mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
1362 lines
67 KiB
HTML
1362 lines
67 KiB
HTML
<!-- --------------------------------- -->
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<!-- ----- FEUILLE DE PERSONNAGE ----- -->
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<!-- --------------------------------- -->
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<span class="translation" data-i18n="ACCORDION">Accordéon</span>
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<span class="translation" data-i18n="ACID">Acide</span>
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<span class="translation" data-i18n="ANIMAL_REPELLENT">Répulsif pour animaux</span>
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<span class="translation" data-i18n="ANIMAL_TRAP">Piège à animaux</span>
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<span class="translation" data-i18n="ARCANUM_D66">Arcanum (d66)</span>
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<span class="translation" data-i18n="BATON">Bâton (d6)</span>
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<span class="translation" data-i18n="BAYONET">Baïonnette (d6)</span>
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<span class="translation" data-i18n="BELL">Cloche</span>
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<span class="translation" data-i18n="BLUNDERBUSS">Arquebuse (d8 e)</span>
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<span class="translation" data-i18n="BOLT_CUTTERS">Cisailles</span>
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<span class="translation" data-i18n="BOMB">Bombe</span>
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<span class="translation" data-i18n="BOW">Arc (d6 E)</span>
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<span class="translation" data-i18n="BRACE_OF_PISTOLS">Paire de pistolets (d8 e)</span>
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<span class="translation" data-i18n="BURNT_FACE">* Visage brûlé</span>
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<span class="translation" data-i18n="CANARY">Canari</span>
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<span class="translation" data-i18n="CANE">Canne (d6)</span>
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<span class="translation" data-i18n="CHAIN">Chaîne</span>
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<span class="translation" data-i18n="CIGARS">Cigares</span>
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<span class="translation" data-i18n="CLAYMORE">Claymore (d8 e)</span>
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<span class="translation" data-i18n="CLUB">Massue (d6)</span>
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<span class="translation" data-i18n="CROWBAR">Pied-de-biche</span>
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<span class="translation" data-i18n="CRUDE_ARMOR">Armure grossière</span>
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<span class="translation" data-i18n="DAGGER">Dague (d6)</span>
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<span class="translation" data-i18n="DARKVISION">* Vision dans l’obscurité</span>
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<span class="translation" data-i18n="DEBT">* Dette (3G)</span>
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<span class="translation" data-i18n="DISFIGURED">* Défiguré</span>
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<span class="translation" data-i18n="DREAMS_SHOW">* Les rêves montrent des endroits inconnus</span>
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<span class="translation" data-i18n="DRUM">Tambour</span>
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<span class="translation" data-i18n="EAGLE">Aigle</span>
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<span class="translation" data-i18n="ETHER">Éther</span>
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<span class="translation" data-i18n="FAKE_PISTOL">Faux pistolet</span>
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<span class="translation" data-i18n="FANCY_HAT">Chapeau fantaisie</span>
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<span class="translation" data-i18n="FERRET">Furet</span>
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<span class="translation" data-i18n="FIRE_OIL">Huile inflammable</span>
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<span class="translation" data-i18n="FLASHBANG">Grenade aveuglante</span>
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<span class="translation" data-i18n="FLUTE">Flûte</span>
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<span class="translation" data-i18n="FUGITIVE">* Fugitif</span>
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<span class="translation" data-i18n="GAME_SET">Jeu</span>
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<span class="translation" data-i18n="GAROTTE">Lacet étrangleur (d6)</span>
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<span class="translation" data-i18n="GLOWING_EYES">Yeux lumineux</span>
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<span class="translation" data-i18n="GLUE">Colle</span>
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<span class="translation" data-i18n="GRAPPLING_HOOK">Grappin</span>
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<span class="translation" data-i18n="GREASE">Graisse</span>
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<span class="translation" data-i18n="HACKSAW">Scie à métaux</span>
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<span class="translation" data-i18n="HALBERD">Hallebarde (d8 e)</span>
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<span class="translation" data-i18n="HAND_DRILL">Foret à main</span>
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<span class="translation" data-i18n="HARPOON">Harpon (d8 e)</span>
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<span class="translation" data-i18n="HATCHET">Hachette (d6)</span>
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<span class="translation" data-i18n="HAWK">Faucon</span>
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<span class="translation" data-i18n="HIT_POINTS">Points de Vie</span>
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<span class="translation" data-i18n="HOUND">Chien</span>
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<span class="translation" data-i18n="ILLITERATE">* Analphabète</span>
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<span class="translation" data-i18n="IMMUNITY_TO_EXTREMES">* Immunité à la chaleur et au froid extrêmes</span>
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<span class="translation" data-i18n="IRON_LIMB">* Membre en fer</span>
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<span class="translation" data-i18n="KNIFE">Couteau (d6)</span>
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<span class="translation" data-i18n="LIGHTER_BOY">Briquet</span>
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<span class="translation" data-i18n="LONGAXE">Hache longue (d8 e)</span>
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<span class="translation" data-i18n="LOST_EYE">* Borgne</span>
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<span class="translation" data-i18n="LOUD_LUNGS">* Respiration sifflante</span>
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<span class="translation" data-i18n="MACE">Masse (d6)</span>
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<span class="translation" data-i18n="MACHETE">Machette (d6)</span>
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<span class="translation" data-i18n="MAGNIFYING_GLASS">Loupe</span>
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<span class="translation" data-i18n="MALLET">Maillet</span>
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<span class="translation" data-i18n="MANACLES">Menottes</span>
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<span class="translation" data-i18n="MARBLES">Billes</span>
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<span class="translation" data-i18n="MAUL">Maillet (d8 e)</span>
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<span class="translation" data-i18n="MIRROR">Miroir</span>
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<span class="translation" data-i18n="MODERN_ARMOR">Armure moderne</span>
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<span class="translation" data-i18n="MULE">Mule</span>
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<span class="translation" data-i18n="MUSKET">Mousquet (d8 e)</span>
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<span class="translation" data-i18n="MUTE">* Muet</span>
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<span class="translation" data-i18n="MUTT_TELEPATHIC_LINK">* Chien bâtard avec lien télépathique</span>
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<span class="translation" data-i18n="MUTT">Chien bâtard</span>
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<span class="translation" data-i18n="NET">Filet</span>
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<span class="translation" data-i18n="NEVER_SLEEP">* Insomniaque</span>
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<span class="translation" data-i18n="NO_NOSE">* Anosmique</span>
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<span class="translation" data-i18n="ONE_ARM">* Manchot</span>
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<span class="translation" data-i18n="PAINT">Peinture</span>
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<span class="translation" data-i18n="PICKAXE">Pioche (d6)</span>
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<span class="translation" data-i18n="PIGEON">Pigeon</span>
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<span class="translation" data-i18n="PISTOL">Pistolet (d6)</span>
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<span class="translation" data-i18n="POCKETWATCH">Montre de poche</span>
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<span class="translation" data-i18n="POISON">Poison</span>
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<span class="translation" data-i18n="PORTABLE_RAM">Bélier portatif</span>
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<span class="translation" data-i18n="PROSTHETIC_ARM">* Prothèse de main</span>
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<span class="translation" data-i18n="PROSTHETIC_LEG">* Prothèse de jambe</span>
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<span class="translation" data-i18n="PROSTHETIC_LIMB">* Poumon artificiel</span>
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<span class="translation" data-i18n="PROTECTIVE_GLOVES">Gants de protection</span>
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<span class="translation" data-i18n="RIFLE">Fusil (d8 e)</span>
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<span class="translation" data-i18n="ROCKET">Fusée</span>
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<span class="translation" data-i18n="RUM">Rhum</span>
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<span class="translation" data-i18n="SAW">Scie</span>
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<span class="translation" data-i18n="SENSE_NEARBY_ARCANUM">* Détecter les Arcana à proximité</span>
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<span class="translation" data-i18n="SENSE_UNEARTHLY_BEINGS">* Percevoir les êtres maléfiques à proximité</span>
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<span class="translation" data-i18n="SHIELD">Bouclier</span>
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<span class="translation" data-i18n="SHOVEL">Pelle</span>
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<span class="translation" data-i18n="SLIGHTLY_MAGNETIC">* Légèrement magnétique</span>
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<span class="translation" data-i18n="SMOKE_BOMB">Bombe fumigène</span>
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<span class="translation" data-i18n="SPYGLASS">Longue-vue</span>
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<span class="translation" data-i18n="STAFF">Bâton (d6 e)</span>
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<span class="translation" data-i18n="STEEL_WIRE">Fil d’acier</span>
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<span class="translation" data-i18n="SWORD_AND_DAGGER">Épée et dague (d8 e)</span>
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<span class="translation" data-i18n="SWORD">Épée (d6)</span>
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<span class="translation" data-i18n="TALKING_PARROT">Perroquet parlant</span>
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<span class="translation" data-i18n="TATTERED_CLOTHES">Vêtements en lambeaux</span>
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<span class="translation" data-i18n="TELEPATHY">* Télépathie si la cible échoue à son jet de vol</span>
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<span class="translation" data-i18n="THREE_BOMBS">3 bombes</span>
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<span class="translation" data-i18n="THROWING_AXES">Haches de lancer</span>
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<span class="translation" data-i18n="THROWING_KNIVES">Couteaux de lancer (d6)</span>
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<span class="translation" data-i18n="TONGS">Pince</span>
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<span class="translation" data-i18n="TOXIN_IMMUNE">* Immunité aux toxines</span>
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<span class="translation" data-i18n="TRUMPET">Trompette</span>
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<span class="translation" data-i18n="TWO_ACID_FLASKS">2 flacons d’acide</span>
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<span class="translation" data-i18n="UGLY_MUTATION">* Vilaine mutation</span>
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<span class="translation" data-i18n="VIOLIN">Violon</span>
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<span class="translation" data-i18n="WHIP">Fouet (d6)</span>
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<!-- Into the Odd V1 -->
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<div class="ito_v1">
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<input type="hidden" class="page" name="attr_page" value="0" />
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<!-- Page de départ -->
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<div class="depart">
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<div class="wrapper_depart">
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<div class="depart_image"></div>
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<div class="depart_titre">
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<span class="premiere_lettre" data-i18n="WELCOME">Bienvenue dans INTO THE ODD</span>
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</div>
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</div>
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<div class="wrapper_depart">
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<div class="depart_gauche">
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<button
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type="action"
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class="page_creation"
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name="act_page_creation"
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data-i18n-title="CHARACTER_CREATION_TITLE"
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title="Laissez vous guider dans la création de votre personnage"
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></button>
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</div>
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<div class="depart_droite">
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<button
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type="action"
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class="page_personnage"
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name="act_page_personnage"
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data-i18n-title="CHARACTER_SHEET_TITLE"
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title="Accéder directement à la feuille de personnage"
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></button>
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</div>
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</div>
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<div class="wrapper_depart" style="margin-top: 175px">
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<div class="depart_gauche">
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<span class="premiere_lettre" data-i18n="CHARACTER_CREATION">Création de personnage</span>
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</div>
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<div class="depart_droite">
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<span class="premiere_lettre" data-i18n="CHARACTER_SHEET">Feuille de personnage</span>
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</div>
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</div>
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<!-- <button type="action" class="page" name="act_page_personnage"><span class="picto" title="Page de personnage">U</span></button> -->
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<!-- <button type="action" class="page" name="act_obtenir_objets"><span class="picto" title="objets">Z</span></button> -->
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</div>
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<!-- Page de personnage -->
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<div class="personnage">
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<div class="page_config">
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<button type="action" class="page" name="act_page_depart">
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<span
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class="picto"
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data-i18n-title="RETURN_TO_WELCOME"
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title="Retour à la page d'introduction"
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>r</span
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>
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</button>
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</div>
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<div class="wrapper_personnage">
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<div class="cat_logo"></div>
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<div class="cat_name">
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<span class="premiere_lettre" data-i18n="NAME">Nom:</span>
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<input type="text" class="input_name" name="attr_character_name" />
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</div>
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<div class="cat_caracteristiques">
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<div class="wrapper_caracteristiques">
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<div class="caracteristiques_border"></div>
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<div class="caracteristiques_type" data-i18n="STR">FOR</div>
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<div class="caracteristiques_valeur">
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<input
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type="number"
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class="input_caracteristiques"
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name="attr_force"
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placeholder="0"
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data-i18n-title="STRENGTH_TITLE"
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title="FORCE actuelle"
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min="0"
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max="20"
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/>
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</div>
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<div class="caracteristiques_valeur_max">
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/<input
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type="number"
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class="input_caracteristiques_max"
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name="attr_force_max"
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placeholder="0"
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data-i18n-title="STRENGTH_MAX"
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title="FORCE maximum"
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min="0"
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max="20"
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/>
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</div>
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<div class="caracteristiques_roll">
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<button
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class="roll_dice"
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type="roll"
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name="roll_Lancer"
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value="&{template:ito} {{title=^{STRENGTH} (@{force})}} {{subtitle=^{SAVING_THROW}}} {{sauvegarde=oui}} {{score=[[@{force}]]}} {{result=[[D20]]}}"
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data-i18n-title="SAVING_THROW"
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title="Jet de Sauvegarde"
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></button>
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</div>
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<div class="caracteristiques_zero" data-i18n="DEATH">0 : mort</div>
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<div class="caracteristiques_data1" data-i18n="COMBAT">Combat</div>
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<div class="caracteristiques_data2" data-i18n="VIGOR">Vigueur</div>
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<div class="caracteristiques_data3" data-i18n="RESISTANCE">Résistance</div>
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</div>
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<div class="wrapper_caracteristiques">
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<div class="caracteristiques_border"></div>
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<div class="caracteristiques_type" data-i18n="DEX">DEX</div>
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<div class="caracteristiques_valeur">
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<input
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type="number"
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class="input_caracteristiques"
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name="attr_dexterite"
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placeholder="0"
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data-i18n-title="DEXTERITY_TITLE"
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title="DEXTÉRITÉ actuelle"
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min="0"
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max="20"
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/>
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</div>
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<div class="caracteristiques_valeur_max">
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/<input
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type="number"
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class="input_caracteristiques_max"
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name="attr_dexterite_max"
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placeholder="0"
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||
data-i18n-title="DEXTERITY_MAX_TITLE"
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title="DEXTÉRITÉ maximum"
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min="0"
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max="20"
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/>
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</div>
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<div class="caracteristiques_roll">
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<button
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class="roll_dice"
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type="roll"
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name="roll_Lancer"
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value="&{template:ito} {{title=^{DEXTERITY} (@{dexterite})}} {{subtitle=^{SAVING_THROW}}} {{sauvegarde=oui}} {{score=[[@{dexterite}]]}} {{result=[[D20]]}}"
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title="Jet de Sauvegarde"
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></button>
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</div>
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<div class="caracteristiques_data1" data-i18n="DISCRETION">Discrétion</div>
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<div class="caracteristiques_data2" data-i18n="ATHLETICS">Athlétisme</div>
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||
<div class="caracteristiques_data3" data-i18n="REFLEXES">Réflexes</div>
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||
<div class="caracteristiques_zero" data-i18n="PARALYZED">0 : paralysé</div>
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||
</div>
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||
<div class="wrapper_caracteristiques">
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||
<div class="caracteristiques_border"></div>
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||
<div class="caracteristiques_type" data-i18n="WIL">VOL</div>
|
||
<div class="caracteristiques_valeur">
|
||
<input
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||
type="number"
|
||
class="input_caracteristiques"
|
||
name="attr_volonte"
|
||
placeholder="0"
|
||
data-i18n-title="WILLPOWER_TITLE"
|
||
title="VOLONTÉ actuelle"
|
||
min="0"
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||
max="20"
|
||
/>
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</div>
|
||
<div class="caracteristiques_valeur_max">
|
||
/<input
|
||
type="number"
|
||
class="input_caracteristiques_max"
|
||
name="attr_volonte_max"
|
||
placeholder="0"
|
||
data-i18n-title="WILLPOWER_MAX_TITLE"
|
||
title="VOLONTÉ maximum"
|
||
min="0"
|
||
max="20"
|
||
/>
|
||
</div>
|
||
<div class="caracteristiques_roll">
|
||
<button
|
||
class="roll_dice"
|
||
type="roll"
|
||
name="roll_Lancer"
|
||
value="&{template:ito} {{title=^{WILLPOWER} (@{volonte})}} {{subtitle=^{SAVING_THROW}}} {{sauvegarde=oui}} {{score=[[@{volonte}]]}} {{result=[[D20]]}}"
|
||
data-i18n-title="SAVING_THROW"
|
||
title="Jet de Sauvegarde"
|
||
></button>
|
||
</div>
|
||
<div class="caracteristiques_data1" data-i18n="TRUST">Confiance</div>
|
||
<div class="caracteristiques_data2" data-i18n="DISCIPLINE">Discipline</div>
|
||
<div class="caracteristiques_data3" data-i18n="CHARISMA">Charisme</div>
|
||
<div class="caracteristiques_zero" data-i18n="BROKEN">0 : brisé</div>
|
||
</div>
|
||
</div>
|
||
<div class="cat_armure">
|
||
<div class="wrapper_armure">
|
||
<div class="armure_titre" data-i18n="ARMOR">ARMURE :</div>
|
||
<div class="armure_data1">
|
||
<input type="text" class="input_armure_nom" name="attr_armure_nom" />
|
||
</div>
|
||
<div class="armure_data2">
|
||
(<input
|
||
type="number"
|
||
class="input_armure_valeur"
|
||
name="attr_armure_valeur"
|
||
placeholder="0"
|
||
/>)
|
||
</div>
|
||
<div class="armure_valeur_pv">
|
||
<input type="number" class="input_hp" name="attr_HP_actuel" placeholder="0" />/
|
||
<input type="number" class="input_hp" name="attr_HP_base" placeholder="0" />
|
||
</div>
|
||
<div class="armure_pv" data-i18n="HP">PV</div>
|
||
</div>
|
||
</div>
|
||
<div class="cat_notes">
|
||
<span class="premiere_lettre" data-i18n="NOTES">Notes :</span>
|
||
<textarea class="notes" name="attr_note" spellcheck="false"></textarea>
|
||
</div>
|
||
<div class="cat_compagnies">
|
||
<div class="wrapper_compagnies">
|
||
<div class="titre">
|
||
<span class="premiere_lettre" data-i18n="COMPANIONS">Compagnies</span>
|
||
</div>
|
||
<div class="compagnies_force_titre" data-i18n="STR">FOR</div>
|
||
<div class="compagnies_dex_titre" data-i18n="DEX">DEX</div>
|
||
<div class="compagnies_vol_titre" data-i18n="WIL">VOL</div>
|
||
<div class="compagnies_armes_titre" data-i18n="WEAPONS_DAMAGE">ARMES (DÉGÂTS)</div>
|
||
</div>
|
||
<div class="wrapper_compagnies">
|
||
<div class="compagnies_nom">
|
||
<input type="text" class="input_compagnies_data" name="attr_compagnies_nom_1" />
|
||
</div>
|
||
<div class="compagnies_force">
|
||
<input type="number" class="input_compagnies_valeur" name="attr_compagnies_for_1" />
|
||
</div>
|
||
<div class="compagnies_dex">
|
||
<input type="number" class="input_compagnies_valeur" name="attr_compagnies_dex_1" />
|
||
</div>
|
||
<div class="compagnies_vol">
|
||
<input type="number" class="input_compagnies_valeur" name="attr_compagnies_vol_1" />
|
||
</div>
|
||
<div class="compagnies_armes">
|
||
<input type="text" class="input_compagnies_data" name="attr_compagnies_armes_1" />
|
||
</div>
|
||
</div>
|
||
<div class="wrapper_compagnies">
|
||
<div class="compagnies_nom">
|
||
<input type="text" class="input_compagnies_data" name="attr_compagnies_nom_2" />
|
||
</div>
|
||
<div class="compagnies_force">
|
||
<input type="number" class="input_compagnies_valeur" name="attr_compagnies_for_2" />
|
||
</div>
|
||
<div class="compagnies_dex">
|
||
<input type="number" class="input_compagnies_valeur" name="attr_compagnies_dex_2" />
|
||
</div>
|
||
<div class="compagnies_vol">
|
||
<input type="number" class="input_compagnies_valeur" name="attr_compagnies_vol_2" />
|
||
</div>
|
||
<div class="compagnies_armes">
|
||
<input type="text" class="input_compagnies_data" name="attr_compagnies_armes_2" />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="cat_entreprises">
|
||
<div class="wrapper_entreprises">
|
||
<div class="entreprises_titre">
|
||
<span class="premiere_lettre" data-i18n="BUSINESSES">Entreprises</span>
|
||
</div>
|
||
<div class="entreprises_revenus_titre_1" data-i18n="INCOME">REVENUS</div>
|
||
<div class="entreprises_revenus_titre_2" data-i18n="INCOME">REVENUS</div>
|
||
<div class="entreprises_nom_1">
|
||
<input type="text" class="input_entreprises_data" name="attr_entreprises_nom_1" />
|
||
</div>
|
||
<div class="entreprises_revenus_1">
|
||
<input type="text" class="input_entreprises_valeur" name="attr_entreprises_revenus_1" />
|
||
</div>
|
||
<div class="entreprises_nom_2">
|
||
<input type="text" class="input_entreprises_data" name="attr_entreprises_nom_2" />
|
||
</div>
|
||
<div class="entreprises_revenus_2">
|
||
<input type="text" class="input_entreprises_valeur" name="attr_entreprises_revenus_2" />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="cat_experience">
|
||
<div class="wrapper_xp">
|
||
<div class="xp_titre1"><span class="premiere_lettre" data-i18n="LEVEL">Niveau</span></div>
|
||
<div class="xp_titre2" data-i18n="EXPERIENCE">d'expérience :</div>
|
||
<div class="xp_radio">
|
||
<input
|
||
type="radio"
|
||
class="xp_radio"
|
||
value="1"
|
||
name="attr_xp"
|
||
name="xp"
|
||
checked
|
||
/><span></span>
|
||
</div>
|
||
<div class="xp_radio_texte">
|
||
<span class="premiere_lettre_verte" data-i18n="NOVICE">Novice</span>
|
||
</div>
|
||
<div class="xp_radio">
|
||
<input type="radio" class="xp_radio" value="2" name="attr_xp" name="xp" /><span></span>
|
||
</div>
|
||
<div class="xp_radio_texte">
|
||
<span class="premiere_lettre_verte" data-i18n="PROFESSIONAL">Professionnel</span>
|
||
</div>
|
||
<div class="xp_radio">
|
||
<input type="radio" class="xp_radio" value="3" name="attr_xp" name="xp" /><span></span>
|
||
</div>
|
||
<div class="xp_radio_texte">
|
||
<span class="premiere_lettre_verte" data-i18n="EXPERT">Expert</span>
|
||
</div>
|
||
<div class="xp_radio">
|
||
<input type="radio" class="xp_radio" value="4" name="attr_xp" name="xp" /><span></span>
|
||
</div>
|
||
<div class="xp_radio_texte">
|
||
<span class="premiere_lettre_verte" data-i18n="VETERAN">Vétéran</span>
|
||
</div>
|
||
<div class="xp_radio">
|
||
<input type="radio" class="xp_radio" value="5" name="attr_xp" name="xp" /><span></span>
|
||
</div>
|
||
<div class="xp_radio_texte">
|
||
<span class="premiere_lettre_verte" data-i18n="MASTER">Maître</span>
|
||
</div>
|
||
<div class="xp_radio">
|
||
<input type="radio" class="xp_radio" value="6" name="attr_xp" name="xp" /><span></span>
|
||
</div>
|
||
<div class="xp_radio_texte">
|
||
<span class="premiere_lettre_verte" data-i18n="BEYOND">Au-delà</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="cat_equipements_gauche">
|
||
<div class="wrapper_equipement">
|
||
<div class="equipement_titre">
|
||
<span class="premiere_lettre" data-i18n="EQUIPMENT">Équipements</span>
|
||
</div>
|
||
<div class="equipement_trait">-</div>
|
||
<div class="equipement_data">
|
||
<input type="text" class="input_item" name="attr_equipement_1" />
|
||
</div>
|
||
<div class="equipement_trait">-</div>
|
||
<div class="equipement_data">
|
||
<input type="text" class="input_item" name="attr_equipement_2" />
|
||
</div>
|
||
<div class="equipement_trait">-</div>
|
||
<div class="equipement_data">
|
||
<input type="text" class="input_item" name="attr_equipement_3" />
|
||
</div>
|
||
<div class="equipement_trait">-</div>
|
||
<div class="equipement_data">
|
||
<input type="text" class="input_item" name="attr_equipement_4" />
|
||
</div>
|
||
<div class="equipement_trait">-</div>
|
||
<div class="equipement_data">
|
||
<input type="text" class="input_item" name="attr_equipement_5" />
|
||
</div>
|
||
<div class="equipement_trait">-</div>
|
||
<div class="equipement_data">
|
||
<input type="text" class="input_item" name="attr_equipement_6" />
|
||
</div>
|
||
<div class="equipement_trait">-</div>
|
||
<div class="equipement_data">
|
||
<input type="text" class="input_item" name="attr_equipement_7" />
|
||
</div>
|
||
<div class="equipement_trait">-</div>
|
||
<div class="equipement_data">
|
||
<input type="text" class="input_item" name="attr_equipement_8" />
|
||
</div>
|
||
<div
|
||
class="equipement_trait"
|
||
style="
|
||
margin-left: 5px;
|
||
padding-top: 10px;
|
||
font-family: var(--font_basker);
|
||
letter-spacing: -1.5px;
|
||
font-size: 24px;
|
||
color: var(--noir);
|
||
"
|
||
>
|
||
<span class="premiere_lettre" data-i18n="ARCANA">Arcana</span>
|
||
</div>
|
||
<div class="equipement_trait">-</div>
|
||
<div class="equipement_data">
|
||
<input type="text" class="input_item" name="attr_arcana_1" />
|
||
</div>
|
||
<div class="equipement_trait">-</div>
|
||
<div class="equipement_data">
|
||
<input type="text" class="input_item" name="attr_equipement_10" />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="cat_equipements_droite">
|
||
<div class="wrapper_equipement" style="margin-left: -5px">
|
||
<div class="equipement_trait">-</div>
|
||
<div class="equipement_data">
|
||
<input type="text" class="input_item" name="attr_equipement_9" />
|
||
</div>
|
||
<div class="equipement_trait">-</div>
|
||
<div class="equipement_data">
|
||
<input type="text" class="input_item" name="attr_equipement_10" />
|
||
</div>
|
||
<div class="equipement_trait">-</div>
|
||
<div class="equipement_data">
|
||
<input type="text" class="input_item" name="attr_equipement_11" />
|
||
</div>
|
||
<div class="equipement_trait">-</div>
|
||
<div class="equipement_data">
|
||
<input type="text" class="input_item" name="attr_equipement_12" />
|
||
</div>
|
||
<div class="equipement_trait">-</div>
|
||
<div class="equipement_data">
|
||
<input type="text" class="input_item" name="attr_equipement_13" />
|
||
</div>
|
||
<div class="equipement_trait">-</div>
|
||
<div class="equipement_data">
|
||
<input type="text" class="input_item" name="attr_equipement_14" />
|
||
</div>
|
||
<div class="equipement_trait">-</div>
|
||
<div class="equipement_data">
|
||
<input type="text" class="input_item" name="attr_equipement_15" />
|
||
</div>
|
||
<div class="equipement_trait">-</div>
|
||
<div class="equipement_data">
|
||
<input type="text" class="input_item" name="attr_equipement_16" />
|
||
</div>
|
||
<div class="equipement_trait">-</div>
|
||
<div class="equipement_data">
|
||
<input type="text" class="input_item" name="attr_equipement_17" />
|
||
</div>
|
||
<div class="equipement_trait"></div>
|
||
<div class="equipement_data"></div>
|
||
<div class="equipement_trait">-</div>
|
||
<div class="equipement_data">
|
||
<input type="text" class="input_item" name="attr_attr_arcana_3" />
|
||
</div>
|
||
<div class="equipement_trait">-</div>
|
||
<div class="equipement_data">
|
||
<input type="text" class="input_item" name="attr_attr_arcana_4" />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="cat_objets_encombrants">
|
||
<div class="wrapper_equipement" style="margin-top: -37px; grid-auto-rows: 48px">
|
||
<div class="equipement_titre" style="margin-top: 50px; font-size: 20px">
|
||
<span class="premiere_lettre" data-i18n="BULKY_OBJECTS">Objets encombrants</span>
|
||
<span
|
||
style="
|
||
margin-left: 5px;
|
||
color: var(--bleu_clair);
|
||
font-size: 14px;
|
||
letter-spacing: 0px;
|
||
"
|
||
data-i18n="TWO_HANDS"
|
||
>(à 2 mains)</span
|
||
>
|
||
</div>
|
||
<div class="equipement_titre"></div>
|
||
<div class="equipement_trait">-</div>
|
||
<div class="equipement_data">
|
||
<input type="text" class="input_item_encombrant" name="attr_equipement_lourd_1" />
|
||
</div>
|
||
<div class="equipement_trait">-</div>
|
||
<div class="equipement_data">
|
||
<input type="text" class="input_item_encombrant" name="attr_equipement_lourd_2" />
|
||
</div>
|
||
<div class="equipement_trait">-</div>
|
||
<div
|
||
class="equipement_data"
|
||
data-i18n-title="BULKY_ITEM_DISCLAIMER"
|
||
title="Toute personne portant trois objets encombrants ou plus voit ses PV réduits à 0"
|
||
>
|
||
<input
|
||
type="text"
|
||
class="input_item_encombrant"
|
||
name="attr_equipement_lourd_3"
|
||
style="color: red"
|
||
/>
|
||
</div>
|
||
<div class="equipement_trait">-</div>
|
||
<div
|
||
class="equipement_data"
|
||
data-i18n-title="BULKY_ITEM_DISCLAIMER"
|
||
title="Toute personne portant trois objets encombrants ou plus voit ses PV réduits à 0"
|
||
>
|
||
<input
|
||
type="text"
|
||
class="input_item_encombrant"
|
||
name="attr_equipement_lourd_4"
|
||
style="color: red"
|
||
/>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="cat_roll">
|
||
<div class="wrapper_roll">
|
||
<div class="roll_titre">
|
||
<span class="premiere_lettre" data-i18n="DICE_ROLLS">Jets de dés</span>
|
||
</div>
|
||
</div>
|
||
<div class="wrapper_roll">
|
||
<div class="roll_d4">
|
||
<button
|
||
class="roll_d4"
|
||
type="roll"
|
||
name="roll_Lancer"
|
||
value="&{template:ito} {{title=^{D4}}} {{subtitle=@{character_name}}} {{degats=oui}} {{result=[[D4]]}}"
|
||
data-i18n-title="ROLL_D4"
|
||
title="Lancer D4 "
|
||
></button>
|
||
</div>
|
||
<div class="roll_d6">
|
||
<button
|
||
class="roll_d6"
|
||
type="roll"
|
||
name="roll_Lancer"
|
||
value="&{template:ito} {{title=^{D6}}} {{subtitle=@{character_name}}} {{degats=oui}} {{result=[[D6]]}}"
|
||
data-i18n-title="ROLL_D6"
|
||
title="Lancer D6"
|
||
></button>
|
||
</div>
|
||
<div class="roll_d8">
|
||
<button
|
||
class="roll_d8"
|
||
type="roll"
|
||
name="roll_Lancer"
|
||
value="&{template:ito} {{title=^{D8}}} {{subtitle=@{character_name}}} {{degats=oui}} {{result=[[D8]]}}"
|
||
data-i18n-title="ROLL_D8"
|
||
title="Lancer D8"
|
||
></button>
|
||
</div>
|
||
<div class="roll_d10">
|
||
<button
|
||
class="roll_d10"
|
||
type="roll"
|
||
name="roll_Lancer"
|
||
value="&{template:ito} {{title=^{D10}}} {{subtitle=@{character_name}}} {{degats=oui}} {{result=[[D10]]}}"
|
||
data-i18n-title="ROLL_D10"
|
||
title="Lancer D10"
|
||
></button>
|
||
</div>
|
||
<div class="roll_d12">
|
||
<button
|
||
class="roll_d12"
|
||
type="roll"
|
||
name="roll_Lancer"
|
||
value="&{template:ito} {{title=^{D12}}} {{subtitle=@{character_name}}} {{degats=oui}} {{result=[[D12]]}}"
|
||
data-i18n-title="ROLL_D12"
|
||
title="Lancer D12"
|
||
></button>
|
||
</div>
|
||
<div class="roll_d20">
|
||
<button
|
||
class="roll_d20"
|
||
type="roll"
|
||
name="roll_Lancer"
|
||
value="&{template:ito} {{title=^{D20}}} {{subtitle=@{character_name}}} {{degats=oui}} {{result=[[D20]]}}"
|
||
data-i18n-title="ROLL_D20"
|
||
title="Lancer D20"
|
||
></button>
|
||
</div>
|
||
<div class="roll_chance">
|
||
<button
|
||
class="roll_chance"
|
||
type="roll"
|
||
name="roll_Lancer"
|
||
value="&{template:ito} {{title=^{LUCK}}} {{subtitle=@{character_name}}} {{chance=oui}} {{result=[[D6]]}}"
|
||
data-i18n-title="ROLL_LUCK"
|
||
title="Jet de Chance"
|
||
></button>
|
||
</div>
|
||
<div class="roll_arcanum">
|
||
<button
|
||
class="roll_dice"
|
||
type="roll"
|
||
name="roll_Lancer"
|
||
value="&{template:ito} {{title=^{ARCANUM}}} {{subtitle=@{character_name}}} {{arcanum=oui}} {{result=[[D6]][[D6]]}}"
|
||
data-i18n-title="ARCANUM"
|
||
title="Arcanum"
|
||
style="width: 51px; height: 50px; background-size: cover"
|
||
></button>
|
||
</div>
|
||
</div>
|
||
<div class="wrapper_roll">
|
||
<div class="roll_d4"><span class="premiere_lettre" data-i18n="D4">D4</span></div>
|
||
<div class="roll_d6"><span class="premiere_lettre" data-i18n="D6">D6</span></div>
|
||
<div class="roll_d8"><span class="premiere_lettre" data-i18n="D8">D8</span></div>
|
||
<div class="roll_d10"><span class="premiere_lettre" data-i18n="D10">D10</span></div>
|
||
<div class="roll_d12"><span class="premiere_lettre" data-i18n="D12">D12</span></div>
|
||
<div class="roll_d20"><span class="premiere_lettre" data-i18n="D20">D20</span></div>
|
||
<div class="roll_chance">
|
||
<span class="premiere_lettre" data-i18n="LUCK">Chance</span>
|
||
</div>
|
||
<div class="roll_arcanum"><span class="premiere_lettre" data-i18n="D66">D66</span></div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- Page de creation personnage -->
|
||
<div class="creation">
|
||
<div class="page_config" style="margin-left: 760px; margin-top: -6px">
|
||
<button type="action" class="page" name="act_page_depart">
|
||
<span
|
||
class="picto"
|
||
data-i18n-title="RETURN_TO_WELCOME"
|
||
title="Retour à la page d'introduction"
|
||
>r</span
|
||
>
|
||
</button>
|
||
</div>
|
||
<div class="creation_titre">
|
||
<span class="premiere_lettre" data-i18n="CHARACTER_CREATION">Création de personnage</span>
|
||
</div>
|
||
<div
|
||
class="wrapper_creation"
|
||
style="
|
||
border-bottom: 1px solid var(--bleu);
|
||
padding-bottom: 15px;
|
||
margin-bottom: 15px;
|
||
margin-top: 25px;
|
||
"
|
||
>
|
||
<div class="creation_stat_info">
|
||
<span class="premiere_lettre" data-i18n="ROLL_3D6_EACH_ABILITY_SCORE"
|
||
>Lancez 3d6 pour chaque caractéristique.</span
|
||
>
|
||
<br />
|
||
<span data-i18n="SWAP_TWO_ABILITY_SCORES"
|
||
>Vous pouvez échanger deux valeurs entre elles.</span
|
||
>
|
||
</div>
|
||
<div class="creation_fleche"></div>
|
||
<div class="creation_stat_force_data">
|
||
<span class="premiere_lettre" data-i18n="STRENGTH">Force</span>
|
||
</div>
|
||
<div class="creation_stat_dexterite_data">
|
||
<span class="premiere_lettre" data-i18n="DEXTERITY">Dextérité</span>
|
||
</div>
|
||
<div class="creation_stat_volonte_data">
|
||
<span class="premiere_lettre" data-i18n="WILLPOWER">Volonté</span>
|
||
</div>
|
||
<div class="creation_stat_force">
|
||
<input
|
||
type="number"
|
||
class="input_creation"
|
||
name="attr_force"
|
||
placeholder="0"
|
||
min="0"
|
||
max="20"
|
||
/>
|
||
</div>
|
||
<div class="creation_stat_dexterite">
|
||
<input
|
||
type="number"
|
||
class="input_creation"
|
||
name="attr_dexterite"
|
||
placeholder="0"
|
||
min="0"
|
||
max="20"
|
||
/>
|
||
</div>
|
||
<div class="creation_stat_volonte">
|
||
<input
|
||
type="number"
|
||
class="input_creation"
|
||
name="attr_volonte"
|
||
placeholder="0"
|
||
min="0"
|
||
max="20"
|
||
/>
|
||
</div>
|
||
<div class="creation_stat_dice">
|
||
<button
|
||
class="roll_d6_creation"
|
||
type="roll"
|
||
name="roll_Lancer"
|
||
value="&{template:ito} {{title=^{STRENGTH}}} {{subtitle=@{character_name}}} {{degats=oui}} {{result=[[3D6]]}}
|
||
&{template:ito} {{title=^{DEXTERITY}}} {{subtitle=@{character_name}}} {{degats=oui}} {{result=[[3D6]]}}
|
||
&{template:ito} {{title=^{WILLPOWER}}} {{subtitle=@{character_name}}} {{degats=oui}} {{result=[[3D6]]}}"
|
||
data-i18n-title="ROLL_ABILITY_SCORE"
|
||
title="Lancer vos caractéristiques"
|
||
></button>
|
||
</div>
|
||
</div>
|
||
<div
|
||
class="wrapper_creation"
|
||
style="border-bottom: 1px solid var(--bleu); padding-bottom: 15px; margin-bottom: 15px"
|
||
>
|
||
<div class="creation_pv_info">
|
||
<span class="premiere_lettre" data-i18n="STARTING_HP">
|
||
Votre personnage commence avec 1d6 points de vie qui mesurent sa capacité à éviter les dégâts qui menacent son existence.
|
||
</span
|
||
><br />
|
||
<span data-i18n="ROLL_TO_DEFINE">Lancez le dé pour le définir.</span>
|
||
</div>
|
||
<div class="creation_fleche"></div>
|
||
<div class="creation_pv_data"><span class="premiere_lettre" data-i18n="HP">PV</span></div>
|
||
<div class="creation_pv">
|
||
<input
|
||
type="number"
|
||
class="input_creation"
|
||
name="attr_HP_base"
|
||
placeholder="0"
|
||
min="0"
|
||
max="6"
|
||
/>
|
||
</div>
|
||
<div class="creation_pv_dice">
|
||
<button
|
||
class="roll_d6"
|
||
type="roll"
|
||
name="roll_Lancer"
|
||
value="&{template:ito} {{title=^{HIT_POINTS}}} {{subtitle=@{character_name}}} {{degats=oui}} {{result=[[D6]]}}"
|
||
data-i18n-title="ROLL_1D6"
|
||
="Lancer 1D6"
|
||
title="Lancer 1D6"
|
||
></button>
|
||
</div>
|
||
</div>
|
||
<div class="wrapper_creation">
|
||
<div class="creation_equipement_info">
|
||
<span class="premiere_lettre" data-i18n="YOUR_EQUIPMENT">
|
||
Votre équipement et éventuelles informations supplémentaires sur votre personnage sont définis automatiquement. Ils seront directement inscrits sur votre feuille de personnage.
|
||
</span>
|
||
</div>
|
||
<div class="creation_fleche"></div>
|
||
<div class="creation_final">
|
||
<button type="action" class="valider_personnage" name="act_creation_final">
|
||
<span
|
||
title="Créer le personnage"
|
||
data-i18n="CREATE_CHARACTER"
|
||
data-i18n-title="CREATE_CHARACTER_TITLE"
|
||
>Créer le personnage</span
|
||
>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- ------------------------- -->
|
||
<!-- ----- ROLL TEMPLATE ----- -->
|
||
<!-- ------------------------- -->
|
||
|
||
<!-- ito -->
|
||
<rolltemplate class="sheet-rolltemplate-ito">
|
||
<div class="sheet-container sheet-color-{{color}}">
|
||
<div class="sheet-header">
|
||
{{#title}}
|
||
<div class="sheet-title">{{title}}</div>
|
||
{{/title}} {{#subtitle}}
|
||
<div class="sheet-subtitle">{{subtitle}}</div>
|
||
{{/subtitle}}
|
||
</div>
|
||
{{#sauvegarde}}
|
||
<div class="sheet-content">
|
||
{{#rollTotal() result 1}}
|
||
<div class="sheet-result" style="color: #00bd00">1</div>
|
||
<div class="sheet-feedback-reussite" data-i18n="SUCCESS">Réussite</div>
|
||
{{/rollTotal() result 1}} {{#rollTotal() result 2}} {{#rollGreater() result score}}
|
||
<div class="sheet-result" style="color: red">2</div>
|
||
{{/rollGreater() result score}} {{#^rollGreater() result score}}
|
||
<div class="sheet-result" style="color: #00bd00">2</div>
|
||
{{/^rollGreater() result score}} {{/rollTotal() result 2}} {{#rollTotal() result 3}}
|
||
{{#rollGreater() result score}}
|
||
<div class="sheet-result" style="color: red">3</div>
|
||
{{/rollGreater() result score}} {{#^rollGreater() result score}}
|
||
<div class="sheet-result" style="color: #00bd00">3</div>
|
||
{{/^rollGreater() result score}} {{/rollTotal() result 3}} {{#rollTotal() result 4}}
|
||
{{#rollGreater() result score}}
|
||
<div class="sheet-result" style="color: red">4</div>
|
||
{{/rollGreater() result score}} {{#^rollGreater() result score}}
|
||
<div class="sheet-result" style="color: #00bd00">4</div>
|
||
{{/^rollGreater() result score}} {{/rollTotal() result 4}} {{#rollTotal() result 5}}
|
||
{{#rollGreater() result score}}
|
||
<div class="sheet-result" style="color: red">5</div>
|
||
{{/rollGreater() result score}} {{#^rollGreater() result score}}
|
||
<div class="sheet-result" style="color: #00bd00">5</div>
|
||
{{/^rollGreater() result score}} {{/rollTotal() result 5}} {{#rollTotal() result 6}}
|
||
{{#rollGreater() result score}}
|
||
<div class="sheet-result" style="color: red">6</div>
|
||
{{/rollGreater() result score}} {{#^rollGreater() result score}}
|
||
<div class="sheet-result" style="color: #00bd00">6</div>
|
||
{{/^rollGreater() result score}} {{/rollTotal() result 6}} {{#rollTotal() result 7}}
|
||
{{#rollGreater() result score}}
|
||
<div class="sheet-result" style="color: red">7</div>
|
||
{{/rollGreater() result score}} {{#^rollGreater() result score}}
|
||
<div class="sheet-result" style="color: #00bd00">7</div>
|
||
{{/^rollGreater() result score}} {{/rollTotal() result 7}} {{#rollTotal() result 8}}
|
||
{{#rollGreater() result score}}
|
||
<div class="sheet-result" style="color: red">8</div>
|
||
{{/rollGreater() result score}} {{#^rollGreater() result score}}
|
||
<div class="sheet-result" style="color: #00bd00">8</div>
|
||
{{/^rollGreater() result score}} {{/rollTotal() result 8}} {{#rollTotal() result 9}}
|
||
{{#rollGreater() result score}}
|
||
<div class="sheet-result" style="color: red">9</div>
|
||
{{/rollGreater() result score}} {{#^rollGreater() result score}}
|
||
<div class="sheet-result" style="color: #00bd00">9</div>
|
||
{{/^rollGreater() result score}} {{/rollTotal() result 9}} {{#rollTotal() result 10}}
|
||
{{#rollGreater() result score}}
|
||
<div class="sheet-result" style="color: red">10</div>
|
||
{{/rollGreater() result score}} {{#^rollGreater() result score}}
|
||
<div class="sheet-result" style="color: #00bd00">10</div>
|
||
{{/^rollGreater() result score}} {{/rollTotal() result 10}} {{#rollTotal() result 11}}
|
||
{{#rollGreater() result score}}
|
||
<div class="sheet-result" style="color: red">11</div>
|
||
{{/rollGreater() result score}} {{#^rollGreater() result score}}
|
||
<div class="sheet-result" style="color: #00bd00">11</div>
|
||
{{/^rollGreater() result score}} {{/rollTotal() result 11}} {{#rollTotal() result 12}}
|
||
{{#rollGreater() result score}}
|
||
<div class="sheet-result" style="color: red">12</div>
|
||
{{/rollGreater() result score}} {{#^rollGreater() result score}}
|
||
<div class="sheet-result" style="color: #00bd00">12</div>
|
||
{{/^rollGreater() result score}} {{/rollTotal() result 12}} {{#rollTotal() result 13}}
|
||
{{#rollGreater() result score}}
|
||
<div class="sheet-result" style="color: red">13</div>
|
||
{{/rollGreater() result score}} {{#^rollGreater() result score}}
|
||
<div class="sheet-result" style="color: #00bd00">13</div>
|
||
{{/^rollGreater() result score}} {{/rollTotal() result 13}} {{#rollTotal() result 14}}
|
||
{{#rollGreater() result score}}
|
||
<div class="sheet-result" style="color: red">14</div>
|
||
{{/rollGreater() result score}} {{#^rollGreater() result score}}
|
||
<div class="sheet-result" style="color: #00bd00">14</div>
|
||
{{/^rollGreater() result score}} {{/rollTotal() result 14}} {{#rollTotal() result 15}}
|
||
{{#rollGreater() result score}}
|
||
<div class="sheet-result" style="color: red">15</div>
|
||
{{/rollGreater() result score}} {{#^rollGreater() result score}}
|
||
<div class="sheet-result" style="color: #00bd00">15</div>
|
||
{{/^rollGreater() result score}} {{/rollTotal() result 15}} {{#rollTotal() result 16}}
|
||
{{#rollGreater() result score}}
|
||
<div class="sheet-result" style="color: red">16</div>
|
||
{{/rollGreater() result score}} {{#^rollGreater() result score}}
|
||
<div class="sheet-result" style="color: #00bd00">16</div>
|
||
{{/^rollGreater() result score}} {{/rollTotal() result 16}} {{#rollTotal() result 17}}
|
||
{{#rollGreater() result score}}
|
||
<div class="sheet-result" style="color: red">17</div>
|
||
{{/rollGreater() result score}} {{#^rollGreater() result score}}
|
||
<div class="sheet-result" style="color: #00bd00">17</div>
|
||
{{/^rollGreater() result score}} {{/rollTotal() result 17}} {{#rollTotal() result 18}}
|
||
{{#rollGreater() result score}}
|
||
<div class="sheet-result" style="color: red">18</div>
|
||
{{/rollGreater() result score}} {{#^rollGreater() result score}}
|
||
<div class="sheet-result" style="color: #00bd00">18</div>
|
||
{{/^rollGreater() result score}} {{/rollTotal() result 18}} {{#rollTotal() result 19}}
|
||
{{#rollGreater() result score}}
|
||
<div class="sheet-result" style="color: red">19</div>
|
||
{{/rollGreater() result score}} {{#^rollGreater() result score}}
|
||
<div class="sheet-result" style="color: #00bd00">19</div>
|
||
{{/^rollGreater() result score}} {{/rollTotal() result 19}} {{#rollTotal() result 20}}
|
||
<div class="sheet-result" style="color: red">20</div>
|
||
<div class="sheet-feedback-echec" data-i18n="FAILURE">Échec</div>
|
||
{{/rollTotal() result 20}} {{#rollGreater() result score}} {{#^rollTotal() result 20}}
|
||
{{#^rollTotal() result 1}}
|
||
<div class="sheet-feedback-echec" data-i18n="FAILURE">Échec</div>
|
||
{{/^rollTotal() result 1}} {{/^rollTotal() result 20}} {{/rollGreater() result score}}
|
||
{{#^rollGreater() result score}} {{#^rollTotal() result 20}} {{#^rollTotal() result 1}}
|
||
<div class="sheet-feedback-reussite" data-i18n="SUCCESS">Réussite</div>
|
||
{{/^rollTotal() result 1}} {{/^rollTotal() result 20}} {{/^rollGreater() result score}}
|
||
</div>
|
||
{{/sauvegarde}} {{#chance}}
|
||
<div class="sheet-content">
|
||
{{#rollTotal() result 1}}
|
||
<div class="sheet-result-chance" style="color: red">1</div>
|
||
{{/rollTotal() result 1}} {{#rollTotal() result 2}}
|
||
<div class="sheet-result-chance" style="color: #d77104">2</div>
|
||
{{/rollTotal() result 2}} {{#rollTotal() result 3}}
|
||
<div class="sheet-result-chance" style="color: #d77104">3</div>
|
||
{{/rollTotal() result 3}} {{#rollTotal() result 4}}
|
||
<div class="sheet-result-chance" style="color: #c7b303">4</div>
|
||
{{/rollTotal() result 4}} {{#rollTotal() result 5}}
|
||
<div class="sheet-result-chance" style="color: #7bbd00">5</div>
|
||
{{/rollTotal() result 5}} {{#rollTotal() result 6}}
|
||
<div class="sheet-result-chance" style="color: #00bd00">6</div>
|
||
{{/rollTotal() result 6}}
|
||
</div>
|
||
{{/chance}} {{#degats}}
|
||
<div class="sheet-content">
|
||
<div class="sheet-result-degats">{{result}}</div>
|
||
</div>
|
||
{{/degats}} {{#arcanum}}
|
||
<div class="sheet-content">
|
||
<div class="sheet-result-arcanum"># {{result}}</div>
|
||
</div>
|
||
{{/arcanum}}
|
||
</div>
|
||
</rolltemplate>
|
||
|
||
<!-- --------------------------- -->
|
||
<!-- --------- SCRIPT ---------- -->
|
||
<!-- --------------------------- -->
|
||
|
||
<script type="text/worker">
|
||
// Changement de page
|
||
on("clicked:page_depart", () => {
|
||
setAttrs({
|
||
page: 0,
|
||
});
|
||
});
|
||
|
||
on("clicked:page_creation", () => {
|
||
setAttrs({
|
||
page: 2,
|
||
});
|
||
});
|
||
|
||
on("clicked:page_personnage", () => {
|
||
setAttrs({
|
||
page: 1,
|
||
});
|
||
});
|
||
|
||
// Ajustement HP
|
||
on("change:HP_base change:HP_actuel", () => {
|
||
getAttrs(["HP_base", "HP_actuel"], (values) => {
|
||
const base = Number.parseInt(values.HP_base) || 0;
|
||
const actuel = Number.parseInt(values.HP_actuel) || 0;
|
||
|
||
let HP_ajuste = actuel;
|
||
if (base <= actuel) HP_ajuste = base;
|
||
|
||
setAttrs({
|
||
HP_actuel: HP_ajuste,
|
||
});
|
||
});
|
||
});
|
||
|
||
// Meilleur statistique
|
||
on("change:force change:dexterite change:volonte", () => {
|
||
getAttrs(["force", "dexterite", "volonte"], (values) => {
|
||
const force = Number.parseInt(values.force) || 0;
|
||
const dexterite = Number.parseInt(values.dexterite) || 0;
|
||
const volonte = Number.parseInt(values.volonte) || 0;
|
||
|
||
const stat_principale = Math.max(force, Math.max(dexterite, volonte));
|
||
|
||
setAttrs({
|
||
stat_principale: stat_principale,
|
||
});
|
||
});
|
||
});
|
||
|
||
// Attribution Item
|
||
on("clicked:creation_final", () => {
|
||
getAttrs(["HP_base", "stat_principale", "force", "dexterite", "volonte"], (values) => {
|
||
const HP_base = Number.parseInt(values.HP_base) || 0;
|
||
const force_max = Number.parseInt(values.force) || 0;
|
||
const dexterite_max = Number.parseInt(values.dexterite) || 0;
|
||
const volonte_max = Number.parseInt(values.volonte) || 0;
|
||
const stat_principale = Number.parseInt(values.stat_principale) || 0;
|
||
|
||
const equipement = {
|
||
equipement_1: "",
|
||
equipement_2: "",
|
||
equipement_3: "",
|
||
equipement_4: "",
|
||
equipement_lourd_1: "",
|
||
equipement_lourd_2: "",
|
||
arcana_1: "",
|
||
};
|
||
if (stat_principale <= 9 && HP_base === 1) {
|
||
equipement.equipement_1 = getTranslationByKey("SWORD") || "SWORD";
|
||
equipement.equipement_2 = getTranslationByKey("PISTOL") || "PISTOL";
|
||
equipement.equipement_3 = getTranslationByKey("MODERN_ARMOR") || "MODERN_ARMOR";
|
||
equipement.equipement_4 = getTranslationByKey("SENSE_UNEARTHLY_BEINGS") || "SENSE_UNEARTHLY_BEINGS";
|
||
} else if (stat_principale <= 9 && HP_base === 2) {
|
||
equipement.equipement_1 = getTranslationByKey("SWORD") || "SWORD";
|
||
equipement.equipement_2 = getTranslationByKey("FLASHBANG") || "FLASHBANG";
|
||
equipement.equipement_3 = getTranslationByKey("SENSE_NEARBY_ARCANUM") || "SENSE_NEARBY_ARCANUM";
|
||
equipement.equipement_lourd_1 = getTranslationByKey("MUSKET") || "MUSKET";
|
||
} else if (stat_principale <= 9 && HP_base === 3) {
|
||
equipement.equipement_1 = getTranslationByKey("CLUB") || "CLUB";
|
||
equipement.equipement_2 = getTranslationByKey("IMMUNITY_TO_EXTREMES") || "IMMUNITY_TO_EXTREMES";
|
||
equipement.equipement_lourd_1 = getTranslationByKey("MUSKET") || "MUSKET";
|
||
} else if (stat_principale <= 9 && HP_base === 4) {
|
||
equipement.equipement_1 = getTranslationByKey("PISTOL") || "PISTOL";
|
||
equipement.equipement_2 = getTranslationByKey("KNIFE") || "KNIFE";
|
||
equipement.equipement_3 = getTranslationByKey("TELEPATHY") || "TELEPATHY";
|
||
} else if (stat_principale <= 9 && HP_base === 5) {
|
||
equipement.equipement_1 = getTranslationByKey("HATCHET") || "HATCHET";
|
||
equipement.equipement_2 = getTranslationByKey("MUTT") || "MUTT";
|
||
equipement.equipement_3 = getTranslationByKey("DREAMS_SHOW") || "DREAMS_SHOW";
|
||
equipement.equipement_lourd_1 = getTranslationByKey("BLUNDERBUSS") || "BLUNDERBUSS";
|
||
} else if (stat_principale <= 9 && HP_base === 6) {
|
||
equipement.equipement_1 = getTranslationByKey("HATCHET") || "HATCHET";
|
||
equipement.equipement_2 = getTranslationByKey("FLASHBANG") || "FLASHBANG";
|
||
equipement.equipement_3 = getTranslationByKey("IRON_LIMB") || "IRON_LIMB";
|
||
equipement.equipement_lourd_1 = getTranslationByKey("MUSKET") || "MUSKET";
|
||
equipement.arcana_1 = getTranslationByKey("ARCANUM_D66") || "ARCANUM_D66";
|
||
} else if (stat_principale === 10 && HP_base === 1) {
|
||
equipement.equipement_1 = getTranslationByKey("BAYONET") || "BAYONET";
|
||
equipement.equipement_2 = getTranslationByKey("LIGHTER_BOY") || "LIGHTER_BOY";
|
||
equipement.equipement_lourd_1 = getTranslationByKey("RIFLE") || "RIFLE";
|
||
equipement.arcana_1 = getTranslationByKey("ARCANUM_D66") || "ARCANUM_D66";
|
||
} else if (stat_principale === 10 && HP_base === 2) {
|
||
equipement.equipement_1 = getTranslationByKey("HATCHET") || "HATCHET";
|
||
equipement.equipement_2 = getTranslationByKey("HAWK") || "HAWK";
|
||
equipement.equipement_lourd_1 = getTranslationByKey("MUSKET") || "MUSKET";
|
||
equipement.arcana_1 = getTranslationByKey("ARCANUM_D66") || "ARCANUM_D66";
|
||
} else if (stat_principale === 10 && HP_base === 3) {
|
||
equipement.equipement_1 = getTranslationByKey("PROTECTIVE_GLOVES") || "PROTECTIVE_GLOVES";
|
||
equipement.equipement_lourd_1 = getTranslationByKey("MUSKET") || "MUSKET";
|
||
equipement.arcana_1 = getTranslationByKey("ARCANUM_D66") || "ARCANUM_D66";
|
||
} else if (stat_principale === 10 && HP_base === 4) {
|
||
equipement.equipement_1 = getTranslationByKey("PISTOL") || "PISTOL";
|
||
equipement.equipement_2 = getTranslationByKey("TWO_ACID_FLASKS") || "TWO_ACID_FLASKS";
|
||
equipement.equipement_lourd_1 = getTranslationByKey("CLAYMORE") || "CLAYMORE";
|
||
equipement.arcana_1 = getTranslationByKey("ARCANUM_D66") || "ARCANUM_D66";
|
||
} else if (stat_principale === 10 && HP_base === 5) {
|
||
equipement.equipement_1 = getTranslationByKey("STEEL_WIRE") || "STEEL_WIRE";
|
||
equipement.equipement_2 = getTranslationByKey("GRAPPLING_HOOK") || "GRAPPLING_HOOK";
|
||
equipement.equipement_lourd_1 = getTranslationByKey("BRACE_OF_PISTOLS") || "BRACE_OF_PISTOLS";
|
||
equipement.arcana_1 = getTranslationByKey("ARCANUM_D66") || "ARCANUM_D66";
|
||
} else if (stat_principale === 10 && HP_base === 6) {
|
||
equipement.equipement_1 = getTranslationByKey("MACE") || "MACE";
|
||
equipement.equipement_2 = getTranslationByKey("EAGLE") || "EAGLE";
|
||
equipement.equipement_3 = getTranslationByKey("POISON") || "POISON";
|
||
equipement.equipement_lourd_1 = getTranslationByKey("RIFLE") || "RIFLE";
|
||
} else if (stat_principale === 11 && HP_base === 1) {
|
||
equipement.equipement_1 = getTranslationByKey("MODERN_ARMOR") || "MODERN_ARMOR";
|
||
equipement.equipement_2 = getTranslationByKey("HOUND") || "HOUND";
|
||
equipement.equipement_lourd_1 = getTranslationByKey("RIFLE") || "RIFLE";
|
||
equipement.arcana_1 = getTranslationByKey("ARCANUM_D66") || "ARCANUM_D66";
|
||
} else if (stat_principale === 11 && HP_base === 2) {
|
||
equipement.equipement_1 = getTranslationByKey("HATCHET") || "HATCHET";
|
||
equipement.equipement_2 = getTranslationByKey("PISTOL") || "PISTOL";
|
||
equipement.equipement_3 = getTranslationByKey("BOLT_CUTTERS") || "BOLT_CUTTERS";
|
||
equipement.arcana_1 = getTranslationByKey("ARCANUM_D66") || "ARCANUM_D66";
|
||
} else if (stat_principale === 11 && HP_base === 3) {
|
||
equipement.equipement_1 = getTranslationByKey("MALLET") || "MALLET";
|
||
equipement.equipement_2 = getTranslationByKey("MARBLES") || "MARBLES";
|
||
equipement.equipement_3 = getTranslationByKey("FANCY_HAT") || "FANCY_HAT";
|
||
equipement.equipement_lourd_1 = getTranslationByKey("MUSKET") || "MUSKET";
|
||
equipement.arcana_1 = getTranslationByKey("ARCANUM_D66") || "ARCANUM_D66";
|
||
} else if (stat_principale === 11 && HP_base === 4) {
|
||
equipement.equipement_1 = getTranslationByKey("BAYONET") || "BAYONET";
|
||
equipement.equipement_2 = getTranslationByKey("MUTT_TELEPATHIC_LINK") || "MUTT_TELEPATHIC_LINK";
|
||
equipement.equipement_lourd_1 = getTranslationByKey("MUSKET") || "MUSKET";
|
||
} else if (stat_principale === 11 && HP_base === 5) {
|
||
equipement.equipement_1 = getTranslationByKey("MACHETE") || "MACHETE";
|
||
equipement.equipement_2 = getTranslationByKey("TALKING_PARROT") || "TALKING_PARROT";
|
||
equipement.equipement_3 = getTranslationByKey("NEVER_SLEEP") || "NEVER_SLEEP";
|
||
equipement.equipement_lourd_1 = getTranslationByKey("MUSKET") || "MUSKET";
|
||
} else if (stat_principale === 11 && HP_base === 6) {
|
||
equipement.equipement_1 = getTranslationByKey("CLUB") || "CLUB";
|
||
equipement.equipement_2 = getTranslationByKey("THREE_BOMBS") || "THREE_BOMBS";
|
||
equipement.equipement_3 = getTranslationByKey("ROCKET") || "ROCKET";
|
||
equipement.equipement_4 = getTranslationByKey("DARKVISION") || "DARKVISION";
|
||
} else if (stat_principale === 12 && HP_base === 1) {
|
||
equipement.equipement_1 = getTranslationByKey("CLUB") || "CLUB";
|
||
equipement.equipement_2 = getTranslationByKey("THROWING_KNIVES") || "THROWING_KNIVES";
|
||
equipement.arcana_1 = getTranslationByKey("ARCANUM_D66") || "ARCANUM_D66";
|
||
} else if (stat_principale === 12 && HP_base === 2) {
|
||
equipement.equipement_1 = getTranslationByKey("MULE") || "MULE";
|
||
equipement.equipement_lourd_1 = getTranslationByKey("MUSKET") || "MUSKET";
|
||
equipement.arcana_1 = getTranslationByKey("ARCANUM_D66") || "ARCANUM_D66";
|
||
} else if (stat_principale === 12 && HP_base === 3) {
|
||
equipement.equipement_1 = getTranslationByKey("PICKAXE") || "PICKAXE";
|
||
equipement.equipement_2 = getTranslationByKey("MANACLES") || "MANACLES";
|
||
equipement.arcana_1 = getTranslationByKey("ARCANUM_D66") || "ARCANUM_D66";
|
||
} else if (stat_principale === 12 && HP_base === 4) {
|
||
equipement.equipement_1 = getTranslationByKey("PISTOL") || "PISTOL";
|
||
equipement.equipement_2 = getTranslationByKey("ROCKET") || "ROCKET";
|
||
equipement.equipement_3 = getTranslationByKey("TOXIN_IMMUNE") || "TOXIN_IMMUNE";
|
||
} else if (stat_principale === 12 && HP_base === 5) {
|
||
equipement.equipement_1 = getTranslationByKey("BATON") || "BATON";
|
||
equipement.equipement_2 = getTranslationByKey("ACID") || "ACID";
|
||
equipement.equipement_3 = getTranslationByKey("SLIGHTLY_MAGNETIC") || "SLIGHTLY_MAGNETIC";
|
||
equipement.equipement_lourd_1 = getTranslationByKey("HARPOON") || "HARPOON";
|
||
} else if (stat_principale === 12 && HP_base === 6) {
|
||
equipement.equipement_1 = getTranslationByKey("DAGGER") || "DAGGER";
|
||
equipement.equipement_2 = getTranslationByKey("CHAIN") || "CHAIN";
|
||
equipement.equipement_lourd_1 = getTranslationByKey("MAUL") || "MAUL";
|
||
} else if (stat_principale === 13 && HP_base === 1) {
|
||
equipement.equipement_1 = getTranslationByKey("PISTOL") || "PISTOL";
|
||
equipement.equipement_2 = getTranslationByKey("ETHER") || "ETHER";
|
||
equipement.equipement_3 = getTranslationByKey("POISON") || "POISON";
|
||
equipement.arcana_1 = getTranslationByKey("ARCANUM_D66") || "ARCANUM_D66";
|
||
} else if (stat_principale === 13 && HP_base === 2) {
|
||
equipement.equipement_1 = getTranslationByKey("SWORD") || "SWORD";
|
||
equipement.equipement_2 = getTranslationByKey("PISTOL") || "PISTOL";
|
||
equipement.equipement_3 = getTranslationByKey("CRUDE_ARMOR") || "CRUDE_ARMOR";
|
||
} else if (stat_principale === 13 && HP_base === 3) {
|
||
equipement.equipement_1 = getTranslationByKey("PISTOL") || "PISTOL";
|
||
equipement.equipement_2 = getTranslationByKey("SMOKE_BOMB") || "SMOKE_BOMB";
|
||
equipement.equipement_3 = getTranslationByKey("MUTT") || "MUTT";
|
||
equipement.equipement_4 = getTranslationByKey("SHOVEL") || "SHOVEL";
|
||
} else if (stat_principale === 13 && HP_base === 4) {
|
||
equipement.equipement_1 = getTranslationByKey("PORTABLE_RAM") || "PORTABLE_RAM";
|
||
equipement.equipement_2 = getTranslationByKey("GAME_SET") || "GAME_SET";
|
||
equipement.equipement_lourd_1 = getTranslationByKey("MUSKET") || "MUSKET";
|
||
} else if (stat_principale === 13 && HP_base === 5) {
|
||
equipement.equipement_1 = getTranslationByKey("BOLT_CUTTERS") || "BOLT_CUTTERS";
|
||
equipement.equipement_2 = getTranslationByKey("VIOLIN") || "VIOLIN";
|
||
equipement.equipement_lourd_1 = getTranslationByKey("BLUNDERBUSS") || "BLUNDERBUSS";
|
||
} else if (stat_principale === 13 && HP_base === 6) {
|
||
equipement.equipement_1 = getTranslationByKey("RUM") || "RUM";
|
||
equipement.equipement_2 = getTranslationByKey("BOMB") || "BOMB";
|
||
equipement.equipement_lourd_1 = getTranslationByKey("LONGAXE") || "LONGAXE";
|
||
} else if (stat_principale === 14 && HP_base === 1) {
|
||
equipement.equipement_1 = getTranslationByKey("CANE") || "CANE";
|
||
equipement.equipement_2 = getTranslationByKey("ACID") || "ACID";
|
||
equipement.equipement_3 = getTranslationByKey("SPYGLASS") || "SPYGLASS";
|
||
equipement.arcana_1 = getTranslationByKey("ARCANUM_D66") || "ARCANUM_D66";
|
||
} else if (stat_principale === 14 && HP_base === 2) {
|
||
equipement.equipement_1 = getTranslationByKey("PISTOL") || "PISTOL";
|
||
equipement.equipement_2 = getTranslationByKey("BELL") || "BELL";
|
||
equipement.equipement_3 = getTranslationByKey("STEEL_WIRE") || "STEEL_WIRE";
|
||
equipement.equipement_4 = getTranslationByKey("SMOKE_BOMB") || "SMOKE_BOMB";
|
||
} else if (stat_principale === 14 && HP_base === 3) {
|
||
equipement.equipement_1 = getTranslationByKey("THROWING_KNIVES") || "THROWING_KNIVES";
|
||
equipement.equipement_2 = getTranslationByKey("FIRE_OIL") || "FIRE_OIL";
|
||
equipement.equipement_lourd_1 = getTranslationByKey("LONGAXE") || "LONGAXE";
|
||
} else if (stat_principale === 14 && HP_base === 4) {
|
||
equipement.equipement_1 = getTranslationByKey("PISTOL") || "PISTOL";
|
||
equipement.equipement_2 = getTranslationByKey("SAW") || "SAW";
|
||
equipement.equipement_3 = getTranslationByKey("ANIMAL_TRAP") || "ANIMAL_TRAP";
|
||
equipement.equipement_4 = getTranslationByKey("SPYGLASS") || "SPYGLASS";
|
||
} else if (stat_principale === 14 && HP_base === 5) {
|
||
equipement.equipement_1 = getTranslationByKey("PISTOL") || "PISTOL";
|
||
equipement.equipement_2 = getTranslationByKey("GREASE") || "GREASE";
|
||
equipement.equipement_3 = getTranslationByKey("HAND_DRILL") || "HAND_DRILL";
|
||
equipement.equipement_4 = getTranslationByKey("DRUM") || "DRUM";
|
||
} else if (stat_principale === 14 && HP_base === 6) {
|
||
equipement.equipement_1 = getTranslationByKey("DAGGER") || "DAGGER";
|
||
equipement.equipement_2 = getTranslationByKey("FIRE_OIL") || "FIRE_OIL";
|
||
equipement.equipement_3 = getTranslationByKey("MIRROR") || "MIRROR";
|
||
} else if (stat_principale === 15 && HP_base === 1) {
|
||
equipement.equipement_1 = getTranslationByKey("CANARY") || "CANARY";
|
||
equipement.equipement_2 = getTranslationByKey("ETHER") || "ETHER";
|
||
equipement.equipement_lourd_1 = getTranslationByKey("BRACE_OF_PISTOLS") || "BRACE_OF_PISTOLS";
|
||
} else if (stat_principale === 15 && HP_base === 2) {
|
||
equipement.equipement_1 = getTranslationByKey("FERRET") || "FERRET";
|
||
equipement.equipement_2 = getTranslationByKey("FIRE_OIL") || "FIRE_OIL";
|
||
equipement.equipement_lourd_1 = getTranslationByKey("LONGAXE") || "LONGAXE";
|
||
} else if (stat_principale === 15 && HP_base === 3) {
|
||
equipement.equipement_1 = getTranslationByKey("CLUB") || "CLUB";
|
||
equipement.equipement_2 = getTranslationByKey("ETHER") || "ETHER";
|
||
equipement.equipement_3 = getTranslationByKey("CROWBAR") || "CROWBAR";
|
||
equipement.equipement_4 = getTranslationByKey("FLUTE") || "FLUTE";
|
||
} else if (stat_principale === 15 && HP_base === 4) {
|
||
equipement.equipement_1 = getTranslationByKey("KNIFE") || "KNIFE";
|
||
equipement.equipement_2 = getTranslationByKey("ROCKET") || "ROCKET";
|
||
equipement.equipement_3 = getTranslationByKey("FIRE_OIL") || "FIRE_OIL";
|
||
equipement.equipement_lourd_1 = getTranslationByKey("BOW") || "BOW";
|
||
} else if (stat_principale === 15 && HP_base === 5) {
|
||
equipement.equipement_1 = getTranslationByKey("MAGNIFYING_GLASS") || "MAGNIFYING_GLASS";
|
||
equipement.equipement_2 = getTranslationByKey("LOST_EYE") || "LOST_EYE";
|
||
equipement.equipement_lourd_1 = getTranslationByKey("SWORD_AND_DAGGER") || "SWORD_AND_DAGGER";
|
||
} else if (stat_principale === 15 && HP_base === 6) {
|
||
equipement.equipement_1 = getTranslationByKey("PISTOL") || "PISTOL";
|
||
equipement.equipement_2 = getTranslationByKey("KNIFE") || "KNIFE";
|
||
equipement.equipement_3 = getTranslationByKey("BOMB") || "BOMB";
|
||
equipement.equipement_4 = getTranslationByKey("SAW") || "SAW";
|
||
} else if (stat_principale === 16 && HP_base === 1) {
|
||
equipement.equipement_1 = getTranslationByKey("POCKETWATCH") || "POCKETWATCH";
|
||
equipement.equipement_2 = getTranslationByKey("BOMB") || "BOMB";
|
||
equipement.equipement_lourd_1 = getTranslationByKey("MUSKET") || "MUSKET";
|
||
} else if (stat_principale === 16 && HP_base === 2) {
|
||
equipement.equipement_1 = getTranslationByKey("TONGS") || "TONGS";
|
||
equipement.equipement_2 = getTranslationByKey("GLUE") || "GLUE";
|
||
equipement.equipement_lourd_1 = getTranslationByKey("BATON") || "BATON";
|
||
} else if (stat_principale === 16 && HP_base === 3) {
|
||
equipement.equipement_1 = getTranslationByKey("HATCHET") || "HATCHET";
|
||
equipement.equipement_2 = getTranslationByKey("NET") || "NET";
|
||
equipement.equipement_3 = getTranslationByKey("FIRE_OIL") || "FIRE_OIL";
|
||
equipement.equipement_4 = getTranslationByKey("BURNT_FACE") || "BURNT_FACE";
|
||
} else if (stat_principale === 16 && HP_base === 4) {
|
||
equipement.equipement_1 = getTranslationByKey("PISTOL") || "PISTOL";
|
||
equipement.equipement_2 = getTranslationByKey("WHIP") || "WHIP";
|
||
equipement.equipement_3 = getTranslationByKey("CIGARS") || "CIGARS";
|
||
equipement.equipement_4 = getTranslationByKey("LOST_EYE") || "LOST_EYE";
|
||
} else if (stat_principale === 16 && HP_base === 5) {
|
||
equipement.equipement_1 = getTranslationByKey("PISTOL") || "PISTOL";
|
||
equipement.equipement_2 = getTranslationByKey("ACID") || "ACID";
|
||
equipement.equipement_3 = getTranslationByKey("ANIMAL_REPELLENT") || "ANIMAL_REPELLENT";
|
||
equipement.equipement_4 = getTranslationByKey("PROSTHETIC_ARM") || "PROSTHETIC_ARM";
|
||
} else if (stat_principale === 16 && HP_base === 6) {
|
||
equipement.equipement_1 = getTranslationByKey("PISTOL") || "PISTOL";
|
||
equipement.equipement_2 = getTranslationByKey("BOMB") || "BOMB";
|
||
equipement.equipement_3 = getTranslationByKey("SHOVEL") || "SHOVEL";
|
||
equipement.equipement_4 = getTranslationByKey("GLOWING_EYES") || "GLOWING_EYES";
|
||
} else if (stat_principale === 17 && HP_base === 1) {
|
||
equipement.equipement_1 = getTranslationByKey("FAKE_PISTOL") || "FAKE_PISTOL";
|
||
equipement.equipement_2 = getTranslationByKey("PROSTHETIC_LIMB") || "PROSTHETIC_LIMB";
|
||
equipement.equipement_lourd_1 = getTranslationByKey("HALBERD") || "HALBERD";
|
||
} else if (stat_principale === 17 && HP_base === 2) {
|
||
equipement.equipement_1 = getTranslationByKey("PISTOL") || "PISTOL";
|
||
equipement.equipement_2 = getTranslationByKey("NET") || "NET";
|
||
equipement.equipement_3 = getTranslationByKey("TRUMPET") || "TRUMPET";
|
||
equipement.equipement_4 = getTranslationByKey("PROSTHETIC_LEG") || "PROSTHETIC_LEG";
|
||
} else if (stat_principale === 17 && HP_base === 3) {
|
||
equipement.equipement_1 = getTranslationByKey("CLUB") || "CLUB";
|
||
equipement.equipement_2 = getTranslationByKey("PAINT") || "PAINT";
|
||
equipement.equipement_3 = getTranslationByKey("CROWBAR") || "CROWBAR";
|
||
equipement.equipement_4 = getTranslationByKey("LOUD_LUNGS") || "LOUD_LUNGS";
|
||
} else if (stat_principale === 17 && HP_base === 4) {
|
||
equipement.equipement_1 = getTranslationByKey("ACCORDION") || "ACCORDION";
|
||
equipement.equipement_2 = getTranslationByKey("NO_NOSE") || "NO_NOSE";
|
||
equipement.equipement_lourd_1 = getTranslationByKey("MUSKET") || "MUSKET";
|
||
} else if (stat_principale === 17 && HP_base === 5) {
|
||
equipement.equipement_1 = getTranslationByKey("SWORD") || "SWORD";
|
||
equipement.equipement_2 = getTranslationByKey("STEEL_WIRE") || "STEEL_WIRE";
|
||
equipement.equipement_3 = getTranslationByKey("UGLY_MUTATION") || "UGLY_MUTATION";
|
||
} else if (stat_principale === 17 && HP_base === 6) {
|
||
equipement.equipement_1 = getTranslationByKey("THROWING_KNIVES") || "THROWING_KNIVES";
|
||
equipement.equipement_lourd_1 = getTranslationByKey("BATON") || "BATON";
|
||
} else if (stat_principale === 18 && HP_base === 1) {
|
||
equipement.equipement_1 = getTranslationByKey("GAROTTE") || "GAROTTE";
|
||
equipement.equipement_2 = getTranslationByKey("MUTE") || "MUTE";
|
||
equipement.equipement_lourd_1 = getTranslationByKey("MUSKET") || "MUSKET";
|
||
} else if (stat_principale === 18 && HP_base === 2) {
|
||
equipement.equipement_1 = getTranslationByKey("PISTOL") || "PISTOL";
|
||
equipement.equipement_2 = getTranslationByKey("GREASE") || "GREASE";
|
||
equipement.equipement_3 = getTranslationByKey("HACKSAW") || "HACKSAW";
|
||
equipement.equipement_4 = getTranslationByKey("ONE_ARM") || "ONE_ARM";
|
||
} else if (stat_principale === 18 && HP_base === 3) {
|
||
equipement.equipement_1 = getTranslationByKey("PISTOL") || "PISTOL";
|
||
equipement.equipement_2 = getTranslationByKey("CIGARS") || "CIGARS";
|
||
equipement.equipement_3 = getTranslationByKey("POISON") || "POISON";
|
||
equipement.equipement_4 = getTranslationByKey("FUGITIVE") || "FUGITIVE";
|
||
} else if (stat_principale === 18 && HP_base === 4) {
|
||
equipement.equipement_1 = getTranslationByKey("SWORD") || "SWORD";
|
||
equipement.equipement_2 = getTranslationByKey("SHIELD") || "SHIELD";
|
||
equipement.equipement_3 = getTranslationByKey("ILLITERATE") || "ILLITERATE";
|
||
} else if (stat_principale === 18 && HP_base === 5) {
|
||
equipement.equipement_1 = getTranslationByKey("SWORD") || "SWORD";
|
||
equipement.equipement_2 = getTranslationByKey("FERRET") || "FERRET";
|
||
equipement.equipement_3 = getTranslationByKey("TATTERED_CLOTHES") || "TATTERED_CLOTHES";
|
||
equipement.equipement_4 = getTranslationByKey("DEBT") || "DEBT";
|
||
} else if (stat_principale === 18 && HP_base === 6) {
|
||
equipement.equipement_1 = getTranslationByKey("MACE") || "MACE";
|
||
equipement.equipement_2 = getTranslationByKey("PIGEON") || "PIGEON";
|
||
equipement.equipement_3 = getTranslationByKey("DISFIGURED") || "DISFIGURED";
|
||
}
|
||
|
||
setAttrs({
|
||
force_max: force_max,
|
||
dexterite_max: dexterite_max,
|
||
volonte_max: volonte_max,
|
||
page: 1,
|
||
HP_actuel: HP_base,
|
||
...equipement,
|
||
});
|
||
});
|
||
});
|
||
</script>
|