Files
2024-07-05 15:21:40 -05:00

1362 lines
67 KiB
HTML
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
<!-- --------------------------------- -->
<!-- ----- FEUILLE DE PERSONNAGE ----- -->
<!-- --------------------------------- -->
<span class="translation" data-i18n="ACCORDION">Accordéon</span>
<span class="translation" data-i18n="ACID">Acide</span>
<span class="translation" data-i18n="ANIMAL_REPELLENT">Répulsif pour animaux</span>
<span class="translation" data-i18n="ANIMAL_TRAP">Piège à animaux</span>
<span class="translation" data-i18n="ARCANUM_D66">Arcanum (d66)</span>
<span class="translation" data-i18n="BATON">Bâton (d6)</span>
<span class="translation" data-i18n="BAYONET">Baïonnette (d6)</span>
<span class="translation" data-i18n="BELL">Cloche</span>
<span class="translation" data-i18n="BLUNDERBUSS">Arquebuse (d8 e)</span>
<span class="translation" data-i18n="BOLT_CUTTERS">Cisailles</span>
<span class="translation" data-i18n="BOMB">Bombe</span>
<span class="translation" data-i18n="BOW">Arc (d6 E)</span>
<span class="translation" data-i18n="BRACE_OF_PISTOLS">Paire de pistolets (d8 e)</span>
<span class="translation" data-i18n="BURNT_FACE">* Visage brûlé</span>
<span class="translation" data-i18n="CANARY">Canari</span>
<span class="translation" data-i18n="CANE">Canne (d6)</span>
<span class="translation" data-i18n="CHAIN">Chaîne</span>
<span class="translation" data-i18n="CIGARS">Cigares</span>
<span class="translation" data-i18n="CLAYMORE">Claymore (d8 e)</span>
<span class="translation" data-i18n="CLUB">Massue (d6)</span>
<span class="translation" data-i18n="CROWBAR">Pied-de-biche</span>
<span class="translation" data-i18n="CRUDE_ARMOR">Armure grossière</span>
<span class="translation" data-i18n="DAGGER">Dague (d6)</span>
<span class="translation" data-i18n="DARKVISION">* Vision dans lobscurité</span>
<span class="translation" data-i18n="DEBT">* Dette (3G)</span>
<span class="translation" data-i18n="DISFIGURED">* Défiguré</span>
<span class="translation" data-i18n="DREAMS_SHOW">* Les rêves montrent des endroits inconnus</span>
<span class="translation" data-i18n="DRUM">Tambour</span>
<span class="translation" data-i18n="EAGLE">Aigle</span>
<span class="translation" data-i18n="ETHER">Éther</span>
<span class="translation" data-i18n="FAKE_PISTOL">Faux pistolet</span>
<span class="translation" data-i18n="FANCY_HAT">Chapeau fantaisie</span>
<span class="translation" data-i18n="FERRET">Furet</span>
<span class="translation" data-i18n="FIRE_OIL">Huile inflammable</span>
<span class="translation" data-i18n="FLASHBANG">Grenade aveuglante</span>
<span class="translation" data-i18n="FLUTE">Flûte</span>
<span class="translation" data-i18n="FUGITIVE">* Fugitif</span>
<span class="translation" data-i18n="GAME_SET">Jeu</span>
<span class="translation" data-i18n="GAROTTE">Lacet étrangleur (d6)</span>
<span class="translation" data-i18n="GLOWING_EYES">Yeux lumineux</span>
<span class="translation" data-i18n="GLUE">Colle</span>
<span class="translation" data-i18n="GRAPPLING_HOOK">Grappin</span>
<span class="translation" data-i18n="GREASE">Graisse</span>
<span class="translation" data-i18n="HACKSAW">Scie à métaux</span>
<span class="translation" data-i18n="HALBERD">Hallebarde (d8 e)</span>
<span class="translation" data-i18n="HAND_DRILL">Foret à main</span>
<span class="translation" data-i18n="HARPOON">Harpon (d8 e)</span>
<span class="translation" data-i18n="HATCHET">Hachette (d6)</span>
<span class="translation" data-i18n="HAWK">Faucon</span>
<span class="translation" data-i18n="HIT_POINTS">Points de Vie</span>
<span class="translation" data-i18n="HOUND">Chien</span>
<span class="translation" data-i18n="ILLITERATE">* Analphabète</span>
<span class="translation" data-i18n="IMMUNITY_TO_EXTREMES">* Immunité à la chaleur et au froid extrêmes</span>
<span class="translation" data-i18n="IRON_LIMB">* Membre en fer</span>
<span class="translation" data-i18n="KNIFE">Couteau (d6)</span>
<span class="translation" data-i18n="LIGHTER_BOY">Briquet</span>
<span class="translation" data-i18n="LONGAXE">Hache longue (d8 e)</span>
<span class="translation" data-i18n="LOST_EYE">* Borgne</span>
<span class="translation" data-i18n="LOUD_LUNGS">* Respiration sifflante</span>
<span class="translation" data-i18n="MACE">Masse (d6)</span>
<span class="translation" data-i18n="MACHETE">Machette (d6)</span>
<span class="translation" data-i18n="MAGNIFYING_GLASS">Loupe</span>
<span class="translation" data-i18n="MALLET">Maillet</span>
<span class="translation" data-i18n="MANACLES">Menottes</span>
<span class="translation" data-i18n="MARBLES">Billes</span>
<span class="translation" data-i18n="MAUL">Maillet (d8 e)</span>
<span class="translation" data-i18n="MIRROR">Miroir</span>
<span class="translation" data-i18n="MODERN_ARMOR">Armure moderne</span>
<span class="translation" data-i18n="MULE">Mule</span>
<span class="translation" data-i18n="MUSKET">Mousquet (d8 e)</span>
<span class="translation" data-i18n="MUTE">* Muet</span>
<span class="translation" data-i18n="MUTT_TELEPATHIC_LINK">* Chien bâtard avec lien télépathique</span>
<span class="translation" data-i18n="MUTT">Chien bâtard</span>
<span class="translation" data-i18n="NET">Filet</span>
<span class="translation" data-i18n="NEVER_SLEEP">* Insomniaque</span>
<span class="translation" data-i18n="NO_NOSE">* Anosmique</span>
<span class="translation" data-i18n="ONE_ARM">* Manchot</span>
<span class="translation" data-i18n="PAINT">Peinture</span>
<span class="translation" data-i18n="PICKAXE">Pioche (d6)</span>
<span class="translation" data-i18n="PIGEON">Pigeon</span>
<span class="translation" data-i18n="PISTOL">Pistolet (d6)</span>
<span class="translation" data-i18n="POCKETWATCH">Montre de poche</span>
<span class="translation" data-i18n="POISON">Poison</span>
<span class="translation" data-i18n="PORTABLE_RAM">Bélier portatif</span>
<span class="translation" data-i18n="PROSTHETIC_ARM">* Prothèse de main</span>
<span class="translation" data-i18n="PROSTHETIC_LEG">* Prothèse de jambe</span>
<span class="translation" data-i18n="PROSTHETIC_LIMB">* Poumon artificiel</span>
<span class="translation" data-i18n="PROTECTIVE_GLOVES">Gants de protection</span>
<span class="translation" data-i18n="RIFLE">Fusil (d8 e)</span>
<span class="translation" data-i18n="ROCKET">Fusée</span>
<span class="translation" data-i18n="RUM">Rhum</span>
<span class="translation" data-i18n="SAW">Scie</span>
<span class="translation" data-i18n="SENSE_NEARBY_ARCANUM">* Détecter les Arcana à proximité</span>
<span class="translation" data-i18n="SENSE_UNEARTHLY_BEINGS">* Percevoir les êtres maléfiques à proximité</span>
<span class="translation" data-i18n="SHIELD">Bouclier</span>
<span class="translation" data-i18n="SHOVEL">Pelle</span>
<span class="translation" data-i18n="SLIGHTLY_MAGNETIC">* Légèrement magnétique</span>
<span class="translation" data-i18n="SMOKE_BOMB">Bombe fumigène</span>
<span class="translation" data-i18n="SPYGLASS">Longue-vue</span>
<span class="translation" data-i18n="STAFF">Bâton (d6 e)</span>
<span class="translation" data-i18n="STEEL_WIRE">Fil dacier</span>
<span class="translation" data-i18n="SWORD_AND_DAGGER">Épée et dague (d8 e)</span>
<span class="translation" data-i18n="SWORD">Épée (d6)</span>
<span class="translation" data-i18n="TALKING_PARROT">Perroquet parlant</span>
<span class="translation" data-i18n="TATTERED_CLOTHES">Vêtements en lambeaux</span>
<span class="translation" data-i18n="TELEPATHY">* Télépathie si la cible échoue à son jet de vol</span>
<span class="translation" data-i18n="THREE_BOMBS">3 bombes</span>
<span class="translation" data-i18n="THROWING_AXES">Haches de lancer</span>
<span class="translation" data-i18n="THROWING_KNIVES">Couteaux de lancer (d6)</span>
<span class="translation" data-i18n="TONGS">Pince</span>
<span class="translation" data-i18n="TOXIN_IMMUNE">* Immunité aux toxines</span>
<span class="translation" data-i18n="TRUMPET">Trompette</span>
<span class="translation" data-i18n="TWO_ACID_FLASKS">2 flacons dacide</span>
<span class="translation" data-i18n="UGLY_MUTATION">* Vilaine mutation</span>
<span class="translation" data-i18n="VIOLIN">Violon</span>
<span class="translation" data-i18n="WHIP">Fouet (d6)</span>
<!-- Into the Odd V1 -->
<div class="ito_v1">
<input type="hidden" class="page" name="attr_page" value="0" />
<!-- Page de départ -->
<div class="depart">
<div class="wrapper_depart">
<div class="depart_image"></div>
<div class="depart_titre">
<span class="premiere_lettre" data-i18n="WELCOME">Bienvenue dans INTO THE ODD</span>
</div>
</div>
<div class="wrapper_depart">
<div class="depart_gauche">
<button
type="action"
class="page_creation"
name="act_page_creation"
data-i18n-title="CHARACTER_CREATION_TITLE"
title="Laissez vous guider dans la création de votre personnage"
></button>
</div>
<div class="depart_droite">
<button
type="action"
class="page_personnage"
name="act_page_personnage"
data-i18n-title="CHARACTER_SHEET_TITLE"
title="Accéder directement à la feuille de personnage"
></button>
</div>
</div>
<div class="wrapper_depart" style="margin-top: 175px">
<div class="depart_gauche">
<span class="premiere_lettre" data-i18n="CHARACTER_CREATION">Création de personnage</span>
</div>
<div class="depart_droite">
<span class="premiere_lettre" data-i18n="CHARACTER_SHEET">Feuille de personnage</span>
</div>
</div>
<!-- <button type="action" class="page" name="act_page_personnage"><span class="picto" title="Page de personnage">U</span></button> -->
<!-- <button type="action" class="page" name="act_obtenir_objets"><span class="picto" title="objets">Z</span></button> -->
</div>
<!-- Page de personnage -->
<div class="personnage">
<div class="page_config">
<button type="action" class="page" name="act_page_depart">
<span
class="picto"
data-i18n-title="RETURN_TO_WELCOME"
title="Retour à la page d'introduction"
>r</span
>
</button>
</div>
<div class="wrapper_personnage">
<div class="cat_logo"></div>
<div class="cat_name">
<span class="premiere_lettre" data-i18n="NAME">Nom:</span>
<input type="text" class="input_name" name="attr_character_name" />
</div>
<div class="cat_caracteristiques">
<div class="wrapper_caracteristiques">
<div class="caracteristiques_border"></div>
<div class="caracteristiques_type" data-i18n="STR">FOR</div>
<div class="caracteristiques_valeur">
<input
type="number"
class="input_caracteristiques"
name="attr_force"
placeholder="0"
data-i18n-title="STRENGTH_TITLE"
title="FORCE actuelle"
min="0"
max="20"
/>
</div>
<div class="caracteristiques_valeur_max">
/<input
type="number"
class="input_caracteristiques_max"
name="attr_force_max"
placeholder="0"
data-i18n-title="STRENGTH_MAX"
title="FORCE maximum"
min="0"
max="20"
/>
</div>
<div class="caracteristiques_roll">
<button
class="roll_dice"
type="roll"
name="roll_Lancer"
value="&{template:ito} {{title=^{STRENGTH} (@{force})}} {{subtitle=^{SAVING_THROW}}} {{sauvegarde=oui}} {{score=[[@{force}]]}} {{result=[[D20]]}}"
data-i18n-title="SAVING_THROW"
title="Jet de Sauvegarde"
></button>
</div>
<div class="caracteristiques_zero" data-i18n="DEATH">0 : mort</div>
<div class="caracteristiques_data1" data-i18n="COMBAT">Combat</div>
<div class="caracteristiques_data2" data-i18n="VIGOR">Vigueur</div>
<div class="caracteristiques_data3" data-i18n="RESISTANCE">Résistance</div>
</div>
<div class="wrapper_caracteristiques">
<div class="caracteristiques_border"></div>
<div class="caracteristiques_type" data-i18n="DEX">DEX</div>
<div class="caracteristiques_valeur">
<input
type="number"
class="input_caracteristiques"
name="attr_dexterite"
placeholder="0"
data-i18n-title="DEXTERITY_TITLE"
title="DEXTÉRITÉ actuelle"
min="0"
max="20"
/>
</div>
<div class="caracteristiques_valeur_max">
/<input
type="number"
class="input_caracteristiques_max"
name="attr_dexterite_max"
placeholder="0"
data-i18n-title="DEXTERITY_MAX_TITLE"
title="DEXTÉRITÉ maximum"
min="0"
max="20"
/>
</div>
<div class="caracteristiques_roll">
<button
class="roll_dice"
type="roll"
name="roll_Lancer"
value="&{template:ito} {{title=^{DEXTERITY} (@{dexterite})}} {{subtitle=^{SAVING_THROW}}} {{sauvegarde=oui}} {{score=[[@{dexterite}]]}} {{result=[[D20]]}}"
title="Jet de Sauvegarde"
></button>
</div>
<div class="caracteristiques_data1" data-i18n="DISCRETION">Discrétion</div>
<div class="caracteristiques_data2" data-i18n="ATHLETICS">Athlétisme</div>
<div class="caracteristiques_data3" data-i18n="REFLEXES">Réflexes</div>
<div class="caracteristiques_zero" data-i18n="PARALYZED">0 : paralysé</div>
</div>
<div class="wrapper_caracteristiques">
<div class="caracteristiques_border"></div>
<div class="caracteristiques_type" data-i18n="WIL">VOL</div>
<div class="caracteristiques_valeur">
<input
type="number"
class="input_caracteristiques"
name="attr_volonte"
placeholder="0"
data-i18n-title="WILLPOWER_TITLE"
title="VOLONTÉ actuelle"
min="0"
max="20"
/>
</div>
<div class="caracteristiques_valeur_max">
/<input
type="number"
class="input_caracteristiques_max"
name="attr_volonte_max"
placeholder="0"
data-i18n-title="WILLPOWER_MAX_TITLE"
title="VOLONTÉ maximum"
min="0"
max="20"
/>
</div>
<div class="caracteristiques_roll">
<button
class="roll_dice"
type="roll"
name="roll_Lancer"
value="&{template:ito} {{title=^{WILLPOWER} (@{volonte})}} {{subtitle=^{SAVING_THROW}}} {{sauvegarde=oui}} {{score=[[@{volonte}]]}} {{result=[[D20]]}}"
data-i18n-title="SAVING_THROW"
title="Jet de Sauvegarde"
></button>
</div>
<div class="caracteristiques_data1" data-i18n="TRUST">Confiance</div>
<div class="caracteristiques_data2" data-i18n="DISCIPLINE">Discipline</div>
<div class="caracteristiques_data3" data-i18n="CHARISMA">Charisme</div>
<div class="caracteristiques_zero" data-i18n="BROKEN">0 : brisé</div>
</div>
</div>
<div class="cat_armure">
<div class="wrapper_armure">
<div class="armure_titre" data-i18n="ARMOR">ARMURE :</div>
<div class="armure_data1">
<input type="text" class="input_armure_nom" name="attr_armure_nom" />
</div>
<div class="armure_data2">
(<input
type="number"
class="input_armure_valeur"
name="attr_armure_valeur"
placeholder="0"
/>)
</div>
<div class="armure_valeur_pv">
<input type="number" class="input_hp" name="attr_HP_actuel" placeholder="0" />/
<input type="number" class="input_hp" name="attr_HP_base" placeholder="0" />
</div>
<div class="armure_pv" data-i18n="HP">PV</div>
</div>
</div>
<div class="cat_notes">
<span class="premiere_lettre" data-i18n="NOTES">Notes :</span>
<textarea class="notes" name="attr_note" spellcheck="false"></textarea>
</div>
<div class="cat_compagnies">
<div class="wrapper_compagnies">
<div class="titre">
<span class="premiere_lettre" data-i18n="COMPANIONS">Compagnies</span>
</div>
<div class="compagnies_force_titre" data-i18n="STR">FOR</div>
<div class="compagnies_dex_titre" data-i18n="DEX">DEX</div>
<div class="compagnies_vol_titre" data-i18n="WIL">VOL</div>
<div class="compagnies_armes_titre" data-i18n="WEAPONS_DAMAGE">ARMES (DÉGÂTS)</div>
</div>
<div class="wrapper_compagnies">
<div class="compagnies_nom">
<input type="text" class="input_compagnies_data" name="attr_compagnies_nom_1" />
</div>
<div class="compagnies_force">
<input type="number" class="input_compagnies_valeur" name="attr_compagnies_for_1" />
</div>
<div class="compagnies_dex">
<input type="number" class="input_compagnies_valeur" name="attr_compagnies_dex_1" />
</div>
<div class="compagnies_vol">
<input type="number" class="input_compagnies_valeur" name="attr_compagnies_vol_1" />
</div>
<div class="compagnies_armes">
<input type="text" class="input_compagnies_data" name="attr_compagnies_armes_1" />
</div>
</div>
<div class="wrapper_compagnies">
<div class="compagnies_nom">
<input type="text" class="input_compagnies_data" name="attr_compagnies_nom_2" />
</div>
<div class="compagnies_force">
<input type="number" class="input_compagnies_valeur" name="attr_compagnies_for_2" />
</div>
<div class="compagnies_dex">
<input type="number" class="input_compagnies_valeur" name="attr_compagnies_dex_2" />
</div>
<div class="compagnies_vol">
<input type="number" class="input_compagnies_valeur" name="attr_compagnies_vol_2" />
</div>
<div class="compagnies_armes">
<input type="text" class="input_compagnies_data" name="attr_compagnies_armes_2" />
</div>
</div>
</div>
<div class="cat_entreprises">
<div class="wrapper_entreprises">
<div class="entreprises_titre">
<span class="premiere_lettre" data-i18n="BUSINESSES">Entreprises</span>
</div>
<div class="entreprises_revenus_titre_1" data-i18n="INCOME">REVENUS</div>
<div class="entreprises_revenus_titre_2" data-i18n="INCOME">REVENUS</div>
<div class="entreprises_nom_1">
<input type="text" class="input_entreprises_data" name="attr_entreprises_nom_1" />
</div>
<div class="entreprises_revenus_1">
<input type="text" class="input_entreprises_valeur" name="attr_entreprises_revenus_1" />
</div>
<div class="entreprises_nom_2">
<input type="text" class="input_entreprises_data" name="attr_entreprises_nom_2" />
</div>
<div class="entreprises_revenus_2">
<input type="text" class="input_entreprises_valeur" name="attr_entreprises_revenus_2" />
</div>
</div>
</div>
<div class="cat_experience">
<div class="wrapper_xp">
<div class="xp_titre1"><span class="premiere_lettre" data-i18n="LEVEL">Niveau</span></div>
<div class="xp_titre2" data-i18n="EXPERIENCE">d'expérience :</div>
<div class="xp_radio">
<input
type="radio"
class="xp_radio"
value="1"
name="attr_xp"
name="xp"
checked
/><span></span>
</div>
<div class="xp_radio_texte">
<span class="premiere_lettre_verte" data-i18n="NOVICE">Novice</span>
</div>
<div class="xp_radio">
<input type="radio" class="xp_radio" value="2" name="attr_xp" name="xp" /><span></span>
</div>
<div class="xp_radio_texte">
<span class="premiere_lettre_verte" data-i18n="PROFESSIONAL">Professionnel</span>
</div>
<div class="xp_radio">
<input type="radio" class="xp_radio" value="3" name="attr_xp" name="xp" /><span></span>
</div>
<div class="xp_radio_texte">
<span class="premiere_lettre_verte" data-i18n="EXPERT">Expert</span>
</div>
<div class="xp_radio">
<input type="radio" class="xp_radio" value="4" name="attr_xp" name="xp" /><span></span>
</div>
<div class="xp_radio_texte">
<span class="premiere_lettre_verte" data-i18n="VETERAN">Vétéran</span>
</div>
<div class="xp_radio">
<input type="radio" class="xp_radio" value="5" name="attr_xp" name="xp" /><span></span>
</div>
<div class="xp_radio_texte">
<span class="premiere_lettre_verte" data-i18n="MASTER">Maître</span>
</div>
<div class="xp_radio">
<input type="radio" class="xp_radio" value="6" name="attr_xp" name="xp" /><span></span>
</div>
<div class="xp_radio_texte">
<span class="premiere_lettre_verte" data-i18n="BEYOND">Au-delà</span>
</div>
</div>
</div>
<div class="cat_equipements_gauche">
<div class="wrapper_equipement">
<div class="equipement_titre">
<span class="premiere_lettre" data-i18n="EQUIPMENT">Équipements</span>
</div>
<div class="equipement_trait">-</div>
<div class="equipement_data">
<input type="text" class="input_item" name="attr_equipement_1" />
</div>
<div class="equipement_trait">-</div>
<div class="equipement_data">
<input type="text" class="input_item" name="attr_equipement_2" />
</div>
<div class="equipement_trait">-</div>
<div class="equipement_data">
<input type="text" class="input_item" name="attr_equipement_3" />
</div>
<div class="equipement_trait">-</div>
<div class="equipement_data">
<input type="text" class="input_item" name="attr_equipement_4" />
</div>
<div class="equipement_trait">-</div>
<div class="equipement_data">
<input type="text" class="input_item" name="attr_equipement_5" />
</div>
<div class="equipement_trait">-</div>
<div class="equipement_data">
<input type="text" class="input_item" name="attr_equipement_6" />
</div>
<div class="equipement_trait">-</div>
<div class="equipement_data">
<input type="text" class="input_item" name="attr_equipement_7" />
</div>
<div class="equipement_trait">-</div>
<div class="equipement_data">
<input type="text" class="input_item" name="attr_equipement_8" />
</div>
<div
class="equipement_trait"
style="
margin-left: 5px;
padding-top: 10px;
font-family: var(--font_basker);
letter-spacing: -1.5px;
font-size: 24px;
color: var(--noir);
"
>
<span class="premiere_lettre" data-i18n="ARCANA">Arcana</span>
</div>
<div class="equipement_trait">-</div>
<div class="equipement_data">
<input type="text" class="input_item" name="attr_arcana_1" />
</div>
<div class="equipement_trait">-</div>
<div class="equipement_data">
<input type="text" class="input_item" name="attr_equipement_10" />
</div>
</div>
</div>
<div class="cat_equipements_droite">
<div class="wrapper_equipement" style="margin-left: -5px">
<div class="equipement_trait">-</div>
<div class="equipement_data">
<input type="text" class="input_item" name="attr_equipement_9" />
</div>
<div class="equipement_trait">-</div>
<div class="equipement_data">
<input type="text" class="input_item" name="attr_equipement_10" />
</div>
<div class="equipement_trait">-</div>
<div class="equipement_data">
<input type="text" class="input_item" name="attr_equipement_11" />
</div>
<div class="equipement_trait">-</div>
<div class="equipement_data">
<input type="text" class="input_item" name="attr_equipement_12" />
</div>
<div class="equipement_trait">-</div>
<div class="equipement_data">
<input type="text" class="input_item" name="attr_equipement_13" />
</div>
<div class="equipement_trait">-</div>
<div class="equipement_data">
<input type="text" class="input_item" name="attr_equipement_14" />
</div>
<div class="equipement_trait">-</div>
<div class="equipement_data">
<input type="text" class="input_item" name="attr_equipement_15" />
</div>
<div class="equipement_trait">-</div>
<div class="equipement_data">
<input type="text" class="input_item" name="attr_equipement_16" />
</div>
<div class="equipement_trait">-</div>
<div class="equipement_data">
<input type="text" class="input_item" name="attr_equipement_17" />
</div>
<div class="equipement_trait"></div>
<div class="equipement_data"></div>
<div class="equipement_trait">-</div>
<div class="equipement_data">
<input type="text" class="input_item" name="attr_attr_arcana_3" />
</div>
<div class="equipement_trait">-</div>
<div class="equipement_data">
<input type="text" class="input_item" name="attr_attr_arcana_4" />
</div>
</div>
</div>
<div class="cat_objets_encombrants">
<div class="wrapper_equipement" style="margin-top: -37px; grid-auto-rows: 48px">
<div class="equipement_titre" style="margin-top: 50px; font-size: 20px">
<span class="premiere_lettre" data-i18n="BULKY_OBJECTS">Objets encombrants</span>
<span
style="
margin-left: 5px;
color: var(--bleu_clair);
font-size: 14px;
letter-spacing: 0px;
"
data-i18n="TWO_HANDS"
>(à 2 mains)</span
>
</div>
<div class="equipement_titre"></div>
<div class="equipement_trait">-</div>
<div class="equipement_data">
<input type="text" class="input_item_encombrant" name="attr_equipement_lourd_1" />
</div>
<div class="equipement_trait">-</div>
<div class="equipement_data">
<input type="text" class="input_item_encombrant" name="attr_equipement_lourd_2" />
</div>
<div class="equipement_trait">-</div>
<div
class="equipement_data"
data-i18n-title="BULKY_ITEM_DISCLAIMER"
title="Toute personne portant trois objets encombrants ou plus voit ses PV réduits à 0"
>
<input
type="text"
class="input_item_encombrant"
name="attr_equipement_lourd_3"
style="color: red"
/>
</div>
<div class="equipement_trait">-</div>
<div
class="equipement_data"
data-i18n-title="BULKY_ITEM_DISCLAIMER"
title="Toute personne portant trois objets encombrants ou plus voit ses PV réduits à 0"
>
<input
type="text"
class="input_item_encombrant"
name="attr_equipement_lourd_4"
style="color: red"
/>
</div>
</div>
</div>
<div class="cat_roll">
<div class="wrapper_roll">
<div class="roll_titre">
<span class="premiere_lettre" data-i18n="DICE_ROLLS">Jets de dés</span>
</div>
</div>
<div class="wrapper_roll">
<div class="roll_d4">
<button
class="roll_d4"
type="roll"
name="roll_Lancer"
value="&{template:ito} {{title=^{D4}}} {{subtitle=@{character_name}}} {{degats=oui}} {{result=[[D4]]}}"
data-i18n-title="ROLL_D4"
title="Lancer D4 "
></button>
</div>
<div class="roll_d6">
<button
class="roll_d6"
type="roll"
name="roll_Lancer"
value="&{template:ito} {{title=^{D6}}} {{subtitle=@{character_name}}} {{degats=oui}} {{result=[[D6]]}}"
data-i18n-title="ROLL_D6"
title="Lancer D6"
></button>
</div>
<div class="roll_d8">
<button
class="roll_d8"
type="roll"
name="roll_Lancer"
value="&{template:ito} {{title=^{D8}}} {{subtitle=@{character_name}}} {{degats=oui}} {{result=[[D8]]}}"
data-i18n-title="ROLL_D8"
title="Lancer D8"
></button>
</div>
<div class="roll_d10">
<button
class="roll_d10"
type="roll"
name="roll_Lancer"
value="&{template:ito} {{title=^{D10}}} {{subtitle=@{character_name}}} {{degats=oui}} {{result=[[D10]]}}"
data-i18n-title="ROLL_D10"
title="Lancer D10"
></button>
</div>
<div class="roll_d12">
<button
class="roll_d12"
type="roll"
name="roll_Lancer"
value="&{template:ito} {{title=^{D12}}} {{subtitle=@{character_name}}} {{degats=oui}} {{result=[[D12]]}}"
data-i18n-title="ROLL_D12"
title="Lancer D12"
></button>
</div>
<div class="roll_d20">
<button
class="roll_d20"
type="roll"
name="roll_Lancer"
value="&{template:ito} {{title=^{D20}}} {{subtitle=@{character_name}}} {{degats=oui}} {{result=[[D20]]}}"
data-i18n-title="ROLL_D20"
title="Lancer D20"
></button>
</div>
<div class="roll_chance">
<button
class="roll_chance"
type="roll"
name="roll_Lancer"
value="&{template:ito} {{title=^{LUCK}}} {{subtitle=@{character_name}}} {{chance=oui}} {{result=[[D6]]}}"
data-i18n-title="ROLL_LUCK"
title="Jet de Chance"
></button>
</div>
<div class="roll_arcanum">
<button
class="roll_dice"
type="roll"
name="roll_Lancer"
value="&{template:ito} {{title=^{ARCANUM}}} {{subtitle=@{character_name}}} {{arcanum=oui}} {{result=[[D6]][[D6]]}}"
data-i18n-title="ARCANUM"
title="Arcanum"
style="width: 51px; height: 50px; background-size: cover"
></button>
</div>
</div>
<div class="wrapper_roll">
<div class="roll_d4"><span class="premiere_lettre" data-i18n="D4">D4</span></div>
<div class="roll_d6"><span class="premiere_lettre" data-i18n="D6">D6</span></div>
<div class="roll_d8"><span class="premiere_lettre" data-i18n="D8">D8</span></div>
<div class="roll_d10"><span class="premiere_lettre" data-i18n="D10">D10</span></div>
<div class="roll_d12"><span class="premiere_lettre" data-i18n="D12">D12</span></div>
<div class="roll_d20"><span class="premiere_lettre" data-i18n="D20">D20</span></div>
<div class="roll_chance">
<span class="premiere_lettre" data-i18n="LUCK">Chance</span>
</div>
<div class="roll_arcanum"><span class="premiere_lettre" data-i18n="D66">D66</span></div>
</div>
</div>
</div>
</div>
<!-- Page de creation personnage -->
<div class="creation">
<div class="page_config" style="margin-left: 760px; margin-top: -6px">
<button type="action" class="page" name="act_page_depart">
<span
class="picto"
data-i18n-title="RETURN_TO_WELCOME"
title="Retour à la page d'introduction"
>r</span
>
</button>
</div>
<div class="creation_titre">
<span class="premiere_lettre" data-i18n="CHARACTER_CREATION">Création de personnage</span>
</div>
<div
class="wrapper_creation"
style="
border-bottom: 1px solid var(--bleu);
padding-bottom: 15px;
margin-bottom: 15px;
margin-top: 25px;
"
>
<div class="creation_stat_info">
<span class="premiere_lettre" data-i18n="ROLL_3D6_EACH_ABILITY_SCORE"
>Lancez 3d6 pour chaque caractéristique.</span
>
<br />
<span data-i18n="SWAP_TWO_ABILITY_SCORES"
>Vous pouvez échanger deux valeurs entre elles.</span
>
</div>
<div class="creation_fleche"></div>
<div class="creation_stat_force_data">
<span class="premiere_lettre" data-i18n="STRENGTH">Force</span>
</div>
<div class="creation_stat_dexterite_data">
<span class="premiere_lettre" data-i18n="DEXTERITY">Dextérité</span>
</div>
<div class="creation_stat_volonte_data">
<span class="premiere_lettre" data-i18n="WILLPOWER">Volonté</span>
</div>
<div class="creation_stat_force">
<input
type="number"
class="input_creation"
name="attr_force"
placeholder="0"
min="0"
max="20"
/>
</div>
<div class="creation_stat_dexterite">
<input
type="number"
class="input_creation"
name="attr_dexterite"
placeholder="0"
min="0"
max="20"
/>
</div>
<div class="creation_stat_volonte">
<input
type="number"
class="input_creation"
name="attr_volonte"
placeholder="0"
min="0"
max="20"
/>
</div>
<div class="creation_stat_dice">
<button
class="roll_d6_creation"
type="roll"
name="roll_Lancer"
value="&{template:ito} {{title=^{STRENGTH}}} {{subtitle=@{character_name}}} {{degats=oui}} {{result=[[3D6]]}}
&{template:ito} {{title=^{DEXTERITY}}} {{subtitle=@{character_name}}} {{degats=oui}} {{result=[[3D6]]}}
&{template:ito} {{title=^{WILLPOWER}}} {{subtitle=@{character_name}}} {{degats=oui}} {{result=[[3D6]]}}"
data-i18n-title="ROLL_ABILITY_SCORE"
title="Lancer vos caractéristiques"
></button>
</div>
</div>
<div
class="wrapper_creation"
style="border-bottom: 1px solid var(--bleu); padding-bottom: 15px; margin-bottom: 15px"
>
<div class="creation_pv_info">
<span class="premiere_lettre" data-i18n="STARTING_HP">
Votre personnage commence avec 1d6 points de vie qui mesurent sa capacité à éviter les dégâts qui menacent son existence.
</span
><br />
<span data-i18n="ROLL_TO_DEFINE">Lancez le dé pour le définir.</span>
</div>
<div class="creation_fleche"></div>
<div class="creation_pv_data"><span class="premiere_lettre" data-i18n="HP">PV</span></div>
<div class="creation_pv">
<input
type="number"
class="input_creation"
name="attr_HP_base"
placeholder="0"
min="0"
max="6"
/>
</div>
<div class="creation_pv_dice">
<button
class="roll_d6"
type="roll"
name="roll_Lancer"
value="&{template:ito} {{title=^{HIT_POINTS}}} {{subtitle=@{character_name}}} {{degats=oui}} {{result=[[D6]]}}"
data-i18n-title="ROLL_1D6"
="Lancer 1D6"
title="Lancer 1D6"
></button>
</div>
</div>
<div class="wrapper_creation">
<div class="creation_equipement_info">
<span class="premiere_lettre" data-i18n="YOUR_EQUIPMENT">
Votre équipement et éventuelles informations supplémentaires sur votre personnage sont définis automatiquement. Ils seront directement inscrits sur votre feuille de personnage.
</span>
</div>
<div class="creation_fleche"></div>
<div class="creation_final">
<button type="action" class="valider_personnage" name="act_creation_final">
<span
title="Créer le personnage"
data-i18n="CREATE_CHARACTER"
data-i18n-title="CREATE_CHARACTER_TITLE"
>Créer le personnage</span
>
</button>
</div>
</div>
</div>
</div>
<!-- ------------------------- -->
<!-- ----- ROLL TEMPLATE ----- -->
<!-- ------------------------- -->
<!-- ito -->
<rolltemplate class="sheet-rolltemplate-ito">
<div class="sheet-container sheet-color-{{color}}">
<div class="sheet-header">
{{#title}}
<div class="sheet-title">{{title}}</div>
{{/title}} {{#subtitle}}
<div class="sheet-subtitle">{{subtitle}}</div>
{{/subtitle}}
</div>
{{#sauvegarde}}
<div class="sheet-content">
{{#rollTotal() result 1}}
<div class="sheet-result" style="color: #00bd00">1</div>
<div class="sheet-feedback-reussite" data-i18n="SUCCESS">Réussite</div>
{{/rollTotal() result 1}} {{#rollTotal() result 2}} {{#rollGreater() result score}}
<div class="sheet-result" style="color: red">2</div>
{{/rollGreater() result score}} {{#^rollGreater() result score}}
<div class="sheet-result" style="color: #00bd00">2</div>
{{/^rollGreater() result score}} {{/rollTotal() result 2}} {{#rollTotal() result 3}}
{{#rollGreater() result score}}
<div class="sheet-result" style="color: red">3</div>
{{/rollGreater() result score}} {{#^rollGreater() result score}}
<div class="sheet-result" style="color: #00bd00">3</div>
{{/^rollGreater() result score}} {{/rollTotal() result 3}} {{#rollTotal() result 4}}
{{#rollGreater() result score}}
<div class="sheet-result" style="color: red">4</div>
{{/rollGreater() result score}} {{#^rollGreater() result score}}
<div class="sheet-result" style="color: #00bd00">4</div>
{{/^rollGreater() result score}} {{/rollTotal() result 4}} {{#rollTotal() result 5}}
{{#rollGreater() result score}}
<div class="sheet-result" style="color: red">5</div>
{{/rollGreater() result score}} {{#^rollGreater() result score}}
<div class="sheet-result" style="color: #00bd00">5</div>
{{/^rollGreater() result score}} {{/rollTotal() result 5}} {{#rollTotal() result 6}}
{{#rollGreater() result score}}
<div class="sheet-result" style="color: red">6</div>
{{/rollGreater() result score}} {{#^rollGreater() result score}}
<div class="sheet-result" style="color: #00bd00">6</div>
{{/^rollGreater() result score}} {{/rollTotal() result 6}} {{#rollTotal() result 7}}
{{#rollGreater() result score}}
<div class="sheet-result" style="color: red">7</div>
{{/rollGreater() result score}} {{#^rollGreater() result score}}
<div class="sheet-result" style="color: #00bd00">7</div>
{{/^rollGreater() result score}} {{/rollTotal() result 7}} {{#rollTotal() result 8}}
{{#rollGreater() result score}}
<div class="sheet-result" style="color: red">8</div>
{{/rollGreater() result score}} {{#^rollGreater() result score}}
<div class="sheet-result" style="color: #00bd00">8</div>
{{/^rollGreater() result score}} {{/rollTotal() result 8}} {{#rollTotal() result 9}}
{{#rollGreater() result score}}
<div class="sheet-result" style="color: red">9</div>
{{/rollGreater() result score}} {{#^rollGreater() result score}}
<div class="sheet-result" style="color: #00bd00">9</div>
{{/^rollGreater() result score}} {{/rollTotal() result 9}} {{#rollTotal() result 10}}
{{#rollGreater() result score}}
<div class="sheet-result" style="color: red">10</div>
{{/rollGreater() result score}} {{#^rollGreater() result score}}
<div class="sheet-result" style="color: #00bd00">10</div>
{{/^rollGreater() result score}} {{/rollTotal() result 10}} {{#rollTotal() result 11}}
{{#rollGreater() result score}}
<div class="sheet-result" style="color: red">11</div>
{{/rollGreater() result score}} {{#^rollGreater() result score}}
<div class="sheet-result" style="color: #00bd00">11</div>
{{/^rollGreater() result score}} {{/rollTotal() result 11}} {{#rollTotal() result 12}}
{{#rollGreater() result score}}
<div class="sheet-result" style="color: red">12</div>
{{/rollGreater() result score}} {{#^rollGreater() result score}}
<div class="sheet-result" style="color: #00bd00">12</div>
{{/^rollGreater() result score}} {{/rollTotal() result 12}} {{#rollTotal() result 13}}
{{#rollGreater() result score}}
<div class="sheet-result" style="color: red">13</div>
{{/rollGreater() result score}} {{#^rollGreater() result score}}
<div class="sheet-result" style="color: #00bd00">13</div>
{{/^rollGreater() result score}} {{/rollTotal() result 13}} {{#rollTotal() result 14}}
{{#rollGreater() result score}}
<div class="sheet-result" style="color: red">14</div>
{{/rollGreater() result score}} {{#^rollGreater() result score}}
<div class="sheet-result" style="color: #00bd00">14</div>
{{/^rollGreater() result score}} {{/rollTotal() result 14}} {{#rollTotal() result 15}}
{{#rollGreater() result score}}
<div class="sheet-result" style="color: red">15</div>
{{/rollGreater() result score}} {{#^rollGreater() result score}}
<div class="sheet-result" style="color: #00bd00">15</div>
{{/^rollGreater() result score}} {{/rollTotal() result 15}} {{#rollTotal() result 16}}
{{#rollGreater() result score}}
<div class="sheet-result" style="color: red">16</div>
{{/rollGreater() result score}} {{#^rollGreater() result score}}
<div class="sheet-result" style="color: #00bd00">16</div>
{{/^rollGreater() result score}} {{/rollTotal() result 16}} {{#rollTotal() result 17}}
{{#rollGreater() result score}}
<div class="sheet-result" style="color: red">17</div>
{{/rollGreater() result score}} {{#^rollGreater() result score}}
<div class="sheet-result" style="color: #00bd00">17</div>
{{/^rollGreater() result score}} {{/rollTotal() result 17}} {{#rollTotal() result 18}}
{{#rollGreater() result score}}
<div class="sheet-result" style="color: red">18</div>
{{/rollGreater() result score}} {{#^rollGreater() result score}}
<div class="sheet-result" style="color: #00bd00">18</div>
{{/^rollGreater() result score}} {{/rollTotal() result 18}} {{#rollTotal() result 19}}
{{#rollGreater() result score}}
<div class="sheet-result" style="color: red">19</div>
{{/rollGreater() result score}} {{#^rollGreater() result score}}
<div class="sheet-result" style="color: #00bd00">19</div>
{{/^rollGreater() result score}} {{/rollTotal() result 19}} {{#rollTotal() result 20}}
<div class="sheet-result" style="color: red">20</div>
<div class="sheet-feedback-echec" data-i18n="FAILURE">Échec</div>
{{/rollTotal() result 20}} {{#rollGreater() result score}} {{#^rollTotal() result 20}}
{{#^rollTotal() result 1}}
<div class="sheet-feedback-echec" data-i18n="FAILURE">Échec</div>
{{/^rollTotal() result 1}} {{/^rollTotal() result 20}} {{/rollGreater() result score}}
{{#^rollGreater() result score}} {{#^rollTotal() result 20}} {{#^rollTotal() result 1}}
<div class="sheet-feedback-reussite" data-i18n="SUCCESS">Réussite</div>
{{/^rollTotal() result 1}} {{/^rollTotal() result 20}} {{/^rollGreater() result score}}
</div>
{{/sauvegarde}} {{#chance}}
<div class="sheet-content">
{{#rollTotal() result 1}}
<div class="sheet-result-chance" style="color: red">1</div>
{{/rollTotal() result 1}} {{#rollTotal() result 2}}
<div class="sheet-result-chance" style="color: #d77104">2</div>
{{/rollTotal() result 2}} {{#rollTotal() result 3}}
<div class="sheet-result-chance" style="color: #d77104">3</div>
{{/rollTotal() result 3}} {{#rollTotal() result 4}}
<div class="sheet-result-chance" style="color: #c7b303">4</div>
{{/rollTotal() result 4}} {{#rollTotal() result 5}}
<div class="sheet-result-chance" style="color: #7bbd00">5</div>
{{/rollTotal() result 5}} {{#rollTotal() result 6}}
<div class="sheet-result-chance" style="color: #00bd00">6</div>
{{/rollTotal() result 6}}
</div>
{{/chance}} {{#degats}}
<div class="sheet-content">
<div class="sheet-result-degats">{{result}}</div>
</div>
{{/degats}} {{#arcanum}}
<div class="sheet-content">
<div class="sheet-result-arcanum"># {{result}}</div>
</div>
{{/arcanum}}
</div>
</rolltemplate>
<!-- --------------------------- -->
<!-- --------- SCRIPT ---------- -->
<!-- --------------------------- -->
<script type="text/worker">
// Changement de page
on("clicked:page_depart", () => {
setAttrs({
page: 0,
});
});
on("clicked:page_creation", () => {
setAttrs({
page: 2,
});
});
on("clicked:page_personnage", () => {
setAttrs({
page: 1,
});
});
// Ajustement HP
on("change:HP_base change:HP_actuel", () => {
getAttrs(["HP_base", "HP_actuel"], (values) => {
const base = Number.parseInt(values.HP_base) || 0;
const actuel = Number.parseInt(values.HP_actuel) || 0;
let HP_ajuste = actuel;
if (base <= actuel) HP_ajuste = base;
setAttrs({
HP_actuel: HP_ajuste,
});
});
});
// Meilleur statistique
on("change:force change:dexterite change:volonte", () => {
getAttrs(["force", "dexterite", "volonte"], (values) => {
const force = Number.parseInt(values.force) || 0;
const dexterite = Number.parseInt(values.dexterite) || 0;
const volonte = Number.parseInt(values.volonte) || 0;
const stat_principale = Math.max(force, Math.max(dexterite, volonte));
setAttrs({
stat_principale: stat_principale,
});
});
});
// Attribution Item
on("clicked:creation_final", () => {
getAttrs(["HP_base", "stat_principale", "force", "dexterite", "volonte"], (values) => {
const HP_base = Number.parseInt(values.HP_base) || 0;
const force_max = Number.parseInt(values.force) || 0;
const dexterite_max = Number.parseInt(values.dexterite) || 0;
const volonte_max = Number.parseInt(values.volonte) || 0;
const stat_principale = Number.parseInt(values.stat_principale) || 0;
const equipement = {
equipement_1: "",
equipement_2: "",
equipement_3: "",
equipement_4: "",
equipement_lourd_1: "",
equipement_lourd_2: "",
arcana_1: "",
};
if (stat_principale <= 9 && HP_base === 1) {
equipement.equipement_1 = getTranslationByKey("SWORD") || "SWORD";
equipement.equipement_2 = getTranslationByKey("PISTOL") || "PISTOL";
equipement.equipement_3 = getTranslationByKey("MODERN_ARMOR") || "MODERN_ARMOR";
equipement.equipement_4 = getTranslationByKey("SENSE_UNEARTHLY_BEINGS") || "SENSE_UNEARTHLY_BEINGS";
} else if (stat_principale <= 9 && HP_base === 2) {
equipement.equipement_1 = getTranslationByKey("SWORD") || "SWORD";
equipement.equipement_2 = getTranslationByKey("FLASHBANG") || "FLASHBANG";
equipement.equipement_3 = getTranslationByKey("SENSE_NEARBY_ARCANUM") || "SENSE_NEARBY_ARCANUM";
equipement.equipement_lourd_1 = getTranslationByKey("MUSKET") || "MUSKET";
} else if (stat_principale <= 9 && HP_base === 3) {
equipement.equipement_1 = getTranslationByKey("CLUB") || "CLUB";
equipement.equipement_2 = getTranslationByKey("IMMUNITY_TO_EXTREMES") || "IMMUNITY_TO_EXTREMES";
equipement.equipement_lourd_1 = getTranslationByKey("MUSKET") || "MUSKET";
} else if (stat_principale <= 9 && HP_base === 4) {
equipement.equipement_1 = getTranslationByKey("PISTOL") || "PISTOL";
equipement.equipement_2 = getTranslationByKey("KNIFE") || "KNIFE";
equipement.equipement_3 = getTranslationByKey("TELEPATHY") || "TELEPATHY";
} else if (stat_principale <= 9 && HP_base === 5) {
equipement.equipement_1 = getTranslationByKey("HATCHET") || "HATCHET";
equipement.equipement_2 = getTranslationByKey("MUTT") || "MUTT";
equipement.equipement_3 = getTranslationByKey("DREAMS_SHOW") || "DREAMS_SHOW";
equipement.equipement_lourd_1 = getTranslationByKey("BLUNDERBUSS") || "BLUNDERBUSS";
} else if (stat_principale <= 9 && HP_base === 6) {
equipement.equipement_1 = getTranslationByKey("HATCHET") || "HATCHET";
equipement.equipement_2 = getTranslationByKey("FLASHBANG") || "FLASHBANG";
equipement.equipement_3 = getTranslationByKey("IRON_LIMB") || "IRON_LIMB";
equipement.equipement_lourd_1 = getTranslationByKey("MUSKET") || "MUSKET";
equipement.arcana_1 = getTranslationByKey("ARCANUM_D66") || "ARCANUM_D66";
} else if (stat_principale === 10 && HP_base === 1) {
equipement.equipement_1 = getTranslationByKey("BAYONET") || "BAYONET";
equipement.equipement_2 = getTranslationByKey("LIGHTER_BOY") || "LIGHTER_BOY";
equipement.equipement_lourd_1 = getTranslationByKey("RIFLE") || "RIFLE";
equipement.arcana_1 = getTranslationByKey("ARCANUM_D66") || "ARCANUM_D66";
} else if (stat_principale === 10 && HP_base === 2) {
equipement.equipement_1 = getTranslationByKey("HATCHET") || "HATCHET";
equipement.equipement_2 = getTranslationByKey("HAWK") || "HAWK";
equipement.equipement_lourd_1 = getTranslationByKey("MUSKET") || "MUSKET";
equipement.arcana_1 = getTranslationByKey("ARCANUM_D66") || "ARCANUM_D66";
} else if (stat_principale === 10 && HP_base === 3) {
equipement.equipement_1 = getTranslationByKey("PROTECTIVE_GLOVES") || "PROTECTIVE_GLOVES";
equipement.equipement_lourd_1 = getTranslationByKey("MUSKET") || "MUSKET";
equipement.arcana_1 = getTranslationByKey("ARCANUM_D66") || "ARCANUM_D66";
} else if (stat_principale === 10 && HP_base === 4) {
equipement.equipement_1 = getTranslationByKey("PISTOL") || "PISTOL";
equipement.equipement_2 = getTranslationByKey("TWO_ACID_FLASKS") || "TWO_ACID_FLASKS";
equipement.equipement_lourd_1 = getTranslationByKey("CLAYMORE") || "CLAYMORE";
equipement.arcana_1 = getTranslationByKey("ARCANUM_D66") || "ARCANUM_D66";
} else if (stat_principale === 10 && HP_base === 5) {
equipement.equipement_1 = getTranslationByKey("STEEL_WIRE") || "STEEL_WIRE";
equipement.equipement_2 = getTranslationByKey("GRAPPLING_HOOK") || "GRAPPLING_HOOK";
equipement.equipement_lourd_1 = getTranslationByKey("BRACE_OF_PISTOLS") || "BRACE_OF_PISTOLS";
equipement.arcana_1 = getTranslationByKey("ARCANUM_D66") || "ARCANUM_D66";
} else if (stat_principale === 10 && HP_base === 6) {
equipement.equipement_1 = getTranslationByKey("MACE") || "MACE";
equipement.equipement_2 = getTranslationByKey("EAGLE") || "EAGLE";
equipement.equipement_3 = getTranslationByKey("POISON") || "POISON";
equipement.equipement_lourd_1 = getTranslationByKey("RIFLE") || "RIFLE";
} else if (stat_principale === 11 && HP_base === 1) {
equipement.equipement_1 = getTranslationByKey("MODERN_ARMOR") || "MODERN_ARMOR";
equipement.equipement_2 = getTranslationByKey("HOUND") || "HOUND";
equipement.equipement_lourd_1 = getTranslationByKey("RIFLE") || "RIFLE";
equipement.arcana_1 = getTranslationByKey("ARCANUM_D66") || "ARCANUM_D66";
} else if (stat_principale === 11 && HP_base === 2) {
equipement.equipement_1 = getTranslationByKey("HATCHET") || "HATCHET";
equipement.equipement_2 = getTranslationByKey("PISTOL") || "PISTOL";
equipement.equipement_3 = getTranslationByKey("BOLT_CUTTERS") || "BOLT_CUTTERS";
equipement.arcana_1 = getTranslationByKey("ARCANUM_D66") || "ARCANUM_D66";
} else if (stat_principale === 11 && HP_base === 3) {
equipement.equipement_1 = getTranslationByKey("MALLET") || "MALLET";
equipement.equipement_2 = getTranslationByKey("MARBLES") || "MARBLES";
equipement.equipement_3 = getTranslationByKey("FANCY_HAT") || "FANCY_HAT";
equipement.equipement_lourd_1 = getTranslationByKey("MUSKET") || "MUSKET";
equipement.arcana_1 = getTranslationByKey("ARCANUM_D66") || "ARCANUM_D66";
} else if (stat_principale === 11 && HP_base === 4) {
equipement.equipement_1 = getTranslationByKey("BAYONET") || "BAYONET";
equipement.equipement_2 = getTranslationByKey("MUTT_TELEPATHIC_LINK") || "MUTT_TELEPATHIC_LINK";
equipement.equipement_lourd_1 = getTranslationByKey("MUSKET") || "MUSKET";
} else if (stat_principale === 11 && HP_base === 5) {
equipement.equipement_1 = getTranslationByKey("MACHETE") || "MACHETE";
equipement.equipement_2 = getTranslationByKey("TALKING_PARROT") || "TALKING_PARROT";
equipement.equipement_3 = getTranslationByKey("NEVER_SLEEP") || "NEVER_SLEEP";
equipement.equipement_lourd_1 = getTranslationByKey("MUSKET") || "MUSKET";
} else if (stat_principale === 11 && HP_base === 6) {
equipement.equipement_1 = getTranslationByKey("CLUB") || "CLUB";
equipement.equipement_2 = getTranslationByKey("THREE_BOMBS") || "THREE_BOMBS";
equipement.equipement_3 = getTranslationByKey("ROCKET") || "ROCKET";
equipement.equipement_4 = getTranslationByKey("DARKVISION") || "DARKVISION";
} else if (stat_principale === 12 && HP_base === 1) {
equipement.equipement_1 = getTranslationByKey("CLUB") || "CLUB";
equipement.equipement_2 = getTranslationByKey("THROWING_KNIVES") || "THROWING_KNIVES";
equipement.arcana_1 = getTranslationByKey("ARCANUM_D66") || "ARCANUM_D66";
} else if (stat_principale === 12 && HP_base === 2) {
equipement.equipement_1 = getTranslationByKey("MULE") || "MULE";
equipement.equipement_lourd_1 = getTranslationByKey("MUSKET") || "MUSKET";
equipement.arcana_1 = getTranslationByKey("ARCANUM_D66") || "ARCANUM_D66";
} else if (stat_principale === 12 && HP_base === 3) {
equipement.equipement_1 = getTranslationByKey("PICKAXE") || "PICKAXE";
equipement.equipement_2 = getTranslationByKey("MANACLES") || "MANACLES";
equipement.arcana_1 = getTranslationByKey("ARCANUM_D66") || "ARCANUM_D66";
} else if (stat_principale === 12 && HP_base === 4) {
equipement.equipement_1 = getTranslationByKey("PISTOL") || "PISTOL";
equipement.equipement_2 = getTranslationByKey("ROCKET") || "ROCKET";
equipement.equipement_3 = getTranslationByKey("TOXIN_IMMUNE") || "TOXIN_IMMUNE";
} else if (stat_principale === 12 && HP_base === 5) {
equipement.equipement_1 = getTranslationByKey("BATON") || "BATON";
equipement.equipement_2 = getTranslationByKey("ACID") || "ACID";
equipement.equipement_3 = getTranslationByKey("SLIGHTLY_MAGNETIC") || "SLIGHTLY_MAGNETIC";
equipement.equipement_lourd_1 = getTranslationByKey("HARPOON") || "HARPOON";
} else if (stat_principale === 12 && HP_base === 6) {
equipement.equipement_1 = getTranslationByKey("DAGGER") || "DAGGER";
equipement.equipement_2 = getTranslationByKey("CHAIN") || "CHAIN";
equipement.equipement_lourd_1 = getTranslationByKey("MAUL") || "MAUL";
} else if (stat_principale === 13 && HP_base === 1) {
equipement.equipement_1 = getTranslationByKey("PISTOL") || "PISTOL";
equipement.equipement_2 = getTranslationByKey("ETHER") || "ETHER";
equipement.equipement_3 = getTranslationByKey("POISON") || "POISON";
equipement.arcana_1 = getTranslationByKey("ARCANUM_D66") || "ARCANUM_D66";
} else if (stat_principale === 13 && HP_base === 2) {
equipement.equipement_1 = getTranslationByKey("SWORD") || "SWORD";
equipement.equipement_2 = getTranslationByKey("PISTOL") || "PISTOL";
equipement.equipement_3 = getTranslationByKey("CRUDE_ARMOR") || "CRUDE_ARMOR";
} else if (stat_principale === 13 && HP_base === 3) {
equipement.equipement_1 = getTranslationByKey("PISTOL") || "PISTOL";
equipement.equipement_2 = getTranslationByKey("SMOKE_BOMB") || "SMOKE_BOMB";
equipement.equipement_3 = getTranslationByKey("MUTT") || "MUTT";
equipement.equipement_4 = getTranslationByKey("SHOVEL") || "SHOVEL";
} else if (stat_principale === 13 && HP_base === 4) {
equipement.equipement_1 = getTranslationByKey("PORTABLE_RAM") || "PORTABLE_RAM";
equipement.equipement_2 = getTranslationByKey("GAME_SET") || "GAME_SET";
equipement.equipement_lourd_1 = getTranslationByKey("MUSKET") || "MUSKET";
} else if (stat_principale === 13 && HP_base === 5) {
equipement.equipement_1 = getTranslationByKey("BOLT_CUTTERS") || "BOLT_CUTTERS";
equipement.equipement_2 = getTranslationByKey("VIOLIN") || "VIOLIN";
equipement.equipement_lourd_1 = getTranslationByKey("BLUNDERBUSS") || "BLUNDERBUSS";
} else if (stat_principale === 13 && HP_base === 6) {
equipement.equipement_1 = getTranslationByKey("RUM") || "RUM";
equipement.equipement_2 = getTranslationByKey("BOMB") || "BOMB";
equipement.equipement_lourd_1 = getTranslationByKey("LONGAXE") || "LONGAXE";
} else if (stat_principale === 14 && HP_base === 1) {
equipement.equipement_1 = getTranslationByKey("CANE") || "CANE";
equipement.equipement_2 = getTranslationByKey("ACID") || "ACID";
equipement.equipement_3 = getTranslationByKey("SPYGLASS") || "SPYGLASS";
equipement.arcana_1 = getTranslationByKey("ARCANUM_D66") || "ARCANUM_D66";
} else if (stat_principale === 14 && HP_base === 2) {
equipement.equipement_1 = getTranslationByKey("PISTOL") || "PISTOL";
equipement.equipement_2 = getTranslationByKey("BELL") || "BELL";
equipement.equipement_3 = getTranslationByKey("STEEL_WIRE") || "STEEL_WIRE";
equipement.equipement_4 = getTranslationByKey("SMOKE_BOMB") || "SMOKE_BOMB";
} else if (stat_principale === 14 && HP_base === 3) {
equipement.equipement_1 = getTranslationByKey("THROWING_KNIVES") || "THROWING_KNIVES";
equipement.equipement_2 = getTranslationByKey("FIRE_OIL") || "FIRE_OIL";
equipement.equipement_lourd_1 = getTranslationByKey("LONGAXE") || "LONGAXE";
} else if (stat_principale === 14 && HP_base === 4) {
equipement.equipement_1 = getTranslationByKey("PISTOL") || "PISTOL";
equipement.equipement_2 = getTranslationByKey("SAW") || "SAW";
equipement.equipement_3 = getTranslationByKey("ANIMAL_TRAP") || "ANIMAL_TRAP";
equipement.equipement_4 = getTranslationByKey("SPYGLASS") || "SPYGLASS";
} else if (stat_principale === 14 && HP_base === 5) {
equipement.equipement_1 = getTranslationByKey("PISTOL") || "PISTOL";
equipement.equipement_2 = getTranslationByKey("GREASE") || "GREASE";
equipement.equipement_3 = getTranslationByKey("HAND_DRILL") || "HAND_DRILL";
equipement.equipement_4 = getTranslationByKey("DRUM") || "DRUM";
} else if (stat_principale === 14 && HP_base === 6) {
equipement.equipement_1 = getTranslationByKey("DAGGER") || "DAGGER";
equipement.equipement_2 = getTranslationByKey("FIRE_OIL") || "FIRE_OIL";
equipement.equipement_3 = getTranslationByKey("MIRROR") || "MIRROR";
} else if (stat_principale === 15 && HP_base === 1) {
equipement.equipement_1 = getTranslationByKey("CANARY") || "CANARY";
equipement.equipement_2 = getTranslationByKey("ETHER") || "ETHER";
equipement.equipement_lourd_1 = getTranslationByKey("BRACE_OF_PISTOLS") || "BRACE_OF_PISTOLS";
} else if (stat_principale === 15 && HP_base === 2) {
equipement.equipement_1 = getTranslationByKey("FERRET") || "FERRET";
equipement.equipement_2 = getTranslationByKey("FIRE_OIL") || "FIRE_OIL";
equipement.equipement_lourd_1 = getTranslationByKey("LONGAXE") || "LONGAXE";
} else if (stat_principale === 15 && HP_base === 3) {
equipement.equipement_1 = getTranslationByKey("CLUB") || "CLUB";
equipement.equipement_2 = getTranslationByKey("ETHER") || "ETHER";
equipement.equipement_3 = getTranslationByKey("CROWBAR") || "CROWBAR";
equipement.equipement_4 = getTranslationByKey("FLUTE") || "FLUTE";
} else if (stat_principale === 15 && HP_base === 4) {
equipement.equipement_1 = getTranslationByKey("KNIFE") || "KNIFE";
equipement.equipement_2 = getTranslationByKey("ROCKET") || "ROCKET";
equipement.equipement_3 = getTranslationByKey("FIRE_OIL") || "FIRE_OIL";
equipement.equipement_lourd_1 = getTranslationByKey("BOW") || "BOW";
} else if (stat_principale === 15 && HP_base === 5) {
equipement.equipement_1 = getTranslationByKey("MAGNIFYING_GLASS") || "MAGNIFYING_GLASS";
equipement.equipement_2 = getTranslationByKey("LOST_EYE") || "LOST_EYE";
equipement.equipement_lourd_1 = getTranslationByKey("SWORD_AND_DAGGER") || "SWORD_AND_DAGGER";
} else if (stat_principale === 15 && HP_base === 6) {
equipement.equipement_1 = getTranslationByKey("PISTOL") || "PISTOL";
equipement.equipement_2 = getTranslationByKey("KNIFE") || "KNIFE";
equipement.equipement_3 = getTranslationByKey("BOMB") || "BOMB";
equipement.equipement_4 = getTranslationByKey("SAW") || "SAW";
} else if (stat_principale === 16 && HP_base === 1) {
equipement.equipement_1 = getTranslationByKey("POCKETWATCH") || "POCKETWATCH";
equipement.equipement_2 = getTranslationByKey("BOMB") || "BOMB";
equipement.equipement_lourd_1 = getTranslationByKey("MUSKET") || "MUSKET";
} else if (stat_principale === 16 && HP_base === 2) {
equipement.equipement_1 = getTranslationByKey("TONGS") || "TONGS";
equipement.equipement_2 = getTranslationByKey("GLUE") || "GLUE";
equipement.equipement_lourd_1 = getTranslationByKey("BATON") || "BATON";
} else if (stat_principale === 16 && HP_base === 3) {
equipement.equipement_1 = getTranslationByKey("HATCHET") || "HATCHET";
equipement.equipement_2 = getTranslationByKey("NET") || "NET";
equipement.equipement_3 = getTranslationByKey("FIRE_OIL") || "FIRE_OIL";
equipement.equipement_4 = getTranslationByKey("BURNT_FACE") || "BURNT_FACE";
} else if (stat_principale === 16 && HP_base === 4) {
equipement.equipement_1 = getTranslationByKey("PISTOL") || "PISTOL";
equipement.equipement_2 = getTranslationByKey("WHIP") || "WHIP";
equipement.equipement_3 = getTranslationByKey("CIGARS") || "CIGARS";
equipement.equipement_4 = getTranslationByKey("LOST_EYE") || "LOST_EYE";
} else if (stat_principale === 16 && HP_base === 5) {
equipement.equipement_1 = getTranslationByKey("PISTOL") || "PISTOL";
equipement.equipement_2 = getTranslationByKey("ACID") || "ACID";
equipement.equipement_3 = getTranslationByKey("ANIMAL_REPELLENT") || "ANIMAL_REPELLENT";
equipement.equipement_4 = getTranslationByKey("PROSTHETIC_ARM") || "PROSTHETIC_ARM";
} else if (stat_principale === 16 && HP_base === 6) {
equipement.equipement_1 = getTranslationByKey("PISTOL") || "PISTOL";
equipement.equipement_2 = getTranslationByKey("BOMB") || "BOMB";
equipement.equipement_3 = getTranslationByKey("SHOVEL") || "SHOVEL";
equipement.equipement_4 = getTranslationByKey("GLOWING_EYES") || "GLOWING_EYES";
} else if (stat_principale === 17 && HP_base === 1) {
equipement.equipement_1 = getTranslationByKey("FAKE_PISTOL") || "FAKE_PISTOL";
equipement.equipement_2 = getTranslationByKey("PROSTHETIC_LIMB") || "PROSTHETIC_LIMB";
equipement.equipement_lourd_1 = getTranslationByKey("HALBERD") || "HALBERD";
} else if (stat_principale === 17 && HP_base === 2) {
equipement.equipement_1 = getTranslationByKey("PISTOL") || "PISTOL";
equipement.equipement_2 = getTranslationByKey("NET") || "NET";
equipement.equipement_3 = getTranslationByKey("TRUMPET") || "TRUMPET";
equipement.equipement_4 = getTranslationByKey("PROSTHETIC_LEG") || "PROSTHETIC_LEG";
} else if (stat_principale === 17 && HP_base === 3) {
equipement.equipement_1 = getTranslationByKey("CLUB") || "CLUB";
equipement.equipement_2 = getTranslationByKey("PAINT") || "PAINT";
equipement.equipement_3 = getTranslationByKey("CROWBAR") || "CROWBAR";
equipement.equipement_4 = getTranslationByKey("LOUD_LUNGS") || "LOUD_LUNGS";
} else if (stat_principale === 17 && HP_base === 4) {
equipement.equipement_1 = getTranslationByKey("ACCORDION") || "ACCORDION";
equipement.equipement_2 = getTranslationByKey("NO_NOSE") || "NO_NOSE";
equipement.equipement_lourd_1 = getTranslationByKey("MUSKET") || "MUSKET";
} else if (stat_principale === 17 && HP_base === 5) {
equipement.equipement_1 = getTranslationByKey("SWORD") || "SWORD";
equipement.equipement_2 = getTranslationByKey("STEEL_WIRE") || "STEEL_WIRE";
equipement.equipement_3 = getTranslationByKey("UGLY_MUTATION") || "UGLY_MUTATION";
} else if (stat_principale === 17 && HP_base === 6) {
equipement.equipement_1 = getTranslationByKey("THROWING_KNIVES") || "THROWING_KNIVES";
equipement.equipement_lourd_1 = getTranslationByKey("BATON") || "BATON";
} else if (stat_principale === 18 && HP_base === 1) {
equipement.equipement_1 = getTranslationByKey("GAROTTE") || "GAROTTE";
equipement.equipement_2 = getTranslationByKey("MUTE") || "MUTE";
equipement.equipement_lourd_1 = getTranslationByKey("MUSKET") || "MUSKET";
} else if (stat_principale === 18 && HP_base === 2) {
equipement.equipement_1 = getTranslationByKey("PISTOL") || "PISTOL";
equipement.equipement_2 = getTranslationByKey("GREASE") || "GREASE";
equipement.equipement_3 = getTranslationByKey("HACKSAW") || "HACKSAW";
equipement.equipement_4 = getTranslationByKey("ONE_ARM") || "ONE_ARM";
} else if (stat_principale === 18 && HP_base === 3) {
equipement.equipement_1 = getTranslationByKey("PISTOL") || "PISTOL";
equipement.equipement_2 = getTranslationByKey("CIGARS") || "CIGARS";
equipement.equipement_3 = getTranslationByKey("POISON") || "POISON";
equipement.equipement_4 = getTranslationByKey("FUGITIVE") || "FUGITIVE";
} else if (stat_principale === 18 && HP_base === 4) {
equipement.equipement_1 = getTranslationByKey("SWORD") || "SWORD";
equipement.equipement_2 = getTranslationByKey("SHIELD") || "SHIELD";
equipement.equipement_3 = getTranslationByKey("ILLITERATE") || "ILLITERATE";
} else if (stat_principale === 18 && HP_base === 5) {
equipement.equipement_1 = getTranslationByKey("SWORD") || "SWORD";
equipement.equipement_2 = getTranslationByKey("FERRET") || "FERRET";
equipement.equipement_3 = getTranslationByKey("TATTERED_CLOTHES") || "TATTERED_CLOTHES";
equipement.equipement_4 = getTranslationByKey("DEBT") || "DEBT";
} else if (stat_principale === 18 && HP_base === 6) {
equipement.equipement_1 = getTranslationByKey("MACE") || "MACE";
equipement.equipement_2 = getTranslationByKey("PIGEON") || "PIGEON";
equipement.equipement_3 = getTranslationByKey("DISFIGURED") || "DISFIGURED";
}
setAttrs({
force_max: force_max,
dexterite_max: dexterite_max,
volonte_max: volonte_max,
page: 1,
HP_actuel: HP_base,
...equipement,
});
});
});
</script>