Files
Matthew Carpenter 0d00cb4f4d v2.0 Mythras Sheet (#4924)
* Spanish translation and minor fixes

* Rounding movement measurements

* Adding linguistics option to campaign settings

* Removing NPC stuff from the json options

* Saving Mythras v2 progress

* Modify mythras sheet.json for new options

* stash

* Restored tranlastions and all but mook css

* Automation script added to help building Mythras sheets

* Autocalc migration up to skills, Mythras

* sheetwork autocalc for standard skills

* Auto calc up to passions

* Fix tenacity

* Finish migrating skills to shett workers

* Finished skills auto calc

* Half done with compat tab

* Stash work up to mostly finish mook skills

* Fixed percent symbol on Athletics mook btn

* Added up to psionic powers for mooks and added collapse to magic sections

* Stash mook sup to animism

* more stashed edits

* Stash commits

* v2 Mythras

* A few edits to Mythras changelog, typos and spelling

* Style adjustments for Firefox
2019-04-10 16:25:37 -05:00

8.1 KiB

Versioning

Versions have three numbers Major.Minor.Release

Major: Indicates that some form of compatibility has broken. These versions should have notes indicating what broke and how to handle it. May include major UI changes to sheet layout and design.

Minor: Indicates the addition of new features and/or bugfixes.

Release: Indicates bugfixes and minor UI changes only.

2.0.0

New Features

Enhancements

  • Switched calculations to sheet workers in most cases

1.8.0

Bug Fixes

  • Fixed JSON Import when importing hit tables with a range of 1 on one of the locations. Will now also remove leading 0's from imported hit tables.

New Features

  • Added support for After the Vampire Wars. No new mechanics for this setting just a selection of existing rules.
  • Renamed Luther Arkwright Psionics to Mythras Psionics
  • Added Vehicle Sheets for both Mythras and M-Space. New campaign option allows you to select betweeh Mythras, M-Space and Ships & Shield Walls mechanics.
  • Added locations to the equipment list. Also added a checkbox to equip or unequip a pack allowing a character to drop all ENC in a pack.
  • Added description field to the equipment list.

1.7.0

New Features

  • Added support for Mythic Constantinople. This adds Affiliations and option to base max devotional pool on POW instead of Cult Rank.

1.6.0

New Features

  • Made Unarmed and Native Tongue static objects, Unarmed co-exists as a Combat Style and Skill.
  • Merged Weapon Combat Effects and Traits into a single Notes field for cleaner JSON Importing and to provide a larger space for weapons with more effects and/or traits.
  • Professional Skills and custom skills can now set no characteristic for base value.
  • Re-arranged extended conflict fields, conflict pool moved to attributes and details toggle will show current pools for characterists there. NPC pools removed as they aren't needed for temporary characters anyway.
  • Moved Conditions into its own textarea.
  • Merged the Initiative roll and Initiative bonus attribute.
  • Expanded Traits into a repeating field and moved it inside the character info details.
  • Moved robust gift inside a Health & Armor detail section which also contains a new temp armor and hp mod which applies to all locations.
  • Added Quick Stats tab to the PC sheet with JSON Importer.
  • JSON Import for PC sheets will automatically hide unused weapon and magic types.
  • Spirit Damage will now consider half willpower when calculating its value.
  • Toggle provided to switch between spirit attributes and normal attributes. This re-calculats ap and init so the same macros can be used regardless of current spirit state.
  • Added toggle to switch INT to INS.

1.5.2

Bugfixes

  • Delete button will now be easier to click on repeating sections.
  • Magic show/hide toggles now work again.
  • Fixed Battle Unit Formation field from reverting back to Broken.

1.5.1

Bugfixes

  • Minor re-arrangement of fields
  • Fixed rounding error in NPC rolls

1.5.0

New Features

  • Added NPC sheet with JSON importer
  • Added Battle Unit sheet
  • Added Ship sheet
  • Added penalty fields to the spirit repeating section in Animism

Bugfixes

  • Fixed issue with Background tab which caused it not highlight when selected.

1.4.1

Bugfixes

  • Fixed missing translation key for the option to not show 101+ reductions

1.4 0

New Features

  • Added M-Space support. New sheet options include extended conflict resolution, simplified combat(M-Space optional rule) and M-Space style Psionics
  • Added Mythic Rome suppor. New sheet options include Roman Magic
  • Added one more hit location for crab styled creatures
  • Added option to not display the 101+ reduced result in roll templates

1.3.3

Bugfixes

  • Moved checkbox to left of labels/descriptors to more closely match most style guidelines
  • Added missing features needed for Luther Arkwright support; Conditions, and Psionics magic
  • Added hit location setting which will set the hit location table to the correct values. Currently only supports Humanoid and Custom. Can set default in Campaign options.
  • Some UI re-arranged for the addition of missing features

1.3.2

Bugfixes

  • Patch to finish hit location data migrations for those who upgraded before the v1.3.1 patches were in. Will copy old location data into new but only if the new fields are still undefined or empty.

1.3.1

Bugfixes

  • Fixed a hit location data migration issue from v1.2.0 to v1.3.0

1.3.0

Compatibility Issues

  • Not a real compatibility issue but if you find a section of the sheet missing you may need to enable it in the new campaign options section.

New Features

  • Campaign Options:
    • You can now enable/disable various components of the sheet like dependencies, firearms & magic systems(entirely remove them including the show/hide check-boxes).
    • That's all tied to the setting option, select Luther Arkwright and it will automatically set the various individual sheet options to match Luther Arkwright RAW. For example, it will enable dependencies, disable magic systems other than mysticism, enable firearms and change some of the terminology to be setting specific.
    • Each of those options can be over-ridden. So to take Luther Arkwright for example, you can set Folk Magic to "enabled" instead of "per setting". In that case Folk Magic will show even if setting is configured for Luther Arkwright. This will allow you to use systems from other settings in custom settings or as optional rules.
    • These sheet options can be set by the GM in the campaign settings so the sheet/character comes pre-configured on creation, avoiding the need to switch each sheet/character to the appropriate settings.
  • Added setting support for: Classic Fantasy, Monster Island and Thennla
    • Classic Fantasy: Some terminology changes, adds an Arcane and Divine magic section, and enables adding rank to luck points.
    • Monster Island: Adds a Status skill under standard skills, disables Folk Magic and Mysticism
    • Thennla: Relabels Folk Magic as Rites
  • Added a new tab with General Notes and renamed the existing Notes tab to Background
  • Added notes to the equipment section
  • Expanded hit locations to 11 fillable fields(most any creature in the rulebooks has). The hit ranges are also broken into low and high values instead of one field(preparation for rollable hit tables). You can also re-label the hit location names.
  • Can now change the base characteristics of sorcery invocations. Still defaults to INT+INT
  • Changed Magic sections to be a little more distinct from each other
  • Removed the spinners from the number fields
  • Can now adjust the roll used for initiative to anything you wish. If you had the alacrity gift checked the roll is already updated for you.
  • Re-arranged the Movement section to be more readable and to make room for expanded hit locations.
  • Can enable/disable display of weapon sections like you can with magic sections now.

Bugfixes

  • Fixed Concentration for spell roll templates
  • Fixed base value of Dance skill
  • Fixed the translation key for Stealth Base value
  • Set columns in the Background section to be equal width
  • Fixed rolling for Shaping giving a standard value of 0
  • Replace some terminology missed for Luther Arkwright support
  • Renamed Strike Rank to Initiative Bonus

1.2.0

New Features

  • Switched to three number versioning.
  • Added detailed fields for spirits/fetishes.
  • Added options to whisper dice to the GM only and to exclude the character name from rolls .
  • Added the other optional Shaping components and you can now individually enable/disable each.
  • Adjusted the symbols used to indicate Critical and Fumble in the skill roll tmeplate to make them stand out from standard success and failure.
  • Allow user to select more invocations and devotions when configuring spells and miracles

Bugfixes

  • Fixed typo Missle -> Missile
  • Fixed encumbered value in roll tmeplates of professional skills and custom standard skills

1.1

Bugfixes

  • Strike rank has migrated to Initiative bonus per updated rules. The built in sheet versioning should copy any existing values over to the new fields.

1.0

  • Initial Release