Files
Brett Nash 1ea4529346 Rolemaster Unified Official: Some minor improvements to movement.
- Add edit notes to the creature sheet
- Fix burrow / tunnel
- Crawl pace is shown for the currant AP/phase
2026-06-15 22:01:35 -07:00

7.2 KiB

2026-06-16

  • Add edit notes to the creature sheet
  • Fix burrow / tunnel
  • Crawl pace is shown for the currant AP/phase

2026-06-11

  • Add ability to edit initiative modifiers.

2026-06-09

  • Fix issue with profession bonuses not saving correctly for newer professions. Report an error if not found. (@aerius9432)
  • Fix for specialized skills not having a mod popup. (@snowdragon)
  • Fix magicAL ritual not working correctly in creation for some professions
    • Handles both correct and bad case
    • Got rid of a later check that did not work either.
    • Fix Seer & Astrologer costs for rituals
  • Create: Kill an async for setting some initial properties.
  • Create: Fix for many stat options (3 or more).
  • Handle stride of 0 for races.

2026-06-04

  • New spell loading system:
    • All pure Roll20 calls: Doesn't use the the RMU Async
    • Faster, lots, non-blocking
    • Use the save state structure instead of something unique
    • Handles Aspects from Arcane
  • Arcane:
    • Aspects now display all fancy like.
    • Arcane users select aspects during creation
  • Remove a spurious print
  • Add more 'use strict';
    • Fix a spurious global write of prefix, nameid
    • Fix a lot of bad for loops that wrote to globals
  • Make spell update fully async.
    • Should be faster
    • Removes some async/pending errors/warnings
  • Training Package have purchase button (unlinked)
    • Toggles on/off based on completion
    • Fix some Training Package skill names

2026-06-02

  • Spacer for popups in skills
  • Header for Combat styles
  • Unhide some skills:

2026-05-27

  • Reset drop data after a drop.
  • Alt XP

2026-05-26

  • Update of build process to handle a new version of VNU.
  • Expertise can now be special for a skill (instead of just true false).
    • Power development is now special.
  • Add option for average realm stats.
  • Signature Style edit box.
  • Tracker:
    • Slightly improved error handling.
    • New combat button re-enabled.
    • Deleted old 'next init' which was 100% useless and wrong.
    • Attacks work for creatures.

2026-05-05

  • Injury string fix missing ')'
  • Training Packages:
    • Add 'grants' dropdown

2026-04-21

  • Bugfix: When raising to average stat; set potential correctly (@snowdragon)
  • Round weights of manually added items to 1/10 of a unit, not the whole unit (@snowdragon)
  • Training Packages
    • Sheet can now validate all known Training Packages
    • Handle bad Training Packages
    • Sort Training Packages by %/fulfilled/name
    • Change button to "Show Progress".
    • Show description and toggle
  • (Character Companion):
    • Data for all skills and Training Packages imported
    • Show human readable descriptions

2026-04-13

  • Custom Cultures
  • Directed Spell -> Directed Spells
  • Creature movement changes:
    • Now use fixed fields
    • Update to version 20 brings it in
    • Hide useless fields.
  • Update BMR: Don't touch creatures for now.
  • Tracker: Fetch BMR for creatures (and PCs)
  • Training Packages: Some refactoring; test smaller parts.

2026-04-09

  • Add Improved Parry and simplify it and restricted parry
  • Remove some silly parry messages.
  • Staggered only applies to skill rolls for single AP phases.
  • Remove -300 penalty for staggered.
  • Show a message when ignoring stun.
  • In Charactermancer, fix baselist back to go realm (not profession).
  • Full support for power levels:
    • Correct number of stat options.
    • Raise temp/pot to correct value.
    • Show temp/pot on the stats page in create.
  • Add initiative_misc field (needs to be edited).
  • (Partial work on custom cultures - disabled for now as it is not yet complete)

2026-04-07

  • Fix error during creation on the knacks page.
  • Add support for 0 ranks PP development (Arcane).
  • Translation: Insert skills as themselves to avoid translation warnings.
  • Logging to detect pending reentrancy bugs.
    • Confirmed it happens.
    • Fix to force correct character.

2026-03-19

  • Fix some typos in skills
  • Tracker
    • Add a d1000 tiebreaker to tracker initiative
    • Add new initiative sorting function (w/tests)
    • Add End of Phase marker
    • Little explosion when it's your turn.
    • Send a message on your turn
  • Make the main page viewable in dark mode.
    • Happy to take improvements to the colours
  • Sort names of creature weapon attacks (so they don't change every release)

2026-02-05

Lots of tracker updates

  • Fix delete in the new tracker
    • Set icon to safe default
    • Put it at the bottom
  • Add a toggle to hide/show created characters
  • Fetch the inuse items when adding ones
  • Add item for hte inuse item
  • Hide unused tracker templates
  • Correct message when adding to tracker
  • Add tracker to PC sheet
  • Add toggle to hide PC trackers
  • Initiative button rolls initiative; and sends to pc sheet
  • Add 'next' button to advance initiative.

2026-01-27

  • Refactor the status boxes for grapple, staggered, stun
  • Show grapple correctly
  • Have a delete grapple button

2026-01-22

  • Add BMR Crawl to front page.
  • Tweak colors of the subbox on the tracker page

2026-01-20

  • Show PP Mulitplier on front page
    • Attribute is pp_multiplier
  • Show height in feet'inches, inches and cm.
  • Updates display of height on change
  • Sheet version -> 18; upgrade height on load
  • Fix initialisation setting vesion instead of version
  • Tracker:
    • Better layout
    • Read NPC attacks
    • Read parry/db etc from PCs and from tracker
    • Make attacks from tracker.
  • Inventory: Fix appearance of accordian

2026-01-15

(went live on the 16th)

  • Add tracker back
  • Add general "asCharacter" helpers
  • Tracker:
    • Can add data using new as character
    • Characters now remember their tracker
    • for All Characters methods to tracker
    • Tracker can set everyones AP/round message
    • Tracker can roll everyones initiative (not to turn tracker though)
    • Track base attributes
  • Add option for non-tracker initiative.
  • Clean up build so compiled/processed files go to build

2026-01-08

  • Fix for creatures max PP
  • Fix fetch for targetted creatures
  • Partial fix for grapple

2026-01-06

First update of 2026.

  • Expand rmuSafe to make errors harders to make
  • Add Void & Mana Crit types (Arcane)
  • Add Void and Mana balls and bolts
  • Add Acid ball/bolts
  • Sleep:
    • Show dialog for sleep
    • Heal hits based on hours
    • Restore PP based on hours
    • Lose PP if over limit
    • Send message to the chat
    • Do a little glow effect.
    • Check that all injuries are treated before sleep
  • Injuries:
    • Calculate the dailyrecovery for injuries
    • Show daily recovery for injries
    • Heal injuries penalties on sleep
    • Remove injuries with no penatlies
    • Add a button to refresh injuries
  • rmuSafe:
    • don't check repeating sections (for now)
  • Sheet: Disable print button. I've never got it to work
  • Fancy new edit button on character sheet for attributes on the main list.
    • Points
    • Age
    • Appearance
    • etc...
  • Can now edit varous creature properties:
    • Creature stats (visual change only)
    • Creature level (again, visual only)
    • Attack: OB, size and type (full updates)
    • Hits
    • AT
    • Base DB (others calculated normally)
  • Make creatures use the same frame style as characters
  • Fix an issue where using more than 1 AP per phase, staggered blocks attacks (@JC Farlan, this is for you).
  • Hack to try and make loading a little faster.