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2021-03-26 15:19:51 +01:00

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Version 0.5 changes:
General:
Implenenting Template engine EJS for better Code-Quality
Adding VS-Code Workspace Configurations and recomendation.
Adding a Nodejs app (app.js) to Render the Sheet.ejs into a sheet-compiled.html
Via VS-Extention "Save an Run" the app.js runs automaticly on every ejs file Save.
All Further Updates will came from thease Templates.
Attributes-Tab:
New Section States/effects
New System to Setup Bonuses for States, Cyberware and Gear
Bonuses can setup for Attributes and Skills or an Overal Bonus
Bonuses can be Negativ for states like shocked
Version 0.4 changes:
General updates:
Sheet-Design and CSS updated
New Theme "Darkskin"
New alternate Header, with compact Layout
Wild-Dice rolling now working without using  ability command buttons
Sheetworker optimization and bug fixing by changing Attributes and Skills
New Character-Tab  
sections for general Information, Sins and Perks
Attributes-Tab 
Style Bug fixes and small redesign
Skills-Tab 
redesign and new Sections for Knowledge-Skills and Language-Skills
Combat-Tab 
redesign and new Sections for Skills and Initiative
Firearms, selection of Ammo-Type now changing the Ammunition-Modifiers
new Buttons for Reloading and firering a Weapon
Magic-Tab 
Redesign, new basic section for Rituals, Alchemy and Fokis
New Matrix-Tab
New Sections Initiative, Deck, Skills, Matrix-Actions, Programs, Complex-Forms and Sprites
New Rigger-Tab
New Sections Initiative, Rigger-Console and Vehicles and Drones
New Tab Connections
New Tab Gear
asic sections for Armor (with calculation for Defenserating), Cyberware and general Gear.
New Tab Notes for entering multiple Notes
New Optional Tab for creating Custom Rolls.
Added a Button to generate generic example rolls
Tab Config
New Section to Configure short header and the Tabs Magic, Matrix and Rigger, and enabling the Customrolls Tab
New Section for importing a JSON-export from Genesis-Rpgframework.
Added Optional Rule for Auto-Successes by hi Defenserating from Armor