mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
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1969 lines
118 KiB
JSON
1969 lines
118 KiB
JSON
{
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"CHARACTER-NAME": "Character Name",
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"CAREER": "Career",
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"CAREER-PATH": "Career Path",
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"CAREER-LVL": "Career Lvl",
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"LVL": "Lvl",
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"RACE": "Race",
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"HIGH-ELF": "High Elf",
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"WOOD-ELF": "Wood Elf",
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"DWARF": "Dwarf",
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"HALFLING": "Halfling",
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"HUMAN": "Human",
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"STATUS": "Status",
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"RELIGION": "Religion",
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"MOTIVATION": "MOTIVATION",
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"SUCCESS-LEVEL": "Success Level",
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"WEAPONSKILL": "Weapon Skill",
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"BALLISTICSKILL": "Ballistic Skill",
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"OOPS": "Oops",
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"FUMBLE": "Fumble",
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"STURDY": "Sturdy",
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"OVERBURDENED": "Overburdened",
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"AMPUTATION": "Amputation",
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"SB?": "SB?",
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"DMG?": "Dmg?",
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"WPB?": "WPB?",
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"SB": "SB",
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"GOALS": "GOALS",
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"SHORT-TERM-PERSONAL-GOAL": "Short Term Personal Goal",
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"LONG-TERM-PERSONAL-GOAL": "Long Term Personal Goal",
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"SHORT-TERM-PARTY-GOAL": "Short Term Party Goal",
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"LONG-TERM-PARTY-GOAL": "Long Term Party Goal",
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"ABBREVIATE-IMPALE": "Imp",
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"XP": "XP",
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"MANUAL-XP": "Manual XP",
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"MANUAL-XP-DESC": "Manual XP - All XP calculation is done manually by the player, add bought skill/talents in the XP tab",
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"AUTO-XP": "Auto XP",
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"AUTO-XP-DESC": "Auto XP - Applies core rule book XP rules automatically, add starting/free skill/talents in the XP tab",
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"XP-EARNED": "XP Earned",
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"EXP-EARNED": "Experience Earned",
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"XP-TOTAL": "XP Remaining",
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"MODIFIERS": "Modifiers",
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"TAKEN": "Taken",
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"SHIELDS": "Shields",
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"SHIELD": "Shield",
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"EFFECTS": "Effects",
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"SL-MODIFIERS": "SL Modifiers",
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"CORRUPTION": "Corruption",
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"SIN": "Sin",
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"ADVANTAGE": "Advantage",
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"PUBLIC": "Public Rolls",
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"WHISPER": "Whisper Rolls to GM",
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"CORE-STATS": "Core Stats",
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"BACKGROUND": "Background",
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"RESILIENCE": "Resilience",
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"WEAPONS": "Weapons",
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"ARMOR": "Armor",
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"ARMOR-QUALITIES": "Armor Qualities",
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"ARMOR-IMPENETRABLE": "Impenetrable (Odd Crit rolls Ignored)",
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"ARMOR-WEAKPOINTS": "Weakpoints (Impale Crits ignore AP)",
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"ARMOR-PARTIAL": "Partial (Even&Crit rolls to head ignore AP)",
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"ARMOR-CUSTOM": "Custom/Magic Armor Qualities",
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"SPELLBOOK": "Spellbook",
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"INVENTORY": "Inventory",
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"SETTINGS": "SETTINGS",
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"CHARACTERISTICS": "Characteristics",
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"PENALTIES": "Penalties",
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"ENC-PENALTY": "Auto Mods",
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"COND-RESET": "Clear Conditions",
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"RESET": "Reset",
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"OGRE": "Ogre",
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"DMG": "Dmg",
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"+DMG": "+Dmg",
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"OPPOSED": "Opposed",
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"OPPOSED-SHOWDMG": "Show Dmg/HitLoc",
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"OPP": "Opp?",
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"ABBREVIATE-WEAPON-SKILL": "WS",
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"ABBREVIATE-BALLISTIC-SKILL": "BS",
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"ABBREVIATE-STRENGTH": "S",
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"ABBREVIATE-TOUGHNESS": "T",
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"ABBREVIATE-INITIATIVE": "I",
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"ABBREVIATE-AGILITY": "Ag",
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"ABBREVIATE-DEXTERITY": "Dex",
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"ABBREVIATE-INTELLIGENCE": "Int",
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"ABBREVIATE-WILL-POWER": "WP",
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"ABBREVIATE-INT-WILL-POWER": "I+WP",
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"ABBREVIATE-FELLOWSHIP": "Fel",
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"ABBREVIATE-WOUNDS": "W",
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"ABBREVIATE-MOVEMENT": "M",
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"ABBREVIATE-WEAPON-SKILL-BONUS": "WSB",
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"ABBREVIATE-BALLISTIC-SKILL-BONUS": "BSB",
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"ABBREVIATE-STRENGTH-BONUS": "SB",
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"ABBREVIATE-TOUGHNESS-BONUS": "TB",
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"ABBREVIATE-INITIATIVE-BONUS": "IB",
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"ABBREVIATE-DEXTERITY-BONUS": "DB",
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"ABBREVIATE-AGILITY-BONUS": "AB",
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"ABBREVIATE-INTELLIGENCE-BONUS": "IntB",
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"ABBREVIATE-WILL-POWER-BONUS": "WPB",
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"ABBREVIATE-FELLOWSHIP-BONUS": "FB",
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"ABBREVIATE-ADVANCE": "Adv",
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"ABBREVIATE-CHARACTERISTIC": "Char",
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"ABBREVIATE-MISCELLANEOUS": "Misc",
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"STARTING": "Starting",
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"TALENTS": "Talents",
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"TALENT": "Talent",
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"TEST": "Test",
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"CONDITIONS": "Conditions",
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"LEVEL": "Level",
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"MAX": "Max",
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"ADVANCE": "Advance",
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"CURRENT": "Current",
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"ROLL-MODIFIER": "Roll Modifier",
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"INITIATIVE": "Initiative",
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"WOUNDS": "Wounds",
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"DAMAGE": "Damage",
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"SUCCFAILRULES": "Roll Auto Success/Failure Rules",
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"HOUSERULE1-SUCCFAILRULES": "Houserule 1: 5 % rule : 01-05 always success, 96-100 always fail -- Core Book Default",
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"HOUSERULE2-SUCCFAILRULES": "Houserule 2: 1/5 % rule : 01 always success, 96-100 always fail",
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"HOUSERULE3-SUCCFAILRULES": "Houserule 3: 1 % rule : 01 always success, 100 always fail",
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"BROKEN": "Broken",
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"FORTUNE": "Fortune",
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"RESOLVE": "Resolve",
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"MOVE": "Move",
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"CHARGE": "Charge",
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"RUN": "Run (yds)",
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"DESCRIPTION": "Descripton",
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"SKILLS": "Skills",
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"LANGUAGE": "Language",
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"LORE": "Lore",
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"LORE-EFFECTS": "Lore Effects",
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"SKILL-NAME": "Skill Name",
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"TOTAL": "Total",
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"IMPALE": "Impale",
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"IMPALE_PENALTY": "Impale",
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"ROLL": "Roll",
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"BASIC-SKILL": "Basic Skill",
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"ADVANCED-SKILL": "Advanced Skill",
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"SECRETSIGNS": "Secret Signs",
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"NAME": "Name",
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"RANGED": "Ranged",
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"ENTERTAIN": "Entertain",
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"PERFORM": "Perform",
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"SAIL": "Sail",
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"ART": "Art",
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"ATHLETICS": "Athletics",
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"CLIMB": "Climb",
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"COOL": "Cool",
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"DODGE": "Dodge",
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"DRIVE": "Drive",
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"ENDURANCE": "Endurance",
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"PLAY": "Play",
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"PRAY": "Pray",
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"STEALTH": "Stealth",
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"ANIMALCARE": "Animal Care",
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"AUGURY": "Augury",
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"CHARM": "Charm",
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"CHARMANIMAL": "Charm Animal",
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"CONSUMEALCOHOL": "Consume Alcohol",
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"EVALUATE": "Evaluate",
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"GAMBLE": "Gamble",
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"GOSSIP": "Gossip",
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"HAGGLE": "Haggle",
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"INTIMIDATE": "Intimidate",
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"INTUITION": "Intuition",
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"LEADERSHIP": "Leadership",
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"OUTDOORSURVIVAL": "Outdoor Survival",
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"PERCEPTION": "Perception",
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"RIDE": "Ride",
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"ROW": "Row",
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"TRACK": "Track",
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"WEAPON": "Weapon",
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"SWIM": "Swim",
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"ANIMALTRAINING": "Animal Training",
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"CHANNELLING": "Channelling",
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"HEAL": "Heal",
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"RESEARCH": "Research",
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"HYPNOTISM": "Hypnotism",
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"NAVIGATION": "Navigation",
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"PSYCHOMETRY": "Psychometry",
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"PICKLOCK": "Pick Lock",
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"SETTRAP": "Set Trap",
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"SLEIGHTOFHAND": "Sleight of Hand",
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"DOOM": "DOOM",
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"APPEARANCE": "APPEARANCE",
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"DISTINGUISHING-MARKS": "DISTINGUISHING MARKS",
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"GENDER": "Gender",
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"BUILD": "Build",
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"AGE": "Age",
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"HEIGHT": "Height",
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"WEIGHT": "Weight",
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"EYES": "Eyes",
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"SKIN": "Skin",
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"HAIR": "Hair",
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"MISCELLANEOUS-NOTES": "MISCELLANEOUS NOTES",
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"NOTES": "Notes",
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"STRENGTH": "Strength",
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"TOUGHNESS": "Toughness",
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"AGILITY": "Agility",
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"DEXTERITY": "Dexterity",
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"INTELLIGENCE": "Intelligence",
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"WILLPOWER": "Will Power",
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"FELLOWSHIP": "Fellowship",
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"MAGIC": "Magic",
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"FATE": "Fate",
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"FORTUNE-MOD": "Fortune Mod",
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"RESOLVE-MOD": "Resolve Mod",
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"MELEE-WEAPONS": "MELEE WEAPONS",
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"MELEE-WEAPONS-DISC": "Melee Weapons",
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"RANGED-WEAPONS-DISC": "Ranged Weapons",
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"MELEE": "Melee",
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"MELEEBASIC": "Melee (Basic)",
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"MELEEBRAWLING": "Melee (Brawling)",
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"MELEECAVALRY": "Melee (Cavalry)",
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"MELEEFENCING": "Melee (Fencing)",
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"MELEEFLAIL": "Melee (Flail)",
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"MELEEPARRY": "Melee (Parry)",
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"MELEEPOLEARM": "Melee (Polearm)",
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"MELEETWOHANDED": "Melee (Two-Handed)",
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"ONE-HANDED": "One-Handed",
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"TWO-HANDED": "Two-Handed",
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"RANGEDBLACKPOWDER": "Ranged (Blackpowder)",
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"RANGEDBOW": "Ranged (Bow)",
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"RANGEDCROSSBOW": "Ranged (Crossbow)",
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"RANGEDENGINEERING": "Ranged (Engineering)",
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"RANGEDENTANGLING": "Ranged (Entangling)",
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"RANGEDEXPLOSIVES": "Ranged (Explosives)",
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"RANGEDSLING": "Ranged (Sling)",
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"RANGEDTHROWING": "Ranged (Throwing)",
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"LANGMAGICK": "Language (Magick)",
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"CHANNELLINGFIRE": "Channelling (Fire)",
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"CHANNELLINGHEAVENS": "Channelling (Heavens)",
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"CHANNELLINGMETAL": "Channelling (Metal)",
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"CHANNELLINGBEASTS": "Channelling (Beasts)",
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"CHANNELLINGLIFE": "Channelling (Life)",
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"CHANNELLINGLIGHT": "Channelling (Light)",
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"CHANNELLINGDEATH": "Channelling (Death)",
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"CHANNELLINGSHADOWS": "Channelling (Shadows)",
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"CHANNELLINGHIGHMAGIC": "Channelling (High Magic)",
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"CHANNELLINGWITCH": "Channelling (Witch)",
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"CHANNELLINGDARK": "Channelling (Dark)",
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"CHANNELLINGCHAOS": "Channelling (Chaos)",
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"CHANNELLINGGREATMAW": "Channelling (Great Maw)",
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"CHANNELLINGMISC": "Channelling (Misc)",
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"FIRE": "Fire",
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"MAGIC-FIRE-EFFECT": "May inflict +1 Ablaze OnHit",
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"MAGIC-FIRE-EFFECT2": "+10 Channel/Cast per Ablaze in WPB yds",
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"HEAVENS": "Heavens",
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"MAGIC-HEAVENS-EFFECT": "Dmg ignores Metal AP and will arc to all",
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"MAGIC-HEAVENS-EFFECT2": "targets within 2 yds",
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"METAL": "Metal",
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"MAGIC-METAL-EFFECT": "Dmg ignores Metal AP & deals this AP in Dmg",
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"BEASTS": "Beasts",
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"MAGIC-BEASTS-EFFECT": "You may gain Fear (1) for 1d10 rounds",
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"LIFE": "Life",
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"MAGIC-LIFE-EFFECT": "+10 Channel/Cast in rural/wilderness",
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"MAGIC-LIFE-EFFECT2": "Living Targets lose all fatigue/bleeds",
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"MAGIC-LIFE-EFFECT3": "Deamon/Undead +WPB Dmg, ignoring TB/AP",
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"LIGHT": "Light",
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"MAGIC-LIGHT-EFFECT": "May inflict +1 Blinded OnHit",
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"MAGIC-LIGHT-EFFECT2": "Deamon/Undead +IntB Dmg, ignoring TB/AP",
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"DEATH": "Death",
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"MAGIC-DEATH-EFFECT": "Living may gain 1 (max) Fatigue OnHit",
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"SHADOWS": "Shadows",
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"MAGIC-SHADOWS-EFFECT": "Ignores all non-magic AP",
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"HIGH-MAGIC": "High Magic",
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"WITCH": "Witch",
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"DARK": "Dark",
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"CHAOS": "Chaos",
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"GREAT-MAW": "Great Maw",
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"MAGIC-GREAT-MAW-EFFECT": "If Offering Used - Roll 1d10, if 10 or >= to CN, recover CN wounds",
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"ABBREVIATE-ENCUMBRANCE": "Enc",
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"REACH": "Reach",
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"IMPACT": "Impact",
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"DEFENSIVE": "Defensive",
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"ABBREVIATE-DEFENSIVE": "Def",
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"QUALITIES": "Qualities",
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"QUALITIES-AND-FLAWS": "Qualities and Flaws",
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"ATTACK": "Attack",
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"PARRY": "Parry",
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"PERSONAL": "Personal",
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"VERY-SHORT": "Very Short",
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"SHORT": "Short",
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"MEDIUM": "Medium",
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"AVERAGE": "Average",
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"LONG": "Long",
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"VERY-LONG": "Very Long",
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"MASSIVE": "Massive",
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"ABBREVIATE-ATTACK": "Atk?",
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"ABBREVIATE-DAMAGE": "Dmg",
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"RANGED-WEAPONS": "RANGED WEAPONS",
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"TYPE": "Type",
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"FREE-CHAR": "Free Char",
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"FREE-CHAR-DESC": "Free Characteristic ---- (deducts from XP spent)",
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"FREE-SKILL": "Free Skill",
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"FREE-SKILL-DESC": "Free Skill --------------- (deducts from XP spent)",
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"FREE-TALENT": "Free Talent",
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"FREE-TALENT-DESC": "Free Talent ------------- (deducts from XP spent)",
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"FREE-OTHER": "Free Other",
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"FREE-OTHER-DESC": "Free Other -------------- (deducts from XP spent)",
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"CAREER-CHANGE": "Career Change",
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"CAREER-CHANGE-DESC": "Career Change --------- (adds to XP spent)",
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"OTHER-SPENT": "Other XP Spent",
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"OTHER-SPENT-DESC": "Other XP spent -------- (adds to XP spent)",
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"EXP-SPEND-RECORD": "EXPERIENCE SPENDING RECORD",
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"NOTE-OTHER-XP": "Enter any statring and free XP/skills/talents here, also enter any other XP spent like Career changes.",
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"ADV-LVL": "Adv/Lvl",
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"RANGE": "Range",
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"ABBREVIATE-AMMUNITION": "Ammo",
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"SHOOT": "Shoot",
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"PETTY": "Petty",
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"ARCANE": "Arcane",
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"CASTING-NUMBER": "CN",
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"DURATION": "Duration",
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"TARGET": "Target/AoE",
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"TARGET2": "Target",
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"NONE": "None",
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"CAST": "Cast",
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"SPELL": "Spell",
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"SPELL-DESCRIPTION": "Spell Description",
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"PETTY-SPELL": "Petty Spell",
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"ARCANE-SPELL": "Arcane Spell",
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"COIN-CARRIED": "COIN CARRIED",
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"BRASS-PENNIES-BP": "Brass Pennies (BP)",
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"SILVER-SHILLINGS-SS": "Silver Shillings (SS)",
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"GOLD-CROWNS-GC": "Gold Crowns (GC)",
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"TOTAL-GC-VALUE": "Total GC Value",
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"EXCHANGE-RATE": "Exchange Rate",
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"EXCHANGE-RATE-DESCRIPTION": "240 brass pennies = 20 silver shilling = 1 gold crown",
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"ENCUMBRANCE": "ENCUMBRANCE",
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"COIN": "Coin",
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"OTHER": "Other",
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"CARRYING-CAPACITY": "Carrying Max",
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"ENCUMBRANCE-DESCRIPTION": "Encumbrance entered in each row below is:",
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"ENCUMBRANCE-CHOICE1": "The total encumbrance of the row (ignoring quantity)",
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"ENCUMBRANCE-CHOICE2": "Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)",
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"PAGE-1": "Page 1",
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"PAGE-2": "Page 2",
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"PAGE-3": "Page 3",
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"PAGE-4": "Page 4",
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"SHOW-ALL": "Show All",
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"ROW-NR": "Row #",
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"CARRIED-QUESTION": "Carried?",
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"ABBREVIATE-QUANTITY": "Qty",
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"PROTECTIVE-ITEMS": "PROTECTIVE ITEMS",
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"WORN": "Worn?",
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"ABBREVIATE-ARMOR-POINTS": "AP",
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"LIGHT-ARMOUR": "Light",
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"HEAVY": "Heavy",
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"HIT-LOCATIONS": "HIT LOCATIONS",
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"HEAD": "Head",
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"BODY": "Body",
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"LEFT-ARM": "Left Arm",
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"LEFT-LEG": "Left Leg",
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"RIGHT-ARM": "Right Arm",
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"RIGHT-LEG": "Right Leg",
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"ARMOR-PENALTIES": "Armor Penalties ",
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"ARMOR-MAIL-PENALTY": "Wearing (any) Mail Armor (-10 penalty to Stealth)",
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"ARMOR-PLATE-PENALTY": "Wearing (any) Plate Armor (-10 penalty to Stealth)",
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"ARMOR-PLATE-LEGS-PENALTY": "Wearing Plate Leggings (-10 penalty to Stealth)",
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"ARMOR-COIF-PENALTY": "Wearing Mail Coif (-10 penalty to Perception)",
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"ARMOR-OPEN-PENALTY": "Wearing Open Helm (-10 penalty to Perception)",
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"ARMOR-HELM-PENALTY": "Wearing Helm (-20 penalty to Perception)",
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"BLOOD-LOSS": "Blood Loss",
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"BLEEDING": "Bleeding",
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"BESMIRCHED": "Besmirched",
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"TARGET-NUMBER": "Target Number",
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"TRIP": "Trip",
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"TRIP-EFFECT": "Trip: On hit you can spend 2 Adv for Strength/Athletics test to cause Prone.",
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"UNBALANCED": "Unbalanced",
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"SPREAD": "Spread",
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"SLASH": "Slash",
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"XA": "XA",
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"WARPSTONE": "Warpstone",
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"WARPSTONE-EFFECT": "Warpstone: On crit inflicts Minor Corruption",
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"ZZAP": "ZZAP!",
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"ZZAP-EFFECT": "ZZAP!: -1 AP & Ignore Metal AP",
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"SLASH-EFFECT": "Slash: +1 Bleeding (Inc. by 1, for",
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"SLASH-EFFECT2": "Adv)",
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"HIT-LOCATION": "Hit Location",
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"HIT-HEAD": "Head",
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"HIT-BODY": "Body",
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"HIT-LEFT-ARM": "Left Arm",
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"HIT-LEFT-LEG": "Left Leg",
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"HIT-RIGHT-ARM": "Right Arm",
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"HIT-RIGHT-LEG": "Right Leg",
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"CRITICAL-LOCATION": "Critical Location",
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"DYNAMIC-INJURY-DESC-UNARMED": "Spit and sweat flies as your head gets snapped back, but there are no other effects.",
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"RATTLING-BLOW-DESC-UNARMED": "The blow smashes painfully into your face, causing your eyes to fill with stars. Gain 1 Blinded condition.",
|
||
"EAR-BASH-DESC-UNARMED": "The strike glances the side of your head, muting that ear and causing disorientation. Gain 1 deafened condition.",
|
||
"RINGING-STRIKE": "Ringing Strike",
|
||
"RINGING-STRIKE-DESC-UNARMED": "A solid blow to your cranium echoes through your head. Make an Endurance Test (-0) or gain a stunned condition.",
|
||
"BLACK-EYE-DESC-UNARMED": "A blow glances your eye. Gain 2 Blinded Conditions.",
|
||
"BRUISED-JAW": "Bruised Jaw",
|
||
"BRUISED-JAW-DESC-UNARMED": "The strike cracks your chin. Make an b>Endurance Test (-10) or gain a Stunned condition and lose a tooth amputation – Easy.",
|
||
"HEAVY-BRUISING": "Heavy Bruising",
|
||
"HEAVY-BRUISING-DESC-UNARMED-HEAD": "That hit bruises your face badly – suffer a -10 to fellowship for 10-TB days as it clears up.",
|
||
"EYE-POKE": "Eye Poke",
|
||
"EYE-POKE-DESC-UNARMED": "Something goes into your eye socket. Gain b>2 Blinded Conditions and make an b>Endurance Test (0) or lose the use of your eye for 10-TB hours, Amputation Easy.",
|
||
"FRACTURED-JAW-DESC-UNARMED": "The blow fractures your jaw. Gain 1 Stunned Conditions. Suffer a Broken Bone (Minor) injury.",
|
||
"BAD-CUT-DESC-UNARMED-HEAD": "The blow opens a bad cut on your face or head. Gain 1 Bleeding condition and make an endurance test (-10) or gain a stunned condition.",
|
||
"SMASHED-EAR": "Smashed Ear",
|
||
"SMASHED-EAR-DESC-UNARMED": "A powerful blow hits your ear and severely damages it. Gain 1 bleeding condition and 1 deafened condition that cannot be removed without medical attention",
|
||
"FLASH-KO": "Flash KO",
|
||
"FLASH-KO-DESC-UNARMED": "You go out, but only for a second. Gain the Prone condition, a fatigued condition and make an Endurance Test (-10) or gain a Stunned condition",
|
||
"CLEANED-CLOCK": "Cleaned Clock",
|
||
"CLEANED-CLOCK-DESC-UNARMED": "A solid thump to the skull. Take 1 Deafened, make an endurance test (0) taking 5-sl Stunned Conditions. Gain a Fatigued Condition that lasts for 1d10 days.",
|
||
"TEETH-KNOCKED": "Teeth Knocked Out",
|
||
"TEETH-KNOCKED-DESC-UNARMED": "The blow smashes several teeth. Gain 1 bleeding condition and spit out 1d10 teeth – Amputation – Easy",
|
||
"BROKEN-NOSE-DESC-UNARMED": "A solid blow to the nose. Gain 2 Bleeding Conditions. Make a Challenging (+0) Endurance Test or also gain a Stunned Condition.",
|
||
"BROKEN-JAW-DESC-UNARMED": "The blow breaks your jaw. Gain 1 Stunned Condition. Make a Challenging (+0) Endurance Test or gain an Unconscious Condition. Suffer a Broken Bone (Major) injury.",
|
||
"TEMPLE-STRIKE": "Temple strike",
|
||
"TEMPLE-STRIKE-DESC-UNARMED": "The attack strikes the sweet spot on your temple. Gain 2 stunned conditions. Make an endurance test (-20) or gain unconscious condition. Gain a fatigued condition that lasts 10-TB days",
|
||
"DISFIGURING-BLOW-DESC-UNARMED": "The blow smashes your eye and nose. Gain 2 bleeding, 2 blinded and 2 stunned conditions. Make an endurance (0) test or lose one of your eye and nose (equal chance of either) – amputation (hard)",
|
||
"MANGLED-JAW-DESC-UNARMED": "The blow shatters your jaw, sending teeth flying. Gain 2 Bleeding and 3 Stunned Conditions. Suffer a Broken Bone (Major) injury and 1d10 teeth — Amputation (Hard).",
|
||
|
||
"JOLTED-WRIST-DESC-UNARMED": "Drop whatever was held in that hand.",
|
||
"JARRED-ARM-DESC-UNARMED": "Drop anything held in that hand, which is useless for 1d10 – Toughness Bonus Rounds (minimum 1). For this time, treat the hand as lost (see Amputated Parts)",
|
||
"SPRAIN-DESC-UNARMED": "You sprain your arm, suffering a Torn Muscle (Minor) injury (Suffer a penalty of –10 to all Tests involving the location).",
|
||
"DEAD-ARM": "Dead Arm",
|
||
"DEAD-ARM-DESC-UNARMED": "Your arm is useless for the next 1d10-TB rounds (minimum 1) – count as amputated",
|
||
"STRONG-BLOW": "Strong Blow",
|
||
"STRONG-BLOW-DESC-UNARMED": "You are rocked by the blow, take an endurance test (0) or gain a stunned condition",
|
||
"HEAVY-BRUISING-DESC-UNARMED-ARM": "Your arm takes a nasty hit, and you are at -10 to any actions using it until you can pass an endurance test )-10. Also, drop anything held in that hand.",
|
||
"CRUSHED-HAND": "Crushed Hand",
|
||
"CRUSHED-HAND-DESC-UNARMED": "Your hand takes the brunt of the attack. Make an endurance test (+20) and break 5-SLs fingers ",
|
||
"TORN-MUSCLES-DESC-UNARMED": "The blow slams into your forearm, tearing something inside. Gain a Torn Muscle (Minor) injury.",
|
||
|
||
"CRUNCHING-BLOW": "Gaping Wound",
|
||
"CRUNCHING-BLOW-DESC-UNARMED": "The blow opens a deep, gaping wound. Gain 2 Bleeding Conditions. Until you receive <b>Surgery</b> to stitch up the cut, any associated Arm Damage you receive will also inflict 1 Bleeding Condition as the wound reopens.",
|
||
"WRENCHED-ARM-DESC-UNARMED": "Drop any item held in that hand. The arm is useless for 1d10 Rounds (see Amputated Parts).",
|
||
|
||
"HEAVY-HIT": "Heavy hit",
|
||
"HEAVY-HIT-DESC-UNARMED": "Gain a stunned condition.",
|
||
"SEVERE-BRUISING": "Severe Bruising",
|
||
"SEVERE-BRUISING-DESC-UNARMED": "Your am is deeply bruised by the blow, causing you to suffer a -10 to any actions using that arm until medical attention is received.",
|
||
"BAD-CUT-DESC-UNARMED-ARM": "The strike opens a cut on your arm. Gain a bleeding condition",
|
||
"THUNDEROUS-BLOW": "Thunderous blow",
|
||
"THUNDEROUS-BLOW-DESC-UNARMED": "You take the hit on your arm, sending waves of pain and shock through your body. Gain a stunned condition and take an endurance test (-10) or gain a second stunned condition",
|
||
"CLEAN-BREAK-DESC-UNARMED": "Drop whatever was held in that hand and gain a Broken Bone (Minor) injury. Pass a Difficult (–10) Endurance Test or gain a Stunned Condition.",
|
||
"BROKEN-FINGERS": "Broken Fingers",
|
||
"BROKEN-FINGERS-DESC-UNARMED": "Drop any item held in that hand and gain Broken Bone minor as 1d5 of your fingers are broken.",
|
||
"CRUSHED-ELBOW-DESC-UNARMED": "Drop whatever was held in that hand and gain a Broken Bone (Major) injury.",
|
||
"RUPTURED-LIGAMENT-DESC-UNARMED": "Drop items held in that hand. Suffer a Torn Muscle (Major) injury.",
|
||
"DISLOCATED-SHOULDER-DESC-UNARMED": "The arm counts as lost (see Amputated Part). Gain 1 Stunned Condition until you receive Medical Attention. After initial treatment an Extended Average (+20) Heal Test reaching 6 SL resets the arm. After which tests made using the arm suffer a –10 penalty for 1d10 days.",
|
||
|
||
"GLANCING-BLOW": "Glancing blow",
|
||
"GLANCING-BLOW-DESC-UNARMED": "The strike bounces off but slightly staggers you. Make an athletics (+20) test or gain the prone condition",
|
||
"PAINFUL-HIT": "Painful hit",
|
||
"PAINFUL-HIT-DESC-UNARMED": "The hit is more painful than damaging, take -10 to all actions for the rest of this turn and all of the next turn.",
|
||
"FIERCE-BLOW": "Fierce blow",
|
||
"FIERCE-BLOW-DESC-UNARMED": "You take a strong hit that saps your strength. Suffer a -10 to to strength and agility for 1d10 turns.",
|
||
"BRUISED": "Bruised",
|
||
"BRUISED-DESC-UNARMED": "The blows are hard, and leave their marks. Make an endurance test (0) or gain a fatigued condition",
|
||
"GUT-BLOW-DESC-UNARMED": "Gain 1 Stunned Condition. Pass an Easy (+40) Endurance Test or vomit, gaining the Prone Condition.",
|
||
"WINDED-DESC-UNARMED": "Gain a Stunned Condition. Make an Average (+20) Endurance Test, or gain the Prone Condition. Movement is halved for 1d10 Rounds as you get your breath back.",
|
||
"WRENCHED-MUSCLES": "Wrenched muscles",
|
||
"WRENCHED-MUSCLES-DESC-UNARMED": "Suffer a torn muscle (minor) injury.",
|
||
"OFF-BALANCE": "Off balance",
|
||
"OFF-BALANCE-DESC-UNARMED": "The strike knocks you off balance. Make an athletics test (-10) or gain the prone condition.",
|
||
"LOW-BLOW-DESC-UNARMED": "GROINED! Make an endurance test (-20) or gain 2 stunned coniditions",
|
||
"BRUISED-RIBS-DESC-UNARMED": "All Agility-based Tests suffer a –10 penalty for 1d10 days.",
|
||
"SWEET-SPOT": "Sweet spot",
|
||
"SWEET-SPOT-DESC-UNARMED": "You get hit right in the solar plexus, gain a stunned condition and make an endurance test (-10) or gain prone condition",
|
||
"MY-CHEST": "My chest, my bloody chest",
|
||
"MY-CHEST-DESC-UNARMED": "A cut is opened, gain 1 bleeding condition.",
|
||
"WRENCHED-COLLAR-BONE-DESC-UNARMED": "Randomly select one arm. Drop whatever is held in that hand; the arm is useless for 1d10 Rounds (see Amputated Parts).",
|
||
"CRACKED-RIBS-DESC-UNARMED": "The hit cracks one or more ribs. Gain a Stunned Condition. Gain a Broken Bone (Minor) injury.",
|
||
"PULLED-BACK-DESC-UNARMED": "Your back turns to white pain as you pull a muscle. Suffer a Torn Muscle (Major) injury.",
|
||
"KIDNEY-BLOW": "Kidney Blow",
|
||
"KIDNEY-BLOW-DESC-UNARMED": "Gain the disease symptom Nausea until you can either rest or get medical attention (heal at -10 to fix or a remedy).",
|
||
"LIVER-SHOT": "Liver Shot",
|
||
"LIVER-SHOT-DESC-UNARMED": "A perfect blow to the liver is bad news. Make an endurance test (0). If you succeed gain 5-SL stunned conditions and prone condition. If you fail gain unconscious condition.",
|
||
"SMASHED-RIB-CAGE-DESC-UNARMED": "Gain a Stunned Condition that can only be removed through Medical Attention. Suffer a Broken Bone (Major) injury.",
|
||
"FRACTURED-HIP-DESC-UNARMED": "Gain a Stunned Condition. Take a Challenging (+0) Endurance Test or also gain the Prone Condition. Suffer a Broken Bone (Minor) injury.",
|
||
"TAKEN-OUT": "Taken out",
|
||
"BODIED": "Bodied",
|
||
|
||
"STUBBED-TOE-DESC-UNARMED": "Pass an Average (+20) Endurance Test or suffer –10 on Agility Tests until the end of the next turn.",
|
||
"LOST-FOOTING-DESC-UNARMED": "Pass a Challenging (+0) Athletics Test or gain the Prone Condition.",
|
||
"TWISTED-ANKLE-DESC-UNARMED": "Agility Tests suffer a –10 penalty for 1d10 rounds.",
|
||
"DEAD-LEG": "Dead Leg",
|
||
"DEAD-LEG-DESC-UNARMED": "Half movement for 10-TB turns",
|
||
"THIGH-STRIKE-DESC-UNARMED": "A blow slams into your upper thigh. Take an Endurance Test (-10) or gain the Prone Condition.",
|
||
"SPRAINED-ANKLE-DESC-UNARMED": "Gain a Torn Muscle (Minor) injury.",
|
||
"TWISTED-KNEE-DESC-UNARMED": "You twist your knee too far. Agility Tests suffer a –20 penalty for 1d10 Rounds.",
|
||
"CUT-LEG": "Cut Leg",
|
||
"CUT-LEG-DESC-UNARMED": "A cut gets opened up Gain a bleeding Condition.",
|
||
"BUCKLED": "Buckled",
|
||
"BUCKLED-DESC-UNARMED": "The blow knocks your leg from under you. Take an athletics test (-20) or gain prone condition.",
|
||
"CRACKED-SHIN": "Cracked shin",
|
||
"CRACKED-SHIN-DESC-UNARMED": "Gain a broken bone (Minor) injury.",
|
||
"BADLY-TWISTED-KNEE-DESC-UNARMED": "Gain a Torn Muscle (Major) injury.",
|
||
"DEEP-BRUISING": "Badly Twisted Knee",
|
||
"DEEP-BRUISING-DESC-UNARMED": "Agility Tests suffer a –10 penalty and half movement for 10-TB days",
|
||
"SWEPT": "Swept",
|
||
"SWEPT-DESC-UNARMED": "You are knocked from your feet. Gain the prone condition and take an endurance test (0) or gain a stunned condition.",
|
||
"CRACKED-KNEE-DESC-UNARMED": "Gain a Prone and Stunned Condition. Gain a broken Bone (minor) Injury.",
|
||
"MANGLED-LEG": "Mangled Leg",
|
||
"MANGLED-LEG-DESC-UNARMED": "Your leg has taken a lot of punishment. Gain a torn muscle (minor) injury and a broken bone (minor) injury.",
|
||
"HARD-KNOCKDOWN": "Hard Knockdown",
|
||
"HARD-KNOCKDOWN-DESC-UNARMED": "You get knocked down hard, gain prone condition and 1 stunned condition.",
|
||
"CRUSHED-FOOT-DESC-UNARMED": "Make an Average (+20) Endurance Test. if you fail, gain the Prone Condition and lose 1 toe, plus 1 additional toe for each SL below 0 — Amputation (Average). Gain a broken Bone (minor) injury.",
|
||
"BROKEN-KNEE-DESC-UNARMED": "You gain 1 Prone, and 1 Stunned Condition, and a Broken Bone (Major) injury.",
|
||
"RUPTURED-TENDON-DESC-UNARMED": "Gain a Prone and Stunned Condition. Pass a Hard (–20) Endurance Test or gain the Unconscious Condition. Your leg is useless (see Amputated Parts). Suffer a Torn Muscle (Major) injury.",
|
||
|
||
"KO": "Teeth Knocked Out",
|
||
"KO-DESC-UNARMED": "You fall into the shadow realm. Gain the unconscious and Prone conditions.",
|
||
"ITS-TOO-MUCH": "Its too much...",
|
||
"ITS-TOO-MUCH-DESC-UNARMED": "The pain is just too much and the victim falls unconscious and prone",
|
||
"OH-HES-HURT": "Ooh hes hurt there",
|
||
"OH-HES-HURT-DESC-UNARMED": "You collapse in agony as something extra goes in your leg. Gain unconscious condition and roll a standard critical hit to see what other fate befalls you. Add half of the critical hit modifier to this roll.",
|
||
"THIS-LOOKS-SERIOUS": "This looks serious",
|
||
"THIS-LOOKS-SERIOUS-DESC-UNARMED": "You are brutally knocked out, suffering extra pain in the process. Gain unconscious condition and roll a standard critical hit to see what other fate befalls you at no modifier",
|
||
|
||
"ELEMENTAL": "Elemental",
|
||
"SINGED": "Singed",
|
||
"SINGED-DESC-UNARMED": "One of the victims items is damaged by the energy.",
|
||
"SCORCHED": "Scorched",
|
||
"SCORCHED-DESC-UNARMED": "A blast of heat makes the victim suffer -10 to all actions for the rest of this turn and all of the next..",
|
||
"FLASHED": "Flashed",
|
||
"FLASHED-DESC-UNARMED": "The victim gains 1 blinded and 1 deafened condtion.",
|
||
"SHOCKED": "Shocked",
|
||
"SHOCKED-DESC-UNARMED": "The victim gains 1 Stunned condition.",
|
||
"SET-ALIGHT": "Set Alight",
|
||
"SET-ALIGHT-DESC-UNARMED": "Something on the victim bursts into fire. They gain 1 ablaze condition.",
|
||
"MINOR-BURNS": "Minor Burns",
|
||
"MINOR-BURNS-DESC-UNARMED": "The victim takes a painful burn, and gains 1 fatigued condition.",
|
||
"PANIC": "Panic!",
|
||
"PANIC-DESC-UNARMED": "The heat, the light, its all too much for the victim. They must make a cool test (0) or suffer a broken condition.",
|
||
"FLASHBANG": "Flashbang",
|
||
"FLASHBANG-DESC-UNARMED": "The heat, the light, its all too much for the victim. They must make a cool test (0) or suffer a broken condition.",
|
||
"DISORIENTING-BLAST": "Disorienting Blast",
|
||
"DISORIENTING-BLAST-DESC-UNARMED": "The victim gains 1 stunned condition, and takes an endurance test (-10) or gain a second stunned condition.",
|
||
"BOWLED-OVER": "Bowled over",
|
||
"BOWLED-OVER-DESC-UNARMED": "The victim is knocked Prone by the attack, forced to the knees or blasted over.",
|
||
"BADLY-BURNT": "Badly burnt",
|
||
"BADLY-BURNT-DESC-UNARMED": "The victim is badly burnt, and suffers 1 fatigued condition and take an endurance test (0) or suffer 1 stunned condition.",
|
||
"ABLAZE-DESC-UNARMED": "The victims belongings catch on fire. They gain 2 ablaze conditions, and 2 of their items are damaged .",
|
||
"SEVERE-TISSUE-DAMAGE": "Severe tissue damage",
|
||
"SEVERE-TISSUE-DAMAGE-DESC-UNARMED": "The energy blast destroys some of the victims flesh. The location struck suffers a torn muscle (major, but an endurance test 0 reduces it to minor).",
|
||
"BURST-BLOOD-VESSELS": "Burst blood vessels",
|
||
"BURST-BLOOD-VESSELS-DESC-UNARMED": "The attack burns and boils the victims flesh, causing 2 bleeding conditions.",
|
||
"CRACKED-BONES": "Cracked Bones",
|
||
"CRACKED-BONES-DESC-UNARMED": "The power of the effect cracks one of the victims bones. The location struck suffers a Broken Bone (major, but an endurance 0 test reduces it to minor).",
|
||
"SEVERE-BURNS": "Severe Burns",
|
||
"SEVERE-BURNS-DESC-UNARMED": "The victim is severely burned, and gains 2 fatigued conditions and take an endurance test (-10) or gain 3 stunned conditions.",
|
||
"PARTIAL-DISINTEGRATION": "Partial Disintegration",
|
||
"PARTIAL-DISINTEGRATION-DESC-UNARMED": "The location that was struck by the effect is burnt or melted or turned to ash or whatever. The hit location is considered to be amputated. Body hits can be considered to be a Broken Bone (major) and torn Muscle (major). Head hits instead destroy a random facial feature (eyes, ears, nose, mouth). This is considered Very Hard Amputation. Any armour used to deflect this critical hit is completely destroyed unless it is indestructable, as are any objects held or carried in that location.",
|
||
"CONCUSSIVE-SHOCK": "Concussive Shock",
|
||
"CONCUSSIVE-SHOCK-DESC-UNARMED": "The victim immediately gains 3 stunned conditions and take an endurance (-20) test or gain unconscious.",
|
||
"HORRIBLE-BURNS": "Horrible Burns",
|
||
"HORRIBLE-BURNS-DESC-UNARMED": "The victim is horribly burned, and will suffer permanent injury and disfigurement as a result. They immediately gain 3 fatigued conditions and take an endurance (-20) test or gain unconscious. If they survive, they permanently reduce ALL characteristics by 2d10 and must make a cool test (0) or suffer from an immediate mental corruption.",
|
||
"ERUPTION": "Eruption",
|
||
"ERUPTION-DESC-UNARMED": "The victim erupts in a ball of fire, staggering 1d5 yards in a random direction, inflicting an ablaze condition on any creature they move through and setting fire to the environment at GM discretions, before collapsing to the ground dead.",
|
||
"EXPLOSION": "Explosion",
|
||
"EXPLOSION-DESC-UNARMED": "The victim explodes, inflicting a damage 4+1d10 hit on everyone within 3 yards. The victim is of course quite dead.",
|
||
"DISINTEGRATED": "Disintegrated",
|
||
"DISINTEGRATED-DESC-UNARMED": "There is a blinding flash and nothing remains of the victim at all. Except, perhaps, for a pair of smoking boots. Any indestructible or magic items survive at GM discretion.",
|
||
|
||
|
||
"DYNAMIC-INJURY": "Dynamic Injury",
|
||
"DYNAMIC-INJURY-DESC": "A fine wound accross the forehead and cheek. Gain 1 Bleeding Condition. Once the wound is healed, the impressive scar it leaves provides a bonus of +1 SL to appropriate social Tests. You can only gain this benefit once.",
|
||
"MINOR-CUT": "Minor Cut",
|
||
"MINOR-CUT-DESC": "The strike opens your cheek and blood flies everywhere. Gain 1 Bleeding Condition.",
|
||
"POKED-EYE": "Poked Eye",
|
||
"POKED-EYE-DESC": "The blow glances across your eye socket. Gain 1 Blinded condition.",
|
||
"EAR-BASH": "Ear Bash",
|
||
"EAR-BASH-DESC": "Your ear takes a sickening impact, leaving it ringing. The Gain <b>1 Deafened</b> Condition.",
|
||
"RATTLING-BLOW": "Rattling Blow",
|
||
"RATTLING-BLOW-DESC": "The blow floods your vision with spots and flashing lights. Gain 1 Stunned Condition.",
|
||
"BLACK-EYE": "Black Eye",
|
||
"BLACK-EYE-DESC": "A solid blow hits your eye, leaving tears and much pain. Gain 2 Blinded Conditions.",
|
||
"SLICED-EAR": "Sliced Ear",
|
||
"SLICED-EAR-DESC": "Your side of your head takes a hard blow, cutting deep into your ear. Gain 2 Deafened and 1 Bleeding Condition.",
|
||
"STRUCK-FOREHEAD": "Struck Forehead",
|
||
"STRUCK-FOREHEAD-DESC": "A solid blow thumps into the centre of your forehead. Gain 2 Bleeding Conditions and a Blinded Condition that cannot be removed until all Bleeding Conditions are removed. ",
|
||
"FRACTURED-JAW": "Fractured Jaw",
|
||
"FRACTURED-JAW-DESC": "With a sickening crunch, pain fills your face as the blow fractures your jaw. Gain 2 Stunned contions. Suffer a <b>Broken Bone (Minor)</b> injury <b>(–30 to all Language Tests)</b>.",
|
||
"MAJOR-EYE-WOUND": "Major Eye Wound",
|
||
"MAJOR-EYE-WOUND-DESC": "The blow cracks across your eye socket. Gain 1 Bleeding Condition. Also gain 1 Blinded Condition that cannot be removed until you receive Medical Attention.",
|
||
"MAJOR-EAR-WOUND": "Major Ear Wound",
|
||
"MAJOR-EAR-WOUND-DESC": "The blow damages your ear, leaving you with permanent hearing loss in one ear. Suffer a –20 penalty on all Tests relating to hearing. If you suffer this result again, your hearing is permanently lost as the second ear falls quiet. Only magic can heal this.",
|
||
"BROKEN-NOSE": "Broken Nose",
|
||
"BROKEN-NOSE-DESC": "A solid blow to the centre of your face causing blood to pour. Gain 2 Bleeding Conditions. Make a <b>Challenging (+0) Endurance</b> Test, or also gain a Stunned Condition. After this wound has healed, gain +1/–1SL on social rolls, depending on context, unless <b>Surgery</b> is used to reset the nose. ",
|
||
"BROKEN-JAW": "Broken Jaw",
|
||
"BROKEN-JAW-DESC": "The crack is sickening as the blow hits you under the chin, breaking your jaw. Gain 3 Stunned Conditions. Make a <b>Challenging (+0) Endurance</b> Test or gain an Unconscious Condition. Suffer a <b>Broken Bone (Major)</b> injury <b>(–30 to all Language Tests)</b>. ",
|
||
"CONCUSSIVE-BLOW": "Concussive Blow",
|
||
"CONCUSSIVE-BLOW-DESC": "Your brain rattles in your skull as blood spurts from your nose and ears. Take 1 Deafened , 2 Bleeding , and 1d10 Stunned Conditions. Gain a Fatigued Condition that lasts for 1d10 days. If you receive another Critical Wound to your head while suffering this Fatigued Condition, make an <b>Average (+20) Endurance</b> Test or also gain an Unconscious Condition.",
|
||
"CONCUSSIVE-BLOW-DESC2": "A solid thump to the skull. Take 1 Deafened, 2 Bleeding, and 1d10 StunnedConditions. Gain a Fatigued Condition that lasts for 1d10 days.",
|
||
"SMASHED-MOUTH": "Smashed Mouth",
|
||
"SMASHED-MOUTH-DESC": "With a sickening crunch, your mouth is suddenly filled with broken teeth and blood. Gain 2 Bleeding Conditions. Lose 1d10 teeth — <b>Amputation (Easy)</b>.",
|
||
"MANGLED-EAR": "Mangled Ear",
|
||
"MANGLED-EAR-DESC": "Little is left of your ear as the blow tears it apart. You gain 3 Deafened and 2 Bleeding Conditions. Lose your ear —Amputation (Average).",
|
||
"DEVASTATED-EYE": "Devastated Eye",
|
||
"DEVASTATED-EYE-DESC": "A strike to your eye completely bursts it, causing extraordinary pain. Gain 3 Blinded , 2 Bleeding , and 1 Stunned Condition. Lose your eye — <b>Amputation (Difficult)</b>",
|
||
"DISFIGURING-BLOW": "Disfiguring Blow",
|
||
"DISFIGURING-BLOW-DESC": "The blow smashes your entire face, destroying your eye and nose in a cloud of blood. Gain 3 Bleeding , 3 Blinded and 2 Stunned Conditions. Lose your eye and nose — <b>Amputation (Hard)</b>.",
|
||
"MANGLED-JAW": "Mangled Jaw",
|
||
"MANGLED-JAW-DESC": "The blow almost removes your jaw as it utterly destroys your tongue, sending teeth flying in a shower of blood. Gain 4 Bleeding and 3 Stunned Conditions. Make a <b>Very Hard (–30) Endurance</b> Test or gain an Unconscious Condition. Suffer a <b>Broken Bone (Major)</b> injury <b>(–30 to all Language Tests)</b> and lose your tongue and 1d10 teeth — <b>Amputation (Hard)</b>.",
|
||
"DECAPITATED": "Decapitated",
|
||
"DECAPITATED-DESC": "Your head is entirely severed from your neck and soars through the air, landing 1d10 feet away in a random direction (see <b>Scatter</b>). Your body collapses, instantly dead.",
|
||
"JOLTED-WRIST": "Jolted Wrist",
|
||
"JOLTED-WRIST-DESC": "Drop whatever was held in that hand.",
|
||
"JARRED-ARM": "Jarred Arm",
|
||
"JARRED-ARM-DESC": "Your arm is jarred in the attack. Drop whatever was held in that hand.",
|
||
"JARRED-ARM-DESC2": "Drop anything held in that hand, which is useless for 1d10 – Toughness Bonus Rounds (minimum 1). For this time, treat the hand as lost (see <b>Amputated Parts</b>).",
|
||
"MINOR-CUT-ARM-DESC": "Gain a Bleeding Condition as your upper arm is cut badly.",
|
||
"SPRAIN": "Sprain",
|
||
"SPRAIN-DESC": "You sprain your arm, suffering a <b>Torn Muscle (Minor)</b> injury <b>(Suffer a penalty of –10 to all Tests involving the location)</b>.",
|
||
"BADLY-JARRED-ARM": "Badly Jarred Arm",
|
||
"BADLY-JARRED-ARM-DESC": "Your arm is badly jarred in the attack. Drop whatever was held in that hand, which is useless for 1d10–TB rounds (minimum 1). For this time, treat the hand as lost (see <b>Amputated Part</b>).",
|
||
"TORN-MUSCLES": "Torn Muscles",
|
||
"TORN-MUSCLES-DESC": "The blow slams into your forearm. Gain a Bleeding Condition and a <b>Torn Muscle (Minor)</b> injury <b>(Suffer a penalty of –10 to all Tests involving the location)</b>.",
|
||
"BLEEDING-HAND": "Bleeding Hand",
|
||
"BLEEDING-HAND-DESC": "Your hand is cut badly, making your grip slippery. Take 1 Bleeding Condition. While suffering from that Bleeding Condition, make an <b>Average (+20) Dexterity</b> Test before taking any Action that requires something being held in that hand; if you fail, the item slips from your grip. ",
|
||
"WRENCHED-ARM": "Wrenched Arm",
|
||
"WRENCHED-ARM-DESC": "Your arm is almost pulled from its socket. Drop whatever is held in the associate hand; the arm is useless for 1d10 Rounds (see <b>Amputated Parts</b>).",
|
||
"GAPING-WOUND": "Gaping Wound",
|
||
"GAPING-WOUND-DESC": "The blow opens a deep, gaping wound. Gain 2 Bleeding Conditions. Until you receive <b>Surgery</b> to stitch up the cut, any associated Arm Damage you receive will also inflict 1 Bleeding Condition as the wound reopens.",
|
||
"CLEAN-BREAK": "Clean Break",
|
||
"CLEAN-BREAK-DESC": "An audible crack resounds as the blow strikes your arm. Drop whatever was held in the associated hand and gain a <b>Broken Bone (Minor)</b> injury <b>(The Hit Location is unusable until the breakage heals)</b> injury. Pass a <b>Difficult (–10) Endurance</b> Test or gain a Stunned Condition.",
|
||
"RUPTURED-LIGAMENT": "Ruptured Ligament",
|
||
"RUPTURED-LIGAMENT-DESC": "You immediately drop whatever was held in that hand. Suffer a <b>Torn Muscle (Major)</b> injury <b>(Suffer a penalty of –20 to all Tests involving the location)</b>.",
|
||
"DEEP-CUT": "Deep Cut",
|
||
"DEEP-CUT-DESC": "Gain 2 Bleeding Conditions as your arm is mangled. Gain 1 Stunned Condition and suffer a <b>Torn Muscle (Minor)</b> injury <b>(Suffer a penalty of –10 to all Tests involving the location)</b>. Take a <b>Hard (–20) Endurance</b> Test or gain the Unconscious Condition. ",
|
||
"DAMAGED-ARTERY": "Damaged Artery",
|
||
"DAMAGED-ARTERY-DESC": "Gain 4 Bleeding Conditions. Until you receive <b>Surgery</b>, every time you take Damage to this Arm Hit Location gain 2 Bleeding Conditions.",
|
||
"CRUSHED-ELBOW": "Crushed Elbow",
|
||
"CRUSHED-ELBOW-DESC": "The blow crushes your elbow, splintering bone and cartilage. You immediately drop whatever was held in that hand and gain a <b>Broken Bone (Major)</b> injury <b>(The Hit Location is unusable until the breakage heals)</b>.",
|
||
"DISLOCATED-SHOULDER": "Dislocated Shoulder",
|
||
"DISLOCATED-SHOULDER-DESC": "Your arm is wrenched out of its socket. Pass a <b>Hard (–20) Endurance</b> Test or gain the Stunned and Prone Condition. Drop whatever is held in that hand: the arm is useless and counts as lost (see <b>Amputated Part</b>). Gain 1 Stunned Condition until you receive Medical Attention. After this initial Medical Attention, an <b>Extended Routine (+20) Heal</b> Test needing 6 SL is required to reset the arm, at which point you regain its use. Tests made using this arm suffer a –10 penalty for 1d10 days. ",
|
||
"SEVERED-FINGER": "Severed Finger",
|
||
"SEVERED-FINGER-DESC": "You gape in horror as a finger flies — <b>Amputation (Average)</b>. Gain a Bleeding condition.",
|
||
"CLEFT-HAND": "Cleft Hand",
|
||
"CLEFT-HAND-DESC": "Your hand splays open from the blow. Lose 1 finger — <b>Amputation (Difficult)</b>. Gain 2 Bleeding and 1 Stunned Condition. For every succeeding Round in which you don't receive Medical Attention, you lose another finger as the wound tears; if you run out of fingers, you lose the hand — <b>Amputation (Difficult)</b>.",
|
||
"MAULED-BICEP": "Mauled Bicep",
|
||
"MAULED-BICEP-DESC": "The blow almost separates bicep and tendon from bone, leaving an ugly wound that sprays blood over you and your opponent. You automatically drop anything held in the associated hand and suffers a <b>Torn Muscle (Major)</b> injury <b>(Suffer a penalty of –20 to all Tests involving the location)</b> and 2 Bleeding and 1 Stun Condition.",
|
||
"MANGLED-HAND": "Mangled Hand",
|
||
"MANGLED-HAND-DESC": "Your hand is left a mauled, bleeding mess. You lose your hand — <b>Amputation (Hard)</b>. Gain 2 Bleeding Condition. Take a <b>Hard (–20) Endurance</b> Test or gain the Stunned and Prone Conditions. ",
|
||
"SLICED-TENDONS": "Sliced Tendons",
|
||
"SLICED-TENDONS-DESC": "Your tendons are cut by the blow, leaving your arm hanging useless — Amputation (Very Hard). Gain 3 Bleeding , 1 Prone , and 1 Stunned Condition. Pass a <b>Hard (–20) Endurance</b> Test or gain the Unconscious Condition.",
|
||
"BRUTAL-DISMEMBERMENT": "Brutal Dismemberment",
|
||
"BRUTAL-DISMEMBERMENT-DESC": "Your arm is severed, spraying arterial blood 1d10 feet in a random direction (see <b>Scatter</b>), before the blow follows through to your chest.",
|
||
"BUT-A-SCRATCH": "Tis But A Scratch!",
|
||
"BUT-A-SCRATCH-DESC": "Gain 1 Bleeding Condition.",
|
||
"GUT-BLOW": "Gut Blow",
|
||
"GUT-BLOW-DESC": "Gain 1 Stunned Condition. Pass an <b>Easy (+40) Endurance</b> Test, or vomit, gaining the Prone Condition.",
|
||
"LOW-BLOW": "Low Blow!",
|
||
"LOW-BLOW-DESC": "Make a <b>Hard (-20) Endurance</b> Test or gain 3 Stunned Condition. ",
|
||
"TWISTED-BACK": "Twisted Back",
|
||
"TWISTED-BACK-DESC": "Suffer a <b>Torn Muscle (Minor)</b> injury <b>(Suffer a penalty of –10 to all Tests involving the location)</b>.",
|
||
"WINDED": "Winded",
|
||
"WINDED-DESC": "Gain the Stunned Condition. Make an <b>Average (+20) Endurance</b> Test, or gain the Prone Condition. Movement is halved for 1d10 rounds as you get your breath back.",
|
||
"BRUISED-RIBS": "Bruised Ribs",
|
||
"BRUISED-RIBS-DESC": "All Agility-based Tests suffer a –10 penalty for 1d10 days.",
|
||
"WRENCHED-COLLAR-BONE": "Wrenched Collar Bone",
|
||
"WRENCHED-COLLAR-BONE-DESC": "Randomly select one arm. Drop whatever is held in that hand; the arm is useless for 1d10 rounds (see <b>Amputated Parts</b>).",
|
||
"RAGGED-WOUND": "Ragged Wound",
|
||
"RAGGED-WOUND-DESC": "Take 2 Bleeding Conditions.",
|
||
"CRACKED-RIBS": "Cracked Ribs",
|
||
"CRACKED-RIBS-DESC": "The hit cracks one or more ribs. Gain the Stunned Condition. Gain a <b>Broken Bone (Minor)</b> injury <b>(Suffer a loss of –30 to your Strength and Agility Characteristics, and half your Movement)</b>.",
|
||
"GAPING-WOUND-BODY-DESC": "Take 3 Bleeding Conditions. Until you receive <b>Surgery</b>, any Wounds you receive to the Body Hit Location will inflict an additional Bleeding Condition as the cut reopens.",
|
||
"PAINFUL-CUT": "Painful Cut",
|
||
"PAINFUL-CUT-DESC": " Gain 2 Bleeding Conditions and the Stunned Condition. Take a <b>Hard (–20) Endurance</b> Test or gain the Unconscious Condition as you black out from the pain. Unless you achieve 4+ SL, you also scream out in agony.",
|
||
"ARTERIAL-DAMAGE": "Arterial Damage",
|
||
"ARTERIAL-DAMAGE-DESC": "Gain 4 Bleeding Conditions. Until you receive <b>Surgery</b>, every time you receive Damage to the Body Hit Location, gain 2 Bleeding Conditions.",
|
||
"PULLED-BACK": "Pulled Back",
|
||
"PULLED-BACKW-DESC": "Your back turns to white pain as you pull a muscles. Suffer a <b>Torn Muscle (Major)</b> injury <b>(Suffer a penalty of –20 to all Tests involving the location)</b>.",
|
||
"FRACTURED-HIP": "Fractured Hip",
|
||
"FRACTURED-HIP-DESC": " Gain the Stunned Condition. Take a <b>Challenging (+0) Endurance</b> Test or also gain the Prone Condition. Suffer a <b>Broken Bone (Minor)</b> injury <b>(Suffer a loss of –30 to your Strength and Agility Characteristics, and half your Movement)</b>.",
|
||
"MAJOR-CHEST-WOUND": "Major Chest Wound",
|
||
"MAJOR-CHEST-WOUND-DESC": "You take a significant wound to your chest, flensing skin from muscle and sinew. Take 4 Bleeding Conditions. Until you receive <b>Surgery</b>, to stitch the wound together, any Wounds you receive to the Body Hit Location will also inflict 2 Bleeding Conditions as the tears reopen.",
|
||
"GUT-WOUND": "Gut Wound",
|
||
"GUT-WOUND-DESC": "Contract a Festering Wound (see <b>Disease and Infection</b>) and gain 2 Bleeding",
|
||
"SMASHED-RIB-CAGE": "Smashed Rib Cage",
|
||
"SMASHED-RIB-CAGE-DESC": "Gain a Stunned Condition that can only be removed through Medical Attention, and suffer a <b>Broken Bone (Major)</b> injury <b>(Suffer a loss of –30 to your Strength and Agility Characteristics, and half your Movement)</b>.",
|
||
"BROKEN-COLLAR-BONE": "Broken Collar Bone",
|
||
"BROKEN-COLLAR-BONE-DESC": "Gain the Unconscious Condition until you receive Medical Attention, and suffer a <b>Broken Bone (Major)</b> injury <b>(Suffer a loss of –30 to your Strength and Agility Characteristics, and half your Movement)</b>.",
|
||
"INTERNAL-BLEEDING": "Internal bleeding",
|
||
"INTERNAL-BLEEDING-DESC": "Gain a Bleeding Condition that can only be removed through <b>Surgery</b>. Contract Blood Rot (see <b>Disease and Infection</b>). ",
|
||
"TORN-APART": "Torn Apart",
|
||
"TORN-APART-DESC": "You are hacked in two. The top half lands in a random direction, and all characters within 2 yards are showered in blood.",
|
||
"STUBBED-TOE": "Stubbed Toe",
|
||
"STUBBED-TOE-DESC": "In the scuffle, you stub your toe. Pass a <b>Routine (+20) Endurance</b> Test or suffer –10 on Agility Tests until the end of the next turn. ",
|
||
"TWISTED-ANKLE": "Twisted Ankle",
|
||
"TWISTED-ANKLE-DESC": "You go over your ankle, hurting it. Agility Tests suffer a –10 penalty for 1d10 rounds. ",
|
||
"MINOR-CUT-LEG-DESC": "Gain 1 Bleeding Condition. ",
|
||
"LOST-FOOTING": "Lost Footing",
|
||
"LOST-FOOTING-DESC": "In the scuffle you lose your footing. Pass a <b>Challenging (+0) Endurance</b> Test or gain the Prone Condition.",
|
||
"THIGH-STRIKE": "Thigh Strike",
|
||
"THIGH-STRIKE-DESC": "A painful blow slams into your upper thigh. Gain a Bleeding Condition and take an <b>Average (+20) Endurance</b> Test or stumble, gaining a Prone Condition.",
|
||
"SPRAINED-ANKLE": "Sprained Ankle",
|
||
"SPRAINED-ANKLE-DESC": "You sprain your ankle, giving you a <b>Torn Muscle (Minor)</b> injury <b>(Suffer a penalty of –10 to all Tests involving the location, also halve your Movement)</b>.",
|
||
"TWISTED-KNEE": "Twisted Knee",
|
||
"TWISTED-KNEE-DESC": "You twist your knee too far. Agility Tests suffer a –20 penalty for 1d10 rounds.",
|
||
"BADLY-CUT-TOE": "Badly Cut Toe",
|
||
"BADLY-CUT-TOE-DESC": "Gain 1 Bleeding Condition. After the encounter, make a <b>Challenging (+0) Endurance<b> Test. If you fail, lose 1 toe — <b>Amputation (Average)</b>.",
|
||
"BAD-CUT": "Bad Cut",
|
||
"BAD-CUT-DESC": "Gain 2 Bleeding conditions as a deep wound opens up your shin. Pass a <b>Challenging (+0) Endurance</b> Test or gain the Prone Condition.",
|
||
"BADLY-TWISTED-KNEE": "Twisted Knee",
|
||
"BADLY-TWISTED-KNEE-DESC": "You badly twist your knee trying to avoid your opponent. Gain a <b>Torn Muscle (Major)</b> injury <b>(Suffer a penalty of –20 to all Tests involving the location, also halve your Movement)</b>.",
|
||
"HACKED-LEG": "Hacked Leg",
|
||
"HACKED-LEG-DESC": "A cut bites down into the hip. Gain 2 Bleeding , 1 Prone Condition, and suffer a <b>Broken Bone (Minor)</b> injury <b>(The Hit Location is unusable until the breakage heals, and you cannot use the Dodge skill at all)</b>. Further, take a <b>Hard (–20) Endurance</b> Test or also gain a Stunned condition from the pain.",
|
||
"TORN-THIGH": "Torn Thigh",
|
||
"TORN-THIGH-DESC": "Gain 3 Bleeding Conditions as the weapon opens up your upper thigh. Pass a <b>Challenging (+0) Endurance</b> Test or gain the Prone Condition. Until you receive Surgery to stitch up the wound, each time you receive Damage to this Leg, also receive 1 Bleeding Condition.",
|
||
"RUPTURED-TENDON": "Ruptured Tendon",
|
||
"RUPTURED-TENDON-DESC": "Gain the Prone and Stunned Condition as one of your tendons tears badly. Pass a <b>Hard (–20) Endurance</b> Test or gain the Unconscious Condition. Your leg is useless (see <b>Amputated Parts</b>). Suffer a <b>Torn Muscle (Major)</b> injury <b>(Suffer a penalty of –20 to all Tests involving the location, also halve your Movement)</b>.",
|
||
"CARVED-SHIN": "Carved Shin",
|
||
"CARVED-SHIN-DESC": "The weapon drives clean through your leg by the knee, slicing into bone and through tendons. Gain a Stunned and Prone Condition. Further, suffer a <b>Torn Muscle (Major)</b> injury <b>(Suffer a penalty of –20 to all Tests involving the location, also halve your Movement)</b> and <b>Broken Bone (Minor)</b> injury <b>(The Hit Location is unusable until the breakage heals, and you cannot use the Dodge skill at all)</b>.",
|
||
"BROKEN-KNEE": "Broken Knee",
|
||
"BROKEN-KNEE-DESC": "The blow hacks into your kneecap, shattering it into several pieces. You gain 1 Bleeding , 1 Prone , and Stunned Condition, and a <b>Broken Bone (Major)</b> injury <b>(The Hit Location is unusable until the breakage heals, and you cannot use the Dodge skill at all)</b> as you fall to the ground, clutching your ruined leg.",
|
||
"DISLOCATED-KNEE": "Dislocated Knee",
|
||
"DISLOCATED-KNEE-DESC": "Your knee is wrenched out of its socket. Gain the Prone Condition. Pass a <b>Hard (–20) Endurance</b> Test, or gain the Stunned Condition, which is not removed until you receive Medical Attention. After this initial Medical Attention, an <b>Extended Routine (+20) Heal</b> Test needing 6 SL is required to reset the knee at which point you regain its use. Movement is halved, and Tests made using this leg suffer a –10 penalty for d10 days. ",
|
||
"CRUSHED-FOOT": "Crushed Foot",
|
||
"CRUSHED-FOOT-DESC": "The blow crushes your foot. Make an <b>Average (+20) Endurance</b> Test; if you fail, gain the Prone condition and lose 1 toe, plus 1 additional toe for each SL below 0 — <b>Amputation (Average)</b>. Gain 2 Bleeding Conditions. If you don't receive <b>Surgery</b> within 1d10 days, you will lose the foot entirely.",
|
||
"SEVERED-FOOT": "Severed Foot",
|
||
"SEVERED-FOOT-DESC": "Your foot is severed at the ankle and lands 1d10 feet away in a random direction — <b>Amputation (Hard)</b> (see <b>Scatter</b>). You gain 3 Bleeding , 2 Stunned , and 1 Prone Condition.",
|
||
"CUT-TENDON": "Cut Tendon",
|
||
"CUT-TENDON-DESC": "A major tendon at the back of your leg is cut, causing you to scream out in pain as your leg collapses. Gain 2 Bleeding , 2 Stunned , and 1 Prone Condition and look on in horror as your leg never works again — <b>Amputation (Very Hard)</b>.",
|
||
"SHATTERED-PELVIS": "Shattered Pelvis",
|
||
"SHATTERED-PELVIS-DESC": "The blow shatters your pelvis, severing one leg then driving through to the next. You die instantly from traumatic shock.",
|
||
"FUMBLE-ROLL": "Fumble Roll",
|
||
"FUMBLE-20-DESC": "You catch a part of your anatomy while making your attack — lose 1 Wound, ignoring Toughness Bonus or Armour Points. ",
|
||
"FUMBLE-40-DESC": "Your melee weapon jars badly, or ranged weapon malfunctions or slightly breaks – your weapon suffers 1 Damage. Next round, you will act last regardless of Initiative order, Talents, or special rules as you recover ",
|
||
"FUMBLE-60-DESC": "Your manoeuvre was misjudged, leaving you out of position, or you lose grip of a ranged weapon. Next round, your Action suffers a penalty of –10. ",
|
||
"FUMBLE-70-DESC": "You stumble badly, finding it hard to right yourself. Lose your next Move.",
|
||
"FUMBLE-80-DESC": "You mishandle your weapon, or you drop your ammunition. Miss your next Action.",
|
||
"FUMBLE-90-DESC": "You overextend yourself or stumble and twist your ankle. Suffer a <b>Torn Muscle (Minor)</b> injury. This counts as a Critical Wound. ",
|
||
"FUMBLE-100-DESC": "You completely mess up your attack, hitting 1 random ally in range using your rolled units die to determine the SL of the hit. If that’s not possible, you somehow hit yourself in the face and gain the Stunned Condition ",
|
||
"FUMBLE2-20-DESC": "<b>Ouch:</b> You catch a part of your anatomy, or your opponent lands a glancing strike as you leave a gap in your defenses, or injure yourself on a part of the terrain - lose 1 Wound, ignoring Toughness Bonus and Armor Points.",
|
||
"FUMBLE2-40-DESC": "<b>Weapon Damage:</b> Your melee weapons jars badly, or your ranged weapon malfunctions - your weapon suffers 1 Damage (this reduces the damage of any attacks made that resulted in a Fumble).",
|
||
"FUMBLE2-60-DESC": "<b>Out of Position:</b> A misjudged maneuver leaves you out of position. If in melee, one engaged opponent gains 1 Advantage. If not, you take a -10% to your next Action. This often coincides with a shift in the battlefield: a dirt slope might begin to come loose beneath your feet, or your opponents might force you backwards, perhaps out of engagement with your allies.",
|
||
"FUMBLE2-70-DESC": "<b>Movement Fumble:</b> You stumble badly or inadvertently move to a poor position on the battlefield - beneath a giant’s feet, at the edge of a cliff, near a raging fire etc. You must use your Move this round (or next round, if you’ve already used your Move this turn) to try to escape the danger, often with a Test of some kind. If no such dangerous location exists nearby, you simply fall Prone.",
|
||
"FUMBLE2-80-DESC": "<b>Action Fumble:</b> You mishandle your weapon or equipment, lose your footing, or otherwise make a mistake that will require your Action to address next turn. Your weapon could become stuck in an enemy’s shield or nearby part of the terrain, or your ammunition could begin to spill from its pouch or quiver, or you strike a nearby stack of crates that topples over on you.",
|
||
"FUMBLE2-90-DESC": "<b>Injury:</b> You overextend yourself and are injured, or take a Condition. The environment or other circumstances can provide inspiration for this: If sharp objects are nearby, you might begin Bleeding, or if you’re too close to a fire you could light Ablaze. Depending on the danger of the environment and the -SL of the Fumble, the GM can assign more than 1 Condition. Alternatively, roll for a hit location and the GM chooses one of the less severe Critical Injuries to apply.",
|
||
"FUMBLE2-100-DESC": "<b>Dire Consequences:</b> Truly bad things happen. The GM is encouraged to be creative. You might inadvertently strike an ally, using your rolled units die to determine SL. A large creature might pick you up, causing you to become Grappled and take some damage from the crushing grip.. Your weapon could take 1d10 points of Damage or simply break, or fly from your hands into a location that’s difficult to recover.",
|
||
"AMPUTATION-2-DESC": "SL -2 or -3 Gain Stunned Condition",
|
||
"AMPUTATION-4-DESC": "SL -4 or worse Gain Unconscious Condition",
|
||
"OLD-TRAPPINGS": "Use old Trappings layout",
|
||
"NEW-TRAPPINGS": "Use new Trappings layout",
|
||
"HOUSERULE1-INITIATIVE": "Houserule 1: Flat Initiative test to determine SL",
|
||
"HOUSERULE2-INITIATIVE": "Houserule 2: Roll 1d10 + Initiative",
|
||
"HOUSERULE3-INITIATIVE": "Houserule 3: Roll 1d10 + Agility Bonus + Initiative Bonus",
|
||
|
||
"MINOR1": "<b>Witchsign:</b> The next living creature born within 1 mile is mutated. ",
|
||
"MINOR2": "<b>Soured Milk:</b> All milk within 1d100 yards goes sour instantly. ",
|
||
"MINOR3": "<b>Blight:</b> Willpower Bonus fields within Willpower Bonus miles suffer a blight, and all crops rot overnight.",
|
||
"MINOR4": "<b>Soulwax:</b> Your ears clog instantly with a thick wax. Gain 1 Deafened Condition, which is not removed until someone cleans them for you (with a successful use of the Heal Skill). ",
|
||
"MINOR5": "<b>Freezing Breath:</b> The temperature in your immediate vicinity falls suddenly and people’s breath can be seen in the air. People within Willpower Bonus yards of you must make a <b>Challenging (+0) Endurance Test</b> or suffer –10 Ballistic Skill, Agility, and Dexterity due to the sudden cold until they leave the area. The effect lasts for 1 minute.",
|
||
"MINOR6": "<b>Unfasten:</b> On your person, every buckle unfastens, and every lace unties, which may cause belts to fall, pouches to open, bags to fall, and armour to slip.",
|
||
"MINOR7": "<b>Warward Garb:</b> your clothes seem to writhe with a mind of their own. Receive 1 Entangled Condition with a Strength of 1d10×5 to resist.",
|
||
"MINOR8": "<b>Curse of Temperance:</b> All alcohol within 1d100 yards goes bad, tasting bitter and foul.",
|
||
"MINOR9": "<b>Cloying Tongue:</b> All Language Tests (including Casting Tests) suffer a –10 penalty for 1d10 Rounds.",
|
||
"MINOR10": "<b>Driven to Distraction:</b> If engaged in combat, gain the Surprised Condition. Otherwise, you are completely startled, your heart racing, and unable to concentrate for a few moments.",
|
||
"MINOR11": "<b>Unholy Visions:</b> Fleeting visions of profane and unholy acts harass you. Receive a Blinded Condition; pass a Challenging (+0) Cool Test or gain another.",
|
||
"MINOR12": "<b>Hexeyes:</b> Your eyes turn an unnatural colour associated with your Lore for 1d10 hours. While your eyes are discoloured, you have 1 Blinded Condition that cannot be resolved by any means.",
|
||
"MINOR13": "<b>Rupture:</b> Your nose, eyes, and ears bleed profusely. Gain a Bleeding Condition.",
|
||
"MINOR14": "<b>Fell Whispers:</b> Pass a Routine (+20) Willpower Test or gain 1 Corruption point.",
|
||
"MINOR15": "<b>The Horror!:</b> Pass a Hard (–20) Cool Test or gain 1 Broken Condition.",
|
||
"MINOR16": "<b>Curse of Corruption:</b> Gain 1 Corruption point.",
|
||
"MINOR17": "<b>Intestinal Rebelion:</b> Your bowels move uncontrollably and you soil yourself. Gain 1 Fatigued Condition, which cannot be removed until you can change your clothes and clean yourself up.",
|
||
"MINOR18": "<b>Marked by Magic:</b> You suffer from an arcane mark, associated with the Wind of Magic you worked. See page 58 for Marks of Hysh, page 70 for Marks of Chamon, page 82 for Marks of Ghyran, page 94 for marks of Azyr, page 106 for Marks of Ulgu, page 118 for Marks of Shyish, page 130 for Marks of Aqshy, and page 142 for Marks of Ghur. If no Arcane Marks Table exists for your magical tradition, roll again on the <b>Major Miscast Table</b>.",
|
||
"MINOR19": "<b>Multiplying Misfortune:</b> Roll twice on this table, rerolling any results between 91-00.",
|
||
"MINOR20": "<b>Cascading Chaos:</b> Roll again on the Major Miscast Table.",
|
||
|
||
"MAJOR1": "<b>Ghostly Voices:</b> Everyone within Willpower yards hears darkly seductive whispering of voices emanating from the Realm of Chaos. All sentient creatures must pass an Average (+20) Cool Test or gain 1 Corruption point.",
|
||
"MAJOR2": "<b>Aethyric Shock:</b> You suffer 1d10 wounds, ignoring your Toughness Bonus and Armour Points. Pass an Average (+20) Endurance Test, or also gain a Stunned Condition.",
|
||
"MAJOR3": "<b>Death Walker:</b> Your footsteps leave death in their wake. For the next 1d10 hours, any plant life near you withers and dies.",
|
||
"MAJOR4": "<b>Double Trouble:</b> The effect of the spell you cast occurs elsewhere within 1d10 miles. At the GM’s discretion, where possible it should have consequences.",
|
||
"MAJOR5": "<b>Soulfire:</b> Gain an Ablaze Condition, as you are wreathed in unholy flames with a colour associated with your Lore.",
|
||
"MAJOR6": "<b>Speak In Tongues:</b> You gabble unintelligibly for 1d10 rounds. During this time, you cannot communicate verbally, or make any Casting Tests, although you may otherwise act normally.",
|
||
"MAJOR7": "<b>Swarmed:</b> You are engaged by a swarm of aethyric Rats, Giant Spiders, Snakes, or similar (GM’s choice). Use the standard profiles for the relevant creature type, adding the Swarm Creature Trait. After 1d10 rounds, if not yet destroyed, the swarm retreats. ",
|
||
"MAJOR8": "<b>Ragdoll:</b> You are flung 1d10 yards through the air in a random direction, taking 1d10 wounds on landing, ignoring Armour Points, and receiving the Prone Condition.",
|
||
"MAJOR9": "<b>Limb Frozen:</b> One limb (randomly determined) is frozen in place for 1d10 hours. The limb is useless, as if it had been Amputated (see page 180).",
|
||
"MAJOR10": "<b>Darkling Sight:</b> You lose the benefit of the Second Sight Talent for 1d10 hours. Channelling Tests also suffer a penalty of –20 for the duration. ",
|
||
"MAJOR11": "<b>Chaotic Foresight:</b> Gain a bonus pool of 1d10 Fortune points (this may take you beyond your natural limit). Every time you spend one of these points, gain 1 Corruption point. Any of these points remaining at the end of the session are lost. ",
|
||
"MAJOR12": "<b>Levitation:</b> You are borne aloft on the Winds of Magic, floating 1d10 yards above the ground for 1d10 minutes. Other characters may forcibly move you, and you may move using spells, wings or similar, but will continually return to your levitating position if otherwise left alone. Refer to the Falling rules (see page 166) for what happens when Levitation ends. ",
|
||
"MAJOR13": "<b>Reguritation:</b> You spew uncontrollably, throwing up far more foul-smelling vomitus than your body can possibly contain. Gain the Stunned Condition, which lasts for 1d10 Rounds. ",
|
||
"MAJOR14": "<b>Chaos Quake:</b> All creatures within 1d100 yards must pass an Average (+20) Athletics Test or gain the Prone Condition. ",
|
||
"MAJOR15": "<b>Forgetfulness:</b> The spell you are trying to cast is lost to your memory. If you had previously memorised the spell, you no longer recall it and must memorise it again. If casting from a grimoire, the page upon which the spell is written bursts into flames. The spell is lost and, unless appropriate action is taken quickly, the grimoire receives an Ablaze Condition.",
|
||
"MAJOR16": "<b>Traitor's Heart:</b> The Dark Gods entice you to commit horrendous perfidy. Should you attack or otherwise betray an ally to the full extent of your capabilities, regain all Fortune points. If you cause another character to lose a Fate Point, gain +1 Fate Point. ",
|
||
"MAJOR17": "<b>Foul Enfeeblement:</b> Gain 1 Corruption point, the Prone Condition, and a Fatigued Condition",
|
||
"MAJOR18": "<b>Hellish Stench:</b> You now smell really bad! You gain the Distracting Creature Trait (see page 339), and probably the enmity of anyone with a sense of smell. This lasts for 1d10 hours. ",
|
||
"MAJOR19": "<b>Power Drain:</b> You are unable to use the Talent used to cast the spell (usually Arcane Magic , though it could be Chaos Magic , or a similar Talent), for 1d10 minutes",
|
||
"MAJOR20": "<b>Aethyric Feedback:</b> Everyone within a number of yards equal to your Willpower Bonus — friend and foe alike — suffers 1d10 wounds, ignoring Toughness Bonus and Armour Points, and receives the Prone Condition. If there are no targets in range, the magic has nowhere to vent, so your head explodes, killing you instantly.",
|
||
|
||
"WRATH1": "<b>Holy Vision:</b> Visions of your god plague your senses. Attempt an Average (+20) Endurance Test. If you fail gain one Stunned Condition.",
|
||
"WRATH2": "<b>Think Over Your Deeds:</b> Any successful Pray test cannot achieve more than +0 SL for the next week.",
|
||
"WRATH3": "<b>Heed My Lessons:</b> You suffer a penalty of –10 to your Pray Skill for the next 1d10+Sin points Rounds.",
|
||
"WRATH4": "<b>Prove Your Devotion:</b> Gain the Prone Condition. This Condition is not removed until you score a Success with an Average (+20) Pray Test.",
|
||
"WRATH5": "<b>You Try My Patience:</b> You cannot enact any Pray Tests for 1d10 Rounds.",
|
||
"WRATH6": "<b>You Do Not Understand My Intent:</b> You suffer a penalty of –10 to any Skills associated with your deity (as determined by the GM) for the next 1d10+Sin points hours.",
|
||
"WRATH7": "<b>I Find Your Lack Of Faith Disburbing:</b>You cannot enact any Pray Tests for 1d10+Sin points Rounds.",
|
||
"WRATH8": "<b>Share My Pain:</b> ou suffer 1+Sin points Wounds, ignoring Toughness Bonus and APs. Also attempt an Average (+20) Endurance Test. If you fail gain one Stunned Condition.",
|
||
"WRATH9": "<b>Your Cause Is Unwworthy:</b> Your targets gain the Prone condition. Any Blessings or Miracles of your deity targeting them automatically fail for the next 1d10+Sin points days.",
|
||
"WRATH10": "<b>Cease Your Prattling:</b> You cannot enact any Pray Tests for the next 2d10+Sin points rounds.",
|
||
"WRATH11": "<b>Feel My Wrath:</b> You suffer 1d10+Sin points Wounds. Also attempt a Challenging (+0) Endurance Test. If you fail gain one Stunned Condition.",
|
||
"WRATH12": "<b>I Shall Not Aid You:</b> You suffer a penalty of –10 to a Skill associated with your deity (as determined by the GM) for the next 1d10+Sin Points days.",
|
||
"WRATH13": "<b>Divine Wounds:</b> Gain 1+Sin points Bleeding conditions.",
|
||
"WRATH14": "<b>Struck Blind:</b> Gain the Prone Condition. Gain 1+Sin point Blinded Conditions, which can only be removed by passing a Challenging (+0) Pray Test, with Success removing 1 + SL Blinded Conditions. ",
|
||
"WRATH15": "<b>What Will You Sacrafice?:</b>You suffer 1d10+Sin points Wounds, ignoring Toughness Bonus and APs. Also attempt a Difficult (–10) Endurance Test. If you fail gain one Stunned Condition.",
|
||
"WRATH16": "<b>You Have Sinned Against Me:</b> Your god is extremely annoyed and forces you to you enact Pray Tests as your Action for the next 1d10+Sin Points Rounds as a penance.",
|
||
"WRATH17": "<b>Purge The Flesh:</b>You suffer 2d10+Sin points Wounds, ignoring Toughness Bonus and APs. Also attempt a Hard (–20) Endurance Test. If you fail gain one Stunned Condition. If you fail with –4 SL or fewer, gain an Unconscious Condition that lasts a minimum of 1d10 Rounds.",
|
||
"WRATH18": "<b>Daemonic Interference:</b>The Dark Gods answer your pleas instead of your patron. 1d10 Lesser Daemons appear within 2d10 yards of your position, and attack the nearest target",
|
||
"WRATH19": "<b>Fear My Wrath:</b> Gain 1+Sin points Broken Conditions",
|
||
"WRATH20": "<b>Go On A Penance:</b> You must go on a Penance.",
|
||
"WRATH21": "<b>Castigation:</b> You are reduced to 0 Wounds (if you are not there already) then gain an Unconscious Condition, which cannot be removed until you regain at least 1 Wound.",
|
||
"WRATH22": "<b>Do Not Use My Name in Vain:</b> You lose the Bless and Invoke Talents for the next 1d10+Sin points days.",
|
||
"WRATH23": "<b>Rely Not Upon Vanities:</b> You have all of your trappings removed, leaving you naked. For each Penance you complete, you will have one taken Magical Item returned to you, should you have any.",
|
||
"WRATH24": "<b>You Abuse My Mercy:</b> You lose the Invoke and Bless Talents for the next 2d10+Sin points days.",
|
||
"WRATH25": "<b>Behold Your Wickedness:</b> You suffer excruciating visions of all your failures, which seem to take an eternity, but are over in a moment. Discuss with your GM to build a custom Psychology (see page 190) to reflect your character dealing with the traumatic experience.",
|
||
"WRATH26": "<b>Thunderbolts and Lightening:</b> Your god smites you. You are reduced to 0 Wounds (if you are not there already) and gain the Ablaze condition.",
|
||
"WRATH27": "<b>Suffer As I Suffer:</b> You gain 1+Sin points Bleeding conditions every morning, until you have performed a Penance.",
|
||
"WRATH28": "<b>Excommunication:</b> You lose the Invoke and Bless Talents until you perform 2 Penances; the first Penance returns the Bless Talent, and the second returns the Invoke Talent. All cultists of your god are automatically aware of your circumstance; all Tests to interact with them are automatically Very Hard (–30), and may not be positively modified above this. ",
|
||
"WRATH29": "<b>Prove Your Worth:</b> A Divine Servant of your deity appears within d100 yards and attacks, intervenes, berates, or similar according to the nature of the offended god.",
|
||
"WRATH30": "<b>I Cast You Out:</b> You are abandoned by your god. You permanently lose the Bless and Invoke Talents, and lose all Pray Advances. Further, all cultists of your god are automatically aware of your circumstance; all Tests to interact with them are automatically Very Hard (–30), and may not be positively modified above this.",
|
||
"WRATH31": "<b>Called To Account:</b> You are summoned before your god to face final judgement. Unless you have a Fate Point, you never return. If you spend a Fate Point, you are returned at a point of the GM’s choosing, and also suffer the effects of I Cast You Out.",
|
||
"MISCAST": "Miscast",
|
||
"MINOR-MISCAST": "Minor Miscast",
|
||
"MAJOR-MISCAST": "Major Miscast",
|
||
"MINOR-ROLL": "Minor Roll",
|
||
"MAJOR-ROLL": "Major Roll",
|
||
"WRATH-ROLL": "Wrath Roll",
|
||
"WRATH": "Wrath",
|
||
"WRATH-OF-THE-GODS": "Wrath of the Gods",
|
||
"MUTATION": "Mutation",
|
||
"PHYSICAL-MUTATION": "Physical Mutation",
|
||
"MENTAL-MUTATION": "Mental Mutation",
|
||
"FIXATION": "Fixation",
|
||
"PHYSICAL-MUTATIONC1": "This mutation can only be hidden by clothing",
|
||
"PHYSICAL-MUTATIONC2": "Difficult (–10) Athletics Test to walk with a normal gait",
|
||
"PHYSICAL-MUTATIONC3": "This mutation cannot be hidden",
|
||
"PHYSICAL-MUTATION1": "<b>Animalistic Legs:</b> +1 Movement",
|
||
"PHYSICAL-MUTATION2": "<b>Acid Blood:</b> Gain the Corrosive Blood Creature Trait",
|
||
"PHYSICAL-MUTATION3": "<b>Beaked Face:</b> Gain the Corrosive Blood Creature Trait",
|
||
"PHYSICAL-MUTATION4": "<b>Beast Head:</b> See below",
|
||
"PHYSICAL-MUTATION4-HEAD1": "<b>Bear:</b> +1 Armour Point to the Head; gain the Bite +9 Creature Trait",
|
||
"PHYSICAL-MUTATION4-HEAD2": "<b>Boar:</b> +1 Armour Point to the Head; gain the Horns (Tusks) Creature Trait",
|
||
"PHYSICAL-MUTATION4-HEAD3": "<b>Bull:</b> +1 Armour Point to the Head; gain the Horns Creature Trait",
|
||
"PHYSICAL-MUTATION4-HEAD4": "<b>Dog:</b> Gain the Bite +5 Creature Trait",
|
||
"PHYSICAL-MUTATION4-HEAD5": "<b>Eagle:</b> Gain the Bite +4 Creature Trait",
|
||
"PHYSICAL-MUTATION4-HEAD6": "<b>Rat:</b> Gain the Bite +4 and Infected Creature Traits",
|
||
"PHYSICAL-MUTATION4-HEAD7": "<b>Giant Spider:</b> Gain the Bite +3 and Venom (Average) Creature Traits",
|
||
"PHYSICAL-MUTATION4-HEAD8": "<b>Goat:</b> Gain the Horns Creature Trait ",
|
||
"PHYSICAL-MUTATION4-HEAD9": "<b>Wolf:</b> +1 Armour Point to the Head; gain the Bite +6 Creature Trait; gain the Acute Senses (Smell) Talen",
|
||
"PHYSICAL-MUTATION4-HEAD10": "<b>Snake:</b> +1 Armour Point to the Head; gain the Bite +3 and Venom (Average) Creature Traits",
|
||
"PHYSICAL-MUTATION5": "<b>Beweaponed Extremities:</b> Permanently reduce Dexterity to 0. You cannot be disarmed",
|
||
"PHYSICAL-MUTATION6": "<b>Big Ears:</b> Gain the Acute Sense (Hearing) Talent",
|
||
"PHYSICAL-MUTATION7": "<b>Bird’s Feet:</b> Gain the Arboreal Creature Trait",
|
||
"PHYSICAL-MUTATION8": "<b>Blank Face:</b> Gain the Fear 2 Creature Trait",
|
||
"PHYSICAL-MUTATION9": "<b>Breathe Fire:</b> Gain the Breath 5 (Fire) Creature Trait",
|
||
"PHYSICAL-MUTATION10": "<b>Bulging Eyes:</b> +10 Initiative",
|
||
"PHYSICAL-MUTATION11": "<b>Burning Skin:</b> Creatures and objects that physically touch you must pass an Athletics Test or gain 1 Ablaze Condition",
|
||
"PHYSICAL-MUTATION12": "<b>Carapace:</b> +1 Armour Point on two random Hit Locations",
|
||
"PHYSICAL-MUTATION13": "<b>Claws:</b> Hands count as a Creature Weapon of Damage equal to your SB",
|
||
"PHYSICAL-MUTATION14": "<b>Cloud of Flies:</b> Gain the Distracting Creature Trait",
|
||
"PHYSICAL-MUTATION15": "<b>Corpulent:</b> –1 Movement, +5 Strength, +5 Toughness",
|
||
"PHYSICAL-MUTATION16": "<b>Crested Head:</b> Gain the Attractive Talent when dealing with Mutants and Beastmen",
|
||
"PHYSICAL-MUTATION17": "<b>Deafening Cry:</b> Gain the Distracting Creature Trait",
|
||
"PHYSICAL-MUTATION18": "<b>Distended Digits:</b> +10 Dexterity",
|
||
"PHYSICAL-MUTATION19": "<b>Elastic Arms:</b> You may count any melee weapon as having a Reach up to 2 steps longer",
|
||
"PHYSICAL-MUTATION20": "<b>Emaciated:</b> –10 Strength, +5 Agility",
|
||
"PHYSICAL-MUTATION21": "<b>Evil Eye:</b> You may cast the Evil Eye Spell (WFRP, page 256) without performing a Test by spending a Fortune Point; you immediately suffer a Minor Miscast",
|
||
"PHYSICAL-MUTATION22": "<b>Extra Leg Joints:</b> +5 Agility",
|
||
"PHYSICAL-MUTATION23": "<b>Extra Mouth:</b> Roll on the Hit Location table to see where",
|
||
"PHYSICAL-MUTATION24": "<b>Eyestalks:</b> See over/around obstacles ",
|
||
"PHYSICAL-MUTATION25": "<b>Fleshy Tentacle:</b> Gain the Tentacles Creature Trait",
|
||
"PHYSICAL-MUTATION26": "<b>Foul Odour:</b> Gain the Distracting Creature Trait",
|
||
"PHYSICAL-MUTATION27": "<b>Furred Skin:</b> You no longer suffer the effects of Exposure (WFRP, page 181) in cold climates; the effects of Exposure in hot climates are doubled",
|
||
"PHYSICAL-MUTATION28": "<b>Gills:</b> You can breathe underwater",
|
||
"PHYSICAL-MUTATION29": "<b>Glowing Skin:</b> Effective light of a candle",
|
||
"PHYSICAL-MUTATION30": "<b>Headless:</b> Gain the Fear 2 Creature Trait; Head hits count as misses",
|
||
"PHYSICAL-MUTATION31": "<b>Hopper:</b> Your Movement is reduced to 2, and cannot be increased; gain the Bounce Creature Trait",
|
||
"PHYSICAL-MUTATION32": "<b>Inhuman Beauty:</b> +10 Fellowship; you do not scar",
|
||
"PHYSICAL-MUTATION33": "<b>Iron Skin:</b> +2 Armour Points to all locations, –10 Agility",
|
||
"PHYSICAL-MUTATION34": "<b>Lolling Tongue:</b> –10 to all Language Tests when speaking",
|
||
"PHYSICAL-MUTATION35": "<b>Long Arms:</b> If you and your opponent have weapons of the same Reach, your weapon counts as longer (WFRP, page 297)",
|
||
"PHYSICAL-MUTATION36": "<b>Long Legs:</b> +2 Movement",
|
||
"PHYSICAL-MUTATION37": "<b>Long Neck:</b> Half of body hits are head hits",
|
||
"PHYSICAL-MUTATION38": "<b>Multiple Arms:</b> Gain one Free Attack",
|
||
"PHYSICAL-MUTATION39": "<b>Multiple Legs:</b> +1 Movement",
|
||
"PHYSICAL-MUTATION40": "<b>One Eye:</b> –20 Ballistic Skill",
|
||
"PHYSICAL-MUTATION41": "<b>Patchy Feathers:</b> Roll on the Hit Location table twice to see where",
|
||
"PHYSICAL-MUTATION42": "<b>Pin Head:</b> Gain the Stupid Creature Trait",
|
||
"PHYSICAL-MUTATION43": "<b>Pointed Head:</b> Gain the Stupid Creature Trait; you cannot wear a helmet",
|
||
"PHYSICAL-MUTATION44": "<b>Rearranged Face:</b> Gain the Fear 1 Creature Trait; Characters trying to determine if you are lying suffer a –20 penalty to Intuition",
|
||
"PHYSICAL-MUTATION45": "<b>Rotting Flesh:</b> Gain the Fear 2 and Infected Creature Traits",
|
||
"PHYSICAL-MUTATION46": "<b>Shifting Colours:</b> Gain the Distracting Creature Trait",
|
||
"PHYSICAL-MUTATION47": "<b>Short Legs:</b> –1 Movement",
|
||
"PHYSICAL-MUTATION48": "<b>Skull Face:</b> Gain the Fear 2 Creature Trait",
|
||
"PHYSICAL-MUTATION49": "<b>Spiked Skin:</b> Cannot wear armour; +1 Armour Points on all locations; gain a Free Attack (Weapon +4 Creature Trait) when Charging",
|
||
"PHYSICAL-MUTATION50": "<b>Suckered Hands and Feet:</b> Gain the Wallcrawler Creature Trait",
|
||
"PHYSICAL-MUTATION51": "<b>Tail:</b> Gain the Tail Attack +3 Creature Trait",
|
||
"PHYSICAL-MUTATION52": "<b>Thorny Scales:</b> +1 Armour Points to all locations",
|
||
"PHYSICAL-MUTATION53": "<b>Three Eyes:</b> Gain the Acute Sense (Vision) Talent",
|
||
"PHYSICAL-MUTATION54": "<b>Transparent Skin:</b> Gain the Fear 2 Creature Trait",
|
||
"PHYSICAL-MUTATION55": "<b>Two Heads:</b> Gain the Ambidextrous Talent",
|
||
"PHYSICAL-MUTATION56": "<b>Uneven Horns:</b> +1 Armour Points to the Head; counts as a Creature Weapon of Damage equal to your SB",
|
||
"PHYSICAL-MUTATION57": "<b>Unusual Skin:</b> Odd colour or texture: orange, striped, spotted, warty, etc.",
|
||
"PHYSICAL-MUTATION58": "<b>Warp Frenzy:</b> Gain the Frenzy Creature Trait; whilst Frenzied, temporarily gain another random physical mutation",
|
||
"PHYSICAL-MUTATION59": "<b>Webbed Feet:</b> Gain the Amphibious Creature Trait",
|
||
"PHYSICAL-MUTATION60": "<b>Weeping Pus:</b> Roll on the Hit Location Table to see from where",
|
||
"PHYSICAL-MUTATION61": "<b>Whiskered Snout:</b> +10 Track",
|
||
"PHYSICAL-MUTATION62": "<b>Wings:</b> Gain the Flight 60 Creature Trait",
|
||
"MENTAL-MUTATION1": "<b>Aethyric Leak:</b> Gain the Witch! Talent; –5 Fellowship, –5 Intelligence",
|
||
"MENTAL-MUTATION2": "<b>Animalistic Psyche:</b> Gain the Bestial Creature Trait for 1d10 hours if you fail a Test derived from Willpower",
|
||
"MENTAL-MUTATION3": "<b>Awful Cravings:</b> –5 Fellowship, –5 Willpower",
|
||
"MENTAL-MUTATION4": "<b>Beacon of Corruption:</b> Whenever subject to Psychology (WFRP, page 190), gain the Corruption (Minor) Creature Trait; –10 Fellowship",
|
||
"MENTAL-MUTATION5": "<b>Beast Within:</b> +10 Willpower, –5 Fellowship, –5 Intelligence",
|
||
"MENTAL-MUTATION6": "<b>Beyond Pain:</b> Gain the Painless Creature Trait; –20 Initiative, –20 Intelligence",
|
||
"MENTAL-MUTATION7": "<b>Blasphemous Soul:</b> Gain the Hatred (Religion) Creature Trait; +10 Willpower",
|
||
"MENTAL-MUTATION8": "<b>Blasted Mind:</b> Gain the Immunity to Psychology Creature Trait for 1d10 Rounds whenever you would take a Broken Condition, afterwards take 1d10 Broken Conditions",
|
||
"MENTAL-MUTATION9": "<b>Chaotic Dreams:</b> Gain the Fatigued Condition for the first two hours every day",
|
||
"MENTAL-MUTATION10": "<b>Crawling Skin:</b> –5 Initiative, –5 Dexterity",
|
||
"MENTAL-MUTATION11": "<b>Fantasist:</b> –5 Initiative, –5 Willpower",
|
||
"MENTAL-MUTATION12": "<b>Fitful Hatred:</b> Gain the Hatred (Target) Creature Trait. Roll on the Fixations Table once per day for the Target",
|
||
"MENTAL-MUTATION13": "<b>Glorious Corruption:</b> Gain a Fatigued Condition for every week you go without gaining a Corruption Point, or where you are not responsible for another Character gaining a Corruption Point; lose all Fatigued Conditions if either situation occurs",
|
||
"MENTAL-MUTATION14": "<b>Hateful Impulses:</b> Subject to Animosity (WFRP, page 190) to all not of your species",
|
||
"MENTAL-MUTATION15": "<b>Hollow Heart:</b> +10 Willpower, –10 Fellowship",
|
||
"MENTAL-MUTATION16": "<b>Hounds of Despair:</b> Gain the Malaise Symptom for 1d10 hours if you fail a Test derived from Willpower",
|
||
"MENTAL-MUTATION17": "<b>Hurried Masochism:</b> Gain the Belligerent Creature Trait; you cannot Flee (WFRP, page 165) voluntarily",
|
||
"MENTAL-MUTATION18": "<b>Jealous Thoughts:</b> –10 Fellowship",
|
||
"MENTAL-MUTATION19": "<b>Lingering Foulness:</b> Gain the Nausea Symptom for 1d10 hours after interacting with filth",
|
||
"MENTAL-MUTATION20": "<b>Lonely Spirit:</b> –10 to any Test when alone",
|
||
"MENTAL-MUTATION21": "<b>Mental Blocks:</b> –10 Intelligence",
|
||
"MENTAL-MUTATION22": "<b>Mindless Wandering:</b> –10 Intelligence, +10 Willpower Additionally, Gain the Stupid Creature Trait when alone.",
|
||
"MENTAL-MUTATION23": "<b>Monstrous Paranoia:</b> Gain the Skittish Creature Trait; +10 Initiative",
|
||
"MENTAL-MUTATION24": "<b>Panicked Urgency:</b> –10 Willpower, +10 Agility",
|
||
"MENTAL-MUTATION25": "<b>Ravenous Hunger:</b> Gain the Hungry Creature Trait",
|
||
"MENTAL-MUTATION26": "<b>Shaky Morale:</b> Gain the Broken Condition if you fail a Test derived from Willpower",
|
||
"MENTAL-MUTATION27": "<b>Soul Sickness:</b> Gain the Convulsions Symptom for 1d10 hours if you fail a Test derived from Willpower",
|
||
"MENTAL-MUTATION28": "<b>Suspicious Mind:</b> –5 Initiative, –5 Intelligence",
|
||
"MENTAL-MUTATION29": "<b>Terrible Phobia:</b> Gain the Afraid (Target) Creature Trait, rolling on the Fixations Table to determine the Target",
|
||
"MENTAL-MUTATION30": "<b>Thrill Seeker:</b> +10 Willpower, –10 Initiative",
|
||
"MENTAL-MUTATION31": "<b>Tortured Visions:</b> +10 Willpower, –10 Initiative",
|
||
"MENTAL-MUTATION32": "<b>Totally Unhinged:</b> –20 Fellowship, +10 Willpower",
|
||
"MENTAL-MUTATION33": "<b>Unending Malice:</b> –10 to any Test not hurting another; +10 on Tests to hurt",
|
||
"MENTAL-MUTATION34": "<b>Worried Jitters:</b> +5 Agility, –5 Fellowship",
|
||
"FIXATION2": "Inanimate Objects",
|
||
"FIXATION3": "Poverty",
|
||
"FIXATION4": "Fire",
|
||
"FIXATION5": "Figures/Symbols of War",
|
||
"FIXATION6": "Figures/Symbols of Authority",
|
||
"FIXATION7": "Figures/Symbols of Religion",
|
||
"FIXATION8": "Monsters",
|
||
"FIXATION9": "Mutants",
|
||
"FIXATION10": "Halflings",
|
||
"FIXATION11": "Humans",
|
||
"FIXATION12": "Dwarfs",
|
||
"FIXATION13": "Elves",
|
||
"FIXATION14": "Wild Animals",
|
||
"FIXATION15": "Domestic Animals",
|
||
"FIXATION16": "Magic",
|
||
"FIXATION17": "Sickness",
|
||
"FIXATION18": "Water",
|
||
"FIXATION19": "Affluence",
|
||
"FIXATION20": "Happiness",
|
||
"CHARACTERISTIC": "Characteristic",
|
||
"GNOME": "Gnome",
|
||
"DISPEL": "Dispel",
|
||
"EXPERIENCE-MODE": "Experience Mode",
|
||
"HARDY": "Hardy",
|
||
"BASE": "Base",
|
||
"WALK": "Walk (yds)",
|
||
"YDS": "yds",
|
||
"SPRINT": "Sprint",
|
||
"SPRINT-ROLL": "Sprinting Roll",
|
||
"CLIMB-ROLL": "Climbing Roll",
|
||
"FALLING-ROLL": "Falling Roll",
|
||
"LEAPING-ROLL": "Leaping Roll",
|
||
"MAXIMUM-WOUNDS": "Max Wounds",
|
||
"EXTENDED-CHANNELLING-TEST": "Extended Channelling Test",
|
||
"CHANNELLING-TEST": "Channelling Test Lore (WP)",
|
||
"LEVEL-0": "Level 0",
|
||
"LEVEL-1": "Level 1",
|
||
"LEVEL-2": "Level 2",
|
||
"LEVEL-3": "Level 3",
|
||
"LEVEL-4": "Level 4",
|
||
"LEVEL-5": "Level 5",
|
||
"LEVEL-6": "Level 6",
|
||
"LEVEL-7": "Level 7",
|
||
"LEVEL-8": "Level 8",
|
||
"LEVEL-9": "Level 9",
|
||
"CLASS": "Class",
|
||
"WOUNDSCAP": "WOUNDS",
|
||
"FATE-&-RESILENCE": "FATE & RESILIENCE",
|
||
"ADVANTAGECAP": "ADVANTAGE",
|
||
"COMBAT-ACTIONS": "Combat Actions",
|
||
"COMBAT-ACTIONS-CAP": "COMBAT ACTIONS",
|
||
"MOVEMENT": "Movement",
|
||
"MOVEMENTCAP": "MOVEMENT",
|
||
"CHARACTERISTICSCAP": "CHARACTERISTICS",
|
||
"CHARACTERISTIC-BONUSCAP": "CHARACTERISTIC BONUS",
|
||
"CORRUPTION-&-SINCAP": "CORRUPTION, SIN & YENLUI",
|
||
"INJURIES-&-OTHER-AILMENTSCAP": "BOON'S, INJURIES & OTHER AILMENTS",
|
||
"DICE-ROLLS": "Dice Rolls",
|
||
"MOVEMENT-ROLLS": "Movement Rolls",
|
||
"CURRENT-ATTACK-WEAPON": "Current Attack Weapon",
|
||
"MAINHAND-WEAPON": "Mainhand Weapon",
|
||
"MAINHAND": "Mainhand",
|
||
"MAIN-WEAPON": "Main|Off-hand",
|
||
"CURRENT-OPPOSED-WEAPON": "Current Opposed Weapon",
|
||
"OFFHAND-WEAPON": "Off-hand Weapon",
|
||
"OFFHAND": "Off-hand",
|
||
"MAINHAND/OFFHAND": "Mainhand / Offhand",
|
||
"CURRENT-RANGED-WEAPON": "Current Ranged Weapon",
|
||
"RANGED-WEAPON": "Ranged Weapon",
|
||
"CLIMBING": "Climing",
|
||
"FALLING": "Falling",
|
||
"LEAPING": "Leaping",
|
||
"PURSUIT": "Pursuit",
|
||
"SPRINTING": "Sprinting",
|
||
"CUSTOM-NPC-PAGES": "CUSTOM NPC PAGES",
|
||
"SIZE": "Size",
|
||
"NPC-SIZE-AVERAGE": "Average",
|
||
"NPC-SIZE-TINY": "Tiny",
|
||
"NPC-SIZE-LITTLE": "Little",
|
||
"NPC-SIZE-SMALL": "Small",
|
||
"NPC-SIZE-LARGE": "Large",
|
||
"NPC-SIZE-ENORMOUS": "Enormous",
|
||
"NPC-SIZE-MONSTROUS": "Monstrous",
|
||
|
||
"CHANGE-WEAPON": "Change Weapon",
|
||
"CHANGE-RANGED": "Change Ranged",
|
||
"USED": "Used",
|
||
"ABLAZE": "Ablaze",
|
||
"BLINDED": "Blinded",
|
||
"DEAFENED": "Deafened",
|
||
"ENTANGLED": "Entangled",
|
||
"FATIGUED": "Fatigued",
|
||
"FEARED": "Feared",
|
||
"POISONED": "Poisoned",
|
||
"STUNNED": "Stunned",
|
||
"PRONE": "Prone",
|
||
"VSPRONE": "Vs Prone",
|
||
"UNCONSCIOUS": "Unconscious",
|
||
"BASIC-SKILLS-CAP": "BASIC SKILLS",
|
||
"ADVANCED-SKILLS-CAP": "ADVANCED SKILLS",
|
||
"TALENTS-CAP": "TALENTS",
|
||
"SPELLBOOK-CAP": "SPELLBOOK",
|
||
"BACKGROUND-CAP": "BACKGROUND",
|
||
"BLESSING-DESCRIPTION": "Blessing Description",
|
||
"MIRACLE-DESCRIPTION": "Miracle Description",
|
||
"PACKS-CONTAINTERS-VEHICLES": "PACKS, CONTAINERS & VEHICLES",
|
||
"PACKS-ENC": "Enc:",
|
||
"PACKS-CARRIES": "Carries",
|
||
"VEHICLE": "Vehicle",
|
||
"VEHICLE-TOUGHNESS": "Toughness",
|
||
"VEHICLE-WOUNDS": "Wounds",
|
||
"INVENTORY-NOTES": "INVENTORY NOTES",
|
||
"CS-UI-THEME": "CS UI Theme",
|
||
"ROLL-TYPE": "Roll Type",
|
||
"HOUSERULE-INITIATIVE": "Combat Initiative House Rules",
|
||
"HOUSERULE-ADVANTAGE": "Advantage Limit House Rules",
|
||
"HOUSERULE1-ADVANTAGE": "Houserule 1: No Limits -- *Core Book Default*",
|
||
"HOUSERULE2-ADVANTAGE": "Houserule 2: Advantage has an upper limit equal to each character’s Initiative Bonus.",
|
||
"HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a custom limit, such as 2, 4, or more. Use custom field",
|
||
"HOUSERULE4-ADVANTAGE": "Houserule 4: Group Advantage mode (Up in Arms), track manually, the advantage field is disabled.",
|
||
"SETTINGS-HOUSERULES": "HOUSERULES: GM to advise on Critical, Initiative, Advantage & Condition Tracking Rules, ensure they are set the same on all Character Sheets in the game.",
|
||
"NOTE-ARMOR-ENC": "Input the full Enc of each item (-1 is auto), dont add Enc twice for single item (i.e. leather jack arms/body).",
|
||
"NOTE-HIT-LOC": " DMG ABS = TB + AP + Robust + Mods (+SHIELD AP if using one)",
|
||
"HOUSERULE-COND-TRACKER": "Condition Tracker & roll template integration",
|
||
"HOUSERULE1-COND-TRACKER": "Houserule 1: Minimal Condition Tracking, only Advantage is integratied into rolls",
|
||
"HOUSERULE2-COND-TRACKER": "Houserule 2: Full Condition Tracking (Highest Condition, except Ablaze/Bleeding and Fear, is added to roll modifier automatically, multiple conds do not stack.)",
|
||
"HOUSERULE1-DEFAULT": "Houserule 1: Core Rule Book (Default)",
|
||
"HOUSERULE2-CRIT-TABLE": "Houserule 2: Up In Arms",
|
||
"HOUSERULE3-CRIT-TABLE": "Houserule 3: Up in Arms + Custom Unarmed & Elemental/Magic",
|
||
"HOUSERULE1-TALENTS": "Houserule 1: Allow limited Manual Talent override (Charactistic Modifiers/Hardy/Robust/Sturdy/Strong Back)",
|
||
"HOUSERULE2-TALENTS": "Houserule 2: WFRP4e Core Book & supplimental Talent Integration (Talent bonuses are either applied directly on sheet or shown in the roll output text)",
|
||
"PURSUER-ROLL": "Pursuer Roll",
|
||
"PURSUED-ROLL": "Pursued Roll",
|
||
"NPC": "NPC",
|
||
"CRITICAL-HIT": "Critical Hit",
|
||
"CRITICAL-ROLL": "Critical Roll",
|
||
"CRITICAL-CHANNEL": "Critical Channel",
|
||
"CHANNEL": "Channel",
|
||
"CRITICAL": "Critical Hit",
|
||
"IMPALE-CRITICAL": "Critical Hit (Impaled)",
|
||
"CRITICAL-SUCCESS": "Auto Success",
|
||
"CRITICAL-FAILURE": "Auto Failure",
|
||
"HEAL-SUCCESS": "Healing Test Successful",
|
||
"HEAL-FAILURE": "Healing Test Failed",
|
||
"HEAL-DESC1": "Target healed for Int Bonus",
|
||
"HEAL-DESC2": "+ SL",
|
||
"HEAL-DESC3": "Target healed for IntB+SL =",
|
||
"SKILLTEST-SUCCESS": "Skill Test Successful",
|
||
"SKILLTEST-FAILURE": "Skill Test Failed",
|
||
"SKILL-TEST-MARGINAL-SUCCESS": "Skill Test - Marginal Success",
|
||
"SKILL-TEST-SUCCESS": "Skill Test - Success",
|
||
"SKILL-TEST-IMPRESSIVE-SUCCESS": "Skill Test - Impressive Success",
|
||
"SKILL-TEST-ASTOUNDING-SUCCESS": "Skill Test - Astounding Success",
|
||
"SKILL-TEST-MARGINAL-FAILURE": "Skill Test - Marginal Failure",
|
||
"SKILL-TEST-FAILURE": "Skill Test - Failure",
|
||
"SKILL-TEST-IMPRESSIVE-FAILURE": "Skill Test - Impressive Failure",
|
||
"SKILL-TEST-ASTOUNDING-FAILURE": "Skill Test - Astounding Failure",
|
||
"DAMAGING": "Damaging",
|
||
"UNIT-DIE": "Unit Die",
|
||
"CASTING-SUCCESS": "Casting Test Successful",
|
||
"CASTING-FAILURE": "Casting Test Failure",
|
||
"PRAY-SUCCESS": "Pray Test Successful",
|
||
"PRAY-FAILURE": "Pray Test Failure",
|
||
"OPPOSED-SL": "Opposed SL",
|
||
"OPPOSED-SL-UD": "Opp SL/Unit Die",
|
||
"DISTANCE": "Distance",
|
||
"TOTAL-WORN-ENC": "Total Worn Enc",
|
||
"MODIFIER": "Modifier",
|
||
"OFFHAND-PENALTY": "Off-hand Penalty",
|
||
"ABBREVIATE-RANGED": "Rgd",
|
||
"SETTINGS-ROLL-OUTCOME": "Roll Outcome",
|
||
"SETTINGS-ROLL-OUTCOME-ATK": "Attack Roll Outcome",
|
||
"SETTINGS-ROLL-OUTCOME-OPP": "Opposed Roll Outcome",
|
||
"SETTINGS-ROLL-OUTCOME-RGD": "Ranged Roll Outcome",
|
||
"SETTINGS-ROLL-TEXT": "Text to display",
|
||
"SETTINGS-ROLL-TYPE-UNUSED": "Unused",
|
||
"SETTINGS-ROLL-TYPE-ALWAYS": "Always",
|
||
"SETTINGS-ROLL-TYPE-SUCCESS": "Success",
|
||
"SETTINGS-ROLL-TYPE-FAIL": "Fail",
|
||
"PURSUIT-1-DESC": "1. Everyone taking part rolls. Then compare the lowest SL of the pursued and the highest SL of the pursuers.",
|
||
"PURSUIT-2-DESC": "2. If the persued win add to distance or if the perusers win subtract from distance.",
|
||
"PURSUIT-3-DESC": "3. If the Distance falls to 0 or less, the pursuers have caught their quarry! Or if the Distance reaches 10+, the pursuers have lost their quarry! But if the Distance is still between 1-9, Roll again!",
|
||
"SPRINT-1-DESC": "You use your Action and Move to sprint (",
|
||
"SPRINT-2-DESC": "+SL) yards this turn.",
|
||
"SPRINT-3-DESC": ") yards this turn.",
|
||
"CLIMB-1-DESC": "You use your Action and Move to climb (",
|
||
"LEAP-1-DESC": "You leap your Movement (",
|
||
"LEAP-2-DESC": ") in yards, with no additional extra.",
|
||
"LEAP-3-DESC": ") in yards, plus an extra 6 inches with your jump.",
|
||
"LEAP-4-DESC": ") in yards, plus an extra ",
|
||
"LEAP-5-DESC": " feet with your jump.",
|
||
"UNCOUNSCIOUS-1-DESC": "is knocked out, asleep, or otherwise insensible. You can do nothing on your turn and are completely unaware of your surroundings.",
|
||
"FALLING-1-DESC": "You fall",
|
||
"FALLING-2-DESC": "yards and take",
|
||
"FALLING-3-DESC": "falling Damage, including TB reduction.",
|
||
"FALLING-4-DESC": "yards, but suffer no Damage from the fall.",
|
||
"TB+WPB": "{ TB + WPB + Mod )",
|
||
"TB+AP": "( TB + AP + Robust lvl )",
|
||
"REROLL": "Reroll",
|
||
"ROLL-CRITICAL": "Roll Critical",
|
||
"ROLL-FUMBLE": "Roll Oops",
|
||
"ROLL-MINOR-MISCAST": "Roll Minor Miscast",
|
||
"ROLL-MAJOR-MISCAST": "Roll Major Miscast",
|
||
"PRAYERS": "Prayers",
|
||
"PRAYER": "Prayer",
|
||
"MOD": "Mod",
|
||
"ABB-ATK": "Atk",
|
||
"ABB-OPP": "Opp",
|
||
"ABB-RGD": "Rgd",
|
||
"SL-EFFECT": "SL Effect",
|
||
"+SL": "+SL",
|
||
"SELECT-A-WEAPON": "Select a Weapon",
|
||
"ACCU-SL": "Accu SL",
|
||
"ACCU-EXT-SL": "Accu Ext SL",
|
||
"TARGET-CN": "Target CN",
|
||
"WHISPER-BUTTON": "Whisper GM",
|
||
"NOTE-NPC-TAB": "NOTE: This tab is primarily aimed at simplifing and speeding up simple NPC combat interaction. Too many NPCs (20+) per page will make page very slow.",
|
||
"BLESSINGS": "Blessings",
|
||
"MIRACLES": "Miracles",
|
||
"DAYS": "Days",
|
||
"AETHYRIC-ATTUNEMENT": "Aethyric Attunement",
|
||
"INSTICTIVE-DICTION": "Instinctive Diction",
|
||
"PERFECT-PITCH": "Perfect Pitch",
|
||
"HOLY-HATRED": "Holy Hatred",
|
||
"INSTICTIVE-PITCH": "Inst Diction/Perf Pitch",
|
||
"STRONG-BACK": "Strong Back",
|
||
"CONTAINERS": "Containers",
|
||
"TRAPPINGSCAP": "TRAPPINGS",
|
||
"TRAPPINGS": "Trappings",
|
||
"NPC-NAME": "NPC Name",
|
||
"CUSTOM-SKILL-NAME": "Custom Skill Name",
|
||
"DURABLE": "Durable",
|
||
"DMG-PTS": "Dmg Pts",
|
||
"DMG-RED": "Dmg",
|
||
"ROBUST": "Robust",
|
||
"CHANELLING-ADV": "Ch Adv",
|
||
"OVERBURDENED-PENALTY": "Overburdened Penalty",
|
||
"OVERBURDENED-PENALTY1": "-1 movement, -10 Agi",
|
||
"OVERBURDENED-PENALTY2": "-2 movement, -20 Agi (Min 10)",
|
||
"SPELL-ADVANTAGE": "Spell Advantage On/Off (For custom houserules)",
|
||
"SPELL-ADVANTAGE-ON": "On - Advantage for arcane spell casting is enabled -- *Core Book Default*",
|
||
"SPELL-ADVANTAGE-OFF": "Off - Advantage for arcane spell casting is disabled.",
|
||
"BRASS-TO-SILVER": "Change 12 Brass to 1 Silver",
|
||
"SILVER-TO-BRASS": "Change 1 Silver to 12 Brass",
|
||
"SILVER-TO-GOLD": "Change 20 Silver to 1 Gold",
|
||
"GOLD-TO-SILVER": "Change 1 Gold to 20 Silver",
|
||
"CORRUPTION-MAXMOD": "Max Corruption modifier",
|
||
"SKILLADV": "Modified by Advantage",
|
||
"SKILL-ARMOR-PENALTIES": "Modified by Armor Penalties",
|
||
"FREE-OTHER-XP": "FREE & OTHER XP",
|
||
"OTHER-XP": "Other XP",
|
||
"RATING": "Rating",
|
||
"EXP-SPENT": "Experience Spent",
|
||
"TARGET-V-TEST": "Roll vs Target",
|
||
"VS": "vs",
|
||
"Vs": "Vs",
|
||
"TARGET-MODIFIERS": "Target Modifiers",
|
||
"ACCURATE-SHOT": "Accurate Shot",
|
||
"FAST": "Fast",
|
||
"FAST-EFFECT": "Fast: Defender -10 Roll Mod if not Fast",
|
||
"SLOW": "Slow",
|
||
"SLOW-EFFECT": "Slow: Defender Opposed test +1 SL",
|
||
"TIRING": "Tiring",
|
||
"HACK": "Hack",
|
||
"HACK-EFFECT": "Hack: On hit HitLoc Armor Dmg + 1",
|
||
"PUMMEL": "Pummel",
|
||
"PUMMEL-EFFECT": "Pummel: On hit Opp (Str/End) to Stun",
|
||
"PENETRATING": "Penetrating",
|
||
"PENETRATING-EFFECT": "Penetrating: -1 AP & Ignore non-Metal AP",
|
||
"RELOAD": "Reload",
|
||
"RELOAD-RATING": "Reload Rating",
|
||
"PRACTICAL": "Practical",
|
||
"PRECISE": "Precise",
|
||
"BLAST": "Blast",
|
||
"BLAST-EFFECT": "Blast: Dmg hits all within",
|
||
"ACCURATE": "Accurate",
|
||
"DISTRACT": "Distract",
|
||
"DISTRACT-EFFECT": "Distract: Dmg or push back Opposed SL",
|
||
"WRAP": "Wrap",
|
||
"WRAP-EFFECT": "Wrap: Defender Opposed test -1 SL Mod",
|
||
"ENTANGLE": "Entangle",
|
||
"ENTANGLE-EFFECT": "Entangle: On Hit +1 Entangled (Rating = Str)",
|
||
"REPEATER": "Repeater",
|
||
"TRAP-BLADE": "Trap Blade",
|
||
"TRAP-BLADE-EFFECT": "Or Trap Blade : Opp Str test",
|
||
"BLACKPOWDER": "Blackpowder",
|
||
"BLACKPOWDER-EFFECT": "Blackpowder: Target +20 Cool test or +1 Broken",
|
||
"AMBIDEXTROUS": "Ambidextrous",
|
||
"BEAT-BLADE": "Beat Blade",
|
||
"ANIMAL-AFFINITY": "Animal Affinity",
|
||
"ARCANE-MAGIC": "Arcane Magic",
|
||
"ARGUMENTATIVE": "Argumentative",
|
||
"ARGUMENTATIVE-SIT": "Charm Tests when arguing and debating",
|
||
"ARTISTIC": "Artistic",
|
||
"ATTRACTIVE": "Attractive",
|
||
"ATTRACTIVE-SIT": "Charm Tests to influence those attracted to you",
|
||
"ACUTE-SENSE": "Acute Sense",
|
||
"ACUTE-SENSE-SIT": "Perception (Sense)",
|
||
"ACUTE-SENSE-SENSE": "Acute Sense (Sense)",
|
||
"SENSE": "Sense",
|
||
"ARCANE-MAGIC-LORE": "Arcane Magic (Lore)",
|
||
"ALLEY-CAT": "Alley Cat",
|
||
"ALLEY-CAT-SIT": "Stealth (Urban)",
|
||
"BATTLE-RAGE": "Battle Rage",
|
||
"BENEATH-NOTICE": "Beneath Notice",
|
||
"BENEATH-NOTICE-SIT": "Stealth when in plain sight",
|
||
"BLATHER": "Blather",
|
||
"BLATHER-SIT": "Charm to Blather",
|
||
"BLESS": "Bless",
|
||
"BOOKISH": "Bookish",
|
||
"BREAK-AND-ENTER": "Break and Enter",
|
||
"BREAK-AND-ENTER-SIT": "Melee when breaking inanimate objects",
|
||
"B&E": "VsObject",
|
||
"BRIBERY": "Bribery",
|
||
"BRIBER": "Briber",
|
||
"BERSERK-CHARGE": "Berserk Charge",
|
||
"CARDSHARP": "Cardsharp",
|
||
"CARDSHARP-SIT": "Gamble and Sleight of Hand when playing card games",
|
||
"CAREFUL-STRIKE": "Careful Strike",
|
||
"CAROUSER": "Carouser",
|
||
"CAROUSER-SIT": "Charm at Parties, Gossip at Parties, Consume Alcohol",
|
||
"CATFALL": "Catfall",
|
||
"CAT-TONGUED": "Cat-tongued",
|
||
"CAT-TONGUED-SIT": "Charm when lying",
|
||
"CHAOS-MAGIC": "Chaos Magic",
|
||
"CHAOS-MAGIC-LORE": "Chaos Magic (Lore)",
|
||
"COMBAT-AWARE": "Combat Aware",
|
||
"COMBAT-AWARE-SIT": "Perception during melee",
|
||
"COMBAT-MASTER": "Combat Master",
|
||
"COMBAT-REFLEXES": "Combat Reflexes",
|
||
"COMMANDING-PRESENCE": "Commanding Presence",
|
||
"COOLHEADED": "Coolheaded",
|
||
"CONCOCT": "Concoct",
|
||
"CONTORTIONIST": "Contortionist",
|
||
"CRACK-THE-WHIP": "Crack the Whip",
|
||
"CRACK-THE-WHIP-SIT": "Drive or Ride Tests when Fleeing or Running",
|
||
"CRAFTSMAN": "Craftsman",
|
||
"CRAFTSMAN-SIT": "Any appropriate Trade Tests",
|
||
"CRAFTSMAN-TRADE": "Craftsman (Trade)",
|
||
"CREW-COMMANDER": "Crew Commander",
|
||
"CRIMINAL": "Criminal",
|
||
"DEADEYE-SHOT": "Deadeye Shot",
|
||
"DEADEYE-SHOT-EFFECT": "Deadeye Shot: Choose hit location",
|
||
"DEALMAKER": "Dealmaker",
|
||
"DETECT-ARTEFACT": "Detect Artefact",
|
||
"DETECT-ARTEFACT-SIT": "Intuition tests to detect magical artefacts",
|
||
"DEF-STANCE": "Def. Stance",
|
||
"DICEMAN": "Diceman",
|
||
"DICEMAN-SIT": "Gamble and Sleight of Hand when playing dice games",
|
||
"DIRTY-FIGHTING": "Dirty Fighting",
|
||
"DISARM": "Disarm",
|
||
"DISARM-1-DESC": "Disarm: Oppose with Melee & ignore Dmg",
|
||
"DISARM-2-DESC": "If Won weapon flies 1d10 ft, GM direction",
|
||
"DISARM-3-DESC": "+2 SL choose ft / +4 SL choose direction",
|
||
"DISARM-4-DESC": "+6 SL you take it if you have a free hand",
|
||
"DISTRACT_TALENT": "Distract",
|
||
"DISTRACT-TALENT-DESC1": "Distract: Target to Oppose with <b>Cool test</b>",
|
||
"DISTRACT-TALENT-DESC2": "If Target loses roll it gains no Advantage until the end of the next Round.",
|
||
"BEAT-BLADE-TALENT-DESC1": "Beat Blade: Test is not Opposed",
|
||
"BEAT-BLADE-TALENT-DESC2": "If success Target loses 1 Adv, +1 for each +SL. Does not work Vs Large/Unarmed",
|
||
"BEAT-BLADE-TALENT-DESC3": "If success Target loses 1 Group Adv, +1 if >5SL. Does not work Vs Large/Unarmed",
|
||
"DOOMED": "Doomed",
|
||
"DRILLED": "Drilled",
|
||
"DRILLED-EFFECT": "Drilled: If Roll lost, keep upto",
|
||
"DRILLED-EFFECT2": "lost Adv",
|
||
"DRILLED-EFFECT3": "Drilled: Count as 2 at end of round",
|
||
"DUAL-WIELDER": "Dual Wielder",
|
||
"DUAL-WIELD": "Dual Wield",
|
||
"DUAL-WIELD-MH": "Dual Wield Main",
|
||
"DUAL-WIELD-OH": "Dual Wield Off",
|
||
"DUAL-WIELDER-SIT": "Melee or Ranged when attacking with two weapons",
|
||
"DUAL-WIELD-NOTE": "Dual Wielder 2nd Attack",
|
||
"USE-DW": "Use Dual Wielder",
|
||
"EMBEZZLE": "Embezzle",
|
||
"ENCLOSED-FIGHTER": "Enclosed Fighter",
|
||
"ENCLOSED-FIGHTER-SIT": "Dodge in enclosed environments",
|
||
"ETIQUETTE": "Etiquette",
|
||
"ETIQUETTE-SIT": "Charm and Gossip (Social Group)",
|
||
"ETIQUETTE-GROUP": "Etiquette (Group)",
|
||
"FAST-SHOT": "Fast Shot",
|
||
"FAST-HANDS": "Fast Hands",
|
||
"FAST-HANDS-SIT": "Sleight of Hand, Melee (Brawling) to touch an opponent",
|
||
"FEARLESS": "Fearless",
|
||
"FEARLESS-ENEMY": "Fearless (Enemy)",
|
||
"ENEMY": "Enemy",
|
||
"FEINT": "Feint",
|
||
"FEINT-1-DESC": "Feint: Oppose with Melee & ignore Dmg",
|
||
"FEINT-2-DESC": "If Won you may add any +SL to your next",
|
||
"FEINT-3-DESC": "attack on the same target next turn",
|
||
"FIELD-DRESSING": "Field Dressing",
|
||
"FIELD-DRESSING-SIT": "Heal during combat Rounds",
|
||
"FISHERMAN": "Fisherman",
|
||
"FLAGELLANT": "Flagellant",
|
||
"FLEE!": "Flee!",
|
||
"FRENZY": "Frenzy",
|
||
"FLEET-FOOTED": "Fleet Footed",
|
||
"FRIGHTENING": "Frightening",
|
||
"FURIOUS-ASSAULT": "Furious Assault",
|
||
"FURIOUS-ASSAULT-EFFECT": "Furious Assault: On Hit",
|
||
"GREGARIOUS": "Gregarious",
|
||
"GREGARIOUS-SIT": "Gossip Tests with travellers",
|
||
"GUNNER": "Gunner",
|
||
"GUNNER-EFFECT": "Gunner: +1 Group Advantage",
|
||
"HATRED-GROUP": "Hatred (Group)",
|
||
"HOLY-VISIONS": "Holy Visions",
|
||
"HOLY-VISIONS-SIT": "Intuition Tests when on holy ground",
|
||
"HUNTERS-EYE": "Hunter's Eye",
|
||
"IMPASSIONED-ZEAL": "Impassioned Zeal",
|
||
"IMPASSIONED-ZEAL-SIT": "Charm when speaking about your cause",
|
||
"IMPLACABLE": "Implacable",
|
||
"IN-FIGHTER": "In-fighter",
|
||
"INFIGHT": "Infight",
|
||
"INSPIRING": "Inspiring",
|
||
"INSPIRING-SIT": "Leadership during war",
|
||
"INVOKE": "Invoke",
|
||
"IRON-JAW": "Iron Jaw",
|
||
"IRON-JAW-SIT": "Endurance tests to resist Stunned",
|
||
"IRON-WILL": "Iron Will",
|
||
"IRON-WILL-SIT": "Cool Tests to oppose Intimidate",
|
||
"JUMP-UP": "Jump Up",
|
||
"KINGPIN": "Kingpin",
|
||
"LIGHTNING-REFLEXES": "Lightning Reflexes",
|
||
"LUCK": "Luck",
|
||
"LINGUISTICS": "Linguistics",
|
||
"LIP-READING": "Lip Reading",
|
||
"LIP-READING-SIT": "Perception Tests concerning this Talent",
|
||
"MAGICAL": "Magical",
|
||
"MAGICAL-EFFECTS": "Magical Effects",
|
||
"MAGICAL-SENSE": "Magical Sense",
|
||
"MAGICAL-SENSE-SIT": "Intuition Tests to detect Wizards",
|
||
"MAGICAL-ASSISTANT": "Magical Assistant",
|
||
"MAGIC-RESISTANCE": "Magic Resistance",
|
||
"MAGNUM-OPUS": "Magnum Opus",
|
||
"MARKSMAN": "Marksman",
|
||
"MASTER-AND-COMMANDER": "Master and Commander",
|
||
"MASTER-OF-DISGUISE": "Master of Disguise",
|
||
"MASTER-OF-DISGUISE-SIT": "Entertain (Acting) when being someone else",
|
||
"MASTER-ORATOR": "Master Orator",
|
||
"MASTER-TRADESMAN": "Master Tradesman",
|
||
"MASTER-TRADESMAN-SIT": "Any appropriate Extended Trade Tests",
|
||
"TRADE": "Trade",
|
||
"MENACING": "Menacing",
|
||
"MIMIC": "Mimic",
|
||
"MIMIC-SIT": "Entertain (Acting) Tests where accents are important",
|
||
"NIGHT-VISION": "Night Vision",
|
||
"NIGHT-VISION-SIT": "Perception tests in low-light conditions",
|
||
"NIMBLE-FINGERS": "Nimble Fingers",
|
||
"NOBLE-BLOOD": "Noble Blood",
|
||
"NOBLE-BLOOD-SIT": "Any Test influenced by your Status",
|
||
"NOSE-FOR-TROUBLE": "Nose for Trouble",
|
||
"NOSE-FOR-TROUBLE-SIT": "Any Test to spot Troublemakers",
|
||
"NUMISMATICS": "Numismatics",
|
||
"NUMISMATICS-SIT": "Evaluate to establish the worth of coins",
|
||
"OLD-SALT": "Old Salt",
|
||
"OLD-SALT-SIT": "Sail (any Sea-worthy Vessels)",
|
||
"ORIENTATION": "Orientation",
|
||
"PANHANDLE": "Panhandle",
|
||
"PANHANDLE-SIT": "Charm (Begging)",
|
||
"PETTY-MAGIC": "Petty Magic",
|
||
"PHARMACIST": "Pharmacist",
|
||
"PHARMACIST-SIT": "Trade (Apothecary)",
|
||
"PILOT": "Pilot",
|
||
"PILOT-SIT": "Row or Sail Tests while navigating unsure waters",
|
||
"PUBLIC-SPEAKER": "Public Speaker",
|
||
"PURE-SOUL": "Pure Soul",
|
||
"RAPID-RELOAD": "Rapid Reload",
|
||
"RAPID-RELOAD-EFFECT": "Rapid Reload: +1 Group Advantage",
|
||
"REACTION-STRIKE": "Reaction Strike",
|
||
"READ/WRITE": "Read/Write",
|
||
"RELENTLESS": "Relentless",
|
||
"RESISTANCE": "Resistance",
|
||
"RESISTANCE-SIT": "All those to resist the associated Threat",
|
||
"RESISTANCE-THREAT": "Resistance (Threat)",
|
||
"THREAT": "Threat",
|
||
"RESOLUTE": "Resolute",
|
||
"REVERSAL": "Reversal",
|
||
"REVERSAL-EFFECT": "Reversal: If won, can take 1 Adv, but no Dmg",
|
||
"REVERSAL-EFFECT2": "Reversal: If won, can take all Adv, but no Dmg",
|
||
"RIPOSTE": "Riposte",
|
||
"USE-RIPOSTE": "Use Riposte",
|
||
"USE-SHIELDBASH": "Use Shield Bash",
|
||
"USE-FURIOUS-ASSAULT": "Use Furious Assault",
|
||
"RIVER-GUIDE": "River Guide",
|
||
"ROUGHRIDER": "Roughrider",
|
||
"ROVER": "Rover",
|
||
"ROVER-SIT": "Stealth Tests in a Rural environment",
|
||
"SAVANT": "Savant",
|
||
"SAVANT-LORE": "Savant (Lore)",
|
||
"SAVVY": "Savvy",
|
||
"SCALE-SHEER-SURFACE": "Scale Sheer Surface",
|
||
"SCHEMER": "Schemer",
|
||
"SEA-LEGS": "Sea Legs",
|
||
"SEASONED-TRAVELLER": "Seasoned Traveller",
|
||
"SEASONED-TRAVELLER-SIT": "Any Lore Test concerning local detail",
|
||
"SECOND-SIGHT": "Second Sight",
|
||
"SECOND-SIGHT-SIT": "Any Test to detect the Winds of Magic",
|
||
"SECRET-IDENTITY": "Secret Identity",
|
||
"SHADOW": "Shadow",
|
||
"SHARP": "Sharp",
|
||
"SHARPSHOOTER": "Sharpshooter",
|
||
"SNIPER": "Sniper",
|
||
"SHIELD-BASH": "Shield Bash",
|
||
"SHIELDSMAN": "Shieldsman",
|
||
"SHIELDSMAN-EFFECT": "Shieldsman: If Opp Roll lost",
|
||
"SHIELDSMAN-EFFECT2": "Spend 2 Adv to push 2 ft or do Dmg",
|
||
"SIXTH-SENSE": "Sixth Sense",
|
||
"SIXTH-SENSE-SIT": "Intuition Tests involving your Sixth Sense",
|
||
"SLAYER": "Slayer",
|
||
"SLAYER-EFFECT": "Slayer: Use target TB if > SB",
|
||
"SLAYER-CRIT-EFFECT": "Slayer: Times ALL dmg by size diff",
|
||
"SMALL": "Small",
|
||
"SPEEDREADER": "Speedreader",
|
||
"SPEEDREADER-SIT": "Speedreader",
|
||
"SPRINTER": "Sprinter",
|
||
"STEP-ASIDE": "Step Aside",
|
||
"STEP-ASIDE-SIT": "Dodge Tests to activate this Talent",
|
||
"STRIDER": "Strider",
|
||
"STRIDER-SIT": "Athletics Tests to traverse the Terrain",
|
||
"STRIDER-TERRAIN": "Strider (Terrain)",
|
||
"TERRAIN": "Terrain",
|
||
"STOUT-HEARTED": "Stout-hearted",
|
||
"STOUT-HEARTED-SIT": "Cool Tests to remove Broken Conditions",
|
||
"STONE-SOUP": "Stone Soup",
|
||
"STRONG-LEGS": "Strong Legs",
|
||
"STRONG-MINDED": "Strong-minded",
|
||
"STRONG-SWIMMER": "Strong Swimmer",
|
||
"SUAVE": "Suave",
|
||
"SUFFUSED-WITH": "Suffused With",
|
||
"AQSHY-FIRE": "Aqshy (Fire)",
|
||
"AZYR-HEAVENS": "Azyr (Heavens)",
|
||
"CHAMON-METAL": "Chamon (Metal)",
|
||
"GHUR-BEASTS": "Ghur (Beasts)",
|
||
"GHYRAN-LIFE": "Ghyran (Life)",
|
||
"HYSH-LIGHT": "Hysh (Light)",
|
||
"SHYISH-DEATH": "Shyish (Death)",
|
||
"UGLU-SHADOWS": "Uglu (Shadows)",
|
||
"AQSHY": "Aqshy",
|
||
"AZYR": "Azyr",
|
||
"CHAMON": "Chamon",
|
||
"GHUR": "Ghur",
|
||
"GHYRAN": "Ghyran",
|
||
"HYSH": "Hysh",
|
||
"SHYISH": "Shyish",
|
||
"UGLU": "Uglu",
|
||
"SUFFUSED-WITH-WIND": "Suffused With (Wind)",
|
||
"WIND": "Wind",
|
||
"RITUALS": "Rituals",
|
||
"SUPER-NUMERATE": "Super Numerate",
|
||
"SUPPORTIVE": "Supportive",
|
||
"SURE-SHOT": "Sure Shot",
|
||
"SURE-SHOT-EFFECT": "Sure Shot: Ingore",
|
||
"SURE-SHOT-EFFECT2": "AP on HitLoc",
|
||
"SURGERY": "Surgery",
|
||
"SURGERY-SIT": "Heal Tests outside combat rounds; i.e. when you havetime to do it ‘properly’",
|
||
"DANGEROUS": "Dangerous",
|
||
"IMPRECISE": "Imprecise",
|
||
"UNDAMAGING": "Undamaging",
|
||
"UNDAMAGING-EFFECT": "Undamaging: APx2, no min Dmg",
|
||
"UNBREAKABLE": "Unbreakable",
|
||
"STRIKE-TO-INJURE": "Strike to Injure",
|
||
"STRIKE-TO-STUN": "Strike to Stun",
|
||
"STRIKE-MIGHTY-BLOW": "Strike Mighty Blow",
|
||
"TENACIOUS": "Tenacious",
|
||
"TENACIOUS-SIT": "Endurance Tests for enduring hardships",
|
||
"TINKER": "Tinker",
|
||
"TINKER-SIT": "Trade Tests to repair broken items",
|
||
"TOWER-OF-MEMORIES": "Tower Of Memories",
|
||
"TRAPPER": "Trapper",
|
||
"TRAPPER-SIT": "Perception Tests to spot traps, Set Trap",
|
||
"TRICK-RIDING": "Trick Riding",
|
||
"TRICK-RIDING-SIT": "Dodge Tests on Horseback, Ride (Horse)",
|
||
"TUNNEL-RAT": "Tunnel Rat",
|
||
"TUNNEL-RAT-SIT": "Stealth Tests when underground",
|
||
"UNSHAKABLE": "Unshakable",
|
||
"UNSHAKABLE-SIT": "Cool Tests to resist Blackpowder panic",
|
||
"VERY-RESILIENT": "Very Resilient",
|
||
"VERY-STRONG": "Very Strong",
|
||
"VICE": "Vice",
|
||
"WAR-LEADER": "War Leader",
|
||
"WAR-LEADER-SIT": "Leadership Tests during War",
|
||
"WAR-LEADER-EFFECT": "Targets gain +",
|
||
"WAR-LEADER-EFFECT2": "SL to WP test (1/round)",
|
||
"WAR-WIZARD": "War Wizard",
|
||
"WARRIOR-BORN": "Warrior Born",
|
||
"WATERMAN": "Waterman",
|
||
"WATERMAN-SIT": "Sail Tests for river-going vessels",
|
||
"WEALTHY": "Wealthy",
|
||
"WELL-PREPARED": "Well-prepared",
|
||
"WITCH!": "Witch!",
|
||
"MISC": "Misc",
|
||
"ENGAGED": "Engaged",
|
||
"ENGAGED-MISS": "Engaged: Hit target's opponent",
|
||
"MOVED": "Moved",
|
||
"COVER": "Cover",
|
||
"HARD": "Hard",
|
||
"SOFT": "Soft",
|
||
"2V1": "2vs1",
|
||
"3V1": "3vs1",
|
||
"VSSIZE": "VsSize",
|
||
"VSRCH": "VsRch",
|
||
"VSRCH-TIP": "Vs Larger Reach",
|
||
"SIZEEFFECT-1-DESC": "Size: Total Dmg x2",
|
||
"SIZEEFFECT-2-DESC": "Size: Total Dmg x3",
|
||
"SIZEEFFECT-3-DESC": "Size: Total Dmg x4",
|
||
"SIZEEFFECT-4-DESC": "Size: Total Dmg x5",
|
||
"SIZEEFFECT-5-DESC": "Size: Total Dmg x6",
|
||
"AIM": "Aim",
|
||
"GROUP": "Group",
|
||
"ASSESS-EFFECT": "Assess: +2 Group Advantage / +3 (>5SL)",
|
||
"STSTUN": "Str.t.Stun",
|
||
"CALLED-SHOT": "Called Shot",
|
||
"STSTUN-TIP": "Use Strike to Stun",
|
||
"CRIT-TABLE": "Critical Damage Rules",
|
||
"RELOAD-SUCCESS": "Reload Test Successful",
|
||
"RELOAD-PART": "Reload Test Partly Successful",
|
||
"RELOAD-FAIL": "Reload Test Failure",
|
||
"NO-RELOAD": "This Weapon doesnt have Reload!",
|
||
"EXP-REMAINING": "Experience Remaining",
|
||
"INSUFFICIENT-SL": "Note: Insufficient Accu Ext SL",
|
||
"INTEGRATION": "Talent functions Integrated",
|
||
"INTEGRATION-PART": "Talents functions partly Integrated",
|
||
"INTEGRATION-NO": "Player/GM controlled, Talent functions not Integrated",
|
||
"COMPENDIUM-LINK": "Compendium Info Link",
|
||
"USE-REVERSE-DICE": "You may Reverse Dice",
|
||
"UNCONTROLLED-FALL": "Uncontrolled fall, dmg ignores SL",
|
||
"CUSTOM-ROLLMOD": "Player Roll Outcome Mod:",
|
||
"CUSTOM-MODIFIERS": "Add Custom & Situational Bonus manually:",
|
||
"CUSTOM-WEAPON-MODIFIERS": "Custom Modifiers",
|
||
"AUTO-AMMO-DESC": "Ranged Automatic Ammo Consumption (In chat reroll button does not consume)",
|
||
"INSUFFICIENT-AMMO": "Note: Weapon out of Ammo",
|
||
"CHARGE-NOTE": "Charge Attack +1 Adv Added",
|
||
|
||
"ARCANE-LORE": "Arcane",
|
||
"BEAST-LORE": "Lore of Beasts",
|
||
"DEATH-LORE": "Lore of Death",
|
||
"FIRE-LORE": "Lore of Fire",
|
||
"HEAVENS-LORE": "Lore of Heavens",
|
||
"METAL-LORE": "Lore of Metal",
|
||
"LIFE-LORE": "Lore of Life",
|
||
"LIGHT-LORE": "Lore of Light",
|
||
"SHADOWS-LORE": "Lore of Shadows",
|
||
"HEDGECRAFT-LORE": "Lore of Hedgecraft",
|
||
"WITCHCRAFT-LORE": "Lore of Witchcraft",
|
||
"DAEMONOLOGY-LORE": "Lore of Daemonology",
|
||
"NECROMANCY-LORE": "Lore of Necromancy",
|
||
"NURGLE-LORE": "Lore of Nurgle",
|
||
"SLAANESH-LORE": "Lore of Slaanesh",
|
||
"TZEENTCH-LORE": "Lore of Tzeentch",
|
||
"GREATMAW-LORE": "Lore of The Great Maw",
|
||
|
||
"LEARNED-SPELLS": "Learned Spells",
|
||
"LEARNED-MIRACLES":"Learned Miracles",
|
||
"SPELL-SELECT": "Select Spell",
|
||
"SPELL-NAME": "Spell Name",
|
||
"SPELL-CUSTOM": "Custom Spell Name",
|
||
"SPELL-ANIMAL-FRIEND": "Animal Friend",
|
||
"SPELL-BEARINGS": "Bearings",
|
||
"SPELL-DAZZLE": "Dazzle",
|
||
"SPELL-CAREFUL-STEP": "Careful Step",
|
||
"SPELL-CONSERVE": "Conserve",
|
||
"SPELL-DART": "Dart",
|
||
"SPELL-DRAIN": "Drain",
|
||
"SPELL-EAVESDROP": "Eavesdrop",
|
||
"SPELL-GUST": "Gust",
|
||
"SPELL-LIGHT": "Light",
|
||
"SPELL-MAGIC-FLAME": "Magic Flame",
|
||
"SPELL-MARSH-LIGHTS": "Marsh Lights",
|
||
"SPELL-MURMURED-WHISPER": "Murmured Whisper",
|
||
"SPELL-OPEN-LOCK": "Open Lock",
|
||
"SPELL-PRODUCE-SMALL-ANIMAL": "Produce Small Animal",
|
||
"SPELL-PROTECTION-FROM-RAIN": "Protection from Rain",
|
||
"SPELL-PURIFY-WATER": "Purify Water",
|
||
"SPELL-ROT": "Rot",
|
||
"SPELL-SLEEP": "Sleep",
|
||
"SPELL-SPRING": "Spring",
|
||
"SPELL-SHOCK": "Shock",
|
||
"SPELL-SLY-HANDS": "Sly Hands",
|
||
"SPELL-SOUNDS": "Sounds",
|
||
"SPELL-TWITCH": "Twitch",
|
||
"SPELL-WARNING": "Warning",
|
||
"SPELL-AETHYRIC-ARMOUR": "Aethyric Armour",
|
||
"SPELL-AETHYRIC-ARMS": "Aethyric Arms",
|
||
"SPELL-ARROW-SHIELD": "Arrow Shield",
|
||
"SPELL-BLAST": "Blast",
|
||
"SPELL-BOLT": "Bolt",
|
||
"SPELL-BREATH": "Breath",
|
||
"SPELL-BRIDGE": "Bridge",
|
||
"SPELL-CHAIN-ATTACK": "Chain Attack",
|
||
"SPELL-CORROSIVE-BLOOD": "Corrosive Blood",
|
||
"SPELL-DARK-VISION": "Dark Vision",
|
||
"SPELL-DISTRACTING": "Distracting",
|
||
"SPELL-DOME": "Dome",
|
||
"SPELL-DROP": "Drop",
|
||
"SPELL-ENTANGLE": "Entangle",
|
||
"SPELL-FEARSOME": "Fearsome",
|
||
"SPELL-FLIGHT": "Flight",
|
||
"SPELL-MAGIC-SHIELD": "Magic Shield",
|
||
"SPELL-MOVE-OBJECT": "Move Object",
|
||
"SPELL-MUNDANE-AURA": "Mundane Aura",
|
||
"SPELL-PUSH": "Push",
|
||
"SPELL-TELEPORT": "Teleport",
|
||
"SPELL-TERRIFYING": "Terrifying",
|
||
"SPELL-WARD": "Ward",
|
||
"SPELL-AMBER-TALONS": "Amber Talons",
|
||
"SPELL-BEAST-FORM": "Beast Form",
|
||
"SPELL-BEAST-MASTER": "Beast Master",
|
||
"SPELL-BEAST-TONGUE": "Beast Tongue",
|
||
"SPELL-FLOCK-OF-DOOM": "Flock of Doom",
|
||
"SPELL-HUNTERS-HIDE": "Hunter's Hide",
|
||
"SPELL-AMBER-SPEAR": "The Amber Spear",
|
||
"SPELL-WYSSANS-WILDFORM": "Wyssan's Wildform",
|
||
"SPELL-CARESS-OF-LANIPH": "Caress of Laniph",
|
||
"SPELL-DYING-WORDS": "Dying Words",
|
||
"SPELL-PURPLE-PALL-OF-SHYISH": "Purple Pall of Shyish",
|
||
"SPELL-SANCTIFY": "Sanctify",
|
||
"SPELL-SCYTHE-OF-SCYISH": "Scythe of Shyish",
|
||
"SPELL-SOUL-VORTEX": "Soul Vortex",
|
||
"SPELL-STEAL-LIFE": "Steal Life",
|
||
"SPELL-SWIFT-PASSING": "Swift Passing",
|
||
"SPELL-AQSHYS AEGIS": "Aqshy's Aegis",
|
||
"SPELL-CAUTERISE": "Cauterise",
|
||
"SPELL-CROWN-OF-FLAME": "Crown of Flame",
|
||
"SPELL-FLAMING-HEARTS": "Flaming Hearts",
|
||
"SPELL-FIREWALL": "Firewall",
|
||
"SPELL-GREAT-FIRES-OF-UZHUL": "Great Fires of U'Zhul",
|
||
"SPELL-FLAMING-SWORD-OF-RHUIN": "Flaming Sword of Rhuin",
|
||
"SPELL-PURGE": "Purge",
|
||
"SPELL-CERULEAN-SHIELD": "Cerulean Shield",
|
||
"SPELL-COMET-OF-CASANDORA": "Comet of Casandora",
|
||
"SPELL-FATES FICKLE FINGERS": "Fate's Fickle Fingers",
|
||
"SPELL-STARCROSSED": "Starcrossed",
|
||
"SPELL-TESSLAS-ARC": "T'Essla's Arc",
|
||
"SPELL-PORTENT-OR-AMUL1": "The First Portent of Amul",
|
||
"SPELL-PORTENT-OR-AMUL2": "The Second Portent of Amul",
|
||
"SPELL-PORTENT-OR-AMUL3": "The Third Portent of Amul",
|
||
"SPELL-CRUCIBLE-OF-CHAMON": "Crucible of Chamon",
|
||
"SPELL-ENCHANT-WEAPON": "Enchant Weapon",
|
||
"SPELL-FEATHER-OF-LEAD": "Feather of Lead",
|
||
"SPELL-FOOLS-GOLD": "Fool's Gold",
|
||
"SPELL-FORGE-OF-CHAMON": "Forge of Chamon",
|
||
"SPELL-GLITTERING-ROBE": "Glittering Robe",
|
||
"SPELL-MUTABLE-METAL": "Mutable Metal",
|
||
"SPELL-TRANSMUTATION-OF-CHAMON": "Transmutation of Chamon",
|
||
"SPELL-BARKSKIN": "Barkskin",
|
||
"SPELL-EARTHBLOOD": "Earthblood",
|
||
"SPELL-EARTHPOOL": "Earthpool",
|
||
"SPELL-FAY-OF-THE-LAND": "Fat of the Land",
|
||
"SPELL-FOREST-OF-THORNS": "Forest of Thorns",
|
||
"SPELL-LIE-OF-THE-LAND": "Lie of the Land",
|
||
"SPELL-LIFEBLOOM": "Lifebloom",
|
||
"SPELL-REGENERATE": "Regenerate",
|
||
"SPELL-BANISHMENT": "Banishment",
|
||
"SPELL-BLINDING-LIGHT": "Blinding Light",
|
||
"SPELL-CLARITY-OF-THOUGHT": "Clarity of Thought",
|
||
"SPELL-DAEMONBANE": "Daemonbane",
|
||
"SPELL-HEALING-LIGHT": "Healing Light",
|
||
"SPELL-NET-OF-AMYNTOK": "Net of Amyntok",
|
||
"SPELL-PHAS-PROTECTION": "Pha's Protection",
|
||
"SPELL-SPEED-OF-THOUGHT": "Speed of Thought",
|
||
"SPELL-CHOKING-SHADOWS": "Choking Shadows",
|
||
"SPELL-DOPPELGANGER": "Doppelganger",
|
||
"SPELL-ILLUSION": "Illusion",
|
||
"SPELL-MINDSLIP": "Mindslip",
|
||
"SPELL-MYSTIFYING-MIASMA": "Mystifying Miasma",
|
||
"SPELL-SHADOWSTEED": "Shadowsteed",
|
||
"SPELL-SHADOWSTEP": "Shadowstep",
|
||
"SPELL-SHROUD-OF-INVISIBILITY": "Shroud of Invisibility",
|
||
"SPELL-GOODWILL": "Goodwill",
|
||
"SPELL-MIRKRIDE": "Mirkride",
|
||
"SPELL-NEPENTHE": "Nepenthe",
|
||
"SPELL-NOSTRUM": "Nostrum",
|
||
"SPELL-PART-THE-BRANCHES": "Part the Branches",
|
||
"SPELL-PROTECTIVE-CHARM": "Protective Charm",
|
||
"SPELL-BLIGHT": "Blight",
|
||
"SPELL-CREEPING-MENACE": "Creeping Menace",
|
||
"SPELL-CURSE-OF-CRIPPLING-PAIN": "Curse of Crippling Pain",
|
||
"SPELL-CURSE-OF-ILL-FORTUNE": "Curse of Ill-Fortune",
|
||
"SPELL-HAUNTING-HORROR": "Haunting Horror",
|
||
"SPELL-THE-EVIL-EYE": "The Evil Eye",
|
||
"SPELL-DESTROY-LESSER-DAEMON": "Destroy Lesser Daemon",
|
||
"SPELL-DETECT-DAEMON": "Detect Daemon",
|
||
"SPELL-MANIFEST-LESSER-DAEMON": "Manifest Lesser Daemon",
|
||
"SPELL-OCTAGRAM": "Octagram",
|
||
"SPELL-RAISE-DEAD": "Raise Dead",
|
||
"SPELL-REANIMATE": "Reanimate",
|
||
"SPELL-SCREAMING-SKULL": "Screaming Skull",
|
||
"SPELL-VANHELS-CALL": "Vanhel's Call",
|
||
"SPELL-STREAM-OF-CORRUPTION": "Stream of Corruption",
|
||
"SPELL-ACQUIESCENCE": "Acquiescence",
|
||
"SPELL-TREASON-OF-TZEENTCH": "Treason of Tzeentch",
|
||
"SPELL-BONECRUSHER": "Bonecrusher",
|
||
"SPELL-BULLGORGER": "Bullgorger",
|
||
"SPELL-BRAINGOBBLER": "Braingobbler",
|
||
"SPELL-TASTE-DEATH": "Taste Death",
|
||
"SPELL-TROLLGUTS": "Trollguts",
|
||
"SPELL-THE-MAW": "The Maw",
|
||
"SPELL-FEAST-OF-THE-FALLEN": "Feast of the Fallen",
|
||
|
||
"SELECT-BLESSING": "Select Blessing",
|
||
"BLESSING-CUSTOM": "Custom Blessing Name",
|
||
"BLESSING-BATTLE": "Blessing of Battle",
|
||
"BLESSING-BREATH": "Blessing of Breath",
|
||
"BLESSING-CHARISMA": "Blessing of Charisma",
|
||
"BLESSING-CONSCIENCE": "Blessing of Conscience",
|
||
"BLESSING-COURAGE": "Blessing of Courage",
|
||
"BLESSING-FINESSE": "Blessing of Finesse",
|
||
"BLESSING-FORTUNE": "Blessing of Fortune",
|
||
"BLESSING-GRACE": "Blessing of Grace",
|
||
"BLESSING-HARDINESS": "Blessing of Hardiness",
|
||
"BLESSING-HEALING": "Blessing of Healing",
|
||
"BLESSING-HUNT": "Blessing of The Hunt",
|
||
"BLESSING-MIGHT": "Blessing of Might",
|
||
"BLESSING-PROTECTION": "Blessing of Protection",
|
||
"BLESSING-RECUPERATION": "Blessing of Recuperation",
|
||
"BLESSING-RIGHTEUSNESS": "Blessing of Righteousness",
|
||
"BLESSING-SAVAGERY": "Blessing of Savagery",
|
||
"BLESSING-TENACITY": "Blessing of Tenacity",
|
||
"BLESSING-WIT": "Blessing of Wit",
|
||
"BLESSING-WISDOM": "Blessing of Wisdom",
|
||
|
||
"RITUAL-NAME": "Ritual Name",
|
||
"RITUAL-SELECT": "Select Ritual",
|
||
"RITUAL-CUSTOM": "Custom Ritual Name",
|
||
"RITUAL-BIND-MONSTROUS-BEAST": "Bind Monstrous Beast",
|
||
"RITUAL-BIND-SPIRIT-WITHIN-POWER-STONE": "Bind Spirit within Power Stone",
|
||
"RITUAL-CARVE-OGHAM-STONE": "Carve Ogham Stone",
|
||
"RITUAL-CREATE-POWER-STONE": "Create Power Stone",
|
||
"RITUAL-CONJURATION-BLOODY-HIDESMAN": "Conjuration of The Bloody Hidesman",
|
||
"RITUAL-CONJURATION-ELEMENTAL-DEATH": "Conjuration of the Incarnate Elemental of Death",
|
||
"RITUAL-CONJURATION-JACK-CINDERS": "Conjuration of Jack o’ Cinders",
|
||
"RITUAL-CORRUPT-WAYSTONE": "Corrupt Waystone",
|
||
"RITUAL-CREATE-CONSTRUCT": "Create Construct",
|
||
"RITUAL-CREATE-FAMILIAR": "Create Familiar",
|
||
"RITUAL-WAYSTONE-PROPERTY": "Create Waystone Property",
|
||
"RITUAL-CURSECRAFT": "Cursecraft",
|
||
"RITUAL-IMBUE-STAFF": "Imbue Staff",
|
||
"RITUAL-INVOCATE-DAEMON": "Invocate Daemon",
|
||
"RITUAL-MATERIALISE-LIVING-SWAMP": "Materialise the Living Swamp",
|
||
"RITUAL-REMOVE-CURSE": "Remove Curse",
|
||
"RITUAL-THE-CROSSED-SCYTHES": "The Crossed Scythes",
|
||
"RITUAL-INGREDIENTS": "Ritual Ingredients",
|
||
"RITUAL-CONDITIONS": "Ritual Conditions",
|
||
"RITUAL-SACRIFICES": "Ritual Sacrifices",
|
||
"RITUAL-CONSEQUENCE": "Ritual Consequence",
|
||
"RITUAL-DESCRIPTION": "Ritual Description",
|
||
|
||
"GRIMMC1": "<b>Seared In the Mind:</b> The wizard's head feels like it will explode with pain as they take 1d10 + 1 damage ignoring AP. However the wizard immediatly memorises the spell.",
|
||
"GRIMMC2": "<b>All Pain, No Gain:</b> The wizard is racked with pain taking 1d10 + 4 dmg ignoring AP.",
|
||
"GRIMMC3": "<b>No Effect</b>",
|
||
"GRIMMC4": "<b>Up in Smoke:</b> Magical energy burns the spell from the Grimoire and it is lost.",
|
||
"GRIMMC5": "<b>Book Burning:</b> The Grimoire is destroyed.",
|
||
|
||
"GRIMOIRE-MISCAST": "Grimoire Miscast",
|
||
"NOT-WORN": "Not Worn",
|
||
"OPEN?": "Open?",
|
||
"EQUIP:": "Equip:",
|
||
"UNEQUIPED": "Unequiped",
|
||
"ALL-WINDS": "All Winds",
|
||
"WIZARDS-ROBES": "Wizard’s Robes",
|
||
"ENCHANTED-STAFF": "Enchanted Staff",
|
||
"ENCHANTED-STAFF-BONUS": "Enchanted Staff Bonus",
|
||
"STAR-SIGN": "STAR SIGN",
|
||
"MAGIC-LORE": "Lore",
|
||
"SELECT": "Select",
|
||
"PSYCHOLOGYCAP": "PSYCHOLOGY",
|
||
"DRUNK": "Drunk",
|
||
"ARMED": "Armed",
|
||
"UNARMED": "Unarmed",
|
||
"XP-COST": "XP Cost",
|
||
"MEMORISED": "Memorised",
|
||
"NOT-MEMORISED": "Not Memorised",
|
||
"CHANNELING-MOD": "Channelling Mod",
|
||
"CN-MOD": "CN Mod",
|
||
"OVERCHANNELING-DISC": "Overchannelling rules",
|
||
"OVERCHANNELING-RULE1": "Core Book Default",
|
||
"OVERCHANNELING-RULE2": "Allow Overchannelling SLs to add +SL to Spell Cast",
|
||
"RANGED-SIZE-MOD": "Size Mod",
|
||
"CUSTOM-TALENTS": "CUSTOM TALENTS",
|
||
"ENABLE-XP": "Enable Auto-XP",
|
||
"NORSE": "Norse",
|
||
"CREW": "Crew",
|
||
"OWNER": "Owner",
|
||
"MONSTER": "Monster",
|
||
"CHARACTER": "Character",
|
||
"ABBREVIATE-PRACTICAL": "Prac.",
|
||
"VEHICLE-NAME": "Vehicle Name",
|
||
"VEHICLE-INVENTORY": "Vehicle Inventory",
|
||
"VEHICLE-MPH": "Miles per hour",
|
||
"MANUFACTURER": "Manufacturer",
|
||
"ENTERPRISE": "Enterprise",
|
||
"ENTERPRISE-NAME": "Enterprise Name",
|
||
"ENTERPRISE-LOCATION": "Location",
|
||
"ENTERPRISE-EXP-LVL": "Expansion Lvl",
|
||
"ENTERPRISE-INVENTORY": "Enterprise Inventory",
|
||
"ENTERPRISE-VALUE": "Value",
|
||
"PARTNERS": "Partners",
|
||
"MEMBERS": "Members",
|
||
"CREDITORS": "Creditors",
|
||
"DISTRACTED": "Distracted",
|
||
"CREWED": "Crewed",
|
||
"SALVO": "Salvo",
|
||
"CHAR-ROLL": "Char Roll",
|
||
"TARGET-SL": "Target SL",
|
||
|
||
"OOPS-TABLE": "Fumble/Oops Rules",
|
||
"HOUSERULE2-OOPS-TABLE": "Houserule 2: Extended Rules V1.1 (by FighterChimp on Ratcatcher Guild Discord)",
|
||
"IMPROVISED_WEAPON": "Improvised Weapon",
|
||
"CORE-TALENTS": "Core Talents",
|
||
"DWARF-TALENTS": "Dwarf Player's Guide Talents",
|
||
"RUNESMITHING": "Runesmithing",
|
||
"GRUDGES-CAP": "GRUDGES",
|
||
"GRUDGES": "Grudges",
|
||
"BLOOD-GRUDGES": "Blood Grudges",
|
||
"RESOLVED-GRUDGES": "Resolved Grudges",
|
||
"COMBAT-MODIFIERS": "Combat Modifiers:",
|
||
"RANGED-MODIFIERS": "Ranged Modifiers:",
|
||
"DECLARE-ACTION": "Declare Attack Options:",
|
||
"MAGIC-QUICK-MENU": "Magic Quickbar",
|
||
"MELEE-QUICK-MENU": "Melee Quickbar",
|
||
"RANGED-QUICK-MENU": "Ranged Quickbar",
|
||
|
||
"ANCESTRAL-GRUDGE": "Ancestral Grudge",
|
||
"BLUDGEONER": "Bludgeoner",
|
||
"BLUDGEONER-EFFECT": "Bludgeoner: Additional stuns +",
|
||
"DEMOLISHER": "Demolisher",
|
||
"DEMOLISHER-SIT": "Melee when breaking inanimate objects using a Hack weapon",
|
||
"DEMOLISHER-EFFECT": "Demolisher: Additional Armor Dmg +",
|
||
"DEMOLISHER-EFFECT2": "Demolisher Ranged: Decreases cover by 1 lvl",
|
||
"DRAGON-BELCHER": "Dragon Belcher",
|
||
"DRAGON-BELCHER-EFFECT": "Dragon Belcher: Additional Broken +",
|
||
|
||
"ENTRENCHMENT": "Entrenchment",
|
||
"ENTRENCHMENT-SIT": "Trade when constructing protective cover",
|
||
"FORGEFIRE": "Forgefire",
|
||
"GLORIOUS-DEMISE": "Glorious Demise",
|
||
"HARPOONER": "Harpooner",
|
||
"KINGSGUARD": "Kingsguard",
|
||
"LIQUID-FORTIFICATION": "Liquid Fortification",
|
||
"LONG-MEMORY": "Long Memory",
|
||
"LONG-MEMORY-SIT": "Intelligence Tests to remember",
|
||
"MAGIC-DEFIANCE": "Magic Defiance",
|
||
"MAGIC-DEFIANCE-SIT": "Willpower Tests to use Magic Resistance",
|
||
"MASTER-RUNE-MAGIC": "Master Rune Magic",
|
||
"MAVERICK": "Maverick",
|
||
"MAVERICK-SIT": "Sail (Skycraft) Tests to fly fast and dangerous",
|
||
"RUNE-MAGIC": "Rune Magic",
|
||
"SHORT-FUSE": "Short Fuse",
|
||
"SHORT-FUSE-EFFECT": "Short Fuse: Additional",
|
||
"TIRELESS": "Tireless",
|
||
"UNDERMINER": "Underminer",
|
||
"WHIRLWIND-OF-DEATH": "Whirlwind of Death",
|
||
"WHIRLWIND-OF-DEATH-DESC": "Whirlwind of Death: Spend 1 Fortune to make a Melee attack against all creatures Engaged with you. The GM chooses one enemy to Oppose this Test. If your attack succeeds, you inflict the same Damage to the same Hit Location against all Engaged creatures, calculated as normal. Do not apply Criticals on Whirlwind of Death attacks, though Critical Wounds are inflicted on enemies reduced to 0 Wounds as normal.",
|
||
"WHIRLWIND-OF-DEATH-DESC2": "You cannot activate any other special attack options as part of a Whirlwind of Death. However, if a Character with Dual Wielder (WFRP Core Rulebook) is wielding two weapons as part of a Whirlwind of Death, they <b>may Reverse their Melee attack Test.</b>",
|
||
"WOD": "W.o.Death",
|
||
"ULRICS-FURY": "Ulric's Fury",
|
||
"ULRICS-FURY-DISC": "Custom Ulric's Fury Crit wound Rules (optional additional dmg when causing a dubs critical)",
|
||
"HOUSERULE1-ULRICS-FURY": "Houserule 1: No additional Crit wounds dmg -- *Core Book Default*",
|
||
"HOUSERULE2-ULRICS-FURY": "Houserule 2: Add custom Crit wounds to normal Crit wounds",
|
||
"HOUSERULE3-ULRICS-FURY": "Houserule 3: Replace normal Crit wounds with custom Die rule",
|
||
"HOUSERULE4-ULRICS-FURY": "Houserule 4: Replace normal Crit wounds with crit roll Tens Die, if the crit roll is another dubs crit it triggers a Ulric's Fury die (exploding d10)",
|
||
|
||
"HOUSERULE-TWOHANDED": "Custom Twohanded Weapon rules",
|
||
"HOUSERULE2-TWOHANDED-RULES": "Houserule 2: Strike Mighty Blow adds +2 dmg per lvl to 2h melee weapons / Melee Two-handed Quality: Defender -1SL when parrying",
|
||
"HOUSERULE-COMBAT-DEF": "Custom Melee Defensive Talent Rule",
|
||
"HOUSERULE2-COMBAT-DEF-RULES": "Houserule 2: Reversal test SL bonus changed to Parry weapons only, Riposte test SL bonus removed",
|
||
|
||
"CANTOR": "Cantor",
|
||
"CANTOR-SIT": "Entertain while singing",
|
||
"CHANTY": "Chanty",
|
||
"CHANTY-SIT": "Entertain while singing",
|
||
"CUSTOM": "Custom",
|
||
"TALENT-INTEGRATION": "Talents Integration options",
|
||
|
||
"TRAIT": "Trait",
|
||
"CREATURE-TRAITS": "Creature Traits",
|
||
"CREATURE-TRAITS-CAP": "CREATURE TRAITS",
|
||
"ARBOREAL": "Arboreal",
|
||
"BIG": "Big",
|
||
"BRUTE": "Brute",
|
||
"CHAMPION": "Champion",
|
||
"CLEVER": "Clever",
|
||
"CONSTRICTOR": "Constrictor",
|
||
"CONSTRICTOR-EFFECT": "Constrictor: On Hit +1 Entangled, and can Grapple",
|
||
"CUNNING": "Cunning",
|
||
"DISTRACTING": "Distracting",
|
||
"DISTRACTING-EFFECT": "Distracting: All within TB yds, -20 to all tests",
|
||
"ELITE": "Elite",
|
||
"ETHEREAL": "Ethereal",
|
||
"ETHEREAL-EFFECT": "Ethereal: Harmed only by Magical attacks.",
|
||
"INFESTATION": "Infestation",
|
||
"INFESTATION-EFFECT": "Infestation: Attacker's -10 to hit in melee",
|
||
"LEADER": "Leader",
|
||
"MAGICAL-EFFECT": "Magical: All attacks are Magical",
|
||
"STEALTHY": "Stealthy",
|
||
"STRIDE": "Stride",
|
||
"TOUGH": "Tough",
|
||
"TRACKER": "Tracker",
|
||
"WEB": "Web",
|
||
"WEB-EFFECT": "Web: On Hit +1 Entangled (Str =",
|
||
|
||
"YENLUI": "Yenlui",
|
||
"BALANCED": "Balanced",
|
||
"SWORD-DANCING-TEST": "Sword-dancing Test",
|
||
"ELVEN-ARCANE": "Elven Arcane",
|
||
"SPELL-SACRIFICE": "Sacrifice",
|
||
|
||
"HIGH-ELF-TALENTS": "High Elf Player's Guide Talents",
|
||
"BLESSED-BY-ISHA": "Blessed by Isha",
|
||
"BLOOD-OF-AENARION": "Blood of Aenarion",
|
||
"CADAI-MEDITATION": "Cadai Meditation",
|
||
"EYE-OF-THE-STORM": "Eye of the Storm",
|
||
"LILEATHS-BLESSING": "Lileath’s Blessing",
|
||
"MARTIAL-ARTS": "Martial Arts",
|
||
"MIND-OVER-BODY": "Mind over Body",
|
||
"SANCTUARY-OF-THE-MIND": "Sanctuary of the Mind",
|
||
"SWORD-DANCING": "Sword-dancing",
|
||
"UNCOUTH-URANAI": "Uncouth Uranai",
|
||
"RITUAL-OF-CLEANSING": "Ritual of Cleansing",
|
||
"FLIGHT-OF-THE-PHOENIX": "Flight of the Phoenix",
|
||
"PATH-OF-THE-SUN": "Path of the Sun",
|
||
"PATH-OF-FROST": "Path of Frost",
|
||
"PATH-OF-THE-STORM": "Path of the Storm",
|
||
"PATH-OF-THE-RAIN": "Path of the Rain",
|
||
"SHADOWS-OF-LOEC": "Shadows of Loec",
|
||
"PATH-OF-THE-HAWK": "Path of the Hawk",
|
||
"PATH-OF-FALLING-WATER": "Path of Falling Water",
|
||
"FINAL-STROKE-OF-THE-MASTER": "Final Stroke of the Master",
|
||
|
||
"OVERCAST-TABLE": " --=( Overcast Table )=-- \n SL Targets Damage Range AoE Duration \n 1 +1 +1 x2 N/a N/a \n 2 +1 +2 x2 N/a x2 \n 3 +1 +3 x2 x2 x2 \n 5 +2 +4 x3 x2 x2 \n 8 +2 +5 x3 x2 x3 \n 13 +2 +6 x3 x3 x3 \n 21 +3 +7 x4 x3 x3"
|
||
} |