mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
249 lines
12 KiB
HTML
249 lines
12 KiB
HTML
<div>
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<input type="checkbox" name="attr_shipcheckbox" class="sheet-block-switch" value="1"> Ship Sheet
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<div class="sheet-block-a">
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<div class="main">
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<div class="header">
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<div class="named"><span>NAME</span></div>
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<div class="namevalue">
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<input type="text" name="attr_character_name" class="namedinput" />
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</div>
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<div class="strength"><span>STRENGTH</span></div>
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<div class="strengthvalue">
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<input type="number" min="-1" max="3" value=0 name="attr_str" />
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<button name="roll_strength" type="roll" value="&{template:default} {{name=@{character_name}}} {{attack=[[2d6cs12+(@{str})+(?{Modifier|0})]]}} {{Attribute= Strength}}" />
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</div>
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<div class="agility"><span>AGILITY</span></div>
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<div class="agilityvalue">
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<input type="number" min="-1" max="3" value=0 name="attr_agi" />
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<button name="roll_agility" type="roll" value="&{template:default} {{name=@{character_name}}} {{attack=[[2d6cs12+(@{agi})+(?{Modifier|0})]]}} {{Attribute= Agility}}" />
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</div>
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<div class="class"><span>CLASS</span></div>
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<div class="classvalue">
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<select name="attr_class" class="classinput">
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<option value="geek">Geek</option>
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<option value="psychic">Psychic</option>
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<option value="outlaw">Outlaw</option>
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<option value="Warrior">Warrior</option>
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</select>
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</div>
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<div class="intelligence"><span>INTELLIGENCE</span></div>
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<div class="intvalue">
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<input type="number" min="-1" max="3" value=0 name="attr_int" />
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<button name="roll_intelligence" type="roll" value="&{template:default} {{name=@{character_name}}} {{attack=[[2d6cs12+(@{int})+(?{Modifier|0})]]}} {{Attribute= Intelligence}}" />
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</div>
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<div class="willpower"><span>WILLPOWER</span></div>
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<div class="willpowervalue">
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<input type="number" min="-1" max="3" value=0 name="attr_will" />
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<button name="roll_willpower" type="roll" value="&{template:default} {{name=@{character_name}}} {{attack=[[2d6cs12+(@{will})+(?{Modifier|0})]]}} {{Attribute= Willpower}}" />
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</div>
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<div class="health"><span title="@{str}+@{agi}+12">HEALTH</span></div>
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<div class="maxhp"><span title="@{str}+@{agi}+12">MAX</span></div>
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<div class="maxhpvalue">
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<input type="number" min="0" title="@{str}+@{agi}+12" name="attr_hp_max" />
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</div>
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<div class="hpvalue">
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<input type="number" min="0" title="@{str}+@{agi}+12" name="attr_hp" />
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</div>
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<div class="armor"><span>ARMOR</span></div>
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<div class="armorvalue">
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<input type="number" min="0" value=0 name="attr_armor" />
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</div>
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<div class="supply"><span>SUPPLY</span></div>
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<div class="supplyvalue">
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<input type="number" min="0" max="3" value=3 name="attr_supply" />
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</div>
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<div class="maxsupply"><span>MAX</span></div>
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<div class="maxsupplyvalue">
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<input type="number" value=3 disabled=true name="attr_supply_max" />
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</div>
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<div class="credits"><span>CREDITS</span></div>
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<div class="creditsvalue">
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<input type="number" min="0" value=3 name="attr_credits" />
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</div>
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</div>
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<div class="common">
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<div class="skills">
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<label>SKILLS</label>
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</div>
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<div class="sk1">
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<input name="attr_ATHLETICS" type="checkbox" />ATHLETICS
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<br/>
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<input name="attr_CULTURE" type="checkbox" />CULTURE
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</div>
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<div class="sk2">
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<input name="attr_MANIPULATION" type="checkbox" />MANIPULATION
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<br/>
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<input name="attr_PILOT" type="checkbox" />PILOT
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</div>
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<div class="sk3">
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<input name="attr_SCIENCE" type="checkbox" />SCIENCE
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<br/>
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<input name="attr_SNEAK" type="checkbox" />SNEAK
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</div>
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<div class="sk4">
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<input name="attr_SURVIVAL" type="checkbox" />SURVIVAL
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<br/>
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<input name="attr_TECH" type="checkbox" />TECH
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</div>
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<div class="abbilities">
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<label>ABILITIES</label>
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</div>
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<div class="geek">
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<i>GEEK</i>
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<br/>
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<input name="attr_ANALYTICAL" type="checkbox" />ANALYTICAL
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<br/>
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<input name="attr_CHEMIST" type="checkbox" />CHEMIST
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<br/>
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<input name="attr_DRONE" type="checkbox" />DRONE CONTROLLER
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<br/>
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<input name="attr_HIJACK" type="checkbox" />HIJACK
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<br/>
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<input name="attr_MEDIC" type="checkbox" />MEDIC
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<br/>
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<input name="attr_POLYMATH" type="checkbox" />POLYMATH
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</div>
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<div class="psychic">
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<i>PSYCHIC</i>
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<br/>
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<input name="attr_BLAST" type="checkbox" />BLAST
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<br/>
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<input name="attr_FORCE" type="checkbox" />FORCE WALL
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<br/>
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<input name="attr_JUMP" type="checkbox" />JUMP
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<br/>
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<input name="attr_PREMONITION" type="checkbox" />PREMONITION
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<br/>
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<input name="attr_SCANNER" type="checkbox" />SCANNER
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<br/>
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<input name="attr_TELEKINESIS" type="checkbox" />TELEKINESIS
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</div>
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<div class="outlaw">
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<i>OUTLAW</i>
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<br/>
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<input name="attr_CHEAP" type="checkbox" />CHEAP SHOT
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<br/>
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<input name="attr_GHOST" type="checkbox" />GHOST
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<br/>
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<input name="attr_LUCKY" type="checkbox" />LUCKY
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<br/>
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<input name="attr_RECKLESS" type="checkbox" />RECKLESS
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<br/>
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<input name="attr_SHOOT" type="checkbox" />SHOOT FIRST
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<br/>
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<input name="attr_SMUGGLE" type="checkbox" />SMUGGLE
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</div>
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<div class="warrior">
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<i>WARRIOR</i>
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<br/>
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<input name="attr_BRUTE" type="checkbox" />BRUTE
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<br/>
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<input name="attr_DEAD" type="checkbox" />DEAD-EYE
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<br/>
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<input name="attr_HARDY" type="checkbox" />HARDY
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<br/>
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<input name="attr_LIFTING" type="checkbox" />HEAVY LIFTING
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<br/>
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<input name="attr_UNSTOPPABLE" type="checkbox" />UNSTOPPABLE
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<br/>
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<input name="attr_INSTINCTS" type="checkbox" />VETERAN'S INSTINCTS
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</div>
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<div class="look">
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<label>LOOK</label>
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<textarea name="attr_look" rows="10"></textarea>
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</div>
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<div class="gear">
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<label>GEAR</label>
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DAMAGE
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<button name="roll_damage" type="roll" value="&{template:default} {{name=@{character_name}}} {{attack=[[?{Weapon?|Unarmed,2d6kl1|Light,1d6|Medium,1d6+1|Heavy,1d6+2}+(?{Modifier|0})]]}}"></button>
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<textarea name="attr_gear" rows="10"></textarea>
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</div>
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</div>
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<div class="footer">
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<div class="xp">
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<label>XP</label>
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</div>
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<div class="advancement">
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<label>ADVANCEMENT</label>
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</div>
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<div class="xpvalue">
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<input type="number" min="0" value=0 name="attr_xp" />
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</div>
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<div class="newabb">
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<input name="attr_newabb1" type="checkbox" />GET A NEW CLASS ABILITY
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<br/>
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<input name="attr_newabb2" type="checkbox" />GET A NEW CLASS ABILITY
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<br/>
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<input name="attr_newabb3" type="checkbox" />GET A NEW CLASS ABILITY
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</div>
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<div class="xptext1">10XP
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<br/>10XP
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<br/>10XP
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</div>
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<div class="newatt">
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<input name="attr_newatt1" type="checkbox" />INCREASE AN ATTRIBUTE BY 1 (MAX +2)
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<br/>
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<input name="attr_newatt2" type="checkbox" />INCREASE AN ATTRIBUTE BY 1 (MAX +2)
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<br/>
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<input name="attr_newatt3" type="checkbox" />INCREASE AN ATTRIBUTE BY 1 (MAX +3)
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</div>
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<div class="xptext2">10XP
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<br/>10XP
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<br/>20XP
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</div>
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</div>
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</div>
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</div>
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<div class="sheet-block-b">
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<div class="ship">
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<div class="shipheader">
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<div class="shipname">SHIP NAME</div>
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<div class="shipnamev"><input type="text" name="attr_ship_name" /></div>
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<div class="hull">HULL</div>
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<div class="hullmax">MAX</div>
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<div class="hullv"><input type="number" min="0" value="15" name="attr_hull" /></div>
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<div class="hullmaxv"><input type="number" min="0" value="15" name="attr_hull_max" /></div>
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<div class="dmg">EXTRA DAMAGE</div>
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<div class="dmgv"><input type="number" min="0" value="0" name="attr_shpdmg" />
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<button name="roll_shp_damage" type="roll" value="&{template:default} {{name=@{ship_name}}} {{attack=[[1d6+(@{shpdmg})+(?{Modifier|0})]]}}" /></div>
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<div class="fuel">FUEL</div>
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<div class="fuelmax">MAX</div>
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<div class="fuelv"><input type="number" min="0" value="4" name="attr_fuel" /></div>
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<div class="fuelmaxv"><input type="number" min="0" value="4" name="attr_fuel_max" /></div>
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<div class="shiparmor">ARMOR</div>
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<div class="shiparmorv"><input type="number" min="0" value="0" name="attr_ship_armor" /></div>
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</div>
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<div class="shipcommon">
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<div class="upgrades"><label>UPGRADES</label></div>
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<div class="addarmor"><input name="attr_upg_armor" type="checkbox" />ADDITIONAL ARMOR</div>
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<div class="advelec"><input name="attr_upg_elec" type="checkbox" />ADVANCED ELECTRONICS</div>
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<div class="advdrive"><input name="attr_upg_drive" type="checkbox" />ADVANCED DRIVE</div>
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<div class="aftbrn"><input name="attr_upg_aftbrn" type="checkbox" />AFTERBURNERS</div>
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<div class="fueltnks"><input name="attr_upg_fuel" type="checkbox" />FUEL TANKS</div>
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<div class="maneuvr"><input name="attr_upg_maneuver" type="checkbox" />HIGH MANEUVERABILITY</div>
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<div class="passanger"><input name="attr_upg_passenger" type="checkbox" />LUXURY PASSENGER QUARTERS</div>
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<div class="cargo"><input name="attr_upg_cargo" type="checkbox" />MASSIVE CARGO HOLD</div>
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<div class="medbay"><input name="attr_upg_medbay" type="checkbox" />MEDBAY</div>
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<div class="pwrweapons"><input name="attr_upg_wpn" type="checkbox" />MORE POWERFUL WEAPONS</div>
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<div class="shuttle"><input name="attr_upg_shuttle" type="checkbox" />SHUTTLE BAY</div>
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<div class="addarmortxt">+1 armor.</div>
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<div class="advelectxt">High-end scanners, communicators, sensors, etc.</div>
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<div class="advdrivetxt">For each interstellar trip, you can choose either to take half the time or use half the amount of fuel.</div>
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<div class="aftbrntxt">You may spend 1 Fuel to get +1 to a single pilot roll to evade, outrun, or maneuver.</div>
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<div class="fueltnkstxt">Max drive fuel +2.</div>
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<div class="maneuvrtxt">If you don’t have the Pilot skill, you count as having it in situations where maneuverability is relevant. If you already have the pilot skill, you may choose to reroll both dice in these situations, instead of just one.</div>
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<div class="passangertxt">For the crew who wants to attract a certain class of clientele.</div>
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<div class="cargotxt">Large enough to transport smaller vessels or a huge amount of goods.</div>
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<div class="medbaytxt">Advanced, automated medical equipment. Characters resting in a medbay heal all their HP instead of half their total.</div>
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<div class="pwrweaponstxt">+1 damage.</div>
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<div class="shuttletxt">Comes with a small shuttle which can fly independently, but cannot travel between stars on its own.</div>
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</div>
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<div class="shipfooter"><label>LOOK</label><textarea name="attr_gear" rows="10"></textarea></div>
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</div>
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</div>
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</div>
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