Files
2024-06-03 13:15:14 -04:00

623 lines
40 KiB
HTML

<div class="container">
<!--*********************************************************************************************************-->
<!--*************************** Top Level Navigation ***************************-->
<!--*********************************************************************************************************-->
<input class="type" name="attr_sheet_type" type="hidden" value="pc">
<div class="tabs">
<div>
<h1 data-i18n="nemesis-u" >NEMESIS</h1>
</div>
<div>
<h2 data-i18n="role-playing-in-world" >Role Playing in World of Horrors</h2>
</div>
<div class="diceroller">
<label>D10s</label><input name="attr_d10s" max="10" `min="1" type="number" value="1" />
<button type="roll" data-i18n="roll" value="@{gm_toggle} &{template:rolls}{{header=d10s}}@{dicepool}{{desc=@{roll_description})}" >Roll</button>
<input name="attr_roll_description" placeholder="Roll description" type="text" value="" />
</div>
<div>
<button type="action" name="act_sheet_toggle_pc">PC</button>
<button type="action" name="act_sheet_toggle_npc" data-i18n="npc-u" >NPC</button>
</div>
</div>
<!--*********************************************************************************************************-->
<!--*************************** PC SHEET ***************************-->
<!--*********************************************************************************************************-->
<div class="pc">
<div class="info-row">
<div class="flexcol details">
<div>
<label>X</label><input name="attr_character_name" title="@{character_name}" type="text" value="" />
<label data-i18n="date" >date</label><input name="attr_date" title="@{date}" type="text" value="" />
</div>
<div>
<label data-i18n="sex" >sex</label><input name="attr_sex" title="@{sex}" type="text" value="" />
<label data-i18n="hair" >hair</label><input name="attr_hair" title="@{hair}" type="text" value="" />
<label data-i18n="eyes" >eyes</label><input name="attr_eyes" title="@{eyes}" type="text" value="" />
<label data-i18n="height" >height</label><input name="attr_height" title="@{height}" type="text" value="" />
<label data-i18n="weight" >weight</label><input name="attr_weight" title="@{weight}" type="text" value="" />
<label data-i18n="pips" >pips</label><input name="attr_pips" title="@{pips}" type="text" value="" />
</div>
<div>
<label data-i18n="date-of-birth" >date of birth</label><input name="attr_dob" title="@{dob}" type="text" value="" /><br />
<label data-i18n="occupation" >occupation</label><input name="attr_occupation" title="@{occupation}" type="text" value="" /><br />
<label data-i18n="nationality" >nationality</label><input name="attr_nationality" title="@{nationality}" type="text" value="" />
</div>
<div>
<label data-i18n="must-wear-corrective-" >must wear corrective lenses</label><input name="attr_lenses" title="@{lenses}" type="checkbox". value="" /><br />
<label data-i18n="education" >education</label><textarea name="attr_education" placeholder="Education"></textarea>
</div>
<div>
<label data-i18n="authorized-narrator-s" >authorized narrator signature</label><input name="attr_signature" title="@{signature}" type="text"value="" />
</div>
<div>
<label data-i18n="id-no" >id no.</label><input name="attr_id" title="@{id}" type="text" value="" />
</div>
</div>
<div class="flexcol wound-box">
<div class="wounds">
<div>
<button name="act_reset_wound_head" type="action" data-i18n="head-" >head (10)</button>
<input name="attr_wound_head_1" type="hidden" value="0" /><button name="act_wound_head_1" type="action"></button>
<input name="attr_wound_head_2" type="hidden" value="0" /><button name="act_wound_head_2" type="action"></button>
<input name="attr_wound_head_3" type="hidden" value="0" /><button name="act_wound_head_3" type="action"></button>
<input name="attr_wound_head_4" type="hidden" value="0" /><button name="act_wound_head_4" type="action"></button>
</div>
<div>
<button name="act_reset_wound_body" type="action" data-i18n="body-" >body (7-9)</button>
<input name="attr_wound_body_1" type="hidden" value="0" /><button name="act_wound_body_1" type="action"></button>
<input name="attr_wound_body_2" type="hidden" value="0" /><button name="act_wound_body_2" type="action"></button>
<input name="attr_wound_body_3" type="hidden" value="0" /><button name="act_wound_body_3" type="action"></button>
<input name="attr_wound_body_4" type="hidden" value="0" /><button name="act_wound_body_4" type="action"></button>
<input name="attr_wound_body_5" type="hidden" value="0" /><button name="act_wound_body_5" type="action"></button>
<input name="attr_wound_body_6" type="hidden" value="0" /><button name="act_wound_body_6" type="action"></button>
<input name="attr_wound_body_7" type="hidden" value="0" /><button name="act_wound_body_7" type="action"></button>
<input name="attr_wound_body_8" type="hidden" value="0" /><button name="act_wound_body_8" type="action"></button>
<input name="attr_wound_body_9" type="hidden" value="0" /><button name="act_wound_body_9" type="action"></button>
<input name="attr_wound_body_10" type="hidden" value="0" /><button name="act_wound_body_10" type="action"></button>
</div>
<div>
<button name="act_reset_wound_right_arm" type="action" data-i18n="right-arm-" >right arm (5-6)</button>
<input name="attr_wound_right_arm_1" type="hidden" value="0" /><button name="act_wound_right_arm_1" type="action"></button>
<input name="attr_wound_right_arm_2" type="hidden" value="0" /><button name="act_wound_right_arm_2" type="action"></button>
<input name="attr_wound_right_arm_3" type="hidden" value="0" /><button name="act_wound_right_arm_3" type="action"></button>
<input name="attr_wound_right_arm_4" type="hidden" value="0" /><button name="act_wound_right_arm_4" type="action"></button>
<input name="attr_wound_right_arm_5" type="hidden" value="0" /><button name="act_wound_right_arm_5" type="action"></button>
</div>
<div>
<button name="act_reset_wound_left_arm" type="action" data-i18n="left-arm-" >left arm (3-4)</button>
<input name="attr_wound_left_arm_1" type="hidden" value="0" /><button name="act_wound_left_arm_1" type="action"></button>
<input name="attr_wound_left_arm_2" type="hidden" value="0" /><button name="act_wound_left_arm_2" type="action"></button>
<input name="attr_wound_left_arm_3" type="hidden" value="0" /><button name="act_wound_left_arm_3" type="action"></button>
<input name="attr_wound_left_arm_4" type="hidden" value="0" /><button name="act_wound_left_arm_4" type="action"></button>
<input name="attr_wound_left_arm_5" type="hidden" value="0" /><button name="act_wound_left_arm_5" type="action"></button>
</div>
<div>
<button name="act_reset_wound_legs" type="action" data-i18n="legs-" >legs (2)</button>
<input name="attr_wound_legs_1" type="hidden" value="0" /><button name="act_wound_legs_1" type="action"></button>
<input name="attr_wound_legs_2" type="hidden" value="0" /><button name="act_wound_legs_2" type="action"></button>
<input name="attr_wound_legs_3" type="hidden" value="0" /><button name="act_wound_legs_3" type="action"></button>
<input name="attr_wound_legs_4" type="hidden" value="0" /><button name="act_wound_legs_4" type="action"></button>
<input name="attr_wound_legs_5" type="hidden" value="0" /><button name="act_wound_legs_5" type="action"></button>
<input name="attr_wound_legs_6" type="hidden" value="0" /><button name="act_wound_legs_6" type="action"></button>
<input name="attr_wound_legs_7" type="hidden" value="0" /><button name="act_wound_legs_7" type="action"></button>
<input name="attr_wound_legs_8" type="hidden" value="0" /><button name="act_wound_legs_8" type="action"></button>
<input name="attr_wound_legs_9" type="hidden" value="0" /><button name="act_wound_legs_9" type="action"></button>
<input name="attr_wound_legs_10" type="hidden" value="0" /><button name="act_wound_legs_10" type="action"></button>
</div>
</div>
<div class="stats">
<input name="attr_body" placeholder="0" title="" type="number" value="0" /><label data-i18n="body" >Body</label>
<input name="attr_coordination" placeholder="0" title="" type="number" value="0" /><label data-i18n="coordination" >Coordination</label>
<input name="attr_sense" placeholder="0" title="" type="number" value="0" /><label data-i18n="sense" >Sense</label>
<input name="attr_mind" placeholder="0" title="" type="number" value="0" /><label data-i18n="mind" >Mind</label>
<input name="attr_command" placeholder="0" title="" type="number" value="0" /><label data-i18n="command" >Command</label>
<input name="attr_empathy" placeholder="0" title="" type="number" value="0" /><label data-i18n="empathy" >Empathy</label>
</div>
<div class="meters">
<div>
<div class="statcol">
<button type="action" name="act_reset_failed_violance" data-i18n="failed" >failed</button>
<input name="attr_failed_violance" type="hidden" value="0" />
<input class="failed" name="attr_failed_violance" title="@{failed_violance}" type="radio" value="1" /><span></span>
<input class="failed" name="attr_failed_violance" title="@{failed_violance}" type="radio" value="2" /><span></span>
<input class="failed" name="attr_failed_violance" title="@{failed_violance}" type="radio" value="3" /><span></span>
<input class="failed" name="attr_failed_violance" title="@{failed_violance}" type="radio" value="4" /><span></span>
<input class="failed" name="attr_failed_violance" title="@{failed_violance}" type="radio" value="5" /><span></span>
<input class="failed" name="attr_failed_violance" title="@{failed_violance}" type="radio" value="6" /><span></span>
<input class="failed" name="attr_failed_violance" title="@{failed_violance}" type="radio" value="7" /><span></span>
<input class="failed" name="attr_failed_violance" title="@{failed_violance}" type="radio" value="8" /><span></span>
<input class="failed" name="attr_failed_violance" title="@{failed_violance}" type="radio" value="9" /><span></span>
<input class="failed" name="attr_failed_violance" title="@{failed_violance}" type="radio" value="10" /><span></span>
</div>
<div class="statcol">
<label data-i18n="violence" >violence</label>
<input name="attr_violance" title="" type="number" value="" />
</div>
<div class="statcol">
<button type="action" name="act_reset_hardened_violance" data-i18n="hardened" >hardened</button>
<input name="attr_hardened_violance" type="hidden" value="0" />
<input class="hardened" name="attr_hardened_violance" title="@{hardened_violance}" type="radio" value="1" /><span></span>
<input class="hardened" name="attr_hardened_violance" title="@{hardened_violance}" type="radio" value="2" /><span></span>
<input class="hardened" name="attr_hardened_violance" title="@{hardened_violance}" type="radio" value="3" /><span></span>
<input class="hardened" name="attr_hardened_violance" title="@{hardened_violance}" type="radio" value="4" /><span></span>
<input class="hardened" name="attr_hardened_violance" title="@{hardened_violance}" type="radio" value="5" /><span></span>
<input class="hardened" name="attr_hardened_violance" title="@{hardened_violance}" type="radio" value="6" /><span></span>
<input class="hardened" name="attr_hardened_violance" title="@{hardened_violance}" type="radio" value="7" /><span></span>
<input class="hardened" name="attr_hardened_violance" title="@{hardened_violance}" type="radio" value="8" /><span></span>
<input class="hardened" name="attr_hardened_violance" title="@{hardened_violance}" type="radio" value="9" /><span></span>
<input class="hardened" name="attr_hardened_violance" title="@{hardened_violance}" type="radio" value="10" /><span></span>
</div>
</div>
<div>
<div class="statcol">
<button type="action" name="act_reset_failed_unnatural" data-i18n="failed" >failed</button>
<input name="attr_failed_unnatural" type="hidden" value="0" />
<input class="failed" name="attr_failed_unnatural" title="@{failed_unnatural}" type="radio" value="1" /><span></span>
<input class="failed" name="attr_failed_unnatural" title="@{failed_unnatural}" type="radio" value="2" /><span></span>
<input class="failed" name="attr_failed_unnatural" title="@{failed_unnatural}" type="radio" value="3" /><span></span>
<input class="failed" name="attr_failed_unnatural" title="@{failed_unnatural}" type="radio" value="4" /><span></span>
<input class="failed" name="attr_failed_unnatural" title="@{failed_unnatural}" type="radio" value="5" /><span></span>
<input class="failed" name="attr_failed_unnatural" title="@{failed_unnatural}" type="radio" value="6" /><span></span>
<input class="failed" name="attr_failed_unnatural" title="@{failed_unnatural}" type="radio" value="7" /><span></span>
<input class="failed" name="attr_failed_unnatural" title="@{failed_unnatural}" type="radio" value="8" /><span></span>
<input class="failed" name="attr_failed_unnatural" title="@{failed_unnatural}" type="radio" value="9" /><span></span>
<input class="failed" name="attr_failed_unnatural" title="@{failed_unnatural}" type="radio" value="10" /><span></span>
</div>
<div class="statcol">
<label data-i18n="the-unnatural" >the unnatural</label>
<input name="attr_unnatural" title="" type="number" value="" />
</div>
<div class="statcol">
<button type="action" name="act_reset_hardened_unnatural" data-i18n="hardened" >hardened</button>
<input name="attr_hardened_unnatural" type="hidden" value="0" />
<input class="hardened" name="attr_hardened_unnatural" title="@{hardened_unnatural}" type="radio" value="1" /><span></span>
<input class="hardened" name="attr_hardened_unnatural" title="@{hardened_unnatural}" type="radio" value="2" /><span></span>
<input class="hardened" name="attr_hardened_unnatural" title="@{hardened_unnatural}" type="radio" value="3" /><span></span>
<input class="hardened" name="attr_hardened_unnatural" title="@{hardened_unnatural}" type="radio" value="4" /><span></span>
<input class="hardened" name="attr_hardened_unnatural" title="@{hardened_unnatural}" type="radio" value="5" /><span></span>
<input class="hardened" name="attr_hardened_unnatural" title="@{hardened_unnatural}" type="radio" value="6" /><span></span>
<input class="hardened" name="attr_hardened_unnatural" title="@{hardened_unnatural}" type="radio" value="7" /><span></span>
<input class="hardened" name="attr_hardened_unnatural" title="@{hardened_unnatural}" type="radio" value="8" /><span></span>
<input class="hardened" name="attr_hardened_unnatural" title="@{hardened_unnatural}" type="radio" value="9" /><span></span>
<input class="hardened" name="attr_hardened_unnatural" title="@{hardened_unnatural}" type="radio" value="10" /><span></span>
</div>
</div>
<div>
<div class="statcol">
<button type="action" name="act_reset_failed_self" data-i18n="failed" >failed</button>
<input name="attr_failed_self" type="hidden" value="0" />
<input class="failed" name="attr_failed_self" title="@{failed_self}" type="radio" value="1" /><span></span>
<input class="failed" name="attr_failed_self" title="@{failed_self}" type="radio" value="2" /><span></span>
<input class="failed" name="attr_failed_self" title="@{failed_self}" type="radio" value="3" /><span></span>
<input class="failed" name="attr_failed_self" title="@{failed_self}" type="radio" value="4" /><span></span>
<input class="failed" name="attr_failed_self" title="@{failed_self}" type="radio" value="5" /><span></span>
<input class="failed" name="attr_failed_self" title="@{failed_self}" type="radio" value="6" /><span></span>
<input class="failed" name="attr_failed_self" title="@{failed_self}" type="radio" value="7" /><span></span>
<input class="failed" name="attr_failed_self" title="@{failed_self}" type="radio" value="8" /><span></span>
<input class="failed" name="attr_failed_self" title="@{failed_self}" type="radio" value="9" /><span></span>
<input class="failed" name="attr_failed_self" title="@{failed_self}" type="radio" value="10" /><span></span>
</div>
<div class="statcol">
<label data-i18n="self" >self</label>
<input name="attr_self" title="" type="number" value="" />
</div>
<div class="statcol">
<button type="action" name="act_reset_hardened_self" data-i18n="hardened" >hardened</button>
<input name="attr_hardened_self" type="hidden" value="0" />
<input class="hardened" name="attr_hardened_self" title="@{hardened_self}" type="radio" value="1" /><span></span>
<input class="hardened" name="attr_hardened_self" title="@{hardened_self}" type="radio" value="2" /><span></span>
<input class="hardened" name="attr_hardened_self" title="@{hardened_self}" type="radio" value="3" /><span></span>
<input class="hardened" name="attr_hardened_self" title="@{hardened_self}" type="radio" value="4" /><span></span>
<input class="hardened" name="attr_hardened_self" title="@{hardened_self}" type="radio" value="5" /><span></span>
<input class="hardened" name="attr_hardened_self" title="@{hardened_self}" type="radio" value="6" /><span></span>
<input class="hardened" name="attr_hardened_self" title="@{hardened_self}" type="radio" value="7" /><span></span>
<input class="hardened" name="attr_hardened_self" title="@{hardened_self}" type="radio" value="8" /><span></span>
<input class="hardened" name="attr_hardened_self" title="@{hardened_self}" type="radio" value="9" /><span></span>
<input class="hardened" name="attr_hardened_self" title="@{hardened_self}" type="radio" value="10" /><span></span>
</div>
</div>
<div>
<div class="statcol">
<button type="action" name="act_reset_failed_helplessness" data-i18n="failed" >failed</button>
<input name="attr_failed_helplessness" type="hidden" value="0" />
<input class="failed" name="attr_failed_helplessness" title="@{failed_helplessness}" type="radio" value="1" /><span></span>
<input class="failed" name="attr_failed_helplessness" title="@{failed_helplessness}" type="radio" value="2" /><span></span>
<input class="failed" name="attr_failed_helplessness" title="@{failed_helplessness}" type="radio" value="3" /><span></span>
<input class="failed" name="attr_failed_helplessness" title="@{failed_helplessness}" type="radio" value="4" /><span></span>
<input class="failed" name="attr_failed_helplessness" title="@{failed_helplessness}" type="radio" value="5" /><span></span>
<input class="failed" name="attr_failed_helplessness" title="@{failed_helplessness}" type="radio" value="6" /><span></span>
<input class="failed" name="attr_failed_helplessness" title="@{failed_helplessness}" type="radio" value="7" /><span></span>
<input class="failed" name="attr_failed_helplessness" title="@{failed_helplessness}" type="radio" value="8" /><span></span>
<input class="failed" name="attr_failed_helplessness" title="@{failed_helplessness}" type="radio" value="9" /><span></span>
<input class="failed" name="attr_failed_helplessness" title="@{failed_helplessness}" type="radio" value="10" /><span></span>
</div>
<div class="statcol">
<label data-i18n="helplessness" >helplessness</label>
<input name="attr_helplessness" title="" type="number" value="" />
</div>
<div class="statcol">
<button type="action" name="act_reset_hardened_helplessness" data-i18n="hardened" >hardened</button>
<input name="attr_hardened_helplessness" type="hidden" value="0" />
<input class="hardened" name="attr_hardened_helplessness" title="@{hardened_helplessness}" type="radio" value="1" /><span></span>
<input class="hardened" name="attr_hardened_helplessness" title="@{hardened_helplessness}" type="radio" value="2" /><span></span>
<input class="hardened" name="attr_hardened_helplessness" title="@{hardened_helplessness}" type="radio" value="3" /><span></span>
<input class="hardened" name="attr_hardened_helplessness" title="@{hardened_helplessness}" type="radio" value="4" /><span></span>
<input class="hardened" name="attr_hardened_helplessness" title="@{hardened_helplessness}" type="radio" value="5" /><span></span>
<input class="hardened" name="attr_hardened_helplessness" title="@{hardened_helplessness}" type="radio" value="6" /><span></span>
<input class="hardened" name="attr_hardened_helplessness" title="@{hardened_helplessness}" type="radio" value="7" /><span></span>
<input class="hardened" name="attr_hardened_helplessness" title="@{hardened_helplessness}" type="radio" value="8" /><span></span>
<input class="hardened" name="attr_hardened_helplessness" title="@{hardened_helplessness}" type="radio" value="9" /><span></span>
<input class="hardened" name="attr_hardened_helplessness" title="@{hardened_helplessness}" type="radio" value="10" /><span></span>
</div>
</div>
</div>
</div>
<div class="flexcol notes-col">
<div class="flexrow">
<h2 data-i18n="traits" >Traits</h2>
<textarea></textarea>
</div>
<div class="flexrow">
<h2 data-i18n="disorders" >Disorders</h2>
<textarea></textarea>
</div>
<div class="flexrow weapons">
<div>
<h2 data-i18n="weapons" >Weapons</h2>
<label data-i18n="spray" >Spray/Penetration/Area</label>
<label data-i18n="capacity" >Capacity</label>
<label data-i18n="damage" >Damage</label>
<label data-i18n="range-close" >Range Close</label>
<label data-i18n="max" >Max</label>
</div>
<fieldset class="repeating_weapons">
<input name="attr_name" type="text" value="" />
<input name="attr_spray" type="text" value="" />
<input name="attr_penetration" type="text" value="" />
<input name="attr_area" type="text" value="" />
<input name="attr_capacity" type="text" value="" />
<input name="attr_damage" type="text" value="" />
<input name="attr_range_close" type="text" value="" />
<input name="attr_range_max" type="text" value="" />
</fieldset>
</div>
<div class="flexrow">
<h2 data-i18n="possessions" >Possessions</h2>
<textarea></textarea>
</div>
</div>
<div class="flexcol">
<h3 data-i18n="skills" >Skills</h3>
<div class="skills-col">
<h4 data-i18n="body" >Body</h4>
<div class="skill-col">
<div><label data-i18n="athletics" >athletics</label><input name="attr_athletics" type="number" value="" /></div>
<div><label data-i18n="brawling" >brawling</label><input name="attr_brawling" type="number" value="" /></div>
<div><label data-i18n="endurance" >endurance</label><input name="attr_endurance" type="number" value="" /></div>
<div><label data-i18n="health" >health</label><input name="attr_health" type="number" value="" /></div>
<div class="skill-mar">
<label data-i18n="martial-arts" >martial arts</label>
<input name="attr_martial_arts_name" type="text" value="" />
<input name="attr_martial_arts" type="number" value="" />
</div>
<div class="skill-mel">
<label data-i18n="melee-weapon" >melee weapon</label>
<input name="attr_melee_weapon_name_1" type="text" value="" />
<input name="attr_melee_weapon_1" type="number" value="" />
</div>
<div class="skill-mel">
<label data-i18n="melee-weapon" >melee weapon</label>
<input name="attr_melee_weapon_name_2" type="text" value="" />
<input name="attr_melee_weapon_2" type="number" value="" />
</div>
<div><label data-i18n="running" >running</label><input name="attr_running" type="number" value="" /></div>
<div><label data-i18n="swimming" >swimming</label><input name="attr_swimming" type="number" value="" /></div>
<div><label data-i18n="wrestling" >wrestling</label><input name="attr_wrestling" type="number" value="" /></div>
</div>
<h4 data-i18n="coordination" >Coordination</h4>
<div class="skill-col">
<div><label data-i18n="acrobatics" >acrobatics</label><input name="attr_acrobatics" type="number" value="" /></div>
<div><label data-i18n="archery" >archery</label><input name="attr_archery" type="number" value="" /></div>
<div><label data-i18n="catch" >catch</label><input name="attr_catch" type="number" value="" /></div>
<div><label data-i18n="climbing" >climbing</label><input name="attr_climbing" type="number" value="" /></div>
<div><label data-i18n="dodge" >dodge</label><input name="attr_dodge" type="number" value="" /></div>
<div class="skill-dri">
<label data-i18n="driving" >driving</label>
<input name="attr_driving_name" type="text" value="" />
<input name="attr_driving" type="number" value="" />
</div>
<div><label data-i18n="escape-artist" >escape artist</label><input name="attr_escape_artist" type="number" value="" /></div>
<div class="skill-fire">
<label data-i18n="firearms" >firearms</label>
<input name="attr_firearms_name_1" type="text" value="" />
<input name="attr_firearms_1" type="number" value="" />
</div>
<div class="skill-fire">
<label data-i18n="firearms" >firearms</label>
<input name="attr_firearms_name_2" type="text" value="" />
<input name="attr_firearms_2" type="number" value="" />
</div>
<div><label data-i18n="lockpick" >lockpick</label><input name="attr_lockpick" type="number" value="" /></div>
<div class="skill-pil">
<label data-i18n="pilot" >pilot</label>
<input name="attr_pilor_name" type="text" value="" />
<input name="attr_pilot" type="number" value="" />
</div>
<div><label data-i18n="pick-pocket" >pick pocket</label><input name="attr_pick_pocket" type="number" value="" /></div>
<div class="skill-sail">
<label data-i18n="sail" >sail</label>
<input name="attr_sail_name" type="text" value="" />
<input name="attr_sail" type="number" value="" />
</div>
<div><label data-i18n="stealth" >stealth</label><input name="attr_stealth" type="number" value="" /></div>
<div><label data-i18n="throw" >throw</label><input name="attr_throw" type="number" value="" /></div>
</div>
<h4 data-i18n="sense" >Sense</h4>
<div class="skill-col">
<div><label data-i18n="hearing" >hearing</label><input name="attr_hearing" type="number" value="" /></div>
<div><label data-i18n="sight" >sight</label><input name="attr_sight" type="number" value="" /></div>
<div><label data-i18n="smell" >smell</label><input name="attr_smell" type="number" value="" /></div>
<div><label data-i18n="taste" >taste</label><input name="attr_taste" type="number" value="" /></div>
<div><label data-i18n="touch" >touch</label><input name="attr_touch" type="number" value="" /></div>
<div><label data-i18n="search" >search</label><input name="attr_search" type="number" value="" /></div>
</div>
<h4></h4>
<div class="skill-col">
<div class="skill-cust">
<input name="attr_custom_skill_name_1" type="text" value="" />
<input name="attr_custom_skill_1" type="number" value="" />
</div>
<div class="skill-cust">
<input name="attr_custom_skill_name_2" type="text" value="" />
<input name="attr_custom_skill_2" type="number" value="" />
</div>
<div class="skill-cust">
<input name="attr_custom_skill_name_3" type="text" value="" />
<input name="attr_custom_skill_3" type="number" value="" />
</div>
</div>
</div>
<div class="skills-col">
<h4 data-i18n="mind" >Mind</h4>
<div class="skill-col">
<div><label data-i18n="archaeology" >archaeology</label><input name="attr_archaeology" type="number" value="" /></div>
<div><label data-i18n="anthropology" >anthropology</label><input name="attr_anthropology" type="number" value="" /></div>
<div><label data-i18n="computer-hardware" >computer hardware</label><input name="attr_computer_hardware" type="number" value="" /></div>
<div><label data-i18n="computer-programming" >computer programming</label><input name="attr_computer_programming" type="number" value="" /></div>
<div><label data-i18n="cryptology" >cryptology</label><input name="attr_cryptology" type="number" value="" /></div>
<div><label data-i18n="education" >education</label><input name="attr_education" type="number" value="" /></div>
<div><label data-i18n="electronics" >electronics</label><input name="attr_electronics" type="number" value="" /></div>
<div><label data-i18n="first-aid" >first aid</label><input name="attr_first_aid" type="number" value="" /></div>
<div><label data-i18n="forgery" >forgery</label><input name="attr_forgery" type="number" value="" /></div>
<div class="skill-lan">
<label data-i18n="language" >language</label>
<input name="attr_language_name_1" type="text" value="" />
<input name="attr_language_1" type="number" value="" />
</div>
<div class="skill-lan">
<label data-i18n="language" >language</label>
<input name="attr_language_name_2" type="text" value="" />
<input name="attr_language_2" type="number" value="" />
</div>
<div><label data-i18n="forgery" >forgery</label><input name="attr_forgery" type="number" value="" /></div>
<div><label data-i18n="mythos" >mythos</label><input name="attr_mythos" type="number" value="" /></div>
<div class="skill-mech">
<label data-i18n="mechanic" >mechanic</label>
<input name="attr_mechanic_name" type="text" value="" />
<input name="attr_mechanic" type="number" value="" />
</div>
<div><label data-i18n="medicine" >medicine</label><input name="attr_medicine" type="number" value="" /></div>
<div><label data-i18n="navigation-" >navigation [land]</label><input name="attr_navigation_land" type="number" value="" /></div>
<div><label data-i18n="navigation-" >navigation [sea/air]</label><input name="attr_navigation_sea-air" type="number" value="" /></div>
<div><label data-i18n="occult" >occult</label><input name="attr_occult" type="number" value="" /></div>
<div><label data-i18n="psychiatry" >psychiatry</label><input name="attr_psychiatry" type="number" value="" /></div>
<div><label data-i18n="survival" >survival</label><input name="attr_survival" type="number" value="" /></div>
<div><label data-i18n="tactics" >tactics</label><input name="attr_tactics" type="number" value="" /></div>
</div>
<h4 data-i18n="command" >Command</h4>
<div class="skill-col">
<div><label data-i18n="inspiration" >inspiration</label><input name="attr_inspiration" type="number" value="" /></div>
<div><label data-i18n="intimidation" >intimidation</label><input name="attr_intimidation" type="number" value="" /></div>
<div><label data-i18n="leadership" >leadership</label><input name="attr_leadership" type="number" value="" /></div>
<div class="skill-perf">
<label data-i18n="performance" >performance</label>
<input name="attr_performance_name" type="text" value="" />
<input name="attr_performance" type="number" value="" />
</div>
<div><label data-i18n="psychology" >psychology</label><input name="attr_psychology" type="number" value="" /></div>
<div><label data-i18n="seduction" >seduction</label><input name="attr_seduction" type="number" value="" /></div>
</div>
<h4 data-i18n="empathy" >Empathy</h4>
<div class="skill-col">
<div><label data-i18n="bluff" >bluff</label><input name="attr_bluff" type="number" value="" /></div>
<div><label data-i18n="counseling" >counseling</label><input name="attr_counseling" type="number" value="" /></div>
<div><label data-i18n="lie" >lie</label><input name="attr_lie" type="number" value="" /></div>
<div><label data-i18n="meditation" >meditation</label><input name="attr_meditation" type="number" value="" /></div>
<div><label data-i18n="persuasion" >persuasion</label><input name="attr_persuasion" type="number" value="" /></div>
<div><label data-i18n="resist" >resist</label><input name="attr_resist" type="number" value="" /></div>
</div>
<h4></h4>
<div class="skill-col">
<div><label data-i18n="equilibrium" >equilibrium</label><input name="attr_equilibrium" type="number" value="" /></div>
</div>
</div>
</div>
</div>
</div>
<!--*********************************************************************************************************-->
<!--*************************** NPC SHEET ***************************-->
<!--*********************************************************************************************************-->
<div class="npc">
<input name="attr_character_name" title="" type="text" value="" />
<div class="npc-stat-block">
<div><label data-i18n="number-of-dice" >Number of Dice:</label><input name="attr_dice" title="" type="text" value="" /></div>
<div class="npc-body">
<div><label data-i18n="body" >Body:</label><input name="attr_body" title="" type="text" value="" /></div>
<div class="npc-body-details">
<div><label data-i18n="lift" >Lift:</label><input name="attr_lift" title="" type="text" value="" /></div>
<div><label data-i18n="throw" >Throw:</label><input name="attr_throw" title="" type="text" value="" /></div>
<div><label data-i18n="sprint" >Sprint:</label><input name="attr_sprint" title="" type="text" value="" /></div>
<div><label data-i18n="jump" >Jump:</label><input name="attr_jump" title="" type="text" value="" /></div>
</div>
</div>
<div><label data-i18n="coordination" >Coordination:</label><input name="attr_coordination" title="" type="text" value="" /></div>
<div><label data-i18n="sense" >Sense:</label><input name="attr_sense" title="" type="text" value="" /></div>
<div><label data-i18n="mind" >Mind:</label><input name="attr_mind" title="" type="text" value="" /></div>
<div><label data-i18n="command" >Command:</label><input name="attr_command" title="" type="text" value="" /></div>
<div><label data-i18n="empathy" >Empathy:</label><input name="attr_empathy" title="" type="text" value="" /></div>
<div><label data-i18n="attack" >Attack:</label><input name="attr_attack" title="" type="text" value="" /></div>
<div><label data-i18n="armor" >Armor:</label><input name="attr_armor" title="" type="text" value="" /></div>
<div><label data-i18n="unnatural-intensity" >Unnatural Intensity:</label><input name="attr_unnatural" title="" type="text" value="" /></div>
</div>
<div><label data-i18n="skills" >Skills:</label><textarea name="attr_skills"></textarea></div>
<div><label data-i18n="traits" >Traits:</label><textarea name="attr_traits"></textarea></div>
<div>
<label data-i18n="extras" >Extras:</label>
<fieldset class="repeating_text">
<div class="npc-extras"><input name="attr_name" placeholder="Imitation" title="" type="text" value="" /></div>
<textarea name="attr_description" placeholder="This skill can be substituted..."></textarea>
</fieldset>
</div>
</div>
</div>
<!--*********************************************************************************************************-->
<!--*************************** FOOTER ***************************-->
<!--*********************************************************************************************************-->
<div class="footer">
<span data-i18n="nemesis-is-property-o" >Nemesis is property of Arc Dream Publishing</span>
<span data-i18n="version-" >Version </span><span name="attr_version"></span>
</div>
<!--*********************************************************************************************************-->
<!--*************************** HIDDEN ATTRIBUTES ***************************-->
<!--*********************************************************************************************************-->
<input name="attr_version" type="hidden" value="1.1" />
<input name="attr_dicepool" type="hidden" />
<input name="attr_gm_toggle" type="hidden" />
<!--*********************************************************************************************************-->
<!--*************************** ROLL TEMPLATE ***************************-->
<!--*********************************************************************************************************-->
<div class="rolltemplates">
<rolltemplate class="sheet-rolltemplate-rolls">
<!--- Display a header on the template --->
<div class="sheet-template-header">
{{#header}}{{header}}{{/header}}
</div>
<!--- Display the dice roll in the template --->
<div class="sheet-template-body">
{{#dice1}}
<div class="sheet-template-row">
<div class="sheet-template-dice">
{{dice1}}
{{#dice2}}{{dice2}}{{/dice2}}
{{#dice3}}{{dice3}}{{/dice3}}
{{#dice4}}{{dice4}}{{/dice4}}
{{#dice5}}{{dice5}}{{/dice5}}
{{#dice6}}{{dice6}}{{/dice6}}
{{#dice7}}{{dice7}}{{/dice7}}
{{#dice8}}{{dice8}}{{/dice8}}
{{#dice9}}{{dice9}}{{/dice9}}
{{#dice10}}{{dice10}}{{/dice10}}
</div>
</div>
{{/dice1}}
<!--- Display a description. This is great for text included with a roll --->
{{#desc}}
<div class="sheet-template-row">
<span class="sheet-template-desc">
</span>
</div>
{{/desc}}
</div>
</rolltemplate>
</div>
<!--*********************************************************************************************************-->
<!--*************************** SCRIPTS ***************************-->
<!--*********************************************************************************************************-->
<script type="text/worker">
['sheet_toggle_pc', 'sheet_toggle_npc'].forEach(attr => {
on(`clicked:${attr}`, (eventinfo) => {
setAttrs({
sheet_type : eventinfo.triggerName.split("_")[2]
});
});
});
on("clicked:whisper", (eventinfo) => {
getAttrs(["gm_toggle"], function (v) {
setAttrs({
gm_toggle : (v.gm_toggle.includes("gm")) ? " " : "/w gm"
});
});
});
[`failed_violance`, `hardened_violance`, `failed_unnatural`, `hardened_unnatural`, `failed_self`, `hardened_self`, `hardened_helplessness`,`failed_helplessness` ].forEach(attr => {
on(`clicked:reset_${attr}`, (eventinfo) => {
const attr = eventinfo.triggerName.split("reset_")[1];
setAttrs({
[`${attr}`] : 0
});
});
});
['wound_head', 'wound_body', `wound_right_arm`, `wound_left_arm`, `wound_legs`].forEach(attr => {
on(`clicked:reset_${attr}`, (eventinfo) => {
const trigger = eventinfo.triggerName.split("reset_")[1];
const num = (trigger === "head") ? 4 : (trigger.includes("arm")) ? 5 : 10;
let update = [];
for (x = 1; x <= num; x++) {
update[`${trigger}_${x}`] = 0;
};
setAttrs(update);
});
});
['body','head','legs','right_arm','left_arm'].forEach(attr => {
on(`clicked:wound_${attr}_1 clicked:wound_${attr}_2 clicked:wound_${attr}_3 clicked:wound_${attr}_4 clicked:wound_${attr}_5 clicked:wound_${attr}_6 clicked:wound_${attr}_7 clicked:wound_${attr}_8 clicked:wound_${attr}_9 clicked:wound_${attr}_10`, (eventinfo) => {
const trigger = eventinfo.triggerName.split("clicked:")[1];
getAttrs([`${trigger}`], (v) => {
const value = (v[`${trigger}`] === 0) ? 1 : (v[`${trigger}`] === 1) ? 2 : 0;
setAttrs({
[`${trigger}`] : value
});
});
});
});
on("change:d10s", (eventinfo) => {
const d10s = eventinfo.newValue;
update_roll(d10s);
});
const update_roll = (d10s) => {
let pool = [], set = {};
for (x = 1; x <= d10s; x++) {
pool.push(`{{dice`.concat(x, `=[[1d10]]}}`));
};
set["dicepool"] = (pool.join());
setAttrs(set, {silent: true});
};
</script>
<!--
------------- i18n-tags generated with ACSI V0.32 (Automated Character Sheet Internationalizer)-------------
ACSI author: https://github.com/Anduh
ACSI Sourcecode: https://github.com/Anduh/acsi
-->