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- Add edit notes to the creature sheet - Fix burrow / tunnel - Crawl pace is shown for the currant AP/phase
7.2 KiB
7.2 KiB
2026-06-16
- Add edit notes to the creature sheet
- Fix burrow / tunnel
- Crawl pace is shown for the currant AP/phase
2026-06-11
- Add ability to edit initiative modifiers.
2026-06-09
- Fix issue with profession bonuses not saving correctly for newer professions. Report an error if not found. (@aerius9432)
- Fix for specialized skills not having a mod popup. (@snowdragon)
- Fix magicAL ritual not working correctly in creation for some professions
- Handles both correct and bad case
- Got rid of a later check that did not work either.
- Fix Seer & Astrologer costs for rituals
- Create: Kill an async for setting some initial properties.
- Create: Fix for many stat options (3 or more).
- Handle stride of 0 for races.
2026-06-04
- New spell loading system:
- All pure Roll20 calls: Doesn't use the the RMU Async
- Faster, lots, non-blocking
- Use the save state structure instead of something unique
- Handles Aspects from Arcane
- Arcane:
- Aspects now display all fancy like.
- Arcane users select aspects during creation
- Remove a spurious print
- Add more 'use strict';
- Fix a spurious global write of prefix, nameid
- Fix a lot of bad for loops that wrote to globals
- Make spell update fully async.
- Should be faster
- Removes some async/pending errors/warnings
- Training Package have purchase button (unlinked)
- Toggles on/off based on completion
- Fix some Training Package skill names
2026-06-02
- Spacer for popups in skills
- Header for Combat styles
- Unhide some skills:
2026-05-27
- Reset drop data after a drop.
- Alt XP
2026-05-26
- Update of build process to handle a new version of VNU.
- Expertise can now be special for a skill (instead of just true false).
- Power development is now special.
- Add option for average realm stats.
- Signature Style edit box.
- Tracker:
- Slightly improved error handling.
- New combat button re-enabled.
- Deleted old 'next init' which was 100% useless and wrong.
- Attacks work for creatures.
2026-05-05
- Injury string fix missing ')'
- Training Packages:
- Add 'grants' dropdown
2026-04-21
- Bugfix: When raising to average stat; set potential correctly (@snowdragon)
- Round weights of manually added items to 1/10 of a unit, not the whole unit (@snowdragon)
- Training Packages
- Sheet can now validate all known Training Packages
- Handle bad Training Packages
- Sort Training Packages by %/fulfilled/name
- Change button to "Show Progress".
- Show description and toggle
- (Character Companion):
- Data for all skills and Training Packages imported
- Show human readable descriptions
2026-04-13
- Custom Cultures
- Directed Spell -> Directed Spells
- Creature movement changes:
- Now use fixed fields
- Update to version 20 brings it in
- Hide useless fields.
- Update BMR: Don't touch creatures for now.
- Tracker: Fetch BMR for creatures (and PCs)
- Training Packages: Some refactoring; test smaller parts.
2026-04-09
- Add Improved Parry and simplify it and restricted parry
- Remove some silly parry messages.
- Staggered only applies to skill rolls for single AP phases.
- Remove -300 penalty for staggered.
- Show a message when ignoring stun.
- In Charactermancer, fix baselist back to go realm (not profession).
- Full support for power levels:
- Correct number of stat options.
- Raise temp/pot to correct value.
- Show temp/pot on the stats page in create.
- Add initiative_misc field (needs to be edited).
- (Partial work on custom cultures - disabled for now as it is not yet complete)
2026-04-07
- Fix error during creation on the knacks page.
- Add support for 0 ranks PP development (Arcane).
- Translation: Insert skills as themselves to avoid translation warnings.
- Logging to detect pending reentrancy bugs.
- Confirmed it happens.
- Fix to force correct character.
2026-03-19
- Fix some typos in skills
- Tracker
- Add a d1000 tiebreaker to tracker initiative
- Add new initiative sorting function (w/tests)
- Add End of Phase marker
- Little explosion when it's your turn.
- Send a message on your turn
- Make the main page viewable in dark mode.
- Happy to take improvements to the colours
- Sort names of creature weapon attacks (so they don't change every release)
2026-02-05
Lots of tracker updates
- Fix delete in the new tracker
- Set icon to safe default
- Put it at the bottom
- Add a toggle to hide/show created characters
- Fetch the inuse items when adding ones
- Add item for hte inuse item
- Hide unused tracker templates
- Correct message when adding to tracker
- Add tracker to PC sheet
- Add toggle to hide PC trackers
- Initiative button rolls initiative; and sends to pc sheet
- Add 'next' button to advance initiative.
2026-01-27
- Refactor the status boxes for grapple, staggered, stun
- Show grapple correctly
- Have a delete grapple button
2026-01-22
- Add BMR Crawl to front page.
- Tweak colors of the subbox on the tracker page
2026-01-20
- Show PP Mulitplier on front page
- Attribute is pp_multiplier
- Show height in feet'inches, inches and cm.
- Updates display of height on change
- Sheet version -> 18; upgrade height on load
- Fix initialisation setting vesion instead of version
- Tracker:
- Better layout
- Read NPC attacks
- Read parry/db etc from PCs and from tracker
- Make attacks from tracker.
- Inventory: Fix appearance of accordian
2026-01-15
(went live on the 16th)
- Add tracker back
- Add general "asCharacter" helpers
- Tracker:
- Can add data using new as character
- Characters now remember their tracker
- for All Characters methods to tracker
- Tracker can set everyones AP/round message
- Tracker can roll everyones initiative (not to turn tracker though)
- Track base attributes
- Add option for non-tracker initiative.
- Clean up build so compiled/processed files go to build
2026-01-08
- Fix for creatures max PP
- Fix fetch for targetted creatures
- Partial fix for grapple
2026-01-06
First update of 2026.
- Expand rmuSafe to make errors harders to make
- Add Void & Mana Crit types (Arcane)
- Add Void and Mana balls and bolts
- Add Acid ball/bolts
- Sleep:
- Show dialog for sleep
- Heal hits based on hours
- Restore PP based on hours
- Lose PP if over limit
- Send message to the chat
- Do a little glow effect.
- Check that all injuries are treated before sleep
- Injuries:
- Calculate the dailyrecovery for injuries
- Show daily recovery for injries
- Heal injuries penalties on sleep
- Remove injuries with no penatlies
- Add a button to refresh injuries
- rmuSafe:
- don't check repeating sections (for now)
- Sheet: Disable print button. I've never got it to work
- Fancy new edit button on character sheet for attributes on the main list.
- Points
- Age
- Appearance
- etc...
- Can now edit varous creature properties:
- Creature stats (visual change only)
- Creature level (again, visual only)
- Attack: OB, size and type (full updates)
- Hits
- AT
- Base DB (others calculated normally)
- Make creatures use the same frame style as characters
- Fix an issue where using more than 1 AP per phase, staggered blocks attacks (@JC Farlan, this is for you).
- Hack to try and make loading a little faster.