Files
2024-06-03 13:15:14 -04:00

2662 lines
172 KiB
HTML

<input class="tutorialtoggle" type="hidden" name="attr_tutorial_done" value="0"/>
<input class="npctoggle" type="hidden" name="attr_npc" value="0"/>
<input class="npc_type_toggle" type="hidden" name="attr_npc_type" value="npc_type_gang"/>
<div class="charsheet">
<input class="tabstoggle" type="hidden" name="attr_sheetTab" value="character"/>
<div class="sticky">
<div class="2colrow">
<input class="tutorialtoggle" type="hidden" name="attr_tutorial_done" value="0"/>
<div class="tutorial"> </div><img class="raven" src="https://ulisses-digital.de/R20/hexxen/images/Rabenbanner.png" />
<img class="pc_only watermark" src="https://ulisses-digital.de/R20/hexxen/images/bg_watermark.png" />
<input class="tutorialstep0" type="hidden" name="attr_tutorial_step"/><div class="tabbuttonbar hintborder">
<button type="action" class="pc_only" name="act_character"data-i18n="button_character">Character</button>
<button type="action" class="npc_only" name="act_npc" data-i18n="button_npc">NPC</button>
<button type="action" class="pc_only" name="act_combat" data-i18n="button_combat">Combat</button>
<input type="hidden" class="editmode_toggle" name="attr_editmode" value="1" checked=true/>
<button type="action" name="act_toggleeditmode" data-i18n="button_exit_edit_mode">Exit Edit Mode</button>
<button type="action" name="act_toggleeditmode" data-i18n="button_enter_edit_mode">Enter Edit Mode</button>
<span class="hinttext hinttextright" data-i18n="navigationhint">
</span>
</div>
<div class="col" style="min-width:380px">
<input type="hidden" class="editmode_toggle" name="attr_editmode" value="1" checked=true/>
<div class="left">
<div class="npc_only">
<button type="action" name="act_converttopc" data-i18n="button_contert_to_pc">Convert to PC</button>
<div class="npc_only">
<label data-i18n="label_hitpoints">Lebenspunkte:</label>
<input class='number' type="number" name="attr_npc_hitpoints" value="1" />
<span>(max. <input class='number' type="number" name="attr_npc_hitpoints_max" value="1" />)</span>
</div>
<div class="npc_leader_only">
<label data-i18n="label_hitpoints_formula">LeP-Formel:</label>
<input class='textline' type="text" name="attr_npc_hitpoints_formula" />
</div>
</div>
<div class="pc_only">
<button type="action" name="act_converttonpc" data-i18n="button_contert_to_npc">Convert to NPC</button>
<br>
<button type="action" name="act_resettutorial" data-i18n="button_reset_tutorial">Restart Tutorial</button>
<br>
<input type="checkbox" class="normal" name="attr_displayrage" value="1" checked=true/><span></span>
<label data-i18n="label_option_display_rage">Display Rage</label>
<br>
<input type="checkbox" class="normal" name="attr_displayambition" value="1" checked=true/><span></span>
<label data-i18n="label_option_display_ambition">Display Ambition</label>
<br>
<input type="checkbox" class="normal" name="attr_displayquintessence" value="1" checked=true/><span></span>
<label data-i18n="label_option_display_quintessence">Display Quintessence</label>
<br>
<input type="checkbox" class="normal" name="attr_displaychipstacks" value="1" checked=true/><span></span>
<label data-i18n="label_option_display_chipstacks">Display Chipstacks</label>
</div>
</div>
<div style="min-width:400px">
<div class="right npc_only npc_leader_only">
<div class="tooltip ressource_hex">
<input class="number" type="hidden" name="attr_hex"/><span class="chipstackgroup">
<input class="chipstack chip0" type="radio" name="attr_hex" value="0" checked="checked"/><span></span>
<input class="chipstack hexchip chip1" type="radio" name="attr_hex" value="1"/><span></span>
<input class="chipstack hexchip chip2" type="radio" name="attr_hex" value="2"/><span></span>
<input class="chipstack hexchip chip3" type="radio" name="attr_hex" value="3"/><span></span>
<input class="chipstack hexchip chip4" type="radio" name="attr_hex" value="4"/><span></span>
<input class="chipstack hexchip chip5" type="radio" name="attr_hex" value="5"/><span></span>
<input class="chipstack hexchip chip6" type="radio" name="attr_hex" value="6"/><span></span>
<input class="chipstack hexchip chip7" type="radio" name="attr_hex" value="7"/><span></span>
<input class="chipstack hexchip chip8" type="radio" name="attr_hex" value="8"/><span></span>
<input class="chipstack hexchip chip9" type="radio" name="attr_hex" value="9"/><span></span>
<input class="chipstack hexchip chip10" type="radio" name="attr_hex" value="10"/><span></span></span>
<div class="chipnumber">
<button type="action" name="act_remhex">-</button><span name="attr_hex"></span>
<button type="action" name="act_addhex">+</button>
</div>
<div class="tooltiptext"><span data-i18n="ressource_hex">hex</span>
<input class="hideempty_toggle" type="hidden" name="attr_hex_max"/><span class="hideempty"> (max. <span name="attr_hex_max"></span>)</span>
</div>
</div>
</div><input type="hidden" name="attr_rollvaluename"/>
<span class="label" name="attr_rollvaluename"></span>
<br>
<input type="hidden" min="0" max="10" name="attr_hexxen" /><span class="dicebargroup">
<input class="dicebarzero" type="radio" name="attr_hexxen" value="0" checked="checked"/><span></span>
<input class="dicebar hexdie" type="radio" value="1" name="attr_hexxen"/><span></span>
<input class="dicebar hexdie" type="radio" value="2" name="attr_hexxen"/><span></span>
<input class="dicebar hexdie" type="radio" value="3" name="attr_hexxen"/><span></span>
<input class="dicebar hexdie" type="radio" value="4" name="attr_hexxen"/><span></span>
<input class="dicebar hexdie" type="radio" value="5" name="attr_hexxen"/><span></span>
<input class="dicebar hexdie" type="radio" value="6" name="attr_hexxen"/><span></span>
<input class="dicebar hexdie" type="radio" value="7" name="attr_hexxen"/><span></span>
<input class="dicebar hexdie" type="radio" value="8" name="attr_hexxen"/><span></span>
<input class="dicebar hexdie" type="radio" value="9" name="attr_hexxen"/><span></span>
<input class="dicebar hexdie" type="radio" value="10" name="attr_hexxen"/><span></span><br class="spacer_dice npc_only"/><span class="spacer_dice npc_only"></span>
<input class="npc_only dicebar hexdie" type="radio" value="11" name="attr_hexxen"/><span class="npc_only"></span>
<input class="npc_only dicebar hexdie" type="radio" value="12" name="attr_hexxen"/><span class="npc_only"></span>
<input class="npc_only dicebar hexdie" type="radio" value="13" name="attr_hexxen"/><span class="npc_only"></span>
<input class="npc_only dicebar hexdie" type="radio" value="14" name="attr_hexxen"/><span class="npc_only"></span>
<input class="npc_only dicebar hexdie" type="radio" value="15" name="attr_hexxen"/><span class="npc_only"></span>
<input class="npc_only dicebar hexdie" type="radio" value="16" name="attr_hexxen"/><span class="npc_only"></span>
<input class="npc_only dicebar hexdie" type="radio" value="17" name="attr_hexxen"/><span class="npc_only"></span>
<input class="npc_only dicebar hexdie" type="radio" value="18" name="attr_hexxen"/><span class="npc_only"></span>
<input class="npc_only dicebar hexdie" type="radio" value="19" name="attr_hexxen"/><span class="npc_only"></span>
<input class="npc_only dicebar hexdie" type="radio" value="20" name="attr_hexxen"/><span class="npc_only"></span></span><div class="rolltestdice">
<button type='roll' name='roll_testattack' value='@{rollquery}' data-i18n="button_roll">Roll</button>
</div>
<div class="resettestdice">
<button type="action" name="act_resetroll" data-i18n="button_reset">Reset</button>
</div>
<br>
<input type="hidden" min="-5" max="5" name="attr_janus" />
<input class="tutorialstep3" type="hidden" name="attr_tutorial_step" value="0"/><span class="dicebargroup tooltip hintborder">
<input type="radio" class="dicebar reverse janusdiemalus" name="attr_janus" value="-5" /><span></span>
<input type="radio" class="dicebar reverse janusdiemalus" name="attr_janus" value="-4" /><span></span>
<input type="radio" class="dicebar reverse janusdiemalus" name="attr_janus" value="-3" /><span></span>
<input type="radio" class="dicebar reverse janusdiemalus" name="attr_janus" value="-2" /><span></span>
<input type="radio" class="dicebar reverse janusdiemalus" name="attr_janus" value="-1" /><span></span>
<input type="radio" class="dicebarzero" name="attr_janus" value="0" /><span></span>
<input type="radio" class="dicebar janusdiebonus" name="attr_janus" value="1" /><span></span>
<input type="radio" class="dicebar janusdiebonus" name="attr_janus" value="2" /><span></span>
<input type="radio" class="dicebar janusdiebonus" name="attr_janus" value="3" /><span></span>
<input type="radio" class="dicebar janusdiebonus" name="attr_janus" value="4" /><span></span>
<input type="radio" class="dicebar janusdiebonus" name="attr_janus" value="5" /><span></span>
<span class="tooltiptext" data-i18n="janustooltip">
</span>
<span class="hinttext" data-i18n="janushint">
</span>
</span>
<br>
<input type="hidden" name="attr_rollmodifiers"/>
<span class="label" name="attr_rollmodifiers"></span>
<br>
<button type='roll' class="directdieroller blessingdie" name='roll_blessingdie' title="Segnung" value='"&{template:check} {{name=@{character_name}}} {{attr=Segnung}} {{blessing1=[[d6cs>4cf1cf2]]}}"'></button>
<button type='roll' class="directdieroller blooddie" name='roll_blooddie' title="Blutwürfel" value='"&{template:blood} {{name=@{character_name}}} {{attr=Blutwürfel}} {{blood1=[[d6cs>5cf1]]}}"'></button>
<button type='roll' class="directdieroller elixirdie" name='roll_elixirdie' title="Elixierwürfel" value='"&{template:elixir} {{name=@{character_name}}} {{attr=Elixierwürfel}} {{elixir1=[[d6cs5]]}}"'></button>
<hr class="stickydivider">
<div class="pc_only stickygrid">
<label data-i18n="label_actionpoints">Aktionspunkte:</label>
<div>
<input type="number" class="number" name="attr_ap" value="6" min="0" max="6"/>
<span>(max. <span name="attr_ap_max"></span>)</span>
</div>
<label data-i18n="label_hitpoints">Lebenspunkte:</label>
<div>
<div class="tooltip inline">
<input class='number' type="number" name="attr_hitpoints" />
<label class="tooltiptext" data-i18n="tooltip_hp">Aktuelle Basis-[Lep].<br>Bei Basis-[Lep]≤-1 der Verlust alle Coups/Ideen, deren Benutzung unmöglich. Puffer-[Lep]=0</label>
<span>(max. <span class="label" name="attr_hitpoints_max" ></span>)</span>
</div>
<span class="label">+</span>
<div class="tooltip inline">
<input class='number' type="number" name="attr_bufferhitpoints" />
<label class="tooltiptext" data-i18n="label_buffer_hp">Puffer-[Lep]</label>
</div>
</div>
</div>
<div class="npc_only">
<label data-i18n="label_hitpoints">Lebenspunkte:</label>
<input class='number' type="number" name="attr_npc_hitpoints" value="1" />
<span>(max. <span class="label" name="attr_npc_hitpoints_max" ></span><span class="npc_leader_only"> / <span class="label" name="attr_npc_hitpoints_formula" ></span></span>)</span>
</div>
</div>
</div>
<div class="col pc_only">
<div class="right">
<input class="normal ressource_rage_toggle" type="hidden" name="attr_displayrage" value="1" checked="true"/>
<input class="normal ressource_ambition_toggle" type="hidden" name="attr_displayambition" value="1" checked="true"/>
<input class="normal ressource_quintessence_toggle" type="hidden" name="attr_displayquintessence" value="1" checked="true"/>
<input class="tutorialstep4" type="hidden" name="attr_tutorial_step"/>
<div class="tooltip ressource_coup hintborder">
<input class="number" type="hidden" name="attr_coup"/>
<input class="displaychipstacks" type="hidden" name="attr_displaychipstacks" value="1"/><span class="chipstackgroup">
<input class="chipstack chip0" type="radio" name="attr_coup" value="0" checked="checked"/><span></span>
<input class="chipstack coupchip chip1" type="radio" name="attr_coup" value="1"/><span></span>
<input class="chipstack coupchip chip2" type="radio" name="attr_coup" value="2"/><span></span>
<input class="chipstack coupchip chip3" type="radio" name="attr_coup" value="3"/><span></span>
<input class="chipstack coupchip chip4" type="radio" name="attr_coup" value="4"/><span></span>
<input class="chipstack coupchip chip5" type="radio" name="attr_coup" value="5"/><span></span>
<input class="chipstack coupchip chip6" type="radio" name="attr_coup" value="6"/><span></span>
<input class="chipstack coupchip chip7" type="radio" name="attr_coup" value="7"/><span></span>
<input class="chipstack coupchip chip8" type="radio" name="attr_coup" value="8"/><span></span>
<input class="chipstack coupchip chip9" type="radio" name="attr_coup" value="9"/><span></span>
<input class="chipstack coupchip chip10" type="radio" name="attr_coup" value="10"/><span></span></span><span class="singlechip coupchip"> </span>
<div class="chipnumber">
<button type="action" name="act_remcoup">-</button><span name="attr_coup"></span>
<button type="action" name="act_addcoup">+</button>
</div>
<div class="tooltiptext"><span data-i18n="ressource_coup">coup</span>
<input class="hideempty_toggle" type="hidden" name="attr_coup_max"/><span class="hideempty"> (max. <span name="attr_coup_max"></span>)</span>
</div><span class="hinttext hintposright" data-i18n="ressourcehint"></span>
</div>
<div class="tooltip ressource_idea">
<input class="number" type="hidden" name="attr_idea"/>
<input class="displaychipstacks" type="hidden" name="attr_displaychipstacks" value="1"/><span class="chipstackgroup">
<input class="chipstack chip0" type="radio" name="attr_idea" value="0" checked="checked"/><span></span>
<input class="chipstack ideachip chip1" type="radio" name="attr_idea" value="1"/><span></span>
<input class="chipstack ideachip chip2" type="radio" name="attr_idea" value="2"/><span></span>
<input class="chipstack ideachip chip3" type="radio" name="attr_idea" value="3"/><span></span>
<input class="chipstack ideachip chip4" type="radio" name="attr_idea" value="4"/><span></span>
<input class="chipstack ideachip chip5" type="radio" name="attr_idea" value="5"/><span></span>
<input class="chipstack ideachip chip6" type="radio" name="attr_idea" value="6"/><span></span>
<input class="chipstack ideachip chip7" type="radio" name="attr_idea" value="7"/><span></span>
<input class="chipstack ideachip chip8" type="radio" name="attr_idea" value="8"/><span></span>
<input class="chipstack ideachip chip9" type="radio" name="attr_idea" value="9"/><span></span>
<input class="chipstack ideachip chip10" type="radio" name="attr_idea" value="10"/><span></span></span><span class="singlechip ideachip"> </span>
<div class="chipnumber">
<button type="action" name="act_remidea">-</button><span name="attr_idea"></span>
<button type="action" name="act_addidea">+</button>
</div>
<div class="tooltiptext"><span data-i18n="ressource_idea">idea</span>
<input class="hideempty_toggle" type="hidden" name="attr_idea_max"/><span class="hideempty"> (max. <span name="attr_idea_max"></span>)</span>
</div>
</div>
<div class="tooltip ressource_blessing">
<input class="number" type="hidden" name="attr_blessing"/>
<input class="displaychipstacks" type="hidden" name="attr_displaychipstacks" value="1"/><span class="chipstackgroup">
<input class="chipstack chip0" type="radio" name="attr_blessing" value="0" checked="checked"/><span></span>
<input class="chipstack blessingchip chip1" type="radio" name="attr_blessing" value="1"/><span></span>
<input class="chipstack blessingchip chip2" type="radio" name="attr_blessing" value="2"/><span></span>
<input class="chipstack blessingchip chip3" type="radio" name="attr_blessing" value="3"/><span></span>
<input class="chipstack blessingchip chip4" type="radio" name="attr_blessing" value="4"/><span></span>
<input class="chipstack blessingchip chip5" type="radio" name="attr_blessing" value="5"/><span></span>
<input class="chipstack blessingchip chip6" type="radio" name="attr_blessing" value="6"/><span></span>
<input class="chipstack blessingchip chip7" type="radio" name="attr_blessing" value="7"/><span></span>
<input class="chipstack blessingchip chip8" type="radio" name="attr_blessing" value="8"/><span></span>
<input class="chipstack blessingchip chip9" type="radio" name="attr_blessing" value="9"/><span></span>
<input class="chipstack blessingchip chip10" type="radio" name="attr_blessing" value="10"/><span></span></span><span class="singlechip blessingchip"> </span>
<div class="chipnumber">
<button type="action" name="act_remblessing">-</button><span name="attr_blessing"></span>
<button type="action" name="act_addblessing">+</button>
</div>
<div class="tooltiptext"><span data-i18n="ressource_blessing">blessing</span>
<input class="hideempty_toggle" type="hidden" name="attr_blessing_max"/><span class="hideempty"> (max. <span name="attr_blessing_max"></span>)</span>
</div>
</div>
<div class="tooltip ressource_rage">
<input class="number" type="hidden" name="attr_rage"/>
<input class="displaychipstacks" type="hidden" name="attr_displaychipstacks" value="1"/><span class="chipstackgroup">
<input class="chipstack chip0" type="radio" name="attr_rage" value="0" checked="checked"/><span></span>
<input class="chipstack ragechip chip1" type="radio" name="attr_rage" value="1"/><span></span>
<input class="chipstack ragechip chip2" type="radio" name="attr_rage" value="2"/><span></span>
<input class="chipstack ragechip chip3" type="radio" name="attr_rage" value="3"/><span></span>
<input class="chipstack ragechip chip4" type="radio" name="attr_rage" value="4"/><span></span>
<input class="chipstack ragechip chip5" type="radio" name="attr_rage" value="5"/><span></span>
<input class="chipstack ragechip chip6" type="radio" name="attr_rage" value="6"/><span></span>
<input class="chipstack ragechip chip7" type="radio" name="attr_rage" value="7"/><span></span>
<input class="chipstack ragechip chip8" type="radio" name="attr_rage" value="8"/><span></span>
<input class="chipstack ragechip chip9" type="radio" name="attr_rage" value="9"/><span></span>
<input class="chipstack ragechip chip10" type="radio" name="attr_rage" value="10"/><span></span></span><span class="singlechip ragechip"> </span>
<div class="chipnumber">
<button type="action" name="act_remrage">-</button><span name="attr_rage"></span>
<button type="action" name="act_addrage">+</button>
</div>
<div class="tooltiptext"><span data-i18n="ressource_rage">rage</span>
<input class="hideempty_toggle" type="hidden" name="attr_rage_max"/><span class="hideempty"> (max. <span name="attr_rage_max"></span>)</span>
</div>
</div>
<div class="tooltip ressource_ambition">
<input class="number" type="hidden" name="attr_ambition"/>
<input class="displaychipstacks" type="hidden" name="attr_displaychipstacks" value="1"/><span class="chipstackgroup">
<input class="chipstack chip0" type="radio" name="attr_ambition" value="0" checked="checked"/><span></span>
<input class="chipstack ambitionchip chip1" type="radio" name="attr_ambition" value="1"/><span></span>
<input class="chipstack ambitionchip chip2" type="radio" name="attr_ambition" value="2"/><span></span>
<input class="chipstack ambitionchip chip3" type="radio" name="attr_ambition" value="3"/><span></span>
<input class="chipstack ambitionchip chip4" type="radio" name="attr_ambition" value="4"/><span></span>
<input class="chipstack ambitionchip chip5" type="radio" name="attr_ambition" value="5"/><span></span>
<input class="chipstack ambitionchip chip6" type="radio" name="attr_ambition" value="6"/><span></span>
<input class="chipstack ambitionchip chip7" type="radio" name="attr_ambition" value="7"/><span></span>
<input class="chipstack ambitionchip chip8" type="radio" name="attr_ambition" value="8"/><span></span>
<input class="chipstack ambitionchip chip9" type="radio" name="attr_ambition" value="9"/><span></span>
<input class="chipstack ambitionchip chip10" type="radio" name="attr_ambition" value="10"/><span></span></span><span class="singlechip ambitionchip"> </span>
<div class="chipnumber">
<button type="action" name="act_remambition">-</button><span name="attr_ambition"></span>
<button type="action" name="act_addambition">+</button>
</div>
<div class="tooltiptext"><span data-i18n="ressource_ambition">ambition</span>
<input class="hideempty_toggle" type="hidden" name="attr_ambition_max"/><span class="hideempty"> (max. <span name="attr_ambition_max"></span>)</span>
</div>
</div>
<div class="tooltip ressource_quintessence">
<input class="number" type="hidden" name="attr_quintessence"/>
<input class="displaychipstacks" type="hidden" name="attr_displaychipstacks" value="1"/><span class="chipstackgroup">
<input class="chipstack chip0" type="radio" name="attr_quintessence" value="0" checked="checked"/><span></span>
<input class="chipstack quintessencechip chip1" type="radio" name="attr_quintessence" value="1"/><span></span>
<input class="chipstack quintessencechip chip2" type="radio" name="attr_quintessence" value="2"/><span></span>
<input class="chipstack quintessencechip chip3" type="radio" name="attr_quintessence" value="3"/><span></span>
<input class="chipstack quintessencechip chip4" type="radio" name="attr_quintessence" value="4"/><span></span>
<input class="chipstack quintessencechip chip5" type="radio" name="attr_quintessence" value="5"/><span></span>
<input class="chipstack quintessencechip chip6" type="radio" name="attr_quintessence" value="6"/><span></span>
<input class="chipstack quintessencechip chip7" type="radio" name="attr_quintessence" value="7"/><span></span>
<input class="chipstack quintessencechip chip8" type="radio" name="attr_quintessence" value="8"/><span></span>
<input class="chipstack quintessencechip chip9" type="radio" name="attr_quintessence" value="9"/><span></span>
<input class="chipstack quintessencechip chip10" type="radio" name="attr_quintessence" value="10"/><span></span></span><span class="singlechip quintessencechip"> </span>
<div class="chipnumber">
<button type="action" name="act_remquintessence">-</button><span name="attr_quintessence"></span>
<button type="action" name="act_addquintessence">+</button>
</div>
<div class="tooltiptext"><span data-i18n="ressource_quintessence">quintessence</span>
<input class="hideempty_toggle" type="hidden" name="attr_quintessence_max"/><span class="hideempty"> (max. <span name="attr_quintessence_max"></span>)</span>
</div>
</div>
</div>
</div>
</div>
</div><div class='sheet-character'>
<input class="tutorialtoggle" type="hidden" name="attr_tutorial_done" value="0"/>
<div class="tutorial">
<div style="display:inline-block;position:relative">
<button type="action" name="act_nexttutorial" data-i18n="button_next_tutorial">Next Hint</button>
<button type="action" name="act_toggletutorial" data-i18n="button_exit_tutorial">Toggle Hints</button>
</div>
</div><div class="2colrow">
<div class="col"><div class="box">
<h2 data-i18n="heading_personal">Charakter</h2>
<input class="tutorialstep1" type="hidden" name="attr_tutorial_step"/><div class="hintcontainer">
<span class="hinttext hinttextright" data-i18n="collapsehint"></span>
</div>
<input class="feathertoggle" type="checkbox" name="attr_display-personal" value="1" checked="true"/>
<input class="tutorialstep1" type="hidden" name="attr_tutorial_step"/><img class="feather hintborder" src="https://ulisses-digital.de/R20/hexxen/images/Feather.png" />
<div class="personalgrid">
<label data-i18n="label_rank">Jägerstufe</label>
<input type="hidden" class="editmode_toggle" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_rank" />
<span class="number" name="attr_rank"></span>
<label data-i18n="label_profession">Profession</label>
<input type="hidden" class="editmode_toggle" name="attr_editmode" value="1"/>
<input class="textline" type="text" name="attr_profession" />
<span class="label" name="attr_profession"></span>
<label data-i18n="label_motivation">Motivation</label>
<input type="hidden" class="editmode_toggle" name="attr_editmode" value="1"/>
<div>
<input class='textline' type="text" name="attr_motivation_name" data-i18n-placeholder="label_motivation" placeholder="Motivation"/>
</div>
<div>
<span name="attr_motivation_name"></span>
<input class="hideempty_toggle" type="hidden" name="attr_motivation_target"/>
<span class="hideempty">(
<span name="attr_motivation_target" data-i18n-dynamic=""></span>
<span> +</span>
<span name="attr_motivation_bonus"></span>
<span>)</span>
</span>
</div>
<input type="hidden" class="editmode_toggle" name="attr_editmode" value="1"/>
<div><label data-i18n="label_modifier">Modifikator:</label></div>
<div></div>
<input type="hidden" class="editmode_toggle" name="attr_editmode" value="1"/>
<div>
<select class="textline" name="attr_motivation_target"><option value="0" selected="selected" data-i18n="mod_none">None</option>
<option value="mod_checks_all" data-i18n="mod_checks_all">Alle Proben</option>
<option value="hitpoints" data-i18n="hitpoints">Lebenspunkte</option>
<option value="ini" data-i18n="ini">Initiative</option>
<option value="mod_parry_all" data-i18n="mod_parry_all">Alle Paraden</option>
<option value="idea" data-i18n="idea">Ideen</option>
<option value="coup" data-i18n="coup">Coups</option>
<option value="attribute_strength" data-i18n="attribute_strength">attribute_strength</option>
<option value="attribute_athletic" data-i18n="attribute_athletic">attribute_athletic</option>
<option value="attribute_dexterity" data-i18n="attribute_dexterity">attribute_dexterity</option>
<option value="attribute_senses" data-i18n="attribute_senses">attribute_senses</option>
<option value="attribute_knowledge" data-i18n="attribute_knowledge">attribute_knowledge</option>
<option value="attribute_willpower" data-i18n="attribute_willpower">attribute_willpower</option>
<option value="skill_acrobatics" data-i18n="skill_acrobatics">skill_acrobatics</option>
<option value="skill_alertness" data-i18n="skill_alertness">skill_alertness</option>
<option value="skill_perception" data-i18n="skill_perception">skill_perception</option>
<option value="skill_firstaid" data-i18n="skill_firstaid">skill_firstaid</option>
<option value="skill_sleightofhand" data-i18n="skill_sleightofhand">skill_sleightofhand</option>
<option value="skill_mentalpower" data-i18n="skill_mentalpower">skill_mentalpower</option>
<option value="skill_crafting" data-i18n="skill_crafting">skill_crafting</option>
<option value="skill_stealth" data-i18n="skill_stealth">skill_stealth</option>
<option value="skill_countryandpeople" data-i18n="skill_countryandpeople">skill_countryandpeople</option>
<option value="skill_rhetoric" data-i18n="skill_rhetoric">skill_rhetoric</option>
<option value="skill_flexing" data-i18n="skill_flexing">skill_flexing</option>
<option value="skill_reflexes" data-i18n="skill_reflexes">skill_reflexes</option>
<option value="skill_riding" data-i18n="skill_riding">skill_riding</option>
<option value="skill_insensibility" data-i18n="skill_insensibility">skill_insensibility</option>
<option value="skill_fieldsofknowledge" data-i18n="skill_fieldsofknowledge">skill_fieldsofknowledge</option>
<option value="skill_witchcraft" data-i18n="skill_witchcraft">skill_witchcraft</option>
<option value="skill_mysticism" data-i18n="skill_mysticism">skill_mysticism</option>
<option value="skill_navigation" data-i18n="skill_navigation">skill_navigation</option>
<option value="weapon_punch" data-i18n="weapon_punch">weapon_punch</option>
<option value="weapon_dagger" data-i18n="weapon_dagger">weapon_dagger</option>
<option value="weapon_fencing" data-i18n="weapon_fencing">weapon_fencing</option>
<option value="weapon_swords" data-i18n="weapon_swords">weapon_swords</option>
<option value="weapon_scimitar" data-i18n="weapon_scimitar">weapon_scimitar</option>
<option value="weapon_impact" data-i18n="weapon_impact">weapon_impact</option>
<option value="weapon_polearm" data-i18n="weapon_polearm">weapon_polearm</option>
<option value="weapon_lance" data-i18n="weapon_lance">weapon_lance</option>
<option value="weapon_sling" data-i18n="weapon_sling">weapon_sling</option>
<option value="weapon_pistol" data-i18n="weapon_pistol">weapon_pistol</option>
<option value="weapon_crossbow" data-i18n="weapon_crossbow">weapon_crossbow</option>
<option value="weapon_musket" data-i18n="weapon_musket">weapon_musket</option>
<option value="weapon_dodge" data-i18n="weapon_dodge">weapon_dodge</option>
<option value="weapon_shield" data-i18n="weapon_shield">weapon_shield_ma</option></select>
<input class="number" type="number" name="attr_motivation_bonus" min="0" />
</div>
<div></div>
<label data-i18n="label_corruption">Verderbnis:</label>
<input class="number" type="number" name="attr_corruption" />
<label data-i18n="label_upkeep">Unterhalt</label>
<input class="number" type="number" name="attr_upkeep" />
<label data-i18n="label_wealth">Vermögen</label>
<input class="number" type="number" name="attr_wealth" />
</div>
</div><div class="box">
<h2 data-i18n="heading_roles">Rollen</h2>
<input class="feathertoggle" type="checkbox" name="attr_display-roles" value="1" checked="true"/>
<img class="feather" src="https://ulisses-digital.de/R20/hexxen/images/Feather.png" />
<div>
<input type="hidden" class="editmode_toggle" name="attr_editmode" value="1" checked=true/>
<fieldset class="repeating_roles counterreset">
<div class="fieldsetcontainer">
<div class="display">
<label class="counter" data-i18n="label_role_prefix">Rolle No</label>
<span class="fieldset_editmode_toggle"></span>
<select class="textline" name="attr_role">
<option value="0" selected="selected" data-i18n="role_none">None</option>
<option value="role_alchemist" data-i18n="role_alchemist">Alchemist</option>
<option value="role_assassin" data-i18n="role_assassin">Attentäter</option>
<option value="role_guard" data-i18n="role_guard">Beschützer</option>
<option value="role_zealot" data-i18n="role_zealot">Eiferer</option>
<option value="role_fencer" data-i18n="role_fencer">Fechter</option>
<option value="role_range" data-i18n="role_range">Fernkämpfer</option>
<option value="role_witchfoe" data-i18n="role_witchfoe">Hexenfeind</option>
<option value="role_witchmystic" data-i18n="role_witchmystic">Hexenmystiker</option>
<option value="role_constructor" data-i18n="role_constructor">Konstrukteur</option>
<option value="role_scout" data-i18n="role_scout">Kundschafter</option>
<option value="role_mystic" data-i18n="role_mystic">Mystiker</option>
<option value="role_melee" data-i18n="role_melee">Nahkämpfer</option>
<option value="role_priest" data-i18n="role_priest">Priester</option>
<option value="role_horseman" data-i18n="role_horseman">Reiter</option>
<option value="role_mariner" data-i18n="role_mariner">Seefahrer</option>
<option value="role_strategist" data-i18n="role_strategist">Stratege</option>
<option value="role_voodoomystic" data-i18n="role_voodoomystic">Voodoo-Mystiker</option>
<option value="role_parazoologist" data-i18n="role_parazoologist">Parazoologe</option>
</select>
<span name="attr_role" data-i18n-dynamic></span>
</div>
</div>
</fieldset>
</div>
</div><div class="box">
<h2 data-i18n="heading_equipment">Restliche Ausrüstung</h2>
<input class="feathertoggle" type="checkbox" name="attr_display-equipment" value="1" checked="true"/>
<img class="feather" src="https://ulisses-digital.de/R20/hexxen/images/Feather.png" />
<div>
<textarea name="attr_equipment" data-i18n-placeholder="heading_equipment" placeholder="Restliche Ausrüstung"></textarea>
</div>
</div><div class="box">
<h2 data-i18n="heading_armorsets">Kleidungssets</h2>
<input class="feathertoggle" type="checkbox" name="attr_display-armorsets" value="1" checked="true"/>
<img class="feather" src="https://ulisses-digital.de/R20/hexxen/images/Feather.png" />
<div>
<input type="hidden" class="editmode_toggle" name="attr_editmode" value="1" checked=true/>
<fieldset class="repeating_armorsets counterreset">
<div class="fieldsetcontainer">
<div class="display">
<label class="counter" data-i18n="label_amorset_prefix">Set No</label>
<span class="fieldset_editmode_toggle"></span>
<input class='textline' type="text" name="attr_name" placeholder="Name"/>
<span class="tooltip" name="attr_name"></span>
<span class="tooltiptext" name="attr_description"></span>
<input class="hideempty_toggle" type="hidden" name="attr_target"/>
<span class="hideempty">(
<span name="attr_target" data-i18n-dynamic=""></span>
<span name="attr_bonus"></span>
<span>)</span>
</span>
</div>
<input class="details-flag" type="checkbox" checked="true" name="attr_details-flag"/><span>i</span>
<div class="wrapper">
<span class="fieldset_editmode_toggle"></span>
<div>
<textarea name="attr_description" placeholder="Description"></textarea>
<label data-i18n="label_modifier">Modifikator:</label>
<select class="textline" name="attr_target"><option value="0" selected="selected" data-i18n="mod_none">None</option>
<option value="mod_checks_all" data-i18n="mod_checks_all">Alle Proben</option>
<option value="hitpoints" data-i18n="hitpoints">Lebenspunkte</option>
<option value="ini" data-i18n="ini">Initiative</option>
<option value="mod_parry_all" data-i18n="mod_parry_all">Alle Paraden</option>
<option value="idea" data-i18n="idea">Ideen</option>
<option value="coup" data-i18n="coup">Coups</option>
<option value="attribute_strength" data-i18n="attribute_strength">attribute_strength</option>
<option value="attribute_athletic" data-i18n="attribute_athletic">attribute_athletic</option>
<option value="attribute_dexterity" data-i18n="attribute_dexterity">attribute_dexterity</option>
<option value="attribute_senses" data-i18n="attribute_senses">attribute_senses</option>
<option value="attribute_knowledge" data-i18n="attribute_knowledge">attribute_knowledge</option>
<option value="attribute_willpower" data-i18n="attribute_willpower">attribute_willpower</option>
<option value="skill_acrobatics" data-i18n="skill_acrobatics">skill_acrobatics</option>
<option value="skill_alertness" data-i18n="skill_alertness">skill_alertness</option>
<option value="skill_perception" data-i18n="skill_perception">skill_perception</option>
<option value="skill_firstaid" data-i18n="skill_firstaid">skill_firstaid</option>
<option value="skill_sleightofhand" data-i18n="skill_sleightofhand">skill_sleightofhand</option>
<option value="skill_mentalpower" data-i18n="skill_mentalpower">skill_mentalpower</option>
<option value="skill_crafting" data-i18n="skill_crafting">skill_crafting</option>
<option value="skill_stealth" data-i18n="skill_stealth">skill_stealth</option>
<option value="skill_countryandpeople" data-i18n="skill_countryandpeople">skill_countryandpeople</option>
<option value="skill_rhetoric" data-i18n="skill_rhetoric">skill_rhetoric</option>
<option value="skill_flexing" data-i18n="skill_flexing">skill_flexing</option>
<option value="skill_reflexes" data-i18n="skill_reflexes">skill_reflexes</option>
<option value="skill_riding" data-i18n="skill_riding">skill_riding</option>
<option value="skill_insensibility" data-i18n="skill_insensibility">skill_insensibility</option>
<option value="skill_fieldsofknowledge" data-i18n="skill_fieldsofknowledge">skill_fieldsofknowledge</option>
<option value="skill_witchcraft" data-i18n="skill_witchcraft">skill_witchcraft</option>
<option value="skill_mysticism" data-i18n="skill_mysticism">skill_mysticism</option>
<option value="skill_navigation" data-i18n="skill_navigation">skill_navigation</option>
<option value="weapon_punch" data-i18n="weapon_punch">weapon_punch</option>
<option value="weapon_dagger" data-i18n="weapon_dagger">weapon_dagger</option>
<option value="weapon_fencing" data-i18n="weapon_fencing">weapon_fencing</option>
<option value="weapon_swords" data-i18n="weapon_swords">weapon_swords</option>
<option value="weapon_scimitar" data-i18n="weapon_scimitar">weapon_scimitar</option>
<option value="weapon_impact" data-i18n="weapon_impact">weapon_impact</option>
<option value="weapon_polearm" data-i18n="weapon_polearm">weapon_polearm</option>
<option value="weapon_lance" data-i18n="weapon_lance">weapon_lance</option>
<option value="weapon_sling" data-i18n="weapon_sling">weapon_sling</option>
<option value="weapon_pistol" data-i18n="weapon_pistol">weapon_pistol</option>
<option value="weapon_crossbow" data-i18n="weapon_crossbow">weapon_crossbow</option>
<option value="weapon_musket" data-i18n="weapon_musket">weapon_musket</option>
<option value="weapon_dodge" data-i18n="weapon_dodge">weapon_dodge</option>
<option value="weapon_shield" data-i18n="weapon_shield">weapon_shield_ma</option></select>
<input class="number" type="number" name="attr_bonus" />
</div>
<div>
<span class="text" name="attr_description"></span>
</div>
</div>
</div>
</fieldset>
</div>
</div><div class="box">
<h2 data-i18n="heading_hunterpowers">Jägerkräfte</h2>
<input class="feathertoggle" type="checkbox" name="attr_display-hunterpowers" value="1" checked="true"/>
<img class="feather" src="https://ulisses-digital.de/R20/hexxen/images/Feather.png" />
<div>
<input type="hidden" class="editmode_toggle" name="attr_editmode" value="1" checked=true/>
<fieldset class="repeating_hunterpowers">
<div class="fieldsetcontainer">
<div class="display">
<span class="fieldset_editmode_toggle"></span>
<input class="textline" type="text" name="attr_name" data-i18n-placeholder="label_name" placeholder="Name"/>
<span name="attr_name"></span>
<input class="hideempty_toggle" type="hidden" name="attr_target"/>
<span class="hideempty">(
<span name="attr_target" data-i18n-dynamic=""></span>
<span name="attr_bonus"></span>
<span>)</span>
</span>
</div>
<input class="details-flag" type="checkbox" checked="true" name="attr_details-flag"/><span>i</span>
<div class="wrapper">
<span class="fieldset_editmode_toggle"></span>
<div>
<textarea name="attr_description" data-i18n-placeholder="label_description" placeholder="Description"></textarea>
<label data-i18n="label_modifier">Modifikator:</label>
<select class="textline" name="attr_target"><option value="0" selected="selected" data-i18n="mod_none">None</option>
<option value="mod_checks_all" data-i18n="mod_checks_all">Alle Proben</option>
<option value="hitpoints" data-i18n="hitpoints">Lebenspunkte</option>
<option value="ini" data-i18n="ini">Initiative</option>
<option value="mod_parry_all" data-i18n="mod_parry_all">Alle Paraden</option>
<option value="idea" data-i18n="idea">Ideen</option>
<option value="coup" data-i18n="coup">Coups</option>
<option value="attribute_strength" data-i18n="attribute_strength">attribute_strength</option>
<option value="attribute_athletic" data-i18n="attribute_athletic">attribute_athletic</option>
<option value="attribute_dexterity" data-i18n="attribute_dexterity">attribute_dexterity</option>
<option value="attribute_senses" data-i18n="attribute_senses">attribute_senses</option>
<option value="attribute_knowledge" data-i18n="attribute_knowledge">attribute_knowledge</option>
<option value="attribute_willpower" data-i18n="attribute_willpower">attribute_willpower</option>
<option value="skill_acrobatics" data-i18n="skill_acrobatics">skill_acrobatics</option>
<option value="skill_alertness" data-i18n="skill_alertness">skill_alertness</option>
<option value="skill_perception" data-i18n="skill_perception">skill_perception</option>
<option value="skill_firstaid" data-i18n="skill_firstaid">skill_firstaid</option>
<option value="skill_sleightofhand" data-i18n="skill_sleightofhand">skill_sleightofhand</option>
<option value="skill_mentalpower" data-i18n="skill_mentalpower">skill_mentalpower</option>
<option value="skill_crafting" data-i18n="skill_crafting">skill_crafting</option>
<option value="skill_stealth" data-i18n="skill_stealth">skill_stealth</option>
<option value="skill_countryandpeople" data-i18n="skill_countryandpeople">skill_countryandpeople</option>
<option value="skill_rhetoric" data-i18n="skill_rhetoric">skill_rhetoric</option>
<option value="skill_flexing" data-i18n="skill_flexing">skill_flexing</option>
<option value="skill_reflexes" data-i18n="skill_reflexes">skill_reflexes</option>
<option value="skill_riding" data-i18n="skill_riding">skill_riding</option>
<option value="skill_insensibility" data-i18n="skill_insensibility">skill_insensibility</option>
<option value="skill_fieldsofknowledge" data-i18n="skill_fieldsofknowledge">skill_fieldsofknowledge</option>
<option value="skill_witchcraft" data-i18n="skill_witchcraft">skill_witchcraft</option>
<option value="skill_mysticism" data-i18n="skill_mysticism">skill_mysticism</option>
<option value="skill_navigation" data-i18n="skill_navigation">skill_navigation</option>
<option value="weapon_punch" data-i18n="weapon_punch">weapon_punch</option>
<option value="weapon_dagger" data-i18n="weapon_dagger">weapon_dagger</option>
<option value="weapon_fencing" data-i18n="weapon_fencing">weapon_fencing</option>
<option value="weapon_swords" data-i18n="weapon_swords">weapon_swords</option>
<option value="weapon_scimitar" data-i18n="weapon_scimitar">weapon_scimitar</option>
<option value="weapon_impact" data-i18n="weapon_impact">weapon_impact</option>
<option value="weapon_polearm" data-i18n="weapon_polearm">weapon_polearm</option>
<option value="weapon_lance" data-i18n="weapon_lance">weapon_lance</option>
<option value="weapon_sling" data-i18n="weapon_sling">weapon_sling</option>
<option value="weapon_pistol" data-i18n="weapon_pistol">weapon_pistol</option>
<option value="weapon_crossbow" data-i18n="weapon_crossbow">weapon_crossbow</option>
<option value="weapon_musket" data-i18n="weapon_musket">weapon_musket</option>
<option value="weapon_dodge" data-i18n="weapon_dodge">weapon_dodge</option>
<option value="weapon_shield" data-i18n="weapon_shield">weapon_shield_ma</option></select>
<input class="number" type="number" name="attr_bonus" />
</div>
<div>
<span class="text" name="attr_description"></span>
</div>
</div>
</div>
</fieldset>
</div>
</div><div class="box">
<h2 data-i18n="heading_powers">Ausbaukräfte</h2>
<input class="feathertoggle" type="checkbox" name="attr_display-powers" value="1" checked="true"/>
<img class="feather" src="https://ulisses-digital.de/R20/hexxen/images/Feather.png" />
<div>
<input type="hidden" class="editmode_toggle" name="attr_editmode" value="1" checked=true/>
<fieldset class="repeating_powers">
<div class="fieldsetcontainer">
<input class="details-flag" type="checkbox" checked="true" name="attr_details-flag"/><span>i</span>
<div class="display">
<span class="fieldset_editmode_toggle"></span>
<input class='textline' type="text" name="attr_name" placeholder="Name"/>
<span name="attr_name"></span>
<input class="hideempty_toggle" type="hidden" name="attr_target"/>
<span class="hideempty">(
<span name="attr_target" data-i18n-dynamic=""></span>
<span name="attr_bonus"></span>
<span>)</span>
</span>
</div>
<div class="wrapper">
<span class="fieldset_editmode_toggle"></span>
<div>
<input class='textline' type="text" name="attr_baseeffect" data-i18n-placeholder="label_power_baseeffect" placeholder="Stammeffekt"/>
<textarea name="attr_baseeffect_description" data-i18n-placeholder="label_description" placeholder="Description"></textarea>
<hr/>
<input class="normal" type="checkbox" name="attr_apprenticeeffect1_active" value="1"/><span></span>
<input class="textline" type="text" name="attr_apprenticeeffect1" data-i18n-placeholder="label_power_apprenticeeffect" placeholder="Geselleneffekt"/><br/>
<textarea name="attr_apprenticeeffect1_description" data-i18n-placeholder="label_description" placeholder="Description"></textarea><br/>
<input class="normal" type="checkbox" name="attr_apprenticeeffect2_active" value="1"/><span></span>
<input class="textline" type="text" name="attr_apprenticeeffect2" data-i18n-placeholder="label_power_apprenticeeffect" placeholder="Geselleneffekt"/><br/>
<textarea name="attr_apprenticeeffect2_description" data-i18n-placeholder="label_description" placeholder="Description"></textarea><br/>
<input class="normal" type="checkbox" name="attr_apprenticeeffect3_active" value="1"/><span></span>
<input class="textline" type="text" name="attr_apprenticeeffect3" data-i18n-placeholder="label_power_apprenticeeffect" placeholder="Geselleneffekt"/><br/>
<textarea name="attr_apprenticeeffect3_description" data-i18n-placeholder="label_description" placeholder="Description"></textarea><br/>
<input class="normal" type="checkbox" name="attr_experteffect1_active" value="1"/><span></span>
<input class="textline" type="text" name="attr_experteffect1" data-i18n-placeholder="label_power_experteffect" placeholder="Experteneffekt"/><br/>
<textarea name="attr_experteffect1_description" data-i18n-placeholder="label_description" placeholder="Description"></textarea><br/>
<input class="normal" type="checkbox" name="attr_experteffect2_active" value="1"/><span></span>
<input class="textline" type="text" name="attr_experteffect2" data-i18n-placeholder="label_power_experteffect" placeholder="Experteneffekt"/><br/>
<textarea name="attr_experteffect2_description" data-i18n-placeholder="label_description" placeholder="Description"></textarea><br/>
<input class="normal" type="checkbox" name="attr_experteffect3_active" value="1"/><span></span>
<input class="textline" type="text" name="attr_experteffect3" data-i18n-placeholder="label_power_experteffect" placeholder="Experteneffekt"/><br/>
<textarea name="attr_experteffect3_description" data-i18n-placeholder="label_description" placeholder="Description"></textarea><br/>
<input class="normal" type="checkbox" name="attr_mastereffect1_active" value="1"/><span></span>
<input class="textline" type="text" name="attr_mastereffect1" data-i18n-placeholder="label_power_mastereffect" placeholder="Meistereffekt"/><br/>
<textarea name="attr_mastereffect1_description" data-i18n-placeholder="label_description" placeholder="Description"></textarea><br/>
<input class="normal" type="checkbox" name="attr_mastereffect2_active" value="1"/><span></span>
<input class="textline" type="text" name="attr_mastereffect2" data-i18n-placeholder="label_power_mastereffect" placeholder="Meistereffekt"/><br/>
<textarea name="attr_mastereffect2_description" data-i18n-placeholder="label_description" placeholder="Description"></textarea><br/>
<input class="normal" type="checkbox" name="attr_mastereffect3_active" value="1"/><span></span>
<input class="textline" type="text" name="attr_mastereffect3" data-i18n-placeholder="label_power_mastereffect" placeholder="Meistereffekt"/><br/>
<textarea name="attr_mastereffect3_description" data-i18n-placeholder="label_description" placeholder="Description"></textarea><br/></div>
<div class="powercontainer">
<div class="basepowerbox">
<input type="radio" name="attr_details" value="10"/><span name="attr_baseeffect"></span>
</div>
<input class="effectselector" type="hidden" name="attr_details"/>
<div class="effect10"><span class="text" name="attr_baseeffect_description"></span>
<input class="hidedetails" type="radio" name="attr_details" value="0"/><span>{</span>
</div>
<hr class="powerdivider"/>
<input type="hidden" name="attr_apprenticeeffect1_active" value="1"/>
<div class="powerbox">
<input type="radio" name="attr_details" value="1"/><span name="attr_apprenticeeffect1"></span><br/>
</div>
<input type="hidden" name="attr_apprenticeeffect2_active" value="1"/>
<div class="powerbox">
<input type="radio" name="attr_details" value="2"/><span name="attr_apprenticeeffect2"></span><br/>
</div>
<input type="hidden" name="attr_apprenticeeffect3_active" value="1"/>
<div class="powerbox">
<input type="radio" name="attr_details" value="3"/><span name="attr_apprenticeeffect3"></span><br/>
</div>
<input class="effectselector" type="hidden" name="attr_details"/>
<div class="effect1"><span class="text" name="attr_apprenticeeffect1_description"></span>
<input class="hidedetails" type="radio" name="attr_details" value="0"/><span>{</span>
</div>
<input class="effectselector" type="hidden" name="attr_details"/>
<div class="effect2"><span class="text" name="attr_apprenticeeffect2_description"></span>
<input class="hidedetails" type="radio" name="attr_details" value="0"/><span>{</span>
</div>
<input class="effectselector" type="hidden" name="attr_details"/>
<div class="effect3"><span class="text" name="attr_apprenticeeffect3_description"></span>
<input class="hidedetails" type="radio" name="attr_details" value="0"/><span>{</span>
</div>
<hr class="powerdivider"/>
<input type="hidden" name="attr_experteffect1_active" value="1"/>
<div class="powerbox">
<input type="radio" name="attr_details" value="4"/><span name="attr_experteffect1"></span><br/>
</div>
<input type="hidden" name="attr_experteffect2_active" value="1"/>
<div class="powerbox">
<input type="radio" name="attr_details" value="5"/><span name="attr_experteffect2"></span><br/>
</div>
<input type="hidden" name="attr_experteffect3_active" value="1"/>
<div class="powerbox">
<input type="radio" name="attr_details" value="6"/><span name="attr_experteffect3"></span><br/>
</div>
<input class="effectselector" type="hidden" name="attr_details"/>
<div class="effect4"><span class="text" name="attr_experteffect1_description"></span>
<input class="hidedetails" type="radio" name="attr_details" value="0"/><span>{</span>
</div>
<input class="effectselector" type="hidden" name="attr_details"/>
<div class="effect5"><span class="text" name="attr_experteffect2_description"></span>
<input class="hidedetails" type="radio" name="attr_details" value="0"/><span>{</span>
</div>
<input class="effectselector" type="hidden" name="attr_details"/>
<div class="effect6"><span class="text" name="attr_experteffect3_description"></span>
<input class="hidedetails" type="radio" name="attr_details" value="0"/><span>{</span>
</div>
<hr class="powerdivider"/>
<input type="hidden" name="attr_mastereffect1_active" value="1"/>
<div class="powerbox">
<input type="radio" name="attr_details" value="7"/><span name="attr_mastereffect1"></span><br/>
</div>
<input type="hidden" name="attr_mastereffect2_active" value="1"/>
<div class="powerbox">
<input type="radio" name="attr_details" value="8"/><span name="attr_mastereffect2"></span><br/>
</div>
<input type="hidden" name="attr_mastereffect3_active" value="1"/>
<div class="powerbox">
<input type="radio" name="attr_details" value="9"/><span name="attr_mastereffect3"></span><br/>
</div>
<input class="effectselector" type="hidden" name="attr_details"/>
<div class="effect7"><span class="text" name="attr_mastereffect1_description"></span>
<input class="hidedetails" type="radio" name="attr_details" value="0"/><span>{</span>
</div>
<input class="effectselector" type="hidden" name="attr_details"/>
<div class="effect8"><span class="text" name="attr_mastereffect2_description"></span>
<input class="hidedetails" type="radio" name="attr_details" value="0"/><span>{</span>
</div>
<input class="effectselector" type="hidden" name="attr_details"/>
<div class="effect9"><span class="text" name="attr_mastereffect3_description"></span>
<input class="hidedetails" type="radio" name="attr_details" value="0"/><span>{</span>
</div></div>
</div>
</div>
</fieldset>
</div>
</div><div class="box">
<h2 data-i18n="heading_effects">Aktive Effekte</h2>
<input class="feathertoggle" type="checkbox" name="attr_display-effects" value="1" checked="true"/>
<img class="feather" src="https://ulisses-digital.de/R20/hexxen/images/Feather.png" />
<div>
<input type="hidden" class="editmode_toggle" name="attr_editmode" value="1" checked=true/>
<fieldset class="repeating_effects">
<div class="fieldsetcontainer">
<div class="display">
<span class="fieldset_editmode_toggle"></span>
<input class='textline' type="text" name="attr_name" data-i18n-placeholder="label_name" placeholder="Name"/>
<span name="attr_name"></span>
<input class="hideempty_toggle" type="hidden" name="attr_target"/>
<span class="hideempty">(
<span name="attr_target" data-i18n-dynamic=""></span>
<span name="attr_bonus"></span>
<span>)</span>
</span>
</div>
<input class="details-flag" type="checkbox" checked="true" name="attr_details-flag"/><span>i</span>
<div class="wrapper">
<span class="fieldset_editmode_toggle"></span>
<div>
<textarea name="attr_description" data-i18n-placeholder="label_description" placeholder="Description"></textarea>
<label data-i18n="label_modifier">Modifikator:</label>
<select class="textline" name="attr_target"><option value="0" selected="selected" data-i18n="mod_none">None</option>
<option value="mod_checks_all" data-i18n="mod_checks_all">Alle Proben</option>
<option value="hitpoints" data-i18n="hitpoints">Lebenspunkte</option>
<option value="ini" data-i18n="ini">Initiative</option>
<option value="mod_parry_all" data-i18n="mod_parry_all">Alle Paraden</option>
<option value="idea" data-i18n="idea">Ideen</option>
<option value="coup" data-i18n="coup">Coups</option>
<option value="attribute_strength" data-i18n="attribute_strength">attribute_strength</option>
<option value="attribute_athletic" data-i18n="attribute_athletic">attribute_athletic</option>
<option value="attribute_dexterity" data-i18n="attribute_dexterity">attribute_dexterity</option>
<option value="attribute_senses" data-i18n="attribute_senses">attribute_senses</option>
<option value="attribute_knowledge" data-i18n="attribute_knowledge">attribute_knowledge</option>
<option value="attribute_willpower" data-i18n="attribute_willpower">attribute_willpower</option>
<option value="skill_acrobatics" data-i18n="skill_acrobatics">skill_acrobatics</option>
<option value="skill_alertness" data-i18n="skill_alertness">skill_alertness</option>
<option value="skill_perception" data-i18n="skill_perception">skill_perception</option>
<option value="skill_firstaid" data-i18n="skill_firstaid">skill_firstaid</option>
<option value="skill_sleightofhand" data-i18n="skill_sleightofhand">skill_sleightofhand</option>
<option value="skill_mentalpower" data-i18n="skill_mentalpower">skill_mentalpower</option>
<option value="skill_crafting" data-i18n="skill_crafting">skill_crafting</option>
<option value="skill_stealth" data-i18n="skill_stealth">skill_stealth</option>
<option value="skill_countryandpeople" data-i18n="skill_countryandpeople">skill_countryandpeople</option>
<option value="skill_rhetoric" data-i18n="skill_rhetoric">skill_rhetoric</option>
<option value="skill_flexing" data-i18n="skill_flexing">skill_flexing</option>
<option value="skill_reflexes" data-i18n="skill_reflexes">skill_reflexes</option>
<option value="skill_riding" data-i18n="skill_riding">skill_riding</option>
<option value="skill_insensibility" data-i18n="skill_insensibility">skill_insensibility</option>
<option value="skill_fieldsofknowledge" data-i18n="skill_fieldsofknowledge">skill_fieldsofknowledge</option>
<option value="skill_witchcraft" data-i18n="skill_witchcraft">skill_witchcraft</option>
<option value="skill_mysticism" data-i18n="skill_mysticism">skill_mysticism</option>
<option value="skill_navigation" data-i18n="skill_navigation">skill_navigation</option>
<option value="weapon_punch" data-i18n="weapon_punch">weapon_punch</option>
<option value="weapon_dagger" data-i18n="weapon_dagger">weapon_dagger</option>
<option value="weapon_fencing" data-i18n="weapon_fencing">weapon_fencing</option>
<option value="weapon_swords" data-i18n="weapon_swords">weapon_swords</option>
<option value="weapon_scimitar" data-i18n="weapon_scimitar">weapon_scimitar</option>
<option value="weapon_impact" data-i18n="weapon_impact">weapon_impact</option>
<option value="weapon_polearm" data-i18n="weapon_polearm">weapon_polearm</option>
<option value="weapon_lance" data-i18n="weapon_lance">weapon_lance</option>
<option value="weapon_sling" data-i18n="weapon_sling">weapon_sling</option>
<option value="weapon_pistol" data-i18n="weapon_pistol">weapon_pistol</option>
<option value="weapon_crossbow" data-i18n="weapon_crossbow">weapon_crossbow</option>
<option value="weapon_musket" data-i18n="weapon_musket">weapon_musket</option>
<option value="weapon_dodge" data-i18n="weapon_dodge">weapon_dodge</option>
<option value="weapon_shield" data-i18n="weapon_shield">weapon_shield_ma</option></select>
<input class="number" type="number" name="attr_bonus" />
</div>
<div>
<span class="text" name="attr_description"></span>
</div>
</div>
</div>
</fieldset>
</div>
</div></div>
<div class="col"><div class="box">
<h2 data-i18n="heading_attributes">Attribute</h2>
<input class="feathertoggle" type="checkbox" name="attr_display-attributes" value="1" checked="true"/>
<img class="feather" src="https://ulisses-digital.de/R20/hexxen/images/Feather.png" />
<div class="attributes">
<h4 data-i18n="heading_physical">Körperliche</h4>
<h4></h4>
<h4></h4>
<h4 data-i18n="heading_mental">Geistige</h4>
<h4></h4>
<h4></h4>
<label data-i18n="attribute_strength">Strength</label>
<label class='short pureattribute' data-i18n="attribute_strength_short">Str</label>
<input type="hidden" class="editmode_toggle" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_attribute_strength" />
<span class="number" name="attr_attribute_strength"></span>
<label data-i18n="attribute_senses">Senses</label>
<label class='short pureattribute' data-i18n="attribute_senses_short">Sen</label>
<input type="hidden" class="editmode_toggle" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_attribute_senses" />
<span class="number" name="attr_attribute_senses"></span>
<label data-i18n="attribute_athletic">Athletics</label>
<label class='short pureattribute' data-i18n="attribute_athletic_short">Ath</label>
<input type="hidden" class="editmode_toggle" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_attribute_athletic" />
<span class="number" name="attr_attribute_athletic"></span>
<label data-i18n="attribute_knowledge">Knowledge</label>
<label class='short pureattribute' data-i18n="attribute_knowledge_short">Kno</label>
<input type="hidden" class="editmode_toggle" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_attribute_knowledge" />
<span class="number" name="attr_attribute_knowledge"></span>
<label data-i18n="attribute_dexterity">Dexterity</label>
<label class='short pureattribute' data-i18n="attribute_dexterity_short">Dex</label>
<input type="hidden" class="editmode_toggle" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_attribute_dexterity" />
<span class="number" name="attr_attribute_dexterity"></span>
<label data-i18n="attribute_willpower">Willpower</label>
<label class='short pureattribute' data-i18n="attribute_willpower_short">Wil</label>
<input type="hidden" class="editmode_toggle" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_attribute_willpower" />
<span class="number" name="attr_attribute_willpower"></span>
</div>
</div><div class="box">
<h2 data-i18n="heading_skills">Allgemeine Fertigkeiten</h2>
<input class="feathertoggle" type="checkbox" name="attr_display-skills" value="1" checked="true"/>
<img class="feather" src="https://ulisses-digital.de/R20/hexxen/images/Feather.png" />
<div class="skills">
<h4></h4>
<h4 data-i18n="header_skillvalue">Fw </h4>
<h4 data-i18n="header_sum">Sum</h4>
<h4 data-i18n="header_roll">Wurf</h4>
<label class="item" data-i18n="skill_acrobatics">Akrobatik</label>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_skill_acrobatics"/><span class="number" name="attr_skill_acrobatics"></span>
<div class="item tooltip"><span class="number" name="attr_skill_acrobatics_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_athletic_short">Ath </span></div>
</div>
<input class="tutorialstep2" type="hidden" name="attr_tutorial_step"/>
<div class="item tooltip hintborder">
<button class="roll checkdie" type="action" name="act_skill_acrobatics"></button><span class="hinttext hinttextright" data-i18n="checkhint"> </span>
</div>
<label class="item" data-i18n="skill_alertness"></label>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_skill_alertness"/><span class="number" name="attr_skill_alertness"></span>
<div class="item tooltip"><span class="number" name="attr_skill_alertness_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_senses_short">Ath </span></div>
</div>
<button class="roll checkdie" type="action" name="act_skill_alertness"></button>
<label class="item" data-i18n="skill_perception"></label>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_skill_perception"/><span class="number" name="attr_skill_perception"></span>
<div class="item tooltip"><span class="number" name="attr_skill_perception_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_senses_short">Ath </span></div>
</div>
<button class="roll checkdie" type="action" name="act_skill_perception"></button>
<label class="item" data-i18n="skill_firstaid"></label>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_skill_firstaid"/><span class="number" name="attr_skill_firstaid"></span>
<div class="item tooltip"><span class="number" name="attr_skill_firstaid_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_knowledge_short">Ath </span></div>
</div>
<button class="roll checkdie" type="action" name="act_skill_firstaid"></button>
<label class="item" data-i18n="skill_sleightofhand"></label>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_skill_sleightofhand"/><span class="number" name="attr_skill_sleightofhand"></span>
<div class="item tooltip"><span class="number" name="attr_skill_sleightofhand_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_dexterity_short">Ath </span></div>
</div>
<button class="roll checkdie" type="action" name="act_skill_sleightofhand"></button>
<label class="item" data-i18n="skill_mentalpower"></label>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_skill_mentalpower"/><span class="number" name="attr_skill_mentalpower"></span>
<div class="item tooltip"><span class="number" name="attr_skill_mentalpower_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_willpower_short">Ath </span></div>
</div>
<button class="roll checkdie" type="action" name="act_skill_mentalpower"></button>
<label class="item" data-i18n="skill_crafting"></label>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_skill_crafting"/><span class="number" name="attr_skill_crafting"></span>
<div class="item tooltip"><span class="number" name="attr_skill_crafting_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_dexterity_short">Ath </span></div>
</div>
<button class="roll checkdie" type="action" name="act_skill_crafting"></button>
<label class="item" data-i18n="skill_stealth"></label>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_skill_stealth"/><span class="number" name="attr_skill_stealth"></span>
<div class="item tooltip"><span class="number" name="attr_skill_stealth_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_athletic_short">Ath </span></div>
</div>
<button class="roll checkdie" type="action" name="act_skill_stealth"></button>
<label class="item" data-i18n="skill_countryandpeople"></label>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_skill_countryandpeople"/><span class="number" name="attr_skill_countryandpeople"></span>
<div class="item tooltip"><span class="number" name="attr_skill_countryandpeople_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_knowledge_short">Ath </span></div>
</div>
<button class="roll checkdie" type="action" name="act_skill_countryandpeople"></button>
<label class="item" data-i18n="skill_rhetoric"></label>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_skill_rhetoric"/><span class="number" name="attr_skill_rhetoric"></span>
<div class="item tooltip"><span class="number" name="attr_skill_rhetoric_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_willpower_short">Ath </span></div>
</div>
<button class="roll checkdie" type="action" name="act_skill_rhetoric"></button>
<label class="item" data-i18n="skill_flexing"></label>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_skill_flexing"/><span class="number" name="attr_skill_flexing"></span>
<div class="item tooltip"><span class="number" name="attr_skill_flexing_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_strength_short">Ath </span></div>
</div>
<button class="roll checkdie" type="action" name="act_skill_flexing"></button>
<label class="item" data-i18n="skill_reflexes"></label>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_skill_reflexes"/><span class="number" name="attr_skill_reflexes"></span>
<div class="item tooltip"><span class="number" name="attr_skill_reflexes_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_senses_short">Ath </span></div>
</div>
<button class="roll checkdie" type="action" name="act_skill_reflexes"></button>
<label class="item" data-i18n="skill_riding"></label>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_skill_riding"/><span class="number" name="attr_skill_riding"></span>
<div class="item tooltip"><span class="number" name="attr_skill_riding_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_athletic_short">Ath </span></div>
</div>
<button class="roll checkdie" type="action" name="act_skill_riding"></button>
<label class="item" data-i18n="skill_insensibility"></label>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_skill_insensibility"/><span class="number" name="attr_skill_insensibility"></span>
<div class="item tooltip"><span class="number" name="attr_skill_insensibility_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_strength_short">Ath </span></div>
</div>
<button class="roll checkdie" type="action" name="act_skill_insensibility"></button>
<label class="item" data-i18n="skill_fieldsofknowledge"></label>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_skill_fieldsofknowledge"/><span class="number" name="attr_skill_fieldsofknowledge"></span>
<div class="item tooltip"><span class="number" name="attr_skill_fieldsofknowledge_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_knowledge_short">Ath </span></div>
</div>
<button class="roll checkdie" type="action" name="act_skill_fieldsofknowledge"></button>
<label class="item" data-i18n="skill_witchcraft"></label>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_skill_witchcraft"/><span class="number" name="attr_skill_witchcraft"></span>
<div class="item tooltip"><span class="number" name="attr_skill_witchcraft_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_knowledge_short">Ath </span></div>
</div>
<button class="roll checkdie" type="action" name="act_skill_witchcraft"></button>
<label class="item" data-i18n="skill_mysticism"></label>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_skill_mysticism"/><span class="number" name="attr_skill_mysticism"></span>
<div class="item tooltip"><span class="number" name="attr_skill_mysticism_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_knowledge_short">Ath </span></div>
</div>
<button class="roll checkdie" type="action" name="act_skill_mysticism"></button>
<label class="item" data-i18n="skill_navigation"></label>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_skill_navigation"/><span class="number" name="attr_skill_navigation"></span>
<div class="item tooltip"><span class="number" name="attr_skill_navigation_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_knowledge_short">Ath </span></div>
</div>
<button class="roll checkdie" type="action" name="act_skill_navigation"></button></div>
</div></div>
</div>
</div>
<div class="sheet-combat">
<input class="tutorialtoggle" type="hidden" name="attr_tutorial_done" value="0"/>
<div class="tutorial">
<div style="display:inline-block;position:relative">
<button type="action" name="act_nexttutorial" data-i18n="button_next_tutorial">Next Hint</button>
<button type="action" name="act_toggletutorial" data-i18n="button_exit_tutorial">Toggle Hints</button>
</div>
</div>
<div class="2colrow">
<div class="col"><div class="box">
<h2 data-i18n="heading_influences">Anhaltende Einflüsse</h2>
<input class="feathertoggle" type="checkbox" name="attr_display-influences" value="1" checked="true"/>
<img class="feather" src="https://ulisses-digital.de/R20/hexxen/images/Feather.png" />
<div class="influences">
<img class="item tooltip" src="https://ulisses-digital.de/R20/hexxen/images/Status Brand.png" />
<label class="tooltiptext" data-i18n="label_outerdamage">Äußerer Schaden</label>
<span class="item">
<input type="radio" class="sheet-rating sheet-zero" name="attr_outerdamage" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-rating" name="attr_outerdamage" value="1" /><span></span>
<input type="radio" class="sheet-rating" name="attr_outerdamage" value="2" /><span></span>
<input type="radio" class="sheet-rating" name="attr_outerdamage" value="3" /><span></span>
<input type="radio" class="sheet-rating" name="attr_outerdamage" value="4" /><span></span>
<input type="radio" class="sheet-rating" name="attr_outerdamage" value="5" /><span></span>
</span>
<input class="item textline" type="text" name="attr_outerdamage_conditions" data-i18n-placeholder="label_condition" placeholder="Zustand"/>
<img class="item tooltip" src="https://ulisses-digital.de/R20/hexxen/images/Status Gift.png" />
<label class="tooltiptext" data-i18n="label_innerdamage">Innerer Schaden</label>
<span class="item">
<input type="radio" class="sheet-rating sheet-zero" name="attr_innerdamage" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-rating" name="attr_innerdamage" value="1" /><span></span>
<input type="radio" class="sheet-rating" name="attr_innerdamage" value="2" /><span></span>
<input type="radio" class="sheet-rating" name="attr_innerdamage" value="3" /><span></span>
<input type="radio" class="sheet-rating" name="attr_innerdamage" value="4" /><span></span>
<input type="radio" class="sheet-rating" name="attr_innerdamage" value="5" /><span></span>
</span>
<input class="item textline" type="text" name="attr_innerdamage_conditions" data-i18n-placeholder="label_condition" placeholder="Zustand" />
<img class="item tooltip" src="https://ulisses-digital.de/R20/hexxen/images/Status Tod.png" />
<label class="tooltiptext" data-i18n="label_malusdamage">Malusschaden</label>
<span class="item">
<input type="radio" class="sheet-rating sheet-zero" name="attr_malusdamage" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-rating" name="attr_malusdamage" value="1" /><span></span>
<input type="radio" class="sheet-rating" name="attr_malusdamage" value="2" /><span></span>
<input type="radio" class="sheet-rating" name="attr_malusdamage" value="3" /><span></span>
<input type="radio" class="sheet-rating" name="attr_malusdamage" value="4" /><span></span>
<input type="radio" class="sheet-rating" name="attr_malusdamage" value="5" /><span></span>
</span>
<input class="item textline" type="text" name="attr_malusdamage_conditions" data-i18n-placeholder="label_condition" placeholder="Zustand" />
<img class="item tooltip" src="https://ulisses-digital.de/R20/hexxen/images/Status Ranke.png" />
<label class="tooltiptext" data-i18n="label_paralysisdamage">Lähmungsschaden</label>
<span class="item">
<input type="radio" class="sheet-rating sheet-zero" name="attr_paralysisdamage" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-rating" name="attr_paralysisdamage" value="1" /><span></span>
<input type="radio" class="sheet-rating" name="attr_paralysisdamage" value="2" /><span></span>
<input type="radio" class="sheet-rating" name="attr_paralysisdamage" value="3" /><span></span>
<input type="radio" class="sheet-rating" name="attr_paralysisdamage" value="4" /><span></span>
<input type="radio" class="sheet-rating" name="attr_paralysisdamage" value="5" /><span></span>
</span>
<input class="item textline" type="text" name="attr_paralysisdamage_conditions" data-i18n-placeholder="label_condition" placeholder="Zustand" />
</div>
</div><div class="box">
<h2 data-i18n="heading_healing">Schutz und Gesundheit</h2>
<input class="feathertoggle" type="checkbox" name="attr_display-healing" value="1" checked="true"/>
<img class="feather" src="https://ulisses-digital.de/R20/hexxen/images/Feather.png" />
<div>
<div class="right">
<label data-i18n="label_actionpoints">Aktionspunkte</label>
<br>
<input type="number" class="number" name="attr_ap" value="6" min="0" max="6"/>
<span>(max. <span name="attr_ap_max"></span>)</span>
<br><br>
<label data-i18n="attribute_initiative">Initiative</label>
<input type="hidden" name="attr_ini"/>
<span class="number" name="attr_ini"></span>
<br>
</div>
<label class="short" data-i18n="label_armor">Panzerung</label>
<br>
<input type="radio" class="normal" name="attr_armor" value="1" checked="checked"/><span></span>
<label data-i18n="label_armor_light">Leicht</label>
<label><span class="pureattribute"> (</span><span class="pureattribute" data-i18n="label_armor_prefix">Pw</span><span class="pureattribute"> 1)</span></label><br>
<input type="radio" class="normal" name="attr_armor" value="2" /><span></span>
<label data-i18n="label_armor_medium">Mittel</label>
<label><span class="pureattribute"> (</span><span class="pureattribute" data-i18n="label_armor_prefix">Pw</span><span class="pureattribute"> 2)</span></label><br>
<input type="radio" class="normal" name="attr_armor" value="3" /><span></span>
<label data-i18n="label_armor_heavy">Schwer</label>
<label><span class="pureattribute"> (</span><span class="pureattribute" data-i18n="label_armor_prefix">Pw</span><span class="pureattribute"> 3)</span></label><br>
<br>
<div class="healinggrid">
<label data-i18n="label_firstaid">Erste Hilfe</label>
<span>
<input type="radio" class="rating sheet-zero" name="attr_counter_firstaid" value="0" checked="checked" /><span></span>
<input type="radio" class="rating" name="attr_counter_firstaid" value="1" /><span></span>
<input type="radio" class="rating" name="attr_counter_firstaid" value="2" /><span></span>
</span>
<label data-i18n="label_magical_healing_and_elixir">Mag. Heilung & Elixiere</label>
<span>
<input type="radio" class="sheet-rating sheet-zero" name="attr_counter_magicalheal" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-rating" name="attr_counter_magicalheal" value="1" /><span></span>
<input type="radio" class="sheet-rating" name="attr_counter_magicalheal" value="2" /><span></span>
<input type="radio" class="sheet-rating" name="attr_counter_magicalheal" value="3" /><span></span>
<input type="radio" class="sheet-rating" name="attr_counter_magicalheal" value="4" /><span></span>
</span>
</div>
</div>
</div>
</div>
<div class="col">
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1" checked="checked"/>
<div class="box">
<h2 data-i18n="heading_weapons">Waffenübersicht </h2><img class="feather" src="https://ulisses-digital.de/R20/hexxen/images/Feather.png"/>
<div class="weapons_edit">
<h4></h4>
<h4 data-i18n="header_weapon">Waffe</h4>
<h4 data-i18n="header_damage">Sch</h4>
<h4 data-i18n="header_actionpoints">Ap</h4>
<h4 data-i18n="header_skillvalue">Fw </h4>
<h4 data-i18n="header_sum">Sum</h4><span>
<input class="normal" type="checkbox" name="attr_weapon_punch_active" value="1" checked="checked"/><span></span></span>
<div class="item tooltip">
<label class="item" data-i18n="weapon_punch">Punch</label><span class="tooltiptext" data-i18n="weapon_punch_note">Parry -3, except Punches</span>
</div>
<label class="item">0</label>
<label class="item">1</label>
<input class="number" type="number" name="attr_weapon_punch"/>
<div class="item tooltip"><span class="item label" name="attr_weapon_punch_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_athletic_short">Ath </span></div>
</div><span>
<input class="normal" type="checkbox" name="attr_weapon_dagger_active" value="1"/><span></span></span>
<div class="item tooltip">
<label class="item" data-i18n="weapon_dagger">Daggers &amp; Knives</label><span class="tooltiptext" data-i18n="weapon_dagger_note">Giftverwendung / Parry -2, except Punches and Daggers &amp; Knives</span>
</div>
<label class="item">1</label>
<label class="item">1</label>
<input class="number" type="number" name="attr_weapon_dagger"/>
<div class="item tooltip"><span class="item label" name="attr_weapon_dagger_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_dexterity_short">Ath </span></div>
</div><span>
<input class="normal" type="checkbox" name="attr_weapon_fencing_active" value="1"/><span></span></span>
<div class="item tooltip">
<label class="item" data-i18n="weapon_fencing">Fencing Weapons</label><span class="tooltiptext" data-i18n="weapon_fencing_note">Parry -1 per engaged enemy after the first one</span>
</div>
<label class="item">2</label>
<label class="item">1</label>
<input class="number" type="number" name="attr_weapon_fencing"/>
<div class="item tooltip"><span class="item label" name="attr_weapon_fencing_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_athletic_short">Ath </span></div>
</div><span>
<input class="normal" type="checkbox" name="attr_weapon_swords_active" value="1"/><span></span></span>
<div class="item tooltip">
<label class="item" data-i18n="weapon_swords">Swords</label><span class="tooltiptext" data-i18n="weapon_swords_note">full parry</span>
</div>
<label class="item">3</label>
<label class="item">2</label>
<input class="number" type="number" name="attr_weapon_swords"/>
<div class="item tooltip"><span class="item label" name="attr_weapon_swords_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_strength_short">Ath </span></div>
</div><span>
<input class="normal" type="checkbox" name="attr_weapon_scimitar_active" value="1"/><span></span></span>
<div class="item tooltip">
<label class="item" data-i18n="weapon_scimitar">Scimitars</label><span class="tooltiptext" data-i18n="weapon_scimitar_note">Parry -1</span>
</div>
<label class="item">4</label>
<label class="item">2</label>
<input class="number" type="number" name="attr_weapon_scimitar"/>
<div class="item tooltip"><span class="item label" name="attr_weapon_scimitar_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_strength_short">Ath </span></div>
</div><span>
<input class="normal" type="checkbox" name="attr_weapon_impact_active" value="1"/><span></span></span>
<div class="item tooltip">
<label class="item" data-i18n="weapon_impact">Impact Weapons</label><span class="tooltiptext" data-i18n="weapon_impact_note">Parry -2</span>
</div>
<label class="item">5</label>
<label class="item">2</label>
<input class="number" type="number" name="attr_weapon_impact"/>
<div class="item tooltip"><span class="item label" name="attr_weapon_impact_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_strength_short">Ath </span></div>
</div><span>
<input class="normal" type="checkbox" name="attr_weapon_polearm_active" value="1"/><span></span></span>
<div class="item tooltip">
<label class="item" data-i18n="weapon_polearm">Polearms</label><span class="tooltiptext" data-i18n="weapon_polearm_note">Parry costs 2AP</span>
</div>
<label class="item">6</label>
<label class="item">3</label>
<input class="number" type="number" name="attr_weapon_polearm"/>
<div class="item tooltip"><span class="item label" name="attr_weapon_polearm_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_strength_short">Ath </span></div>
</div><span>
<input class="normal" type="checkbox" name="attr_weapon_lance_active" value="1"/><span></span></span>
<div class="item tooltip">
<label class="item" data-i18n="weapon_lance">Lance Weapons</label><span class="tooltiptext" data-i18n="weapon_lance_note">Parry costs 2AP</span>
</div>
<label class="item">6</label>
<label class="item">3</label>
<input class="number" type="number" name="attr_weapon_lance"/>
<div class="item tooltip"><span class="item label" name="attr_weapon_lance_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_strength_short">Ath </span></div>
</div><span>
<input class="normal" type="checkbox" name="attr_weapon_sling_active" value="1"/><span></span></span>
<div class="item tooltip">
<label class="item" data-i18n="weapon_sling">Sling</label><span class="tooltiptext" data-i18n="weapon_sling_note">Geschossgeeignet, Thrower must be free</span>
</div>
<label class="item">1</label>
<label class="item">2</label>
<input class="number" type="number" name="attr_weapon_sling"/>
<div class="item tooltip"><span class="item label" name="attr_weapon_sling_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_dexterity_short">Ath </span></div>
</div><span>
<input class="normal" type="checkbox" name="attr_weapon_pistol_active" value="1"/><span></span></span>
<div class="item tooltip">
<label class="item" data-i18n="weapon_pistol">Pistol</label><span class="tooltiptext" data-i18n="weapon_pistol_note">Immer freie Schussmöglichkeit</span>
</div>
<label class="item">3</label>
<label class="item">2</label>
<input class="number" type="number" name="attr_weapon_pistol"/>
<div class="item tooltip"><span class="item label" name="attr_weapon_pistol_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_senses_short">Ath </span></div>
</div><span>
<input class="normal" type="checkbox" name="attr_weapon_crossbow_active" value="1"/><span></span></span>
<div class="item tooltip">
<label class="item" data-i18n="weapon_crossbow">Crosswbow</label><span class="tooltiptext" data-i18n="weapon_crossbow_note">Shooter must be free</span>
</div>
<label class="item">5</label>
<label class="item">3</label>
<input class="number" type="number" name="attr_weapon_crossbow"/>
<div class="item tooltip"><span class="item label" name="attr_weapon_crossbow_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_senses_short">Ath </span></div>
</div><span>
<input class="normal" type="checkbox" name="attr_weapon_musket_active" value="1"/><span></span></span>
<div class="item tooltip">
<label class="item" data-i18n="weapon_musket">Musket</label><span class="tooltiptext" data-i18n="weapon_musket_note">Shooter and target must be free</span>
</div>
<label class="item">8</label>
<label class="item">3</label>
<input class="number" type="number" name="attr_weapon_musket"/>
<div class="item tooltip"><span class="item label" name="attr_weapon_musket_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_senses_short">Ath </span></div>
</div><span>
<input class="normal" type="checkbox" name="attr_weapon_dodge_active" value="1" checked="checked"/><span></span></span>
<div class="item tooltip">
<label class="item" data-i18n="weapon_dodge">Dodge</label><span class="tooltiptext" data-i18n="weapon_dodge_note">Per engaged enemy -1, ranged attacks -1</span>
</div>
<label class="item">0</label>
<label class="item">1</label>
<input class="number" type="number" name="attr_weapon_dodge"/>
<div class="item tooltip"><span class="item label" name="attr_weapon_dodge_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_athletic_short">Ath </span></div>
</div><span>
<input class="normal" type="checkbox" name="attr_weapon_shield_active" value="1"/><span></span></span>
<div class="item tooltip">
<label class="item" data-i18n="weapon_shield">Shield</label><span class="tooltiptext" data-i18n="weapon_shield_note">Only 1x per round / blocks ranged attacks</span>
</div>
<label class="item">0</label>
<label class="item">1</label>
<input class="number" type="number" name="attr_weapon_shield"/>
<div class="item tooltip"><span class="item label" name="attr_weapon_shield_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_strength_short">Ath </span></div>
</div>
</div>
</div>
<div class="box">
<h2 data-i18n="heading_weapons">Waffenübersicht </h2><input class="feathertoggle" type="checkbox" name="attr_display-weapons" value="1" checked="true"/><img class="feather" src="https://ulisses-digital.de/R20/hexxen/images/Feather.png"/>
<div class="weapons">
<h4 data-i18n="header_weapon">Waffe</h4>
<h4 data-i18n="header_damage">Sch</h4>
<h4 data-i18n="header_actionpoints">Ap</h4>
<h4 data-i18n="header_skillvalue">Fw </h4>
<h4 data-i18n="header_sum">Sum</h4>
<h4 data-i18n="header_attack">Ang</h4>
<h4 data-i18n="header_parry">Par</h4>
<input class="weaponrowactive" type="hidden" name="attr_weapon_punch_active"/>
<div class="item tooltip">
<label class="item" data-i18n="weapon_punch">Punch</label><span class="tooltiptext" data-i18n="weapon_punch_note">Parry -3, except Punches</span>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_punch_active"/>
<label class="item">0</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_punch_active"/>
<label class="item">1</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_punch_active"/><span class="item" name="attr_weapon_punch"> </span>
<input class="weaponrowactive" type="hidden" name="attr_weapon_punch_active"/>
<div class="item tooltip"><span class="item label" name="attr_weapon_punch_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_athletic_short">Ath </span></div>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_punch_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_weapon_punch_mod_desc"/><span class="tooltiptext" name="attr_weapon_punch_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_punch_active" value="1"/>
<button class="roll attackdie" type="action" name="act_weapon_punch"></button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_punch_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_parry_weapon_punch_mod_desc"/><span class="tooltiptext" name="attr_parry_weapon_punch_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_punch_active" value="1"/>
<button class="roll parrydie" type="action" name="act_parry_weapon_punch">b</button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_dagger_active"/>
<div class="item tooltip">
<label class="item" data-i18n="weapon_dagger">Daggers &amp; Knives</label><span class="tooltiptext" data-i18n="weapon_dagger_note">Giftverwendung / Parry -2, except Punches and Daggers &amp; Knives</span>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_dagger_active"/>
<label class="item">1</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_dagger_active"/>
<label class="item">1</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_dagger_active"/><span class="item" name="attr_weapon_dagger"> </span>
<input class="weaponrowactive" type="hidden" name="attr_weapon_dagger_active"/>
<div class="item tooltip"><span class="item label" name="attr_weapon_dagger_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_dexterity_short">Ath </span></div>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_dagger_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_weapon_dagger_mod_desc"/><span class="tooltiptext" name="attr_weapon_dagger_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_dagger_active" value="0"/>
<button class="roll attackdie" type="action" name="act_weapon_dagger"></button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_dagger_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_parry_weapon_dagger_mod_desc"/><span class="tooltiptext" name="attr_parry_weapon_dagger_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_dagger_active" value="0"/>
<button class="roll parrydie" type="action" name="act_parry_weapon_dagger">b</button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_fencing_active"/>
<div class="item tooltip">
<label class="item" data-i18n="weapon_fencing">Fencing Weapons</label><span class="tooltiptext" data-i18n="weapon_fencing_note">Parry -1 per engaged enemy after the first one</span>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_fencing_active"/>
<label class="item">2</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_fencing_active"/>
<label class="item">1</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_fencing_active"/><span class="item" name="attr_weapon_fencing"> </span>
<input class="weaponrowactive" type="hidden" name="attr_weapon_fencing_active"/>
<div class="item tooltip"><span class="item label" name="attr_weapon_fencing_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_athletic_short">Ath </span></div>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_fencing_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_weapon_fencing_mod_desc"/><span class="tooltiptext" name="attr_weapon_fencing_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_fencing_active" value="0"/>
<button class="roll attackdie" type="action" name="act_weapon_fencing"></button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_fencing_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_parry_weapon_fencing_mod_desc"/><span class="tooltiptext" name="attr_parry_weapon_fencing_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_fencing_active" value="0"/>
<button class="roll parrydie" type="action" name="act_parry_weapon_fencing">b</button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_swords_active"/>
<div class="item tooltip">
<label class="item" data-i18n="weapon_swords">Swords</label><span class="tooltiptext" data-i18n="weapon_swords_note">full parry</span>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_swords_active"/>
<label class="item">3</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_swords_active"/>
<label class="item">2</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_swords_active"/><span class="item" name="attr_weapon_swords"> </span>
<input class="weaponrowactive" type="hidden" name="attr_weapon_swords_active"/>
<div class="item tooltip"><span class="item label" name="attr_weapon_swords_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_strength_short">Ath </span></div>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_swords_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_weapon_swords_mod_desc"/><span class="tooltiptext" name="attr_weapon_swords_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_swords_active" value="0"/>
<button class="roll attackdie" type="action" name="act_weapon_swords"></button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_swords_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_parry_weapon_swords_mod_desc"/><span class="tooltiptext" name="attr_parry_weapon_swords_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_swords_active" value="0"/>
<button class="roll parrydie" type="action" name="act_parry_weapon_swords">b</button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_scimitar_active"/>
<div class="item tooltip">
<label class="item" data-i18n="weapon_scimitar">Scimitars</label><span class="tooltiptext" data-i18n="weapon_scimitar_note">Parry -1</span>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_scimitar_active"/>
<label class="item">4</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_scimitar_active"/>
<label class="item">2</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_scimitar_active"/><span class="item" name="attr_weapon_scimitar"> </span>
<input class="weaponrowactive" type="hidden" name="attr_weapon_scimitar_active"/>
<div class="item tooltip"><span class="item label" name="attr_weapon_scimitar_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_strength_short">Ath </span></div>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_scimitar_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_weapon_scimitar_mod_desc"/><span class="tooltiptext" name="attr_weapon_scimitar_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_scimitar_active" value="0"/>
<button class="roll attackdie" type="action" name="act_weapon_scimitar"></button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_scimitar_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_parry_weapon_scimitar_mod_desc"/><span class="tooltiptext" name="attr_parry_weapon_scimitar_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_scimitar_active" value="0"/>
<button class="roll parrydie" type="action" name="act_parry_weapon_scimitar">b</button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_scimitar_active"/>
<div class="item tooltip"><span>(... </span><span data-i18n="mounted"></span><span>)</span><span class="tooltiptext" data-i18n="weapon_scimitar_note">Parry -1</span></div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_scimitar_active"/>
<label class="item">5</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_scimitar_active"/>
<label class="item">2</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_scimitar_active"/><span class="item" name="attr_weapon_scimitar"> </span>
<input class="weaponrowactive" type="hidden" name="attr_weapon_scimitar_active"/>
<div class="item tooltip"><span class="item label" name="attr_weapon_scimitar_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_strength_short">Ath </span></div>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_scimitar_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_weapon_scimitar_mod_desc"/><span class="tooltiptext" name="attr_weapon_scimitar_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_scimitar_active" value="0"/>
<button class="roll attackdie" type="action" name="act_weapon_scimitar_mounted"></button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_scimitar_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_parry_weapon_scimitar_mod_desc"/><span class="tooltiptext" name="attr_parry_weapon_scimitar_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_scimitar_active" value="0"/>
<button class="roll parrydie" type="action" name="act_parry_weapon_scimitar_mounted">b</button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_impact_active"/>
<div class="item tooltip">
<label class="item" data-i18n="weapon_impact">Impact Weapons</label><span class="tooltiptext" data-i18n="weapon_impact_note">Parry -2</span>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_impact_active"/>
<label class="item">5</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_impact_active"/>
<label class="item">2</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_impact_active"/><span class="item" name="attr_weapon_impact"> </span>
<input class="weaponrowactive" type="hidden" name="attr_weapon_impact_active"/>
<div class="item tooltip"><span class="item label" name="attr_weapon_impact_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_strength_short">Ath </span></div>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_impact_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_weapon_impact_mod_desc"/><span class="tooltiptext" name="attr_weapon_impact_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_impact_active" value="0"/>
<button class="roll attackdie" type="action" name="act_weapon_impact"></button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_impact_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_parry_weapon_impact_mod_desc"/><span class="tooltiptext" name="attr_parry_weapon_impact_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_impact_active" value="0"/>
<button class="roll parrydie" type="action" name="act_parry_weapon_impact">b</button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_polearm_active"/>
<div class="item tooltip">
<label class="item" data-i18n="weapon_polearm">Polearms</label><span class="tooltiptext" data-i18n="weapon_polearm_note">Parry costs 2AP</span>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_polearm_active"/>
<label class="item">6</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_polearm_active"/>
<label class="item">3</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_polearm_active"/><span class="item" name="attr_weapon_polearm"> </span>
<input class="weaponrowactive" type="hidden" name="attr_weapon_polearm_active"/>
<div class="item tooltip"><span class="item label" name="attr_weapon_polearm_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_strength_short">Ath </span></div>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_polearm_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_weapon_polearm_mod_desc"/><span class="tooltiptext" name="attr_weapon_polearm_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_polearm_active" value="0"/>
<button class="roll attackdie" type="action" name="act_weapon_polearm"></button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_polearm_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_parry_weapon_polearm_mod_desc"/><span class="tooltiptext" name="attr_parry_weapon_polearm_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_polearm_active" value="0"/>
<button class="roll parrydie" type="action" name="act_parry_weapon_polearm">b</button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_polearm_active"/>
<div class="item tooltip"><span>(... </span><span data-i18n="vs_mounted"></span><span>)</span><span class="tooltiptext" data-i18n="weapon_polearm_note">Parry costs 2AP</span></div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_polearm_active"/>
<label class="item"></label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_polearm_active"/>
<label class="item">3</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_polearm_active"/><span class="item" name="attr_weapon_polearm"> </span>
<input class="weaponrowactive" type="hidden" name="attr_weapon_polearm_active"/>
<div class="item tooltip"><span class="item label" name="attr_weapon_polearm_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_strength_short">Ath </span></div>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_polearm_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_weapon_polearm_mod_desc"/><span class="tooltiptext" name="attr_weapon_polearm_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_polearm_active" value="0"/>
<button class="roll attackdie" type="action" name="act_weapon_polearm_vsmounted"></button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_polearm_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_parry_weapon_polearm_mod_desc"/><span class="tooltiptext" name="attr_parry_weapon_polearm_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_polearm_active" value="0"/>
<button class="roll parrydie" type="action" name="act_parry_weapon_polearm_vsmounted">b</button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_lance_active"/>
<div class="item tooltip">
<label class="item" data-i18n="weapon_lance">Lance Weapons</label><span class="tooltiptext" data-i18n="weapon_lance_note">Parry costs 2AP</span>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_lance_active"/>
<label class="item">6</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_lance_active"/>
<label class="item">3</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_lance_active"/><span class="item" name="attr_weapon_lance"> </span>
<input class="weaponrowactive" type="hidden" name="attr_weapon_lance_active"/>
<div class="item tooltip"><span class="item label" name="attr_weapon_lance_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_strength_short">Ath </span></div>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_lance_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_weapon_lance_mod_desc"/><span class="tooltiptext" name="attr_weapon_lance_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_lance_active" value="0"/>
<button class="roll attackdie" type="action" name="act_weapon_lance"></button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_lance_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_parry_weapon_lance_mod_desc"/><span class="tooltiptext" name="attr_parry_weapon_lance_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_lance_active" value="0"/>
<button class="roll parrydie" type="action" name="act_parry_weapon_lance">b</button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_lance_active"/>
<div class="item tooltip"><span>(... </span><span data-i18n="mounted"></span><span>)</span><span class="tooltiptext" data-i18n="weapon_lance_note">Parry costs 2AP</span></div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_lance_active"/>
<label class="item">7</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_lance_active"/>
<label class="item">2</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_lance_active"/><span class="item" name="attr_weapon_lance"> </span>
<input class="weaponrowactive" type="hidden" name="attr_weapon_lance_active"/>
<div class="item tooltip"><span class="item label" name="attr_weapon_lance_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_strength_short">Ath </span></div>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_lance_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_weapon_lance_mod_desc"/><span class="tooltiptext" name="attr_weapon_lance_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_lance_active" value="0"/>
<button class="roll attackdie" type="action" name="act_weapon_lance_mounted"></button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_lance_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_parry_weapon_lance_mod_desc"/><span class="tooltiptext" name="attr_parry_weapon_lance_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_lance_active" value="0"/>
<button class="roll parrydie" type="action" name="act_parry_weapon_lance_mounted">b</button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_sling_active"/>
<div class="item tooltip">
<label class="item" data-i18n="weapon_sling">Sling</label><span class="tooltiptext" data-i18n="weapon_sling_note">Geschossgeeignet, Thrower must be free</span>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_sling_active"/>
<label class="item">1</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_sling_active"/>
<label class="item">2</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_sling_active"/><span class="item" name="attr_weapon_sling"> </span>
<input class="weaponrowactive" type="hidden" name="attr_weapon_sling_active"/>
<div class="item tooltip"><span class="item label" name="attr_weapon_sling_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_dexterity_short">Ath </span></div>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_sling_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_weapon_sling_mod_desc"/><span class="tooltiptext" name="attr_weapon_sling_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_sling_active" value="0"/>
<button class="roll attackdie" type="action" name="act_weapon_sling"></button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_sling_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_parry_weapon_sling_mod_desc"/><span class="tooltiptext" name="attr_parry_weapon_sling_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_sling_active" value="0"/>
<button class="roll parrydie" type="action" name="act_parry_weapon_sling">b</button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_pistol_active"/>
<div class="item tooltip">
<label class="item" data-i18n="weapon_pistol">Pistol</label><span class="tooltiptext" data-i18n="weapon_pistol_note">Immer freie Schussmöglichkeit</span>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_pistol_active"/>
<label class="item">3</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_pistol_active"/>
<label class="item">2</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_pistol_active"/><span class="item" name="attr_weapon_pistol"> </span>
<input class="weaponrowactive" type="hidden" name="attr_weapon_pistol_active"/>
<div class="item tooltip"><span class="item label" name="attr_weapon_pistol_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_senses_short">Ath </span></div>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_pistol_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_weapon_pistol_mod_desc"/><span class="tooltiptext" name="attr_weapon_pistol_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_pistol_active" value="0"/>
<button class="roll attackdie" type="action" name="act_weapon_pistol"></button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_pistol_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_parry_weapon_pistol_mod_desc"/><span class="tooltiptext" name="attr_parry_weapon_pistol_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_pistol_active" value="0"/>
<button class="roll parrydie" type="action" name="act_parry_weapon_pistol">b</button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_crossbow_active"/>
<div class="item tooltip">
<label class="item" data-i18n="weapon_crossbow">Crosswbow</label><span class="tooltiptext" data-i18n="weapon_crossbow_note">Shooter must be free</span>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_crossbow_active"/>
<label class="item">5</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_crossbow_active"/>
<label class="item">3</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_crossbow_active"/><span class="item" name="attr_weapon_crossbow"> </span>
<input class="weaponrowactive" type="hidden" name="attr_weapon_crossbow_active"/>
<div class="item tooltip"><span class="item label" name="attr_weapon_crossbow_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_senses_short">Ath </span></div>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_crossbow_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_weapon_crossbow_mod_desc"/><span class="tooltiptext" name="attr_weapon_crossbow_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_crossbow_active" value="0"/>
<button class="roll attackdie" type="action" name="act_weapon_crossbow"></button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_crossbow_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_parry_weapon_crossbow_mod_desc"/><span class="tooltiptext" name="attr_parry_weapon_crossbow_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_crossbow_active" value="0"/>
<button class="roll parrydie" type="action" name="act_parry_weapon_crossbow">b</button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_musket_active"/>
<div class="item tooltip">
<label class="item" data-i18n="weapon_musket">Musket</label><span class="tooltiptext" data-i18n="weapon_musket_note">Shooter and target must be free</span>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_musket_active"/>
<label class="item">8</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_musket_active"/>
<label class="item">3</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_musket_active"/><span class="item" name="attr_weapon_musket"> </span>
<input class="weaponrowactive" type="hidden" name="attr_weapon_musket_active"/>
<div class="item tooltip"><span class="item label" name="attr_weapon_musket_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_senses_short">Ath </span></div>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_musket_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_weapon_musket_mod_desc"/><span class="tooltiptext" name="attr_weapon_musket_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_musket_active" value="0"/>
<button class="roll attackdie" type="action" name="act_weapon_musket"></button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_musket_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_parry_weapon_musket_mod_desc"/><span class="tooltiptext" name="attr_parry_weapon_musket_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_musket_active" value="0"/>
<button class="roll parrydie" type="action" name="act_parry_weapon_musket">b</button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_dodge_active"/>
<div class="item tooltip">
<label class="item" data-i18n="weapon_dodge">Dodge</label><span class="tooltiptext" data-i18n="weapon_dodge_note">Per engaged enemy -1, ranged attacks -1</span>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_dodge_active"/>
<label class="item">0</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_dodge_active"/>
<label class="item">1</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_dodge_active"/><span class="item" name="attr_weapon_dodge"> </span>
<input class="weaponrowactive" type="hidden" name="attr_weapon_dodge_active"/>
<div class="item tooltip"><span class="item label" name="attr_weapon_dodge_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_athletic_short">Ath </span></div>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_dodge_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_weapon_dodge_mod_desc"/><span class="tooltiptext" name="attr_weapon_dodge_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_dodge_active" value="1"/>
<button class="roll attackdie" type="action" name="act_weapon_dodge"></button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_dodge_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_parry_weapon_dodge_mod_desc"/><span class="tooltiptext" name="attr_parry_weapon_dodge_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_dodge_active" value="1"/>
<button class="roll parrydie" type="action" name="act_parry_weapon_dodge">b</button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_shield_active"/>
<div class="item tooltip">
<label class="item" data-i18n="weapon_shield">Shield</label><span class="tooltiptext" data-i18n="weapon_shield_note">Only 1x per round / blocks ranged attacks</span>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_shield_active"/>
<label class="item">0</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_shield_active"/>
<label class="item">1</label>
<input class="weaponrowactive" type="hidden" name="attr_weapon_shield_active"/><span class="item" name="attr_weapon_shield"> </span>
<input class="weaponrowactive" type="hidden" name="attr_weapon_shield_active"/>
<div class="item tooltip"><span class="item label" name="attr_weapon_shield_max"> </span>
<div class="tooltiptext"><span data-i18n="header_skillvalue">FW</span><span> + </span><span data-i18n="attribute_strength_short">Ath </span></div>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_shield_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_weapon_shield_mod_desc"/><span class="tooltiptext" name="attr_weapon_shield_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_shield_active" value="0"/>
<button class="roll attackdie" type="action" name="act_weapon_shield"></button>
</div>
<input class="weaponrowactive" type="hidden" name="attr_weapon_shield_active"/>
<div class="item tooltip">
<input type="hidden" name="attr_parry_weapon_shield_mod_desc"/><span class="tooltiptext" name="attr_parry_weapon_shield_mod_desc"></span>
<input class="normal" type="hidden" name="attr_weapon_shield_active" value="0"/>
<button class="roll parrydie" type="action" name="act_parry_weapon_shield">b</button>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="npc">
<input class="tutorialtoggle" type="hidden" name="attr_tutorial_done" value="0"/>
<div class="tutorial">
<div style="display:inline-block;position:relative">
<button type="action" name="act_toggletutorial" data-i18n="button_exit_tutorial">Toggle Hints</button>
</div>
</div>
<input class="npc_type_toggle" type="hidden" name="attr_npc_type" value="npc_type_gang"/>
<div class="box">
<h3><span name="attr_character_name"></span></h3>
<div><span class="text">(</span><span class="text" name="attr_npc_type" data-i18n-dynamic="data-i18n-dynamic"> </span><span class="text"> </span><span class="text" name="attr_rank"></span><span class="text">)</span></div>
<hr/>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1"/>
<select class="textline" name="attr_npc_type"><option value="npc_type_gang" selected="selected" data-i18n="npc_type_gang">Bande</option>
<option value="npc_type_leader" data-i18n="npc_type_leader">Anführer</option>
</select>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_rank" value="1"/>
<div class="npc_leader_only"><span class="label" data-i18n="attribute_strength_short">Str</span>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_attribute_strength"/><span class="normal" name="attr_attribute_strength"></span><span class="normal">, </span><span class="label" data-i18n="attribute_athletic_short">Ath</span>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_attribute_athletic"/><span class="normal" name="attr_attribute_athletic"></span><span class="normal">, </span><span class="label" data-i18n="attribute_dexterity_short">Dex</span>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_attribute_dexterity"/><span class="normal" name="attr_attribute_dexterity"></span><span class="normal">, </span><span class="label" data-i18n="attribute_willpower_short">Wil</span>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_attribute_willpower"/><span class="normal" name="attr_attribute_willpower"></span><span class="normal">, </span><span class="label" data-i18n="attribute_knowledge_short">Kno</span>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_attribute_knowledge"/><span class="normal" name="attr_attribute_knowledge"></span><span class="normal">, </span><span class="label" data-i18n="attribute_senses_short">Sen</span>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_attribute_senses"/><span class="normal" name="attr_attribute_senses"></span><br/><span class="label" data-i18n="label_armor_short">Pw:</span>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_armor" value="1" min="0" max="3"/><span class="normal" name="attr_armor"></span><br/><span class="label" data-i18n="label_initiative_short">Ini:</span>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_ini" value="1"/><span class="normal" name="attr_ini"></span><span class="label"> | </span><span class="label" data-i18n="label_strategy">Strategie:</span>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1"/>
<select class="textline" name="attr_npc_strategy"><option value="npc_strategy_simple" selected="selected" data-i18n="npc_strategy_simple">Tumb</option>
<option value="npc_strategy_offensive" data-i18n="npc_strategy_offensive">Offensiv</option>
<option value="npc_strategy_mighty_offensive" data-i18n="npc_strategy_mighty_offensive">Mächtiger Offensiver</option>
<option value="npc_strategy_protective" data-i18n="npc_strategy_protective">Beschützend</option>
<option value="npc_strategy_defensive" data-i18n="npc_strategy_defensive">Defensiv</option>
<option value="npc_strategy_allrounder" data-i18n="npc_strategy_allrounder">Allrounder</option>
<option value="npc_strategy_mighty_allrounder" data-i18n="npc_strategy_mighty_allrounder">Mächtiger Allrounder</option>
</select><span>
<input class="npc_strategy_controller" type="hidden" name="attr_npc_strategy" value="npc_strategy_simple"/><span class="npc_strategy_container"><span class="text" name="attr_npc_strategy" data-i18n-dynamic="data-i18n-dynamic"></span><span> (</span><span class="npc_strategy simple"><img class="icon_attacktype_melee"/><span>|</span><img class="icon_attacktype_ranged"/></span><span class="npc_strategy offensive"><img class="icon_attacktype_melee"/><img class="icon_attacktype_melee"/><span>|</span><img class="icon_attacktype_ranged"/></span><span class="npc_strategy mighty_offensive"><img class="icon_attacktype_melee"/><img class="icon_attacktype_melee"/><img class="icon_attacktype_melee"/><span>|</span><img class="icon_attacktype_ranged"/></span><span class="npc_strategy protective"><img class="icon_attacktype_melee"/><img class="icon_attacktype_melee"/><span>|</span><img class="icon_attacktype_ranged"/></span><span class="npc_strategy defensive"><img class="icon_attacktype_melee"/><span>|</span><img class="icon_attacktype_ranged"/><img class="icon_attacktype_ranged"/></span><span class="npc_strategy allrounder"><img class="icon_attacktype_melee"/><img class="icon_attacktype_melee"/><span>|</span><img class="icon_attacktype_ranged"/><img class="icon_attacktype_ranged"/></span><span class="npc_strategy mighty_allrounder"><img class="icon_attacktype_melee"/><img class="icon_attacktype_melee"/><img class="icon_attacktype_melee"/><span>|</span><img class="icon_attacktype_ranged"/><img class="icon_attacktype_ranged"/><img class="icon_attacktype_ranged"/></span><span>)</span></span></span>
</div>
<div class="npc_gang_only"><span class="label" data-i18n="label_initiative_short">Ini: </span>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1"/>
<input class="number" type="number" name="attr_ini" value="1"/><span class="normal" name="attr_ini"></span><br/>
</div>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1" checked="checked"/>
<fieldset class="repeating_npcattacks">
<div class="fieldsetcontainer">
<div class="display">
<input class="icon_controller_attacktype" type="hidden" name="attr_attacktype" value="melee"/><img class="icon_receiver_attacktype"/><span class="text">: </span><span name="attr_name"></span><span class="text"> (</span><span class="text" name="attr_attribute" data-i18n-dynamic=""></span><span class="text">), </span><span class="text" data-i18n="label_attack">Angriff </span><span class="text" name="attr_attackvalue"></span><span class="text">, </span><span class="text" data-i18n="label_damage">Schaden </span><span class="text" name="attr_damage"></span>
<button class="npcdie" type="action" name="act_rollnpcattack"></button>
</div>
<input class="details-flag" type="checkbox" checked="true" name="attr_details-flag"/><span>i</span>
<div class="wrapper"><span class="fieldset_editmode_toggle"></span>
<div>
<select class="textline medium" name="attr_attacktype">
<option value="melee" data-i18n="attacktype_melee">Nahkampf</option>
<option value="ranged" data-i18n="attacktype_ranged">Fernkampf</option>
</select>
<input class="textline" type="text" name="attr_name" data-i18n-placeholder="label_name" placeholder="Name"/>
<select class="textline short" name="attr_attribute">
<option value="attribute_athletic_short" data-i18n="attribute_athletic_short">Ath</option>
<option value="attribute_strength_short" data-i18n="attribute_strength_short">Kkr</option>
<option value="attribute_dexterity_short" data-i18n="attribute_dexterity_short">Ges</option>
<option value="attribute_senses_short" data-i18n="attribute_senses_short">Sin</option>
<option value="attribute_knowledge_short" data-i18n="attribute_knowledge_short">Wis</option>
<option value="attribute_willpower_short" data-i18n="attribute_willpower_short">Wil</option>
</select>
<label data-i18n="label_attack">Angriff</label>
<input class="number" type="number" name="attr_attackvalue"/>
<label data-i18n="label_damage">Schaden</label>
<input class="number" type="number" name="attr_damage"/>
<textarea name="attr_description" data-i18n-placeholder="label_description" placeholder="Description"></textarea>
</div>
<div class="details"><span class="text" name="attr_description"></span></div>
</div>
</div>
</fieldset>
<hr/>
<h4 data-i18n="heading_npc_powers">Kräfte</h4>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1" checked="checked"/>
<ul>
<input class="editmode_toggle" type="hidden" name="attr_editmode" value="1" checked="checked"/>
<fieldset class="repeating_npcpowers">
<div class="fieldsetcontainer">
<li class="display"><span name="attr_name"></span><span class="text"> (</span><span class="text" name="attr_description"></span><span class="text">)</span></li>
<input class="details-flag" type="checkbox" checked="true" name="attr_details-flag"/><span>i</span>
<div class="wrapper"><span class="fieldset_editmode_toggle"></span>
<div>
<input class="medium" type="text" name="attr_name" data-i18n-placeholder="label_name" placeholder="Name"/>
<textarea name="attr_description" data-i18n-placeholder="label_description" placeholder="Description"></textarea>
</div>
<div class="details"></div>
</div>
</div>
</fieldset>
</ul>
</div>
</div><div class='sheet-config'>
<div class="box">
<h2>Config/Settings</h2>
<button type="action" class="pc_only" name="act_converttonpc" >Convert to NPC</button>
<button type="action" class="npc_only" name="act_converttopc" >Convert to PC</button>
<br>
<input type="checkbox" class="normal" name="attr_editmode" value="1" checked=true/>
<span></span>
<label>Editable</label>
<br>
<div class="pc_only">
<input type="checkbox" class="normal" name="attr_displayrage" value="1" checked=true/>
<span></span>
<label>Display Rage</label>
<br>
<input type="checkbox" class="normal" name="attr_displayambition" value="1" checked=true/>
<span></span>
<label>Display Ambition</label>
<br>
<input type="checkbox" class="normal" name="attr_displayquintessence" value="1" checked=true/>
<span></span>
<label>Display Quintessence</label>
<br>
<input type="checkbox" class="normal" name="attr_displaychipstacks" value="1" checked=true/>
<span></span>
<label>Display Chipstacks</label>
</div>
</div>
</div>
</div>
<script type="text/worker">
const debug = false;
const buttonlist = ["character","combat","npc","configuration"];
buttonlist.forEach(button => {
on(`clicked:${button}`, function() {
getAttrs(["npc"], function(values) {
var npc = parseInt(values["npc"],10)||0;
if(button === "npc")
npc = 1;
else if(button === "character")
npc = 0;
setAttrs({
sheetTab: button,
npc: npc
});
});
});
});
const convertbuttonlist = ["converttopc","converttonpc"];
convertbuttonlist.forEach(button => {
on(`clicked:${button}`, function() {
getAttrs(["npc"], function(values) {
var npc = 0;
if(button === "converttonpc")
npc = 1;
else if(button === "converttopc")
npc = 0;
setAttrs({
sheetTab: "configuration",
npc: npc
});
});
});
});
on(`clicked:toggleeditmode`, function() {
getAttrs(["editmode"], function(values) {
var editmode = parseInt(values["editmode"],10)||0;
setAttrs({
editmode: editmode == 1 ? 0 : 1
});
});
});
on(`clicked:toggletutorial`, function() {
setAttrs({
tutorial_step: 5,
tutorial_done: 1,
sheetTab: "character",
editmode: 1
});
});
on(`clicked:nexttutorial`, function() {
getAttrs(["tutorial_step"], function(values) {
var tutorial_step = parseInt(values["tutorial_step"],10)||0;
tutorial_step = tutorial_step + 1;
var tutorial_done = tutorial_step >= 5 ? 1 : 0;
var editmode = tutorial_done ? 1 : 0
setAttrs({
tutorial_step: tutorial_step,
tutorial_done: tutorial_done,
sheetTab: "character",
editmode: editmode
});
});
});
on(`clicked:resettutorial`, function() {
setAttrs({
tutorial_step: 0,
tutorial_done: 0,
sheetTab: "character",
editmode: 0
});
});
const resourcebuttonlist = [
"addcoup","remcoup",
"addidea","remidea",
"addblessing","remblessing",
"addrage","remrage",
"addambition","remambition",
"addhex","remhex",
"addquintessence","remquintessence"
];
resourcebuttonlist.forEach(button => {
on(`clicked:${button}`, function(event) {
if (debug) console.log("add/remove resource:", event);
const action = button.substr(0,3);
const ressource = button.substr(3);
getAttrs([ressource], function(values) {
let resourceValue = parseInt(values[ressource],10)||0;
if(action == "add")
resourceValue = resourceValue + 1;
else if(action == "rem")
resourceValue = resourceValue -1;
resourceValue = Math.min(Math.max(resourceValue, 0), 20);
const update = {};
update[ressource] = resourceValue;
setAttrs(update);
});
});
});
on("change:blessing change:rage", (event) => {
if (debug) console.log("change resource:", event);
// blessing vs. rage (Hjd p.102)
getAttrs(['blessing','rage'], (values) => {
const blessing = parseInt(values.blessing) || 0;
const rage = parseInt(values.rage) || 0;
if(blessing > 0 && rage > 0)
{
const update = {};
if(blessing > rage) {
update["blessing"] = blessing - rage;
update["rage"] = 0;
}
else {
update["rage"] = rage - blessing;
update["blessing"] = 0;
}
setAttrs(update);
}
});
});
on("change:janus change:hexxen change:rollvaluename", () =>{
getAttrs(["janus", "hexxen", "rollvaluename"], function(values) {
let janusValue = parseInt(values["janus"],10)||0;
let attributeValue = parseInt(values["hexxen"],10)||0;
let rollvaluename = values["hexxen"];
let query = "&{template:check} {{name=@{character_name}}}";
if(rollvaluename)
{
query = query + " {{attr=@{rollvaluename}}}";
query = query + " {{attr_val="+attributeValue+"}}";
}
var i;
for (i = 1; i <= attributeValue; i++) {
query = query + " {{hexxen"+i+"=[[d6cs>5]]}}";
}
if(janusValue > 0)
{
for (i = 1; i <= janusValue; i++) {
query = query + " {{janus"+i+"=[[d6cs>4cf]]}}";
}
}
else if(janusValue < 0)
{
for (i = -1; i >= janusValue; i--) {
query = query + " {{janus"+i+"=[[d6cs>4cf]]}}";
}
}
setAttrs({
rollquery: query
});
});
});
on(`clicked:resetroll`, function(value) {
setAttrs({
hexxen: 0,
janus: 0,
rollvaluename: '',
rollattribute: '',
rollmodifiers: ''
});
});
on("clicked:repeating_npcattacks:rollnpcattack", function(eventInfo) {
const rowid = eventInfo.sourceAttribute.split('_')[2];
getAttrs([`repeating_npcattacks_${rowid}_name`, `repeating_npcattacks_${rowid}_attribute`, `repeating_npcattacks_${rowid}_attackvalue`], function(attack) {
let valuename = attack[`repeating_npcattacks_${rowid}_name`];
let baseattributename = attack[`repeating_npcattacks_${rowid}_attribute`];
let v = parseInt( attack[`repeating_npcattacks_${rowid}_attackvalue`],10)||0;
var modstring = "";
setAttrs({
hexxen: v,
janus: 0,
rollvaluename: valuename,
rollattribute: baseattributename,
rollmodifiers: modstring
});
});
});
const checklist = [
'attribute_strength',
'attribute_athletic',
'attribute_dexterity',
'attribute_senses',
'attribute_knowledge',
'attribute_willpower',
'skill_acrobatics',
'skill_alertness',
'skill_perception',
'skill_firstaid',
'skill_sleightofhand',
'skill_mentalpower',
'skill_crafting',
'skill_stealth',
'skill_countryandpeople',
'skill_rhetoric',
'skill_flexing',
'skill_reflexes',
'skill_riding',
'skill_insensibility',
'skill_fieldsofknowledge',
'skill_witchcraft',
'skill_mysticism',
'skill_navigation',
'weapon_punch',
'weapon_dagger',
'weapon_fencing',
'weapon_swords',
'weapon_scimitar',
'weapon_scimitar_mounted',
'weapon_impact',
'weapon_polearm',
'weapon_polearm_vsmounted',
'weapon_lance',
'weapon_lance_mounted',
'weapon_sling',
'weapon_pistol',
'weapon_crossbow',
'weapon_musket',
'weapon_dodge',
'weapon_shield',
'parry_weapon_punch',
'parry_weapon_dagger',
'parry_weapon_fencing',
'parry_weapon_swords',
'parry_weapon_scimitar',
'parry_weapon_scimitar_mounted',
'parry_weapon_impact',
'parry_weapon_polearm',
'parry_weapon_polearm_vsmounted',
'parry_weapon_lance',
'parry_weapon_lance_mounted',
'parry_weapon_sling',
'parry_weapon_pistol',
'parry_weapon_crossbow',
'parry_weapon_musket',
'parry_weapon_dodge',
'parry_weapon_shield'];
checklist.forEach(checkaction => {
on(`clicked:${checkaction}`, function() {
var mounted = false;
var vsmounted = false;
var checkname = checkaction;
if(checkname.endsWith("_mounted"))
{
checkname = checkname.substring(0, checkname.length - "_mounted".length);
mounted = true;
}
if(checkname.endsWith("_vsmounted"))
{
checkname = checkname.substring(0, checkname.length - "_vsmounted".length);
vsmounted = true;
}
let valuename = "???";
let baseattributename = "???";
var checkmax = checkname+"_max";
if(checkname.startsWith('attribute_'))
{
baseattributename = checkname;
checkmax = checkname;
valuename = getTranslationByKey(checkname);
}
else if(checkname.startsWith('parry_'))
{
var checkmax = checkname.replace("parry_", "")+"_max";
baseattributename = skills[checkname.replace("parry_", "")].att; ;
valuename = getTranslationByKey(checkname.replace("parry_", ""));
valuename = valuename + " ("+getTranslationByKey('parry');
if (mounted)
valuename = valuename + ", "+getTranslationByKey("mounted");
if (vsmounted)
valuename = valuename + ", "+getTranslationByKey("vs_mounted");
valuename = valuename + ")"
valuename = valuename + " ["+getTranslationByKey(baseattributename+"_short")+"]";
}
else
{
baseattributename = skills[checkname].att;
valuename = getTranslationByKey(checkname);
if (mounted)
valuename = valuename + " ("+getTranslationByKey("mounted")+")";
if (vsmounted)
valuename = valuename + " ("+getTranslationByKey("vs_mounted")+")";
valuename = valuename + " ["+getTranslationByKey(baseattributename+"_short")+"]";
}
var checkmod = checkname+"_mod";
var checkmoddesc = checkname+"_mod_desc";
console.log(valuename);
console.log(baseattributename);
console.log(checkmax);
console.log(checkmod);
console.log(checkmoddesc);
getAttrs([checkmax, checkmod, checkmoddesc], function(values) {
let v = parseInt(values[checkmax],10)||0;
var modstring = values[checkmoddesc]||"";
var janus = parseInt(values[checkmod],10)||0;
setAttrs({
hexxen: v,
janus: janus,
rollvaluename: valuename,
rollattribute: baseattributename,
rollmodifiers: modstring
});
});
});
});
const parrylist = [
'parry_weapon_punch',
'parry_weapon_dagger',
'parry_weapon_fencing',
'parry_weapon_swords',
'parry_weapon_scimitar',
'parry_weapon_impact',
'parry_weapon_polearm',
'parry_weapon_lance',
'parry_weapon_sling',
'parry_weapon_pistol',
'parry_weapon_crossbow',
'parry_weapon_musket',
'parry_weapon_dodge',
'parry_weapon_shield'];
on("change:attribute_athletic change:coup_mod", function() {
getAttrs(["attribute_athletic", "coup_mod"], function(values) {
var ath = parseInt(values.attribute_athletic,10)||0;
var coup_mod = parseInt(values.coup_mod,10)||0;
var coup = ath + coup_mod;
setAttrs({
coup_max: coup
});
});
});
on("change:attribute_knowledge change:idea_mod", function() {
getAttrs(["attribute_knowledge", "idea_mod"], function(values) {
var kno = parseInt(values.attribute_knowledge,10)||0;
var idea_mod = parseInt(values.idea_mod,10)||0;
var idea = kno + idea_mod;
setAttrs({
idea_max: idea
});
});
});
on("change:armor change:paralysisdamage", function() {
getAttrs(["armor", "paralysisdamage", "ap"], function(values) {
var armor = parseInt(values.armor,10)||0;
var paralysisdamage = parseInt(values.paralysisdamage,10)||0;
var ap_max = Math.max(0, 6 - armor - paralysisdamage);
var ap = parseInt(values.ap,10)||0;
var ap = Math.min(ap, ap_max);
setAttrs({
ap: ap,
ap_max: ap_max
});
});
});
on("change:ap", function() {
getAttrs(["ap", "ap_max"], function(values) {
let ap = parseInt(values.ap,10)||0;
let ap_max = parseInt(values.ap_max,10)||0;
if(ap > ap_max)
{
setAttrs({
ap: ap_max
});
}
});
});
on("change:attribute_strength change:attribute_willpower change:skill_insensibility change:hitpoints_mod", function() {
getAttrs(["attribute_strength", "attribute_willpower", "skill_insensibility","hitpoints_mod" ], function(values) {
let str = parseInt(values.attribute_strength,10)||0;
let wil = parseInt(values.attribute_willpower,10)||0;
let ins = parseInt(values.skill_insensibility, 10)||0;
let hp_mod = parseInt(values.hitpoints_mod, 10)||0;
let hp = str + wil + 7 + ins + hp_mod;
setAttrs({
hitpoints_max: hp
});
});
});
on("change:attribute_senses change:attribute_dexterity change:skill_reflexes change:ini_mod", function() {
getAttrs(["attribute_senses", "attribute_dexterity", "skill_reflexes", "ini_mod"], function(values) {
let sen = parseInt(values.attribute_senses,10)||0;
let dex = parseInt(values.attribute_dexterity,10)||0;
let reflexes = parseInt(values.skill_reflexes,10)||0;
let ini_mod = parseInt(values.ini_mod, 10)||0;
let ini = sen + dex + reflexes + ini_mod;
setAttrs({
ini: ini
});
});
});
on("clicked:addeffect", () => {
var newrowid = generateRowID();
var itemfields = {};
itemfields["repeating_effects_" + newrowid + "_name"] = "Effect name";
itemfields["repeating_effects_" + newrowid + "_source"] = "effect source";
itemfields["repeating_effects_" + newrowid + "_target"] = "hitpoints";
itemfields["repeating_effects_" + newrowid + "_bonus"] = "1";
setAttrs(itemfields);
});
on("change:malusdamage change:malusdamage_conditions", () => {
rebuildMods();
});
on("change:motivation_name change:motivation_target change:motivation_bonus", function(){
rebuildMods();
});
on("change:repeating_armorsets change:repeating_effects change:repeating_powers change:repeating_hunterpowers", function(){
rebuildMods();
});
on("remove:repeating_armorsets remove:repeating_effects remove:repeating_powers remove:repeating_hunterpowers", function(eventInfo){
rebuildMods();
});
var rebuildMods = function() {
console.log("rebuild mods");
var mods = {};
clearMods(mods);
crawlInfluences(mods, function(mods) {
crawlSingleEffect("motivation", mods, function(mods) {
crawlEffects("repeating_armorsets", mods, function(mods) {
crawlEffects("repeating_powers", mods, function(mods) {
crawlEffects("repeating_hunterpowers", mods, function(mods) {
crawlEffects("repeating_effects", mods, function(mods) {
finishRebuildMods(mods);
});
});
});
});
});
});
};
var crawlEffects = function(fieldsetname, mods, callback) {
var itemfields = [];
getSectionIDs(fieldsetname, function(idarray) {
_.each(idarray, function(currentID, i) {
itemfields.push(fieldsetname+"_" + currentID + "_name");
itemfields.push(fieldsetname+"_" + currentID + "_target");
itemfields.push(fieldsetname+"_" + currentID + "_bonus");
});
getAttrs(itemfields, function(v) {
_.each(idarray, function(currentID) {
var target = v[fieldsetname+"_" + currentID + "_target"];
var modname = v[fieldsetname+"_" + currentID + "_name"];
var bonus = parseInt(v[fieldsetname+"_" + currentID + "_bonus"],10);
addToMods(modname, target, bonus, mods);
});
callback(mods);
});
});
}
var crawlSingleEffect = function(prefix, mods, callback) {
var itemfields = [];
itemfields.push(prefix+"_name");
itemfields.push(prefix+"_target");
itemfields.push(prefix+"_bonus");
getAttrs(itemfields, function(v) {
var target = v[prefix + "_target"];
var modname = v[prefix + "_name"];
var bonus = parseInt(v[prefix + "_bonus"],10);
addToMods(modname, target, bonus, mods);
callback(mods);
});
}
var crawlInfluences = function(mods, callback) {
getAttrs(["malusdamage", "malusdamage_conditions"], function(values) {
let malus = parseInt(values.malusdamage,10)||0;
var modname = values.malusdamage_conditions;
var target = "mod_checks_all";
if(malus > 0)
{
var bonus = malus * -1;
addToMods(modname, target, bonus, mods);
}
callback(mods);
});
}
var finishRebuildMods = function(mods) {
console.log("Finish rebuild mods");
applyParryToWeapons(mods);
applySpecialMod(mods, "mod_checks_all", checklist);
applySpecialMod(mods, "mod_parry_all", parrylist);
console.log(mods);
var update = createUpdateListFromMods(mods);
console.log(update);
setAttrs(update);
};
var applySpecialMod = function(mods, specialModName, specialList) {
if (mods.hasOwnProperty(specialModName)) {
_.each(specialList, function (item) {
_.each(mods[specialModName], function (mod) {
addToMods(mod.modname, item, mod.bonus, mods);
});
});
}
};
var applyParryToWeapons = function(mods) {
_.each(parrylist, function (parryitem) {
var weaponname = parryitem.replace("parry_", "");
if(mods.hasOwnProperty(weaponname))
{
_.each(mods[weaponname], function (weaponmod) {
addToMods(weaponmod.modname, parryitem, weaponmod.bonus, mods);
});
}
});
};
var clearMods = function(mods) {
_.each(checklist, function (checkitem) {
mods[checkitem] = [];
});
mods["hitpoints"] = [];
mods["ini"] = [];
mods["mod_parry_all"] = [];
mods["mod_checks_all"] = [];
mods["idea"] = [];
mods["coup"] = [];
};
var addToMods = function(modname, target, bonus, mods) {
if(!mods.hasOwnProperty(target))
mods[target] = [];
mods[target].push({modname: modname, bonus: bonus});
};
var createUpdateListFromMods = function(mods){
var update = {};
Object.entries(mods).forEach(([target,v]) => {
var modnames = [];
var bonus_sum = 0;
_.each(v, function(mod){
var bonus = mod.bonus;
if(bonus != 0 && !isNaN(bonus))
{
bonus_sum += bonus;
var bonusstring = bonus.toString();
if(bonus > 0)
bonusstring = "+"+bonusstring;
modnames.push(mod.modname + " "+bonusstring);
}
});
update[target+"_mod"] = bonus_sum;
update[target+"_mod_desc"] = modnames.join(", ")||"";
});
return update;
};
const skills = {
'skill_acrobatics':{att: 'attribute_athletic'},
'skill_alertness':{att: 'attribute_senses'},
'skill_perception':{att: 'attribute_senses'},
'skill_firstaid':{att: 'attribute_knowledge'},
'skill_sleightofhand':{att: 'attribute_dexterity'},
'skill_mentalpower':{att: 'attribute_willpower'},
'skill_crafting':{att: 'attribute_dexterity'},
'skill_stealth':{att: 'attribute_athletic'},
'skill_countryandpeople':{att: 'attribute_knowledge'},
'skill_rhetoric':{att: 'attribute_willpower'},
'skill_flexing':{att: 'attribute_strength'},
'skill_reflexes':{att: 'attribute_senses'},
'skill_riding':{att: 'attribute_athletic'},
'skill_insensibility':{att: 'attribute_strength'},
'skill_fieldsofknowledge':{att: 'attribute_knowledge'},
'skill_witchcraft':{att: 'attribute_knowledge'},
'skill_mysticism':{att: 'attribute_knowledge'},
'skill_navigation':{att: 'attribute_knowledge'},
'weapon_punch':{att: 'attribute_athletic'},
'weapon_dagger':{att: 'attribute_dexterity'},
'weapon_fencing':{att: 'attribute_athletic'},
'weapon_swords' :{att: 'attribute_strength'},
'weapon_scimitar' :{att: 'attribute_strength'},
'weapon_impact' :{att: 'attribute_strength'},
'weapon_polearm' :{att: 'attribute_strength'},
'weapon_lance' :{att: 'attribute_strength'},
'weapon_sling' :{att: 'attribute_dexterity'},
'weapon_pistol' :{att: 'attribute_senses'},
'weapon_crossbow' :{att: 'attribute_senses'},
'weapon_musket' :{att: 'attribute_senses'},
'weapon_dodge' :{att: 'attribute_athletic'},
'weapon_shield' :{att: 'attribute_strength'},
};
Object.keys(skills).forEach(skill => {
let attributeName = skills[skill].att;
on(`change:${skill} change:${attributeName}`, () => {
getAttrs([skill, attributeName], function(values) {
let skillValue = parseInt(values[skill],10)||0;
let attributeValue = parseInt(values[attributeName],10)||0;
let v = skillValue + attributeValue;
setAttrs({
[`${skill}_max`]: v
});
});
});
});
on("sheet:opened", function(eventInfo){
getAttrs(["weapon_punch_active", "weapon_dodge_active", "tutorial_step"], function(values) {
console.log("sheet:opened");
console.log(values);
var weapon_punch_active = parseInt(values.weapon_punch_active,10)||1;
var weapon_dodge_active = parseInt(values.weapon_dodge_active,10)||1;
var tutorial_step = parseInt(values.tutorial_step,10)||0;
console.log(weapon_punch_active);
console.log(weapon_dodge_active);
setAttrs({
weapon_punch_active: weapon_punch_active,
weapon_dodge_active: weapon_dodge_active,
tutorial_step: tutorial_step
});
});
});
</script>
<rolltemplate class="sheet-rolltemplate-check">
<div class="sheet-rtcard">{{#name}}
<h3>{{name}}</h3>{{/name}}
{{#attr}}
<p>{{attr}}{{#attr_val}} ({{attr_val}}){{/attr_val}}</p>{{/attr}}{{#hexxen1}}
{{#rollTotal() hexxen1 1}}<span class="hexxen esprit"></span>{{/rollTotal() hexxen1 1}}
{{#rollBetween() hexxen1 2 4}}<span class="hexxen empty"></span>{{/rollBetween() hexxen1 2 4}}
{{#rollBetween() hexxen1 5 6}}<span class="hexxen success"></span>{{/rollBetween() hexxen1 5 6}}
{{/hexxen1}} {{#hexxen2}}
{{#rollTotal() hexxen2 1}}<span class="hexxen esprit"></span>{{/rollTotal() hexxen2 1}}
{{#rollBetween() hexxen2 2 4}}<span class="hexxen empty"></span>{{/rollBetween() hexxen2 2 4}}
{{#rollBetween() hexxen2 5 6}}<span class="hexxen success"></span>{{/rollBetween() hexxen2 5 6}}
{{/hexxen2}} {{#hexxen3}}
{{#rollTotal() hexxen3 1}}<span class="hexxen esprit"></span>{{/rollTotal() hexxen3 1}}
{{#rollBetween() hexxen3 2 4}}<span class="hexxen empty"></span>{{/rollBetween() hexxen3 2 4}}
{{#rollBetween() hexxen3 5 6}}<span class="hexxen success"></span>{{/rollBetween() hexxen3 5 6}}
{{/hexxen3}} {{#hexxen4}}
{{#rollTotal() hexxen4 1}}<span class="hexxen esprit"></span>{{/rollTotal() hexxen4 1}}
{{#rollBetween() hexxen4 2 4}}<span class="hexxen empty"></span>{{/rollBetween() hexxen4 2 4}}
{{#rollBetween() hexxen4 5 6}}<span class="hexxen success"></span>{{/rollBetween() hexxen4 5 6}}
{{/hexxen4}} {{#hexxen5}}
{{#rollTotal() hexxen5 1}}<span class="hexxen esprit"></span>{{/rollTotal() hexxen5 1}}
{{#rollBetween() hexxen5 2 4}}<span class="hexxen empty"></span>{{/rollBetween() hexxen5 2 4}}
{{#rollBetween() hexxen5 5 6}}<span class="hexxen success"></span>{{/rollBetween() hexxen5 5 6}}
{{/hexxen5}} {{#hexxen6}}
{{#rollTotal() hexxen6 1}}<span class="hexxen esprit"></span>{{/rollTotal() hexxen6 1}}
{{#rollBetween() hexxen6 2 4}}<span class="hexxen empty"></span>{{/rollBetween() hexxen6 2 4}}
{{#rollBetween() hexxen6 5 6}}<span class="hexxen success"></span>{{/rollBetween() hexxen6 5 6}}
{{/hexxen6}} {{#hexxen7}}
{{#rollTotal() hexxen7 1}}<span class="hexxen esprit"></span>{{/rollTotal() hexxen7 1}}
{{#rollBetween() hexxen7 2 4}}<span class="hexxen empty"></span>{{/rollBetween() hexxen7 2 4}}
{{#rollBetween() hexxen7 5 6}}<span class="hexxen success"></span>{{/rollBetween() hexxen7 5 6}}
{{/hexxen7}} {{#hexxen8}}
{{#rollTotal() hexxen8 1}}<span class="hexxen esprit"></span>{{/rollTotal() hexxen8 1}}
{{#rollBetween() hexxen8 2 4}}<span class="hexxen empty"></span>{{/rollBetween() hexxen8 2 4}}
{{#rollBetween() hexxen8 5 6}}<span class="hexxen success"></span>{{/rollBetween() hexxen8 5 6}}
{{/hexxen8}} {{#hexxen9}}
{{#rollTotal() hexxen9 1}}<span class="hexxen esprit"></span>{{/rollTotal() hexxen9 1}}
{{#rollBetween() hexxen9 2 4}}<span class="hexxen empty"></span>{{/rollBetween() hexxen9 2 4}}
{{#rollBetween() hexxen9 5 6}}<span class="hexxen success"></span>{{/rollBetween() hexxen9 5 6}}
{{/hexxen9}} {{#hexxen10}}
{{#rollTotal() hexxen10 1}}<span class="hexxen esprit"></span>{{/rollTotal() hexxen10 1}}
{{#rollBetween() hexxen10 2 4}}<span class="hexxen empty"></span>{{/rollBetween() hexxen10 2 4}}
{{#rollBetween() hexxen10 5 6}}<span class="hexxen success"></span>{{/rollBetween() hexxen10 5 6}}
{{/hexxen10}} {{#hexxen11}}
{{#rollTotal() hexxen11 1}}<span class="hexxen esprit"></span>{{/rollTotal() hexxen11 1}}
{{#rollBetween() hexxen11 2 4}}<span class="hexxen empty"></span>{{/rollBetween() hexxen11 2 4}}
{{#rollBetween() hexxen11 5 6}}<span class="hexxen success"></span>{{/rollBetween() hexxen11 5 6}}
{{/hexxen11}} {{#hexxen12}}
{{#rollTotal() hexxen12 1}}<span class="hexxen esprit"></span>{{/rollTotal() hexxen12 1}}
{{#rollBetween() hexxen12 2 4}}<span class="hexxen empty"></span>{{/rollBetween() hexxen12 2 4}}
{{#rollBetween() hexxen12 5 6}}<span class="hexxen success"></span>{{/rollBetween() hexxen12 5 6}}
{{/hexxen12}} {{#hexxen13}}
{{#rollTotal() hexxen13 1}}<span class="hexxen esprit"></span>{{/rollTotal() hexxen13 1}}
{{#rollBetween() hexxen13 2 4}}<span class="hexxen empty"></span>{{/rollBetween() hexxen13 2 4}}
{{#rollBetween() hexxen13 5 6}}<span class="hexxen success"></span>{{/rollBetween() hexxen13 5 6}}
{{/hexxen13}} {{#hexxen14}}
{{#rollTotal() hexxen14 1}}<span class="hexxen esprit"></span>{{/rollTotal() hexxen14 1}}
{{#rollBetween() hexxen14 2 4}}<span class="hexxen empty"></span>{{/rollBetween() hexxen14 2 4}}
{{#rollBetween() hexxen14 5 6}}<span class="hexxen success"></span>{{/rollBetween() hexxen14 5 6}}
{{/hexxen14}} {{#hexxen15}}
{{#rollTotal() hexxen15 1}}<span class="hexxen esprit"></span>{{/rollTotal() hexxen15 1}}
{{#rollBetween() hexxen15 2 4}}<span class="hexxen empty"></span>{{/rollBetween() hexxen15 2 4}}
{{#rollBetween() hexxen15 5 6}}<span class="hexxen success"></span>{{/rollBetween() hexxen15 5 6}}
{{/hexxen15}} {{#hexxen16}}
{{#rollTotal() hexxen16 1}}<span class="hexxen esprit"></span>{{/rollTotal() hexxen16 1}}
{{#rollBetween() hexxen16 2 4}}<span class="hexxen empty"></span>{{/rollBetween() hexxen16 2 4}}
{{#rollBetween() hexxen16 5 6}}<span class="hexxen success"></span>{{/rollBetween() hexxen16 5 6}}
{{/hexxen16}} {{#hexxen17}}
{{#rollTotal() hexxen17 1}}<span class="hexxen esprit"></span>{{/rollTotal() hexxen17 1}}
{{#rollBetween() hexxen17 2 4}}<span class="hexxen empty"></span>{{/rollBetween() hexxen17 2 4}}
{{#rollBetween() hexxen17 5 6}}<span class="hexxen success"></span>{{/rollBetween() hexxen17 5 6}}
{{/hexxen17}} {{#hexxen18}}
{{#rollTotal() hexxen18 1}}<span class="hexxen esprit"></span>{{/rollTotal() hexxen18 1}}
{{#rollBetween() hexxen18 2 4}}<span class="hexxen empty"></span>{{/rollBetween() hexxen18 2 4}}
{{#rollBetween() hexxen18 5 6}}<span class="hexxen success"></span>{{/rollBetween() hexxen18 5 6}}
{{/hexxen18}} {{#hexxen19}}
{{#rollTotal() hexxen19 1}}<span class="hexxen esprit"></span>{{/rollTotal() hexxen19 1}}
{{#rollBetween() hexxen19 2 4}}<span class="hexxen empty"></span>{{/rollBetween() hexxen19 2 4}}
{{#rollBetween() hexxen19 5 6}}<span class="hexxen success"></span>{{/rollBetween() hexxen19 5 6}}
{{/hexxen19}} {{#hexxen20}}
{{#rollTotal() hexxen20 1}}<span class="hexxen esprit"></span>{{/rollTotal() hexxen20 1}}
{{#rollBetween() hexxen20 2 4}}<span class="hexxen empty"></span>{{/rollBetween() hexxen20 2 4}}
{{#rollBetween() hexxen20 5 6}}<span class="hexxen success"></span>{{/rollBetween() hexxen20 5 6}}
{{/hexxen20}} {{#janus1}}
{{#rollBetween() janus1 1 3}}<span class="janus empty"></span>{{/rollBetween() janus1 1 3}}
{{#rollBetween() janus1 4 6}}<span class="janus success"></span>{{/rollBetween() janus1 4 6}}
{{/janus1}} {{#janus2}}
{{#rollBetween() janus2 1 3}}<span class="janus empty"></span>{{/rollBetween() janus2 1 3}}
{{#rollBetween() janus2 4 6}}<span class="janus success"></span>{{/rollBetween() janus2 4 6}}
{{/janus2}} {{#janus3}}
{{#rollBetween() janus3 1 3}}<span class="janus empty"></span>{{/rollBetween() janus3 1 3}}
{{#rollBetween() janus3 4 6}}<span class="janus success"></span>{{/rollBetween() janus3 4 6}}
{{/janus3}} {{#janus4}}
{{#rollBetween() janus4 1 3}}<span class="janus empty"></span>{{/rollBetween() janus4 1 3}}
{{#rollBetween() janus4 4 6}}<span class="janus success"></span>{{/rollBetween() janus4 4 6}}
{{/janus4}} {{#janus5}}
{{#rollBetween() janus5 1 3}}<span class="janus empty"></span>{{/rollBetween() janus5 1 3}}
{{#rollBetween() janus5 4 6}}<span class="janus success"></span>{{/rollBetween() janus5 4 6}}
{{/janus5}} {{#janus-1}}
{{#rollBetween() janus-1 1 3}}<span class="janusmalus empty"></span>{{/rollBetween() janus-1 1 3}}
{{#rollBetween() janus-1 4 6}}<span class="janusmalus success"></span>{{/rollBetween() janus-1 4 6}}
{{/janus-1}} {{#janus-2}}
{{#rollBetween() janus-2 1 3}}<span class="janusmalus empty"></span>{{/rollBetween() janus-2 1 3}}
{{#rollBetween() janus-2 4 6}}<span class="janusmalus success"></span>{{/rollBetween() janus-2 4 6}}
{{/janus-2}} {{#janus-3}}
{{#rollBetween() janus-3 1 3}}<span class="janusmalus empty"></span>{{/rollBetween() janus-3 1 3}}
{{#rollBetween() janus-3 4 6}}<span class="janusmalus success"></span>{{/rollBetween() janus-3 4 6}}
{{/janus-3}} {{#janus-4}}
{{#rollBetween() janus-4 1 3}}<span class="janusmalus empty"></span>{{/rollBetween() janus-4 1 3}}
{{#rollBetween() janus-4 4 6}}<span class="janusmalus success"></span>{{/rollBetween() janus-4 4 6}}
{{/janus-4}} {{#janus-5}}
{{#rollBetween() janus-5 1 3}}<span class="janusmalus empty"></span>{{/rollBetween() janus-5 1 3}}
{{#rollBetween() janus-5 4 6}}<span class="janusmalus success"></span>{{/rollBetween() janus-5 4 6}}
{{/janus-5}} {{#blessing1}}
{{#rollBetween() blessing1 1 2}}<span class="blessing esprit"></span>{{/rollBetween() blessing1 1 2}}
{{#rollTotal() blessing1 3}}<span class="blessing empty"></span>{{/rollTotal() blessing1 3}}
{{#rollBetween() blessing1 4 5}}<span class="blessing success"></span>{{/rollBetween() blessing1 4 5}}
{{#rollTotal() blessing1 6}}<span class="blessing doublesuccess"></span>{{/rollTotal() blessing1 6}}
{{/blessing1}}
<p>
Erfolge:<span class="rtresult_result"></span>
Esprit:<span class="rtresult_esprit"></span>
</p><img class="footer" src="https://ulisses-digital.de/R20/hexxen/images/Rabenbanner2.png"/>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-blood">
<div class="sheet-rtcard">{{#name}}
<h3>{{name}}</h3>{{/name}}
<!--| {{#attr}}-->
<!--p-->
<!-- | {{attr}}{{#attr_val}}({{attr_val}}){{/attr_val}}-->
<!--| {{/attr}} -->{{#blood1}}
{{#rollTotal() blood1 1}}<span class="blood empty"></span>{{/rollTotal() blood1 1}}
{{#rollBetween() blood1 2 3}}<span class="blood blood1"></span>{{/rollBetween() blood1 2 3}}
{{#rollBetween() blood1 4 5}}<span class="blood blood2"></span>{{/rollBetween() blood1 4 5}}
{{#rollTotal() blood1 6}}<span class="blood blood3"></span>{{/rollTotal() blood1 6}}
{{/blood1}}
<p>Blut:<span class="sheet-rtresult_blood"></span></p><img class="footer" src="https://ulisses-digital.de/R20/hexxen/images/Rabenbanner2.png"/>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-elixir">
<div class="sheet-rtcard">{{#name}}
<h3>{{name}}</h3>{{/name}}
<!--| {{#attr}}-->
<!--p-->
<!-- | {{attr}}{{#attr_val}}({{attr_val}}){{/attr_val}}-->
<!--| {{/attr}} -->{{#elixir1}}
{{#rollTotal() elixir1 1}}<span class="elixir elixir1"></span>{{/rollTotal() elixir1 1}}
{{#rollTotal() elixir1 2}}<span class="elixir elixir2"></span>{{/rollTotal() elixir1 2}}
{{#rollTotal() elixir1 3}}<span class="elixir elixir3"></span>{{/rollTotal() elixir1 3}}
{{#rollTotal() elixir1 4}}<span class="elixir elixir4"></span>{{/rollTotal() elixir1 4}}
{{#rollTotal() elixir1 5}}<span class="elixir elixir5"></span>{{/rollTotal() elixir1 5}}
{{#rollTotal() elixir1 6}}<span class="elixir elixir3"></span>{{/rollTotal() elixir1 6}}
{{/elixir1}}
<p>Elixier:<span class="sheet-rtresult_elixir"></span></p><img class="footer" src="https://ulisses-digital.de/R20/hexxen/images/Rabenbanner2.png"/>
</div>
</rolltemplate>