Files
2024-06-03 13:15:14 -04:00

1402 lines
52 KiB
HTML

<script type="text/worker">
on("change:character_force change:character_forcescoretemp sheet:opened", function()
{
getAttrs(["character_force", "character_forcescoretemp"], function(value)
{
const force = parseInt(value["character_force"], 10)||0;
const forceT = parseInt(value["character_forcescoretemp"], 10)||0;
var mod;
if(forceT == 0)
mod = Math.floor((force-10)/2);
else
mod = Math.floor((forceT-10)/2);
var dgt;
switch(mod)
{
case 0:
case 1:
dgt = 1;
break;
case 2:
case 3:
dgt = 2;
break;
case 4:
case 5:
dgt = 3;
break;
default:
dgt = 0;
break;
}
setAttrs({
dgtMainsNues: dgt
});
});
});
</script>
<div class="header">
<label class="sheet-settings-checkbox">
<input name="attr_show_settings" value="1" type="checkbox">
<span>y</span>
</label>
<input class="sheet-hider" name="attr_show_settings" value="0" type="hidden"/>
<div class="settings">
<div>
<label>
<span>Les jets sont :</span>
<select name="attr_jetGM">
<option value="" selected>Public</option>
<option value="/w gm">Privé</option>
</select>
</label>
</div>
</div>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate%20Coalition/img/logo_sgco.png">
<div class="grD">
<div class="perso">
<label>
<h4>Nom du Personnage :</h4>
<input type="text" name="attr_character_name" placeholder="Comment vous appelle-t-on ?"/>
</label>
<label>
<h4>Profession/Grade :</h4>
<input type="text" name="attr_character_grade" placeholder="Quel est votre métier ?"/>
</label>
<div>
<label>
<h4>Race :</h4>
<input type="text" name="attr_character_race" placeholder="Votre race ?"/>
</label>
<label>
<h4>Divinité :</h4>
<input type="text" name="attr_character_divinite" placeholder="Jaffa, votre divinité ?"/>
</label>
</div>
</div>
<div class="xp">
<label>
<h4>Points d'XP</h4>
<input type="text" name="attr_character_xp" placeholder="Combien avez-vous gagné ?"/>
</label>
<label>
<h4>Etourdissement</h4>
<input type="number" name="attr_character_etourdissement" value="0" />
</label>
</div>
</div>
</div>
<div class="tab">
<label>
<input type="radio" name="attr_tab" value="1" checked />
<span title="Personnage"></span>
</label>
<label>
<input type="radio" name="attr_tab" value="2"/>
<span title="Inventaire"></span>
</label>
<label>
<input type="radio" name="attr_tab" value="3"/>
<span title="Historique"></span>
</label>
<label>
<input type="radio" name="attr_tab" value="4"/>
<span title="Combat"></span>
</label>
</div>
<input type="hidden" name="attr_dgtMainsNues" value="0" />
<input type="hidden" name="attr_tab" class="tab" value="1"/>
<div class="body tab1">
<div class="grG">
<div class="carac">
<h3>Caractéristiques</h3>
<div>
<span>Score</span>
<span>Modif.</span>
<span>Score Temp.</span>
<span>Modif. Temp.</span>
</div>
<div>
<span title="Force">FOR</span>
<input type="number" name="attr_character_force" title="Force" value="0"/>
<input type="number" name="attr_character_forcemodif" title="ForceM" value="(floor((@{character_force}-10)/2))" disabled />
<input type="number" name="attr_character_forcescoretemp" title="ForceST" value="0" />
<input type="number" name="attr_character_forcemodiftemp" title="ForceMT" value="(floor((@{character_forcescoretemp}-10)/2))" disabled />
</div>
<div>
<span title="Dextérité">DEX</span>
<input type="number" name="attr_character_dexterite" title="Dexterite" value="0"/>
<input type="number" name="attr_character_dexteritemodif" title="DexteriteM" value="(floor((@{character_dexterite}-10)/2))" disabled />
<input type="number" name="attr_character_dexteritescoretemp" title="DexteriteST" value="0" />
<input type="number" name="attr_character_dexteritemodiftemp" title="DexteriteMT" value="(floor((@{character_dexteritescoretemp}-10)/2))" disabled />
</div>
<div>
<button type="roll" name="roll_con" value="@{jetGM} &{template:test} {{rollname=Constitution}} {{comp=[[2d10+[[?{Laquelle ?|Constitution, @{character_constitutionmodif}|Constitution Temporaire, @{character_constitutionmodiftemp}}]]]]}}" title="Constitution">CON</button>
<input type="number" name="attr_character_constitution" title="Constitution" value="0"/>
<input type="number" name="attr_character_constitutionmodif" title="ConstitutionM" value="(floor((@{character_constitution}-10)/2))" disabled />
<input type="number" name="attr_character_constitutionscoretemp" title="ConstitutionST" value="0" />
<input type="number" name="attr_character_constitutionmodiftemp" title="ConstitutionMT" value="(floor((@{character_constitutionscoretemp}-10)/2))" disabled />
</div>
<div>
<button type="roll" name="roll_bea" value="@{jetGM} &{template:test} {{rollname=Beauté}} {{comp=[[2d10+[[?{Laquelle ?|Beauté, @{character_beautemodif}|Beauté Temporaire, @{character_beautemodiftemp}}]]]]}}" title="Beauté">BEA</button>
<input type="number" name="attr_character_beaute" title="Beaute" value="0"/>
<input type="number" name="attr_character_beautemodif" title="BeauteM" value="(floor((@{character_beaute}-10)/2))" disabled />
<input type="number" name="attr_character_beautescoretemp" title="BeauteST" value="0" />
<input type="number" name="attr_character_beautemodiftemp" title="BeauteMT" value="(floor((@{character_beautescoretemp}-10)/2))" disabled />
</div>
<div>
<span title="Intelligence">INT</span>
<input type="number" name="attr_character_intelligence" title="Intelligence" value="0"/>
<input type="number" name="attr_character_intelligencemodif" title="IntelligenceM" value="(floor((@{character_intelligence}-10)/2))" disabled />
<input type="number" name="attr_character_intelligencescoretemp" title="IntelligenceST" value="0" />
<input type="number" name="attr_character_intelligencemodiftemp" title="IntelligenceMT" value="(floor((@{character_intelligencescoretemp}-10)/2))" disabled />
</div>
<div>
<span title="Perception">PER</span>
<input type="number" name="attr_character_perception" title="Perception" value="0"/>
<input type="number" name="attr_character_perceptionmodif" title="PerceptionM" value="(floor((@{character_perception}-10)/2))" disabled />
<input type="number" name="attr_character_perceptionscoretemp" title="PerceptionST" value="0" />
<input type="number" name="attr_character_perceptionmodiftemp" title="PerceptionMT" value="(floor((@{character_perceptionscoretemp}-10)/2))" disabled />
</div>
<div>
<button type="roll" name="roll_vol" value="@{jetGM} &{template:test} {{rollname=Volonté}} {{comp=[[2d10+[[?{Laquelle ?|Volonté, @{character_volontemodif}|Volonté Temporaire, @{character_volontemodiftemp}}]]]]}}" title="Volonté">VOL</button>
<input type="number" name="attr_character_volonte" title="Volonte" value="0"/>
<input type="number" name="attr_character_volontemodif" title="VolonteM" value="(floor((@{character_volonte}-10)/2))" disabled />
<input type="number" name="attr_character_volontescoretemp" title="VolonteST" value="0" />
<input type="number" name="attr_character_volontemodiftemp" title="VolonteMT" value="(floor((@{character_volontescoretemp}-10)/2))" disabled />
</div>
<div>
<span title="Charisme">CHA</span>
<input type="number" name="attr_character_charisme" title="Charisme" value="0"/>
<input type="number" name="attr_character_charismemodif" title="CharismeM" value="(floor((@{character_charisme}-10)/2))" disabled />
<input type="number" name="attr_character_charismescoretemp" title="CharismeST" value="0" />
<input type="number" name="attr_character_charismemodiftemp" title="CharismeMT" value="(floor((@{character_charismescoretemp}-10)/2))" disabled />
</div>
</div>
<div class="autoexSimple">
<h3>Séquelles</h3>
<div class="autoex autoex28">
<span name="attr_sequelles"></span>
<textarea name="attr_sequelles"></textarea>
</div>
</div>
</div>
<div class="grD">
<div class="loca">
<h3>Jets divers</h3>
<button name="roll_initiative" type="roll" value="@{jetGM} &{template:test} {{rollname=Initiative}} {{comp=[[2d10+[[?{Quelle dextérité ?|Dextérité, @{character_dexteritemodif}|Dextérité temporaire, @{character_dexteritemodiftemp}}]]+[[?{Quelle perception ?|Perception, @{character_perceptionmodif}|Perception Temporaire, @{character_perceptionmodiftemp}}]]]]}}">
Initiative
</button>
<button name="roll_localisation" type="roll" value="@{jetGM} &{template:aven} {{rollname=Localisation des Dégâts}} {{loc=[[2d6]]}}">
Localisation des dégâts
</button>
<button name="roll_compensation" type="roll" value="@{jetGM} &{template:test} {{rollname=Compensation des Dégâts}} {{comp=[[([[?{Laquelle ?|Constitution, @{character_constitutionmodif}|Constitution Temporaire, @{character_constitutionmodiftemp}}]]+?{armure|0})d6!!]]}}">
Compensation des dégâts
</button>
<button name="roll_etourdissement" type="roll" value="@{jetGM} &{template:etourdissement} {{rollname=Test d'Étourdissement}} {{roll=[[2d6+[[?{Quelle volonté ?|Volonté, @{character_volontemodif}|Volonté Temporaire, @{character_volontemodiftemp}}]]+[[?{Quelle constitution ?|Constitution, @{character_constitutionmodif}|Constitution Temporaire, @{character_constitutionmodiftemp}}]] ]]}} {{compteur=[[@{character_etourdissement}-1]]}} {{etourdissement=[[1D4]]}}">
Test d'Étourdissement
</button>
<button name="roll_compensation" type="roll" value="@{jetGM} &{template:recuperation} {{rollname=Récupération Étourdissement}} {{hc=[[1d10+[[@{Rt}]]]]}} {{ec=[[1d6]]}}">
Récupération Étourdissement
</button>
<button name="roll_faveurDieu" type="roll" value="@{jetGM} &{template:test} {{rollname=Faveur des dieux}} {{comp=[[3d10+10]]}}">
Faveur des dieux
</button>
</div>
<div class="dgtSubis">
<h3>Niveaux de dégâts</h3>
<label>
<span>Tête</span>
<input type="number" name="attr_dsTete" value="0" min="0" max="7" />
</label>
<label>
<span>Main Directrice</span>
<input type="number" name="attr_dsMainDirectrice" value="0" min="0" max="7" />
</label>
<label>
<span>Bras Droit</span>
<input type="number" name="attr_dsBrasDroit" value="0" min="0" max="7" />
</label>
<label>
<span>Main Non Directrice</span>
<input type="number" name="attr_dsMainNonDirectrice" value="0" min="0" max="7" />
</label>
<label>
<span>Bras Gauche</span>
<input type="number" name="attr_dsBrasGauche" value="0" min="0" max="7" />
</label>
<label>
<span>Jambe Droite</span>
<input type="number" name="attr_dsJambeDroite" value="0" min="0" max="7" />
</label>
<label>
<span>Jambe Gauche</span>
<input type="number" name="attr_dsJambeGauche" value="0" min="0" max="7" />
</label>
<label>
<span>Torse Inférieur Gauche</span>
<input type="number" name="attr_dsTorseIGauche" value="0" min="0" max="7" />
</label>
<label>
<span>Torse Inférieur Droit</span>
<input type="number" name="attr_dsTorseIDroit" value="0" min="0" max="7" />
</label>
<label>
<span>Torse Supérieur Droit</span>
<input type="number" name="attr_dsTorseSDroit" value="0" min="0" max="7" />
</label>
<label>
<span>Coeur</span>
<input type="number" name="attr_dsCoeur" value="0" min="0" max="7" />
</label>
</div>
</div>
<div class="comp">
<h3>Compétences</h3>
<div>
<div>
<span>Nom</span>
<span>Total</span>
<span>Points</span>
<span>Bonus</span>
<span>Temp.</span>
</div>
<div>
<label>
<span>FOR</span>
<input type="number" name="attr_PF" value="floor((@{character_forcemodif}*3)-(@{valueAcp}+@{valueCmnp}+@{valueNp}+@{valueSep}))" disabled />
</label>
<div>
<div>
<button type="roll" name="roll_ac" value="@{jetGM} &{template:test} {{rollname=Arme de Contact}} {{comp=[[2d10+[[@{Act}]]]]}}">
Arme de Contact
</button>
<input type="number" name="attr_Act" value="@{valueAcp}+@{valueAcr}+@{valueAcmt}" disabled />
<input type="number" name="attr_valueAcp" value="0" />
<input type="number" name="attr_valueAcr" value="0" />
<input type="number" name="attr_valueAcmt" value="0" />
</div>
<div>
<button type="roll" name="roll_cmn" value="@{jetGM} &{template:test} {{rollname=Combat à Mains Nues}} {{comp=[[2d10+[[@{Cmnt}]]]]}}" >
Combat à Mains Nues
</button>
<input type="number" name="attr_Cmnt" value="@{valueCmnp}+@{valueCmnr}+@{valueCmnmt}" disabled />
<input type="number" name="attr_valueCmnp" value="0" />
<input type="number" name="attr_valueCmnr" value="0" />
<input type="number" name="attr_valueCmnmt" value="0" />
</div>
<div>
<button type="roll" name="roll_n" value="@{jetGM} &{template:test} {{rollname=Natation}} {{comp=[[2d10+[[@{Nt}]]]]}}" >
Natation
</button>
<input type="number" name="attr_Nt" value="@{valueNp}+@{valueNr}+@{valueNmt}" disabled />
<input type="number" name="attr_valueNp" value="0" />
<input type="number" name="attr_valueNr" value="0" />
<input type="number" name="attr_valueNmt" value="0" />
</div>
<div>
<button type="roll" name="roll_se" value="@{jetGM} &{template:test} {{rollname=Saut & Escalade}} {{comp=[[2d10+[[@{Set}]]]]}}" >
Saut & Escalade
</button>
<input type="number" name="attr_Set" value="@{valueSep}+@{valueSer}+@{valueSemt}" disabled />
<input type="number" name="attr_valueSep" value="0" />
<input type="number" name="attr_valueSer" value="0" />
<input type="number" name="attr_valueSemt" value="0" />
</div>
</div>
</div>
<div>
<label>
<span>DEX</span>
<input type="number" name="attr_PD" value="(@{character_dexteritemodif}*3)-(@{valueAdp}+@{valueEsp}+@{valueEap}+@{valueFp})" disabled />
</label>
<div>
<div>
<button type="roll" name="roll_ad" value="@{jetGM} &{template:test} {{rollname=Arme à Distance}} {{comp=[[2d10+[[@{Adt}]]]]}}">
Arme à Distance
</button>
<input type="number" name="attr_Adt" value="@{valueAdp}+@{valueAdr}+@{valueAdmt}" disabled />
<input type="number" name="attr_valueAdp" value="0" />
<input type="number" name="attr_valueAdr" value="0" />
<input type="number" name="attr_valueAdmt" value="0" />
</div>
<div>
<button type="roll" name="roll_e" value="@{jetGM} &{template:test} {{rollname=Esquive}} {{comp=[[2d10+[[@{Est}]]]]}}">
Esquive
</button>
<input type="number" name="attr_Est" value="@{valueEsp}+@{valueEsr}+@{valueEsmt}" disabled />
<input type="number" name="attr_valueEsp" value="0" />
<input type="number" name="attr_valueEsr" value="0" />
<input type="number" name="attr_valueEsmt" value="0" />
</div>
<div>
<button type="roll" name="roll_ea" value="@{jetGM} &{template:test} {{rollname=Equilibre & Acrobaties}} {{comp=[[2d10+[[@{Eat}]]]]}}">
Equilibre & Acrobaties
</button>
<input type="number" name="attr_Eat" value="@{valueEap}+@{valueEar}+@{valueEamt}" disabled />
<input type="number" name="attr_valueEap" value="0" />
<input type="number" name="attr_valueEar" value="0" />
<input type="number" name="attr_valueEamt" value="0" />
</div>
<div>
<button type="roll" name="roll_f" value="@{jetGM} &{template:test} {{rollname=Furtivité}} {{comp=[[2d10+[[@{Fat}]]]]}}">
Furtivité
</button>
<input type="number" name="attr_Fat" value="@{valueFp}+@{valueFr}+@{valueFmt}" disabled />
<input type="number" name="attr_valueFp" value="0" />
<input type="number" name="attr_valueFr" value="0" />
<input type="number" name="attr_valueFmt" value="0" />
</div>
</div>
</div>
<div>
<label>
<span>CON</span>
<input type="number" name="attr_PC" value="floor((@{character_constitutionmodif}*3)-(@{valueCp}+@{valueEnp}+@{valueRp}+@{valueSp}))" disabled />
</label>
<div>
<div>
<button type="roll" name="roll_c" value="@{jetGM} &{template:test} {{rollname=Concentration}} {{comp=[[2d10+[[@{Ct}]]]]}}">
Concentration
</button>
<input type="number" name="attr_Ct" value="@{valueCp}+@{valueCr}+@{valueCmt}" disabled />
<input type="number" name="attr_valueCp" value="0" />
<input type="number" name="attr_valueCr" value="0" />
<input type="number" name="attr_valueCmt" value="0" />
</div>
<div>
<button type="roll" name="roll_en" value="@{jetGM} &{template:test} {{rollname=Endurance}} {{comp=[[2d10+[[@{Ent}]]]]}}">
Endurance
</button>
<input type="number" name="attr_Ent" value="@{valueEnp}+@{valueEnr}+@{valueEnmt}" disabled />
<input type="number" name="attr_valueEnp" value="0" />
<input type="number" name="attr_valueEnr" value="0" />
<input type="number" name="attr_valueEnmt" value="0" />
</div>
<div>
<button type="roll" name="roll_r" value="@{jetGM} &{template:test} {{rollname=Récupération}} {{comp=[[2d10+[[@{Rt}]]]]}}">
Récupération
</button>
<input type="number" name="attr_Rt" value="@{valueRp}+@{valueRr}+@{valueRmt}" disabled />
<input type="number" name="attr_valueRp" value="0" />
<input type="number" name="attr_valueRr" value="0" />
<input type="number" name="attr_valueRmt" value="0" />
</div>
<div>
<button type="roll" name="roll_s" value="@{jetGM} &{template:test} {{rollname=Survie}} {{comp=[[2d10+[[@{St}]]]]}}">
Survie
</button>
<input type="number" name="attr_St" value="@{valueSp}+@{valueSr}+@{valueSmt}" disabled />
<input type="number" name="attr_valueSp" value="0" />
<input type="number" name="attr_valueSr" value="0" />
<input type="number" name="attr_valueSmt" value="0" />
</div>
</div>
</div>
<div class="notes">
<h3>Notes</h3>
<div class="autoex">
<span name="attr_competencesNotes"></span>
<textarea name="attr_competencesNotes"></textarea>
</div>
</div>
</div>
<div>
<div>
<span>Nom</span>
<span>Total</span>
<span>Points</span>
<span>Bonus</span>
<span>Temp.</span>
</div>
<div>
<label>
<span>PER</span>
<input type="number" name="attr_PE" value="floor((@{character_perceptionmodif}*3)-(@{valueOdp}+@{valueOup}+@{valueTop}+@{valueVup}))" disabled />
</label>
<div>
<div>
<button type="roll" name="roll_od" value="@{jetGM} &{template:test} {{rollname=Odorat}} {{comp=[[2d10+[[@{Odt}]]]]}}">
Odorat
</button>
<input type="number" name="attr_Odt" value="@{valueOdp}+@{valueOdr}+@{valueOdmt}" disabled />
<input type="number" name="attr_valueOdp" value="0" />
<input type="number" name="attr_valueOdr" value="0" />
<input type="number" name="attr_valueOdmt" value="0" />
</div>
<div>
<button type="roll" name="roll_ou" value="@{jetGM} &{template:test} {{rollname=Ouïe}} {{comp=[[2d10+[[@{Out}]]]]}}">
Ouïe
</button>
<input type="number" name="attr_Out" value="@{valueOup}+@{valueOur}+@{valueOumt}" disabled />
<input type="number" name="attr_valueOup" value="0" />
<input type="number" name="attr_valueOur" value="0" />
<input type="number" name="attr_valueOumt" value="0" />
</div>
<div>
<button type="roll" name="roll_to" value="@{jetGM} &{template:test} {{rollname=Toucher}} {{comp=[[2d10+[[@{Tot}]]]]}}">
Toucher
</button>
<input type="number" name="attr_Tot" value="@{valueTop}+@{valueTor}+@{valueTomt}" disabled />
<input type="number" name="attr_valueTop" value="0" />
<input type="number" name="attr_valueTor" value="0" />
<input type="number" name="attr_valueTomt" value="0" />
</div>
<div>
<button type="roll" name="roll_v" value="@{jetGM} &{template:test} {{rollname=Vue}} {{comp=[[2d10+[[@{Vut}]]]]}}">
Vue
</button>
<input type="number" name="attr_Vut" value="@{valueVup}+@{valueVur}+@{valueVumt}" disabled />
<input type="number" name="attr_valueVup" value="0" />
<input type="number" name="attr_valueVur" value="0" />
<input type="number" name="attr_valueVumt" value="0" />
</div>
</div>
</div>
<div>
<label>
<span>CHA</span>
<input type="number" name="attr_PCH" value="floor((@{character_charismemodif}*3)-(@{valueBlp}+@{valueInp}+@{valueLep}+@{valueNpp}))" disabled />
</label>
<div>
<div>
<button type="roll" name="roll_bl" value="@{jetGM} &{template:test} {{rollname=Bluff}} {{comp=[[2d10+[[@{Blt}]]]]}}">
Bluff
</button>
<input type="number" name="attr_Blt" value="@{valueBlp}+@{valueBlr}+@{valueBlmt}" disabled />
<input type="number" name="attr_valueBlp" value="0" />
<input type="number" name="attr_valueBlr" value="0" />
<input type="number" name="attr_valueBlmt" value="0" />
</div>
<div>
<button type="roll" name="roll_in" value="@{jetGM} &{template:test} {{rollname=Intimidation}} {{comp=[[2d10+[[@{Int}]]]]}}">
Intimidation
</button>
<input type="number" name="attr_Int" value="@{valueInp}+@{valueInr}+@{valueInmt}" disabled />
<input type="number" name="attr_valueInp" value="0" />
<input type="number" name="attr_valueInr" value="0" />
<input type="number" name="attr_valueInmt" value="0" />
</div>
<div>
<button type="roll" name="roll_le" value="@{jetGM} &{template:test} {{rollname=Leadership}} {{comp=[[2d10+[[@{Let}]]]]}}">
Leadership
</button>
<input type="number" name="attr_Let" value="@{valueLep}+@{valueLer}+@{valueLemt}" disabled />
<input type="number" name="attr_valueLep" value="0" />
<input type="number" name="attr_valueLer" value="0" />
<input type="number" name="attr_valueLemt" value="0" />
</div>
<div>
<button type="roll" name="roll_le" value="@{jetGM} &{template:test} {{rollname=Négociation & Persuasion}} {{comp=[[2d10+[[@{Npt}]]]]}}">
Négociation & Persuasion
</button>
<input type="number" name="attr_Npt" value="@{valueNpp}+@{valueNpr}+@{valueNpmt}" disabled />
<input type="number" name="attr_valueNpp" value="0" />
<input type="number" name="attr_valueNpr" value="0" />
<input type="number" name="attr_valueNpmt" value="0" />
</div>
</div>
</div>
<div>
<label>
<span>INT</span>
<input type="number" name="attr_PI" value="floor((@{character_intelligencemodif}*6)-(@{valueAlp}+@{valueAap}+@{valueBebp}+@{valueMp}+@{valuePp}+@{valueSap}+@{valueSmp}+@{valueTep}))" disabled />
</label>
<div>
<div>
<button type="roll" name="roll_al" value="@{jetGM} &{template:test} {{rollname=Archéologie & Langages}} {{comp=[[2d10+[[@{Alt}]]]]}}">
Archéologie & Langages
</button>
<input type="number" name="attr_Alt" value="@{valueAlp}+@{valueAlr}+@{valueAlmt}" disabled />
<input type="number" name="attr_valueAlp" value="0" />
<input type="number" name="attr_valueAlr" value="0" />
<input type="number" name="attr_valueAlmt" value="0" />
</div>
<div>
<button type="roll" name="roll_aa" value="@{jetGM} &{template:test} {{rollname=Astrophysique & Astrologie}} {{comp=[[2d10+[[@{Aat}]]]]}}">
Astrophysique & Astrologie
</button>
<input type="number" name="attr_Aat" value="@{valueAap}+@{valueAar}+@{valueAamt}" disabled />
<input type="number" name="attr_valueAap" value="0" />
<input type="number" name="attr_valueAar" value="0" />
<input type="number" name="attr_valueAamt" value="0" />
</div>
<div>
<button type="roll" name="roll_beb" value="@{jetGM} &{template:test} {{rollname=Biologie & Exo-Biologie}} {{comp=[[2d10+[[@{Bebt}]]]]}}">
Biologie & Exo-Biologie
</button>
<input type="number" name="attr_Bebt" value="@{valueBebp}+@{valueBebr}+@{valueBebmt}" disabled />
<input type="number" name="attr_valueBebp" value="0" />
<input type="number" name="attr_valueBebr" value="0" />
<input type="number" name="attr_valueBebmt" value="0" />
</div>
<div>
<button type="roll" name="roll_m" value="@{jetGM} &{template:test} {{rollname=Médical}} {{comp=[[2d10+[[@{Mt}]]]]}}">
Médical
</button>
<input type="number" name="attr_Mt" value="@{valueMp}+@{valueMr}+@{valueMmt}" disabled />
<input type="number" name="attr_valueMp" value="0" />
<input type="number" name="attr_valueMr" value="0" />
<input type="number" name="attr_valueMmt" value="0" />
</div>
<div>
<button type="roll" name="roll_p" value="@{jetGM} &{template:test} {{rollname=Pilotage}} {{comp=[[2d10+[[@{Pt}]]]]}}">
Pilotage
</button>
<input type="number" name="attr_Pt" value="@{valuePp}+@{valuePr}+@{valuePmt}" disabled />
<input type="number" name="attr_valuePp" value="0" />
<input type="number" name="attr_valuePr" value="0" />
<input type="number" name="attr_valuePmt" value="0" />
</div>
<div>
<button type="roll" name="roll_sac" value="@{jetGM} &{template:test} {{rollname=Sabotage}} {{comp=[[2d10+[[@{Sat}]]]]}}">
Sabotage
</button>
<input type="number" name="attr_Sat" value="@{valueSap}+@{valueSar}+@{valueSamt}" disabled />
<input type="number" name="attr_valueSap" value="0" />
<input type="number" name="attr_valueSar" value="0" />
<input type="number" name="attr_valueSamt" value="0" />
</div>
<div>
<button type="roll" name="roll_sac" value="@{jetGM} &{template:test} {{rollname=Stratégie Militaire}} {{comp=[[2d10+[[@{Smt}]]]]}}">
Stratégie Militaire
</button>
<input type="number" name="attr_Smt" value="@{valueSmp}+@{valueSmr}+@{valueSmmt}" disabled />
<input type="number" name="attr_valueSmp" value="0" />
<input type="number" name="attr_valueSmr" value="0" />
<input type="number" name="attr_valueSmmt" value="0" />
</div>
<div>
<button type="roll" name="roll_te" value="@{jetGM} &{template:test} {{rollname=Technologie}} {{comp=[[2d10+[[@{Tet}]]]]}}">
Technologie
</button>
<input type="number" name="attr_Tet" value="@{valueTep}+@{valueTer}+@{valueTemt}" disabled />
<input type="number" name="attr_valueTep" value="0" />
<input type="number" name="attr_valueTer" value="0" />
<input type="number" name="attr_valueTemt" value="0" />
</div>
</div>
</div>
</div>
</div>
</div>
<div class="body tab2">
<div class="grG">
<div class="armes">
<h3>Armes à distance</h3>
<button type="roll" name="roll_armesDistances" value="@{jetGM} &{template:armes} {{rollname=@{character_arme}}} {{compname=Arme à Distance}} {{comp=[[2d10+[[@{Adt}]]+@{character_bonus}]]}} {{degats=[[@{character_degats}]]}} {{etourdissement=[[@{character_etourdissement}]]}} {{notes=@{character_notes}}} {{loc=[[2d6]]}}" ></button>
<label>
<input type="text" name="attr_character_arme" placeholder="Nom de l'arme" />
</label>
<label>
<span>Type</span>
<input type="text" name="attr_character_type" />
</label>
<label>
<span>Bonus au toucher</span>
<input type="number" name="attr_character_bonus" value="0" />
</label>
<label>
<span>Dégâts</span>
<input type="number" name="attr_character_degats" value="0" />
</label>
<label>
<span>Etourdissement</span>
<input type="text" name="attr_character_etourdissement" value="0" />
</label>
<label>
<span>Notes</span>
<div class="autoex autoex28">
<span name="attr_character_notes"></span>
<textarea name="attr_character_notes"></textarea>
</div>
</label>
<fieldset class="repeating_competences">
<button type="roll" name="roll_armesDistances" value="@{jetGM} &{template:armes} {{rollname=@{character_arme}}} {{compname=Arme à Distance}} {{comp=[[2d10+[[@{Adt}]]+@{character_bonus}]]}} {{degats=[[@{character_degats}]]}} {{etourdissement=[[@{character_etourdissement}]]}} {{notes=@{character_notes}}} {{loc=[[2d6]]}}" ></button>
<label>
<input type="text" name="attr_character_arme" placeholder="Nom de l'arme" />
</label>
<label>
<span>Type</span>
<input type="text" name="attr_character_type" />
</label>
<label>
<span>Bonus au toucher</span>
<input type="number" name="attr_character_bonus" value="0" />
</label>
<label>
<span>Dégâts</span>
<input type="number" name="attr_character_degats" value="0" />
</label>
<label>
<span>Étourdissement</span>
<input type="text" name="attr_character_etourdissement" value="0" />
</label>
<label>
<span>Notes</span>
<div class="autoex autoex28">
<span name="attr_character_notes"></span>
<textarea name="attr_character_notes"></textarea>
</div>
</label>
</fieldset>
</div>
<div class="protections">
<h3>Protections</h3>
<fieldset class="repeating_protections">
<label>
<input type="text" name="attr_character_nomProtection" placeholder="Nom de la protection" />
</label>
<label>
<span>Type</span>
<input type="text" name="attr_character_typeProtection" />
</label>
<label>
<span>Protection</span>
<input type="number" name="attr_character_protection" value="0" />
</label>
<label>
<span>Notes</span>
<div class="autoex autoex28">
<span name="attr_character_notes"></span>
<textarea name="attr_character_notes"></textarea>
</div>
</label>
</fieldset>
</div>
<div class="equipement">
<h3>Équipement</h3>
<input type="text" name="attr_NomEquip1" placeholder="Nom de l'équipement" />
<div class="autoex autoex28">
<span name="attr_DescEquip1"></span>
<textarea name="attr_DescEquip1" placeholder="Description de l'équipement" ></textarea>
</div>
<fieldset class="repeating_equipement1">
<input type="text" name="attr_NomEquip3" placeholder="Nom de l'équipement" />
<div class="autoex autoex28">
<span name="attr_DescEquip3"></span>
<textarea name="attr_DescEquip3" placeholder="Description de l'équipement" ></textarea>
</div>
</fieldset>
</div>
</div>
<div class="grD">
<div class="armes">
<h3>Armes de contact</h3>
<button type="roll" name="roll_armesContact" value="@{jetGM} &{template:armes} {{rollname=@{character_armeContact}}} {{compname=Arme de Contact}} {{comp=[[2d10+[[@{Adt}]]+@{character_bonusContact}]]}} {{degats=[[@{character_degatsContact}+@{dgtMN}]]}} {{etourdissement=[[@{character_etourdissementContact}]]}} {{notes=@{character_notesContact}}} {{loc=[[2d6]]}}" ></button>
<label>
<input type="text" name="attr_character_armeContact" placeholder="Nom de l'arme" />
</label>
<label>
<span>Type</span>
<input type="text" name="attr_character_typeContact" />
</label>
<label>
<span>Bonus au toucher</span>
<input type="number" name="attr_character_bonusContact" value="0" />
</label>
<label>
<span>Dégâts</span>
<input type="number" name="attr_character_degatsContact" value="0" />
</label>
<label>
<span>Etourdissement</span>
<input type="text" name="attr_character_etourdissementContact" value="0" />
</label>
<label class="dgtSpeciaux">
<input type="checkbox" name="attr_dgtMN" value="@{dgtMainsNues}" />
<span title="Ajouter les dégâts à mains nues"></span>
</label>
<label>
<span>Notes</span>
<div class="autoex autoex28">
<span name="attr_character_notesContact"></span>
<textarea name="attr_character_notesContact"></textarea>
</div>
</label>
<fieldset class="repeating_competencesContact">
<button type="roll" name="roll_armesContact" value="@{jetGM} &{template:armes} {{rollname=@{character_armeContact}}} {{compname=Arme de Contact}} {{comp=[[2d10+[[@{Adt}]]+@{character_bonusContact}]]}} {{degats=[[@{character_degatsContact}+@{dgtMN}]]}} {{etourdissement=[[@{character_etourdissementContact}]]}} {{notes=@{character_notesContact}}} {{loc=[[2d6]]}}" ></button>
<label>
<input type="text" name="attr_character_armeContact" placeholder="Nom de l'arme" />
</label>
<label>
<span>Type</span>
<input type="text" name="attr_character_typeContact" />
</label>
<label>
<span>Bonus au toucher</span>
<input type="number" name="attr_character_bonusContact" value="0" />
</label>
<label>
<span>Dégâts</span>
<input type="number" name="attr_character_degatsContact" value="0" />
</label>
<label>
<span>Etourdissement</span>
<input type="text" name="attr_character_etourdissementContact" value="0" />
</label>
<label class="dgtSpeciaux">
<input type="checkbox" name="attr_dgtMN" value="@{dgtMainsNues}" />
<span title="Ajouter les dégâts à mains nues"></span>
</label>
<label>
<span>Notes</span>
<div class="autoex autoex28">
<span name="attr_character_notesContact"></span>
<textarea name="attr_character_notesContact"></textarea>
</div>
</label>
</fieldset>
</div>
<div class="protections">
<h3>Protections</h3>
<fieldset class="repeating_protections2">
<label>
<input type="text" name="attr_character_nomProtection" placeholder="Nom de la protection" />
</label>
<label>
<span>Type</span>
<input type="text" name="attr_character_typeProtection" />
</label>
<label>
<span>Protection</span>
<input type="number" name="attr_character_protection" value="0" />
</label>
<label>
<span>Notes</span>
<div class="autoex autoex28">
<span name="attr_character_notes"></span>
<textarea name="attr_character_notes"></textarea>
</div>
</label>
</fieldset>
</div>
<div class="equipement">
<h3>Équipement</h3>
<input type="text" name="attr_NomEquip2" placeholder="Nom de l'équipement" />
<div class="autoex autoex28">
<span name="attr_DescEquip2"></span>
<textarea name="attr_DescEquip2" placeholder="Description de l'équipement" ></textarea>
</div>
<fieldset class="repeating_equipement2">
<input type="text" name="attr_NomEquip4" placeholder="Nom de l'équipement" />
<div class="autoex autoex28">
<span name="attr_DescEquip4"></span>
<textarea name="attr_DescEquip4" placeholder="Description de l'équipement" ></textarea>
</div>
</fieldset>
</div>
</div>
</div>
<div class="body tab3">
<div class="grG">
<div class="autoexSimpleOR">
<h3>Avantages</h3>
<fieldset class="repeating_avantages">
<div class="autoex autoex40">
<span name="attr_repeatingAvantages"></span>
<textarea name="attr_repeatingAvantages"></textarea>
</div>
</fieldset>
</div>
<div class="autoexSimple">
<h3>Aptitudes Particulières</h3>
<div class="autoex autoex40">
<span name="attr_Aptitudes"></span>
<textarea name="attr_Aptitudes"></textarea>
</div>
<fieldset class="repeating_aptParticulieres">
<div class="autoex autoex40">
<span name="attr_repeatingAptitudes"></span>
<textarea name="attr_repeatingAptitudes"></textarea>
</div>
</fieldset>
</div>
<div class="autoexSimple">
<h3>Notes</h3>
<div class="autoex autoex28">
<span name="attr_notes"></span>
<textarea name="attr_notes"></textarea>
</div>
<fieldset class="repeating_notes1">
<div class="autoex autoex28">
<span name="attr_notes"></span>
<textarea name="attr_notes"></textarea>
</div>
</fieldset>
</div>
</div>
<div class="grD">
<div class="autoexSimpleOR">
<h3>Inconvénients</h3>
<fieldset class="repeating_inconvenients">
<div class="autoex autoex40">
<span name="attr_repeatingInconvenients"></span>
<textarea name="attr_repeatingInconvenients"></textarea>
</div>
</fieldset>
</div>
<div class="autoexSimple">
<h3>Aptitudes Particulières</h3>
<div class="autoex autoex40">
<span name="attr_Aptitudes2"></span>
<textarea name="attr_Aptitudes2"></textarea>
</div>
<fieldset class="repeating_aptParticulieres2">
<div class="autoex autoex40">
<span name="attr_repeatingAptitudes2"></span>
<textarea name="attr_repeatingAptitudes2"></textarea>
</div>
</fieldset>
</div>
<div class="autoexSimple">
<h3>Notes</h3>
<div class="autoex autoex28">
<span name="attr_notesBis"></span>
<textarea name="attr_notesBis"></textarea>
</div>
<fieldset class="repeating_notes2">
<div class="autoex autoex28">
<span name="attr_notes"></span>
<textarea name="attr_notes"></textarea>
</div>
</fieldset>
</div>
</div>
</div>
<div class="body tab4">
<div class="grG">
<div class="carac">
<h3>Caractéristiques</h3>
<div>
<span>Score</span>
<span>Modif.</span>
<span>Score Temp.</span>
<span>Modif. Temp.</span>
</div>
<div>
<button type="roll" name="roll_con" value="@{jetGM} &{template:test} {{rollname=Constitution}} {{comp=[[2d10+[[?{Lequel ?|Constitution, @{character_constitutionmodif}|Constitution Temporaire, @{character_constitutionmodiftemp}}]]]]}}" title="Constitution">CON</button>
<input type="number" name="attr_character_constitution" title="Constitution" value="0"/>
<input type="number" name="attr_character_constitutionmodif" title="ConstitutionM" value="(floor((@{character_constitution}-10)/2))" disabled />
<input type="number" name="attr_character_constitutionscoretemp" title="ConstitutionST" value="0" />
<input type="number" name="attr_character_constitutionmodiftemp" title="ConstitutionMT" value="(floor((@{character_constitutionscoretemp}-10)/2))" disabled />
</div>
<div>
<button type="roll" name="roll_vol" value="@{jetGM} &{template:test} {{rollname=Volonté}} {{comp=[[2d10+[[?{Lequel ?|Volonté, @{character_volontemodif}|Volonté Temporaire, @{character_volontemodiftemp}}]]]]}}" title="Volonté">VOL</button>
<input type="number" name="attr_character_volonte" title="Volonte" value="0"/>
<input type="number" name="attr_character_volontemodif" title="VolonteM" value="(floor((@{character_volonte}-10)/2))" disabled />
<input type="number" name="attr_character_volontescoretemp" title="VolonteST" value="0" />
<input type="number" name="attr_character_volontemodiftemp" title="VolonteMT" value="(floor((@{character_volontescoretemp}-10)/2))" disabled />
</div>
</div>
<div class="armes">
<h3>Armes à distance</h3>
<button type="roll" name="roll_armesDistances" value="@{jetGM} &{template:armes} {{rollname=@{character_arme}}} {{compname=Arme à Distance}} {{comp=[[2d10+[[@{Adt}]]+@{character_bonus}]]}} {{degats=[[@{character_degats}]]}} {{etourdissement=[[@{character_etourdissement}]]}} {{notes=@{character_notes}}} {{loc=[[2d6]]}}" ></button>
<label>
<input type="text" name="attr_character_arme" placeholder="Nom de l'arme" />
</label>
<label>
<span>Type</span>
<input type="text" name="attr_character_type" />
</label>
<label>
<span>Bonus au toucher</span>
<input type="number" name="attr_character_bonus" value="0" />
</label>
<label>
<span>Dégâts</span>
<input type="number" name="attr_character_degats" value="0" />
</label>
<label>
<span>Etourdissement</span>
<input type="text" name="attr_character_etourdissement" value="0" />
</label>
<label>
<span>Notes</span>
<div class="autoex autoex28">
<span name="attr_character_notes"></span>
<textarea name="attr_character_notes"></textarea>
</div>
</label>
<fieldset class="repeating_competences">
<button type="roll" name="roll_armesDistances" value="@{jetGM} &{template:armes} {{rollname=@{character_arme}}} {{compname=Arme à Distance}} {{comp=[[2d10+[[@{Adt}]]+@{character_bonus}]]}} {{degats=[[@{character_degats}]]}} {{etourdissement=[[@{character_etourdissement}]]}} {{notes=@{character_notes}}} {{loc=[[2d6]]}}" ></button>
<label>
<input type="text" name="attr_character_arme" placeholder="Nom de l'arme" />
</label>
<label>
<span>Type</span>
<input type="text" name="attr_character_type" />
</label>
<label>
<span>Bonus au toucher</span>
<input type="number" name="attr_character_bonus" value="0" />
</label>
<label>
<span>Dégâts</span>
<input type="number" name="attr_character_degats" value="0" />
</label>
<label>
<span>Étourdissement</span>
<input type="text" name="attr_character_etourdissement" value="0" />
</label>
<label>
<span>Notes</span>
<div class="autoex autoex28">
<span name="attr_character_notes"></span>
<textarea name="attr_character_notes"></textarea>
</div>
</label>
</fieldset>
</div>
<div class="protections">
<h3>Protections</h3>
<fieldset class="repeating_protections">
<label>
<input type="text" name="attr_character_nomProtection" placeholder="Nom de la protection" />
</label>
<label>
<span>Type</span>
<input type="text" name="attr_character_typeProtection" />
</label>
<label>
<span>Protection</span>
<input type="number" name="attr_character_protection" value="0" />
</label>
<label>
<span>Notes</span>
<div class="autoex autoex28">
<span name="attr_character_notes"></span>
<textarea name="attr_character_notes"></textarea>
</div>
</label>
</fieldset>
</div>
<div class="loca">
<h3>Jets divers</h3>
<button name="roll_initiative" type="roll" value="@{jetGM} &{template:test} {{rollname=Initiative}} {{comp=[[2d10+[[?{Quel dextérité ?|Dextérité, @{character_dexteritemodif}|Dextérité temporaire, @{character_dexteritemodiftemp}}]]+[[?{Quel perception ?|Perception, @{character_perceptionmodif}|Perception Temporaire, @{character_perceptionmodiftemp}}]]]]}}">
Initiative
</button>
<button name="roll_localisation" type="roll" value="@{jetGM} &{template:aven} {{rollname=Localisation des Dégâts}} {{loc=[[2d6]]}}">
Localisation des dégâts
</button>
<button name="roll_compensation" type="roll" value="@{jetGM} &{template:test} {{rollname=Compensation des Dégâts}} {{comp=[[([[?{Laquelle ?|Constitution, @{character_constitutionmodif}|Constitution Temporaire, @{character_constitutionmodiftemp}}]]+?{armure|0})d6!!]]}}">
Compensation des dégâts
</button>
<button name="roll_etourdissement" type="roll" value="@{jetGM} &{template:etourdissement} {{rollname=Test d'Étourdissement}} {{roll=[[2d6+[[?{Quelle volonté ?|Volonté, @{character_volontemodif}|Volonté Temporaire, @{character_volontemodiftemp}}]]+[[?{Quelle constitution ?|Constitution, @{character_constitutionmodif}|Constitution Temporaire, @{character_constitutionmodiftemp}}]] ]]}} {{compteur=[[@{character_etourdissement}-1]]}} {{etourdissement=[[1D4]]}}">
Test d'Étourdissement
</button>
<button name="roll_compensation" type="roll" value="@{jetGM} &{template:recuperation} {{rollname=Récupération Étourdissement}} {{hc=[[1d10+[[@{Rt}]]]]}} {{ec=[[1d6]]}}">
Récupération Étourdissement
</button>
<button name="roll_faveurDieu" type="roll" value="@{jetGM} &{template:test} {{rollname=Faveur des dieux}} {{comp=[[3d10+10]]}}">
Faveur des dieux
</button>
</div>
<div class="autoexSimple">
<h3>Séquelles</h3>
<div class="autoex autoex28">
<span name="attr_sequelles"></span>
<textarea name="attr_sequelles"></textarea>
</div>
</div>
</div>
<div class="grD">
<div class="compCombat">
<h3>Compétences</h3>
<div>
<div>
<span>Nom</span>
<span>Total</span>
</div>
<div>
<span>Nom</span>
<span>Total</span>
</div>
<label>
<button type="roll" name="roll_ac" value="@{jetGM} &{template:test} {{rollname=Arme de Contact}} {{comp=[[2d10+[[@{Act}]]]]}}">
Arme de Contact
</button>
<input type="number" name="attr_Act" value="@{valueAcp}+@{valueAcr}+@{valueAcmt}" disabled />
</label>
<label>
<button type="roll" name="roll_cmn" value="@{jetGM} &{template:test} {{rollname=Combat à Mains Nues}} {{comp=[[2d10+[[@{Cmnt}]]]]}}" >
Combat à Mains Nues
</button>
<input type="number" name="attr_Cmnt" value="@{valueCmnp}+@{valueCmnr}+@{valueCmnmt}" disabled />
</label>
<label>
<button type="roll" name="roll_ad" value="@{jetGM} &{template:test} {{rollname=Arme à Distance}} {{comp=[[2d10+[[@{Adt}]]]]}}">
Arme à Distance
</button>
<input type="number" name="attr_Adt" value="@{valueAdp}+@{valueAdr}+@{valueAdmt}" disabled />
</label>
<label>
<button type="roll" name="roll_e" value="@{jetGM} &{template:test} {{rollname=Esquive}} {{comp=[[2d10+[[@{Est}]]]]}}">
Esquive
</button>
<input type="number" name="attr_Est" value="@{valueEsp}+@{valueEsr}+@{valueEsmt}" disabled />
</label>
</div>
</div>
<div class="armes">
<h3>Armes de contact</h3>
<button type="roll" name="roll_armesContact" value="@{jetGM} &{template:armes} {{rollname=@{character_armeContact}}} {{compname=Arme de Contact}} {{comp=[[2d10+[[@{Adt}]]+@{character_bonusContact}]]}} {{degats=[[@{character_degatsContact}+@{dgtMN}]]}} {{etourdissement=[[@{character_etourdissementContact}]]}} {{notes=@{character_notesContact}}} {{loc=[[2d6]]}}" ></button>
<label>
<input type="text" name="attr_character_armeContact" placeholder="Nom de l'arme" />
</label>
<label>
<span>Type</span>
<input type="text" name="attr_character_typeContact" />
</label>
<label>
<span>Bonus au toucher</span>
<input type="number" name="attr_character_bonusContact" value="0" />
</label>
<label>
<span>Dégâts</span>
<input type="number" name="attr_character_degatsContact" value="0" />
</label>
<label>
<span>Etourdissement</span>
<input type="text" name="attr_character_etourdissementContact" value="0" />
</label>
<label class="dgtSpeciaux">
<input type="checkbox" name="attr_dgtMN" value="@{dgtMainsNues}" />
<span title="Ajouter les dégâts à mains nues"></span>
</label>
<label>
<span>Notes</span>
<div class="autoex autoex28">
<span name="attr_character_notesContact"></span>
<textarea name="attr_character_notesContact"></textarea>
</div>
</label>
<fieldset class="repeating_competencesContact">
<button type="roll" name="roll_armesContact" value="@{jetGM} &{template:armes} {{rollname=@{character_armeContact}}} {{compname=Arme de Contact}} {{comp=[[2d10+[[@{Adt}]]+@{character_bonusContact}]]}} {{degats=[[@{character_degatsContact}+@{dgtMN}]]}} {{etourdissement=[[@{character_etourdissementContact}]]}} {{notes=@{character_notesContact}}} {{loc=[[2d6]]}}" ></button>
<label>
<input type="text" name="attr_character_armeContact" placeholder="Nom de l'arme" />
</label>
<label>
<span>Type</span>
<input type="text" name="attr_character_typeContact" />
</label>
<label>
<span>Bonus au toucher</span>
<input type="number" name="attr_character_bonusContact" value="0" />
</label>
<label>
<span>Dégâts</span>
<input type="number" name="attr_character_degatsContact" value="0" />
</label>
<label>
<span>Etourdissement</span>
<input type="text" name="attr_character_etourdissementContact" value="0" />
</label>
<label class="dgtSpeciaux">
<input type="checkbox" name="attr_dgtMN" value="@{dgtMainsNues}" />
<span title="Ajouter les dégâts à mains nues"></span>
</label>
<label>
<span>Notes</span>
<div class="autoex autoex28">
<span name="attr_character_notesContact"></span>
<textarea name="attr_character_notesContact"></textarea>
</div>
</label>
</fieldset>
</div>
<div class="protections">
<h3>Protections</h3>
<fieldset class="repeating_protections2">
<label>
<input type="text" name="attr_character_nomProtection" placeholder="Nom de la protection" />
</label>
<label>
<span>Type</span>
<input type="text" name="attr_character_typeProtection" />
</label>
<label>
<span>Protection</span>
<input type="number" name="attr_character_protection" value="0" />
</label>
<label>
<span>Notes</span>
<div class="autoex autoex28">
<span name="attr_character_notes"></span>
<textarea name="attr_character_notes"></textarea>
</div>
</label>
</fieldset>
</div>
<div class="dgtSubis">
<h3>Niveaux de dégâts</h3>
<label>
<span>Tête</span>
<input type="number" name="attr_dsTete" value="0" min="0" max="7" />
</label>
<label>
<span>Main Directrice</span>
<input type="number" name="attr_dsMainDirectrice" value="0" min="0" max="7" />
</label>
<label>
<span>Bras Droit</span>
<input type="number" name="attr_dsBrasDroit" value="0" min="0" max="7" />
</label>
<label>
<span>Main Non Directrice</span>
<input type="number" name="attr_dsMainNonDirectrice" value="0" min="0" max="7" />
</label>
<label>
<span>Bras Gauche</span>
<input type="number" name="attr_dsBrasGauche" value="0" min="0" max="7" />
</label>
<label>
<span>Jambe Droite</span>
<input type="number" name="attr_dsJambeDroite" value="0" min="0" max="7" />
</label>
<label>
<span>Jambe Gauche</span>
<input type="number" name="attr_dsJambeGauche" value="0" min="0" max="7" />
</label>
<label>
<span>Torse Inférieur Gauche</span>
<input type="number" name="attr_dsTorseIGauche" value="0" min="0" max="7" />
</label>
<label>
<span>Torse Inférieur Droit</span>
<input type="number" name="attr_dsTorseIDroit" value="0" min="0" max="7" />
</label>
<label>
<span>Torse Supérieur Droit</span>
<input type="number" name="attr_dsTorseSDroit" value="0" min="0" max="7" />
</label>
<label>
<span>Coeur</span>
<input type="number" name="attr_dsCoeur" value="0" min="0" max="7" />
</label>
</div>
</div>
</div>
<rolltemplate class="sheet-rolltemplate-aven">
<div>
<span>{{rollname}}</span>
<div>
{{#rollTotal() loc 2}}
Tête
{{/rollTotal() loc 2}}
{{#rollTotal() loc 3}}
Main Directrice
{{/rollTotal() loc 3}}
{{#rollTotal() loc 4}}
Bras Droit
{{/rollTotal() loc 4}}
{{#rollTotal() loc 5}}
Main Non Directrice
{{/rollTotal() loc 5}}
{{#rollTotal() loc 6}}
Bras Gauche
{{/rollTotal() loc 6}}
{{#rollTotal() loc 7}}
Jambe Droite
{{/rollTotal() loc 7}}
{{#rollTotal() loc 8}}
Jambe Gauche
{{/rollTotal() loc 8}}
{{#rollTotal() loc 9}}
Torse Inférieur Gauche
{{/rollTotal() loc 9}}
{{#rollTotal() loc 10}}
Torse Inférieur Droit
{{/rollTotal() loc 10}}
{{#rollTotal() loc 11}}
Torse Supérieur Droit
{{/rollTotal() loc 11}}
{{#rollTotal() loc 12}}
Coeur
{{/rollTotal() loc 12}}
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-test">
<div>
<span>{{rollname}}</span>
<div>
{{comp}}
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-armes">
<div>
<span>{{rollname}}</span>
<span>{{compname}}</span>
<div>
{{comp}}
</div>
<div>
<label>
<span>Dégâts</span>
<span>{{degats}}</span>
</label>
<label>
<span>Étourdissements</span>
<span>{{etourdissement}}</span>
</label>
{{#notes}}
<span>{{notes}}</span>
{{/notes}}
</div>
<div>
<span>Localisation</span>
{{#rollTotal() loc 2}}
Tête
{{/rollTotal() loc 2}}
{{#rollTotal() loc 3}}
Main Directrice
{{/rollTotal() loc 3}}
{{#rollTotal() loc 4}}
Bras Droit
{{/rollTotal() loc 4}}
{{#rollTotal() loc 5}}
Main Non Directrice
{{/rollTotal() loc 5}}
{{#rollTotal() loc 6}}
Bras Gauche
{{/rollTotal() loc 6}}
{{#rollTotal() loc 7}}
Jambe Droite
{{/rollTotal() loc 7}}
{{#rollTotal() loc 8}}
Jambe Gauche
{{/rollTotal() loc 8}}
{{#rollTotal() loc 9}}
Torse Inférieur Gauche
{{/rollTotal() loc 9}}
{{#rollTotal() loc 10}}
Torse Inférieur Droit
{{/rollTotal() loc 10}}
{{#rollTotal() loc 11}}
Torse Supérieur Droit
{{/rollTotal() loc 11}}
{{#rollTotal() loc 12}}
Coeur
{{/rollTotal() loc 12}}
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-etourdissement">
<div>
<span>{{rollname}}</span>
{{#rollGreater() roll compteur}}
<div>
Résiste à l'étourdissement.
</div>
{{/rollGreater() roll compteur}}
{{#rollBetween() roll -999 compteur}}
<div>
Étourdit pour {{etourdissement}} tours.
</div>
{{/rollBetween() roll -999 compteur}}
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-recuperation">
<div>
<span>{{rollname}}</span>
<div>
<span>En Combat</span>
<span>{{ec}} (immédiat)</span>
</div>
<div>
<span>Hors combat</span>
<span>{{hc}} / minute</span>
</div>
</div>
</rolltemplate>