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<div class="sheet-Wrapper">
<p align="center"><img src="http://i.imgur.com/JritK8W.jpg"></p>
<div class="sheet-Basics"><p align="center">
<b><i>Name:</i></b> <input type="text" name="attr_CharName" />
<b><i>Gender:</i></b> <input type="text" name="attr_Gender">
<b><i>Skin:</i></b>
<select class="sheet-SkinSelect" name="attr_SkinName" >
<option class="sheet-SkinSelect" value="0" checked="checked"> Choose A Skin</option>
<option class="sheet-SkinSelect" value="1"> The Chosen</option>
<option class="sheet-SkinSelect" value="2"> The Fae</option>
<option class="sheet-SkinSelect" value="3"> The Ghost</option>
<option class="sheet-SkinSelect" value="4"> The Ghoul</option>
<option class="sheet-SkinSelect" value="5"> The Infernal</option>
<option class="sheet-SkinSelect" value="6"> The Mortal</option>
<option class="sheet-SkinSelect" value="7"> The Queen</option>
<option class="sheet-SkinSelect" value="8"> The Vampire</option>
<option class="sheet-SkinSelect" value="9"> The Werewolf</option>
<option class="sheet-SkinSelect" value="10"> The Witch</option>
<option class="sheet-SkinSelect" value="11"> The Serpentine</option>
<option class="sheet-SkinSelect" value="12"> The Sasquatch</option>
<option class="sheet-SkinSelect" value="13"> The Wyrm</option>
<option class="sheet-SkinSelect" value="14"> The Cuckoo</option>
<option class="sheet-SkinSelect" value="15"> The Unicorn</option>
<option class="sheet-SkinSelect" value="16"> The Heir</option>
<option class="sheet-SkinSelect" value="17"> The Neighbor</option>
<option class="sheet-SkinSelect" value="18"> The Selkie</option>
<option class="sheet-SkinSelect" value="19"> The Beast</option>
<option class="sheet-SkinSelect" value="20"> The Calaca</option>
<option class="sheet-SkinSelect" value="21"> The Fury</option>
<option class="sheet-SkinSelect" value="22"> The Proxy</option>
<option class="sheet-SkinSelect" value="23"> The Unseen</option>
<option class="sheet-SkinSelect" value="24"> The Succubus</option>
<option class="sheet-SkinSelect" value="25"> The Banshee</option>
<option class="sheet-SkinSelect" value="26"> The Deep One</option>
<option class="sheet-SkinSelect" value="27"> The Gorgon</option>
<option class="sheet-SkinSelect" value="28"> The Angel</option>
<option class="sheet-SkinSelect" value="99"> Homebrew Skin</option>
</select>
</p></div>
<div class="sheet-LookOrigin"><p align="center"><b><i>Look:</i></b> <input type="text" name="attr_Look" style="width: 750px"><br>
<b><i>Origin:</i></b> <input type="text" name="attr_Origin" style="width: 742px"></p></div>
<input type="radio" name="attr_SkinCheck" value="0" checked="checked"> <input type="radio" name="attr_SkinCheck" value="1"> <input type="radio" name="attr_SkinCheck" value="2">
<input type="radio" name="attr_SkinCheck" value="3"> <input type="radio" name="attr_SkinCheck" value="4"> <input type="radio" name="attr_SkinCheck" value="5">
<input type="radio" name="attr_SkinCheck" value="6"> <input type="radio" name="attr_SkinCheck" value="7"> <input type="radio" name="attr_SkinCheck" value="8">
<input type="radio" name="attr_SkinCheck" value="9"> <input type="radio" name="attr_SkinCheck" value="10"> <input type="radio" name="attr_SkinCheck" value="11">
<input type="radio" name="attr_SkinCheck" value="12"> <input type="radio" name="attr_SkinCheck" value="13"> <input type="radio" name="attr_SkinCheck" value="14">
<input type="radio" name="attr_SkinCheck" value="15"> <input type="radio" name="attr_SkinCheck" value="16"> <input type="radio" name="attr_SkinCheck" value="17">
<input type="radio" name="attr_SkinCheck" value="18"> <input type="radio" name="attr_SkinCheck" value="19"> <input type="radio" name="attr_SkinCheck" value="20">
<input type="radio" name="attr_SkinCheck" value="21"> <input type="radio" name="attr_SkinCheck" value="22"> <input type="radio" name="attr_SkinCheck" value="23">
<input type="radio" name="attr_SkinCheck" value="24"> <input type="radio" name="attr_SkinCheck" value="25"> <input type="radio" name="attr_SkinCheck" value="26">
<input type="radio" name="attr_SkinCheck" value="27"> <input type="radio" name="attr_SkinCheck" value="28">
<input type="radio" name="attr_SkinCheck" value="99">
<div class="sheet-Null"><p align="center"><b><i>Select a Skin above to get started.</i></b></p></div>
<div class="sheet-Chosen" name="sheet-Chosen">
<div class="sheet-Backstory-Chosen" name="sheet-Chosen-Backstory"><p align="center"><b><i>Backstory</i></b><br>
&#128148; You have two friends who you can rely on for monster-slaying support. Take a String on each. &#128148; <br>
&#128148; Theres someone who knows that youre the Chosen one and wants you dead. The MC gives them a name and two Strings on you. &#128148;
</p></div>
<div class="sheet-Bio-Chosen" name="sheet-Chosen-Bio"><p align="center">
<b><i>Bio</i></b><br>
<textarea name="attr_Bio-Chosen" rows="3" cols="10"></textarea><br>
</p></div>
<div name="sheet-EAH-Chosen"><p align="center">
<b><i>Experience:</i></b> <input type="number" name="attr_Exp" min="0" max="5" style="width: 50px"> &nbsp;
<b><i>Advancements:</i></b> <input type="number" name="attr_Advs" min="0" max="10" style="width: 50px"> &nbsp;
<b><i>Harm:</i></b> <input type="number" name="attr_Harm" min="0" max="4" style="width: 50px"><br>
<i> Remember! At 5 Experience, take 1 Advancement. At 4 Harm, your character is dead.</i><br>
</p></div>
<div class="sheet-Stats-Chosen"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<i>Check your highlighted stats.</i><br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Hot!}} {{Roll=[[2d6+@{Hot}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{HotHi}}}" name="roll_Hot"></button> Hot:<input type="number" name="attr_Hot" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_HotHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Cold!}} {{Roll=[[2d6+@{Cold}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{ColdHi}}}" name="roll_Cold"></button> Cold: <input type="number" name="attr_Cold" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_ColdHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Volatile!}} {{Roll=[[2d6+@{Volatile}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{VolatileHi}}}" name="roll_Volatile"></button> Volatile: <input type="number" name="attr_Volatile" min="-1" value="1" max="3" style="width: 50px"> <input type="checkbox" name="attr_VolatileHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Dark!}} {{Roll=[[2d6+@{Dark}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{DarkHi}}}" name="roll_Dark"></button> Dark: <input type="number" name="attr_Dark" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_DarkHi" value="Mark Experience!"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Chosen">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Conds-Chosen"><b><i>Conditions</i></b><br>
<fieldset class="repeating_Conditions">
Condition: <input type="text" name="attr_Condition" style="width: 176px"><br>
From: <input type="text" name="attr_ConditionSource" style="width: 200px"><br>
Currently Active? <input type="checkbox" name="attr_ConditionActive" value="1" checked=true><br>
</fieldset>
</div><br>
<div class="sheet-StrTo-Chosen"><b><i>Strings You Have</i></b><br>
<fieldset class="repeating_StringsTo">
To: <input type="text" name="attr_StringTo" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtTo" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-StrFrom-Chosen"><b><i>Strings On You</i></b><br>
<fieldset class="repeating_StringFrom">
From: <input type="text" name="attr_StringFrom" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtFrom" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-Notes-Chosen"><b><i>Notes</i></b><br>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<b><i>Skin Moves</i></b><br>
Choose two.<br>
<div class="sheet-Moves-Chosen">
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen1"> <b>Mercy</b>: When you decide to spare someone you have reason to kill, take a String on them.</p>
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen2"> <b>Growing Pains</b>: When you fail to protect your friends, mark experience.</p>
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen3"> <b>Final Showdown</b>: Spend 4 Strings you have on an NPC to kill them. They are irrevocably dead. They can spend any Strings they have against you to deal you harm, 1-for-1, on the way out.</p>
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen4"> <b>Come Prepared</b>: You have an outlandishly large armory, complete with ancient artifacts. Just in case the need arises.</p>
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen5"> <b>To The Books</b>: When the chips are down, and the sinister villain seems unbeatable, you can turn to your friends for research help. Roll with the number of people assisting you. On a 10 up, choose two. On a 7-9, choose one:<br>
&nbsp; &#128148; ask the MC a question (MC must answer truthfully);<br>
&nbsp; &#128148; your enemy gains the Condition secret weakness;<br>
&nbsp; &#128148; gain a String on your enemy;<br>
&nbsp; &#128148; carry 1 forward.</p>
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen6"> <b>Take The Blow</b>: When you leap into the way and take the blow instead of someone else, roll with Volatile. <br>
&nbsp; &#128148; On a 10 up, you take the harm instead of them, but reduce it by 1. <br>
&nbsp; &#128148; On a 7-9, you take the harm instead of them.</p>
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen7"> <b>Light The Way</b>: Whenever your friends follow through on your commands or your lead, they add 1 to their roll. (If your friends are NPCs, they instead act at an Advantage.)</p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-SkinName">
<i><b>Sex Move</b></i><br>
&#128148; When you have sex, heal all of your wounds, and cure all of your Conditions. If they disgust you, give them a String. If you disgust yourself, give them a String.
</div><br>
<div class="sheet-DarkestSelf-SkinName">
<i><b>Darkest Self</b></i><br>
&#128148; None of your friends can help. Theyre not strong like you are. You need to chase down the biggest threat imaginable, immediately and alone. Any challenges or dangers that you encounter must be faced head on, even if they might kill you. You escape your Darkest Self when someone comes to your rescue or you wake up in the hospital, whichever comes first.
</div><br>
<div class="sheet-OtherMoves-Chosen">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
Name: <input type="text" name="attr_OtherMoveName" style="width: 200px">
Description: <textarea name="attr_OtherMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-Advs-Chosen"><p align="center">
<i><b>Advancements</b></i><br>
Don't forget to manually add any advancements to your sheet. Check any you've already taken.<br>
<input type="checkbox" class="sheet-Advs-Chosen" name="attr_Chosen-Adv1"> Take another Chosen move. &nbsp; <input type="checkbox" class="sheet-Advs-Chosen" name="attr_Chosen-Adv2"> Take another Chosen move. &nbsp;
<input type="checkbox" class="sheet-Advs-Chosen" name="attr_Chosen-Adv3"> Take a move from another Skin. &nbsp;<input type="checkbox" class="sheet-Advs-Chosen" name="attr_Chosen-Adv4"> Take a move from another Skin.<br>
<input type="checkbox" class="sheet-Advs-Chosen" name="attr_Chosen-Adv5"> You have <i>Unholy Allies</i>.<br>
<input type="checkbox" class="sheet-Advs-Chosen" name="attr_Chosen-Adv6"> Add 1 to <i>Hot</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Chosen" name="attr_Chosen-Adv7"> Add 1 to <i>Cold</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Chosen" name="attr_Chosen-Adv8"> Add 1 to <i>Volatile</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Chosen" name="attr_Chosen-Adv9"> Add 1 to <i>Dark</i> (max 3). &nbsp;<br>
</p></div>
</div>
<div class="sheet-Fae" name="sheet-Fae">
<div class="sheet-Fae-Backstory" name="sheet-Fae-Backstory"><p align="center"><b><i>Backstory</i></b><br>
&#128148; You wear your heart on your sleeve. Give everyone one String. &#128148; <br>
&#128148; Youve captured someones fancy. Gain 2 Strings on them. &#128148;
</p></div>
<div class="sheet-Bio-Fae" name="sheet-Fae-Bio"><p align="center">
<b><i>Bio</i></b><br>
<textarea name="attr_Bio-Fae" rows="3" cols="10"></textarea><br>
</p></div>
<div name="sheet-EAH-Fae"><p align="center">
<b><i>Experience:</i></b> <input type="number" name="attr_Exp" min="0" max="5" style="width: 50px"> &nbsp;
<b><i>Advancements:</i></b> <input type="number" name="attr_Advs" min="0" max="10" style="width: 50px"> &nbsp;
<b><i>Harm:</i></b> <input type="number" name="attr_Harm" min="0" max="4" style="width: 50px"><br>
<i> Remember! At 5 Experience, take 1 Advancement. At 4 Harm, your character is dead.</i><br>
</p></div>
<div class="sheet-Stats-Fae"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<i>Check your highlighted stats.</i><br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Hot!}} {{Roll=[[2d6+@{Hot}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{HotHi}}}" name="roll_Hot"></button> Hot:<input type="number" name="attr_Hot" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_HotHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Cold!}} {{Roll=[[2d6+@{Cold}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{ColdHi}}}" name="roll_Cold"></button> Cold: <input type="number" name="attr_Cold" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_ColdHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Volatile!}} {{Roll=[[2d6+@{Volatile}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{VolatileHi}}}" name="roll_Volatile"></button> Volatile: <input type="number" name="attr_Volatile" min="-1" value="-1" max="3" style="width: 50px"> <input type="checkbox" name="attr_VolatileHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Dark!}} {{Roll=[[2d6+@{Dark}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{DarkHi}}}" name="roll_Dark"></button> Dark: <input type="number" name="attr_Dark" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_DarkHi" value="Mark Experience!"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Fae">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Conds-Fae"><b><i>Conditions</i></b><br>
<fieldset class="repeating_Conditions">
Condition: <input type="text" name="attr_Condition" style="width: 176px"><br>
From: <input type="text" name="attr_ConditionSource" style="width: 200px"><br>
Currently Active? <input type="checkbox" name="attr_ConditionActive" value="1" checked=true><br>
</fieldset></p>
</div><br>
<div class="sheet-StrTo-Fae"><b><i>Strings You Have</i></b><br>
<fieldset class="repeating_StringsTo">
To: <input type="text" name="attr_StringTo" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtTo" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-StrFrom-Fae"><b><i>Strings On You</i></b><br>
<fieldset class="repeating_StringFrom">
From: <input type="text" name="attr_StringFrom" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtFrom" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-Promises-Fae"><b><i>Promises</i></b><br>
<fieldset class="repeating_FaePromises">
Promise: <input type="text" name="attr_FaePromise" style="width: 176px"><br>
From: <input type="text" name="attr_FaePromise_Source" style="width: 200px"><br>
Unbroken? <input type="checkbox" name="attr_FaePromise_State" value="1" checked=true><br>
Justice Taken? <input type="checkbox" name="attr_FaePromise_State" value="1"><br>
</fieldset>
</div><br>
<div class="sheet-Notes-Fae"><b><i>Notes</i></b><br>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<b><i>Skin Moves</i></b><br>
You get <b>Faery Contract</b> Choose one more.<br>
<div class="sheet-Moves-Fae">
<p><input type="checkbox" class="sheet-Moves-Fae" name="attr_Moves-Fae1" checked="checked" disabled="disabled"> <b>Faery Contract</b>: If someone breaks a promise or contract made to you, take a String on them. When spending a String to even out the score and get justice on a broken promise, add these options:<br>
&nbsp; &#128148; they fuck up something simple at a crucial moment;<br>
&nbsp; &#128148; add 2 to your roll on an act of vengeance;<br>
&nbsp; &#128148; they suffer 1 harm, whether the cause is obvious or not.</p>
<p><input type="checkbox" class="sheet-Moves-Fae" name="attr_Moves-Fae2"> <b>The Constant Bargain</b>: When someone asks you to do something important for them, and you do it, roll with hot.<br>
&nbsp; &#128148; On a 10 up, they lose a String on you, and you gain one on them. <br>
&nbsp; &#128148; On a 7-9, choose one or the other. <br>
&nbsp; &#128148; On a miss, youve shown that they can walk all over you, and they take a String on you.</p>
<p><input type="checkbox" class="sheet-Moves-Fae" name="attr_Moves-Fae3"> <b>Unashamed</b>: You can give someone a String on you to add 3 to your attempt to <i>turn them on.</i></p>
<p><input type="checkbox" class="sheet-Moves-Fae" name="attr_Moves-Fae4"> <b>The Wild Hunt</b>: When you draw upon your most feral manner, echoing the lithe movements of a cat or the voracity of a wolf, add 1 to your roll to <i>turn someone on.</i></p>
<p><input type="checkbox" class="sheet-Moves-Fae" name="attr_Moves-Fae5"> <b>Beyond The Veil</b>: When you attempt to commune with the Faery King, <i>gaze into the abyss</i>. <br>
&nbsp; &#128148; On a 10 up, add this option to the list: find a hidden String against someone. <br>
&nbsp; &#128148; On a 7-9, add this option to the list: the visions are clear, but the Faery King demands a favor of you.</p>
<p><input type="checkbox" class="sheet-Moves-Fae" name="attr_Moves-Fae6"> <b>Lure</b>: Whenever someone makes a promise to you, they mark experience. Whenever someone breaks a promise to you and you seek vengeance, mark experience.</p>
<p><input type="checkbox" class="sheet-Moves-Fae" name="attr_Moves-Fae7"> <b>Guide</b>: If you spend a String on someone willing, you can bring them across the veil, into the faery court. The spell doesnt last long, though, before youre both returned to the mundane world.</p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Fae">
<i><b>Sex Move</b></i><br>
&#128148; When you lie naked with another, you can ask them for a promise. If they refuse, take 2 Strings on them.
</div><br>
<div class="sheet-DarkestSelf-Fae">
<i><b>Darkest Self</b></i><br>
&#128148; Everything you say is a promise. Everything you hear is a promise. If a promise is broken, justice must be wrought in blood. To escape your Darkest Self, you must in some way re-balance the scales of justice.
</div><br>
<div class="sheet-OtherMoves-Fae">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
Name: <input type="text" name="attr_OtherMoveName" style="width: 200px">
Description: <textarea name="attr_OtherMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-Advs-Fae"><p align="center">
<i><b>Advancements</b></i><br>
Don't forget to manually add any advancements to your sheet. Check any you've already taken.<br>
<input type="checkbox" class="sheet-Advs-Fae" name="attr_Advs-Fae1"> Take another Fae move. &nbsp; <input type="checkbox" class="sheet-Advs-Fae" name="attr_Advs-Fae2"> Take another Fae move. &nbsp;
<input type="checkbox" class="sheet-Advs-Fae" name="attr_Advs-Fae3"> Take a move from another Skin. &nbsp;<input type="checkbox" class="sheet-Advs-Fae" name="attr_Advs-Fae4"> Take a move from another Skin.<br>
<input type="checkbox" class="sheet-Advs-Fae" name="attr_Advs-Fae5"> You belong to a <i>Jury of Fae</i>.<br>
<input type="checkbox" class="sheet-Advs-Fae" name="attr_Advs-Fae6"> Add 1 to <i>Hot</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Fae" name="attr_Advs-Fae7"> Add 1 to <i>Cold</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Fae" name="attr_Advs-Fae8"> Add 1 to <i>Volatile</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Fae" name="attr_Advs-Fae9"> Add 1 to <i>Dark</i> (max 3). &nbsp;<br>
</p></div>
</div>
<div class="sheet-Ghost" name="sheet-Ghost">
<div class="sheet-Ghost-Backstory" name="sheet-Ghost-Backstory"><p align="center"><b><i>Backstory</i></b><br>
&#128148; Someone knows that youre dead, and how you died. They gain a String on you. &#128148; <br>
&#128148; Youve been inside someones bedroom while they were sleeping. Take a String on them. &#128148;
</p></div>
<div class="sheet-Bio-Ghost" name="sheet-Ghost-Bio"><p align="center">
<b><i>Bio</i></b><br>
<textarea name="attr_Bio-Ghost" rows="3" cols="10"></textarea><br>
</p></div>
<div name="sheet-EAH-Ghost"><p align="center">
<b><i>Experience:</i></b> <input type="number" name="attr_Exp" min="0" max="5" style="width: 50px"> &nbsp;
<b><i>Advancements:</i></b> <input type="number" name="attr_Advs" min="0" max="10" style="width: 50px"> &nbsp;
<b><i>Harm:</i></b> <input type="number" name="attr_Harm" min="0" max="4" style="width: 50px"><br>
<i> Remember! At 5 Experience, take 1 Advancement. At 4 Harm, your character is dead.</i><br>
</p></div>
<div class="sheet-Stats-Ghost"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<i>Check your highlighted stats.</i><br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Hot!}} {{Roll=[[2d6+@{Hot}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{HotHi}}}" name="roll_Hot"></button> Hot:<input type="number" name="attr_Hot" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_HotHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Cold!}} {{Roll=[[2d6+@{Cold}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{ColdHi}}}" name="roll_Cold"></button> Cold: <input type="number" name="attr_Cold" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_ColdHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Volatile!}} {{Roll=[[2d6+@{Volatile}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{VolatileHi}}}" name="roll_Volatile"></button> Volatile: <input type="number" name="attr_Volatile" min="-1" value="-1" max="3" style="width: 50px"> <input type="checkbox" name="attr_VolatileHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Dark!}} {{Roll=[[2d6+@{Dark}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{DarkHi}}}" name="roll_Dark"></button> Dark: <input type="number" name="attr_Dark" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_DarkHi" value="Mark Experience!"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Ghost">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Conds-Ghost"><b><i>Conditions</i></b><br>
<fieldset class="repeating_Conditions">
Condition: <input type="text" name="attr_Condition" style="width: 176px"><br>
From: <input type="text" name="attr_ConditionSource" style="width: 200px"><br>
Currently Active? <input type="checkbox" name="attr_ConditionActive" value="1" checked=true><br>
</fieldset>
</div><br>
<div class="sheet-StrTo-Ghost"><b><i>Strings You Have</i></b><br>
<fieldset class="repeating_StringsTo">
To: <input type="text" name="attr_StringTo" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtTo" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-StrFrom-Ghost"><b><i>Strings On You</i></b><br>
<fieldset class="repeating_StringFrom">
From: <input type="text" name="attr_StringFrom" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtFrom" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-Blamed-Ghost"><b><i>People With Blamed Condition</i></b><br>
<fieldset class="repeating_Blamed-Ghost">
Blamed: <input type="text" name="attr_StringFrom" style="width: 78%"><br>
</fieldset>
</div><br>
<div class="sheet-Notes-Ghost"><b><i>Notes</i></b><br>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<b><i>Skin Moves</i></b><br>
You get <b>Unresolved Trauma</b>. Choose one more.<br>
<div class="sheet-Moves-Ghost">
<p><input type="checkbox" class="sheet-Moves-Ghost" name="attr_Moves-Ghost1" checked="checked" disabled="disabled"> <b>Unresolved Trauma</b>: Whenever you project the blame and trauma of your death onto your current situation, roll with dark. On a 10 up, give two people the <i>blamed</i> condition. On a 7-9, give up to two people the <i>blamed</i> condition, but for each, choose one:<br>
&nbsp; &#128148; You gain the delusional condition,<br>
&nbsp; &#128148; You cant speak during this scene,<br>
&nbsp; &#128148; You suffer one harm,<br>
&nbsp; &#128148; You start re-enacting the scene of your death.</p>
<p><input type="checkbox" class="sheet-Moves-Ghost" name="attr_Moves-Ghost2"> <b>Creep</b>: When you secretly witness someone in their most intimate moments, perhaps showering or sleeping, gain a String on them.</p>
<p><input type="checkbox" class="sheet-Moves-Ghost" name="attr_Moves-Ghost3"> <b>Dissipate</b>: You can walk through walls.</p>
<p><input type="checkbox" class="sheet-Moves-Ghost" name="attr_Moves-Ghost4"> <b>Vengeful</b>: Whenever you <i>lash out physically</i> at someone with the <i>blamed</i> condition, roll using Dark. Add 1 extra harm to whatever harm you deal.</p>
<p><input type="checkbox" class="sheet-Moves-Ghost" name="attr_Moves-Ghost5"> <b>Forgive & Forget</b>: Whenever you accept that someone isnt responsible for your pain and suffering, and absolve them of their <i>blamed</i> condition, mark experience.</p>
<p><input type="checkbox" class="sheet-Moves-Ghost" name="attr_Moves-Ghost6"> <b>Hungry Ghost</b>: You find sustenance in sadness. When others dump their emotional problems on you, roll with dark.<br>
On a 10 up, they lose all their conditions, and you choose one:<br>
&nbsp; &#128148; Mark experience,<br>
&nbsp; &#128148; Carry one forward,<br>
&nbsp; &#128148; Gain a String on them.<br>
On a 7-9, they choose one:<br>
&nbsp; &#128148; They lose all their conditions,<br>
&nbsp; &#128148; They gain a String on you.</p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Ghost">
<i><b>Sex Move</b></i><br>
&#128148; When you have sex with someone, you both get to ask a question of one anothers characters. This can be spoken by your character, or simply asked player-to-player. The other person must answer honestly and directly. &#128148;
</div><br>
<div class="sheet-DarkestSelf-Ghost">
<i><b>Darkest Self</b></i><br>
&#128148; You become invisible. No one can see you, feel you, or hear your voice. You can still affect inanimate objects, but this is your only avenue of communication. You escape your Darkest Self when someone acknowledges your presence, and demonstrates how much they want you around. &#128148;
</div><br>
<div class="sheet-OtherMoves-Ghost">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
Name: <input type="text" name="attr_OtherMoveName" style="width: 200px">
Description: <textarea name="attr_OtherMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-Advs-Ghost"><p align="center">
<i><b>Advancements</b></i><br>
Don't forget to manually add any advancements to your sheet. Check any you've already taken.<br>
<input type="checkbox" class="sheet-Advs-Ghost" name="attr_Advs-Ghost1"> Take another Ghost move. &nbsp; <input type="checkbox" class="sheet-Advs-Ghost" name="attr_Advs-Ghost2"> Take another Ghost move. &nbsp;
<input type="checkbox" class="sheet-Advs-Ghost" name="attr_Advs-Ghost3"> Take a move from another Skin. &nbsp;<input type="checkbox" class="sheet-Advs-Ghost" name="attr_Advs-Ghost4"> Take a move from another Skin.<br>
<input type="checkbox" class="sheet-Advs-Ghost" name="attr_Advs-Ghost5"> You have a <i>House of Spooks</i>.<br>
<input type="checkbox" class="sheet-Advs-Ghost" name="attr_Advs-Ghost6"> Add 1 to <i>Hot</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Ghost" name="attr_Advs-Ghost7"> Add 1 to <i>Cold</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Ghost" name="attr_Advs-Ghost8"> Add 1 to <i>Volatile</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Ghost" name="attr_Advs-Ghost9"> Add 1 to <i>Dark</i> (max 3). &nbsp;<br>
</p></div>
</div>
<div class="sheet-Ghoul" name="sheet-Ghoul">
<div class="sheet-Ghoul-Backstory" name="sheet-Ghoul-Backstory"><p align="center"><b><i>Backstory</i></b><br>
&#128148; Someone reminded you what love was, when you thought that death had stolen it away from you forever. Give them 2 Strings. &#128148; <br>
&#128148; Did anyone watch you die, or watch you come back to life? If so, you both gain 2 Strings on each other. &#128148;
</p></div>
<div class="sheet-Bio-Ghoul" name="sheet-Ghoul-Bio"><p align="center">
<b><i>Bio</i></b><br>
<textarea name="attr_Bio-Ghoul" rows="3" cols="10"></textarea><br>
</p></div>
<div name="sheet-EAH-Ghoul"><p align="center">
<b><i>Experience:</i></b> <input type="number" name="attr_Exp" min="0" max="5" style="width: 50px"> &nbsp;
<b><i>Advancements:</i></b> <input type="number" name="attr_Advs" min="0" max="10" style="width: 50px"> &nbsp;
<b><i>Harm:</i></b> <input type="number" name="attr_Harm" min="0" max="4" style="width: 50px"><br>
<i> Remember! At 5 Experience, take 1 Advancement. At 4 Harm, your character is dead.</i><br>
</p></div>
<div class="sheet-Stats-Ghoul"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<i>Check your highlighted stats.</i><br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Hot!}} {{Roll=[[2d6+@{Hot}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{HotHi}}}" name="roll_Hot"></button> Hot:<input type="number" name="attr_Hot" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_HotHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Cold!}} {{Roll=[[2d6+@{Cold}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{ColdHi}}}" name="roll_Cold"></button> Cold: <input type="number" name="attr_Cold" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_ColdHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Volatile!}} {{Roll=[[2d6+@{Volatile}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{VolatileHi}}}" name="roll_Volatile"></button> Volatile: <input type="number" name="attr_Volatile" min="-1" value="1" max="3" style="width: 50px"> <input type="checkbox" name="attr_VolatileHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Dark!}} {{Roll=[[2d6+@{Dark}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{DarkHi}}}" name="roll_Dark"></button> Dark: <input type="number" name="attr_Dark" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_DarkHi" value="Mark Experience!"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Ghoul">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Conds-Ghoul"><b><i>Conditions</i></b><br>
<fieldset class="repeating_Conditions">
Condition: <input type="text" name="attr_Condition" style="width: 176px"><br>
From: <input type="text" name="attr_ConditionSource" style="width: 200px"><br>
Currently Active? <input type="checkbox" name="attr_ConditionActive" value="1" checked=true><br>
</fieldset>
</div><br>
<div class="sheet-StrTo-Ghoul"><b><i>Strings You Have</i></b><br>
<fieldset class="repeating_StringsTo">
To: <input type="text" name="attr_StringTo" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtTo" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-StrFrom-Ghoul"><b><i>Strings On You</i></b><br>
<fieldset class="repeating_StringFrom">
From: <input type="text" name="attr_StringFrom" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtFrom" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-Hungers-Ghoul"><b><i>Hungers</i></b><br>
<fieldset class="repeating_Hungers">
Hunger: <input type="text" name="attr_Hunger" style="width: 80%"><br>
</fieldset>
</div><br>
<div class="sheet-Notes-Ghoul"><b><i>Notes</i></b><br>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<b><i>Skin Moves</i></b><br>
You get <b>The Hunger</b>. Choose one other.<br>
<div class="sheet-Moves-Ghoul">
<p><input type="checkbox" class="sheet-Moves-Ghoul" name="attr_Moves-Ghoul1" checked="check" disabled="disabled"> <b>The Hunger</b>: You have a Hunger for flesh, chaos, power, or fear. When you heedlessly pursue a Hunger, add 1 to rolls. When you ignore a feeding opportunity, roll to <i>hold steady.</i></p>
<p><input type="checkbox" class="sheet-Moves-Ghoul" name="attr_Moves-Ghoul2"> <b>Disaffected</b>: When you <i>turn someone on</i>, roll with cold.</p>
<p><input type="checkbox" class="sheet-Moves-Ghoul" name="attr_Moves-Ghoul3"> <b>Short Rest For The Wicked</b>: When you die, wait it out. Some hours later, you wake up fully healed.</p>
<p><input type="checkbox" class="sheet-Moves-Ghoul" name="attr_Moves-Ghoul4"> <b>What The Right Hand Wants</b>: Your body was stitched together in parts and pieces. And those parts and pieces echo different histories, want different things. Create another Hunger.</p>
<p><input type="checkbox" class="sheet-Moves-Ghoul" name="attr_Moves-Ghoul5"> <b>Watchful Golem</b>: When you defend someone without them ever knowing about it, mark experience.</p>
<p><input type="checkbox" class="sheet-Moves-Ghoul" name="attr_Moves-Ghoul6"> <b>Satiety</b>: When you satiate a Hunger, choose one:<br>
&nbsp; &#128148; heal one harm;<br>
&nbsp; &#128148; remove a Condition;<br>
&nbsp; &#128148; mark experience;<br>
&nbsp; &#128148; carry 1 forward.</p>
<p><input type="checkbox" class="sheet-Moves-Ghoul" name="attr_Moves-Ghoul7"> <b>Ending</b>: You remember how you died. When you tell someone about it, give them the Condition <i>morbid</i>, and roll to <i>turn them on</i>.</p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Ghoul">
<i><b>Sex Move</b></i><br>
&#128148; When you have sex with someone, add “having sex with [this person]” as an additional Hunger. If you already have this Hunger, mark experience.
</div><br>
<div class="sheet-DarkestSelf-Ghoul">
<i><b>Darkest Self</b></i><br>
&#128148; You will maim, kill and destroy anything in between you and the nearest object of your hunger. You will feed relentlessly. You escape your Darkest Self when someone restrains you or fends you off for long enough for you to regain your composure at least thirty or forty minutes.
</div><br>
<div class="sheet-OtherMoves-Ghoul">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
Name: <input type="text" name="attr_OtherMoveName" style="width: 200px">
Description: <textarea name="attr_OtherMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-Advs-Ghoul"><p align="center">
<i><b>Advancements</b></i><br>
Don't forget to manually add any advancements to your sheet. Check any you've already taken.<br>
<input type="checkbox" class="sheet-Advs-Ghoul" name="attr_Advs-Ghoul1"> Take another Ghoul move. &nbsp; <input type="checkbox" class="sheet-Advs-Ghoul" name="attr_Advs-Ghoul2"> Take another Ghoul move. &nbsp;
<input type="checkbox" class="sheet-Advs-Ghoul" name="attr_Advs-Ghoul3"> Take a move from another Skin. &nbsp;<input type="checkbox" class="sheet-Advs-Ghoul" name="attr_Advs-Ghoul4"> Take a move from another Skin.<br>
<input type="checkbox" class="sheet-Advs-Ghoul" name="attr_Advs-Ghoul5"> You have <i>Necromatic Caretakers</i>.<br>
<input type="checkbox" class="sheet-Advs-Ghoul" name="attr_Advs-Ghoul6"> Add 1 to <i>Hot</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Ghoul" name="attr_Advs-Ghoul7"> Add 1 to <i>Cold</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Ghoul" name="attr_Advs-Ghoul8"> Add 1 to <i>Volatile</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Ghoul" name="attr_Advs-Ghoul9"> Add 1 to <i>Dark</i> (max 3). &nbsp;<br>
</p></div>
</div>
<div class="sheet-Infernal" name="sheet-Infernal">
<div class="sheet-Infernal-Backstory" name="sheet-Infernal-Backstory"><p align="center"><b><i>Backstory</i></b><br>
&#128148; You owe debts. Give away 3 Strings, divided any way you like between the dark power and the other characters. &#128148; <br>
&#128148; Someone thinks they can save you. Gain a String on them. &#128148;
</p></div>
<div class="sheet-Bio-Infernal" name="sheet-Infernal-Bio"><p align="center">
<b><i>Bio</i></b><br>
<textarea name="attr_Bio-Infernal" rows="3" cols="10"></textarea><br>
</p></div>
<div name="sheet-EAH-Infernal"><p align="center">
<b><i>Experience:</i></b> <input type="number" name="attr_Exp" min="0" max="5" style="width: 50px"> &nbsp;
<b><i>Advancements:</i></b> <input type="number" name="attr_Advs" min="0" max="10" style="width: 50px"> &nbsp;
<b><i>Harm:</i></b> <input type="number" name="attr_Harm" min="0" max="4" style="width: 50px"><br>
<i> Remember! At 5 Experience, take 1 Advancement. At 4 Harm, your character is dead.</i><br>
</p></div>
<div class="sheet-Stats-Infernal"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<i>Check your highlighted stats.</i><br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Hot!}} {{Roll=[[2d6+@{Hot}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{HotHi}}}" name="roll_Hot"></button> Hot:<input type="number" name="attr_Hot" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_HotHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Cold!}} {{Roll=[[2d6+@{Cold}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{ColdHi}}}" name="roll_Cold"></button> Cold: <input type="number" name="attr_Cold" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_ColdHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Volatile!}} {{Roll=[[2d6+@{Volatile}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{VolatileHi}}}" name="roll_Volatile"></button> Volatile: <input type="number" name="attr_Volatile" min="-1" value="1" max="3" style="width: 50px"> <input type="checkbox" name="attr_VolatileHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Dark!}} {{Roll=[[2d6+@{Dark}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{DarkHi}}}" name="roll_Dark"></button> Dark: <input type="number" name="attr_Dark" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_DarkHi" value="Mark Experience!"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Infernal">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Conds-Infernal"><b><i>Conditions</i></b><br>
<fieldset class="repeating_Conditions">
Condition: <input type="text" name="attr_Condition" style="width: 176px"><br>
From: <input type="text" name="attr_ConditionSource" style="width: 200px"><br>
Currently Active? <input type="checkbox" name="attr_ConditionActive" value="1" checked=true><br>
</fieldset>
</div><br>
<div class="sheet-StrTo-Infernal"><b><i>Strings You Have</i></b><br>
<fieldset class="repeating_StringsTo">
To: <input type="text" name="attr_StringTo" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtTo" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-StrFrom-Infernal"><b><i>Strings On You</i></b><br>
<fieldset class="repeating_StringFrom">
From: <input type="text" name="attr_StringFrom" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtFrom" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-DarkPower-Infernal">
<b><i>Dark Power</i></b><br>
Come up with a name for your dark power, if you know its name. Choose a title from the sheet, to describe this entity that youve made your bargains with: <br>
<input type="text" name="attr_DarkPower_Infernal" style="width: 85%">
</div><br>
<div class="sheet-Notes-Infernal"><b><i>Notes</i></b><br>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<b><i>Skin Moves</i></b><br>
You get <b>Soul Debt</b>. Choose one more.<br>
<div class="sheet-Moves-Infernal">
<p><input type="checkbox" class="sheet-Moves-Infernal" name="attr_Moves-Infernal1" checked="checked" disabled="disabled"> <b>Soul Debt</b>: Name a dark power that you owe a debt to. Choose two Bargains that it has made with you. It can hold Strings against you. Whenever it collects 5 Strings against you, trigger your Darkest Self.</p>
<p><input type="checkbox" class="sheet-Moves-Infernal" name="attr_Moves-Infernal2"> <b>Dark Recruiter</b>: When you bring an innocent soul to the dark power, mark experience.</p>
<p><input type="checkbox" class="sheet-Moves-Infernal" name="attr_Moves-Infernal3"> <b>Unknowable</b>: When you <i>lash out physically</i> against someone; on a 10 up or a 7-9, add to your list of options: they lose 1 String on you.</p>
<p><input type="checkbox" class="sheet-Moves-Infernal" name="attr_Moves-Infernal4"> <b>Can't Save Myself</b>: When somebody saves you from forces too powerful for you to reckon with, they mark experience, and you gain a String on them.</p>
<b><i>Bargains</i></b><br>
Choose two Bargains the dark power has made with you.
<p><input type="checkbox" class="sheet-Bargains-Infernal" name="attr_Bargains-Infernal1"> <b>The Power Flows Through You</b>: You can give the dark power a String in order to add 2 to your next roll (choose before rolling).</p>
<p><input type="checkbox" class="sheet-Bargains-Infernal" name="attr_Bargains-Infernal2"> <b>Numbing It Out</b>: You can give the dark power a String in order to remove a Condition or up to two harm.</p>
<p><input type="checkbox" class="sheet-Bargains-Infernal" name="attr_Bargains-Infernal3"> <b>Elsewise Power</b>: You can give the dark power a String to use a move you dont have, just this once. This move can come from any playbook.</p>
<p><input type="checkbox" class="sheet-Bargains-Infernal" name="attr_Bargains-Infernal4"> <b>Uncanny Voices</b>: You can give the dark power a String in order to realize a secret about someone youre talking to. The owner of that character will reveal one of their secret fears, secret desires, or secret strengths (they choose.)</p>
<p><input type="checkbox" class="sheet-Bargains-Infernal" name="attr_Bargains-Infernal5"> <b>Strings Attached</b>: You can ask the dark power for something that you really, really want. The MC will attach a price to the thing you want, and hint at an undesired twist in its nature. If you pay the price, youll get what youre after.</p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Infernal">
<i><b>Sex Move</b></i><br>
&#128148; When you have sex, the dark power loses a String on you and gains a String on whoever you had sex with.
</div><br>
<div class="sheet-DarkestSelf-Infernal">
<i><b>Darkest Self</b></i><br>
&#128148; You cant get what you need, anymore. The world has left you cold and alone, shivering in the wake of your own addictions. The dark power will make some open-ended demands of you, and itll promise you some lucrative (and perhaps volatile) things in return. Every demand you fulfill brings you a little closer to feeling whole again, to rekindling the fire in your heart. Whenever you fulfill those demands, remove a String it holds on you. You escape your Darkest Self when the dark power has no more Strings on you, or when you agree to an even worse bargain with an even more dangerous dark power.
</div><br>
<div class="sheet-OtherMoves-Infernal">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
Name: <input type="text" name="attr_OtherMoveName" style="width: 200px">
Description: <textarea name="attr_OtherMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-Advs-Infernal"><p align="center">
<i><b>Advancements</b></i><br>
Don't forget to manually add any advancements to your sheet. Check any you've already taken.<br>
<input type="checkbox" class="sheet-Advs-Infernal" name="attr_Advs-Infernal1"> Take another Infernal move. &nbsp; <input type="checkbox" class="sheet-Advs-Infernal" name="attr_Advs-Infernal2"> Take the remaining Bargains. &nbsp; <input type="checkbox" class="sheet-Advs-Infernal" name="attr_Advs-Infernal3"> Create a new Bargain (MC approval). &nbsp;
<input type="checkbox" class="sheet-Advs-Infernal" name="attr_Advs-Infernal4"> Take a move from another Skin. &nbsp;<input type="checkbox" class="sheet-Advs-Infernal" name="attr_Advs-Infernal5"> Take a move from another Skin.<br>
<input type="checkbox" class="sheet-Advs-Infernal" name="attr_Advs-Infernal6"> You supply for <i>Needy Friends</i>.<br>
<input type="checkbox" class="sheet-Advs-Infernal" name="attr_Advs-Infernal7"> Add 1 to <i>Hot</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Infernal" name="attr_Advs-Infernal8"> Add 1 to <i>Cold</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Infernal" name="attr_Advs-Infernal9"> Add 1 to <i>Volatile</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Infernal" name="attr_Advs-Infernal10"> Add 1 to <i>Dark</i> (max 3). &nbsp;<br>
</p></div>
</div>
<div class="sheet-Mortal" name="sheet-Mortal">
<div class="sheet-Mortal-Backstory" name="sheet-Mortal-Backstory"><p align="center"><b><i>Backstory</i></b><br>
&#128148; The Mortal always declares their backstory last. Declare one person to be your lover. Give them three Strings on you. Take one String on them. &#128148;
</p></div>
<div class="sheet-Bio-Mortal" name="sheet-Mortal-Bio"><p align="center">
<b><i>Bio</i></b><br>
<textarea name="attr_Bio-Mortal" rows="3" cols="10"></textarea><br>
</p></div>
<div name="sheet-EAH-Mortal"><p align="center">
<b><i>Experience:</i></b> <input type="number" name="attr_Exp" min="0" max="5" style="width: 50px"> &nbsp;
<b><i>Advancements:</i></b> <input type="number" name="attr_Advs" min="0" max="10" style="width: 50px"> &nbsp;
<b><i>Harm:</i></b> <input type="number" name="attr_Harm" min="0" max="4" style="width: 50px"><br>
<i> Remember! At 5 Experience, take 1 Advancement. At 4 Harm, your character is dead.</i><br>
</p></div>
<div class="sheet-Stats-Mortal"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<i>Check your highlighted stats.</i><br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Hot!}} {{Roll=[[2d6+@{Hot}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{HotHi}}}" name="roll_Hot"></button> Hot:<input type="number" name="attr_Hot" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_HotHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Cold!}} {{Roll=[[2d6+@{Cold}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{ColdHi}}}" name="roll_Cold"></button> Cold: <input type="number" name="attr_Cold" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_ColdHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Volatile!}} {{Roll=[[2d6+@{Volatile}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{VolatileHi}}}" name="roll_Volatile"></button> Volatile: <input type="number" name="attr_Volatile" min="-1" value="-1" max="3" style="width: 50px"> <input type="checkbox" name="attr_VolatileHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Dark!}} {{Roll=[[2d6+@{Dark}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{DarkHi}}}" name="roll_Dark"></button> Dark: <input type="number" name="attr_Dark" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_DarkHi" value="Mark Experience!"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Mortal">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Conds-Mortal"><b><i>Conditions</i></b><br>
<fieldset class="repeating_Conditions">
Condition: <input type="text" name="attr_Condition" style="width: 176px"><br>
From: <input type="text" name="attr_ConditionSource" style="width: 200px"><br>
Currently Active? <input type="checkbox" name="attr_ConditionActive" value="1" checked=true><br>
</fieldset>
</div><br>
<div class="sheet-StrTo-Mortal"><b><i>Strings You Have</i></b><br>
<fieldset class="repeating_StringsTo">
To: <input type="text" name="attr_StringTo" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtTo" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-StrFrom-Mortal"><b><i>Strings On You</i></b><br>
<fieldset class="repeating_StringFrom">
From: <input type="text" name="attr_StringFrom" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtFrom" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="class-Lover-Mortal"><b><i>Lover</i></b><br>
<input type="text" name="attr_Lover-Mortal" style="85%">
</div>
<div class="sheet-Notes-Mortal"><b><i>Notes</i></b><br>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<b><i>Skin Moves</i></b><br>
You get <b>True Love</b>. Choose two more.<br>
<div class="sheet-Moves-Mortal">
<p><input type="checkbox" class="sheet-Moves-Mortal" name="attr_Moves-Mortal1" checked="checked" disabled="disabled"> <b>True Love</b>: You always have exactly one <i>lover</i>. The first is chosen during your backstory. If you ever fall in love with someone else instead, give them a String and they become your new <i>lover</i>. You always carry 1 forward to earning your <i>lover</i>s heart or fancy.</p>
<p><input type="checkbox" class="sheet-Moves-Mortal" name="attr_Moves-Mortal2"> <b>Mess With Me, Mess With Them</b>: When you use your <i>lover</i>s name as a threat, add 2 to your roll to <i>shut someone down</i> or <i>hold steady</i>. Your <i>lover</i> gains a String on you.</p>
<p><input type="checkbox" class="sheet-Moves-Mortal" name="attr_Moves-Mortal3"> <b>Sympathy Is My Weapon</b>: Every time you forgive someone for hurting you, and excuse their base nature, take a String on them.</p>
<p><input type="checkbox" class="sheet-Moves-Mortal" name="attr_Moves-Mortal4"> <b>Excuses Are My Armour</b>: When you ignore some blatant problem with your <i>lover</i> or how they treat you, mark experience.</p>
<p><input type="checkbox" class="sheet-Moves-Mortal" name="attr_Moves-Mortal5"> <b>Downward Spiral</b>: When you <i>gaze into the abyss</i>, you may cause yourself 1 harm. If you do, add 2 to your roll.</p>
<p><input type="checkbox" class="sheet-Moves-Mortal" name="attr_Moves-Mortal6"> <b>Down The Rabbit Hole</b>: When you go poking your nose in affairs not meant for your kind, someone involved in the situation gains a String on you, and you mark experience.</p>
<p><input type="checkbox" class="sheet-Moves-Mortal" name="attr_Moves-Mortal7"> <b>Entrenched</b>: If you and another character have a total of 5 or more Strings on one another, gain 1 to all rolls against them.</p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Mortal">
<i><b>Sex Move</b></i><br>
&#128148; When you have sex with someone, trigger their Darkest Self.
</div><br>
<div class="sheet-DarkestSelf-Mortal">
<i><b>Darkest Self</b></i><br>
&#128148; Nobody understands you, or even wants to. Theyd rather you disappear. Well, youre not going to disappear. Youre going to make life a living hell for them. Youll betray the wicked to the judges, the weak to the executioners. Youll pit humans and supernaturals against one another, until everyone looks like monsters. Only seeing the pain that youre causing your lover will let you escape your Darkest Self.
</div><br>
<div class="sheet-OtherMoves-Mortal">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
Name: <input type="text" name="attr_OtherMoveName" style="width: 200px">
Description: <textarea name="attr_OtherMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-Advs-Mortal"><p align="center">
<i><b>Advancements</b></i><br>
Don't forget to manually add any advancements to your sheet. Check any you've already taken.<br>
<input type="checkbox" class="sheet-Advs-Mortal" name="attr_Advs-Mortal1"> Take another Mortal move. &nbsp; <input type="checkbox" class="sheet-Advs-Mortal" name="attr_Advs-Mortal2"> Take another Mortal move. &nbsp;
<input type="checkbox" class="sheet-Advs-Mortal" name="attr_Advs-Mortal3"> Take a move from another Skin. &nbsp;<input type="checkbox" class="sheet-Advs-Mortal" name="attr_Advs-Mortal4"> Take a move from another Skin .&nbsp; <input type="checkbox" class="sheet-Advs-Mortal" name="attr_Advs-Mortal5"> Take a move from another Skin.<br>
<input type="checkbox" class="sheet-Advs-Mortal" name="attr_Advs-Mortal6"> Add 1 to <i>Hot</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Mortal" name="attr_Advs-Mortal7"> Add 1 to <i>Cold</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Mortal" name="attr_Advs-Mortal8"> Add 1 to <i>Volatile</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Mortal" name="attr_Advs-Mortal9"> Add 1 to <i>Dark</i> (max 3). &nbsp;<br>
</p></div>
</div>
<div class="sheet-Queen" name="sheet-Queen">
<div class="sheet-Queen-Backstory" name="sheet-Queen-Backstory"><p align="center"><b><i>Backstory</i></b><br>
&#128148; Name three NPCs who are members of your gang. Gain a String on each. &#128148; <br>
&#128148; You find someone threatening. Give them a String on you, and take two Strings on them. &#128148;
</p></div>
<div class="sheet-Bio-Queen" name="sheet-Queen-Bio"><p align="center">
<b><i>Bio</i></b><br>
<textarea name="attr_Bio-Queen" rows="3" cols="10"></textarea><br>
</p></div>
<div name="sheet-EAH-Queen"><p align="center">
<b><i>Experience:</i></b> <input type="number" name="attr_Exp" min="0" max="5" style="width: 50px"> &nbsp;
<b><i>Advancements:</i></b> <input type="number" name="attr_Advs" min="0" max="10" style="width: 50px"> &nbsp;
<b><i>Harm:</i></b> <input type="number" name="attr_Harm" min="0" max="4" style="width: 50px"><br>
<i> Remember! At 5 Experience, take 1 Advancement. At 4 Harm, your character is dead.</i><br>
</p></div>
<div class="sheet-Stats-Queen"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<i>Check your highlighted stats.</i><br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Hot!}} {{Roll=[[2d6+@{Hot}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{HotHi}}}" name="roll_Hot"></button> Hot:<input type="number" name="attr_Hot" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_HotHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Cold!}} {{Roll=[[2d6+@{Cold}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{ColdHi}}}" name="roll_Cold"></button> Cold: <input type="number" name="attr_Cold" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_ColdHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Volatile!}} {{Roll=[[2d6+@{Volatile}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{VolatileHi}}}" name="roll_Volatile"></button> Volatile: <input type="number" name="attr_Volatile" min="-1" value="-1" max="3" style="width: 50px"> <input type="checkbox" name="attr_VolatileHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Dark!}} {{Roll=[[2d6+@{Dark}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{DarkHi}}}" name="roll_Dark"></button> Dark: <input type="number" name="attr_Dark" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_DarkHi" value="Mark Experience!"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Queen">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Conds-Queen"><b><i>Conditions</i></b><br>
<fieldset class="repeating_Conditions">
Condition: <input type="text" name="attr_Condition" style="width: 176px"><br>
From: <input type="text" name="attr_ConditionSource" style="width: 200px"><br>
Currently Active? <input type="checkbox" name="attr_ConditionActive" value="1" checked=true><br>
</fieldset>
</div><br>
<div class="sheet-StrTo-Queen"><b><i>Strings You Have</i></b><br>
<fieldset class="repeating_StringsTo">
To: <input type="text" name="attr_StringTo" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtTo" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-StrFrom-Queen"><b><i>Strings On You</i></b><br>
<fieldset class="repeating_StringFrom">
From: <input type="text" name="attr_StringFrom" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtFrom" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-Clique-Queen">
<b><i>Clique</i></b>
Strength: <input type="text" name="attr_CliqueStr" style="width:65%">
Members
<fieldset class="repeating_Clique-Queen">
<input type="text" name="attr_CliqueMember" style="width: 85%">
</fieldset>
</div><br>
<div class="sheet-Notes-Queen"><b><i>Notes</i></b><br>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<b><i>Skin Moves</i></b><br>
You get <i>The Clique</i>. Choose one more.<br>
<div class="sheet-Moves-Queen">
<p><input type="checkbox" class="sheet-Moves-Queen" name="attr_Moves-Queen1" checked="checked" disabled="disabled"> <b>The Clique</b>: Youre at the head of the toughest, coolest, most powerful clique around. They count as a gang. Choose one of the following strengths for your gang:<br>
&nbsp; &#128148; theyre armed (with guns and real dangerous stuff);<br>
&nbsp; &#128148; theyre connected (with money and designer drugs);<br>
&nbsp; &#128148; theyre talented (in a band or sports team);<br>
&nbsp; &#128148; theyre cultists (with dark oaths and willingness to die).</p>
<p><input type="checkbox" class="sheet-Moves-Queen" name="attr_Moves-Queen2"> <b>The Shield</b>: When youre surrounded by your gang, subtract 1 from any rolls against you. (NPCs act at a Disadvantage.)</p>
<p><input type="checkbox" class="sheet-Moves-Queen" name="attr_Moves-Queen3"> <b>Bought Loyalty</b>: You can give an NPC a String against you to add 2 to your <i>manipulate an NPC</i> roll against them. (You can only choose to do so before rolling.)</p>
<p><input type="checkbox" class="sheet-Moves-Queen" name="attr_Moves-Queen4"> <b>And Your Enemies Closer</b>: When someone betrays you, gain a String on them.</p>
<p><input type="checkbox" class="sheet-Moves-Queen" name="attr_Moves-Queen5"> <b>Many Bodies</b>: When you promise one of your gang members to someone, add 2 to your roll to <i>turn someone on</i>. When one of your gang members has sex with someone, it triggers your Sex Move.</p>
<p><input type="checkbox" class="sheet-Moves-Queen" name="attr_Moves-Queen6"> <b>Streaming</b>: You have a telepathic connection with your gang members. You can always hear their emotions and fears. When you try to hear specific thoughts, <i>gaze into the abyss</i> about it and add 1 to your roll.</p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Queen">
<i><b>Sex Move</b></i><br>
&#128148; When you have sex with someone, they gain the Condition one of them. While the Condition remains, they count as part of your gang.
</div><br>
<div class="sheet-DarkestSelf-Queen">
<i><b>Darkest Self</b></i><br>
&#128148; Theyve failed you. This is all their fault, and theres no reason why you should have to suffer the consequences of their idiocy. You need to make an example out of each of them, a cruel and unwavering example. You escape your Darkest Self when you relinquish part of your power over to someone more deserving, or when you destroy an innocent person in order to prove your might.
</div><br>
<div class="sheet-OtherMoves-Queen">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
Name: <input type="text" name="attr_OtherMoveName" style="width: 200px">
Description: <textarea name="attr_OtherMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-Advs-Queen"><p align="center">
<i><b>Advancements</b></i><br>
Don't forget to manually add any advancements to your sheet. Check any you've already taken.<br>
<input type="checkbox" class="sheet-Advs-Queen" name="attr_Advs-Queen1"> Take another Queen move. &nbsp; <input type="checkbox" class="sheet-Advs-Queen" name="attr_Advs-Queen2"> Take another Queen move. &nbsp;
<input type="checkbox" class="sheet-Advs-Queen" name="attr_Advs-Queen3"> Take a move from another Skin. &nbsp;<input type="checkbox" class="sheet-Advs-Queen" name="attr_Advs-Queen4"> Take a move from another Skin.<br>
<input type="checkbox" class="sheet-Advs-Queen" name="attr_Advs-Queen5"> Take <i>The Clique</i> again, detailing a second gang.<br>
<input type="checkbox" class="sheet-Advs-Queen" name="attr_Advs-Queen6"> Add 1 to <i>Hot</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Queen" name="attr_Advs-Queen7"> Add 1 to <i>Cold</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Queen" name="attr_Advs-Queen8"> Add 1 to <i>Volatile</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Queen" name="attr_Advs-Queen9"> Add 1 to <i>Dark</i> (max 3). &nbsp;<br>
</p></div>
</div>
<div class="sheet-Vampire" name="sheet-Vampire">
<div class="sheet-Vampire-Backstory" name="sheet-Vampire-Backstory"><p align="center"><b><i>Backstory</i></b><br>
&#128148; Youre beautiful. Gain a String on everyone. &#128148; <br>
&#128148; Someone once saved your unlife. They gain 2 Strings on you. &#128148;
</p></div>
<div class="sheet-Bio-Vampire" name="sheet-Vampire-Bio"><p align="center">
<b><i>Bio</i></b><br>
<textarea name="attr_Bio-Vampire" rows="3" cols="10"></textarea><br>
</p></div>
<div name="sheet-EAH-Vampire"><p align="center">
<b><i>Experience:</i></b> <input type="number" name="attr_Exp" min="0" max="5" style="width: 50px"> &nbsp;
<b><i>Advancements:</i></b> <input type="number" name="attr_Advs" min="0" max="10" style="width: 50px"> &nbsp;
<b><i>Harm:</i></b> <input type="number" name="attr_Harm" min="0" max="4" style="width: 50px"><br>
<i> Remember! At 5 Experience, take 1 Advancement. At 4 Harm, your character is dead.</i><br>
</p></div>
<div class="sheet-Stats-Vampire"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<i>Check your highlighted stats.</i><br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Hot!}} {{Roll=[[2d6+@{Hot}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{HotHi}}}" name="roll_Hot"></button> Hot:<input type="number" name="attr_Hot" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_HotHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Cold!}} {{Roll=[[2d6+@{Cold}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{ColdHi}}}" name="roll_Cold"></button> Cold: <input type="number" name="attr_Cold" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_ColdHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Volatile!}} {{Roll=[[2d6+@{Volatile}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{VolatileHi}}}" name="roll_Volatile"></button> Volatile: <input type="number" name="attr_Volatile" min="-1" value="-1" max="3" style="width: 50px"> <input type="checkbox" name="attr_VolatileHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Dark!}} {{Roll=[[2d6+@{Dark}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{DarkHi}}}" name="roll_Dark"></button> Dark: <input type="number" name="attr_Dark" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_DarkHi" value="Mark Experience!"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Vampire">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Conds-Vampire"><b><i>Conditions</i></b><br>
<fieldset class="repeating_Conditions">
Condition: <input type="text" name="attr_Condition" style="width: 176px"><br>
From: <input type="text" name="attr_ConditionSource" style="width: 200px"><br>
Currently Active? <input type="checkbox" name="attr_ConditionActive" value="1" checked=true><br>
</fieldset>
</div><br>
<div class="sheet-StrTo-Vampire"><b><i>Strings You Have</i></b><br>
<fieldset class="repeating_StringsTo">
To: <input type="text" name="attr_StringTo" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtTo" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-StrFrom-Vampire"><b><i>Strings On You</i></b><br>
<fieldset class="repeating_StringFrom">
From: <input type="text" name="attr_StringFrom" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtFrom" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-Notes-Vampire"><b><i>Notes</i></b><br>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<b><i>Skin Moves</i></b><br>
Choose two.<br>
<div class="sheet-Moves-Vampire">
<p><input type="checkbox" class="sheet-Moves-Vampire" name="attr_Moves-Vampire1"> <b>Hypnotic</b>: You can hypnotize people who have no Strings on you. Roll with hot. On a 10 up, they do exactly what you wish and have no idea that anything is wrong. On a 7-9, the hypnosis works, but choose one:<br>
&nbsp; &#128148; they realize you hypnotized them;<br>
&nbsp; &#128148; they fuck up your commands<br>
&nbsp; &#128148; their sanity is unhinged.</p>
<p><input type="checkbox" class="sheet-Moves-Vampire" name="attr_Moves-Vampire2"> <b>Invited</b>: You cannot enter a home without being invited. Whenever someone invites you, take a String on them.</p>
<p><input type="checkbox" class="sheet-Moves-Vampire" name="attr_Moves-Vampire3"> <b>Marked For The Hunt</b>: When you feed on someone, you establish a close bond with them. When you <i>gaze into the abyss</i> concerning their whereabouts or well-being, roll as if you had Dark 3.</p>
<p><input type="checkbox" class="sheet-Moves-Vampire" name="attr_Moves-Vampire4"> <b>The Feeding</b>: You feed on hot blood. If this is the first time theyve ever been fed upon, you both mark experience. When you feed, choose two:<br>
&nbsp; &#128148; you heal 1 harm previously suffered,<br>
&nbsp; &#128148; you carry 1 forward,<br>
&nbsp; &#128148; they dont die.</p>
<p><input type="checkbox" class="sheet-Moves-Vampire" name="attr_Moves-Vampire5"> <b>Cold As Ice</b>: When you successfully <i>shut someone down</i> (7 up), you may choose an extra option from the 7-9 list.</p>
<p><input type="checkbox" class="sheet-Moves-Vampire" name="attr_Moves-Vampire6"> <b>Inescapable</b>: You may spend a String on someone to demand that they not walk out on you. If they still do, gain 2 Strings on them.</p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Vampire">
<i><b>Sex Move</b></i><br>
&#128148; When you deny someone sexually, gain a String on them. When you have sex with someone, lose all Strings on that person.
</div><br>
<div class="sheet-DarkestSelf-Vampire">
<i><b>Darkest Self</b></i><br>
&#128148; Everyone is your pawn, your plaything. You hurt them and make them vulnerable, for sport, like a cat does with a mouse. You feed to the point of death whenever youre alone with someone, though you take your time. You escape your Darkest Self when youre put in your rightful place, by someone more powerful than you.
</div><br>
<div class="sheet-OtherMoves-Vampire">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
Name: <input type="text" name="attr_OtherMoveName" style="width: 200px">
Description: <textarea name="attr_OtherMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-Advs-Vampire"><p align="center">
<i><b>Advancements</b></i><br>
Don't forget to manually add any advancements to your sheet. Check any you've already taken.<br>
<input type="checkbox" class="sheet-Advs-Vampire" name="attr_Advs-Vampire1"> Take another Vampire move. &nbsp; <input type="checkbox" class="sheet-Advs-Vampire" name="attr_Advs-Vampire2"> Take another Vampire move. &nbsp;
<input type="checkbox" class="sheet-Advs-Vampire" name="attr_Advs-Vampire3"> Take a move from another Skin. &nbsp;<input type="checkbox" class="sheet-Advs-Vampire" name="attr_Advs-Vampire4"> Take a move from another Skin.<br>
<input type="checkbox" class="sheet-Advs-Vampire" name="attr_Advs-Vampire5"> You belong to a <i>Vampire Coterie</i>.<br>
<input type="checkbox" class="sheet-Advs-Vampire" name="attr_Advs-Vampire6"> Add 1 to <i>Hot</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Vampire" name="attr_Advs-Vampire7"> Add 1 to <i>Cold</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Vampire" name="attr_Advs-Vampire8"> Add 1 to <i>Volatile</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Vampire" name="attr_Advs-Vampire9"> Add 1 to <i>Dark</i> (max 3). &nbsp;<br>
</p></div>
</div>
<div class="sheet-Werewolf" name="sheet-Werewolf">
<div class="sheet-Werewolf-Backstory" name="sheet-Werewolf-Backstory"><p align="center"><b><i>Backstory</i></b><br>
&#128148; You lack subtlety. Give a String to everyone. &#128148; <br>
&#128148; Youve spent weeks watching someone from a distance. Their scent and mannerisms are unmistakable to you now. Take 2 Strings on them. &#128148;
</p></div>
<div class="sheet-Bio-Werewolf" name="sheet-Werewolf-Bio"><p align="center">
<b><i>Bio</i></b><br>
<textarea name="attr_Bio-Werewolf" rows="3" cols="10"></textarea><br>
</p></div>
<div name="sheet-EAH-Werewolf"><p align="center">
<b><i>Experience:</i></b> <input type="number" name="attr_Exp" min="0" max="5" style="width: 50px"> &nbsp;
<b><i>Advancements:</i></b> <input type="number" name="attr_Advs" min="0" max="10" style="width: 50px"> &nbsp;
<b><i>Harm:</i></b> <input type="number" name="attr_Harm" min="0" max="4" style="width: 50px"><br>
<i> Remember! At 5 Experience, take 1 Advancement. At 4 Harm, your character is dead.</i><br>
</p></div>
<div class="sheet-Stats-Werewolf"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<i>Check your highlighted stats.</i><br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Hot!}} {{Roll=[[2d6+@{Hot}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{HotHi}}}" name="roll_Hot"></button> Hot:<input type="number" name="attr_Hot" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_HotHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Cold!}} {{Roll=[[2d6+@{Cold}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{ColdHi}}}" name="roll_Cold"></button> Cold: <input type="number" name="attr_Cold" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_ColdHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Volatile!}} {{Roll=[[2d6+@{Volatile}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{VolatileHi}}}" name="roll_Volatile"></button> Volatile: <input type="number" name="attr_Volatile" min="-1" value="1" max="3" style="width: 50px"> <input type="checkbox" name="attr_VolatileHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Dark!}} {{Roll=[[2d6+@{Dark}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{DarkHi}}}" name="roll_Dark"></button> Dark: <input type="number" name="attr_Dark" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_DarkHi" value="Mark Experience!"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Werewolf">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Conds-Werewolf"><b><i>Conditions</i></b><br>
<fieldset class="repeating_Conditions">
Condition: <input type="text" name="attr_Condition" style="width: 176px"><br>
From: <input type="text" name="attr_ConditionSource" style="width: 200px"><br>
Currently Active? <input type="checkbox" name="attr_ConditionActive" value="1" checked=true><br>
</fieldset>
</div><br>
<div class="sheet-StrTo-Werewolf"><b><i>Strings You Have</i></b><br>
<fieldset class="repeating_StringsTo">
To: <input type="text" name="attr_StringTo" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtTo" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-StrFrom-Werewolf"><b><i>Strings On You</i></b><br>
<fieldset class="repeating_StringFrom">
From: <input type="text" name="attr_StringFrom" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtFrom" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-Notes-Werewolf"><b><i>Notes</i></b><br>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<b><i>Skin Moves</i></b><br>
Choose two.<br>
<div class="sheet-Moves-Werewolf">
<p><input type="checkbox" class="sheet-Moves-Werewolf" name="attr_Moves-Werewolf1"> <b>Scent Of Blood</b>: Add 1 to all rolls against those who have been harmed in this scene already.</p>
<p><input type="checkbox" class="sheet-Moves-Werewolf" name="attr_Moves-Werewolf2"> <b>Unstable</b>: When you become your Darkest Self, mark experience.</p>
<p><input type="checkbox" class="sheet-Moves-Werewolf" name="attr_Moves-Werewolf3"> <b>Primal Dominance</b>: When you harm someone, take a String on them.</p>
<p><input type="checkbox" class="sheet-Moves-Werewolf" name="attr_Moves-Werewolf4"> <b>Uncontainable</b>: When you attempt to escape any form of physical entrapment, roll with volatile. On a 10 up, you escape. On a 7-9 the MC will offer you a hard bargain: agree if you want to escape.</p>
<p><input type="checkbox" class="sheet-Moves-Werewolf" name="attr_Moves-Werewolf5"> <b>Bare Your Fangs</b>: While you are your Darkest Self, you may use Volatile instead of Cold to <i>shut someone down</i> or <i>hold steady</i>.</p>
<p><input type="checkbox" class="sheet-Moves-Werewolf" name="attr_Moves-Werewolf6"> <b>Howl At The Moon</b>: When basked in moonlight, add 2 to your Dark score.</p>
<p><input type="checkbox" class="sheet-Moves-Werewolf" name="attr_Moves-Werewolf7"> <b>Heightened Senses</b>: When you rely on your animal instincts to make sense of a charged situation, roll with dark. On a 10 up, ask the MC three questions. If you act on one of the MCs answers, add 1 to your first roll. On a 7-9, ask one:<br>
&nbsp; &#128148; Wheres my best escape route or way in?<br>
&nbsp; &#128148; Which enemy is the most vulnerable to me?<br>
&nbsp; &#128148; Whats their secret weakness?<br>
&nbsp; &#128148; What poses the biggest threat to me?<br>
&nbsp; &#128148; Whos in control here?</p>
<p><input type="checkbox" class="sheet-Moves-Werewolf" name="attr_Moves-Werewolf8"> <b>Spirit Armour</b>: When basked in moonlight, any harm that you suffer is reduced by 1, and you add 2 to <i>hold steady</i> rolls.</p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Werewolf">
<i><b>Sex Move</b></i><br>
&#128148; When you have sex with someone, you establish a spirit connection with them. Until either of you breaks that spirit connection, by having sex with someone else, add 1 to all rolls made to defend them. You can tell when that connection has been broken.<br>
<input type="text" class="sheet-SpiritConn-Werewolf" name="attr_SpiritConnection-Werewolf" style="width: 85%">
</div><br>
<div class="sheet-DarkestSelf-Werewolf">
<i><b>Darkest Self</b></i><br>
&#128148; You transform into a terrifying wolf-creature. You crave power and dominance, and those are earned through bloodshed. If anyone attempts to stand in your way, they must be brought down and made to bleed. You escape your Darkest Self when you wound someone you really care about or the sun rises, whichever happens first.
</div><br>
<div class="sheet-OtherMoves-Werewolf">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
Name: <input type="text" name="attr_OtherMoveName" style="width: 200px">
Description: <textarea name="attr_OtherMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-Advs-Werewolf"><p align="center">
<i><b>Advancements</b></i><br>
Don't forget to manually add any advancements to your sheet. Check any you've already taken.<br>
<input type="checkbox" class="sheet-Advs-Werewolf" name="attr_Advs-Werewolf1"> Take another Werewolf move. &nbsp; <input type="checkbox" class="sheet-Advs-Werewolf" name="attr_Advs-Werewolf2"> Take another Werewolf move. &nbsp;
<input type="checkbox" class="sheet-Advs-Werewolf" name="attr_Advs-Werewolf3"> Take a move from another Skin. &nbsp;<input type="checkbox" class="sheet-Advs-Werewolf" name="attr_Advs-Werewolf4"> Take a move from another Skin.<br>
<input type="checkbox" class="sheet-Advs-Werewolf" name="attr_Advs-Werewolf5"> You belong to a <i>Wolf Pack</i>.<br>
<input type="checkbox" class="sheet-Advs-Werewolf" name="attr_Advs-Werewolf6"> Add 1 to <i>Hot</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Werewolf" name="attr_Advs-Werewolf7"> Add 1 to <i>Cold</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Werewolf" name="attr_Advs-Werewolf8"> Add 1 to <i>Volatile</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Werewolf" name="attr_Advs-Werewolf9"> Add 1 to <i>Dark</i> (max 3). &nbsp;<br>
</p></div>
</div>
<div class="sheet-Witch" name="sheet-Witch">
<div class="sheet-Witch-Backstory" name="sheet-Witch-Backstory"><p align="center"><b><i>Backstory</i></b><br>
&#128148; You start the game with two sympathetic tokens. Decide whose and what they are. &#128148; <br>
&#128148; One of the others caught you rummaging through their friends stuff, but kept quiet. They get a String on you. &#128148;
</p></div>
<div class="sheet-Bio-Witch" name="sheet-Witch-Bio"><p align="center">
<b><i>Bio</i></b><br>
<textarea name="attr_Bio-Witch" rows="3" cols="10"></textarea><br>
</p></div>
<div name="sheet-EAH-Witch"><p align="center">
<b><i>Experience:</i></b> <input type="number" name="attr_Exp" min="0" max="5" style="width: 50px"> &nbsp;
<b><i>Advancements:</i></b> <input type="number" name="attr_Advs" min="0" max="10" style="width: 50px"> &nbsp;
<b><i>Harm:</i></b> <input type="number" name="attr_Harm" min="0" max="4" style="width: 50px"><br>
<i> Remember! At 5 Experience, take 1 Advancement. At 4 Harm, your character is dead.</i><br>
</p></div>
<div class="sheet-Stats-Witch"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<i>Check your highlighted stats.</i><br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Hot!}} {{Roll=[[2d6+@{Hot}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{HotHi}}}" name="roll_Hot"></button> Hot:<input type="number" name="attr_Hot" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_HotHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Cold!}} {{Roll=[[2d6+@{Cold}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{ColdHi}}}" name="roll_Cold"></button> Cold: <input type="number" name="attr_Cold" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_ColdHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Volatile!}} {{Roll=[[2d6+@{Volatile}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{VolatileHi}}}" name="roll_Volatile"></button> Volatile: <input type="number" name="attr_Volatile" min="-1" value="-1" max="3" style="width: 50px"> <input type="checkbox" name="attr_VolatileHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Dark!}} {{Roll=[[2d6+@{Dark}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{DarkHi}}}" name="roll_Dark"></button> Dark: <input type="number" name="attr_Dark" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_DarkHi" value="Mark Experience!"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Witch">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Conds-Witch"><b><i>Conditions</i></b><br>
<fieldset class="repeating_Conditions">
Condition: <input type="text" name="attr_Condition" style="width: 176px"><br>
From: <input type="text" name="attr_ConditionSource" style="width: 200px"><br>
Currently Active? <input type="checkbox" name="attr_ConditionActive" value="1" checked=true><br>
</fieldset>
</div><br>
<div class="sheet-StrTo-Witch"><b><i>Strings You Have</i></b><br>
<fieldset class="repeating_StringsTo">
To: <input type="text" name="attr_StringTo" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtTo" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-StrFrom-Witch"><b><i>Strings On You</i></b><br>
<fieldset class="repeating_StringFrom">
From: <input type="text" name="attr_StringFrom" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtFrom" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-Tokens-Witch"><b><i>Sympathetic Tokens</i></b><br>
<fieldset class="repeating_Tokens-Witch">
From: <input type="text" name="attr_TokenFrom-Witch" style="width: 85%">
Item: <input type="text" name="attr_TokenItem-Witch" style="width: 85%"><br>
</fieldset>
</div><br>
<div class="sheet-Notes-Witch"><b><i>Notes</i></b><br>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<b><i>Skin Moves</i></b><br>
You get <b>Sympathetic Tokens</b> and <b>Hex-Casting</b>. Choose one more.<br>
<div class="sheet-Moves-Witch">
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Moves-Witch1" checked="check" disabled="disabled"> <b>Sympathetic Tokens</b>: You gain power from sympathetic tokens - items of personal significance that you take from others. Each sympathetic token counts as a String.</p>
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Moves-Witch2" checked="check" disabled="disabled"> <b>Hex-Casting</b>: You can cast Hexes. Choose two that you know. To cast them, either expend a sympathetic token during a secret ritual, or meet the targets gaze and chant at them in tongues. Then roll with dark. On a 10 up, the Hex works, and can easily be reversed. On a 7-9, it works but choose one:<br>
&nbsp; &#128148; the casting does you 1 harm;<br>
&nbsp; &#128148; the Hex has unexpected side effects;<br>
&nbsp; &#128148; trigger your Darkest Self.</p>
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Moves-Witch3"> <b>Transgressive Magic</b>: When your ritual transgresses the communitys moral & sexual standards, add 1 to your <i>Hex-Casting</i> roll.</p>
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Moves-Witch4"> <b>Bide My Time</b>: If youve got a sympathetic token against someone, add 1 to all rolls to <i>hold steady</i> against their actions or to <i>run away</i> from them.</p>
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Moves-Witch5"> <b>Sanctuary</b>: You have a secret place for practising witchcraft. Add 1 to all rolls you make within this space.</p>
<b><i>Hexes</i></b><br>
Choose two.
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Hexes-Witch1"> <b>Wither</b>: The person loses all of their hair, or their teeth start rotting and falling out, or their period comes and it comes by the bucketful, or their skin gets all sickly yellow and spotty. Whatever the specifics, its bad.</p>
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Hexes-Witch2"> <b>Binding</b>: The person cannot physically harm others.</p>
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Hexes-Witch3"> <b>Ring Of Lies</b>: Whenever the person attempts to lie, they hear a piercing ringing noise. Big lies will often make their knees buckle and disorient them. Severe lies can cause harm or even brain damage.</p>
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Hexes-Witch4"> <b>Watching</b>: You enter a deep sleep, and begin to see the world through the eyes of the hexed. You can feel their reactions to and impressions of what they are seeing.</p>
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Hexes-Witch5"> <b>Illusions</b>: Pick one: snakes and bugs, demonic visages, false prophecies, non-existent subtext. The hexed sees that thing everywhere. You have no control over the exact images or manifestations.</p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Witch">
<i><b>Sex Move</b></i><br>
&#128148; After sex, you can take a sympathetic token from them. They know about it, and its cool.
</div><br>
<div class="sheet-DarkestSelf-Witch">
<i><b>Darkest Self</b></i><br>
&#128148; The time for subtlety and patience is over. Youre too powerful to put up with their garbage any longer. You hex anyone who slights you. All of your hexes have unexpected side effects, and are more effective than you are comfortable with. To escape your Darkest Self, you must offer peace to the one you have hurt the most.
</div><br>
<div class="sheet-OtherMoves-Witch">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
Name: <input type="text" name="attr_OtherMoveName" style="width: 200px">
Description: <textarea name="attr_OtherMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-Advs-Witch"><p align="center">
<i><b>Advancements</b></i><br>
Don't forget to manually add any advancements to your sheet. Check any you've already taken.<br>
<input type="checkbox" class="sheet-Advs-Witch" name="attr_Advs-Witch1"> Take another Witch move. &nbsp; <input type="checkbox" class="sheet-Advs-Witch" name="attr_Advs-Witch2"> Take the remaining hexes. &nbsp; <input type="checkbox" class="sheet-Advs-Witch" name="attr_Advs-Witch3"> Create a new hex (MC approval). &nbsp;
<input type="checkbox" class="sheet-Advs-Witch" name="attr_Advs-Witch4"> Take a move from another Skin. &nbsp;<input type="checkbox" class="sheet-Advs-Witch" name="attr_Advs-Witch5"> Take a move from another Skin.<br>
<input type="checkbox" class="sheet-Advs-Witch" name="attr_Advs-Witch6"> You belong to a <i>Witch Coven</i>.<br>
<input type="checkbox" class="sheet-Advs-Witch" name="attr_Advs-Witch7"> Add 1 to <i>Hot</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Witch" name="attr_Advs-Witch8"> Add 1 to <i>Cold</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Witch" name="attr_Advs-Witch9"> Add 1 to <i>Volatile</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Witch" name="attr_Advs-Witch10"> Add 1 to <i>Dark</i> (max 3). &nbsp;<br>
</p></div>
</div>
<div class="sheet-Serpentine" name="sheet-Serpentine">
<div class="sheet-Serpentine-Backstory" name="sheet-Serpentine-Backstory"><p align="center"><b><i>Backstory</i></b><br>
&#128148; Youve been watching someone, trying to learn from them what it means to be human. Gain two Strings on them. &#128148; <br>
&#128148; Your family seeks to control your every move. The head of your family gains two Strings on you. &#128148;
</p></div>
<div class="sheet-Bio-Serpentine" name="sheet-Serpentine-Bio"><p align="center">
<b><i>Bio</i></b><br>
<textarea name="attr_Bio-Serpentine" rows="3" cols="10"></textarea><br>
</p></div>
<div name="sheet-EAH-Serpentine"><p align="center">
<b><i>Experience:</i></b> <input type="number" name="attr_Exp" min="0" max="5" style="width: 50px"> &nbsp;
<b><i>Advancements:</i></b> <input type="number" name="attr_Advs" min="0" max="10" style="width: 50px"> &nbsp;
<b><i>Harm:</i></b> <input type="number" name="attr_Harm" min="0" max="4" style="width: 50px"><br>
<i> Remember! At 5 Experience, take 1 Advancement. At 4 Harm, your character is dead.</i><br>
</p></div>
<div class="sheet-Stats-Serpentine"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<i>Check your highlighted stats.</i><br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Hot!}} {{Roll=[[2d6+@{Hot}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{HotHi}}}" name="roll_Hot"></button> Hot:<input type="number" name="attr_Hot" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_HotHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Cold!}} {{Roll=[[2d6+@{Cold}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{ColdHi}}}" name="roll_Cold"></button> Cold: <input type="number" name="attr_Cold" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_ColdHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Volatile!}} {{Roll=[[2d6+@{Volatile}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{VolatileHi}}}" name="roll_Volatile"></button> Volatile: <input type="number" name="attr_Volatile" min="-1" value="-1" max="3" style="width: 50px"> <input type="checkbox" name="attr_VolatileHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Dark!}} {{Roll=[[2d6+@{Dark}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{DarkHi}}}" name="roll_Dark"></button> Dark: <input type="number" name="attr_Dark" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_DarkHi" value="Mark Experience!"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Serpentine">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Conds-Serpentine"><b><i>Conditions</i></b><br>
<fieldset class="repeating_Conditions">
Condition: <input type="text" name="attr_Condition" style="width: 176px"><br>
From: <input type="text" name="attr_ConditionSource" style="width: 200px"><br>
Currently Active? <input type="checkbox" name="attr_ConditionActive" value="1" checked=true><br>
</fieldset>
</div><br>
<div class="sheet-StrTo-Serpentine"><b><i>Strings You Have</i></b><br>
<fieldset class="repeating_StringsTo">
To: <input type="text" name="attr_StringTo" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtTo" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-StrFrom-Serpentine"><b><i>Strings On You</i></b><br>
<fieldset class="repeating_StringFrom">
From: <input type="text" name="attr_StringFrom" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtFrom" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-Commands-Serpentine"><b><i>Family Commands</i></b><br>
<fieldset class="repeating_StringFrom">
From: <input type="text" name="attr_CommandFrom" style="width: 85%"><br>
Command: <input type="text" name="attr_Command" style="width: 70%"><br>
</fieldset>
</div><br>
<div class="sheet-Commands-Serpentine"><b><i>Snake Food</i></b><br>
<fieldset class="repeating_CondSnakeFood">
<input type="text" name="attr_SnakeFood" style="width: 90%"><br>
</fieldset>
</div><br>
<div class="sheet-Notes-Serpentine"><b><i>Notes</i></b><br>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<b><i>Skin Moves</i></b><br>
You get <b>Failing Dynasty</b>. Choose one more.<br>
<div class="sheet-Moves-Serpentine">
<p><input type="checkbox" class="sheet-Moves-Serpentine" name="attr_Moves-Serpentine1" checked="checked" disabled="disabled"> <b>Failing Dynasty</b>: In the age of serpents, your family was powerful and prolific. Now, they live in a shadow of their former glory. They want to regain (choose one): their political clout; their old wealth; their failing beauty; their web of secret allegiances.<br>
Whenever you are convinced to do the bidding of a family member, carry 1 forward to doing it and that family member gains a String on you. Whenever you help your family regain some of their former glory, mark experience.</p>
<p><input type="checkbox" class="sheet-Moves-Serpentine" name="attr_Moves-Serpentine2"> <b>Mesmerizing</b>: When you stare at someone without blinking, roll with Hot. On a 10 up, they freeze up until you blink or someone touches them, and they gain the Condition <i>dazed</i>. On a 7-9, they gain the Condition <i>dazed</i>.</p>
<p><input type="checkbox" class="sheet-Moves-Serpentine" name="attr_Moves-Serpentine3"> <b>The Big Reveal</b>: When you reveal your true form to someone, they gain a String on you. If they accept your true self, they mark experience. If they reject you, carry 1 forward against them.</p>
<p><input type="checkbox" class="sheet-Moves-Serpentine" name="attr_Moves-Serpentine4"> <b>Temptation</b>: Your suggestions carry a preternatural power. When you convince someone to do something, they carry 1 forward to doing it, and if they succeed choose one: mark experience; gain a String on them.</p>
<p><input type="checkbox" class="sheet-Moves-Serpentine" name="attr_Moves-Serpentine5"> <b>The New Order</b>: When you learn to meet one of your needs within human society rather than within your family, mark experience. When others help you fit in better with human society, they mark experience.</p>
<p><input type="checkbox" class="sheet-Moves-Serpentine" name="attr_Moves-Serpentine6"> <b>Patience Is A Virtue</b>: When you bite your tongue and dont respond to adversity, roll with cold. <br>
&nbsp; &#128148; On a 10 up, choose one: gain a String on them; they gain the Condition <i>snake food</i>. <br>
&nbsp; &#128148; On a 7-9, they gain the Condition <i>snake food</i>.</p>
<p><input type="checkbox" class="sheet-Moves-Serpentine" name="attr_Moves-Serpentine7"> <b>Trespassing</b>: Whenever someone enters your lair without permission, they gain the Condition <i>snake food</i>. Add 1 to all rolls you make that involve infiltrating or escaping someones lair.</p>
<p><input type="checkbox" class="sheet-Moves-Serpentine" name="attr_Moves-Serpentine8"> <b>Hapless Prey</b>: When you <i>lash out physically</i> at someone with the Condition <i>snake food</i>, roll using Cold.</p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Serpentine">
<i><b>Sex Move</b></i><br>
&#128148; When you have sex with someone, they become a part of the <b>Failing Dynasty</b> (and subject to the moves mechanics).
</div><br>
<div class="sheet-DarkestSelf-Serpentine">
<i><b>Darkest Self</b></i><br>
&#128148; You arent ever going to be able to reconcile the human and serpent worlds. You cant live with the lies and insanity any longer. You need to reject one side or the other to escape this madness. Run the fuck away, hide, return to the bosom of your serpent family or abandon them entirely for the human world. Youll threaten, hobble, or destroy anyone who tries to keep you enmeshed in contradictory obligations. You escape your Darkest Self when you submit yourself to the old obligations once more, or you shed your past life and integrate yourself into a new family.
</div><br>
<div class="sheet-OtherMoves-Serpentine">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
Name: <input type="text" name="attr_OtherMoveName" style="width: 200px">
Description: <textarea name="attr_OtherMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-Advs-Serpentine"><p align="center">
<i><b>Advancements</b></i><br>
Don't forget to manually add any advancements to your sheet. Check any you've already taken.<br>
<input type="checkbox" class="sheet-Advs-Serpentine" name="attr_Advs-Serpentine1"> Take another Serpentine move. &nbsp; <input type="checkbox" class="sheet-Advs-Serpentine" name="attr_Advs-Serpentine2"> Take another Serpentine move. &nbsp;
<input type="checkbox" class="sheet-Advs-Serpentine" name="attr_Advs-Serpentine3"> Take a move from another Skin. &nbsp;<input type="checkbox" class="sheet-Advs-Serpentine" name="attr_Advs-Serpentine4"> Take a move from another Skin.<br>
<input type="checkbox" class="sheet-Advs-Serpentine" name="attr_Advs-Serpentine5"> You belong to a <i>Nest of Humans</i>.<br>
<input type="checkbox" class="sheet-Advs-Serpentine" name="attr_Advs-Serpentine6"> Add 1 to <i>Hot</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Serpentine" name="attr_Advs-Serpentine7"> Add 1 to <i>Cold</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Serpentine" name="attr_Advs-Serpentine8"> Add 1 to <i>Volatile</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Serpentine" name="attr_Advs-Serpentine9"> Add 1 to <i>Dark</i> (max 3). &nbsp;<br>
</p></div>
</div>
<div class="sheet-Sasquatch" name="sheet-Sasquatch">
<div class="sheet-Sasquatch-Backstory" name="sheet-Sasquatch-Backstory"><p align="center"><b><i>Backstory</i></b><br>
&#128148; You've been a wallflower all your life, but someone finally noticed you. Give them a String. &#128148; <br>
&#128148; Someone makes fun of you. What do they say? They give you a Condition, and you gain 2 Strings on them. &#128148;
</p></div>
<div class="sheet-Bio-Sasquatch" name="sheet-Sasquatch-Bio"><p align="center">
<b><i>Bio</i></b><br>
<textarea name="attr_Bio-Sasquatch" rows="3" cols="10"></textarea><br>
</p></div>
<div name="sheet-EAH-Sasquatch"><p align="center">
<b><i>Experience:</i></b> <input type="number" name="attr_Exp" min="0" max="5" style="width: 50px"> &nbsp;
<b><i>Advancements:</i></b> <input type="number" name="attr_Advs" min="0" max="10" style="width: 50px"> &nbsp;
<b><i>Harm:</i></b> <input type="number" name="attr_Harm" min="0" max="4" style="width: 50px"><br>
<i> Remember! At 5 Experience, take 1 Advancement. At 4 Harm, your character is dead.</i><br>
</p></div>
<div class="sheet-Stats-Sasquatch"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<i>Check your highlighted stats.</i><br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Hot!}} {{Roll=[[2d6+@{Hot}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{HotHi}}}" name="roll_Hot"></button> Hot:<input type="number" name="attr_Hot" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_HotHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Cold!}} {{Roll=[[2d6+@{Cold}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{ColdHi}}}" name="roll_Cold"></button> Cold: <input type="number" name="attr_Cold" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_ColdHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Volatile!}} {{Roll=[[2d6+@{Volatile}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{VolatileHi}}}" name="roll_Volatile"></button> Volatile: <input type="number" name="attr_Volatile" min="-1" value="1" max="3" style="width: 50px"> <input type="checkbox" name="attr_VolatileHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Dark!}} {{Roll=[[2d6+@{Dark}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{DarkHi}}}" name="roll_Dark"></button> Dark: <input type="number" name="attr_Dark" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_DarkHi" value="Mark Experience!"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Sasquatch">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Conds-Sasquatch"><b><i>Conditions</i></b><br>
<fieldset class="repeating_Conditions">
Condition: <input type="text" name="attr_Condition" style="width: 176px"><br>
From: <input type="text" name="attr_ConditionSource" style="width: 200px"><br>
Currently Active? <input type="checkbox" name="attr_ConditionActive" value="1" checked=true><br>
</fieldset>
</div><br>
<div class="sheet-StrTo-Sasquatch"><b><i>Strings You Have</i></b><br>
<fieldset class="repeating_StringsTo">
To: <input type="text" name="attr_StringTo" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtTo" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-StrFrom-Sasquatch"><b><i>Strings On You</i></b><br>
<fieldset class="repeating_StringFrom">
From: <input type="text" name="attr_StringFrom" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtFrom" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-Notes-Sasquatch"><b><i>Notes</i></b><br>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<b><i>Skin Moves</i></b><br>
You start with <b>Musk</b>. Choose two more.<br>
<div class="sheet-Moves-Sasquatch">
<p><input type="checkbox" class="sheet-Moves-Sasquatch" name="attr_Moves-Sasquatch1" checked="checked" disabled="disabled"> <b>Musk</b>: You have a distinct smell, unpleasant to some, intriguing to others. When you sweat in the presence of other people, roll with volatile. On a 10 up, the MC gives you a String on someone there and they choose:<br>
&nbsp; &#128148; compliment you,<br>
&nbsp; &#128148; apologize to you,<br>
&nbsp; &#128148; give themselves to you.<br>
On a 7-9, the MC gives you a String on someone there, and that character gives you a Condition, delivered in the most appropriate way.</p>
<p><input type="checkbox" class="sheet-Moves-Sasquatch" name="attr_Moves-Sasquatch2"> <b>Icebreaker</b>: You radiate awkwardness and people don't know how to talk around you. When someone speaks to break a silence or to start a new conversation, you may roll with dark. On a 10 up, choose two of these questions for them to blurt truthful answers to, whether or not you actually ask. On a 7-9, choose one question and during this conversation you both blurt out truthful answers to it.<br>
&nbsp; &#128148; Who do you want to make out with?<br>
&nbsp; &#128148; What don't you want me to find out?<br>
&nbsp; &#128148; What do you intend to do?<br>
&nbsp; &#128148; What do you wish I'd do?<br>
&nbsp; &#128148; What are you scared of?<br>
&nbsp; &#128148; What are you ashamed of?<br>
&nbsp; &#128148; Do you like me?</p>
<p><input type="checkbox" class="sheet-Moves-Sasquatch" name="attr_Moves-Sasquatch3"> <b>Understanding</b>: When you hold someone close, gain a String on them.</p>
<p><input type="checkbox" class="sheet-Moves-Sasquatch" name="attr_Moves-Sasquatch4"> <b>The Long Fuse</b>: When you or someone wrapped in your arms would take harm, you may negate that harm. If you do so, name something that you hold dear - if you don't destroy that something later, do yourself the harm then.</p>
<p><input type="checkbox" class="sheet-Moves-Sasquatch" name="attr_Moves-Sasquatch5"> <b>Hidden In The Scenery</b>: When you or someone wrapped in your arms would take harm, you may negate that harm. If you do so, name something that you hold dear - if you don't destroy that something later, do yourself the harm then.</p>
<p><input type="checkbox" class="sheet-Moves-Sasquatch" name="attr_Moves-Sasquatch6"> <b>Negatives</b>: When you really, really want specific evidence of yourself to disappear, be it a physical object or something from the memory of someone with no Strings on you, roll with dark. On a 10 up, it happens. Those tracks are gone. On a 7-9 the evidence or memory is gone, but the pieces don't all add up: a mystery remains.</p>
<p><input type="checkbox" class="sheet-Moves-Sasquatch" name="attr_Moves-Sasquatch7"> <b>Disappear</b>: When you run away, on a 10 up you may instead choose this result: you slip from view and remain there, invisible. On a 7-9, add this option to the list: you disappear on the spot, causing wild confusion, and the witness who cares the most about you gets a String on you.</p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Sasquatch">
<i><b>Sex Move</b></i><br>
&#128148; The person you have sex with smells like you afterward, and gains the Condition scented. If they face their peers before scrubbing it off, they mark experience.
</div><br>
<div class="sheet-DarkestSelf-Sasquatch">
<i><b>Darkest Self</b></i><br>
&#128148; Now, right now, it's time to rain stones down upon the bullies and the excluders. It's time to wreck their precious stuff, to shove them back so hard that they'll never even dream of messing with you or anyone ever, ever again. You escape your Darkest Self when you hurt one of those people more than they've ever hurt anyone else... and more than you meant to.
</div><br>
<div class="sheet-OtherMoves-Sasquatch">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
Name: <input type="text" name="attr_OtherMoveName" style="width: 200px">
Description: <textarea name="attr_OtherMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-Advs-Sasquatch"><p align="center">
<i><b>Advancements</b></i><br>
Don't forget to manually add any advancements to your sheet. Check any you've already taken.<br>
<input type="checkbox" class="sheet-Advs-Sasquatch" name="attr_Advs-Sasquatch1"> Take another Sasquatch move. &nbsp; <input type="checkbox" class="sheet-Advs-Sasquatch" name="attr_Advs-Sasquatch2"> Take another Sasquatch move. &nbsp;
<input type="checkbox" class="sheet-Advs-Sasquatch" name="attr_Advs-Sasquatch3"> Take a move from another Skin. &nbsp;<input type="checkbox" class="sheet-Advs-Sasquatch" name="attr_Advs-Sasquatch4"> Take a move from another Skin.<br>
<input type="checkbox" class="sheet-Advs-Sasquatch" name="attr_Advs-Sasquatch5"> You find a <i>Secret Club</i>.<br>
<input type="checkbox" class="sheet-Advs-Sasquatch" name="attr_Advs-Sasquatch6"> Add 1 to <i>Hot</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Sasquatch" name="attr_Advs-Sasquatch7"> Add 1 to <i>Cold</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Sasquatch" name="attr_Advs-Sasquatch8"> Add 1 to <i>Volatile</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Sasquatch" name="attr_Advs-Sasquatch9"> Add 1 to <i>Dark</i> (max 3). &nbsp;<br>
</p></div>
</div>
<div class="sheet-Wyrm" name="sheet-Wyrm">
<div class="sheet-Wyrm-Backstory" name="sheet-Wyrm-Backstory"><p align="center"><b><i>Backstory</i></b><br>
&#128148; Judge each other PC as either “treasure” or “merely currency.” &#128148; <br>
&#128148; If they're treasure, describe the moment they caught your eye, and give them a String. &#128148; <br>
&#128148; If they're merely currency, take a String on them. Read them this: "Describe something off-putting that I said to you." &#128148;
</p></div>
<div class="sheet-Bio-Wyrm" name="sheet-Wyrm-Bio"><p align="center">
<b><i>Bio</i></b><br>
<textarea name="attr_Bio-Wyrm" rows="3" cols="10"></textarea><br>
</p></div>
<div name="sheet-EAH-Wyrm"><p align="center">
<b><i>Experience:</i></b> <input type="number" name="attr_Exp" min="0" max="5" style="width: 50px"> &nbsp;
<b><i>Advancements:</i></b> <input type="number" name="attr_Advs" min="0" max="10" style="width: 50px"> &nbsp;
<b><i>Harm:</i></b> <input type="number" name="attr_Harm" min="0" max="4" style="width: 50px"><br>
<i> Remember! At 5 Experience, take 1 Advancement. At 4 Harm, your character is dead.</i><br>
</p></div>
<div class="sheet-Stats-Wyrm"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<i>Check your highlighted stats.</i><br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Hot!}} {{Roll=[[2d6+@{Hot}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{HotHi}}}" name="roll_Hot"></button> Hot:<input type="number" name="attr_Hot" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_HotHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Cold!}} {{Roll=[[2d6+@{Cold}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{ColdHi}}}" name="roll_Cold"></button> Cold: <input type="number" name="attr_Cold" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_ColdHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Volatile!}} {{Roll=[[2d6+@{Volatile}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{VolatileHi}}}" name="roll_Volatile"></button> Volatile: <input type="number" name="attr_Volatile" min="-1" value="-1" max="3" style="width: 50px"> <input type="checkbox" name="attr_VolatileHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Dark!}} {{Roll=[[2d6+@{Dark}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{DarkHi}}}" name="roll_Dark"></button> Dark: <input type="number" name="attr_Dark" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_DarkHi" value="Mark Experience!"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Wyrm">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Conds-Wyrm"><b><i>Conditions</i></b><br>
<fieldset class="repeating_Conditions">
Condition: <input type="text" name="attr_Condition" style="width: 176px"><br>
From: <input type="text" name="attr_ConditionSource" style="width: 200px"><br>
Currently Active? <input type="checkbox" name="attr_ConditionActive" value="1" checked=true><br>
</fieldset>
</div><br>
<div class="sheet-StrTo-Wyrm"><b><i>Strings You Have</i></b><br>
<fieldset class="repeating_StringsTo">
To: <input type="text" name="attr_StringTo" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtTo" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-StrFrom-Wyrm"><b><i>Strings On You</i></b><br>
<fieldset class="repeating_StringFrom">
From: <input type="text" name="attr_StringFrom" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtFrom" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-Notes-Wyrm"><b><i>Notes</i></b><br>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<b><i>Skin Moves</i></b><br>
You get <b>Bargaining Ceremony</b> & <b>The Bait</b>. Choose one more.<br>
<div class="sheet-Moves-Wyrm">
<p><input type="checkbox" class="sheet-Moves-Wyrm" name="attr_Moves-Wyrm1" checked="check" disabled="disabled"> <b>Bargaining Ceremony</b>: Drinking tea, sharing a cigarette, playing chess, or sitting back to back are all ceremonies.<br>
When negotiating a bargain during a ceremony, both of you can offer Strings as part of that bargain. This can include Strings you have on others, or new Strings that you generate on yourselves. When you're both satisfied, the exchange occurs.</p>
<p><input type="checkbox" class="sheet-Moves-Wyrm" name="attr_Moves-Wyrm2" checked="check" disabled="disabled"> <b>The Bait</b>: You have a collection of beautiful things maybe zines, jazz records, or old jewelry. When you show it to someone, they inevitably find something they fancy. They will mark experience when it becomes theirs and is no longer yours. Also, choose one:<br>
&nbsp; &#128148; they see something someone else would like, and when you show that someone the something, carry one forward against them,<br>
&nbsp; &#128148; the time has flown by and it's hours later than you thought.</p>
<p><input type="checkbox" class="sheet-Moves-Wyrm" name="attr_Moves-Wyrm3"> <b>Wingman</b>: When you wax poetic about the beauty of another PC, that other PC rolls to <i>turn on</i> the person you're talking to.</p>
<p><input type="checkbox" class="sheet-Moves-Wyrm" name="attr_Moves-Wyrm4"> <b>Broker</b>: You're attuned to how people value and weaken one another. Whenever you gain a String on someone with any Conditions named in a Skin move, such as <i>blamed</i>, <i>one of them</i>, <i>morbid</i>, <i>dazed</i>, <i>snake food</i>, <i>like a sbling to me</i>, or <i>moth to the flame</i>, mark down 2 Strings on that person instead of 1.</p>
<p><input type="checkbox" class="sheet-Moves-Wyrm" name="attr_Moves-Wyrm5"> <b>Where I Want You</b>: When you obsess about someone, you may spend 4 Strings on them; you'll frame the next scene either of your characters appear in. Frame a scene with just the two of you, and until you've made a move, no one else can enter and they can't leave.</p>
<p><input type="checkbox" class="sheet-Moves-Wyrm" name="attr_Moves-Wyrm6"> <b>Jealous Coils</b>: When anyone gets close to someone you covet and you act territorial, roll with dark. On a 10 up, both: they lose a String on your coveted, and you gain a String on your coveted. On a 7-9, gain a String on your coveted, and your coveted chooses:<br>
&nbsp; &#128148; they give you a Condition,<br>
&nbsp; &#128148; you say something you'll regret.</p>
<p><input type="checkbox" class="sheet-Moves-Wyrm" name="attr_Moves-Wyrm7"> <b>Scales</b>: Once per session, you can transform into a terrifying beast of talons and coils. Give yourself the Condition <i>secretly vulnerable</i>. While transformed, you can roll to <i>lash out physically</i> with dark, except do as much harm as you like. When the scene ends, you collapse back into your human form.</p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Wyrm">
<i><b>Sex Move</b></i><br>
&#128148; When you have sex with someone, read them this: "Choose at least one thing from this list, and for each that you choose, describe something I learn about you from our intimacy:<br>
&nbsp; &#128148; Give me a String on you, and take something from my collection.<br>
&nbsp; &#128148; Give me a String on you, and take a String on me as well.<br>
&nbsp; &#128148; Give me a String on you, and I'll promise you anything you'd like.<br>
&nbsp; &#128148; Give me a String on you, and then give me a Condition."
</div><br>
<div class="sheet-DarkestSelf-Wyrm">
<i><b>Darkest Self</b></i><br>
&#128148; You've become too heady, too lax, too vague. You need to dominate one of the people-things that you treasure, let it know that it's yours, that it doesn't get to choose who owns it you do. You escape your Darkest Self when your treasured thing proves that you don't own it entirely, or when you see the difference between objects and people.
</div><br>
<div class="sheet-OtherMoves-Wyrm">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
Name: <input type="text" name="attr_OtherMoveName" style="width: 200px">
Description: <textarea name="attr_OtherMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-Advs-Wyrm"><p align="center">
<i><b>Advancements</b></i><br>
Don't forget to manually add any advancements to your sheet. Check any you've already taken.<br>
<input type="checkbox" class="sheet-Advs-Wyrm" name="attr_Advs-Wyrm1"> Take another Wyrm move. &nbsp; <input type="checkbox" class="sheet-Advs-Wyrm" name="attr_Advs-Wyrm2"> Take another Wyrm move. &nbsp;
<input type="checkbox" class="sheet-Advs-Wyrm" name="attr_Advs-Wyrm3"> Take a move from another Skin. &nbsp;<input type="checkbox" class="sheet-Advs-Wyrm" name="attr_Advs-Wyrm4"> Take a move from another Skin.<br>
<input type="checkbox" class="sheet-Advs-Wyrm" name="attr_Advs-Wyrm5"> You find some willing <i>Collection Curators</i>.<br>
<input type="checkbox" class="sheet-Advs-Wyrm" name="attr_Advs-Wyrm6"> Add 1 to <i>Hot</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Wyrm" name="attr_Advs-Wyrm7"> Add 1 to <i>Cold</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Wyrm" name="attr_Advs-Wyrm8"> Add 1 to <i>Volatile</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Wyrm" name="attr_Advs-Wyrm9"> Add 1 to <i>Dark</i> (max 3). &nbsp;<br>
</p></div>
</div>
<div class="sheet-Cuckoo" name="sheet-Cuckoo">
<div class="sheet-Cuckoo-Backstory" name="sheet-Cuckoo-Backstory"><p align="center"><b><i>Backstory</i></b><br>
&#128148; You've stolen an outfit from someone. Record it under <i>Outfits</i> and gain a String on that person. &#128148; <br>
&#128148; Someone gave you an outfit so that you could impersonate them - discuss with them and decide why. Record it under <i>Outfits</i> and you each get a String on one another. &#128148;
</p></div>
<div class="sheet-Bio-Cuckoo" name="sheet-Cuckoo-Bio"><p align="center">
<b><i>Bio</i></b><br>
<textarea name="attr_Bio-Cuckoo" rows="3" cols="10"></textarea><br>
</p></div>
<div name="sheet-EAH-Cuckoo"><p align="center">
<b><i>Experience:</i></b> <input type="number" name="attr_Exp" min="0" max="5" style="width: 50px"> &nbsp;
<b><i>Advancements:</i></b> <input type="number" name="attr_Advs" min="0" max="10" style="width: 50px"> &nbsp;
<b><i>Harm:</i></b> <input type="number" name="attr_Harm" min="0" max="4" style="width: 50px"><br>
<i> Remember! At 5 Experience, take 1 Advancement. At 4 Harm, your character is dead.</i><br>
</p></div>
<div class="sheet-Stats-Cuckoo"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<i>Check your highlighted stats.</i><br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Hot!}} {{Roll=[[2d6+@{Hot}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{HotHi}}}" name="roll_Hot"></button> Hot:<input type="number" name="attr_Hot" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_HotHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Cold!}} {{Roll=[[2d6+@{Cold}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{ColdHi}}}" name="roll_Cold"></button> Cold: <input type="number" name="attr_Cold" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_ColdHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Volatile!}} {{Roll=[[2d6+@{Volatile}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{VolatileHi}}}" name="roll_Volatile"></button> Volatile: <input type="number" name="attr_Volatile" min="-1" value="-1" max="3" style="width: 50px"> <input type="checkbox" name="attr_VolatileHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Dark!}} {{Roll=[[2d6+@{Dark}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{DarkHi}}}" name="roll_Dark"></button> Dark: <input type="number" name="attr_Dark" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_DarkHi" value="Mark Experience!"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Cuckoo">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Conds-Cuckoo"><b><i>Conditions</i></b><br>
<fieldset class="repeating_Conditions">
Condition: <input type="text" name="attr_Condition" style="width: 176px"><br>
From: <input type="text" name="attr_ConditionSource" style="width: 200px"><br>
Currently Active? <input type="checkbox" name="attr_ConditionActive" value="1" checked=true><br>
</fieldset>
</div><br>
<div class="sheet-StrTo-Cuckoo"><b><i>Strings You Have</i></b><br>
<fieldset class="repeating_StringsTo">
To: <input type="text" name="attr_StringTo" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtTo" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-StrFrom-Cuckoo"><b><i>Strings On You</i></b><br>
<fieldset class="repeating_StringFrom">
From: <input type="text" name="attr_StringFrom" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtFrom" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-Outfits-Cuckoo">
<i><b>Outfits</b></i><br>
<fieldset class="repeating_Outfit-Cuckoo">
From": <input type="text" name="attr_Outfit-Cuckoo" style="width: 90">
</fieldset>
</div><br>
<div class="sheet-Notes-Cuckoo"><b><i>Notes</i></b><br>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<b><i>Skin Moves</i></b><br>
You get <b>Feathers</b> & <b>Shredding The Looking Glass</b>. Choose one more.<br>
<div class="sheet-Moves-Cuckoo">
<p><input type="checkbox" class="sheet-Moves-Cuckoo" name="attr_Moves-Cuckoo1" checked="checked" disabled="disabled"> <b>Feathers</b>: Your magic lets you pass as the person whose clothes you're wearing. When you're seen wearing someone else's clothes, but aren't yet passing, roll with hot. On a 10 up, you're passing as them - you'd fool their mother and their favorite hookup. Mark the outfit you're wearing below. On a 7-9, same as above, but choose one:<br>
&nbsp; &#128148; the magic will dissipate if you kiss or get kissed,<br>
&nbsp; &#128148; the magic will dissipate if you <i>lash out</i> at anyone.<br>
While you're passing as someone, give social Conditions you receive to them instead. Physical Conditions still stick to you. Anyone who takes Feathers also gets <i>Shredding the Looking Glass</i>.</p>
<p><input type="checkbox" class="sheet-Moves-Cuckoo" name="attr_Moves-Cuckoo2" checked="checked" disabled="disabled"> <b>Shredding The Looking Glass</b>: When someone suspects you're not who you appear to be, read them this:
<br>"If the enchantment were to be broken, the edges would be very sharp. You momentarily notice a gap in my magic. Choose one:<br>
&nbsp; &#128148; tear my magic away - my identity is revealed and the clothes are in tatters, but you get scratched up in the process and take 1 harm,<br>
&nbsp; &#128148; or, shake your head to clear it - it was nothing."</p>
<p><input type="checkbox" class="sheet-Moves-Cuckoo" name="attr_Moves-Cuckoo3"> <b>Close To The Sun</b>: When someone suspects that you're not who you appear to be, mark experience.</p>
<p><input type="checkbox" class="sheet-Moves-Cuckoo" name="attr_Moves-Cuckoo4"> <b>That Good</b>: While you're passing as someone, if anyone would gain a String on you, they instead gain it on the person you're passing as.</p>
<p><input type="checkbox" class="sheet-Moves-Cuckoo" name="attr_Moves-Cuckoo5"> <b>Brood Parasite</b>: When you can tell that someone wants what you have, or wants to be in your shoes, gain a String on them.</p>
<p><input type="checkbox" class="sheet-Moves-Cuckoo" name="attr_Moves-Cuckoo6"> <b>Jumping Out Of Clocks</b>: When you disrobe for someone, take 1 forward to rolling with volatile, and they choose:<br>
&nbsp; &#128148; offer you an experience point to do what they want,<br>
&nbsp; &#128148; trigger your Darkest Self.</p>
<p><input type="checkbox" class="sheet-Moves-Cuckoo" name="attr_Moves-Cuckoo7"> <b>A Little Bird Told Me</b>: When you blab vicious lies about someone behind their back, roll with cold. On a 10 up, give them a Condition. On a 7-9, give them a Condition, but some people don't believe you, so gain the Condition <b>liar</b>.</p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Cuckoo">
<i><b>Sex Move</b></i><br>
&#128148; Once you've had sex with someone, add 1 to your rolls for passing as them.<br>
<fieldset class="repeating_SleptWith-Cuckoo">
<input type="text" name="attr_SleptWith-Cuckoo" style="width: 90">
</fieldset>
</div><br>
<div class="sheet-DarkestSelf-Cuckoo">
<i><b>Darkest Self</b></i><br>
&#128148; Somebody is a hack at playing themselves in their own life. It grates on you. It's time for you, the understudy, to take that place in the spotlight; you portray them so much better than they do. It's time to take them out of the picture, using whatever means necessary. Replace them. You escape your Darkest Self when something they do surprises you, or someone shows a genuine care for them, or you succeed.
</div><br>
<div class="sheet-OtherMoves-Cuckoo">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
Name: <input type="text" name="attr_OtherMoveName" style="width: 200px">
Description: <textarea name="attr_OtherMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-Advs-Cuckoo"><p align="center">
<i><b>Advancements</b></i><br>
Don't forget to manually add any advancements to your sheet. Check any you've already taken.<br>
<input type="checkbox" class="sheet-Advs-Cuckoo" name="attr_Advs-Cuckoo1"> Take another Cuckoo move. &nbsp; <input type="checkbox" class="sheet-Advs-Cuckoo" name="attr_Advs-Cuckoo2"> Take another Cuckoo move. &nbsp;
<input type="checkbox" class="sheet-Advs-Cuckoo" name="attr_Advs-Cuckoo3"> Take a move from another Skin. &nbsp;<input type="checkbox" class="sheet-Advs-Cuckoo" name="attr_Advs-Cuckoo4"> Take a move from another Skin.<br>
<input type="checkbox" class="sheet-Advs-Cuckoo" name="attr_Advs-Cuckoo5"> You've got a <i>Flock of Wannabes</i>.<br>
<input type="checkbox" class="sheet-Advs-Cuckoo" name="attr_Advs-Cuckoo6"> Add 1 to <i>Hot</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Cuckoo" name="attr_Advs-Cuckoo7"> Add 1 to <i>Cold</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Cuckoo" name="attr_Advs-Cuckoo8"> Add 1 to <i>Volatile</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Cuckoo" name="attr_Advs-Cuckoo9"> Add 1 to <i>Dark</i> (max 3). &nbsp;<br>
</p></div>
</div>
<div class="sheet-Unicorn" name="sheet-Unicorn">
<div class="sheet-Unicorn-Backstory" name="sheet-Unicorn-Backstory"><p align="center"><b><i>Backstory</i></b><br>
&#128148; Someone is thinking about taking something from you - discuss with them and decide what it is. You each get a String on one another. &#128148; <br>
&#128148; Someone's in love with you and has told you about their feelings. Gain 2 Strings on them. &#128148;
</p></div>
<div class="sheet-Bio-Unicorn" name="sheet-Unicorn-Bio"><p align="center">
<b><i>Bio</i></b><br>
<textarea name="attr_Bio-Unicorn" rows="3" cols="10"></textarea><br>
</p></div>
<div name="sheet-EAH-Unicorn"><p align="center">
<b><i>Experience:</i></b> <input type="number" name="attr_Exp" min="0" max="5" style="width: 50px"> &nbsp;
<b><i>Advancements:</i></b> <input type="number" name="attr_Advs" min="0" max="10" style="width: 50px"> &nbsp;
<b><i>Harm:</i></b> <input type="number" name="attr_Harm" min="0" max="4" style="width: 50px"><br>
<i> Remember! At 5 Experience, take 1 Advancement. At 4 Harm, your character is dead.</i><br>
</p></div>
<div class="sheet-Stats-Unicorn"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<i>Check your highlighted stats.</i><br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Hot!}} {{Roll=[[2d6+@{Hot}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{HotHi}}}" name="roll_Hot"></button> Hot:<input type="number" name="attr_Hot" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_HotHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Cold!}} {{Roll=[[2d6+@{Cold}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{ColdHi}}}" name="roll_Cold"></button> Cold: <input type="number" name="attr_Cold" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_ColdHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Volatile!}} {{Roll=[[2d6+@{Volatile}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{VolatileHi}}}" name="roll_Volatile"></button> Volatile: <input type="number" name="attr_Volatile" min="-1" value="1" max="3" style="width: 50px"> <input type="checkbox" name="attr_VolatileHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Dark!}} {{Roll=[[2d6+@{Dark}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{DarkHi}}}" name="roll_Dark"></button> Dark: <input type="number" name="attr_Dark" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_DarkHi" value="Mark Experience!"> &nbsp;
Integrity: <input type="number" name="attr_Integrity-Unicorn" min="0" max="3" value="0" style="width: 50px"> <input type="checkbox" name="attr_IntegrityHi"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Unicorn">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Conds-Unicorn"><b><i>Conditions</i></b><br>
<fieldset class="repeating_Conditions">
Condition: <input type="text" name="attr_Condition" style="width: 176px"><br>
From: <input type="text" name="attr_ConditionSource" style="width: 200px"><br>
Currently Active? <input type="checkbox" name="attr_ConditionActive" value="1" checked=true><br>
</fieldset>
</div><br>
<div class="sheet-StrTo-Unicorn"><b><i>Strings You Have</i></b><br>
<fieldset class="repeating_StringsTo">
To: <input type="text" name="attr_StringTo" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtTo" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-StrFrom-Unicorn"><b><i>Strings On You</i></b><br>
<fieldset class="repeating_StringFrom">
From: <input type="text" name="attr_StringFrom" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtFrom" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-Notes-Unicorn"><b><i>Notes</i></b><br>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<b><i>Skin Moves</i></b><br>
You get <b>With Integrity</b>. Choose two more.<br>
<div class="sheet-Moves-Unicorn">
<p><input type="checkbox" class="sheet-Moves-Unicorn" name="attr_Moves-Unicorn1" checked="checked" disabled="disabled"> <b>With Integrity</b>: You judge your own actions harshly, holding yourself to a high moral standard. You have a fifth stat to reflect this, which starts at zero and can climb to 3. Gain a point of Integrity when<br>
&nbsp; &#128148; you take the moral highground about an issue that matters,<br>
&nbsp; &#128148; you follow through on something important that you say you'll do.<br>
You can gain up to 1 Integrity per scene. When a move calls for you to roll with integrity, erase 1 Integrity after you roll.</p>
<p><input type="checkbox" class="sheet-Moves-Unicorn" name="attr_Moves-Unicorn2"> <b>I Believe In You</b>: When you believe in someone who has just done less than their best, make eye contact with them and roll with integrity (& then erase 1). On a 10 up, the roll they just made counts as a 10. On a 7-9, add 1 to the roll they just made. When time seems to stop and fate hangs in the balance, sometimes believing in somebody is enough.</p>
<p><input type="checkbox" class="sheet-Moves-Unicorn" name="attr_Moves-Unicorn3"> <b>Prophecies</b>: When you predict the outcome of a PC's intended action well before they undertake it, roll with integrity (& then erase 1). On a 10 up, the decisive move's roll will succeed as a result of 10 up, or automatically miss, choose now. • On a 7-9, as above, but you'll have to be there to help it along.<br>
On a successful roll, read this aloud: "A PC may defy this prediction by breaking their own heart."</p>
<p><input type="checkbox" class="sheet-Moves-Unicorn" name="attr_Moves-Unicorn4"> <b>A Good Person</b>: Spend an Integrity to offer someone an experience point to do what you say. If they undertake to do that thing, and you directed them towards making a third party happier at no one's expense, mark experience.</p>
<p><input type="checkbox" class="sheet-Moves-Unicorn" name="attr_Moves-Unicorn5"> <b>Speak From The Heart</b>: When you have someone else's best interests at heart, add 2 to your rolls to manipulate an NPC.</p>
<p><input type="checkbox" class="sheet-Moves-Unicorn" name="attr_Moves-Unicorn6"> <b>Lesser Beasts</b>: When you're near them, animals can converse in human speech. Full sentences and broad concepts, with strange gaps of knowledge.</p>
<p><input type="checkbox" class="sheet-Moves-Unicorn" name="attr_Moves-Unicorn7"> <b>Hunted</b>: There are things that hunt you, things you often catch out of the corner of your eye. When one of them comes out into the open, choose:<br>
&nbsp; &#128148; stand up to it and award yourself a point of Integrity,<br>
&nbsp; &#128148; call out for help and anyone who comes to your rescue marks experience,<br>
&nbsp; &#128148; look directly at it and ask the MC a question about your hunters.</p>
<p><input type="checkbox" class="sheet-Moves-Unicorn" name="attr_Moves-Unicorn8"> <b>Blessings</b>: <i>(If you pick this, read it aloud.)</i><br>
When other people seek your blessing and erase a String on you, tell them whether you approve of their intentions. If you approve, they carry 1 forward to realizing it. If you don't, they take that String on you back.</p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Unicorn">
<i><b>Sex Move</b></i><br>
&#128148; You have three intimacy moves: <br>
When you lay your head in a virgin's lap, gain a point of Integrity and choose: SS give them 1 forward to protecting you or roll to turn them on.<br>
When you kiss a non-virgin, take 1 harm.<br>
When you have sex, lose all your <i>Integrity</i>.
</div><br>
<div class="sheet-DarkestSelf-Unicorn">
<i><b>Darkest Self</b></i><br>
&#128148; This is it. Everything falls apart, and you can't hold it together anymore. It's not because everything is too much to bear just that you aren't good enough. So beg their forgivenesses, everyone you've wronged by being too weak to help; and show them how sorry you are, in whatever small ways you can muster before the final curtain falls. Don't seek their acceptance. You don't deserve it. You escape your Darkest Self when someone reflects to you a glimmer of your own self worth.
</div><br>
<div class="sheet-OtherMoves-Unicorn">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
Name: <input type="text" name="attr_OtherMoveName" style="width: 200px">
Description: <textarea name="attr_OtherMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-Advs-Unicorn"><p align="center">
<i><b>Advancements</b></i><br>
Don't forget to manually add any advancements to your sheet. Check any you've already taken.<br>
<input type="checkbox" class="sheet-Advs-Unicorn" name="attr_Advs-Unicorn1"> Take another Unicorn move. &nbsp; <input type="checkbox" class="sheet-Advs-Unicorn" name="attr_Advs-Unicorn2"> Take another Unicorn move. &nbsp;
<input type="checkbox" class="sheet-Advs-Unicorn" name="attr_Advs-Unicorn3"> Take a move from another Skin. &nbsp;<input type="checkbox" class="sheet-Advs-Unicorn" name="attr_Advs-Unicorn4"> Take a move from another Skin.<br>
<input type="checkbox" class="sheet-Advs-Unicorn" name="attr_Advs-Unicorn5"> You've been accepted by a <i>Circle of Friends</i>.<br>
<input type="checkbox" class="sheet-Advs-Unicorn" name="attr_Advs-Unicorn6"> Add 1 to <i>Hot</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Unicorn" name="attr_Advs-Unicorn7"> Add 1 to <i>Cold</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Unicorn" name="attr_Advs-Unicorn8"> Add 1 to <i>Volatile</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Unicorn" name="attr_Advs-Unicorn9"> Add 1 to <i>Dark</i> (max 3). &nbsp;<br>
</p></div>
</div>
<div class="sheet-Heir" name="sheet-Heir">
<div class="sheet-Heir-Backstory" name="sheet-Heir-Backstory"><p align="center"><b><i>Backstory</i></b><br>
&#128148; You've revenged yourself on someone. Agree why and how, and give them 2 Strings on you. &#128148; <br>
&#128148; You're afraid of what someone can & will do. Give them 2 Strings on you. &#128148; <br>
&#128148; You have six blood siblings, each with a gift that can become yours. In your Birthrights section, list their names and ages with at least one born each year after you. Gain a String on each. &#128148;
</p></div>
<div class="sheet-Bio-Heir" name="sheet-Heir-Bio"><p align="center">
<b><i>Bio</i></b><br>
<textarea name="attr_Bio-Heir" rows="3" cols="10"></textarea><br>
</p></div>
<div name="sheet-EAH-Heir"><p align="center">
<b><i>Experience:</i></b> <input type="number" name="attr_Exp" min="0" max="5" style="width: 50px"> &nbsp;
<b><i>Advancements:</i></b> <input type="number" name="attr_Advs" min="0" max="10" style="width: 50px"> &nbsp;
<b><i>Harm:</i></b> <input type="number" name="attr_Harm" min="0" max="4" style="width: 50px"><br>
<i> Remember! At 5 Experience, take 1 Advancement. At 4 Harm, your character is dead.</i><br>
</p></div>
<div class="sheet-Stats-Heir"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<i>Check your highlighted stats.</i><br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Hot!}} {{Roll=[[2d6+@{Hot}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{HotHi}}}" name="roll_Hot"></button> Hot:<input type="number" name="attr_Hot" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_HotHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Cold!}} {{Roll=[[2d6+@{Cold}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{ColdHi}}}" name="roll_Cold"></button> Cold: <input type="number" name="attr_Cold" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_ColdHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Volatile!}} {{Roll=[[2d6+@{Volatile}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{VolatileHi}}}" name="roll_Volatile"></button> Volatile: <input type="number" name="attr_Volatile" min="-1" value="1" max="3" style="width: 50px"> <input type="checkbox" name="attr_VolatileHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Dark!}} {{Roll=[[2d6+@{Dark}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{DarkHi}}}" name="roll_Dark"></button> Dark: <input type="number" name="attr_Dark" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_DarkHi" value="Mark Experience!"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Heir">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Conds-Heir"><b><i>Conditions</i></b><br>
<fieldset class="repeating_Conditions">
Condition: <input type="text" name="attr_Condition" style="width: 176px"><br>
From: <input type="text" name="attr_ConditionSource" style="width: 200px"><br>
Currently Active? <input type="checkbox" name="attr_ConditionActive" value="1" checked=true><br>
</fieldset>
</div><br>
<div class="sheet-StrTo-Heir"><b><i>Strings You Have</i></b><br>
<fieldset class="repeating_StringsTo">
To: <input type="text" name="attr_StringTo" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtTo" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-StrFrom-Heir"><b><i>Strings On You</i></b><br>
<fieldset class="repeating_StringFrom">
From: <input type="text" name="attr_StringFrom" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtFrom" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-Siblings-Heir"><b><i>Siblings</i></b><br>
<textarea name="attr_Siblings" rows="5" cols="30"></textarea><br>
</div><br>
<div class="sheet-Notes-Heir"><b><i>Notes</i></b><br>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<b><i>Skin Moves</i></b><br>
You get <b>Old Family Friend</b> & <b>Inheritance Of The Eldest</b>. Choose one more.<br>
<div class="sheet-Moves-Heir">
<p><input type="checkbox" class="sheet-Moves-Heir" name="attr_Moves-Heir1" checked="checked" disabled="disabled"> <b>Old Family Friend</b>: When you take your fourth harm, fall down dying. You can't avoid death, but you can transfer it to one of your remaining siblings. Death, be it as a robed figure or as a shadow in the door, comes for them instead of you. When you wake into life again, you're fully healed. That is, unless your fourth harm is dealt by your secret weakness. Choose one:<br>
&nbsp; <input type="checkbox" name="attr_SecretWeakness_Heir" class="sheet-SecretWeakness_Heir" value="1"> Oxhorn <br>
&nbsp; <input type="checkbox" name="attr_SecretWeakness_Heir" class="sheet-SecretWeakness_Heir" value="2"> Applewood <br>
&nbsp; <input type="checkbox" name="attr_SecretWeakness_Heir" class="sheet-SecretWeakness_Heir" value="3"> Obsidian <br>
In that case your next remaining sibling inherits your powers, and you just die.</p>
<p><input type="checkbox" class="sheet-Moves-Heir" name="attr_Moves-Heir2" checked="checked" disabled="disabled"> <b>Inheritance Of The Eldest</b>: When someone with one of your Birthrights dies, whether by your hand or not, fill in that Birthright's circle. Their gift is bestowed on you, and you've unlocked that power.</p>
<p><input type="checkbox" class="sheet-Moves-Heir" name="attr_Moves-Heir3"> <b>Family Portrait</b>: When you remind your siblings that you're in charge, choose:<br>
&nbsp; &#128148; gain a String on one of those siblings,<br>
&nbsp; &#128148; carry 1 forward to confronting non-siblings.</p>
<p><input type="checkbox" class="sheet-Moves-Heir" name="attr_Moves-Heir4"> <b>Firstborn</b>: When you get someone to attend to your needs, perhaps combing your hair or bringing you a glass of water, gain a String on them.</p>
<p><input type="checkbox" class="sheet-Moves-Heir" name="attr_Moves-Heir5"> <b>Or Else</b>: Spend a String on a blood sibling, then flashback to having told them what to do in the situation at hand. If you told them to do something that kids can do, they're doing it. If it was out of their league, or something which might leave them worse off than what they think you'll do if they don't - they aren't.</p>
<b><i>Birthrights</i></b><br>
Begin with none.<br>
<p><input type="checkbox" class="sheet-Moves-Heir" name="attr_Birthright-Heir1"> <b>Name</b>: When you want a sibling to parrot back something you told them to remember, roll with dark. On a 10 up, they say it verbatim. On a 7-9, as above, but they sound like you when they say it.<br>
<input type="text" name="attr_BirthrightWith-Heir" style="width: 90%"></p>
<p><input type="checkbox" class="sheet-Moves-Heir" name="attr_Birthright-Heir2"> <b>Name</b>: Characters with the <i>like a sibling to me</i> Condition count as your siblings.<br>
<input type="text" name="attr_BirthrightWith-Heir" style="width: 90%"></p>
<p><input type="checkbox" class="sheet-Moves-Heir" name="attr_Birthright-Heir3"> <b>Brief Candles</b>: When you kill someone, mark experience.<br>
<input type="text" name="attr_BirthrightWith-Heir" style="width: 90%"></p>
<p><input type="checkbox" class="sheet-Moves-Heir" name="attr_Birthright-Heir4"> <b>Pluralize</b>: If a Condition that you're handing out could apply to two people present, give it to both of them.<br>
<input type="text" name="attr_BirthrightWith-Heir" style="width: 90%"></p>
<p><input type="checkbox" class="sheet-Moves-Heir" name="attr_Birthright-Heir5"> <b>Pull The Strings</b>: Siblings that you specify move their bodies exactly as you move yours until you let them stop.<br>
<input type="text" name="attr_BirthrightWith-Heir" style="width: 90%"></p>
<p><input type="checkbox" class="sheet-Moves-Heir" name="attr_Birthright-Heir6"> <b>You're All The Same</b>: You can spend Strings on siblings interchangeably.<br>
<input type="text" name="attr_BirthrightWith-Heir" style="width: 90%"></p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Heir">
<i><b>Sex Move</b></i><br>
&#128148; After you have sex with someone, tell them about your secret weakness or a peaceful time you shared with one of your siblings. They tell you about their relationship with death.
</div><br>
<div class="sheet-DarkestSelf-Heir">
<i><b>Darkest Self</b></i><br>
&#128148; Treason. You've just this instant put the pieces together, and not a moment too soon. There are those who've feigned kindness to you, and you've even let your guard down a little - but they didn't count on your survivor's instinct. Quickly, cleverly, before they can retreat or mount their defenses, you must strike them down unerringly. You escape your Darkest Self when your paranoia is revealed to be unfounded, or when you push away everyone who cares about you.
</div><br>
<div class="sheet-OtherMoves-Heir">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
Name: <input type="text" name="attr_OtherMoveName" style="width: 200px">
Description: <textarea name="attr_OtherMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-Advs-Heir"><p align="center">
<i><b>Advancements</b></i><br>
Don't forget to manually add any advancements to your sheet. Check any you've already taken.<br>
<input type="checkbox" class="sheet-Advs-Heir" name="attr_Advs-Heir1"> Take another Heir move. &nbsp; <input type="checkbox" class="sheet-Advs-Heir" name="attr_Advs-Heir2"> Take another Heir move. &nbsp; <input type="checkbox" class="sheet-Advs-Heir" name="attr_Advs-Heir3"> Create a new Birthright (MC approval) and agree who's in it. &nbsp;
<input type="checkbox" class="sheet-Advs-Heir" name="attr_Advs-Heir4"> Take a move from another Skin. &nbsp;<input type="checkbox" class="sheet-Advs-Heir" name="attr_Advs-Heir5"> Take a move from another Skin.<br>
<input type="checkbox" class="sheet-Advs-Heir" name="attr_Advs-Heir6"> You've met your <i>Extended Family</i>.<br>
<input type="checkbox" class="sheet-Advs-Heir" name="attr_Advs-Heir6"> Add 1 to <i>Hot</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Heir" name="attr_Advs-Heir7"> Add 1 to <i>Cold</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Heir" name="attr_Advs-Heir8"> Add 1 to <i>Volatile</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Heir" name="attr_Advs-Heir9"> Add 1 to <i>Dark</i> (max 3). &nbsp;<br>
</p></div>
</div>
<div class="sheet-Neighbor" name="sheet-Neighbor">
<div class="sheet-Neighbor-Backstory" name="sheet-Neighbor-Backstory"><p align="center"><b><i>Backstory</i></b><br>
&#128148; You live next to someone; your bedroom windows face each other. Choose one:<br>
&nbsp; -you watch them through the blinds and they've noticed, each gain 1 String on one another;<br>
&nbsp; -you leave your blinds up while you change, each gain 2 Strings on one another. &#128148; <br>
&#128148; You made out with someone a while ago. Gain a String on them and give them 2 Strings on you. &#128148;
</p></div>
<div class="sheet-Bio-Neighbor" name="sheet-Neighbor-Bio"><p align="center">
<b><i>Bio</i></b><br>
<textarea name="attr_Bio-Neighbor" rows="3" cols="10"></textarea><br>
</p></div>
<div name="sheet-EAH-Neighbor"><p align="center">
<b><i>Experience:</i></b> <input type="number" name="attr_Exp" min="0" max="5" style="width: 50px"> &nbsp;
<b><i>Advancements:</i></b> <input type="number" name="attr_Advs" min="0" max="10" style="width: 50px"> &nbsp;
<b><i>Harm:</i></b> <input type="number" name="attr_Harm" min="0" max="4" style="width: 50px"><br>
<i> Remember! At 5 Experience, take 1 Advancement. At 4 Harm, your character is dead.</i><br>
</p></div>
<div class="sheet-Stats-Neighbor"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<i>Check your highlighted stats.</i><br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Hot!}} {{Roll=[[2d6+@{Hot}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{HotHi}}}" name="roll_Hot"></button> Hot:<input type="number" name="attr_Hot" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_HotHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Cold!}} {{Roll=[[2d6+@{Cold}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{ColdHi}}}" name="roll_Cold"></button> Cold: <input type="number" name="attr_Cold" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_ColdHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Volatile!}} {{Roll=[[2d6+@{Volatile}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{VolatileHi}}}" name="roll_Volatile"></button> Volatile: <input type="number" name="attr_Volatile" min="-1" value="1" max="3" style="width: 50px"> <input type="checkbox" name="attr_VolatileHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Dark!}} {{Roll=[[2d6+@{Dark}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{DarkHi}}}" name="roll_Dark"></button> Dark: <input type="number" name="attr_Dark" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_DarkHi" value="Mark Experience!"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Neighbor">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Conds-Neighbor"><b><i>Conditions</i></b><br>
<fieldset class="repeating_Conditions">
Condition: <input type="text" name="attr_Condition" style="width: 176px"><br>
From: <input type="text" name="attr_ConditionSource" style="width: 200px"><br>
Currently Active? <input type="checkbox" name="attr_ConditionActive" value="1" checked=true><br>
</fieldset>
</div><br>
<div class="sheet-StrTo-Neighbor"><b><i>Strings You Have</i></b><br>
<fieldset class="repeating_StringsTo">
To: <input type="text" name="attr_StringTo" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtTo" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-StrFrom-Neighbor"><b><i>Strings On You</i></b><br>
<fieldset class="repeating_StringFrom">
From: <input type="text" name="attr_StringFrom" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtFrom" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-Notes-Neighbor"><b><i>Notes</i></b><br>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<b><i>Skin Moves</i></b><br>
Choose three.<br>
<div class="sheet-Moves-Neighbor">
<p><input type="checkbox" class="sheet-Moves-Neighbor" name="attr_Moves-Neighbor1"> <b>Last One Picked</b>: When someone special overlooks you, choose:<br>
&nbsp; &#128148; publicize it and give them a Condition,<br>
&nbsp; &#128148; let them see you crying and take a String on them.</p>
<p><input type="checkbox" class="sheet-Moves-Neighbor" name="attr_Moves-Neighbor2"> <b>Mixed Messages</b>: When you're alone with someone, decide if you're attracted to them or not.<br>
&nbsp; &#128148; If you are, tell them why you can't be together and roll to <i>shut them down</i>, adding 1 to the roll.<br>
&nbsp; &#128148; If you're not, tell them all the things they've got going for them (to let them down easy) and roll to <i>turn them on</i>, adding 1 to the roll.</p>
<p><input type="checkbox" class="sheet-Moves-Neighbor" name="attr_Moves-Neighbor3"> <b>Two Eyes</b>: When you take your glasses off, add 1 to your hot. You actually need your glasses, so subtract 1 from rolls where sight matters.</p>
<p><input type="checkbox" class="sheet-Moves-Neighbor" name="attr_Moves-Neighbor4"> <b>Lucky I Guess</b>: When you remain oblivious to troubling or supernatural occurrences, carry 1 forward.</p>
<p><input type="checkbox" class="sheet-Moves-Neighbor" name="attr_Moves-Neighbor5"> <b>All The Wrong Places</b>: When you help someone you're sweet on look for love elsewhere, choose:<br>
&nbsp; &#128148; they carry 1 forward to realizing that love,<br>
&nbsp; &#128148; the two of you gain Strings on one another.</p>
<p><input type="checkbox" class="sheet-Moves-Neighbor" name="attr_Moves-Neighbor6"> <b>Precarious</b>: <i>(If you pick this, read it aloud.)</i><br>
When someone gives you a gift or another chance, give them a String.</p>
<p><input type="checkbox" class="sheet-Moves-Neighbor" name="attr_Moves-Neighbor7"> <b>Spooked</b>: When you run into someone's arms, they choose:<br>
&nbsp; &#128148; you mark experience,<br>
&nbsp; &#128148; they become their Darkest Self. <br>
If it's an NPC, MC chooses: you mark experience or they make a hard move.</p>
<p><input type="checkbox" class="sheet-Moves-Neighbor" name="attr_Moves-Neighbor8"> <b>Self-Deprecating</b>: When you talk shit about yourself to someone, they choose:<br>
&nbsp; &#128148; argue and give you a String,<br>
&nbsp; &#128148; let it slide and <i>shut you down</i>.<br>
If it's an NPC, MC chooses: they argue and give you a String, or they mock you and the MC makes a hard move.</p>
<p><input type="checkbox" class="sheet-Moves-Neighbor" name="attr_Moves-Neighbor9"> <b>Home Life</b>: When a monster sees what a normal life you have, they choose:<br>
&nbsp; &#128148; they gain the Condition <i>monstrous</i>,<br>
&nbsp; &#128148; you gain the Condition <i>delicious</i>,<br>
&nbsp; &#128148; you carry 1 forward to making them feel human.</p>
<p><input type="checkbox" class="sheet-Moves-Neighbor" name="attr_Moves-Neighbor10"> <b>Nap Fan</b>: As soon as you fall asleep somewhere, choose two below for the MC to detail. The MC will tell you when you wake up, and then tell you the details.<br>
&nbsp; &#128148; something has been left for you,<br>
&nbsp; &#128148; someone unexpected is nearby,<br>
&nbsp; &#128148; someone's been trying to contact you,<br>
&nbsp; &#128148; something happened at home,<br>
&nbsp; &#128148; something has been canceled,<br>
&nbsp; &#128148; something has been broken,<br>
&nbsp; &#128148; you had a nice dream.</p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Neighbor">
<i><b>Sex Move</b></i><br>
&#128148; When you scream out someone's name during sex, gain a String on them.
</div><br>
<div class="sheet-DarkestSelf-Neighbor">
<i><b>Darkest Self</b></i><br>
&#128148; You feel... you feel like a monster. What kind of monster do you feel like? A werewolf, a vampire, a ghost, a queen... it can be anything you can think of. Tell the MC, and they'll hand you that Skin or the closest thing to it. It can be different each time. Read their Darkest Self: you are drowning in metaphor. Choking on it. Your body isn't supernatural, but you're gonna take it right to the line. You become that Darkest Self.
</div><br>
<div class="sheet-OtherMoves-Neighbor">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
Name: <input type="text" name="attr_OtherMoveName" style="width: 200px">
Description: <textarea name="attr_OtherMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-Advs-Neighbor"><p align="center">
<i><b>Advancements</b></i><br>
Don't forget to manually add any advancements to your sheet. Check any you've already taken.<br>
<input type="checkbox" class="sheet-Advs-Neighbor" name="attr_Advs-Neighbor1"> Take another Neighbor move. &nbsp; <input type="checkbox" class="sheet-Advs-Neighbor" name="attr_Advs-Neighbor2"> Take another Neighbor move. &nbsp;
<input type="checkbox" class="sheet-Advs-Neighbor" name="attr_Advs-Neighbor3"> Take a move from another Skin. &nbsp;<input type="checkbox" class="sheet-Advs-Neighbor" name="attr_Advs-Neighbor4"> Take a move from another Skin.<br>
<input type="checkbox" class="sheet-Advs-Neighbor" name="attr_Advs-Neighbor5"> You've started a <i>Special Interest Club</i>.<br>
<input type="checkbox" class="sheet-Advs-Neighbor" name="attr_Advs-Neighbor6"> Add 1 to <i>Hot</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Neighbor" name="attr_Advs-Neighbor7"> Add 1 to <i>Cold</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Neighbor" name="attr_Advs-Neighbor8"> Add 1 to <i>Volatile</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Neighbor" name="attr_Advs-Neighbor9"> Add 1 to <i>Dark</i> (max 3). &nbsp;<br>
</p></div>
</div>
<div class="sheet-Selkie" name="sheet-Selkie">
<div class="sheet-Selkie-Backstory" name="sheet-Selkie-Backstory"><p align="center"><b><i>Backstory</i></b><br>
&#128148; Youve seen someone swimming, but they either didnt see or didnt recognize you. Gain a String on them. &#128148; <br>
&#128148; Someone stole your pelt, withholding it from you to make you their errand boy. They said they'll give it back. Each gain a String on one another, and they say the first task they've given you. &#128148;
</p></div>
<div class="sheet-Bio-Selkie" name="sheet-Selkie-Bio"><p align="center">
<b><i>Bio</i></b><br>
<textarea name="attr_Bio-Selkie" rows="3" cols="10"></textarea><br>
</p></div>
<div name="sheet-EAH-Selkie"><p align="center">
<b><i>Experience:</i></b> <input type="number" name="attr_Exp" min="0" max="5" style="width: 50px"> &nbsp;
<b><i>Advancements:</i></b> <input type="number" name="attr_Advs" min="0" max="10" style="width: 50px"> &nbsp;
<b><i>Harm:</i></b> <input type="number" name="attr_Harm" min="0" max="4" style="width: 50px"><br>
<i> Remember! At 5 Experience, take 1 Advancement. At 4 Harm, your character is dead.</i><br>
</p></div>
<div class="sheet-Stats-Selkie"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<i>Check your highlighted stats.</i><br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Hot!}} {{Roll=[[2d6+@{Hot}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{HotHi}}}" name="roll_Hot"></button> Hot:<input type="number" name="attr_Hot" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_HotHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Cold!}} {{Roll=[[2d6+@{Cold}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{ColdHi}}}" name="roll_Cold"></button> Cold: <input type="number" name="attr_Cold" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_ColdHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Volatile!}} {{Roll=[[2d6+@{Volatile}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{VolatileHi}}}" name="roll_Volatile"></button> Volatile: <input type="number" name="attr_Volatile" min="-1" value="-1" max="3" style="width: 50px"> <input type="checkbox" name="attr_VolatileHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Dark!}} {{Roll=[[2d6+@{Dark}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{DarkHi}}}" name="roll_Dark"></button> Dark: <input type="number" name="attr_Dark" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_DarkHi" value="Mark Experience!"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Selkie">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Conds-Selkie"><b><i>Conditions</i></b><br>
<fieldset class="repeating_Conditions">
Condition: <input type="text" name="attr_Condition" style="width: 176px"><br>
From: <input type="text" name="attr_ConditionSource" style="width: 200px"><br>
Currently Active? <input type="checkbox" name="attr_ConditionActive" value="1" checked=true><br>
</fieldset>
</div><br>
<div class="sheet-StrTo-Selkie"><b><i>Strings You Have</i></b><br>
<fieldset class="repeating_StringsTo">
To: <input type="text" name="attr_StringTo" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtTo" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-StrFrom-Selkie"><b><i>Strings On You</i></b><br>
<fieldset class="repeating_StringFrom">
From: <input type="text" name="attr_StringFrom" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtFrom" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-Notes-Selkie"><b><i>Notes</i></b><br>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<b><i>Skin Moves</i></b><br>
You get <b>Outer Skin</b> & <b>Their Word</b>. Choose one more.<br>
<div class="sheet-Moves-Selkie">
<p><input type="checkbox" class="sheet-Moves-Selkie" name="attr_Moves-Selkie1" checked="checked" disabled="disabled"> <b>Outer Skin</b>: When you wear your pelt you look like a seal. Without it, you can swim like a human, but with it you can breathe underwater and swim like the dickens, and, if you want to, return to The Deep Kingdom. If you do return there, its for good, so make a new character.</p>
<p><input type="checkbox" class="sheet-Moves-Selkie" name="attr_Moves-Selkie2" checked="checked" disabled="disabled"> <b>Their Word</b>: People can steal your pelt, but never destroy it. When someone withholds your pelt and demands that you do something for them before theyll give it back, add 1 to rolls you make in pursuit of that task. If they dont return your pelt, take a String on them, and they'll give you another task.<br>
Pelt Held By: <input type="text" name="attr_PeltHolder-Selkie" style="width: 50%"> </p>
<p><input type="checkbox" class="sheet-Moves-Selkie" name="attr_Moves-Selkie3"> <b>Body Of Water</b>: When you go a day without submerging yourself in water, take 1 harm. Whenever you submerge yourself in water and can relax, heal 1 harm and 1 Condition.</p>
<p><input type="checkbox" class="sheet-Moves-Selkie" name="attr_Moves-Selkie4"> <b>Catch Of The Day</b>: Whenever you dont understand whats going on or what someone means, and it gets you into trouble or leads you to make unwise choices, mark experience.</p>
<p><input type="checkbox" class="sheet-Moves-Selkie" name="attr_Moves-Selkie5"> <b>Siren Song</b>: When youre soaking wet, you can sing a haunting song and roll with cold. On a 10 up, all who hear it stumble entranced toward you, though a character that takes harm will stop suddenly and gain the Condition <i>dazed</i>. On a 7-9, all who hear it stumble entranced toward you until they would face harm or physical danger, and then they choose:<br>
&nbsp; &#128148; press forward and take the harm,<br>
&nbsp; &#128148; or stop suddenly and gain the Condition <i>dazed</i>.</p>
<p><input type="checkbox" class="sheet-Moves-Selkie" name="attr_Moves-Selkie6"> <b>Salt</b>: Whenever your tears mix with water, roll with dark. On a 10 up, choose someone you want to see. They show up, with or without reason. On a 7-9 they still do, but they have the Condition <i>drained</i> and they bring trouble with them.</p>
<p><input type="checkbox" class="sheet-Moves-Selkie" name="attr_Moves-Selkie7"> <b>Ocean's Breath</b>: When you feel homesick, roll with cold. On a 10 up, choose one for the MC to detail:<br>
&nbsp; &#128148; the ocean brings forth something that it thinks will make you feel better,<br>
&nbsp; &#128148; the ocean takes away something that it thinks is bothering you.<br>
On a 7-9, choose as above, but the ocean doesnt understand the human world very well and causes serious or unexplainable damage in the process.</p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Selkie">
<i><b>Sex Move</b></i><br>
&#128148; When you have sex with someone, it counts as submerging yourself in water. Since all oceans tell you their secrets, gain a String on someone else theyve had sex with.
</div><br>
<div class="sheet-DarkestSelf-Selkie">
<i><b>Darkest Self</b></i><br>
&#128148; People have mistreated you and made you an outcast here. Its time to show them how it feels to be lost at sea, to be apart from the things you have loved, to have parts of your identity stolen from you. So you will flood the Earth. You will destroy what they cherish. And you will take their pelts. You escape your Darkest Self when this place reminds you of home, or when you recognize what you came here for.
</div><br>
<div class="sheet-OtherMoves-Selkie">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
Name: <input type="text" name="attr_OtherMoveName" style="width: 200px">
Description: <textarea name="attr_OtherMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-Advs-Selkie"><p align="center">
<i><b>Advancements</b></i><br>
Don't forget to manually add any advancements to your sheet. Check any you've already taken.<br>
<input type="checkbox" class="sheet-Advs-Selkie" name="attr_Advs-Selkie1"> Take another Selkie move. &nbsp; <input type="checkbox" class="sheet-Advs-Selkie" name="attr_Advs-Selkie2"> Take another Selkie move. &nbsp;
<input type="checkbox" class="sheet-Advs-Selkie" name="attr_Advs-Selkie3"> Take a move from another Skin. &nbsp;<input type="checkbox" class="sheet-Advs-Selkie" name="attr_Advs-Selkie4"> Take a move from another Skin.<br>
<input type="checkbox" class="sheet-Advs-Selkie" name="attr_Advs-Selkie5"> You've enchanted a <i>Group of Fishermen</i>.<br>
<input type="checkbox" class="sheet-Advs-Selkie" name="attr_Advs-Selkie6"> Add 1 to <i>Hot</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Selkie" name="attr_Advs-Selkie7"> Add 1 to <i>Cold</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Selkie" name="attr_Advs-Selkie8"> Add 1 to <i>Volatile</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Selkie" name="attr_Advs-Selkie9"> Add 1 to <i>Dark</i> (max 3). &nbsp;<br>
</p></div>
</div>
<div class="sheet-Beast" name="sheet-Beast">
<div class="sheet-Beast-Backstory" name="sheet-Beast-Backstory"><p align="center"><b><i>Backstory</i></b><br>
&#128148; Two of the others have asked you out in the past, but you turned them down. Take a string on each of them. &#128148; <br>
&#128148; You try not to have strong feelings about anyone. No one else can start with more than one string on you. &#128148;
</p></div>
<div class="sheet-Bio-Beast" name="sheet-Beast-Bio"><p align="center">
<b><i>Bio</i></b><br>
<textarea name="attr_Bio-Beast" rows="3" cols="10"></textarea><br>
</p></div>
<div name="sheet-EAH-Beast"><p align="center">
<b><i>Experience:</i></b> <input type="number" name="attr_Exp" min="0" max="5" style="width: 50px"> &nbsp;
<b><i>Advancements:</i></b> <input type="number" name="attr_Advs" min="0" max="10" style="width: 50px"> &nbsp;
<b><i>Harm:</i></b> <input type="number" name="attr_Harm" min="0" max="4" style="width: 50px"><br>
<i> Remember! At 5 Experience, take 1 Advancement. At 4 Harm, your character is dead.</i><br>
</p></div>
<div class="sheet-Stats-Beast"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<i>Check your highlighted stats.</i><br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Hot!}} {{Roll=[[2d6+@{Hot}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{HotHi}}}" name="roll_Hot"></button> Hot:<input type="number" name="attr_Hot" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_HotHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Cold!}} {{Roll=[[2d6+@{Cold}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{ColdHi}}}" name="roll_Cold"></button> Cold: <input type="number" name="attr_Cold" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_ColdHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Volatile!}} {{Roll=[[2d6+@{Volatile}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{VolatileHi}}}" name="roll_Volatile"></button> Volatile: <input type="number" name="attr_Volatile" min="-1" value="-1" max="3" style="width: 50px"> <input type="checkbox" name="attr_VolatileHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Dark!}} {{Roll=[[2d6+@{Dark}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{DarkHi}}}" name="roll_Dark"></button> Dark: <input type="number" name="attr_Dark" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_DarkHi" value="Mark Experience!"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Beast">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Conds-Beast"><b><i>Conditions</i></b><br>
<fieldset class="repeating_Conditions">
Condition: <input type="text" name="attr_Condition" style="width: 176px"><br>
From: <input type="text" name="attr_ConditionSource" style="width: 200px"><br>
Currently Active? <input type="checkbox" name="attr_ConditionActive" value="1" checked=true><br>
</fieldset>
</div><br>
<div class="sheet-StrTo-Beast"><b><i>Strings You Have</i></b><br>
<fieldset class="repeating_StringsTo">
To: <input type="text" name="attr_StringTo" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtTo" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-StrFrom-Beast"><b><i>Strings On You</i></b><br>
<fieldset class="repeating_StringFrom">
From: <input type="text" name="attr_StringFrom" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtFrom" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-Notes-Beast"><b><i>Notes</i></b><br>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<b><i>Skin Moves</i></b><br>
You get <b>Caged Heat</b>. Choose two more.<br>
<div class="sheet-Moves-Beast">
<p><input type="checkbox" class="sheet-Moves-Beast" name="attr_Moves-Beast1" checked="checked" disabled="disabled"> <b>Caged Heat</b>: Whenever you are turned on (especially as a result of having turn someone on used on you), your inner beast begins to assert itself. You gain the condition Feral, and for as long as you have that condition you may use Hot instead of Volatile to lash out physically. You can attempt to hold steady in order to remove this condition. Additionally, while Feral choose two:
&nbsp; &#128148; You mostly retain your human shape.<br>
&nbsp; &#128148; You mostly retain your human intelligence and personality.<br>
&nbsp; &#128148; You mostly retain self-control over your violent and malicious impulses.</p>
<p><input type="checkbox" class="sheet-Moves-Beast" name="attr_Moves-Beast2"> <b>Green-Eyed Monster</b>: Your <i>Caged Heat</i> move is triggered by intense jealousy, anger, or hatred in addition to by being turned on.</p>
<p><input type="checkbox" class="sheet-Moves-Beast" name="attr_Moves-Beast3"> <b>Scaredy Cat</b>: Your <i>Caged Heat</i> move is triggered by intense fear, shame, or sorrow in addition to by being turned on.</p>
<p><input type="checkbox" class="sheet-Moves-Beast" name="attr_Moves-Beast4"> <b>Beauty and...</b>: You can spend a string on someone to simultaneously <i>turn them on</i> and <i>shut them down</i>. Roll once and apply all the results; you may choose whether to use Hot or Cold for this roll. On a miss, they choose one:<br>
&nbsp; &#128148; They carry 1 forward against you.<br>
&nbsp; &#128148; They shut you down as if theyd rolled a 10 up.<br>
&nbsp; &#128148; They turn you on as if theyd rolled a 10 up, triggering your Caged Heat move.</p>
<p><input type="checkbox" class="sheet-Moves-Beast" name="attr_Moves-Beast5"> <b>Tooth & Claw</b>: If you are <i>Feral</i> and have lost your human shape, add 1 to your roll when you <i>shut someone down</i> by frightening them or when you <i>lash out physically</i>.</p>
<p><input type="checkbox" class="sheet-Moves-Beast" name="attr_Moves-Beast6"> <b>Fight Or Flight</b>: If you are <i>Feral</i> and have lost your human intelligence, when you <i>lash out physically</i> and roll 10 up you can pick two options. You can use Cold instead of Volatile to <i>run away</i>.</p>
<p><input type="checkbox" class="sheet-Moves-Beast" name="attr_Moves-Beast7"> <b>Predator & Prey</b>: If you are <i>Feral</i> and have lost your impulse control, carry 1 forward against anyone who has a string on you. Take a string on anyone at whom you <i>lash out physically</i> and inflict harm.</p>
<p><input type="checkbox" class="sheet-Moves-Beast" name="attr_Moves-Beast8"> <b>Cat's Eye</b>: When you look into someones eyes and <i>gaze into the abyss</i>, on a 10 up add this option: You know their deepest fear or secret lust, and add 1 to your roll when using that information to <i>shut them down</i> or <i>turn them on</i>.</p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-AnimalForm-Beast">
<b><i>Animal Form</i></b><br>
<input text="type" name="attr_AnimalForm-Beast" style="width: 90%"><br>
</div>
<div class="sheet-SexMove-Beast">
<i><b>Sex Move</b></i><br>
&#128148; Immediately after you have sex with someone, you become your Darkest Self and <i>lash out physically</i> at your partner. You may then choose to keep <i>lashing out</i> or <i>run away</i>.
</div><br>
<div class="sheet-DarkestSelf-Beast">
<i><b>Darkest Self</b></i><br>
&#128148; You are an animal. No trace of your
human body or mind remains, only your most primal emotions - lust, fear, anger, jealousy, hatred. You are drawn to anyone you have such intense feelings for, but your only means of interacting with them is to savagely attack them. If you cant find someone you know, any target will do. You cannot escape your Darkest Self until you take a life.
</div><br>
<div class="sheet-OtherMoves-Beast">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
Name: <input type="text" name="attr_OtherMoveName" style="width: 200px">
Description: <textarea name="attr_OtherMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-Advs-Beast"><p align="center">
<i><b>Advancements</b></i><br>
Don't forget to manually add any advancements to your sheet. Check any you've already taken.<br>
<input type="checkbox" class="sheet-Advs-Beast" name="attr_Advs-Beast1"> Take another Beast move. &nbsp; <input type="checkbox" class="sheet-Advs-Beast" name="attr_Advs-Beast2"> Take another Beast move. &nbsp;
<input type="checkbox" class="sheet-Advs-Beast" name="attr_Advs-Beast3"> Take a move from another Skin. &nbsp;<input type="checkbox" class="sheet-Advs-Beast" name="attr_Advs-Beast4"> Take a move from another Skin.<br>
<input type="checkbox" class="sheet-Advs-Beast" name="attr_Advs-Beast5"> You're part of a <i>Bloodline of Beasts</i>.<br>
<input type="checkbox" class="sheet-Advs-Beast" name="attr_Advs-Beast6"> Add 1 to <i>Hot</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Beast" name="attr_Advs-Beast7"> Add 1 to <i>Cold</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Beast" name="attr_Advs-Beast8"> Add 1 to <i>Volatile</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Beast" name="attr_Advs-Beast9"> Add 1 to <i>Dark</i> (max 3). &nbsp;<br>
</p></div>
</div>
<div class="sheet-Calaca" name="sheet-Calaca">
<div class="sheet-Calaca-Backstory" name="sheet-Calaca-Backstory"><p align="center"><b><i>Backstory</i></b><br>
&#128148; Someone saw you slipping out of your skin. Each of you take a string on the other. &#128148; <br>
&#128148; You gave someone advice that changed their life for the better. Take a string on them. &#128148;
</p></div>
<div class="sheet-Bio-Calaca" name="sheet-Calaca-Bio"><p align="center">
<b><i>Bio</i></b><br>
<textarea name="attr_Bio-Calaca" rows="3" cols="10"></textarea><br>
</p></div>
<div name="sheet-EAH-Calaca"><p align="center">
<b><i>Experience:</i></b> <input type="number" name="attr_Exp" min="0" max="5" style="width: 50px"> &nbsp;
<b><i>Advancements:</i></b> <input type="number" name="attr_Advs" min="0" max="10" style="width: 50px"> &nbsp;
<b><i>Harm:</i></b> <input type="number" name="attr_Harm" min="0" max="4" style="width: 50px"><br>
<i> Remember! At 5 Experience, take 1 Advancement. At 4 Harm, your character is dead.</i><br>
</p></div>
<div class="sheet-Stats-Calaca"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<i>Check your highlighted stats.</i><br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Hot!}} {{Roll=[[2d6+@{Hot}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{HotHi}}}" name="roll_Hot"></button> Hot:<input type="number" name="attr_Hot" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_HotHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Cold!}} {{Roll=[[2d6+@{Cold}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{ColdHi}}}" name="roll_Cold"></button> Cold: <input type="number" name="attr_Cold" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_ColdHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Volatile!}} {{Roll=[[2d6+@{Volatile}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{VolatileHi}}}" name="roll_Volatile"></button> Volatile: <input type="number" name="attr_Volatile" min="-1" value="-1" max="3" style="width: 50px"> <input type="checkbox" name="attr_VolatileHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Dark!}} {{Roll=[[2d6+@{Dark}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{DarkHi}}}" name="roll_Dark"></button> Dark: <input type="number" name="attr_Dark" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_DarkHi" value="Mark Experience!"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Calaca">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Conds-Calaca"><b><i>Conditions</i></b><br>
<fieldset class="repeating_Conditions">
Condition: <input type="text" name="attr_Condition" style="width: 176px"><br>
From: <input type="text" name="attr_ConditionSource" style="width: 200px"><br>
Currently Active? <input type="checkbox" name="attr_ConditionActive" value="1" checked=true><br>
</fieldset>
</div><br>
<div class="sheet-StrTo-Calaca"><b><i>Strings You Have</i></b><br>
<fieldset class="repeating_StringsTo">
To: <input type="text" name="attr_StringTo" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtTo" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-StrFrom-Calaca"><b><i>Strings On You</i></b><br>
<fieldset class="repeating_StringFrom">
From: <input type="text" name="attr_StringFrom" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtFrom" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-Notes-Calaca"><b><i>Notes</i></b><br>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<b><i>Skin Moves</i></b><br>
You start with <b>Skin & Bones</b>. Choose two more.<br>
<div class="sheet-Moves-Calaca">
<p><input type="checkbox" class="sheet-Moves-Calaca" name="attr_Moves-Calaca1" checked="checked" disabled="disabled"> <b>Skin & Bones</b>: You can slip out of your skin and viscera at any time to reveal your true skeletal form. If anyone witnesses this process, you each take a string on the other. While in your true form, you take no harm from anything that a skeleton would be immune to (stabbing or slashing, strangling, etc). You cannot <i>turn someone on</i> or <i>manipulate an NPC</i>, but you can use Dark instead of Cold to <i>shut someone down</i>. If your skin is lost or destroyed while youre out of it, you will have to obtain a replacement in order to pass for human again.</p>
<p><input type="checkbox" class="sheet-Moves-Calaca" name="attr_Moves-Calaca2"> <b>Casting The Bones</b>: When you are offering wisdom, guidance, or advice to a friend and you <i>gaze into the abyss</i>, add the following options when you roll 10 up:<br>
&nbsp; &#128148; The visions show what your friend must do; they carry 1 forward.<br>
&nbsp; &#128148; The visions heal your friend; they may remove one condition.<br>
&nbsp; &#128148; Take a string on your friend.<br>
Add the following option when you roll 7-9:<br>
&nbsp; &#128148; The visions are lucid and detailed, but your friend takes a string on you.</p>
<p><input type="checkbox" class="sheet-Moves-Calaca" name="attr_Moves-Calaca3"> <b>Connected</b>: In your true form, you can disconnect and reconnect your bones at the joints, and retain full control over all your body parts regardless of whether they are connected. Only your skull can see, hear, or smell; your limbs and other bones are limited to a sense of touch. You can use this ability to be present and active in multiple simultaneous scenes.</p>
<p><input type="checkbox" class="sheet-Moves-Calaca" name="attr_Moves-Calaca4"> <b>Deadpan</b>: Your cheerful morbidity, gallows humor, and deathly aura are fascinating and off-putting. In your human form, you can use Dark instead of Cold to <i>shut someone down</i>.</p>
<p><input type="checkbox" class="sheet-Moves-Calaca" name="attr_Moves-Calaca5"> <b>Morte Alata</b>: In your true form, you have a pair of bony wings. When not in use they fold up and look something like an extra ribcage on your back, but you can use them for flight despite their skeletal nature. You may use Dark instead of Volatile to <i>run away</i> by escaping into the air.</p>
<p><input type="checkbox" class="sheet-Moves-Calaca" name="attr_Moves-Calaca6"> <b>Ossuary</b>: You have a small cache of “extra” bones. When you take your fourth harm, you can hold yourself together just long enough to get to your stash and rebuild yourself with your spares. When this happens, clear all your harm, mark experience, and trade this Move for a different Calaca move. You may take this move again as an Advancement.</p>
<p><input type="checkbox" class="sheet-Moves-Calaca" name="attr_Moves-Calaca7"> <b>Sugar Skull</b>: In your true form, you retain some of the features of the living. You have humanlike hair, eyeballs, a nose, lips, and ears. Your face and hands look like those of a beautiful human - albeit one with skin like fine bone china. You may roll to <i>turn someone on</i> or <i>manipulate an NPC</i>, but if any part of your body aside from your face and hands is exposed, you must use Dark instead of Hot.</p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Calaca">
<i><b>Sex Move</b></i><br>
&#128148; When you have sex with someone, treat it as though you had used the move <i>Casting the Bones</i> (even if you dont have that move) and rolled a 10 up. Choose three options instead of two.
</div><br>
<div class="sheet-DarkestSelf-Calaca">
<i><b>Darkest Self</b></i><br>
&#128148; Enough hiding behind a mask of sweetness and humor. You are Death, so start acting like it. Youve spent far too much time teaching others not to fear death and not enough time teaching them to embrace its peace and beauty. Twist your advice; make them see the unrelenting misery and futility of their lives and encourage them to end their pain with their own hands. You escape your Darkest Self when someone manages to show you the beauty and joy of life, or when you drive someone to commit suicide.
</div><br>
<div class="sheet-OtherMoves-Calaca">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
Name: <input type="text" name="attr_OtherMoveName" style="width: 200px">
Description: <textarea name="attr_OtherMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-Advs-Calaca"><p align="center">
<i><b>Advancements</b></i><br>
Don't forget to manually add any advancements to your sheet. Check any you've already taken.<br>
<input type="checkbox" class="sheet-Advs-Calaca" name="attr_Advs-Calaca1"> Take another Calaca move. &nbsp; <input type="checkbox" class="sheet-Advs-Calaca" name="attr_Advs-Calaca2"> Take another Calaca move. &nbsp;
<input type="checkbox" class="sheet-Advs-Calaca" name="attr_Advs-Calaca3"> Take a move from another Skin. &nbsp;<input type="checkbox" class="sheet-Advs-Calaca" name="attr_Advs-Calaca4"> Take a move from another Skin.<br>
<input type="checkbox" class="sheet-Advs-Calaca" name="attr_Advs-Calaca5"> You have a <i>Skeleton Crew</i>.<br>
<input type="checkbox" class="sheet-Advs-Calaca" name="attr_Advs-Calaca6"> Add 1 to <i>Hot</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Calaca" name="attr_Advs-Calaca7"> Add 1 to <i>Cold</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Calaca" name="attr_Advs-Calaca8"> Add 1 to <i>Volatile</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Calaca" name="attr_Advs-Calaca9"> Add 1 to <i>Dark</i> (max 3). &nbsp;<br>
</p></div>
</div>
<div class="sheet-Fury" name="sheet-Fury">
<div class="sheet-Fury-Backstory" name="sheet-Fury-Backstory"><p align="center"><b><i>Backstory</i></b><br>
&#128148; You have a secret crush on someone. Take a string on them. &#128148; <br>
&#128148; Someone has been bullying you. Give them a string on you. &#128148; <br>
&#128148; Someone was kind to you once. Give them two strings on you. &#128148;
</p></div>
<div class="sheet-Bio-Fury" name="sheet-Fury-Bio"><p align="center">
<b><i>Bio</i></b><br>
<textarea name="attr_Bio-Fury" rows="3" cols="10"></textarea><br>
</p></div>
<div name="sheet-EAH-Fury"><p align="center">
<b><i>Experience:</i></b> <input type="number" name="attr_Exp" min="0" max="5" style="width: 50px"> &nbsp;
<b><i>Advancements:</i></b> <input type="number" name="attr_Advs" min="0" max="10" style="width: 50px"> &nbsp;
<b><i>Harm:</i></b> <input type="number" name="attr_Harm" min="0" max="4" style="width: 50px"><br>
<i> Remember! At 5 Experience, take 1 Advancement. At 4 Harm, your character is dead.</i><br>
</p></div>
<div class="sheet-Stats-Fury"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<i>Check your highlighted stats.</i><br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Hot!}} {{Roll=[[2d6+@{Hot}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{HotHi}}}" name="roll_Hot"></button> Hot:<input type="number" name="attr_Hot" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_HotHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Cold!}} {{Roll=[[2d6+@{Cold}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{ColdHi}}}" name="roll_Cold"></button> Cold: <input type="number" name="attr_Cold" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_ColdHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Volatile!}} {{Roll=[[2d6+@{Volatile}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{VolatileHi}}}" name="roll_Volatile"></button> Volatile: <input type="number" name="attr_Volatile" min="-1" value="1" max="3" style="width: 50px"> <input type="checkbox" name="attr_VolatileHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Dark!}} {{Roll=[[2d6+@{Dark}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{DarkHi}}}" name="roll_Dark"></button> Dark: <input type="number" name="attr_Dark" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_DarkHi" value="Mark Experience!"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Fury">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Conds-Fury"><b><i>Conditions</i></b><br>
<fieldset class="repeating_Conditions">
Condition: <input type="text" name="attr_Condition" style="width: 176px"><br>
From: <input type="text" name="attr_ConditionSource" style="width: 200px"><br>
Currently Active? <input type="checkbox" name="attr_ConditionActive" value="1" checked=true><br>
</fieldset>
</div><br>
<div class="sheet-StrTo-Fury"><b><i>Strings You Have</i></b><br>
<fieldset class="repeating_StringsTo">
To: <input type="text" name="attr_StringTo" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtTo" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-StrFrom-Fury"><b><i>Strings On You</i></b><br>
<fieldset class="repeating_StringFrom">
From: <input type="text" name="attr_StringFrom" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtFrom" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-Notes-Fury"><b><i>Notes</i></b><br>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<b><i>Skin Moves</i></b><br>
You get <b>Futile Hope</b>. Choose two more.<br>
<div class="sheet-Moves-Fury">
<p><input type="checkbox" class="sheet-Moves-Fury" name="attr_Moves-Fury1" checked="checked" disabled="disabled"> <b>Futile Hope</b>: Whenever someone acts kind or accepting toward you, you each take a string on the other, and you get the condition <i>Hopeful</i> (which replaces <i>Betrayed</i> if you have it). If someone you trust betrays or hurts you while you are <i>Hopeful</i>, lose all strings on them, replace <i>Hopeful</i> with <i>Betrayed</i>, and roll with Dark. On a 10 up, trigger your Darkest Self. On a 7-9, choose one:<br>
&nbsp; &#128148; Give them an additional string on you.<br>
&nbsp; &#128148; Take 1 harm from psychic feedback.<br>
&nbsp; &#128148; Trigger your Darkest Self.<br>
When you are your Darkest Self, your Fury moves are amplified. You can effortlessly affect groups of victims in the immediate area, and your destructive powers can affect large structures like buildings.</p>
<p><input type="checkbox" class="sheet-Moves-Fury" name="attr_Moves-Fury2"> <b>The Eye</b>: When you <i>gaze into the abyss</i>, add 1 to your Dark roll. On a 10 up you can choose all three options. If you are <i>Betrayed</i> and roll 10 up, also mark experience. If you are <i>Betrayed</i> and roll 7-9, choose one of the 10 up options instead of one of the 7-9 options.</p>
<p><input type="checkbox" class="sheet-Moves-Fury" name="attr_Moves-Fury3"> <b>Firestarter</b>: Roll with Volatile to summon jets of flame, unleash destructive telekinetic blasts, instantly freeze the air, or otherwise psychically attack your tormentors. On a 10 up, do 2 harm and give your victim an appropriate condition (<i>Burned</i>, <i>Frostbitten</i>, <i>Concussed</i>, etc). On a 7-9, do 1 harm, give them an appropriate condition, and choose one:
&nbsp; &#128148; Give yourself the same condition.<br>
&nbsp; &#128148; Take 1 harm.<br>
&nbsp; &#128148; Trigger your Darkest Self.<br>
If you are Betrayed, you may also carry 1 forward against them.</p>
<p><input type="checkbox" class="sheet-Moves-Fury" name="attr_Moves-Fury4"> <b>Poltergeist</b>: You can <i>lash out physically</i> using telekinesis instead of physical attacks, and your victim must roll to <i>hold steady</i> before attempting to <i>run away</i>. If you are <i>Betrayed</i>, do 1 extra harm when you <i>lash out physically</i>.</p>
<p><input type="checkbox" class="sheet-Moves-Fury" name="attr_Moves-Fury5"> <b>Push</b>: You can roll with Volatile to <i>turn someone on</i> by using empathic projection to fuck with their head. On a 10 up, in addition to giving you a string, they must follow one short-term command of your choice. On a 7-9 also give yourself the condition <i>Creepy</i>. If you are <i>Betrayed</i>, also give them the condition <i>Enthralled</i>.</p>
<p><input type="checkbox" class="sheet-Moves-Fury" name="attr_Moves-Fury6"> <b>Scanners</b>: Roll with Dark to invade someone else's mind. On a 10 up, gain a string on them, and they must honestly answer one question. On a 7-9, gain a string on them and choose one:
&nbsp; &#128148; They gain a string on you.<br>
&nbsp; &#128148; You gain the condition Creepy.<br>
&nbsp; &#128148; You each take 1 harm.<br>
On a 6 or less, they must answer one question with a plausible lie and you must believe it. If you are <i>Betrayed</i>, do 1 harm to them in addition to any other results.</p>
<p><input type="checkbox" class="sheet-Moves-Fury" name="attr_Moves-Fury7"> <b>The Shining</b>: You can roll with Dark to <i>manipulate an NPC</i> or <i>shut someone down</i> via telepathy instead of speech. If you are <i>Betrayed</i>, add 1 to your Dark roll and give them the condition <i>Headache</i>.</p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Fury">
<i><b>Sex Move</b></i><br>
&#128148; When you have sex with someone, each of you takes two strings on the other. Give yourself the condition <i>Hopeful</i>, and for as long as you have that condition they gain +1 ongoing toward any attempts to manipulate, hurt, or betray you.
</div><br>
<div class="sheet-DarkestSelf-Fury">
<i><b>Darkest Self</b></i><br>
&#128148; Nobody loves you. Nobody ever will. Its all pain and loneliness and watching other people from the outside, and it will never change. They only pretended to like you so they could hurt you even more. Theres nothing left for you here but revenge, so burn it all down. Smash everything to pieces. Rip their secrets out and make them dance like dolls for your amusement. To escape your Darkest Self, you must be confronted by someone who has never hurt, excluded, or betrayed you, or be shown an act of kindness that seems genuine.
</div><br>
<div class="sheet-OtherMoves-Fury">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
Name: <input type="text" name="attr_OtherMoveName" style="width: 200px">
Description: <textarea name="attr_OtherMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-Advs-Fury"><p align="center">
<i><b>Advancements</b></i><br>
Don't forget to manually add any advancements to your sheet. Check any you've already taken.<br>
<input type="checkbox" class="sheet-Advs-Fury" name="attr_Advs-Fury1"> Take another Fury move. &nbsp; <input type="checkbox" class="sheet-Advs-Fury" name="attr_Advs-Fury2"> Take another Fury move. &nbsp;
<input type="checkbox" class="sheet-Advs-Fury" name="attr_Advs-Fury3"> Take a move from another Skin. &nbsp;<input type="checkbox" class="sheet-Advs-Fury" name="attr_Advs-Fury4"> Take a move from another Skin.<br>
<input type="checkbox" class="sheet-Advs-Fury" name="attr_Advs-Fury5"> You belong to a <i>Psychic Gestalt</i>.<br>
<input type="checkbox" class="sheet-Advs-Fury" name="attr_Advs-Fury6"> Add 1 to <i>Hot</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Fury" name="attr_Advs-Fury7"> Add 1 to <i>Cold</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Fury" name="attr_Advs-Fury8"> Add 1 to <i>Volatile</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Fury" name="attr_Advs-Fury9"> Add 1 to <i>Dark</i> (max 3). &nbsp;<br>
</p></div>
</div>
<div class="sheet-Proxy" name="sheet-Proxy">
<div class="sheet-Proxy-Backstory" name="sheet-Proxy-Backstory"><p align="center"><b><i>Backstory</i></b><br>
&#128148; You have been recording video footage of everyone without their knowledge. Take one string on everyone. Take two extra strings on your <i>subject</i>. &#128148; <br>
&#128148; Youve also been obsessively recording yourself, and someone has discovered and watched some of your footage. That person takes a string on you. &#128148; <br>
&#128148; It starts with five strings on you. &#128148;
</p></div>
<div class="sheet-Bio-Proxy" name="sheet-Proxy-Bio"><p align="center">
<b><i>Bio</i></b><br>
<textarea name="attr_Bio-Proxy" rows="3" cols="10"></textarea><br>
</p></div>
<div name="sheet-EAH-Proxy"><p align="center">
<b><i>Experience:</i></b> <input type="number" name="attr_Exp" min="0" max="5" style="width: 50px"> &nbsp;
<b><i>Advancements:</i></b> <input type="number" name="attr_Advs" min="0" max="10" style="width: 50px"> &nbsp;
<b><i>Harm:</i></b> <input type="number" name="attr_Harm" min="0" max="4" style="width: 50px"><br>
<i> Remember! At 5 Experience, take 1 Advancement. At 4 Harm, your character is dead.</i><br>
</p></div>
<div class="sheet-Stats-Proxy"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<i>Check your highlighted stats.</i><br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Hot!}} {{Roll=[[2d6+@{Hot}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{HotHi}}}" name="roll_Hot"></button> Hot:<input type="number" name="attr_Hot" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_HotHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Cold!}} {{Roll=[[2d6+@{Cold}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{ColdHi}}}" name="roll_Cold"></button> Cold: <input type="number" name="attr_Cold" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_ColdHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Volatile!}} {{Roll=[[2d6+@{Volatile}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{VolatileHi}}}" name="roll_Volatile"></button> Volatile: <input type="number" name="attr_Volatile" min="-1" value="1" max="3" style="width: 50px"> <input type="checkbox" name="attr_VolatileHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Dark!}} {{Roll=[[2d6+@{Dark}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{DarkHi}}}" name="roll_Dark"></button> Dark: <input type="number" name="attr_Dark" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_DarkHi" value="Mark Experience!"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Proxy">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Conds-Proxy"><b><i>Conditions</i></b><br>
<fieldset class="repeating_Conditions">
Condition: <input type="text" name="attr_Condition" style="width: 176px"><br>
From: <input type="text" name="attr_ConditionSource" style="width: 200px"><br>
Currently Active? <input type="checkbox" name="attr_ConditionActive" value="1" checked=true><br>
</fieldset>
</div><br>
<div class="sheet-StrTo-Proxy"><b><i>Strings You Have</i></b><br>
<fieldset class="repeating_StringsTo">
To: <input type="text" name="attr_StringTo" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtTo" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-StrFrom-Proxy"><b><i>Strings On You</i></b><br>
<fieldset class="repeating_StringFrom">
From: <input type="text" name="attr_StringFrom" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtFrom" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-Notes-Proxy"><b><i>Notes</i></b><br>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<b><i>Skin Moves</i></b><br>
You get <b>The Sickness</b>. Choose two more.<br>
<div class="sheet-Moves-Proxy">
<p><input type="checkbox" class="sheet-Moves-Proxy" name="attr_Moves-Proxy1" checked="checked" disabled="disabled"> <b>The Sickness</b>: Choose one character to be your <i>subject</i>. You may change which character is your <i>subject</i> at any time, but you must have least three strings on your new <i>subject</i>. After the fifth time your <i>subject</i> accepts experience from you when you spend a string, they must use their next advancement to take a Proxy move.</p>
<p><input type="checkbox" class="sheet-Moves-Proxy" name="attr_Moves-Proxy2"> <b>Am I Interrupting?</b>: You can spend two strings on someone to gain complete access to their home and identity. You have full access to all their social media accounts (e-mail, Twitter, YouTube, G+, etc) and may make irreversible changes to those accounts. You can also edit your targets uploaded videos, inserting scenes, frames, audio, or text, either obviously or subliminally. You may enter their home with sufficient stealth as to record video of them sleeping, without triggering security, being discovered, or leaving accidental traces of your presence.</p>
<p><input type="checkbox" class="sheet-Moves-Proxy" name="attr_Moves-Proxy3"> <b>Cryptic Bullshit</b>: You can use Dark instead of Cold to <i>shut someone down</i>, but only indirectly, through sending them a written or video message. This can consist of mysterious but meaningful images, phrases written in ciphers, or recurring symbols. Add +1 to the roll if its against your <i>subject</i>.</p>
<p><input type="checkbox" class="sheet-Moves-Proxy" name="attr_Moves-Proxy4"> <b>The Collective</b>: When you <i>gaze into the abyss</i> about your <i>subject</i>, if you roll 10 up, gain a string on them and do 1 harm to them. If you roll 7-9, choose one:<br>
&nbsp; &#128148; Gain a string on them, but It gains a string on you.<br>
&nbsp; &#128148; Gain a string on them, but take 1 harm.<br>
&nbsp; &#128148; Do 1 harm to them, but take 1 harm.<br>
&nbsp; &#128148; Do 1 harm to them, but It gains a string on you.<br>
If you roll 6 or less, It gains a string on you and you take 1 harm.</p>
<p><input type="checkbox" class="sheet-Moves-Proxy" name="attr_Moves-Proxy5"> <b>Distortion</b>: You can cause distortion in any photographic, video, or audio recordings of yourself. The distortion may range from mild static to severe interference. Anyone viewing or listening to the distorted recordings of you must roll to <i>hold steady</i>; results of 6 or less give the viewer the condition <i>Fascinated</i>.</p>
<p><input type="checkbox" class="sheet-Moves-Proxy" name="attr_Moves-Proxy6"> <b>Masky</b>: When you are masked, others must <i>hold steady</i> before they can attempt to <i>turn you on</i>, <i>shut you down</i>, or <i>lash out physically</i> at you. If they roll 10 up they may make the second roll normally. If they roll 7-9, they may make the second roll at -1. If they roll 6 or less, give them the condition <i>Hazy Memories</i> and they may not attempt the second roll.</p>
<p><input type="checkbox" class="sheet-Moves-Proxy" name="attr_Moves-Proxy7"> <b>Path Of Black Leaves</b>: Unless you allow it, you cannot be <i>run away</i> from. You will always be around the next corner or hiding behind a nearby tree, or your victims will find themselves repeatedly passing through the same hallways and doors without actually getting anywhere. You may release your victims at any time.</p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Proxy">
<i><b>Sex Move</b></i><br>
&#128148; When you have sex with someone, make them your new <i>subject</i> (even if they dont meet the criteria), and both of you mark experience. Your new <i>subject</i>s experience counts toward triggering <i>The Sickness</i>. Carry 1 forward toward inflicting Harm on your old <i>subject</i>.
</div><br>
<div class="sheet-DarkestSelf-Proxy">
<i><b>Darkest Self</b></i><br>
&#128148; Youve become desperate now - It is closing in, and your mask isnt working to hide you like it should. Youll do anything to save yourself, and you know what It wants. Find someone close to your <i>subject</i> and offer them up - either kill them yourself in Its name, or offer them up to It directly (which may leave them dead, memory-wiped, or another Proxy like yourself). You may only escape your Darkest Self when you have successfully sacrificed someone else in your place, or when your subject catches you on video and prevents you from harming someone.
</div><br>
<div class="sheet-OtherMoves-Proxy">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
Name: <input type="text" name="attr_OtherMoveName" style="width: 200px">
Description: <textarea name="attr_OtherMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-Advs-Proxy"><p align="center">
<i><b>Advancements</b></i><br>
Don't forget to manually add any advancements to your sheet. Check any you've already taken.<br>
<input type="checkbox" class="sheet-Advs-Proxy" name="attr_Advs-Proxy1"> Take another Proxy move. &nbsp; <input type="checkbox" class="sheet-Advs-Proxy" name="attr_Advs-Proxy2"> Take another Proxy move. &nbsp;
<input type="checkbox" class="sheet-Advs-Proxy" name="attr_Advs-Proxy3"> Take a move from another Skin. &nbsp;<input type="checkbox" class="sheet-Advs-Proxy" name="attr_Advs-Proxy4"> Take a move from another Skin.<br>
<input type="checkbox" class="sheet-Advs-Proxy" name="attr_Advs-Proxy5"> You belong to a <i>Secret Cult</i>.<br>
<input type="checkbox" class="sheet-Advs-Proxy" name="attr_Advs-Proxy6"> Add 1 to <i>Hot</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Proxy" name="attr_Advs-Proxy7"> Add 1 to <i>Cold</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Proxy" name="attr_Advs-Proxy8"> Add 1 to <i>Volatile</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Proxy" name="attr_Advs-Proxy9"> Add 1 to <i>Dark</i> (max 3). &nbsp;<br>
</p></div>
</div>
<div class="sheet-Unseen" name="sheet-Unseen">
<div class="sheet-Unseen-Backstory" name="sheet-Unseen-Backstory"><p align="center"><b><i>Backstory</i></b><br>
&#128148; You are beneath notice. Erase all strings that other characters have on you so far. &#128148; <br>
&#128148; You watch everyone in their private moments. Take 1 string on everyone else. &#128148; <br>
&#128148; Someone inadvertantly showed you some very juicy blackmail material. Take 1 extra string on them. &#128148;
</p></div>
<div class="sheet-Bio-Unseen" name="sheet-Unseen-Bio"><p align="center">
<b><i>Bio</i></b><br>
<textarea name="attr_Bio-Unseen" rows="3" cols="10"></textarea><br>
</p></div>
<div name="sheet-EAH-Unseen"><p align="center">
<b><i>Experience:</i></b> <input type="number" name="attr_Exp" min="0" max="5" style="width: 50px"> &nbsp;
<b><i>Advancements:</i></b> <input type="number" name="attr_Advs" min="0" max="10" style="width: 50px"> &nbsp;
<b><i>Harm:</i></b> <input type="number" name="attr_Harm" min="0" max="4" style="width: 50px"><br>
<i> Remember! At 5 Experience, take 1 Advancement. At 4 Harm, your character is dead.</i><br>
</p></div>
<div class="sheet-Stats-Unseen"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<i>Check your highlighted stats.</i><br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Hot!}} {{Roll=[[2d6+@{Hot}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{HotHi}}}" name="roll_Hot"></button> Hot:<input type="number" name="attr_Hot" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_HotHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Cold!}} {{Roll=[[2d6+@{Cold}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{ColdHi}}}" name="roll_Cold"></button> Cold: <input type="number" name="attr_Cold" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_ColdHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Volatile!}} {{Roll=[[2d6+@{Volatile}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{VolatileHi}}}" name="roll_Volatile"></button> Volatile: <input type="number" name="attr_Volatile" min="-1" value="1" max="3" style="width: 50px"> <input type="checkbox" name="attr_VolatileHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Dark!}} {{Roll=[[2d6+@{Dark}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{DarkHi}}}" name="roll_Dark"></button> Dark: <input type="number" name="attr_Dark" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_DarkHi" value="Mark Experience!"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Unseen">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Conds-Unseen"><b><i>Conditions</i></b><br>
<fieldset class="repeating_Conditions">
Condition: <input type="text" name="attr_Condition" style="width: 176px"><br>
From: <input type="text" name="attr_ConditionSource" style="width: 200px"><br>
Currently Active? <input type="checkbox" name="attr_ConditionActive" value="1" checked=true><br>
</fieldset>
</div><br>
<div class="sheet-StrTo-Unseen"><b><i>Strings You Have</i></b><br>
<fieldset class="repeating_StringsTo">
To: <input type="text" name="attr_StringTo" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtTo" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-StrFrom-Unseen"><b><i>Strings On You</i></b><br>
<fieldset class="repeating_StringFrom">
From: <input type="text" name="attr_StringFrom" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtFrom" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-Notes-Unseen"><b><i>Notes</i></b><br>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<b><i>Skin Moves</i></b><br>
You get either <b>They're Not There</b> or <b>See Through You</b>. Choose two more.<br>
<div class="sheet-Moves-Unseen">
<p><input type="checkbox" class="sheet-Moves-Unseen" name="attr_Moves-Unseen1"> <b>They're Not There</b>: You are unnoticeable. Nothing with a mind can see, hear, smell, or otherwise sense you, or anything you wear or carry. People will alter their paths to avoid bumping into you without being conscious of doing so. Evidence of your presence is ignored - if you are dripping wet or standing in a snowdrift, no-one will notice the puddle or footprints (but someone entering the scene after you have left will notice, and can point out the evidence to others, at which point they can see it). Cameras and other recording devices - anything non-sentient - can still register and record you. If you want to make yourself known to others, roll with Cold. On a 10 up, you can interact with others for one scene. On a 7-9, you stay invisible, but you can make yourself noticed by whispering, writing notes, or pushing people or furniture around. On a miss, become your Darkest Self.</p>
<p><input type="checkbox" class="sheet-Moves-Unseen" name="attr_Moves-Unseen2"> <b>See Through You</b>: You are perfectly transparent. Nothing can see you, including cameras. This only affects your body, not anything that you are wearing or carrying, so to be completely invisible you will need to be nude. You can still be heard, smelled, or felt, and evidence of your presence (footprints, floating patches of paint, etc.) may give away your location. If you want to interact with others normally, you will need to wear bandages or a mask, or cover your exposed skin with makeup. If you are disguised in this way and your true invisible nature is exposed, roll with Cold. On a 10 up, you can retain self-control and beat a hasty retreat, leaving viewers wondering what they just saw. On a 7-9, you are enraged and embarrassed. All onlookers get a string on you. On a miss, become your Darkest Self.</p>
<p><input type="checkbox" class="sheet-Moves-Unseen" name="attr_Moves-Unseen3"> <b>Blackmailer</b>: When you observe someone doing something theyd rather keep secret, take a string on them. When you spend a string to offer someone experience, keep the string if they refuse.</p>
<p><input type="checkbox" class="sheet-Moves-Unseen" name="attr_Moves-Unseen4"> <b>Grand Guignol</b>: When you do something violent, perverse, or sadistic in order to attract attention, roll Volatile. On a 10 up, mark experience and treat anyone seeing or experiencing your handiwork as if you had <i>shut someone down</i> and rolled 10 up. On a 7-9, treat them as if youd <i>shut someone down</i> and rolled 7-9, but also choose one:<br>
&nbsp; &#128148; They gain a string on you.<br>
&nbsp; &#128148; Gain the condition <i>Urban Legend</i>.<br>
On a miss, your atrocity is blamed on someone else. Become your Darkest Self. If you are already your Darkest Self, gain the condition <i>Enraged</i>.</p>
<p><input type="checkbox" class="sheet-Moves-Unseen" name="attr_Moves-Unseen5"> <b>Out Of Thin Air</b>: When you are invisible and <i>lash out physically</i>, add 1 to your Volatile roll. Others take -1 to attempts to <i>lash out physically</i> at you.</p>
<p><input type="checkbox" class="sheet-Moves-Unseen" name="attr_Moves-Unseen6"> <b>Threatening Whispers</b>: You can roll with Cold to <i>manipulate an NPC</i> by threatening to expose their secrets. Also add 1 to your Cold roll to <i>shut someone down</i>.</p>
<p><input type="checkbox" class="sheet-Moves-Unseen" name="attr_Moves-Unseen7"> <b>Vanishing Act</b>: You can always <i>run away</i> from someone without having to roll, but choose one:<br>
&nbsp; &#128148; They take a string on you.<br>
&nbsp; &#128148; You take 1 harm.<br>
&nbsp; &#128148; You gain the condition <i>Urban Legend</i>.</p>
<p><input type="checkbox" class="sheet-Moves-Unseen" name="attr_Moves-Unseen8"> <b>Voyeur</b>: You may spend a string on someone to insert yourself into any scene that person is in. When you <i>gaze into the abyss</i> about someone you have strings on, spend a string to change a miss into a 7-9, or a 7-9 into a 10 up.</p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Unseen">
<i><b>Sex Move</b></i><br>
&#128148; When someone acknowledges your existence through physical intimacy, give up all strings on them and give them three strings on you. They develop an uncanny sense for your presence and will always know approximately where you are when you are in a scene together. This sense lasts until either of you have sex with someone else or until they harshly ignore you.
</div><br>
<div class="sheet-DarkestSelf-Unseen">
<i><b>Darkest Self</b></i><br>
&#128148; Such a bland and boring wallflower. Youre not even interesting enough to torment. None of them know you even exist. What will it take to get them to notice you? Something big. Something bloody. Something vile and terrifying and above all, something showy. They wont be able to ignore you after this. Youll show them who you really are. You can escape your Darkest Self when someone makes it clear that they know you exist, even if only for a moment, because of something terrible you did.
</div><br>
<div class="sheet-OtherMoves-Unseen">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
Name: <input type="text" name="attr_OtherMoveName" style="width: 200px">
Description: <textarea name="attr_OtherMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-Advs-Unseen"><p align="center">
<i><b>Advancements</b></i><br>
Don't forget to manually add any advancements to your sheet. Check any you've already taken.<br>
<input type="checkbox" class="sheet-Advs-Unseen" name="attr_Advs-Unseen1"> Take another Unseen move. &nbsp; <input type="checkbox" class="sheet-Advs-Unseen" name="attr_Advs-Unseen2"> Take another Unseen move. &nbsp;
<input type="checkbox" class="sheet-Advs-Unseen" name="attr_Advs-Unseen3"> Take a move from another Skin. &nbsp;<input type="checkbox" class="sheet-Advs-Unseen" name="attr_Advs-Unseen4"> Take a move from another Skin.<br>
<input type="checkbox" class="sheet-Advs-Unseen" name="attr_Advs-Unseen5"> Take the inital move that you did not choose.<br>
<input type="checkbox" class="sheet-Advs-Unseen" name="attr_Advs-Unseen6"> Add 1 to <i>Hot</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Unseen" name="attr_Advs-Unseen7"> Add 1 to <i>Cold</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Unseen" name="attr_Advs-Unseen8"> Add 1 to <i>Volatile</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Unseen" name="attr_Advs-Unseen9"> Add 1 to <i>Dark</i> (max 3). &nbsp;<br>
</p></div>
</div>
<div class="sheet-Succubus" name="sheet-Succubus">
<div class="sheet-Succubus-Backstory" name="sheet-Succubus-Backstory"><p align="center"><b><i>Backstory</i></b><br>
&#128148; Somebody asked you for a Gift and did something really bad with it. Ask them what and take 3 Strings on them. &#128148; <br>
&#128148; One of them caught you by surprise by doing something for you without asking anything in return. This cannot be. Youre going to discover why, but right now, ask them what they did and give them two Strings on you. &#128148;
</p></div>
<div class="sheet-Bio-Succubus" name="sheet-Succubus-Bio"><p align="center">
<b><i>Bio</i></b><br>
<textarea name="attr_Bio-Succubus" rows="3" cols="10"></textarea><br>
</p></div>
<div name="sheet-EAH-Succubus"><p align="center">
<b><i>Experience:</i></b> <input type="number" name="attr_Exp" min="0" max="5" style="width: 50px"> &nbsp;
<b><i>Advancements:</i></b> <input type="number" name="attr_Advs" min="0" max="10" style="width: 50px"> &nbsp;
<b><i>Harm:</i></b> <input type="number" name="attr_Harm" min="0" max="4" style="width: 50px"><br>
<i> Remember! At 5 Experience, take 1 Advancement. At 4 Harm, your character is dead.</i><br>
</p></div>
<div class="sheet-Stats-Succubus"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<i>Check your highlighted stats.</i><br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Hot!}} {{Roll=[[2d6+@{Hot}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{HotHi}}}" name="roll_Hot"></button> Hot:<input type="number" name="attr_Hot" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_HotHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Cold!}} {{Roll=[[2d6+@{Cold}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{ColdHi}}}" name="roll_Cold"></button> Cold: <input type="number" name="attr_Cold" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_ColdHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Volatile!}} {{Roll=[[2d6+@{Volatile}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{VolatileHi}}}" name="roll_Volatile"></button> Volatile: <input type="number" name="attr_Volatile" min="-1" value="-1" max="3" style="width: 50px"> <input type="checkbox" name="attr_VolatileHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Dark!}} {{Roll=[[2d6+@{Dark}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{DarkHi}}}" name="roll_Dark"></button> Dark: <input type="number" name="attr_Dark" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_DarkHi" value="Mark Experience!"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Succubus">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Conds-Succubus"><b><i>Conditions</i></b><br>
<fieldset class="repeating_Conditions">
Condition: <input type="text" name="attr_Condition" style="width: 176px"><br>
From: <input type="text" name="attr_ConditionSource" style="width: 200px"><br>
Currently Active? <input type="checkbox" name="attr_ConditionActive" value="1" checked=true><br>
</fieldset>
</div><br>
<div class="sheet-StrTo-Succubus"><b><i>Strings You Have</i></b><br>
<fieldset class="repeating_StringsTo">
To: <input type="text" name="attr_StringTo" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtTo" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-StrFrom-Succubus"><b><i>Strings On You</i></b><br>
<fieldset class="repeating_StringFrom">
From: <input type="text" name="attr_StringFrom" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtFrom" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-Notes-Succubus"><b><i>Notes</i></b><br>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<b><i>Skin Moves</i></b><br>
You get <b>Infernal Gifts</b>. Choose two more.<br>
<div class="sheet-Moves-Succubus">
<p><input type="checkbox" class="sheet-Moves-Succubus" name="attr_Moves-Succubus1"> <b>Infernal Gifts</b>: When you have time and intimacy with someone, you can bestow them one of the Gifts of Hell. They must be willing. If they accept, you take a String on them and they gain the possibility to spend the Gift in order to gain a nice bonus. When the Gifts is spent, you mark experience. You can bestow Gifts to everyone you like, but nobody can have more than one Gift bestowed on them at once. Choose 2 Gifts that you can bestow. You can get more through advancement.</p>
<p><input type="checkbox" class="sheet-Moves-Succubus" name="attr_Moves-Succubus2"> <b>Addictive</b>: When you give physical pleasure to somebody else, they gain the condition <i>addicted to [your name]</i>.</p>
<p><input type="checkbox" class="sheet-Moves-Succubus" name="attr_Moves-Succubus3"> <b>Just This Time</b>: When you spend a String to offer someone to mark experience if they do something against the communitys moral and sexual standards, and they accept, mark experience.</p>
<p><input type="checkbox" class="sheet-Moves-Succubus" name="attr_Moves-Succubus4"> <b>Mine</b>: When you have 4 or more strings on somebody, gain 1 to all rolls against them.</p>
<p><input type="checkbox" class="sheet-Moves-Succubus" name="attr_Moves-Succubus5"> <b>Unfazeable Beauty</b>: When you <i>hold steady</i>, roll with Hot.</p>
<p><input type="checkbox" class="sheet-Moves-Succubus" name="attr_Moves-Succubus6"> <b>Shapeshifter</b>: You can change your bodys shape and appearance to look like a specific individual or just different from your “usual” look. This includes changing your gender (both aestetically and functionally), apparent age, height, weight, eye and hair color, skin tone, hairstyle, etc. You can even shapeshift clothes and, if you like so, makeup.</p>
<p><input type="checkbox" class="sheet-Moves-Succubus" name="attr_Moves-Succubus7"> <b>The Dark Powers Are Always Willing To Help</b>: You can bestow two different Gifts on a single individual, or the same Gift twice. Every time the individual spends a Gift, mark experience.</p>
<p><input type="checkbox" class="sheet-Moves-Succubus" name="attr_Moves-Succubus8"> <b>The Devil Is A Winner</b>: When you spend a String to gain a bonus against someone, add 2 instead of 1 to your roll.</p>
<p><input type="checkbox" class="sheet-Moves-Succubus" name="attr_Moves-Succubus9"> <b>Wet Dreams</b>: When in the presence of someone who is sleeping and unaware of you, roll with dark. On a hit, you can see their dreams. Ask 2 on a 10+, 1 on a 7-9:<br>
&nbsp; &#128148; What is this persons hearts desire?<br>
&nbsp; &#128148; Who does this person hate the most?<br>
&nbsp; &#128148; What does this person desperately need?<br>
When you interact with the one whose dreams youve seen and use this knowledge as leverage, carry 1 forward.</p>
<b><i>Gifts</i></b><br>
Choose two. When someone uses a Gift for an automatic 10, they don't gain experience; you gain it instead<br>
<p><input type="checkbox" class="sheet-Moves-Succubus" name="attr_Gifts-Succubus1"> <b> Gift Of Beauty</b>: Anyone who has the Gift of Beauty may spend it to get an automatic 10 when <i>turning someone on</i>.</p>
<p><input type="checkbox" class="sheet-Moves-Succubus" name="attr_Gifts-Succubus2"> <b> Gift Of Might</b>: Anyone who has the Gift of Might may spend it to get an automatic 10 when <i>lashing out physically</i>.</p>
<p><input type="checkbox" class="sheet-Moves-Succubus" name="attr_Gifts-Succubus3"> <b> Gift Of Presence</b>: Anyone who has the Gift of Presence may spend it to get an automatic 10 when <i>shutting someone down</i> or <i>manipulating an NPC</i>.</p>
<p><input type="checkbox" class="sheet-Moves-Succubus" name="attr_Gifts-Succubus4"> <b> Gift Of Protection</b>: Anyone who has the Gift of Protection may spend it to counter the effect of any skin move. That move simply doesnt work on them, this once.</p>
<p><input type="checkbox" class="sheet-Moves-Succubus" name="attr_Gifts-Succubus5"> <b> Gift Of Wealth</b>: Anyone who as the Gift of Wealth may spend it to suddenly gain enough money to sustain a person modestly for a year, or for one month of disgusting debauchery, or to buy just anything they might want.</p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Succubus">
<i><b>Sex Move</b></i><br>
&#128148; When you have sex with someone, you always bring them to their climax. If you reach it too, lose all Strings on them; if not, they lose all Strings on you.
</div><br>
<div class="sheet-DarkestSelf-Succubus">
<i><b>Darkest Self</b></i><br>
&#128148; Maybe youre not using the others; maybe they are using you. You are their whore, you always have been; why not to behave appropriately, then? You give yourself to anybody who wants you, even if you loathe them, because every time is a hit on your disgusting self. You dont react when mistreated, because you deserve it. You escape your darkest when somebody shows you unconditioned kindness or six days pass, whichever comes first.
</div><br>
<div class="sheet-OtherMoves-Succubus">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
Name: <input type="text" name="attr_OtherMoveName" style="width: 200px">
Description: <textarea name="attr_OtherMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-Advs-Succubus"><p align="center">
<i><b>Advancements</b></i><br>
Don't forget to manually add any advancements to your sheet. Check any you've already taken.<br>
<input type="checkbox" class="sheet-Advs-Succubus" name="attr_Advs-Succubus1"> Take another Succubus move. &nbsp; <input type="checkbox" class="sheet-Advs-Succubus" name="attr_Advs-Succubus2"> Take another Succubus move. &nbsp;
<input type="checkbox" class="sheet-Advs-Succubus" name="attr_Advs-Succubus3"> Take a move from another Skin. &nbsp;<input type="checkbox" class="sheet-Advs-Succubus" name="attr_Advs-Succubus4"> Take a move from another Skin.<br>
<input type="checkbox" class="sheet-Advs-Succubus" name="attr_Advs-Succubus5"> Take the remaining Gifts.<br>
<input type="checkbox" class="sheet-Advs-Succubus" name="attr_Advs-Succubus6"> Add 1 to <i>Hot</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Succubus" name="attr_Advs-Succubus7"> Add 1 to <i>Cold</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Succubus" name="attr_Advs-Succubus8"> Add 1 to <i>Volatile</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Succubus" name="attr_Advs-Succubus9"> Add 1 to <i>Dark</i> (max 3). &nbsp;<br>
</p></div>
</div>
<div class="sheet-Banshee" name="sheet-Banshee">
<div class="sheet-Banshee-Backstory" name="sheet-Banshee-Backstory"><p align="center"><b><i>Backstory</i></b><br>
&#128148; Someone has seen beneath your facade. Give them two strings on you. &#128148; <br>
&#128148; You were in the right place to possibly save someones life and they know it. Gain two strings on them. &#128148;
</p></div>
<div class="sheet-Bio-Banshee" name="sheet-Banshee-Bio"><p align="center">
<b><i>Bio</i></b><br>
<textarea name="attr_Bio-Banshee" rows="3" cols="10"></textarea><br>
</p></div>
<div name="sheet-EAH-Banshee"><p align="center">
<b><i>Experience:</i></b> <input type="number" name="attr_Exp" min="0" max="5" style="width: 50px"> &nbsp;
<b><i>Advancements:</i></b> <input type="number" name="attr_Advs" min="0" max="10" style="width: 50px"> &nbsp;
<b><i>Harm:</i></b> <input type="number" name="attr_Harm" min="0" max="4" style="width: 50px"><br>
<i> Remember! At 5 Experience, take 1 Advancement. At 4 Harm, your character is dead.</i><br>
</p></div>
<div class="sheet-Stats-Banshee"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<i>Check your highlighted stats.</i><br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Hot!}} {{Roll=[[2d6+@{Hot}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{HotHi}}}" name="roll_Hot"></button> Hot:<input type="number" name="attr_Hot" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_HotHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Cold!}} {{Roll=[[2d6+@{Cold}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{ColdHi}}}" name="roll_Cold"></button> Cold: <input type="number" name="attr_Cold" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_ColdHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Volatile!}} {{Roll=[[2d6+@{Volatile}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{VolatileHi}}}" name="roll_Volatile"></button> Volatile: <input type="number" name="attr_Volatile" min="-1" value="-1" max="3" style="width: 50px"> <input type="checkbox" name="attr_VolatileHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Dark!}} {{Roll=[[2d6+@{Dark}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{DarkHi}}}" name="roll_Dark"></button> Dark: <input type="number" name="attr_Dark" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_DarkHi" value="Mark Experience!"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Banshee">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Conds-Banshee"><b><i>Conditions</i></b><br>
<fieldset class="repeating_Conditions">
Condition: <input type="text" name="attr_Condition" style="width: 176px"><br>
From: <input type="text" name="attr_ConditionSource" style="width: 200px"><br>
Currently Active? <input type="checkbox" name="attr_ConditionActive" value="1" checked=true><br>
</fieldset>
</div><br>
<div class="sheet-StrTo-Banshee"><b><i>Strings You Have</i></b><br>
<fieldset class="repeating_StringsTo">
To: <input type="text" name="attr_StringTo" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtTo" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-StrFrom-Banshee"><b><i>Strings On You</i></b><br>
<fieldset class="repeating_StringFrom">
From: <input type="text" name="attr_StringFrom" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtFrom" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-Notes-Banshee"><b><i>Notes</i></b><br>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<b><i>Skin Moves</i></b><br>
You get <b>Control Freak</b>. <br>
<div class="sheet-Moves-Banshee">
<p><input type="checkbox" class="sheet-Moves-Banshee" name="attr_Moves-Banshee1" checked="checked" disabled="disabled"> <b>Control Freak</b>: When you convince someone to follow a plan of yours, they carry 1 forward. If it was a complex plan (i.e. a plan requiring more than 1 roll), you mark experience when the plan is completed. If the plan failed, you must <i>gaze into the abyss</i> as soon as you find out to work out what went wrong.<br>
<i>Note: this move does not stack with the Serpentines “Temptation”.</i></p>
<p><input type="checkbox" class="sheet-Moves-Banshee" name="attr_Moves-Banshee2"> <b>In Tune</b>: Add +1 Hot when singing or using a musical instrument.</p>
<p><input type="checkbox" class="sheet-Moves-Banshee" name="attr_Moves-Banshee3"> <b>Controlled Scream</b>: Screaming is always optional for you, including sex, pain, and frustration. The MC may not make you scream.</p>
<p><input type="checkbox" class="sheet-Moves-Banshee" name="attr_Moves-Banshee4"> <b>Polyphonic Scream</b>: You may scream as many Screams as you like with a single move, using the same roll for all. Declare this before rolling.</p>
<b><i>Screams</i></b><br>
Whenever you scream its loud, normally loud enough to reach beyond the scene. If you scream when you <i>hold steady</i> you also use your <i>hold steady</i> result for your scream. Whenever you deliberately scream, roll with Hot. Choose two. You scream in or for pick 2:
<p><input type="checkbox" class="sheet-Screams-Banshee" name="attr_Screams-Banshee1"> <b>Help</b>: On a hit, someone will come to you. On a 10+ willing and able to help. On a 7-9, there will be a price or the "help" is a worse threat</p>
<p><input type="checkbox" class="sheet-Screams-Banshee" name="attr_Screams-Banshee2"> <b>Pain</b>: On a hit, carry 1 forward. On a 10+ reduce harm you have just suffered by 1. You may do this whenever hurt.</p>
<p><input type="checkbox" class="sheet-Screams-Banshee" name="attr_Screams-Banshee3"> <b>Frustration</b>: <i>Gaze into the abyss</i>. If taken, this becomes your only way of doing so.</p>
<p><input type="checkbox" class="sheet-Screams-Banshee" name="attr_Screams-Banshee4"> <b>Quiet</b>: On a hit everyone else in the scene rolls to <i>hold steady</i> or freezes up. On a 10+ you may also inflict 1 harm or exempt 1 person.</p>
<p><input type="checkbox" class="sheet-Screams-Banshee" name="attr_Screams-Banshee5"> <b>Despair</b>: Gain the condition <i>Despairing</i>. On a 10+ Choose 2, on a 7-9 Choose 1<br>
&nbsp; &#128148; Remove a condition<br>
&nbsp; &#128148; One or all listeners also gain <i>Despairing</i><br>
&nbsp; &#128148; One listener carries 1 forward to help you.</p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Banshee">
<i><b>Sex Move</b></i><br>
&#128148; After your partners sex move triggers (or you have sex for NPCs) ask them if they respect you more or less, either in character or out. They answer as honesty demands. If more, gain a string on them and they carry 1 forward. If less they gain a string on you. Unless you took precautions you were loud.
</div><br>
<div class="sheet-DarkestSelf-Banshee">
<i><b>Darkest Self</b></i><br>
&#128148; The scream of the Banshee is an Omen of Death. If you scream in a scene and are also in Darkest Self then the MC chooses either: someone has recently died and there is a body near or in the scene or someone nearby is about to die unless action is taken to save them and you get a clue as to who or how. You escape your darkest self when you either kill someone or stop whatevers killing people.<br>
If you entered Darkest Self in a scene after you screamed, it still counts as having screamed.
</div><br>
<div class="sheet-OtherMoves-Banshee">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
Name: <input type="text" name="attr_OtherMoveName" style="width: 200px">
Description: <textarea name="attr_OtherMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-Advs-Banshee"><p align="center">
<i><b>Advancements</b></i><br>
Don't forget to manually add any advancements to your sheet. Check any you've already taken.<br>
<input type="checkbox" class="sheet-Advs-Banshee" name="attr_Advs-Banshee1"> You gain any or all of the remaining Screams. &nbsp; <input type="checkbox" class="sheet-Advs-Banshee" name="attr_Advs-Banshee2"> Take another Banshee move. &nbsp;
<input type="checkbox" class="sheet-Advs-Banshee" name="attr_Advs-Banshee3"> Take a move from another Skin. &nbsp;<input type="checkbox" class="sheet-Advs-Banshee" name="attr_Advs-Banshee4"> Take a move from another Skin.<br>
<input type="checkbox" class="sheet-Advs-Banshee" name="attr_Advs-Banshee5"> You belong to a <i>Choir of Banshees</i>.<br>
<input type="checkbox" class="sheet-Advs-Banshee" name="attr_Advs-Banshee6"> Add 1 to <i>Hot</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Banshee" name="attr_Advs-Banshee7"> Add 1 to <i>Cold</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Banshee" name="attr_Advs-Banshee8"> Add 1 to <i>Volatile</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Banshee" name="attr_Advs-Banshee9"> Add 1 to <i>Dark</i> (max 3). &nbsp;<br>
</p></div>
</div>
<div class="sheet-DeepOne" name="sheet-DeepOne">
<div class="sheet-DeepOne-Backstory" name="sheet-DeepOne-Backstory"><p align="center"><b><i>Backstory</i></b><br>
&#128148; You revealed your True Nature to someone. They gain two strings on you. &#128148; <br>
&#128148; You are terrified of someone finding out. They gain two strings on you. &#128148; <br>
&#128148; You are used to secrets and lies. Gain one string against everyone. &#128148;
</p></div>
<div class="sheet-Bio-DeepOne" name="sheet-DeepOne-Bio"><p align="center">
<b><i>Bio</i></b><br>
<textarea name="attr_Bio-DeepOne" rows="3" cols="10"></textarea><br>
</p></div>
<div name="sheet-EAH-DeepOne"><p align="center">
<b><i>Experience:</i></b> <input type="number" name="attr_Exp" min="0" max="5" style="width: 50px"> &nbsp;
<b><i>Advancements:</i></b> <input type="number" name="attr_Advs" min="0" max="10" style="width: 50px"> &nbsp;
<b><i>Harm:</i></b> <input type="number" name="attr_Harm" min="0" max="4" style="width: 50px"><br>
<i> Remember! At 5 Experience, take 1 Advancement. At 4 Harm, your character is dead.</i><br>
</p></div>
<div class="sheet-Stats-DeepOne"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<i>Check your highlighted stats.</i><br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Hot!}} {{Roll=[[2d6+@{Hot}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{HotHi}}}" name="roll_Hot"></button> Hot:<input type="number" name="attr_Hot" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_HotHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Cold!}} {{Roll=[[2d6+@{Cold}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{ColdHi}}}" name="roll_Cold"></button> Cold: <input type="number" name="attr_Cold" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_ColdHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Volatile!}} {{Roll=[[2d6+@{Volatile}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{VolatileHi}}}" name="roll_Volatile"></button> Volatile: <input type="number" name="attr_Volatile" min="-1" value="-1" max="3" style="width: 50px"> <input type="checkbox" name="attr_VolatileHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Dark!}} {{Roll=[[2d6+@{Dark}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{DarkHi}}}" name="roll_Dark"></button> Dark: <input type="number" name="attr_Dark" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_DarkHi" value="Mark Experience!"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-DeepOne">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Conds-DeepOne"><b><i>Conditions</i></b><br>
<fieldset class="repeating_Conditions">
Condition: <input type="text" name="attr_Condition" style="width: 176px"><br>
From: <input type="text" name="attr_ConditionSource" style="width: 200px"><br>
Currently Active? <input type="checkbox" name="attr_ConditionActive" value="1" checked=true><br>
</fieldset>
</div><br>
<div class="sheet-StrTo-DeepOne"><b><i>Strings You Have</i></b><br>
<fieldset class="repeating_StringsTo">
To: <input type="text" name="attr_StringTo" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtTo" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-StrFrom-DeepOne"><b><i>Strings On You</i></b><br>
<fieldset class="repeating_StringFrom">
From: <input type="text" name="attr_StringFrom" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtFrom" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-Notes-DeepOne"><b><i>Notes</i></b><br>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<b><i>Skin Moves</i></b><br>
You Get <b>Masquerade</b> and <b>Passing</b> Choose one more.<br>
<div class="sheet-Moves-DeepOne">
<p><input type="checkbox" class="sheet-Moves-DeepOne" name="attr_Moves-DeepOne1" checked="checked" disabled="disabled"> <b>Masquerade</b>: You have a True Nature - that of a Deep One. If someone learns your True Nature in your presence gain 1XP. A PC who knows adds 1 to all rolls against you, while an NPC who learns may immediately make an action and gains a string against you.<br>
When you take a Season Advance you may <i>End The Masquerade</i>, and replace Masquerade with any advance. You may trade both Sex Move and Darkest Self with your cover skin. After youve Ended The Masquerade the first time you meet:<br>
&nbsp; &#128148; Any PC who knew your True Nature, you may thank them and give them 1XP, and they can 1 forward.<br>
&nbsp; &#128148; Any NPC who knew you but not your True Nature may immediately act.</p>
<p><input type="checkbox" class="sheet-Moves-DeepOne" name="attr_Moves-DeepOne2" checked="checked" disabled="disabled"> <b>Passing</b>: Choose one move from another skin. The skin this move belongs to becomes your Cover Skin</p>
<p><input type="checkbox" class="sheet-Moves-DeepOne" name="attr_Moves-DeepOne3"> <b>Cold-Blooded</b>: You are cold-blooded, amphibious, and able to breathe under water. Like many reptiles, you regenerate even lost limbs and heal twice per session for 1 Harm.</p>
<p><input type="checkbox" class="sheet-Moves-DeepOne" name="attr_Moves-DeepOne4"> <b>Unnatural Desires</b>: Whenever you roll to <i>turn someone on</i>, roll with Dark.</p>
<p><input type="checkbox" class="sheet-Moves-DeepOne" name="attr_Moves-DeepOne5"> <b>Bringing The Storm</b>: The weather follows your mood. When you <i>run away</i> in the rain, use Cold. When you call on the Old Gods for help in the storm, you may call a lightning strike, <i>lashing out</i> with Dark for +1 harm against someone exposed to the storm.</p>
<p><input type="checkbox" class="sheet-Moves-DeepOne" name="attr_Moves-DeepOne6"> <b>Corrupting The Youth</b>: When you slowly and intentionally <i>turn someone on</i>. On a hit, you may give them the condition <i>Corrupted</i>. When someone is <i>Corrupted</i>:<br>
&nbsp; &#128148; Gain +1 on all rolls against them.<br>
&nbsp; &#128148; They gain 1XP whenever they spread this condition to someone else. NPCs act at advantage.</p>
<p><input type="checkbox" class="sheet-Moves-DeepOne" name="attr_Moves-DeepOne7"> <b>Projection</b>: When you successfully <i>shut someone down</i> by claiming that they are a Deep One, you may give them the condition <i>Scapegoat</i>. While someone is a <i>Scapegoat</i>, no one can learn your True Nature from anyone but you. Gain 1 on all rolls to hurt them</p>
<p><input type="checkbox" class="sheet-Moves-DeepOne" name="attr_Moves-DeepOne8"> <b>Metamorphosis</b>: You become a Shoggoth- a horror of dozens of tentacles, rendering the Masquerade irrelevant. The first time a PC sees you, they must <i>hold steady</i> or <i>run away</i> - most NPCs just run. The following skin moves are upgraded:<br>
&nbsp; &#128148; <i>Cold Blooded</i>: you can regenerate from a single tentacle in hours.<br>
&nbsp; &#128148; <i>Unnatural Desires</i>: Add 1 to your roll<br>
&nbsp; &#128148; <i>Bringing the Storm</i>: Buildings may be damaged with this move - an average house can take 6 harm.<br>
&nbsp; &#128148; <i>Corrupting the Youth</i>: Any building you spend the night in becomes <i>Corrupted</i> and passes the <i>Corrupted</i> condition to anyone who spends the night in it.</p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-DeepOne">
<i><b>Sex Move</b></i><br>
&#128148; If you havent already done so, reveal your True Nature to that person. If they accept you, give them a string and they choose one condition you get to remove. If you disgust them, give them two strings and carry 1 forward to moving against them.
</div><br>
<div class="sheet-DarkestSelf-DeepOne">
<i><b>Darkest Self</b></i><br>
&#128148; Do they know? Your True Nature and the thought of keeping it secret consumes you. You need to find out who knows and to make sure they wont tell. And do anything to make sure the secret wont get out - or, if it does, make sure they are looking anywhere but at you. The concept of protesting too much doesnt occur to you. You escape your darkest self either when you think no one knows or when someone who knows offers you acceptance.
</div><br>
<div class="sheet-Cover-DeepOne">
<i><b>Cover Skin & Moves</b></i><br>
Skin: <input type="text" name="attr_CoverSkin" style="width: 200px">
<fieldset class="repeating_CoverMoves">
Name: <input type="text" name="attr_CoverMoveName" style="width: 200px">
Description: <textarea name="attr_CoverMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-Advs-DeepOne"><p align="center">
<i><b>Advancements</b></i><br>
Don't forget to manually add any advancements to your sheet. Check any you've already taken.<br>
<input type="checkbox" class="sheet-Advs-DeepOne" name="attr_Advs-DeepOne1"> Take another Deep One move. &nbsp; <input type="checkbox" class="sheet-Advs-DeepOne" name="attr_Advs-DeepOne2"> Take another Deep One move. &nbsp;
<input type="checkbox" class="sheet-Advs-DeepOne" name="attr_Advs-DeepOne3"> Take a move from your Cover Skin. &nbsp;<input type="checkbox" class="sheet-Advs-DeepOne" name="attr_Advs-DeepOne4"> Take a move from your Cover Skin.<br>
<input type="checkbox" class="sheet-Advs-DeepOne" name="attr_Advs-DeepOne5"> You have a <i>Network of Shoggoth-kin</i>.<br>
<input type="checkbox" class="sheet-Advs-DeepOne" name="attr_Advs-DeepOne6"> Add 1 to <i>Hot</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-DeepOne" name="attr_Advs-DeepOne7"> Add 1 to <i>Cold</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-DeepOne" name="attr_Advs-DeepOne8"> Add 1 to <i>Volatile</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-DeepOne" name="attr_Advs-DeepOne9"> Add 1 to <i>Dark</i> (max 3). &nbsp;<br>
</p></div>
</div>
<div class="sheet-Gorgon" name="sheet-Gorgon">
<div class="sheet-Gorgon-Backstory" name="sheet-Gorgon-Backstory"><p align="center"><b><i>Backstory</i></b><br>
&#128148; You looked into someones you care abouts eyes and hurt them. Tell them if they know why. Either way, they take two strings on you and you take one on them. &#128148; <br>
&#128148; Someone is afraid of you and doesnt know why. Take a string on them. &#128148;
</p></div>
<div class="sheet-Bio-Gorgon" name="sheet-Gorgon-Bio"><p align="center">
<b><i>Bio</i></b><br>
<textarea name="attr_Bio-Gorgon" rows="3" cols="10"></textarea><br>
</p></div>
<div name="sheet-EAH-Gorgon"><p align="center">
<b><i>Experience:</i></b> <input type="number" name="attr_Exp" min="0" max="5" style="width: 50px"> &nbsp;
<b><i>Advancements:</i></b> <input type="number" name="attr_Advs" min="0" max="10" style="width: 50px"> &nbsp;
<b><i>Harm:</i></b> <input type="number" name="attr_Harm" min="0" max="4" style="width: 50px"><br>
<i> Remember! At 5 Experience, take 1 Advancement. At 4 Harm, your character is dead.</i><br>
</p></div>
<div class="sheet-Stats-Gorgon"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<i>Check your highlighted stats.</i><br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Hot!}} {{Roll=[[2d6+@{Hot}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{HotHi}}}" name="roll_Hot"></button> Hot:<input type="number" name="attr_Hot" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_HotHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Cold!}} {{Roll=[[2d6+@{Cold}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{ColdHi}}}" name="roll_Cold"></button> Cold: <input type="number" name="attr_Cold" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_ColdHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Volatile!}} {{Roll=[[2d6+@{Volatile}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{VolatileHi}}}" name="roll_Volatile"></button> Volatile: <input type="number" name="attr_Volatile" min="-1" value="-1" max="3" style="width: 50px"> <input type="checkbox" name="attr_VolatileHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Dark!}} {{Roll=[[2d6+@{Dark}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{DarkHi}}}" name="roll_Dark"></button> Dark: <input type="number" name="attr_Dark" min="-1" max="3" value="1" style="width: 50px"> <input type="checkbox" name="attr_DarkHi" value="Mark Experience!"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Gorgon">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Conds-Gorgon"><b><i>Conditions</i></b><br>
<fieldset class="repeating_Conditions">
Condition: <input type="text" name="attr_Condition" style="width: 176px"><br>
From: <input type="text" name="attr_ConditionSource" style="width: 200px"><br>
Currently Active? <input type="checkbox" name="attr_ConditionActive" value="1" checked=true><br>
</fieldset>
</div><br>
<div class="sheet-StrTo-Gorgon"><b><i>Strings You Have</i></b><br>
<fieldset class="repeating_StringsTo">
To: <input type="text" name="attr_StringTo" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtTo" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-StrFrom-Gorgon"><b><i>Strings On You</i></b><br>
<fieldset class="repeating_StringFrom">
From: <input type="text" name="attr_StringFrom" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtFrom" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-Notes-Gorgon"><b><i>Notes</i></b><br>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<b><i>Skin Moves</i></b><br>
You get <b>Petrification</b>. Choose two more.<br>
<div class="sheet-Moves-Gorgon">
<p><input type="checkbox" class="sheet-Moves-Gorgon" name="attr_Moves-Gorgon1" checked="checked" disabled="disabled"> <b>Petrification</b>: Whenever you look or gaze into someones eyes, roll to <i>shut them down</i>. On a hit, give them the condition <i>Petrified</i> - or if they are already <i>Petrified</i>, they take 1 Harm as well as other consequences. If harm from this move would kill them, they turn to stone. If you can see through it, you can <i>Petrify</i> someone through it. If you start a session (including the first) with no social conditions, gain your choice of:<br>
&nbsp; &#128148; The condition <i>Scary</i><br>
&nbsp; &#128148; The condition <i>Freak</i><br>
&nbsp; &#128148; Any social condition youve had before<br>
&nbsp; &#128148; Any social condition agreed by the table</p>
<p><input type="checkbox" class="sheet-Moves-Gorgon" name="attr_Moves-Gorgon2"> <b>Oops</b>: Whenever you accidentally use <i>Petrification</i> on someone you care about, gain an experience point.</p>
<p><input type="checkbox" class="sheet-Moves-Gorgon" name="attr_Moves-Gorgon3"> <b>Head Full Of Snakes</b>: You can see very blurrily through the snakes on your head without petrifying people. They can pick things up, bite, and give you +1 to <i>run away</i> as you can always see whats behind you.</p>
<p><input type="checkbox" class="sheet-Moves-Gorgon" name="attr_Moves-Gorgon4"> <b>Siren's Cousin</b>: When you cant see anyone else and they cant see you gain +2 to Hot.</p>
<p><input type="checkbox" class="sheet-Moves-Gorgon" name="attr_Moves-Gorgon5"> <b>You're Slowing Down</b>: Anyone with the <i>Petrified</i> condition takes -1 to any moves with a physical element made against you.</p>
<p><input type="checkbox" class="sheet-Moves-Gorgon" name="attr_Moves-Gorgon6"> <b>Numb The Pain</b>: There are times freezing someone can be useful, like when they are hurt. If you give aid immediately after someone has taken harm, they heal 1 harm. If you tend to their wounds, add 1 extra to the harm healed. If they werent already <i>Petrified</i>, they become so.</p>
<p><input type="checkbox" class="sheet-Moves-Gorgon" name="attr_Moves-Gorgon7"> <b>Not On My Watch</b>: When you come to someones aid by glaring at someone threatening them, give them +2 to <i>run away</i> or +1 to <i>hold steady</i>, <i>shut down</i>, or <i>lash out</i> .</p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Gorgon">
<i><b>Sex Move</b></i><br>
&#128148; If you and your partner can see each other when you have sex your partner becomes <i>Petrified</i> and takes 1 harm. The next time you meet, tell them either: you think you were a pity-fuck, dare fuck, or notch on their bedpost; or you think they were mainly motivated by affection and give them a string. Then they tell you whether you were right as either honesty or the audience demands. If you were right, you both carry 1 forward. If you were wrong and they laughed at you, they carry 1 forward.
</div><br>
<div class="sheet-DarkestSelf-Gorgon">
<i><b>Darkest Self</b></i><br>
&#128148; Youre done hiding your gaze. If people cant meet it, thats their issue. You meet the gaze of everyone you encounter unless they are taking explicit precautions. If they try to hold your gaze, you arent backing down. Escape your darkest self when either you actually turn someone to stone or someone takes 2 harm trying to talk (and stare) you down.
</div><br>
<div class="sheet-OtherMoves-Gorgon">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
Name: <input type="text" name="attr_OtherMoveName" style="width: 200px">
Description: <textarea name="attr_OtherMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-Advs-Gorgon"><p align="center">
<i><b>Advancements</b></i><br>
Don't forget to manually add any advancements to your sheet. Check any you've already taken.<br>
<input type="checkbox" class="sheet-Advs-Gorgon" name="attr_Advs-Gorgon1"> Take another Gorgon move. &nbsp; <input type="checkbox" class="sheet-Advs-Gorgon" name="attr_Advs-Gorgon2"> Take another Gorgon move. &nbsp;
<input type="checkbox" class="sheet-Advs-Gorgon" name="attr_Advs-Gorgon3"> Take a move from another Skin. &nbsp;<input type="checkbox" class="sheet-Advs-Gorgon" name="attr_Advs-Gorgon4"> Take a move from another Skin.<br>
<input type="checkbox" class="sheet-Advs-Gorgon" name="attr_Advs-Gorgon5"> You belong to a <i>Museum of Gorgons</i>.<br>
<input type="checkbox" class="sheet-Advs-Gorgon" name="attr_Advs-Gorgon6"> Add 1 to <i>Hot</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Gorgon" name="attr_Advs-Gorgon7"> Add 1 to <i>Cold</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Gorgon" name="attr_Advs-Gorgon8"> Add 1 to <i>Volatile</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Gorgon" name="attr_Advs-Gorgon9"> Add 1 to <i>Dark</i> (max 3). &nbsp;<br>
</p></div>
</div>
<div class="sheet-Angel" name="sheet-Angel">
<div class="sheet-Angel-Backstory" name="sheet-Angel-Backstory"><p align="center"><b><i>Backstory</i></b><br>
&#128148; The lord loves someone else more than he loves you. Naturally, a rivalry has sprung up. You gain two Strings on them, and they gain one on you. &#128148; <br>
&#128148; Someone reminds you of heaven. They gain a String on you. &#128148;
</p></div>
<div class="sheet-Bio-Angel" name="sheet-Angel-Bio"><p align="center">
<b><i>Bio</i></b><br>
<textarea name="sheet-Bio-Angel" rows="3" cols="10"></textarea><br>
</p></div>
<div name="sheet-EAH-Angel"><p align="center">
<b><i>Experience:</i></b> <input type="number" name="attr_Exp" min="0" max="5" style="width: 50px"> &nbsp;
<b><i>Advancements:</i></b> <input type="number" name="attr_Exp" min="0" max="10" style="width: 50px"> &nbsp;
<b><i>Harm:</i></b> <input type="number" name="attr_Harm" min="0" max="4" style="width: 50px"><br>
<i> Remember! At 5 Experience, take 1 Advancement. At 4 Harm, your character is dead.</i><br>
</p></div>
<div class="sheet-Stats-Angel"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<i>Check your highlighted stats.</i><br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Hot!}} {{Roll=[[2d6+@{Hot}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{HotHi}}}" name="roll_Hot"></button> Hot:<input type="number" name="attr_Hot" min="-1" max="3" value="-1" style="width: 50px"> <input type="checkbox" name="attr_HotHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Cold!}} {{Roll=[[2d6+@{Cold}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{ColdHi}}}" name="roll_Cold"></button> Cold: <input type="number" name="attr_Cold" min="-1" max="3" value="0" style="width: 50px"> <input type="checkbox" name="attr_ColdHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Volatile!}} {{Roll=[[2d6+@{Volatile}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{VolatileHi}}}" name="roll_Volatile"></button> Volatile: <input type="number" name="attr_Volatile" min="-1" value="1" max="3" style="width: 50px"> <input type="checkbox" name="attr_VolatileHi" value="Mark Experience!"> <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Trespass!}} {{Roll=[[2d6-(@{TresFor})+?{Any other modifiers?|0}]]}} {{Highlighted?=@{TrespassHi}}}" name="roll_Trespass"></button> <input type="checkbox" name="attr_TrespassHi" value="Mark Experience!"> Trespass: <input type="number" name="attr_TresFor" min="-3" value="0" max="3" style="width: 50px"> :Forgiveness <input type="checkbox" name="attr_ForgivenessHi" value="Mark Experience!"> <button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Forgiveness!}} {{Roll=[[2d6+(@{TresFor})+?{Any other modifiers?|0}]]}} {{Highlighted?=@{ForgivenessHi}}}" name="roll_Forgiveness"></button> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Angel">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Conds-Angel"><b><i>Conditions</i></b><br>
<fieldset class="repeating_Conditions">
Condition: <input type="text" name="attr_Condition" style="width: 176px"><br>
From: <input type="text" name="attr_ConditionSource" style="width: 200px"><br>
Currently Active? <input type="checkbox" name="attr_ConditionActive" value="1" checked=true><br>
</fieldset>
</div><br>
<div class="sheet-StrTo-Angel"><b><i>Strings You Have</i></b><br>
<fieldset class="repeating_StringsTo">
To: <input type="text" name="attr_StringTo" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtTo" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-StrFrom-Angel"><b><i>Strings On You</i></b><br>
<fieldset class="repeating_StringFrom">
From: <input type="text" name="attr_StringFrom" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtFrom" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-Notes-Angel"><b><i>Notes</i></b><br>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<b><i>Skin Moves</i></b><br>
You get <b>Cast From Heaven</b>. Choose two more.<br>
<div class="sheet-Moves-Angel">
<p><input type="checkbox" class="sheet-Moves-Angel" name="sheet-Moves-Angel1" checked="checked" disabled="disabled"> <b>Cast From Heaven</b>: You no longer have a dark stat. Instead, you have a scale, moving between <i>Trespass</i> and <i>Forgiveness</i>. It starts at 0. When asked to roll with <i>dark</i>, roll with <i>Trespass</i> instead.<br>
Whenever you subjugate yourself to someone elses will, move the marker toward <i>Forgiveness</i>. Whenever you judge and punish others without the lords permission, move the marker toward <i>Trespass</i>.<br>
If <i>Trespass</i> or <i>Forgiveness</i> is highlighted, mark experience whenever you roll with that stat or shift the marker in that direction.</p>
<p><input type="checkbox" class="sheet-Moves-Angel" name="sheet-Moves-Angel2"> <b>Better & More Deserving</b>: When someone else gets the praise that you deserve, gain a String on them.</p>
<p><input type="checkbox" class="sheet-Moves-Angel" name="sheet-Moves-Angel3"> <b>Smiting</b>: When smiting the wicked, add 1 to your <i>lash out physically</i> roll and add 1 harm to any harm dealt.</p>
<p><input type="checkbox" class="sheet-Moves-Angel" name="sheet-Moves-Angel4"> <b>Halo</b>: When you <i>turn someone on</i>, roll with Forgiveness.</p>
<p><input type="checkbox" class="sheet-Moves-Angel" name="sheet-Moves-Angel5"> <b>Profane Powers</b>: When you are at 3 Trespass, you are able to perform miracles: purifying poisoned water, ecstatic flight, returning to life, bi-location, and so on. At the end of any scene in which you performed miracles, reset the Trespass/Forgiveness scale to zero, and gain the Condition <i>drained</i>.</p>
<p><input type="checkbox" class="sheet-Moves-Angel" name="sheet-Moves-Angel6"> <b>Grace & Brilliance</b>: When you are at 3 Forgiveness, you are able to call upon blessing and divine might. Add 7 to your next roll. After rolling, reset the Trespass/Forgiveness scale to zero, and gain the Condition <i>drained</i>.</p>
<p><input type="checkbox" class="sheet-Moves-Angel" name="sheet-Moves-Angel7"> <b>Gaze Into Heaven</b>: When you <i>gaze into heaven</i>, as a servant of the lord, roll with Forgiveness. On a 10 up, you are filled with his voice, and may ask him for guidance or command. Carry one forward to whatever youd like. On a 7-9, you are greeted by one of his emissaries, who will impart to you a mission. Carry one forward to completing that mission.<br>
When you <i>gaze into heaven</i>, as a spurious and hateful child, it counts as gazing into the abyss. On a 10 up, add this option to the list: the visions show you what the lord fears most from you, and you carry 1 forward to realizing that fear. On a 7-9, add this option to the list: the visions show you how you have upset or bewildered the lord.</p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Angel">
<i><b>Sex Move</b></i><br>
&#128148; When you have sex, you are reminded of your purpose here on earth. Lose one of your Skin moves and gain a different one.
</div><br>
<div class="sheet-DarkestSelf-Angel">
<i><b>Darkest Self</b></i><br>
&#128148; You've fought so hard to distance yourself from the lord, to establish autonomy and indepedence. In doing so, you've unwittingly stumbled into the service of another power greater than yourself. You will carry out their will as if it were your own. Whenever possible, you'll convince yourself that you're doing this of your own volition. You escape your Darkest Self when you realize who's been tempting you down this dark path, and beg others to save you.
</div><br>
<div class="sheet-OtherMoves-Angel">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
Name: <input type="text" name="attr_OtherMoveName" style="width: 200px">
Description: <textarea name="attr_OtherMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-Advs-Angel"><p align="center">
<i><b>Advancements</b></i><br>
Don't forget to manually add any advancements to your sheet. Check any you've already taken.<br>
<input type="checkbox" class="sheet-Advs-Angel" name="sheet-Advs-Angel1"> Take another Angel move. &nbsp; <input type="checkbox" class="sheet-Advs-Angel" name="sheet-Advs-Angel2"> Take another Angel move. &nbsp; <input type="checkbox" class="sheet-Advs-Angel" name="sheet-Advs-Angel3"> Take another Angel move. &nbsp;
<input type="checkbox" class="sheet-Advs-Angel" name="sheet-Advs-Angel4"> Take a move from another Skin. &nbsp;<input type="checkbox" class="sheet-Advs-Angel" name="sheet-Advs-Angel5"> Take a move from another Skin.<br>
<input type="checkbox" class="sheet-Advs-Angel" name="sheet-Advs-Angel6"> You belong to a <i>Rogue Choir</i>.<br>
<input type="checkbox" class="sheet-Advs-Angel" name="sheet-Advs-Angel7"> Add 1 to <i>Hot</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Angel" name="sheet-Advs-Angel8"> Add 1 to <i>Cold</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Angel" name="sheet-Advs-Angel9"> Add 1 to <i>Volatile</i> (max 3).<br>
</p></div>
</div>
<div class="sheet-Homebrew" name="sheet-Homebrew">
<div class="sheet-Homebrew-Backstory" name="sheet-Homebrew-Backstory"><p align="center"><b><i>Backstory</i></b><br></p>
<fieldset class="repeating_Backstory"><p align="center"> &#128148; <input type="text" name="attr_Backstory" style="width: 80%"> &#128148; </p></fieldset>
</div>
<div class="sheet-Bio-Homebrew" name="sheet-Homebrew-Bio"><p align="center">
<b><i>Bio</i></b><br>
<textarea name="attr_Bio-Homebrew" rows="3" cols="10"></textarea><br>
</p></div>
<div name="sheet-EAH-Homebrew"><p align="center">
<b><i>Experience:</i></b> <input type="number" name="attr_Exp" min="0" max="5" style="width: 50px"> &nbsp;
<b><i>Advancements:</i></b> <input type="number" name="attr_Advs" min="0" max="10" style="width: 50px"> &nbsp;
<b><i>Harm:</i></b> <input type="number" name="attr_Harm" min="0" max="4" style="width: 50px"><br>
<i> Remember! At 5 Experience, take 1 Advancement. At 4 Harm, your character is dead.</i><br>
</p></div>
<div class="sheet-Stats-Homebrew"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<i>Check your highlighted stats.</i><br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Hot!}} {{Roll=[[2d6+@{Hot}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{HotHi}}}" name="roll_Hot"></button> Hot:<input type="number" name="attr_Hot" min="-1" max="3" value="0" style="width: 50px"> <input type="checkbox" name="attr_HotHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Cold!}} {{Roll=[[2d6+@{Cold}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{ColdHi}}}" name="roll_Cold"></button> Cold: <input type="number" name="attr_Cold" min="-1" max="3" value="0" style="width: 50px"> <input type="checkbox" name="attr_ColdHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Volatile!}} {{Roll=[[2d6+@{Volatile}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{VolatileHi}}}" name="roll_Volatile"></button> Volatile: <input type="number" name="attr_Volatile" min="-1" value="0" max="3" style="width: 50px"> <input type="checkbox" name="attr_VolatileHi" value="Mark Experience!"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled to ?{Reason?|...because reasons} with Dark!}} {{Roll=[[2d6+@{Dark}+?{Any other modifiers?|0}]]}} {{Highlighted?=@{DarkHi}}}" name="roll_Dark"></button> Dark: <input type="number" name="attr_Dark" min="-1" max="3" value="0" style="width: 50px"> <input type="checkbox" name="attr_DarkHi" value="Mark Experience!"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Homebrew">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Conds-Homebrew"><b><i>Conditions</i></b><br>
<fieldset class="repeating_Conditions">
Condition: <input type="text" name="attr_Condition" style="width: 176px"><br>
From: <input type="text" name="attr_ConditionSource" style="width: 200px"><br>
Currently Active? <input type="checkbox" name="attr_ConditionActive" value="1" checked=true><br>
</fieldset>
</div><br>
<div class="sheet-StrTo-Homebrew"><b><i>Strings You Have</i></b><br>
<fieldset class="repeating_StringsTo">
To: <input type="text" name="attr_StringTo" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtTo" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-StrFrom-Homebrew"><b><i>Strings On You</i></b><br>
<fieldset class="repeating_StringFrom">
From: <input type="text" name="attr_StringFrom" style="width: 50%"> Amt: <input type="number" name="attr_StringAmtFrom" min="0" style="width: 50px"><br>
</fieldset>
</div><br>
<div class="sheet-Notes-Homebrew"><b><i>Notes</i></b><br>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<b><i>Skin Moves</i></b><br>
<div class="sheet-Moves-Homebrew">
<fieldset class="repeating_SkinMoves">
Name: <input type="text" name="attr_SkinMoveName" style="width: 200px">
Description: <textarea name="attr_SkinMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Homebrew">
<i><b>Sex Move</b></i><br>
<textarea name="attr_SexMove-Homebrew" rows="3" cols="30"></textarea>
</div><br>
<div class="sheet-DarkestSelf-Homebrew">
<i><b>Darkest Self</b></i><br>
<textarea name="attr_DarkestSelf-Homebrew" rows="3" cols="30"></textarea>
</div><br>
<div class="sheet-OtherMoves-Homebrew">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
Name: <input type="text" name="attr_OtherMoveName" style="width: 200px">
Description: <textarea name="attr_OtherMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-Advs-Homebrew"><p align="center">
<i><b>Advancements</b></i><br>
Don't forget to manually add any advancements to your sheet. Check any you've already taken.<br>
<input type="checkbox" class="sheet-Advs-Homebrew" name="attr_Advs-Homebrew6"> Add 1 to <i>Hot</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Homebrew" name="attr_Advs-Homebrew7"> Add 1 to <i>Cold</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Homebrew" name="attr_Advs-Homebrew8"> Add 1 to <i>Volatile</i> (max 3). &nbsp; <input type="checkbox" class="sheet-Advs-Homebrew" name="attr_Advs-Homebrew9"> Add 1 to <i>Dark</i> (max 3). &nbsp;<br>
<textarea name="attr_Advs-Homebrew" rows="3" cols="30">Detail other advancements here.</textarea>
</p></div>
</div>
<div class="sheet-Seasons"><p align="center">
<b><i>Seasons</i></b><br>
After somone buys their fifth advance, the Season Advances are unlocked and there's one more session left after this one before the season ends. In each Season, each character can only take one Season Advance. Once theyve been unlocked, every character has access to them, regardless of whether or not theyve earned their 5th advance yet.
<div class="sheet-SeasonAdvs"><p align="center">
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs1"> Change your character's Skin. &nbsp;
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs2"> Rewrite your Sex Move. &nbsp;
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs3"> Rewrite your Darkest Self &nbsp;
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs4"> Retire your character and start a new one. &nbsp;
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs5"> Gain 2 Growing Up moves.
</p></div>
<div class="sheet-GrowUpMoves">
<p><input type="checkbox" class="sheet-Moves-SkinName" name="attr_GrowUpMove1"> <b>Make Others Feel Beautiful</b>: When you <i>make others feel beautiful</i>, roll with hot. <br>
On a 10 up, choose two:<br>
&nbsp; &#128148; they carry 1 forward;<br>
&nbsp; &#128148; they remove a Condition;<br>
&nbsp; &#128148; they mark experience;<br>
&nbsp; &#128148; you carry 1 forward.<br>
<br>On a 7-9, you can offer them an experience point to do what you want.</p>
<p><input type="checkbox" class="sheet-Moves-SkinName" name="attr_GrowUpMove2"> <b>Call People On Their Shit</b>: When you <i>call people on their shit</i>, roll with cold. <br>
On a 10 up, choose one:<br>
&nbsp; &#128148; they lose a String against someone else;<br>
&nbsp; &#128148; they freeze up, break down, or bail.<br>
On a 7-9, choose one, and they give you a Condition.</p>
<p><input type="checkbox" class="sheet-Moves-SkinName" name="attr_GrowUpMove3"> <b>Intervene Against An Act Of Violence</b>: When you <i>intervene against an act of violence</i>, roll with volatile. <br>
On a 10 up, choose one:<br>
&nbsp; &#128148; they take -2 to their roll (NPCs either act at a Disadvantage or fail entirely);<br>
&nbsp; &#128148; deal harm to them;<br>
&nbsp; &#128148; give them a Condition.<br>
On a 7-9, they choose: <br>
&nbsp; &#128148; take -2 to their roll (NPCs either act at a Disadvantage or fail entirely);<br>
&nbsp; &#128148; target you with the violence instead.</p>
<p><input type="checkbox" class="sheet-Moves-SkinName" name="attr_sheetGrowUpMove4"> <b>Share Your Pain</b>: When you <i>share your pain</i>, roll with dark. On a 10 up, choose two. On a 7-9, choose one:<br>
&nbsp; &#128148; remove a Condition (from yourself or someone who listened);<br>
&nbsp; &#128148; carry 1 forward toward helping yourself;<br>
&nbsp; &#128148; those who listened carry 1 forward toward helping you.</p>
<div>
</div>
</p></div>
<br><br><br>
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