mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
5425 lines
390 KiB
HTML
5425 lines
390 KiB
HTML
<input type="radio" name="attr_gmdicepool" class="sheet-player" value="1" checked="checked" style="display:none">
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<input type="radio" name="attr_gmdicepool" class="sheet-gm" value="2" style="display:none">
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<input type="radio" name="attr_pcgm" class="sheet-tab sheet-tab-character-sheet sheet-player-sheet" value="1" title="Fiche de Personnage" checked="checked" /><span class="sheet-tab sheet-tab-character">Personnage</span>
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<input type="radio" name="attr_pcgm" class="sheet-tab sheet-tab-ship-sheet sheet-player-sheet" value="2" title="Fiche de Véhicule" /><span class="sheet-tab sheet-tab-character">Véhicule</span>
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<input type="radio" name="attr_pcgm" class="sheet-tab sheet-tab-gm-dice sheet-gm-sheet" value="3" title="Dés MJ" />
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<div class="sheet-tab-content sheet-tab-character-sheet"><!-- PC Character Sheet -->
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<div class="sheet-row sheet-section-1">
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<div class="sheet-small-12 sheet-column">
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<table class="sheet-swsd" cellspacing="0" cellpadding="0" border="0">
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<tbody>
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<tr>
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<td>
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<label class="sheet-label-title">Encaiss</label>
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<input name="attr_soak" type="number" max="99" min="-99" value="0"/>
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</td>
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<td>
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<label class="sheet-label-title">Blessures</label>
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<input name="attr_wounds_max" type="number" max="99" min="-99" value="0"/>
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<input name="attr_wounds" type="number" max="99" min="-99" value="0"/><br/>
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<label class="sheet-label-threshold">Seuil</label>
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<label class="sheet-label-current">Actuels</label>
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</td>
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<td>
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<label class="sheet-label-title">Stress</label>
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<input name="attr_strain_max" type="number" max="99" min="-99" value="0"/>
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<input name="attr_strain" type="number" max="99" min="-99" value="0"/><br/>
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<label class="sheet-label-threshold">Seuil</label>
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<label class="sheet-label-current">Actuels</label>
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</td>
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<td rowspan="2">
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<label class="sheet-label-title">Défence</label>
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<input name="attr_rangeddefense" type="number" max="99" min="-99" value="0"/>
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<input name="attr_meleedefense" type="number" max="99" min="-99" value="0"/><br/>
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<label class="sheet-label-range">Distance</label>
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<label class="sheet-label-melee">Mélée</label>
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</td>
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<td rowspan="2">
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<label class="sheet-label-title">Encomb</label>
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<input name="attr_encumbrance_max" type="number" max="99" min="-99" value="0"/>
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<input name="attr_encumbrancemax" type="hidden" value="@{encumbrance|max}" disabled="true"/>
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<input name="attr_encumbrance" type="number" max="99" min="-99" value="0"/><br/>
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<label class="sheet-label-threshold">Seuil</label>
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<label class="sheet-label-current">Actuels</label>
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</td>
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<td rowspan="2">
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<label class="sheet-label-title">Rang de Force</label>
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<input name="attr_forcerating" type="number" max="99" min="0" value="0"/>
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<input name="attr_forcecommitted" type="number" max="99" min="0" value="0"/><br/>
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<label class="sheet-label-threshold">Engagée</label>
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<label class="sheet-label-current">Disponible</label>
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</td>
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</tr>
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</tbody>
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</table>
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</div><!-- end sheet-column -->
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<div class="sheet-small-6 sheet-column">
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<h3 class="sheet-section-header">Points de Destin</h3>
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<table class="sheet-destiny" cellspaceing="0" cellpadding="0" border="0">
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<br>
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<tbody>
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<tr>
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<td colspan="1">
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<button type='roll' class="sheet-btn-lightSide" name="Update-Dest-Pool" value='!eed characterID(@{character_id}) destiny registerPlayer'>Synchronisé la réserve</button><br><br>
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<button type='roll' class="sheet-btn-lightSide" name="Roll-Destiny" value='!eed characterID(@{character_id}) 1w destiny doRoll'>Lancé un dé de force</button>
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</td>
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<td>
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<label>Lumineux</label>
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<input name='attr_light' value="@{lightSidePoints}" type="number" disabled="true"/>
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</td>
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<td>
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<button type='roll' class="sheet-btn-lightSide" name="Use-Darkside-Point" value='!eed characterID(@{character_id}) destiny useLight'>← Utiliser un point lumineux</button>
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</td>
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<td>
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<label>Obscure</label>
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<input name='attr_dark'value="@{darkSidePoints}" type="number" disabled="true"/>
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</td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<br>
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<div class="sheet-clear"></div>
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</div><!-- end sheet-row -->
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<div class="sheet-small-12 sheet-column">
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<h3 class="sheet-section-header">Réserve de dés</h3>
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<table class="sheet-dice-pool" cellspacing="0" cellpadding="0" border="0">
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<tbody>
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<tr>
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<td class="sheet-light"><img src="https://i.imgur.com/EfTxEiW.png"/><input name="attr_b" type="number" step="1" max="9" min="-9" value="0"></td>
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<td class="sheet-light"><img src="https://i.imgur.com/tl9W6bB.png"/><input name="attr_g" type="number" step="1" max="9" min="-9" value="0"></td>
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<td class="sheet-light"><img src="https://i.imgur.com/NcJ8oZf.png"/><input name="attr_y" type="number" step="1" max="9" min="-9" value="0"></td>
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<td class="sheet-force"><img src="https://i.imgur.com/lrKVqnW.png"/><input name="attr_w" type="number" step="1" max="9" min="-9" value="0"></td>
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<td class="sheet-dark"><img src="https://i.imgur.com/kpja8jT.png"/><input name="attr_blk" type="number" step="1" max="9" min="-9" value="0"></td>
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<td class="sheet-dark"><img src="https://i.imgur.com/UXgMFvJ.png"/><input name="attr_p" type="number" step="1" max="9" min="-9" value="0"></td>
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<td class="sheet-dark"><img src="https://i.imgur.com/xCsFnr0.png"/><input name="attr_r" type="number" step="1" max="9" min="-9" value="0"></td>
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</tr>
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<tr>
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<td colspan="3" class="sheet-upgrade sheet-light">
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<label> Valoriser:
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<input name="attr_upgradeAbility" type="number" step="1" max="9" min="0" value="0" >
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</label>
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<label>
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<input name="attr_downgradeProficiency" type="number" step="1" max="9" min="0" value="0" >
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:Dévaloriser
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</label>
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</td>
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<td class="sheet-force">
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<input type="hidden" name="attr_dicePool" value=" @{g}g @{y}y @{p}p @{r}r @{b}b @{blk}blk @{w}w upgrade(ability|@{upgradeAbility}) downgrade(proficiency|@{downgradeProficiency}) upgrade(difficulty|@{upgradeDifficulty}) downgrade(challenge|@{downgradeChallenge})"/>
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<button type='roll' name='roll_DicePool' value='!eed characterID(@{character_id}) label(Lancé:Réserve de dés) @{dicePool} (gmdice)'></button>
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<button type='roll' name='roll_ResetDicePool' value='!eed resetdice characterID(@{character_id})'></button>
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</td>
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<td colspan="3" class="sheet-downgrade sheet-dark">
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<label> Valoriser:
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<input name="attr_upgradeDifficulty" type="number" step="1" max="9" min="0" value="0" >
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</label>
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<label>
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<input name="attr_downgradeChallenge" type="number" step="1" max="9" min="0" value="0" >
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Downgrade:
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</label>
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</td>
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</tr>
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</tbody>
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</table>
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</div><!-- end-column -->
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<div class="sheet-clear"></div>
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</div><!-- end sheet-row -->
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<input type="radio" name="attr_sheet" class="sheet-tab sheet-tab-character" value="1" title="Character" checked="checked" />
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<span class="sheet-tab sheet-tab-character">Personnage</span>
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<input type="radio" name="attr_sheet" class="sheet-tab sheet-tab-skills" value="2" title="Skills" />
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<span class="sheet-tab sheet-tab-skills">Caractéristiques</span>
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<input type="radio" name="attr_sheet" class="sheet-tab sheet-tab-talents" value="3" title="Talents" />
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<span class="sheet-tab sheet-tab-talents">Talents</span>
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<input type="radio" name="attr_sheet" class="sheet-tab sheet-tab-weapons" value="4" title="Weapons & Gear" />
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<span class="sheet-tab sheet-tab-weapons">Armes</span>
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<input type="radio" name="attr_sheet" class="sheet-tab sheet-tab-notes" value="5" title="Notes" />
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<span class="sheet-tab sheet-tab-notes">Notes</span>
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<div class="sheet-tab-content sheet-tab-character">
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<div class="sheet-row">
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<div class="sheet-small-12 sheet-column">
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<!-- -------------------------------------------------- Character -->
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<h3 class="sheet-section-header">Personnage</h3>
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<table class="sheet-character" cellspacing="0" cellpadding="0" border="0">
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<tbody>
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<tr>
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<td><label>Nom:</label></td>
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<td><input type="text" name="attr_name" /></td>
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<td><label>Nom joueur:</label></td>
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<td><input type="text" name="attr_playername" /></td>
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</tr>
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<tr>
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<td><label>Race:</label></td>
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<td><input type="text" name="attr_species" /></td>
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<td><label>XP Total:</label></td>
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<td><input type="text" name="attr_totalxp" /></td>
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</tr>
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<tr>
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<td><label>Carrière:</label></td>
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<td><input type="text" name="attr_career" /></td>
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<td><label>XP Dispo:</label></td>
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<td><input type="text" name="attr_availablexp" /></td>
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</tr>
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<tr>
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<td><label>Arbre de Specialisation:</label></td>
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<td><input type="text" name="attr_tree" /></td>
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<td><label>Crédits:</label></td>
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<td><input type="text" name="attr_credits" /></td>
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</tr>
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</tbody>
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</table>
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</div><!-- end sheet-column -->
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<div class="sheet-clear"></div>
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</div> <!-- end sheet-row -->
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<!-- -------------------------------------------------- Character Description -->
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<div class="sheet-row">
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<div class="sheet-small-6 sheet-column">
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<table cellspacing="0" cellpadding="0" border="0">
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<thead>
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<tr>
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<th colspan="2">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><label>Genre:</label></td>
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<td><input type="text" name="attr_chargender"/></td>
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</tr>
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<tr>
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<td><label>Age:</label></td>
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<td><input type="text" name="attr_charager"/></td>
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</tr>
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<tr>
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<td><label>Taille:</label></td>
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<td><input type="text" name="attr_charheight"/></td>
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</tr>
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<tr>
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<td><label>Corpulence:</label></td>
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<td><input type="text" name="attr_charbuild"/></td>
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</tr>
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<tr>
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<td><label>Cheveux:</label></td>
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<td><input type="text" name="attr_charhair"/></td>
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</tr>
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<tr>
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<td><label>Yeux:</label></td>
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<td><input type="text" name="attr_chareyes"/></td>
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</tr>
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</tbody>
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</table>
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</div><!-- end sheet-column -->
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<div class="sheet-small-6 sheet-column">
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<table cellspacing="0" cellpadding="0" border="0">
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<thead>
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<tr>
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<th>Carac notables:</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><textarea rows="4" name="attr_charfeatures"></textarea></td>
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</tr>
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</tbody>
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</table>
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<table cellspacing="0" cellpadding="0" border="0">
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<thead>
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<tr>
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<th>Autres</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><textarea rows="4" name="attr_charother"></textarea></td>
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</tr>
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</tbody>
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</table>
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</div><!-- end sheet-column -->
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<div class="sheet-clear"></div>
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</div><!-- end sheet-row -->
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<div class="sheet-row sheet-show-critical-table">
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<div class="sheet-small-12 sheet-column">
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<!-- -------------------------------------------------- Critical -->
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<h3 class="sheet-section-header">Blessures Critiques</h3>
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</div><!-- column -->
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<div class="sheet-small-9 sheet-column">
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<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn1" value="1" />
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<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
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<tbody>
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<tr>
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<td width="70%">
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<input type="text" name="attr_critName1" readonly="readonly" />
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</td>
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<td width="30%">
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<input type="text" name="attr_critRange1" readonly="readonly" />
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</td>
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<td class="sheet-crit-dice-bg">
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<input type="hidden" name="attr_critDice1" />
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<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity1" /><span></span>
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</td>
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</tr>
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<tr>
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<td colspan="2" rowspan="2">
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<textarea row="3" name="attr_critSummary1" readonly="readonly" ></textarea>
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</td>
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<td>
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<label>Effets:</label>
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<div class="sheet-switch">
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<input type="radio" class="sheet-switch-input-on" name="attr_critEffect1" value="on" title="On" checked="checked"/>
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<input type="radio" class="sheet-switch-input-off" name="attr_critEffect1" value="off" title="Off"/>
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<span class="switch-selection"></span>
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</div>
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</td>
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</tr>
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<tr>
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<td>
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<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn1})" />Soin</button>
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</td>
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</tr>
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</tbody>
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</table>
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<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn2" value="2" />
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<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
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<tbody>
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<tr>
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<td width="70%">
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<input type="text" name="attr_critName2" readonly="readonly" />
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</td>
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<td width="30%">
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<input type="text" name="attr_critRange2" readonly="readonly" />
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</td>
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<td class="sheet-crit-dice-bg">
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<input type="hidden" name="attr_critDice2" />
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<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity2" /><span></span>
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</td>
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</tr>
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<tr>
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<td colspan="2" rowspan="2">
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<textarea rows="3" type="text" name="attr_critSummary2" readonly="readonly" /></textarea>
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</td>
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<td>
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<label>Effets:</label>
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<div class="sheet-switch">
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<input type="radio" class="sheet-switch-input-on" name="attr_critEffect2" value="on" title="On" checked="checked"/>
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<input type="radio" class="sheet-switch-input-off" name="attr_critEffect2" value="off" title="Off"/>
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<span class="switch-selection"></span>
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</div>
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</td>
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</tr>
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<tr>
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<td>
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<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn2})" />Soin</button>
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</td>
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</tr>
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</tbody>
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</table>
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<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn3" value="3" />
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<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
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<tbody>
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<tr>
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<td width="70%">
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<input type="text" name="attr_critName3" readonly="readonly" />
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</td>
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<td width="30%">
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<input type="text" name="attr_critRange3" readonly="readonly" />
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</td>
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<td class="sheet-crit-dice-bg">
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<input type="hidden" name="attr_critDice3" />
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<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity3" /><span></span>
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</td>
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</tr>
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<tr>
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<td colspan="2" rowspan="2">
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<textarea rows="3" type="text" name="attr_critSummary3" readonly="readonly" /></textarea>
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</td>
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<td>
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<label>Effets:</label>
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<div class="sheet-switch">
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<input type="radio" class="sheet-switch-input-on" name="attr_critEffect3" value="on" title="On" checked="checked"/>
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<input type="radio" class="sheet-switch-input-off" name="attr_critEffect3" value="off" title="Off"/>
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<span class="switch-selection"></span>
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</div>
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</td>
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</tr>
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<tr>
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<td>
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<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn3})" />Soin</button>
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</td>
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</tr>
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</tbody>
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</table>
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<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn4" value="4" />
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<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
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<tbody>
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<tr>
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<td width="70%">
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<input type="text" name="attr_critName4" readonly="readonly" />
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</td>
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<td width="30%">
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<input type="text" name="attr_critRange4" readonly="readonly" />
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</td>
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<td class="sheet-crit-dice-bg">
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<input type="hidden" name="attr_critDice4" />
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<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity4" /><span></span>
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</td>
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</tr>
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<tr>
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<td colspan="2" rowspan="2">
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<textarea rows="3" type="text" name="attr_critSummary4" readonly="readonly" ></textarea>
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</td>
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<td>
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<label>Effets:</label>
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<div class="sheet-switch">
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<input type="radio" class="sheet-switch-input-on" name="attr_critEffect4" value="on" title="On" checked="checked"/>
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect4" value="off" title="Off"/>
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn4})" />Soin</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn5" value="5" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critName5" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critRange5" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critDice5" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity5" /><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critSummary5" readonly="readonly" ></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effets:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect5" value="on" title="On" checked="checked"/>
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect5" value="off" title="Off"/>
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn5})" />Soin</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn6" value="6" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critName6" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critRange6" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critDice6" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity6" /><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critSummary6" readonly="readonly" ></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effets:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect6" value="on" title="On" checked="checked"/>
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect6" value="off" title="Off"/>
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn6})" />Soin</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn7" value="7" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critName7" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critRange7" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critDice7" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity7" /><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critSummary7" readonly="readonly" ></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effets:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect7" value="on" title="On" checked="checked"/>
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect7" value="off" title="Off"/>
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn7})" />Soin</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn8" value="8" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critName8" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critRange8" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critDice8" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity8" /><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critSummary8" readonly="readonly" ></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effets:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect8" value="on" title="On" checked="checked"/>
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect8" value="off" title="Off"/>
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn8})" />Soin</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn9" value="9" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critName9" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critRange9" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critDice9" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity9" /><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critSummary9" readonly="readonly" ></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effets:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect9" value="on" title="On" checked="checked"/>
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect9" value="off" title="Off"/>
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn9})" />Soin</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn10" value="10" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critName10" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critRange10" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critDice10" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity10"/><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critSummary10" readonly="readonly"/></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effets:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect10" value="on" title="On" checked="checked"/>
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect10" value="off" title="Off"/>
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn10})" />Soin</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn11" value="11" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critName11" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critRange11" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critDice11" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity11"/><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critSummary11" readonly="readonly"/></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effets:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect11" value="on" title="On" checked="checked"/>
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect11" value="off" title="Off"/>
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn11})" />Soin</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn12" value="12" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critName12" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critRange12" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critDice12" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity12"/><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critSummary12" readonly="readonly"/></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effets:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect12" value="on" title="On" checked="checked"/>
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect12" value="off" title="Off"/>
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn12})" />Soin</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn13" value="13" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critName13" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critRange13" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critDice13" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity13"/><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critSummary13" readonly="readonly"/></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effets:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect13" value="on" title="On" checked="checked"/>
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect13" value="off" title="Off"/>
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn13})" />Soin</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn14" value="14" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critName14" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critRange14" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critDice14" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity14"/><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critSummary14" readonly="readonly"/></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effets:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect14" value="on" title="On" checked="checked"/>
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect14" value="off" title="Off"/>
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn14})" />Soin</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn15" value="15" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critName15" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critRange15" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critDice15" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity15"/><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critSummary15" readonly="readonly"/></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effets:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect15" value="on" title="On" checked="checked"/>
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect15" value="off" title="Off"/>
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn15})" />Soin</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
</div><!-- column -->
|
|
|
|
<div class="sheet-small-3 sheet-column">
|
|
|
|
<table class="sheet-roll-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<label>Compensation:</label>
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_critAddOffset" value="" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2">
|
|
<button type="roll" class="sheet-btn-roll-crit" value="!eed characterID(@{character_id}) crit(roll)" />Lancer Crit</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<label>Nombre Crit:</label>
|
|
<input type="text" name="attr_critAddRangeNum" value="" />
|
|
</td>
|
|
<td valign="bottom">
|
|
<button type="roll" class="sheet-btn-add-crit" value="!eed characterID(@{character_id}) crit(add|@{critAddRangeNum})" />Ajout Crit</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
</div><!-- column -->
|
|
<div class="sheet-clear"></div>
|
|
</div><!-- end row -->
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-small-12 sheet-column">
|
|
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<tr>
|
|
<th colspan="4">Motivations</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><label>Type:</label></td>
|
|
<td class="sheet-div-right"><input type="text" name="attr_motivation1"/></td>
|
|
<td><label>Type:</label></td>
|
|
<td><input type="text" name="attr_motivation2"/></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
</div> <!-- end sheet-column -->
|
|
<div class="sheet-clear"></div>
|
|
</div> <!-- end sheet-row -->
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-small-12 sheet-column">
|
|
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<tr>
|
|
<th colspan="8">Obligations</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><label>Type:</label></td>
|
|
<td><input type="text" name="attr_obligationtype1"/></td>
|
|
<td><label>Magnitude:</label></td>
|
|
<td><input type="number" name="attr_obligationmag1"/></td>
|
|
<td><label>Type:</label></td>
|
|
<td><input type="text" name="attr_obligationtype2"/></td>
|
|
<td><label>Magnitude:</label></td>
|
|
<td><input type="number" name="attr_obligationmag2"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Complications:</label></td>
|
|
<td colspan="3" class="sheet-div-right"><textarea rows="3" name="attr_obligationcomp1"></textarea></td>
|
|
<td><label>Complications:</label></td>
|
|
<td colspan="3"><textarea rows="3" name="attr_obligationcomp2"></textarea></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
<fieldset class="repeating_obligation">
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td><label>Type:</label></td>
|
|
<td><input type="text" name="attr_obligationtype3"/></td>
|
|
<td><label>Magnitude:</label></td>
|
|
<td><input type="number" name="attr_obligationmag3"/></td>
|
|
<td><label>Type:</label></td>
|
|
<td><input type="text" name="attr_obligationtype4"/></td>
|
|
<td><label>Magnitude:</label></td>
|
|
<td><input type="number" name="attr_obligationmag4"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Complications:</label></td>
|
|
<td colspan="3" class="sheet-div-right"><textarea rows="3" name="attr_obligationcomp3"></textarea></td>
|
|
<td><label>Complications:</label></td>
|
|
<td colspan="3"><textarea rows="3" name="attr_obligationcomp4"></textarea></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</fieldset>
|
|
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<tr>
|
|
<th colspan="8">Devoir</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr class="sheet-bg-blue">
|
|
<td colspan="4"><label style="text-align:right">Rang Contribution du groupe:</label></td>
|
|
<td colspan="4"><input type="number" name="attr_contributionRank"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Type:</label></td>
|
|
<td><input type="text" name="attr_dutytype1"/></td>
|
|
<td><label>Magnitude:</label></td>
|
|
<td><input type="number" name="attr_dutymag1"/></td>
|
|
<td><label>Type:</label></td>
|
|
<td><input type="text" name="attr_dutytype2"/></td>
|
|
<td><label>Magnitude:</label></td>
|
|
<td><input type="number" name="attr_dutymag2"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Description:</label></td>
|
|
<td colspan="3" class="sheet-div-right"><textarea rows="3" name="attr_dutydesc1"></textarea></td>
|
|
<td><label>Description:</label></td>
|
|
<td colspan="3"><textarea rows="3" name="attr_dutydesc2"></textarea></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
<fieldset class="repeating_duty">
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td><label>Type:</label></td>
|
|
<td><input type="text" name="attr_dutytype3"/></td>
|
|
<td><label>Magnitude:</label></td>
|
|
<td class="sheet-div-right"><input type="number" name="attr_dutymag3"/></td>
|
|
<td><label>Type:</label></td>
|
|
<td><input type="text" name="attr_dutytype4"/></td>
|
|
<td><label>Magnitude:</label></td>
|
|
<td><input type="number" name="attr_dutymag4"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Description:</label></td>
|
|
<td colspan="3" class="sheet-div-right"><textarea rows="3" name="attr_dutydesc3"></textarea></td>
|
|
<td><label>Description:</label></td>
|
|
<td colspan="3"><textarea rows="3" name="attr_dutydesc4"></textarea></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</fieldset>
|
|
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<tr>
|
|
<th colspan="4">Moralité</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><label>Conflit:</label></td>
|
|
<td><input type="number" name="attr_conflict"/></td>
|
|
<td><label>Moralité:</label></td>
|
|
<td><input type="number" name="attr_morality"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Force émotionnelle:</label></td>
|
|
<td><input type="text" name="attr_emotestrengt"/></td>
|
|
<td><label>Faiblesse émotionnelle:</label></td>
|
|
<td><input type="text" name="attr_emoteweakness"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Description:</label></td>
|
|
<td><textarea rows="3" name="attr_emotestrengthdesc"></textarea></td>
|
|
<td><label>Description:</label></td>
|
|
<td><textarea rows="3" name="attr_emoteweaknessdec"></textarea></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</fieldset>
|
|
|
|
</div> <!-- end sheet-column -->
|
|
<div class="sheet-clear"></div>
|
|
</div> <!-- end sheet-row -->
|
|
|
|
|
|
</div><!-- sheet-content -->
|
|
|
|
|
|
|
|
|
|
<div class="sheet-tab-content sheet-tab-skills">
|
|
<div class="sheet-row" style="margin-top:10px">
|
|
<div class="sheet-small-12 sheet-column">
|
|
<!-- -------------------------------------------------- Characteristics -->
|
|
|
|
<!--<h3 class="sheet-section-header">Caractéristiques</h3>-->
|
|
|
|
<table class="sheet-characteristics" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<label>Vigueur</label>
|
|
<input name='attr_brawn' type="number" max="9" min="0" value="0"/>
|
|
</td>
|
|
<td></td>
|
|
<td>
|
|
<label>Agilité</label>
|
|
<input name='attr_agility' type="number" max="9" min="0" value="0"/>
|
|
</td>
|
|
<td></td>
|
|
<td>
|
|
<label>Intelligence</label>
|
|
<input name='attr_intellect' type="number" max="9" min="0" value="0"/>
|
|
</td>
|
|
<td></td>
|
|
<td>
|
|
<label>Ruse</label>
|
|
<input name='attr_cunning' type="number" max="9" min="0" value="0"/>
|
|
</td>
|
|
<td></td>
|
|
<td>
|
|
<label>Volonté</label>
|
|
<input name='attr_willpower' type="number" max="9" min="0" value="0"/>
|
|
</td>
|
|
<td></td>
|
|
<td>
|
|
<label>Présence</label>
|
|
<input name='attr_presence' type="number" max="9" min="0" value="0"/>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
</div><!-- end sheet-column -->
|
|
<div class="sheet-clear"></div>
|
|
</div><!-- end sheet-row -->
|
|
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-small-12 sheet-column">
|
|
|
|
<!-- -------------------------------------------------- Skills -->
|
|
|
|
<h3 class="sheet-section-header">Compétences</h3>
|
|
|
|
<table class="sheet-init" cellspacing="0" cellpadding="0" border="0">
|
|
<tr>
|
|
<td><label>Initiative Calme (si préparé):</label></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yCoolInit" value="(((@{presence} + @{rankCool}) - abs(@{presence} - @{rankCool})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gCoolInit" value="((((@{presence} + @{rankCool}) + abs(@{presence} - @{rankCool})) / 2) - @{yCoolInit})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_VigilanceInit' value='!eed @{npc-pc} characterID(@{character_id}) label(Comp.:Initiative Calme) skill(@{rankCool}|@{presence}) @{dicePool}'></button>
|
|
</td>
|
|
<td><label>Initiative Vigilance (si inattendu):</label></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yVigilanceInit" value="(((@{willpower} + @{rankVigilance}) - abs(@{willpower} - @{rankVigilance})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gVigilanceInit" value="((((@{willpower} + @{rankVigilance}) + abs(@{willpower} - @{rankVigilance})) / 2) - @{yVigilanceInit})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_VigilanceInit' value='!eed @{npc-pc} characterID(@{character_id}) label(Comp.:Initiative Vigilance) skill(@{rankVigilance}|@{willpower}) @{dicePool}'></button>
|
|
</td>
|
|
<td>
|
|
<label>PJ
|
|
<input type="radio" name="attr_npc-pc" value="pcinit" checked="checked"/>
|
|
</label>
|
|
</td>
|
|
<td>
|
|
<label>PNJ
|
|
<input type="radio" name="attr_npc-pc" value="npcinit"/>
|
|
</label>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<tr>
|
|
<th>Comp. Générales</th>
|
|
<th>Carrière</th>
|
|
<th colspan="2">Rang</th>
|
|
<th colspan="2">
|
|
<span style="float:left">Dés</span>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content" style="margin-left:-225px">
|
|
<h5>Ajout Dé</h5>
|
|
<p>Pour ajouter des dés, écrire le nombre de dés et la 1ère lettre de la couleur (en anglais).</p>
|
|
<p>Exemple: <b>2b</b> donne <span class="sheet-icon-B"></span><span class="sheet-icon-B"></span></p>
|
|
<p>Exemple: <b>1b 1g</b> donne <span class="sheet-icon-B"></span><span class="sheet-icon-G"></span></p>
|
|
<p> b -> Bleu = Boost<br/>
|
|
g -> Vert = Abilité<br/>
|
|
y -> Jaune = Maitrise<br/>
|
|
blk -> Noir = Infortune<br/>
|
|
p -> Violet = Difficulté<br/>
|
|
r -> Rouge = Défi<br/>
|
|
w -> Blanc = Force<br/>
|
|
</p>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
</th>
|
|
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<label>Astrogation (Int)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p71)</h5>
|
|
<ul>
|
|
<li>Programmer un navicomputer pour un saut hyperespace.</li>
|
|
<li>Connaissance basique de la géographie galactique.</li>
|
|
<li>Utiliser un navicomputer pour identifier un lieu.</li>
|
|
<li>Famillier avec les routes hyperspace et les types d'artisanats et de commerce les plus communs le long de ces routes.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par succès supplémentaire</h5>
|
|
<ul>
|
|
<li>Meilleur ciblage du lieu, ex.: Placer directement un vaisseau en orbit d'une planète visée.</li>
|
|
<li>Reduction du temps de calcul.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par avantage</h5>
|
|
<ul>
|
|
<li>Réduction du temps de trajet.</li>
|
|
<li>Identifier les escales pour se ravitaller ou faire des affaires/achats supplémentaires.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par Triomphe</h5>
|
|
<ul>
|
|
<li>Calcul complet en un minimum de temps.</li>
|
|
<li>Temps de trajet grandement réduit.</li>
|
|
<li>Révélation d'information inconnue mais grandement précieuse.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par Menace</h5>
|
|
<ul>
|
|
<li>Diminue la précision du saut hyperespace.</li>
|
|
<li>Augmente le temps de trajet.</li>
|
|
<li>Manque des détails important lors de l'analyse des routes hyperespace ou des cartes galactiques.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par Désastre</h5>
|
|
<ul>
|
|
<li>Comme pour <span class="sheet-icon-T"></span>, mais avec une plus grande amplitude.</li>
|
|
<li>Déclanche quelque chose de vraiment terrible, comme sauter hors de l'hyperespace dans la trajectoire d'un astéroïde</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</td>
|
|
<td><input name='attr_careerskillAstrogation' type="checkbox" value="1"></td>
|
|
<td>
|
|
<input type="number" name="attr_rankAstrogation" max="9" min="0" value="0" />
|
|
</td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yAstrogation" value="(((@{intellect} + @{rankAstrogation}) - abs(@{intellect} - @{rankAstrogation})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gAstrogation" value="((((@{intellect} + @{rankAstrogation}) + abs(@{intellect} - @{rankAstrogation})) / 2) - @{yAstrogation})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceAstrogation" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Astrogation' value='!eed characterID(@{character_id}) label(Comp.:Astrogation) @{diceAstrogation} skill(@{rankAstrogation}|@{intellect}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Athlétisme (Vig)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p71)</h5>
|
|
<ul>
|
|
<li>Escalader - y compris en rappel ou se balancer sur une corde - la difficulté est déterminée par la surface à escalader et les conditions météos.</li>
|
|
<li>Nager - la difficulté est déterminée par les conditions de l'eau (vagues, courants et marées).</li>
|
|
<li>Sauter horizontallement ou verticallement - la difficulté est déterminée par les conditions gravitationnelles et la distance requise.</li>
|
|
<li>Pousser quelque chose pour lui faire prendre de la vitesse ou courir pendant une période prolongée.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par succès supplémentaire</h5>
|
|
<ul>
|
|
<li>Réduction du temps d'action.</li>
|
|
<li>Augmentation de la distance.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par avantage</h5>
|
|
<ul>
|
|
<li>Génère un bonus <span class="sheet-icon-B"></span> sur des vérifications physique faites plus tard ou par des alliés sur ce tour.</li>
|
|
<li><span class="sheet-icon-A"></span><span class="sheet-icon-A"></span> pour garantir une manoeuvre supplémentaire pendant ce tour ou effectuer une activité physique.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par triomphe</h5>
|
|
<ul>
|
|
<li>Effectuer le test avec des résultats véritablement impressionnants.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par menace</h5>
|
|
<ul>
|
|
<li>De petites quantités entraînent du stress.</li>
|
|
<li>De plus grandes quantités peuvent causer la chute du personnage, voire souffrir d'une blessure comme des entorses et des contusions.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par désastre</h5>
|
|
<ul>
|
|
<li>Inflige une blessure critique (Le MJ peut la choisir en rapport avec le test ou bien la joué aux dés).</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillAthletics' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankAthletics" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yAthletics" value="(((@{brawn} + @{rankAthletics}) - abs(@{brawn} - @{rankAthletics})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gAthletics" value="((((@{brawn} + @{rankAthletics}) + abs(@{brawn} - @{rankAthletics})) / 2) - @{yAthletics})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceAthletics" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Athletics' value='!eed characterID(@{character_id}) label(Comp.:Athlétisme) @{diceAthletics} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankAthletics}|@{brawn}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Calme (Pr)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p74)</h5>
|
|
<ul>
|
|
<li>Faire l'effort (résister) de cacher la vérité parmi les subtilités manifestes.</li>
|
|
<li>Vérifier l'initiative quand vous êtes attentif et calmement préparé.</li>
|
|
<li>Vérifier l'initiative dans une situation/discussion sociale quand le temps est en jeu.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par succès supplémentaire</h5>
|
|
<ul>
|
|
<li>-</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par avantage</h5>
|
|
<ul>
|
|
<li>Gagnez un aperçu supplémentaire dans une situation à portée de main.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par triomphe</h5>
|
|
<ul>
|
|
<li>Gagnez 3 points de stress.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par menace</h5>
|
|
<ul>
|
|
<li>Manquer un détail/événement crucial.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par désastre</h5>
|
|
<ul>
|
|
<li>Le personnage est submergé par le chaos et est étourdi pendant un tour.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillCool' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankCool" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yCool" value="(((@{presence} + @{rankCool}) - abs(@{presence} - @{rankCool})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gCool" value="((((@{presence} + @{rankCool}) + abs(@{presence} - @{rankCool})) / 2) - @{yCool})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceCool" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Cool' value='!eed characterID(@{character_id}) label(Comp.:Calme) @{diceCool} skill(@{rankCool}|@{presence}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Charme (Pr)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p72)</h5>
|
|
<ul>
|
|
<li>Persuader un individu de faire une exception à ces habitudes via la flatterie, le flirt ou la grâce.</li>
|
|
<li>Faire appel au bon côté d'un individu, les obligeant à sortir de leur chemin pour aider les personnages sans aucun espoir de rémunération.</li>
|
|
<li>Tentatives de séduction sincères (utiliser Tromperie lorsque l'intérêt est feinte).</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par succès supplémentaire</h5>
|
|
<ul>
|
|
<li>Gagnez une tour supplémentaire dans lequel la cible est prêt à vous soutenir pour chaque <span class="sheet-icon-S"></span> supplémentaire.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par avantage</h5>
|
|
<ul>
|
|
<li>Affecter des sujets (PNJ) inattendus au-delà de la cible initialle.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par triomphe</h5>
|
|
<ul>
|
|
<li>La cible (PNJ) devient un personnage récurrent qui reste prédisposés à aider.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par menace</h5>
|
|
<ul>
|
|
<li>Réduire le nombre de personnes capables d'être influencer</li>
|
|
<li>Tournez négativement le PNJ contre le PJ.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par désastre</h5>
|
|
<ul>
|
|
<li>Retourne le PNJ contre le PJ et en fait un adversaire récurrent mineure.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillCharm' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankCharm" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yCharm" value="(((@{presence} + @{rankCharm}) - abs(@{presence} - @{rankCharm})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gCharm" value="((((@{presence} + @{rankCharm}) + abs(@{presence} - @{rankCharm})) / 2) - @{yCharm})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceCharm" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Charm' value='!eed characterID(@{character_id}) label(Comp.:Charme) @{diceCharm} skill(@{rankCharm}|@{presence}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Coercition (Vol)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p72)</h5>
|
|
<ul>
|
|
<li>Émettre une menace, que ce soit accompagnée par des actions hostiles ou implicite, comme des gestes ou en pointant une arme.</li>
|
|
<li>Question ou persuader un cible dans des conditions de captivité physique.</li>
|
|
<li>Un acte de torture.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par succès supplémentaire</h5>
|
|
<ul>
|
|
<li><span class="sheet-icon-S"></span><span class="sheet-icon-S"></span> Inflige un point de stress à la cible. </li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par avantage</h5>
|
|
<ul>
|
|
<li>Affecter d'autres individus que la cible initiale.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par triomphe</h5>
|
|
<ul>
|
|
<li>Changer l'allégeance de la cible.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par menace</h5>
|
|
<ul>
|
|
<li>La cible construit des ressentiments envers le personnage.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par désastre</h5>
|
|
<ul>
|
|
<li>Révéler quelque chose sur les buts et les motivations du groupe à la cible.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillCoercion' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankCoercion" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yCoercion" value="(((@{willpower} + @{rankCoercion}) - abs(@{willpower} - @{rankCoercion})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gCoercion" value="((((@{willpower} + @{rankCoercion}) + abs(@{willpower} - @{rankCoercion})) / 2) - @{yCoercion})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceCoercion" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Coercion' value='!eed characterID(@{character_id}) label(Comp.:Coercition) @{diceCoercion} skill(@{rankCoercion}|@{willpower}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Coordination (Ag)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p74)</h5>
|
|
<ul>
|
|
<li>Réduction des dégâts de chute (voir p140).</li>
|
|
<li>Marchez sur une surface étroite, que ce soit un large passage ou un tube mince</li>
|
|
<li>S'échapper de ces liens/restrictions.</li>
|
|
<li>Ramper à travers les méandres d'un tuyau d'égout, conduit de ventilation ou de vide-ordures.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par succès supplémentaire</h5>
|
|
<ul>
|
|
<li>Réduction du temps requis pour la manoeuvre.</li>
|
|
<li>Incrémente la distance parcouru de 25%, (maximum 100%).</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par avantage</h5>
|
|
<ul>
|
|
<li><span class="sheet-icon-A"></span><span class="sheet-icon-A"></span> pour authoriser l'ajout d'une manoeuvre pendant le tour.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par triomphe</h5>
|
|
<ul>
|
|
<li>Réussite du test avec des résultats exceptionnels.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par menace</h5>
|
|
<ul>
|
|
<li>Perdre une manoeuvre gratuite pendant un tour.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par désastre</h5>
|
|
<ul>
|
|
<li>Souffir d'une blessure</li>
|
|
<li>Perdre une pièce vital du vaisseau/véhicule.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillCoordination' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankCoordination" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yCoordination" value="(((@{agility} + @{rankCoordination}) - abs(@{agility} - @{rankCoordination})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gCoordination" value="((((@{agility} + @{rankCoordination}) + abs(@{agility} - @{rankCoordination})) / 2) - @{yCoordination})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceCoordination" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Coordination' value='!eed characterID(@{character_id}) label(Comp.:Coordination) @{diceCoordination} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankCoordination}|@{agility}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Commandement (Pr)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p76)</h5>
|
|
<ul>
|
|
<li>Rallier des alliés sous l'effet de la peur (voir p189).</li>
|
|
<li>Influencer une foule dans un lieu public pour prendre des mesures, le plus souvent de nature politique.</li>
|
|
<li>Réaffirmer la loyauté des subordonnés qui sont tombés dans la ruse d'un adversaire.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par succès supplémentaire</h5>
|
|
<ul>
|
|
<li>Étendre le soutien de la cible dans des scènes supplémentaires.</li>
|
|
<li>Accroître l'efficacité de la cible pendant des actions commandées.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par avantage</h5>
|
|
<ul>
|
|
<li>Affecter des passants, en plus de la cible.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par triomphe</h5>
|
|
<ul>
|
|
<li>La cible (PNJ) devient un personnage récurent qui décide de suivre fidèlement le PJ actif.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par menace</h5>
|
|
<ul>
|
|
<li>Décroit l'efficacité des actions commandées, avec pour cause le fait qu'elles soit mal accomplies ou accomplies en plus de temps.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par désastre</h5>
|
|
<ul>
|
|
<li>Saper l'autorité du personnage, endommager la capacité de commander la cible ou ceux qui ont assisté la tentative.</li>
|
|
<li>Avec plusieurs <span class="sheet-icon-Des"></span> la cible peut devenir une épine dans le pied récurrente du personnage actif, refusant les commandements futures ou en tournant les autres contre le personnage actif.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillLeadership' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankLeadership" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yLeadership" value="(((@{presence} + @{rankLeadership}) - abs(@{presence} - @{rankLeadership})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gLeadership" value="((((@{presence} + @{rankLeadership}) + abs(@{presence} - @{rankLeadership})) / 2) - @{yLeadership})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceLeadership" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Leadership' value='!eed characterID(@{character_id}) label(Comp.:Commandement) @{diceLeadership} skill(@{rankLeadership}|@{presence}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Discrétion (Ag)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p80)</h5>
|
|
<ul>
|
|
<li>Se fondre dans la foule, se cachant comme si vous en faisiez parti.</li>
|
|
<li>Se cacher des sens de vos opposants, modifiés par les conditions ambiantes et appliqués aux équipements.</li>
|
|
<li>Cacher des personnes ou des objets à l'attention des autres, soit par dissimulation ou par manipulation.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par succès supplémentaire</h5>
|
|
<ul>
|
|
<li>Aider un personnage alliée à s'infiltrer en même temps que vous.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par avantage</h5>
|
|
<ul>
|
|
<li>Reduit le temps mis pour se cacher.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par triomphe</h5>
|
|
<ul>
|
|
<li>Identifier une façon de distraire complètement l'adversaire pendant la durée de la scène.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par menace</h5>
|
|
<ul>
|
|
<li>Incrémente de 20% le temps qu'il vous faut pour vous cacher.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par désastre</h5>
|
|
<ul>
|
|
<li>Laissez derrière vous des preuves de votre passage, sur votre identité et éventuellement votre motif.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillStealth' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankStealth" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yStealth" value="(((@{agility} + @{rankStealth}) - abs(@{agility} - @{rankStealth})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gStealth" value="((((@{agility} + @{rankStealth}) + abs(@{agility} - @{rankStealth})) / 2) - @{yStealth})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceStealth" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Stealth' value='!eed characterID(@{character_id}) label(Comp.:Discrétion) @{diceStealth} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankStealth}|@{agility}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Informatique (Int)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p73)</h5>
|
|
<ul>
|
|
<li>Ouvrir une porte verrouillée, controler un ascenceur ou contourner un système de sécurité.</li>
|
|
<li>Rechercher dans des enregistrements, particulièrement s'ils sont cryptés.</li>
|
|
<li>Enquêter sur les actions qu'un technicien aurait prises à l'encontre d'un système informatique.</li>
|
|
<li>Modifier la programmation d'un droïde ou gagnez l'accès à sa mémoire.</li>
|
|
<li>Récupérer des données d'un système ayant subit des dégâts physique.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par succès supplémentaire</h5>
|
|
<ul>
|
|
<li>Réduction du temps requis.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par avantage</h5>
|
|
<ul>
|
|
<li>Découvrez plus d'informations sur le système.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par triomphe</h5>
|
|
<ul>
|
|
<li>Masquer actions entreprises -ajouter <span class="sheet-icon-R"></span> à n'importe quel test pour détecter ou identifier les actions du personnage.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par menace</h5>
|
|
<ul>
|
|
<li>Le personnage ne dissimule pas correctement sa présence dans le système. Les systèmes de sécurité sont alertés, et ajoute <span class="sheet-icon-B"></span> au test de n'importe quel PNJ qui essaye de découvrir la trace de vos actions.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par désastre</h5>
|
|
<ul>
|
|
<li>Vous laissez des traces de votre système dans le système hacké. Ajouter <span class="sheet-icon-B"></span> au test de n'importe quel PNJ utilisant le système ciblé pour couper le système du personnage actif.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillComputers' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankComputers" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yComputers" value="(((@{intellect} + @{rankComputers}) - abs(@{intellect} - @{rankComputers})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gComputers" value="((((@{intellect} + @{rankComputers}) + abs(@{intellect} - @{rankComputers})) / 2) - @{yComputers})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceComputers" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Computers' value='!eed characterID(@{character_id}) label(Comp.:Informatique) @{diceComputers} skill(@{rankComputers}|@{intellect}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Magouilles (Ru)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p75)</h5>
|
|
<ul>
|
|
<li>Induire en erreur un acheteur ou un vendeur à propos de la valeur d'un objet.</li>
|
|
<li>Distraire un adversaire grâce à la ruse.</li>
|
|
<li>Laisser une fausse piste lorsque le personnage est poursuivi.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par succès supplémentaire</h5>
|
|
<ul>
|
|
<li>Prolonger la durée d'action de magouille.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par avantage</h5>
|
|
<ul>
|
|
<li>Augmenter la valeur des biens ou des services acquis grâce à l'action.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par triomphe</h5>
|
|
<ul>
|
|
<li>Duper la cible pour lui faire croire que le personnage est digne de confiance - les futurs tests de magouille contre la cible ne nécessitent pas de test opposée</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par menace</h5>
|
|
<ul>
|
|
<li>Révéler une partie du mensonge, ce qui rend la cible suspicieuse.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par désastre</h5>
|
|
<ul>
|
|
<li>La cible se compte qu'on lui a menti et propage la magouille pour nuire à la réputation du personnage ou utilise la situation à son avantage.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillDeception' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankDeception" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yDeception" value="(((@{cunning} + @{rankDeception}) - abs(@{cunning} - @{rankDeception})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gDeception" value="((((@{cunning} + @{rankDeception}) + abs(@{cunning} - @{rankDeception})) / 2) - @{yDeception})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceDeception" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Deception' value='!eed characterID(@{character_id}) label(Comp.:Magouilles) @{diceDeception} skill(@{rankDeception}|@{cunning}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Mécanique (Int)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p76)</h5>
|
|
<ul>
|
|
<li>Réparer les dommages physiques d'un dispositif, fourni les outils nécessaires et les pièces de rechange disponibles.</li>
|
|
<li>Réparation d'un vaisseau ou d'un véhicule (voir p155).</li>
|
|
<li>Identifier les pièces et les outils nécessaires pour un travail de réparation, ainsi que le coût approximatif.</li>
|
|
<li>Construire un tout nouvel appareil à partir de composants et d'appareils endommagés.</li>
|
|
<li>Vérifier les blessures d'un droide (voir Médecine, p177).</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par succès supplémentaire</h5>
|
|
<ul>
|
|
<li>Réduit le temps d'action de 10-20%</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par avantage</h5>
|
|
<ul>
|
|
<li>Ajout un <span class="sheet-icon-B"></span> sur les tests quand vous utilisez un objet réparé, ou même de qualité supérieur, pour une session.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par triomphe</h5>
|
|
<ul>
|
|
<li>Donnez au dispositif une fonction supplémentaire à usage unique.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par menace</h5>
|
|
<ul>
|
|
<li>Des réparations de mauvaises qualité ou des rustines,
|
|
le MJ peut dépenser <span class="sheet-icon-T"></span> pour provoquer un dysfonctionnement de l'objet ou du système ciblé peu après le test effectuée.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par désastre</h5>
|
|
<ul>
|
|
<li>Provoquer de nouveaux dangers pour l'objet ou le système ciblé.</li>
|
|
<li>Causer un dysfonctionnement sur d'autres composantes que la cible.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillMechanics' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankMechanics" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yMechanics" value="(((@{intellect} + @{rankMechanics}) - abs(@{intellect} - @{rankMechanics})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gMechanics" value="((((@{intellect} + @{rankMechanics}) + abs(@{intellect} - @{rankMechanics})) / 2) - @{yMechanics})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceMechanics" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Mechanics' value='!eed characterID(@{character_id}) label(Comp.:Mécanique) @{diceMechanics} skill(@{rankMechanics}|@{intellect}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Médecine (Int)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p77)</h5>
|
|
<ul>
|
|
<li>Effectuer des premiers soins de routine, y compris les medipacs.</li>
|
|
<li>Traiter ou d'infliger un poison, une drogue médical ou récréationnelle.</li>
|
|
<li>Identifier les symptômes et le traitement des maladies infectieuses et des parasites.</li>
|
|
<li>Des traitements plus sérieux - incluant la chirurgie, l'augmentation cybernétique et la psychothérapie, fournis des produits pharmaceutiques et les instruments médicaux nécessaires disponibles.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par succès supplémentaire</h5>
|
|
<ul>
|
|
<li>La cible récupère d'une blessure supplémentaire.</li>
|
|
<li>Réduit le temps de guérison d'une heure.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par avantage</h5>
|
|
<ul>
|
|
<li>Elimine un point de stress.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par triomphe</h5>
|
|
<ul>
|
|
<li>Guérir des blessures supplémentaires tout en essayant de guérir une blessure critique, ou vice-versa.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par menace</h5>
|
|
<ul>
|
|
<li>Inflige un point de stress à la cible due au choc de la procédure.</li>
|
|
<li>Augmente le temps de la procédure en cours.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par désastre</h5>
|
|
<ul>
|
|
<li>Un veritable accident, peut même infliger d'autres blessures sur la cible.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillMedicine' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankMedicine" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yMedicine" value="(((@{intellect} + @{rankMedicine}) - abs(@{intellect} - @{rankMedicine})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gMedicine" value="((((@{intellect} + @{rankMedicine}) + abs(@{intellect} - @{rankMedicine})) / 2) - @{yMedicine})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceMedicine" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Medicine' value='!eed characterID(@{character_id}) label(Comp.:Medicine) @{diceMedicine} skill(@{rankMedicine}|@{intellect}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Négociation (Pr)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p77)</h5>
|
|
<ul>
|
|
<li>Ajuster le prix lors de l'achat de bien ou de service.</li>
|
|
<li>Ajuster le prix lors de la vente de bien ou de service.</li>
|
|
<li>Participer à un jeu basé sur des compétences (utiliser Tromperie quand vous trichez).</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par succès supplémentaire</h5>
|
|
<ul>
|
|
<li>Augmenter le bénéfice du PJ actif de 5%.</li>
|
|
<li>Modifier l'étendue de l'accord.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par avantage</h5>
|
|
<ul>
|
|
<li>Gagnez des bienfaits indépendants de la cible, des concessions si le test échoue ou des avantages supplémentaires si le test réussie.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par triomphe</h5>
|
|
<ul>
|
|
<li>Avoir le PNJ ciblé qui devient un client régulier ou un vendeur spécialiste.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par menace</h5>
|
|
<ul>
|
|
<li>Augmenter le coût des biens achetés.</li>
|
|
<li>Diminution de la valeur des marchandises vendues.</li>
|
|
<li>Raccourcir les contrats négociés.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par désastre</h5>
|
|
<ul>
|
|
<li>Saboter sérieusement les objectifs lors de l'interaction, peut-être même recevoir des biens ou un paiement contrefaits, ou souscrire à des conditions tout à fait au-delà du champ de la négociation.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillNegotiation' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankNegotiation" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yNegotiation" value="(((@{presence} + @{rankNegotiation}) - abs(@{presence} - @{rankNegotiation})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gNegotiation" value="((((@{presence} + @{rankNegotiation}) + abs(@{presence} - @{rankNegotiation})) / 2) - @{yNegotiation})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceNegotiation" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Negotiation' value='!eed characterID(@{character_id}) label(Comp.:Négociation) @{diceNegotiation} skill(@{rankNegotiation}|@{presence}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Perception (Ru)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p78)</h5>
|
|
<ul>
|
|
<li>Détecter un piège ou d'une embuscade, avant de tomber dedans.</li>
|
|
<li>Détecter une personne déguisée, lorsqu'il n'est pas activement recherché.</li>
|
|
<li>Remarquez un indice subtil - conversation entendue, la puanteur d'un Jawa, la présence d'une drogue dans votre boisson.</li>
|
|
<li>Remarquerez accidentellement des objets subtillement cachés, tels qu'un loquet de fixation d'un compartiment de contrebande.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par succès supplémentaire</h5>
|
|
<ul>
|
|
<li>Révéler des détails supplémentaires.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par avantage</h5>
|
|
<ul>
|
|
<li>Rappeler des informations supplémentaires associées à l'objet remarqué.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par triomphe</h5>
|
|
<ul>
|
|
<li>Remarquer des détails qui pourront être utiles plus tard pour gagner <span class="sheet-icon-B"></span> sur les futures interactions avec l'objet.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par menace</h5>
|
|
<ul>
|
|
<li>Cacher un détail essentiel sur la situation ou de l'environnement.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par désastre</h5>
|
|
<ul>
|
|
<li>Obtenir de fausses informations sur l'environnement ou sur la cible.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillPerception' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankPerception" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yPerception" value="(((@{cunning} + @{rankPerception}) - abs(@{cunning} - @{rankPerception})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gPerception" value="((((@{cunning} + @{rankPerception}) + abs(@{cunning} - @{rankPerception})) / 2) - @{yPerception})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_dicePerception" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Perception' value='!eed characterID(@{character_id}) label(Comp.:Perception) @{dicePerception} skill(@{rankPerception}|@{cunning}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Pilotage - Planète (Ag)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p78)</h5>
|
|
<ul>
|
|
<li>Déchiffrez les contrôles de base d'un type d'engin atmosphérique complètement étranger.</li>
|
|
<li>Déterminer les résultats d'une course en fonction de la surface d'un monde.</li>
|
|
<li>Rester sur les talons d'un chasseur ou le perdre.</li>
|
|
<li>Naviguer dans un environnement familier, représentant la connaissance des modèles de traffic typiques.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par succès supplémentaire</h5>
|
|
<ul>
|
|
<li>Mieux comprendre la situation.</li>
|
|
<li>Déduire un moyen de modifier un véhicule pour le rendre plus efficace à l'avenir.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par avantage</h5>
|
|
<ul>
|
|
<li>Révéler la vulnérabilité d'un véhicule ou dans le style de pilotage de l'adversaire, donnant un avantage dans les tours suivant.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par triomphe</h5>
|
|
<ul>
|
|
<li>Accorde une manoeuvre supplémentaire tout en continuant de piloter le véhicule.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par menace</h5>
|
|
<ul>
|
|
<li><span class="sheet-icon-T"></span><span class="sheet-icon-T"></span> pour donner aux adversaires un <span class="sheet-icon-B"></span> sur les tests contre le PJ et le véhicule due à un dysfonctionnement momentané dans le système.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par désastre</h5>
|
|
<ul>
|
|
<li>Inflige des dégâts au véhicule en tant que stress mécanique pendant le tests.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillPlanetary' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankPlanetary" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yPlanetary" value="(((@{agility} + @{rankPlanetary}) - abs(@{agility} - @{rankPlanetary})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gPlanetary" value="((((@{agility} + @{rankPlanetary}) + abs(@{agility} - @{rankPlanetary})) / 2) - @{yPlanetary})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_dicePlanetary" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Planetary' value='!eed characterID(@{character_id}) label(Comp.:Pilotage - Planète) @{dicePlanetary} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankPlanetary}|@{agility}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Pilotage - Espace (Ag)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p79)</h5>
|
|
<ul>
|
|
<li>Déterminer les résultats d'une course entre les étoiles.</li>
|
|
<li>Résoudre les poursuites, au travers d'une ceinture d'astéroïde, d'un champ de bataille bondé ou longeant le bord d'une instabilité gravimétrique.</li>
|
|
<li>Manoeuvrer durant un conflit spacial, afin de déterminer quels boucliers font face à l'ennemi et où les armes peuvent être mises à profit.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par succès supplémentaire</h5>
|
|
<ul>
|
|
<li>Mieux comprendre la situation.</li>
|
|
<li>Déduire un moyen de modifier un véhicule pour le rendre plus efficace à l'avenir.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par avantage</h5>
|
|
<ul>
|
|
<li>Révéler la vulnérabilité d'un véhicule ou dans le style de pilotage de l'adversaire, donnant un avantage dans les tours suivant.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par triomphe</h5>
|
|
<ul>
|
|
<li>Accorde une manoeuvre supplémentaire tout en continuant de piloter le véhicule.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par menace</h5>
|
|
<ul>
|
|
<li><span class="sheet-icon-T"></span><span class="sheet-icon-T"></span> pour donner aux adversaires un <span class="sheet-icon-B"></span> sur les tests contre le PJ et le véhicule due à un dysfonctionnement momentané dans le système.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par désastre</h5>
|
|
<ul>
|
|
<li>Inflige des dégâts au véhicule en tant que stress mécanique pendant le tests.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillSpace' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankSpace" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_ySpace" value="(((@{agility} + @{rankSpace}) - abs(@{agility} - @{rankSpace})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gSpace" value="((((@{agility} + @{rankSpace}) + abs(@{agility} - @{rankSpace})) / 2) - @{ySpace})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceSpace" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Space' value='!eed characterID(@{character_id}) label(Comp.:Pilotage - Espace) @{diceSpace} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankSpace}|@{agility}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Résistance (Vig)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p79)</h5>
|
|
<ul>
|
|
<li>Rester sans dormir pendant une période plus longue que ce qui est sain pour l'espèce du PJ.</li>
|
|
<li>Resiste aux effets d'une toxine.</li>
|
|
<li>Endurez une exposition prolongée à un environnement hostile - y compris la chaleur, le froid ou la pollution toxique.</li>
|
|
<li>Résister aux effets de la déshydratation et de la malnutrition.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par succès supplémentaire</h5>
|
|
<ul>
|
|
<li>Etend l'effet du succès pour augmenter le temps entre les tests.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par avantage</h5>
|
|
<ul>
|
|
<li>Identifier une façon de réduire la difficulté des test futures contre une même menace.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par triomphe</h5>
|
|
<ul>
|
|
<li>Reduit 3 points de stress.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par menace</h5>
|
|
<ul>
|
|
<li>Surcharger le personnage, infligeant des sanctions sur les tests ultérieurs.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par désastre</h5>
|
|
<ul>
|
|
<li>Infliger une blessure ou d'une blessure critique mineure sur le PJ, comme s'ils succombent à des conditions difficiles.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillResilience' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankResilience" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yResilience" value="(((@{brawn} + @{rankResilience}) - abs(@{brawn} - @{rankResilience})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gResilience" value="((((@{brawn} + @{rankResilience}) + abs(@{brawn} - @{rankResilience})) / 2) - @{yResilience})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceResilience" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Resilience' value='!eed characterID(@{character_id}) label(Comp.:Résistance) @{diceResilience} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankResilience}|@{brawn}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Sang-Froid (Vol)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p75)</h5>
|
|
<ul>
|
|
<li>Agi normalement sous un feu nourri.</li>
|
|
<li>Engager, plutôt que de fuir devant, une créature avec des aspects intrinsèquement horribles.</li>
|
|
<li>Résistez à un accord tentant qui semble trop beau pour être vrai.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par succès supplémentaire</h5>
|
|
<ul>
|
|
<li>Dégrader une difficulté de la réserve de dés pour l'action suivante (max. 1).</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par avantage</h5>
|
|
<ul>
|
|
<li>Avoir un aperçu supplémentaire dans la situation proche.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par triomphe</h5>
|
|
<ul>
|
|
<li>Ajouter <span class="sheet-icon-B"></span> à tous les test Sang-Froid qui seront fait par les alliés lors du prochain tour.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par menace</h5>
|
|
<ul>
|
|
<li>Sapent les résolutions des PJ, peut même infliger une pénalité sur de nouvelles actions dans des circonstances pénibles.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par désastre</h5>
|
|
<ul>
|
|
<li>Le PJ est complètement débordé et est incapable d'accomplir plus d'une manoeuvre au prochain tour.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
|
|
</td>
|
|
<td><input name='attr_careerskillDiscipline' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankDiscipline" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yDiscipline" value="(((@{willpower} + @{rankDiscipline}) - abs(@{willpower} - @{rankDiscipline})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gDiscipline" value="((((@{willpower} + @{rankDiscipline}) + abs(@{willpower} - @{rankDiscipline})) / 2) - @{yDiscipline})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceDiscipline" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Discipline' value='!eed characterID(@{character_id}) label(Comp.:Sang-Froid) @{diceDiscipline} skill(@{rankDiscipline}|@{willpower}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Survie (Ru)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p82)</h5>
|
|
<ul>
|
|
<li>Identifier les aliments sains, de l'eau potable ou un abri dans un environnement naturel.</li>
|
|
<li>Comprendre les modèles météorologiques. Reconnaître les signes imminents de conditions dangereuses et connaître la meilleure façon de se préparer.</li>
|
|
<li>Poursuivre une cible à travers une région sauvage - peut importe l'enjeu ou la prime.</li>
|
|
<li>Manipuler les animaux domestiques, de sorte qu'ils puissent être utilisés comme des bêtes de somme ou de transport.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par succès supplémentaire</h5>
|
|
<ul>
|
|
<li>Aider une autre PJ faisant un test de survie.</li>
|
|
<li>Stocker des marchandises pour augmenter le temps entre les tests.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par avantage</h5>
|
|
<ul>
|
|
<li>Apprenez à mieux connaître l'environnement afin que les futures tests soient plus facile.</li>
|
|
<li>Lors d'un pistage, apprendre des détails importants à propos de la cible, tels que le nombre, les espèces ou comment les récentes traces ont été faites.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par triomphe</h5>
|
|
<ul>
|
|
<li>Lors de la manipulation d'animal domestiqué, l'animal devient un fidèle compagnon.</li>
|
|
<li>Lors d'un pistage, apprendre un indice essentiel à propos de la cible.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par menace</h5>
|
|
<ul>
|
|
<li>Dépenser des ressources vitales (nourriture, carburant, etc.) lors du test.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par désastre</h5>
|
|
<ul>
|
|
<li>Infliger des blessures, des blessures critiques ou un grand nombre de point de stress sur le PJ.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillSurvival' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankSurvival" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_ySurvival" value="(((@{cunning} + @{rankSurvival}) - abs(@{cunning} - @{rankSurvival})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gSurvival" value="((((@{cunning} + @{rankSurvival}) + abs(@{cunning} - @{rankSurvival})) / 2) - @{ySurvival})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceSurvival" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Survival' value='!eed characterID(@{character_id}) label(Comp.:Survie) @{diceSurvival} skill(@{rankSurvival}|@{cunning}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Système D (Ru)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p81)</h5>
|
|
<ul>
|
|
<li>Trouver un marchand qui se spécialise dans les produits peu recommandables ou services illicites.</li>
|
|
<li>Ramassez des indices subtils à propos du language et des attitudes de ceux qui opèrent en dehors des structures juridiques. Comprendre les références subtiles au sein des conversations.</li>
|
|
<li>Découvrez quelles sont les rumeurs qui circulent activement dans une région.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par succès supplémentaire</h5>
|
|
<ul>
|
|
<li>Réduire le temps ou les fonds nécessaires pour obtenir l'article, l'information ou le service.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par avantage</h5>
|
|
<ul>
|
|
<li>Divulger des rumeurs supplémentaires ou bien d'autres sources.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par triomphe</h5>
|
|
<ul>
|
|
<li>Gagner un contact semi-permanente dans la rue.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par menace</h5>
|
|
<ul>
|
|
<li>Semer des informations mensongères mineures.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par désastre</h5>
|
|
<ul>
|
|
<li>Le personnage laisse échapper des détails sur lui ou sur les informations recherchées.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillStreetwise' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankStreetwise" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yStreetwise" value="(((@{cunning} + @{rankStreetwise}) - abs(@{cunning} - @{rankStreetwise})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gStreetwise" value="((((@{cunning} + @{rankStreetwise}) + abs(@{cunning} - @{rankStreetwise})) / 2) - @{yStreetwise})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceStreetwise" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Streetwise' value='!eed characterID(@{character_id}) label(Comp.:Système D) @{diceStreetwise} skill(@{rankStreetwise}|@{cunning}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Tromperie (Ru)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p80)</h5>
|
|
<ul>
|
|
<li>Faire les poches ou crocheter une serrure en utilisant des outils physiques plutôt que la programmation.</li>
|
|
<li>S'échapper d'une cellule (après avoir utiliser Coordination pour se libérer de ces liens) et partir loin de la sécurité.</li>
|
|
<li>Identifier les aspects les plus vulnérables d'un schéma de sécurité.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par succès supplémentaire</h5>
|
|
<ul>
|
|
<li>Avoir un aperçu supplémentaires sur la nature de l'opposition.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par avantage</h5>
|
|
<ul>
|
|
<li>Identifier une cible potentielle supplémentaire.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par triomphe</h5>
|
|
<ul>
|
|
<li>Gagnez un bienfait inattendu.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par menace</h5>
|
|
<ul>
|
|
<li>Possibilité de capturer le PJ immédiatement après l'acte, le nombre de <span class="sheet-icon-T"></span> determine l'immédiateté de la découverte et de danger qui suit.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par désastre</h5>
|
|
<ul>
|
|
<li>Laissez une preuve de vol.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
|
|
</td>
|
|
<td><input name='attr_careerskillSkulduggery' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankSkulduggery" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_ySkulduggery" value="(((@{cunning} + @{rankSkulduggery}) - abs(@{cunning} - @{rankSkulduggery})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gSkulduggery" value="((((@{cunning} + @{rankSkulduggery}) + abs(@{cunning} - @{rankSkulduggery})) / 2) - @{ySkulduggery})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceSkulduggery" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Skulduggery' value='!eed characterID(@{character_id}) label(Comp.:Tromperie) @{diceSkulduggery} skill(@{rankSkulduggery}|@{cunning}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Vigilance (Vol)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p82)</h5>
|
|
<ul>
|
|
<li>Vérifier l'initiative quand le PJ n'est pas préparé.</li>
|
|
<li>Utiliser une capacité associée à la Force qui dépend de la Vigilance.</li>
|
|
<li>Déterminer comment vous êtes préparé pour une crise inattendue. Résoudre les questions quant à savoir si oui ou non une petite pièce d'équipement est disponible.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par succès supplémentaire</h5>
|
|
<ul>
|
|
<li>Le PJ est particulièrement bien préparé.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par avantage</h5>
|
|
<ul>
|
|
<li>Remarquer un élément clé sur l'environnement.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par triomphe</h5>
|
|
<ul>
|
|
<li>Gagner une manœuvre supplémentaire pendant le premier round de combat.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par menace</h5>
|
|
<ul>
|
|
<li>Manquez l'élément clé d'une situation ou d'un environnement.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Par désastre</h5>
|
|
<ul>
|
|
<li>Le personnage est incapable d'accomplir plus d'une manoeuvre au cours du premier round de combat.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillVigilance' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankVigilance" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yVigilance" value="(((@{willpower} + @{rankVigilance}) - abs(@{willpower} - @{rankVigilance})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gVigilance" value="((((@{willpower} + @{rankVigilance}) + abs(@{willpower} - @{rankVigilance})) / 2) - @{yVigilance})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceVigilance" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Vigilance' value='!eed characterID(@{character_id}) label(Comp.:Vigilance) @{diceVigilance} skill(@{rankVigilance}|@{willpower}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
</div><!-- end shee-column -->
|
|
<div class="sheet-small-12 sheet-column">
|
|
|
|
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<tr>
|
|
<th>Comp. Combats</th>
|
|
<th>Carrière</th>
|
|
<th colspan="2">Rang</th>
|
|
<th colspan="2">Dés</th>
|
|
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td valign="middle"><label>Sabre-laser</label>
|
|
<div class="sheet-tips" style="display:none">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview</h5>
|
|
<ul>
|
|
<li>-------------------</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
|
|
<select name="attr_charLightsaber" style="float:right; width:50%">
|
|
<option value="@{brawn}">Vigueur</option><!-- encum not working -->
|
|
<option value="@{agility}">Agilité</option>
|
|
<option value="@{intellect}">Intelligence</option>
|
|
<option value="@{cunning}">Ruse</option>
|
|
<option value="@{willpower}">Volonté</option>
|
|
<option value="@{presence}">Présence</option>
|
|
</select>
|
|
|
|
</td>
|
|
<td><input name='attr_careerskillLightsaber' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankLightsaber" max="9" min="0" value="0" /></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yLightsaber" value="(((@{charLightsaber} + @{rankLightsaber}) - abs(@{charLightsaber} - @{rankLightsaber})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gLightsaber" value="((((@{charLightsaber} + @{rankLightsaber}) + abs(@{charLightsaber} - @{rankLightsaber})) / 2) - @{yLightsaber})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceLightsaber" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Lightsaber' value='!eed characterID(@{character_id}) label(Comp.:Sabre laser) @{diceLightsaber} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankLightsaber}|@{charLightsaber}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Artillerie (Agi)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p83)</h5>
|
|
<ul>
|
|
<li>Faire une attaque à distance en utilisant une arme d'artillerie.</li>
|
|
<li>Utiliser des ordinateurs de ciblage complexes et d'armes automatiques sur supports (trépied).</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillGunnery' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankGunnery" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yGunnery" value="(((@{agility} + @{rankGunnery}) - abs(@{agility} - @{rankGunnery})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gGunnery" value="((((@{agility} + @{rankGunnery}) + abs(@{agility} - @{rankGunnery})) / 2) - @{yGunnery})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceGunnery" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Gunnery' value='!eed characterID(@{character_id}) label(Comp.:Artillerie) @{diceGunnery} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankGunnery}|@{agility}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Distance - Armes légères (Ag)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p84)</h5>
|
|
<ul>
|
|
<li>Faire une attaque à distance en utilisant une arme à distance légère.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillLight' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankLight" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yLight" value="(((@{agility} + @{rankLight}) - abs(@{agility} - @{rankLight})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gLight" value="((((@{agility} + @{rankLight}) + abs(@{agility} - @{rankLight})) / 2) - @{yLight})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceLight" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Light' value='!eed characterID(@{character_id}) label(Comp.:Distance - Armes légères) @{diceLight} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankLight}|@{agility}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Distance - Armes lourdes (Ag)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p84)</h5>
|
|
<ul>
|
|
<li>Faire une attaque à distance en utilisant une arme à distance lourde.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillHeavy' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankHeavy" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yHeavy" value="(((@{agility} + @{rankHeavy}) - abs(@{agility} - @{rankHeavy})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gHeavy" value="((((@{agility} + @{rankHeavy}) + abs(@{agility} - @{rankHeavy})) / 2) - @{yHeavy})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceHeavy" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Heavy' value='!eed characterID(@{character_id}) label(Comp.:Distance - Armes lourdes) @{diceHeavy} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankHeavy}|@{agility}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Mélée (Vig)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p84)</h5>
|
|
<ul>
|
|
<li>Faire une attaque de mélée en utilisant une arme de mélée.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillMelee' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankMelee" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yMelee" value="(((@{brawn} + @{rankMelee}) - abs(@{brawn} - @{rankMelee})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gMelee" value="((((@{brawn} + @{rankMelee}) + abs(@{brawn} - @{rankMelee})) / 2) - @{yMelee})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceMelee" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Melee' value='!eed characterID(@{character_id}) label(Comp.:Mélée) @{diceMelee} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankMelee}|@{brawn}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Pugilat (Vig)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p83)</h5>
|
|
<ul>
|
|
<li>Faire une attaque de mélée en étant désarmé ou avec une arme de pugilat (gants, ...).</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillBrawl' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankBrawl" max="9" min="0" value="0" /></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yBrawl" value="(((@{brawn} + @{rankBrawl}) - abs(@{brawn} - @{rankBrawl})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gBrawl" value="((((@{brawn} + @{rankBrawl}) + abs(@{brawn} - @{rankBrawl})) / 2) - @{yBrawl})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceBrawl" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Brawl' value='!eed characterID(@{character_id}) label(Comp.:Pugilat) @{diceBrawl} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankBrawl}|@{brawn}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<tr>
|
|
<th>Comp. Connaissances</th>
|
|
<th>Carrière</th>
|
|
<th colspan="2">Rang</th>
|
|
<th colspan="2">Dés</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><label>Bordure Extérieure (Int)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p86)</h5>
|
|
<ul>
|
|
<li>Trouver une planète avec une ressource ou un service particulier parmi les systèmes de la Bordure Extérieure.</li>
|
|
<li>Identifier quels marchés sont les meilleurs endroits pour vendre ou acheter une cargaison particulière (dans la Bordure Extérieure). Reconnaître des mondes où ces marchandises pourrait être illégale.</li>
|
|
<li>Connaitre les comportements qui sont jugés nécessaires et poli, par opposition à ceux qui pourraient être offensants lors de l'interaction avec quelqu'un d'un monde de la Bordure Extérieure.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillOuter' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankOuter" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yOuter" value="(((@{intellect} + @{rankOuter}) - abs(@{intellect} - @{rankOuter})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gOuter" value="((((@{intellect} + @{rankOuter}) + abs(@{intellect} - @{rankOuter})) / 2) - @{yOuter})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceOuter" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Outer' value='!eed characterID(@{character_id}) label(Comp.:Bordure Extérieure) @{diceOuter} skill(@{rankOuter}|@{intellect}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Culture (Int)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p85)</h5>
|
|
<ul>
|
|
<li>Déchiffrer un ancien morceau d'écriture ou identifier son contexte.</li>
|
|
<li>Connaître les légendes associées et les exploits d'un héros antique.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillLore' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankLore" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yLore" value="(((@{intellect} + @{rankLore}) - abs(@{intellect} - @{rankLore})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gLore" value="((((@{intellect} + @{rankLore}) + abs(@{intellect} - @{rankLore})) / 2) - @{yLore})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceLore" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Lore' value='!eed characterID(@{character_id}) label(Comp.:Culture) @{diceLore} skill(@{rankLore}|@{intellect}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Education (Int)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p85)</h5>
|
|
<ul>
|
|
<li>Identifier la meilleure façon de procéder lors de l'interaction avec une entité gouvernementale.</li>
|
|
<li>Employer les connaissances scientifiques de base dans une analyse.</li>
|
|
<li>Comprendre toute question qui ne relève pas manifestement sous une autre compétence de la connaissance.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillEducation' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankEducation" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yEducation" value="(((@{intellect} + @{rankEducation}) - abs(@{intellect} - @{rankEducation})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gEducation" value="((((@{intellect} + @{rankEducation}) + abs(@{intellect} - @{rankEducation})) / 2) - @{yEducation})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceEducation" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Education' value='!eed characterID(@{character_id}) label(Comp.:Education) @{diceEducation} skill(@{rankEducation}|@{intellect}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Guerre (Int)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (AoR p136)</h5>
|
|
<ul>
|
|
<li>Connaître les stratégies et les tactiques de guerre à la fois sur le terrain et dans l'espace.</li>
|
|
<li>Se souvenir des détails au sujet d'un événement important, organisation ou personne qui a joué un rôle dans une lutte galactique.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillWarfare' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankWarfare" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yWarfare" value="(((@{intellect} + @{rankWarfare}) - abs(@{intellect} - @{rankWarfare})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gWarfare" value="((((@{intellect} + @{rankWarfare}) + abs(@{intellect} - @{rankWarfare})) / 2) - @{yWarfare})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceWarfare" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Warfare' value='!eed characterID(@{character_id}) label(Comp.:Guerre) @{diceWarfare} skill(@{rankWarfare}|@{intellect}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Mondes du noyau (Int)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p85)</h5>
|
|
<ul>
|
|
<li>Identifier la planète d'origine d'une personne sans demander, en reconnaissant les traits d'accent, les vêtements et les manières associés à un monde particulier.</li>
|
|
<li>Connaitre les comportements qui sont jugés nécessaires et poli, par opposition à ceux qui pourraient être offensants lors de l'interaction avec quelqu'un venant du noyau.</li>
|
|
<li>Identifier quels marchés sont les meilleurs endroits pour vendre ou acheter une cargaison particulière (dans les Mondes du noyau). Reconnaître des mondes où ces marchandises pourrait être illégale.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillCore' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankCore" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yCore" value="(((@{intellect} + @{rankCore}) - abs(@{intellect} - @{rankCore})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gCore" value="((((@{intellect} + @{rankCore}) + abs(@{intellect} - @{rankCore})) / 2) - @{yCore})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceCore" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Core' value='!eed characterID(@{character_id}) label(Comp.:Mondes du noyau) @{diceCore} skill(@{rankCore}|@{intellect}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Pègre (Int)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p86)</h5>
|
|
<ul>
|
|
<li>Connaitre quels mondes voisins sont les meilleurs emplacements pour un type particulier de commerce illégal.</li>
|
|
<li>Déterminer les méthodes les plus courantes qu'un adversaire pourrait utiliser pour un type particulier d'activité criminelle.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillUnderworld' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankUnderworld" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yUnderworld" value="(((@{intellect} + @{rankUnderworld}) - abs(@{intellect} - @{rankUnderworld})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gUnderworld" value="((((@{intellect} + @{rankUnderworld}) + abs(@{intellect} - @{rankUnderworld})) / 2) - @{yUnderworld})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceUnderworld" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Underworld' value='!eed characterID(@{character_id}) label(Comp.:Pègre) @{diceUnderworld} skill(@{rankUnderworld}|@{intellect}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Xenologie (Int)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Exemple (p86)</h5>
|
|
<ul>
|
|
<li>Connaitre les comportements qui sont jugés nécessaires et poli, par opposition à ceux qui pourraient être offensants lors de l'interaction avec un membre d'une espèce inconnus.</li>
|
|
<li>Identifier une façon particulière de blesser ou une vulnérabilité caractéristique, soit pour aider ou pour nuire à un membre d'une autre espèce.</li>
|
|
<li>Connaitre les conditions environnementales et les denrées alimentaires appropriées pour un membre d'une autre espèce.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillXenology' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankXenology" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yXenology" value="(((@{intellect} + @{rankXenology}) - abs(@{intellect} - @{rankXenology})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gXenology" value="((((@{intellect} + @{rankXenology}) + abs(@{intellect} - @{rankXenology})) / 2) - @{yXenology})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceXenology" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Xenology' value='!eed characterID(@{character_id}) label(Comp.:Xenologie) @{diceXenology} skill(@{rankXenology}|@{intellect}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<!--<tr>
|
|
<td><label>Other:</label></td>
|
|
<td><input name='attr_careerskillOther' type="checkbox" value="1"></td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceOther" />
|
|
</div>
|
|
</td>
|
|
<td><input type="number" name="attr_rankOther" max="9" min="0" value="0"/></td>
|
|
<td><button type='roll' name='roll_Other' value='!eed @{diceOther} skill(@{rankOther}|@{intellect}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>-->
|
|
</tbody>
|
|
</table>
|
|
|
|
<table class="sheet-skills sheet-custome-skills" cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<tr>
|
|
<th>Comp. Personalisées</th>
|
|
<th>Compétence</th>
|
|
<th>Carrière</th>
|
|
<th colspan="2">Rang</th>
|
|
<th colspan="2">Dés</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><input type="text" name="attr_customskillname1" /></td>
|
|
<td>
|
|
|
|
<select name="attr_charcustomskillname1">
|
|
<option value="@{brawn}">Vigueur</option><!-- encum not working -->
|
|
<option value="@{agility}">Agilité</option>
|
|
<option value="@{intellect}">Intelligence</option>
|
|
<option value="@{cunning}">Ruse</option>
|
|
<option value="@{willpower}">Volonté</option>
|
|
<option value="@{presence}">Présence</option>
|
|
</select>
|
|
</td>
|
|
<td><input name='attr_careerskillcustomskillname1' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankcustomskillname1" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_ycustomskillname1" value="(((@{charcustomskillname1} + @{rankcustomskillname1}) - abs(@{charcustomskillname1} - @{rankcustomskillname1})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gcustomskillname1" value="((((@{charcustomskillname1} + @{rankcustomskillname1}) + abs(@{charcustomskillname1} - @{rankcustomskillname1})) / 2) - @{ycustomskillname1})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_dicecustomskillname1" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_customskillname1' value='!eed characterID(@{character_id}) label(Comp.:@{customskillname1}) @{dicecustomskillname1} skill(@{rankcustomskillname1}|@{charcustomskillname1}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_customskillname2" /></td>
|
|
<td>
|
|
<select name="attr_charcustomskillname2">
|
|
<option value="@{brawn}">Vigueur</option><!-- encum not working -->
|
|
<option value="@{agility}">Agilité</option>
|
|
<option value="@{intellect}">Intelligence</option>
|
|
<option value="@{cunning}">Ruse</option>
|
|
<option value="@{willpower}">Volonté</option>
|
|
<option value="@{presence}">Présence</option>
|
|
</select>
|
|
</td>
|
|
<td><input name='attr_careerskillcustomskillname2' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankcustomskillname2" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_ycustomskillname2" value="(((@{charcustomskillname2} + @{rankcustomskillname2}) - abs(@{charcustomskillname2} - @{rankcustomskillname2})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gcustomskillname2" value="((((@{charcustomskillname2} + @{rankcustomskillname2}) + abs(@{charcustomskillname2} - @{rankcustomskillname2})) / 2) - @{ycustomskillname2})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_dicecustomskillname2" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_customskillname2' value='!eed characterID(@{character_id}) label(Comp.:@{customskillname2}) @{dicecustomskillname2} skill(@{rankcustomskillname2}|@{charcustomskillname2}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_customskillname3" /></td>
|
|
<td>
|
|
<select name="attr_charcustomskillname3">
|
|
<option value="@{brawn}">Vigueur</option><!-- encum not working -->
|
|
<option value="@{agility}">Agilité</option>
|
|
<option value="@{intellect}">Intelligence</option>
|
|
<option value="@{cunning}">Ruse</option>
|
|
<option value="@{willpower}">Volonté</option>
|
|
<option value="@{presence}">Présence</option>
|
|
</select>
|
|
</td>
|
|
<td><input name='attr_careerskillcustomskillname3' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankcustomskillname3" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_ycustomskillname3" value="(((@{charcustomskillname3} + @{rankcustomskillname3}) - abs(@{charcustomskillname3} - @{rankcustomskillname3})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gcustomskillname3" value="((((@{charcustomskillname3} + @{rankcustomskillname3}) + abs(@{charcustomskillname3} - @{rankcustomskillname3})) / 2) - @{ycustomskillname3})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_dicecustomskillname3" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_customskillname3' value='!eed characterID(@{character_id}) label(Comp.:@{customskillname3}) @{dicecustomskillname3} skill(@{rankcustomskillname3}|@{charcustomskillname3}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_customskillname4" /></td>
|
|
<td>
|
|
<select name="attr_charcustomskillname4">
|
|
<option value="@{brawn}">Vigueur</option><!-- encum not working -->
|
|
<option value="@{agility}">Agilité</option>
|
|
<option value="@{intellect}">Intelligence</option>
|
|
<option value="@{cunning}">Ruse</option>
|
|
<option value="@{willpower}">Volonté</option>
|
|
<option value="@{presence}">Présence</option>
|
|
</select>
|
|
</td>
|
|
<td><input name='attr_careerskillcustomskillname4' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankcustomskillname4" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_ycustomskillname4" value="(((@{charcustomskillname4} + @{rankcustomskillname4}) - abs(@{charcustomskillname4} - @{rankcustomskillname4})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gcustomskillname4" value="((((@{charcustomskillname4} + @{rankcustomskillname4}) + abs(@{charcustomskillname4} - @{rankcustomskillname4})) / 2) - @{ycustomskillname3})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_dicecustomskillname4" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_customskillname4' value='!eed characterID(@{character_id}) label(Comp.:@{customskillname4}) @{dicecustomskillname4} skill(@{rankcustomskillname4}|@{charcustomskillname4}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_customskillname5" /></td>
|
|
<td>
|
|
<select name="attr_charcustomskillname5">
|
|
<option value="@{brawn}">Vigueur</option><!-- encum not working -->
|
|
<option value="@{agility}">Agilité</option>
|
|
<option value="@{intellect}">Intelligence</option>
|
|
<option value="@{cunning}">Ruse</option>
|
|
<option value="@{willpower}">Volonté</option>
|
|
<option value="@{presence}">Présence</option>
|
|
</select>
|
|
</td>
|
|
<td><input name='attr_careerskillcustomskillname5' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankcustomskillname5" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_ycustomskillname5" value="(((@{charcustomskillname5} + @{rankcustomskillname5}) - abs(@{charcustomskillname5} - @{rankcustomskillname5})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gcustomskillname5" value="((((@{charcustomskillname5} + @{rankcustomskillname5}) + abs(@{charcustomskillname5} - @{rankcustomskillname5})) / 2) - @{ycustomskillname5})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_dicecustomskillname5" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_customskillname5' value='!eed characterID(@{character_id}) label(Comp.:@{customskillname5}) @{dicecustomskillname5} skill(@{rankcustomskillname5}|@{charcustomskillname5}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_customskillname6" /></td>
|
|
<td>
|
|
<select name="attr_charcustomskillname6">
|
|
<option value="@{brawn}">Vigueur</option><!-- encum not working -->
|
|
<option value="@{agility}">Agilité</option>
|
|
<option value="@{intellect}">Intelligence</option>
|
|
<option value="@{cunning}">Ruse</option>
|
|
<option value="@{willpower}">Volonté</option>
|
|
<option value="@{presence}">Présence</option>
|
|
</select>
|
|
</td>
|
|
<td><input name='attr_careerskillcustomskillname6' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankcustomskillname6" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_ycustomskillname6" value="(((@{charcustomskillname6} + @{rankcustomskillname6}) - abs(@{charcustomskillname6} - @{rankcustomskillname6})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gcustomskillname6" value="((((@{charcustomskillname6} + @{rankcustomskillname6}) + abs(@{charcustomskillname6} - @{rankcustomskillname6})) / 2) - @{ycustomskillname6})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_dicecustomskillname6" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_customskillname6' value='!eed characterID(@{character_id}) label(Comp.:@{customskillname6}) @{dicecustomskillname6} skill(@{rankcustomskillname6}|@{charcustomskillname6}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
</div><!-- end column -->
|
|
<div class="sheet-clear"></div>
|
|
</div><!-- end sheet-row -->
|
|
</div><!-- sheet-content -->
|
|
|
|
|
|
<div class="sheet-tab-content sheet-tab-talents">
|
|
<!-- -------------------------------------------------- Talents -->
|
|
<div class="sheet-row">
|
|
<div class="sheet-small-12 sheet-column">
|
|
|
|
<h3>Talents et Capacités spéciales</h3>
|
|
|
|
|
|
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<tr>
|
|
<th style="width:50%">Nom</th>
|
|
<th style="width:50%">Résumé de la capacité</th>
|
|
</tr>
|
|
</thead>
|
|
</table>
|
|
|
|
<fieldset class="repeating_skills">
|
|
|
|
<table class="sheet-talent">
|
|
<tbody>
|
|
<tr>
|
|
<td style="width:50%" colspan="5">
|
|
<input type="text" name="attr_talentname"/>
|
|
</td>
|
|
<td style="width:50%" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_talentsummary"/></textarea>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Rang:</label></td>
|
|
<td><input type="text" name="attr_talentrank"/></td>
|
|
<td>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_passiveActive" value="passive" title="Passive" checked="checked"/>
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_passiveActive" value="active" title="Active">
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
<td><label>Page:</label></td>
|
|
<td><input type="text" name="attr_talentpagenum"/></td>
|
|
<td><button type='roll' name='roll_talentnameRoll' value='&{template:base} {{title=@{talentname}}} {{Page = @{talentpagenum}}} {{Rank = @{talentrank}}} {{wide= @{talentsummary}}}'> </button></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</fieldset>
|
|
</div><!-- end sheet-column -->
|
|
<div class="sheet-clear"></div>
|
|
</div><!-- end sheet-row -->
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-small-12 sheet-column">
|
|
<h3>Pouvoirs de Force</h3>
|
|
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<tr>
|
|
<th style="width:50%">Nom</th>
|
|
<th style="width:50%">Résumé du pouvoir</th>
|
|
</tr>
|
|
</thead>
|
|
</table>
|
|
<fieldset class="repeating_powers">
|
|
<table class="sheet-talent">
|
|
<tbody>
|
|
<tr>
|
|
<td style="width:50%" colspan="5">
|
|
<input type="text" name="attr_forcepowername"/>
|
|
</td>
|
|
<td style="width:50%" rowspan="3">
|
|
<textarea rows="4" type="text" name="attr_powersummary"/></textarea>
|
|
</td>
|
|
<td rowspan="3">
|
|
<button type='roll' name='roll_force' value='!eed characterID(@{character_id}) label(Force Power: @{forcepowername}) @{forceavalible}w @{dicePool}'></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Disponible:</label></td>
|
|
<td><input type="number" name="attr_forceavalible" value="@{forcerating}-@{forcecommitted}" disabled="true"></td>
|
|
<td>
|
|
<!-- <div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_powercommited" value="true" title="Free" checked="checked"/>
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_powercommited" value="false" title="Commited">
|
|
<span class="switch-selection"></span>
|
|
</div> -->
|
|
</td>
|
|
<td><label>Page:</label></td>
|
|
<td><input type="text" name="attr_powerpagenum"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="5">
|
|
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<div class="sheet-attachments-wrapper">
|
|
<input type="checkbox" name="attr_powerupgrades" class="sheet-view-attachments" />
|
|
<label class="sheet-view-attachments">Vue des upgrades</label>
|
|
<div class="sheet-clear"></div>
|
|
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<tr>
|
|
<th>Upgrade</th>
|
|
<th>Niveau</th>
|
|
<th>Description</th>
|
|
</td>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<!--<tr>
|
|
<td><div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_powermastery" value="false" title="Basic" checked="checked"/>
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_powermastery" value="true" title="Mastery">
|
|
<span class="switch-selection"></span>
|
|
</div></td>
|
|
<td></td>
|
|
<td><textarea rows="3" name='attr_controlpowerdesc1' type="text" /></textarea></td>
|
|
</tr>-->
|
|
<tr>
|
|
<td><input type="text" name='attr_forceupgradetype1'></td>
|
|
<td><input name='attr_controlpowerlevel1' type="number" /></td>
|
|
<td><textarea rows="3" name='attr_controlpowerdesc1' type="text" /></textarea></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name='attr_forceupgradetype2'></td>
|
|
<td><input name='attr_magpowerlevel2' type="number" /></td>
|
|
<td><textarea rows="3" name='attr_magpowerdesc2' type="text" /></textarea></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name='attr_forceupgradetype3'></td>
|
|
<td><input name='attr_strpowerlevel3' type="number" /></td>
|
|
<td><textarea rows="3" name='attr_strpowerdesc3' type="text" /></textarea></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name='attr_forceupgradetype4'></td>
|
|
<td><input name='attr_rangepowerlevel4' type="number" /></td>
|
|
<td><textarea rows="3" name='attr_rangepowerdesc4' type="text" /></textarea></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name='attr_forceupgradetype5'></td>
|
|
<td><input name='attr_rangepowerlevel5' type="number" /></td>
|
|
<td><textarea rows="3" name='attr_rangepowerdesc5' type="text" /></textarea></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name='attr_forceupgradetype6'></td>
|
|
<td><input name='attr_rangepowerlevel6' type="number" /></td>
|
|
<td><textarea rows="3" name='attr_rangepowerdesc6' type="text" /></textarea></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div><!-- end attachment wrapper -->
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div><!-- end sheet-content -->
|
|
|
|
<div class="sheet-tab-content sheet-tab-weapons"> <!--begin weapons tab -->
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-small-12 sheet-column">
|
|
|
|
<h3>Armure</h3><br/>
|
|
|
|
<table class="sheet-weapons" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td class="sheet-weapons-spacer"></td>
|
|
<td>
|
|
<label>Encaiss</label>
|
|
<input name='attr_ArmorSoak' type="text" value="0"/>
|
|
</td>
|
|
<td></td>
|
|
<td>
|
|
<label>Mélée</label>
|
|
<input name='attr_ArmorMeleeDef' type="text" value="0"/>
|
|
</td>
|
|
<td></td>
|
|
<td>
|
|
<label>Portée</label>
|
|
<input name='attr_ArmorRangedDef' type="text" value="0"/>
|
|
</td>
|
|
<td></td>
|
|
<td>
|
|
<label>Encomb</label>
|
|
<input name='attr_ArmorEncum' type="text" value="0"/>
|
|
</td>
|
|
<td></td>
|
|
<td>
|
|
<label>PV</label>
|
|
<input name='attr_ArmorHP' type="text" value="0"/>
|
|
</td>
|
|
<td class="sheet-weapons-spacer"></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td><label>Fabricant / Modèle:</label></td>
|
|
<td><input name='attr_armormake' type="text" /></td>
|
|
<td><label>Type:</label></td>
|
|
<td><input name='attr_armortype' type="text" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Spécial:</label></td>
|
|
<td ><input name='attr_armorspecial' type="text" /></td>
|
|
|
|
<td><label>Condition:</label></td>
|
|
<td>
|
|
<select name='attr_armorcondition'>
|
|
<option value="">Nouveau</option>
|
|
<option value="1blk">Mineur</option>
|
|
<option value="1p">Modéré</option>
|
|
<option value="unusablearmor">Majeur</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<br/>
|
|
<br/>
|
|
<div class="sheet-attachments-wrapper">
|
|
|
|
<input type="checkbox" name="attr_armorttchments" class="sheet-view-attachments" />
|
|
<label class="sheet-view-attachments">Voir les Kits</label>
|
|
<input type="checkbox" name="attr_armorcarried" class="sheet-weapon-carried" />
|
|
<label class="sheet-view-attachments">Porté ?</label>
|
|
|
|
<div class="sheet-clear"></div>
|
|
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<tr>
|
|
<th>Nom du kit</th>
|
|
<th>Emplacements requis</th>
|
|
<th>Modificateur de base</th>
|
|
<th>Modifications</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><input name='attr_armorattch1' type="text" /></td>
|
|
<td><input name='attr_armorattachp1' type="number" /></td>
|
|
<td><input name='attr_armorattachbase1' type="text" /></td>
|
|
<td><input name='attr_armorattachmod1' type="text" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input name='attr_armorattch2' type="text" /></td>
|
|
<td><input name='attr_armorattachp2' type="number" /></td>
|
|
<td><input name='attr_armorattachbase2' type="text" /></td>
|
|
<td><input name='attr_armorattachmod2' type="text" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input name='attr_armorattch3' type="text" /></td>
|
|
<td><input name='attr_armorattachp3' type="number" /></td>
|
|
<td><input name='attr_armorattachbase3' type="text" /></td>
|
|
<td><input name='attr_armorattachmod3' type="text" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input name='attr_armorattch4' type="text" /></td>
|
|
<td><input name='attr_armorattachp4' type="number" /></td>
|
|
<td><input name='attr_armorattachbase4' type="text" /></td>
|
|
<td><input name='attr_armorattachmod4' type="text" /></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div><!-- end attachment wrapper -->
|
|
<br/>
|
|
</div> <!-- end sheet column -->
|
|
|
|
<div class="sheet-small-12 sheet-column">
|
|
|
|
<h3>Armes</h3><br/>
|
|
|
|
<fieldset class="repeating_weapons">
|
|
|
|
<table class="sheet-weapons" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td class="sheet-weapons-spacer"></td>
|
|
<td>
|
|
<label>Dégâts</label>
|
|
<input name='attr_damage' type="text" value="0"/>
|
|
</td>
|
|
<td></td>
|
|
<td>
|
|
<label>Critique</label>
|
|
<input name='attr_critical' type="text" value="0"/>
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_weapon' value='!eed characterID(@{character_id}) weaponDamCrit(@{damage}|@{critical}) label(Arme:@{weaponmake}|Dégâts:@{damage}|Critique:@{critical}|Portée:@{weaponrange}|Spécial:@{weaponspecial}) @{weapondice} encum(@{encumbrancemax}|@{encumbrance}) @{weaponskill} @{weaponcondition} @{dicePool} (gmdice)'></button>
|
|
</td>
|
|
<td>
|
|
<label>Encomb</label>
|
|
<input name='attr_encum' type="text" value="0"/>
|
|
</td>
|
|
<td></td>
|
|
<td>
|
|
<label>PV</label>
|
|
<input name='attr_hp' type="text" value="0"/>
|
|
</td>
|
|
<td class="sheet-weapons-spacer"></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td><label>Marque/Modèle:</label></td>
|
|
<td><input name='attr_weaponmake' type="text" /></td>
|
|
|
|
<td><label>Portée:</label></td>
|
|
<td>
|
|
<select name='attr_weaponrange'>
|
|
<option value="Engaged">Contact</option>
|
|
<option value="Short">Courte</option>
|
|
<option vaule="Medium">Moyenne</option>
|
|
<option value="Long">Longue</option>
|
|
<option value="Extreme">Extrème</option>
|
|
</select>
|
|
</td>
|
|
|
|
|
|
</tr>
|
|
<tr>
|
|
<td><label>Type d'Arme:</label></td>
|
|
<td><input name='attr_weapontype' type="text" /></td>
|
|
|
|
<td><label>Compétence:</label></td>
|
|
<td>
|
|
<select name='attr_weaponskill'>
|
|
<option value="skill(@{rankBrawl}|@{brawn})">Pugilat</option>
|
|
<option value="skill(@{rankGunnery}|@{agility})">Artillerie</option>
|
|
<option value="skill(@{rankMelee}|@{brawn})">Mélée</option>
|
|
<option value="skill(@{rankLight}|@{agility})">Distance - Arme légère</option>
|
|
<option value="skill(@{rankHeavy}|@{agility})">Distance - Arme lourde</option>
|
|
<option value="skill(@{rankLightsaber}|@{charLightsaber})">Sabre laser</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Spécial:</label></td>
|
|
<td ><input name='attr_weaponspecial' type="text" /></td>
|
|
|
|
<td><label>Condition:</label></td>
|
|
<td>
|
|
<select name='attr_weaponcondition'>
|
|
<option value="">Neuf</option>
|
|
<option value="1blk">Mineur</option>
|
|
<option value="1p">Moyenne</option>
|
|
<option value="unusableWeapon">Majeure</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2"> </td>
|
|
|
|
<td><label>dés:</label></td>
|
|
<td><input name='attr_weapondice' type="text" /></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
<div class="sheet-attachments-wrapper">
|
|
|
|
<input type="checkbox" name="attr_weaponattchments" class="sheet-view-attachments" />
|
|
<label class="sheet-view-attachments">Voir les kits</label>
|
|
<input type="checkbox" name="attr_weaponcarried" class="sheet-weapon-carried" />
|
|
<label class="sheet-view-attachments">Porté ?</label>
|
|
|
|
<div class="sheet-clear"></div>
|
|
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<tr>
|
|
<th>Nom du kit</th>
|
|
<th>Emplacements requis</th>
|
|
<th>Modificateur de base</th>
|
|
<th>Modifications</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><input name='attr_weaponattch1' type="text" /></td>
|
|
<td><input name='attr_weaponattachp1' type="number" /></td>
|
|
<td><input name='attr_weaponattachbase1' type="text" /></td>
|
|
<td><input name='attr_weaponattachmod1' type="text" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input name='attr_weaponattch2' type="text" /></td>
|
|
<td><input name='attr_weaponattachp2' type="number" /></td>
|
|
<td><input name='attr_weaponattachbase2' type="text" /></td>
|
|
<td><input name='attr_weaponattachmod2' type="text" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input name='attr_weaponattch3' type="text" /></td>
|
|
<td><input name='attr_weaponattachp3' type="number" /></td>
|
|
<td><input name='attr_weaponattachbase3' type="text" /></td>
|
|
<td><input name='attr_weaponattachmod3' type="text" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input name='attr_weaponattch4' type="text" /></td>
|
|
<td><input name='attr_weaponattachp4' type="number" /></td>
|
|
<td><input name='attr_weaponattachbase4' type="text" /></td>
|
|
<td><input name='attr_weaponattachmod4' type="text" /></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div><!-- end attachment wrapper -->
|
|
<br/>
|
|
</fieldset>
|
|
|
|
</div><!-- end sheet-column -->
|
|
<div class="sheet-small-12 sheet-column">
|
|
|
|
<h3>Equipements</h3><br/>
|
|
|
|
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<tr>
|
|
<th style="width:50%">Objet</th>
|
|
<th style="width:50%">Description</th>
|
|
</tr>
|
|
</thead>
|
|
</table>
|
|
|
|
<fieldset class="repeating_Items">
|
|
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
|
|
<tr>
|
|
<td colspan="3" width="30%"><input type="text" name="attr_Item"></textarea></td><td rowspan="2"><textarea rows="4" name="attr_ItemDesc"></textarea></td>
|
|
</tr>
|
|
<tr>
|
|
<td><Label>Encombrement</Label><input name="attr_ItemEnc" type="number"></td><td><label>Porté?</label><input name="attr_Carred" type="checkbox"></td><td><button type='roll' name='rollItem' value='&{template:base} {{title=@{Item}}} {{wide=@{ItemDesc}}}'> </button></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<div class="sheet-clear"></div>
|
|
</div><!-- end sheet-column -->
|
|
</div><!-- sheet-row -->
|
|
|
|
<div class="sheet-clear"></div>
|
|
</div><!-- sheet-tab-weapons -->
|
|
|
|
<div class="sheet-tab-content sheet-tab-notes">
|
|
<div class="sheet-row">
|
|
<div class="sheet-small-12 sheet-column">
|
|
<h3>Notes</h3><br/>
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<textarea rows="50" name="attr_notes"></textarea>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<!-- END Player Character Sheet -->
|
|
</div><!-- sheet-content -->
|
|
|
|
<div class="sheet-tab-content sheet-tab-ship-sheet">
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-small-12 sheet-column">
|
|
<table class="sheet-ship" cellspacing="0" cellpadding="0" border="0">
|
|
<tr>
|
|
<td class="sheet-ship-char-bg">
|
|
<label>Gabarit</label>
|
|
<input name='attr_silhouette' type="number" max="99" min="0" value="0"/>
|
|
</td>
|
|
<td class="sheet-ship-char-thre-bg-speed">
|
|
<label class="sheet-label-title">Vitesse</label>
|
|
<input name="attr_speed" type="number" max="99" min="-99" value="0"/>
|
|
<input name="attr_speed_current" type="number" max="99" min="-99" value="0"/><br/>
|
|
<label class="sheet-label-threshold-speed">Max</label>
|
|
<label class="sheet-label-current-speed">Actuels</label>
|
|
</td>
|
|
<td class="sheet-ship-char-bg">
|
|
<label>Maniabilité</label>
|
|
<input name='attr_handling' type="number" max="99" min="-99" value="0"/>
|
|
</td>
|
|
<td rowspan="2" class="sheet-ship-defense">
|
|
<div style="width:302px; height:1px;"></div>
|
|
<label class="sheet-def-label">Défense</label>
|
|
<div class="sheet-fore">
|
|
<label>Avant</label>
|
|
<input name='attr_deffore' type="number" max="99" min="0" value="0"/>
|
|
</div>
|
|
<div class="sheet-starboard">
|
|
<label>Tribord</label>
|
|
<input name='attr_defstarboard' type="number" max="99" min="0" value="0"/>
|
|
</div>
|
|
<div class="sheet-aft">
|
|
<label>Bâbord</label>
|
|
<input name='attr_defaft' type="number" max="99" min="0" value="0"/>
|
|
</div>
|
|
<div class="sheet-port">
|
|
<label>Arrière</label>
|
|
<input name='attr_defport' type="number" max="99" min="0" value="0"/>
|
|
</div>
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-ship-char-thre-bg">
|
|
<label class="sheet-label-title">Blindage</label>
|
|
<input name="attr_ship_armor" type="number" max="99" min="-99" value="0">
|
|
</td>
|
|
<td class="sheet-ship-char-thre-bg">
|
|
<label class="sheet-label-title">Dégâts de Coque</label>
|
|
<input name="attr_hull_trauma_max" type="number" max="99" min="-99" value="0"/>
|
|
<input name="attr_hull_trauma" type="number" max="99" min="-99" value="0"/><br/>
|
|
<label class="sheet-label-threshold">Seuil</label>
|
|
<label class="sheet-label-current">Actuels</label>
|
|
</td>
|
|
<td class="sheet-ship-char-thre-bg">
|
|
<label class="sheet-label-title">Stress Mécanique</label>
|
|
<input name="attr_system_strain_max" type="number" max="99" min="-99" value="0"/>
|
|
<input name="attr_system_strain" type="number" max="99" min="-99" value="0"/><br/>
|
|
<label class="sheet-label-threshold">Seuil</label>
|
|
<label class="sheet-label-current">Actuels</label>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div><!-- end column -->
|
|
<div class="sheet-clear"></div>
|
|
</div><!-- end row -->
|
|
|
|
<div class="sheet-row sheet-section-1" style="display:none">
|
|
|
|
<div class="sheet-small-12 sheet-column">
|
|
|
|
<h3 class="sheet-section-header">Réserve de dés</h3>
|
|
|
|
<table class="sheet-dice-pool" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td class="sheet-light"><img src="http://galacticcampaigns.com/images/EotE/Boost/boostBlank.png"/><input name="attr_bship" type="number" step="1" max="9" min="-9" value="0"></td>
|
|
<td class="sheet-light"><img src="http://galacticcampaigns.com/images/EotE/Ability/abilityBlank.png"/><input name="attr_gship" type="number" step="1" max="9" min="-9" value="0"></td>
|
|
<td class="sheet-light"><img src="http://galacticcampaigns.com/images/EotE/Proficiency/ProficiencyBlank.png"/><input name="attr_yship" type="number" step="1" max="9" min="-9" value="0"></td>
|
|
<td class="sheet-force"><img src="http://galacticcampaigns.com/images/EotE/Force/ForceL.png"/><input name="attr_wship" type="number" step="1" max="9" min="-9" value="0"></td>
|
|
<td class="sheet-dark"><img src="http://galacticcampaigns.com/images/EotE/Setback/SetBackBlank.png"/><input name="attr_blkship" type="number" step="1" max="9" min="-9" value="0"></td>
|
|
<td class="sheet-dark"><img src="http://galacticcampaigns.com/images/EotE/Difficulty/DifficultyBlank.png"/><input name="attr_pship" type="number" step="1" max="9" min="-9" value="0"></td>
|
|
<td class="sheet-dark"><img src="http://galacticcampaigns.com/images/EotE/Challenge/ChallengeBlank.png"/><input name="attr_rship" type="number" step="1" max="9" min="-9" value="0"></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="3" class="sheet-upgrade sheet-light">
|
|
<label> Valoriser:
|
|
<input name="attr_upgradeAbilityship" type="number" step="1" max="9" min="0" value="0" >
|
|
</label>
|
|
<label>
|
|
<input name="attr_downgradeProficiencyship" type="number" step="1" max="9" min="0" value="0" >
|
|
:Dévaloriser
|
|
</label>
|
|
</td>
|
|
<td class="sheet-force">
|
|
|
|
<input type="hidden" name="attr_dicePoolship" value=" @{gship}g @{yship}y @{pship}p @{rship}r @{bship}b @{blkship}blk @{wship}w upgrade(ability|@{upgradeAbilityship}) downgrade(proficiency|@{downgradeProficiencyship}) upgrade(difficulty|@{upgradeDifficultyship}) downgrade(challenge|@{downgradeChallengeship})"/>
|
|
<button type='roll' name='roll_DicePoolship' value='!eed @{dicePoolship}'></button>
|
|
|
|
</td>
|
|
<td colspan="3" class="sheet-downgrade sheet-dark">
|
|
<label> Valoriser:
|
|
<input name="attr_upgradeDifficultyship" type="number" step="1" max="9" min="0" value="0" >
|
|
</label>
|
|
<label>
|
|
<input name="attr_downgradeChallengeship" type="number" step="1" max="9" min="0" value="0" >
|
|
Downgrade:
|
|
</label>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
</div><!-- end-column -->
|
|
<div class="sheet-clear"></div>
|
|
</div><!-- end row -->
|
|
|
|
<input type="radio" name="attr_v-sheet" class="sheet-tab sheet-tab-v-details" value="1" title="Details" checked="checked" /><span class="sheet-tab sheet-v-details">Détails</span>
|
|
<input type="radio" name="attr_v-sheet" class="sheet-tab sheet-tab-v-weapons" value="2" title="Crew & Weapons" /><span class="sheet-tab sheet-tab-v-weapons">Equip. et Armes</span>
|
|
|
|
<div class="sheet-tab-content sheet-tab-v-details">
|
|
<div class="sheet-row">
|
|
<div class="sheet-small-12 sheet-column">
|
|
|
|
<br/>
|
|
<div class="sheet-switch" style="width:100%; float:none;height:100%;background-color:transparent;-webkit-box-shadow:none; box-shadow:none;">
|
|
<input type="radio" name="attr_opt-vehicle-ship" class="sheet-switch-input-on sheet-opt-vehicle" value="1" title="Véhicle" checked="checked"style="box-shadow: inset 0 1px 3px rgba(0, 0, 0, 0.3), 0 1px rgba(255, 255, 255, 0.1);" />
|
|
<input type="radio" name="attr_opt-vehicle-ship" class="sheet-switch-input-off sheet-opt-ship" value="2" title="Vaisseau" style="box-shadow: inset 0 1px 3px rgba(0, 0, 0, 0.3), 0 1px rgba(255, 255, 255, 0.1);" />
|
|
<span class="sheet-switch-selection"></span>
|
|
|
|
<br/><br/>
|
|
|
|
<h3 class="sheet-section-header">Détails</h3>
|
|
|
|
|
|
<table cellspacing="0" cellpadding="0" border="0" >
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<label>Nom:</label>
|
|
</td>
|
|
<td>
|
|
<input name="attr_v-s-name" type="text" />
|
|
</td>
|
|
<td>
|
|
<label>Emplacements:</label>
|
|
</td>
|
|
<td>
|
|
<input name="attr_hard-points" type="text" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-opt-content sheet-opt-vehicle">
|
|
<label>Type/Modèle du véhicule:</label>
|
|
</td>
|
|
<td class="sheet-opt-content sheet-opt-vehicle">
|
|
<input name="attr_vehicle-type-model" type="text" />
|
|
</td>
|
|
<td class="sheet-opt-content sheet-opt-ship">
|
|
<label>Type/Classe du blindage:</label>
|
|
</td>
|
|
<td class="sheet-opt-content sheet-opt-ship">
|
|
<input name="attr_hull-type-class" type="text" />
|
|
</td>
|
|
<!-- ------------------------------------------- -->
|
|
<td>
|
|
<label>Portée des senseurs:</label>
|
|
</td>
|
|
<td>
|
|
<select name="attr_sensor-range" >
|
|
<option value="none">Nulle</option>
|
|
<option value="Close">Proche</option>
|
|
<option value="Short">Courte</option>
|
|
<option value="Medium">Moyenne</option>
|
|
<option value="Long">Longue</option>
|
|
<option value="Extreme">Extrème</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<label>Fabricant:</label>
|
|
</td>
|
|
<td>
|
|
<input name="attr_manufacturer" type="text" />
|
|
</td>
|
|
<td>
|
|
<label>Charge utile:</label>
|
|
</td>
|
|
<td>
|
|
<input name="attr_encum-capacity" type="text" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<label>Passagers:</label>
|
|
</td>
|
|
<td>
|
|
<input name="attr_pass-capacity" type="text" />
|
|
</td>
|
|
<!-- ------------ -->
|
|
<td class="sheet-opt-content sheet-opt-vehicle">
|
|
<label>Altitude maximum:</label>
|
|
</td>
|
|
<td class="sheet-opt-content sheet-opt-vehicle">
|
|
<input name="attr_vehicle-max-altiude" type="text" />
|
|
</td>
|
|
<td class="sheet-opt-content sheet-opt-ship">
|
|
<label>Naviordinateur: </label>
|
|
</td>
|
|
<td class="sheet-opt-content sheet-opt-ship">
|
|
<input name="attr_ship-navicomputer" type="checkbox" value="1" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-opt-content sheet-opt-vehicle">
|
|
<label>Equipage:</label>
|
|
</td>
|
|
<td class="sheet-opt-content sheet-opt-vehicle">
|
|
<input name="attr_vehicle-crew" type="text" />
|
|
</td>
|
|
<td class="sheet-opt-content sheet-opt-vehicle" colspan="2">
|
|
|
|
</td>
|
|
<!-- ------------ -->
|
|
<td class="sheet-opt-content sheet-opt-ship">
|
|
<label>Compléments du vaisseau:</label>
|
|
</td>
|
|
<td class="sheet-opt-content sheet-opt-ship">
|
|
<input name="attr_ships-complement" type="text" />
|
|
</td>
|
|
<td class="sheet-opt-content sheet-opt-ship">
|
|
<label>Classe primaire d'hyperdrive:</label>
|
|
</td>
|
|
<td class="sheet-opt-content sheet-opt-ship">
|
|
<input name="attr_hyperdrive-primary" type="text" />
|
|
</td>
|
|
|
|
</tr>
|
|
<tr class="sheet-opt-content sheet-opt-ship">
|
|
<td>
|
|
<label>Provisions:</label>
|
|
</td>
|
|
<td>
|
|
<input name="attr_ship-consumables" type="text" />
|
|
</td>
|
|
<td>
|
|
<label>Classe sécondaire d'hyperdrive:</label>
|
|
</td>
|
|
<td>
|
|
<input name="attr_hyperdrive-backup" type="text" />
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<div class="sheet-clear"></div>
|
|
</div><!--end switch-->
|
|
<br/>
|
|
</div><!-- end column -->
|
|
<div class="sheet-clear"></div>
|
|
</div><!-- end row -->
|
|
|
|
<div class="sheet-row sheet-show-critical-table">
|
|
<div class="sheet-small-12 sheet-column">
|
|
|
|
<!-- -------------------------------------------------- Critical -->
|
|
|
|
<h3 class="sheet-section-header">Dégâts Critiques</h3>
|
|
|
|
</div><!-- column -->
|
|
|
|
<div class="sheet-small-9 sheet-column">
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn1" value="1" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critShipName1" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critShipRange1" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critShipDice1" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity1" /><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea row="3" name="attr_critShipSummary1" readonly="readonly" ></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effets:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect1" value="on" title="On" checked="checked"/>
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect1" value="off" title="Off"/>
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn1})" />Réparer</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn2" value="2" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critShipName2" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critShipRange2" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critShipDice2" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity2" /><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critShipSummary2" readonly="readonly" /></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effets:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect2" value="on" title="On" checked="checked"/>
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect2" value="off" title="Off"/>
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn2})" />Réparer</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn3" value="3" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critShipName3" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critShipRange3" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critShipDice3" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity3" /><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critShipSummary3" readonly="readonly" /></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effets:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect3" value="on" title="On" checked="checked"/>
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect3" value="off" title="Off"/>
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn3})" />Réparer</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn4" value="4" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critShipName4" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critShipRange4" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critShipDice4" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity4" /><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critShipSummary4" readonly="readonly" ></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effets:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect4" value="on" title="On" checked="checked"/>
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect4" value="off" title="Off"/>
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn4})" />Réparer</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn5" value="5" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critShipName5" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critShipRange5" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critShipDice5" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity5" /><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critShipSummary5" readonly="readonly" ></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effets:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect5" value="on" title="On" checked="checked"/>
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect5" value="off" title="Off"/>
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn5})" />Réparer</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn6" value="6" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critShipName6" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critShipRange6" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critShipDice6" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity6" /><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critShipSummary6" readonly="readonly" ></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effets:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect6" value="on" title="On" checked="checked"/>
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect6" value="off" title="Off"/>
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn6})" />Réparer</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn7" value="7" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critShipName7" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critShipRange7" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critShipDice7" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity7" /><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critShipSummary7" readonly="readonly" ></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effets:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect7" value="on" title="On" checked="checked"/>
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect7" value="off" title="Off"/>
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn7})" />Réparer</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn8" value="8" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critShipName8" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critShipRange8" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critShipDice8" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity8" /><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critShipSummary8" readonly="readonly" ></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effets:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect8" value="on" title="On" checked="checked"/>
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect8" value="off" title="Off"/>
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn8})" />Réparer</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn9" value="9" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critShipName9" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critShipRange9" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critShipDice9" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity9" /><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critShipSummary9" readonly="readonly" ></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effets:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect9" value="on" title="On" checked="checked"/>
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect9" value="off" title="Off"/>
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn9})" />Réparer</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn10" value="10" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critShipName10" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critShipRange10" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critShipDice10" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity10"/><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critShipSummary10" readonly="readonly"/></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effets:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect10" value="on" title="On" checked="checked"/>
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect10" value="off" title="Off"/>
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn10})" />Réparer</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn11" value="11" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critShipName11" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critShipRange11" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critShipDice11" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity11"/><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critShipSummary11" readonly="readonly"/></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effets:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect11" value="on" title="On" checked="checked"/>
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect11" value="off" title="Off"/>
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn11})" />Réparer</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn12" value="12" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critShipName12" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critShipRange12" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critShipDice12" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity12"/><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critShipSummary12" readonly="readonly"/></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effets:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect12" value="on" title="On" checked="checked"/>
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect12" value="off" title="Off"/>
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn12})" />Réparer</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn13" value="13" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critShipName13" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critShipRange13" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critShipDice13" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity13"/><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critShipSummary13" readonly="readonly"/></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effets:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect13" value="on" title="On" checked="checked"/>
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect13" value="off" title="Off"/>
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn13})" />Réparer</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn14" value="14" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critShipName14" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critShipRange14" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critShipDice14" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity14"/><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critShipSummary14" readonly="readonly"/></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effets:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect14" value="on" title="On" checked="checked"/>
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect14" value="off" title="Off"/>
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn14})" />Réparer</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn15" value="15" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critShipName15" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critShipRange15" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critShipDice15" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity15"/><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critShipSummary15" readonly="readonly"/></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effets:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect15" value="on" title="On" checked="checked"/>
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect15" value="off" title="Off"/>
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn15})" />Réparer</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
</div><!-- column -->
|
|
|
|
<div class="sheet-small-3 sheet-column">
|
|
|
|
<table class="sheet-roll-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<label>Compensation:</label>
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_critShipAddOffset" value="" />
|
|
</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td colspan="2">
|
|
<button type="roll" class="sheet-btn-roll-crit" value="!eed characterID(@{character_id}) critship(roll)" />Lancer Crit</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<label>Nombre Crit:</label>
|
|
<input type="text" name="attr_critShipAddRangeNum" value="" />
|
|
</td>
|
|
<td valign="bottom">
|
|
<button type="roll" class="sheet-btn-add-crit" value="!eed characterID(@{character_id}) critship(add|@{critShipAddRangeNum})" />Ajout Crit</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
</div><!-- column -->
|
|
<div class="sheet-clear"></div>
|
|
</div><!-- end row -->
|
|
|
|
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-small-12 sheet-column">
|
|
|
|
<h3 class="sheet-section-header">Soute</h3>
|
|
|
|
<table cellspacing="0" cellpadding="0" border="0" >
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<textarea name="attr_carho-hold" rows="6"></textarea>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
</div>
|
|
<div class="sheet-clear"></div>
|
|
</div><!-- end row -->
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-small-12 sheet-column">
|
|
<h3 class="sheet-section-header">Kits</h3>
|
|
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<th style="width:25%">Nom</th>
|
|
<th style="width:25%">Emplacements requis</th>
|
|
<th style="width:25%">Modificateurs de base</th>
|
|
<th style="width:25%">Modifications</th>
|
|
</thead>
|
|
</table>
|
|
|
|
<fieldset class="repeating_shipAttachments">
|
|
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td style="width:25%"><input name='attr_shipAttachName' type="text" /></td>
|
|
<td style="width:25%"><input name='attr_shipAttachHP' type="text" /></td>
|
|
<td style="width:25%"><input name='attr_shipAttachBaseMod' type="text" /></td>
|
|
<td style="width:25%"><input name='attr_shipAttachMod' type="text" /></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
</fieldset>
|
|
|
|
</div>
|
|
<div class="sheet-clear"></div>
|
|
</div><!-- end row -->
|
|
|
|
|
|
</div><!-- end tab v-details -->
|
|
|
|
<div class="sheet-tab-content sheet-tab-v-weapons">
|
|
|
|
<br/>
|
|
<h3 class="sheet-section-header">Rôles de l'équipage</h3>
|
|
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<th style="width:180px;">Nom du PJ</th>
|
|
<th style="width:180px;">Rôle <span style="font-size:10px">(Pilote, Co-pilote, Ingénieur)</span></th>
|
|
<th><span style="float:left">Dés</span>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Ajout Dé</h5>
|
|
<p>Pour ajouter des dés, écrire le nombre de dés et la 1ère lettre de la couleur (en anglais).</p>
|
|
<p>Exemple: <b>2b</b> donne <span class="sheet-icon-B"></span><span class="sheet-icon-B"></span></p>
|
|
<p>Exemple: <b>1b 1g</b> donne <span class="sheet-icon-B"></span><span class="sheet-icon-G"></span></p>
|
|
<p> b -> Bleu = Boost<br/>
|
|
g -> Vert = Abilité<br/>
|
|
y -> Jaune = Maitrise<br/>
|
|
blk -> Noir = Infortune<br/>
|
|
p -> Violet = Difficulté<br/>
|
|
r -> Rouge = Défi<br/>
|
|
w -> Blanc = Force<br/>
|
|
</p>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</th>
|
|
<th>Spécial</th>
|
|
<th colspan="2">Caractéristiques</th>
|
|
</thead>
|
|
</table>
|
|
|
|
<fieldset class="repeating_shipCrewRoles">
|
|
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td style="width:180px;"><input name='attr_shipRoleCharacterName' type="text" /></td>
|
|
<td style="width:180px;"><input name='attr_shipRoleName' type="text" /></td>
|
|
<td><input name='attr_shipRoleDice' type="text" /></td>
|
|
<td><input name='attr_shipRoleSpecial' type="text" /></td>
|
|
<td>
|
|
<select name='attr_shipRoleSkill'>
|
|
|
|
<!--brawn agility intellect cunning willpower presence -->
|
|
<option value="" disabled="true">Comp.</option>
|
|
<option value="skill:intellect,rankAstrogation"> Astrogation</option>
|
|
<option value="skill:brawn,rankAthletics"> Athlétisme</option>
|
|
<option value="skill:presence,rankCool"> Calme</option>
|
|
<option value="skill:presence,rankCoercion"> Coercition</option>
|
|
<option value="skill:presence,rankLeadership"> Commandement</option>
|
|
<option value="encum|skill:agility,rankCoordination"> Coordination</option>
|
|
<option value="encum|skill:agility,rankStealth"> Discrétion</option>
|
|
<option value="skill:intellect,rankComputers"> Informatique</option>
|
|
<option value="skill:cunning,rankDeception"> Magouilles</option>
|
|
<option value="skill:intellect,rankMechanics"> Mécanique</option>
|
|
<option value="skill:intellect,rankMedicine"> Médecine</option>
|
|
<option value="skill:presence,rankNegotiation"> Négotiation</option>
|
|
<option value="skill:cunning,rankPerception"> Perception</option>
|
|
<option value="encum|skill:agility,rankPlanetary"> Pilotage - Planète</option>
|
|
<option value="encum|skill:agility,rankSpace"> Pilotage - Espace</option>
|
|
<option value="skill:brawn,rankResilience"> Résistance</option>
|
|
<option value="skill:willpower,rankDiscipline"> Sang-Froid</option>
|
|
<option value="skill:cunning,rankStreetwise"> Système D</option>
|
|
<option value="skill:cunning,rankSurvival"> Survie</option>
|
|
<option value="skill:cunning,rankSkulduggery"> Tromperie</option>
|
|
<option value="skill:willpower,rankVigilance"> Vigilance</option>
|
|
<option value="" disabled="true">Comp. Combats</option>
|
|
<option value="skill:brawn,rankBrawl"> Pugilat</option>
|
|
<option value="encum|skill:agility,rankGunnery"> Artillerie</option>
|
|
<option value="skill:brawn,rankMelee"> Mélée</option>
|
|
<option value="encum|skill:agility,rankLight"> Distance - Arme légère</option>
|
|
<option value="encum|skill:agility,rankHeavy"> Distance - Arme lourde</option>
|
|
<option value="" disabled="true">Comp. Connaissances</option>
|
|
<option value="skill:intellect,rankOuter"> Bordure Extérieure</option>
|
|
<option value="skill:intellect,rankLore"> Culture</option>
|
|
<option value="skill:intellect,rankEducation"> Education</option>
|
|
<option value="skill:intellect,rankWarfare"> Guerre</option>
|
|
<option value="skill:intellect,rankCore"> Mondes du noyau</option>
|
|
<option value="skill:intellect,rankUnderworld"> Pègre</option>
|
|
<option value="skill:intellect,rankXenology"> Xenology</option>
|
|
|
|
</select>
|
|
</td>
|
|
<td><button type='roll' name='roll_shipRole' value='!eed rollPlayer(character:@{shipRoleCharacterName}|@{shipRoleSkill}) label(Role:@{shipRoleName}|Special:@{shipRoleSpecial}) @{shipRoleDice} @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</fieldset>
|
|
|
|
|
|
<br/>
|
|
<h3 class="sheet-section-header">Armes</h3>
|
|
|
|
|
|
<fieldset class="repeating_shipWeapons">
|
|
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<tr>
|
|
<th>Nom du PJ</th>
|
|
<th>Nom de l'arme</th>
|
|
<th>Arc de tir</th>
|
|
<th>Critique</th>
|
|
<th>Dégâts</th>
|
|
<th colspan="2">Portée</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><input name='attr_shipWeaponCharacterName' type="text" /></td>
|
|
<td><input name='attr_shipWeaponName' type="text" /></td>
|
|
<td class="sheet-firearc-field">
|
|
<input name='attr_fireArcFore' type="checkbox" class="sheet-fireArcFore" Title="Fore"/>
|
|
<input name='attr_fireArcStarboard' type="checkbox" class="sheet-fireArcStarboard" Title="Starboard"/>
|
|
<input name='attr_fireArcAft' type="checkbox" class="sheet-fireArcAft" Title="Aft"/>
|
|
<input name='attr_fireArcPort' type="checkbox" class="sheet-fireArcPort" Title="Port"/>
|
|
<span class="sheet-fireArcForeImg"></span>
|
|
<span class="sheet-fireArcStarboardImg"></span>
|
|
<span class="sheet-fireArcAftImg"></span>
|
|
<span class="sheet-fireArcPortImg"></span>
|
|
|
|
</td>
|
|
<td style="width:50px"><input name='attr_shipWeaponCrit' type="number" max="99" min="-99" value="0" /></td>
|
|
<td style="width:50px"><input name='attr_shipWeaponDmg' type="number" max="99" min="-99" value="0" /></td>
|
|
<td style="width:150px">
|
|
<select name='attr_shipWeaponRange'>
|
|
<option value="Close">Proche</option>
|
|
<option value="Short">Courte</option>
|
|
<option value="Medium">Moyenne</option>
|
|
<option value="Long">Longue</option>
|
|
<option value="Extreme">Extrème</option>
|
|
</select>
|
|
</td>
|
|
<td> </td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<label style="display:inline-block; width:25%;">Dé:</label><input style="display:inline-block; width:74%;" name='attr_shipWeaponDice' type="text" />
|
|
</td>
|
|
<td colspan="4">
|
|
<label style="display:inline-block; width:25%;">Spécial:</label><input style="display:inline-block; width:74%;" name='attr_shipWeaponSpecial' type="text" />
|
|
</td>
|
|
<td>
|
|
<select name='attr_shipWeaponSkill'>
|
|
<option value="skill:agility,rankGunnery">Artillerie</option>
|
|
<option value="skill:agility,rankHeavy">Distance - Armes lourdes</option>
|
|
</select>
|
|
</td>
|
|
<td><button type='roll' name='roll_shipWeapon' value='!eed rollPlayer(character:@{shipWeaponCharacterName}|encum|@{shipWeaponSkill}) weaponDamCrit(@{shipWeaponDmg}|@{shipWeaponCrit}) label(Arme:@{shipWeaponName}|Dégâts:@{shipWeaponDmg}|Critique:@{shipWeaponCrit}|Portée:@{shipWeaponRange}|Spécial:@{shipWeaponSpecial}) @{shipWeaponDice} @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</fieldset>
|
|
|
|
|
|
|
|
|
|
|
|
</div><!-- end tab v-weapons -->
|
|
|
|
</div><!-- end sheet tab ship -->
|
|
|
|
<div class="sheet-tab-content sheet-tab-gm-dice"><!-- GM Dice Pool -->
|
|
|
|
<div class="sheet-row sheet-section-1">
|
|
|
|
<div class="sheet-small-12 sheet-column">
|
|
|
|
<h3 class="sheet-section-header">Réserve de dés du MJ</h3>
|
|
|
|
<table class="sheet-dice-pool" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td class="sheet-light"><img src="http://galacticcampaigns.com/images/EotE/Boost/boostBlank.png"/><input name="attr_bgm" type="number" step="1" max="9" min="-9" value="0"></td>
|
|
<td class="sheet-light"><img src="http://galacticcampaigns.com/images/EotE/Ability/abilityBlank.png"/><input name="attr_ggm" type="number" step="1" max="9" min="-9" value="0"></td>
|
|
<td class="sheet-light"><img src="http://galacticcampaigns.com/images/EotE/Proficiency/ProficiencyBlank.png"/><input name="attr_ygm" type="number" step="1" max="9" min="-9" value="0"></td>
|
|
<td class="sheet-force"><img src="http://galacticcampaigns.com/images/EotE/Force/ForceL.png"/><input name="attr_wgm" type="number" step="1" max="9" min="-9" value="0"></td>
|
|
<td class="sheet-dark"><img src="http://galacticcampaigns.com/images/EotE/Setback/SetBackBlank.png"/><input name="attr_blkgm" type="number" step="1" max="9" min="-9" value="0"></td>
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<td class="sheet-dark"><img src="http://galacticcampaigns.com/images/EotE/Difficulty/DifficultyBlank.png"/><input name="attr_pgm" type="number" step="1" max="9" min="-9" value="0"></td>
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<td class="sheet-dark"><img src="http://galacticcampaigns.com/images/EotE/Challenge/ChallengeBlank.png"/><input name="attr_rgm" type="number" step="1" max="9" min="-9" value="0"></td>
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</tr>
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<tr>
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<td colspan="3" class="sheet-upgrade sheet-light">
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<label> Valoriser:
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<input name="attr_upgradeAbilitygm" type="number" step="1" max="9" min="0" value="0" >
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</label>
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|
<label>
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<input name="attr_downgradeProficiencygm" type="number" step="1" max="9" min="0" value="0" >
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:Dévaloriser
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</label>
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</td>
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<td class="sheet-force">
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<input type="hidden" name="attr_dicePoolgm" value=" @{ggm}g @{ygm}y @{pgm}p @{rgm}r @{bgm}b @{blkgm}blk @{wgm}w upgrade(ability|@{upgradeAbilitygm}) downgrade(proficiency|@{downgradeProficiencygm}) upgrade(difficulty|@{upgradeDifficultygm}) downgrade(challenge|@{downgradeChallengegm})"/>
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<button type='roll' name='roll_DicePoolgm' value='!eed @{dicePoolgm}'></button>
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|
<button type='roll' name='roll_ResetGMDicePool' value='!eed resetgmdice characterID(@{character_id})'></button>
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</td>
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<td colspan="3" class="sheet-downgrade sheet-dark">
|
|
<label> Valoriser:
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|
<input name="attr_upgradeDifficultygm" type="number" step="1" max="9" min="0" value="0" >
|
|
</label>
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|
<label>
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|
<input name="attr_downgradeChallengegm" type="number" step="1" max="9" min="0" value="0" >
|
|
Downgrade:
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|
</label>
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|
</td>
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|
</tr>
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|
</tbody>
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|
</table>
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|
|
|
</div><!-- end-column -->
|
|
|
|
<div class="sheet-small-6 sheet-column">
|
|
<br>
|
|
<h3 class="sheet-section-header">Points de Destin</h3>
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|
|
|
<table class="sheet-destiny" cellspaceing="0" cellpadding="0" border="0">
|
|
<br>
|
|
<tbody>
|
|
<tr>
|
|
<td colspan="1">
|
|
<button type='roll' class="sheet-btn-lightSide" value='!eed characterID(@{character_id}) destiny sendUpdate'>Mettre à jour la réserve</button><br><br>
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|
<button type='roll' class="sheet-btn-lightSide" value='!eed characterID(@{character_id}) destiny clearPool'>Reset des points</button>
|
|
</td>
|
|
<td>
|
|
<label>Lumineux</label>
|
|
<input name='attr_lightSidePoints' type="number" min="0" value="0"/>
|
|
</td>
|
|
<td>
|
|
<button type='roll' class="sheet-btn-lightSide" value='!eed characterID(@{character_id}) destiny useDark'>Utiliser un point Obscure →</button>
|
|
</td>
|
|
<td>
|
|
<label>Obscure</label>
|
|
<input name='attr_darkSidePoints' type="number" min="0" value="0"/>
|
|
</td>
|
|
<td></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<br>
|
|
<div class="sheet-clear"></div>
|
|
</div><!-- end sheet-row -->
|
|
|
|
<!--<input type="radio" name="attr_gm-sheet" class="sheet-tab sheet-tab-gm-weapons" value="1" title="Weapons" checked="checked" />
|
|
<input type="radio" name="attr_gm-sheet" class="sheet-tab sheet-tab-gm-adversaries" value="2" title="Adversaries" />
|
|
<input type="radio" name="attr_gm-sheet-unlock" value="unlock" style="display:none" />-->
|
|
|
|
|
|
|
|
</div><!-- sheet-content -->
|
|
|
|
|
|
<!-- Begin Roll Templates -->
|
|
<rolltemplate class="sheet-rolltemplate-base">
|
|
<table>
|
|
<tr><th colspan="2">{{title}} {{#subtitle}}<br \><span class="subheader">{{subtitle}}</span>{{/subtitle}}</th></tr>
|
|
{{#flavor}}
|
|
<tr><td colspan="2"><span class="flavor">{{flavor}}</span></td></tr>
|
|
{{/flavor}}
|
|
{{#prewide}}
|
|
<tr><td colspan="2">{{prewide}}</td></tr>
|
|
{{/prewide}}
|
|
{{#header}}
|
|
<tr><td class="tcat-header"><span>{{header}}</span></td><td class="tcat-header"><span>{{item}}</span></td></tr>
|
|
{{/header}}
|
|
{{#allprops() title flavor wide roll results subtitle header item prewide wide2 wide3 wide4 wide5}}
|
|
<tr><td><span class="sheet-tcat">{{key}}</span></td><td>{{value}}</td></tr>
|
|
{{/allprops() title flavor wide roll results subtitle header item prewide wide2 wide3 wide4 wide5}}
|
|
{{#wide}}
|
|
<tr><td colspan="2">{{wide}}</td></tr>
|
|
{{/wide}}
|
|
{{#wide2}}
|
|
<tr><td colspan="2">{{wide2}}</td></tr>
|
|
{{/wide2}}
|
|
{{#wide3}}
|
|
<tr><td colspan="2">{{wide3}}</td></tr>
|
|
{{/wide3}}
|
|
{{#wide4}}
|
|
<tr><td colspan="2">{{wide4}}</td></tr>
|
|
{{/wide4}}
|
|
{{#wide5}}
|
|
<tr><td colspan="2">{{wide5}}</td></tr>
|
|
{{/wide5}}
|
|
{{#roll}}
|
|
<tr><td colspan="2"><span class="tcat">Roll</span></td></tr>
|
|
<tr><td colspan="2">{{roll}}</td></tr>
|
|
{{/roll}}
|
|
{{#results}}
|
|
<tr><td colspan="2"><span class="tcat">Results</span></td></tr>
|
|
<tr><td colspan="2">{{results}}</td></tr>
|
|
{{/results}}
|
|
</table>
|
|
</rolltemplate> <!--end rolltemplates -->
|
|
|
|
|
|
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|