mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
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190 lines
6.3 KiB
JSON
190 lines
6.3 KiB
JSON
{
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"abbr-versus": "vs",
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"abilities-and-skills": "Abilities & Skills",
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"ability-scores": "Ability Scores",
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"alignment-abbr": "AL",
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"alignment": "Alignment",
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"armor-benefit": "AC Benefit",
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"armor-class-abbr": "AC",
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"armor-class-type": "Armor Class Type",
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"armor-class": "Armor Class",
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"armor-name-placeholder": "Armor Name",
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"armor-weight": "Armor Weight",
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"ascending-armor-class": "Ascending Armor Class",
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"attack-modifier": "+Attack",
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"attack": "Damage",
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"attacks": "Attacks",
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"attribute": "Attribute",
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"base-attack-bonus": "Base Attack Bonus",
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"base-attack-bonus-abbr": "BAB",
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"breath-attacks-full": "Breath attacks",
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"breath-attacks": "Breath attacks",
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"character-name": "Character name",
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"character": "Character",
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"charisma-abbr": "CHA",
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"charisma": "Charisma",
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"class": "Class",
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"combat": "Combat",
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"constitution-abbr-mod": "± CON",
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"constitution-abbr": "CON",
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"constitution": "Constitution",
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"copper-piece-abbr": "CP",
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"damage-die": "Damage Die",
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"damage-modifier": "+Damage",
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"damage": "Damage",
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"death-poison-full": "Death or poison",
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"death-poison": "Death, Poison",
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"descending-armor-class": "Descending Armor Class",
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"description": "Description",
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"dexterity-abbr-mod": "± DEX",
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"dexterity-abbr": "DEX",
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"dexterity": "Dexterity",
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"duration": "Duration",
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"effect-roll": "Effect Roll",
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"electrum-piece-abbr": "EP",
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"encumbrance": "Encumbrance",
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"expand-collapse": "Expand/Collapse",
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"experience-abbr": "XP",
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"experience-next": "Experience to Next Level",
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"experience-points-to-next-level": "Experience to Next Level",
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"exploration": "Exploration",
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"fail": "Fail",
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"find-room-trap-full": "Find room trap",
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"find-room-trap": "Find room trap",
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"find-secret-door": "Find secret door",
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"find-secret-door-full": "Find secret door",
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"gold-piece-abbr": "GP",
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"hit-dice-number-abbr": "# HD",
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"hit-dice-number": "Number of Hit Dice",
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"hit-dice-abbr": "HD",
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"hit-dice": "Hit Dice",
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"hit-points-abbr": "HP",
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"hit-points-average": "Average HP",
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"hit-points-max-abbr": "Max",
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"hitdice-modifier": "HP Modifier",
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"initiative-init": "Init.",
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"initiative": "Initiative",
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"intelligence-abbr": "INT",
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"intelligence": "Intelligence",
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"item-description": "Item description",
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"item-name": "Item name",
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"items-equipment": "Items & Equipment",
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"level": "Level",
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"listen-at-door-full": "Listen at door",
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"listen-at-door": "Listen at door",
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"magic-wands-full": "Magic wands",
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"magic-wands": "Magic wands",
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"max": "Max",
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"maximum-max": "Max",
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"melee": "Melee",
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"missile": "Missile",
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"modifier-mod": "Modif",
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"modifier": "Situational Bonus",
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"monster": "Monster",
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"morale-abbr": "ML",
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"morale-continue-fighting": "Continue Fighting!",
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"morale-surrender-or-flee": "Surrender or Flee!",
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"morale": "Morale",
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"Morale": "Morale",
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"movement-en": "Encounter",
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"movement-encounter": "Encounter",
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"movement-ex": "Exploration",
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"movement-exploration": "Exploration",
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"movement-ov": "Overland",
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"movement-overland": "Movement - Overland",
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"movement": "Movement",
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"name-pc-abbr": "PC",
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"name": "Name",
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"next": "Next",
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"notes": "Notes",
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"number-abbr": "#",
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"number": "Number",
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"open-stuck-door-full": "Open stuck door",
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"open-stuck-door": "Open stuck door",
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"paralysis-petrification-full": "Paralysis or petrification",
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"paralysis-petrification": "Paralysis, Petrification",
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"platinum-piece-abbr": "PP",
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"quantity-abbr": "Qty",
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"quantity-qty": "Qty",
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"range": "Range",
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"roll": "Roll",
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"saving-throws": "Saving Throws",
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"settings": "Settings",
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"silver-piece-abbr": "SP",
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"spell-name-placeholder": "Spell Name",
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"spells-rods-staves-full": "Spells, rods or staves",
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"spells-rods-staves": "Spells, Rods, Staves",
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"spells": "Spells",
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"strength-abbr": "STR",
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"strength": "Strength",
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"success": "Success",
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"threshold": "Threshold",
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"title": "Title",
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"treasure-type-abbr": "TT",
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"typeofattack": "Type of Attack",
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"unarmored": "Unarmored",
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"weapon": "Weapon",
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"weapons": "Weapons",
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"weight": "Weight",
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"wisdom-abbr": "WIS",
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"wisdom": "Wisdom",
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"wisdom-mod-abbr": "+WIS",
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"worn-question": "Worn?",
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"thac0": "THAC0",
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"enabled": "Enabled",
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"disabled": "Disabled",
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"situational-bonus-enabled": "Situational Bonus Enabled?",
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"saves-as": "Saves as",
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"reaction": "Reaction",
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"reaction-hostile": "Hostile, attacks",
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"reaction-unfriendly": "Unfriendly, may attack",
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"reaction-neutral": "Neutral, uncertain",
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"reaction-indifferent": "Indifferent, uninterested",
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"reaction-friendly": "Friendly, helpful",
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"charisma-modifier": "Charisma Modifier",
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"classic-fantasy": "Classic Fantasy",
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"advanced-fantasy": "Advanced Fantasy",
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"natural-20": "Natural 20!",
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"natural-1": "Natural 1!",
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"dolmenwood": "Dolmenwood",
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"about": "About",
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"about-description": "If you have any suggestions or problems with the character sheet, please reach out.",
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"submit-issue": "Submit a feature request or bug",
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"email-us": "Email us with comments or questions",
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"spells-available": "Spells Available",
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"spells-total": "Spells Total",
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"memorized": "Memorized",
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"level-abbr": "LVL",
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"attack-value-matrix-9": "Attack Value Matrix: 9",
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"attack-value-matrix-8": "Attack Value Matrix: 8",
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"attack-value-matrix-7": "Attack Value Matrix: 7",
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"attack-value-matrix-6": "Attack Value Matrix: 6",
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"attack-value-matrix-5": "Attack Value Matrix: 5",
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"attack-value-matrix-4": "Attack Value Matrix: 4",
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"attack-value-matrix-3": "Attack Value Matrix: 3",
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"attack-value-matrix-2": "Attack Value Matrix: 2",
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"attack-value-matrix-1": "Attack Value Matrix: 1",
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"attack-value-matrix-0": "Attack Value Matrix: 0",
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"individual-initiative": "Individual Initiative?",
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"platinum": "Platinum",
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"gold": "Gold",
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"electrum": "Electrum",
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"silver": "Silver",
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"copper": "Copper",
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"retainers": "Retainers",
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"retainer-modifiers": "Retainer Modifiers",
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"npc-reaction": "NPC Reaction",
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"max-retainers": "Max Retainers",
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"loyalty": "Loyalty",
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"wisdom-save-apply": "Does the Wisdom modifier apply? (i.e. versus magical effects that aren't breath weapons)",
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"yes": "Yes",
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"no": "No",
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"default-character-type": "Default Character Type",
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"player-character": "Player Character",
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"non-player-character": "Non-player Character",
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"spells": "Spells",
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"gear": "Gear",
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"armor": "Armor",
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"coins": "Coins"
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}
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