Files

Runequest 3rd Edition Character Sheet

One thing to note is the way the damage per location works. Instead of just knocking points down as damage is taken there is a damage box so you can put in wounds as they are taken so that you can apply first aid separately. So if you take a 2 wound and then a 4 point the damage box should look like 2+4. Make sure there is no trailing + signs, so don't have it look like 3+5+ . There is a separate box in the hit point section for damage to total hit points such as bleeding and poison.

Make sure the STR and DEX minimums are entered for weapons as you could end up with large penalties to attack if you do not.

In the animals section make sure you include the damage bonus for the animals 1d6+3d6. A default bonus is calculated in the stats section but the damage bonus can vary depending on the weapon. It could be no damage bonus/full damage bonus/half damge or even just damage bonus.

Make sure you put the full mp cost for a variable spell in the mp column so that Free INT can be calculated.