mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
2020 lines
99 KiB
HTML
2020 lines
99 KiB
HTML
<input class="sheet-version" type="hidden" name="attr_version" value="1.1"/><img src="https://i.imgur.com/9rilIHq.png"/><div class="sheet-full-page"><div class="main"><input class="sheet-tabstoggle" type="hidden" name="attr_sheetTab" value="wspolczynniki"/><div class="navigation-header"><button class="button-wspolczynniki" type="action" name="act_wspolczynniki">Współczynniki</button><button class="button-umiejetnosci" type="action" name="act_umiejetnosci">Umiejętności</button><button class="button-inwentarz" type="action" name="act_inwentarz">Inwentarz</button></div><div class="page-wspolczynniki">
|
|
<div class="umiejetnosci-holder">
|
|
<table class="charinfo">
|
|
<tbody>
|
|
<tr>
|
|
<td colspan="2">
|
|
<h5>Ksywa:</h5>
|
|
<input type="text" name="attr_ksywa" class="big-black-box">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<h5>Imię:</h5>
|
|
<input type="text" name="attr_first_name" class="big-black-box">
|
|
</td>
|
|
<td>
|
|
<h5>Nazwisko:</h5>
|
|
<input type="text" name="attr_last_name" class="big-black-box">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<h5>Specjalizacja:</h5>
|
|
<select name="attr_specjalizacja" class="big-black-box">
|
|
<option value="0">Technik</option>
|
|
<option value="1">Wojownik</option>
|
|
<option value="2">Ranger</option>
|
|
<option value="3">Cwaniak</option>
|
|
<option value="4" selected="selected">Brak</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<h5>Pochodzenie:</h5>
|
|
<input type="text" name="attr_pochodzenie" class="big-black-box">
|
|
</td>
|
|
<td>
|
|
<h5>Profesja:</h5>
|
|
<input type="text" name="attr_profesja" class="big-black-box">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2">
|
|
<h5>Choroba:</h5>
|
|
<input type="text" name="attr_choroba" class="big-black-box">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2">
|
|
<h5>Lek:</h5>
|
|
<input type="text" name="attr_lek" class="big-black-box">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<h5>PD:</h5>
|
|
<input type="number" name="attr_xp" value="0" style="width: 7em" class="big-black-box">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2">
|
|
<h3>Sztuczki</h3>
|
|
<fieldset class="repeating_perks">
|
|
<div class="perk">
|
|
<input type="text" value="Nazwa" name="attr_perk_name" class="subtle-black-box">
|
|
<textarea name="attr_injuries_general_desc" class="effect">Działanie:</textarea>
|
|
</div>
|
|
</fieldset>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
<div class="charstatus">
|
|
<table class="wspolczynniki" style="">
|
|
<input type="hidden" name="attr_zrecznosc" value="0">
|
|
<input type="hidden" name="attr_percepcja" value="0">
|
|
<input type="hidden" name="attr_charakter" value="0">
|
|
<input type="hidden" name="attr_spryt" value="0">
|
|
<input type="hidden" name="attr_budowa" value="0">
|
|
<tbody>
|
|
<tr>
|
|
<td></td>
|
|
<td>
|
|
<h2>Zr</h2>
|
|
</td>
|
|
<td>
|
|
<h2>Pc</h2>
|
|
</td>
|
|
<td>
|
|
<h2>Ch</h2>
|
|
</td>
|
|
<td>
|
|
<h2>Sp</h2>
|
|
</td>
|
|
<td>
|
|
<h2>Bd</h2>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="label">
|
|
<h5>Współczynnik</h5>
|
|
</td>
|
|
<td>
|
|
<input type="number" class="wsp_statbase" name="attr_zrecznosc_base" min="1" max="40" value="0">
|
|
</td>
|
|
<td>
|
|
<input type="number" class="wsp_statbase" name="attr_percepcja_base" min="1" max="40" value="0">
|
|
</td>
|
|
<td>
|
|
<input type="number" class="wsp_statbase" name="attr_charakter_base" min="1" max="40" value="0">
|
|
</td>
|
|
<td>
|
|
<input type="number" class="wsp_statbase" name="attr_spryt_base" min="1" max="40" value="0">
|
|
</td>
|
|
<td>
|
|
<input type="number" class="wsp_statbase" name="attr_budowa_base" min="1" max="40" value="0">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td><img src="https://i.imgur.com/z0tz49b.png"></td>
|
|
<td><img src="https://i.imgur.com/z0tz49b.png"></td>
|
|
<td><img src="https://i.imgur.com/z0tz49b.png"></td>
|
|
<td><img src="https://i.imgur.com/z0tz49b.png"></td>
|
|
<td><img src="https://i.imgur.com/z0tz49b.png"></td>
|
|
</tr>
|
|
<tr class="wsp_modifier">
|
|
<td class="label">
|
|
<h5>Modyfikator</h5>
|
|
<h6>Choroby, efekty</h6>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_mod_zrecznosc">
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_mod_percepcja">
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_mod_charakter">
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_mod_spryt">
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_mod_budowa">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td colspan="5">
|
|
<hr/>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="label">
|
|
<h5>Łatwy</h5>
|
|
<h6><0 % +2</h6>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-circle-control" type="hidden" name="attr_zr_df_0" value="0">
|
|
<input class="wsp-circle-display" type="number" name="attr_zr_df_0" value="0" readonly>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-circle-control" type="hidden" name="attr_pc_df_0" value="0">
|
|
<input class="wsp-circle-display" type="number" name="attr_pc_df_0" value="0" readonly>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-circle-control" type="hidden" name="attr_ch_df_0" value="0">
|
|
<input class="wsp-circle-display" type="number" name="attr_ch_df_0" value="0" readonly>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-circle-control" type="hidden" name="attr_sp_df_0" value="0">
|
|
<input class="wsp-circle-display" type="number" name="attr_sp_df_0" value="0" readonly>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-circle-control" type="hidden" name="attr_bd_df_0" value="0">
|
|
<input class="wsp-circle-display" type="number" name="attr_bd_df_0" value="0" readonly>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="label">
|
|
<h5>Przeciętny</h5>
|
|
<h6>0 - 10 % 0</h6>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-square-control" type="hidden" name="attr_zr_df_1" value="0">
|
|
<input class="wsp-square-display" type="number" name="attr_zr_df_1" value="0" readonly>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-square-control" type="hidden" name="attr_pc_df_1" value="0">
|
|
<input class="wsp-square-display" type="number" name="attr_pc_df_1" value="0" readonly>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-square-control" type="hidden" name="attr_ch_df_1" value="0">
|
|
<input class="wsp-square-display" type="number" name="attr_ch_df_1" value="0" readonly>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-square-control" type="hidden" name="attr_sp_df_1" value="0">
|
|
<input class="wsp-square-display" type="number" name="attr_sp_df_1" value="0" readonly>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-square-control" type="hidden" name="attr_bd_df_1" value="0">
|
|
<input class="wsp-square-display" type="number" name="attr_bd_df_1" value="0" readonly>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="label">
|
|
<h5>Problematyczny</h5>
|
|
<h6>11 - 30 % -2</h6>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-circle-control" type="hidden" name="attr_zr_df_2" value="0">
|
|
<input class="wsp-circle-display" type="number" name="attr_zr_df_2" value="0" readonly>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-circle-control" type="hidden" name="attr_pc_df_2" value="0">
|
|
<input class="wsp-circle-display" type="number" name="attr_pc_df_2" value="0" readonly>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-circle-control" type="hidden" name="attr_ch_df_2" value="0">
|
|
<input class="wsp-circle-display" type="number" name="attr_ch_df_2" value="0" readonly>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-circle-control" type="hidden" name="attr_sp_df_2" value="0">
|
|
<input class="wsp-circle-display" type="number" name="attr_sp_df_2" value="0" readonly>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-circle-control" type="hidden" name="attr_bd_df_2" value="0">
|
|
<input class="wsp-circle-display" type="number" name="attr_bd_df_2" value="0" readonly>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="label">
|
|
<h5>Trudny</h5>
|
|
<h6>31 - 60 % -5</h6>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-circle-control" type="hidden" name="attr_zr_df_3" value="0">
|
|
<input class="wsp-circle-display" type="number" name="attr_zr_df_3" value="0" readonly>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-circle-control" type="hidden" name="attr_pc_df_3" value="0">
|
|
<input class="wsp-circle-display" type="number" name="attr_pc_df_3" value="0" readonly>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-circle-control" type="hidden" name="attr_ch_df_3" value="0">
|
|
<input class="wsp-circle-display" type="number" name="attr_ch_df_3" value="0" readonly>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-circle-control" type="hidden" name="attr_sp_df_3" value="0">
|
|
<input class="wsp-circle-display" type="number" name="attr_sp_df_3" value="0" readonly>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-circle-control" type="hidden" name="attr_bd_df_3" value="0">
|
|
<input class="wsp-circle-display" type="number" name="attr_bd_df_3" value="0" readonly>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="label">
|
|
<h5>Bardzo Trudny</h5>
|
|
<h6>61 - 90 % -8</h6>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-circle-control" type="hidden" name="attr_zr_df_4" value="0">
|
|
<input class="wsp-circle-display" type="number" name="attr_zr_df_4" value="0" readonly>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-circle-control" type="hidden" name="attr_pc_df_4" value="0">
|
|
<input class="wsp-circle-display" type="number" name="attr_pc_df_4" value="0" readonly>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-circle-control" type="hidden" name="attr_ch_df_4" value="0">
|
|
<input class="wsp-circle-display" type="number" name="attr_ch_df_4" value="0" readonly>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-circle-control" type="hidden" name="attr_sp_df_4" value="0">
|
|
<input class="wsp-circle-display" type="number" name="attr_sp_df_4" value="0" readonly>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-circle-control" type="hidden" name="attr_bd_df_4" value="0">
|
|
<input class="wsp-circle-display" type="number" name="attr_bd_df_4" value="0" readonly>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="label">
|
|
<h5>Cholernie Trudny</h5>
|
|
<h6>91 - 120 % -11</h6>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-circle-control" type="hidden" name="attr_zr_df_5" value="0">
|
|
<input class="wsp-circle-display" type="number" name="attr_zr_df_5" value="0" readonly>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-circle-control" type="hidden" name="attr_pc_df_5" value="0">
|
|
<input class="wsp-circle-display" type="number" name="attr_pc_df_5" value="0" readonly>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-circle-control" type="hidden" name="attr_ch_df_5" value="0">
|
|
<input class="wsp-circle-display" type="number" name="attr_ch_df_5" value="0" readonly>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-circle-control" type="hidden" name="attr_sp_df_5" value="0">
|
|
<input class="wsp-circle-display" type="number" name="attr_sp_df_5" value="0" readonly>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-circle-control" type="hidden" name="attr_bd_df_5" value="0">
|
|
<input class="wsp-circle-display" type="number" name="attr_bd_df_5" value="0" readonly>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="label">
|
|
<h5>Fart</h5>
|
|
<h6>121 - ... % -15</h6>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-star-control" type="hidden" name="attr_zr_df_6" value="0">
|
|
<input class="wsp-star-display" type="number" name="attr_zr_df_6" readonly>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-star-control" type="hidden" name="attr_pc_df_6" value="0">
|
|
<input class="wsp-star-display" type="number" name="attr_pc_df_6" value="0" readonly>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-star-control" type="hidden" name="attr_ch_df_6" value="0">
|
|
<input class="wsp-star-display" type="number" name="attr_ch_df_6" value="0" readonly>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-star-control" type="hidden" name="attr_sp_df_6" value="0">
|
|
<input class="wsp-star-display" type="number" name="attr_sp_df_6" value="0" readonly>
|
|
</td>
|
|
<td>
|
|
<input class="wsp-star-control" type="hidden" name="attr_bd_df_6" value="0">
|
|
<input class="wsp-star-display" type="number" name="attr_bd_df_6" value="0" readonly>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
<table class="health">
|
|
<input type="hidden" name="attr_total_wounds_general" value="0">
|
|
<input type="hidden" name="attr_total_wounds_head" value="0">
|
|
<input type="hidden" name="attr_total_wounds_torso" value="0">
|
|
<input type="hidden" name="attr_total_wounds_left_hand" value="0">
|
|
<input type="hidden" name="attr_total_wounds_left_foot" value="0">
|
|
<input type="hidden" name="attr_total_wounds_right_hand" value="0">
|
|
<input type="hidden" name="attr_total_wounds_right_foot" value="0">
|
|
<input type="hidden" name="attr_total_wounds" value="0">
|
|
|
|
<input type="hidden" name="attr_total_damage_head" value="0">
|
|
<input type="hidden" name="attr_total_damage_torso" value="0">
|
|
<input type="hidden" name="attr_total_damage_left_hand" value="0">
|
|
<input type="hidden" name="attr_total_damage_left_foot" value="0">
|
|
<input type="hidden" name="attr_total_damage_right_hand" value="0">
|
|
<input type="hidden" name="attr_total_damage_right_foot" value="0">
|
|
<input type="hidden" name="attr_total_damage" value="0">
|
|
|
|
<tr>
|
|
<td class="health_section_left">
|
|
<h3>KARY RANY EFEKTY</h3>
|
|
</td>
|
|
<td rowspan="4">
|
|
<img src="https://i.imgur.com/tkRZX68.png">
|
|
</td>
|
|
<td class="health_section_right">
|
|
<p class="health_effects">
|
|
Suma Kar: <input type="number" name="attr_total_wounds" value="0" readonly> %
|
|
<br>
|
|
Draśnięć: <input type="number" name="attr_total_damage" value="0" readonly> / 27
|
|
</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="health_section_left">
|
|
<span class="bodypart_title">
|
|
Tułów
|
|
</span>
|
|
<hr class="bodypart_hr">
|
|
<fieldset class="repeating_injuries-torso">
|
|
<input type="checkbox" name="attr_injury_torso_checked">
|
|
<select name="attr_injury_torso_type">
|
|
<option value="0" selected>-</option>
|
|
<option value="1">D</option>
|
|
<option value="3">L</option>
|
|
<option value="9">C</option>
|
|
<option value="27">K</option>
|
|
</select>
|
|
<input type="number" min="0" max="999" value="0" name="attr_injury_torso_penalty">
|
|
<span class="percent">%</span>
|
|
</fieldset>
|
|
</td>
|
|
<td class="health_section_right">
|
|
<span class="bodypart_title">
|
|
Głowa
|
|
</span>
|
|
<hr class="bodypart_hr">
|
|
<fieldset class="repeating_injuries-head">
|
|
<input type="checkbox" name="attr_injury_head_checked">
|
|
<select name="attr_injury_head_type">
|
|
<option value="0" selected>-</option>
|
|
<option value="1">D</option>
|
|
<option value="3">L</option>
|
|
<option value="9">C</option>
|
|
<option value="27">K</option>
|
|
</select>
|
|
<input type="number" min="0" max="999" value="0" name="attr_injury_head_penalty">
|
|
<span class="percent">%</span>
|
|
</fieldset>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="health_section_left">
|
|
<span class="bodypart_title">
|
|
Ręka Lewa
|
|
</span>
|
|
<hr class="bodypart_hr">
|
|
<fieldset class="repeating_injuries-left-hand">
|
|
<input type="checkbox" name="attr_injury_left_hand_checked">
|
|
<select name="attr_injury_left_hand_type" value="1">>
|
|
<option value="0" selected>-</option>
|
|
<option value="1">D</option>
|
|
<option value="3">L</option>
|
|
<option value="9">C</option>
|
|
<option value="27">K</option>
|
|
</select>
|
|
<input type="number" min="0" max="999" value="0" name="attr_injury_left_hand_penalty">
|
|
<span class="percent">%</span>
|
|
</fieldset>
|
|
</td>
|
|
<td class="health_section_right">
|
|
<span class="bodypart_title">
|
|
Ręka Prawa
|
|
</span>
|
|
<hr class="bodypart_hr">
|
|
<fieldset class="repeating_injuries-right-hand">
|
|
<input type="checkbox" name="attr_injury_right_hand_checked">
|
|
<select name="attr_injury_right_hand_type" value="1">>
|
|
<option value="0" selected>-</option>
|
|
<option value="1">D</option>
|
|
<option value="3">L</option>
|
|
<option value="9">C</option>
|
|
<option value="27">K</option>
|
|
</select>
|
|
<input type="number" min="0" max="999" value="0" name="attr_injury_right_hand_penalty">
|
|
<span class="percent">%</span>
|
|
</fieldset>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="health_section_left">
|
|
<span class="bodypart_title">
|
|
Noga Lewa
|
|
</span>
|
|
<hr class="bodypart_hr">
|
|
<fieldset class="repeating_injuries-left-foot">
|
|
<input type="checkbox" name="attr_injury_left_foot_checked">
|
|
<select name="attr_injury_left_foot_type">
|
|
<option value="0" selected>-</option>
|
|
<option value="1">D</option>
|
|
<option value="3">L</option>
|
|
<option value="9">C</option>
|
|
<option value="27">K</option>
|
|
</select>
|
|
<input type="number" min="0" max="999" value="0" name="attr_injury_left_foot_penalty">
|
|
<span class="percent">%</span>
|
|
</fieldset>
|
|
</td>
|
|
<td class="health_section_right">
|
|
<span class="bodypart_title">
|
|
Noga Prawa
|
|
</span>
|
|
<hr class="bodypart_hr">
|
|
<fieldset class="repeating_injuries-right-foot">
|
|
<input type="checkbox" name="attr_injury_right_foot_checked">
|
|
<select name="attr_injury_right_foot_type">
|
|
<option value="0" selected>-</option>
|
|
<option value="1">D</option>
|
|
<option value="3">L</option>
|
|
<option value="9">C</option>
|
|
<option value="27">K</option>
|
|
</select>
|
|
<input type="number" min="0" max="999" value="0" name="attr_injury_right_foot_penalty">
|
|
<span class="percent">%</span>
|
|
</fieldset>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="3">
|
|
<span class="bodypart_title"><h3>Inne kary i Efekty</h3></span>
|
|
<fieldset class="repeating_injuries-general">
|
|
<div class="effectconfig">
|
|
<select name="attr_injury_general_type">
|
|
<option value="0" selected>-</option>
|
|
<option value="1">D</option>
|
|
<option value="3">L</option>
|
|
<option value="9">C</option>
|
|
<option value="27">K</option>
|
|
</select>
|
|
<input type="number" min="0" max="999" value="0" name="attr_injury_general_penalty">
|
|
<span class="percent">%</span>
|
|
</div>
|
|
<textarea name="attr_injuries_general_desc" class="effect">Nazwa:
|
|
Działanie:</textarea>
|
|
</fieldset>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div><div class="page-umiejetnosci">
|
|
<h1>Ustawienia rzutu</h1>
|
|
<input type="hidden" name="attr_final_test_penalty" value="0">
|
|
<input type="hidden" name="attr_final_test_level" value="0">
|
|
<div class="params-holder">
|
|
<div class="sheet-radios">
|
|
<input type="hidden" class="sheet-radio-selected" name="attr_final_test_level" value="0" />
|
|
<input type="hidden" class="sheet-radio" name="attr_level" value="0" />
|
|
<button type="action" name="act_level_0" class="sheet-radio sheet-radio-selected sheet-radio-0">
|
|
<span class="sheet-checked">Łatwy</span>
|
|
</button>
|
|
<button type="action" name="act_level_1" class="sheet-radio sheet-radio-selected sheet-radio-1">
|
|
<span class="sheet-checked">Przeciętny</span>
|
|
</button>
|
|
<button type="action" name="act_level_2" class="sheet-radio sheet-radio-selected sheet-radio-2">
|
|
<span class="sheet-checked">Problematyczny</span>
|
|
</button>
|
|
<button type="action" name="act_level_3" class="sheet-radio sheet-radio-selected sheet-radio-3">
|
|
<span class="sheet-checked">Trudny</span>
|
|
</button>
|
|
<button type="action" name="act_level_4" class="sheet-radio sheet-radio-selected sheet-radio-4">
|
|
<span class="sheet-checked">Bardzo Trudny</span>
|
|
</button>
|
|
<button type="action" name="act_level_5" class="sheet-radio sheet-radio-selected sheet-radio-5">
|
|
<span class="sheet-checked">Cholernie Trudny</span>
|
|
</button>
|
|
<button type="action" name="act_level_6" class="sheet-radio sheet-radio-selected sheet-radio-6">
|
|
<span class="sheet-checked">Fart</span>
|
|
</button>
|
|
<button type="action" name="act_level_7" class="sheet-radio sheet-radio-selected sheet-radio-7">
|
|
<span class="sheet-checked">Mistrzowski</span>
|
|
</button>
|
|
<button type="action" name="act_level_8" class="sheet-radio sheet-radio-selected sheet-radio-8">
|
|
<span class="sheet-checked">Arcymistrzowski</span>
|
|
</button>
|
|
</div>
|
|
<div class="param-page">
|
|
<div class="param-row">
|
|
<label><input type="checkbox" name="attr_modi_battle" value="1">Test Walki</label>
|
|
</div>
|
|
<div class="param-row">
|
|
<label><input type="checkbox" name="attr_modi_open" value="1">Test Otwarty</label>
|
|
</div>
|
|
<div class="param-row">
|
|
<label><input type="checkbox" name="attr_modi_penalties" value="1">Kary</label>
|
|
<input type="number" class="big-inactive-box" style="width: 80px;" name="attr_total_wounds" value="0" readonly>
|
|
<span class="postfix">%</span>
|
|
</div>
|
|
<div class="param-row">
|
|
<label><input type="checkbox" name="attr_modi_armor_penalties" value="1">Pancerz</label>
|
|
<input type="number" class="big-black-box" style="width: 80px;" name="attr_total_armor_penalties" value="0">
|
|
<span class="postfix">%</span>
|
|
</div>
|
|
<div class="param-row">
|
|
<label><input type="checkbox" name="attr_modi_custom_penalty" value="1">Utrudnienie</label>
|
|
<input type="number" class="big-black-box" style="width: 80px;" name="attr_custom_penalty" value="0">
|
|
<span class="postfix">%</span>
|
|
</div>
|
|
<hr>
|
|
<div class="param-row">
|
|
<label><input type="checkbox" name="attr_dummy2" class="layout-element">Rzucasz na</label>
|
|
<input type="number" class="big-inactive-box" style="width: 110px;" name="attr_final_test_penalty" value="0" readonly>
|
|
<span class="postfix">%</span>
|
|
</div>
|
|
</div>
|
|
<div class="param-page">
|
|
<div class="param-row">
|
|
<h4> === TBD ===</h4>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<h1>Umiejętności</h1>
|
|
|
|
|
|
|
|
|
|
<table class="umj-table"><tbody>
|
|
<tr>
|
|
<td rowspan=6 class="umj-stat-cell">
|
|
<span class="umj-stat-span">Zr</span>
|
|
<br/>
|
|
<button type="action" class="wsp_test_button" name="act_test_zrecznosc"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="umj-group-cell">
|
|
<div class="group-check-container">
|
|
<input type="hidden" class="group-check-box-walka-wrecz" name="attr_grp_walka_wrecz_flag" value="0" />
|
|
<button type="action" name="act_grp_walka_wrecz" class="group-check-box-walka-wrecz group-check-box">
|
|
<span class="group-check-box-text">Walka wręcz</span>
|
|
</button>
|
|
</div>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_bijatyka" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_bijatyka">Bijatyka</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_bron_reczna" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_bron_reczna">Broń ręczna</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_rzucanie" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_rzucanie">Rzucanie</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="umj-group-cell">
|
|
<div class="group-check-container">
|
|
<input type="hidden" class="group-check-box-bron-strzelecka" name="attr_grp_bron_strzelecka_flag" value="0" />
|
|
<button type="action" name="act_grp_bron_strzelecka" class="group-check-box-bron-strzelecka group-check-box">
|
|
<span class="group-check-box-text">Broń Strzelecka</span>
|
|
</button>
|
|
</div>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_pistolety" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_pistolety">Pistolety</button>
|
|
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_karabiny" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_karabiny">Karabiny</button>
|
|
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_bron_maszynowa" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_bron_maszynowa">Broń Maszynowa</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="umj-group-cell">
|
|
<div class="group-check-container">
|
|
<input type="hidden" class="group-check-box-bron-dystansowa" name="attr_grp_bron-dystansowa_flag" value="0" />
|
|
<button type="action" name="act_grp_bron-dystansowa" class="group-check-box-bron-dystansowa group-check-box">
|
|
<span class="group-check-box-text">Broń Dystansowa</span>
|
|
</button>
|
|
</div>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_luk" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_luk">Łuk</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_kusza" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_kusza">Kusza</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_proca" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_proca">Proca</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="umj-group-cell">
|
|
<div class="group-check-container">
|
|
<input type="hidden" class="group-check-box-prowadzenie-pojazdow" name="attr_grp_prowadzenie-pojazdow_flag" value="0" />
|
|
<button type="action" name="act_grp_prowadzenie-pojazdow" class="group-check-box-prowadzenie-pojazdow group-check-box">
|
|
<span class="group-check-box-text">Prowadzenie Pojazdów</span>
|
|
</button>
|
|
</div>
|
|
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_samochod" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_samochod">Samochód</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_ciezarowka" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_ciezarowka">Ciężarówka</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_motocykl" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_motocykl">Motocykl</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="umj-group-cell">
|
|
<div class="group-check-container">
|
|
<input type="hidden" class="group-check-box-zdolnosci-manualne" name="attr_grp_zdolnosci-manualne_flag" value="0" />
|
|
<button type="action" name="act_grp_zdolnosci-manualne" class="group-check-box-zdolnosci-manualne group-check-box">
|
|
<span class="group-check-box-text">Zdolności Manualne</span>
|
|
</button>
|
|
</div>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_kradziez_kieszonkowa" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_kradziez_kieszonkowa">Kradzież k-sznk.</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_zwinne_dlonie" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_zwinne_dlonie">Zwinne dłonie</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_otwieranie_zamkow" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_otwieranie_zamkow">Otwn. zamków</button>
|
|
</td>
|
|
</tr>
|
|
</tbody></table>
|
|
|
|
|
|
<table class="umj-table"><tbody>
|
|
<tr>
|
|
<td rowspan=5 class="umj-stat-cell">
|
|
<span class="umj-stat-span">Pc</span>
|
|
<br/>
|
|
<button type="action" class="wsp_test_button" name="act_test_percepcja"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="umj-group-cell">
|
|
<div class="group-check-container">
|
|
<input type="hidden" class="group-check-box-orientacja-w-terenie" name="attr_grp_orientacja-w-terenie_flag" value="0" />
|
|
<button type="action" name="act_grp_orientacja-w-terenie" class="group-check-box-orientacja-w-terenie group-check-box">
|
|
<span class="group-check-box-text">Orientacja w Terenie</span>
|
|
</button>
|
|
</div>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_wyczucie_kierunku" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_wyczucie_kierunku">Wyczucie kierunku</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_tropienie" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_tropienie">Tropienie</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_przygotowanie_pulapki" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_przygotowanie_pulapki">Przygot. pułapki</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="umj-group-cell">
|
|
<div class="group-check-container">
|
|
<input type="hidden" class="group-check-box-spostrzegawczosc" name="attr_grp_spostrzegawczosc_flag" value="0" />
|
|
<button type="action" name="act_grp_spostrzegawczosc" class="group-check-box-spostrzegawczosc group-check-box">
|
|
<span class="group-check-box-text">Spostrzegawczość</span>
|
|
</button>
|
|
</div>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_nasluchiwanie" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_nasluchiwanie">Nasłuchiwanie</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_wypatrywanie" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_wypatrywanie">Wypatrywanie</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_czujnosc" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_czujnosc">Czujność</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="umj-group-cell">
|
|
<div class="group-check-container">
|
|
<input type="hidden" class="group-check-box-kamuflaz" name="attr_grp_kamuflaz_flag" value="0" />
|
|
<button type="action" name="act_grp_kamuflaz" class="group-check-box-kamuflaz group-check-box">
|
|
<span class="group-check-box-text">Kamuflaż</span>
|
|
</button>
|
|
</div>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_skradanie_sie" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_skradanie_sie">Skradanie się</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_ukrywanie_sie" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_ukrywanie_sie">Ukrywanie się</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_maskowanie" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_maskowanie">Maskowanie</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="umj-group-cell">
|
|
<div class="group-check-container">
|
|
<input type="hidden" class="group-check-box-przetrwanie" name="attr_grp_przetrwanie_flag" value="0" />
|
|
<button type="action" name="act_grp_przetrwanie" class="group-check-box-przetrwanie group-check-box">
|
|
<span class="group-check-box-text">Przetrwanie</span>
|
|
</button>
|
|
</div>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_lowiectwo" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_lowiectwo">Łowiectwo</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_zdobywanie_wody" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_zdobywanie_wody">Zdobywanie wody</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_znajomosc_terenu" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_znajomosc_terenu">Znajomość terenu</button>
|
|
</td>
|
|
</tr>
|
|
</tbody></table>
|
|
|
|
<table class="umj-table"><tbody>
|
|
<tr>
|
|
<td rowspan=5 class="umj-stat-cell">
|
|
<span class="umj-stat-span">Ch</span>
|
|
<br/>
|
|
<button type="action" class="wsp_test_button" name="act_test_charakter"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="umj-group-cell">
|
|
<div class="group-check-container">
|
|
<input type="hidden" class="group-check-box-negocjacje" name="attr_grp_negocjacje_flag" value="0" />
|
|
<button type="action" name="act_grp_negocjacje" class="group-check-box-negocjacje group-check-box">
|
|
<span class="group-check-box-text">Negocjacje</span>
|
|
</button>
|
|
</div>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_perswazja" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_perswazja">Perswazja</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_zastraszanie" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_zastraszanie">Zastraszanie</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_zdolnosci_przywodcze" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_zdolnosci_przywodcze">Zdol. przywódcze</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="umj-group-cell">
|
|
<div class="group-check-container">
|
|
<input type="hidden" class="group-check-box-empatia" name="attr_grp_empatia_flag" value="0" />
|
|
<button type="action" name="act_grp_empatia" class="group-check-box-empatia group-check-box">
|
|
<span class="group-check-box-text">Empatia</span>
|
|
</button>
|
|
</div>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_postrzeganie_emocji" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_postrzeganie_emocji">Postrz. emocji</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_blef" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_blef">Blef</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_opieka_nad_zwierzetami" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_opieka_nad_zwierzetami">Opieka nad zwrz.</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="umj-group-cell">
|
|
<div class="group-check-container">
|
|
<input type="hidden" class="group-check-box-sila-woli" name="attr_grp_sila-woli_flag" value="0" />
|
|
<button type="action" name="act_grp_sila-woli" class="group-check-box-sila-woli group-check-box">
|
|
<span class="group-check-box-text">Siła woli</span>
|
|
</button>
|
|
</div>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_odpornosc_na_bol" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_odpornosc_na_bol">Odporność na ból</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_niezlomnosc" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_niezlomnosc">Niezłomność</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_morale" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_morale">Morale</button>
|
|
</td>
|
|
</tr>
|
|
</tbody></table>
|
|
|
|
<table class="umj-table"><tbody>
|
|
<tr>
|
|
<td rowspan=7 class="umj-stat-cell">
|
|
<span class="umj-stat-span">Sp</span>
|
|
<br/>
|
|
<button type="action" class="wsp_test_button" name="act_test_spryt"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="umj-group-cell">
|
|
<div class="group-check-container">
|
|
<input type="hidden" class="group-check-box-medycyna" name="attr_grp_medycyna_flag" value="0" />
|
|
<button type="action" name="act_grp_medycyna" class="group-check-box-medycyna group-check-box">
|
|
<span class="group-check-box-text">Medycyna</span>
|
|
</button>
|
|
</div>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_leczenie_ran" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_leczenie_ran">Leczenie ran</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_leczenie_chorob" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_leczenie_chorob">Leczenie chorób</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_pierwsza_pomoc" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_pierwsza_pomoc">Pierwsza pomoc</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="umj-group-cell">
|
|
<div class="group-check-container">
|
|
<input type="hidden" class="group-check-box-technika" name="attr_grp_technika_flag" value="0" />
|
|
<button type="action" name="act_grp_technika" class="group-check-box-technika group-check-box">
|
|
<span class="group-check-box-text">Technika</span>
|
|
</button>
|
|
</div>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_mechanika" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_mechanika">Mechanika</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_elektronika" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_elektronika">Elektronika</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_komputery" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_komputery">Komputery</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="umj-group-cell">
|
|
<div class="group-check-container">
|
|
<input type="hidden" class="group-check-box-sprzet" name="attr_grp_sprzet_flag" value="0" />
|
|
<button type="action" name="act_grp_sprzet" class="group-check-box-sprzet group-check-box">
|
|
<span class="group-check-box-text">Sprzęt</span>
|
|
</button>
|
|
</div>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_maszyny_ciezkie" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_maszyny_ciezkie">Maszyny ciężkie</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_wozy_bojowe" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_wozy_bojowe">Wozy bojowe</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_kutry" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_kutry">Kutry</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="umj-group-cell">
|
|
<div class="group-check-container">
|
|
<input type="hidden" class="group-check-box-pirotechnika" name="attr_grp_pirotechnika_flag" value="0" />
|
|
<button type="action" name="act_grp_pirotechnika" class="group-check-box-pirotechnika group-check-box">
|
|
<span class="group-check-box-text">Pirotechnika</span>
|
|
</button>
|
|
</div>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_rusznikarstwo" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_rusznikarstwo">Rusznikarstwo</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_wyrzutnie" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_wyrzutnie">Wyrzutnie</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_materialy_wybuchowe" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_materialy_wybuchowe">Mat. wybuchowe</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="umj-group-cell">
|
|
<div class="group-check-container">
|
|
<input type="hidden" class="group-check-box-wiedza-ogolna-1" name="attr_grp_wiedza-ogolna-1_flag" value="0" />
|
|
<button type="action" name="act_grp_wiedza-ogolna-1" class="group-check-box-wiedza-ogolna-1 group-check-box">
|
|
<span class="group-check-box-text">Wiedza ogólna</span>
|
|
</button>
|
|
</div>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_wogl0" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_wogl0">Test wiedzy</button>
|
|
<input type="text" class="skill_wogl_label" name="attr_wogl0_label" value="">
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_wogl1" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_wogl1">Test wiedzy</button>
|
|
<input type="text" class="skill_wogl_label" name="attr_wogl1_label" value="">
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_wogl2" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_wogl2">Test wiedzy</button>
|
|
<input type="text" class="skill_wogl_label" name="attr_wogl2_label" value="">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="umj-group-cell">
|
|
<div class="group-check-container">
|
|
<input type="hidden" class="group-check-box-wiedza-ogolna-2" name="attr_grp_wiedza-ogolna-2_flag" value="0" />
|
|
<button type="action" name="act_grp_wiedza-ogolna-2" class="group-check-box-wiedza-ogolna-2 group-check-box">
|
|
<span class="group-check-box-text">Wiedza ogólna</span>
|
|
</button>
|
|
</div>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_wogl3" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_wogl3">Test wiedzy</button>
|
|
<input type="text" class="skill_wogl_label" name="attr_wogl3_label" value="">
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_wogl4" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_wogl4">Test wiedzy</button>
|
|
<input type="text" class="skill_wogl_label" name="attr_wogl4_label" value="">
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_wogl5" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_wogl5">Test wiedzy</button>
|
|
<input type="text" class="skill_wogl_label" name="attr_wogl5_label" value="">
|
|
</td>
|
|
</tr>
|
|
</tbody></table>
|
|
|
|
<table class="umj-table"><tbody>
|
|
<tr>
|
|
<td rowspan=5 class="umj-stat-cell">
|
|
<span class="umj-stat-span">Bd</span>
|
|
<br/>
|
|
<button type="action" class="wsp_test_button" name="act_test_budowa"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="umj-group-cell">
|
|
<div class="group-check-container">
|
|
<input type="hidden" class="group-check-box-sprawnosc" name="attr_grp_sprawnosc_flag" value="0" />
|
|
<button type="action" name="act_grp_sprawnosc" class="group-check-box-sprawnosc group-check-box">
|
|
<span class="group-check-box-text">Sprawność</span>
|
|
</button>
|
|
</div>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_plywanie" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_plywanie">Pływanie</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_wspinaczka" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_wspinaczka">Wspinaczka</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_kondycja" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_kondycja">Kondycja</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="umj-group-cell">
|
|
<div class="group-check-container">
|
|
<input type="hidden" class="group-check-box-jezdziectwo" name="attr_grp_jezdziectwo_flag" value="0" />
|
|
<button type="action" name="act_grp_jezdziectwo" class="group-check-box-jezdziectwo group-check-box">
|
|
<span class="group-check-box-text">Jeździectwo</span>
|
|
</button>
|
|
</div>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_jazda_konna" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_jazda_konna">Jazda Konna</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_powozenie" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_powozenie">Powozenie</button>
|
|
</td>
|
|
<td class="umj-skill-cell">
|
|
<input type="number" name="attr_ujezdzanie" value="0">
|
|
<button type="action" class="skill_test_button" name="act_test_ujezdzanie">Ujeżdżanie</button>
|
|
</td>
|
|
</tr>
|
|
</tbody></table>
|
|
<h1>Tabela PD</h1>
|
|
<table class="GeneratedTable">
|
|
<thead>
|
|
<tr>
|
|
<th>PD na poziom</th>
|
|
<th>1</th>
|
|
<th>2</th>
|
|
<th>3</th>
|
|
<th>4</th>
|
|
<th>5</th>
|
|
<th>6</th>
|
|
<th>7</th>
|
|
<th>8</th>
|
|
<th>9</th>
|
|
<th>10</th>
|
|
<th>11</th>
|
|
<th>12</th>
|
|
<th>13</th>
|
|
<th>14</th>
|
|
<th>15</th>
|
|
<th>16</th>
|
|
<th>17</th>
|
|
<th>18</th>
|
|
<th>19</th>
|
|
<th>20</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<th style="text-align: left;">Umiejętność poza specjalizacją</th>
|
|
<td>200</td>
|
|
<td>60</td>
|
|
<td>90</td>
|
|
<td>200</td>
|
|
<td>250</td>
|
|
<td>300</td>
|
|
<td>350</td>
|
|
<td>800</td>
|
|
<td>1000</td>
|
|
<td>1100</td>
|
|
<td>2400</td>
|
|
<td>2600</td>
|
|
<td>2800</td>
|
|
<td>3000</td>
|
|
<td>3200</td>
|
|
<td>3400</td>
|
|
<td>3600</td>
|
|
<td>3000</td>
|
|
<td>3800</td>
|
|
<td>4000</td>
|
|
</tr>
|
|
<tr style="color:rgb(155, 0, 0);">
|
|
<th style="color:white; text-align: left;">Umiejętność w specjalizacji</th>
|
|
<td>200</td>
|
|
<td>48</td>
|
|
<td>72</td>
|
|
<td>160</td>
|
|
<td>200</td>
|
|
<td>240</td>
|
|
<td>280</td>
|
|
<td>640</td>
|
|
<td>720</td>
|
|
<td>800</td>
|
|
<td>880</td>
|
|
<td>1920</td>
|
|
<td>2080</td>
|
|
<td>2240</td>
|
|
<td>2400</td>
|
|
<td>2560</td>
|
|
<td>2720</td>
|
|
<td>2880</td>
|
|
<td>3040</td>
|
|
<td>3200</td>
|
|
</tr>
|
|
<tr>
|
|
<th style="text-align: left;">Współczynnik</th>
|
|
<td colspan="5"></td>
|
|
<td>600</td>
|
|
<td>700</td>
|
|
<td>800</td>
|
|
<td>900</td>
|
|
<td>1000</td>
|
|
<td>1100</td>
|
|
<td>1200</td>
|
|
<td>1300</td>
|
|
<td>1400</td>
|
|
<td>1500</td>
|
|
<td>3200</td>
|
|
<td>3400</td>
|
|
<td>3600</td>
|
|
<td>3800</td>
|
|
<td>6000</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<!-- Codes by Quackit.com -->
|
|
</div><div class="page-inwentarz">
|
|
<h1>INWENTARZ</h1>
|
|
<h3>Uzbrojenie</h3>
|
|
<h5>Broń Ręczna</h5>
|
|
<fieldset class="repeating_meleeweapons">
|
|
<button type='roll'
|
|
value='&{template:default} {{name=@{name}}} {{weapon=@{mweapon_name}}} {{verb=swings}} {{target=@{target|character_name}}} {{attack=}} '
|
|
name='roll_weapon_melee_attack'></button>
|
|
<input type="text" name="attr_mweapon_name" placeholder="Nazwa Broni"/>
|
|
+A
|
|
<input type="number" name="attr_atak_plus" placeholder="+A"/>
|
|
+O
|
|
<input type="number" name="attr_obrona_plus" placeholder="+O"/>
|
|
<br>
|
|
<textarea name="attr_mweapon_notes" rows="1" cols="5" placeholder="Reguły"></textarea>
|
|
<br>
|
|
</fieldset>
|
|
<h5>Broń Palna</h5>
|
|
<fieldset class="repeating_rangedweapons">
|
|
<button type='roll'
|
|
value='&{template:default} {{name=@{name}}} {{weapon=@{rweapon_name}}} {{verb=fires}} {{attack=}}'
|
|
name='roll_weapon_attack'></button>
|
|
<input type="text" name="attr_rweapon_name" placeholder="Nazwa Broni"/>
|
|
Zacięcie<input type="text" name="attr_rweapon_zaciecie" placeholder="Zacięcie"/>
|
|
PP<input type="number" name="attr_pp" placeholder="PP"/>
|
|
<br>
|
|
Mag<input type="number" name="attr_mag" placeholder="Mag"/>/<input type="number" name="attr_max_mag" placeholder="Max Mag"/>
|
|
<br>
|
|
Szybkostrzelność<input type="number" name="attr_szybkostrzelnosc" placeholder="Szybkostrzelność"/>
|
|
<textarea name="attr_rweapon_notes" rows="1" cols="5" placeholder="Reguły"></textarea>
|
|
<br>
|
|
</fieldset>
|
|
<hr>
|
|
<h3>Pancerz</h3>
|
|
<fieldset class="repeating_armor">
|
|
<textarea name="attr_armor_notes" rows="1" cols="5" placeholder="Pancerz"></textarea>
|
|
</fieldset>
|
|
<hr>
|
|
<h3>Reputacja</h3>
|
|
<fieldset class="repeating_reputacja">
|
|
<textarea name="attr_reputacja_notes" rows="1" cols="5" placeholder="Reputacja"></textarea>
|
|
</fieldset>
|
|
<hr>
|
|
<h3>Przyjaciele i znajomi</h3>
|
|
<fieldset class="repeating_przyjaciele">
|
|
<textarea name="attr_przyjaciele_notes" rows="1" cols="5" placeholder="Przyjaciele i znajomi"></textarea>
|
|
</fieldset>
|
|
<hr>
|
|
<h3>Przedmioty</h3>
|
|
<fieldset class="repeating_items">
|
|
<input type="number" name="attr_item_count" placeholder="#"/>
|
|
<input type="text" name="attr_item" placeholder="Item" style="width: 10em"/>
|
|
<input type="number" step=any name="attr_item_enc" placeholder="Enc" style="width: 6em"/> kg
|
|
<input type="text" name="attr_item_notes" placeholder="Item Notes"/>
|
|
</fieldset>
|
|
|
|
<hr>
|
|
<h4>Notatki</h4>
|
|
<fieldset class="repeating_skills">
|
|
<textarea name="attr_character_notes" rows="4" cols="10" placeholder="Notes" style="max-height: 10em;"></textarea>
|
|
</fieldset>
|
|
<hr>
|
|
</div></div></div><script type="text/worker">/* ===== PARAMETERS ==========
|
|
destinations = the name of the attribute that stores the total quantity
|
|
section = name of repeating fieldset, without the repeating_
|
|
fields = the name of the attribute field to be summed
|
|
can be a single attribute: 'weight'
|
|
or an array of attributes: ['weight','number','equipped']
|
|
extras: everything after the fields parameter is optional and can be in any order:
|
|
'ceil'
|
|
'round'
|
|
'floor'
|
|
'ceil: 3'
|
|
'round: -2'
|
|
'round: equipment_weight, equipment_cost|2
|
|
you want to round the final total.
|
|
If you supply a field name, it will round just that total. You can supply multiple fields, separated by commas.
|
|
If you supply a number, it will round to that many digits.
|
|
round:1 rounds to tenths; floor:-3 rounds down to thousands, so 3567 would be shown as 3000.
|
|
If you dont supply a number, it assumes 0, and returns an integer (whole numbers).
|
|
IMPORTANT: if you list ANY field, then ALL fields to be rounded must be specifically stated.
|
|
Don't do this: floor:equipment_weight|2, round,
|
|
|
|
'multiplier: 2'
|
|
'multiplier:equipment_weight|2'
|
|
'multiplier: equipment_weight|2, equipment_cost|3'
|
|
Multiplier will apply a multiple to the final total. You can multiple all fields, or specific fields.
|
|
It doesnt apply to attributes being added from outside the repeating section.
|
|
Multiplier can be negative, representing a subtraction.
|
|
|
|
'an_attribute'
|
|
'an_attribute:-1'
|
|
'an_attribute:0.5'
|
|
'an_attribute:equipment_cost'
|
|
'an_attribute:equipment_cost|-1'
|
|
'an_attribute:equipment_cost|-1,equipment_weight|2'
|
|
You can also list attributes from outside the repeating section. Don't try to add attributes from other repeating sections.
|
|
by default, the listed attribute will be added to all fields.
|
|
You can list one or more fields, and it will only be added to those fields.
|
|
You can list a number: the attribute will be multiplied by that amount. So -1 subtracts the attribute.
|
|
*/
|
|
const repeatingSum = (destinations, section, fields) => {
|
|
if (!Array.isArray(destinations)) destinations = [destinations.replace(/\s/g, '').split(',')];
|
|
if (!Array.isArray(fields)) fields = [fields.replace(/\s/g, '').split(',')];
|
|
getSectionIDs(`repeating_${section}`, idArray => {
|
|
const attrArray = idArray.reduce((m, id) => [...m, ...(fields.map(field => `repeating_${section}_${id}_${field}`))], []);
|
|
getAttrs([...attrArray], v => {
|
|
const getValue = (section, id, field) => v[`repeating_${section}_${id}_${field}`] === 'on' ? 1 : parseFloat(v[`repeating_${section}_${id}_${field}`]) || 0;
|
|
const commonMultipliers = (fields.length <= destinations.length) ? [] : fields.splice(destinations.length, fields.length - destinations.length);
|
|
const output = {};
|
|
destinations.forEach((destination, index) => {
|
|
output[destination] = idArray.reduce((total, id) => total + getValue(section, id, fields[index]) * commonMultipliers.reduce((subtotal, mult) => subtotal * getValue(section, id, mult), 1), 0);
|
|
});
|
|
setAttrs(output);
|
|
});
|
|
});
|
|
};
|
|
|
|
function clamp(number, min, max) {
|
|
return Math.max(min, Math.min(number, max));
|
|
}
|
|
|
|
/******************************************************************/
|
|
/****************************** TABS ******************************/
|
|
const buttonlist = ["wspolczynniki","umiejetnosci","inwentarz"];
|
|
buttonlist.forEach(button => {
|
|
on(`clicked:${button}`, function() {
|
|
setAttrs({
|
|
sheetTab: button
|
|
});
|
|
});
|
|
});
|
|
/****************************** TABS ******************************/
|
|
/******************************************************************/
|
|
/******************************************************************/
|
|
/**************************** FIELDSETS ***************************/
|
|
on('change:repeating_injuries-general:injury_general_penalty remove:repeating_injuries-general', function() {
|
|
repeatingSum("total_wounds_general","injuries-general","injury_general_penalty");
|
|
});
|
|
on('change:repeating_injuries-head:injury_head_penalty remove:repeating_injuries-head', function() {
|
|
repeatingSum("total_wounds_head","injuries-head","injury_head_penalty");
|
|
});
|
|
on('change:repeating_injuries-torso:injury_torso_penalty remove:repeating_injuries-torso', function() {
|
|
repeatingSum("total_wounds_torso","injuries-torso","injury_torso_penalty");
|
|
});
|
|
on('change:repeating_injuries-left-hand:injury_left_hand_penalty remove:repeating_injuries-left-hand', function() {
|
|
repeatingSum("total_wounds_left_hand","injuries-left-hand","injury_left_hand_penalty");
|
|
});
|
|
on('change:repeating_injuries-left-foot:injury_left_foot_penalty remove:repeating_injuries-left-foot', function() {
|
|
repeatingSum("total_wounds_left_foot","injuries-left-foot","injury_left_foot_penalty");
|
|
});
|
|
on('change:repeating_injuries-right-hand:injury_right_hand_penalty remove:repeating_injuries-right-hand', function() {
|
|
repeatingSum("total_wounds_right_hand","injuries-right-hand","injury_right_hand_penalty");
|
|
});
|
|
on('change:repeating_injuries-right-foot:injury_right_foot_penalty remove:repeating_injuries-right-foot', function() {
|
|
repeatingSum("total_wounds_right_foot","injuries-right-foot","injury_right_foot_penalty");
|
|
});
|
|
|
|
on('change:total_wounds_general change:total_wounds_head change:total_wounds_torso change:total_wounds_left_hand change:total_wounds_left_foot change:total_wounds_right_hand change:total_wounds_right_foot', function () {
|
|
getAttrs(["total_wounds_general", "total_wounds_head", "total_wounds_torso", "total_wounds_left_hand",
|
|
"total_wounds_left_foot", "total_wounds_right_hand", "total_wounds_right_foot"], function(values) {
|
|
let wounds = parseInt(values.total_wounds_general||0) +
|
|
parseInt(values.total_wounds_head||0) +
|
|
parseInt(values.total_wounds_torso||0) +
|
|
parseInt(values.total_wounds_left_hand||0) +
|
|
parseInt(values.total_wounds_left_foot||0) +
|
|
parseInt(values.total_wounds_right_hand||0) +
|
|
parseInt(values.total_wounds_right_foot||0);
|
|
setAttrs({"total_wounds":wounds});
|
|
});
|
|
});
|
|
|
|
|
|
on('change:repeating_injuries-general:injury_general_type remove:repeating_injuries-general', function() {
|
|
repeatingSum("total_damage_general","injuries-general","injury_general_type");
|
|
});
|
|
on('change:repeating_injuries-head:injury_head_type remove:repeating_injuries-head', function() {
|
|
repeatingSum("total_damage_head","injuries-head","injury_head_type");
|
|
});
|
|
on('change:repeating_injuries-torso:injury_torso_type remove:repeating_injuries-torso', function() {
|
|
repeatingSum("total_damage_torso","injuries-torso","injury_torso_type");
|
|
});
|
|
on('change:repeating_injuries-left-hand:injury_left_hand_type remove:repeating_injuries-left-hand', function() {
|
|
repeatingSum("total_damage_left_hand","injuries-left-hand","injury_left_hand_type");
|
|
});
|
|
on('change:repeating_injuries-left-foot:injury_left_foot_type remove:repeating_injuries-left-foot', function() {
|
|
repeatingSum("total_damage_left_foot","injuries-left-foot","injury_left_foot_type");
|
|
});
|
|
on('change:repeating_injuries-right-hand:injury_right_hand_type remove:repeating_injuries-right-hand', function() {
|
|
repeatingSum("total_damage_right_hand","injuries-right-hand","injury_right_hand_type");
|
|
});
|
|
on('change:repeating_injuries-right-foot:injury_right_foot_type remove:repeating_injuries-right-foot', function() {
|
|
repeatingSum("total_damage_right_foot","injuries-right-foot","injury_right_foot_type");
|
|
});
|
|
on('change:total_damage_general change:total_damage_head change:total_damage_torso change:total_damage_left_hand change:total_damage_left_foot change:total_damage_right_hand change:total_damage_right_foot', function () {
|
|
getAttrs(["total_damage_general", "total_damage_head", "total_damage_torso", "total_damage_left_hand",
|
|
"total_damage_left_foot", "total_damage_right_hand", "total_damage_right_foot"], function(values) {
|
|
let damage = parseInt(values.total_damage_general||0) +
|
|
parseInt(values.total_damage_head||0) +
|
|
parseInt(values.total_damage_torso||0) +
|
|
parseInt(values.total_damage_left_hand||0) +
|
|
parseInt(values.total_damage_left_foot||0) +
|
|
parseInt(values.total_damage_right_hand||0) +
|
|
parseInt(values.total_damage_right_foot||0);
|
|
setAttrs({"total_damage":damage});
|
|
});
|
|
});
|
|
|
|
/**************************** FIELDSETS ***************************/
|
|
/******************************************************************/
|
|
|
|
/******************************************************************/
|
|
/******************* BASE STATS / WSPÓŁCZYNNIKI *******************/
|
|
on("change:zrecznosc_base change:mod_zrecznosc change:percepcja_base change:mod_percepcja change:charakter_base change:mod_charakter change:spryt_base change:mod_spryt change:budowa_base change:mod_budowa sheet:opened", function() {
|
|
getAttrs([ "zrecznosc_base","mod_zrecznosc",
|
|
"percepcja_base","mod_percepcja",
|
|
"charakter_base","mod_charakter",
|
|
"spryt_base","mod_spryt",
|
|
"budowa_base", "mod_budowa"], function(values) {
|
|
let zr_b = clamp((parseInt(values.zrecznosc_base)||0), 1, 40);
|
|
let pc_b = clamp((parseInt(values.percepcja_base)||0), 1, 40);
|
|
let ch_b = clamp((parseInt(values.charakter_base)||0), 1, 40);
|
|
let sp_b = clamp((parseInt(values.spryt_base)||0), 1, 40);
|
|
let bd_b = clamp((parseInt(values.budowa_base)||0), 1, 40);
|
|
|
|
let zr = zr_b + (parseInt(values.mod_zrecznosc)||0);
|
|
let pc = pc_b + (parseInt(values.mod_percepcja)||0);
|
|
let ch = ch_b + (parseInt(values.mod_charakter)||0);
|
|
let sp = sp_b + (parseInt(values.mod_spryt)||0);
|
|
let bd = bd_b + (parseInt(values.mod_budowa)||0);
|
|
setAttrs({
|
|
"zr_df_0": zr+2,
|
|
"pc_df_0": pc+2,
|
|
"ch_df_0": ch+2,
|
|
"sp_df_0": sp+2,
|
|
"bd_df_0": bd+2,
|
|
|
|
"zr_df_1": zr,
|
|
"pc_df_1": pc,
|
|
"ch_df_1": ch,
|
|
"sp_df_1": sp,
|
|
"bd_df_1": bd,
|
|
|
|
"zrecznosc_base": zr_b,
|
|
"percepcja_base": pc_b,
|
|
"charakter_base": ch_b,
|
|
"spryt_base": sp_b,
|
|
"budowa_base": bd_b,
|
|
|
|
"zrecznosc": zr,
|
|
"percepcja": pc,
|
|
"charakter": ch,
|
|
"spryt": sp,
|
|
"budowa": bd,
|
|
|
|
"zr_df_2": zr-2,
|
|
"pc_df_2": pc-2,
|
|
"ch_df_2": ch-2,
|
|
"sp_df_2": sp-2,
|
|
"bd_df_2": bd-2,
|
|
|
|
"zr_df_3": zr-5,
|
|
"pc_df_3": pc-5,
|
|
"ch_df_3": ch-5,
|
|
"sp_df_3": sp-5,
|
|
"bd_df_3": bd-5,
|
|
|
|
"zr_df_4": zr-8,
|
|
"pc_df_4": pc-8,
|
|
"ch_df_4": ch-8,
|
|
"sp_df_4": sp-8,
|
|
"bd_df_4": bd-8,
|
|
|
|
"zr_df_5": zr-11,
|
|
"pc_df_5": pc-11,
|
|
"ch_df_5": ch-11,
|
|
"sp_df_5": sp-11,
|
|
"bd_df_5": bd-11,
|
|
|
|
"zr_df_6": zr-15,
|
|
"pc_df_6": pc-15,
|
|
"ch_df_6": ch-15,
|
|
"sp_df_6": sp-15,
|
|
"bd_df_6": bd-15,
|
|
});
|
|
});
|
|
});
|
|
/******************* BASE STATS / WSPÓŁCZYNNIKI *******************/
|
|
/******************************************************************/
|
|
/******************************************************************/
|
|
/************************** ROLL PARAMETERS ***********************/
|
|
const difficulties = [-2,0,2,5,8,11,15, 20, 24];
|
|
const startingPercent = [-20, 0, 11, 31, 61, 91, 121, 201, 241];
|
|
const lastPassingPercent = [-1,10,30,60,90,120,200, 240, 0xFFFFFF];
|
|
const levelRadioValues = ["0","1","2","3","4","5","6","7","8"];
|
|
const levelLabels = ["Łatwy", "Przeciętny", "Problematyczny", "Trudny", "Bardzo Trudny", "Cholernie Trudny", "Fart", "Mistrzowski", "Arcymistrzowski"];
|
|
levelRadioValues.forEach(function(value) {
|
|
on(`clicked:level_${value}`, function() {
|
|
setAttrs({
|
|
["level"]: value
|
|
});
|
|
});
|
|
});
|
|
|
|
on("change:level change:modi_battle change:modi_open change:modi_penalties change:total_wounds change:modi_armor_penalties change:total_armor_penalties change:custom_penalty change:modi_custom_penalty", function() {
|
|
getAttrs([ "level", "modi_battle","modi_open", "modi_penalties","total_wounds",
|
|
"modi_armor_penalties","total_armor_penalties", "custom_penalty", "modi_custom_penalty"], function(values) {
|
|
let level = ((parseInt(values.level))||0);
|
|
let modi_penalties = (parseInt(values.modi_penalties)||0);
|
|
let total_wounds = (parseInt(values.total_wounds)||0);
|
|
let modi_armor_penalties = (parseInt(values.modi_armor_penalties)||0);
|
|
let total_armor_penalties = (parseInt(values.total_armor_penalties)||0);
|
|
let custom_penalty = (parseInt(values.custom_penalty)||0);
|
|
let modi_custom_penalty = (parseInt(values.modi_custom_penalty)||0);
|
|
|
|
let final_test_penalty =( startingPercent[level] +
|
|
( modi_penalties ? total_wounds : 0 ) +
|
|
( modi_armor_penalties ? total_armor_penalties: 0 ) +
|
|
( modi_custom_penalty ? custom_penalty : 0 )
|
|
);
|
|
let final_test_level = 0;
|
|
while( final_test_penalty > lastPassingPercent[final_test_level] ) {
|
|
final_test_level++;
|
|
if(final_test_level >= lastPassingPercent.length ) {
|
|
final_test_level = (lastPassingPercent.length - 1);
|
|
break;
|
|
}
|
|
}
|
|
let final_test_level_label = levelLabels[final_test_level];
|
|
setAttrs({
|
|
"final_test_level": final_test_level,
|
|
"final_test_penalty": final_test_penalty,
|
|
"final_test_level_display": final_test_level_label
|
|
});
|
|
});
|
|
});
|
|
/************************** ROLL PARAMETERS ***********************/
|
|
/******************************************************************/
|
|
/******************************************************************/
|
|
/*************************** ROLL HANDLERS ************************/
|
|
const wsplist = [
|
|
"zrecznosc",
|
|
"percepcja",
|
|
"charakter",
|
|
"spryt",
|
|
"budowa"
|
|
];
|
|
|
|
const W_ZR = "zrecznosc";
|
|
const W_PC = "percepcja";
|
|
const W_CH = "charakter";
|
|
const W_SP = "spryt";
|
|
const W_BD = "budowa";
|
|
|
|
const wsp2accusative = {
|
|
"zrecznosc":"zręczność",
|
|
"percepcja":"percepcję",
|
|
"charakter":"charakter",
|
|
"spryt":"spryt",
|
|
"budowa":"budowę"
|
|
};
|
|
|
|
const statslist = [
|
|
"bijatyka", "bron_reczna", "rzucanie",
|
|
"pistolety", "karabiny", "bron_maszynowa",
|
|
"luk", "kusza", "proca",
|
|
"samochod", "ciezarowka", "motocykl",
|
|
"kradziez_kieszonkowa", "zwinne_dlonie", "otwieranie_zamkow",
|
|
|
|
"wyczucie_kierunku", "tropienie", "przygotowanie_pulapki",
|
|
"nasluchiwanie", "wypatrywanie", "czujnosc",
|
|
"skradanie_sie", "ukrywanie_sie", "maskowanie",
|
|
"lowiectwo", "zdobywanie_wody", "znajomosc_terenu",
|
|
|
|
"perswazja", "zastraszanie", "zdolnosci_przywodcze",
|
|
"postrzeganie_emocji", "blef", "opieka_nad_zwierzetami",
|
|
"odpornosc_na_bol", "niezlomnosc", "morale",
|
|
|
|
"leczenie_ran", "leczenie_chorob", "pierwsza_pomoc",
|
|
"mechanika", "elektronika", "komputery",
|
|
"maszyny_ciezkie", "wozy_bojowe", "kutry",
|
|
"rusznikarstwo", "wyrzutnie", "materialy_wybuchowe",
|
|
"wogl0", "wogl1", "wogl2",
|
|
"wogl3", "wogl4", "wogl5",
|
|
|
|
"plywanie", "wspinaczka", "kondycja",
|
|
"jazda_konna", "powozenie", "ujezdzanie"
|
|
];
|
|
|
|
const stats2wsp = {
|
|
"bijatyka" : W_ZR, "bron_reczna":W_ZR, "rzucanie":W_ZR,
|
|
"pistolety":W_ZR, "karabiny": "zrecznosc", "bron_maszynowa":W_ZR,
|
|
"luk":W_ZR, "kusza":W_ZR, "proca":W_ZR,
|
|
"samochod":W_ZR, "ciezarowka":W_ZR, "motocykl":W_ZR,
|
|
"kradziez_kieszonkowa":W_ZR, "zwinne_dlonie":W_ZR, "otwieranie_zamkow":W_ZR,
|
|
|
|
"wyczucie_kierunku":W_PC, "tropienie":W_PC, "przygotowanie_pulapki":W_PC,
|
|
"nasluchiwanie":W_PC, "wypatrywanie":W_PC, "czujnosc":W_PC,
|
|
"skradanie_sie":W_PC, "ukrywanie_sie":W_PC, "maskowanie":W_PC,
|
|
"lowiectwo":W_PC, "zdobywanie_wody":W_PC, "znajomosc_terenu":W_PC,
|
|
|
|
"perswazja":W_CH, "zastraszanie":W_CH, "zdolnosci_przywodcze":W_CH,
|
|
"postrzeganie_emocji":W_CH, "blef":W_CH, "opieka_nad_zwierzetami":W_CH,
|
|
"odpornosc_na_bol":W_CH, "niezlomnosc":W_CH, "morale":W_CH,
|
|
|
|
"leczenie_ran":W_SP, "leczenie_chorob":W_SP, "pierwsza_pomoc":W_SP,
|
|
"mechanika":W_SP, "elektronika":W_SP, "komputery":W_SP,
|
|
"maszyny_ciezkie":W_SP, "wozy_bojowe":W_SP, "kutry":W_SP,
|
|
"rusznikarstwo":W_SP, "wyrzutnie":W_SP, "materialy_wybuchowe":W_SP,
|
|
"wogl0":W_SP, "wogl1":W_SP, "wogl2":W_SP,
|
|
"wogl3":W_SP, "wogl4":W_SP, "wogl5":W_SP,
|
|
|
|
"plywanie":W_BD, "wspinaczka":W_BD, "kondycja":W_BD,
|
|
"jazda_konna":W_BD, "powozenie":W_BD, "ujezdzanie":W_BD
|
|
};
|
|
|
|
stats2genitive = {
|
|
"bijatyka":"bijatyki", "bron_reczna":"walki bronią białą", "rzucanie":"rzucania",
|
|
"pistolety":"strzelania z broni krótkiej", "karabiny":"strzelania z broni długiej", "bron_maszynowa":"strzelania z broni maszynowej",
|
|
"luk":"łucznictwa", "kusza":"kusznictwa", "proca":"procarstwa",
|
|
"samochod":"prowadzenia samochodu", "ciezarowka":"prowadzenia samochodu ciężarowego", "motocykl":"prowadzenia motocyklu",
|
|
"kradziez_kieszonkowa":"kradzieży kieszonkowej", "zwinne_dlonie":"zwinnych dłoni", "otwieranie_zamkow":"otwierania zamków",
|
|
|
|
"wyczucie_kierunku":"wyczucia kierunku", "tropienie":"tropienia", "przygotowanie_pulapki":"przygotowania pułapki",
|
|
"nasluchiwanie":"nasłuchiwania", "wypatrywanie":"wypatrywania", "czujnosc":"czujności",
|
|
"skradanie_sie":"skradania się", "ukrywanie_sie":"ukrywania się", "maskowanie":"maskowania",
|
|
"lowiectwo":"łowiectwa", "zdobywanie_wody":"zdobywania wody", "znajomosc_terenu":"znajomości terenu",
|
|
|
|
"perswazja":"persfazji", "zastraszanie":"zastraszania", "zdolnosci_przywodcze":"zdolności przywódczych",
|
|
"postrzeganie_emocji":"postrzegania emocji", "blef":"blefu", "opieka_nad_zwierzetami":"opieki nad zwierzętami",
|
|
"odpornosc_na_bol":"odporności na ból", "niezlomnosc":"niezłomności", "morale":"morale",
|
|
|
|
"leczenie_ran":"leczenia ran", "leczenie_chorob":"leczenia chorób", "pierwsza_pomoc":"pierwszej pomocy",
|
|
"mechanika":"mechaniki", "elektronika":"elektroniki", "komputery":"komputerów",
|
|
"maszyny_ciezkie":"znajomości maszyn ciężkich", "wozy_bojowe":"prowadzenia wozów bojowych", "kutry":"sterowania kutrem",
|
|
"rusznikarstwo":"rusznikarstwa", "wyrzutnie":"obsługi wyrzutni", "materialy_wybuchowe":"znajomości materiałów wybuchowych",
|
|
"wogl0":"UNSET", "wogl1":"UNSET", "wogl2":"UNSET",
|
|
"wogl3":"UNSET", "wogl4":"UNSET", "wogl5":"UNSET",
|
|
|
|
"plywanie":"pływania", "wspinaczka":"wspinaczki", "kondycja":"kondycji",
|
|
"jazda_konna":"jeździectwa", "powozenie":"powożenia", "ujezdzanie":"ujeżdżania",
|
|
}
|
|
|
|
const wogl_labels = [
|
|
"wogl0_label", "wogl1_label", "wogl2_label", "wogl3_label", "wogl4_label", "wogl5_label"
|
|
];
|
|
wogl_labels.forEach((label) => {
|
|
on(`change:${label} remove:${label} sheet:opened`, () => {
|
|
getAttrs([label], (values) => {
|
|
let skillid = label.split("_")[0];
|
|
let skillname = String(values[label]);
|
|
skillname = skillname.length > 0 ? skillname : "niewiedzy";
|
|
stats2genitive[skillid] = `wiedzy ogólnej (${skillname})`;
|
|
});
|
|
});
|
|
});
|
|
|
|
statslist.forEach((attribute) => {
|
|
on(`change:${attribute}`, () => {
|
|
getAttrs([attribute], (values) => {
|
|
let statval = (parseInt(values[attribute])||0);
|
|
statval = clamp(statval, 0, 20);
|
|
let dictionary = {};
|
|
dictionary[attribute] = statval;
|
|
setAttrs(dictionary);
|
|
});
|
|
});
|
|
|
|
on(`clicked:test_${attribute}`, (info) => {
|
|
let genitive = stats2genitive[attribute];
|
|
let skill_wsp_name = stats2wsp[attribute];
|
|
let wsp_name = wsp2accusative[skill_wsp_name]
|
|
startRoll(`&{template:test} {{base_wsp_name=${wsp_name}}} {{open=[[0[computed value]]]}} {{successes=[[0[computed value]]]}} {{finaldifficulty=[[0[computed value]]]}} {{skill-name=${genitive}}} {{roll1=[[1d20]]}} {{roll2=[[1d20]]}} {{roll3=[[1d20]]}}`, (results) => {
|
|
let base_wsp = stats2wsp[attribute];
|
|
|
|
getAttrs(["final_test_level", "modi_battle", "modi_open", base_wsp, attribute], function(values) {
|
|
let skill = (parseInt(values[attribute])||0);
|
|
let statbase = parseInt(values[base_wsp]);
|
|
let modi_battle = (parseInt(values.modi_battle)||0);
|
|
let modi_open = (parseInt(values.modi_open)||0);
|
|
|
|
let skill_remaining = skill;
|
|
let final_test_level = (parseInt(values.final_test_level)||0);
|
|
|
|
const vals = [results.results.roll1.result, results.results.roll2.result, results.results.roll3.result];
|
|
let x = 0;
|
|
|
|
if( !modi_battle ){
|
|
// Slider - no skill means test is harder by 1 level. Git gud.
|
|
let advantage = skill ? parseInt(skill/4) : -1;
|
|
final_test_level -= advantage;
|
|
}
|
|
|
|
// Critical rolls ( 1 / 20 )
|
|
for (x=0; x<3; ++x) {
|
|
if(vals[x]==1)
|
|
{
|
|
final_test_level -= 1;
|
|
}
|
|
if(vals[x]==20)
|
|
{
|
|
final_test_level += 1;
|
|
}
|
|
}
|
|
|
|
// Constrain
|
|
final_test_level = final_test_level < 0 ? 0 : (final_test_level > 8 ? 8 : final_test_level);
|
|
|
|
// Successes and failures
|
|
|
|
let dice_style = [3,3,3];
|
|
let vals_s = vals.concat().sort(function(a, b){return a-b});;
|
|
let statreq = statbase - difficulties[final_test_level];
|
|
let succ = 0;
|
|
if (modi_open) {
|
|
let vals_sc = vals_s.concat();
|
|
while ( skill_remaining > 0 ) {
|
|
if (vals_sc[0] == vals_sc[1]) {
|
|
vals_sc[0] -= 1;
|
|
dice_style[0] = 1;
|
|
} else {
|
|
vals_sc[1] -= 1;
|
|
}
|
|
skill_remaining -= 1;
|
|
}
|
|
vals_sc[1] = vals_sc[1] < 1 ? 1 : vals_sc[1];
|
|
succ = statreq - vals_sc[1];
|
|
if( succ>=0 ) {
|
|
dice_style[1] = 0;
|
|
} else {
|
|
dice_style[1] = 2;
|
|
}
|
|
} else {
|
|
for (x=0; x<3; ++x) {
|
|
if(vals_s[x] <= statreq) {
|
|
succ += 1;
|
|
dice_style[x] = 0;
|
|
} else {
|
|
if ( vals_s[x] - skill_remaining <= statreq && statreq > 0 ) {
|
|
skill_remaining -= (vals_s[x] - statreq);
|
|
succ += 1;
|
|
dice_style[x] = 1;
|
|
} else {
|
|
dice_style[x] = 2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
let dice_unsort = [3,3,3];
|
|
for(x=0; x<3; ++x) {
|
|
for(let y=0; y<3; ++y) {
|
|
if(vals[x]==vals_s[y]) {
|
|
dice_unsort[x] = dice_style[y];
|
|
vals_s[y] = -1;
|
|
vals[x] = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
finishRoll(
|
|
results.rollId,
|
|
{
|
|
roll1: dice_unsort[0] ,
|
|
roll2: dice_unsort[1] ,
|
|
roll3: dice_unsort[2] ,
|
|
finaldifficulty: final_test_level,
|
|
successes : succ,
|
|
open : modi_open,
|
|
}
|
|
);
|
|
});
|
|
});
|
|
});
|
|
});
|
|
|
|
|
|
|
|
wsplist.forEach((wspolczyn) => {
|
|
on(`clicked:test_${wspolczyn}`, (info) => {
|
|
let wsp_name = wsp2accusative[wspolczyn]
|
|
startRoll(`&{template:test} {{open=[[0[computed value]]]}} {{successes=[[0[computed value]]]}} {{finaldifficulty=[[0[computed value]]]}} {{base_wsp_name=${wsp_name}}} {{roll1=[[1d20]]}} {{roll2=[[1d20]]}} {{roll3=[[1d20]]}}`, (results) => {
|
|
getAttrs(["final_test_level", "modi_battle", "modi_open", wspolczyn], function(values) {
|
|
let statbase = parseInt(values[wspolczyn]);
|
|
let modi_battle = (parseInt(values.modi_battle)||0);
|
|
let modi_open = (parseInt(values.modi_open)||0);
|
|
|
|
let final_test_level = (parseInt(values.final_test_level)||0);
|
|
|
|
const vals = [results.results.roll1.result, results.results.roll2.result, results.results.roll3.result];
|
|
let x = 0;
|
|
|
|
// Critical rolls ( 1 / 20 )
|
|
for (x=0; x<3; ++x) {
|
|
if(vals[x]==1)
|
|
{
|
|
final_test_level -= 1;
|
|
}
|
|
if(vals[x]==20)
|
|
{
|
|
final_test_level += 1;
|
|
}
|
|
}
|
|
|
|
// Constrain
|
|
final_test_level = final_test_level < 0 ? 0 : (final_test_level > 8 ? 8 : final_test_level);
|
|
|
|
// Successes and failures
|
|
|
|
let dice_style = [3,3,3];
|
|
let vals_s = vals.concat().sort(function(a, b){return a-b});;
|
|
let statreq = statbase - difficulties[final_test_level];
|
|
let succ = 0;
|
|
if (modi_open) {
|
|
succ = statreq - vals_s[1];
|
|
if( succ>=0 ) {
|
|
dice_style[1] = 0;
|
|
} else {
|
|
dice_style[1] = 2;
|
|
}
|
|
} else {
|
|
for (x=0; x<3; ++x) {
|
|
if(vals_s[x] <= statreq) {
|
|
succ += 1;
|
|
dice_style[x] = 0;
|
|
} else {
|
|
dice_style[x] = 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
let dice_unsort = [3,3,3];
|
|
for(x=0; x<3; ++x) {
|
|
for(let y=0; y<3; ++y) {
|
|
if(vals[x]==vals_s[y]) {
|
|
dice_unsort[x] = dice_style[y];
|
|
vals_s[y] = -1;
|
|
vals[x] = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
finishRoll(
|
|
results.rollId,
|
|
{
|
|
roll1: dice_unsort[0] ,
|
|
roll2: dice_unsort[1] ,
|
|
roll3: dice_unsort[2] ,
|
|
finaldifficulty: final_test_level,
|
|
successes : succ,
|
|
open: modi_open,
|
|
}
|
|
);
|
|
});
|
|
});
|
|
});
|
|
});
|
|
|
|
// Register the click handler to all specified buttons.
|
|
const toggleList = [
|
|
"grp_walka_wrecz",
|
|
"grp_bron_strzelecka",
|
|
"grp_bron-dystansowa",
|
|
"grp_prowadzenie-pojazdow",
|
|
"grp_zdolnosci-manualne",
|
|
"grp_orientacja-w-terenie",
|
|
"grp_spostrzegawczosc",
|
|
"grp_kamuflaz",
|
|
"grp_przetrwanie",
|
|
"grp_negocjacje",
|
|
"grp_empatia",
|
|
"grp_sila-woli",
|
|
"grp_medycyna",
|
|
"grp_technika",
|
|
"grp_sprzet",
|
|
"grp_pirotechnika",
|
|
"grp_wiedza-ogolna-1",
|
|
"grp_wiedza-ogolna-2",
|
|
"grp_sprawnosc",
|
|
"grp_jezdziectwo",
|
|
];
|
|
|
|
const spec2grp = [
|
|
// Technik
|
|
[
|
|
"grp_prowadzenie-pojazdow",
|
|
"grp_medycyna",
|
|
"grp_technika",
|
|
"grp_wiedza-ogolna-1",
|
|
"grp_sprzet",
|
|
"grp_pirotechnika",
|
|
],
|
|
// Wojownik
|
|
[
|
|
"grp_walka_wrecz",
|
|
"grp_bron_strzelecka",
|
|
"grp_bron-dystansowa",
|
|
"grp_sila-woli",
|
|
"grp_pirotechnika",
|
|
],
|
|
// Ranger
|
|
[
|
|
"grp_sprawnosc",
|
|
"grp_jezdziectwo",
|
|
"grp_bron-dystansowa",
|
|
"grp_medycyna",
|
|
"grp_orientacja-w-terenie",
|
|
"grp_spostrzegawczosc",
|
|
"grp_kamuflaz",
|
|
"grp_przetrwanie",
|
|
],
|
|
// Cwaniak
|
|
[
|
|
"grp_zdolnosci-manualne",
|
|
"grp_negocjacje",
|
|
"grp_empatia",
|
|
"grp_kamuflaz",
|
|
],
|
|
// Brak (Hibernatus)
|
|
[]
|
|
];
|
|
|
|
toggleList.forEach(function(button) {
|
|
on(`clicked:${button}`, function() {
|
|
const flag = `${button}_flag`;
|
|
// Check the current value of the hidden flag.
|
|
getAttrs([flag], function(v) {
|
|
// Update the value of the hidden flag to "1" for checked or "0" for unchecked.
|
|
setAttrs({
|
|
[flag]: v[flag] !== "1" ? "1" : "0"
|
|
});
|
|
});
|
|
});
|
|
});
|
|
|
|
on("change:specjalizacja", function() {
|
|
log("Changed!")
|
|
getAttrs(["specjalizacja"], function(v) {
|
|
const grpid = clamp((parseInt(v.specjalizacja)||0), 0, 4);
|
|
const specgroups = spec2grp[grpid];
|
|
let dictionary = {};
|
|
for (const group of toggleList) {
|
|
const flag = `${group}_flag`;
|
|
let in_group = "0";
|
|
for (const sgroup of specgroups) {
|
|
if(sgroup == group) {
|
|
in_group = "1";
|
|
break;
|
|
}
|
|
}
|
|
dictionary[flag] = in_group;
|
|
}
|
|
setAttrs(dictionary);
|
|
});
|
|
});
|
|
/*************************** ROLL HANDLERS ************************/
|
|
/******************************************************************/</script><rolltemplate class="sheet-rolltemplate-test">
|
|
<div class="sheet-template-container">
|
|
<div class="sheet-results">
|
|
<h1>
|
|
{{#rollTotal() computed::finaldifficulty 0}}
|
|
Łatwy
|
|
{{/rollTotal() computed::finaldifficulty 0}}
|
|
{{#rollTotal() computed::finaldifficulty 1}}
|
|
Przeciętny
|
|
{{/rollTotal() computed::finaldifficulty 1}}
|
|
{{#rollTotal() computed::finaldifficulty 2}}
|
|
Problematyczny
|
|
{{/rollTotal() computed::finaldifficulty 2}}
|
|
{{#rollTotal() computed::finaldifficulty 3}}
|
|
Trudny
|
|
{{/rollTotal() computed::finaldifficulty 3}}
|
|
{{#rollTotal() computed::finaldifficulty 4}}
|
|
Bardzo Trudny
|
|
{{/rollTotal() computed::finaldifficulty 4}}
|
|
{{#rollTotal() computed::finaldifficulty 5}}
|
|
Cholernie Trudny
|
|
{{/rollTotal() computed::finaldifficulty 5}}
|
|
{{#rollTotal() computed::finaldifficulty 6}}
|
|
Fartowny
|
|
{{/rollTotal() computed::finaldifficulty 6}}
|
|
{{#rollTotal() computed::finaldifficulty 7}}
|
|
Mistrzowski
|
|
{{/rollTotal() computed::finaldifficulty 7}}
|
|
{{#rollTotal() computed::finaldifficulty 8}}
|
|
Arcymistrzowski
|
|
{{/rollTotal() computed::finaldifficulty 8}}
|
|
test
|
|
{{#rollTotal() computed::open 0}}zamknięty{{/rollTotal() computed::open 0}}
|
|
{{#rollTotal() computed::open 1}}otwarty{{/rollTotal() computed::open 1}}
|
|
{{skill-name}} na {{base_wsp_name}}
|
|
</h1>
|
|
|
|
|
|
{{#rollTotal() computed::roll1 0}}<div style="background-color:rgba(0, 255, 0, 0.3);">{{/rollTotal() computed::roll1 0}}
|
|
{{#rollTotal() computed::roll1 1}}<div style="background-color:rgba(100, 30, 220, 0.4);">{{/rollTotal() computed::roll1 1}}
|
|
{{#rollTotal() computed::roll1 2}}<div style="background-color:rgba(255, 68, 0, 0.6);">{{/rollTotal() computed::roll1 2}}
|
|
{{#rollTotal() computed::roll1 3}}<div style="background-color: rgba(0, 0, 0, 0.4);">{{/rollTotal() computed::roll1 3}}
|
|
<h4>D1 = {{roll1}}</h4>
|
|
</div>
|
|
|
|
|
|
{{#rollTotal() computed::roll2 0}}<div style="background-color:rgba(0, 255, 0, 0.3);">{{/rollTotal() computed::roll2 0}}
|
|
{{#rollTotal() computed::roll2 1}}<div style="background-color:rgba(100, 30, 220, 0.4);">{{/rollTotal() computed::roll2 1}}
|
|
{{#rollTotal() computed::roll2 2}}<div style="background-color:rgba(255, 68, 0, 0.6);">{{/rollTotal() computed::roll2 2}}
|
|
{{#rollTotal() computed::roll2 3}}<div style="background-color: rgba(0, 0, 0, 0.4);">{{/rollTotal() computed::roll2 3}}
|
|
<h4>D2 = {{roll2}}</h4>
|
|
</div>
|
|
|
|
|
|
{{#rollTotal() computed::roll3 0}}<div style="background-color:rgba(0, 255, 0, 0.3);">{{/rollTotal() computed::roll3 0}}
|
|
{{#rollTotal() computed::roll3 1}}<div style="background-color:rgba(100, 30, 220, 0.4);">{{/rollTotal() computed::roll3 1}}
|
|
{{#rollTotal() computed::roll3 2}}<div style="background-color:rgba(255, 68, 0, 0.6);">{{/rollTotal() computed::roll3 2}}
|
|
{{#rollTotal() computed::roll3 3}}<div style="background-color: rgba(0, 0, 0, 0.4);">{{/rollTotal() computed::roll3 3}}
|
|
<h4>D3 = {{roll3}}</h4>
|
|
</div>
|
|
|
|
<h4>
|
|
{{#rollTotal() computed::open 0}}
|
|
Zdany na kościach: {{computed::successes}}
|
|
{{/rollTotal() computed::open 0}}
|
|
{{#rollTotal() computed::open 1}}
|
|
Punktów przewagi: {{computed::successes}}
|
|
{{/rollTotal() computed::open 1}}
|
|
|
|
</h4>
|
|
</div>
|
|
</div>
|
|
</rolltemplate>
|
|
|
|
|
|
|
|
|