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{
"a": "A",
"abilities": "Abilities",
"adv-modifiers":"Show attribute, skill and gear modifiers in lists",
"adv-consumables-icons":"Show consumables as icons",
"adv-headerbgimg": "Show header background images (mutant only)",
"adv-legacy-monster-info": "Display legacy (v1) NPC / Monster information, e.g. Abilities, Skills.",
"adv-increase-power": "Increase max Energy points by 2 (Backup Power)",
"adv-vehicleencumbrance": "Advanced vehicle encumbrance",
"age": "Age",
"agility": "Agility",
"agility-abbr": "Agi",
"allow-scaling": "Allow scaling of the sheet to make it fit in a smaller window (not to be used with built-in sheet zoom option)",
"analyze": "Analyze",
"animal": "Animal",
"animalpowers-u": "ANIMAL POWERS",
"animaltype": "Animal Type",
"apes": "Apes",
"api-dice": "api dice",
"api-dice-info": "You can push rolls without using the API mod now! When enabled, use the Mutant Year Zero roller API. This requires a Paid Roll20 account and the mod activated. When disabled, now uses Custom Roll Parsing, making pushing rolls possible wihtout MYZ roller API mod or paid account. NB: This button will soon be removed and replaced by the option on the settings tab.",
"api-dice-title": "Use API Dice Roller. (API is a Pro feature) 'Mutant Year-Zero Die Roller' script must be installed.",
"api-toggle": "Use API script for dice rolls (requires paid account)",
"appearance-u": "APPEARANCE",
"arcadium": "Arcadium",
"ark": "The Ark",
"ark-notes-u": "ARK NOTES",
"ark-u": "ARK",
"armor": "Armor",
"armor-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor_bonus}",
"armor-bonus-max": "Record the armor's UNDAMAGED maximum bonus. @{armor_bonus_max}",
"armor-bonus-misc": "Miscellaneous bonus modifier (adjusts GEAR dice). @{armor_bonus_misc}",
"armor-rating": "Armor Rating: Total GEAR and SKILL dice included for armor. @{repeating_armor_$X_rating}",
"armor-rating-abbr": "AR",
"armor-rating-total": "Total GEAR dice included for all armor. @{ar_total}",
"armor-rating-u": "ARMOR RATING",
"armor-roll": "Armor Roll",
"armor-u": "ARMOR",
"arms-length-abbr": "Arm's L.",
"artifacts": "Artifacts",
"artifacts-abbr": "A",
"assault": "Assault",
"attack": "Attack",
"attack-abbr": "Attk",
"attribute-abbr": "Attr",
"attributes-u": "ATTRIBUTES",
"b": "B",
"backlash": "Backlash",
"badgers": "Badgers",
"base": "Base",
"base-dice": "Base Dice",
"base-dice-abbr": "Base",
"battle-level": "Battle Level",
"bears": "Bears",
"biomechatronics-u": "BIOMECHATRONICS",
"body": "Body",
"bonus": "Bonus",
"bonus-abbr": "Bon",
"bosses-u": "BOSSES",
"bullets": "Bullets",
"bullets-abbr": "B",
"button-ask": "Ask",
"button-no": "No",
"button-yes": "Yes",
"calista": "Calista",
"cargo-lift": "Cargo lift function?",
"cargo-lift-title": "When you calculate your maximum carrying capacity, multiply your Servos score by 4 instead of 2.",
"carried": "Carried",
"carried-abbr": "Carr",
"carry-abbr": "Carry",
"carry-cap": "Carry Cap",
"carry-load": "Max Load",
"cats": "Cats",
"character": "Character",
"chartype": "Choose type!",
"chassisparts-u": "CHASSIS PARTS",
"cinderfalls": "Cinderfalls",
"clear-dice-pool": "Clear Dice Pool",
"close": "Close",
"close-announcements": "Close Announcements",
"clothing": "Clothing",
"cogsofhel": "Cogs of Hel",
"cold-condition": "Hypothermic",
"colour": "Colour",
"comment": "Comment",
"complete": "Complete",
"comprehend": "Comprehend",
"condition-cold": "When the cold is bitter and you dont have enough shelter, you have to roll ENDURANCE regularly. @{cold}",
"condition-hungry": "You must eat a ration of food at least once every day. After a day without food, you become HUNGRY. @{hungry}",
"condition-sleepy": "You need to sleep for at least one Quarter Day of each day. After one day without sleep, you become SLEEPY. @{sleepy}",
"condition-thirsty": "You must drink a ration of water at least once per day. After a day without water, you become THIRSTY. @{thirsty}",
"conditions-u": "CONDITIONS",
"confusion": "Confusion",
"consumables": "Consumables",
"consumables-u": "CONSUMABLES",
"contacts-u": "CONTACTS",
"coordinates": "Coordinates",
"credits": "Credits",
"critical-u": "CRITICAL INJURIES",
"culture": "Culture",
"current-preset": "Roll:",
"custom-roll": "Custom Roll",
"d6-roll": "D6 Roll",
"d66-roll": "D66 Roll",
"d666-roll": "D666 Roll",
"d6":"D6",
"d10":"D10",
"d20":"D20",
"damage": "Damage",
"damage-abbr": "Dmg",
"datamine": "Datamine",
"default-char-type": "Default character type:",
"defence": "Defence",
"description": "Description",
"description-u": "DESCRIPTION",
"development-u": "DEVELOPMENT LEVELS",
"dice": "Dice",
"dice-pool": "Dice Pool",
"dice-pool-u": "DICE POOL",
"dice-rolls-info": "",
"die-66-u": "D66",
"die-666-u": "D666",
"distant": "Distant",
"dogs": "Dogs",
"dominate": "Dominate",
"donned": "Donned",
"donned-abbr": "Don",
"doubt": "Doubt",
"duration": "Duration",
"effects": "Effects",
"empathy": "Empathy",
"empathy-abbr": "Emp",
"encumbrance": "Encumbrance",
"endure": "Endure",
"energy": "Energy",
"energypoints": "Energy Points",
"e-pack": "E-pack",
"experience-u": "EXPERIENCE",
"face": "Face",
"fatigue": "fatigue",
"features": "Features",
"feral": "Feral",
"feral-points": "Feral Points",
"fight": "Fight",
"food": "Food",
"foodsupply": "Food supply",
"force": "Force",
"force-robot": "Force",
"fortescue": "Fortescue",
"fuel": "Fuel",
"fuel-capacity": "Fuel Capacity",
"g": "G",
"gear": "Gear",
"gear-abbr": "Gear",
"gear-bonus": "Gear Bonus",
"gear-bonus-abbr": "Gear",
"gear-dice": "Gear Dice",
"gear-notes": "Gear/Notes",
"gear-on-vehicle": "Gear on vehicle",
"gear-u": "GEAR",
"general": "general",
"general-abbrv": "Gen",
"grip": "Grip",
"grub": "Grub",
"grub-abbr": "G",
"head": "Head",
"heal": "Heal",
"heal-time": "Heal Time",
"heavy": "Heavy",
"heavy-abbr": "H",
"hierarchy": "Hierarchy",
"hindenburg": "Hindenburg",
"house": "House",
"human": "Human",
"hungry-condition": "Starving",
"i-dream": "My Big Dream:",
"i-hate": "I Hate:",
"i-protect": "I Need to Protect:",
"infiltrate": "Infiltrate",
"influence-points": "Influence Points",
"information": "Information",
"initiative": "Initiative",
"init-die": "Select the die size to use when rolling for Initiative",
"injury": "Injury",
"instinct": "Instinct",
"instinct-abbr": "Ins",
"interact": "Interact",
"item": "Item",
"kilgore": "Kilgore",
"know_the_zone": "Know the Zone",
"know-nature": "Know Nature",
"know-the-zone": "Know the Zone",
"know-the-zone-modifier": "Know the zone modifier",
"laborum": "Laborum",
"latest-announcements": "Latest Announcements",
"lethal": "Lethal",
"light": "Light",
"light-abbr": "L",
"long": "Long",
"manipulate": "Manipulate",
"maximum": "Maximum",
"maximum-abbr": "Max",
"melee": "Melee",
"misc-abbr": "Misc",
"misc-damage": "Mod Damage",
"misc-gear": "Mod Gear",
"misc-skill": "Mod Skill",
"misc-damage-abbr": "+Damage",
"misc-gear-abbr": "+Gear",
"misc-skill-abbr": "+Skill",
"misfire": "Misfire",
"model": "Model",
"modifier-abbr": "Mod",
"modifier-damage-abbr": "Mod Dmg",
"modifier-gear-abbr": "Mod Gear",
"modifier-skill-abbr": "Mod Skill",
"modules-u": "MODULES",
"money-u": "MONEY",
"monster": "Npc/Monster",
"monster-features-u": "MONSTER FEATURES",
"monster-information-u": "MONSTER INFORMATION",
"monster-name": "Monster's Name/Type",
"moose": "Moose",
"morningstar": "Morningstar",
"mosel": "Mosel",
"move": "Move",
"move-robot": "Move",
"mutant": "Mutant",
"mutations": "Mutations",
"mutation-u": "MUTATIONS",
"mutation-points": "Mutation points",
"name": "Name",
"near": "Near",
"negative-dice": "Negative Dice",
"network": "Network",
"network-abbr": "Net",
"no": "No",
"no-damage": "No Damage",
"no-energypoints": "No Energy points",
"no-feralpoints": "No Feral points",
"no-influencepoints": "No Influence points",
"no-mutationpoints": "No Mutation points",
"no-rot": "No Rot points",
"no-willpower": "No Power points",
"normal": "Normal",
"normal-abbr": "N",
"northolme": "Northolme",
"notable-inhabitants": "Notable inhabitants",
"not-applicable-abbr": "n/a",
"note": "Note",
"note-description": "Note's description",
"note-name": "Note's name",
"notes": "Notes",
"notes-text": "notes...",
"notes-u": "NOTES",
"nova-paloma": "Nova Paloma",
"npc": "NPC",
"npc-monster": "NPC / Monster",
"npc-name": "Non-Player Character",
"occupants": "Occupants",
"old-announcements": "Old Announcements",
"old-koly": "Old Koly",
"one-hand-abbr": "1H",
"other": "Other",
"other-u": "OTHER",
"overheat": "Overheat",
"overload": "Overload",
"pack-mule": "Pack Mule Talent?",
"pack-mule-title": "You can carry twice as many objects as normal without being encumbered.",
"pack-rat": "Pack Mule Talent?",
"pack-rat-title": "You can carry twice as many objects as normal without being encumbered.",
"parry": "Parry",
"permanent-rot": "Permanent Rot",
"personal": "Personal",
"personality": "Personality",
"pirius": "Pirius",
"population": "Population",
"processor": "Processor",
"processor-abbr": "Prc",
"production": "Production",
"profession": "Profession",
"profession-abbrv": "Prof",
"programs-u": "PROGRAMS",
"project": "Project",
"projects-u": "PROJECTS",
"protect": "Protect",
"push": "Push",
"pushable-title": "If enabled, the roll output will include an option to push the roll. Please note this option resets back to enabled once you make your roll.",
"pushable-toggle": "Pushable",
"push-the-roll": "Push the roll",
"push-dice": "Push the Dice!",
"pushes-the-roll": "Pushes the Roll",
"push-query": "Is the Dice Pool correct...? (hint:remove successes and bane) |Yes - Submit to Roll.,Dice Pool is correct.|No - Cancel.,Dice Pool needs to be corrected.",
"quantity": "Quantity",
"quantity-abbr": "Qty",
"quarter": "Quarter",
"quarter-abbr": "Q",
"question": "Question",
"question-skill": "Question",
"rabbits": "Rabbits",
"range": "Range",
"ranged": "Ranged",
"rank": "Rank",
"rats": "Rats",
"relationship-description": "Describe the relationship.",
"relationships-u": "RELATIONSHIPS",
"repair": "Repair",
"reptiles": "Reptiles",
"reputation": "Reputation",
"reputation-title": "How well known are you? @{reputation}",
"reset-dice": "Reset dice pool.",
"reset-pool": "Clear the dice pool after rolling",
"reset-pool-desc": "Without this checked, the selected dice will remain after pressing the roll button and the dice pool needs to either be cleared manually or through choosing a new roll from the sheet. When checked however, any roll from the dice pool will clear (reset) the dice pool.",
"resilience": "Resilience",
"resources-found": "Resources Found",
"robot": "Robot",
"role": "Role",
"roll": "Roll",
"roll-agility": "Agility Roll",
"roll-dice": "Roll the Dice!",
"roll-dice-66": "Roll d66!",
"roll-dice-666": "Roll d666!",
"roll-dice-api": "Roll API Dice!",
"roll-options": "roll options",
"rolltemplate-option": "Rolltemplate",
"rolltemplate-use-legacy": "Use legacy (columns of dice)",
"rolltemplate-use-new": "Use new (rows of dice)",
"rot-level": "Rot Level",
"rotpoints-u": "ROT POINTS",
"rot-roll": "Rot roll",
"rpc-name": "Role Player Character",
"scan": "Scan",
"science": "Science",
"scout": "Scout",
"season": "Season",
"seats": "Seats",
"secondary-functions-u": "SECONDARY FUNCTIONS",
"sector": "Sector",
"security": "Security",
"sense_emotion": "Sense Emotion",
"sense-emotion": "Sense Emotion",
"sense-emotion-animal": "Sense Emotion",
"servos": "Servos",
"servos-abbr": "Srv",
"settings": "Settings",
"sheet-options": "sheet options",
"shoot": "Shoot",
"shoot-robot": "Shoot",
"short": "Short",
"show-animalpowers": "Show Animal powers",
"show-arkdetails": "Show Ark details",
"show-arklevels": "Show Ark development levels",
"show-biomechatronics": "Show Biomechatronics",
"show-contacts": "Show Contacts",
"show-modules": "Show Modules",
"show-money": "Show Money",
"show-mutations": "Show Mutations",
"show-projects": "Show Ark projects",
"show-rot":"Show Rot points (only Robots)",
"show-vehicle": "Show Vehicle",
"skill": "Skill",
"skill-dice": "Skill Dice",
"skill-level": "Skill Level",
"skill-level-abbr": "Skill",
"skills": "Skills",
"skills-list": "endurance,heal,insight,manipulate,marksmanship,melee,might,move,scout,stealth,survival",
"skills-u": "SKILLS",
"sleepy-condition": "Sleepless",
"sneak": "Sneak",
"sort-skills": "Sort Skills by Attribute:",
"species": "Species",
"spell": "Spell",
"stability": "Stability",
"stability-abbr": "Stb",
"start": "start",
"stash": "Stash",
"strength": "Strength",
"strength-abbr": "Str",
"success": "Success",
"talent-u": "TALENTS",
"technology": "Technology",
"terrain": "Terrain",
"thecore-influence-u": "THE CORE - INFLUENCE",
"thedeep-influence-u": "THE DEEP - INFLUENCE",
"thirsty-condition": "Thirsty",
"threat": "Threat",
"threat-notes": "Threat Notes",
"time-limit": "Time Limit",
"tindertuft": "Tindertuft",
"tiny": "Tiny",
"tiny-abbr": "T",
"title": "Title",
"torso": "Torso",
"total": "Total",
"total-abbr": "Tot",
"total-influence-u": "TOTAL INFLUENCE",
"traits-visibility": "Force visibility of character traits",
"two-hand-abbr": "2H",
"type": "Type",
"type-name": "Type/Name",
"undercarriage": "Undercarriage",
"update-dice-pool": "Update the dice pool. Use the 'Roll' button to roll the dice.",
"vehicle-credits": "Vehicle",
"vehicleed": "Mounted",
"vehicle-u": "VEHICLE",
"version-announcements": "Sheet version and announcements",
"voice": "Voice",
"w": "W",
"warburg": "Warburg",
"warfare": "Warfare",
"water": "Water",
"water-abbr": "W",
"water-source": "Water source",
"weapon-bonus": "Record the weapon's CURRENT bonus up to MAX (adjusts GEAR dice). @{repeating_weapons_$X_weapon_bonus}",
"weapon-bonus-max": "Record the weapon's UNDAMAGED bonus. @{repeating_weapons_$X_weapon_bonus_max}",
"weapon-bonus-misc": "Miscellaneous bonus modifier (adjusts GEAR dice). @{repeating_weapons_$X_weapon_bonus_misc}",
"weapon-bonus-total": "Total GEAR dice included with the attack. @{repeating_weapons_$X_weapon_bonus_total}",
"weapon-damage": "Damage as per weapon tables. @{repeating_weapons_$X_weapon_damage}",
"weapon-damage-misc": "Miscellaneous damage modifier. @{repeating_weapons_$X_weapon_damage_misc}",
"weapon-damage-total": "Total damage included with the attack. @{repeating_weapons_$X_weapon_damage_total}",
"weapon-selected": "Weapon Selected",
"weapon-skill-misc": "Miscellaneous attack modifier (adjusts SKILL dice). @{repeating_weapons_$X_weapon_skill_misc}",
"weapon-skill-total": "Total SKILL dice included with the attack. @{repeating_weapons_$X_weapon_skill_total}",
"weapon-type-base": "BASE dice as per weapon/skill type. @{repeating_weapons_$X_weapon_base_total}",
"weapon-type-skill": "SKILL dice as per weapon/skill type. @{repeating_weapons_$X_weapon_skill_value}",
"weapons-u": "WEAPONS",
"weapons": "Weapons",
"weight": "Weight",
"weight-abbr": "Wt",
"whisper-default-option": "Roll whisper default option",
"whisper-macro": "Whisper roll?",
"whisper-nothing": "Do not whisper rolls(default).",
"whisper-options": "Whisper Options:",
"whisper-options-api": "API Whisper Options:",
"whisper-query-option": "Ask if roll should be whispered (use query)",
"whisper-query": "Use a query.",
"whisper-rolls": "Whisper all rolls to the GM.",
"whisper-toggle": "Whisper roll",
"whisper-toggle-title": "Roll is visible to everyone in chat, whisper it so only GM sees it, or use a query popup to ask. Change defaults in Settings tab.",
"wits": "Wits",
"wits-abbr": "Wit",
"workpoints": "Work points",
"yes": "Yes",
"yes-1": "Yes,-1",
"zone-log": "Zone Log",
"zone-log-u": "ZONE LOG"
}