mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
HârnMaster Gold Character Sheet
This sheet is for use with the HârnMaster Gold roleplaying game. It includes expanded ranges for missile weapons in order to support Bill Gant's GunMaster Gold house rules.
Features:
- 3 Tabs for Character, Inventory and Settings
- Character Tab shows all information relevant during play, including an optional Horse section
- Inventory tab has space for weapons, inventory, money, general notes and more. Denote on any item if it's actively carried or not (stored on horse or other location for example)
- Settings tab provides options to show the Horse section, split out Piety tracking per god, and toggle some houserules
- Roll buttons for each skill that includes appropriate penalty (depending on optional rules).
- Development roll buttons for each skill.
- Roll buttons to do Attribute checks (with a prompt to select DM determined multiplier).
- Shock/Fumble/Stumble checks.
- Healing Rolls
- Weapon Quality Checks
- Weapon use rolls with adjustments for primary and secondary hand use.
- Separate missile weapon section with ranges (up to 1024 hexes) and their penalties & damage.
- Spell/Ritual/Psionic checks.
- EMLs for in-sheet rolls are capped at 5/95 respectively as per rules.
- Checkbox under load toggles correct Fatigue and Encumberance for Mounted players. It also updates initiative and movement for the character based on horse information from the Horse section (if enabled)
- An included horse section to facilitate HarnMaster horse combat rules where character and horse skills are averaged. (this section can be shown/hidden via the Settings tab)
- Items on the Inventory tab can be marked as "Carried", which affects the Character tab: weight will be added to load carried, armor values will be added to armor protection and weapons will show up on the Character tab.
Auto-Calculations:
- Encumbrance based on Load and Endurance or Condition / 5.
- Injury Totals
- Physical Penalty and optionally a Universal Penalty applied to non-physical skills.
- Show move, minimum move and turning hexes based on current Horse Speed.
- Armor values: add armour pieces (find values in the HMG Rulebook) in the inventory tab, fill in armor values for B/E/P/F and check locations covered. Check them as "worn/carried (C)" and total armor values are shown on the character tab.
- Easily drop weapons and reduce inventory load (and encumbrance) on the fly.
- Auto calculate initiave and effective horse riding skill automatically for the horse included in the (optional) horse section, when "Mounted" (checkbox).
Optional Rules:
- Use Condition / 5 instead of Endurance for encumbrance calculations.
- Include Encumbrance in Physical Penalty
- Apply a HM3-style Universal Penalty to non-physical skills.
NOTE
This is not a character generator. It does not calculate SB.
CREDITS
This sheet is based on the Harn Master 3 sheet by Olaf van Tol (https://github.com/olafvantol)