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{
"edit identity": "edit identity",
"character name": "Character Name",
"stats": "STATS",
"class_moves": "PLAYBOOK MOVES",
"basic_moves": "BASIC MOVES",
"character": "CHARACTER",
"equipment": "EQUIPMENT",
"health": "HEALTH",
"markers": "MARKERS",
"playbook": "PLAYBOOK",
"xp": "XP",
"ongoing": "ONGOING",
"forwards": "FORWARDS",
"awareness": "AWARENESS",
"magnetism": "MAGNETISM",
"moxie": "MOXIE",
"precision": "PRECISION",
"sly": "SLY",
"wild": "WILD",
"awareness_exp": "(Perception or Senses)",
"magnetism_exp": "(Appeal or Presence)",
"moxie_exp": "(Grit or Willpower)",
"precision_exp": "(Accuracy or Focus)",
"sly_exp": "(Guile or Subtlety)",
"wild_exp": "(Instinct or Physicality)",
"bop": "BOP",
"bop_html": "<i>Wild</i></br> Use wrestling, boxing, martial arts, natural weapons or melee weapon attacks.",
"break_it_up": "BREAK IT UP",
"break_it_up_html": "<i>Moxie, Wild, Magnetism, Precision, Sly</i></br>Assist another character to perform any Basic Move except Put Your Peepers to Work. Roll+ the Stat of the move with which you are assisting. Assisting on Bring the Heat usually means cover fire.",
"bring_the_heat": "BRING THE HEAT",
"bring_the_heat_html": "<i>Precision</i></br>Use grenades, guns, dynamite or Molotov cocktails",
"commit_caper": "COMMIT CAPER",
"commit_caper_html": "<i>Sly</i></br>Perform specific criminal activities like pick a lock, pick someones pockets, case the joint, deactivate an alarm system or poison someone",
"get_out_of_a_jam": "GET OUT OF A JAM",
"get_out_of_a_jam_html": "<i>Moxie</i></br>Make a quick decision, overcome an obstacle or move fast.",
"put_your_peepers_to_work": "PUT YOUR PEEPERS TO WORK",
"put_your_peepers_to_work_html": "<i>Awareness</i></br>Investigate, perceive or detect danger.",
"start_spitting": "START SPITTING",
"start_spitting_html": "<i>Magnetism</i></br> Convince, deceive or intimidate someone.",
"rolling": "Rolling",
"default_critresult": "Critical success",
"default_hitresult": "Success",
"default_partialresult": "Success with consquence",
"default_missresult": "Failure",
"tripple": "TRIPPLE",
"double": "DOUBLE",
"ally_boss": "ALLY BOSS",
"enemy_boss": "ENEMY BOSS",
"neutral_boss": "NEUTRAL BOSS"
}