mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
7818 lines
1.8 MiB
Plaintext
7818 lines
1.8 MiB
Plaintext
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<script type="text/worker">
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/* #############################################################################
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VARIABLES
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############################################################################# */
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const dice = ['', 'd4', 'd6', 'd8', 'd10', 'd12'];
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const renamedAbbr = ['rename_agi', 'rename_sma', 'rename_spi', 'rename_str', 'rename_vig'];
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var parseCodes = { agi: '@{agility}!', sma: '@{smarts}!', spi: '@{spirit}!',
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str: '@{strength}!', vig: '@{vigor}!' };
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const parseDieCodes = { d4: 'd4!', d6: 'd6!', d8: 'd8!', d10: 'd10!', d12: 'd12!' };
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/* #############################################################################
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TRANSLATION SETUP
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############################################################################# */
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on("sheet:opened", (e) => {
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// System & Updates
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getAttrs(['sheet_update'], (values) => {
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let updateNumber = values['sheet_update'];
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if (updateNumber == '0') {
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// Apply new macros and fields to Traits
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_.each(['soak'].concat(traitAttributes).concat(skills), (trait) => {
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TETRA.updateTraitRoll(trait);
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});
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function updateListSkills(values) {
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let references = [];
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_.each(Object.entries(values), (item) => {
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references.push(item[0].replace('skill_name', 'skill_mod'));
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});
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getAttrs(references, (vals) => {
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_.each(references, (item) => {
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let code = vals[item].replace('_mod', '_code');
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setAttrs({ [item.replace('skill_mod', 'skill_code')]: code }, { silent: true });
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});
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});
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}
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TETRA.doWithRepList('engrams', ['skill_name'], (v) => { updateListSkills(v) });
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TETRA.doWithRepList('powers', ['skill_name'], (v) => { updateListSkills(v) });
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TETRA.doWithRepList('weapons', ['skill_name'], (v) => { updateListSkills(v) });
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setAttrs({ ['sheet_update']: '1' });
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}
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});
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// Translations for query strings
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setAttrs({
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'query_rate_of_fire': getTranslationByKey('rate-of-fire'),
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'query_modifier': getTranslationByKey('modifier'),
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'query_wild_die': getTranslationByKey('wild-die'),
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'query_roll_result': getTranslationByKey('roll-result'),
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'query_target_number': getTranslationByKey('target-number'),
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'query_damage_modifier': getTranslationByKey('damage-modifier'),
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'query_bonus_wild_die': getTranslationByKey('bonus-wild-die'),
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'none': getTranslationByKey('none')
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});
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// Include renamed Trait abbreviations
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getAttrs(renamedAbbr, (values) => {
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parseCodes = { agi: '@{agility}!', sma: '@{smarts}!', spi: '@{spirit}!',
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str: '@{strength}!', vig: '@{vigor}!' };
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_.each(renamedAbbr, (a) => {
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// Skip if not defined
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if (_.isUndefined(values[a])) return;
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// Remove erroneous whitsapces
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let v = values[a].replaceAll(' ', '').toLowerCase();
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// Skip if empty string
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if (v.length < 1) return;
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parseCodes[v] = parseCodes[a.replace('rename_', '')];
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});
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});
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});
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/* #############################################################################
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CUSTOM SHEET FUNCTIONS
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############################################################################# */
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var TETRA = TETRA || ( function() {
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'use strict';
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var version = '1.0',
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// Parse and evaluate float number
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toFloat = function(number, old = 0.0) {
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let n = parseFloat(number);
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n = _.isUndefined(n) ? old : n;
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return isNaN(n) ? old : n;
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},
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// Parse and evaluate integer number
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toInt = function(number, old = 0) {
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let n = parseInt(number);
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n = _.isUndefined(n) ? old : n;
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return isNaN(n) ? old : n;
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},
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parseDiceCode = function(code) {
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if (_.isUndefined(code)) return '';
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code = code.toLowerCase();
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// Replace abbreviations with attribute references (naive)
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_.each(_.keys(parseCodes), (k) => {
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code = code.replaceAll(`+${k}`, `+${parseCodes[k]}`);
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code = code.replaceAll(`-${k}`, `-${parseCodes[k]}`);
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code = code.replaceAll(`${k}+`, `${parseCodes[k]}+`);
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code = code.replaceAll(`${k}-`, `${parseCodes[k]}-`);
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});
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// Add exclamation mark (!) to make dice explode (naive)
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_.each(_.keys(parseDieCodes), (k) => {
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code = code.replaceAll(`${k}`, `${parseDieCodes[k]}`);
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});
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return code;
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},
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// Update the roll queries for a trait
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updateTraitRoll = function(trait) {
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let attributes = [trait, `${trait}_wd`, `${trait}_mod`, 'adjust_untrained'];
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// Get trait values: die, Wild Die, and modifier
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getAttrs(attributes, (values) => {
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let die = values[trait],
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wd = values[`${trait}_wd`],
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ewd = '-10000', // Extra Wild Die
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mod = values[`${trait}_mod`] || '0',
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untrained = '0',
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untrainedAdjust = toInt(values['adjust_untrained']),
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code = toInt(mod),
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full_code = ''; // Includes WD
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// Set up Wild Die
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if (dice.includes(wd) && wd != '') {
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ewd = wd;
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} else if (wd == '') {
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wd = 'd6';
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} else {
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wd = '-10000'; // Rolltemplate will not show results below -1000
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}
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// Account for untrained skill
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if (die == 'd4-2') {
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die = 'd4';
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code = code - (2 - untrainedAdjust);
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untrained = '-2@{adjust_untrained}';
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}
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// Stringify code
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if (code != 0) {
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code = code > 0 ? `+${code}` : code.toString();
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} else {
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code = '';
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}
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// Build base code
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code = die + code;
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// Add custom Wild Die to code
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full_code = ewd != '-10000' ? `${code} [${wd}]` : code;
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setAttrs({ [`${trait}_roll`]: die,
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[`${trait}_wd_roll`]: wd,
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[`${trait}_extra_wd_roll`]: ewd,
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[`${trait}_untrained_mod`]: untrained,
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[`${trait}_code`]: code,
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[`${trait}_full_code`]: full_code });
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});
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},
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// Apply custom function to attributes in all rows of repeating section
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doWithRepList = function(section, attributes, func = (v) => { return v }) {
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let fullSection = section.includes('repeating_') ? section : `repeating_${section}`;
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attributes = _.isArray(attributes) ? attributes : [attributes];
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function process(idArray, attributes) {
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let attributeArray = [];
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// List of all requested attributes from all rows
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_.each(idArray, (id) => {
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_.each(attributes, (a) => {
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attributeArray.push(`${fullSection}_${id}_${a}`);
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});
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});
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getAttrs(attributeArray, (values) => {
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func(values); // Pass all attribute values to custom function
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});
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}
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getSectionIDs(fullSection, (idArray) => {
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process(idArray, attributes);
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});
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};
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return {
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updateTraitRoll: updateTraitRoll,
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doWithRepList: doWithRepList,
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toFloat: toFloat,
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toInt: toInt,
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parseDiceCode: parseDiceCode
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};
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}());
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/* #############################################################################
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ATTRIBUTE DICE (AND SOAK)
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############################################################################# */
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const traitAttributes = ['agility', 'smarts', 'spirit', 'strength', 'vigor'];
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on('change:soak change:' + traitAttributes.join(' change:'), (e) => {
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// Derive target attribute and check if input value is a valid die
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let value = _.isUndefined(e.newValue) ? 'd4' : e.newValue;
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value = dice.includes(value) && value != '' ? value : 'd4';
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// Set attributes to new value, silent to avoid triggering worker again
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// but with a callback to update the attribute's roll query
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setAttrs({ [e.sourceAttribute]: value },
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{ silent: true },
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TETRA.updateTraitRoll(e.sourceAttribute));
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});
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/* #############################################################################
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SKILL DICE
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############################################################################# */
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const skills = ['academics', 'athletics', 'battle', 'boating', 'common_knowledge',
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'driving', 'electronics', 'fighting', 'healing', 'intimidation',
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'magic', 'notice', 'performance', 'persuasion', 'piloting',
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'repair', 'research', 'riding', 'science', 'shooting', 'stealth',
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'survival', 'taunt', 'thievery', 'gambling', 'hacking', 'faith',
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'focus', 'language', 'occult', 'psionics', 'spellcasting',
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'weird_science', 'custom_skill_1', 'custom_skill_2', 'custom_skill_3',
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'custom_skill_4', 'custom_skill_5', 'custom_skill_6', 'unskilled'];
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const skillDice = ['d4-2', 'd4', 'd6', 'd8', 'd10', 'd12'];
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on('change:' + skills.join(' change:'), (e) => {
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// Derive target attribute and check if input value is a valid die
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let value = _.isUndefined(e.newValue) ? 'd4-2' : e.newValue;
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value = skillDice.includes(value) ? value : 'd4-2';
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// Set attributes to new value, silent to avoid triggering worker again
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// but with a callback to update the attribute's roll query
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setAttrs({ [e.sourceAttribute]: value },
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{ silent: true },
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TETRA.updateTraitRoll(e.sourceAttribute));
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});
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on('change:adjust_untrained', (e) => {
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_.each(skills, (skill) => {
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TETRA.updateTraitRoll(skill);
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});
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});
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/* #############################################################################
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WILD DICE
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############################################################################# */
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const wildTraits = ['soak'].concat(traitAttributes).concat(skills).map((s) => { return `${s}_wd` });
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on('change:' + wildTraits.join(' change:'), (e) => {
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// Derive target attribute and check if input value is a valid die
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let value = _.isUndefined(e.newValue) ? '' : e.newValue;
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value = dice.includes(value) ? value : 'n/a';
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// Set attributes to new value, silent to avoid triggering worker again
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// but with a callback to update the attribute's roll query
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setAttrs({ [e.sourceAttribute]: value },
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{ silent: true },
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TETRA.updateTraitRoll(e.sourceAttribute.replace('_wd', '')));
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});
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/* #############################################################################
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NATURAL DICE
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############################################################################# */
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const naturalTraits = traitAttributes.map((s) => { return `${s}_natural` });
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on('change:' + naturalTraits.join(' change:'), (e) => {
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// Check if new value is valid
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let value = dice.includes(e.newValue) ? e.newValue : '';
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value = _.isUndefined(e.newValue) ? 'd4' : value;
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// Set attributes to new value, silent to avoid triggering worker again
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setAttrs({ [e.sourceAttribute]: value }, { silent: true });
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});
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/* #############################################################################
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RUN DIE
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############################################################################# */
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on('change:run', (e) => {
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// Check if run value is a valid die
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let value = dice.includes(e.newValue) ? e.newValue : '';
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// Update run die
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value = _.isUndefined(e.newValue) ? '' : value;
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// Update run roll
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let runRoll = value != '' ? value : 'd6';
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// Set attributes to new values, silent to avoid triggering worker again
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setAttrs({ [e.sourceAttribute]: value, ['run_roll']: runRoll },
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{ silent: true });
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});
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/* #############################################################################
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MODIFIERS
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############################################################################# */
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const modifiers = ['soak'].concat(traitAttributes).concat(skills).map((s) => { return `${s}_mod` });
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on('change:' + modifiers.join(' change:'), (e) => {
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// Parse input value as integer
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let value = TETRA.toInt(e.newValue, '');
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// Set 0 to empty
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value = value == 0 ? '' : value;
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// Positive or negative prefix (required for roll query)
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if (value != '') {
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let s = String(value);
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value = value > -1 && s.charAt(0) != '+' ? `+${s}` : s;
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}
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// Set attribute to new value, silent to avoid triggering worker again
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setAttrs({ [e.sourceAttribute]: value },
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{ silent: true },
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TETRA.updateTraitRoll(e.sourceAttribute.replace('_mod', '')));
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});
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/* #############################################################################
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SIMPLE STATISTICS
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############################################################################# */
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const simple = ['pace', 'flight', 'rads', 'power', 'power_consumed',
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'power_maximum', 'armor_head', 'armor_torso', 'armor_arms',
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'armor_legs', 'parry', 'toughness', 'integrity_maximum',
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'carry_weight_maximum'];
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on('change:' + simple.join(' change:'), (e) => {
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// Parse input value as integer unless it is empty
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let value = TETRA.toInt(e.newValue, '');
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// Cannot be smaller than zero
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if (value != '') {
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value = value < 0 ? 0 : value;
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}
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// Set attribute to new value, silent to avoid triggering worker again
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setAttrs({ [e.sourceAttribute]: value }, { silent: true });
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});
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/* #############################################################################
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WOUND BOXES
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############################################################################# */
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const woundToggles = _.range(1, 7).map((n) => { return `wound_toggle_${n.toString()}` });
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on('change:wounds change:wound_mitigation change:' + woundToggles.join(' change:'), (e) => {
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let attributes = ['wounds', 'wound_mitigation'].concat(woundToggles);
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// Get all relevant attributes
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getAttrs(attributes, (values) => {
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let setters = {};
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// Get first inactive wound box
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let firstInactiveWound = _.find(woundToggles, (ws) => {
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return values[ws] == 'on';
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});
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// Get number of first inactive wound box
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let firstInactiveNumber = (() => {
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if (_.isUndefined(firstInactiveWound)) {
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return 100;
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}
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let number = parseInt(firstInactiveWound.split('').pop());
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return _.isUndefined(number) ? 100 : number;
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})();
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// Deactive all subsequent wound boxes
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for (var i = firstInactiveNumber + 1; i < 7; ++i) {
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setters[`wound_toggle_${i}`] = 'on';
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};
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// Limit active wounds to active wound boxes
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if (values['wounds'] >= firstInactiveNumber) {
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setters['wounds'] = firstInactiveNumber - 1;
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} else {
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setters['wounds'] = values['wounds'];
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};
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// Update wound-mitigation
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let wm = isNaN(parseInt(values['wound_mitigation'])) ? '' : parseInt(values['wound_mitigation']);
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if (wm != '') {
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wm = wm < 0 ? 0 : wm;
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}
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setters['wound_mitigation'] = wm;
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wm = isNaN(wm) ? 0 : wm;
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// Update wound_mod
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let wmod = setters['wounds'] - wm;
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setters['wound_mod'] = wmod < 0 ? 0 : wmod;
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setAttrs(setters, { silent: true });
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});
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});
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/* #############################################################################
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FATIGUE BOXES
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############################################################################# */
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const fatigueToggles = _.range(2, 4).map((n) => { return `fatigue_toggle_${n.toString()}` });
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on('change:fatigue change:' + fatigueToggles.join(' change:'), (e) => {
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let attributes = ['fatigue'].concat(fatigueToggles);
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// Get all relevant attributes
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getAttrs(attributes, (values) => {
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let setters = {};
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// Get first inactive box
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let firstInactiveBox = _.find(fatigueToggles, (fs) => {
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return values[fs] == 'on';
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});
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// Get number of first inactive box
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let firstInactiveNumber = (() => {
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if (_.isUndefined(firstInactiveBox)) {
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return 100;
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}
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let number = parseInt(firstInactiveBox.split('').pop());
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return _.isUndefined(number) ? 100 : number;
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})();
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// Deactive all subsequent boxes
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for (var i = firstInactiveNumber + 1; i < 4; ++i) {
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setters[`fatigue_toggle_${i}`] = 'on';
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};
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// Limit active fatigue to active boxes
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if (values['fatigue'] >= firstInactiveNumber) {
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setters['fatigue'] = firstInactiveNumber - 1;
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} else {
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setters['fatigue'] = values['fatigue'];
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};
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// Update fatigue_mod
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let fmod = TETRA.toInt(setters['fatigue']);
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setters['fatigue_mod'] = fmod;
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setAttrs(setters, { silent: true });
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});
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});
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/* #############################################################################
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LOSS PROGRESS
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############################################################################# */
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on('change:integrity', (e) => {
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// Parse as float or keep old value if invalid
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let value = TETRA.toFloat(e.newValue, e.previousValue),
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progress = Math.ceil(value),
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setters = { integrity: value.toFixed(1) };
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||
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// Bar can only take numbers between 0 and 80
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progress = progress > 80 ? 80 : progress;
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progress = progress < 0 ? 0 : progress;
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setters['integrity_bar_size'] = progress;
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||
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// Set corresponding psychological states
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setters['discord'] = value < 70 ? 'on' : 'off';
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||
setters['dissonance'] = value < 60 ? 'on' : 'off';
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setters['psychosis'] = value < 50 ? 'on' : 'off';
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setters['alienation'] = value < 40 ? 'on' : 'off';
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setters['seizures'] = value < 30 ? 'on' : 'off';
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setters['derealization'] = value < 20 ? 'on' : 'off';
|
||
setters['depersonalization'] = value < 10 ? 'on' : 'off';
|
||
setters['ego_death'] = value < 1 ? 'on' : 'off';
|
||
|
||
setAttrs(setters, { silent: true });
|
||
});
|
||
|
||
/* #############################################################################
|
||
REPEATING WEIGHT
|
||
############################################################################# */
|
||
|
||
function twoColSum(values, target, multi = false) {
|
||
let sum = 0.0;
|
||
|
||
// Turn into two-dimensional array
|
||
values = Object.entries(values);
|
||
|
||
// Continue to remove items from the array
|
||
while (values.length > 0) {
|
||
// Values must be in order of weight, toggle, multiplier!
|
||
let value = TETRA.toFloat(values.shift()[1]),
|
||
toggle = values.shift()[1],
|
||
multiplier = 1;
|
||
|
||
if (multi) {
|
||
multiplier = TETRA.toFloat(values.shift()[1]);
|
||
}
|
||
|
||
sum += toggle == 'on' ? value * multiplier : 0.0;
|
||
}
|
||
|
||
setAttrs({ [target]: sum.toFixed(1) });
|
||
}
|
||
|
||
on('remove:repeating_weapons change:repeating_weapons:weapon_weight change:repeating_weapons:weapon_weight_toggle', (e) => {
|
||
TETRA.doWithRepList('weapons',
|
||
['weapon_weight', 'weapon_weight_toggle'],
|
||
(v) => { twoColSum(v, 'carry_weight_weapons') });
|
||
});
|
||
|
||
on('remove:repeating_apparel change:repeating_apparel:apparel_weight change:repeating_apparel:apparel_weight_toggle', (e) => {
|
||
TETRA.doWithRepList('apparel',
|
||
['apparel_weight', 'apparel_weight_toggle'],
|
||
(v) => { twoColSum(v, 'carry_weight_apparel') });
|
||
});
|
||
|
||
on('remove:repeating_inventory change:repeating_inventory:inventory_weight change:repeating_inventory:inventory_weight_toggle change:repeating_inventory:inventory_amount', (e) => {
|
||
TETRA.doWithRepList('inventory',
|
||
['inventory_weight', 'inventory_weight_toggle', 'inventory_amount'],
|
||
(v) => { twoColSum(v, 'carry_weight_inventory', true) });
|
||
});
|
||
|
||
const carryWeights = ['carry_weight_apparel', 'carry_weight_weapons',
|
||
'carry_weight_inventory', 'carry_weight_maximum'];
|
||
|
||
on('change:' + carryWeights.join(' change:'), (e) => {
|
||
getAttrs(carryWeights, (value) => {
|
||
let weapons = TETRA.toFloat(value['carry_weight_weapons']),
|
||
apparel = TETRA.toFloat(value['carry_weight_apparel']),
|
||
inventory = TETRA.toFloat(value['carry_weight_inventory']),
|
||
total = (weapons + apparel + inventory).toFixed(1);
|
||
|
||
setAttrs({ ['carry_weight']: total }, { silent: true });
|
||
});
|
||
});
|
||
|
||
/* #############################################################################
|
||
LOSS
|
||
############################################################################# */
|
||
|
||
on('change:repeating_augmentations remove:repeating_augmentations', (e) => {
|
||
TETRA.doWithRepList('augmentations',
|
||
['augmentation_loss', 'augmentation_loss_toggle', 'augmentation_multiplier'],
|
||
(v) => { twoColSum(v, 'augmentations_total_loss', true) });
|
||
});
|
||
|
||
/* #############################################################################
|
||
INTEGRITY MOD
|
||
############################################################################# */
|
||
|
||
on('change:integrity_mod', (e) => {
|
||
setAttrs({ ['integrity_mod']: TETRA.toInt(e.newValue, '') });
|
||
});
|
||
|
||
/* #############################################################################
|
||
INTEGRITY CALCULATION
|
||
############################################################################# */
|
||
|
||
on('change:augmentations_total_loss change:integrity_maximum change:integrity_mod', (e) => {
|
||
getAttrs(['augmentations_total_loss', 'integrity_maximum', 'integrity_mod'], (values) => {
|
||
let loss = TETRA.toFloat(values['augmentations_total_loss']),
|
||
max = TETRA.toFloat(values['integrity_maximum'], 80),
|
||
mod = TETRA.toFloat(values['integrity_mod']);
|
||
|
||
setAttrs({ integrity: (max - loss + mod).toFixed(1) });
|
||
});
|
||
});
|
||
|
||
/* #############################################################################
|
||
REAPTING VEHICLE WEAPONS & SILHOUETTES
|
||
############################################################################# */
|
||
|
||
on('change:repeating_vehicles change:repeating_powerarmors', (e) => {
|
||
// Weapon count was changed
|
||
if (e.sourceAttribute.includes('weapons_count')) {
|
||
let value = TETRA.toInt(e.newValue, 0);
|
||
|
||
// Value must be between 0 and 10
|
||
value = value < 0 ? 0 : value;
|
||
value = value > 10 ? 10 : value;
|
||
|
||
setAttrs({ [e.sourceAttribute]: value }, { silent: true });
|
||
}
|
||
|
||
// Silhouette was changed
|
||
if (e.sourceAttribute.includes('silhouette')) {
|
||
let target = e.sourceAttribute.replace('_vehicle_silhouette_cycle', '_vehicle_silhouette');
|
||
|
||
getAttrs([target], (values) => {
|
||
let silhouette = TETRA.toInt(_.values(values)[0], 0);
|
||
|
||
setAttrs({ [target]: (silhouette + 1) % 17 }, { silent: true });
|
||
});
|
||
}
|
||
});
|
||
|
||
/* #############################################################################
|
||
AMMUNITION & BUTTONS
|
||
############################################################################# */
|
||
|
||
const ammoMods = ['1', '3', '5', '10'];
|
||
|
||
function changeAmmo(triggerName) {
|
||
let mod = TETRA.toInt(triggerName.replace('clicked:ammunition_', '')),
|
||
attributes = ['ammunition_select',
|
||
'ammunition_container_1',
|
||
'ammunition_container_2',
|
||
'ammunition_container_3'];
|
||
|
||
getAttrs(attributes, (values) => {
|
||
let target = values['ammunition_select'],
|
||
current = TETRA.toInt(values[target]); // The selector value is the attribute name of the box
|
||
|
||
// Add ammunition modifier
|
||
updated = current + mod;
|
||
|
||
// No negative ammunition
|
||
updated = updated < 0 ? 0 : updated;
|
||
|
||
setAttrs({ [target]: updated }, { silent: true });
|
||
});
|
||
}
|
||
|
||
on(`clicked:${ammoMods.map((s) => { return `ammunition_+${s}` }).join(' clicked:')}`, (e) => {
|
||
changeAmmo(e.triggerName);
|
||
});
|
||
|
||
on(`clicked:${ammoMods.map((s) => { return `ammunition_-${s}` }).join(' clicked:')}`, (e) => {
|
||
changeAmmo(e.triggerName);
|
||
});
|
||
|
||
on(`clicked:ammunition_set`, (e) => {
|
||
getAttrs(['ammunition_select'], (value) => {
|
||
let target = `${value['ammunition_select']}_max`;
|
||
|
||
getAttrs([value['ammunition_select']], (current) => {
|
||
update = TETRA.toInt(current[value['ammunition_select']]);
|
||
|
||
setAttrs({ [target]: update }, { silent: true });
|
||
});
|
||
});
|
||
});
|
||
|
||
on(`clicked:ammunition_reset`, (e) => {
|
||
getAttrs(['ammunition_select'], (value) => {
|
||
let target = value['ammunition_select'];
|
||
|
||
getAttrs([`${target}_max`], (max) => {
|
||
update = TETRA.toInt(max[`${target}_max`]);
|
||
|
||
setAttrs({ [target]: update }, { silent: true });
|
||
});
|
||
});
|
||
});
|
||
|
||
/* #############################################################################
|
||
REPEATING LISTS & OPTIONS
|
||
############################################################################# */
|
||
|
||
const listItems = ['engram', 'power', 'weapon'];
|
||
|
||
on(listItems.map(s => `change:repeating_${s}s:${s}_damage`).join(' '), (e) => {
|
||
let code = TETRA.parseDiceCode(e.newValue);
|
||
|
||
code = code.replaceAll('!', '@{explode_damage}'); // Toggle exploding damage dice
|
||
code = code == '' ? '0' : code;
|
||
|
||
setAttrs({ [`${e.sourceAttribute}_roll`]: code }, { silent: true });
|
||
});
|
||
|
||
on(listItems.map(s => `change:repeating_${s}s:skill_name`).join(' '), (e) => {
|
||
let array = skills.map((s) => { return `rename_${s}` }), // All rename_<skill> attributes
|
||
id = e.sourceAttribute.replace('skill_name', '');
|
||
|
||
getAttrs(array, (values) => {
|
||
// Find corresponding attribute
|
||
let renameAttribute = Object.keys(values).find(key => values[key] === e.newValue),
|
||
update = {};
|
||
|
||
if (_.isUndefined(renameAttribute)) {
|
||
update[e.sourceAttribute] = e.previousValue; // Reset if input is invalid
|
||
} else {
|
||
update[`${id}skill_wd`] = `@{${renameAttribute.replace('rename_', '')}_wd}`;
|
||
update[`${id}skill_mod`] = `@{${renameAttribute.replace('rename_', '')}_mod}`;
|
||
update[`${id}skill_untrained_mod`] = `@{${renameAttribute.replace('rename_', '')}_untrained_mod}`;
|
||
update[`${id}skill_roll`] = `@{${renameAttribute.replace('rename_', '')}_roll}`;
|
||
update[`${id}skill_wd_roll`] = `@{${renameAttribute.replace('rename_', '')}_wd_roll}`;
|
||
update[`${id}skill_extra_wd_roll`] = `@{${renameAttribute.replace('rename_', '')}_extra_wd_roll}`;
|
||
update[`${id}skill_code`] = `@{${renameAttribute.replace('rename_', '')}_code}`;
|
||
}
|
||
|
||
setAttrs(update, { silent: true });
|
||
});
|
||
});
|
||
|
||
on(listItems.map(s => `change:repeating_${s}s:skill_bonus`).join(' '), (e) => {
|
||
let update = TETRA.toInt(e.newValue);
|
||
|
||
update = update == 0 ? '' : update > 0 ? `+${update}` : update;
|
||
|
||
setAttrs({ [e.sourceAttribute]: update }, { silent: true });
|
||
});
|
||
|
||
on(listItems.map(s => `change:repeating_${s}s:rof_override_toggle`).join(' '), (e) => {
|
||
let d = e.sourceAttribute.includes('weapon') ? '@{weapon_rof}' : '1',
|
||
update = e.newValue == 'on' ? `?{@{query_rate_of_fire}|${d}}` : '1',
|
||
target = e.sourceAttribute.replace('_toggle', '');
|
||
|
||
setAttrs({ [target]: update }, { silent: true });
|
||
});
|
||
|
||
on(listItems.map(s => `change:repeating_${s}s:wd_override_toggle`).join(' '), (e) => {
|
||
let update = e.newValue == 'on' ? `{{wd=@{wd_override_die}}} {{wdroll=[[ @{wd_override_die}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}` : '',
|
||
target = e.sourceAttribute.replace('_toggle', '');
|
||
|
||
setAttrs({ [target]: update }, { silent: true });
|
||
});
|
||
|
||
on(listItems.map(s => `change:repeating_${s}s:roll_description_toggle`).join(' '), (e) => {
|
||
let update = e.newValue == 'on' ? `@{roll_description_input}` : '',
|
||
target = e.sourceAttribute.replace('_toggle', '');
|
||
|
||
setAttrs({ [target]: update }, { silent: true });
|
||
});
|
||
|
||
on(listItems.map(s => `change:repeating_${s}s:roll_injection_toggle`).join(' '), (e) => {
|
||
let update = e.newValue == 'on' ? `@{roll_injection_input}` : '',
|
||
target = e.sourceAttribute.replace('_toggle', '');
|
||
|
||
setAttrs({ [target]: update }, { silent: true });
|
||
});
|
||
|
||
on(listItems.map(s => `change:repeating_${s}s:explode_damage_toggle`).join(' '), (e) => {
|
||
let update = e.newValue == 'on' ? '!' : ' ',
|
||
target = e.sourceAttribute.replace('_toggle', '');
|
||
|
||
setAttrs({ [target]: update }, { silent: true });
|
||
});
|
||
|
||
/* #############################################################################
|
||
HELPER BUTTONS
|
||
############################################################################# */
|
||
|
||
on('change:dice_roller_input', (e) => {
|
||
let code = TETRA.parseDiceCode(e.newValue);
|
||
|
||
setAttrs({ ['dice_roller_code']: code }, { silent: true });
|
||
});
|
||
|
||
/* #############################################################################
|
||
SETTINGS
|
||
############################################################################# */
|
||
|
||
on('change:toggle_global_rof', (e) => {
|
||
let update = e.newValue == 'on' ? '?{@{query_rate_of_fire}|1}' : '1';
|
||
|
||
setAttrs({ ['query_global_rof']: update }, { silent: true });
|
||
});
|
||
|
||
on('change:toggle_global_wd', (e) => {
|
||
let update = e.newValue == 'on' ? '?{@{query_wild_die}|d8|d4|d6|d10|d12|@{none},-10000-d20}' : '-10000-d20';
|
||
|
||
setAttrs({ ['query_global_wd']: update }, { silent: true });
|
||
});
|
||
|
||
on('change:toggle_global_bonus_wd', (e) => {
|
||
let update = e.newValue == 'on' ? '?{@{query_bonus_wild_die}|d4|d6|d8|d10|d12|@{none},-10000-d20}' : '-10000-d20';
|
||
|
||
setAttrs({ ['query_global_bonus_wd']: update }, { silent: true });
|
||
});
|
||
|
||
on('change:toggle_run_wounds', (e) => {
|
||
let update = e.newValue == 'on' ? '0' : '@{wound_mod}';
|
||
|
||
setAttrs({ ['run_wounds']: update }, { silent: true });
|
||
});
|
||
|
||
on('change:toggle_run_fatigue', (e) => {
|
||
let update = e.newValue == 'on' ? '@{fatigue_mod}' : '0';
|
||
|
||
setAttrs({ ['run_fatigue']: update }, { silent: true });
|
||
});
|
||
|
||
on('change:toggle_run_explode', (e) => {
|
||
let update = e.newValue == 'on' ? '@{run_roll}!' : '@{run_roll}';
|
||
|
||
setAttrs({ ['run_code']: update }, { silent: true });
|
||
});
|
||
|
||
on('change:toggle_halve_untrained', (e) => {
|
||
let update = e.newValue == 'on' ? '+1' : '';
|
||
|
||
setAttrs({ ['adjust_untrained']: update });
|
||
});
|
||
|
||
</script>
|
||
<input type="hidden" name="attr_sheet_update" value="1"/>
|
||
<input type="hidden" name="attr_adjust_untrained" value=""/>
|
||
<input type="hidden" name="attr_unskilled" value="d4-2"/>
|
||
<input type="hidden" name="attr_unskilled_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_unskilled_roll" value="1d4"/>
|
||
<input type="hidden" name="attr_unskilled_wd_roll" value="1d6"/>
|
||
<input type="hidden" name="attr_unskilled_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_unskilled_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{unskilled_untrained_mod})[Untrained] + (@{unskilled_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_unskilled_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{unskilled_untrained_mod})[Untrained] + (@{unskilled_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_unskilled_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} ^{unskilled}}} {{trait=^{unskilled}}} {{traitdie=@{unskilled}}} {{flat=@{unskilled_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{unskilled_roll}!cs2 + (@{unskilled_untrained_mod})[Untrained] + (@{unskilled_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{unskilled_roll}!cs2 + (@{unskilled_untrained_mod})[Untrained] + (@{unskilled_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{unskilled_roll}!cs2 + (@{unskilled_untrained_mod})[Untrained] + (@{unskilled_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{unskilled_roll}!cs2 + (@{unskilled_untrained_mod})[Untrained] + (@{unskilled_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{unskilled_roll}!cs2 + (@{unskilled_untrained_mod})[Untrained] + (@{unskilled_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{unskilled_roll}!cs2 + (@{unskilled_untrained_mod})[Untrained] + (@{unskilled_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{unskilled_roll}!cs2 + (@{unskilled_untrained_mod})[Untrained] + (@{unskilled_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{unskilled_roll}!cs2 + (@{unskilled_untrained_mod})[Untrained] + (@{unskilled_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{unskilled_global_wd_roll} @{unskilled_global_bonus_wd_roll}"/>
|
||
<div class="sheet-wrapper">
|
||
<input class="sheet-hidden sheet-toggle-grid" type="checkbox" name="attr_toggle_style_grid" checked="checked"/>
|
||
<input class="sheet-hidden sheet-toggle-dark-labels" type="checkbox" name="attr_toggle_style_dark_labels"/>
|
||
<input class="sheet-hidden sheet-toggle-corners" type="checkbox" name="attr_toggle_style_corners" checked="checked"/>
|
||
<input class="sheet-hidden sheet-toggle-transitions" type="checkbox" name="attr_toggle_style_transitions" checked="checked"/>
|
||
<input class="sheet-hidden sheet-toggle-delays" type="checkbox" name="attr_toggle_style_delays" checked="checked"/>
|
||
<input class="sheet-hidden sheet-toggle-roboto" type="checkbox" name="attr_toggle_style_roboto" checked="checked"/>
|
||
<input class="sheet-hidden sheet-toggle-skill-die-numbers" type="checkbox" name="attr_toggle_skill_die_numbers" checked="checked"/>
|
||
<input class="sheet-variant-radio sheet-variant-radio--wildcard" type="radio" name="attr_sheet_variant" value="wildcard" checked="checked"/>
|
||
<input class="sheet-variant-radio sheet-variant-radio--extra" type="radio" name="attr_sheet_variant" value="extra"/>
|
||
<div class="sheet-body">
|
||
<div class="sheet-wildcard">
|
||
<div class="sheet-section sheet-section--header">
|
||
<div class="sheet-left">
|
||
<div class="sheet-meta">
|
||
<div class="sheet-container">
|
||
<div class="sheet-meta-field">
|
||
<input class="sheet-meta-field__input sheet-meta-field__input--name" type="text" name="attr_name" placeholder=" " spellcheck="false"/>
|
||
<div class="sheet-label"><span name="attr_rename_label_name" data-i18n="name">Name</span></div>
|
||
</div>
|
||
<div class="sheet-meta-field">
|
||
<input class="sheet-meta-field__input sheet-meta-field__input--origin" type="text" name="attr_origin" placeholder=" " spellcheck="false"/>
|
||
<div class="sheet-label"><span name="attr_rename_label_origin" data-i18n="origin">Origin</span></div>
|
||
</div>
|
||
<div class="sheet-meta-field">
|
||
<input class="sheet-meta-field__input sheet-meta-field__input--rank" type="text" name="attr_rank" placeholder=" " spellcheck="false"/>
|
||
<div class="sheet-label"><span name="attr_rename_label_rank" data-i18n="rank">Rank</span></div>
|
||
</div>
|
||
<div class="sheet-meta-field">
|
||
<input class="sheet-meta-field__input sheet-meta-field__input--size" type="text" name="attr_size" placeholder=" " spellcheck="false"/>
|
||
<div class="sheet-label"><span name="attr_rename_label_size" data-i18n="size">Size</span></div>
|
||
</div>
|
||
<div class="sheet-meta-field">
|
||
<input class="sheet-meta-field__input sheet-meta-field__input--level" type="text" name="attr_level" placeholder=" " spellcheck="false"/>
|
||
<div class="sheet-label"><span name="attr_rename_label_level" data-i18n="level">Level</span></div>
|
||
</div>
|
||
<div class="sheet-meta-field">
|
||
<input class="sheet-meta-field__input sheet-meta-field__input--exp" type="text" name="attr_exp" placeholder=" " spellcheck="false"/>
|
||
<div class="sheet-label"><span name="attr_rename_label_exp" data-i18n="exp">EXP</span></div>
|
||
</div>
|
||
<div class="sheet-meta-field">
|
||
<input class="sheet-meta-field__input sheet-meta-field__input--bennies" type="text" name="attr_bennies" placeholder=" " spellcheck="false"/>
|
||
<div class="sheet-label"><span name="attr_rename_label_bennies" data-i18n="bennies">Bennies</span></div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-container">
|
||
<div class="sheet-meta-field">
|
||
<input class="sheet-meta-field__input sheet-meta-field__input--gender" type="text" name="attr_gender" placeholder=" " spellcheck="false"/>
|
||
<div class="sheet-label"><span name="attr_rename_label_gender" data-i18n="gender">Gender</span></div>
|
||
</div>
|
||
<div class="sheet-meta-field">
|
||
<input class="sheet-meta-field__input sheet-meta-field__input--age" type="text" name="attr_age" placeholder=" " spellcheck="false"/>
|
||
<div class="sheet-label"><span name="attr_rename_label_age" data-i18n="age">Age</span></div>
|
||
</div>
|
||
<div class="sheet-meta-field">
|
||
<input class="sheet-meta-field__input sheet-meta-field__input--hair" type="text" name="attr_hair" placeholder=" " spellcheck="false"/>
|
||
<div class="sheet-label"><span name="attr_rename_label_hair" data-i18n="hair">Hair</span></div>
|
||
</div>
|
||
<div class="sheet-meta-field">
|
||
<input class="sheet-meta-field__input sheet-meta-field__input--eyes" type="text" name="attr_eyes" placeholder=" " spellcheck="false"/>
|
||
<div class="sheet-label"><span name="attr_rename_label_eyes" data-i18n="eyes">Eyes</span></div>
|
||
</div>
|
||
<div class="sheet-meta-field">
|
||
<input class="sheet-meta-field__input sheet-meta-field__input--height" type="text" name="attr_height" placeholder=" " spellcheck="false"/>
|
||
<div class="sheet-label"><span name="attr_rename_label_height" data-i18n="_height">Height</span></div>
|
||
</div>
|
||
<div class="sheet-meta-field">
|
||
<input class="sheet-meta-field__input sheet-meta-field__input--weight" type="text" name="attr_weight" placeholder=" " spellcheck="false"/>
|
||
<div class="sheet-label"><span name="attr_rename_label_weight" data-i18n="weight">Weight</span></div>
|
||
</div>
|
||
<div class="sheet-meta-field">
|
||
<input class="sheet-meta-field__input sheet-meta-field__input--bits" type="text" name="attr_bits" placeholder=" " spellcheck="false"/>
|
||
<div class="sheet-label"><span name="attr_rename_label_bits" data-i18n="bits">#Bits</span></div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-right">
|
||
<div class="sheet-buttons">
|
||
<div class="sheet-dice-roller">
|
||
<input type="hidden" name="attr_dice_roller_code" value="0"/>
|
||
<input type="hidden" name="attr_dice_roller_template" value="{{rof=[[ 0 + ?{@{query_rate_of_fire}|1} ]]}} {{roll1=[[ @{dice_roller_code} ]]}} {{roll2=[[ @{dice_roller_code} ]]}} {{roll3=[[ @{dice_roller_code} ]]}} {{roll4=[[ @{dice_roller_code} ]]}} {{roll5=[[ @{dice_roller_code} ]]}} {{roll6=[[ @{dice_roller_code} ]]}} {{roll7=[[ @{dice_roller_code} ]]}} {{roll8=[[ @{dice_roller_code} ]]}}"/>
|
||
<input class="sheet-dice-roller__input" type="text" name="attr_dice_roller_input" placeholder="2d6!+2" data-i18n-placeholder="dice-roller-code-placeholder"/>
|
||
<button type="roll" name="roll_dice_roller_damage" value="@{gm_roll} &{template:DamageRoll} {{header=@{name} ^{rolls} ^{damage}}} {{code=@{dice_roller_input}}} @{dice_roller_template} {{reroll=[r](~dice_roller_damage)}}"><span data-i18n="dice-roller-damage">Damage</span></button>
|
||
<button type="roll" name="roll_dice_roller_hidden" value="/w gm &{template:DiceRoller} {{header=@{name} ^{rolls} @{dice_roller_input}}} @{dice_roller_template} {{reroll=[r](~dice_roller_hidden)}}"><span data-i18n="dice-roller-hidden">Hidden</span></button>
|
||
<button type="roll" name="roll_dice_roller_open" value="&{template:DiceRoller} {{header=@{name} ^{rolls} @{dice_roller_input}}} @{dice_roller_template} {{reroll=[r](~dice_roller_open)}}"><span data-i18n="dice-roller-roll">Roll</span></button>
|
||
</div>
|
||
<div class="sheet-run-roller">
|
||
<input type="hidden" name="attr_run_wounds" value="@{wound_mod}"/>
|
||
<input type="hidden" name="attr_run_fatigue" value="0"/>
|
||
<input type="hidden" name="attr_run_code" value="@{run_roll}"/>
|
||
<button type="roll" name="roll_run" value="@{gm_roll} &{template:RunRoll} {{header=@{name} ^{runs-ellipsis} [[ @{run_code} + @{pace} - @{run_wounds} - @{run_fatigue} + ?{@{query_modifier}|0} ]]^{exclamation-mark}}} {{content=^{run} (@{pace} + @{run_code}) + ^{mod} (?{@{query_modifier}|0}) - ^{penalty} ([[ @{run_wounds} + @{run_fatigue} ]])}}"><span data-i18n="dice-roller-run">Run</span></button>
|
||
</div>
|
||
<div class="sheet-raise-calculator">
|
||
<button type="roll" name="roll_raise_calculator" value="@{gm_roll} &{template:InfoBox} {{content=^{roll-of} (?{@{query_roll_result}}) ^{vs-tn} (?{@{query_target_number}|4}) = [[ floor((?{@{query_roll_result}} - ?{@{query_target_number}|4}) / 4) ]] ^{raises}}}"><span data-i18n="raise-calculator">Raise Calculator</span></button>
|
||
</div>
|
||
<label class="sheet-label-toggle">
|
||
<input type="hidden" name="attr_query_global_rof" value="1"/>
|
||
<input type="checkbox" name="attr_toggle_global_rof"/><span data-i18n="query-rof">Query RoF</span>
|
||
</label>
|
||
<label class="sheet-label-toggle">
|
||
<input type="hidden" name="attr_query_global_wd" value="-10000-d20"/>
|
||
<input type="checkbox" name="attr_toggle_global_wd"/><span data-i18n="query-wd">Query WD</span>
|
||
</label>
|
||
<label class="sheet-label-toggle">
|
||
<input type="hidden" name="attr_query_global_bonus_wd" value="-10000-d20"/>
|
||
<input type="checkbox" name="attr_toggle_global_bonus_wd"/><span data-i18n="bonus-wd">Bonus WD</span>
|
||
</label>
|
||
<label class="sheet-label-toggle">
|
||
<input type="checkbox" name="attr_gm_roll" value="/w gm"/><span data-i18n="gm-roll">GM Roll</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-toggle" type="checkbox" name="attr_toggle_custom_button_1"/>
|
||
<div class="sheet-custom-button">
|
||
<button type="roll" name="roll_custom_button_1" value="@{custom_button_1_macro}"><span name="attr_rename_custom_button_1">UnShake</span></button>
|
||
</div>
|
||
<input class="sheet-hidden sheet-toggle" type="checkbox" name="attr_toggle_custom_button_2"/>
|
||
<div class="sheet-custom-button">
|
||
<button type="roll" name="roll_custom_button_2" value="@{custom_button_2_macro}"><span name="attr_rename_custom_button_2">Button #2</span></button>
|
||
</div>
|
||
<input class="sheet-hidden sheet-toggle" type="checkbox" name="attr_toggle_custom_button_3"/>
|
||
<div class="sheet-custom-button">
|
||
<button type="roll" name="roll_custom_button_3" value="@{custom_button_3_macro}"><span name="attr_rename_custom_button_3">Button #3</span></button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-section sheet-section--center">
|
||
<div class="sheet-left">
|
||
<div class="sheet-section--traits">
|
||
<div class="sheet-attributes">
|
||
<div class="sheet-attribute sheet-attribute--agility">
|
||
<input type="hidden" name="attr_rename_agility" value="Agility"/>
|
||
<input type="hidden" name="attr_agility_roll" value="1d4"/>
|
||
<input type="hidden" name="attr_agility_wd_roll" value="1d6"/>
|
||
<input type="hidden" name="attr_agility_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_agility_code" value="d4"/>
|
||
<input type="hidden" name="attr_agility_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_agility_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_agility_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_agility}}} {{trait=@{rename_agility}}} {{traitdie=@{agility_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{agility_roll}!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{agility_roll}!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{agility_roll}!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{agility_roll}!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{agility_roll}!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{agility_roll}!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{agility_roll}!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{agility_roll}!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{agility_global_wd_roll} @{agility_global_bonus_wd_roll}"/>
|
||
<button class="sheet-attribute__button" type="roll" name="roll_agility" value="@{agility_roll_body} {{wd=@{agility_wd}}} {{wdroll=[[ @{agility_wd_roll}!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~agility)}}"><span name="attr_rename_agi" data-i18n="agi-u">AGI</span></button>
|
||
<input class="sheet-hex sheet-hex--48 sheet-hexfield__input" type="text" name="attr_agility" placeholder="d4" value="d4" spellcheck="false"/>
|
||
<div class="sheet-hexfield sheet-hide-until-needed sheet-hexfield-gray sheet-hexfield--nat sheet-hexfield--agility-natural">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_agility_natural" placeholder="d4" value="" spellcheck="false"/>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--left"><span data-i18n="agility-natural">Natural</span></div>
|
||
</div>
|
||
<div class="sheet-hexfield sheet-hide-until-needed sheet-stay-on-input sheet-hexfield--mod sheet-hexfield--agility-mod">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_agility_mod" placeholder="0" value="" spellcheck="false"/>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--right sheet-exception"><span data-i18n="agility-mod">Bonus</span></div>
|
||
</div>
|
||
<div class="sheet-hexfield sheet-hide-until-needed sheet-hexfield-gray sheet-hexfield--wd sheet-hexfield--agility-wd">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_agility_wd" placeholder="d6" value="" spellcheck="false"/>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--right"><span data-i18n="agility-wd">WD</span></div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-attribute sheet-attribute--smarts">
|
||
<input type="hidden" name="attr_rename_smarts" value="Smarts"/>
|
||
<input type="hidden" name="attr_smarts_roll" value="1d4"/>
|
||
<input type="hidden" name="attr_smarts_wd_roll" value="1d6"/>
|
||
<input type="hidden" name="attr_smarts_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_smarts_code" value="d4"/>
|
||
<input type="hidden" name="attr_smarts_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_smarts_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_smarts_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_smarts}}} {{trait=@{rename_smarts}}} {{traitdie=@{smarts_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{smarts_roll}!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{smarts_roll}!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{smarts_roll}!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{smarts_roll}!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{smarts_roll}!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{smarts_roll}!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{smarts_roll}!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{smarts_roll}!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{smarts_global_wd_roll} @{smarts_global_bonus_wd_roll}"/>
|
||
<button class="sheet-attribute__button" type="roll" name="roll_smarts" value="@{smarts_roll_body} {{wd=@{smarts_wd}}} {{wdroll=[[ @{smarts_wd_roll}!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~smarts)}}"><span name="attr_rename_sma" data-i18n="sma-u">SMA</span></button>
|
||
<input class="sheet-hex sheet-hex--48 sheet-hexfield__input" type="text" name="attr_smarts" placeholder="d4" value="d4" spellcheck="false"/>
|
||
<div class="sheet-hexfield sheet-hide-until-needed sheet-hexfield-gray sheet-hexfield--nat sheet-hexfield--smarts-natural">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_smarts_natural" placeholder="d4" value="" spellcheck="false"/>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--left"><span data-i18n="smarts-natural">Natural</span></div>
|
||
</div>
|
||
<div class="sheet-hexfield sheet-hide-until-needed sheet-stay-on-input sheet-hexfield--mod sheet-hexfield--smarts-mod">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_smarts_mod" placeholder="0" value="" spellcheck="false"/>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--right sheet-exception"><span data-i18n="smarts-mod">Bonus</span></div>
|
||
</div>
|
||
<div class="sheet-hexfield sheet-hide-until-needed sheet-hexfield-gray sheet-hexfield--wd sheet-hexfield--smarts-wd">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_smarts_wd" placeholder="d6" value="" spellcheck="false"/>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--right"><span data-i18n="smarts-wd">WD</span></div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-attribute sheet-attribute--spirit">
|
||
<input type="hidden" name="attr_rename_spirit" value="Spirit"/>
|
||
<input type="hidden" name="attr_spirit_roll" value="1d4"/>
|
||
<input type="hidden" name="attr_spirit_wd_roll" value="1d6"/>
|
||
<input type="hidden" name="attr_spirit_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_spirit_code" value="d4"/>
|
||
<input type="hidden" name="attr_spirit_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_spirit_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_spirit_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_spirit}}} {{trait=@{rename_spirit}}} {{traitdie=@{spirit_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{spirit_roll}!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{spirit_roll}!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{spirit_roll}!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{spirit_roll}!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{spirit_roll}!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{spirit_roll}!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{spirit_roll}!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{spirit_roll}!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{spirit_global_wd_roll} @{spirit_global_bonus_wd_roll}"/>
|
||
<button class="sheet-attribute__button" type="roll" name="roll_spirit" value="@{spirit_roll_body} {{wd=@{spirit_wd}}} {{wdroll=[[ @{spirit_wd_roll}!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~spirit)}}"><span name="attr_rename_spi" data-i18n="spi-u">SPI</span></button>
|
||
<input class="sheet-hex sheet-hex--48 sheet-hexfield__input" type="text" name="attr_spirit" placeholder="d4" value="d4" spellcheck="false"/>
|
||
<div class="sheet-hexfield sheet-hide-until-needed sheet-hexfield-gray sheet-hexfield--nat sheet-hexfield--spirit-natural">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_spirit_natural" placeholder="d4" value="" spellcheck="false"/>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--left"><span data-i18n="spirit-natural">Natural</span></div>
|
||
</div>
|
||
<div class="sheet-hexfield sheet-hide-until-needed sheet-stay-on-input sheet-hexfield--mod sheet-hexfield--spirit-mod">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_spirit_mod" placeholder="0" value="" spellcheck="false"/>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--right sheet-exception"><span data-i18n="spirit-mod">Bonus</span></div>
|
||
</div>
|
||
<div class="sheet-hexfield sheet-hide-until-needed sheet-hexfield-gray sheet-hexfield--wd sheet-hexfield--spirit-wd">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_spirit_wd" placeholder="d6" value="" spellcheck="false"/>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--right"><span data-i18n="spirit-wd">WD</span></div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-attribute sheet-attribute--strength">
|
||
<input type="hidden" name="attr_rename_strength" value="Strength"/>
|
||
<input type="hidden" name="attr_strength_roll" value="1d4"/>
|
||
<input type="hidden" name="attr_strength_wd_roll" value="1d6"/>
|
||
<input type="hidden" name="attr_strength_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_strength_code" value="d4"/>
|
||
<input type="hidden" name="attr_strength_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_strength_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_strength_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_strength}}} {{trait=@{rename_strength}}} {{traitdie=@{strength_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{strength_roll}!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{strength_roll}!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{strength_roll}!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{strength_roll}!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{strength_roll}!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{strength_roll}!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{strength_roll}!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{strength_roll}!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{strength_global_wd_roll} @{strength_global_bonus_wd_roll}"/>
|
||
<button class="sheet-attribute__button" type="roll" name="roll_strength" value="@{strength_roll_body} {{wd=@{strength_wd}}} {{wdroll=[[ @{strength_wd_roll}!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~strength)}}"><span name="attr_rename_str" data-i18n="str-u">STR</span></button>
|
||
<input class="sheet-hex sheet-hex--48 sheet-hexfield__input" type="text" name="attr_strength" placeholder="d4" value="d4" spellcheck="false"/>
|
||
<div class="sheet-hexfield sheet-hide-until-needed sheet-hexfield-gray sheet-hexfield--nat sheet-hexfield--strength-natural">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_strength_natural" placeholder="d4" value="" spellcheck="false"/>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--left"><span data-i18n="strength-natural">Natural</span></div>
|
||
</div>
|
||
<div class="sheet-hexfield sheet-hide-until-needed sheet-stay-on-input sheet-hexfield--mod sheet-hexfield--strength-mod">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_strength_mod" placeholder="0" value="" spellcheck="false"/>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--right sheet-exception"><span data-i18n="strength-mod">Bonus</span></div>
|
||
</div>
|
||
<div class="sheet-hexfield sheet-hide-until-needed sheet-hexfield-gray sheet-hexfield--wd sheet-hexfield--strength-wd">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_strength_wd" placeholder="d6" value="" spellcheck="false"/>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--right"><span data-i18n="strength-wd">WD</span></div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-attribute sheet-attribute--vigor">
|
||
<input type="hidden" name="attr_rename_vigor" value="Vigor"/>
|
||
<input type="hidden" name="attr_vigor_roll" value="1d4"/>
|
||
<input type="hidden" name="attr_vigor_wd_roll" value="1d6"/>
|
||
<input type="hidden" name="attr_vigor_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_vigor_code" value="d4"/>
|
||
<input type="hidden" name="attr_vigor_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_vigor_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_vigor_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_vigor}}} {{trait=@{rename_vigor}}} {{traitdie=@{vigor_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{vigor_roll}!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{vigor_roll}!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{vigor_roll}!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{vigor_roll}!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{vigor_roll}!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{vigor_roll}!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{vigor_roll}!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{vigor_roll}!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{vigor_global_wd_roll} @{vigor_global_bonus_wd_roll}"/>
|
||
<button class="sheet-attribute__button" type="roll" name="roll_vigor" value="@{vigor_roll_body} {{wd=@{vigor_wd}}} {{wdroll=[[ @{vigor_wd_roll}!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~vigor)}}"><span name="attr_rename_vig" data-i18n="vig-u">VIG</span></button>
|
||
<input class="sheet-hex sheet-hex--48 sheet-hexfield__input" type="text" name="attr_vigor" placeholder="d4" value="d4" spellcheck="false"/>
|
||
<div class="sheet-hexfield sheet-hide-until-needed sheet-hexfield-gray sheet-hexfield--nat sheet-hexfield--vigor-natural">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_vigor_natural" placeholder="d4" value="" spellcheck="false"/>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--left"><span data-i18n="vigor-natural">Natural</span></div>
|
||
</div>
|
||
<div class="sheet-hexfield sheet-hide-until-needed sheet-stay-on-input sheet-hexfield--mod sheet-hexfield--vigor-mod">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_vigor_mod" placeholder="0" value="" spellcheck="false"/>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--right sheet-exception"><span data-i18n="vigor-mod">Bonus</span></div>
|
||
</div>
|
||
<div class="sheet-hexfield sheet-hide-until-needed sheet-hexfield-gray sheet-hexfield--wd sheet-hexfield--vigor-wd">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_vigor_wd" placeholder="d6" value="" spellcheck="false"/>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--right"><span data-i18n="vigor-wd">WD</span></div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-secondary">
|
||
<div class="sheet-hexfield sheet-hexfield--pace">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_pace" placeholder="6" value="6" spellcheck="false"/>
|
||
<div class="sheet-hexfield sheet-hide-until-needed sheet-stay-on-input sheet-hexfield--flight">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_flight" placeholder="0" value="" spellcheck="false"/>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--right"><span data-i18n="flight">Flight</span></div>
|
||
</div>
|
||
<div class="sheet-hexfield sheet-hide-until-needed sheet-hexfield--run">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_run" placeholder="d6" value="" spellcheck="false"/>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--left"><span data-i18n="run">Run</span></div>
|
||
</div>
|
||
<input type="hidden" name="attr_run_roll" value="d6"/>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--bottom"><span data-i18n="pace">Pace</span></div>
|
||
</div>
|
||
<div class="sheet-hexfield sheet-hexfield--parry">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_parry" placeholder="2" value="" spellcheck="false"/>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--bottom"><span data-i18n="parry">Parry</span></div>
|
||
</div>
|
||
<div class="sheet-hexfield sheet-hexfield--toughness">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_toughness" placeholder="4" value="" spellcheck="false"/>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--bottom"><span data-i18n="toughness">Tough.</span></div>
|
||
</div>
|
||
<div class="sheet-hexfield sheet-hexfield--soak">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_soak" placeholder="d4" value="d4" spellcheck="false"/>
|
||
<div class="sheet-hexfield sheet-hide-until-needed sheet-stay-on-input sheet-hexfield--soak-mod">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_soak_mod" placeholder="0" value="" spellcheck="false"/>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--up sheet-exception"><span data-i18n="soak-mod">Bonus</span></div>
|
||
</div>
|
||
<div class="sheet-hexfield sheet-hide-until-needed sheet-hexfield--soak-wd">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_soak_wd" placeholder="d6" value="" spellcheck="false"/>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--right"><span data-i18n="soak-wd">WD</span></div>
|
||
</div>
|
||
<input type="hidden" name="attr_soak_roll" value="1d4"/>
|
||
<input type="hidden" name="attr_soak_wd_roll" value="1d6"/>
|
||
<input type="hidden" name="attr_soak_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_soak_code" value="d4"/>
|
||
<input type="hidden" name="attr_soak_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_soak_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_soak_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} ^{soak}}} {{trait=^{soak}}} {{traitdie=@{soak_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{soak_roll}!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{soak_roll}!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{soak_roll}!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{soak_roll}!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{soak_roll}!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{soak_roll}!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{soak_roll}!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{soak_roll}!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{soak_global_wd_roll} @{soak_global_bonus_wd_roll}"/>
|
||
<button class="sheet-hexfield__label sheet-hexfield__label--bottom" type="roll" name="roll_soak" value="@{soak_roll_body} {{wd=@{soak_wd}}} {{wdroll=[[ @{soak_wd_roll}!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~soak)}}"><span data-i18n="soak">Soak</span></button>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-armor">
|
||
<div class="sheet-armor__decoration"></div>
|
||
<div class="sheet-hexfield sheet-hexfield--armor-head">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_armor_head" placeholder="0" value="" spellcheck="false"/>
|
||
<textarea name="attr_head_notes" placeholder="NOTES" data-i18n-placeholder="armor-notes-u" spellcheck="false"></textarea>
|
||
<div class="sheet-armor__pointer sheet-armor__pointer--head"></div>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--left"><span data-i18n="armor-head">Head</span></div>
|
||
</div>
|
||
<div class="sheet-hexfield sheet-hexfield--armor-torso">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_armor_torso" placeholder="0" value="" spellcheck="false"/>
|
||
<textarea name="attr_torso_notes" placeholder="NOTES" data-i18n-placeholder="armor-notes-u" spellcheck="false"></textarea>
|
||
<div class="sheet-armor__pointer sheet-armor__pointer--torso"></div>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--left"><span data-i18n="armor-torso">Torso</span></div>
|
||
</div>
|
||
<div class="sheet-hexfield sheet-hexfield--armor-arms">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_armor_arms" placeholder="0" value="" spellcheck="false"/>
|
||
<textarea name="attr_arms_notes" placeholder="NOTES" data-i18n-placeholder="armor-notes-u" spellcheck="false"></textarea>
|
||
<div class="sheet-armor__pointer sheet-armor__pointer--arms"></div>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--left"><span data-i18n="armor-arms">Arms</span></div>
|
||
</div>
|
||
<div class="sheet-hexfield sheet-hexfield--armor-legs">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_armor_legs" placeholder="0" value="" spellcheck="false"/>
|
||
<textarea name="attr_legs_notes" placeholder="NOTES" data-i18n-placeholder="armor-notes-u" spellcheck="false"></textarea>
|
||
<div class="sheet-armor__pointer sheet-armor__pointer--legs"></div>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--left"><span data-i18n="armor-legs">Legs</span></div>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-hidden sheet-toggle-silhouette-markers" type="checkbox" name="attr_toggle_silhouette_markers" checked="checked"/>
|
||
<div class="sheet-silhouette">
|
||
<input class="sheet-silhouette__switch" type="checkbox" name="attr_silhouette_selection"/>
|
||
<div class="sheet-silhouette__image"></div>
|
||
<div class="sheet-color-cycle sheet-silhouette__head">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_head" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_head" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_head" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_head" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_head" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_head" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_head" value="gray"/>
|
||
</div>
|
||
<div class="sheet-color-cycle sheet-silhouette__torso-upper">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_torso_upper" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_torso_upper" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_torso_upper" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_torso_upper" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_torso_upper" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_torso_upper" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_torso_upper" value="gray"/>
|
||
</div>
|
||
<div class="sheet-color-cycle sheet-silhouette__torso-lower">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_torso_lower" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_torso_lower" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_torso_lower" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_torso_lower" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_torso_lower" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_torso_lower" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_torso_lower" value="gray"/>
|
||
</div>
|
||
<div class="sheet-color-cycle sheet-silhouette__left-arm-upper">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_left_arm_upper" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_left_arm_upper" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_left_arm_upper" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_left_arm_upper" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_left_arm_upper" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_left_arm_upper" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_left_arm_upper" value="gray"/>
|
||
</div>
|
||
<div class="sheet-color-cycle sheet-silhouette__left-arm-lower">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_left_arm_lower" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_left_arm_lower" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_left_arm_lower" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_left_arm_lower" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_left_arm_lower" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_left_arm_lower" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_left_arm_lower" value="gray"/>
|
||
</div>
|
||
<div class="sheet-color-cycle sheet-silhouette__left-hand">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_left_hand" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_left_hand" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_left_hand" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_left_hand" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_left_hand" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_left_hand" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_left_hand" value="gray"/>
|
||
</div>
|
||
<div class="sheet-color-cycle sheet-silhouette__right-arm-upper">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_right_arm_upper" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_right_arm_upper" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_right_arm_upper" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_right_arm_upper" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_right_arm_upper" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_right_arm_upper" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_right_arm_upper" value="gray"/>
|
||
</div>
|
||
<div class="sheet-color-cycle sheet-silhouette__right-arm-lower">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_right_arm_lower" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_right_arm_lower" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_right_arm_lower" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_right_arm_lower" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_right_arm_lower" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_right_arm_lower" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_right_arm_lower" value="gray"/>
|
||
</div>
|
||
<div class="sheet-color-cycle sheet-silhouette__right-hand">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_right_hand" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_right_hand" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_right_hand" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_right_hand" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_right_hand" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_right_hand" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_right_hand" value="gray"/>
|
||
</div>
|
||
<div class="sheet-color-cycle sheet-silhouette__left-leg-upper">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_left_leg_upper" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_left_leg_upper" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_left_leg_upper" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_left_leg_upper" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_left_leg_upper" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_left_leg_upper" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_left_leg_upper" value="gray"/>
|
||
</div>
|
||
<div class="sheet-color-cycle sheet-silhouette__left-leg-lower">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_left_leg_lower" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_left_leg_lower" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_left_leg_lower" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_left_leg_lower" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_left_leg_lower" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_left_leg_lower" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_left_leg_lower" value="gray"/>
|
||
</div>
|
||
<div class="sheet-color-cycle sheet-silhouette__right-leg-upper">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_right_leg_upper" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_right_leg_upper" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_right_leg_upper" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_right_leg_upper" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_right_leg_upper" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_right_leg_upper" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_right_leg_upper" value="gray"/>
|
||
</div>
|
||
<div class="sheet-color-cycle sheet-silhouette__right-leg-lower">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_right_leg_lower" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_right_leg_lower" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_right_leg_lower" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_right_leg_lower" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_right_leg_lower" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_right_leg_lower" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_right_leg_lower" value="gray"/>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-section--features">
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_features_block" checked="checked"/>
|
||
<div class="sheet-features">
|
||
<div class="sheet-header">
|
||
<div class="sheet-header__title" data-i18n="edges-and-hindrances">Edges & Hindrances</div>
|
||
</div>
|
||
<fieldset class="repeating_features">
|
||
<div class="sheet-repitem">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--novice" type="radio" name="attr_feature_rank" value="novice" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--seasoned" type="radio" name="attr_feature_rank" value="seasoned"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--veteran" type="radio" name="attr_feature_rank" value="veteran"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--heroic" type="radio" name="attr_feature_rank" value="heroic"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--legendary" type="radio" name="attr_feature_rank" value="legendary"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--augmentation" type="radio" name="attr_feature_rank" value="augmentation"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--dot" type="radio" name="attr_feature_rank" value="dot"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--hindrance" type="radio" name="attr_feature_rank" value="hindrance"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--disabled" type="radio" name="attr_feature_rank" value="disabled"/>
|
||
<div class="sheet-features__inner-background"></div><span name="attr_feature_name">New Edge/Hindrance</span>
|
||
<input class="sheet-align-left sheet-features__name" type="text" name="attr_feature_name" placeholder="New" data-i18n-placeholder="feature-name-new" spellcheck="false"/>
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-footer"></div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-section--resources">
|
||
<div class="sheet-health">
|
||
<input type="hidden" name="attr_wound_mod" value="0"/>
|
||
<input type="hidden" name="attr_fatigue_mod" value="0"/>
|
||
<input class="sheet-hex sheet-hex--64 sheet-hex--incap" type="checkbox" name="attr_incap"/>
|
||
<div class="sheet-health__wounds">
|
||
<div class="sheet-health__icons">
|
||
<input class="sheet-icon sheet-icon--shield" type="checkbox" name="attr_health_icon_shield"/>
|
||
<input class="sheet-icon sheet-icon--bug" type="checkbox" name="attr_health_icon_bug"/>
|
||
<input class="sheet-icon sheet-icon--fire" type="checkbox" name="attr_health_icon_fire"/>
|
||
<input class="sheet-icon sheet-icon--hit" type="checkbox" name="attr_health_icon_hit"/>
|
||
<input class="sheet-icon sheet-icon--lightning" type="checkbox" name="attr_health_icon_lightning"/>
|
||
<input class="sheet-icon sheet-icon--cancel" type="checkbox" name="attr_health_icon_cancel"/>
|
||
</div>
|
||
<div class="sheet-health__track">
|
||
<input class="sheet-radio-track-toggle sheet-radio-track-toggle--6" type="checkbox" name="attr_wound_toggle_6" checked="checked"/>
|
||
<input class="sheet-radio-track sheet-radio-track--6" type="radio" name="attr_wounds" value="6"/>
|
||
<input class="sheet-radio-track-toggle sheet-radio-track-toggle--5" type="checkbox" name="attr_wound_toggle_5" checked="checked"/>
|
||
<input class="sheet-radio-track sheet-radio-track--5" type="radio" name="attr_wounds" value="5"/>
|
||
<input class="sheet-radio-track-toggle sheet-radio-track-toggle--4" type="checkbox" name="attr_wound_toggle_4" checked="checked"/>
|
||
<input class="sheet-radio-track sheet-radio-track--4" type="radio" name="attr_wounds" value="4"/>
|
||
<input class="sheet-radio-track-toggle sheet-radio-track-toggle--3" type="checkbox" name="attr_wound_toggle_3"/>
|
||
<input class="sheet-radio-track sheet-radio-track--3" type="radio" name="attr_wounds" value="3"/>
|
||
<input class="sheet-radio-track-toggle sheet-radio-track-toggle--2" type="checkbox" name="attr_wound_toggle_2"/>
|
||
<input class="sheet-radio-track sheet-radio-track--2" type="radio" name="attr_wounds" value="2"/>
|
||
<input class="sheet-radio-track sheet-radio-track--1" type="radio" name="attr_wounds" value="1"/>
|
||
<input class="sheet-reset-button" type="radio" name="attr_wounds" value="0" checked="checked"/>
|
||
</div>
|
||
<div class="sheet-header__title" data-i18n="wounds">Wounds</div>
|
||
</div>
|
||
<div class="sheet-health__center">
|
||
<div class="sheet-hexfield sheet-stay-on-input sheet-hexfield--wound-mitigation">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_wound_mitigation" placeholder="0" value="" spellcheck="false"/>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--left"><span data-i18n="wound-mitigation">Wound Mitigation</span></div>
|
||
</div>
|
||
<div class="sheet-hexfield sheet-stay-on-input sheet-hexfield--rads">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_rads" placeholder="0" value="" spellcheck="false"/>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--right"><span data-i18n="rads">Rads</span></div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-health__fatigue">
|
||
<div class="sheet-health__icons">
|
||
<input class="sheet-icon sheet-icon--rad" type="checkbox" name="attr_health_icon_rad"/>
|
||
<input class="sheet-icon sheet-icon--tools" type="checkbox" name="attr_health_icon_tools"/>
|
||
<input class="sheet-icon sheet-icon--ecg" type="checkbox" name="attr_health_icon_ecg"/>
|
||
</div>
|
||
<div class="sheet-health__track">
|
||
<input class="sheet-radio-track-toggle sheet-radio-track-toggle--3" type="checkbox" name="attr_fatigue_toggle_3" checked="checked"/>
|
||
<input class="sheet-radio-track sheet-radio-track--3" type="radio" name="attr_fatigue" value="3"/>
|
||
<input class="sheet-radio-track-toggle sheet-radio-track-toggle--2" type="checkbox" name="attr_fatigue_toggle_2"/>
|
||
<input class="sheet-radio-track sheet-radio-track--2" type="radio" name="attr_fatigue" value="2"/>
|
||
<input class="sheet-radio-track sheet-radio-track--1" type="radio" name="attr_fatigue" value="1"/>
|
||
<input class="sheet-reset-button" type="radio" name="attr_fatigue" checked="checked"/>
|
||
</div>
|
||
<div class="sheet-header__title" data-i18n="fatigue">Fatigue</div>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_power_block" checked="checked"/>
|
||
<div class="sheet-power">
|
||
<input class="sheet-hex sheet-hex--64 sheet-hexfield__input" type="text" name="attr_power" placeholder="0"/><span class="sheet-header__title" name="attr_rename_block_power" data-i18n="power-energy">Power</span>
|
||
<div class="sheet-hexfield sheet-hide-until-needed sheet-hexfield--power-consumed">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_power_consumed" placeholder="0" value="" spellcheck="false"/>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--left"><span data-i18n="power-consumed">Consumed</span></div>
|
||
</div>
|
||
<div class="sheet-hexfield sheet-hide-until-needed sheet-hexfield--power-maximum">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_power_maximum" placeholder="0" value="" spellcheck="false"/>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--right"><span data-i18n="power-maximum">Max</span></div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-right sheet-sans">
|
||
<div class="sheet-sans-tab-line"></div>
|
||
<input type="radio" name="attr_sans_tabs" value="skills" label="Skills" data-i18n-label="tab-skills" checked="checked"/>
|
||
<input type="radio" name="attr_sans_tabs" value="advancements" label="Advancements" data-i18n-label="tab-advancements"/>
|
||
<input type="radio" name="attr_sans_tabs" value="notebook" label="Notebook" data-i18n-label="tab-notebook"/>
|
||
<input type="radio" name="attr_sans_tabs" value="settings" label="Settings" data-i18n-label="tab-settings"/>
|
||
<input class="sheet-hidden sheet-toggle-skill-markers" type="checkbox" name="attr_toggle_skill_markers" checked="checked"/>
|
||
<div class="sheet-skills">
|
||
<input class="sheet-skills__lock" type="checkbox" name="attr_skill_lock"/>
|
||
<div class="sheet-skills__wrapper">
|
||
<div class="sheet-header">
|
||
<div class="sheet-header__labels">
|
||
<div class="sheet-skills__die"><span data-i18n="die-button-number-2">2</span></div>
|
||
<div class="sheet-skills__die"><span data-i18n="die-button-number-4">4</span></div>
|
||
<div class="sheet-skills__die"><span data-i18n="die-button-number-6">6</span></div>
|
||
<div class="sheet-skills__die"><span data-i18n="die-button-number-8">8</span></div>
|
||
<div class="sheet-skills__die"><span data-i18n="die-button-number-10">10</span></div>
|
||
<div class="sheet-skills__die sheet-a"><span data-i18n="die-button-number-12">12</span></div>
|
||
<div class="sheet-skills__plus"></div>
|
||
<div class="sheet-skills__mod"><span data-i18n="skill-track-mod-u">MOD</span></div>
|
||
<div class="sheet-skills__wd"><span data-i18n="skill-track-wd-u">WD</span></div>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_academics" checked="checked"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--academics">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_academics" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_academics" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_academics" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_academics" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_academics" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_academics" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_academics" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_academics_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_academics_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_academics" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_academics_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_academics}}} {{trait=@{rename_academics}}} {{traitdie=d12}} {{flat=@{academics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{academics_wd}}} {{wdroll=[[ @{academics_wd_roll}!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~academics_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_academics" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_academics_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_academics}}} {{trait=@{rename_academics}}} {{traitdie=d10}} {{flat=@{academics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{academics_wd}}} {{wdroll=[[ @{academics_wd_roll}!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~academics_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_academics" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_academics_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_academics}}} {{trait=@{rename_academics}}} {{traitdie=d8}} {{flat=@{academics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{academics_wd}}} {{wdroll=[[ @{academics_wd_roll}!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~academics_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_academics" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_academics_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_academics}}} {{trait=@{rename_academics}}} {{traitdie=d6}} {{flat=@{academics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{academics_wd}}} {{wdroll=[[ @{academics_wd_roll}!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~academics_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_academics" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_academics_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_academics}}} {{trait=@{rename_academics}}} {{traitdie=d4}} {{flat=@{academics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{academics_wd}}} {{wdroll=[[ @{academics_wd_roll}!cs2 + (0)[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~academics_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_academics" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_academics_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_academics}}} {{trait=@{rename_academics}}} {{traitdie=d4-2}} {{flat=@{academics_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{academics_wd}}} {{wdroll=[[ @{academics_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~academics_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_academics" value="Academics"/>
|
||
<input type="hidden" name="attr_academics_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_academics_roll" value="d4"/>
|
||
<input type="hidden" name="attr_academics_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_academics_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_academics_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_academics_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{academics_untrained_mod})[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_academics_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{academics_untrained_mod})[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_academics_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_academics}}} {{trait=@{rename_academics}}} {{traitdie=@{academics_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{academics_roll}!cs2 + (@{academics_untrained_mod})[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{academics_roll}!cs2 + (@{academics_untrained_mod})[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{academics_roll}!cs2 + (@{academics_untrained_mod})[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{academics_roll}!cs2 + (@{academics_untrained_mod})[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{academics_roll}!cs2 + (@{academics_untrained_mod})[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{academics_roll}!cs2 + (@{academics_untrained_mod})[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{academics_roll}!cs2 + (@{academics_untrained_mod})[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{academics_roll}!cs2 + (@{academics_untrained_mod})[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{academics_global_wd_roll} @{academics_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_academics" value="@{academics_roll_body} {{wd=@{academics_wd}}} {{wdroll=[[ @{academics_wd_roll}!cs2 + (@{academics_untrained_mod})[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~academics)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_sma" data-i18n="sma-u">Sma</span></div><span name="attr_rename_academics">Academics</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_athletics" checked="checked"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--athletics">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_athletics" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_athletics" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_athletics" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_athletics" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_athletics" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_athletics" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_athletics" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_athletics_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_athletics_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_athletics" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_athletics_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_athletics}}} {{trait=@{rename_athletics}}} {{traitdie=d12}} {{flat=@{athletics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{athletics_wd}}} {{wdroll=[[ @{athletics_wd_roll}!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~athletics_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_athletics" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_athletics_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_athletics}}} {{trait=@{rename_athletics}}} {{traitdie=d10}} {{flat=@{athletics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{athletics_wd}}} {{wdroll=[[ @{athletics_wd_roll}!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~athletics_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_athletics" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_athletics_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_athletics}}} {{trait=@{rename_athletics}}} {{traitdie=d8}} {{flat=@{athletics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{athletics_wd}}} {{wdroll=[[ @{athletics_wd_roll}!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~athletics_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_athletics" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_athletics_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_athletics}}} {{trait=@{rename_athletics}}} {{traitdie=d6}} {{flat=@{athletics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{athletics_wd}}} {{wdroll=[[ @{athletics_wd_roll}!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~athletics_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_athletics" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_athletics_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_athletics}}} {{trait=@{rename_athletics}}} {{traitdie=d4}} {{flat=@{athletics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{athletics_wd}}} {{wdroll=[[ @{athletics_wd_roll}!cs2 + (0)[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~athletics_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_athletics" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_athletics_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_athletics}}} {{trait=@{rename_athletics}}} {{traitdie=d4-2}} {{flat=@{athletics_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{athletics_wd}}} {{wdroll=[[ @{athletics_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~athletics_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_athletics" value="Athletics"/>
|
||
<input type="hidden" name="attr_athletics_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_athletics_roll" value="d4"/>
|
||
<input type="hidden" name="attr_athletics_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_athletics_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_athletics_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_athletics_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{athletics_untrained_mod})[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_athletics_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{athletics_untrained_mod})[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_athletics_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_athletics}}} {{trait=@{rename_athletics}}} {{traitdie=@{athletics_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{athletics_roll}!cs2 + (@{athletics_untrained_mod})[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{athletics_roll}!cs2 + (@{athletics_untrained_mod})[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{athletics_roll}!cs2 + (@{athletics_untrained_mod})[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{athletics_roll}!cs2 + (@{athletics_untrained_mod})[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{athletics_roll}!cs2 + (@{athletics_untrained_mod})[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{athletics_roll}!cs2 + (@{athletics_untrained_mod})[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{athletics_roll}!cs2 + (@{athletics_untrained_mod})[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{athletics_roll}!cs2 + (@{athletics_untrained_mod})[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{athletics_global_wd_roll} @{athletics_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_athletics" value="@{athletics_roll_body} {{wd=@{athletics_wd}}} {{wdroll=[[ @{athletics_wd_roll}!cs2 + (@{athletics_untrained_mod})[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~athletics)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_agi" data-i18n="agi-u">Agi</span></div><span name="attr_rename_athletics">Athletics</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_battle" checked="checked"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--battle">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_battle" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_battle" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_battle" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_battle" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_battle" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_battle" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_battle" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_battle_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_battle_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_battle" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_battle_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_battle}}} {{trait=@{rename_battle}}} {{traitdie=d12}} {{flat=@{battle_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{battle_wd}}} {{wdroll=[[ @{battle_wd_roll}!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~battle_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_battle" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_battle_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_battle}}} {{trait=@{rename_battle}}} {{traitdie=d10}} {{flat=@{battle_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{battle_wd}}} {{wdroll=[[ @{battle_wd_roll}!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~battle_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_battle" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_battle_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_battle}}} {{trait=@{rename_battle}}} {{traitdie=d8}} {{flat=@{battle_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{battle_wd}}} {{wdroll=[[ @{battle_wd_roll}!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~battle_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_battle" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_battle_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_battle}}} {{trait=@{rename_battle}}} {{traitdie=d6}} {{flat=@{battle_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{battle_wd}}} {{wdroll=[[ @{battle_wd_roll}!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~battle_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_battle" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_battle_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_battle}}} {{trait=@{rename_battle}}} {{traitdie=d4}} {{flat=@{battle_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{battle_wd}}} {{wdroll=[[ @{battle_wd_roll}!cs2 + (0)[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~battle_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_battle" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_battle_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_battle}}} {{trait=@{rename_battle}}} {{traitdie=d4-2}} {{flat=@{battle_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{battle_wd}}} {{wdroll=[[ @{battle_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~battle_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_battle" value="Battle"/>
|
||
<input type="hidden" name="attr_battle_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_battle_roll" value="d4"/>
|
||
<input type="hidden" name="attr_battle_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_battle_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_battle_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_battle_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{battle_untrained_mod})[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_battle_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{battle_untrained_mod})[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_battle_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_battle}}} {{trait=@{rename_battle}}} {{traitdie=@{battle_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{battle_roll}!cs2 + (@{battle_untrained_mod})[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{battle_roll}!cs2 + (@{battle_untrained_mod})[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{battle_roll}!cs2 + (@{battle_untrained_mod})[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{battle_roll}!cs2 + (@{battle_untrained_mod})[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{battle_roll}!cs2 + (@{battle_untrained_mod})[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{battle_roll}!cs2 + (@{battle_untrained_mod})[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{battle_roll}!cs2 + (@{battle_untrained_mod})[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{battle_roll}!cs2 + (@{battle_untrained_mod})[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{battle_global_wd_roll} @{battle_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_battle" value="@{battle_roll_body} {{wd=@{battle_wd}}} {{wdroll=[[ @{battle_wd_roll}!cs2 + (@{battle_untrained_mod})[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~battle)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_sma" data-i18n="sma-u">Sma</span></div><span name="attr_rename_battle">Battle</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_boating" checked="checked"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--boating">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_boating" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_boating" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_boating" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_boating" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_boating" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_boating" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_boating" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_boating_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_boating_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_boating" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_boating_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_boating}}} {{trait=@{rename_boating}}} {{traitdie=d12}} {{flat=@{boating_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{boating_wd}}} {{wdroll=[[ @{boating_wd_roll}!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~boating_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_boating" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_boating_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_boating}}} {{trait=@{rename_boating}}} {{traitdie=d10}} {{flat=@{boating_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{boating_wd}}} {{wdroll=[[ @{boating_wd_roll}!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~boating_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_boating" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_boating_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_boating}}} {{trait=@{rename_boating}}} {{traitdie=d8}} {{flat=@{boating_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{boating_wd}}} {{wdroll=[[ @{boating_wd_roll}!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~boating_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_boating" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_boating_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_boating}}} {{trait=@{rename_boating}}} {{traitdie=d6}} {{flat=@{boating_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{boating_wd}}} {{wdroll=[[ @{boating_wd_roll}!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~boating_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_boating" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_boating_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_boating}}} {{trait=@{rename_boating}}} {{traitdie=d4}} {{flat=@{boating_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{boating_wd}}} {{wdroll=[[ @{boating_wd_roll}!cs2 + (0)[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~boating_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_boating" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_boating_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_boating}}} {{trait=@{rename_boating}}} {{traitdie=d4-2}} {{flat=@{boating_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{boating_wd}}} {{wdroll=[[ @{boating_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~boating_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_boating" value="Boating"/>
|
||
<input type="hidden" name="attr_boating_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_boating_roll" value="d4"/>
|
||
<input type="hidden" name="attr_boating_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_boating_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_boating_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_boating_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{boating_untrained_mod})[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_boating_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{boating_untrained_mod})[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_boating_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_boating}}} {{trait=@{rename_boating}}} {{traitdie=@{boating_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{boating_roll}!cs2 + (@{boating_untrained_mod})[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{boating_roll}!cs2 + (@{boating_untrained_mod})[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{boating_roll}!cs2 + (@{boating_untrained_mod})[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{boating_roll}!cs2 + (@{boating_untrained_mod})[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{boating_roll}!cs2 + (@{boating_untrained_mod})[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{boating_roll}!cs2 + (@{boating_untrained_mod})[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{boating_roll}!cs2 + (@{boating_untrained_mod})[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{boating_roll}!cs2 + (@{boating_untrained_mod})[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{boating_global_wd_roll} @{boating_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_boating" value="@{boating_roll_body} {{wd=@{boating_wd}}} {{wdroll=[[ @{boating_wd_roll}!cs2 + (@{boating_untrained_mod})[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~boating)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_agi" data-i18n="agi-u">Agi</span></div><span name="attr_rename_boating">Boating</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_common_knowledge" checked="checked"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--common_knowledge">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_common_knowledge" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_common_knowledge" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_common_knowledge" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_common_knowledge" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_common_knowledge" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_common_knowledge" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_common_knowledge" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_common_knowledge_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_common_knowledge_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_common_knowledge" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_common_knowledge_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_common_knowledge}}} {{trait=@{rename_common_knowledge}}} {{traitdie=d12}} {{flat=@{common_knowledge_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{common_knowledge_wd}}} {{wdroll=[[ @{common_knowledge_wd_roll}!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~common_knowledge_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_common_knowledge" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_common_knowledge_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_common_knowledge}}} {{trait=@{rename_common_knowledge}}} {{traitdie=d10}} {{flat=@{common_knowledge_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{common_knowledge_wd}}} {{wdroll=[[ @{common_knowledge_wd_roll}!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~common_knowledge_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_common_knowledge" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_common_knowledge_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_common_knowledge}}} {{trait=@{rename_common_knowledge}}} {{traitdie=d8}} {{flat=@{common_knowledge_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{common_knowledge_wd}}} {{wdroll=[[ @{common_knowledge_wd_roll}!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~common_knowledge_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_common_knowledge" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_common_knowledge_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_common_knowledge}}} {{trait=@{rename_common_knowledge}}} {{traitdie=d6}} {{flat=@{common_knowledge_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{common_knowledge_wd}}} {{wdroll=[[ @{common_knowledge_wd_roll}!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~common_knowledge_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_common_knowledge" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_common_knowledge_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_common_knowledge}}} {{trait=@{rename_common_knowledge}}} {{traitdie=d4}} {{flat=@{common_knowledge_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{common_knowledge_wd}}} {{wdroll=[[ @{common_knowledge_wd_roll}!cs2 + (0)[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~common_knowledge_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_common_knowledge" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_common_knowledge_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_common_knowledge}}} {{trait=@{rename_common_knowledge}}} {{traitdie=d4-2}} {{flat=@{common_knowledge_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{common_knowledge_wd}}} {{wdroll=[[ @{common_knowledge_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~common_knowledge_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_common_knowledge" value="Common Knowl."/>
|
||
<input type="hidden" name="attr_common_knowledge_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_common_knowledge_roll" value="d4"/>
|
||
<input type="hidden" name="attr_common_knowledge_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_common_knowledge_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_common_knowledge_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_common_knowledge_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{common_knowledge_untrained_mod})[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_common_knowledge_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{common_knowledge_untrained_mod})[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_common_knowledge_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_common_knowledge}}} {{trait=@{rename_common_knowledge}}} {{traitdie=@{common_knowledge_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{common_knowledge_roll}!cs2 + (@{common_knowledge_untrained_mod})[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{common_knowledge_roll}!cs2 + (@{common_knowledge_untrained_mod})[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{common_knowledge_roll}!cs2 + (@{common_knowledge_untrained_mod})[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{common_knowledge_roll}!cs2 + (@{common_knowledge_untrained_mod})[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{common_knowledge_roll}!cs2 + (@{common_knowledge_untrained_mod})[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{common_knowledge_roll}!cs2 + (@{common_knowledge_untrained_mod})[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{common_knowledge_roll}!cs2 + (@{common_knowledge_untrained_mod})[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{common_knowledge_roll}!cs2 + (@{common_knowledge_untrained_mod})[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{common_knowledge_global_wd_roll} @{common_knowledge_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_common_knowledge" value="@{common_knowledge_roll_body} {{wd=@{common_knowledge_wd}}} {{wdroll=[[ @{common_knowledge_wd_roll}!cs2 + (@{common_knowledge_untrained_mod})[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~common_knowledge)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_sma" data-i18n="sma-u">Sma</span></div><span name="attr_rename_common_knowledge">Common Knowl.</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_driving" checked="checked"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--driving">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_driving" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_driving" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_driving" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_driving" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_driving" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_driving" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_driving" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_driving_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_driving_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_driving" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_driving_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_driving}}} {{trait=@{rename_driving}}} {{traitdie=d12}} {{flat=@{driving_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{driving_wd}}} {{wdroll=[[ @{driving_wd_roll}!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~driving_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_driving" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_driving_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_driving}}} {{trait=@{rename_driving}}} {{traitdie=d10}} {{flat=@{driving_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{driving_wd}}} {{wdroll=[[ @{driving_wd_roll}!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~driving_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_driving" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_driving_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_driving}}} {{trait=@{rename_driving}}} {{traitdie=d8}} {{flat=@{driving_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{driving_wd}}} {{wdroll=[[ @{driving_wd_roll}!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~driving_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_driving" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_driving_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_driving}}} {{trait=@{rename_driving}}} {{traitdie=d6}} {{flat=@{driving_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{driving_wd}}} {{wdroll=[[ @{driving_wd_roll}!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~driving_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_driving" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_driving_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_driving}}} {{trait=@{rename_driving}}} {{traitdie=d4}} {{flat=@{driving_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{driving_wd}}} {{wdroll=[[ @{driving_wd_roll}!cs2 + (0)[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~driving_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_driving" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_driving_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_driving}}} {{trait=@{rename_driving}}} {{traitdie=d4-2}} {{flat=@{driving_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{driving_wd}}} {{wdroll=[[ @{driving_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~driving_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_driving" value="Driving"/>
|
||
<input type="hidden" name="attr_driving_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_driving_roll" value="d4"/>
|
||
<input type="hidden" name="attr_driving_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_driving_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_driving_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_driving_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{driving_untrained_mod})[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_driving_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{driving_untrained_mod})[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_driving_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_driving}}} {{trait=@{rename_driving}}} {{traitdie=@{driving_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{driving_roll}!cs2 + (@{driving_untrained_mod})[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{driving_roll}!cs2 + (@{driving_untrained_mod})[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{driving_roll}!cs2 + (@{driving_untrained_mod})[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{driving_roll}!cs2 + (@{driving_untrained_mod})[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{driving_roll}!cs2 + (@{driving_untrained_mod})[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{driving_roll}!cs2 + (@{driving_untrained_mod})[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{driving_roll}!cs2 + (@{driving_untrained_mod})[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{driving_roll}!cs2 + (@{driving_untrained_mod})[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{driving_global_wd_roll} @{driving_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_driving" value="@{driving_roll_body} {{wd=@{driving_wd}}} {{wdroll=[[ @{driving_wd_roll}!cs2 + (@{driving_untrained_mod})[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~driving)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_agi" data-i18n="agi-u">Agi</span></div><span name="attr_rename_driving">Driving</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_electronics" checked="checked"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--electronics">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_electronics" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_electronics" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_electronics" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_electronics" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_electronics" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_electronics" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_electronics" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_electronics_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_electronics_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_electronics" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_electronics_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_electronics}}} {{trait=@{rename_electronics}}} {{traitdie=d12}} {{flat=@{electronics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{electronics_wd}}} {{wdroll=[[ @{electronics_wd_roll}!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~electronics_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_electronics" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_electronics_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_electronics}}} {{trait=@{rename_electronics}}} {{traitdie=d10}} {{flat=@{electronics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{electronics_wd}}} {{wdroll=[[ @{electronics_wd_roll}!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~electronics_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_electronics" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_electronics_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_electronics}}} {{trait=@{rename_electronics}}} {{traitdie=d8}} {{flat=@{electronics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{electronics_wd}}} {{wdroll=[[ @{electronics_wd_roll}!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~electronics_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_electronics" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_electronics_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_electronics}}} {{trait=@{rename_electronics}}} {{traitdie=d6}} {{flat=@{electronics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{electronics_wd}}} {{wdroll=[[ @{electronics_wd_roll}!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~electronics_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_electronics" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_electronics_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_electronics}}} {{trait=@{rename_electronics}}} {{traitdie=d4}} {{flat=@{electronics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{electronics_wd}}} {{wdroll=[[ @{electronics_wd_roll}!cs2 + (0)[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~electronics_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_electronics" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_electronics_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_electronics}}} {{trait=@{rename_electronics}}} {{traitdie=d4-2}} {{flat=@{electronics_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{electronics_wd}}} {{wdroll=[[ @{electronics_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~electronics_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_electronics" value="Electronics"/>
|
||
<input type="hidden" name="attr_electronics_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_electronics_roll" value="d4"/>
|
||
<input type="hidden" name="attr_electronics_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_electronics_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_electronics_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_electronics_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{electronics_untrained_mod})[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_electronics_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{electronics_untrained_mod})[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_electronics_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_electronics}}} {{trait=@{rename_electronics}}} {{traitdie=@{electronics_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{electronics_roll}!cs2 + (@{electronics_untrained_mod})[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{electronics_roll}!cs2 + (@{electronics_untrained_mod})[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{electronics_roll}!cs2 + (@{electronics_untrained_mod})[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{electronics_roll}!cs2 + (@{electronics_untrained_mod})[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{electronics_roll}!cs2 + (@{electronics_untrained_mod})[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{electronics_roll}!cs2 + (@{electronics_untrained_mod})[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{electronics_roll}!cs2 + (@{electronics_untrained_mod})[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{electronics_roll}!cs2 + (@{electronics_untrained_mod})[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{electronics_global_wd_roll} @{electronics_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_electronics" value="@{electronics_roll_body} {{wd=@{electronics_wd}}} {{wdroll=[[ @{electronics_wd_roll}!cs2 + (@{electronics_untrained_mod})[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~electronics)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_sma" data-i18n="sma-u">Sma</span></div><span name="attr_rename_electronics">Electronics</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_faith"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--faith">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_faith" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_faith" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_faith" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_faith" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_faith" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_faith" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_faith" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_faith_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_faith_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_faith" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_faith_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_faith}}} {{trait=@{rename_faith}}} {{traitdie=d12}} {{flat=@{faith_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{faith_wd}}} {{wdroll=[[ @{faith_wd_roll}!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~faith_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_faith" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_faith_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_faith}}} {{trait=@{rename_faith}}} {{traitdie=d10}} {{flat=@{faith_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{faith_wd}}} {{wdroll=[[ @{faith_wd_roll}!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~faith_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_faith" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_faith_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_faith}}} {{trait=@{rename_faith}}} {{traitdie=d8}} {{flat=@{faith_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{faith_wd}}} {{wdroll=[[ @{faith_wd_roll}!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~faith_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_faith" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_faith_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_faith}}} {{trait=@{rename_faith}}} {{traitdie=d6}} {{flat=@{faith_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{faith_wd}}} {{wdroll=[[ @{faith_wd_roll}!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~faith_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_faith" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_faith_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_faith}}} {{trait=@{rename_faith}}} {{traitdie=d4}} {{flat=@{faith_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{faith_wd}}} {{wdroll=[[ @{faith_wd_roll}!cs2 + (0)[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~faith_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_faith" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_faith_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_faith}}} {{trait=@{rename_faith}}} {{traitdie=d4-2}} {{flat=@{faith_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{faith_wd}}} {{wdroll=[[ @{faith_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~faith_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_faith" value="Faith"/>
|
||
<input type="hidden" name="attr_faith_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_faith_roll" value="d4"/>
|
||
<input type="hidden" name="attr_faith_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_faith_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_faith_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_faith_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{faith_untrained_mod})[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_faith_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{faith_untrained_mod})[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_faith_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_faith}}} {{trait=@{rename_faith}}} {{traitdie=@{faith_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{faith_roll}!cs2 + (@{faith_untrained_mod})[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{faith_roll}!cs2 + (@{faith_untrained_mod})[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{faith_roll}!cs2 + (@{faith_untrained_mod})[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{faith_roll}!cs2 + (@{faith_untrained_mod})[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{faith_roll}!cs2 + (@{faith_untrained_mod})[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{faith_roll}!cs2 + (@{faith_untrained_mod})[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{faith_roll}!cs2 + (@{faith_untrained_mod})[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{faith_roll}!cs2 + (@{faith_untrained_mod})[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{faith_global_wd_roll} @{faith_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_faith" value="@{faith_roll_body} {{wd=@{faith_wd}}} {{wdroll=[[ @{faith_wd_roll}!cs2 + (@{faith_untrained_mod})[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~faith)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_spi" data-i18n="spi-u">Spi</span></div><span name="attr_rename_faith">Faith</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_fighting" checked="checked"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--fighting">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_fighting" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_fighting" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_fighting" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_fighting" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_fighting" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_fighting" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_fighting" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_fighting_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_fighting_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_fighting" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_fighting_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_fighting}}} {{trait=@{rename_fighting}}} {{traitdie=d12}} {{flat=@{fighting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{fighting_wd}}} {{wdroll=[[ @{fighting_wd_roll}!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~fighting_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_fighting" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_fighting_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_fighting}}} {{trait=@{rename_fighting}}} {{traitdie=d10}} {{flat=@{fighting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{fighting_wd}}} {{wdroll=[[ @{fighting_wd_roll}!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~fighting_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_fighting" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_fighting_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_fighting}}} {{trait=@{rename_fighting}}} {{traitdie=d8}} {{flat=@{fighting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{fighting_wd}}} {{wdroll=[[ @{fighting_wd_roll}!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~fighting_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_fighting" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_fighting_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_fighting}}} {{trait=@{rename_fighting}}} {{traitdie=d6}} {{flat=@{fighting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{fighting_wd}}} {{wdroll=[[ @{fighting_wd_roll}!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~fighting_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_fighting" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_fighting_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_fighting}}} {{trait=@{rename_fighting}}} {{traitdie=d4}} {{flat=@{fighting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{fighting_wd}}} {{wdroll=[[ @{fighting_wd_roll}!cs2 + (0)[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~fighting_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_fighting" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_fighting_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_fighting}}} {{trait=@{rename_fighting}}} {{traitdie=d4-2}} {{flat=@{fighting_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{fighting_wd}}} {{wdroll=[[ @{fighting_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~fighting_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_fighting" value="Fighting"/>
|
||
<input type="hidden" name="attr_fighting_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_fighting_roll" value="d4"/>
|
||
<input type="hidden" name="attr_fighting_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_fighting_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_fighting_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_fighting_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{fighting_untrained_mod})[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_fighting_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{fighting_untrained_mod})[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_fighting_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_fighting}}} {{trait=@{rename_fighting}}} {{traitdie=@{fighting_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{fighting_roll}!cs2 + (@{fighting_untrained_mod})[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{fighting_roll}!cs2 + (@{fighting_untrained_mod})[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{fighting_roll}!cs2 + (@{fighting_untrained_mod})[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{fighting_roll}!cs2 + (@{fighting_untrained_mod})[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{fighting_roll}!cs2 + (@{fighting_untrained_mod})[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{fighting_roll}!cs2 + (@{fighting_untrained_mod})[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{fighting_roll}!cs2 + (@{fighting_untrained_mod})[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{fighting_roll}!cs2 + (@{fighting_untrained_mod})[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{fighting_global_wd_roll} @{fighting_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_fighting" value="@{fighting_roll_body} {{wd=@{fighting_wd}}} {{wdroll=[[ @{fighting_wd_roll}!cs2 + (@{fighting_untrained_mod})[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~fighting)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_agi" data-i18n="agi-u">Agi</span></div><span name="attr_rename_fighting">Fighting</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_focus"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--focus">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_focus" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_focus" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_focus" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_focus" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_focus" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_focus" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_focus" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_focus_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_focus_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_focus" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_focus_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_focus}}} {{trait=@{rename_focus}}} {{traitdie=d12}} {{flat=@{focus_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{focus_wd}}} {{wdroll=[[ @{focus_wd_roll}!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~focus_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_focus" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_focus_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_focus}}} {{trait=@{rename_focus}}} {{traitdie=d10}} {{flat=@{focus_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{focus_wd}}} {{wdroll=[[ @{focus_wd_roll}!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~focus_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_focus" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_focus_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_focus}}} {{trait=@{rename_focus}}} {{traitdie=d8}} {{flat=@{focus_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{focus_wd}}} {{wdroll=[[ @{focus_wd_roll}!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~focus_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_focus" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_focus_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_focus}}} {{trait=@{rename_focus}}} {{traitdie=d6}} {{flat=@{focus_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{focus_wd}}} {{wdroll=[[ @{focus_wd_roll}!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~focus_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_focus" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_focus_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_focus}}} {{trait=@{rename_focus}}} {{traitdie=d4}} {{flat=@{focus_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{focus_wd}}} {{wdroll=[[ @{focus_wd_roll}!cs2 + (0)[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~focus_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_focus" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_focus_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_focus}}} {{trait=@{rename_focus}}} {{traitdie=d4-2}} {{flat=@{focus_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{focus_wd}}} {{wdroll=[[ @{focus_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~focus_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_focus" value="Focus"/>
|
||
<input type="hidden" name="attr_focus_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_focus_roll" value="d4"/>
|
||
<input type="hidden" name="attr_focus_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_focus_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_focus_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_focus_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{focus_untrained_mod})[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_focus_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{focus_untrained_mod})[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_focus_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_focus}}} {{trait=@{rename_focus}}} {{traitdie=@{focus_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{focus_roll}!cs2 + (@{focus_untrained_mod})[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{focus_roll}!cs2 + (@{focus_untrained_mod})[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{focus_roll}!cs2 + (@{focus_untrained_mod})[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{focus_roll}!cs2 + (@{focus_untrained_mod})[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{focus_roll}!cs2 + (@{focus_untrained_mod})[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{focus_roll}!cs2 + (@{focus_untrained_mod})[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{focus_roll}!cs2 + (@{focus_untrained_mod})[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{focus_roll}!cs2 + (@{focus_untrained_mod})[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{focus_global_wd_roll} @{focus_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_focus" value="@{focus_roll_body} {{wd=@{focus_wd}}} {{wdroll=[[ @{focus_wd_roll}!cs2 + (@{focus_untrained_mod})[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~focus)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_spi" data-i18n="spi-u">Spi</span></div><span name="attr_rename_focus">Focus</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_gambling" checked="checked"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--gambling">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_gambling" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_gambling" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_gambling" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_gambling" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_gambling" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_gambling" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_gambling" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_gambling_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_gambling_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_gambling" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_gambling_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_gambling}}} {{trait=@{rename_gambling}}} {{traitdie=d12}} {{flat=@{gambling_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{gambling_wd}}} {{wdroll=[[ @{gambling_wd_roll}!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~gambling_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_gambling" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_gambling_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_gambling}}} {{trait=@{rename_gambling}}} {{traitdie=d10}} {{flat=@{gambling_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{gambling_wd}}} {{wdroll=[[ @{gambling_wd_roll}!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~gambling_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_gambling" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_gambling_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_gambling}}} {{trait=@{rename_gambling}}} {{traitdie=d8}} {{flat=@{gambling_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{gambling_wd}}} {{wdroll=[[ @{gambling_wd_roll}!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~gambling_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_gambling" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_gambling_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_gambling}}} {{trait=@{rename_gambling}}} {{traitdie=d6}} {{flat=@{gambling_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{gambling_wd}}} {{wdroll=[[ @{gambling_wd_roll}!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~gambling_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_gambling" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_gambling_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_gambling}}} {{trait=@{rename_gambling}}} {{traitdie=d4}} {{flat=@{gambling_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{gambling_wd}}} {{wdroll=[[ @{gambling_wd_roll}!cs2 + (0)[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~gambling_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_gambling" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_gambling_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_gambling}}} {{trait=@{rename_gambling}}} {{traitdie=d4-2}} {{flat=@{gambling_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{gambling_wd}}} {{wdroll=[[ @{gambling_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~gambling_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_gambling" value="Gambling"/>
|
||
<input type="hidden" name="attr_gambling_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_gambling_roll" value="d4"/>
|
||
<input type="hidden" name="attr_gambling_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_gambling_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_gambling_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_gambling_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{gambling_untrained_mod})[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_gambling_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{gambling_untrained_mod})[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_gambling_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_gambling}}} {{trait=@{rename_gambling}}} {{traitdie=@{gambling_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{gambling_roll}!cs2 + (@{gambling_untrained_mod})[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{gambling_roll}!cs2 + (@{gambling_untrained_mod})[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{gambling_roll}!cs2 + (@{gambling_untrained_mod})[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{gambling_roll}!cs2 + (@{gambling_untrained_mod})[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{gambling_roll}!cs2 + (@{gambling_untrained_mod})[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{gambling_roll}!cs2 + (@{gambling_untrained_mod})[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{gambling_roll}!cs2 + (@{gambling_untrained_mod})[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{gambling_roll}!cs2 + (@{gambling_untrained_mod})[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{gambling_global_wd_roll} @{gambling_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_gambling" value="@{gambling_roll_body} {{wd=@{gambling_wd}}} {{wdroll=[[ @{gambling_wd_roll}!cs2 + (@{gambling_untrained_mod})[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~gambling)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_sma" data-i18n="sma-u">Sma</span></div><span name="attr_rename_gambling">Gambling</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_hacking" checked="checked"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--hacking">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_hacking" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_hacking" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_hacking" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_hacking" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_hacking" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_hacking" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_hacking" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_hacking_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_hacking_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_hacking" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_hacking_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_hacking}}} {{trait=@{rename_hacking}}} {{traitdie=d12}} {{flat=@{hacking_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{hacking_wd}}} {{wdroll=[[ @{hacking_wd_roll}!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~hacking_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_hacking" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_hacking_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_hacking}}} {{trait=@{rename_hacking}}} {{traitdie=d10}} {{flat=@{hacking_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{hacking_wd}}} {{wdroll=[[ @{hacking_wd_roll}!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~hacking_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_hacking" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_hacking_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_hacking}}} {{trait=@{rename_hacking}}} {{traitdie=d8}} {{flat=@{hacking_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{hacking_wd}}} {{wdroll=[[ @{hacking_wd_roll}!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~hacking_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_hacking" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_hacking_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_hacking}}} {{trait=@{rename_hacking}}} {{traitdie=d6}} {{flat=@{hacking_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{hacking_wd}}} {{wdroll=[[ @{hacking_wd_roll}!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~hacking_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_hacking" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_hacking_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_hacking}}} {{trait=@{rename_hacking}}} {{traitdie=d4}} {{flat=@{hacking_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{hacking_wd}}} {{wdroll=[[ @{hacking_wd_roll}!cs2 + (0)[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~hacking_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_hacking" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_hacking_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_hacking}}} {{trait=@{rename_hacking}}} {{traitdie=d4-2}} {{flat=@{hacking_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{hacking_wd}}} {{wdroll=[[ @{hacking_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~hacking_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_hacking" value="Hacking"/>
|
||
<input type="hidden" name="attr_hacking_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_hacking_roll" value="d4"/>
|
||
<input type="hidden" name="attr_hacking_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_hacking_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_hacking_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_hacking_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{hacking_untrained_mod})[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_hacking_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{hacking_untrained_mod})[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_hacking_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_hacking}}} {{trait=@{rename_hacking}}} {{traitdie=@{hacking_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{hacking_roll}!cs2 + (@{hacking_untrained_mod})[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{hacking_roll}!cs2 + (@{hacking_untrained_mod})[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{hacking_roll}!cs2 + (@{hacking_untrained_mod})[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{hacking_roll}!cs2 + (@{hacking_untrained_mod})[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{hacking_roll}!cs2 + (@{hacking_untrained_mod})[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{hacking_roll}!cs2 + (@{hacking_untrained_mod})[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{hacking_roll}!cs2 + (@{hacking_untrained_mod})[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{hacking_roll}!cs2 + (@{hacking_untrained_mod})[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{hacking_global_wd_roll} @{hacking_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_hacking" value="@{hacking_roll_body} {{wd=@{hacking_wd}}} {{wdroll=[[ @{hacking_wd_roll}!cs2 + (@{hacking_untrained_mod})[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~hacking)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_sma" data-i18n="sma-u">Sma</span></div><span name="attr_rename_hacking">Hacking</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_healing" checked="checked"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--healing">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_healing" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_healing" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_healing" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_healing" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_healing" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_healing" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_healing" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_healing_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_healing_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_healing" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_healing_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_healing}}} {{trait=@{rename_healing}}} {{traitdie=d12}} {{flat=@{healing_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{healing_wd}}} {{wdroll=[[ @{healing_wd_roll}!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~healing_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_healing" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_healing_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_healing}}} {{trait=@{rename_healing}}} {{traitdie=d10}} {{flat=@{healing_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{healing_wd}}} {{wdroll=[[ @{healing_wd_roll}!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~healing_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_healing" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_healing_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_healing}}} {{trait=@{rename_healing}}} {{traitdie=d8}} {{flat=@{healing_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{healing_wd}}} {{wdroll=[[ @{healing_wd_roll}!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~healing_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_healing" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_healing_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_healing}}} {{trait=@{rename_healing}}} {{traitdie=d6}} {{flat=@{healing_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{healing_wd}}} {{wdroll=[[ @{healing_wd_roll}!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~healing_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_healing" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_healing_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_healing}}} {{trait=@{rename_healing}}} {{traitdie=d4}} {{flat=@{healing_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{healing_wd}}} {{wdroll=[[ @{healing_wd_roll}!cs2 + (0)[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~healing_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_healing" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_healing_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_healing}}} {{trait=@{rename_healing}}} {{traitdie=d4-2}} {{flat=@{healing_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{healing_wd}}} {{wdroll=[[ @{healing_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~healing_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_healing" value="Healing"/>
|
||
<input type="hidden" name="attr_healing_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_healing_roll" value="d4"/>
|
||
<input type="hidden" name="attr_healing_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_healing_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_healing_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_healing_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{healing_untrained_mod})[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_healing_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{healing_untrained_mod})[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_healing_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_healing}}} {{trait=@{rename_healing}}} {{traitdie=@{healing_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{healing_roll}!cs2 + (@{healing_untrained_mod})[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{healing_roll}!cs2 + (@{healing_untrained_mod})[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{healing_roll}!cs2 + (@{healing_untrained_mod})[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{healing_roll}!cs2 + (@{healing_untrained_mod})[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{healing_roll}!cs2 + (@{healing_untrained_mod})[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{healing_roll}!cs2 + (@{healing_untrained_mod})[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{healing_roll}!cs2 + (@{healing_untrained_mod})[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{healing_roll}!cs2 + (@{healing_untrained_mod})[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{healing_global_wd_roll} @{healing_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_healing" value="@{healing_roll_body} {{wd=@{healing_wd}}} {{wdroll=[[ @{healing_wd_roll}!cs2 + (@{healing_untrained_mod})[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~healing)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_sma" data-i18n="sma-u">Sma</span></div><span name="attr_rename_healing">Healing</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_intimidation" checked="checked"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--intimidation">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_intimidation" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_intimidation" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_intimidation" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_intimidation" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_intimidation" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_intimidation" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_intimidation" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_intimidation_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_intimidation_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_intimidation" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_intimidation_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_intimidation}}} {{trait=@{rename_intimidation}}} {{traitdie=d12}} {{flat=@{intimidation_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{intimidation_wd}}} {{wdroll=[[ @{intimidation_wd_roll}!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~intimidation_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_intimidation" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_intimidation_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_intimidation}}} {{trait=@{rename_intimidation}}} {{traitdie=d10}} {{flat=@{intimidation_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{intimidation_wd}}} {{wdroll=[[ @{intimidation_wd_roll}!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~intimidation_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_intimidation" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_intimidation_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_intimidation}}} {{trait=@{rename_intimidation}}} {{traitdie=d8}} {{flat=@{intimidation_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{intimidation_wd}}} {{wdroll=[[ @{intimidation_wd_roll}!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~intimidation_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_intimidation" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_intimidation_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_intimidation}}} {{trait=@{rename_intimidation}}} {{traitdie=d6}} {{flat=@{intimidation_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{intimidation_wd}}} {{wdroll=[[ @{intimidation_wd_roll}!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~intimidation_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_intimidation" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_intimidation_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_intimidation}}} {{trait=@{rename_intimidation}}} {{traitdie=d4}} {{flat=@{intimidation_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{intimidation_wd}}} {{wdroll=[[ @{intimidation_wd_roll}!cs2 + (0)[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~intimidation_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_intimidation" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_intimidation_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_intimidation}}} {{trait=@{rename_intimidation}}} {{traitdie=d4-2}} {{flat=@{intimidation_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{intimidation_wd}}} {{wdroll=[[ @{intimidation_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~intimidation_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_intimidation" value="Intimidation"/>
|
||
<input type="hidden" name="attr_intimidation_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_intimidation_roll" value="d4"/>
|
||
<input type="hidden" name="attr_intimidation_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_intimidation_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_intimidation_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_intimidation_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{intimidation_untrained_mod})[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_intimidation_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{intimidation_untrained_mod})[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_intimidation_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_intimidation}}} {{trait=@{rename_intimidation}}} {{traitdie=@{intimidation_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{intimidation_roll}!cs2 + (@{intimidation_untrained_mod})[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{intimidation_roll}!cs2 + (@{intimidation_untrained_mod})[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{intimidation_roll}!cs2 + (@{intimidation_untrained_mod})[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{intimidation_roll}!cs2 + (@{intimidation_untrained_mod})[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{intimidation_roll}!cs2 + (@{intimidation_untrained_mod})[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{intimidation_roll}!cs2 + (@{intimidation_untrained_mod})[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{intimidation_roll}!cs2 + (@{intimidation_untrained_mod})[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{intimidation_roll}!cs2 + (@{intimidation_untrained_mod})[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{intimidation_global_wd_roll} @{intimidation_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_intimidation" value="@{intimidation_roll_body} {{wd=@{intimidation_wd}}} {{wdroll=[[ @{intimidation_wd_roll}!cs2 + (@{intimidation_untrained_mod})[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~intimidation)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_spi" data-i18n="spi-u">Spi</span></div><span name="attr_rename_intimidation">Intimidation</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_language"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--language">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_language" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_language" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_language" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_language" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_language" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_language" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_language" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_language_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_language_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_language" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_language_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_language}}} {{trait=@{rename_language}}} {{traitdie=d12}} {{flat=@{language_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{language_wd}}} {{wdroll=[[ @{language_wd_roll}!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~language_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_language" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_language_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_language}}} {{trait=@{rename_language}}} {{traitdie=d10}} {{flat=@{language_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{language_wd}}} {{wdroll=[[ @{language_wd_roll}!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~language_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_language" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_language_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_language}}} {{trait=@{rename_language}}} {{traitdie=d8}} {{flat=@{language_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{language_wd}}} {{wdroll=[[ @{language_wd_roll}!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~language_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_language" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_language_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_language}}} {{trait=@{rename_language}}} {{traitdie=d6}} {{flat=@{language_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{language_wd}}} {{wdroll=[[ @{language_wd_roll}!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~language_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_language" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_language_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_language}}} {{trait=@{rename_language}}} {{traitdie=d4}} {{flat=@{language_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{language_wd}}} {{wdroll=[[ @{language_wd_roll}!cs2 + (0)[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~language_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_language" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_language_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_language}}} {{trait=@{rename_language}}} {{traitdie=d4-2}} {{flat=@{language_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{language_wd}}} {{wdroll=[[ @{language_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~language_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_language" value="Language"/>
|
||
<input type="hidden" name="attr_language_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_language_roll" value="d4"/>
|
||
<input type="hidden" name="attr_language_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_language_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_language_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_language_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{language_untrained_mod})[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_language_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{language_untrained_mod})[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_language_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_language}}} {{trait=@{rename_language}}} {{traitdie=@{language_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{language_roll}!cs2 + (@{language_untrained_mod})[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{language_roll}!cs2 + (@{language_untrained_mod})[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{language_roll}!cs2 + (@{language_untrained_mod})[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{language_roll}!cs2 + (@{language_untrained_mod})[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{language_roll}!cs2 + (@{language_untrained_mod})[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{language_roll}!cs2 + (@{language_untrained_mod})[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{language_roll}!cs2 + (@{language_untrained_mod})[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{language_roll}!cs2 + (@{language_untrained_mod})[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{language_global_wd_roll} @{language_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_language" value="@{language_roll_body} {{wd=@{language_wd}}} {{wdroll=[[ @{language_wd_roll}!cs2 + (@{language_untrained_mod})[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~language)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_sma" data-i18n="sma-u">Sma</span></div><span name="attr_rename_language">Language</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_magic" checked="checked"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--magic">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_magic" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_magic" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_magic" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_magic" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_magic" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_magic" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_magic" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_magic_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_magic_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_magic" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_magic_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_magic}}} {{trait=@{rename_magic}}} {{traitdie=d12}} {{flat=@{magic_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{magic_wd}}} {{wdroll=[[ @{magic_wd_roll}!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~magic_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_magic" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_magic_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_magic}}} {{trait=@{rename_magic}}} {{traitdie=d10}} {{flat=@{magic_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{magic_wd}}} {{wdroll=[[ @{magic_wd_roll}!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~magic_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_magic" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_magic_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_magic}}} {{trait=@{rename_magic}}} {{traitdie=d8}} {{flat=@{magic_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{magic_wd}}} {{wdroll=[[ @{magic_wd_roll}!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~magic_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_magic" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_magic_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_magic}}} {{trait=@{rename_magic}}} {{traitdie=d6}} {{flat=@{magic_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{magic_wd}}} {{wdroll=[[ @{magic_wd_roll}!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~magic_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_magic" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_magic_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_magic}}} {{trait=@{rename_magic}}} {{traitdie=d4}} {{flat=@{magic_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{magic_wd}}} {{wdroll=[[ @{magic_wd_roll}!cs2 + (0)[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~magic_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_magic" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_magic_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_magic}}} {{trait=@{rename_magic}}} {{traitdie=d4-2}} {{flat=@{magic_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{magic_wd}}} {{wdroll=[[ @{magic_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~magic_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_magic" value="MAGIC"/>
|
||
<input type="hidden" name="attr_magic_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_magic_roll" value="d4"/>
|
||
<input type="hidden" name="attr_magic_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_magic_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_magic_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_magic_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{magic_untrained_mod})[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_magic_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{magic_untrained_mod})[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_magic_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_magic}}} {{trait=@{rename_magic}}} {{traitdie=@{magic_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{magic_roll}!cs2 + (@{magic_untrained_mod})[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{magic_roll}!cs2 + (@{magic_untrained_mod})[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{magic_roll}!cs2 + (@{magic_untrained_mod})[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{magic_roll}!cs2 + (@{magic_untrained_mod})[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{magic_roll}!cs2 + (@{magic_untrained_mod})[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{magic_roll}!cs2 + (@{magic_untrained_mod})[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{magic_roll}!cs2 + (@{magic_untrained_mod})[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{magic_roll}!cs2 + (@{magic_untrained_mod})[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{magic_global_wd_roll} @{magic_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_magic" value="@{magic_roll_body} {{wd=@{magic_wd}}} {{wdroll=[[ @{magic_wd_roll}!cs2 + (@{magic_untrained_mod})[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~magic)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_sma" data-i18n="sma-u">Sma</span></div><span name="attr_rename_magic">MAGIC</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_notice" checked="checked"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--notice">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_notice" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_notice" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_notice" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_notice" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_notice" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_notice" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_notice" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_notice_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_notice_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_notice" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_notice_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_notice}}} {{trait=@{rename_notice}}} {{traitdie=d12}} {{flat=@{notice_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{notice_wd}}} {{wdroll=[[ @{notice_wd_roll}!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~notice_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_notice" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_notice_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_notice}}} {{trait=@{rename_notice}}} {{traitdie=d10}} {{flat=@{notice_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{notice_wd}}} {{wdroll=[[ @{notice_wd_roll}!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~notice_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_notice" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_notice_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_notice}}} {{trait=@{rename_notice}}} {{traitdie=d8}} {{flat=@{notice_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{notice_wd}}} {{wdroll=[[ @{notice_wd_roll}!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~notice_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_notice" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_notice_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_notice}}} {{trait=@{rename_notice}}} {{traitdie=d6}} {{flat=@{notice_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{notice_wd}}} {{wdroll=[[ @{notice_wd_roll}!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~notice_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_notice" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_notice_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_notice}}} {{trait=@{rename_notice}}} {{traitdie=d4}} {{flat=@{notice_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{notice_wd}}} {{wdroll=[[ @{notice_wd_roll}!cs2 + (0)[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~notice_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_notice" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_notice_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_notice}}} {{trait=@{rename_notice}}} {{traitdie=d4-2}} {{flat=@{notice_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{notice_wd}}} {{wdroll=[[ @{notice_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~notice_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_notice" value="Notice"/>
|
||
<input type="hidden" name="attr_notice_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_notice_roll" value="d4"/>
|
||
<input type="hidden" name="attr_notice_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_notice_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_notice_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_notice_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{notice_untrained_mod})[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_notice_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{notice_untrained_mod})[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_notice_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_notice}}} {{trait=@{rename_notice}}} {{traitdie=@{notice_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{notice_roll}!cs2 + (@{notice_untrained_mod})[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{notice_roll}!cs2 + (@{notice_untrained_mod})[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{notice_roll}!cs2 + (@{notice_untrained_mod})[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{notice_roll}!cs2 + (@{notice_untrained_mod})[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{notice_roll}!cs2 + (@{notice_untrained_mod})[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{notice_roll}!cs2 + (@{notice_untrained_mod})[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{notice_roll}!cs2 + (@{notice_untrained_mod})[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{notice_roll}!cs2 + (@{notice_untrained_mod})[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{notice_global_wd_roll} @{notice_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_notice" value="@{notice_roll_body} {{wd=@{notice_wd}}} {{wdroll=[[ @{notice_wd_roll}!cs2 + (@{notice_untrained_mod})[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~notice)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_sma" data-i18n="sma-u">Sma</span></div><span name="attr_rename_notice">Notice</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_occult"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--occult">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_occult" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_occult" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_occult" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_occult" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_occult" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_occult" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_occult" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_occult_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_occult_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_occult" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_occult_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_occult}}} {{trait=@{rename_occult}}} {{traitdie=d12}} {{flat=@{occult_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{occult_wd}}} {{wdroll=[[ @{occult_wd_roll}!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~occult_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_occult" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_occult_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_occult}}} {{trait=@{rename_occult}}} {{traitdie=d10}} {{flat=@{occult_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{occult_wd}}} {{wdroll=[[ @{occult_wd_roll}!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~occult_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_occult" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_occult_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_occult}}} {{trait=@{rename_occult}}} {{traitdie=d8}} {{flat=@{occult_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{occult_wd}}} {{wdroll=[[ @{occult_wd_roll}!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~occult_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_occult" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_occult_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_occult}}} {{trait=@{rename_occult}}} {{traitdie=d6}} {{flat=@{occult_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{occult_wd}}} {{wdroll=[[ @{occult_wd_roll}!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~occult_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_occult" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_occult_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_occult}}} {{trait=@{rename_occult}}} {{traitdie=d4}} {{flat=@{occult_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{occult_wd}}} {{wdroll=[[ @{occult_wd_roll}!cs2 + (0)[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~occult_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_occult" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_occult_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_occult}}} {{trait=@{rename_occult}}} {{traitdie=d4-2}} {{flat=@{occult_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{occult_wd}}} {{wdroll=[[ @{occult_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~occult_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_occult" value="Occult"/>
|
||
<input type="hidden" name="attr_occult_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_occult_roll" value="d4"/>
|
||
<input type="hidden" name="attr_occult_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_occult_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_occult_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_occult_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{occult_untrained_mod})[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_occult_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{occult_untrained_mod})[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_occult_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_occult}}} {{trait=@{rename_occult}}} {{traitdie=@{occult_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{occult_roll}!cs2 + (@{occult_untrained_mod})[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{occult_roll}!cs2 + (@{occult_untrained_mod})[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{occult_roll}!cs2 + (@{occult_untrained_mod})[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{occult_roll}!cs2 + (@{occult_untrained_mod})[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{occult_roll}!cs2 + (@{occult_untrained_mod})[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{occult_roll}!cs2 + (@{occult_untrained_mod})[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{occult_roll}!cs2 + (@{occult_untrained_mod})[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{occult_roll}!cs2 + (@{occult_untrained_mod})[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{occult_global_wd_roll} @{occult_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_occult" value="@{occult_roll_body} {{wd=@{occult_wd}}} {{wdroll=[[ @{occult_wd_roll}!cs2 + (@{occult_untrained_mod})[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~occult)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_sma" data-i18n="sma-u">Sma</span></div><span name="attr_rename_occult">Occult</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_performance" checked="checked"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--performance">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_performance" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_performance" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_performance" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_performance" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_performance" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_performance" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_performance" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_performance_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_performance_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_performance" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_performance_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_performance}}} {{trait=@{rename_performance}}} {{traitdie=d12}} {{flat=@{performance_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{performance_wd}}} {{wdroll=[[ @{performance_wd_roll}!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~performance_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_performance" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_performance_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_performance}}} {{trait=@{rename_performance}}} {{traitdie=d10}} {{flat=@{performance_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{performance_wd}}} {{wdroll=[[ @{performance_wd_roll}!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~performance_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_performance" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_performance_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_performance}}} {{trait=@{rename_performance}}} {{traitdie=d8}} {{flat=@{performance_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{performance_wd}}} {{wdroll=[[ @{performance_wd_roll}!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~performance_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_performance" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_performance_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_performance}}} {{trait=@{rename_performance}}} {{traitdie=d6}} {{flat=@{performance_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{performance_wd}}} {{wdroll=[[ @{performance_wd_roll}!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~performance_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_performance" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_performance_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_performance}}} {{trait=@{rename_performance}}} {{traitdie=d4}} {{flat=@{performance_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{performance_wd}}} {{wdroll=[[ @{performance_wd_roll}!cs2 + (0)[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~performance_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_performance" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_performance_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_performance}}} {{trait=@{rename_performance}}} {{traitdie=d4-2}} {{flat=@{performance_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{performance_wd}}} {{wdroll=[[ @{performance_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~performance_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_performance" value="Performance"/>
|
||
<input type="hidden" name="attr_performance_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_performance_roll" value="d4"/>
|
||
<input type="hidden" name="attr_performance_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_performance_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_performance_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_performance_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{performance_untrained_mod})[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_performance_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{performance_untrained_mod})[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_performance_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_performance}}} {{trait=@{rename_performance}}} {{traitdie=@{performance_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{performance_roll}!cs2 + (@{performance_untrained_mod})[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{performance_roll}!cs2 + (@{performance_untrained_mod})[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{performance_roll}!cs2 + (@{performance_untrained_mod})[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{performance_roll}!cs2 + (@{performance_untrained_mod})[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{performance_roll}!cs2 + (@{performance_untrained_mod})[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{performance_roll}!cs2 + (@{performance_untrained_mod})[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{performance_roll}!cs2 + (@{performance_untrained_mod})[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{performance_roll}!cs2 + (@{performance_untrained_mod})[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{performance_global_wd_roll} @{performance_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_performance" value="@{performance_roll_body} {{wd=@{performance_wd}}} {{wdroll=[[ @{performance_wd_roll}!cs2 + (@{performance_untrained_mod})[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~performance)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_spi" data-i18n="spi-u">Spi</span></div><span name="attr_rename_performance">Performance</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_persuasion" checked="checked"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--persuasion">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_persuasion" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_persuasion" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_persuasion" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_persuasion" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_persuasion" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_persuasion" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_persuasion" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_persuasion_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_persuasion_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_persuasion" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_persuasion_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_persuasion}}} {{trait=@{rename_persuasion}}} {{traitdie=d12}} {{flat=@{persuasion_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{persuasion_wd}}} {{wdroll=[[ @{persuasion_wd_roll}!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~persuasion_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_persuasion" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_persuasion_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_persuasion}}} {{trait=@{rename_persuasion}}} {{traitdie=d10}} {{flat=@{persuasion_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{persuasion_wd}}} {{wdroll=[[ @{persuasion_wd_roll}!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~persuasion_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_persuasion" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_persuasion_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_persuasion}}} {{trait=@{rename_persuasion}}} {{traitdie=d8}} {{flat=@{persuasion_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{persuasion_wd}}} {{wdroll=[[ @{persuasion_wd_roll}!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~persuasion_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_persuasion" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_persuasion_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_persuasion}}} {{trait=@{rename_persuasion}}} {{traitdie=d6}} {{flat=@{persuasion_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{persuasion_wd}}} {{wdroll=[[ @{persuasion_wd_roll}!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~persuasion_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_persuasion" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_persuasion_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_persuasion}}} {{trait=@{rename_persuasion}}} {{traitdie=d4}} {{flat=@{persuasion_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{persuasion_wd}}} {{wdroll=[[ @{persuasion_wd_roll}!cs2 + (0)[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~persuasion_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_persuasion" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_persuasion_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_persuasion}}} {{trait=@{rename_persuasion}}} {{traitdie=d4-2}} {{flat=@{persuasion_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{persuasion_wd}}} {{wdroll=[[ @{persuasion_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~persuasion_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_persuasion" value="Persuasion"/>
|
||
<input type="hidden" name="attr_persuasion_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_persuasion_roll" value="d4"/>
|
||
<input type="hidden" name="attr_persuasion_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_persuasion_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_persuasion_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_persuasion_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{persuasion_untrained_mod})[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_persuasion_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{persuasion_untrained_mod})[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_persuasion_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_persuasion}}} {{trait=@{rename_persuasion}}} {{traitdie=@{persuasion_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{persuasion_roll}!cs2 + (@{persuasion_untrained_mod})[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{persuasion_roll}!cs2 + (@{persuasion_untrained_mod})[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{persuasion_roll}!cs2 + (@{persuasion_untrained_mod})[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{persuasion_roll}!cs2 + (@{persuasion_untrained_mod})[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{persuasion_roll}!cs2 + (@{persuasion_untrained_mod})[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{persuasion_roll}!cs2 + (@{persuasion_untrained_mod})[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{persuasion_roll}!cs2 + (@{persuasion_untrained_mod})[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{persuasion_roll}!cs2 + (@{persuasion_untrained_mod})[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{persuasion_global_wd_roll} @{persuasion_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_persuasion" value="@{persuasion_roll_body} {{wd=@{persuasion_wd}}} {{wdroll=[[ @{persuasion_wd_roll}!cs2 + (@{persuasion_untrained_mod})[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~persuasion)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_spi" data-i18n="spi-u">Spi</span></div><span name="attr_rename_persuasion">Persuasion</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_piloting" checked="checked"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--piloting">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_piloting" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_piloting" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_piloting" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_piloting" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_piloting" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_piloting" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_piloting" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_piloting_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_piloting_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_piloting" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_piloting_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_piloting}}} {{trait=@{rename_piloting}}} {{traitdie=d12}} {{flat=@{piloting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{piloting_wd}}} {{wdroll=[[ @{piloting_wd_roll}!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~piloting_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_piloting" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_piloting_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_piloting}}} {{trait=@{rename_piloting}}} {{traitdie=d10}} {{flat=@{piloting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{piloting_wd}}} {{wdroll=[[ @{piloting_wd_roll}!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~piloting_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_piloting" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_piloting_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_piloting}}} {{trait=@{rename_piloting}}} {{traitdie=d8}} {{flat=@{piloting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{piloting_wd}}} {{wdroll=[[ @{piloting_wd_roll}!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~piloting_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_piloting" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_piloting_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_piloting}}} {{trait=@{rename_piloting}}} {{traitdie=d6}} {{flat=@{piloting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{piloting_wd}}} {{wdroll=[[ @{piloting_wd_roll}!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~piloting_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_piloting" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_piloting_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_piloting}}} {{trait=@{rename_piloting}}} {{traitdie=d4}} {{flat=@{piloting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{piloting_wd}}} {{wdroll=[[ @{piloting_wd_roll}!cs2 + (0)[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~piloting_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_piloting" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_piloting_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_piloting}}} {{trait=@{rename_piloting}}} {{traitdie=d4-2}} {{flat=@{piloting_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{piloting_wd}}} {{wdroll=[[ @{piloting_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~piloting_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_piloting" value="Piloting"/>
|
||
<input type="hidden" name="attr_piloting_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_piloting_roll" value="d4"/>
|
||
<input type="hidden" name="attr_piloting_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_piloting_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_piloting_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_piloting_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{piloting_untrained_mod})[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_piloting_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{piloting_untrained_mod})[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_piloting_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_piloting}}} {{trait=@{rename_piloting}}} {{traitdie=@{piloting_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{piloting_roll}!cs2 + (@{piloting_untrained_mod})[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{piloting_roll}!cs2 + (@{piloting_untrained_mod})[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{piloting_roll}!cs2 + (@{piloting_untrained_mod})[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{piloting_roll}!cs2 + (@{piloting_untrained_mod})[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{piloting_roll}!cs2 + (@{piloting_untrained_mod})[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{piloting_roll}!cs2 + (@{piloting_untrained_mod})[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{piloting_roll}!cs2 + (@{piloting_untrained_mod})[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{piloting_roll}!cs2 + (@{piloting_untrained_mod})[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{piloting_global_wd_roll} @{piloting_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_piloting" value="@{piloting_roll_body} {{wd=@{piloting_wd}}} {{wdroll=[[ @{piloting_wd_roll}!cs2 + (@{piloting_untrained_mod})[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~piloting)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_agi" data-i18n="agi-u">Agi</span></div><span name="attr_rename_piloting">Piloting</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_psionics"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--psionics">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_psionics" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_psionics" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_psionics" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_psionics" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_psionics" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_psionics" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_psionics" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_psionics_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_psionics_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_psionics" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_psionics_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_psionics}}} {{trait=@{rename_psionics}}} {{traitdie=d12}} {{flat=@{psionics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{psionics_wd}}} {{wdroll=[[ @{psionics_wd_roll}!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~psionics_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_psionics" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_psionics_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_psionics}}} {{trait=@{rename_psionics}}} {{traitdie=d10}} {{flat=@{psionics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{psionics_wd}}} {{wdroll=[[ @{psionics_wd_roll}!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~psionics_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_psionics" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_psionics_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_psionics}}} {{trait=@{rename_psionics}}} {{traitdie=d8}} {{flat=@{psionics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{psionics_wd}}} {{wdroll=[[ @{psionics_wd_roll}!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~psionics_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_psionics" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_psionics_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_psionics}}} {{trait=@{rename_psionics}}} {{traitdie=d6}} {{flat=@{psionics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{psionics_wd}}} {{wdroll=[[ @{psionics_wd_roll}!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~psionics_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_psionics" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_psionics_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_psionics}}} {{trait=@{rename_psionics}}} {{traitdie=d4}} {{flat=@{psionics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{psionics_wd}}} {{wdroll=[[ @{psionics_wd_roll}!cs2 + (0)[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~psionics_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_psionics" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_psionics_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_psionics}}} {{trait=@{rename_psionics}}} {{traitdie=d4-2}} {{flat=@{psionics_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{psionics_wd}}} {{wdroll=[[ @{psionics_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~psionics_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_psionics" value="Psionics"/>
|
||
<input type="hidden" name="attr_psionics_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_psionics_roll" value="d4"/>
|
||
<input type="hidden" name="attr_psionics_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_psionics_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_psionics_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_psionics_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{psionics_untrained_mod})[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_psionics_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{psionics_untrained_mod})[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_psionics_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_psionics}}} {{trait=@{rename_psionics}}} {{traitdie=@{psionics_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{psionics_roll}!cs2 + (@{psionics_untrained_mod})[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{psionics_roll}!cs2 + (@{psionics_untrained_mod})[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{psionics_roll}!cs2 + (@{psionics_untrained_mod})[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{psionics_roll}!cs2 + (@{psionics_untrained_mod})[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{psionics_roll}!cs2 + (@{psionics_untrained_mod})[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{psionics_roll}!cs2 + (@{psionics_untrained_mod})[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{psionics_roll}!cs2 + (@{psionics_untrained_mod})[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{psionics_roll}!cs2 + (@{psionics_untrained_mod})[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{psionics_global_wd_roll} @{psionics_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_psionics" value="@{psionics_roll_body} {{wd=@{psionics_wd}}} {{wdroll=[[ @{psionics_wd_roll}!cs2 + (@{psionics_untrained_mod})[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~psionics)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_sma" data-i18n="sma-u">Sma</span></div><span name="attr_rename_psionics">Psionics</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_repair" checked="checked"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--repair">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_repair" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_repair" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_repair" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_repair" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_repair" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_repair" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_repair" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_repair_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_repair_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_repair" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_repair_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_repair}}} {{trait=@{rename_repair}}} {{traitdie=d12}} {{flat=@{repair_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{repair_wd}}} {{wdroll=[[ @{repair_wd_roll}!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~repair_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_repair" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_repair_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_repair}}} {{trait=@{rename_repair}}} {{traitdie=d10}} {{flat=@{repair_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{repair_wd}}} {{wdroll=[[ @{repair_wd_roll}!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~repair_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_repair" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_repair_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_repair}}} {{trait=@{rename_repair}}} {{traitdie=d8}} {{flat=@{repair_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{repair_wd}}} {{wdroll=[[ @{repair_wd_roll}!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~repair_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_repair" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_repair_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_repair}}} {{trait=@{rename_repair}}} {{traitdie=d6}} {{flat=@{repair_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{repair_wd}}} {{wdroll=[[ @{repair_wd_roll}!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~repair_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_repair" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_repair_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_repair}}} {{trait=@{rename_repair}}} {{traitdie=d4}} {{flat=@{repair_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{repair_wd}}} {{wdroll=[[ @{repair_wd_roll}!cs2 + (0)[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~repair_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_repair" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_repair_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_repair}}} {{trait=@{rename_repair}}} {{traitdie=d4-2}} {{flat=@{repair_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{repair_wd}}} {{wdroll=[[ @{repair_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~repair_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_repair" value="Repair"/>
|
||
<input type="hidden" name="attr_repair_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_repair_roll" value="d4"/>
|
||
<input type="hidden" name="attr_repair_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_repair_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_repair_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_repair_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{repair_untrained_mod})[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_repair_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{repair_untrained_mod})[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_repair_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_repair}}} {{trait=@{rename_repair}}} {{traitdie=@{repair_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{repair_roll}!cs2 + (@{repair_untrained_mod})[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{repair_roll}!cs2 + (@{repair_untrained_mod})[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{repair_roll}!cs2 + (@{repair_untrained_mod})[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{repair_roll}!cs2 + (@{repair_untrained_mod})[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{repair_roll}!cs2 + (@{repair_untrained_mod})[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{repair_roll}!cs2 + (@{repair_untrained_mod})[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{repair_roll}!cs2 + (@{repair_untrained_mod})[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{repair_roll}!cs2 + (@{repair_untrained_mod})[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{repair_global_wd_roll} @{repair_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_repair" value="@{repair_roll_body} {{wd=@{repair_wd}}} {{wdroll=[[ @{repair_wd_roll}!cs2 + (@{repair_untrained_mod})[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~repair)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_sma" data-i18n="sma-u">Sma</span></div><span name="attr_rename_repair">Repair</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_research" checked="checked"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--research">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_research" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_research" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_research" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_research" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_research" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_research" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_research" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_research_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_research_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_research" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_research_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_research}}} {{trait=@{rename_research}}} {{traitdie=d12}} {{flat=@{research_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{research_wd}}} {{wdroll=[[ @{research_wd_roll}!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~research_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_research" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_research_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_research}}} {{trait=@{rename_research}}} {{traitdie=d10}} {{flat=@{research_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{research_wd}}} {{wdroll=[[ @{research_wd_roll}!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~research_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_research" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_research_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_research}}} {{trait=@{rename_research}}} {{traitdie=d8}} {{flat=@{research_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{research_wd}}} {{wdroll=[[ @{research_wd_roll}!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~research_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_research" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_research_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_research}}} {{trait=@{rename_research}}} {{traitdie=d6}} {{flat=@{research_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{research_wd}}} {{wdroll=[[ @{research_wd_roll}!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~research_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_research" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_research_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_research}}} {{trait=@{rename_research}}} {{traitdie=d4}} {{flat=@{research_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{research_wd}}} {{wdroll=[[ @{research_wd_roll}!cs2 + (0)[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~research_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_research" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_research_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_research}}} {{trait=@{rename_research}}} {{traitdie=d4-2}} {{flat=@{research_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{research_wd}}} {{wdroll=[[ @{research_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~research_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_research" value="Research"/>
|
||
<input type="hidden" name="attr_research_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_research_roll" value="d4"/>
|
||
<input type="hidden" name="attr_research_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_research_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_research_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_research_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{research_untrained_mod})[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_research_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{research_untrained_mod})[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_research_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_research}}} {{trait=@{rename_research}}} {{traitdie=@{research_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{research_roll}!cs2 + (@{research_untrained_mod})[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{research_roll}!cs2 + (@{research_untrained_mod})[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{research_roll}!cs2 + (@{research_untrained_mod})[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{research_roll}!cs2 + (@{research_untrained_mod})[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{research_roll}!cs2 + (@{research_untrained_mod})[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{research_roll}!cs2 + (@{research_untrained_mod})[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{research_roll}!cs2 + (@{research_untrained_mod})[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{research_roll}!cs2 + (@{research_untrained_mod})[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{research_global_wd_roll} @{research_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_research" value="@{research_roll_body} {{wd=@{research_wd}}} {{wdroll=[[ @{research_wd_roll}!cs2 + (@{research_untrained_mod})[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~research)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_sma" data-i18n="sma-u">Sma</span></div><span name="attr_rename_research">Research</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_riding" checked="checked"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--riding">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_riding" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_riding" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_riding" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_riding" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_riding" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_riding" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_riding" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_riding_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_riding_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_riding" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_riding_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_riding}}} {{trait=@{rename_riding}}} {{traitdie=d12}} {{flat=@{riding_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{riding_wd}}} {{wdroll=[[ @{riding_wd_roll}!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~riding_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_riding" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_riding_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_riding}}} {{trait=@{rename_riding}}} {{traitdie=d10}} {{flat=@{riding_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{riding_wd}}} {{wdroll=[[ @{riding_wd_roll}!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~riding_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_riding" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_riding_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_riding}}} {{trait=@{rename_riding}}} {{traitdie=d8}} {{flat=@{riding_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{riding_wd}}} {{wdroll=[[ @{riding_wd_roll}!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~riding_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_riding" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_riding_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_riding}}} {{trait=@{rename_riding}}} {{traitdie=d6}} {{flat=@{riding_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{riding_wd}}} {{wdroll=[[ @{riding_wd_roll}!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~riding_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_riding" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_riding_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_riding}}} {{trait=@{rename_riding}}} {{traitdie=d4}} {{flat=@{riding_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{riding_wd}}} {{wdroll=[[ @{riding_wd_roll}!cs2 + (0)[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~riding_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_riding" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_riding_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_riding}}} {{trait=@{rename_riding}}} {{traitdie=d4-2}} {{flat=@{riding_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{riding_wd}}} {{wdroll=[[ @{riding_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~riding_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_riding" value="Riding"/>
|
||
<input type="hidden" name="attr_riding_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_riding_roll" value="d4"/>
|
||
<input type="hidden" name="attr_riding_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_riding_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_riding_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_riding_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{riding_untrained_mod})[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_riding_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{riding_untrained_mod})[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_riding_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_riding}}} {{trait=@{rename_riding}}} {{traitdie=@{riding_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{riding_roll}!cs2 + (@{riding_untrained_mod})[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{riding_roll}!cs2 + (@{riding_untrained_mod})[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{riding_roll}!cs2 + (@{riding_untrained_mod})[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{riding_roll}!cs2 + (@{riding_untrained_mod})[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{riding_roll}!cs2 + (@{riding_untrained_mod})[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{riding_roll}!cs2 + (@{riding_untrained_mod})[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{riding_roll}!cs2 + (@{riding_untrained_mod})[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{riding_roll}!cs2 + (@{riding_untrained_mod})[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{riding_global_wd_roll} @{riding_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_riding" value="@{riding_roll_body} {{wd=@{riding_wd}}} {{wdroll=[[ @{riding_wd_roll}!cs2 + (@{riding_untrained_mod})[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~riding)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_agi" data-i18n="agi-u">Agi</span></div><span name="attr_rename_riding">Riding</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_science" checked="checked"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--science">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_science" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_science" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_science" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_science" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_science" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_science" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_science" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_science_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_science_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_science" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_science_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_science}}} {{trait=@{rename_science}}} {{traitdie=d12}} {{flat=@{science_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{science_wd}}} {{wdroll=[[ @{science_wd_roll}!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~science_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_science" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_science_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_science}}} {{trait=@{rename_science}}} {{traitdie=d10}} {{flat=@{science_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{science_wd}}} {{wdroll=[[ @{science_wd_roll}!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~science_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_science" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_science_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_science}}} {{trait=@{rename_science}}} {{traitdie=d8}} {{flat=@{science_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{science_wd}}} {{wdroll=[[ @{science_wd_roll}!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~science_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_science" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_science_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_science}}} {{trait=@{rename_science}}} {{traitdie=d6}} {{flat=@{science_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{science_wd}}} {{wdroll=[[ @{science_wd_roll}!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~science_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_science" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_science_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_science}}} {{trait=@{rename_science}}} {{traitdie=d4}} {{flat=@{science_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{science_wd}}} {{wdroll=[[ @{science_wd_roll}!cs2 + (0)[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~science_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_science" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_science_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_science}}} {{trait=@{rename_science}}} {{traitdie=d4-2}} {{flat=@{science_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{science_wd}}} {{wdroll=[[ @{science_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~science_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_science" value="Science"/>
|
||
<input type="hidden" name="attr_science_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_science_roll" value="d4"/>
|
||
<input type="hidden" name="attr_science_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_science_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_science_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_science_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{science_untrained_mod})[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_science_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{science_untrained_mod})[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_science_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_science}}} {{trait=@{rename_science}}} {{traitdie=@{science_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{science_roll}!cs2 + (@{science_untrained_mod})[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{science_roll}!cs2 + (@{science_untrained_mod})[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{science_roll}!cs2 + (@{science_untrained_mod})[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{science_roll}!cs2 + (@{science_untrained_mod})[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{science_roll}!cs2 + (@{science_untrained_mod})[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{science_roll}!cs2 + (@{science_untrained_mod})[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{science_roll}!cs2 + (@{science_untrained_mod})[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{science_roll}!cs2 + (@{science_untrained_mod})[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{science_global_wd_roll} @{science_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_science" value="@{science_roll_body} {{wd=@{science_wd}}} {{wdroll=[[ @{science_wd_roll}!cs2 + (@{science_untrained_mod})[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~science)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_sma" data-i18n="sma-u">Sma</span></div><span name="attr_rename_science">Science</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_shooting" checked="checked"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--shooting">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_shooting" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_shooting" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_shooting" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_shooting" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_shooting" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_shooting" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_shooting" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_shooting_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_shooting_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_shooting" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_shooting_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_shooting}}} {{trait=@{rename_shooting}}} {{traitdie=d12}} {{flat=@{shooting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{shooting_wd}}} {{wdroll=[[ @{shooting_wd_roll}!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~shooting_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_shooting" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_shooting_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_shooting}}} {{trait=@{rename_shooting}}} {{traitdie=d10}} {{flat=@{shooting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{shooting_wd}}} {{wdroll=[[ @{shooting_wd_roll}!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~shooting_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_shooting" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_shooting_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_shooting}}} {{trait=@{rename_shooting}}} {{traitdie=d8}} {{flat=@{shooting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{shooting_wd}}} {{wdroll=[[ @{shooting_wd_roll}!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~shooting_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_shooting" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_shooting_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_shooting}}} {{trait=@{rename_shooting}}} {{traitdie=d6}} {{flat=@{shooting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{shooting_wd}}} {{wdroll=[[ @{shooting_wd_roll}!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~shooting_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_shooting" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_shooting_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_shooting}}} {{trait=@{rename_shooting}}} {{traitdie=d4}} {{flat=@{shooting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{shooting_wd}}} {{wdroll=[[ @{shooting_wd_roll}!cs2 + (0)[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~shooting_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_shooting" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_shooting_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_shooting}}} {{trait=@{rename_shooting}}} {{traitdie=d4-2}} {{flat=@{shooting_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{shooting_wd}}} {{wdroll=[[ @{shooting_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~shooting_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_shooting" value="Shooting"/>
|
||
<input type="hidden" name="attr_shooting_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_shooting_roll" value="d4"/>
|
||
<input type="hidden" name="attr_shooting_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_shooting_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_shooting_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_shooting_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{shooting_untrained_mod})[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_shooting_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{shooting_untrained_mod})[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_shooting_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_shooting}}} {{trait=@{rename_shooting}}} {{traitdie=@{shooting_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{shooting_roll}!cs2 + (@{shooting_untrained_mod})[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{shooting_roll}!cs2 + (@{shooting_untrained_mod})[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{shooting_roll}!cs2 + (@{shooting_untrained_mod})[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{shooting_roll}!cs2 + (@{shooting_untrained_mod})[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{shooting_roll}!cs2 + (@{shooting_untrained_mod})[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{shooting_roll}!cs2 + (@{shooting_untrained_mod})[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{shooting_roll}!cs2 + (@{shooting_untrained_mod})[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{shooting_roll}!cs2 + (@{shooting_untrained_mod})[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{shooting_global_wd_roll} @{shooting_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_shooting" value="@{shooting_roll_body} {{wd=@{shooting_wd}}} {{wdroll=[[ @{shooting_wd_roll}!cs2 + (@{shooting_untrained_mod})[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~shooting)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_agi" data-i18n="agi-u">Agi</span></div><span name="attr_rename_shooting">Shooting</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_spellcasting"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--spellcasting">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_spellcasting" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_spellcasting" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_spellcasting" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_spellcasting" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_spellcasting" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_spellcasting" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_spellcasting" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_spellcasting_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_spellcasting_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_spellcasting" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_spellcasting_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_spellcasting}}} {{trait=@{rename_spellcasting}}} {{traitdie=d12}} {{flat=@{spellcasting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{spellcasting_wd}}} {{wdroll=[[ @{spellcasting_wd_roll}!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~spellcasting_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_spellcasting" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_spellcasting_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_spellcasting}}} {{trait=@{rename_spellcasting}}} {{traitdie=d10}} {{flat=@{spellcasting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{spellcasting_wd}}} {{wdroll=[[ @{spellcasting_wd_roll}!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~spellcasting_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_spellcasting" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_spellcasting_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_spellcasting}}} {{trait=@{rename_spellcasting}}} {{traitdie=d8}} {{flat=@{spellcasting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{spellcasting_wd}}} {{wdroll=[[ @{spellcasting_wd_roll}!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~spellcasting_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_spellcasting" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_spellcasting_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_spellcasting}}} {{trait=@{rename_spellcasting}}} {{traitdie=d6}} {{flat=@{spellcasting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{spellcasting_wd}}} {{wdroll=[[ @{spellcasting_wd_roll}!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~spellcasting_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_spellcasting" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_spellcasting_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_spellcasting}}} {{trait=@{rename_spellcasting}}} {{traitdie=d4}} {{flat=@{spellcasting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{spellcasting_wd}}} {{wdroll=[[ @{spellcasting_wd_roll}!cs2 + (0)[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~spellcasting_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_spellcasting" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_spellcasting_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_spellcasting}}} {{trait=@{rename_spellcasting}}} {{traitdie=d4-2}} {{flat=@{spellcasting_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{spellcasting_wd}}} {{wdroll=[[ @{spellcasting_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~spellcasting_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_spellcasting" value="Spellcasting"/>
|
||
<input type="hidden" name="attr_spellcasting_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_spellcasting_roll" value="d4"/>
|
||
<input type="hidden" name="attr_spellcasting_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_spellcasting_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_spellcasting_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_spellcasting_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{spellcasting_untrained_mod})[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_spellcasting_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{spellcasting_untrained_mod})[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_spellcasting_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_spellcasting}}} {{trait=@{rename_spellcasting}}} {{traitdie=@{spellcasting_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{spellcasting_roll}!cs2 + (@{spellcasting_untrained_mod})[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{spellcasting_roll}!cs2 + (@{spellcasting_untrained_mod})[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{spellcasting_roll}!cs2 + (@{spellcasting_untrained_mod})[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{spellcasting_roll}!cs2 + (@{spellcasting_untrained_mod})[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{spellcasting_roll}!cs2 + (@{spellcasting_untrained_mod})[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{spellcasting_roll}!cs2 + (@{spellcasting_untrained_mod})[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{spellcasting_roll}!cs2 + (@{spellcasting_untrained_mod})[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{spellcasting_roll}!cs2 + (@{spellcasting_untrained_mod})[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{spellcasting_global_wd_roll} @{spellcasting_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_spellcasting" value="@{spellcasting_roll_body} {{wd=@{spellcasting_wd}}} {{wdroll=[[ @{spellcasting_wd_roll}!cs2 + (@{spellcasting_untrained_mod})[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~spellcasting)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_sma" data-i18n="sma-u">Sma</span></div><span name="attr_rename_spellcasting">Spellcasting</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_stealth" checked="checked"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--stealth">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_stealth" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_stealth" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_stealth" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_stealth" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_stealth" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_stealth" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_stealth" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_stealth_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_stealth_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_stealth" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_stealth_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_stealth}}} {{trait=@{rename_stealth}}} {{traitdie=d12}} {{flat=@{stealth_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{stealth_wd}}} {{wdroll=[[ @{stealth_wd_roll}!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~stealth_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_stealth" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_stealth_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_stealth}}} {{trait=@{rename_stealth}}} {{traitdie=d10}} {{flat=@{stealth_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{stealth_wd}}} {{wdroll=[[ @{stealth_wd_roll}!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~stealth_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_stealth" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_stealth_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_stealth}}} {{trait=@{rename_stealth}}} {{traitdie=d8}} {{flat=@{stealth_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{stealth_wd}}} {{wdroll=[[ @{stealth_wd_roll}!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~stealth_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_stealth" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_stealth_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_stealth}}} {{trait=@{rename_stealth}}} {{traitdie=d6}} {{flat=@{stealth_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{stealth_wd}}} {{wdroll=[[ @{stealth_wd_roll}!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~stealth_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_stealth" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_stealth_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_stealth}}} {{trait=@{rename_stealth}}} {{traitdie=d4}} {{flat=@{stealth_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{stealth_wd}}} {{wdroll=[[ @{stealth_wd_roll}!cs2 + (0)[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~stealth_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_stealth" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_stealth_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_stealth}}} {{trait=@{rename_stealth}}} {{traitdie=d4-2}} {{flat=@{stealth_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{stealth_wd}}} {{wdroll=[[ @{stealth_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~stealth_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_stealth" value="Stealth"/>
|
||
<input type="hidden" name="attr_stealth_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_stealth_roll" value="d4"/>
|
||
<input type="hidden" name="attr_stealth_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_stealth_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_stealth_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_stealth_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{stealth_untrained_mod})[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_stealth_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{stealth_untrained_mod})[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_stealth_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_stealth}}} {{trait=@{rename_stealth}}} {{traitdie=@{stealth_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{stealth_roll}!cs2 + (@{stealth_untrained_mod})[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{stealth_roll}!cs2 + (@{stealth_untrained_mod})[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{stealth_roll}!cs2 + (@{stealth_untrained_mod})[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{stealth_roll}!cs2 + (@{stealth_untrained_mod})[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{stealth_roll}!cs2 + (@{stealth_untrained_mod})[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{stealth_roll}!cs2 + (@{stealth_untrained_mod})[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{stealth_roll}!cs2 + (@{stealth_untrained_mod})[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{stealth_roll}!cs2 + (@{stealth_untrained_mod})[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{stealth_global_wd_roll} @{stealth_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_stealth" value="@{stealth_roll_body} {{wd=@{stealth_wd}}} {{wdroll=[[ @{stealth_wd_roll}!cs2 + (@{stealth_untrained_mod})[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~stealth)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_agi" data-i18n="agi-u">Agi</span></div><span name="attr_rename_stealth">Stealth</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_survival" checked="checked"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--survival">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_survival" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_survival" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_survival" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_survival" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_survival" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_survival" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_survival" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_survival_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_survival_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_survival" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_survival_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_survival}}} {{trait=@{rename_survival}}} {{traitdie=d12}} {{flat=@{survival_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{survival_wd}}} {{wdroll=[[ @{survival_wd_roll}!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~survival_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_survival" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_survival_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_survival}}} {{trait=@{rename_survival}}} {{traitdie=d10}} {{flat=@{survival_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{survival_wd}}} {{wdroll=[[ @{survival_wd_roll}!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~survival_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_survival" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_survival_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_survival}}} {{trait=@{rename_survival}}} {{traitdie=d8}} {{flat=@{survival_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{survival_wd}}} {{wdroll=[[ @{survival_wd_roll}!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~survival_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_survival" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_survival_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_survival}}} {{trait=@{rename_survival}}} {{traitdie=d6}} {{flat=@{survival_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{survival_wd}}} {{wdroll=[[ @{survival_wd_roll}!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~survival_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_survival" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_survival_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_survival}}} {{trait=@{rename_survival}}} {{traitdie=d4}} {{flat=@{survival_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{survival_wd}}} {{wdroll=[[ @{survival_wd_roll}!cs2 + (0)[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~survival_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_survival" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_survival_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_survival}}} {{trait=@{rename_survival}}} {{traitdie=d4-2}} {{flat=@{survival_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{survival_wd}}} {{wdroll=[[ @{survival_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~survival_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_survival" value="Survival"/>
|
||
<input type="hidden" name="attr_survival_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_survival_roll" value="d4"/>
|
||
<input type="hidden" name="attr_survival_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_survival_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_survival_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_survival_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{survival_untrained_mod})[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_survival_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{survival_untrained_mod})[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_survival_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_survival}}} {{trait=@{rename_survival}}} {{traitdie=@{survival_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{survival_roll}!cs2 + (@{survival_untrained_mod})[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{survival_roll}!cs2 + (@{survival_untrained_mod})[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{survival_roll}!cs2 + (@{survival_untrained_mod})[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{survival_roll}!cs2 + (@{survival_untrained_mod})[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{survival_roll}!cs2 + (@{survival_untrained_mod})[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{survival_roll}!cs2 + (@{survival_untrained_mod})[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{survival_roll}!cs2 + (@{survival_untrained_mod})[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{survival_roll}!cs2 + (@{survival_untrained_mod})[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{survival_global_wd_roll} @{survival_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_survival" value="@{survival_roll_body} {{wd=@{survival_wd}}} {{wdroll=[[ @{survival_wd_roll}!cs2 + (@{survival_untrained_mod})[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~survival)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_sma" data-i18n="sma-u">Sma</span></div><span name="attr_rename_survival">Survival</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_taunt" checked="checked"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--taunt">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_taunt" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_taunt" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_taunt" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_taunt" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_taunt" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_taunt" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_taunt" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_taunt_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_taunt_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_taunt" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_taunt_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_taunt}}} {{trait=@{rename_taunt}}} {{traitdie=d12}} {{flat=@{taunt_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{taunt_wd}}} {{wdroll=[[ @{taunt_wd_roll}!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~taunt_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_taunt" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_taunt_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_taunt}}} {{trait=@{rename_taunt}}} {{traitdie=d10}} {{flat=@{taunt_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{taunt_wd}}} {{wdroll=[[ @{taunt_wd_roll}!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~taunt_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_taunt" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_taunt_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_taunt}}} {{trait=@{rename_taunt}}} {{traitdie=d8}} {{flat=@{taunt_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{taunt_wd}}} {{wdroll=[[ @{taunt_wd_roll}!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~taunt_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_taunt" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_taunt_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_taunt}}} {{trait=@{rename_taunt}}} {{traitdie=d6}} {{flat=@{taunt_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{taunt_wd}}} {{wdroll=[[ @{taunt_wd_roll}!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~taunt_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_taunt" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_taunt_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_taunt}}} {{trait=@{rename_taunt}}} {{traitdie=d4}} {{flat=@{taunt_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{taunt_wd}}} {{wdroll=[[ @{taunt_wd_roll}!cs2 + (0)[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~taunt_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_taunt" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_taunt_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_taunt}}} {{trait=@{rename_taunt}}} {{traitdie=d4-2}} {{flat=@{taunt_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{taunt_wd}}} {{wdroll=[[ @{taunt_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~taunt_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_taunt" value="Taunt"/>
|
||
<input type="hidden" name="attr_taunt_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_taunt_roll" value="d4"/>
|
||
<input type="hidden" name="attr_taunt_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_taunt_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_taunt_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_taunt_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{taunt_untrained_mod})[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_taunt_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{taunt_untrained_mod})[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_taunt_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_taunt}}} {{trait=@{rename_taunt}}} {{traitdie=@{taunt_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{taunt_roll}!cs2 + (@{taunt_untrained_mod})[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{taunt_roll}!cs2 + (@{taunt_untrained_mod})[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{taunt_roll}!cs2 + (@{taunt_untrained_mod})[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{taunt_roll}!cs2 + (@{taunt_untrained_mod})[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{taunt_roll}!cs2 + (@{taunt_untrained_mod})[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{taunt_roll}!cs2 + (@{taunt_untrained_mod})[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{taunt_roll}!cs2 + (@{taunt_untrained_mod})[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{taunt_roll}!cs2 + (@{taunt_untrained_mod})[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{taunt_global_wd_roll} @{taunt_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_taunt" value="@{taunt_roll_body} {{wd=@{taunt_wd}}} {{wdroll=[[ @{taunt_wd_roll}!cs2 + (@{taunt_untrained_mod})[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~taunt)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_sma" data-i18n="sma-u">Sma</span></div><span name="attr_rename_taunt">Taunt</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_thievery" checked="checked"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--thievery">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_thievery" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_thievery" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_thievery" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_thievery" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_thievery" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_thievery" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_thievery" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_thievery_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_thievery_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_thievery" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_thievery_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_thievery}}} {{trait=@{rename_thievery}}} {{traitdie=d12}} {{flat=@{thievery_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{thievery_wd}}} {{wdroll=[[ @{thievery_wd_roll}!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~thievery_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_thievery" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_thievery_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_thievery}}} {{trait=@{rename_thievery}}} {{traitdie=d10}} {{flat=@{thievery_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{thievery_wd}}} {{wdroll=[[ @{thievery_wd_roll}!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~thievery_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_thievery" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_thievery_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_thievery}}} {{trait=@{rename_thievery}}} {{traitdie=d8}} {{flat=@{thievery_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{thievery_wd}}} {{wdroll=[[ @{thievery_wd_roll}!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~thievery_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_thievery" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_thievery_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_thievery}}} {{trait=@{rename_thievery}}} {{traitdie=d6}} {{flat=@{thievery_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{thievery_wd}}} {{wdroll=[[ @{thievery_wd_roll}!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~thievery_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_thievery" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_thievery_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_thievery}}} {{trait=@{rename_thievery}}} {{traitdie=d4}} {{flat=@{thievery_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{thievery_wd}}} {{wdroll=[[ @{thievery_wd_roll}!cs2 + (0)[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~thievery_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_thievery" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_thievery_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_thievery}}} {{trait=@{rename_thievery}}} {{traitdie=d4-2}} {{flat=@{thievery_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{thievery_wd}}} {{wdroll=[[ @{thievery_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~thievery_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_thievery" value="Thievery"/>
|
||
<input type="hidden" name="attr_thievery_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_thievery_roll" value="d4"/>
|
||
<input type="hidden" name="attr_thievery_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_thievery_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_thievery_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_thievery_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{thievery_untrained_mod})[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_thievery_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{thievery_untrained_mod})[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_thievery_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_thievery}}} {{trait=@{rename_thievery}}} {{traitdie=@{thievery_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{thievery_roll}!cs2 + (@{thievery_untrained_mod})[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{thievery_roll}!cs2 + (@{thievery_untrained_mod})[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{thievery_roll}!cs2 + (@{thievery_untrained_mod})[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{thievery_roll}!cs2 + (@{thievery_untrained_mod})[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{thievery_roll}!cs2 + (@{thievery_untrained_mod})[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{thievery_roll}!cs2 + (@{thievery_untrained_mod})[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{thievery_roll}!cs2 + (@{thievery_untrained_mod})[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{thievery_roll}!cs2 + (@{thievery_untrained_mod})[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{thievery_global_wd_roll} @{thievery_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_thievery" value="@{thievery_roll_body} {{wd=@{thievery_wd}}} {{wdroll=[[ @{thievery_wd_roll}!cs2 + (@{thievery_untrained_mod})[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~thievery)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_agi" data-i18n="agi-u">Agi</span></div><span name="attr_rename_thievery">Thievery</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_weird_science"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--weird_science">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_weird_science" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_weird_science" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_weird_science" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_weird_science" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_weird_science" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_weird_science" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_weird_science" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_weird_science_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_weird_science_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_weird_science" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_weird_science_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_weird_science}}} {{trait=@{rename_weird_science}}} {{traitdie=d12}} {{flat=@{weird_science_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{weird_science_wd}}} {{wdroll=[[ @{weird_science_wd_roll}!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~weird_science_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_weird_science" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_weird_science_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_weird_science}}} {{trait=@{rename_weird_science}}} {{traitdie=d10}} {{flat=@{weird_science_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{weird_science_wd}}} {{wdroll=[[ @{weird_science_wd_roll}!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~weird_science_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_weird_science" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_weird_science_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_weird_science}}} {{trait=@{rename_weird_science}}} {{traitdie=d8}} {{flat=@{weird_science_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{weird_science_wd}}} {{wdroll=[[ @{weird_science_wd_roll}!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~weird_science_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_weird_science" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_weird_science_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_weird_science}}} {{trait=@{rename_weird_science}}} {{traitdie=d6}} {{flat=@{weird_science_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{weird_science_wd}}} {{wdroll=[[ @{weird_science_wd_roll}!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~weird_science_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_weird_science" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_weird_science_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_weird_science}}} {{trait=@{rename_weird_science}}} {{traitdie=d4}} {{flat=@{weird_science_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{weird_science_wd}}} {{wdroll=[[ @{weird_science_wd_roll}!cs2 + (0)[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~weird_science_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_weird_science" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_weird_science_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_weird_science}}} {{trait=@{rename_weird_science}}} {{traitdie=d4-2}} {{flat=@{weird_science_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{weird_science_wd}}} {{wdroll=[[ @{weird_science_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~weird_science_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_weird_science" value="Weird Science"/>
|
||
<input type="hidden" name="attr_weird_science_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_weird_science_roll" value="d4"/>
|
||
<input type="hidden" name="attr_weird_science_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_weird_science_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_weird_science_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_weird_science_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{weird_science_untrained_mod})[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_weird_science_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{weird_science_untrained_mod})[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_weird_science_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_weird_science}}} {{trait=@{rename_weird_science}}} {{traitdie=@{weird_science_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{weird_science_roll}!cs2 + (@{weird_science_untrained_mod})[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{weird_science_roll}!cs2 + (@{weird_science_untrained_mod})[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{weird_science_roll}!cs2 + (@{weird_science_untrained_mod})[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{weird_science_roll}!cs2 + (@{weird_science_untrained_mod})[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{weird_science_roll}!cs2 + (@{weird_science_untrained_mod})[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{weird_science_roll}!cs2 + (@{weird_science_untrained_mod})[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{weird_science_roll}!cs2 + (@{weird_science_untrained_mod})[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{weird_science_roll}!cs2 + (@{weird_science_untrained_mod})[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{weird_science_global_wd_roll} @{weird_science_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_weird_science" value="@{weird_science_roll_body} {{wd=@{weird_science_wd}}} {{wdroll=[[ @{weird_science_wd_roll}!cs2 + (@{weird_science_untrained_mod})[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~weird_science)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_sma" data-i18n="sma-u">Sma</span></div><span name="attr_rename_weird_science">Weird Science</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_custom_skill_1"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--custom_skill_1">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_custom_skill_1" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_custom_skill_1" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_custom_skill_1" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_custom_skill_1" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_custom_skill_1" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_custom_skill_1" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_custom_skill_1" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_custom_skill_1_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_custom_skill_1_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_custom_skill_1" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_1_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_1}}} {{trait=@{rename_custom_skill_1}}} {{traitdie=d12}} {{flat=@{custom_skill_1_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_1_wd}}} {{wdroll=[[ @{custom_skill_1_wd_roll}!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_1_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_custom_skill_1" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_1_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_1}}} {{trait=@{rename_custom_skill_1}}} {{traitdie=d10}} {{flat=@{custom_skill_1_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_1_wd}}} {{wdroll=[[ @{custom_skill_1_wd_roll}!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_1_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_custom_skill_1" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_1_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_1}}} {{trait=@{rename_custom_skill_1}}} {{traitdie=d8}} {{flat=@{custom_skill_1_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_1_wd}}} {{wdroll=[[ @{custom_skill_1_wd_roll}!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_1_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_custom_skill_1" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_1_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_1}}} {{trait=@{rename_custom_skill_1}}} {{traitdie=d6}} {{flat=@{custom_skill_1_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_1_wd}}} {{wdroll=[[ @{custom_skill_1_wd_roll}!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_1_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_custom_skill_1" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_1_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_1}}} {{trait=@{rename_custom_skill_1}}} {{traitdie=d4}} {{flat=@{custom_skill_1_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_1_wd}}} {{wdroll=[[ @{custom_skill_1_wd_roll}!cs2 + (0)[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_1_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_custom_skill_1" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_1_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_1}}} {{trait=@{rename_custom_skill_1}}} {{traitdie=d4-2}} {{flat=@{custom_skill_1_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_1_wd}}} {{wdroll=[[ @{custom_skill_1_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_1_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_custom_skill_1" value="Custom Skill 1"/>
|
||
<input type="hidden" name="attr_custom_skill_1_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_custom_skill_1_roll" value="d4"/>
|
||
<input type="hidden" name="attr_custom_skill_1_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_custom_skill_1_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_custom_skill_1_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_custom_skill_1_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{custom_skill_1_untrained_mod})[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_custom_skill_1_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{custom_skill_1_untrained_mod})[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_custom_skill_1_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_1}}} {{trait=@{rename_custom_skill_1}}} {{traitdie=@{custom_skill_1_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{custom_skill_1_roll}!cs2 + (@{custom_skill_1_untrained_mod})[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{custom_skill_1_roll}!cs2 + (@{custom_skill_1_untrained_mod})[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{custom_skill_1_roll}!cs2 + (@{custom_skill_1_untrained_mod})[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{custom_skill_1_roll}!cs2 + (@{custom_skill_1_untrained_mod})[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{custom_skill_1_roll}!cs2 + (@{custom_skill_1_untrained_mod})[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{custom_skill_1_roll}!cs2 + (@{custom_skill_1_untrained_mod})[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{custom_skill_1_roll}!cs2 + (@{custom_skill_1_untrained_mod})[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{custom_skill_1_roll}!cs2 + (@{custom_skill_1_untrained_mod})[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_1_global_wd_roll} @{custom_skill_1_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_custom_skill_1" value="@{custom_skill_1_roll_body} {{wd=@{custom_skill_1_wd}}} {{wdroll=[[ @{custom_skill_1_wd_roll}!cs2 + (@{custom_skill_1_untrained_mod})[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_1)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_custom" data-i18n="custom-u">Custom</span></div><span name="attr_rename_custom_skill_1">Custom Skill 1</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_custom_skill_2"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--custom_skill_2">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_custom_skill_2" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_custom_skill_2" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_custom_skill_2" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_custom_skill_2" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_custom_skill_2" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_custom_skill_2" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_custom_skill_2" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_custom_skill_2_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_custom_skill_2_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_custom_skill_2" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_2_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_2}}} {{trait=@{rename_custom_skill_2}}} {{traitdie=d12}} {{flat=@{custom_skill_2_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_2_wd}}} {{wdroll=[[ @{custom_skill_2_wd_roll}!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_2_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_custom_skill_2" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_2_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_2}}} {{trait=@{rename_custom_skill_2}}} {{traitdie=d10}} {{flat=@{custom_skill_2_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_2_wd}}} {{wdroll=[[ @{custom_skill_2_wd_roll}!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_2_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_custom_skill_2" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_2_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_2}}} {{trait=@{rename_custom_skill_2}}} {{traitdie=d8}} {{flat=@{custom_skill_2_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_2_wd}}} {{wdroll=[[ @{custom_skill_2_wd_roll}!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_2_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_custom_skill_2" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_2_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_2}}} {{trait=@{rename_custom_skill_2}}} {{traitdie=d6}} {{flat=@{custom_skill_2_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_2_wd}}} {{wdroll=[[ @{custom_skill_2_wd_roll}!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_2_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_custom_skill_2" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_2_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_2}}} {{trait=@{rename_custom_skill_2}}} {{traitdie=d4}} {{flat=@{custom_skill_2_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_2_wd}}} {{wdroll=[[ @{custom_skill_2_wd_roll}!cs2 + (0)[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_2_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_custom_skill_2" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_2_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_2}}} {{trait=@{rename_custom_skill_2}}} {{traitdie=d4-2}} {{flat=@{custom_skill_2_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_2_wd}}} {{wdroll=[[ @{custom_skill_2_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_2_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_custom_skill_2" value="Custom Skill 2"/>
|
||
<input type="hidden" name="attr_custom_skill_2_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_custom_skill_2_roll" value="d4"/>
|
||
<input type="hidden" name="attr_custom_skill_2_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_custom_skill_2_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_custom_skill_2_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_custom_skill_2_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{custom_skill_2_untrained_mod})[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_custom_skill_2_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{custom_skill_2_untrained_mod})[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_custom_skill_2_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_2}}} {{trait=@{rename_custom_skill_2}}} {{traitdie=@{custom_skill_2_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{custom_skill_2_roll}!cs2 + (@{custom_skill_2_untrained_mod})[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{custom_skill_2_roll}!cs2 + (@{custom_skill_2_untrained_mod})[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{custom_skill_2_roll}!cs2 + (@{custom_skill_2_untrained_mod})[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{custom_skill_2_roll}!cs2 + (@{custom_skill_2_untrained_mod})[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{custom_skill_2_roll}!cs2 + (@{custom_skill_2_untrained_mod})[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{custom_skill_2_roll}!cs2 + (@{custom_skill_2_untrained_mod})[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{custom_skill_2_roll}!cs2 + (@{custom_skill_2_untrained_mod})[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{custom_skill_2_roll}!cs2 + (@{custom_skill_2_untrained_mod})[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_2_global_wd_roll} @{custom_skill_2_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_custom_skill_2" value="@{custom_skill_2_roll_body} {{wd=@{custom_skill_2_wd}}} {{wdroll=[[ @{custom_skill_2_wd_roll}!cs2 + (@{custom_skill_2_untrained_mod})[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_custom" data-i18n="custom-u">Custom</span></div><span name="attr_rename_custom_skill_2">Custom Skill 2</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_custom_skill_3"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--custom_skill_3">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_custom_skill_3" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_custom_skill_3" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_custom_skill_3" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_custom_skill_3" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_custom_skill_3" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_custom_skill_3" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_custom_skill_3" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_custom_skill_3_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_custom_skill_3_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_custom_skill_3" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_3_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_3}}} {{trait=@{rename_custom_skill_3}}} {{traitdie=d12}} {{flat=@{custom_skill_3_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_3_wd}}} {{wdroll=[[ @{custom_skill_3_wd_roll}!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_3_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_custom_skill_3" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_3_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_3}}} {{trait=@{rename_custom_skill_3}}} {{traitdie=d10}} {{flat=@{custom_skill_3_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_3_wd}}} {{wdroll=[[ @{custom_skill_3_wd_roll}!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_3_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_custom_skill_3" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_3_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_3}}} {{trait=@{rename_custom_skill_3}}} {{traitdie=d8}} {{flat=@{custom_skill_3_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_3_wd}}} {{wdroll=[[ @{custom_skill_3_wd_roll}!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_3_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_custom_skill_3" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_3_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_3}}} {{trait=@{rename_custom_skill_3}}} {{traitdie=d6}} {{flat=@{custom_skill_3_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_3_wd}}} {{wdroll=[[ @{custom_skill_3_wd_roll}!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_3_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_custom_skill_3" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_3_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_3}}} {{trait=@{rename_custom_skill_3}}} {{traitdie=d4}} {{flat=@{custom_skill_3_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_3_wd}}} {{wdroll=[[ @{custom_skill_3_wd_roll}!cs2 + (0)[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_3_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_custom_skill_3" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_3_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_3}}} {{trait=@{rename_custom_skill_3}}} {{traitdie=d4-2}} {{flat=@{custom_skill_3_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_3_wd}}} {{wdroll=[[ @{custom_skill_3_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_3_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_custom_skill_3" value="Custom Skill 3"/>
|
||
<input type="hidden" name="attr_custom_skill_3_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_custom_skill_3_roll" value="d4"/>
|
||
<input type="hidden" name="attr_custom_skill_3_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_custom_skill_3_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_custom_skill_3_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_custom_skill_3_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{custom_skill_3_untrained_mod})[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_custom_skill_3_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{custom_skill_3_untrained_mod})[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_custom_skill_3_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_3}}} {{trait=@{rename_custom_skill_3}}} {{traitdie=@{custom_skill_3_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{custom_skill_3_roll}!cs2 + (@{custom_skill_3_untrained_mod})[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{custom_skill_3_roll}!cs2 + (@{custom_skill_3_untrained_mod})[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{custom_skill_3_roll}!cs2 + (@{custom_skill_3_untrained_mod})[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{custom_skill_3_roll}!cs2 + (@{custom_skill_3_untrained_mod})[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{custom_skill_3_roll}!cs2 + (@{custom_skill_3_untrained_mod})[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{custom_skill_3_roll}!cs2 + (@{custom_skill_3_untrained_mod})[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{custom_skill_3_roll}!cs2 + (@{custom_skill_3_untrained_mod})[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{custom_skill_3_roll}!cs2 + (@{custom_skill_3_untrained_mod})[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_3_global_wd_roll} @{custom_skill_3_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_custom_skill_3" value="@{custom_skill_3_roll_body} {{wd=@{custom_skill_3_wd}}} {{wdroll=[[ @{custom_skill_3_wd_roll}!cs2 + (@{custom_skill_3_untrained_mod})[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_3)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_custom" data-i18n="custom-u">Custom</span></div><span name="attr_rename_custom_skill_3">Custom Skill 3</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_custom_skill_4"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--custom_skill_4">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_custom_skill_4" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_custom_skill_4" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_custom_skill_4" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_custom_skill_4" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_custom_skill_4" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_custom_skill_4" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_custom_skill_4" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_custom_skill_4_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_custom_skill_4_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_custom_skill_4" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_4_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_4}}} {{trait=@{rename_custom_skill_4}}} {{traitdie=d12}} {{flat=@{custom_skill_4_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_4_wd}}} {{wdroll=[[ @{custom_skill_4_wd_roll}!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_4_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_custom_skill_4" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_4_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_4}}} {{trait=@{rename_custom_skill_4}}} {{traitdie=d10}} {{flat=@{custom_skill_4_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_4_wd}}} {{wdroll=[[ @{custom_skill_4_wd_roll}!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_4_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_custom_skill_4" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_4_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_4}}} {{trait=@{rename_custom_skill_4}}} {{traitdie=d8}} {{flat=@{custom_skill_4_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_4_wd}}} {{wdroll=[[ @{custom_skill_4_wd_roll}!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_4_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_custom_skill_4" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_4_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_4}}} {{trait=@{rename_custom_skill_4}}} {{traitdie=d6}} {{flat=@{custom_skill_4_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_4_wd}}} {{wdroll=[[ @{custom_skill_4_wd_roll}!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_4_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_custom_skill_4" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_4_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_4}}} {{trait=@{rename_custom_skill_4}}} {{traitdie=d4}} {{flat=@{custom_skill_4_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_4_wd}}} {{wdroll=[[ @{custom_skill_4_wd_roll}!cs2 + (0)[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_4_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_custom_skill_4" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_4_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_4}}} {{trait=@{rename_custom_skill_4}}} {{traitdie=d4-2}} {{flat=@{custom_skill_4_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_4_wd}}} {{wdroll=[[ @{custom_skill_4_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_4_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_custom_skill_4" value="Custom Skill 4"/>
|
||
<input type="hidden" name="attr_custom_skill_4_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_custom_skill_4_roll" value="d4"/>
|
||
<input type="hidden" name="attr_custom_skill_4_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_custom_skill_4_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_custom_skill_4_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_custom_skill_4_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{custom_skill_4_untrained_mod})[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_custom_skill_4_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{custom_skill_4_untrained_mod})[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_custom_skill_4_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_4}}} {{trait=@{rename_custom_skill_4}}} {{traitdie=@{custom_skill_4_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{custom_skill_4_roll}!cs2 + (@{custom_skill_4_untrained_mod})[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{custom_skill_4_roll}!cs2 + (@{custom_skill_4_untrained_mod})[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{custom_skill_4_roll}!cs2 + (@{custom_skill_4_untrained_mod})[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{custom_skill_4_roll}!cs2 + (@{custom_skill_4_untrained_mod})[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{custom_skill_4_roll}!cs2 + (@{custom_skill_4_untrained_mod})[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{custom_skill_4_roll}!cs2 + (@{custom_skill_4_untrained_mod})[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{custom_skill_4_roll}!cs2 + (@{custom_skill_4_untrained_mod})[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{custom_skill_4_roll}!cs2 + (@{custom_skill_4_untrained_mod})[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_4_global_wd_roll} @{custom_skill_4_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_custom_skill_4" value="@{custom_skill_4_roll_body} {{wd=@{custom_skill_4_wd}}} {{wdroll=[[ @{custom_skill_4_wd_roll}!cs2 + (@{custom_skill_4_untrained_mod})[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_custom" data-i18n="custom-u">Custom</span></div><span name="attr_rename_custom_skill_4">Custom Skill 4</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_custom_skill_5"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--custom_skill_5">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_custom_skill_5" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_custom_skill_5" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_custom_skill_5" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_custom_skill_5" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_custom_skill_5" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_custom_skill_5" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_custom_skill_5" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_custom_skill_5_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_custom_skill_5_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_custom_skill_5" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_5_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_5}}} {{trait=@{rename_custom_skill_5}}} {{traitdie=d12}} {{flat=@{custom_skill_5_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_5_wd}}} {{wdroll=[[ @{custom_skill_5_wd_roll}!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_5_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_custom_skill_5" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_5_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_5}}} {{trait=@{rename_custom_skill_5}}} {{traitdie=d10}} {{flat=@{custom_skill_5_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_5_wd}}} {{wdroll=[[ @{custom_skill_5_wd_roll}!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_5_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_custom_skill_5" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_5_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_5}}} {{trait=@{rename_custom_skill_5}}} {{traitdie=d8}} {{flat=@{custom_skill_5_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_5_wd}}} {{wdroll=[[ @{custom_skill_5_wd_roll}!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_5_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_custom_skill_5" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_5_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_5}}} {{trait=@{rename_custom_skill_5}}} {{traitdie=d6}} {{flat=@{custom_skill_5_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_5_wd}}} {{wdroll=[[ @{custom_skill_5_wd_roll}!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_5_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_custom_skill_5" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_5_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_5}}} {{trait=@{rename_custom_skill_5}}} {{traitdie=d4}} {{flat=@{custom_skill_5_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_5_wd}}} {{wdroll=[[ @{custom_skill_5_wd_roll}!cs2 + (0)[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_5_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_custom_skill_5" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_5_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_5}}} {{trait=@{rename_custom_skill_5}}} {{traitdie=d4-2}} {{flat=@{custom_skill_5_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_5_wd}}} {{wdroll=[[ @{custom_skill_5_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_5_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_custom_skill_5" value="Custom Skill 5"/>
|
||
<input type="hidden" name="attr_custom_skill_5_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_custom_skill_5_roll" value="d4"/>
|
||
<input type="hidden" name="attr_custom_skill_5_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_custom_skill_5_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_custom_skill_5_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_custom_skill_5_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{custom_skill_5_untrained_mod})[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_custom_skill_5_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{custom_skill_5_untrained_mod})[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_custom_skill_5_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_5}}} {{trait=@{rename_custom_skill_5}}} {{traitdie=@{custom_skill_5_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{custom_skill_5_roll}!cs2 + (@{custom_skill_5_untrained_mod})[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{custom_skill_5_roll}!cs2 + (@{custom_skill_5_untrained_mod})[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{custom_skill_5_roll}!cs2 + (@{custom_skill_5_untrained_mod})[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{custom_skill_5_roll}!cs2 + (@{custom_skill_5_untrained_mod})[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{custom_skill_5_roll}!cs2 + (@{custom_skill_5_untrained_mod})[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{custom_skill_5_roll}!cs2 + (@{custom_skill_5_untrained_mod})[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{custom_skill_5_roll}!cs2 + (@{custom_skill_5_untrained_mod})[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{custom_skill_5_roll}!cs2 + (@{custom_skill_5_untrained_mod})[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_5_global_wd_roll} @{custom_skill_5_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_custom_skill_5" value="@{custom_skill_5_roll_body} {{wd=@{custom_skill_5_wd}}} {{wdroll=[[ @{custom_skill_5_wd_roll}!cs2 + (@{custom_skill_5_untrained_mod})[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_5)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_custom" data-i18n="custom-u">Custom</span></div><span name="attr_rename_custom_skill_5">Custom Skill 5</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_skill_custom_skill_6"/>
|
||
<div class="sheet-skills__skill sheet-skills__skill--custom_skill_6">
|
||
<div class="sheet-skills__color-marker">
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_custom_skill_6" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_custom_skill_6" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_custom_skill_6" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_custom_skill_6" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_custom_skill_6" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_custom_skill_6" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_custom_skill_6" value="gray"/>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-skills__wd" type="text" name="attr_custom_skill_6_wd" placeholder="WD" data-i18n-placeholder="skill-track-wd-placeholder-u"/>
|
||
<input class="sheet-skills__mod" type="text" name="attr_custom_skill_6_mod" placeholder="MOD" data-i18n-placeholder="skill-track-mod-placeholder-u"/>
|
||
<div class="sheet-skills__plus">+</div>
|
||
<div class="sheet-skills__track">
|
||
<input class="sheet-radio-track sheet-d12" type="radio" name="attr_custom_skill_6" value="d12" label="12" data-i18n-label="skill-track-die-label-d12"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_6_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_6}}} {{trait=@{rename_custom_skill_6}}} {{traitdie=d12}} {{flat=@{custom_skill_6_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_6_wd}}} {{wdroll=[[ @{custom_skill_6_wd_roll}!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_6_12)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d12 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d10" type="radio" name="attr_custom_skill_6" value="d10" label="10" data-i18n-label="skill-track-die-label-d10"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_6_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_6}}} {{trait=@{rename_custom_skill_6}}} {{traitdie=d10}} {{flat=@{custom_skill_6_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_6_wd}}} {{wdroll=[[ @{custom_skill_6_wd_roll}!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_6_10)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d10 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d8" type="radio" name="attr_custom_skill_6" value="d8" label="8" data-i18n-label="skill-track-die-label-d8"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_6_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_6}}} {{trait=@{rename_custom_skill_6}}} {{traitdie=d8}} {{flat=@{custom_skill_6_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_6_wd}}} {{wdroll=[[ @{custom_skill_6_wd_roll}!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_6_8)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d8 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d6" type="radio" name="attr_custom_skill_6" value="d6" label="6" data-i18n-label="skill-track-die-label-d6"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_6_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_6}}} {{trait=@{rename_custom_skill_6}}} {{traitdie=d6}} {{flat=@{custom_skill_6_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_6_wd}}} {{wdroll=[[ @{custom_skill_6_wd_roll}!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_6_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d6 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4" type="radio" name="attr_custom_skill_6" value="d4" label="4" data-i18n-label="skill-track-die-label-d4"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_6_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_6}}} {{trait=@{rename_custom_skill_6}}} {{traitdie=d4}} {{flat=@{custom_skill_6_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_6_wd}}} {{wdroll=[[ @{custom_skill_6_wd_roll}!cs2 + (0)[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_6_4)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input class="sheet-radio-track sheet-d4-2" type="radio" name="attr_custom_skill_6" value="d4-2" label="4-2" data-i18n-label="skill-track-die-label-d4-2" checked="checked"/>
|
||
<button class="sheet-skills__step-button" type="roll" name="roll_custom_skill_6_2" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + ?{@{query_rate_of_fire}|1}} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_6}}} {{trait=@{rename_custom_skill_6}}} {{traitdie=d4-2}} {{flat=@{custom_skill_6_mod}@{adjust_untrained}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{wd=@{custom_skill_6_wd}}} {{wdroll=[[ @{custom_skill_6_wd_roll}!cs2 + (-2@{adjust_untrained})[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_6_2)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--top"><span data-i18n="roll-tooltip-prefix">Roll </span><span>d4-2 (</span><span data-i18n="roll-tooltip-suffix">RoF </span><span>1-8)</span></div>
|
||
</button>
|
||
<input type="hidden" name="attr_rename_custom_skill_6" value="Custom Skill 6"/>
|
||
<input type="hidden" name="attr_custom_skill_6_untrained_mod" value="-2@{adjust_untrained}"/>
|
||
<input type="hidden" name="attr_custom_skill_6_roll" value="d4"/>
|
||
<input type="hidden" name="attr_custom_skill_6_wd_roll" value="d6"/>
|
||
<input type="hidden" name="attr_custom_skill_6_extra_wd_roll" value="-10000"/>
|
||
<input type="hidden" name="attr_custom_skill_6_code" value="d4-2"/>
|
||
<input type="hidden" name="attr_custom_skill_6_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{custom_skill_6_untrained_mod})[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_custom_skill_6_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{custom_skill_6_untrained_mod})[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_custom_skill_6_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_6}}} {{trait=@{rename_custom_skill_6}}} {{traitdie=@{custom_skill_6_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{custom_skill_6_roll}!cs2 + (@{custom_skill_6_untrained_mod})[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{custom_skill_6_roll}!cs2 + (@{custom_skill_6_untrained_mod})[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{custom_skill_6_roll}!cs2 + (@{custom_skill_6_untrained_mod})[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{custom_skill_6_roll}!cs2 + (@{custom_skill_6_untrained_mod})[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{custom_skill_6_roll}!cs2 + (@{custom_skill_6_untrained_mod})[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{custom_skill_6_roll}!cs2 + (@{custom_skill_6_untrained_mod})[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{custom_skill_6_roll}!cs2 + (@{custom_skill_6_untrained_mod})[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{custom_skill_6_roll}!cs2 + (@{custom_skill_6_untrained_mod})[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_6_global_wd_roll} @{custom_skill_6_global_bonus_wd_roll}"/>
|
||
<button class="sheet-skills__button" type="roll" name="roll_custom_skill_6" value="@{custom_skill_6_roll_body} {{wd=@{custom_skill_6_wd}}} {{wdroll=[[ @{custom_skill_6_wd_roll}!cs2 + (@{custom_skill_6_untrained_mod})[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~custom_skill_6)}}">
|
||
<div class="sheet-tooltip sheet-tooltip--left"><span name="attr_rename_custom" data-i18n="custom-u">Custom</span></div><span name="attr_rename_custom_skill_6">Custom Skill 6</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-notebook">
|
||
<textarea name="attr_notebook" placeholder=" " spellcheck="false"></textarea>
|
||
</div>
|
||
<div class="sheet-advancements">
|
||
<div class="sheet-advancements__item">
|
||
<input class="sheet-align-left" type="text" name="attr_chargen_edge_1" placeholder="Novice" data-i18n-placeholder="advancements-novice-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<div class="sheet-advancements__item">
|
||
<input class="sheet-align-left" type="text" name="attr_chargen_edge_2" placeholder="Novice" data-i18n-placeholder="advancements-novice-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<div class="sheet-advancements__item">
|
||
<input class="sheet-align-left" type="text" name="attr_chargen_edge_3" placeholder="Novice" data-i18n-placeholder="advancements-novice-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<div class="sheet-advancements__item">
|
||
<input class="sheet-align-left" type="text" name="attr_chargen_edge_4" placeholder="Novice" data-i18n-placeholder="advancements-novice-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<div class="sheet-advancements__item">
|
||
<input class="sheet-align-left" type="text" name="attr_chargen_edge_5" placeholder="Novice" data-i18n-placeholder="advancements-novice-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<div class="sheet-advancements__item">
|
||
<div class="sheet-advancements__rank"><span data-i18n="advancements-rank-n">N</span>
|
||
</div>
|
||
<input class="sheet-align-left" type="text" name="attr_advancement_1" placeholder="Novice" data-i18n-placeholder="advancements-novice-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<div class="sheet-advancements__item">
|
||
<div class="sheet-advancements__rank"><span data-i18n="advancements-rank-n">N</span>
|
||
</div>
|
||
<input class="sheet-align-left" type="text" name="attr_advancement_2" placeholder="Novice" data-i18n-placeholder="advancements-novice-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<div class="sheet-advancements__item">
|
||
<div class="sheet-advancements__rank"><span data-i18n="advancements-rank-n">N</span>
|
||
</div>
|
||
<input class="sheet-align-left" type="text" name="attr_advancement_3" placeholder="Novice" data-i18n-placeholder="advancements-novice-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<div class="sheet-advancements__item">
|
||
<div class="sheet-advancements__rank"><span data-i18n="advancements-rank-s">S</span>
|
||
</div>
|
||
<input class="sheet-align-left" type="text" name="attr_advancement_4" placeholder="Seasoned" data-i18n-placeholder="advancements-seasoned-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<div class="sheet-advancements__item">
|
||
<div class="sheet-advancements__rank"><span data-i18n="advancements-rank-s">S</span>
|
||
</div>
|
||
<input class="sheet-align-left" type="text" name="attr_advancement_5" placeholder="Seasoned" data-i18n-placeholder="advancements-seasoned-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<div class="sheet-advancements__item">
|
||
<div class="sheet-advancements__rank"><span data-i18n="advancements-rank-s">S</span>
|
||
</div>
|
||
<input class="sheet-align-left" type="text" name="attr_advancement_6" placeholder="Seasoned" data-i18n-placeholder="advancements-seasoned-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<div class="sheet-advancements__item">
|
||
<div class="sheet-advancements__rank"><span data-i18n="advancements-rank-s">S</span>
|
||
</div>
|
||
<input class="sheet-align-left" type="text" name="attr_advancement_7" placeholder="Seasoned" data-i18n-placeholder="advancements-seasoned-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<div class="sheet-advancements__item">
|
||
<div class="sheet-advancements__rank"><span data-i18n="advancements-rank-v">V</span>
|
||
</div>
|
||
<input class="sheet-align-left" type="text" name="attr_advancement_8" placeholder="Veteran" data-i18n-placeholder="advancements-veteran-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<div class="sheet-advancements__item">
|
||
<div class="sheet-advancements__rank"><span data-i18n="advancements-rank-v">V</span>
|
||
</div>
|
||
<input class="sheet-align-left" type="text" name="attr_advancement_9" placeholder="Veteran" data-i18n-placeholder="advancements-veteran-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<div class="sheet-advancements__item">
|
||
<div class="sheet-advancements__rank"><span data-i18n="advancements-rank-v">V</span>
|
||
</div>
|
||
<input class="sheet-align-left" type="text" name="attr_advancement_10" placeholder="Veteran" data-i18n-placeholder="advancements-veteran-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<div class="sheet-advancements__item">
|
||
<div class="sheet-advancements__rank"><span data-i18n="advancements-rank-v">V</span>
|
||
</div>
|
||
<input class="sheet-align-left" type="text" name="attr_advancement_11" placeholder="Veteran" data-i18n-placeholder="advancements-veteran-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<div class="sheet-advancements__item">
|
||
<div class="sheet-advancements__rank"><span data-i18n="advancements-rank-h">H</span>
|
||
</div>
|
||
<input class="sheet-align-left" type="text" name="attr_advancement_12" placeholder="Heroic" data-i18n-placeholder="advancements-heroic-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<div class="sheet-advancements__item">
|
||
<div class="sheet-advancements__rank"><span data-i18n="advancements-rank-h">H</span>
|
||
</div>
|
||
<input class="sheet-align-left" type="text" name="attr_advancement_13" placeholder="Heroic" data-i18n-placeholder="advancements-heroic-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<div class="sheet-advancements__item">
|
||
<div class="sheet-advancements__rank"><span data-i18n="advancements-rank-h">H</span>
|
||
</div>
|
||
<input class="sheet-align-left" type="text" name="attr_advancement_14" placeholder="Heroic" data-i18n-placeholder="advancements-heroic-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<div class="sheet-advancements__item">
|
||
<div class="sheet-advancements__rank"><span data-i18n="advancements-rank-h">H</span>
|
||
</div>
|
||
<input class="sheet-align-left" type="text" name="attr_advancement_15" placeholder="Heroic" data-i18n-placeholder="advancements-heroic-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<div class="sheet-advancements__item">
|
||
<div class="sheet-advancements__rank"><span data-i18n="advancements-rank-l">L</span>
|
||
</div>
|
||
<input class="sheet-align-left" type="text" name="attr_advancement_16" placeholder="Legendary" data-i18n-placeholder="advancements-legendary-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<div class="sheet-advancements__item">
|
||
<div class="sheet-advancements__rank"><span data-i18n="advancements-rank-l">L</span>
|
||
</div>
|
||
<input class="sheet-align-left" type="text" name="attr_advancement_17" placeholder="Legendary" data-i18n-placeholder="advancements-legendary-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<div class="sheet-advancements__item">
|
||
<div class="sheet-advancements__rank"><span data-i18n="advancements-rank-l">L</span>
|
||
</div>
|
||
<input class="sheet-align-left" type="text" name="attr_advancement_18" placeholder="Legendary" data-i18n-placeholder="advancements-legendary-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<div class="sheet-advancements__item">
|
||
<div class="sheet-advancements__rank"><span data-i18n="advancements-rank-l">L</span>
|
||
</div>
|
||
<input class="sheet-align-left" type="text" name="attr_advancement_19" placeholder="Legendary" data-i18n-placeholder="advancements-legendary-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<div class="sheet-advancements__item">
|
||
<div class="sheet-advancements__rank"><span data-i18n="advancements-rank-l">L</span>
|
||
</div>
|
||
<input class="sheet-align-left" type="text" name="attr_advancement_20" placeholder="Legendary" data-i18n-placeholder="advancements-legendary-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<div class="sheet-advancements__item">
|
||
<div class="sheet-advancements__rank"><span data-i18n="advancements-rank-l">L</span>
|
||
</div>
|
||
<input class="sheet-align-left" type="text" name="attr_advancement_21" placeholder="Legendary" data-i18n-placeholder="advancements-legendary-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<div class="sheet-advancements__item">
|
||
<div class="sheet-advancements__rank"><span data-i18n="advancements-rank-l">L</span>
|
||
</div>
|
||
<input class="sheet-align-left" type="text" name="attr_advancement_22" placeholder="Legendary" data-i18n-placeholder="advancements-legendary-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-settings">
|
||
<input class="sheet-settings__page-tab sheet-settings__page-tab--styles" type="radio" name="attr_settings_pages" value="styles" label="Styles" data-i18n-label="settings-tab-styles" checked="checked"/>
|
||
<input class="sheet-settings__page-tab sheet-settings__page-tab--setup" type="radio" name="attr_settings_pages" value="setup" label="Setup" data-i18n-label="settings-tab-setup"/>
|
||
<input class="sheet-settings__page-tab sheet-settings__page-tab--blocks" type="radio" name="attr_settings_pages" value="blocks" label="Blocks" data-i18n-label="settings-tab-blocks"/>
|
||
<input class="sheet-settings__page-tab sheet-settings__page-tab--skills" type="radio" name="attr_settings_pages" value="skills" label="Skills" data-i18n-label="settings-tab-skills"/>
|
||
<input class="sheet-settings__page-tab sheet-settings__page-tab--help" type="radio" name="attr_settings_pages" value="help" label="Help" data-i18n-label="settings-tab-help"/>
|
||
<div class="sheet-settings__page sheet-settings__page--styles">
|
||
<label class="sheet-settings__item"><span data-i18n="settings-style-background-grid">Background Grid</span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_style_grid" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item"><span data-i18n="settings-style-dark-labels">Dark Labels</span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_style_dark_labels"/>
|
||
</label>
|
||
<label class="sheet-settings__item"><span data-i18n="settings-style-roboto-font">Roboto Font (Off: Helvetica Neue)</span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_style_roboto" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item"><span data-i18n="settings-style-rounded-corners">Rounded Corners</span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_style_corners" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item"><span data-i18n="settings-style-skill-die-numbers">Skill Die Numbers</span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_skill_die_numbers" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item"><span data-i18n="settings-style-transitions">Transitions</span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_style_transitions" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item"><span data-i18n="settings-style-transition-delays">Transition Delays</span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_style_delays" checked="checked"/>
|
||
</label>
|
||
</div>
|
||
<div class="sheet-settings__page sheet-settings__page--setup">
|
||
<label class="sheet-settings__item"><span data-i18n="settings-function-augmentation-markers">Augmentation Markers</span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_augmentation_markers" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item"><span data-i18n="settings-rule-augmentation-strain">Augmentation Strain (SciFi Companion)</span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_strain"/>
|
||
</label>
|
||
<label class="sheet-settings__item"><span data-i18n="settings-function-explode-run-die">Explode Run Die</span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_run_explode"/>
|
||
</label>
|
||
<label class="sheet-settings__item"><span data-i18n="settings-function-halve-untrained-penalty">Halve Untrained Penalty (-1)</span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_halve_untrained"/>
|
||
</label>
|
||
<label class="sheet-settings__item"><span data-i18n="settings-function-roll-description-inputs">List Roll Description Inputs</span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_description_input_visibility" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item"><span data-i18n="settings-function-roll-injection-inputs">List Roll Injection Inputs</span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_injection_input_visibility"/>
|
||
</label>
|
||
<label class="sheet-settings__item"><span data-i18n="settings-rule-no-power-points">No Power Points (SWADE 140)</span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_pp"/>
|
||
</label>
|
||
<label class="sheet-settings__item"><span data-i18n="settings-function-running-ignores-wounds">Running Ignores Wounds</span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_run_wounds"/>
|
||
</label>
|
||
<label class="sheet-settings__item"><span data-i18n="settings-function-running-applies-fatigue">Running Applies Fatigue</span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_run_fatigue"/>
|
||
</label>
|
||
<label class="sheet-settings__item"><span data-i18n="settings-function-silhouette-markers">Silhouette Markers</span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_silhouette_markers" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item"><span data-i18n="settings-function-skill-markers">Skill Markers</span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_skill_markers" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input sheet-settings__item--textarea"><span data-i18n="settings-custom-button-1-label">Custom Button #1</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_custom_button_1" placeholder="UnShake/Detox/etc." data-i18n-placeholder="settings-custom-buttons-placeholder" value="UnShake" spellcheck="false"/>
|
||
<input class="sheet-checkbox sheet-settings__textarea-toggle" type="checkbox" name="attr_toggle_custom_button_1"/>
|
||
<textarea name="attr_custom_button_1_macro" spellcheck="false">@{gm_roll} &{template:TraitRoll} {{header=@{name} ^{rolls} @{rename_spirit}}} {{trait=@{rename_spirit}}} {{traitdie=@{spirit}}} {{flat=@{spirit_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{spirit_roll}!cs2 @{spirit_mod} - @{fatigue_mod} - @{wound_mod} + ?{@{query_modifier}|0} ]]}} {{wd=@{spirit_wd}}} {{wdroll=[[ @{spirit_wd_roll}!cs2 @{spirit_mod} - @{fatigue_mod} - @{wound_mod} + ?{@{query_modifier}|0} ]]}} @{spirit_global_wd_roll} @{spirit_global_bonus_wd_roll}</textarea>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input sheet-settings__item--textarea"><span data-i18n="settings-custom-button-2-label">Custom Button #2</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_custom_button_2" placeholder="UnShake/Detox/etc." data-i18n-placeholder="settings-custom-buttons-placeholder" value="Button #2" spellcheck="false"/>
|
||
<input class="sheet-checkbox sheet-settings__textarea-toggle" type="checkbox" name="attr_toggle_custom_button_2"/>
|
||
<textarea name="attr_custom_button_2_macro" spellcheck="false">@{gm_roll} &{template:TraitRoll} {{header=@{name} ^{rolls} @{rename_spirit}}} {{trait=@{rename_spirit}}} {{traitdie=@{spirit}}} {{flat=@{spirit_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{spirit_roll}!cs2 @{spirit_mod} - @{fatigue_mod} - @{wound_mod} + ?{@{query_modifier}|0} ]]}} {{wd=@{spirit_wd}}} {{wdroll=[[ @{spirit_wd_roll}!cs2 @{spirit_mod} - @{fatigue_mod} - @{wound_mod} + ?{@{query_modifier}|0} ]]}} @{spirit_global_wd_roll} @{spirit_global_bonus_wd_roll}</textarea>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input sheet-settings__item--textarea"><span data-i18n="settings-custom-button-3-label">Custom Button #3</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_custom_button_3" placeholder="UnShake/Detox/etc." data-i18n-placeholder="settings-custom-buttons-placeholder" value="Button #3" spellcheck="false"/>
|
||
<input class="sheet-checkbox sheet-settings__textarea-toggle" type="checkbox" name="attr_toggle_custom_button_3"/>
|
||
<textarea name="attr_custom_button_3_macro" spellcheck="false">@{gm_roll} &{template:TraitRoll} {{header=@{name} ^{rolls} @{rename_spirit}}} {{trait=@{rename_spirit}}} {{traitdie=@{spirit}}} {{flat=@{spirit_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ @{spirit_roll}!cs2 @{spirit_mod} - @{fatigue_mod} - @{wound_mod} + ?{@{query_modifier}|0} ]]}} {{wd=@{spirit_wd}}} {{wdroll=[[ @{spirit_wd_roll}!cs2 @{spirit_mod} - @{fatigue_mod} - @{wound_mod} + ?{@{query_modifier}|0} ]]}} @{spirit_global_wd_roll} @{spirit_global_bonus_wd_roll}</textarea>
|
||
</label>
|
||
</div>
|
||
<div class="sheet-settings__page sheet-settings__page--blocks">
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="settings-abilities-label">Abilities</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_block_abilities" placeholder="Abilities" data-i18n-placeholder="abilities" value="Abilities" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_abilities_block"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="settings-allies-label">Allies</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_block_allies" placeholder="Allies" data-i18n-placeholder="allies" value="Allies" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_allies_block"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="settings-ammunition-label">Ammunition</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_block_ammunition" placeholder="Ammunition" data-i18n-placeholder="ammunition" value="Ammunition" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_ammunition_block" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="settings-ammunition-container-1">Ammo #1</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_ammunition_container_1" placeholder="Ammo #1" data-i18n-placeholder="settings-ammunition-container-1" value="Ammo #1" spellcheck="false"/><span>p</span>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="settings-ammunition-container-2">Ammo #2</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_ammunition_container_2" placeholder="Ammo #2" data-i18n-placeholder="settings-ammunition-container-2" value="Ammo #2" spellcheck="false"/><span>p</span>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="settings-ammunition-container-3">Ammo #3</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_ammunition_container_3" placeholder="Ammo #3" data-i18n-placeholder="settings-ammunition-container-3" value="Ammo #3" spellcheck="false"/><span>p</span>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="settings-apparel-label">Apparel</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_block_apparel" placeholder="Apparel" data-i18n-placeholder="apparel" value="Apparel" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_apparel_block" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="settings-augmentations-label">Augmentations</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_block_augmentations" placeholder="Augmentations" data-i18n-placeholder="augmentations" value="Augmentations" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_augmentations_block" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="settings-engrams-label">Engrams</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_block_engrams" placeholder="Engrams" data-i18n-placeholder="engrams" value="Engrams" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_engrams_block" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="settings-integrity-label">Integrity</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_block_integrity" placeholder="Integrity" data-i18n-placeholder="integrity" value="Integrity" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_integrity_block" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="settings-powerarmors-label">Power Armors</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_block_powerarmors" placeholder="Power Armors" data-i18n-placeholder="powerarmors" value="Power Armors" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_powerarmors_block"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="settings-power-energy-label">Power/Energy/Mana</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_block_power" placeholder="Power" data-i18n-placeholder="power" value="Power" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_power_block" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="settings-powers-spells-label">Powers/Spells</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_block_powers" placeholder="Powers" data-i18n-placeholder="powers" value="Powers" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_powers_block"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="settings-quick-notes-label">Quick Notes</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_block_quick_notes" placeholder="Quick Notes" data-i18n-placeholder="quick-notes" value="Quick Notes" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_quick_notes_block" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="settings-vehicles-label">Vehicles</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_block_vehicles" placeholder="Vehicles" data-i18n-placeholder="vehicles" value="Vehicles" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_vehicles_block"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="settings-walkers-label">Walkers</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_block_walkers" placeholder="Walkers" data-i18n-placeholder="walkers" value="Walkers" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_walkers_block"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="settings-weapons-label">Weapons</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_block_weapons" placeholder="Weapons" data-i18n-placeholder="weapons" value="Weapons" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_weapons_block" checked="checked"/>
|
||
</label>
|
||
</div>
|
||
<div class="sheet-settings__page sheet-settings__page--skills">
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="battle">Battle</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_battle" placeholder="Battle" data-i18n-placeholder="battle" value="Battle" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_skill_battle" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="boating">Boating</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_boating" placeholder="Boating" data-i18n-placeholder="boating" value="Boating" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_skill_boating" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="driving">Driving</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_driving" placeholder="Driving" data-i18n-placeholder="driving" value="Driving" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_skill_driving" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="electronics">Electronics</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_electronics" placeholder="Electronics" data-i18n-placeholder="electronics" value="Electronics" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_skill_electronics" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="faith">Faith</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_faith" placeholder="Faith" data-i18n-placeholder="faith" value="Faith" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_skill_faith"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="focus">Focus</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_focus" placeholder="Focus" data-i18n-placeholder="focus" value="Focus" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_skill_focus"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="gambling">Gambling</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_gambling" placeholder="Gambling" data-i18n-placeholder="gambling" value="Gambling" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_skill_gambling" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="hacking">Hacking</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_hacking" placeholder="Hacking" data-i18n-placeholder="hacking" value="Hacking" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_skill_hacking" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="healing">Healing</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_healing" placeholder="Healing" data-i18n-placeholder="healing" value="Healing" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_skill_healing" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="language">Language</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_language" placeholder="Language" data-i18n-placeholder="language" value="Language" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_skill_language"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="magic">MAGIC</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_magic" placeholder="MAGIC" data-i18n-placeholder="magic" value="MAGIC" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_skill_magic" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="occult">Occult</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_occult" placeholder="Occult" data-i18n-placeholder="occult" value="Occult" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_skill_occult"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="performance">Performance</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_performance" placeholder="Performance" data-i18n-placeholder="performance" value="Performance" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_skill_performance" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="piloting">Piloting</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_piloting" placeholder="Piloting" data-i18n-placeholder="piloting" value="Piloting" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_skill_piloting" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="psionics">Psionics</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_psionics" placeholder="Psionics" data-i18n-placeholder="psionics" value="Psionics" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_skill_psionics"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="repair">Repair</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_repair" placeholder="Repair" data-i18n-placeholder="repair" value="Repair" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_skill_repair" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="research">Research</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_research" placeholder="Research" data-i18n-placeholder="research" value="Research" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_skill_research" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="riding">Riding</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_riding" placeholder="Riding" data-i18n-placeholder="riding" value="Riding" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_skill_riding" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="science">Science</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_science" placeholder="Science" data-i18n-placeholder="science" value="Science" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_skill_science" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="spellcasting">Spellcasting</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_spellcasting" placeholder="Spellcasting" data-i18n-placeholder="spellcasting" value="Spellcasting" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_skill_spellcasting"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="survival">Survival</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_survival" placeholder="Survival" data-i18n-placeholder="survival" value="Survival" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_skill_survival" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="taunt">Taunt</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_taunt" placeholder="Taunt" data-i18n-placeholder="taunt" value="Taunt" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_skill_taunt" checked="checked"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="weird-science">Weird Science</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_weird_science" placeholder="Weird Science" data-i18n-placeholder="weird-science" value="Weird Science" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_skill_weird_science"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="custom-skill-1">Custom Skill 1</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_custom_skill_1" placeholder="Custom Skill 1" data-i18n-placeholder="custom-skill-1" value="Custom Skill 1" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_skill_custom_skill_1"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="custom-skill-2">Custom Skill 2</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_custom_skill_2" placeholder="Custom Skill 2" data-i18n-placeholder="custom-skill-2" value="Custom Skill 2" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_skill_custom_skill_2"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="custom-skill-3">Custom Skill 3</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_custom_skill_3" placeholder="Custom Skill 3" data-i18n-placeholder="custom-skill-3" value="Custom Skill 3" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_skill_custom_skill_3"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="custom-skill-4">Custom Skill 4</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_custom_skill_4" placeholder="Custom Skill 4" data-i18n-placeholder="custom-skill-4" value="Custom Skill 4" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_skill_custom_skill_4"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="custom-skill-5">Custom Skill 5</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_custom_skill_5" placeholder="Custom Skill 5" data-i18n-placeholder="custom-skill-5" value="Custom Skill 5" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_skill_custom_skill_5"/>
|
||
</label>
|
||
<label class="sheet-settings__item sheet-settings__item--text-input"><span data-i18n="custom-skill-6">Custom Skill 6</span>
|
||
<input class="sheet-align-left" type="text" name="attr_rename_custom_skill_6" placeholder="Custom Skill 6" data-i18n-placeholder="custom-skill-6" value="Custom Skill 6" spellcheck="false"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_toggle_skill_custom_skill_6"/>
|
||
</label>
|
||
</div>
|
||
<div class="sheet-settings__page sheet-settings__page--help">
|
||
<div class="sheet-settings__item sheet-settings__item--help"><span data-i18n="settings-help-ammunition">Ammunition</span>
|
||
<input class="sheet-toggle sheet-toggle--spoiler" type="checkbox"/>
|
||
<div class="sheet-bottom" data-i18n="settings-help-ammunition-description">You can keep track of up to three named "magazines" in the Ammunition block. The buttons allow you to quickly add to or subtract from the values. You can save a value with [S] and restore it with [R].</div>
|
||
</div>
|
||
<div class="sheet-settings__item sheet-settings__item--help"><span data-i18n="settings-help-armor-and-notes">Armor & Notes</span>
|
||
<input class="sheet-toggle sheet-toggle--spoiler" type="checkbox"/>
|
||
<div class="sheet-bottom" data-i18n="settings-help-armor-and-notes-description">Enter your Armor ratings for the corresponding limbs. They are not self-calculating since there are too many factors; this is more convenient. You can add notes for Resistances, circumstance modifiers, or relevant augmentations such as subdermal armor to keep things in one place.</div>
|
||
</div>
|
||
<div class="sheet-settings__item sheet-settings__item--help"><span data-i18n="settings-help-attribute-reference">Attribute Reference</span>
|
||
<input class="sheet-toggle sheet-toggle--spoiler" type="checkbox"/>
|
||
<div class="sheet-bottom" data-i18n="settings-help-attribute-reference-description">The attributes of this sheet follow a simple naming pattern and can be easily derived from their labels. Just remove any dots or special characters, expand abbreviations, convert to lowercase, and replace whitespaces with underscores (_). Adjacent attributes are appended with hyphens as well. So "Agility" becomes @{agility}, @{agility_mod}, @{agility_wd}, @{agility_extra_wd} (for extras only), and @{agility_natural}. "Tough." becomes @{toughness} and Armor is referenced with @{armor_head|_torso|_arms|_legs}. English only!</div>
|
||
</div>
|
||
<div class="sheet-settings__item sheet-settings__item--help"><span data-i18n="settings-help-weapon-damage-rolls">Damage Rolls</span>
|
||
<input class="sheet-toggle sheet-toggle--spoiler" type="checkbox"/>
|
||
<div class="sheet-bottom" data-i18n="settings-help-weapon-damage-rolls-description">You can enable damage rolls for list items by clicking the damage label. This will disable editing. Note that the dice codes must be valid, but you can use "Str" or "Agi" (etc.) as shorthands to reference attributes. The parser is not smart, however, so please also refer to the Roll20 Dice Reference.</div>
|
||
</div>
|
||
<div class="sheet-settings__item sheet-settings__item--help"><span data-i18n="settings-help-edges-and-hindrances">Edges & Hindrances</span>
|
||
<input class="sheet-toggle sheet-toggle--spoiler" type="checkbox"/>
|
||
<div class="sheet-bottom" data-i18n="settings-help-edges-and-hindrances-description">Manage your Edges and Hindrances here. They follow a horizontal masonry layout to save space and remain visible for convenience. The width is automatically adjusted once you press enter and you can cycle through colored labels to indicate Rank, type, and more. Sorting is wonky though.</div>
|
||
</div>
|
||
<div class="sheet-settings__item sheet-settings__item--help"><span data-i18n="settings-help-extra-sheet">Extra Sheet</span>
|
||
<input class="sheet-toggle sheet-toggle--spoiler" type="checkbox"/>
|
||
<div class="sheet-bottom" data-i18n="settings-help-extra-sheet-description">For non-player characters, you can change the layout to a more compact alternative with the switch right above the sheet. This version lacks many features but is primed for Extras without Wild Die. Of course, you can add Wild Dice if needed. Edit Traits by clicking on their die, opening a small menu, and roll with the label. Hovering reveals buttons for direct die rolls. Add skills by clicking the framed pencil icon in the header. Lists work as usual.</div>
|
||
</div>
|
||
<div class="sheet-settings__item sheet-settings__item--help"><span data-i18n="settings-help-helper-buttons">Helper Buttons</span>
|
||
<input class="sheet-toggle sheet-toggle--spoiler" type="checkbox"/>
|
||
<div class="sheet-bottom" data-i18n="settings-help-helper-buttons-description">The buttons above the skill section provide selected actions and convenience functions. The dice roller input is parsed, so you can write codes like "Sma+2d6". You may also use references such as @{athletics} or macros, but beware that the parser is not smart. Hidden rolls are sent only to the GM. The toggles can enable/disable additional roll queries for the whole sheet.</div>
|
||
</div>
|
||
<div class="sheet-settings__item sheet-settings__item--help"><span data-i18n="settings-help-hexagon-fields">Hexagon Fields</span>
|
||
<input class="sheet-toggle sheet-toggle--spoiler" type="checkbox"/>
|
||
<div class="sheet-bottom" data-i18n="settings-help-hexagon-fields-description">Your attributes and secondary statistics. They either accept dice codes (d4 to d12) or integers. Positive modifiers are automatically prefixed. Hovering reveals additional fields that are otherwise invisible until relevant. You can leave them empty to use defaults, such as a d6 as Wild Die. The Wild Die can be disabled with "n/a". The labels act as roll buttons.</div>
|
||
</div>
|
||
<div class="sheet-settings__item sheet-settings__item--help"><span data-i18n="settings-help-list-item-options">List Item Options</span>
|
||
<input class="sheet-toggle sheet-toggle--spoiler" type="checkbox"/>
|
||
<div class="sheet-bottom" data-i18n="settings-help-list-item-options-description">Interactive list items, such as weapons and powers, come with options. When the item is folded out, you can access them via the gear icon. Typical options include toggles for buttons and fields, but some also allow to override the Wild Die and more. Mind that the inputs are <i>not</i> validated; do not enter nonsense!</div>
|
||
</div>
|
||
<div class="sheet-settings__item sheet-settings__item--help"><span data-i18n="settings-help-raise-damage">Raise Damage</span>
|
||
<input class="sheet-toggle sheet-toggle--spoiler" type="checkbox"/>
|
||
<div class="sheet-bottom" data-i18n="settings-help-raise-damage-description">There is no general function or field to apply raise damage since this modifier is too flexible. But nothing can stop you from entering "d6!" when prompted for a damage modifier. You could also add "2d4!+2" or whatever may apply in your case. Do not forget to add the exclamation mark after the die or the roll will not explode.</div>
|
||
</div>
|
||
<div class="sheet-settings__item sheet-settings__item--help"><span data-i18n="settings-help-rate-of-fire">Rate of Fire (Multiple Dice)</span>
|
||
<input class="sheet-toggle sheet-toggle--spoiler" type="checkbox"/>
|
||
<div class="sheet-bottom" data-i18n="settings-help-rate-of-fire-description">To roll multiple skill dice, you have two options. If you lock the skills, you can click directly on the desired die bubble, always prompting you to enter the Rate of Fire. Alternatively, you can toggle the [Query RoF] helper button, enabling the feature for the whole sheet.</div>
|
||
</div>
|
||
<div class="sheet-settings__item sheet-settings__item--help"><span data-i18n="settings-help-roll-injections">Roll Injections</span>
|
||
<input class="sheet-toggle sheet-toggle--spoiler" type="checkbox"/>
|
||
<div class="sheet-bottom" data-i18n="settings-help-roll-injections-description"><div><p>When you enable the option under Setup, you can append and toggle custom code to list item rolls. Mind that the inputs are <i>not</i> validated; do not enter nonsense! Following is a collection of useful template hooks.</p><ul><li><b>{{header}}</b>Header content like "X rolls Y"</li><li><b>{{description}}</b>Italic text shown below the header</li><li><b>{{reroll}}</b>Link of the reroll button</li><li><b>{{damageroll}}</b>Link of the damage button</li><li><b>{{source_label}}</b>Label for the source, e.g. "Weapon"</li><li><b>{{source}}</b>Content of the source, e.g. "Pistol"</li><li><b>{{trait}}</b>Name of the Trait rolled</li><li><b>{{traitdie}}</b>Die of the Trait rolled</li><li><b>{{flat}}</b>Modifier of the Trait rolled</li><li><b>{{wd}}</b>Wild Die of the Trait rolled</li><li><b>{{commander}}</b>Commander of an ally</li><li><b>{{modifier}}</b>Queried modifier for the roll</li><li><b>{{rof}}</b>Rate of Fire as inline roll, e.g. [[ 1 ]]</li><li><b>{{wounds}}</b>Wound penalty applied to the roll</li><li><b>{{fatigue}}</b>Fatigue penalty applied to the roll</li><li><b>{{custom#_label}}</b>[1-3] Label for freeform content</li><li><b>{{custom#}}</b>[1-3] Freeform content</li><li><b>{{wdroll}}</b>Inline roll of the Wild Die (> -1001)</li><li><b>{{traitroll#}}</b>[1-8] Inline roll(s) of the Trait(s)</li></ul></div></div>
|
||
</div>
|
||
<div class="sheet-settings__item sheet-settings__item--help"><span data-i18n="settings-help-silhouette">Silhouette</span>
|
||
<input class="sheet-toggle sheet-toggle--spoiler" type="checkbox"/>
|
||
<div class="sheet-bottom" data-i18n="settings-help-silhouette-description">Choose your silhouette; it looks fancy! You can set color markers all over the silhouette for any purpose, indicating augmentations or injuries or whatever you like.</div>
|
||
</div>
|
||
<div class="sheet-settings__item sheet-settings__item--help"><span data-i18n="settings-help-skill-tracks">Skill Tracks</span>
|
||
<input class="sheet-toggle sheet-toggle--spoiler" type="checkbox"/>
|
||
<div class="sheet-bottom" data-i18n="settings-help-skill-tracks-description">Enter your skill die by clicking on the corresponding bubble (d4-2 to d12). The skill name will darken once you become trained and acts as roll button. You can enter a modifier and custom Wild Die or leave these fields empty to use defaults; the Wild Die can be disabled with "n/a". Positive modifiers are automatically prefixed. On the far right, you can set a color marker for any purpose.</div>
|
||
</div>
|
||
<div class="sheet-settings__item sheet-settings__item--help"><span data-i18n="settings-help-track-rolls">Track Rolls</span>
|
||
<input class="sheet-toggle sheet-toggle--spoiler" type="checkbox"/>
|
||
<div class="sheet-bottom" data-i18n="settings-help-track-rolls-description">When you lock the skill tracks with the icon in the top-right corner above the color marker column, you can click on the bubbles to roll the corresponding die independently. This is useful for effects that dynamically alter your skill die, such as <i>boost/lower trait</i>.</div>
|
||
</div>
|
||
<div class="sheet-settings__item sheet-settings__item--help"><span data-i18n="settings-help-vehicles-and-more">Vehicles & More</span>
|
||
<input class="sheet-toggle sheet-toggle--spoiler" type="checkbox"/>
|
||
<div class="sheet-bottom" data-i18n="settings-help-vehicles-and-more-description">You can enable blocks for vehicles and other vessels in the Blocks tab under Settings. The silhouette of vehicles can be cycled through by clicking; the switch can take a moment. Both blocks can display weapons by adding a number to the corresponding attribute (0-10).</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-section sheet-section--footer">
|
||
<div class="sheet-left">
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_abilities_block"/>
|
||
<div class="sheet-block sheet-abilities">
|
||
<div class="sheet-header"><span class="sheet-header__title sheet-apparel__name" name="attr_rename_block_abilities" data-i18n="abilities">Abilities</span></div>
|
||
<input class="sheet-toggle sheet-toggle--visibility" type="checkbox" name="attr_abilities_visibility_toggle" checked="checked"/>
|
||
<fieldset class="repeating_abilities">
|
||
<div class="sheet-repitem sheet-repitem--full-field"><span name="attr_ability">[Ability] Description</span>
|
||
<textarea name="attr_ability" placeholder="Ability: Description" data-i18n-placeholder="ability-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-footer"></div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_weapons_block" checked="checked"/>
|
||
<div class="sheet-block sheet-weapons">
|
||
<div class="sheet-header"><span class="sheet-header__title sheet-weapons__name" name="attr_rename_block_weapons" data-i18n="weapons">Weapons</span>
|
||
<div class="sheet-header__labels">
|
||
<div class="sheet-weapons__damage">
|
||
<label class="sheet-damage-roll-toggle-label" title="Toggle Damage Rolls" data-i18n-title="toggle-damage-rolls-title">
|
||
<input class="sheet-hidden" type="checkbox" name="attr_weapons_damage_roll_toggle"/><span class="sheet-icon">;</span><span data-i18n="weapons-damage">Damage</span>
|
||
</label>
|
||
</div>
|
||
<div class="sheet-weapons__range" data-i18n="weapons-range">Range</div>
|
||
<div class="sheet-weapons__ap" data-i18n="weapons-ap">AP</div>
|
||
<div class="sheet-weapons__rof" data-i18n="weapons-rof">ROF</div>
|
||
<div class="sheet-weapons__shots" data-i18n="weapons-shots">Shots</div>
|
||
<div class="sheet-weapons__weight" data-i18n="weapons-weight">WGT</div>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--visibility" type="checkbox" name="attr_weapons_visibility_toggle" checked="checked"/>
|
||
<input class="sheet-damage-roll-toggle sheet-hidden" type="checkbox" name="attr_weapons_damage_roll_toggle"/>
|
||
<input class="sheet-toggle-description-input sheet-hidden" type="checkbox" name="attr_toggle_description_input_visibility" checked="checked"/>
|
||
<input class="sheet-toggle-injection-input sheet-hidden" type="checkbox" name="attr_toggle_injection_input_visibility"/>
|
||
<fieldset class="repeating_weapons">
|
||
<div class="sheet-repitem">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-hidden sheet-toggle sheet-toggle--list-roll" type="checkbox" name="attr_roll_button_toggle"/>
|
||
<button class="sheet-repitem__skill-roll sheet-repitem__skill-roll--wildcard" type="roll" name="roll_skill" value="@{skill_roll_body} {{wd=@{skill_wd}}} {{wdroll=[[ @{skill_wd_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{wd_override} {{reroll=[r](~repeating_weapons_skill)}} {{damageroll=[t](~repeating_weapons_weapon_damage)}} {{description=@{roll_description}}} @{roll_injection}">9</button>
|
||
<button class="sheet-repitem__skill-roll sheet-repitem__skill-roll--extra" type="roll" name="roll_extra_skill" value="@{skill_roll_body} {{wd=@{skill_wd}}} {{wdroll=[[ @{skill_extra_wd_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{wd_override} {{reroll=[r](~repeating_weapons_skill)}} {{damageroll=[t](~repeating_weapons_weapon_damage)}} {{description=@{roll_description}}} @{roll_injection}">9</button>
|
||
<input class="sheet-align-left sheet-weapons__name sheet-stretch" type="text" name="attr_weapon_name" placeholder="Weapon (Ammo)" data-i18n-placeholder="weapons-name-placeholder" spellcheck="false"/>
|
||
<div class="sheet-damage-button-overlay">
|
||
<input type="hidden" name="attr_weapon_damage_roll" value="0"/>
|
||
<button class="sheet-button sheet-weapons__damage-button" type="roll" name="roll_weapon_damage" value="@{gm_roll} &{template:DamageRoll} {{header=@{name} ^{rolls} ^{damage}}} {{code=@{weapon_damage}}} {{source_label=^{weapon}}} {{source=@{weapon_name}}} {{rof=[[ 0 + @{rof_override} ]]}} {{modifier=?{@{query_damage_modifier}}}} {{range=@{weapon_range}}} {{ap=@{weapon_ap}}} {{trapping=@{weapon_trapping}}} {{roll1=[[ @{weapon_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{roll2=[[ @{weapon_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{roll3=[[ @{weapon_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{roll4=[[ @{weapon_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{roll5=[[ @{weapon_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{roll6=[[ @{weapon_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{roll7=[[ @{weapon_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{roll8=[[ @{weapon_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{reroll=[r](~repeating_weapons_weapon_damage)}}"></button>
|
||
<input class="sheet-weapons__damage" type="text" name="attr_weapon_damage" placeholder="STR+d6" data-i18n-placeholder="weapons-damage-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<input class="sheet-weapons__range" type="text" name="attr_weapon_range" placeholder="Range/Melee" data-i18n-placeholder="weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-weapons__ap" type="text" name="attr_weapon_ap" placeholder="0" spellcheck="false"/>
|
||
<input class="sheet-weapons__rof" type="text" name="attr_weapon_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-weapons__shots" type="text" name="attr_weapon_shots" placeholder="6" spellcheck="false"/>
|
||
<input class="sheet-weapons__weight" type="text" name="attr_weapon_weight" placeholder="4" spellcheck="false"/>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_weapon_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<input class="sheet-hidden sheet-toggle" type="checkbox" name="attr_trapping_toggle" checked="checked"/>
|
||
<div class="sheet-repitem__label" data-i18n="trapping">Trapping</div>
|
||
<input class="sheet-align-left sheet-weapons__trapping" type="text" name="attr_weapon_trapping" placeholder="Piercing/etc." data-i18n-placeholder="weapons-trapping-placeholder" spellcheck="false"/>
|
||
<div class="sheet-repitem__label" data-i18n="notes">Notes</div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_weapon_notes" placeholder="Notes, Tags, Requirements, etc." data-i18n-placeholder="weapons-notes-placeholder" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--settings" type="checkbox" name="attr_weapon_settings_toggle"/>
|
||
<div class="sheet-repitem__settings">
|
||
<div class="sheet-repitem__settings-content">
|
||
<label class="sheet-label-toggle sheet-label-toggle--full-row sheet-roll-description">
|
||
<input type="hidden" name="attr_roll_description"/>
|
||
<input type="checkbox" name="attr_roll_description_toggle"/><span data-i18n="roll-description">Description</span>
|
||
<input class="sheet-label-toggle__input" type="text" name="attr_roll_description_input" placeholder="Narrative or functional description below the header in the Roll Template. Leave empty to disable." data-i18n-placeholder="roll-description-placeholder" value="" spellcheck="false"/>
|
||
</label>
|
||
<label class="sheet-label-toggle sheet-label-toggle--full-row sheet-roll-injection">
|
||
<input type="hidden" name="attr_roll_injection"/>
|
||
<input type="checkbox" name="attr_roll_injection_toggle"/><span data-i18n="roll-injection">Roll Injection</span>
|
||
<input class="sheet-label-toggle__input" type="text" name="attr_roll_injection_input" placeholder="{{source_label=}} {{source=}} {{custom3_label=}} {{custom3=}} {{rof=[[ 1 ]]}} {{traitroll8=}}" data-i18n-placeholder="roll-injection-placeholder" value="" spellcheck="false"/>
|
||
</label>
|
||
<label class="sheet-label-toggle">
|
||
<input type="checkbox" name="attr_trapping_toggle" checked="checked"/><span data-i18n="trapping">Trapping</span>
|
||
</label>
|
||
<label class="sheet-label-toggle">
|
||
<input type="hidden" name="attr_skill_wd" value="@{shooting_wd}"/>
|
||
<input type="hidden" name="attr_skill_mod" value="@{shooting_mod}"/>
|
||
<input type="hidden" name="attr_skill_untrained_mod" value="@{shooting_untrained_mod}"/>
|
||
<input type="hidden" name="attr_skill_roll" value="@{shooting_roll}"/>
|
||
<input type="hidden" name="attr_skill_wd_roll" value="@{shooting_wd_roll}"/>
|
||
<input type="hidden" name="attr_skill_extra_wd_roll" value="@{shooting_wd_roll}"/>
|
||
<input type="hidden" name="attr_skill_code" value="@{shooting_code}"/>
|
||
<input type="hidden" name="attr_skill_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_skill_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_skill_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{rof_override} ]]}} {{header=@{name} ^{rolls} @{skill_name}}} {{trait=@{skill_name}}} {{source_label=^{weapon}}} {{source=@{weapon_name}}} {{traitdie=@{skill_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{bonus=@{skill_bonus}}} {{traitroll1=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{skill_global_wd_roll} @{skill_global_bonus_wd_roll}"/>
|
||
<input type="checkbox" name="attr_roll_button_toggle"/><span data-i18n="roll-button">Roll Button</span>
|
||
<input class="sheet-label-toggle__input" type="text" name="attr_skill_name" placeholder="Shooting" data-i18n-placeholder="weapons-skill-placeholder" value="Shooting" spellcheck="false"/>
|
||
<input class="sheet-label-toggle__input sheet-label-toggle__input--tiny" type="text" name="attr_skill_bonus" placeholder="+0"/>
|
||
</label>
|
||
<label class="sheet-label-toggle">
|
||
<input type="hidden" name="attr_rof_override" value="?{@{query_rate_of_fire}|@{weapon_rof}}"/>
|
||
<input type="checkbox" name="attr_rof_override_toggle" checked="checked"/><span data-i18n="query-rof">Query RoF</span>
|
||
</label>
|
||
<label class="sheet-label-toggle">
|
||
<input type="hidden" name="attr_wd_override" value=""/>
|
||
<input type="checkbox" name="attr_wd_override_toggle"/><span data-i18n="wild-die-override">WD Override</span>
|
||
<input class="sheet-label-toggle__input sheet-label-toggle__input--tiny" type="text" name="attr_wd_override_die" value="" spellcheck="false"/>
|
||
</label>
|
||
<label class="sheet-label-toggle" title="Exploding Damage Dice On/Off" data-i18n-title="ace-damage-title">
|
||
<input type="hidden" name="attr_explode_damage" value="!"/>
|
||
<input type="checkbox" name="attr_explode_damage_toggle" checked="checked"/><span data-i18n="ace-damage">Ace Damage</span>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--special sheet-toggle--weight" type="checkbox" name="attr_weapon_weight_toggle" checked="checked" title="Weight On/Off" data-i18n-title="weapons-weight-toggle-title"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_weapon_note_box_toggle"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_weapon_note_box" placeholder="Notes" data-i18n-placeholder="weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-footer"><span class="sheet-label" data-i18n="weapons-total-weight">Total Weight: </span><span class="sheet-label sheet-label--weight" name="attr_carry_weight_weapons">0.0</span></div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_apparel_block" checked="checked"/>
|
||
<div class="sheet-block sheet-apparel">
|
||
<div class="sheet-header"><span class="sheet-header__title sheet-apparel__name" name="attr_rename_block_apparel" data-i18n="apparel">Apparel</span>
|
||
<div class="sheet-header__labels">
|
||
<div class="sheet-apparel__armor" data-i18n="apparel-armor">Armor</div>
|
||
<div class="sheet-apparel__tags" data-i18n="apparel-properties">Properties</div>
|
||
<div class="sheet-apparel__weight" data-i18n="apparel-weight">WGT</div>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--visibility" type="checkbox" name="attr_apparel_visibility_toggle" checked="checked"/>
|
||
<fieldset class="repeating_apparel">
|
||
<div class="sheet-repitem">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-apparel__name sheet-stretch" type="text" name="attr_apparel_name" placeholder="Apparel" data-i18n-placeholder="apparel-name-placeholder" spellcheck="false"/>
|
||
<input class="sheet-apparel__armor" type="text" name="attr_apparel_armor" placeholder="0" spellcheck="false"/>
|
||
<input class="sheet-align-left sheet-apparel__tags" type="text" name="attr_apparel_tags" placeholder="Protection/Resistance/Tags" data-i18n-placeholder="apparel-properties-placeholder" spellcheck="false"/>
|
||
<input class="sheet-apparel__weight" type="text" name="attr_apparel_weight" placeholder="WGT" data-i18n-placeholder="apparel-weight-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_apparel_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__label" data-i18n="notes">Notes</div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_apparel_notes" placeholder="Notes, Tags, Trappings, Requirements, etc." data-i18n-placeholder="apparel-notes-placeholder" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--special sheet-toggle--weight" type="checkbox" name="attr_apparel_weight_toggle" checked="checked" title="Weight On/Off" data-i18n-title="apparel-weight-toggle-title"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_apparel_note_box_toggle"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_apparel_note_box" placeholder="Notes" data-i18n-placeholder="apparel-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-footer"><span class="sheet-label" data-i18n="apparel-total-weight">Total Weight: </span><span class="sheet-label sheet-label--weight" name="attr_carry_weight_apparel">0.0</span></div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_integrity_block" checked="checked"/>
|
||
<div class="sheet-integrity sheet-block">
|
||
<div class="sheet-integrity__status">
|
||
<div class="sheet-integrity__loss-effects">
|
||
<input class="sheet-hidden" type="checkbox" name="attr_discord"/><span class="sheet-integrity__discord" name="attr_rename_discord" data-i18n="integrity-discord">Discord</span>
|
||
<input class="sheet-hidden" type="checkbox" name="attr_psychosis"/><span class="sheet-integrity__psychosis" name="attr_rename_psychosis" data-i18n="integrity-psychosis">Psychosis</span>
|
||
<input class="sheet-hidden" type="checkbox" name="attr_seizures"/><span class="sheet-integrity__seizures" name="attr_rename_seizures" data-i18n="integrity-seizures">Seizures</span>
|
||
<input class="sheet-hidden" type="checkbox" name="attr_depersonalization"/><span class="sheet-integrity__depersonalization" name="attr_rename_depersonalization" data-i18n="integrity-depersonalization">Depersonalization</span>
|
||
</div>
|
||
<div class="sheet-integrity__progress">
|
||
<input class="sheet-integrity__bar-width" type="hidden" name="attr_integrity_bar_size" value="80" readonly="readonly"/>
|
||
<div class="sheet-integrity__progress-fill"></div>
|
||
<div class="sheet-integrity__marker sheet-integrity__marker--70"></div>
|
||
<div class="sheet-integrity__marker sheet-integrity__marker--60"></div>
|
||
<div class="sheet-integrity__marker sheet-integrity__marker--50"></div>
|
||
<div class="sheet-integrity__marker sheet-integrity__marker--40"></div>
|
||
<div class="sheet-integrity__marker sheet-integrity__marker--30"></div>
|
||
<div class="sheet-integrity__marker sheet-integrity__marker--20"></div>
|
||
<div class="sheet-integrity__marker sheet-integrity__marker--10"></div>
|
||
</div>
|
||
<div class="sheet-integrity__loss-effects">
|
||
<input class="sheet-hidden" type="checkbox" name="attr_dissonance"/><span class="sheet-integrity__dissonance" name="attr_rename_dissonance" data-i18n="integrity-dissonance">Dissonance</span>
|
||
<input class="sheet-hidden" type="checkbox" name="attr_alienation"/><span class="sheet-integrity__alienation" name="attr_rename_alienation" data-i18n="integrity-alienation">Alienation</span>
|
||
<input class="sheet-hidden" type="checkbox" name="attr_derealization"/><span class="sheet-integrity__derealization" name="attr_rename_derealization" data-i18n="integrity-derealization">Derealization</span>
|
||
<input class="sheet-hidden" type="checkbox" name="attr_ego_death"/><span class="sheet-integrity__egodeath" name="attr_rename_ego_death" data-i18n="integrity-ego-death">Ego Death</span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-integrity__hexfields">
|
||
<div class="sheet-container"><span class="sheet-hex sheet-hex--64 sheet-hexfield__input" name="attr_integrity">80.0</span>
|
||
<div class="sheet-hexfield sheet-hide-until-needed sheet-hexfield-gray sheet-hexfield--integrity-maximum">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_integrity_maximum" placeholder="0" value="80" spellcheck="false"/>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--left"><span data-i18n="integrity-maximum">Max</span></div>
|
||
</div>
|
||
<div class="sheet-hexfield sheet-hide-until-needed sheet-hexfield-gray sheet-hexfield--integrity-mod">
|
||
<input class="sheet-hex sheet-hex--36 sheet-hexfield__input" type="text" name="attr_integrity_mod" placeholder="0" value="" spellcheck="false"/>
|
||
<div class="sheet-hexfield__label sheet-hexfield__label--right"><span data-i18n="integrity-mod">Mod</span></div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-large-label"><span name="attr_rename_block_integrity" data-i18n="integrity">Integrity</span></div>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-hidden sheet-toggle--strain" type="checkbox" name="attr_toggle_strain"/>
|
||
<input class="sheet-hidden sheet-toggle-augmentation-markers" type="checkbox" name="attr_toggle_augmentation_markers" checked="checked"/>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_augmentations_block" checked="checked"/>
|
||
<div class="sheet-block sheet-augmentations">
|
||
<div class="sheet-header"><span class="sheet-header__title sheet-augmentations__name" name="attr_rename_block_augmentations" data-i18n="augmentations">Augmentations</span>
|
||
<div class="sheet-header__labels">
|
||
<div class="sheet-augmentations__grade" data-i18n="augmentations-grade">Grade</div>
|
||
<div class="sheet-augmentations__power" data-i18n="augmentations-power">Power</div>
|
||
<div class="sheet-augmentations__slots" data-i18n="augmentations-slots">Slots</div>
|
||
<div class="sheet-augmentations__loss"><span class="sheet-a" data-i18n="augmentations-loss">Loss</span><span class="sheet-b" data-i18n="augmentations-strain">Strain</span></div>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--visibility" type="checkbox" name="attr_augmentations_visibility_toggle" checked="checked"/>
|
||
<fieldset class="repeating_augmentations">
|
||
<div class="sheet-repitem">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-augmentations__name sheet-stretch" type="text" name="attr_augmentation_name" placeholder="[Advanced/Superior] Augmentation [Level] (Upgrades)" data-i18n-placeholder="augmentations-name-placeholder" spellcheck="false"/>
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_augmentation-color" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_augmentation-color" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_augmentation-color" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_augmentation-color" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_augmentation-color" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_augmentation-color" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_augmentation-color" value="gray"/>
|
||
</div>
|
||
<input class="sheet-augmentations__grade" type="text" name="attr_augmentation_grade" placeholder="Iron" data-i18n-placeholder="augmentations-grade-placeholder" spellcheck="false"/>
|
||
<input class="sheet-augmentations__power" type="text" name="attr_augmentation_power" placeholder="0" spellcheck="false"/>
|
||
<input class="sheet-augmentations__slots" type="text" name="attr_augmentation_slots" placeholder="0" spellcheck="false"/>
|
||
<input class="sheet-augmentations__loss" type="text" name="attr_augmentation_loss" placeholder="4.0" spellcheck="false"/>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_augmentation_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<input class="sheet-hidden sheet-toggle" type="checkbox" name="attr_multiplier_toggle" checked="checked"/>
|
||
<div class="sheet-repitem__label" data-i18n="multiplier">Multiplier</div>
|
||
<input class="sheet-augmentations__multiplier" type="text" name="attr_augmentation_multiplier" value="1.0" placeholder="1.0"/>
|
||
<div class="sheet-repitem__label" data-i18n="notes">Notes</div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_augmentation_notes" placeholder="Effect/Description" data-i18n-placeholder="augmentations-notes-placeholder" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--settings" type="checkbox" name="attr_settings_toggle"/>
|
||
<div class="sheet-repitem__settings">
|
||
<div class="sheet-repitem__settings-content">
|
||
<label class="sheet-label-toggle">
|
||
<input type="checkbox" name="attr_multiplier_toggle" checked="checked"/><span data-i18n="multiplier">Multiplier</span>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--special sheet-toggle--loss" type="checkbox" name="attr_augmentation_loss_toggle" checked="checked" title="Loss/Strain On/Off" data-i18n-title="augmentations-toggle-title"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_augmentation_note_box_toggle"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_augmentation_note_box" placeholder="Notes" data-i18n-placeholder="augmentations-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-footer"><span class="sheet-label sheet-a" data-i18n="augmentations-total-loss">Total Loss: </span><span class="sheet-label sheet-b" data-i18n="augmentations-total-strain">Total Strain: </span><span class="sheet-label sheet-label--loss" name="attr_augmentations_total_loss">0.0</span></div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_engrams_block" checked="checked"/>
|
||
<div class="sheet-block sheet-engrams">
|
||
<div class="sheet-header"><span class="sheet-header__title sheet-engrams__name" name="attr_rename_block_engrams" data-i18n="engrams">Engrams</span>
|
||
<div class="sheet-header__labels">
|
||
<div class="sheet-engrams__penalty" data-i18n="engrams-penalty">Penalty</div>
|
||
<div class="sheet-engrams__description" data-i18n="engrams-description">Description</div>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--visibility" type="checkbox" name="attr_engrams_visibility_toggle" checked="checked"/>
|
||
<input class="sheet-toggle-description-input sheet-hidden" type="checkbox" name="attr_toggle_description_input_visibility" checked="checked"/>
|
||
<input class="sheet-toggle-injection-input sheet-hidden" type="checkbox" name="attr_toggle_injection_input_visibility"/>
|
||
<fieldset class="repeating_engrams">
|
||
<div class="sheet-repitem">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-hidden sheet-toggle sheet-toggle--list-roll" type="checkbox" name="attr_roll_button_toggle"/>
|
||
<button class="sheet-repitem__skill-roll sheet-repitem__skill-roll--wildcard" type="roll" name="roll_skill" value="@{skill_roll_body} {{wd=@{skill_wd}}} {{wdroll=[[ @{skill_wd_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{wd_override} {{reroll=[r](~repeating_engrams_skill)}} {{description=@{roll_description}}} @{roll_injection}">9</button>
|
||
<button class="sheet-repitem__skill-roll sheet-repitem__skill-roll--extra" type="roll" name="roll_extra_skill" value="@{skill_roll_body} {{wd=@{skill_wd}}} {{wdroll=[[ @{skill_extra_wd_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{wd_override} {{reroll=[r](~repeating_engrams_skill)}} {{description=@{roll_description}}} @{roll_injection}">9</button>
|
||
<input class="sheet-align-left sheet-engrams__name sheet-stretch" type="text" name="attr_engram_name" placeholder="Engram" data-i18n-placeholder="engrams-name-placeholder" spellcheck="false"/>
|
||
<input class="sheet-engrams__penalty" type="text" name="attr_engram_penalty" placeholder="-1" spellcheck="false"/>
|
||
<input class="sheet-align-left sheet-engrams__description" type="text" name="attr_engram_description" placeholder="e.g. entangle (SWADE 161) power but resisted by Smarts" data-i18n-placeholder="engrams-description-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_engram_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__label" data-i18n="notes">Notes</div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_engram_notes" placeholder="Effect/Description" data-i18n-placeholder="engrams-notes-placeholder" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--settings" type="checkbox" name="attr_engram_settings_toggle"/>
|
||
<div class="sheet-repitem__settings">
|
||
<div class="sheet-repitem__settings-content">
|
||
<label class="sheet-label-toggle sheet-label-toggle--full-row sheet-roll-description">
|
||
<input type="hidden" name="attr_roll_description"/>
|
||
<input type="checkbox" name="attr_roll_description_toggle"/><span data-i18n="roll-description">Description</span>
|
||
<input class="sheet-label-toggle__input" type="text" name="attr_roll_description_input" placeholder="Narrative or functional description below the header in the Roll Template. Leave empty to disable." data-i18n-placeholder="roll-description-placeholder" value="" spellcheck="false"/>
|
||
</label>
|
||
<label class="sheet-label-toggle sheet-label-toggle--full-row sheet-roll-injection">
|
||
<input type="hidden" name="attr_roll_injection"/>
|
||
<input type="checkbox" name="attr_roll_injection_toggle"/><span data-i18n="roll-injection">Roll Injection</span>
|
||
<input class="sheet-label-toggle__input" type="text" name="attr_roll_injection_input" placeholder="{{source_label=}} {{source=}} {{custom3_label=}} {{custom3=}} {{rof=[[ 1 ]]}} {{traitroll8=}}" data-i18n-placeholder="roll-injection-placeholder" value="" spellcheck="false"/>
|
||
</label>
|
||
<label class="sheet-label-toggle">
|
||
<input type="hidden" name="attr_skill_wd" value="@{hacking_wd}"/>
|
||
<input type="hidden" name="attr_skill_mod" value="@{hacking_mod}"/>
|
||
<input type="hidden" name="attr_skill_untrained_mod" value="@{hacking_untrained_mod}"/>
|
||
<input type="hidden" name="attr_skill_roll" value="@{hacking_roll}"/>
|
||
<input type="hidden" name="attr_skill_wd_roll" value="@{hacking_wd_roll}"/>
|
||
<input type="hidden" name="attr_skill_extra_wd_roll" value="@{hacking_wd_roll}"/>
|
||
<input type="hidden" name="attr_skill_code" value="@{hacking_code}"/>
|
||
<input type="hidden" name="attr_skill_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_skill_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_skill_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{rof_override} ]]}} {{header=@{name} ^{rolls} @{skill_name}}} {{trait=@{skill_name}}} {{source_label=^{source}}} {{source=@{engram_name}}} {{traitdie=@{skill_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{bonus=@{skill_bonus}}} {{traitroll1=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{skill_global_wd_roll} @{skill_global_bonus_wd_roll}"/>
|
||
<input type="checkbox" name="attr_roll_button_toggle"/><span data-i18n="roll-button">Roll Button</span>
|
||
<input class="sheet-label-toggle__input" type="text" name="attr_skill_name" placeholder="Hacking" data-i18n-placeholder="engrams-skill-placeholder" value="Hacking" spellcheck="false"/>
|
||
<input class="sheet-label-toggle__input sheet-label-toggle__input--tiny" type="text" name="attr_skill_bonus" placeholder="+0"/>
|
||
</label>
|
||
<label class="sheet-label-toggle">
|
||
<input type="hidden" name="attr_rof_override" value="1"/>
|
||
<input type="checkbox" name="attr_rof_override_toggle"/><span data-i18n="query-rof">Query RoF</span>
|
||
</label>
|
||
<label class="sheet-label-toggle">
|
||
<input type="hidden" name="attr_wd_override" value=""/>
|
||
<input type="checkbox" name="attr_wd_override_toggle"/><span data-i18n="wild-die-override">WD Override</span>
|
||
<input class="sheet-label-toggle__input sheet-label-toggle__input--tiny" type="text" name="attr_wd_override_die" value="" spellcheck="false"/>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_engram_note_box_toggle"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_engram_note_box" placeholder="Notes" data-i18n-placeholder="engrams-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-footer"></div>
|
||
</div>
|
||
<input class="sheet-hidden sheet-toggle--pp" type="checkbox" name="attr_toggle_pp"/>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_powers_block"/>
|
||
<div class="sheet-block sheet-powers">
|
||
<div class="sheet-header"><span class="sheet-header__title sheet-powers__name" name="attr_rename_block_powers" data-i18n="powers">Powers</span>
|
||
<div class="sheet-header__labels">
|
||
<div class="sheet-powers__damage">
|
||
<label class="sheet-damage-roll-toggle-label" title="Toggle Damage Rolls" data-i18n-title="toggle-damage-rolls-title">
|
||
<input class="sheet-hidden" type="checkbox" name="attr_powers_damage_roll_toggle"/><span class="sheet-icon">;</span><span data-i18n="powers-damage">Damage</span>
|
||
</label>
|
||
</div>
|
||
<div class="sheet-powers__range" data-i18n="powers-range">Range</div>
|
||
<div class="sheet-powers__ap" data-i18n="powers-ap">AP</div>
|
||
<div class="sheet-powers__pp sheet-a" data-i18n="powers-pp">PP</div>
|
||
<div class="sheet-powers__penalty sheet-b" data-i18n="powers-penalty">Penalty</div>
|
||
<div class="sheet-powers__duration" data-i18n="powers-duration">Duration</div>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--visibility" type="checkbox" name="attr_powers_visibility_toggle" checked="checked"/>
|
||
<input class="sheet-damage-roll-toggle sheet-hidden" type="checkbox" name="attr_powers_damage_roll_toggle"/>
|
||
<input class="sheet-toggle-description-input sheet-hidden" type="checkbox" name="attr_toggle_description_input_visibility" checked="checked"/>
|
||
<input class="sheet-toggle-injection-input sheet-hidden" type="checkbox" name="attr_toggle_injection_input_visibility"/>
|
||
<fieldset class="repeating_powers">
|
||
<div class="sheet-repitem">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-hidden sheet-toggle sheet-toggle--list-roll" type="checkbox" name="attr_roll_button_toggle"/>
|
||
<button class="sheet-repitem__skill-roll sheet-repitem__skill-roll--wildcard" type="roll" name="roll_skill" value="@{skill_roll_body} {{wd=@{skill_wd}}} {{wdroll=[[ @{skill_wd_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{wd_override} {{reroll=[r](~repeating_powers_skill)}} {{damageroll=[t](~repeating_powers_power_damage)}} {{description=@{roll_description}}} @{roll_injection}">9</button>
|
||
<button class="sheet-repitem__skill-roll sheet-repitem__skill-roll--extra" type="roll" name="roll_extra_skill" value="@{skill_roll_body} {{wd=@{skill_wd}}} {{wdroll=[[ @{skill_extra_wd_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{wd_override} {{reroll=[r](~repeating_powers_skill)}} {{damageroll=[t](~repeating_powers_power_damage)}} {{description=@{roll_description}}} @{roll_injection}">9</button>
|
||
<input class="sheet-align-left sheet-powers__name sheet-stretch" type="text" name="attr_power_name" placeholder="Power" data-i18n-placeholder="powers-name-placeholder" spellcheck="false"/>
|
||
<input class="sheet-hidden sheet-toggle" type="checkbox" name="attr_damage_input_toggle" checked="checked"/>
|
||
<div class="sheet-damage-button-overlay">
|
||
<input type="hidden" name="attr_power_damage_roll" value="0"/>
|
||
<button type="roll" name="roll_power_damage" value="@{gm_roll} &{template:DamageRoll} {{header=@{name} ^{rolls} ^{damage}}} {{code=@{power_damage}}} {{source_label=^{source}}} {{source=@{power_name}}} {{rof=[[ 0 + @{rof_override} ]]}} {{modifier=?{@{query_damage_modifier}}}} {{range=@{power_range}}} {{ap=@{power_ap}}} {{trapping=@{power_trapping}}} {{roll1=[[ @{power_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{roll2=[[ @{power_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{roll3=[[ @{power_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{roll4=[[ @{power_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{roll5=[[ @{power_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{roll6=[[ @{power_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{roll7=[[ @{power_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{roll8=[[ @{power_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{reroll=[r](~repeating_powers_power_damage)}}"></button>
|
||
<input class="sheet-powers__damage" type="text" name="attr_power_damage" placeholder="3d6" data-i18n-placeholder="powers-damage-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<input class="sheet-powers__range" type="text" name="attr_power_range" placeholder="Range/Melee" data-i18n-placeholder="powers-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-powers__ap" type="text" name="attr_power_ap" placeholder="0" spellcheck="false"/>
|
||
<input class="sheet-a sheet-powers__pp" type="text" name="attr_power_pp" placeholder="2" data-i18n-placeholder="powers-pp-placeholder" spellcheck="false"/>
|
||
<input class="sheet-b sheet-powers__penalty" type="text" name="attr_power_penalty" placeholder="-1" spellcheck="false"/>
|
||
<input class="sheet-powers__duration" type="text" name="attr_power_duration" placeholder="Duration" data-i18n-placeholder="powers-duration-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_power_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<input class="sheet-hidden sheet-toggle" type="checkbox" name="attr_trapping_toggle" checked="checked"/>
|
||
<div class="sheet-repitem__label" data-i18n="trapping">Trapping</div>
|
||
<input class="sheet-align-left sheet-powers__trapping" type="text" name="attr_power_trapping" placeholder="Fire, Light, etc." data-i18n-placeholder="powers-trapping-placeholder" spellcheck="false"/>
|
||
<div class="sheet-repitem__label" data-i18n="notes">Notes</div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_power_notes" placeholder="Effect/Description" data-i18n-placeholder="powers-notes-placeholder" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--settings" type="checkbox" name="attr_power_settings_toggle"/>
|
||
<div class="sheet-repitem__settings">
|
||
<div class="sheet-repitem__settings-content">
|
||
<label class="sheet-label-toggle sheet-label-toggle--full-row sheet-roll-description">
|
||
<input type="hidden" name="attr_roll_description"/>
|
||
<input type="checkbox" name="attr_roll_description_toggle"/><span data-i18n="roll-description">Description</span>
|
||
<input class="sheet-label-toggle__input" type="text" name="attr_roll_description_input" placeholder="Narrative or functional description below the header in the Roll Template. Leave empty to disable." data-i18n-placeholder="roll-description-placeholder" value="" spellcheck="false"/>
|
||
</label>
|
||
<label class="sheet-label-toggle sheet-label-toggle--full-row sheet-roll-injection">
|
||
<input type="hidden" name="attr_roll_injection"/>
|
||
<input type="checkbox" name="attr_roll_injection_toggle"/><span data-i18n="roll-injection">Roll Injection</span>
|
||
<input class="sheet-label-toggle__input" type="text" name="attr_roll_injection_input" placeholder="{{source_label=}} {{source=}} {{custom3_label=}} {{custom3=}} {{rof=[[ 1 ]]}} {{traitroll8=}}" data-i18n-placeholder="roll-injection-placeholder" value="" spellcheck="false"/>
|
||
</label>
|
||
<label class="sheet-label-toggle">
|
||
<input type="checkbox" name="attr_damage_input_toggle" checked="checked"/><span data-i18n="damage">Damage</span>
|
||
</label>
|
||
<label class="sheet-label-toggle">
|
||
<input type="checkbox" name="attr_trapping_toggle" checked="checked"/><span data-i18n="trapping">Trapping</span>
|
||
</label>
|
||
<label class="sheet-label-toggle">
|
||
<input type="hidden" name="attr_skill_wd" value="@{spellcasting_wd}"/>
|
||
<input type="hidden" name="attr_skill_mod" value="@{spellcasting_mod}"/>
|
||
<input type="hidden" name="attr_skill_untrained_mod" value="@{spellcasting_untrained_mod}"/>
|
||
<input type="hidden" name="attr_skill_roll" value="@{spellcasting_roll}"/>
|
||
<input type="hidden" name="attr_skill_wd_roll" value="@{spellcasting_wd_roll}"/>
|
||
<input type="hidden" name="attr_skill_extra_wd_roll" value="@{spellcasting_wd_roll}"/>
|
||
<input type="hidden" name="attr_skill_code" value="@{spellcasting_code}"/>
|
||
<input type="hidden" name="attr_skill_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_skill_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_skill_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{rof_override} ]]}} {{header=@{name} ^{rolls} @{skill_name}}} {{trait=@{skill_name}}} {{source_label=^{power}}} {{source=@{power_name}}} {{traitdie=@{skill_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{bonus=@{skill_bonus}}} {{traitroll1=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{skill_global_wd_roll} @{skill_global_bonus_wd_roll}"/>
|
||
<input type="checkbox" name="attr_roll_button_toggle"/><span data-i18n="roll-button">Roll Button</span>
|
||
<input class="sheet-label-toggle__input" type="text" name="attr_skill_name" placeholder="Spellcasting" data-i18n-placeholder="powers-skill-placeholder" value="Spellcasting" spellcheck="false"/>
|
||
<input class="sheet-label-toggle__input sheet-label-toggle__input--tiny" type="text" name="attr_skill_bonus" placeholder="+0"/>
|
||
</label>
|
||
<label class="sheet-label-toggle">
|
||
<input type="hidden" name="attr_rof_override" value="1"/>
|
||
<input type="checkbox" name="attr_rof_override_toggle"/><span data-i18n="query-rof">Query RoF</span>
|
||
</label>
|
||
<label class="sheet-label-toggle">
|
||
<input type="hidden" name="attr_wd_override" value=""/>
|
||
<input type="checkbox" name="attr_wd_override_toggle"/><span data-i18n="wild-die-override">WD Override</span>
|
||
<input class="sheet-label-toggle__input sheet-label-toggle__input--tiny" type="text" name="attr_wd_override_die" value="" spellcheck="false"/>
|
||
</label>
|
||
<label class="sheet-label-toggle" title="Exploding Damage Dice On/Off" data-i18n-title="ace-damage-title">
|
||
<input type="hidden" name="attr_explode_damage" value="!"/>
|
||
<input type="checkbox" name="attr_explode_damage_toggle" checked="checked"/><span data-i18n="ace-damage">Ace Damage</span>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_power_note_box_toggle"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_power_note_box" placeholder="Notes" data-i18n-placeholder="powers-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-footer"></div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_vehicles_block"/>
|
||
<div class="sheet-block sheet-vehicles">
|
||
<div class="sheet-header"><span class="sheet-header__title sheet-vehicles__name" name="attr_rename_block_vehicles" data-i18n="vehicles">Vehicles</span>
|
||
<div class="sheet-header__labels">
|
||
<div class="sheet-vehicles__size" data-i18n="vehicles-size">Size</div>
|
||
<div class="sheet-vehicles__handling" data-i18n="vehicles-handling">Handling</div>
|
||
<div class="sheet-vehicles__speed" data-i18n="vehicles-speed">Speed</div>
|
||
<div class="sheet-vehicles__toughness" data-i18n="vehicles-toughness">Tough.</div>
|
||
<div class="sheet-vehicles__crew" data-i18n="vehicles-crew">Crew</div>
|
||
<div class="sheet-vehicles__weapons" data-i18n="vehicles-weapons">Weap.</div>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--visibility" type="checkbox" name="attr_vehicles_visibility_toggle" checked="checked"/>
|
||
<fieldset class="repeating_vehicles">
|
||
<div class="sheet-repitem">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-vehicles__name sheet-stretch" type="text" name="attr_vehicle_name" placeholder="Vehicle Type" data-i18n-placeholder="vehicles-name-placeholder" spellcheck="false"/>
|
||
<input class="sheet-vehicles__size" type="text" name="attr_vehicle_size" placeholder="3" spellcheck="false"/>
|
||
<input class="sheet-vehicles__handling" type="text" name="attr_vehicle_handling" placeholder="0" spellcheck="false"/>
|
||
<input class="sheet-vehicles__speed" type="text" name="attr_vehicle_speed" placeholder="80" spellcheck="false"/>
|
||
<input class="sheet-vehicles__toughness" type="text" name="attr_vehicle_toughness" placeholder="4 (0)" data-i18n-placeholder="vehicles-toughness-placeholder" spellcheck="false"/>
|
||
<input class="sheet-vehicles__crew" type="text" name="attr_vehicle_crew" placeholder="1+3" data-i18n-placeholder="vehicles-crew-placeholder" spellcheck="false"/>
|
||
<input class="sheet-vehicles__weapons" type="text" name="attr_vehicle_weapons_count" placeholder="0" spellcheck="false"/>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_notes_toggle"/>
|
||
<div class="sheet-repitem__frame">
|
||
<input class="sheet-hidden sheet-repitem__frame-silhouette-control" type="hidden" name="attr_vehicle_silhouette" value="0"/>
|
||
<div class="sheet-repitem__frame-silhouette">
|
||
<input class="sheet-repitem__frame-silhouette-button" type="checkbox" name="attr_vehicle_silhouette_cycle"/>
|
||
</div>
|
||
<div class="sheet-repitem__frame-build">
|
||
<textarea name="attr_vehicle_build" placeholder="Chassis | Modifications, Notes, etc." data-i18n-placeholder="vehicles-build-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-hidden sheet-repitem__weapons-control" type="hidden" name="attr_vehicle_weapons_count" value="0"/>
|
||
<div class="sheet-repitem__weapons">
|
||
<div class="sheet-header">
|
||
<div class="sheet-header__labels">
|
||
<div class="sheet-repitem__weapons-name" data-i18n="sublist-weapons-name">Weapon</div>
|
||
<div class="sheet-repitem__weapons-damage" data-i18n="sublist-weapons-ap-damage">AP Damage</div>
|
||
<div class="sheet-repitem__weapons-damage" data-i18n="sublist-weapons-he-damage">HE Damage</div>
|
||
<div class="sheet-repitem__weapons-range" data-i18n="sublist-weapons-range">Range</div>
|
||
<div class="sheet-repitem__weapons-rof" data-i18n="sublist-weapons-rof">ROF</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--1">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_1_name" placeholder="Weapon #1" data-i18n-placeholder="sublist-weapons-name-placeholder-1" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_1_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_1_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_1_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_1_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_1"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_1" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_1_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_1_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--2">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_2_name" placeholder="Weapon #2" data-i18n-placeholder="sublist-weapons-name-placeholder-2" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_2_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_2_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_2_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_2_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_2"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_2" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_2_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_2_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--3">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_3_name" placeholder="Weapon #3" data-i18n-placeholder="sublist-weapons-name-placeholder-3" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_3_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_3_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_3_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_3_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_3"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_3" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_3_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_3_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--4">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_4_name" placeholder="Weapon #4" data-i18n-placeholder="sublist-weapons-name-placeholder-4" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_4_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_4_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_4_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_4_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_4"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_4" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_4_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_4_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--5">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_5_name" placeholder="Weapon #5" data-i18n-placeholder="sublist-weapons-name-placeholder-5" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_5_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_5_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_5_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_5_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_5"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_5" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_5_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_5_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--6">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_6_name" placeholder="Weapon #6" data-i18n-placeholder="sublist-weapons-name-placeholder-6" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_6_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_6_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_6_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_6_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_6"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_6" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_6_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_6_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--7">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_7_name" placeholder="Weapon #7" data-i18n-placeholder="sublist-weapons-name-placeholder-7" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_7_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_7_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_7_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_7_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_7"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_7" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_7_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_7_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--8">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_8_name" placeholder="Weapon #8" data-i18n-placeholder="sublist-weapons-name-placeholder-8" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_8_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_8_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_8_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_8_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_8"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_8" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_8_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_8_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--9">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_9_name" placeholder="Weapon #9" data-i18n-placeholder="sublist-weapons-name-placeholder-9" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_9_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_9_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_9_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_9_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_9"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_9" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_9_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_9_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--10">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_10_name" placeholder="Weapon #10" data-i18n-placeholder="sublist-weapons-name-placeholder-10" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_10_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_10_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_10_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_10_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_10"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_10" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_10_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_10_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-footer"></div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_walkers_block"/>
|
||
<div class="sheet-block sheet-walkers">
|
||
<div class="sheet-header"><span class="sheet-header__title sheet-walkers__name" name="attr_rename_block_walkers" data-i18n="walkers">Walkers</span>
|
||
<div class="sheet-header__labels">
|
||
<div class="sheet-walkers__size" data-i18n="walkers-size">Size</div>
|
||
<div class="sheet-walkers__pace" data-i18n="walkers-pace">Pace</div>
|
||
<div class="sheet-walkers__strength" data-i18n="walkers-strength">Strength</div>
|
||
<div class="sheet-walkers__toughness" data-i18n="walkers-toughness">Tough.</div>
|
||
<div class="sheet-walkers__mods" data-i18n="walkers-mods">Mods</div>
|
||
<div class="sheet-walkers__crew" data-i18n="walkers-crew">Crew</div>
|
||
<div class="sheet-walkers__weapons" data-i18n="walkers-weapons">Weap.</div>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--visibility" type="checkbox" name="attr_walkers_visibility_toggle" checked="checked"/>
|
||
<fieldset class="repeating_walkers">
|
||
<div class="sheet-repitem">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-walkers__name sheet-stretch" type="text" name="attr_walker_name" placeholder="Walker Type" data-i18n-placeholder="walkers-name-placeholder" spellcheck="false"/>
|
||
<input class="sheet-walkers__size" type="text" name="attr_walker_size" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-walkers__pace" type="text" name="attr_walker_pace" placeholder="6" spellcheck="false"/>
|
||
<input class="sheet-walkers__strength" type="text" name="attr_walker_strength" placeholder="d12+4" spellcheck="false"/>
|
||
<input class="sheet-walkers__toughness" type="text" name="attr_walker_toughness" placeholder="20 (5)" data-i18n-placeholder="walkers-toughness-placeholder" spellcheck="false"/>
|
||
<input class="sheet-walkers__mods" type="text" name="attr_walker_mods" placeholder="0/20" data-i18n-placeholder="walkers-mods-placeholder" spellcheck="false"/>
|
||
<input class="sheet-walkers__crew" type="text" name="attr_walker_crew" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-walkers__weapons" type="text" name="attr_walker_weapons_count" placeholder="0" spellcheck="false"/>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_walker_notes_toggle"/>
|
||
<div class="sheet-repitem__frame">
|
||
<div class="sheet-repitem__frame-silhouette"></div>
|
||
<div class="sheet-repitem__frame-build">
|
||
<textarea name="attr_walker_build" placeholder="Chassis | Modifications, Notes, etc." data-i18n-placeholder="walkers-build-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-hidden sheet-repitem__weapons-control" type="hidden" name="attr_walker_weapons_count" value="0"/>
|
||
<div class="sheet-repitem__weapons">
|
||
<div class="sheet-header">
|
||
<div class="sheet-header__labels">
|
||
<div class="sheet-repitem__weapons-name" data-i18n="sublist-weapons-name">Weapon</div>
|
||
<div class="sheet-repitem__weapons-damage" data-i18n="sublist-weapons-ap-damage">AP Damage</div>
|
||
<div class="sheet-repitem__weapons-damage" data-i18n="sublist-weapons-he-damage">HE Damage</div>
|
||
<div class="sheet-repitem__weapons-range" data-i18n="sublist-weapons-range">Range</div>
|
||
<div class="sheet-repitem__weapons-rof" data-i18n="sublist-weapons-rof">ROF</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--1">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_1_name" placeholder="Weapon #1" data-i18n-placeholder="sublist-weapons-name-placeholder-1" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_1_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_1_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_1_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_1_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_1"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_1" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_1_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_1_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--2">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_2_name" placeholder="Weapon #2" data-i18n-placeholder="sublist-weapons-name-placeholder-2" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_2_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_2_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_2_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_2_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_2"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_2" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_2_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_2_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--3">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_3_name" placeholder="Weapon #3" data-i18n-placeholder="sublist-weapons-name-placeholder-3" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_3_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_3_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_3_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_3_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_3"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_3" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_3_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_3_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--4">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_4_name" placeholder="Weapon #4" data-i18n-placeholder="sublist-weapons-name-placeholder-4" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_4_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_4_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_4_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_4_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_4"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_4" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_4_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_4_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--5">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_5_name" placeholder="Weapon #5" data-i18n-placeholder="sublist-weapons-name-placeholder-5" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_5_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_5_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_5_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_5_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_5"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_5" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_5_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_5_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--6">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_6_name" placeholder="Weapon #6" data-i18n-placeholder="sublist-weapons-name-placeholder-6" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_6_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_6_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_6_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_6_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_6"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_6" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_6_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_6_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--7">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_7_name" placeholder="Weapon #7" data-i18n-placeholder="sublist-weapons-name-placeholder-7" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_7_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_7_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_7_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_7_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_7"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_7" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_7_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_7_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--8">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_8_name" placeholder="Weapon #8" data-i18n-placeholder="sublist-weapons-name-placeholder-8" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_8_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_8_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_8_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_8_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_8"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_8" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_8_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_8_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--9">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_9_name" placeholder="Weapon #9" data-i18n-placeholder="sublist-weapons-name-placeholder-9" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_9_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_9_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_9_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_9_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_9"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_9" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_9_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_9_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--10">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_10_name" placeholder="Weapon #10" data-i18n-placeholder="sublist-weapons-name-placeholder-10" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_10_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_10_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_10_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_10_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_10"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_10" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_10_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_10_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-footer"></div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_powerarmors_block"/>
|
||
<div class="sheet-block sheet-powerarmors">
|
||
<div class="sheet-header"><span class="sheet-header__title sheet-powerarmors__name" name="attr_rename_block_powerarmors" data-i18n="powerarmors">Power Armors</span>
|
||
<div class="sheet-header__labels">
|
||
<div class="sheet-powerarmors__size" data-i18n="powerarmors-size">Size</div>
|
||
<div class="sheet-powerarmors__armor" data-i18n="powerarmors-armor">Armor</div>
|
||
<div class="sheet-powerarmors__pace" data-i18n="powerarmors-pace">Pace</div>
|
||
<div class="sheet-powerarmors__mods" data-i18n="powerarmors-mods">Mods</div>
|
||
<div class="sheet-powerarmors__weight" data-i18n="powerarmors-weight">Weight</div>
|
||
<div class="sheet-powerarmors__weapons" data-i18n="powerarmors-weapons">Weap.</div>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--visibility" type="checkbox" name="attr_powerarmors_visibility_toggle" checked="checked"/>
|
||
<fieldset class="repeating_powerarmors">
|
||
<div class="sheet-repitem">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-powerarmors__name sheet-stretch" type="text" name="attr_powerarmor_name" placeholder="Power Armor Type" data-i18n-placeholder="powerarmors-name-placeholder" spellcheck="false"/>
|
||
<input class="sheet-powerarmors__size" type="text" name="attr_powerarmor_size" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-powerarmors__armor" type="text" name="attr_powerarmor_armor" placeholder="8" spellcheck="false"/>
|
||
<input class="sheet-powerarmors__pace" type="text" name="attr_powerarmor_pace" placeholder="8" spellcheck="false"/>
|
||
<input class="sheet-powerarmors__mods" type="text" name="attr_powerarmor_mods" placeholder="0/5" data-i18n-placeholder="powerarmors-mods-placeholder" spellcheck="false"/>
|
||
<input class="sheet-powerarmors__weight" type="text" name="attr_powerarmor_weight" placeholder="500" data-i18n-placeholder="powerarmors-weight-placeholder" spellcheck="false"/>
|
||
<input class="sheet-powerarmors__weapons" type="text" name="attr_powerarmor_weapons_count" placeholder="0" spellcheck="false"/>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_powerarmor_notes_toggle"/>
|
||
<div class="sheet-repitem__frame">
|
||
<div class="sheet-repitem__frame-silhouette"></div>
|
||
<div class="sheet-repitem__frame-build">
|
||
<textarea name="attr_powerarmor_build" placeholder="Chassis | Modifications, Notes, etc." data-i18n-placeholder="powerarmors-build-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-hidden sheet-repitem__weapons-control" type="hidden" name="attr_powerarmor_weapons_count" value="0"/>
|
||
<div class="sheet-repitem__weapons">
|
||
<div class="sheet-header">
|
||
<div class="sheet-header__labels">
|
||
<div class="sheet-repitem__weapons-name" data-i18n="sublist-weapons-name">Weapon</div>
|
||
<div class="sheet-repitem__weapons-damage" data-i18n="sublist-weapons-ap-damage">AP Damage</div>
|
||
<div class="sheet-repitem__weapons-damage" data-i18n="sublist-weapons-he-damage">HE Damage</div>
|
||
<div class="sheet-repitem__weapons-range" data-i18n="sublist-weapons-range">Range</div>
|
||
<div class="sheet-repitem__weapons-rof" data-i18n="sublist-weapons-rof">ROF</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--1">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_1_name" placeholder="Weapon #1" data-i18n-placeholder="sublist-weapons-name-placeholder-1" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_1_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_1_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_1_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_1_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_1"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_1" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_1_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_1_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--2">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_2_name" placeholder="Weapon #2" data-i18n-placeholder="sublist-weapons-name-placeholder-2" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_2_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_2_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_2_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_2_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_2"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_2" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_2_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_2_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--3">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_3_name" placeholder="Weapon #3" data-i18n-placeholder="sublist-weapons-name-placeholder-3" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_3_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_3_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_3_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_3_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_3"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_3" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_3_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_3_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--4">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_4_name" placeholder="Weapon #4" data-i18n-placeholder="sublist-weapons-name-placeholder-4" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_4_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_4_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_4_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_4_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_4"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_4" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_4_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_4_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--5">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_5_name" placeholder="Weapon #5" data-i18n-placeholder="sublist-weapons-name-placeholder-5" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_5_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_5_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_5_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_5_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_5"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_5" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_5_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_5_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--6">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_6_name" placeholder="Weapon #6" data-i18n-placeholder="sublist-weapons-name-placeholder-6" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_6_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_6_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_6_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_6_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_6"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_6" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_6_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_6_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--7">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_7_name" placeholder="Weapon #7" data-i18n-placeholder="sublist-weapons-name-placeholder-7" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_7_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_7_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_7_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_7_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_7"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_7" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_7_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_7_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--8">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_8_name" placeholder="Weapon #8" data-i18n-placeholder="sublist-weapons-name-placeholder-8" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_8_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_8_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_8_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_8_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_8"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_8" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_8_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_8_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--9">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_9_name" placeholder="Weapon #9" data-i18n-placeholder="sublist-weapons-name-placeholder-9" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_9_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_9_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_9_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_9_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_9"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_9" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_9_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_9_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--10">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_10_name" placeholder="Weapon #10" data-i18n-placeholder="sublist-weapons-name-placeholder-10" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_10_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_10_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_10_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_10_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_10"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_10" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_10_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_10_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-footer"></div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_allies_block"/>
|
||
<div class="sheet-block sheet-allies">
|
||
<div class="sheet-header"><span class="sheet-header__title sheet-allies__name" name="attr_rename_block_allies" data-i18n="allies">Allies</span>
|
||
<div class="sheet-header__labels">
|
||
<div class="sheet-allies__pace" data-i18n="pace">Pace</div>
|
||
<div class="sheet-allies__parry" data-i18n="parry">Parry</div>
|
||
<div class="sheet-allies__toughness" data-i18n="toughness">Tough.</div>
|
||
<div class="sheet-allies__size" data-i18n="size">Size</div>
|
||
<div class="sheet-allies__exp" data-i18n="exp">EXP</div>
|
||
<div class="sheet-allies__level" data-i18n="level">Level</div>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--visibility" type="checkbox" name="attr_allies_visibility_toggle" checked="checked"/>
|
||
<fieldset class="repeating_allies">
|
||
<div class="sheet-repitem">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-allies__name sheet-stretch" type="text" name="attr_ally_name" placeholder="Name" data-i18n-placeholder="allies-name-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__pace" type="text" name="attr_ally_pace" placeholder="6" spellcheck="false"/>
|
||
<input class="sheet-allies__parry" type="text" name="attr_ally_parry" placeholder="4" spellcheck="false"/>
|
||
<input class="sheet-allies__toughness" type="text" name="attr_ally_toughness" placeholder="4" spellcheck="false"/>
|
||
<input class="sheet-allies__size" type="text" name="attr_ally_size" placeholder="0" spellcheck="false"/>
|
||
<input class="sheet-allies__exp" type="text" name="attr_ally_exp" placeholder="0" spellcheck="false"/>
|
||
<input class="sheet-allies__level" type="text" name="attr_ally_level" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_ally_note_box_toggle"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_ally_note_box" placeholder="Notes" data-i18n-placeholder="allies-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_ally_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-left">
|
||
<button type="roll" name="roll_ally_roll_2" value="@{gm_roll} &{template:TraitRoll} {{header=[^{ally}] @{ally_name} ^{rolls}: d4-2}} {{commander=@{name}}} {{rof=[[ ?{@{query_rate_of_fire}|1} ]]}} {{modifier=?{@{query_modifier}|0}}} {{wd=?{@{query_wild_die}|@{none},-10000|d4|d6|d8|d10|d12}}} {{traitroll1=[[ d4!cs2 -2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 -2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 -2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 -2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 -2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 -2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 -2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 -2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{wdroll=[[ ?{@{query_wild_die}|@{none},-10000|d4|d6|d8|d10|d12}!cs2 - -2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~repeating_allies_ally_roll_2)}}"><span data-i18n="die-button-number-2">2</span></button>
|
||
<button type="roll" name="roll_ally_roll_4" value="@{gm_roll} &{template:TraitRoll} {{header=[^{ally}] @{ally_name} ^{rolls}: d4}} {{commander=@{name}}} {{rof=[[ ?{@{query_rate_of_fire}|1} ]]}} {{modifier=?{@{query_modifier}|0}}} {{wd=?{@{query_wild_die}|@{none},-10000|d4|d6|d8|d10|d12}}} {{traitroll1=[[ d4!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{wdroll=[[ ?{@{query_wild_die}|@{none},-10000|d4|d6|d8|d10|d12}!cs2 - + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~repeating_allies_ally_roll_4)}}"><span data-i18n="die-button-number-4">4</span></button>
|
||
<button type="roll" name="roll_ally_roll_6" value="@{gm_roll} &{template:TraitRoll} {{header=[^{ally}] @{ally_name} ^{rolls}: d6}} {{commander=@{name}}} {{rof=[[ ?{@{query_rate_of_fire}|1} ]]}} {{modifier=?{@{query_modifier}|0}}} {{wd=?{@{query_wild_die}|@{none},-10000|d4|d6|d8|d10|d12}}} {{traitroll1=[[ d6!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{wdroll=[[ ?{@{query_wild_die}|@{none},-10000|d4|d6|d8|d10|d12}!cs2 - + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~repeating_allies_ally_roll_6)}}"><span data-i18n="die-button-number-6">6</span></button>
|
||
<button type="roll" name="roll_ally_roll_8" value="@{gm_roll} &{template:TraitRoll} {{header=[^{ally}] @{ally_name} ^{rolls}: d8}} {{commander=@{name}}} {{rof=[[ ?{@{query_rate_of_fire}|1} ]]}} {{modifier=?{@{query_modifier}|0}}} {{wd=?{@{query_wild_die}|@{none},-10000|d4|d6|d8|d10|d12}}} {{traitroll1=[[ d8!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{wdroll=[[ ?{@{query_wild_die}|@{none},-10000|d4|d6|d8|d10|d12}!cs2 - + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~repeating_allies_ally_roll_8)}}"><span data-i18n="die-button-number-8">8</span></button>
|
||
<button type="roll" name="roll_ally_roll_10" value="@{gm_roll} &{template:TraitRoll} {{header=[^{ally}] @{ally_name} ^{rolls}: d10}} {{commander=@{name}}} {{rof=[[ ?{@{query_rate_of_fire}|1} ]]}} {{modifier=?{@{query_modifier}|0}}} {{wd=?{@{query_wild_die}|@{none},-10000|d4|d6|d8|d10|d12}}} {{traitroll1=[[ d10!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{wdroll=[[ ?{@{query_wild_die}|@{none},-10000|d4|d6|d8|d10|d12}!cs2 - + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~repeating_allies_ally_roll_10)}}"><span data-i18n="die-button-number-10">10</span></button>
|
||
<button type="roll" name="roll_ally_roll_12" value="@{gm_roll} &{template:TraitRoll} {{header=[^{ally}] @{ally_name} ^{rolls}: d12}} {{commander=@{name}}} {{rof=[[ ?{@{query_rate_of_fire}|1} ]]}} {{modifier=?{@{query_modifier}|0}}} {{wd=?{@{query_wild_die}|@{none},-10000|d4|d6|d8|d10|d12}}} {{traitroll1=[[ d12!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{wdroll=[[ ?{@{query_wild_die}|@{none},-10000|d4|d6|d8|d10|d12}!cs2 - + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~repeating_allies_ally_roll_12)}}"><span data-i18n="die-button-number-12">12</span></button>
|
||
<div class="sheet-allies__health-field sheet-allies__health-field--wounds">
|
||
<input type="text" name="attr_ally_note_wounds" spellcheck="false"/>
|
||
</div>
|
||
<div class="sheet-allies__health-field sheet-allies__health-field--fatigue">
|
||
<input type="text" name="attr_ally_note_fatigue" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-right">
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--1" type="text" name="attr_ally_note_field_1" placeholder="Note #1" data-i18n-placeholder="allies-note-field-1-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--2" type="text" name="attr_ally_note_field_2" placeholder="Note #2" data-i18n-placeholder="allies-note-field-2-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--3" type="text" name="attr_ally_note_field_3" placeholder="Note #3" data-i18n-placeholder="allies-note-field-3-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--4" type="text" name="attr_ally_note_field_4" placeholder="Note #4" data-i18n-placeholder="allies-note-field-4-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--5" type="text" name="attr_ally_note_field_5" placeholder="Note #5" data-i18n-placeholder="allies-note-field-5-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--6" type="text" name="attr_ally_note_field_6" placeholder="Note #6" data-i18n-placeholder="allies-note-field-6-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--7" type="text" name="attr_ally_note_field_7" placeholder="Note #7" data-i18n-placeholder="allies-note-field-7-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--8" type="text" name="attr_ally_note_field_8" placeholder="Note #8" data-i18n-placeholder="allies-note-field-8-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--9" type="text" name="attr_ally_note_field_9" placeholder="Note #9" data-i18n-placeholder="allies-note-field-9-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--10" type="text" name="attr_ally_note_field_10" placeholder="Note #10" data-i18n-placeholder="allies-note-field-10-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--11" type="text" name="attr_ally_note_field_11" placeholder="Note #11" data-i18n-placeholder="allies-note-field-11-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--12" type="text" name="attr_ally_note_field_12" placeholder="Note #12" data-i18n-placeholder="allies-note-field-12-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--13" type="text" name="attr_ally_note_field_13" placeholder="Note #13" data-i18n-placeholder="allies-note-field-13-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--14" type="text" name="attr_ally_note_field_14" placeholder="Note #14" data-i18n-placeholder="allies-note-field-14-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--15" type="text" name="attr_ally_note_field_15" placeholder="Note #15" data-i18n-placeholder="allies-note-field-15-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--16" type="text" name="attr_ally_note_field_16" placeholder="Note #16" data-i18n-placeholder="allies-note-field-16-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--17" type="text" name="attr_ally_note_field_17" placeholder="Note #17" data-i18n-placeholder="allies-note-field-17-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--18" type="text" name="attr_ally_note_field_18" placeholder="Note #18" data-i18n-placeholder="allies-note-field-18-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--19" type="text" name="attr_ally_note_field_19" placeholder="Note #19" data-i18n-placeholder="allies-note-field-19-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--20" type="text" name="attr_ally_note_field_20" placeholder="Note #20" data-i18n-placeholder="allies-note-field-20-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-footer"></div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-right">
|
||
<input class="sheet-hidden sheet-toggle sheet-toggle-block" type="checkbox" name="attr_toggle_ammunition_block" checked="checked"/>
|
||
<div class="sheet-ammunition">
|
||
<div class="sheet-header"><span class="sheet-header__title" name="attr_rename_block_ammunition" data-i18n="ammunition">Ammunition</span></div>
|
||
<input class="sheet-toggle sheet-toggle--visibility" type="checkbox" name="attr_ammunition_visibility_toggle" checked="checked"/>
|
||
<div class="sheet-ammunition__content">
|
||
<div class="sheet-ammunition__container sheet-ammunition__container--1">
|
||
<input type="radio" name="attr_ammunition_select" value="ammunition_container_1" checked="checked"/><span name="attr_ammunition_container_1_max">0</span>
|
||
<input type="text" name="attr_ammunition_container_1"/><span name="attr_rename_ammunition_container_1">Ammo #1</span>
|
||
</div>
|
||
<div class="sheet-ammunition__container sheet-ammunition__container--1">
|
||
<input type="radio" name="attr_ammunition_select" value="ammunition_container_2"/><span name="attr_ammunition_container_2_max">0</span>
|
||
<input type="text" name="attr_ammunition_container_2"/><span name="attr_rename_ammunition_container_2">Ammo #2</span>
|
||
</div>
|
||
<div class="sheet-ammunition__container sheet-ammunition__container--1">
|
||
<input type="radio" name="attr_ammunition_select" value="ammunition_container_3"/><span name="attr_ammunition_container_3_max">0</span>
|
||
<input type="text" name="attr_ammunition_container_3"/><span name="attr_rename_ammunition_container_3">Ammo #3</span>
|
||
</div>
|
||
<div class="sheet-ammunition__buttons">
|
||
<div class="sheet-top">
|
||
<button type="action" name="act_ammunition_+1">+1</button>
|
||
<button type="action" name="act_ammunition_+3">+3</button>
|
||
<button type="action" name="act_ammunition_+5">+5</button>
|
||
<button type="action" name="act_ammunition_+10">+10</button>
|
||
<button type="action" name="act_ammunition_set" data-i18n="ammunition-set">S</button>
|
||
</div>
|
||
<div class="sheet-bottom">
|
||
<button type="action" name="act_ammunition_-1">−1</button>
|
||
<button type="action" name="act_ammunition_-3">−3</button>
|
||
<button type="action" name="act_ammunition_-5">−5</button>
|
||
<button type="action" name="act_ammunition_-10">−10</button>
|
||
<button type="action" name="act_ammunition_reset" data-i18n="ammunition-reset">R</button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-footer"></div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle-block" type="checkbox" name="attr_toggle_quick_notes_block" checked="checked"/>
|
||
<div class="sheet-quick-notes">
|
||
<div class="sheet-header"><span class="sheet-header__title" name="attr_rename_block_quick_notes" data-i18n="quick-notes">Quick Notes</span></div>
|
||
<input class="sheet-toggle sheet-toggle--visibility" type="checkbox" name="attr_quick_notes_visibility_toggle" checked="checked"/>
|
||
<div class="sheet-quick-notes__content"><span name="attr_quick_notes"></span>
|
||
<textarea name="attr_quick_notes" spellcheck="false"></textarea>
|
||
</div>
|
||
<div class="sheet-footer"></div>
|
||
</div>
|
||
<div class="sheet-encumbrance">
|
||
<div class="sheet-encumbrance__container">
|
||
<div class="sheet-label" data-i18n="weapons">Weapons</div>
|
||
<div class="sheet-encumbrance__content"><span name="attr_carry_weight_weapons">0.0</span></div>
|
||
</div>
|
||
<div class="sheet-encumbrance__container">
|
||
<div class="sheet-label" data-i18n="apparel">Apparel</div>
|
||
<div class="sheet-encumbrance__content"><span name="attr_carry_weight_apparel">0.0</span></div>
|
||
</div>
|
||
<div class="sheet-encumbrance__container">
|
||
<div class="sheet-label" data-i18n="inventory">Inventory</div>
|
||
<div class="sheet-encumbrance__content"><span name="attr_carry_weight_inventory">0.0</span></div>
|
||
</div>
|
||
<div class="sheet-encumbrance__container sheet-encumbrance__container--summary">
|
||
<div class="sheet-label" data-i18n="carried-weight-total">Total Carried Weight</div>
|
||
<div class="sheet-encumbrance__content sheet-encumbrance__content--summary">
|
||
<input type="text" name="attr_carry_weight_maximum" placeholder="20" value="20"/>
|
||
<div>/</div><span name="attr_carry_weight">0.0</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-inventory">
|
||
<div class="sheet-header"><span class="sheet-header__title" name="attr_rename_block_inventory" data-i18n="inventory">Inventory</span>
|
||
<div class="sheet-header__labels">
|
||
<div class="sheet-inventory__amount">#</div>
|
||
<div class="sheet-inventory__multi"></div>
|
||
<div class="sheet-inventory__weight" data-i18n="inventory-weight-u">WGT</div>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--visibility" type="checkbox" name="attr_inventory_visibility_toggle" checked="checked"/>
|
||
<fieldset class="repeating_inventory">
|
||
<div class="sheet-repitem">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-inventory__name sheet-stretch" type="text" name="attr_inventory_name" placeholder="Item" data-i18n-placeholder="inventory-name-placeholder" spellcheck="false"/>
|
||
<input class="sheet-inventory__amount" type="text" name="attr_inventory_amount" placeholder="0" value="1" spellcheck="false"/>
|
||
<div class="sheet-inventory__multi">×</div>
|
||
<input class="sheet-inventory__weight" type="text" name="attr_inventory_weight" placeholder="WGT" data-i18n-placeholder="inventory-weight-placeholder-u" spellcheck="false"/>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_inventory_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__label" data-i18n="notes">Notes</div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_inventory_notes" placeholder="About this item..." data-i18n-placeholder="inventory-notes-placeholder" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--special sheet-toggle--weight" type="checkbox" name="attr_inventory_weight_toggle" checked="checked" title="Weight On/Off" data-i18n-title="inventory-weight-toggle-title"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_inventory_note_box_toggle"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_inventory_note_box" placeholder="Notes" data-i18n-placeholder="inventory-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-footer"><span class="sheet-label" data-i18n="inventory-total-weight">Total Weight: </span><span class="sheet-label sheet-label--weight" name="attr_carry_weight_inventory">0.0</span></div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-extra">
|
||
<div class="sheet-meta sheet-extra-meta">
|
||
<div class="sheet-meta-field">
|
||
<input class="sheet-meta-field__input sheet-meta-field__input--name" type="text" name="attr_name" placeholder=" " spellcheck="false"/>
|
||
<div class="sheet-label"><span name="attr_rename_label_name" data-i18n="name">Name</span></div>
|
||
</div>
|
||
<div class="sheet-meta-field">
|
||
<input class="sheet-meta-field__input sheet-meta-field__input--size" type="text" name="attr_size" placeholder=" " spellcheck="false"/>
|
||
<div class="sheet-label"><span name="attr_rename_label_size" data-i18n="size">Size</span></div>
|
||
</div>
|
||
<div class="sheet-meta-field">
|
||
<input class="sheet-meta-field__input sheet-meta-field__input--height" type="text" name="attr_height" placeholder=" " spellcheck="false"/>
|
||
<div class="sheet-label"><span name="attr_rename_label_height" data-i18n="_height">Height</span></div>
|
||
</div>
|
||
<div class="sheet-meta-field">
|
||
<input class="sheet-meta-field__input sheet-meta-field__input--weight" type="text" name="attr_weight" placeholder=" " spellcheck="false"/>
|
||
<div class="sheet-label"><span name="attr_rename_label_weight" data-i18n="weight">Weight</span></div>
|
||
</div>
|
||
<div class="sheet-meta-field">
|
||
<input class="sheet-meta-field__input sheet-meta-field__input--bennies" type="text" name="attr_bennies" placeholder=" " spellcheck="false"/>
|
||
<div class="sheet-label"><span name="attr_rename_label_bennies" data-i18n="bennies">Bennies</span></div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-buttons">
|
||
<div class="sheet-dice-roller">
|
||
<input type="hidden" name="attr_dice_roller_code" value="0"/>
|
||
<input type="hidden" name="attr_dice_roller_template" value="{{rof=[[ 0 + ?{@{query_rate_of_fire}|1} ]]}} {{roll1=[[ @{dice_roller_code} ]]}} {{roll2=[[ @{dice_roller_code} ]]}} {{roll3=[[ @{dice_roller_code} ]]}} {{roll4=[[ @{dice_roller_code} ]]}} {{roll5=[[ @{dice_roller_code} ]]}} {{roll6=[[ @{dice_roller_code} ]]}} {{roll7=[[ @{dice_roller_code} ]]}} {{roll8=[[ @{dice_roller_code} ]]}}"/>
|
||
<input class="sheet-dice-roller__input" type="text" name="attr_dice_roller_input" placeholder="2d6!+2" data-i18n-placeholder="dice-roller-code-placeholder"/>
|
||
<button type="roll" name="roll_dice_roller_damage" value="@{gm_roll} &{template:DamageRoll} {{header=@{name} ^{rolls} ^{damage}}} {{code=@{dice_roller_input}}} @{dice_roller_template} {{reroll=[r](~dice_roller_damage)}}"><span data-i18n="dice-roller-damage">Damage</span></button>
|
||
<button type="roll" name="roll_dice_roller_hidden" value="/w gm &{template:DiceRoller} {{header=@{name} ^{rolls} @{dice_roller_input}}} @{dice_roller_template} {{reroll=[r](~dice_roller_hidden)}}"><span data-i18n="dice-roller-hidden">Hidden</span></button>
|
||
<button type="roll" name="roll_dice_roller_open" value="&{template:DiceRoller} {{header=@{name} ^{rolls} @{dice_roller_input}}} @{dice_roller_template} {{reroll=[r](~dice_roller_open)}}"><span data-i18n="dice-roller-roll">Roll</span></button>
|
||
</div>
|
||
<div class="sheet-run-roller">
|
||
<input type="hidden" name="attr_run_wounds" value="@{wound_mod}"/>
|
||
<input type="hidden" name="attr_run_fatigue" value="0"/>
|
||
<input type="hidden" name="attr_run_code" value="@{run_roll}"/>
|
||
<button type="roll" name="roll_run" value="@{gm_roll} &{template:RunRoll} {{header=@{name} ^{runs-ellipsis} [[ @{run_code} + @{pace} - @{run_wounds} - @{run_fatigue} + ?{@{query_modifier}|0} ]]^{exclamation-mark}}} {{content=^{run} (@{pace} + @{run_code}) + ^{mod} (?{@{query_modifier}|0}) - ^{penalty} ([[ @{run_wounds} + @{run_fatigue} ]])}}"><span data-i18n="dice-roller-run">Run</span></button>
|
||
</div>
|
||
<div class="sheet-raise-calculator">
|
||
<button type="roll" name="roll_raise_calculator" value="@{gm_roll} &{template:InfoBox} {{content=^{roll-of} (?{@{query_roll_result}}) ^{vs-tn} (?{@{query_target_number}|4}) = [[ floor((?{@{query_roll_result}} - ?{@{query_target_number}|4}) / 4) ]] ^{raises}}}"><span data-i18n="raise-calculator">Raise Calculator</span></button>
|
||
</div>
|
||
<label class="sheet-label-toggle">
|
||
<input type="hidden" name="attr_query_global_rof" value="1"/>
|
||
<input type="checkbox" name="attr_toggle_global_rof"/><span data-i18n="query-rof">Query RoF</span>
|
||
</label>
|
||
<label class="sheet-label-toggle">
|
||
<input type="hidden" name="attr_query_global_wd" value="-10000-d20"/>
|
||
<input type="checkbox" name="attr_toggle_global_wd"/><span data-i18n="query-wd">Query WD</span>
|
||
</label>
|
||
<label class="sheet-label-toggle">
|
||
<input type="hidden" name="attr_query_global_bonus_wd" value="-10000-d20"/>
|
||
<input type="checkbox" name="attr_toggle_global_bonus_wd"/><span data-i18n="bonus-wd">Bonus WD</span>
|
||
</label>
|
||
<label class="sheet-label-toggle">
|
||
<input type="checkbox" name="attr_gm_roll" value="/w gm"/><span data-i18n="gm-roll">GM Roll</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-toggle" type="checkbox" name="attr_toggle_custom_button_1"/>
|
||
<div class="sheet-custom-button">
|
||
<button type="roll" name="roll_custom_button_1" value="@{custom_button_1_macro}"><span name="attr_rename_custom_button_1">UnShake</span></button>
|
||
</div>
|
||
<input class="sheet-hidden sheet-toggle" type="checkbox" name="attr_toggle_custom_button_2"/>
|
||
<div class="sheet-custom-button">
|
||
<button type="roll" name="roll_custom_button_2" value="@{custom_button_2_macro}"><span name="attr_rename_custom_button_2">Button #2</span></button>
|
||
</div>
|
||
<input class="sheet-hidden sheet-toggle" type="checkbox" name="attr_toggle_custom_button_3"/>
|
||
<div class="sheet-custom-button">
|
||
<button type="roll" name="roll_custom_button_3" value="@{custom_button_3_macro}"><span name="attr_rename_custom_button_3">Button #3</span></button>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-block sheet-extra-attributes">
|
||
<div class="sheet-header">
|
||
<div class="sheet-header__title"><span data-i18n="attributes">Attributes</span></div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--visibility" type="checkbox" name="attr_simple_attributes_visibility_toggle" checked="checked"/>
|
||
<div class="sheet-container">
|
||
<div class="sheet-simple-trait sheet-simple-trait--attribute">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_agility"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_agility" value="@{agility_roll_body} {{wd=@{agility_wd}}} {{wdroll=[[ @{agility_extra_wd_roll}!cs2 + (@{agility_untrained_mod})[Untrained] + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_agility)}}"><span name="attr_rename_agility">Agility</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_agility_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_agility}}} {{trait=@{rename_agility}}} {{traitdie=d4}} {{flat=@{agility_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{agility_global_wd_roll} @{agility_global_bonus_wd_roll} {{wd=@{agility_wd}}} {{wdroll=[[ @{agility_extra_wd_roll}!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_agility_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_agility_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_agility}}} {{trait=@{rename_agility}}} {{traitdie=d6}} {{flat=@{agility_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{agility_global_wd_roll} @{agility_global_bonus_wd_roll} {{wd=@{agility_wd}}} {{wdroll=[[ @{agility_extra_wd_roll}!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_agility_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_agility_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_agility}}} {{trait=@{rename_agility}}} {{traitdie=d8}} {{flat=@{agility_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{agility_global_wd_roll} @{agility_global_bonus_wd_roll} {{wd=@{agility_wd}}} {{wdroll=[[ @{agility_extra_wd_roll}!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_agility_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_agility_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_agility}}} {{trait=@{rename_agility}}} {{traitdie=d10}} {{flat=@{agility_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{agility_global_wd_roll} @{agility_global_bonus_wd_roll} {{wd=@{agility_wd}}} {{wdroll=[[ @{agility_extra_wd_roll}!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_agility_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_agility_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_agility}}} {{trait=@{rename_agility}}} {{traitdie=d12}} {{flat=@{agility_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{agility_global_wd_roll} @{agility_global_bonus_wd_roll} {{wd=@{agility_wd}}} {{wdroll=[[ @{agility_extra_wd_roll}!cs2 + (@{agility_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_agility_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_agility_full_code">d4</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_agility" placeholder="d4" value="d4" spellcheck="false"/>
|
||
<input type="text" name="attr_agility_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_agility_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-simple-trait sheet-simple-trait--attribute">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_smarts"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_smarts" value="@{smarts_roll_body} {{wd=@{smarts_wd}}} {{wdroll=[[ @{smarts_extra_wd_roll}!cs2 + (@{smarts_untrained_mod})[Untrained] + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_smarts)}}"><span name="attr_rename_smarts">Smarts</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_smarts_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_smarts}}} {{trait=@{rename_smarts}}} {{traitdie=d4}} {{flat=@{smarts_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{smarts_global_wd_roll} @{smarts_global_bonus_wd_roll} {{wd=@{smarts_wd}}} {{wdroll=[[ @{smarts_extra_wd_roll}!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_smarts_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_smarts_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_smarts}}} {{trait=@{rename_smarts}}} {{traitdie=d6}} {{flat=@{smarts_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{smarts_global_wd_roll} @{smarts_global_bonus_wd_roll} {{wd=@{smarts_wd}}} {{wdroll=[[ @{smarts_extra_wd_roll}!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_smarts_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_smarts_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_smarts}}} {{trait=@{rename_smarts}}} {{traitdie=d8}} {{flat=@{smarts_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{smarts_global_wd_roll} @{smarts_global_bonus_wd_roll} {{wd=@{smarts_wd}}} {{wdroll=[[ @{smarts_extra_wd_roll}!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_smarts_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_smarts_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_smarts}}} {{trait=@{rename_smarts}}} {{traitdie=d10}} {{flat=@{smarts_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{smarts_global_wd_roll} @{smarts_global_bonus_wd_roll} {{wd=@{smarts_wd}}} {{wdroll=[[ @{smarts_extra_wd_roll}!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_smarts_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_smarts_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_smarts}}} {{trait=@{rename_smarts}}} {{traitdie=d12}} {{flat=@{smarts_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{smarts_global_wd_roll} @{smarts_global_bonus_wd_roll} {{wd=@{smarts_wd}}} {{wdroll=[[ @{smarts_extra_wd_roll}!cs2 + (@{smarts_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_smarts_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_smarts_full_code">d4</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_smarts" placeholder="d4" value="d4" spellcheck="false"/>
|
||
<input type="text" name="attr_smarts_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_smarts_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-simple-trait sheet-simple-trait--attribute">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_spirit"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_spirit" value="@{spirit_roll_body} {{wd=@{spirit_wd}}} {{wdroll=[[ @{spirit_extra_wd_roll}!cs2 + (@{spirit_untrained_mod})[Untrained] + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_spirit)}}"><span name="attr_rename_spirit">Spirit</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_spirit_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_spirit}}} {{trait=@{rename_spirit}}} {{traitdie=d4}} {{flat=@{spirit_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{spirit_global_wd_roll} @{spirit_global_bonus_wd_roll} {{wd=@{spirit_wd}}} {{wdroll=[[ @{spirit_extra_wd_roll}!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_spirit_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_spirit_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_spirit}}} {{trait=@{rename_spirit}}} {{traitdie=d6}} {{flat=@{spirit_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{spirit_global_wd_roll} @{spirit_global_bonus_wd_roll} {{wd=@{spirit_wd}}} {{wdroll=[[ @{spirit_extra_wd_roll}!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_spirit_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_spirit_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_spirit}}} {{trait=@{rename_spirit}}} {{traitdie=d8}} {{flat=@{spirit_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{spirit_global_wd_roll} @{spirit_global_bonus_wd_roll} {{wd=@{spirit_wd}}} {{wdroll=[[ @{spirit_extra_wd_roll}!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_spirit_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_spirit_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_spirit}}} {{trait=@{rename_spirit}}} {{traitdie=d10}} {{flat=@{spirit_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{spirit_global_wd_roll} @{spirit_global_bonus_wd_roll} {{wd=@{spirit_wd}}} {{wdroll=[[ @{spirit_extra_wd_roll}!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_spirit_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_spirit_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_spirit}}} {{trait=@{rename_spirit}}} {{traitdie=d12}} {{flat=@{spirit_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{spirit_global_wd_roll} @{spirit_global_bonus_wd_roll} {{wd=@{spirit_wd}}} {{wdroll=[[ @{spirit_extra_wd_roll}!cs2 + (@{spirit_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_spirit_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_spirit_full_code">d4</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_spirit" placeholder="d4" value="d4" spellcheck="false"/>
|
||
<input type="text" name="attr_spirit_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_spirit_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-simple-trait sheet-simple-trait--attribute">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_strength"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_strength" value="@{strength_roll_body} {{wd=@{strength_wd}}} {{wdroll=[[ @{strength_extra_wd_roll}!cs2 + (@{strength_untrained_mod})[Untrained] + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_strength)}}"><span name="attr_rename_strength">Strength</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_strength_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_strength}}} {{trait=@{rename_strength}}} {{traitdie=d4}} {{flat=@{strength_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{strength_global_wd_roll} @{strength_global_bonus_wd_roll} {{wd=@{strength_wd}}} {{wdroll=[[ @{strength_extra_wd_roll}!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_strength_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_strength_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_strength}}} {{trait=@{rename_strength}}} {{traitdie=d6}} {{flat=@{strength_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{strength_global_wd_roll} @{strength_global_bonus_wd_roll} {{wd=@{strength_wd}}} {{wdroll=[[ @{strength_extra_wd_roll}!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_strength_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_strength_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_strength}}} {{trait=@{rename_strength}}} {{traitdie=d8}} {{flat=@{strength_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{strength_global_wd_roll} @{strength_global_bonus_wd_roll} {{wd=@{strength_wd}}} {{wdroll=[[ @{strength_extra_wd_roll}!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_strength_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_strength_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_strength}}} {{trait=@{rename_strength}}} {{traitdie=d10}} {{flat=@{strength_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{strength_global_wd_roll} @{strength_global_bonus_wd_roll} {{wd=@{strength_wd}}} {{wdroll=[[ @{strength_extra_wd_roll}!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_strength_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_strength_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_strength}}} {{trait=@{rename_strength}}} {{traitdie=d12}} {{flat=@{strength_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{strength_global_wd_roll} @{strength_global_bonus_wd_roll} {{wd=@{strength_wd}}} {{wdroll=[[ @{strength_extra_wd_roll}!cs2 + (@{strength_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_strength_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_strength_full_code">d4</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_strength" placeholder="d4" value="d4" spellcheck="false"/>
|
||
<input type="text" name="attr_strength_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_strength_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-simple-trait sheet-simple-trait--attribute">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_vigor"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_vigor" value="@{vigor_roll_body} {{wd=@{vigor_wd}}} {{wdroll=[[ @{vigor_extra_wd_roll}!cs2 + (@{vigor_untrained_mod})[Untrained] + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_vigor)}}"><span name="attr_rename_vigor">Vigor</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_vigor_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_vigor}}} {{trait=@{rename_vigor}}} {{traitdie=d4}} {{flat=@{vigor_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{vigor_global_wd_roll} @{vigor_global_bonus_wd_roll} {{wd=@{vigor_wd}}} {{wdroll=[[ @{vigor_extra_wd_roll}!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_vigor_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_vigor_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_vigor}}} {{trait=@{rename_vigor}}} {{traitdie=d6}} {{flat=@{vigor_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{vigor_global_wd_roll} @{vigor_global_bonus_wd_roll} {{wd=@{vigor_wd}}} {{wdroll=[[ @{vigor_extra_wd_roll}!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_vigor_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_vigor_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_vigor}}} {{trait=@{rename_vigor}}} {{traitdie=d8}} {{flat=@{vigor_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{vigor_global_wd_roll} @{vigor_global_bonus_wd_roll} {{wd=@{vigor_wd}}} {{wdroll=[[ @{vigor_extra_wd_roll}!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_vigor_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_vigor_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_vigor}}} {{trait=@{rename_vigor}}} {{traitdie=d10}} {{flat=@{vigor_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{vigor_global_wd_roll} @{vigor_global_bonus_wd_roll} {{wd=@{vigor_wd}}} {{wdroll=[[ @{vigor_extra_wd_roll}!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_vigor_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_vigor_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_vigor}}} {{trait=@{rename_vigor}}} {{traitdie=d12}} {{flat=@{vigor_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{vigor_global_wd_roll} @{vigor_global_bonus_wd_roll} {{wd=@{vigor_wd}}} {{wdroll=[[ @{vigor_extra_wd_roll}!cs2 + (@{vigor_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_vigor_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_vigor_full_code">d4</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_vigor" placeholder="d4" value="d4" spellcheck="false"/>
|
||
<input type="text" name="attr_vigor_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_vigor_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-block sheet-extra-skills">
|
||
<div class="sheet-header">
|
||
<div class="sheet-header__title"><span data-i18n="skills">Skills</span></div>
|
||
</div>
|
||
<input class="sheet-extra-skills__selection-toggle" type="checkbox" name="attr_simple_skill_selection_toggle"/>
|
||
<input class="sheet-toggle sheet-toggle--visibility" type="checkbox" name="attr_simple_skills_visibility_toggle" checked="checked"/>
|
||
<div class="sheet-container">
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_academics"/><span name="attr_rename_academics">Academics</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_academics"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_academics"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_academics" value="@{academics_roll_body} {{wd=@{academics_wd}}} {{wdroll=[[ @{academics_extra_wd_roll}!cs2 + (@{academics_untrained_mod})[Untrained] + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_academics)}}"><span name="attr_rename_academics">Academics</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_academics_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_academics}}} {{trait=@{rename_academics}}} {{traitdie=d4}} {{flat=@{academics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{academics_global_wd_roll} @{academics_global_bonus_wd_roll} {{wd=@{academics_wd}}} {{wdroll=[[ @{academics_extra_wd_roll}!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_academics_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_academics_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_academics}}} {{trait=@{rename_academics}}} {{traitdie=d6}} {{flat=@{academics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{academics_global_wd_roll} @{academics_global_bonus_wd_roll} {{wd=@{academics_wd}}} {{wdroll=[[ @{academics_extra_wd_roll}!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_academics_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_academics_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_academics}}} {{trait=@{rename_academics}}} {{traitdie=d8}} {{flat=@{academics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{academics_global_wd_roll} @{academics_global_bonus_wd_roll} {{wd=@{academics_wd}}} {{wdroll=[[ @{academics_extra_wd_roll}!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_academics_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_academics_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_academics}}} {{trait=@{rename_academics}}} {{traitdie=d10}} {{flat=@{academics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{academics_global_wd_roll} @{academics_global_bonus_wd_roll} {{wd=@{academics_wd}}} {{wdroll=[[ @{academics_extra_wd_roll}!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_academics_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_academics_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_academics}}} {{trait=@{rename_academics}}} {{traitdie=d12}} {{flat=@{academics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{academics_global_wd_roll} @{academics_global_bonus_wd_roll} {{wd=@{academics_wd}}} {{wdroll=[[ @{academics_extra_wd_roll}!cs2 + (@{academics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_academics_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_academics_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_academics" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_academics_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_academics_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_athletics" checked="checked"/><span name="attr_rename_athletics">Athletics</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_athletics" checked="checked"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_athletics"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_athletics" value="@{athletics_roll_body} {{wd=@{athletics_wd}}} {{wdroll=[[ @{athletics_extra_wd_roll}!cs2 + (@{athletics_untrained_mod})[Untrained] + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_athletics)}}"><span name="attr_rename_athletics">Athletics</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_athletics_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_athletics}}} {{trait=@{rename_athletics}}} {{traitdie=d4}} {{flat=@{athletics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{athletics_global_wd_roll} @{athletics_global_bonus_wd_roll} {{wd=@{athletics_wd}}} {{wdroll=[[ @{athletics_extra_wd_roll}!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_athletics_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_athletics_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_athletics}}} {{trait=@{rename_athletics}}} {{traitdie=d6}} {{flat=@{athletics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{athletics_global_wd_roll} @{athletics_global_bonus_wd_roll} {{wd=@{athletics_wd}}} {{wdroll=[[ @{athletics_extra_wd_roll}!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_athletics_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_athletics_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_athletics}}} {{trait=@{rename_athletics}}} {{traitdie=d8}} {{flat=@{athletics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{athletics_global_wd_roll} @{athletics_global_bonus_wd_roll} {{wd=@{athletics_wd}}} {{wdroll=[[ @{athletics_extra_wd_roll}!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_athletics_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_athletics_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_athletics}}} {{trait=@{rename_athletics}}} {{traitdie=d10}} {{flat=@{athletics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{athletics_global_wd_roll} @{athletics_global_bonus_wd_roll} {{wd=@{athletics_wd}}} {{wdroll=[[ @{athletics_extra_wd_roll}!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_athletics_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_athletics_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_athletics}}} {{trait=@{rename_athletics}}} {{traitdie=d12}} {{flat=@{athletics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{athletics_global_wd_roll} @{athletics_global_bonus_wd_roll} {{wd=@{athletics_wd}}} {{wdroll=[[ @{athletics_extra_wd_roll}!cs2 + (@{athletics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_athletics_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_athletics_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_athletics" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_athletics_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_athletics_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_battle"/><span name="attr_rename_battle">Battle</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_battle"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_battle"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_battle" value="@{battle_roll_body} {{wd=@{battle_wd}}} {{wdroll=[[ @{battle_extra_wd_roll}!cs2 + (@{battle_untrained_mod})[Untrained] + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_battle)}}"><span name="attr_rename_battle">Battle</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_battle_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_battle}}} {{trait=@{rename_battle}}} {{traitdie=d4}} {{flat=@{battle_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{battle_global_wd_roll} @{battle_global_bonus_wd_roll} {{wd=@{battle_wd}}} {{wdroll=[[ @{battle_extra_wd_roll}!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_battle_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_battle_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_battle}}} {{trait=@{rename_battle}}} {{traitdie=d6}} {{flat=@{battle_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{battle_global_wd_roll} @{battle_global_bonus_wd_roll} {{wd=@{battle_wd}}} {{wdroll=[[ @{battle_extra_wd_roll}!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_battle_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_battle_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_battle}}} {{trait=@{rename_battle}}} {{traitdie=d8}} {{flat=@{battle_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{battle_global_wd_roll} @{battle_global_bonus_wd_roll} {{wd=@{battle_wd}}} {{wdroll=[[ @{battle_extra_wd_roll}!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_battle_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_battle_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_battle}}} {{trait=@{rename_battle}}} {{traitdie=d10}} {{flat=@{battle_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{battle_global_wd_roll} @{battle_global_bonus_wd_roll} {{wd=@{battle_wd}}} {{wdroll=[[ @{battle_extra_wd_roll}!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_battle_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_battle_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_battle}}} {{trait=@{rename_battle}}} {{traitdie=d12}} {{flat=@{battle_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{battle_global_wd_roll} @{battle_global_bonus_wd_roll} {{wd=@{battle_wd}}} {{wdroll=[[ @{battle_extra_wd_roll}!cs2 + (@{battle_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_battle_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_battle_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_battle" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_battle_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_battle_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_boating"/><span name="attr_rename_boating">Boating</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_boating"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_boating"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_boating" value="@{boating_roll_body} {{wd=@{boating_wd}}} {{wdroll=[[ @{boating_extra_wd_roll}!cs2 + (@{boating_untrained_mod})[Untrained] + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_boating)}}"><span name="attr_rename_boating">Boating</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_boating_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_boating}}} {{trait=@{rename_boating}}} {{traitdie=d4}} {{flat=@{boating_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{boating_global_wd_roll} @{boating_global_bonus_wd_roll} {{wd=@{boating_wd}}} {{wdroll=[[ @{boating_extra_wd_roll}!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_boating_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_boating_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_boating}}} {{trait=@{rename_boating}}} {{traitdie=d6}} {{flat=@{boating_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{boating_global_wd_roll} @{boating_global_bonus_wd_roll} {{wd=@{boating_wd}}} {{wdroll=[[ @{boating_extra_wd_roll}!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_boating_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_boating_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_boating}}} {{trait=@{rename_boating}}} {{traitdie=d8}} {{flat=@{boating_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{boating_global_wd_roll} @{boating_global_bonus_wd_roll} {{wd=@{boating_wd}}} {{wdroll=[[ @{boating_extra_wd_roll}!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_boating_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_boating_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_boating}}} {{trait=@{rename_boating}}} {{traitdie=d10}} {{flat=@{boating_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{boating_global_wd_roll} @{boating_global_bonus_wd_roll} {{wd=@{boating_wd}}} {{wdroll=[[ @{boating_extra_wd_roll}!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_boating_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_boating_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_boating}}} {{trait=@{rename_boating}}} {{traitdie=d12}} {{flat=@{boating_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{boating_global_wd_roll} @{boating_global_bonus_wd_roll} {{wd=@{boating_wd}}} {{wdroll=[[ @{boating_extra_wd_roll}!cs2 + (@{boating_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_boating_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_boating_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_boating" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_boating_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_boating_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_driving"/><span name="attr_rename_driving">Driving</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_driving"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_driving"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_driving" value="@{driving_roll_body} {{wd=@{driving_wd}}} {{wdroll=[[ @{driving_extra_wd_roll}!cs2 + (@{driving_untrained_mod})[Untrained] + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_driving)}}"><span name="attr_rename_driving">Driving</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_driving_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_driving}}} {{trait=@{rename_driving}}} {{traitdie=d4}} {{flat=@{driving_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{driving_global_wd_roll} @{driving_global_bonus_wd_roll} {{wd=@{driving_wd}}} {{wdroll=[[ @{driving_extra_wd_roll}!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_driving_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_driving_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_driving}}} {{trait=@{rename_driving}}} {{traitdie=d6}} {{flat=@{driving_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{driving_global_wd_roll} @{driving_global_bonus_wd_roll} {{wd=@{driving_wd}}} {{wdroll=[[ @{driving_extra_wd_roll}!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_driving_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_driving_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_driving}}} {{trait=@{rename_driving}}} {{traitdie=d8}} {{flat=@{driving_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{driving_global_wd_roll} @{driving_global_bonus_wd_roll} {{wd=@{driving_wd}}} {{wdroll=[[ @{driving_extra_wd_roll}!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_driving_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_driving_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_driving}}} {{trait=@{rename_driving}}} {{traitdie=d10}} {{flat=@{driving_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{driving_global_wd_roll} @{driving_global_bonus_wd_roll} {{wd=@{driving_wd}}} {{wdroll=[[ @{driving_extra_wd_roll}!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_driving_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_driving_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_driving}}} {{trait=@{rename_driving}}} {{traitdie=d12}} {{flat=@{driving_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{driving_global_wd_roll} @{driving_global_bonus_wd_roll} {{wd=@{driving_wd}}} {{wdroll=[[ @{driving_extra_wd_roll}!cs2 + (@{driving_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_driving_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_driving_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_driving" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_driving_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_driving_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_common_knowledge"/><span name="attr_rename_common_knowledge">Common Knowl.</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_common_knowledge"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_common_knowledge"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_common_knowledge" value="@{common_knowledge_roll_body} {{wd=@{common_knowledge_wd}}} {{wdroll=[[ @{common_knowledge_extra_wd_roll}!cs2 + (@{common_knowledge_untrained_mod})[Untrained] + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_common_knowledge)}}"><span name="attr_rename_common_knowledge">Common Knowl.</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_common_knowledge_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_common_knowledge}}} {{trait=@{rename_common_knowledge}}} {{traitdie=d4}} {{flat=@{common_knowledge_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{common_knowledge_global_wd_roll} @{common_knowledge_global_bonus_wd_roll} {{wd=@{common_knowledge_wd}}} {{wdroll=[[ @{common_knowledge_extra_wd_roll}!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_common_knowledge_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_common_knowledge_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_common_knowledge}}} {{trait=@{rename_common_knowledge}}} {{traitdie=d6}} {{flat=@{common_knowledge_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{common_knowledge_global_wd_roll} @{common_knowledge_global_bonus_wd_roll} {{wd=@{common_knowledge_wd}}} {{wdroll=[[ @{common_knowledge_extra_wd_roll}!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_common_knowledge_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_common_knowledge_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_common_knowledge}}} {{trait=@{rename_common_knowledge}}} {{traitdie=d8}} {{flat=@{common_knowledge_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{common_knowledge_global_wd_roll} @{common_knowledge_global_bonus_wd_roll} {{wd=@{common_knowledge_wd}}} {{wdroll=[[ @{common_knowledge_extra_wd_roll}!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_common_knowledge_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_common_knowledge_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_common_knowledge}}} {{trait=@{rename_common_knowledge}}} {{traitdie=d10}} {{flat=@{common_knowledge_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{common_knowledge_global_wd_roll} @{common_knowledge_global_bonus_wd_roll} {{wd=@{common_knowledge_wd}}} {{wdroll=[[ @{common_knowledge_extra_wd_roll}!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_common_knowledge_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_common_knowledge_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_common_knowledge}}} {{trait=@{rename_common_knowledge}}} {{traitdie=d12}} {{flat=@{common_knowledge_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{common_knowledge_global_wd_roll} @{common_knowledge_global_bonus_wd_roll} {{wd=@{common_knowledge_wd}}} {{wdroll=[[ @{common_knowledge_extra_wd_roll}!cs2 + (@{common_knowledge_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_common_knowledge_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_common_knowledge_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_common_knowledge" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_common_knowledge_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_common_knowledge_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_electronics"/><span name="attr_rename_electronics">Electronics</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_electronics"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_electronics"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_electronics" value="@{electronics_roll_body} {{wd=@{electronics_wd}}} {{wdroll=[[ @{electronics_extra_wd_roll}!cs2 + (@{electronics_untrained_mod})[Untrained] + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_electronics)}}"><span name="attr_rename_electronics">Electronics</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_electronics_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_electronics}}} {{trait=@{rename_electronics}}} {{traitdie=d4}} {{flat=@{electronics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{electronics_global_wd_roll} @{electronics_global_bonus_wd_roll} {{wd=@{electronics_wd}}} {{wdroll=[[ @{electronics_extra_wd_roll}!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_electronics_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_electronics_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_electronics}}} {{trait=@{rename_electronics}}} {{traitdie=d6}} {{flat=@{electronics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{electronics_global_wd_roll} @{electronics_global_bonus_wd_roll} {{wd=@{electronics_wd}}} {{wdroll=[[ @{electronics_extra_wd_roll}!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_electronics_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_electronics_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_electronics}}} {{trait=@{rename_electronics}}} {{traitdie=d8}} {{flat=@{electronics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{electronics_global_wd_roll} @{electronics_global_bonus_wd_roll} {{wd=@{electronics_wd}}} {{wdroll=[[ @{electronics_extra_wd_roll}!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_electronics_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_electronics_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_electronics}}} {{trait=@{rename_electronics}}} {{traitdie=d10}} {{flat=@{electronics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{electronics_global_wd_roll} @{electronics_global_bonus_wd_roll} {{wd=@{electronics_wd}}} {{wdroll=[[ @{electronics_extra_wd_roll}!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_electronics_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_electronics_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_electronics}}} {{trait=@{rename_electronics}}} {{traitdie=d12}} {{flat=@{electronics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{electronics_global_wd_roll} @{electronics_global_bonus_wd_roll} {{wd=@{electronics_wd}}} {{wdroll=[[ @{electronics_extra_wd_roll}!cs2 + (@{electronics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_electronics_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_electronics_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_electronics" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_electronics_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_electronics_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_faith"/><span name="attr_rename_faith">Faith</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_faith"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_faith"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_faith" value="@{faith_roll_body} {{wd=@{faith_wd}}} {{wdroll=[[ @{faith_extra_wd_roll}!cs2 + (@{faith_untrained_mod})[Untrained] + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_faith)}}"><span name="attr_rename_faith">Faith</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_faith_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_faith}}} {{trait=@{rename_faith}}} {{traitdie=d4}} {{flat=@{faith_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{faith_global_wd_roll} @{faith_global_bonus_wd_roll} {{wd=@{faith_wd}}} {{wdroll=[[ @{faith_extra_wd_roll}!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_faith_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_faith_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_faith}}} {{trait=@{rename_faith}}} {{traitdie=d6}} {{flat=@{faith_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{faith_global_wd_roll} @{faith_global_bonus_wd_roll} {{wd=@{faith_wd}}} {{wdroll=[[ @{faith_extra_wd_roll}!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_faith_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_faith_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_faith}}} {{trait=@{rename_faith}}} {{traitdie=d8}} {{flat=@{faith_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{faith_global_wd_roll} @{faith_global_bonus_wd_roll} {{wd=@{faith_wd}}} {{wdroll=[[ @{faith_extra_wd_roll}!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_faith_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_faith_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_faith}}} {{trait=@{rename_faith}}} {{traitdie=d10}} {{flat=@{faith_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{faith_global_wd_roll} @{faith_global_bonus_wd_roll} {{wd=@{faith_wd}}} {{wdroll=[[ @{faith_extra_wd_roll}!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_faith_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_faith_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_faith}}} {{trait=@{rename_faith}}} {{traitdie=d12}} {{flat=@{faith_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{faith_global_wd_roll} @{faith_global_bonus_wd_roll} {{wd=@{faith_wd}}} {{wdroll=[[ @{faith_extra_wd_roll}!cs2 + (@{faith_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_faith_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_faith_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_faith" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_faith_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_faith_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_fighting"/><span name="attr_rename_fighting">Fighting</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_fighting"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_fighting"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_fighting" value="@{fighting_roll_body} {{wd=@{fighting_wd}}} {{wdroll=[[ @{fighting_extra_wd_roll}!cs2 + (@{fighting_untrained_mod})[Untrained] + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_fighting)}}"><span name="attr_rename_fighting">Fighting</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_fighting_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_fighting}}} {{trait=@{rename_fighting}}} {{traitdie=d4}} {{flat=@{fighting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{fighting_global_wd_roll} @{fighting_global_bonus_wd_roll} {{wd=@{fighting_wd}}} {{wdroll=[[ @{fighting_extra_wd_roll}!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_fighting_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_fighting_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_fighting}}} {{trait=@{rename_fighting}}} {{traitdie=d6}} {{flat=@{fighting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{fighting_global_wd_roll} @{fighting_global_bonus_wd_roll} {{wd=@{fighting_wd}}} {{wdroll=[[ @{fighting_extra_wd_roll}!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_fighting_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_fighting_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_fighting}}} {{trait=@{rename_fighting}}} {{traitdie=d8}} {{flat=@{fighting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{fighting_global_wd_roll} @{fighting_global_bonus_wd_roll} {{wd=@{fighting_wd}}} {{wdroll=[[ @{fighting_extra_wd_roll}!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_fighting_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_fighting_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_fighting}}} {{trait=@{rename_fighting}}} {{traitdie=d10}} {{flat=@{fighting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{fighting_global_wd_roll} @{fighting_global_bonus_wd_roll} {{wd=@{fighting_wd}}} {{wdroll=[[ @{fighting_extra_wd_roll}!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_fighting_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_fighting_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_fighting}}} {{trait=@{rename_fighting}}} {{traitdie=d12}} {{flat=@{fighting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{fighting_global_wd_roll} @{fighting_global_bonus_wd_roll} {{wd=@{fighting_wd}}} {{wdroll=[[ @{fighting_extra_wd_roll}!cs2 + (@{fighting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_fighting_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_fighting_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_fighting" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_fighting_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_fighting_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_focus"/><span name="attr_rename_focus">Focus</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_focus"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_focus"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_focus" value="@{focus_roll_body} {{wd=@{focus_wd}}} {{wdroll=[[ @{focus_extra_wd_roll}!cs2 + (@{focus_untrained_mod})[Untrained] + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_focus)}}"><span name="attr_rename_focus">Focus</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_focus_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_focus}}} {{trait=@{rename_focus}}} {{traitdie=d4}} {{flat=@{focus_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{focus_global_wd_roll} @{focus_global_bonus_wd_roll} {{wd=@{focus_wd}}} {{wdroll=[[ @{focus_extra_wd_roll}!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_focus_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_focus_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_focus}}} {{trait=@{rename_focus}}} {{traitdie=d6}} {{flat=@{focus_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{focus_global_wd_roll} @{focus_global_bonus_wd_roll} {{wd=@{focus_wd}}} {{wdroll=[[ @{focus_extra_wd_roll}!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_focus_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_focus_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_focus}}} {{trait=@{rename_focus}}} {{traitdie=d8}} {{flat=@{focus_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{focus_global_wd_roll} @{focus_global_bonus_wd_roll} {{wd=@{focus_wd}}} {{wdroll=[[ @{focus_extra_wd_roll}!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_focus_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_focus_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_focus}}} {{trait=@{rename_focus}}} {{traitdie=d10}} {{flat=@{focus_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{focus_global_wd_roll} @{focus_global_bonus_wd_roll} {{wd=@{focus_wd}}} {{wdroll=[[ @{focus_extra_wd_roll}!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_focus_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_focus_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_focus}}} {{trait=@{rename_focus}}} {{traitdie=d12}} {{flat=@{focus_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{focus_global_wd_roll} @{focus_global_bonus_wd_roll} {{wd=@{focus_wd}}} {{wdroll=[[ @{focus_extra_wd_roll}!cs2 + (@{focus_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_focus_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_focus_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_focus" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_focus_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_focus_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_gambling"/><span name="attr_rename_gambling">Gambling</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_gambling"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_gambling"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_gambling" value="@{gambling_roll_body} {{wd=@{gambling_wd}}} {{wdroll=[[ @{gambling_extra_wd_roll}!cs2 + (@{gambling_untrained_mod})[Untrained] + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_gambling)}}"><span name="attr_rename_gambling">Gambling</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_gambling_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_gambling}}} {{trait=@{rename_gambling}}} {{traitdie=d4}} {{flat=@{gambling_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{gambling_global_wd_roll} @{gambling_global_bonus_wd_roll} {{wd=@{gambling_wd}}} {{wdroll=[[ @{gambling_extra_wd_roll}!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_gambling_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_gambling_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_gambling}}} {{trait=@{rename_gambling}}} {{traitdie=d6}} {{flat=@{gambling_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{gambling_global_wd_roll} @{gambling_global_bonus_wd_roll} {{wd=@{gambling_wd}}} {{wdroll=[[ @{gambling_extra_wd_roll}!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_gambling_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_gambling_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_gambling}}} {{trait=@{rename_gambling}}} {{traitdie=d8}} {{flat=@{gambling_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{gambling_global_wd_roll} @{gambling_global_bonus_wd_roll} {{wd=@{gambling_wd}}} {{wdroll=[[ @{gambling_extra_wd_roll}!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_gambling_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_gambling_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_gambling}}} {{trait=@{rename_gambling}}} {{traitdie=d10}} {{flat=@{gambling_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{gambling_global_wd_roll} @{gambling_global_bonus_wd_roll} {{wd=@{gambling_wd}}} {{wdroll=[[ @{gambling_extra_wd_roll}!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_gambling_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_gambling_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_gambling}}} {{trait=@{rename_gambling}}} {{traitdie=d12}} {{flat=@{gambling_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{gambling_global_wd_roll} @{gambling_global_bonus_wd_roll} {{wd=@{gambling_wd}}} {{wdroll=[[ @{gambling_extra_wd_roll}!cs2 + (@{gambling_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_gambling_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_gambling_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_gambling" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_gambling_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_gambling_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_hacking"/><span name="attr_rename_hacking">Hacking</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_hacking"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_hacking"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_hacking" value="@{hacking_roll_body} {{wd=@{hacking_wd}}} {{wdroll=[[ @{hacking_extra_wd_roll}!cs2 + (@{hacking_untrained_mod})[Untrained] + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_hacking)}}"><span name="attr_rename_hacking">Hacking</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_hacking_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_hacking}}} {{trait=@{rename_hacking}}} {{traitdie=d4}} {{flat=@{hacking_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{hacking_global_wd_roll} @{hacking_global_bonus_wd_roll} {{wd=@{hacking_wd}}} {{wdroll=[[ @{hacking_extra_wd_roll}!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_hacking_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_hacking_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_hacking}}} {{trait=@{rename_hacking}}} {{traitdie=d6}} {{flat=@{hacking_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{hacking_global_wd_roll} @{hacking_global_bonus_wd_roll} {{wd=@{hacking_wd}}} {{wdroll=[[ @{hacking_extra_wd_roll}!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_hacking_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_hacking_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_hacking}}} {{trait=@{rename_hacking}}} {{traitdie=d8}} {{flat=@{hacking_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{hacking_global_wd_roll} @{hacking_global_bonus_wd_roll} {{wd=@{hacking_wd}}} {{wdroll=[[ @{hacking_extra_wd_roll}!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_hacking_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_hacking_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_hacking}}} {{trait=@{rename_hacking}}} {{traitdie=d10}} {{flat=@{hacking_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{hacking_global_wd_roll} @{hacking_global_bonus_wd_roll} {{wd=@{hacking_wd}}} {{wdroll=[[ @{hacking_extra_wd_roll}!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_hacking_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_hacking_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_hacking}}} {{trait=@{rename_hacking}}} {{traitdie=d12}} {{flat=@{hacking_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{hacking_global_wd_roll} @{hacking_global_bonus_wd_roll} {{wd=@{hacking_wd}}} {{wdroll=[[ @{hacking_extra_wd_roll}!cs2 + (@{hacking_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_hacking_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_hacking_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_hacking" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_hacking_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_hacking_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_healing"/><span name="attr_rename_healing">Healing</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_healing"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_healing"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_healing" value="@{healing_roll_body} {{wd=@{healing_wd}}} {{wdroll=[[ @{healing_extra_wd_roll}!cs2 + (@{healing_untrained_mod})[Untrained] + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_healing)}}"><span name="attr_rename_healing">Healing</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_healing_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_healing}}} {{trait=@{rename_healing}}} {{traitdie=d4}} {{flat=@{healing_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{healing_global_wd_roll} @{healing_global_bonus_wd_roll} {{wd=@{healing_wd}}} {{wdroll=[[ @{healing_extra_wd_roll}!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_healing_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_healing_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_healing}}} {{trait=@{rename_healing}}} {{traitdie=d6}} {{flat=@{healing_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{healing_global_wd_roll} @{healing_global_bonus_wd_roll} {{wd=@{healing_wd}}} {{wdroll=[[ @{healing_extra_wd_roll}!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_healing_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_healing_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_healing}}} {{trait=@{rename_healing}}} {{traitdie=d8}} {{flat=@{healing_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{healing_global_wd_roll} @{healing_global_bonus_wd_roll} {{wd=@{healing_wd}}} {{wdroll=[[ @{healing_extra_wd_roll}!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_healing_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_healing_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_healing}}} {{trait=@{rename_healing}}} {{traitdie=d10}} {{flat=@{healing_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{healing_global_wd_roll} @{healing_global_bonus_wd_roll} {{wd=@{healing_wd}}} {{wdroll=[[ @{healing_extra_wd_roll}!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_healing_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_healing_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_healing}}} {{trait=@{rename_healing}}} {{traitdie=d12}} {{flat=@{healing_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{healing_global_wd_roll} @{healing_global_bonus_wd_roll} {{wd=@{healing_wd}}} {{wdroll=[[ @{healing_extra_wd_roll}!cs2 + (@{healing_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_healing_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_healing_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_healing" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_healing_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_healing_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_intimidation"/><span name="attr_rename_intimidation">Intimidation</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_intimidation"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_intimidation"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_intimidation" value="@{intimidation_roll_body} {{wd=@{intimidation_wd}}} {{wdroll=[[ @{intimidation_extra_wd_roll}!cs2 + (@{intimidation_untrained_mod})[Untrained] + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_intimidation)}}"><span name="attr_rename_intimidation">Intimidation</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_intimidation_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_intimidation}}} {{trait=@{rename_intimidation}}} {{traitdie=d4}} {{flat=@{intimidation_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{intimidation_global_wd_roll} @{intimidation_global_bonus_wd_roll} {{wd=@{intimidation_wd}}} {{wdroll=[[ @{intimidation_extra_wd_roll}!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_intimidation_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_intimidation_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_intimidation}}} {{trait=@{rename_intimidation}}} {{traitdie=d6}} {{flat=@{intimidation_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{intimidation_global_wd_roll} @{intimidation_global_bonus_wd_roll} {{wd=@{intimidation_wd}}} {{wdroll=[[ @{intimidation_extra_wd_roll}!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_intimidation_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_intimidation_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_intimidation}}} {{trait=@{rename_intimidation}}} {{traitdie=d8}} {{flat=@{intimidation_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{intimidation_global_wd_roll} @{intimidation_global_bonus_wd_roll} {{wd=@{intimidation_wd}}} {{wdroll=[[ @{intimidation_extra_wd_roll}!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_intimidation_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_intimidation_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_intimidation}}} {{trait=@{rename_intimidation}}} {{traitdie=d10}} {{flat=@{intimidation_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{intimidation_global_wd_roll} @{intimidation_global_bonus_wd_roll} {{wd=@{intimidation_wd}}} {{wdroll=[[ @{intimidation_extra_wd_roll}!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_intimidation_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_intimidation_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_intimidation}}} {{trait=@{rename_intimidation}}} {{traitdie=d12}} {{flat=@{intimidation_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{intimidation_global_wd_roll} @{intimidation_global_bonus_wd_roll} {{wd=@{intimidation_wd}}} {{wdroll=[[ @{intimidation_extra_wd_roll}!cs2 + (@{intimidation_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_intimidation_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_intimidation_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_intimidation" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_intimidation_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_intimidation_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_language"/><span name="attr_rename_language">Language</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_language"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_language"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_language" value="@{language_roll_body} {{wd=@{language_wd}}} {{wdroll=[[ @{language_extra_wd_roll}!cs2 + (@{language_untrained_mod})[Untrained] + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_language)}}"><span name="attr_rename_language">Language</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_language_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_language}}} {{trait=@{rename_language}}} {{traitdie=d4}} {{flat=@{language_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{language_global_wd_roll} @{language_global_bonus_wd_roll} {{wd=@{language_wd}}} {{wdroll=[[ @{language_extra_wd_roll}!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_language_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_language_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_language}}} {{trait=@{rename_language}}} {{traitdie=d6}} {{flat=@{language_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{language_global_wd_roll} @{language_global_bonus_wd_roll} {{wd=@{language_wd}}} {{wdroll=[[ @{language_extra_wd_roll}!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_language_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_language_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_language}}} {{trait=@{rename_language}}} {{traitdie=d8}} {{flat=@{language_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{language_global_wd_roll} @{language_global_bonus_wd_roll} {{wd=@{language_wd}}} {{wdroll=[[ @{language_extra_wd_roll}!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_language_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_language_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_language}}} {{trait=@{rename_language}}} {{traitdie=d10}} {{flat=@{language_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{language_global_wd_roll} @{language_global_bonus_wd_roll} {{wd=@{language_wd}}} {{wdroll=[[ @{language_extra_wd_roll}!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_language_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_language_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_language}}} {{trait=@{rename_language}}} {{traitdie=d12}} {{flat=@{language_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{language_global_wd_roll} @{language_global_bonus_wd_roll} {{wd=@{language_wd}}} {{wdroll=[[ @{language_extra_wd_roll}!cs2 + (@{language_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_language_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_language_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_language" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_language_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_language_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_magic"/><span name="attr_rename_magic">MAGIC</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_magic"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_magic"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_magic" value="@{magic_roll_body} {{wd=@{magic_wd}}} {{wdroll=[[ @{magic_extra_wd_roll}!cs2 + (@{magic_untrained_mod})[Untrained] + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_magic)}}"><span name="attr_rename_magic">MAGIC</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_magic_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_magic}}} {{trait=@{rename_magic}}} {{traitdie=d4}} {{flat=@{magic_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{magic_global_wd_roll} @{magic_global_bonus_wd_roll} {{wd=@{magic_wd}}} {{wdroll=[[ @{magic_extra_wd_roll}!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_magic_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_magic_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_magic}}} {{trait=@{rename_magic}}} {{traitdie=d6}} {{flat=@{magic_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{magic_global_wd_roll} @{magic_global_bonus_wd_roll} {{wd=@{magic_wd}}} {{wdroll=[[ @{magic_extra_wd_roll}!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_magic_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_magic_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_magic}}} {{trait=@{rename_magic}}} {{traitdie=d8}} {{flat=@{magic_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{magic_global_wd_roll} @{magic_global_bonus_wd_roll} {{wd=@{magic_wd}}} {{wdroll=[[ @{magic_extra_wd_roll}!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_magic_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_magic_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_magic}}} {{trait=@{rename_magic}}} {{traitdie=d10}} {{flat=@{magic_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{magic_global_wd_roll} @{magic_global_bonus_wd_roll} {{wd=@{magic_wd}}} {{wdroll=[[ @{magic_extra_wd_roll}!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_magic_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_magic_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_magic}}} {{trait=@{rename_magic}}} {{traitdie=d12}} {{flat=@{magic_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{magic_global_wd_roll} @{magic_global_bonus_wd_roll} {{wd=@{magic_wd}}} {{wdroll=[[ @{magic_extra_wd_roll}!cs2 + (@{magic_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_magic_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_magic_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_magic" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_magic_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_magic_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_notice" checked="checked"/><span name="attr_rename_notice">Notice</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_notice" checked="checked"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_notice"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_notice" value="@{notice_roll_body} {{wd=@{notice_wd}}} {{wdroll=[[ @{notice_extra_wd_roll}!cs2 + (@{notice_untrained_mod})[Untrained] + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_notice)}}"><span name="attr_rename_notice">Notice</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_notice_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_notice}}} {{trait=@{rename_notice}}} {{traitdie=d4}} {{flat=@{notice_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{notice_global_wd_roll} @{notice_global_bonus_wd_roll} {{wd=@{notice_wd}}} {{wdroll=[[ @{notice_extra_wd_roll}!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_notice_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_notice_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_notice}}} {{trait=@{rename_notice}}} {{traitdie=d6}} {{flat=@{notice_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{notice_global_wd_roll} @{notice_global_bonus_wd_roll} {{wd=@{notice_wd}}} {{wdroll=[[ @{notice_extra_wd_roll}!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_notice_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_notice_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_notice}}} {{trait=@{rename_notice}}} {{traitdie=d8}} {{flat=@{notice_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{notice_global_wd_roll} @{notice_global_bonus_wd_roll} {{wd=@{notice_wd}}} {{wdroll=[[ @{notice_extra_wd_roll}!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_notice_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_notice_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_notice}}} {{trait=@{rename_notice}}} {{traitdie=d10}} {{flat=@{notice_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{notice_global_wd_roll} @{notice_global_bonus_wd_roll} {{wd=@{notice_wd}}} {{wdroll=[[ @{notice_extra_wd_roll}!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_notice_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_notice_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_notice}}} {{trait=@{rename_notice}}} {{traitdie=d12}} {{flat=@{notice_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{notice_global_wd_roll} @{notice_global_bonus_wd_roll} {{wd=@{notice_wd}}} {{wdroll=[[ @{notice_extra_wd_roll}!cs2 + (@{notice_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_notice_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_notice_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_notice" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_notice_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_notice_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_occult"/><span name="attr_rename_occult">Occult</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_occult"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_occult"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_occult" value="@{occult_roll_body} {{wd=@{occult_wd}}} {{wdroll=[[ @{occult_extra_wd_roll}!cs2 + (@{occult_untrained_mod})[Untrained] + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_occult)}}"><span name="attr_rename_occult">Occult</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_occult_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_occult}}} {{trait=@{rename_occult}}} {{traitdie=d4}} {{flat=@{occult_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{occult_global_wd_roll} @{occult_global_bonus_wd_roll} {{wd=@{occult_wd}}} {{wdroll=[[ @{occult_extra_wd_roll}!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_occult_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_occult_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_occult}}} {{trait=@{rename_occult}}} {{traitdie=d6}} {{flat=@{occult_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{occult_global_wd_roll} @{occult_global_bonus_wd_roll} {{wd=@{occult_wd}}} {{wdroll=[[ @{occult_extra_wd_roll}!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_occult_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_occult_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_occult}}} {{trait=@{rename_occult}}} {{traitdie=d8}} {{flat=@{occult_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{occult_global_wd_roll} @{occult_global_bonus_wd_roll} {{wd=@{occult_wd}}} {{wdroll=[[ @{occult_extra_wd_roll}!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_occult_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_occult_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_occult}}} {{trait=@{rename_occult}}} {{traitdie=d10}} {{flat=@{occult_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{occult_global_wd_roll} @{occult_global_bonus_wd_roll} {{wd=@{occult_wd}}} {{wdroll=[[ @{occult_extra_wd_roll}!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_occult_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_occult_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_occult}}} {{trait=@{rename_occult}}} {{traitdie=d12}} {{flat=@{occult_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{occult_global_wd_roll} @{occult_global_bonus_wd_roll} {{wd=@{occult_wd}}} {{wdroll=[[ @{occult_extra_wd_roll}!cs2 + (@{occult_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_occult_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_occult_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_occult" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_occult_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_occult_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_performance"/><span name="attr_rename_performance">Performance</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_performance"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_performance"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_performance" value="@{performance_roll_body} {{wd=@{performance_wd}}} {{wdroll=[[ @{performance_extra_wd_roll}!cs2 + (@{performance_untrained_mod})[Untrained] + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_performance)}}"><span name="attr_rename_performance">Performance</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_performance_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_performance}}} {{trait=@{rename_performance}}} {{traitdie=d4}} {{flat=@{performance_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{performance_global_wd_roll} @{performance_global_bonus_wd_roll} {{wd=@{performance_wd}}} {{wdroll=[[ @{performance_extra_wd_roll}!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_performance_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_performance_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_performance}}} {{trait=@{rename_performance}}} {{traitdie=d6}} {{flat=@{performance_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{performance_global_wd_roll} @{performance_global_bonus_wd_roll} {{wd=@{performance_wd}}} {{wdroll=[[ @{performance_extra_wd_roll}!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_performance_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_performance_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_performance}}} {{trait=@{rename_performance}}} {{traitdie=d8}} {{flat=@{performance_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{performance_global_wd_roll} @{performance_global_bonus_wd_roll} {{wd=@{performance_wd}}} {{wdroll=[[ @{performance_extra_wd_roll}!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_performance_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_performance_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_performance}}} {{trait=@{rename_performance}}} {{traitdie=d10}} {{flat=@{performance_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{performance_global_wd_roll} @{performance_global_bonus_wd_roll} {{wd=@{performance_wd}}} {{wdroll=[[ @{performance_extra_wd_roll}!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_performance_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_performance_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_performance}}} {{trait=@{rename_performance}}} {{traitdie=d12}} {{flat=@{performance_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{performance_global_wd_roll} @{performance_global_bonus_wd_roll} {{wd=@{performance_wd}}} {{wdroll=[[ @{performance_extra_wd_roll}!cs2 + (@{performance_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_performance_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_performance_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_performance" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_performance_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_performance_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_persuasion" checked="checked"/><span name="attr_rename_persuasion">Persuasion</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_persuasion" checked="checked"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_persuasion"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_persuasion" value="@{persuasion_roll_body} {{wd=@{persuasion_wd}}} {{wdroll=[[ @{persuasion_extra_wd_roll}!cs2 + (@{persuasion_untrained_mod})[Untrained] + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_persuasion)}}"><span name="attr_rename_persuasion">Persuasion</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_persuasion_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_persuasion}}} {{trait=@{rename_persuasion}}} {{traitdie=d4}} {{flat=@{persuasion_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{persuasion_global_wd_roll} @{persuasion_global_bonus_wd_roll} {{wd=@{persuasion_wd}}} {{wdroll=[[ @{persuasion_extra_wd_roll}!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_persuasion_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_persuasion_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_persuasion}}} {{trait=@{rename_persuasion}}} {{traitdie=d6}} {{flat=@{persuasion_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{persuasion_global_wd_roll} @{persuasion_global_bonus_wd_roll} {{wd=@{persuasion_wd}}} {{wdroll=[[ @{persuasion_extra_wd_roll}!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_persuasion_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_persuasion_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_persuasion}}} {{trait=@{rename_persuasion}}} {{traitdie=d8}} {{flat=@{persuasion_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{persuasion_global_wd_roll} @{persuasion_global_bonus_wd_roll} {{wd=@{persuasion_wd}}} {{wdroll=[[ @{persuasion_extra_wd_roll}!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_persuasion_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_persuasion_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_persuasion}}} {{trait=@{rename_persuasion}}} {{traitdie=d10}} {{flat=@{persuasion_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{persuasion_global_wd_roll} @{persuasion_global_bonus_wd_roll} {{wd=@{persuasion_wd}}} {{wdroll=[[ @{persuasion_extra_wd_roll}!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_persuasion_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_persuasion_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_persuasion}}} {{trait=@{rename_persuasion}}} {{traitdie=d12}} {{flat=@{persuasion_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{persuasion_global_wd_roll} @{persuasion_global_bonus_wd_roll} {{wd=@{persuasion_wd}}} {{wdroll=[[ @{persuasion_extra_wd_roll}!cs2 + (@{persuasion_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_persuasion_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_persuasion_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_persuasion" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_persuasion_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_persuasion_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_piloting"/><span name="attr_rename_piloting">Piloting</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_piloting"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_piloting"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_piloting" value="@{piloting_roll_body} {{wd=@{piloting_wd}}} {{wdroll=[[ @{piloting_extra_wd_roll}!cs2 + (@{piloting_untrained_mod})[Untrained] + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_piloting)}}"><span name="attr_rename_piloting">Piloting</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_piloting_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_piloting}}} {{trait=@{rename_piloting}}} {{traitdie=d4}} {{flat=@{piloting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{piloting_global_wd_roll} @{piloting_global_bonus_wd_roll} {{wd=@{piloting_wd}}} {{wdroll=[[ @{piloting_extra_wd_roll}!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_piloting_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_piloting_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_piloting}}} {{trait=@{rename_piloting}}} {{traitdie=d6}} {{flat=@{piloting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{piloting_global_wd_roll} @{piloting_global_bonus_wd_roll} {{wd=@{piloting_wd}}} {{wdroll=[[ @{piloting_extra_wd_roll}!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_piloting_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_piloting_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_piloting}}} {{trait=@{rename_piloting}}} {{traitdie=d8}} {{flat=@{piloting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{piloting_global_wd_roll} @{piloting_global_bonus_wd_roll} {{wd=@{piloting_wd}}} {{wdroll=[[ @{piloting_extra_wd_roll}!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_piloting_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_piloting_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_piloting}}} {{trait=@{rename_piloting}}} {{traitdie=d10}} {{flat=@{piloting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{piloting_global_wd_roll} @{piloting_global_bonus_wd_roll} {{wd=@{piloting_wd}}} {{wdroll=[[ @{piloting_extra_wd_roll}!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_piloting_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_piloting_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_piloting}}} {{trait=@{rename_piloting}}} {{traitdie=d12}} {{flat=@{piloting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{piloting_global_wd_roll} @{piloting_global_bonus_wd_roll} {{wd=@{piloting_wd}}} {{wdroll=[[ @{piloting_extra_wd_roll}!cs2 + (@{piloting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_piloting_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_piloting_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_piloting" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_piloting_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_piloting_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_psionics"/><span name="attr_rename_psionics">Psionics</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_psionics"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_psionics"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_psionics" value="@{psionics_roll_body} {{wd=@{psionics_wd}}} {{wdroll=[[ @{psionics_extra_wd_roll}!cs2 + (@{psionics_untrained_mod})[Untrained] + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_psionics)}}"><span name="attr_rename_psionics">Psionics</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_psionics_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_psionics}}} {{trait=@{rename_psionics}}} {{traitdie=d4}} {{flat=@{psionics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{psionics_global_wd_roll} @{psionics_global_bonus_wd_roll} {{wd=@{psionics_wd}}} {{wdroll=[[ @{psionics_extra_wd_roll}!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_psionics_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_psionics_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_psionics}}} {{trait=@{rename_psionics}}} {{traitdie=d6}} {{flat=@{psionics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{psionics_global_wd_roll} @{psionics_global_bonus_wd_roll} {{wd=@{psionics_wd}}} {{wdroll=[[ @{psionics_extra_wd_roll}!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_psionics_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_psionics_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_psionics}}} {{trait=@{rename_psionics}}} {{traitdie=d8}} {{flat=@{psionics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{psionics_global_wd_roll} @{psionics_global_bonus_wd_roll} {{wd=@{psionics_wd}}} {{wdroll=[[ @{psionics_extra_wd_roll}!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_psionics_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_psionics_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_psionics}}} {{trait=@{rename_psionics}}} {{traitdie=d10}} {{flat=@{psionics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{psionics_global_wd_roll} @{psionics_global_bonus_wd_roll} {{wd=@{psionics_wd}}} {{wdroll=[[ @{psionics_extra_wd_roll}!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_psionics_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_psionics_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_psionics}}} {{trait=@{rename_psionics}}} {{traitdie=d12}} {{flat=@{psionics_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{psionics_global_wd_roll} @{psionics_global_bonus_wd_roll} {{wd=@{psionics_wd}}} {{wdroll=[[ @{psionics_extra_wd_roll}!cs2 + (@{psionics_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_psionics_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_psionics_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_psionics" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_psionics_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_psionics_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_repair"/><span name="attr_rename_repair">Repair</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_repair"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_repair"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_repair" value="@{repair_roll_body} {{wd=@{repair_wd}}} {{wdroll=[[ @{repair_extra_wd_roll}!cs2 + (@{repair_untrained_mod})[Untrained] + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_repair)}}"><span name="attr_rename_repair">Repair</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_repair_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_repair}}} {{trait=@{rename_repair}}} {{traitdie=d4}} {{flat=@{repair_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{repair_global_wd_roll} @{repair_global_bonus_wd_roll} {{wd=@{repair_wd}}} {{wdroll=[[ @{repair_extra_wd_roll}!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_repair_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_repair_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_repair}}} {{trait=@{rename_repair}}} {{traitdie=d6}} {{flat=@{repair_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{repair_global_wd_roll} @{repair_global_bonus_wd_roll} {{wd=@{repair_wd}}} {{wdroll=[[ @{repair_extra_wd_roll}!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_repair_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_repair_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_repair}}} {{trait=@{rename_repair}}} {{traitdie=d8}} {{flat=@{repair_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{repair_global_wd_roll} @{repair_global_bonus_wd_roll} {{wd=@{repair_wd}}} {{wdroll=[[ @{repair_extra_wd_roll}!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_repair_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_repair_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_repair}}} {{trait=@{rename_repair}}} {{traitdie=d10}} {{flat=@{repair_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{repair_global_wd_roll} @{repair_global_bonus_wd_roll} {{wd=@{repair_wd}}} {{wdroll=[[ @{repair_extra_wd_roll}!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_repair_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_repair_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_repair}}} {{trait=@{rename_repair}}} {{traitdie=d12}} {{flat=@{repair_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{repair_global_wd_roll} @{repair_global_bonus_wd_roll} {{wd=@{repair_wd}}} {{wdroll=[[ @{repair_extra_wd_roll}!cs2 + (@{repair_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_repair_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_repair_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_repair" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_repair_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_repair_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_research"/><span name="attr_rename_research">Research</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_research"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_research"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_research" value="@{research_roll_body} {{wd=@{research_wd}}} {{wdroll=[[ @{research_extra_wd_roll}!cs2 + (@{research_untrained_mod})[Untrained] + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_research)}}"><span name="attr_rename_research">Research</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_research_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_research}}} {{trait=@{rename_research}}} {{traitdie=d4}} {{flat=@{research_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{research_global_wd_roll} @{research_global_bonus_wd_roll} {{wd=@{research_wd}}} {{wdroll=[[ @{research_extra_wd_roll}!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_research_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_research_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_research}}} {{trait=@{rename_research}}} {{traitdie=d6}} {{flat=@{research_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{research_global_wd_roll} @{research_global_bonus_wd_roll} {{wd=@{research_wd}}} {{wdroll=[[ @{research_extra_wd_roll}!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_research_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_research_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_research}}} {{trait=@{rename_research}}} {{traitdie=d8}} {{flat=@{research_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{research_global_wd_roll} @{research_global_bonus_wd_roll} {{wd=@{research_wd}}} {{wdroll=[[ @{research_extra_wd_roll}!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_research_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_research_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_research}}} {{trait=@{rename_research}}} {{traitdie=d10}} {{flat=@{research_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{research_global_wd_roll} @{research_global_bonus_wd_roll} {{wd=@{research_wd}}} {{wdroll=[[ @{research_extra_wd_roll}!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_research_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_research_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_research}}} {{trait=@{rename_research}}} {{traitdie=d12}} {{flat=@{research_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{research_global_wd_roll} @{research_global_bonus_wd_roll} {{wd=@{research_wd}}} {{wdroll=[[ @{research_extra_wd_roll}!cs2 + (@{research_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_research_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_research_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_research" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_research_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_research_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_riding"/><span name="attr_rename_riding">Riding</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_riding"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_riding"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_riding" value="@{riding_roll_body} {{wd=@{riding_wd}}} {{wdroll=[[ @{riding_extra_wd_roll}!cs2 + (@{riding_untrained_mod})[Untrained] + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_riding)}}"><span name="attr_rename_riding">Riding</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_riding_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_riding}}} {{trait=@{rename_riding}}} {{traitdie=d4}} {{flat=@{riding_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{riding_global_wd_roll} @{riding_global_bonus_wd_roll} {{wd=@{riding_wd}}} {{wdroll=[[ @{riding_extra_wd_roll}!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_riding_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_riding_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_riding}}} {{trait=@{rename_riding}}} {{traitdie=d6}} {{flat=@{riding_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{riding_global_wd_roll} @{riding_global_bonus_wd_roll} {{wd=@{riding_wd}}} {{wdroll=[[ @{riding_extra_wd_roll}!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_riding_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_riding_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_riding}}} {{trait=@{rename_riding}}} {{traitdie=d8}} {{flat=@{riding_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{riding_global_wd_roll} @{riding_global_bonus_wd_roll} {{wd=@{riding_wd}}} {{wdroll=[[ @{riding_extra_wd_roll}!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_riding_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_riding_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_riding}}} {{trait=@{rename_riding}}} {{traitdie=d10}} {{flat=@{riding_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{riding_global_wd_roll} @{riding_global_bonus_wd_roll} {{wd=@{riding_wd}}} {{wdroll=[[ @{riding_extra_wd_roll}!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_riding_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_riding_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_riding}}} {{trait=@{rename_riding}}} {{traitdie=d12}} {{flat=@{riding_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{riding_global_wd_roll} @{riding_global_bonus_wd_roll} {{wd=@{riding_wd}}} {{wdroll=[[ @{riding_extra_wd_roll}!cs2 + (@{riding_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_riding_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_riding_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_riding" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_riding_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_riding_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_science"/><span name="attr_rename_science">Science</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_science"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_science"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_science" value="@{science_roll_body} {{wd=@{science_wd}}} {{wdroll=[[ @{science_extra_wd_roll}!cs2 + (@{science_untrained_mod})[Untrained] + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_science)}}"><span name="attr_rename_science">Science</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_science_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_science}}} {{trait=@{rename_science}}} {{traitdie=d4}} {{flat=@{science_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{science_global_wd_roll} @{science_global_bonus_wd_roll} {{wd=@{science_wd}}} {{wdroll=[[ @{science_extra_wd_roll}!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_science_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_science_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_science}}} {{trait=@{rename_science}}} {{traitdie=d6}} {{flat=@{science_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{science_global_wd_roll} @{science_global_bonus_wd_roll} {{wd=@{science_wd}}} {{wdroll=[[ @{science_extra_wd_roll}!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_science_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_science_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_science}}} {{trait=@{rename_science}}} {{traitdie=d8}} {{flat=@{science_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{science_global_wd_roll} @{science_global_bonus_wd_roll} {{wd=@{science_wd}}} {{wdroll=[[ @{science_extra_wd_roll}!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_science_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_science_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_science}}} {{trait=@{rename_science}}} {{traitdie=d10}} {{flat=@{science_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{science_global_wd_roll} @{science_global_bonus_wd_roll} {{wd=@{science_wd}}} {{wdroll=[[ @{science_extra_wd_roll}!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_science_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_science_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_science}}} {{trait=@{rename_science}}} {{traitdie=d12}} {{flat=@{science_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{science_global_wd_roll} @{science_global_bonus_wd_roll} {{wd=@{science_wd}}} {{wdroll=[[ @{science_extra_wd_roll}!cs2 + (@{science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_science_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_science_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_science" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_science_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_science_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_shooting"/><span name="attr_rename_shooting">Shooting</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_shooting"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_shooting"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_shooting" value="@{shooting_roll_body} {{wd=@{shooting_wd}}} {{wdroll=[[ @{shooting_extra_wd_roll}!cs2 + (@{shooting_untrained_mod})[Untrained] + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_shooting)}}"><span name="attr_rename_shooting">Shooting</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_shooting_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_shooting}}} {{trait=@{rename_shooting}}} {{traitdie=d4}} {{flat=@{shooting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{shooting_global_wd_roll} @{shooting_global_bonus_wd_roll} {{wd=@{shooting_wd}}} {{wdroll=[[ @{shooting_extra_wd_roll}!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_shooting_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_shooting_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_shooting}}} {{trait=@{rename_shooting}}} {{traitdie=d6}} {{flat=@{shooting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{shooting_global_wd_roll} @{shooting_global_bonus_wd_roll} {{wd=@{shooting_wd}}} {{wdroll=[[ @{shooting_extra_wd_roll}!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_shooting_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_shooting_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_shooting}}} {{trait=@{rename_shooting}}} {{traitdie=d8}} {{flat=@{shooting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{shooting_global_wd_roll} @{shooting_global_bonus_wd_roll} {{wd=@{shooting_wd}}} {{wdroll=[[ @{shooting_extra_wd_roll}!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_shooting_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_shooting_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_shooting}}} {{trait=@{rename_shooting}}} {{traitdie=d10}} {{flat=@{shooting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{shooting_global_wd_roll} @{shooting_global_bonus_wd_roll} {{wd=@{shooting_wd}}} {{wdroll=[[ @{shooting_extra_wd_roll}!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_shooting_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_shooting_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_shooting}}} {{trait=@{rename_shooting}}} {{traitdie=d12}} {{flat=@{shooting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{shooting_global_wd_roll} @{shooting_global_bonus_wd_roll} {{wd=@{shooting_wd}}} {{wdroll=[[ @{shooting_extra_wd_roll}!cs2 + (@{shooting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_shooting_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_shooting_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_shooting" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_shooting_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_shooting_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_spellcasting"/><span name="attr_rename_spellcasting">Spellcasting</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_spellcasting"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_spellcasting"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_spellcasting" value="@{spellcasting_roll_body} {{wd=@{spellcasting_wd}}} {{wdroll=[[ @{spellcasting_extra_wd_roll}!cs2 + (@{spellcasting_untrained_mod})[Untrained] + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_spellcasting)}}"><span name="attr_rename_spellcasting">Spellcasting</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_spellcasting_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_spellcasting}}} {{trait=@{rename_spellcasting}}} {{traitdie=d4}} {{flat=@{spellcasting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{spellcasting_global_wd_roll} @{spellcasting_global_bonus_wd_roll} {{wd=@{spellcasting_wd}}} {{wdroll=[[ @{spellcasting_extra_wd_roll}!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_spellcasting_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_spellcasting_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_spellcasting}}} {{trait=@{rename_spellcasting}}} {{traitdie=d6}} {{flat=@{spellcasting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{spellcasting_global_wd_roll} @{spellcasting_global_bonus_wd_roll} {{wd=@{spellcasting_wd}}} {{wdroll=[[ @{spellcasting_extra_wd_roll}!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_spellcasting_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_spellcasting_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_spellcasting}}} {{trait=@{rename_spellcasting}}} {{traitdie=d8}} {{flat=@{spellcasting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{spellcasting_global_wd_roll} @{spellcasting_global_bonus_wd_roll} {{wd=@{spellcasting_wd}}} {{wdroll=[[ @{spellcasting_extra_wd_roll}!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_spellcasting_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_spellcasting_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_spellcasting}}} {{trait=@{rename_spellcasting}}} {{traitdie=d10}} {{flat=@{spellcasting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{spellcasting_global_wd_roll} @{spellcasting_global_bonus_wd_roll} {{wd=@{spellcasting_wd}}} {{wdroll=[[ @{spellcasting_extra_wd_roll}!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_spellcasting_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_spellcasting_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_spellcasting}}} {{trait=@{rename_spellcasting}}} {{traitdie=d12}} {{flat=@{spellcasting_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{spellcasting_global_wd_roll} @{spellcasting_global_bonus_wd_roll} {{wd=@{spellcasting_wd}}} {{wdroll=[[ @{spellcasting_extra_wd_roll}!cs2 + (@{spellcasting_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_spellcasting_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_spellcasting_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_spellcasting" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_spellcasting_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_spellcasting_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_stealth" checked="checked"/><span name="attr_rename_stealth">Stealth</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_stealth" checked="checked"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_stealth"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_stealth" value="@{stealth_roll_body} {{wd=@{stealth_wd}}} {{wdroll=[[ @{stealth_extra_wd_roll}!cs2 + (@{stealth_untrained_mod})[Untrained] + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_stealth)}}"><span name="attr_rename_stealth">Stealth</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_stealth_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_stealth}}} {{trait=@{rename_stealth}}} {{traitdie=d4}} {{flat=@{stealth_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{stealth_global_wd_roll} @{stealth_global_bonus_wd_roll} {{wd=@{stealth_wd}}} {{wdroll=[[ @{stealth_extra_wd_roll}!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_stealth_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_stealth_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_stealth}}} {{trait=@{rename_stealth}}} {{traitdie=d6}} {{flat=@{stealth_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{stealth_global_wd_roll} @{stealth_global_bonus_wd_roll} {{wd=@{stealth_wd}}} {{wdroll=[[ @{stealth_extra_wd_roll}!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_stealth_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_stealth_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_stealth}}} {{trait=@{rename_stealth}}} {{traitdie=d8}} {{flat=@{stealth_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{stealth_global_wd_roll} @{stealth_global_bonus_wd_roll} {{wd=@{stealth_wd}}} {{wdroll=[[ @{stealth_extra_wd_roll}!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_stealth_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_stealth_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_stealth}}} {{trait=@{rename_stealth}}} {{traitdie=d10}} {{flat=@{stealth_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{stealth_global_wd_roll} @{stealth_global_bonus_wd_roll} {{wd=@{stealth_wd}}} {{wdroll=[[ @{stealth_extra_wd_roll}!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_stealth_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_stealth_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_stealth}}} {{trait=@{rename_stealth}}} {{traitdie=d12}} {{flat=@{stealth_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{stealth_global_wd_roll} @{stealth_global_bonus_wd_roll} {{wd=@{stealth_wd}}} {{wdroll=[[ @{stealth_extra_wd_roll}!cs2 + (@{stealth_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_stealth_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_stealth_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_stealth" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_stealth_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_stealth_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_survival"/><span name="attr_rename_survival">Survival</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_survival"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_survival"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_survival" value="@{survival_roll_body} {{wd=@{survival_wd}}} {{wdroll=[[ @{survival_extra_wd_roll}!cs2 + (@{survival_untrained_mod})[Untrained] + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_survival)}}"><span name="attr_rename_survival">Survival</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_survival_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_survival}}} {{trait=@{rename_survival}}} {{traitdie=d4}} {{flat=@{survival_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{survival_global_wd_roll} @{survival_global_bonus_wd_roll} {{wd=@{survival_wd}}} {{wdroll=[[ @{survival_extra_wd_roll}!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_survival_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_survival_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_survival}}} {{trait=@{rename_survival}}} {{traitdie=d6}} {{flat=@{survival_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{survival_global_wd_roll} @{survival_global_bonus_wd_roll} {{wd=@{survival_wd}}} {{wdroll=[[ @{survival_extra_wd_roll}!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_survival_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_survival_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_survival}}} {{trait=@{rename_survival}}} {{traitdie=d8}} {{flat=@{survival_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{survival_global_wd_roll} @{survival_global_bonus_wd_roll} {{wd=@{survival_wd}}} {{wdroll=[[ @{survival_extra_wd_roll}!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_survival_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_survival_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_survival}}} {{trait=@{rename_survival}}} {{traitdie=d10}} {{flat=@{survival_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{survival_global_wd_roll} @{survival_global_bonus_wd_roll} {{wd=@{survival_wd}}} {{wdroll=[[ @{survival_extra_wd_roll}!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_survival_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_survival_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_survival}}} {{trait=@{rename_survival}}} {{traitdie=d12}} {{flat=@{survival_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{survival_global_wd_roll} @{survival_global_bonus_wd_roll} {{wd=@{survival_wd}}} {{wdroll=[[ @{survival_extra_wd_roll}!cs2 + (@{survival_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_survival_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_survival_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_survival" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_survival_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_survival_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_taunt"/><span name="attr_rename_taunt">Taunt</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_taunt"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_taunt"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_taunt" value="@{taunt_roll_body} {{wd=@{taunt_wd}}} {{wdroll=[[ @{taunt_extra_wd_roll}!cs2 + (@{taunt_untrained_mod})[Untrained] + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_taunt)}}"><span name="attr_rename_taunt">Taunt</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_taunt_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_taunt}}} {{trait=@{rename_taunt}}} {{traitdie=d4}} {{flat=@{taunt_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{taunt_global_wd_roll} @{taunt_global_bonus_wd_roll} {{wd=@{taunt_wd}}} {{wdroll=[[ @{taunt_extra_wd_roll}!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_taunt_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_taunt_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_taunt}}} {{trait=@{rename_taunt}}} {{traitdie=d6}} {{flat=@{taunt_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{taunt_global_wd_roll} @{taunt_global_bonus_wd_roll} {{wd=@{taunt_wd}}} {{wdroll=[[ @{taunt_extra_wd_roll}!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_taunt_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_taunt_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_taunt}}} {{trait=@{rename_taunt}}} {{traitdie=d8}} {{flat=@{taunt_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{taunt_global_wd_roll} @{taunt_global_bonus_wd_roll} {{wd=@{taunt_wd}}} {{wdroll=[[ @{taunt_extra_wd_roll}!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_taunt_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_taunt_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_taunt}}} {{trait=@{rename_taunt}}} {{traitdie=d10}} {{flat=@{taunt_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{taunt_global_wd_roll} @{taunt_global_bonus_wd_roll} {{wd=@{taunt_wd}}} {{wdroll=[[ @{taunt_extra_wd_roll}!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_taunt_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_taunt_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_taunt}}} {{trait=@{rename_taunt}}} {{traitdie=d12}} {{flat=@{taunt_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{taunt_global_wd_roll} @{taunt_global_bonus_wd_roll} {{wd=@{taunt_wd}}} {{wdroll=[[ @{taunt_extra_wd_roll}!cs2 + (@{taunt_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_taunt_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_taunt_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_taunt" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_taunt_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_taunt_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_thievery"/><span name="attr_rename_thievery">Thievery</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_thievery"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_thievery"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_thievery" value="@{thievery_roll_body} {{wd=@{thievery_wd}}} {{wdroll=[[ @{thievery_extra_wd_roll}!cs2 + (@{thievery_untrained_mod})[Untrained] + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_thievery)}}"><span name="attr_rename_thievery">Thievery</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_thievery_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_thievery}}} {{trait=@{rename_thievery}}} {{traitdie=d4}} {{flat=@{thievery_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{thievery_global_wd_roll} @{thievery_global_bonus_wd_roll} {{wd=@{thievery_wd}}} {{wdroll=[[ @{thievery_extra_wd_roll}!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_thievery_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_thievery_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_thievery}}} {{trait=@{rename_thievery}}} {{traitdie=d6}} {{flat=@{thievery_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{thievery_global_wd_roll} @{thievery_global_bonus_wd_roll} {{wd=@{thievery_wd}}} {{wdroll=[[ @{thievery_extra_wd_roll}!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_thievery_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_thievery_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_thievery}}} {{trait=@{rename_thievery}}} {{traitdie=d8}} {{flat=@{thievery_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{thievery_global_wd_roll} @{thievery_global_bonus_wd_roll} {{wd=@{thievery_wd}}} {{wdroll=[[ @{thievery_extra_wd_roll}!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_thievery_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_thievery_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_thievery}}} {{trait=@{rename_thievery}}} {{traitdie=d10}} {{flat=@{thievery_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{thievery_global_wd_roll} @{thievery_global_bonus_wd_roll} {{wd=@{thievery_wd}}} {{wdroll=[[ @{thievery_extra_wd_roll}!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_thievery_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_thievery_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_thievery}}} {{trait=@{rename_thievery}}} {{traitdie=d12}} {{flat=@{thievery_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{thievery_global_wd_roll} @{thievery_global_bonus_wd_roll} {{wd=@{thievery_wd}}} {{wdroll=[[ @{thievery_extra_wd_roll}!cs2 + (@{thievery_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_thievery_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_thievery_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_thievery" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_thievery_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_thievery_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_weird_science"/><span name="attr_rename_weird_science">Weird Science</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_weird_science"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_weird_science"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_weird_science" value="@{weird_science_roll_body} {{wd=@{weird_science_wd}}} {{wdroll=[[ @{weird_science_extra_wd_roll}!cs2 + (@{weird_science_untrained_mod})[Untrained] + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_weird_science)}}"><span name="attr_rename_weird_science">Weird Science</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_weird_science_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_weird_science}}} {{trait=@{rename_weird_science}}} {{traitdie=d4}} {{flat=@{weird_science_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{weird_science_global_wd_roll} @{weird_science_global_bonus_wd_roll} {{wd=@{weird_science_wd}}} {{wdroll=[[ @{weird_science_extra_wd_roll}!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_weird_science_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_weird_science_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_weird_science}}} {{trait=@{rename_weird_science}}} {{traitdie=d6}} {{flat=@{weird_science_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{weird_science_global_wd_roll} @{weird_science_global_bonus_wd_roll} {{wd=@{weird_science_wd}}} {{wdroll=[[ @{weird_science_extra_wd_roll}!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_weird_science_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_weird_science_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_weird_science}}} {{trait=@{rename_weird_science}}} {{traitdie=d8}} {{flat=@{weird_science_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{weird_science_global_wd_roll} @{weird_science_global_bonus_wd_roll} {{wd=@{weird_science_wd}}} {{wdroll=[[ @{weird_science_extra_wd_roll}!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_weird_science_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_weird_science_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_weird_science}}} {{trait=@{rename_weird_science}}} {{traitdie=d10}} {{flat=@{weird_science_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{weird_science_global_wd_roll} @{weird_science_global_bonus_wd_roll} {{wd=@{weird_science_wd}}} {{wdroll=[[ @{weird_science_extra_wd_roll}!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_weird_science_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_weird_science_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_weird_science}}} {{trait=@{rename_weird_science}}} {{traitdie=d12}} {{flat=@{weird_science_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{weird_science_global_wd_roll} @{weird_science_global_bonus_wd_roll} {{wd=@{weird_science_wd}}} {{wdroll=[[ @{weird_science_extra_wd_roll}!cs2 + (@{weird_science_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_weird_science_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_weird_science_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_weird_science" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_weird_science_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_weird_science_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_custom_skill_1"/><span name="attr_rename_custom_skill_1">Custom Skill 1</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_custom_skill_1"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_custom_skill_1"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_custom_skill_1" value="@{custom_skill_1_roll_body} {{wd=@{custom_skill_1_wd}}} {{wdroll=[[ @{custom_skill_1_extra_wd_roll}!cs2 + (@{custom_skill_1_untrained_mod})[Untrained] + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_1)}}"><span name="attr_rename_custom_skill_1">Custom Skill 1</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_custom_skill_1_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_1}}} {{trait=@{rename_custom_skill_1}}} {{traitdie=d4}} {{flat=@{custom_skill_1_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_1_global_wd_roll} @{custom_skill_1_global_bonus_wd_roll} {{wd=@{custom_skill_1_wd}}} {{wdroll=[[ @{custom_skill_1_extra_wd_roll}!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_1_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_custom_skill_1_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_1}}} {{trait=@{rename_custom_skill_1}}} {{traitdie=d6}} {{flat=@{custom_skill_1_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_1_global_wd_roll} @{custom_skill_1_global_bonus_wd_roll} {{wd=@{custom_skill_1_wd}}} {{wdroll=[[ @{custom_skill_1_extra_wd_roll}!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_1_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_custom_skill_1_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_1}}} {{trait=@{rename_custom_skill_1}}} {{traitdie=d8}} {{flat=@{custom_skill_1_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_1_global_wd_roll} @{custom_skill_1_global_bonus_wd_roll} {{wd=@{custom_skill_1_wd}}} {{wdroll=[[ @{custom_skill_1_extra_wd_roll}!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_1_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_custom_skill_1_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_1}}} {{trait=@{rename_custom_skill_1}}} {{traitdie=d10}} {{flat=@{custom_skill_1_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_1_global_wd_roll} @{custom_skill_1_global_bonus_wd_roll} {{wd=@{custom_skill_1_wd}}} {{wdroll=[[ @{custom_skill_1_extra_wd_roll}!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_1_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_custom_skill_1_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_1}}} {{trait=@{rename_custom_skill_1}}} {{traitdie=d12}} {{flat=@{custom_skill_1_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_1_global_wd_roll} @{custom_skill_1_global_bonus_wd_roll} {{wd=@{custom_skill_1_wd}}} {{wdroll=[[ @{custom_skill_1_extra_wd_roll}!cs2 + (@{custom_skill_1_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_1_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_custom_skill_1_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_custom_skill_1" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_custom_skill_1_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_custom_skill_1_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_custom_skill_2"/><span name="attr_rename_custom_skill_2">Custom Skill 2</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_custom_skill_2"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_custom_skill_2"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_custom_skill_2" value="@{custom_skill_2_roll_body} {{wd=@{custom_skill_2_wd}}} {{wdroll=[[ @{custom_skill_2_extra_wd_roll}!cs2 + (@{custom_skill_2_untrained_mod})[Untrained] + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_2)}}"><span name="attr_rename_custom_skill_2">Custom Skill 2</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_custom_skill_2_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_2}}} {{trait=@{rename_custom_skill_2}}} {{traitdie=d4}} {{flat=@{custom_skill_2_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_2_global_wd_roll} @{custom_skill_2_global_bonus_wd_roll} {{wd=@{custom_skill_2_wd}}} {{wdroll=[[ @{custom_skill_2_extra_wd_roll}!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_2_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_custom_skill_2_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_2}}} {{trait=@{rename_custom_skill_2}}} {{traitdie=d6}} {{flat=@{custom_skill_2_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_2_global_wd_roll} @{custom_skill_2_global_bonus_wd_roll} {{wd=@{custom_skill_2_wd}}} {{wdroll=[[ @{custom_skill_2_extra_wd_roll}!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_2_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_custom_skill_2_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_2}}} {{trait=@{rename_custom_skill_2}}} {{traitdie=d8}} {{flat=@{custom_skill_2_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_2_global_wd_roll} @{custom_skill_2_global_bonus_wd_roll} {{wd=@{custom_skill_2_wd}}} {{wdroll=[[ @{custom_skill_2_extra_wd_roll}!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_2_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_custom_skill_2_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_2}}} {{trait=@{rename_custom_skill_2}}} {{traitdie=d10}} {{flat=@{custom_skill_2_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_2_global_wd_roll} @{custom_skill_2_global_bonus_wd_roll} {{wd=@{custom_skill_2_wd}}} {{wdroll=[[ @{custom_skill_2_extra_wd_roll}!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_2_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_custom_skill_2_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_2}}} {{trait=@{rename_custom_skill_2}}} {{traitdie=d12}} {{flat=@{custom_skill_2_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_2_global_wd_roll} @{custom_skill_2_global_bonus_wd_roll} {{wd=@{custom_skill_2_wd}}} {{wdroll=[[ @{custom_skill_2_extra_wd_roll}!cs2 + (@{custom_skill_2_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_2_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_custom_skill_2_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_custom_skill_2" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_custom_skill_2_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_custom_skill_2_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_custom_skill_3"/><span name="attr_rename_custom_skill_3">Custom Skill 3</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_custom_skill_3"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_custom_skill_3"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_custom_skill_3" value="@{custom_skill_3_roll_body} {{wd=@{custom_skill_3_wd}}} {{wdroll=[[ @{custom_skill_3_extra_wd_roll}!cs2 + (@{custom_skill_3_untrained_mod})[Untrained] + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_3)}}"><span name="attr_rename_custom_skill_3">Custom Skill 3</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_custom_skill_3_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_3}}} {{trait=@{rename_custom_skill_3}}} {{traitdie=d4}} {{flat=@{custom_skill_3_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_3_global_wd_roll} @{custom_skill_3_global_bonus_wd_roll} {{wd=@{custom_skill_3_wd}}} {{wdroll=[[ @{custom_skill_3_extra_wd_roll}!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_3_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_custom_skill_3_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_3}}} {{trait=@{rename_custom_skill_3}}} {{traitdie=d6}} {{flat=@{custom_skill_3_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_3_global_wd_roll} @{custom_skill_3_global_bonus_wd_roll} {{wd=@{custom_skill_3_wd}}} {{wdroll=[[ @{custom_skill_3_extra_wd_roll}!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_3_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_custom_skill_3_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_3}}} {{trait=@{rename_custom_skill_3}}} {{traitdie=d8}} {{flat=@{custom_skill_3_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_3_global_wd_roll} @{custom_skill_3_global_bonus_wd_roll} {{wd=@{custom_skill_3_wd}}} {{wdroll=[[ @{custom_skill_3_extra_wd_roll}!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_3_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_custom_skill_3_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_3}}} {{trait=@{rename_custom_skill_3}}} {{traitdie=d10}} {{flat=@{custom_skill_3_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_3_global_wd_roll} @{custom_skill_3_global_bonus_wd_roll} {{wd=@{custom_skill_3_wd}}} {{wdroll=[[ @{custom_skill_3_extra_wd_roll}!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_3_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_custom_skill_3_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_3}}} {{trait=@{rename_custom_skill_3}}} {{traitdie=d12}} {{flat=@{custom_skill_3_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_3_global_wd_roll} @{custom_skill_3_global_bonus_wd_roll} {{wd=@{custom_skill_3_wd}}} {{wdroll=[[ @{custom_skill_3_extra_wd_roll}!cs2 + (@{custom_skill_3_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_3_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_custom_skill_3_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_custom_skill_3" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_custom_skill_3_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_custom_skill_3_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_custom_skill_4"/><span name="attr_rename_custom_skill_4">Custom Skill 4</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_custom_skill_4"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_custom_skill_4"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_custom_skill_4" value="@{custom_skill_4_roll_body} {{wd=@{custom_skill_4_wd}}} {{wdroll=[[ @{custom_skill_4_extra_wd_roll}!cs2 + (@{custom_skill_4_untrained_mod})[Untrained] + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_4)}}"><span name="attr_rename_custom_skill_4">Custom Skill 4</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_custom_skill_4_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_4}}} {{trait=@{rename_custom_skill_4}}} {{traitdie=d4}} {{flat=@{custom_skill_4_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_4_global_wd_roll} @{custom_skill_4_global_bonus_wd_roll} {{wd=@{custom_skill_4_wd}}} {{wdroll=[[ @{custom_skill_4_extra_wd_roll}!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_4_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_custom_skill_4_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_4}}} {{trait=@{rename_custom_skill_4}}} {{traitdie=d6}} {{flat=@{custom_skill_4_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_4_global_wd_roll} @{custom_skill_4_global_bonus_wd_roll} {{wd=@{custom_skill_4_wd}}} {{wdroll=[[ @{custom_skill_4_extra_wd_roll}!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_4_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_custom_skill_4_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_4}}} {{trait=@{rename_custom_skill_4}}} {{traitdie=d8}} {{flat=@{custom_skill_4_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_4_global_wd_roll} @{custom_skill_4_global_bonus_wd_roll} {{wd=@{custom_skill_4_wd}}} {{wdroll=[[ @{custom_skill_4_extra_wd_roll}!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_4_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_custom_skill_4_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_4}}} {{trait=@{rename_custom_skill_4}}} {{traitdie=d10}} {{flat=@{custom_skill_4_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_4_global_wd_roll} @{custom_skill_4_global_bonus_wd_roll} {{wd=@{custom_skill_4_wd}}} {{wdroll=[[ @{custom_skill_4_extra_wd_roll}!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_4_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_custom_skill_4_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_4}}} {{trait=@{rename_custom_skill_4}}} {{traitdie=d12}} {{flat=@{custom_skill_4_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_4_global_wd_roll} @{custom_skill_4_global_bonus_wd_roll} {{wd=@{custom_skill_4_wd}}} {{wdroll=[[ @{custom_skill_4_extra_wd_roll}!cs2 + (@{custom_skill_4_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_4_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_custom_skill_4_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_custom_skill_4" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_custom_skill_4_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_custom_skill_4_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_custom_skill_5"/><span name="attr_rename_custom_skill_5">Custom Skill 5</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_custom_skill_5"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_custom_skill_5"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_custom_skill_5" value="@{custom_skill_5_roll_body} {{wd=@{custom_skill_5_wd}}} {{wdroll=[[ @{custom_skill_5_extra_wd_roll}!cs2 + (@{custom_skill_5_untrained_mod})[Untrained] + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_5)}}"><span name="attr_rename_custom_skill_5">Custom Skill 5</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_custom_skill_5_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_5}}} {{trait=@{rename_custom_skill_5}}} {{traitdie=d4}} {{flat=@{custom_skill_5_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_5_global_wd_roll} @{custom_skill_5_global_bonus_wd_roll} {{wd=@{custom_skill_5_wd}}} {{wdroll=[[ @{custom_skill_5_extra_wd_roll}!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_5_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_custom_skill_5_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_5}}} {{trait=@{rename_custom_skill_5}}} {{traitdie=d6}} {{flat=@{custom_skill_5_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_5_global_wd_roll} @{custom_skill_5_global_bonus_wd_roll} {{wd=@{custom_skill_5_wd}}} {{wdroll=[[ @{custom_skill_5_extra_wd_roll}!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_5_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_custom_skill_5_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_5}}} {{trait=@{rename_custom_skill_5}}} {{traitdie=d8}} {{flat=@{custom_skill_5_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_5_global_wd_roll} @{custom_skill_5_global_bonus_wd_roll} {{wd=@{custom_skill_5_wd}}} {{wdroll=[[ @{custom_skill_5_extra_wd_roll}!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_5_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_custom_skill_5_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_5}}} {{trait=@{rename_custom_skill_5}}} {{traitdie=d10}} {{flat=@{custom_skill_5_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_5_global_wd_roll} @{custom_skill_5_global_bonus_wd_roll} {{wd=@{custom_skill_5_wd}}} {{wdroll=[[ @{custom_skill_5_extra_wd_roll}!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_5_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_custom_skill_5_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_5}}} {{trait=@{rename_custom_skill_5}}} {{traitdie=d12}} {{flat=@{custom_skill_5_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_5_global_wd_roll} @{custom_skill_5_global_bonus_wd_roll} {{wd=@{custom_skill_5_wd}}} {{wdroll=[[ @{custom_skill_5_extra_wd_roll}!cs2 + (@{custom_skill_5_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_5_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_custom_skill_5_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_custom_skill_5" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_custom_skill_5_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_custom_skill_5_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_custom_skill_6"/><span name="attr_rename_custom_skill_6">Custom Skill 6</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_custom_skill_6"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_custom_skill_6"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_custom_skill_6" value="@{custom_skill_6_roll_body} {{wd=@{custom_skill_6_wd}}} {{wdroll=[[ @{custom_skill_6_extra_wd_roll}!cs2 + (@{custom_skill_6_untrained_mod})[Untrained] + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_6)}}"><span name="attr_rename_custom_skill_6">Custom Skill 6</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_custom_skill_6_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_6}}} {{trait=@{rename_custom_skill_6}}} {{traitdie=d4}} {{flat=@{custom_skill_6_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_6_global_wd_roll} @{custom_skill_6_global_bonus_wd_roll} {{wd=@{custom_skill_6_wd}}} {{wdroll=[[ @{custom_skill_6_extra_wd_roll}!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_6_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_custom_skill_6_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_6}}} {{trait=@{rename_custom_skill_6}}} {{traitdie=d6}} {{flat=@{custom_skill_6_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_6_global_wd_roll} @{custom_skill_6_global_bonus_wd_roll} {{wd=@{custom_skill_6_wd}}} {{wdroll=[[ @{custom_skill_6_extra_wd_roll}!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_6_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_custom_skill_6_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_6}}} {{trait=@{rename_custom_skill_6}}} {{traitdie=d8}} {{flat=@{custom_skill_6_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_6_global_wd_roll} @{custom_skill_6_global_bonus_wd_roll} {{wd=@{custom_skill_6_wd}}} {{wdroll=[[ @{custom_skill_6_extra_wd_roll}!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_6_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_custom_skill_6_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_6}}} {{trait=@{rename_custom_skill_6}}} {{traitdie=d10}} {{flat=@{custom_skill_6_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_6_global_wd_roll} @{custom_skill_6_global_bonus_wd_roll} {{wd=@{custom_skill_6_wd}}} {{wdroll=[[ @{custom_skill_6_extra_wd_roll}!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_6_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_custom_skill_6_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_custom_skill_6}}} {{trait=@{rename_custom_skill_6}}} {{traitdie=d12}} {{flat=@{custom_skill_6_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{custom_skill_6_global_wd_roll} @{custom_skill_6_global_bonus_wd_roll} {{wd=@{custom_skill_6_wd}}} {{wdroll=[[ @{custom_skill_6_extra_wd_roll}!cs2 + (@{custom_skill_6_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_custom_skill_6_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_custom_skill_6_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_custom_skill_6" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_custom_skill_6_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_custom_skill_6_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<label class="sheet-extra-skills__toggle-label">
|
||
<input class="sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_unskilled" checked="checked"/><span name="attr_rename_unskilled">Unskilled</span>
|
||
</label>
|
||
<input class="sheet-hidden sheet-extra-skills__toggle" type="checkbox" name="attr_extra_skill_toggle_unskilled" checked="checked"/>
|
||
<div class="sheet-simple-trait sheet-simple-trait--skill">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_unskilled"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_unskilled" value="@{unskilled_roll_body} {{wd=@{unskilled_wd}}} {{wdroll=[[ @{unskilled_extra_wd_roll}!cs2 + (@{unskilled_untrained_mod})[Untrained] + (@{unskilled_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_unskilled)}}"><span data-i18n="unskilled">Unskilled</span>
|
||
</button><span class="sheet-simple-trait__label" name="attr_unskilled_full_code">d4-2</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_unskilled" placeholder="d4" value="d4-2" spellcheck="false"/>
|
||
<input type="text" name="attr_unskilled_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_unskilled_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-block sheet-block sheet-extra-secondary">
|
||
<div class="sheet-header"><span class="sheet-header__title" data-i18n="armor-and-statistics">Armor & Statistics</span></div>
|
||
<input class="sheet-toggle sheet-toggle--visibility" type="checkbox" name="attr_simple_secondary_visibility_toggle" checked="checked"/>
|
||
<div class="sheet-container">
|
||
<div class="sheet-extra-secondary__field">
|
||
<input class="sheet-extra-secondary__input" type="text" name="attr_pace" placeholder="6" spellcheck="false"/>
|
||
<div class="sheet-label"><span data-i18n="pace">Pace</span></div>
|
||
</div>
|
||
<div class="sheet-extra-secondary__field">
|
||
<input class="sheet-extra-secondary__input" type="text" name="attr_run" placeholder="d6" spellcheck="false"/>
|
||
<div class="sheet-label"><span data-i18n="run">Run</span></div>
|
||
</div>
|
||
<div class="sheet-extra-secondary__field">
|
||
<input class="sheet-extra-secondary__input" type="text" name="attr_parry" placeholder="2" spellcheck="false"/>
|
||
<div class="sheet-label"><span data-i18n="parry">Parry</span></div>
|
||
</div>
|
||
<div class="sheet-extra-secondary__field">
|
||
<input class="sheet-extra-secondary__input" type="text" name="attr_toughness" placeholder="4" spellcheck="false"/>
|
||
<div class="sheet-label"><span data-i18n="toughness">Tough.</span></div>
|
||
</div>
|
||
<div class="sheet-divider"></div>
|
||
<div class="sheet-extra-secondary__field">
|
||
<input class="sheet-extra-secondary__input" type="text" name="attr_armor_head" placeholder="0" spellcheck="false"/>
|
||
<div class="sheet-label"><span data-i18n="armor-head">Head</span></div>
|
||
</div>
|
||
<div class="sheet-extra-secondary__field">
|
||
<input class="sheet-extra-secondary__input" type="text" name="attr_armor_torso" placeholder="0" spellcheck="false"/>
|
||
<div class="sheet-label"><span data-i18n="armor-torso">Torso</span></div>
|
||
</div>
|
||
<div class="sheet-extra-secondary__field">
|
||
<input class="sheet-extra-secondary__input" type="text" name="attr_armor_arms" placeholder="0" spellcheck="false"/>
|
||
<div class="sheet-label"><span data-i18n="armor-arms">Arms</span></div>
|
||
</div>
|
||
<div class="sheet-extra-secondary__field">
|
||
<input class="sheet-extra-secondary__input" type="text" name="attr_armor_legs" placeholder="0" spellcheck="false"/>
|
||
<div class="sheet-label"><span data-i18n="armor-legs">Legs</span></div>
|
||
</div>
|
||
<div class="sheet-divider"></div>
|
||
<div class="sheet-extra-secondary__field">
|
||
<input class="sheet-extra-secondary__input" type="text" name="attr_wound_mod" placeholder="0" spellcheck="false"/>
|
||
<div class="sheet-label"><span data-i18n="extra-wounds">WDS</span></div>
|
||
</div>
|
||
<div class="sheet-extra-secondary__field">
|
||
<input class="sheet-extra-secondary__input" type="text" name="attr_fatigue_mod" placeholder="0" spellcheck="false"/>
|
||
<div class="sheet-label"><span data-i18n="extra-fatigue">FTG</span></div>
|
||
</div>
|
||
<div class="sheet-simple-trait sheet-simple-trait--attribute">
|
||
<input class="sheet-simple-trait__expand" type="checkbox" name="attr_expand_simple_soak"/>
|
||
<div class="sheet-background"></div>
|
||
<button class="sheet-simple-trait__roll" type="roll" name="roll_simple_soak" value="@{soak_roll_body} {{wd=@{soak_wd}}} {{wdroll=[[ @{soak_extra_wd_roll}!cs2 + (@{soak_untrained_mod})[Untrained] + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_soak)}}"><span data-i18n="soak">Soak</span>
|
||
</button>
|
||
<div class="sheet-simple-trait__buttons">
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_soak_4" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_soak}}} {{trait=@{rename_soak}}} {{traitdie=d4}} {{flat=@{soak_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d4!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d4!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d4!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d4!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d4!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d4!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d4!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d4!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{soak_global_wd_roll} @{soak_global_bonus_wd_roll} {{wd=@{soak_wd}}} {{wdroll=[[ @{soak_extra_wd_roll}!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_soak_4)}}">d4</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_soak_6" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_soak}}} {{trait=@{rename_soak}}} {{traitdie=d6}} {{flat=@{soak_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d6!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d6!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d6!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d6!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d6!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d6!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d6!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d6!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{soak_global_wd_roll} @{soak_global_bonus_wd_roll} {{wd=@{soak_wd}}} {{wdroll=[[ @{soak_extra_wd_roll}!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_soak_6)}}">d6</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_soak_8" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_soak}}} {{trait=@{rename_soak}}} {{traitdie=d8}} {{flat=@{soak_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d8!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d8!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d8!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d8!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d8!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d8!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d8!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d8!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{soak_global_wd_roll} @{soak_global_bonus_wd_roll} {{wd=@{soak_wd}}} {{wdroll=[[ @{soak_extra_wd_roll}!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_soak_8)}}">d8</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_soak_10" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_soak}}} {{trait=@{rename_soak}}} {{traitdie=d10}} {{flat=@{soak_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d10!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d10!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d10!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d10!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d10!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d10!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d10!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d10!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{soak_global_wd_roll} @{soak_global_bonus_wd_roll} {{wd=@{soak_wd}}} {{wdroll=[[ @{soak_extra_wd_roll}!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_soak_10)}}">d10</button>
|
||
<button class="sheet-simple-trait__custom-roll" type="roll" name="roll_simple_soak_12" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{query_global_rof} ]]}} {{header=@{name} ^{rolls} @{rename_soak}}} {{trait=@{rename_soak}}} {{traitdie=d12}} {{flat=@{soak_mod}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{traitroll1=[[ 1d12!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ 1d12!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ 1d12!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ 1d12!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ 1d12!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ 1d12!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ 1d12!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ 1d12!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{soak_global_wd_roll} @{soak_global_bonus_wd_roll} {{wd=@{soak_wd}}} {{wdroll=[[ @{soak_extra_wd_roll}!cs2 + (@{soak_mod}+0)[Flat] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~simple_soak_12)}}">d12</button>
|
||
</div><span class="sheet-simple-trait__label" name="attr_soak_full_code">d4</span>
|
||
<div class="sheet-simple-trait__inputs">
|
||
<input type="text" name="attr_soak" placeholder="d4" value="d4" spellcheck="false"/>
|
||
<input type="text" name="attr_soak_mod" placeholder="+/−" data-i18n-placeholder="extra-trait-mod-placeholder" spellcheck="false"/>
|
||
<input type="text" name="attr_soak_wd" placeholder="WD" data-i18n-placeholder="extra-trait-wd-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle-block" type="checkbox" name="attr_toggle_quick_notes_block" checked="checked"/>
|
||
<div class="sheet-block sheet-quick-notes">
|
||
<div class="sheet-header"><span class="sheet-header__title" name="attr_rename_block_quick_notes" data-i18n="quick-notes">Quick Notes</span></div>
|
||
<input class="sheet-toggle sheet-toggle--visibility" type="checkbox" name="attr_simple_quick_notes_visibility_toggle" checked="checked"/>
|
||
<div class="sheet-quick-notes__content"><span name="attr_quick_notes"></span>
|
||
<textarea name="attr_quick_notes" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_features_block" checked="checked"/>
|
||
<div class="sheet-features">
|
||
<div class="sheet-header">
|
||
<div class="sheet-header__title" data-i18n="edges-and-hindrances">Edges & Hindrances</div>
|
||
</div>
|
||
<fieldset class="repeating_features">
|
||
<div class="sheet-repitem">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--novice" type="radio" name="attr_feature_rank" value="novice" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--seasoned" type="radio" name="attr_feature_rank" value="seasoned"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--veteran" type="radio" name="attr_feature_rank" value="veteran"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--heroic" type="radio" name="attr_feature_rank" value="heroic"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--legendary" type="radio" name="attr_feature_rank" value="legendary"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--augmentation" type="radio" name="attr_feature_rank" value="augmentation"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--dot" type="radio" name="attr_feature_rank" value="dot"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--hindrance" type="radio" name="attr_feature_rank" value="hindrance"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--disabled" type="radio" name="attr_feature_rank" value="disabled"/>
|
||
<div class="sheet-features__inner-background"></div><span name="attr_feature_name">New Edge/Hindrance</span>
|
||
<input class="sheet-align-left sheet-features__name" type="text" name="attr_feature_name" placeholder="New" data-i18n-placeholder="feature-name-new" spellcheck="false"/>
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-footer"></div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_abilities_block"/>
|
||
<div class="sheet-block sheet-abilities">
|
||
<div class="sheet-header"><span class="sheet-header__title sheet-apparel__name" name="attr_rename_block_abilities" data-i18n="abilities">Abilities</span></div>
|
||
<input class="sheet-toggle sheet-toggle--visibility" type="checkbox" name="attr_abilities_visibility_toggle" checked="checked"/>
|
||
<fieldset class="repeating_abilities">
|
||
<div class="sheet-repitem sheet-repitem--full-field"><span name="attr_ability">[Ability] Description</span>
|
||
<textarea name="attr_ability" placeholder="Ability: Description" data-i18n-placeholder="ability-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-footer"></div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_weapons_block" checked="checked"/>
|
||
<div class="sheet-block sheet-weapons">
|
||
<div class="sheet-header"><span class="sheet-header__title sheet-weapons__name" name="attr_rename_block_weapons" data-i18n="weapons">Weapons</span>
|
||
<div class="sheet-header__labels">
|
||
<div class="sheet-weapons__damage">
|
||
<label class="sheet-damage-roll-toggle-label" title="Toggle Damage Rolls" data-i18n-title="toggle-damage-rolls-title">
|
||
<input class="sheet-hidden" type="checkbox" name="attr_weapons_damage_roll_toggle"/><span class="sheet-icon">;</span><span data-i18n="weapons-damage">Damage</span>
|
||
</label>
|
||
</div>
|
||
<div class="sheet-weapons__range" data-i18n="weapons-range">Range</div>
|
||
<div class="sheet-weapons__ap" data-i18n="weapons-ap">AP</div>
|
||
<div class="sheet-weapons__rof" data-i18n="weapons-rof">ROF</div>
|
||
<div class="sheet-weapons__shots" data-i18n="weapons-shots">Shots</div>
|
||
<div class="sheet-weapons__weight" data-i18n="weapons-weight">WGT</div>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--visibility" type="checkbox" name="attr_weapons_visibility_toggle" checked="checked"/>
|
||
<input class="sheet-damage-roll-toggle sheet-hidden" type="checkbox" name="attr_weapons_damage_roll_toggle"/>
|
||
<input class="sheet-toggle-description-input sheet-hidden" type="checkbox" name="attr_toggle_description_input_visibility" checked="checked"/>
|
||
<input class="sheet-toggle-injection-input sheet-hidden" type="checkbox" name="attr_toggle_injection_input_visibility"/>
|
||
<fieldset class="repeating_weapons">
|
||
<div class="sheet-repitem">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-hidden sheet-toggle sheet-toggle--list-roll" type="checkbox" name="attr_roll_button_toggle"/>
|
||
<button class="sheet-repitem__skill-roll sheet-repitem__skill-roll--wildcard" type="roll" name="roll_skill" value="@{skill_roll_body} {{wd=@{skill_wd}}} {{wdroll=[[ @{skill_wd_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{wd_override} {{reroll=[r](~repeating_weapons_skill)}} {{damageroll=[t](~repeating_weapons_weapon_damage)}} {{description=@{roll_description}}} @{roll_injection}">9</button>
|
||
<button class="sheet-repitem__skill-roll sheet-repitem__skill-roll--extra" type="roll" name="roll_extra_skill" value="@{skill_roll_body} {{wd=@{skill_wd}}} {{wdroll=[[ @{skill_extra_wd_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{wd_override} {{reroll=[r](~repeating_weapons_skill)}} {{damageroll=[t](~repeating_weapons_weapon_damage)}} {{description=@{roll_description}}} @{roll_injection}">9</button>
|
||
<input class="sheet-align-left sheet-weapons__name sheet-stretch" type="text" name="attr_weapon_name" placeholder="Weapon (Ammo)" data-i18n-placeholder="weapons-name-placeholder" spellcheck="false"/>
|
||
<div class="sheet-damage-button-overlay">
|
||
<input type="hidden" name="attr_weapon_damage_roll" value="0"/>
|
||
<button class="sheet-button sheet-weapons__damage-button" type="roll" name="roll_weapon_damage" value="@{gm_roll} &{template:DamageRoll} {{header=@{name} ^{rolls} ^{damage}}} {{code=@{weapon_damage}}} {{source_label=^{weapon}}} {{source=@{weapon_name}}} {{rof=[[ 0 + @{rof_override} ]]}} {{modifier=?{@{query_damage_modifier}}}} {{range=@{weapon_range}}} {{ap=@{weapon_ap}}} {{trapping=@{weapon_trapping}}} {{roll1=[[ @{weapon_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{roll2=[[ @{weapon_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{roll3=[[ @{weapon_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{roll4=[[ @{weapon_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{roll5=[[ @{weapon_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{roll6=[[ @{weapon_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{roll7=[[ @{weapon_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{roll8=[[ @{weapon_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{reroll=[r](~repeating_weapons_weapon_damage)}}"></button>
|
||
<input class="sheet-weapons__damage" type="text" name="attr_weapon_damage" placeholder="STR+d6" data-i18n-placeholder="weapons-damage-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<input class="sheet-weapons__range" type="text" name="attr_weapon_range" placeholder="Range/Melee" data-i18n-placeholder="weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-weapons__ap" type="text" name="attr_weapon_ap" placeholder="0" spellcheck="false"/>
|
||
<input class="sheet-weapons__rof" type="text" name="attr_weapon_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-weapons__shots" type="text" name="attr_weapon_shots" placeholder="6" spellcheck="false"/>
|
||
<input class="sheet-weapons__weight" type="text" name="attr_weapon_weight" placeholder="4" spellcheck="false"/>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_weapon_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<input class="sheet-hidden sheet-toggle" type="checkbox" name="attr_trapping_toggle" checked="checked"/>
|
||
<div class="sheet-repitem__label" data-i18n="trapping">Trapping</div>
|
||
<input class="sheet-align-left sheet-weapons__trapping" type="text" name="attr_weapon_trapping" placeholder="Piercing/etc." data-i18n-placeholder="weapons-trapping-placeholder" spellcheck="false"/>
|
||
<div class="sheet-repitem__label" data-i18n="notes">Notes</div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_weapon_notes" placeholder="Notes, Tags, Requirements, etc." data-i18n-placeholder="weapons-notes-placeholder" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--settings" type="checkbox" name="attr_weapon_settings_toggle"/>
|
||
<div class="sheet-repitem__settings">
|
||
<div class="sheet-repitem__settings-content">
|
||
<label class="sheet-label-toggle sheet-label-toggle--full-row sheet-roll-description">
|
||
<input type="hidden" name="attr_roll_description"/>
|
||
<input type="checkbox" name="attr_roll_description_toggle"/><span data-i18n="roll-description">Description</span>
|
||
<input class="sheet-label-toggle__input" type="text" name="attr_roll_description_input" placeholder="Narrative or functional description below the header in the Roll Template. Leave empty to disable." data-i18n-placeholder="roll-description-placeholder" value="" spellcheck="false"/>
|
||
</label>
|
||
<label class="sheet-label-toggle sheet-label-toggle--full-row sheet-roll-injection">
|
||
<input type="hidden" name="attr_roll_injection"/>
|
||
<input type="checkbox" name="attr_roll_injection_toggle"/><span data-i18n="roll-injection">Roll Injection</span>
|
||
<input class="sheet-label-toggle__input" type="text" name="attr_roll_injection_input" placeholder="{{source_label=}} {{source=}} {{custom3_label=}} {{custom3=}} {{rof=[[ 1 ]]}} {{traitroll8=}}" data-i18n-placeholder="roll-injection-placeholder" value="" spellcheck="false"/>
|
||
</label>
|
||
<label class="sheet-label-toggle">
|
||
<input type="checkbox" name="attr_trapping_toggle" checked="checked"/><span data-i18n="trapping">Trapping</span>
|
||
</label>
|
||
<label class="sheet-label-toggle">
|
||
<input type="hidden" name="attr_skill_wd" value="@{shooting_wd}"/>
|
||
<input type="hidden" name="attr_skill_mod" value="@{shooting_mod}"/>
|
||
<input type="hidden" name="attr_skill_untrained_mod" value="@{shooting_untrained_mod}"/>
|
||
<input type="hidden" name="attr_skill_roll" value="@{shooting_roll}"/>
|
||
<input type="hidden" name="attr_skill_wd_roll" value="@{shooting_wd_roll}"/>
|
||
<input type="hidden" name="attr_skill_extra_wd_roll" value="@{shooting_wd_roll}"/>
|
||
<input type="hidden" name="attr_skill_code" value="@{shooting_code}"/>
|
||
<input type="hidden" name="attr_skill_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_skill_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_skill_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{rof_override} ]]}} {{header=@{name} ^{rolls} @{skill_name}}} {{trait=@{skill_name}}} {{source_label=^{weapon}}} {{source=@{weapon_name}}} {{traitdie=@{skill_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{bonus=@{skill_bonus}}} {{traitroll1=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{skill_global_wd_roll} @{skill_global_bonus_wd_roll}"/>
|
||
<input type="checkbox" name="attr_roll_button_toggle"/><span data-i18n="roll-button">Roll Button</span>
|
||
<input class="sheet-label-toggle__input" type="text" name="attr_skill_name" placeholder="Shooting" data-i18n-placeholder="weapons-skill-placeholder" value="Shooting" spellcheck="false"/>
|
||
<input class="sheet-label-toggle__input sheet-label-toggle__input--tiny" type="text" name="attr_skill_bonus" placeholder="+0"/>
|
||
</label>
|
||
<label class="sheet-label-toggle">
|
||
<input type="hidden" name="attr_rof_override" value="?{@{query_rate_of_fire}|@{weapon_rof}}"/>
|
||
<input type="checkbox" name="attr_rof_override_toggle" checked="checked"/><span data-i18n="query-rof">Query RoF</span>
|
||
</label>
|
||
<label class="sheet-label-toggle">
|
||
<input type="hidden" name="attr_wd_override" value=""/>
|
||
<input type="checkbox" name="attr_wd_override_toggle"/><span data-i18n="wild-die-override">WD Override</span>
|
||
<input class="sheet-label-toggle__input sheet-label-toggle__input--tiny" type="text" name="attr_wd_override_die" value="" spellcheck="false"/>
|
||
</label>
|
||
<label class="sheet-label-toggle" title="Exploding Damage Dice On/Off" data-i18n-title="ace-damage-title">
|
||
<input type="hidden" name="attr_explode_damage" value="!"/>
|
||
<input type="checkbox" name="attr_explode_damage_toggle" checked="checked"/><span data-i18n="ace-damage">Ace Damage</span>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--special sheet-toggle--weight" type="checkbox" name="attr_weapon_weight_toggle" checked="checked" title="Weight On/Off" data-i18n-title="weapons-weight-toggle-title"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_weapon_note_box_toggle"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_weapon_note_box" placeholder="Notes" data-i18n-placeholder="weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-footer"><span class="sheet-label" data-i18n="weapons-total-weight">Total Weight: </span><span class="sheet-label sheet-label--weight" name="attr_carry_weight_weapons">0.0</span></div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_apparel_block" checked="checked"/>
|
||
<div class="sheet-block sheet-apparel">
|
||
<div class="sheet-header"><span class="sheet-header__title sheet-apparel__name" name="attr_rename_block_apparel" data-i18n="apparel">Apparel</span>
|
||
<div class="sheet-header__labels">
|
||
<div class="sheet-apparel__armor" data-i18n="apparel-armor">Armor</div>
|
||
<div class="sheet-apparel__tags" data-i18n="apparel-properties">Properties</div>
|
||
<div class="sheet-apparel__weight" data-i18n="apparel-weight">WGT</div>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--visibility" type="checkbox" name="attr_apparel_visibility_toggle" checked="checked"/>
|
||
<fieldset class="repeating_apparel">
|
||
<div class="sheet-repitem">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-apparel__name sheet-stretch" type="text" name="attr_apparel_name" placeholder="Apparel" data-i18n-placeholder="apparel-name-placeholder" spellcheck="false"/>
|
||
<input class="sheet-apparel__armor" type="text" name="attr_apparel_armor" placeholder="0" spellcheck="false"/>
|
||
<input class="sheet-align-left sheet-apparel__tags" type="text" name="attr_apparel_tags" placeholder="Protection/Resistance/Tags" data-i18n-placeholder="apparel-properties-placeholder" spellcheck="false"/>
|
||
<input class="sheet-apparel__weight" type="text" name="attr_apparel_weight" placeholder="WGT" data-i18n-placeholder="apparel-weight-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_apparel_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__label" data-i18n="notes">Notes</div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_apparel_notes" placeholder="Notes, Tags, Trappings, Requirements, etc." data-i18n-placeholder="apparel-notes-placeholder" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--special sheet-toggle--weight" type="checkbox" name="attr_apparel_weight_toggle" checked="checked" title="Weight On/Off" data-i18n-title="apparel-weight-toggle-title"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_apparel_note_box_toggle"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_apparel_note_box" placeholder="Notes" data-i18n-placeholder="apparel-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-footer"><span class="sheet-label" data-i18n="apparel-total-weight">Total Weight: </span><span class="sheet-label sheet-label--weight" name="attr_carry_weight_apparel">0.0</span></div>
|
||
</div>
|
||
<input class="sheet-hidden sheet-toggle--strain" type="checkbox" name="attr_toggle_strain"/>
|
||
<input class="sheet-hidden sheet-toggle-augmentation-markers" type="checkbox" name="attr_toggle_augmentation_markers" checked="checked"/>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_augmentations_block" checked="checked"/>
|
||
<div class="sheet-block sheet-augmentations">
|
||
<div class="sheet-header"><span class="sheet-header__title sheet-augmentations__name" name="attr_rename_block_augmentations" data-i18n="augmentations">Augmentations</span>
|
||
<div class="sheet-header__labels">
|
||
<div class="sheet-augmentations__grade" data-i18n="augmentations-grade">Grade</div>
|
||
<div class="sheet-augmentations__power" data-i18n="augmentations-power">Power</div>
|
||
<div class="sheet-augmentations__slots" data-i18n="augmentations-slots">Slots</div>
|
||
<div class="sheet-augmentations__loss"><span class="sheet-a" data-i18n="augmentations-loss">Loss</span><span class="sheet-b" data-i18n="augmentations-strain">Strain</span></div>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--visibility" type="checkbox" name="attr_augmentations_visibility_toggle" checked="checked"/>
|
||
<fieldset class="repeating_augmentations">
|
||
<div class="sheet-repitem">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-augmentations__name sheet-stretch" type="text" name="attr_augmentation_name" placeholder="[Advanced/Superior] Augmentation [Level] (Upgrades)" data-i18n-placeholder="augmentations-name-placeholder" spellcheck="false"/>
|
||
<div class="sheet-color-cycle">
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--none" type="radio" name="attr_color_marker_augmentation-color" value="none" checked="checked"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--red" type="radio" name="attr_color_marker_augmentation-color" value="red"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--yellow" type="radio" name="attr_color_marker_augmentation-color" value="yellow"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--blue" type="radio" name="attr_color_marker_augmentation-color" value="blue"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--green" type="radio" name="attr_color_marker_augmentation-color" value="green"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--purple" type="radio" name="attr_color_marker_augmentation-color" value="purple"/>
|
||
<input class="sheet-color-cycle__radio sheet-color-cycle__radio--gray" type="radio" name="attr_color_marker_augmentation-color" value="gray"/>
|
||
</div>
|
||
<input class="sheet-augmentations__grade" type="text" name="attr_augmentation_grade" placeholder="Iron" data-i18n-placeholder="augmentations-grade-placeholder" spellcheck="false"/>
|
||
<input class="sheet-augmentations__power" type="text" name="attr_augmentation_power" placeholder="0" spellcheck="false"/>
|
||
<input class="sheet-augmentations__slots" type="text" name="attr_augmentation_slots" placeholder="0" spellcheck="false"/>
|
||
<input class="sheet-augmentations__loss" type="text" name="attr_augmentation_loss" placeholder="4.0" spellcheck="false"/>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_augmentation_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<input class="sheet-hidden sheet-toggle" type="checkbox" name="attr_multiplier_toggle" checked="checked"/>
|
||
<div class="sheet-repitem__label" data-i18n="multiplier">Multiplier</div>
|
||
<input class="sheet-augmentations__multiplier" type="text" name="attr_augmentation_multiplier" value="1.0" placeholder="1.0"/>
|
||
<div class="sheet-repitem__label" data-i18n="notes">Notes</div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_augmentation_notes" placeholder="Effect/Description" data-i18n-placeholder="augmentations-notes-placeholder" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--settings" type="checkbox" name="attr_settings_toggle"/>
|
||
<div class="sheet-repitem__settings">
|
||
<div class="sheet-repitem__settings-content">
|
||
<label class="sheet-label-toggle">
|
||
<input type="checkbox" name="attr_multiplier_toggle" checked="checked"/><span data-i18n="multiplier">Multiplier</span>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--special sheet-toggle--loss" type="checkbox" name="attr_augmentation_loss_toggle" checked="checked" title="Loss/Strain On/Off" data-i18n-title="augmentations-toggle-title"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_augmentation_note_box_toggle"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_augmentation_note_box" placeholder="Notes" data-i18n-placeholder="augmentations-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-footer"><span class="sheet-label sheet-a" data-i18n="augmentations-total-loss">Total Loss: </span><span class="sheet-label sheet-b" data-i18n="augmentations-total-strain">Total Strain: </span><span class="sheet-label sheet-label--loss" name="attr_augmentations_total_loss">0.0</span></div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_engrams_block" checked="checked"/>
|
||
<div class="sheet-block sheet-engrams">
|
||
<div class="sheet-header"><span class="sheet-header__title sheet-engrams__name" name="attr_rename_block_engrams" data-i18n="engrams">Engrams</span>
|
||
<div class="sheet-header__labels">
|
||
<div class="sheet-engrams__penalty" data-i18n="engrams-penalty">Penalty</div>
|
||
<div class="sheet-engrams__description" data-i18n="engrams-description">Description</div>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--visibility" type="checkbox" name="attr_engrams_visibility_toggle" checked="checked"/>
|
||
<input class="sheet-toggle-description-input sheet-hidden" type="checkbox" name="attr_toggle_description_input_visibility" checked="checked"/>
|
||
<input class="sheet-toggle-injection-input sheet-hidden" type="checkbox" name="attr_toggle_injection_input_visibility"/>
|
||
<fieldset class="repeating_engrams">
|
||
<div class="sheet-repitem">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-hidden sheet-toggle sheet-toggle--list-roll" type="checkbox" name="attr_roll_button_toggle"/>
|
||
<button class="sheet-repitem__skill-roll sheet-repitem__skill-roll--wildcard" type="roll" name="roll_skill" value="@{skill_roll_body} {{wd=@{skill_wd}}} {{wdroll=[[ @{skill_wd_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{wd_override} {{reroll=[r](~repeating_engrams_skill)}} {{description=@{roll_description}}} @{roll_injection}">9</button>
|
||
<button class="sheet-repitem__skill-roll sheet-repitem__skill-roll--extra" type="roll" name="roll_extra_skill" value="@{skill_roll_body} {{wd=@{skill_wd}}} {{wdroll=[[ @{skill_extra_wd_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{wd_override} {{reroll=[r](~repeating_engrams_skill)}} {{description=@{roll_description}}} @{roll_injection}">9</button>
|
||
<input class="sheet-align-left sheet-engrams__name sheet-stretch" type="text" name="attr_engram_name" placeholder="Engram" data-i18n-placeholder="engrams-name-placeholder" spellcheck="false"/>
|
||
<input class="sheet-engrams__penalty" type="text" name="attr_engram_penalty" placeholder="-1" spellcheck="false"/>
|
||
<input class="sheet-align-left sheet-engrams__description" type="text" name="attr_engram_description" placeholder="e.g. entangle (SWADE 161) power but resisted by Smarts" data-i18n-placeholder="engrams-description-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_engram_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__label" data-i18n="notes">Notes</div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_engram_notes" placeholder="Effect/Description" data-i18n-placeholder="engrams-notes-placeholder" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--settings" type="checkbox" name="attr_engram_settings_toggle"/>
|
||
<div class="sheet-repitem__settings">
|
||
<div class="sheet-repitem__settings-content">
|
||
<label class="sheet-label-toggle sheet-label-toggle--full-row sheet-roll-description">
|
||
<input type="hidden" name="attr_roll_description"/>
|
||
<input type="checkbox" name="attr_roll_description_toggle"/><span data-i18n="roll-description">Description</span>
|
||
<input class="sheet-label-toggle__input" type="text" name="attr_roll_description_input" placeholder="Narrative or functional description below the header in the Roll Template. Leave empty to disable." data-i18n-placeholder="roll-description-placeholder" value="" spellcheck="false"/>
|
||
</label>
|
||
<label class="sheet-label-toggle sheet-label-toggle--full-row sheet-roll-injection">
|
||
<input type="hidden" name="attr_roll_injection"/>
|
||
<input type="checkbox" name="attr_roll_injection_toggle"/><span data-i18n="roll-injection">Roll Injection</span>
|
||
<input class="sheet-label-toggle__input" type="text" name="attr_roll_injection_input" placeholder="{{source_label=}} {{source=}} {{custom3_label=}} {{custom3=}} {{rof=[[ 1 ]]}} {{traitroll8=}}" data-i18n-placeholder="roll-injection-placeholder" value="" spellcheck="false"/>
|
||
</label>
|
||
<label class="sheet-label-toggle">
|
||
<input type="hidden" name="attr_skill_wd" value="@{hacking_wd}"/>
|
||
<input type="hidden" name="attr_skill_mod" value="@{hacking_mod}"/>
|
||
<input type="hidden" name="attr_skill_untrained_mod" value="@{hacking_untrained_mod}"/>
|
||
<input type="hidden" name="attr_skill_roll" value="@{hacking_roll}"/>
|
||
<input type="hidden" name="attr_skill_wd_roll" value="@{hacking_wd_roll}"/>
|
||
<input type="hidden" name="attr_skill_extra_wd_roll" value="@{hacking_wd_roll}"/>
|
||
<input type="hidden" name="attr_skill_code" value="@{hacking_code}"/>
|
||
<input type="hidden" name="attr_skill_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_skill_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_skill_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{rof_override} ]]}} {{header=@{name} ^{rolls} @{skill_name}}} {{trait=@{skill_name}}} {{source_label=^{source}}} {{source=@{engram_name}}} {{traitdie=@{skill_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{bonus=@{skill_bonus}}} {{traitroll1=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{skill_global_wd_roll} @{skill_global_bonus_wd_roll}"/>
|
||
<input type="checkbox" name="attr_roll_button_toggle"/><span data-i18n="roll-button">Roll Button</span>
|
||
<input class="sheet-label-toggle__input" type="text" name="attr_skill_name" placeholder="Hacking" data-i18n-placeholder="engrams-skill-placeholder" value="Hacking" spellcheck="false"/>
|
||
<input class="sheet-label-toggle__input sheet-label-toggle__input--tiny" type="text" name="attr_skill_bonus" placeholder="+0"/>
|
||
</label>
|
||
<label class="sheet-label-toggle">
|
||
<input type="hidden" name="attr_rof_override" value="1"/>
|
||
<input type="checkbox" name="attr_rof_override_toggle"/><span data-i18n="query-rof">Query RoF</span>
|
||
</label>
|
||
<label class="sheet-label-toggle">
|
||
<input type="hidden" name="attr_wd_override" value=""/>
|
||
<input type="checkbox" name="attr_wd_override_toggle"/><span data-i18n="wild-die-override">WD Override</span>
|
||
<input class="sheet-label-toggle__input sheet-label-toggle__input--tiny" type="text" name="attr_wd_override_die" value="" spellcheck="false"/>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_engram_note_box_toggle"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_engram_note_box" placeholder="Notes" data-i18n-placeholder="engrams-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-footer"></div>
|
||
</div>
|
||
<input class="sheet-hidden sheet-toggle--pp" type="checkbox" name="attr_toggle_pp"/>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_powers_block"/>
|
||
<div class="sheet-block sheet-powers">
|
||
<div class="sheet-header"><span class="sheet-header__title sheet-powers__name" name="attr_rename_block_powers" data-i18n="powers">Powers</span>
|
||
<div class="sheet-header__labels">
|
||
<div class="sheet-powers__damage">
|
||
<label class="sheet-damage-roll-toggle-label" title="Toggle Damage Rolls" data-i18n-title="toggle-damage-rolls-title">
|
||
<input class="sheet-hidden" type="checkbox" name="attr_powers_damage_roll_toggle"/><span class="sheet-icon">;</span><span data-i18n="powers-damage">Damage</span>
|
||
</label>
|
||
</div>
|
||
<div class="sheet-powers__range" data-i18n="powers-range">Range</div>
|
||
<div class="sheet-powers__ap" data-i18n="powers-ap">AP</div>
|
||
<div class="sheet-powers__pp sheet-a" data-i18n="powers-pp">PP</div>
|
||
<div class="sheet-powers__penalty sheet-b" data-i18n="powers-penalty">Penalty</div>
|
||
<div class="sheet-powers__duration" data-i18n="powers-duration">Duration</div>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--visibility" type="checkbox" name="attr_powers_visibility_toggle" checked="checked"/>
|
||
<input class="sheet-damage-roll-toggle sheet-hidden" type="checkbox" name="attr_powers_damage_roll_toggle"/>
|
||
<input class="sheet-toggle-description-input sheet-hidden" type="checkbox" name="attr_toggle_description_input_visibility" checked="checked"/>
|
||
<input class="sheet-toggle-injection-input sheet-hidden" type="checkbox" name="attr_toggle_injection_input_visibility"/>
|
||
<fieldset class="repeating_powers">
|
||
<div class="sheet-repitem">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-hidden sheet-toggle sheet-toggle--list-roll" type="checkbox" name="attr_roll_button_toggle"/>
|
||
<button class="sheet-repitem__skill-roll sheet-repitem__skill-roll--wildcard" type="roll" name="roll_skill" value="@{skill_roll_body} {{wd=@{skill_wd}}} {{wdroll=[[ @{skill_wd_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{wd_override} {{reroll=[r](~repeating_powers_skill)}} {{damageroll=[t](~repeating_powers_power_damage)}} {{description=@{roll_description}}} @{roll_injection}">9</button>
|
||
<button class="sheet-repitem__skill-roll sheet-repitem__skill-roll--extra" type="roll" name="roll_extra_skill" value="@{skill_roll_body} {{wd=@{skill_wd}}} {{wdroll=[[ @{skill_extra_wd_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{wd_override} {{reroll=[r](~repeating_powers_skill)}} {{damageroll=[t](~repeating_powers_power_damage)}} {{description=@{roll_description}}} @{roll_injection}">9</button>
|
||
<input class="sheet-align-left sheet-powers__name sheet-stretch" type="text" name="attr_power_name" placeholder="Power" data-i18n-placeholder="powers-name-placeholder" spellcheck="false"/>
|
||
<input class="sheet-hidden sheet-toggle" type="checkbox" name="attr_damage_input_toggle" checked="checked"/>
|
||
<div class="sheet-damage-button-overlay">
|
||
<input type="hidden" name="attr_power_damage_roll" value="0"/>
|
||
<button type="roll" name="roll_power_damage" value="@{gm_roll} &{template:DamageRoll} {{header=@{name} ^{rolls} ^{damage}}} {{code=@{power_damage}}} {{source_label=^{source}}} {{source=@{power_name}}} {{rof=[[ 0 + @{rof_override} ]]}} {{modifier=?{@{query_damage_modifier}}}} {{range=@{power_range}}} {{ap=@{power_ap}}} {{trapping=@{power_trapping}}} {{roll1=[[ @{power_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{roll2=[[ @{power_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{roll3=[[ @{power_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{roll4=[[ @{power_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{roll5=[[ @{power_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{roll6=[[ @{power_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{roll7=[[ @{power_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{roll8=[[ @{power_damage_roll} + (?{@{query_damage_modifier}}+0) ]]}} {{reroll=[r](~repeating_powers_power_damage)}}"></button>
|
||
<input class="sheet-powers__damage" type="text" name="attr_power_damage" placeholder="3d6" data-i18n-placeholder="powers-damage-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<input class="sheet-powers__range" type="text" name="attr_power_range" placeholder="Range/Melee" data-i18n-placeholder="powers-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-powers__ap" type="text" name="attr_power_ap" placeholder="0" spellcheck="false"/>
|
||
<input class="sheet-a sheet-powers__pp" type="text" name="attr_power_pp" placeholder="2" data-i18n-placeholder="powers-pp-placeholder" spellcheck="false"/>
|
||
<input class="sheet-b sheet-powers__penalty" type="text" name="attr_power_penalty" placeholder="-1" spellcheck="false"/>
|
||
<input class="sheet-powers__duration" type="text" name="attr_power_duration" placeholder="Duration" data-i18n-placeholder="powers-duration-placeholder" spellcheck="false"/>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_power_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<input class="sheet-hidden sheet-toggle" type="checkbox" name="attr_trapping_toggle" checked="checked"/>
|
||
<div class="sheet-repitem__label" data-i18n="trapping">Trapping</div>
|
||
<input class="sheet-align-left sheet-powers__trapping" type="text" name="attr_power_trapping" placeholder="Fire, Light, etc." data-i18n-placeholder="powers-trapping-placeholder" spellcheck="false"/>
|
||
<div class="sheet-repitem__label" data-i18n="notes">Notes</div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_power_notes" placeholder="Effect/Description" data-i18n-placeholder="powers-notes-placeholder" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--settings" type="checkbox" name="attr_power_settings_toggle"/>
|
||
<div class="sheet-repitem__settings">
|
||
<div class="sheet-repitem__settings-content">
|
||
<label class="sheet-label-toggle sheet-label-toggle--full-row sheet-roll-description">
|
||
<input type="hidden" name="attr_roll_description"/>
|
||
<input type="checkbox" name="attr_roll_description_toggle"/><span data-i18n="roll-description">Description</span>
|
||
<input class="sheet-label-toggle__input" type="text" name="attr_roll_description_input" placeholder="Narrative or functional description below the header in the Roll Template. Leave empty to disable." data-i18n-placeholder="roll-description-placeholder" value="" spellcheck="false"/>
|
||
</label>
|
||
<label class="sheet-label-toggle sheet-label-toggle--full-row sheet-roll-injection">
|
||
<input type="hidden" name="attr_roll_injection"/>
|
||
<input type="checkbox" name="attr_roll_injection_toggle"/><span data-i18n="roll-injection">Roll Injection</span>
|
||
<input class="sheet-label-toggle__input" type="text" name="attr_roll_injection_input" placeholder="{{source_label=}} {{source=}} {{custom3_label=}} {{custom3=}} {{rof=[[ 1 ]]}} {{traitroll8=}}" data-i18n-placeholder="roll-injection-placeholder" value="" spellcheck="false"/>
|
||
</label>
|
||
<label class="sheet-label-toggle">
|
||
<input type="checkbox" name="attr_damage_input_toggle" checked="checked"/><span data-i18n="damage">Damage</span>
|
||
</label>
|
||
<label class="sheet-label-toggle">
|
||
<input type="checkbox" name="attr_trapping_toggle" checked="checked"/><span data-i18n="trapping">Trapping</span>
|
||
</label>
|
||
<label class="sheet-label-toggle">
|
||
<input type="hidden" name="attr_skill_wd" value="@{spellcasting_wd}"/>
|
||
<input type="hidden" name="attr_skill_mod" value="@{spellcasting_mod}"/>
|
||
<input type="hidden" name="attr_skill_untrained_mod" value="@{spellcasting_untrained_mod}"/>
|
||
<input type="hidden" name="attr_skill_roll" value="@{spellcasting_roll}"/>
|
||
<input type="hidden" name="attr_skill_wd_roll" value="@{spellcasting_wd_roll}"/>
|
||
<input type="hidden" name="attr_skill_extra_wd_roll" value="@{spellcasting_wd_roll}"/>
|
||
<input type="hidden" name="attr_skill_code" value="@{spellcasting_code}"/>
|
||
<input type="hidden" name="attr_skill_global_wd_roll" value="{{global_wd=@{query_global_wd}}} {{global_wdroll=[[ @{query_global_wd}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_skill_global_bonus_wd_roll" value="{{bonus_wd=@{query_global_bonus_wd}}} {{bonus_wdroll=[[ @{query_global_bonus_wd}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}}"/>
|
||
<input type="hidden" name="attr_skill_roll_body" value="@{gm_roll} &{template:TraitRoll} {{rof=[[ 0 + @{rof_override} ]]}} {{header=@{name} ^{rolls} @{skill_name}}} {{trait=@{skill_name}}} {{source_label=^{power}}} {{source=@{power_name}}} {{traitdie=@{skill_code}}} {{wounds=[[ @{wound_mod} ]]}} {{fatigue=[[ @{fatigue_mod} ]]}} {{modifier=?{@{query_modifier}|0}}} {{bonus=@{skill_bonus}}} {{traitroll1=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ @{skill_roll}!cs2 + (@{skill_untrained_mod})[Untrained] + (@{skill_mod}+0)[Flat] + (@{skill_bonus}+0)[Bonus] - (@{fatigue_mod})[Fatigue] - (@{wound_mod})[Wounds] + (?{@{query_modifier}|0})[Modifier] ]]}} @{skill_global_wd_roll} @{skill_global_bonus_wd_roll}"/>
|
||
<input type="checkbox" name="attr_roll_button_toggle"/><span data-i18n="roll-button">Roll Button</span>
|
||
<input class="sheet-label-toggle__input" type="text" name="attr_skill_name" placeholder="Spellcasting" data-i18n-placeholder="powers-skill-placeholder" value="Spellcasting" spellcheck="false"/>
|
||
<input class="sheet-label-toggle__input sheet-label-toggle__input--tiny" type="text" name="attr_skill_bonus" placeholder="+0"/>
|
||
</label>
|
||
<label class="sheet-label-toggle">
|
||
<input type="hidden" name="attr_rof_override" value="1"/>
|
||
<input type="checkbox" name="attr_rof_override_toggle"/><span data-i18n="query-rof">Query RoF</span>
|
||
</label>
|
||
<label class="sheet-label-toggle">
|
||
<input type="hidden" name="attr_wd_override" value=""/>
|
||
<input type="checkbox" name="attr_wd_override_toggle"/><span data-i18n="wild-die-override">WD Override</span>
|
||
<input class="sheet-label-toggle__input sheet-label-toggle__input--tiny" type="text" name="attr_wd_override_die" value="" spellcheck="false"/>
|
||
</label>
|
||
<label class="sheet-label-toggle" title="Exploding Damage Dice On/Off" data-i18n-title="ace-damage-title">
|
||
<input type="hidden" name="attr_explode_damage" value="!"/>
|
||
<input type="checkbox" name="attr_explode_damage_toggle" checked="checked"/><span data-i18n="ace-damage">Ace Damage</span>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_power_note_box_toggle"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_power_note_box" placeholder="Notes" data-i18n-placeholder="powers-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-footer"></div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_vehicles_block"/>
|
||
<div class="sheet-block sheet-vehicles">
|
||
<div class="sheet-header"><span class="sheet-header__title sheet-vehicles__name" name="attr_rename_block_vehicles" data-i18n="vehicles">Vehicles</span>
|
||
<div class="sheet-header__labels">
|
||
<div class="sheet-vehicles__size" data-i18n="vehicles-size">Size</div>
|
||
<div class="sheet-vehicles__handling" data-i18n="vehicles-handling">Handling</div>
|
||
<div class="sheet-vehicles__speed" data-i18n="vehicles-speed">Speed</div>
|
||
<div class="sheet-vehicles__toughness" data-i18n="vehicles-toughness">Tough.</div>
|
||
<div class="sheet-vehicles__crew" data-i18n="vehicles-crew">Crew</div>
|
||
<div class="sheet-vehicles__weapons" data-i18n="vehicles-weapons">Weap.</div>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--visibility" type="checkbox" name="attr_vehicles_visibility_toggle" checked="checked"/>
|
||
<fieldset class="repeating_vehicles">
|
||
<div class="sheet-repitem">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-vehicles__name sheet-stretch" type="text" name="attr_vehicle_name" placeholder="Vehicle Type" data-i18n-placeholder="vehicles-name-placeholder" spellcheck="false"/>
|
||
<input class="sheet-vehicles__size" type="text" name="attr_vehicle_size" placeholder="3" spellcheck="false"/>
|
||
<input class="sheet-vehicles__handling" type="text" name="attr_vehicle_handling" placeholder="0" spellcheck="false"/>
|
||
<input class="sheet-vehicles__speed" type="text" name="attr_vehicle_speed" placeholder="80" spellcheck="false"/>
|
||
<input class="sheet-vehicles__toughness" type="text" name="attr_vehicle_toughness" placeholder="4 (0)" data-i18n-placeholder="vehicles-toughness-placeholder" spellcheck="false"/>
|
||
<input class="sheet-vehicles__crew" type="text" name="attr_vehicle_crew" placeholder="1+3" data-i18n-placeholder="vehicles-crew-placeholder" spellcheck="false"/>
|
||
<input class="sheet-vehicles__weapons" type="text" name="attr_vehicle_weapons_count" placeholder="0" spellcheck="false"/>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_notes_toggle"/>
|
||
<div class="sheet-repitem__frame">
|
||
<input class="sheet-hidden sheet-repitem__frame-silhouette-control" type="hidden" name="attr_vehicle_silhouette" value="0"/>
|
||
<div class="sheet-repitem__frame-silhouette">
|
||
<input class="sheet-repitem__frame-silhouette-button" type="checkbox" name="attr_vehicle_silhouette_cycle"/>
|
||
</div>
|
||
<div class="sheet-repitem__frame-build">
|
||
<textarea name="attr_vehicle_build" placeholder="Chassis | Modifications, Notes, etc." data-i18n-placeholder="vehicles-build-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-hidden sheet-repitem__weapons-control" type="hidden" name="attr_vehicle_weapons_count" value="0"/>
|
||
<div class="sheet-repitem__weapons">
|
||
<div class="sheet-header">
|
||
<div class="sheet-header__labels">
|
||
<div class="sheet-repitem__weapons-name" data-i18n="sublist-weapons-name">Weapon</div>
|
||
<div class="sheet-repitem__weapons-damage" data-i18n="sublist-weapons-ap-damage">AP Damage</div>
|
||
<div class="sheet-repitem__weapons-damage" data-i18n="sublist-weapons-he-damage">HE Damage</div>
|
||
<div class="sheet-repitem__weapons-range" data-i18n="sublist-weapons-range">Range</div>
|
||
<div class="sheet-repitem__weapons-rof" data-i18n="sublist-weapons-rof">ROF</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--1">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_1_name" placeholder="Weapon #1" data-i18n-placeholder="sublist-weapons-name-placeholder-1" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_1_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_1_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_1_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_1_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_1"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_1" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_1_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_1_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--2">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_2_name" placeholder="Weapon #2" data-i18n-placeholder="sublist-weapons-name-placeholder-2" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_2_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_2_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_2_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_2_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_2"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_2" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_2_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_2_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--3">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_3_name" placeholder="Weapon #3" data-i18n-placeholder="sublist-weapons-name-placeholder-3" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_3_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_3_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_3_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_3_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_3"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_3" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_3_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_3_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--4">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_4_name" placeholder="Weapon #4" data-i18n-placeholder="sublist-weapons-name-placeholder-4" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_4_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_4_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_4_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_4_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_4"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_4" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_4_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_4_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--5">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_5_name" placeholder="Weapon #5" data-i18n-placeholder="sublist-weapons-name-placeholder-5" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_5_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_5_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_5_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_5_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_5"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_5" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_5_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_5_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--6">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_6_name" placeholder="Weapon #6" data-i18n-placeholder="sublist-weapons-name-placeholder-6" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_6_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_6_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_6_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_6_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_6"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_6" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_6_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_6_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--7">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_7_name" placeholder="Weapon #7" data-i18n-placeholder="sublist-weapons-name-placeholder-7" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_7_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_7_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_7_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_7_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_7"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_7" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_7_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_7_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--8">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_8_name" placeholder="Weapon #8" data-i18n-placeholder="sublist-weapons-name-placeholder-8" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_8_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_8_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_8_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_8_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_8"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_8" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_8_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_8_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--9">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_9_name" placeholder="Weapon #9" data-i18n-placeholder="sublist-weapons-name-placeholder-9" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_9_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_9_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_9_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_9_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_9"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_9" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_9_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_9_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--10">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_10_name" placeholder="Weapon #10" data-i18n-placeholder="sublist-weapons-name-placeholder-10" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_10_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_10_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_10_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_10_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_10"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_10" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_10_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_10_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-footer"></div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_walkers_block"/>
|
||
<div class="sheet-block sheet-walkers">
|
||
<div class="sheet-header"><span class="sheet-header__title sheet-walkers__name" name="attr_rename_block_walkers" data-i18n="walkers">Walkers</span>
|
||
<div class="sheet-header__labels">
|
||
<div class="sheet-walkers__size" data-i18n="walkers-size">Size</div>
|
||
<div class="sheet-walkers__pace" data-i18n="walkers-pace">Pace</div>
|
||
<div class="sheet-walkers__strength" data-i18n="walkers-strength">Strength</div>
|
||
<div class="sheet-walkers__toughness" data-i18n="walkers-toughness">Tough.</div>
|
||
<div class="sheet-walkers__mods" data-i18n="walkers-mods">Mods</div>
|
||
<div class="sheet-walkers__crew" data-i18n="walkers-crew">Crew</div>
|
||
<div class="sheet-walkers__weapons" data-i18n="walkers-weapons">Weap.</div>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--visibility" type="checkbox" name="attr_walkers_visibility_toggle" checked="checked"/>
|
||
<fieldset class="repeating_walkers">
|
||
<div class="sheet-repitem">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-walkers__name sheet-stretch" type="text" name="attr_walker_name" placeholder="Walker Type" data-i18n-placeholder="walkers-name-placeholder" spellcheck="false"/>
|
||
<input class="sheet-walkers__size" type="text" name="attr_walker_size" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-walkers__pace" type="text" name="attr_walker_pace" placeholder="6" spellcheck="false"/>
|
||
<input class="sheet-walkers__strength" type="text" name="attr_walker_strength" placeholder="d12+4" spellcheck="false"/>
|
||
<input class="sheet-walkers__toughness" type="text" name="attr_walker_toughness" placeholder="20 (5)" data-i18n-placeholder="walkers-toughness-placeholder" spellcheck="false"/>
|
||
<input class="sheet-walkers__mods" type="text" name="attr_walker_mods" placeholder="0/20" data-i18n-placeholder="walkers-mods-placeholder" spellcheck="false"/>
|
||
<input class="sheet-walkers__crew" type="text" name="attr_walker_crew" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-walkers__weapons" type="text" name="attr_walker_weapons_count" placeholder="0" spellcheck="false"/>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_walker_notes_toggle"/>
|
||
<div class="sheet-repitem__frame">
|
||
<div class="sheet-repitem__frame-silhouette"></div>
|
||
<div class="sheet-repitem__frame-build">
|
||
<textarea name="attr_walker_build" placeholder="Chassis | Modifications, Notes, etc." data-i18n-placeholder="walkers-build-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-hidden sheet-repitem__weapons-control" type="hidden" name="attr_walker_weapons_count" value="0"/>
|
||
<div class="sheet-repitem__weapons">
|
||
<div class="sheet-header">
|
||
<div class="sheet-header__labels">
|
||
<div class="sheet-repitem__weapons-name" data-i18n="sublist-weapons-name">Weapon</div>
|
||
<div class="sheet-repitem__weapons-damage" data-i18n="sublist-weapons-ap-damage">AP Damage</div>
|
||
<div class="sheet-repitem__weapons-damage" data-i18n="sublist-weapons-he-damage">HE Damage</div>
|
||
<div class="sheet-repitem__weapons-range" data-i18n="sublist-weapons-range">Range</div>
|
||
<div class="sheet-repitem__weapons-rof" data-i18n="sublist-weapons-rof">ROF</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--1">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_1_name" placeholder="Weapon #1" data-i18n-placeholder="sublist-weapons-name-placeholder-1" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_1_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_1_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_1_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_1_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_1"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_1" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_1_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_1_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--2">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_2_name" placeholder="Weapon #2" data-i18n-placeholder="sublist-weapons-name-placeholder-2" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_2_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_2_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_2_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_2_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_2"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_2" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_2_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_2_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--3">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_3_name" placeholder="Weapon #3" data-i18n-placeholder="sublist-weapons-name-placeholder-3" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_3_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_3_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_3_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_3_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_3"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_3" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_3_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_3_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--4">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_4_name" placeholder="Weapon #4" data-i18n-placeholder="sublist-weapons-name-placeholder-4" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_4_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_4_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_4_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_4_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_4"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_4" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_4_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_4_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--5">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_5_name" placeholder="Weapon #5" data-i18n-placeholder="sublist-weapons-name-placeholder-5" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_5_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_5_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_5_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_5_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_5"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_5" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_5_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_5_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--6">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_6_name" placeholder="Weapon #6" data-i18n-placeholder="sublist-weapons-name-placeholder-6" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_6_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_6_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_6_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_6_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_6"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_6" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_6_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_6_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--7">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_7_name" placeholder="Weapon #7" data-i18n-placeholder="sublist-weapons-name-placeholder-7" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_7_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_7_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_7_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_7_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_7"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_7" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_7_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_7_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--8">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_8_name" placeholder="Weapon #8" data-i18n-placeholder="sublist-weapons-name-placeholder-8" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_8_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_8_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_8_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_8_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_8"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_8" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_8_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_8_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--9">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_9_name" placeholder="Weapon #9" data-i18n-placeholder="sublist-weapons-name-placeholder-9" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_9_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_9_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_9_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_9_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_9"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_9" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_9_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_9_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--10">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_10_name" placeholder="Weapon #10" data-i18n-placeholder="sublist-weapons-name-placeholder-10" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_10_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_10_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_10_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_10_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_10"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_10" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_10_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_10_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-footer"></div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_powerarmors_block"/>
|
||
<div class="sheet-block sheet-powerarmors">
|
||
<div class="sheet-header"><span class="sheet-header__title sheet-powerarmors__name" name="attr_rename_block_powerarmors" data-i18n="powerarmors">Power Armors</span>
|
||
<div class="sheet-header__labels">
|
||
<div class="sheet-powerarmors__size" data-i18n="powerarmors-size">Size</div>
|
||
<div class="sheet-powerarmors__armor" data-i18n="powerarmors-armor">Armor</div>
|
||
<div class="sheet-powerarmors__pace" data-i18n="powerarmors-pace">Pace</div>
|
||
<div class="sheet-powerarmors__mods" data-i18n="powerarmors-mods">Mods</div>
|
||
<div class="sheet-powerarmors__weight" data-i18n="powerarmors-weight">Weight</div>
|
||
<div class="sheet-powerarmors__weapons" data-i18n="powerarmors-weapons">Weap.</div>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--visibility" type="checkbox" name="attr_powerarmors_visibility_toggle" checked="checked"/>
|
||
<fieldset class="repeating_powerarmors">
|
||
<div class="sheet-repitem">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-powerarmors__name sheet-stretch" type="text" name="attr_powerarmor_name" placeholder="Power Armor Type" data-i18n-placeholder="powerarmors-name-placeholder" spellcheck="false"/>
|
||
<input class="sheet-powerarmors__size" type="text" name="attr_powerarmor_size" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-powerarmors__armor" type="text" name="attr_powerarmor_armor" placeholder="8" spellcheck="false"/>
|
||
<input class="sheet-powerarmors__pace" type="text" name="attr_powerarmor_pace" placeholder="8" spellcheck="false"/>
|
||
<input class="sheet-powerarmors__mods" type="text" name="attr_powerarmor_mods" placeholder="0/5" data-i18n-placeholder="powerarmors-mods-placeholder" spellcheck="false"/>
|
||
<input class="sheet-powerarmors__weight" type="text" name="attr_powerarmor_weight" placeholder="500" data-i18n-placeholder="powerarmors-weight-placeholder" spellcheck="false"/>
|
||
<input class="sheet-powerarmors__weapons" type="text" name="attr_powerarmor_weapons_count" placeholder="0" spellcheck="false"/>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_powerarmor_notes_toggle"/>
|
||
<div class="sheet-repitem__frame">
|
||
<div class="sheet-repitem__frame-silhouette"></div>
|
||
<div class="sheet-repitem__frame-build">
|
||
<textarea name="attr_powerarmor_build" placeholder="Chassis | Modifications, Notes, etc." data-i18n-placeholder="powerarmors-build-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-hidden sheet-repitem__weapons-control" type="hidden" name="attr_powerarmor_weapons_count" value="0"/>
|
||
<div class="sheet-repitem__weapons">
|
||
<div class="sheet-header">
|
||
<div class="sheet-header__labels">
|
||
<div class="sheet-repitem__weapons-name" data-i18n="sublist-weapons-name">Weapon</div>
|
||
<div class="sheet-repitem__weapons-damage" data-i18n="sublist-weapons-ap-damage">AP Damage</div>
|
||
<div class="sheet-repitem__weapons-damage" data-i18n="sublist-weapons-he-damage">HE Damage</div>
|
||
<div class="sheet-repitem__weapons-range" data-i18n="sublist-weapons-range">Range</div>
|
||
<div class="sheet-repitem__weapons-rof" data-i18n="sublist-weapons-rof">ROF</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--1">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_1_name" placeholder="Weapon #1" data-i18n-placeholder="sublist-weapons-name-placeholder-1" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_1_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_1_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_1_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_1_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_1"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_1" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_1_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_1_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--2">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_2_name" placeholder="Weapon #2" data-i18n-placeholder="sublist-weapons-name-placeholder-2" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_2_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_2_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_2_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_2_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_2"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_2" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_2_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_2_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--3">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_3_name" placeholder="Weapon #3" data-i18n-placeholder="sublist-weapons-name-placeholder-3" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_3_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_3_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_3_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_3_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_3"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_3" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_3_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_3_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--4">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_4_name" placeholder="Weapon #4" data-i18n-placeholder="sublist-weapons-name-placeholder-4" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_4_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_4_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_4_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_4_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_4"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_4" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_4_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_4_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--5">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_5_name" placeholder="Weapon #5" data-i18n-placeholder="sublist-weapons-name-placeholder-5" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_5_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_5_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_5_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_5_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_5"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_5" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_5_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_5_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--6">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_6_name" placeholder="Weapon #6" data-i18n-placeholder="sublist-weapons-name-placeholder-6" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_6_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_6_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_6_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_6_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_6"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_6" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_6_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_6_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--7">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_7_name" placeholder="Weapon #7" data-i18n-placeholder="sublist-weapons-name-placeholder-7" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_7_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_7_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_7_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_7_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_7"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_7" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_7_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_7_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--8">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_8_name" placeholder="Weapon #8" data-i18n-placeholder="sublist-weapons-name-placeholder-8" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_8_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_8_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_8_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_8_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_8"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_8" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_8_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_8_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--9">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_9_name" placeholder="Weapon #9" data-i18n-placeholder="sublist-weapons-name-placeholder-9" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_9_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_9_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_9_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_9_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_9"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_9" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_9_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_9_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-repitem__subitem sheet-repitem__subitem--10">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-repitem__weapons-name sheet-stretch" type="text" name="attr_vehicle_weapon_10_name" placeholder="Weapon #10" data-i18n-placeholder="sublist-weapons-name-placeholder-10" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_10_ap_damage" placeholder="3d10, AP 8" data-i18n-placeholder="sublist-weapons-ap-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-damage" type="text" name="attr_vehicle_weapon_10_he_damage" placeholder="3d8, AP 4, MBT" data-i18n-placeholder="sublist-weapons-he-damage-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-range" type="text" name="attr_vehicle_weapon_10_range" placeholder="50/100/200" data-i18n-placeholder="sublist-weapons-range-placeholder" spellcheck="false"/>
|
||
<input class="sheet-repitem__weapons-rof" type="text" name="attr_vehicle_weapon_10_rof" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_vehicle_weapon_note_box_toggle_10"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_vehicle_weapon_note_box_10" placeholder="Notes" data-i18n-placeholder="sublist-weapons-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_vehicle_weapon_10_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-repitem__note-label"><span data-i18n="sublist-weapons-notes-label">Notes:</span></div>
|
||
<input class="sheet-align-left sheet-repitem__note sheet-stretch" type="text" name="attr_vehicle_weapon_10_notes" placeholder="Notes, Tags, Trappings, etc." data-i18n-placeholder="sublist-weapons-notes-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-footer"></div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--block" type="checkbox" name="attr_toggle_allies_block"/>
|
||
<div class="sheet-block sheet-allies">
|
||
<div class="sheet-header"><span class="sheet-header__title sheet-allies__name" name="attr_rename_block_allies" data-i18n="allies">Allies</span>
|
||
<div class="sheet-header__labels">
|
||
<div class="sheet-allies__pace" data-i18n="pace">Pace</div>
|
||
<div class="sheet-allies__parry" data-i18n="parry">Parry</div>
|
||
<div class="sheet-allies__toughness" data-i18n="toughness">Tough.</div>
|
||
<div class="sheet-allies__size" data-i18n="size">Size</div>
|
||
<div class="sheet-allies__exp" data-i18n="exp">EXP</div>
|
||
<div class="sheet-allies__level" data-i18n="level">Level</div>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--visibility" type="checkbox" name="attr_allies_visibility_toggle" checked="checked"/>
|
||
<fieldset class="repeating_allies">
|
||
<div class="sheet-repitem">
|
||
<div class="sheet-repitem__primary">
|
||
<input class="sheet-align-left sheet-allies__name sheet-stretch" type="text" name="attr_ally_name" placeholder="Name" data-i18n-placeholder="allies-name-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__pace" type="text" name="attr_ally_pace" placeholder="6" spellcheck="false"/>
|
||
<input class="sheet-allies__parry" type="text" name="attr_ally_parry" placeholder="4" spellcheck="false"/>
|
||
<input class="sheet-allies__toughness" type="text" name="attr_ally_toughness" placeholder="4" spellcheck="false"/>
|
||
<input class="sheet-allies__size" type="text" name="attr_ally_size" placeholder="0" spellcheck="false"/>
|
||
<input class="sheet-allies__exp" type="text" name="attr_ally_exp" placeholder="0" spellcheck="false"/>
|
||
<input class="sheet-allies__level" type="text" name="attr_ally_level" placeholder="1" spellcheck="false"/>
|
||
<input class="sheet-toggle sheet-toggle--note-box" type="checkbox" name="attr_ally_note_box_toggle"/>
|
||
<div class="sheet-repitem__note-box">
|
||
<textarea name="attr_ally_note_box" placeholder="Notes" data-i18n-placeholder="allies-note-box-placeholder" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-toggle sheet-toggle--arrow" type="checkbox" name="attr_ally_notes_toggle"/>
|
||
<div class="sheet-repitem__secondary">
|
||
<div class="sheet-left">
|
||
<button type="roll" name="roll_ally_roll_2" value="@{gm_roll} &{template:TraitRoll} {{header=[^{ally}] @{ally_name} ^{rolls}: d4-2}} {{commander=@{name}}} {{rof=[[ ?{@{query_rate_of_fire}|1} ]]}} {{modifier=?{@{query_modifier}|0}}} {{wd=?{@{query_wild_die}|@{none},-10000|d4|d6|d8|d10|d12}}} {{traitroll1=[[ d4!cs2 -2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 -2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 -2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 -2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 -2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 -2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 -2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 -2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{wdroll=[[ ?{@{query_wild_die}|@{none},-10000|d4|d6|d8|d10|d12}!cs2 - -2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~repeating_allies_ally_roll_2)}}"><span data-i18n="die-button-number-2">2</span></button>
|
||
<button type="roll" name="roll_ally_roll_4" value="@{gm_roll} &{template:TraitRoll} {{header=[^{ally}] @{ally_name} ^{rolls}: d4}} {{commander=@{name}}} {{rof=[[ ?{@{query_rate_of_fire}|1} ]]}} {{modifier=?{@{query_modifier}|0}}} {{wd=?{@{query_wild_die}|@{none},-10000|d4|d6|d8|d10|d12}}} {{traitroll1=[[ d4!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d4!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d4!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d4!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d4!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d4!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d4!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d4!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{wdroll=[[ ?{@{query_wild_die}|@{none},-10000|d4|d6|d8|d10|d12}!cs2 - + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~repeating_allies_ally_roll_4)}}"><span data-i18n="die-button-number-4">4</span></button>
|
||
<button type="roll" name="roll_ally_roll_6" value="@{gm_roll} &{template:TraitRoll} {{header=[^{ally}] @{ally_name} ^{rolls}: d6}} {{commander=@{name}}} {{rof=[[ ?{@{query_rate_of_fire}|1} ]]}} {{modifier=?{@{query_modifier}|0}}} {{wd=?{@{query_wild_die}|@{none},-10000|d4|d6|d8|d10|d12}}} {{traitroll1=[[ d6!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d6!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d6!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d6!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d6!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d6!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d6!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d6!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{wdroll=[[ ?{@{query_wild_die}|@{none},-10000|d4|d6|d8|d10|d12}!cs2 - + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~repeating_allies_ally_roll_6)}}"><span data-i18n="die-button-number-6">6</span></button>
|
||
<button type="roll" name="roll_ally_roll_8" value="@{gm_roll} &{template:TraitRoll} {{header=[^{ally}] @{ally_name} ^{rolls}: d8}} {{commander=@{name}}} {{rof=[[ ?{@{query_rate_of_fire}|1} ]]}} {{modifier=?{@{query_modifier}|0}}} {{wd=?{@{query_wild_die}|@{none},-10000|d4|d6|d8|d10|d12}}} {{traitroll1=[[ d8!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d8!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d8!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d8!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d8!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d8!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d8!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d8!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{wdroll=[[ ?{@{query_wild_die}|@{none},-10000|d4|d6|d8|d10|d12}!cs2 - + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~repeating_allies_ally_roll_8)}}"><span data-i18n="die-button-number-8">8</span></button>
|
||
<button type="roll" name="roll_ally_roll_10" value="@{gm_roll} &{template:TraitRoll} {{header=[^{ally}] @{ally_name} ^{rolls}: d10}} {{commander=@{name}}} {{rof=[[ ?{@{query_rate_of_fire}|1} ]]}} {{modifier=?{@{query_modifier}|0}}} {{wd=?{@{query_wild_die}|@{none},-10000|d4|d6|d8|d10|d12}}} {{traitroll1=[[ d10!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d10!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d10!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d10!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d10!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d10!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d10!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d10!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{wdroll=[[ ?{@{query_wild_die}|@{none},-10000|d4|d6|d8|d10|d12}!cs2 - + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~repeating_allies_ally_roll_10)}}"><span data-i18n="die-button-number-10">10</span></button>
|
||
<button type="roll" name="roll_ally_roll_12" value="@{gm_roll} &{template:TraitRoll} {{header=[^{ally}] @{ally_name} ^{rolls}: d12}} {{commander=@{name}}} {{rof=[[ ?{@{query_rate_of_fire}|1} ]]}} {{modifier=?{@{query_modifier}|0}}} {{wd=?{@{query_wild_die}|@{none},-10000|d4|d6|d8|d10|d12}}} {{traitroll1=[[ d12!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll2=[[ d12!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll3=[[ d12!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll4=[[ d12!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll5=[[ d12!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll6=[[ d12!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll7=[[ d12!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{traitroll8=[[ d12!cs2 + (?{@{query_modifier}|0})[Modifier] ]]}} {{wdroll=[[ ?{@{query_wild_die}|@{none},-10000|d4|d6|d8|d10|d12}!cs2 - + (?{@{query_modifier}|0})[Modifier] ]]}} {{reroll=[r](~repeating_allies_ally_roll_12)}}"><span data-i18n="die-button-number-12">12</span></button>
|
||
<div class="sheet-allies__health-field sheet-allies__health-field--wounds">
|
||
<input type="text" name="attr_ally_note_wounds" spellcheck="false"/>
|
||
</div>
|
||
<div class="sheet-allies__health-field sheet-allies__health-field--fatigue">
|
||
<input type="text" name="attr_ally_note_fatigue" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-right">
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--1" type="text" name="attr_ally_note_field_1" placeholder="Note #1" data-i18n-placeholder="allies-note-field-1-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--2" type="text" name="attr_ally_note_field_2" placeholder="Note #2" data-i18n-placeholder="allies-note-field-2-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--3" type="text" name="attr_ally_note_field_3" placeholder="Note #3" data-i18n-placeholder="allies-note-field-3-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--4" type="text" name="attr_ally_note_field_4" placeholder="Note #4" data-i18n-placeholder="allies-note-field-4-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--5" type="text" name="attr_ally_note_field_5" placeholder="Note #5" data-i18n-placeholder="allies-note-field-5-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--6" type="text" name="attr_ally_note_field_6" placeholder="Note #6" data-i18n-placeholder="allies-note-field-6-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--7" type="text" name="attr_ally_note_field_7" placeholder="Note #7" data-i18n-placeholder="allies-note-field-7-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--8" type="text" name="attr_ally_note_field_8" placeholder="Note #8" data-i18n-placeholder="allies-note-field-8-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--9" type="text" name="attr_ally_note_field_9" placeholder="Note #9" data-i18n-placeholder="allies-note-field-9-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--10" type="text" name="attr_ally_note_field_10" placeholder="Note #10" data-i18n-placeholder="allies-note-field-10-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--11" type="text" name="attr_ally_note_field_11" placeholder="Note #11" data-i18n-placeholder="allies-note-field-11-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--12" type="text" name="attr_ally_note_field_12" placeholder="Note #12" data-i18n-placeholder="allies-note-field-12-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--13" type="text" name="attr_ally_note_field_13" placeholder="Note #13" data-i18n-placeholder="allies-note-field-13-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--14" type="text" name="attr_ally_note_field_14" placeholder="Note #14" data-i18n-placeholder="allies-note-field-14-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--15" type="text" name="attr_ally_note_field_15" placeholder="Note #15" data-i18n-placeholder="allies-note-field-15-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--16" type="text" name="attr_ally_note_field_16" placeholder="Note #16" data-i18n-placeholder="allies-note-field-16-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--17" type="text" name="attr_ally_note_field_17" placeholder="Note #17" data-i18n-placeholder="allies-note-field-17-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--18" type="text" name="attr_ally_note_field_18" placeholder="Note #18" data-i18n-placeholder="allies-note-field-18-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--19" type="text" name="attr_ally_note_field_19" placeholder="Note #19" data-i18n-placeholder="allies-note-field-19-placeholder" spellcheck="false"/>
|
||
<input class="sheet-allies__note-field sheet-allies__note-field--20" type="text" name="attr_ally_note_field_20" placeholder="Note #20" data-i18n-placeholder="allies-note-field-20-placeholder" spellcheck="false"/>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-footer"></div>
|
||
</div>
|
||
<div class="sheet-block sheet-extra-settings">
|
||
<label class="sheet-extra-settings__item">
|
||
<input class="sheet-hidden" type="checkbox" name="attr_toggle_quick_notes_block" checked="checked"/><span name="attr_rename_block_quick_notes" data-i18n="quick-notes">Quick Notes</span>
|
||
</label>
|
||
<label class="sheet-extra-settings__item">
|
||
<input class="sheet-hidden" type="checkbox" name="attr_toggle_features_block" checked="checked"/><span data-i18n="edges-and-hindrances">Edges & Hindrances</span>
|
||
</label>
|
||
<label class="sheet-extra-settings__item">
|
||
<input class="sheet-hidden" type="checkbox" name="attr_toggle_abilities_block"/><span name="attr_rename_block_abilities" data-i18n="abilities">Abilities</span>
|
||
</label>
|
||
<label class="sheet-extra-settings__item">
|
||
<input class="sheet-hidden" type="checkbox" name="attr_toggle_weapons_block" checked="checked"/><span name="attr_rename_block_weapons" data-i18n="weapons">Weapons</span>
|
||
</label>
|
||
<label class="sheet-extra-settings__item">
|
||
<input class="sheet-hidden" type="checkbox" name="attr_toggle_apparel_block" checked="checked"/><span name="attr_rename_block_apparel" data-i18n="apparel">Apparel</span>
|
||
</label>
|
||
<label class="sheet-extra-settings__item">
|
||
<input class="sheet-hidden" type="checkbox" name="attr_toggle_augmentations_block" checked="checked"/><span name="attr_rename_block_augmentations" data-i18n="augmentations">Augmentations</span>
|
||
</label>
|
||
<label class="sheet-extra-settings__item">
|
||
<input class="sheet-hidden" type="checkbox" name="attr_toggle_engrams_block" checked="checked"/><span name="attr_rename_block_engrams" data-i18n="engrams">Engrams</span>
|
||
</label>
|
||
<label class="sheet-extra-settings__item">
|
||
<input class="sheet-hidden" type="checkbox" name="attr_toggle_powerarmors_block"/><span name="attr_rename_block_powerarmor" data-i18n="powerarmors">Power Armors</span>
|
||
</label>
|
||
<label class="sheet-extra-settings__item">
|
||
<input class="sheet-hidden" type="checkbox" name="attr_toggle_powers_block"/><span name="attr_rename_block_powers" data-i18n="powers">Powers</span>
|
||
</label>
|
||
<label class="sheet-extra-settings__item">
|
||
<input class="sheet-hidden" type="checkbox" name="attr_toggle_vehicles_block"/><span name="attr_rename_block_vehicles" data-i18n="vehicles">Vehicles</span>
|
||
</label>
|
||
<label class="sheet-extra-settings__item">
|
||
<input class="sheet-hidden" type="checkbox" name="attr_toggle_walkers_block"/><span name="attr_rename_block_walkers" data-i18n="walkers">Walkers</span>
|
||
</label>
|
||
<label class="sheet-extra-settings__item">
|
||
<input class="sheet-hidden" type="checkbox" name="attr_toggle_allies_block"/><span name="attr_rename_block_allies" data-i18n="allies">Allies</span>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<rolltemplate class="sheet-rolltemplate-TraitRoll">
|
||
<div class="sheet-rolltemplate">
|
||
<div class="sheet-rolltemplate__header">{{header}}</div>{{#description}}
|
||
<div class="sheet-rolltemplate__description">{{description}}</div>{{/description}}
|
||
<div class="sheet-rolltemplate__content">{{#reroll}}
|
||
<div class="sheet-rolltemplate__reroll" title="Reroll" data-i18n-title="rolltemplate-reroll-title">
|
||
<div class="sheet-rolltemplate__button">{{reroll}}</div>
|
||
</div>{{/reroll}}{{#damageroll}}
|
||
<div class="sheet-rolltemplate__roll-damage" title="Roll Damage" data-i18n-title="rolltemplate-damage-title">
|
||
<div class="sheet-rolltemplate__button">{{damageroll}}</div>
|
||
</div>{{/damageroll}}{{#source_label}}
|
||
<div class="sheet-rolltemplate__content-row">
|
||
<div class="sheet-left">{{source_label}}</div>
|
||
<div class="sheet-right">{{source}}</div>
|
||
</div>{{/source_label}}{{#traitdie}}
|
||
<div class="sheet-rolltemplate__content-row">
|
||
<div class="sheet-left">{{trait}}</div>
|
||
<div class="sheet-right"><span>{{traitdie}} </span>{{#flat}}<span>({{flat}})</span>{{/flat}}
|
||
</div>
|
||
</div>{{/traitdie}}{{#rollLess() global_wdroll 0}}{{#wd}}{{#rollGreater() wdroll -1000}}
|
||
<div class="sheet-rolltemplate__content-row">
|
||
<div class="sheet-left" data-i18n="rolltemplate-wild-die">Wild Die</div>
|
||
<div class="sheet-right">{{wd}}</div>
|
||
</div>{{/rollGreater() wdroll -1000}}{{/wd}}{{/rollLess() global_wdroll 0}}{{#rollGreater() global_wdroll -1000}}
|
||
<div class="sheet-rolltemplate__content-row">
|
||
<div class="sheet-left" data-i18n="rolltemplate-wild-die">Wild Die</div>
|
||
<div class="sheet-right">{{global_wd}}</div>
|
||
</div>{{/rollGreater() global_wdroll -1000}}{{#rollGreater() bonus_wdroll -1000}}
|
||
<div class="sheet-rolltemplate__content-row">
|
||
<div class="sheet-left" data-i18n="rolltemplate-bonus-wild-die">Bonus Wild Die</div>
|
||
<div class="sheet-right">{{bonus_wd}}</div>
|
||
</div>{{/rollGreater() bonus_wdroll -1000}}{{#commander}}
|
||
<div class="sheet-rolltemplate__content-row">
|
||
<div class="sheet-left" data-i18n="rolltemplate-commander">Commander</div>
|
||
<div class="sheet-right">{{commander}}</div>
|
||
</div>{{/commander}}
|
||
<div class="sheet-rolltemplate__content-row">
|
||
<div class="sheet-left" data-i18n="rolltemplate-modifier">Modifier</div>
|
||
<div class="sheet-right">{{modifier}}{{#bonus}} ({{bonus}}){{/bonus}}</div>
|
||
</div>{{#rollGreater() rof 1}}
|
||
<div class="sheet-rolltemplate__content-row">
|
||
<div class="sheet-left" data-i18n="rolltemplate-dice-rof">Dice/RoF</div>
|
||
<div class="sheet-right">{{rof}}</div>
|
||
</div>{{/rollGreater() rof 1}}{{#rollGreater() wounds 0}}
|
||
<div class="sheet-rolltemplate__content-row">
|
||
<div class="sheet-left" data-i18n="rolltemplate-wound-penalty">Wound Penalty</div>
|
||
<div class="sheet-right">{{wounds}}</div>
|
||
</div>{{/rollGreater() wounds 0}}{{#rollGreater() fatigue 0}}
|
||
<div class="sheet-rolltemplate__content-row">
|
||
<div class="sheet-left" data-i18n="rolltemplate-fatigue">Fatigue</div>
|
||
<div class="sheet-right">{{fatigue}}</div>
|
||
</div>{{/rollGreater() fatigue 0}}{{#custom1_label}}
|
||
<div class="sheet-rolltemplate__content-row">
|
||
<div class="sheet-left">{{custom1_label}}</div>
|
||
<div class="sheet-right">{{custom1}}</div>
|
||
</div>{{/custom1_label}}{{#custom2_label}}
|
||
<div class="sheet-rolltemplate__content-row">
|
||
<div class="sheet-left">{{custom2_label}}</div>
|
||
<div class="sheet-right">{{custom2}}</div>
|
||
</div>{{/custom2_label}}{{#custom3_label}}
|
||
<div class="sheet-rolltemplate__content-row">
|
||
<div class="sheet-left">{{custom3_label}}</div>
|
||
<div class="sheet-right">{{custom3}}</div>
|
||
</div>{{/custom3_label}}
|
||
</div>
|
||
<div class="sheet-rolltemplate__dice">
|
||
<div class="sheet-left">
|
||
<div class="sheet-rolltemplate__roll sheet-rolltemplate__roll--1">{{traitroll1}}
|
||
</div>{{#rollGreater() rof 1}}
|
||
<div class="sheet-rolltemplate__roll sheet-rolltemplate__roll--2">{{traitroll2}}
|
||
</div>{{/rollGreater() rof 1}}{{#rollGreater() rof 2}}
|
||
<div class="sheet-rolltemplate__roll sheet-rolltemplate__roll--3">{{traitroll3}}
|
||
</div>{{/rollGreater() rof 2}}{{#rollGreater() rof 3}}
|
||
<div class="sheet-rolltemplate__roll sheet-rolltemplate__roll--4">{{traitroll4}}
|
||
</div>{{/rollGreater() rof 3}}{{#rollGreater() rof 4}}
|
||
<div class="sheet-rolltemplate__roll sheet-rolltemplate__roll--5">{{traitroll5}}
|
||
</div>{{/rollGreater() rof 4}}{{#rollGreater() rof 5}}
|
||
<div class="sheet-rolltemplate__roll sheet-rolltemplate__roll--6">{{traitroll6}}
|
||
</div>{{/rollGreater() rof 5}}{{#rollGreater() rof 6}}
|
||
<div class="sheet-rolltemplate__roll sheet-rolltemplate__roll--7">{{traitroll7}}
|
||
</div>{{/rollGreater() rof 6}}{{#rollGreater() rof 7}}
|
||
<div class="sheet-rolltemplate__roll sheet-rolltemplate__roll--8">{{traitroll8}}
|
||
</div>{{/rollGreater() rof 7}}
|
||
</div>
|
||
<div class="sheet-right">{{#rollLess() global_wdroll -100}}{{#rollGreater() wdroll -1000}}
|
||
<div class="sheet-rolltemplate__roll sheet-rolltemplate__roll--wd">{{wdroll}}
|
||
</div>{{/rollGreater() wdroll -1000}}{{/rollLess() global_wdroll -100}}{{#rollGreater() global_wdroll -1000}}
|
||
<div class="sheet-rolltemplate__roll sheet-rolltemplate__roll--wd">{{global_wdroll}}
|
||
</div>{{/rollGreater() global_wdroll -1000}}{{#rollGreater() bonus_wdroll -1000}}
|
||
<div class="sheet-rolltemplate__roll sheet-rolltemplate__roll--wd">{{bonus_wdroll}}
|
||
</div>{{/rollGreater() bonus_wdroll -1000}}
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</rolltemplate>
|
||
<rolltemplate class="sheet-rolltemplate-DiceRoller">
|
||
<div class="sheet-rolltemplate">
|
||
<div class="sheet-rolltemplate__header">{{header}}</div>
|
||
<div class="sheet-rolltemplate__content">
|
||
<div class="sheet-rolltemplate__reroll" title="Reroll" data-i18n-title="rolltemplate-reroll-title">
|
||
<div class="sheet-rolltemplate__button">{{reroll}}</div>
|
||
</div>
|
||
<div class="sheet-rolltemplate__content-row">
|
||
<div class="sheet-left" data-i18n="rolltemplate-dice-rof">Dice/RoF</div>
|
||
<div class="sheet-right">{{rof}}</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-rolltemplate__dice">
|
||
<div class="sheet-rolltemplate__roll sheet-rolltemplate__roll--1">{{roll1}}
|
||
</div>{{#rollGreater() rof 1}}
|
||
<div class="sheet-rolltemplate__roll sheet-rolltemplate__roll--2">{{roll2}}
|
||
</div>{{/rollGreater() rof 1}}{{#rollGreater() rof 2}}
|
||
<div class="sheet-rolltemplate__roll sheet-rolltemplate__roll--3">{{roll3}}
|
||
</div>{{/rollGreater() rof 2}}{{#rollGreater() rof 3}}
|
||
<div class="sheet-rolltemplate__roll sheet-rolltemplate__roll--4">{{roll4}}
|
||
</div>{{/rollGreater() rof 3}}{{#rollGreater() rof 4}}
|
||
<div class="sheet-rolltemplate__roll sheet-rolltemplate__roll--5">{{roll5}}
|
||
</div>{{/rollGreater() rof 4}}{{#rollGreater() rof 5}}
|
||
<div class="sheet-rolltemplate__roll sheet-rolltemplate__roll--6">{{roll6}}
|
||
</div>{{/rollGreater() rof 5}}{{#rollGreater() rof 6}}
|
||
<div class="sheet-rolltemplate__roll sheet-rolltemplate__roll--7">{{roll7}}
|
||
</div>{{/rollGreater() rof 6}}{{#rollGreater() rof 7}}
|
||
<div class="sheet-rolltemplate__roll sheet-rolltemplate__roll--8">{{roll8}}
|
||
</div>{{/rollGreater() rof 7}}
|
||
</div>
|
||
</div>
|
||
</rolltemplate>
|
||
<rolltemplate class="sheet-rolltemplate-RunRoll">
|
||
<div class="sheet-rolltemplate">
|
||
<div class="sheet-rolltemplate__header">{{header}}</div>
|
||
<div class="sheet-rolltemplate__content">{{content}}</div>
|
||
</div>
|
||
</rolltemplate>
|
||
<rolltemplate class="sheet-rolltemplate-InfoBox">
|
||
<div class="sheet-rolltemplate">
|
||
<div class="sheet-rolltemplate__content">{{content}}</div>
|
||
</div>
|
||
</rolltemplate>
|
||
<rolltemplate class="sheet-rolltemplate-DamageRoll">
|
||
<div class="sheet-rolltemplate">
|
||
<div class="sheet-rolltemplate__header">{{header}}</div>{{#description}}
|
||
<div class="sheet-rolltemplate__description">{{description}}</div>{{/description}}
|
||
<div class="sheet-rolltemplate__content">{{#reroll}}
|
||
<div class="sheet-rolltemplate__reroll" title="Reroll" data-i18n-title="rolltemplate-reroll-title">
|
||
<div class="sheet-rolltemplate__button">{{reroll}}</div>
|
||
</div>{{/reroll}}{{#source_label}}
|
||
<div class="sheet-rolltemplate__content-row">
|
||
<div class="sheet-left">{{source_label}}</div>
|
||
<div class="sheet-right">{{source}}</div>
|
||
</div>{{/source_label}}
|
||
<div class="sheet-rolltemplate__content-row">
|
||
<div class="sheet-left" data-i18n="rolltemplate-damage">Damage</div>
|
||
<div class="sheet-right">{{code}}</div>
|
||
</div>{{#modifier}}
|
||
<div class="sheet-rolltemplate__content-row">
|
||
<div class="sheet-left" data-i18n="rolltemplate-damage-modifier">Damage Modifier</div>
|
||
<div class="sheet-right">{{modifier}}</div>
|
||
</div>{{/modifier}}{{#ap}}
|
||
<div class="sheet-rolltemplate__content-row">
|
||
<div class="sheet-left" data-i18n="rolltemplate-armor-piercing">Armor Piercing</div>
|
||
<div class="sheet-right">{{ap}}</div>
|
||
</div>{{/ap}}{{#rollGreater() rof 1}}
|
||
<div class="sheet-rolltemplate__content-row">
|
||
<div class="sheet-left" data-i18n="rolltemplate-hits-rof">Hits/RoF</div>
|
||
<div class="sheet-right">{{rof}}</div>
|
||
</div>{{/rollGreater() rof 1}}{{#range}}
|
||
<div class="sheet-rolltemplate__content-row">
|
||
<div class="sheet-left" data-i18n="rolltemplate-range">Range</div>
|
||
<div class="sheet-right">{{range}}</div>
|
||
</div>{{/range}}{{#trapping}}
|
||
<div class="sheet-rolltemplate__content-row">
|
||
<div class="sheet-left" data-i18n="rolltemplate-trapping">Trapping</div>
|
||
<div class="sheet-right">{{trapping}}</div>
|
||
</div>{{/trapping}}{{#custom1_label}}
|
||
<div class="sheet-rolltemplate__content-row">
|
||
<div class="sheet-left">{{custom1_label}}</div>
|
||
<div class="sheet-right">{{custom1}}</div>
|
||
</div>{{/custom1_label}}{{#custom2_label}}
|
||
<div class="sheet-rolltemplate__content-row">
|
||
<div class="sheet-left">{{custom2_label}}</div>
|
||
<div class="sheet-right">{{custom2}}</div>
|
||
</div>{{/custom2_label}}{{#custom3_label}}
|
||
<div class="sheet-rolltemplate__content-row">
|
||
<div class="sheet-left">{{custom3_label}}</div>
|
||
<div class="sheet-right">{{custom3}}</div>
|
||
</div>{{/custom3_label}}
|
||
</div>
|
||
<div class="sheet-rolltemplate__dice sheet-rolltemplate__dice--damage">
|
||
<div class="sheet-rolltemplate__damage-roll">{{roll1}}
|
||
</div>{{#rollGreater() rof 1}}
|
||
<div class="sheet-rolltemplate__damage-roll">{{roll2}}
|
||
</div>{{/rollGreater() rof 1}}{{#rollGreater() rof 2}}
|
||
<div class="sheet-rolltemplate__damage-roll">{{roll3}}
|
||
</div>{{/rollGreater() rof 2}}{{#rollGreater() rof 3}}
|
||
<div class="sheet-rolltemplate__damage-roll">{{roll4}}
|
||
</div>{{/rollGreater() rof 3}}{{#rollGreater() rof 4}}
|
||
<div class="sheet-rolltemplate__damage-roll">{{roll5}}
|
||
</div>{{/rollGreater() rof 4}}{{#rollGreater() rof 5}}
|
||
<div class="sheet-rolltemplate__damage-roll">{{roll6}}
|
||
</div>{{/rollGreater() rof 5}}{{#rollGreater() rof 6}}
|
||
<div class="sheet-rolltemplate__damage-roll">{{roll7}}
|
||
</div>{{/rollGreater() rof 6}}{{#rollGreater() rof 7}}
|
||
<div class="sheet-rolltemplate__damage-roll">{{roll8}}
|
||
</div>{{/rollGreater() rof 7}}
|
||
</div>
|
||
</div>
|
||
</rolltemplate>
|
||
</div>
|
||
|
||
|
||
|
||
|