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2024-06-03 13:15:14 -04:00

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<!-- Hidden fields -->
<input type="hidden" name="attr_sheet-version">
<div class="wrapper">
<div class="logo"><img src="https://github.com/LongShadowGames/roll20-character-sheets/blob/they-came-from-beneath-the-sea/TheyCameFromBeneathTheSea/images/they-came-from-beneath-the-sea.png?raw=true" alt="They Came From Beneath The Sea!"></div>
<div class="header-general">
<label data-i18n="name">Name:</label><input type="text" name="attr_character_name">
<label data-i18n="player">Player:</label><input type="text" name="attr_player_name">
<label data-i18n="concept">Concept:</label><input type="text" name="attr_concept">
<label><span data-i18n="archetype">Archetype</span>:</label><input type="text" name="attr_archetype_field">
</div>
<div class="skills">
<h2 data-i18n="skills">Skills</h2>
<div class="skill-list">
<div class="left">
<!-- Aim -->
<div>
<input class="check" type="checkbox" name="attr_aim_path">
<button type="roll" name="roll_aimroll" class="label" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=aim}} {{successes=[[@{rollqueryaim}]]}}"><span data-i18n="aim">Aim</span>:</button>
<input class="value" type="text" name="attr_aim_field">
<div class="dots">
<input type="hidden" name="attr_aim" class="dot" value="0" />
<button type="action" name="act_aim_0" class="dot zero-dot">
<span class="checked">x</span>
</button>
<button type="action" name="act_aim_1" class="dot gt-0">
<span class="checked"></span>
</button>
<button type="action" name="act_aim_2" class="dot gt-0 gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_aim_3" class="dot gt-0 gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_aim_4" class="dot gt-0 gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_aim_5" class="dot gt-0 gt-1 gt-2 gt-3 gt-4">
<span class="checked"></span>
</button>
<button type="roll" name="roll_aimroll" class="dice-roll" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=aim}} {{successes=[[@{rollqueryaim}]]}}"></button>
</div>
</div>
<!-- Athletics -->
<div>
<input class="check" type="checkbox" name="attr_athletics_path">
<button type="roll" name="roll_athleticsroll" class="label" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=athletics}} {{successes=[[@{rollqueryathletics}]]}}"><span data-i18n="athletics">Athletics</span>:</button>
<input class="value" type="text" name="attr_athletics_field">
<div class="dots">
<input type="hidden" name="attr_athletics" class="dot" value="0" />
<button type="action" name="act_athletics_0" class="dot zero-dot">
<span class="checked">x</span>
</button>
<button type="action" name="act_athletics_1" class="dot gt-0">
<span class="checked"></span>
</button>
<button type="action" name="act_athletics_2" class="dot gt-0 gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_athletics_3" class="dot gt-0 gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_athletics_4" class="dot gt-0 gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_athletics_5" class="dot gt-0 gt-1 gt-2 gt-3 gt-4">
<span class="checked"></span>
</button>
<button type="roll" name="roll_athleticsroll" class="dice-roll" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=athletics}} {{successes=[[@{rollqueryathletics}]]}}"></button>
</div>
</div>
<!-- Close Combat -->
<div>
<input class="check" type="checkbox" name="attr_close-combat_path">
<button type="roll" name="roll_close-combatroll" class="label" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=closecombat}} {{successes=[[@{rollqueryclosecombat}]]}}"><span data-i18n="closecombat">Close Combat</span>:</button>
<input class="value" type="text" name="attr_close-combat_field">
<div class="dots">
<input type="hidden" name="attr_close-combat" class="dot" value="0" />
<button type="action" name="act_close-combat_0" class="dot zero-dot">
<span class="checked">x</span>
</button>
<button type="action" name="act_close-combat_1" class="dot gt-0">
<span class="checked"></span>
</button>
<button type="action" name="act_close-combat_2" class="dot gt-0 gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_close-combat_3" class="dot gt-0 gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_close-combat_4" class="dot gt-0 gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_close-combat_5" class="dot gt-0 gt-1 gt-2 gt-3 gt-4">
<span class="checked"></span>
</button>
<button type="roll" name="roll_close-combatroll" class="dice-roll" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=closecombat}} {{successes=[[@{rollqueryclosecombat}]]}}"></button>
</div>
</div>
<!-- Command -->
<div>
<input class="check" type="checkbox" name="attr_command_path">
<button type="roll" name="roll_commandroll" class="label" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=command}} {{successes=[[@{rollquerycommand}]]}}"><span data-i18n="command">Command</span>:</button>
<input class="value" type="text" name="attr_command_field">
<div class="dots">
<input type="hidden" name="attr_command" class="dot" value="0" />
<button type="action" name="act_command_0" class="dot zero-dot">
<span class="checked">x</span>
</button>
<button type="action" name="act_command_1" class="dot gt-0">
<span class="checked"></span>
</button>
<button type="action" name="act_command_2" class="dot gt-0 gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_command_3" class="dot gt-0 gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_command_4" class="dot gt-0 gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_command_5" class="dot gt-0 gt-1 gt-2 gt-3 gt-4">
<span class="checked"></span>
</button>
<button type="roll" name="roll_commandroll" class="dice-roll" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=command}} {{successes=[[@{rollquerycommand}]]}}"></button>
</div>
</div>
<!-- Culture -->
<div>
<input class="check" type="checkbox" name="attr_culture_path">
<button type="roll" name="roll_cultureroll" class="label" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=culture}} {{successes=[[@{rollqueryculture}]]}}"><span data-i18n="culture">Culture</span>:</button>
<input class="value" type="text" name="attr_culture_field">
<div class="dots">
<input type="hidden" name="attr_culture" class="dot" value="0" />
<button type="action" name="act_culture_0" class="dot zero-dot">
<span class="checked">x</span>
</button>
<button type="action" name="act_culture_1" class="dot gt-0">
<span class="checked"></span>
</button>
<button type="action" name="act_culture_2" class="dot gt-0 gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_culture_3" class="dot gt-0 gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_culture_4" class="dot gt-0 gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_culture_5" class="dot gt-0 gt-1 gt-2 gt-3 gt-4">
<span class="checked"></span>
</button>
<button type="roll" name="roll_cultureroll" class="dice-roll" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=culture}} {{successes=[[@{rollqueryculture}]]}}"></button>
</div>
</div>
<!-- Empathy -->
<div>
<input class="check" type="checkbox" name="attr_empathy_path">
<button type="roll" name="roll_empathyroll" class="label" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=empathy}} {{successes=[[@{rollqueryempathy}]]}}"><span data-i18n="empathy">Empathy</span>:</button>
<input class="value" type="text" name="attr_empathy_field">
<div class="dots">
<input type="hidden" name="attr_empathy" class="dot" value="0" />
<button type="action" name="act_empathy_0" class="dot zero-dot">
<span class="checked">x</span>
</button>
<button type="action" name="act_empathy_1" class="dot gt-0">
<span class="checked"></span>
</button>
<button type="action" name="act_empathy_2" class="dot gt-0 gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_empathy_3" class="dot gt-0 gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_empathy_4" class="dot gt-0 gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_empathy_5" class="dot gt-0 gt-1 gt-2 gt-3 gt-4">
<span class="checked"></span>
</button>
<button type="roll" name="roll_empathyroll" class="dice-roll" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=empathy}} {{successes=[[@{rollqueryempathy}]]}}"></button>
</div>
</div>
<!-- Enigmas -->
<div>
<input class="check" type="checkbox" name="attr_enigmas_path">
<button type="roll" name="roll_enigmasroll" class="label" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=enigmas}} {{successes=[[@{rollqueryenigmas}]]}}"><span data-i18n="enigmas">Enigmas</span>:</button>
<input class="value" type="text" name="attr_enigmas_field">
<div class="dots">
<input type="hidden" name="attr_enigmas" class="dot" value="0" />
<button type="action" name="act_enigmas_0" class="dot zero-dot">
<span class="checked">x</span>
</button>
<button type="action" name="act_enigmas_1" class="dot gt-0">
<span class="checked"></span>
</button>
<button type="action" name="act_enigmas_2" class="dot gt-0 gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_enigmas_3" class="dot gt-0 gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_enigmas_4" class="dot gt-0 gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_enigmas_5" class="dot gt-0 gt-1 gt-2 gt-3 gt-4">
<span class="checked"></span>
</button>
<button type="roll" name="roll_enigmasroll" class="dice-roll" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=enigmas}} {{successes=[[@{rollqueryenigmas}]]}}"></button>
</div>
</div>
<!-- Humanities -->
<div>
<input class="check" type="checkbox" name="attr_humanities_path">
<button type="roll" name="roll_humanitiesroll" class="label" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=humanities}} {{successes=[[@{rollqueryhumanities}]]}}"><span data-i18n="humanities">Humanities</span>:</button>
<input class="value" type="text" name="attr_humanities_field">
<div class="dots">
<input type="hidden" name="attr_humanities" class="dot" value="0" />
<button type="action" name="act_humanities_0" class="dot zero-dot">
<span class="checked">x</span>
</button>
<button type="action" name="act_humanities_1" class="dot gt-0">
<span class="checked"></span>
</button>
<button type="action" name="act_humanities_2" class="dot gt-0 gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_humanities_3" class="dot gt-0 gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_humanities_4" class="dot gt-0 gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_humanities_5" class="dot gt-0 gt-1 gt-2 gt-3 gt-4">
<span class="checked"></span>
</button>
<button type="roll" name="roll_humanitiesroll" class="dice-roll" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=humanities}} {{successes=[[@{rollqueryhumanities}]]}}"></button>
</div>
</div>
</div>
<div class="right">
<!-- Integrity -->
<div>
<input class="check" type="checkbox" name="attr_integrity_path">
<button type="roll" name="roll_integrityroll" class="label" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=integrity}} {{successes=[[@{rollqueryintegrity}]]}}"><span data-i18n="integrity">Integrity</span>:</button>
<input class="value" type="text" name="attr_integrity_field">
<div class="dots">
<input type="hidden" name="attr_integrity" class="dot" value="0" />
<button type="action" name="act_integrity_0" class="dot zero-dot">
<span class="checked">x</span>
</button>
<button type="action" name="act_integrity_1" class="dot gt-0">
<span class="checked"></span>
</button>
<button type="action" name="act_integrity_2" class="dot gt-0 gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_integrity_3" class="dot gt-0 gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_integrity_4" class="dot gt-0 gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_integrity_5" class="dot gt-0 gt-1 gt-2 gt-3 gt-4">
<span class="checked"></span>
</button>
<button type="roll" name="roll_integrityroll" class="dice-roll" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=integrity}} {{successes=[[@{rollqueryintegrity}]]}}"></button>
</div>
</div>
<!-- Larceny -->
<div>
<input class="check" type="checkbox" name="attr_larceny_path">
<button type="roll" name="roll_larcenyroll" class="label" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=larceny}} {{successes=[[@{rollquerylarceny}]]}}"><span data-i18n="larceny">larceny</span>:</button>
<input class="value" type="text" name="attr_larceny_field">
<div class="dots">
<input type="hidden" name="attr_larceny" class="dot" value="0" />
<button type="action" name="act_larceny_0" class="dot zero-dot">
<span class="checked">x</span>
</button>
<button type="action" name="act_larceny_1" class="dot gt-0">
<span class="checked"></span>
</button>
<button type="action" name="act_larceny_2" class="dot gt-0 gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_larceny_3" class="dot gt-0 gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_larceny_4" class="dot gt-0 gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_larceny_5" class="dot gt-0 gt-1 gt-2 gt-3 gt-4">
<span class="checked"></span>
</button>
<button type="roll" name="roll_larcenyroll" class="dice-roll" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=larceny}} {{successes=[[@{rollquerylarceny}]]}}"></button>
</div>
</div>
<!-- Medicine -->
<div>
<input class="check" type="checkbox" name="attr_medicine_path">
<button type="roll" name="roll_medicineroll" class="label" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=medicine}} {{successes=[[@{rollquerymedicine}]]}}"><span data-i18n="medicine">Medicine</span>:</button>
<input class="value" type="text" name="attr_medicine_field">
<div class="dots">
<input type="hidden" name="attr_medicine" class="dot" value="0" />
<button type="action" name="act_medicine_0" class="dot zero-dot">
<span class="checked">x</span>
</button>
<button type="action" name="act_medicine_1" class="dot gt-0">
<span class="checked"></span>
</button>
<button type="action" name="act_medicine_2" class="dot gt-0 gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_medicine_3" class="dot gt-0 gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_medicine_4" class="dot gt-0 gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_medicine_5" class="dot gt-0 gt-1 gt-2 gt-3 gt-4">
<span class="checked"></span>
</button>
<button type="roll" name="roll_medicineroll" class="dice-roll" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=medicine}} {{successes=[[@{rollquerymedicine}]]}}"></button>
</div>
</div>
<!-- Persuasion -->
<div>
<input class="check" type="checkbox" name="attr_persuasion_path">
<button type="roll" name="roll_persuasionroll" class="label" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=persuasion}} {{successes=[[@{rollquerypersuasion}]]}}"><span data-i18n="persuasion">Persuasion</span>:</button>
<input class="value" type="text" name="attr_persuasion_field">
<div class="dots">
<input type="hidden" name="attr_persuasion" class="dot" value="0" />
<button type="action" name="act_persuasion_0" class="dot zero-dot">
<span class="checked">x</span>
</button>
<button type="action" name="act_persuasion_1" class="dot gt-0">
<span class="checked"></span>
</button>
<button type="action" name="act_persuasion_2" class="dot gt-0 gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_persuasion_3" class="dot gt-0 gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_persuasion_4" class="dot gt-0 gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_persuasion_5" class="dot gt-0 gt-1 gt-2 gt-3 gt-4">
<span class="checked"></span>
</button>
<button type="roll" name="roll_persuasionroll" class="dice-roll" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=persuasion}} {{successes=[[@{rollquerypersuasion}]]}}"></button>
</div>
</div>
<!-- Pilot -->
<div>
<input class="check" type="checkbox" name="attr_pilot_path">
<button type="roll" name="roll_pilotroll" class="label" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=pilot}} {{successes=[[@{rollquerypilot}]]}}"><span data-i18n="pilot">Pilot</span>:</button>
<input class="value" type="text" name="attr_pilot_field">
<div class="dots">
<input type="hidden" name="attr_pilot" class="dot" value="0" />
<button type="action" name="act_pilot_0" class="dot zero-dot">
<span class="checked">x</span>
</button>
<button type="action" name="act_pilot_1" class="dot gt-0">
<span class="checked"></span>
</button>
<button type="action" name="act_pilot_2" class="dot gt-0 gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_pilot_3" class="dot gt-0 gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_pilot_4" class="dot gt-0 gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_pilot_5" class="dot gt-0 gt-1 gt-2 gt-3 gt-4">
<span class="checked"></span>
</button>
<button type="roll" name="roll_pilotroll" class="dice-roll" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=pilot}} {{successes=[[@{rollquerypilot}]]}}"></button>
</div>
</div>
<!-- Science -->
<div>
<input class="check" type="checkbox" name="attr_science_path">
<button type="roll" name="roll_scienceroll" class="label" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=science}} {{successes=[[@{rollqueryscience}]]}}"><span data-i18n="science">Science</span>:</button>
<input class="value" type="text" name="attr_science_field">
<div class="dots">
<input type="hidden" name="attr_science" class="dot" value="0" />
<button type="action" name="act_science_0" class="dot zero-dot">
<span class="checked">x</span>
</button>
<button type="action" name="act_science_1" class="dot gt-0">
<span class="checked"></span>
</button>
<button type="action" name="act_science_2" class="dot gt-0 gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_science_3" class="dot gt-0 gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_science_4" class="dot gt-0 gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_science_5" class="dot gt-0 gt-1 gt-2 gt-3 gt-4">
<span class="checked"></span>
</button>
<button type="roll" name="roll_scienceroll" class="dice-roll" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=science}} {{successes=[[@{rollqueryscience}]]}}"></button>
</div>
</div>
<!-- Survival -->
<div>
<input class="check" type="checkbox" name="attr_survival_path">
<button type="roll" name="roll_survivalroll" class="label" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=survival}} {{successes=[[@{rollquerysurvival}]]}}"><span data-i18n="survival">Survival</span>:</button>
<input class="value" type="text" name="attr_survival_field">
<div class="dots">
<input type="hidden" name="attr_survival" class="dot" value="0" />
<button type="action" name="act_survival_0" class="dot zero-dot">
<span class="checked">x</span>
</button>
<button type="action" name="act_survival_1" class="dot gt-0">
<span class="checked"></span>
</button>
<button type="action" name="act_survival_2" class="dot gt-0 gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_survival_3" class="dot gt-0 gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_survival_4" class="dot gt-0 gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_survival_5" class="dot gt-0 gt-1 gt-2 gt-3 gt-4">
<span class="checked"></span>
</button>
<button type="roll" name="roll_survivalroll" class="dice-roll" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=survival}} {{successes=[[@{rollquerysurvival}]]}}"></button>
</div>
</div>
<!-- Technology -->
<div>
<input class="check" type="checkbox" name="attr_technology_path">
<button type="roll" name="roll_technologyroll" class="label" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=technology}} {{successes=[[@{rollquerytechnology}]]}}"><span data-i18n="technology">Technology</span>:</button>
<input class="value" type="text" name="attr_technology_field">
<div class="dots">
<input type="hidden" name="attr_technology" class="dot" value="0" />
<button type="action" name="act_technology_0" class="dot zero-dot">
<span class="checked">x</span>
</button>
<button type="action" name="act_technology_1" class="dot gt-0">
<span class="checked"></span>
</button>
<button type="action" name="act_technology_2" class="dot gt-0 gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_technology_3" class="dot gt-0 gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_technology_4" class="dot gt-0 gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_technology_5" class="dot gt-0 gt-1 gt-2 gt-3 gt-4">
<span class="checked"></span>
</button>
<button type="roll" name="roll_technologyroll" class="dice-roll" value="@{whisper} &{template:skillroll} {{character=@{character_name}}} {{name=technology}} {{successes=[[@{rollquerytechnology}]]}}"></button>
</div>
</div>
</div>
</div>
</div>
<div class="char-attributes">
<h2 data-i18n="attributes">Attributes</h2>
<div>
<h6 class="approach-header" data-i18n="favoredapproach">Favored<br>Approach</h6>
<input class="check force-check" type="checkbox" name="attr_force">
<label class="label force-label" data-i18n="force">Force</label>
<!-- Intellect -->
<label class="label intellect-label" data-i18n="intellect">Intellect</label>
<div class="dots intellect-dots">
<input type="hidden" name="attr_intellect" class="dot" value="1" />
<button type="action" name="act_intellect_1" class="dot">
<span class="checked"></span>
</button>
<button type="action" name="act_intellect_2" class="dot gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_intellect_3" class="dot gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_intellect_4" class="dot gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_intellect_5" class="dot gt-1 gt-2 gt-3 gt-4">
<span class="checked"></span>
</button>
</div>
<!-- Might -->
<label class="label might-label" data-i18n="might">Might</label>
<div class="dots might-dots">
<input type="hidden" name="attr_might" class="dot" value="1" />
<button type="action" name="act_might_1" class="dot">
<span class="checked"></span>
</button>
<button type="action" name="act_might_2" class="dot gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_might_3" class="dot gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_might_4" class="dot gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_might_5" class="dot gt-1 gt-2 gt-3 gt-4">
<span class="checked"></span>
</button>
</div>
<!-- Presence -->
<label class="label presence-label" data-i18n="presence">Presence</label>
<div class="dots presence-dots">
<input type="hidden" name="attr_presence" class="dot" value="1" />
<button type="action" name="act_presence_1" class="dot">
<span class="checked"></span>
</button>
<button type="action" name="act_presence_2" class="dot gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_presence_3" class="dot gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_presence_4" class="dot gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_presence_5" class="dot gt-1 gt-2 gt-3 gt-4">
<span class="checked"></span>
</button>
</div>
<input class="check finesse-check" type="checkbox" name="attr_finesse">
<label class="label finesse-label" data-i18n="finesse">Finesse</label>
<!-- Cunning -->
<label class="label cunning-label" data-i18n="cunning">Cunning</label>
<div class="dots cunning-dots">
<input type="hidden" name="attr_cunning" class="dot" value="1" />
<button type="action" name="act_cunning_1" class="dot">
<span class="checked"></span>
</button>
<button type="action" name="act_cunning_2" class="dot gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_cunning_3" class="dot gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_cunning_4" class="dot gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_cunning_5" class="dot gt-1 gt-2 gt-3 gt-4">
<span class="checked"></span>
</button>
</div>
<!-- Dexterity -->
<label class="label dexterity-label" data-i18n="dexterity">Dexterity</label>
<div class="dots dexterity-dots">
<input type="hidden" name="attr_dexterity" class="dot" value="1" />
<button type="action" name="act_dexterity_1" class="dot">
<span class="checked"></span>
</button>
<button type="action" name="act_dexterity_2" class="dot gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_dexterity_3" class="dot gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_dexterity_4" class="dot gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_dexterity_5" class="dot gt-1 gt-2 gt-3 gt-4">
<span class="checked"></span>
</button>
</div>
<!-- Manipulation -->
<label class="label manipulation-label" data-i18n="manipulation">Manipulation</label>
<div class="dots manipulation-dots">
<input type="hidden" name="attr_manipulation" class="dot" value="1" />
<button type="action" name="act_manipulation_1" class="dot">
<span class="checked"></span>
</button>
<button type="action" name="act_manipulation_2" class="dot gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_manipulation_3" class="dot gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_manipulation_4" class="dot gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_manipulation_5" class="dot gt-1 gt-2 gt-3 gt-4">
<span class="checked"></span>
</button>
</div>
<input class="check resilience-check" type="checkbox" name="attr_resilience">
<label class="label resilience-label" data-i18n="resilience">Resilience</label>
<!-- Resolve -->
<label class="label resolve-label" data-i18n="resolve">Resolve</label>
<div class="dots resolve-dots">
<input type="hidden" name="attr_resolve" class="dot" value="1" />
<button type="action" name="act_resolve_1" class="dot">
<span class="checked"></span>
</button>
<button type="action" name="act_resolve_2" class="dot gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_resolve_3" class="dot gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_resolve_4" class="dot gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_resolve_5" class="dot gt-1 gt-2 gt-3 gt-4">
<span class="checked"></span>
</button>
</div>
<!-- Stamina -->
<label class="label stamina-label" data-i18n="stamina">Stamina</label>
<div class="dots stamina-dots">
<input type="hidden" name="attr_stamina" class="dot" value="1" />
<button type="action" name="act_stamina_1" class="dot">
<span class="checked"></span>
</button>
<button type="action" name="act_stamina_2" class="dot gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_stamina_3" class="dot gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_stamina_4" class="dot gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_stamina_5" class="dot gt-1 gt-2 gt-3 gt-4">
<span class="checked"></span>
</button>
</div>
<!-- Composure -->
<label class="label composure-label" data-i18n="composure">Composure</label>
<div class="dots composure-dots">
<input type="hidden" name="attr_composure" class="dot" value="1" />
<button type="action" name="act_composure_1" class="dot">
<span class="checked"></span>
</button>
<button type="action" name="act_composure_2" class="dot gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_composure_3" class="dot gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_composure_4" class="dot gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_composure_5" class="dot gt-1 gt-2 gt-3 gt-4">
<span class="checked"></span>
</button>
</div>
</div>
</div>
<div class="paths">
<h2 data-i18n="paths">Paths</h2>
<!-- Archetype -->
<div>
<label class="label"><span data-i18n="archetype">Archetype</span>:</label>
<input class="value" type="text" name="attr_archetype_field">
<div class="dots">
<input type="hidden" name="attr_archetype" class="dot" value="0" />
<button type="action" name="act_archetype_0" class="dot zero-dot">
<span class="checked">x</span>
</button>
<button type="action" name="act_archetype_1" class="dot gt-0">
<span class="checked"></span>
</button>
<button type="action" name="act_archetype_2" class="dot gt-0 gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_archetype_3" class="dot gt-0 gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_archetype_4" class="dot gt-0 gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_archetype_5" class="dot gt-0 gt-1 gt-2 gt-3 gt-4">
<span class="checked"></span>
</button>
<button type="roll" name="roll_archetyperoll" class="dice-roll" value="@{whisper} &{template:path} {{character=@{character_name}}} {{name=archetype}} {{successes=[[@{rollqueryarchetype}]]}}"></button>
</div>
</div>
<!-- Origin -->
<div>
<label class="label"><span data-i18n="origin">Origin</span>:</label>
<input class="value" type="text" name="attr_origin_field">
<div class="dots">
<input type="hidden" name="attr_origin" class="dot" value="0" />
<button type="action" name="act_origin_0" class="dot zero-dot">
<span class="checked">x</span>
</button>
<button type="action" name="act_origin_1" class="dot gt-0">
<span class="checked"></span>
</button>
<button type="action" name="act_origin_2" class="dot gt-0 gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_origin_3" class="dot gt-0 gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_origin_4" class="dot gt-0 gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_origin_5" class="dot gt-0 gt-1 gt-2 gt-3 gt-4">
<span class="checked"></span>
</button>
<button type="roll" name="roll_originroll" class="dice-roll" value="@{whisper} &{template:path} {{character=@{character_name}}} {{name=origin}} {{successes=[[@{rollqueryorigin}]]}}"></button>
</div>
</div>
<!-- Ambition -->
<div>
<label class="label"><span data-i18n="ambition">Ambition</span>:</label>
<input class="value" type="text" name="attr_ambition_field">
<div class="dots">
<input type="hidden" name="attr_ambition" class="dot" value="0" />
<button type="action" name="act_ambition_0" class="dot zero-dot">
<span class="checked">x</span>
</button>
<button type="action" name="act_ambition_1" class="dot gt-0">
<span class="checked"></span>
</button>
<button type="action" name="act_ambition_2" class="dot gt-0 gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_ambition_3" class="dot gt-0 gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_ambition_4" class="dot gt-0 gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_ambition_5" class="dot gt-0 gt-1 gt-2 gt-3 gt-4">
<span class="checked"></span>
</button>
<button type="roll" name="roll_ambitionroll" class="dice-roll" value="@{whisper} &{template:path} {{character=@{character_name}}} {{name=ambition}} {{successes=[[@{rollqueryambition}]]}}"></button>
</div>
</div>
<!-- Path 4 -->
<div>
<input type="text" name="attr_path4name" class="custom-label" data-i18n-placeholder="custom-path" placeholder="Custom Path">
<input class="value" type="text" name="attr_path4_field">
<div class="dots">
<input type="hidden" name="attr_path4" class="dot" value="0" />
<button type="action" name="act_path4_0" class="dot zero-dot">
<span class="checked">x</span>
</button>
<button type="action" name="act_path4_1" class="dot gt-0">
<span class="checked"></span>
</button>
<button type="action" name="act_path4_2" class="dot gt-0 gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_path4_3" class="dot gt-0 gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_path4_4" class="dot gt-0 gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_path4_5" class="dot gt-0 gt-1 gt-2 gt-3 gt-4">
<span class="checked"></span>
</button>
<button type="roll" name="roll_path4roll" class="dice-roll" value="@{whisper} &{template:custompath} {{character=@{character_name}}} {{name=@{path4name}}} {{successes=[[@{rollquerypath4}]]}}"></button>
</div>
</div>
<!-- Path 5 -->
<div>
<input type="text" name="attr_path5name" class="custom-label" data-i18n-placeholder="custom-path" placeholder="Custom Path">
<input class="value" type="text" name="attr_path5_field">
<div class="dots">
<input type="hidden" name="attr_path5" class="dot" value="0" />
<button type="action" name="act_path5_0" class="dot zero-dot">
<span class="checked">x</span>
</button>
<button type="action" name="act_path5_1" class="dot gt-0">
<span class="checked"></span>
</button>
<button type="action" name="act_path5_2" class="dot gt-0 gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_path5_3" class="dot gt-0 gt-1 gt-2">
<span class="checked"></span>
</button>
<button type="action" name="act_path5_4" class="dot gt-0 gt-1 gt-2 gt-3">
<span class="checked"></span>
</button>
<button type="action" name="act_path5_5" class="dot gt-0 gt-1 gt-2 gt-3 gt-4">
<span class="checked"></span>
</button>
<button type="roll" name="roll_path5roll" class="dice-roll" value="@{whisper} &{template:custompath} {{character=@{character_name}}} {{name=@{path5name}}} {{successes=[[@{rollquerypath5}]]}}"></button>
</div>
</div>
</div>
<div class="aspirations">
<h2 data-i18n="aspirations">Aspirations</h2>
<!-- Short aspiration 1 -->
<div>
<label class="label" data-i18n="short">Short:</label>
<input class="value" type="text" name="attr_shortapsiration1_field">
</div>
<!-- Short aspiration 2 -->
<div>
<label class="label" data-i18n="short">Short:</label>
<input class="value" type="text" name="attr_shortaspiration2_field">
</div>
<!-- Long aspiration2 -->
<div>
<label class="label" data-i18n="long">Long:</label>
<input class="value" type="text" name="attr_longaspiration_field">
</div>
</div>
<div class="connections">
<h2 data-i18n="connections">Connections</h2>
<fieldset class="repeating_connections">
<input type="text" name="attr_connection">
<!-- Collapsible section -->
<input type="hidden" class="toggle-more" name="attr_more" value="0" /><button type="action" name="act_toggle"><span class="more" data-i18n="more">More</span><span class="less" data-i18n="less">Less</span></button>
<div class="expandable">
<h3 data-i18n="path">Path:</h3>
<input type="text" name="attr_connection_path" list="pathlist">
<datalist id="pathlist">
<option value="Archetype" data-i18n="archetype">Archetype</option>
<option value="Origin" data-i18n="origin">Origin</option>
<option value="Ambition" data-i18n="ambition">Ambition</option>
</datalist>
<h3 data-i18n="details">Details</h3>
<textarea name="attr_connection-details"></textarea>
</div>
<!-- Collapsible section -->
</fieldset>
</div>
<div class="trademarks">
<h2 data-i18n="trademarks">Trademarks</h2>
<fieldset class="repeating_trademarks">
<input type="text" name="attr_trademark">
<!-- Collapsible section -->
<input type="hidden" class="toggle-more" name="attr_more" value="0" /><button type="action" name="act_toggle"><span class="more" data-i18n="more">More</span><span class="less" data-i18n="less">Less</span></button>
<div class="expandable">
<h3 data-i18n="skillorattribute">Skill or Attribute</h3>
<input type="text" name="attr_trademark_skillorattribute" list="skillorattributelist">
<datalist id="skillorattributelist">
<option value="Aim" data-i18n="aim">Aim</option>
<option value="Athletics" data-i18n="athletics">Athletics</option>
<option value="Close Combat" data-i18n="closecombat">Close Combat</option>
<option value="Command" data-i18n="command">Command</option>
<option value="Culture" data-i18n="culture">Culture</option>
<option value="Empathy" data-i18n="empathy">Empathy</option>
<option value="Enigmas" data-i18n="enigmas">Enigmas</option>
<option value="Humanities" data-i18n="humanities">Humanities</option>
<option value="Integrity" data-i18n="integrity">Integrity</option>
<option value="Larceny" data-i18n="larceny">Larceny</option>
<option value="Medicine" data-i18n="medicine">Medicine</option>
<option value="Persuasion" data-i18n="persuasion">Persuasion</option>
<option value="Pilot" data-i18n="pilot">Pilot</option>
<option value="Science" data-i18n="science">Science</option>
<option value="Survival" data-i18n="survival">Survival</option>
<option value="Technology" data-i18n="technology">Technology</option>
<option value="Intellect" data-i18n="intellect">Intellect</option>
<option value="Might" data-i18n="might">Might</option>
<option value="Presence" data-i18n="presence">Presence</option>
<option value="Cunning" data-i18n="cunning">Cunning</option>
<option value="Dexterity" data-i18n="dexterity">Dexterity</option>
<option value="Manipulation" data-i18n="manipulation">Manipulation</option>
<option value="Resolve" data-i18n="resolve">Resolve</option>
<option value="Stamina" data-i18n="stamina">Stamina</option>
<option value="Composure" data-i18n="composure">Composure</option>
</datalist>
<h3 data-i18n="details">Details</h3>
<textarea name="attr_trademark-details"></textarea>
</div>
<!-- Collapsible section -->
</fieldset>
</div>
<div class="quips">
<h2 data-i18n="quips">Quips</h2>
<fieldset class="repeating_quips">
<input type="text" name="attr_quip">
<!-- Collapsible section -->
<input type="hidden" class="toggle-more" name="attr_more" value="0" /><button type="action" name="act_toggle"><span class="more" data-i18n="more">More</span><span class="less" data-i18n="less">Less</span></button>
<div class="expandable">
<h3 data-i18n="details">Details</h3>
<textarea name="attr_quip-details"></textarea>
</div>
<!-- Collapsible section -->
</fieldset>
</div>
<div class="tropes">
<h2 data-i18n="tropes">Tropes</h2>
<fieldset class="repeating_tropes">
<input type="text" name="attr_trope">
<!-- Collapsible section -->
<input type="hidden" class="toggle-more" name="attr_more" value="0" /><button type="action" name="act_toggle"><span class="more" data-i18n="more">More</span><span class="less" data-i18n="less">Less</span></button>
<div class="expandable">
<h3 data-i18n="details">Details</h3>
<textarea name="attr_trope-details"></textarea>
</div>
<!-- Collapsible section -->
</fieldset>
</div>
<div class="quip-cards">
<button type="roll" name="roll_drawquip" class="quipdeck" value="&{template:drawquip} {{character=@{character_name}}} {{name=Quip Draw!}} {{deck=[[@{rollquerydrawquip}]]}} {{cardroll=[[1d19]]}}"><span data-i18n="drawaquip">Draw<br>A<br>Quips!</span></button>
</div>
<div class="cinematic-cards">
<button type="roll" name="roll_drawcinematic" class="cinematicdeck" value="&{template:drawcinematic} {{character=@{character_name}}} {{name=Draw Cinematic!}} {{cardroll=[[1d18]]}}"><span data-i18n="drawacinematic">Draw<br>A<br>Cinematic!</span></button>
</div>
<div class="favored-stunts">
<h2 data-i18n="favoredstunts">Favored Stunts</h2>
<fieldset class="repeating_favoredstunts">
<input type="text" name="attr_favoredstunt">
<!-- Collapsible section -->
<input type="hidden" class="toggle-more" name="attr_more" value="0" /><button type="action" name="act_toggle"><span class="more" data-i18n="more">More</span><span class="less" data-i18n="less">Less</span></button>
<div class="expandable">
<h3 data-i18n="details">Details</h3>
<textarea name="attr_favoredstunts-details"></textarea>
</div>
<!-- Collapsible section -->
</fieldset>
</div>
<div class="health">
<div>
<input type="checkbox" name="attr_injury1_check" value="1" class="readonly">
<p data-i18n="injury1">Just a Flesh Wound</p>
<div class="dots">
<input type="hidden" name="attr_injury1" class="dot" value="0" />
<button type="action" name="act_injury1_0" class="dot zero-dot">
<span class="checked">x</span>
</button>
<button type="action" name="act_injury1_1" class="dot gt-0">
<span class="checked"></span>
</button>
<button type="action" name="act_injury1_2" class="dot gt-0 gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_injury1_3" class="dot gt-0 gt-1 gt-2">
<span class="checked"></span>
</button>
</div>
<p data-i18n="injury1benefit">+1 Archetype Die</p>
</div>
<div>
<input type="checkbox" name="attr_injury2_check" value="1" class="readonly">
<p data-i18n="injury2">Thatll Leave a Scar</p>
<div class="dots">
<input type="hidden" name="attr_injury2" class="dot" value="0" />
<button type="action" name="act_injury2_0" class="dot zero-dot">
<span class="checked">x</span>
</button>
<button type="action" name="act_injury2_1" class="dot gt-0">
<span class="checked"></span>
</button>
<button type="action" name="act_injury2_2" class="dot gt-0 gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_injury2_3" class="dot gt-0 gt-1 gt-2">
<span class="checked"></span>
</button>
</div>
<p data-i18n="injury2benefit">+2 Archetype Die</p>
</div>
<div>
<input type="checkbox" name="attr_injury3_check" value="1" class="readonly">
<p data-i18n="injury3">Last Ditch Effort</p>
<div class="dots">
<input type="hidden" name="attr_injury3" class="dot" value="0" />
<button type="action" name="act_injury3_0" class="dot zero-dot">
<span class="checked">x</span>
</button>
<button type="action" name="act_injury3_1" class="dot gt-0">
<span class="checked"></span>
</button>
<button type="action" name="act_injury3_2" class="dot gt-0 gt-1">
<span class="checked"></span>
</button>
<button type="action" name="act_injury3_3" class="dot gt-0 gt-1 gt-2">
<span class="checked"></span>
</button>
</div>
<p data-i18n="injury3benefit">+2/+3 Archetype Dice</p>
</div>
<div>
<input type="checkbox" name="attr_injury4_check" value="1" class="readonly">
<p data-i18n="injury4">Dont Forget Me</p>
<div class="dots">
<input type="hidden" name="attr_injury4" class="dot" value="0" />
<button type="action" name="act_injury4_0" class="dot zero-dot">
<span class="checked">x</span>
</button>
<button type="action" name="act_injury4_1" class="dot gt-0">
<span class="checked"></span>
</button>
</div>
<p data-i18n="injury4benefit">+3 Any Dice Pool</p>
</div>
<div>
<input type="checkbox" name="attr_injury5_check" value="1">
<p data-i18n="injury5">Death Scene</p>
</div>
</div>
<div class="footer-general">
<input type="hidden" class="tabstoggle" name="attr_contentTab" value="general" />
<button type="action" class="footer-tab-button" name="act_general" data-i18n="general">General</button>
<button type="action" class="footer-tab-button" name="act_relationships" data-i18n="relationships">Relationships</button>
<button type="action" class="footer-tab-button" name="act_equipment" data-i18n="equipment">Equipment</button>
<button type="action" class="footer-tab-button" name="act_notes" data-i18n="notes">Notes</button>
<div class="tab-general">
<div class="left">
<!--<button type="roll" name="roll_drawquip" class="quipdeck" value="&{template:drawquip} {{character=@{character_name}}} {{name=Quip Draw!}} {{deck=[[@{rollquerydrawquip}]]}} {{cardroll=[[1d19]]}}"><span data-i18n="drawaquip">Draw<br>A<br>Quips!</span></button>
<button type="roll" name="roll_drawcinematic" class="cinematicdeck" value="&{template:drawcinematic} {{character=@{character_name}}} {{name=Draw Cinematic!}} {{cardroll=[[1d18]]}}"><span data-i18n="drawacinematic">Draw<br>A<br>Cinematic!</span></button>-->
</div>
<div class="right">
<div>
<label class="label" data-i18n="grouprewritepool">Group Rewrite Pool:</label>
<input type="number" name="attr_grouprewritepool" value="0">
</div>
<div>
<label class="label" data-i18n="experience">Experience:</label>
<input type="number" name="attr_experience" value="0">
</div>
<div>
<label class="label">Whisper rolls to GM:</label>
<input type="checkbox" name="attr_whisper" value="/w gm">
</div>
</div>
</div>
<div class="tab-relationships">
<fieldset class="repeating_relationships">
<input type="text" name="attr_relationship">
<!-- Collapsible section -->
<input type="hidden" class="toggle-more" name="attr_more" value="0" /><button type="action" name="act_toggle"><span class="more" data-i18n="more">More</span><span class="less" data-i18n="less">Less</span></button>
<div class="expandable">
<h3 data-i18n="details">Details</h3>
<textarea name="attr_relationship-details"></textarea>
</div>
<!-- Collapsible section -->
</fieldset>
</div>
<div class="tab-equipment">
<fieldset class="repeating_equipment">
<input type="text" name="attr_equipment">
<!-- Collapsible section -->
<input type="hidden" class="toggle-more" name="attr_more" value="0" /><button type="action" name="act_toggle"><span class="more" data-i18n="more">More</span><span class="less" data-i18n="less">Less</span></button>
<div class="expandable">
<h3 data-i18n="details">Details</h3>
<textarea name="attr_equipment-details"></textarea>
</div>
<!-- Collapsible section -->
</fieldset>
</div>
<div class="tab-notes">
<fieldset class="repeating_equipment">
<input type="text" name="attr_note">
<!-- Collapsible section -->
<input type="hidden" class="toggle-more" name="attr_more" value="0" /><button type="action" name="act_toggle"><span class="more" data-i18n="more">More</span><span class="less" data-i18n="less">Less</span></button>
<div class="expandable">
<h3 data-i18n="details">Details</h3>
<textarea name="attr_note-details"></textarea>
</div>
<!-- Collapsible section -->
</fieldset>
</div>
</div>
</div>
<p class="version"><span data-i18n="sheetversion">Sheet Version:</span> <span name="attr_sheet-version"></span></p>
<rolltemplate class="sheet-rolltemplate-skillroll">
<div class="sheet-outer">
<div class="header">
<h4>{{character}}<br><span data-i18n="rolled">Rolled</span>:<br><span data-i18n="{{name}}">{{name}}</span></h4>
</div>
<div class="sheet-inner">
<div class="results">
<h4><span data-i18n="successes">Successes</span>:</h4>
<p>{{successes}}</p>
</div>
{{#rollWasCrit() successes}}
<p>Yay! You rolled one or more 10s!</p>
{{/rollWasCrit() successes}}
{{#rollWasFumble() successes}}
<p>Oops! You rolled one or more 1s!</p>
{{/rollWasFumble() successes}}
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-path">
<div class="sheet-outer">
<div class="header">
<h4>{{character}}<br><span data-i18n="rolled">Rolled</span> <span data-i18n="path"></span>:<br>{{name}}</h4>
</div>
<div class="sheet-inner">
<div class="results">
<h4><span data-i18n="successes">Successes</span>:</h4>
<p>{{successes}}</p>
</div>
{{#rollWasCrit() successes}}
<p>Yay! You rolled one or more 10s!</p>
{{/rollWasCrit() successes}}
{{#rollWasFumble() successes}}
<p>Oops! You rolled one or more 1s!</p>
{{/rollWasFumble() successes}}
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-custompath">
<div class="sheet-outer">
<div class="header">
<h4>{{character}}<br><span data-i18n="rolled">Rolled</span> <span data-i18n="custom-path"></span>:<br>{{name}}</h4>
</div>
<div class="sheet-inner">
<div class="results">
<h4><span data-i18n="successes">Successes</span>:</h4>
<p>{{successes}}</p>
</div>
{{#rollWasCrit() successes}}
<p>Yay! You rolled one or more 10s!</p>
{{/rollWasCrit() successes}}
{{#rollWasFumble() successes}}
<p>Oops! You rolled one or more 1s!</p>
{{/rollWasFumble() successes}}
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-drawquip">
<div class="sheet-outer">
<div class="header">
<h4>{{character}} <span i18n="drewaquip"><br>Drew A Quip</span></h4>
</div>
<div class="sheet-inner">
{{#rollTotal() deck 1}}
{{#rollTotal() cardroll 1}}
<h3 data-i18n="quipdeckA1"></h3>
{{/rollTotal() cardroll 1}}
{{#rollTotal() cardroll 2}}
<h3 data-i18n="quipdeckA2"></h3>
{{/rollTotal() cardroll 2}}
{{#rollTotal() cardroll 3}}
<h3 data-i18n="quipdeckA3"></3>
{{/rollTotal() cardroll 3}}
{{#rollTotal() cardroll 4}}
<h3 data-i18n="quipdeckA4"></h3>
{{/rollTotal() cardroll 4}}
{{#rollTotal() cardroll 5}}
<h3 data-i18n="quipdeckA5"></h3>
{{/rollTotal() cardroll 5}}
{{#rollTotal() cardroll 6}}
<h3 data-i18n="quipdeckA6"></h3>
{{/rollTotal() cardroll 6}}
{{#rollTotal() cardroll 7}}
<h3 data-i18n="quipdeckA7"></h3>
{{/rollTotal() cardroll 7}}
{{#rollTotal() cardroll 8}}
<h3 data-i18n="quipdeckA8"></h3>
{{/rollTotal() cardroll 8}}
{{#rollTotal() cardroll 9}}
<h3 data-i18n="quipdeckA9"></h3>
{{/rollTotal() cardroll 9}}
{{#rollTotal() cardroll 10}}
<h3 data-i18n="quipdeckA10"></h3>
{{/rollTotal() cardroll 10}}
{{#rollTotal() cardroll 11}}
<h3 data-i18n="quipdeckA11"></h3>
{{/rollTotal() cardroll 11}}
{{#rollTotal() cardroll 12}}
<h3 data-i18n="quipdeckA12"></h3>
{{/rollTotal() cardroll 12}}
{{#rollTotal() cardroll 13}}
<h3 data-i18n="quipdeckA13"></h3>
{{/rollTotal() cardroll 13}}
{{#rollTotal() cardroll 14}}
<h3 data-i18n="quipdeckA14"></h3>
{{/rollTotal() cardroll 14}}
{{#rollTotal() cardroll 15}}
<h3 data-i18n="quipdeckA15"></h3>
{{/rollTotal() cardroll 15}}
{{#rollTotal() cardroll 16}}
<h3 data-i18n="quipdeckA16"></h3>
{{/rollTotal() cardroll 16}}
{{#rollTotal() cardroll 17}}
<h3 data-i18n="quipdeckA17"></h3>
{{/rollTotal() cardroll 17}}
{{#rollTotal() cardroll 18}}
<h3 data-i18n="quipdeckA18"></h3>
{{/rollTotal() cardroll 18}}
{{#rollTotal() cardroll 19}}
<h3 data-i18n="quipdeckA19"></h3>
{{/rollTotal() cardroll 19}}
<h4 data-i18n="quipdeckA">Vows&#44; Defiance&#44; and Tough Talk</h4>
{{/rollTotal() deck 1}}
{{#rollTotal() deck 2}}
{{#rollTotal() cardroll 1}}
<h3 data-i18n="quipdeckB1"></h3>
{{/rollTotal() cardroll 1}}
{{#rollTotal() cardroll 2}}
<h3 data-i18n="quipdeckB2"></h3>
{{/rollTotal() cardroll 2}}
{{#rollTotal() cardroll 3}}
<h3 data-i18n="quipdeckB3"></h3>
{{/rollTotal() cardroll 3}}
{{#rollTotal() cardroll 4}}
<h3 data-i18n="quipdeckB4"></h3>
{{/rollTotal() cardroll 4}}
{{#rollTotal() cardroll 5}}
<h3 data-i18n="quipdeckB5"></h3>
{{/rollTotal() cardroll 5}}
{{#rollTotal() cardroll 6}}
<h3 data-i18n="quipdeckB6"></h3>
{{/rollTotal() cardroll 6}}
{{#rollTotal() cardroll 7}}
<h3 data-i18n="quipdeckB7"></h3>
{{/rollTotal() cardroll 7}}
{{#rollTotal() cardroll 8}}
<h3 data-i18n="quipdeckB8"></h3>
{{/rollTotal() cardroll 8}}
{{#rollTotal() cardroll 9}}
<h3 data-i18n="quipdeckB9"></h3>
{{/rollTotal() cardroll 9}}
{{#rollTotal() cardroll 10}}
<h3 data-i18n="quipdeckB10"></h3>
{{/rollTotal() cardroll 10}}
{{#rollTotal() cardroll 11}}
<h3 data-i18n="quipdeckB11"></h3>
{{/rollTotal() cardroll 11}}
{{#rollTotal() cardroll 12}}
<h3 data-i18n="quipdeckB12"></h3>
{{/rollTotal() cardroll 12}}
{{#rollTotal() cardroll 13}}
<h3 data-i18n="quipdeckB13"></h3>
{{/rollTotal() cardroll 13}}
{{#rollTotal() cardroll 14}}
<h3 data-i18n="quipdeckB14"></h3>
{{/rollTotal() cardroll 14}}
{{#rollTotal() cardroll 15}}
<h3 data-i18n="quipdeckB15"></h3>
{{/rollTotal() cardroll 15}}
{{#rollTotal() cardroll 16}}
<h3 data-i18n="quipdeckB16"></h3>
{{/rollTotal() cardroll 16}}
{{#rollTotal() cardroll 17}}
<h3 data-i18n="quipdeckB17"></h3>
{{/rollTotal() cardroll 17}}
{{#rollTotal() cardroll 18}}
<h3 data-i18n="quipdeckB18"></h3>
{{/rollTotal() cardroll 18}}
{{#rollTotal() cardroll 19}}
<h3 data-i18n="quipdeckB19"></h3>
{{/rollTotal() cardroll 19}}
<h4 data-i18n="quipdeckB">Please Enjoy This Great Portent</h4>
{{/rollTotal() deck 2}}
{{#rollTotal() deck 3}}
{{#rollTotal() cardroll 1}}
<h3 data-i18n="quipdeckC1"></h3>
{{/rollTotal() cardroll 1}}
{{#rollTotal() cardroll 2}}
<h3 data-i18n="quipdeckC2"></h3>
{{/rollTotal() cardroll 2}}
{{#rollTotal() cardroll 3}}
<h3 data-i18n="quipdeckC3"></h3>
{{/rollTotal() cardroll 3}}
{{#rollTotal() cardroll 4}}
<h3 data-i18n="quipdeckC4"></h3>
{{/rollTotal() cardroll 4}}
{{#rollTotal() cardroll 5}}
<h3 data-i18n="quipdeckC5"></h3>
{{/rollTotal() cardroll 5}}
{{#rollTotal() cardroll 6}}
<h3 data-i18n="quipdeckC6"></h3>
{{/rollTotal() cardroll 6}}
{{#rollTotal() cardroll 7}}
<h3 data-i18n="quipdeckC7"></h3>
{{/rollTotal() cardroll 7}}
{{#rollTotal() cardroll 8}}
<h3 data-i18n="quipdeckC8"></h3>
{{/rollTotal() cardroll 8}}
{{#rollTotal() cardroll 9}}
<h3 data-i18n="quipdeckC9"></h3>
{{/rollTotal() cardroll 9}}
{{#rollTotal() cardroll 10}}
<h3 data-i18n="quipdeckC10"></h3>
{{/rollTotal() cardroll 10}}
{{#rollTotal() cardroll 11}}
<h3 data-i18n="quipdeckC11"></h3>
{{/rollTotal() cardroll 11}}
{{#rollTotal() cardroll 12}}
<h3 data-i18n="quipdeckC12"></h3>
{{/rollTotal() cardroll 12}}
{{#rollTotal() cardroll 13}}
<h3 data-i18n="quipdeckC13"></h3>
{{/rollTotal() cardroll 13}}
{{#rollTotal() cardroll 14}}
<h3 data-i18n="quipdeckC14"></h3>
{{/rollTotal() cardroll 14}}
{{#rollTotal() cardroll 15}}
<h3 data-i18n="quipdeckC15"></h3>
{{/rollTotal() cardroll 15}}
{{#rollTotal() cardroll 16}}
<h3 data-i18n="quipdeckC16"></h3>
{{/rollTotal() cardroll 16}}
{{#rollTotal() cardroll 17}}
<h3 data-i18n="quipdeckC17"></h3>
{{/rollTotal() cardroll 17}}
{{#rollTotal() cardroll 18}}
<h3 data-i18n="quipdeckC18"></h3>
{{/rollTotal() cardroll 18}}
{{#rollTotal() cardroll 19}}
<h3 data-i18n="quipdeckC19"></h3>
{{/rollTotal() cardroll 19}}
<h4 data-i18n="quipdeckC">Quip Your Griping!</h4>
{{/rollTotal() deck 3}}
{{#rollTotal() deck 4}}
{{#rollTotal() cardroll 1}}
<h3 data-i18n="quipdeckD1"></h3>
{{/rollTotal() cardroll 1}}
{{#rollTotal() cardroll 2}}
<h3 data-i18n="quipdeckD2"></h3>
{{/rollTotal() cardroll 2}}
{{#rollTotal() cardroll 3}}
<h3 data-i18n="quipdeckD3"></h3>
{{/rollTotal() cardroll 3}}
{{#rollTotal() cardroll 4}}
<h3 data-i18n="quipdeckD4"></h3>
{{/rollTotal() cardroll 4}}
{{#rollTotal() cardroll 5}}
<h3 data-i18n="quipdeckD5"></h3>
{{/rollTotal() cardroll 5}}
{{#rollTotal() cardroll 6}}
<h3 data-i18n="quipdeckD6"></h3>
{{/rollTotal() cardroll 6}}
{{#rollTotal() cardroll 7}}
<h3 data-i18n="quipdeckD7"></h3>
{{/rollTotal() cardroll 7}}
{{#rollTotal() cardroll 8}}
<h3 data-i18n="quipdeckD8"></h3>
{{/rollTotal() cardroll 8}}
{{#rollTotal() cardroll 9}}
<h3 data-i18n="quipdeckD9"></h3>
{{/rollTotal() cardroll 9}}
{{#rollTotal() cardroll 10}}
<h3 data-i18n="quipdeckD10"></h3>
{{/rollTotal() cardroll 10}}
{{#rollTotal() cardroll 11}}
<h3 data-i18n="quipdeckD11"></h3>
{{/rollTotal() cardroll 11}}
{{#rollTotal() cardroll 12}}
<h3 data-i18n="quipdeckD12"></h3>
{{/rollTotal() cardroll 12}}
{{#rollTotal() cardroll 13}}
<h3 data-i18n="quipdeckD13"></h3>
{{/rollTotal() cardroll 13}}
{{#rollTotal() cardroll 14}}
<h3 data-i18n="quipdeckD14"></h3>
{{/rollTotal() cardroll 14}}
{{#rollTotal() cardroll 15}}
<h3 data-i18n="quipdeckD15"></h3>
{{/rollTotal() cardroll 15}}
{{#rollTotal() cardroll 16}}
<h3 data-i18n="quipdeckD16"></h3>
{{/rollTotal() cardroll 16}}
{{#rollTotal() cardroll 17}}
<h3 data-i18n="quipdeckD17"></h3>
{{/rollTotal() cardroll 17}}
{{#rollTotal() cardroll 18}}
<h3 data-i18n="quipdeckD18"></h3>
{{/rollTotal() cardroll 18}}
{{#rollTotal() cardroll 19}}
<h3 data-i18n="quipdeckD19"></h3>
{{/rollTotal() cardroll 19}}
<h4 data-i18n="quipdeckD">Why So Glib?</h4>
{{/rollTotal() deck 4}}
{{#rollTotal() deck 5}}
{{#rollTotal() cardroll 1}}
<h3 data-i18n="quipdeckE1"></h3>
{{/rollTotal() cardroll 1}}
{{#rollTotal() cardroll 2}}
<h3 data-i18n="quipdeckE2"></h3>
{{/rollTotal() cardroll 2}}
{{#rollTotal() cardroll 3}}
<h3 data-i18n="quipdeckE3"></h3>
{{/rollTotal() cardroll 3}}
{{#rollTotal() cardroll 4}}
<h3 data-i18n="quipdeckE4"></h3>
{{/rollTotal() cardroll 4}}
{{#rollTotal() cardroll 5}}
<h3 data-i18n="quipdeckE5"></h3>
{{/rollTotal() cardroll 5}}
{{#rollTotal() cardroll 6}}
<h3 data-i18n="quipdeckE6"></h3>
{{/rollTotal() cardroll 6}}
{{#rollTotal() cardroll 7}}
<h3 data-i18n="quipdeckE7"></h3>
{{/rollTotal() cardroll 7}}
{{#rollTotal() cardroll 8}}
<h3 data-i18n="quipdeckE8"></h3>
{{/rollTotal() cardroll 8}}
{{#rollTotal() cardroll 9}}
<h3 data-i18n="quipdeckE9"></h3>
{{/rollTotal() cardroll 9}}
{{#rollTotal() cardroll 10}}
<h3 data-i18n="quipdeckE10"></h3>
{{/rollTotal() cardroll 10}}
{{#rollTotal() cardroll 11}}
<h3 data-i18n="quipdeckE11"></h3>
{{/rollTotal() cardroll 11}}
{{#rollTotal() cardroll 12}}
<h3 data-i18n="quipdeckE12"></h3>
{{/rollTotal() cardroll 12}}
{{#rollTotal() cardroll 13}}
<h3 data-i18n="quipdeckE13"></h3>
{{/rollTotal() cardroll 13}}
{{#rollTotal() cardroll 14}}
<h3 data-i18n="quipdeckE14"></h3>
{{/rollTotal() cardroll 14}}
{{#rollTotal() cardroll 15}}
<h3 data-i18n="quipdeckE15"></h3>
{{/rollTotal() cardroll 15}}
{{#rollTotal() cardroll 16}}
<h3 data-i18n="quipdeckE16"></h3>
{{/rollTotal() cardroll 16}}
{{#rollTotal() cardroll 17}}
<h3 data-i18n="quipdeckE17"></h3>
{{/rollTotal() cardroll 17}}
{{#rollTotal() cardroll 18}}
<h3 data-i18n="quipdeckE18"></h3>
{{/rollTotal() cardroll 18}}
{{#rollTotal() cardroll 19}}
<h3 data-i18n="quipdeckE19"></h3>
{{/rollTotal() cardroll 19}}
<h4 data-i18n="quipdeckE">And Before You Pull That Switch</h4>
{{/rollTotal() deck 5}}
{{#rollTotal() deck 6}}
{{#rollTotal() cardroll 1}}
<h3 data-i18n="quipdeckF1">Meep</h3>
{{/rollTotal() cardroll 1}}
{{#rollTotal() cardroll 2}}
<h3 data-i18n="quipdeckF2"></h3>
{{/rollTotal() cardroll 2}}
{{#rollTotal() cardroll 3}}
<h3 data-i18n="quipdeckF3"></h3>
{{/rollTotal() cardroll 3}}
{{#rollTotal() cardroll 4}}
<h3 data-i18n="quipdeckF4"></h3>
{{/rollTotal() cardroll 4}}
{{#rollTotal() cardroll 5}}
<h3 data-i18n="quipdeckF5"></h3>
{{/rollTotal() cardroll 5}}
{{#rollTotal() cardroll 6}}
<h3 data-i18n="quipdeckF6"></h3>
{{/rollTotal() cardroll 6}}
{{#rollTotal() cardroll 7}}
<h3 data-i18n="quipdeckF7"></h3>
{{/rollTotal() cardroll 7}}
{{#rollTotal() cardroll 8}}
<h3 data-i18n="quipdeckF8"></h3>
{{/rollTotal() cardroll 8}}
{{#rollTotal() cardroll 9}}
<h3 data-i18n="quipdeckF9"></h3>
{{/rollTotal() cardroll 9}}
{{#rollTotal() cardroll 10}}
<h3 data-i18n="quipdeckF10"></h3>
{{/rollTotal() cardroll 10}}
{{#rollTotal() cardroll 11}}
<h3 data-i18n="quipdeckF11"></h3>
{{/rollTotal() cardroll 11}}
{{#rollTotal() cardroll 12}}
<h3 data-i18n="quipdeckF12"></h3>
{{/rollTotal() cardroll 12}}
{{#rollTotal() cardroll 13}}
<h3 data-i18n="quipdeckF13"></h3>
{{/rollTotal() cardroll 13}}
{{#rollTotal() cardroll 14}}
<h3 data-i18n="quipdeckF14"></h3>
{{/rollTotal() cardroll 14}}
{{#rollTotal() cardroll 15}}
<h3 data-i18n="quipdeckF15"></h3>
{{/rollTotal() cardroll 15}}
{{#rollTotal() cardroll 16}}
<h3 data-i18n="quipdeckF16"></h3>
{{/rollTotal() cardroll 16}}
{{#rollTotal() cardroll 17}}
<h3 data-i18n="quipdeckF17"></h3>
{{/rollTotal() cardroll 17}}
{{#rollTotal() cardroll 18}}
<h3 data-i18n="quipdeckF18"></h3>
{{/rollTotal() cardroll 18}}
{{#rollTotal() cardroll 19}}
<h3 data-i18n="quipdeckF19"></h3>
{{/rollTotal() cardroll 19}}
<h4 data-i18n="quipdeckF">The Flirtation</h4>
{{/rollTotal() deck 6}}
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-drawcinematic">
<div class="sheet-outer">
<div class="header">
<h4>{{character}} <span i18n="drewacinematic"><br>Drew A Cinematic</span></h4>
</div>
<div class="sheet-inner">
{{#rollTotal() cardroll 1}}
<h3 data-i18n="cinematicname1"></h3>
<hr>
<p data-i18n="cinematiccost1"></p>
<p data-i18n="cinematictext1"></p>
{{/rollTotal() cardroll 1}}
{{#rollTotal() cardroll 2}}
<h3 data-i18n="cinematicname2"></h3>
<hr>
<p data-i18n="cinematiccost2"></p>
<p data-i18n="cinematictext2"></p>
{{/rollTotal() cardroll 2}}
{{#rollTotal() cardroll 3}}
<h3 data-i18n="cinematicname3"></h3>
<hr>
<p data-i18n="cinematiccost3"></p>
<p data-i18n="cinematictext3"></p>
{{/rollTotal() cardroll 3}}
{{#rollTotal() cardroll 4}}
<h3 data-i18n="cinematicname4"></h3>
<hr>
<p data-i18n="cinematiccost4"></p>
<p data-i18n="cinematictext4"></p>
{{/rollTotal() cardroll 4}}
{{#rollTotal() cardroll 5}}
<h3 data-i18n="cinematicname5"></h3>
<hr>
<p data-i18n="cinematiccost5"></p>
<p data-i18n="cinematictext5"></p>
{{/rollTotal() cardroll 5}}
{{#rollTotal() cardroll 6}}
<h3 data-i18n="cinematicname6"></h3>
<hr>
<p data-i18n="cinematiccost6"></p>
<p data-i18n="cinematictext6"></p>
{{/rollTotal() cardroll 6}}
{{#rollTotal() cardroll 7}}
<h3 data-i18n="cinematicname7"></h3>
<hr>
<p data-i18n="cinematiccost7"></p>
<p data-i18n="cinematictext7"></p>
{{/rollTotal() cardroll 7}}
{{#rollTotal() cardroll 8}}
<h3 data-i18n="cinematicname8"></h3>
<hr>
<p data-i18n="cinematiccost8"></p>
<p data-i18n="cinematictext8"></p>
{{/rollTotal() cardroll 8}}
{{#rollTotal() cardroll 9}}
<h3 data-i18n="cinematicname9"></h3>
<hr>
<p data-i18n="cinematiccost9"></p>
<p data-i18n="cinematictext9"></p>
{{/rollTotal() cardroll 9}}
{{#rollTotal() cardroll 10}}
<h3 data-i18n="cinematicname10"></h3>
<hr>
<p data-i18n="cinematiccost10"></p>
<p data-i18n="cinematictext10"></p>
{{/rollTotal() cardroll 10}}
{{#rollTotal() cardroll 11}}
<h3 data-i18n="cinematicname11"></h3>
<hr>
<p data-i18n="cinematiccost11"></p>
<p data-i18n="cinematictext11"></p>
{{/rollTotal() cardroll 11}}
{{#rollTotal() cardroll 12}}
<h3 data-i18n="cinematicname12"></h3>
<hr>
<p data-i18n="cinematiccost12"></p>
<p data-i18n="cinematictext12"></p>
{{/rollTotal() cardroll 12}}
{{#rollTotal() cardroll 13}}
<h3 data-i18n="cinematicname13"></h3>
<hr>
<p data-i18n="cinematiccost13"></p>
<p data-i18n="cinematictext13"></p>
{{/rollTotal() cardroll 13}}
{{#rollTotal() cardroll 14}}
<h3 data-i18n="cinematicname14"></h3>
<hr>
<p data-i18n="cinematiccost14"></p>
<p data-i18n="cinematictext14"></p>
{{/rollTotal() cardroll 14}}
{{#rollTotal() cardroll 15}}
<h3 data-i18n="cinematicname15"></h3>
<hr>
<p data-i18n="cinematiccost15"></p>
<p data-i18n="cinematictext15"></p>
{{/rollTotal() cardroll 15}}
{{#rollTotal() cardroll 16}}
<h3 data-i18n="cinematicname16"></h3>
<hr>
<p data-i18n="cinematiccost16"></p>
<p data-i18n="cinematictext16"></p>
{{/rollTotal() cardroll 16}}
{{#rollTotal() cardroll 17}}
<h3 data-i18n="cinematicname17"></h3>
<hr>
<p data-i18n="cinematiccost17"></p>
<p data-i18n="cinematictext17"></p>
{{/rollTotal() cardroll 17}}
{{#rollTotal() cardroll 18}}
<h3 data-i18n="cinematicname18"></h3>
<hr>
<p data-i18n="cinematiccost18"></p>
<p data-i18n="cinematictext18"></p>
{{/rollTotal() cardroll 18}}
</div>
</div>
</rolltemplate>
<span style="display: none" data-i18n="selectattribute">Select Attribute</span>
<span style="display: none" data-i18n="extradice">Extra Dice?</span>
<span style="display: none" data-i18n="intellect">Intellect</span>
<span style="display: none" data-i18n="might">Might</span>
<span style="display: none" data-i18n="presence">Presence</span>
<span style="display: none" data-i18n="cunning">Cunning</span>
<span style="display: none" data-i18n="dexterity">Dexterity</span>
<span style="display: none" data-i18n="manipulation">Manipulation</span>
<span style="display: none" data-i18n="resolve">Resolve</span>
<span style="display: none" data-i18n="stamina">Stamina</span>
<span style="display: none" data-i18n="composure">Composure</span>
<span style="display: none" data-i18n="extradice">Extra Dice?</span>
<span style="display: none" data-i18n="selectdeck">Select Deck</span>
<span style="display: none" data-i18n="quipdeckA">Vows&#44; Defiance&#44; and Tough Talk</span>
<span style="display: none" data-i18n="quipdeckB">Please Enjoy This Great Portent</span>
<span style="display: none" data-i18n="quipdeckC">Quip Your Griping!</span>
<span style="display: none" data-i18n="quipdeckD">Why So Glib?</span>
<span style="display: none" data-i18n="quipdeckE">And Before You Pull That Switch</span>
<span style="display: none" data-i18n="quipdeckF">The Flirtation</span>
<script type="text/worker">
on("sheet:opened", function(eventInfo){
setAttrs({
rollquerydrawquip:
"?{" +
getTranslationByKey("selectdeck") + "|" +
getTranslationByKey("quipdeckA") + ",1|" +
getTranslationByKey("quipdeckB") + ",2|" +
getTranslationByKey("quipdeckC") + ",3|" +
getTranslationByKey("quipdeckD") + ",4|" +
getTranslationByKey("quipdeckE") + ",5|" +
getTranslationByKey("quipdeckF") + ",6}",
rollqueryaim:
"@{aim}d10>8+?{" +
getTranslationByKey("selectattribute") + "|" +
getTranslationByKey("intellect") + ",@{intellect}|" +
getTranslationByKey("might") + ",@{might}|" +
getTranslationByKey("presence") + ",@{presence}|" +
getTranslationByKey("cunning") + ",@{cunning}|" +
getTranslationByKey("dexterity") + ",@{dexterity}|" +
getTranslationByKey("manipulation") + ",@{manipulation}|" +
getTranslationByKey("resolve") + ",@{resolve}|" +
getTranslationByKey("stamina") + ",@{stamina}|" +
getTranslationByKey("composure") + ",@{composure}}d10>8+?{" +
getTranslationByKey("extradice") + "|0}d10>8]]}}",
rollqueryathletics:
"@{athletics}d10>8+?{" +
getTranslationByKey("selectattribute") + "|" +
getTranslationByKey("intellect") + ",@{intellect}|" +
getTranslationByKey("might") + ",@{might}|" +
getTranslationByKey("presence") + ",@{presence}|" +
getTranslationByKey("cunning") + ",@{cunning}|" +
getTranslationByKey("dexterity") + ",@{dexterity}|" +
getTranslationByKey("manipulation") + ",@{manipulation}|" +
getTranslationByKey("resolve") + ",@{resolve}|" +
getTranslationByKey("stamina") + ",@{stamina}|" +
getTranslationByKey("composure") + ",@{composure}}d10>8+?{" +
getTranslationByKey("extradice") + "|0}d10>8]]}}",
rollqueryclosecombat:
"@{close-combat}d10>8+?{" +
getTranslationByKey("selectattribute") + "|" +
getTranslationByKey("intellect") + ",@{intellect}|" +
getTranslationByKey("might") + ",@{might}|" +
getTranslationByKey("presence") + ",@{presence}|" +
getTranslationByKey("cunning") + ",@{cunning}|" +
getTranslationByKey("dexterity") + ",@{dexterity}|" +
getTranslationByKey("manipulation") + ",@{manipulation}|" +
getTranslationByKey("resolve") + ",@{resolve}|" +
getTranslationByKey("stamina") + ",@{stamina}|" +
getTranslationByKey("composure") + ",@{composure}}d10>8+?{" +
getTranslationByKey("extradice") + "|0}d10>8]]}}",
rollquerycommand:
"@{command}d10>8+?{" +
getTranslationByKey("selectattribute") + "|" +
getTranslationByKey("intellect") + ",@{intellect}|" +
getTranslationByKey("might") + ",@{might}|" +
getTranslationByKey("presence") + ",@{presence}|" +
getTranslationByKey("cunning") + ",@{cunning}|" +
getTranslationByKey("dexterity") + ",@{dexterity}|" +
getTranslationByKey("manipulation") + ",@{manipulation}|" +
getTranslationByKey("resolve") + ",@{resolve}|" +
getTranslationByKey("stamina") + ",@{stamina}|" +
getTranslationByKey("composure") + ",@{composure}}d10>8+?{" +
getTranslationByKey("extradice") + "|0}d10>8]]}}",
rollqueryculture:
"@{culture}d10>8+?{" +
getTranslationByKey("selectattribute") + "|" +
getTranslationByKey("intellect") + ",@{intellect}|" +
getTranslationByKey("might") + ",@{might}|" +
getTranslationByKey("presence") + ",@{presence}|" +
getTranslationByKey("cunning") + ",@{cunning}|" +
getTranslationByKey("dexterity") + ",@{dexterity}|" +
getTranslationByKey("manipulation") + ",@{manipulation}|" +
getTranslationByKey("resolve") + ",@{resolve}|" +
getTranslationByKey("stamina") + ",@{stamina}|" +
getTranslationByKey("composure") + ",@{composure}}d10>8+?{" +
getTranslationByKey("extradice") + "|0}d10>8]]}}",
rollqueryempathy:
"@{empathy}d10>8+?{" +
getTranslationByKey("selectattribute") + "|" +
getTranslationByKey("intellect") + ",@{intellect}|" +
getTranslationByKey("might") + ",@{might}|" +
getTranslationByKey("presence") + ",@{presence}|" +
getTranslationByKey("cunning") + ",@{cunning}|" +
getTranslationByKey("dexterity") + ",@{dexterity}|" +
getTranslationByKey("manipulation") + ",@{manipulation}|" +
getTranslationByKey("resolve") + ",@{resolve}|" +
getTranslationByKey("stamina") + ",@{stamina}|" +
getTranslationByKey("composure") + ",@{composure}}d10>8+?{" +
getTranslationByKey("extradice") + "|0}d10>8]]}}",
rollqueryenigmas:
"@{enigmas}d10>8+?{" +
getTranslationByKey("selectattribute") + "|" +
getTranslationByKey("intellect") + ",@{intellect}|" +
getTranslationByKey("might") + ",@{might}|" +
getTranslationByKey("presence") + ",@{presence}|" +
getTranslationByKey("cunning") + ",@{cunning}|" +
getTranslationByKey("dexterity") + ",@{dexterity}|" +
getTranslationByKey("manipulation") + ",@{manipulation}|" +
getTranslationByKey("resolve") + ",@{resolve}|" +
getTranslationByKey("stamina") + ",@{stamina}|" +
getTranslationByKey("composure") + ",@{composure}}d10>8+?{" +
getTranslationByKey("extradice") + "|0}d10>8]]}}",
rollqueryhumanities:
"@{humanities}d10>8+?{" +
getTranslationByKey("selectattribute") + "|" +
getTranslationByKey("intellect") + ",@{intellect}|" +
getTranslationByKey("might") + ",@{might}|" +
getTranslationByKey("presence") + ",@{presence}|" +
getTranslationByKey("cunning") + ",@{cunning}|" +
getTranslationByKey("dexterity") + ",@{dexterity}|" +
getTranslationByKey("manipulation") + ",@{manipulation}|" +
getTranslationByKey("resolve") + ",@{resolve}|" +
getTranslationByKey("stamina") + ",@{stamina}|" +
getTranslationByKey("composure") + ",@{composure}}d10>8+?{" +
getTranslationByKey("extradice") + "|0}d10>8]]}}",
rollqueryintegrity:
"@{integrity}d10>8+?{" +
getTranslationByKey("selectattribute") + "|" +
getTranslationByKey("intellect") + ",@{intellect}|" +
getTranslationByKey("might") + ",@{might}|" +
getTranslationByKey("presence") + ",@{presence}|" +
getTranslationByKey("cunning") + ",@{cunning}|" +
getTranslationByKey("dexterity") + ",@{dexterity}|" +
getTranslationByKey("manipulation") + ",@{manipulation}|" +
getTranslationByKey("resolve") + ",@{resolve}|" +
getTranslationByKey("stamina") + ",@{stamina}|" +
getTranslationByKey("composure") + ",@{composure}}d10>8+?{" +
getTranslationByKey("extradice") + "|0}d10>8]]}}",
rollquerylarceny:
"@{larceny}d10>8+?{" +
getTranslationByKey("selectattribute") + "|" +
getTranslationByKey("intellect") + ",@{intellect}|" +
getTranslationByKey("might") + ",@{might}|" +
getTranslationByKey("presence") + ",@{presence}|" +
getTranslationByKey("cunning") + ",@{cunning}|" +
getTranslationByKey("dexterity") + ",@{dexterity}|" +
getTranslationByKey("manipulation") + ",@{manipulation}|" +
getTranslationByKey("resolve") + ",@{resolve}|" +
getTranslationByKey("stamina") + ",@{stamina}|" +
getTranslationByKey("composure") + ",@{composure}}d10>8+?{" +
getTranslationByKey("extradice") + "|0}d10>8]]}}",
rollquerymedicine:
"@{medicine}d10>8+?{" +
getTranslationByKey("selectattribute") + "|" +
getTranslationByKey("intellect") + ",@{intellect}|" +
getTranslationByKey("might") + ",@{might}|" +
getTranslationByKey("presence") + ",@{presence}|" +
getTranslationByKey("cunning") + ",@{cunning}|" +
getTranslationByKey("dexterity") + ",@{dexterity}|" +
getTranslationByKey("manipulation") + ",@{manipulation}|" +
getTranslationByKey("resolve") + ",@{resolve}|" +
getTranslationByKey("stamina") + ",@{stamina}|" +
getTranslationByKey("composure") + ",@{composure}}d10>8+?{" +
getTranslationByKey("extradice") + "|0}d10>8]]}}",
rollquerypersuasion:
"@{persuasion}d10>8+?{" +
getTranslationByKey("selectattribute") + "|" +
getTranslationByKey("intellect") + ",@{intellect}|" +
getTranslationByKey("might") + ",@{might}|" +
getTranslationByKey("presence") + ",@{presence}|" +
getTranslationByKey("cunning") + ",@{cunning}|" +
getTranslationByKey("dexterity") + ",@{dexterity}|" +
getTranslationByKey("manipulation") + ",@{manipulation}|" +
getTranslationByKey("resolve") + ",@{resolve}|" +
getTranslationByKey("stamina") + ",@{stamina}|" +
getTranslationByKey("composure") + ",@{composure}}d10>8+?{" +
getTranslationByKey("extradice") + "|0}d10>8]]}}",
rollquerypilot:
"@{pilot}d10>8+?{" +
getTranslationByKey("selectattribute") + "|" +
getTranslationByKey("intellect") + ",@{intellect}|" +
getTranslationByKey("might") + ",@{might}|" +
getTranslationByKey("presence") + ",@{presence}|" +
getTranslationByKey("cunning") + ",@{cunning}|" +
getTranslationByKey("dexterity") + ",@{dexterity}|" +
getTranslationByKey("manipulation") + ",@{manipulation}|" +
getTranslationByKey("resolve") + ",@{resolve}|" +
getTranslationByKey("stamina") + ",@{stamina}|" +
getTranslationByKey("composure") + ",@{composure}}d10>8+?{" +
getTranslationByKey("extradice") + "|0}d10>8]]}}",
rollqueryscience:
"@{science}d10>8+?{" +
getTranslationByKey("selectattribute") + "|" +
getTranslationByKey("intellect") + ",@{intellect}|" +
getTranslationByKey("might") + ",@{might}|" +
getTranslationByKey("presence") + ",@{presence}|" +
getTranslationByKey("cunning") + ",@{cunning}|" +
getTranslationByKey("dexterity") + ",@{dexterity}|" +
getTranslationByKey("manipulation") + ",@{manipulation}|" +
getTranslationByKey("resolve") + ",@{resolve}|" +
getTranslationByKey("stamina") + ",@{stamina}|" +
getTranslationByKey("composure") + ",@{composure}}d10>8+?{" +
getTranslationByKey("extradice") + "|0}d10>8]]}}",
rollquerysurvival:
"@{survival}d10>8+?{" +
getTranslationByKey("selectattribute") + "|" +
getTranslationByKey("intellect") + ",@{intellect}|" +
getTranslationByKey("might") + ",@{might}|" +
getTranslationByKey("presence") + ",@{presence}|" +
getTranslationByKey("cunning") + ",@{cunning}|" +
getTranslationByKey("dexterity") + ",@{dexterity}|" +
getTranslationByKey("manipulation") + ",@{manipulation}|" +
getTranslationByKey("resolve") + ",@{resolve}|" +
getTranslationByKey("stamina") + ",@{stamina}|" +
getTranslationByKey("composure") + ",@{composure}}d10>8+?{" +
getTranslationByKey("extradice") + "|0}d10>8]]}}",
rollquerytechnology:
"@{technology}d10>8+?{" +
getTranslationByKey("selectattribute") + "|" +
getTranslationByKey("intellect") + ",@{intellect}|" +
getTranslationByKey("might") + ",@{might}|" +
getTranslationByKey("presence") + ",@{presence}|" +
getTranslationByKey("cunning") + ",@{cunning}|" +
getTranslationByKey("dexterity") + ",@{dexterity}|" +
getTranslationByKey("manipulation") + ",@{manipulation}|" +
getTranslationByKey("resolve") + ",@{resolve}|" +
getTranslationByKey("stamina") + ",@{stamina}|" +
getTranslationByKey("composure") + ",@{composure}}d10>8+?{" +
getTranslationByKey("extradice") + "|0}d10>8]]}}",
rollqueryarchetype:
"@{archetype}d10>8+?{" +
getTranslationByKey("selectattribute") + "|" +
getTranslationByKey("intellect") + ",@{intellect}|" +
getTranslationByKey("might") + ",@{might}|" +
getTranslationByKey("presence") + ",@{presence}|" +
getTranslationByKey("cunning") + ",@{cunning}|" +
getTranslationByKey("dexterity") + ",@{dexterity}|" +
getTranslationByKey("manipulation") + ",@{manipulation}|" +
getTranslationByKey("resolve") + ",@{resolve}|" +
getTranslationByKey("stamina") + ",@{stamina}|" +
getTranslationByKey("composure") + ",@{composure}}d10>8+?{" +
getTranslationByKey("extradice") + "|0}d10>8]]}}",
rollqueryorigin:
"@{origin}d10>8+?{" +
getTranslationByKey("selectattribute") + "|" +
getTranslationByKey("intellect") + ",@{intellect}|" +
getTranslationByKey("might") + ",@{might}|" +
getTranslationByKey("presence") + ",@{presence}|" +
getTranslationByKey("cunning") + ",@{cunning}|" +
getTranslationByKey("dexterity") + ",@{dexterity}|" +
getTranslationByKey("manipulation") + ",@{manipulation}|" +
getTranslationByKey("resolve") + ",@{resolve}|" +
getTranslationByKey("stamina") + ",@{stamina}|" +
getTranslationByKey("composure") + ",@{composure}}d10>8+?{" +
getTranslationByKey("extradice") + "|0}d10>8]]}}",
rollqueryambition:
"@{ambition}d10>8+?{" +
getTranslationByKey("selectattribute") + "|" +
getTranslationByKey("intellect") + ",@{intellect}|" +
getTranslationByKey("might") + ",@{might}|" +
getTranslationByKey("presence") + ",@{presence}|" +
getTranslationByKey("cunning") + ",@{cunning}|" +
getTranslationByKey("dexterity") + ",@{dexterity}|" +
getTranslationByKey("manipulation") + ",@{manipulation}|" +
getTranslationByKey("resolve") + ",@{resolve}|" +
getTranslationByKey("stamina") + ",@{stamina}|" +
getTranslationByKey("composure") + ",@{composure}}d10>8+?{" +
getTranslationByKey("extradice") + "|0}d10>8]]}}",
rollquerypath4:
"@{path4}d10>8+?{" +
getTranslationByKey("selectattribute") + "|" +
getTranslationByKey("intellect") + ",@{intellect}|" +
getTranslationByKey("might") + ",@{might}|" +
getTranslationByKey("presence") + ",@{presence}|" +
getTranslationByKey("cunning") + ",@{cunning}|" +
getTranslationByKey("dexterity") + ",@{dexterity}|" +
getTranslationByKey("manipulation") + ",@{manipulation}|" +
getTranslationByKey("resolve") + ",@{resolve}|" +
getTranslationByKey("stamina") + ",@{stamina}|" +
getTranslationByKey("composure") + ",@{composure}}d10>8+?{" +
getTranslationByKey("extradice") + "|0}d10>8]]}}",
rollquerypath5:
"@{path5}d10>8+?{" +
getTranslationByKey("selectattribute") + "|" +
getTranslationByKey("intellect") + ",@{intellect}|" +
getTranslationByKey("might") + ",@{might}|" +
getTranslationByKey("presence") + ",@{presence}|" +
getTranslationByKey("cunning") + ",@{cunning}|" +
getTranslationByKey("dexterity") + ",@{dexterity}|" +
getTranslationByKey("manipulation") + ",@{manipulation}|" +
getTranslationByKey("resolve") + ",@{resolve}|" +
getTranslationByKey("stamina") + ",@{stamina}|" +
getTranslationByKey("composure") + ",@{composure}}d10>8+?{" +
getTranslationByKey("extradice") + "|0}d10>8]]}}",
});
});
const characteristicValues = ["0","1","2","3","4","5"];
const characteristicNames = [
"aim",
"athletics",
"close-combat",
"command",
"culture",
"empathy",
"enigmas",
"humanities",
"integrity",
"larceny",
"medicine",
"persuasion",
"pilot",
"science",
"survival",
"technology",
"intellect",
"cunning",
"resolve",
"might",
"presence",
"dexterity",
"manipulation",
"resolve",
"stamina",
"composure",
"archetype",
"origin",
"ambition",
"path4",
"path5",
"injury1",
"injury2",
"injury3",
"injury4"
];
characteristicNames.forEach(function(name) {
characteristicValues.forEach(function(value) {
on(`clicked:${name}_${value}`, function() {
setAttrs({
[name]: value
});
});
});
});
/* Wealth tabs */
const tablist = ["general","relationships","equipment","notes"];
tablist.forEach(button => {
on(`clicked:${button}`, function() {
setAttrs({
contentTab: button
});
});
});
/* Collapsible repeating sections */
const section = [
'connections',
'trademarks',
'quips',
'tropes',
'favoredstunts',
'relationships',
'equipment',
'notes'
];
section.forEach(function (sectionname) {
on('clicked:repeating_' + sectionname + ':toggle', function() {
getAttrs(['repeating_' + sectionname + '_more'], function(values) {
var toggle = parseInt(values['repeating_' + sectionname + '_more']);
if (parseInt(values['repeating_' + sectionname + '_more'])==0) {
setAttrs({
['repeating_' + sectionname + '_more']: 1
});
} else {
setAttrs({
['repeating_' + sectionname + '_more']: 0
});
}
});
});
});
/* Injury levels */
on('change:injury1 change:injury2 change:injury3 change:injury4', function() {
getAttrs(['injury1', 'injury2', 'injury3', 'injury4'], function(values) {
let checks = {};
if (parseInt(values['injury1'])==3) {
checks['injury1_check']=1;
} else {
checks['injury1_check']=0;
}
if (parseInt(values['injury2'])==3) {
checks['injury2_check']=1;
} else {
checks['injury2_check']=0;
}
if (parseInt(values['injury3'])==3) {
checks['injury3_check']=1;
} else {
checks['injury3_check']=0;
}
if (parseInt(values['injury4'])==1) {
checks['injury4_check']=1;
} else {
checks['injury4_check']=0;
}
setAttrs(checks);
});
});
on('sheet:opened', function() {
getAttrs(['sheet-version','ambition_field'], function(values) {
let newattrs = {};
if (String(values['sheet-version'])<="1.22") {
newattrs['sheet-version']="1.23";
}
setAttrs(newattrs);
});
});
</script>