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https://github.com/Nighthawk42/roll20-character-sheets.git
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9.2 KiB
9.2 KiB
Changelog
[1.8.6] - 2025-09-24
Added
- Add pop-out icons where roll buttons create a new dialog.
- Add AGENTS.md for development guidelines.
- Add hover background color to repeating items.
Changed
- Update README.md with checkout instructions.
[1.8.5] - 2025-09-06
Changed
- Fix issue where Possession roll button was not working.
[1.8.4] - 2025-08-28
Changed
- Fix issue where Modifier Ancient: Damage was becoming 0+undefined+undefined+undefined+undefined+undefined.
[1.8.3] - 2025-06-14
Added
- Add new modifier attributes to export.
- Add Support & Request Thread button.
Changed
- Fix Modifier damage unit on roll button.
[1.8.2] - 2025-05-22
Changed
- Fix issue where new Modifiers damage field overwrites Ancient: Damage with 0.
[1.8.1] - 2025-05-28
Changed
- Make Active Profile checkboxes look like radio buttons.
[1.8.0] - 2025-05-25
Added
- Add "Refresh All Profiles" button.
- Add Range, Duration, Frequency, Damage, DC, and Skill to Modifiers.
- Add Frequency to Magic, Psionics.
- Add rollable attribute checks to Profiles, including D20 + Attribute, D20 + Attribute Bonus, D20 Under Attribute, and D100 Under Attribute.
Changed
- Fix issue where spell strength was not being calculated correctly.
[1.7.4] - 2025-03-30
Changed
- Fix missing quote on "Output ISP/PPE/Damage usage to chat" attribute.
[1.7.3] - 2025-02-28
Changed
- Fix import race condition that caused WPs and Combat Skills to be duplicated in the Modifier Picker.
[1.7.2] - 2025-02-28
Changed
- Fix issue where importing an Ability/Magic/Psionic with
addtobonuseswould cause it to get added to the Modifier Picker twice. - Fix issue with Trust/Intimidate/Charm/Impress roll buttons not showing Success or Failure.
- Add PE Bonus as an optional modifier to Disease save, since if it's a Magic Disease, the PE is already factored in.
- Fix issue with Active Profile Curse save.
- Add PE Bonus as an optional modifier to Fatigue and Pain saves.
- Add PP Bonus as an optional modifier to Maintain Balance.
[1.7.1] - 2025-02-14
Changed
- Only copy attributes from Modifiers to the Profile Picker if they have a value.
- Remove Perception from Saving Throws in the Active Profile.
- Fix issue where importing would set the Level Acquired to the current character level.
[1.7.0] - 2025-02-08
Added
- Add Damage to Ancient Weapon Proficiencies (applies to Pole Arm and Whip).
- Add hideable YouTube tutorial link.
- Output error message to chat when TT is clicked if the Active Profile has no attacks.
- Add nameable Modern Damage 1, 2, and 3 to Modifiers and Profiles for extra damage types.
Changed
- Add 20 to Turn Tracker initiative when a Natural 20 is rolled.
- Fix some grid layout issues in Modifiers and Profiles.
[1.6.1] - 2025-01-27
Added
- Add roll buttons to punch and kick damage.
- Add kick damage to Supernatural Strength.
- Add Ammo tracker to Profile tab.
Changed
- Move Perception from Saving Throws to beside Initiative.
- Active Profile columns now fill the width.
- Fix issue where damage that rolls into the next layer now outputs the correct layer name.
- Alternating colors on repeating rows, except in the Modifier Picker.
- Fix issue where using a
+in a skill modifier dialog would cause the roll to be 0.
[1.6.0] - 2022-04-18
Added
- Add calculated Movement section to profiles.
- Add option to whisper rolls to GM.
- Add WP Paired to ancient and modern.
- Add Drunken Style Kung Fu and Mystic Drunken Style.
- Add 'actions' to duration/frequency units.
- Add whitespace to the bottom of the sheet to make it easier to add rows.
Changed
- Fix issue where PS Type wasn't showing up in Active Profile.
- Fix issue where 'Giant Robotic' displays for PS Type when it should be 'Robotic'.
- Roll template fixes for dark mode.
- Layout fixes.
- Make Modern WP level read-only.
- Separate dice and unit on ability/magic/psionic damage summary row.
[1.5.0] - 2022-03-13
Added
Level Acquiredfor Skills, Hand to Hand, and Weapon Proficiencies. Current level calculation is done based on that value and the current character level.
Changed
- Fix for a change in dark mode.
- Fix
Migratebutton. - Fix issue where adding custom Weapon Proficiencies would break the process that runs when the Character Level is changed, and prevent Skills/Abilities/etc. from updating.
- Fix issue where sometimes Skills/Weapon Proficiencies would auto-adjust their level when opening the sheet.
- Improve alignment between headings and values in Weapon Proficiencies, Abilities, Magic, and Psionics.
- Add
from Active Profileto reset ISP/PPE buttons. - Fix issue with broken roll templates on certain checks (Despair, Mind Control, etc.).
[1.4.0] - 2022-03-02
Added
- Add "Output ISP/PPE/Damage usage to chat" option.
- Display level alongside modifier name in Modifier Picker list.
- Add Battleram, Bombard, and Space Fighter combats to the Hand to Hand & RPA Combat selector.
- Add styles for dark mode.
- Add "Show Armor warnings when damage is taken on last layer" option.
Changed
- Fix issue where adding a modifier duplicated it in the Modifier Picker.
- Fix issue where remaining armor output was displaying the pre-damage amount.
- Fix issue where activating/deactivating a top-level Armor wasn't always modifying the Active Armor section.
- Fix issue where clicking Reset MDC on a top-level Armor didn't update the Active Armor.
Removed
- Remove extraneous Break Fall in a couple of places.
[1.3.0] - 2022-01-11
Added
- Add roll templates for damage, casting spell, and using psionic.
- Add optional
successtextto skill roll template. - Add Break Fall to bonuses.
Changed
- Move Modern Strike: Pulse to Strike: Single bonus.
- Added Migrate button instead of auto-migrating on sheet load.
- Output PPE/ISP/MDC to chat when an amount is deducted from the sheet using the action buttons.
[1.2.0] - 2021-10-15
Added
- Prompt for gunfire dodge penalty if option is enabled
- Add hand-to-hand selector and calculator
- Add RPA Combat selector and calculator
- Add "Racial" and "Other" skill categories
- Add Break Fall defense bonus
- Add Body Block/Tackle, Leg Hook, and Backward Sweep Kick bonuses
- Global Active Profile and Active Armor section
- Add "ly" (Light Years) to distance units
- Add number of actions as title attribute for range attacks
- Add initiative roll button that adds to turn tracker, Palladium style (requires
dup-turnAPI script) - Add option to include IQ bonus on skill-based abilities
Changed
- Fix issue with absolute value calculation in profile
- Change "WPs" tab to "Combat Skills"
- Move Combat section above Attributes section in profile
- Change
currentmdcandbasemdcarmor attributes tomdcandmdc_maxrespectively, including migration - Change readonly spans from
overflow:scrolltooverflow:autoto get rid of the non-functional scrollbars on Windows - Moved all instructions to the Options tab and updated them / made them more thorough
- Reorganized Ancient and Modern bonus sections
- Fix text on
strike: burstroll - Make Disease save a roll query
- Fix issue with skills not updating when character level changes
- Fix issue with export of units (range, damage, dc, duration)
- Prompt for additional modifier on range disarm
- Styling changes/fixes
[1.1.0] - 2021-09-06
Added
- Changelog
- Add movement penalty field to Armor and associated Spd calculator
- Add
Dodge: Underwater, saves vsDespairandTelepathic Probe - Add Range
Damage: SingleandDamage: Pulse/Burstfields - Add multipliers for lift/carry weight and duration
- Add left border to Modifier Picker
- Move Initiative outside of Ancient section
- Add Initiative roll to tracker
- Roll templates inside roll queries for certain saving throws (Despair, Illusion, Mind Control, Pain, Possession, Telepathic Probe) (https://app.roll20.net/forum/post/10326105/roll-template-inside-roll-query/?pageforid=10361844#post-10361844). Player is prompted for the type of attack - Magic, Psionic, or Other - and the selected bonus is added to the roll.
- Add migration script for attribute changes
- Factor in Critical value when rolling Strike/Body Flip
- Add optional modifier to all skill rolls (including ability skill percentages)
- Add Options tab and
useroptionsinsheet.json- Add PP bonus to Disarm and Entangle
- Add IQ bonus to Perception as per Rifter 13, p.16
- Apply PS damage to each hand in Paired attack
- Apply Hand to Hand critical (19-20, 18-20) to modern weapons as well
- Add Damage: Paired, Main Hand, and Off Hand to modifiers.
- Add WP: Bayonet
Changed
- Sort Saving Throws alphabetically
- Fix issue with default level not behaving correctly when first increased (https://app.roll20.net/forum/post/10351259/first-time-the-value-is-changed-previousvalue-and-newvalue-are-the-same)
- Use ordered section IDs on export
- Make armor and equipment export/importable
- Replace debug class with checkbox. Rename
Imp/Exptab toOptions - Replace logo with github link
- Fix bad HTML on Perception Check emoji
- Separate Trust/Intimidate into Trust and Intimidate
- Make The Trouble With Credits link a button
- Better (more accurate, more efficient) Skill calculations
Removed
- Remove Charm/Impress and Perception roll button from Core tab