mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
8395 lines
2.0 MiB
Plaintext
8395 lines
2.0 MiB
Plaintext
<script type="text/worker">
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on(
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"change:carFOR change:carRES"
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, function()
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{
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getAttrs(["carFOR", "carRES"], function(value)
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{
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var car1 = value.carFOR;
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var car2 = value.carRES;
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var carTot = Number(car1)+Number(car2);
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switch(carTot)
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{
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case 1:
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case 2:
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setAttrs({
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attModPhy:-3
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});
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break;
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case 3:
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case 4:
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case 5:
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setAttrs({
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attModPhy:-2
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});
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break;
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case 6:
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case 7:
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case 8:
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setAttrs({
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attModPhy:-1
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});
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break;
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case 9:
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case 10:
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case 11:
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setAttrs({
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attModPhy:0
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});
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break;
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case 12:
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case 13:
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setAttrs({
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attModPhy:1
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});
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break;
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case 14:
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case 15:
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setAttrs({
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attModPhy:2
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});
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break;
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case 16:
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case 17:
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setAttrs({
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attModPhy:3
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});
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break;
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case 18:
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case 19:
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setAttrs({
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attModPhy:4
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});
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break;
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default:
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setAttrs({
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attModPhy:5
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});
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}
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});
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});
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on(
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"change:carINT change:carVOL"
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, function()
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{
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getAttrs(["carINT", "carVOL"], function(value)
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{
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var car1 = value.carINT;
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var car2 = value.carVOL;
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var carTot = Number(car1)+Number(car2);
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switch(carTot)
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{
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case 1:
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case 2:
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setAttrs({
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attModMen:-3
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});
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break;
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case 3:
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case 4:
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case 5:
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setAttrs({
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attModMen:-2
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});
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break;
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case 6:
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case 7:
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case 8:
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setAttrs({
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attModMen:-1
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});
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break;
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case 9:
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case 10:
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case 11:
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setAttrs({
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attModMen:0
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});
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break;
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case 12:
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case 13:
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setAttrs({
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attModMen:1
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});
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break;
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case 14:
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case 15:
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setAttrs({
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attModMen:2
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});
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break;
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case 16:
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|
case 17:
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setAttrs({
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attModMen:3
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});
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break;
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case 18:
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|
case 19:
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setAttrs({
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attModMen:4
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});
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break;
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default:
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|
setAttrs({
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attModMen:5
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});
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}
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});
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});
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on(
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"change:carPER change:carCOO"
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, function()
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{
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getAttrs(["carPER", "carCOO"], function(value)
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{
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|
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var car1 = value.carPER;
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var car2 = value.carCOO;
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|
|
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var carTot = Number(car1)+Number(car2);
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|
|
|
switch(carTot)
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|
{
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case 1:
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case 2:
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setAttrs({
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attModMan:-3
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});
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break;
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case 3:
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|
case 4:
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case 5:
|
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setAttrs({
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attModMan:-2
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});
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break;
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case 6:
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|
case 7:
|
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case 8:
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setAttrs({
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attModMan:-1
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});
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break;
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case 9:
|
|
case 10:
|
|
case 11:
|
|
setAttrs({
|
|
attModMan:0
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|
});
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break;
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case 12:
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|
case 13:
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setAttrs({
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attModMan:1
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|
});
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break;
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case 14:
|
|
case 15:
|
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setAttrs({
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|
attModMan:2
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});
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break;
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case 16:
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|
case 17:
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setAttrs({
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|
attModMan:3
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});
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break;
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case 18:
|
|
case 19:
|
|
setAttrs({
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|
attModMan:4
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});
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break;
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default:
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setAttrs({
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attModMan:5
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});
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}
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|
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switch(carTot)
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{
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|
case 2:
|
|
case 3:
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|
case 4:
|
|
case 5:
|
|
setAttrs({
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initiative:1,
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|
initiative_1:"1d10",
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initiative_2:"0",
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initiative_3:"0",
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|
initiative_4:"0",
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|
initiative_5:"0"
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|
});
|
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break;
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case 6:
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|
case 7:
|
|
case 8:
|
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case 9:
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setAttrs({
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initiative:2,
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|
initiative_1:"1d10",
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initiative_2:"1d10",
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initiative_3:"0",
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initiative_4:"0",
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initiative_5:"0"
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|
});
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|
break;
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case 10:
|
|
case 11:
|
|
case 12:
|
|
case 13:
|
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setAttrs({
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initiative:3,
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initiative_1:"1d10",
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initiative_2:"1d10",
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initiative_3:"1d10",
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initiative_4:"0",
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|
initiative_5:"0"
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|
});
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|
break;
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case 14:
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|
case 15:
|
|
case 16:
|
|
setAttrs({
|
|
initiative:4,
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initiative_1:"1d10",
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initiative_2:"1d10",
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|
initiative_3:"1d10",
|
|
initiative_4:"1d10",
|
|
initiative_5:"0"
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|
});
|
|
break;
|
|
case 17:
|
|
case 18:
|
|
case 19:
|
|
setAttrs({
|
|
initiative:5,
|
|
initiative_1:"1d10",
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|
initiative_2:"1d10",
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|
initiative_3:"1d10",
|
|
initiative_4:"1d10",
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|
initiative_5:"1d10"
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|
});
|
|
break;
|
|
}
|
|
});
|
|
});
|
|
|
|
on(
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"change:carEMP change:carPRE"
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|
, function()
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|
{
|
|
getAttrs(["carEMP", "carPRE"], function(value)
|
|
{
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|
|
|
var car1 = value.carEMP;
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|
var car2 = value.carPRE;
|
|
|
|
var carTot = Number(car1)+Number(car2);
|
|
|
|
switch(carTot)
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|
{
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|
case 1:
|
|
case 2:
|
|
setAttrs({
|
|
attModSoc:-3
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|
});
|
|
break;
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
setAttrs({
|
|
attModSoc:-2
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});
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|
break;
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case 6:
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|
case 7:
|
|
case 8:
|
|
setAttrs({
|
|
attModSoc:-1
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|
});
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|
break;
|
|
case 9:
|
|
case 10:
|
|
case 11:
|
|
setAttrs({
|
|
attModSoc:0
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|
});
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break;
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|
case 12:
|
|
case 13:
|
|
setAttrs({
|
|
attModSoc:1
|
|
});
|
|
break;
|
|
case 14:
|
|
case 15:
|
|
setAttrs({
|
|
attModSoc:2
|
|
});
|
|
break;
|
|
case 16:
|
|
case 17:
|
|
setAttrs({
|
|
attModSoc:3
|
|
});
|
|
break;
|
|
case 18:
|
|
case 19:
|
|
setAttrs({
|
|
attModSoc:4
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|
});
|
|
break;
|
|
default:
|
|
setAttrs({
|
|
attModSoc:5
|
|
});
|
|
}
|
|
});
|
|
});
|
|
|
|
on("clicked:dragon"
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, function()
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|
{
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|
setAttrs({
|
|
tendD1: 0,
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|
tendD2: 0,
|
|
tendD3: 0,
|
|
tendD4: 0,
|
|
tendD5: 0,
|
|
tendD6: 0,
|
|
tendD7: 0,
|
|
tendD8: 0,
|
|
tendD9: 0,
|
|
tendD10: 0
|
|
});
|
|
});
|
|
|
|
on("clicked:fatalite"
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|
, function()
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|
{
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|
setAttrs({
|
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tendF1: 0,
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|
tendF2: 0,
|
|
tendF3: 0,
|
|
tendF4: 0,
|
|
tendF5: 0,
|
|
tendF6: 0,
|
|
tendF7: 0,
|
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tendF8: 0,
|
|
tendF9: 0,
|
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tendF10: 0
|
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});
|
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});
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|
|
on("clicked:homme"
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|
, function()
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|
{
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|
setAttrs({
|
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tendH1: 0,
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tendH2: 0,
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tendH3: 0,
|
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tendH4: 0,
|
|
tendH5: 0,
|
|
tendH6: 0,
|
|
tendH7: 0,
|
|
tendH8: 0,
|
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tendH9: 0,
|
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tendH10: 0
|
|
});
|
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});
|
|
|
|
on(
|
|
"change:carRES change:carVOL"
|
|
, function()
|
|
{
|
|
getAttrs(["carRES", "carVOL"], function(value)
|
|
{
|
|
|
|
var car1 = value.carRES;
|
|
var car2 = value.carVOL;
|
|
|
|
var carTot = Number(car1)+Number(car2);
|
|
|
|
switch(carTot)
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
setAttrs({
|
|
NBE:2,
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NBL:1,
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NBG:1,
|
|
NBF:1
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});
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|
break;
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|
case 5:
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|
case 6:
|
|
case 7:
|
|
case 8:
|
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case 9:
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setAttrs({
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|
NBE:3,
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NBL:2,
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NBG:1,
|
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NBF:1
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});
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break;
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|
case 10:
|
|
case 11:
|
|
case 12:
|
|
case 13:
|
|
case 14:
|
|
setAttrs({
|
|
NBE:3,
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NBL:2,
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NBG:2,
|
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NBF:1
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});
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break;
|
|
case 15:
|
|
case 16:
|
|
case 17:
|
|
case 18:
|
|
case 19:
|
|
setAttrs({
|
|
NBE:3,
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NBL:3,
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|
NBG:2,
|
|
NBF:2
|
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});
|
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break;
|
|
case 20:
|
|
case 21:
|
|
case 22:
|
|
case 23:
|
|
case 24:
|
|
setAttrs({
|
|
NBE:3,
|
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NBL:4,
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NBG:3,
|
|
NBF:2
|
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});
|
|
break;
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}
|
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|
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setAttrs({
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|
seuilBlessure:carTot
|
|
});
|
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});
|
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});
|
|
|
|
on("clicked:vertu"
|
|
, function()
|
|
{
|
|
setAttrs({
|
|
vertu1: 0,
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|
vertu2: 0,
|
|
vertu3: 0,
|
|
vertu4: 0,
|
|
vertu5: 0,
|
|
vertu6: 0,
|
|
vertu7: 0,
|
|
vertu8: 0,
|
|
vertu9: 0,
|
|
vertu10: 0
|
|
});
|
|
});
|
|
|
|
on("clicked:ideal"
|
|
, function()
|
|
{
|
|
setAttrs({
|
|
ideal1: 0,
|
|
ideal2: 0,
|
|
ideal3: 0,
|
|
ideal4: 0,
|
|
ideal5: 0,
|
|
ideal6: 0,
|
|
ideal7: 0,
|
|
ideal8: 0,
|
|
ideal9: 0,
|
|
ideal10: 0
|
|
});
|
|
});
|
|
|
|
on("clicked:epreuve"
|
|
, function()
|
|
{
|
|
setAttrs({
|
|
epreuve1: 0,
|
|
epreuve2: 0,
|
|
epreuve3: 0,
|
|
epreuve4: 0,
|
|
epreuve5: 0,
|
|
epreuve6: 0,
|
|
epreuve7: 0,
|
|
epreuve8: 0,
|
|
epreuve9: 0,
|
|
epreuve10: 0
|
|
});
|
|
});
|
|
|
|
on("clicked:penchant"
|
|
, function()
|
|
{
|
|
setAttrs({
|
|
penchant1: 0,
|
|
penchant2: 0,
|
|
penchant3: 0,
|
|
penchant4: 0,
|
|
penchant5: 0,
|
|
penchant6: 0,
|
|
penchant7: 0,
|
|
penchant8: 0,
|
|
penchant9: 0,
|
|
penchant10: 0
|
|
});
|
|
});
|
|
|
|
on("clicked:interdit"
|
|
, function()
|
|
{
|
|
setAttrs({
|
|
interdit1: 0,
|
|
interdit2: 0,
|
|
interdit3: 0,
|
|
interdit4: 0,
|
|
interdit5: 0,
|
|
interdit6: 0,
|
|
interdit7: 0,
|
|
interdit8: 0,
|
|
interdit9: 0,
|
|
interdit10: 0
|
|
});
|
|
});
|
|
|
|
on("clicked:destinee"
|
|
, function()
|
|
{
|
|
setAttrs({
|
|
destinee1: 0,
|
|
destinee2: 0,
|
|
destinee3: 0,
|
|
destinee4: 0,
|
|
destinee5: 0,
|
|
destinee6: 0,
|
|
destinee7: 0,
|
|
destinee8: 0,
|
|
destinee9: 0,
|
|
destinee10: 0
|
|
});
|
|
});
|
|
|
|
on("sheet:opened"
|
|
, function()
|
|
{
|
|
getAttrs(["carPER", "carCOO"], function(value)
|
|
{
|
|
|
|
var car1 = value.carPER;
|
|
var car2 = value.carCOO;
|
|
|
|
var carTot = Number(car1)+Number(car2);
|
|
|
|
switch(carTot)
|
|
{
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
setAttrs({
|
|
initiative:1,
|
|
initiative_1:"1d10",
|
|
initiative_2:"0",
|
|
initiative_3:"0",
|
|
initiative_4:"0",
|
|
initiative_5:"0"
|
|
});
|
|
break;
|
|
case 6:
|
|
case 7:
|
|
case 8:
|
|
case 9:
|
|
setAttrs({
|
|
initiative:2,
|
|
initiative_1:"1d10",
|
|
initiative_2:"1d10",
|
|
initiative_3:"0",
|
|
initiative_4:"0",
|
|
initiative_5:"0"
|
|
});
|
|
break;
|
|
case 10:
|
|
case 11:
|
|
case 12:
|
|
case 13:
|
|
setAttrs({
|
|
initiative:3,
|
|
initiative_1:"1d10",
|
|
initiative_2:"1d10",
|
|
initiative_3:"1d10",
|
|
initiative_4:"0",
|
|
initiative_5:"0"
|
|
});
|
|
break;
|
|
case 14:
|
|
case 15:
|
|
case 16:
|
|
setAttrs({
|
|
initiative:4,
|
|
initiative_1:"1d10",
|
|
initiative_2:"1d10",
|
|
initiative_3:"1d10",
|
|
initiative_4:"1d10",
|
|
initiative_5:"0"
|
|
});
|
|
break;
|
|
case 17:
|
|
case 18:
|
|
case 19:
|
|
setAttrs({
|
|
initiative:5,
|
|
initiative_1:"1d10",
|
|
initiative_2:"1d10",
|
|
initiative_3:"1d10",
|
|
initiative_4:"1d10",
|
|
initiative_5:"1d10"
|
|
});
|
|
break;
|
|
}
|
|
});
|
|
|
|
getAttrs(["NBE", "NBL", "NBG", "NBF", "NBM"], function(value)
|
|
{
|
|
var NBE = value.NBE;
|
|
var NBL = value.NBL;
|
|
var NBG = value.NBG;
|
|
var NBF = value.NBF;
|
|
var NBM = value.NBM;
|
|
|
|
switch(NBE)
|
|
{
|
|
case 1:
|
|
case 2:
|
|
setAttrs({
|
|
blessureE3:"0",
|
|
blessureE4:"0",
|
|
blessureE5:"0"
|
|
});
|
|
break;
|
|
case 3:
|
|
setAttrs({
|
|
blessureE4:"0",
|
|
blessureE5:"0"
|
|
});
|
|
break;
|
|
case 4:
|
|
setAttrs({
|
|
blessureE5:"0"
|
|
});
|
|
break;
|
|
}
|
|
|
|
switch(NBL)
|
|
{
|
|
case 1:
|
|
setAttrs({
|
|
blessureL2:"0",
|
|
blessureL3:"0",
|
|
blessureL4:"0"
|
|
});
|
|
break;
|
|
case 2:
|
|
setAttrs({
|
|
blessureL3:"0",
|
|
blessureL4:"0"
|
|
});
|
|
break;
|
|
case 3:
|
|
setAttrs({
|
|
blessureL4:"0"
|
|
});
|
|
break;
|
|
}
|
|
|
|
switch(NBG)
|
|
{
|
|
case 1:
|
|
setAttrs({
|
|
blessureG2:"0",
|
|
blessureG3:"0"
|
|
});
|
|
break;
|
|
case 2:
|
|
setAttrs({
|
|
blessureG3:"0"
|
|
});
|
|
break;
|
|
}
|
|
|
|
switch(NBF)
|
|
{
|
|
case 1:
|
|
setAttrs({
|
|
blessureF2:"0"
|
|
});
|
|
break;
|
|
}
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<button type="roll" name="attr_conserve" value="@{jetGM} &{template:verdict} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_pasConserve" value="@{jetGM} &{template:verdict} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock topBlock">
|
|
<div class="flexBlock idBlock">
|
|
<label>
|
|
<input type="text" name="attr_character_name" placeholder="Nom" />
|
|
</label>
|
|
<label>
|
|
<span>Âge : </span>
|
|
<input type="text" name="attr_character_age" />
|
|
</label>
|
|
<label>
|
|
<span>Taille : </span>
|
|
<input type="text" name="attr_character_taille" />
|
|
</label>
|
|
<label>
|
|
<span>Poids : </span>
|
|
<input type="text" name="attr_character_poids" />
|
|
</label>
|
|
<label>
|
|
<span>Augure de naissance</span>
|
|
<input type="text" name="attr_character_augure" />
|
|
</label>
|
|
</div>
|
|
|
|
<div class="flexBlock carBlock">
|
|
<h3>Caractéristiques</h3>
|
|
<label>
|
|
<span>FORce</span>
|
|
<input type="number" name="attr_carFOR" value="5" min="1" />
|
|
<button type="roll" name="roll_carFORN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Force}} {{comp=[[@{carFOR}]]}} {{jet=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carFOR}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_carFORT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Force}} {{comp=[[@{carFOR}]]}} {{dragon=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carFOR}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{fatalite=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carFOR}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{humanite=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carFOR}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{relanceR=[R](~relanceACR)}} {{relanceE=[R](~relanceACE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</label>
|
|
<label>
|
|
<span>RÉSistance</span>
|
|
<input type="number" name="attr_carRES" value="5" min="1" />
|
|
<button type="roll" name="roll_carRESN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Résistance}} {{comp=[[@{carRES}]]}} {{jet=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carRES}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_carREST" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Résistance}} {{comp=[[@{carRES}]]}} {{dragon=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carRES}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{fatalite=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carRES}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{humanite=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carRES}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{relanceR=[R](~relanceACR)}} {{relanceE=[R](~relanceACE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</label>
|
|
<label>
|
|
<span>INTelligence</span>
|
|
<input type="number" name="attr_carINT" value="5" min="1" />
|
|
<button type="roll" name="roll_carINTN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Intelligence}} {{comp=[[@{carINT}]]}} {{jet=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carINT}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_carINTT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Intelligence}} {{comp=[[@{carINT}]]}} {{dragon=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carINT}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{fatalite=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carINT}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{humanite=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carINT}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{relanceR=[R](~relanceACR)}} {{relanceE=[R](~relanceACE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</label>
|
|
<label>
|
|
<span>VOLonté</span>
|
|
<input type="number" name="attr_carVOL" value="5" min="1" />
|
|
<button type="roll" name="roll_carVOLN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Volonté}} {{comp=[[@{carVOL}]]}} {{jet=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carVOL}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_carVOLT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Force}} {{comp=[[@{carVOL}]]}} {{dragon=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carVOL}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{fatalite=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carVOL}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{humanite=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carVOL}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{relanceR=[R](~relanceACR)}} {{relanceE=[R](~relanceACE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</label>
|
|
<label>
|
|
<span>COOrdination</span>
|
|
<input type="number" name="attr_carCOO" value="5" min="1" />
|
|
<button type="roll" name="roll_carCOON" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Coordination}} {{comp=[[@{carCOO}]]}} {{jet=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carCOO}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_carCOOT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Force}} {{comp=[[@{carCOO}]]}} {{dragon=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carCOO}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{fatalite=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carCOO}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{humanite=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carCOO}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{relanceR=[R](~relanceACR)}} {{relanceE=[R](~relanceACE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</label>
|
|
<label>
|
|
<span>PERception</span>
|
|
<input type="number" name="attr_carPER" value="5" min="1" />
|
|
<button type="roll" name="roll_carPERN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Perception}} {{comp=[[@{carPER}]]}} {{jet=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carPER}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_carPERT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Force}} {{comp=[[@{carPER}]]}} {{dragon=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carPER}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{fatalite=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carPER}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{humanite=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carPER}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{relanceR=[R](~relanceACR)}} {{relanceE=[R](~relanceACE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</label>
|
|
<label>
|
|
<span>PRÉsence</span>
|
|
<input type="number" name="attr_carPRE" value="5" min="1" />
|
|
<button type="roll" name="roll_carPREN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Présence}} {{comp=[[@{carPRE}]]}} {{jet=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carPRE}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_carPRET" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Force}} {{comp=[[@{carPRE}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{dragon=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carPRE}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{fatalite=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carPRE}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{humanite=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carPRE}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{relanceR=[R](~relanceACR)}} {{relanceE=[R](~relanceACE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</label>
|
|
<label>
|
|
<span>EMPathie</span>
|
|
<input type="number" name="attr_carEMP" value="5" min="1" />
|
|
<button type="roll" name="roll_carEMPN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Empathie}} {{comp=[[@{carEMP}]]}} {{jet=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carEMP}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_carEMPT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Force}} {{comp=[[@{carEMP}]]}} {{dragon=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carEMP}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{fatalite=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carEMP}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{humanite=[[ 1D10+@{modCirc}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1+@{carEMP}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{relanceR=[R](~relanceACR)}} {{relanceE=[R](~relanceACE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</label>
|
|
</div>
|
|
|
|
<div class="flexBlock attrBlock">
|
|
<h3>Attributs</h3>
|
|
<label>
|
|
<input type="checkbox" name="attr_attPhyOptions" value="on" /><span></span>
|
|
<h6>Physique</h6>
|
|
<input type="number" name="attr_attPhy" value="((((@{attBasePhy}+@{attModPhy}) + 0) + abs((@{attBasePhy}+@{attModPhy}) - 0)) / 2)" disabled />
|
|
<div>
|
|
<h5>Physique</h5>
|
|
<label>
|
|
<span>Base</span>
|
|
<input type="number" name="attr_attBasePhy" value="3" min="0" />
|
|
</label>
|
|
<label>
|
|
<span>Modificateur</span>
|
|
<input type="number" name="attr_attModPhy" value="0" min="0" readonly />
|
|
</label>
|
|
<label>
|
|
<span>Total</span>
|
|
<input type="number" name="attr_attPhy" value="((((@{attBasePhy}+@{attModPhy}) + 0) + abs((@{attBasePhy}+@{attModPhy}) - 0)) / 2)" disabled />
|
|
</label>
|
|
</div>
|
|
</label>
|
|
<label>
|
|
<input type="checkbox" name="attr_attMenOptions" value="on" /><span></span>
|
|
<h6>Mental</h6>
|
|
<input type="number" name="attr_attMen" value="@{attBaseMen}+@{attModMen}" disabled />
|
|
<div>
|
|
<h5>Mental</h5>
|
|
<label>
|
|
<span>Base</span>
|
|
<input type="number" name="attr_attBaseMen" value="3" min="0" />
|
|
</label>
|
|
<label>
|
|
<span>Modificateur</span>
|
|
<input type="number" name="attr_attModMen" value="0" min="0" readonly />
|
|
</label>
|
|
<label>
|
|
<span>Total</span>
|
|
<input type="number" name="attr_attMen" value="((((@{attBaseMen}+@{attModMen}) + 0) + abs((@{attBaseMen}+@{attModMen}) - 0)) / 2)" disabled />
|
|
</label>
|
|
</div>
|
|
</label>
|
|
<label>
|
|
<input type="checkbox" name="attr_attManOptions" value="on" /><span></span>
|
|
<h6>Manuel</h6>
|
|
<input type="number" name="attr_attMan" value="((((@{attBaseMan}+@{attModMan}) + 0) + abs((@{attBaseMan}+@{attModMan}) - 0)) / 2)" disabled />
|
|
<div>
|
|
<h5>Manuel</h5>
|
|
<label>
|
|
<span>Base</span>
|
|
<input type="number" name="attr_attBaseMan" value="3" min="0" />
|
|
</label>
|
|
<label>
|
|
<span>Modificateur</span>
|
|
<input type="number" name="attr_attModMan" value="0" min="0" readonly />
|
|
</label>
|
|
<label>
|
|
<span>Total</span>
|
|
<input type="number" name="attr_attMan" value="((((@{attBaseMan}+@{attModMan}) + 0) + abs((@{attBaseMan}+@{attModMan}) - 0)) / 2)" disabled />
|
|
</label>
|
|
</div>
|
|
</label>
|
|
<label>
|
|
<input type="checkbox" name="attr_attSocOptions" value="on" /><span></span>
|
|
<h6>Social</h6>
|
|
<input type="number" name="attr_attSoc" value="@{attBaseSoc}+@{attModSoc}" disabled />
|
|
<div>
|
|
<h5>Social</h5>
|
|
<label>
|
|
<span>Base</span>
|
|
<input type="number" name="attr_attBaseSoc" value="3" min="0" />
|
|
</label>
|
|
<label>
|
|
<span>Modificateur</span>
|
|
<input type="number" name="attr_attModSoc" value="0" min="0" readonly />
|
|
</label>
|
|
<label>
|
|
<span>Total</span>
|
|
<input type="number" name="attr_attSoc" value="((((@{attBaseSoc}+@{attModSoc}) + 0) + abs((@{attBaseSoc}+@{attModSoc}) - 0)) / 2)" disabled />
|
|
</label>
|
|
</div>
|
|
</label>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="menu">
|
|
<label>
|
|
<input type="radio" name="attr_menu" value="1" checked /><span title="Principal"></span>
|
|
</label>
|
|
<label>
|
|
<input type="radio" name="attr_menu" value="2" /><span title="Combat"></span>
|
|
</label>
|
|
<label>
|
|
<input type="radio" name="attr_menu" value="3" /><span title="Magie"></span>
|
|
</label>
|
|
<label>
|
|
<input type="radio" name="attr_menu" value="4" /><span title="Historique"></span>
|
|
</label>
|
|
<label>
|
|
<input type="radio" name="attr_menu" value="5" /><span title="Équipement"></span>
|
|
</label>
|
|
<label>
|
|
<input type="radio" name="attr_menu" value="6" /><span title="L'Étoile"></span>
|
|
</label>
|
|
<label>
|
|
<input type="checkbox" name="attr_options" value="1" /><span></span>
|
|
<div>
|
|
<label>
|
|
<span>Les jets sont : </span>
|
|
<select name="attr_jetGM">
|
|
<option value="">Public</option>
|
|
<option value="/w gm">Privé</option>
|
|
</select>
|
|
</label>
|
|
<label>
|
|
<span>Affichage des modificateurs : </span>
|
|
<select name="attr_modChoix">
|
|
<option value="@{modCirc}">Case sur la fiche</option>
|
|
<option value="?{Modificateur ?|0}">Popup</option>
|
|
<option value="?{Modificateur ?|0}+@{modCirc}">Les deux</option>
|
|
</select>
|
|
</label>
|
|
</div>
|
|
</label>
|
|
</div>
|
|
|
|
<input type="hidden" name="attr_menu" class="tabMenu" value="1" />
|
|
|
|
<div class="tab1 tab-content">
|
|
<div class="flexBlock bodyBlock">
|
|
<div class="flexBlock leftBlock">
|
|
<label>
|
|
<span>Caste</span>
|
|
<input type="text" name="attr_caste" />
|
|
</label>
|
|
|
|
<label>
|
|
<span>Avantages</span>
|
|
<fieldset class="repeating_avantages">
|
|
<input type="checkbox" name="attr_attAvOptions" value="on" /><span></span>
|
|
<input type="text" name="attr_avantages" />
|
|
<div>
|
|
<textarea name="attr_avDescription"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</label>
|
|
|
|
<label>
|
|
<span>Désavantages</span>
|
|
<fieldset class="repeating_desavantages">
|
|
<input type="checkbox" name="attr_attDeOptions" value="on" /><span></span>
|
|
<input type="text" name="attr_desavantages" />
|
|
<div>
|
|
<textarea name="attr_deDescription"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</label>
|
|
</div>
|
|
|
|
<div class="flexBlock centerBlock">
|
|
<div>
|
|
<div>
|
|
<input type="checkbox" name="attr_tendD1" value="1"/>
|
|
<input type="checkbox" name="attr_tendD2" value="1"/>
|
|
<input type="checkbox" name="attr_tendD3" value="1"/>
|
|
<input type="checkbox" name="attr_tendD4" value="1"/>
|
|
<input type="checkbox" name="attr_tendD5" value="1"/>
|
|
<input type="checkbox" name="attr_tendD6" value="1"/>
|
|
<input type="checkbox" name="attr_tendD7" value="1"/>
|
|
<input type="checkbox" name="attr_tendD8" value="1"/>
|
|
<input type="checkbox" name="attr_tendD9" value="1"/>
|
|
<input type="checkbox" name="attr_tendD10" value="1"/>
|
|
</div>
|
|
<label>
|
|
<button type="action" name="act_dragon" title="Reset les cercles de Dragon">Dragon</button>
|
|
</label>
|
|
</div>
|
|
|
|
<div>
|
|
<input type="number" name="attr_tendDragon" value="0" />
|
|
</div>
|
|
|
|
<div>
|
|
<div>
|
|
<input type="checkbox" name="attr_tendF1" value="1"/>
|
|
<input type="checkbox" name="attr_tendF2" value="1"/>
|
|
<input type="checkbox" name="attr_tendF3" value="1"/>
|
|
<input type="checkbox" name="attr_tendF4" value="1"/>
|
|
<input type="checkbox" name="attr_tendF5" value="1"/>
|
|
<input type="checkbox" name="attr_tendF6" value="1"/>
|
|
<input type="checkbox" name="attr_tendF7" value="1"/>
|
|
<input type="checkbox" name="attr_tendF8" value="1"/>
|
|
<input type="checkbox" name="attr_tendF9" value="1"/>
|
|
<input type="checkbox" name="attr_tendF10" value="1"/>
|
|
</div>
|
|
<label>
|
|
<button type="action" name="act_fatalite" title="Reset les cercles de Fatalité">Fatalité</button>
|
|
</label>
|
|
</div>
|
|
<div>
|
|
<input type="number" name="attr_tendFatalite" value="0" />
|
|
</div>
|
|
|
|
<div>
|
|
<input type="number" name="attr_tendHomme" value="0" />
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<input type="checkbox" name="attr_tendH1" value="1"/>
|
|
<input type="checkbox" name="attr_tendH2" value="1"/>
|
|
<input type="checkbox" name="attr_tendH3" value="1"/>
|
|
<input type="checkbox" name="attr_tendH4" value="1"/>
|
|
<input type="checkbox" name="attr_tendH5" value="1"/>
|
|
<input type="checkbox" name="attr_tendH6" value="1"/>
|
|
<input type="checkbox" name="attr_tendH7" value="1"/>
|
|
<input type="checkbox" name="attr_tendH8" value="1"/>
|
|
<input type="checkbox" name="attr_tendH9" value="1"/>
|
|
<input type="checkbox" name="attr_tendH10" value="1"/>
|
|
</div>
|
|
<label>
|
|
<button type="action" name="act_homme" title="Reset les cercles d'Homme">Homme</button>
|
|
</label>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="flexBlock rightBlock">
|
|
<label>
|
|
<span>Chance</span>
|
|
<input type="number" name="attr_chance" value="0" />
|
|
<span>/</span>
|
|
<input type="number" name="attr_chance_max" value="0" />
|
|
</label>
|
|
|
|
<label>
|
|
<span>Maîtrise</span>
|
|
<input type="number" name="attr_maitrise" value="0" />
|
|
<span>/</span>
|
|
<input type="number" name="attr_maitrise_max" value="0" />
|
|
</label>
|
|
|
|
<div>
|
|
<span>Perception</span>
|
|
<label>
|
|
<h6>Ouïe / Odorat / Goût</h6>
|
|
<button type="roll" name="roll_perMen" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Perception}} {{special=Ouïe / Odorat / Goût}} {{comp=[[@{carPER}]]}} {{jet=[[ 1D10+[[@{attBaseMen}+@{attModMen}]][Mental]+@{carPER}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_perMenT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Perception}} {{special=Ouïe / Odorat / Goût}} {{comp=[[@{carPER}]]}} {{dragon=[[ 1D10+[[@{attBaseMen}+@{attModMen}]][Mental]+@{carPER}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{fatalite=[[ 1D10+[[@{attBaseMen}+@{attModMen}[Mental]]]+@{carPER}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{humanite=[[ 1D10+[[@{attBaseMen}+@{attModMen}[Mental]]]+@{carPER}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{relanceR=[R](~relanceACR)}} {{relanceE=[R](~relanceACE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</label>
|
|
<label>
|
|
<h6>Toucher</h6>
|
|
<button type="roll" name="roll_perMan" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Perception}} {{special=Toucher}} {{comp=[[@{carPER}]]}} {{jet=[[ 1D10+[[@{attBaseMan}+@{attModMan}]][Manuel]+@{carPER}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_perMenT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Perception}} {{special=Toucher}} {{comp=[[@{carPER}]]}} {{dragon=[[ 1D10+[[@{attBaseMan}+@{attModMan}]][Manuel]+@{carPER}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{fatalite=[[ 1D10+[[@{attBaseMan}+@{attModMan}[Manuel]]]+@{carPER}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{humanite=[[ 1D10+[[@{attBaseMan}+@{attModMan}[Manuel]]]+@{carPER}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{relanceR=[R](~relanceACR)}} {{relanceE=[R](~relanceACE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</label>
|
|
</div>
|
|
|
|
<div>
|
|
<span>Réaction</span>
|
|
<button type="roll" name="roll_reaction" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Réaction}} {{comp=[[@{carCOO}]]}} {{jet=[[ 1D10+@{carCOO}[Coordination]+@{carPER}[Perception]-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_reactionT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Réaction}} {{comp=[[@{carCOO}]]}} {{dragon=[[ 1D10+@{carCOO}[Mental]+@{carPER}[Perception]-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{fatalite=[[ 1D10+@{carCOO}[Mental]+@{carPER}[Perception]-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{humanite=[[ 1D10+@{carCOO}[Mental]+@{carPER}[Perception]-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{relanceR=[R](~relanceACR)}} {{relanceE=[R](~relanceACE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<input type="hidden" name="attr_modChoix" value="0" />
|
|
<div>
|
|
<span>Modificateurs</span>
|
|
<input type="number" name="attr_modCirc" value="0" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="flexBlock compBlock">
|
|
<div class="flexBlock">
|
|
<h3>Physique</h3>
|
|
<h3>Mental</h3>
|
|
<h3>Manuel</h3>
|
|
<h3>Social</h3>
|
|
</div>
|
|
<div class="flexBlock">
|
|
<div>
|
|
<span>Combat</span>
|
|
<div>
|
|
<button type="roll" name="attr_relanceACR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesContondantes}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceACE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesContondantes}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeArmesContondantes" value="1"/>
|
|
<span>Armes contondantes</span>
|
|
<input type="number" name="attr_armesContondantes" value="0" />
|
|
<button type="roll" name="roll_armesContondantesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Armes contondantes}} {{comp=[[@{armesContondantes}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesContondantes}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_armesContondantesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Armes contondantes}} {{comp=[[@{armesContondantes}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesContondantes}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesContondantes}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesContondantes}]]}} {{relanceR=[R](~relanceACR)}} {{relanceE=[R](~relanceACE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1ArmesContondantes_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesContondantesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1ArmesContondantes_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesContondantesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1ArmesContondantes" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1ArmesContondantesScore" value="0" />
|
|
<button type="roll" name="roll_spe1ArmesContondantesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1ArmesContondantes}}} {{comp=[[@{spe1ArmesContondantesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesContondantesScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1ArmesContondantesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1ArmesContondantes}}} {{comp=[[@{spe1ArmesContondantesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesContondantesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesContondantesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesContondantesScore}]]}} {{relanceR=[R](~spe1ArmesContondantes_relanceR)}} {{relanceE=[R](~spe1ArmesContondantes_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2ArmesContondantes_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesContondantesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2ArmesContondantes_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesContondantesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2ArmesContondantes" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2ArmesContondantesScore" value="0" />
|
|
<button type="roll" name="roll_spe2ArmesContondantesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2ArmesContondantes}}} {{comp=[[@{spe2ArmesContondantesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesContondantesScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2ArmesContondantesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2ArmesContondantes}}} {{comp=[[@{spe2ArmesContondantesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesContondantesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesContondantesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesContondantesScore}]]}} {{relanceR=[R](~spe2ArmesContondantes_relanceR)}} {{relanceE=[R](~spe2ArmesContondantes_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3ArmesContondantes_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesContondantesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3ArmesContondantes_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesContondantesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3ArmesContondantes" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3ArmesContondantesScore" value="0" />
|
|
<button type="roll" name="roll_spe3ArmesContondantesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3ArmesContondantes}}} {{comp=[[@{spe3ArmesContondantesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesContondantesScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3ArmesContondantesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3ArmesContondantes}}} {{comp=[[@{spe3ArmesContondantesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesContondantesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesContondantesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesContondantesScore}]]}} {{relanceR=[R](~spe3ArmesContondantes_relanceR)}} {{relanceE=[R](~spe3ArmesContondantes_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceAHR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesDHast}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceAHE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesDHast}}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<input type="checkbox" name="attr_checkSpeArmesDHast" value="1"/>
|
|
<span>Armes d'hast</span>
|
|
<input type="number" name="attr_armesDHast" value="0" />
|
|
<button type="roll" name="roll_armesDHastN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Armes d'hast}} {{comp=[[@{armesDHast}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesDHast}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_armesDHastT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Armes d'hast}} {{comp=[[@{armesDHast}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesDHast}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesDHast}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesDHast}]]}} {{relanceR=[R](~relanceAHR)}} {{relanceE=[R](~relanceAHE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1ArmesDHast_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesDHastScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1ArmesDHast_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesDHastScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1ArmesDHast" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1ArmesDHastScore" value="0" />
|
|
<button type="roll" name="roll_spe1ArmesDHastN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1ArmesDHast}}} {{comp=[[@{spe1ArmesDHastScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDHastScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1ArmesDHastT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1ArmesDHast}}} {{comp=[[@{spe1ArmesDHastScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDHastScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDHastScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDHastScore}]]}} {{relanceR=[R](~spe1ArmesDHast_relanceR)}} {{relanceE=[R](~spe1ArmesDHast_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2ArmesDHast_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesDHastScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2ArmesDHast_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesDHastScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2ArmesDHast" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2ArmesDHastScore" value="0" />
|
|
<button type="roll" name="roll_spe2ArmesDHastN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2ArmesDHast}}} {{comp=[[@{spe2ArmesDHastScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDHastScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2ArmesDHastT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2ArmesDHast}}} {{comp=[[@{spe2ArmesDHastScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDHastScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDHastScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDHastScore}]]}} {{relanceR=[R](~spe2ArmesDHast_relanceR)}} {{relanceE=[R](~spe2ArmesDHast_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3ArmesDHast_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesDHastScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3ArmesDHast_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesDHastScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3ArmesDHast" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3ArmesDHastScore" value="0" />
|
|
<button type="roll" name="roll_spe3ArmesDHastN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3ArmesDHast}}} {{comp=[[@{spe3ArmesDHastScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDHastScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3ArmesDHastT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3ArmesDHast}}} {{comp=[[@{spe3ArmesDHastScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDHastScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDHastScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDHastScore}]]}} {{relanceR=[R](~spe3ArmesDHast_relanceR)}} {{relanceE=[R](~spe3ArmesDHast_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceADDR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesDeDistance}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceADDE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesDeDistance}}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<input type="checkbox" name="attr_checkSpeArmesDeDistance" value="1"/>
|
|
<span>Armes de distance</span>
|
|
<input type="number" name="attr_armesDeDistance" value="0" />
|
|
<button type="roll" name="roll_armesDeDistanceN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Armes de distance}} {{comp=[[@{armesDeDistance}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesDeDistance}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_armesDeDistanceT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Armes de distance}} {{comp=[[@{armesDeDistance}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesDeDistance}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesDeDistance}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesDeDistance}]]}} {{relanceR=[R](~relanceADDR)}} {{relanceE=[R](~relanceADDE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
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|
<button type="roll" name="attr_spe1ArmesDeDistance_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesDeDistanceScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe1ArmesDeDistance_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesDeDistanceScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe1ArmesDeDistance" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1ArmesDeDistanceScore" value="0" />
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|
<button type="roll" name="roll_spe1ArmesDeDistanceN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1ArmesDeDistance}}} {{comp=[[@{spe1ArmesDeDistanceScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDeDistanceScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe1ArmesDeDistanceT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1ArmesDeDistance}}} {{comp=[[@{spe1ArmesDeDistanceScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDeDistanceScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDeDistanceScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDeDistanceScore}]]}} {{relanceR=[R](~spe1ArmesDeDistance_relanceR)}} {{relanceE=[R](~spe1ArmesDeDistance_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
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<button type="roll" name="attr_spe2ArmesDeDistance_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesDeDistanceScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe2ArmesDeDistance_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesDeDistanceScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe2ArmesDeDistance" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2ArmesDeDistanceScore" value="0" />
|
|
<button type="roll" name="roll_spe2ArmesDeDistanceN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2ArmesDeDistance}}} {{comp=[[@{spe2ArmesDeDistanceScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDeDistanceScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2ArmesDeDistanceT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2ArmesDeDistance}}} {{comp=[[@{spe2ArmesDeDistanceScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDeDistanceScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDeDistanceScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDeDistanceScore}]]}} {{relanceR=[R](~spe2ArmesDeDistance_relanceR)}} {{relanceE=[R](~spe2ArmesDeDistance_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
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|
<button type="roll" name="attr_spe3ArmesDeDistance_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesDeDistanceScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe3ArmesDeDistance_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesDeDistanceScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe3ArmesDeDistance" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3ArmesDeDistanceScore" value="0" />
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|
<button type="roll" name="roll_spe3ArmesDeDistanceN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3ArmesDeDistance}}} {{comp=[[@{spe3ArmesDeDistanceScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDeDistanceScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3ArmesDeDistanceT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3ArmesDeDistance}}} {{comp=[[@{spe3ArmesDeDistanceScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDeDistanceScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDeDistanceScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDeDistanceScore}]]}} {{relanceR=[R](~spe3ArmesDeDistance_relanceR)}} {{relanceE=[R](~spe3ArmesDeDistance_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
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|
<button type="roll" name="attr_relanceADR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesDoubles}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceADE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesDoubles}}} {{option=[[2]]}}" style="display:none;"></button>
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|
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<input type="checkbox" name="attr_checkSpeArmesDoubles" value="1"/>
|
|
<span>Armes doubles</span>
|
|
<input type="number" name="attr_armesDoubles" value="0" />
|
|
<button type="roll" name="roll_armesDoublesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Armes doubles}} {{comp=[[@{armesDoubles}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesDoubles}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_armesDoublesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Armes doubles}} {{comp=[[@{armesDoubles}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesDoubles}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesDoubles}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesDoubles}]]}} {{relanceR=[R](~relanceADR)}} {{relanceE=[R](~relanceADE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1ArmesDoubles_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesDoublesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe1ArmesDoubles_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesDoublesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
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|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1ArmesDoubles" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1ArmesDoublesScore" value="0" />
|
|
<button type="roll" name="roll_spe1ArmesDoublesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1ArmesDoubles}}} {{comp=[[@{spe1ArmesDoublesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDoublesScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe1ArmesDoublesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1ArmesDoubles}}} {{comp=[[@{spe1ArmesDoublesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDoublesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDoublesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDoublesScore}]]}} {{relanceR=[R](~spe1ArmesDoubles_relanceR)}} {{relanceE=[R](~spe1ArmesDoubles_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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|
<button type="roll" name="attr_spe2ArmesDoubles_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesDoublesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe2ArmesDoubles_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesDoublesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe2ArmesDoubles" placeholder="Spécialisation" />
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|
<input type="number" name="attr_spe2ArmesDoublesScore" value="0" />
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|
<button type="roll" name="roll_spe2ArmesDoublesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2ArmesDoubles}}} {{comp=[[@{spe2ArmesDoublesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDoublesScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe2ArmesDoublesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2ArmesDoubles}}} {{comp=[[@{spe2ArmesDoublesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDoublesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDoublesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDoublesScore}]]}} {{relanceR=[R](~spe2ArmesDoubles_relanceR)}} {{relanceE=[R](~spe2ArmesDoubles_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe3ArmesDoubles_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesDoublesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3ArmesDoubles_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesDoublesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3ArmesDoubles" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3ArmesDoublesScore" value="0" />
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|
<button type="roll" name="roll_spe3ArmesDoublesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3ArmesDoubles}}} {{comp=[[@{spe3ArmesDoublesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDoublesScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe3ArmesDoublesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3ArmesDoubles}}} {{comp=[[@{spe3ArmesDoublesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDoublesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDoublesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDoublesScore}]]}} {{relanceR=[R](~spe3ArmesDoubles_relanceR)}} {{relanceE=[R](~spe3ArmesDoubles_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
|
|
</div>
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|
</div>
|
|
<div>
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|
<button type="roll" name="attr_relanceASR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesSpeciales}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceASE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesSpeciales}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeArmesSpeciales" value="1"/>
|
|
<span>Armes speciales</span>
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<input type="number" name="attr_armesSpeciales" value="0" />
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<button type="roll" name="roll_armesSpecialesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Armes spéciales}} {{comp=[[@{armesSpeciales}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesSpeciales}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_armesSpecialesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Armes spéciales}} {{comp=[[@{armesSpeciales}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesSpeciales}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesSpeciales}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesSpeciales}]]}} {{relanceR=[R](~relanceASR)}} {{relanceE=[R](~relanceASE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1ArmesSpeciales_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesSpecialesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1ArmesSpeciales_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesSpecialesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1ArmesSpeciales" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1ArmesSpecialesScore" value="0" />
|
|
<button type="roll" name="roll_spe1ArmesSpecialesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1ArmesSpeciales}}} {{comp=[[@{spe1ArmesSpecialesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesSpecialesScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1ArmesSpecialesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1ArmesSpeciales}}} {{comp=[[@{spe1ArmesSpecialesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesSpecialesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesSpecialesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesSpecialesScore}]]}} {{relanceR=[R](~spe1ArmesSpeciales_relanceR)}} {{relanceE=[R](~spe1ArmesSpeciales_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2ArmesSpeciales_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesSpecialesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2ArmesSpeciales_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesSpecialesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2ArmesSpeciales" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2ArmesSpecialesScore" value="0" />
|
|
<button type="roll" name="roll_spe2ArmesSpecialesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2ArmesSpeciales}}} {{comp=[[@{spe2ArmesSpecialesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesSpecialesScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe2ArmesSpecialesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2ArmesSpeciales}}} {{comp=[[@{spe2ArmesSpecialesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesSpecialesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesSpecialesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesSpecialesScore}]]}} {{relanceR=[R](~spe2ArmesSpeciales_relanceR)}} {{relanceE=[R](~spe2ArmesSpeciales_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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|
<button type="roll" name="attr_spe3ArmesSpeciales_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesSpecialesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe3ArmesSpeciales_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesSpecialesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3ArmesSpeciales" placeholder="Spécialisation" />
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|
<input type="number" name="attr_spe3ArmesSpecialesScore" value="0" />
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|
<button type="roll" name="roll_spe3ArmesSpecialesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3ArmesSpeciales}}} {{comp=[[@{spe3ArmesSpecialesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesSpecialesScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe3ArmesSpecialesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3ArmesSpeciales}}} {{comp=[[@{spe3ArmesSpecialesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesSpecialesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesSpecialesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesSpecialesScore}]]}} {{relanceR=[R](~spe3ArmesSpeciales_relanceR)}} {{relanceE=[R](~spe3ArmesSpeciales_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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</div>
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|
</div>
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<div>
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|
<button type="roll" name="attr_relanceATR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesTranchantes}}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relanceATE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesTranchantes}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeArmesTranchantes" value="1"/>
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<span>Armes tranchantes</span>
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<input type="number" name="attr_armesTranchantes" value="0" />
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<button type="roll" name="roll_armesTranchantesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Armes tranchantes}} {{comp=[[@{armesTranchantes}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesTranchantes}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_armesTranchantesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Armes tranchantes}} {{comp=[[@{armesTranchantes}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesTranchantes}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesTranchantes}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesTranchantes}]]}} {{relanceR=[R](~relanceATR)}} {{relanceE=[R](~relanceATE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1ArmesTranchantes_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesTranchantesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1ArmesTranchantes_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesTranchantesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1ArmesTranchantes" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1ArmesTranchantesScore" value="0" />
|
|
<button type="roll" name="roll_spe1ArmesTranchantesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1ArmesTranchantes}}} {{comp=[[@{spe1ArmesTranchantesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesTranchantesScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1ArmesTranchantesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1ArmesTranchantes}}} {{comp=[[@{spe1ArmesTranchantesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesTranchantesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesTranchantesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesTranchantesScore}]]}} {{relanceR=[R](~spe1ArmesTranchantes_relanceR)}} {{relanceE=[R](~spe1ArmesTranchantes_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2ArmesTranchantes_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesTranchantesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2ArmesTranchantes_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesTranchantesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2ArmesTranchantes" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2ArmesTranchantesScore" value="0" />
|
|
<button type="roll" name="roll_spe2ArmesTranchantesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2ArmesTranchantes}}} {{comp=[[@{spe2ArmesTranchantesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesTranchantesScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2ArmesTranchantesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2ArmesTranchantes}}} {{comp=[[@{spe2ArmesTranchantesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesTranchantesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesTranchantesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesTranchantesScore}]]}} {{relanceR=[R](~spe2ArmesTranchantes_relanceR)}} {{relanceE=[R](~spe2ArmesTranchantes_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3ArmesTranchantes_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesTranchantesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3ArmesTranchantes_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesTranchantesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3ArmesTranchantes" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3ArmesTranchantesScore" value="0" />
|
|
<button type="roll" name="roll_spe3ArmesTranchantesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3ArmesTranchantes}}} {{comp=[[@{spe3ArmesTranchantesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesTranchantesScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3ArmesTranchantesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3ArmesTranchantes}}} {{comp=[[@{spe3ArmesTranchantesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesTranchantesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesTranchantesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesTranchantesScore}]]}} {{relanceR=[R](~spe3ArmesTranchantes_relanceR)}} {{relanceE=[R](~spe3ArmesTranchantes_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceBR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{bouclier}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceBE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{bouclier}}} {{option=[[2]]}}" style="display:none;"></button>
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|
<input type="checkbox" name="attr_checkSpeBouclier" value="1"/>
|
|
<span>Bouclier</span>
|
|
<input type="number" name="attr_bouclier" value="0" />
|
|
<button type="roll" name="roll_bouclierN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Bouclier}} {{comp=[[@{bouclier}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{bouclier}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_bouclierT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Bouclier}} {{comp=[[@{bouclier}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{bouclier}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{bouclier}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{bouclier}]]}} {{relanceR=[R](~relanceBR)}} {{relanceE=[R](~relanceBE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Bouclier_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1BouclierScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Bouclier_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1BouclierScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe1Bouclier" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1BouclierScore" value="0" />
|
|
<button type="roll" name="roll_spe1BouclierN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Bouclier}}} {{comp=[[@{spe1BouclierScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1BouclierScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1BouclierT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Bouclier}}} {{comp=[[@{spe1BouclierScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1BouclierScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1BouclierScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1BouclierScore}]]}} {{relanceR=[R](~spe1Bouclier_relanceR)}} {{relanceE=[R](~spe1Bouclier_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Bouclier_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2BouclierScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Bouclier_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2BouclierScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe2Bouclier" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2BouclierScore" value="0" />
|
|
<button type="roll" name="roll_spe2BouclierN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Bouclier}}} {{comp=[[@{spe2BouclierScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2BouclierScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2BouclierT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Bouclier}}} {{comp=[[@{spe2BouclierScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2BouclierScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2BouclierScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2BouclierScore}]]}} {{relanceR=[R](~spe2Bouclier_relanceR)}} {{relanceE=[R](~spe2Bouclier_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
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|
<button type="roll" name="attr_spe3Bouclier_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3BouclierScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Bouclier_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3BouclierScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Bouclier" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3BouclierScore" value="0" />
|
|
<button type="roll" name="roll_spe3BouclierN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Bouclier}}} {{comp=[[@{spe3BouclierScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3BouclierScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3BouclierT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Bouclier}}} {{comp=[[@{spe3BouclierScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3BouclierScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3BouclierScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3BouclierScore}]]}} {{relanceR=[R](~spe3Bouclier_relanceR)}} {{relanceE=[R](~spe3Bouclier_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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|
</div>
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|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceCCR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{corpsACorps}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceCCE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{corpsACorps}}} {{option=[[2]]}}" style="display:none;"></button>
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|
<input type="checkbox" name="attr_checkSpeCorpsACorps" value="1"/>
|
|
<span>Corps à corps</span>
|
|
<input type="number" name="attr_corpsACorps" value="0" />
|
|
<button type="roll" name="roll_corpsACorpsN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Corps à corps}} {{comp=[[@{corpsACorps}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{corpsACorps}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_corpsACorpsT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Corps à corps}} {{comp=[[@{corpsACorps}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{corpsACorps}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{corpsACorps}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{corpsACorps}]]}} {{relanceR=[R](~relanceCCR)}} {{relanceE=[R](~relanceCCE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
<div class="blockSpe">
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|
<button type="roll" name="attr_spe1CorpsACorps_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{speBouclierScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe1CorpsACorps_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{speBouclierScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1CorpsACorps" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1CorpsACorpsScore" value="0" />
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|
<button type="roll" name="roll_spe1CorpsACorpsN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1CorpsACorps}}} {{comp=[[@{spe1CorpsACorpsScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CorpsACorpsScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe1CorpsACorpsT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1CorpsACorps}}} {{comp=[[@{spe1CorpsACorpsScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CorpsACorpsScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CorpsACorpsScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CorpsACorpsScore}]]}} {{relanceR=[R](~spe1CorpsACorps_relanceR)}} {{relanceE=[R](~spe1CorpsACorps_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
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</div>
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|
<button type="roll" name="attr_spe2CorpsACorps_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{speBouclierScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
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<button type="roll" name="attr_spe2CorpsACorps_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{speBouclierScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe2CorpsACorps" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2CorpsACorpsScore" value="0" />
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|
<button type="roll" name="roll_spe2CorpsACorpsN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2CorpsACorps}}} {{comp=[[@{spe2CorpsACorpsScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CorpsACorpsScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2CorpsACorpsT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2CorpsACorps}}} {{comp=[[@{spe2CorpsACorpsScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CorpsACorpsScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CorpsACorpsScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CorpsACorpsScore}]]}} {{relanceR=[R](~spe2CorpsACorps_relanceR)}} {{relanceE=[R](~spe2CorpsACorps_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
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|
|
|
<button type="roll" name="attr_spe3CorpsACorps_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{speBouclierScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3CorpsACorps_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{speBouclierScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3CorpsACorps" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3CorpsACorpsScore" value="0" />
|
|
<button type="roll" name="roll_spe3CorpsACorpsN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3CorpsACorps}}} {{comp=[[@{spe3CorpsACorpsScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CorpsACorpsScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3CorpsACorpsT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3CorpsACorps}}} {{comp=[[@{spe3CorpsACorpsScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CorpsACorpsScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CorpsACorpsScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CorpsACorpsScore}]]}} {{relanceR=[R](~spe3CorpsACorps_relanceR)}} {{relanceE=[R](~spe3CorpsACorps_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
|
|
</div>
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</div>
|
|
<fieldset class="repeating_combatcomp">
|
|
<div>
|
|
<button type="roll" name="attr_relanceRR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceRE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<input type="checkbox" name="attr_checkSpeRepeatingComp" value="1"/><span></span>
|
|
<label><input type="text" name="attr_repeatingCompName" placeholder="Compétence" /></label>
|
|
<input type="number" name="attr_repeatingComp" value="0" />
|
|
<button type="roll" name="roll_repeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_repeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relanceR=[R](~repeating_combatcomp_relanceRR)}} {{relanceE=[R](~repeating_combatcomp_relanceRE)}} {{tc=[Conservée](~repeating_combatcomp_conserve)}} {{tpc=[Pas Conservée](~repeating_combatcomp_pasConserve)}}"></button>
|
|
|
|
<button type="roll" name="attr_conserve" value="@{jetGM} &{template:verdict} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_pasconserve" value="@{jetGM} &{template:verdict} {{option=[[2]]}}" style="display:none;"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe1RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relanceR=[R](~repeating_combatcomp_spe1RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_combatcomp_spe1RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_combatcomp_conserve)}} {{tpc=[Pas Conservée](~repeating_combatcomp_pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe2RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relanceR=[R](~repeating_combatcomp_spe2RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_combatcomp_spe2RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_combatcomp_conserve)}} {{tpc=[Pas Conservée](~repeating_combatcomp_pasConserve)}}"></button>
|
|
</div>
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|
<button type="roll" name="attr_spe3RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe3RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relanceR=[R](~repeating_combatcomp_spe3RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_combatcomp_spe3RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_combatcomp_conserve)}} {{tpc=[Pas Conservée](~repeating_combatcomp_pasConserve)}}"></button>
|
|
</div>
|
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</div>
|
|
</div>
|
|
</fieldset>
|
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</div>
|
|
<div>
|
|
<span>Théorie</span>
|
|
<div>
|
|
<button type="roll" name="attr_relanceCASR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{castes}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceCASE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{castes}}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<input type="checkbox" name="attr_checkSpeCastes" value="1"/>
|
|
<span>Castes</span>
|
|
<input type="number" name="attr_castes" value="0" />
|
|
<button type="roll" name="roll_castesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Castes}} {{comp=[[@{castes}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{castes}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_castesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Castes}} {{comp=[[@{castes}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{castes}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{castes}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{castes}]]}} {{relanceR=[R](~relanceCASR)}} {{relanceE=[R](~relanceCASE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Castes_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1CastesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Castes_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1CastesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Castes" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1CastesScore" value="0" />
|
|
<button type="roll" name="roll_spe1CastesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Castes}}} {{comp=[[@{spe1CastesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CastesScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1CastesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Castes}}} {{comp=[[@{spe1CastesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CastesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CastesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CastesScore}]]}} {{relanceR=[R](~spe1Castes_relanceR)}} {{relanceE=[R](~spe1Castes_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Castes_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2CastesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Castes_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2CastesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Castes" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2CastesScore" value="0" />
|
|
<button type="roll" name="roll_spe2CastesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Castes}}} {{comp=[[@{spe2CastesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CastesScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2CastesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Castes}}} {{comp=[[@{spe2CastesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CastesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CastesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CastesScore}]]}} {{relanceR=[R](~spe2Castes_relanceR)}} {{relanceE=[R](~spe2Castes_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe3Castes_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3CastesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3Castes_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3CastesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3Castes" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3CastesScore" value="0" />
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<button type="roll" name="roll_spe3CastesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Castes}}} {{comp=[[@{spe3CastesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CastesScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe3CastesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Castes}}} {{comp=[[@{spe3CastesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CastesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CastesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CastesScore}]]}} {{relanceR=[R](~spe3Castes_relanceR)}} {{relanceE=[R](~spe3Castes_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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</div>
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</div>
|
|
<div>
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<button type="roll" name="attr_relanceCDLMR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{conndelamagie}}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relanceCDLME" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{conndelamagie}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeConnDeLaMagie" value="1"/>
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<span>Conn. de la magie</span>
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<input type="number" name="attr_conndelamagie" value="0" />
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<button type="roll" name="roll_conndelamagieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Conn. de la magie}} {{comp=[[@{conndelamagie}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conndelamagie}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_conndelamagieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Conn. de la magie}} {{comp=[[@{conndelamagie}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conndelamagie}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conndelamagie}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conndelamagie}]]}} {{relanceR=[R](~relanceCDLMR)}} {{relanceE=[R](~relanceCDLME)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1ConnDeLaMagie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ConnDeLaMagieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe1ConnDeLaMagie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ConnDeLaMagieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1ConnDeLaMagie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1ConnDeLaMagieScore" value="0" />
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|
<button type="roll" name="roll_spe1ConnDeLaMagieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1ConnDeLaMagie}}} {{comp=[[@{spe1ConnDeLaMagieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConnDeLaMagieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1ConnDeLaMagieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1ConnDeLaMagie}}} {{comp=[[@{spe1ConnDeLaMagieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConnDeLaMagieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConnDeLaMagieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConnDeLaMagieScore}]]}} {{relanceR=[R](~spe1ConnDeLaMagie_relanceR)}} {{relanceE=[R](~spe1ConnDeLaMagie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2ConnDeLaMagie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ConnDeLaMagieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2ConnDeLaMagie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ConnDeLaMagieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe2ConnDeLaMagie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2ConnDeLaMagieScore" value="0" />
|
|
<button type="roll" name="roll_spe2ConnDeLaMagieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2ConnDeLaMagie}}} {{comp=[[@{spe2ConnDeLaMagieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConnDeLaMagieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2ConnDeLaMagieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2ConnDeLaMagie}}} {{comp=[[@{spe2ConnDeLaMagieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConnDeLaMagieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConnDeLaMagieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConnDeLaMagieScore}]]}} {{relanceR=[R](~spe2ConnDeLaMagie_relanceR)}} {{relanceE=[R](~spe2ConnDeLaMagie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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|
</div>
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|
<button type="roll" name="attr_spe3ConnDeLaMagie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ConnDeLaMagieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3ConnDeLaMagie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ConnDeLaMagieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3ConnDeLaMagie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3ConnDeLaMagieScore" value="0" />
|
|
<button type="roll" name="roll_spe3ConnDeLaMagieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3ConnDeLaMagie}}} {{comp=[[@{spe3ConnDeLaMagieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConnDeLaMagieScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe3ConnDeLaMagieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3ConnDeLaMagie}}} {{comp=[[@{spe3ConnDeLaMagieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConnDeLaMagieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConnDeLaMagieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConnDeLaMagieScore}]]}} {{relanceR=[R](~spe3ConnDeLaMagie_relanceR)}} {{relanceE=[R](~spe3ConnDeLaMagie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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</div>
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|
</div>
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|
<div>
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|
<button type="roll" name="attr_relanceCDAR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{conndesanimaux}}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_relanceCDAE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{conndesanimaux}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeConnDesAnimaux" value="1"/>
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|
<span>Conn. des animaux</span>
|
|
<input type="number" name="attr_conndesanimaux" value="0" />
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|
<button type="roll" name="roll_conndesanimauxN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Conn. des animaux}} {{comp=[[@{conndesanimaux}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conndesanimaux}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_conndesanimauxT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Conn. des animaux}} {{comp=[[@{conndesanimaux}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conndesanimaux}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conndesanimaux}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conndesanimaux}]]}} {{relanceR=[R](~relanceCDAR)}} {{relanceE=[R](~relanceCDAE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
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|
<button type="roll" name="attr_spe1ConnDesAnimaux_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ConnDesAnimauxScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe1ConnDesAnimaux_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ConnDesAnimauxScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe1ConnDesAnimaux" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1ConnDesAnimauxScore" value="0" />
|
|
<button type="roll" name="roll_spe1ConnDesAnimauxN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1ConnDesAnimaux}}} {{comp=[[@{spe1ConnDesAnimauxScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConnDesAnimauxScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe1ConnDesAnimauxT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1ConnDesAnimaux}}} {{comp=[[@{spe1ConnDesAnimauxScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConnDesAnimauxScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConnDesAnimauxScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConnDesAnimauxScore}]]}} {{relanceR=[R](~spe1ConnDesAnimaux_relanceR)}} {{relanceE=[R](~spe1ConnDesAnimaux_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2ConnDesAnimaux_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ConnDesAnimauxScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2ConnDesAnimaux_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ConnDesAnimauxScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe2ConnDesAnimaux" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2ConnDesAnimauxScore" value="0" />
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|
<button type="roll" name="roll_spe2ConnDesAnimauxN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2ConnDesAnimaux}}} {{comp=[[@{spe2ConnDesAnimauxScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConnDesAnimauxScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2ConnDesAnimauxT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2ConnDesAnimaux}}} {{comp=[[@{spe2ConnDesAnimauxScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConnDesAnimauxScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConnDesAnimauxScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConnDesAnimauxScore}]]}} {{relanceR=[R](~spe2ConnDesAnimaux_relanceR)}} {{relanceE=[R](~spe2ConnDesAnimaux_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
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|
<button type="roll" name="attr_spe3ConnDesAnimaux_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ConnDesAnimauxScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3ConnDesAnimaux_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ConnDesAnimauxScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3ConnDesAnimaux" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3ConnDesAnimauxScore" value="0" />
|
|
<button type="roll" name="roll_spe3ConnDesAnimauxN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3ConnDesAnimaux}}} {{comp=[[@{spe3ConnDesAnimauxScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConnDesAnimauxScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3ConnDesAnimauxT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3ConnDesAnimaux}}} {{comp=[[@{spe3ConnDesAnimauxScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConnDesAnimauxScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConnDesAnimauxScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConnDesAnimauxScore}]]}} {{relanceR=[R](~spe3ConnDesAnimaux_relanceR)}} {{relanceE=[R](~spe3ConnDesAnimaux_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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</div>
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</div>
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<div>
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<button type="roll" name="attr_relanceCODDR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{conndesdragons}}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_relanceCODDE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{conndesdragons}}} {{option=[[2]]}}" style="display:none;"></button>
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|
<input type="checkbox" name="attr_checkSpeConnDesDragons" value="1"/>
|
|
<span>Conn. des dragons</span>
|
|
<input type="number" name="attr_conndesdragons" value="0" />
|
|
<button type="roll" name="roll_conndesdragonsN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Conn. des dragons}} {{comp=[[@{conndesdragons}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conndesdragons}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_conndesdragonsT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Conn. des dragons}} {{comp=[[@{conndesdragons}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conndesdragons}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conndesdragons}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conndesdragons}]]}} {{relanceR=[R](~relanceCODDR)}} {{relanceE=[R](~relanceCODDE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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<div class="blockSpe">
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<button type="roll" name="attr_spe1ConnDesDragons_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ConnDesDragonsScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe1ConnDesDragons_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ConnDesDragonsScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe1ConnDesDragons" placeholder="Spécialisation" />
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<input type="number" name="attr_spe1ConnDesDragonsScore" value="0" />
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<button type="roll" name="roll_spe1ConnDesDragonsN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1ConnDesDragons}}} {{comp=[[@{spe1ConnDesDragonsScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConnDesDragonsScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe1ConnDesDragonsT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1ConnDesDragons}}} {{comp=[[@{spe1ConnDesDragonsScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConnDesDragonsScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConnDesDragonsScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConnDesDragonsScore}]]}} {{relanceR=[R](~spe1ConnDesDragons_relanceR)}} {{relanceE=[R](~spe1ConnDesDragons_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe2ConnDesDragons_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ConnDesDragonsScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe2ConnDesDragons_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ConnDesDragonsScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe2ConnDesDragons" placeholder="Spécialisation" />
|
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<input type="number" name="attr_spe2ConnDesDragonsScore" value="0" />
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<button type="roll" name="roll_spe2ConnDesDragonsN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2ConnDesDragons}}} {{comp=[[@{spe2ConnDesDragonsScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConnDesDragonsScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2ConnDesDragonsT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2ConnDesDragons}}} {{comp=[[@{spe2ConnDesDragonsScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConnDesDragonsScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConnDesDragonsScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConnDesDragonsScore}]]}} {{relanceR=[R](~spe2ConnDesDragons_relanceR)}} {{relanceE=[R](~spe2ConnDesDragons_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
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|
<button type="roll" name="attr_spe3ConnDesDragons_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ConnDesDragonsScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3ConnDesDragons_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ConnDesDragonsScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe3ConnDesDragons" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3ConnDesDragonsScore" value="0" />
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|
<button type="roll" name="roll_spe3ConnDesDragonsN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3ConnDesDragons}}} {{comp=[[@{spe3ConnDesDragonsScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConnDesDragonsScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3ConnDesDragonsT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3ConnDesDragons}}} {{comp=[[@{spe3ConnDesDragonsScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConnDesDragonsScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConnDesDragonsScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConnDesDragonsScore}]]}} {{relanceR=[R](~spe3ConnDesDragons_relanceR)}} {{relanceE=[R](~spe3ConnDesDragons_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceGR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{geographie}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceGE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{geographie}}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
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<input type="checkbox" name="attr_checkSpeGeographie" value="1"/>
|
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<span>Géographie</span>
|
|
<input type="number" name="attr_geographie" value="0" />
|
|
<button type="roll" name="roll_geographieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Géographie}} {{comp=[[@{geographie}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{geographie}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_geographieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Géographie}} {{comp=[[@{geographie}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{geographie}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{geographie}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{geographie}]]}} {{relanceR=[R](~relanceGR)}} {{relanceE=[R](~relanceGE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Geographie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1GeographieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe1Geographie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1GeographieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Geographie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1GeographieScore" value="0" />
|
|
<button type="roll" name="roll_spe1GeographieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Geographie}}} {{comp=[[@{spe1GeographieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1GeographieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1GeographieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Geographie}}} {{comp=[[@{spe1GeographieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1GeographieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1GeographieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1GeographieScore}]]}} {{relanceR=[R](~spe1Geographie_relanceR)}} {{relanceE=[R](~spe1Geographie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Geographie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2GeographieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Geographie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2GeographieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe2Geographie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2GeographieScore" value="0" />
|
|
<button type="roll" name="roll_spe2GeographieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Geographie}}} {{comp=[[@{spe2GeographieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2GeographieScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe2GeographieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Geographie}}} {{comp=[[@{spe2GeographieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2GeographieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2GeographieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2GeographieScore}]]}} {{relanceR=[R](~spe2Geographie_relanceR)}} {{relanceE=[R](~spe2Geographie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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|
|
<button type="roll" name="attr_spe3Geographie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3GeographieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
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<button type="roll" name="attr_spe3Geographie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3GeographieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
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<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Geographie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3GeographieScore" value="0" />
|
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<button type="roll" name="roll_spe3GeographieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Geographie}}} {{comp=[[@{spe3GeographieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3GeographieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3GeographieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Geographie}}} {{comp=[[@{spe3GeographieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3GeographieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3GeographieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3GeographieScore}]]}} {{relanceR=[R](~spe3Geographie_relanceR)}} {{relanceE=[R](~spe3Geographie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
|
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<div>
|
|
<button type="roll" name="attr_relanceHR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{histoire}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceHE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{histoire}}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<input type="checkbox" name="attr_checkSpeHistoire" value="1"/>
|
|
<span>Histoire</span>
|
|
<input type="number" name="attr_histoire" value="0" />
|
|
<button type="roll" name="roll_histoireN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Histoire}} {{comp=[[@{histoire}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{histoire}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_histoireT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Histoire}} {{comp=[[@{histoire}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{histoire}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{histoire}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{histoire}]]}} {{relanceR=[R](~relanceHR)}} {{relanceE=[R](~relanceHE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Histoire_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1HistoireScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Histoire_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1HistoireScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Histoire" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1HistoireScore" value="0" />
|
|
<button type="roll" name="roll_spe1HistoireN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Histoire}}} {{comp=[[@{spe1HistoireScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1HistoireScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1HistoireT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Histoire}}} {{comp=[[@{spe1HistoireScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1HistoireScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1HistoireScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1HistoireScore}]]}} {{relanceR=[R](~spe1Histoire_relanceR)}} {{relanceE=[R](~spe1Histoire_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Histoire_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2HistoireScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Histoire_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2HistoireScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Histoire" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2HistoireScore" value="0" />
|
|
<button type="roll" name="roll_spe2HistoireN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Histoire}}} {{comp=[[@{spe2HistoireScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2HistoireScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2HistoireT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Histoire}}} {{comp=[[@{spe2HistoireScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2HistoireScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2HistoireScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2HistoireScore}]]}} {{relanceR=[R](~spe2Histoire_relanceR)}} {{relanceE=[R](~spe2Histoire_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
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|
|
|
<button type="roll" name="attr_spe3Histoire_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3HistoireScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Histoire_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3HistoireScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe3Histoire" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3HistoireScore" value="0" />
|
|
<button type="roll" name="roll_spe3HistoireN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Histoire}}} {{comp=[[@{spe3HistoireScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3HistoireScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3HistoireT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Histoire}}} {{comp=[[@{spe3HistoireScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3HistoireScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3HistoireScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3HistoireScore}]]}} {{relanceR=[R](~spe3Histoire_relanceR)}} {{relanceE=[R](~spe3Histoire_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
|
|
</div>
|
|
</div>
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<div>
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|
<button type="roll" name="attr_relanceLR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{lois}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceLE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{lois}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeLois" value="1"/>
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<span>Lois</span>
|
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<input type="number" name="attr_lois" value="0" />
|
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<button type="roll" name="roll_loisN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Lois}} {{comp=[[@{lois}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{lois}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_loisT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Lois}} {{comp=[[@{lois}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{lois}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{lois}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{lois}]]}} {{relanceR=[R](~relanceLR)}} {{relanceR=[R](~relanceLE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Lois_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1LoisScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Lois_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1LoisScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe1Lois" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1LoisScore" value="0" />
|
|
<button type="roll" name="roll_spe1LoisN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Lois}}} {{comp=[[@{spe1LoisScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1LoisScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1LoisT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Lois}}} {{comp=[[@{spe1LoisScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1LoisScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1LoisScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1LoisScore}]]}} {{relanceR=[R](~spe1Lois_relanceR)}} {{relanceE=[R](~spe1Lois_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Lois_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2LoisScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Lois_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2LoisScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Lois" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2LoisScore" value="0" />
|
|
<button type="roll" name="roll_spe2LoisN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Lois}}} {{comp=[[@{spe2LoisScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2LoisScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2LoisT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Lois}}} {{comp=[[@{spe2LoisScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2LoisScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2LoisScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2LoisScore}]]}} {{relanceR=[R](~spe2Lois_relanceR)}} {{relanceE=[R](~spe2Lois_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Lois_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3LoisScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Lois_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3LoisScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Lois" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3LoisScore" value="0" />
|
|
<button type="roll" name="roll_spe3LoisN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Lois}}} {{comp=[[@{spe3LoisScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3LoisScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3LoisT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Lois}}} {{comp=[[@{spe3LoisScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3LoisScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3LoisScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3LoisScore}]]}} {{relanceR=[R](~spe3Lois_relanceR)}} {{relanceE=[R](~spe3Lois_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relancOR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{orientation}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relancOE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{orientation}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeOrientation" value="1"/>
|
|
<span>Orientation</span>
|
|
<input type="number" name="attr_orientation" value="0" />
|
|
<button type="roll" name="roll_orientationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Orientation}} {{comp=[[@{orientation}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{orientation}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_orientationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Orientation}} {{comp=[[@{orientation}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{orientation}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{orientation}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{orientation}]]}} {{relanceR=[R](~relancOR)}} {{relanceE=[R](~relancOE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Orientation_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1OrientationScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Orientation_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1OrientationScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Orientation" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1OrientationScore" value="0" />
|
|
<button type="roll" name="roll_spe1OrientationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Orientation}}} {{comp=[[@{spe1OrientationScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1OrientationScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1OrientationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Orientation}}} {{comp=[[@{spe1OrientationScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1OrientationScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1OrientationScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1OrientationScore}]]}} {{relanceR=[R](~spe1Orientation_relanceR)}} {{relanceE=[R](~spe1Orientation_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Orientation_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2OrientationScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Orientation_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2OrientationScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Orientation" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2OrientationScore" value="0" />
|
|
<button type="roll" name="roll_spe2OrientationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Orientation}}} {{comp=[[@{spe2OrientationScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2OrientationScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2OrientationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Orientation}}} {{comp=[[@{spe2OrientationScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2OrientationScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2OrientationScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2OrientationScore}]]}} {{relanceR=[R](~spe2Orientation_relanceR)}} {{relanceE=[R](~spe2Orientation_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Orientation_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3OrientationScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Orientation_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3OrientationScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Orientation" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3OrientationScore" value="0" />
|
|
<button type="roll" name="roll_spe3OrientationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Orientation}}} {{comp=[[@{spe3OrientationScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3OrientationScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3OrientationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Orientation}}} {{comp=[[@{spe3OrientationScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3OrientationScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3OrientationScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3OrientationScore}]]}} {{relanceR=[R](~spe3Orientation_relanceR)}} {{relanceE=[R](~spe3Orientation_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceSR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{strategie}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceSE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{strategie}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeStrategie" value="1"/>
|
|
<span>Stratégie</span>
|
|
<input type="number" name="attr_strategie" value="0" />
|
|
<button type="roll" name="roll_strategieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Stratégie}} {{comp=[[@{strategie}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{strategie}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_strategieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Stratégie}} {{comp=[[@{strategie}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{strategie}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{strategie}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{strategie}]]}} {{relanceR=[R](~relanceSR)}} {{relanceE=[R](~relanceSE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Strategie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1StrategieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe1Strategie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1StrategieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe1Strategie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1StrategieScore" value="0" />
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|
<button type="roll" name="roll_spe1StrategieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Strategie}}} {{comp=[[@{spe1StrategieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1StrategieScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe1StrategieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Strategie}}} {{comp=[[@{spe1StrategieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1StrategieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1StrategieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1StrategieScore}]]}} {{relanceR=[R](~spe1Strategie_relanceR)}} {{relanceE=[R](~spe1Strategie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe2Strategie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2StrategieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe2Strategie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2StrategieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe2Strategie" placeholder="Spécialisation" />
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|
<input type="number" name="attr_spe2StrategieScore" value="0" />
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<button type="roll" name="roll_spe2StrategieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Strategie}}} {{comp=[[@{spe2StrategieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2StrategieScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2StrategieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Strategie}}} {{comp=[[@{spe2StrategieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2StrategieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2StrategieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2StrategieScore}]]}} {{relanceR=[R](~spe2Strategie_relanceR)}} {{relanceE=[R](~spe2Strategie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe3Strategie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3StrategieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Strategie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3StrategieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe3Strategie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3StrategieScore" value="0" />
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|
<button type="roll" name="roll_spe3StrategieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Strategie}}} {{comp=[[@{spe3StrategieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3StrategieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3StrategieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Strategie}}} {{comp=[[@{spe3StrategieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3StrategieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3StrategieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3StrategieScore}]]}} {{relanceR=[R](~spe3Strategie_relanceR)}} {{relanceE=[R](~spe3Strategie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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</div>
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</div>
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<fieldset class="repeating_theoriecomp">
|
|
<div>
|
|
<button type="roll" name="attr_relanceRR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_relanceRE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
<input type="checkbox" name="attr_checkSpeRepeatingComp" value="1"/><span></span>
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|
<label><input type="text" name="attr_repeatingCompName" placeholder="Compétence" /></label>
|
|
<input type="number" name="attr_repeatingComp" value="0" />
|
|
<button type="roll" name="roll_repeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_repeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relanceR=[R](~repeatingtheoriecomp_relanceRR)}} {{relanceE=[R](~repeatingtheoriecomp_relanceRE)}} {{tc=[Conservée](~repeating_theoriecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_theoriecomp_pasconserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_conserve" value="@{jetGM} &{template:verdict} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_pasconserve" value="@{jetGM} &{template:verdict} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe1RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relanceR=[R](~repeating_theoriecomp_spe1RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_theoriecomp_spe1RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_theoriecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_theoriecomp_pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe2RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relanceR=[R](~repeating_theoriecomp_spe2RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_theoriecomp_spe2RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_theoriecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_theoriecomp_pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
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<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe3RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relanceR=[R](~repeating_theoriecomp_spe3RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_theoriecomp_spe3RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_theoriecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_theoriecomp_pasconserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<div>
|
|
<span>Technique</span>
|
|
<div>
|
|
<button type="roll" name="attr_relanceADSR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesdesiege}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceADSE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesdesiege}}} {{option=[[2]]}}" style="display:none;"></button>
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|
<input type="checkbox" name="attr_checkSpeArmesDeSiege" value="1"/>
|
|
<span>Armes de siège</span>
|
|
<input type="number" name="attr_armesdesiege" value="0" />
|
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<button type="roll" name="roll_armesdesiegeN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Armes de siège}} {{comp=[[@{armesdesiege}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesdesiege}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_armesdesiegeT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Armes de siège}} {{comp=[[@{armesdesiege}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesdesiege}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesdesiege}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesdesiege}]]}} {{relanceR=[R](~relanceADSR)}} {{relanceE=[R](~relanceADSE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1ArmesDeSiege_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesDeSiegeScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1ArmesDeSiege_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesDeSiegeScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1ArmesDeSiege" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1ArmesDeSiegeScore" value="0" />
|
|
<button type="roll" name="roll_spe1ArmesDeSiegeN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1ArmesDeSiege}}} {{comp=[[@{spe1ArmesDeSiegeScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDeSiegeScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1ArmesDeSiegeT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1ArmesDeSiege}}} {{comp=[[@{spe1ArmesDeSiegeScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDeSiegeScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDeSiegeScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDeSiegeScore}]]}} {{relanceR=[R](~spe1ArmesDeSiege_relanceR)}} {{relanceE=[R](~spe1ArmesDeSiege_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2ArmesDeSiege_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesDeSiegeScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2ArmesDeSiege_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesDeSiegeScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2ArmesDeSiege" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2ArmesDeSiegeScore" value="0" />
|
|
<button type="roll" name="roll_spe2ArmesDeSiegeN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2ArmesDeSiege}}} {{comp=[[@{spe2ArmesDeSiegeScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDeSiegeScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2ArmesDeSiegeT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2ArmesDeSiege}}} {{comp=[[@{spe2ArmesDeSiegeScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDeSiegeScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDeSiegeScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDeSiegeScore}]]}} {{relanceR=[R](~spe2ArmesDeSiege_relanceR)}} {{relanceE=[R](~spe2ArmesDeSiege_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3ArmesDeSiege_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesDeSiegeScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3ArmesDeSiege_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesDeSiegeScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3ArmesDeSiege" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3ArmesDeSiegeScore" value="0" />
|
|
<button type="roll" name="roll_spe3ArmesDeSiegeN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3ArmesDeSiege}}} {{comp=[[@{spe3ArmesDeSiegeScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDeSiegeScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3ArmesDeSiegeT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3ArmesDeSiege}}} {{comp=[[@{spe3ArmesDeSiegeScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDeSiegeScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDeSiegeScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDeSiegeScore}]]}} {{relanceR=[R](~spe3ArmesDeSiege_relanceR)}} {{relanceE=[R](~spe3ArmesDeSiege_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="compType">
|
|
<button type="roll" name="attr_relanceART1R" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{artisanat1}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceART1E" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{artisanat1}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeArtisanat1" value="1"/>
|
|
<span></span>
|
|
<label>
|
|
<input type="text" name="attr_nomArtisanat1" value="Artisanat (Type)" placeholder="Artisanat (Type)" />
|
|
</label>
|
|
<input type="number" name="attr_artisanat1" value="0" />
|
|
<button type="roll" name="roll_artisanat1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{nomArtisanat1}}} {{comp=[[@{artisanat1}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat1}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_artisanat1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{nomArtisanat1}}} {{comp=[[@{artisanat1}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat1}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat1}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat1}]]}} {{relanceR=[R](~relanceART1R)}} {{relanceE=[R](~relanceART1E)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Artisanat1_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1Artisanat1Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Artisanat1_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1Artisanat1Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Artisanat1" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1Artisanat1Score" value="0" />
|
|
<button type="roll" name="roll_spe1Artisanat1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Artisanat1}}} {{comp=[[@{spe1Artisanat1Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat1Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1Artisanat1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Artisanat1}}} {{comp=[[@{spe1Artisanat1Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat1Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat1Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat1Score}]]}} {{relanceR=[R](~spe1Artisanat1_relanceR)}} {{relanceE=[R](~spe1Artisanat1_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Artisanat1_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2Artisanat1Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Artisanat1_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2Artisanat1Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Artisanat1" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2Artisanat1Score" value="0" />
|
|
<button type="roll" name="roll_spe2Artisanat1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Artisanat1}}} {{comp=[[@{spe2Artisanat1Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat1Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2Artisanat1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Artisanat1}}} {{comp=[[@{spe2Artisanat1Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat1Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat1Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat1Score}]]}} {{relanceR=[R](~spe2Artisanat1_relanceR)}} {{relanceE=[R](~spe2Artisanat1_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Artisanat1_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3Artisanat1Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Artisanat1_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3Artisanat1Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Artisanat1" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3Artisanat1Score" value="0" />
|
|
<button type="roll" name="roll_spe3Artisanat1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Artisanat1}}} {{comp=[[@{spe3Artisanat1Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat1Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3Artisanat1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Artisanat1}}} {{comp=[[@{spe3Artisanat1Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat1Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat1Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat1Score}]]}} {{relanceR=[R](~spe3Artisanat1_relanceR)}} {{relanceE=[R](~spe3Artisanat1_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="compType">
|
|
<button type="roll" name="attr_relanceART2R" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{artisanat2}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceART2E" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{artisanat2}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeArtisanat2" value="1"/>
|
|
<span></span>
|
|
<label>
|
|
<input type="text" name="attr_nomArtisanat2" value="Artisanat (Type)" placeholder="Artisanat (Type)" />
|
|
</label>
|
|
<input type="number" name="attr_artisanat2" value="0" />
|
|
<button type="roll" name="roll_artisanat2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{nomArtisanat2}}} {{comp=[[@{artisanat2}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat2}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_artisanat2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{nomArtisanat2}}} {{comp=[[@{artisanat2}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat2}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat2}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat2}]]}} {{relanceR=[R](~relanceART1R)}} {{relanceE=[R](~relanceART1E)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
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|
<button type="roll" name="attr_spe1Artisanat2_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1Artisanat2Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe1Artisanat2_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1Artisanat2Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Artisanat2" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1Artisanat2Score" value="0" />
|
|
<button type="roll" name="roll_spe1Artisanat2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Artisanat2}}} {{comp=[[@{spe1Artisanat2Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat2Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1Artisanat2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Artisanat2}}} {{comp=[[@{spe1Artisanat2Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat2Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat2Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat2Score}]]}} {{relanceR=[R](~spe1Artisanat2_relanceR)}} {{relanceE=[R](~spe1Artisanat2_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
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|
<button type="roll" name="attr_spe2Artisanat2_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2Artisanat2Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Artisanat2_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2Artisanat2Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe2Artisanat2" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2Artisanat2Score" value="0" />
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|
<button type="roll" name="roll_spe2Artisanat2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Artisanat2}}} {{comp=[[@{spe2Artisanat2Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat2Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2Artisanat2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Artisanat2}}} {{comp=[[@{spe2Artisanat2Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat2Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat2Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat2Score}]]}} {{relanceR=[R](~spe2Artisanat2_relanceR)}} {{relanceE=[R](~spe2Artisanat2_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Artisanat2_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3Artisanat2Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Artisanat2_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3Artisanat2Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Artisanat2" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3Artisanat2Score" value="0" />
|
|
<button type="roll" name="roll_spe3Artisanat2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Artisanat2}}} {{comp=[[@{spe3Artisanat2Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat2Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3Artisanat2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Artisanat2}}} {{comp=[[@{spe3Artisanat2Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat2Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat2Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat2Score}]]}} {{relanceR=[R](~spe3Artisanat2_relanceR)}} {{relanceE=[R](~spe3Artisanat2_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="compType">
|
|
<button type="roll" name="attr_relanceART3R" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{artisanat3}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceART3E" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{artisanat3}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeArtisanat3" value="1"/>
|
|
<span></span>
|
|
<label>
|
|
<input type="text" name="attr_nomArtisanat3" value="Artisanat (Type)" placeholder="Artisanat (Type)" />
|
|
</label>
|
|
<input type="number" name="attr_artisanat3" value="0" />
|
|
<button type="roll" name="roll_artisanat3N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{nomArtisanat3}}} {{comp=[[@{artisanat3}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat3}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_artisanat3T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{nomArtisanat3}}} {{comp=[[@{artisanat3}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat3}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat3}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat3}]]}} {{relanceR=[R](~relanceART1R)}} {{relanceE=[R](~relanceART1E)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Artisanat3_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1Artisanat3Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Artisanat3_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1Artisanat3Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Artisanat3" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1Artisanat3Score" value="0" />
|
|
<button type="roll" name="roll_spe1Artisanat3N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Artisanat3}}} {{comp=[[@{spe1Artisanat3Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat3Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1Artisanat3T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Artisanat3}}} {{comp=[[@{spe1Artisanat3Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat3Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat3Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat3Score}]]}} {{relanceR=[R](~spe1Artisanat3_relanceR)}} {{relanceE=[R](~spe1Artisanat3_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
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|
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|
<button type="roll" name="attr_spe2Artisanat3_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2Artisanat3Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Artisanat3_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2Artisanat3Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Artisanat3" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2Artisanat3Score" value="0" />
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|
<button type="roll" name="roll_spe2Artisanat3N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Artisanat3}}} {{comp=[[@{spe2Artisanat3Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat3Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2Artisanat3T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Artisanat3}}} {{comp=[[@{spe2Artisanat3Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat3Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat3Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat3Score}]]}} {{relanceR=[R](~spe2Artisanat3_relanceR)}} {{relanceE=[R](~spe2Artisanat3_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
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|
<button type="roll" name="attr_spe3Artisanat3_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3Artisanat3Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe3Artisanat3_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3Artisanat3Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe3Artisanat3" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3Artisanat3Score" value="0" />
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|
<button type="roll" name="roll_spe3Artisanat3N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Artisanat3}}} {{comp=[[@{spe3Artisanat3Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat3Score}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe3Artisanat3T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Artisanat3}}} {{comp=[[@{spe3Artisanat3Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat3Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat3Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat3Score}]]}} {{relanceR=[R](~spe3Artisanat3_relanceR)}} {{relanceE=[R](~spe3Artisanat3_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
|
|
</div>
|
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</div>
|
|
<div class="compType">
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<button type="roll" name="attr_relanceART4R" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{artisanat4}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceART4E" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{artisanat4}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeArtisanat4" value="1"/>
|
|
<span></span>
|
|
<label>
|
|
<input type="text" name="attr_nomArtisanat4" value="Artisanat (Type)" placeholder="Artisanat (Type)" />
|
|
</label>
|
|
<input type="number" name="attr_artisanat4" value="0" />
|
|
<button type="roll" name="roll_artisanat4N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{nomArtisanat4}}} {{comp=[[@{artisanat4}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat4}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_artisanat4T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{nomArtisanat4}}} {{comp=[[@{artisanat4}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat4}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat4}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat4}]]}} {{relanceR=[R](~relanceART1R)}} {{relanceE=[R](~relanceART1E)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Artisanat4_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1Artisanat4Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Artisanat4_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1Artisanat4Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Artisanat4" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1Artisanat4Score" value="0" />
|
|
<button type="roll" name="roll_spe1Artisanat4N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Artisanat4}}} {{comp=[[@{spe1Artisanat4Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat4Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1Artisanat4T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Artisanat4}}} {{comp=[[@{spe1Artisanat4Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat4Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat4Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat4Score}]]}} {{relanceR=[R](~spe1Artisanat4_relanceR)}} {{relanceE=[R](~spe1Artisanat4_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Artisanat4_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2Artisanat4Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Artisanat4_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2Artisanat4Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Artisanat4" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2Artisanat4Score" value="0" />
|
|
<button type="roll" name="roll_spe2Artisanat4N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Artisanat4}}} {{comp=[[@{spe2Artisanat4Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat4Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2Artisanat4T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Artisanat4}}} {{comp=[[@{spe2Artisanat4Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat4Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat4Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat4Score}]]}} {{relanceR=[R](~spe2Artisanat4_relanceR)}} {{relanceE=[R](~spe2Artisanat4_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
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|
<button type="roll" name="attr_spe3Artisanat4_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3Artisanat4Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Artisanat4_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3Artisanat4Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3Artisanat4" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3Artisanat4Score" value="0" />
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|
<button type="roll" name="roll_spe3Artisanat4N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Artisanat4}}} {{comp=[[@{spe3Artisanat4Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat4Score}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe3Artisanat4T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Artisanat4}}} {{comp=[[@{spe3Artisanat4Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat4Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat4Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat4Score}]]}} {{relanceR=[R](~spe3Artisanat4_relanceR)}} {{relanceE=[R](~spe3Artisanat4_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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</div>
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|
</div>
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<div>
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|
<button type="roll" name="attr_relanceCFR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{contrefacon}}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relanceCFE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{contrefacon}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeContrefacon" value="1"/>
|
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<span>Contrefaçon</span>
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<input type="number" name="attr_contrefacon" value="0" />
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<button type="roll" name="roll_contrefaconN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Contrefaçon}} {{comp=[[@{contrefacon}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{contrefacon}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_contrefaconT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Contrefaçon}} {{comp=[[@{contrefacon}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{contrefacon}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{contrefacon}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{contrefacon}]]}} {{relanceR=[R](~relanceCFR)}} {{relanceE=[R](~relanceCFE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Contrefacon_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ContrefaconScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Contrefacon_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ContrefaconScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Contrefacon" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1ContrefaconScore" value="0" />
|
|
<button type="roll" name="roll_spe1ContrefaconN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Contrefacon}}} {{comp=[[@{spe1ContrefaconScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ContrefaconScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1ContrefaconT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Contrefacon}}} {{comp=[[@{spe1ContrefaconScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ContrefaconScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ContrefaconScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ContrefaconScore}]]}} {{relanceR=[R](~spe1Contrefacon_relanceR)}} {{relanceE=[R](~spe1Contrefacon_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Contrefacon_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ContrefaconScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Contrefacon_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ContrefaconScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Contrefacon" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2ContrefaconScore" value="0" />
|
|
<button type="roll" name="roll_spe2ContrefaconN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Contrefacon}}} {{comp=[[@{spe2ContrefaconScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ContrefaconScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2ContrefaconT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Contrefacon}}} {{comp=[[@{spe2ContrefaconScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ContrefaconScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ContrefaconScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ContrefaconScore}]]}} {{relanceR=[R](~spe2Contrefacon_relanceR)}} {{relanceE=[R](~spe2Contrefacon_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Contrefacon_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ContrefaconScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Contrefacon_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ContrefaconScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Contrefacon" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3ContrefaconScore" value="0" />
|
|
<button type="roll" name="roll_spe3ContrefaconN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Contrefacon}}} {{comp=[[@{spe3ContrefaconScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ContrefaconScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3ContrefaconT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Contrefacon}}} {{comp=[[@{spe3ContrefaconScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ContrefaconScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ContrefaconScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ContrefaconScore}]]}} {{relanceR=[R](~spe3Contrefacon_relanceR)}} {{relanceE=[R](~spe3Contrefacon_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceDR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{discretion}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceDE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{discretion}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeDiscretion" value="1"/>
|
|
<span>Discrétion</span>
|
|
<input type="number" name="attr_discretion" value="0" />
|
|
<button type="roll" name="roll_discretionN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Discrétion}} {{comp=[[@{discretion}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{discretion}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_discretionT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Discrétion}} {{comp=[[@{discretion}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{discretion}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{discretion}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{discretion}]]}} {{relanceR=[R](~relanceDR)}} {{relanceE=[R](~relanceDE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Discretion_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1DiscretionScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Discretion_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1DiscretionScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Discretion" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1DiscretionScore" value="0" />
|
|
<button type="roll" name="roll_spe1DiscretionN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Discretion}}} {{comp=[[@{spe1DiscretionScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DiscretionScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1DiscretionT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Discretion}}} {{comp=[[@{spe1DiscretionScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DiscretionScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DiscretionScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DiscretionScore}]]}} {{relanceR=[R](~spe1Discretion_relanceR)}} {{relanceE=[R](~spe1Discretion_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Discretion_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2DiscretionScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Discretion_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2DiscretionScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Discretion" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2DiscretionScore" value="0" />
|
|
<button type="roll" name="roll_spe2DiscretionN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Discretion}}} {{comp=[[@{spe2DiscretionScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DiscretionScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2DiscretionT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Discretion}}} {{comp=[[@{spe2DiscretionScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DiscretionScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DiscretionScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DiscretionScore}]]}} {{relanceR=[R](~spe2Discretion_relanceR)}} {{relanceE=[R](~spe2Discretion_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Discretion_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3DiscretionScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Discretion_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3DiscretionScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Discretion" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3DiscretionScore" value="0" />
|
|
<button type="roll" name="roll_spe3DiscretionN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Discretion}}} {{comp=[[@{spe3DiscretionScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DiscretionScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3DiscretionT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Discretion}}} {{comp=[[@{spe3DiscretionScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DiscretionScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DiscretionScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DiscretionScore}]]}} {{relanceR=[R](~spe3Discretion_relanceR)}} {{relanceE=[R](~spe3Discretion_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relancePIR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{pieges}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relancePIE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{pieges}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpePieges" value="1"/>
|
|
<span>Pièges</span>
|
|
<input type="number" name="attr_pieges" value="0" />
|
|
<button type="roll" name="roll_piegesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Pièges}} {{comp=[[@{pieges}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{pieges}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_piegesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Pièges}} {{comp=[[@{pieges}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{pieges}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{pieges}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{pieges}]]}} {{relanceR=[R](~relancePIR)}} {{relanceE=[R](~relancePIE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Pieges_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1PiegesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe1Pieges_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1PiegesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe1Pieges" placeholder="Spécialisation" />
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|
<input type="number" name="attr_spe1PiegesScore" value="0" />
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<button type="roll" name="roll_spe1PiegesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Pieges}}} {{comp=[[@{spe1PiegesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PiegesScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe1PiegesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Pieges}}} {{comp=[[@{spe1PiegesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PiegesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PiegesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PiegesScore}]]}} {{relanceR=[R](~spe1Pieges_relanceR)}} {{relanceE=[R](~spe1Pieges_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe2Pieges_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2PiegesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe2Pieges_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2PiegesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe2Pieges" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2PiegesScore" value="0" />
|
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<button type="roll" name="roll_spe2PiegesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Pieges}}} {{comp=[[@{spe2PiegesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PiegesScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2PiegesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Pieges}}} {{comp=[[@{spe2PiegesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PiegesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PiegesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PiegesScore}]]}} {{relanceR=[R](~spe2Pieges_relanceR)}} {{relanceE=[R](~spe2Pieges_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe3Pieges_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3PiegesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3Pieges_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3PiegesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3Pieges" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3PiegesScore" value="0" />
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<button type="roll" name="roll_spe3PiegesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Pieges}}} {{comp=[[@{spe3PiegesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PiegesScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3PiegesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Pieges}}} {{comp=[[@{spe3PiegesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PiegesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PiegesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PiegesScore}]]}} {{relanceR=[R](~spe3Pieges_relanceR)}} {{relanceE=[R](~spe3Pieges_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relancePR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{pister}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relancePE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{pister}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpePister" value="1"/>
|
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<span>Pister</span>
|
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<input type="number" name="attr_pister" value="0" />
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<button type="roll" name="roll_pisterN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Pister}} {{comp=[[@{pister}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{pister}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_pisterT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Pister}} {{comp=[[@{pister}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{pister}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{pister}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{pister}]]}} {{relanceR=[R](~relancePR)}} {{relanceE=[R](~relancePE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Pister_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1PisterScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Pister_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1PisterScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe1Pister" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1PisterScore" value="0" />
|
|
<button type="roll" name="roll_spe1PisterN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Pister}}} {{comp=[[@{spe1PisterScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PisterScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1PisterT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Pister}}} {{comp=[[@{spe1PisterScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PisterScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PisterScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PisterScore}]]}} {{relanceR=[R](~spe1Pister_relanceR)}} {{relanceE=[R](~spe1Pister_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Pister_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2PisterScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Pister_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2PisterScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Pister" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2PisterScore" value="0" />
|
|
<button type="roll" name="roll_spe2PisterN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Pister}}} {{comp=[[@{spe2PisterScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PisterScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe2PisterT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Pister}}} {{comp=[[@{spe2PisterScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PisterScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PisterScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PisterScore}]]}} {{relanceR=[R](~spe2Pister_relanceR)}} {{relanceE=[R](~spe2Pister_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
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|
|
|
<button type="roll" name="attr_spe3Pister_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3PisterScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Pister_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3PisterScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Pister" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3PisterScore" value="0" />
|
|
<button type="roll" name="roll_spe3PisterN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Pister}}} {{comp=[[@{spe3PisterScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PisterScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3PisterT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Pister}}} {{comp=[[@{spe3PisterScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PisterScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PisterScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PisterScore}]]}} {{relanceR=[R](~spe3Pister_relanceR)}} {{relanceE=[R](~spe3Pister_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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</div>
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</div>
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|
<fieldset class="repeating_techniquecomp">
|
|
<div>
|
|
<button type="roll" name="attr_relanceRR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceRE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
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|
<input type="checkbox" name="attr_checkSpeRepeatingComp" value="1"/><span></span>
|
|
<label><input type="text" name="attr_repeatingCompName" placeholder="Compétence" /></label>
|
|
<input type="number" name="attr_repeatingComp" value="0" />
|
|
<button type="roll" name="roll_repeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_repeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relanceR=[R](~repeating_techniquecomp_relanceRR)}} {{relanceE=[R](~repeating_techniquecomp_relanceRE)}} {{tc=[Conservée](~repeating_techniquecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_techniquecomp_pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_conserve" value="@{jetGM} &{template:verdict} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_pasconserve" value="@{jetGM} &{template:verdict} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe1RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relanceR=[R](~repeating_techniquecomp_spe1RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_techniquecomp_spe1RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_techniquecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_techniquecomp_pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe2RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relanceR=[R](~repeating_techniquecomp_spe2RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_techniquecomp_spe2RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_techniquecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_techniquecomp_pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe3RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relanceR=[R](~repeating_techniquecomp_spe3RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_techniquecomp_spe3RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_techniquecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_techniquecomp_pasconserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<div>
|
|
<span>Communication</span>
|
|
<div>
|
|
<button type="roll" name="attr_relanceBARR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{baratin}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceBARE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{baratin}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeBaratin" value="1"/>
|
|
<span>Baratin</span>
|
|
<input type="number" name="attr_baratin" value="0" />
|
|
<button type="roll" name="roll_baratinN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Baratin}} {{comp=[[@{baratin}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{baratin}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_baratinT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Baratin}} {{comp=[[@{baratin}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{baratin}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{baratin}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{baratin}]]}} {{relanceR=[R](~relanceBARR)}} {{relanceE=[R](~relanceBARE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Baratin_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1BaratinScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Baratin_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1BaratinScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Baratin" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1BaratinScore" value="0" />
|
|
<button type="roll" name="roll_spe1BaratinN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Baratin}}} {{comp=[[@{spe1BaratinScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1BaratinScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1BaratinT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Baratin}}} {{comp=[[@{spe1BaratinScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1BaratinScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1BaratinScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1BaratinScore}]]}} {{relanceR=[R](~spe1Baratin_relanceR)}} {{relanceE=[R](~spe1Baratin_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Baratin_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2BaratinScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Baratin_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2BaratinScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Baratin" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2BaratinScore" value="0" />
|
|
<button type="roll" name="roll_spe2BaratinN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Baratin}}} {{comp=[[@{spe2BaratinScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2BaratinScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2BaratinT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Baratin}}} {{comp=[[@{spe2BaratinScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2BaratinScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2BaratinScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2BaratinScore}]]}} {{relanceR=[R](~spe2Baratin_relanceR)}} {{relanceE=[R](~spe2Baratin_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Baratin_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3BaratinScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Baratin_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3BaratinScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Baratin" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3BaratinScore" value="0" />
|
|
<button type="roll" name="roll_spe3BaratinN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Baratin}}} {{comp=[[@{spe3BaratinScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3BaratinScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3BaratinT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Baratin}}} {{comp=[[@{spe3BaratinScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3BaratinScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3BaratinScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3BaratinScore}]]}} {{relanceR=[R](~spe3Baratin_relanceR)}} {{relanceE=[R](~spe3Baratin_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceCONR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{conte}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceCONE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{conte}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeConte" value="1"/>
|
|
<span>Conte</span>
|
|
<input type="number" name="attr_conte" value="0" />
|
|
<button type="roll" name="roll_conteN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Conte}} {{comp=[[@{conte}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conte}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_conteT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Conte}} {{comp=[[@{conte}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conte}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conte}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conte}]]}} {{relanceR=[R](~relanceCONR)}} {{relanceE=[R](~relanceCONE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
<div class="blockSpe">
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<button type="roll" name="attr_spe1Conte_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ConteScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe1Conte_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ConteScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe1Conte" placeholder="Spécialisation" />
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|
<input type="number" name="attr_spe1ConteScore" value="0" />
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<button type="roll" name="roll_spe1ConteN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Conte}}} {{comp=[[@{spe1ConteScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConteScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe1ConteT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Conte}}} {{comp=[[@{spe1ConteScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConteScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConteScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConteScore}]]}} {{relanceR=[R](~spe1Conte_relanceR)}} {{relanceE=[R](~spe1Conte_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe2Conte_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ConteScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe2Conte_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ConteScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe2Conte" placeholder="Spécialisation" />
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|
<input type="number" name="attr_spe2ConteScore" value="0" />
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<button type="roll" name="roll_spe2ConteN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Conte}}} {{comp=[[@{spe2ConteScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConteScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2ConteT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Conte}}} {{comp=[[@{spe2ConteScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConteScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConteScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConteScore}]]}} {{relanceR=[R](~spe2Conte_relanceR)}} {{relanceE=[R](~spe2Conte_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
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<button type="roll" name="attr_spe3Conte_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ConteScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3Conte_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ConteScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3Conte" placeholder="Spécialisation" />
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|
<input type="number" name="attr_spe3ConteScore" value="0" />
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<button type="roll" name="roll_spe3ConteN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Conte}}} {{comp=[[@{spe3ConteScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConteScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe3ConteT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Conte}}} {{comp=[[@{spe3ConteScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConteScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConteScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConteScore}]]}} {{relanceR=[R](~spe3Conte_relanceR)}} {{relanceE=[R](~spe3Conte_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceELOR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{eloquence}}} {{option=[[1]]}}" style="display:none;"></button>
|
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<button type="roll" name="attr_relanceELOE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{eloquence}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeEloquence" value="1"/>
|
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<span>Éloquence</span>
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<input type="number" name="attr_eloquence" value="0" />
|
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<button type="roll" name="roll_eloquenceN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Éloquence}} {{comp=[[@{eloquence}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{eloquence}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_eloquenceT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Éloquence}} {{comp=[[@{eloquence}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{eloquence}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{eloquence}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{eloquence}]]}} {{relanceR=[R](~relanceELOR)}} {{relanceE=[R](~relanceELOE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Eloquence_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1EloquenceScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe1Eloquence_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1EloquenceScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
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|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe1Eloquence" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1EloquenceScore" value="0" />
|
|
<button type="roll" name="roll_spe1EloquenceN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Eloquence}}} {{comp=[[@{spe1EloquenceScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EloquenceScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe1EloquenceT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Eloquence}}} {{comp=[[@{spe1EloquenceScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EloquenceScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EloquenceScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EloquenceScore}]]}} {{relanceR=[R](~spe1Eloquence_relanceR)}} {{relanceE=[R](~spe1Eloquence_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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|
</div>
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|
<button type="roll" name="attr_spe2Eloquence_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2EloquenceScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe2Eloquence_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2EloquenceScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe2Eloquence" placeholder="Spécialisation" />
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|
<input type="number" name="attr_spe2EloquenceScore" value="0" />
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|
<button type="roll" name="roll_spe2EloquenceN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Eloquence}}} {{comp=[[@{spe2EloquenceScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EloquenceScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2EloquenceT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Eloquence}}} {{comp=[[@{spe2EloquenceScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EloquenceScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EloquenceScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EloquenceScore}]]}} {{relanceR=[R](~spe2Eloquence_relanceR)}} {{relanceE=[R](~spe2Eloquence_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe3Eloquence_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3EloquenceScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3Eloquence_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3EloquenceScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3Eloquence" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3EloquenceScore" value="0" />
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<button type="roll" name="roll_spe3EloquenceN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Eloquence}}} {{comp=[[@{spe3EloquenceScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EloquenceScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe3EloquenceT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Eloquence}}} {{comp=[[@{spe3EloquenceScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EloquenceScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EloquenceScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EloquenceScore}]]}} {{relanceR=[R](~spe3Eloquence_relanceR)}} {{relanceE=[R](~spe3Eloquence_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
|
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</div>
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</div>
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<div>
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<button type="roll" name="attr_relanceMARR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{marchandage}}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relanceMARE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{marchandage}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeMarchandage" value="1"/>
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<span>Marchandage</span>
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<input type="number" name="attr_marchandage" value="0" />
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<button type="roll" name="roll_marchandageN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Marchandage}} {{comp=[[@{marchandage}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{marchandage}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_marchandageT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Marchandage}} {{comp=[[@{marchandage}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{marchandage}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{marchandage}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{marchandage}]]}} {{relanceR=[R](~relanceMARR)}} {{relanceE=[R](~relanceMARE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Marchandage_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1MarchandageScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Marchandage_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1MarchandageScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe1Marchandage" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1MarchandageScore" value="0" />
|
|
<button type="roll" name="roll_spe1MarchandageN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Marchandage}}} {{comp=[[@{spe1MarchandageScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1MarchandageScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1MarchandageT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Marchandage}}} {{comp=[[@{spe1MarchandageScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1MarchandageScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1MarchandageScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1MarchandageScore}]]}} {{relanceR=[R](~spe1Marchandage_relanceR)}} {{relanceE=[R](~spe1Marchandage_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
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|
|
|
<button type="roll" name="attr_spe2Marchandage_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2MarchandageScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Marchandage_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2MarchandageScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe2Marchandage" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2MarchandageScore" value="0" />
|
|
<button type="roll" name="roll_spe2MarchandageN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Marchandage}}} {{comp=[[@{spe2MarchandageScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2MarchandageScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2MarchandageT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Marchandage}}} {{comp=[[@{spe2MarchandageScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2MarchandageScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2MarchandageScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2MarchandageScore}]]}} {{relanceR=[R](~spe2Marchandage_relanceR)}} {{relanceE=[R](~spe2Marchandage_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Marchandage_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3MarchandageScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Marchandage_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3MarchandageScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe3Marchandage" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3MarchandageScore" value="0" />
|
|
<button type="roll" name="roll_spe3MarchandageN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Marchandage}}} {{comp=[[@{spe3MarchandageScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3MarchandageScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3MarchandageT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Marchandage}}} {{comp=[[@{spe3MarchandageScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3MarchandageScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3MarchandageScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3MarchandageScore}]]}} {{relanceR=[R](~spe3Marchandage_relanceR)}} {{relanceE=[R](~spe3Marchandage_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
|
|
</div>
|
|
</div>
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<div>
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|
<button type="roll" name="attr_relancePSYR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{psychologie}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relancePSYE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{psychologie}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpePsychologie" value="1"/>
|
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<span>Psychologie</span>
|
|
<input type="number" name="attr_psychologie" value="0" />
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|
<button type="roll" name="roll_psychologieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Psychologie}} {{comp=[[@{psychologie}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{psychologie}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_psychologieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Psychologie}} {{comp=[[@{psychologie}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{psychologie}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{psychologie}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{psychologie}]]}} {{relanceR=[R](~relancePSYR)}} {{relanceE=[R](~relancePSYE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Psychologie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1PsychologieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Psychologie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1PsychologieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Psychologie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1PsychologieScore" value="0" />
|
|
<button type="roll" name="roll_spe1PsychologieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Psychologie}}} {{comp=[[@{spe1PsychologieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PsychologieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1PsychologieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Psychologie}}} {{comp=[[@{spe1PsychologieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PsychologieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PsychologieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PsychologieScore}]]}} {{relanceR=[R](~spe1Psychologie_relanceR)}} {{relanceE=[R](~spe1Psychologie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Psychologie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2PsychologieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Psychologie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2PsychologieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Psychologie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2PsychologieScore" value="0" />
|
|
<button type="roll" name="roll_spe2PsychologieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Psychologie}}} {{comp=[[@{spe2PsychologieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PsychologieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2PsychologieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Psychologie}}} {{comp=[[@{spe2PsychologieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PsychologieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PsychologieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PsychologieScore}]]}} {{relanceR=[R](~spe2Psychologie_relanceR)}} {{relanceE=[R](~spe2Psychologie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Psychologie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3PsychologieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Psychologie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3PsychologieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Psychologie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3PsychologieScore" value="0" />
|
|
<button type="roll" name="roll_spe3PsychologieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Psychologie}}} {{comp=[[@{spe3PsychologieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PsychologieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3PsychologieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Psychologie}}} {{comp=[[@{spe3PsychologieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PsychologieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PsychologieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PsychologieScore}]]}} {{relanceR=[R](~spe3Psychologie_relanceR)}} {{relanceE=[R](~spe3Psychologie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<fieldset class="repeating_communicationcomp">
|
|
<div>
|
|
<button type="roll" name="attr_relanceRR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceRE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeRepeatingComp" value="1"/><span></span>
|
|
<label><input type="text" name="attr_repeatingCompName" placeholder="Compétence" /></label>
|
|
<input type="number" name="attr_repeatingComp" value="0" />
|
|
<button type="roll" name="roll_repeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_repeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relanceR=[R](~repeatingcommunicationcomp_relanceRR)}} {{relanceE=[R](~repeatingcommunicationcomp_relanceRE)}} {{tc=[Conservée](~repeatingcommunicationcomp_conserve)}} {{tpc=[Pas Conservée](~repeatingcommunicationcomp_pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_conserve" value="@{jetGM} &{template:verdict} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_pasconserve" value="@{jetGM} &{template:verdict} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe1RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relanceR=[R](~repeating_communicationcomp_spe1RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_communicationcomp_spe1RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_communicationcomp_conserve)}} {{tpc=[Pas Conservée](~repeating_communicationcomp_pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe2RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relanceR=[R](~repeating_communicationcomp_spe2RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_communicationcomp_spe2RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_communicationcomp_conserve)}} {{tpc=[Pas Conservée](~repeating_communicationcomp_pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe3RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relanceR=[R](~repeating_communicationcomp_spe3RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_communicationcomp_spe3RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_communicationcomp_conserve)}} {{tpc=[Pas Conservée](~repeating_communicationcomp_pasconserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<div class="flexBlock">
|
|
<div>
|
|
<span>Mouvement</span>
|
|
<div>
|
|
<button type="roll" name="attr_relanceAR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{acrobatie}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceAE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{acrobatie}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeAcrobatie" value="1"/>
|
|
<span>Acrobatie</span>
|
|
<input type="number" name="attr_acrobatie" value="0" />
|
|
<button type="roll" name="roll_acrobatieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Acrobatie}} {{comp=[[@{acrobatie}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{acrobatie}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_acrobatieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Acrobatie}} {{comp=[[@{acrobatie}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{acrobatie}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{acrobatie}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{acrobatie}]]}} {{relanceR=[R](~relanceAR)}} {{relanceE=[R](~relanceAE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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<div class="blockSpe">
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<button type="roll" name="attr_spe1Acrobatie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1AcrobatieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe1Acrobatie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1AcrobatieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe1Acrobatie" placeholder="Spécialisation" />
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<input type="number" name="attr_spe1AcrobatieScore" value="0" />
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|
<button type="roll" name="roll_spe1AcrobatieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Acrobatie}}} {{comp=[[@{spe1AcrobatieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AcrobatieScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe1AcrobatieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Acrobatie}}} {{comp=[[@{spe1AcrobatieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AcrobatieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AcrobatieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AcrobatieScore}]]}} {{relanceR=[R](~spe1Acrobatie_relanceR)}} {{relanceE=[R](~spe1Acrobatie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe2Acrobatie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2AcrobatieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe2Acrobatie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2AcrobatieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe2Acrobatie" placeholder="Spécialisation" />
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|
<input type="number" name="attr_spe2AcrobatieScore" value="0" />
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<button type="roll" name="roll_spe2AcrobatieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Acrobatie}}} {{comp=[[@{spe2AcrobatieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AcrobatieScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2AcrobatieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Acrobatie}}} {{comp=[[@{spe2AcrobatieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AcrobatieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AcrobatieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AcrobatieScore}]]}} {{relanceR=[R](~spe2Acrobatie_relanceR)}} {{relanceE=[R](~spe2Acrobatie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
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|
<button type="roll" name="attr_spe3Acrobatie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3AcrobatieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Acrobatie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3AcrobatieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3Acrobatie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3AcrobatieScore" value="0" />
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|
<button type="roll" name="roll_spe3AcrobatieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Acrobatie}}} {{comp=[[@{spe3AcrobatieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AcrobatieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3AcrobatieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Acrobatie}}} {{comp=[[@{spe3AcrobatieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AcrobatieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AcrobatieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AcrobatieScore}]]}} {{relanceR=[R](~spe3Acrobatie_relanceR)}} {{relanceE=[R](~spe3Acrobatie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceATR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{athletisme}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceATE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{athletisme}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeAthletisme" value="1"/>
|
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<span>Athlétisme</span>
|
|
<input type="number" name="attr_athletisme" value="0" />
|
|
<button type="roll" name="roll_athletismeN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Athlétisme}} {{comp=[[@{athletisme}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{athletisme}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_athletismeT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Athlétisme}} {{comp=[[@{athletisme}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{athletisme}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{athletisme}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{athletisme}]]}} {{relanceR=[R](~relanceATR)}} {{relanceE=[R](~relanceATE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Athletisme_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1AthletismeScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Athletisme_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1AthletismeScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Athletisme" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1AthletismeScore" value="0" />
|
|
<button type="roll" name="roll_spe1AthletismeN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Athletisme}}} {{comp=[[@{spe1AthletismeScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AthletismeScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1AthletismeT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Athletisme}}} {{comp=[[@{spe1AthletismeScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AthletismeScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AthletismeScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AthletismeScore}]]}} {{relanceR=[R](~spe1Athletisme_relanceR)}} {{relanceE=[R](~spe1Athletisme_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
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|
|
|
<button type="roll" name="attr_spe2Athletisme_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2AthletismeScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Athletisme_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2AthletismeScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe2Athletisme" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2AthletismeScore" value="0" />
|
|
<button type="roll" name="roll_spe2AthletismeN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Athletisme}}} {{comp=[[@{spe2AthletismeScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AthletismeScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe2AthletismeT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Athletisme}}} {{comp=[[@{spe2AthletismeScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AthletismeScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AthletismeScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AthletismeScore}]]}} {{relanceR=[R](~spe2Athletisme_relanceR)}} {{relanceE=[R](~spe2Athletisme_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
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|
|
<button type="roll" name="attr_spe3Athletisme_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3AthletismeScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3Athletisme_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3AthletismeScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3Athletisme" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3AthletismeScore" value="0" />
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<button type="roll" name="roll_spe3AthletismeN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Athletisme}}} {{comp=[[@{spe3AthletismeScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AthletismeScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3AthletismeT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Athletisme}}} {{comp=[[@{spe3AthletismeScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AthletismeScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AthletismeScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AthletismeScore}]]}} {{relanceR=[R](~spe3Athletisme_relanceR)}} {{relanceE=[R](~spe3Athletisme_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceER" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{equitation}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceEE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{equitation}}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<input type="checkbox" name="attr_checkSpeEquitation" value="1"/>
|
|
<span>Équitation</span>
|
|
<input type="number" name="attr_equitation" value="0" />
|
|
<button type="roll" name="roll_equitationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Équitation}} {{comp=[[@{equitation}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{equitation}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_equitationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Équitation}} {{comp=[[@{equitation}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{equitation}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{equitation}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{equitation}]]}} {{relanceR=[R](~relanceER)}} {{relanceE=[R](~relanceEE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Equitation_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1EquitationScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Equitation_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1EquitationScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Equitation" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1EquitationScore" value="0" />
|
|
<button type="roll" name="roll_spe1EquitationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Equitation}}} {{comp=[[@{spe1EquitationScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EquitationScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1EquitationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Equitation}}} {{comp=[[@{spe1EquitationScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EquitationScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EquitationScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EquitationScore}]]}} {{relanceR=[R](~spe1Equitation_relanceR)}} {{relanceE=[R](~spe1Equitation_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Equitation_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2EquitationScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Equitation_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2EquitationScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Equitation" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2EquitationScore" value="0" />
|
|
<button type="roll" name="roll_spe2EquitationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Equitation}}} {{comp=[[@{spe2EquitationScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EquitationScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2EquitationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Equitation}}} {{comp=[[@{spe2EquitationScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EquitationScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EquitationScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EquitationScore}]]}} {{relanceR=[R](~spe2Equitation_relanceR)}} {{relanceE=[R](~spe2Equitation_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
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|
|
|
<button type="roll" name="attr_spe3Equitation_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3EquitationScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Equitation_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3EquitationScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Equitation" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3EquitationScore" value="0" />
|
|
<button type="roll" name="roll_spe3EquitationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Equitation}}} {{comp=[[@{spe3EquitationScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EquitationScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3EquitationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Equitation}}} {{comp=[[@{spe3EquitationScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EquitationScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EquitationScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EquitationScore}]]}} {{relanceR=[R](~spe3Equitation_relanceR)}} {{relanceE=[R](~spe3Equitation_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceESR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{escalade}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceESE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{escalade}}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<input type="checkbox" name="attr_checkSpeEscalade" value="1"/>
|
|
<span>Escalade</span>
|
|
<input type="number" name="attr_escalade" value="0" />
|
|
<button type="roll" name="roll_escaladeN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Escalade}} {{comp=[[@{escalade}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{escalade}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_escaladeT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Escalade}} {{comp=[[@{escalade}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{escalade}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{escalade}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{escalade}]]}} {{relanceR=[R](~relanceESR)}} {{relanceE=[R](~relanceESE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Escalade_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1EscaladeScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Escalade_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1EscaladeScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Escalade" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1EscaladeScore" value="0" />
|
|
<button type="roll" name="roll_spe1EscaladeN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Escalade}}} {{comp=[[@{spe1EscaladeScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EscaladeScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1EscaladeT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Escalade}}} {{comp=[[@{spe1EscaladeScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EscaladeScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EscaladeScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EscaladeScore}]]}} {{relanceR=[R](~spe1Escalade_relanceR)}} {{relanceE=[R](~spe1Escalade_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Escalade_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2EscaladeScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Escalade_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2EscaladeScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Escalade" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2EscaladeScore" value="0" />
|
|
<button type="roll" name="roll_spe2EscaladeN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Escalade}}} {{comp=[[@{spe2EscaladeScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EscaladeScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2EscaladeT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Escalade}}} {{comp=[[@{spe2EscaladeScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EscaladeScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EscaladeScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EscaladeScore}]]}} {{relanceR=[R](~spe2Escalade_relanceR)}} {{relanceE=[R](~spe2Escalade_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Escalade_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3EscaladeScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Escalade_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3EscaladeScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Escalade" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3EscaladeScore" value="0" />
|
|
<button type="roll" name="roll_spe3EscaladeN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Escalade}}} {{comp=[[@{spe3EscaladeScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EscaladeScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3EscaladeT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Escalade}}} {{comp=[[@{spe3EscaladeScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EscaladeScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EscaladeScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EscaladeScore}]]}} {{relanceR=[R](~spe3Escalade_relanceR)}} {{relanceE=[R](~spe3Escalade_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceESQR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{esquive}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceESQE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{esquive}}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<input type="checkbox" name="attr_checkSpeEsquive" value="1"/>
|
|
<span>Esquive</span>
|
|
<input type="number" name="attr_esquive" value="0" />
|
|
<button type="roll" name="roll_esquiveN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Esquive}} {{comp=[[@{esquive}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{esquive}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_esquiveT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Esquive}} {{comp=[[@{esquive}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{esquive}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{esquive}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{esquive}]]}} {{relanceR=[R](~relanceESQR)}} {{relanceR=[R](~relanceESQE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Esquive_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1EsquiveScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Esquive_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1EsquiveScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Esquive" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1EsquiveScore" value="0" />
|
|
<button type="roll" name="roll_spe1EsquiveN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Esquive}}} {{comp=[[@{spe1EsquiveScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EsquiveScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1EsquiveT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Esquive}}} {{comp=[[@{spe1EsquiveScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EsquiveScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EsquiveScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EsquiveScore}]]}} {{relanceR=[R](~spe1Esquive_relanceR)}} {{relanceE=[R](~spe1Esquive_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Esquive_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2EsquiveScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Esquive_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2EsquiveScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Esquive" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2EsquiveScore" value="0" />
|
|
<button type="roll" name="roll_spe2EsquiveN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Esquive}}} {{comp=[[@{spe2EsquiveScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EsquiveScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2EsquiveT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Esquive}}} {{comp=[[@{spe2EsquiveScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EsquiveScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EsquiveScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EsquiveScore}]]}} {{relanceR=[R](~spe2Esquive_relanceR)}} {{relanceE=[R](~spe2Esquive_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Esquive_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3EsquiveScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Esquive_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3EsquiveScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Esquive" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3EsquiveScore" value="0" />
|
|
<button type="roll" name="roll_spe3EsquiveN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Esquive}}} {{comp=[[@{spe3EsquiveScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EsquiveScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3EsquiveT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Esquive}}} {{comp=[[@{spe3EsquiveScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EsquiveScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EsquiveScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EsquiveScore}]]}} {{relanceR=[R](~spe3Esquive_relanceR)}} {{relanceE=[R](~spe3Esquive_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relancENR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{natation}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relancENE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{natation}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeNatation" value="1"/>
|
|
<span>Natation</span>
|
|
<input type="number" name="attr_natation" value="0" />
|
|
<button type="roll" name="roll_natationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Natation}} {{comp=[[@{natation}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{natation}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_natationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Natation}} {{comp=[[@{natation}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{natation}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{natation}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{natation}]]}} {{relanceR=[R](~relancENR)}} {{relanceE=[R](~relancENE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
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|
<button type="roll" name="attr_spe1Natation_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1NatationScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Natation_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1NatationScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Natation" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1NatationScore" value="0" />
|
|
<button type="roll" name="roll_spe1NatationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Natation}}} {{comp=[[@{spe1NatationScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1NatationScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1NatationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Natation}}} {{comp=[[@{spe1NatationScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1NatationScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1NatationScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1NatationScore}]]}} {{relanceR=[R](~spe1Natation_relanceR)}} {{relanceE=[R](~spe1Natation_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
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|
|
|
<button type="roll" name="attr_spe2Natation_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2NatationScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Natation_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2NatationScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Natation" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2NatationScore" value="0" />
|
|
<button type="roll" name="roll_spe2NatationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Natation}}} {{comp=[[@{spe2NatationScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2NatationScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2NatationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Natation}}} {{comp=[[@{spe2NatationScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2NatationScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2NatationScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2NatationScore}]]}} {{relanceR=[R](~spe2Natation_relanceR)}} {{relanceE=[R](~spe2Natation_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Natation_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3NatationScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Natation_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3NatationScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Natation" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3NatationScore" value="0" />
|
|
<button type="roll" name="roll_spe3NatationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Natation}}} {{comp=[[@{spe3NatationScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3NatationScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3NatationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Natation}}} {{comp=[[@{spe3NatationScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3NatationScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3NatationScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3NatationScore}]]}} {{relanceR=[R](~spe3Natation_relanceR)}} {{relanceE=[R](~spe3Natation_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<fieldset class="repeating_mouvementcomp">
|
|
<div>
|
|
<button type="roll" name="attr_relanceRR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceRE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeRepeatingComp" value="1"/><span></span>
|
|
<label><input type="text" name="attr_repeatingCompName" placeholder="Compétence" /></label>
|
|
<input type="number" name="attr_repeatingComp" value="0" />
|
|
<button type="roll" name="roll_repeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_repeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relanceR=[R](~repeating_mouvementcomp_relanceRR)}} {{relanceE=[R](~repeating_mouvementcomp_relanceRE)}} {{tc=[Conservée](~repeating_mouvementcomp_conserve)}} {{tpc=[Pas Conservée](~repeating_mouvementcomp_pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe1RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relanceR=[R](~repeating_mouvementcomp_spe1RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_mouvementcomp_spe1RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_mouvementcomp_conserve)}} {{tpc=[Pas Conservée](~repeating_mouvementcomp_pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe2RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relanceR=[R](~repeating_mouvementcomp_spe2RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_mouvementcomp_spe2RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_mouvementcomp_conserve)}} {{tpc=[Pas Conservée](~repeating_mouvementcomp_pasConserve)}}"></button>
|
|
</div>
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|
|
<button type="roll" name="attr_spe3RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
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<button type="roll" name="attr_spe3RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe3RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relanceR=[R](~repeating_mouvementcomp_spe3RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_mouvementcomp_spe3RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_mouvementcomp_conserve)}} {{tpc=[Pas Conservée](~repeating_mouvementcomp_pasConserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
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</div>
|
|
<div>
|
|
<span>Pratique</span>
|
|
<div>
|
|
<button type="roll" name="attr_relanceALCR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{alchimie}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceALCE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{alchimie}}} {{option=[[2]]}}" style="display:none;"></button>
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|
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<input type="checkbox" name="attr_checkSpeAlchimie" value="1"/>
|
|
<span>Alchimie</span>
|
|
<input type="number" name="attr_alchimie" value="0" />
|
|
<button type="roll" name="roll_alchimieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Alchimie}} {{comp=[[@{alchimie}]]}} {{jet=[[ 1D10+@{modChoix}+{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{alchimie}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_alchimieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Alchimie}} {{comp=[[@{alchimie}]]}} {{dragon=[[ 1D10+@{modChoix}+{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{alchimie}]]}} {{fatalite=[[ 1D10+@{modChoix}+{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{alchimie}]]}} {{humanite=[[ 1D10+@{modChoix}+{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{alchimie}]]}} {{relanceR=[R](~relanceALCR)}} {{relanceE=[R](~relanceALCE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Alchimie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1AlchimieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Alchimie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1AlchimieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Alchimie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1AlchimieScore" value="0" />
|
|
<button type="roll" name="roll_spe1AlchimieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Alchimie}}} {{comp=[[@{spe1AlchimieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AlchimieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1AlchimieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Alchimie}}} {{comp=[[@{spe1AlchimieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AlchimieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AlchimieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AlchimieScore}]]}} {{relanceR=[R](~spe1Alchimie_relanceR)}} {{relanceE=[R](~spe1Alchimie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Alchimie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2AlchimieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Alchimie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2AlchimieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Alchimie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2AlchimieScore" value="0" />
|
|
<button type="roll" name="roll_spe2AlchimieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Alchimie}}} {{comp=[[@{spe2AlchimieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AlchimieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2AlchimieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Alchimie}}} {{comp=[[@{spe2AlchimieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AlchimieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AlchimieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AlchimieScore}]]}} {{relanceR=[R](~spe2Alchimie_relanceR)}} {{relanceE=[R](~spe2Alchimie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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|
<button type="roll" name="attr_spe3Alchimie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3AlchimieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe3Alchimie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3AlchimieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe3Alchimie" placeholder="Spécialisation" />
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|
<input type="number" name="attr_spe3AlchimieScore" value="0" />
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|
<button type="roll" name="roll_spe3AlchimieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Alchimie}}} {{comp=[[@{spe3AlchimieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AlchimieScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe3AlchimieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Alchimie}}} {{comp=[[@{spe3AlchimieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AlchimieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AlchimieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AlchimieScore}]]}} {{relanceR=[R](~spe3Alchimie_relanceR)}} {{relanceE=[R](~spe3Alchimie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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</div>
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</div>
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<div>
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<button type="roll" name="attr_relanceASR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{astrologie}}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relanceASE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{astrologie}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeAstrologie" value="1"/>
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<span>Astrologie</span>
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<input type="number" name="attr_astrologie" value="0" />
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<button type="roll" name="roll_astrologieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Astrologie}} {{comp=[[@{astrologie}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{astrologie}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_astrologieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Astrologie}} {{comp=[[@{astrologie}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{astrologie}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{astrologie}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{astrologie}]]}} {{relanceR=[R](~relanceASR)}} {{relanceE=[R](~relanceASE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Astrologie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1AstrologieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe1Astrologie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1AstrologieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe1Astrologie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1AstrologieScore" value="0" />
|
|
<button type="roll" name="roll_spe1AstrologieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Astrologie}}} {{comp=[[@{spe1AstrologieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AstrologieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1AstrologieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Astrologie}}} {{comp=[[@{spe1AstrologieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AstrologieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AstrologieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AstrologieScore}]]}} {{relanceR=[R](~spe1Astrologie_relanceR)}} {{relanceE=[R](~spe1Astrologie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Astrologie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2AstrologieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Astrologie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2AstrologieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Astrologie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2AstrologieScore" value="0" />
|
|
<button type="roll" name="roll_spe2AstrologieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Astrologie}}} {{comp=[[@{spe2AstrologieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AstrologieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2AstrologieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Astrologie}}} {{comp=[[@{spe2AstrologieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AstrologieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AstrologieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AstrologieScore}]]}} {{relanceR=[R](~spe2Astrologie_relanceR)}} {{relanceE=[R](~spe2Astrologie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Astrologie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3AstrologieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Astrologie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3AstrologieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Astrologie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3AstrologieScore" value="0" />
|
|
<button type="roll" name="roll_spe3AstrologieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Astrologie}}} {{comp=[[@{spe3AstrologieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AstrologieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3AstrologieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Astrologie}}} {{comp=[[@{spe3AstrologieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AstrologieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AstrologieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AstrologieScore}]]}} {{relanceR=[R](~spe3Astrologie_relanceR)}} {{relanceE=[R](~spe3Astrologie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceCAR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{cartographie}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceCAE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{cartographie}}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<input type="checkbox" name="attr_checkSpeCartographie" value="1"/>
|
|
<span>Cartographie</span>
|
|
<input type="number" name="attr_cartographie" value="0" />
|
|
<button type="roll" name="roll_cartographieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Cartographie}} {{comp=[[@{cartographie}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{cartographie}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_cartographieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Cartographie}} {{comp=[[@{cartographie}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{cartographie}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{cartographie}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{cartographie}]]}} {{relanceR=[R](~relanceCAR)}} {{relanceE=[R](~relanceCAE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Cartographie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1CartographieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Cartographie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1CartographieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Cartographie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1CartographieScore" value="0" />
|
|
<button type="roll" name="roll_spe1CartographieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Cartographie}}} {{comp=[[@{spe1CartographieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CartographieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1CartographieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Cartographie}}} {{comp=[[@{spe1CartographieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CartographieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CartographieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CartographieScore}]]}} {{relanceR=[R](~spe1Cartographie_relanceR)}} {{relanceE=[R](~spe1Cartographie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Cartographie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2CartographieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Cartographie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2CartographieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Cartographie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2CartographieScore" value="0" />
|
|
<button type="roll" name="roll_spe2CartographieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Cartographie}}} {{comp=[[@{spe2CartographieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CartographieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2CartographieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Cartographie}}} {{comp=[[@{spe2CartographieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CartographieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CartographieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CartographieScore}]]}} {{relanceR=[R](~spe2Cartographie_relanceR)}} {{relanceE=[R](~spe2Cartographie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Cartographie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3CartographieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Cartographie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3CartographieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Cartographie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3CartographieScore" value="0" />
|
|
<button type="roll" name="roll_spe3CartographieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Cartographie}}} {{comp=[[@{spe3CartographieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CartographieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3CartographieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Cartographie}}} {{comp=[[@{spe3CartographieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CartographieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CartographieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CartographieScore}]]}} {{relanceR=[R](~spe3Cartographie_relanceR)}} {{relanceE=[R](~spe3Cartographie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceESTR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{estimation}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceESTE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{estimation}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeEstimation" value="1"/>
|
|
<span>Estimation</span>
|
|
<input type="number" name="attr_estimation" value="0" />
|
|
<button type="roll" name="roll_estimationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Estimation}} {{comp=[[@{estimation}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{estimation}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_estimationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Estimation}} {{comp=[[@{estimation}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{estimation}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{estimation}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{estimation}]]}} {{relanceR=[R](~relanceESTR)}} {{relanceE=[R](~relanceESTE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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<div class="blockSpe">
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<button type="roll" name="attr_spe1Estimation_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1EstimationScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe1Estimation_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1EstimationScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe1Estimation" placeholder="Spécialisation" />
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|
<input type="number" name="attr_spe1EstimationScore" value="0" />
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<button type="roll" name="roll_spe1EstimationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Estimation}}} {{comp=[[@{spe1EstimationScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EstimationScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe1EstimationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Estimation}}} {{comp=[[@{spe1EstimationScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EstimationScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EstimationScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EstimationScore}]]}} {{relanceR=[R](~spe1Estimation_relanceR)}} {{relanceE=[R](~spe1Estimation_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe2Estimation_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2EstimationScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe2Estimation_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2EstimationScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe2Estimation" placeholder="Spécialisation" />
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<input type="number" name="attr_spe2EstimationScore" value="0" />
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<button type="roll" name="roll_spe2EstimationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Estimation}}} {{comp=[[@{spe2EstimationScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EstimationScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2EstimationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Estimation}}} {{comp=[[@{spe2EstimationScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EstimationScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EstimationScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EstimationScore}]]}} {{relanceR=[R](~spe2Estimation_relanceR)}} {{relanceE=[R](~spe2Estimation_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
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<button type="roll" name="attr_spe3Estimation_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3EstimationScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3Estimation_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3EstimationScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3Estimation" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3EstimationScore" value="0" />
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<button type="roll" name="roll_spe3EstimationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Estimation}}} {{comp=[[@{spe3EstimationScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EstimationScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe3EstimationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Estimation}}} {{comp=[[@{spe3EstimationScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EstimationScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EstimationScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EstimationScore}]]}} {{relanceR=[R](~spe3Estimation_relanceR)}} {{relanceE=[R](~spe3Estimation_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
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|
</div>
|
|
</div>
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|
<div>
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<button type="roll" name="attr_relanceHER" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{herboristerie}}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relanceHEE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{herboristerie}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeHerboristerie" value="1"/>
|
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<span>Herboristerie</span>
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<input type="number" name="attr_herboristerie" value="0" />
|
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<button type="roll" name="roll_herboristerieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Herboristerie}} {{comp=[[@{herboristerie}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{herboristerie}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_herboristerieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Herboristerie}} {{comp=[[@{herboristerie}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{herboristerie}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{herboristerie}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{herboristerie}]]}} {{relanceR=[R](~relanceHER)}} {{relanceE=[R](~relanceHEE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Herboristerie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1HerboristerieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe1Herboristerie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1HerboristerieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe1Herboristerie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1HerboristerieScore" value="0" />
|
|
<button type="roll" name="roll_spe1HerboristerieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Herboristerie}}} {{comp=[[@{spe1HerboristerieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1HerboristerieScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe1HerboristerieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Herboristerie}}} {{comp=[[@{spe1HerboristerieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1HerboristerieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1HerboristerieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1HerboristerieScore}]]}} {{relanceR=[R](~spe1Herboristerie_relanceR)}} {{relanceE=[R](~spe1Herboristerie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
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|
<button type="roll" name="attr_spe2Herboristerie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2HerboristerieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe2Herboristerie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2HerboristerieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe2Herboristerie" placeholder="Spécialisation" />
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|
<input type="number" name="attr_spe2HerboristerieScore" value="0" />
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|
<button type="roll" name="roll_spe2HerboristerieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Herboristerie}}} {{comp=[[@{spe2HerboristerieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2HerboristerieScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2HerboristerieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Herboristerie}}} {{comp=[[@{spe2HerboristerieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2HerboristerieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2HerboristerieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2HerboristerieScore}]]}} {{relanceR=[R](~spe2Herboristerie_relanceR)}} {{relanceE=[R](~spe2Herboristerie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe3Herboristerie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3HerboristerieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3Herboristerie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3HerboristerieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3Herboristerie" placeholder="Spécialisation" />
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<input type="number" name="attr_spe3HerboristerieScore" value="0" />
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<button type="roll" name="roll_spe3HerboristerieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Herboristerie}}} {{comp=[[@{spe3HerboristerieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3HerboristerieScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe3HerboristerieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Herboristerie}}} {{comp=[[@{spe3HerboristerieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3HerboristerieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3HerboristerieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3HerboristerieScore}]]}} {{relanceR=[R](~spe3Herboristerie_relanceR)}} {{relanceE=[R](~spe3Herboristerie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
|
|
</div>
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|
</div>
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|
<div>
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<button type="roll" name="attr_relanceLEER" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{lireetecrire}}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relanceLEEE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{lireetecrire}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeLireEtEcrire" value="1"/>
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<span>Lire et écrire</span>
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<input type="number" name="attr_lireetecrire" value="0" />
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<button type="roll" name="roll_lireetecrireN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Lire et écrire}} {{comp=[[@{lireetecrire}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{lireetecrire}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_lireetecrireT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Lire et écrire}} {{comp=[[@{lireetecrire}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{lireetecrire}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{lireetecrire}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{lireetecrire}]]}} {{relanceR=[R](~relanceLEER)}} {{relanceR=[R](~relanceLEEE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1LireEtEcrire_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1LireEtEcrireScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1LireEtEcrire_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1LireEtEcrireScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1LireEtEcrire" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1LireEtEcrireScore" value="0" />
|
|
<button type="roll" name="roll_spe1LireEtEcrireN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1LireEtEcrire}}} {{comp=[[@{spe1LireEtEcrireScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1LireEtEcrireScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1LireEtEcrireT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1LireEtEcrire}}} {{comp=[[@{spe1LireEtEcrireScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1LireEtEcrireScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1LireEtEcrireScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1LireEtEcrireScore}]]}} {{relanceR=[R](~spe1LireEtEcrire_relanceR)}} {{relanceE=[R](~spe1LireEtEcrire_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
|
|
|
|
<button type="roll" name="attr_spe2LireEtEcrire_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2LireEtEcrireScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2LireEtEcrire_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2LireEtEcrireScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2LireEtEcrire" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2LireEtEcrireScore" value="0" />
|
|
<button type="roll" name="roll_spe2LireEtEcrireN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2LireEtEcrire}}} {{comp=[[@{spe2LireEtEcrireScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2LireEtEcrireScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe2LireEtEcrireT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2LireEtEcrire}}} {{comp=[[@{spe2LireEtEcrireScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2LireEtEcrireScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2LireEtEcrireScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2LireEtEcrireScore}]]}} {{relanceR=[R](~spe2LireEtEcrire_relanceR)}} {{relanceE=[R](~spe2LireEtEcrire_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe3LireEtEcrire_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3LireEtEcrireScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3LireEtEcrire_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3LireEtEcrireScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3LireEtEcrire" placeholder="Spécialisation" />
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|
<input type="number" name="attr_spe3LireEtEcrireScore" value="0" />
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<button type="roll" name="roll_spe3LireEtEcrireN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3LireEtEcrire}}} {{comp=[[@{spe3LireEtEcrireScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3LireEtEcrireScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe3LireEtEcrireT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3LireEtEcrire}}} {{comp=[[@{spe3LireEtEcrireScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3LireEtEcrireScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3LireEtEcrireScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3LireEtEcrireScore}]]}} {{relanceR=[R](~spe3LireEtEcrire_relanceR)}} {{relanceE=[R](~spe3LireEtEcrire_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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</div>
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</div>
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<div>
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<button type="roll" name="attr_relanceMPR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{matieresPremieres}}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relanceMPE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{matieresPremieres}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeMatieresPremieres" value="1"/>
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<span>Matières Premières</span>
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<input type="number" name="attr_matieresPremieres" value="0" />
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<button type="roll" name="roll_matieresPremieresN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Matières Premières}} {{comp=[[@{matieresPremieres}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{matieresPremieres}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_matieresPremieresT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Matières Premières}} {{comp=[[@{matieresPremieres}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{matieresPremieres}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{matieresPremieres}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{matieresPremieres}]]}} {{relanceR=[R](~relanceMPR)}} {{relanceE=[R](~relanceMPE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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<div class="blockSpe">
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|
<button type="roll" name="attr_spe1MatieresPremieres_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1MatieresPremieresScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe1MatieresPremieres_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1MatieresPremieresScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
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|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe1MatieresPremieres" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1MatieresPremieresScore" value="0" />
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|
<button type="roll" name="roll_spe1MatieresPremieresN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1MatieresPremieres}}} {{comp=[[@{spe1MatieresPremieresScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1MatieresPremieresScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1MatieresPremieresT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1MatieresPremieres}}} {{comp=[[@{spe1MatieresPremieresScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1MatieresPremieresScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1MatieresPremieresScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1MatieresPremieresScore}]]}} {{relanceR=[R](~spe1MatieresPremieres_relanceR)}} {{relanceE=[R](~spe1MatieresPremieres_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
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|
|
|
<button type="roll" name="attr_spe2MatieresPremieres_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2MatieresPremieresScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe2MatieresPremieres_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2MatieresPremieresScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2MatieresPremieres" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2MatieresPremieresScore" value="0" />
|
|
<button type="roll" name="roll_spe2MatieresPremieresN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2MatieresPremieres}}} {{comp=[[@{spe2MatieresPremieresScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2MatieresPremieresScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2MatieresPremieresT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2MatieresPremieres}}} {{comp=[[@{spe2MatieresPremieresScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2MatieresPremieresScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2MatieresPremieresScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2MatieresPremieresScore}]]}} {{relanceR=[R](~spe2MatieresPremieres_relanceR)}} {{relanceE=[R](~spe2MatieresPremieres_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
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|
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|
<button type="roll" name="attr_spe3MatieresPremieres_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3MatieresPremieresScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3MatieresPremieres_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3MatieresPremieresScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3MatieresPremieres" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3MatieresPremieresScore" value="0" />
|
|
<button type="roll" name="roll_spe3MatieresPremieresN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3MatieresPremieres}}} {{comp=[[@{spe3MatieresPremieresScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3MatieresPremieresScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3MatieresPremieresT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3MatieresPremieres}}} {{comp=[[@{spe3MatieresPremieresScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3MatieresPremieresScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3MatieresPremieresScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3MatieresPremieresScore}]]}} {{relanceR=[R](~spe3MatieresPremieres_relanceR)}} {{relanceE=[R](~spe3MatieresPremieres_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relancENR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{medecine}}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_relancENE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{medecine}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeMedecine" value="1"/>
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|
<span>Médecine</span>
|
|
<input type="number" name="attr_medecine" value="0" />
|
|
<button type="roll" name="roll_medecineN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Médecine}} {{comp=[[@{medecine}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{medecine}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_medecineT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Médecine}} {{comp=[[@{medecine}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{medecine}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{medecine}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{medecine}]]}} {{relanceR=[R](~relancENR)}} {{relanceE=[R](~relancENE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Medecine_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1MedecineScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe1Medecine_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1MedecineScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe1Medecine" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1MedecineScore" value="0" />
|
|
<button type="roll" name="roll_spe1MedecineN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Medecine}}} {{comp=[[@{spe1MedecineScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1MedecineScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1MedecineT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Medecine}}} {{comp=[[@{spe1MedecineScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1MedecineScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1MedecineScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1MedecineScore}]]}} {{relanceR=[R](~spe1Medecine_relanceR)}} {{relanceE=[R](~spe1Medecine_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Medecine_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2MedecineScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Medecine_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2MedecineScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Medecine" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2MedecineScore" value="0" />
|
|
<button type="roll" name="roll_spe2MedecineN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Medecine}}} {{comp=[[@{spe2MedecineScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2MedecineScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2MedecineT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Medecine}}} {{comp=[[@{spe2MedecineScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2MedecineScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2MedecineScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2MedecineScore}]]}} {{relanceR=[R](~spe2Medecine_relanceR)}} {{relanceE=[R](~spe2Medecine_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Medecine_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3MedecineScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Medecine_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3MedecineScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Medecine" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3MedecineScore" value="0" />
|
|
<button type="roll" name="roll_spe3MedecineN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Medecine}}} {{comp=[[@{spe3MedecineScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3MedecineScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3MedecineT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Medecine}}} {{comp=[[@{spe3MedecineScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3MedecineScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3MedecineScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3MedecineScore}]]}} {{relanceR=[R](~spe3Medecine_relanceR)}} {{relanceE=[R](~spe3Medecine_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
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|
<div>
|
|
<button type="roll" name="attr_relancePR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{premierssoins}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relancePE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{premierssoins}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpePremiersSoins" value="1"/>
|
|
<span>Premiers soins</span>
|
|
<input type="number" name="attr_premierssoins" value="0" />
|
|
<button type="roll" name="roll_premierssoinsN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Premiers soins}} {{comp=[[@{premierssoins}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{premierssoins}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_premierssoinsT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Premiers soins}} {{comp=[[@{premierssoins}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{premierssoins}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{premierssoins}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{premierssoins}]]}} {{relanceR=[R](~relancePR)}} {{relanceE=[R](~relancePE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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<div class="blockSpe">
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<button type="roll" name="attr_spe1PremiersSoins_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1PremiersSoinsScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe1PremiersSoins_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1PremiersSoinsScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe1PremiersSoins" placeholder="Spécialisation" />
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|
<input type="number" name="attr_spe1PremiersSoinsScore" value="0" />
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|
<button type="roll" name="roll_spe1PremiersSoinsN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1PremiersSoins}}} {{comp=[[@{spe1PremiersSoinsScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PremiersSoinsScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe1PremiersSoinsT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1PremiersSoins}}} {{comp=[[@{spe1PremiersSoinsScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PremiersSoinsScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PremiersSoinsScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PremiersSoinsScore}]]}} {{relanceR=[R](~spe1PremiersSoins_relanceR)}} {{relanceE=[R](~spe1PremiersSoins_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
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<button type="roll" name="attr_spe2PremiersSoins_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2PremiersSoinsScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe2PremiersSoins_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2PremiersSoinsScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe2PremiersSoins" placeholder="Spécialisation" />
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|
<input type="number" name="attr_spe2PremiersSoinsScore" value="0" />
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<button type="roll" name="roll_spe2PremiersSoinsN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2PremiersSoins}}} {{comp=[[@{spe2PremiersSoinsScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PremiersSoinsScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2PremiersSoinsT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2PremiersSoins}}} {{comp=[[@{spe2PremiersSoinsScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PremiersSoinsScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PremiersSoinsScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PremiersSoinsScore}]]}} {{relanceR=[R](~spe2PremiersSoins_relanceR)}} {{relanceE=[R](~spe2PremiersSoins_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
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|
<button type="roll" name="attr_spe3PremiersSoins_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3PremiersSoinsScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3PremiersSoins_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3PremiersSoinsScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3PremiersSoins" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3PremiersSoinsScore" value="0" />
|
|
<button type="roll" name="roll_spe3PremiersSoinsN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3PremiersSoins}}} {{comp=[[@{spe3PremiersSoinsScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PremiersSoinsScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3PremiersSoinsT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3PremiersSoins}}} {{comp=[[@{spe3PremiersSoinsScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PremiersSoinsScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PremiersSoinsScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PremiersSoinsScore}]]}} {{relanceR=[R](~spe3PremiersSoins_relanceR)}} {{relanceE=[R](~spe3PremiersSoins_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
|
|
</div>
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|
</div>
|
|
<div class="compType">
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|
<button type="roll" name="attr_relanceS1R" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{survie1}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceS1E" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{survie1}}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<input type="checkbox" name="attr_checkSpeSurvie1" value="1"/>
|
|
<span></span>
|
|
<label>
|
|
<input type="text" name="attr_nomSurvie1" value="Survie (Type)" placeholder="Survie (Type)" />
|
|
</label>
|
|
<input type="number" name="attr_survie1" value="0" />
|
|
<button type="roll" name="roll_survie1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{nomSurvie1}}} {{comp=[[@{survie1}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{survie1}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_survie1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{nomSurvie1}}} {{comp=[[@{survie1}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{survie1}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{survie1}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{survie1}]]}} {{relanceR=[R](~relanceS1R)}} {{relanceE=[R](~relanceS1E)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Survie1_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1Survie1Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Survie1_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1Survie1Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Survie1" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1Survie1Score" value="0" />
|
|
<button type="roll" name="roll_spe1Survie1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Survie1}}} {{comp=[[@{spe1Survie1Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Survie1Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1Survie1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Survie1}}} {{comp=[[@{spe1Survie1Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Survie1Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Survie1Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Survie1Score}]]}} {{relanceR=[R](~spe1Survie1_relanceR)}} {{relanceE=[R](~spe1Survie1_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Survie1_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2Survie1Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Survie1_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2Survie1Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe2Survie1" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2Survie1Score" value="0" />
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|
<button type="roll" name="roll_spe2Survie1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Survie1}}} {{comp=[[@{spe2Survie1Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Survie1Score}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2Survie1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Survie1}}} {{comp=[[@{spe2Survie1Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Survie1Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Survie1Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Survie1Score}]]}} {{relanceR=[R](~spe2Survie1_relanceR)}} {{relanceE=[R](~spe2Survie1_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe3Survie1_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3Survie1Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
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<button type="roll" name="attr_spe3Survie1_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3Survie1Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3Survie1" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3Survie1Score" value="0" />
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<button type="roll" name="roll_spe3Survie1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Survie1}}} {{comp=[[@{spe3Survie1Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Survie1Score}]]}} {{relance=[[1D10]]}}"></button>
|
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<button type="roll" name="roll_spe3Survie1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Survie1}}} {{comp=[[@{spe3Survie1Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Survie1Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Survie1Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Survie1Score}]]}} {{relanceR=[R](~spe3Survie1_relanceR)}} {{relanceE=[R](~spe3Survie1_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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|
</div>
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|
</div>
|
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<div class="compType">
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|
<button type="roll" name="attr_relanceS2R" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{survie2}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceS2E" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{survie2}}} {{option=[[2]]}}" style="display:none;"></button>
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|
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|
<input type="checkbox" name="attr_checkSpeSurvie2" value="1"/>
|
|
<span></span>
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<label>
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<input type="text" name="attr_nomSurvie2" value="Survie (Type)" placeholder="Survie (Type)" />
|
|
</label>
|
|
<input type="number" name="attr_survie2" value="0" />
|
|
<button type="roll" name="roll_survie2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{nomSurvie2}}} {{comp=[[@{survie2}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{survie2}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_survie2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{nomSurvie2}}} {{comp=[[@{survie2}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{survie2}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{survie2}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{survie2}]]}} {{relanceR=[R](~relanceS2R)}} {{relanceE=[R](~relanceS2E)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Survie2_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1Survie2Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Survie2_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1Survie2Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Survie2" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1Survie2Score" value="0" />
|
|
<button type="roll" name="roll_spe1Survie2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Survie2}}} {{comp=[[@{spe1Survie2Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Survie2Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1Survie2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Survie2}}} {{comp=[[@{spe1Survie2Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Survie2Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Survie2Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Survie2Score}]]}} {{relanceR=[R](~spe1Survie2_relanceR)}} {{relanceE=[R](~spe1Survie2_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Survie2_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2Survie2Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Survie2_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2Survie2Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Survie2" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2Survie2Score" value="0" />
|
|
<button type="roll" name="roll_spe2Survie2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Survie2}}} {{comp=[[@{spe2Survie2Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Survie2Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2Survie2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Survie2}}} {{comp=[[@{spe2Survie2Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Survie2Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Survie2Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Survie2Score}]]}} {{relanceR=[R](~spe2Survie2_relanceR)}} {{relanceE=[R](~spe2Survie2_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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|
<button type="roll" name="attr_spe3Survie2_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3Survie2Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe3Survie2_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3Survie2Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3Survie2" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3Survie2Score" value="0" />
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|
<button type="roll" name="roll_spe3Survie2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Survie2}}} {{comp=[[@{spe3Survie2Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Survie2Score}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe3Survie2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Survie2}}} {{comp=[[@{spe3Survie2Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Survie2Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Survie2Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Survie2Score}]]}} {{relanceR=[R](~spe3Survie2_relanceR)}} {{relanceE=[R](~spe3Survie2_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
|
|
</div>
|
|
</div>
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<div>
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<button type="roll" name="attr_relanceVECR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{vieencite}}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relanceVECE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{vieencite}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeVieEnCite" value="1"/>
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<span>Vie en cité</span>
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<input type="number" name="attr_vieencite" value="0" />
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<button type="roll" name="roll_vieenciteN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Vie en cité}} {{comp=[[@{vieencite}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{vieencite}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_vieenciteT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Vie en cité}} {{comp=[[@{vieencite}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{vieencite}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{vieencite}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{vieencite}]]}} {{relanceR=[R](~relanceVECR)}} {{relanceR=[R](~relanceVECE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1VieEnCite_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1VieEnCiteScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe1VieEnCite_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1VieEnCiteScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1VieEnCite" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1VieEnCiteScore" value="0" />
|
|
<button type="roll" name="roll_spe1VieEnCiteN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1VieEnCite}}} {{comp=[[@{spe1VieEnCiteScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1VieEnCiteScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1VieEnCiteT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1VieEnCite}}} {{comp=[[@{spe1VieEnCiteScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1VieEnCiteScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1VieEnCiteScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1VieEnCiteScore}]]}} {{relanceR=[R](~spe1VieEnCite_relanceR)}} {{relanceE=[R](~spe1VieEnCite_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2VieEnCite_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2VieEnCiteScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2VieEnCite_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2VieEnCiteScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2VieEnCite" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2VieEnCiteScore" value="0" />
|
|
<button type="roll" name="roll_spe2VieEnCiteN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2VieEnCite}}} {{comp=[[@{spe2VieEnCiteScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2VieEnCiteScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2VieEnCiteT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2VieEnCite}}} {{comp=[[@{spe2VieEnCiteScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2VieEnCiteScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2VieEnCiteScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2VieEnCiteScore}]]}} {{relanceR=[R](~spe2VieEnCite_relanceR)}} {{relanceE=[R](~spe2VieEnCite_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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|
</div>
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|
|
|
<button type="roll" name="attr_spe3VieEnCite_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3VieEnCiteScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3VieEnCite_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3VieEnCiteScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3VieEnCite" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3VieEnCiteScore" value="0" />
|
|
<button type="roll" name="roll_spe3VieEnCiteN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3VieEnCite}}} {{comp=[[@{spe3VieEnCiteScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3VieEnCiteScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3VieEnCiteT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3VieEnCite}}} {{comp=[[@{spe3VieEnCiteScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3VieEnCiteScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3VieEnCiteScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3VieEnCiteScore}]]}} {{relanceR=[R](~spe3VieEnCite_relanceR)}} {{relanceE=[R](~spe3VieEnCite_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<fieldset class="repeating_pratiquecomp">
|
|
<div>
|
|
<button type="roll" name="attr_relanceRR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceRE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeRepeatingComp" value="1"/><span></span>
|
|
<label><input type="text" name="attr_repeatingCompName" placeholder="Compétence" /></label>
|
|
<input type="number" name="attr_repeatingComp" value="0" />
|
|
<button type="roll" name="roll_repeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_repeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relanceR=[R](~repeating_pratiquecomp_relanceRR)}} {{relanceE=[R](~repeating_pratiquecomp_relanceRE)}} {{tc=[Conservée](~repeating_pratiquecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_pratiquecomp_pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_conserve" value="@{jetGM} &{template:verdict} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_pasconserve" value="@{jetGM} &{template:verdict} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe1RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relanceR=[R](~repeating_pratiquecomp_spe1RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_pratiquecomp_spe1RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_pratiquecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_pratiquecomp_pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe2RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relanceR=[R](~repeating_pratiquecomp_spe2RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_pratiquecomp_spe2RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_pratiquecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_pratiquecomp_pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe3RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relanceR=[R](~repeating_pratiquecomp_spe3RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_pratiquecomp_spe3RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_pratiquecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_pratiquecomp_pasConserve)}}"></button>
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|
</div>
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|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<div>
|
|
<span>Manipulation</span>
|
|
<div>
|
|
<button type="roll" name="attr_relanceAAPR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesAProjectiles}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceAAPE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesAProjectiles}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeArmesAProjectiles" value="1"/>
|
|
<span>Armes à projectiles</span>
|
|
<input type="number" name="attr_armesAProjectiles" value="0" />
|
|
<button type="roll" name="roll_armesAProjectilesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Armes à projectiles}} {{comp=[[@{armesAProjectiles}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesAProjectiles}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_armesAProjectilesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Armes à projectiles}} {{comp=[[@{armesAProjectiles}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesAProjectiles}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesAProjectiles}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesAProjectiles}]]}} {{relanceR=[R](~relanceAAPR)}} {{relanceE=[R](~relanceAAPE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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<div class="blockSpe">
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<button type="roll" name="attr_spe1ArmesAProjectiles_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesAProjectilesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe1ArmesAProjectiles_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesAProjectilesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe1ArmesAProjectiles" placeholder="Spécialisation" />
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<input type="number" name="attr_spe1ArmesAProjectilesScore" value="0" />
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<button type="roll" name="roll_spe1ArmesAProjectilesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1ArmesAProjectiles}}} {{comp=[[@{spe1ArmesAProjectilesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesAProjectilesScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe1ArmesAProjectilesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1ArmesAProjectiles}}} {{comp=[[@{spe1ArmesAProjectilesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesAProjectilesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesAProjectilesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesAProjectilesScore}]]}} {{relanceR=[R](~spe1ArmesAProjectiles_relanceR)}} {{relanceE=[R](~spe1ArmesAProjectiles_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe2ArmesAProjectiles_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesAProjectilesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe2ArmesAProjectiles_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesAProjectilesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe2ArmesAProjectiles" placeholder="Spécialisation" />
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<input type="number" name="attr_spe2ArmesAProjectilesScore" value="0" />
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<button type="roll" name="roll_spe2ArmesAProjectilesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2ArmesAProjectiles}}} {{comp=[[@{spe2ArmesAProjectilesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesAProjectilesScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2ArmesAProjectilesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2ArmesAProjectiles}}} {{comp=[[@{spe2ArmesAProjectilesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesAProjectilesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesAProjectilesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesAProjectilesScore}]]}} {{relanceR=[R](~spe2ArmesAProjectiles_relanceR)}} {{relanceE=[R](~spe2ArmesAProjectiles_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe3ArmesAProjectiles_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesAProjectilesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3ArmesAProjectiles_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesAProjectilesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3ArmesAProjectiles" placeholder="Spécialisation" />
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<input type="number" name="attr_spe3ArmesAProjectilesScore" value="0" />
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<button type="roll" name="roll_spe3ArmesAProjectilesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3ArmesAProjectiles}}} {{comp=[[@{spe3ArmesAProjectilesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesAProjectilesScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe3ArmesAProjectilesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3ArmesAProjectiles}}} {{comp=[[@{spe3ArmesAProjectilesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesAProjectilesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesAProjectilesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesAProjectilesScore}]]}} {{relanceR=[R](~spe3ArmesAProjectiles_relanceR)}} {{relanceE=[R](~spe3ArmesAProjectiles_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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</div>
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</div>
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<div>
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<button type="roll" name="attr_relanceATTR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{attelages}}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relanceATTE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{attelages}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeAttelages" value="1"/>
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<span>Attelages</span>
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<input type="number" name="attr_attelages" value="0" />
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<button type="roll" name="roll_attelagesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Attelages}} {{comp=[[@{attelages}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{attelages}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_attelagesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Attelages}} {{comp=[[@{attelages}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{attelages}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{attelages}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{attelages}]]}} {{relanceR=[R](~relanceATTR)}} {{relanceE=[R](~relanceATTE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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<div class="blockSpe">
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|
<button type="roll" name="attr_spe1Attelages_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1AttelagesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe1Attelages_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1AttelagesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe1Attelages" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1AttelagesScore" value="0" />
|
|
<button type="roll" name="roll_spe1AttelagesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Attelages}}} {{comp=[[@{spe1AttelagesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AttelagesScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe1AttelagesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Attelages}}} {{comp=[[@{spe1AttelagesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AttelagesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AttelagesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AttelagesScore}]]}} {{relanceR=[R](~spe1Attelages_relanceR)}} {{relanceE=[R](~spe1Attelages_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
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|
|
|
<button type="roll" name="attr_spe2Attelages_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2AttelagesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Attelages_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2AttelagesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Attelages" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2AttelagesScore" value="0" />
|
|
<button type="roll" name="roll_spe2AttelagesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Attelages}}} {{comp=[[@{spe2AttelagesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AttelagesScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2AttelagesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Attelages}}} {{comp=[[@{spe2AttelagesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AttelagesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AttelagesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AttelagesScore}]]}} {{relanceR=[R](~spe2Attelages_relanceR)}} {{relanceE=[R](~spe2Attelages_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
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|
<button type="roll" name="attr_spe3Attelages_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3AttelagesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Attelages_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3AttelagesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Attelages" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3AttelagesScore" value="0" />
|
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<button type="roll" name="roll_spe3AttelagesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Attelages}}} {{comp=[[@{spe3AttelagesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AttelagesScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3AttelagesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Attelages}}} {{comp=[[@{spe3AttelagesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AttelagesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AttelagesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AttelagesScore}]]}} {{relanceR=[R](~spe3Attelages_relanceR)}} {{relanceE=[R](~spe3Attelages_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceCROR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{crochetage}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceCROE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{crochetage}}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
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<input type="checkbox" name="attr_checkSpeCrochetage" value="1"/>
|
|
<span>Déverouillage</span>
|
|
<input type="number" name="attr_crochetage" value="0" />
|
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<button type="roll" name="roll_crochetageN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Crochetage}} {{comp=[[@{crochetage}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{crochetage}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_crochetageT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Crochetage}} {{comp=[[@{crochetage}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{crochetage}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{crochetage}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{crochetage}]]}} {{relanceR=[R](~relanceCROR)}} {{relanceE=[R](~relanceCROE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Crochetage_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1CrochetageScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Crochetage_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1CrochetageScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Crochetage" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1CrochetageScore" value="0" />
|
|
<button type="roll" name="roll_spe1CrochetageN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Crochetage}}} {{comp=[[@{spe1CrochetageScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CrochetageScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1CrochetageT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Crochetage}}} {{comp=[[@{spe1CrochetageScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CrochetageScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CrochetageScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CrochetageScore}]]}} {{relanceR=[R](~spe1Crochetage_relanceR)}} {{relanceE=[R](~spe1Crochetage_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Crochetage_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2CrochetageScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Crochetage_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2CrochetageScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Crochetage" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2CrochetageScore" value="0" />
|
|
<button type="roll" name="roll_spe2CrochetageN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Crochetage}}} {{comp=[[@{spe2CrochetageScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CrochetageScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2CrochetageT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Crochetage}}} {{comp=[[@{spe2CrochetageScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CrochetageScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CrochetageScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CrochetageScore}]]}} {{relanceR=[R](~spe2Crochetage_relanceR)}} {{relanceE=[R](~spe2Crochetage_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
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|
|
|
<button type="roll" name="attr_spe3Crochetage_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3CrochetageScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Crochetage_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3CrochetageScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe3Crochetage" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3CrochetageScore" value="0" />
|
|
<button type="roll" name="roll_spe3CrochetageN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Crochetage}}} {{comp=[[@{spe3CrochetageScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CrochetageScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3CrochetageT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Crochetage}}} {{comp=[[@{spe3CrochetageScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CrochetageScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CrochetageScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CrochetageScore}]]}} {{relanceR=[R](~spe3Crochetage_relanceR)}} {{relanceE=[R](~spe3Crochetage_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
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|
<div>
|
|
<button type="roll" name="attr_relanceDEGR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{deguisement}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceDEGE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{deguisement}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeDeguisement" value="1"/>
|
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<span>Déguisement</span>
|
|
<input type="number" name="attr_deguisement" value="0" />
|
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<button type="roll" name="roll_deguisementN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Déguisement}} {{comp=[[@{deguisement}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{deguisement}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_deguisementT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Déguisement}} {{comp=[[@{deguisement}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{deguisement}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{deguisement}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{deguisement}]]}} {{relanceR=[R](~relanceDEGR)}} {{relanceE=[R](~relanceDEGE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Deguisement_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1DeguisementScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Deguisement_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1DeguisementScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Deguisement" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1DeguisementScore" value="0" />
|
|
<button type="roll" name="roll_spe1DeguisementN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Deguisement}}} {{comp=[[@{spe1DeguisementScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DeguisementScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1DeguisementT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Deguisement}}} {{comp=[[@{spe1DeguisementScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DeguisementScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DeguisementScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DeguisementScore}]]}} {{relanceR=[R](~spe1Deguisement_relanceR)}} {{relanceE=[R](~spe1Deguisement_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Deguisement_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2DeguisementScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Deguisement_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2DeguisementScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Deguisement" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2DeguisementScore" value="0" />
|
|
<button type="roll" name="roll_spe2DeguisementN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Deguisement}}} {{comp=[[@{spe2DeguisementScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DeguisementScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2DeguisementT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Deguisement}}} {{comp=[[@{spe2DeguisementScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DeguisementScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DeguisementScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DeguisementScore}]]}} {{relanceR=[R](~spe2Deguisement_relanceR)}} {{relanceE=[R](~spe2Deguisement_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Deguisement_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3DeguisementScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Deguisement_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3DeguisementScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Deguisement" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3DeguisementScore" value="0" />
|
|
<button type="roll" name="roll_spe3DeguisementN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Deguisement}}} {{comp=[[@{spe3DeguisementScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DeguisementScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3DeguisementT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Deguisement}}} {{comp=[[@{spe3DeguisementScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DeguisementScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DeguisementScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DeguisementScore}]]}} {{relanceR=[R](~spe3Deguisement_relanceR)}} {{relanceE=[R](~spe3Deguisement_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="compType">
|
|
<button type="roll" name="attr_relanceDAR1" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{donartistique1}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceDAE1" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{donartistique1}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeDonArtistique1" value="1"/>
|
|
<span></span>
|
|
<label>
|
|
<input type="text" name="attr_nomDonArtistique1" value="Don artistique (Type)" placeholder="Don artistique (Type)"/>
|
|
</label>
|
|
<input type="number" name="attr_donartistique1" value="0" />
|
|
<button type="roll" name="roll_donartistique1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{nomDonArtistique1}}} {{comp=[[@{donartistique1}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{donartistique1}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_donartistique1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{nomDonArtistique1}}} {{comp=[[@{donartistique1}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{donartistique1}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{donartistique1}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{donartistique1}]]}} {{relanceR=[R](~relanceDAR1)}} {{relanceE=[R](~relanceDAE1)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1DonArtistique1_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1DonArtistique1}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1DonArtistique1_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1DonArtistique1}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1DonArtistique1" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1DonArtistique1" value="0" />
|
|
<button type="roll" name="roll_spe1DonArtistique1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1DonArtistique1}}} {{comp=[[@{spe1DonArtistique1}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DonArtistique1}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1DonArtistique1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1DonArtistique1}}} {{comp=[[@{spe1DonArtistique1}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DonArtistique1}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DonArtistique1}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DonArtistique1}]]}} {{relanceR=[R](~spe1DonArtistique1_relanceR)}} {{relanceE=[R](~spe1DonArtistique1_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2DonArtistique1_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2DonArtistique1}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2DonArtistique1_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2DonArtistique1}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2DonArtistique1" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2DonArtistique1" value="0" />
|
|
<button type="roll" name="roll_spe2DonArtistique1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2DonArtistique1}}} {{comp=[[@{spe2DonArtistique1}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DonArtistique1}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2DonArtistique1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2DonArtistique1}}} {{comp=[[@{spe2DonArtistique1}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DonArtistique1}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DonArtistique1}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DonArtistique1}]]}} {{relanceR=[R](~spe2DonArtistique1_relanceR)}} {{relanceE=[R](~spe2DonArtistique1_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3DonArtistique1_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3DonArtistique1}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3DonArtistique1_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3DonArtistique1}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3DonArtistique1" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3DonArtistique1" value="0" />
|
|
<button type="roll" name="roll_spe3DonArtistique1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3DonArtistique1}}} {{comp=[[@{spe3DonArtistique1}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DonArtistique1}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3DonArtistique1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3DonArtistique1}}} {{comp=[[@{spe3DonArtistique1}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DonArtistique1}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DonArtistique1}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DonArtistique1}]]}} {{relanceR=[R](~spe3DonArtistique1_relanceR)}} {{relanceE=[R](~spe3DonArtistique1_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="compType">
|
|
<button type="roll" name="attr_relanceDAR2" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{donartistique2}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceDAE2" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{donartistique2}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeDonArtistique2" value="1"/>
|
|
<span></span>
|
|
<label>
|
|
<input type="text" name="attr_nomDonArtistique2" value="Don artistique (Type)" placeholder="Don artistique (Type)"/>
|
|
</label>
|
|
<input type="number" name="attr_donartistique2" value="0" />
|
|
<button type="roll" name="roll_donartistique2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{nomDonArtistique2}}} {{comp=[[@{donartistique2}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{donartistique2}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_donartistique2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{nomDonArtistique2}}} {{comp=[[@{donartistique2}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{donartistique2}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{donartistique2}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{donartistique2}]]}} {{relanceR=[R](~relanceDAR2)}} {{relanceE=[R](~relanceDAE2)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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<div class="blockSpe">
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<button type="roll" name="attr_spe1DonArtistique2_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1DonArtistique2}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe1DonArtistique2_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1DonArtistique2}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe1DonArtistique2" placeholder="Spécialisation" />
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|
<input type="number" name="attr_spe1DonArtistique2" value="0" />
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<button type="roll" name="roll_spe1DonArtistique2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1DonArtistique2}}} {{comp=[[@{spe1DonArtistique2}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DonArtistique2}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe1DonArtistique2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1DonArtistique2}}} {{comp=[[@{spe1DonArtistique2}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DonArtistique2}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DonArtistique2}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DonArtistique2}]]}} {{relanceR=[R](~spe1DonArtistique2_relanceR)}} {{relanceE=[R](~spe1DonArtistique2_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe2DonArtistique2_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2DonArtistique2}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe2DonArtistique2_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2DonArtistique2}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe2DonArtistique2" placeholder="Spécialisation" />
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<input type="number" name="attr_spe2DonArtistique2" value="0" />
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<button type="roll" name="roll_spe2DonArtistique2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2DonArtistique2}}} {{comp=[[@{spe2DonArtistique2}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DonArtistique2}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2DonArtistique2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2DonArtistique2}}} {{comp=[[@{spe2DonArtistique2}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DonArtistique2}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DonArtistique2}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DonArtistique2}]]}} {{relanceR=[R](~spe2DonArtistique2_relanceR)}} {{relanceE=[R](~spe2DonArtistique2_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe3DonArtistique2_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3DonArtistique2}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3DonArtistique2_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3DonArtistique2}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3DonArtistique2" placeholder="Spécialisation" />
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<input type="number" name="attr_spe3DonArtistique2" value="0" />
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<button type="roll" name="roll_spe3DonArtistique2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3DonArtistique2}}} {{comp=[[@{spe3DonArtistique2}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DonArtistique2}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe3DonArtistique2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3DonArtistique2}}} {{comp=[[@{spe3DonArtistique2}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DonArtistique2}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DonArtistique2}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DonArtistique2}]]}} {{relanceR=[R](~spe3DonArtistique2_relanceR)}} {{relanceE=[R](~spe3DonArtistique2_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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</div>
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</div>
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<div class="compType">
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<button type="roll" name="attr_relanceDAR3" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{donartistique3}}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relanceDAE3" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{donartistique3}}} {{option=[[2]]}}" style="display:none;"></button>
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|
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<input type="checkbox" name="attr_checkSpeDonArtistique3" value="1"/>
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|
<span></span>
|
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<label>
|
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<input type="text" name="attr_nomDonArtistique3" value="Don artistique (Type)" placeholder="Don artistique (Type)"/>
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</label>
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<input type="number" name="attr_donartistique3" value="0" />
|
|
<button type="roll" name="roll_donartistique3N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{nomDonArtistique3}}} {{comp=[[@{donartistique3}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{donartistique3}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_donartistique3T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{nomDonArtistique3}}} {{comp=[[@{donartistique3}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{donartistique3}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{donartistique3}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{donartistique3}]]}} {{relanceR=[R](~relanceDAR3)}} {{relanceE=[R](~relanceDAE3)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1DonArtistique3_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1DonArtistique3}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe1DonArtistique3_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1DonArtistique3}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1DonArtistique3" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1DonArtistique3" value="0" />
|
|
<button type="roll" name="roll_spe1DonArtistique3N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1DonArtistique3}}} {{comp=[[@{spe1DonArtistique3}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DonArtistique3}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe1DonArtistique3T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1DonArtistique3}}} {{comp=[[@{spe1DonArtistique3}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DonArtistique3}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DonArtistique3}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DonArtistique3}]]}} {{relanceR=[R](~spe1DonArtistique3_relanceR)}} {{relanceE=[R](~spe1DonArtistique3_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe2DonArtistique3_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2DonArtistique3}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe2DonArtistique3_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2DonArtistique3}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe2DonArtistique3" placeholder="Spécialisation" />
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<input type="number" name="attr_spe2DonArtistique3" value="0" />
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<button type="roll" name="roll_spe2DonArtistique3N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2DonArtistique3}}} {{comp=[[@{spe2DonArtistique3}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DonArtistique3}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2DonArtistique3T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2DonArtistique3}}} {{comp=[[@{spe2DonArtistique3}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DonArtistique3}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DonArtistique3}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DonArtistique3}]]}} {{relanceR=[R](~spe2DonArtistique3_relanceR)}} {{relanceE=[R](~spe2DonArtistique3_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe3DonArtistique3_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3DonArtistique3}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3DonArtistique3_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3DonArtistique3}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3DonArtistique3" placeholder="Spécialisation" />
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<input type="number" name="attr_spe3DonArtistique3" value="0" />
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<button type="roll" name="roll_spe3DonArtistique3N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3DonArtistique3}}} {{comp=[[@{spe3DonArtistique3}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DonArtistique3}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe3DonArtistique3T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3DonArtistique3}}} {{comp=[[@{spe3DonArtistique3}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DonArtistique3}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DonArtistique3}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DonArtistique3}]]}} {{relanceR=[R](~spe3DonArtistique3_relanceR)}} {{relanceE=[R](~spe3DonArtistique3_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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</div>
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</div>
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<div>
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<button type="roll" name="attr_relanceJEUR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{jeu}}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relanceJEUE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{jeu}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeJeu" value="1"/>
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<span>Jeu</span>
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<input type="number" name="attr_jeu" value="0" />
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<button type="roll" name="roll_jeuN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Jeu}} {{comp=[[@{jeu}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{jeu}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_jeuT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Jeu}} {{comp=[[@{jeu}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{jeu}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{jeu}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{jeu}]]}} {{relanceR=[R](~relanceJEUR)}} {{relanceR=[R](~relanceJEUE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Jeu_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1JeuScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe1Jeu_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1JeuScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe1Jeu" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1JeuScore" value="0" />
|
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<button type="roll" name="roll_spe1JeuN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Jeu}}} {{comp=[[@{spe1JeuScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1JeuScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1JeuT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Jeu}}} {{comp=[[@{spe1JeuScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1JeuScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1JeuScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1JeuScore}]]}} {{relanceR=[R](~spe1Jeu_relanceR)}} {{relanceE=[R](~spe1Jeu_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
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|
|
|
<button type="roll" name="attr_spe2Jeu_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2JeuScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe2Jeu_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2JeuScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
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|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe2Jeu" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2JeuScore" value="0" />
|
|
<button type="roll" name="roll_spe2JeuN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Jeu}}} {{comp=[[@{spe2JeuScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2JeuScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe2JeuT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Jeu}}} {{comp=[[@{spe2JeuScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2JeuScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2JeuScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2JeuScore}]]}} {{relanceR=[R](~spe2Jeu_relanceR)}} {{relanceE=[R](~spe2Jeu_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
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|
<button type="roll" name="attr_spe3Jeu_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3JeuScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Jeu_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3JeuScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Jeu" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3JeuScore" value="0" />
|
|
<button type="roll" name="roll_spe3JeuN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Jeu}}} {{comp=[[@{spe3JeuScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3JeuScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3JeuT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Jeu}}} {{comp=[[@{spe3JeuScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3JeuScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3JeuScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3JeuScore}]]}} {{relanceR=[R](~spe3Jeu_relanceR)}} {{relanceE=[R](~spe3Jeu_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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</div>
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|
</div>
|
|
<div>
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<button type="roll" name="attr_relancJONR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{jongler}}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relancJONE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{jongler}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeJongler" value="1"/>
|
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<span>Jongler</span>
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<input type="number" name="attr_jongler" value="0" />
|
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<button type="roll" name="roll_jonglerN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Jongler}} {{comp=[[@{jongler}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{jongler}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_jonglerT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Jongler}} {{comp=[[@{jongler}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{jongler}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{jongler}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{jongler}]]}} {{relanceR=[R](~relancJONR)}} {{relanceE=[R](~relancJONE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Jongler_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1JonglerScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Jongler_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1JonglerScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Jongler" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1JonglerScore" value="0" />
|
|
<button type="roll" name="roll_spe1JonglerN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Jongler}}} {{comp=[[@{spe1JonglerScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1JonglerScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1JonglerT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Jongler}}} {{comp=[[@{spe1JonglerScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1JonglerScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1JonglerScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1JonglerScore}]]}} {{relanceR=[R](~spe1Jongler_relanceR)}} {{relanceE=[R](~spe1Jongler_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Jongler_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2JonglerScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Jongler_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2JonglerScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Jongler" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2JonglerScore" value="0" />
|
|
<button type="roll" name="roll_spe2JonglerN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Jongler}}} {{comp=[[@{spe2JonglerScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2JonglerScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2JonglerT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Jongler}}} {{comp=[[@{spe2JonglerScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2JonglerScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2JonglerScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2JonglerScore}]]}} {{relanceR=[R](~spe2Jongler_relanceR)}} {{relanceE=[R](~spe2Jongler_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Jongler_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3JonglerScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Jongler_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3JonglerScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Jongler" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3JonglerScore" value="0" />
|
|
<button type="roll" name="roll_spe3JonglerN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Jongler}}} {{comp=[[@{spe3JonglerScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3JonglerScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3JonglerT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Jongler}}} {{comp=[[@{spe3JonglerScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3JonglerScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3JonglerScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3JonglerScore}]]}} {{relanceR=[R](~spe3Jongler_relanceR)}} {{relanceE=[R](~spe3Jongler_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relancePICR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{pickpocket}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relancePICE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{pickpocket}}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<input type="checkbox" name="attr_checkSpePickpocket" value="1"/>
|
|
<span>Faire les poches</span>
|
|
<input type="number" name="attr_pickpocket" value="0" />
|
|
<button type="roll" name="roll_pickpocketN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Pickpocket}} {{comp=[[@{pickpocket}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{pickpocket}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_pickpocketT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Pickpocket}} {{comp=[[@{pickpocket}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{pickpocket}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{pickpocket}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{pickpocket}]]}} {{relanceR=[R](~relancePICR)}} {{relanceE=[R](~relancePICE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Pickpocket_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1PickpocketScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Pickpocket_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1PickpocketScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Pickpocket" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1PickpocketScore" value="0" />
|
|
<button type="roll" name="roll_spe1PickpocketN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Pickpocket}}} {{comp=[[@{spe1PickpocketScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PickpocketScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1PickpocketT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Pickpocket}}} {{comp=[[@{spe1PickpocketScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PickpocketScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PickpocketScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PickpocketScore}]]}} {{relanceR=[R](~spe1Pickpocket_relanceR)}} {{relanceE=[R](~spe1Pickpocket_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Pickpocket_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2PickpocketScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Pickpocket_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2PickpocketScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Pickpocket" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2PickpocketScore" value="0" />
|
|
<button type="roll" name="roll_spe2PickpocketN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Pickpocket}}} {{comp=[[@{spe2PickpocketScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PickpocketScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2PickpocketT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Pickpocket}}} {{comp=[[@{spe2PickpocketScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PickpocketScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PickpocketScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PickpocketScore}]]}} {{relanceR=[R](~spe2Pickpocket_relanceR)}} {{relanceE=[R](~spe2Pickpocket_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Pickpocket_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3PickpocketScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Pickpocket_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3PickpocketScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Pickpocket" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3PickpocketScore" value="0" />
|
|
<button type="roll" name="roll_spe3PickpocketN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Pickpocket}}} {{comp=[[@{spe3PickpocketScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PickpocketScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3PickpocketT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Pickpocket}}} {{comp=[[@{spe3PickpocketScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PickpocketScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PickpocketScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PickpocketScore}]]}} {{relanceR=[R](~spe3Pickpocket_relanceR)}} {{relanceE=[R](~spe3Pickpocket_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<fieldset class="repeating_manipulationcomp">
|
|
<div>
|
|
<button type="roll" name="attr_relanceRR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceRE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeRepeatingComp" value="1"/><span></span>
|
|
<label><input type="text" name="attr_repeatingCompName" placeholder="Compétence" /></label>
|
|
<input type="number" name="attr_repeatingComp" value="0" />
|
|
<button type="roll" name="roll_repeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_repeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relanceR=[R](~repeating_manipulationcomp_relanceRR)}} {{relanceE=[R](~repeating_manipulationcomp_relanceRE)}} {{tc=[Conservée](~repeating_manipulationcomp_conserve)}} {{tpc=[Pas Conservée](~repeating_manipulationcomp_pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_conserve" value="@{jetGM} &{template:verdict} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_pasconserve" value="@{jetGM} &{template:verdict} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe1RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relanceR=[R](~repeating_manipulationcomp_spe1RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_manipulationcomp_spe1RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_manipulationcomp_conserve)}} {{tpc=[Pas Conservée](~repeating_manipulationcomp_pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe2RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relanceR=[R](~repeating_manipulationcomp_spe2RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_manipulationcomp_spe2RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_manipulationcomp_conserve)}} {{tpc=[Pas Conservée](~repeating_manipulationcomp_pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe3RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relanceR=[R](~repeating_manipulationcomp_spe3RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_manipulationcomp_spe3RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_manipulationcomp_conserve)}} {{tpc=[Pas Conservée](~repeating_manipulationcomp_pasConserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<div>
|
|
<span>Influence</span>
|
|
<div class="compType">
|
|
<button type="roll" name="attr_relancePIC1R" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{artDeLaScene1}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relancePIC1E" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{artDeLaScene1}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeArtDeLaScene1" value="1"/>
|
|
<span></span>
|
|
<label>
|
|
<input type="text" name="attr_nomArtDeLaScene1" value="Art de la scène (Type)" placeholder="Art de la scène (Type)"/>
|
|
</label>
|
|
<input type="number" name="attr_artDeLaScene1" value="0" />
|
|
<button type="roll" name="roll_artDeLaScene1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{nomArtDeLaScene1}}} {{comp=[[@{artDeLaScene1}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artDeLaScene1}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_artDeLaScene1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{nomArtDeLaScene1}}} {{comp=[[@{artDeLaScene1}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artDeLaScene1}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artDeLaScene1}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artDeLaScene1}]]}} {{relanceR=[R](~relancePIC1R)}} {{relanceE=[R](~relancePIC1E)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1ArtDeLaScene1_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArtDeLaScene1Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1ArtDeLaScene1_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArtDeLaScene1Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1ArtDeLaScene1" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1ArtDeLaScene1Score" value="0" />
|
|
<button type="roll" name="roll_spe1ArtDeLaScene1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1ArtDeLaScene1}}} {{comp=[[@{spe1ArtDeLaScene1Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArtDeLaScene1Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1ArtDeLaScene1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1ArtDeLaScene1}}} {{comp=[[@{spe1ArtDeLaScene1Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArtDeLaScene1Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArtDeLaScene1Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArtDeLaScene1Score}]]}} {{relanceR=[R](~spe1ArtDeLaScene1_relanceR)}} {{relanceE=[R](~spe1ArtDeLaScene1_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
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|
|
|
<button type="roll" name="attr_spe2ArtDeLaScene1_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArtDeLaScene1Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2ArtDeLaScene1_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArtDeLaScene1Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2ArtDeLaScene1" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2ArtDeLaScene1Score" value="0" />
|
|
<button type="roll" name="roll_spe2ArtDeLaScene1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2ArtDeLaScene1}}} {{comp=[[@{spe2ArtDeLaScene1Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArtDeLaScene1Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2ArtDeLaScene1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2ArtDeLaScene1}}} {{comp=[[@{spe2ArtDeLaScene1Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArtDeLaScene1Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArtDeLaScene1Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArtDeLaScene1Score}]]}} {{relanceR=[R](~spe2ArtDeLaScene1_relanceR)}} {{relanceE=[R](~spe2ArtDeLaScene1_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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|
<button type="roll" name="attr_spe3ArtDeLaScene1_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArtDeLaScene1Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3ArtDeLaScene1_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArtDeLaScene1Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3ArtDeLaScene1" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3ArtDeLaScene1Score" value="0" />
|
|
<button type="roll" name="roll_spe3ArtDeLaScene1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3ArtDeLaScene1}}} {{comp=[[@{spe3ArtDeLaScene1Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArtDeLaScene1Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3ArtDeLaScene1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3ArtDeLaScene1}}} {{comp=[[@{spe3ArtDeLaScene1Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArtDeLaScene1Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArtDeLaScene1Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArtDeLaScene1Score}]]}} {{relanceR=[R](~spe3ArtDeLaScene1_relanceR)}} {{relanceE=[R](~spe3ArtDeLaScene1_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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|
</div>
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|
</div>
|
|
<div class="compType">
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<button type="roll" name="attr_relancePIC2R" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{artDeLaScene2}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relancePIC2E" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{artDeLaScene2}}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<input type="checkbox" name="attr_checkSpeArtDeLaScene2" value="1"/>
|
|
<span></span>
|
|
<label>
|
|
<input type="text" name="attr_nomArtDeLaScene2" value="Art de la scène (Type)" placeholder="Art de la scène (Type)"/>
|
|
</label>
|
|
<input type="number" name="attr_artDeLaScene2" value="0" />
|
|
<button type="roll" name="roll_artDeLaScene2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{nomArtDeLaScene2}}} {{comp=[[@{artDeLaScene2}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artDeLaScene2}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_artDeLaScene2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{nomArtDeLaScene2}}} {{comp=[[@{artDeLaScene2}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artDeLaScene2}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artDeLaScene2}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artDeLaScene2}]]}} {{relanceR=[R](~relancePIC2R)}} {{relanceE=[R](~relancePIC2E)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1ArtDeLaScene2_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArtDeLaScene2Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1ArtDeLaScene2_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArtDeLaScene2Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1ArtDeLaScene2" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1ArtDeLaScene2Score" value="0" />
|
|
<button type="roll" name="roll_spe1ArtDeLaScene2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1ArtDeLaScene2}}} {{comp=[[@{spe1ArtDeLaScene2Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArtDeLaScene2Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1ArtDeLaScene2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1ArtDeLaScene2}}} {{comp=[[@{spe1ArtDeLaScene2Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArtDeLaScene2Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArtDeLaScene2Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArtDeLaScene2Score}]]}} {{relanceR=[R](~spe1ArtDeLaScene2_relanceR)}} {{relanceE=[R](~spe1ArtDeLaScene2_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2ArtDeLaScene2_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArtDeLaScene2Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2ArtDeLaScene2_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArtDeLaScene2Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2ArtDeLaScene2" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2ArtDeLaScene2Score" value="0" />
|
|
<button type="roll" name="roll_spe2ArtDeLaScene2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2ArtDeLaScene2}}} {{comp=[[@{spe2ArtDeLaScene2Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArtDeLaScene2Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2ArtDeLaScene2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2ArtDeLaScene2}}} {{comp=[[@{spe2ArtDeLaScene2Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArtDeLaScene2Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArtDeLaScene2Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArtDeLaScene2Score}]]}} {{relanceR=[R](~spe2ArtDeLaScene2_relanceR)}} {{relanceE=[R](~spe2ArtDeLaScene2_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
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|
|
|
<button type="roll" name="attr_spe3ArtDeLaScene2_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArtDeLaScene2Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3ArtDeLaScene2_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArtDeLaScene2Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3ArtDeLaScene2" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3ArtDeLaScene2Score" value="0" />
|
|
<button type="roll" name="roll_spe3ArtDeLaScene2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3ArtDeLaScene2}}} {{comp=[[@{spe3ArtDeLaScene2Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArtDeLaScene2Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3ArtDeLaScene2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3ArtDeLaScene2}}} {{comp=[[@{spe3ArtDeLaScene2Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArtDeLaScene2Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArtDeLaScene2Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArtDeLaScene2Score}]]}} {{relanceR=[R](~spe3ArtDeLaScene2_relanceR)}} {{relanceE=[R](~spe3ArtDeLaScene2_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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</div>
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</div>
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|
<div class="compType">
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<button type="roll" name="attr_relancePIC3R" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{artDeLaScene3}}} {{option=[[1]]}}" style="display:none;"></button>
|
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<button type="roll" name="attr_relancePIC3E" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{artDeLaScene3}}} {{option=[[2]]}}" style="display:none;"></button>
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|
<input type="checkbox" name="attr_checkSpeArtDeLaScene3" value="1"/>
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<span></span>
|
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<label>
|
|
<input type="text" name="attr_nomArtDeLaScene3" value="Art de la scène (Type)" placeholder="Art de la scène (Type)"/>
|
|
</label>
|
|
<input type="number" name="attr_artDeLaScene3" value="0" />
|
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<button type="roll" name="roll_artDeLaScene3N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{nomArtDeLaScene3}}} {{comp=[[@{artDeLaScene3}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artDeLaScene3}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_artDeLaScene3T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{nomArtDeLaScene3}}} {{comp=[[@{artDeLaScene3}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artDeLaScene3}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artDeLaScene3}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artDeLaScene3}]]}} {{relanceR=[R](~relancePIC3R)}} {{relanceE=[R](~relancePIC3E)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1ArtDeLaScene3_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArtDeLaScene3Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1ArtDeLaScene3_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArtDeLaScene3Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1ArtDeLaScene3" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1ArtDeLaScene3Score" value="0" />
|
|
<button type="roll" name="roll_spe1ArtDeLaScene3N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1ArtDeLaScene3}}} {{comp=[[@{spe1ArtDeLaScene3Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArtDeLaScene3Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1ArtDeLaScene3T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1ArtDeLaScene3}}} {{comp=[[@{spe1ArtDeLaScene3Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArtDeLaScene3Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArtDeLaScene3Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArtDeLaScene3Score}]]}} {{relanceR=[R](~spe1ArtDeLaScene3_relanceR)}} {{relanceE=[R](~spe1ArtDeLaScene3_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2ArtDeLaScene3_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArtDeLaScene3Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2ArtDeLaScene3_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArtDeLaScene3Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2ArtDeLaScene3" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2ArtDeLaScene3Score" value="0" />
|
|
<button type="roll" name="roll_spe2ArtDeLaScene3N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2ArtDeLaScene3}}} {{comp=[[@{spe2ArtDeLaScene3Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArtDeLaScene3Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2ArtDeLaScene3T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2ArtDeLaScene3}}} {{comp=[[@{spe2ArtDeLaScene3Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArtDeLaScene3Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArtDeLaScene3Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArtDeLaScene3Score}]]}} {{relanceR=[R](~spe2ArtDeLaScene3_relanceR)}} {{relanceE=[R](~spe2ArtDeLaScene3_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3ArtDeLaScene3_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArtDeLaScene3Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3ArtDeLaScene3_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArtDeLaScene3Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3ArtDeLaScene3" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3ArtDeLaScene3Score" value="0" />
|
|
<button type="roll" name="roll_spe3ArtDeLaScene3N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3ArtDeLaScene3}}} {{comp=[[@{spe3ArtDeLaScene3Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArtDeLaScene3Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3ArtDeLaScene3T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3ArtDeLaScene3}}} {{comp=[[@{spe3ArtDeLaScene3Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArtDeLaScene3Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArtDeLaScene3Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArtDeLaScene3Score}]]}} {{relanceR=[R](~spe3ArtDeLaScene3_relanceR)}} {{relanceE=[R](~spe3ArtDeLaScene3_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceCOMR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{commandement}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceCOME" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{commandement}}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<input type="checkbox" name="attr_checkSpeCommandement" value="1"/>
|
|
<span>Commandement</span>
|
|
<input type="number" name="attr_commandement" value="0" />
|
|
<button type="roll" name="roll_commandementN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Commandement}} {{comp=[[@{commandement}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{commandement}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_commandementT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Commandement}} {{comp=[[@{commandement}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{commandement}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{commandement}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{commandement}]]}} {{relanceR=[R](~relanceCOMR)}} {{relanceE=[R](~relanceCOME)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
<div class="blockSpe">
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|
<button type="roll" name="attr_spe1Commandement_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1CommandementScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe1Commandement_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1CommandementScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe1Commandement" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1CommandementScore" value="0" />
|
|
<button type="roll" name="roll_spe1CommandementN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Commandement}}} {{comp=[[@{spe1CommandementScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CommandementScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1CommandementT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Commandement}}} {{comp=[[@{spe1CommandementScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CommandementScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CommandementScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CommandementScore}]]}} {{relanceR=[R](~spe1Commandement_relanceR)}} {{relanceE=[R](~spe1Commandement_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Commandement_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2CommandementScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Commandement_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2CommandementScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe2Commandement" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2CommandementScore" value="0" />
|
|
<button type="roll" name="roll_spe2CommandementN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Commandement}}} {{comp=[[@{spe2CommandementScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CommandementScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2CommandementT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Commandement}}} {{comp=[[@{spe2CommandementScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CommandementScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CommandementScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CommandementScore}]]}} {{relanceR=[R](~spe2Commandement_relanceR)}} {{relanceE=[R](~spe2Commandement_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Commandement_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3CommandementScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Commandement_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3CommandementScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Commandement" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3CommandementScore" value="0" />
|
|
<button type="roll" name="roll_spe3CommandementN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Commandement}}} {{comp=[[@{spe3CommandementScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CommandementScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3CommandementT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Commandement}}} {{comp=[[@{spe3CommandementScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CommandementScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CommandementScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CommandementScore}]]}} {{relanceR=[R](~spe3Commandement_relanceR)}} {{relanceE=[R](~spe3Commandement_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceDIPR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{diplomatie}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceDIPE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{diplomatie}}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<input type="checkbox" name="attr_checkSpeDiplomatie" value="1"/>
|
|
<span>Diplomatie</span>
|
|
<input type="number" name="attr_diplomatie" value="0" />
|
|
<button type="roll" name="roll_diplomatieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Diplomatie}} {{comp=[[@{diplomatie}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{diplomatie}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_diplomatieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Diplomatie}} {{comp=[[@{diplomatie}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{diplomatie}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{diplomatie}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{diplomatie}]]}} {{relanceR=[R](~relanceDIPR)}} {{relanceE=[R](~relanceDIPE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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<div class="blockSpe">
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<button type="roll" name="attr_spe1Diplomatie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1DiplomatieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe1Diplomatie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1DiplomatieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe1Diplomatie" placeholder="Spécialisation" />
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|
<input type="number" name="attr_spe1DiplomatieScore" value="0" />
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|
<button type="roll" name="roll_spe1DiplomatieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Diplomatie}}} {{comp=[[@{spe1DiplomatieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DiplomatieScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe1DiplomatieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Diplomatie}}} {{comp=[[@{spe1DiplomatieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DiplomatieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DiplomatieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DiplomatieScore}]]}} {{relanceR=[R](~spe1Diplomatie_relanceR)}} {{relanceE=[R](~spe1Diplomatie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
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<button type="roll" name="attr_spe2Diplomatie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2DiplomatieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe2Diplomatie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2DiplomatieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe2Diplomatie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2DiplomatieScore" value="0" />
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<button type="roll" name="roll_spe2DiplomatieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Diplomatie}}} {{comp=[[@{spe2DiplomatieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DiplomatieScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2DiplomatieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Diplomatie}}} {{comp=[[@{spe2DiplomatieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DiplomatieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DiplomatieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DiplomatieScore}]]}} {{relanceR=[R](~spe2Diplomatie_relanceR)}} {{relanceE=[R](~spe2Diplomatie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe3Diplomatie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3DiplomatieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Diplomatie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3DiplomatieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3Diplomatie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3DiplomatieScore" value="0" />
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|
<button type="roll" name="roll_spe3DiplomatieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Diplomatie}}} {{comp=[[@{spe3DiplomatieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DiplomatieScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe3DiplomatieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Diplomatie}}} {{comp=[[@{spe3DiplomatieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DiplomatieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DiplomatieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DiplomatieScore}]]}} {{relanceR=[R](~spe3Diplomatie_relanceR)}} {{relanceE=[R](~spe3Diplomatie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceDRESR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{dressage}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceDRESE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{dressage}}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
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<input type="checkbox" name="attr_checkSpeDressage" value="1"/>
|
|
<span>Dressage</span>
|
|
<input type="number" name="attr_dressage" value="0" />
|
|
<button type="roll" name="roll_dressageN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Dressage}} {{comp=[[@{dressage}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{dressage}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_dressageT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Dressage}} {{comp=[[@{dressage}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{dressage}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{dressage}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{dressage}]]}} {{relanceR=[R](~relanceDRESR)}} {{relanceR=[R](~relanceDRESE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Dressage_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1DressageScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Dressage_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1DressageScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Dressage" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1DressageScore" value="0" />
|
|
<button type="roll" name="roll_spe1DressageN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Dressage}}} {{comp=[[@{spe1DressageScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DressageScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe1DressageT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Dressage}}} {{comp=[[@{spe1DressageScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DressageScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DressageScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DressageScore}]]}} {{relanceR=[R](~spe1Dressage_relanceR)}} {{relanceE=[R](~spe1Dressage_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
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|
|
|
<button type="roll" name="attr_spe2Dressage_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2DressageScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Dressage_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2DressageScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
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<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Dressage" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2DressageScore" value="0" />
|
|
<button type="roll" name="roll_spe2DressageN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Dressage}}} {{comp=[[@{spe2DressageScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DressageScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe2DressageT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Dressage}}} {{comp=[[@{spe2DressageScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DressageScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DressageScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DressageScore}]]}} {{relanceR=[R](~spe2Dressage_relanceR)}} {{relanceE=[R](~spe2Dressage_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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|
<button type="roll" name="attr_spe3Dressage_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3DressageScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3Dressage_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3DressageScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Dressage" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3DressageScore" value="0" />
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<button type="roll" name="roll_spe3DressageN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Dressage}}} {{comp=[[@{spe3DressageScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DressageScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3DressageT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Dressage}}} {{comp=[[@{spe3DressageScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DressageScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DressageScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DressageScore}]]}} {{relanceR=[R](~spe3Dressage_relanceR)}} {{relanceE=[R](~spe3Dressage_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
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|
<div>
|
|
<button type="roll" name="attr_relancINTIR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{intimidation}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relancINTIE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{intimidation}}} {{option=[[2]]}}" style="display:none;"></button>
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|
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|
<input type="checkbox" name="attr_checkSpeIntimidation" value="1"/>
|
|
<span>Intimidation</span>
|
|
<input type="number" name="attr_intimidation" value="0" />
|
|
<button type="roll" name="roll_intimidationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Intimidation}} {{comp=[[@{intimidation}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{intimidation}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_intimidationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Intimidation}} {{comp=[[@{intimidation}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{intimidation}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{intimidation}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{intimidation}]]}} {{relanceR=[R](~relancINTIR)}} {{relanceE=[R](~relancINTIE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Intimidation_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1IntimidationScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Intimidation_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1IntimidationScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Intimidation" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1IntimidationScore" value="0" />
|
|
<button type="roll" name="roll_spe1IntimidationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Intimidation}}} {{comp=[[@{spe1IntimidationScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1IntimidationScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1IntimidationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Intimidation}}} {{comp=[[@{spe1IntimidationScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1IntimidationScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1IntimidationScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1IntimidationScore}]]}} {{relanceR=[R](~spe1Intimidation_relanceR)}} {{relanceE=[R](~spe1Intimidation_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Intimidation_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2IntimidationScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Intimidation_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2IntimidationScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Intimidation" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2IntimidationScore" value="0" />
|
|
<button type="roll" name="roll_spe2IntimidationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Intimidation}}} {{comp=[[@{spe2IntimidationScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2IntimidationScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe2IntimidationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Intimidation}}} {{comp=[[@{spe2IntimidationScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2IntimidationScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2IntimidationScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2IntimidationScore}]]}} {{relanceR=[R](~spe2Intimidation_relanceR)}} {{relanceE=[R](~spe2Intimidation_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe3Intimidation_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3IntimidationScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe3Intimidation_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3IntimidationScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe3Intimidation" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3IntimidationScore" value="0" />
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<button type="roll" name="roll_spe3IntimidationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Intimidation}}} {{comp=[[@{spe3IntimidationScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3IntimidationScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe3IntimidationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Intimidation}}} {{comp=[[@{spe3IntimidationScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3IntimidationScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3IntimidationScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3IntimidationScore}]]}} {{relanceR=[R](~spe3Intimidation_relanceR)}} {{relanceE=[R](~spe3Intimidation_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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</div>
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</div>
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<div>
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<button type="roll" name="attr_relancePICR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{seduction}}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relancePICE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{seduction}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeSeduction" value="1"/>
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<span>Séduction</span>
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<input type="number" name="attr_seduction" value="0" />
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<button type="roll" name="roll_seductionN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Séduction}} {{comp=[[@{seduction}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{seduction}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_seductionT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Séduction}} {{comp=[[@{seduction}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{seduction}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{seduction}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{seduction}]]}} {{relanceR=[R](~relancePICR)}} {{relanceE=[R](~relancePICE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
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|
<button type="roll" name="attr_spe1Seduction_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1SeductionScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe1Seduction_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1SeductionScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe1Seduction" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1SeductionScore" value="0" />
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|
<button type="roll" name="roll_spe1SeductionN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Seduction}}} {{comp=[[@{spe1SeductionScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1SeductionScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1SeductionT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Seduction}}} {{comp=[[@{spe1SeductionScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1SeductionScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1SeductionScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1SeductionScore}]]}} {{relanceR=[R](~spe1Seduction_relanceR)}} {{relanceE=[R](~spe1Seduction_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Seduction_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2SeductionScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Seduction_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2SeductionScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Seduction" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2SeductionScore" value="0" />
|
|
<button type="roll" name="roll_spe2SeductionN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Seduction}}} {{comp=[[@{spe2SeductionScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2SeductionScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2SeductionT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Seduction}}} {{comp=[[@{spe2SeductionScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2SeductionScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2SeductionScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2SeductionScore}]]}} {{relanceR=[R](~spe2Seduction_relanceR)}} {{relanceE=[R](~spe2Seduction_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
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|
|
|
<button type="roll" name="attr_spe3Seduction_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3SeductionScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Seduction_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3SeductionScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Seduction" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3SeductionScore" value="0" />
|
|
<button type="roll" name="roll_spe3SeductionN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Seduction}}} {{comp=[[@{spe3SeductionScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3SeductionScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3SeductionT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Seduction}}} {{comp=[[@{spe3SeductionScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3SeductionScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3SeductionScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3SeductionScore}]]}} {{relanceR=[R](~spe3Seduction_relanceR)}} {{relanceE=[R](~spe3Seduction_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<fieldset class="repeating_influencecomp">
|
|
<div>
|
|
<button type="roll" name="attr_relanceRR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceRE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeRepeatingComp" value="1"/><span></span>
|
|
<label><input type="text" name="attr_repeatingCompName" placeholder="Compétence" /></label>
|
|
<input type="number" name="attr_repeatingComp" value="0" />
|
|
<button type="roll" name="roll_repeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_repeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relanceR=[R](~repeating_influencecomp_relanceRR)}} {{relanceE=[R](~repeating_influencecomp_relanceRE)}} {{tc=[Conservée](~repeating_influencecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_influencecomp_pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_conserve" value="@{jetGM} &{template:verdict} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_pasconserve" value="@{jetGM} &{template:verdict} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe1RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relanceR=[R](~repeating_influencecomp_spe1RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_influencecomp_spe1RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_influencecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_influencecomp_pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe2RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relanceR=[R](~repeating_influencecomp_spe2RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_influencecomp_spe2RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_influencecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_influencecomp_pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe3RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relanceR=[R](~repeating_influencecomp_spe3RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_influencecomp_spe3RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_influencecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_influencecomp_pasConserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="tab2 tab-content">
|
|
<div class="flexBlock bodyBlock">
|
|
<div class="flexBlock leftBlock">
|
|
<input type="hidden" name="attr_initiative_1" value="1d10" />
|
|
<input type="hidden" name="attr_initiative_2" value="1d10" />
|
|
<input type="hidden" name="attr_initiative_3" value="1d10" />
|
|
<input type="hidden" name="attr_initiative_4" value="0" />
|
|
<input type="hidden" name="attr_initiative_5" value="0" />
|
|
<div>
|
|
<span>Armes de prédilection</span>
|
|
<fieldset class="repeating_armesPredilection">
|
|
<div class="flexBlock subBlockArmes">
|
|
<input type="text" name="attr_aPName" />
|
|
<div class="initiative">
|
|
<h6>Initiative</h6>
|
|
<input type="number" name="attr_bonusMalusCC" value="0" placeholder="CC" />
|
|
<button type="roll" name="roll_initCC" value="@{jetGM} &{template:combat} {{name=@{aPName}}} {{type=Initative (CC)}} {{j1=[[@{initiative_1}]]}} {{jet1=[[@{initiative_1}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{j2=[[@{initiative_2}]]}} {{jet2=[[@{initiative_2}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{j3=[[@{initiative_3}]]}} {{jet3=[[@{initiative_3}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{j4=[[@{initiative_4}]]}} {{jet4=[[@{initiative_4}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{j5=[[@{initiative_5}]]}} {{jet5=[[@{initiative_5}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{bonus=[[@{bonusMalusCC}]]}} {{notes=@{special}}}">CC</button>
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|
<input type="number" name="attr_bonusMalusM" value="0" placeholder="M" />
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|
<button type="roll" name="roll_initM" value="@{jetGM} &{template:combat} {{name=@{aPName}}} {{type=Initative (M)}} {{j1=[[@{initiative_1}]]}} {{jet1=[[@{initiative_1}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{j2=[[@{initiative_2}]]}} {{jet2=[[@{initiative_2}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{j3=[[@{initiative_3}]]}} {{jet3=[[@{initiative_3}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{j4=[[@{initiative_4}]]}} {{jet4=[[@{initiative_4}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{j5=[[@{initiative_5}]]}} {{jet5=[[@{initiative_5}-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]]}} {{bonus=[[@{bonusMalusM}]]}} {{notes=@{special}}}">M</button>
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</div>
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|
<div class="dommages">
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|
<h6>Dommages</h6>
|
|
<select name="attr_de">
|
|
<option value="0" selected>0D10</option>
|
|
<option value="1D10">1D10</option>
|
|
<option value="2D10">2D10</option>
|
|
<option value="3D10">3D10</option>
|
|
</select>
|
|
<span>+</span>
|
|
<select name="attr_bonusCar">
|
|
<option value="0" selected>0</option>
|
|
<option value="(@{carFor})">FOR</option>
|
|
<option value="(@{carFor}*2)">(FORx2)</option>
|
|
<option value="(@{carFor}*3)">(FORx3)</option>
|
|
</select>
|
|
<span>+</span>
|
|
<input type="number" name="attr_bonusArme" value="0"/>
|
|
<button type="roll" name="roll_dommages" value="@{jetGM} &{template:combat} {{name=@{aPName}}} {{type=Dommages}} {{j1=[[1]]}} {{jet1=[[@{de}+@{bonusCar}+@{bonusArme}]]}} {{notes=@{special}}}"></button>
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|
<div class="autoex autoex22">
|
|
<span name="attr_special"></span>
|
|
<textarea name="attr_special" placeholder="Spécial" ></textarea>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<div class="flexBlock centerBlock">
|
|
<label>
|
|
<span>Seuils de blessure</span>
|
|
<input type="number" name="attr_seuilBlessure" value="0" readonly />
|
|
</label>
|
|
<input type="hidden" name="attr_NBE" value="2" />
|
|
<div>
|
|
<span>Égratinure</span>
|
|
<span>(1-10)</span>
|
|
<input type="checkbox" name="attr_blessureE1" class="SB SB1" value="1-1" />
|
|
<input type="checkbox" name="attr_blessureE2" class="SB SB2" value="1-1" />
|
|
<input type="checkbox" name="attr_blessureE3" class="SB SB3" value="1-1" />
|
|
<input type="checkbox" name="attr_blessureE4" class="SB SB4" value="1-1" />
|
|
<input type="checkbox" name="attr_blessureE5" class="SB SB5" value="1-1" />
|
|
</div>
|
|
<input type="hidden" name="attr_NBL" value="1" />
|
|
<div>
|
|
<span>Légère</span>
|
|
<span>(11-20)</span>
|
|
<input type="checkbox" name="attr_blessureL1" class="SB SB1" value="1" />
|
|
<input type="checkbox" name="attr_blessureL2" class="SB SB2" value="1" />
|
|
<input type="checkbox" name="attr_blessureL3" class="SB SB3" value="1" />
|
|
<input type="checkbox" name="attr_blessureL4" class="SB SB4" value="1" />
|
|
</div>
|
|
<input type="hidden" name="attr_NBG" value="1" />
|
|
<div>
|
|
<span>Grave</span>
|
|
<span>(21-30)</span>
|
|
<input type="checkbox" name="attr_blessureG1" class="SB SB1" value="3" />
|
|
<input type="checkbox" name="attr_blessureG2" class="SB SB2" value="3" />
|
|
<input type="checkbox" name="attr_blessureG3" class="SB SB3" value="3" />
|
|
</div>
|
|
<input type="hidden" name="attr_NBF" value="1" />
|
|
<div>
|
|
<span>Fatale</span>
|
|
<span>(31-40)</span>
|
|
<input type="checkbox" name="attr_blessureF1" class="SB SB1" value="5" />
|
|
<input type="checkbox" name="attr_blessureF2" class="SB SB2" value="5" />
|
|
</div>
|
|
<input type="hidden" name="attr_NBM" value="1" />
|
|
<div>
|
|
<span>Mort</span>
|
|
<span>(41+)</span>
|
|
<input type="checkbox" name="attr_blessureM" class="SB SB1" value="6" />
|
|
</div>
|
|
</div>
|
|
<div class="flexBlock rightBlock">
|
|
<label>
|
|
<span>Initiative</span>
|
|
<input type="number" name="attr_initiative" value="0" readonly />
|
|
</label>
|
|
|
|
<label>
|
|
<span>Chance</span>
|
|
<input type="number" name="attr_chance" value="0" />
|
|
<span>/</span>
|
|
<input type="number" name="attr_chance_max" value="0" />
|
|
</label>
|
|
|
|
<label>
|
|
<span>Maîtrise</span>
|
|
<input type="number" name="attr_maitrise" value="0" />
|
|
<span>/</span>
|
|
<input type="number" name="attr_maitrise_max" value="0" />
|
|
</label>
|
|
|
|
<label>
|
|
<span>Modificateurs</span>
|
|
<input type="number" name="attr_modCirc" value="0" />
|
|
</label>
|
|
|
|
<div>
|
|
<input type="text" name="attr_armureNom" placeholder="Armure" />
|
|
<input type="number" name="attr_armureTotal" value="@{armureProtection}-@{armureUsure}" disabled />
|
|
<span>Protection</span>
|
|
<input type="number" name="attr_armureProtection" value="0" />
|
|
<span>Usure</span>
|
|
<input type="number" name="attr_armureUsure" value="0" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="flexBlock compBlock">
|
|
<div class="flexBlock">
|
|
<h3>Physique</h3>
|
|
<h3>Mental</h3>
|
|
<h3>Manuel</h3>
|
|
<h3>Social</h3>
|
|
</div>
|
|
<div class="flexBlock">
|
|
<div>
|
|
<span>Combat</span>
|
|
<div>
|
|
<button type="roll" name="attr_relanceACR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesContondantes}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceACE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesContondantes}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeArmesContondantes" value="1"/>
|
|
<span>Armes contondantes</span>
|
|
<input type="number" name="attr_armesContondantes" value="0" />
|
|
<button type="roll" name="roll_armesContondantesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Armes contondantes}} {{comp=[[@{armesContondantes}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesContondantes}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_armesContondantesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Armes contondantes}} {{comp=[[@{armesContondantes}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesContondantes}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesContondantes}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesContondantes}]]}} {{relanceR=[R](~relanceACR)}} {{relanceE=[R](~relanceACE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1ArmesContondantes_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesContondantesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1ArmesContondantes_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesContondantesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1ArmesContondantes" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1ArmesContondantesScore" value="0" />
|
|
<button type="roll" name="roll_spe1ArmesContondantesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1ArmesContondantes}}} {{comp=[[@{spe1ArmesContondantesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesContondantesScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1ArmesContondantesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1ArmesContondantes}}} {{comp=[[@{spe1ArmesContondantesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesContondantesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesContondantesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesContondantesScore}]]}} {{relanceR=[R](~spe1ArmesContondantes_relanceR)}} {{relanceE=[R](~spe1ArmesContondantes_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2ArmesContondantes_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesContondantesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2ArmesContondantes_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesContondantesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2ArmesContondantes" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2ArmesContondantesScore" value="0" />
|
|
<button type="roll" name="roll_spe2ArmesContondantesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2ArmesContondantes}}} {{comp=[[@{spe2ArmesContondantesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesContondantesScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2ArmesContondantesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2ArmesContondantes}}} {{comp=[[@{spe2ArmesContondantesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesContondantesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesContondantesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesContondantesScore}]]}} {{relanceR=[R](~spe2ArmesContondantes_relanceR)}} {{relanceE=[R](~spe2ArmesContondantes_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
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<button type="roll" name="attr_spe3ArmesContondantes_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesContondantesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe3ArmesContondantes_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesContondantesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe3ArmesContondantes" placeholder="Spécialisation" />
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|
<input type="number" name="attr_spe3ArmesContondantesScore" value="0" />
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|
<button type="roll" name="roll_spe3ArmesContondantesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3ArmesContondantes}}} {{comp=[[@{spe3ArmesContondantesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesContondantesScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe3ArmesContondantesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3ArmesContondantes}}} {{comp=[[@{spe3ArmesContondantesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesContondantesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesContondantesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesContondantesScore}]]}} {{relanceR=[R](~spe3ArmesContondantes_relanceR)}} {{relanceE=[R](~spe3ArmesContondantes_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
|
|
</div>
|
|
</div>
|
|
<div>
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|
<button type="roll" name="attr_relanceAHR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesDHast}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceAHE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesDHast}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeArmesDHast" value="1"/>
|
|
<span>Armes d'hast</span>
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<input type="number" name="attr_armesDHast" value="0" />
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<button type="roll" name="roll_armesDHastN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Armes d'hast}} {{comp=[[@{armesDHast}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesDHast}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_armesDHastT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Armes d'hast}} {{comp=[[@{armesDHast}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesDHast}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesDHast}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesDHast}]]}} {{relanceR=[R](~relanceAHR)}} {{relanceE=[R](~relanceAHE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1ArmesDHast_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesDHastScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1ArmesDHast_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesDHastScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1ArmesDHast" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1ArmesDHastScore" value="0" />
|
|
<button type="roll" name="roll_spe1ArmesDHastN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1ArmesDHast}}} {{comp=[[@{spe1ArmesDHastScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDHastScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1ArmesDHastT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1ArmesDHast}}} {{comp=[[@{spe1ArmesDHastScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDHastScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDHastScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDHastScore}]]}} {{relanceR=[R](~spe1ArmesDHast_relanceR)}} {{relanceE=[R](~spe1ArmesDHast_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2ArmesDHast_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesDHastScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2ArmesDHast_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesDHastScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2ArmesDHast" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2ArmesDHastScore" value="0" />
|
|
<button type="roll" name="roll_spe2ArmesDHastN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2ArmesDHast}}} {{comp=[[@{spe2ArmesDHastScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDHastScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2ArmesDHastT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2ArmesDHast}}} {{comp=[[@{spe2ArmesDHastScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDHastScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDHastScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDHastScore}]]}} {{relanceR=[R](~spe2ArmesDHast_relanceR)}} {{relanceE=[R](~spe2ArmesDHast_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
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|
<button type="roll" name="attr_spe3ArmesDHast_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesDHastScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3ArmesDHast_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesDHastScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3ArmesDHast" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3ArmesDHastScore" value="0" />
|
|
<button type="roll" name="roll_spe3ArmesDHastN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3ArmesDHast}}} {{comp=[[@{spe3ArmesDHastScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDHastScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3ArmesDHastT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3ArmesDHast}}} {{comp=[[@{spe3ArmesDHastScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDHastScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDHastScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDHastScore}]]}} {{relanceR=[R](~spe3ArmesDHast_relanceR)}} {{relanceE=[R](~spe3ArmesDHast_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceADDR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesDeDistance}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceADDE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesDeDistance}}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<input type="checkbox" name="attr_checkSpeArmesDeDistance" value="1"/>
|
|
<span>Armes de distance</span>
|
|
<input type="number" name="attr_armesDeDistance" value="0" />
|
|
<button type="roll" name="roll_armesDeDistanceN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Armes de distance}} {{comp=[[@{armesDeDistance}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesDeDistance}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_armesDeDistanceT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Armes de distance}} {{comp=[[@{armesDeDistance}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesDeDistance}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesDeDistance}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesDeDistance}]]}} {{relanceR=[R](~relanceADDR)}} {{relanceE=[R](~relanceADDE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1ArmesDeDistance_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesDeDistanceScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1ArmesDeDistance_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesDeDistanceScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1ArmesDeDistance" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1ArmesDeDistanceScore" value="0" />
|
|
<button type="roll" name="roll_spe1ArmesDeDistanceN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1ArmesDeDistance}}} {{comp=[[@{spe1ArmesDeDistanceScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDeDistanceScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1ArmesDeDistanceT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1ArmesDeDistance}}} {{comp=[[@{spe1ArmesDeDistanceScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDeDistanceScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDeDistanceScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDeDistanceScore}]]}} {{relanceR=[R](~spe1ArmesDeDistance_relanceR)}} {{relanceE=[R](~spe1ArmesDeDistance_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2ArmesDeDistance_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesDeDistanceScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2ArmesDeDistance_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesDeDistanceScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2ArmesDeDistance" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2ArmesDeDistanceScore" value="0" />
|
|
<button type="roll" name="roll_spe2ArmesDeDistanceN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2ArmesDeDistance}}} {{comp=[[@{spe2ArmesDeDistanceScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDeDistanceScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2ArmesDeDistanceT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2ArmesDeDistance}}} {{comp=[[@{spe2ArmesDeDistanceScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDeDistanceScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDeDistanceScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDeDistanceScore}]]}} {{relanceR=[R](~spe2ArmesDeDistance_relanceR)}} {{relanceE=[R](~spe2ArmesDeDistance_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3ArmesDeDistance_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesDeDistanceScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3ArmesDeDistance_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesDeDistanceScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3ArmesDeDistance" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3ArmesDeDistanceScore" value="0" />
|
|
<button type="roll" name="roll_spe3ArmesDeDistanceN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3ArmesDeDistance}}} {{comp=[[@{spe3ArmesDeDistanceScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDeDistanceScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3ArmesDeDistanceT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3ArmesDeDistance}}} {{comp=[[@{spe3ArmesDeDistanceScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDeDistanceScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDeDistanceScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDeDistanceScore}]]}} {{relanceR=[R](~spe3ArmesDeDistance_relanceR)}} {{relanceE=[R](~spe3ArmesDeDistance_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceADR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesDoubles}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceADE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesDoubles}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeArmesDoubles" value="1"/>
|
|
<span>Armes doubles</span>
|
|
<input type="number" name="attr_armesDoubles" value="0" />
|
|
<button type="roll" name="roll_armesDoublesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Armes doubles}} {{comp=[[@{armesDoubles}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesDoubles}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_armesDoublesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Armes doubles}} {{comp=[[@{armesDoubles}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesDoubles}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesDoubles}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesDoubles}]]}} {{relanceR=[R](~relanceADR)}} {{relanceE=[R](~relanceADE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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<div class="blockSpe">
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<button type="roll" name="attr_spe1ArmesDoubles_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesDoublesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe1ArmesDoubles_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesDoublesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe1ArmesDoubles" placeholder="Spécialisation" />
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<input type="number" name="attr_spe1ArmesDoublesScore" value="0" />
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<button type="roll" name="roll_spe1ArmesDoublesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1ArmesDoubles}}} {{comp=[[@{spe1ArmesDoublesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDoublesScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe1ArmesDoublesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1ArmesDoubles}}} {{comp=[[@{spe1ArmesDoublesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDoublesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDoublesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDoublesScore}]]}} {{relanceR=[R](~spe1ArmesDoubles_relanceR)}} {{relanceE=[R](~spe1ArmesDoubles_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe2ArmesDoubles_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesDoublesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe2ArmesDoubles_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesDoublesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe2ArmesDoubles" placeholder="Spécialisation" />
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<input type="number" name="attr_spe2ArmesDoublesScore" value="0" />
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<button type="roll" name="roll_spe2ArmesDoublesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2ArmesDoubles}}} {{comp=[[@{spe2ArmesDoublesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDoublesScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2ArmesDoublesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2ArmesDoubles}}} {{comp=[[@{spe2ArmesDoublesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDoublesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDoublesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDoublesScore}]]}} {{relanceR=[R](~spe2ArmesDoubles_relanceR)}} {{relanceE=[R](~spe2ArmesDoubles_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe3ArmesDoubles_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesDoublesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3ArmesDoubles_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesDoublesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3ArmesDoubles" placeholder="Spécialisation" />
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<input type="number" name="attr_spe3ArmesDoublesScore" value="0" />
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<button type="roll" name="roll_spe3ArmesDoublesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3ArmesDoubles}}} {{comp=[[@{spe3ArmesDoublesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDoublesScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe3ArmesDoublesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3ArmesDoubles}}} {{comp=[[@{spe3ArmesDoublesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDoublesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDoublesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDoublesScore}]]}} {{relanceR=[R](~spe3ArmesDoubles_relanceR)}} {{relanceE=[R](~spe3ArmesDoubles_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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</div>
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</div>
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|
<div>
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<button type="roll" name="attr_relanceASR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesSpeciales}}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_relanceASE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesSpeciales}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeArmesSpeciales" value="1"/>
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<span>Armes speciales</span>
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<input type="number" name="attr_armesSpeciales" value="0" />
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<button type="roll" name="roll_armesSpecialesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Armes spéciales}} {{comp=[[@{armesSpeciales}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesSpeciales}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_armesSpecialesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Armes spéciales}} {{comp=[[@{armesSpeciales}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesSpeciales}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesSpeciales}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesSpeciales}]]}} {{relanceR=[R](~relanceASR)}} {{relanceE=[R](~relanceASE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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<div class="blockSpe">
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|
<button type="roll" name="attr_spe1ArmesSpeciales_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesSpecialesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe1ArmesSpeciales_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesSpecialesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe1ArmesSpeciales" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1ArmesSpecialesScore" value="0" />
|
|
<button type="roll" name="roll_spe1ArmesSpecialesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1ArmesSpeciales}}} {{comp=[[@{spe1ArmesSpecialesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesSpecialesScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe1ArmesSpecialesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1ArmesSpeciales}}} {{comp=[[@{spe1ArmesSpecialesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesSpecialesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesSpecialesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesSpecialesScore}]]}} {{relanceR=[R](~spe1ArmesSpeciales_relanceR)}} {{relanceE=[R](~spe1ArmesSpeciales_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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|
</div>
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|
<button type="roll" name="attr_spe2ArmesSpeciales_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesSpecialesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe2ArmesSpeciales_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesSpecialesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe2ArmesSpeciales" placeholder="Spécialisation" />
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|
<input type="number" name="attr_spe2ArmesSpecialesScore" value="0" />
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|
<button type="roll" name="roll_spe2ArmesSpecialesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2ArmesSpeciales}}} {{comp=[[@{spe2ArmesSpecialesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesSpecialesScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe2ArmesSpecialesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2ArmesSpeciales}}} {{comp=[[@{spe2ArmesSpecialesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesSpecialesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesSpecialesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesSpecialesScore}]]}} {{relanceR=[R](~spe2ArmesSpeciales_relanceR)}} {{relanceE=[R](~spe2ArmesSpeciales_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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|
<button type="roll" name="attr_spe3ArmesSpeciales_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesSpecialesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3ArmesSpeciales_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesSpecialesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3ArmesSpeciales" placeholder="Spécialisation" />
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|
<input type="number" name="attr_spe3ArmesSpecialesScore" value="0" />
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<button type="roll" name="roll_spe3ArmesSpecialesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3ArmesSpeciales}}} {{comp=[[@{spe3ArmesSpecialesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesSpecialesScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe3ArmesSpecialesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3ArmesSpeciales}}} {{comp=[[@{spe3ArmesSpecialesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesSpecialesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesSpecialesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesSpecialesScore}]]}} {{relanceR=[R](~spe3ArmesSpeciales_relanceR)}} {{relanceE=[R](~spe3ArmesSpeciales_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
|
|
</div>
|
|
</div>
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|
<div>
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|
<button type="roll" name="attr_relanceATR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesTranchantes}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceATE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesTranchantes}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeArmesTranchantes" value="1"/>
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<span>Armes tranchantes</span>
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<input type="number" name="attr_armesTranchantes" value="0" />
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<button type="roll" name="roll_armesTranchantesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Armes tranchantes}} {{comp=[[@{armesTranchantes}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesTranchantes}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_armesTranchantesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Armes tranchantes}} {{comp=[[@{armesTranchantes}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesTranchantes}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesTranchantes}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesTranchantes}]]}} {{relanceR=[R](~relanceATR)}} {{relanceR=[R](~relanceATE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1ArmesTranchantes_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesTranchantesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1ArmesTranchantes_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesTranchantesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1ArmesTranchantes" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1ArmesTranchantesScore" value="0" />
|
|
<button type="roll" name="roll_spe1ArmesTranchantesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1ArmesTranchantes}}} {{comp=[[@{spe1ArmesTranchantesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesTranchantesScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1ArmesTranchantesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1ArmesTranchantes}}} {{comp=[[@{spe1ArmesTranchantesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesTranchantesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesTranchantesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesTranchantesScore}]]}} {{relanceR=[R](~spe1ArmesTranchantes_relanceR)}} {{relanceE=[R](~spe1ArmesTranchantes_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2ArmesTranchantes_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesTranchantesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2ArmesTranchantes_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesTranchantesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2ArmesTranchantes" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2ArmesTranchantesScore" value="0" />
|
|
<button type="roll" name="roll_spe2ArmesTranchantesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2ArmesTranchantes}}} {{comp=[[@{spe2ArmesTranchantesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesTranchantesScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2ArmesTranchantesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2ArmesTranchantes}}} {{comp=[[@{spe2ArmesTranchantesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesTranchantesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesTranchantesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesTranchantesScore}]]}} {{relanceR=[R](~spe2ArmesTranchantes_relanceR)}} {{relanceE=[R](~spe2ArmesTranchantes_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
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|
<button type="roll" name="attr_spe3ArmesTranchantes_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesTranchantesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3ArmesTranchantes_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesTranchantesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe3ArmesTranchantes" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3ArmesTranchantesScore" value="0" />
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|
<button type="roll" name="roll_spe3ArmesTranchantesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3ArmesTranchantes}}} {{comp=[[@{spe3ArmesTranchantesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesTranchantesScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3ArmesTranchantesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3ArmesTranchantes}}} {{comp=[[@{spe3ArmesTranchantesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesTranchantesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesTranchantesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesTranchantesScore}]]}} {{relanceR=[R](~spe3ArmesTranchantes_relanceR)}} {{relanceE=[R](~spe3ArmesTranchantes_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceBR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{bouclier}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceBE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{bouclier}}} {{option=[[2]]}}" style="display:none;"></button>
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|
<input type="checkbox" name="attr_checkSpeBouclier" value="1"/>
|
|
<span>Bouclier</span>
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|
<input type="number" name="attr_bouclier" value="0" />
|
|
<button type="roll" name="roll_bouclierN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Bouclier}} {{comp=[[@{bouclier}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{bouclier}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_bouclierT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Bouclier}} {{comp=[[@{bouclier}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{bouclier}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{bouclier}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{bouclier}]]}} {{relanceR=[R](~relanceBR)}} {{relanceE=[R](~relanceBE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Bouclier_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1BouclierScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Bouclier_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1BouclierScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Bouclier" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1BouclierScore" value="0" />
|
|
<button type="roll" name="roll_spe1BouclierN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Bouclier}}} {{comp=[[@{spe1BouclierScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1BouclierScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1BouclierT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Bouclier}}} {{comp=[[@{spe1BouclierScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1BouclierScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1BouclierScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1BouclierScore}]]}} {{relanceR=[R](~spe1Bouclier_relanceR)}} {{relanceE=[R](~spe1Bouclier_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Bouclier_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2BouclierScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Bouclier_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2BouclierScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Bouclier" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2BouclierScore" value="0" />
|
|
<button type="roll" name="roll_spe2BouclierN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Bouclier}}} {{comp=[[@{spe2BouclierScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2BouclierScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2BouclierT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Bouclier}}} {{comp=[[@{spe2BouclierScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2BouclierScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2BouclierScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2BouclierScore}]]}} {{relanceR=[R](~spe2Bouclier_relanceR)}} {{relanceE=[R](~spe2Bouclier_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Bouclier_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3BouclierScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Bouclier_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3BouclierScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Bouclier" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3BouclierScore" value="0" />
|
|
<button type="roll" name="roll_spe3BouclierN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Bouclier}}} {{comp=[[@{spe3BouclierScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3BouclierScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3BouclierT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Bouclier}}} {{comp=[[@{spe3BouclierScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3BouclierScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3BouclierScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3BouclierScore}]]}} {{relanceR=[R](~spe3Bouclier_relanceR)}} {{relanceE=[R](~spe3Bouclier_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceCCR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{corpsACorps}}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_relanceCCE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{corpsACorps}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeCorpsACorps" value="1"/>
|
|
<span>Corps à corps</span>
|
|
<input type="number" name="attr_corpsACorps" value="0" />
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|
<button type="roll" name="roll_corpsACorpsN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Corps à corps}} {{comp=[[@{corpsACorps}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{corpsACorps}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_corpsACorpsT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Corps à corps}} {{comp=[[@{corpsACorps}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{corpsACorps}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{corpsACorps}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{corpsACorps}]]}} {{relanceR=[R](~relanceCCR)}} {{relanceE=[R](~relanceCCE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1CorpsACorps_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{speBouclierScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1CorpsACorps_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{speBouclierScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1CorpsACorps" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1CorpsACorpsScore" value="0" />
|
|
<button type="roll" name="roll_spe1CorpsACorpsN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1CorpsACorps}}} {{comp=[[@{spe1CorpsACorpsScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CorpsACorpsScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1CorpsACorpsT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1CorpsACorps}}} {{comp=[[@{spe1CorpsACorpsScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CorpsACorpsScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CorpsACorpsScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CorpsACorpsScore}]]}} {{relanceR=[R](~spe1CorpsACorps_relanceR)}} {{relanceE=[R](~spe1CorpsACorps_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2CorpsACorps_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{speBouclierScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2CorpsACorps_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{speBouclierScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2CorpsACorps" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2CorpsACorpsScore" value="0" />
|
|
<button type="roll" name="roll_spe2CorpsACorpsN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2CorpsACorps}}} {{comp=[[@{spe2CorpsACorpsScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CorpsACorpsScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2CorpsACorpsT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2CorpsACorps}}} {{comp=[[@{spe2CorpsACorpsScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CorpsACorpsScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CorpsACorpsScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CorpsACorpsScore}]]}} {{relanceR=[R](~spe2CorpsACorps_relanceR)}} {{relanceE=[R](~spe2CorpsACorps_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3CorpsACorps_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{speBouclierScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3CorpsACorps_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{speBouclierScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3CorpsACorps" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3CorpsACorpsScore" value="0" />
|
|
<button type="roll" name="roll_spe3CorpsACorpsN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3CorpsACorps}}} {{comp=[[@{spe3CorpsACorpsScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CorpsACorpsScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3CorpsACorpsT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3CorpsACorps}}} {{comp=[[@{spe3CorpsACorpsScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CorpsACorpsScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CorpsACorpsScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CorpsACorpsScore}]]}} {{relanceR=[R](~spe3CorpsACorps_relanceR)}} {{relanceE=[R](~spe3CorpsACorps_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
|
|
<fieldset class="repeating_combatcomp">
|
|
<div>
|
|
<button type="roll" name="attr_relanceRR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceRE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeRepeatingComp" value="1"/><span></span>
|
|
<label><input type="text" name="attr_repeatingCompName" placeholder="Compétence" /></label>
|
|
<input type="number" name="attr_repeatingComp" value="0" />
|
|
<button type="roll" name="roll_repeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_repeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relanceR=[R](~repeating_combatcomp_relanceRR)}} {{relanceE=[R](~repeating_combatcomp_relanceRE)}} {{tc=[Conservée](~repeating_combatcomp_conserve)}} {{tpc=[Pas Conservée](~repeating_combatcomp_pasConserve)}}"></button>
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<button type="roll" name="attr_conserve" value="@{jetGM} &{template:verdict} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_pasconserve" value="@{jetGM} &{template:verdict} {{option=[[2]]}}" style="display:none;"></button>
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<div class="blockSpe">
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<button type="roll" name="attr_spe1RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe1RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe1RepeatingComp" placeholder="Spécialisation" />
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<input type="number" name="attr_spe1RepeatingCompScore" value="0" />
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<button type="roll" name="roll_spe1RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe1RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relanceR=[R](~repeating_combatcomp_spe1RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_combatcomp_spe1RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_combatcomp_conserve)}} {{tpc=[Pas Conservée](~repeating_combatcomp_pasConserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe2RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe2RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe2RepeatingComp" placeholder="Spécialisation" />
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<input type="number" name="attr_spe2RepeatingCompScore" value="0" />
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<button type="roll" name="roll_spe2RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relanceR=[R](~repeating_combatcomp_spe2RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_combatcomp_spe2RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_combatcomp_conserve)}} {{tpc=[Pas Conservée](~repeating_combatcomp_pasConserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe3RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3RepeatingComp" placeholder="Spécialisation" />
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<input type="number" name="attr_spe3RepeatingCompScore" value="0" />
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<button type="roll" name="roll_spe3RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe3RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relanceR=[R](~repeating_combatcomp_spe3RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_combatcomp_spe3RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_combatcomp_conserve)}} {{tpc=[Pas Conservée](~repeating_combatcomp_pasConserve)}}"></button>
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</div>
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</div>
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</div>
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</fieldset>
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</div>
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<div>
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<span>Théorie</span>
|
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<div>
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<button type="roll" name="attr_relanceCASR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{castes}}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relanceCASE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{castes}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeCastes" value="1"/>
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<span>Castes</span>
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<input type="number" name="attr_castes" value="0" />
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<button type="roll" name="roll_castesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Castes}} {{comp=[[@{castes}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{castes}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_castesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Castes}} {{comp=[[@{castes}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{castes}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{castes}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{castes}]]}} {{relanceR=[R](~relanceCASR)}} {{relanceE=[R](~relanceCASE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
<div class="blockSpe">
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<button type="roll" name="attr_spe1Castes_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1CastesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe1Castes_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1CastesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
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|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Castes" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1CastesScore" value="0" />
|
|
<button type="roll" name="roll_spe1CastesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Castes}}} {{comp=[[@{spe1CastesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CastesScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1CastesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Castes}}} {{comp=[[@{spe1CastesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CastesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CastesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CastesScore}]]}} {{relanceR=[R](~spe1Castes_relanceR)}} {{relanceE=[R](~spe1Castes_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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|
<button type="roll" name="attr_spe2Castes_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2CastesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe2Castes_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2CastesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe2Castes" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2CastesScore" value="0" />
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<button type="roll" name="roll_spe2CastesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Castes}}} {{comp=[[@{spe2CastesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CastesScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2CastesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Castes}}} {{comp=[[@{spe2CastesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CastesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CastesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CastesScore}]]}} {{relanceR=[R](~spe2Castes_relanceR)}} {{relanceE=[R](~spe2Castes_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe3Castes_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3CastesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3Castes_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3CastesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3Castes" placeholder="Spécialisation" />
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<input type="number" name="attr_spe3CastesScore" value="0" />
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<button type="roll" name="roll_spe3CastesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Castes}}} {{comp=[[@{spe3CastesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CastesScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe3CastesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Castes}}} {{comp=[[@{spe3CastesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CastesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CastesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CastesScore}]]}} {{relanceR=[R](~spe3Castes_relanceR)}} {{relanceE=[R](~spe3Castes_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
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</div>
|
|
</div>
|
|
<div>
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<button type="roll" name="attr_relanceCDLMR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{conndelamagie}}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relanceCDLME" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{conndelamagie}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeConnDeLaMagie" value="1"/>
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<span>Conn. de la magie</span>
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<input type="number" name="attr_conndelamagie" value="0" />
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<button type="roll" name="roll_conndelamagieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Conn. de la magie}} {{comp=[[@{conndelamagie}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conndelamagie}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_conndelamagieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Conn. de la magie}} {{comp=[[@{conndelamagie}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conndelamagie}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conndelamagie}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conndelamagie}]]}} {{relanceR=[R](~relanceCDLMR)}} {{relanceE=[R](~relanceCDLME)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1ConnDeLaMagie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ConnDeLaMagieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1ConnDeLaMagie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ConnDeLaMagieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
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<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1ConnDeLaMagie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1ConnDeLaMagieScore" value="0" />
|
|
<button type="roll" name="roll_spe1ConnDeLaMagieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1ConnDeLaMagie}}} {{comp=[[@{spe1ConnDeLaMagieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConnDeLaMagieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1ConnDeLaMagieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1ConnDeLaMagie}}} {{comp=[[@{spe1ConnDeLaMagieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConnDeLaMagieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConnDeLaMagieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConnDeLaMagieScore}]]}} {{relanceR=[R](~spe1ConnDeLaMagie_relanceR)}} {{relanceE=[R](~spe1ConnDeLaMagie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
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|
<button type="roll" name="attr_spe2ConnDeLaMagie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ConnDeLaMagieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2ConnDeLaMagie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ConnDeLaMagieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe2ConnDeLaMagie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2ConnDeLaMagieScore" value="0" />
|
|
<button type="roll" name="roll_spe2ConnDeLaMagieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2ConnDeLaMagie}}} {{comp=[[@{spe2ConnDeLaMagieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConnDeLaMagieScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe2ConnDeLaMagieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2ConnDeLaMagie}}} {{comp=[[@{spe2ConnDeLaMagieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConnDeLaMagieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConnDeLaMagieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConnDeLaMagieScore}]]}} {{relanceR=[R](~spe2ConnDeLaMagie_relanceR)}} {{relanceE=[R](~spe2ConnDeLaMagie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe3ConnDeLaMagie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ConnDeLaMagieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3ConnDeLaMagie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ConnDeLaMagieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe3ConnDeLaMagie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3ConnDeLaMagieScore" value="0" />
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|
<button type="roll" name="roll_spe3ConnDeLaMagieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3ConnDeLaMagie}}} {{comp=[[@{spe3ConnDeLaMagieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConnDeLaMagieScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe3ConnDeLaMagieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3ConnDeLaMagie}}} {{comp=[[@{spe3ConnDeLaMagieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConnDeLaMagieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConnDeLaMagieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConnDeLaMagieScore}]]}} {{relanceR=[R](~spe3ConnDeLaMagie_relanceR)}} {{relanceE=[R](~spe3ConnDeLaMagie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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</div>
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</div>
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<div>
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<button type="roll" name="attr_relanceCDAR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{conndesanimaux}}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relanceCDAE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{conndesanimaux}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeConnDesAnimaux" value="1"/>
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<span>Conn. des animaux</span>
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<input type="number" name="attr_conndesanimaux" value="0" />
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<button type="roll" name="roll_conndesanimauxN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Conn. des animaux}} {{comp=[[@{conndesanimaux}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conndesanimaux}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_conndesanimauxT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Conn. des animaux}} {{comp=[[@{conndesanimaux}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conndesanimaux}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conndesanimaux}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conndesanimaux}]]}} {{relanceR=[R](~relanceCDAR)}} {{relanceE=[R](~relanceCDAE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
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|
<button type="roll" name="attr_spe1ConnDesAnimaux_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ConnDesAnimauxScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe1ConnDesAnimaux_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ConnDesAnimauxScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1ConnDesAnimaux" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1ConnDesAnimauxScore" value="0" />
|
|
<button type="roll" name="roll_spe1ConnDesAnimauxN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1ConnDesAnimaux}}} {{comp=[[@{spe1ConnDesAnimauxScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConnDesAnimauxScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1ConnDesAnimauxT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1ConnDesAnimaux}}} {{comp=[[@{spe1ConnDesAnimauxScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConnDesAnimauxScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConnDesAnimauxScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConnDesAnimauxScore}]]}} {{relanceR=[R](~spe1ConnDesAnimaux_relanceR)}} {{relanceE=[R](~spe1ConnDesAnimaux_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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|
</div>
|
|
|
|
<button type="roll" name="attr_spe2ConnDesAnimaux_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ConnDesAnimauxScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2ConnDesAnimaux_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ConnDesAnimauxScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2ConnDesAnimaux" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2ConnDesAnimauxScore" value="0" />
|
|
<button type="roll" name="roll_spe2ConnDesAnimauxN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2ConnDesAnimaux}}} {{comp=[[@{spe2ConnDesAnimauxScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConnDesAnimauxScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2ConnDesAnimauxT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2ConnDesAnimaux}}} {{comp=[[@{spe2ConnDesAnimauxScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConnDesAnimauxScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConnDesAnimauxScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConnDesAnimauxScore}]]}} {{relanceR=[R](~spe2ConnDesAnimaux_relanceR)}} {{relanceE=[R](~spe2ConnDesAnimaux_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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|
</div>
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|
<button type="roll" name="attr_spe3ConnDesAnimaux_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ConnDesAnimauxScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3ConnDesAnimaux_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ConnDesAnimauxScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3ConnDesAnimaux" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3ConnDesAnimauxScore" value="0" />
|
|
<button type="roll" name="roll_spe3ConnDesAnimauxN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3ConnDesAnimaux}}} {{comp=[[@{spe3ConnDesAnimauxScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConnDesAnimauxScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe3ConnDesAnimauxT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3ConnDesAnimaux}}} {{comp=[[@{spe3ConnDesAnimauxScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConnDesAnimauxScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConnDesAnimauxScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConnDesAnimauxScore}]]}} {{relanceR=[R](~spe3ConnDesAnimaux_relanceR)}} {{relanceE=[R](~spe3ConnDesAnimaux_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
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|
<button type="roll" name="attr_relanceCODDR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{conndesdragons}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceCODDE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{conndesdragons}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeConnDesDragons" value="1"/>
|
|
<span>Conn. des dragons</span>
|
|
<input type="number" name="attr_conndesdragons" value="0" />
|
|
<button type="roll" name="roll_conndesdragonsN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Conn. des dragons}} {{comp=[[@{conndesdragons}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conndesdragons}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_conndesdragonsT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Conn. des dragons}} {{comp=[[@{conndesdragons}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conndesdragons}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conndesdragons}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conndesdragons}]]}} {{relanceR=[R](~relanceCODDR)}} {{relanceE=[R](~relanceCODDE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1ConnDesDragons_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ConnDesDragonsScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1ConnDesDragons_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ConnDesDragonsScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1ConnDesDragons" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1ConnDesDragonsScore" value="0" />
|
|
<button type="roll" name="roll_spe1ConnDesDragonsN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1ConnDesDragons}}} {{comp=[[@{spe1ConnDesDragonsScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConnDesDragonsScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1ConnDesDragonsT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1ConnDesDragons}}} {{comp=[[@{spe1ConnDesDragonsScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConnDesDragonsScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConnDesDragonsScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConnDesDragonsScore}]]}} {{relanceR=[R](~spe1ConnDesDragons_relanceR)}} {{relanceE=[R](~spe1ConnDesDragons_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2ConnDesDragons_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ConnDesDragonsScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2ConnDesDragons_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ConnDesDragonsScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2ConnDesDragons" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2ConnDesDragonsScore" value="0" />
|
|
<button type="roll" name="roll_spe2ConnDesDragonsN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2ConnDesDragons}}} {{comp=[[@{spe2ConnDesDragonsScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConnDesDragonsScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2ConnDesDragonsT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2ConnDesDragons}}} {{comp=[[@{spe2ConnDesDragonsScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConnDesDragonsScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConnDesDragonsScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConnDesDragonsScore}]]}} {{relanceR=[R](~spe2ConnDesDragons_relanceR)}} {{relanceE=[R](~spe2ConnDesDragons_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
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|
<button type="roll" name="attr_spe3ConnDesDragons_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ConnDesDragonsScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3ConnDesDragons_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ConnDesDragonsScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3ConnDesDragons" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3ConnDesDragonsScore" value="0" />
|
|
<button type="roll" name="roll_spe3ConnDesDragonsN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3ConnDesDragons}}} {{comp=[[@{spe3ConnDesDragonsScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConnDesDragonsScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3ConnDesDragonsT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3ConnDesDragons}}} {{comp=[[@{spe3ConnDesDragonsScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConnDesDragonsScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConnDesDragonsScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConnDesDragonsScore}]]}} {{relanceR=[R](~spe3ConnDesDragons_relanceR)}} {{relanceE=[R](~spe3ConnDesDragons_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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|
</div>
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|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceGR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{geographie}}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_relanceGE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{geographie}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeGeographie" value="1"/>
|
|
<span>Géographie</span>
|
|
<input type="number" name="attr_geographie" value="0" />
|
|
<button type="roll" name="roll_geographieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Géographie}} {{comp=[[@{geographie}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{geographie}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_geographieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Géographie}} {{comp=[[@{geographie}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{geographie}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{geographie}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{geographie}]]}} {{relanceR=[R](~relanceGR)}} {{relanceE=[R](~relanceGE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
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|
<button type="roll" name="attr_spe1Geographie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1GeographieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe1Geographie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1GeographieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe1Geographie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1GeographieScore" value="0" />
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|
<button type="roll" name="roll_spe1GeographieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Geographie}}} {{comp=[[@{spe1GeographieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1GeographieScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe1GeographieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Geographie}}} {{comp=[[@{spe1GeographieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1GeographieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1GeographieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1GeographieScore}]]}} {{relanceR=[R](~spe1Geographie_relanceR)}} {{relanceE=[R](~spe1Geographie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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|
<button type="roll" name="attr_spe2Geographie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2GeographieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe2Geographie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2GeographieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe2Geographie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2GeographieScore" value="0" />
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<button type="roll" name="roll_spe2GeographieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Geographie}}} {{comp=[[@{spe2GeographieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2GeographieScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2GeographieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Geographie}}} {{comp=[[@{spe2GeographieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2GeographieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2GeographieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2GeographieScore}]]}} {{relanceR=[R](~spe2Geographie_relanceR)}} {{relanceE=[R](~spe2Geographie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
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|
|
<button type="roll" name="attr_spe3Geographie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3GeographieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Geographie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3GeographieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
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<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Geographie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3GeographieScore" value="0" />
|
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<button type="roll" name="roll_spe3GeographieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Geographie}}} {{comp=[[@{spe3GeographieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3GeographieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3GeographieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Geographie}}} {{comp=[[@{spe3GeographieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3GeographieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3GeographieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3GeographieScore}]]}} {{relanceR=[R](~spe3Geographie_relanceR)}} {{relanceE=[R](~spe3Geographie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
|
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<div>
|
|
<button type="roll" name="attr_relanceHR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{histoire}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceHE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{histoire}}} {{option=[[2]]}}" style="display:none;"></button>
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|
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<input type="checkbox" name="attr_checkSpeHistoire" value="1"/>
|
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<span>Histoire</span>
|
|
<input type="number" name="attr_histoire" value="0" />
|
|
<button type="roll" name="roll_histoireN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Histoire}} {{comp=[[@{histoire}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{histoire}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_histoireT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Histoire}} {{comp=[[@{histoire}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{histoire}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{histoire}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{histoire}]]}} {{relanceR=[R](~relanceHR)}} {{relanceE=[R](~relanceHE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Histoire_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1HistoireScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Histoire_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1HistoireScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Histoire" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1HistoireScore" value="0" />
|
|
<button type="roll" name="roll_spe1HistoireN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Histoire}}} {{comp=[[@{spe1HistoireScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1HistoireScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1HistoireT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Histoire}}} {{comp=[[@{spe1HistoireScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1HistoireScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1HistoireScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1HistoireScore}]]}} {{relanceR=[R](~spe1Histoire_relanceR)}} {{relanceE=[R](~spe1Histoire_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Histoire_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2HistoireScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Histoire_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2HistoireScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe2Histoire" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2HistoireScore" value="0" />
|
|
<button type="roll" name="roll_spe2HistoireN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Histoire}}} {{comp=[[@{spe2HistoireScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2HistoireScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe2HistoireT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Histoire}}} {{comp=[[@{spe2HistoireScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2HistoireScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2HistoireScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2HistoireScore}]]}} {{relanceR=[R](~spe2Histoire_relanceR)}} {{relanceE=[R](~spe2Histoire_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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|
<button type="roll" name="attr_spe3Histoire_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3HistoireScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3Histoire_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3HistoireScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3Histoire" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3HistoireScore" value="0" />
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<button type="roll" name="roll_spe3HistoireN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Histoire}}} {{comp=[[@{spe3HistoireScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3HistoireScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3HistoireT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Histoire}}} {{comp=[[@{spe3HistoireScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3HistoireScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3HistoireScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3HistoireScore}]]}} {{relanceR=[R](~spe3Histoire_relanceR)}} {{relanceE=[R](~spe3Histoire_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
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<div>
|
|
<button type="roll" name="attr_relanceLR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{lois}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceLE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{lois}}} {{option=[[2]]}}" style="display:none;"></button>
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|
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<input type="checkbox" name="attr_checkSpeLois" value="1"/>
|
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<span>Lois</span>
|
|
<input type="number" name="attr_lois" value="0" />
|
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<button type="roll" name="roll_loisN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Lois}} {{comp=[[@{lois}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{lois}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_loisT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Lois}} {{comp=[[@{lois}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{lois}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{lois}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{lois}]]}} {{relanceR=[R](~relanceLR)}} {{relanceR=[R](~relanceLE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Lois_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1LoisScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Lois_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1LoisScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe1Lois" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1LoisScore" value="0" />
|
|
<button type="roll" name="roll_spe1LoisN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Lois}}} {{comp=[[@{spe1LoisScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1LoisScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1LoisT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Lois}}} {{comp=[[@{spe1LoisScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1LoisScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1LoisScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1LoisScore}]]}} {{relanceR=[R](~spe1Lois_relanceR)}} {{relanceE=[R](~spe1Lois_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Lois_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2LoisScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Lois_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2LoisScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Lois" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2LoisScore" value="0" />
|
|
<button type="roll" name="roll_spe2LoisN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Lois}}} {{comp=[[@{spe2LoisScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2LoisScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2LoisT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Lois}}} {{comp=[[@{spe2LoisScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2LoisScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2LoisScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2LoisScore}]]}} {{relanceR=[R](~spe2Lois_relanceR)}} {{relanceE=[R](~spe2Lois_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Lois_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3LoisScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Lois_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3LoisScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Lois" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3LoisScore" value="0" />
|
|
<button type="roll" name="roll_spe3LoisN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Lois}}} {{comp=[[@{spe3LoisScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3LoisScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3LoisT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Lois}}} {{comp=[[@{spe3LoisScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3LoisScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3LoisScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3LoisScore}]]}} {{relanceR=[R](~spe3Lois_relanceR)}} {{relanceE=[R](~spe3Lois_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relancOR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{orientation}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relancOE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{orientation}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeOrientation" value="1"/>
|
|
<span>Orientation</span>
|
|
<input type="number" name="attr_orientation" value="0" />
|
|
<button type="roll" name="roll_orientationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Orientation}} {{comp=[[@{orientation}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{orientation}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_orientationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Orientation}} {{comp=[[@{orientation}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{orientation}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{orientation}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{orientation}]]}} {{relanceR=[R](~relancOR)}} {{relanceE=[R](~relancOE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Orientation_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1OrientationScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Orientation_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1OrientationScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Orientation" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1OrientationScore" value="0" />
|
|
<button type="roll" name="roll_spe1OrientationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Orientation}}} {{comp=[[@{spe1OrientationScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1OrientationScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1OrientationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Orientation}}} {{comp=[[@{spe1OrientationScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1OrientationScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1OrientationScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1OrientationScore}]]}} {{relanceR=[R](~spe1Orientation_relanceR)}} {{relanceE=[R](~spe1Orientation_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Orientation_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2OrientationScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Orientation_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2OrientationScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Orientation" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2OrientationScore" value="0" />
|
|
<button type="roll" name="roll_spe2OrientationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Orientation}}} {{comp=[[@{spe2OrientationScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2OrientationScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2OrientationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Orientation}}} {{comp=[[@{spe2OrientationScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2OrientationScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2OrientationScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2OrientationScore}]]}} {{relanceR=[R](~spe2Orientation_relanceR)}} {{relanceE=[R](~spe2Orientation_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Orientation_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3OrientationScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Orientation_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3OrientationScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Orientation" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3OrientationScore" value="0" />
|
|
<button type="roll" name="roll_spe3OrientationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Orientation}}} {{comp=[[@{spe3OrientationScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3OrientationScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3OrientationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Orientation}}} {{comp=[[@{spe3OrientationScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3OrientationScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3OrientationScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3OrientationScore}]]}} {{relanceR=[R](~spe3Orientation_relanceR)}} {{relanceE=[R](~spe3Orientation_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceSR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{strategie}}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relanceSE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{strategie}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeStrategie" value="1"/>
|
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<span>Stratégie</span>
|
|
<input type="number" name="attr_strategie" value="0" />
|
|
<button type="roll" name="roll_strategieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Stratégie}} {{comp=[[@{strategie}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{strategie}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_strategieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Stratégie}} {{comp=[[@{strategie}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{strategie}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{strategie}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{strategie}]]}} {{relanceR=[R](~relanceSR)}} {{relanceE=[R](~relanceSE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
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|
<button type="roll" name="attr_spe1Strategie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1StrategieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe1Strategie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1StrategieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe1Strategie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1StrategieScore" value="0" />
|
|
<button type="roll" name="roll_spe1StrategieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Strategie}}} {{comp=[[@{spe1StrategieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1StrategieScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe1StrategieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Strategie}}} {{comp=[[@{spe1StrategieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1StrategieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1StrategieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1StrategieScore}]]}} {{relanceR=[R](~spe1Strategie_relanceR)}} {{relanceE=[R](~spe1Strategie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
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|
|
|
<button type="roll" name="attr_spe2Strategie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2StrategieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Strategie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2StrategieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
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<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Strategie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2StrategieScore" value="0" />
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|
<button type="roll" name="roll_spe2StrategieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Strategie}}} {{comp=[[@{spe2StrategieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2StrategieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2StrategieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Strategie}}} {{comp=[[@{spe2StrategieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2StrategieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2StrategieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2StrategieScore}]]}} {{relanceR=[R](~spe2Strategie_relanceR)}} {{relanceE=[R](~spe2Strategie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Strategie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3StrategieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Strategie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3StrategieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Strategie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3StrategieScore" value="0" />
|
|
<button type="roll" name="roll_spe3StrategieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Strategie}}} {{comp=[[@{spe3StrategieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3StrategieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3StrategieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Strategie}}} {{comp=[[@{spe3StrategieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3StrategieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3StrategieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3StrategieScore}]]}} {{relanceR=[R](~spe3Strategie_relanceR)}} {{relanceE=[R](~spe3Strategie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<fieldset class="repeating_theoriecomp">
|
|
<div>
|
|
<button type="roll" name="attr_relanceRR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceRE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<input type="checkbox" name="attr_checkSpeRepeatingComp" value="1"/><span></span>
|
|
<label><input type="text" name="attr_repeatingCompName" placeholder="Compétence" /></label>
|
|
<input type="number" name="attr_repeatingComp" value="0" />
|
|
<button type="roll" name="roll_repeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_repeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relanceR=[R](~repeatingtheoriecomp_relanceRR)}} {{relanceE=[R](~repeatingtheoriecomp_relanceRE)}} {{tc=[Conservée](~repeating_theoriecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_theoriecomp_pasconserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_conserve" value="@{jetGM} &{template:verdict} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_pasconserve" value="@{jetGM} &{template:verdict} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe1RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relanceR=[R](~repeating_theoriecomp_spe1RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_theoriecomp_spe1RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_theoriecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_theoriecomp_pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe2RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2RepeatingCompScore" value="0" />
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|
<button type="roll" name="roll_spe2RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relanceR=[R](~repeating_theoriecomp_spe2RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_theoriecomp_spe2RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_theoriecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_theoriecomp_pasconserve)}}"></button>
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</div>
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|
<button type="roll" name="attr_spe3RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3RepeatingCompScore" value="0" />
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<button type="roll" name="roll_spe3RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe3RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relanceR=[R](~repeating_theoriecomp_spe3RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_theoriecomp_spe3RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_theoriecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_theoriecomp_pasconserve)}}"></button>
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</div>
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</div>
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</div>
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</fieldset>
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</div>
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<div>
|
|
<span>Technique</span>
|
|
<div>
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|
<button type="roll" name="attr_relanceADSR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesdesiege}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceADSE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesdesiege}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeArmesDeSiege" value="1"/>
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<span>Armes de siège</span>
|
|
<input type="number" name="attr_armesdesiege" value="0" />
|
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<button type="roll" name="roll_armesdesiegeN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Armes de siège}} {{comp=[[@{armesdesiege}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesdesiege}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_armesdesiegeT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Armes de siège}} {{comp=[[@{armesdesiege}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesdesiege}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesdesiege}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesdesiege}]]}} {{relanceR=[R](~relanceADSR)}} {{relanceE=[R](~relanceADSE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1ArmesDeSiege_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesDeSiegeScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1ArmesDeSiege_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesDeSiegeScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1ArmesDeSiege" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1ArmesDeSiegeScore" value="0" />
|
|
<button type="roll" name="roll_spe1ArmesDeSiegeN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1ArmesDeSiege}}} {{comp=[[@{spe1ArmesDeSiegeScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDeSiegeScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1ArmesDeSiegeT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1ArmesDeSiege}}} {{comp=[[@{spe1ArmesDeSiegeScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDeSiegeScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDeSiegeScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesDeSiegeScore}]]}} {{relanceR=[R](~spe1ArmesDeSiege_relanceR)}} {{relanceE=[R](~spe1ArmesDeSiege_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2ArmesDeSiege_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesDeSiegeScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2ArmesDeSiege_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesDeSiegeScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2ArmesDeSiege" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2ArmesDeSiegeScore" value="0" />
|
|
<button type="roll" name="roll_spe2ArmesDeSiegeN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2ArmesDeSiege}}} {{comp=[[@{spe2ArmesDeSiegeScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDeSiegeScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2ArmesDeSiegeT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2ArmesDeSiege}}} {{comp=[[@{spe2ArmesDeSiegeScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDeSiegeScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDeSiegeScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesDeSiegeScore}]]}} {{relanceR=[R](~spe2ArmesDeSiege_relanceR)}} {{relanceE=[R](~spe2ArmesDeSiege_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3ArmesDeSiege_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesDeSiegeScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3ArmesDeSiege_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesDeSiegeScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3ArmesDeSiege" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3ArmesDeSiegeScore" value="0" />
|
|
<button type="roll" name="roll_spe3ArmesDeSiegeN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3ArmesDeSiege}}} {{comp=[[@{spe3ArmesDeSiegeScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDeSiegeScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3ArmesDeSiegeT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3ArmesDeSiege}}} {{comp=[[@{spe3ArmesDeSiegeScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDeSiegeScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDeSiegeScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesDeSiegeScore}]]}} {{relanceR=[R](~spe3ArmesDeSiege_relanceR)}} {{relanceE=[R](~spe3ArmesDeSiege_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
|
|
</div>
|
|
</div>
|
|
<div class="compType">
|
|
<button type="roll" name="attr_relanceART1R" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{artisanat1}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceART1E" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{artisanat1}}} {{option=[[2]]}}" style="display:none;"></button>
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|
<input type="checkbox" name="attr_checkSpeArtisanat1" value="1"/>
|
|
<span></span>
|
|
<label>
|
|
<input type="text" name="attr_nomArtisanat1" value="Artisanat (Type)" placeholder="Artisanat (Type)" />
|
|
</label>
|
|
<input type="number" name="attr_artisanat1" value="0" />
|
|
<button type="roll" name="roll_artisanat1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{nomArtisanat1}}} {{comp=[[@{artisanat1}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat1}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_artisanat1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{nomArtisanat1}}} {{comp=[[@{artisanat1}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat1}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat1}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat1}]]}} {{relanceR=[R](~relanceART1R)}} {{relanceE=[R](~relanceART1E)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Artisanat1_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1Artisanat1Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Artisanat1_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1Artisanat1Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Artisanat1" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1Artisanat1Score" value="0" />
|
|
<button type="roll" name="roll_spe1Artisanat1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Artisanat1}}} {{comp=[[@{spe1Artisanat1Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat1Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1Artisanat1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Artisanat1}}} {{comp=[[@{spe1Artisanat1Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat1Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat1Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat1Score}]]}} {{relanceR=[R](~spe1Artisanat1_relanceR)}} {{relanceE=[R](~spe1Artisanat1_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Artisanat1_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2Artisanat1Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Artisanat1_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2Artisanat1Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Artisanat1" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2Artisanat1Score" value="0" />
|
|
<button type="roll" name="roll_spe2Artisanat1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Artisanat1}}} {{comp=[[@{spe2Artisanat1Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat1Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2Artisanat1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Artisanat1}}} {{comp=[[@{spe2Artisanat1Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat1Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat1Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat1Score}]]}} {{relanceR=[R](~spe2Artisanat1_relanceR)}} {{relanceE=[R](~spe2Artisanat1_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Artisanat1_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3Artisanat1Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Artisanat1_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3Artisanat1Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Artisanat1" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3Artisanat1Score" value="0" />
|
|
<button type="roll" name="roll_spe3Artisanat1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Artisanat1}}} {{comp=[[@{spe3Artisanat1Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat1Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3Artisanat1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Artisanat1}}} {{comp=[[@{spe3Artisanat1Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat1Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat1Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat1Score}]]}} {{relanceR=[R](~spe3Artisanat1_relanceR)}} {{relanceE=[R](~spe3Artisanat1_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="compType">
|
|
<button type="roll" name="attr_relanceART2R" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{artisanat2}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceART2E" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{artisanat2}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeArtisanat2" value="1"/>
|
|
<span></span>
|
|
<label>
|
|
<input type="text" name="attr_nomArtisanat2" value="Artisanat (Type)" placeholder="Artisanat (Type)" />
|
|
</label>
|
|
<input type="number" name="attr_artisanat2" value="0" />
|
|
<button type="roll" name="roll_artisanat2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{nomArtisanat2}}} {{comp=[[@{artisanat2}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat2}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_artisanat2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{nomArtisanat2}}} {{comp=[[@{artisanat2}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat2}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat2}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat2}]]}} {{relanceR=[R](~relanceART1R)}} {{relanceE=[R](~relanceART1E)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Artisanat2_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1Artisanat2Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Artisanat2_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1Artisanat2Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Artisanat2" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1Artisanat2Score" value="0" />
|
|
<button type="roll" name="roll_spe1Artisanat2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Artisanat2}}} {{comp=[[@{spe1Artisanat2Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat2Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1Artisanat2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Artisanat2}}} {{comp=[[@{spe1Artisanat2Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat2Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat2Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat2Score}]]}} {{relanceR=[R](~spe1Artisanat2_relanceR)}} {{relanceE=[R](~spe1Artisanat2_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Artisanat2_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2Artisanat2Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Artisanat2_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2Artisanat2Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Artisanat2" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2Artisanat2Score" value="0" />
|
|
<button type="roll" name="roll_spe2Artisanat2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Artisanat2}}} {{comp=[[@{spe2Artisanat2Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat2Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2Artisanat2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Artisanat2}}} {{comp=[[@{spe2Artisanat2Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat2Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat2Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat2Score}]]}} {{relanceR=[R](~spe2Artisanat2_relanceR)}} {{relanceE=[R](~spe2Artisanat2_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Artisanat2_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3Artisanat2Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Artisanat2_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3Artisanat2Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Artisanat2" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3Artisanat2Score" value="0" />
|
|
<button type="roll" name="roll_spe3Artisanat2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Artisanat2}}} {{comp=[[@{spe3Artisanat2Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat2Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3Artisanat2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Artisanat2}}} {{comp=[[@{spe3Artisanat2Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat2Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat2Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat2Score}]]}} {{relanceR=[R](~spe3Artisanat2_relanceR)}} {{relanceE=[R](~spe3Artisanat2_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="compType">
|
|
<button type="roll" name="attr_relanceART3R" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{artisanat3}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceART3E" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{artisanat3}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeArtisanat3" value="1"/>
|
|
<span></span>
|
|
<label>
|
|
<input type="text" name="attr_nomArtisanat3" value="Artisanat (Type)" placeholder="Artisanat (Type)" />
|
|
</label>
|
|
<input type="number" name="attr_artisanat3" value="0" />
|
|
<button type="roll" name="roll_artisanat3N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{nomArtisanat3}}} {{comp=[[@{artisanat3}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat3}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_artisanat3T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{nomArtisanat3}}} {{comp=[[@{artisanat3}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat3}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat3}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat3}]]}} {{relanceR=[R](~relanceART1R)}} {{relanceE=[R](~relanceART1E)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
<div class="blockSpe">
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<button type="roll" name="attr_spe1Artisanat3_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1Artisanat3Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe1Artisanat3_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1Artisanat3Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Artisanat3" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1Artisanat3Score" value="0" />
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|
<button type="roll" name="roll_spe1Artisanat3N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Artisanat3}}} {{comp=[[@{spe1Artisanat3Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat3Score}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe1Artisanat3T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Artisanat3}}} {{comp=[[@{spe1Artisanat3Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat3Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat3Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat3Score}]]}} {{relanceR=[R](~spe1Artisanat3_relanceR)}} {{relanceE=[R](~spe1Artisanat3_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
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|
<button type="roll" name="attr_spe2Artisanat3_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2Artisanat3Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe2Artisanat3_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2Artisanat3Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe2Artisanat3" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2Artisanat3Score" value="0" />
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|
<button type="roll" name="roll_spe2Artisanat3N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Artisanat3}}} {{comp=[[@{spe2Artisanat3Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat3Score}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe2Artisanat3T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Artisanat3}}} {{comp=[[@{spe2Artisanat3Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat3Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat3Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat3Score}]]}} {{relanceR=[R](~spe2Artisanat3_relanceR)}} {{relanceE=[R](~spe2Artisanat3_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
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|
<button type="roll" name="attr_spe3Artisanat3_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3Artisanat3Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Artisanat3_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3Artisanat3Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Artisanat3" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3Artisanat3Score" value="0" />
|
|
<button type="roll" name="roll_spe3Artisanat3N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Artisanat3}}} {{comp=[[@{spe3Artisanat3Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat3Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3Artisanat3T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Artisanat3}}} {{comp=[[@{spe3Artisanat3Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat3Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat3Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat3Score}]]}} {{relanceR=[R](~spe3Artisanat3_relanceR)}} {{relanceE=[R](~spe3Artisanat3_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="compType">
|
|
<button type="roll" name="attr_relanceART4R" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{artisanat4}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceART4E" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{artisanat4}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
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|
<input type="checkbox" name="attr_checkSpeArtisanat4" value="1"/>
|
|
<span></span>
|
|
<label>
|
|
<input type="text" name="attr_nomArtisanat4" value="Artisanat (Type)" placeholder="Artisanat (Type)" />
|
|
</label>
|
|
<input type="number" name="attr_artisanat4" value="0" />
|
|
<button type="roll" name="roll_artisanat4N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{nomArtisanat4}}} {{comp=[[@{artisanat4}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat4}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_artisanat4T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{nomArtisanat4}}} {{comp=[[@{artisanat4}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat4}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat4}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artisanat4}]]}} {{relanceR=[R](~relanceART1R)}} {{relanceE=[R](~relanceART1E)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Artisanat4_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1Artisanat4Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Artisanat4_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1Artisanat4Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Artisanat4" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1Artisanat4Score" value="0" />
|
|
<button type="roll" name="roll_spe1Artisanat4N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Artisanat4}}} {{comp=[[@{spe1Artisanat4Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat4Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1Artisanat4T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Artisanat4}}} {{comp=[[@{spe1Artisanat4Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat4Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat4Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Artisanat4Score}]]}} {{relanceR=[R](~spe1Artisanat4_relanceR)}} {{relanceE=[R](~spe1Artisanat4_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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|
</div>
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|
<button type="roll" name="attr_spe2Artisanat4_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2Artisanat4Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe2Artisanat4_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2Artisanat4Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe2Artisanat4" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2Artisanat4Score" value="0" />
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|
<button type="roll" name="roll_spe2Artisanat4N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Artisanat4}}} {{comp=[[@{spe2Artisanat4Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat4Score}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2Artisanat4T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Artisanat4}}} {{comp=[[@{spe2Artisanat4Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat4Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat4Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Artisanat4Score}]]}} {{relanceR=[R](~spe2Artisanat4_relanceR)}} {{relanceE=[R](~spe2Artisanat4_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe3Artisanat4_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3Artisanat4Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3Artisanat4_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3Artisanat4Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3Artisanat4" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3Artisanat4Score" value="0" />
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<button type="roll" name="roll_spe3Artisanat4N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Artisanat4}}} {{comp=[[@{spe3Artisanat4Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat4Score}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe3Artisanat4T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Artisanat4}}} {{comp=[[@{spe3Artisanat4Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat4Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat4Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Artisanat4Score}]]}} {{relanceR=[R](~spe3Artisanat4_relanceR)}} {{relanceE=[R](~spe3Artisanat4_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
|
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</div>
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</div>
|
|
<div>
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<button type="roll" name="attr_relanceCFR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{contrefacon}}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relanceCFE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{contrefacon}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeContrefacon" value="1"/>
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<span>Contrefaçon</span>
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<input type="number" name="attr_contrefacon" value="0" />
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<button type="roll" name="roll_contrefaconN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Contrefaçon}} {{comp=[[@{contrefacon}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{contrefacon}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_contrefaconT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Contrefaçon}} {{comp=[[@{contrefacon}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{contrefacon}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{contrefacon}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{contrefacon}]]}} {{relanceR=[R](~relanceCFR)}} {{relanceE=[R](~relanceCFE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Contrefacon_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ContrefaconScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Contrefacon_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ContrefaconScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Contrefacon" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1ContrefaconScore" value="0" />
|
|
<button type="roll" name="roll_spe1ContrefaconN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Contrefacon}}} {{comp=[[@{spe1ContrefaconScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ContrefaconScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1ContrefaconT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Contrefacon}}} {{comp=[[@{spe1ContrefaconScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ContrefaconScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ContrefaconScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ContrefaconScore}]]}} {{relanceR=[R](~spe1Contrefacon_relanceR)}} {{relanceE=[R](~spe1Contrefacon_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Contrefacon_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ContrefaconScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Contrefacon_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ContrefaconScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Contrefacon" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2ContrefaconScore" value="0" />
|
|
<button type="roll" name="roll_spe2ContrefaconN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Contrefacon}}} {{comp=[[@{spe2ContrefaconScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ContrefaconScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2ContrefaconT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Contrefacon}}} {{comp=[[@{spe2ContrefaconScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ContrefaconScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ContrefaconScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ContrefaconScore}]]}} {{relanceR=[R](~spe2Contrefacon_relanceR)}} {{relanceE=[R](~spe2Contrefacon_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Contrefacon_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ContrefaconScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Contrefacon_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ContrefaconScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe3Contrefacon" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3ContrefaconScore" value="0" />
|
|
<button type="roll" name="roll_spe3ContrefaconN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Contrefacon}}} {{comp=[[@{spe3ContrefaconScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ContrefaconScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3ContrefaconT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Contrefacon}}} {{comp=[[@{spe3ContrefaconScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ContrefaconScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ContrefaconScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ContrefaconScore}]]}} {{relanceR=[R](~spe3Contrefacon_relanceR)}} {{relanceE=[R](~spe3Contrefacon_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
|
|
</div>
|
|
</div>
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<div>
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|
<button type="roll" name="attr_relanceDR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{discretion}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceDE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{discretion}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeDiscretion" value="1"/>
|
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<span>Discrétion</span>
|
|
<input type="number" name="attr_discretion" value="0" />
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<button type="roll" name="roll_discretionN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Discrétion}} {{comp=[[@{discretion}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{discretion}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_discretionT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Discrétion}} {{comp=[[@{discretion}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{discretion}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{discretion}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{discretion}]]}} {{relanceR=[R](~relanceDR)}} {{relanceE=[R](~relanceDE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Discretion_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1DiscretionScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Discretion_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1DiscretionScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Discretion" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1DiscretionScore" value="0" />
|
|
<button type="roll" name="roll_spe1DiscretionN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Discretion}}} {{comp=[[@{spe1DiscretionScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DiscretionScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1DiscretionT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Discretion}}} {{comp=[[@{spe1DiscretionScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DiscretionScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DiscretionScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DiscretionScore}]]}} {{relanceR=[R](~spe1Discretion_relanceR)}} {{relanceE=[R](~spe1Discretion_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Discretion_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2DiscretionScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Discretion_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2DiscretionScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Discretion" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2DiscretionScore" value="0" />
|
|
<button type="roll" name="roll_spe2DiscretionN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Discretion}}} {{comp=[[@{spe2DiscretionScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DiscretionScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2DiscretionT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Discretion}}} {{comp=[[@{spe2DiscretionScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DiscretionScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DiscretionScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DiscretionScore}]]}} {{relanceR=[R](~spe2Discretion_relanceR)}} {{relanceE=[R](~spe2Discretion_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Discretion_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3DiscretionScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Discretion_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3DiscretionScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Discretion" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3DiscretionScore" value="0" />
|
|
<button type="roll" name="roll_spe3DiscretionN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Discretion}}} {{comp=[[@{spe3DiscretionScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DiscretionScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3DiscretionT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Discretion}}} {{comp=[[@{spe3DiscretionScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DiscretionScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DiscretionScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DiscretionScore}]]}} {{relanceR=[R](~spe3Discretion_relanceR)}} {{relanceE=[R](~spe3Discretion_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relancePIR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{pieges}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relancePIE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{pieges}}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<input type="checkbox" name="attr_checkSpePieges" value="1"/>
|
|
<span>Pièges</span>
|
|
<input type="number" name="attr_pieges" value="0" />
|
|
<button type="roll" name="roll_piegesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Pièges}} {{comp=[[@{pieges}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{pieges}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_piegesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Pièges}} {{comp=[[@{pieges}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{pieges}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{pieges}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{pieges}]]}} {{relanceR=[R](~relancePIR)}} {{relanceE=[R](~relancePIE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Pieges_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1PiegesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Pieges_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1PiegesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Pieges" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1PiegesScore" value="0" />
|
|
<button type="roll" name="roll_spe1PiegesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Pieges}}} {{comp=[[@{spe1PiegesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PiegesScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1PiegesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Pieges}}} {{comp=[[@{spe1PiegesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PiegesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PiegesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PiegesScore}]]}} {{relanceR=[R](~spe1Pieges_relanceR)}} {{relanceE=[R](~spe1Pieges_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Pieges_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2PiegesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Pieges_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2PiegesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Pieges" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2PiegesScore" value="0" />
|
|
<button type="roll" name="roll_spe2PiegesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Pieges}}} {{comp=[[@{spe2PiegesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PiegesScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2PiegesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Pieges}}} {{comp=[[@{spe2PiegesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PiegesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PiegesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PiegesScore}]]}} {{relanceR=[R](~spe2Pieges_relanceR)}} {{relanceE=[R](~spe2Pieges_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Pieges_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3PiegesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Pieges_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3PiegesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Pieges" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3PiegesScore" value="0" />
|
|
<button type="roll" name="roll_spe3PiegesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Pieges}}} {{comp=[[@{spe3PiegesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PiegesScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3PiegesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Pieges}}} {{comp=[[@{spe3PiegesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PiegesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PiegesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PiegesScore}]]}} {{relanceR=[R](~spe3Pieges_relanceR)}} {{relanceE=[R](~spe3Pieges_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relancePR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{pister}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relancePE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{pister}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpePister" value="1"/>
|
|
<span>Pister</span>
|
|
<input type="number" name="attr_pister" value="0" />
|
|
<button type="roll" name="roll_pisterN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Pister}} {{comp=[[@{pister}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{pister}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_pisterT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Pister}} {{comp=[[@{pister}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{pister}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{pister}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{pister}]]}} {{relanceR=[R](~relancePR)}} {{relanceE=[R](~relancePE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Pister_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1PisterScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe1Pister_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1PisterScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Pister" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1PisterScore" value="0" />
|
|
<button type="roll" name="roll_spe1PisterN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Pister}}} {{comp=[[@{spe1PisterScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PisterScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1PisterT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Pister}}} {{comp=[[@{spe1PisterScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PisterScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PisterScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PisterScore}]]}} {{relanceR=[R](~spe1Pister_relanceR)}} {{relanceE=[R](~spe1Pister_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
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|
|
|
<button type="roll" name="attr_spe2Pister_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2PisterScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Pister_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2PisterScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Pister" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2PisterScore" value="0" />
|
|
<button type="roll" name="roll_spe2PisterN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Pister}}} {{comp=[[@{spe2PisterScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PisterScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2PisterT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Pister}}} {{comp=[[@{spe2PisterScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PisterScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PisterScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PisterScore}]]}} {{relanceR=[R](~spe2Pister_relanceR)}} {{relanceE=[R](~spe2Pister_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Pister_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3PisterScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Pister_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3PisterScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Pister" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3PisterScore" value="0" />
|
|
<button type="roll" name="roll_spe3PisterN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Pister}}} {{comp=[[@{spe3PisterScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PisterScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3PisterT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Pister}}} {{comp=[[@{spe3PisterScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PisterScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PisterScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PisterScore}]]}} {{relanceR=[R](~spe3Pister_relanceR)}} {{relanceE=[R](~spe3Pister_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<fieldset class="repeating_techniquecomp">
|
|
<div>
|
|
<button type="roll" name="attr_relanceRR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceRE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeRepeatingComp" value="1"/><span></span>
|
|
<label><input type="text" name="attr_repeatingCompName" placeholder="Compétence" /></label>
|
|
<input type="number" name="attr_repeatingComp" value="0" />
|
|
<button type="roll" name="roll_repeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_repeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relanceR=[R](~repeating_techniquecomp_relanceRR)}} {{relanceE=[R](~repeating_techniquecomp_relanceRE)}} {{tc=[Conservée](~repeating_techniquecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_techniquecomp_pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_conserve" value="@{jetGM} &{template:verdict} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_pasconserve" value="@{jetGM} &{template:verdict} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe1RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relanceR=[R](~repeating_techniquecomp_spe1RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_techniquecomp_spe1RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_techniquecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_techniquecomp_pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe2RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relanceR=[R](~repeating_techniquecomp_spe2RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_techniquecomp_spe2RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_techniquecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_techniquecomp_pasconserve)}}"></button>
|
|
</div>
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|
|
|
<button type="roll" name="attr_spe3RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe3RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relanceR=[R](~repeating_techniquecomp_spe3RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_techniquecomp_spe3RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_techniquecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_techniquecomp_pasconserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<div>
|
|
<span>Communication</span>
|
|
<div>
|
|
<button type="roll" name="attr_relanceBARR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{baratin}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceBARE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{baratin}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeBaratin" value="1"/>
|
|
<span>Baratin</span>
|
|
<input type="number" name="attr_baratin" value="0" />
|
|
<button type="roll" name="roll_baratinN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Baratin}} {{comp=[[@{baratin}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{baratin}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_baratinT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Baratin}} {{comp=[[@{baratin}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{baratin}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{baratin}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{baratin}]]}} {{relanceR=[R](~relanceBARR)}} {{relanceE=[R](~relanceBARE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Baratin_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1BaratinScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Baratin_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1BaratinScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Baratin" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1BaratinScore" value="0" />
|
|
<button type="roll" name="roll_spe1BaratinN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Baratin}}} {{comp=[[@{spe1BaratinScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1BaratinScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1BaratinT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Baratin}}} {{comp=[[@{spe1BaratinScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1BaratinScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1BaratinScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1BaratinScore}]]}} {{relanceR=[R](~spe1Baratin_relanceR)}} {{relanceE=[R](~spe1Baratin_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Baratin_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2BaratinScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Baratin_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2BaratinScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Baratin" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2BaratinScore" value="0" />
|
|
<button type="roll" name="roll_spe2BaratinN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Baratin}}} {{comp=[[@{spe2BaratinScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2BaratinScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2BaratinT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Baratin}}} {{comp=[[@{spe2BaratinScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2BaratinScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2BaratinScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2BaratinScore}]]}} {{relanceR=[R](~spe2Baratin_relanceR)}} {{relanceE=[R](~spe2Baratin_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
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|
<button type="roll" name="attr_spe3Baratin_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3BaratinScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe3Baratin_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3BaratinScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe3Baratin" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3BaratinScore" value="0" />
|
|
<button type="roll" name="roll_spe3BaratinN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Baratin}}} {{comp=[[@{spe3BaratinScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3BaratinScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3BaratinT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Baratin}}} {{comp=[[@{spe3BaratinScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3BaratinScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3BaratinScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3BaratinScore}]]}} {{relanceR=[R](~spe3Baratin_relanceR)}} {{relanceE=[R](~spe3Baratin_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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</div>
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</div>
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|
<div>
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<button type="roll" name="attr_relanceCONR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{conte}}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relanceCONE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{conte}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeConte" value="1"/>
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<span>Conte</span>
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<input type="number" name="attr_conte" value="0" />
|
|
<button type="roll" name="roll_conteN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Conte}} {{comp=[[@{conte}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conte}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_conteT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Conte}} {{comp=[[@{conte}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conte}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conte}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{conte}]]}} {{relanceR=[R](~relanceCONR)}} {{relanceE=[R](~relanceCONE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Conte_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ConteScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Conte_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ConteScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Conte" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1ConteScore" value="0" />
|
|
<button type="roll" name="roll_spe1ConteN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Conte}}} {{comp=[[@{spe1ConteScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConteScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1ConteT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Conte}}} {{comp=[[@{spe1ConteScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConteScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConteScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ConteScore}]]}} {{relanceR=[R](~spe1Conte_relanceR)}} {{relanceE=[R](~spe1Conte_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Conte_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ConteScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Conte_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ConteScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Conte" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2ConteScore" value="0" />
|
|
<button type="roll" name="roll_spe2ConteN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Conte}}} {{comp=[[@{spe2ConteScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConteScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2ConteT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Conte}}} {{comp=[[@{spe2ConteScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConteScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConteScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ConteScore}]]}} {{relanceR=[R](~spe2Conte_relanceR)}} {{relanceE=[R](~spe2Conte_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Conte_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ConteScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Conte_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ConteScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Conte" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3ConteScore" value="0" />
|
|
<button type="roll" name="roll_spe3ConteN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Conte}}} {{comp=[[@{spe3ConteScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConteScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3ConteT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Conte}}} {{comp=[[@{spe3ConteScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConteScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConteScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ConteScore}]]}} {{relanceR=[R](~spe3Conte_relanceR)}} {{relanceE=[R](~spe3Conte_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
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</div>
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</div>
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</div>
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<div>
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<button type="roll" name="attr_relanceELOR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{eloquence}}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relanceELOE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{eloquence}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeEloquence" value="1"/>
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<span>Éloquence</span>
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<input type="number" name="attr_eloquence" value="0" />
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<button type="roll" name="roll_eloquenceN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Éloquence}} {{comp=[[@{eloquence}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{eloquence}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_eloquenceT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Éloquence}} {{comp=[[@{eloquence}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{eloquence}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{eloquence}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{eloquence}]]}} {{relanceR=[R](~relanceELOR)}} {{relanceE=[R](~relanceELOE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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<div class="blockSpe">
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<button type="roll" name="attr_spe1Eloquence_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1EloquenceScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe1Eloquence_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1EloquenceScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe1Eloquence" placeholder="Spécialisation" />
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<input type="number" name="attr_spe1EloquenceScore" value="0" />
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<button type="roll" name="roll_spe1EloquenceN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Eloquence}}} {{comp=[[@{spe1EloquenceScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EloquenceScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe1EloquenceT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Eloquence}}} {{comp=[[@{spe1EloquenceScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EloquenceScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EloquenceScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EloquenceScore}]]}} {{relanceR=[R](~spe1Eloquence_relanceR)}} {{relanceE=[R](~spe1Eloquence_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe2Eloquence_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2EloquenceScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe2Eloquence_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2EloquenceScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe2Eloquence" placeholder="Spécialisation" />
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<input type="number" name="attr_spe2EloquenceScore" value="0" />
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<button type="roll" name="roll_spe2EloquenceN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Eloquence}}} {{comp=[[@{spe2EloquenceScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EloquenceScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2EloquenceT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Eloquence}}} {{comp=[[@{spe2EloquenceScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EloquenceScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EloquenceScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EloquenceScore}]]}} {{relanceR=[R](~spe2Eloquence_relanceR)}} {{relanceE=[R](~spe2Eloquence_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe3Eloquence_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3EloquenceScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3Eloquence_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3EloquenceScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3Eloquence" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3EloquenceScore" value="0" />
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<button type="roll" name="roll_spe3EloquenceN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Eloquence}}} {{comp=[[@{spe3EloquenceScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EloquenceScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe3EloquenceT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Eloquence}}} {{comp=[[@{spe3EloquenceScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EloquenceScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EloquenceScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EloquenceScore}]]}} {{relanceR=[R](~spe3Eloquence_relanceR)}} {{relanceE=[R](~spe3Eloquence_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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</div>
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</div>
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<div>
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<button type="roll" name="attr_relanceMARR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{marchandage}}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relanceMARE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{marchandage}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeMarchandage" value="1"/>
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|
<span>Marchandage</span>
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<input type="number" name="attr_marchandage" value="0" />
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<button type="roll" name="roll_marchandageN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Marchandage}} {{comp=[[@{marchandage}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{marchandage}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_marchandageT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Marchandage}} {{comp=[[@{marchandage}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{marchandage}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{marchandage}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{marchandage}]]}} {{relanceR=[R](~relanceMARR)}} {{relanceE=[R](~relanceMARE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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<div class="blockSpe">
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|
<button type="roll" name="attr_spe1Marchandage_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1MarchandageScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe1Marchandage_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1MarchandageScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe1Marchandage" placeholder="Spécialisation" />
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|
<input type="number" name="attr_spe1MarchandageScore" value="0" />
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<button type="roll" name="roll_spe1MarchandageN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Marchandage}}} {{comp=[[@{spe1MarchandageScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1MarchandageScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe1MarchandageT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Marchandage}}} {{comp=[[@{spe1MarchandageScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1MarchandageScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1MarchandageScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1MarchandageScore}]]}} {{relanceR=[R](~spe1Marchandage_relanceR)}} {{relanceE=[R](~spe1Marchandage_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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|
<button type="roll" name="attr_spe2Marchandage_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2MarchandageScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe2Marchandage_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2MarchandageScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe2Marchandage" placeholder="Spécialisation" />
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<input type="number" name="attr_spe2MarchandageScore" value="0" />
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<button type="roll" name="roll_spe2MarchandageN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Marchandage}}} {{comp=[[@{spe2MarchandageScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2MarchandageScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2MarchandageT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Marchandage}}} {{comp=[[@{spe2MarchandageScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2MarchandageScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2MarchandageScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2MarchandageScore}]]}} {{relanceR=[R](~spe2Marchandage_relanceR)}} {{relanceE=[R](~spe2Marchandage_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
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|
<button type="roll" name="attr_spe3Marchandage_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3MarchandageScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3Marchandage_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3MarchandageScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe3Marchandage" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3MarchandageScore" value="0" />
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<button type="roll" name="roll_spe3MarchandageN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Marchandage}}} {{comp=[[@{spe3MarchandageScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3MarchandageScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3MarchandageT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Marchandage}}} {{comp=[[@{spe3MarchandageScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3MarchandageScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3MarchandageScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3MarchandageScore}]]}} {{relanceR=[R](~spe3Marchandage_relanceR)}} {{relanceE=[R](~spe3Marchandage_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relancePSYR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{psychologie}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relancePSYE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{psychologie}}} {{option=[[2]]}}" style="display:none;"></button>
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|
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<input type="checkbox" name="attr_checkSpePsychologie" value="1"/>
|
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<span>Psychologie</span>
|
|
<input type="number" name="attr_psychologie" value="0" />
|
|
<button type="roll" name="roll_psychologieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Psychologie}} {{comp=[[@{psychologie}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{psychologie}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_psychologieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Psychologie}} {{comp=[[@{psychologie}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{psychologie}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{psychologie}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{psychologie}]]}} {{relanceR=[R](~relancePSYR)}} {{relanceE=[R](~relancePSYE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Psychologie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1PsychologieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Psychologie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1PsychologieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe1Psychologie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1PsychologieScore" value="0" />
|
|
<button type="roll" name="roll_spe1PsychologieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Psychologie}}} {{comp=[[@{spe1PsychologieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PsychologieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1PsychologieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Psychologie}}} {{comp=[[@{spe1PsychologieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PsychologieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PsychologieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PsychologieScore}]]}} {{relanceR=[R](~spe1Psychologie_relanceR)}} {{relanceE=[R](~spe1Psychologie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
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|
|
|
<button type="roll" name="attr_spe2Psychologie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2PsychologieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Psychologie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2PsychologieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
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|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe2Psychologie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2PsychologieScore" value="0" />
|
|
<button type="roll" name="roll_spe2PsychologieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Psychologie}}} {{comp=[[@{spe2PsychologieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PsychologieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2PsychologieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Psychologie}}} {{comp=[[@{spe2PsychologieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PsychologieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PsychologieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PsychologieScore}]]}} {{relanceR=[R](~spe2Psychologie_relanceR)}} {{relanceE=[R](~spe2Psychologie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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|
<button type="roll" name="attr_spe3Psychologie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3PsychologieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Psychologie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3PsychologieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Psychologie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3PsychologieScore" value="0" />
|
|
<button type="roll" name="roll_spe3PsychologieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Psychologie}}} {{comp=[[@{spe3PsychologieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PsychologieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3PsychologieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Psychologie}}} {{comp=[[@{spe3PsychologieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PsychologieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PsychologieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PsychologieScore}]]}} {{relanceR=[R](~spe3Psychologie_relanceR)}} {{relanceE=[R](~spe3Psychologie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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</div>
|
|
</div>
|
|
<fieldset class="repeating_communicationcomp">
|
|
<div>
|
|
<button type="roll" name="attr_relanceRR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceRE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<input type="checkbox" name="attr_checkSpeRepeatingComp" value="1"/><span></span>
|
|
<label><input type="text" name="attr_repeatingCompName" placeholder="Compétence" /></label>
|
|
<input type="number" name="attr_repeatingComp" value="0" />
|
|
<button type="roll" name="roll_repeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_repeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relanceR=[R](~repeatingcommunicationcomp_relanceRR)}} {{relanceE=[R](~repeatingcommunicationcomp_relanceRE)}} {{tc=[Conservée](~repeatingcommunicationcomp_conserve)}} {{tpc=[Pas Conservée](~repeatingcommunicationcomp_pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_conserve" value="@{jetGM} &{template:verdict} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_pasconserve" value="@{jetGM} &{template:verdict} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe1RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relanceR=[R](~repeating_communicationcomp_spe1RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_communicationcomp_spe1RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_communicationcomp_conserve)}} {{tpc=[Pas Conservée](~repeating_communicationcomp_pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe2RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relanceR=[R](~repeating_communicationcomp_spe2RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_communicationcomp_spe2RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_communicationcomp_conserve)}} {{tpc=[Pas Conservée](~repeating_communicationcomp_pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe3RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relanceR=[R](~repeating_communicationcomp_spe3RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_communicationcomp_spe3RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_communicationcomp_conserve)}} {{tpc=[Pas Conservée](~repeating_communicationcomp_pasconserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<div class="flexBlock">
|
|
<div>
|
|
<span>Mouvement</span>
|
|
<div>
|
|
<button type="roll" name="attr_relanceAR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{acrobatie}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceAE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{acrobatie}}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<input type="checkbox" name="attr_checkSpeAcrobatie" value="1"/>
|
|
<span>Acrobatie</span>
|
|
<input type="number" name="attr_acrobatie" value="0" />
|
|
<button type="roll" name="roll_acrobatieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Acrobatie}} {{comp=[[@{acrobatie}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{acrobatie}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_acrobatieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Acrobatie}} {{comp=[[@{acrobatie}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{acrobatie}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{acrobatie}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{acrobatie}]]}} {{relanceR=[R](~relanceAR)}} {{relanceE=[R](~relanceAE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Acrobatie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1AcrobatieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Acrobatie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1AcrobatieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Acrobatie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1AcrobatieScore" value="0" />
|
|
<button type="roll" name="roll_spe1AcrobatieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Acrobatie}}} {{comp=[[@{spe1AcrobatieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AcrobatieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1AcrobatieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Acrobatie}}} {{comp=[[@{spe1AcrobatieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AcrobatieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AcrobatieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AcrobatieScore}]]}} {{relanceR=[R](~spe1Acrobatie_relanceR)}} {{relanceE=[R](~spe1Acrobatie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Acrobatie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2AcrobatieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Acrobatie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2AcrobatieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Acrobatie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2AcrobatieScore" value="0" />
|
|
<button type="roll" name="roll_spe2AcrobatieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Acrobatie}}} {{comp=[[@{spe2AcrobatieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AcrobatieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2AcrobatieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Acrobatie}}} {{comp=[[@{spe2AcrobatieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AcrobatieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AcrobatieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AcrobatieScore}]]}} {{relanceR=[R](~spe2Acrobatie_relanceR)}} {{relanceE=[R](~spe2Acrobatie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Acrobatie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3AcrobatieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Acrobatie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3AcrobatieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Acrobatie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3AcrobatieScore" value="0" />
|
|
<button type="roll" name="roll_spe3AcrobatieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Acrobatie}}} {{comp=[[@{spe3AcrobatieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AcrobatieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3AcrobatieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Acrobatie}}} {{comp=[[@{spe3AcrobatieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AcrobatieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AcrobatieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AcrobatieScore}]]}} {{relanceR=[R](~spe3Acrobatie_relanceR)}} {{relanceE=[R](~spe3Acrobatie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceATR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{athletisme}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceATE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{athletisme}}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<input type="checkbox" name="attr_checkSpeAthletisme" value="1"/>
|
|
<span>Athlétisme</span>
|
|
<input type="number" name="attr_athletisme" value="0" />
|
|
<button type="roll" name="roll_athletismeN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Athlétisme}} {{comp=[[@{athletisme}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{athletisme}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_athletismeT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Athlétisme}} {{comp=[[@{athletisme}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{athletisme}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{athletisme}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{athletisme}]]}} {{relanceR=[R](~relanceATR)}} {{relanceE=[R](~relanceATE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Athletisme_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1AthletismeScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Athletisme_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1AthletismeScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Athletisme" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1AthletismeScore" value="0" />
|
|
<button type="roll" name="roll_spe1AthletismeN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Athletisme}}} {{comp=[[@{spe1AthletismeScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AthletismeScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1AthletismeT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Athletisme}}} {{comp=[[@{spe1AthletismeScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AthletismeScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AthletismeScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AthletismeScore}]]}} {{relanceR=[R](~spe1Athletisme_relanceR)}} {{relanceE=[R](~spe1Athletisme_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Athletisme_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2AthletismeScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Athletisme_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2AthletismeScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Athletisme" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2AthletismeScore" value="0" />
|
|
<button type="roll" name="roll_spe2AthletismeN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Athletisme}}} {{comp=[[@{spe2AthletismeScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AthletismeScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2AthletismeT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Athletisme}}} {{comp=[[@{spe2AthletismeScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AthletismeScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AthletismeScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AthletismeScore}]]}} {{relanceR=[R](~spe2Athletisme_relanceR)}} {{relanceE=[R](~spe2Athletisme_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Athletisme_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3AthletismeScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Athletisme_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3AthletismeScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Athletisme" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3AthletismeScore" value="0" />
|
|
<button type="roll" name="roll_spe3AthletismeN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Athletisme}}} {{comp=[[@{spe3AthletismeScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AthletismeScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3AthletismeT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Athletisme}}} {{comp=[[@{spe3AthletismeScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AthletismeScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AthletismeScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AthletismeScore}]]}} {{relanceR=[R](~spe3Athletisme_relanceR)}} {{relanceE=[R](~spe3Athletisme_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceER" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{equitation}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceEE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{equitation}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeEquitation" value="1"/>
|
|
<span>Équitation</span>
|
|
<input type="number" name="attr_equitation" value="0" />
|
|
<button type="roll" name="roll_equitationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Équitation}} {{comp=[[@{equitation}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{equitation}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_equitationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Équitation}} {{comp=[[@{equitation}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{equitation}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{equitation}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{equitation}]]}} {{relanceR=[R](~relanceER)}} {{relanceE=[R](~relanceEE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
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|
<button type="roll" name="attr_spe1Equitation_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1EquitationScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Equitation_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1EquitationScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe1Equitation" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1EquitationScore" value="0" />
|
|
<button type="roll" name="roll_spe1EquitationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Equitation}}} {{comp=[[@{spe1EquitationScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EquitationScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1EquitationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Equitation}}} {{comp=[[@{spe1EquitationScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EquitationScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EquitationScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EquitationScore}]]}} {{relanceR=[R](~spe1Equitation_relanceR)}} {{relanceE=[R](~spe1Equitation_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Equitation_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2EquitationScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Equitation_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2EquitationScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Equitation" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2EquitationScore" value="0" />
|
|
<button type="roll" name="roll_spe2EquitationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Equitation}}} {{comp=[[@{spe2EquitationScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EquitationScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2EquitationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Equitation}}} {{comp=[[@{spe2EquitationScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EquitationScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EquitationScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EquitationScore}]]}} {{relanceR=[R](~spe2Equitation_relanceR)}} {{relanceE=[R](~spe2Equitation_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Equitation_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3EquitationScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Equitation_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3EquitationScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Equitation" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3EquitationScore" value="0" />
|
|
<button type="roll" name="roll_spe3EquitationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Equitation}}} {{comp=[[@{spe3EquitationScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EquitationScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3EquitationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Equitation}}} {{comp=[[@{spe3EquitationScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EquitationScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EquitationScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EquitationScore}]]}} {{relanceR=[R](~spe3Equitation_relanceR)}} {{relanceE=[R](~spe3Equitation_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceESR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{escalade}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceESE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{escalade}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeEscalade" value="1"/>
|
|
<span>Escalade</span>
|
|
<input type="number" name="attr_escalade" value="0" />
|
|
<button type="roll" name="roll_escaladeN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Escalade}} {{comp=[[@{escalade}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{escalade}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_escaladeT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Escalade}} {{comp=[[@{escalade}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{escalade}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{escalade}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{escalade}]]}} {{relanceR=[R](~relanceESR)}} {{relanceE=[R](~relanceESE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Escalade_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1EscaladeScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Escalade_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1EscaladeScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Escalade" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1EscaladeScore" value="0" />
|
|
<button type="roll" name="roll_spe1EscaladeN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Escalade}}} {{comp=[[@{spe1EscaladeScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EscaladeScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1EscaladeT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Escalade}}} {{comp=[[@{spe1EscaladeScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EscaladeScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EscaladeScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EscaladeScore}]]}} {{relanceR=[R](~spe1Escalade_relanceR)}} {{relanceE=[R](~spe1Escalade_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
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|
<button type="roll" name="attr_spe2Escalade_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2EscaladeScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe2Escalade_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2EscaladeScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe2Escalade" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2EscaladeScore" value="0" />
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|
<button type="roll" name="roll_spe2EscaladeN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Escalade}}} {{comp=[[@{spe2EscaladeScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EscaladeScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2EscaladeT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Escalade}}} {{comp=[[@{spe2EscaladeScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EscaladeScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EscaladeScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EscaladeScore}]]}} {{relanceR=[R](~spe2Escalade_relanceR)}} {{relanceE=[R](~spe2Escalade_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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|
<button type="roll" name="attr_spe3Escalade_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3EscaladeScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3Escalade_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3EscaladeScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3Escalade" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3EscaladeScore" value="0" />
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<button type="roll" name="roll_spe3EscaladeN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Escalade}}} {{comp=[[@{spe3EscaladeScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EscaladeScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe3EscaladeT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Escalade}}} {{comp=[[@{spe3EscaladeScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EscaladeScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EscaladeScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EscaladeScore}]]}} {{relanceR=[R](~spe3Escalade_relanceR)}} {{relanceE=[R](~spe3Escalade_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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|
</div>
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|
</div>
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<div>
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|
<button type="roll" name="attr_relanceESQR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{esquive}}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relanceESQE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{esquive}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeEsquive" value="1"/>
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<span>Esquive</span>
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|
<input type="number" name="attr_esquive" value="0" />
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<button type="roll" name="roll_esquiveN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Esquive}} {{comp=[[@{esquive}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{esquive}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_esquiveT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Esquive}} {{comp=[[@{esquive}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{esquive}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{esquive}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{esquive}]]}} {{relanceR=[R](~relanceESQR)}} {{relanceR=[R](~relanceESQE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Esquive_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1EsquiveScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Esquive_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1EsquiveScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe1Esquive" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1EsquiveScore" value="0" />
|
|
<button type="roll" name="roll_spe1EsquiveN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Esquive}}} {{comp=[[@{spe1EsquiveScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EsquiveScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1EsquiveT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Esquive}}} {{comp=[[@{spe1EsquiveScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EsquiveScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EsquiveScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EsquiveScore}]]}} {{relanceR=[R](~spe1Esquive_relanceR)}} {{relanceE=[R](~spe1Esquive_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Esquive_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2EsquiveScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Esquive_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2EsquiveScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Esquive" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2EsquiveScore" value="0" />
|
|
<button type="roll" name="roll_spe2EsquiveN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Esquive}}} {{comp=[[@{spe2EsquiveScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EsquiveScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2EsquiveT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Esquive}}} {{comp=[[@{spe2EsquiveScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EsquiveScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EsquiveScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EsquiveScore}]]}} {{relanceR=[R](~spe2Esquive_relanceR)}} {{relanceE=[R](~spe2Esquive_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Esquive_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3EsquiveScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Esquive_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3EsquiveScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Esquive" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3EsquiveScore" value="0" />
|
|
<button type="roll" name="roll_spe3EsquiveN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Esquive}}} {{comp=[[@{spe3EsquiveScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EsquiveScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3EsquiveT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Esquive}}} {{comp=[[@{spe3EsquiveScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EsquiveScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EsquiveScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EsquiveScore}]]}} {{relanceR=[R](~spe3Esquive_relanceR)}} {{relanceE=[R](~spe3Esquive_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
|
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<div>
|
|
<button type="roll" name="attr_relancENR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{natation}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relancENE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{natation}}} {{option=[[2]]}}" style="display:none;"></button>
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|
<input type="checkbox" name="attr_checkSpeNatation" value="1"/>
|
|
<span>Natation</span>
|
|
<input type="number" name="attr_natation" value="0" />
|
|
<button type="roll" name="roll_natationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Natation}} {{comp=[[@{natation}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{natation}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_natationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Natation}} {{comp=[[@{natation}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{natation}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{natation}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{natation}]]}} {{relanceR=[R](~relancENR)}} {{relanceE=[R](~relancENE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Natation_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1NatationScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Natation_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1NatationScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Natation" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1NatationScore" value="0" />
|
|
<button type="roll" name="roll_spe1NatationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Natation}}} {{comp=[[@{spe1NatationScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1NatationScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1NatationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Natation}}} {{comp=[[@{spe1NatationScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1NatationScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1NatationScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1NatationScore}]]}} {{relanceR=[R](~spe1Natation_relanceR)}} {{relanceE=[R](~spe1Natation_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Natation_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2NatationScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Natation_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2NatationScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Natation" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2NatationScore" value="0" />
|
|
<button type="roll" name="roll_spe2NatationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Natation}}} {{comp=[[@{spe2NatationScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2NatationScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2NatationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Natation}}} {{comp=[[@{spe2NatationScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2NatationScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2NatationScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2NatationScore}]]}} {{relanceR=[R](~spe2Natation_relanceR)}} {{relanceE=[R](~spe2Natation_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Natation_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3NatationScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Natation_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3NatationScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Natation" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3NatationScore" value="0" />
|
|
<button type="roll" name="roll_spe3NatationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Natation}}} {{comp=[[@{spe3NatationScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3NatationScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3NatationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Natation}}} {{comp=[[@{spe3NatationScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3NatationScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3NatationScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3NatationScore}]]}} {{relanceR=[R](~spe3Natation_relanceR)}} {{relanceE=[R](~spe3Natation_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<fieldset class="repeating_mouvementcomp">
|
|
<div>
|
|
<button type="roll" name="attr_relanceRR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceRE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeRepeatingComp" value="1"/><span></span>
|
|
<label><input type="text" name="attr_repeatingCompName" placeholder="Compétence" /></label>
|
|
<input type="number" name="attr_repeatingComp" value="0" />
|
|
<button type="roll" name="roll_repeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_repeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relanceR=[R](~repeating_mouvementcomp_relanceRR)}} {{relanceE=[R](~repeating_mouvementcomp_relanceRE)}} {{tc=[Conservée](~repeating_mouvementcomp_conserve)}} {{tpc=[Pas Conservée](~repeating_mouvementcomp_pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe1RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relanceR=[R](~repeating_mouvementcomp_spe1RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_mouvementcomp_spe1RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_mouvementcomp_conserve)}} {{tpc=[Pas Conservée](~repeating_mouvementcomp_pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe2RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relanceR=[R](~repeating_mouvementcomp_spe2RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_mouvementcomp_spe2RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_mouvementcomp_conserve)}} {{tpc=[Pas Conservée](~repeating_mouvementcomp_pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe3RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relanceR=[R](~repeating_mouvementcomp_spe3RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_mouvementcomp_spe3RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_mouvementcomp_conserve)}} {{tpc=[Pas Conservée](~repeating_mouvementcomp_pasConserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<div>
|
|
<span>Pratique</span>
|
|
<div>
|
|
<button type="roll" name="attr_relanceALCR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{alchimie}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceALCE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{alchimie}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeAlchimie" value="1"/>
|
|
<span>Alchimie</span>
|
|
<input type="number" name="attr_alchimie" value="0" />
|
|
<button type="roll" name="roll_alchimieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Alchimie}} {{comp=[[@{alchimie}]]}} {{jet=[[ 1D10+@{modChoix}+?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{alchimie}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_alchimieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Alchimie}} {{comp=[[@{alchimie}]]}} {{dragon=[[ 1D10+@{modChoix}+?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{alchimie}]]}} {{fatalite=[[ 1D10+@{modChoix}+?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{alchimie}]]}} {{humanite=[[ 1D10+@{modChoix}+?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{alchimie}]]}} {{relanceR=[R](~relanceALCR)}} {{relanceE=[R](~relanceALCE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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<div class="blockSpe">
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<button type="roll" name="attr_spe1Alchimie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1AlchimieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe1Alchimie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1AlchimieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe1Alchimie" placeholder="Spécialisation" />
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<input type="number" name="attr_spe1AlchimieScore" value="0" />
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<button type="roll" name="roll_spe1AlchimieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Alchimie}}} {{comp=[[@{spe1AlchimieScore}]]}} {{jet=[[ 1D10+@{modChoix}+?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AlchimieScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe1AlchimieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Alchimie}}} {{comp=[[@{spe1AlchimieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AlchimieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AlchimieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AlchimieScore}]]}} {{relanceR=[R](~spe1Alchimie_relanceR)}} {{relanceE=[R](~spe1Alchimie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe2Alchimie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2AlchimieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe2Alchimie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2AlchimieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe2Alchimie" placeholder="Spécialisation" />
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<input type="number" name="attr_spe2AlchimieScore" value="0" />
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<button type="roll" name="roll_spe2AlchimieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Alchimie}}} {{comp=[[@{spe2AlchimieScore}]]}} {{jet=[[ 1D10+@{modChoix}+?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AlchimieScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2AlchimieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Alchimie}}} {{comp=[[@{spe2AlchimieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AlchimieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AlchimieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AlchimieScore}]]}} {{relanceR=[R](~spe2Alchimie_relanceR)}} {{relanceE=[R](~spe2Alchimie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe3Alchimie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3AlchimieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3Alchimie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3AlchimieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3Alchimie" placeholder="Spécialisation" />
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<input type="number" name="attr_spe3AlchimieScore" value="0" />
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<button type="roll" name="roll_spe3AlchimieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Alchimie}}} {{comp=[[@{spe3AlchimieScore}]]}} {{jet=[[ 1D10+@{modChoix}+?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AlchimieScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe3AlchimieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Alchimie}}} {{comp=[[@{spe3AlchimieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AlchimieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AlchimieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AlchimieScore}]]}} {{relanceR=[R](~spe3Alchimie_relanceR)}} {{relanceE=[R](~spe3Alchimie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
|
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</div>
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</div>
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<div>
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<button type="roll" name="attr_relanceASR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{astrologie}}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relanceASE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{astrologie}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeAstrologie" value="1"/>
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<span>Astrologie</span>
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<input type="number" name="attr_astrologie" value="0" />
|
|
<button type="roll" name="roll_astrologieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Astrologie}} {{comp=[[@{astrologie}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{astrologie}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_astrologieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Astrologie}} {{comp=[[@{astrologie}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{astrologie}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{astrologie}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{astrologie}]]}} {{relanceR=[R](~relanceASR)}} {{relanceE=[R](~relanceASE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Astrologie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1AstrologieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe1Astrologie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1AstrologieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe1Astrologie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1AstrologieScore" value="0" />
|
|
<button type="roll" name="roll_spe1AstrologieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Astrologie}}} {{comp=[[@{spe1AstrologieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AstrologieScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe1AstrologieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Astrologie}}} {{comp=[[@{spe1AstrologieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AstrologieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AstrologieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AstrologieScore}]]}} {{relanceR=[R](~spe1Astrologie_relanceR)}} {{relanceE=[R](~spe1Astrologie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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|
<button type="roll" name="attr_spe2Astrologie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2AstrologieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Astrologie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2AstrologieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe2Astrologie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2AstrologieScore" value="0" />
|
|
<button type="roll" name="roll_spe2AstrologieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Astrologie}}} {{comp=[[@{spe2AstrologieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AstrologieScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe2AstrologieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Astrologie}}} {{comp=[[@{spe2AstrologieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AstrologieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AstrologieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AstrologieScore}]]}} {{relanceR=[R](~spe2Astrologie_relanceR)}} {{relanceE=[R](~spe2Astrologie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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|
<button type="roll" name="attr_spe3Astrologie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3AstrologieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3Astrologie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3AstrologieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
|
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<input type="text" name="attr_spe3Astrologie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3AstrologieScore" value="0" />
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<button type="roll" name="roll_spe3AstrologieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Astrologie}}} {{comp=[[@{spe3AstrologieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AstrologieScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe3AstrologieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Astrologie}}} {{comp=[[@{spe3AstrologieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AstrologieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AstrologieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AstrologieScore}]]}} {{relanceR=[R](~spe3Astrologie_relanceR)}} {{relanceE=[R](~spe3Astrologie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
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<div>
|
|
<button type="roll" name="attr_relanceCAR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{cartographie}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceCAE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{cartographie}}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<input type="checkbox" name="attr_checkSpeCartographie" value="1"/>
|
|
<span>Cartographie</span>
|
|
<input type="number" name="attr_cartographie" value="0" />
|
|
<button type="roll" name="roll_cartographieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Cartographie}} {{comp=[[@{cartographie}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{cartographie}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_cartographieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Cartographie}} {{comp=[[@{cartographie}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{cartographie}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{cartographie}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{cartographie}]]}} {{relanceR=[R](~relanceCAR)}} {{relanceE=[R](~relanceCAE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Cartographie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1CartographieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Cartographie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1CartographieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Cartographie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1CartographieScore" value="0" />
|
|
<button type="roll" name="roll_spe1CartographieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Cartographie}}} {{comp=[[@{spe1CartographieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CartographieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1CartographieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Cartographie}}} {{comp=[[@{spe1CartographieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CartographieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CartographieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CartographieScore}]]}} {{relanceR=[R](~spe1Cartographie_relanceR)}} {{relanceE=[R](~spe1Cartographie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Cartographie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2CartographieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Cartographie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2CartographieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Cartographie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2CartographieScore" value="0" />
|
|
<button type="roll" name="roll_spe2CartographieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Cartographie}}} {{comp=[[@{spe2CartographieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CartographieScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe2CartographieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Cartographie}}} {{comp=[[@{spe2CartographieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CartographieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CartographieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CartographieScore}]]}} {{relanceR=[R](~spe2Cartographie_relanceR)}} {{relanceE=[R](~spe2Cartographie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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|
<button type="roll" name="attr_spe3Cartographie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3CartographieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3Cartographie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3CartographieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe3Cartographie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3CartographieScore" value="0" />
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<button type="roll" name="roll_spe3CartographieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Cartographie}}} {{comp=[[@{spe3CartographieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CartographieScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe3CartographieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Cartographie}}} {{comp=[[@{spe3CartographieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CartographieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CartographieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CartographieScore}]]}} {{relanceR=[R](~spe3Cartographie_relanceR)}} {{relanceE=[R](~spe3Cartographie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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</div>
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</div>
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<div>
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<button type="roll" name="attr_relanceESTR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{estimation}}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relanceESTE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{estimation}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeEstimation" value="1"/>
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<span>Estimation</span>
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<input type="number" name="attr_estimation" value="0" />
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<button type="roll" name="roll_estimationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Estimation}} {{comp=[[@{estimation}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{estimation}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_estimationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Estimation}} {{comp=[[@{estimation}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{estimation}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{estimation}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{estimation}]]}} {{relanceR=[R](~relanceESTR)}} {{relanceE=[R](~relanceESTE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Estimation_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1EstimationScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Estimation_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1EstimationScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe1Estimation" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1EstimationScore" value="0" />
|
|
<button type="roll" name="roll_spe1EstimationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Estimation}}} {{comp=[[@{spe1EstimationScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EstimationScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1EstimationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Estimation}}} {{comp=[[@{spe1EstimationScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EstimationScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EstimationScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1EstimationScore}]]}} {{relanceR=[R](~spe1Estimation_relanceR)}} {{relanceE=[R](~spe1Estimation_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Estimation_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2EstimationScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Estimation_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2EstimationScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Estimation" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2EstimationScore" value="0" />
|
|
<button type="roll" name="roll_spe2EstimationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Estimation}}} {{comp=[[@{spe2EstimationScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EstimationScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2EstimationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Estimation}}} {{comp=[[@{spe2EstimationScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EstimationScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EstimationScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2EstimationScore}]]}} {{relanceR=[R](~spe2Estimation_relanceR)}} {{relanceE=[R](~spe2Estimation_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Estimation_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3EstimationScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Estimation_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3EstimationScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Estimation" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3EstimationScore" value="0" />
|
|
<button type="roll" name="roll_spe3EstimationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Estimation}}} {{comp=[[@{spe3EstimationScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EstimationScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3EstimationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Estimation}}} {{comp=[[@{spe3EstimationScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EstimationScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EstimationScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3EstimationScore}]]}} {{relanceR=[R](~spe3Estimation_relanceR)}} {{relanceE=[R](~spe3Estimation_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
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|
<button type="roll" name="attr_relanceHER" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{herboristerie}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceHEE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{herboristerie}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeHerboristerie" value="1"/>
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|
<span>Herboristerie</span>
|
|
<input type="number" name="attr_herboristerie" value="0" />
|
|
<button type="roll" name="roll_herboristerieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Herboristerie}} {{comp=[[@{herboristerie}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{herboristerie}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_herboristerieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Herboristerie}} {{comp=[[@{herboristerie}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{herboristerie}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{herboristerie}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{herboristerie}]]}} {{relanceR=[R](~relanceHER)}} {{relanceE=[R](~relanceHEE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
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|
<button type="roll" name="attr_spe1Herboristerie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1HerboristerieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe1Herboristerie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1HerboristerieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe1Herboristerie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1HerboristerieScore" value="0" />
|
|
<button type="roll" name="roll_spe1HerboristerieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Herboristerie}}} {{comp=[[@{spe1HerboristerieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1HerboristerieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1HerboristerieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Herboristerie}}} {{comp=[[@{spe1HerboristerieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1HerboristerieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1HerboristerieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1HerboristerieScore}]]}} {{relanceR=[R](~spe1Herboristerie_relanceR)}} {{relanceE=[R](~spe1Herboristerie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Herboristerie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2HerboristerieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe2Herboristerie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2HerboristerieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
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|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe2Herboristerie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2HerboristerieScore" value="0" />
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|
<button type="roll" name="roll_spe2HerboristerieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Herboristerie}}} {{comp=[[@{spe2HerboristerieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2HerboristerieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2HerboristerieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Herboristerie}}} {{comp=[[@{spe2HerboristerieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2HerboristerieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2HerboristerieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2HerboristerieScore}]]}} {{relanceR=[R](~spe2Herboristerie_relanceR)}} {{relanceE=[R](~spe2Herboristerie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
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|
<button type="roll" name="attr_spe3Herboristerie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3HerboristerieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Herboristerie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3HerboristerieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe3Herboristerie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3HerboristerieScore" value="0" />
|
|
<button type="roll" name="roll_spe3HerboristerieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Herboristerie}}} {{comp=[[@{spe3HerboristerieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3HerboristerieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3HerboristerieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Herboristerie}}} {{comp=[[@{spe3HerboristerieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3HerboristerieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3HerboristerieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3HerboristerieScore}]]}} {{relanceR=[R](~spe3Herboristerie_relanceR)}} {{relanceE=[R](~spe3Herboristerie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceLEER" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{lireetecrire}}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_relanceLEEE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{lireetecrire}}} {{option=[[2]]}}" style="display:none;"></button>
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|
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|
<input type="checkbox" name="attr_checkSpeLireEtEcrire" value="1"/>
|
|
<span>Lire et écrire</span>
|
|
<input type="number" name="attr_lireetecrire" value="0" />
|
|
<button type="roll" name="roll_lireetecrireN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Lire et écrire}} {{comp=[[@{lireetecrire}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{lireetecrire}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_lireetecrireT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Lire et écrire}} {{comp=[[@{lireetecrire}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{lireetecrire}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{lireetecrire}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{lireetecrire}]]}} {{relanceR=[R](~relanceLEER)}} {{relanceR=[R](~relanceLEEE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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<div class="blockSpe">
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<button type="roll" name="attr_spe1LireEtEcrire_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1LireEtEcrireScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe1LireEtEcrire_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1LireEtEcrireScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe1LireEtEcrire" placeholder="Spécialisation" />
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<input type="number" name="attr_spe1LireEtEcrireScore" value="0" />
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<button type="roll" name="roll_spe1LireEtEcrireN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1LireEtEcrire}}} {{comp=[[@{spe1LireEtEcrireScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1LireEtEcrireScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe1LireEtEcrireT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1LireEtEcrire}}} {{comp=[[@{spe1LireEtEcrireScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1LireEtEcrireScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1LireEtEcrireScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1LireEtEcrireScore}]]}} {{relanceR=[R](~spe1LireEtEcrire_relanceR)}} {{relanceE=[R](~spe1LireEtEcrire_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe2LireEtEcrire_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2LireEtEcrireScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe2LireEtEcrire_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2LireEtEcrireScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe2LireEtEcrire" placeholder="Spécialisation" />
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<input type="number" name="attr_spe2LireEtEcrireScore" value="0" />
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<button type="roll" name="roll_spe2LireEtEcrireN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2LireEtEcrire}}} {{comp=[[@{spe2LireEtEcrireScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2LireEtEcrireScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2LireEtEcrireT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2LireEtEcrire}}} {{comp=[[@{spe2LireEtEcrireScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2LireEtEcrireScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2LireEtEcrireScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2LireEtEcrireScore}]]}} {{relanceR=[R](~spe2LireEtEcrire_relanceR)}} {{relanceE=[R](~spe2LireEtEcrire_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe3LireEtEcrire_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3LireEtEcrireScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3LireEtEcrire_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3LireEtEcrireScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3LireEtEcrire" placeholder="Spécialisation" />
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<input type="number" name="attr_spe3LireEtEcrireScore" value="0" />
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<button type="roll" name="roll_spe3LireEtEcrireN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3LireEtEcrire}}} {{comp=[[@{spe3LireEtEcrireScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3LireEtEcrireScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe3LireEtEcrireT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3LireEtEcrire}}} {{comp=[[@{spe3LireEtEcrireScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3LireEtEcrireScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3LireEtEcrireScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3LireEtEcrireScore}]]}} {{relanceR=[R](~spe3LireEtEcrire_relanceR)}} {{relanceE=[R](~spe3LireEtEcrire_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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</div>
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|
</div>
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<div>
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<button type="roll" name="attr_relanceMPR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{matieresPremieres}}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relanceMPE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{matieresPremieres}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeMatieresPremieres" value="1"/>
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<span>Matières Premières</span>
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<input type="number" name="attr_matieresPremieres" value="0" />
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<button type="roll" name="roll_matieresPremieresN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Matières Premières}} {{comp=[[@{matieresPremieres}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{matieresPremieres}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_matieresPremieresT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Matières Premières}} {{comp=[[@{matieresPremieres}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{matieresPremieres}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{matieresPremieres}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{matieresPremieres}]]}} {{relanceR=[R](~relanceMPR)}} {{relanceE=[R](~relanceMPE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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<div class="blockSpe">
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<button type="roll" name="attr_spe1MatieresPremieres_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1MatieresPremieresScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe1MatieresPremieres_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1MatieresPremieresScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1MatieresPremieres" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1MatieresPremieresScore" value="0" />
|
|
<button type="roll" name="roll_spe1MatieresPremieresN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1MatieresPremieres}}} {{comp=[[@{spe1MatieresPremieresScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1MatieresPremieresScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe1MatieresPremieresT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1MatieresPremieres}}} {{comp=[[@{spe1MatieresPremieresScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1MatieresPremieresScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1MatieresPremieresScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1MatieresPremieresScore}]]}} {{relanceR=[R](~spe1MatieresPremieres_relanceR)}} {{relanceE=[R](~spe1MatieresPremieres_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe2MatieresPremieres_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2MatieresPremieresScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe2MatieresPremieres_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2MatieresPremieresScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe2MatieresPremieres" placeholder="Spécialisation" />
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|
<input type="number" name="attr_spe2MatieresPremieresScore" value="0" />
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<button type="roll" name="roll_spe2MatieresPremieresN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2MatieresPremieres}}} {{comp=[[@{spe2MatieresPremieresScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2MatieresPremieresScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2MatieresPremieresT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2MatieresPremieres}}} {{comp=[[@{spe2MatieresPremieresScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2MatieresPremieresScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2MatieresPremieresScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2MatieresPremieresScore}]]}} {{relanceR=[R](~spe2MatieresPremieres_relanceR)}} {{relanceE=[R](~spe2MatieresPremieres_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe3MatieresPremieres_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3MatieresPremieresScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3MatieresPremieres_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3MatieresPremieresScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3MatieresPremieres" placeholder="Spécialisation" />
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|
<input type="number" name="attr_spe3MatieresPremieresScore" value="0" />
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<button type="roll" name="roll_spe3MatieresPremieresN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3MatieresPremieres}}} {{comp=[[@{spe3MatieresPremieresScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3MatieresPremieresScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe3MatieresPremieresT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3MatieresPremieres}}} {{comp=[[@{spe3MatieresPremieresScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3MatieresPremieresScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3MatieresPremieresScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3MatieresPremieresScore}]]}} {{relanceR=[R](~spe3MatieresPremieres_relanceR)}} {{relanceE=[R](~spe3MatieresPremieres_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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</div>
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</div>
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<div>
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<button type="roll" name="attr_relancENR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{medecine}}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relancENE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{medecine}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeMedecine" value="1"/>
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<span>Médecine</span>
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<input type="number" name="attr_medecine" value="0" />
|
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<button type="roll" name="roll_medecineN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Médecine}} {{comp=[[@{medecine}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{medecine}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_medecineT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Médecine}} {{comp=[[@{medecine}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{medecine}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{medecine}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{medecine}]]}} {{relanceR=[R](~relancENR)}} {{relanceE=[R](~relancENE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Medecine_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1MedecineScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Medecine_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1MedecineScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Medecine" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1MedecineScore" value="0" />
|
|
<button type="roll" name="roll_spe1MedecineN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Medecine}}} {{comp=[[@{spe1MedecineScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1MedecineScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1MedecineT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Medecine}}} {{comp=[[@{spe1MedecineScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1MedecineScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1MedecineScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1MedecineScore}]]}} {{relanceR=[R](~spe1Medecine_relanceR)}} {{relanceE=[R](~spe1Medecine_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Medecine_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2MedecineScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Medecine_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2MedecineScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Medecine" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2MedecineScore" value="0" />
|
|
<button type="roll" name="roll_spe2MedecineN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Medecine}}} {{comp=[[@{spe2MedecineScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2MedecineScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe2MedecineT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Medecine}}} {{comp=[[@{spe2MedecineScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2MedecineScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2MedecineScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2MedecineScore}]]}} {{relanceR=[R](~spe2Medecine_relanceR)}} {{relanceE=[R](~spe2Medecine_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe3Medecine_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3MedecineScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe3Medecine_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3MedecineScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3Medecine" placeholder="Spécialisation" />
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|
<input type="number" name="attr_spe3MedecineScore" value="0" />
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<button type="roll" name="roll_spe3MedecineN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Medecine}}} {{comp=[[@{spe3MedecineScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3MedecineScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe3MedecineT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Medecine}}} {{comp=[[@{spe3MedecineScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3MedecineScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3MedecineScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3MedecineScore}]]}} {{relanceR=[R](~spe3Medecine_relanceR)}} {{relanceE=[R](~spe3Medecine_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
|
|
</div>
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</div>
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<div>
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<button type="roll" name="attr_relancePR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{premierssoins}}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relancePE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{premierssoins}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpePremiersSoins" value="1"/>
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<span>Premiers soins</span>
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<input type="number" name="attr_premierssoins" value="0" />
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<button type="roll" name="roll_premierssoinsN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Premiers soins}} {{comp=[[@{premierssoins}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{premierssoins}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_premierssoinsT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Premiers soins}} {{comp=[[@{premierssoins}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{premierssoins}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{premierssoins}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{premierssoins}]]}} {{relanceR=[R](~relancePR)}} {{relanceE=[R](~relancePE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1PremiersSoins_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1PremiersSoinsScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1PremiersSoins_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1PremiersSoinsScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1PremiersSoins" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1PremiersSoinsScore" value="0" />
|
|
<button type="roll" name="roll_spe1PremiersSoinsN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1PremiersSoins}}} {{comp=[[@{spe1PremiersSoinsScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PremiersSoinsScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1PremiersSoinsT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1PremiersSoins}}} {{comp=[[@{spe1PremiersSoinsScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PremiersSoinsScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PremiersSoinsScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PremiersSoinsScore}]]}} {{relanceR=[R](~spe1PremiersSoins_relanceR)}} {{relanceE=[R](~spe1PremiersSoins_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2PremiersSoins_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2PremiersSoinsScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2PremiersSoins_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2PremiersSoinsScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2PremiersSoins" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2PremiersSoinsScore" value="0" />
|
|
<button type="roll" name="roll_spe2PremiersSoinsN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2PremiersSoins}}} {{comp=[[@{spe2PremiersSoinsScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PremiersSoinsScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2PremiersSoinsT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2PremiersSoins}}} {{comp=[[@{spe2PremiersSoinsScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PremiersSoinsScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PremiersSoinsScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PremiersSoinsScore}]]}} {{relanceR=[R](~spe2PremiersSoins_relanceR)}} {{relanceE=[R](~spe2PremiersSoins_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
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|
<button type="roll" name="attr_spe3PremiersSoins_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3PremiersSoinsScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3PremiersSoins_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3PremiersSoinsScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3PremiersSoins" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3PremiersSoinsScore" value="0" />
|
|
<button type="roll" name="roll_spe3PremiersSoinsN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3PremiersSoins}}} {{comp=[[@{spe3PremiersSoinsScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PremiersSoinsScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3PremiersSoinsT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3PremiersSoins}}} {{comp=[[@{spe3PremiersSoinsScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PremiersSoinsScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PremiersSoinsScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PremiersSoinsScore}]]}} {{relanceR=[R](~spe3PremiersSoins_relanceR)}} {{relanceE=[R](~spe3PremiersSoins_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="compType">
|
|
<button type="roll" name="attr_relanceS1R" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{survie1}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceS1E" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{survie1}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeSurvie1" value="1"/>
|
|
<span></span>
|
|
<label>
|
|
<input type="text" name="attr_nomSurvie1" value="Survie (Type)" placeholder="Survie (Type)" />
|
|
</label>
|
|
<input type="number" name="attr_survie1" value="0" />
|
|
<button type="roll" name="roll_survie1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{nomSurvie1}}} {{comp=[[@{survie1}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{survie1}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_survie1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{nomSurvie1}}} {{comp=[[@{survie1}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{survie1}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{survie1}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{survie1}]]}} {{relanceR=[R](~relanceS1R)}} {{relanceE=[R](~relanceS1E)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Survie1_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1Survie1Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Survie1_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1Survie1Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Survie1" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1Survie1Score" value="0" />
|
|
<button type="roll" name="roll_spe1Survie1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Survie1}}} {{comp=[[@{spe1Survie1Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Survie1Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1Survie1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Survie1}}} {{comp=[[@{spe1Survie1Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Survie1Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Survie1Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Survie1Score}]]}} {{relanceR=[R](~spe1Survie1_relanceR)}} {{relanceE=[R](~spe1Survie1_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Survie1_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2Survie1Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Survie1_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2Survie1Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Survie1" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2Survie1Score" value="0" />
|
|
<button type="roll" name="roll_spe2Survie1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Survie1}}} {{comp=[[@{spe2Survie1Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Survie1Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2Survie1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Survie1}}} {{comp=[[@{spe2Survie1Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Survie1Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Survie1Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Survie1Score}]]}} {{relanceR=[R](~spe2Survie1_relanceR)}} {{relanceE=[R](~spe2Survie1_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Survie1_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3Survie1Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Survie1_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3Survie1Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Survie1" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3Survie1Score" value="0" />
|
|
<button type="roll" name="roll_spe3Survie1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Survie1}}} {{comp=[[@{spe3Survie1Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Survie1Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3Survie1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Survie1}}} {{comp=[[@{spe3Survie1Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Survie1Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Survie1Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Survie1Score}]]}} {{relanceR=[R](~spe3Survie1_relanceR)}} {{relanceE=[R](~spe3Survie1_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="compType">
|
|
<button type="roll" name="attr_relanceS2R" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{survie2}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceS2E" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{survie2}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeSurvie2" value="1"/>
|
|
<span></span>
|
|
<label>
|
|
<input type="text" name="attr_nomSurvie2" value="Survie (Type)" placeholder="Survie (Type)" />
|
|
</label>
|
|
<input type="number" name="attr_survie2" value="0" />
|
|
<button type="roll" name="roll_survie2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{nomSurvie2}}} {{comp=[[@{survie2}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{survie2}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_survie2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{nomSurvie2}}} {{comp=[[@{survie2}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{survie2}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{survie2}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{survie2}]]}} {{relanceR=[R](~relanceS2R)}} {{relanceE=[R](~relanceS2E)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
<div class="blockSpe">
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<button type="roll" name="attr_spe1Survie2_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1Survie2Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe1Survie2_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1Survie2Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe1Survie2" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1Survie2Score" value="0" />
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|
<button type="roll" name="roll_spe1Survie2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Survie2}}} {{comp=[[@{spe1Survie2Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Survie2Score}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe1Survie2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Survie2}}} {{comp=[[@{spe1Survie2Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Survie2Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Survie2Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1Survie2Score}]]}} {{relanceR=[R](~spe1Survie2_relanceR)}} {{relanceE=[R](~spe1Survie2_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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|
<button type="roll" name="attr_spe2Survie2_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2Survie2Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe2Survie2_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2Survie2Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe2Survie2" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2Survie2Score" value="0" />
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<button type="roll" name="roll_spe2Survie2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Survie2}}} {{comp=[[@{spe2Survie2Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Survie2Score}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2Survie2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Survie2}}} {{comp=[[@{spe2Survie2Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Survie2Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Survie2Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2Survie2Score}]]}} {{relanceR=[R](~spe2Survie2_relanceR)}} {{relanceE=[R](~spe2Survie2_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe3Survie2_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3Survie2Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe3Survie2_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3Survie2Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe3Survie2" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3Survie2Score" value="0" />
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<button type="roll" name="roll_spe3Survie2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Survie2}}} {{comp=[[@{spe3Survie2Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Survie2Score}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe3Survie2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Survie2}}} {{comp=[[@{spe3Survie2Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Survie2Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Survie2Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3Survie2Score}]]}} {{relanceR=[R](~spe3Survie2_relanceR)}} {{relanceE=[R](~spe3Survie2_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
|
|
</div>
|
|
</div>
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<div>
|
|
<button type="roll" name="attr_relanceVECR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{vieencite}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceVECE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{vieencite}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeVieEnCite" value="1"/>
|
|
<span>Vie en cité</span>
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<input type="number" name="attr_vieencite" value="0" />
|
|
<button type="roll" name="roll_vieenciteN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Vie en cité}} {{comp=[[@{vieencite}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{vieencite}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_vieenciteT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Vie en cité}} {{comp=[[@{vieencite}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{vieencite}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{vieencite}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{vieencite}]]}} {{relanceR=[R](~relanceVECR)}} {{relanceR=[R](~relanceVECE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1VieEnCite_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1VieEnCiteScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe1VieEnCite_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1VieEnCiteScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe1VieEnCite" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1VieEnCiteScore" value="0" />
|
|
<button type="roll" name="roll_spe1VieEnCiteN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1VieEnCite}}} {{comp=[[@{spe1VieEnCiteScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1VieEnCiteScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe1VieEnCiteT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1VieEnCite}}} {{comp=[[@{spe1VieEnCiteScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1VieEnCiteScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1VieEnCiteScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1VieEnCiteScore}]]}} {{relanceR=[R](~spe1VieEnCite_relanceR)}} {{relanceE=[R](~spe1VieEnCite_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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|
</div>
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|
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|
<button type="roll" name="attr_spe2VieEnCite_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2VieEnCiteScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe2VieEnCite_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2VieEnCiteScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2VieEnCite" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2VieEnCiteScore" value="0" />
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|
<button type="roll" name="roll_spe2VieEnCiteN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2VieEnCite}}} {{comp=[[@{spe2VieEnCiteScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2VieEnCiteScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe2VieEnCiteT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2VieEnCite}}} {{comp=[[@{spe2VieEnCiteScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2VieEnCiteScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2VieEnCiteScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2VieEnCiteScore}]]}} {{relanceR=[R](~spe2VieEnCite_relanceR)}} {{relanceE=[R](~spe2VieEnCite_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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|
<button type="roll" name="attr_spe3VieEnCite_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3VieEnCiteScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe3VieEnCite_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3VieEnCiteScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe3VieEnCite" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3VieEnCiteScore" value="0" />
|
|
<button type="roll" name="roll_spe3VieEnCiteN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3VieEnCite}}} {{comp=[[@{spe3VieEnCiteScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3VieEnCiteScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3VieEnCiteT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3VieEnCite}}} {{comp=[[@{spe3VieEnCiteScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3VieEnCiteScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3VieEnCiteScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3VieEnCiteScore}]]}} {{relanceR=[R](~spe3VieEnCite_relanceR)}} {{relanceE=[R](~spe3VieEnCite_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasconserve)}}"></button>
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</div>
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</div>
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</div>
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|
<fieldset class="repeating_pratiquecomp">
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|
<div>
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|
<button type="roll" name="attr_relanceRR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_relanceRE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
<input type="checkbox" name="attr_checkSpeRepeatingComp" value="1"/><span></span>
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|
<label><input type="text" name="attr_repeatingCompName" placeholder="Compétence" /></label>
|
|
<input type="number" name="attr_repeatingComp" value="0" />
|
|
<button type="roll" name="roll_repeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_repeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relanceR=[R](~repeating_pratiquecomp_relanceRR)}} {{relanceE=[R](~repeating_pratiquecomp_relanceRE)}} {{tc=[Conservée](~repeating_pratiquecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_pratiquecomp_pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_conserve" value="@{jetGM} &{template:verdict} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_pasconserve" value="@{jetGM} &{template:verdict} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe1RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relanceR=[R](~repeating_pratiquecomp_spe1RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_pratiquecomp_spe1RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_pratiquecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_pratiquecomp_pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe2RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relanceR=[R](~repeating_pratiquecomp_spe2RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_pratiquecomp_spe2RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_pratiquecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_pratiquecomp_pasConserve)}}"></button>
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|
</div>
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|
|
<button type="roll" name="attr_spe3RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
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|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe3RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3RepeatingCompScore" value="0" />
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|
<button type="roll" name="roll_spe3RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relanceR=[R](~repeating_pratiquecomp_spe3RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_pratiquecomp_spe3RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_pratiquecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_pratiquecomp_pasConserve)}}"></button>
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</div>
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</div>
|
|
</div>
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</fieldset>
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</div>
|
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<div>
|
|
<span>Manipulation</span>
|
|
<div>
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|
<button type="roll" name="attr_relanceAAPR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesAProjectiles}}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_relanceAAPE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{armesAProjectiles}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeArmesAProjectiles" value="1"/>
|
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<span>Armes à projectiles</span>
|
|
<input type="number" name="attr_armesAProjectiles" value="0" />
|
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<button type="roll" name="roll_armesAProjectilesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Armes à projectiles}} {{comp=[[@{armesAProjectiles}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesAProjectiles}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_armesAProjectilesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Armes à projectiles}} {{comp=[[@{armesAProjectiles}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesAProjectiles}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesAProjectiles}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{armesAProjectiles}]]}} {{relanceR=[R](~relanceAAPR)}} {{relanceE=[R](~relanceAAPE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1ArmesAProjectiles_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesAProjectilesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1ArmesAProjectiles_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArmesAProjectilesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1ArmesAProjectiles" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1ArmesAProjectilesScore" value="0" />
|
|
<button type="roll" name="roll_spe1ArmesAProjectilesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1ArmesAProjectiles}}} {{comp=[[@{spe1ArmesAProjectilesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesAProjectilesScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1ArmesAProjectilesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1ArmesAProjectiles}}} {{comp=[[@{spe1ArmesAProjectilesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesAProjectilesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesAProjectilesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArmesAProjectilesScore}]]}} {{relanceR=[R](~spe1ArmesAProjectiles_relanceR)}} {{relanceE=[R](~spe1ArmesAProjectiles_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2ArmesAProjectiles_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesAProjectilesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2ArmesAProjectiles_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArmesAProjectilesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2ArmesAProjectiles" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2ArmesAProjectilesScore" value="0" />
|
|
<button type="roll" name="roll_spe2ArmesAProjectilesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2ArmesAProjectiles}}} {{comp=[[@{spe2ArmesAProjectilesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesAProjectilesScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2ArmesAProjectilesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2ArmesAProjectiles}}} {{comp=[[@{spe2ArmesAProjectilesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesAProjectilesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesAProjectilesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArmesAProjectilesScore}]]}} {{relanceR=[R](~spe2ArmesAProjectiles_relanceR)}} {{relanceE=[R](~spe2ArmesAProjectiles_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
|
|
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|
<button type="roll" name="attr_spe3ArmesAProjectiles_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesAProjectilesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3ArmesAProjectiles_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArmesAProjectilesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3ArmesAProjectiles" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3ArmesAProjectilesScore" value="0" />
|
|
<button type="roll" name="roll_spe3ArmesAProjectilesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3ArmesAProjectiles}}} {{comp=[[@{spe3ArmesAProjectilesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesAProjectilesScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3ArmesAProjectilesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3ArmesAProjectiles}}} {{comp=[[@{spe3ArmesAProjectilesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesAProjectilesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesAProjectilesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArmesAProjectilesScore}]]}} {{relanceR=[R](~spe3ArmesAProjectiles_relanceR)}} {{relanceE=[R](~spe3ArmesAProjectiles_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceATTR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{attelages}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceATTE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{attelages}}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<input type="checkbox" name="attr_checkSpeAttelages" value="1"/>
|
|
<span>Attelages</span>
|
|
<input type="number" name="attr_attelages" value="0" />
|
|
<button type="roll" name="roll_attelagesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Attelages}} {{comp=[[@{attelages}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{attelages}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_attelagesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Attelages}} {{comp=[[@{attelages}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{attelages}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{attelages}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{attelages}]]}} {{relanceR=[R](~relanceATTR)}} {{relanceE=[R](~relanceATTE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Attelages_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1AttelagesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Attelages_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1AttelagesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Attelages" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1AttelagesScore" value="0" />
|
|
<button type="roll" name="roll_spe1AttelagesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Attelages}}} {{comp=[[@{spe1AttelagesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AttelagesScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1AttelagesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Attelages}}} {{comp=[[@{spe1AttelagesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AttelagesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AttelagesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1AttelagesScore}]]}} {{relanceR=[R](~spe1Attelages_relanceR)}} {{relanceE=[R](~spe1Attelages_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Attelages_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2AttelagesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Attelages_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2AttelagesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Attelages" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2AttelagesScore" value="0" />
|
|
<button type="roll" name="roll_spe2AttelagesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Attelages}}} {{comp=[[@{spe2AttelagesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AttelagesScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2AttelagesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Attelages}}} {{comp=[[@{spe2AttelagesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AttelagesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AttelagesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2AttelagesScore}]]}} {{relanceR=[R](~spe2Attelages_relanceR)}} {{relanceE=[R](~spe2Attelages_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Attelages_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3AttelagesScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Attelages_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3AttelagesScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Attelages" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3AttelagesScore" value="0" />
|
|
<button type="roll" name="roll_spe3AttelagesN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Attelages}}} {{comp=[[@{spe3AttelagesScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AttelagesScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3AttelagesT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Attelages}}} {{comp=[[@{spe3AttelagesScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AttelagesScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AttelagesScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3AttelagesScore}]]}} {{relanceR=[R](~spe3Attelages_relanceR)}} {{relanceE=[R](~spe3Attelages_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceCROR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{crochetage}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceCROE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{crochetage}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeCrochetage" value="1"/>
|
|
<span>Déverouillage</span>
|
|
<input type="number" name="attr_crochetage" value="0" />
|
|
<button type="roll" name="roll_crochetageN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Crochetage}} {{comp=[[@{crochetage}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{crochetage}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_crochetageT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Crochetage}} {{comp=[[@{crochetage}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{crochetage}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{crochetage}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{crochetage}]]}} {{relanceR=[R](~relanceCROR)}} {{relanceE=[R](~relanceCROE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Crochetage_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1CrochetageScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe1Crochetage_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1CrochetageScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe1Crochetage" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1CrochetageScore" value="0" />
|
|
<button type="roll" name="roll_spe1CrochetageN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Crochetage}}} {{comp=[[@{spe1CrochetageScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CrochetageScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe1CrochetageT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Crochetage}}} {{comp=[[@{spe1CrochetageScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CrochetageScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CrochetageScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CrochetageScore}]]}} {{relanceR=[R](~spe1Crochetage_relanceR)}} {{relanceE=[R](~spe1Crochetage_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
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|
|
<button type="roll" name="attr_spe2Crochetage_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2CrochetageScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Crochetage_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2CrochetageScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
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<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Crochetage" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2CrochetageScore" value="0" />
|
|
<button type="roll" name="roll_spe2CrochetageN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Crochetage}}} {{comp=[[@{spe2CrochetageScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CrochetageScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2CrochetageT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Crochetage}}} {{comp=[[@{spe2CrochetageScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CrochetageScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CrochetageScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CrochetageScore}]]}} {{relanceR=[R](~spe2Crochetage_relanceR)}} {{relanceE=[R](~spe2Crochetage_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Crochetage_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3CrochetageScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Crochetage_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3CrochetageScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
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<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Crochetage" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3CrochetageScore" value="0" />
|
|
<button type="roll" name="roll_spe3CrochetageN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Crochetage}}} {{comp=[[@{spe3CrochetageScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CrochetageScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3CrochetageT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Crochetage}}} {{comp=[[@{spe3CrochetageScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CrochetageScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CrochetageScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CrochetageScore}]]}} {{relanceR=[R](~spe3Crochetage_relanceR)}} {{relanceE=[R](~spe3Crochetage_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceDEGR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{deguisement}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceDEGE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{deguisement}}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<input type="checkbox" name="attr_checkSpeDeguisement" value="1"/>
|
|
<span>Déguisement</span>
|
|
<input type="number" name="attr_deguisement" value="0" />
|
|
<button type="roll" name="roll_deguisementN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Déguisement}} {{comp=[[@{deguisement}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{deguisement}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_deguisementT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Déguisement}} {{comp=[[@{deguisement}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{deguisement}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{deguisement}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{deguisement}]]}} {{relanceR=[R](~relanceDEGR)}} {{relanceE=[R](~relanceDEGE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Deguisement_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1DeguisementScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Deguisement_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1DeguisementScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Deguisement" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1DeguisementScore" value="0" />
|
|
<button type="roll" name="roll_spe1DeguisementN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Deguisement}}} {{comp=[[@{spe1DeguisementScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DeguisementScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1DeguisementT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Deguisement}}} {{comp=[[@{spe1DeguisementScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DeguisementScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DeguisementScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DeguisementScore}]]}} {{relanceR=[R](~spe1Deguisement_relanceR)}} {{relanceE=[R](~spe1Deguisement_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
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|
|
|
<button type="roll" name="attr_spe2Deguisement_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2DeguisementScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Deguisement_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2DeguisementScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Deguisement" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2DeguisementScore" value="0" />
|
|
<button type="roll" name="roll_spe2DeguisementN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Deguisement}}} {{comp=[[@{spe2DeguisementScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DeguisementScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2DeguisementT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Deguisement}}} {{comp=[[@{spe2DeguisementScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DeguisementScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DeguisementScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DeguisementScore}]]}} {{relanceR=[R](~spe2Deguisement_relanceR)}} {{relanceE=[R](~spe2Deguisement_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
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</div>
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|
|
|
<button type="roll" name="attr_spe3Deguisement_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3DeguisementScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Deguisement_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3DeguisementScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
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<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Deguisement" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3DeguisementScore" value="0" />
|
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<button type="roll" name="roll_spe3DeguisementN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Deguisement}}} {{comp=[[@{spe3DeguisementScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DeguisementScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3DeguisementT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Deguisement}}} {{comp=[[@{spe3DeguisementScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DeguisementScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DeguisementScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DeguisementScore}]]}} {{relanceR=[R](~spe3Deguisement_relanceR)}} {{relanceE=[R](~spe3Deguisement_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="compType">
|
|
<button type="roll" name="attr_relanceDAR1" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{donartistique1}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceDAE1" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{donartistique1}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeDonArtistique1" value="1"/>
|
|
<span></span>
|
|
<label>
|
|
<input type="text" name="attr_nomDonArtistique1" value="Don artistique (Type)" placeholder="Don artistique (Type)"/>
|
|
</label>
|
|
<input type="number" name="attr_donartistique1" value="0" />
|
|
<button type="roll" name="roll_donartistique1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{nomDonArtistique1}}} {{comp=[[@{donartistique1}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{donartistique1}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_donartistique1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{nomDonArtistique1}}} {{comp=[[@{donartistique1}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{donartistique1}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{donartistique1}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{donartistique1}]]}} {{relanceR=[R](~relanceDAR1)}} {{relanceE=[R](~relanceDAE1)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1DonArtistique1_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1DonArtistique1}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1DonArtistique1_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1DonArtistique1}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1DonArtistique1" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1DonArtistique1" value="0" />
|
|
<button type="roll" name="roll_spe1DonArtistique1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1DonArtistique1}}} {{comp=[[@{spe1DonArtistique1}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DonArtistique1}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1DonArtistique1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1DonArtistique1}}} {{comp=[[@{spe1DonArtistique1}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DonArtistique1}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DonArtistique1}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DonArtistique1}]]}} {{relanceR=[R](~spe1DonArtistique1_relanceR)}} {{relanceE=[R](~spe1DonArtistique1_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2DonArtistique1_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2DonArtistique1}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2DonArtistique1_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2DonArtistique1}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2DonArtistique1" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2DonArtistique1" value="0" />
|
|
<button type="roll" name="roll_spe2DonArtistique1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2DonArtistique1}}} {{comp=[[@{spe2DonArtistique1}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DonArtistique1}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe2DonArtistique1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2DonArtistique1}}} {{comp=[[@{spe2DonArtistique1}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DonArtistique1}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DonArtistique1}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DonArtistique1}]]}} {{relanceR=[R](~spe2DonArtistique1_relanceR)}} {{relanceE=[R](~spe2DonArtistique1_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe3DonArtistique1_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3DonArtistique1}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3DonArtistique1_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3DonArtistique1}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3DonArtistique1" placeholder="Spécialisation" />
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|
<input type="number" name="attr_spe3DonArtistique1" value="0" />
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<button type="roll" name="roll_spe3DonArtistique1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3DonArtistique1}}} {{comp=[[@{spe3DonArtistique1}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DonArtistique1}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe3DonArtistique1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3DonArtistique1}}} {{comp=[[@{spe3DonArtistique1}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DonArtistique1}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DonArtistique1}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DonArtistique1}]]}} {{relanceR=[R](~spe3DonArtistique1_relanceR)}} {{relanceE=[R](~spe3DonArtistique1_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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</div>
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</div>
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<div class="compType">
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<button type="roll" name="attr_relanceDAR2" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{donartistique2}}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relanceDAE2" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{donartistique2}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeDonArtistique2" value="1"/>
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<span></span>
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<label>
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<input type="text" name="attr_nomDonArtistique2" value="Don artistique (Type)" placeholder="Don artistique (Type)"/>
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</label>
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<input type="number" name="attr_donartistique2" value="0" />
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<button type="roll" name="roll_donartistique2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{nomDonArtistique2}}} {{comp=[[@{donartistique2}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{donartistique2}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_donartistique2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{nomDonArtistique2}}} {{comp=[[@{donartistique2}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{donartistique2}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{donartistique2}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{donartistique2}]]}} {{relanceR=[R](~relanceDAR2)}} {{relanceE=[R](~relanceDAE2)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
<div class="blockSpe">
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|
<button type="roll" name="attr_spe1DonArtistique2_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1DonArtistique2}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe1DonArtistique2_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1DonArtistique2}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe1DonArtistique2" placeholder="Spécialisation" />
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|
<input type="number" name="attr_spe1DonArtistique2" value="0" />
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|
<button type="roll" name="roll_spe1DonArtistique2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1DonArtistique2}}} {{comp=[[@{spe1DonArtistique2}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DonArtistique2}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe1DonArtistique2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1DonArtistique2}}} {{comp=[[@{spe1DonArtistique2}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DonArtistique2}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DonArtistique2}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DonArtistique2}]]}} {{relanceR=[R](~spe1DonArtistique2_relanceR)}} {{relanceE=[R](~spe1DonArtistique2_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
|
|
|
|
<button type="roll" name="attr_spe2DonArtistique2_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2DonArtistique2}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2DonArtistique2_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2DonArtistique2}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2DonArtistique2" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2DonArtistique2" value="0" />
|
|
<button type="roll" name="roll_spe2DonArtistique2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2DonArtistique2}}} {{comp=[[@{spe2DonArtistique2}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DonArtistique2}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2DonArtistique2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2DonArtistique2}}} {{comp=[[@{spe2DonArtistique2}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DonArtistique2}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DonArtistique2}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DonArtistique2}]]}} {{relanceR=[R](~spe2DonArtistique2_relanceR)}} {{relanceE=[R](~spe2DonArtistique2_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
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|
<button type="roll" name="attr_spe3DonArtistique2_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3DonArtistique2}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3DonArtistique2_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3DonArtistique2}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3DonArtistique2" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3DonArtistique2" value="0" />
|
|
<button type="roll" name="roll_spe3DonArtistique2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3DonArtistique2}}} {{comp=[[@{spe3DonArtistique2}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DonArtistique2}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe3DonArtistique2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3DonArtistique2}}} {{comp=[[@{spe3DonArtistique2}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DonArtistique2}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DonArtistique2}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DonArtistique2}]]}} {{relanceR=[R](~spe3DonArtistique2_relanceR)}} {{relanceE=[R](~spe3DonArtistique2_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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|
</div>
|
|
</div>
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|
<div class="compType">
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|
<button type="roll" name="attr_relanceDAR3" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{donartistique3}}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_relanceDAE3" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{donartistique3}}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<input type="checkbox" name="attr_checkSpeDonArtistique3" value="1"/>
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|
<span></span>
|
|
<label>
|
|
<input type="text" name="attr_nomDonArtistique3" value="Don artistique (Type)" placeholder="Don artistique (Type)"/>
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|
</label>
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|
<input type="number" name="attr_donartistique3" value="0" />
|
|
<button type="roll" name="roll_donartistique3N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{nomDonArtistique3}}} {{comp=[[@{donartistique3}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{donartistique3}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_donartistique3T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{nomDonArtistique3}}} {{comp=[[@{donartistique3}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{donartistique3}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{donartistique3}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{donartistique3}]]}} {{relanceR=[R](~relanceDAR3)}} {{relanceE=[R](~relanceDAE3)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1DonArtistique3_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1DonArtistique3}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1DonArtistique3_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1DonArtistique3}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe1DonArtistique3" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1DonArtistique3" value="0" />
|
|
<button type="roll" name="roll_spe1DonArtistique3N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1DonArtistique3}}} {{comp=[[@{spe1DonArtistique3}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DonArtistique3}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1DonArtistique3T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1DonArtistique3}}} {{comp=[[@{spe1DonArtistique3}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DonArtistique3}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DonArtistique3}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DonArtistique3}]]}} {{relanceR=[R](~spe1DonArtistique3_relanceR)}} {{relanceE=[R](~spe1DonArtistique3_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2DonArtistique3_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2DonArtistique3}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2DonArtistique3_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2DonArtistique3}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2DonArtistique3" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2DonArtistique3" value="0" />
|
|
<button type="roll" name="roll_spe2DonArtistique3N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2DonArtistique3}}} {{comp=[[@{spe2DonArtistique3}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DonArtistique3}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2DonArtistique3T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2DonArtistique3}}} {{comp=[[@{spe2DonArtistique3}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DonArtistique3}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DonArtistique3}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DonArtistique3}]]}} {{relanceR=[R](~spe2DonArtistique3_relanceR)}} {{relanceE=[R](~spe2DonArtistique3_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3DonArtistique3_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3DonArtistique3}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3DonArtistique3_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3DonArtistique3}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3DonArtistique3" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3DonArtistique3" value="0" />
|
|
<button type="roll" name="roll_spe3DonArtistique3N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3DonArtistique3}}} {{comp=[[@{spe3DonArtistique3}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DonArtistique3}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3DonArtistique3T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3DonArtistique3}}} {{comp=[[@{spe3DonArtistique3}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DonArtistique3}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DonArtistique3}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DonArtistique3}]]}} {{relanceR=[R](~spe3DonArtistique3_relanceR)}} {{relanceE=[R](~spe3DonArtistique3_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceJEUR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{jeu}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceJEUE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{jeu}}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
<input type="checkbox" name="attr_checkSpeJeu" value="1"/>
|
|
<span>Jeu</span>
|
|
<input type="number" name="attr_jeu" value="0" />
|
|
<button type="roll" name="roll_jeuN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Jeu}} {{comp=[[@{jeu}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{jeu}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_jeuT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Jeu}} {{comp=[[@{jeu}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{jeu}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{jeu}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{jeu}]]}} {{relanceR=[R](~relanceJEUR)}} {{relanceR=[R](~relanceJEUE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
<div class="blockSpe">
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|
<button type="roll" name="attr_spe1Jeu_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1JeuScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe1Jeu_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1JeuScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe1Jeu" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1JeuScore" value="0" />
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<button type="roll" name="roll_spe1JeuN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Jeu}}} {{comp=[[@{spe1JeuScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1JeuScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe1JeuT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Jeu}}} {{comp=[[@{spe1JeuScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1JeuScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1JeuScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1JeuScore}]]}} {{relanceR=[R](~spe1Jeu_relanceR)}} {{relanceE=[R](~spe1Jeu_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe2Jeu_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2JeuScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe2Jeu_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2JeuScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe2Jeu" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2JeuScore" value="0" />
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<button type="roll" name="roll_spe2JeuN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Jeu}}} {{comp=[[@{spe2JeuScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2JeuScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2JeuT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Jeu}}} {{comp=[[@{spe2JeuScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2JeuScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2JeuScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2JeuScore}]]}} {{relanceR=[R](~spe2Jeu_relanceR)}} {{relanceE=[R](~spe2Jeu_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
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<button type="roll" name="attr_spe3Jeu_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3JeuScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3Jeu_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3JeuScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3Jeu" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3JeuScore" value="0" />
|
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<button type="roll" name="roll_spe3JeuN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Jeu}}} {{comp=[[@{spe3JeuScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3JeuScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe3JeuT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Jeu}}} {{comp=[[@{spe3JeuScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3JeuScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3JeuScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3JeuScore}]]}} {{relanceR=[R](~spe3Jeu_relanceR)}} {{relanceE=[R](~spe3Jeu_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
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|
</div>
|
|
</div>
|
|
<div>
|
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<button type="roll" name="attr_relancJONR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{jongler}}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relancJONE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{jongler}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeJongler" value="1"/>
|
|
<span>Jongler</span>
|
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<input type="number" name="attr_jongler" value="0" />
|
|
<button type="roll" name="roll_jonglerN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Jongler}} {{comp=[[@{jongler}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{jongler}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_jonglerT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Jongler}} {{comp=[[@{jongler}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{jongler}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{jongler}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{jongler}]]}} {{relanceR=[R](~relancJONR)}} {{relanceE=[R](~relancJONE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Jongler_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1JonglerScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Jongler_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1JonglerScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Jongler" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1JonglerScore" value="0" />
|
|
<button type="roll" name="roll_spe1JonglerN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Jongler}}} {{comp=[[@{spe1JonglerScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1JonglerScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1JonglerT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Jongler}}} {{comp=[[@{spe1JonglerScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1JonglerScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1JonglerScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1JonglerScore}]]}} {{relanceR=[R](~spe1Jongler_relanceR)}} {{relanceE=[R](~spe1Jongler_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Jongler_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2JonglerScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Jongler_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2JonglerScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Jongler" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2JonglerScore" value="0" />
|
|
<button type="roll" name="roll_spe2JonglerN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Jongler}}} {{comp=[[@{spe2JonglerScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2JonglerScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe2JonglerT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Jongler}}} {{comp=[[@{spe2JonglerScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2JonglerScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2JonglerScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2JonglerScore}]]}} {{relanceR=[R](~spe2Jongler_relanceR)}} {{relanceE=[R](~spe2Jongler_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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|
<button type="roll" name="attr_spe3Jongler_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3JonglerScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3Jongler_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3JonglerScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3Jongler" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3JonglerScore" value="0" />
|
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<button type="roll" name="roll_spe3JonglerN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Jongler}}} {{comp=[[@{spe3JonglerScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3JonglerScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3JonglerT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Jongler}}} {{comp=[[@{spe3JonglerScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3JonglerScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3JonglerScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3JonglerScore}]]}} {{relanceR=[R](~spe3Jongler_relanceR)}} {{relanceE=[R](~spe3Jongler_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
|
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<div>
|
|
<button type="roll" name="attr_relancePICR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{pickpocket}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relancePICE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{pickpocket}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpePickpocket" value="1"/>
|
|
<span>Faire les poches</span>
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|
<input type="number" name="attr_pickpocket" value="0" />
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|
<button type="roll" name="roll_pickpocketN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Pickpocket}} {{comp=[[@{pickpocket}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{pickpocket}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_pickpocketT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Pickpocket}} {{comp=[[@{pickpocket}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{pickpocket}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{pickpocket}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{pickpocket}]]}} {{relanceR=[R](~relancePICR)}} {{relanceE=[R](~relancePICE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Pickpocket_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1PickpocketScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Pickpocket_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1PickpocketScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Pickpocket" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1PickpocketScore" value="0" />
|
|
<button type="roll" name="roll_spe1PickpocketN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Pickpocket}}} {{comp=[[@{spe1PickpocketScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PickpocketScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1PickpocketT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Pickpocket}}} {{comp=[[@{spe1PickpocketScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PickpocketScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PickpocketScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1PickpocketScore}]]}} {{relanceR=[R](~spe1Pickpocket_relanceR)}} {{relanceE=[R](~spe1Pickpocket_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Pickpocket_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2PickpocketScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Pickpocket_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2PickpocketScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Pickpocket" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2PickpocketScore" value="0" />
|
|
<button type="roll" name="roll_spe2PickpocketN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Pickpocket}}} {{comp=[[@{spe2PickpocketScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PickpocketScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2PickpocketT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Pickpocket}}} {{comp=[[@{spe2PickpocketScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PickpocketScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PickpocketScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2PickpocketScore}]]}} {{relanceR=[R](~spe2Pickpocket_relanceR)}} {{relanceE=[R](~spe2Pickpocket_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
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|
|
|
<button type="roll" name="attr_spe3Pickpocket_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3PickpocketScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Pickpocket_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3PickpocketScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Pickpocket" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3PickpocketScore" value="0" />
|
|
<button type="roll" name="roll_spe3PickpocketN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Pickpocket}}} {{comp=[[@{spe3PickpocketScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PickpocketScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3PickpocketT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Pickpocket}}} {{comp=[[@{spe3PickpocketScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PickpocketScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PickpocketScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3PickpocketScore}]]}} {{relanceR=[R](~spe3Pickpocket_relanceR)}} {{relanceE=[R](~spe3Pickpocket_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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</div>
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</div>
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|
<fieldset class="repeating_manipulationcomp">
|
|
<div>
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|
<button type="roll" name="attr_relanceRR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceRE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<input type="checkbox" name="attr_checkSpeRepeatingComp" value="1"/><span></span>
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|
<label><input type="text" name="attr_repeatingCompName" placeholder="Compétence" /></label>
|
|
<input type="number" name="attr_repeatingComp" value="0" />
|
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<button type="roll" name="roll_repeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_repeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relanceR=[R](~repeating_manipulationcomp_relanceRR)}} {{relanceE=[R](~repeating_manipulationcomp_relanceRE)}} {{tc=[Conservée](~repeating_manipulationcomp_conserve)}} {{tpc=[Pas Conservée](~repeating_manipulationcomp_pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_conserve" value="@{jetGM} &{template:verdict} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_pasconserve" value="@{jetGM} &{template:verdict} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe1RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relanceR=[R](~repeating_manipulationcomp_spe1RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_manipulationcomp_spe1RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_manipulationcomp_conserve)}} {{tpc=[Pas Conservée](~repeating_manipulationcomp_pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe2RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relanceR=[R](~repeating_manipulationcomp_spe2RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_manipulationcomp_spe2RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_manipulationcomp_conserve)}} {{tpc=[Pas Conservée](~repeating_manipulationcomp_pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe3RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relanceR=[R](~repeating_manipulationcomp_spe3RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_manipulationcomp_spe3RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_manipulationcomp_conserve)}} {{tpc=[Pas Conservée](~repeating_manipulationcomp_pasConserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<div>
|
|
<span>Influence</span>
|
|
<div class="compType">
|
|
<button type="roll" name="attr_relancePIC1R" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{artDeLaScene1}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relancePIC1E" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{artDeLaScene1}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeArtDeLaScene1" value="1"/>
|
|
<span></span>
|
|
<label>
|
|
<input type="text" name="attr_nomArtDeLaScene1" value="Art de la scène (Type)" placeholder="Art de la scène (Type)"/>
|
|
</label>
|
|
<input type="number" name="attr_artDeLaScene1" value="0" />
|
|
<button type="roll" name="roll_artDeLaScene1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{nomArtDeLaScene1}}} {{comp=[[@{artDeLaScene1}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artDeLaScene1}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_artDeLaScene1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{nomArtDeLaScene1}}} {{comp=[[@{artDeLaScene1}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artDeLaScene1}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artDeLaScene1}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artDeLaScene1}]]}} {{relanceR=[R](~relancePIC1R)}} {{relanceE=[R](~relancePIC1E)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1ArtDeLaScene1_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArtDeLaScene1Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1ArtDeLaScene1_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArtDeLaScene1Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1ArtDeLaScene1" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1ArtDeLaScene1Score" value="0" />
|
|
<button type="roll" name="roll_spe1ArtDeLaScene1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1ArtDeLaScene1}}} {{comp=[[@{spe1ArtDeLaScene1Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArtDeLaScene1Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1ArtDeLaScene1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1ArtDeLaScene1}}} {{comp=[[@{spe1ArtDeLaScene1Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArtDeLaScene1Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArtDeLaScene1Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArtDeLaScene1Score}]]}} {{relanceR=[R](~spe1ArtDeLaScene1_relanceR)}} {{relanceE=[R](~spe1ArtDeLaScene1_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2ArtDeLaScene1_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArtDeLaScene1Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2ArtDeLaScene1_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArtDeLaScene1Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2ArtDeLaScene1" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2ArtDeLaScene1Score" value="0" />
|
|
<button type="roll" name="roll_spe2ArtDeLaScene1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2ArtDeLaScene1}}} {{comp=[[@{spe2ArtDeLaScene1Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArtDeLaScene1Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2ArtDeLaScene1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2ArtDeLaScene1}}} {{comp=[[@{spe2ArtDeLaScene1Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArtDeLaScene1Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArtDeLaScene1Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArtDeLaScene1Score}]]}} {{relanceR=[R](~spe2ArtDeLaScene1_relanceR)}} {{relanceE=[R](~spe2ArtDeLaScene1_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3ArtDeLaScene1_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArtDeLaScene1Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3ArtDeLaScene1_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArtDeLaScene1Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3ArtDeLaScene1" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3ArtDeLaScene1Score" value="0" />
|
|
<button type="roll" name="roll_spe3ArtDeLaScene1N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3ArtDeLaScene1}}} {{comp=[[@{spe3ArtDeLaScene1Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArtDeLaScene1Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3ArtDeLaScene1T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3ArtDeLaScene1}}} {{comp=[[@{spe3ArtDeLaScene1Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArtDeLaScene1Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArtDeLaScene1Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArtDeLaScene1Score}]]}} {{relanceR=[R](~spe3ArtDeLaScene1_relanceR)}} {{relanceE=[R](~spe3ArtDeLaScene1_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="compType">
|
|
<button type="roll" name="attr_relancePIC2R" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{artDeLaScene2}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relancePIC2E" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{artDeLaScene2}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeArtDeLaScene2" value="1"/>
|
|
<span></span>
|
|
<label>
|
|
<input type="text" name="attr_nomArtDeLaScene2" value="Art de la scène (Type)" placeholder="Art de la scène (Type)"/>
|
|
</label>
|
|
<input type="number" name="attr_artDeLaScene2" value="0" />
|
|
<button type="roll" name="roll_artDeLaScene2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{nomArtDeLaScene2}}} {{comp=[[@{artDeLaScene2}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artDeLaScene2}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_artDeLaScene2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{nomArtDeLaScene2}}} {{comp=[[@{artDeLaScene2}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artDeLaScene2}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artDeLaScene2}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artDeLaScene2}]]}} {{relanceR=[R](~relancePIC2R)}} {{relanceE=[R](~relancePIC2E)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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<div class="blockSpe">
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<button type="roll" name="attr_spe1ArtDeLaScene2_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArtDeLaScene2Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe1ArtDeLaScene2_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArtDeLaScene2Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1ArtDeLaScene2" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1ArtDeLaScene2Score" value="0" />
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|
<button type="roll" name="roll_spe1ArtDeLaScene2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1ArtDeLaScene2}}} {{comp=[[@{spe1ArtDeLaScene2Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArtDeLaScene2Score}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe1ArtDeLaScene2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1ArtDeLaScene2}}} {{comp=[[@{spe1ArtDeLaScene2Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArtDeLaScene2Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArtDeLaScene2Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArtDeLaScene2Score}]]}} {{relanceR=[R](~spe1ArtDeLaScene2_relanceR)}} {{relanceE=[R](~spe1ArtDeLaScene2_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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|
<button type="roll" name="attr_spe2ArtDeLaScene2_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArtDeLaScene2Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe2ArtDeLaScene2_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArtDeLaScene2Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe2ArtDeLaScene2" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2ArtDeLaScene2Score" value="0" />
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<button type="roll" name="roll_spe2ArtDeLaScene2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2ArtDeLaScene2}}} {{comp=[[@{spe2ArtDeLaScene2Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArtDeLaScene2Score}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe2ArtDeLaScene2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2ArtDeLaScene2}}} {{comp=[[@{spe2ArtDeLaScene2Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArtDeLaScene2Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArtDeLaScene2Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArtDeLaScene2Score}]]}} {{relanceR=[R](~spe2ArtDeLaScene2_relanceR)}} {{relanceE=[R](~spe2ArtDeLaScene2_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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|
<button type="roll" name="attr_spe3ArtDeLaScene2_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArtDeLaScene2Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3ArtDeLaScene2_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArtDeLaScene2Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3ArtDeLaScene2" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3ArtDeLaScene2Score" value="0" />
|
|
<button type="roll" name="roll_spe3ArtDeLaScene2N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3ArtDeLaScene2}}} {{comp=[[@{spe3ArtDeLaScene2Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArtDeLaScene2Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3ArtDeLaScene2T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3ArtDeLaScene2}}} {{comp=[[@{spe3ArtDeLaScene2Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArtDeLaScene2Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArtDeLaScene2Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArtDeLaScene2Score}]]}} {{relanceR=[R](~spe3ArtDeLaScene2_relanceR)}} {{relanceE=[R](~spe3ArtDeLaScene2_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
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</div>
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</div>
|
|
<div class="compType">
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<button type="roll" name="attr_relancePIC3R" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{artDeLaScene3}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relancePIC3E" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{artDeLaScene3}}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<input type="checkbox" name="attr_checkSpeArtDeLaScene3" value="1"/>
|
|
<span></span>
|
|
<label>
|
|
<input type="text" name="attr_nomArtDeLaScene3" value="Art de la scène (Type)" placeholder="Art de la scène (Type)"/>
|
|
</label>
|
|
<input type="number" name="attr_artDeLaScene3" value="0" />
|
|
<button type="roll" name="roll_artDeLaScene3N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{nomArtDeLaScene3}}} {{comp=[[@{artDeLaScene3}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artDeLaScene3}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_artDeLaScene3T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{nomArtDeLaScene3}}} {{comp=[[@{artDeLaScene3}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artDeLaScene3}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artDeLaScene3}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{artDeLaScene3}]]}} {{relanceR=[R](~relancePIC3R)}} {{relanceE=[R](~relancePIC3E)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1ArtDeLaScene3_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArtDeLaScene3Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1ArtDeLaScene3_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1ArtDeLaScene3Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1ArtDeLaScene3" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1ArtDeLaScene3Score" value="0" />
|
|
<button type="roll" name="roll_spe1ArtDeLaScene3N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1ArtDeLaScene3}}} {{comp=[[@{spe1ArtDeLaScene3Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArtDeLaScene3Score}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe1ArtDeLaScene3T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1ArtDeLaScene3}}} {{comp=[[@{spe1ArtDeLaScene3Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArtDeLaScene3Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArtDeLaScene3Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1ArtDeLaScene3Score}]]}} {{relanceR=[R](~spe1ArtDeLaScene3_relanceR)}} {{relanceE=[R](~spe1ArtDeLaScene3_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
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|
|
|
<button type="roll" name="attr_spe2ArtDeLaScene3_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArtDeLaScene3Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2ArtDeLaScene3_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2ArtDeLaScene3Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2ArtDeLaScene3" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2ArtDeLaScene3Score" value="0" />
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|
<button type="roll" name="roll_spe2ArtDeLaScene3N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2ArtDeLaScene3}}} {{comp=[[@{spe2ArtDeLaScene3Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArtDeLaScene3Score}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe2ArtDeLaScene3T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2ArtDeLaScene3}}} {{comp=[[@{spe2ArtDeLaScene3Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArtDeLaScene3Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArtDeLaScene3Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2ArtDeLaScene3Score}]]}} {{relanceR=[R](~spe2ArtDeLaScene3_relanceR)}} {{relanceE=[R](~spe2ArtDeLaScene3_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe3ArtDeLaScene3_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArtDeLaScene3Score}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3ArtDeLaScene3_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3ArtDeLaScene3Score}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3ArtDeLaScene3" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3ArtDeLaScene3Score" value="0" />
|
|
<button type="roll" name="roll_spe3ArtDeLaScene3N" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3ArtDeLaScene3}}} {{comp=[[@{spe3ArtDeLaScene3Score}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArtDeLaScene3Score}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3ArtDeLaScene3T" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3ArtDeLaScene3}}} {{comp=[[@{spe3ArtDeLaScene3Score}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArtDeLaScene3Score}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArtDeLaScene3Score}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3ArtDeLaScene3Score}]]}} {{relanceR=[R](~spe3ArtDeLaScene3_relanceR)}} {{relanceE=[R](~spe3ArtDeLaScene3_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
|
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</div>
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|
</div>
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|
<div>
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|
<button type="roll" name="attr_relanceCOMR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{commandement}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceCOME" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{commandement}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeCommandement" value="1"/>
|
|
<span>Commandement</span>
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<input type="number" name="attr_commandement" value="0" />
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<button type="roll" name="roll_commandementN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Commandement}} {{comp=[[@{commandement}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{commandement}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_commandementT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Commandement}} {{comp=[[@{commandement}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{commandement}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{commandement}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{commandement}]]}} {{relanceR=[R](~relanceCOMR)}} {{relanceE=[R](~relanceCOME)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Commandement_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1CommandementScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Commandement_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1CommandementScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Commandement" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1CommandementScore" value="0" />
|
|
<button type="roll" name="roll_spe1CommandementN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Commandement}}} {{comp=[[@{spe1CommandementScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CommandementScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1CommandementT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Commandement}}} {{comp=[[@{spe1CommandementScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CommandementScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CommandementScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1CommandementScore}]]}} {{relanceR=[R](~spe1Commandement_relanceR)}} {{relanceE=[R](~spe1Commandement_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Commandement_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2CommandementScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Commandement_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2CommandementScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Commandement" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2CommandementScore" value="0" />
|
|
<button type="roll" name="roll_spe2CommandementN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Commandement}}} {{comp=[[@{spe2CommandementScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CommandementScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2CommandementT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Commandement}}} {{comp=[[@{spe2CommandementScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CommandementScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CommandementScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2CommandementScore}]]}} {{relanceR=[R](~spe2Commandement_relanceR)}} {{relanceE=[R](~spe2Commandement_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
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|
<button type="roll" name="attr_spe3Commandement_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3CommandementScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Commandement_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3CommandementScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe3Commandement" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3CommandementScore" value="0" />
|
|
<button type="roll" name="roll_spe3CommandementN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Commandement}}} {{comp=[[@{spe3CommandementScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CommandementScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3CommandementT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Commandement}}} {{comp=[[@{spe3CommandementScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CommandementScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CommandementScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3CommandementScore}]]}} {{relanceR=[R](~spe3Commandement_relanceR)}} {{relanceE=[R](~spe3Commandement_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
|
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</div>
|
|
</div>
|
|
<div>
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<button type="roll" name="attr_relanceDIPR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{diplomatie}}} {{option=[[1]]}}" style="display:none;"></button>
|
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<button type="roll" name="attr_relanceDIPE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{diplomatie}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeDiplomatie" value="1"/>
|
|
<span>Diplomatie</span>
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|
<input type="number" name="attr_diplomatie" value="0" />
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|
<button type="roll" name="roll_diplomatieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Diplomatie}} {{comp=[[@{diplomatie}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{diplomatie}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_diplomatieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Diplomatie}} {{comp=[[@{diplomatie}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{diplomatie}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{diplomatie}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{diplomatie}]]}} {{relanceR=[R](~relanceDIPR)}} {{relanceE=[R](~relanceDIPE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Diplomatie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1DiplomatieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Diplomatie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1DiplomatieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Diplomatie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1DiplomatieScore" value="0" />
|
|
<button type="roll" name="roll_spe1DiplomatieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Diplomatie}}} {{comp=[[@{spe1DiplomatieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DiplomatieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1DiplomatieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Diplomatie}}} {{comp=[[@{spe1DiplomatieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DiplomatieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DiplomatieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DiplomatieScore}]]}} {{relanceR=[R](~spe1Diplomatie_relanceR)}} {{relanceE=[R](~spe1Diplomatie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Diplomatie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2DiplomatieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Diplomatie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2DiplomatieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Diplomatie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2DiplomatieScore" value="0" />
|
|
<button type="roll" name="roll_spe2DiplomatieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Diplomatie}}} {{comp=[[@{spe2DiplomatieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DiplomatieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2DiplomatieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Diplomatie}}} {{comp=[[@{spe2DiplomatieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DiplomatieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DiplomatieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DiplomatieScore}]]}} {{relanceR=[R](~spe2Diplomatie_relanceR)}} {{relanceE=[R](~spe2Diplomatie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Diplomatie_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3DiplomatieScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Diplomatie_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3DiplomatieScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Diplomatie" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3DiplomatieScore" value="0" />
|
|
<button type="roll" name="roll_spe3DiplomatieN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Diplomatie}}} {{comp=[[@{spe3DiplomatieScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DiplomatieScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3DiplomatieT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Diplomatie}}} {{comp=[[@{spe3DiplomatieScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DiplomatieScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DiplomatieScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DiplomatieScore}]]}} {{relanceR=[R](~spe3Diplomatie_relanceR)}} {{relanceE=[R](~spe3Diplomatie_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relanceDRESR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{dressage}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceDRESE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{dressage}}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<input type="checkbox" name="attr_checkSpeDressage" value="1"/>
|
|
<span>Dressage</span>
|
|
<input type="number" name="attr_dressage" value="0" />
|
|
<button type="roll" name="roll_dressageN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Dressage}} {{comp=[[@{dressage}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{dressage}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_dressageT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Dressage}} {{comp=[[@{dressage}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{dressage}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{dressage}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{dressage}]]}} {{relanceR=[R](~relanceDRESR)}} {{relanceR=[R](~relanceDRESE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1Dressage_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1DressageScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1Dressage_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1DressageScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1Dressage" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1DressageScore" value="0" />
|
|
<button type="roll" name="roll_spe1DressageN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Dressage}}} {{comp=[[@{spe1DressageScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DressageScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1DressageT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Dressage}}} {{comp=[[@{spe1DressageScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DressageScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DressageScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1DressageScore}]]}} {{relanceR=[R](~spe1Dressage_relanceR)}} {{relanceE=[R](~spe1Dressage_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2Dressage_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2DressageScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2Dressage_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2DressageScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2Dressage" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2DressageScore" value="0" />
|
|
<button type="roll" name="roll_spe2DressageN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Dressage}}} {{comp=[[@{spe2DressageScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DressageScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2DressageT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Dressage}}} {{comp=[[@{spe2DressageScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DressageScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DressageScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2DressageScore}]]}} {{relanceR=[R](~spe2Dressage_relanceR)}} {{relanceE=[R](~spe2Dressage_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3Dressage_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3DressageScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3Dressage_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3DressageScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Dressage" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3DressageScore" value="0" />
|
|
<button type="roll" name="roll_spe3DressageN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Dressage}}} {{comp=[[@{spe3DressageScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DressageScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3DressageT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Dressage}}} {{comp=[[@{spe3DressageScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DressageScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DressageScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3DressageScore}]]}} {{relanceR=[R](~spe3Dressage_relanceR)}} {{relanceE=[R](~spe3Dressage_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="attr_relancINTIR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{intimidation}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relancINTIE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{intimidation}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<input type="checkbox" name="attr_checkSpeIntimidation" value="1"/>
|
|
<span>Intimidation</span>
|
|
<input type="number" name="attr_intimidation" value="0" />
|
|
<button type="roll" name="roll_intimidationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Intimidation}} {{comp=[[@{intimidation}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{intimidation}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_intimidationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Intimidation}} {{comp=[[@{intimidation}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{intimidation}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{intimidation}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{intimidation}]]}} {{relanceR=[R](~relancINTIR)}} {{relanceE=[R](~relancINTIE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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<div class="blockSpe">
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<button type="roll" name="attr_spe1Intimidation_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1IntimidationScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe1Intimidation_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1IntimidationScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe1Intimidation" placeholder="Spécialisation" />
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<input type="number" name="attr_spe1IntimidationScore" value="0" />
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<button type="roll" name="roll_spe1IntimidationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Intimidation}}} {{comp=[[@{spe1IntimidationScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1IntimidationScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe1IntimidationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Intimidation}}} {{comp=[[@{spe1IntimidationScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1IntimidationScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1IntimidationScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1IntimidationScore}]]}} {{relanceR=[R](~spe1Intimidation_relanceR)}} {{relanceE=[R](~spe1Intimidation_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe2Intimidation_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2IntimidationScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe2Intimidation_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2IntimidationScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe2Intimidation" placeholder="Spécialisation" />
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<input type="number" name="attr_spe2IntimidationScore" value="0" />
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<button type="roll" name="roll_spe2IntimidationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Intimidation}}} {{comp=[[@{spe2IntimidationScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2IntimidationScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2IntimidationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Intimidation}}} {{comp=[[@{spe2IntimidationScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2IntimidationScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2IntimidationScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2IntimidationScore}]]}} {{relanceR=[R](~spe2Intimidation_relanceR)}} {{relanceE=[R](~spe2Intimidation_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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<button type="roll" name="attr_spe3Intimidation_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3IntimidationScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe3Intimidation_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3IntimidationScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe3Intimidation" placeholder="Spécialisation" />
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<input type="number" name="attr_spe3IntimidationScore" value="0" />
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<button type="roll" name="roll_spe3IntimidationN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Intimidation}}} {{comp=[[@{spe3IntimidationScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3IntimidationScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe3IntimidationT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Intimidation}}} {{comp=[[@{spe3IntimidationScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3IntimidationScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3IntimidationScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3IntimidationScore}]]}} {{relanceR=[R](~spe3Intimidation_relanceR)}} {{relanceE=[R](~spe3Intimidation_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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</div>
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</div>
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<div>
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<button type="roll" name="attr_relancePICR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{seduction}}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relancePICE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{seduction}}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeSeduction" value="1"/>
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<span>Séduction</span>
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<input type="number" name="attr_seduction" value="0" />
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<button type="roll" name="roll_seductionN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=Séduction}} {{comp=[[@{seduction}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{seduction}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_seductionT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=Séduction}} {{comp=[[@{seduction}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{seduction}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{seduction}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{seduction}]]}} {{relanceR=[R](~relancePICR)}} {{relanceE=[R](~relancePICE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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|
<div class="blockSpe">
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<button type="roll" name="attr_spe1Seduction_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1SeductionScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_spe1Seduction_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1SeductionScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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<input type="text" name="attr_spe1Seduction" placeholder="Spécialisation" />
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|
<input type="number" name="attr_spe1SeductionScore" value="0" />
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|
<button type="roll" name="roll_spe1SeductionN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1Seduction}}} {{comp=[[@{spe1SeductionScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1SeductionScore}]]}} {{relance=[[1D10]]}}"></button>
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|
<button type="roll" name="roll_spe1SeductionT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1Seduction}}} {{comp=[[@{spe1SeductionScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1SeductionScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1SeductionScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1SeductionScore}]]}} {{relanceR=[R](~spe1Seduction_relanceR)}} {{relanceE=[R](~spe1Seduction_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
|
|
</div>
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|
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|
<button type="roll" name="attr_spe2Seduction_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2SeductionScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe2Seduction_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2SeductionScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<div class="flexBlock subBlockSpe">
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|
<input type="text" name="attr_spe2Seduction" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2SeductionScore" value="0" />
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<button type="roll" name="roll_spe2SeductionN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2Seduction}}} {{comp=[[@{spe2SeductionScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2SeductionScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe2SeductionT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2Seduction}}} {{comp=[[@{spe2SeductionScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2SeductionScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2SeductionScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2SeductionScore}]]}} {{relanceR=[R](~spe2Seduction_relanceR)}} {{relanceE=[R](~spe2Seduction_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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|
<button type="roll" name="attr_spe3Seduction_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3SeductionScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
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|
<button type="roll" name="attr_spe3Seduction_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3SeductionScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
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|
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<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3Seduction" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3SeductionScore" value="0" />
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<button type="roll" name="roll_spe3SeductionN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3Seduction}}} {{comp=[[@{spe3SeductionScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3SeductionScore}]]}} {{relance=[[1D10]]}}"></button>
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<button type="roll" name="roll_spe3SeductionT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3Seduction}}} {{comp=[[@{spe3SeductionScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3SeductionScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3SeductionScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3SeductionScore}]]}} {{relanceR=[R](~spe3Seduction_relanceR)}} {{relanceE=[R](~spe3Seduction_relanceE)}} {{tc=[Conservée](~conserve)}} {{tpc=[Pas Conservée](~pasConserve)}}"></button>
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</div>
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</div>
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</div>
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<fieldset class="repeating_influencecomp">
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|
<div>
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|
<button type="roll" name="attr_relanceRR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[1]]}}" style="display:none;"></button>
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<button type="roll" name="attr_relanceRE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{repeatingComp}]]}} {{option=[[2]]}}" style="display:none;"></button>
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<input type="checkbox" name="attr_checkSpeRepeatingComp" value="1"/><span></span>
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|
<label><input type="text" name="attr_repeatingCompName" placeholder="Compétence" /></label>
|
|
<input type="number" name="attr_repeatingComp" value="0" />
|
|
<button type="roll" name="roll_repeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_repeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{repeatingCompName}}} {{comp=[[@{repeatingComp}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{repeatingComp}]]}} {{relanceR=[R](~repeating_influencecomp_relanceRR)}} {{relanceE=[R](~repeating_influencecomp_relanceRE)}} {{tc=[Conservée](~repeating_influencecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_influencecomp_pasConserve)}}"></button>
|
|
<div class="blockSpe">
|
|
<button type="roll" name="attr_spe1RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe1RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe1RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_conserve" value="@{jetGM} &{template:verdict} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_pasconserve" value="@{jetGM} &{template:verdict} {{option=[[2]]}}" style="display:none;"></button>
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|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe1RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe1RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe1RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe1RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe1RepeatingComp}}} {{comp=[[@{spe1RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe1RepeatingCompScore}]]}} {{relanceR=[R](~repeating_influencecomp_spe1RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_influencecomp_spe1RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_influencecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_influencecomp_pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe2RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe2RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe2RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe2RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe2RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe2RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe2RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe2RepeatingComp}}} {{comp=[[@{spe2RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe2RepeatingCompScore}]]}} {{relanceR=[R](~repeating_influencecomp_spe2RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_influencecomp_spe2RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_influencecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_influencecomp_pasConserve)}}"></button>
|
|
</div>
|
|
|
|
<button type="roll" name="attr_spe3RepeatingComp_relanceR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_spe3RepeatingComp_relanceE" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=[[@{spe3RepeatingCompScore}]]}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSpe">
|
|
<input type="text" name="attr_spe3RepeatingComp" placeholder="Spécialisation" />
|
|
<input type="number" name="attr_spe3RepeatingCompScore" value="0" />
|
|
<button type="roll" name="roll_spe3RepeatingCompN" title="Jet normal" value="@{jetGM} &{template:standard} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{jet=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relance=[[1D10]]}}"></button>
|
|
<button type="roll" name="roll_spe3RepeatingCompT" title="Jet de tendance" value="@{jetGM} &{template:tendance} {{name=@{spe3RepeatingComp}}} {{comp=[[@{spe3RepeatingCompScore}]]}} {{dragon=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{fatalite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{humanite=[[ 1D10+@{modChoix}+{?{Attribut|Social, [[@{attBaseSoc}+@{attModSoc}]][Social]|Physique, [[@{attBasePhy}+@{attModPhy}]][Physique]|Mental, [[@{attBaseMen}+@{attModMen}]][Mental]|Manuel, [[@{attBaseMan}+@{attModMan}]][Manuel]}, 0}kh1-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]]+@{spe3RepeatingCompScore}]]}} {{relanceR=[R](~repeating_influencecomp_spe3RepeatingComp_relanceR)}} {{relanceE=[R](~repeating_influencecomp_spe3RepeatingComp_relanceE)}} {{tc=[Conservée](~repeating_influencecomp_conserve)}} {{tpc=[Pas Conservée](~repeating_influencecomp_pasConserve)}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="tab3 tab-content">
|
|
<div class="flexBlock bodyBlock">
|
|
<div class="flexBlock">
|
|
<div class="flexBlock leftBlock">
|
|
<h4>Disciplines</h4>
|
|
<label>
|
|
<h3>Magie Instinctive</h3>
|
|
<input type="number" name="attr_magieInstinctive" value="0" />
|
|
</label>
|
|
<label>
|
|
<h3>Magie Invocatoire</h3>
|
|
<input type="number" name="attr_magieInvocatoire" value="0" />
|
|
</label>
|
|
<label>
|
|
<h3>Sorcellerie</h3>
|
|
<input type="number" name="attr_sorcellerie" value="0" />
|
|
</label>
|
|
</div>
|
|
|
|
<div class="flexBlock leftBottomBlock">
|
|
<label>
|
|
<h3>Réserve de Magie</h3>
|
|
<input type="number" name="attr_reserveDeMagie" value="0" /> <span>/</span> <input type="number" name="attr_reserveDeMagie_max" value="@{carVOL}" disabled />
|
|
</label>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="flexBlock rightBlock">
|
|
<div>
|
|
<label>
|
|
<h4>La Pierre</h4>
|
|
<input type="number" name="attr_magieSpherePierre" value="0" />
|
|
</label>
|
|
|
|
<label>
|
|
<span>Points de Magie</span>
|
|
<input type="number" name="attr_magieSpherePierrePtsMagie" value="0" />
|
|
</label>
|
|
</div>
|
|
|
|
<div>
|
|
<label>
|
|
<h4>Le Feu</h4>
|
|
<input type="number" name="attr_magieSphereFeu" value="0" />
|
|
</label>
|
|
|
|
<label>
|
|
<span>Points de Magie</span>
|
|
<input type="number" name="attr_magieSphereFeuPtsMagie" value="0" />
|
|
</label>
|
|
</div>
|
|
|
|
<div>
|
|
<label>
|
|
<h4>Les Océans</h4>
|
|
<input type="number" name="attr_magieSphereOcéans" value="0" />
|
|
</label>
|
|
|
|
<label>
|
|
<span>Points de Magie</span>
|
|
<input type="number" name="attr_magieSphereOcéansPtsMagie" value="0" />
|
|
</label>
|
|
</div>
|
|
|
|
<div>
|
|
<label>
|
|
<h4>Le Métal</h4>
|
|
<input type="number" name="attr_magieSphereMétal" value="0" />
|
|
</label>
|
|
|
|
<label>
|
|
<span>Points de Magie</span>
|
|
<input type="number" name="attr_magieSphereMétalPtsMagie" value="0" />
|
|
</label>
|
|
</div>
|
|
|
|
<div>
|
|
<label>
|
|
<h4>La Nature</h4>
|
|
<input type="number" name="attr_magieSphereNature" value="0" />
|
|
</label>
|
|
|
|
<label>
|
|
<span>Points de Magie</span>
|
|
<input type="number" name="attr_magieSphereNaturePtsMagie" value="0" />
|
|
</label>
|
|
</div>
|
|
|
|
<div>
|
|
<label>
|
|
<h4>Les Rêves</h4>
|
|
<input type="number" name="attr_magieSphereRêves" value="0" />
|
|
</label>
|
|
|
|
<label>
|
|
<span>Points de Magie</span>
|
|
<input type="number" name="attr_magieSphereRêvesPtsMagie" value="0" />
|
|
</label>
|
|
</div>
|
|
|
|
<div>
|
|
<label>
|
|
<h4>La Cité</h4>
|
|
<input type="number" name="attr_magieSphereCité" value="0" />
|
|
</label>
|
|
|
|
<label>
|
|
<span>Points de Magie</span>
|
|
<input type="number" name="attr_magieSphereCitéPtsMagie" value="0" />
|
|
</label>
|
|
</div>
|
|
|
|
<div>
|
|
<label>
|
|
<h4>Les Vents</h4>
|
|
<input type="number" name="attr_magieSphereVents" value="0" />
|
|
</label>
|
|
|
|
<label>
|
|
<span>Points de Magie</span>
|
|
<input type="number" name="attr_magieSphereVentsPtsMagie" value="0" />
|
|
</label>
|
|
</div>
|
|
|
|
<div>
|
|
<label>
|
|
<h4>L'Ombre</h4>
|
|
<input type="number" name="attr_magieSphereOmbre" value="0" />
|
|
</label>
|
|
|
|
<label>
|
|
<span>Points de Magie</span>
|
|
<input type="number" name="attr_magieSphereOmbrePtsMagie" value="0" />
|
|
</label>
|
|
</div>
|
|
<h3>Sphères de Magie</h3>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="flexBlock bottomBlock">
|
|
<div class="flexBlock centerBlock">
|
|
<h3>Sortilèges Maîtrisés</h3>
|
|
<div>
|
|
<span>Nom du Sort</span>
|
|
<span>Discipline</span>
|
|
<span>Sphère</span>
|
|
<span>Coût</span>
|
|
<span>Temps</span>
|
|
<span>Diff.</span>
|
|
<span>Clés</span>
|
|
</div>
|
|
<fieldset class="repeating_sortilegesmaitrises">
|
|
<button type="roll" name="attr_relanceSMR" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{sortilegesMaitrisesSphere}}} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_relanceSME" value="@{jetGM} &{template:relance} {{name=Relance}} {{jet=[[1D10]]}} {{score=@{sortilegesMaitrisesSphere}}} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<button type="roll" name="attr_conserve" value="@{jetGM} &{template:verdict} {{option=[[1]]}}" style="display:none;"></button>
|
|
<button type="roll" name="attr_pasconserve" value="@{jetGM} &{template:verdict} {{option=[[2]]}}" style="display:none;"></button>
|
|
|
|
<div class="flexBlock subBlockSortilegesMaitrises">
|
|
<input type="text" name="attr_sortilegesMaitrisesNom" />
|
|
<select name="attr_sortilegesMaitrisesDiscipline">
|
|
<option value="@{magieInstinctive}">Magie Instinctive</option>
|
|
<option value="@{magieInvocatoire}">Magie Invocatoire</option>
|
|
<option value="@{sorcellerie}">Sorcellerie</option>
|
|
</select>
|
|
<select name="attr_sortilegesMaitrisesSphere">
|
|
<option value="@{magieSpherePierre}">La Pierre</option>
|
|
<option value="@{magieSphereFeu}">Le Feu</option>
|
|
<option value="@{magieSphereOcéans}">Les Océans</option>
|
|
<option value="@{magieSphereMétal}">Le Métal</option>
|
|
<option value="@{magieSphereNature}">La Nature</option>
|
|
<option value="@{magieSphereRêves}">Les Rêves</option>
|
|
<option value="@{magieSphereCité}">La Cité</option>
|
|
<option value="@{magieSphereVents}">Les Vents</option>
|
|
<option value="@{magieSphereOmbre}">L'Ombre</option>
|
|
</select>
|
|
<input type="number" name="attr_sortilegesMaitrisesCout" value="0" />
|
|
<input type="text" name="attr_sortilegesMaitrisesTemps" />
|
|
<input type="number" name="attr_sortilegesMaitrisesDifficulte" value="0" />
|
|
<textarea name="attr_sortilegesMaitrisesCles"></textarea>
|
|
|
|
<button type="roll" name="roll_sortilegesMaitrisesRoll" value="@{jetGM} &{template:magie} {{name=@{sortilegesMaitrisesNom}}} {{comp=[[@{sortilegesMaitrisesSphere}]]}} {{difficulte=[[@{sortilegesMaitrisesDifficulte}]]}} {{cout=[[@{sortilegesMaitrisesCout}]]}} {{temps=@{sortilegesMaitrisesTemps}}} {{cles=@{sortilegesMaitrisesCles}}} {{effets=@{sortilegesMaitrisesEffets}}} {{jet=[[{1D10+[[ [[@{sortilegesMaitrisesDiscipline}+@{sortilegesMaitrisesSphere}]]-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]], 0d0}kh1 ]]}} {{relance=[[1D10]]}}"></button>
|
|
|
|
<div class="autoex autoex22">
|
|
<span name="attr_sortilegesMaitrisesEffets"></span>
|
|
<textarea name="attr_sortilegesMaitrisesEffets" placeholder="Effets"></textarea>
|
|
</div>
|
|
|
|
<button type="roll" name="roll_sortilegesMaitrisesRollT" value="@{jetGM} &{template:tendance} {{name=@{sortilegesMaitrisesNom}}} {{comp=[[@{sortilegesMaitrisesSphere}]]}} {{difficulte=[[@{sortilegesMaitrisesDifficulte}]]}} {{cout=[[@{sortilegesMaitrisesCout}]]}} {{temps=@{sortilegesMaitrisesTemps}}} {{cles=@{sortilegesMaitrisesCles}}} {{effets=@{sortilegesMaitrisesEffets}}} {{dragon=[[ 1D10+[[ [[@{sortilegesMaitrisesDiscipline}+@{sortilegesMaitrisesSphere}]]-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]], 0d0}kh1]]}} {{fatalite=[[ 1D10+[[ [[@{sortilegesMaitrisesDiscipline}+@{sortilegesMaitrisesSphere}]]-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]], 0d0}kh1]]}} {{humanite=[[ 1D10+[[ [[@{sortilegesMaitrisesDiscipline}+@{sortilegesMaitrisesSphere}]]-[[{[[{@{blessureE1}, @{blessureE2}, @{blessureE3}, @{blessureE4}, @{blessureE5}}kh1]], [[{@{blessureL1}, @{blessureL2}, @{blessureL3}, @{blessureL4}}kh1]], [[{@{blessureG1}, @{blessureG2}, @{blessureG3}}kh1]], [[{@{blessureF1}, @{blessureF2}}kh1]] }kh1]] ]], 0d0}kh1]]}} {{relanceR=[R](~repeating_sortilegesMaitrises_relanceSMR)}} {{relanceE=[R](~repeating_sortilegesMaitrises_relanceSME)}} {{tc=[Conservée](~repeating_sortilegesMaitrises_conserve)}} {{tpc=[Pas Conservée](~repeating_sortilegesMaitrises_pasconserve)}}"></button>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="tab4 tab-content">
|
|
<div class="flexBlock bodyBlock">
|
|
<div class="flexBlock leftBlock">
|
|
<label>
|
|
<h3>Caste</h3>
|
|
<input type="text" name="attr_caste" />
|
|
</label>
|
|
<label>
|
|
<h4>Statut</h4>
|
|
<input type="text" name="attr_casteStatut" />
|
|
</label>
|
|
<span>Bénéfices</span>
|
|
<fieldset class="repeating_casteBenefices">
|
|
<div class="flexBlock subBlockCasteLien">
|
|
<input type="text" name="attr_nomCasteBenefices" placeholder="Nom du bénéfice" />
|
|
<div class="autoex autoex28">
|
|
<span name="attr_descriptionCasteBenefices"></span>
|
|
<textarea name="attr_descriptionCasteBenefices"></textarea>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
<span>Techniques</span>
|
|
<fieldset class="repeating_casteTechniques">
|
|
<div class="flexBlock subBlockCasteLien">
|
|
<input type="text" name="attr_nomCasteTechniques" placeholder="Nom de la technique" />
|
|
<div class="autoex autoex28">
|
|
<span name="attr_descriptionCasteTechniques"></span>
|
|
<textarea name="attr_descriptionCasteTechniques"></textarea>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
<span>Privilèges</span>
|
|
<fieldset class="repeating_castePrivileges">
|
|
<div class="flexBlock subBlockCasteLien">
|
|
<input type="text" name="attr_nomCastePrivileges" placeholder="Nom du privilège" />
|
|
<div class="autoex autoex28">
|
|
<span name="attr_descriptionCastePrivileges"></span>
|
|
<textarea name="attr_descriptionCastePrivileges"></textarea>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
<span>Interdits</span>
|
|
<fieldset class="repeating_casteInterdits">
|
|
<div class="flexBlock subBlockCasteLien">
|
|
<input type="text" name="attr_nomCasteInterdits" placeholder="Nom de l'interdit" />
|
|
<div class="autoex autoex28">
|
|
<span name="attr_descriptionCasteInterdits"></span>
|
|
<textarea name="attr_descriptionCasteInterdits"></textarea>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
|
|
<div class="flexBlock rightBlock">
|
|
<label>
|
|
<span>Points d'expériences</span>
|
|
<input type="number" name="attr_experience" value="0" />
|
|
</label>
|
|
<label>
|
|
<h3>Lien Draconique</h3>
|
|
<input type="text" name="attr_lienDraconiqueDragon" placeholder="Dragon" value="" />
|
|
<input type="number" name="attr_lienDraconiqueNiveau" placeholder="Niveau" value="" />
|
|
</label>
|
|
<fieldset class="repeating_lienDraconique">
|
|
<div class="flexBlock subBlockCasteLien">
|
|
<input type="text" name="attr_nomLienDraconique" placeholder="Nom du lien" min="0" />
|
|
<div class="autoex autoex28">
|
|
<span name="attr_descriptionLienDraconique"></span>
|
|
<textarea name="attr_descriptionLienDraconique"></textarea>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="tab5 tab-content">
|
|
<div class="flexBlock bodyBlock">
|
|
<div class="flexBlock leftBlock">
|
|
<div>
|
|
<h3>Armes</h3>
|
|
<div>
|
|
<span>Nom</span>
|
|
<div>
|
|
<span>Initiative</span>
|
|
<span>CC</span>
|
|
<span>M</span>
|
|
</div>
|
|
<span>Dommages</span>
|
|
<span>Spécial</span>
|
|
</div>
|
|
<fieldset class="repeating_armesEquipement">
|
|
<div class="subBlockArmesEquipement">
|
|
<input type="text" name="attr_armesNom" />
|
|
<input type="number" name="attr_armesInitCC" />
|
|
<input type="number" name="attr_armesInitM" />
|
|
<input type="text" name="attr_armesDommages" />
|
|
<div class="autoex autoex22">
|
|
<span name="attr_armesSpecial"></span>
|
|
<textarea name="attr_armesSpecial"></textarea>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<h3>Matériel</h3>
|
|
<div>
|
|
<fieldset class="repeating_materielEquipement1">
|
|
<div class="subBlockMaterielEquipement">
|
|
<input type="text" name="attr_materiel" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<div>
|
|
<fieldset class="repeating_materielEquipement2">
|
|
<div class="subBlockMaterielEquipement">
|
|
<input type="text" name="attr_materiel" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="flexBlock rightBlock">
|
|
<div>
|
|
<h3>Vêtements</h3>
|
|
<h3>Armures</h3>
|
|
<fieldset class="repeating_armuresEquipement">
|
|
<div class="subBlockArmuresEquipement">
|
|
<input type="text" name="attr_armuresNom"/>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
|
|
<div>
|
|
<h3>Possessions</h3>
|
|
<h3>Richesses</h3>
|
|
<input type="number" name="attr_possRichDragon" value="0" />
|
|
<span>Dragon</span>
|
|
<input type="number" name="attr_possRichOr" value="0" />
|
|
<span>Or</span>
|
|
<input type="number" name="attr_possRichArgent" value="0" />
|
|
<span>Argent</span>
|
|
<input type="number" name="attr_possRichBronze" value="0" />
|
|
<span>Bronze</span>
|
|
<input type="number" name="attr_possRichFer" value="0" />
|
|
<span>Fer</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="tab6 tab-content">
|
|
<div class="flexBlock bodyBlock">
|
|
<div class="flexBlock centerBlock">
|
|
<h3>Les Motivations</h3>
|
|
<div>
|
|
<button type="action" name="act_vertu" title="Reset les cercles de La Vertu">La Vertu</button>
|
|
<input type="number" name="attr_vertuScore" value="0" />
|
|
<div>
|
|
<input type="checkbox" name="attr_vertu1" value="1" />
|
|
<input type="checkbox" name="attr_vertu2" value="1" />
|
|
<input type="checkbox" name="attr_vertu3" value="1" />
|
|
<input type="checkbox" name="attr_vertu4" value="1" />
|
|
<input type="checkbox" name="attr_vertu5" value="1" />
|
|
<input type="checkbox" name="attr_vertu6" value="1" />
|
|
<input type="checkbox" name="attr_vertu7" value="1" />
|
|
<input type="checkbox" name="attr_vertu8" value="1" />
|
|
<input type="checkbox" name="attr_vertu9" value="1" />
|
|
<input type="checkbox" name="attr_vertu10" value="1" />
|
|
</div>
|
|
<input type="text" name="attr_vertuNom" />
|
|
</div>
|
|
|
|
<div>
|
|
<button type="action" name="act_ideal" title="Reset les cercles de L'Idéal">L'Idéal</button>
|
|
<input type="number" name="attr_idealScore" value="0" />
|
|
<div>
|
|
<input type="checkbox" name="attr_ideal1" value="1" />
|
|
<input type="checkbox" name="attr_ideal2" value="1" />
|
|
<input type="checkbox" name="attr_ideal3" value="1" />
|
|
<input type="checkbox" name="attr_ideal4" value="1" />
|
|
<input type="checkbox" name="attr_ideal5" value="1" />
|
|
<input type="checkbox" name="attr_ideal6" value="1" />
|
|
<input type="checkbox" name="attr_ideal7" value="1" />
|
|
<input type="checkbox" name="attr_ideal8" value="1" />
|
|
<input type="checkbox" name="attr_ideal9" value="1" />
|
|
<input type="checkbox" name="attr_ideal10" value="1" />
|
|
</div>
|
|
<input type="text" name="attr_idealNom" />
|
|
</div>
|
|
|
|
<div>
|
|
<button type="action" name="act_epreuve" title="Reset les cercles de L'Épreuve">L'Épreuve</button>
|
|
<input type="number" name="attr_epreuveScore" value="0" />
|
|
<div>
|
|
<input type="checkbox" name="attr_epreuve1" value="1" />
|
|
<input type="checkbox" name="attr_epreuve2" value="1" />
|
|
<input type="checkbox" name="attr_epreuve3" value="1" />
|
|
<input type="checkbox" name="attr_epreuve4" value="1" />
|
|
<input type="checkbox" name="attr_epreuve5" value="1" />
|
|
<input type="checkbox" name="attr_epreuve6" value="1" />
|
|
<input type="checkbox" name="attr_epreuve7" value="1" />
|
|
<input type="checkbox" name="attr_epreuve8" value="1" />
|
|
<input type="checkbox" name="attr_epreuve9" value="1" />
|
|
<input type="checkbox" name="attr_epreuve10" value="1" />
|
|
</div>
|
|
<input type="text" name="attr_epreuveNom" />
|
|
</div>
|
|
|
|
<div>
|
|
<button type="action" name="act_penchant" title="Reset les cercles de Le Penchant">Le Penchant</button>
|
|
<input type="number" name="attr_penchantScore" value="0" />
|
|
<div>
|
|
<input type="checkbox" name="attr_penchant1" value="1" />
|
|
<input type="checkbox" name="attr_penchant2" value="1" />
|
|
<input type="checkbox" name="attr_penchant3" value="1" />
|
|
<input type="checkbox" name="attr_penchant4" value="1" />
|
|
<input type="checkbox" name="attr_penchant5" value="1" />
|
|
<input type="checkbox" name="attr_penchant6" value="1" />
|
|
<input type="checkbox" name="attr_penchant7" value="1" />
|
|
<input type="checkbox" name="attr_penchant8" value="1" />
|
|
<input type="checkbox" name="attr_penchant9" value="1" />
|
|
<input type="checkbox" name="attr_penchant10" value="1" />
|
|
</div>
|
|
<input type="text" name="attr_penchantNom" />
|
|
</div>
|
|
|
|
<div>
|
|
<button type="action" name="act_interdit" title="Reset les cercles de L'Interdit">L'Interdit</button>
|
|
<input type="number" name="attr_interditScore" value="0" />
|
|
<div>
|
|
<input type="checkbox" name="attr_interdit1" value="1" />
|
|
<input type="checkbox" name="attr_interdit2" value="1" />
|
|
<input type="checkbox" name="attr_interdit3" value="1" />
|
|
<input type="checkbox" name="attr_interdit4" value="1" />
|
|
<input type="checkbox" name="attr_interdit5" value="1" />
|
|
<input type="checkbox" name="attr_interdit6" value="1" />
|
|
<input type="checkbox" name="attr_interdit7" value="1" />
|
|
<input type="checkbox" name="attr_interdit8" value="1" />
|
|
<input type="checkbox" name="attr_interdit9" value="1" />
|
|
<input type="checkbox" name="attr_interdit10" value="1" />
|
|
</div>
|
|
<input type="text" name="attr_interditNom" />
|
|
</div>
|
|
|
|
<div>
|
|
<button type="action" name="act_destinee" title="Reset les cercles de La Destinée">La Destinée</button>
|
|
<input type="number" name="attr_destineeScore" value="0" />
|
|
<div>
|
|
<input type="checkbox" name="attr_destinee1" value="1" />
|
|
<input type="checkbox" name="attr_destinee2" value="1" />
|
|
<input type="checkbox" name="attr_destinee3" value="1" />
|
|
<input type="checkbox" name="attr_destinee4" value="1" />
|
|
<input type="checkbox" name="attr_destinee5" value="1" />
|
|
<input type="checkbox" name="attr_destinee6" value="1" />
|
|
<input type="checkbox" name="attr_destinee7" value="1" />
|
|
<input type="checkbox" name="attr_destinee8" value="1" />
|
|
<input type="checkbox" name="attr_destinee9" value="1" />
|
|
<input type="checkbox" name="attr_destinee10" value="1" />
|
|
</div>
|
|
<input type="text" name="attr_destineeNom" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="flexBlock bottomBlock">
|
|
<div class="flexBlock leftBlock">
|
|
<h3>Personnage</h3>
|
|
<label>
|
|
<h4>Je suis...</h4>
|
|
<input type="text" name="attr_rolePersonnageEtoile" />
|
|
</label>
|
|
<label>
|
|
<h4>Bénéfices</h4>
|
|
<div class="autoex autoex28">
|
|
<span name="attr_rolePersonnageBenefices"></span>
|
|
<textarea name="attr_rolePersonnageBenefices"></textarea>
|
|
</div>
|
|
</label>
|
|
<label>
|
|
<h4>Facultés</h4>
|
|
<div class="autoex autoex28">
|
|
<span name="attr_rolePersonnageFacultes"></span>
|
|
<textarea name="attr_rolePersonnageFacultes"></textarea>
|
|
</div>
|
|
</label>
|
|
<label>
|
|
<h4>Restrictions</h4>
|
|
<div class="autoex autoex28">
|
|
<span name="attr_rolePersonnageRestrictions"></span>
|
|
<textarea name="attr_rolePersonnageRestrictions"></textarea>
|
|
</div>
|
|
</label>
|
|
|
|
<h3>La Compagnie des Inspirés</h3>
|
|
<label>
|
|
<h4>Le Guide</h4>
|
|
<input type="text" name="attr_compagnieGuideNom" />
|
|
</label>
|
|
<label>
|
|
<h4>L'Archiviste</h4>
|
|
<input type="text" name="attr_compagnieArchivisteNom" />
|
|
</label>
|
|
<label>
|
|
<h4>La Main du Destin</h4>
|
|
<input type="text" name="attr_compagnieMainDuDestinNom" />
|
|
</label>
|
|
<label>
|
|
<h4>Les Compagnons</h4>
|
|
<fieldset class="repeating_compagnieCompagnons">
|
|
<div class="subBlockCompagnons">
|
|
<input type="text" name="attr_compagnieCompagnonsNom" />
|
|
</div>
|
|
</fieldset>
|
|
</label>
|
|
<label>
|
|
<h4>Les Compagnons Disparus</h4>
|
|
<fieldset class="repeating_compagnieCompagnonsDisparus">
|
|
<div class="subBlockCompagnons">
|
|
<input type="text" name="attr_compagnieCompagnonsDisparusNom" />
|
|
</div>
|
|
</fieldset>
|
|
</label>
|
|
</div>
|
|
<div class="flexBlock rightBlock">
|
|
<h3>L'Étoile</h3>
|
|
<label>
|
|
<h4>Nom</h4>
|
|
<input type="text" name="attr_etoileNom" />
|
|
</label>
|
|
<label>
|
|
<h4>Expérience</h4>
|
|
<input type="number" name="attr_etoileExperience" value="0" />
|
|
</label>
|
|
<label>
|
|
<h4>L'Envergure</h4>
|
|
<input type="number" name="attr_etoileEnvergure" value="0" />
|
|
</label>
|
|
<label>
|
|
<h4>L'Éclat</h4>
|
|
<input type="number" name="attr_etoileEclat" value="0" />
|
|
<h5>Les Pouvoirs de l'Éclat</h5>
|
|
<fieldset class="repeating_etoilePouvoirsEclat">
|
|
<div class="subBlockPouvoirsEclat">
|
|
<input type="text" name="attr_nomEtoilePouvoirsEclats" placeholder="Nom du pouvoir" />
|
|
<div class="autoex autoex28">
|
|
<span name="attr_etoilePouvoirsEclats"></span>
|
|
<textarea name="attr_etoilePouvoirsEclats" placeholder="Description du pouvoir" ></textarea>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</label>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-standard">
|
|
<div class="mainBlock">
|
|
<h3>{{name}}</h3>
|
|
{{#special}}
|
|
<h4>{{special}}</h4>
|
|
{{/special}}
|
|
<div class="result">
|
|
<span>Résultat</span>
|
|
<span>{{jet}}</span>
|
|
</div>
|
|
{{#rollWasCrit() jet}}
|
|
<div class="relance">
|
|
<h4>Relance</h4>
|
|
<span>Résultat</span>
|
|
<span>{{relance}}</span>
|
|
{{#rollLess() relance comp}}
|
|
<div>
|
|
<span class="Green">Réussite Critique</span>
|
|
</div>
|
|
{{/rollLess() relance comp}}
|
|
</div>
|
|
{{/rollWasCrit() jet}}
|
|
|
|
{{#rollWasFumble() jet}}
|
|
<div class="relance">
|
|
<h4>Relance</h4>
|
|
<span>Résultat</span>
|
|
<span>{{relance}}</span>
|
|
{{#rollGreater() relance comp}}
|
|
<div>
|
|
<span class="Red">Echec Critique</span>
|
|
</div>
|
|
{{/rollGreater() relance comp}}
|
|
</div>
|
|
{{/rollWasFumble() jet}}
|
|
</div>
|
|
</rolltemplate>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-magie">
|
|
<div class="mainBlock">
|
|
<h3>{{name}}</h3>
|
|
|
|
<span>Coût</span>
|
|
<span>{{cout}}</span>
|
|
|
|
<span>Temps</span>
|
|
<span>{{temps}}</span>
|
|
|
|
<span>Résultat</span>
|
|
<span>{{jet}}</span>
|
|
|
|
<span>Difficulté</span>
|
|
<span>{{difficulte}}</span>
|
|
|
|
<div class="resume">
|
|
<h4>Clés</h4>
|
|
<span>{{cles}}</span>
|
|
</div>
|
|
|
|
<div class="resume">
|
|
<h4>Effets</h4>
|
|
<span>{{effets}}</span>
|
|
</div>
|
|
{{#rollWasCrit() jet}}
|
|
<div class="relance">
|
|
<h4>Relance</h4>
|
|
<span>Résultat</span>
|
|
<span>{{relance}}</span>
|
|
{{#rollLess() relance comp}}
|
|
<div>
|
|
<span class="Green">Réussite Critique</span>
|
|
</div>
|
|
{{/rollLess() relance comp}}
|
|
</div>
|
|
{{/rollWasCrit() jet}}
|
|
|
|
{{#rollWasFumble() jet}}
|
|
<div class="relance">
|
|
<h4>Relance</h4>
|
|
<span>Résultat</span>
|
|
<span>{{relance}}</span>
|
|
{{#rollGreater() relance comp}}
|
|
<div>
|
|
<span class="Red">Echec Critique</span>
|
|
</div>
|
|
{{/rollGreater() relance comp}}
|
|
</div>
|
|
{{/rollWasFumble() jet}}
|
|
</div>
|
|
</rolltemplate>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-tendance">
|
|
<div class="mainBlock">
|
|
<h3>{{name}}</h3>
|
|
{{#special}}
|
|
<h4>{{special}}</h4>
|
|
{{/special}}
|
|
{{#cout}}
|
|
<div>
|
|
<span>Coût</span>
|
|
<span>{{cout}}</span>
|
|
</div>
|
|
{{/cout}}
|
|
{{#temps}}
|
|
<div>
|
|
<span>Temps</span>
|
|
<span>{{temps}}</span>
|
|
</div>
|
|
{{/temps}}
|
|
<div class="score">
|
|
<span>Score</span>
|
|
<span>{{comp}}</span>
|
|
</div>
|
|
{{#difficulte}}
|
|
<div>
|
|
<span>Difficulté</span>
|
|
<span>{{difficulte}}</span>
|
|
</div>
|
|
{{/difficulte}}
|
|
<div class="tendance">
|
|
<span>Dragon</span>
|
|
<span>{{dragon}}</span>
|
|
<span>
|
|
{{#rollWasCrit() dragon}}
|
|
{{relanceR}}
|
|
{{/rollWasCrit() dragon}}
|
|
{{#rollWasFumble() dragon}}
|
|
{{relanceE}}
|
|
{{/rollWasFumble() dragon}}
|
|
</span>
|
|
</div>
|
|
<div class="tendance">
|
|
<span>Fatalité</span>
|
|
<span>{{fatalite}}</span>
|
|
<span>
|
|
{{#rollWasCrit() fatalite}}
|
|
{{relanceR}}
|
|
{{/rollWasCrit() fatalite}}
|
|
{{#rollWasFumble() fatalite}}
|
|
{{relanceE}}
|
|
{{/rollWasFumble() fatalite}}
|
|
</span>
|
|
</div>
|
|
<div class="tendance">
|
|
<span>Homme</span>
|
|
<span>{{humanite}}</span>
|
|
<span>
|
|
{{#rollWasCrit() humanite}}
|
|
{{relanceR}}
|
|
{{/rollWasCrit() humanite}}
|
|
{{#rollWasFumble() humanite}}
|
|
{{relanceE}}
|
|
{{/rollWasFumble() humanite}}
|
|
</span>
|
|
</div>
|
|
<h4>Tendance</h4>
|
|
<div class="cpc">
|
|
{{tc}} {{tpc}}
|
|
</div>
|
|
{{#cles}}
|
|
<div class="resume">
|
|
<h4>Clés</h4>
|
|
<span>{{cles}}</span>
|
|
</div>
|
|
{{/cles}}
|
|
{{#effets}}
|
|
<div class="resume">
|
|
<h4>Effets</h4>
|
|
<span>{{effets}}</span>
|
|
</div>
|
|
{{/effets}}
|
|
</div>
|
|
</rolltemplate>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-relance">
|
|
<div class="mainBlock">
|
|
<h3>{{name}}</h3>
|
|
<span>Résultat</span>
|
|
<span>{{jet}}</span>
|
|
{{#rollTotal() option 1}}
|
|
{{#rollLess() jet score}}
|
|
<div>
|
|
<span class="Green">Réussite Critique</span>
|
|
</div>
|
|
{{/rollLess() jet score}}
|
|
{{/rollTotal() option 1}}
|
|
{{#rollTotal() option 2}}
|
|
{{#rollGreater() jet score}}
|
|
<div>
|
|
<span class="Red">Echec Critique</span>
|
|
</div>
|
|
{{/rollGreater() jet score}}
|
|
{{/rollTotal() option 2}}
|
|
</div>
|
|
</rolltemplate>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-verdict">
|
|
<div class="mainBlock">
|
|
{{#rollTotal() option 1}}
|
|
<h4>Tendance Annoncée et Conservée</h4>
|
|
<span>Réussite Normale</span>
|
|
<span>+1 Cercle dans cette tendance.</span>
|
|
<span>Réussite Critique</span>
|
|
<span>+2 Cercle dans cette tendance.</span>
|
|
<span>Echec Critique</span>
|
|
<span>-1 Cercle dans cette tendance.</span>
|
|
{{/rollTotal() option 1}}
|
|
|
|
{{#rollTotal() option 2}}
|
|
<h4>Tendance Annoncée et Pas Conservée</h4>
|
|
<span>Tous les jets</span>
|
|
<span>+1 Cercle dans la Tendance choisie et -1 Cercle dans la Tendance délaissée.</span>
|
|
<span>Le dé est un 10</span>
|
|
<span>+2 Cercle dans la Tendance choisie et -2 Cercle dans la Tendance délaissée.</span>
|
|
<span>Le dé est un 10 et une réussite critique</span>
|
|
<span>+3 Cercle dans la Tendance choisie et -3 Cercle dans la Tendance délaissée.</span>
|
|
{{/rollTotal() option 2}}
|
|
</div>
|
|
</rolltemplate>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-combat">
|
|
<div class="mainBlock">
|
|
<h3>{{name}}</h3>
|
|
{{#bonus}}
|
|
<span>Bonus</span>
|
|
<span>{{bonus}}</span>
|
|
{{/bonus}}
|
|
<span>{{type}}</span>
|
|
<span>
|
|
{{#j1}}
|
|
{{jet1}}
|
|
{{/j1}}
|
|
{{#rollGreater() j2 0}}
|
|
/ {{jet2}}
|
|
{{/rollGreater() j2 0}}
|
|
{{#rollGreater() j3 0}}
|
|
/ {{jet3}}
|
|
{{/rollGreater() j3 0}}
|
|
{{#rollGreater() j4 0}}
|
|
/ {{jet4}}
|
|
{{/rollGreater() j4 0}}
|
|
{{#rollGreater() j5 0}}
|
|
/ {{jet5}}
|
|
{{/rollGreater() j5 0}}
|
|
</span>
|
|
{{#notes}}
|
|
<span>{{notes}}</span>
|
|
{{/notes}}
|
|
</div>
|
|
</rolltemplate>
|
|
|
|
|
|
|
|
|