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* Fixes, QoL improvements, Stun changes
+Added a checkbox to switch between a character-creation-style skill total and default.
+Death state now applies at zero as well as below zero
+Current Stun is now also updated based on stats.
+Split Death&Stun save rolls into two buttons. Death saves uses unmodified Stun, Stun saves uses current stun.
+Low stats are now prevented from dropping to 0 when a death state is incurred.
* New preview, Stat Total updated
Stat Total used current Reflex, rather than maximum. Updated.
* Current Stun value fixed.
The transition to an automated current STUN value meant that older versions of the character sheet might still be saving hard-coded stun values. This fixes that by changing the name of @{stun} to @{cur_stun}.
* Default values from 0 to 1
Set default values from 0 to 1 for Stats and Professional Skill (since you must always put at least one point in these anyway).
* Clarity on skill checkbox.
Added a tooltip for those who would likely be confused by awkward title I gave the Skill Checkbox.
* Update witchersheet.html
Fixed missing brackets introduced from max calculations in stats.
* Fix for 4th Focus
.css file was missing some code for the 4th focus.
* Update witchersheet.html
Removed the extra note regarding skill costs.
* Stun Changes
Reverting stun back to using a user-entered Current value and combining Death and Stun saves.
* Update witchersheet.html
Missing word in a tooltip, also clarified.
* Revert "Update witchersheet.html"
This reverts commit 4970688f68546728f722b033086ab96e73cd01f0.
* Update witchersheet.html
Missing word in a tooltip, also clarified.
646 KiB
841x1079px
646 KiB
841x1079px