Files
2024-06-03 13:15:14 -04:00

1263 lines
46 KiB
HTML

<!-- Dices -->
<input type="hidden" name="attr_roll_roulette" value="&{template:hellywood-roulette} {{name=@{character_name}}} {{jet=[[1d6]]}}" readonly/>
<input type="hidden" name="attr_roll_shotgun" value="&{template:hellywood-skill} {{name=@{character_name}}} {{skill=^{shotgun}}} {{jet=[[2d6]]}}" readonly/>
<input type="hidden" name="attr_administrator_dice" value="2d6" readonly/>
<input type="hidden" name="attr_roll_administrator" value="&{template:hellywood-skill} {{name=@{character_name}}} {{skill=^{administrator}}} {{jet=[[@{administrator_dice}]]}}" readonly/>
<input type="hidden" name="attr_bum_dice" value="2d6" readonly/>
<input type="hidden" name="attr_roll_bum" value="&{template:hellywood-skill} {{name=@{character_name}}} {{skill=^{bum}}} {{jet=[[@{bum_dice}]]}}" readonly/>
<input type="hidden" name="attr_artist_dice" value="2d6" readonly/>
<input type="hidden" name="attr_roll_artist" value="&{template:hellywood-skill} {{name=@{character_name}}} {{skill=^{artist}}} {{jet=[[@{artist_dice}]]}}" readonly/>
<input type="hidden" name="attr_athlete_dice" value="2d6" readonly/>
<input type="hidden" name="attr_roll_athlete" value="&{template:hellywood-skill} {{name=@{character_name}}} {{skill=^{athlete}}} {{jet=[[@{athlete_dice}]]}}" readonly/>
<input type="hidden" name="attr_brawler_dice" value="2d6" readonly/>
<input type="hidden" name="attr_roll_brawler" value="&{template:hellywood-skill} {{name=@{character_name}}} {{skill=^{brawler}}} {{jet=[[@{brawler_dice}]]}}" readonly/>
<input type="hidden" name="attr_safecracker_dice" value="2d6" readonly/>
<input type="hidden" name="attr_roll_safecracker" value="&{template:hellywood-skill} {{name=@{character_name}}} {{skill=^{safecracker}}} {{jet=[[@{safecracker_dice}]]}}" readonly/>
<input type="hidden" name="attr_driver_dice" value="2d6" readonly/>
<input type="hidden" name="attr_roll_driver" value="&{template:hellywood-skill} {{name=@{character_name}}} {{skill=^{driver}}} {{jet=[[@{driver_dice}]]}}" readonly/>
<input type="hidden" name="attr_actor_dice" value="2d6" readonly/>
<input type="hidden" name="attr_roll_actor" value="&{template:hellywood-skill} {{name=@{character_name}}} {{skill=^{actor}}} {{jet=[[@{actor_dice}]]}}" readonly/>
<input type="hidden" name="attr_merchant_dice" value="2d6" readonly/>
<input type="hidden" name="attr_roll_merchant" value="&{template:hellywood-skill} {{name=@{character_name}}} {{skill=^{merchant}}} {{jet=[[@{merchant_dice}]]}}" readonly/>
<input type="hidden" name="attr_demonist_dice" value="2d6" readonly/>
<input type="hidden" name="attr_roll_demonist" value="&{template:hellywood-skill} {{name=@{character_name}}} {{skill=^{demonist}}} {{jet=[[@{demonist_dice}]]}}" readonly/>
<input type="hidden" name="attr_diplomat_dice" value="2d6" readonly/>
<input type="hidden" name="attr_roll_diplomat" value="&{template:hellywood-skill} {{name=@{character_name}}} {{skill=^{diplomat}}} {{jet=[[@{diplomat_dice}]]}}" readonly/>
<input type="hidden" name="attr_investigator_dice" value="2d6" readonly/>
<input type="hidden" name="attr_roll_investigator" value="&{template:hellywood-skill} {{name=@{character_name}}} {{skill=^{investigator}}} {{jet=[[@{investigator_dice}]]}}" readonly/>
<input type="hidden" name="attr_entertainer_dice" value="2d6" readonly/>
<input type="hidden" name="attr_roll_entertainer" value="&{template:hellywood-skill} {{name=@{character_name}}} {{skill=^{entertainer}}} {{jet=[[@{entertainer_dice}]]}}" readonly/>
<input type="hidden" name="attr_gambler_dice" value="2d6" readonly/>
<input type="hidden" name="attr_roll_gambler" value="&{template:hellywood-skill} {{name=@{character_name}}} {{skill=^{gambler}}} {{jet=[[@{gambler_dice}]]}}" readonly/>
<input type="hidden" name="attr_mechanic_dice" value="2d6" readonly/>
<input type="hidden" name="attr_roll_mechanic" value="&{template:hellywood-skill} {{name=@{character_name}}} {{skill=^{mechanic}}} {{jet=[[@{mechanic_dice}]]}}" readonly/>
<input type="hidden" name="attr_pilot_dice" value="2d6" readonly/>
<input type="hidden" name="attr_roll_pilot" value="&{template:hellywood-skill} {{name=@{character_name}}} {{skill=^{pilot}}} {{jet=[[@{pilot_dice}]]}}" readonly/>
<input type="hidden" name="attr_psychologist_dice" value="2d6" readonly/>
<input type="hidden" name="attr_roll_psychologist" value="&{template:hellywood-skill} {{name=@{character_name}}} {{skill=^{psychologist}}} {{jet=[[@{psychologist_dice}]]}}" readonly/>
<input type="hidden" name="attr_scientist_dice" value="2d6" readonly/>
<input type="hidden" name="attr_roll_scientist" value="&{template:hellywood-skill} {{name=@{character_name}}} {{skill=^{scientist}}} {{jet=[[@{scientist_dice}]]}}" readonly/>
<input type="hidden" name="attr_seducer_dice" value="2d6" readonly/>
<input type="hidden" name="attr_roll_seducer" value="&{template:hellywood-skill} {{name=@{character_name}}} {{skill=^{seducer}}} {{jet=[[@{seducer_dice}]]}}" readonly/>
<input type="hidden" name="attr_technician_dice" value="2d6" readonly/>
<input type="hidden" name="attr_roll_technician" value="&{template:hellywood-skill} {{name=@{character_name}}} {{skill=^{technician}}} {{jet=[[@{technician_dice}]]}}" readonly/>
<input type="hidden" name="attr_marksman_dice" value="2d6" readonly/>
<input type="hidden" name="attr_roll_marksman" value="&{template:hellywood-skill} {{name=@{character_name}}} {{skill=^{marksman}}} {{jet=[[@{marksman_dice}]]}}" readonly/>
<input type="hidden" name="attr_doc_dice" value="2d6" readonly/>
<input type="hidden" name="attr_roll_doc" value="&{template:hellywood-skill} {{name=@{character_name}}} {{skill=^{doc}}} {{jet=[[@{doc_dice}]]}}" readonly/>
<input type="hidden" name="attr_bouncer_dice" value="2d6" readonly/>
<input type="hidden" name="attr_roll_bouncer" value="&{template:hellywood-skill} {{name=@{character_name}}} {{skill=^{bouncer}}} {{jet=[[@{bouncer_dice}]]}}" readonly/>
<input type="hidden" name="attr_thief_dice" value="2d6" readonly/>
<input type="hidden" name="attr_roll_thief" value="&{template:hellywood-skill} {{name=@{character_name}}} {{skill=^{thief}}} {{jet=[[@{thief_dice}]]}}" readonly/>
<!-- sheet -->
<table>
<tr>
<td>
<img width="300px" src="https://github.com/DiChim/Roll20-encours/raw/master/Hellywood/Hellywood_logo.png" />
</td>
<td>
<table>
<tr>
<td>
<span class="sheet-titre"><span data-i18n="character-u">Character</span></span>
</td>
<td>
<input type="text" data-i18n-placeholder="character_name" placeholder="Name" name="attr_character_name" />
</td>
</tr>
<tr>
<td>
<span class="sheet-attribut"><span data-i18n="nature-u">Nature</span></span>
</td>
<td>
<input type="text" name="attr_nature1" />
</td>
</tr>
<tr>
<td>
<span class="sheet-attribut2"><span data-i18n="advantage-u">Advantage</span></span>
</td>
<td>
<input type="text" name="attr_nature1_advantage" />
</td>
</tr>
<tr>
<td>
<span class="sheet-attribut2"><span data-i18n="disadvantage-u">Disadvantage</span></span>
</td>
<td>
<input type="text" name="attr_nature1_disadvantage" />
</td>
</tr>
<tr>
<td>
<span class="sheet-attribut"><span data-i18n="nature-u">Nature</span></span>
</td>
<td>
<input type="text" name="attr_nature2" />
</td>
</tr>
<tr>
<td>
<span class="sheet-attribut2"><span data-i18n="advantage-u">Advantage</span></span>
</td>
<td>
<input type="text" name="attr_nature2_advantage" />
</td>
</tr>
<tr>
<td>
<span class="sheet-attribut2"><span data-i18n="disadvantage-u">Disadvantage</span></span>
</td>
<td>
<input type="text" name="attr_nature2_disadvantage" />
</td>
</tr>
</table>
</td>
<td>
<span class="sheet-titre"><span data-i18n="jokers-titre-u">Jokers</span></span><br/>
<table>
<tr>
<td>
<div class="sheet-roulette">
<span data-i18n="russian-roulette-u" class="sheet-attribut">Russian Roulette</span>
<img class="sheet-roulette-img" src="https://github.com/DiChim/Roll20-encours/raw/master/Hellywood/Hellywood_roulette.png" />
<div class="sheet-roulette1">
<input type="checkbox" class="sheet-roulette-chk" name="attr_roulette_1" title="1" value="1"><span>3</span>
</div>
<div class="sheet-roulette2">
<input type="checkbox" class="sheet-roulette-chk" name="attr_roulette_2" title="2" value="1"><span>3</span>
</div>
<div class="sheet-roulette3">
<input type="checkbox" class="sheet-roulette-chk" name="attr_roulette_3" title="3" value="1"><span>3</span>
</div>
<div class="sheet-roulette4">
<input type="checkbox" class="sheet-roulette-chk" name="attr_roulette_4" title="4" value="1"><span>3</span>
</div>
<div class="sheet-roulette5">
<input type="checkbox" class="sheet-roulette-chk" name="attr_roulette_5" title="5" value="1"><span>3</span>
</div>
<div class="sheet-roulette6">
<input type="checkbox" class="sheet-roulette-chk" name="attr_roulette_6" title="6" value="1"><span>3</span>
</div>
<div class="sheet-roulette-roll">
<button type="roll" value="@{roll_roulette}" data-i18n-title="roll_roulette-title" title="Russian Roulette" name="roll_roulette_btn"></button>
</div>
</div>
</td>
<td width="87">
<span data-i18n="fbp-u" class="sheet-attribut">F.B.P.</span>
<input type="number" data-i18n-title="fbp-title" title="F*ck*n' b*st*rd points" name="attr_fpb" value="0"/>
<br/>
<span data-i18n="fbp-text-u" class="sheet-texte">Allows rerolling but be careful when it backfires.</span>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td colspan="2">
<div class="sheet-contenant-cercle">
<span class="sheet-titre">
<span data-i18n="attributes-titre-u">Attributes</span>
&<br/>
<span data-i18n="damage-u" class="sheet-attribut">Damage</span>
</span>
<div class="sheet-shotgun">
<button type="roll" value="@{roll_shotgun}" data-i18n-title="shotgun" title="Shotgun" name="roll_shotgun_btn"></button>
</div>
<div class="sheet-circle-muscle">
<div class="sheet-cirle-in">
<span class="sheet-mini"><span data-i18n="score-u">Score</span></span>
<br/>
<input type="number" name="attr_muscle_score" value="0"/>
<br/>
<span data-i18n="muscle-u" class="sheet-attribut">Muscle</span>
<br/>
<input type="number" name="attr_muscle_pool" value="0"/>
<br/>
<span class="sheet-mini"><span data-i18n="pool-u">Pool</span></span>
</div>
</div>
<div class="sheet-circle-mojo">
<div class="sheet-cirle-in">
<span class="sheet-mini"><span data-i18n="score-u">Score</span></span>
<br/>
<input type="number" name="attr_mojo_score" value="0"/>
<br/>
<span data-i18n="mojo-u" class="sheet-attribut">Mojo</span>
<br/>
<input type="number" name="attr_mojo_pool" value="0"/>
<br/>
<span class="sheet-mini"><span data-i18n="pool-u">Pool</span></span>
</div>
</div>
<div class="sheet-circle-toughness">
<div class="sheet-cirle-in">
<span class="sheet-mini"><span data-i18n="score-u">Score</span></span>
<br/>
<input type="number" name="attr_toughness_score" value="0"/>
<br/>
<span data-i18n="toughness-u" class="sheet-attribut">Toughness</span>
<br/>
<input type="number" name="attr_toughness_pool" value="0"/>
<br/>
<span class="sheet-mini"><span data-i18n="pool-u">Pool</span></span>
</div>
</div>
<div class="sheet-circle-guts">
<div class="sheet-cirle-in">
<span class="sheet-mini"><span data-i18n="score-u">Score</span></span>
<br/>
<input type="number" name="attr_guts_score" value="0"/>
<br/>
<span data-i18n="guts-u" class="sheet-attribut">Guts</span>
<br/>
<input type="number" name="attr_guts_pool" value="0"/>
<br/>
<span class="sheet-mini"><span data-i18n="pool-u">Pool</span></span>
</div>
</div>
<div class="sheet-circle-dexterity">
<div class="sheet-cirle-in">
<span class="sheet-mini"><span data-i18n="score-u">Score</span></span>
<br/>
<input type="number" name="attr_dexterity_score" value="0"/>
<br/>
<span data-i18n="dexterity-u" class="sheet-attribut">Dexterity</span>
<br/>
<input type="number" name="attr_dexterity_pool" value="0"/>
<br/>
<span class="sheet-mini"><span data-i18n="pool-u">Pool</span></span>
</div>
</div>
<div class="sheet-circle-physical-damage">
<div class="sheet-cirle-in">
<input type="number" name="attr_physical_damage" value="0"/>
<br/>
<span data-i18n="physical-damage-u" class="sheet-attribut">Physical Damage</span>
</div>
</div>
<div class="sheet-circle-mental-damage">
<div class="sheet-cirle-in">
<input type="number" name="attr_mental_damage" value="0"/>
<br/>
<span data-i18n="mental-damage-u" class="sheet-attribut">Mental Damage</span>
</div>
</div>
<div class="sheet-circle-social-damage">
<div class="sheet-cirle-in">
<input type="number" name="attr_social_damage" value="0"/>
<br/>
<span data-i18n="social-damage-u" class="sheet-attribut">Social Damage</span>
</div>
</div>
<div class="sheet-circle-brains">
<div class="sheet-cirle-in">
<span class="sheet-mini"><span data-i18n="score-u">Score</span></span>
<br/>
<input type="number" name="attr_brains_score" value="0"/>
<br/>
<span data-i18n="brains-u" class="sheet-attribut">Brains</span>
<br/>
<input type="number" name="attr_brains_pool" value="0"/>
<br/>
<span class="sheet-mini"><span data-i18n="pool-u">Pool</span></span>
</div>
</div>
<div class="sheet-circle-mug">
<div class="sheet-cirle-in">
<span class="sheet-mini"><span data-i18n="score-u">Score</span></span>
<br/>
<input type="number" name="attr_mug_score" value="0"/>
<br/>
<span data-i18n="mug-u" class="sheet-attribut">Mug</span>
<br/>
<input type="number" name="attr_mug_pool" value="0"/>
<br/>
<span class="sheet-mini"><span data-i18n="pool-u">Pool</span></span>
</div>
</div>
<div class="sheet-circle-chutzpah">
<div class="sheet-cirle-in">
<span class="sheet-mini"><span data-i18n="score-u">Score</span></span>
<br/>
<input type="number" name="attr_chutzpah_score" value="0"/>
<br/>
<span data-i18n="chutzpah-u" class="sheet-attribut">Chutzpah</span>
<br/>
<input type="number" name="attr_chutzpah_pool" value="0"/>
<br/>
<span class="sheet-mini"><span data-i18n="pool-u">Pool</span></span>
</div>
</div>
<div class="sheet-circle-cool">
<div class="sheet-cirle-in">
<span class="sheet-mini"><span data-i18n="score-u">Score</span></span>
<br/>
<input type="number" name="attr_cool_score" value="0"/>
<br/>
<span data-i18n="cool-u" class="sheet-attribut">Cool</span>
<br/>
<input type="number" name="attr_cool_pool" value="0"/>
<br/>
<span class="sheet-mini"><span data-i18n="pool-u">Pool</span></span>
</div>
</div>
<div class="sheet-obs-skills">
<table>
<tr>
<td>
<span class="sheet-texte" data-i18n="skill-level-amateur-u">Amateur</span>
</td>
<td>
&nbsp;
</td>
</tr>
<tr>
<td>
<span class="sheet-texte" data-i18n="skill-level-profesional-u">Professional</span>
</td>
<td class="sheet-texte">
+
</td>
</tr>
<tr>
<td>
<span class="sheet-texte" data-i18n="skill-level-expert-u">Expert</span>
</td>
<td class="sheet-texte">
++
</td>
</tr>
<tr>
<td>
<span class="sheet-texte" data-i18n="skill-level-virtuoso-u">Virtuoso</span>
</td>
<td class="sheet-texte">
++ & 3d6k2
</td>
</tr>
</table>
</div>
</div><!-- contenant -->
</td>
<td rowspan="2">
<div class="sheet-skills">
<!-- FR Order-->
<span class="sheet-titre"><span data-i18n="skills-titre-u">Skills</span></span>
<table>
<tr>
<td>
<button type="roll" value="@{roll_administrator}" name="roll_administrator_btn"></button>
<span class="sheet-attribut" data-i18n="administrator" >Administrator</span></td><td><!-- administrateur-->
<select class="sheet-skill-level" name="attr_administrator">
<option value="" /></option>
<option value="pro" data-i18n="level-professional" >Pro</option>
<option value="exp" data-i18n="level-expert" >Exp</option>
<option value="vir" data-i18n="level-vituoso" >Vir</option>
</select>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{roll_bum}" name="roll_bum_btn"></button>
<span class="sheet-attribut" data-i18n="bum" >Bum</span></td><td><!-- Arpenteur -->
<select class="sheet-skill-level" name="attr_bum">
<option value="" /></option>
<option value="pro" data-i18n="level-professional" >Pro</option>
<option value="exp" data-i18n="level-expert" >Exp</option>
<option value="vir" data-i18n="level-vituoso" >Vir</option>
</select>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{roll_artist}" name="roll_artist_btn"></button>
<span class="sheet-attribut" data-i18n="artist" >Artist</span></td><td><!-- Artiste -->
<select class="sheet-skill-level" name="attr_artist">
<option value="" /></option>
<option value="pro" data-i18n="level-professional" >Pro</option>
<option value="exp" data-i18n="level-expert" >Exp</option>
<option value="vir" data-i18n="level-vituoso" >Vir</option>
</select>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{roll_athlete}" name="roll_athlete_btn"></button>
<span class="sheet-attribut" data-i18n="athlete" >Athlete</span></td><td><!-- Athlete -->
<select class="sheet-skill-level" name="attr_athlete">
<option value="" /></option>
<option value="pro" data-i18n="level-professional" >Pro</option>
<option value="exp" data-i18n="level-expert" >Exp</option>
<option value="vir" data-i18n="level-vituoso" >Vir</option>
</select>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{roll_brawler}" name="roll_brawler_btn"></button>
<span class="sheet-attribut" data-i18n="brawler" >Brawler</span></td><td><!-- Bagarreur -->
<select class="sheet-skill-level" name="attr_brawler">
<option value="" /></option>
<option value="pro" data-i18n="level-professional" >Pro</option>
<option value="exp" data-i18n="level-expert" >Exp</option>
<option value="vir" data-i18n="level-vituoso" >Vir</option>
</select>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{roll_safecracker}" name="roll_safecraker_btn"></button>
<span class="sheet-attribut" data-i18n="safecracker" >Safecracker</span></td><td><!-- Casseur -->
<select class="sheet-skill-level" name="attr_safecracker">
<option value="" /></option>
<option value="pro" data-i18n="level-professional" >Pro</option>
<option value="exp" data-i18n="level-expert" >Exp</option>
<option value="vir" data-i18n="level-vituoso" >Vir</option>
</select>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{roll_driver}" name="roll_driver_btn"></button>
<span class="sheet-attribut" data-i18n="driver" >Driver</span></td><td><!-- Chauffeur -->
<select class="sheet-skill-level" name="attr_driver">
<option value="" /></option>
<option value="pro" data-i18n="level-professional" >Pro</option>
<option value="exp" data-i18n="level-expert" >Exp</option>
<option value="vir" data-i18n="level-vituoso" >Vir</option>
</select>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{roll_actor}" name="roll_actor_btn"></button>
<span class="sheet-attribut" data-i18n="actor" >Actor</span></td><td><!-- Comédien -->
<select class="sheet-skill-level" name="attr_actor">
<option value="" /></option>
<option value="pro" data-i18n="level-professional" >Pro</option>
<option value="exp" data-i18n="level-expert" >Exp</option>
<option value="vir" data-i18n="level-vituoso" >Vir</option>
</select>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{roll_merchant}" name="roll_merchant_btn"></button>
<span class="sheet-attribut" data-i18n="merchant" >Merchant</span></td><td><!-- Commerçant -->
<select class="sheet-skill-level" name="attr_merchant">
<option value="" /></option>
<option value="pro" data-i18n="level-professional" >Pro</option>
<option value="exp" data-i18n="level-expert" >Exp</option>
<option value="vir" data-i18n="level-vituoso" >Vir</option>
</select>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{roll_demonist}" name="roll_demonist_btn"></button>
<span class="sheet-attribut" data-i18n="demonist" >Demonist</span></td><td><!-- Démoniste -->
<select class="sheet-skill-level" name="attr_demonist">
<option value="" /></option>
<option value="pro" data-i18n="level-professional" >Pro</option>
<option value="exp" data-i18n="level-expert" >Exp</option>
<option value="vir" data-i18n="level-vituoso" >Vir</option>
</select>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{roll_diplomat}" name="roll_diplomat_btn"></button>
<span class="sheet-attribut" data-i18n="diplomat" >Diplomat</span></td><td><!-- Diplomate -->
<select class="sheet-skill-level" name="attr_diplomat">
<option value="" /></option>
<option value="pro" data-i18n="level-professional" >Pro</option>
<option value="exp" data-i18n="level-expert" >Exp</option>
<option value="vir" data-i18n="level-vituoso" >Vir</option>
</select>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{roll_investigator}" name="roll_investigator_btn"></button>
<span class="sheet-attribut" data-i18n="investigator" >Investigator</span></td><td><!-- Enquêteur -->
<select class="sheet-skill-level" name="attr_investigator">
<option value="" /></option>
<option value="pro" data-i18n="level-professional" >Pro</option>
<option value="exp" data-i18n="level-expert" >Exp</option>
<option value="vir" data-i18n="level-vituoso" >Vir</option>
</select>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{roll_entertainer}" name="roll_entertainer_btn"></button>
<span class="sheet-attribut" data-i18n="entertainer" >Entertainer</span></td><td><!-- Entertainer -->
<select class="sheet-skill-level" name="attr_entertainer">
<option value="" /></option>
<option value="pro" data-i18n="level-professional" >Pro</option>
<option value="exp" data-i18n="level-expert" >Exp</option>
<option value="vir" data-i18n="level-vituoso" >Vir</option>
</select>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{roll_gambler}" name="roll_gambler_btn"></button>
<span class="sheet-attribut" data-i18n="gambler" >Gambler</span></td><td><!-- Joueur -->
<select class="sheet-skill-level" name="attr_gambler">
<option value="" /></option>
<option value="pro" data-i18n="level-professional" >Pro</option>
<option value="exp" data-i18n="level-expert" >Exp</option>
<option value="vir" data-i18n="level-vituoso" >Vir</option>
</select>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{roll_mechanic}" name="roll_mechanic_btn"></button>
<span class="sheet-attribut" data-i18n="mechanic" >Mechanic</span></td><td><!-- Méchano -->
<select class="sheet-skill-level" name="attr_mechanic">
<option value="" /></option>
<option value="pro" data-i18n="level-professional" >Pro</option>
<option value="exp" data-i18n="level-expert" >Exp</option>
<option value="vir" data-i18n="level-vituoso" >Vir</option>
</select>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{roll_pilot}" name="roll_pilot_btn"></button>
<span class="sheet-attribut" data-i18n="pilot" >Pilot</span></td><td><!-- Pilote -->
<select class="sheet-skill-level" name="attr_pilot">
<option value="" /></option>
<option value="pro" data-i18n="level-professional" >Pro</option>
<option value="exp" data-i18n="level-expert" >Exp</option>
<option value="vir" data-i18n="level-vituoso" >Vir</option>
</select>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{roll_psychologist}" name="roll_psychologist_btn"></button>
<span class="sheet-attribut" data-i18n="psychologist" >Psychologist</span></td><td><!-- Psychologue -->
<select class="sheet-skill-level" name="attr_psychologist">
<option value="" /></option>
<option value="pro" data-i18n="level-professional" >Pro</option>
<option value="exp" data-i18n="level-expert" >Exp</option>
<option value="vir" data-i18n="level-vituoso" >Vir</option>
</select>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{roll_scientist}" name="roll_scientist_btn"></button>
<span class="sheet-attribut" data-i18n="scientist" >Scientist</span></td><td><!-- Scientifique -->
<select class="sheet-skill-level" name="attr_scientist">
<option value="" /></option>
<option value="pro" data-i18n="level-professional" >Pro</option>
<option value="exp" data-i18n="level-expert" >Exp</option>
<option value="vir" data-i18n="level-vituoso" >Vir</option>
</select>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{roll_seducer}" name="roll_seducer_btn"></button>
<span class="sheet-attribut" data-i18n="seducer" >Seducer</span></td><td><!-- Séducteur -->
<select class="sheet-skill-level" name="attr_seducer">
<option value="" /></option>
<option value="pro" data-i18n="level-professional" >Pro</option>
<option value="exp" data-i18n="level-expert" >Exp</option>
<option value="vir" data-i18n="level-vituoso" >Vir</option>
</select>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{roll_technician}" name="roll_technician_btn"></button>
<span class="sheet-attribut" data-i18n="technician" >Technician</span></td><td><!-- Technicien -->
<select class="sheet-skill-level" name="attr_technician">
<option value="" /></option>
<option value="pro" data-i18n="level-professional" >Pro</option>
<option value="exp" data-i18n="level-expert" >Exp</option>
<option value="vir" data-i18n="level-vituoso" >Vir</option>
</select>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{roll_marksman}" name="roll_marksman_btn"></button>
<span class="sheet-attribut" data-i18n="marksman" >Marksman</span></td><td><!-- Tireur -->
<select class="sheet-skill-level" name="attr_marksman">
<option value="" /></option>
<option value="pro" data-i18n="level-professional" >Pro</option>
<option value="exp" data-i18n="level-expert" >Exp</option>
<option value="vir" data-i18n="level-vituoso" >Vir</option>
</select>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{roll_doc}" name="roll_doc_btn"></button>
<span class="sheet-attribut" data-i18n="doc" >Doc</span></td><td><!-- Toubib -->
<select class="sheet-skill-level" name="attr_doc">
<option value="" /></option>
<option value="pro" data-i18n="level-professional" >Pro</option>
<option value="exp" data-i18n="level-expert" >Exp</option>
<option value="vir" data-i18n="level-vituoso" >Vir</option>
</select>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{roll_bouncer}" name="roll_bouncer_btn"></button>
<span class="sheet-attribut" data-i18n="bouncer" >Bouncer</span></td><td><!-- Videur -->
<select class="sheet-skill-level" name="attr_bouncer">
<option value="" /></option>
<option value="pro" data-i18n="level-professional" >Pro</option>
<option value="exp" data-i18n="level-expert" >Exp</option>
<option value="vir" data-i18n="level-vituoso" >Vir</option>
</select>
</td>
</tr>
<tr>
<td>
<button type="roll" value="@{roll_thief}" name="roll_thief_btn"></button>
<span class="sheet-attribut" data-i18n="thief" >Thief</span></td><td><!-- Voleur -->
<select class="sheet-skill-level" name="attr_thief">
<option value="" /></option>
<option value="pro" data-i18n="level-professional" >Pro</option>
<option value="exp" data-i18n="level-expert" >Exp</option>
<option value="vir" data-i18n="level-vituoso" >Vir</option>
</select>
</td>
</tr>
</table
</div><!--Sskills -->
</td>
</tr>
<tr>
<td colspan="2">
<span class="sheet-attribut"><span data-i18n="description-u">Description</span></span>
<br/>
<textarea name="attr_description"></textarea>
</td>
</tr>
<tr>
<td colspan="3">
<hr/>
</td>
</tr>
<tr>
<td>
<span class="sheet-titre"><span data-i18n="equipment-u">Equipment</span></span>
<br/>
<div class="sheet-repetition">
<fieldset class="repeating_equipment">
<input class="sheet-equipment-repetition" data-i18n-placeholder="equipement-p" placeholder="Equipment" type="text" name="attr_equipment" />
</fieldset>
</div>
</td>
<td>
<span class="sheet-titre"><span data-i18n="past-u">Past</span></span>
<br/>
<div class="sheet-repetition">
<fieldset class="repeating_past">
<input class="sheet-past-repetition" data-i18n-placeholder="past-p" placeholder="Past" type="text" name="attr_past" />
<br/>
<input class="sheet-past-level" type="number" name="attr_past_level" value="0"/>
</fieldset>
</div>
</td>
<td>
<span class="sheet-titre"><span data-i18n="consequences-u">Consequences</span></span>
&nbsp;&nbsp;&nbsp;
<span data-i18n="flashback-u">Flashback</span>
<input type="checkbox" name="attr_flashback" />
<br/>
<div class="sheet-repetition">
<fieldset class="repeating_consequence">
<input class="sheet-consequence-repetition" data-i18n-placeholder="consequence-p" placeholder="consequence" type="text" name="attr_consequence" />
<br/>
<select class="sheet-consequence-level" name="attr_consequence_level">
<option value="10">10</option>
<option value="20">20</option>
</select>
</fieldset>
</div>
</td>
</tr>
<tr>
<td colspan="3">
<span class="sheet-titre"><span data-i18n="notes-u">Observations & Notes</span></span>
<br/>
<textarea name="attr_obs"></textarea>
</td>
</tr>
</table>
<!-- Roll Templates -->
<rolltemplate class="sheet-rolltemplate-hellywood-roulette">
<table>
<tr>
<th colspan="2">
<span data-i18n="russian-roulette-u">Russian Roulette</span>
<br/>
{{name}}
</th>
</tr>
<tr>
<td>
<span data-i18n="roulette-text-t">Survives if the number that comes up is not ticked.</span>
</td>
<td>
{{jet}}
</td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-hellywood-skill">
<table>
<tr>
<th colspan="2">
{{name}}
<br/>
{{skill}}
</th>
</tr>
<tr>
<td colspan="2" align="center">
{{jet}}
</td>
</tr>
{{#rollTotal() jet 2}}
<tr>
<td>
<span data-i18n="failure-t" class="sheet-failure">Failure</span>
</td>
</tr>
{{/rollTotal() jet 2}}
{{#rollTotal() jet 3}}
<tr>
<td>
<span data-i18n="failure-t" class="sheet-failure">Failure</span>
</td>
</tr>
{{/rollTotal() jet 3}}
{{#rollTotal() jet 4}}
<tr>
<td>
<span data-i18n="neutral-t">Neutral</span>
</td>
</tr>
{{/rollTotal() jet 4}}
{{#rollTotal() jet 5}}
<tr>
<td>
<span data-i18n="base-t">Base</span>
</td>
<td>
<span data-i18n="neutral-t">Neutral</span>
</td>
</tr>
<tr>
<td>
+
</td>
<td>
<span data-i18n="neutral-t">Neutral</span>
</td>
</tr>
<tr>
<td>
++
</td>
<td>
<span data-i18n="neutral-t">Neutral</span>
</td>
</tr>
<tr>
<td>
+++
</td>
<td>
<span data-i18n="success-t" class="sheet-success">Success</span>
</td>
</tr>
<tr>
<td>
++++
</td>
<td>
<span data-i18n="success-t" class="sheet-success">Success</span>
</td>
</tr>
{{/rollTotal() jet 5}}
{{#rollTotal() jet 6}}
<tr>
<td>
<span data-i18n="base-t">Base</span>
</td>
<td>
<span data-i18n="neutral-t">Neutral</span>
</td>
</tr>
<tr>
<td>
+
</td>
<td>
<span data-i18n="success-t" class="sheet-success">Success</span>
</td>
</tr>
<tr>
<td>
++
</td>
<td>
<span data-i18n="success-t" class="sheet-success">Success</span>
</td>
</tr>
<tr>
<td>
+++
</td>
<td>
<span data-i18n="success-t" class="sheet-success">Success</span>
</td>
</tr>
<tr>
<td>
++++
</td>
<td>
<span data-i18n="success-t" class="sheet-success">Success</span>
</td>
</tr>
{{/rollTotal() jet 6}}
{{#rollTotal() jet 7}}
<tr>
<td>
<span data-i18n="success-t" class="sheet-success">Success</span>
</td>
</tr>
{{/rollTotal() jet 7}}
{{#rollTotal() jet 8}}
<tr>
<td>
<span data-i18n="base-t">Base</span>
</td>
<td>
<span data-i18n="neutral-t">Neutral</span>
</td>
</tr>
<tr>
<td>
+
</td>
<td>
<span data-i18n="neutral-t">Neutral</span>
</td>
</tr>
<tr>
<td>
++
</td>
<td>
<span data-i18n="success-t" class="sheet-success">Success</span>
</td>
</tr>
<tr>
<td>
+++
</td>
<td>
<span data-i18n="success-t" class="sheet-success">Success</span>
</td>
</tr>
<tr>
<td>
++++
</td>
<td>
<span data-i18n="success-t" class="sheet-success">Success</span>
</td>
</tr>
{{/rollTotal() jet 8}}
{{#rollTotal() jet 9}}
<tr>
<td>
<span data-i18n="base-t">Base</span>
</td>
<td>
<span data-i18n="neutral-t">Neutral</span>
</td>
</tr>
<tr>
<td>
+
</td>
<td>
<span data-i18n="neutral-t">Neutral</span>
</td>
</tr>
<tr>
<td>
++
</td>
<td>
<span data-i18n="neutral-t">Neutral</span>
</td>
</tr>
<tr>
<td>
+++
</td>
<td>
<span data-i18n="neutral-t">Neutral</span>
</td>
</tr>
<tr>
<td>
++++
</td>
<td>
<span data-i18n="success-t" class="sheet-success">Success</span>
</td>
</tr>
{{/rollTotal() jet 9}}
{{#rollTotal() jet 10}}
<tr>
<td>
<span data-i18n="neutral-t">Neutral</span>
</td>
</tr>
{{/rollTotal() jet 10}}
{{#rollTotal() jet 11}}
<tr>
<td>
<span data-i18n="success-t" class="sheet-success">Success</span>
</td>
</tr>
{{/rollTotal() jet 11}}
{{#rollTotal() jet 12}}
<tr>
<td>
<span data-i18n="failure-t" class="sheet-failure">Failure</span>
</td>
</tr>
{{/rollTotal() jet 12}}
</table>
</rolltemplate>
<!-- Les scripts -->
<script type="text/worker">
//skills
function majDice(skill){
getAttrs([skill], function(values) {
dice = '2d6';
if (skill == 'administrator'){
if(values.administrator == 'vir'){
dice = '3d6k2';
}
setAttrs({
administrator_dice : dice
});
}
if (skill == 'bum'){
if(values.bum == 'vir'){
dice = '3d6k2';
}
setAttrs({
bum_dice : dice
});
}
if (skill == 'artist'){
if(values.artist == 'vir'){
dice = '3d6k2';
}
setAttrs({
artist_dice : dice
});
}
if (skill == 'athlete'){
if(values.athlete == 'vir'){
dice = '3d6k2';
}
setAttrs({
athlete_dice : dice
});
}
if (skill == 'brawler'){
if(values.brawler == 'vir'){
dice = '3d6k2';
}
setAttrs({
brawler_dice : dice
});
}
if (skill == 'safecracker'){
if(values.safecracker == 'vir'){
dice = '3d6k2';
}
setAttrs({
safecracker_dice : dice
});
}
if (skill == 'driver'){
if(values.driver == 'vir'){
dice = '3d6k2';
}
setAttrs({
driver_dice : dice
});
}
if (skill == 'actor'){
if(values.actor == 'vir'){
dice = '3d6k2';
}
setAttrs({
actor_dice : dice
});
}
if (skill == 'merchant'){
if(values.merchant == 'vir'){
dice = '3d6k2';
}
setAttrs({
merchant_dice : dice
});
}
if (skill == 'demonist'){
if(values.demonist == 'vir'){
dice = '3d6k2';
}
setAttrs({
demonist_dice : dice
});
}
if (skill == 'diplomat'){
if(values.diplomat == 'vir'){
dice = '3d6k2';
}
setAttrs({
diplomat_dice : dice
});
}
if (skill == 'investigator'){
if(values.investigator == 'vir'){
dice = '3d6k2';
}
setAttrs({
investigator_dice : dice
});
}
if (skill == 'entertainer'){
if(values.entertainer == 'vir'){
dice = '3d6k2';
}
setAttrs({
entertainer_dice : dice
});
}
if (skill == 'gambler'){
if(values.gambler == 'vir'){
dice = '3d6k2';
}
setAttrs({
gambler_dice : dice
});
}
if (skill == 'mechanic'){
if(values.mechanic == 'vir'){
dice = '3d6k2';
}
setAttrs({
mechanic_dice : dice
});
}
if (skill == 'pilot'){
if(values.pilot == 'vir'){
dice = '3d6k2';
}
setAttrs({
pilot_dice : dice
});
}
if (skill == 'psychologist'){
if(values.psychologist == 'vir'){
dice = '3d6k2';
}
setAttrs({
psychologist_dice : dice
});
}
if (skill == 'scientist'){
if(values.scientist == 'vir'){
dice = '3d6k2';
}
setAttrs({
scientist_dice : dice
});
}
if (skill == 'seducer'){
if(values.seducer == 'vir'){
dice = '3d6k2';
}
setAttrs({
seducer_dice : dice
});
}
if (skill == 'technician'){
if(values.technician == 'vir'){
dice = '3d6k2';
}
setAttrs({
technician_dice : dice
});
}
if (skill == 'marksman'){
if(values.marksman == 'vir'){
dice = '3d6k2';
}
setAttrs({
marksman_dice : dice
});
}
if (skill == 'doc'){
if(values.doc == 'vir'){
dice = '3d6k2';
}
setAttrs({
doc_dice : dice
});
}
if (skill == 'bouncer'){
if(values.bouncer == 'vir'){
dice = '3d6k2';
}
setAttrs({
bouncer_dice : dice
});
}
if (skill == 'thief'){
if(values.thief == 'vir'){
dice = '3d6k2';
}
setAttrs({
thief_dice : dice
});
}
});
}
on("change:administrator", function() {
majDice('administrator');
});
on("change:bum", function() {
majDice('bum');
});
on("change:artist", function() {
majDice('artist');
});
on("change:athlete", function() {
majDice('athlete');
});
on("change:brawler", function() {
majDice('brawler');
});
on("change:safecracker", function() {
majDice('safecracker');
});
on("change:driver", function() {
majDice('driver');
});
on("change:actor", function() {
majDice('actor');
});
on("change:merchant", function() {
majDice('merchant');
});
on("change:demonist", function() {
majDice('demonist');
});
on("change:diplomat", function() {
majDice('diplomat');
});
on("change:investigator", function() {
majDice('investigator');
});
on("change:entertainer", function() {
majDice('entertainer');
});
on("change:gambler", function() {
majDice('gambler');
});
on("change:mechanic", function() {
majDice('mechanic');
});
on("change:pilot", function() {
majDice('pilot');
});
on("change:psychologist", function() {
majDice('psychologist');
});
on("change:scientist", function() {
majDice('scientist');
});
on("change:seducer", function() {
majDice('seducer');
});
on("change:technician", function() {
majDice('technician');
});
on("change:marksman", function() {
majDice('marksman');
});
on("change:doc", function() {
majDice('doc');
});
on("change:bouncer", function() {
majDice('bouncer');
});
on("change:thief", function() {
majDice('thief');
});
</script>