mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
1332 lines
73 KiB
HTML
1332 lines
73 KiB
HTML
<input type="radio" class="sheet-switch-pc-show sheet-switch" title="npc-show" name="attr_npc-show" value="1" checked /><span style="text-align: left;">Character </span>
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<input type="radio" class="sheet-switch-advancements-show sheet-switch" title="advancements" name="attr_npc-show" value="3" /><span style="text-align: left;">Advancements</span>
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<input type="radio" class="sheet-switch-journal-show sheet-switch" title="journal" name="attr_npc-show" value="4" /><span style="text-align: left;">Journal</span>
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<input type="radio" class="sheet-switch-npc-show sheet-switch" title="npc-show" name="attr_npc-show" value="2" /><span style="text-align: left;">Ship</span>
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<div class="sheet-switch-pc">
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<div class="sheet-wrapper">
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<!-- Logo Header -->
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<div class="sheet-1colrow">
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<div class="sheet-col" style="margin-bottom:-30px;">
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<img src="https://i.imgur.com/qGt81eK.png" style="max-height: 100px; margin-left:47%;" />
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</div>
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</div>
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<!-- Base Character Information -->
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<div class="sheet-1colrow">
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<div class="sheet-col">
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<div class="sheet-row">
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<div class="sheet-item" style="width:13.2%"><label>Character Name</label></div>
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<div class="sheet-item sheet-large"><input type="text" name="attr_character_name" /></div>
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<div class="sheet-item sheet-tiny"><label>Player Name</label></div>
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<div class="sheet-item sheet-large"><input type="text" name="attr_playername" /></div>
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</div>
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<div class="sheet-row">
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<div class="sheet-item sheet-little"><label>Home World</label></div>
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<div class="sheet-item sheet-little"><input type="text" name="attr_homeworld" /></div>
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<div class="sheet-item sheet-little"><label>Career Path</label></div>
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<div class="sheet-item sheet-little"><input type="text" name="attr_careerpath" /></div>
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<div class="sheet-item sheet-little"><label>Rank</label></div>
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<div class="sheet-item sheet-little"><input type="text" name="attr_rank" /></div>
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<div class="sheet-item sheet-little"><label>Birthright</label></div>
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<div class="sheet-item sheet-small"><input type="text" name="attr_birthright" /> </div>
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</div>
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<div class="sheet-row">
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<div class="sheet-item sheet-tiny"><label>Lure of the Void</label></div>
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<div class="sheet-item sheet-small"><input type="text" name="attr_lureotvoid" /></div>
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<div class="sheet-item sheet-small"><label>Trials and Travails</label></div>
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<div class="sheet-item sheet-tiny"><input type="text" name="attr_trials" /></div>
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<div class="sheet-item sheet-little"><label>Motivation</label></div>
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<div class="sheet-item sheet-small"><input type="text" name="attr_motivation" /> </div>
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</div>
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<div class="sheet-row">
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<div class="sheet-item sheet-puny"><label>Gender</label></div>
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<div class="sheet-item sheet-small"><input type="text" name="attr_gender" /></div>
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<div class="sheet-item sheet-puny"><label>Build</label></div>
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<div class="sheet-item sheet-small"><input type="text" name="attr_build" /></div>
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<div class="sheet-item sheet-puny"><label>Height</label></div>
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<div class="sheet-item sheet-small"><input type="text" name="attr_height" /></div>
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<div class="sheet-item sheet-puny"><label>Weight</label></div>
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<div class="sheet-item sheet-tiny"><input type="text" name="attr_weight" /></div>
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</div>
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<div class="sheet-row">
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<div class="sheet-row">
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<div class="sheet-item sheet-little"><label>Skin Colour</label></div>
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<div class="sheet-item sheet-tiny"><input type="text" name="attr_skincolour" /></div>
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<div class="sheet-item sheet-little"><label>Hair Colour</label></div>
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<div class="sheet-item sheet-tiny"><input type="text" name="attr_haircolour" /></div>
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<div class="sheet-item sheet-puny"></div>
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<div class="sheet-item sheet-little"><label>Eye Colour</label></div>
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<div class="sheet-item sheet-tiny"><input type="text" name="attr_eyecolour" /></div>
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<div class="sheet-item sheet-puny"><label>Age</label></div>
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<div class="sheet-item sheet-tiny"><input type="text" name="attr_age" /></div>
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</div>
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</div>
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</div>
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</div>
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<!-- Main Sheet First Tier -->
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<div class="sheet-3colrow">
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<!-- Left Column -->
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<div class="sheet-col sheet-skills">
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<hr>
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<h3>Basic Skills</h3>
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<table>
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<tr>
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<th>Skill Name</th>
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<th></th>
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<th>10</th>
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<th>20</th>
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<th>Roll</th>
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</tr>
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<tr>
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<td>Awareness (Per)</td>
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<td><input type="checkbox" name="attr_awareness1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_awareness2" value="10" /></td>
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<td><input type="checkbox" name="attr_awareness3" value="10" /></td>
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<td><button type="roll" name="roll_awareness" value="/em rolls Awareness with [[(@{awareness}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<input type="number" name="attr_awareness" value="floor((@{awareness1}+0.5)*@{per}+@{awareness2}+@{awareness3})" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Barter (Fel)</td>
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<td><input type="checkbox" name="attr_barter1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_barter2" value="10" /></td>
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<td><input type="checkbox" name="attr_barter3" value="10" /></td>
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<td><button type="roll" name="roll_Barter" value="/em rolls Barter with [[(@{Barter}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<input type="number" name="attr_Barter" value="floor((@{Barter1}+0.5)*@{fel}+@{Barter2}+@{Barter3})" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Carouse (T)</td>
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<td><input type="checkbox" name="attr_Carouse1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Carouse2" value="10" /></td>
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<td><input type="checkbox" name="attr_Carouse3" value="10" /></td>
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<td><button type="roll" name="roll_Carouse" value="/em rolls Carouse with [[(@{Carouse}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<input type="number" name="attr_Carouse" value="floor((@{Carouse1}+0.5)*@{toughness}+@{Carouse2}+@{Carouse3})" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Charm (Fel)</td>
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<td><input type="checkbox" name="attr_charm1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_charm2" value="10" /></td>
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<td><input type="checkbox" name="attr_charm3" value="10" /></td>
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<td><button type="roll" name="roll_Charm" value="/em rolls Charm with [[(@{Charm}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<input type="number" name="attr_Charm" value="floor((@{Charm1}+0.5)*@{fel}+@{Charm2}+@{Charm3})" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Climb (S)</td>
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<td><input type="checkbox" name="attr_Climb1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Climb2" value="10" /></td>
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<td><input type="checkbox" name="attr_Climb3" value="10" /></td>
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<td><button type="roll" name="roll_Climb" value="/em rolls Climb with [[(@{Climb}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<input type="number" name="attr_Climb" value="floor((@{Climb1}+0.5)*@{strength}+@{Climb2}+@{Climb3})" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Command (Fel)</td>
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<td><input type="checkbox" name="attr_Command1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Command2" value="10" /></td>
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<td><input type="checkbox" name="attr_Command3" value="10" /></td>
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<td><button type="roll" name="roll_Command" value="/em rolls Command with [[(@{Command}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<input type="number" name="attr_Command" value="floor((@{Command1}+0.5)*@{fel}+@{Command2}+@{Command3})" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Concealment (Ag)</td>
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<td><input type="checkbox" name="attr_Concealment1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Concealment2" value="10" /></td>
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<td><input type="checkbox" name="attr_Concealment3" value="10" /></td>
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<td><button type="roll" name="roll_Concealment" value="/em rolls Concealment with [[(@{Concealment}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<input type="number" name="attr_Concealment" value="floor((@{Concealment1}+0.5)*@{ag}+@{Concealment2}+@{Concealment3})" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Contortionist (Ag)</td>
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<td><input type="checkbox" name="attr_Contortionist1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Contortionist2" value="10" /></td>
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<td><input type="checkbox" name="attr_Contortionist3" value="10" /></td>
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<td><button type="roll" name="roll_Contortionist" value="/em rolls Contortionist with [[(@{Contortionist}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<input type="number" name="attr_Contortionist" value="floor((@{Contortionist1}+0.5)*@{ag}+@{Contortionist2}+@{Contortionist3})" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Deceive (Fel)</td>
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<td><input type="checkbox" name="attr_Deceive1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Deceive2" value="10" /></td>
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<td><input type="checkbox" name="attr_Deceive3" value="10" /></td>
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<td><button type="roll" name="roll_Deceive" value="/em rolls Deceive with [[(@{Deceive}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<input type="number" name="attr_Deceive" value="floor((@{Deceive1}+0.5)*@{fel}+@{Deceive2}+@{Deceive3})" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Disguise (Fel)</td>
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<td><input type="checkbox" name="attr_Disguise1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Disguise2" value="10" /></td>
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<td><input type="checkbox" name="attr_Disguise3" value="10" /></td>
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<td><button type="roll" name="roll_Disguise" value="/em rolls Disguise with [[(@{Disguise}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<input type="number" name="attr_Disguise" value="floor((@{Disguise1}+0.5)*@{fel}+@{Disguise2}+@{Disguise3})" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Dodge (Ag)</td>
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<td><input type="checkbox" name="attr_Dodge1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Dodge2" value="10" /></td>
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<td><input type="checkbox" name="attr_Dodge3" value="10" /></td>
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<td><button type="roll" name="roll_Dodge" value="/em rolls Dodge with [[(@{Dodge}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<input type="number" name="attr_Dodge" value="floor((@{Dodge1}+0.5)*@{ag}+@{Dodge2}+@{Dodge3})" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Evaluate (Int)</td>
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<td><input type="checkbox" name="attr_Evaluate1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Evaluate2" value="10" /></td>
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<td><input type="checkbox" name="attr_Evaluate3" value="10" /></td>
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<td><button type="roll" name="roll_Evaluate" value="/em rolls Evaluate with [[(@{Evaluate}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<input type="number" name="attr_Evaluate" value="floor((@{Evaluate1}+0.5)*@{int}+@{Evaluate2}+@{Evaluate3})" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Gamble (Int)</td>
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<td><input type="checkbox" name="attr_Gamble1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Gamble2" value="10" /></td>
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<td><input type="checkbox" name="attr_Gamble3" value="10" /></td>
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<td><button type="roll" name="roll_Gamble" value="/em rolls Gamble with [[(@{Gamble}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<input type="number" name="attr_Gamble" value="floor((@{Gamble1}+0.5)*@{int}+@{Gamble2}+@{Gamble3})" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Inquiry (Fel)</td>
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<td><input type="checkbox" name="attr_Inquiry1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Inquiry2" value="10" /></td>
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<td><input type="checkbox" name="attr_Inquiry3" value="10" /></td>
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<td><button type="roll" name="roll_Inquiry" value="/em rolls Inquiry with [[(@{Inquiry}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<input type="number" name="attr_Inquiry" value="floor((@{Inquiry1}+0.5)*@{fel}+@{Inquiry2}+@{Inquiry3})" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Intimidate (S)</td>
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<td><input type="checkbox" name="attr_Intimidate1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Intimidate2" value="10" /></td>
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<td><input type="checkbox" name="attr_Intimidate3" value="10" /></td>
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<td><button type="roll" name="roll_Intimidate" value="/em rolls Intimidate with [[(@{Intimidate}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<input type="number" name="attr_Intimidate" value="floor((@{Intimidate1}+0.5)*@{strength}+@{Intimidate2}+@{Intimidate3})" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Logic (Int)</td>
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<td><input type="checkbox" name="attr_Logic1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Logic2" value="10" /></td>
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<td><input type="checkbox" name="attr_Logic3" value="10" /></td>
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<td><button type="roll" name="roll_Logic" value="/em rolls Logic with [[(@{Logic}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<input type="number" name="attr_Logic" value="floor((@{Logic1}+0.5)*@{int}+@{Logic2}+@{Logic3})" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Scrutiny (Per)</td>
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<td><input type="checkbox" name="attr_Scrutiny1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Scrutiny2" value="10" /></td>
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<td><input type="checkbox" name="attr_Scrutiny3" value="10" /></td>
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<td><button type="roll" name="roll_Scrutiny" value="/em rolls Scrutiny with [[(@{Scrutiny}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<input type="number" name="attr_Scrutiny" value="floor((@{Scrutiny1}+0.5)*@{per}+@{Scrutiny2}+@{Scrutiny3})" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Search (Per)</td>
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<td><input type="checkbox" name="attr_Search1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Search2" value="10" /></td>
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<td><input type="checkbox" name="attr_Search3" value="10" /></td>
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<td><button type="roll" name="roll_Search" value="/em rolls Search with [[(@{Search}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<input type="number" name="attr_Search" value="floor((@{Search1}+0.5)*@{per}+@{Search2}+@{Search3})" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Silent Move (Ag)</td>
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<td><input type="checkbox" name="attr_SilentMove1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_SilentMove2" value="10" /></td>
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<td><input type="checkbox" name="attr_SilentMove3" value="10" /></td>
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<td><button type="roll" name="roll_SilentMove" value="/em rolls Silent Move with [[(@{SilentMove}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<input type="number" name="attr_SilentMove" value="floor((@{SilentMove1}+0.5)*@{ag}+@{SilentMove2}+@{SilentMove3})" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Swim (S)</td>
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<td><input type="checkbox" name="attr_Swim1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Swim2" value="10" /></td>
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<td><input type="checkbox" name="attr_Swim3" value="10" /></td>
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<td><button type="roll" name="roll_Swim" value="/em rolls Swim with [[(@{Swim}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<input type="number" name="attr_Swim" value="floor((@{Swim1}+0.5)*@{strength}+@{Swim2}+@{Swim3})" disabled="true"/>
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</button></td>
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</tr>
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</table>
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<fieldset class="repeating_basicskills">
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<table>
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<tr>
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<td>
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<div class="sheet-row">
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<div class="sheet-item sheet-bigger">
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<input class="sheet-baseinfo" type="text" name="attr_basicskillname" />
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</div>
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<div class="sheet-item sheet-med">
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<select name="attr_basicskillcharacteristic" class="charaselect">
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<option value="@{ws}">(WS)</option>
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<option value="@{bs}">(BS)</option>
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<option value="@{strength}">(S)</option>
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<option value="@{toughness}">(T)</option>
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<option value="@{ag}">(Ag)</option>
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<option value="@{int}">(Int)</option>
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<option value="@{per}">(Per)</option>
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<option value="@{wp}">(Wp)</option>
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<option value="@{fel}">(Fel)</option>
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</select>
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</div>
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</div>
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</td>
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<td><input type="checkbox" name="attr_basicskillbox1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_basicskillbox2" value="10" /></td>
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<td><input type="checkbox" name="attr_basicskillbox3" value="10" /></td>
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<td><button type="roll" name="roll_basicskill" value="/em rolls @{basicskillname} with [[(@{basicskill}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<input type="number" name="attr_basicskill" value="floor((@{basicskillbox1}+0.5)*@{basicskillcharacteristic}+@{basicskillbox2}+@{basicskillbox3})" disabled="true"/>
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</button></td></tr>
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</table>
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</fieldset>
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<h3>Talents & Traits</h3>
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<div class="sheet-row">
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<div class="sheet-item sheet-tiny" style="width:16%;"><input type="text" name="attr_weapontrainingclass" /></div>
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<div class="sheet-item sheet-large"><label> Weapon Training </label></div>
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<div class="sheet-item sheet-big sheet-brackets"><input type="text" name="attr_weapontraining" /></div>
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</div>
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<fieldset class="repeating_weapontalents">
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<div class="sheet-row">
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<div class="sheet-item sheet-tiny" style="width:16%;"><input type="text" name="attr_weapontrainingclass" /></div>
|
|
<div class="sheet-item sheet-large"><label> Weapon Training </label></div>
|
|
<div class="sheet-item sheet-big sheet-brackets"><input type="text" name="attr_weapontraining" /></div>
|
|
</div>
|
|
</fieldset>
|
|
|
|
<input type="text" name="attr_fixtalent" />
|
|
<fieldset class="repeating_talents">
|
|
<input type="text" name="attr_reptalent" />
|
|
</fieldset>
|
|
|
|
</div>
|
|
<!-- Mid Column / Characteristics -->
|
|
<div class="sheet-col sheet-characteristics">
|
|
<h3>Characteristics</h3>
|
|
<button type="roll" name="roll_ws" value="/me rolls a Weapon Skill check with [[(@{WS}+?{Modifier|0}-1d100)/10]] degree(s) of success!"><label>Weapon Skill (WS)</label></button><br>
|
|
<input type="text" name="attr_ws" value="0" />
|
|
<button type="roll" name="roll_bs" value="/me rolls a Ballistic Skill check with [[(@{BS}+?{Modifier|0}-1d100)/10]] degree(s) of success!"><label>Ballistic Skill (BS)</label></button><br>
|
|
<input type="text" name="attr_bs" value="0" />
|
|
<button type="roll" name="roll_strength" value="/me rolls a Strength check with [[(@{Strength}+?{Modifier|0}-1d100)/10]] degree(s) of success!"><label>Strength (S)</label></button><br>
|
|
<input type="text" name="attr_strength" value="0" />
|
|
<button type="roll" name="roll_toughness" value="/me rolls a Toughness check with [[(@{Toughness}+?{Modifier|0}-1d100)/10]] degree(s) of success!"><label>Toughness (T)</label></button><br>
|
|
<input type="text" name="attr_toughness" value="0" />
|
|
<button type="roll" name="roll_ag" value="/me rolls an Agility check with [[(@{Ag}+?{Modifier|0}-1d100)/10]] degree(s) of success!"><label>Agility (Ag)</label></button><br>
|
|
<input type="text" name="attr_ag" value="0" />
|
|
<button type="roll" name="roll_int" value="/me rolls an Intelligence check with [[(@{Int}+?{Modifier|0}-1d100)/10]] degree(s) of success!"><label>Intelligence (Int)</label></button><br>
|
|
<input type="text" name="attr_int" value="0" />
|
|
<button type="roll" name="roll_Per" value="/me rolls a Perception check with [[(@{Per}+?{Modifier|0}-1d100)/10]] degree(s) of success!"><label>Perception (Per)</label></button><br>
|
|
<input type="text" name="attr_per" value="0" />
|
|
<button type="roll" name="roll_Wp" value="/me rolls a Willpower check with [[(@{Wp}+?{Modifier|0}-1d100)/10]] degree(s) of success!"><label>Willpower (Wp)</label></button><br>
|
|
<input type="text" name="attr_wp" value="0" />
|
|
<button type="roll" name="roll_Fel" value="/me rolls a Fellowship check with [[(@{Fel}+?{Modifier|0}-1d100)/10]] degree(s) of success!"><label>Fellowship (Fel)</label></button><br>
|
|
<input type="text" name="attr_fel" value="0" />
|
|
</div>
|
|
<!-- Right Column -->
|
|
<div class="sheet-col sheet-skills">
|
|
<hr>
|
|
<h3>Advanced Skills</h3>
|
|
<table>
|
|
<tr>
|
|
<th>Skill Name</th>
|
|
<th></th>
|
|
<th>10</th>
|
|
<th>20</th>
|
|
<th>Roll</th>
|
|
</tr>
|
|
<tr>
|
|
<td>Speak Language (Low Gothic)</td>
|
|
<td><input type="checkbox" name="attr_speaklow1" value="0.5" /></td>
|
|
<td><input type="checkbox" name="attr_speaklow2" value="10" /></td>
|
|
<td><input type="checkbox" name="attr_speaklow3" value="10" /></td>
|
|
<td><button type="roll" name="roll_speaklow" value="/em rolls Speak Language (Low Gothic) with [[(@{speaklow}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
|
|
<input type="number" name="attr_speaklow" value="floor((@{speaklow1}+0.5)*@{int}+@{speaklow2}+@{speaklow3})" disabled="true"/>
|
|
</button></td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_advancedskills">
|
|
<table>
|
|
<tr>
|
|
<td>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-bigger">
|
|
<input class="sheet-baseinfo" type="text" name="attr_advancedskillname" />
|
|
</div>
|
|
<div class="sheet-item sheet-med">
|
|
<select name="attr_advancedskillcharacteristic" class="charaselect">
|
|
<option value="@{ws}">(WS)</option>
|
|
<option value="@{bs}">(BS)</option>
|
|
<option value="@{strength}">(S)</option>
|
|
<option value="@{toughness}">(T)</option>
|
|
<option value="@{ag}">(Ag)</option>
|
|
<option value="@{int}">(Int)</option>
|
|
<option value="@{per}">(Per)</option>
|
|
<option value="@{wp}">(Wp)</option>
|
|
<option value="@{fel}">(Fel)</option>
|
|
</select>
|
|
</div>
|
|
</div>
|
|
</td>
|
|
<td><input type="checkbox" name="attr_advancedskillbox1" value="0.5" /></td>
|
|
<td><input type="checkbox" name="attr_advancedskillbox2" value="10" /></td>
|
|
<td><input type="checkbox" name="attr_advancedskillbox3" value="10" /></td>
|
|
<td><button type="roll" name="roll_advancedskill" value="/em rolls @{advancedskillname} with [[(@{advancedskill}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
|
|
<input type="number" name="attr_advancedskill" value="floor((@{advancedskillbox1}+0.5)*@{advancedskillcharacteristic}+@{advancedskillbox2}+@{advancedskillbox3})" disabled="true"/>
|
|
</button></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
|
|
<hr>
|
|
|
|
<!-- ATTENTION PSYKERS AHEAD! -->
|
|
|
|
<h3>Psychic Powers</h3>
|
|
<h3>Psy Rating:<div class="sheet-item sheet-tiny"><input type="number" name="attr_psy" value="0" /></div></h3>
|
|
<div class="sheet-item sheet-med">
|
|
<button type="roll" name="roll_psycicpower_fettered" style="width: 60px" value="/me grabs the stream of the Warp!\n [[(((?{Bonus Psy Rating|0}*5)+(ceil(@{psy}/2)*5)+@{wp})+?{Modifier|0}-1d100)/10]] degree(s) of success!">
|
|
<label>Fettered</label>
|
|
</button>
|
|
</div>
|
|
<div class="sheet-item sheet-med">
|
|
<button type="roll" name="roll_psycicpower_unfettered" style="width: 70px" value="/me draws on the power of the Warp!\n [[(((?{Bonus Psy Rating|0}*5)+(@{psy}*5)+@{wp})+?{Modifier|0}-1d100)/10]] degree(s) of success!">
|
|
<label>Unfettered</label>
|
|
</button>
|
|
</div>
|
|
<div class="sheet-item sheet-med">
|
|
<button type="roll" name="roll_psycicpower_push" style="width: 50px" value="/me calls on the might of the Warp!\n [[((((?{Pushed Psy Rating|1}*@{psy}*5)+?{Bonus Psy Rating|0}*5)+@{wp})+?{Modifier|0}-1d100)/10]] degree(s) of success!">
|
|
<label>Push</label>
|
|
</button>
|
|
</div>
|
|
<!-- Psychic Disciplines -->
|
|
<h4>Psychic Disciplines</h4>
|
|
<fieldset class="repeating_psychicdiscipline">
|
|
<div class="sheet-row">
|
|
<div class="sheet-item" style="width:37.5%"><label>Psychic Discipline</label></div>
|
|
<div class="sheet-item sheet-morebig sheet-brackets"><input type="text" name="attr_reppsychicdiscipline" /></div>
|
|
</div>
|
|
</fieldset>
|
|
<!-- Psychic Techniques -->
|
|
<h4>Psychic Techniques</h4>
|
|
<fieldset class="repeating_disciplinepsychicpowers">
|
|
<div class="sheet-row">
|
|
<div class="sheet-item" style="width:38%"><label>Psychic Technique</label></div>
|
|
<div class="sheet-item sheet-morebig sheet-brackets"><input type="text" name="attr_repdisciplinepsychicpower" /></div>
|
|
</div>
|
|
</fieldset>
|
|
<hr>
|
|
<!-- Special Abilities -->
|
|
<h3>Special Abilities</h3>
|
|
<fieldset class="repeating_abilities">
|
|
<input type="text" name="attr_repabili" style="width:100%" />
|
|
</fieldset>
|
|
<hr>
|
|
<!-- Mutations -->
|
|
<h3>Mutations</h3>
|
|
<fieldset class="repeating_mutations">
|
|
<input type="text" name="attr_repmuta" style="width:100%" />
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<hr/>
|
|
<div class="sheet-2colrow">
|
|
<div class="sheet-col">
|
|
<h3>Melee Weapons</h3>
|
|
<fieldset class="repeating_meleeweapons">
|
|
<div class="sheet-quickborder">
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-tiny">
|
|
<button type="roll" name="roll_meleeattack" value="/me uses their @{meleeweaponname} to try and hit and achieves [[(@{ws}+?{Modifier|0}-1d100)/10]] degree(s) of success! (Pen: [[@{meleeweaponpen}]])">
|
|
<label>Name:</label>
|
|
</button></div>
|
|
<div class="sheet-item sheet-big"><input type="text" name="attr_meleeweaponname" /></div>
|
|
<div class="sheet-item sheet-puny"></div>
|
|
<div class="sheet-item sheet-tiny"><label>Class:</label></div>
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_meleeweaponclass" /></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-small">
|
|
<button type="roll" name="roll_meleedamage" value="/me does [[{(@{meleeweapondamage}+[[floor(@{strength}/10)]]), (@{meleeweapontearing}*(@{meleeweapondamage}+[[floor(@{strength}/10)]]))}kh1]] @{meleeweapontype} damage!">
|
|
<label>Damage:</label>
|
|
</button></div>
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_meleeweapondamage" /></div>
|
|
<div class="sheet-item sheet-little"><label style="font-size:0.9em;">Tearing</label></div>
|
|
<div class="sheet-item sheet-puny"><input type="checkbox" name="attr_meleeweapontearing" value="1" /></div>
|
|
<div class="sheet-item sheet-little"><label>Type:</label></div>
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_meleeweapontype" /></div>
|
|
<div class="sheet-item sheet-puny"><label>Pen:</label></div>
|
|
<div class="sheet-item sheet-other"><input type="text" name="attr_meleeweaponpen" value="0" /></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-large"><label>Special Rules:</label></div>
|
|
<div class="sheet-item sheet-morebig"><input type="text" name="attr_meleeweaponspecial" /></div>
|
|
<div class="sheet-item sheet-puny">
|
|
<button type="roll" name="roll_meleeattackcomp" value="/me uses their @{meleeweaponname} to try and hit and achieves [[(@{ws}+?{Modifier|0}-1d100)/10]] degree(s) of success! (Pen: [[@{meleeweaponpen}]])\n/me does[[{@{meleeweapondamage}+(floor(@{strength}/10)), (@{meleeweapontearing}*(@{meleeweapondamage}+(floor(@{strength}/10))))}kh1]] @{meleeweapontype} damage!">
|
|
<label>R</label>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-med"><label>Handedness:</label></div>
|
|
<div class="sheet-item sheet-bigger"><input type="text" name="attr_handedness" /></div>
|
|
</div>
|
|
<br />
|
|
<!-- Armor! -->
|
|
<h3>Armour</h3>
|
|
<div class="sheet-armourblock">
|
|
|
|
</div>
|
|
<div class="sheet-quickborder sheet-armourblock">
|
|
<label>Head</label>
|
|
<input type="text" name="attr_headarmourvalue" />
|
|
<label>(1-10) Type</label>
|
|
<input type="text" name="attr_headarmourtype" />
|
|
</div><br />
|
|
<div class="sheet-quickborder sheet-armourblock">
|
|
<label>Left Arm</label>
|
|
<input type="text" name="attr_leftarmarmourvalue" />
|
|
<label>(21-30) Type</label>
|
|
<input type="text" name="attr_leftarmarmourtype" />
|
|
</div>
|
|
<div class="sheet-quickborder sheet-armourblock">
|
|
<label>Body</label>
|
|
|
|
<input type="text" name="attr_bodyarmourvalue" />
|
|
<label>(31-70) Type</label>
|
|
<input type="text" name="attr_bodyarmourtype" />
|
|
</div>
|
|
<div class="sheet-quickborder sheet-armourblock">
|
|
<label>Right Arm</label>
|
|
<input type="text" name="attr_rightarmarmourvalue" />
|
|
<label>(11-20) Type</label>
|
|
<input type="text" name="attr_rightarmarmourtype" />
|
|
</div>
|
|
<div class="sheet-quickborder sheet-armourblock" style="margin: 20px auto auto 11%;">
|
|
<label>Left Leg</label>
|
|
<input type="text" name="attr_leftlegarmourvalue" />
|
|
<label>(71-85) Type</label>
|
|
<input type="text" name="attr_leftlegarmourtype" />
|
|
</div>
|
|
<div class="sheet-quickborder sheet-armourblock" style="margin: 20px auto auto 11%;">
|
|
<label>Right Leg</label>
|
|
<input type="text" name="attr_rightlegarmourvalue" />
|
|
<label>(86-00) Type</label>
|
|
<input type="text" name="attr_rightlegarmourtype" />
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Right Side -->
|
|
|
|
<div class="sheet-col">
|
|
<h3>Ranged Weapons</h3>
|
|
<fieldset class="repeating_rangedweapons">
|
|
<div class="sheet-quickborder">
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-tiny">
|
|
<button type="roll" name="roll_rangedattack" value="/me uses their @{rangedweaponname} to try and shoot and achieves [[(@{bs}+?{Modifier|0}-1d100)/10]] degree(s) of success! (RoF: @{rangedweaponrof} | Clip: [[@{rangedweaponclip}]] | Pen: [[@{rangedweaponpen}]])">
|
|
<label>Name:</label>
|
|
</button></div>
|
|
<div class="sheet-item sheet-big"><input type="text" name="attr_rangedweaponname" /></div>
|
|
<div class="sheet-item sheet-puny"></div>
|
|
<div class="sheet-item sheet-tiny"><label>Class:</label></div>
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_rangedweaponclass" /></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-small">
|
|
<button type="roll" name="roll_rangeddamage" value="/me does [[{@{rangedweapondamage}, (@{rangedweapontearing}*@{rangedweapondamage})}kh1]] @{rangedweapontype} damage!">
|
|
<label>Damage:</label>
|
|
</button></div>
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_rangedweapondamage" /></div>
|
|
<div class="sheet-item sheet-little"><label style="font-size:0.9em;">Tearing</label></div>
|
|
<div class="sheet-item sheet-puny"><input type="checkbox" name="attr_rangedweapontearing" value="1" /></div>
|
|
<div class="sheet-item sheet-little"><label>Type:</label></div>
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_rangedweapontype" /></div>
|
|
<div class="sheet-item sheet-puny"><label>Pen:</label></div>
|
|
<div class="sheet-item sheet-other"><input type="text" name="attr_rangedweaponpen" value="0" /></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-tiny"><label>Range:</label></div>
|
|
<div class="sheet-item sheet-tiny"><input type="text" name="attr_rangedweaponrange" /></div>
|
|
<div class="sheet-item sheet-puny"><label>RoF:</label></div>
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_rangedweaponrof" /></div>
|
|
<div class="sheet-item sheet-puny"><label>Clip:</label></div>
|
|
<div class="sheet-item sheet-tiny"><input type="text" name="attr_rangedweaponclip" value="0" /></div>
|
|
<div class="sheet-item sheet-tiny"><label>Reload:</label></div>
|
|
<div class="sheet-item sheet-tiny"><input type="text" name="attr_rangedweaponreload" /></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-large"><label>Special Rules:</label></div>
|
|
<div class="sheet-item sheet-morebig"><input type="text" name="attr_rangedweaponspecial" /></div>
|
|
<div class="sheet-item sheet-puny">
|
|
<button type="roll" name="roll_rangedattackcomp" value="/me uses their @{rangedweaponname} to try and shoot and achieves [[(@{bs}+?{Modifier|0}-1d100)/10]] degree(s) of success! (RoF: @{rangedweaponrof} | Clip: [[@{rangedweaponclip}]] | Pen: [[@{rangedweaponpen}]])\n/me does [[{@{rangedweapondamage}, (@{rangedweapontearing}*@{rangedweapondamage})}kh1]] @{rangedweapontype} damage!">
|
|
<label>R</label>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
<h3>Gear</h3>
|
|
<input type="text" style="width:85%; margin:auto;" name="attr_gear_start" />(<input type="number" style="width:10%;" name="attr_gear_weight_start" />)
|
|
<fieldset class="repeating_gear" style="margin:auto;">
|
|
<input type="text" style="width:85%" name="attr_gear" />(<input type="number" style="width:10%;" name="attr_gear_weight" />)
|
|
</fieldset>
|
|
<h3>Acquisitions</h3>
|
|
<input type="text" style="width:95%; margin:auto;" name="attr_acqui_start" />
|
|
<fieldset class="repeating_acqui" style="margin:auto;">
|
|
<input type="text" style="width:95%" name="attr_acqui" />
|
|
</fieldset>
|
|
<div class="sheet-2colrow">
|
|
<!-- Movement -->
|
|
<div class="sheet-col">
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-large"><label>Half Walk</label></div>
|
|
<div class="sheet-item sheet-med"><input type="number" name="attr_walkspeed" value="floor(@{ag}/10)" disabled="true" /></div>
|
|
<div class="sheet-item sheet-tiny"><label>m</label></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-large"><label>Full Walk</label></div>
|
|
<div class="sheet-item sheet-med"><input type="number" name="attr_walkspeed" value="2*(floor(@{ag}/10))" disabled="true" /></div>
|
|
<div class="sheet-item sheet-tiny"><label>m</label></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-large"><label>Charge</label></div>
|
|
<div class="sheet-item sheet-med"><input type="number" name="attr_walkspeed" value="3*(floor(@{ag}/10))" disabled="true" /></div>
|
|
<div class="sheet-item sheet-tiny"><label>m</label></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-large"><label>Run</label></div>
|
|
<div class="sheet-item sheet-med"><input type="number" name="attr_walkspeed" value="6*(floor(@{ag}/10))" disabled="true" /></div>
|
|
<div class="sheet-item sheet-tiny"><label>m</label></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-large"><label>Base Leap</label></div>
|
|
<div class="sheet-item sheet-med"><input type="number" name="attr_walkspeed" value="(1*(floor(@{strength}/10)))" disabled="true" /></div>
|
|
<div class="sheet-item sheet-tiny"><label>m</label></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-large"><label>Base Jump</label></div>
|
|
<div class="sheet-item sheet-med"><input type="number" name="attr_walkspeed" value="(20*(floor(@{strength}/10)))" disabled="true" /></div>
|
|
<div class="sheet-item sheet-tiny"><label>cm</label></div>
|
|
</div>
|
|
</div>
|
|
<!-- Wealth -->
|
|
<div class="sheet-col">
|
|
<h3>Profit Factor</h3>
|
|
<label>Starting:</label>
|
|
<input type="number" name="attr_pf_starting" />
|
|
<label>Current: </label>
|
|
<input type="number" name="attr_pf_current" />
|
|
<label>Misfortunes: </label>
|
|
<textarea name="attr_pf_misfortunes" placeholder="Misfortunes" style="width:90%; margin:auto; height:100px;"></textarea>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<hr>
|
|
<!-- Footer Stuff -->
|
|
<div class="1colrow sheet-tablecontainer">
|
|
<div class="sheet-footer sheet-mainleft sheet-tablecell">
|
|
<h3>Wounds</h3>
|
|
<div class="sheet-innerfooter sheet-armourblock">
|
|
<p>Total</p> <input type="text" name="attr_wounds_max" />
|
|
</div>
|
|
<div class="sheet-innerfooter sheet-armourblock">
|
|
<p style="text-transform:uppercase;">Critical Damage</p> <input type="text" name="attr_woundscritical" />
|
|
</div>
|
|
<div class="sheet-innerfooter sheet-armourblock">
|
|
<p>Current</p> <input type="text" name="attr_wounds" />
|
|
</div>
|
|
<div class="sheet-innerfooter sheet-armourblock">
|
|
<p style="text-transform:uppercase;">Fatigue (Max = TB)</p> <input type="text" name="attr_woundsfatigue" />
|
|
</div>
|
|
</div>
|
|
<div class="sheet-footer sheet-tablecell" style="width:18%;">
|
|
<h3>Fate Points</h3>
|
|
<div class="sheet-innerfooter" style="width:95%;">
|
|
<p>Total: </p> <br> <input type="text" name="attr_fatetotal" />
|
|
</div>
|
|
<div class="sheet-innerfooter" style="width:95%;">
|
|
<p>Current: </p> <br> <input type="text" name="attr_fatecurrent" />
|
|
</div>
|
|
</div>
|
|
<div class="sheet-footer sheet-mainright sheet-tablecell">
|
|
<div style="float:left; width:49%;">
|
|
<h3>Insanity</h3>
|
|
<table>
|
|
<tr>
|
|
<td style="width:70%;">
|
|
<p>Insanity Points: </p>
|
|
</td>
|
|
<td style="width:70%;">
|
|
<input type="number" name="attr_insanitypoints" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<p>Degree of M: </p>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_degreeofinsanity" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<textarea name="attr_disorders" placeholder="Disorders" style="width:90%; margin:auto; height:50px;"></textarea>
|
|
</div>
|
|
<div style="float:left; width:49%;">
|
|
<h3>Corruption</h3>
|
|
<table>
|
|
<tr>
|
|
<td style="width:70%;">
|
|
<p>Corruption Points: </p>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_corruptionpoints" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width:70%;">
|
|
<p>Degree of C: </p>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_degreeofcorruption" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<textarea name="attr_malignancies" placeholder="Malignancies" style="width:90%; margin:auto; height:50px;"></textarea>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<hr />
|
|
<!-- XP -->
|
|
<div class="1colrow">
|
|
<div class="colrow">
|
|
<h3>Experience Points</h3>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-tiny"><label>XP to spend </label></div>
|
|
<div class="sheet-item sheet-tiny sheet-armourblock"><input type="number" name="attr_xptospent" /></div>
|
|
<div class="sheet-item sheet-big"></div>
|
|
<div class="sheet-item sheet-tiny"><label>Total XP spent </label></div>
|
|
<div class="sheet-item sheet-tiny sheet-armourblock"><input type="number" name="attr_totalxpspent" /></div>
|
|
</div>
|
|
<label>Advancements Taken:</label>
|
|
<fieldset class="repeating_advancements">
|
|
<div class="sheet-row">
|
|
<div class="sheet-item" style="width:26%;"><input type="text" name="attr_advancement1" /></div>
|
|
<div class="sheet-item sheet-puny sheet-center sheet-brackets sheet-armourblock"><input type="text" name="attr_advancement1xp" /></div>
|
|
<div class="sheet-item" style="width:26%;"><input type="text" name="attr_advancement2" /></div>
|
|
<div class="sheet-item sheet-puny sheet-center sheet-brackets sheet-armourblock"><input type="text" name="attr_advancement2xp" /></div>
|
|
<div class="sheet-item" style="width:26%;"><input type="text" name="attr_advancement3" /></div>
|
|
<div class="sheet-item sheet-puny sheet-center sheet-brackets sheet-armourblock"><input type="text" name="attr_advancement3xp" /></div>
|
|
</div>
|
|
</fieldset>
|
|
<hr>
|
|
<h3>Other Notes:</h3>
|
|
<textarea name="attr_othernotes"></textarea>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Charsheet End -->
|
|
</div>
|
|
</div>
|
|
|
|
<div class="sheet-section-advancements"><!-- Advancements Tab -->
|
|
<!--%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%-->
|
|
<div class="sheet-wrapper">
|
|
<div class="sheet-2colrow">
|
|
<div class="sheet-fate"> <!-- Left Column (Experience) -->
|
|
<br>
|
|
<h3>Experience</h3>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-tiny"><label>XP to spend </label></div>
|
|
<div class="sheet-item sheet-tiny sheet-armourblock"><input type="number" name="attr_xptospent" /></div>
|
|
<div class="sheet-item sheet-big"></div>
|
|
<div class="sheet-item sheet-tiny"><label>Total XP spent </label></div>
|
|
<div class="sheet-item sheet-tiny sheet-armourblock"><input type="number" name="attr_totalxpspent" /></div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<label>Advancements Taken:</label>
|
|
<fieldset class="repeating_advancements">
|
|
<div class="sheet-row">
|
|
<div class="sheet-item" style="width:26%;"><input type="text" name="attr_advancement1" /></div>
|
|
<div class="sheet-item sheet-puny sheet-center sheet-brackets sheet-armourblock"><input type="text" name="attr_advancement1xp" /></div>
|
|
<div class="sheet-item" style="width:26%;"><input type="text" name="attr_advancement2" /></div>
|
|
<div class="sheet-item sheet-puny sheet-center sheet-brackets sheet-armourblock"><input type="text" name="attr_advancement2xp" /></div>
|
|
<div class="sheet-item" style="width:26%;"><input type="text" name="attr_advancement3" /></div>
|
|
<div class="sheet-item sheet-puny sheet-center sheet-brackets sheet-armourblock"><input type="text" name="attr_advancement3xp" /></div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="sheet-section-journal"><!-- Journal Tab-->
|
|
<!--%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%-->
|
|
<div class="sheet-wrapper">
|
|
<h3>Journal Entry</h3>
|
|
<div><input style="font-size: 18pt; height: 35px;" align="middle" name="attr_NotesTitle" type="text"></div>
|
|
<textarea name="attr_othernotes"></textarea>
|
|
<fieldset class="repeating_journalnotes">
|
|
<div><input style="font-size: 18pt; height: 35px;" align="middle" name="attr_NotesTitle" type="text"></div>
|
|
<textarea name="attr_journalnotesRe"></textarea>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Shipsheet begin -->
|
|
<div class="sheet-switch-npc">
|
|
<div class="sheet-wrapper">
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-small"><label>Name</label></div>
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_shipname" /></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-small"><label>Class</label></div>
|
|
<div class="sheet-item sheet-little"><input type="text" name="attr_type" /></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-small"><label>Hull</label></div>
|
|
<div class="sheet-item sheet-little"><input type="text" name="attr_hull" /></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-small"><label>Speed</label></div>
|
|
<div class="sheet-item sheet-little"><input type="text" name="attr_speed" /></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-small"><label>Manoeuvrability</label></div>
|
|
<div class="sheet-item sheet-little"><input type="text" name="attr_steering" /></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-small"><label>Detection</label></div>
|
|
<div class="sheet-item sheet-little"><input type="text" name="attr_detection" /></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-small"><label>Turret Rating</label></div>
|
|
<div class="sheet-item sheet-little"><input type="text" name="attr_turret" /></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-small"><label>Shields</label></div>
|
|
<div class="sheet-item sheet-little"><input type="text" name="attr_shield" /></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-small"><label>Armour</label></div>
|
|
<div class="sheet-item sheet-little"><input type="text" name="attr_armor" /></div>
|
|
</div>
|
|
<h3>Essential Components</h3>
|
|
|
|
<input type="text" name="attr_fixbasicelement" />
|
|
<fieldset class="repeating_basicelement">
|
|
<input type="text" name="attr_repbasicelement" />
|
|
</fieldset>
|
|
|
|
<h3>Supplemental Components</h3>
|
|
|
|
<input type="text" name="attr_fixannexelement" />
|
|
<fieldset class="repeating_annexelement">
|
|
<input type="text" name="attr_repannexelement" />
|
|
</fieldset>
|
|
|
|
<h3>Complications/Past History</h3>
|
|
|
|
<input type="text" name="attr_fixsingularitypasthistory" />
|
|
<fieldset class="repeating_singularitypasthistory">
|
|
<input type="text" name="attr_repsingularitypasthistory" />
|
|
</fieldset>
|
|
|
|
<div class="sheet-col sheet-skills">
|
|
<hr>
|
|
|
|
<table>
|
|
<tr>
|
|
<th>Hull Integrity</th>
|
|
<th>
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_totalhull" /></div>
|
|
</th>
|
|
<th></th>
|
|
<th></th>
|
|
<th>
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_actualhull" /></div>
|
|
</th>
|
|
</tr>
|
|
<tr>
|
|
<th></th>
|
|
<th>Total</th>
|
|
<th></th>
|
|
<th></th>
|
|
<th>Current</th>
|
|
</tr>
|
|
<tr> </tr>
|
|
<tr>
|
|
<th>Space Available</th>
|
|
<th>
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_availablespace" /></div>
|
|
</th>
|
|
<th></th>
|
|
<th>Power Available</th>
|
|
<th>
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_availableenergy" /></div>
|
|
</th>
|
|
</tr>
|
|
<tr>
|
|
<th>Space Used</th>
|
|
<th>
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_usedspace" /></div>
|
|
</th>
|
|
<th></th>
|
|
<th>Power Used</th>
|
|
<th>
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_usedenergy" /></div>
|
|
</th>
|
|
</tr>
|
|
<tr></tr>
|
|
</table>
|
|
<table class="sheet-ship-weaponcap">
|
|
<tr>
|
|
<th>Weapon Capacity</th>
|
|
<td>
|
|
<div class="sheet-item sheet-huge"><input type="text" name="attr_dorsal" /></div>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-item sheet-med"><label>Dorsal</label></div>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-item sheet-huge"><input type="text" name="attr_prow" /></div>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-item sheet-med"><label>Prow</label></div>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-item sheet-huge"><input type="text" name="attr_keel" /></div>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-item sheet-med"><label>Keel</label></div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th></th>
|
|
<td>
|
|
<div class="sheet-item sheet-huge"><input type="text" name="attr_port" /></div>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-item sheet-med"><label>Port</label></div>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-item sheet-huge"><input type="text" name="attr_starboard" /></div>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-item sheet-med"><label>Starboard</label></div>
|
|
</td>
|
|
<td></td>
|
|
<td></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<table class="sheet-ship-weapons">
|
|
<tr>
|
|
<th> </th>
|
|
<th>Weapons</th>
|
|
<th> </th>
|
|
<th> </th>
|
|
<th> </th>
|
|
<th> </th>
|
|
<th>Location</th>
|
|
</tr>
|
|
<tr>
|
|
<th class="sheet-ship-weapon-type">
|
|
<div class="sheet-item sheet-small"><label>Type</label></div>
|
|
</th>
|
|
<th class="sheet-ship-weapon-name">
|
|
<div class="sheet-item sheet-small"><label>Name</label></div>
|
|
</th>
|
|
<th class="sheet-ship-weapon-strength">
|
|
<div class="sheet-item sheet-small"><label>Strength</label></div>
|
|
</th>
|
|
<th class="sheet-ship-weapon-critical">
|
|
<div class="sheet-item sheet-small"><label>Crit Rating</label></div>
|
|
</th>
|
|
<th class="sheet-ship-weapon-damage">
|
|
<div class="sheet-item sheet-little"><label>Damage</label></div>
|
|
</th>
|
|
<th class="sheet-ship-weapon-range">
|
|
<div class="sheet-item sheet-little"><label>Range</label></div>
|
|
</th>
|
|
<th class="sheet-ship-weapon-mount">
|
|
<div class="sheet-item sheet-little"><label>Dorsal</label></div>
|
|
</th>
|
|
<th class="sheet-ship-weapon-mount">
|
|
<div class="sheet-item sheet-little"><label>Prow</label></div>
|
|
</th>
|
|
<th class="sheet-ship-weapon-mount">
|
|
<div class="sheet-item sheet-little"><label>Keel</label></div>
|
|
</th>
|
|
<th class="sheet-ship-weapon-mount">
|
|
<div class="sheet-item sheet-little"><label>Port</label></div>
|
|
</th>
|
|
<th class="sheet-ship-weapon-mount">
|
|
<div class="sheet-item sheet-little"><label>Starboard</label></div>
|
|
</th>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-ship-weapon-type">
|
|
<div class="sheet-item sheet-huge">
|
|
<select name="attr_shipweaponstyle1" class="charaselect">
|
|
<option ><div class="sheet-item sheet-small">Macrobattery</div></option>
|
|
<option ><div class="sheet-item sheet-small">Lance</div></option>
|
|
</select>
|
|
</div>
|
|
</td>
|
|
|
|
<td class="sheet-ship-weapon-name">
|
|
<div class="sheet-item sheet-huge"><input type="text" name="attr_shipweapon1" /></div>
|
|
</td>
|
|
<td class="sheet-ship-weapon-strength">
|
|
<div class="sheet-item sheet-med"><input type="text" name="attr_shipweaponstrenght" /></div>
|
|
</td>
|
|
<td class="sheet-ship-weapon-critical">
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_shipweaponcritical" /></div>
|
|
</td>
|
|
<td class="sheet-ship-weapon-damage">
|
|
<div class="sheet-item sheet-huge"><input type="text" name="attr_shipweapondamage" /></div>
|
|
</td>
|
|
<td class="sheet-ship-weapon-range">
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_shipweaponrange" /></div>
|
|
</td>
|
|
<td class="sheet-ship-weapon-mount"><input type="checkbox" name="attr_Weapondorsal1" /></td>
|
|
<td class="sheet-ship-weapon-mount"><input type="checkbox" name="attr_Weaponprow1" /></td>
|
|
<td class="sheet-ship-weapon-mount"><input type="checkbox" name="attr_Weaponkeel1" /></td>
|
|
<td class="sheet-ship-weapon-mount"><input type="checkbox" name="attr_Weaponport1" /></td>
|
|
<td class="sheet-ship-weapon-mount"><input type="checkbox" name="attr_Weaponstarbord1" /></td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_shipweapon">
|
|
<table class="sheet-ship-weapons">
|
|
<tr>
|
|
<th> </th>
|
|
<th>Weapons</th>
|
|
<th> </th>
|
|
<th> </th>
|
|
<th> </th>
|
|
<th> </th>
|
|
<th>Location</th>
|
|
</tr>
|
|
<tr>
|
|
<th class="sheet-ship-weapon-type">
|
|
<div class="sheet-item sheet-small"><label>Type</label></div>
|
|
</th>
|
|
<th class="sheet-ship-weapon-name">
|
|
<div class="sheet-item sheet-small"><label>Name</label></div>
|
|
</th>
|
|
<th class="sheet-ship-weapon-strength">
|
|
<div class="sheet-item sheet-small"><label>Strength</label></div>
|
|
</th>
|
|
<th class="sheet-ship-weapon-critical">
|
|
<div class="sheet-item sheet-small"><label>Crit Rating</label></div>
|
|
</th>
|
|
<th class="sheet-ship-weapon-damage">
|
|
<div class="sheet-item sheet-little"><label>Damage</label></div>
|
|
</th>
|
|
<th class="sheet-ship-weapon-range">
|
|
<div class="sheet-item sheet-little"><label>Range</label></div>
|
|
</th>
|
|
<th class="sheet-ship-weapon-mount">
|
|
<div class="sheet-item sheet-little"><label>Dorsal</label></div>
|
|
</th>
|
|
<th class="sheet-ship-weapon-mount">
|
|
<div class="sheet-item sheet-little"><label>Prow</label></div>
|
|
</th>
|
|
<th class="sheet-ship-weapon-mount">
|
|
<div class="sheet-item sheet-little"><label>Keel</label></div>
|
|
</th>
|
|
<th class="sheet-ship-weapon-mount">
|
|
<div class="sheet-item sheet-little"><label>Port</label></div>
|
|
</th>
|
|
<th class="sheet-ship-weapon-mount">
|
|
<div class="sheet-item sheet-little"><label>Starboard</label></div>
|
|
</th>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-ship-weapon-type">
|
|
<div class="sheet-item sheet-huge">
|
|
<select name="attr_shipweaponstyle1" class="charaselect">
|
|
<option ><div class="sheet-item sheet-small">Macrobattery</div></option>
|
|
<option ><div class="sheet-item sheet-small">Lance</div></option>
|
|
</select>
|
|
</div>
|
|
</td>
|
|
|
|
<td class="sheet-ship-weapon-name">
|
|
<div class="sheet-item sheet-huge"><input type="text" name="attr_shipweapon1" /></div>
|
|
</td>
|
|
<td class="sheet-ship-weapon-strength">
|
|
<div class="sheet-item sheet-med"><input type="text" name="attr_shipweaponstrenght" /></div>
|
|
</td>
|
|
<td class="sheet-ship-weapon-critical">
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_shipweaponcritical" /></div>
|
|
</td>
|
|
<td class="sheet-ship-weapon-damage">
|
|
<div class="sheet-item sheet-huge"><input type="text" name="attr_shipweapondamage" /></div>
|
|
</td>
|
|
<td class="sheet-ship-weapon-range">
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_shipweaponrange" /></div>
|
|
</td>
|
|
<td class="sheet-ship-weapon-mount"><input type="checkbox" name="attr_Weapondorsal1" /></td>
|
|
<td class="sheet-ship-weapon-mount"><input type="checkbox" name="attr_Weaponprow1" /></td>
|
|
<td class="sheet-ship-weapon-mount"><input type="checkbox" name="attr_Weaponkeel1" /></td>
|
|
<td class="sheet-ship-weapon-mount"><input type="checkbox" name="attr_Weaponport1" /></td>
|
|
<td class="sheet-ship-weapon-mount"><input type="checkbox" name="attr_Weaponstarbord1" /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
|
|
<!--Roll Template-->
|
|
<rolltemplate class="sheet-rolltemplate-rt">
|
|
<table>
|
|
<tr>
|
|
<th colspan="2" class="sheet-title">{{name}}</th>
|
|
</tr>
|
|
<tr>
|
|
<th colspan="2">
|
|
<img alt="spacer" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Rogue_Trader/img/spacer.png"
|
|
class="sheet-rolltemplate-spacer"></th>
|
|
</tr>
|
|
{{#skill}}
|
|
<tr>
|
|
<td><span class="sheet-tcat">Skill: </span></td>
|
|
<td><span class="sheet-inlinerollresult">{{skill}}</span></td>
|
|
</tr>
|
|
{{/skill}}
|
|
{{#aim}}
|
|
<tr>
|
|
<td><span class="sheet-tcat">Aim: </span></td>
|
|
<td><span class="sheet-inlinerollresult">{{aim}}</span></td>
|
|
</tr>
|
|
{{/aim}}
|
|
{{#range}}
|
|
<tr>
|
|
<td><span class="sheet-tcat">Range: </span></td>
|
|
<td><span class="sheet-inlinerollresult">{{range}}</span></td>
|
|
</tr>
|
|
{{/range}}
|
|
{{#attacktype}}
|
|
<tr>
|
|
<td><span class="sheet-tcat">Attack Type: </span></td>
|
|
<td><span class="sheet-inlinerollresult">{{attacktype}}</span></td>
|
|
</tr>
|
|
{{/attacktype}}
|
|
{{#modifier}}
|
|
<tr>
|
|
<td><span class="sheet-tcat">Modifier: </span></td>
|
|
<td><span class="sheet-inlinerollresult">{{modifier}}</span></td>
|
|
</tr>
|
|
{{/modifier}}
|
|
{{#target}}
|
|
<tr class="sheet-topline">
|
|
<th colspan="2"><span></span></th>
|
|
</tr>
|
|
<tr>
|
|
<td><span class="sheet-tcat">Target: </span></td>
|
|
<td><span class="sheet-inlinerollresult">{{target}}</span></td>
|
|
</tr>
|
|
{{/target}}
|
|
{{#threshold}}
|
|
<tr>
|
|
<td><span class="sheet-tcat">Threshold: </span></td>
|
|
<td><span class="sheet-inlinerollresult">{{threshold}}</span></td>
|
|
</tr>
|
|
{{/threshold}}
|
|
{{#roll}}
|
|
<tr>
|
|
<th colspan="2">
|
|
<img alt="spacer" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Rogue_Trader/img/spacer.png"
|
|
class="sheet-rolltemplate-spacer sheet-invert">
|
|
</th>
|
|
</tr>
|
|
<tr>
|
|
<td><span class="sheet-tcat">dice roll: </span></td>
|
|
<td><span class="sheet-inlinerollresult">{{roll}}</span></td>
|
|
</tr>
|
|
{{/roll}}
|
|
|
|
{{#range}}
|
|
{{#rollGreater() roll 95}}
|
|
<tr>
|
|
<th colspan="2">
|
|
<img alt="spacer" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Rogue_Trader/img/spacer.png"
|
|
class="sheet-rolltemplate-spacer sheet-invert">
|
|
</th>
|
|
</tr>
|
|
<tr class="sheet-failure">
|
|
<td><span class="sheet-tcat" >Check for: </span></td>
|
|
<td><span class="sheet-inlinerollresult"> Jam </span></td>
|
|
</tr>
|
|
{{/rollGreater() roll 95}}
|
|
{{/range}}
|
|
|
|
{{#rollGreater() degrees 0}}
|
|
<tr class="sheet-success">
|
|
<th colspan="2">
|
|
<span>Success</span> <span>with </span> {{degrees}} <span> additional degrees</span>
|
|
</th>
|
|
</tr>
|
|
{{/rollGreater() degrees 0}}
|
|
|
|
{{#rollTotal() degrees 0}}
|
|
{{#^rollLess() target roll}}
|
|
<tr class="sheet-success">
|
|
<th colspan="2">
|
|
<span>Success</span> <span> </span> <span></span>
|
|
</th>
|
|
</tr>
|
|
{{/^rollLess() target roll}}
|
|
{{#rollLess() target roll}}
|
|
<tr class="sheet-success">
|
|
<th colspan="2">
|
|
<span>Failure</span> <span> </span> <span></span>
|
|
</th>
|
|
</tr>
|
|
{{/rollLess() target roll}}
|
|
{{/rollTotal() degrees 0}}
|
|
|
|
{{#rollLess() degrees 0}}
|
|
<tr class="sheet-failure">
|
|
<th colspan="2">
|
|
<span>Failure</span> <span>with </span> {{degrees}} <span> additional degrees</span>
|
|
</th>
|
|
</tr>
|
|
{{/rollLess() degrees 0}}
|
|
|
|
{{#psy}}
|
|
<tr>
|
|
<td><span class="sheet-tcat">Result Psy: </span></td>
|
|
<td><span class="sheet-inlinerollresult">{{psy}}</span></td>
|
|
</tr>
|
|
{{/psy}}
|
|
|
|
{{#^rollLess() degrees 0}}
|
|
{{#^rollLess() target roll}}
|
|
{{#damage}}
|
|
<tr class="sheet-damage">
|
|
<td><span class="sheet-tcat">Damage: </span></td>
|
|
<td><span class="sheet-inlinerollresult">{{damage}}</span></td>
|
|
</tr>
|
|
{{#rollWasCrit() damage}}
|
|
<tr class="sheet-damage">
|
|
<td><span class="sheet-tcat">Check for: </span></td>
|
|
<td><span class="sheet-inlinerollresult">Righteous Fury</span></td>
|
|
</tr>
|
|
{{/rollWasCrit() damage}}
|
|
{{/damage}}
|
|
|
|
{{#damagetype}}
|
|
<tr class="sheet-damage">
|
|
<td><span class="sheet-tcat">Type: </span></td>
|
|
<td><span class="sheet-inlinerollresult">{{damagetype}}</span></td>
|
|
</tr>
|
|
{{/damagetype}}
|
|
{{#penetration}}
|
|
<tr>
|
|
<td><span class="sheet-tcat">Penetration: </span></td>
|
|
<td><span class="sheet-inlinerollresult">{{penetration}}</span></td>
|
|
</tr>
|
|
{{/penetration}}
|
|
<!--optional: Use Page 226 to determine location, since it can not be calculated this gives the option
|
|
to handle it in a different way-->
|
|
{{#location}}
|
|
<tr>
|
|
<td><span class="sheet-tcat">Location: </span></td>
|
|
<td><span class="sheet-inlinerollresult">{{location}}</span></td>
|
|
</tr>
|
|
{{/location}}
|
|
<!--optional: Location-->
|
|
{{#special}}
|
|
<tr>
|
|
<td><strong><span class="sheet-tcat">Special: </span></strong></td>
|
|
<td><span class="sheet-inlinerollresult">{{special}}</span></td>
|
|
</tr>
|
|
{{/special}}
|
|
{{/^rollLess() target roll}}
|
|
{{/^rollLess() degrees 0}}
|
|
|
|
{{#initiative}}
|
|
<tr>
|
|
<td><span class="sheet-tcat">Result: </span></td>
|
|
<td><span class="sheet-inlinerollresult">{{initiative}}</span></td>
|
|
</tr>
|
|
{{/initiative}}
|
|
</table>
|
|
</rolltemplate>
|
|
<rolltemplate class="sheet-rolltemplate-rt-dmg">
|
|
<table>
|
|
<tr>
|
|
<th colspan="2" class="sheet-title">{{name}}</th>
|
|
</tr>
|
|
<tr>
|
|
<th colspan="2">
|
|
<img alt="spacer" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Rogue_Trader/img/spacer.png"
|
|
class="sheet-rolltemplate-spacer"></th>
|
|
</tr>
|
|
{{#damage}}
|
|
<tr class="sheet-damage">
|
|
<td><span class="sheet-tcat">Damage: </span></td>
|
|
<td><span class="sheet-inlinerollresult">{{damage}}</span></td>
|
|
</tr>
|
|
{{#rollWasCrit() damage}}
|
|
<tr class="sheet-damage">
|
|
<td><span class="sheet-tcat">Check for: </span></td>
|
|
<td><span class="sheet-inlinerollresult">Righteous Fury</span></td>
|
|
</tr>
|
|
{{/rollWasCrit() damage}}
|
|
{{/damage}}
|
|
|
|
{{#damagetype}}
|
|
<tr class="sheet-damage">
|
|
<td><span class="sheet-tcat">Type: </span></td>
|
|
<td><span class="sheet-inlinerollresult">{{damagetype}}</span></td>
|
|
</tr>
|
|
{{/damagetype}}
|
|
{{#penetration}}
|
|
<tr>
|
|
<td><span class="sheet-tcat">Penetration: </span></td>
|
|
<td><span class="sheet-inlinerollresult">{{penetration}}</span></td>
|
|
</tr>
|
|
{{/penetration}}
|
|
<!--optional: Use Page 226 to determine location, since it can not be calculated this gives the option
|
|
to handle it in a different way-->
|
|
{{#location}}
|
|
<tr>
|
|
<td><span class="sheet-tcat">Location: </span></td>
|
|
<td><span class="sheet-inlinerollresult">{{location}}</span></td>
|
|
</tr>
|
|
{{/location}}
|
|
<!--optional: Location-->
|
|
{{#special}}
|
|
<tr>
|
|
<td><strong><span class="sheet-tcat">Special: </span></strong></td>
|
|
<td><span class="sheet-inlinerollresult">{{special}}</span></td>
|
|
</tr>
|
|
{{/special}}
|
|
</table>
|
|
</rolltemplate>
|
|
|
|
|
|
|