mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
2901 lines
151 KiB
HTML
2901 lines
151 KiB
HTML
<!-- TODO Alerte recalcul ? -->
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<input type="hidden" name="attr_page" class="choix_page" value="0">
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<input type="hidden" name="attr_popup" class="popup_on" value="0">
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<input type="hidden" name="attr_visage" class="choix_visage" value="0">
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<input type="hidden" name="attr_blessure" value="0">
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<input type="hidden" name="attr_blessure_pnj" value="0">
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<input type="hidden" name="attr_armures_diff_agi_hide_1" value="0">
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<input type="hidden" name="attr_armes_nom_1" value="0">
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<input type="hidden" name="attr_armes_types_1" value="Rixes">
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<input type="hidden" name="attr_armes_vigueur_1" value="-">
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<input type="hidden" name="attr_armes_degats_1" value="0">
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<input type="hidden" name="attr_armes_portee_1" value="-">
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<input type="hidden" name="attr_armes_kaa_1" value="">
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<input type="hidden" name="attr_armes_designation_1" value="Mains nues">
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<div class="menu">
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<button type="action" name="act_0" class="button0" style="margin-left: 2px;box-shadow: 0px 1px 6px 0px var(--color_ombre_button);">Personnage</button>
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<button type="action" name="act_1" class="button1">Équipement</button>
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<button type="action" name="act_4" class="button4">Carnet de route</button>
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<button type="action" name="act_2" class="button2">Parcours de vie</button>
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<button type="action" name="act_3" class="button3">Personnes marquantes</button>
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<button type="action" name="act_roll-sens" class="button_sens_carte" title="Cliquez pour savoir dans quel sens est la carte.">Oracle</button>
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<button type="action" name="act_6" class="button6">Fatalité</button>
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<button type="action" name="act_5" class="button5">PNJ</button>
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</div>
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<div class="popup_marque">
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<input type="hidden" name="attr_marque" class="popup_type" value="0">
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<div class="popup_maladie">
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<div class="wrapper_page_popup">
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<div class="popup_titre">
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Maladie
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</div>
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<div class="popup_texte">
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Sujet aux fièvres et aux infections, le personnage avait une santé fragile. <br>Sa survie jusqu’ici fut miraculeuse.
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</div>
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<div class="popup_mod">
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Appliquez manuellement les modificateurs suivants à votre caractéristiques :<br>
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Vigueur -1 Fluide + 1
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</div>
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<div class="popup_illustration"></div>
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<div class="popup_bouton">
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<button type="action" class="button_texte" name="act_fermer-popup" title="Fermer la fenêtre" style="font-family: 'Pictos';font-weight: normal;color: var(--black);font-size: 32px;">*</button>
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</div>
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</div>
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</div>
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<div class="popup_excentricite">
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<div class="wrapper_page_popup">
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<div class="popup_titre">
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Excentricité
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</div>
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<div class="popup_texte">
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Le personnage, presque malgré lui, avait souvent une conduite inadaptée qui le mettait au ban de sa catégorie sociale.
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</div>
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<div class="popup_mod">
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Appliquez manuellement les modificateurs suivants à votre caractéristiques :<br>
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Instinct + 1 Raison -1
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</div>
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<div class="popup_illustration"></div>
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<div class="popup_bouton">
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<button type="action" class="button_texte" name="act_fermer-popup" title="Fermer la fenêtre" style="font-family: 'Pictos';font-weight: normal;color: var(--black);font-size: 32px;">*</button>
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</div>
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</div>
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</div>
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<div class="popup_associable">
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<div class="wrapper_page_popup">
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<div class="popup_titre">
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Associable
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</div>
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<div class="popup_texte">
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Le personnage mettait les autres personnes mal à l’aise, lui-même ne parvenant que difficilement à se faire accepter dans un groupe.
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</div>
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<div class="popup_mod">
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Appliquez manuellement les modificateurs suivants à votre caractéristiques :<br>
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Aura -1 Raison + 1
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</div>
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<div class="popup_illustration"></div>
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<div class="popup_bouton">
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<button type="action" class="button_texte" name="act_fermer-popup" title="Fermer la fenêtre" style="font-family: 'Pictos';font-weight: normal;color: var(--black);font-size: 32px;">*</button>
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</div>
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</div>
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</div>
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<div class="popup_mort">
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<div class="wrapper_page_popup">
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<div class="popup_titre">
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Mort
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</div>
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<div class="popup_texte">
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Le personnage a été laissé un temps pour mort. <br> Toujours est-il qu’il s’est relevé, suscitant l’incompréhension et les rumeurs au sein de son entourage.
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</div>
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<div class="popup_mod">
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Appliquez manuellement les modificateurs suivants à votre caractéristiques :<br>
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Témérité -1 Fluide + 1
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</div>
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<div class="popup_illustration"></div>
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<div class="popup_bouton">
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<button type="action" class="button_texte" name="act_fermer-popup" title="Fermer la fenêtre" style="font-family: 'Pictos';font-weight: normal;color: var(--black);font-size: 32px;">*</button>
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</div>
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</div>
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</div>
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<div class="popup_nerveux">
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<div class="wrapper_page_popup">
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<div class="popup_titre">
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Nerveux
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</div>
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<div class="popup_texte">
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Le personnage était sur le qui-vive, dans l’impossibilité de se détendre. <br>
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Il était toujours sur ses gardes, angoissé, sentant la fragilité de sa propre vie plus que quiconque.
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</div>
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<div class="popup_mod">
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Appliquez manuellement les modificateurs suivants à votre caractéristiques :<br>
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Adresse -1 Instinct + 1
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</div>
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<div class="popup_illustration"></div>
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<div class="popup_bouton">
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<button type="action" class="button_texte" name="act_fermer-popup" title="Fermer la fenêtre" style="font-family: 'Pictos';font-weight: normal;color: var(--black);font-size: 32px;">*</button>
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</div>
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</div>
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</div>
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<div class="popup_melancolique">
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<div class="wrapper_page_popup">
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<div class="popup_titre">
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Mélancolique
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</div>
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<div class="popup_texte">
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Le personnage portait en lui une tristesse infinie. Très sensible, il mettait de la distance entre lui et les autres pour se protéger.
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</div>
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<div class="popup_mod">
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Appliquez manuellement les modificateurs suivants à votre caractéristiques :<br>
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Témérité -1 Aura + 1
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</div>
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<div class="popup_illustration"></div>
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<div class="popup_bouton">
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<button type="action" class="button_texte" name="act_fermer-popup" title="Fermer la fenêtre" style="font-family: 'Pictos';font-weight: normal;color: var(--black);font-size: 32px;">*</button>
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</div>
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</div>
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</div>
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<div class="popup_sauvage">
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<div class="wrapper_page_popup">
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<div class="popup_titre">
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Sauvage
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</div>
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<div class="popup_texte">
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Le personnage était attiré par les lieux sauvages et par la compagnie des bêtes.
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</div>
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<div class="popup_mod">
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Appliquez manuellement les modificateurs suivants à votre caractéristiques :<br>
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Instinct + 1 Aura -1
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</div>
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<div class="popup_illustration"></div>
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<div class="popup_bouton">
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<button type="action" class="button_texte" name="act_fermer-popup" title="Fermer la fenêtre" style="font-family: 'Pictos';font-weight: normal;color: var(--black);font-size: 32px;">*</button>
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</div>
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</div>
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</div>
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<div class="popup_reclus">
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<div class="wrapper_page_popup">
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<div class="popup_titre">
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Reclus
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</div>
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<div class="popup_texte">
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Le personnage a toujours fait le choix de vivre en solitaire. <br>
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Une chose souvent mal perçue dans les sociétés traditionnelles.
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</div>
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<div class="popup_mod">
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Appliquez manuellement les modificateurs suivants à votre caractéristiques :<br>
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Raison + 1 Témérité -1
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</div>
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<div class="popup_illustration"></div>
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<div class="popup_bouton">
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<button type="action" class="button_texte" name="act_fermer-popup" title="Fermer la fenêtre" style="font-family: 'Pictos';font-weight: normal;color: var(--black);font-size: 32px;">*</button>
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</div>
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</div>
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</div>
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<div class="popup_enrage">
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<div class="wrapper_page_popup">
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<div class="popup_titre">
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Enragé
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</div>
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<div class="popup_texte">
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Le personnage a été considéré comme un bagarreur, un violent.<br>
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Ceux qui l’ont connu évitaient de le provoquer parce qu’il était imprévisible et ne
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savait pas s’arrêter lorsqu’il était pris par la colère.
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</div>
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<div class="popup_mod">
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Appliquez manuellement les modificateurs suivants à votre caractéristiques :<br>
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Vigueur + 1 Fluide -1
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</div>
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<div class="popup_illustration"></div>
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<div class="popup_bouton">
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<button type="action" class="button_texte" name="act_fermer-popup" title="Fermer la fenêtre" style="font-family: 'Pictos';font-weight: normal;color: var(--black);font-size: 32px;">*</button>
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</div>
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</div>
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</div>
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<div class="popup_naissance">
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<div class="wrapper_page_popup">
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<div class="popup_titre">
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Marque de naissance
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</div>
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<div class="popup_texte">
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Dès sa naissance, le personnage a été marqué. <br>
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Une tache de naissance, un développement organique particulier (dents, cheveux, etc.) l’ont mis dès le début de sa vie à l’écart de son groupe.
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</div>
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<div class="popup_mod">
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Appliquez manuellement les modificateurs suivants à votre caractéristiques :<br>
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Fluide + 1 Aura -1
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</div>
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<div class="popup_illustration"></div>
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<div class="popup_bouton">
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<button type="action" class="button_texte" name="act_fermer-popup" title="Fermer la fenêtre" style="font-family: 'Pictos';font-weight: normal;color: var(--black);font-size: 32px;">*</button>
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</div>
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</div>
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</div>
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</div>
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<div class="personnage">
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<div class="wrapper_page_personnage">
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<div class="page1_zone_personnage">
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<div class="page1_zone_personnage_line">Nom : <input type="text" class="input_dotted" name="attr_character_name"></div>
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<div class="page1_zone_personnage_line">Sexe :<input type="text" class="input_dotted" name="attr_sexe">Âge :<input type="text" class="input_dotted" name="attr_age"></div>
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<div class="page1_zone_personnage_line">Rang :
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<select class="choix_rang" name="attr_rang">
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<option value="0" selected="selected"></option>
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<option value="Bellatores">Bellatores</option>
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<option value="Oratores">Oratores</option>
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<option value="Laboratores">Laboratores</option>
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</select>
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</div>
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<div class="page1_zone_personnage_line">Activité antérieure :<input type="text" class="input_dotted" name="attr_activite_anterieure"></div>
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<div class="page1_zone_personnage_line">Marque :
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<select class="choix_rang" name="attr_marque">
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<option value="0" selected="selected"></option>
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<option value="1">Maladie</option>
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<option value="2">Excentricité</option>
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<option value="3">Associable</option>
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<option value="4">Mort</option>
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<option value="5">Nerveux</option>
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<option value="6">Mélancolique</option>
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<option value="7">Sauvage</option>
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<option value="8">Reclus</option>
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<option value="9">Enragé</option>
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<option value="10">Marque de naissance</option>
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</select>
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</div>
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<div class="page1_zone_personnage_line" style="margin-top: 10px;">Visage :
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<select class="choix_visage" name="attr_visage">
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<option value="0" selected="selected"></option>
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<option value="1">Borrh</option>
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<option value="2">Gull</option>
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<option value="3">Satyr</option>
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<option value="4">Skrag</option>
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</select>
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<input type="hidden" name="attr_visage" class="choix_visage" value="0">
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<div class="page1_image_visage"></div>
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</div>
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</div>
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<div class="page1_zone_familier">
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<div class="page1_zone_personnage_line">Espèce : <input type="text" class="input_dotted" name="attr_familier_espece"></div>
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<div class="page1_zone_personnage_line">Apparence inanimée :<input type="text" class="input_dotted" name="attr_familier_apparence_1"></div>
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<div class="page1_zone_personnage_line"><input type="text" class="input_dotted" name="attr_familier_apparence_2"></div>
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<div class="page1_zone_personnage_line">Traits :<input type="text" class="input_dotted" name="attr_familier_trait1"></div>
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<div class="page1_zone_personnage_line"><input type="text" class="input_dotted" name="attr_familier_trait_2"></div>
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<div class="page1_zone_personnage_line" style="margin-top: 5px;">Accomodement <input type="number" class="input_carac" name="attr_accomodement" value="5" min="0" max="20" style="border: 1px solid var(--black); margin-left: 12px; margin-top: 2px;
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box-shadow: 2px 2px 3px 0px #000000a6;"></div>
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</div>
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||
<div class="page1_zone_caracteristiques">
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<div class="wrapper_page1_zone_caracteristiques">
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<div class="page1_zone_caracteristiques_titre">
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<button type="action" class="button_texte" name="act_roll-vigueur">Vigueur</button>
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</div>
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<div class="page1_zone_caracteristiques_valeur"><input type="number" class="input_carac" name="attr_carac_vigueur" value="1" min="0" max="20"></div>
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</div>
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||
<div class="wrapper_page1_zone_caracteristiques">
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<div class="page1_zone_caracteristiques_titre">
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<button type="action" class="button_texte" name="act_roll-adresse">Adresse</button>
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</div>
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<div class="page1_zone_caracteristiques_valeur"><input type="number" class="input_carac" name="attr_carac_adresse" value="1" min="0" max="20"></div>
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</div>
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||
<div class="wrapper_page1_zone_caracteristiques">
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||
<div class="page1_zone_caracteristiques_titre">
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<button type="action" class="button_texte" name="act_roll-instinct">Instinct</button>
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||
</div>
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||
<div class="page1_zone_caracteristiques_valeur"><input type="number" class="input_carac" name="attr_carac_instinct" value="1" min="0" max="20"></div>
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||
</div>
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||
<div class="wrapper_page1_zone_caracteristiques">
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||
<div class="page1_zone_caracteristiques_titre">
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||
<button type="action" class="button_texte" name="act_roll-raison">Raison</button>
|
||
</div>
|
||
<div class="page1_zone_caracteristiques_valeur"><input type="number" class="input_carac" name="attr_carac_raison" value="1" min="0" max="20"></div>
|
||
</div>
|
||
<div class="wrapper_page1_zone_caracteristiques">
|
||
<div class="page1_zone_caracteristiques_titre">
|
||
<button type="action" class="button_texte" name="act_roll-temerite">Témérité</button>
|
||
</div>
|
||
<div class="page1_zone_caracteristiques_valeur"><input type="number" class="input_carac" name="attr_carac_temerite" value="1" min="0" max="20"></div>
|
||
</div>
|
||
<div class="wrapper_page1_zone_caracteristiques">
|
||
<div class="page1_zone_caracteristiques_titre">
|
||
<button type="action" class="button_texte" name="act_roll-aura">Aura</button>
|
||
</div>
|
||
<div class="page1_zone_caracteristiques_valeur"><input type="number" class="input_carac" name="attr_carac_aura" value="1" min="0" max="20"></div>
|
||
</div>
|
||
<div class="wrapper_page1_zone_caracteristiques">
|
||
<div class="page1_zone_caracteristiques_titre">
|
||
<button type="action" class="button_texte" name="act_roll-fluide">Fluide</button>
|
||
</div>
|
||
<div class="page1_zone_caracteristiques_valeur"><input type="number" class="input_carac" name="attr_carac_fluide" value="1" min="0" max="20"></div>
|
||
</div>
|
||
</div>
|
||
<div class="page1_zone_competences">
|
||
<div class="wrapper_page1_zone_competences">
|
||
<div class="page1_zone_competences_titre">
|
||
<button type="action" class="button_texte" name="act_roll-melee">Mêlée</button>
|
||
</div>
|
||
<div class="page1_zone_competences_valeur"><input type="number" class="input_carac" name="attr_comp_melee" value="1" style="cursor: default;" readonly /></div>
|
||
</div>
|
||
<div class="wrapper_page1_zone_competences">
|
||
<div class="page1_zone_competences_titre">
|
||
<button type="action" class="button_texte" name="act_roll-agilite">Agilité</button>
|
||
</div>
|
||
<div class="page1_zone_competences_valeur"><input type="number" class="input_carac" name="attr_comp_agilite" value="1" style="cursor: default;" readonly /></div>
|
||
</div>
|
||
<div class="wrapper_page1_zone_competences">
|
||
<div class="page1_zone_competences_titre">
|
||
<button type="action" class="button_texte" name="act_roll-perception">Perception</button>
|
||
</div>
|
||
<div class="page1_zone_competences_valeur"><input type="number" class="input_carac" name="attr_comp_perception" value="1" style="cursor: default;" readonly /></div>
|
||
</div>
|
||
<div class="wrapper_page1_zone_competences">
|
||
<div class="page1_zone_competences_titre">
|
||
<button type="action" class="button_texte" name="act_roll-culture">Culture</button>
|
||
</div>
|
||
<div class="page1_zone_competences_valeur"><input type="number" class="input_carac" name="attr_comp_culture" value="1" style="cursor: default;" readonly /></div>
|
||
</div>
|
||
<div class="wrapper_page1_zone_competences">
|
||
<div class="page1_zone_competences_titre">
|
||
<button type="action" class="button_texte" name="act_roll-manipulation">Manipulation</button>
|
||
</div>
|
||
<div class="page1_zone_competences_valeur"><input type="number" class="input_carac" name="attr_comp_manipulation" value="1" style="cursor: default;" readonly /></div>
|
||
</div>
|
||
<div class="wrapper_page1_zone_competences">
|
||
<div class="page1_zone_competences_titre">
|
||
<button type="action" class="button_texte" name="act_roll-precision">Précision</button>
|
||
</div>
|
||
<div class="page1_zone_competences_valeur"><input type="number" class="input_carac" name="attr_comp_precision" value="1" style="cursor: default;" readonly /></div>
|
||
</div>
|
||
<div class="wrapper_page1_zone_competences">
|
||
<div class="page1_zone_competences_titre">
|
||
<button type="action" class="button_texte" name="act_roll-rituel">Rituel</button>
|
||
</div>
|
||
<div class="page1_zone_competences_valeur"><input type="number" class="input_carac" name="attr_comp_rituel" value="1" style="cursor: default;" readonly /></div>
|
||
</div>
|
||
</div>
|
||
<div class="page1_zone_attributs">
|
||
<div class="wrapper_page1_zone_attributs">
|
||
<div class="page1_zone_attributs_titre">Points de Vie</div>
|
||
<div class="page1_zone_attributs_valeur">
|
||
<div class="fond_blanc">
|
||
<input type="number" class="input_demi_carac" name="attr_attributs_points_de_vie" value="0" min="0" max="40"><input type="text" class="input_demi_carac" name="attr_texte_sur" value="sur" style="cursor: default;width: 21px !important;font-size: 14px;padding-top: 5px;" readonly /><input type="number" class="input_demi_carac" name="attr_attributs_points_de_vie_base" value="2" style="cursor: default;" readonly />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="wrapper_page1_zone_attributs">
|
||
<div class="page1_zone_attributs_titre">Points d'Endurance</div>
|
||
<div class="page1_zone_attributs_valeur">
|
||
<div class="fond_blanc">
|
||
<input type="number" class="input_demi_carac" name="attr_attributs_points_endurance" value="0" min="0" max="20"><input type="text" class="input_demi_carac" name="attr_texte_sur" value="sur" style="cursor: default;width: 21px !important;font-size: 14px;padding-top: 5px;" readonly /><input type="number" class="input_demi_carac" name="attr_attributs_points_endurance_base" value="2" style="cursor: default;" readonly />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="wrapper_page1_zone_attributs">
|
||
<div class="page1_zone_attributs_titre">Points de Fluide</div>
|
||
<div class="page1_zone_attributs_valeur">
|
||
<div class="fond_blanc">
|
||
<input type="number" class="input_demi_carac" name="attr_attributs_points_de_fluide" value="0" min="0" max="20"><input type="text" class="input_demi_carac" name="attr_texte_sur" value="sur" style="cursor: default;width: 21px !important;font-size: 14px;padding-top: 5px;" readonly /><input type="number" class="input_demi_carac" name="attr_carac_fluide" value="1" style="cursor: default;" readonly />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="wrapper_page1_zone_attributs" style="grid-template-columns: 17% 7% 34% 4% 30%;grid-auto-rows: 32px;">
|
||
<div class="page1_zone_attributs_demi_titre">Dégâts</div>
|
||
<div class="page1_zone_attributs_details">Légers</div>
|
||
<div class="page1_zone_attributs_valeur"><input type="number" class="input_carac_long" name="attr_attributs_degats_legers" value="0" style="cursor: default;" readonly /></div>
|
||
</div>
|
||
<div class="wrapper_page1_zone_attributs" style="grid-template-columns: 17% 7% 34% 4% 30%;grid-auto-rows: 32px;">
|
||
<div class="page1_zone_attributs_details">Normaux</div>
|
||
<div class="page1_zone_attributs_valeur"><input type="number" class="input_carac_long" name="attr_attributs_degats_normaux" value="1" style="cursor: default;" readonly /></div>
|
||
</div>
|
||
<div class="wrapper_page1_zone_attributs" style="grid-template-columns: 17% 7% 34% 4% 30%;grid-auto-rows: 32px;">
|
||
<div class="page1_zone_attributs_details">Supérieurs</div>
|
||
<div class="page1_zone_attributs_valeur"><input type="number" class="input_carac_long" name="attr_attributs_degats_superieurs" value="2" style="cursor: default;" readonly /></div>
|
||
</div>
|
||
<div class="wrapper_page1_zone_attributs" style="grid-template-columns: 17% 7% 34% 4% 30%;grid-auto-rows: 32px;">
|
||
<div class="page1_zone_attributs_details">Exceptionnels</div>
|
||
<div class="page1_zone_attributs_valeur"><input type="number" class="input_carac_long" name="attr_attributs_exceptionnels" value="3" style="cursor: default;" readonly /></div>
|
||
</div>
|
||
<div class="wrapper_page1_zone_attributs" style="margin-top: 7px;">
|
||
<div class="page1_zone_attributs_titre">Résistance</div>
|
||
<div class="page1_zone_attributs_valeur"><input type="number" class="input_carac_long" name="attr_attributs_resistance" value="0" style="cursor: default;" readonly /></div>
|
||
</div>
|
||
<div class="wrapper_page1_zone_attributs">
|
||
<div class="page1_zone_attributs_titre">Protection</div>
|
||
<div class="page1_zone_attributs_valeur"><input type="number" class="input_carac_long" name="attr_armures_protection_1" value="0" min="0" max="20" style="cursor: default;" readonly /></div>
|
||
</div>
|
||
<div class="wrapper_page1_zone_attributs">
|
||
<div class="page1_zone_attributs_titre">Fatigue par tour</div>
|
||
<div class="page1_zone_attributs_valeur"><input type="number" class="input_carac_long" name="attr_attributs_fatigue" value="1" min="0" max="20"></div>
|
||
</div>
|
||
<div class="wrapper_page1_zone_attributs_blessure" style="margin-top: 15px;">
|
||
<div class="page1_zone_attributs_blessure_titre">Blessure légère (Difficulté + 1)</div>
|
||
<div class="page1_zone_attributs_blessure_valeur">
|
||
<input type="checkbox" name="attr_blessure_legere" value="1" id="blessure">
|
||
<label for="blessure"></label>
|
||
</div>
|
||
</div>
|
||
<div class="wrapper_page1_zone_attributs_blessure" style="margin-top: -13px;">
|
||
<div class="page1_zone_attributs_blessure_titre">Blessure grave (Difficulté + 3)</div>
|
||
<div class="page1_zone_attributs_blessure_valeur"><input type="checkbox" name="attr_blessure_grave" value="3" id="blessure1">
|
||
<label for="blessure1"></label>>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="page1_zone_talents">
|
||
<div class="page1_zone_personnage_line"><input type="text" class="input_dotted2" name="attr_talents_1"></div>
|
||
<div class="page1_zone_personnage_line"><input type="text" class="input_dotted2" name="attr_talents_2"></div>
|
||
<div class="page1_zone_personnage_line"><input type="text" class="input_dotted2" name="attr_talents_3"></div>
|
||
<div class="page1_zone_personnage_line"><input type="text" class="input_dotted2" name="attr_talents_4"></div>
|
||
<div class="page1_zone_personnage_line"><input type="text" class="input_dotted2" name="attr_talents_5"></div>
|
||
<div class="page1_zone_personnage_line"><input type="text" class="input_dotted2" name="attr_talents_6"></div>
|
||
<div class="page1_zone_personnage_line"><input type="text" class="input_dotted2" name="attr_talents_7"></div>
|
||
</div>
|
||
<div class="page1_zone_artifices">
|
||
<div class="page1_zone_personnage_line"><input type="text" class="input_dotted2" name="attr_artifices_1"></div>
|
||
<div class="page1_zone_personnage_line"><input type="text" class="input_dotted2" name="attr_artifices_2"></div>
|
||
<div class="page1_zone_personnage_line"><input type="text" class="input_dotted2" name="attr_artifices_3"></div>
|
||
<div class="page1_zone_personnage_line"><input type="text" class="input_dotted2" name="attr_artifices_4"></div>
|
||
<div class="page1_zone_personnage_line"><input type="text" class="input_dotted2" name="attr_artifices_5"></div>
|
||
</div>
|
||
<div class="page1_zone_dons">
|
||
<div class="page1_zone_personnage_line"><input type="text" class="input_dotted2" name="attr_dons_1"></div>
|
||
<div class="page1_zone_personnage_line"><input type="text" class="input_dotted2" name="attr_dons_2"></div>
|
||
<div class="page1_zone_personnage_line"><input type="text" class="input_dotted2" name="attr_dons_3"></div>
|
||
<div class="page1_zone_personnage_line"><input type="text" class="input_dotted2" name="attr_dons_4"></div>
|
||
<div class="page1_zone_personnage_line"><input type="text" class="input_dotted2" name="attr_dons_5"></div>
|
||
<div class="page1_zone_personnage_line"><input type="text" class="input_dotted2" name="attr_dons_6"></div>
|
||
<div class="page1_zone_personnage_line"><input type="text" class="input_dotted2" name="attr_dons_7"></div>
|
||
</div>
|
||
<div class="page1_zone_apprentissage">
|
||
<div class="wrapper_page1_zone_XP">
|
||
<div class="page1_zone_xp_valeur"><input type="number" class="input_carac" name="attr_xp" value="0" min="0" max="20"></div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="equipement">
|
||
<div class="wrapper_page_equipement">
|
||
<!-- Nom du personnage -->
|
||
<div class="page2_zone_personnage">
|
||
<textarea class="texte_cadre_nom1" name="attr_character_name">
|
||
</div>
|
||
<!-- Couronnes -->
|
||
<div class="page2_zone_couronnes">
|
||
<input type="text" class="input_cadre" name="attr_couronnes" style="font-size: 40px;margin-top: 0px;padding-bottom: 7px;">
|
||
</div>
|
||
<div class="page2_zone_equipement">
|
||
<div class="page2_zone_equipement_line"><input type="text" class="input_dotted2" name="attr_equipement_1"></div>
|
||
<div class="page2_zone_equipement_line"><input type="text" class="input_dotted2" name="attr_equipement_2"></div>
|
||
<div class="page2_zone_equipement_line"><input type="text" class="input_dotted2" name="attr_equipement_3"></div>
|
||
<div class="page2_zone_equipement_line"><input type="text" class="input_dotted2" name="attr_equipement_4"></div>
|
||
<div class="page2_zone_equipement_line"><input type="text" class="input_dotted2" name="attr_equipement_5"></div>
|
||
<div class="page2_zone_equipement_line"><input type="text" class="input_dotted2" name="attr_equipement_6"></div>
|
||
<div class="page2_zone_equipement_line"><input type="text" class="input_dotted2" name="attr_equipement_7"></div>
|
||
</div>
|
||
<div class="page2_zone_armes">
|
||
<div class="wrapper_page2_zone_armes">
|
||
<div class="page2_zone_armes_nom">
|
||
<select class="choix_armes" name="attr_armes_nom_1">
|
||
<option value="0"></option>
|
||
<option disabled style="background:rgb(0, 0, 0);font-weight:bold;color:white;">-- Armes de mêlée --</option>
|
||
<option value="1">Aiguille</option>
|
||
<option value="2">Demi-lune</option>
|
||
<option value="3">Disque noir</option>
|
||
<option value="4">Épée</option>
|
||
<option value="5">Épée à 2 mains</option>
|
||
<option value="6">Épée mixte</option>
|
||
<option value="7">Épée longue</option>
|
||
<option value="8">Faux</option>
|
||
<option value="9">Faux de guerre</option>
|
||
<option value="10">Glaive</option>
|
||
<option value="11">Hache à 2 mains</option>
|
||
<option value="12">Hache de bataille</option>
|
||
<option value="13">Hachette</option>
|
||
<option value="14">Hachoir de géant</option>
|
||
<option value="15">Hallebarde</option>
|
||
<option value="16">Javelot</option>
|
||
<option value="17">Lance</option>
|
||
<option value="18" selected="selected">Mains nues</option>
|
||
<option value="19">Massue</option>
|
||
<option value="20">Masse de guerre</option>
|
||
<option value="21">Masse tranchante</option>
|
||
<option value="22">Masse double-poids</option>
|
||
<option value="23">Masse tranchante double-poids</option>
|
||
<option value="24">Poignard</option>
|
||
<option value="25">Sabre</option>
|
||
<option value="26">Sabre à 2mains</option>
|
||
<option value="27">Sabre worzaï</option>
|
||
<option value="28">Tranchoir</option>
|
||
<option disabled style="background:rgb(0, 0, 0);font-weight:bold;color:white;">-- Armes à projectiles --</option>
|
||
<option value="29">Arbalète légère</option>
|
||
<option value="30">Arbalète lourde</option>
|
||
<option value="31">Arc court</option>
|
||
<option value="32">Arc de bataille</option>
|
||
<option value="33">Arc long</option>
|
||
<option value="34">Lance pierre</option>
|
||
</select>
|
||
</div>
|
||
<div class="page2_zone_armes_types"><input type="text" class="equipement_tableau" name="attr_armes_types_1" style="letter-spacing: -1px;" value="Mains nues"></div>
|
||
<div class="page2_zone_armes_vigueur"><input type="text" class="equipement_tableau" name="attr_armes_vigueur_1" value="-"></div>
|
||
<div class="page2_zone_armes_degats"><input type="text" class="equipement_tableau" name="attr_armes_degats_1" value="0"></div>
|
||
<div class="page2_zone_armes_portee"><input type="text" class="equipement_tableau" name="attr_armes_portee_1" value="-"></div>
|
||
<div class="page2_zone_armes_kaa"><input type="text" class="equipement_tableau" name="attr_armes_kaa_1" value=""></div>
|
||
<div class="page2_zone_armes_roll"><button type="roll" value="&{template:thanatos} {{annonce_armes=oui}} {{title=@{armes_designation_1}}} {{subheader=@{character_name}}} {{Type :=@{armes_types_1}}} {{Vigueur :=@{armes_vigueur_1}}} {{Dégâts :=@{armes_degats_1}}} {{Portée :=@{armes_portee_1}}} {{Kaa :=@{armes_kaa_1}}}" class="button_annonce" title="Afficher dans le chat.">w</button></div>
|
||
</div>
|
||
<div class="wrapper_page2_zone_armes">
|
||
<div class="page2_zone_armes_nom">
|
||
<select class="choix_armes" name="attr_armes_nom_2">
|
||
<option value="0" selected="selected"></option>
|
||
<option disabled style="background:rgb(0, 0, 0);font-weight:bold;color:white;">-- Armes de mêlée --</option>
|
||
<option value="1">Aiguille</option>
|
||
<option value="2">Demi-lune</option>
|
||
<option value="3">Disque noir</option>
|
||
<option value="4">Épée</option>
|
||
<option value="5">Épée à 2 mains</option>
|
||
<option value="6">Épée mixte</option>
|
||
<option value="7">Épée longue</option>
|
||
<option value="8">Faux</option>
|
||
<option value="9">Faux de guerre</option>
|
||
<option value="10">Glaive</option>
|
||
<option value="11">Hache à 2 mains</option>
|
||
<option value="12">Hache de bataille</option>
|
||
<option value="13">Hachette</option>
|
||
<option value="14">Hachoir de géant</option>
|
||
<option value="15">Hallebarde</option>
|
||
<option value="16">Javelot</option>
|
||
<option value="17">Lance</option>
|
||
<option value="18">Mains nues</option>
|
||
<option value="19">Massue</option>
|
||
<option value="20">Masse de guerre</option>
|
||
<option value="21">Masse tranchante</option>
|
||
<option value="22">Masse double-poids</option>
|
||
<option value="23">Masse tranchante double-poids</option>
|
||
<option value="24">Poignard</option>
|
||
<option value="25">Sabre</option>
|
||
<option value="26">Sabre à 2mains</option>
|
||
<option value="27">Sabre worzaï</option>
|
||
<option value="28">Tranchoir</option>
|
||
<option disabled style="background:rgb(0, 0, 0);font-weight:bold;color:white;">-- Armes à projectiles --</option>
|
||
<option value="29">Arbalète légère</option>
|
||
<option value="30">Arbalète lourde</option>
|
||
<option value="31">Arc court</option>
|
||
<option value="32">Arc de bataille</option>
|
||
<option value="33">Arc long</option>
|
||
<option value="34">Lance pierre</option>
|
||
</select>
|
||
</div>
|
||
<div class="page2_zone_armes_types"><input type="text" class="equipement_tableau" name="attr_armes_types_2" style="letter-spacing: -1px;"></div>
|
||
<div class="page2_zone_armes_vigueur"><input type="text" class="equipement_tableau" name="attr_armes_vigueur_2"></div>
|
||
<div class="page2_zone_armes_degats"><input type="text" class="equipement_tableau" name="attr_armes_degats_2"></div>
|
||
<div class="page2_zone_armes_portee"><input type="text" class="equipement_tableau" name="attr_armes_portee_2"></div>
|
||
<div class="page2_zone_armes_kaa"><input type="text" class="equipement_tableau" name="attr_armes_kaa_2"></div>
|
||
<div class="page2_zone_armes_roll"><button type="roll" value="&{template:thanatos} {{annonce_armes=oui}} {{title=@{armes_designation_2}}} {{subheader=@{character_name}}} {{Type :=@{armes_types_2}}} {{Vigueur :=@{armes_vigueur_2}}} {{Dégâts :=@{armes_degats_2}}} {{Portée :=@{armes_portee_2}}} {{Kaa :=@{armes_kaa_2}}}" class="button_annonce" title="Afficher dans le chat.">w</button></div>
|
||
</div>
|
||
<div class="wrapper_page2_zone_armes">
|
||
<div class="page2_zone_armes_nom">
|
||
<select class="choix_armes" name="attr_armes_nom_3">
|
||
<option value="0" selected="selected"></option>
|
||
<option disabled style="background:rgb(0, 0, 0);font-weight:bold;color:white;">-- Armes de mêlée --</option>
|
||
<option value="1">Aiguille</option>
|
||
<option value="2">Demi-lune</option>
|
||
<option value="3">Disque noir</option>
|
||
<option value="4">Épée</option>
|
||
<option value="5">Épée à 2 mains</option>
|
||
<option value="6">Épée mixte</option>
|
||
<option value="7">Épée longue</option>
|
||
<option value="8">Faux</option>
|
||
<option value="9">Faux de guerre</option>
|
||
<option value="10">Glaive</option>
|
||
<option value="11">Hache à 2 mains</option>
|
||
<option value="12">Hache de bataille</option>
|
||
<option value="13">Hachette</option>
|
||
<option value="14">Hachoir de géant</option>
|
||
<option value="15">Hallebarde</option>
|
||
<option value="16">Javelot</option>
|
||
<option value="17">Lance</option>
|
||
<option value="18">Mains nues</option>
|
||
<option value="19">Massue</option>
|
||
<option value="20">Masse de guerre</option>
|
||
<option value="21">Masse tranchante</option>
|
||
<option value="22">Masse double-poids</option>
|
||
<option value="23">Masse tranchante double-poids</option>
|
||
<option value="24">Poignard</option>
|
||
<option value="25">Sabre</option>
|
||
<option value="26">Sabre à 2mains</option>
|
||
<option value="27">Sabre worzaï</option>
|
||
<option value="28">Tranchoir</option>
|
||
<option disabled style="background:rgb(0, 0, 0);font-weight:bold;color:white;">-- Armes à projectiles --</option>
|
||
<option value="29">Arbalète légère</option>
|
||
<option value="30">Arbalète lourde</option>
|
||
<option value="31">Arc court</option>
|
||
<option value="32">Arc de bataille</option>
|
||
<option value="33">Arc long</option>
|
||
<option value="34">Lance pierre</option>
|
||
</select>
|
||
</div>
|
||
<div class="page2_zone_armes_types"><input type="text" class="equipement_tableau" name="attr_armes_types_3" style="letter-spacing: -1px;"></div>
|
||
<div class="page2_zone_armes_vigueur"><input type="text" class="equipement_tableau" name="attr_armes_vigueur_3"></div>
|
||
<div class="page2_zone_armes_degats"><input type="text" class="equipement_tableau" name="attr_armes_degats_3"></div>
|
||
<div class="page2_zone_armes_portee"><input type="text" class="equipement_tableau" name="attr_armes_portee_3"></div>
|
||
<div class="page2_zone_armes_kaa"><input type="text" class="equipement_tableau" name="attr_armes_kaa_3"></div>
|
||
<div class="page2_zone_armes_roll"><button type="roll" value="&{template:thanatos} {{annonce_armes=oui}} {{title=@{armes_designation_3}}} {{subheader=@{character_name}}} {{Type :=@{armes_types_3}}} {{Vigueur :=@{armes_vigueur_3}}} {{Dégâts :=@{armes_degats_3}}} {{Portée :=@{armes_portee_3}}} {{Kaa :=@{armes_kaa_3}}}" class="button_annonce" title="Afficher dans le chat.">w</button></div>
|
||
</div><div class="wrapper_page2_zone_armes">
|
||
<div class="page2_zone_armes_nom">
|
||
<select class="choix_armes" name="attr_armes_nom_4">
|
||
<option value="0" selected="selected"></option>
|
||
<option disabled style="background:rgb(0, 0, 0);font-weight:bold;color:white;">-- Armes de mêlée --</option>
|
||
<option value="1">Aiguille</option>
|
||
<option value="2">Demi-lune</option>
|
||
<option value="3">Disque noir</option>
|
||
<option value="4">Épée</option>
|
||
<option value="5">Épée à 2 mains</option>
|
||
<option value="6">Épée mixte</option>
|
||
<option value="7">Épée longue</option>
|
||
<option value="8">Faux</option>
|
||
<option value="9">Faux de guerre</option>
|
||
<option value="10">Glaive</option>
|
||
<option value="11">Hache à 2 mains</option>
|
||
<option value="12">Hache de bataille</option>
|
||
<option value="13">Hachette</option>
|
||
<option value="14">Hachoir de géant</option>
|
||
<option value="15">Hallebarde</option>
|
||
<option value="16">Javelot</option>
|
||
<option value="17">Lance</option>
|
||
<option value="18">Mains nues</option>
|
||
<option value="19">Massue</option>
|
||
<option value="20">Masse de guerre</option>
|
||
<option value="21">Masse tranchante</option>
|
||
<option value="22">Masse double-poids</option>
|
||
<option value="23">Masse tranchante double-poids</option>
|
||
<option value="24">Poignard</option>
|
||
<option value="25">Sabre</option>
|
||
<option value="26">Sabre à 2mains</option>
|
||
<option value="27">Sabre worzaï</option>
|
||
<option value="28">Tranchoir</option>
|
||
<option disabled style="background:rgb(0, 0, 0);font-weight:bold;color:white;">-- Armes à projectiles --</option>
|
||
<option value="29">Arbalète légère</option>
|
||
<option value="30">Arbalète lourde</option>
|
||
<option value="31">Arc court</option>
|
||
<option value="32">Arc de bataille</option>
|
||
<option value="33">Arc long</option>
|
||
<option value="34">Lance pierre</option>
|
||
</select>
|
||
</div>
|
||
<div class="page2_zone_armes_types"><input type="text" class="equipement_tableau" name="attr_armes_types_4" style="letter-spacing: -1px;"></div>
|
||
<div class="page2_zone_armes_vigueur"><input type="text" class="equipement_tableau" name="attr_armes_vigueur_4"></div>
|
||
<div class="page2_zone_armes_degats"><input type="text" class="equipement_tableau" name="attr_armes_degats_4"></div>
|
||
<div class="page2_zone_armes_portee"><input type="text" class="equipement_tableau" name="attr_armes_portee_4"></div>
|
||
<div class="page2_zone_armes_kaa"><input type="text" class="equipement_tableau" name="attr_armes_kaa_4"></div>
|
||
<div class="page2_zone_armes_roll"><button type="roll" value="&{template:thanatos} {{annonce_armes=oui}} {{title=@{armes_designation_4}}} {{subheader=@{character_name}}} {{Type :=@{armes_types_4}}} {{Vigueur :=@{armes_vigueur_4}}} {{Dégâts :=@{armes_degats_4}}} {{Portée :=@{armes_portee_4}}} {{Kaa :=@{armes_kaa_4}}}" class="button_annonce" title="Afficher dans le chat.">w</button></div>
|
||
</div>
|
||
<div class="wrapper_page2_zone_armes">
|
||
<div class="page2_zone_armes_nom">
|
||
<select class="choix_armes" name="attr_armes_nom_5">
|
||
<option value="0" selected="selected"></option>
|
||
<option disabled style="background:rgb(0, 0, 0);font-weight:bold;color:white;">-- Armes de mêlée --</option>
|
||
<option value="1">Aiguille</option>
|
||
<option value="2">Demi-lune</option>
|
||
<option value="3">Disque noir</option>
|
||
<option value="4">Épée</option>
|
||
<option value="5">Épée à 2 mains</option>
|
||
<option value="6">Épée mixte</option>
|
||
<option value="7">Épée longue</option>
|
||
<option value="8">Faux</option>
|
||
<option value="9">Faux de guerre</option>
|
||
<option value="10">Glaive</option>
|
||
<option value="11">Hache à 2 mains</option>
|
||
<option value="12">Hache de bataille</option>
|
||
<option value="13">Hachette</option>
|
||
<option value="14">Hachoir de géant</option>
|
||
<option value="15">Hallebarde</option>
|
||
<option value="16">Javelot</option>
|
||
<option value="17">Lance</option>
|
||
<option value="18">Mains nues</option>
|
||
<option value="19">Massue</option>
|
||
<option value="20">Masse de guerre</option>
|
||
<option value="21">Masse tranchante</option>
|
||
<option value="22">Masse double-poids</option>
|
||
<option value="23">Masse tranchante double-poids</option>
|
||
<option value="24">Poignard</option>
|
||
<option value="25">Sabre</option>
|
||
<option value="26">Sabre à 2mains</option>
|
||
<option value="27">Sabre worzaï</option>
|
||
<option value="28">Tranchoir</option>
|
||
<option disabled style="background:rgb(0, 0, 0);font-weight:bold;color:white;">-- Armes à projectiles --</option>
|
||
<option value="29">Arbalète légère</option>
|
||
<option value="30">Arbalète lourde</option>
|
||
<option value="31">Arc court</option>
|
||
<option value="32">Arc de bataille</option>
|
||
<option value="33">Arc long</option>
|
||
<option value="34">Lance pierre</option>
|
||
</select>
|
||
</div>
|
||
<div class="page2_zone_armes_types"><input type="text" class="equipement_tableau" name="attr_armes_types_5" style="letter-spacing: -1px;"></div>
|
||
<div class="page2_zone_armes_vigueur"><input type="text" class="equipement_tableau" name="attr_armes_vigueur_5"></div>
|
||
<div class="page2_zone_armes_degats"><input type="text" class="equipement_tableau" name="attr_armes_degats_5"></div>
|
||
<div class="page2_zone_armes_portee"><input type="text" class="equipement_tableau" name="attr_armes_portee_5"></div>
|
||
<div class="page2_zone_armes_kaa"><input type="text" class="equipement_tableau" name="attr_armes_kaa_5"></div>
|
||
<div class="page2_zone_armes_roll"><button type="roll" value="&{template:thanatos} {{annonce_armes=oui}} {{title=@{armes_designation_5}}} {{subheader=@{character_name}}} {{Type :=@{armes_types_5}}} {{Vigueur :=@{armes_vigueur_5}}} {{Dégâts :=@{armes_degats_5}}} {{Portée :=@{armes_portee_5}}} {{Kaa :=@{armes_kaa_5}}}" class="button_annonce" title="Afficher dans le chat.">w</button></div>
|
||
</div><div class="wrapper_page2_zone_armes">
|
||
<div class="page2_zone_armes_nom">
|
||
<select class="choix_armes" name="attr_armes_nom_6">
|
||
<option value="0" selected="selected"></option>
|
||
<option disabled style="background:rgb(0, 0, 0);font-weight:bold;color:white;">-- Armes de mêlée --</option>
|
||
<option value="1">Aiguille</option>
|
||
<option value="2">Demi-lune</option>
|
||
<option value="3">Disque noir</option>
|
||
<option value="4">Épée</option>
|
||
<option value="5">Épée à 2 mains</option>
|
||
<option value="6">Épée mixte</option>
|
||
<option value="7">Épée longue</option>
|
||
<option value="8">Faux</option>
|
||
<option value="9">Faux de guerre</option>
|
||
<option value="10">Glaive</option>
|
||
<option value="11">Hache à 2 mains</option>
|
||
<option value="12">Hache de bataille</option>
|
||
<option value="13">Hachette</option>
|
||
<option value="14">Hachoir de géant</option>
|
||
<option value="15">Hallebarde</option>
|
||
<option value="16">Javelot</option>
|
||
<option value="17">Lance</option>
|
||
<option value="18">Mains nues</option>
|
||
<option value="19">Massue</option>
|
||
<option value="20">Masse de guerre</option>
|
||
<option value="21">Masse tranchante</option>
|
||
<option value="22">Masse double-poids</option>
|
||
<option value="23">Masse tranchante double-poids</option>
|
||
<option value="24">Poignard</option>
|
||
<option value="25">Sabre</option>
|
||
<option value="26">Sabre à 2mains</option>
|
||
<option value="27">Sabre worzaï</option>
|
||
<option value="28">Tranchoir</option>
|
||
<option disabled style="background:rgb(0, 0, 0);font-weight:bold;color:white;">-- Armes à projectiles --</option>
|
||
<option value="29">Arbalète légère</option>
|
||
<option value="30">Arbalète lourde</option>
|
||
<option value="31">Arc court</option>
|
||
<option value="32">Arc de bataille</option>
|
||
<option value="33">Arc long</option>
|
||
<option value="34">Lance pierre</option>
|
||
</select>
|
||
</div>
|
||
<div class="page2_zone_armes_types"><input type="text" class="equipement_tableau" name="attr_armes_types_6" style="letter-spacing: -1px;"></div>
|
||
<div class="page2_zone_armes_vigueur"><input type="text" class="equipement_tableau" name="attr_armes_vigueur_6"></div>
|
||
<div class="page2_zone_armes_degats"><input type="text" class="equipement_tableau" name="attr_armes_degats_6"></div>
|
||
<div class="page2_zone_armes_portee"><input type="text" class="equipement_tableau" name="attr_armes_portee_6"></div>
|
||
<div class="page2_zone_armes_kaa"><input type="text" class="equipement_tableau" name="attr_armes_kaa_6"></div>
|
||
<div class="page2_zone_armes_roll"><button type="roll" value="&{template:thanatos} {{annonce_armes=oui}} {{title=@{armes_designation_6}}} {{subheader=@{character_name}}} {{Type :=@{armes_types_6}}} {{Vigueur :=@{armes_vigueur_6}}} {{Dégâts :=@{armes_degats_6}}} {{Portée :=@{armes_portee_6}}} {{Kaa :=@{armes_kaa_6}}}" class="button_annonce" title="Afficher dans le chat.">w</button></div>
|
||
</div>
|
||
</div>
|
||
<div class="page2_zone_projectiles">
|
||
<div class="wrapper_page2_zone_projectiles">
|
||
<div class="page2_zone_projectiles_nom">
|
||
<select class="choix_armes" name="attr_projectiles_nom_1">
|
||
<option value="0" selected="selected"></option>
|
||
<option value="1">Flèches</option>
|
||
<option value="2">Flèches inflammables</option>
|
||
<option value="3">Flèche perce-armure</option>
|
||
<option value="4">Carreaux</option>
|
||
<option value="5">Carreaux inflammables</option>
|
||
<option value="6">Carreaux perce-armure</option>
|
||
<option value="7">Pierre</option>
|
||
</select>
|
||
</div>
|
||
<div class="page2_zone_projectiles_types"><input type="text" class="equipement_tableau" name="attr_projectiles_types_1"></div>
|
||
<div class="page2_zone_projectiles_kaa"><input type="text" class="equipement_tableau" name="attr_projectiles_kaa_1"></div>
|
||
<div class="page2_zone_projectiles_nombres"><input type="text" class="equipement_tableau" name="attr_projectiles_nombres_1"></div>
|
||
<div class="page2_zone_projectiles_notes"><input type="text" class="equipement_tableau" name="attr_projectiles_notes_1" style="font-size: 13px;"></div>
|
||
</div>
|
||
<div class="wrapper_page2_zone_projectiles">
|
||
<div class="page2_zone_projectiles_nom">
|
||
<select class="choix_armes" name="attr_projectiles_nom_2">
|
||
<option value="0" selected="selected"></option>
|
||
<option value="1">Flèches</option>
|
||
<option value="2">Flèches inflammables</option>
|
||
<option value="3">Flèche perce-armure</option>
|
||
<option value="4">Carreaux</option>
|
||
<option value="5">Carreaux inflammables</option>
|
||
<option value="6">Carreaux perce-armure</option>
|
||
<option value="7">Pierre</option>
|
||
</select>
|
||
</div>
|
||
<div class="page2_zone_projectiles_types"><input type="text" class="equipement_tableau" name="attr_projectiles_types_2"></div>
|
||
<div class="page2_zone_projectiles_kaa"><input type="text" class="equipement_tableau" name="attr_projectiles_kaa_2"></div>
|
||
<div class="page2_zone_projectiles_nombres"><input type="text" class="equipement_tableau" name="attr_projectiles_nombres_2"></div>
|
||
<div class="page2_zone_projectiles_notes"><input type="text" class="equipement_tableau" name="attr_projectiles_notes_2" style="font-size: 13px;"></div>
|
||
</div>
|
||
<div class="wrapper_page2_zone_projectiles">
|
||
<div class="page2_zone_projectiles_nom">
|
||
<select class="choix_armes" name="attr_projectiles_nom_3">
|
||
<option value="0" selected="selected"></option>
|
||
<option value="1">Flèches</option>
|
||
<option value="2">Flèches inflammables</option>
|
||
<option value="3">Flèche perce-armure</option>
|
||
<option value="4">Carreaux</option>
|
||
<option value="5">Carreaux inflammables</option>
|
||
<option value="6">Carreaux perce-armure</option>
|
||
<option value="7">Pierre</option>
|
||
</select>
|
||
</div>
|
||
<div class="page2_zone_projectiles_types"><input type="text" class="equipement_tableau" name="attr_projectiles_types_3"></div>
|
||
<div class="page2_zone_projectiles_kaa"><input type="text" class="equipement_tableau" name="attr_projectiles_kaa_3"></div>
|
||
<div class="page2_zone_projectiles_nombres"><input type="text" class="equipement_tableau" name="attr_projectiles_nombres_3"></div>
|
||
<div class="page2_zone_projectiles_notes"><input type="text" class="equipement_tableau" name="attr_projectiles_notes_3" style="font-size: 13px;"></div>
|
||
</div>
|
||
</div>
|
||
<div class="page2_zone_artillerie">
|
||
<div class="wrapper_page2_zone_artillerie">
|
||
<div class="page2_zone_artillerie_nom">
|
||
<select class="choix_armes" name="attr_artillerie_nom_1">
|
||
<option value="0" selected="selected"></option>
|
||
<option value="1">Bombarde</option>
|
||
<option value="2">Canon de poing</option>
|
||
<option value="3">Pot de fer</option>
|
||
<option value="4">Vauglaire</option>
|
||
</select>
|
||
</div>
|
||
<div class="page2_zone_artillerie_degats"><input type="text" class="equipement_tableau" name="attr_artillerie_degats_1"></div>
|
||
<div class="page2_zone_artillerie_portee"><input type="text" class="equipement_tableau" name="attr_artillerie_portee_1"></div>
|
||
<div class="page2_zone_artillerie_zone"><input type="text" class="equipement_tableau" name="attr_artillerie_zone_1"></div>
|
||
<div class="page2_zone_artillerie_bottes"><input type="text" class="equipement_tableau" name="attr_artillerie_bottes_1"></div>
|
||
<div class="page2_zone_artillerie_roll"><button type="roll" value="&{template:thanatos} {{annonce_artillerie=oui}} {{title=@{artillerie_designation_1}}} {{subheader=@{character_name}}} {{Dégâts :=@{artillerie_degats_1}}} {{Portée :=@{artillerie_portee_1}}} {{Zone d'impact :=@{artillerie_zone_1}}} {{Bottes :=@{artillerie_bottes_1}}}" class="button_annonce" title="Afficher dans le chat.">w</button></div>
|
||
</div>
|
||
<div class="wrapper_page2_zone_artillerie">
|
||
<div class="page2_zone_artillerie_nom">
|
||
<select class="choix_armes" name="attr_artillerie_nom_2">
|
||
<option value="0" selected="selected"></option>
|
||
<option value="1">Bombarde</option>
|
||
<option value="2">Canon de poing</option>
|
||
<option value="3">Pot de fer</option>
|
||
<option value="4">Vauglaire</option>
|
||
</select>
|
||
</div>
|
||
<div class="page2_zone_artillerie_degats"><input type="text" class="equipement_tableau" name="attr_artillerie_degats_2"></div>
|
||
<div class="page2_zone_artillerie_portee"><input type="text" class="equipement_tableau" name="attr_artillerie_portee_2"></div>
|
||
<div class="page2_zone_artillerie_zone"><input type="text" class="equipement_tableau" name="attr_artillerie_zone_2"></div>
|
||
<div class="page2_zone_artillerie_bottes"><input type="text" class="equipement_tableau" name="attr_artillerie_bottes_2"></div>
|
||
<div class="page2_zone_artillerie_roll"><button type="roll" value="&{template:thanatos} {{annonce_artillerie=oui}} {{title=@{artillerie_designation_2}}} {{subheader=@{character_name}}} {{Dégâts :=@{artillerie_degats_2}}} {{Portée :=@{artillerie_portee_2}}} {{Zone d'impact :=@{artillerie_zone_2}}} {{Bottes :=@{artillerie_bottes_2}}}" class="button_annonce" title="Afficher dans le chat.">w</button></div>
|
||
</div>
|
||
<div class="wrapper_page2_zone_artillerie">
|
||
<div class="page2_zone_artillerie_nom">
|
||
<select class="choix_armes" name="attr_artillerie_nom_3">
|
||
<option value="0" selected="selected"></option>
|
||
<option value="1">Bombarde</option>
|
||
<option value="2">Canon de poing</option>
|
||
<option value="3">Pot de fer</option>
|
||
<option value="4">Vauglaire</option>
|
||
</select>
|
||
</div>
|
||
<div class="page2_zone_artillerie_degats"><input type="text" class="equipement_tableau" name="attr_artillerie_degats_3"></div>
|
||
<div class="page2_zone_artillerie_portee"><input type="text" class="equipement_tableau" name="attr_artillerie_portee_3"></div>
|
||
<div class="page2_zone_artillerie_zone"><input type="text" class="equipement_tableau" name="attr_artillerie_zone_3"></div>
|
||
<div class="page2_zone_artillerie_bottes"><input type="text" class="equipement_tableau" name="attr_artillerie_bottes_3"></div>
|
||
<div class="page2_zone_artillerie_roll"><button type="roll" value="&{template:thanatos} {{annonce_artillerie=oui}} {{title=@{artillerie_designation_3}}} {{subheader=@{character_name}}} {{Dégâts :=@{artillerie_degats_3}}} {{Portée :=@{artillerie_portee_3}}} {{Zone d'impact :=@{artillerie_zone_3}}} {{Bottes :=@{artillerie_bottes_3}}}" class="button_annonce" title="Afficher dans le chat.">w</button></div>
|
||
</div>
|
||
</div>
|
||
<div class="page2_zone_armures">
|
||
<div class="wrapper_page2_zone_armures">
|
||
<div class="page2_zone_armures_nom">
|
||
<select class="choix_armes" name="attr_armures_nom_1">
|
||
<option value="0" selected="selected">Aucune</option>
|
||
<option value="1">Armure complète</option>
|
||
<option value="2">Armure de cuir</option>
|
||
<option value="3">Cotte de maille</option>
|
||
<option value="4">Robe de fer</option>
|
||
</select>
|
||
</div>
|
||
<div class="page2_zone_armures_protection"><input type="text" class="equipement_tableau" name="attr_armures_protection_1" value="0"></div>
|
||
<div class="page2_zone_armures_diff_agi"><input type="text" class="equipement_tableau" name="attr_armures_diff_agi_1" value="0"></div>
|
||
<div class="page2_zone_armures_contre"><input type="text" class="equipement_tableau" name="attr_armures_contre_1" value="-"></div>
|
||
<div class="page2_zone_armures_fatigue"><input type="text" class="equipement_tableau" name="attr_armures_fatigue_1" value="0"></div>
|
||
</div>
|
||
<div class="wrapper_page2_zone_armures">
|
||
<div class="page2_zone_armures_nom">
|
||
<select class="choix_armes" name="attr_armures_nom_2" style="background: #80808078;" title="Les armures n'étant pas superposables,
|
||
seule celle dans la ligne du dessus
|
||
sera prise en compte.">
|
||
<option value="5" selected="selected"></option>
|
||
<option value="1">Armure complète</option>
|
||
<option value="2">Armure de cuir</option>
|
||
<option value="3">Cotte de maille</option>
|
||
<option value="4">Robe de fer</option>
|
||
</select>
|
||
</div>
|
||
<div class="page2_zone_armures_protection" style="background: #80808078;"><input type="text" class="equipement_tableau" name="attr_armures_protection_2"></div>
|
||
<div class="page2_zone_armures_diff_agi" style="background: #80808078;"><input type="text" class="equipement_tableau" name="attr_armures_diff_agi_2"></div>
|
||
<div class="page2_zone_armures_contre" style="background: #80808078;"><input type="text" class="equipement_tableau" name="attr_armures_contre_2"></div>
|
||
<div class="page2_zone_armures_fatigue" style="background: #80808078;"><input type="text" class="equipement_tableau" name="attr_armures_fatigue_2"></div>
|
||
</div>
|
||
</div>
|
||
<div class="page2_zone_bouclier">
|
||
<div class="wrapper_page2_zone_bouclier">
|
||
<div class="page2_zone_bouclier_nom">
|
||
<select class="choix_armes" name="attr_bouclier_nom_1">
|
||
<option value="0" selected="selected"></option>
|
||
<option value="1">Bouclier grand</option>
|
||
<option value="2">Bouclier moyen</option>
|
||
<option value="3">Bouclier petit</option>
|
||
</select>
|
||
</div>
|
||
<div class="page2_zone_bouclier_vigueur"><input type="text" class="equipement_tableau" name="attr_bouclier_vigueur_1"></div>
|
||
<div class="page2_zone_bouclier_diff_melee"><input type="text" class="equipement_tableau" name="attr_bouclier_diff_melee_1"></div>
|
||
<div class="page2_zone_bouclier_diff_distance"><input type="text" class="equipement_tableau" name="attr_bouclier_diff_distance_1"></div>
|
||
<div class="page2_zone_bouclier_diff_agi"><input type="text" class="equipement_tableau" name="attr_bouclier_diff_agi_1"></div>
|
||
<div class="page2_zone_bouclier_fatigue"><input type="text" class="equipement_tableau" name="attr_bouclier_fatigue_1"></div>
|
||
</div>
|
||
<div class="wrapper_page2_zone_bouclier">
|
||
<div class="page2_zone_bouclier_nom">
|
||
<select class="choix_armes" name="attr_bouclier_nom_2">
|
||
<option value="0" selected="selected"></option>
|
||
<option value="1">Bouclier grand</option>
|
||
<option value="2">Bouclier moyen</option>
|
||
<option value="3">Bouclier petit</option>
|
||
</select>
|
||
</div>
|
||
<div class="page2_zone_bouclier_vigueur"><input type="text" class="equipement_tableau" name="attr_bouclier_vigueur_2"></div>
|
||
<div class="page2_zone_bouclier_diff_melee"><input type="text" class="equipement_tableau" name="attr_bouclier_diff_melee_2"></div>
|
||
<div class="page2_zone_bouclier_diff_distance"><input type="text" class="equipement_tableau" name="attr_bouclier_diff_distance_2"></div>
|
||
<div class="page2_zone_bouclier_diff_agi"><input type="text" class="equipement_tableau" name="attr_bouclier_diff_agi_2"></div>
|
||
<div class="page2_zone_bouclier_fatigue"><input type="text" class="equipement_tableau" name="attr_bouclier_fatigue_2"></div>
|
||
</div>
|
||
</div>
|
||
<div class="page2_zone_casques">
|
||
<div class="wrapper_page2_zone_casque">
|
||
<div class="page2_zone_casque_nom">
|
||
<select class="choix_armes" name="attr_casques_nom_1">
|
||
<option value="0" selected="selected"></option>
|
||
<option value="Casque">Casque</option>
|
||
<option value="Bavière">Bavière</option>
|
||
</select>
|
||
</div>
|
||
<div class="page2_zone_casque_qualite">
|
||
<select class="choix_armes" name="attr_casques_qualite_1">
|
||
<option value="0" selected="selected"></option>
|
||
<option value="1">Médiocre</option>
|
||
<option value="2">Bonne</option>
|
||
<option value="3">Excellente</option>
|
||
</select>
|
||
</div>
|
||
<div class="page2_zone_casque_contre"><input type="text" class="equipement_tableau" name="attr_casques_contre_1"></div>
|
||
</div>
|
||
<div class="wrapper_page2_zone_casque">
|
||
<div class="page2_zone_casque_nom">
|
||
<select class="choix_armes" name="attr_casques_nom_2">
|
||
<option value="0" selected="selected"></option>
|
||
<option value="Casque">Casque</option>
|
||
<option value="Bavière">Bavière</option>
|
||
</select>
|
||
</div>
|
||
<div class="page2_zone_casque_qualite">
|
||
<select class="choix_armes" name="attr_casques_qualite_2">
|
||
<option value="0" selected="selected"></option>
|
||
<option value="1">Médiocre</option>
|
||
<option value="2">Bonne</option>
|
||
<option value="3">Excellente</option>
|
||
</select>
|
||
</div>
|
||
<div class="page2_zone_casque_contre"><input type="text" class="equipement_tableau" name="attr_casques_contre_2"></div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="parcours_de_vie">
|
||
<div class="wrapper_page_parcours_de_vie">
|
||
<div class="page3_zone_nom">
|
||
<textarea class="texte_cadre_nom1" name="attr_character_name" spellcheck="false"></textarea>
|
||
</div>
|
||
<div class="page3_zone_tableau">
|
||
<div class="wrapper_page3_zone_tableau">
|
||
<div class="page3_zone_tableau_cartes"><input type="text" class="feuille_cartes" name="attr_parcours_carte_1"></div>
|
||
<div class="page3_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_parcours_endroit_1"></div>
|
||
<div class="page3_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_parcours_envers_1"></div>
|
||
<div class="page3_zone_tableau_signification"><textarea class="feuille_signification" name="attr_parcours_signification_1"></textarea></div>
|
||
<div class="page3_zone_tableau_histoire"><textarea class="feuille_histoire_perso" name="attr_parcours_histoire_1"></textarea></div>
|
||
</div>
|
||
<div class="wrapper_page3_zone_tableau">
|
||
<div class="page3_zone_tableau_cartes"><input type="text" class="feuille_cartes" name="attr_parcours_carte_2"></div>
|
||
<div class="page3_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_parcours_endroit_2"></div>
|
||
<div class="page3_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_parcours_envers_2"></div>
|
||
<div class="page3_zone_tableau_signification"><textarea class="feuille_signification" name="attr_parcours_signification_2"></textarea></div>
|
||
<div class="page3_zone_tableau_histoire"><textarea class="feuille_histoire_perso" name="attr_parcours_histoire_2"></textarea></div>
|
||
</div>
|
||
<div class="wrapper_page3_zone_tableau">
|
||
<div class="page3_zone_tableau_cartes"><input type="text" class="feuille_cartes" name="attr_parcours_carte_3"></div>
|
||
<div class="page3_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_parcours_endroit_3"></div>
|
||
<div class="page3_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_parcours_envers_3"></div>
|
||
<div class="page3_zone_tableau_signification"><textarea class="feuille_signification" name="attr_parcours_signification_3"></textarea></div>
|
||
<div class="page3_zone_tableau_histoire"><textarea class="feuille_histoire_perso" name="attr_parcours_histoire_3"></textarea></div>
|
||
</div>
|
||
<div class="wrapper_page3_zone_tableau">
|
||
<div class="page3_zone_tableau_cartes"><input type="text" class="feuille_cartes" name="attr_parcours_carte_4"></div>
|
||
<div class="page3_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_parcours_endroit_4"></div>
|
||
<div class="page3_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_parcours_envers_4"></div>
|
||
<div class="page3_zone_tableau_signification"><textarea class="feuille_signification" name="attr_parcours_signification_4"></textarea></div>
|
||
<div class="page3_zone_tableau_histoire"><textarea class="feuille_histoire_perso" name="attr_parcours_histoire_4"></textarea></div>
|
||
</div>
|
||
<div class="wrapper_page3_zone_tableau">
|
||
<div class="page3_zone_tableau_cartes"><input type="text" class="feuille_cartes" name="attr_parcours_carte_5"></div>
|
||
<div class="page3_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_parcours_endroit_5"></div>
|
||
<div class="page3_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_parcours_envers_5"></div>
|
||
<div class="page3_zone_tableau_signification"><textarea class="feuille_signification" name="attr_parcours_signification_5"></textarea></div>
|
||
<div class="page3_zone_tableau_histoire"><textarea class="feuille_histoire_perso" name="attr_parcours_histoire_5"></textarea></div>
|
||
</div>
|
||
<div class="wrapper_page3_zone_tableau">
|
||
<div class="page3_zone_tableau_cartes"><input type="text" class="feuille_cartes" name="attr_parcours_carte_6"></div>
|
||
<div class="page3_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_parcours_endroit_6"></div>
|
||
<div class="page3_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_parcours_envers_6"></div>
|
||
<div class="page3_zone_tableau_signification"><textarea class="feuille_signification" name="attr_parcours_signification_6"></textarea></div>
|
||
<div class="page3_zone_tableau_histoire"><textarea class="feuille_histoire_perso" name="attr_parcours_histoire_6"></textarea></div>
|
||
</div>
|
||
<div class="wrapper_page3_zone_tableau">
|
||
<div class="page3_zone_tableau_cartes"><input type="text" class="feuille_cartes" name="attr_parcours_carte_7"></div>
|
||
<div class="page3_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_parcours_endroit_7"></div>
|
||
<div class="page3_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_parcours_envers_7"></div>
|
||
<div class="page3_zone_tableau_signification"><textarea class="feuille_signification" name="attr_parcours_signification_7"></textarea></div>
|
||
<div class="page3_zone_tableau_histoire"><textarea class="feuille_histoire_perso" name="attr_parcours_histoire_7"></textarea></div>
|
||
</div>
|
||
<div class="wrapper_page3_zone_tableau">
|
||
<div class="page3_zone_tableau_cartes"><input type="text" class="feuille_cartes" name="attr_parcours_carte_8"></div>
|
||
<div class="page3_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_parcours_endroit_8"></div>
|
||
<div class="page3_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_parcours_envers_8"></div>
|
||
<div class="page3_zone_tableau_signification"><textarea class="feuille_signification" name="attr_parcours_signification_8"></textarea></div>
|
||
<div class="page3_zone_tableau_histoire"><textarea class="feuille_histoire_perso" name="attr_parcours_histoire_8"></textarea></div>
|
||
</div>
|
||
<div class="wrapper_page3_zone_tableau">
|
||
<div class="page3_zone_tableau_cartes"><input type="text" class="feuille_cartes" name="attr_parcours_carte_9"></div>
|
||
<div class="page3_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_parcours_endroit_9"></div>
|
||
<div class="page3_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_parcours_envers_9"></div>
|
||
<div class="page3_zone_tableau_signification"><textarea class="feuille_signification" name="attr_parcours_signification_9"></textarea></div>
|
||
<div class="page3_zone_tableau_histoire"><textarea class="feuille_histoire_perso" name="attr_parcours_histoire_9"></textarea></div>
|
||
</div>
|
||
<div class="wrapper_page3_zone_tableau">
|
||
<div class="page3_zone_tableau_cartes"><input type="text" class="feuille_cartes" name="attr_parcours_carte_10"></div>
|
||
<div class="page3_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_parcours_endroit_10"></div>
|
||
<div class="page3_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_parcours_envers_10"></div>
|
||
<div class="page3_zone_tableau_signification"><textarea class="feuille_signification" name="attr_parcours_signification_10"></textarea></div>
|
||
<div class="page3_zone_tableau_histoire"><textarea class="feuille_histoire_perso" name="attr_parcours_histoire_10"></textarea></div>
|
||
</div>
|
||
<div class="wrapper_page3_zone_tableau">
|
||
<div class="page3_zone_tableau_cartes"><input type="text" class="feuille_cartes" name="attr_parcours_carte_11"></div>
|
||
<div class="page3_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_parcours_endroit_11"></div>
|
||
<div class="page3_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_parcours_envers_11"></div>
|
||
<div class="page3_zone_tableau_signification"><textarea class="feuille_signification" name="attr_parcours_signification_11"></textarea></div>
|
||
<div class="page3_zone_tableau_histoire"><textarea class="feuille_histoire_perso" name="attr_parcours_histoire_11"></textarea></div>
|
||
</div>
|
||
<div class="wrapper_page3_zone_tableau">
|
||
<div class="page3_zone_tableau_cartes"><input type="text" class="feuille_cartes" name="attr_parcours_carte_12"></div>
|
||
<div class="page3_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_parcours_endroit_12"></div>
|
||
<div class="page3_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_parcours_envers_12"></div>
|
||
<div class="page3_zone_tableau_signification"><textarea class="feuille_signification" name="attr_parcours_signification_12"></textarea></div>
|
||
<div class="page3_zone_tableau_histoire"><textarea class="feuille_histoire_perso" name="attr_parcours_histoire_12"></textarea></div>
|
||
</div>
|
||
<div class="wrapper_page3_zone_tableau">
|
||
<div class="page3_zone_tableau_cartes"><input type="text" class="feuille_cartes" name="attr_parcours_carte_13"></div>
|
||
<div class="page3_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_parcours_endroit_13"></div>
|
||
<div class="page3_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_parcours_envers_13"></div>
|
||
<div class="page3_zone_tableau_signification"><textarea class="feuille_signification" name="attr_parcours_signification_13"></textarea></div>
|
||
<div class="page3_zone_tableau_histoire"><textarea class="feuille_histoire_perso" name="attr_parcours_histoire_13"></textarea></div>
|
||
</div>
|
||
<div class="wrapper_page3_zone_tableau">
|
||
<div class="page3_zone_tableau_cartes"><input type="text" class="feuille_cartes" name="attr_parcours_carte_14"></div>
|
||
<div class="page3_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_parcours_endroit_14"></div>
|
||
<div class="page3_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_parcours_envers_14"></div>
|
||
<div class="page3_zone_tableau_signification"><textarea class="feuille_signification" name="attr_parcours_signification_14"></textarea></div>
|
||
<div class="page3_zone_tableau_histoire"><textarea class="feuille_histoire_perso" name="attr_parcours_histoire_14"></textarea></div>
|
||
</div>
|
||
<div class="wrapper_page3_zone_tableau">
|
||
<div class="page3_zone_tableau_cartes"><input type="text" class="feuille_cartes" name="attr_parcours_carte_15"></div>
|
||
<div class="page3_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_parcours_endroit_15"></div>
|
||
<div class="page3_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_parcours_envers_15"></div>
|
||
<div class="page3_zone_tableau_signification"><textarea class="feuille_signification" name="attr_parcours_signification_15"></textarea></div>
|
||
<div class="page3_zone_tableau_histoire"><textarea class="feuille_histoire_perso" name="attr_parcours_histoire_15"></textarea></div>
|
||
</div>
|
||
<div class="wrapper_page3_zone_tableau">
|
||
<div class="page3_zone_tableau_cartes"><input type="text" class="feuille_cartes" name="attr_parcours_carte_16"></div>
|
||
<div class="page3_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_parcours_endroit_16"></div>
|
||
<div class="page3_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_parcours_envers_16"></div>
|
||
<div class="page3_zone_tableau_signification"><textarea class="feuille_signification" name="attr_parcours_signification_16"></textarea></div>
|
||
<div class="page3_zone_tableau_histoire"><textarea class="feuille_histoire_perso" name="attr_parcours_histoire_16"></textarea></div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="personnes_marquantes">
|
||
<div class="wrapper_page_personnes_marquantes">
|
||
<div class="page4_zone_nom">
|
||
<textarea class="texte_cadre_nom2" name="attr_character_name" spellcheck="false"></textarea>
|
||
</div>
|
||
<div class="page4_zone_tableau">
|
||
<div class="wrapper_page4_zone_tableau">
|
||
<div class="page4_zone_tableau_noms"><input type="text" class="feuille_noms" name="attr_personnes_nom_1"></div>
|
||
<div class="page4_zone_tableau_figures"><input type="text" class="feuille_figures" name="attr_personnes_figure_1"></div>
|
||
<div class="page4_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_personnes_endroit_1"></div>
|
||
<div class="page4_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_personnes_envers_1"></div>
|
||
<div class="page4_zone_tableau_presentation"><textarea class="feuille_presentations" name="attr_personnes_presentation_1"></textarea></div>
|
||
</div>
|
||
<div class="wrapper_page4_zone_tableau">
|
||
<div class="page4_zone_tableau_noms"><input type="text" class="feuille_noms" name="attr_personnes_nom_2"></div>
|
||
<div class="page4_zone_tableau_figures"><input type="text" class="feuille_figures" name="attr_personnes_figure_2"></div>
|
||
<div class="page4_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_personnes_endroit_2"></div>
|
||
<div class="page4_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_personnes_envers_2"></div>
|
||
<div class="page4_zone_tableau_presentation"><textarea class="feuille_presentations" name="attr_personnes_presentation_2"></textarea></div>
|
||
</div>
|
||
<div class="wrapper_page4_zone_tableau">
|
||
<div class="page4_zone_tableau_noms"><input type="text" class="feuille_noms" name="attr_personnes_nom_3"></div>
|
||
<div class="page4_zone_tableau_figures"><input type="text" class="feuille_figures" name="attr_personnes_figure_3"></div>
|
||
<div class="page4_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_personnes_endroit_3"></div>
|
||
<div class="page4_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_personnes_envers_3"></div>
|
||
<div class="page4_zone_tableau_presentation"><textarea class="feuille_presentations" name="attr_personnes_presentation_3"></textarea></div>
|
||
</div>
|
||
<div class="wrapper_page4_zone_tableau">
|
||
<div class="page4_zone_tableau_noms"><input type="text" class="feuille_noms" name="attr_personnes_nom_4"></div>
|
||
<div class="page4_zone_tableau_figures"><input type="text" class="feuille_figures" name="attr_personnes_figure_4"></div>
|
||
<div class="page4_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_personnes_endroit_4"></div>
|
||
<div class="page4_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_personnes_envers_4"></div>
|
||
<div class="page4_zone_tableau_presentation"><textarea class="feuille_presentations" name="attr_personnes_presentation_4"></textarea></div>
|
||
</div>
|
||
<div class="wrapper_page4_zone_tableau">
|
||
<div class="page4_zone_tableau_noms"><input type="text" class="feuille_noms" name="attr_personnes_nom_5"></div>
|
||
<div class="page4_zone_tableau_figures"><input type="text" class="feuille_figures" name="attr_personnes_figure_5"></div>
|
||
<div class="page4_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_personnes_endroit_5"></div>
|
||
<div class="page4_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_personnes_envers_5"></div>
|
||
<div class="page4_zone_tableau_presentation"><textarea class="feuille_presentations" name="attr_personnes_presentation_5"></textarea></div>
|
||
</div>
|
||
<div class="wrapper_page4_zone_tableau">
|
||
<div class="page4_zone_tableau_noms"><input type="text" class="feuille_noms" name="attr_personnes_nom_6"></div>
|
||
<div class="page4_zone_tableau_figures"><input type="text" class="feuille_figures" name="attr_personnes_figure_6"></div>
|
||
<div class="page4_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_personnes_endroit_6"></div>
|
||
<div class="page4_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_personnes_envers_6"></div>
|
||
<div class="page4_zone_tableau_presentation"><textarea class="feuille_presentations" name="attr_personnes_presentation_6"></textarea></div>
|
||
</div>
|
||
<div class="wrapper_page4_zone_tableau">
|
||
<div class="page4_zone_tableau_noms"><input type="text" class="feuille_noms" name="attr_personnes_nom_7"></div>
|
||
<div class="page4_zone_tableau_figures"><input type="text" class="feuille_figures" name="attr_personnes_figure_7"></div>
|
||
<div class="page4_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_personnes_endroit_7"></div>
|
||
<div class="page4_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_personnes_envers_7"></div>
|
||
<div class="page4_zone_tableau_presentation"><textarea class="feuille_presentations" name="attr_personnes_presentation_7"></textarea></div>
|
||
</div>
|
||
<div class="wrapper_page4_zone_tableau">
|
||
<div class="page4_zone_tableau_noms"><input type="text" class="feuille_noms" name="attr_personnes_nom_8"></div>
|
||
<div class="page4_zone_tableau_figures"><input type="text" class="feuille_figures" name="attr_personnes_figure_8"></div>
|
||
<div class="page4_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_personnes_endroit_8"></div>
|
||
<div class="page4_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_personnes_envers_8"></div>
|
||
<div class="page4_zone_tableau_presentation"><textarea class="feuille_presentations" name="attr_personnes_presentation_8"></textarea></div>
|
||
</div>
|
||
<div class="wrapper_page4_zone_tableau">
|
||
<div class="page4_zone_tableau_noms"><input type="text" class="feuille_noms" name="attr_personnes_nom_9"></div>
|
||
<div class="page4_zone_tableau_figures"><input type="text" class="feuille_figures" name="attr_personnes_figure_9"></div>
|
||
<div class="page4_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_personnes_endroit_9"></div>
|
||
<div class="page4_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_personnes_envers_9"></div>
|
||
<div class="page4_zone_tableau_presentation"><textarea class="feuille_presentations" name="attr_personnes_presentation_9"></textarea></div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="carnet">
|
||
<div class="wrapper_page5_texte">
|
||
<div class="page5_colonne_gauche"><textarea class="carnet_de_route" name="attr_carnet_de_route1"></textarea></div>
|
||
<div class="page5_separateur"></div>
|
||
<div class="page5_colonne_droite"><textarea class="carnet_de_route" name="attr_carnet_de_route2" style="padding-left: 10px;"></textarea></div>
|
||
</div>
|
||
</div>
|
||
<div class="fatalite">
|
||
<div class="wrapper_page_fatalite">
|
||
<div class="page5_zone_tableau">
|
||
<div class="wrapper_page5_zone_tableau">
|
||
<div class="page5_zone_tableau_joueurs"><input type="text" class="feuille_noms" name="attr_fatalite_joueur_1"></div>
|
||
<div class="page5_zone_tableau_figures"><input type="text" class="feuille_figures" name="attr_fatalite_figure_1"></div>
|
||
<div class="page5_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_endroit_1"></div>
|
||
<div class="page5_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_envers_1"></div>
|
||
<div class="page5_zone_tableau_conservee"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_conservee_1"></div>
|
||
<div class="page5_zone_tableau_jouee"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_jouee_1"></div>
|
||
<div class="page5_zone_tableau_cibles"><textarea class="feuille_presentations" name="attr_fatalite_cibles_1"></textarea></div>
|
||
<div class="page5_zone_tableau_resolue"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_resolue_1"></div>
|
||
</div>
|
||
<div class="wrapper_page5_zone_tableau">
|
||
<div class="page5_zone_tableau_joueurs"><input type="text" class="feuille_noms" name="attr_fatalite_joueur_2"></div>
|
||
<div class="page5_zone_tableau_figures"><input type="text" class="feuille_figures" name="attr_fatalite_figure_2"></div>
|
||
<div class="page5_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_endroit_2"></div>
|
||
<div class="page5_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_envers_2"></div>
|
||
<div class="page5_zone_tableau_conservee"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_conservee_2"></div>
|
||
<div class="page5_zone_tableau_jouee"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_jouee_2"></div>
|
||
<div class="page5_zone_tableau_cibles"><textarea class="feuille_presentations" name="attr_fatalite_cibles_2"></textarea></div>
|
||
<div class="page5_zone_tableau_resolue"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_resolue_2"></div>
|
||
</div>
|
||
<div class="wrapper_page5_zone_tableau">
|
||
<div class="page5_zone_tableau_joueurs"><input type="text" class="feuille_noms" name="attr_fatalite_joueur_3"></div>
|
||
<div class="page5_zone_tableau_figures"><input type="text" class="feuille_figures" name="attr_fatalite_figure_3"></div>
|
||
<div class="page5_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_endroit_3"></div>
|
||
<div class="page5_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_envers_3"></div>
|
||
<div class="page5_zone_tableau_conservee"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_conservee_3"></div>
|
||
<div class="page5_zone_tableau_jouee"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_jouee_3"></div>
|
||
<div class="page5_zone_tableau_cibles"><textarea class="feuille_presentations" name="attr_fatalite_cibles_3"></textarea></div>
|
||
<div class="page5_zone_tableau_resolue"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_resolue_3"></div>
|
||
</div>
|
||
<div class="wrapper_page5_zone_tableau">
|
||
<div class="page5_zone_tableau_joueurs"><input type="text" class="feuille_noms" name="attr_fatalite_joueur_4"></div>
|
||
<div class="page5_zone_tableau_figures"><input type="text" class="feuille_figures" name="attr_fatalite_figure_4"></div>
|
||
<div class="page5_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_endroit_4"></div>
|
||
<div class="page5_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_envers_4"></div>
|
||
<div class="page5_zone_tableau_conservee"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_conservee_4"></div>
|
||
<div class="page5_zone_tableau_jouee"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_jouee_4"></div>
|
||
<div class="page5_zone_tableau_cibles"><textarea class="feuille_presentations" name="attr_fatalite_cibles_4"></textarea></div>
|
||
<div class="page5_zone_tableau_resolue"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_resolue_4"></div>
|
||
</div>
|
||
<div class="wrapper_page5_zone_tableau">
|
||
<div class="page5_zone_tableau_joueurs"><input type="text" class="feuille_noms" name="attr_fatalite_joueur_5"></div>
|
||
<div class="page5_zone_tableau_figures"><input type="text" class="feuille_figures" name="attr_fatalite_figure_5"></div>
|
||
<div class="page5_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_endroit_5"></div>
|
||
<div class="page5_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_envers_5"></div>
|
||
<div class="page5_zone_tableau_conservee"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_conservee_5"></div>
|
||
<div class="page5_zone_tableau_jouee"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_jouee_5"></div>
|
||
<div class="page5_zone_tableau_cibles"><textarea class="feuille_presentations" name="attr_fatalite_cibles_5"></textarea></div>
|
||
<div class="page5_zone_tableau_resolue"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_resolue_5"></div>
|
||
</div>
|
||
<div class="wrapper_page5_zone_tableau">
|
||
<div class="page5_zone_tableau_joueurs"><input type="text" class="feuille_noms" name="attr_fatalite_joueur_6"></div>
|
||
<div class="page5_zone_tableau_figures"><input type="text" class="feuille_figures" name="attr_fatalite_figure_6"></div>
|
||
<div class="page5_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_endroit_6"></div>
|
||
<div class="page5_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_envers_6"></div>
|
||
<div class="page5_zone_tableau_conservee"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_conservee_6"></div>
|
||
<div class="page5_zone_tableau_jouee"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_jouee_6"></div>
|
||
<div class="page5_zone_tableau_cibles"><textarea class="feuille_presentations" name="attr_fatalite_cibles_6"></textarea></div>
|
||
<div class="page5_zone_tableau_resolue"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_resolue_6"></div>
|
||
</div>
|
||
<div class="wrapper_page5_zone_tableau">
|
||
<div class="page5_zone_tableau_joueurs"><input type="text" class="feuille_noms" name="attr_fatalite_joueur_7"></div>
|
||
<div class="page5_zone_tableau_figures"><input type="text" class="feuille_figures" name="attr_fatalite_figure_7"></div>
|
||
<div class="page5_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_endroit_7"></div>
|
||
<div class="page5_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_envers_7"></div>
|
||
<div class="page5_zone_tableau_conservee"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_conservee_7"></div>
|
||
<div class="page5_zone_tableau_jouee"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_jouee_7"></div>
|
||
<div class="page5_zone_tableau_cibles"><textarea class="feuille_presentations" name="attr_fatalite_cibles_7"></textarea></div>
|
||
<div class="page5_zone_tableau_resolue"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_resolue_7"></div>
|
||
</div>
|
||
<div class="wrapper_page5_zone_tableau">
|
||
<div class="page5_zone_tableau_joueurs"><input type="text" class="feuille_noms" name="attr_fatalite_joueur_8"></div>
|
||
<div class="page5_zone_tableau_figures"><input type="text" class="feuille_figures" name="attr_fatalite_figure_8"></div>
|
||
<div class="page5_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_endroit_8"></div>
|
||
<div class="page5_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_envers_8"></div>
|
||
<div class="page5_zone_tableau_conservee"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_conservee_8"></div>
|
||
<div class="page5_zone_tableau_jouee"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_jouee_8"></div>
|
||
<div class="page5_zone_tableau_cibles"><textarea class="feuille_presentations" name="attr_fatalite_cibles_8"></textarea></div>
|
||
<div class="page5_zone_tableau_resolue"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_resolue_8"></div>
|
||
</div>
|
||
<div class="wrapper_page5_zone_tableau">
|
||
<div class="page5_zone_tableau_joueurs"><input type="text" class="feuille_noms" name="attr_fatalite_joueur_9"></div>
|
||
<div class="page5_zone_tableau_figures"><input type="text" class="feuille_figures" name="attr_fatalite_figure_9"></div>
|
||
<div class="page5_zone_tableau_endroit"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_endroit_9"></div>
|
||
<div class="page5_zone_tableau_envers"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_envers_9"></div>
|
||
<div class="page5_zone_tableau_conservee"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_conservee_9"></div>
|
||
<div class="page5_zone_tableau_jouee"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_jouee_9"></div>
|
||
<div class="page5_zone_tableau_cibles"><textarea class="feuille_presentations" name="attr_fatalite_cibles_9"></textarea></div>
|
||
<div class="page5_zone_tableau_resolue"><input type="text" class="feuille_endroit_envers" name="attr_fatalite_resolue_9"></div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="pnj">
|
||
<div class="wrapper_page_personnage">
|
||
<div class="page_pnj_zone_gauche">
|
||
<div class="page1_zone_personnage_line">
|
||
Nom : <input type="text" class="input_dotted" name="attr_character_name">
|
||
</div>
|
||
<div class="page1_zone_personnage_line">Rang :
|
||
<select class="choix_rang" name="attr_rang">
|
||
<option value="0" selected="selected"></option>
|
||
<option value="Bellatores">Bellatores</option>
|
||
<option value="Oratores">Oratores</option>
|
||
<option value="Laboratores">Laboratores</option>
|
||
</select>
|
||
</div>
|
||
<div class="page1_zone_personnage_line">
|
||
Activité :<input type="text" class="input_dotted" name="attr_activite_anterieure">
|
||
</div>
|
||
<div class="page1_zone_personnage_line">Marque :
|
||
<select class="choix_rang" name="attr_marque">
|
||
<option value="0" selected="selected"></option>
|
||
<option value="1">Maladie</option>
|
||
<option value="2">Excentricité</option>
|
||
<option value="3">Associable</option>
|
||
<option value="4">Mort</option>
|
||
<option value="5">Nerveux</option>
|
||
<option value="6">Mélancolique</option>
|
||
<option value="7">Sauvage</option>
|
||
<option value="8">Reclus</option>
|
||
<option value="9">Enragé</option>
|
||
<option value="10">Marque de naissance</option>
|
||
</select>
|
||
</div>
|
||
<div class="page1_zone_personnage_line">
|
||
Visage :
|
||
<select class="choix_visage" name="attr_visage">
|
||
<option value="0" selected="selected"></option>
|
||
<option value="1">Borrh</option>
|
||
<option value="2">Gull</option>
|
||
<option value="3">Satyr</option>
|
||
<option value="4">Skrag</option>
|
||
</select>
|
||
</div>
|
||
<div class="page1_zone_personnage_line">
|
||
Attitude : <input type="text" class="input_dotted" name="attr_PNJ_description_1">
|
||
</div>
|
||
<div class="page1_zone_personnage_line">
|
||
Description physique : <input type="text" class="input_dotted" name="attr_PNJ_description_1">
|
||
</div>
|
||
<div class="page1_zone_personnage_line">
|
||
<input type="text" class="input_dotted" name="attr_PNJ_description_2">
|
||
</div>
|
||
</div>
|
||
<div class="page_pnj_zone_droite">
|
||
<div class="page1_zone_personnage_line">
|
||
Talents : <input type="text" class="input_dotted" name="attr_PNJ_talents_1">
|
||
</div>
|
||
<div class="page1_zone_personnage_line">
|
||
<input type="text" class="input_dotted" name="attr_PNJ_talents_2">
|
||
</div>
|
||
<div class="page1_zone_personnage_line">
|
||
Dons :<input type="text" class="input_dotted" name="attr_PNJ_dons_1">
|
||
</div>
|
||
<div class="page1_zone_personnage_line">
|
||
<input type="text" class="input_dotted" name="attr_PNJ_dons_2">
|
||
</div>
|
||
<div class="page1_zone_personnage_line">
|
||
Familier : <input type="text" class="input_dotted" name="attr_familier_espece">
|
||
</div>
|
||
<div class="page1_zone_personnage_line">
|
||
Apparence :<input type="text" class="input_dotted" name="attr_familier_apparence_1">
|
||
</div>
|
||
<div class="page1_zone_personnage_line">
|
||
<input type="text" class="input_dotted" name="attr_familier_apparence_2">
|
||
</div>
|
||
</div>
|
||
<div class="page_pnj_zone_caracteristiques">
|
||
<div class="wrapper_page_pnj_zone_caracteristiques">
|
||
<div class="page1_zone_caracteristiques_titre">
|
||
<button type="action" class="button_texte" name="act_roll-pnj-vigueur">Vigueur</button>
|
||
</div>
|
||
<div class="page1_zone_caracteristiques_valeur"><input type="number" class="input_carac_pnj" name="attr_carac_vigueur" value="1" min="0" max="20"></div>
|
||
</div>
|
||
<div class="wrapper_page_pnj_zone_caracteristiques">
|
||
<div class="page1_zone_caracteristiques_titre">
|
||
<button type="action" class="button_texte" name="act_roll-pnj-adresse">Adresse</button>
|
||
</div>
|
||
<div class="page1_zone_caracteristiques_valeur"><input type="number" class="input_carac_pnj" name="attr_carac_adresse" value="1" min="0" max="20"></div>
|
||
</div>
|
||
<div class="wrapper_page_pnj_zone_caracteristiques">
|
||
<div class="page1_zone_caracteristiques_titre">
|
||
<button type="action" class="button_texte" name="act_roll-pnj-instinct">Instinct</button>
|
||
</div>
|
||
<div class="page1_zone_caracteristiques_valeur"><input type="number" class="input_carac_pnj" name="attr_carac_instinct" value="1" min="0" max="20"></div>
|
||
</div>
|
||
<div class="wrapper_page_pnj_zone_caracteristiques">
|
||
<div class="page1_zone_caracteristiques_titre">
|
||
<button type="action" class="button_texte" name="act_roll-pnj-raison">Raison</button>
|
||
</div>
|
||
<div class="page1_zone_caracteristiques_valeur"><input type="number" class="input_carac_pnj" name="attr_carac_raison" value="1" min="0" max="20"></div>
|
||
</div>
|
||
<div class="wrapper_page_pnj_zone_caracteristiques">
|
||
<div class="page1_zone_caracteristiques_titre">
|
||
<button type="action" class="button_texte" name="act_roll-pnj-temerite">Témérité</button>
|
||
</div>
|
||
<div class="page1_zone_caracteristiques_valeur"><input type="number" class="input_carac_pnj" name="attr_carac_temerite" value="1" min="0" max="20"></div>
|
||
</div>
|
||
<div class="wrapper_page_pnj_zone_caracteristiques">
|
||
<div class="page1_zone_caracteristiques_titre">
|
||
<button type="action" class="button_texte" name="act_roll-pnj-aura">Aura</button>
|
||
</div>
|
||
<div class="page1_zone_caracteristiques_valeur"><input type="number" class="input_carac_pnj" name="attr_carac_aura" value="1" min="0" max="20"></div>
|
||
</div>
|
||
<div class="wrapper_page_pnj_zone_caracteristiques">
|
||
<div class="page1_zone_caracteristiques_titre">
|
||
<button type="action" class="button_texte" name="act_roll-pnj-fluide">Fluide</button>
|
||
</div>
|
||
<div class="page1_zone_caracteristiques_valeur"><input type="number" class="input_carac_pnj" name="attr_carac_fluide" value="1" min="0" max="20"></div>
|
||
</div>
|
||
<div class="wrapper_page_pnj_zone_caracteristiques"></div>
|
||
<div class="wrapper_page_pnj_zone_caracteristiques" style="grid-template-columns: 62% 4% 50%;">
|
||
<div class="page1_zone_caracteristiques_titre" style="grid-column: 1/4;margin-top: 72px;margin-left: -35px;">
|
||
<button type="action" class="button_texte" name="act_update_stat_pnj" style="width: auto !important;color: #fdfdfd57;font-size: 13px;" title="Calculer automatiquement les valeurs
|
||
des Compétences et des Attributs."><span class="picto" style="margin-right: 5px;size: 24px;">0</span> Calculer les Compétences et Attributs</button>
|
||
</div>
|
||
</div>
|
||
|
||
|
||
|
||
</div>
|
||
<div class="page_pnj_zone_competences">
|
||
<div class="wrapper_page_pnj_zone_competences">
|
||
<div class="page1_zone_competences_titre">
|
||
<button type="action" class="button_texte" name="act_roll-pnj-melee">Mêlée</button>
|
||
</div>
|
||
<div class="page1_zone_competences_valeur"><input type="number" class="input_carac_pnj" name="attr_comp_melee_pnj" value="1"></div>
|
||
</div>
|
||
<div class="wrapper_page_pnj_zone_competences">
|
||
<div class="page1_zone_competences_titre">
|
||
<button type="action" class="button_texte" name="act_roll-pnj-agilite">Agilité</button>
|
||
</div>
|
||
<div class="page1_zone_competences_valeur"><input type="number" class="input_carac_pnj" name="attr_comp_agilite_pnj" value="1"></div>
|
||
</div>
|
||
<div class="wrapper_page_pnj_zone_competences">
|
||
<div class="page1_zone_competences_titre">
|
||
<button type="action" class="button_texte" name="act_roll-pnj-perception">Perception</button>
|
||
</div>
|
||
<div class="page1_zone_competences_valeur"><input type="number" class="input_carac_pnj" name="attr_comp_perception_pnj" value="1"></div>
|
||
</div>
|
||
<div class="wrapper_page_pnj_zone_competences">
|
||
<div class="page1_zone_competences_titre">
|
||
<button type="action" class="button_texte" name="act_roll-pnj-culture">Culture</button>
|
||
</div>
|
||
<div class="page1_zone_competences_valeur"><input type="number" class="input_carac_pnj" name="attr_comp_culture_pnj" value="1"></div>
|
||
</div>
|
||
<div class="wrapper_page_pnj_zone_competences">
|
||
<div class="page1_zone_competences_titre">
|
||
<button type="action" class="button_texte" name="act_roll-pnj-manipulation">Manipulation</button>
|
||
</div>
|
||
<div class="page1_zone_competences_valeur"><input type="number" class="input_carac_pnj" name="attr_comp_manipulation_pnj" value="1"></div>
|
||
</div>
|
||
<div class="wrapper_page_pnj_zone_competences">
|
||
<div class="page1_zone_competences_titre">
|
||
<button type="action" class="button_texte" name="act_roll-pnj-precision">Précision</button>
|
||
</div>
|
||
<div class="page1_zone_competences_valeur"><input type="number" class="input_carac_pnj" name="attr_comp_precision_pnj" value="1"></div>
|
||
</div>
|
||
<div class="wrapper_page_pnj_zone_competences">
|
||
<div class="page1_zone_competences_titre">
|
||
<button type="action" class="button_texte" name="act_roll-pnj-rituel">Rituel</button>
|
||
</div>
|
||
<div class="page1_zone_competences_valeur"><input type="number" class="input_carac_pnj" name="attr_comp_rituel_pnj" value="1"></div>
|
||
</div>
|
||
</div>
|
||
<div class="page_pnj_zone_attributs">
|
||
<div class="wrapper_page_pnj_zone_attributs">
|
||
<div class="page1_zone_attributs_titre">Points de Vie</div>
|
||
<div class="page1_zone_attributs_valeur">
|
||
<div class="fond_blanc">
|
||
<input type="number" class="input_demi_carac_pnj" name="attr_attributs_points_de_vie_pnj" value="0" min="0" max="40"><input type="text" class="input_demi_carac_pnj" name="attr_texte_sur" value="sur" style="cursor: default;width: 21px !important;font-size: 14px;padding-top: 5px;" readonly /><input type="number" class="input_demi_carac_pnj" name="attr_attributs_points_de_vie_base_pnj" value="2">
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="wrapper_page_pnj_zone_attributs">
|
||
<div class="page1_zone_attributs_titre">Points d'Endurance</div>
|
||
<div class="page1_zone_attributs_valeur">
|
||
<div class="fond_blanc">
|
||
<input type="number" class="input_demi_carac_pnj" name="attr_attributs_points_endurance_pnj" value="0" min="0" max="20"><input type="text" class="input_demi_carac_pnj" name="attr_texte_sur" value="sur" style="cursor: default;width: 21px !important;font-size: 14px;padding-top: 5px;" readonly /><input type="number" class="input_demi_carac_pnj" name="attr_attributs_points_endurance_base_pnj" value="2">
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="wrapper_page_pnj_zone_attributs">
|
||
<div class="page1_zone_attributs_titre">Points de Fluide</div>
|
||
<div class="page1_zone_attributs_valeur">
|
||
<div class="fond_blanc">
|
||
<input type="number" class="input_demi_carac_pnj" name="attr_attributs_points_de_fluide_pnj" value="0" min="0" max="20"><input type="text" class="input_demi_carac_pnj" name="attr_texte_sur" value="sur" style="cursor: default;width: 21px !important;font-size: 14px;padding-top: 5px;" readonly /><input type="number" class="input_demi_carac_pnj" name="attr_carac_fluide_base_pnj" value="1">
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="wrapper_page_pnj_zone_attributs" style="grid-template-columns: 17% 7% 34% 4% 30%;grid-auto-rows: 25px;">
|
||
<div class="page1_zone_attributs_demi_titre">Dégâts</div>
|
||
<div class="page1_zone_attributs_details">Légers</div>
|
||
<div class="page1_zone_attributs_valeur"><input type="number" class="input_carac_pnj_long" name="attr_attributs_degats_legers_pnj" value="0"></div>
|
||
</div>
|
||
<div class="wrapper_page_pnj_zone_attributs" style="grid-template-columns: 17% 7% 34% 4% 30%;grid-auto-rows: 25px;">
|
||
<div class="page1_zone_attributs_details">Normaux</div>
|
||
<div class="page1_zone_attributs_valeur"><input type="number" class="input_carac_pnj_long" name="attr_attributs_degats_normaux_pnj" value="1"></div>
|
||
</div>
|
||
<div class="wrapper_page_pnj_zone_attributs" style="grid-template-columns: 17% 7% 34% 4% 30%;grid-auto-rows: 25px;">
|
||
<div class="page1_zone_attributs_details">Supérieurs</div>
|
||
<div class="page1_zone_attributs_valeur"><input type="number" class="input_carac_pnj_long" name="attr_attributs_degats_superieurs_pnj" value="2"></div>
|
||
</div>
|
||
<div class="wrapper_page_pnj_zone_attributs" style="grid-template-columns: 17% 7% 34% 4% 30%;grid-auto-rows: 25px;">
|
||
<div class="page1_zone_attributs_details">Exceptionnels</div>
|
||
<div class="page1_zone_attributs_valeur"><input type="number" class="input_carac_pnj_long" name="attr_attributs_exceptionnels_pnj" value="3"></div>
|
||
</div>
|
||
<div class="wrapper_page_pnj_zone_attributs" style="margin-top: 7px;">
|
||
<div class="page1_zone_attributs_titre">Résistance</div>
|
||
<div class="page1_zone_attributs_valeur"><input type="number" class="input_carac_pnj_long" name="attr_attributs_resistance_pnj" value="0"></div>
|
||
</div>
|
||
<div class="wrapper_page_pnj_zone_attributs">
|
||
<div class="page1_zone_attributs_titre">Protection</div>
|
||
<div class="page1_zone_attributs_valeur"><input type="number" class="input_carac_pnj_long" name="attr_armures_protection_1" value="0" min="0" max="20"></div>
|
||
</div>
|
||
<div class="wrapper_page_pnj_zone_attributs">
|
||
<div class="page1_zone_attributs_titre">Fatigue par tour</div>
|
||
<div class="page1_zone_attributs_valeur"><input type="number" class="input_carac_pnj_long" name="attr_attributs_fatigue" value="1" min="0" max="20"></div>
|
||
</div>
|
||
<div class="wrapper_page_pnj_zone_attributs_blessure" style="margin-top: 20px;">
|
||
<div class="page1_zone_attributs_blessure_titre">Blessure légère (Difficulté + 1)</div>
|
||
<div class="page1_zone_attributs_blessure_valeur">
|
||
<input type="checkbox" name="attr_blessure_legere_pnj" value="1" id="blessure2">
|
||
<label for="blessure2"></label>
|
||
</div>
|
||
</div>
|
||
<div class="wrapper_page_pnj_zone_attributs_blessure">
|
||
<div class="page1_zone_attributs_blessure_titre">Blessure grave (Difficulté + 3)</div>
|
||
<div class="page1_zone_attributs_blessure_valeur"><input type="checkbox" name="attr_blessure_grave_pnj" value="3" id="blessure3">
|
||
<label for="blessure3"></label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="page_pnj_zone_notes">
|
||
<textarea class="carnet_de_route" name="attr_PNJ_notes"></textarea>
|
||
</div>
|
||
<div class="page_pnj_zone_equipement">
|
||
<textarea class="carnet_de_route" name="attr_PNJ_equipement"></textarea>
|
||
</div>
|
||
</div>
|
||
|
||
|
||
<!-- ROLL TEMPLATE -->
|
||
|
||
<rolltemplate class="sheet-rolltemplate-thanatos">
|
||
<div class="sheet-toper"></div>
|
||
{{#sens}}
|
||
<div class="sheet-rolltemplate-thanatos-background sheet-rolltemplate-thanatos-center">
|
||
<div class="sheet-rolltemplate-thanatos-center sheet-rolltemplate-thanatos-color">
|
||
<div class="sheet-rolltemplate-thanatos-center sheet-rolltemplate-thanatos-header">
|
||
{{title}}
|
||
</div>
|
||
<div class="sheet-separateur"></div>
|
||
<div class="sheet-rolltemplate-thanatos-center sheet-rolltemplate-thanatos-subheader" style="padding-top: 0px;margin-top: 0px;">
|
||
{{#rollTotal() des 1}}
|
||
<span style="font-size: 30px;">Carte à <br>L'ENDROIT</span>
|
||
{{/rollTotal() des 1}}
|
||
{{#^rollTotal() des 1}}
|
||
<span style="font-size: 30px;">Carte à <br>L'ENVERS</span>
|
||
{{/^rollTotal() des 1}}
|
||
</div>
|
||
<div class="sheet-separateur"></div>
|
||
<div class="sheet-rolltemplate-thanatos-center sheet-template-thanatos-rappel">
|
||
</div>
|
||
</div>
|
||
</div>
|
||
{{/sens}}
|
||
{{#initiative}}
|
||
<div class="sheet-rolltemplate-thanatos-background sheet-rolltemplate-thanatos-center">
|
||
<div class="sheet-rolltemplate-thanatos-center sheet-rolltemplate-thanatos-color">
|
||
<div class="sheet-rolltemplate-thanatos-center sheet-rolltemplate-thanatos-header">
|
||
{{title}}
|
||
</div>
|
||
<div class="sheet-separateur"></div>
|
||
<div class="sheet-rolltemplate-thanatos-center sheet-rolltemplate-thanatos-subheader">
|
||
{{result}}
|
||
</div>
|
||
<div class="sheet-separateur"></div>
|
||
<div class="sheet-rolltemplate-thanatos sheet-template-thanatos-texte">
|
||
{{subheader}}
|
||
</div>
|
||
</div>
|
||
</div>
|
||
{{/initiative}}
|
||
{{#annonce_armes}}
|
||
<div class="sheet-rolltemplate-thanatos-background sheet-rolltemplate-thanatos-center">
|
||
<div class="sheet-rolltemplate-thanatos-center sheet-rolltemplate-thanatos-color">
|
||
<div class="sheet-rolltemplate-thanatos-center sheet-rolltemplate-thanatos-header">
|
||
{{title}}
|
||
</div>
|
||
<div class="sheet-separateur"></div>
|
||
<div class="sheet-content">
|
||
{{#allprops() title subheader annonce_armes}}
|
||
<div class="sheet-key">{{key}}</div>
|
||
<div class="sheet-value">{{value}}</div>
|
||
{{/allprops() title subheader annonce_armes}}
|
||
</div>
|
||
</div>
|
||
</div>
|
||
{{/annonce_armes}}
|
||
{{#annonce_artillerie}}
|
||
<div class="sheet-rolltemplate-thanatos-background sheet-rolltemplate-thanatos-center">
|
||
<div class="sheet-rolltemplate-thanatos-center sheet-rolltemplate-thanatos-color">
|
||
<div class="sheet-rolltemplate-thanatos-center sheet-rolltemplate-thanatos-header">
|
||
{{title}}
|
||
</div>
|
||
<div class="sheet-separateur"></div>
|
||
<div class="sheet-content">
|
||
{{#allprops() title subheader annonce_artillerie}}
|
||
<div class="sheet-key">{{key}}</div>
|
||
<div class="sheet-value">{{value}}</div>
|
||
{{/allprops() title subheader annonce_artillerie}}
|
||
</div>
|
||
</div>
|
||
</div>
|
||
{{/annonce_artillerie}}
|
||
{{#jet}}
|
||
<div class="sheet-rolltemplate-thanatos-background sheet-rolltemplate-thanatos-center">
|
||
<div class="sheet-rolltemplate-thanatos-center sheet-rolltemplate-thanatos-color">
|
||
|
||
<div class="sheet-rolltemplate-thanatos-center sheet-rolltemplate-thanatos-header">
|
||
{{title}} <span style="font-size: 17px;">({{stat}})</span>
|
||
{{#pnj}}<br><span style="font-size: 16px; font-weight: normal;">{{subheader}}</span>{{/pnj}}
|
||
</div>
|
||
<div class="sheet-separateur"></div>
|
||
{{#rollTotal() des 10}}
|
||
<div class="sheet-rolltemplate-thanatos-center sheet-rolltemplate-thanatos-subheader-echec-tragique">{{des}}</div>
|
||
<div class="sheet-rolltemplate-thanatos sheet-template-thanatos-texte-echec-tragique">Échec automatique</div>
|
||
{{/rollTotal() des 10}}
|
||
{{#^rollTotal() des 10}}
|
||
{{#rollLess() computed::roll 0}}
|
||
<div class="sheet-rolltemplate-thanatos-center sheet-rolltemplate-thanatos-subheader-echec">{{des}}</div>
|
||
<div class="sheet-rolltemplate-thanatos sheet-template-thanatos-texte-echec">Échec</div>
|
||
{{/rollLess() computed::roll 0}}
|
||
{{#rollBetween() computed::roll 0 2}}
|
||
<div class="sheet-rolltemplate-thanatos-center sheet-rolltemplate-thanatos-subheader-reussite">{{des}}</div>
|
||
<div class="sheet-rolltemplate-thanatos sheet-template-thanatos-texte-reussite">Reussite</div>
|
||
{{/rollBetween() computed::roll 0 2}}
|
||
{{#rollBetween() computed::roll 3 5}}
|
||
<div class="sheet-rolltemplate-thanatos-center sheet-rolltemplate-thanatos-subheader-reussite-critique">{{des}}</div>
|
||
<div class="sheet-rolltemplate-thanatos-center sheet-template-thanatos-texte-reussite-critique">Réussite excellente</div>
|
||
{{/rollBetween() computed::roll 3 5}}
|
||
{{#rollGreater() computed::roll 5}}
|
||
<div class="sheet-rolltemplate-thanatos-center sheet-rolltemplate-thanatos-subheader-reussite-exceptionnelle">{{des}}</div>
|
||
<div class="sheet-rolltemplate-thanatos sheet-template-thanatos-texte-reussite-exceptionnelle">Réussite exceptionnelle</div>
|
||
{{/rollGreater() computed::roll 5}}
|
||
{{/^rollTotal() des 10}}
|
||
|
||
<div class="sheet-separateur"></div>
|
||
<div class="sheet-rolltemplate-thanatos-center sheet-template-thanatos-rappel">
|
||
Modificateur ({{mod}}) | Blessure ({{blessure}})
|
||
{{#jet_agi}}
|
||
<br> Malus d'armure ({{malusarmure}})
|
||
{{/jet_agi}}
|
||
</div>
|
||
</div>
|
||
</div>
|
||
{{/jet}}
|
||
<div class="sheet-bottom"></div>
|
||
</rolltemplate>
|
||
|
||
<!-- SCRIPT -->
|
||
<!-- Roll modifier / Menu / MAJ Stats PJ et PNJ / MAJ fatigue et total blessure -->
|
||
<script type="text/worker">
|
||
|
||
const buttonlist = ["0", "1", "2", "3", "4", "5", "6"];
|
||
buttonlist.forEach(button => {
|
||
on(`clicked:${button}`, function() {
|
||
setAttrs({
|
||
page: button
|
||
});
|
||
});
|
||
});
|
||
|
||
on("sheet:opened", function(eventInfo){
|
||
setAttrs({
|
||
rollmodifier: "?{Modificateur de difficulté |+0|+1|+2|+3|+4|+5|+6|+7|+8|-1|-2|-3|-4}",
|
||
});
|
||
});
|
||
|
||
on("change:carac_vigueur change:carac_adresse change:carac_instinct change:carac_raison change:carac_temerite change:carac_aura change:carac_fluide", function() {
|
||
getAttrs(["carac_vigueur", "carac_adresse", "carac_instinct", "carac_raison", "carac_temerite", "carac_aura", "carac_fluide"], function(values) {
|
||
let carac_vigueur = parseInt(values["carac_vigueur"]) || 0;
|
||
let carac_adresse = parseInt(values["carac_adresse"]) || 0;
|
||
let carac_instinct = parseInt(values["carac_instinct"]) || 0;
|
||
let carac_raison = parseInt(values["carac_raison"]) || 0;
|
||
let carac_temerite = parseInt(values["carac_temerite"]) || 0;
|
||
let carac_aura = parseInt(values["carac_aura"]) || 0;
|
||
let carac_fluide = parseInt(values["carac_fluide"]) || 0;
|
||
|
||
let comp_melee = Math.floor((carac_vigueur + carac_adresse + carac_instinct)/3);
|
||
let comp_agilite = Math.floor((carac_adresse + carac_instinct)/2);
|
||
let comp_perception = Math.floor((carac_instinct + carac_raison)/2);
|
||
let comp_culture = Math.floor((carac_aura + carac_raison)/2);
|
||
let comp_manipulation = Math.floor((carac_aura + carac_temerite)/2);
|
||
let comp_precision = Math.floor((carac_raison + carac_adresse)/2);
|
||
let comp_rituel = Math.floor((carac_raison + carac_fluide)/2);
|
||
let attributs_points_de_vie_base = (carac_vigueur * 2);
|
||
let attributs_points_endurance_base = carac_temerite + carac_vigueur;
|
||
let attributs_degats_legers = Math.floor(carac_vigueur / 2);
|
||
let attributs_degats_normaux = carac_vigueur;
|
||
let attributs_degats_superieurs = (carac_vigueur * 2);
|
||
let attributs_exceptionnels = (carac_vigueur * 3);
|
||
let attributs_resistance = Math.floor(carac_vigueur / 4);
|
||
|
||
setAttrs({
|
||
"comp_melee": comp_melee,
|
||
"comp_agilite": comp_agilite,
|
||
"comp_perception": comp_perception,
|
||
"comp_culture": comp_culture,
|
||
"comp_manipulation": comp_manipulation,
|
||
"comp_precision": comp_precision,
|
||
"comp_rituel": comp_rituel,
|
||
"attributs_points_de_vie_base": attributs_points_de_vie_base,
|
||
"attributs_points_endurance_base": attributs_points_endurance_base,
|
||
"attributs_degats_legers": attributs_degats_legers,
|
||
"attributs_degats_normaux": attributs_degats_normaux,
|
||
"attributs_degats_superieurs": attributs_degats_superieurs,
|
||
"attributs_exceptionnels": attributs_exceptionnels,
|
||
"attributs_resistance": attributs_resistance
|
||
|
||
});
|
||
});
|
||
});
|
||
|
||
on('clicked:update_stat_pnj', async (event) => {
|
||
getAttrs(["carac_vigueur", "carac_adresse", "carac_instinct", "carac_raison", "carac_temerite", "carac_aura", "carac_fluide"], function(values) {
|
||
let carac_vigueur = parseInt(values["carac_vigueur"]) || 0;
|
||
let carac_adresse = parseInt(values["carac_adresse"]) || 0;
|
||
let carac_instinct = parseInt(values["carac_instinct"]) || 0;
|
||
let carac_raison = parseInt(values["carac_raison"]) || 0;
|
||
let carac_temerite = parseInt(values["carac_temerite"]) || 0;
|
||
let carac_aura = parseInt(values["carac_aura"]) || 0;
|
||
let carac_fluide = parseInt(values["carac_fluide"]) || 0;
|
||
|
||
let comp_melee_pnj = Math.floor((carac_vigueur + carac_adresse + carac_instinct)/3);
|
||
let comp_agilite_pnj = Math.floor((carac_adresse + carac_instinct)/2);
|
||
let comp_perception_pnj = Math.floor((carac_instinct + carac_raison)/2);
|
||
let comp_culture_pnj = Math.floor((carac_aura + carac_raison)/2);
|
||
let comp_manipulation_pnj = Math.floor((carac_aura + carac_temerite)/2);
|
||
let comp_precision_pnj = Math.floor((carac_raison + carac_adresse)/2);
|
||
let comp_rituel_pnj = Math.floor((carac_raison + carac_fluide)/2);
|
||
let attributs_points_de_vie_base_pnj = (carac_vigueur * 2);
|
||
let attributs_points_endurance_base_pnj = carac_temerite + carac_vigueur;
|
||
let attributs_degats_legers_pnj = Math.floor(carac_vigueur / 2);
|
||
let attributs_degats_normaux_pnj = carac_vigueur;
|
||
let attributs_degats_superieurs_pnj = (carac_vigueur * 2);
|
||
let attributs_exceptionnels_pnj = (carac_vigueur * 3);
|
||
let attributs_resistance_pnj = Math.floor(carac_vigueur / 4);
|
||
|
||
setAttrs({
|
||
"comp_melee_pnj": comp_melee_pnj,
|
||
"comp_agilite_pnj": comp_agilite_pnj,
|
||
"comp_perception_pnj": comp_perception_pnj,
|
||
"comp_culture_pnj": comp_culture_pnj,
|
||
"comp_manipulation_pnj": comp_manipulation_pnj,
|
||
"comp_precision_pnj": comp_precision_pnj,
|
||
"comp_rituel_pnj": comp_rituel_pnj,
|
||
"attributs_points_de_vie_base_pnj": attributs_points_de_vie_base_pnj,
|
||
"attributs_points_endurance_base_pnj": attributs_points_endurance_base_pnj,
|
||
"attributs_degats_legers_pnj": attributs_degats_legers_pnj,
|
||
"attributs_degats_normaux_pnj": attributs_degats_normaux_pnj,
|
||
"attributs_degats_superieurs_pnj": attributs_degats_superieurs_pnj,
|
||
"attributs_exceptionnels_pnj": attributs_exceptionnels_pnj,
|
||
"attributs_resistance_pnj": attributs_resistance_pnj
|
||
|
||
});
|
||
});
|
||
});
|
||
|
||
on("change:armures_fatigue_1 change:bouclier_fatigue_1", function() {
|
||
getAttrs(["armures_fatigue_1", "bouclier_fatigue_1", "attributs_fatigue"], function(values) {
|
||
let armures_fatigue_1 = parseInt(values["armures_fatigue_1"]) || 0;
|
||
let bouclier_fatigue_1 = parseInt(values["bouclier_fatigue_1"]) || 0;
|
||
|
||
let attributs_fatigue = 1 + armures_fatigue_1 + bouclier_fatigue_1;
|
||
|
||
setAttrs({
|
||
"attributs_fatigue": attributs_fatigue
|
||
|
||
});
|
||
});
|
||
});
|
||
|
||
on("change:blessure_legere change:blessure_grave", function() {
|
||
getAttrs(["blessure_legere", "blessure_grave"], function(values) {
|
||
let blessure_legere = parseInt(values["blessure_legere"]) || 0;
|
||
let blessure_grave = parseInt(values["blessure_grave"]) || 0;
|
||
|
||
let blessure = blessure_legere + blessure_grave;
|
||
|
||
setAttrs({
|
||
"blessure": blessure
|
||
|
||
});
|
||
});
|
||
});
|
||
|
||
on("change:blessure_legere_pnj change:blessure_grave_pnj", function() {
|
||
getAttrs(["blessure_legere_pnj", "blessure_grave_pnj"], function(values) {
|
||
let blessure_legere_pnj = parseInt(values["blessure_legere_pnj"]) || 0;
|
||
let blessure_grave_pnj = parseInt(values["blessure_grave_pnj"]) || 0;
|
||
|
||
let blessure_pnj = blessure_legere_pnj + blessure_grave_pnj;
|
||
|
||
setAttrs({
|
||
"blessure_pnj": blessure_pnj
|
||
|
||
});
|
||
});
|
||
});
|
||
|
||
on("change:marque", function() {
|
||
getAttrs(["marque"], function(values) {
|
||
let marque = parseInt(values["marque"]) || 0;
|
||
let popup = 1;
|
||
|
||
setAttrs({
|
||
"popup": popup
|
||
});
|
||
});
|
||
});
|
||
|
||
on('clicked:fermer-popup', async (event) => {
|
||
getAttrs(["popup"], function(values) {
|
||
let popup = 0;
|
||
setAttrs({
|
||
"popup": popup
|
||
});
|
||
});
|
||
});
|
||
</script>
|
||
|
||
<!-- Roll Action -->
|
||
<script type="text/worker">
|
||
on('clicked:roll-vigueur', async (event) => {
|
||
const roll = await startRoll("&{template:thanatos} {{jet=oui}} {{title=Vigueur}} {{subheader=@{character_name}}} {{roll=[[0[resultat]]]}} {{stat=[[@{carac_vigueur}[Compétence]]]}} {{des=[[1d10[Jet]]]}} {{mod=[[@{rollmodifier}[Modificateur]]]}} {{blessure=[[@{blessure}[Blessure]]]}}");
|
||
const {stat,des,mod,blessure} = roll.results;
|
||
const computeObj = {};
|
||
if (des.result == 1) computeObj.roll = (stat.result - des.result + (mod.result*-1) - blessure.result)*2;
|
||
else computeObj.roll = stat.result - des.result + (mod.result*-1) - blessure.result;
|
||
finishRoll(roll.rollId,computeObj);
|
||
})
|
||
|
||
on('clicked:roll-adresse', async (event) => {
|
||
const roll = await startRoll("&{template:thanatos} {{jet=oui}} {{title=Adresse}} {{subheader=@{character_name}}} {{roll=[[0[resultat]]]}} {{stat=[[@{carac_adresse}[Compétence]]]}} {{des=[[1d10[Jet]]]}} {{mod=[[@{rollmodifier}[Modificateur]]]}} {{blessure=[[@{blessure}[Blessure]]]}}");
|
||
const {stat,des,mod,blessure} = roll.results;
|
||
const computeObj = {};
|
||
if (des.result == 1) computeObj.roll = (stat.result - des.result + (mod.result*-1) - blessure.result)*2;
|
||
else computeObj.roll = stat.result - des.result + (mod.result*-1) - blessure.result;
|
||
finishRoll(roll.rollId,computeObj);
|
||
})
|
||
|
||
on('clicked:roll-instinct', async (event) => {
|
||
const roll = await startRoll("&{template:thanatos} {{jet=oui}} {{title=Instinct}} {{subheader=@{character_name}}} {{roll=[[0[resultat]]]}} {{stat=[[@{carac_instinct}[Compétence]]]}} {{des=[[1d10[Jet]]]}} {{mod=[[@{rollmodifier}[Modificateur]]]}} {{blessure=[[@{blessure}[Blessure]]]}}");
|
||
const {stat,des,mod,blessure} = roll.results;
|
||
const computeObj = {};
|
||
if (des.result == 1) computeObj.roll = (stat.result - des.result + (mod.result*-1) - blessure.result)*2;
|
||
else computeObj.roll = stat.result - des.result + (mod.result*-1) - blessure.result;
|
||
finishRoll(roll.rollId,computeObj);
|
||
})
|
||
|
||
on('clicked:roll-raison', async (event) => {
|
||
const roll = await startRoll("&{template:thanatos} {{jet=oui}} {{title=Raison}} {{subheader=@{character_name}}} {{roll=[[0[resultat]]]}} {{stat=[[@{carac_raison}[Compétence]]]}} {{des=[[1d10[Jet]]]}} {{mod=[[@{rollmodifier}[Modificateur]]]}} {{blessure=[[@{blessure}[Blessure]]]}}");
|
||
const {stat,des,mod,blessure} = roll.results;
|
||
const computeObj = {};
|
||
if (des.result == 1) computeObj.roll = (stat.result - des.result + (mod.result*-1) - blessure.result)*2;
|
||
else computeObj.roll = stat.result - des.result + (mod.result*-1) - blessure.result;
|
||
finishRoll(roll.rollId,computeObj);
|
||
})
|
||
|
||
on('clicked:roll-temerite', async (event) => {
|
||
const roll = await startRoll("&{template:thanatos} {{jet=oui}} {{title=Témérité}} {{subheader=@{character_name}}} {{roll=[[0[resultat]]]}} {{stat=[[@{carac_temerite}[Compétence]]]}} {{des=[[1d10[Jet]]]}} {{mod=[[@{rollmodifier}[Modificateur]]]}} {{blessure=[[@{blessure}[Blessure]]]}}");
|
||
const {stat,des,mod,blessure} = roll.results;
|
||
const computeObj = {};
|
||
if (des.result == 1) computeObj.roll = (stat.result - des.result + (mod.result*-1) - blessure.result)*2;
|
||
else computeObj.roll = stat.result - des.result + (mod.result*-1) - blessure.result;
|
||
finishRoll(roll.rollId,computeObj);
|
||
})
|
||
|
||
on('clicked:roll-aura', async (event) => {
|
||
const roll = await startRoll("&{template:thanatos} {{jet=oui}} {{title=Aura}} {{subheader=@{character_name}}} {{roll=[[0[resultat]]]}} {{stat=[[@{carac_aura}[Compétence]]]}} {{des=[[1d10[Jet]]]}} {{mod=[[@{rollmodifier}[Modificateur]]]}} {{blessure=[[@{blessure}[Blessure]]]}}");
|
||
const {stat,des,mod,blessure} = roll.results;
|
||
const computeObj = {};
|
||
if (des.result == 1) computeObj.roll = (stat.result - des.result + (mod.result*-1) - blessure.result)*2;
|
||
else computeObj.roll = stat.result - des.result + (mod.result*-1) - blessure.result;
|
||
finishRoll(roll.rollId,computeObj);
|
||
})
|
||
|
||
on('clicked:roll-fluide', async (event) => {
|
||
const roll = await startRoll("&{template:thanatos} {{jet=oui}} {{title=Fluide}} {{subheader=@{character_name}}} {{roll=[[0[resultat]]]}} {{stat=[[@{carac_fluide}[Compétence]]]}} {{des=[[1d10[Jet]]]}} {{mod=[[@{rollmodifier}[Modificateur]]]}} {{blessure=[[@{blessure}[Blessure]]]}}");
|
||
const {stat,des,mod,blessure} = roll.results;
|
||
const computeObj = {};
|
||
if (des.result == 1) computeObj.roll = (stat.result - des.result + (mod.result*-1) - blessure.result)*2;
|
||
else computeObj.roll = stat.result - des.result + (mod.result*-1) - blessure.result;
|
||
finishRoll(roll.rollId,computeObj);
|
||
})
|
||
|
||
on('clicked:roll-melee', async (event) => {
|
||
const roll = await startRoll("&{template:thanatos} {{jet=oui}} {{title=Mêlée}} {{subheader=@{character_name}}} {{roll=[[0[resultat]]]}} {{stat=[[@{comp_melee}[Compétence]]]}} {{des=[[1d10[Jet]]]}} {{mod=[[@{rollmodifier}[Modificateur]]]}} {{blessure=[[@{blessure}[Blessure]]]}}");
|
||
const {stat,des,mod,blessure} = roll.results;
|
||
const computeObj = {};
|
||
if (des.result == 1) computeObj.roll = (stat.result - des.result + (mod.result*-1) - blessure.result)*2;
|
||
else computeObj.roll = stat.result - des.result + (mod.result*-1) - blessure.result;
|
||
finishRoll(roll.rollId,computeObj);
|
||
})
|
||
|
||
on('clicked:roll-agilite', async (event) => {
|
||
const roll = await startRoll("&{template:thanatos} {{jet=oui}} {{jet_agi=oui}} {{title=Agilité}} {{subheader=@{character_name}}} {{roll=[[0[resultat]]]}} {{stat=[[@{comp_agilite}[Compétence]]]}} {{des=[[1d10[Jet]]]}} {{mod=[[@{rollmodifier}[Modificateur]]]}} {{blessure=[[@{blessure}[Blessure]]]}} {{malusarmure=[[@{armures_diff_agi_hide_1}[Malus armure]]]}}");
|
||
const {stat,des,mod,blessure,malusarmure} = roll.results;
|
||
const computeObj = {};
|
||
if (des.result == 1) computeObj.roll = (stat.result - des.result + (mod.result*-1) - blessure.result + malusarmure.result)*2;
|
||
else computeObj.roll = stat.result - des.result + (mod.result*-1) - blessure.result - malusarmure.result;
|
||
finishRoll(roll.rollId,computeObj);
|
||
})
|
||
|
||
on('clicked:roll-perception', async (event) => {
|
||
const roll = await startRoll("&{template:thanatos} {{jet=oui}} {{title=Perception}} {{subheader=@{character_name}}} {{roll=[[0[resultat]]]}} {{stat=[[@{comp_perception}[Compétence]]]}} {{des=[[1d10[Jet]]]}} {{mod=[[@{rollmodifier}[Modificateur]]]}} {{blessure=[[@{blessure}[Blessure]]]}}");
|
||
const {stat,des,mod,blessure} = roll.results;
|
||
const computeObj = {};
|
||
if (des.result == 1) computeObj.roll = (stat.result - des.result + (mod.result*-1) - blessure.result)*2;
|
||
else computeObj.roll = stat.result - des.result + (mod.result*-1) - blessure.result;
|
||
finishRoll(roll.rollId,computeObj);
|
||
})
|
||
|
||
on('clicked:roll-culture', async (event) => {
|
||
const roll = await startRoll("&{template:thanatos} {{jet=oui}} {{title=Culture}} {{subheader=@{character_name}}} {{roll=[[0[resultat]]]}} {{stat=[[@{comp_culture}[Compétence]]]}} {{des=[[1d10[Jet]]]}} {{mod=[[@{rollmodifier}[Modificateur]]]}} {{blessure=[[@{blessure}[Blessure]]]}}");
|
||
const {stat,des,mod,blessure} = roll.results;
|
||
const computeObj = {};
|
||
if (des.result == 1) computeObj.roll = (stat.result - des.result + (mod.result*-1) - blessure.result)*2;
|
||
else computeObj.roll = stat.result - des.result + (mod.result*-1) - blessure.result;
|
||
finishRoll(roll.rollId,computeObj);
|
||
})
|
||
|
||
on('clicked:roll-manipulation', async (event) => {
|
||
const roll = await startRoll("&{template:thanatos} {{jet=oui}} {{title=Manipulation}} {{subheader=@{character_name}}} {{roll=[[0[resultat]]]}} {{stat=[[@{comp_manipulation}[Compétence]]]}} {{des=[[1d10[Jet]]]}} {{mod=[[@{rollmodifier}[Modificateur]]]}} {{blessure=[[@{blessure}[Blessure]]]}}");
|
||
const {stat,des,mod,blessure} = roll.results;
|
||
const computeObj = {};
|
||
if (des.result == 1) computeObj.roll = (stat.result - des.result + (mod.result*-1) - blessure.result)*2;
|
||
else computeObj.roll = stat.result - des.result + (mod.result*-1) - blessure.result;
|
||
finishRoll(roll.rollId,computeObj);
|
||
})
|
||
|
||
on('clicked:roll-precision', async (event) => {
|
||
const roll = await startRoll("&{template:thanatos} {{jet=oui}} {{title=Précision}} {{subheader=@{character_name}}} {{roll=[[0[resultat]]]}} {{stat=[[@{comp_precision}[Compétence]]]}} {{des=[[1d10[Jet]]]}} {{mod=[[@{rollmodifier}[Modificateur]]]}} {{blessure=[[@{blessure}[Blessure]]]}}");
|
||
const {stat,des,mod,blessure} = roll.results;
|
||
const computeObj = {};
|
||
if (des.result == 1) computeObj.roll = (stat.result - des.result + (mod.result*-1) - blessure.result)*2;
|
||
else computeObj.roll = stat.result - des.result + (mod.result*-1) - blessure.result;
|
||
finishRoll(roll.rollId,computeObj);
|
||
})
|
||
|
||
on('clicked:roll-rituel', async (event) => {
|
||
const roll = await startRoll("&{template:thanatos} {{jet=oui}} {{title=Rituel}} {{subheader=@{character_name}}} {{roll=[[0[resultat]]]}} {{stat=[[@{comp_rituel}[Compétence]]]}} {{des=[[1d10[Jet]]]}} {{mod=[[@{rollmodifier}[Modificateur]]]}} {{blessure=[[@{blessure}[Blessure]]]}}");
|
||
const {stat,des,mod,blessure} = roll.results;
|
||
const computeObj = {};
|
||
if (des.result == 1) computeObj.roll = (stat.result - des.result + (mod.result*-1) - blessure.result)*2;
|
||
else computeObj.roll = stat.result - des.result + (mod.result*-1) - blessure.result;
|
||
finishRoll(roll.rollId,computeObj);
|
||
})
|
||
|
||
on('clicked:roll-pnj-vigueur', async (event) => {
|
||
const roll = await startRoll("&{template:thanatos} {{jet=oui}} {{pnj=oui}} {{title=Vigueur}} {{subheader=@{character_name}}} {{roll=[[0[resultat]]]}} {{stat=[[@{carac_vigueur}[Compétence]]]}} {{des=[[1d10[Jet]]]}} {{mod=[[@{rollmodifier}[Modificateur]]]}} {{blessure=[[@{blessure_pnj}[Blessure]]]}}");
|
||
const {stat,des,mod,blessure} = roll.results;
|
||
const computeObj = {};
|
||
if (des.result == 1) computeObj.roll = (stat.result - des.result + (mod.result*-1) - blessure.result)*2;
|
||
else computeObj.roll = stat.result - des.result + (mod.result*-1) - blessure.result;
|
||
finishRoll(roll.rollId,computeObj);
|
||
})
|
||
|
||
on('clicked:roll-pnj-adresse', async (event) => {
|
||
const roll = await startRoll("&{template:thanatos} {{jet=oui}} {{pnj=oui}} {{title=Adresse}} {{subheader=@{character_name}}} {{roll=[[0[resultat]]]}} {{stat=[[@{carac_adresse}[Compétence]]]}} {{des=[[1d10[Jet]]]}} {{mod=[[@{rollmodifier}[Modificateur]]]}} {{blessure=[[@{blessure_pnj}[Blessure]]]}}");
|
||
const {stat,des,mod,blessure} = roll.results;
|
||
const computeObj = {};
|
||
if (des.result == 1) computeObj.roll = (stat.result - des.result + (mod.result*-1) - blessure.result)*2;
|
||
else computeObj.roll = stat.result - des.result + (mod.result*-1) - blessure.result;
|
||
finishRoll(roll.rollId,computeObj);
|
||
})
|
||
|
||
on('clicked:roll-pnj-instinct', async (event) => {
|
||
const roll = await startRoll("&{template:thanatos} {{jet=oui}} {{pnj=oui}} {{title=Instinct}} {{subheader=@{character_name}}} {{roll=[[0[resultat]]]}} {{stat=[[@{carac_instinct}[Compétence]]]}} {{des=[[1d10[Jet]]]}} {{mod=[[@{rollmodifier}[Modificateur]]]}} {{blessure=[[@{blessure_pnj}[Blessure]]]}}");
|
||
const {stat,des,mod,blessure} = roll.results;
|
||
const computeObj = {};
|
||
if (des.result == 1) computeObj.roll = (stat.result - des.result + (mod.result*-1) - blessure.result)*2;
|
||
else computeObj.roll = stat.result - des.result + (mod.result*-1) - blessure.result;
|
||
finishRoll(roll.rollId,computeObj);
|
||
})
|
||
|
||
on('clicked:roll-pnj-raison', async (event) => {
|
||
const roll = await startRoll("&{template:thanatos} {{jet=oui}} {{pnj=oui}} {{title=Raison}} {{subheader=@{character_name}}} {{roll=[[0[resultat]]]}} {{stat=[[@{carac_raison}[Compétence]]]}} {{des=[[1d10[Jet]]]}} {{mod=[[@{rollmodifier}[Modificateur]]]}} {{blessure=[[@{blessure_pnj}[Blessure]]]}}");
|
||
const {stat,des,mod,blessure} = roll.results;
|
||
const computeObj = {};
|
||
if (des.result == 1) computeObj.roll = (stat.result - des.result + (mod.result*-1) - blessure.result)*2;
|
||
else computeObj.roll = stat.result - des.result + (mod.result*-1) - blessure.result;
|
||
finishRoll(roll.rollId,computeObj);
|
||
})
|
||
|
||
on('clicked:roll-pnj-temerite', async (event) => {
|
||
const roll = await startRoll("&{template:thanatos} {{jet=oui}} {{pnj=oui}} {{title=Témérité}} {{subheader=@{character_name}}} {{roll=[[0[resultat]]]}} {{stat=[[@{carac_temerite}[Compétence]]]}} {{des=[[1d10[Jet]]]}} {{mod=[[@{rollmodifier}[Modificateur]]]}} {{blessure=[[@{blessure_pnj}[Blessure]]]}}");
|
||
const {stat,des,mod,blessure} = roll.results;
|
||
const computeObj = {};
|
||
if (des.result == 1) computeObj.roll = (stat.result - des.result + (mod.result*-1) - blessure.result)*2;
|
||
else computeObj.roll = stat.result - des.result + (mod.result*-1) - blessure.result;
|
||
finishRoll(roll.rollId,computeObj);
|
||
})
|
||
|
||
on('clicked:roll-pnj-aura', async (event) => {
|
||
const roll = await startRoll("&{template:thanatos} {{jet=oui}} {{pnj=oui}} {{title=Aura}} {{subheader=@{character_name}}} {{roll=[[0[resultat]]]}} {{stat=[[@{carac_aura}[Compétence]]]}} {{des=[[1d10[Jet]]]}} {{mod=[[@{rollmodifier}[Modificateur]]]}} {{blessure=[[@{blessure_pnj}[Blessure]]]}}");
|
||
const {stat,des,mod,blessure} = roll.results;
|
||
const computeObj = {};
|
||
if (des.result == 1) computeObj.roll = (stat.result - des.result + (mod.result*-1) - blessure.result)*2;
|
||
else computeObj.roll = stat.result - des.result + (mod.result*-1) - blessure.result;
|
||
finishRoll(roll.rollId,computeObj);
|
||
})
|
||
|
||
on('clicked:roll-pnj-fluide', async (event) => {
|
||
const roll = await startRoll("&{template:thanatos} {{jet=oui}} {{pnj=oui}} {{title=Fluide}} {{subheader=@{character_name}}} {{roll=[[0[resultat]]]}} {{stat=[[@{carac_fluide}[Compétence]]]}} {{des=[[1d10[Jet]]]}} {{mod=[[@{rollmodifier}[Modificateur]]]}} {{blessure=[[@{blessure_pnj}[Blessure]]]}}");
|
||
const {stat,des,mod,blessure} = roll.results;
|
||
const computeObj = {};
|
||
if (des.result == 1) computeObj.roll = (stat.result - des.result + (mod.result*-1) - blessure.result)*2;
|
||
else computeObj.roll = stat.result - des.result + (mod.result*-1) - blessure.result;
|
||
finishRoll(roll.rollId,computeObj);
|
||
})
|
||
|
||
on('clicked:roll-pnj-melee', async (event) => {
|
||
const roll = await startRoll("&{template:thanatos} {{jet=oui}} {{pnj=oui}} {{title=Mêlée}} {{subheader=@{character_name}}} {{roll=[[0[resultat]]]}} {{stat=[[@{comp_melee_pnj}[Compétence]]]}} {{des=[[1d10[Jet]]]}} {{mod=[[@{rollmodifier}[Modificateur]]]}} {{blessure=[[@{blessure_pnj}[Blessure]]]}}");
|
||
const {stat,des,mod,blessure} = roll.results;
|
||
const computeObj = {};
|
||
if (des.result == 1) computeObj.roll = (stat.result - des.result + (mod.result*-1) - blessure.result)*2;
|
||
else computeObj.roll = stat.result - des.result + (mod.result*-1) - blessure.result;
|
||
finishRoll(roll.rollId,computeObj);
|
||
})
|
||
|
||
on('clicked:roll-pnj-agilite', async (event) => {
|
||
const roll = await startRoll("&{template:thanatos} {{jet=oui}} {{pnj=oui}} {{jet_agi=oui}} {{title=Agilité}} {{subheader=@{character_name}}} {{roll=[[0[resultat]]]}} {{stat=[[@{comp_agilite_pnj}[Compétence]]]}} {{des=[[1d10[Jet]]]}} {{mod=[[@{rollmodifier}[Modificateur]]]}} {{blessure=[[@{blessure_pnj}[Blessure]]]}} {{malusarmure=[[@{armures_diff_agi_hide_1}[Malus armure]]]}}");
|
||
const {stat,des,mod,blessure,malusarmure} = roll.results;
|
||
const computeObj = {};
|
||
if (des.result == 1) computeObj.roll = (stat.result - des.result + (mod.result*-1) - blessure.result + malusarmure.result)*2;
|
||
else computeObj.roll = stat.result - des.result + (mod.result*-1) - blessure.result - malusarmure.result;
|
||
finishRoll(roll.rollId,computeObj);
|
||
})
|
||
|
||
on('clicked:roll-pnj-perception', async (event) => {
|
||
const roll = await startRoll("&{template:thanatos} {{jet=oui}} {{pnj=oui}} {{title=Perception}} {{subheader=@{character_name}}} {{roll=[[0[resultat]]]}} {{stat=[[@{comp_perception_pnj}[Compétence]]]}} {{des=[[1d10[Jet]]]}} {{mod=[[@{rollmodifier}[Modificateur]]]}} {{blessure=[[@{blessure_pnj}[Blessure]]]}}");
|
||
const {stat,des,mod,blessure} = roll.results;
|
||
const computeObj = {};
|
||
if (des.result == 1) computeObj.roll = (stat.result - des.result + (mod.result*-1) - blessure.result)*2;
|
||
else computeObj.roll = stat.result - des.result + (mod.result*-1) - blessure.result;
|
||
finishRoll(roll.rollId,computeObj);
|
||
})
|
||
|
||
on('clicked:roll-pnj-culture', async (event) => {
|
||
const roll = await startRoll("&{template:thanatos} {{jet=oui}} {{pnj=oui}} {{title=Culture}} {{subheader=@{character_name}}} {{roll=[[0[resultat]]]}} {{stat=[[@{comp_culture_pnj}[Compétence]]]}} {{des=[[1d10[Jet]]]}} {{mod=[[@{rollmodifier}[Modificateur]]]}} {{blessure=[[@{blessure_pnj}[Blessure]]]}}");
|
||
const {stat,des,mod,blessure} = roll.results;
|
||
const computeObj = {};
|
||
if (des.result == 1) computeObj.roll = (stat.result - des.result + (mod.result*-1) - blessure.result)*2;
|
||
else computeObj.roll = stat.result - des.result + (mod.result*-1) - blessure.result;
|
||
finishRoll(roll.rollId,computeObj);
|
||
})
|
||
|
||
on('clicked:roll-pnj-manipulation', async (event) => {
|
||
const roll = await startRoll("&{template:thanatos} {{jet=oui}} {{pnj=oui}} {{title=Manipulation}} {{subheader=@{character_name}}} {{roll=[[0[resultat]]]}} {{stat=[[@{comp_manipulation_pnj}[Compétence]]]}} {{des=[[1d10[Jet]]]}} {{mod=[[@{rollmodifier}[Modificateur]]]}} {{blessure=[[@{blessure_pnj}[Blessure]]]}}");
|
||
const {stat,des,mod,blessure} = roll.results;
|
||
const computeObj = {};
|
||
if (des.result == 1) computeObj.roll = (stat.result - des.result + (mod.result*-1) - blessure.result)*2;
|
||
else computeObj.roll = stat.result - des.result + (mod.result*-1) - blessure.result;
|
||
finishRoll(roll.rollId,computeObj);
|
||
})
|
||
|
||
on('clicked:roll-pnj-precision', async (event) => {
|
||
const roll = await startRoll("&{template:thanatos} {{jet=oui}} {{pnj=oui}} {{title=Précision}} {{subheader=@{character_name}}} {{roll=[[0[resultat]]]}} {{stat=[[@{comp_precision_pnj}[Compétence]]]}} {{des=[[1d10[Jet]]]}} {{mod=[[@{rollmodifier}[Modificateur]]]}} {{blessure=[[@{blessure_pnj}[Blessure]]]}}");
|
||
const {stat,des,mod,blessure} = roll.results;
|
||
const computeObj = {};
|
||
if (des.result == 1) computeObj.roll = (stat.result - des.result + (mod.result*-1) - blessure.result)*2;
|
||
else computeObj.roll = stat.result - des.result + (mod.result*-1) - blessure.result;
|
||
finishRoll(roll.rollId,computeObj);
|
||
})
|
||
|
||
on('clicked:roll-pnj-rituel', async (event) => {
|
||
const roll = await startRoll("&{template:thanatos} {{jet=oui}} {{pnj=oui}} {{title=Rituel}} {{subheader=@{character_name}}} {{roll=[[0[resultat]]]}} {{stat=[[@{comp_rituel_pnj}[Compétence]]]}} {{des=[[1d10[Jet]]]}} {{mod=[[@{rollmodifier}[Modificateur]]]}} {{blessure=[[@{blessure_pnj}[Blessure]]]}}");
|
||
const {stat,des,mod,blessure} = roll.results;
|
||
const computeObj = {};
|
||
if (des.result == 1) computeObj.roll = (stat.result - des.result + (mod.result*-1) - blessure.result)*2;
|
||
else computeObj.roll = stat.result - des.result + (mod.result*-1) - blessure.result;
|
||
finishRoll(roll.rollId,computeObj);
|
||
})
|
||
|
||
on('clicked:roll-sens', async (event) => {
|
||
const roll = await startRoll("&{template:thanatos} {{sens=oui}} {{title=Oracle de Hartdörf}} {{roll=[[0[resultat]]]}} {{des=[[1d2[Jet]]]}}");
|
||
const {des} = roll.results;
|
||
const computeObj = {};
|
||
computeObj.roll = des.result;
|
||
finishRoll(roll.rollId,computeObj);
|
||
})
|
||
</script>
|
||
|
||
<!-- MAJ equipement -->
|
||
<script type="text/worker">
|
||
on("change:armes_nom_1 change:armes_nom_2 change:armes_nom_3 change:armes_nom_4 change:armes_nom_5 change:armes_nom_6 change:attributs_degats_normaux", function (eventInfo) {
|
||
const changedAttribute = eventInfo.sourceAttribute; // L'attribut qui a déclenché l'événement
|
||
const isGlobalChange = changedAttribute === "attributs_degats_normaux"; // Vérifie si c'est un changement global
|
||
|
||
// Charger les données nécessaires
|
||
const attrsToGet = [
|
||
"attributs_degats_legers",
|
||
"attributs_degats_normaux",
|
||
"attributs_degats_superieurs",
|
||
"attributs_degats_exceptionnels",
|
||
"armes_nom_1",
|
||
"armes_nom_2",
|
||
"armes_nom_3",
|
||
"armes_nom_4",
|
||
"armes_nom_5",
|
||
"armes_nom_6"
|
||
];
|
||
|
||
getAttrs(attrsToGet, function (values) {
|
||
const attributs = {
|
||
degats_legers: parseInt(values["attributs_degats_legers"]) || 0,
|
||
degats_normaux: parseInt(values["attributs_degats_normaux"]) || 0,
|
||
degats_superieurs: parseInt(values["attributs_degats_superieurs"]) || 0,
|
||
degats_exceptionnels: parseInt(values["attributs_degats_exceptionnels"]) || 0,
|
||
};
|
||
|
||
const armesToUpdate = isGlobalChange ? [1, 2, 3] : [changedAttribute.match(/armes_nom_(\d+)/)[1]];
|
||
|
||
let updates = {};
|
||
|
||
armesToUpdate.forEach(index => {
|
||
const armeNom = parseInt(values[`armes_nom_${index}`]) || 0;
|
||
|
||
let arme = {
|
||
designation: "",
|
||
types: "",
|
||
vigueur: "",
|
||
degats: "",
|
||
portee: "",
|
||
kaa: ""
|
||
};
|
||
|
||
// Déterminer les valeurs en fonction de l'arme sélectionnée
|
||
switch (armeNom) {
|
||
//Aiguille
|
||
case 1:
|
||
arme = {
|
||
designation: "Aiguille",
|
||
types: "Estoc / 1 main",
|
||
vigueur: "-",
|
||
degats: attributs.degats_legers,
|
||
portee: "-",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Demi lune
|
||
case 2:
|
||
arme = {
|
||
designation: "Demi-lune",
|
||
types: "Tranchante / 1 main",
|
||
vigueur: "-",
|
||
degats: `${attributs.degats_legers + 2} / ${attributs.degats_legers}`,
|
||
portee: "3 m",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Disque noir
|
||
case 3:
|
||
arme = {
|
||
designation: "Disque noir",
|
||
types: "Tranchante / 1 main",
|
||
vigueur: "-",
|
||
degats: `${attributs.degats_legers} / ${attributs.degats_legers + 1}`,
|
||
portee: "10 m",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Epee
|
||
case 4:
|
||
arme = {
|
||
designation: "Épée",
|
||
types: "Tranchante, Estoc / 1 main",
|
||
vigueur: "-",
|
||
degats: attributs.degats_normaux,
|
||
portee: "-",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Epee 2 mains
|
||
case 5:
|
||
arme = {
|
||
designation: "Épée à 2 mains",
|
||
types: "Tranchante / 2 mains",
|
||
vigueur: "5",
|
||
degats: attributs.degats_superieurs + 1,
|
||
portee: "-",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Epee mixte
|
||
case 6:
|
||
arme = {
|
||
designation: "Épée mixte",
|
||
types: "Tranchante / 1 ou 2 mains",
|
||
vigueur: "4",
|
||
degats: `${attributs.degats_normaux} ou ${attributs.degats_superieurs}`,
|
||
portee: "-",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Epee longue
|
||
case 7:
|
||
arme = {
|
||
designation: "Épée longue",
|
||
types: "Tranchante, Estoc / 1 main",
|
||
vigueur: "-",
|
||
degats: attributs.degats_normaux + 1,
|
||
portee: "-",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Faux
|
||
case 8:
|
||
arme = {
|
||
designation: "Faux",
|
||
types: "Tranchante / 2 mains",
|
||
vigueur: "4",
|
||
degats: attributs.degats_normaux + 1,
|
||
portee: "-",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Faux de guerre
|
||
case 9:
|
||
arme = {
|
||
designation: "Faux de guerre",
|
||
types: "Tranchante / 2 mains",
|
||
vigueur: "5",
|
||
degats: attributs.degats_superieurs + 1,
|
||
portee: "-",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Glaive
|
||
case 10:
|
||
arme = {
|
||
designation: "Glaive",
|
||
types: "Tranchante / 1 main",
|
||
vigueur: "-",
|
||
degats: `${attributs.degats_legers + 1} / ${attributs.degats_legers}`,
|
||
portee: "5 m",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Hache 2 mains
|
||
case 11:
|
||
arme = {
|
||
designation: "Hache à 2 mains",
|
||
types: "Tranchante / 2 mains",
|
||
vigueur: "6",
|
||
degats: attributs.degats_superieurs + 2,
|
||
portee: "-",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Hache de bataille
|
||
case 12:
|
||
arme = {
|
||
designation: "Hache de bataille",
|
||
types: "Tranchante / 1 main",
|
||
vigueur: "4",
|
||
degats: `${attributs.degats_normaux + 2} / ${attributs.degats_legers + 1}`,
|
||
portee: "3 m",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Hachette
|
||
case 13:
|
||
arme = {
|
||
designation: "Hachette",
|
||
types: "Tranchante / 1 main",
|
||
vigueur: "-",
|
||
degats: `${attributs.degats_legers + 1} / ${attributs.degats_legers}`,
|
||
portee: "5 m",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Hachoir de geant
|
||
case 14:
|
||
arme = {
|
||
designation: "Hachoir de geant",
|
||
types: "Tranchante / 2 mains",
|
||
vigueur: "9",
|
||
degats: attributs.degats_superieurs + 3,
|
||
portee: "-",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Hallebarde
|
||
case 15:
|
||
arme = {
|
||
designation: "Hallebarde",
|
||
types: "Tranchante / Estoc / 2 mains",
|
||
vigueur: "6",
|
||
degats: attributs.degats_superieurs + 3,
|
||
portee: "-",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Javelot
|
||
case 16:
|
||
arme = {
|
||
designation: "Javelot",
|
||
types: "Estoc / 1 main",
|
||
vigueur: "-",
|
||
degats: `${attributs.degats_normaux + 1} / ${attributs.degats_legers + 1}`,
|
||
portee: "20 m",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Lance
|
||
case 17:
|
||
arme = {
|
||
designation: "Lance",
|
||
types: "Estoc / 2 mains",
|
||
vigueur: "5",
|
||
degats: `${attributs.degats_superieurs + 1} / ${attributs.degats_normaux}`,
|
||
portee: "20 m",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Mains nues
|
||
case 18:
|
||
arme = {
|
||
designation: "Mains nues",
|
||
types: "Rixes",
|
||
vigueur: "-",
|
||
degats: attributs.degats_legers,
|
||
portee: "-",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Massue
|
||
case 19:
|
||
arme = {
|
||
designation: "Massue",
|
||
types: "Contandante / 1 main",
|
||
vigueur: "-",
|
||
degats: attributs.degats_legers + 1,
|
||
portee: "-",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Masse de guerre
|
||
case 20:
|
||
arme = {
|
||
designation: "Masse de guerre",
|
||
types: "Contandante / 1 main",
|
||
vigueur: "4",
|
||
degats: attributs.degats_normaux + 2,
|
||
portee: "-",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Masse tranchante
|
||
case 21:
|
||
arme = {
|
||
designation: "Masse tranchante",
|
||
types: "Contandante / Tranchante / 2 mains",
|
||
vigueur: "5",
|
||
degats: attributs.degats_normaux + 3,
|
||
portee: "-",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Masse double-poids
|
||
case 22:
|
||
arme = {
|
||
designation: "Masse double-poids",
|
||
types: "Contandante / 2 mains",
|
||
vigueur: "8",
|
||
degats: attributs.degats_superieurs + 2,
|
||
portee: "-",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Masse tranchante double-poids
|
||
case 23:
|
||
arme = {
|
||
designation: "Masse tranchante double-poids",
|
||
types: "Contandante / Tranchante / 1 main",
|
||
vigueur: "9",
|
||
degats: attributs.degats_superieurs + 3,
|
||
portee: "-",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Poignard
|
||
case 24:
|
||
arme = {
|
||
designation: "Poignard",
|
||
types: "Tranchante, Estoc / 1 main",
|
||
vigueur: "-",
|
||
degats: `${attributs.degats_legers + 1} / ${attributs.degats_legers}`,
|
||
portee: "5 m",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Sabre
|
||
case 25:
|
||
arme = {
|
||
designation: "Sabre",
|
||
types: "Tranchante / 1 main",
|
||
vigueur: "-",
|
||
degats: attributs.degats_normaux + 2,
|
||
portee: "-",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Sabre 2 mains
|
||
case 26:
|
||
arme = {
|
||
designation: "Sabre à 2 mains",
|
||
types: "Tranchante / 2 mains",
|
||
vigueur: "5",
|
||
degats: attributs.degats_normaux + 3,
|
||
portee: "-",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Sabre worzai
|
||
case 27:
|
||
arme = {
|
||
designation: "Sabre worzai",
|
||
types: "Tranchante / 1 main",
|
||
vigueur: "6",
|
||
degats: attributs.degats_superieurs,
|
||
portee: "-",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Tranchoir
|
||
case 28:
|
||
arme = {
|
||
designation: "Tranchoir",
|
||
types: "Tranchante / 1 main",
|
||
vigueur: "-",
|
||
degats: attributs.degats_legers + 2,
|
||
portee: "-",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Arbalete legere
|
||
case 29:
|
||
arme = {
|
||
designation: "Arbalete légère",
|
||
types: " Arme à projectiles",
|
||
vigueur: "-",
|
||
degats: "0 / 5",
|
||
portee: "50 m",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Arbalete lourde
|
||
case 30:
|
||
arme = {
|
||
designation: "Arbalete lourde",
|
||
types: " Arme à projectiles",
|
||
vigueur: "-",
|
||
degats: "0 / 10",
|
||
portee: "75 m",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Arc court
|
||
case 31:
|
||
arme = {
|
||
designation: "Arc court",
|
||
types: " Arme à projectiles",
|
||
vigueur: "-",
|
||
degats: "0 / 4",
|
||
portee: "75 m",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Arc de bataille
|
||
case 32:
|
||
arme = {
|
||
designation: "Arc de bataille",
|
||
types: " Arme à projectiles",
|
||
vigueur: "-",
|
||
degats: `${attributs.degats_legers + 2} / 6`,
|
||
portee: "75 m",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Arc long
|
||
case 33:
|
||
arme = {
|
||
designation: "Arc long",
|
||
types: " Arme à projectiles",
|
||
vigueur: "-",
|
||
degats: "0 / 6",
|
||
portee: "100 m",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
//Lance pierre
|
||
case 34:
|
||
arme = {
|
||
designation: "Lance-pierre",
|
||
types: " Arme à projectiles",
|
||
vigueur: "-",
|
||
degats: "0 / 4",
|
||
portee: "15 m",
|
||
kaa: ""
|
||
};
|
||
break;
|
||
}
|
||
|
||
// Ajouter les mises à jour pour cette arme
|
||
updates[`armes_designation_${index}`] = arme.designation;
|
||
updates[`armes_types_${index}`] = arme.types;
|
||
updates[`armes_vigueur_${index}`] = arme.vigueur;
|
||
updates[`armes_degats_${index}`] = arme.degats;
|
||
updates[`armes_portee_${index}`] = arme.portee;
|
||
updates[`armes_kaa_${index}`] = arme.kaa;
|
||
});
|
||
|
||
// Appliquer les mises à jour
|
||
setAttrs(updates);
|
||
});
|
||
});
|
||
|
||
on("change:projectiles_nom_1 change:projectiles_nom_2 change:projectiles_nom_3", function (eventInfo) {
|
||
const changedAttribute = eventInfo.sourceAttribute; // Attribut déclencheur
|
||
|
||
if (changedAttribute.startsWith("projectiles_nom_")) {
|
||
getAttrs([changedAttribute], function (values) {
|
||
const projectileNom = parseInt(values[changedAttribute]) || 0;
|
||
let projectile = {
|
||
designation: "",
|
||
types: "",
|
||
kaa: "",
|
||
nombres: "",
|
||
notes: ""
|
||
};
|
||
|
||
// Détermine les valeurs en fonction du projectile sélectionné
|
||
switch (projectileNom) {
|
||
// Flèches
|
||
case 1:
|
||
projectile = {
|
||
designation: "Flèches",
|
||
types: "Estoc",
|
||
kaa: "",
|
||
nombres: "",
|
||
notes: ""
|
||
};
|
||
break;
|
||
// Flèches inflammables
|
||
case 2:
|
||
projectile = {
|
||
designation: "Flèches inflammables",
|
||
types: "Estoc",
|
||
kaa: "",
|
||
nombres: "",
|
||
notes: ""
|
||
};
|
||
break;
|
||
// Flèches perce-armure
|
||
case 3:
|
||
projectile = {
|
||
designation: "Flèches perce-armure",
|
||
types: "Estoc",
|
||
kaa: "",
|
||
nombres: "",
|
||
notes: ""
|
||
};
|
||
break;
|
||
// Carreaux
|
||
case 4:
|
||
projectile = {
|
||
designation: "Carreaux",
|
||
types: "Estoc",
|
||
kaa: "",
|
||
nombres: "",
|
||
notes: ""
|
||
};
|
||
break;
|
||
// Carreaux inflammables
|
||
case 5:
|
||
projectile = {
|
||
designation: "Carreaux inflammables",
|
||
types: "Estoc",
|
||
kaa: "",
|
||
nombres: "",
|
||
notes: ""
|
||
};
|
||
break;
|
||
// Carreaux perce-armure
|
||
case 6:
|
||
projectile = {
|
||
designation: "Carreaux perce-armure",
|
||
types: "Estoc",
|
||
kaa: "",
|
||
nombres: "",
|
||
notes: ""
|
||
};
|
||
break;
|
||
// Pierre
|
||
case 7:
|
||
projectile = {
|
||
designation: "Pierre",
|
||
types: "Contondantes",
|
||
kaa: "",
|
||
nombres: "",
|
||
notes: ""
|
||
};
|
||
break;
|
||
}
|
||
|
||
// Détermine l'index de l'attribut modifié (ex. "1", "2", ou "3")
|
||
const num = changedAttribute.match(/\d+/)[0];
|
||
|
||
// Met à jour uniquement les champs liés à l'attribut modifié
|
||
const updates = {};
|
||
updates[`projectiles_designation_${num}`] = projectile.designation;
|
||
updates[`projectiles_types_${num}`] = projectile.types;
|
||
updates[`projectiles_kaa_${num}`] = projectile.kaa;
|
||
updates[`projectiles_nombres_${num}`] = projectile.nombres;
|
||
updates[`projectiles_notes_${num}`] = projectile.notes;
|
||
|
||
setAttrs(updates);
|
||
});
|
||
}
|
||
});
|
||
|
||
on("change:artillerie_nom_1 change:artillerie_nom_2 change:artillerie_nom_3 change:carac_vigueur", function (eventInfo) {
|
||
const changedAttribute = eventInfo.sourceAttribute; // L'attribut qui a déclenché l'événement
|
||
|
||
// Ne traiter que si l'attribut modifié est une artillerie
|
||
if (changedAttribute.startsWith("artillerie_nom_")) {
|
||
getAttrs([changedAttribute], function (values) {
|
||
const artilleNom = parseInt(values[changedAttribute]) || 0;
|
||
let artille = {
|
||
designation: "",
|
||
degats: "",
|
||
portee: "",
|
||
zone: "",
|
||
bottes: ""
|
||
};
|
||
|
||
// Détermine les valeurs en fonction de l'artillerie sélectionnée
|
||
switch (artilleNom) {
|
||
// Bombarde
|
||
case 1:
|
||
artille = {
|
||
designation: "Bombarde",
|
||
degats: "12",
|
||
portee: "150 m",
|
||
zone: "15 m",
|
||
bottes: "Étourdir"
|
||
};
|
||
break;
|
||
// Canon de poing
|
||
case 2:
|
||
artille = {
|
||
designation: "Canon de poing",
|
||
degats: "10",
|
||
portee: "25 m",
|
||
zone: "-",
|
||
bottes: "Briser"
|
||
};
|
||
break;
|
||
// Pot de fer
|
||
case 3:
|
||
artille = {
|
||
designation: "Pot de fer",
|
||
degats: "10",
|
||
portee: "-",
|
||
zone: "8 m",
|
||
bottes: "Étourdir"
|
||
};
|
||
break;
|
||
// Vauglaire
|
||
case 4:
|
||
artille = {
|
||
designation: "Vauglaire",
|
||
degats: "8",
|
||
portee: "75 m",
|
||
zone: "3 m",
|
||
bottes: "Étourdir"
|
||
};
|
||
break;
|
||
}
|
||
|
||
// Détermine l'index de l'attribut modifié (ex. "1", "2", ou "3")
|
||
const num = changedAttribute.match(/\d+/)[0];
|
||
|
||
// Met à jour uniquement les champs liés à l'attribut modifié
|
||
const updates = {};
|
||
updates[`artillerie_designation_${num}`] = artille.designation;
|
||
updates[`artillerie_degats_${num}`] = artille.degats;
|
||
updates[`artillerie_portee_${num}`] = artille.portee;
|
||
updates[`artillerie_zone_${num}`] = artille.zone;
|
||
updates[`artillerie_bottes_${num}`] = artille.bottes;
|
||
|
||
setAttrs(updates);
|
||
});
|
||
}
|
||
});
|
||
|
||
on("change:armures_nom_1 change:armures_nom_2", function (eventInfo) {
|
||
const changedAttribute = eventInfo.sourceAttribute; // L'attribut qui a déclenché l'événement
|
||
|
||
getAttrs([changedAttribute], function (values) {
|
||
const armureNom = parseInt(values[changedAttribute]) || 0;
|
||
let armure = {
|
||
designation: "",
|
||
protection: "",
|
||
diff_agi: "",
|
||
diff_agi_hide: "",
|
||
contre: "",
|
||
fatigue: ""
|
||
};
|
||
|
||
// Détermine les valeurs en fonction de l'armure sélectionnée
|
||
switch (armureNom) {
|
||
// Armure complète
|
||
case 1:
|
||
armure = {
|
||
designation: "Armure complète",
|
||
protection: "5",
|
||
diff_agi: "2",
|
||
diff_agi_hide: "2",
|
||
contre: "Empaler / Lacérer",
|
||
fatigue: "2"
|
||
};
|
||
break;
|
||
// Armure de cuir
|
||
case 2:
|
||
armure = {
|
||
designation: "Armure de cuir",
|
||
protection: "1",
|
||
diff_agi: "0",
|
||
diff_agi_hide: "0",
|
||
contre: "-",
|
||
fatigue: "0"
|
||
};
|
||
break;
|
||
// Cotte de mailles
|
||
case 3:
|
||
armure = {
|
||
designation: "Cotte de mailles",
|
||
protection: "3",
|
||
diff_agi: "1",
|
||
diff_agi_hide: "1",
|
||
contre: "Lacérer",
|
||
fatigue: "1"
|
||
};
|
||
break;
|
||
// Robe de fer
|
||
case 4:
|
||
armure = {
|
||
designation: "Robe de fer",
|
||
protection: "3",
|
||
diff_agi: "1",
|
||
diff_agi_hide: "1",
|
||
contre: "Empaler",
|
||
fatigue: "1"
|
||
};
|
||
break;
|
||
// Aucune
|
||
case 5:
|
||
armure = {
|
||
designation: "Aucune",
|
||
protection: "0",
|
||
diff_agi: "0",
|
||
diff_agi_hide: "0",
|
||
contre: "-",
|
||
fatigue: "0"
|
||
};
|
||
break;
|
||
}
|
||
|
||
// Détermine l'index de l'attribut modifié (ex. "1" ou "2")
|
||
const num = changedAttribute.match(/\d+/)[0];
|
||
|
||
// Met à jour uniquement les champs liés à l'attribut modifié
|
||
const updates = {};
|
||
updates[`armures_designation_${num}`] = armure.designation;
|
||
updates[`armures_protection_${num}`] = armure.protection;
|
||
updates[`armures_diff_agi_${num}`] = armure.diff_agi;
|
||
updates[`armures_diff_agi_hide_${num}`] = armure.diff_agi_hide;
|
||
updates[`armures_contre_${num}`] = armure.contre;
|
||
updates[`armures_fatigue_${num}`] = armure.fatigue;
|
||
|
||
setAttrs(updates);
|
||
});
|
||
});
|
||
|
||
on("change:bouclier_nom_1 change:bouclier_nom_2", function (eventInfo) {
|
||
const changedAttribute = eventInfo.sourceAttribute; // L'attribut qui a déclenché l'événement
|
||
|
||
getAttrs([changedAttribute], function (values) {
|
||
const bouclarNom = parseInt(values[changedAttribute]) || 0;
|
||
let bouclar = {
|
||
designation: "",
|
||
vigueur: "",
|
||
diff_melee: "",
|
||
diff_distance: "",
|
||
diff_agi: "",
|
||
fatigue: ""
|
||
};
|
||
|
||
// Détermine les valeurs en fonction du bouclier sélectionné
|
||
switch (bouclarNom) {
|
||
// Bouclier grand
|
||
case 1:
|
||
bouclar = {
|
||
designation: "Bouclier grand",
|
||
vigueur: "7",
|
||
diff_melee: "- 2",
|
||
diff_distance: "- 3",
|
||
diff_agi: "+ 2",
|
||
fatigue: "1"
|
||
};
|
||
break;
|
||
// Bouclier moyen
|
||
case 2:
|
||
bouclar = {
|
||
designation: "Bouclier moyen",
|
||
vigueur: "5",
|
||
diff_melee: "- 2",
|
||
diff_distance: "- 2",
|
||
diff_agi: "+ 1",
|
||
fatigue: "-"
|
||
};
|
||
break;
|
||
// Bouclier petit
|
||
case 3:
|
||
bouclar = {
|
||
designation: "Bouclier petit",
|
||
vigueur: "-",
|
||
diff_melee: "- 1",
|
||
diff_distance: "- 1",
|
||
diff_agi: "0",
|
||
fatigue: "-"
|
||
};
|
||
break;
|
||
}
|
||
|
||
// Détermine l'index de l'attribut modifié (ex. "1" ou "2")
|
||
const num = changedAttribute.match(/\d+/)[0];
|
||
|
||
// Met à jour uniquement les champs liés à l'attribut modifié
|
||
const updates = {};
|
||
updates[`bouclier_designation_${num}`] = bouclar.designation;
|
||
updates[`bouclier_vigueur_${num}`] = bouclar.vigueur;
|
||
updates[`bouclier_diff_melee_${num}`] = bouclar.diff_melee;
|
||
updates[`bouclier_diff_distance_${num}`] = bouclar.diff_distance;
|
||
updates[`bouclier_diff_agi_${num}`] = bouclar.diff_agi;
|
||
updates[`bouclier_fatigue_${num}`] = bouclar.fatigue;
|
||
|
||
setAttrs(updates);
|
||
});
|
||
});
|
||
|
||
on("change:casques_qualite_1 change:casques_qualite_2", function (eventInfo) {
|
||
const changedAttribute = eventInfo.sourceAttribute; // L'attribut qui a déclenché l'événement
|
||
|
||
getAttrs([changedAttribute], function (values) {
|
||
const casquebaviereQualite = parseInt(values[changedAttribute]) || 0;
|
||
let casquebaviere = {
|
||
designation: "",
|
||
contre: ""
|
||
};
|
||
|
||
// Détermine les valeurs en fonction de la qualité
|
||
switch (casquebaviereQualite) {
|
||
// Médiocre
|
||
case 1:
|
||
casquebaviere = {
|
||
designation: "Médiocre",
|
||
contre: "1"
|
||
};
|
||
break;
|
||
// Bonne
|
||
case 2:
|
||
casquebaviere = {
|
||
designation: "Bonne",
|
||
contre: "2"
|
||
};
|
||
break;
|
||
// Excellente
|
||
case 3:
|
||
casquebaviere = {
|
||
designation: "Excellente",
|
||
contre: "3"
|
||
};
|
||
break;
|
||
}
|
||
|
||
// Détermine l'index de l'attribut (ex. "1" ou "2")
|
||
const num = changedAttribute.match(/\d+/)[0];
|
||
|
||
// Met à jour uniquement les champs liés à l'attribut modifié
|
||
const updates = {};
|
||
updates[`casques_designation_${num}`] = casquebaviere.designation;
|
||
updates[`casques_contre_${num}`] = casquebaviere.contre;
|
||
|
||
setAttrs(updates);
|
||
});
|
||
});
|
||
</script>
|