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<div class="charsheet sheet-overall-wrapper">
<input type="radio" class="sheet-tab sheet-tab1" name="attr_core-tab" value="1" title="Adventurer" checked="checked"/>
<span class="sheet-tab sheet-tab1" style='line-height: 40px;'>ADVENTURER</span>
<input type="radio" class="sheet-tab sheet-tab2" name="attr_core-tab" value="2" title="Skills &amp; Saves" />
<span class="sheet-tab sheet-tab2" style='line-height: 40px; font-size:10px;'>SKILLS &amp; SAVES</span>
<input type="radio" class="sheet-tab sheet-tab3" name="attr_core-tab" value="3" title="Combat" />
<span class="sheet-tab sheet-tab3" style='line-height: 40px;'>COMBAT</span>
<input type="radio" class="sheet-tab sheet-tab4" name="attr_core-tab" value="4" title="Gear" />
<span class="sheet-tab sheet-tab4" style='line-height: 40px;'>GEAR</span>
<!-- START ADVENTURER -->
<div class="sheet-section-adventurer">
<div class="my3colrow box">
<div class="sheet-col">
<label>Name</label><input class="green-line" type="text" name="attr_character_name" placeholder="Name" />
<label>Band</label><input class="green-line" type="text" name="attr_character_band" placeholder="Band" />
</div>
<div class="sheet-col" style="text-align:center;">
<img src="https://totalityofygg.com/img/skull_divider.png" />
</div>
<div class="sheet-col">
<label for="attr_character_level">Level</label> <input type="number" name="attr_character_level" value="1" />
<label for="attr_character_xp">Glory</label> <input type="number" name="attr_character_xp" value="0" />
</div>
</div>
<div class="my2colrow green">
<!-- column 1: tangible stats-->
<div class="sheet-col">
<table class="tblAttribute">
<tr>
<td class="tblAttributeTitle">
Vigor
</td>
<td class="sheet-attrankselect">
<select name="attr_vig" class="traitdie">
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</td>
<td>
<button class="sheet-square" type="roll" value="&{template:toy-succeed} {{title=R☑:Vigor }} {{synergy=[[1d@{sellsword}]]}} {{charname=@{character_name}}} {{fail_msg=Failure!}} {{roll=[[1d@{vig}]]}}"></button>
</td>
</tr>
<tr>
<td class="tblAttributeTitle">
Dexterity
</td>
<td class="sheet-attrankselect">
<select name="attr_dex" class="traitdie">
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</td>
<td>
<button class="sheet-square" type="roll" value="&{template:toy-succeed} {{title=R☑:Dexterity }} {{synergy=[[1d@{knave}]]}} {{charname=@{character_name}}} {{fail_msg=Failure!}} {{roll=[[1d@{dex}]]}}"></button>
</td>
</tr>
<tr>
<td class="tblAttributeTitle">
Intelligence
</td>
<td class="sheet-attrankselect">
<select name="attr_int" class="traitdie">
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</td>
<td>
<button class="sheet-square" type="roll" value="&{template:toy-succeed} {{title=R☑:Intelligence }} {{synergy=[[1d@{philosopher}]]}} {{charname=@{character_name}}} {{fail_msg=Failure!}} {{roll=[[1d@{int}]]}} "></button>
</td>
</tr>
<tr>
<td class="tblAttributeTitle">
Focus
</td>
<td class="sheet-attrankselect">
<select name="attr_foc" class="traitdie">
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</td>
<td>
<button class="sheet-square" type="roll" value="&{template:toy-succeed} {{title=R☑:Focus }} {{synergy=[[1d@{mystic}]]}} {{charname=@{character_name}}} {{fail_msg=Failure!}} {{roll=[[1d@{foc}]]}}"></button>
</td>
</tr>
</table>
</div>
<!-- end column 1: tangible stats-->
<!-- column 2: intangible stats-->
<div class="sheet-col">
<table class="tblAttribute">
<tr>
<td class="tblAttributeTitle">
Presence
</td>
<td class="sheet-attrankselect">
<select name="attr_presence_max" class="traitdie">
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
</select>
</td>
<td class="sheet-attrankselect">
<select name="attr_presence" class="traitdie">
<option value="0">exhausted</option>
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
</select>
</td>
<td>
<button class="sheet-square" type="roll" value="&{template:toy-succeed} {{title=R☑: Presence}} {{synergy=[[1d@{pooka}]]}} {{charname=@{character_name}}} {{fail_msg=Failure! Move Presence ⚅ DC↓}} {{roll=[[1d@{presence}]]}}"></button>
</td>
</tr>
<tr>
<td class="tblAttributeTitle">
Talent
</td>
<td class="sheet-attrankselect">
<select name="attr_talent_max" class="traitdie">
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
</select>
</td>
<td class="sheet-attrankselect">
<select name="attr_talent" class="traitdie">
<option value="0">exhausted</option>
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
</select>
</td>
<td>
<button class="sheet-square" type="roll" value="&{template:toy-succeed} {{title=R☑: Talent}} {{synergy=[[1d@{night_child}]]}} {{charname=@{character_name}}} {{fail_msg=Failure! Move Talent ⚅ DC↓}} {{roll=[[1d@{talent}]]}}"></button>
</td>
</tr>
<tr>
<td class="tblAttributeTitle">
Awareness
</td>
<td class="sheet-attrankselect">
<select name="attr_awareness_max" class="traitdie">
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
</select>
</td>
<td class="sheet-attrankselect">
<select name="attr_awareness" class="traitdie">
<option value="0">exhausted</option>
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
</select>
</td>
<td>
<button class="sheet-square" type="roll" value="&{template:toy-succeed} {{title=R☑: Awareness }} {{synergy=[[1d@{spriggan}]]}} {{charname=@{character_name}}} {{fail_msg=Failure! Move Awareness ⚅ DC↓}} {{roll=[[1d@{awareness}]]}}"></button>
</td>
</tr>
<tr>
<td class="tblAttributeTitle">
Clarity
</td>
<td class="sheet-attrankselect">
<select name="attr_clarity_max" class="traitdie">
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
</select>
</td>
<td class="sheet-attrankselect">
<select name="attr_clarity" class="traitdie">
<option value="0">exhausted</option>
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
</select>
</td>
<td>
<button class="sheet-square" type="roll" value="&{template:toy-succeed} {{title=R☑: Clarity }} {{synergy=[[1d@{murk}]]}} {{charname=@{character_name}}} {{fail_msg=Failure! Move Clarity ⚅ DC↓}} {{roll=[[1d@{clarity}]]}}"></button>
</td>
</tr>
<tr>
<td>&nbsp;</td>
<td><strong>Max</strong></td>
<td><strong>Current</strong></td>
</tr>
</table>
</div>
<!-- end column 2: intangible stats-->
</div>
<!-- end top section -->
<!-- begin class picker -->
<div class="my1colrow black center" style="line-height: 2em; color:white;">
<div class="sheet-col" style="border:none; padding:20px;">
<input type="radio" name="attr_character_flavor" value="knave" class="isKnave" /> <span style="margin-right: 10px;">Knave</span>
<input type="radio" name="attr_character_flavor" value="mystic" class="isMystic" /> <span style="margin-right: 10px;">Mystic</span>
<input type="radio" name="attr_character_flavor" value="philosopher" class="isPhilosopher" /> <span style="margin-right: 10px;">Philosopher</span>
<input type="radio" name="attr_character_flavor" value="sellsword" class="isSellsword" checked="checked" /> <span style="margin-right: 10px;">Sellsword</span>
<input type="radio" name="attr_character_flavor" value="murk" class="isMurk" /> <span style="margin-right: 10px;">Murk</span>
<input type="radio" name="attr_character_flavor" value="night_child" class="isNightChild" /> <span style="margin-right: 10px;">Night Child</span>
<input type="radio" name="attr_character_flavor" value="pooka" class="isPooka" /> <span style="margin-right: 10px;">Pooka</span>
<input type="radio" name="attr_character_flavor" value="spriggan" class="isSpriggan" /> <span style="margin-right: 10px;">Spriggan</span>
<!-- hidden tropes and species -->
<input type="hidden" name="attr_knave" value="0" />
<input type="hidden" name="attr_mystic" value="0" />
<input type="hidden" name="attr_philosopher" value="0" />
<input type="hidden" name="attr_sellsword" value="0" />
<input type="hidden" name="attr_murk" value="0" />
<input type="hidden" name="attr_pooka" value="0" />
<input type="hidden" name="attr_night_child" value="0" />
<input type="hidden" name="attr_spriggan" value="0" />
<!-- start knave -->
<div class="my1colrow knave" style="margin-top:10px;">
<h1>THE KNAVE</h1>
<!-- start column 1: skills 1-3 -->
<div class="my2colrow halfbox">
<div class="sheet-col">
<label>Luck</label>
<strong>Max</strong> <select name="attr_luck_max" class="traitdie">
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
</select>
<strong>Current</strong>
<select name="attr_luck" class="traitdie">
<option value="0">exhausted</option>
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
</select>
<button class="sheet-square" type="roll" value="&{template:toy-succeed} {{title=Luck}} {{fail_msg=Move your Luck ⚅ DC↓}} {{synergy=[[1d0]]}} {{charname=@{character_name}}} {{roll=[[1d@{luck}]]}}"></button>
</div>
<div class="sheet-col">
<label>Complication</label>
<select name="attr_knave_complication" class="myselect">
<option value="" selected="selected"></option>
<option value="11">Arch-nemesis</option>
<option value="12">Cursed</option>
<option value="13">Expensive Tastes</option>
<option value="14">Honor Among Thieves</option>
<option value="15">Outstanding Contract</option>
<option value="16">Pacifist</option>
<option value="17">Pandemonium</option>
<option value="18">Religious</option>
<option value="19">Remorseless</option>
<option value="20">Superstitious</option>
</select>
</div>
</div>
<div class="my4colrow">
<h4>Whispers</h4>
<div class="sheet-col">
<label>Anne Bonney<div class="mytooltip"><span class="mytooltiptext">Climb, Disguise, Forgery</span></div></label>
<select name="attr_whisper_anne_bonney" class="myselect">
<option value="0" selected="selected"></option>
<option value="4">Apprentice (d4)</option>
<option value="6">Footpad (d6)</option>
<option value="8">Sharper (d8)</option>
<option value="10">Master (d10)</option>
</select> <button class="sheet-square" type="roll" value="&{template:toy-basic} {{title=Whisper: Anne Bonney}} {{charname=@{character_name}}} {{roll=[[1d@{whisper_anne_bonney}]]}}"></button>
</div>
<div class="sheet-col">
<label>Br'er Rabbit<div class="mytooltip"><span class="mytooltiptext">Pickpocket, Escape, Spells</span></div></label>
<select name="attr_whisper_brer_rabbit" class="myselect">
<option value="0" selected="selected"></option>
<option value="4">Apprentice (d4)</option>
<option value="6">Footpad (d6)</option>
<option value="8">Sharper (d8)</option>
<option value="10">Master (d10)</option>
</select> <button class="sheet-square" type="roll" value="&{template:toy-basic} {{title=Whisper: Br'er Rabbit}} {{charname=@{character_name}}} {{roll=[[1d@{whisper_brer_rabbit}]]}}"></button>
</div>
<div class="sheet-col">
<label>Sun Wukong<div class="mytooltip"><span class="mytooltiptext">F/R Traps, Open Locks</span></div></label>
<select name="attr_whisper_sun_wukong" class="myselect">
<option value="0" selected="selected"></option>
<option value="4">Apprentice (d4)</option>
<option value="6">Footpad (d6)</option>
<option value="8">Sharper (d8)</option>
<option value="10">Master (d10)</option>
</select> <button class="sheet-square" type="roll" value="&{template:toy-basic} {{title=Whisper: Sun Wukong}} {{charname=@{character_name}}} {{roll=[[1d@{whisper_sun_wukong}]]}}"></button>
</div>
<div class="sheet-col">
<label>The Bride<div class="mytooltip"><span class="mytooltiptext">Sneak, Murder</span></div></label>
<select name="attr_whisper_the_bride" class="myselect">
<option value="0" selected="selected"></option>
<option value="4">Apprentice (d4)</option>
<option value="6">Footpad (d6)</option>
<option value="8">Sharper (d8)</option>
<option value="10">Master (d10)</option>
</select> <button class="sheet-square" type="roll" value="&{template:toy-basic} {{title=Whisper: The Bride}} {{charname=@{character_name}}} {{roll=[[1d@{whisper_the_bride}]]}}"></button>
</div>
</div>
<!-- Virtue Picker -->
<div class="myrow">
<div class="my3colrow">
<div class="sheet-col box left">
<div><input type="checkbox" name="attr_knave_virtue[4]" value="1" /> Astonishing Luck <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_ASTONISHING_LUCK}}} {{info=^{ASTONISHING_LUCK}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_knave_virtue[5]" value="1" /> Beginner's Luck <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_BEGINNERS_LUCK}}} {{info=^{BEGINNERS_LUCK}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_knave_virtue[17]" value="1" /> Charms <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_CHARMS}}} {{info=^{CHARMS}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_knave_virtue[24]" value="1" /> Deadeye <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_DEADEYE}}} {{info=^{DEADEYE}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_knave_virtue[142]" value="1" /> Guilded <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GUILDED}}} {{info=^{GUILDED}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_knave_virtue[47]" value="1" /> Guildmaster <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GUILDMASTER}}} {{info=^{GUILDMASTER}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_knave_virtue[143]" value="1" /> Hard to Kill <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_HARD_TO_KILL}}} {{info=^{HARD_TO_KILL}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_knave_virtue[141]" value="1" /> Inked <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_INKED}}} {{info=^{INKED}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_knave_virtue[52]" value="1" /> Kismet I <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_KISMET_I}}} {{info=^{KISMET_I}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_knave_virtue[53]" value="1" /> Kismet II <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_KISMET_II}}} {{info=^{KISMET_II}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_knave_virtue[54]" value="1" /> Kismet III <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_KISMET_III}}} {{info=^{KISMET_III}}}" style="float:right;"></button></div>
</div>
<div class="sheet-col box left">
<div><input type="checkbox" name="attr_knave_virtue[60]" value="1" /> Path (Sharper) <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LEFT_HAND_PATH_SHARPER}}} {{info=^{LEFT_HAND_PATH_SHARPER}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_knave_virtue[57]" value="1" /> Path (Apprentice) <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LEFTHAND_PATH_APPRENTICE}}} {{info=^{LEFTHAND_PATH_APPRENTICE}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_knave_virtue[58]" value="1" /> Path (Footpad) <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LEFTHAND_PATH_FOOTPAD}}} {{info=^{LEFTHAND_PATH_FOOTPAD}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_knave_virtue[59]" value="1" /> Path (Master) <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LEFTHAND_PATH_MASTER}}} {{info=^{LEFTHAND_PATH_MASTER}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_knave_virtue[70]" value="1" /> Medicine <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_MEDICINE}}} {{info=^{MEDICINE}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_knave_virtue[76]" value="1" /> Mummy's Curse <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_MUMMYS_CURSE}}} {{info=^{MUMMYS_CURSE}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_knave_virtue[82]" value="1" /> Personality I <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_PERSONALITY_I}}} {{info=^{PERSONALITY_I}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_knave_virtue[83]" value="1" /> Personality II <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_PERSONALITY_II}}} {{info=^{PERSONALITY_II}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_knave_virtue[84]" value="1" /> Personality III <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_PERSONALITY_III}}} {{info=^{PERSONALITY_III}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_knave_virtue[85]" value="1" /> Precepts of Blight <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_PRECEPTS_OF_BLIGHT}}} {{info=^{PRECEPTS_OF_BLIGHT}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_knave_virtue[86]" value="1" /> Precepts of Blood <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_PRECEPTS_OF_BLOOD}}} {{info=^{PRECEPTS_OF_BLOOD}}}" style="float:right;"></button></div>
</div>
<div class="sheet-col box left">
<div><input type="checkbox" name="attr_knave_virtue[87]" value="1" /> Precepts of Celerity <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_PRECEPTS_OF_CELERITY}}} {{info=^{PRECEPTS_OF_CELERITY}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_knave_virtue[88]" value="1" /> Precepts of Wizardry <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_PRECEPTS_OF_WIZARDRY}}} {{info=^{PRECEPTS_OF_WIZARDRY}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_knave_virtue[94]" value="1" /> Sacraments <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SACRAMENTS}}} {{info=^{SACRAMENTS}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_knave_virtue[96]" value="1" /> Saves I <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SAVES_I}}} {{info=^{SAVES_I}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_knave_virtue[97]" value="1" /> Saves II <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SAVES_II}}} {{info=^{SAVES_II}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_knave_virtue[98]" value="1" /> Saves III <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SAVES_III}}} {{info=^{SAVES_III}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_knave_virtue[107]" value="1" /> Slippery <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SLIPPERY}}} {{info=^{SLIPPERY}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_knave_virtue[117]" value="1" /> Surprise! <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SURPRISE_MOTHERFUCKER}}} {{info=^{SURPRISE_MOTHERFUCKER}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_knave_virtue[122]" value="1" /> The Plan <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_THE_PLAN}}} {{info=^{THE_PLAN}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_knave_virtue[130]" value="1" /> Uncanny Luck <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_UNCANNY_LUCK}}} {{info=^{UNCANNY_LUCK}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_knave_virtue[131]" value="1" /> Unlabeled Package <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_UNLABELED_PACKAGE}}} {{info=^{UNLABELED_PACKAGE}}}" style="float:right;"></button></div>
</div>
</div>
</div>
<!-- End Virtue Picker -->
</div>
<!-- end knave -->
<!-- start mystic -->
<div class="my1colrow mystic" style="text-align:center; margin-top:10px;">
<h1>THE MYSTIC</h1>
<!-- start roll row -->
<div class="my3colrow halfbox">
<div class="sheet-col">
<label>Faith</label>
<strong>Max</strong> <input type="number" name="attr_faith_max" value="0" />
<strong>Current</strong> <input type="number" name="attr_faith" value="0" />
<button class="sheet-square" type="roll" value="&{template:toy-basic} {{title=Faith}} {{charname=@{character_name}}} {{[dice]=?{Amount of Faith|1}}} {{[sum] = [[?{Amount of Faith|1}d4cf<2s]]}}"></button>
</div>
<div class="sheet-col">
<label>Juju</label>
<strong>Max</strong>
<select name="attr_juju_max" class="myselect traitdie">
<option value="0" selected="selected"></option>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
</select>
<strong>Current</strong>
<select name="attr_juju" class="myselect traitdie">
<option value="0" selected="selected"></option>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
</select>
<button class="sheet-square" type="roll" value="&{template:toy-succeed} {{title=Juju}} {{fail_msg=Move your Juju ⚅ DC↓}} {{synergy=[[1d0]]}} {{charname=@{character_name}}} {{roll=[[1d@{juju}]]}}"></button>
</div>
<div class="sheet-col">
<label>Complication</label>
<select name="attr_mystic_complication" class="myselect">
<option value="" selected="selected"></option>
<option value="31">Animal Lover</option>
<option value="32">Burn the Witch!</option>
<option value="33">Cats Eyes</option>
<option value="34">Heretic</option>
<option value="35">Imma Smoke It</option>
<option value="36">My Name is Earl</option>
<option value="37">Otherworldly</option>
<option value="39">The Unseelie</option>
<option value="38">Transubstantiation</option>
<option value="40">Vow of Poverty</option>
</select>
</div>
</div> <!-- end row 1 -->
<div class="my3colrow halfbox">
<div class="sheet-col">
<label for="attr_small_god" style="margin-top:15px;">Small God</label>
<input type="text" name="attr_small_god" value="" />
</div>
<div class="sheet-col">
<label for="attr_paradigm" style="margin-top:15px;">Paradigm</label>
<select name="attr_paradigm" class="myselect">
<option value="" selected="selected"></option>
<option value="Civilized">Civilized</option>
<option value="Cthonic">Cthonic</option>
<option value="Cunning">Cunning</option>
<option value="Empyrean">Empyrean</option>
<option value="Errant">Errant</option>
<option value="Heathen">Heathen</option>
<option value="Jötnar">Jötnar</option>
<option value="Monstrous">Monstrous</option>
<option value="Righteous">Righteous</option>
<option value="Ruinous">Runious</option>
</select>
</div>
<div class="sheet-col">
<label for="attr_cunning" style="margin-top:15px;">Cunning Pips</label>
<input type="number" name="attr_cunning" value="0"/>
</div>
</div> <!-- end row 2 -->
<!-- Virtue Picker -->
<div class="myrow">
<div class="my3colrow">
<div class="sheet-col box left">
<div><input type="checkbox" name="attr_mystic_virtue[16]" value="1" /> Charmed Circle <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_CHARMED_CIRCLE}}} {{info=^{CHARMED_CIRCLE}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_mystic_virtue[17]" value="1" /> Charms <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_CHARMS}}} {{info=^{CHARMS}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_mystic_virtue[19]" value="1" /> Cloister <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_CLOISTER}}} {{info=^{CLOISTER}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_mystic_virtue[23]" value="1" /> Cunning Folk <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_CUNNING_FOLK}}} {{info=^{CUNNING_FOLK}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_mystic_virtue[27]" value="1" /> Devotion <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_DEVOTION}}} {{info=^{DEVOTION}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_mystic_virtue[39]" value="1" /> Feyness <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_FEYNESS}}} {{info=^{FEYNESS}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_mystic_virtue[40]" value="1" /> Fishers of Men <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_FISHERS_OF_MEN}}} {{info=^{FISHERS_OF_MEN}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_mystic_virtue[145]" value="1" /> Hand of God <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_HAND_OF_GOD}}} {{info=^{HAND_OF_GOD}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_mystic_virtue[146]" value="1" /> Holy Warrior <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_HOLY_WARRIOR}}} {{info=^{HOLY_WARRIOR}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_mystic_virtue[63]" value="1" /> Initiate <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_INITIATE}}} {{info=^{INITIATE}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_mystic_virtue[148]" value="1" /> Itinerant <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_ITINERANT}}} {{info=^{ITINERANT}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_mystic_virtue[52]" value="1" /> Kismet I <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_KISMET_I}}} {{info=^{KISMET_I}}}" style="float:right;"></button></div>
</div>
<div class="sheet-col box left">
<div><input type="checkbox" name="attr_mystic_virtue[53]" value="1" /> Kismet II <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_KISMET_II}}} {{info=^{KISMET_II}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_mystic_virtue[54]" value="1" /> Kismet III <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_KISMET_III}}} {{info=^{KISMET_III}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_mystic_virtue[61]" value="1" /> Lit. of the Apostles <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LITURGIES_OF_THE_APOSTLES}}} {{info=^{LITURGIES_OF_THE_APOSTLES}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_mystic_virtue[62]" value="1" /> Lit. of the Clerics <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LITURGIES_OF_THE_CLERICS}}} {{info=^{LITURGIES_OF_THE_CLERICS}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_mystic_virtue[64]" value="1" /> Lit. of the Saints <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LITURGIES_OF_THE_SAINTS}}} {{info=^{LITURGIES_OF_THE_SAINTS}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_mystic_virtue[68]" value="1" /> Master of Puppets <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_MASTER_OF_PUPPETS}}} {{info=^{MASTER_OF_PUPPETS}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_mystic_virtue[70]" value="1" /> Medicine <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_MEDICINE}}} {{info=^{MEDICINE}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_mystic_virtue[147]" value="1" /> Miracle Worker <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_MIRACLE_WORKER}}} {{info=^{MIRACLE_WORKER}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_mystic_virtue[71]" value="1" /> Mombo <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_MOMBO}}} {{info=^{MOMBO}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_mystic_virtue[78]" value="1" /> Necromancer <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_NECROMANCER}}} {{info=^{NECROMANCER}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_mystic_virtue[79]" value="1" /> Norn's Shears <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_NORNS_SHEARS}}} {{info=^{NORNS_SHEARS}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_mystic_virtue[82]" value="1" /> Personality I <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_PERSONALITY_I}}} {{info=^{PERSONALITY_I}}}" style="float:right;"></button></div>
</div>
<div class="sheet-col box left">
<div><input type="checkbox" name="attr_mystic_virtue[83]" value="1" /> Personality II <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_PERSONALITY_II}}} {{info=^{PERSONALITY_II}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_mystic_virtue[84]" value="1" /> Personality III <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_PERSONALITY_III}}} {{info=^{PERSONALITY_III}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_mystic_virtue[94]" value="1" /> Sacraments <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SACRAMENTS}}} {{info=^{SACRAMENTS}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_mystic_virtue[96]" value="1" /> Saves I <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SAVES_I}}} {{info=^{SAVES_I}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_mystic_virtue[97]" value="1" /> Saves II <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SAVES_II}}} {{info=^{SAVES_II}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_mystic_virtue[98]" value="1" /> Saves III <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SAVES_III}}} {{info=^{SAVES_III}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_mystic_virtue[125]" value="1" /> Tongues of Fire <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_TONGUES_OF_FIRE}}} {{info=^{TONGUES_OF_FIRE}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_mystic_virtue[129]" value="1" /> Uncanny <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_UNCANNY}}} {{info=^{UNCANNY}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_mystic_virtue[137]" value="1" /> Wisdom <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_WISDOM}}} {{info=^{WISDOM}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_mystic_virtue[138]" value="1" /> Witch <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_WITCH}}} {{info=^{WITCH}}}" style="float:right;"></button></div>
</div>
</div>
</div> <!-- end virtue picker -->
<!-- Liturgy Picker -->
<div class="myrow">
<div class="my4colrow">
<div class="sheet-col box">
<label for="repeating_ablutions">Ablutions<div class="mytooltip"><span class="mytooltiptext">Self Only; Non-Combat; Minutes; Unique</span></div></label>
<fieldset class="repeating_ablutions">
<select name="attr_liturgy" class="myselect">
<option value="1">Armor of the Gods</option>
<option value="2">Barkskin</option>
<option value="3">Blessed Brew</option>
<option value="4">Children of Shul</option>
<option value="5">Corsair's Blade</option>
<option value="6">Crusader's Helm</option>
<option value="7">Davy Jones's Locker</option>
<option value="8">Doppelganger</option>
<option value="9">Gory Locks</option>
<option value="10">Hand of Fate</option>
<option value="11">Incinerate</option>
<option value="12">Lady Luck</option>
<option value="13">Mirror Image</option>
<option value="14">Preserve</option>
<option value="15">Revered Aegis</option>
<option value="17">Sacred Smoke</option>
<option value="16">Sanguine Remedy</option>
<option value="18">Sceptre of Ruin</option>
<option value="19">Slimeform</option>
<option value="20">Welkin's Gaze</option>
</select>
</fieldset>
</div>
<div class="sheet-col box left">
<label for="repeating_hymns">Hymns<div class="mytooltip"><span class="mytooltiptext">Combat Only; Disappear end of Combat; Unique</span></div></label>
<fieldset class="repeating_hymns">
<select name="attr_liturgy" class="myselect">
<option value="21">Abyssal Trident</option>
<option value="22">Blessed Blade</option>
<option value="23">Eye of Flame</option>
<option value="24">Great Strength</option>
<option value="25">Hecate's Blessing</option>
<option value="26">Hone</option>
<option value="27">Indomitable Mail</option>
<option value="28">Lucky Throw</option>
<option value="29">Misericorde</option>
<option value="40">Monstrous Aspect</option>
<option value="30">Mountainhands</option>
<option value="31">Pummeling Hands</option>
<option value="32">Rending Strike</option>
<option value="33">Rootshield</option>
<option value="34">Sirocco</option>
<option value="35">Trollblood</option>
<option value="36">Vaulting Step</option>
<option value="37">Vulpine Wisdom</option>
<option value="38">Whip of Thorns</option>
<option value="39">Witness Me</option>
</select>
</fieldset>
</div>
<div class="sheet-col box left">
<label for="repeating_lorespells">Lorespells<div class="mytooltip"><span class="mytooltiptext">Non-Combat Only; Minutes; Others Only; Unique</span></div></label>
<fieldset class="repeating_lorespells">
<select name="attr_liturgy" class="myselect">
<option value="41">Army of the Pharaohs</option>
<option value="42">Capture Wind</option>
<option value="43">Clearwater</option>
<option value="44">Dirge</option>
<option value="45">Fortifying Blaze</option>
<option value="46">Giantform</option>
<option value="47">Hearthfire</option>
<option value="48">Lay Assistance</option>
<option value="49">Memory Lane</option>
<option value="50">Mermaid's Breath</option>
<option value="51">Mirage</option>
<option value="52">Noontide</option>
<option value="53">Plague</option>
<option value="54">Rainburst</option>
<option value="55">Satanic Verses</option>
<option value="56">Shatter Bonds</option>
<option value="57">Sound the Deeps</option>
<option value="58">Tasty</option>
<option value="59">Tattered Robe</option>
<option value="60">Wall of Gloom</option>
</select>
</fieldset>
</div>
<div class="sheet-col box left">
<label for="repeating_orisons">Orisons<div class="mytooltip"><span class="mytooltiptext">Combat Only; 1 Combat Action; Others Only; Unique</span></div></label>
<fieldset class="repeating_orisons">
<select name="attr_liturgy" class="myselect">
<option value="61">Bastion</option>
<option value="62">Dervish</option>
<option value="63">Divine Inspiration</option>
<option value="64">Elemental Spray</option>
<option value="65">Fade</option>
<option value="66">Feline Ease</option>
<option value="67">Gaze of the Void</option>
<option value="68">Hand of God</option>
<option value="69">Lightning</option>
<option value="70">On Your Feet</option>
<option value="71">Pestilential Breath</option>
<option value="72">Poison Spittle</option>
<option value="73">Prayer for the Dying</option>
<option value="74">Ray of Fire</option>
<option value="75">Resonating Command</option>
<option value="76">Scourge of Chaos</option>
<option value="77">Spook</option>
<option value="78">Sporous Vapor</option>
<option value="79">Vile Hunger</option>
<option value="80">Wyrmbreath</option>
</select>
</fieldset>
</div>
</div>
</div> <!-- end liturgy picker -->
<!-- THE GOOD BOOK -->
<div class="myrow">
<input type="radio" name="attr_book_open" value="0" class="isBookClosed" checked="checked" /> <img src="https://totalityofygg.com/img/closed_book.png" />
<input type="radio" name="attr_book_open" value="1" class="isBookOpen" /> <img src="https://totalityofygg.com/img/open_book.png" />
<div class="my4colrow good-book">
<div class="sheet-col">
<div style="font-size:12px;">Armor of the Gods <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_ARMOR_OF_THE_GODS}}} {{info=^{LIT_ARMOR_OF_THE_GODS}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Barkskin <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_BARKSKIN}}} {{info=^{LIT_BARKSKIN}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Blessed Brew <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_BLESSED_BREW}}} {{info=^{LIT_BLESSED_BREW}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Children of Shul <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_CHILDREN_OF_SHUL}}} {{info=^{LIT_CHILDREN_OF_SHUL}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Corsair's Blade <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_CORSAIRS_BLADE}}} {{info=^{LIT_CORSAIRS_BLADE}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Crusader's Helm <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_CRUSADERS_HELM}}} {{info=^{LIT_CRUSADERS_HELM}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Davy Jones's Locker <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_DAVY_JONESS_LOCKER}}} {{info=^{LIT_DAVY_JONESS_LOCKER}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Doppelganger <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_DOPPELGANGER}}} {{info=^{LIT_DOPPELGANGER}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Gory Locks <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_GORY_LOCKS}}} {{info=^{LIT_GORY_LOCKS}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Hand of Fate <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_HAND_OF_FATE}}} {{info=^{LIT_HAND_OF_FATE}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Incinerate <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_INCINERATE}}} {{info=^{LIT_INCINERATE}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Lady Luck <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_LADY_LUCK}}} {{info=^{LIT_LADY_LUCK}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Mirror Image <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_MIRROR_IMAGE}}} {{info=^{LIT_MIRROR_IMAGE}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Preserve <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_PRESERVE}}} {{info=^{LIT_PRESERVE}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Revered Aegis <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_REVERED_AEGIS}}} {{info=^{LIT_REVERED_AEGIS}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Sacred Smoke <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_SACRED_SMOKE}}} {{info=^{LIT_SACRED_SMOKE}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Sanguine Remedy <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_SANGUINE_REMEDY}}} {{info=^{LIT_SANGUINE_REMEDY}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Sceptre of Ruin <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_SCEPTRE_OF_RUIN}}} {{info=^{LIT_SCEPTRE_OF_RUIN}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Slimeform <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_SLIMEFORM}}} {{info=^{LIT_SLIMEFORM}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Welkin's Gaze <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_WELKINS_GAZE}}} {{info=^{LIT_WELKINS_GAZE}}}" style="float:right;"></button></div>
</div>
<div class="sheet-col">
<div style="font-size:12px;">Abyssal Trident <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_ABYSSAL_TRIDENT}}} {{info=^{LIT_ABYSSAL_TRIDENT}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Blessed Blade <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_BLESSED_BLADE}}} {{info=^{LIT_BLESSED_BLADE}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Eye of Flame <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_EYE_OF_FLAME}}} {{info=^{LIT_EYE_OF_FLAME}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Great Strength <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_GREAT_STRENGTH}}} {{info=^{LIT_GREAT_STRENGTH}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Hecate's Blessing <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_HECATES_BLESSING}}} {{info=^{LIT_HECATES_BLESSING}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Hone <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_HONE}}} {{info=^{LIT_HONE}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Indomitable Mail <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_INDOMITABLE_MAIL}}} {{info=^{LIT_INDOMITABLE_MAIL}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Lucky Throw <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_LUCKY_THROW}}} {{info=^{LIT_LUCKY_THROW}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Misericorde <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_MISERICORDE}}} {{info=^{LIT_MISERICORDE}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Monstrous Aspect <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_MONSTROUS_ASPECT}}} {{info=^{LIT_MONSTROUS_ASPECT}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Mountainhands <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_MOUNTAINHANDS}}} {{info=^{LIT_MOUNTAINHANDS}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Pummeling Hands <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_PUMMELING_HANDS}}} {{info=^{LIT_PUMMELING_HANDS}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Rending Strike <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_RENDING_STRIKE}}} {{info=^{LIT_RENDING_STRIKE}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Rootshield <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_ROOTSHIELD}}} {{info=^{LIT_ROOTSHIELD}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Sirocco <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_SIROCCO}}} {{info=^{LIT_SIROCCO}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Trollblood <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_TROLLBLOOD}}} {{info=^{LIT_TROLLBLOOD}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Vaulting Step <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_VAULTING_STEP}}} {{info=^{LIT_VAULTING_STEP}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Vulpine Wisdom <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_VULPINE_WISDOM}}} {{info=^{LIT_VULPINE_WISDOM}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Whip of Thorns <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_WHIP_OF_THORNS}}} {{info=^{LIT_WHIP_OF_THORNS}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Witness Me <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_WITNESS_ME}}} {{info=^{LIT_WITNESS_ME}}}" style="float:right;"></button></div>
</div>
<div class="sheet-col">
<div style="font-size:12px;">Pharaohs Army <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_ARMY_OF_THE_PHARAOHS}}} {{info=^{LIT_ARMY_OF_THE_PHARAOHS}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Capture Wind <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_CAPTURE_WIND}}} {{info=^{LIT_CAPTURE_WIND}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Clearwater <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_CLEARWATER}}} {{info=^{LIT_CLEARWATER}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Dirge <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_DIRGE}}} {{info=^{LIT_DIRGE}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Fortifying Blaze <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_FORTIFYING_BLAZE}}} {{info=^{LIT_FORTIFYING_BLAZE}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Giantform <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_GIANTFORM}}} {{info=^{LIT_GIANTFORM}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Hearthfire <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_HEARTHFIRE}}} {{info=^{LIT_HEARTHFIRE}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Lay Assistance <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_LAY_ASSISTANCE}}} {{info=^{LIT_LAY_ASSISTANCE}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Memory Lane <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_MEMORY_LANE}}} {{info=^{LIT_MEMORY_LANE}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Mermaid's Breath <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_MERMAIDS_BREATH}}} {{info=^{LIT_MERMAIDS_BREATH}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Mirage <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_MIRAGE}}} {{info=^{LIT_MIRAGE}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Noontide <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_NOONTIDE}}} {{info=^{LIT_NOONTIDE}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Plague <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_PLAGUE}}} {{info=^{LIT_PLAGUE}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Rainburst <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_RAINBURST}}} {{info=^{LIT_RAINBURST}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Satanic Verses <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_SATANIC_VERSES}}} {{info=^{LIT_SATANIC_VERSES}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Shatter Bonds <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_SHATTER_BONDS}}} {{info=^{LIT_SHATTER_BONDS}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Sound the Deeps <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_SOUND_THE_DEEPS}}} {{info=^{LIT_SOUND_THE_DEEPS}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Tasty <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_TASTY}}} {{info=^{LIT_TASTY}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Tattered Robe <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_TATTERED_ROBE}}} {{info=^{LIT_TATTERED_ROBE}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Wall of Gloom <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_WALL_OF_GLOOM}}} {{info=^{LIT_WALL_OF_GLOOM}}}" style="float:right;"></button></div>
</div>
<div class="sheet-col">
<div style="font-size:12px;">Bastion <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_BASTION}}} {{info=^{LIT_BASTION}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Dervish <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_DERVISH}}} {{info=^{LIT_DERVISH}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Divine Inspiration <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_DIVINE_INSPIRATION}}} {{info=^{LIT_DIVINE_INSPIRATION}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Elemental Spray <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_ELEMENTAL_SPRAY}}} {{info=^{LIT_ELEMENTAL_SPRAY}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Fade <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_FADE}}} {{info=^{LIT_FADE}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Feline Ease <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_FELINE_EASE}}} {{info=^{LIT_FELINE_EASE}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Gaze of the Void <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_GAZE_OF_THE_VOID}}} {{info=^{LIT_GAZE_OF_THE_VOID}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Hand of God <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_HAND_OF_GOD}}} {{info=^{LIT_HAND_OF_GOD}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Lightning <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_LIGHTNING}}} {{info=^{LIT_LIGHTNING}}}" style="float:right;"></button></div>
<div style="font-size:12px;">On Your Feet <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_ON_YOUR_FEET}}} {{info=^{LIT_ON_YOUR_FEET}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Pestilential Breath <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_PESTILENTIAL_BREATH}}} {{info=^{LIT_PESTILENTIAL_BREATH}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Poison Spittle <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_POISON_SPITTLE}}} {{info=^{LIT_POISON_SPITTLE}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Prayer for the Dying <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_PRAYER_FOR_THE_DYING}}} {{info=^{LIT_PRAYER_FOR_THE_DYING}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Ray of Fire <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_RAY_OF_FIRE}}} {{info=^{LIT_RAY_OF_FIRE}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Res. Command <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_RESONATING_COMMAND}}} {{info=^{LIT_RESONATING_COMMAND}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Scourge of Chaos <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_SCOURGE_OF_CHAOS}}} {{info=^{LIT_SCOURGE_OF_CHAOS}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Spook <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_SPOOK}}} {{info=^{LIT_SPOOK}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Sporous Vapor <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_SPOROUS_VAPOR}}} {{info=^{LIT_SPOROUS_VAPOR}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Vile Hunger <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_VILE_HUNGER}}} {{info=^{LIT_VILE_HUNGER}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Wyrmbreath <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_WYRMBREATH}}} {{info=^{LIT_WYRMBREATH}}}" style="float:right;"></button></div>
</div>
</div>
</div> <!-- end the good book -->
</div> <!-- end mystic -->
<!-- start philosopher -->
<div class="my1colrow philosopher" style="text-align:center; margin-top:10px;">
<h1>THE PHILOSOPHER</h1>
<!-- start roll row -->
<div class="my3colrow halfbox">
<div class="sheet-col">
<label>Blood</label>
<strong>Max</strong> <input type="number" name="attr_blood_max" value="0" />
<strong>Current</strong> <input type="number" name="attr_blood" value="0" />
<button class="sheet-square" type="roll" value="&{template:toy-basic} {{title=Wizardry}} {{charname=@{character_name}}} {{[dice]=?{Amount of Blood|1}}} {{[sum] = [[?{Amount of Blood|1}d6cf<2s]]}}"></button>
</div>
<div class="sheet-col">
<label>Ingenuity</label>
<strong>Max</strong>
<select name="attr_ingenuity_max" class="myselect traitdie">
<option value="0" selected="selected"></option>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
</select>
<strong>Current</strong>
<select name="attr_ingenuity" class="myselect traitdie">
<option value="0" selected="selected"></option>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
</select>
<button class="sheet-square" type="roll" value="&{template:toy-succeed} {{title=Ingenuity}} {{fail_msg=Move your Ingenuity ⚅ DC↓}} {{synergy=[[1d0]]}} {{charname=@{character_name}}} {{roll=[[1d@{ingenuity}]]}}"></button>
</div>
<div class="sheet-col">
<label>Complication</label>
<select name="attr_philosopher_complication" class="myselect">
<option value="" selected="selected"></option>
<option value="21">Bibliophile</option>
<option value="22">It is I - Balthazar the Breathtaking!</option>
<option value="23">Logical</option>
<option value="24">Morbid</option>
<option value="25">Mysophobia</option>
<option value="26">Necronomicon</option>
<option value="27">One More Page</option>
<option value="28">Out of Shape</option>
<option value="30">Transcendental Research</option>
<option value="29">Whoops!</option>
</select>
</div>
</div> <!-- end row 1 -->
<div class="my3colrow halfbox">
<div class="sheet-col">
<label for="attr_wizards_duel" style="margin-top:15px;">Wizard Fight!</label>
<button class="sheet-square" type="roll" value="&{template:toy-basic} {{title=Wizards' Duel}} {{charname=@{character_name}}} {{[dice]=?{Amount of Blood|1}}} {{roll=[[?{Amount of Blood|1}+1d@{int}]]}}"></button>
<div class="mytooltip">
<span class="mytooltiptext">R⧁: BLOOD INVESTED + INT</span>
</div>
</div>
<div class="sheet-col">
<label for="attr_components" style="margin-top:15px;">Harvest Components</label>
<button class="sheet-square" type="roll" value="&{template:toy-succeed} {{title=Harvest Components }} {{synergy=[[1d@{philosopher}]]}} {{charname=@{character_name}}} {{fail_msg=Failure!}} {{roll=[[1d@{int}]]}} "></button>
<div class="mytooltip">
<span class="mytooltiptext">Requires Virtue: Invoker</span>
</div>
</div>
<div class="sheet-col">
<label for="attr_research" style="margin-top:15px;">Research Pips</label>
<input type="number" name="attr_research" value="0"/>
</div>
</div> <!-- end row 2 -->
<!-- Virtue Picker -->
<div class="myrow">
<div class="my3colrow">
<div class="sheet-col box left">
<div><input type="checkbox" name="attr_philosopher_virtue[1]" value="1" /> Anarchist <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_ANARCHIST}}} {{info=^{ANARCHIST}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_philosopher_virtue[149]" value="1" /> Bagman <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_BAGMAN}}} {{info=^{BAGMAN}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_philosopher_virtue[144]" value="1" /> Bruja <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_BRUJA}}} {{info=^{BRUJA}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_philosopher_virtue[17]" value="1" /> Charms <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_CHARMS}}} {{info=^{CHARMS}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_philosopher_virtue[18]" value="1" /> Chymist <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_CHYMIST}}} {{info=^{CHYMIST}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_philosopher_virtue[150]" value="1" /> College <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_COLLEGE}}} {{info=^{COLLEGE}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_philosopher_virtue[21]" value="1" /> Conduit of Blood <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_CONDUIT_OF_BLOOD}}} {{info=^{CONDUIT_OF_BLOOD}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_philosopher_virtue[28]" value="1" /> Discordian <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_DISCORDIAN}}} {{info=^{DISCORDIAN}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_philosopher_virtue[29]" value="1" /> Doctor <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_DOCTOR}}} {{info=^{DOCTOR}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_philosopher_virtue[32]" value="1" /> Esteemed <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_ESTEEMED}}} {{info=^{ESTEEMED}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_philosopher_virtue[151]" value="1" /> Invoker <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_INVOKER}}} {{info=^{INVOKER}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_philosopher_virtue[51]" value="1" /> Kallisti <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_KALLISTI}}} {{info=^{KALLISTI}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_philosopher_virtue[52]" value="1" /> Kismet I <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_KISMET_I}}} {{info=^{KISMET_I}}}" style="float:right;"></button></div>
</div>
<div class="sheet-col box left">
<div><input type="checkbox" name="attr_philosopher_virtue[53]" value="1" /> Kismet II <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_KISMET_II}}} {{info=^{KISMET_II}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_philosopher_virtue[54]" value="1" /> Kismet III <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_KISMET_III}}} {{info=^{KISMET_III}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_philosopher_virtue[55]" value="1" /> Knowledge is Power <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_KNOWLEDGE_IS_POWER}}} {{info=^{KNOWLEDGE_IS_POWER}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_philosopher_virtue[66]" value="1" /> Maestro <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_MAESTRO}}} {{info=^{MAESTRO}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_philosopher_virtue[70]" value="1" /> Medicine <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_MEDICINE}}} {{info=^{MEDICINE}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_philosopher_virtue[81]" value="1" /> Patron <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_PATRON}}} {{info=^{PATRON}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_philosopher_virtue[82]" value="1" /> Personality I <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_PERSONALITY_I}}} {{info=^{PERSONALITY_I}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_philosopher_virtue[83]" value="1" /> Personality II <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_PERSONALITY_II}}} {{info=^{PERSONALITY_II}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_philosopher_virtue[84]" value="1" /> Personality III <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_PERSONALITY_III}}} {{info=^{PERSONALITY_III}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_philosopher_virtue[90]" value="1" /> Professor <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_PROFESSOR}}} {{info=^{PROFESSOR}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_philosopher_virtue[94]" value="1" /> Sacraments <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SACRAMENTS}}} {{info=^{SACRAMENTS}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_philosopher_virtue[96]" value="1" /> Saves I <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SAVES_I}}} {{info=^{SAVES_I}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_philosopher_virtue[97]" value="1" /> Saves II <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SAVES_II}}} {{info=^{SAVES_II}}}" style="float:right;"></button></div>
</div>
<div class="sheet-col box left">
<div><input type="checkbox" name="attr_philosopher_virtue[98]" value="1" /> Saves III <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SAVES_III}}} {{info=^{SAVES_III}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_philosopher_virtue[99]" value="1" /> Scribe <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SCRIBE}}} {{info=^{SCRIBE}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_philosopher_virtue[108]" value="1" /> Sorcerer <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SORCERER}}} {{info=^{SORCERER}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_philosopher_virtue[109]" value="1" /> St. Magic: Archmage <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_STAFF_MAGIC_ARCHMAGE}}} {{info=^{STAFF_MAGIC_ARCHMAGE}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_philosopher_virtue[110]" value="1" /> St. Magic: Novice <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_STAFF_MAGIC_NOVICE}}} {{info=^{STAFF_MAGIC_NOVICE}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_philosopher_virtue[111]" value="1" /> St. Magic: Warlock <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_STAFF_MAGIC_WARLOCK}}} {{info=^{STAFF_MAGIC_WARLOCK}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_philosopher_virtue[127]" value="1" /> Tutor <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_TUTOR}}} {{info=^{TUTOR}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_philosopher_virtue[135]" value="1" /> Well Read <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_WELL_READ}}} {{info=^{WELL_READ}}}" style="float:right;"></button></div>
</div>
</div>
</div>
<div class="myrow">
<div class="my3colrow box">
<div class="sheet-col">
<label for="repeating_grimoire">Skull<div class="mytooltip"><span class="mytooltiptext">1 Combat Action</span></div></label>
<fieldset class="repeating_skull">
<select name="attr_secret_skull" class="myselect">
<option value="1">Acid Arrow</option>
<option value="2">Arcadia's Bulwark</option>
<option value="3">Balthazar's Breathtaking Blast</option>
<option value="4">Bastogne's Glamping Charm</option>
<option value="5">Battering Beam</option>
<option value="6">Cacophony</option>
<option value="7">Charm</option>
<option value="8">Color Spray</option>
<option value="9">Commanding Presence</option>
<option value="10">Ego Weapon</option>
<option value="11">Enervate</option>
<option value="12">Fireball</option>
<option value="13">Fogbank</option>
<option value="14">Fool's Fire</option>
<option value="15">Greaseball</option>
<option value="16">Grimm's Electric Fingers</option>
<option value="17">Hammerspace Mule</option>
<option value="18">Helping Hand</option>
<option value="19">Heroic Leap</option>
<option value="20">Hollow Head</option>
<option value="21">Ice Bridge Step</option>
<option value="22">Icebolt</option>
<option value="23">Illusion</option>
<option value="24">Invisibility</option>
<option value="25">Kelsier's Swarm of Irritating Vermin</option>
<option value="26">Knife Trick</option>
<option value="27">Knock</option>
<option value="28">Levitating Disc</option>
<option value="29">Lipby Chonk's Viscous Form</option>
<option value="30">Lock</option>
<option value="31">Meat Shield</option>
<option value="32">Mighty Lungs</option>
<option value="33">Mirror Image</option>
<option value="34">Morass</option>
<option value="35">Negasonic Bomb</option>
<option value="36">Prismatic Ray</option>
<option value="37">Pritchard's Gusty Belch</option>
<option value="38">Protection from Element</option>
<option value="39">Rhea's Efficacious Plow</option>
<option value="40">Sandstorm</option>
<option value="41">Sanguine Mail</option>
<option value="42">Scuttle</option>
<option value="43">Scything Disc of Nog</option>
<option value="44">Sleep</option>
<option value="45">Summon Candles</option>
<option value="46">Suspend Objects</option>
<option value="47">Tempestuous Chariot</option>
<option value="48">Vertigo</option>
<option value="49">Web</option>
<option value="50">Whirling Blades</option>
</select>
</fieldset>
</div>
<div class="sheet-col">
<label for="repeating_fetish">Fetishes<div class="mytooltip"><span class="mytooltiptext">1 Maneuver + 1 Combat Action</span></div></label>
See Gear Tab::Consumables
</div>
<div class="sheet-col">
<label for="repeating_grimoire">Grimoire<div class="mytooltip"><span class="mytooltiptext">2 Maneuver + 1 Combat Action</span></div></label>
<fieldset class="repeating_grimoire">
<select name="attr_secret_grimoire" class="myselect">
<option value="1">Acid Arrow</option>
<option value="2">Arcadia's Bulwark</option>
<option value="3">Balthazar's Breathtaking Blast</option>
<option value="4">Bastogne's Glamping Charm</option>
<option value="5">Battering Beam</option>
<option value="6">Cacophony</option>
<option value="7">Charm</option>
<option value="8">Color Spray</option>
<option value="9">Commanding Presence</option>
<option value="10">Ego Weapon</option>
<option value="11">Enervate</option>
<option value="12">Fireball</option>
<option value="13">Fogbank</option>
<option value="14">Fool's Fire</option>
<option value="15">Greaseball</option>
<option value="16">Grimm's Electric Fingers</option>
<option value="17">Hammerspace Mule</option>
<option value="18">Helping Hand</option>
<option value="19">Heroic Leap</option>
<option value="20">Hollow Head</option>
<option value="21">Ice Bridge Step</option>
<option value="22">Icebolt</option>
<option value="23">Illusion</option>
<option value="24">Invisibility</option>
<option value="25">Kelsier's Swarm of Irritating Vermin</option>
<option value="26">Knife Trick</option>
<option value="27">Knock</option>
<option value="28">Levitating Disc</option>
<option value="29">Lipby Chonk's Viscous Form</option>
<option value="30">Lock</option>
<option value="31">Meat Shield</option>
<option value="32">Mighty Lungs</option>
<option value="33">Mirror Image</option>
<option value="34">Morass</option>
<option value="35">Negasonic Bomb</option>
<option value="36">Prismatic Ray</option>
<option value="37">Pritchard's Gusty Belch</option>
<option value="38">Protection from Element</option>
<option value="39">Rhea's Efficacious Plow</option>
<option value="40">Sandstorm</option>
<option value="41">Sanguine Mail</option>
<option value="42">Scuttle</option>
<option value="43">Scything Disc of Nog</option>
<option value="44">Sleep</option>
<option value="45">Summon Candles</option>
<option value="46">Suspend Objects</option>
<option value="47">Tempestuous Chariot</option>
<option value="48">Vertigo</option>
<option value="49">Web</option>
<option value="50">Whirling Blades</option>
</select>
</fieldset>
</div>
</div>
</div>
<!-- THE BOOK OF SECRETS -->
<div class="myrow">
<input type="radio" name="attr_secrets_open" value="0" class="areSecretsClosed" checked="checked" /> <img src="https://totalityofygg.com/img/closed_book.png" />
<input type="radio" name="attr_secrets_open" value="1" class="areSecretsOpen" /> <img src="https://totalityofygg.com/img/open_book.png" />
<div class="my4colrow book-of-secrets">
<div class="sheet-col box left">
<div style="font-size:12px;">Acid Arrow <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_ACID_ARROW}}} {{info=^{SEC_ACID_ARROW}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Arcadia's Bulwark <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_ARCADIAS_BULWARK}}} {{info=^{SEC_ARCADIAS_BULWARK}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Breathtaking Blast <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_BALTHAZARS_BREATHTAKING_BLAST}}} {{info=^{SEC_BALTHAZARS_BREATHTAKING_BLAST}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Glamping Charm <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_BASTOGNES_GLAMPING_CHARM}}} {{info=^{SEC_BASTOGNES_GLAMPING_CHARM}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Battering Beam <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_BATTERING_BEAM}}} {{info=^{SEC_BATTERING_BEAM}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Cacophony <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_CACOPHONY}}} {{info=^{SEC_CACOPHONY}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Charm <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_CHARM}}} {{info=^{SEC_CHARM}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Color Spray <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_COLOR_SPRAY}}} {{info=^{SEC_COLOR_SPRAY}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Comm. Presence <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_COMMANDING_PRESENCE}}} {{info=^{SEC_COMMANDING_PRESENCE}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Ego Weapon <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_EGO_WEAPON}}} {{info=^{SEC_EGO_WEAPON}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Enervate <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_ENERVATE}}} {{info=^{SEC_ENERVATE}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Fireball <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_FIREBALL}}} {{info=^{SEC_FIREBALL}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Fogbank <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_FOGBANK}}} {{info=^{SEC_FOGBANK}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Fool's Fire <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_FOOLS_FIRE}}} {{info=^{SEC_FOOLS_FIRE}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Greaseball <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_GREASEBALL}}} {{info=^{SEC_GREASEBALL}}}" style="float:right;"></button></div>
</div>
<div class="sheet-col box left">
<div style="font-size:12px;">Electric Fingers <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_GRIMMS_ELECTRIC_FINGERS}}} {{info=^{SEC_GRIMMS_ELECTRIC_FINGERS}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Hammerspace Mule <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_HAMMERSPACE_MULE}}} {{info=^{SEC_HAMMERSPACE_MULE}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Helping Hand <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_HELPING_HAND}}} {{info=^{SEC_HELPING_HAND}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Heroic Leap <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_HEROIC_LEAP}}} {{info=^{SEC_HEROIC_LEAP}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Hollow Head <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_HOLLOW_HEAD}}} {{info=^{SEC_HOLLOW_HEAD}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Ice Bridge Step <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_ICE_BRIDGE_STEP}}} {{info=^{SEC_ICE_BRIDGE_STEP}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Icebolt <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_ICEBOLT}}} {{info=^{SEC_ICEBOLT}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Illusion <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_ILLUSION}}} {{info=^{SEC_ILLUSION}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Invisibility <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_INVISIBILITY}}} {{info=^{SEC_INVISIBILITY}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Irritating Vermin <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_KELSIERS_SWARM_OF_IRRITATING_VERMIN}}} {{info=^{SEC_KELSIERS_SWARM_OF_IRRITATING_VERMIN}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Knife Trick <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_KNIFE_TRICK}}} {{info=^{SEC_KNIFE_TRICK}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Knock <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_KNOCK}}} {{info=^{SEC_KNOCK}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Levitating Disc <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_LEVITATING_DISC}}} {{info=^{SEC_LEVITATING_DISC}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Viscous Form <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_LIPBY_CHONKS_VISCOUS_FORM}}} {{info=^{SEC_LIPBY_CHONKS_VISCOUS_FORM}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Lock <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_LOCK}}} {{info=^{SEC_LOCK}}}" style="float:right;"></button></div>
</div>
<div class="sheet-col box left">
<div style="font-size:12px;">Meat Shield <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_MEAT_SHIELD}}} {{info=^{SEC_MEAT_SHIELD}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Mighty Lungs <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_MIGHTY_LUNGS}}} {{info=^{SEC_MIGHTY_LUNGS}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Mirror Image <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_MIRROR_IMAGE}}} {{info=^{SEC_MIRROR_IMAGE}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Morass <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_MORASS}}} {{info=^{SEC_MORASS}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Negasonic Bomb <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_NEGASONIC_BOMB}}} {{info=^{SEC_NEGASONIC_BOMB}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Prismatic Ray <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_PRISMATIC_RAY}}} {{info=^{SEC_PRISMATIC_RAY}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Gusty Belch <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_PRITCHARDS_GUSTY_BELCH}}} {{info=^{SEC_PRITCHARDS_GUSTY_BELCH}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Prot. from Element <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_PROTECTION_FROM_ELEMENT}}} {{info=^{SEC_PROTECTION_FROM_ELEMENT}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Efficacious Plow <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_RHEAS_EFFICACIOUS_PLOW}}} {{info=^{SEC_RHEAS_EFFICACIOUS_PLOW}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Sandstorm <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_SANDSTORM}}} {{info=^{SEC_SANDSTORM}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Sanguine Mail <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_SANGUINE_MAIL}}} {{info=^{SEC_SANGUINE_MAIL}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Scuttle <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_SCUTTLE}}} {{info=^{SEC_SCUTTLE}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Scything Disc of Nog <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_SCYTHING_DISC_OF_NOG}}} {{info=^{SEC_SCYTHING_DISC_OF_NOG}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Sleep <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_SLEEP}}} {{info=^{SEC_SLEEP}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Summon Candles <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_SUMMON_CANDLES}}} {{info=^{SEC_SUMMON_CANDLES}}}" style="float:right;"></button></div>
</div>
<div class="sheet-col box left">
<div style="font-size:12px;">Suspend Objects <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_SUSPEND_OBJECTS}}} {{info=^{SEC_SUSPEND_OBJECTS}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Temp. Chariot <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_TEMPESTUOUS_CHARIOT}}} {{info=^{SEC_TEMPESTUOUS_CHARIOT}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Vertigo <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_VERTIGO}}} {{info=^{SEC_VERTIGO}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Web <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_WEB}}} {{info=^{SEC_WEB}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Whirling Blades <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SEC_WHIRLING_BLADES}}} {{info=^{SEC_WHIRLING_BLADES}}}" style="float:right;"></button></div>
<h4>Leechcraft</h4>
<div style="font-size:12px;">Bedevil Toxin <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_BEDEVIL_TOXIN}}} {{info=^{LIT_BEDEVIL_TOXIN}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Bonesetting <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_BONESETTING}}} {{info=^{LIT_BONESETTING}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Examination <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_EXAMINATION}}} {{info=^{LIT_EXAMINATION}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Pharmaceuticals <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_PHARMACEUTICALS}}} {{info=^{LIT_PHARMACEUTICALS}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Quarantine <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_QUARANTINE}}} {{info=^{LIT_QUARANTINE}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Sew Wounds <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_SEW_WOUNDS}}} {{info=^{LIT_SEW_WOUNDS}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Stitch <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_STITCH}}} {{info=^{LIT_STITCH}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Transfusion <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LIT_TRANSFUSION}}} {{info=^{LIT_TRANSFUSION}}}" style="float:right;"></button></div>
</div>
</div>
</div> <!-- end the book of secrets -->
</div>
<!-- end philosopher -->
<!-- start sellsword -->
<div class="my1colrow sellsword" style="margin-top:10px;">
<h1>THE SELLSWORD</h1>
<div class="my2colrow halfbox">
<div class="sheet-col">
<label>Prowess</label>
<strong>Max</strong> <select name="attr_prowess_max" class="traitdie">
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
</select>
<strong>Current</strong>
<select name="attr_prowess" class="traitdie">
<option value="0">exhausted</option>
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
</select>
<button class="sheet-square" type="roll" value="&{template:toy-succeed} {{title=Prowess}} {{fail_msg=Move your Prowess ⚅ DC↓}} {{synergy=[[1d0]]}} {{charname=@{character_name}}} {{roll=[[1d@{prowess}]]}}"></button>
</div>
<div class="sheet-col">
<label>Complication</label>
<select name="attr_sellsword_complication" class="myselect">
<option value="" selected="selected"></option>
<option value="1">Alcoholic</option>
<option value="2">Cheap Tricks</option>
<option value="4">Credo</option>
<option value="5">Filthy</option>
<option value="6">Hippophobia</option>
<option value="7">Honorable</option>
<option value="8">Mortal Enemy</option>
<option value="9">Pit Fighter</option>
<option value="10">Sins of the Father</option>
<option value="3">The Cimmerian</option>
</select>
</div>
</div>
<!-- Virtue Picker -->
<div class="myrow">
<div class="my3colrow">
<div class="sheet-col box left">
<div><input type="checkbox" name="attr_sellsword_virtue[6]" value="1" /> Berserker <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_BERSERKER}}} {{info=^{BERSERKER}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[8]" value="1" /> Blademaster <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_BLADEMASTER}}} {{info=^{BLADEMASTER}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[9]" value="1" /> Boxer <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_BOXER}}} {{info=^{BOXER}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[15]" value="1" /> Captain <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_CAPTAIN}}} {{info=^{CAPTAIN}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[17]" value="1" /> Charms <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_CHARMS}}} {{info=^{CHARMS}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[20]" value="1" /> Command <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_COMMAND}}} {{info=^{COMMAND}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[25]" value="1" /> Deadly <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_DEADLY}}} {{info=^{DEADLY}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[26]" value="1" /> Death Dancer <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_DEATH_DANCER}}} {{info=^{DEATH_DANCER}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[33]" value="1" /> Expertise <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_EXPERTISE}}} {{info=^{EXPERTISE}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[152]" value="1" /> Coffin Nail <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_HARDER_THAN_A_COFFIN_NAIL}}} {{info=^{HARDER_THAN_A_COFFIN_NAIL}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[153]" value="1" /> Hunter <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_HUNTER}}} {{info=^{HUNTER}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[49]" value="1" /> Inspiration <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_INSPIRATION}}} {{info=^{INSPIRATION}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[52]" value="1" /> Kismet I <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_KISMET_I}}} {{info=^{KISMET_I}}}" style="float:right;"></button></div>
</div>
<div class="sheet-col box left">
<div><input type="checkbox" name="attr_sellsword_virtue[53]" value="1" /> Kismet II <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_KISMET_II}}} {{info=^{KISMET_II}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[54]" value="1" /> Kismet III <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_KISMET_III}}} {{info=^{KISMET_III}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[69]" value="1" /> Mastery <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_MASTERY}}} {{info=^{MASTERY}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[70]" value="1" /> Medicine <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_MEDICINE}}} {{info=^{MEDICINE}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[75]" value="1" /> Mortal Blow <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_MORTAL_BLOW}}} {{info=^{MORTAL_BLOW}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[154]" value="1" /> My Father's Sword <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_MY_FATHERS_SWORD}}} {{info=^{MY_FATHERS_SWORD}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[82]" value="1" /> Personality I <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_PERSONALITY_I}}} {{info=^{PERSONALITY_I}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[83]" value="1" /> Personality II <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_PERSONALITY_II}}} {{info=^{PERSONALITY_II}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[84]" value="1" /> Personality III <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_PERSONALITY_III}}} {{info=^{PERSONALITY_III}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[93]" value="1" /> Righteous Blade <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_RIGHTEOUS_BLADE}}} {{info=^{RIGHTEOUS_BLADE}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[94]" value="1" /> Sacraments <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SACRAMENTS}}} {{info=^{SACRAMENTS}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[96]" value="1" /> Saves I <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SAVES_I}}} {{info=^{SAVES_I}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[97]" value="1" /> Saves II <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SAVES_II}}} {{info=^{SAVES_II}}}" style="float:right;"></button></div>
</div>
<div class="sheet-col box left">
<div><input type="checkbox" name="attr_sellsword_virtue[98]" value="1" /> Saves III <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SAVES_III}}} {{info=^{SAVES_III}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[155]" value="1" /> Second Skin <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SECOND_SKIN}}} {{info=^{SECOND_SKIN}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[106]" value="1" /> Sixth Sense <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SIXTH_SENSE}}} {{info=^{SIXTH_SENSE}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[118]" value="1" /> Survivor <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SURVIVOR}}} {{info=^{SURVIVOR}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[119]" value="1" /> Sword Saint <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SWORD_SAINT}}} {{info=^{SWORD_SAINT}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[123]" value="1" /> Three Kills Per Stroke <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_THREE_KILLS_PER_STROKE}}} {{info=^{THREE_KILLS_PER_STROKE}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[133]" value="1" /> Valor <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_VALOR}}} {{info=^{VALOR}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[156]" value="1" /> Veteran <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_VETERAN}}} {{info=^{VETERAN}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[134]" value="1" /> Warder <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_WARDER}}} {{info=^{WARDER}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_sellsword_virtue[157]" value="1" /> Stay Down <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_WHY_WONT_YOU_STAY_DOWN}}} {{info=^{WHY_WONT_YOU_STAY_DOWN}}}" style="float:right;"></button></div>
</div>
</div>
</div>
<!-- End Virtue Picker -->
</div>
<!-- end sellsword -->
<!-- start murk -->
<div class="my1colrow murk" class="sheet-col">
<h1>THE MURK</h1>
<div class="my2colrow halfbox">
<div class="sheet-col">
<label>Imperial Master</label>
<select name="attr_murk_master" class="myselect">
<option value="The Deep Janeen" selected="selected">The Deep Janeen</option>
<option value="The Ælf-Adal">The Aelf-Adal </option>
<option value="The Dvargir">The Dvargir</option>
<option value="the dEr0">the dEr0</option>
</select>
</div>
<div class="sheet-col">
<label for="attr_murk_whisper">Whispers of The Bride</label>
<select name="attr_murk_whisper" class="myselect">
<option value="0" selected="selected">Untrained (1)</option>
<option value="4">Apprentice (d4)</option>
<option value="6">Footpad (d6)</option>
<option value="8">Sharper (d8)</option>
<option value="10">Master (d10)</option>
</select>
<button class="sheet-square" type="roll" value="&{template:toy-basic} {{title=Whisper: The Bride}} {{charname=@{character_name}}} {{roll=[[1d@{murk_whisper}]]}}"></button>
</div>
</div>
<div class="my3colrow">
<h4>Virtues</h4>
<div class="sheet-col box left">
<div><input type="checkbox" name="attr_murk_virtue[2]" value="1" /> App. of the Bride <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_APPRENTICE_OF_THE_BRIDE}}} {{info=^{APPRENTICE_OF_THE_BRIDE}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_murk_virtue[166]" value="1" checked="checked" disabled /> Child of Gloom <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_CHILD_OF_GLOOM}}} {{info=^{CHILD_OF_GLOOM}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_murk_virtue[167]" value="1" checked="checked" disabled /> Fate's Hand <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_FATES_HAND}}} {{info=^{FATES_HAND}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_murk_virtue[41]" value="1" /> Footpad of the Bride <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_FOOTPAD_OF_THE_BRIDE}}} {{info=^{FOOTPAD_OF_THE_BRIDE}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_murk_virtue[45]" value="1" /> Ghost <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GHOST}}} {{info=^{GHOST}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_murk_virtue[50]" value="1" /> Invisibility <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_INVISIBILITY}}} {{info=^{INVISIBILITY}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_murk_virtue[168]" value="1" checked="checked" disabled /> Killer <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_KILLER}}} {{info=^{KILLER}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_murk_virtue[52]" value="1" /> Kismet I <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_KISMET_I}}} {{info=^{KISMET_I}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_murk_virtue[53]" value="1" /> Kismet II <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_KISMET_II}}} {{info=^{KISMET_II}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_murk_virtue[54]" value="1" /> Kismet III <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_KISMET_III}}} {{info=^{KISMET_III}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_murk_virtue[65]" value="1" /> Loner <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LONER}}} {{info=^{LONER}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_murk_virtue[169]" value="1" checked="checked" disabled /> Metal Empathy <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_METAL_EMPATHY}}} {{info=^{METAL_EMPATHY}}}" style="float:right;"></button></div>
</div>
<div class="sheet-col box left">
<div><input type="checkbox" name="attr_murk_virtue[177]" value="1" /> Mortal Charms <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_MORTAL_CHARMS}}} {{info=^{MORTAL_CHARMS}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_murk_virtue[82]" value="1" /> Personality I <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_PERSONALITY_I}}} {{info=^{PERSONALITY_I}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_murk_virtue[83]" value="1" /> Personality II <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_PERSONALITY_II}}} {{info=^{PERSONALITY_II}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_murk_virtue[84]" value="1" /> Personality III <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_PERSONALITY_III}}} {{info=^{PERSONALITY_III}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_murk_virtue[96]" value="1" /> Saves I <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SAVES_I}}} {{info=^{SAVES_I}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_murk_virtue[97]" value="1" /> Saves II <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SAVES_II}}} {{info=^{SAVES_II}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_murk_virtue[98]" value="1" /> Saves III <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SAVES_III}}} {{info=^{SAVES_III}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_murk_virtue[100]" value="1" /> Self-Reliant <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SELFRELIANT}}} {{info=^{SELFRELIANT}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_murk_virtue[101]" value="1" /> Self-Sufficient <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SELFSUFFICIENT}}} {{info=^{SELFSUFFICIENT}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_murk_virtue[102]" value="1" /> Shadowblade <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SHADOWBLADE}}} {{info=^{SHADOWBLADE}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_murk_virtue[103]" value="1" /> Sharper of the Bride <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SHARPER_OF_THE_BRIDE}}} {{info=^{SHARPER_OF_THE_BRIDE}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_murk_virtue[170]" value="1" checked="checked" disabled /> Silent Speech <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SILENT_SPEECH}}} {{info=^{SILENT_SPEECH}}}" style="float:right;"></button></div>
</div>
<div class="sheet-col box left">
<div><input type="checkbox" name="attr_murk_virtue[112]" value="1" /> Stoneshaper <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_STONESHAPER}}} {{info=^{STONESHAPER}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_murk_virtue[113]" value="1" /> Stonespeaker <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_STONESPEAKER}}} {{info=^{STONESPEAKER}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_murk_virtue[114]" value="1" /> Stonewalker <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_STONEWALKER}}} {{info=^{STONEWALKER}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_murk_virtue[158]" value="1" checked="checked" disabled /> Undreamt <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_UNDREAMT}}} {{info=^{UNDREAMT}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_murk_virtue[136]" value="1" /> Will to Live <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_WILL_TO_LIVE}}} {{info=^{WILL_TO_LIVE}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_murk_virtue[140]" value="1" /> You and Me <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_YOU_AND_ME}}} {{info=^{YOU_AND_ME}}}" style="float:right;"></button></div>
<h4>Complications</h4>
<div><input type="checkbox" name="attr_murk_complication[47]" value="1" checked="checked" disabled /> Alien <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_CMP_ALIEN}}} {{info=^{CMP_ALIEN}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_murk_complication[48]" value="1" checked="checked" disabled /> Sun Allergy <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_CMP_SUN_ALLERGY}}} {{info=^{CMP_SUN_ALLERGY}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_murk_complication[42]" value="1" checked="checked" disabled /> Unseelie <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_CMP_UNSEELIE}}} {{info=^{CMP_UNSEELIE}}}" style="float:right;"></button></div>
</div>
</div>
</div> <!-- end murk -->
<!-- THE NIGHT CHILD -->
<div class="my1colrow night_child" style="text-align:center; margin-top:10px;">
<h1>THE NIGHT CHILD</h1>
<div class="my4colrow">
<div class="sheet-col">
<label for="repeating_weird">Weird</label>
<select name="attr_weird_die" class="traitdie">
<option value="6" selected="selected">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
<option value="20">d20</option>
<option value="24">d24</option>
</select>
<fieldset class="repeating_weird">
<select name="attr_weird" class="myselect">
<option value="1">Anklebiter</option>
<option value="2">Bad Blood</option>
<option value="3">Bad Breath</option>
<option value="4">Bad Spit</option>
<option value="5">Big Boom</option>
<option value="6">Bloodthirst</option>
<option value="7">Bouncy</option>
<option value="8">Bug Barf</option>
<option value="9">Crafty</option>
<option value="10">Crazy</option>
<option value="11">Eat Brains</option>
<option value="12">Gassy</option>
<option value="13">Go Night Night</option>
<option value="15">Me Human!</option>
<option value="14">Meat on Menu</option>
<option value="16">Nose Hairs</option>
<option value="17">Rando</option>
<option value="18">Run Away!</option>
<option value="19">Shedding</option>
<option value="20">Shocky</option>
<option value="21">Spin Silk</option>
<option value="22">Troll Blood</option>
<option value="23">Twitchy</option>
<option value="24">Wut?</option>
</select>
</fieldset>
</div>
<div class="sheet-col">
<label for="repeating_looks">Looks</label>
<select name="attr_looks_die" class="traitdie">
<option value="6" selected="selected">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
<option value="20">d20</option>
<option value="24">d24</option>
</select>
<fieldset class="repeating_looks">
<select name="attr_looks" class="myselect">
<option value="37">'nother Arm</option>
<option value="25">Babies!</option>
<option value="26">Bat Ears</option>
<option value="27">Beardy</option>
<option value="28">Bigg'un</option>
<option value="29">Camo</option>
<option value="30">Fishy</option>
<option value="31">Fly Wings</option>
<option value="32">Frog Mouth</option>
<option value="33">Glass Teeth</option>
<option value="34">Goo</option>
<option value="35">Harpy Claws</option>
<option value="36">Lie Can</option>
<option value="38">Owl Head</option>
<option value="39">Pig Snout</option>
<option value="40">Rat Tail</option>
<option value="41">Rooty</option>
<option value="42">Shell</option>
<option value="43">Skin Bag</option>
<option value="44">Smoky</option>
<option value="45">Spider Eyes</option>
<option value="46">Sticky</option>
<option value="47">Tough'un</option>
<option value="48">Tusky</option>
</select>
</fieldset>
</div>
<div class="sheet-col">
<label for="repeating_gear">Gear</label>
<select name="attr_gear_die" class="traitdie">
<option value="6" selected="selected">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
<option value="20">d20</option>
<option value="24">d24</option>
</select>
<fieldset class="repeating_gear">
<select name="attr_gear" class="myselect">
<option value="49">Bedlam Bag</option>
<option value="50">Big Helm</option>
<option value="51">Big Pal</option>
<option value="52">Big Shield</option>
<option value="53">Bogeylatch</option>
<option value="54">Bug Pal</option>
<option value="55">Devil Pen</option>
<option value="56">Fly Rug</option>
<option value="57">Gobbomb</option>
<option value="58">Gobsword</option>
<option value="59">Gremlin Tools</option>
<option value="60">Hole</option>
<option value="61">Kazoo</option>
<option value="62">Kissy Lips</option>
<option value="63">Little Buddy</option>
<option value="64">Magic Beans</option>
<option value="65">Mirror Mirror</option>
<option value="66">Packpack</option>
<option value="67">Red Shoes</option>
<option value="68">Skelly Key</option>
<option value="69">Spinny Wheel</option>
<option value="70">The Crew</option>
<option value="71">Trunk Pal</option>
<option value="72">Vorpal Sword</option>
</select>
</fieldset>
</div>
<div class="sheet-col left">
<label>Snags</label>
<div>
<input type="checkbox" name="attr_night_child_complication[51]" value="1" checked="checked" disabled /> No Talk Good <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_CMP_NO_TALK_GOOD}}} {{info=^{CMP_NO_TALK_GOOD}}}" style="float:right;">
</button></div>
<div>
<input type="checkbox" name="attr_night_child_complication[41]" value="1" checked="checked" disabled /> Tiny <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_CMP_TINY}}} {{info=^{CMP_TINY}}}" style="float:right;">
</button></div>
<div>
<input type="checkbox" name="attr_night_child_complication[42]" value="1" checked="checked" disabled /> Unseelie <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_CMP_UNSEELIE}}} {{info=^{CMP_UNSEELIE}}}" style="float:right;">
</button></div>
<select name="attr_snags" class="myselect">
<option value="1">Backwards</option>
<option value="2">Bad Mouth</option>
<option value="3">Bumpback</option>
<option value="4">Dirty</option>
<option value="5">Fat</option>
<option value="6">Glowy</option>
<option value="7">Me Cold!</option>
<option value="8">Me Hot!</option>
<option value="9">Me Hungry!</option>
<option value="10">Me Tired...</option>
<option value="11">Pinhead</option>
<option value="12">Smell Yummy</option>
<option value="13">Stealy</option>
<option value="14">Weird Voice</option>
<option value="15">Who Dat?</option>
</select>
</div>
</div>
<!-- THE BOOK OF GOBLINS -->
<div class="myrow">
<input type="radio" name="attr_goblins_open" value="0" class="areGoblinsClosed" checked="checked" /> <img src="https://totalityofygg.com/img/closed_book.png" />
<input type="radio" name="attr_goblins_open" value="1" class="areGoblinsOpen" /> <img src="https://totalityofygg.com/img/open_book.png" />
<div class="my4colrow book-of-goblins">
<div class="sheet-col box left">
<div style="font-size:12px;">'nother Arm <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_NOTHER_ARM}}} {{info=^{GOB_NOTHER_ARM}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Anklebiter <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_ANKLEBITER}}} {{info=^{GOB_ANKLEBITER}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Babies! <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_BABIES}}} {{info=^{GOB_BABIES}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Bad Blood <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_BAD_BLOOD}}} {{info=^{GOB_BAD_BLOOD}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Bad Breath <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_BAD_BREATH}}} {{info=^{GOB_BAD_BREATH}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Bad Spit <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_BAD_SPIT}}} {{info=^{GOB_BAD_SPIT}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Bat Ears <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_BAT_EARS}}} {{info=^{GOB_BAT_EARS}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Beardy <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_BEARDY}}} {{info=^{GOB_BEARDY}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Bedlam Bag <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_BEDLAM_BAG}}} {{info=^{GOB_BEDLAM_BAG}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Big Boom <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_BIG_BOOM}}} {{info=^{GOB_BIG_BOOM}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Big Helm <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_BIG_HELM}}} {{info=^{GOB_BIG_HELM}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Big Pal <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_BIG_PAL}}} {{info=^{GOB_BIG_PAL}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Big Shield <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_BIG_SHIELD}}} {{info=^{GOB_BIG_SHIELD}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Bigg'un <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_BIGGUN}}} {{info=^{GOB_BIGGUN}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Bloodthirst <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_BLOODTHIRST}}} {{info=^{GOB_BLOODTHIRST}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Bogeylatch <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_BOGEYLATCH}}} {{info=^{GOB_BOGEYLATCH}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Bouncy <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_BOUNCY}}} {{info=^{GOB_BOUNCY}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Bug Barf <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_BUG_BARF}}} {{info=^{GOB_BUG_BARF}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Bug Pal <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_BUG_PAL}}} {{info=^{GOB_BUG_PAL}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Camo <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_CAMO}}} {{info=^{GOB_CAMO}}}" style="float:right;"></button></div>
</div>
<div class="sheet-col box left">
<div style="font-size:12px;">Crafty <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_CRAFTY}}} {{info=^{GOB_CRAFTY}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Crazy <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_CRAZY}}} {{info=^{GOB_CRAZY}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Devil Pen <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_DEVIL_PEN}}} {{info=^{GOB_DEVIL_PEN}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Eat Brains <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_EAT_BRAINS}}} {{info=^{GOB_EAT_BRAINS}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Fishy <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_FISHY}}} {{info=^{GOB_FISHY}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Fly Rug <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_FLY_RUG}}} {{info=^{GOB_FLY_RUG}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Fly Wings <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_FLY_WINGS}}} {{info=^{GOB_FLY_WINGS}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Frog Mouth <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_FROG_MOUTH}}} {{info=^{GOB_FROG_MOUTH}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Gassy <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_GASSY}}} {{info=^{GOB_GASSY}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Glass Teeth <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_GLASS_TEETH}}} {{info=^{GOB_GLASS_TEETH}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Go Night Night <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_GO_NIGHT_NIGHT}}} {{info=^{GOB_GO_NIGHT_NIGHT}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Gobbomb <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_GOBBOMB}}} {{info=^{GOB_GOBBOMB}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Gobsword <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_GOBSWORD}}} {{info=^{GOB_GOBSWORD}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Goo <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_GOO}}} {{info=^{GOB_GOO}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Gremlin Tools <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_GREMLIN_TOOLS}}} {{info=^{GOB_GREMLIN_TOOLS}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Harpy Claws <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_HARPY_CLAWS}}} {{info=^{GOB_HARPY_CLAWS}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Hole <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_HOLE}}} {{info=^{GOB_HOLE}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Kazoo <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_KAZOO}}} {{info=^{GOB_KAZOO}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Kissy Lips <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_KISSY_LIPS}}} {{info=^{GOB_KISSY_LIPS}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Lie Can <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_LIE_CAN}}} {{info=^{GOB_LIE_CAN}}}" style="float:right;"></button></div>
</div>
<div class="sheet-col box left">
<div style="font-size:12px;">Little Buddy <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_LITTLE_BUDDY}}} {{info=^{GOB_LITTLE_BUDDY}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Magic Beans <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_MAGIC_BEANS}}} {{info=^{GOB_MAGIC_BEANS}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Me Human! <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_ME_HUMAN}}} {{info=^{GOB_ME_HUMAN}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Meat on Menu <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_MEAT_ON_MENU}}} {{info=^{GOB_MEAT_ON_MENU}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Mirror Mirror <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_MIRROR_MIRROR}}} {{info=^{GOB_MIRROR_MIRROR}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Nose Hairs <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_NOSE_HAIRS}}} {{info=^{GOB_NOSE_HAIRS}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Owl Head <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_OWL_HEAD}}} {{info=^{GOB_OWL_HEAD}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Packpack <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_PACKPACK}}} {{info=^{GOB_PACKPACK}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Pig Snout <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_PIG_SNOUT}}} {{info=^{GOB_PIG_SNOUT}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Rando <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_RANDO}}} {{info=^{GOB_RANDO}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Rat Tail <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_RAT_TAIL}}} {{info=^{GOB_RAT_TAIL}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Red Shoes <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_RED_SHOES}}} {{info=^{GOB_RED_SHOES}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Rooty <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_ROOTY}}} {{info=^{GOB_ROOTY}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Run Away! <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_RUN_AWAY}}} {{info=^{GOB_RUN_AWAY}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Shedding <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_SHEDDING}}} {{info=^{GOB_SHEDDING}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Shell <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_SHELL}}} {{info=^{GOB_SHELL}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Shocky <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_SHOCKY}}} {{info=^{GOB_SHOCKY}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Skelly Key <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_SKELLY_KEY}}} {{info=^{GOB_SKELLY_KEY}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Skin Bag <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_SKIN_BAG}}} {{info=^{GOB_SKIN_BAG}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Smoky <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_SMOKY}}} {{info=^{GOB_SMOKY}}}" style="float:right;"></button></div>
</div>
<div class="sheet-col box left">
<div style="font-size:12px;">Spider Eyes <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_SPIDER_EYES}}} {{info=^{GOB_SPIDER_EYES}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Spin Silk <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_SPIN_SILK}}} {{info=^{GOB_SPIN_SILK}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Spinny Wheel <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_SPINNY_WHEEL}}} {{info=^{GOB_SPINNY_WHEEL}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Sticky <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_STICKY}}} {{info=^{GOB_STICKY}}}" style="float:right;"></button></div>
<div style="font-size:12px;">The Crew <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_THE_CREW}}} {{info=^{GOB_THE_CREW}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Tough'un <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_TOUGHUN}}} {{info=^{GOB_TOUGHUN}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Troll Blood <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_TROLL_BLOOD}}} {{info=^{GOB_TROLL_BLOOD}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Trunk Pal <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_TRUNK_PAL}}} {{info=^{GOB_TRUNK_PAL}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Tusky <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_TUSKY}}} {{info=^{GOB_TUSKY}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Twitchy <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_TWITCHY}}} {{info=^{GOB_TWITCHY}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Vorpal Sword <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_VORPAL_SWORD}}} {{info=^{GOB_VORPAL_SWORD}}}" style="float:right;"></button></div>
<div style="font-size:12px;">Wut? <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GOB_WUT}}} {{info=^{GOB_WUT}}}" style="float:right;"></button></div>
</div>
</div> <!-- end book of goblins -->
</div>
</div> <!-- end night children
<!-- THE POOKA -->
<div class="my1colrow pooka" style="text-align:center; margin-top:10px;">
<div class="my1colrow halfbox">
<div class="sheet-col">
<label>Luck</label>
<strong>Max</strong> <select name="attr_pooka_luck_max" class="traitdie">
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
</select>
<strong>Current</strong>
<select name="attr_pooka_luck" class="traitdie">
<option value="0">exhausted</option>
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
</select>
<button class="sheet-square" type="roll" value="&{template:toy-succeed} {{title=Luck}} {{fail_msg=Move your Luck ⚅ DC↓}} {{synergy=[[1d0]]}} {{charname=@{character_name}}} {{roll=[[1d@{pooka_luck}]]}}"></button>
</div>
</div> <!-- END TOP BOX -->
<!-- POOKA VIRTUES -->
<div class="my3colrow">
<div class="sheet-col box left">
<div><input type="checkbox" name="attr_pooka_virtue[159]" value="1" checked="checked" disabled /> Apotropaic <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_APOTROPAIC}}} {{info=^{APOTROPAIC}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_pooka_virtue[3]" value="1" /> App. of the Rabbit <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_APPRENTICE_OF_THE_RABBIT}}} {{info=^{APPRENTICE_OF_THE_RABBIT}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_pooka_virtue[160]" value="1" checked="checked" disabled /> Bro, Hit This <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_BRO_HIT_THIS}}} {{info=^{BRO_HIT_THIS}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_pooka_virtue[14]" value="1" /> Calling in the Markers <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_CALLING_IN_THE_MARKERS}}} {{info=^{CALLING_IN_THE_MARKERS}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_pooka_virtue[161]" value="1" checked="checked" disabled /> Curious <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_CURIOUS}}} {{info=^{CURIOUS}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_pooka_virtue[31]" value="1" /> Epic Songs <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_EPIC_SONGS}}} {{info=^{EPIC_SONGS}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_pooka_virtue[36]" value="1" /> Fast Metabolism <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_FAST_METABOLISM}}} {{info=^{FAST_METABOLISM}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_pooka_virtue[42]" value="1" /> Footpad of the Rabbit <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_FOOTPAD_OF_THE_RABBIT}}} {{info=^{FOOTPAD_OF_THE_RABBIT}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_pooka_virtue[43]" value="1" /> Fortunate <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_FORTUNATE}}} {{info=^{FORTUNATE}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_pooka_virtue[48]" value="1" /> Healing Wax <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_HEALING_WAX}}} {{info=^{HEALING_WAX}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_pooka_virtue[162]" value="1" checked="checked" disabled /> Hype Man <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_HYPE_MAN}}} {{info=^{HYPE_MAN}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_pooka_virtue[163]" value="1" checked="checked" disabled /> Just What I Needed <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_JUST_WHAT_I_NEEDED}}} {{info=^{JUST_WHAT_I_NEEDED}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_pooka_virtue[52]" value="1" /> Kismet I <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_KISMET_I}}} {{info=^{KISMET_I}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_pooka_virtue[53]" value="1" /> Kismet II <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_KISMET_II}}} {{info=^{KISMET_II}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_pooka_virtue[54]" value="1" /> Kismet III <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_KISMET_III}}} {{info=^{KISMET_III}}}" style="float:right;"></button></div>
</div>
<div class="sheet-col box left">
<div><input type="checkbox" name="attr_pooka_virtue[56]" value="1" /> Laugh it Off <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_LAUGH_IT_OFF}}} {{info=^{LAUGH_IT_OFF}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_pooka_virtue[67]" value="1" /> Martyrdom <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_MARTYRDOM}}} {{info=^{MARTYRDOM}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_pooka_virtue[77]" value="1" /> Lucky Day! <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_MUST_BE_MY_LUCKY_DAY}}} {{info=^{MUST_BE_MY_LUCKY_DAY}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_pooka_virtue[82]" value="1" /> Personality I <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_PERSONALITY_I}}} {{info=^{PERSONALITY_I}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_pooka_virtue[83]" value="1" /> Personality II <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_PERSONALITY_II}}} {{info=^{PERSONALITY_II}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_pooka_virtue[84]" value="1" /> Personality III <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_PERSONALITY_III}}} {{info=^{PERSONALITY_III}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_pooka_virtue[91]" value="1" /> Rager <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_RAGER}}} {{info=^{RAGER}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_pooka_virtue[95]" value="1" /> Saga of Heroes <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SAGA_OF_HEROES}}} {{info=^{SAGA_OF_HEROES}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_pooka_virtue[96]" value="1" /> Saves I <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SAVES_I}}} {{info=^{SAVES_I}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_pooka_virtue[97]" value="1" /> Saves II <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SAVES_II}}} {{info=^{SAVES_II}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_pooka_virtue[98]" value="1" /> Saves III <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SAVES_III}}} {{info=^{SAVES_III}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_pooka_virtue[104]" value="1" /> Sharper of the Rabbit <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SHARPER_OF_THE_RABBIT}}} {{info=^{SHARPER_OF_THE_RABBIT}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_pooka_virtue[128]" value="1" /> Two Murks ... <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_TWO_MURKS_WALK_INTO_A_BAR}}} {{info=^{TWO_MURKS_WALK_INTO_A_BAR}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_pooka_virtue[158]" value="1" checked="checked" disabled /> Undreamt <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_UNDREAMT}}} {{info=^{UNDREAMT}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_pooka_virtue[164]" value="1" checked="checked" disabled /> We're All Mad Here <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_WERE_ALL_MAD_HERE}}} {{info=^{WERE_ALL_MAD_HERE}}}" style="float:right;"></button></div>
</div>
<div class="sheet-col box left">
<div><input type="checkbox" name="attr_pooka_virtue[165]" value="1" checked="checked" disabled /> Wired <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_WIRED}}} {{info=^{WIRED}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_pooka_virtue[139]" value="1" /> Wound Transfer <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_WOUND_TRANSFER}}} {{info=^{WOUND_TRANSFER}}}" style="float:right;"></button></div>
<h4>Complications</h4>
<div><input type="checkbox" name="attr_pooka_complication[43]" value="1" checked="checked" disabled /> Distrusted <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_CMP_DISTRUSTED}}} {{info=^{CMP_DISTRUSTED}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_pooka_complication[41]" value="1" checked="checked" disabled /> Tiny <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_CMP_TINY}}} {{info=^{CMP_TINY}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_pooka_complication[42]" value="1" checked="checked" disabled /> Unseelie <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_CMP_UNSEELIE}}} {{info=^{CMP_UNSEELIE}}}" style="float:right;"></button></div>
</div>
</div> <!-- end virtues -->
</div> <!-- end pooka -->
<!-- THE SPRIGGAN -->
<div class="my1colrow spriggan" style="text-align:center; margin-top:10px;">
<h1>THE SPRIGGAN</h1>
<div class="my2colrow halfbox">
<div class="sheet-col">
<label>Sovereignty</label>
<strong>Max</strong> <input type="number" name="attr_sovereinty_max" value="0" />
<strong>Current</strong> <input type="number" name="attr_sovereignty" value="0" />
</div>
<div class="sheet-col">
<label>Obliterated Attack/Guard<div class="mytooltip"><span class="mytooltiptext">R⑳: Attack Die + Monster Weakness + Your Level</span></div></label>
<em style="font-size:10px;">Attack Die: 1 Sov d6 :: 2-4 Sov d8 :: 5-8 Sov d10 :: 9 Sov d12</em><br />
<button class="sheet-square" type="roll" value="&{template:toy-twenty} {{title=Obliterated }} {{charname=@{character_name}}} {{roll=[[?{Attack Die|d6|d8|d10|d12} + ?{Monster Weakness|d24|d20|d16|d12|d10|d8|d4} + @{character_level}]]}}"></button>
<br /><em style="font-size:10px;">You can add Awareness to your try</em>
</div>
</div>
<div class="my3colrow">
<h4>Virtues</h4>
<div class="sheet-col box left">
<div><input type="checkbox" name="attr_spriggan_virtue[7]" value="1" /> Bind the Abandoned <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_BIND_THE_ABANDONED}}} {{info=^{BIND_THE_ABANDONED}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_virtue[22]" value="1" /> Crown of Elfland <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_CROWN_OF_ELFLAND}}} {{info=^{CROWN_OF_ELFLAND}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_virtue[30]" value="1" /> Dreams of Elfland <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_DREAMS_OF_ELFLAND}}} {{info=^{DREAMS_OF_ELFLAND}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_virtue[34]" value="1" /> Extra. Medium <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_EXTRAORDINARY_MEDIUM}}} {{info=^{EXTRAORDINARY_MEDIUM}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_virtue[35]" value="1" /> Fairy Kiss <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_FAIRY_KISS}}} {{info=^{FAIRY_KISS}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_virtue[172]" value="1" checked="checked" disabled /> Fealty of the Beasts <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_FEALTY_OF_THE_BEASTS}}} {{info=^{FEALTY_OF_THE_BEASTS}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_virtue[37]" value="1" /> Fealty of the Damned <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_FEALTY_OF_THE_DAMNED}}} {{info=^{FEALTY_OF_THE_DAMNED}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_virtue[38]" value="1" /> Fealty of the Elements <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_FEALTY_OF_THE_ELEMENTS}}} {{info=^{FEALTY_OF_THE_ELEMENTS}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_virtue[46]" value="1" /> Glamour <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_GLAMOUR}}} {{info=^{GLAMOUR}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_virtue[52]" value="1" /> Kismet I <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_KISMET_I}}} {{info=^{KISMET_I}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_virtue[53]" value="1" /> Kismet II <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_KISMET_II}}} {{info=^{KISMET_II}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_virtue[54]" value="1" /> Kismet III <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_KISMET_III}}} {{info=^{KISMET_III}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_virtue[177]" value="1" /> Mortal Charms <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_MORTAL_CHARMS}}} {{info=^{MORTAL_CHARMS}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_virtue[82]" value="1" /> Personality I <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_PERSONALITY_I}}} {{info=^{PERSONALITY_I}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_virtue[83]" value="1" /> Personality II <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_PERSONALITY_II}}} {{info=^{PERSONALITY_II}}}" style="float:right;"></button></div>
</div>
<div class="sheet-col box left">
<div><input type="checkbox" name="attr_spriggan_virtue[84]" value="1" /> Personality III <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_PERSONALITY_III}}} {{info=^{PERSONALITY_III}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_virtue[171]" value="1" checked="checked" disabled /> Rem. of Elfland <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_REMEMBRANCE_OF_ELFLAND}}} {{info=^{REMEMBRANCE_OF_ELFLAND}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_virtue[92]" value="1" /> Reminiscence <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_REMINISCENCE}}} {{info=^{REMINISCENCE}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_virtue[96]" value="1" /> Saves I <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SAVES_I}}} {{info=^{SAVES_I}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_virtue[97]" value="1" /> Saves II <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SAVES_II}}} {{info=^{SAVES_II}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_virtue[98]" value="1" /> Saves III <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SAVES_III}}} {{info=^{SAVES_III}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_virtue[105]" value="1" /> Sight Beyond Sight <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SIGHT_BEYOND_SIGHT}}} {{info=^{SIGHT_BEYOND_SIGHT}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_virtue[176]" value="1" checked="checked" disabled /> Sovereignty <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SOVEREIGNTY}}} {{info=^{SOVEREIGNTY}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_virtue[115]" value="1" /> Strange Medium <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_STRANGE_MEDIUM}}} {{info=^{STRANGE_MEDIUM}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_virtue[173]" value="1" checked="checked" disabled /> Sword Magic <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_SWORD_MAGIC}}} {{info=^{SWORD_MAGIC}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_virtue[121]" value="1" /> The Eye <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_THE_EYE}}} {{info=^{THE_EYE}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_virtue[124]" value="1" /> Time Stop <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_TIME_STOP}}} {{info=^{TIME_STOP}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_virtue[174]" value="1" checked="checked" disabled /> Tongues <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_TONGUES}}} {{info=^{TONGUES}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_virtue[126]" value="1" /> Touch of Lethe <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_TOUCH_OF_LETHE}}} {{info=^{TOUCH_OF_LETHE}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_virtue[158]" value="1" checked="checked" disabled /> Undreamt <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_UNDREAMT}}} {{info=^{UNDREAMT}}}" style="float:right;"></button></div>
</div>
<div class="sheet-col box left">
<div><input type="checkbox" name="attr_spriggan_virtue[132]" value="1" /> Unnatural Medium <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_UNNATURAL_MEDIUM}}} {{info=^{UNNATURAL_MEDIUM}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_virtue[175]" value="1" checked="checked" disabled /> Wyrd <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_WYRD}}} {{info=^{WYRD}}}" style="float:right;"></button></div>
<h4>Complications</h4>
<div><input type="checkbox" name="attr_spriggan_complication[47]" value="1" checked="checked" disabled /> Alien <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_CMP_ALIEN}}} {{info=^{CMP_ALIEN}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_complication[44]" value="1" checked="checked" disabled /> Antlers <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_CMP_ANTLERS}}} {{info=^{CMP_ANTLERS}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_complication[45]" value="1" checked="checked" disabled /> Iron Allergy <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_CMP_IRON_ALLERGY}}} {{info=^{CMP_IRON_ALLERGY}}}" style="float:right;"></button></div>
<div><input type="checkbox" name="attr_spriggan_complication[42]" value="1" checked="checked" disabled /> Unseelie <button class="info" type="roll" value="&{template:toy-info} {{title=^{T_CMP_UNSEELIE}}} {{info=^{CMP_UNSEELIE}}}" style="float:right;"></button></div>
<h4>Abandoned</h4>
<textarea class="abandoned" name="attr_abandoned"> </textarea>
</div>
</div>
</div> <!-- end spriggan -->
</div>
</div>
<!-- end classes -->
</div>
<!-- END ADVENTURER -->
<!-- START SAVES AND SKILLS -->
<div class="sheet-section-saveskill">
<!-- new row -->
<!-- start Saves-->
<div class="my3colrow blue center">
<h3>Saves
<div class="mytooltip">
<span class="mytooltiptext"> d20 + Save + Mod</span>
</div>
</h3>
<!-- start column 2: saves -->
<div class="sheet-col center">
<div class="myrow sheet-box">
<label for="attr_skill_hexes">Hexes</label>
<button class="sheet-square" type="roll" value="&{template:toy-twenty} {{title=Save vs Hexes}} {{charname=@{character_name}}} {{roll=[[1d20+@{save_hexes}+?{Additional Bonus?|0}]]}}"></button>
<select name="attr_save_hexes" class="myselect" style="margin-top:12px;">
<option value="1d4" selected="selected">Defenseless (d4)</option>
<option value="1d8+1">Preserved (d8+1)</option>
<option value="1d12+2">Protected (d12+2)</option>
<option value="1d20+3">Strong (d16+3)</option>
<option value="1d24+4">Unbeatable (d24+4)</option>
</select>
</div>
</div>
<div class="sheet-col center">
<div class="myrow sheet-box">
<label for="attr_save_toxins">Toxins</label>
<button class="sheet-square" type="roll" value="&{template:toy-twenty} {{title=Save vs Toxins}} {{charname=@{character_name}}} {{roll=[[1d20+@{save_toxins}+?{Additional Bonus?|0}]]}}"></button>
<select name="attr_save_toxins" class="myselect" style="margin-top:12px;">
<option value="1d4" selected="selected">Defenseless (d4)</option>
<option value="1d8+1">Preserved (d8+1)</option>
<option value="1d12+2">Protected (d12+2)</option>
<option value="1d20+3">Strong (d16+3)</option>
<option value="1d24+4">Unbeatable (d24+4)</option>
</select>
</div>
</div>
<div class="sheet-col center">
<div class="myrow sheet-box">
<label for="attr_save_doom">Doom</label>
<button class="sheet-square" type="roll" value="&{template:toy-twenty} {{title=Save vs Doom}} {{charname=@{character_name}}} {{roll=[[1d20+@{save_doom}+?{Additional Bonus?|0}]]}}"></button>
<select name="attr_save_doom" class="myselect" style="margin-top:12px;">
<option value="1d4" selected="selected">Defenseless (d4)</option>
<option value="1d8+1">Preserved (d8+1)</option>
<option value="1d12+2">Protected (d12+2)</option>
<option value="1d20+3">Strong (d16+3)</option>
<option value="1d24+4">Unbeatable (d24+4)</option>
</select>
</div>
</div>
</div>
<!-- end Saves -->
<div class="my3colrow silver center">
<!-- start column 1: skills 1-3 -->
<h3>Skills
<div class="mytooltip">
<span class="mytooltiptext">R⑳: d20 + Skill + Helper Bonus</span>
</div>
</h3>
<div class="sheet-col">
<div class="myrow sheet-box">
<label for="attr_skill_bushcraft">Bushcraft</label>
<button class="sheet-square" type="roll" value="&{template:toy-twenty} {{title=Skill:Bushcraft}} {{charname=@{character_name}}} {{roll=[[1d20+1d@{skill_bushcraft}+?{Helper Bonus?|0}]]}}"></button>
<select name="attr_skill_bushcraft" class="myselect">
<option value="4" selected="selected">Untrained (d4)</option>
<option value="8+1">Trained (d8+1)</option>
<option value="12+2">Skilled (d12+2)</option>
<option value="20+3">Master (d16+3)</option>
<option value="24+4">Artist (d24+4)</option>
</select>
<div style="padding-top:10px;">
<span>Failures: <input type="number" name="attr_skill_bushcraft_max" value="0" /></span>
</div>
</div>
<div class="myrow sheet-box">
<label for="attr_skill_eyeball">Eyeball</label>
<button class="sheet-square" type="roll" value="&{template:toy-twenty} {{title=Skill:Eyeball}} {{charname=@{character_name}}} {{roll=[[1d20+1d@{skill_eyeball}+?{Helper Bonus?|0}]]}}"></button>
<select name="attr_skill_eyeball" class="myselect">
<option value="4" selected="selected">Untrained (d4)</option>
<option value="8+1">Trained (d8+1)</option>
<option value="12+2">Skilled (d12+2)</option>
<option value="20+3">Master (d16+3)</option>
<option value="24+4">Artist (d24+4)</option>
</select>
<div style="padding-top:10px;">
<span>Failures: <input type="number" name="attr_skill_eyeball_max" value="0" /></span>
</div>
</div>
<div class="myrow sheet-box">
<label>Listen</label>
<button class="sheet-square" type="roll" value="&{template:toy-twenty} {{title=Skill:Listen}} {{charname=@{character_name}}} {{roll=[[1d20+1d@{skill_listen}+?{Helper Bonus?|0}]]}}"></button>
<select name="attr_skill_listen" class="myselect">
<option value="4" selected="selected">Untrained (d4)</option>
<option value="8+1">Trained (d8+1)</option>
<option value="12+2">Skilled (d12+2)</option>
<option value="20+3">Master (d16+3)</option>
<option value="24+4">Artist (d24+4)</option>
</select>
<div style="padding-top:10px;">
<span>Failures:<input type="number" name="attr_skill_listen_max" value="0" /></span>
</div>
</div>
</div>
<!-- end skills 1-3 -->
<!-- skills 4-7 -->
<div class="sheet-col">
<div class="myrow sheet-box">
<label>Lore</label>
<button class="sheet-square" type="roll" value="&{template:toy-twenty} {{title=Skill:Lore}} {{charname=@{character_name}}} {{roll=[[1d20+1d@{skill_lore}+?{Helper Bonus?|0}]]}}"></button>
<select name="attr_skill_lore" class="myselect">
<option value="4" selected="selected">Untrained (d4)</option>
<option value="8+1">Trained (d8+1)</option>
<option value="12+2">Skilled (d12+2)</option>
<option value="20+3">Master (d16+3)</option>
<option value="24+4">Artist (d24+4)</option>
</select>
<div style="padding-top:10px;">
<span>Failures: <input type="number" name="attr_skill_lore_max" value="0" /></span>
</div>
</div>
<div class="myrow sheet-box">
<label>Math</label>
<button class="sheet-square" type="roll" value="&{template:toy-twenty} {{title=Skill:Math}} {{charname=@{character_name}}} {{roll=[[1d20+1d@{skill_math}+?{Helper Bonus?|0}]]}}"></button>
<select name="attr_skill_math" class="myselect">
<option value="4" selected="selected">Untrained (d4)</option>
<option value="8+1">Trained (d8+1)</option>
<option value="12+2">Skilled (d12+2)</option>
<option value="20+3">Master (d16+3)</option>
<option value="24+4">Artist (d24+4)</option>
</select>
<div style="padding-top:10px;">
<span>Failures: <input type="number" name="attr_skill_math_max" value="0" /></span>
</div>
</div>
<div class="myrow sheet-box">
<label>Salt</label>
<button class="sheet-square" type="roll" value="&{template:toy-twenty} {{title=Skill:Salt}} {{charname=@{character_name}}} {{roll=[[1d20+1d@{skill_salt}+?{Helper Bonus?|0}]]}}"></button>
<select name="attr_skill_salt" class="myselect">
<option value="4" selected="selected">Untrained (d4)</option>
<option value="8+1">Trained (d8+1)</option>
<option value="12+2">Skilled (d12+2)</option>
<option value="20+3">Master (d16+3)</option>
<option value="24+4">Artist (d24+4)</option>
</select>
<div style="padding-top:10px;">
<span>Failures: <input type="number" name="attr_skill_salt_max" value="0" /></span>
</div>
</div>
<div class="myrow sheet-box">
<label>Travel</label>
<button class="sheet-square" type="roll" value="&{template:toy-twenty} {{title=Skill:Travel}} {{charname=@{character_name}}} {{roll=[[1d20+1d@{skill_travel}+?{Helper Bonus?|0}]]}}"></button>
<select name="attr_skill_travel" class="myselect">
<option value="4" selected="selected">Untrained (d4)</option>
<option value="8+1">Trained (d8+1)</option>
<option value="12+2">Skilled (d12+2)</option>
<option value="20+3">Master (d16+3)</option>
<option value="24+4">Artist (d24+4)</option>
</select>
<div style="padding-top:10px;">
<span>Failures: <input type="number" name="attr_skill_travel_max" value="0" /></span>
</div>
</div>
</div>
<div class="sheet-col">
<fieldset class="repeating_skills">
<div class="myrow sheet-box">
<label><input type="text" name="attr_skill_name" placeholder="Name" style="width:33%" /></label>
<button class="sheet-square" type="roll" value="&{template:toy-twenty} {{title=Skill:@{skill_name}}} {{charname=@{character_name}}} {{roll=[[1d20+1d@{skill_roll}+?{Helper Bonus?|0}]]}}"></button>
<select name="attr_skill_roll" class="myselect" style="margin-top:12px;">
<option value="4" selected="selected">Untrained (d4)</option>
<option value="8+1">Trained (d8+1)</option>
<option value="12+2">Skilled (d12+2)</option>
<option value="20+3">Master (d16+3)</option>
<option value="24+4">Artist (d24+4)</option>
</select>
<div style="padding-top:10px;">
<span>Failures: <input type="number" name="attr_skill_max" value="0" /></span>
</div>
</div>
</fieldset>
</div>
<!-- end column 1: skills-->
</div>
<!-- end row -->
</div>
<!-- END SAVES AND SKILLS -->
<!-- START COMBAT -->
<div class="sheet-section-combat">
<!-- start Flesh, Grit, and Kismet -->
<div class="my3colrow box">
<div class="sheet-col center">
<h3>Flesh</h3>
<label for="attr_flesh">Current</label><input class="sheet-attribute" type="number" name="attr_flesh" value="0" />
<label for="attr_flesh_max">Max</label><input class="sheet-attribute" type="number" name="attr_flesh_max" value="0" />
<hr />
<h3>Grit</h3>
<label for="attr_grit">Current</label>
<input class="sheet-attribute" type="number" name="attr_grit" value="0" />
<label for="attr_grit_max">Max</label>
<input class="sheet-attribute" type="number" name="attr_grit_max" value="0" />
</div>
<div class="sheet-col center">
<h3>Insanity</h3>
<select name="attr_insanity" class="myselect">
<option value="3">Pliant (d3)</option>
<option value="4">Sober (d4)</option>
<option value="6">Rational (d6)</option>
<option value="8">Abiding (d8)</option>
<option value="10">Unwavering (d10)</option>
</select>
<button class="sheet-square" type="roll" value="&{template:toy-succeed} {{title=☠ Insanity ☠}} {{fail_msg=You are driven mad!}} {{synergy=[[1d0]]}} {{charname=@{character_name}}} {{roll=[[1d@{insanity}]]}}"></button>
<hr />
<h3>Injury</h3>
<select name="attr_injury" class="myselect">
<option value="3">Fragile (d3)</option>
<option value="4">Solid (d4)</option>
<option value="6">Durable (d6)</option>
<option value="8">Unbreakable (d8)</option>
<option value="10">Adamantine (d10)</option>
</select>
<button class="sheet-square" type="roll" value="&{template:toy-succeed} {{charname=@{character_name}}} {{title=☠ Injury ☠}} {{synergy=[[1d0]]}} {{fail_msg=You are hurt!}} {{roll=[[1d@{injury}]]}}"></button>
<hr />
<h3>Death</h3>
<select name="attr_death" class="myselect">
<option value="3">Precarious (d3)</option>
<option value="4">Tough (d4)</option>
<option value="6">Resilient (d6)</option>
<option value="8">Enduring (d8)</option>
<option value="10">Amaranthine (d10)</option>
</select>
<button class="sheet-square" type="roll" value="&{template:toy-succeed} {{charname=@{character_name}}} {{title=☠ Death ☠}} {{synergy=[[1d0]]}} {{fail_msg=You have died!}} {{roll=[[1d@{death}]]}}"></button>
</div>
<div class="sheet-col" style="text-align:center;">
<img src="https://totalityofygg.com/img/DamageOrder.png" style="padding-top:40px; padding-left:30px;"/>
</div>
</div>
<!-- end Flesh, Grit, and Death -->
<!-- start Armor -->
<div class="my3colrow blue center">
<h3>Armor</h3>
<div class="sheet-col center">
<label for="attr_armor_type">Type</label>
<select name="attr_armor_type" class="myselect">
<option value="none" selected="selected">None</option>
<option value="light">Light</option>
<option value="medium">Medium</option>
<option value="heavy">Heavy</option>
</select>
<div style="margin-top:10px;">
<label style="display:inline;" for="attr_armor_shield">Shield</label>
<input type="checkbox" name="attr_armor_shield" value="has_shield" />
<label style="display:inline; margin-left: 30px;" for="attr_armor_helmet">Helmet</label>
<input type="checkbox" name="attr_armor_helmet" value="has_helmet" />
</div>
</div>
<div class="sheet-col center box">
<label for="attr_armor_current">Current Armor ⚅</label>
<select name="attr_armor_current" class="traitdie">
<option value="0" selected="selected">0</option>
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
<button class="sheet-square" type="roll" value="&{template:toy-succeed} {{title=Armor }} {{synergy=[[1d0]]}} {{fail_msg=Move your Current Armor ⚅ DC↓}} {{charname=@{character_name}}} {{roll=[[1d@{armor_current}]]}}"></button>
<label for="attr_armor_current_max">Max Armor ⚅</label>
<select name="attr_armor_current_max" class="traitdie">
<option value="0" selected="selected">-- None --</option>
<option value="4">d4</option>
<option value="8">d8</option>
<option value="12">d12</option>
</select>
</div>
<div class="sheet-col center box">
<label for="attr_armor_move">Move⚅</label>
<select name="attr_armor_move" class="traitdie" value="4">
<option value="4">d4</option>
<option value="8">d8</option>
<option value="12">d12</option>
<option value="20" selected="selected">d20</option>
</select>
<button type="roll" value="/em rolls their Movement: [[1d@{armor_move}]]"></button>
<label for="attr_armor_fumble">Fumble⚅</label>
<select name="attr_armor_fumble" class="traitdie" value="4">
<option value="0" selected="selected">0</option>
<option value="4">d4</option>
<option value="8">d8</option>
<option value="12">d12</option>
</select>
<button type="roll" value="/em rolls a Fumble try: [[1d@{armor_fumble}]]"></button>
</div>
</div>
<!-- end Armor -->
<!-- Fighting -->
<div class="my1colrow silver center">
<h3>Fighting</h3>
<div class="mytooltip"><span class="mytooltiptext">R⑳: INT + MD + Monster Speed</span></div>
<button class="sheet-square" type="roll" value="&{template:toy-twenty} {{title=Init }} {{charname=@{character_name}}} {{roll=[[1d@{int} + 1d@{armor_move} + ?{Monster Speed|Normal,1d16|Fast,1d12|Slow,1d20} +?{Additional Bonus?|0} &{tracker}]]}}">Init</button>
<div class="mytooltip"><span class="mytooltiptext">R⑳: DEX + Monster Weakness + Your Level</span></div>
<button class="sheet-square" type="roll" value="&{template:toy-twenty} {{title=Guard }} {{charname=@{character_name}}} {{roll=[[1d@{dex} + ?{Monster Weakness|d24|d20|d16|d12|d10|d8|d4} + @{character_level} +?{Bonus?|0}]]}}"> Guard</button>
<div class="sheetsheet-col">
<fieldset class="repeating_weapons">
<div style="border-bottom:1px dashed #83B583; padding:5px;">
<table class="tblWeapon">
<tbody>
<tr style="font-weight:bold">
<td>Attack!</td>
<td colspan="2">Name</td>
<td>Range</td>
<td>Type</td>
</tr>
<tr>
<td>
<button type="roll" value="&{template:toy-fighting} {{charname=@{character_name}}} {{weapon_name=@{weapon_name}}} {{weapon_desc=@{weapon_type} @{weapon_range}}} {{roll=[[@{weapon_stat} + ?{Monster Weakness|d24|d20|d16|d12|d10|d8|d4} + @{character_level}]]}} {{damage=[[1d@{weapon_damage}]]}} {{explode=[[1d@{weapon_damage}!]]}} {{dam_override=[[0+@{weapon_damage_override}]]}} {{dam_bonus=@{weapon_bonus}}} {{does_explode=[[1d1*@{weapon_explodes}]]}}"></button>
<div class="mytooltip"><span class="mytooltiptext">R⑳: Weapon Trait + Monster Weakness + Your Level</span></div>
</td>
<td colspan="2"><input type="text" name="attr_weapon_name" placeholder="Weapon Name" /></td>
<td class="sheet-attrankselect">
<select name="attr_weapon_range" class="weaponselect">
<option value="Brawl" selected="selected">Brawl</option>
<option value="Throw">Throw</option>
<option value="Shoot">Shoot</option>
</select>
</td>
<td class="sheet-attrankselect">
<select name="attr_weapon_type" class="weaponselect" style="width:150px;">
<option value="1h_bashing" selected="selected">1-H Bashing</option>
<option value="1h_chopping">1-H Chopping</option>
<option value="1h_stabbing">1-H Stabbing</option>
<option value="2h_bashing">2-H Bashing</option>
<option value="2h_chopping">2-H Chopping</option>
<option value="2h_stabbing">2-H Stabbing</option>
</select>
</td>
</tr>
<tr style="font-weight:bold">
<td>Weapon Trait</td>
<td>Damage</td>
<td>Dam. Bonus</td>
<td>Dam. Override</td>
<td>Explodes?</td>
</tr>
<tr style="margin-top:10px;">
<td class="sheet-attrankselect">
<select name="attr_weapon_stat" class="weaponselect">
<option value="1d@{vig}" selected="selected">Vigor</option>
<option value="1d@{dex}">Dexterity</option>
<option value="1d@{int}">Intelligence</option>
<option value="1d@{foc})">Focus</option>
</select>
</td>
<td class="sheet-attrankselect">
<select name="attr_weapon_damage" class="traitdie">
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
</select>
</td>
<td class="sheet-attrankselect">
<input class="sheet-attribute" type="number" name="attr_weapon_bonus" value="0" />
</td>
<td class="sheet-attrankselect">
<input class="sheet-attribute" type="number" name="attr_weapon_damage_override" value="0" />
</td>
<td class="sheet-attrankselect">
<select name="attr_weapon_explodes" class="weaponselect">
<option value="0" selected="selected">No</option>
<option value="1">Yes</option>
</select>
</td>
</tr>
</tbody>
</table>
<hr />
</div>
</fieldset>
</div>
</div>
<!-- END WEAPONS -->
</div>
<!-- END COMBAT -->
<!-- START GEAR -->
<div class="sheet-section-gear">
<div class="my2colrow green">
<div class="sheet-col">
<h3 class="center">Equipment</h3>
<textarea class="inventory" name="attr_Equipment"> </textarea>
</div>
<div class="sheet-col center">
<h3>Consumables</h3>
<fieldset class="repeating_consumables">
<div class="myrow">
<input type="text" name="attr_item_name" placeholder="Name" />
<select name="attr_item_ud" class="traitdie">
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
<option value="20">d20</option>
<option value="24">d24</option>
</select>
<button class="sheet-square" type="roll" value="&{template:toy-succeed} {{fail_msg=Move the Resource ⚅ DC↓}} {{synergy=[[1d0]]}} {{title=@{item_name}}} {{charname=@{character_name}}} {{roll=[[1d@{item_ud}]]}}"></button>
</div>
</fieldset>
</div>
</div>
<div class="my3colrow brown">
<div class="sheet-col center">
<h3>Treasure</h3>
<div>
<textarea class="inventory" name="attr_Treasure"> </textarea>
</div>
</div>
<div class="sheet-col center">
<h3>Coin</h2>
<table class="tblAttribute">
<tr>
<td class="tblAttributeTitle">
Iron (Fe)
</td>
<td><input type="number" name="attr_Fe" value="0"/></td>
</tr>
<tr>
<td class="tblAttributeTitle">
Silver (Ag)
</td>
<td><input type="number" name="attr_Ag" value="0"/></td>
</tr>
<tr>
<td class="tblAttributeTitle">
Gold (Au)
</td>
<td><input type="number" name="attr_Au" value="0"/></td>
</tr>
</table>
</div>
<div class="sheet-col center">
<h3>Burden</h3>
Max: <span name="attr_inventory" style="font-size: 14px;color: red;"></span>
<div class="myrow">
<input type="checkbox" name="attr_inventory_1" value="1" />
<input type="checkbox" name="attr_inventory_2" value="1" />
<input type="checkbox" name="attr_inventory_3" value="1" />
<input type="checkbox" name="attr_inventory_4" value="1" />
<input type="checkbox" name="attr_inventory_5" value="1" />
<input type="checkbox" name="attr_inventory_6" value="1" />
<input type="checkbox" name="attr_inventory_7" value="1" />
<input type="checkbox" name="attr_inventory_8" value="1" />
<input type="checkbox" name="attr_inventory_9" value="1" />
<input type="checkbox" name="attr_inventory_10" value="1" />
</div>
<div class="myrow">
<input type="checkbox" name="attr_inventory_11" value="1" />
<input type="checkbox" name="attr_inventory_12" value="1" />
<input type="checkbox" name="attr_inventory_13" value="1" />
<input type="checkbox" name="attr_inventory_14" value="1" />
<input type="checkbox" name="attr_inventory_15" value="1" />
<input type="checkbox" name="attr_inventory_16" value="1" />
<input type="checkbox" name="attr_inventory_17" value="1" />
<input type="checkbox" name="attr_inventory_18" value="1" />
<input type="checkbox" name="attr_inventory_19" value="1" />
<input type="checkbox" name="attr_inventory_20" value="1" />
</div>
<div class="myrow">
<input type="checkbox" name="attr_inventory_21" value="1" />
<input type="checkbox" name="attr_inventory_22" value="1" />
<input type="checkbox" name="attr_inventory_23" value="1" />
<input type="checkbox" name="attr_inventory_24" value="1" />
<input type="checkbox" name="attr_inventory_25" value="1" />
<input type="checkbox" name="attr_inventory_26" value="1" />
<input type="checkbox" name="attr_inventory_27" value="1" />
<input type="checkbox" name="attr_inventory_28" value="1" />
<input type="checkbox" name="attr_inventory_29" value="1" />
<input type="checkbox" name="attr_inventory_30" value="1" />
</div>
</div>
</div>
<div class="my3colrow blue">
<div class="sheet-col center">
<h3>Languages</h3>
<textarea class="inventory" name="attr_languages"> </textarea>
</div>
<div class="sheet-col center">
<h3>Madness!</h3>
<fieldset class="repeating_madness">
<select name="attr_madness" class="myselect">
<option value="Amnesia">Amnesia</option>
<option value="Beaten">Beaten</option>
<option value="Blind_Fury">Blind</option>
<option value="Darkfear">Darkfear</option>
<option value="Fanaticism">Fanaticism</option>
<option value="Foolhardiness">Foolhardiness</option>
<option value="Gluttony">Gluttony</option>
<option value="Hallucinations">Hallucinations</option>
<option value="Melancholy">Melancholy</option>
<option value="The_Needle">The</option>
<option value="Night_Terrors">Night</option>
<option value="Occult_Obsession">Occult</option>
<option value="Odious_Quirks">Odious</option>
<option value="Phobia">Phobia</option>
<option value="Shot_Nerves">Shot</option>
<option value="Split_Personality">Split</option>
<option value="Starvation">Starvation</option>
<option value="True_Madness">True</option>
<option value="The_Voices">The</option>
<option value="Whisper_Rapture">Whisper of the Rapture</option>
</select>
</fieldset>
</div>
<div class="sheet-col center">
<h3>Other Afflictions</h3>
<em>Beatings, Life Drain, Diseases, Curses, etc.</em>
<textarea class="inventory" name="attr_afflictions"></textarea>
</div>
</div>
<div class="my1colrow">
<h2>Legendarium/Notes</h2>
<textarea class="inventory" name="attr_notes"> </textarea>
</div>
</div>
<!-- END GEAR -->
</div>
</div>
<!-- END DISPLAY -->
<!--
##########
########## START ROLL TEMPLATES
##########
-->
<rolltemplate class="sheet-rolltemplate-toy-info">
<div class="sheet-container">
<div class="sheet-header">
<div class="sheet-title">{{title}}</div>
</div>
<div class="sheet-content">
<div class="sheet-desc">
{{ info }}
</div>
</div>
</div>
</rolltemplate>
<!-- Basic styled template -->
<rolltemplate class="sheet-rolltemplate-toy-basic">
<div class="sheet-container color-{{color}}">
<div class="sheet-header">
{{#title}}<div class="sheet-title">{{title}}</div>{{/title}}
<div class="sheet-subtitle">{{charname}}</div>
</div>
<div class="sheet-content">
{{#allprops() title charname desc color}}
<div class="sheet-key">{{key}}</div>
<div class="sheet-value">{{value}}</div>
{{/allprops() title charname desc color}}
{{#desc}}<div class="sheet-desc">{{roll}}</div>{{/desc}}
</div>
</div>
</rolltemplate>
<!-- roll to succeed. If you roll a 1 or a 2, you fail -->
<rolltemplate class="sheet-rolltemplate-toy-succeed">
<div class="sheet-container">
<div class="sheet-header">
<div class="sheet-title">{{charname}} rolls...</div>
</div>
<div class="sheet-content">
<div class="sheet-desc">
<strong>{{title}}</strong>
<p class="sheet-value">{{roll}}</p>
</div>
<!-- synergy -->
{{#rollGreater() synergy 0}}
{{#rollGreater() roll 1 }}
<div class="sheet-success">Success!</div>
{{/rollGreater() roll 1 }}
{{#rollLess() roll 2 }}
<div class="sheet-failure">{{ fail_msg}}</div>
{{/rollLess() roll 2 }}
{{/rollGreater() synergy 0}}
<!-- no synergy -->
{{#rollLess() synergy 1}}
{{#rollGreater() roll 2 }}
<div class="sheet-success">Success!</div>
{{/rollGreater() roll 2 }}
{{#rollLess() roll 3 }}
<div class="sheet-failure">{{ fail_msg}}</div>
{{/rollLess() roll 3 }}
{{/rollLess() synergy 1}}
</div>
</div>
</rolltemplate>
<!-- ROLL 20 OR BETTER TEMPLATE -->
<rolltemplate class="sheet-rolltemplate-toy-twenty">
<div class="sheet-container">
<div class="sheet-header">
<div class="sheet-title">{{charname}} rolls...</div>
</div>
<div class="sheet-content">
<div class="sheet-desc">
<strong>R⑳: {{title}}</strong>
<p class="sheet-value">{{roll}}</p>
</div>
{{#rollLess() roll 20 }}
<div class="sheet-failure">Failed!</div>
{{/rollLess() roll 20 }}
{{#rollGreater() roll 19 }}
<div class="sheet-success">Success!</div>
{{/rollGreater() roll 19 }}
</div>
</div>
</rolltemplate>
<!-- FIGHTING TEMPLATE -->
<rolltemplate class="sheet-rolltemplate-toy-fighting">
<div class="sheet-container">
<div class="sheet-header">
<div class="sheet-title">{{charname}} attacks with {{weapon_name}}!</div>
<div class="sheet-subtitle">({{weapon_desc}})</div>
</div>
<div class="sheet-content">
<div class="sheet-desc">
<strong>R⑳: Attack Try</strong>
<p class="sheet-value">{{roll}}</p>
</div>
<!-- if it's NOT a hit ... -->
{{#rollLess() roll 20 }}
<div class="sheet-failure">Miss!</div>
{{/rollLess() roll 20 }}
<!-- if it's a hit -->
{{#^rollLess() roll 20 }}
<div class="sheet-success">Hit!</div>
{{/^rollLess() roll 20 }}
<!-- show the damage -->
<!-- if the damage explodes ... -->
<div class="sheet-desc">
{{#rollGreater() does_explode 0 }}
<strong>Damage</strong>
<p class="sheet-value">{{explode}}+{{dam_bonus}}</p>
<!-- ... but you fumble ... -->
{{#rollLess() explode 2 }}
<div class="sheet-failure">
Fumble! Try your Focus. Failure is a Fumble.
</div>
{{/rollLess() explode 2 }}
{{/rollGreater() does_explode 0 }}
<!-- if the damage DOESN'T explode ... -->
{{#^rollGreater() does_explode 0 }}
<strong>Damage</strong>
<!-- if there's an override, show that ... -->
{{#rollGreater() dam_override 0 }}
<p class="sheet-value">Override: {{dam_override}}+{{dam_bonus}}</p>
{{/rollGreater() dam_override 0 }}
<!-- if there's NOT an override -->
{{#^rollGreater() dam_override 0 }}
<p class="sheet-value">{{damage}}+{{dam_bonus}}</p>
<!-- if you CRIT -->
{{#rollWasCrit() damage }}
<div class="sheet-success">
Crit! Try your Focus. Success deals +4 damage.
</div>
{{/rollWasCrit() damage }}
<!-- if you FUMBLE -->
{{#rollWasFumble() damage }}
<div class="sheet-failure">
Fumble! Try your Focus. Failure is a Fumble.
</div>
{{/rollWasFumble() damage}}
{{/^rollGreater() dam_override 0 }}
{{/^rollGreater() does_explode 0 }}
</div>
</div>
</rolltemplate>
<!--
##########
########## END ROLL TEMPLATES
##########
-->
<script type="text/worker">
// set new character sheet constants
const stats = [
'vig','dex','int','foc','presence','talent','clarity','awareness',
'presence_max','talent_max','clarity_max','awareness_max',
'flesh','flesh_max','grit','grit_max',
'armor_type','armor_current', 'armor_current_max','armor_move',
'skill_bushcraft','skill_eyeball','skill_listen','skill_lore','skill_math','skill_salt','skill_travel',
'save_toxins','save_hexes','save_doom'
];
const stat_map = {
'vig':8,'dex':8,'int':8,'foc':8,'presence':4,'talent':4,'clarity':4,'awareness':4,
'presence_max':4,'talent_max':4,'clarity_max':4,'awareness_max':4,
'flesh':4,'flesh_max':4,'grit':0,'grit_max':0,
'armor_type': 'none', 'armor_current':0,'armor_current_max':0,'armor_move':20,
'skill_bushcraft':4,'skill_eyeball':4,'skill_listen':4,'skill_lore':4,'skill_math':4,'skill_salt':4,'skill_travel':4,
'save_toxins':4,'save_hexes':4,'save_doom':4
};
const tropes = [ 'sellsword','knave','philosopher','mystic','pooka','spriggan','murk','night_child' ];
// set default values for new character sheets
on("sheet:opened",function() {
stats.forEach( function(stat) {
getAttrs([stat],function(values) {
if( Object.keys(values).length < 1 ) {
setAttrs({
[stat]: stat_map[stat]
});
}
});
});
getAttrs(["vig"], function(values) {
let vig = parseInt(values.vig,10)||0;
set_sig_items(vig+2);
});
});
// if the flavor changes, set the trope
on("change:character_flavor", function() {
tropes.forEach( function(trope) {
setAttrs({
[trope]:0
},{},set_trope);
});
getAttrs(["vig"], function(values) {
let vig = parseInt(values.vig,10)||0;
set_sig_items(vig+2);
});
});
// if your max vig changes, update the significant items
on("change:vig", function() {
getAttrs(["vig"], function(values) {
let vig = parseInt(values.vig,10)||0;
set_sig_items(vig+2);
});
});
// set the number of significant items
function set_sig_items(vig) {
getAttrs(["character_flavor"], function(values) {
var trope = values.character_flavor;
if( trope == 'pooka' || trope == 'night_child' ) {
setAttrs({
inventory : vig
});
} else {
setAttrs({
inventory : vig + 2
});
}
});
}
function set_trope() {
getAttrs(["character_flavor"], function(values) {
var trope = values.character_flavor;
console.log(trope);
setAttrs({
[trope] : 1
});
});
}
</script>