mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
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52 lines
2.3 KiB
JSON
52 lines
2.3 KiB
JSON
{
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"edit identity": "edit identity",
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"character name": "Character Name",
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"stats": "STATS",
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"class_moves": "PLAYBOOK MOVES",
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"basic_moves": "BASIC MOVES",
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"character": "CHARACTER",
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"equipment": "EQUIPMENT",
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"health": "HEALTH",
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"markers": "MARKERS",
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"playbook": "PLAYBOOK",
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"xp": "XP",
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"ongoing": "ONGOING",
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"forwards": "FORWARDS",
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"awareness": "AWARENESS",
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"magnetism": "MAGNETISM",
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"moxie": "MOXIE",
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"precision": "PRECISION",
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"sly": "SLY",
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"wild": "WILD",
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"awareness_exp": "(Perception or Senses)",
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"magnetism_exp": "(Appeal or Presence)",
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"moxie_exp": "(Grit or Willpower)",
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"precision_exp": "(Accuracy or Focus)",
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"sly_exp": "(Guile or Subtlety)",
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"wild_exp": "(Instinct or Physicality)",
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"bop": "BOP",
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"bop_html": "<i>Wild</i></br> Use wrestling, boxing, martial arts, natural weapons or melee weapon attacks.",
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"break_it_up": "BREAK IT UP",
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"break_it_up_html": "<i>Moxie, Wild, Magnetism, Precision, Sly</i></br>Assist another character to perform any Basic Move except Put Your Peepers to Work. Roll+ the Stat of the move with which you are assisting. Assisting on Bring the Heat usually means cover fire.",
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"bring_the_heat": "BRING THE HEAT",
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"bring_the_heat_html": "<i>Precision</i></br>Use grenades, guns, dynamite or Molotov cocktails",
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"commit_caper": "COMMIT CAPER",
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"commit_caper_html": "<i>Sly</i></br>Perform specific criminal activities like pick a lock, pick someones pockets, case the joint, deactivate an alarm system or poison someone",
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"get_out_of_a_jam": "GET OUT OF A JAM",
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"get_out_of_a_jam_html": "<i>Moxie</i></br>Make a quick decision, overcome an obstacle or move fast.",
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"put_your_peepers_to_work": "PUT YOUR PEEPERS TO WORK",
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"put_your_peepers_to_work_html": "<i>Awareness</i></br>Investigate, perceive or detect danger.",
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"start_spitting": "START SPITTING",
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"start_spitting_html": "<i>Magnetism</i></br> Convince, deceive or intimidate someone.",
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"rolling": "Rolling",
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"default_critresult": "Critical success",
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"default_hitresult": "Success",
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"default_partialresult": "Success with consquence",
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"default_missresult": "Failure",
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"tripple": "TRIPPLE",
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"double": "DOUBLE",
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"ally_boss": "ALLY BOSS",
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"enemy_boss": "ENEMY BOSS",
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"neutral_boss": "NEUTRAL BOSS"
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}
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