Files

9.2 KiB

Changelog

[1.8.6] - 2025-09-24

Added

  • Add pop-out icons where roll buttons create a new dialog.
  • Add AGENTS.md for development guidelines.
  • Add hover background color to repeating items.

Changed

  • Update README.md with checkout instructions.

[1.8.5] - 2025-09-06

Changed

  • Fix issue where Possession roll button was not working.

[1.8.4] - 2025-08-28

Changed

  • Fix issue where Modifier Ancient: Damage was becoming 0+undefined+undefined+undefined+undefined+undefined.

[1.8.3] - 2025-06-14

Added

  • Add new modifier attributes to export.
  • Add Support & Request Thread button.

Changed

  • Fix Modifier damage unit on roll button.

[1.8.2] - 2025-05-22

Changed

  • Fix issue where new Modifiers damage field overwrites Ancient: Damage with 0.

[1.8.1] - 2025-05-28

Changed

  • Make Active Profile checkboxes look like radio buttons.

[1.8.0] - 2025-05-25

Added

  • Add "Refresh All Profiles" button.
  • Add Range, Duration, Frequency, Damage, DC, and Skill to Modifiers.
  • Add Frequency to Magic, Psionics.
  • Add rollable attribute checks to Profiles, including D20 + Attribute, D20 + Attribute Bonus, D20 Under Attribute, and D100 Under Attribute.

Changed

  • Fix issue where spell strength was not being calculated correctly.

[1.7.4] - 2025-03-30

Changed

  • Fix missing quote on "Output ISP/PPE/Damage usage to chat" attribute.

[1.7.3] - 2025-02-28

Changed

  • Fix import race condition that caused WPs and Combat Skills to be duplicated in the Modifier Picker.

[1.7.2] - 2025-02-28

Changed

  • Fix issue where importing an Ability/Magic/Psionic with addtobonuses would cause it to get added to the Modifier Picker twice.
  • Fix issue with Trust/Intimidate/Charm/Impress roll buttons not showing Success or Failure.
  • Add PE Bonus as an optional modifier to Disease save, since if it's a Magic Disease, the PE is already factored in.
  • Fix issue with Active Profile Curse save.
  • Add PE Bonus as an optional modifier to Fatigue and Pain saves.
  • Add PP Bonus as an optional modifier to Maintain Balance.

[1.7.1] - 2025-02-14

Changed

  • Only copy attributes from Modifiers to the Profile Picker if they have a value.
  • Remove Perception from Saving Throws in the Active Profile.
  • Fix issue where importing would set the Level Acquired to the current character level.

[1.7.0] - 2025-02-08

Added

  • Add Damage to Ancient Weapon Proficiencies (applies to Pole Arm and Whip).
  • Add hideable YouTube tutorial link.
  • Output error message to chat when TT is clicked if the Active Profile has no attacks.
  • Add nameable Modern Damage 1, 2, and 3 to Modifiers and Profiles for extra damage types.

Changed

  • Add 20 to Turn Tracker initiative when a Natural 20 is rolled.
  • Fix some grid layout issues in Modifiers and Profiles.

[1.6.1] - 2025-01-27

Added

  • Add roll buttons to punch and kick damage.
  • Add kick damage to Supernatural Strength.
  • Add Ammo tracker to Profile tab.

Changed

  • Move Perception from Saving Throws to beside Initiative.
  • Active Profile columns now fill the width.
  • Fix issue where damage that rolls into the next layer now outputs the correct layer name.
  • Alternating colors on repeating rows, except in the Modifier Picker.
  • Fix issue where using a + in a skill modifier dialog would cause the roll to be 0.

[1.6.0] - 2022-04-18

Added

  • Add calculated Movement section to profiles.
  • Add option to whisper rolls to GM.
  • Add WP Paired to ancient and modern.
  • Add Drunken Style Kung Fu and Mystic Drunken Style.
  • Add 'actions' to duration/frequency units.
  • Add whitespace to the bottom of the sheet to make it easier to add rows.

Changed

  • Fix issue where PS Type wasn't showing up in Active Profile.
  • Fix issue where 'Giant Robotic' displays for PS Type when it should be 'Robotic'.
  • Roll template fixes for dark mode.
  • Layout fixes.
  • Make Modern WP level read-only.
  • Separate dice and unit on ability/magic/psionic damage summary row.

[1.5.0] - 2022-03-13

Added

  • Level Acquired for Skills, Hand to Hand, and Weapon Proficiencies. Current level calculation is done based on that value and the current character level.

Changed

  • Fix for a change in dark mode.
  • Fix Migrate button.
  • Fix issue where adding custom Weapon Proficiencies would break the process that runs when the Character Level is changed, and prevent Skills/Abilities/etc. from updating.
  • Fix issue where sometimes Skills/Weapon Proficiencies would auto-adjust their level when opening the sheet.
  • Improve alignment between headings and values in Weapon Proficiencies, Abilities, Magic, and Psionics.
  • Add from Active Profile to reset ISP/PPE buttons.
  • Fix issue with broken roll templates on certain checks (Despair, Mind Control, etc.).

[1.4.0] - 2022-03-02

Added

  • Add "Output ISP/PPE/Damage usage to chat" option.
  • Display level alongside modifier name in Modifier Picker list.
  • Add Battleram, Bombard, and Space Fighter combats to the Hand to Hand & RPA Combat selector.
  • Add styles for dark mode.
  • Add "Show Armor warnings when damage is taken on last layer" option.

Changed

  • Fix issue where adding a modifier duplicated it in the Modifier Picker.
  • Fix issue where remaining armor output was displaying the pre-damage amount.
  • Fix issue where activating/deactivating a top-level Armor wasn't always modifying the Active Armor section.
  • Fix issue where clicking Reset MDC on a top-level Armor didn't update the Active Armor.

Removed

  • Remove extraneous Break Fall in a couple of places.

[1.3.0] - 2022-01-11

Added

  • Add roll templates for damage, casting spell, and using psionic.
  • Add optional successtext to skill roll template.
  • Add Break Fall to bonuses.

Changed

  • Move Modern Strike: Pulse to Strike: Single bonus.
  • Added Migrate button instead of auto-migrating on sheet load.
  • Output PPE/ISP/MDC to chat when an amount is deducted from the sheet using the action buttons.

[1.2.0] - 2021-10-15

Added

  • Prompt for gunfire dodge penalty if option is enabled
  • Add hand-to-hand selector and calculator
  • Add RPA Combat selector and calculator
  • Add "Racial" and "Other" skill categories
  • Add Break Fall defense bonus
  • Add Body Block/Tackle, Leg Hook, and Backward Sweep Kick bonuses
  • Global Active Profile and Active Armor section
  • Add "ly" (Light Years) to distance units
  • Add number of actions as title attribute for range attacks
  • Add initiative roll button that adds to turn tracker, Palladium style (requires dup-turn API script)
  • Add option to include IQ bonus on skill-based abilities

Changed

  • Fix issue with absolute value calculation in profile
  • Change "WPs" tab to "Combat Skills"
  • Move Combat section above Attributes section in profile
  • Change currentmdc and basemdc armor attributes to mdc and mdc_max respectively, including migration
  • Change readonly spans from overflow:scroll to overflow:auto to get rid of the non-functional scrollbars on Windows
  • Moved all instructions to the Options tab and updated them / made them more thorough
  • Reorganized Ancient and Modern bonus sections
  • Fix text on strike: burst roll
  • Make Disease save a roll query
  • Fix issue with skills not updating when character level changes
  • Fix issue with export of units (range, damage, dc, duration)
  • Prompt for additional modifier on range disarm
  • Styling changes/fixes

[1.1.0] - 2021-09-06

Added

  • Changelog
  • Add movement penalty field to Armor and associated Spd calculator
  • Add Dodge: Underwater, saves vs Despair and Telepathic Probe
  • Add Range Damage: Single and Damage: Pulse/Burst fields
  • Add multipliers for lift/carry weight and duration
  • Add left border to Modifier Picker
  • Move Initiative outside of Ancient section
  • Add Initiative roll to tracker
  • Roll templates inside roll queries for certain saving throws (Despair, Illusion, Mind Control, Pain, Possession, Telepathic Probe) (https://app.roll20.net/forum/post/10326105/roll-template-inside-roll-query/?pageforid=10361844#post-10361844). Player is prompted for the type of attack - Magic, Psionic, or Other - and the selected bonus is added to the roll.
  • Add migration script for attribute changes
  • Factor in Critical value when rolling Strike/Body Flip
  • Add optional modifier to all skill rolls (including ability skill percentages)
  • Add Options tab and useroptions in sheet.json
    • Add PP bonus to Disarm and Entangle
    • Add IQ bonus to Perception as per Rifter 13, p.16
    • Apply PS damage to each hand in Paired attack
    • Apply Hand to Hand critical (19-20, 18-20) to modern weapons as well
  • Add Damage: Paired, Main Hand, and Off Hand to modifiers.
  • Add WP: Bayonet

Changed

  • Sort Saving Throws alphabetically
  • Fix issue with default level not behaving correctly when first increased (https://app.roll20.net/forum/post/10351259/first-time-the-value-is-changed-previousvalue-and-newvalue-are-the-same)
  • Use ordered section IDs on export
  • Make armor and equipment export/importable
  • Replace debug class with checkbox. Rename Imp/Exp tab to Options
  • Replace logo with github link
  • Fix bad HTML on Perception Check emoji
  • Separate Trust/Intimidate into Trust and Intimidate
  • Make The Trouble With Credits link a button
  • Better (more accurate, more efficient) Skill calculations

Removed

  • Remove Charm/Impress and Perception roll button from Core tab