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ParadigmPixels 252c68d3ca Paradigm's RWBY TTRPG V2.02 Update
Adjusted incorrect tooltips and fixed Vehicle health being tied to the character health attribute.
2026-02-10 22:47:16 -05:00

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<!--
CREDITS
Original Sheet created by Yui v./Kasenai3
Modified and adapted by Paradigm for Paradigm's RWBY TTRPG
Feel free to improve upon the sheet or request features. Credit in comments please!
Last Update: 1/05/2026
Paradigm's RWB TTRPG V2.01 Update
-->
<!-- Button Based Tab Info by Finderski & GiGs (https://wiki.roll20.net/CSS_Wizardry#Tabs)-->
<input type="hidden" class="sheet-tabstoggle" name="attr_sheetTab" value="character"/>
<div>
<button type="action" name="act_character" >Character Info</button>
<button type="action" name="act_gameplay" >Resources & Actions</button>
<button type="action" name="act_specializations" >Specializations & Effects</button>
<button type="action" name="act_assets" >Assets</button>
<button type="action" name="act_vehicle" >Vehicle</button>
<button type="action" name="act_modifiers" >Modifiers</button>
</div>
<div class="sheet-character"> <!-- Start Character Tab-->
<input type="hidden" name="attr_currentsheetversion" title="currentsheetversion" value="2.0"/>
<table style="width: 800; margin-top: 0px; margin-bottom: 0px;" border="0">
<tbody style="padding: 0px; margin 0px;">
<tr>
<td style="width: 830px; padding: 0px 2px 0px 0px;" valign="top" align="left">
<!-- START BIOGRAPHY -->
<div class="sheet-col" style="height:80px; width:830px; border: 1px solid grey; background-color: #EBEBEB; margin: 0px 0px 0px 0px;"><legend><strong>CHARACTER</strong></legend>
<div class='sheet-4colrow' align="left" style='margin-bottom:-5px;'>
<div class='sheet-col'>
<div class='sheet-col-cha' style=" display: inline; position: relative; top: 5px;">
First Name
</div>
</div>
<div class='sheet-col' style="algin: left; display: inline;">
<input type="text" style=" background: #FFF; width: 200px; border-radius: 2px; font-weight: bold; Font-family: monospace, sans-serif; font-size: 1.1em ;" name="attr_name" />
</div>
<div class='sheet-col'>
<div class='sheet-col-cha' style=" display: inline; position: relative; top: 5px;">
Last Name
</div>
</div>
<div class='sheet-col' style="algin: left; display: inline;">
<input type="text" style=" background: #FFF; width: 200px; border-radius: 2px; font-weight: bold; Font-family: monospace, sans-serif; font-size: 1.1em ;" name="attr_lastname" />
</div>
<div class='sheet-col-cha' style=" display: inline; position: relative; top: 5px;">
Level
</div>
<div class='sheet-col' style="algin: left; display: inline;">
<input type="text" style=" background: #FFF; width: 25px; border-radius: 2px; font-weight: bold; Font-family: monospace, sans-serif; font-size: 1.1em ;" name="attr_level" value="1"/>
</div>
<div class='sheet-col'>
<div class='sheet-col-cha' style=" display: inline; position: relative; top: 5px;">
Gender
</div>
<div class='sheet-col' style="algin: left; display: inline;">
<input type="text" style=" background: #FFF; width: 75px; border-radius: 2px; font-weight: bold; Font-family: monospace, sans-serif; font-size: 1.1em ;" name="attr_gender" />
</div>
<div class='sheet-col-cha' style=" display: inline; position: relative; top: 5px;">
Age
</div>
<div class='sheet-col' style="algin: left; display: inline;">
<input type="text" style=" background: #FFF; width: 75px; border-radius: 2px; font-weight: bold; Font-family: monospace, sans-serif; font-size: 1.1em ;" name="attr_age" />
</div>
<div class='sheet-col-cha' style=" display: inline; position: relative; top: 5px;">
Height
</div>
<div class='sheet-col' style="algin: left; display: inline;">
<input type="text" style=" background: #FFF; width: 75px; border-radius: 2px; font-weight: bold; Font-family: monospace, sans-serif; font-size: 1.1em ;" name="attr_height" />
</div>
<div class='sheet-col-cha' style=" display: inline; position: relative; top: 5px;">
Heritage
</div>
<div class='sheet-col' style="algin: left; display: inline;">
<input type="text" style=" background: #FFF; width: 150px; border-radius: 2px; font-weight: bold; Font-family: monospace, sans-serif; font-size: 1.1em ;" name="attr_heritage" />
</div>
</div>
</div>
</div>
</td>
</tr>
</tbody>
</table>
<table style="width: 800; margin-top: 0px; margin-bottom: 0px;" border="0">
<tbody style="padding: 0px; margin 0px;">
<tr>
<td style="width: 830px; padding: 0px 2px 0px 0px;" valign="top" align="left">
<!-- START ATTRIBUTES -->
<div class="sheet-col" style="height:60px; width:830px; border: 1px solid grey; background-color: #EBEBEB; margin: 0px 0px 0px 0px;"><legend><strong>ATTRIBUTES</strong></legend> <!-- Row BG Color-->
<div class="sheet-4colrow1"> <!-- Row BG Color-->
<div class="sheet-col">
<div class="sheet-popup">
STR
</div>
<span class="sheet-tooltip">
Raw force to physically overpower obstacles and a primary Attribute for Characters that excel in Melee combat.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_strength" value="0" />
</div>
<div class='sheet-col'>
<div class="sheet-popup">
END
</div>
<span class="sheet-tooltip">
A Huntsman's capability to weather physical trauma and environmental hazards, and the determining Attribute for HP.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_endurance" value="0" />
</div>
<div class='sheet-col'>
<div class="sheet-popup">
AGI
</div>
<span class="sheet-tooltip">
Quick, precise, and with a flash of flair, a primary Attribute for Characters that excel in Ranged combat.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_agility" value="0" />
</div>
<div class="sheet-col">
<div class="sheet-popup">
PER
</div>
<span class="sheet-tooltip">
A sharp intuition and keen eye keep a Huntsman from being caught unaware, and the primary Attribute for Defense Reactions.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_perception" value="0" />
</div>
<div class='sheet-col'>
<div class="sheet-popup">
WIL
</div>
<span class="sheet-tooltip">
The inherent magnetism of a powerful personality opens endless doors, and the primary Attribute for unleashing a Semblance.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_willpower" value="0" />
</div>
<div class='sheet-col'>
<div class="sheet-popup">
DIS
</div>
<span class="sheet-tooltip">
Studious with a hefty dose of self-control, and the primary Attribute for creatively utilizing Dust.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_discipline" value="0" />
</div>
<div class='sheet-col'>
<div class="sheet-popup">
MOVE
</div>
<span class="sheet-tooltip">
Movement = 15 ft + 5 ft for every 4 points of AGI.<br>
Your ability to move around a battlefield at a certain speed. Your Movement determines the distance of your Move and the enhanced Capacity Move while in Initiative Order.
</span>
</div>
<div class='sheet-col'>
<input type="hidden" name="attr_movement" value="0" />
&nbsp;<input class="sheet-acc-bonus2" type="number" disabled='true' value="15+5*floor((@{agility}+@{agilitymod})/4)+@{movementmod}" name="attr_movementdisplay"/>
<!--<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_movement" value="15" /> -->
</div>
</div>
</div>
</td>
</tr>
</tbody>
</table>
<table style="width: 800; margin-top: 0px; margin-bottom: 0px;" border="0">
<tbody style="padding: 0px; margin 0px;">
<tr>
<td style="width: 830px; padding: 0px 2px 0px 0px;" valign="top" align="left">
<!-- START NOTES -->
<div class="sheet-col" style="height:250px; width:830px; border: 1px solid grey; background-color: #EBEBEB; margin: 0px 0px 0px 0px;"><legend><strong>NOTES</strong></legend>
<div class='sheet-4colrow' align="left" style='margin-bottom:-5px;'>
<div class='sheet-col-sem-desc'>
<textarea style=" background: #FFF; width: 805px; height: 210px; border-radius: 2px; color: gray" name="attr_playernotes" /></textarea>
</div>
</div>
</div>
</td>
</tr>
</tbody>
</table>
<!-- START LEVEL UP LOG -->
<table style="width: 800; margin-top: 0px; margin-bottom: 0px;" border="0">
<tbody style="padding: 0px; margin 0px;">
<tr>
<div class="sheet-col" style="margin: 0px 0px 1px 1px; border: 1px solid darkgrey; width: 830px; overflow: auto; text-align: left; background-color: rgb(235, 235, 235);"><legend><strong>LEVEL UP LOG</strong></legend>
<fieldset class="repeating_level">
<div class="4colrow1" style="margin: 2px; background-color: rgb(190, 190, 190); padding: 1px 1px 1px 0px; border-bottom: 1px solid black; height: auto;">
<div class='sheet-col-af' style="margin-right: 5px;">
Level
</div>
<span class="sheet-tooltip">
Enter the level that you achieved here.
</span>
<div class='sheet-col' style="width: 76px; margin-right: -7px;">
<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_leveluploglevel" value="" />
</div>
<div class='sheet-col-af' style="margin-right: 5px;">
Bonus Selection
</div>
<span class="sheet-tooltip">
Every even level awards you with a +1 bonus to HP or Aura.<br>
Every odd level awards you with +1 bonus to any Attribute.<br>
Every 4th level replaces its bonus with your choice of any Character or Weapon Specialization.
</span>
<div class='sheet-col' style="width: 190px;">
<div class="sheet-select">
<select name="attr_levelupbonustype" style="width: 190px;">
<option value="++">Bonus</option>
<option value="1">HP</option>
<option value="2">Aura</option>
<option value="3">STR</option>
<option value="4">END</option>
<option value="5">AGI</option>
<option value="6">PER</option>
<option value="7">WIL</option>
<option value="8">DIS</option>
<option value="9">Character Specialization</option>
<option value="10">Weapon Specialization</option>
<!--<option value="11">Pilot Specialization</option>-->
</select>
</div>
</div>
<div class='sheet-col-af' style="margin-right: 5px;">
Specialization
</div>
<span class="sheet-tooltip">
The exact name of the Specialization.<br>
</span>
<div class='sheet-col' style="padding: 1px;">
<input type="text" style=" background: #FFF; width: 300px; border-radius: 2px; font-weight: bold;" name="attr_levelupspecialization" />
</div>
</div>
</fieldset>
</div>
</tr>
</tbody>
</table>
</div> <!-- Close Character Tab-->
<div class="sheet-vehicle"><!-- Start Vehicle Tab-->
<table style="width: 800; margin-top: 0px; margin-bottom: 0px;" border="0">
<tbody style="padding: 0px; margin 0px;">
<tr>
<td style="width: 870px; padding: 0px 2px 0px 0px;" valign="top" align="left">
<div class="sheet-col" style="height:60px; margin: 0px 0px 1px 1px; border: 1px solid darkgrey; width: 870px; overflow: auto; text-align: left; background-color: rgb(235, 235, 235);"><legend><strong>VEHICLE</strong></legend>
<div class='sheet-4colrow' align="left" style='margin-bottom:-5px;'>
<!--<div class='sheet-colrow'>-->
<div class='sheet-col-sem'>
Name
</div>
<div class='sheet-col' style="width: 150px; padding: 1px;">
<input type="text" style=" background: #FFF; width: 100%; border-radius: 3px;" name="attr_vehicle_name" />
</div>
<div class='sheet-col-sem'>
Level
</div>
<div class='sheet-col' style="width: 25px; padding: 1px;">
<input type="text" style=" background: #FFF; width: 100%; border-radius: 3px;" name="attr_level" />
</div>
<div class="sheet-col-sem">
Size
</div>
<div class='sheet-col' style="width: 60px;">
<div class="sheet-select">
<select name="attr_vehicle_size" style="width: 60px;">
<option value="30">Small</option>
<option value="25">Large</option>
</select>
</div>
</div>
<div class="sheet-col-sem">
Customization
</div>
<div class='sheet-col' style="width: 90px;">
<div class="sheet-select">
<select name="attr_vehicle_customization" style="width: 90px;">
<option value="0">None</option>
<option value="15">Aerial</option>
<option value="-5">Armored</option>
<option value="15+1-1">Aqua</option>
<option value="-5+1-1">Mecha</option>
</select>
</div>
</div>
<div class='sheet-col-sem'>
Occupancy
</div>
<div class='sheet-col' style="width: 25px; padding: 1px;">
<input type="text" style=" background: #FFF; width: 100%; border-radius: 3px;" name="attr_vehicle_occupancy" />
</div>
<!--</div>-->
</div>
</div>
</td>
</tr>
</tbody>
</table>
<!-- START ATTRIBUTES -->
<table style="width: 800; margin-top: 0px; margin-bottom: 0px;" border="0">
<tbody style="padding: 0px; margin 0px;">
<tr>
<td style="width: 870px; padding: 0px 2px 0px 0px;" valign="top" align="left">
<div class="sheet-col" style="height:60px; width:870px; border: 1px solid grey; background-color: #EBEBEB; margin: 0px 0px 0px 0px;"><legend><strong>ATTRIBUTES</strong></legend> <!-- Row BG Color-->
<div class="sheet-4colrow1"> <!-- Row BG Color-->
<div class="sheet-col">
<div class="sheet-popup">
STR
</div>
<span class="sheet-tooltip">
The force generated by a Vehicle from direct collisions with its body.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_vehicle_strength" value="0" />
</div>
<div class='sheet-col'>
<div class="sheet-popup">
END
</div>
<span class="sheet-tooltip">
The durability and build of a Vehicle represent its resilience when assailed by Adversaries or environmental hazards.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_vehicle_endurance" value="0" />
</div>
<div class='sheet-col'>
<div class="sheet-popup">
AGI
</div>
<span class="sheet-tooltip">
The handling and top speed of a Vehicle represent its ability to maneuver out of harm's way or how fast it can traverse across a distance.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_vehicle_agility" value="0" />
</div>
<div class="sheet-col">
<div class="sheet-popup">
PER
</div>
<span class="sheet-tooltip">
The visibility generated by sensors, cameras, or other tools to assist a Pilot in performing Defensive Reactions.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_vehicle_perception" value="0" />
</div>
<div class='sheet-col'>
<div class="sheet-popup">
DIS
</div>
<span class="sheet-tooltip">
The measurement of complex mechanisms and engineering a Vehicle possesses to power Dust reserves and capabilities.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_vehicle_discipline" value="0" />
</div>
<div class='sheet-col'>
<div class="sheet-popup">
MOVE
</div>
<span class="sheet-tooltip">
The distance a Vehicle can traverse across a terrain with one Move Action.
</span>
</div>
<div class='sheet-col'>
<input type="hidden" name="attr_vehicle_movement" value="0" />
<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{vehicle_size}+@{vehicle_customization}+@{vehicle_movementmod}" name="attr_vehiclemovementdisplay"/>
</div>
</div>
</div>
</td>
</tr>
</tbody>
</table>
<table style="width: 800; margin-top: 0px; margin-bottom: 0px;" border="0">
<tbody style="padding: 0px; margin 0px;">
<tr>
<td style="width: 870px; padding: 0px 2px 0px 0px;" valign="top" align="left">
<!-- START RESOURCES -->
<div class="sheet-col" style="height:60px; width:870px; border: 1px solid grey; background-color: #EBEBEB; margin: 0px 0px 0px 0px;"><legend><strong>RESOURCES</strong></legend> <!-- Row BG Color-->
<div class="sheet-4colrow1"> <!-- Row BG Color-->
<div class="sheet-col">
<div class="sheet-popupdatt">
HP
</div>
<span class="sheet-tooltip">
Vehicle Maximum HP is determined by its Sizing and Specializations. When a Vehicle's HP is reduced to 0 it is considered Defeated, and is neither operational nor provides a function.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_vehicle_health" value="0" />
</div>
<div class='sheet-col-wRvB'>
<!--<input type="hidden" name="attr_vehicle_health_max" value="0" />-->
/&nbsp;<input class="sheet-acc-bonus3" type="number" value="0" name="attr_vehicle_healthmaxdisplay"/>
</div>
<div class='sheet-col'>
<div class="sheet-popupdatt">
ARMOR
</div>
<span class="sheet-tooltip">
Decrease any Damage that would be directed to the Vehicle HP by 1 for every point of Armor the Vehicle possesses (Minimum of 1). Vehicle Maximum Armor is determined by its Sizing and Specializations. Vehicles always start with their maximum Armor (GM Discretion).<br>
Once per Defense Reaction, you may expend 1 Armor to re-roll your Resist Defense Reaction.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_vehicle_armor" value="0" />
</div>
<div class='sheet-col-wRvB'>
<!--<input type="hidden" name="attr_vehicle_armor_max" value="0" />-->
/&nbsp;<input class="sheet-acc-bonus3" type="number" value="0" name="attr_vehicle_armormaxdisplay"/>
</div>
<div class="sheet-col">
<div class="sheet-popup2">
BARRIER
</div>
<span class="sheet-tooltip2">
Vehicle Maximum Barrier is equal to half of its starting Maximum HP. Vehicles never start with Barrier unless specified by an effect.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_vehicle_barrier" value="0" />
</div>
<div class='sheet-col-wRvB'>
<!--<input type="hidden" name="attr_barrier_max" value="0" />-->
/&nbsp;<input class="sheet-acc-bonus3" type="number" value="0" name="attr_vehicle_barriermaxdisplay"/>
</div>
<div class="sheet-col">
<div class="sheet-popupdatt2">
VEHICLE CAPACITY
</div>
<span class="sheet-tooltip">
Vehicle Maximum Capacity is determined by its size and Specializations. Increase Vehicle Capacity equal to half of the Vehicle's Maximum Vehicle Capacity at the start of the Pilot's Turn or Scene. Vehicle Capacity, specific to Vehicles, can only be used to perform Actions while Piloting a Vehicle.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_vehicle_capacity" value="0" />
</div>
<div class='sheet-col'>
/&nbsp;<input class="sheet-acc-bonus3" type="number" name="attr_vehicle_maxcapacity_manual" value="0" />
</div>
<div class='sheet-col'>
<div class="sheet-popupdatt2" style="padding: 5px; margin-left: 5.0px;">
VEHICLE SUPPLY
</div>
<span class="sheet-tooltip">
Vehicle Supply is determined by its size and Specializations. Vehicle Supply may be expended to increase 1 Vehicle's Ranged Weapon Form's Weapon Capacity to its maximum by expending 1 Vehicle Capacity and 1 Vehicle Supply, or a Passenger may expend 1 Minor Action and 1 Vehicle Supply.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_vehicle_supply" value="0" />
</div>
<div class='sheet-col'>
/&nbsp;<input class="sheet-acc-bonus3" type="number" name="attr_vehicle_maxsupply_manual" value="0" />
</div>
</div>
</div>
</td>
</tr>
</tbody>
</table>
<!-- SHARED RESOURCES-->
<table style="width: 800; margin-top: 0px; margin-bottom: 0px;" border="0">
<tbody style="padding: 0px; margin 0px;">
<tr>
<td style="width: 870px; padding: 0px 2px 0px 0px;" valign="top" align="left">
<div class="sheet-col" style="height:60px; width:870px; border: 1px solid grey; background-color: #EBEBEB; margin: 0px 0px 0px 0px;"><legend><strong>SHARED RESOURCES</strong></legend> <!-- Row BG Color-->
<div class="sheet-4colrow1"> <!-- Row BG Color-->
<div class='sheet-col'>
<div class="sheet-popupdatt">
ROC
</div>
<span class="sheet-tooltip">
A special resource available in Combat Encounters. A GM may award RoC for a lavish and cool description of an Attack, a partner Attack, a team Attack, or anything at all they feel deserves it.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_RoC" value="0" />
</div>
<div class='sheet-col-wRvB'>
/&nbsp;<input class="sheet-acc-bonus2" type="number" disabled='true' value="5" name="attr_maxroc"/>
</div>
<div class='sheet-col'>
<div class="sheet-popup2" style="padding: 5px; margin-left: 25.0px;">
DESTINY
</div>
<span class="sheet-tooltip2">
A tide-turning Resource that is gained when fate aligns throughout play! You can replace any value of a D10 impacting your Character with the value of your Destiny.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_destiny" value="0" />
</div>
</div>
</div>
</td>
</tr>
</tbody>
</table>
<!-- START DEFENSE REACTIONS -->
<table style="width: 800; margin-top: 0px; margin-bottom: 0px;" border="0">
<tbody style="padding: 0px; margin 0px;">
<tr>
<td style="width: 870px; padding: 0px 2px 0px 0px;" valign="top" align="left">
<div class="sheet-col" style="height:60px; width:870px; border: 1px solid grey; background-color: #EBEBEB; margin: 0px 0px 0px 0px;"><legend><strong>DEFENSE REACTIONS</strong></legend> <!-- Row BG Color-->
<div class="sheet-4colrow2"> <!-- Row BG Color-->
<div class='sheet-4colrow1'>
<div class='sheet-col'>
<div class="sheet-col-wRvA">
Dodge
</div>
<span class="sheet-tooltip">
Expend 1 Vehicle Capacity to perform a Dodge Defense Reaction. When you successfully perform a Dodge Defense Reaction and exceed the Action by 5 or more, the Vehicle may gain Diffraction.
</span>
<div class='sheet-col-wRvB2'>
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{vehicle_perception}+@{vehicle_perceptionmod}+@{vehicle_agility}+@{vehicle_agilitymod}+@{vehicle_dodge_defense_mod}" name="attr_vehicle_dodgedefensedisplay"/>
</div>
</div>
<div class='sheet-col'>
<button type="roll" value="/me attempts to dodge to defend! [[2d10+@{vehicle_perception}+@{vehicle_perceptionmod}+@{vehicle_agility}+@{vehicle_agilitymod}+@{vehicle_resist_defense_mod}]]" name="roll_combatroll_vehicle_dodgedefense" />
</div>
<div class='sheet-col'>
<div class='sheet-col-wRvA' style="margin-left: 15px;" >
Dust
</div>
<span class="sheet-tooltip">
Expend 1 Vehicle Capacity to perform a Dust Defense Reaction. When you successfully perform a Dodge Defense Reaction and exceed the Action by 5 or more, the Vehicle may gain Charged.
</span>
<div class='sheet-col-wRvB2'>
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{vehicle_perception}+@{vehicle_perceptionmod}+@{vehicle_discipline}+@{vehicle_disciplinemod}+@{vehicle_dust_defense_mod}" name="attr_vehicle_dustdefensedisplay"/>
</div>
</div>
<div class='sheet-col'>
<button type="roll" value="/me attempts to use Dust to defend! [[2d10+@{vehicle_perception}+@{vehicle_perceptionmod}+@{vehicle_discipline}+@{vehicle_disciplinemod}+@{vehicle_dust_defense_mod}]]" name="roll_combatroll_vehicle_dustdefense" />
</div>
<div class="sheet-col">
<div class='sheet-col-wRvA' style="margin-left: 10px;">
Parry
</div>
<span class="sheet-tooltip">
Expend 1 Vehicle Capacity to perform a Parry Defense Reaction. When you successfully perform a Parry Defense Reaction and exceed the Action by 5 or more, the Vehicle may gain 1 stack of Keen Eye and Fury.
</span>
<div class='sheet-col-wRvB2'>
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{vehicle_perception}+@{vehicle_perceptionmod}+@{vehicle_strength}+@{vehicle_strengthmod}+@{vehicle_parry_defense_mod}" name="attr_vehicle_parrydefensedisplay"/>
</div>
</div>
<div class='sheet-col'>
<button type="roll" value="/me attempts to parry to defend! [[2d10+@{vehicle_perception}+@{vehicle_perceptionmod}+@{vehicle_strength}+@{vehicle_strengthmod}+@{vehicle_parry_defense_mod}]]" name="roll_combatroll_vehicle_parrydefense" />
</div>
<div class='sheet-col'>
<div class='sheet-col-wRvA' style="margin-left: 4px;">
Resist
</div>
<span class="sheet-tooltip">
When you successfully perform a Resist Defense Reaction and exceed the Action by 5 or more, the Vehicle may gain Reinforced.
</span>
<div class='sheet-col-wRvB2'>
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{vehicle_perception}+@{vehicle_perceptionmod}+@{vehicle_endurance}+@{vehicle_endurancemod}+@{vehicle_resist_defense_mod}" name="attr_vehicle_resistdefensedisplay"/>
</div>
</div>
<div class='sheet-col'>
<button type="roll" value="/me attempts to resist to defend! [[2d10+@{vehicle_perception}+@{vehicle_perceptionmod}+@{vehicle_endurance}+@{vehicle_endurancemod}+@{vehicle_resist_defense_mod}]]" name="roll_combatroll_vehicle_resistdefense" />
</div>
</div>
</div>
</div>
</td> <!--</div>-->
</tr>
</tbody>
</table>
<!-- END DEFENSE REACTIONS -->
<!-- START ADDITIONAL ACTIONS -->
<table style="width: 800; margin: -1px 0px 0px -1px;" border="0">
<tbody>
<tr>
<td style="width: 870px;" valign="top">
<div class="sheet-col" style="margin: 3px 0px 0px 1px; border: 1px solid darkgrey; height: 60px; width: 870px; overflow: auto; text-align:justify; background-color: rgb(235, 235, 235);"><legend><strong class="sheet-defense">ACTIONS</strong></legend>
<div class="sheet-4colrow1"> <!-- Row BG Color-->
<div class='sheet-col'>
<div class="sheet-col-wv3">
Boost
</div>
<span class="sheet-tooltip">
Increase a Melee Attack, Ram Attack, Ranged Attack, Parry Defense Reaction, Dodge Defense Reaction, Dust Defense Reaction, or Parry Defense Reaction by 1D6.<br>
You cannot use Boost if you are under the effect of Distracted or Pressured. Boost may be used after you see your roll.
</span>
</div>
<div class='sheet-col'>
<button type="roll" value="/me boosts their action! [[1d6]]" name="roll_combatroll_boost_vehicle" />
</div>
<div class='sheet-col-wv3'style="width: 115px; position: relative; left: 0px;">
Persevere
</div>
<span class="sheet-tooltip">
You may expend 1 HP to increase your Resist Defense Reaction by 1D8. You cannot perform this Action if your Vehicle HP is 1. You may only perform Persevere once per Resist Defense Reaction.
</span>
<div class='sheet-col' style="width: 30px; position: relative; left: 6px;">
<button type="roll" value="/me expends 1 HP to persevere! [[1d8]]" name="roll_persevereaction_vehicle"/>
</div>
<div class='sheet-col-wv3'style="width: 100px;">
Ram Type
</div>
<span class="sheet-tooltip">
Select the type of Ram Attack you will be performing.
</span>
<div class='sheet-col' style="width: 90px;">
<div class="sheet-select">
<select name="attr_vehicle_ram_type" style="width: 90px;">
<option value="@{vehicle_strength}+@{vehicle_strengthmod}+@{vehicle_endurance}+@{vehicle_endurancemod}+@{vehicle_ram_attack_mod}+1-1">Ravaging</option>
<option value="@{vehicle_strength}+@{vehicle_strengthmod}+@{vehicle_agility}+@{vehicle_agilitymod}+@{vehicle_ram_attack_mod}+2-2">Turbo</option>
<option value="@{vehicle_strength}+@{vehicle_strengthmod}+@{vehicle_perception}+@{vehicle_perceptionmod}+@{vehicle_ram_attack_mod}+3-3">Stylish</option>
</select>
</div>
</div>
<div class='sheet-col-wv3'style="width: 100px;">
Ram Attack
</div>
<span class="sheet-tooltip">
Perform a Ram Attack if you have performed a Move Action during your Turn.
</span>
<div class='sheet-col-wRvB2'>
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{vehicle_ram_type}" name="attr_vehicle_ramattackdisplay"/>
</div>
<div class='sheet-col' style="width: 30px; position: relative; left: -7px;">
<button type="roll" value="/me attempts to ram their Target! [[2d10+@{vehicle_ram_type}]]" name="roll_ram_attack"/>
</div>
<div class='sheet-col-wv3'style="width: 100px;">
Ram Damage
</div>
<span class="sheet-tooltip">
Perform your Ram Attack's Damage.
</span>
<div class='sheet-col' style="width: 90px;">
<div class="sheet-select">
<select name="attr_vehicle_ram_damage_dice" style="width: 90px;">
<option value="10">Ravaging</option>
<option value="6">Turbo</option>
<option value="4">Stylish</option>
</select>
</div>
</div>
<div class='sheet-col' style="width: 30px; position: relative; left: -7px;">
<button type="roll" value="/me inflicts [[2d@{vehicle_ram_damage_dice}+@{vehicle_ram_damage_mod}]] damage with their Ram Attack! " name="roll_ram_attack_damage"/>
</div>
<div class='sheet-col-wv3'style="width: 100px;">
Rule Of Cool
</div>
<span class="sheet-tooltip">
Expend 1 RoC to roll 1d10 to add to your Attack, Skill Check, or Defense Reaction. This may be used after seeing the result of your roll.
</span>
<div class='sheet-col' style="width: 30px; position: relative; left: -7px;">
<button type="roll" value="/me expends 1 RoC to be cool! [[1d10]]" name="roll_roc1d10"/>
</div>
</div>
</div>
</tr>
</tbody>
</table>
<!-- END ADDITIONAL ACTIONS-->
<!-- START WEAPON LIST -->
<table style="width: 800; margin-top: 0px; margin-bottom: 0px;" border="0">
<tbody style="padding: 0px; margin 0px;">
<tr>
<div class="sheet-col" style="margin: 0px 0px 1px 1px; border: 1px solid darkgrey; width: 870px; overflow: auto; text-align: left; background-color: rgb(235, 235, 235);"><legend><strong>WEAPONRY</strong></legend>
<div class='sheet-4colrow1'>
<div class='sheet-col-wv'>
Primary Weapon
</div>
<div class='sheet-col' style="padding: 1px;">
<input type="text" name="attr_vehicle_weapon_name_1" style=" background: #FFF; width: 325px; border-radius: 3px;"/>
</div>
<div class='sheet-col-wv' style="margin-left: 350px;"> <!-- Add margin to place the Active Column-->
Active
</div>
</div>
<div class='sheet-4colrow' align="left">
<div class='sheet-col-wMv'>
Weapon Form
</div>
<div class='sheet-col' style="width: 150px; position: relative; left: 5px;">
<div class="sheet-select">
<select name="attr_vehicle_weapon_1" style="width: 110px;">
<option value="++">Form</option>
<option value="@{vehicle_agility}+@{vehicle_agilitymod}+@{vehicle_discipline}+@{vehicle_disciplinemod}+1-1">Automatic</option>
<option value="@{vehicle_agility}+@{vehicle_agilitymod}+@{vehicle_discipline}+@{vehicle_disciplinemod}+2-2">Energy</option>
<option value="@{vehicle_agility}+@{vehicle_agilitymod}+@{vehicle_strength}+@{vehicle_strengthmod}">Explosive</option>
<option value="@{vehicle_agility}+@{vehicle_agilitymod}+round((@{vehicle_strength}+@{vehicle_strengthmod})/2)+round((@{vehicle_endurance}+@{vehicle_endurancemod})/2)">Heavy Automatic</option>
<option value="@{vehicle_agility}+@{vehicle_agilitymod}+round((@{vehicle_discipline}+@{vehicle_disciplinemod})/2)+round(@{vehicle_level}/2)">Pistol</option>
<option value="@{vehicle_agility}+@{vehicle_agilitymod}+@{vehicle_endurance}+@{vehicle_endurancemod}">Shotgun</option>
<option value="@{vehicle_agility}+@{vehicle_agilitymod}+@{vehicle_discipline}+@{vehicle_disciplinemod}+3-3">Sniper</option>
</select>
</div>
</div>
<div class='sheet-col-wMvA'style="width: 100px;">
Attack
</div>
<div class='sheet-col-wMvB' >
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{vehicle_weapon_1}" name="attr_vehicle_weapon_bonus"/>
</div>
<div class='sheet-col' style="width: 30px; position: relative; left: 1px;">
<button type="roll" value="/me fires @{vehicle_name}'s @{vehicle_weapon_name_1} weapon! [[2d10+@{vehicle_weapon_bonus}+@{attack_mod_vehicle_weapon_1}]]" name="roll_vehicle_attack_roll_1" />
</div>
<div class='sheet-col-wMvD'>
Damage
</div>
<div class='sheet-col' style="width: 65px; position: relative; left: 5px;">
<div class="sheet-select">
<select name="attr_vehicle_weapon_damage_1" style="width: 65px;">
<option value="0">DICE</option>
<option value="2d3">2D3</option>
<option value="2d4">2D4</option>
<option value="2d6">2D6</option>
<option value="2d8">2D8</option>
<option value="2d10">2D10</option>
<option value="3d3">3D3</option>
<option value="3d4">3D4</option>
<option value="3d6">3D6</option>
<option value="3d8">3D8</option>
<option value="3d10">3D10</option>
<option value="4d3">4D3</option>
<option value="4d4">4D4</option>
<option value="4d6">4D6</option>
<option value="4d8">4D8</option>
<option value="4d10">4D10</option>
</select>
</div>
</div>
<!--+<div class='sheet-col' style="width: 65px; position: relative; left: 5px;">
<div class="sheet-select">
<select name="attr_vehicle_weapon_damage_2" style="width: 65px;">
<option value="0">DICE</option>
<option value="3">2D3</option>
<option value="4">2D4</option>
<option value="6">2D6</option>
<option value="8">2D8</option>
<option value="10">2D10</option>
</select>
</div>
</div>-->
<div class='sheet-col' style="width: 30px;">
<button type="roll" value="/me inflicts [[@{vehicle_weapon_damage_1}+@{damage_mod_vehicle_weapon_1}]] damage with the @{vehicle_weapon_name_1}!" name="roll_vehicle_weapon_1_damage_total" />
<!--<button type="roll" value="/me inflicts [[2d@{vehicle_weapon_damage_1}+2d@{vehicle_weapon_damage_2}+@{damage_mod_vehicle_weapon_1}]] damage with the @{vehicle_weapon_name_1}!" name="roll_vehicle_weapon_1_damage_total" />-->
</div>
<div class='sheet-col-wRvD'>
Weapon Capacity
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_vehicle_weapon_capacity_1" value="0" />
</div>
<div class='sheet-col'>
/&nbsp;<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_vehicle_weapon_maxcapacity_manual_1" value="0" />
</div>
<div class='sheet-col' style="padding: 5px; margin-left: 115px;">
<input type='checkbox' name='attr_vehicle_weapon_active' value='2' />
</div>
</div>
<!--Charge Attack-->
<div class='sheet-4colrow1' align="left">
<div class='sheet-col-wRvD'>
Charge Attack Capacity
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_vehicle_charge_weapon_capacity_1" value="0" />
</div>
<div class='sheet-col-wMvA'style="width: 100px;">
Charge Attack
</div>
<div class='sheet-col' style="width: 30px; position: relative; left: 1px;">
<button type="roll" value="/me fires a charge attack with @{vehicle_name}'s @{vehicle_weapon_name_1} weapon! [[2d10+@{vehicle_weapon_1}+@{attack_mod_vehicle_weapon_1}+@{vehicle_charge_weapon_capacity_1}d3]]" name="roll_vehicle_charge_attack_1" />
</div>
<div class='sheet-col-wMvA'style="width: 100px;">
Charge Attack Damage
</div>
<div class='sheet-col' style="width: 30px; position: relative; left: 1px;">
<button type="roll" value="/me inflicts [[@{vehicle_weapon_damage_1}+@{vehicle_charge_weapon_capacity_1}d3+@{damage_mod_vehicle_weapon_1}]] damage with the chage attack from the @{vehicle_weapon_name_1}!" name="roll_vehicle_charge_attack_damage_1" />
<!--<button type="roll" value="/me inflicts [[2d@{vehicle_weapon_damage_1}+2d@{vehicle_weapon_damage_2}+@{vehicle_charge_weapon_capacity_1}d3+@{damage_mod_vehicle_weapon_1}]] damage with the chage attack from the @{vehicle_weapon_name_1}!" name="roll_vehicle_charge_attack_damage_1" />-->
</div>
</div>
<!--New Line for Mods-->
<div class='sheet-4colrow' align="left">
<div class='sheet-col-wRvD'>
Weapon Attack Modifier
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_attack_mod_vehicle_weapon_1" value="0" />
</div>
<div class='sheet-col-wRvD'>
Weapon Damage Modifier
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_damage_mod_vehicle_weapon_1" value="0" />
</div>
</div>
<div class='sheet-4colrow1'>
<div class='sheet-col-wv'>
Secondary Weapon
</div>
<div class='sheet-col' style="padding: 1px;">
<input type="text" name="attr_vehicle_weapon_name_2" style=" background: #FFF; width: 325px; border-radius: 3px;"/>
</div>
<div class='sheet-col-wv' style="margin-left: 335px;"> <!-- Add margin to place the Active Column-->
Active
</div>
</div>
<div class='sheet-4colrow' align="left">
<div class='sheet-col-wMv'>
Weapon Form
</div>
<div class='sheet-col' style="width: 150px; position: relative; left: 5px;">
<div class="sheet-select">
<select name="attr_vehicle_weapon_2" style="width: 110px;">
<option value="++">Form</option>
<option value="@{vehicle_agility}+@{vehicle_agilitymod}+@{vehicle_discipline}+@{vehicle_disciplinemod}+2-2">Energy</option>
<option value="@{vehicle_agility}+@{vehicle_agilitymod}+@{vehicle_strength}+@{vehicle_strengthmod}">Explosive</option>
<option value="@{vehicle_agility}+@{vehicle_agilitymod}+round((@{vehicle_strength}+@{vehicle_strengthmod})/2)+round((@{vehicle_endurance}+@{vehicle_endurancemod})/2)">Heavy Automatic</option>
<option value="@{vehicle_agility}+@{vehicle_agilitymod}+@{vehicle_discipline}+@{vehicle_disciplinemod}+1-1">Light Automatic</option>
<option value="@{vehicle_agility}+@{vehicle_agilitymod}+round((@{vehicle_discipline}+@{vehicle_disciplinemod})/2)+round(@{vehicle_level}/2)">Pistol</option>
<option value="@{vehicle_agility}+@{vehicle_agilitymod}+@{vehicle_endurance}+@{vehicle_endurancemod}">Shotgun</option>
<option value="@{vehicle_agility}+@{vehicle_agilitymod}+@{vehicle_discipline}+@{vehicle_disciplinemod}+3-3">Sniper</option>
<option value="@{vehicle_strength}+@{vehicle_strengthmod}+@{vehicle_endurance}+@{vehicle_endurancemod}+1-1">Aggressive</option>
<option value="@{vehicle_strength}+@{vehicle_strengthmod}+@{vehicle_discipline}+@{vehicle_disciplinemod}">Elegant</option>
<option value="@{vehicle_strength}+@{vehicle_strengthmod}+@{vehicle_agility}+@{vehicle_agilitymod}+1-1">Precise</option>
</select>
</div>
</div>
<div class='sheet-col-wMvA'style="width: 100px;">
Attack
</div>
<div class='sheet-col-wMvB' >
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{vehicle_weapon_2}" name="attr_vehicle_weapon_bonus_2"/>
</div>
<div class='sheet-col' style="width: 30px; position: relative; left: 1px;">
<button type="roll" value="/me fires @{vehicle_name}'s @{vehicle_weapon_name_2} weapon! [[2d10+@{vehicle_weapon_bonus_2}+@{attack_mod_vehicle_weapon_2}]]" name="roll_vehicle_attack_roll_2" />
</div>
<div class='sheet-col-wMvD'>
Damage
</div>
<div class='sheet-col' style="width: 65px; position: relative; left: 5px;">
<div class="sheet-select">
<select name="attr_vehicle_weapon2_damage_1" style="width: 65px;">
<option value="0">DICE</option>
<option value="2d3">2D3</option>
<option value="2d4">2D4</option>
<option value="2d6">2D6</option>
<option value="2d8">2D8</option>
<option value="2d10">2D10</option>
<option value="3d3">3D3</option>
<option value="3d4">3D4</option>
<option value="3d6">3D6</option>
<option value="3d8">3D8</option>
<option value="3d10">3D10</option>
<option value="4d3">4D3</option>
<option value="4d4">4D4</option>
<option value="4d6">4D6</option>
<option value="4d8">4D8</option>
<option value="4d10">4D10</option>
</select>
</div>
</div>
<!--+<div class='sheet-col' style="width: 65px; position: relative; left: 5px;">
<div class="sheet-select">
<select name="attr_vehicle_weapon2_damage_2" style="width: 65px;">
<option value="0">DICE</option>
<option value="3">2D3</option>
<option value="4">2D4</option>
<option value="6">2D6</option>
<option value="8">2D8</option>
<option value="10">2D10</option>
</select>
</div>
</div>-->
<div class='sheet-col' style="width: 30px;">
<button type="roll" value="/me inflicts [[@{vehicle_weapon2_damage_1}+@{damage_mod_vehicle_weapon_2}]] damage with the @{vehicle_weapon_name_2}!" name="roll_vehicle_weapon_2_damage_total" />
<!--<button type="roll" value="/me inflicts [[2d@{vehicle_weapon2_damage_1}+2d@{vehicle_weapon2_damage_2}+@{damage_mod_vehicle_weapon_2}]] damage with the @{vehicle_weapon_name_2}!" name="roll_vehicle_weapon_2_damage_total" />-->
</div>
<div class='sheet-col-wRvD'>
Weapon Capacity
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_vehicle_weapon_capacity_2" value="0" />
</div>
<div class='sheet-col'>
/&nbsp;<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_vehicle_weapon_maxcapacity_manual_2" value="0" />
</div>
<div class='sheet-col' style="padding: 5px; margin-left: 115px;">
<input type='checkbox' name='attr_vehicle_weapon2_active' value='2' />
</div>
</div>
<!--Charge Attack-->
<div class='sheet-4colrow1' align="left">
<div class='sheet-col-wRvD'>
Charge Attack Capacity
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_vehicle_charge_weapon_capacity_2" value="0" />
</div>
<div class='sheet-col-wMvA'style="width: 100px;">
Charge Attack
</div>
<div class='sheet-col' style="width: 30px; position: relative; left: 1px;">
<button type="roll" value="/me fires a charge attack with @{vehicle_name}'s @{vehicle_weapon_name_2} weapon! [[2d10+@{vehicle_weapon_2}+@{attack_mod_vehicle_weapon_2}+@{vehicle_charge_weapon_capacity_2}d3]]" name="roll_vehicle_charge_attack_2" />
</div>
<div class='sheet-col-wMvA'style="width: 100px;">
Charge Attack Damage
</div>
<div class='sheet-col' style="width: 30px; position: relative; left: 1px;">
<button type="roll" value="/me inflicts [[@{vehicle_weapon2_damage_1}+@{vehicle_charge_weapon_capacity_2}d3+@{damage_mod_vehicle_weapon_2}]] damage with the chage attack from the @{vehicle_weapon_name_2}!" name="roll_vehicle_charge_attack_damage_2" />
<!--<button type="roll" value="/me inflicts [[2d@{vehicle_weapon2_damage_1}+2d@{vehicle_weapon2_damage_2}+@{vehicle_charge_weapon_capacity_2}d3+@{damage_mod_vehicle_weapon_2}]] damage with the chage attack from the @{vehicle_weapon_name_2}!" name="roll_vehicle_charge_attack_damage_2" />-->
</div>
</div>
<!--New Line for Mods-->
<div class='sheet-4colrow' align="left">
<div class='sheet-col-wRvD'>
Weapon Attack Modifier
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_attack_mod_vehicle_weapon_2" value="0" />
</div>
<div class='sheet-col-wRvD'>
Weapon Damage Modifier
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_damage_mod_vehicle_weapon_2" value="0" />
</div>
</div>
<fieldset class="repeating_alternateforms">
<div class='sheet-4colrow1'>
<div class='sheet-col-wv'>
Tertiary Weapon
</div>
<div class='sheet-col' style="padding: 1px;">
<input type="text" name="attr_vehicle_weapon_name_3" style=" background: #FFF; width: 330px; border-radius: 3px;"/>
</div>
<div class='sheet-col-wv' style="margin-left: 335px;"> <!-- Add margin to place the Active Column-->
Active
</div>
</div>
<div class='sheet-4colrow' align="left">
<div class='sheet-col-wMv'>
Weapon Form
</div>
<div class='sheet-col' style="width: 150px; position: relative; left: 5px;">
<div class="sheet-select">
<select name="attr_vehicle_weapon_3" style="width: 110px;">
<option value="++">Form</option>
<option value="@{vehicle_agility}+@{vehicle_agilitymod}+@{vehicle_discipline}+@{vehicle_disciplinemod}+2-2">Energy</option>
<option value="@{vehicle_agility}+@{vehicle_agilitymod}+@{vehicle_strength}+@{vehicle_strengthmod}">Explosive</option>
<option value="@{vehicle_agility}+@{vehicle_agilitymod}+round((@{vehicle_strength}+@{vehicle_strengthmod})/2)+round((@{vehicle_endurance}+@{vehicle_endurancemod})/2)">Heavy Automatic</option>
<option value="@{vehicle_agility}+@{vehicle_agilitymod}+@{vehicle_discipline}+@{vehicle_disciplinemod}+1-1">Light Automatic</option>
<option value="@{vehicle_agility}+@{vehicle_agilitymod}+round((@{vehicle_discipline}+@{vehicle_disciplinemod})/2)+round(@{vehicle_level}/2)">Pistol</option>
<option value="@{vehicle_agility}+@{vehicle_agilitymod}+@{vehicle_endurance}+@{vehicle_endurancemod}">Shotgun</option>
<option value="@{vehicle_agility}+@{vehicle_agilitymod}+@{vehicle_discipline}+@{vehicle_disciplinemod}+3-3">Sniper</option>
<option value="@{vehicle_strength}+@{vehicle_strengthmod}+@{vehicle_endurance}+@{vehicle_endurancemod}+1-1">Aggressive</option>
<option value="@{vehicle_strength}+@{vehicle_strengthmod}+@{vehicle_discipline}+@{vehicle_disciplinemod}">Elegant</option>
<option value="@{vehicle_strength}+@{vehicle_strengthmod}+@{vehicle_agility}+@{vehicle_agilitymod}+1-1">Precise</option>
</select>
</div>
</div>
<div class='sheet-col-wMvA'style="width: 100px;">
Attack
</div>
<div class='sheet-col-wMvB' >
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{vehicle_weapon_3}" name="attr_vehicle_weapon_bonus_3"/>
</div>
<div class='sheet-col' style="width: 30px; position: relative; left: 1px;">
<button type="roll" value="/me fires @{vehicle_name}'s @{vehicle_weapon_name_3} weapon! [[2d10+@{vehicle_weapon_bonus_3}+@{attack_mod_vehicle_weapon_3}]]" name="roll_vehicle_attack_roll_3" />
</div>
<div class='sheet-col-wMvD'>
Damage
</div>
<div class='sheet-col' style="width: 65px; position: relative; left: 5px;">
<div class="sheet-select">
<select name="attr_vehicle_weapon3_damage_1" style="width: 65px;">
<option value="0">DICE</option>
<option value="2d3">2D3</option>
<option value="2d4">2D4</option>
<option value="2d6">2D6</option>
<option value="2d8">2D8</option>
<option value="2d10">2D10</option>
<option value="3d3">3D3</option>
<option value="3d4">3D4</option>
<option value="3d6">3D6</option>
<option value="3d8">3D8</option>
<option value="3d10">3D10</option>
<option value="4d3">4D3</option>
<option value="4d4">4D4</option>
<option value="4d6">4D6</option>
<option value="4d8">4D8</option>
<option value="4d10">4D10</option>
</select>
</div>
</div>
<!--+<div class='sheet-col' style="width: 65px; position: relative; left: 5px;">
<div class="sheet-select">
<select name="attr_vehicle_weapon3_damage_2" style="width: 65px;">
<option value="0">DICE</option>
<option value="3">2D3</option>
<option value="4">2D4</option>
<option value="6">2D6</option>
<option value="8">2D8</option>
<option value="10">2D10</option>
</select>
</div>
</div>-->
<div class='sheet-col' style="width: 30px;">
<button type="roll" value="/me inflicts [[@{vehicle_weapon3_damage_1}+@{damage_mod_vehicle_weapon_3}]] damage with the @{vehicle_weapon_name_3}!" name="roll_vehicle_weapon_3_damage_total" />
<!--<button type="roll" value="/me inflicts [[2d@{vehicle_weapon3_damage_1}+2d@{vehicle_weapon3_damage_2}+@{damage_mod_vehicle_weapon_3}]] damage with the @{vehicle_weapon_name_3}!" name="roll_vehicle_weapon_3_damage_total" />-->
</div>
<div class='sheet-col-wRvD'>
Weapon Capacity
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_vehicle_weapon_capacity_3" value="0" />
</div>
<div class='sheet-col'>
/&nbsp;<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_vehicle_weapon_maxcapacity_manual_3" value="0" />
</div>
<div class='sheet-col' style="padding: 5px; margin-left: 115px;">
<input type='checkbox' name='attr_vehicle_weapon3_active' value='2' />
</div>
</div>
<!--Charge Attack-->
<div class='sheet-4colrow1' align="left">
<div class='sheet-col-wRvD'>
Charge Attack Capacity
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_vehicle_charge_weapon_capacity_3" value="0" />
</div>
<div class='sheet-col-wMvA'style="width: 100px;">
Charge Attack
</div>
<div class='sheet-col' style="width: 30px; position: relative; left: 1px;">
<button type="roll" value="/me fires a charge attack with @{vehicle_name}'s @{vehicle_weapon_name_3} weapon! [[2d10+@{vehicle_weapon_3}+@{attack_mod_vehicle_weapon_3}+@{vehicle_charge_weapon_capacity_3}d3]]" name="roll_vehicle_charge_attack_3" />
</div>
<div class='sheet-col-wMvA'style="width: 100px;">
Charge Attack Damage
</div>
<div class='sheet-col' style="width: 30px; position: relative; left: 1px;">
<button type="roll" value="/me inflicts [[@{vehicle_weapon3_damage_1}+@{vehicle_charge_weapon_capacity_3}d3+@{damage_mod_vehicle_weapon_3}]] damage with the chage attack from the @{vehicle_weapon_name_3}!" name="roll_vehicle_charge_attack_damage_3" />
<!--<button type="roll" value="/me inflicts [[2d@{vehicle_weapon3_damage_1}+2d@{vehicle_weapon3_damage_2}+@{vehicle_charge_weapon_capacity_3}d3+@{damage_mod_vehicle_weapon_3}]] damage with the chage attack from the @{vehicle_weapon_name_3}!" name="roll_vehicle_charge_attack_damage_3" />-->
</div>
</div>
<!--New Line for Mods-->
<div class='sheet-4colrow' align="left">
<div class='sheet-col-wRvD'>
Weapon Attack Modifier
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_attack_mod_vehicle_weapon_3" value="0" />
</div>
<div class='sheet-col-wRvD'>
Weapon Damage Modifier
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_damage_mod_vehicle_weapon_3" value="0" />
</div>
</div>
</fieldset>
</div>
</tr>
</tbody>
</table>
<!-- END WEAPON LIST -->
<!-- START DUST INFO -->
<table style="width: 800; margin-top: 0px; margin-bottom: 0px;" border="0">
<tbody style="padding: 0px; margin 0px;">
<tr>
<td style="width: 870px; padding: 0px 2px 0px 0px;" valign="top" align="left">
<input type="checkbox" class="sheet-hider" name="attr_show_vehicle_dust" value="1" checked="checked"><span>Show Dust Tracking</span>
<div>
<div class="sheet-col" style="height:50px; width:870px; border: 1px solid grey; background-color: #EBEBEB; margin: 0px 0px 0px 0px;"><legend><strong>ACTIVE DUST</strong></legend> <!-- Row BG Color-->
<div class="sheet-4colrow1"> <!-- Row BG Color-->
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Black
</div>
<span class="sheet-tooltip3">
Black (Light)<br><br>
<b>Offense:</b> Your Attacks and Dust Skill Checks inflict an instance of Bewildered.<br>
<b>Support:</b> Gain Barrier equal to (Action ÷ 10).
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_blackdust' value='1'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Blue
</div>
<span class="sheet-tooltip3">
Blue (Water)<br><br>
<b>Offense:</b> Your Attacks and Dust Skill Checks inflict an instance of Distracted and remove a Beneficial Status Effect.<br>
If a Beneficial Status Effect possesses stacks, remove stacks equal to (Action ÷ 10).<br>
<b>Support:</b> Gain stacks of Regeneration.<br>
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_bluedust' value='1'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Brown
</div>
<span class="sheet-tooltip3">
Brown (Acid)<br><br>
<b>Offense:</b> Your Attacks and Dust Skill Checks decrease Armor equal to (Action ÷ 10).<br>
<b>Support:</b> Remove 1 Detrimental Status Effect, excluding Distracted, Grappled, Immobilized, Poisoned, or Pressured. If a Detrimental Status Effect possesses stacks, remove stacks equal to (Action ÷ 10).
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_browndust' value='1'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Green
</div>
<span class="sheet-tooltip3">
Green (Wind)<br><br>
<b>Offense:</b> Your Attacks and Dust Skill Checks may be performed at 1 Range Increment higher. For that Action, the Critical Threshold of your Target is by (Action ÷ 10).<br>
<b>Support:</b> Gain an instance of Fleet Footed.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_greendust' value='1'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Orange
</div>
<span class="sheet-tooltip3">
Orange (Lightning)<br><br>
<b>Offense:</b> Your Attacks and Dust Skill Checks against a single Target may inflict Damage to another Entity located within Short Range of the Target equal to (Action ÷ 10). You may resolve this effect an additional time with the selected Entity as the new origin point.<br>
Your Attacks and Dust Skill Checks with multiple Targets or an area/Location inflict Strained.<br>
<b>Support:</b> Gain an instance of Charged.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_orangedust' value='1'/>
</div>
</div>
</div>
<div class="sheet-col" style="height:30px; width:870px; border: 1px solid grey; background-color: #EBEBEB; margin: 0px 0px 0px 0px;"><legend><strong></strong></legend> <!-- Row BG Color-->
<div class="sheet-4colrow2"> <!-- Row BG Color-->
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Pink
</div>
<span class="sheet-tooltip3">
Pink (Sonic)<br><br>
<b>Offense:</b> Your Attacks and Dust Skill Checks inflict Disoriented. <br>
<b>Support:</b> Gain an instance of Harmonized.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_pinkdust' value='1'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Red
</div>
<span class="sheet-tooltip3">
Red (Fire)<br><br>
<b>Offense:</b> Your Attacks and Dust Checks that are successful inflict Burning to your Target.<br>
<b>Support:</b> Gain an instance of Extinguish.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_reddust' value='1'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Violet
</div>
<span class="sheet-tooltip3">
Violet (Force)<br><br>
<b>Offense:</b> Your Attacks and Dust Skill Checks Displace Entities equal to the Action rounded to the nearest 5 ft. If your Target would impact another Entity, inflict Collision Damage to both Entities. <br>
<b>Support:</b> Immediately be Displaced a distance up to the Action rounded to the nearest 5 ft and gain stacks of Fury.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_violetdust' value='1'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
White
</div>
<span class="sheet-tooltip3">
White (Ice)<br><br>
<b>Offense:</b> Your Attacks and Dust Skill Checks inflict an instance of Chilled. <br>
<b>Support:</b> Gain an instance of Diffraction.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_whitedust' value='1'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Yellow
</div>
<span class="sheet-tooltip3">
Yellow (Earth)<br><br>
<b>Offense:</b> Your Attacks and Dust Skill Checks inflict an instance of Weakened. <br>
<b>Support:</b> Gain Armor equal to (Action ÷ 10).
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_yellowdust' value='3'/>
</div>
</div>
</div>
</div><!--Show Dust-->
</td>
</tr>
</tbody>
</table>
<!--</div> <!-- Close Active Dust Tab -->
<!-- END DUST INFO -->
<!-- START STATUS EFFECT INFO -->
<input type="checkbox" class="sheet-hider" name="attr_show_vehicle_status_effect_tracking" value="1" checked="checked"><span>Show Status Effect Tracking</span>
<div>
<div class="sheet-col" style="margin: 3px 0px 0px 1px; border: 1px solid darkgrey; width: 830px; height: 190px; overflow: auto; text-align: left; background-color: rgb(235, 235, 235);"><legend><strong>DETRIMENTAL STATUS EFFECTS</strong></legend>
<div class='sheet-4colrow1'>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Bewildered
</div>
<span class="sheet-tooltip3">
Decrease Attacks and Abilities by 2 until the end of your next Round's Turn. If an instance of Bewildered would be inflicted while an Entity is already Bewildered, upgrade Bewildered with Blinded.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_vehicle_ds_bewildered' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Blinded
</div>
<span class="sheet-tooltip3">
Decrease Attacks and Abilities by 4 until the end of your next Round's Turn.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_vehicle_ds_blinded' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Broken
</div>
<span class="sheet-tooltip3">
Decrease Defense, Resist Defense Reactions, Parry Defense Reactions, and Dodge Defense Reactions by 5 until the end of the Combat Encounter.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_vehicle_ds_broken' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Burning
</div>
<span class="sheet-tooltip3">
Take Damage equal to the stacks of Burning you possess at the end of your Turn. Burning persists until removed. Burning stacks may be decreased by performing a relevant Action (GM Discretion). Decrease Burning stacks equal to (Action ÷ 10).
</span>
</div>
<div class='sheet-col'>
<div class="sheet-select">
<select name="attr_vehicle_ds_burning" style="width: 55px;">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
</select>
</div>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Chilled
</div>
<span class="sheet-tooltip3">
MOV is decreased by 5 ft until the end of your next Round's Turn. Decrease your position in the Initiative Order by 1 at the end of the Combat Round. If an instance of Chilled would be inflicted while an Entity is already Chilled, upgrade Chilled with Frostbitten.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_vehicle_ds_chilled' value='0'/>
</div>
</div>
<div class='sheet-4colrow' align="left">
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Concussed
</div>
<span class="sheet-tooltip3">
Empower and Infuse cannot be used. Decrease Special Defense, Dust Skill Checks, Dust Defense Reactions, Semblance Skill Checks, and Semblance Defense Reactions by 4 until the end of your next Round's Turn.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_vehicle_ds_concussed' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Disoriented
</div>
<span class="sheet-tooltip3">
Empower cannot be used. Decrease Special Defense, Dust Skill Checks, Dust Defense Reactions, Semblance Skill Checks, and Semblance Defense Reactions by 2 until the end of your next Round's Turn. If an instance of Disoriented would be Inflicted while an Entity is already Disoriented, upgrade Disoriented with Concussed.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_vehicle_ds_disoriented' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Distracted
</div>
<span class="sheet-tooltip3">
You may not perform Boost Actions. Decrease Skill Checks by 2 except Dust Skill Checks and Semblance Skill Checks until the end of your next Round's Turn.<br>
If the afflicted Entity uses NPC Attributes, it instead decreases the Damage inflicted from Attacks and Abilities by 1 (Minimum 1).<br>
If an instance of Distracted would be inflicted while an Entity is already Distracted, upgrade Distracted with Pressured.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_vehicle_ds_distracted' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Exhausted
</div>
<span class="sheet-tooltip3">
Persevere cannot be used. Decrease Defense, Dodge, Parry, and Resist Defense Reactions by 4 until the end of your next Turn.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_vehicle_ds_exhausted' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 73px;">
Exposed
</div>
<span class="sheet-tooltip3">
Critical Damage triggers on a Mini Crit. Lose Exposed after Critical Damage is inflicted.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_vehicle_ds_exposed' value='0'/>
</div>
</div>
<div class='sheet-4colrow1'>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Frostbitten
</div>
<span class="sheet-tooltip3">
MOV is decreased by 10 ft until the end of your next Round's Turn. Decrease your position in the Initiative Order by 1 at the end of the Combat Round. If an Entity is already Frostbitten, Chilled is not inflicted but inflicts Damage equal to (Action ÷ 10).
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_vehicle_ds_frostbitten' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Grappled
</div>
<span class="sheet-tooltip3">
A Grappled Entity cannot perform the Move Action. The first Action an Entity performs each Combat Round against an Entity afflicted with Grappled gains an instance of Advantage.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_vehicle_ds_grappled' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Hindered
</div>
<span class="sheet-tooltip3">
Decrease Attacks, Abilities, and Skill Checks by 5 until the end of the Combat Encounter.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_vehicle_ds_hindered' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Impaired
</div>
<span class="sheet-tooltip3">
Decrease Special Defense, Dust Defense Reactions, and Semblance Defense Reactions by 5 until the end of the Combat Encounter.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_vehicle_ds_impaired' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 74px;">
Immobilized
</div>
<span class="sheet-tooltip3">
Move Actions cannot be performed until the end of your next Round's Turn.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_vehicle_ds_immobilized' value='0'/>
</div>
</div>
<div class='sheet-4colrow' align="left">
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Pressured
</div>
<span class="sheet-tooltip3">
You may not perform Boost, Dust Swap or Reload Actions. Decrease all Skill Checks by 4 except Dust Skill Checks<br>
and Semblance Skill Checks until the end of your next Round's Turn.<br>
If the afflicted Entity uses NPC Attributes, instead decrease it instead decreases the Damage inflicted from Attacks and Abilities by 2 (Minimum 1).
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_vehicle_ds_pressured' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Staggered
</div>
<span class="sheet-tooltip3">
Lose 1 Action from your Action Pool at the start of your next Turn and then lose Staggered. If an instance of Staggered would be applied while an Entity is already Staggered, upgrade Staggered with Stunned.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_vehicle_ds_staggered' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Strained
</div>
<span class="sheet-tooltip3">
The next time you perform a Move, expend all stacks of Strained and take damage equal to the number of stacks. Strained stacks may be removed by performing a First Aid Skill Check. Remove Strained stacks equal to a (First Aid Skill Check ÷ 10.)
</span>
</div>
<div class='sheet-col' style="padding: 2px;">
<div class="sheet-select">
<select name="attr_vehicle_ds_strainedstacks" style="width: 55px;">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
</select>
</div>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 5px;">
Stunned
</div>
<span class="sheet-tooltip3">
Lose 1 Major Action and 1 Minor Action at the start of your Turn and then lose Stunned.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_vehicle_ds_stunned' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 73px;">
Weakened
</div>
<span class="sheet-tooltip3">
Persevere cannot be used. Decrease Defense, Dodge, Parry, and Resist Defense Reactions by 2 until the end of your next Round's Turn. If an instance of Weakened would be applied while an Entity is already Weakened, upgrade Weakened with Exhausted.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_vehicle_ds_weakened' value='0'/>
</div>
</div>
<div class='sheet-4colrow1'>
<div class="sheet-col">
<div class='sheet-col' style="padding: 1px; margin-left: 12px;">
<input type="text" name="attr_vehicle_ds_custom_name1" style=" background: #FFF; width: 100px; border-radius: 3px;" name="custom_detrimental_status_name" value="Custom 1"/>
</div>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_vehicle_ds_custom1' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-col' style="padding: 1px; margin-left: 11px;">
<input type="text" name="attr_vehicle_ds_custom_name2" style=" background: #FFF; width: 100px; border-radius: 3px;" name="custom_detrimental_status_name2" value="Custom 2"/>
</div>
</div>
<div class='sheet-col' style="padding: 2px;">
<div class="sheet-select">
<select name="attr_vehicle_ds_customstacks" style="width: 55px;">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
</select>
</div>
</div>
</div>
</div>
<!-- START BENEFICIAL STATUS EFFECT INFO -->
<div class="sheet-col" style="margin: 3px 0px 0px 1px; border: 1px solid darkgrey; width: 830px; height: 130px; overflow: auto; text-align: left; background-color: rgb(235, 235, 235);"><legend><strong>BENEFICIAL STATUS EFFECTS</strong></legend>
<div class='sheet-4colrow1'>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Charged
</div>
<span class="sheet-tooltip3">
You may perform a free Boost with any Ability, Attack, Defense Reaction, or Skill Check. Lose Charged after this effect has resolved.
</span>
</div>
<div class='sheet-col'>
<div class="sheet-select">
<select name="attr_vehicle_bs_charged" style="width: 55px;">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
</select>
</div>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Cover
</div>
<span class="sheet-tooltip3">
Decrease Damage received from Ranged Attacks by 2. Lose Cover if you are no longer located within Adjacent Range to the Entity providing Cover. If Cover is provided by an object such as a wall and the Damage would exceed 2, that Cover would be considered destroyed or no longer usable.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_vehicle_bs_cover' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Diffraction
</div>
<span class="sheet-tooltip3">
The next Damage greater than 1 inflicted to you is halved before performing any other Damage reduction effects. Lose Diffraction after this effect has resolved.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_vehicle_bs_diffraction' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Extinguish
</div>
<span class="sheet-tooltip3">
Nullify the next Detrimental Status Effect that would be inflicted. If multiple Detrimental Status Effects would be applied simultaneously, you may select which one to nullify. Lose Extinguish after this effect has resolved.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_vehicle_bs_extinguish' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Fleet Footed
</div>
<span class="sheet-tooltip3">
Increase your MOV by 10 ft. Lose Fleet Footed at the end of the Combat Round you gained it, and you may increase or decrease your position in the Initiative Order by 1.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_vehicle_bs_fleetfooted' value='0'/>
</div>
</div>
<div class='sheet-4colrow' align="left">
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Fury
</div>
<span class="sheet-tooltip3">
While performing Damage, increase your Damage equal to the stacks of Fury you possess. Lose all stacks of Fury after this effect has resolved.
</span>
</div>
<div class='sheet-col'>
<div class="sheet-select">
<select name="attr_vehicle_bs_fury" style="width: 55px;">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
</select>
</div>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Harmonized
</div>
<span class="sheet-tooltip3">
Your next Empower is performed with Advantage. Lose Harmonized after this effect has resolved.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_vehicle_ds_harmonized' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Keen Eye
</div>
<span class="sheet-tooltip3">
While performing an Attack, increase your Attack equal to the stacks of Keen Eye you possess. Lose all stacks of Keen Eye after this effect has resolved.
</span>
</div>
<div class='sheet-col'>
<div class="sheet-select">
<select name="attr_vehicle_bs_keen_eye" style="width: 55px;">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
</select>
</div>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 10px;">
Regeneration
</div>
<span class="sheet-tooltip3">
If Regeneration would be applied, add stacks of Regeneration equal to (Action ÷ 10). At the end of your Turn you must either expend 1 stack of Regeneration and restore 1 HP or expend 3 stacks of Regeneration and restore 1 Aura. If your HP and Aura are at their maximum values, expend 1 stack of Regeneration.
</span>
</div>
<div class='sheet-col'>
<div class="sheet-select">
<select name="attr_vehicle_bs_regeneration" style="width: 55px;">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
</select>
</div>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 5px;">
Reinforced
</div>
<span class="sheet-tooltip3">
Armor can decrease Damage to 0 instead of a minimum of 1. Your next Persevere is performed with Advantage. Lose Reinforced when Damage is decreased to 0 from an Action or a Persevere Action is performed.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_vehicle_bs_reinforced' value='0'/>
</div>
</div>
<div class='sheet-4colrow1'>
<div class="sheet-col">
<div class="sheet-col">
<div class='sheet-col' style="padding: 1px; margin-left: 25px;">
<input type="text" name="attr_vehicle_bs_custom_name1" style=" background: #FFF; width: 100px; border-radius: 3px;" name="custom_beneficial_status_name" value="Custom 1"/>
</div>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_vehicle_bs_custom1' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-col' style="padding: 1px; margin-left: 5px;">
<input type="text" name="attr_vehicle_bs_custom_name2" style=" background: #FFF; width: 100px; border-radius: 3px;" name="custom_beneficial_status_name2" value="Custom 2"/>
</div>
</div>
<div class='sheet-col' style="padding: 2px;">
<div class="sheet-select">
<select name="attr_vehicle_bs_customstacks" style="width: 55px;">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
</select>
</div>
</div>
</div>
</div>
</div>
</div> <!--Status Effect Tracker
<!-- START VEHICLE MODS -->
<!--<table style="width: 800; margin-top: 0px; margin-bottom: 0px;" border="0">
<tbody style="padding: 0px; margin 0px;">
<tr>-->
<input type="checkbox" class="sheet-hider" name="attr_show_vehicle_mod_information" value="1" checked="checked"><span>Show Vehicle Modifiers</span>
<div>
<div class="sheet-col" style="height:230px; width:870px; border: 1px solid grey; background-color: #EBEBEB; margin: 0px 0px 0px 0px;"><legend><strong>VEHICLE MODIFIERS</strong></legend> <!-- Row BG Color-->
<table style="width: 800; margin-top: 0px; margin-bottom: 0px;" border="0">
<tbody style="padding: 0px; margin 0px;">
<tr>
<td style="width: 868px; padding: 0px 2px 0px 0px;" valign="top" align="left">
<div class="sheet-col" style="height:50px; width:868px; border: 1px solid grey; background-color: #EBEBEB; margin: 0px 0px 0px 0px;"><legend><strong>ATTRIBUTE MODIFIERS</strong></legend> <!-- Row BG Color-->
<div class="sheet-4colrow1"> <!-- Row BG Color-->
<div class="sheet-col">
<div class="sheet-popup">
STR
</div>
<span class="sheet-tooltip">
Use this to modify your Vehicle STR.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_vehicle_strengthmod" value="0" />
</div>
<div class='sheet-col'>
<div class="sheet-popup">
END
</div>
<span class="sheet-tooltip">
Use this to modify your Vehicle END.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_vehicle_endurancemod" value="0" />
</div>
<div class='sheet-col'>
<div class="sheet-popup">
AGI
</div>
<span class="sheet-tooltip">
Use this to modify your Vehicle AGI.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_vehicle_agilitymod" value="0" />
</div>
<div class="sheet-col">
<div class="sheet-popup">
PER
</div>
<span class="sheet-tooltip">
Use this to modify your Vehicle PER.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_vehicle_perceptionmod" value="0" />
</div>
<div class='sheet-col'>
<div class="sheet-popup">
DIS
</div>
<span class="sheet-tooltip">
Use this to modify your Vehicle DIS.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_vehicle_disciplinemod" value="0" />
</div>
<div class='sheet-col'>
<div class="sheet-popup">
MOVE
</div>
<span class="sheet-tooltip">
Use this to modify your Vehicle Maximum Movement.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_vehicle_movementmod" value="0" />
<!--<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_movement" value="15" /> -->
</div>
</div>
</div>
</td>
</tr>
</tbody>
</table>
<table style="width: 800; margin-top: 0px; margin-bottom: 0px;" border="0">
<tbody style="padding: 0px; margin 0px;">
<tr>
<td style="width: 868px; padding: 0px 2px 0px 0px;" valign="top" align="left">
<div class="sheet-col" style="height:50px; width:868px; border: 1px solid grey; background-color: #EBEBEB; margin: 0px 0px 0px 0px;"><legend><strong>RESOURCE MODIFIERS</strong></legend> <!-- Row BG Color-->
<div class="sheet-4colrow2"> <!-- Row BG Color-->
<div class='sheet-col'>
<div class="sheet-popup">
HP
</div>
<span class="sheet-tooltip">
Use this to modify your Vehicle Maximum HP.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_vehicle_hp_mod" value="0" />
</div>
<div class='sheet-col'>
<div class="sheet-col-wv3">
Armor
</div>
<span class="sheet-tooltip">
Use this to modify your Vehicle Maximum Armor.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_vehicle_armor_mod" value="0" />
</div>
<div class='sheet-col'>
<div class="sheet-col-wv3">
Barrier
</div>
<span class="sheet-tooltip">
Use this to modify your Vehicle Maximum Barrier.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_vehicle_barrier_mod" value="0" />
</div>
</div>
</div>
</td>
</tr>
</tbody>
</table>
<table style="width: 800; margin-top: 0px; margin-bottom: 0px;" border="0">
<tbody style="padding: 0px; margin 0px;">
<tr>
<td style="width: 868px; padding: 0px 2px 0px 0px;" valign="top" align="left">
<div class="sheet-col" style="height:50px; width:868px; border: 1px solid grey; background-color: #EBEBEB; margin: 0px 0px 0px 0px;"><legend><strong>DEFENSE REACTION MODIFIERS</strong></legend> <!-- Row BG Color-->
<div class="sheet-4colrow1"> <!-- Row BG Color-->
<div class='sheet-col'>
<div class="sheet-col-wv3">
Dodge
</div>
<span class="sheet-tooltip">
Use this to modify your Vehicle Dodge Defense Reaction.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_vehicle_dodge_defense_mod" value="0" />
</div>
<div class='sheet-col'>
<div class="sheet-col-wv3">
Dust
</div>
<span class="sheet-tooltip">
Use this to modify your Vehicle Dust Defense Reaction.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_vehicle_dust_defense_mod" value="0" />
</div>
<div class='sheet-col'>
<div class="sheet-col-wv3">
Parry
</div>
<span class="sheet-tooltip">
Use this to modify your Vehicle Parry Defense Reaction.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_vehicle_parry_defense_mod" value="0" />
</div>
<div class='sheet-col'>
<div class="sheet-col-wv3">
Resist
</div>
<span class="sheet-tooltip">
Use this to modify your Vehicle Resist Defense Reaction.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_vehicle_resist_defense_mod" value="0" />
</div>
</div>
</div>
</td>
</tr>
</tbody>
</table>
<table style="width: 800; margin-top: 0px; margin-bottom: 0px;" border="0">
<tbody style="padding: 0px; margin 0px;">
<tr>
<td style="width: 868px; padding: 0px 2px 0px 0px;" valign="top" align="left">
<div class="sheet-col" style="height:50px; width:868px; border: 1px solid grey; background-color: #EBEBEB; margin: 0px 0px 0px 0px;"><legend><strong>ACTION MODIFIERS</strong></legend> <!-- Row BG Color-->
<div class="sheet-4colrow2"> <!-- Row BG Color-->
<div class='sheet-col'>
<div class="sheet-col-wv3">
Ram Attack Modifier
</div>
<span class="sheet-tooltip">
Use this to modify your Ram Attack.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_vehicle_ram_attack_mod" value="0" />
</div>
<div class='sheet-col'>
<div class="sheet-col-wv3">
Ram Attack Damage Modifier
</div>
<span class="sheet-tooltip">
Use this to modify your Ram Attack Damage.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_vehicle_ram_damage_mod" value="0" />
</div>
</div>
</div>
</td>
</tr>
</tbody>
</table>
</div>
</div><!-- Close Vehicle Modifiers Section-->
<!--</tr>
</tbody>
</table>-->
</div> <!-- Close Vehicle Tab-->
<div class="sheet-gameplay"> <!-- Start Gameplay Tab-->
<table style="width: 800; margin-top: 0px; margin-bottom: 0px;" border="0">
<tbody style="padding: 0px; margin 0px;">
<tr>
<td style="width: 830px; padding: 0px 2px 0px 0px;" valign="top" align="left">
<!-- START RESOURCES -->
<div class="sheet-col" style="height:80px; width:830px; border: 1px solid grey; background-color: #EBEBEB; margin: 0px 0px 0px 0px;"><legend><strong>RESOURCES</strong></legend> <!-- Row BG Color-->
<div class="sheet-4colrow1"> <!-- Row BG Color-->
<div class="sheet-col">
<div class="sheet-popupdatt">
HP
</div>
<span class="sheet-tooltip">
Health Points = END + 1<br>
How much Damage a Character can withstand without Aura before becoming Defeated. When your HP is 0, your Character is considered Defeated. Only restoring HP can bring a Character out of the Defeated state.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_health" value="0" />
</div>
<div class='sheet-col-wRvB'>
<input type="hidden" name="attr_health_max" value="0" />
/&nbsp;<input class="sheet-acc-bonus2" type="number" disabled='true' value="1+@{endurance}+@{hpmod}+@{endurancemod}" name="attr_healthmaxdisplay"/>
</div>
<div class='sheet-col'>
<div class="sheet-popupdatt" style="padding: 5px; margin-left: -3.0px;">
AURA
</div>
<span class="sheet-tooltip">
Aura = WIL + DIS + 2<br>
The physical manifestation of a Character's soul, utilized by Huntsmen to protect their bodies from peril. When your Aura is 0, your Character cannot use or benefit from their Semblance; any Damage inflicted will be directed to your HP. Beware! Some Attacks may bypass Aura!<br>
</span>
</div>
<div class='sheet-col'>
<input type="hidden" name="attr_aura_max" value="0" />
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_aura" value="0" />
</div>
<div class='sheet-col-wRvB'>
/&nbsp;<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{willpower}+@{willpowermod}+@{discipline}+@{disciplinemod}+@{aurmod}+2" name="attr_maxaura"/>
</div>
<div class='sheet-col'>
<div class="sheet-popup2" style="padding: 5px; margin-left: 6.0px;">
SUPPLY
</div>
<span class="sheet-tooltip2">
Representing the amount of backup ammunition, Dust, or other essentials the Character has on their person but not readily available. Supply is expended by 1 when a Character performs a Reload. When your Supply is 0, your Character cannot perform a Reload.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_supply" value="2" />
</div>
<div class='sheet-col-wRvB'>
/&nbsp;<input class="sheet-acc-bonus2" type="number" disabled='true' value="2+@{supplymod}" name="attr_maxsupply"/>
</div>
<div class='sheet-col'>
<div class="sheet-popupdatt">
ROC
</div>
<span class="sheet-tooltip">
A special resource available in Combat Encounters. A GM may award RoC for a lavish and cool description of an Attack, a partner Attack, a team Attack, or anything at all they feel deserves it.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_RoC" value="0" />
</div>
<div class='sheet-col-wRvB'>
/&nbsp;<input class="sheet-acc-bonus2" type="number" disabled='true' value="5" name="attr_maxroc"/>
</div>
<div class='sheet-col'>
<div class="sheet-popup2" style="padding: 5px; margin-left: 25.0px;">
DESTINY
</div>
<span class="sheet-tooltip2">
A tide-turning Resource that is gained when fate aligns throughout play! You can replace any value of a D10 impacting your Character with the value of your Destiny.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_destiny" value="0" />
</div>
<div class="sheet-4colrow2"> <!-- Row BG Color-->
<div class='sheet-col'>
<div class="sheet-popupdatt">
ARMOR
</div>
<span class="sheet-tooltip">
Max Armor = 1 + 1 for every 4 points of STR<br>
A defensive resource typically gained from a Specialization or Asset that offers moderate protection from harm. Decrease any Damage that would be directed to your HP by 1 for every point of Armor you possess to a minimum of 1. Beware! Some Attacks may bypass or even destroy Armor!
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_armor" value="0" />
</div>
<div class='sheet-col-wRvB'>
<input type="hidden" name="attr_armor_max" value="0" />
/&nbsp;<input class="sheet-acc-bonus2" type="number" disabled='true' value="1+floor((@{strength}+@{strengthmod})/4)+@{armormod}" name="attr_armormaxdisplay"/>
</div>
<div class="sheet-col">
<div class="sheet-popup2">
BARRIER
</div>
<span class="sheet-tooltip2">
Barrier Max Barrier = 1 + (LVL ÷ 2)<br>
An additional layer of protection generated from Dust, a Specialization, or an Asset. Barrier protects you from all incoming Damage and is always decreased first before Aura and HP.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_barrier" value="0" />
</div>
<div class='sheet-col-wRvB'>
<input type="hidden" name="attr_barrier_max" value="0" />
/&nbsp;<input class="sheet-acc-bonus2" type="number" disabled='true' value="1+@{barriermod}+round(@{level}/2)" name="attr_barriermaxdisplay"/>
</div>
</div>
</div>
</div>
</td>
</tr>
</tbody>
</table>
<!-- START DEFENSE REACTIONS LIST -->
<table style="width: 800; margin: -1px 0px 0px -1px;" border="0">
<tbody>
<tr>
<td style="width: 800px;" valign="top">
<div class="sheet-col" style="margin: 3px 0px 0px 1px; border: 1px solid darkgrey; height: 51px; width: 830px; overflow: auto; text-align:justify; background-color: rgb(235, 235, 235);"><legend><strong class="sheet-defense">DEFENSE REACTIONS</strong></legend>
<div class="sheet-4colrow1"> <!-- Row BG Color-->
<div class="sheet-col">
<div class="sheet-popup3">
Dodge
</div>
<span class="sheet-tooltip3">
AGI + PER<br>
When you successfully perform a Dodge Defense Reaction and exceed the Attack by 5 or more, you may perform a Move in any direction after all Attacks from Entities in that Initiative Order position resolve.
</span>
</div>
<div class='sheet-col'>
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{perception}+@{perceptionmod}+@{agility}+@{agilitymod}+@{dodmod}" name="attr_dodgedefensedisplay"/>
</div>
<div class='sheet-col'>
<button type="roll" value="/me attempts to dodge! [[2d10+@{perception}+@{perceptionmod}+@{agility}+@{agilitymod}+@{dodmod}]]" name="roll_combatroll_dodgedefense"/>
</div>
<div class='sheet-col'>
<div class="sheet-popup3">
Dust
</div>
<span class="sheet-tooltip3">
DIS + PER<br>
You must possess Dust and at least 1 Capacity to perform this Defense Reaction. When you successfully perform a Dust Defense Reaction and exceed the Attack by 5 or more, you may gain the Support effect based on the type of Dust you have Active by expending 1 Capacity.
</span>
</div>
<div class='sheet-col'>
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{perception}+@{perceptionmod}+@{discipline}+@{disciplinemod}+@{dusmod}" name="attr_dustdefensedisplay"/>
</div>
<div class='sheet-col'>
<button type="roll" value="/me attempts to use their Dust! [[2d10+@{perception}+@{perceptionmod}+@{discipline}+@{disciplinemod}+@{dusmod}]]" name="roll_combatroll_dustdefense" />
</div>
<!-- ADDED -->
<div class='sheet-col'>
<div class="sheet-popup3">
Parry
</div>
<span class="sheet-tooltip3">
STR + PER<br>
When you successfully perform a Parry Defense Reaction and exceed the Attack by 5 or more, you may inflict X Damage to your Attacker, where X is your PER. You cannot use a Parry Defense Reaction against Ranged Attacks.
</span>
</div>
<div class='sheet-col'>
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{perception}+@{perceptionmod}+@{strength}+@{strengthmod}+@{parmod}" name="attr_parrydefensedisplay"/>
</div>
<div class='sheet-col'>
<button type="roll" value="/me attempts to parry! [[2d10+@{perception}+@{perceptionmod}+@{strength}+@{strengthmod}+@{parmod}]]" name="roll_combatroll_parrydefense" />
</div>
<!-- ADDED -->
<div class='sheet-col'>
<div class="sheet-popup3">
Resist
</div>
<span class="sheet-tooltip3">
END + PER<br>
When you successfully perform a Resist Defense Reaction and exceed the Attack by 5 or more, remove 1 Detrimental Status Effect except Pressured, Distracted, Grappled, or Poisoned from yourself after the Attack has resolved. When you fail a Resist Defense Reaction, you may take the Damage to your HP instead of your Aura and may use this effect multiple times per Turn. A Resist Defense Reaction may utilize the Persevere Action.
</span>
</div>
<div class='sheet-col'>
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{perception}+@{perceptionmod}+@{endurance}+@{endurancemod}+@{resmod}" name="attr_resistdefensedisplay"/>
</div>
<div class='sheet-col'>
<button type="roll" value="/me attempts to resist! [[2d10+@{perception}+@{perceptionmod}+@{endurance}+@{endurancemod}+@{resmod}]]" name="roll_combatroll_resistdefense" />
</div>
<div class='sheet-col'>
<div class="sheet-popup3">
Semblance
</div>
<span class="sheet-tooltip3">
WIL + PER<br>
When you successfully perform a Semblance Defense Reaction and exceed the Attack by 5 or more, you may perform your Semblance if applicable, using your Semblance Defense Reaction as your Semblance Skill Check. You may only perform your Semblance this way once per Combat Round. A Semblance Defense Reaction may utilize the Empower Action. A Semblance Defense Reaction cannot be used if your Aura is 0.
</span>
</div>
<div class='sheet-col'>
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{perception}+@{perceptionmod}+@{willpower}+@{willpowermod}+@{dsemmod}" name="attr_semblancedefensedisplay"/>
</div>
<div class='sheet-col'>
<button type="roll" value="/me attempts to defend with their semblance! [[2d10+@{perception}+@{perceptionmod}+@{willpower}+@{willpowermod}+@{dsemmod}]]" name="roll_combatroll_semblancedefense"/>
</div>
</div>
</div>
</tr>
</tbody>
</table>
<!-- START SKILL CHECK LIST -->
<table style="width: 800; margin: -1px 0px 0px -1px;" border="0">
<tbody>
<tr>
<td style="width: 800px;" valign="top">
<div class="sheet-col" style="margin: 3px 0px 0px 1px; border: 1px solid darkgrey; height: 51px; width: 830px; overflow: auto; text-align:justify; background-color: rgb(235, 235, 235);"><legend><strong class="sheet-defense">SKILL CHECKS</strong></legend>
<div class="sheet-4colrow1"> <!-- Row BG Color-->
<div class="sheet-col">
<div class="sheet-popup3">
Carry
</div>
<span class="sheet-tooltip3">
STR + END<br>
Typically used in scenarios requiring a Huntsman to lift heavy objects, relocate a heavy object, or hold a door open that is attempting to close.
</span>
</div>
<div class='sheet-col'>
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{strength}+@{strengthmod}+@{endurance}+@{endurancemod}+@{carryskillmod}" name="attr_carryskillcheckdisplay"/>
</div>
<div class='sheet-col'>
<button type="roll" value="/me attempts to carry something! [[2d10+@{strength}+@{strengthmod}+@{endurance}+@{endurancemod}+@{carryskillmod}]]" name="roll_skillroll_carry" />
</div>
<!-- ADDED -->
<div class='sheet-col'>
<div class="sheet-popup3">
Dust
</div>
<span class="sheet-tooltip3">
DIS + (LVL ÷ 2)<br>
Typically used when using Dust in creative ways to solve a situation such as creating a bridge to cross a gap with yellow Dust, catching someone with a gust of green Dust to prevent impacting the ground, or orange Dust to jump start a vehicle out of power to name a few.
</span>
</div>
<div class='sheet-col'>
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{discipline}+@{disciplinemod}+@{dustskillmod}+round(@{level}/2)" name="attr_dustskillcheckdisplay"/>
</div>
<div class='sheet-col'>
<button type="roll" value="/me attempts to use their Dust! [[2d10+@{discipline}+@{disciplinemod}+@{dustskillmod}+round(@{level}/2)]]" name="roll_skillroll_dust" />
</div>
<!-- ADDED -->
<div class='sheet-col'>
<div class="sheet-popup3">
Expertise
</div>
<span class="sheet-tooltip3">
DIS + PER<br>
Typically used when requiring insight into how a complex device may operate, discerning the requirements to build a complicated item, or determining one's knowledge of a subject.
</span>
</div>
<div class='sheet-col'>
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{discipline}+@{disciplinemod}+@{perception}+@{perceptionmod}+@{expertiseskillmod}" name="attr_expertiseskillcheckdisplay"/>
</div>
<div class='sheet-col'>
<button type="roll" value="/me attempts to draw upon their expertise! [[2d10+@{discipline}+@{disciplinemod}+@{perception}+@{perceptionmod}+@{expertiseskillmod}]]" name="roll_skillroll_expertise" />
</div>
<!-- ADDED -->
<div class='sheet-col'>
<div class="sheet-popup3">
First Aid
</div>
<span class="sheet-tooltip3">
DIS + END<br>
Typically used in situations where one is attempting to treat bleeding wounds, determining the cause of an injury, or the necessary steps to stabilize an individual if possible.<br>
First Aid Skill Checks can be used to recover from the Bleeding, Burning, and Strained Detrimental Status Effects, as well as to help an Ally recover from Defeated.
</span>
</div>
<div class='sheet-col'>
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{discipline}+@{disciplinemod}+@{endurance}+@{endurancemod}+@{firstaidskillmod}" name="attr_firstaidskillcheckdisplay"/>
</div>
<div class='sheet-col'>
<button type="roll" value="/me attempts to render first aid! [[2d10+@{discipline}+@{disciplinemod}+@{endurance}+@{endurancemod}+@{firstaidskillmod}]]" name="roll_skillroll_firstaid" />
</div>
<div class="sheet-col">
<div class="sheet-popup3">
Force
</div>
<span class="sheet-tooltip3">
STR + (LVL ÷ 2)<br>
Typically used in scenarios requiring the user to make an aggressive entry through a barricade, destroy an object in their path, or throw an object.
</span>
</div>
<div class='sheet-col'>
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{strength}+@{strengthmod}+@{forceskillmod}+round(@{level}/2)" name="attr_forceskillcheckdisplay"/>
</div>
<div class='sheet-col'>
<button type="roll" value="/me attempts to use force! [[2d10+@{strength}+@{strengthmod}+@{forceskillmod}+round(@{level}/2)]]" name="roll_skillroll_force" />
</div>
</div>
</div>
</tr>
</tbody>
</table>
<table style="width: 800; margin-top: 0px; margin-bottom: 0px;" border="0">
<tbody style="padding: 0px; margin 0px;">
<tr>
<td style="width: 830px; padding: 0px 2px 0px 0px;" valign="top" align="left">
<div class="sheet-col" style="height:30px; width:830px; border: 1px solid grey; background-color: #EBEBEB; margin: 0px 0px 0px 0px;"><legend><strong></strong></legend> <!-- Row BG Color-->
<div class="sheet-4colrow2"> <!-- Row BG Color-->
<!-- ADDED -->
<div class='sheet-col'>
<div class="sheet-popup3">
Fortitude
</div>
<span class="sheet-tooltip3">
END + (LVL ÷ 2)<br>
Typically used in situations where one must endure extreme physical stressors, handle the adverse effects of an illness, or resisting environmental elements.
</span>
</div>
<div class='sheet-col'>
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{endurance}+@{endurancemod}+@{fortitudeskillmod}+round(@{level}/2)" name="attr_fortitudeskillcheckdisplay"/>
</div>
<div class='sheet-col'>
<button type="roll" value="/me attempts to fight through the pain! [[2d10+@{endurance}+@{endurancemod}+@{fortitudeskillmod}+round(@{level}/2)]]" name="roll_skillroll_fortitude" />
</div>
<div class="sheet-col">
<div class="sheet-popup3">
Grapple
</div>
<span class="sheet-tooltip3">
STR + AGI<br>
Typically used in situations that would require a user to grab a hold of someone who may be falling, subdue an unruly suspect, or keep hold of a large Nevermore as it flies through the air.
</span>
</div>
<div class='sheet-col'>
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{strength}+@{strengthmod}+@{agility}+@{agilitymod}+@{grappleskillmod}" name="attr_grappleskillcheckdisplay"/>
</div>
<div class='sheet-col'>
<button type="roll" value="/me attempts to grapple! [[2d10+@{strength}+@{strengthmod}+@{agility}+@{agilitymod}+@{grappleskillmod}]]" name="roll_skillroll_grapple" />
</div>
<div class="sheet-col">
<div class="sheet-popup3">
Intimidate
</div>
<span class="sheet-tooltip3">
STR + WIL<br>
Typically used in situations where you want to project a strong presence, convince someone to provide information, or dissuade someone from performing an action that you do not agree with.
</span>
</div>
<div class='sheet-col'>
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{strength}+@{strengthmod}+@{willpower}+@{willpowermod}+@{intimidateskillmod}" name="attr_intimidateskillcheckdisplay"/>
</div>
<div class='sheet-col'>
<button type="roll" value="/me attempts to be threatening! [[2d10+@{strength}+@{strengthmod}+@{willpower}+@{willpowermod}+@{intimidateskillmod}]]" name="roll_skillroll_intimidate" />
</div>
<div class="sheet-col">
<div class="sheet-popup3">
Intuition
</div>
<span class="sheet-tooltip3">
PER + (LVL ÷ 2)<br>
Typically used in situations where you are attempting to discern deception from verbal words, odd body language, or detect something that may be stalking you.
</span>
</div>
<div class='sheet-col'>
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{perception}+@{perceptionmod}+round(@{level}/2)+@{intuitionskillmod}" name="attr_intuitionskillcheckdisplay"/>
</div>
<div class='sheet-col'>
<button type="roll" value="/me attempts to read the situation! [[2d10+@{perception}+@{perceptionmod}+round(@{level}/2)+@{intuitionskillmod}]]" name="roll_skillroll_intuition" />
</div>
<div class="sheet-col">
<div class="sheet-popup3">
Investigate
</div>
<span class="sheet-tooltip3">
PER + AGI<br>
Typically used in situations where you are physically handling and examining an object, data set, or unusual weapon for peculiarities.
</span>
</div>
<div class='sheet-col'>
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{perception}+@{perceptionmod}+@{agility}+@{agilitymod}+@{investigateskillmod}" name="attr_investigateskillcheckdisplay"/>
</div>
<div class='sheet-col'>
<button type="roll" value="/me attempts to look closely! [[2d10+@{perception}+@{perceptionmod}+@{agility}+@{agilitymod}+@{investigateskillmod}]]" name="roll_skillroll_investigate" />
</div>
</div>
</div>
</tr>
</tbody>
</table>
<table style="width: 800; margin-top: 0px; margin-bottom: 0px;" border="0">
<tbody style="padding: 0px; margin 0px;">
<tr>
<td style="width: 830px; padding: 0px 2px 0px 0px;" valign="top" align="left">
<div class="sheet-col" style="height:31px; width:830px; border: 1px solid grey; background-color: #EBEBEB; margin: 0px 0px 0px 0px;"><legend><strong></strong></legend> <!-- Row BG Color-->
<div class="sheet-4colrow1"> <!-- Row BG Color-->
<div class="sheet-col">
<div class="sheet-popup3">
Negotiate
</div>
<span class="sheet-tooltip3">
WIL + PER<br>
Typically used in situations where you are attempting to persuade an individual through silver tongued means to provide information, discount some goods, or talk someone out of a bad situation.
</span>
</div>
<div class='sheet-col'>
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{willpower}+@{willpowermod}+@{perception}+@{perceptionmod}+@{negotiateskillmod}" name="attr_negotiateskillcheckdisplay"/>
</div>
<div class='sheet-col'>
<button type="roll" value="/me attempts to negotiate! [[2d10+@{willpower}+@{willpowermod}+@{perception}+@{perceptionmod}+@{negotiateskillmod}]]" name="roll_skillroll_negotiate" />
</div>
<div class="sheet-col">
<div class="sheet-popup3">
Reflex
</div>
<span class="sheet-tooltip3">
AGI + (LVL ÷ 2)<br>
Typically used in situations where you must react quickly to avert physical peril, carefully dislodge an unstable item, or disarm a complex trap.
</span>
</div>
<div class='sheet-col'>
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{agility}+@{agilitymod}+round(@{level}/2)+@{reflexskillmod}" name="attr_reflexskillcheckdisplay"/>
</div>
<div class='sheet-col'>
<button type="roll" value="/me attempts to react quickly! [[2d10+@{agility}+@{agilitymod}+round(@{level}/2)+@{reflexskillmod}]]" name="roll_skillroll_reflex" />
</div>
<div class="sheet-col">
<div class="sheet-popup3">
Resolve
</div>
<span class="sheet-tooltip3">
END + WIL<br>
Typically used in situations where you are attempting to maintain your own morale, ward the effects of psychological attacks, or show your conviction to a belief.
</span>
</div>
<div class='sheet-col'>
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{endurance}+@{endurancemod}+@{willpower}+@{willpowermod}+@{resolveskillmod}" name="attr_resolveskillcheckdisplay"/>
</div>
<div class='sheet-col'>
<button type="roll" value="/me attempts to show their resolve! [[2d10+@{endurance}+@{endurancemod}+@{willpower}+@{willpowermod}+@{resolveskillmod}]]" name="roll_skillroll_resolve" />
</div>
<div class="sheet-col">
<div class="sheet-popup3">
Semblance
</div>
<span class="sheet-tooltip3">
WIL + (LVL ÷ 2)<br>
Typically used in situations whenever you leverage your Semblance to support another, solve a challenge, or show off.
</span>
</div>
<div class='sheet-col'>
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{willpower}+@{willpowermod}+round(@{level}/2)+@{semblanceskillmod}" name="attr_semblanceskillcheckdisplay"/>
</div>
<div class='sheet-col'>
<button type="roll" value="/me attempts to use their Semblance @{semblance-name}! [[2d10+@{willpower}+@{willpowermod}+round(@{level}/2)+@{semblanceskillmod}]]" name="roll_skillroll_semblance" />
</div>
<div class="sheet-col">
<div class="sheet-popup3">
Subterfuge
</div>
<span class="sheet-tooltip3">
AGI + DIS<br>
Typically used in situations where you attempt to deceive an individual verbally, sleight of hand, or disguising yourself with appropriate materials.
</span>
</div>
<div class='sheet-col'>
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{agility}+@{agilitymod}+@{discipline}+@{disciplinemod}+@{subterfugeskillmod}" name="attr_subterfugeskillcheckdisplay"/>
</div>
<div class='sheet-col'>
<button type="roll" value="/me attempts to use their guile! [[2d10+@{agility}+@{agilitymod}+@{discipline}+@{disciplinemod}+@{subterfugeskillmod}]]" name="roll_skillroll_subterfuge" />
</div>
</div>
</div>
</tr>
</tbody>
</table>
<!-- START ADDITIONAL ACTIONS -->
<table style="width: 800; margin: -1px 0px 0px -1px;" border="0">
<tbody>
<tr>
<td style="width: 800px;" valign="top">
<div class="sheet-col" style="margin: 3px 0px 0px 1px; border: 1px solid darkgrey; height: 60px; width: 830px; overflow: auto; text-align:justify; background-color: rgb(235, 235, 235);"><legend><strong class="sheet-defense">ACTIONS</strong></legend>
<div class="sheet-4colrow1"> <!-- Row BG Color-->
<div class='sheet-col'>
<div class="sheet-popup3">
Boost
</div>
<span class="sheet-tooltip3">
Increase a Melee Attack, Ranged Attack, Improvised Ranged Attack, Parry Defense Reaction,<br>
Dodge Defense Reaction, Dust Defense Reaction, or Dust Skill Check by 1D3.<br>
You cannot use Boost if you are under the effect of Distracted or Pressured.<br>
Boost may be performed once per Action or Reaction after you see the value of a roll.
</span>
</div>
<div class='sheet-col'>
<button type="roll" value="/me boosts their action! [[1d3]]" name="roll_combatroll_boost" />
</div>
<div class='sheet-col'>
<div class="sheet-popup3">
Dust Attack
</div>
<span class="sheet-tooltip3">
DIS + (LVL ÷ 2)<br>
Perform a Dust Attack!
</span>
</div>
<div class='sheet-col'>
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{discipline}+@{disciplinemod}+round(@{level}/2)+@{dustskillmod}" name="attr_dustattackdisplay"/>
</div>
<div class='sheet-col'>
<button type="roll" value="/me performs a Dust Attack! [[2d10+@{discipline}+@{disciplinemod}+round(@{level}/2)+@{dustskillmod}]]" name="roll_dust_attack" />
</div>
<div class='sheet-col'>
<div class="sheet-col-wv3">
Dust Damage
</div>
<span class="sheet-tooltip">
Perform Damage from your Dust Attack!
</span>
</div>
<div class='sheet-col' style="width: 65px; position: relative; left: 5px;">
<div class="sheet-select">
<select name="attr_dustdmg" style="width: 65px;">
<option value="0">DICE</option>
<option value="1d3">1D3</option>
<option value="1d4">1D4</option>
<option value="1d6">1D6</option>
<option value="1d8">1D8</option>
<option value="1d10">1D10</option>
<option value="2d3">2D3</option>
<option value="2d4">2D4</option>
<option value="2d6">2D6</option>
<option value="2d8">2D8</option>
<option value="2d10">2D10</option>
</select>
</div>
</div>
<div class='sheet-col'>
<button type="roll" value="/me inflicts [[@{dustdmg}+@{dust_attack_damage_mod}]] damage with their Dust!" name="roll_dust_damage" />
<!--<button type="roll" value="/me performs Dust Damage! [[1d@{dustdmg}+@{dust_attack_damage_mod}]]" name="roll_dust_damage" />-->
</div>
<div class='sheet-col'>
<div class="sheet-popup3">
Empower
</div>
<span class="sheet-tooltip3">
Increase your Semblance Skill Check or Semblance Defense Reaction by 1D6. You cannot perform this Action if your Aura is 0. You may only perform Empower once per Semblance Skill Check or Semblance Defense Reaction.
</span>
</div>
<div class='sheet-col'>
<button type="roll" value="/me expends 1 Aura to empower @{semblance-name}! [[1d6]]" name="roll_empowersemblance"/>
</div>
<div class='sheet-col'>
<div class="sheet-popup3">
Initiative
</div>
<span class="sheet-tooltip3">
AGI + (LVL ÷ 2)<br>
A Reflex Skill Check provides a value for a Player Character to enter into Initiative Order while in a Combat or Exploration Encounter.
</span>
</div>
<div class='sheet-col' style="width: 30px; position: relative; left: 6px;">
<button type="roll" value="/me is combat ready! [[2d10+@{agility}+@{agilitymod}+round(@{level}/2)+@{reflexskillmod}+(@{agility}/100) &{tracker}]]" name="roll_initiativeaction"/>
</div>
</div>
</div>
</tr>
</tbody>
</table>
<table style="width: 800; margin-top: 0px; margin-bottom: 0px;" border="0">
<tbody style="padding: 0px; margin 0px;">
<tr>
<td style="width: 830px; padding: 0px 2px 0px 0px;" valign="top" align="left">
<div class="sheet-col" style="height:31px; width:830px; border: 1px solid grey; background-color: #EBEBEB; margin: 0px 0px 0px 0px;"><legend><strong></strong></legend> <!-- Row BG Color-->
<div class="sheet-4colrow2"> <!-- Row BG Color-->
<div class='sheet-col'>
<div class="sheet-popup3">
Persevere
</div>
<span class="sheet-tooltip3">
Increase your Fortitude Skill Check or Resist Defense Reaction by 1D6. You cannot perform this Action if your HP is 1. You may only perform Persevere once per Fortitude Skill Check or Resist Defense Reaction.
</span>
</div>
<div class='sheet-col' style="width: 30px; position: relative; left: 6px;">
<button type="roll" value="/me expends 1 HP to persevere! [[1d6]]" name="roll_persevereaction"/>
</div>
<div class='sheet-col'>
<div class="sheet-col-wv3">
Rule Of Cool
</div>
<span class="sheet-tooltip">
Expend 1 RoC to roll 1d10 to add to your Attack, Skill Check, Skill Reaction, or Defense Reaction.<br>
</span>
</div>
<div class='sheet-col' style="width: 30px; position: relative; left: 6px;">
<button type="roll" value="/me expends 1 RoC to be cool! [[1d10]]" name="roll_rocaction"/>
</div>
</div>
</div>
</tr>
</tbody>
</table>
<!-- END ADDITIONAL ACTIONS-->
<table style="width: 800; margin-top: 0px; margin-bottom: 0px;" border="0">
<tbody style="padding: 0px; margin 0px;">
<tr>
<td style="width: 830px; padding: 0px 2px 0px 0px;" valign="top" align="left">
<input type="checkbox" class="sheet-hider" name="attr_show_semblance_information" value="1" checked="checked"><span>Show Semblance</span>
<div>
<div class="sheet-col" style="height:210px; width:830px; border: 1px solid grey; background-color: #EBEBEB; margin: 0px 0px 0px 0px;"><legend><strong>SEMBLANCE</strong></legend> <!-- Row BG Color-->
<div class="sheet-4colrow2"> <!-- Row BG Color-->
<div class='sheet-4colrow1'>
<div class='sheet-col-sem'>
Name
</div>
<div class='sheet-col' style="width: 254px; padding: 1px;">
<input type="text" style=" background: #FFF; width: 100%; border-radius: 3px;" name="attr_semblance-name" />
</div>
<div class='sheet-col-sem'>
Resource
</div>
<div class='sheet-col' style="width: 200px; padding: 1px;">
<input type="text" style=" background: #FFF; width: 100%; border-radius: 3px;" name="attr_semblance_resource" />
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_semblance_resource_current" value="0" />
</div>
<div class='sheet-col'>
/&nbsp;<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_semblance_resource_maximum" value="0" />
</div>
</div>
<div class='sheet-4colrowwdesc'>
<div class='sheet-col-sem-desc'>
Description/Effect<br>
<textarea style=" background: #FFF; width: 815px; height: 125px; border-radius: 2px; color: gray" name="attr_semblance-desc" /></textarea>
</div>
</div>
</div>
</div>
</div> <!--Show Semblance-->
</td>
</tr>
</tbody>
</table>
<!-- END SKILL CHECK LIST -->
<!-- START SIGNATURE ACTION -->
<table style="width: 800; margin-top: 0px; margin-bottom: 0px;" border="0">
<tbody style="padding: 0px; margin 0px;">
<tr>
<td style="width: 830px; padding: 0px 2px 0px 0px;" valign="top" align="left">
<input type="checkbox" class="sheet-hider" name="attr_show_signature_action" value="1" checked="checked"><span>Show Signature Action</span>
<div>
<div class="sheet-col" style="margin: 3px 0px 0px 1px; border: 1px solid darkgrey; width: 830px; height: 175px; overflow: auto; text-align: left; background-color: rgb(235, 235, 235);"><legend><strong>SIGNATURE ACTION</strong></legend>
<div class='sheet-4colrow1'>
<div class='sheet-col-wMv'>
Signature Action
</div>
<span class="sheet-tooltip">
Your custom Signature Action that is unique to your character! You may perform a Signature Action once per Episode.
</span>
<div class='sheet-col' style="padding: 1px;">
<input type="text" name="attr_signaturename" style=" background: #FFF; width: 215px; border-radius: 3px;" name="signature_name" />
</div>
<div class='sheet-col-wv3'style="width: 115px; position: relative; left: 0px;">
Signature Action
</div>
<span class="sheet-tooltip">
Primary Attribute + Secondary Attribute + (LVL ÷ 2)<br>
Perform your Signature Action! Signature Attacks may only be performed Once per Episode. Signature Attacks cannot be combined with any Rule of Cool option that inflicts a Detrimental Status Effect.
</span>
<div class='sheet-col'>
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{primary_signatureattr}+@{secondary_signatureattr}+@{signature_action_mod}" name="attr_signatureactiondisplay"/>
</div>
<div class='sheet-col' style="width: 30px; position: relative; left: 6px;">
<button type="roll" value="/me performs their Signature Action @{signaturename}! [[2d10+@{primary_signatureattr}+@{secondary_signatureattr}+@{signature_action_mod}]]" name="roll_signatureactionability"/>
</div>
<div class='sheet-col-wv3'style="width: 115px; position: relative; left: 0px;">
Signature Action Damage
</div>
<span class="sheet-tooltip">
Perform damage from your Signature Action! Inflicts (RoC Unlock x 1D10) + (LVL ÷ 2) in Damage.
</span>
<!--<div class='sheet-col'>
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="round(@{level}/2)" name="attr_signatureactiondamagedisplay"/>
</div>-->
<div class='sheet-col' style="width: 30px; position: relative; left: 6px;">
<button type="roll" value="/me inflicts [[@{signatureroc}d10+round(@{level}/2)+@{signature_action_mod}+@{signaturetype}]] with their Signature Action @{signaturename}!" name="roll_signatureactiondamage"/>
</div>
</div>
<div class='sheet-4colrow' align="left">
<div class='sheet-col-wMvD'style="width: 100px;">
Signature Type
</div>
<span class="sheet-tooltip">
The method in which you perform your Signature Action from.
</span>
<div class='sheet-col' style="width: 110px; margin-right: -7px;">
<div class="sheet-select">
<select name="attr_signaturetype" style="width: 110px;">
<option value="++">Type</option>
<option value="0+1-1">Melee</option>
<option value="0+2-2">Ranged</option>
<option value="0+3-3">Other</option>
</select>
</div>
</div>
<div class='sheet-col-wMvD'>
RoC Unlock
</div>
<span class="sheet-tooltip">
The amount of RoC expended to perform this Signature Action.
</span>
<div class='sheet-col' style="width: 40px; margin-right: -7px;">
<div class="sheet-select">
<select name="attr_signatureroc" style="width: 40px;">
<option value="0">#</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
</select>
</div>
</div>
<div class='sheet-col-wMvD'>
Primary Attribute
</div>
<span class="sheet-tooltip">
The secondary Attribute that is utilized while performing your Signature Action.<br><br>
Strength (STR)<br>
Your Signature Action Damage gains Double Advantage.<br><br>
Agility (AGI)<br>
A Signature Action that requires a Major Action now requires a Minor Action to perform. A Signature Action that requires 2 Major Actions now requires 1 Major Action to perform.<br><br>
Endurance (END)<br>
Restore HP equal to (Signature Action ÷ 10) or remove 1 Detrimental Status Effect.<br><br>
Perception (PER)<br>
You may select an additional Detrimental Status Effect to your Signature Action if you selected one to inflict while performing your Signature Action.<br><br>
Willpower (WIL)<br>
You may select an additional Beneficial Status Effect to your Signature Action if you selected one to provide while performing your Signature Action.<br><br>
Discipline (DIS)<br>
Your Signature Action gains Double Advantage.
</span>
<div class='sheet-col' style="width: 100px; margin-right: -7px;">
<div class="sheet-select">
<select name="attr_primary_signatureattr" style="width: 65px;">
<option value="++">ATTR</option>
<option value="@{agility}+@{agilitymod}+1-1">AGI</option>
<option value="@{discipline}+@{disciplinemod}+2-2">DIS</option>
<option value="@{endurance}+@{endurancemod}+3-3">END</option>
<option value="@{perception}+@{perceptionmod}+4-4">PER</option>
<option value="@{strength}+@{strengthmod}+5-5">STR</option>
<option value="@{willpower}+@{willpowermod}+6-6">WIL</option>
</select>
</div>
</div>
<div class='sheet-col-wMvD'>
Secondary Attribute
</div>
<span class="sheet-tooltip">
The secondary Attribute that is utilized while performing your Signature Action.<br><br>
Strength (STR)<br>
Your Signature Action Damage gains Double Advantage.<br><br>
Agility (AGI)<br>
A Signature Action that requires a Major Action now requires a Minor Action to perform. A Signature Action that requires 2 Major Actions now requires 1 Major Action to perform.<br><br>
Endurance (END)<br>
Restore HP equal to (Signature Action ÷ 10) or remove 1 Detrimental Status Effect.<br><br>
Perception (PER)<br>
You may select an additional Detrimental Status Effect to your Signature Action if you selected one to inflict while performing your Signature Action.<br><br>
Willpower (WIL)<br>
You may select an additional Beneficial Status Effect to your Signature Action if you selected one to provide while performing your Signature Action.<br><br>
Discipline (DIS)<br>
Your Signature Action gains Double Advantage.
</span>
<div class='sheet-col' style="width: 100px; margin-right: -7px;">
<div class="sheet-select">
<select name="attr_secondary_signatureattr" style="width: 65px;">
<option value="++">ATTR</option>
<option value="@{agility}+@{agilitymod}+1-1">AGI</option>
<option value="@{discipline}+@{disciplinemod}+2-2">DIS</option>
<option value="@{endurance}+@{endurancemod}+3-3">END</option>
<option value="@{perception}+@{perceptionmod}+4-4">PER</option>
<option value="@{strength}+@{strengthmod}+5-5">STR</option>
<option value="@{willpower}+@{willpowermod}+6-6">WIL</option>
</select>
</div>
</div>
</div>
<div class='sheet-4colrow1'>
<div class='sheet-col-wMvA'style="width: 110px;">
Beneficial
</div>
<div class='sheet-col' style="width: 110px; margin-right: -7px;">
<div class="sheet-select">
<select name="attr_signaturebeneficialstatus" style="width: 110px;">
<option value="++">N/A</option>
<option value="1">Charged</option>
<option value="2">Cover</option>
<option value="3">Diffraction</option>
<option value="4">Extinguish</option>
<option value="5">Fleet Footed</option>
<option value="6">Fury</option>
<option value="7">Harmonized</option>
<option value="8">Keen Eye</option>
<option value="9">Regeneration</option>
<option value="10">Reinforced</option>
</select>
</div>
</div>
<div class='sheet-col-wMvA'style="width: 110px;">
Beneficial (WIL)
</div>
<div class='sheet-col' style="width: 110px; margin-right: -7px;">
<div class="sheet-select">
<select name="attr_signaturebeneficialstatus2" style="width: 110px;">
<option value="++">N/A</option>
<option value="1">Charged</option>
<option value="2">Cover</option>
<option value="3">Diffraction</option>
<option value="4">Extinguish</option>
<option value="5">Fleet Footed</option>
<option value="6">Fury</option>
<option value="7">Harmonized</option>
<option value="8">Keen Eye</option>
<option value="9">Regeneration</option>
<option value="10">Reinforced</option>
</select>
</div>
</div>
<div class='sheet-col-wMv' style="margin-left: 10px;">
Burst
</div>
<span class="sheet-tooltip">
All Entities located within Short Range of your Target or Targeted Location are affected by the Signature Action. The Range of Burst does not increase when combined with the Range Signature Action effect.
</span>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_signatureburst' value='1'/>
</div>
<div class='sheet-col-wMv' style="margin-left: 10px;">
Critical Threshold
</div>
<span class="sheet-tooltip">
Decrease the Critical Threshold of Adversaries affected by your Signature Action by 5 while calculating Signature Action Damage.
</span>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_signaturecriticalthreshold' value='1'/>
</div>
<div class='sheet-col-wMvD'>
Defense Bypass
</div>
<span class="sheet-tooltip">
Ignore Barrier and Armor of Adversaries while calculating Damage from your Signature Action. After your Signature Action resolves, decrease the Barrier and Armor of your Target by half.
</span>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_signaturedefensebypass' value='1'/>
</div>
</div>
<div class='sheet-4colrow' align="left"><!--Test -->
<div class='sheet-col-wMvA'style="width: 100px;">
Detrimental
</div>
<div class='sheet-col' style="width: 100px; margin-right: -7px;">
<div class="sheet-select">
<select name="attr_signaturedetrimentalstatus" style="width: 100px;">
<option value="++">N/A</option>
<option value="1">Bleeding</option>
<option value="2">Burning</option>
<option value="3">Chilled</option>
<option value="4">Confused</option>
<option value="5">Disoriented</option>
<option value="6">Distracted</option>
<option value="7">Exposed</option>
<option value="8">Poisoned</option>
<option value="9">Shaken</option>
<option value="10">Strained</option>
<option value="11">Weakened</option>
</select>
</div>
</div>
<div class='sheet-col-wMvA'style="width: 100px;">
Detrimental (PER)
</div>
<div class='sheet-col' style="width: 100px; margin-right: -7px;">
<div class="sheet-select">
<select name="attr_signaturedetrimentalstatus2" style="width: 100px;">
<option value="++">N/A</option>
<option value="1">Bleeding</option>
<option value="2">Burning</option>
<option value="3">Chilled</option>
<option value="4">Confused</option>
<option value="5">Disoriented</option>
<option value="6">Distracted</option>
<option value="7">Exposed</option>
<option value="8">Poisoned</option>
<option value="9">Shaken</option>
<option value="10">Strained</option>
<option value="11">Weakened</option>
</select>
</div>
</div>
<div class='sheet-col-wMvD'>
Disrupt
</div>
<span class="sheet-tooltip">
Displace your Target in any direction a distance equal to your Signature Action, rounded to the nearest 5 ft.
</span>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_signaturedisrupt' value='1'/>
</div>
<div class='sheet-col-wMvD'style="width: 100px;">
Dust Bolster
</div>
<span class="sheet-tooltip">
Automatically upgrade any Status Effects applied by Dust Infused into your Signature Action. If a Status Effect applies stacks, instead apply double the amount.
</span>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_signaturedustaddition' value='1'/>
</div>
<div class='sheet-col-wMvD'style="width: 100px;">
Fortify
</div>
<span class="sheet-tooltip">
Distribute a total amount of Armor among affected Allies or yourself equal to your (Signature Action ÷ 10).
</span>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_signaturefortify' value='1'/>
</div>
<div class='sheet-col-wMvD'style="width: 100px;">
Line
</div>
<span class="sheet-tooltip">
Draw a line in a single direction from your Character up to your Ranged Weapon Form's Maximum Range. All Entities under the line are affected by your Signature Action.
</span>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_signatureline' value='1'/>
</div>
</div>
<div class='sheet-4colrow1'>
<div class='sheet-col-wMvD'>
Multi Target
</div>
<span class="sheet-tooltip">
Target Entities located within Range of your Signature Action up to the value of the Rule of Cool expended to perform your Signature Action.
</span>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_signaturemultitarget' value='1'/>
</div>
<div class='sheet-col-wMvD'>
Outmaneuver
</div>
<span class="sheet-tooltip">
Affected Allies may immediately perform a free Capacity Move.
</span>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_signatureoutmaneuver' value='1'/>
</div>
<div class='sheet-col-wMvD'>
Range
</div>
<span class="sheet-tooltip">
Increase the Range of your Signature Action by Range Increments equal to the value of the Rule of Cool expended to perform your Signature Action.
</span>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_signaturerange' value='1'/>
</div>
<div class='sheet-col-wMvD'>
Recycle
</div>
<span class="sheet-tooltip">
Distribute a total amount of Capacity among affected Allies or yourself equal to (Signature Action ÷ 10).
</span>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_signaturerecycle' value='1'/>
</div>
<div class='sheet-col-wMvD'>
Safeguard
</div>
<span class="sheet-tooltip">
Distribute a total amount of Barrier among affected Allies or yourself equal to your (Signature Action ÷ 10).
</span>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_signaturesafeguard' value='1'/>
</div>
<div class='sheet-col-wMvD'>
Savior
</div>
<span class="sheet-tooltip">
Remove a total amount of Detrimental Status Effects from affected Allies or yourself equal to (Signature Action ÷ 10). If a Detrimental Status Effect uses stacks, remove stacks equal to (Signature Action ÷ 10).
</span>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_signaturesavior' value='1'/>
</div>
<div class='sheet-col-wMvD'>
Siphon
</div>
<span class="sheet-tooltip">
Distribute a total amount of Aura to affected Allies or yourself equal to (Signature Action ÷ 10).
</span>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_signaturesiphon' value='1'/>
</div>
<div class='sheet-col-wMvD'>
Strategize
</div>
<span class="sheet-tooltip">
You and X Entities positioned immediately after you in the Initiative Order, where X is the value of RoC expended to perform your Signature Action, may be positioned anywhere in the Initiative Order at the end of the Combat Round.<br>
Your Signature Action is considered a secondary roll to Assist each Ally on their next Action or Reaction.
</span>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_signaturestrategize' value='1'/>
</div>
<div class='sheet-col-wMvD'>
Wave
</div>
<span class="sheet-tooltip">
Create a 10×25 ft area with the longer side centered next to your Character. Any Entities located within this area will be impacted by your Signature Action. If an effect increases the Range of your Signature Action, expand the area by an additional 5×10 ft for each Range Increment.
</span>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_signaturewave' value='1'/>
</div>
</div>
</div>
</div><!-- Signature Action Show-->
</td>
</tr>
</tbody>
</table>
<!-- END SIGNATURE ACTION INFO -->
<!-- START WEAPON INFO -->
<input type="checkbox" class="sheet-hider" name="attr_show_combat_information" value="1" checked="checked"><span>Show Combat Info</span>
<div>
<div class="sheet-col" style="margin: 3px 0px 0px 1px; border: 1px solid darkgrey; width: 830px; height: 375px; overflow: auto; text-align: left; background-color: rgb(235, 235, 235);"><legend><strong>WEAPON FORMS</strong></legend>
<div class='sheet-4colrow1'>
<div class='sheet-col-wv'>
Name
</div>
<div class='sheet-col' style="padding: 1px;">
<input type="text" name="attr_weaponname" style=" background: #FFF; width: 325px; border-radius: 3px;" name="name" />
</div>
<div class='sheet-col-wv' style="margin-left: 350px;"> <!-- Add margin to place the Active Column-->
Active
</div>
</div>
<div class='sheet-4colrow1' align="left">
<div class='sheet-col-wMv'>
Melee Form
</div>
<div class='sheet-col' style="width: 110px; position: relative; left: 5px;">
<div class="sheet-select">
<select name="attr_mlvariant" style="width: 110px;">
<option value="++">Form</option>
<option value="(@{melee_capacity}[MelCap])*2">Aegis</option>
<option value="@{strength}[Str]+@{strengthmod}[Strmod]+@{endurance}[End]+@{endurancemod}[Endmod]">Aggressive</option>
<option value="@{strength}[Str]+@{strengthmod}[Strmod]+@{willpower}[Wil]+@{willpowermod}[Wilmod]">Attuned</option>
<option value="@{strength}[Str]+@{strengthmod}[Strmod]+@{discipline}[Dis]+@{disciplinemod}[Dismod]+7-7">Dust Weaver</option>
<option value="@{strength}[Str]+@{strengthmod}[Strmod]+@{discipline}[Dis]+@{disciplinemod}[Dismod]">Elegant</option>
<option value="@{strength}[Str]+@{strengthmod}[Strmod]+@{agility}[Agi]+@{agilitymod}[Agimod]">Precise</option>
<option value="@{agility}[Agi]+@{agilitymod}[Agimod]+round((@{discipline}[Dis]+@{disciplinemod}[Dismod])/2)+round(@{level}/2+1-1)">Pistol</option>
<option value="@{strength}[Str]+@{strengthmod}[Strmod]+@{endurance}[End]+@{endurancemod}[Endmod]+6-6">Unarmed</option>
</select>
</div>
</div>
<div class='sheet-col-wMvA'style="width: 100px;">
Attack
</div>
<div class='sheet-col-wMvB' >
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{mlvariant}+@{attack_mod_melee}" name="attr_mlaccbonus"/>
</div>
<div class='sheet-col' style="width: 30px; position: relative; left: 1px;">
<button type="roll" value="/me makes a melee attack! [[2d10+@{mlvariant}+@{attack_mod_melee}]]" name="roll_mlacc" />
</div>
<div class='sheet-col-wMvD'>
Damage
</div>
<div class='sheet-col' style="width: 65px; position: relative; left: 5px;">
<div class="sheet-select">
<select name="attr_mldmg" style="width: 65px;">
<option value="0">DICE</option>
<option value="1d3">1D3</option>
<option value="1d4">1D4</option>
<option value="1d6">1D6</option>
<option value="1d8">1D8</option>
<option value="1d10">1D10</option>
<option value="2d3">2D3</option>
<option value="2d4">2D4</option>
<option value="2d6">2D6</option>
<option value="2d8">2D8</option>
<option value="2d10">2D10</option>
</select>
</div>
</div>
<!--+<div class='sheet-col' style="width: 65px; position: relative; left: 5px;">
<div class="sheet-select">
<select name="attr_mldmg2" style="width: 65px;">
<option value="0">DICE</option>
<option value="3">1D3</option>
<option value="4">1D4</option>
<option value="6">1D6</option>
<option value="8">1D8</option>
<option value="10">1D10</option>
</select>
</div>
</div>-->
<div class='sheet-col' style="width: 30px;">
<button type="roll" value="/me inflicts damage from their melee attack! [[@{mldmg}+@{damage_mod_melee}]]" name="roll_mldmg" />
<!--<button type="roll" value="/me inflicts damage from their melee attack! [[1d@{mldmg}+1d@{mldmg2}+@{damage_mod_melee}]]" name="roll_mldmg" />-->
</div>
<div class='sheet-col-wRvD'>
Capacity
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_melee_capacity" value="0" />
</div>
<div class='sheet-col'>
/&nbsp;<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_melee_maxcapacity_manual" value="0" />
</div>
<div class='sheet-col' style="padding: 5px; margin-left: 143px;">
<input type='checkbox' name='attr_rfactive' value='2' />
</div>
<!--<div class='sheet-col' style="padding: 5px; margin-left: 225px;">
<input type='checkbox' name='attr_mfactive' value='1' />
</div>-->
</div>
<!--New Line for Melee-->
<div class='sheet-4colrow' align="left">
<div class='sheet-col-wRvD'>
Charge Attack Capacity
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_charge_melee_capacity" value="0" />
</div>
<div class='sheet-col-wMvA'style="width: 100px;">
Charge Attack
</div>
<div class='sheet-col' style="width: 30px; position: relative; left: 1px;">
<button type="roll" value="/me makes a charge melee attack! [[2d10+@{mlvariant}+@{attack_mod_melee}+@{charge_melee_capacity}d3]]" name="roll_mlchargeatk" />
</div>
<div class='sheet-col-wMvA'style="width: 100px;">
Charge Attack Damage
</div>
<div class='sheet-col' style="width: 30px; position: relative; left: 1px;">
<button type="roll" value="/me inflicts damage from their charge melee attack! [[@{mldmg}+@{charge_melee_capacity}d3+@{damage_mod_melee}]]" name="roll_mlchargedmg" />
<!--<button type="roll" value="/me inflicts damage from their charge melee attack! [[1d@{mldmg}+1d@{mldmg2}+@{charge_melee_capacity}d3+@{damage_mod_melee}]]" name="roll_mlchargedmg" />-->
</div>
</div>
<!--New Line for Melee-->
<div class='sheet-4colrow1' align="left">
<div class='sheet-col-wRvD'>
Melee Attack Modifier
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_attack_mod_melee" value="0" />
</div>
<div class='sheet-col-wRvD'>
Melee Damage Modifier
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_damage_mod_melee" value="0" />
</div>
</div>
<div class='sheet-4colrow1' align="left">
<div class='sheet-col-wRv'>
Ranged Form
</div>
<div class='sheet-col' style="width: 110px;">
<div class="sheet-select">
<select name="attr_rngvariant" style="width: 110px;">
<option value="++">Form</option>
<option value="(@{ranged_capacity}[RngCap])*2">Aegis</option>
<option value="@{agility}[Agi]+@{agilitymod}[Agimod]+round((@{discipline}[Dis]+@{disciplinemod}[Dismod])/2)+round(@{level}/2)+5-5">Bow</option>
<option value="@{agility}[Agi]+@{agilitymod}[Agimod]+@{discipline}[Dis]+@{disciplinemod}[Dismod]+8-8">Dust Weaver</option>
<option value="@{agility}[Agi]+@{agilitymod}[Agimod]+@{discipline}[Dis]+@{disciplinemod}[Dismod]+4-4">Energy</option>
<option value="@{agility}[Agi]+@{agilitymod}[Agimod]+@{strength}[Str]+@{strengthmod}[Strmod]+1-1">Explosive (STR)</option>
<option value="@{agility}[Agi]+@{agilitymod}[Agimod]+@{endurance}[End]+@{endurancemod}[Endmod]+2-2">Explosive (END)</option>
<option value="@{agility}[Agi]+@{agilitymod}[Agimod]+@{strength}[Str]+@{strengthmod}[Strmod]+3-3">Heavy Automatic (STR)</option>
<option value="@{agility}[Agi]+@{agilitymod}[Agimod]+@{endurance}[End]+@{endurancemod}[Endmod]+4-4">Heavy Automatic (END)</option>
<option value="@{agility}[Agi]+@{agilitymod}[Agimod]+@{endurance}[End]+@{endurancemod}[Endmod]+6-6">Heavy Thrown</option>
<option value="@{agility}[Agi]+@{agilitymod}[Agimod]+@{discipline}[Dis]+@{disciplinemod}[Dismod]+3-3">Light Automatic</option>
<option value="@{agility}[Agi]+@{agilitymod}[Agimod]+@{discipline}[Dis]+@{disciplinemod}[Dismod]+7-7">Light Thrown</option>
<option value="@{agility}[Agi]+@{agilitymod}[Agimod]+@{willpower}[Wil]+@{willpowermod}[Wilmod]">Linked</option>
<option value="@{agility}[Agi]+@{agilitymod}[Agimod]+round((@{discipline}[Dis]+@{disciplinemod}[Dismod])/2)+round(@{level}/2)+1-1">Pistol</option>
<option value="@{agility}[Agi]+@{agilitymod}[Agimod]+@{strength}[Str]+@{strengthmod}[Strmod]">Shotgun (STR)</option>
<option value="@{agility}[Agi]+@{agilitymod}[Agimod]+@{endurance}[End]+@{endurancemod}[Endmod]">Shotgun (END)</option>
<option value="@{agility}[Agi]+@{agilitymod}[Agimod]+@{discipline}[Dis]+@{disciplinemod}[Dismod]+2-2">Sniper</option>
<option value="@{agility}[Agi]+@{agilitymod}[Agimod]+@{perception}[Per]+@{perceptionmod}[Permod]">Unarmed</option>
</select>
</div>
</div>
<div class='sheet-col-wRvA'>
Attack
</div>
<div class='sheet-col-wRvB'>
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{rngvariant}+@{attack_mod_range}" name="attr_rngaccbonus"/>
</div>
<div class='sheet-col' style="width: 30px;">
<button type="roll" value="/me makes a ranged attack! [[2d10+@{rngvariant}+@{attack_mod_range}]]" name="roll_rngacc" />
</div>
<div class='sheet-col-wRvD'>
Damage
</div>
<div class='sheet-col' style="width: 65px; position: relative; left: 5px;">
<div class="sheet-select">
<select name="attr_rngdmg" style="width: 65px;">
<option value="0">DICE</option>
<option value="1d3">1D3</option>
<option value="1d4">1D4</option>
<option value="1d6">1D6</option>
<option value="1d8">1D8</option>
<option value="1d10">1D10</option>
<option value="2d3">2D3</option>
<option value="2d4">2D4</option>
<option value="2d6">2D6</option>
<option value="2d8">2D8</option>
<option value="2d10">2D10</option>
</select>
</div>
</div>
<!--+<div class='sheet-col' style="width: 65px; position: relative; left: 5px;">
<div class="sheet-select">
<select name="attr_rngdmg2" style="width: 65px;">
<option value="0">DICE</option>
<option value="3">1D3</option>
<option value="4">1D4</option>
<option value="6">1D6</option>
<option value="8">1D8</option>
<option value="10">1D10</option>
</select>
</div>
</div>-->
<div class='sheet-col' style="width: 30px;">
<button type="roll" value="/me inflicts damage from their ranged attack! [[@{rngdmg}+@{damage_mod_range}]]" name="roll_rngdmg" />
<!--<button type="roll" value="/me inflicts damage from their ranged attack! [[1d@{rngdmg}+1d@{rngdmg2}+@{damage_mod_range}]]" name="roll_rngdmg" />-->
</div>
<div class='sheet-col-wRvD'>
Capacity
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_ranged_capacity" value="0" />
</div>
<div class='sheet-col'>
/&nbsp;<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_ranged_maxcapacity_manual" value="0" />
</div>
<div class='sheet-col' style="padding: 5px; margin-left: 149px;">
<input type='checkbox' name='attr_rfactive' value='2' />
</div>
</div>
<!--New Line for Ranged-->
<div class='sheet-4colrow' align="left">
<div class='sheet-col-wRvD'>
Charge Attack Capacity
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_charge_ranged_capacity" value="0" />
</div>
<div class='sheet-col-wMvA'style="width: 100px;">
Charge Attack
</div>
<div class='sheet-col' style="width: 30px; position: relative; left: 1px;">
<button type="roll" value="/me makes a charge ranged attack! [[2d10+@{rngvariant}+@{attack_mod_range}+@{charge_ranged_capacity}d3]]" name="roll_rngchargeatk" />
</div>
<div class='sheet-col-wMvA'style="width: 100px;">
Charge Attack Damage
</div>
<div class='sheet-col' style="width: 30px; position: relative; left: 1px;">
<button type="roll" value="/me inflicts damage from their charge ranged attack! [[@{rngdmg}+@{charge_ranged_capacity}d3+@{damage_mod_range}]]" name="roll_rngchargedmg" />
<!--<button type="roll" value="/me inflicts damage from their charge ranged attack! [[1d@{rngdmg}+1d@{rngdmg2}+@{charge_ranged_capacity}d3+@{damage_mod_range}]]" name="roll_rngchargedmg" />-->
</div>
</div>
<!--New Line for Melee-->
<div class='sheet-4colrow1' align="left">
<div class='sheet-col-wRvD'>
Ranged Attack Modifier
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_attack_mod_range" value="0" />
</div>
<div class='sheet-col-wRvD'>
Ranged Damage Modifier
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_damage_mod_range" value="0" />
</div>
</div>
<div class='sheet-4colrow' align="left">
<fieldset class="repeating_alternateforms">
<div class="sheet-altrow">
<div class='sheet-col-af'>
Combat Form
</div>
<div class='sheet-col' style="padding: 1px;">
<input type="text" name="attr_combatformname" style=" background: #FFF; width: 150px; border-radius: 3px;" name="combat_form_name" />
</div>
<div class='sheet-col' style="width: 65px;">
<div class="sheet-select">
<select name="attr_altvariant1" style="width: 65px;">
<option value="0">ATTR</option>
<option value="@{agility}+@{agilitymod}+1-1">AGI</option>
<option value="@{discipline}+@{disciplinemod}+2-2">DIS</option>
<option value="@{endurance}+@{endurancemod}+3-3">END</option>
<option value="@{perception}+@{perceptionmod}+4-4">PER</option>
<option value="@{strength}+@{strengthmod}+5-5">STR</option>
<option value="@{willpower}+@{willpowermod}+6-6">WIL</option>
<option value="round((@{agility}+@{agilitymod})/2)+1-1">AGI÷2</option>
<option value="round((@{discipline}+@{disciplinemod})/2)+2-2">DIS÷2</option>
<option value="round((@{endurance}+@{endurancemod})/2)+3-3">END÷2</option>
<option value="round((@{perception}+@{perceptionmod})/2)+4-4">PER÷2</option>
<option value="round((@{strength}+@{strengthmod})/2)+5-5">STR÷2</option>
<option value="round((@{willpower}+@{willpowermod})/2)+6-6">WIL÷2</option>
<option value="round((@{level})/2)">LEVEL÷2</option>
</select>
</div>
</div>+
<div class='sheet-col' style="width: 65px;">
<div class="sheet-select">
<select name="attr_altvariant2" style="width: 65px;">
<option value="0">ATTR</option>
<option value="@{agility}+@{agilitymod}+1-1">AGI</option>
<option value="@{discipline}+@{disciplinemod}+2-2">DIS</option>
<option value="@{endurance}+@{endurancemod}+3-3">END</option>
<option value="@{perception}+@{perceptionmod}+4-4">PER</option>
<option value="@{strength}+@{strengthmod}+5-5">STR</option>
<option value="@{willpower}+@{willpowermod}+6-6">WIL</option>
<option value="round((@{agility}+@{agilitymod})/2)+1-1">AGI÷2</option>
<option value="round((@{discipline}+@{disciplinemod})/2)+2-2">DIS÷2</option>
<option value="round((@{endurance}+@{endurancemod})/2)+3-3">END÷2</option>
<option value="round((@{perception}+@{perceptionmod})/2)+4-4">PER÷2</option>
<option value="round((@{strength}+@{strengthmod})/2)+5-5">STR÷2</option>
<option value="round((@{willpower}+@{willpowermod})/2)+6-6">WIL÷2</option>
<option value="round((@{level})/2)">LEVEL÷2</option>
</select>
</div>
</div>+
<div class='sheet-col' style="width: 65px;">
<div class="sheet-select">
<select name="attr_altvariant3" style="width: 65px;">
<option value="0">ATTR</option>
<option value="@{agility}+@{agilitymod}+1-1">AGI</option>
<option value="@{discipline}+@{disciplinemod}+2-2">DIS</option>
<option value="@{endurance}+@{endurancemod}+3-3">END</option>
<option value="@{perception}+@{perceptionmod}+4-4">PER</option>
<option value="@{strength}+@{strengthmod}+5-5">STR</option>
<option value="@{willpower}+@{willpowermod}+6-6">WIL</option>
<option value="round((@{agility}+@{agilitymod})/2)+1-1">AGI÷2</option>
<option value="round((@{discipline}+@{disciplinemod})/2)+2-2">DIS÷2</option>
<option value="round((@{endurance}+@{endurancemod})/2)+3-3">END÷2</option>
<option value="round((@{perception}+@{perceptionmod})/2)+4-4">PER÷2</option>
<option value="round((@{strength}+@{strengthmod})/2)+5-5">STR÷2</option>
<option value="round((@{willpower}+@{willpowermod})/2)+6-6">WIL÷2</option>
<option value="round((@{level})/2)">LEVEL÷2</option>
</select>
</div>
</div>
<div class='sheet-col-wRvD'>
Capacity
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_cf_capacity" value="0" />
</div>
<div class='sheet-col'>
/&nbsp;<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_cf_maxcapacity_manual" value="0" />
</div>
<div class='sheet-col' style="padding: 5px; margin-left: 153px;">
<input type='checkbox' name='attr_altfactive' value='3' />
</div>
</div>
<div class="sheet-altrow2">
<div class='sheet-col-wv3'style="width: 90px; margin-left: 2px;">
Attack
</div>
<div class='sheet-col-wRvB'>
+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{altvariant1}+@{altvariant2}+@{altvariant3}+@{cf_attack_mod}" name="attr_altweaponattackvalue"/>&nbsp;
</div>
<div class='sheet-col' style="width: 30px; margin-right: -9px; margin-left: -5px;">
<button type="roll" value="/me uses @{weaponname}'s alternate form [[2d10+@{altvariant1}+@{altvariant2}+@{altvariant3}+@{cf_attack_mod}]]" name="roll_altacc" />
</div>
<div class='sheet-col-wv3'style="width: 115px; margin-right: -9px; margin-left: 3px;">
Damage
</div>
<div class='sheet-col' style="width: 65px; position: relative; left: 5px;">
<div class="sheet-select">
<select name="attr_cfdmg" style="width: 65px;">
<option value="0">DICE</option>
<option value="1d3">1D3</option>
<option value="1d4">1D4</option>
<option value="1d6">1D6</option>
<option value="1d8">1D8</option>
<option value="1d10">1D10</option>
<option value="2d3">2D3</option>
<option value="2d4">2D4</option>
<option value="2d6">2D6</option>
<option value="2d8">2D8</option>
<option value="2d10">2D10</option>
</select>
</div>
</div>
<!--+<div class='sheet-col' style="width: 65px; position: relative; left: 5px;">
<div class="sheet-select">
<select name="attr_cfdmg2" style="width: 65px;">
<option value="0">DICE</option>
<option value="4">1D4</option>
<option value="6">1D6</option>
<option value="8">1D8</option>
<option value="10">1D10</option>
</select>
</div>
</div>-->
<div class='sheet-col' style="width: 25px; margin-left: -2px;">
<button type="roll" value="/me inflicts [[@{cfdmg}+@{cf_dmg_mod}]] damage" name="roll_altdmg" />
<!--<button type="roll" value="/me inflicts [[1d@{cfdmg}+1d@{cfdmg2}+@{cf_dmg_mod}]] damage" name="roll_altdmg" />-->
</div>
<div class='sheet-col-wRvD'>
Attack Modifier
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_cf_attack_mod" value="0" />
</div>
<div class='sheet-col-wRvD'>
Damage Modifier
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_cf_dmg_mod" value="0" />
</div>
</div>
<div class="sheet-altrow">
<div class='sheet-col-wRvD'>
Charge Attack Capacity
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_charge_cf_capacity" value="0" />
</div>
<div class='sheet-col-wMvA'style="width: 100px;">
Charge Attack
</div>
<div class='sheet-col' style="width: 30px; position: relative; left: 1px;">
<button type="roll" value="/me makes a charge attack! [[2d10+@{altvariant1}+@{altvariant2}+@{cf_attack_mod}+@{charge_cf_capacity}d3]]" name="roll_cfchargeatk" />
</div>
<div class='sheet-col-wMvA'style="width: 100px;">
Charge Attack Damage
</div>
<div class='sheet-col' style="width: 30px; position: relative; left: 1px;">
<button type="roll" value="/me inflicts damage from their charge attack! [[@{cfdmg}+@{charge_cf_capacity}d3+@{cf_dmg_mod}]]" name="roll_cfchargedmg" />
<!--<button type="roll" value="/me inflicts damage from their charge attack! [[1d@{cfdmg}+1d@{cfdmg2}+@{charge_cf_capacity}d3+@{cf_dmg_mod}]]" name="roll_cfchargedmg" />-->
</div>
</div>
</fieldset>
</div>
</div>
</div> <!--End Show Combat-->
<!-- END WEAPON INFO -->
<!-- START DUST INFO -->
<table style="width: 800; margin-top: 0px; margin-bottom: 0px;" border="0">
<tbody style="padding: 0px; margin 0px;">
<tr>
<td style="width: 830px; padding: 0px 2px 0px 0px;" valign="top" align="left">
<input type="checkbox" class="sheet-hider" name="attr_show_dust_tracking" value="1" checked="checked"><span>Show Dust Tracking</span>
<div>
<div class="sheet-col" style="height:50px; width:830px; border: 1px solid grey; background-color: #EBEBEB; margin: 0px 0px 0px 0px;"><legend><strong>DUST</strong></legend> <!-- Row BG Color-->
<div class="sheet-4colrow1"> <!-- Row BG Color-->
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Black
</div>
<span class="sheet-tooltip3">
Black (Light)<br><br>
<b>Offense:</b> Your Attacks and Dust Skill Checks inflict an instance of Bewildered.<br><br>
<b>Support:</b> Gain Barrier equal to (Action ÷ 10).
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_blackdust' value='1'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Blue
</div>
<span class="sheet-tooltip3">
Blue (Water)<br><br>
<b>Offense:</b> Your Attacks and Dust Skill Checks inflict an instance of Distracted and remove a Beneficial Status Effect.<br><br>
<b>Support:</b> Gain stacks of Regeneration.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_bluedust' value='1'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Brown
</div>
<span class="sheet-tooltip3">
Brown (Acid)<br><br>
<b>Offense:</b> Your Attacks and Dust Skill Checks decrease Armor equal to (Action ÷ 10).<br><br>
<b>Support:</b> Remove 1 Detrimental Status Effect, excluding Distracted, Grappled, Immobilized, Poisoned, or Pressured. If a Detrimental Status Effect possesses stacks, remove stacks equal to (Action ÷ 10).
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_browndust' value='1'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Green
</div>
<span class="sheet-tooltip3">
Green (Wind)<br><br>
<b>Offense:</b> Your Attacks and Dust Skill Checks may be performed at 1 Range Increment higher. For that Action, the Critical Threshold of your Target is by (Action ÷ 10).<br><br>
<b>Support:</b> Gain an instance of Fleet Footed.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_greendust' value='1'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Orange
</div>
<span class="sheet-tooltip3">
Orange (Lightning)<br><br>
<b>Offense:</b> Your Attacks and Dust Skill Checks against a single Target may inflict Damage to another Entity located within Short Range of the Target equal to (Action ÷ 10). You may resolve this effect an additional time with the selected Entity as the new origin point.Your Attacks and Dust Skill Checks with multiple Targets or an area/Location inflict Strained.<br><br>
<b>Support:</b> Gain an instance of Charged.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_orangedust' value='1'/>
</div>
</div>
</div>
<div class="sheet-col" style="height:30px; width:830px; border: 1px solid grey; background-color: #EBEBEB; margin: 0px 0px 0px 0px;"><legend><strong></strong></legend> <!-- Row BG Color-->
<div class="sheet-4colrow2"> <!-- Row BG Color-->
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Pink
</div>
<span class="sheet-tooltip3">
Pink (Sonic)<br><br>
<b>Offense:</b> Your Attacks and Dust Skill Checks inflict Disoriented. <br><br>
<b>Support:</b> Gain an instance of Harmonized.<br>
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_pinkdust' value='1'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Red
</div>
<span class="sheet-tooltip3">
Red (Fire)<br><br>
<b>Offense:</b> Your Attacks and Dust Skill Checks inflict stacks of Burning to your Target. <br><br>
<b>Support:</b> Gain an instance of Extinguish.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_reddust' value='1'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Violet
</div>
<span class="sheet-tooltip3">
Violet (Force)<br><br>
<b>Offense:</b> Your Attacks and Dust Skill Checks Displace Entities equal to the Action rounded to the nearest 5 ft. If your Target would impact another Entity, inflict Collision Damage to both Entities. <br><br>
<b>Support:</b> Immediately be Displaced a distance up to the Action rounded to the nearest 5 ft and gain stacks of Fury.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_violetdust' value='1'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
White
</div>
<span class="sheet-tooltip3">
White (Ice)<br><br>
<b>Offense:</b> Your Attacks and Dust Skill Checks inflict an instance of Chilled. <br><br>
<b>Support:</b> Gain an instance of Diffraction. <br>
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_whitedust' value='1'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Yellow
</div>
<span class="sheet-tooltip3">
Yellow (Earth)<br><br>
<b>Offense:</b> Your Attacks and Dust Skill Checks inflict an instance of Weakened. <br><br>
<b>Support:</b> Gain Armor equal to (Action ÷ 10).
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_yellowdust' value='3'/>
</div>
</div>
</div>
</div> <!--Dust Tracking-->
</td>
</tr>
</tbody>
</table>
<!--</div> <!-- Close Active Dust Tab -->
<!-- END DUST INFO -->
<!-- START STATUS EFFECT INFO -->
<input type="checkbox" class="sheet-hider" name="attr_show_status_effect_tracking" value="1" checked="checked"><span>Show Status Effect Tracking</span>
<div>
<div class="sheet-col" style="margin: 3px 0px 0px 1px; border: 1px solid darkgrey; width: 830px; height: 215px; overflow: auto; text-align: left; background-color: rgb(235, 235, 235);"><legend><strong>DETRIMENTAL STATUS EFFECTS</strong></legend>
<div class='sheet-4colrow1'>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Bewildered
</div>
<span class="sheet-tooltip3">
Decrease Attacks and Abilities by 2 until the end of your next Round's Turn. If an instance of Bewildered would be inflicted while an Entity is already Bewildered, upgrade Bewildered with Blinded.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_ds_bewildered' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Bleeding
</div>
<span class="sheet-tooltip3">
Take Damage equal to the stacks of Bleeding you possess at the end of your Turn. Bleeding persists until removed. Bleeding may only be applied when an Action with this effect is directed to HP or (Action ÷ 10 ) is greater than your Aura. If Bleeding would be applied, inflict stacks of Bleeding equal to (Action ÷ 10.)<br>
Bleeding stacks may be decreased by performing a First Aid Skill Check. Decrease Bleeding stacks equal to (First Aid Skill Check ÷ 10).
</span>
</div>
<div class='sheet-col'>
<div class="sheet-select">
<select name="attr_ds_bleedingstacks" style="width: 55px;">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
</select>
</div>
</div>
<!--<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_ds_bleeding' value='0'/>
</div>-->
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Blinded
</div>
<span class="sheet-tooltip3">
Decrease Attacks and Abilities by 4 until the end of your next Round's Turn.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_ds_blinded' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Broken
</div>
<span class="sheet-tooltip3">
Decrease Defense, Resist Defense Reactions, Parry Defense Reactions, and Dodge Defense Reactions by 5 until the end of the Combat Encounter.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_ds_broken' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Burning
</div>
<span class="sheet-tooltip3">
Take Damage equal to the stacks of Burning you possess at the end of your Turn. Burning persists until removed. Burning stacks may be decreased by performing a relevant Action (GM Discretion). Decrease Burning stacks equal to (Action ÷ 10).
</span>
</div>
<div class='sheet-col'>
<div class="sheet-select">
<select name="attr_ds_burning" style="width: 55px;">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
</select>
</div>
</div>
</div>
<div class='sheet-4colrow' align="left">
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Chilled
</div>
<span class="sheet-tooltip3">
MOV is decreased by 5 ft until the end of your next Round's Turn. Decrease your position in the Initiative Order by 1 at the end of the Combat Round. If an instance of Chilled would be inflicted while an Entity is already Chilled, upgrade Chilled with Frostbitten.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_ds_chilled' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Concussed
</div>
<span class="sheet-tooltip3">
Empower and Infuse cannot be used. Decrease Special Defense, Dust Skill Checks, Dust Defense Reactions, Semblance Skill Checks, and Semblance Defense Reactions by 4 until the end of your next Round's Turn.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_ds_concussed' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 73px;">
Confused
</div>
<span class="sheet-tooltip3">
While an Action is performed that results in failure, take Damage equal to (Action ÷ 10) until the end of your next Round's Turn.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_ds_confused' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Disoriented
</div>
<span class="sheet-tooltip3">
Empower cannot be used. Decrease Special Defense, Dust Skill Checks, Dust Defense Reactions, Semblance Skill Checks, and Semblance Defense Reactions by 2 until the end of your next Round's Turn. If an instance of Disoriented would be Inflicted while an Entity is already Disoriented, upgrade Disoriented with Concussed.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_ds_disoriented' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Distracted
</div>
<span class="sheet-tooltip3">
You may not perform Boost Actions. Decrease Skill Checks by 2 except Dust Skill Checks and Semblance Skill Checks until the end of your next Round's Turn.<br>
If the afflicted Entity uses NPC Attributes, it instead decreases the Damage inflicted from Attacks and Abilities by 1 (Minimum 1).<br>
If an instance of Distracted would be inflicted while an Entity is already Distracted, upgrade Distracted with Pressured.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_ds_distracted' value='0'/>
</div>
</div>
<div class='sheet-4colrow1'>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Exhausted
</div>
<span class="sheet-tooltip3">
Persevere cannot be used. Decrease Defense, Dodge, Parry, and Resist Defense Reactions by 4 until the end of your next Turn.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_ds_exhausted' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Exposed
</div>
<span class="sheet-tooltip3">
Critical Damage triggers on a Mini Crit. Lose Exposed after Critical Damage is inflicted.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_ds_exposed' value='0'/>
</div>
<!--<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_ds_bleeding' value='0'/>
</div>-->
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 73px;">
Frostbitten
</div>
<span class="sheet-tooltip3">
MOV is decreased by 10 ft until the end of your next Round's Turn. Decrease your position in the Initiative Order by 1 at the end of the Combat Round. If an Entity is already Frostbitten, Chilled is not inflicted but inflicts Damage equal to (Action ÷ 10).
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_ds_frostbitten' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Hindered
</div>
<span class="sheet-tooltip3">
Decrease Attacks, Abilities, and Skill Checks by 5 until the end of the Combat Encounter.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_ds_hindered' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Grappled
</div>
<span class="sheet-tooltip3">
A Grappled Entity cannot perform the Move Action. The first Action an Entity performs each Combat Round against an Entity afflicted with Grappled gains an instance of Advantage.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_ds_grappled' value='0'/>
</div>
</div>
<div class='sheet-4colrow' align="left">
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Impaired
</div>
<span class="sheet-tooltip3">
Decrease Special Defense, Dust Defense Reactions, and Semblance Defense Reactions by 5 until the end of the Combat Encounter.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_ds_impaired' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Immobilized
</div>
<span class="sheet-tooltip3">
Move Actions cannot be performed until the end of your next Round's Turn.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_ds_immobilized' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 70px;">
Poisoned
</div>
<span class="sheet-tooltip3">
Poisoned may only be applied when an Action with this effect is directed to HP or if remaining Aura is less than (Action ÷ 10). Decrease all Aura and HP restoration by the number of Poisoned stacks you possess. Take Damage equal to half the stacks of Poisoned each time a new or upgraded Detrimental Status Effect is afflicted to you. Poisoned persists until removed. <br>
Poisoned stacks may be removed by performing a First Aid Skill Check. Remove Poisoned stacks equal to a (First Aid Skill Check ÷ 10.)
</span>
</div>
<div class='sheet-col'>
<div class="sheet-select">
<select name="attr_ds_poisonedstacks" style="width: 55px;">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
</select>
</div>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 10px;">
Pressured
</div>
<span class="sheet-tooltip3">
You may not perform Boost, Dust Swap or Reload Actions. Decrease all Skill Checks by 4 except Dust Skill Checks<br>
and Semblance Skill Checks until the end of your next Round's Turn.<br>
If the afflicted Entity uses NPC Attributes, instead decrease it instead decreases the Damage inflicted from Attacks and Abilities by 2 (Minimum 1).
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_ds_pressured' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Shaken
</div>
<span class="sheet-tooltip3">
Your next Attack, Skill Check, and Defense Reaction are each performed with Disadvantage. You cannot gain any instance of Advantage, and do not benefit from Mini Crit effects until the end of your next Turn.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_ds_shaken' value='0'/>
</div>
</div>
<div class='sheet-4colrow1'>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Staggered
</div>
<span class="sheet-tooltip3">
Lose 1 Action from your Action Pool at the start of your next Turn and then lose Staggered. If an instance of Staggered would be applied while an Entity is already Staggered, upgrade Staggered with Stunned.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_ds_staggered' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Strained
</div>
<span class="sheet-tooltip3">
The next time you perform a Move, expend all stacks of Strained and take damage equal to the number of stacks. Strained stacks may be removed by performing a First Aid Skill Check. Remove Strained stacks equal to a (First Aid Skill Check ÷ 10.)
</span>
</div>
<div class='sheet-col' style="padding: 2px;">
<div class="sheet-select">
<select name="attr_ds_strainedstacks" style="width: 55px;">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
</select>
</div>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 37px;">
Stunned
</div>
<span class="sheet-tooltip3">
Lose 1 Major Action and 1 Minor Action at the start of your Turn and then lose Stunned.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_ds_stunned' value='0'/>
</div>
<!--<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_ds_bleeding' value='0'/>
</div>-->
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Weakened
</div>
<span class="sheet-tooltip3">
Persevere cannot be used. Decrease Defense, Dodge, Parry, and Resist Defense Reactions by 2 until the end of your next Round's Turn. If an instance of Weakened would be applied while an Entity is already Weakened, upgrade Weakened with Exhausted.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_ds_weakened' value='0'/>
</div>
</div>
<div class='sheet-4colrow' align="left">
<div class="sheet-col">
<div class='sheet-col' style="padding: 1px; margin-left: 12px;">
<input type="text" name="attr_ds_custom_name1" style=" background: #FFF; width: 100px; border-radius: 3px;" name="custom_detrimental_status_name" value="Custom 1"/>
</div>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_ds_custom1' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-col' style="padding: 1px; margin-left: 11px;">
<input type="text" name="attr_ds_custom_name2" style=" background: #FFF; width: 100px; border-radius: 3px;" name="custom_detrimental_status_name2" value="Custom 2"/>
</div>
</div>
<div class='sheet-col' style="padding: 2px;">
<div class="sheet-select">
<select name="attr_ds_customstacks" style="width: 55px;">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
</select>
</div>
</div>
</div>
</div>
<!-- START BENEFICIAL STATUS EFFECT INFO -->
<div class="sheet-col" style="margin: 3px 0px 0px 1px; border: 1px solid darkgrey; width: 830px; height: 130px; overflow: auto; text-align: left; background-color: rgb(235, 235, 235);"><legend><strong>BENEFICIAL STATUS EFFECTS</strong></legend>
<div class='sheet-4colrow1'>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Charged
</div>
<span class="sheet-tooltip3">
You may perform a free Boost with any Ability, Attack, Defense Reaction, or Skill Check. Lose Charged after this effect has resolved.
</span>
</div>
<div class='sheet-col'>
<div class="sheet-select">
<select name="attr_bs_charged" style="width: 55px;">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
</select>
</div>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Cover
</div>
<span class="sheet-tooltip3">
Decrease Damage received from Ranged Attacks by 2. Lose Cover if you are no longer located within Adjacent Range to the Entity providing Cover. If Cover is provided by an object such as a wall and the Damage would exceed 2, that Cover would be considered destroyed or no longer usable.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_bs_cover' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Diffraction
</div>
<span class="sheet-tooltip3">
The next Damage greater than 1 inflicted to you is halved before performing any other Damage reduction effects. Lose Diffraction after this effect has resolved.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_bs_diffraction' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Extinguish
</div>
<span class="sheet-tooltip3">
Nullify the next Detrimental Status Effect that would be inflicted. If multiple Detrimental Status Effects would be applied simultaneously, you may select which one to nullify. Lose Extinguish after this effect has resolved.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_bs_extinguish' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Fleet Footed
</div>
<span class="sheet-tooltip3">
Increase your MOV by 10 ft. Lose Fleet Footed at the end of the Combat Round you gained it, and you may increase or decrease your position in the Initiative Order by 1.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_bs_fleetfooted' value='0'/>
</div>
</div>
<div class='sheet-4colrow' align="left">
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Fury
</div>
<span class="sheet-tooltip3">
While performing Damage, increase your Damage equal to the stacks of Fury you possess. Lose all stacks of Fury after this effect has resolved.
</span>
</div>
<div class='sheet-col'>
<div class="sheet-select">
<select name="attr_bs_fury" style="width: 55px;">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
</select>
</div>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Harmonized
</div>
<span class="sheet-tooltip3">
Your next Empower is performed with Advantage. Lose Harmonized after this effect has resolved.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_ds_harmonized' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 40px;">
Keen Eye
</div>
<span class="sheet-tooltip3">
While performing an Attack, increase your Attack equal to the stacks of Keen Eye you possess. Lose all stacks of Keen Eye after this effect has resolved.
</span>
</div>
<div class='sheet-col'>
<div class="sheet-select">
<select name="attr_bs_keen_eye" style="width: 55px;">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
</select>
</div>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 10px;">
Regeneration
</div>
<span class="sheet-tooltip3">
If Regeneration would be applied, add stacks of Regeneration equal to (Action ÷ 10). At the end of your Turn you must either expend 1 stack of Regeneration and restore 1 HP or expend 3 stacks of Regeneration and restore 1 Aura. If your HP and Aura are at their maximum values, expend 1 stack of Regeneration.
</span>
</div>
<div class='sheet-col'>
<div class="sheet-select">
<select name="attr_bs_regeneration" style="width: 55px;">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
</select>
</div>
</div>
<div class="sheet-col">
<div class='sheet-popup3' style="margin-left: 5px;">
Reinforced
</div>
<span class="sheet-tooltip3">
Armor can decrease Damage to 0 instead of a minimum of 1. Your next Persevere is performed with Advantage. Lose Reinforced when Damage is decreased to 0 from an Action or a Persevere Action is performed.
</span>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_bs_reinforced' value='0'/>
</div>
</div>
<div class='sheet-4colrow1'>
<div class="sheet-col">
<div class="sheet-col">
<div class='sheet-col' style="padding: 1px; margin-left: 25px;">
<input type="text" name="attr_bs_custom_name1" style=" background: #FFF; width: 100px; border-radius: 3px;" name="custom_beneficial_status_name" value="Custom 1"/>
</div>
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_bs_custom1' value='0'/>
</div>
<div class="sheet-col">
<div class='sheet-col' style="padding: 1px; margin-left: 5px;">
<input type="text" name="attr_bs_custom_name2" style=" background: #FFF; width: 100px; border-radius: 3px;" name="custom_beneficial_status_name2" value="Custom 2"/>
</div>
</div>
<div class='sheet-col' style="padding: 2px;">
<div class="sheet-select">
<select name="attr_bs_customstacks" style="width: 55px;">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
</select>
</div>
</div>
</div>
</div>
</div>
</div> <!--Status Effect Tracker
<!-- Ends Tabbed Hider Secion -->
</div> <!-- Close Gameplay Tab-->
<div class="sheet-specializations"> <!-- Start Specializations Tab-->
<!-- START SPECIALIZATIONS-->
<div class="sheet-col" style="margin: 0px 0px 1px 1px; border: 1px solid darkgrey; width: 830px; overflow: auto; text-align: left; background-color: rgb(235, 235, 235);"><legend><strong>SPECIALIZATIONS & EFFECTS</strong></legend>
<fieldset class="repeating_mods">
<div class="4colrow1" style="margin: 2px; background-color: rgb(190, 190, 190); padding: 1px 1px 1px 0px; border-bottom: 1px solid black; height: auto;">
<!--<input type="checkbox" name="attr_moddescexpand" class="arrowmod" style="position: relative; top: 0px; left: 0px;" checked="true" /><span></span>-->
<div style="font-family: monospace, sans-serif; font-weight: bold; font-size: 1.1em; text-align: right; display: inline;">Name</div>
<input class="modnamefield" style="display: inline; width:325px;" type="text" name="attr_modname"/>
<div style="font-family: monospace, sans-serif; font-weight: bold; font-size: 1.1em; text-align: right; display: inline; margin-left: 25px;">Type</div>
<div class='sheet-col' style="width: 130px;">
<div class="sheet-select">
<select name="attr_spectype" style="width: 130px;">
<option value="++">Specialization</option>
<option value="0">Character</option>
<option value="3">Negative</option>
<option value="1">Weapon</option>
<!--<option value="4">Pilot</option>-->
<option value="2">Vehicle</option>
<option value="4">Technique</option>
<option value="5">Alternate Fire</option>
</select>
</div>
</div>
<div style="font-family: monospace, sans-serif; font-weight: bold; font-size: 1.1em; text-align: right; display: inline; margin-left: 25px;">Active</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_specactive' value='0' />
</div>
<div class="moddescfield" style=" margin: 1px 0px 0px 0px; background-color: rgb(245,245,245); padding: 5px 5px -2px 5px;">
<table style="width:100%; height: 95px;">
<tr>
<td style="width:50%; padding: 0px; font-family: monospace, sans-serif; font-weight: bold; font-size: 0.9em;">
Description<br>
<textarea style=" background: #FFF; width:94%; height: 63px; border-radius: 2px; color: gray" name="attr_moddesc" /></textarea>
</td>
<td style="width:50%; padding: 0px; font-family: monospace, sans-serif; font-weight: bold; font-size: 0.9em;">
Effect<br>
<textarea style=" background: #FFF; width:95%; height: 63px; border-radius: 2px; color: gray;" name="attr_modeffect" /></textarea>
</td>
</tr>
</table>
</div>
</div>
</fieldset>
</div>
</div> <!-- Close Specializations Tab-->
<!--END SPECIALIZATIONS-->
<div class="sheet-assets"> <!-- Start Assets Tab-->
<!-- START ASSETS-->
<div class="sheet-col" style="margin: 0px 0px 1px 1px; border: 1px solid darkgrey; width: 830px; overflow: auto; text-align: left; background-color: rgb(235, 235, 235);"><legend><strong>ASSETS</strong></legend>
<br><div class='sheet-col-cha' style=" display: inline; position: relative; top: 5px;">
Lien
</div>
<div class='sheet-col' style="algin: left; display: inline;">
<input type="text" style=" background: #FFF; width: 75px; border-radius: 2px; font-weight: bold; Font-family: monospace, sans-serif; font-size: 1.1em ;" name="attr_lien" />
</div>
<fieldset class="repeating_assets">
<div class="4colrow1" style="margin: 2px; background-color: rgb(190, 190, 190); padding: 1px 1px 1px 0px; border-bottom: 1px solid black; height: auto;">
<!--<input type="checkbox" name="attr_moddescexpand" class="arrowmod" style="position: relative; top: 0px; left: 0px;" checked="true" /><span></span>-->
<div style="font-family: monospace, sans-serif; font-weight: bold; font-size: 1.1em; text-align: right; display: inline;">Name</div>
<input class="modnamefield" style="display: inline; width:325px;" type="text" name="attr_assetname"/>
<div style="font-family: monospace, sans-serif; font-weight: bold; font-size: 1.1em; text-align: right; display: inline; margin-left: 25px;">Type</div>
<div class='sheet-col' style="width: 130px;">
<div class="sheet-select">
<select name="attr_assettype" style="width: 130px;">
<option value="++">Asset Type</option>
<option value="0">Consumable</option>
<option value="1">Equipment</option>
</select>
</div>
</div>
<div style="font-family: monospace, sans-serif; font-weight: bold; font-size: 1.1em; text-align: right; display: inline; margin-left: 25px;">QTY</div>
<input class="modnamefield" style="display: inline; width:35px;" type="text" name="attr_assetqty"/>
<div class="moddescfield" style=" margin: 1px 0px 0px 0px; background-color: rgb(245,245,245); padding: 5px 5px -2px 5px;">
<table style="width:100%; height: 95px;">
<tr>
<td style="width:50%; padding: 0px; font-family: monospace, sans-serif; font-weight: bold; font-size: 0.9em;">
Description<br>
<textarea style=" background: #FFF; width:94%; height: 63px; border-radius: 2px; color: gray" name="attr_assetdesc" /></textarea>
</td>
<td style="width:50%; padding: 0px; font-family: monospace, sans-serif; font-weight: bold; font-size: 0.9em;">
Effect<br>
<textarea style=" background: #FFF; width:95%; height: 63px; border-radius: 2px; color: gray;" name="attr_asseteffect" /></textarea>
</td>
</tr>
</table>
</div>
</div>
</fieldset>
</div>
</div> <!-- End Assets Tab -->
<div class="sheet-modifiers"> <!-- Start Mod Tab-->
<!-- This is the mod section -->
<table style="width: 800; margin-top: 0px; margin-bottom: 0px;" border="0">
<tbody style="padding: 0px; margin 0px;">
<tr>
<td style="width: 830px; padding: 0px 2px 0px 0px;" valign="top" align="left">
<!-- START MODIFIERS -->
<div class="sheet-col" style="height:60px; width:830px; border: 1px solid grey; background-color: #EBEBEB; margin: 0px 0px 0px 0px;"><legend><strong>ATTRIBUTE MODIFIERS</strong></legend><!-- Row BG Color-->
<div class="sheet-4colrow1"> <!-- Row BG Color-->
<div class="sheet-col">
<div class="sheet-col-wv3">
STR
</div>
<span class="sheet-tooltip">
Use this to temporarily increase your STR.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_strengthmod" value="0" />
</div>
<div class="sheet-col">
<div class="sheet-col-wv3">
END
</div>
<span class="sheet-tooltip">
Use this to temporarily increase your END.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_endurancemod" value="0" />
</div>
<div class="sheet-col">
<div class="sheet-col-wv3">
AGI
</div>
<span class="sheet-tooltip">
Use this to temporarily increase your AGI.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_agilitymod" value="0" />
</div>
<div class="sheet-col">
<div class="sheet-col-wv3">
PER
</div>
<span class="sheet-tooltip">
Use this to temporarily increase your PER.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_perceptionmod" value="0" />
</div>
<div class="sheet-col">
<div class="sheet-col-wv3">
WIL
</div>
<span class="sheet-tooltip">
Use this to temporarily increase your WIL.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_willpowermod" value="0" />
</div>
<div class="sheet-col">
<div class="sheet-col-wv3">
DIS
</div>
<span class="sheet-tooltip">
Use this to temporarily increase your DIS.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_disciplinemod" value="0" />
</div>
<div class="sheet-col">
<div class="sheet-col-wv3">
MOVE
</div>
<span class="sheet-tooltip">
Use this to increase your Movement.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_movementmod" value="0" />
</div>
</div>
</div>
</td>
</tr>
</tbody>
</table>
<table style="width: 800; margin-top: 0px; margin-bottom: 0px;" border="0">
<tbody style="padding: 0px; margin 0px;">
<tr>
<td style="width: 830px; padding: 0px 2px 0px 0px;" valign="top" align="left">
<div class="sheet-col" style="height:60px; width:830px; border: 1px solid grey; background-color: #EBEBEB; margin: 0px 0px 0px 0px;"><legend><strong>RESOURCE MODIFIERS</strong></legend> <!-- Row BG Color-->
<div class="sheet-4colrow1"> <!-- Row BG Color-->
<div class="sheet-col">
<div class="sheet-col-wv3">
HP
</div>
<span class="sheet-tooltip">
Use this to modify your maximum HP.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_hpmod" value="0" />
</div>
<div class="sheet-col">
<div class="sheet-col-wv3">
Armor
</div>
<span class="sheet-tooltip">
Use this to modify your maximum Armor.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_armormod" value="0" />
</div>
<div class="sheet-col">
<div class="sheet-col-wv3">
Aura
</div>
<span class="sheet-tooltip">
Use this to modify your maximum Aura.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_aurmod" value="0" />
</div>
<div class="sheet-col">
<div class="sheet-col-wv3">
Barrier
</div>
<span class="sheet-tooltip">
Use this to modify your maximum Barrier.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_barriermod" value="0" />
</div>
<div class="sheet-col">
<div class="sheet-col-wv3">
Supply
</div>
<span class="sheet-tooltip">
Use this to modify your maximum Supply.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_supplymod" value="0" />
</div>
</div>
</div>
</td>
</tr>
</tbody>
</table>
<table style="width: 800; margin-top: 0px; margin-bottom: 0px;" border="0">
<tbody style="padding: 0px; margin 0px;">
<tr>
<td style="width: 830px; padding: 0px 2px 0px 0px;" valign="top" align="left">
<div class="sheet-col" style="height:60px; width:830px; border: 1px solid grey; background-color: #EBEBEB; margin: 0px 0px 0px 0px;"><legend><strong>DEFENSE REACTION MODIFIERS</strong></legend> <!-- Row BG Color-->
<div class="sheet-4colrow1"> <!-- Row BG Color-->
<div class="sheet-col">
<div class="sheet-col-wv3">
Dodge
</div>
<span class="sheet-tooltip">
Use this to modify your Dodge defense.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_dodmod" value="0" />
</div>
<div class="sheet-col">
<div class="sheet-col-wv3">
Dust
</div>
<span class="sheet-tooltip">
Use this to modify your Dust defense.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_dusmod" value="0" />
</div>
<div class="sheet-col">
<div class="sheet-col-wv3">
Parry
</div>
<span class="sheet-tooltip">
Use this to modify your Parry defense.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_parmod" value="0" />
</div>
<div class="sheet-col">
<div class="sheet-col-wv3">
Resist
</div>
<span class="sheet-tooltip">
Use this to modify your Resist defense.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_resmod" value="0" />
</div>
<div class="sheet-col">
<div class="sheet-col-wv3">
Semblance
</div>
<span class="sheet-tooltip">
Use this to modify your Semblance defense.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_dsemmod" value="0" />
</div>
</div>
</div>
</td>
</tr>
</tbody>
</table>
<table style="width: 800; margin-top: 0px; margin-bottom: 0px;" border="0">
<tbody style="padding: 0px; margin 0px;">
<tr>
<td style="width: 830px; padding: 0px 2px 0px 0px;" valign="top" align="left">
<div class="sheet-col" style="height:120px; width:830px; border: 1px solid grey; background-color: #EBEBEB; margin: 0px 0px 0px 0px;"><legend><strong>SKILL CHECK MODIFIERS</strong></legend> <!-- Row BG Color-->
<div class="sheet-4colrow1"> <!-- Row BG Color-->
<div class="sheet-col">
<div class="sheet-col-wv3">
Carry
</div>
<span class="sheet-tooltip">
Use this to modify your Carry Skill Check.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_carryskillmod" value="0" />
</div>
<div class="sheet-col">
<div class="sheet-col-wv3">
Dust
</div>
<span class="sheet-tooltip">
Use this to modify your Dust Skill Check.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_dustskillmod" value="0" />
</div>
<div class="sheet-col">
<div class="sheet-col-wv3">
Expertise
</div>
<span class="sheet-tooltip">
Use this to modify your Expertise Skill Check.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_expertiseskillmod" value="0" />
</div>
<div class="sheet-col">
<div class="sheet-col-wv3">
First Aid
</div>
<span class="sheet-tooltip">
Use this to modify your First Aid Skill Check.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_firstaidskillmod" value="0" />
</div>
<div class="sheet-col">
<div class="sheet-col-wv3">
Force
</div>
<span class="sheet-tooltip">
Use this to modify your Force Skill Check.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_forceskillmod" value="0" />
</div>
<div class="sheet-col">
<div class="sheet-col-wv3">
Fortitude
</div>
<span class="sheet-tooltip">
Use this to modify your Fortitude Skill Check.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_fortitudeskillmod" value="0" />
</div>
<div class="sheet-col">
<div class="sheet-col-wv3">
Grapple
</div>
<span class="sheet-tooltip">
Use this to modify your Grapple Skill Check.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_grappleskillmod" value="0" />
</div>
</div>
<div class="sheet-col">
<div class="sheet-col-wv3">
Intimidate
</div>
<span class="sheet-tooltip">
Use this to modify your Intimidate Skill Check.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_intimidateskillmod" value="0" />
</div>
<div class="sheet-col">
<div class="sheet-col-wv3">
Intuition
</div>
<span class="sheet-tooltip">
Use this to modify your Intuition Skill Check.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_intuitionskillmod" value="0" />
</div>
<div class="sheet-col">
<div class="sheet-col-wv3">
Investigate
</div>
<span class="sheet-tooltip">
Use this to modify your Investigate Skill Check.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_investigateskillmod" value="0" />
</div>
<div class="sheet-col">
<div class="sheet-col-wv3">
Negotiate
</div>
<span class="sheet-tooltip">
Use this to modify your Negotiate Skill Check.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_negotiateskillmod" value="0" />
</div>
<div class="sheet-col">
<div class="sheet-col-wv3">
Reflex
</div>
<span class="sheet-tooltip">
Use this to modify your Reflex Skill Check.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_reflexskillmod" value="0" />
</div>
<div class="sheet-col">
<div class="sheet-col-wv3">
Resolve
</div>
<span class="sheet-tooltip">
Use this to modify your Resolve Skill Check.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_resolveskillmod" value="0" />
</div>
<div class="sheet-col">
<div class="sheet-col-wv3">
Semblance
</div>
<span class="sheet-tooltip">
Use this to modify your Semblance Skill Check.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_semblanceskillmod" value="0" />
</div>
<div class="sheet-4colrow1"> <!-- Row BG Color-->
<div class="sheet-col">
<div class="sheet-col-wv3">
Subterfuge
</div>
<span class="sheet-tooltip">
Use this to modify your Subterfuge Skill Check.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_subterfugeskillmod" value="0" />
</div>
</div>
</div>
</td>
</tr>
</tbody>
</table>
<table style="width: 800; margin-top: 0px; margin-bottom: 0px;" border="0">
<tbody style="padding: 0px; margin 0px;">
<tr>
<td style="width: 830px; padding: 0px 2px 0px 0px;" valign="top" align="left">
<div class="sheet-col" style="height:60px; width:830px; border: 1px solid grey; background-color: #EBEBEB; margin: 0px 0px 0px 0px;"><legend><strong>ACTION MODIFIERS</strong></legend> <!-- Row BG Color-->
<div class="sheet-4colrow1"> <!-- Row BG Color-->
<div class="sheet-col">
<div class="sheet-col-wv3">
Dust Damage
</div>
<span class="sheet-tooltip">
Use this to modify your Dust Attack Damage.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_dust_attack_damage_mod" value="0" />
</div>
<div class="sheet-col">
<div class="sheet-col-wv3">
Signature Action
</div>
<span class="sheet-tooltip">
Use this to modify your Signature Action.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_signature_action_mod" value="0" />
</div>
<div class="sheet-col">
<div class="sheet-col-wv3">
Signature Action Damage
</div>
<span class="sheet-tooltip">
Use this to modify your Signature Action Damage.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_signature_action_damage_mod" value="0" />
</div>
</div>
</div>
</td>
</tr>
</tbody>
</table>
</div> <!-- End Mod Tab-->
<!-- Auto Calc Values On Change-->
<script type="text/worker">
on("change:endurance", function() {
getAttrs(["endurance", "hpmod"], function(values) {
setAttrs({ health_max: (parseInt(values.endurance)+parseInt(1)+parseInt(values.hpmod)) });
});
});
on("change:discipline", function() {
getAttrs(["discipline", "willpower" "aurmod"], function(values) {
setAttrs({ aura_max: (parseInt(values.discipline)+parseInt(values.willpower)+parseInt(2)+parseInt(values.aurmod)) });
});
});
on("change:willpower", function() {
getAttrs(["discipline", "willpower" "aurmod"], function(values) {
setAttrs({ aura_max: (parseInt(values.discipline)+parseInt(values.willpower)+parseInt(2)+parseInt(values.aurmod)) });
});
});
on("change:armormod", function() {
getAttrs(["armormod"], function(values) {
setAttrs({ armor_max: parseInt(values.armormod) });
});
});
</script>
<!-- Button Based Tab Info by Finderski & GiGs (https://wiki.roll20.net/CSS_Wizardry#Tabs)-->
<script type="text/worker">
const buttonlist = ["character","vehicle","gameplay","specializations","assets","modifiers"];
buttonlist.forEach(button => {
on(`clicked:${button}`, function() {
setAttrs({
sheetTab: button
});
});
});
</script>