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Seraaron 7028dd7d08 Icon v0.4.3
- Made class resources into a repeating segment
- Added light and heavy attacks separately
- Added bonus damage prompt and fixed critical damage not displaying separately
- Moved save target to tactics tab
- Added a 'whack' button
2023-01-21 17:16:52 +00:00

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include scaffold/_kpug.pug
include mixins/_sheetmixins.pug
//- additional includes should be below this point
- let templateName = 'icon';
- varObjects.sheetTypes = ['narrative','tactics','journal','roster'];
+hidden({name:'template start', value:`&{template:${gameName}} {{character_name=@{character_name}}} {{character_id=@{character_id}}}`})
+hidden({name:'collapsed', value:''})
main#main
nav#main-nav.sheet-nav
each val in varObjects.sheetTypes
+button({name:val, type:'action', class:`sheet-nav__tab ${val}`, 'data-i18n':`${val} sheet`, 'data-i18n-title':`navigate to the ${val} tab`, role:'heading', 'aria-level':5})
//- This is our button to access the settings page. it's written separately because it has some different requirements
+button({name:'settings', type:'action', class:'pictos sheet-nav__tab settings','data-i18n-title':'navigate to the settings tab', role:'heading', 'aria-level':5})
|y
+hidden({name:'sheet state', class:'tabs__toggle', value:'settings'})
include articles/_details.pug
include articles/_narrative.pug
include articles/_tactics.pug
include articles/_journal.pug
include articles/_roster.pug
include articles/_settings.pug
include rolltemplates/_icontemplate.pug
+kscript
//- All additional javascript files should start here
include Javascript/variables.js
include Javascript/calculators.js
include Javascript/updaters.js
include Javascript/triggeredfuncs.js
include javascript/rollfunctions.js
//- include Javascript/demoworkers.js