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109 lines
4.6 KiB
HTML
109 lines
4.6 KiB
HTML
<div class="charsheet">
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<h1>Kagegami High</h1>
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<div class="divTable">
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<div class="divTableBody">
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<div class="divTableRow">
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<div class="divTableCell">Name:<br><input type="text" name="attr_name"></div>
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<div class="divTableCell">Hair Color:<br><input type="text" name="attr_haircol"></div>
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</div>
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<div class="divTableRow">
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<div class="divTableCell">Age:<br><input type="text" name="attr_age"></div>
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<div class="divTableCell">Eye Color:<br><input type="text" name="attr_eyecol"></div>
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</div>
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</div>
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<h2>Stats</h2>
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<div class="sheet=topleft">
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<table>
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<tr>
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<td class="rowheader">Athletics:</td><td><input type="number" name="attr_athletics"><button type="roll" value="@{name} rolls Athletics: [[@{athletics}d6]] and a [[1d6cf<1]] on their Weird Roll" name="roll_athcheck"></td>
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</tr>
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<tr>
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<td class="rowheader">Brains:</td><td><input type="number" name="attr_brains"><button type="roll" value="@{name} rolls Brains: [[@{brains}d6]] and a [[1d6cf<1]] on their Weird Roll" name="roll_brncheck"></td>
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</tr>
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<tr>
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<td class="rowheader">Charm:</td><td><input type="number" name="attr_charm"><button type="roll" value="@{name} rolls Charm: [[@{charm}d6]] and a [[1d6cf<1]] on their Weird Roll" name="roll_chmcheck"></td>
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</tr>
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<tr>
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<td class="rowheader">Moxie:</td><td><input type="number" name="attr_moxie"><button type="roll" value="@{name} rolls Moxie: [[@{moxie}d6]] and a [[1d6cf<1]] on their Weird Roll" name="roll_mxecheck"></td>
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<tr>
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<td class="rowheader">Weird:</td><td><input type="number" name="attr_weird"><button type="roll" value="@{name} rolls Weird: [[@{weird}d6]] and a [[1d6cf<1]] on their Weird Roll" name="roll_wrdcheck"></td>
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</tr>
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</table>
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</div>
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<div class="divTable">
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<div class="divTableBody">
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<div class="divTableRow">
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<div class="divTableCell">Stress Limit:<br><input type="number" name="attr_stslim" value="@{moxie}*5" disabled="true" /></div>
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<div class="divTableCell">Stress Points:<br><input type="number" name="attr_stspts"></div>
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</div>
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<div class="divTableRow">
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<div class="divTableCell">Special Qualities:<br><input type="text" name="attr_spcqua1" spellcheck="false"></div>
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<div class="divTableCell">Awesome Points:<br><input type="number" name="attr_awepts" spellcheck="false"><br></div>
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</div>
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<div class="divTableRow">
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<div class="divTableCell"><input type="text" name="attr_spcqua2" spellcheck="false"></div>
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<div class="divTableCell">Hobby:<br><input type="text" name="attr_Hobby" spellcheck="false"></div>
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</div>
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<div class="divTableRow">
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<div class="divTableCell">Stress Explosion:<br><input type="text" name="attr_stsexpl" spellcheck="false"></div>
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<div class="divTableCell">Protagonist Motivation:<br><input type="text"name="attr_protmot" spellcheck="false"></div>
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</div>
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</div>
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</div>
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<div>
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<h2>Notes:</h2>
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<textarea name="attr_notes" spellcheck="false"></textarea>
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</div>
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<h2>Principles</h2>
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<ol>
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<li>Keep Kagegami High weird.</li>
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<li>Make normal things into strange things.</li>
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<li>There are always more mysteries.</li>
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<li>Life goes on.</li>
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<li>Celebrate shared humanity.</li>
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<li>Find the meaning in randomness.</li>
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<li>When in doubt, roll on a table.</li>
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<li>Reuse things.</li>
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</ol>
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<h2>Making Checks</h2>
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<p>Roll as many dice as your stat rank to get your Result. You will need to
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match or exceed the task’s Dificulty rating (set by the GM) to succeed.
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Easy dificulty is 5, average dificulty is 10, hard dificulty is 16, and
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nigh-impossible dificulty is 24.</p>
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<h2>The Weird Die</h2>
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<p>Any time you make a check, roll a Weird Die in place of (not in addition
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to) one of the normal dice. It should be of a different color, and ideally
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should have a symbol of some kind in place of the 6. If that die comes
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up on the 6, it counts as zero points towards your Result, and
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regardless of whether you succeed, something Weird happens.</p>
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<h2>Conflicts</h2>
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<p>If two characters are competing or in conflict, they each make rolls as
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per the action resolution rules, and the one with the higher result wins.
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The loser takes Stress equal to the winner’s result divided by the loser’s
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attribute (round up). If you don’t want to take Stress you can give in
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before you roll.</p>
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<h2>Stress Explosions</h2>
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<p>If you take Stress equal to or greater than your Stress Limit, you have to
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role-play your Stress Explosion for real-time minutes equal to the Stress
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points you have, after which your Stress goes down to zero.</p>
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<h2>Awesome Points</h2>
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<ul>
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<li>Increase the result of a roll by 2d6</li>
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<li>Remove 2d6 Stress</li>
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<li>Make a Random Event happen</li>
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<li>Invoke a trait (1-3 Awesome Points)</li>
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</ul>
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</div>
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