mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
4042 lines
272 KiB
HTML
4042 lines
272 KiB
HTML
<!-- Every fieldset requires to be of class repeating_[word1word2]. -->
|
||
<!-- Every fieldset requires its named element to be of attr_ prefix. -->
|
||
<input type='checkbox' name='attr_npc_sheet' class='collapsible_entity_switch hidden' />
|
||
<div class='background_radius collapsible_entity_toggle'>
|
||
<input name='attr_faction' type='radio' value='1' class='background_switch_1' display=none hidden checked />
|
||
<input name='attr_faction' type='radio' value='2' class='background_switch_2' display=none hidden />
|
||
<input name='attr_faction' type='radio' value='6' class='background_switch_6' display=none hidden />
|
||
<input name='attr_faction' type='radio' value='7' class='background_switch_7' display=none hidden />
|
||
<input name='attr_faction' type='radio' value='3' class='background_switch_3' display=none hidden />
|
||
<input name='attr_faction' type='radio' value='5' class='background_switch_5' display=none hidden />
|
||
<input name='attr_faction' type='radio' value='4' class='background_switch_4' display=none hidden />
|
||
<input name='attr_faction' type='radio' value='8' class='background_switch_8' display=none hidden />
|
||
<input name='attr_faction' type='radio' value='9' class='background_switch_9' display=none hidden />
|
||
|
||
<input name='attr_color_override' type='radio' value='0' class='' display=none hidden checked />
|
||
<input name='attr_color_override' type='radio' value='1' class='background_override_switch_1' display=none hidden />
|
||
<input name='attr_color_override' type='radio' value='2' class='background_override_switch_2' display=none hidden />
|
||
<input name='attr_color_override' type='radio' value='3' class='background_override_switch_3' display=none hidden />
|
||
<input name='attr_color_override' type='radio' value='4' class='background_override_switch_4' display=none hidden />
|
||
<input name='attr_color_override' type='radio' value='5' class='background_override_switch_5' display=none hidden />
|
||
<input name='attr_color_override' type='radio' value='6' class='background_override_switch_6' display=none hidden />
|
||
<input name='attr_color_override' type='radio' value='7' class='background_override_switch_7' display=none hidden />
|
||
<input name='attr_color_override' type='radio' value='8' class='background_override_switch_8' display=none hidden />
|
||
<input name='attr_color_override' type='radio' value='9' class='background_override_switch_9' display=none hidden />
|
||
<input name='attr_color_override' type='radio' value='10' class='background_override_switch_10' display=none hidden />
|
||
<input name='attr_color_override' type='radio' value='11' class='background_override_switch_11' display=none hidden />
|
||
<input name='attr_color_override' type='radio' value='12' class='background_override_switch_12' display=none hidden />
|
||
<input name='attr_color_override' type='radio' value='13' class='background_override_switch_13' display=none hidden />
|
||
<input name='attr_color_override' type='radio' value='14' class='background_override_switch_14' display=none hidden />
|
||
<div class='background radius_border_heading'>
|
||
|
||
|
||
|
||
<!-- character information grid ________________________________________________ -->
|
||
|
||
<div class='header_logo'>
|
||
|
||
<!-- first column of grid: left-side fields' labels/names -->
|
||
<div class='gs1'><b>Character Name</b></div>
|
||
<div class='gs2 edge_padding'><b>Faction</b></div>
|
||
<div class='gs3 edge_padding'><b>Soldier Type</b></div>
|
||
<div class='gs4 edge_padding'><b>Rank</b></div>
|
||
<div class='gs5 edge_padding'><b>Build / Size</b></div>
|
||
<div class='gs6 edge_padding'><b>Specialisation</b></div>
|
||
<!-- second column of grid: left-side fields -->
|
||
<input name='attr_character_name' type='text' class='gs7' />
|
||
<select name='attr_faction' class='gs8'>
|
||
<option value='1' selected='selected' disabled hidden />
|
||
<option value='2'>United Nations Space Command</option>
|
||
<option value='6'>Office of Naval Intelligence</option>
|
||
<option value='7'>Insurrection / United Rebel Front</option>
|
||
<option value='3'>Covenant</option>
|
||
<option value='5'>Banished</option>
|
||
<option value='8'>Swords of Sangheilios</option>
|
||
<option value='4'>Forerunner</option>
|
||
<option value='9'>Other</option>
|
||
</select>
|
||
<input name='attr_soldier_type' type='text' class='gs9' />
|
||
<input name='attr_rank' type='text' class='gs10' />
|
||
<input name='attr_size' type='text' class='gs11' placeholder='Size/Height/Weight' />
|
||
<input name='attr_specialisation' type='text' class='gs12' />
|
||
<!-- third column of grid: header logo -->
|
||
<div class='gs13'>
|
||
<input name='attr_faction' type='checkbox' value='1' class='hidden hider' checked />
|
||
<div><img name='logo' src='https://github.com/michaelvanweelde/Halo_Mythic_4dot0/blob/master/images/Logos/mythic_logo.png?raw=true' height='130' width='130' /></div>
|
||
<input name='attr_faction' type='checkbox' value='2' class='hidden hider' />
|
||
<div><img name='logo' src='https://github.com/michaelvanweelde/Halo_Mythic_4dot0/blob/master/images/Logos/faction_logo_UNSC.png?raw=true' height='130' width='130' /></div>
|
||
<input name='attr_faction' type='checkbox' value='3' class='hidden hider' />
|
||
<div><img name='logo' src='https://github.com/michaelvanweelde/Halo_Mythic_4dot0/blob/master/images/Logos/faction_logo_Covenant_coloured.png?raw=true' height='130' width='130' /></div>
|
||
<input name='attr_faction' type='checkbox' value='4' class='hidden hider' />
|
||
<div><img name='logo' src='https://github.com/michaelvanweelde/Halo_Mythic_4dot0/blob/master/images/Logos/faction_logo_Forerunner.png?raw=true' height='130' width='130' /></div>
|
||
<input name='attr_faction' type='checkbox' value='5' class='hidden hider' />
|
||
<div><img name='logo' src='https://github.com/michaelvanweelde/Halo_Mythic_4dot0/blob/master/images/Logos/faction_Logo_Banished.png?raw=true' height='130' width='130' /></div>
|
||
<input name='attr_faction' type='checkbox' value='6' class='hidden hider' />
|
||
<div><img name='logo' src='https://github.com/michaelvanweelde/Halo_Mythic_4dot0/blob/master/images/Logos/faction_logo_ONI.png?raw=true' height='130' width='130' /></div>
|
||
<input name='attr_faction' type='checkbox' value='7' class='hidden hider' />
|
||
<div><img name='logo' src='https://github.com/michaelvanweelde/Halo_Mythic_4dot0/blob/master/images/Logos/faction_logo_URF_.png?raw=true' height='130' width='130' /></div>
|
||
<input name='attr_faction' type='checkbox' value='8' class='hidden hider' />
|
||
<div><img name='logo' src='https://github.com/michaelvanweelde/Halo_Mythic_4dot0/blob/master/images/Logos/faction_Logo_SOS.png?raw=true' height='130' width='130' /></div>
|
||
<input name='attr_faction' type='checkbox' value='9' class='hidden hider' />
|
||
<div><img name='logo' src='https://github.com/michaelvanweelde/Halo_Mythic_4dot0/blob/master/images/Logos/mythic_logo.png?raw=true' height='130' width='130' /></div>
|
||
</div>
|
||
|
||
<!-- fourth column of grid: right-side fields -->
|
||
<input name='attr_player_name' type='text' class='gs14' />
|
||
<input name='attr_sex' type='text' class='gs15' />
|
||
<input name='attr_race' type='text' class='gs16' />
|
||
<input name='attr_upbringing' type='text' class='gs17' />
|
||
<input name='attr_environment' type='text' class='gs18' />
|
||
<input name='attr_lifestyle' type='text' class='gs19' />
|
||
<!-- fifth column of grid: right-side fields' labels/names -->
|
||
<div class='gs20 edge_padding'><b>Player Name</b></div>
|
||
<div class='gs21 edge_padding'><b>Gender</b></div>
|
||
<div class='gs22 edge_padding'><b>Race</b></div>
|
||
<div class='gs23 edge_padding'><b>Upbringing</b></div>
|
||
<div class='gs24 edge_padding'><b>Environment</b></div>
|
||
<div class='gs25 edge_padding'><b>Lifestyle</b></div>
|
||
|
||
</div>
|
||
<br>
|
||
|
||
|
||
|
||
<!-- ______________________________ characteristics grid ______________________________ -->
|
||
|
||
<div class='characteristics_background edge_padding'>
|
||
|
||
<button name='STR' type='roll' class='clear full_width characteristics_button'value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Strength}} {{roll=[[@{settings_rounding}([[@{STR} + @{STR_advancement}+@{fatigue_mod}]] + @{inlinemod-toggle} - 1d100)/10)]]}}'>STR |<input name='attr_STR_total' value='@{STR} + @{STR_advancement}+@{fatigue_mod}' class='input_background input_char_background' disabled /></button>
|
||
<button name='TOU' type='roll' class='clear full_width characteristics_button'value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Toughness}} {{roll=[[@{settings_rounding}([[@{TOU} + @{TOU_advancement}+@{fatigue_mod}]] + @{inlinemod-toggle} - 1d100)/10)]]}}'>TOU |<input name='attr_TOU_total' value='@{TOU} + @{TOU_advancement}+@{fatigue_mod}' class='input_background input_char_background' disabled /></button>
|
||
<button name='AGI' type='roll' class='clear full_width characteristics_button'value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Agility}} {{roll=[[@{settings_rounding}([[@{AGI} + @{AGI_advancement}+@{fatigue_mod}]] + @{inlinemod-toggle} - 1d100)/10)]]}}'>AGI |<input name='attr_AGI_total' value='@{AGI} + @{AGI_advancement}+@{fatigue_mod}' class='input_background input_char_background' disabled /></button>
|
||
<button name='WFR' type='roll' class='clear full_width characteristics_button'value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Warfare Ranged}} {{roll=[[@{settings_rounding}([[@{WFR} + @{WFR_advancement}+@{fatigue_mod}]] + @{inlinemod-toggle} - 1d100)/10)]]}}'>WFR |<input name='attr_WFR_total' value='@{WFR} + @{WFR_advancement}+@{fatigue_mod}' class='input_background input_char_background' disabled /></button>
|
||
<button name='WFM' type='roll' class='clear full_width characteristics_button'value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Warfare Melee}} {{roll=[[@{settings_rounding}([[@{WFM} + @{WFM_advancement}+@{fatigue_mod}]] + @{inlinemod-toggle} - 1d100)/10)]]}}'>WFM |<input name='attr_WFM_total' value='@{WFM} + @{WFM_advancement}+@{fatigue_mod}' class='input_background input_char_background' disabled /></button>
|
||
<button name='INT' type='roll' class='clear full_width characteristics_button'value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Intelligence}} {{roll=[[@{settings_rounding}([[@{INT} + @{INT_advancement}+@{fatigue_mod}]] + @{inlinemod-toggle} - 1d100)/10)]]}}'>INT |<input name='attr_INT_total' value='@{INT} + @{INT_advancement}+@{fatigue_mod}' class='input_background input_char_background' disabled /></button>
|
||
<button name='PER' type='roll' class='clear full_width characteristics_button'value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Perception}} {{roll=[[@{settings_rounding}([[@{PER} + @{PER_advancement}+@{fatigue_mod}]] + @{inlinemod-toggle} - 1d100)/10)]]}}'>PER |<input name='attr_PER_total' value='@{PER} + @{PER_advancement}+@{fatigue_mod}' class='input_background input_char_background' disabled /></button>
|
||
<button name='CR' type='roll' class='clear full_width characteristics_button'value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Courage}} {{roll=[[@{settings_rounding}([[@{CR} + @{CR_advancement}+@{fatigue_mod}]] + @{inlinemod-toggle} - 1d100)/10)]]}}'>CR |<input name='attr_CR_total' value='@{CR} + @{CR_advancement}+@{fatigue_mod}' class='input_background input_char_background' disabled /></button>
|
||
<button name='CH' type='roll' class='clear full_width characteristics_button'value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Charisma}} {{roll=[[@{settings_rounding}([[@{CH} + @{CH_advancement}+@{fatigue_mod}]] + @{inlinemod-toggle} - 1d100)/10)]]}}'>CH |<input name='attr_CH_total' value='@{CH} + @{CH_advancement}+@{fatigue_mod}' class='input_background input_char_background' disabled /></button>
|
||
<button name='LD' type='roll' class='clear full_width characteristics_button'value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Leadership}} {{roll=[[@{settings_rounding}([[@{LD} + @{LD_advancement}+@{fatigue_mod}]] + @{inlinemod-toggle} - 1d100)/10)]]}}'>LD |<input name='attr_LD_total' value='@{LD} + @{LD_advancement}+@{fatigue_mod}' class='input_background input_char_background' disabled /></button>
|
||
<input name='attr_STR' type='text' value='0' class='characteristics_input full_width' />
|
||
<input name='attr_TOU' type='text' value='0' class='characteristics_input full_width' />
|
||
<input name='attr_AGI' type='text' value='0' class='characteristics_input full_width' />
|
||
<input name='attr_WFR' type='text' value='0' class='characteristics_input full_width' />
|
||
<input name='attr_WFM' type='text' value='0' class='characteristics_input full_width' />
|
||
<input name='attr_INT' type='text' value='0' class='characteristics_input full_width' />
|
||
<input name='attr_PER' type='text' value='0' class='characteristics_input full_width' />
|
||
<input name='attr_CR' type='text' value='0' class='characteristics_input full_width' />
|
||
<input name='attr_CH' type='text' value='0' class='characteristics_input full_width' />
|
||
<input name='attr_LD' type='text' value='0' class='characteristics_input full_width' />
|
||
<select name='attr_STR_advancement' class='full_width'>
|
||
<option value='0' selected='selected'>N/A +0</option>
|
||
<option value='5'>S +5</option>
|
||
<option value='10'>R +10</option>
|
||
<option value='15'>I +15</option>
|
||
<option value='20'>T +20</option>
|
||
<option value='25'>M +25</option>
|
||
</select>
|
||
<select name='attr_TOU_advancement' class='full_width'>
|
||
<option value='0' selected='selected'>N/A +0</option>
|
||
<option value='5'>S +5</option>
|
||
<option value='10'>R +10</option>
|
||
<option value='15'>I +15</option>
|
||
<option value='20'>T +20</option>
|
||
<option value='25'>M +25</option>
|
||
</select>
|
||
<select name='attr_AGI_advancement' class='full_width'>
|
||
<option value='0' selected='selected'>N/A +0</option>
|
||
<option value='5'>S +5</option>
|
||
<option value='10'>R +10</option>
|
||
<option value='15'>I +15</option>
|
||
<option value='20'>T +20</option>
|
||
<option value='25'>M +25</option>
|
||
</select>
|
||
<select name='attr_WFR_advancement' class='full_width'>
|
||
<option value='0' selected='selected'>N/A +0</option>
|
||
<option value='5'>S +5</option>
|
||
<option value='10'>R +10</option>
|
||
<option value='15'>I +15</option>
|
||
<option value='20'>T +20</option>
|
||
<option value='25'>M +25</option>
|
||
</select>
|
||
<select name='attr_WFM_advancement' class='full_width'>
|
||
<option value='0' selected='selected'>N/A +0</option>
|
||
<option value='5'>S +5</option>
|
||
<option value='10'>R +10</option>
|
||
<option value='15'>I +15</option>
|
||
<option value='20'>T +20</option>
|
||
<option value='25'>M +25</option>
|
||
</select>
|
||
<select name='attr_INT_advancement' class='full_width'>
|
||
<option value='0' selected='selected'>N/A +0</option>
|
||
<option value='5'>S +5</option>
|
||
<option value='10'>R +10</option>
|
||
<option value='15'>I +15</option>
|
||
<option value='20'>T +20</option>
|
||
<option value='25'>M +25</option>
|
||
</select>
|
||
<select name='attr_PER_advancement' class='full_width'>
|
||
<option value='0' selected='selected'>N/A +0</option>
|
||
<option value='5'>S +5</option>
|
||
<option value='10'>R +10</option>
|
||
<option value='15'>I +15</option>
|
||
<option value='20'>T +20</option>
|
||
<option value='25'>M +25</option>
|
||
</select>
|
||
<select name='attr_CR_advancement' class='full_width'>
|
||
<option value='0' selected='selected'>N/A +0</option>
|
||
<option value='5'>S +5</option>
|
||
<option value='10'>R +10</option>
|
||
<option value='15'>I +15</option>
|
||
<option value='20'>T +20</option>
|
||
<option value='25'>M +25</option>
|
||
</select>
|
||
<select name='attr_CH_advancement' class='full_width'>
|
||
<option value='0' selected='selected'>N/A +0</option>
|
||
<option value='5'>S +5</option>
|
||
<option value='10'>R +10</option>
|
||
<option value='15'>I +15</option>
|
||
<option value='20'>T +20</option>
|
||
<option value='25'>M +25</option>
|
||
</select>
|
||
<select name='attr_LD_advancement' class='full_width'>
|
||
<option value='0' selected='selected'>N/A +0</option>
|
||
<option value='5'>S +5</option>
|
||
<option value='10'>R +10</option>
|
||
<option value='15'>I +15</option>
|
||
<option value='20'>T +20</option>
|
||
<option value='25'>M +25</option>
|
||
</select>
|
||
|
||
</div>
|
||
<br>
|
||
<input name='attr_fatigue_mod' type='text' value='0' class='characteristics_input full_width' hidden/>
|
||
|
||
|
||
<!-- ______________________________ mythic characteristics, movement and pushing grid ______________________________ -->
|
||
|
||
<div class='characteristics_mythic_movement_carry'>
|
||
|
||
<div class='characteristics2_mythic'>
|
||
<p class='mythicgs1'><b>Mythic</b></p>
|
||
<input name='attr_STR_mythic' type='text' value='0' class='mythicgs2 mythicgs_width' />
|
||
<input name='attr_TOU_mythic' type='text' value='0' class='mythicgs3 mythicgs_width' />
|
||
<input name='attr_AGI_mythic' type='text' value='0' class='mythicgs4 mythicgs_width' />
|
||
<p class='mythicgs5'>STR</p>
|
||
<p class='mythicgs6'>TOU</p>
|
||
<p class='mythicgs7'>AGI</p>
|
||
</div>
|
||
<div class='characteristics2_movement'>
|
||
<p class='movementgs1 mythicgs_heading'><b>Character Movement</b></p>
|
||
<input name='attr_half_move' type='text' class='movementgs2 mythicgs_width' />
|
||
<input name='attr_full_move' type='text' class='movementgs3 mythicgs_width' />
|
||
<input name='attr_charge_move' type='text' class='movementgs4 mythicgs_width' />
|
||
<input name='attr_run_move' type='text' class='movementgs5 mythicgs_width' />
|
||
<input name='attr_sprint_move' type='text' class='movementgs6 mythicgs_width' />
|
||
<input name='attr_jump_move' type='text' class='movementgs7 mythicgs_width' />
|
||
<input name='attr_leap_move' type='text' class='movementgs8 mythicgs_width' />
|
||
<p class='movementgs9 '>Half</p>
|
||
<p class='movementgs10 '>Full</p>
|
||
<p class='movementgs11 '>Charge</p>
|
||
<p class='movementgs12 '>Run</p>
|
||
<p class='movementgs13 '>Sprint</p>
|
||
<p class='movementgs14 '>Jump</p>
|
||
<p class='movementgs15 '>Leap</p>
|
||
</div>
|
||
<div class='characteristics2_carry'>
|
||
<p class='carrygs1 mythicgs_heading'><b>Weight Capacity</b></p>
|
||
<input name='attr_carry' type='text' class='carrygs2 mythicgs_width' />
|
||
<input name='attr_lift' type='text' class='carrygs3 mythicgs_width' />
|
||
<input name='attr_push' type='text' class='carrygs4 mythicgs_width' />
|
||
<p class='carrygs5'>Carry</p>
|
||
<p class='carrygs6'>Lift</p>
|
||
<p class='carrygs7'>Push</p>
|
||
</div>
|
||
|
||
</div>
|
||
<hr>
|
||
|
||
|
||
|
||
<!-- ______________________________ initiative plus sheet tabs grid ______________________________ -->
|
||
|
||
<div class='tabs_main'>
|
||
|
||
<div class='initiative_container'>
|
||
<button name='initiative' type='roll' class='clear bttn_top_padding'
|
||
value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{initiative=@{initmod0}(@{initmod1}+@{initmod2}+@{initmod3}+[[((((((floor(@{AGI_mythic}/2) + 1) + abs(floor(@{AGI_mythic}/2) - 1)) / 2) + @{AGI_mythic}) - abs((((floor(@{AGI_mythic}/2) + 1) + abs(floor(@{AGI_mythic}/2) - 1)) / 2) - @{AGI_mythic})) / 2)*@{initmod4}]])&{tracker}]]}}'>
|
||
Initiative|<input name='attr_init_total' value='floor(@{initmod2}+@{initmod3}+ ((((((floor(@{AGI_mythic}/2) + 1) + abs(floor(@{AGI_mythic}/2) - 1)) / 2) + @{AGI_mythic}) - abs((((floor(@{AGI_mythic}/2) + 1) + abs(floor(@{AGI_mythic}/2) - 1)) / 2) - @{AGI_mythic})) / 2)*@{initmod4} )' class='input_background input_init_background' disabled /></button>
|
||
<select name='attr_initmod1' class='init_field'>
|
||
<option value='1d10' selected='selected'>Standard</option>
|
||
<option value='2d10k1'>Fast Foot</option>
|
||
<option value='?{dice|1d10}'>Custom</option>
|
||
</select>
|
||
<p class='init_plus'>+</p>
|
||
<input name='attr_initmod2' type='number' value='0' />
|
||
<p class='init_plus'>+</p>
|
||
<select name='attr_initmod3' class='init_field'>
|
||
<option value='(@{AGI}+@{AGI_advancement} + @{fatigue_mod})/10' selected='selected'>Agility</option>
|
||
<option value='(@{INT}+@{INT_advancement} + @{fatigue_mod})/10'>Intellect</option>
|
||
<option value='0'>N/A</option>
|
||
</select>
|
||
</div>
|
||
<div class='sheet_tabs'>
|
||
<input name='attr_sheetTab' type='checkbox' value='core' class='hidden core_bttn' checked />
|
||
<button name='act_core' type='action' class='core_bttn bold_text'>Core</button>
|
||
<input name='attr_sheetTab' type='checkbox' value='equipment' class='hidden core_bttn' />
|
||
<button name='act_equipment' type='action' class='equipment_bttn bold_text'>Equipment</button>
|
||
<input name='attr_sheetTab' type='checkbox' value='medical' class='hidden core_bttn' />
|
||
<button name='act_medical' type='action' class='medical_bttn bold_text'>Medical</button>
|
||
<input name='attr_sheetTab' type='checkbox' value='advancements' class='hidden core_bttn' />
|
||
<button name='act_advancements' type='action' class='advancements_bttn bold_text'>Advancements</button>
|
||
<input name='attr_sheetTab' type='checkbox' value='journal' class='hidden core_bttn' />
|
||
<button name='act_journal' type='action' class='journal_bttn bold_text'>Journal</button>
|
||
<input name='attr_sheetTab' type='checkbox' value='vehicles' class='hidden core_bttn' />
|
||
<button name='act_vehicles' type='action' class='vehicles_bttn bold_text'>Vehicles</button>
|
||
<input name='attr_sheetTab' type='checkbox' value='settings' class='hidden core_bttn' />
|
||
<button name='act_settings' type='action' class='settings_bttn huge_text'>⚙</button>
|
||
</div>
|
||
|
||
</div>
|
||
<hr>
|
||
|
||
|
||
|
||
<!-- ______________________________ whisper buttons plus collapsible infographics section ______________________________ -->
|
||
|
||
<div class='infographic_main'>
|
||
|
||
<div class='infographic_toggles'>
|
||
<label><input type='checkbox' name='attr_infographic' class='collapsible_entity_switch select_button hidden' checked/><span class='select_text'>Expanded I</span></label>
|
||
<label><input type='checkbox' name='attr_to-gm' value='/w gm' class='select_button hidden' /><span class='select_text'>To GM</span></label>
|
||
<label><input type='checkbox' name='attr_inlinemod-toggle' value='?{Modifier|0}' class='select_button hidden' checked/><span class='select_text'>Inline Mod</span></label>
|
||
<p> </p>
|
||
<button class='clear infographic_override' type='roll' name='autodamage' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{avrdam= [[0+[[([[(?{Amount of hits|1}*?{Amount of D10s|0})d10]] + [[?{Amount of hits|1}*?{Base|0}]] - [[?{Amount of hits|1}*(?{Armor|0} - ?{Pierce|0})d1]])d1]]]]}}'>Auto-Damage</button>
|
||
<button class='clear infographic_override' type='roll' name='multiroll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{multiroll= [[ ?{How many rolls?|1}d100<[[?{Using|Warfare Ranged, @{WFR} + @{WFR_advancement} + @{fatigue_mod} |Warfare Melee, @{WFM} + @{WFM_advancement} + @{fatigue_mod} |Strength, @{STR} + @{STR_advancement} + @{fatigue_mod} |Toughness, @{TOU} + @{TOU_advancement} + @{fatigue_mod}|Agility, @{AGI} + @{AGI_advancement} + @{fatigue_mod} |Intelligence, @{INT} + @{INT_advancement} + @{fatigue_mod} |Perception, @{PER} + @{PER_advancement} + @{fatigue_mod} |Courage, @{CR} + @{CR_advancement} + @{fatigue_mod} |Charisma, @{CH} + @{CH_advancement} + @{fatigue_mod}|Leadership, @{LD} + @{LD_advancement} + @{fatigue_mod} } + ?{Modifier|0} ]] ]] }}'>Multi-Roll</button>
|
||
<button class='clear infographic_override' type='roll' name='scatter' value="@{to-gm}&{template:mythic} {{character= @{character_name}}} {{scatter-range= [[[[(abs(?{Degrees of Failiure|0})+floor(?{range from target|0}/100))*?{Target at|Normal range,1|Max range,2|Extreme range,4})]]?{Scatter Type|Explosives and thrown weapons,d5|Shots,d10}]]}} {{scatter-direction=[[1d10]]d1}}">Scatter</button>
|
||
</div>
|
||
|
||
<div class='infographic_grid'>
|
||
|
||
<div class='infographic_field2x3 radius_border'>
|
||
<button name='wounds_roll' type='roll' class='infographic_g1 clear radius_border_top'
|
||
value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{name=Wounds}} {{2x2-name=Current}} {{2x2=@{wounds}}} {{2x2-name-max=Max}} {{2x2-max=@{wounds|max}}}'>Wounds</button>
|
||
<p class='infographic_g2'>Current</p>
|
||
<input class='infographic_g3 full_width' type='text' name='attr_wounds' value='0' />
|
||
<p class='infographic_g4'>Max</p>
|
||
<input class='infographic_g5 full_width' type='text' name='attr_wounds_max' value='0' />
|
||
</div>
|
||
|
||
<div class='infographic_field2x3 radius_border'>
|
||
<button name='fatigue_roll' type='roll' class='infographic_g1 clear radius_border_top'
|
||
value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{name=Fatigue}} {{2x2-name=Current}} {{2x2=@{fatigue}}} {{2x2-name-max=Max}} {{2x2-max=@{fatigue|max}}}'>Fatigue</button>
|
||
<p class='infographic_g2'>Current</p>
|
||
<input class='infographic_g3 full_width' type='text' name='attr_fatigue' value='0' />
|
||
<p class='infographic_g4'>Max</p>
|
||
<input class='infographic_g5 full_width' type='text' name='attr_fatigue_max' value='0' />
|
||
</div>
|
||
|
||
<div class='infographic_field2x3 radius_border'>
|
||
<button name='luck_roll' type='roll' class='infographic_g1 clear radius_border_top'
|
||
value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{name=Luck}} {{2x2-name=Current}} {{2x2=@{luck}}} {{2x2-name-max=Max}} {{2x2-max=@{luck|max}}}'>Luck</button>
|
||
<p class='infographic_g2'>Current</p>
|
||
<input class='infographic_g3 full_width' type='text' name='attr_luck' value='0' />
|
||
<p class='infographic_g4'>Max</p>
|
||
<input class='infographic_g5 full_width' type='text' name='attr_luck_max' value='0' />
|
||
</div>
|
||
|
||
<div class='infographic_field2x3 radius_border'>
|
||
<button name='support_roll' type='roll' class='infographic_g1 clear radius_border_top'
|
||
value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{name=SP}} {{2x2-name=Current}} {{2x2=@{support}}} {{2x2-name-max=Max}} {{2x2-max=@{support|max}}}'>S Pts</button>
|
||
<p class='infographic_g2'>Current</p>
|
||
<input class='infographic_g3 full_width' type='text' name='attr_support' value='0' />
|
||
<p class='infographic_g4'>Max</p>
|
||
<input class='infographic_g5 full_width' type='text' name='attr_support_max' value='0' />
|
||
</div>
|
||
|
||
<div class='infographic_field4x3 radius_border'>
|
||
<button name='shield_roll' type='roll' class='infographic_g1 clear radius_border_top'
|
||
value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{name=Shields}} {{4x2-1-name=Current}} {{4x2-1=@{shields}}} {{4x2-1-name-max=Max}} {{4x2-1-max=@{shields|max}}} {{4x2-2-name=Charge}} {{4x2-2=@{shields_charge}}} {{4x2-2-name-max=Delay}} {{4x2-2-max=@{shields_delay}}}'>Shields</button>
|
||
<p class='infographic_g6'>Current</p>
|
||
<input class='infographic_g7 full_width' type='text' name='attr_shields' value='0' />
|
||
<p class='infographic_g8'>Max</p>
|
||
<input class='infographic_g9 full_width' type='text' name='attr_shields_max' value='0' />
|
||
<p class='infographic_g2'>Delay</p>
|
||
<input class='infographic_g3 full_width' type='text' name='attr_shields_delay' value='0' />
|
||
<p class='infographic_g4'>Charge</p>
|
||
<input class='infographic_g5 full_width' type='text' name='attr_shields_charge' value='0' />
|
||
</div>
|
||
|
||
<div class='infographic_field4x3 radius_border'>
|
||
<button name='armor_roll' type='roll' class='infographic_g1 clear radius_border_top'
|
||
value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{name=Armor}} {{4x2-1-name=Head}} {{4x2-1=@{armor_head}}} {{4x2-1-name-max=Arms}} {{4x2-1-max=@{armor_arms}}} {{4x2-2-name=Chest}} {{4x2-2=@{armor_chest}}} {{4x2-2-name-max=Legs}} {{4x2-2-max=@{armor_legs}}}'>Armor</button>
|
||
<p class='infographic_g6'>Head</p>
|
||
<input class='infographic_g7 full_width' type='text' name='attr_armor_head' value='0' />
|
||
<p class='infographic_g8'>Arms</p>
|
||
<input class='infographic_g9 full_width' type='text' name='attr_armor_arms' value='0' />
|
||
<p class='infographic_g2'>Chest</p>
|
||
<input class='infographic_g3 full_width' type='text' name='attr_armor_chest' value='0' />
|
||
<p class='infographic_g4'>Legs</p>
|
||
<input class='infographic_g5 full_width' type='text' name='attr_armor_legs' value='0' />
|
||
</div>
|
||
|
||
</div>
|
||
<input type='checkbox' name='attr_infographic' class='collapsible_entity_switch hidden' checked/>
|
||
<div class='collapsible_entity_block'>
|
||
<fieldset name='info' class='repeating_info'>
|
||
<div class='infographic_gridR'>
|
||
|
||
<div class='infographic_field4x3 radius_border'>
|
||
<button name='shield_roll' type='roll' class='infographic_g1 clear radius_border_top'
|
||
value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{name=Shields}} {{4x2-1-name=Current}} {{4x2-1=@{shieldsr1}}} {{4x2-1-name-max=Max}} {{4x2-1-max=@{shieldsr1|max}}} {{4x2-2-name=Charge}} {{4x2-2=@{shieldsr1_charge}}} {{4x2-2-name-max=Delay}} {{4x2-2-max=@{shieldsr1_delay}}}'>Shields</button>
|
||
<p class='infographic_g6'>Current</p>
|
||
<input class='infographic_g7 full_width' type='text' name='attr_shieldsr1' value='0' />
|
||
<p class='infographic_g8'>Max</p>
|
||
<input class='infographic_g9 full_width' type='text' name='attr_shieldsr1_max' value='0' />
|
||
<p class='infographic_g2'>Delay</p>
|
||
<input class='infographic_g3 full_width' type='text' name='attr_shieldsr1_delay' value='0' />
|
||
<p class='infographic_g4'>Charge</p>
|
||
<input class='infographic_g5 full_width' type='text' name='attr_shieldsr1_charge' value='0' />
|
||
</div>
|
||
|
||
<div class='infographic_field4x3 radius_border'>
|
||
<button name='shield_roll' type='roll' class='infographic_g1 clear radius_border_top'
|
||
value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{name=Shields}} {{4x2-1-name=Current}} {{4x2-1=@{shieldsr2}}} {{4x2-1-name-max=Max}} {{4x2-1-max=@{shieldsr2|max}}} {{4x2-2-name=Charge}} {{4x2-2=@{shieldsr2_charge}}} {{4x2-2-name-max=Delay}} {{4x2-2-max=@{shieldsr2_delay}}}'>Shields</button>
|
||
<p class='infographic_g6'>Current</p>
|
||
<input class='infographic_g7 full_width' type='text' name='attr_shieldsr2' value='0' />
|
||
<p class='infographic_g8'>Max</p>
|
||
<input class='infographic_g9 full_width' type='text' name='attr_shieldsr2_max' value='0' />
|
||
<p class='infographic_g2'>Delay</p>
|
||
<input class='infographic_g3 full_width' type='text' name='attr_shieldsr2_delay' value='0' />
|
||
<p class='infographic_g4'>Charge</p>
|
||
<input class='infographic_g5 full_width' type='text' name='attr_shieldsr2_charge' value='0' />
|
||
</div>
|
||
|
||
<div class='infographic_field4x3 radius_border'>
|
||
<button name='armor_roll' type='roll' class='infographic_g1 clear radius_border_top'
|
||
value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{name=Armor}} {{4x2-1-name=Head}} {{4x2-1=@{armorr1_head}}} {{4x2-1-name-max=Arms}} {{4x2-1-max=@{armorr1_arms}}} {{4x2-2-name=Chest}} {{4x2-2=@{armorr1_chest}}} {{4x2-2-name-max=Legs}} {{4x2-2-max=@{armorr1_legs}}}'>Armor</button>
|
||
<p class='infographic_g6'>Head</p>
|
||
<input class='infographic_g7 full_width' type='text' name='attr_armorr1_head' value='0' />
|
||
<p class='infographic_g8'>Arms</p>
|
||
<input class='infographic_g9 full_width' type='text' name='attr_armorr1_arms' value='0' />
|
||
<p class='infographic_g2'>Chest</p>
|
||
<input class='infographic_g3 full_width' type='text' name='attr_armorr1_chest' value='0' />
|
||
<p class='infographic_g4'>Legs</p>
|
||
<input class='infographic_g5 full_width' type='text' name='attr_armorr1_legs' value='0' />
|
||
</div>
|
||
|
||
<div class='infographic_field4x3 radius_border'>
|
||
<button name='armor_roll' type='roll' class='infographic_g1 clear radius_border_top'
|
||
value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{name=Armor}} {{4x2-1-name=Head}} {{4x2-1=@{armorr2_head}}} {{4x2-1-name-max=Arms}} {{4x2-1-max=@{armorr2_arms}}} {{4x2-2-name=Chest}} {{4x2-2=@{armorr2_chest}}} {{4x2-2-name-max=Legs}} {{4x2-2-max=@{armorr2_legs}}}'>Armor</button>
|
||
<p class='infographic_g6'>Head</p>
|
||
<input class='infographic_g7 full_width' type='text' name='attr_armorr2_head' value='0' />
|
||
<p class='infographic_g8'>Arms</p>
|
||
<input class='infographic_g9 full_width' type='text' name='attr_armorr2_arms' value='0' />
|
||
<p class='infographic_g2'>Chest</p>
|
||
<input class='infographic_g3 full_width' type='text' name='attr_armorr2_chest' value='0' />
|
||
<p class='infographic_g4'>Legs</p>
|
||
<input class='infographic_g5 full_width' type='text' name='attr_armorr2_legs' value='0' />
|
||
</div>
|
||
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
|
||
</div>
|
||
<br>
|
||
</div>
|
||
|
||
|
||
|
||
<!-- ______________________________ sheet tabs _________________________________ -->
|
||
<!-- ______________________________ SHEET TABS LOGIC ______________________________ -->
|
||
|
||
<input name='attr_sheetTab' type='hidden' value='core' class='tabstoggle' />
|
||
|
||
|
||
|
||
<!-- ______________________________ start of tab Core ______________________________ -->
|
||
|
||
<div class='core box radius_border_box'>
|
||
|
||
<!-- Core Data Standard -->
|
||
<div class='core_lists '>
|
||
|
||
<div class='core_lists1 edge_padding table radius_border'>
|
||
<h3 class='radius_border_heading'><b>Skillset</b></h3>
|
||
<div class='skill_header'>
|
||
<p class='bold_text'>Name</p>
|
||
<p class='bold_text'></p>
|
||
<p class='bold_text'>Char</p>
|
||
<p class='bold_text'>Mod</p>
|
||
<p class='bold_text'>T</p>
|
||
<p class='bold_text'>+10</p>
|
||
<p class='bold_text'>+20</p>
|
||
<p class='bold_text'>Roll</p>
|
||
</div>
|
||
<div class='skill_grid'>
|
||
<p class='bold_text skills_text'>Appeal</p>
|
||
<p class='bold_text skills_text'></p>
|
||
<select name='attr_mod1_appeal' class='full_width full_height'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' >INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' >PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}' selected='selected'>CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
<input name='attr_mod2_appeal' type='number' value='0' />
|
||
<input name='attr_mod3_appeal' type='checkbox' value='20' class='skills_item' />
|
||
<input name='attr_mod3_appeal' type='checkbox' value='30' class='skills_item' />
|
||
<input name='attr_mod3_appeal' type='checkbox' value='40' class='skills_item' />
|
||
<button type='roll' name='appeal_roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Appeal}} {{roll=[[@{settings_rounding}([[@{mod1_appeal}]]+@{mod2_appeal}+[[@{mod3_appeal} -20]]+@{inlinemod-toggle}-1d100)/10)]]}}' class='clear'><input name='attr_appeal_total' value='@{mod1_appeal}+@{mod2_appeal}+@{mod3_appeal}-20' class='input_background' disabled /></button>
|
||
</div>
|
||
<div class='skill_grid'>
|
||
<p class='bold_text skills_text'>Athletics</p>
|
||
<p class='bold_text skills_text'></p>
|
||
<select name='attr_mod1_athletics' class='full_width full_height'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' selected='selected'>STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' >INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' >PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}' >CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
<input name='attr_mod2_athletics' type='number' value='0' />
|
||
<input name='attr_mod3_athletics' type='checkbox' value='20' class='skills_item' />
|
||
<input name='attr_mod3_athletics' type='checkbox' value='30' class='skills_item' />
|
||
<input name='attr_mod3_athletics' type='checkbox' value='40' class='skills_item' />
|
||
<button type='roll' name='athletics_roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Athletics}} {{roll=[[@{settings_rounding}([[@{mod1_athletics}]]+@{mod2_athletics}+[[@{mod3_athletics} -20]]+@{inlinemod-toggle}-1d100)/10)]]}}' class='clear'><input name='attr_athletics_total' value='@{mod1_athletics}+@{mod2_athletics}+@{mod3_athletics}-20' class='input_background' disabled /></button>
|
||
</div>
|
||
<div class='skill_grid'>
|
||
<p class='bold_text skills_text'>Camouflage</p>
|
||
<p class='bold_text skills_text'></p>
|
||
<select name='attr_mod1_camouflage' class='full_width full_height'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' >INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' selected='selected'>PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}' >CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
<input name='attr_mod2_camouflage' type='number' value='0' />
|
||
<input name='attr_mod3_camouflage' type='checkbox' value='20' class='skills_item' />
|
||
<input name='attr_mod3_camouflage' type='checkbox' value='30' class='skills_item' />
|
||
<input name='attr_mod3_camouflage' type='checkbox' value='40' class='skills_item' />
|
||
<button type='roll' name='camouflage_roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Camouflage}} {{roll=[[@{settings_rounding}([[@{mod1_camouflage}]]+@{mod2_camouflage}+[[@{mod3_camouflage} -20]]+@{inlinemod-toggle}-1d100)/10)]]}}' class='clear'><input name='attr_camouflage_total' value='@{mod1_camouflage}+@{mod2_camouflage}+@{mod3_camouflage}-20' class='input_background' disabled /></button>
|
||
</div>
|
||
<div class='skill_grid'>
|
||
<p class='bold_text skills_text'>Command</p>
|
||
<p class='bold_text skills_text'></p>
|
||
<select name='attr_mod1_command' class='full_width full_height'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' >INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' >PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}' >CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' selected='selected'>LD</option>
|
||
</select>
|
||
<input name='attr_mod2_command' type='number' value='0' />
|
||
<input name='attr_mod3_command' type='checkbox' value='20' class='skills_item' />
|
||
<input name='attr_mod3_command' type='checkbox' value='30' class='skills_item' />
|
||
<input name='attr_mod3_command' type='checkbox' value='40' class='skills_item' />
|
||
<button type='roll' name='command_roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Command}} {{roll=[[@{settings_rounding}([[@{mod1_command}]]+@{mod2_command}+[[@{mod3_command} -20]]+@{inlinemod-toggle}-1d100)/10)]]}}' class='clear'><input name='attr_command_total' value='@{mod1_command}+@{mod2_command}+@{mod3_command}-20' class='input_background' disabled /></button>
|
||
</div>
|
||
<div class='skill_grid'>
|
||
<p class='bold_text skills_text'>Cryptography</p>
|
||
<p class='bold_text skills_text skills_diff'>Adv.</p>
|
||
<select name='attr_mod1_cryptography' class='full_width full_height'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' selected='selected'>INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' >PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}' >CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
<input name='attr_mod2_cryptography' type='number' value='0' />
|
||
<input name='attr_mod3_cryptography' type='checkbox' value='40' class='skills_item' />
|
||
<input name='attr_mod3_cryptography' type='checkbox' value='50' class='skills_item' />
|
||
<input name='attr_mod3_cryptography' type='checkbox' value='60' class='skills_item' />
|
||
<button type='roll' name='cryptography_roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Cryptography}} {{roll=[[@{settings_rounding}([[@{mod1_cryptography}]]+@{mod2_cryptography}+[[@{mod3_cryptography} -40]]+@{inlinemod-toggle}-1d100)/10)]]}}' class='clear'><input name='attr_cryptography_total' value='@{mod1_cryptography}+@{mod2_cryptography}+@{mod3_cryptography}-40' class='input_background' disabled /></button>
|
||
</div>
|
||
<div class='skill_grid'>
|
||
<p class='bold_text skills_text'>Deception</p>
|
||
<p class='bold_text skills_text'></p>
|
||
<select name='attr_mod1_deception' class='full_width full_height'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' >INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' >PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}' selected='selected'>CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
<input name='attr_mod2_deception' type='number' value='0' />
|
||
<input name='attr_mod3_deception' type='checkbox' value='20' class='skills_item' />
|
||
<input name='attr_mod3_deception' type='checkbox' value='30' class='skills_item' />
|
||
<input name='attr_mod3_deception' type='checkbox' value='40' class='skills_item' />
|
||
<button type='roll' name='deception_roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Deception}} {{roll=[[@{settings_rounding}([[@{mod1_deception}]]+@{mod2_deception}+[[@{mod3_deception} -20]]+@{inlinemod-toggle}-1d100)/10)]]}}' class='clear'><input name='attr_deception_total' value='@{mod1_deception}+@{mod2_deception}+@{mod3_deception}-20' class='input_background' disabled /></button>
|
||
</div>
|
||
<div class='skill_grid'>
|
||
<p class='bold_text skills_text'>Demolition</p>
|
||
<p class='bold_text skills_text skills_diff'>Adv.</p>
|
||
<select name='attr_mod1_demolition' class='full_width full_height'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' selected='selected'>INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' >PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}' >CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
<input name='attr_mod2_demolition' type='number' value='0' />
|
||
<input name='attr_mod3_demolition' type='checkbox' value='40' class='skills_item' />
|
||
<input name='attr_mod3_demolition' type='checkbox' value='50' class='skills_item' />
|
||
<input name='attr_mod3_demolition' type='checkbox' value='60' class='skills_item' />
|
||
<button type='roll' name='demolition_roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Demolition}} {{roll=[[@{settings_rounding}([[@{mod1_demolition}]]+@{mod2_demolition}+[[@{mod3_demolition} -40]]+@{inlinemod-toggle}-1d100)/10)]]}}' class='clear'><input name='attr_demolition_total' value='@{mod1_demolition}+@{mod2_demolition}+@{mod3_demolition}-40' class='input_background' disabled /></button>
|
||
</div>
|
||
<div class='skill_grid'>
|
||
<p class='bold_text skills_text'>Evasion</p>
|
||
<p class='bold_text skills_text'></p>
|
||
<select name='attr_mod1_evasion' class='full_width full_height'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' selected='selected'>AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' >INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' >PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}' >CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
<input name='attr_mod2_evasion' type='number' value='0' />
|
||
<input name='attr_mod3_evasion' type='checkbox' value='20' class='skills_item' />
|
||
<input name='attr_mod3_evasion' type='checkbox' value='30' class='skills_item' />
|
||
<input name='attr_mod3_evasion' type='checkbox' value='40' class='skills_item' />
|
||
<button type='roll' name='evasion_roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Evasion}} {{roll=[[@{settings_rounding}([[@{mod1_evasion}]]+@{mod2_evasion}+[[@{mod3_evasion} -20]]+@{inlinemod-toggle}-1d100)/10)]]}}' class='clear'><input name='attr_evasion_total' value='@{mod1_evasion}+@{mod2_evasion}+@{mod3_evasion}-20' class='input_background' disabled /></button>
|
||
</div>
|
||
<div class='skill_grid'>
|
||
<p class='bold_text skills_text'>Gambling</p>
|
||
<p class='bold_text skills_text'></p>
|
||
<select name='attr_mod1_gambling' class='full_width full_height'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' >INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' >PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}' selected='selected'>CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
<input name='attr_mod2_gambling' type='number' value='0' />
|
||
<input name='attr_mod3_gambling' type='checkbox' value='20' class='skills_item' />
|
||
<input name='attr_mod3_gambling' type='checkbox' value='30' class='skills_item' />
|
||
<input name='attr_mod3_gambling' type='checkbox' value='40' class='skills_item' />
|
||
<button type='roll' name='gambling_roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Gambling}} {{roll=[[@{settings_rounding}([[@{mod1_gambling}]]+@{mod2_gambling}+[[@{mod3_gambling} -20]]+@{inlinemod-toggle}-1d100)/10)]]}}' class='clear'><input name='attr_gambling_total' value='@{mod1_gambling}+@{mod2_gambling}+@{mod3_gambling}-20' class='input_background' disabled /></button>
|
||
</div>
|
||
<div class='skill_grid'>
|
||
<p class='bold_text skills_text'>Interrogation</p>
|
||
<p class='bold_text skills_text'></p>
|
||
<select name='attr_mod1_interrogation' class='full_width full_height'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' >INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' >PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}' >CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' selected='selected'>LD</option>
|
||
</select>
|
||
<input name='attr_mod2_interrogation' type='number' value='0' />
|
||
<input name='attr_mod3_interrogation' type='checkbox' value='20' class='skills_item' />
|
||
<input name='attr_mod3_interrogation' type='checkbox' value='30' class='skills_item' />
|
||
<input name='attr_mod3_interrogation' type='checkbox' value='40' class='skills_item' />
|
||
<button type='roll' name='interrogation_roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Interrogation}} {{roll=[[@{settings_rounding}([[@{mod1_interrogation}]]+@{mod2_interrogation}+[[@{mod3_interrogation} -20]]+@{inlinemod-toggle}-1d100)/10)]]}}' class='clear'><input name='attr_interrogation_total' value='@{mod1_interrogation}+@{mod2_interrogation}+@{mod3_interrogation}-20' class='input_background' disabled /></button>
|
||
</div>
|
||
<div class='skill_grid'>
|
||
<p class='bold_text skills_text'>Intimidation</p>
|
||
<p class='bold_text skills_text'></p>
|
||
<select name='attr_mod1_intimidation' class='full_width full_height'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' >INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' >PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}' >CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' selected='selected'>LD</option>
|
||
</select>
|
||
<input name='attr_mod2_intimidation' type='number' value='0' />
|
||
<input name='attr_mod3_intimidation' type='checkbox' value='20' class='skills_item' />
|
||
<input name='attr_mod3_intimidation' type='checkbox' value='30' class='skills_item' />
|
||
<input name='attr_mod3_intimidation' type='checkbox' value='40' class='skills_item' />
|
||
<button type='roll' name='intimidation_roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Intimidation}} {{roll=[[@{settings_rounding}([[@{mod1_intimidation}]]+@{mod2_intimidation}+[[@{mod3_intimidation} -20]]+@{inlinemod-toggle}-1d100)/10)]]}}' class='clear'><input name='attr_intimidation_total' value='@{mod1_intimidation}+@{mod2_intimidation}+@{mod3_intimidation}-20' class='input_background' disabled /></button>
|
||
</div>
|
||
<div class='skill_grid'>
|
||
<p class='bold_text skills_text'>Investigation</p>
|
||
<p class='bold_text skills_text'></p>
|
||
<select name='attr_mod1_investigation' class='full_width full_height'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' >INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' selected='selected'>PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}' >CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
<input name='attr_mod2_investigation' type='number' value='0' />
|
||
<input name='attr_mod3_investigation' type='checkbox' value='20' class='skills_item' />
|
||
<input name='attr_mod3_investigation' type='checkbox' value='30' class='skills_item' />
|
||
<input name='attr_mod3_investigation' type='checkbox' value='40' class='skills_item' />
|
||
<button type='roll' name='investigation_roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Investigation}} {{roll=[[@{settings_rounding}([[@{mod1_investigation}]]+@{mod2_investigation}+[[@{mod3_investigation} -20]]+@{inlinemod-toggle}-1d100)/10)]]}}' class='clear'><input name='attr_investigation_total' value='@{mod1_investigation}+@{mod2_investigation}+@{mod3_investigation}-20' class='input_background' disabled /></button>
|
||
</div>
|
||
<div class='skill_grid'>
|
||
<p class='bold_text skills_text'>Medication</p>
|
||
<p class='bold_text skills_text skills_diff'>Adv.</p>
|
||
<select name='attr_mod1_medication' class='full_width full_height'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' selected='selected'>INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' >PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}' >CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
<input name='attr_mod2_medication' type='number' value='0' />
|
||
<input name='attr_mod3_medication' type='checkbox' value='40' class='skills_item' />
|
||
<input name='attr_mod3_medication' type='checkbox' value='50' class='skills_item' />
|
||
<input name='attr_mod3_medication' type='checkbox' value='60' class='skills_item' />
|
||
<button type='roll' name='medication_roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Medication}} {{roll=[[@{settings_rounding}([[@{mod1_medication}]]+@{mod2_medication}+[[@{mod3_medication} -40]]+@{inlinemod-toggle}-1d100)/10)]]}}' class='clear'><input name='attr_medication_total' value='@{mod1_medication}+@{mod2_medication}+@{mod3_medication}-40' class='input_background' disabled /></button>
|
||
</div>
|
||
<div class='skill_grid'>
|
||
<p class='bold_text skills_text'>Nav Air</p>
|
||
<p class='bold_text skills_text'></p>
|
||
<select name='attr_mod1_nav_air' class='full_width full_height'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' >INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' selected='selected'>PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}' >CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
<input name='attr_mod2_nav_air' type='number' value='0' />
|
||
<input name='attr_mod3_nav_air' type='checkbox' value='20' class='skills_item' />
|
||
<input name='attr_mod3_nav_air' type='checkbox' value='30' class='skills_item' />
|
||
<input name='attr_mod3_nav_air' type='checkbox' value='40' class='skills_item' />
|
||
<button type='roll' name='nav_air_roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=nav_air}} {{roll=[[@{settings_rounding}([[@{mod1_nav_air}]]+@{mod2_nav_air}+[[@{mod3_nav_air} -20]]+@{inlinemod-toggle}-1d100)/10)]]}}' class='clear'><input name='attr_nav_air_total' value='@{mod1_nav_air}+@{mod2_nav_air}+@{mod3_nav_air}-20' class='input_background' disabled /></button>
|
||
</div>
|
||
<div class='skill_grid'>
|
||
<p class='bold_text skills_text'>Nav Land</p>
|
||
<p class='bold_text skills_text'></p>
|
||
<select name='attr_mod1_nav_land' class='full_width full_height'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' >INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' selected='selected'>PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}' >CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
<input name='attr_mod2_nav_land' type='number' value='0' />
|
||
<input name='attr_mod3_nav_land' type='checkbox' value='20' class='skills_item' />
|
||
<input name='attr_mod3_nav_land' type='checkbox' value='30' class='skills_item' />
|
||
<input name='attr_mod3_nav_land' type='checkbox' value='40' class='skills_item' />
|
||
<button type='roll' name='nav_land_roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=nav_land}} {{roll=[[@{settings_rounding}([[@{mod1_nav_land}]]+@{mod2_nav_land}+[[@{mod3_nav_land} -20]]+@{inlinemod-toggle}-1d100)/10)]]}}' class='clear'><input name='attr_nav_land_total' value='@{mod1_nav_land}+@{mod2_nav_land}+@{mod3_nav_land}-20' class='input_background' disabled /></button>
|
||
</div>
|
||
<div class='skill_grid'>
|
||
<p class='bold_text skills_text'>Nav Space</p>
|
||
<p class='bold_text skills_text'></p>
|
||
<select name='attr_mod1_nav_space' class='full_width full_height'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' >INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' selected='selected'>PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}' >CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
<input name='attr_mod2_nav_space' type='number' value='0' />
|
||
<input name='attr_mod3_nav_space' type='checkbox' value='20' class='skills_item' />
|
||
<input name='attr_mod3_nav_space' type='checkbox' value='30' class='skills_item' />
|
||
<input name='attr_mod3_nav_space' type='checkbox' value='40' class='skills_item' />
|
||
<button type='roll' name='nav_space_roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=nav_space}} {{roll=[[@{settings_rounding}([[@{mod1_nav_space}]]+@{mod2_nav_space}+[[@{mod3_nav_space} -20]]+@{inlinemod-toggle}-1d100)/10)]]}}' class='clear'><input name='attr_nav_space_total' value='@{mod1_nav_space}+@{mod2_nav_space}+@{mod3_nav_space}-20' class='input_background' disabled /></button>
|
||
</div>
|
||
<div class='skill_grid'>
|
||
<p class='bold_text skills_text'>Nav Slipspace</p>
|
||
<p class='bold_text skills_text'></p>
|
||
<select name='attr_mod1_nav_slipspace' class='full_width full_height'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' >INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' selected='selected'>PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}' >CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
<input name='attr_mod2_nav_slipspace' type='number' value='0' />
|
||
<input name='attr_mod3_nav_slipspace' type='checkbox' value='20' class='skills_item' />
|
||
<input name='attr_mod3_nav_slipspace' type='checkbox' value='30' class='skills_item' />
|
||
<input name='attr_mod3_nav_slipspace' type='checkbox' value='40' class='skills_item' />
|
||
<button type='roll' name='nav_slipspace_roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=nav_slipspace}} {{roll=[[@{settings_rounding}([[@{mod1_nav_slipspace}]]+@{mod2_nav_slipspace}+[[@{mod3_nav_slipspace} -20]]+@{inlinemod-toggle}-1d100)/10)]]}}' class='clear'><input name='attr_nav_slipspace_total' value='@{mod1_nav_slipspace}+@{mod2_nav_slipspace}+@{mod3_nav_slipspace}-20' class='input_background' disabled /></button>
|
||
</div>
|
||
<div class='skill_grid'>
|
||
<p class='bold_text skills_text'>Negotiation</p>
|
||
<p class='bold_text skills_text'></p>
|
||
<select name='attr_mod1_negotiation' class='full_width full_height'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' >INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' >PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}' >CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' selected='selected'>LD</option>
|
||
</select>
|
||
<input name='attr_mod2_negotiation' type='number' value='0' />
|
||
<input name='attr_mod3_negotiation' type='checkbox' value='20' class='skills_item' />
|
||
<input name='attr_mod3_negotiation' type='checkbox' value='30' class='skills_item' />
|
||
<input name='attr_mod3_negotiation' type='checkbox' value='40' class='skills_item' />
|
||
<button type='roll' name='negotiation_roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Negotiation}} {{roll=[[@{settings_rounding}([[@{mod1_negotiation}]]+@{mod2_negotiation}+[[@{mod3_negotiation} -20]]+@{inlinemod-toggle}-1d100)/10)]]}}' class='clear'><input name='attr_negotiation_total' value='@{mod1_negotiation}+@{mod2_negotiation}+@{mod3_negotiation}-20' class='input_background' disabled /></button>
|
||
</div>
|
||
<div class='skill_grid'>
|
||
<p class='bold_text skills_text'>Pilot Air</p>
|
||
<p class='bold_text skills_text'></p>
|
||
<select name='attr_mod1_pilot_air' class='full_width full_height'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' selected='selected'>INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' >PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}' >CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
<input name='attr_mod2_pilot_air' type='number' value='0' />
|
||
<input name='attr_mod3_pilot_air' type='checkbox' value='20' class='skills_item' />
|
||
<input name='attr_mod3_pilot_air' type='checkbox' value='30' class='skills_item' />
|
||
<input name='attr_mod3_pilot_air' type='checkbox' value='40' class='skills_item' />
|
||
<button type='roll' name='pilot_air_roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=pilot_air}} {{roll=[[@{settings_rounding}([[@{mod1_pilot_air}]]+@{mod2_pilot_air}+[[@{mod3_pilot_air} -20]]+@{inlinemod-toggle}-1d100)/10)]]}}' class='clear'><input name='attr_pilot_air_total' value='@{mod1_pilot_air}+@{mod2_pilot_air}+@{mod3_pilot_air}-20' class='input_background' disabled /></button>
|
||
</div>
|
||
<div class='skill_grid'>
|
||
<p class='bold_text skills_text'>Pilot Land</p>
|
||
<p class='bold_text skills_text'></p>
|
||
<select name='attr_mod1_pilot_land' class='full_width full_height'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' selected='selected'>INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' >PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}' >CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
<input name='attr_mod2_pilot_land' type='number' value='0' />
|
||
<input name='attr_mod3_pilot_land' type='checkbox' value='20' class='skills_item' />
|
||
<input name='attr_mod3_pilot_land' type='checkbox' value='30' class='skills_item' />
|
||
<input name='attr_mod3_pilot_land' type='checkbox' value='40' class='skills_item' />
|
||
<button type='roll' name='pilot_land_roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=pilot_land}} {{roll=[[@{settings_rounding}([[@{mod1_pilot_land}]]+@{mod2_pilot_land}+[[@{mod3_pilot_land} -20]]+@{inlinemod-toggle}-1d100)/10)]]}}' class='clear'><input name='attr_pilot_land_total' value='@{mod1_pilot_land}+@{mod2_pilot_land}+@{mod3_pilot_land}-20' class='input_background' disabled /></button>
|
||
</div>
|
||
<div class='skill_grid'>
|
||
<p class='bold_text skills_text'>Pilot Space</p>
|
||
<p class='bold_text skills_text'></p>
|
||
<select name='attr_mod1_pilot_space' class='full_width full_height'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' selected='selected'>INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' >PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}' >CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
<input name='attr_mod2_pilot_space' type='number' value='0' />
|
||
<input name='attr_mod3_pilot_space' type='checkbox' value='20' class='skills_item' />
|
||
<input name='attr_mod3_pilot_space' type='checkbox' value='30' class='skills_item' />
|
||
<input name='attr_mod3_pilot_space' type='checkbox' value='40' class='skills_item' />
|
||
<button type='roll' name='pilot_space_roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=pilot_space}} {{roll=[[@{settings_rounding}([[@{mod1_pilot_space}]]+@{mod2_pilot_space}+[[@{mod3_pilot_space} -20]]+@{inlinemod-toggle}-1d100)/10)]]}}' class='clear'><input name='attr_pilot_space_total' value='@{mod1_pilot_space}+@{mod2_pilot_space}+@{mod3_pilot_space}-20' class='input_background' disabled /></button>
|
||
</div>
|
||
<div class='skill_grid'>
|
||
<p class='bold_text skills_text'>Security</p>
|
||
<p class='bold_text skills_text skills_diff'>Adv.</p>
|
||
<select name='attr_mod1_security' class='full_width full_height'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' selected='selected'>INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' >PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}' >CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
<input name='attr_mod2_security' type='number' value='0' />
|
||
<input name='attr_mod3_security' type='checkbox' value='40' class='skills_item' />
|
||
<input name='attr_mod3_security' type='checkbox' value='50' class='skills_item' />
|
||
<input name='attr_mod3_security' type='checkbox' value='60' class='skills_item' />
|
||
<button type='roll' name='security_roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Security}} {{roll=[[@{settings_rounding}([[@{mod1_security}]]+@{mod2_security}+[[@{mod3_security} -40]]+@{inlinemod-toggle}-1d100)/10)]]}}' class='clear'><input name='attr_security_total' value='@{mod1_security}+@{mod2_security}+@{mod3_security}-40' class='input_background' disabled /></button>
|
||
</div>
|
||
<div class='skill_grid'>
|
||
<p class='bold_text skills_text'>Stunting</p>
|
||
<p class='bold_text skills_text'></p>
|
||
<select name='attr_mod1_stunting' class='full_width full_height'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' selected='selected'>AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' >INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' >PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}' >CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
<input name='attr_mod2_stunting' type='number' value='0' />
|
||
<input name='attr_mod3_stunting' type='checkbox' value='20' class='skills_item' />
|
||
<input name='attr_mod3_stunting' type='checkbox' value='30' class='skills_item' />
|
||
<input name='attr_mod3_stunting' type='checkbox' value='40' class='skills_item' />
|
||
<button type='roll' name='stunting_roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Stunting}} {{roll=[[@{settings_rounding}([[@{mod1_stunting}]]+@{mod2_stunting}+[[@{mod3_stunting} -20]]+@{inlinemod-toggle}-1d100)/10)]]}}' class='clear'><input name='attr_stunting_total' value='@{mod1_stunting}+@{mod2_stunting}+@{mod3_stunting}-20' class='input_background' disabled /></button>
|
||
</div>
|
||
<div class='skill_grid'>
|
||
<p class='bold_text skills_text'>Survival</p>
|
||
<p class='bold_text skills_text'></p>
|
||
<select name='attr_mod1_survival' class='full_width full_height'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' >INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' selected='selected'>PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}' >CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
<input name='attr_mod2_survival' type='number' value='0' />
|
||
<input name='attr_mod3_survival' type='checkbox' value='20' class='skills_item' />
|
||
<input name='attr_mod3_survival' type='checkbox' value='30' class='skills_item' />
|
||
<input name='attr_mod3_survival' type='checkbox' value='40' class='skills_item' />
|
||
<button type='roll' name='survival_roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Survival}} {{roll=[[@{settings_rounding}([[@{mod1_survival}]]+@{mod2_survival}+[[@{mod3_survival} -20]]+@{inlinemod-toggle}-1d100)/10)]]}}' class='clear'><input name='attr_survival_total' value='@{mod1_survival}+@{mod2_survival}+@{mod3_survival}-20' class='input_background' disabled /></button>
|
||
</div>
|
||
<div class='skill_grid'>
|
||
<p class='bold_text skills_text'>Technology</p>
|
||
<p class='bold_text skills_text skills_diff'>Adv.</p>
|
||
<select name='attr_mod1_technology' class='full_width full_height'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' selected='selected'>INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' >PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}' >CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
<input name='attr_mod2_technology' type='number' value='0' />
|
||
<input name='attr_mod3_technology' type='checkbox' value='40' class='skills_item' />
|
||
<input name='attr_mod3_technology' type='checkbox' value='50' class='skills_item' />
|
||
<input name='attr_mod3_technology' type='checkbox' value='60' class='skills_item' />
|
||
<button type='roll' name='technology_roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Technology}} {{roll=[[@{settings_rounding}([[@{mod1_technology}]]+@{mod2_technology}+[[@{mod3_technology} -40]]+@{inlinemod-toggle}-1d100)/10)]]}}' class='clear'><input name='attr_technology_total' value='@{mod1_technology}+@{mod2_technology}+@{mod3_technology}-40' class='input_background' disabled /></button>
|
||
</div>
|
||
<fieldset name='skills' class='repeating_skills'>
|
||
<div class='skill_grid'>
|
||
<input name='attr_skill_R_name' type='text' value='' class='full_width text_left' />
|
||
<select name='attr_skill_R_mod4' class='full_width full_height'>
|
||
<option value='0' ></option>
|
||
<option value='20' >Adv.</option>
|
||
</select>
|
||
<select name='attr_skill_R_mod1' class='full_width full_height'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}'>STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' >INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' >PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}' selected='selected'>CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
<input name='attr_skill_R_mod2' type='number' value='0' />
|
||
<input name='attr_skill_R_mod3' type='checkbox' value='20+@{skill_R_mod4}' class='skills_item' />
|
||
<input name='attr_skill_R_mod3' type='checkbox' value='30+@{skill_R_mod4}' class='skills_item' />
|
||
<input name='attr_skill_R_mod3' type='checkbox' value='40+@{skill_R_mod4}' class='skills_item' />
|
||
<button type='roll' name='skill_Roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=@{skill_R_name} }} {{roll=[[@{settings_rounding}([[@{skill_R_mod1}]]+@{skill_R_mod2}+[[@{skill_R_mod3}-(20+@{skill_R_mod4})]]+@{inlinemod-toggle}-1d100)/10)]]}}' class='clear'><input name='attr_skill_R_total' value='@{skill_R_mod1}]]+@{skill_R_mod2}+[[@{skill_R_mod3}-(20+@{skill_R_mod4})' class='input_background' disabled /></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class='core_lists2 edge_padding table radius_border'>
|
||
<h3 class='radius_border_heading'><b>Education</b></h3>
|
||
<div class='education_header'>
|
||
<p class='bold_text'>Name</p>
|
||
<p class='bold_text'>Char</p>
|
||
<p class='bold_text'>Mod</p>
|
||
<p class='bold_text'>+5</p>
|
||
<p class='bold_text'>+10</p>
|
||
<p class='bold_text'>Roll</p>
|
||
</div>
|
||
<div class='education_grid'>
|
||
<input name='attr_education_name' type='text' class='full_width text_left' />
|
||
<select name='attr_education_mod1' class=' full_width full_height'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' selected='selected'>INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' >PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}' >CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
<input name='attr_education_mod2' type='number' value='0' />
|
||
<div class='education4'><input name='attr_education_mod3' type='checkbox' value='5' class='skills_item ' /></div>
|
||
<div class='education5'><input name='attr_education_mod3' type='checkbox' value='10' class='skills_item' /></div>
|
||
<button name='education_roll' type='roll' class='clear'
|
||
value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=@{education_name} }} {{roll=[[@{settings_rounding}([[@{education_mod1}]]+@{education_mod2}+@{education_mod3}+@{inlinemod-toggle}-1d100)/10)]]}}'>
|
||
<input name='attr_education_total' value='@{education_mod1}+@{education_mod2}+@{education_mod3}' class='input_background' disabled /></button>
|
||
</div>
|
||
<fieldset name='education' class='repeating_education'>
|
||
<div class='education_grid'>
|
||
<input name='attr_education_name' type='text' class='full_width text_left' />
|
||
<select name='attr_education_r_mod1' class=' full_width full_height'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' selected='selected'>INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' >PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}' >CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
<input name='attr_education_r_mod2' type='number' value='0' />
|
||
<div class='education4'><input name='attr_education_r_mod3' type='checkbox' value='5' class='skills_item ' /></div>
|
||
<div class='education5'><input name='attr_education_r_mod3' type='checkbox' value='10' class='skills_item' /></div>
|
||
<button name='education_roll' type='roll' class='clear'
|
||
value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=@{education_name} }} {{roll=[[@{settings_rounding}([[@{education_r_mod1}]]+@{education_r_mod2}+@{education_r_mod3}+@{inlinemod-toggle}-1d100)/10)]]}}'>
|
||
<input name='attr_education_r_total' value='@{education_r_mod1}+@{education_r_mod2}+@{education_r_mod3}' class='input_background' disabled /></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class='core_lists3 table edge_padding radius_border'>
|
||
<h3 class='radius_border_heading'><b>Languages</b></h3>
|
||
<fieldset name='language' class='repeating_languages'>
|
||
<input name='attr_language' type='text' class='full_width text_left' />
|
||
</fieldset>
|
||
</div>
|
||
|
||
</div>
|
||
<br>
|
||
|
||
|
||
|
||
<h2>Abilities</h2>
|
||
<p class='abilities_checkbox_pointer'><b>Expand or collapse ability's descriptor block ⯆</b></p>
|
||
<div class='edge_padding ssc'>
|
||
<input name='attr_ability' type='text' placeholder='SQUAD UP' class='full_width_49px' />
|
||
<label class='margin_adjust'><input type='checkbox' name='attr_collapse' value='2' class='collapsible_entity_switch select_button hidden' /><span class='select_text'>▼</span></label>
|
||
<label class='margin_adjust2'><button type='roll' value='@{to-gm}&{template:mythic} {{name=@{ability} }} {{description=@{ability_desc} }}' class='hidden'></button><span class='select_text'>❖</span></label>
|
||
<input name='attr_collapse' type='checkbox' value='2' class='collapsible_entity_switch hidden' />
|
||
<textarea name='attr_ability_desc' class='collapsible_entity_block'
|
||
placeholder='Prerequisites: Race Human, Faction Type U.N.S.C. Military Branch Benefit: When with others from the Army, Marine, Air Force, Navy, ORION, ODST, Militiaman, and Spartan IV Soldier Types: these characters gain a +5 Bonus to Courage. The Characters also gain a +10 Bonus to Warfare Melee and Warfare Range Tests when taking Combined Actions.'></textarea>
|
||
<fieldset name='abilities' class='repeating_abilities'>
|
||
<input name='attr_ability_r' type='text' placeholder='Name' class='full_width_49px' />
|
||
<label class='margin_adjust'><input type='checkbox' name='attr_collapse' value='3' class='collapsible_entity_switch select_button hidden' /><span class='select_text '>▼</span></label>
|
||
<label class='margin_adjust2'><button type='roll' value='@{to-gm}&{template:mythic} {{name=@{ability_r} }} {{description=@{ability_desc_r} }}' class='hidden'></button><span class='select_text'>❖</span></label>
|
||
<input name='attr_collapse' type='checkbox' value='3' class='collapsible_entity_switch hidden' />
|
||
<textarea name='attr_ability_desc_r' class='collapsible_entity_block'></textarea>
|
||
</fieldset>
|
||
</div>
|
||
|
||
|
||
|
||
|
||
|
||
|
||
</div>
|
||
|
||
<!-- ______________________________ start of tab Equipment ______________________________ -->
|
||
|
||
<div class='equipment box radius_border_box ssc'>
|
||
<div class='equipment_divider'>
|
||
<div class='equipment_ranged_weapons ssc'>
|
||
<h3 class='radius_border_top'>Ranged Weapons</h3>
|
||
<fieldset name='rangedweapons' class='repeating_rangedweapons'>
|
||
<div class='equipment_ranged_weapons_rep'>
|
||
<div class='equipment_ranged_weapons_grid1'>
|
||
<div class='equipment_ranged_weapons_gs1'>Name</div>
|
||
<input class='equipment_ranged_weapons_gs2 full_width' type='text' name='attr_R_weapon_name' placeholder='Name' />
|
||
<div class='equipment_ranged_weapons_gs3'>Type</div>
|
||
<input class='equipment_ranged_weapons_gs4 full_width' type='text' name='attr_R_weapon_class' placeholder='Class of Weapon' />
|
||
<select name='attr_Weapon_attr' class='equipment_ranged_weapons_gs31 full_width'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' selected='selected'>WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' >INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' >PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}'>CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
</div>
|
||
<div class='equipment_ranged_weapons_grid2'>
|
||
<div class='equipment_ranged_weapons_gs5'>Range</div>
|
||
<input class='equipment_ranged_weapons_gs6 full_width' type='text' value='0' name='attr_R_weapon_range' />
|
||
<div class='equipment_ranged_weapons_gs7'>DMG Roll</div>
|
||
<input class='equipment_ranged_weapons_gs8 full_width' type='text' value='3d10' name='attr_R_weapon_dam-roll' />
|
||
<div class='equipment_ranged_weapons_gs9'>Base</div>
|
||
<input class='equipment_ranged_weapons_gs10 full_width' type='text' value='0' name='attr_R_weapon_base' />
|
||
<div class='equipment_ranged_weapons_gs11'>Pierce</div>
|
||
<input class='equipment_ranged_weapons_gs12 full_width' type='text' value='0' name='attr_R_weapon_pierce' />
|
||
</div>
|
||
<div class='equipment_ranged_weapons_grid3'>
|
||
<div class='equipment_ranged_weapons_gs13'>Hit Mod</div>
|
||
<input class='equipment_ranged_weapons_gs14 full_width' type='text' value='0' name='attr_R_weapon_mod1' />
|
||
<div class='equipment_ranged_weapons_gs15'>Magazine</div>
|
||
<input class='equipment_ranged_weapons_gs16 full_width' type='text' value='0' name='attr_R_weapon_mag' />
|
||
<div class='equipment_ranged_weapons_gs17'>/</div>
|
||
<input class='equipment_ranged_weapons_gs18 full_width' type='text' value='0' name='attr_R_weapon_mag_max' />
|
||
<button class='equipment_ranged_weapons_gs19 full_width clear' type='roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{attack= }} {{weapon= @{R_weapon_name}}} {{roll=[[@{settings_rounding}([[@{Weapon_attr}]]+@{R_weapon_mod1}+@{inlinemod-toggle}-1d100)/10)]]}} @{settings_hitroll}"></button>' >Hit</button>
|
||
<button class='equipment_ranged_weapons_gs20 full_width clear' type='roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{weapon= @{R_weapon_name}}} {{damage=[[@{R_weapon_dam-roll}+@{R_weapon_base}]] }} {{pierce=[[@{R_weapon_pierce}]] }} {{@{settings_weapondescription}=@{R_ability_r} }}' >DMG</button>
|
||
</div>
|
||
<div class='equipment_ranged_weapons_grid4'>
|
||
<div class='equipment_ranged_weapons_gs21'>RoF</div>
|
||
<input class='equipment_ranged_weapons_gs22 full_width' type='text' placeholder='Semi' name='attr_R_weapon_semi' />
|
||
<div class='equipment_ranged_weapons_gs23'>/</div>
|
||
<input class='equipment_ranged_weapons_gs24 full_width' type='text' placeholder='Burst' name='attr_R_weapon_burst' />
|
||
<div class='equipment_ranged_weapons_gs25'>/</div>
|
||
<input class='equipment_ranged_weapons_gs26 full_width' type='text' placeholder='Auto' name='attr_R_weapon_auto' />
|
||
<div class='equipment_ranged_weapons_gs27'>Reload</div>
|
||
<input class='equipment_ranged_weapons_gs28 full_width' type='text' value='2 half actions' name='attr_R_weapon_reload' />
|
||
</div>
|
||
<div>
|
||
<input name='attr_R_ability_r' type='text' placeholder='Description' class='full_width_49px border_none radius_border_left' />
|
||
<label class='margin_adjust_wep'><input type='checkbox' name='attr_collapse' value='3' class='collapsible_entity_switch select_button hidden' /><span class='select_text radius_border_right_wep'>▼</span></label>
|
||
<label class='margin_adjust_wep2'><button type='roll' value='@{to-gm}&{template:mythic} {{name=@{R_ability_r} }} {{description=@{R_ability_desc_r} }}' class='hidden'></button><span class='select_text'>❖</span></label>
|
||
<input name='attr_collapse' type='checkbox' value='3' class='collapsible_entity_switch hidden' />
|
||
<textarea name='attr_R_ability_desc_r' class='collapsible_entity_block description_rounded_margin' placeholder='Weapon Attachment: Benefit, Type Mount, Restriction, etc.'></textarea>
|
||
</div>
|
||
</div>
|
||
<hr>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class='equipment_melee_weapons ssc'>
|
||
<h3 class='radius_border_top'>Melee Weapons</h3>
|
||
<fieldset name='meleeweapons' class='repeating_meleeweapons'>
|
||
<div class='equipment_ranged_weapons_rep'>
|
||
<div class='equipment_ranged_weapons_grid1'>
|
||
<div class='equipment_ranged_weapons_gs1'>Name</div>
|
||
<input class='equipment_ranged_weapons_gs2 full_width' type='text' name='attr_M_weapon_name' placeholder='Name' />
|
||
<div class='equipment_ranged_weapons_gs3'>Type</div>
|
||
<input class='equipment_ranged_weapons_gs4 full_width' type='text' name='attr_M_weapon_class' placeholder='Class of Weapon' />
|
||
<select name='attr_Weapon_attr' class='equipment_ranged_weapons_gs31 full_width'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' selected='selected'>WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' >INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' >PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}'>CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
</div>
|
||
<div class='equipment_ranged_weapons_grid2'>
|
||
<div class='equipment_ranged_weapons_gs5'>Reach</div>
|
||
<input class='equipment_ranged_weapons_gs6 full_width' type='text' value='0' name='attr_M_weapon_range' />
|
||
<div class='equipment_ranged_weapons_gs7'>DMG Roll</div>
|
||
<input class='equipment_ranged_weapons_gs8 full_width' type='text' value='3d10' name='attr_M_weapon_dam-roll' />
|
||
<div class='equipment_ranged_weapons_gs9'>Base</div>
|
||
<input class='equipment_ranged_weapons_gs10 full_width' type='text' value='0' name='attr_M_weapon_base' />
|
||
<div class='equipment_ranged_weapons_gs11'>Pierce</div>
|
||
<input class='equipment_ranged_weapons_gs12 full_width' type='text' value='0' name='attr_M_weapon_pierce' />
|
||
</div>
|
||
<div class='equipment_melee_weapons_grid3'>
|
||
<div class='equipment_melee_weapons_gs1'>Hit Mod</div>
|
||
<input class='equipment_melee_weapons_gs2 full_width' type='text' value='0' name='attr_M_weapon_mod1' />
|
||
<div class='equipment_melee_weapons_gs3'>Attacks</div>
|
||
<input class='equipment_melee_weapons_gs4 full_width' type='text' value='0' name='attr_M_weapon_attacks' />
|
||
<div class='equipment_melee_weapons_gs5'>Br Pts</div>
|
||
<input class='equipment_melee_weapons_gs6 full_width' type='text' value='0' name='attr_M_weapon_breakpoints' />
|
||
<div class='equipment_melee_weapons_gs7'>/</div>
|
||
<input class='equipment_melee_weapons_gs8 full_width' type='text' value='0' name='attr_M_weapon_breakpoints_max' />
|
||
<button class='equipment_melee_weapons_gs9 full_width clear' type='roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{attack= }}{{weapon= @{M_weapon_name}}} {{roll=[[@{settings_rounding}([[@{Weapon_attr}]]+@{M_weapon_mod1}+@{inlinemod-toggle}-1d100)/10)]]}} @{settings_hitroll}'' >Hit</button>
|
||
<button class='equipment_melee_weapons_gs10 full_width clear' type='roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{weapon= @{M_weapon_name}}} {{damage=[[@{M_weapon_dam-roll}+@{M_weapon_base}+@{M_weapon_base-mod}]] }} {{pierce=[[@{M_weapon_pierce}+@{M_weapon_pierce-mod}]] }} {{@{settings_weapondescription}=@{M_ability_r} }}' >DMG</button>
|
||
</div>
|
||
<div class='equipment_melee_weapons_grid4'>
|
||
<div class='equipment_melee_weapons_gs11'>damage plus Strength</div>
|
||
<select class='equipment_melee_weapons_gs12 full_width' name='attr_M_weapon_base-mod'>
|
||
<option selected='selected' value='0'>None</option>
|
||
<option value='[[floor(((@{STR} + @{STR_advancement})/10 + @{str_mythic})/2)]]'>Half</option>
|
||
<option value='[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})]]'>Full</option>
|
||
</select>
|
||
<div class='equipment_melee_weapons_gs13'>pierce plus Strength</div>
|
||
<select class='equipment_melee_weapons_gs14 full_width' name='attr_M_weapon_pierce-mod'>
|
||
<option selected='selected' value='0'>None</option>
|
||
<option value='[[floor(((@{STR} + @{STR_advancement})/10 + @{str_mythic})/2)]]'>Half</option>
|
||
<option value='[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})]]'>Full</option>
|
||
</select>
|
||
</div>
|
||
<div>
|
||
<input name='attr_M_ability_r' type='text' placeholder='Description' class='full_width_49px border_none radius_border_left' />
|
||
<label class='margin_adjust_wep'><input type='checkbox' name='attr_collapse' value='3' class='collapsible_entity_switch select_button hidden' /><span class='select_text radius_border_right_wep'>▼</span></label>
|
||
<label class='margin_adjust_wep2'><button type='roll' value='@{to-gm}&{template:mythic} {{name=@{M_ability_r} }} {{description=@{M_ability_desc_r} }}' class='hidden'></button><span class='select_text'>❖</span></label>
|
||
<input name='attr_collapse' type='checkbox' value='3' class='collapsible_entity_switch hidden' />
|
||
<textarea name='attr_M_ability_desc_r' class='collapsible_entity_block description_rounded_margin' placeholder='Weapon Modification e.g. Gravity Hammer Crushing thruster'></textarea>
|
||
</div>
|
||
</div>
|
||
<hr>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class='equipment_numerics text_centered'>
|
||
cR Count: <input name='attr_credits' type='number' class='numerical_field' />
|
||
cR Calculation: <input name='attr_credit_total' type='number' class='numerical_field' readonly />
|
||
Weight Calculation: <input name='attr_weight_total' type='number' class='numerical_field end_field' readonly> kilograms</input>
|
||
<input type='number' name='attr_M_weapon_weight_T' hidden>
|
||
<input type='number' name='attr_R_weapon_weight_T' hidden>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
|
||
<div class='equipment_gear equipment_header'>
|
||
<div class='equipment_gear_gs1'>Gear / Item Name</div>
|
||
<div class='equipment_gear_gs2'>Amount</div>
|
||
<div class='equipment_gear_gs3'>Value</div>
|
||
<div class='equipment_gear_gs4'>Weight</div>
|
||
<div class='equipment_gear_gs5'>B Pts</div>
|
||
<div class='equipment_gear_gs6'>Page #</div>
|
||
</div>
|
||
<div class='equipment_gear'>
|
||
<input name='attr_gear_name' type='text' placeholder='Gear / Item Name' class='equipment_gear_gs1' />
|
||
<input name='attr_gear_quantity' type='text' value='1' placeholder='Amount' class='equipment_gear_gs2' />
|
||
<input name='attr_gear_cost' type='text' value='0' class='equipment_gear_gs3' />
|
||
<input name='attr_gear_weight' type='text' value='0' class='equipment_gear_gs4' />
|
||
<input name='attr_gear_bp' type='text' placeholder='Break Points' class='equipment_gear_gs5' />
|
||
<input name='attr_gear_pg#' type='text' placeholder='Page #' class='equipment_gear_gs6' />
|
||
<label class='margin_adjust equipment_gear_gs7'><input type='checkbox' name='attr_collapse' value='7' class='collapsible_entity_switch select_button hidden'><span class='select_text'>▼</span></label>
|
||
</div>
|
||
<input name='attr_collapse' type='checkbox' value='7' class='collapsible_entity_switch hidden' />
|
||
<textarea name='attr_gear_desc' placeholder='Different equipment will have special rules.' class='collapsible_entity_block auto_margin 90width'></textarea>
|
||
<fieldset name='gear' class='repeating_gear'>
|
||
<div class='equipment_gear'>
|
||
<input name='attr_gear_name_r' type='text' placeholder='Gear / Item Name' class='equipment_gear_gs1' />
|
||
<input name='attr_gear_quantity_r' type='text' value='1' placeholder='Amount' class='equipment_gear_gs2' />
|
||
<input name='attr_gear_cost_r' type='text' value='0' class='equipment_gear_gs3' />
|
||
<input name='attr_gear_weight_r' type='text' value='0' class='equipment_gear_gs4' />
|
||
<input name='attr_gear_bp_r' type='text' placeholder='Break Points' class='equipment_gear_gs5' />
|
||
<input name='attr_gear_pg#_r' type='text' placeholder='Page #' class='equipment_gear_gs6' />
|
||
<label class='margin_adjust equipment_gear_gs7'><input type='checkbox' name='attr_collapse_r' value='2' class='collapsible_entity_switch select_button hidden' /><span class='select_text'>▼</span></label>
|
||
</div>
|
||
<input name='attr_collapse_r' type='checkbox' value='2' class='collapsible_entity_switch hidden' />
|
||
<textarea name='attr_ability_desc_r' class='collapsible_entity_block auto_margin 90width'></textarea>
|
||
</fieldset>
|
||
<br>
|
||
|
||
<div class='equipment_armor_grid'>
|
||
<div class='equipment_armor_gs1 radius_border'>
|
||
<h3 class='radius_border_top'>Armor Display</h3>
|
||
<img src='https://cdn.discordapp.com/attachments/676016722939084800/694958755967795381/Mark_IV_Schematic.png' width='100%' />
|
||
</div>
|
||
<div class='equipment_armor_gs2 radius_border'>
|
||
<h3 class='radius_border_top'>Armor</h3>
|
||
<div>
|
||
<br>
|
||
<h3 class='radius_border_top'>Head</h3>
|
||
<input class='equipment_armor_input' type='text' name='attr_armor_head' value='0'>
|
||
</div>
|
||
<div>
|
||
<br>
|
||
<h3 class='radius_border_top'>Arm L</h3>
|
||
<input class='equipment_armor_input' type='text' name='attr_armor_arm_left' value='0'>
|
||
</div>
|
||
<div>
|
||
<br>
|
||
<h3 class='radius_border_top'>Arm R</h3>
|
||
<input class='equipment_armor_input' type='text' name='attr_armor_arm_right' value='0'>
|
||
</div>
|
||
<div>
|
||
<br>
|
||
<h3 class='radius_border_top'>Chest</h3>
|
||
<input class='equipment_armor_input' type='text' name='attr_armor_chest' value='0'>
|
||
</div>
|
||
<div>
|
||
<br>
|
||
<h3 class='radius_border_top'>Leg L</h3>
|
||
<input class='equipment_armor_input' type='text' name='attr_armor_leg_left' value='0'>
|
||
</div>
|
||
<div>
|
||
<br>
|
||
<h3 class='radius_border_top'>Leg R</h3>
|
||
<input class='equipment_armor_input' type='text' name='attr_armor_leg_right' value='0'>
|
||
</div>
|
||
</div>
|
||
|
||
<div class='equipment_armor_gs3 radius_border'>
|
||
<h3 class='radius_border_top'>Armor Permutations</h3>
|
||
<div>
|
||
<div class="equipment_permutations_grid equipment_titles">
|
||
<p class='bold_text equipment_titles'>Name</p>
|
||
<p class='bold_text equipment_titles'>Location</p>
|
||
<p class='bold_text equipment_titles'>Hpts</p>
|
||
<p class='bold_text equipment_titles'>Pg#</p>
|
||
</div>
|
||
<div class='equipment_permutations_grid'>
|
||
<input class='full_width' type='text' name='attr_permutation_name' placeholder='Name'>
|
||
<input class='full_width' type='text' name='attr_permutation_location' placeholder='Location'>
|
||
<input class='full_width' type='text' name='attr_permutation_hardpoints' placeholder='Hpts'>
|
||
<input class='full_width' type='text' name='attr_permutation_page' placeholder='Pg#'>
|
||
</div>
|
||
<label class='margin_adjust'><input type='checkbox' name='attr_collapse3' value='2' class='collapsible_entity_switch select_button hidden' /><span class='select_text'>▼</span></label>
|
||
<label class='margin_adjust2'><button type='roll' value='@{to-gm}&{template:mythic} {{name=@{permutation_name} }} {{description=@{permutation_desc} }}' class='hidden'></button><span class='select_text'>❖</span></label>
|
||
<input name='attr_collapse3' type='checkbox' value='2' class='collapsible_entity_switch hidden' />
|
||
<textarea name='attr_permutation_desc' placeholder='All Human BDUs and Armor are designed to take Permutations. Permutations are attachments that modify Armor and offer various forms of function. Each section of Armor can only fit so many Permutations, which are shown as Hardpoints.' class='collapsible_entity_block'></textarea>
|
||
</div>
|
||
<fieldset name='permutations' class='repeating_permutations'>
|
||
<div>
|
||
<div class='equipment_permutations_grid'>
|
||
<input class='full_width' type='text' name='attr_permutation_name_r' placeholder='Name'>
|
||
<input class='full_width' type='text' name='attr_permutation_location_r' placeholder='Location'>
|
||
<input class='full_width' type='text' name='attr_permutation_hardpoints_r' placeholder='Hpts'>
|
||
<input class='full_width' type='text' name='attr_permutation_page_r' placeholder='Pg#'>
|
||
</div>
|
||
<label class='margin_adjust'><input type='checkbox' name='attr_collapse' value='2' class='collapsible_entity_switch select_button hidden' /><span class='select_text'>▼</span></label>
|
||
<label class='margin_adjust2'><button type='roll' value='@{to-gm}&{template:mythic} {{name=@{permutation_name_r} }} {{description=@{permutation_desc_r} }}' class='hidden'></button><span class='select_text'>❖</span></label>
|
||
<input name='attr_collapse' type='checkbox' value='2' class='collapsible_entity_switch hidden' />
|
||
<textarea name='attr_permutation_desc_r' class='collapsible_entity_block'></textarea>
|
||
</div>
|
||
</fieldset>
|
||
|
||
<br>
|
||
|
||
<h3 class='radius_border_top'>Armor Description</h3>
|
||
<textarea name='attr_armor_desc'></textarea>
|
||
<fieldset name='armors' class='repeating_armors'>
|
||
<input class='full_width_49px' type='text' name='attr_armor_name_r' placeholder='Name'>
|
||
<label class='margin_adjust'><input type='checkbox' name='attr_collapse' value='2' class='collapsible_entity_switch select_button hidden' /><span class='select_text'>▼</span></label>
|
||
<label class='margin_adjust2'><button type='roll' value='@{to-gm}&{template:mythic} {{name=@{armor_name_r} }} {{description=@{armor_desc_r} }}' class='hidden'></button><span class='select_text'>❖</span></label>
|
||
<input name='attr_collapse' type='checkbox' value='2' class='collapsible_entity_switch hidden' />
|
||
<textarea name='attr_armor_desc_r' class='collapsible_entity_block'></textarea>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
|
||
</div>
|
||
|
||
|
||
|
||
<!-- ______________________________ start of tab Medical ______________________________ -->
|
||
|
||
<div class='medical box radius_border_box'>
|
||
<!-- Medical -->
|
||
<div class='medical-grid'>
|
||
|
||
<div class='medicalg1 medicalG'>
|
||
Finger / Toe
|
||
<input name='attr_medical_g1' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g1_text" class='medical_effect'></textarea>
|
||
|
||
</div>
|
||
|
||
<div class='medicalg2 medicalG'>
|
||
Heart
|
||
<input name='attr_medical_g2' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g2_text" class='medical_effect'></textarea>
|
||
</div>
|
||
|
||
<div class='medicalg3 medicalG'>
|
||
Neck
|
||
<input name='attr_medical_g3' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g3_text" class='medical_effect'></textarea>
|
||
</div>
|
||
|
||
<div class='medicalg4 medicalG'>
|
||
Skull / Brain
|
||
<input name='attr_medical_g4' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g4_text" class='medical_effect'></textarea>
|
||
</div>
|
||
|
||
<div class='medicalg5 medicalG'>
|
||
Nose / Ear
|
||
<input name='attr_medical_g5' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g5_text" class='medical_effect'></textarea>
|
||
</div>
|
||
|
||
<div class='medicalg6 medicalG'>
|
||
Chest
|
||
<input name='attr_medical_g17' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g17_text" class='medical_effect'></textarea>
|
||
</div>
|
||
|
||
<div class='medicalg7 medicalG'>
|
||
Small / Large Intestines
|
||
<input name='attr_medical_g7' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g7_text" class='medical_effect'></textarea>
|
||
</div>
|
||
|
||
<div class='medicalg8 medicalG'>
|
||
Lungs
|
||
<input name='attr_medical_g8' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g8_text" class='medical_effect_long'></textarea>
|
||
</div>
|
||
|
||
<div class='medicalg9 medicalG'>
|
||
Kidney / Stomach / Liver
|
||
<input name='attr_medical_g9' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g9_text" class='medical_effect'></textarea>
|
||
</div>
|
||
|
||
<div class='medicalg10 medicalG'>
|
||
Knee / Ankle / Shoulder / Elbow
|
||
<input name='attr_medical_g10' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g10_text" class='medical_effect'></textarea>
|
||
</div>
|
||
|
||
<div class='medicalg11 medicalG'>
|
||
Pelvis
|
||
<input name='attr_medical_g16' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g16_text" class='medical_effect'></textarea>
|
||
</div>
|
||
|
||
<div class='medicalg12 medicalG'>
|
||
Mouth
|
||
<input name='attr_medical_g12' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g12_text" class='medical_effect'></textarea>
|
||
</div>
|
||
|
||
<div class='medicalg13 medicalG'>
|
||
Hand
|
||
<input name='attr_medical_g13' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g13_text" class='medical_effect'></textarea>
|
||
</div>
|
||
|
||
<div class='medicalg14 medicalG'>
|
||
Chin / Jaw / Cheek
|
||
<input name='attr_medical_g14' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g14_text" class='medical_effect'></textarea>
|
||
</div>
|
||
|
||
<div class='medicalg15 medicalG'>
|
||
Eye
|
||
<input name='attr_medical_g11' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g11_text" class='medical_effect_long'></textarea>
|
||
</div>
|
||
|
||
<div class='medicalg16 medicalG'>
|
||
Foot
|
||
<input name='attr_medical_g15' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g15_text" class='medical_effect_long'></textarea>
|
||
</div>
|
||
|
||
<div class='medicalg17 medicalG'>
|
||
Limb (Arm / Leg)
|
||
<input name='attr_medical_g6' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g6_text" class='medical_effect_long'></textarea>
|
||
</div>
|
||
|
||
<div class='medicalgT'>
|
||
<div class='medical_background'>
|
||
<label class='medical_initial_label'><h2 class='medical_h2 medical_h2_rollable radius_border_top'>Hit Location</h2> <button type='roll' name='button' value='@{to-gm}&{template:mythic} {{loc=[[1d100]]}}' class='hidden'></button></label>
|
||
<h3> 01-10 HEAD</h3>
|
||
<div class='medical_table'> 01 Neck</div>
|
||
<div class='medical_table'> 02 Chin</div>
|
||
<div class='medical_table'> 03 Mouth</div>
|
||
<div class='medical_table'> 04-05 Nose</div>
|
||
<div class='medical_table'> 06-07 Cheeks</div>
|
||
<div class='medical_table'> 08 Eyes</div>
|
||
<div class='medical_table'> 09 Forehead</div>
|
||
<div class='medical_table'> 10 Ear</div>
|
||
<h3>11-20 LEFT ARM</h3>
|
||
<div class='medical_table'>11 Fingers</div>
|
||
<div class='medical_table'>12 Hands</div>
|
||
<div class='medical_table'>13-15 Forearm</div>
|
||
<div class='medical_table'>16 Elbow</div>
|
||
<div class='medical_table'>17-19 Bicep</div>
|
||
<div class='medical_table'>20 Shoulder</div>
|
||
<h3>21-30 RIGHT ARM</h3>
|
||
<div class='medical_table'>21 Fingers</div>
|
||
<div class='medical_table'>22 Hands</div>
|
||
<div class='medical_table'>23-25 Forearm</div>
|
||
<div class='medical_table'>26 Elbow</div>
|
||
<div class='medical_table'>27-29 Bicep</div>
|
||
<div class='medical_table'>30 Shoulder</div>
|
||
<h3>31-45 LEFT LEG</h3>
|
||
<div class='medical_table'>31 Toes</div>
|
||
<div class='medical_table'>32 Foot</div>
|
||
<div class='medical_table'>33 Ankle</div>
|
||
<div class='medical_table'>34-37 Shin</div>
|
||
<div class='medical_table'>38 Knee</div>
|
||
<div class='medical_table'>39-43 Thigh</div>
|
||
<div class='medical_table'>44-45 Pelvis</div>
|
||
<h3>46-61 RIGHT LEG</h3>
|
||
<div class='medical_table'>46 Toes</div>
|
||
<div class='medical_table'>47 Foot</div>
|
||
<div class='medical_table'>48 Ankle</div>
|
||
<div class='medical_table'>49-53 Shin</div>
|
||
<div class='medical_table'>54 Knee</div>
|
||
<div class='medical_table'>55-58 Thigh</div>
|
||
<div class='medical_table'>59-60 Pelvis</div>
|
||
<h3>62-100 CHEST</h3>
|
||
<div class='medical_table'>61-66 Small Intestines</div>
|
||
<div class='medical_table'>67-72 Large Intestines</div>
|
||
<div class='medical_table'>73-78 Kidney</div>
|
||
<div class='medical_table'>79-84 Stomach / Liver</div>
|
||
<div class='medical_table'>85-89 Heart</div>
|
||
<div class='medical_table'>90-96 Lungs</div>
|
||
<div class='medical_table radius_border_bottom'>97-100 No Organ Hit</div>
|
||
</div>
|
||
<div class='medical_background'>
|
||
<h3 class='radius_border_top'>ROLL LOCATION (optional)</h3>
|
||
<div class='medical_table'>1-3 Left</div>
|
||
<div class='medical_table'> 4-7 Center</div>
|
||
<div class='medical_table radius_border_bottom'>8-10 Right</div>
|
||
</div>
|
||
<div class='medical_background'>
|
||
<h3 class='radius_border_top'>IF Fingers / Toes 1D10</h3>
|
||
<div class='medical_table'>1-2 Pinky Finger / Toe</div>
|
||
<div class='medical_table'>3-4 Ring Finger / Toe</div>
|
||
<div class='medical_table'>5-6 Middle Finger / Toe</div>
|
||
<div class='medical_table'>7-8 Index Finger / Toe</div>
|
||
<div class='medical_table radius_border_bottom'> 9-10 Thumb Finger / Toe</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class='medicalgR ssc'>
|
||
<div class='medical_h2_background'>
|
||
<h2 class='medical_h2 radius_border_top'>Medical Information</h2>
|
||
</div>
|
||
<!-- Every textarea element requires a closing tag; cannot be a void element. -->
|
||
<textarea name='attr_medical_textfield' class='radius_border_bottom' placeholder='Not all injuries in 100DOS are lethal. Exhaustion, combat trauma, or exchanging blows with bare fists can all leave a character tattered, but intact. Fatigue measures the amount of non-lethal injury a character can take. For every level of Fatigue a Character has, they take a -5 Penalty to all Tests made. Once a Character surpasses their Toughness Modifier, multiplied by 2, in Fatigue, they fall into a coma. The Character’s coma will last one hour for every level of Fatigue the Character has. Every hour that passes, the level of Fatigue is reduced by one. The Character may wake up once their level of Fatigue is their Toughness Modifier or lower.'></textarea>
|
||
<fieldset class='repeating_medical'>
|
||
<textarea name='attr_medical_textfield' class='radius_border'></textarea>
|
||
</fieldset>
|
||
</div>
|
||
|
||
</div>
|
||
</div>
|
||
|
||
|
||
|
||
<!-- ______________________________ start of tab Advancements ______________________________ -->
|
||
|
||
<div class='advancements box radius_border_box ssc'>
|
||
|
||
<h2>Experience Summary</h2>
|
||
<div class='text_centered'>
|
||
Unspent XP: <input name='attr_xp_current' type='number' value='@{xp_total}-@{xp_spent}' class='numerical_field' readonly />
|
||
Spent XP: <input name='attr_xp_spent' type='number' value='@{xp_total}-(@{advancement_costL}+@{advancement_costR})' class='numerical_field' readonly />
|
||
XP Total: <input name='attr_xp_total' type='number' class='numerical_field end_field' />
|
||
</div>
|
||
<br>
|
||
<div class='advancements_grid equipment_header'>
|
||
<div class='advancements_grid_gs1'>Name</div>
|
||
<div class='advancements_grid_gs2'>XP Cost</div>
|
||
<div class='advancements_grid_gs3'>Page #</div>
|
||
<div class='advancements_grid_gs4'>Name</div>
|
||
<div class='advancements_grid_gs5'>XP Cost</div>
|
||
<div class='advancements_grid_gs6'>Page #</div>
|
||
</div>
|
||
<div class='advancements_grid'>
|
||
<input class='advancements_grid_gs1' name='attr_advancement_nameL' type='text' placeholder='Write XP-costing item name here' />
|
||
<input class='advancements_grid_gs2' name='attr_advancement_costL' type='number' placeholder='XP Cost' />
|
||
<input class='advancements_grid_gs3' name='attr_advancement_pg#L' type='number' placeholder='Page #' />
|
||
<input class='advancements_grid_gs4' name='attr_advancement_nameR' type='text' placeholder='Write XP-costing item name here' />
|
||
<input class='advancements_grid_gs5' name='attr_advancement_costR' type='number' placeholder='XP Cost' />
|
||
<input class='advancements_grid_gs6' name='attr_advancement_pg#R' type='number' placeholder='Page #' />
|
||
</div>
|
||
<fieldset name='advancements' class='repeating_advancements'>
|
||
<div class='advancements_grid'>
|
||
<input class='advancements_grid_gs1' name='attr_advancement_nameL_r' type='text' placeholder='Write XP-costing item name here' />
|
||
<input class='advancements_grid_gs2' name='attr_advancement_costL_r' type='number' placeholder='XP Cost' />
|
||
<input class='advancements_grid_gs3' name='attr_advancement_pg#L_r' type='number' placeholder='Page #' />
|
||
<input class='advancements_grid_gs4' name='attr_advancement_nameR_r' type='text' placeholder='Write XP-costing item name here' />
|
||
<input class='advancements_grid_gs5' name='attr_advancement_costR_r' type='number' placeholder='XP Cost' />
|
||
<input class='advancements_grid_gs6' name='attr_advancement_pg#R_r' type='number' placeholder='Page #' />
|
||
</div>
|
||
</fieldset>
|
||
|
||
<div class='training'>
|
||
<div class='faction_training ssc auto_margin 90width radius_border'>
|
||
<h3 class='radius_border_top'>Faction Training</h3>
|
||
<div class='faction_training_grid'>
|
||
<div class='faction_training_grid_g1'><input name='attr_faction_training_human' type='checkbox' value='1'>U.N.S.C.</div>
|
||
<div class='faction_training_grid_g2'><input name='attr_faction_training_forerunner' type='checkbox' value='1'>Forerunner</div>
|
||
<div class='faction_training_grid_g3'><input name='attr_faction_training_covenant' type='checkbox' value='1'>Covenant / Banished</div>
|
||
</div>
|
||
</div>
|
||
<div class='weapon_training ssc auto_margin 90width radius_border'>
|
||
<h3 class='radius_border_top'>Weapon Training</h3>
|
||
<div class='weapon_training_grid'>
|
||
<div><input name='attr_weapons_training_basic' type='checkbox' />Basic</div>
|
||
<div><input name='attr_weapons_training_infantry' type='checkbox' />Infantry</div>
|
||
<div><input name='attr_weapons_training_vehicle' type='checkbox' />Vehicle</div>
|
||
<div><input name='attr_weapons_training_melee' type='checkbox' />Melee</div>
|
||
<div><input name='attr_weapons_training_heavy' type='checkbox' />Heavy</div>
|
||
<div><input name='attr_weapons_training_special' type='checkbox' />Advanced</div>
|
||
<div><input name='attr_weapons_training_long-range' type='checkbox' />Long-Range</div>
|
||
<div><input name='attr_weapons_training_explosives' type='checkbox' />Explosives</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
</div>
|
||
|
||
|
||
|
||
<!-- ______________________________ start of tab Journal ______________________________ -->
|
||
|
||
<div class='journal box radius_border_box'>
|
||
<!-- Journal -->
|
||
<h2>Journal: Objectives</h2>
|
||
<div class='edge_padding ssc'>
|
||
<fieldset name='objectives' class='repeating_objectives'>
|
||
<input name='attr_objective' type='text' class='full_width_30px' />
|
||
<label class='margin_adjust'><input type='checkbox' name='attr_objective_completed' value='1' class='select_button hidden'/><span class='select_text'> ✔ </span></label>
|
||
</fieldset>
|
||
</div>
|
||
<h2>Journal: Notes</h2>
|
||
<div class='edge_padding ssc'>
|
||
<fieldset name='notes' class='repeating_notes'>
|
||
<!-- insert new line html entity [ ] inside of placeholder attribute -->
|
||
<textarea name='attr_notes'
|
||
placeholder='Enter information such as plot details, unresolved mission details such as escaped targets, character relationships, et cetera here.
|
||
Also feel free to write appearance details here or in Bio & Info for public viewing: age, height, weight, colors of eyes, hair, skin, more that come to mind.
|
||
See Medical tab to include any medical information such as character injuries.'></textarea>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
|
||
|
||
|
||
<!-- ______________________________ start of tab Vehicles ______________________________ -->
|
||
|
||
<div class='vehicles box ssc radius_border_box'>
|
||
<!-- Vehicles -->
|
||
<div class='vehicles_divider'>
|
||
<fieldset name='vehicles-R' class='repeating_vehicles'>
|
||
<div class='vehicles_grid1'>
|
||
<input name='attr_vehicle-name' type='text' class='vehicles_Gn full_width' placeholder='Name' />
|
||
|
||
<select name='attr_vehicle-shield' class='vehicles_Gs full_width'>
|
||
<option value='0' selected='selected'>Unshielded</option>
|
||
<option value='1'>Shielded</option>
|
||
</select>
|
||
|
||
<select name='attr_vehicle-type' class='vehicles_Gt full_width'>
|
||
<option value='0' selected='selected'>Ground</option>
|
||
<option value='1'>Air</option>
|
||
<option value='2'>Walker</option>
|
||
<option value='3'>Stationary</option>
|
||
</select>
|
||
<div class='vehicles_G1'><h3>DIMENSIONS</h3></div>
|
||
<div class='vehicles_G2'>Length</div>
|
||
<div class='vehicles_G3'>Width</div>
|
||
<div class='vehicles_G4'>Height</div>
|
||
<div class='vehicles_G5'>Weight</div>
|
||
<input name='attr_vehicle-length' type='text' class='vehicles_G6 full_width' placeholder='# Meters' />
|
||
<input name='attr_vehicle-width' type='text' class='vehicles_G7 full_width' placeholder='# Meters' />
|
||
<input name='attr_vehicle-height' type='text' class='vehicles_G8 full_width' placeholder='# Meters' />
|
||
<input name='attr_vehicle-weight' type='text' class='vehicles_G9 full_width' placeholder='KG / Metric Tons' />
|
||
|
||
<input name='attr_vehicle-type' type='checkbox' value='0' class='hidden hider' checked />
|
||
<div class='vehicles_G10'><h3>SPEED AND MANEUVERABILITY</h3></div>
|
||
<input name='attr_vehicle-type' type='checkbox' value='1' class='hidden hider' />
|
||
<div class='vehicles_G10'><h3>SPEED AND MANEUVERABILITY</h3></div>
|
||
<input name='attr_vehicle-type' type='checkbox' value='2' class='hidden hider' />
|
||
<div class='vehicles_G10'><h3>CHARACTERISTICS</h3></div>
|
||
|
||
<input name='attr_vehicle-type' type='checkbox' value='3' class='hidden hidernot' />
|
||
<div class='vehicles_G11'>Accelerate</div>
|
||
<input name='attr_vehicle-type' type='checkbox' value='3' class='hidden hidernot' />
|
||
<div class='vehicles_G12'>Brake</div>
|
||
<input name='attr_vehicle-type' type='checkbox' value='3' class='hidden hidernot' />
|
||
<div class='vehicles_G13'>Top Speed</div>
|
||
<input name='attr_vehicle-type' type='checkbox' value='3' class='hidden hidernot' />
|
||
<div class='vehicles_G14'>Maneuver</div>
|
||
<input name='attr_vehicle-type' type='checkbox' value='3' class='hidden hidernot' />
|
||
<input name='attr_vehicle-accelerate' type='text' class='vehicles_G15 full_width' placeholder='Meters per Turn' />
|
||
<input name='attr_vehicle-type' type='checkbox' value='3' class='hidden hidernot' />
|
||
<input name='attr_vehicle-brake' type='text' class='vehicles_G16 full_width' placeholder='Meters per Turn' />
|
||
<input name='attr_vehicle-type' type='checkbox' value='3' class='hidden hidernot' />
|
||
<input name='attr_vehicle-top_speed' type='text' class='vehicles_G17 full_width' placeholder='MpT/(# km/h)' />
|
||
<input name='attr_vehicle-type' type='checkbox' value='3' class='hidden hidernot' />
|
||
<input name='attr_vehicle-maneuver' type='text' class='vehicles_G18 full_width' placeholder="Pilot's Evasion" />
|
||
|
||
<input name='attr_vehicle-type' type='checkbox' value='1' class='hidden hider' />
|
||
<div class='vehicles_G19'>Vertical</div>
|
||
<input name='attr_vehicle-type' type='checkbox' value='1' class='hidden hider' />
|
||
<div class='vehicles_G20'>Takeoff</div>
|
||
<input name='attr_vehicle-type' type='checkbox' value='1' class='hidden hider' />
|
||
<div class='vehicles_G21'>Target Range</div>
|
||
<input name='attr_vehicle-type' type='checkbox' value='1' class='hidden hider' />
|
||
<div class='vehicles_G22'>Targeting</div>
|
||
<input name='attr_vehicle-type' type='checkbox' value='1' class='hidden hider' />
|
||
<input name='attr_vehicle-vertical' type='text' class='vehicles_G23 full_width' placeholder='MpT' />
|
||
<input name='attr_vehicle-type' type='checkbox' value='1' class='hidden hider' />
|
||
<input name='attr_vehicle-takeoff' type='text' class='vehicles_G24 full_width' placeholder='Min Half-Actions' />
|
||
<input name='attr_vehicle-type' type='checkbox' value='1' class='hidden hider' />
|
||
<input name='attr_vehicle-target_range' type='text' class='vehicles_G25 full_width' placeholder='Meters' />
|
||
<input name='attr_vehicle-type' type='checkbox' value='1' class='hidden hider' />
|
||
<input name='attr_vehicle-targeting' type='text' class='vehicles_G26 full_width' placeholder='Min Half-Actions' />
|
||
|
||
<input name='attr_vehicle-type' type='checkbox' value='2' class='hidden hider' />
|
||
<div class='vehicles_G27'>Strength</div>
|
||
<input name='attr_vehicle-type' type='checkbox' value='2' class='hidden hider full_width' />
|
||
<div class='vehicles_G28'>Melee</div>
|
||
<input name='attr_vehicle-type' type='checkbox' value='2' class='hidden hider' />
|
||
<input type='text' name='attr_vehicle-strength' class='vehicles_G29 full_width'/>
|
||
<input name='attr_vehicle-type' type='checkbox' value='2' class='hidden hider' />
|
||
<input name='attr_vehicle-melee' type='text' class='vehicles_G30 full_width' />
|
||
|
||
<input name='attr_vehicle-type' type='checkbox' value='2' class='hidden hider' />
|
||
<input name='attr_vehicle-strength-mythic' class='vehicles_G31 full_width' type='text' />
|
||
<input name='attr_vehicle-type' type='checkbox' value='2' class='hidden hider' />
|
||
<div class='vehicles_G32'>Mythic</div>
|
||
|
||
<input name='attr_vehicle-type' type='checkbox' value='3' class='hidden hidernot' />
|
||
<div class='vehicles_G33'><h3>CREW AND COMPLEMENT</h3></div>
|
||
<input name='attr_vehicle-type' type='checkbox' value='3' class='hidden hidernot' />
|
||
<div class='vehicles_G34'>Crew</div>
|
||
<input name='attr_vehicle-type' type='checkbox' value='3' class='hidden hidernot' />
|
||
<div class='vehicles_G35'>Complement</div>
|
||
<input name='attr_vehicle-type' type='checkbox' value='3' class='hidden hidernot' />
|
||
<input name='attr_vehicle-crew' type='text' class='vehicles_G36 full_width' placeholder='Minimum Crew Prerequisite' />
|
||
<input name='attr_vehicle-type' type='checkbox' value='3' class='hidden hidernot' />
|
||
<input name='attr_vehicle-compliment' type='text' class='vehicles_G37 full_width' placeholder='Maximum Crew Space' />
|
||
<div class='vehicles_G38'><h3>HULL</h3></div>
|
||
<div class='vehicles_G39'>Hull Material</div>
|
||
<input name='attr_vehicle-hull' type='text' class='vehicles_G40 full_width' placeholder='Alloy Composition & Plating' />
|
||
</div>
|
||
<div class='vehicles_grid2'>
|
||
<div class='vehicles_G41'><h3>BREAKPOINTS</h3></div>
|
||
<div class='vehicles_G42'>1-20 Wep</div>
|
||
<div class='vehicles_G43'>21-40 Mob</div>
|
||
<div class='vehicles_G44'>41-60 Eng</div>
|
||
<div class='vehicles_G45'>61-80 Optic</div>
|
||
<div class='vehicles_G46'>81-100 Crew</div>
|
||
<input name='attr_vehicle-bp-wep' type='text' class='vehicles_G47 full_width' placeholder='Weapon' />
|
||
<input name='attr_vehicle-bp-mod' type='text' class='vehicles_G48 full_width' placeholder='Mobility' />
|
||
<input name='attr_vehicle-bp-eng'type='text' class='vehicles_G49 full_width' placeholder='Engine' />
|
||
<input name='attr_vehicle-bp-op'type='text' class='vehicles_G50 full_width' placeholder='Optic' />
|
||
<input name='attr_vehicle-bp-crew'type='text' class='vehicles_G51 full_width' placeholder='Compartment' />
|
||
<div class='vehicles_G52'><h3>Armor</h3></div>
|
||
<div class='vehicles_G53'>Front</div>
|
||
<div class='vehicles_G54'>Back</div>
|
||
<div class='vehicles_G55'>Side</div>
|
||
<div class='vehicles_G56'>Top</div>
|
||
<div class='vehicles_G57'>Bottom</div>
|
||
<input name='attr_vehicle-armor-front' type='text' class='vehicles_G58 full_width' />
|
||
<input name='attr_vehicle-armor-back' type='text' class='vehicles_G59 full_width' />
|
||
<input name='attr_vehicle-armor-side' type='text' class='vehicles_G60 full_width' />
|
||
<input name='attr_vehicle-armor-top' type='text' class='vehicles_G61 full_width' />
|
||
<input name='attr_vehicle-armor-bottom' type='text' class='vehicles_G62 full_width' />
|
||
</div>
|
||
<div class='vehicles_grid3'>
|
||
<div class='vehicles_G63'><h3>Miscellaneous</h3></div>
|
||
<div class='vehicles_G64'>Size Points</div>
|
||
<div class='vehicles_G65'>Weapon Points</div>
|
||
<input name='attr_vehicle-size-points' type='text' class='vehicles_G66 full_width' placeholder='Warthog = 2' />
|
||
<input name='attr_vehicle-weapon-points' type='text' class='vehicles_G67 full_width' placeholder='Warthog = 2' />
|
||
|
||
<input name='attr_vehicle-shield' type='checkbox' value='1' class='hidden hider' />
|
||
<div class='vehicles_G68'>Shield Rating</div>
|
||
<input name='attr_vehicle-shield' type='checkbox' value='1' class='hidden hider' />
|
||
<div class='vehicles_G69'>Shield Current</div>
|
||
<input name='attr_vehicle-shield' type='checkbox' value='1' class='hidden hider' />
|
||
<div class='vehicles_G70'>Recharge Delay</div>
|
||
<input name='attr_vehicle-shield' type='checkbox' value='1' class='hidden hider' />
|
||
<div class='vehicles_G71'>Recharge Rate</div>
|
||
<input name='attr_vehicle-shield' type='checkbox' value='1' class='hidden hider' />
|
||
<input name='attr_vehicle-shield-rating' type='text' class='vehicles_G72 full_width' />
|
||
<input name='attr_vehicle-shield' type='checkbox' value='1' class='hidden hider' />
|
||
<input name='attr_vehicle-shield-current' type='text' class='vehicles_G73 full_width' />
|
||
<input name='attr_vehicle-shield' type='checkbox' value='1' class='hidden hider' />
|
||
<input name='attr_vehicle-recharge-delay' type='text' class='vehicles_G74 full_width' />
|
||
<input name='attr_vehicle-shield' type='checkbox' value='1' class='hidden hider' />
|
||
<input name='attr_vehicle-recharge-rate' type='text' class='vehicles_G75 full_width' />
|
||
|
||
<div class='vehicles_G76 '>
|
||
<div>
|
||
<input name='attr_aditional_info' type='text' placeholder='Additional Info' class='full_width_49px' />
|
||
<label class='margin_adjust'><input type='checkbox' name='attr_collapse' value='5' class='collapsible_entity_switch select_button hidden' /><span class='select_text '>▼</span></label>
|
||
<label class='margin_adjust2'><button type='roll' value='@{to-gm}&{template:mythic} {{name=@{aditional_info} }} {{description=@{aditional_info_desc} }}' class='hidden'></button><span class='select_text'>❖</span></label>
|
||
<input name='attr_collapse' type='checkbox' value='5' class='collapsible_entity_switch hidden' />
|
||
<textarea name='attr_aditional_info_desc' class='collapsible_entity_block' placeholder='Enter any vehicle-specific rules or other unique information here.'></textarea>
|
||
</div>
|
||
<div>
|
||
<input name='attr_modifications' type='text' placeholder='Modifications' class='full_width_49px vehicles_descriptor' />
|
||
<label class='margin_adjust'><input type='checkbox' name='attr_collapse2' value='6' class='collapsible_entity_switch select_button hidden' /><span class='select_text radius_border_right'>▼</span></label>
|
||
<label class='margin_adjust2'><button type='roll' value='@{to-gm}&{template:mythic} {{name=@{modifications} }} {{description=@{modifications_desc} }}' class='hidden'></button><span class='select_text'>❖</span></label>
|
||
<input name='attr_collapse2' type='checkbox' value='6' class='collapsible_entity_switch hidden' />
|
||
<textarea name='attr_modifications_desc' class='collapsible_entity_block description_rounded_margin' placeholder='Vehicles in Halo Mythic can be modified in many ways. These use a Vehicle’s Weapon Points and Size Points, which are specialized Hardpoints on a Vehicle. Each Modification takes a specified amount of Weapon and Size Points.
|
||
Vehicle modifications are classified into five categories; Body, Propulsion, Electronic, Combat, and Miscellaneous.'></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
</fieldset>
|
||
|
||
<div class='vehicle_weapons'>
|
||
<div class='equipment_ranged_weapons'>
|
||
<h3 class='radius_border_top'>Vehicle Ranged Weapons</h3>
|
||
<fieldset name='vehiclerangedweapons' class='repeating_vrangedweapons'>
|
||
<div class='equipment_ranged_weapons_rep'>
|
||
<div class='equipment_ranged_weapons_grid1'>
|
||
<div class='equipment_ranged_weapons_gs1'>Name</div>
|
||
<input class='equipment_ranged_weapons_gs2 full_width' type='text' name='attr_V_R_weapon_name' placeholder='Name' />
|
||
<div class='equipment_ranged_weapons_gs3'>Type</div>
|
||
<input class='equipment_ranged_weapons_gs4 full_width' type='text' name='attr_V_R_weapon_class' placeholder='Class of Weapon' />
|
||
<select name='attr_Weapon_attr' class='equipment_ranged_weapons_gs31 full_width'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' selected='selected'>WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' >INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' >PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}'>CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
</div>
|
||
<div class='equipment_ranged_weapons_grid2'>
|
||
<div class='equipment_ranged_weapons_gs5'>Range</div>
|
||
<input class='equipment_ranged_weapons_gs6 full_width' type='text' value='0' name='attr_V_R_weapon_range' />
|
||
<div class='equipment_ranged_weapons_gs7'>DMG Roll</div>
|
||
<input class='equipment_ranged_weapons_gs8 full_width' type='text' value='0' name='attr_V_R_weapon_dam-roll' />
|
||
<div class='equipment_ranged_weapons_gs9'>Base</div>
|
||
<input class='equipment_ranged_weapons_gs10 full_width' type='text' value='0' name='attr_V_R_weapon_base' />
|
||
<div class='equipment_ranged_weapons_gs11'>Pierce</div>
|
||
<input class='equipment_ranged_weapons_gs12 full_width' type='text' value='0' name='attr_V_R_weapon_pierce' />
|
||
</div>
|
||
<div class='equipment_ranged_weapons_grid3'>
|
||
<div class='equipment_ranged_weapons_gs13'>Hit Mod</div>
|
||
<input class='equipment_ranged_weapons_gs14 full_width' type='text' value='0' name='attr_V_R_weapon_mod1' />
|
||
<div class='equipment_ranged_weapons_gs15'>Magazine</div>
|
||
<input class='equipment_ranged_weapons_gs16 full_width' type='text' value='0' name='attr_V_R_weapon_mag' />
|
||
<div class='equipment_ranged_weapons_gs17'>/</div>
|
||
<input class='equipment_ranged_weapons_gs18 full_width' type='text' value='0' name='attr_V_R_weapon_mag_max' />
|
||
<button class='equipment_ranged_weapons_gs19 full_width clear' type='roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{attack= }} {{weapon= @{V_R_weapon_name}}} {{roll=[[@{settings_rounding}([[@{Weapon_attr}]]+@{V_R_weapon_mod1}+@{inlinemod-toggle}-1d100)/10)]]}} @{settings_hitroll}"></button>' >Hit</button>
|
||
<button class='equipment_ranged_weapons_gs20 full_width clear' type='roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{weapon= @{V_R_weapon_name}}} {{damage=[[@{V_R_weapon_dam-roll}+@{V_R_weapon_base}]] }} {{pierce=[[@{V_R_weapon_pierce}]] }} {{@{settings_weapondescription}=@{V_R_ability_r} }}' >DMG</button>
|
||
</div>
|
||
<div class='equipment_ranged_weapons_grid4'>
|
||
<div class='equipment_ranged_weapons_gs21'>RoF</div>
|
||
<input class='equipment_ranged_weapons_gs22 full_width' type='text' placeholder='Semi' name='attr_V_R_weapon_semi' />
|
||
<div class='equipment_ranged_weapons_gs23'>/</div>
|
||
<input class='equipment_ranged_weapons_gs24 full_width' type='text' placeholder='Burst' name='attr_V_R_weapon_burst' />
|
||
<div class='equipment_ranged_weapons_gs25'>/</div>
|
||
<input class='equipment_ranged_weapons_gs26 full_width' type='text' placeholder='Auto' name='attr_V_R_weapon_auto' />
|
||
<div class='equipment_ranged_weapons_gs27'>Reload</div>
|
||
<input class='equipment_ranged_weapons_gs28 full_width' type='text' name='attr_V_R_weapon_reload' />
|
||
</div>
|
||
<div>
|
||
<input name='attr_V_R_ability_r' type='text' placeholder='Description' class='full_width_49px border_none' />
|
||
<label class='margin_adjust_wep'><input type='checkbox' name='attr_collapse' value='3' class='collapsible_entity_switch select_button hidden' /><span class='select_text radius_border_right_wep'>▼</span></label>
|
||
<label class='margin_adjust_wep2'><button type='roll' value='@{to-gm}&{template:mythic} {{name=@{V_R_ability_r} }} {{description=@{V_R_ability_desc_r} }}' class='hidden'></button><span class='select_text'>❖</span></label>
|
||
<input name='attr_collapse' type='checkbox' value='3' class='collapsible_entity_switch hidden' />
|
||
<textarea name='attr_V_R_ability_desc_r' class='collapsible_entity_block description_rounded_margin'></textarea>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class='equipment_melee_weapons'>
|
||
<h3 class='radius_border_top'>Vehicle Melee Weaponry</h3>
|
||
<fieldset name='vehiclemeleeweapons' class='repeating_vmeleeweapons'>
|
||
<div class='equipment_ranged_weapons_rep'>
|
||
<div class='equipment_ranged_weapons_grid1'>
|
||
<div class='equipment_ranged_weapons_gs1'>Name</div>
|
||
<input class='equipment_ranged_weapons_gs2 full_width' type='text' name='attr_V_M_weapon_name' placeholder='Name' />
|
||
<div class='equipment_ranged_weapons_gs3'>Type</div>
|
||
<input class='equipment_ranged_weapons_gs4 full_width' type='text' name='attr_V_M_weapon_class' placeholder='Class of Weapon' />
|
||
<select name='attr_Weapon_attr' class='equipment_ranged_weapons_gs31 full_width'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' selected='selected'>WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' >INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' >PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}'>CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
</div>
|
||
<div class='equipment_ranged_weapons_grid2'>
|
||
<div class='equipment_ranged_weapons_gs5'>Reach</div>
|
||
<input class='equipment_ranged_weapons_gs6 full_width' type='text' value='0' name='attr_V_M_weapon_range' />
|
||
<div class='equipment_ranged_weapons_gs7'>DMG Roll</div>
|
||
<input class='equipment_ranged_weapons_gs8 full_width' type='text' value='0' name='attr_V_M_weapon_dam-roll' />
|
||
<div class='equipment_ranged_weapons_gs9'>Base</div>
|
||
<input class='equipment_ranged_weapons_gs10 full_width' type='text' value='0' name='attr_V_M_weapon_base' />
|
||
<div class='equipment_ranged_weapons_gs11'>Pierce</div>
|
||
<input class='equipment_ranged_weapons_gs12 full_width' type='text' value='0' name='attr_V_M_weapon_pierce' />
|
||
</div>
|
||
<div class='equipment_melee_weapons_grid3'>
|
||
<div class='equipment_melee_weapons_gs1'>Hit Mod</div>
|
||
<input class='equipment_melee_weapons_gs2 full_width' type='text' value='0' name='attr_V_M_weapon_mod1' />
|
||
<div class='equipment_melee_weapons_gs3'>Attacks</div>
|
||
<input class='equipment_melee_weapons_gs4 full_width' type='text' value='0' name='attr_V_M_weapon_attacks' />
|
||
<div class='equipment_melee_weapons_gs5'>Br Pts</div>
|
||
<input class='equipment_melee_weapons_gs6 full_width' type='text' value='0' name='attr_V_M_weapon_breakpoints' />
|
||
<div class='equipment_melee_weapons_gs7'>/</div>
|
||
<input class='equipment_melee_weapons_gs8 full_width' type='text' value='0' name='attr_V_M_weapon_breakpoints_max' />
|
||
<button class='equipment_melee_weapons_gs9 full_width clear' type='roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{attack= }} {{weapon= @{V_M_weapon_name}}} {{roll=[[@{settings_rounding}([[@{Weapon_attr}]]+@{V_M_weapon_mod1}+@{inlinemod-toggle}-1d100)/10)]]}} @{settings_hitroll}'' >Hit</button>
|
||
<button class='equipment_melee_weapons_gs10 full_width clear' type='roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{weapon= @{V_M_weapon_name}}} {{damage=[[@{V_M_weapon_dam-roll}+@{V_M_weapon_base}]] }} {{pierce=[[@{V_M_weapon_pierce}]] }} {{@{settings_weapondescription}=@{V_M_ability_r} }}' >DMG</button>
|
||
</div>
|
||
<div>
|
||
<input name='attr_V_M_ability_r' type='text' placeholder='Description' class='full_width_49px border_none' />
|
||
<label class='margin_adjust_wep'><input type='checkbox' name='attr_collapse' value='3' class='collapsible_entity_switch select_button hidden' /><span class='select_text radius_border_right_wep'>▼</span></label>
|
||
<label class='margin_adjust_wep2'><button type='roll' value='@{to-gm}&{template:mythic} {{name=@{V_M_ability_r} }} {{description=@{V_M_ability_desc_r} }}' class='hidden'></button><span class='select_text'>❖</span></label>
|
||
<input name='attr_collapse' type='checkbox' value='3' class='collapsible_entity_switch hidden' />
|
||
<textarea name='attr_V_M_ability_desc_r' class='collapsible_entity_block description_rounded_margin'></textarea>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
</div>
|
||
|
||
|
||
|
||
<!-- ______________________________ start of tab Settings ______________________________ -->
|
||
|
||
<div class='settings box radius_border_box'>
|
||
<!-- Settings -->
|
||
<h2>Settings</h2>
|
||
<h3>Species Overrides</h3>
|
||
<select name='attr_settings_race' class='full_width edge_padding'>
|
||
<option selected='selected' value='0'>Racial Features: N/A </option>
|
||
<option value='1'>Spartan 2 / Spartan 3 / Spartan 4 </option>
|
||
<option value='2'>Sangheili / Elite </option>
|
||
<option value='3'>Jiralhanae / Brutes </option>
|
||
<option value='4'>Kig-yar Ruutian / Halo Trilogy Jackals </option>
|
||
<option value='5'>Kig-yar T'vaoan / Halo Reach Jackals / Skirmishers </option>
|
||
<option value='6'>Kig-yar Ibie'shan / Halo 4/5 Jackals </option>
|
||
<option value='7'>Prelate </option>
|
||
<option value='8'>Mgalekgolo / Hunters </option>
|
||
<option value='9'>Promethean Knight </option>
|
||
<option value='10'>Huragok </option>
|
||
<option value='11'>Dont Auto Calculate Speed And Weight</option>
|
||
</select>
|
||
<br>
|
||
|
||
<h3>Initiative Overrides</h3>
|
||
<select name='attr_initmod0' class='full_width edge_padding'>
|
||
<option selected='selected' value='[[floor'>No tiebreaker</option>
|
||
<option value='[['>Decimal tiebreaker</option>
|
||
<option value='tiebreaker [[@{AGI_total}]] roll [[floor'>AGI tiebreaker</option>
|
||
</select>
|
||
<br>
|
||
|
||
<h3>Auto Roll Hit Locations</h3>
|
||
<select name='attr_settings_hitroll' class='full_width edge_padding'>
|
||
<option value='{{loc=[[1d100]]}}'selected='selected'>Automatically roll hit locations</option>
|
||
<option value=' '>Don't automatically roll hit locations</option>
|
||
</select>
|
||
<br>
|
||
|
||
<h3>Weapon Description in Damage Roll</h3>
|
||
<select name='attr_settings_weapondescription' class='full_width edge_padding'>
|
||
<option value='description'>Include weapon description</option>
|
||
<option value=' 'selected='selected'>Exclude weapon description</option>
|
||
</select>
|
||
<br>
|
||
|
||
<h3>Display DOS as decimals</h3>
|
||
<select name='attr_settings_rounding' class='full_width edge_padding'>
|
||
<option value='floor('selected='selected'>Rounded down</option>
|
||
<option value='('>not rounded</option>
|
||
</select>
|
||
<br>
|
||
|
||
<h3>Calculate The Negative Impact Of Fatigue Automatically</h3>
|
||
<select name='attr_settings_fatigue' class='full_width edge_padding'>
|
||
<option value='0'selected='selected'>Auto calculate Fatigue</option>
|
||
<option value='1'>auto calculate Fatigue Enduring</option>
|
||
<option value='2'>Dont auto calculate Fatigue</option>
|
||
</select>
|
||
<br>
|
||
|
||
<h3>Add half mythic agility to initiative</h3>
|
||
<select name='attr_initmod4' class='full_width edge_padding'>
|
||
<option value='1'selected='selected'>Half mythic agility</option>
|
||
<option value='0'>No mythic agility (3.7 legacy)</option>
|
||
</select>
|
||
<br>
|
||
|
||
<h3>Sheet color override</h3>
|
||
<select name='attr_color_override' class='full_width edge_padding'>
|
||
<option value='0' selected='selected'>Disabled</option>
|
||
<option value='1'>UNSC Green</option>
|
||
<option value='2'>Covenant Purple</option>
|
||
<option value='3'>Forerunner Orange</option>
|
||
<option value='4'>Banished Red</option>
|
||
<option value='5'>ONI Blue</option>
|
||
<option value='6'>URF Tan</option>
|
||
<option value='7'>SOS burgundy</option>
|
||
<option value='8'>Pure White</option>
|
||
<option value='9'>Darkmode Grey</option>
|
||
<option value='10'>Metalic Blue</option>
|
||
<option value='11'>Dull Gold</option>
|
||
<option value='12'>You asked for this #696969</option>
|
||
<option value='13'>Far too vibrant Pink</option>
|
||
<option value='14'>Funky Mango</option>
|
||
</select>
|
||
<br>
|
||
|
||
<h3>Medical section version override</h3>
|
||
<select name='attr_medical_override' class='full_width edge_padding'>
|
||
<option value='0'>4.0 and lower legacy</option>
|
||
<option value='1'selected='selected'>5.0 standard</option>
|
||
<option value='2'>5.1 standard placeholder</option>
|
||
|
||
|
||
</select>
|
||
<br>
|
||
|
||
<h3>NPC Sheet</h3>
|
||
<label class='text_centered bttn_top_padding'><input type='checkbox' name='attr_npc_sheet' class='collapsible_entity_switch select_button hidden' /><span class='select_text'>NPC Sheet</span></label>
|
||
<br>
|
||
</div>
|
||
|
||
</div>
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<!-- ______________________________ start of Npc sheet ______________________________ -->
|
||
|
||
<input type='checkbox' name='attr_npc_sheet' class='collapsible_entity_switch hidden' />
|
||
<div class='background_radius collapsible_entity_block box'>
|
||
<div class='tabs_main'>
|
||
|
||
<div class='initiative_container bttn_top_padding'>
|
||
<button name='initiative' type='roll' class='clear bttn_top_padding'
|
||
value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{initiative=@{initmod0}(@{initmod1}+@{initmod2}+@{initmod3}+[[((((((floor(@{AGI_mythic}/2) + 1) + abs(floor(@{AGI_mythic}/2) - 1)) / 2) + @{AGI_mythic}) - abs((((floor(@{AGI_mythic}/2) + 1) + abs(floor(@{AGI_mythic}/2) - 1)) / 2) - @{AGI_mythic})) / 2)]]*@{initmod4})&{tracker}]]}}'>
|
||
Initiative|<input name='attr_init_total' value='floor(@{initmod2}+@{initmod3}+ ((((((floor(@{AGI_mythic}/2) + 1) + abs(floor(@{AGI_mythic}/2) - 1)) / 2) + @{AGI_mythic}) - abs((((floor(@{AGI_mythic}/2) + 1) + abs(floor(@{AGI_mythic}/2) - 1)) / 2) - @{AGI_mythic})) / 2)*@{initmod4} )' class='input_background input_init_background' disabled /></button>
|
||
<select name='attr_initmod1' class='init_field'>
|
||
<option value='1d10' selected='selected'>Standard</option>
|
||
<option value='2d10k1'>Fast Foot</option>
|
||
<option value='?{dice|1d10}'>Custom</option>
|
||
</select>
|
||
<p class='init_plus'>+</p>
|
||
<input name='attr_initmod2' type='number' value='0' />
|
||
<p class='init_plus'>+</p>
|
||
<select name='attr_initmod3' class='init_field'>
|
||
<option value='(@{AGI}+@{AGI_advancement} + @{fatigue_mod})/10' selected='selected'>Agility</option>
|
||
<option value='(@{INT}+@{INT_advancement} + @{fatigue_mod})/10'>Intellect</option>
|
||
<option value='0'>N/A</option>
|
||
</select>
|
||
</div>
|
||
<div class="NPC_stats_grid">
|
||
<p class='bold_text'>EXPERIENCE</p>
|
||
<p class='bold_text'>RANK</p>
|
||
<p class='bold_text'>SIZE</p>
|
||
<input class="NPC_stats_fields" name='attr_npc_XP' type='text' placeholder="EXPERIENCE"/>
|
||
<input class="NPC_stats_fields" name='attr_npc_RANK' type='text' placeholder="RANK"/>
|
||
<input class="NPC_stats_fields" name='attr_npc_SIZE' type='text' placeholder="SIZE"/>
|
||
</div>
|
||
<br>
|
||
|
||
</div>
|
||
<div class='infographic_toggles'>
|
||
<label><input type='checkbox' name='attr_infographic' class='collapsible_entity_switch select_button hidden' /><span class='select_text'>Expanded I</span></label>
|
||
<label><input type='checkbox' name='attr_to-gm' value='/w gm' class='select_button hidden' /><span class='select_text'>To GM</span></label>
|
||
<label><input type='checkbox' name='attr_inlinemod-toggle' value='?{Modifier|0}' class='select_button hidden' checked/><span class='select_text'>Inline Mod</span></label>
|
||
<label><input type='checkbox' name='attr_npc_sheet' class='auto_margin collapsible_entity_switch select_button hidden' /><span class='select_text'>NPC Sheet</span></label>
|
||
<button class='clear infographic_override' type='roll' name='autodamage' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{avrdam= [[0+[[([[(?{Amount of hits|1}*?{Amount of D10s|0})d10]] + [[?{Amount of hits|1}*?{Base|0}]] - [[?{Amount of hits|1}*(?{Armor|0} - ?{Pierce|0})d1]])d1]]]]}}'>Auto-Damage</button>
|
||
<button class='clear infographic_override' type='roll' name='multiroll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{multiroll= [[ ?{How many rolls?|1}d100<[[?{Using|Warfare Ranged, @{WFR} + @{WFR_advancement} + @{fatigue_mod} |Warfare Melee, @{WFM} + @{WFM_advancement} + @{fatigue_mod} |Strength, @{STR} + @{STR_advancement} + @{fatigue_mod} |Toughness, @{TOU} + @{TOU_advancement} + @{fatigue_mod}|Agility, @{AGI} + @{AGI_advancement} + @{fatigue_mod} |Intelligence, @{INT} + @{INT_advancement} + @{fatigue_mod} |Perception, @{PER} + @{PER_advancement} + @{fatigue_mod} |Courage, @{CR} + @{CR_advancement} + @{fatigue_mod} |Charisma, @{CH} + @{CH_advancement} + @{fatigue_mod}|Leadership, @{LD} + @{LD_advancement} + @{fatigue_mod} } + ?{Modifier|0} ]] ]] }}'>Multi-Roll</button>
|
||
<button class='clear infographic_override' type='roll' name='scatter' value="@{to-gm}&{template:mythic} {{character= @{character_name}}} {{scatter-range= [[[[(abs(?{Degrees of Failiure|0})+floor(?{range from target|0}/100))*?{Target at|Normal range,1|Max range,2|Extreme range,4})]]?{Scatter Type|Explosives and thrown weapons,d5|Shots,d10}]]}} {{scatter-direction=[[1d10]]d1}}">Scatter</button>
|
||
</div>
|
||
|
||
<div class='infographic_grid'>
|
||
|
||
<div class='infographic_field2x3 radius_border'>
|
||
<button name='wounds_roll' type='roll' class='infographic_g1 clear radius_border_top'
|
||
value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{name=Wounds}} {{2x2-name=Current}} {{2x2=@{wounds}}} {{2x2-name-max=Max}} {{2x2-max=@{wounds|max}}}'>Wounds</button>
|
||
<p class='infographic_g2'>Current</p>
|
||
<input class='infographic_g3 full_width' type='text' name='attr_wounds' value='0' />
|
||
<p class='infographic_g4'>Max</p>
|
||
<input class='infographic_g5 full_width' type='text' name='attr_wounds_max' value='0' />
|
||
</div>
|
||
|
||
<div class='infographic_field2x3 radius_border'>
|
||
<button name='fatigue_roll' type='roll' class='infographic_g1 clear radius_border_top'
|
||
value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{name=Fatigue}} {{2x2-name=Current}} {{2x2=@{fatigue}}} {{2x2-name-max=Max}} {{2x2-max=@{fatigue|max}}}'>Fatigue</button>
|
||
<p class='infographic_g2'>Current</p>
|
||
<input class='infographic_g3 full_width' type='text' name='attr_fatigue' value='0' />
|
||
<p class='infographic_g4'>Max</p>
|
||
<input class='infographic_g5 full_width' type='text' name='attr_fatigue_max' value='0' />
|
||
</div>
|
||
|
||
<div class='infographic_field2x3 radius_border'>
|
||
<button name='luck_roll' type='roll' class='infographic_g1 clear radius_border_top'
|
||
value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{name=Luck}} {{2x2-name=Current}} {{2x2=@{luck}}} {{2x2-name-max=Max}} {{2x2-max=@{luck|max}}}'>Luck</button>
|
||
<p class='infographic_g2'>Current</p>
|
||
<input class='infographic_g3 full_width' type='text' name='attr_luck' value='0' />
|
||
<p class='infographic_g4'>Max</p>
|
||
<input class='infographic_g5 full_width' type='text' name='attr_luck_max' value='0' />
|
||
</div>
|
||
|
||
<div class='infographic_field2x3 radius_border'>
|
||
<button name='support_roll' type='roll' class='infographic_g1 clear radius_border_top'
|
||
value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{name=SP}} {{2x2-name=Current}} {{2x2=@{support}}} {{2x2-name-max=Max}} {{2x2-max=@{support|max}}}'>S Pts</button>
|
||
<p class='infographic_g2'>Current</p>
|
||
<input class='infographic_g3 full_width' type='text' name='attr_support' value='0' />
|
||
<p class='infographic_g4'>Max</p>
|
||
<input class='infographic_g5 full_width' type='text' name='attr_support_max' value='0' />
|
||
</div>
|
||
|
||
<div class='infographic_field4x3 radius_border'>
|
||
<button name='shield_roll' type='roll' class='infographic_g1 clear radius_border_top'
|
||
value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{name=Shields}} {{4x2-1-name=Current}} {{4x2-1=@{shields}}} {{4x2-1-name-max=Max}} {{4x2-1-max=@{shields|max}}} {{4x2-2-name=Charge}} {{4x2-2=@{shields_charge}}} {{4x2-2-name-max=Delay}} {{4x2-2-max=@{shields_delay}}}'>Shields</button>
|
||
<p class='infographic_g6'>Current</p>
|
||
<input class='infographic_g7 full_width' type='text' name='attr_shields' value='0' />
|
||
<p class='infographic_g8'>Max</p>
|
||
<input class='infographic_g9 full_width' type='text' name='attr_shields_max' value='0' />
|
||
<p class='infographic_g2'>Delay</p>
|
||
<input class='infographic_g3 full_width' type='text' name='attr_shields_delay' value='0' />
|
||
<p class='infographic_g4'>Charge</p>
|
||
<input class='infographic_g5 full_width' type='text' name='attr_shields_charge' value='0' />
|
||
</div>
|
||
|
||
<div class='infographic_field4x3 radius_border'>
|
||
<button name='armor_roll' type='roll' class='infographic_g1 clear radius_border_top'
|
||
value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{name=Armor}} {{4x2-1-name=Head}} {{4x2-1=@{armor_head}}} {{4x2-1-name-max=Arms}} {{4x2-1-max=@{armor_arms}}} {{4x2-2-name=Chest}} {{4x2-2=@{armor_chest}}} {{4x2-2-name-max=Legs}} {{4x2-2-max=@{armor_legs}}}'>Armor</button>
|
||
<p class='infographic_g6'>Head</p>
|
||
<input class='infographic_g7 full_width' type='text' name='attr_armor_head' value='0' />
|
||
<p class='infographic_g8'>Arms</p>
|
||
<input class='infographic_g9 full_width' type='text' name='attr_armor_arms' value='0' />
|
||
<p class='infographic_g2'>Chest</p>
|
||
<input class='infographic_g3 full_width' type='text' name='attr_armor_chest' value='0' />
|
||
<p class='infographic_g4'>Legs</p>
|
||
<input class='infographic_g5 full_width' type='text' name='attr_armor_legs' value='0' />
|
||
</div>
|
||
|
||
</div>
|
||
<input type='checkbox' name='attr_infographic' class='collapsible_entity_switch hidden' checked/>
|
||
<div class='collapsible_entity_block'>
|
||
<fieldset name='info' class='repeating_info'>
|
||
<div class='infographic_gridR'>
|
||
|
||
<div class='infographic_field4x3 radius_border'>
|
||
<button name='shield_roll' type='roll' class='infographic_g1 clear radius_border_top'
|
||
value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{name=Shields}} {{4x2-1-name=Current}} {{4x2-1=@{shieldsr1}}} {{4x2-1-name-max=Max}} {{4x2-1-max=@{shieldsr1|max}}} {{4x2-2-name=Charge}} {{4x2-2=@{shieldsr1_charge}}} {{4x2-2-name-max=Delay}} {{4x2-2-max=@{shieldsr1_delay}}}'>Shields</button>
|
||
<p class='infographic_g6'>Current</p>
|
||
<input class='infographic_g7 full_width' type='text' name='attr_shieldsr1' value='0' />
|
||
<p class='infographic_g8'>Max</p>
|
||
<input class='infographic_g9 full_width' type='text' name='attr_shieldsr1_max' value='0' />
|
||
<p class='infographic_g2'>Delay</p>
|
||
<input class='infographic_g3 full_width' type='text' name='attr_shieldsr1_delay' value='0' />
|
||
<p class='infographic_g4'>Charge</p>
|
||
<input class='infographic_g5 full_width' type='text' name='attr_shieldsr1_charge' value='0' />
|
||
</div>
|
||
|
||
<div class='infographic_field4x3 radius_border'>
|
||
<button name='shield_roll' type='roll' class='infographic_g1 clear radius_border_top'
|
||
value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{name=Shields}} {{4x2-1-name=Current}} {{4x2-1=@{shieldsr2}}} {{4x2-1-name-max=Max}} {{4x2-1-max=@{shieldsr2|max}}} {{4x2-2-name=Charge}} {{4x2-2=@{shieldsr2_charge}}} {{4x2-2-name-max=Delay}} {{4x2-2-max=@{shieldsr2_delay}}}'>Shields</button>
|
||
<p class='infographic_g6'>Current</p>
|
||
<input class='infographic_g7 full_width' type='text' name='attr_shieldsr2' value='0' />
|
||
<p class='infographic_g8'>Max</p>
|
||
<input class='infographic_g9 full_width' type='text' name='attr_shieldsr2_max' value='0' />
|
||
<p class='infographic_g2'>Delay</p>
|
||
<input class='infographic_g3 full_width' type='text' name='attr_shieldsr2_delay' value='0' />
|
||
<p class='infographic_g4'>Charge</p>
|
||
<input class='infographic_g5 full_width' type='text' name='attr_shieldsr2_charge' value='0' />
|
||
</div>
|
||
|
||
<div class='infographic_field4x3 radius_border'>
|
||
<button name='armor_roll' type='roll' class='infographic_g1 clear radius_border_top'
|
||
value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{name=Armor}} {{4x2-1-name=Head}} {{4x2-1=@{armorr1_head}}} {{4x2-1-name-max=Arms}} {{4x2-1-max=@{armorr1_arms}}} {{4x2-2-name=Chest}} {{4x2-2=@{armorr1_chest}}} {{4x2-2-name-max=Legs}} {{4x2-2-max=@{armorr1_legs}}}'>Armor</button>
|
||
<p class='infographic_g6'>Head</p>
|
||
<input class='infographic_g7 full_width' type='text' name='attr_armorr1_head' value='0' />
|
||
<p class='infographic_g8'>Arms</p>
|
||
<input class='infographic_g9 full_width' type='text' name='attr_armorr1_arms' value='0' />
|
||
<p class='infographic_g2'>Chest</p>
|
||
<input class='infographic_g3 full_width' type='text' name='attr_armorr1_chest' value='0' />
|
||
<p class='infographic_g4'>Legs</p>
|
||
<input class='infographic_g5 full_width' type='text' name='attr_armorr1_legs' value='0' />
|
||
</div>
|
||
|
||
<div class='infographic_field4x3 radius_border'>
|
||
<button name='armor_roll' type='roll' class='infographic_g1 clear radius_border_top'
|
||
value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{name=Armor}} {{4x2-1-name=Head}} {{4x2-1=@{armorr2_head}}} {{4x2-1-name-max=Arms}} {{4x2-1-max=@{armorr2_arms}}} {{4x2-2-name=Chest}} {{4x2-2=@{armorr2_chest}}} {{4x2-2-name-max=Legs}} {{4x2-2-max=@{armorr2_legs}}}'>Armor</button>
|
||
<p class='infographic_g6'>Head</p>
|
||
<input class='infographic_g7 full_width' type='text' name='attr_armorr2_head' value='0' />
|
||
<p class='infographic_g8'>Arms</p>
|
||
<input class='infographic_g9 full_width' type='text' name='attr_armorr2_arms' value='0' />
|
||
<p class='infographic_g2'>Chest</p>
|
||
<input class='infographic_g3 full_width' type='text' name='attr_armorr2_chest' value='0' />
|
||
<p class='infographic_g4'>Legs</p>
|
||
<input class='infographic_g5 full_width' type='text' name='attr_armorr2_legs' value='0' />
|
||
</div>
|
||
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<br>
|
||
|
||
<div class="NPC_core_grid">
|
||
|
||
<div class='edge_padding table radius_border'>
|
||
<h3 class='radius_border_heading'><b>Stats</b></h3>
|
||
<div class='NPC_characteristics edge_padding bttn_top_padding'>
|
||
<div>
|
||
<p class='bold_text'>Characteristics</p>
|
||
<button name='STR' type='roll' class='clear full_width NPC_characteristics_roll'value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Strength}} {{roll=[[@{settings_rounding}([[@{STR} + @{STR_advancement}+@{fatigue_mod}]] + @{inlinemod-toggle} - 1d100)/10)]]}}'>STR</button>
|
||
<button name='TOU' type='roll' class='clear full_width NPC_characteristics_roll'value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Toughness}} {{roll=[[@{settings_rounding}([[@{TOU} + @{TOU_advancement}+@{fatigue_mod}]] + @{inlinemod-toggle} - 1d100)/10)]]}}'>TOU</button>
|
||
<button name='AGI' type='roll' class='clear full_width NPC_characteristics_roll'value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Agility}} {{roll=[[@{settings_rounding}([[@{AGI} + @{AGI_advancement}+@{fatigue_mod}]] + @{inlinemod-toggle} - 1d100)/10)]]}}'>AGI</button>
|
||
<button name='WFR' type='roll' class='clear full_width NPC_characteristics_roll'value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Warfare Ranged}} {{roll=[[@{settings_rounding}([[@{WFR} + @{WFR_advancement}+@{fatigue_mod}]] + @{inlinemod-toggle} - 1d100)/10)]]}}'>WFR</button>
|
||
<button name='WFM' type='roll' class='clear full_width NPC_characteristics_roll'value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Warfare Melee}} {{roll=[[@{settings_rounding}([[@{WFM} + @{WFM_advancement}+@{fatigue_mod}]] + @{inlinemod-toggle} - 1d100)/10)]]}}'>WFM</button>
|
||
<button name='INT' type='roll' class='clear full_width NPC_characteristics_roll'value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Intelligence}} {{roll=[[@{settings_rounding}([[@{INT} + @{INT_advancement}+@{fatigue_mod}]] + @{inlinemod-toggle} - 1d100)/10)]]}}'>INT</button>
|
||
<button name='PER' type='roll' class='clear full_width NPC_characteristics_roll'value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Perception}} {{roll=[[@{settings_rounding}([[@{PER} + @{PER_advancement}+@{fatigue_mod}]] + @{inlinemod-toggle} - 1d100)/10)]]}}'>PER</button>
|
||
<button name='CR' type='roll' class='clear full_width NPC_characteristics_roll'value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Courage}} {{roll=[[@{settings_rounding}([[@{CR} + @{CR_advancement}+@{fatigue_mod}]] + @{inlinemod-toggle} - 1d100)/10)]]}}'>CR</button>
|
||
<button name='CH' type='roll' class='clear full_width NPC_characteristics_roll'value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Charisma}} {{roll=[[@{settings_rounding}([[@{CH} + @{CH_advancement}+@{fatigue_mod}]] + @{inlinemod-toggle} - 1d100)/10)]]}}'>CH</button>
|
||
<button name='LD' type='roll' class='clear full_width NPC_characteristics_roll'value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=Leadership}} {{roll=[[@{settings_rounding}([[@{LD} + @{LD_advancement}+@{fatigue_mod}]] + @{inlinemod-toggle} - 1d100)/10)]]}}'>LD</button>
|
||
</div>
|
||
<div>
|
||
<p class='bold_text'> </p>
|
||
<input name='attr_STR' type='text' value='0' class='NPC_characteristics_fields full_width' />
|
||
<input name='attr_TOU' type='text' value='0' class='NPC_characteristics_fields full_width' />
|
||
<input name='attr_AGI' type='text' value='0' class='NPC_characteristics_fields full_width' />
|
||
<input name='attr_WFR' type='text' value='0' class='NPC_characteristics_fields full_width' />
|
||
<input name='attr_WFM' type='text' value='0' class='NPC_characteristics_fields full_width' />
|
||
<input name='attr_INT' type='text' value='0' class='NPC_characteristics_fields full_width' />
|
||
<input name='attr_PER' type='text' value='0' class='NPC_characteristics_fields full_width' />
|
||
<input name='attr_CR' type='text' value='0' class='NPC_characteristics_fields full_width' />
|
||
<input name='attr_CH' type='text' value='0' class='NPC_characteristics_fields full_width' />
|
||
<input name='attr_LD' type='text' value='0' class='NPC_characteristics_fields full_width' />
|
||
</div>
|
||
<div> </div>
|
||
<div>
|
||
<p class='bold_text'>Mythic</p>
|
||
<input type="text" name="attr_STR_mythic" value="0" class="NPC_characteristics_fields full_width">
|
||
<input type="text" name="attr_TOU_mythic" value="0" class="NPC_characteristics_fields full_width">
|
||
<input type="text" name="attr_AGI_mythic" value="0" class="NPC_characteristics_fields full_width">
|
||
</div>
|
||
<div>
|
||
<p class='bold_text'> </p>
|
||
</div>
|
||
<div>
|
||
<p class='bold_text'>Movement/carry</p>
|
||
<h1 class='NPC_characteristics_fields'>Half</h1>
|
||
<h1 class='NPC_characteristics_fields'>Full</h1>
|
||
<h1 class='NPC_characteristics_fields'>Charge</h1>
|
||
<h1 class='NPC_characteristics_fields'>Run</h1>
|
||
<h1 class='NPC_characteristics_fields'>Sprint</h1>
|
||
<h1 class='NPC_characteristics_fields'>Jump</h1>
|
||
<h1 class='NPC_characteristics_fields'>Leap</h1>
|
||
<h1 class='NPC_characteristics_fields'>Carry</h1>
|
||
<h1 class='NPC_characteristics_fields'>Lift</h1>
|
||
<h1 class='NPC_characteristics_fields'>Push</h1>
|
||
</div>
|
||
<div>
|
||
<p class='bold_text'> </p>
|
||
<input name='attr_half_move' type='text' class='NPC_characteristics_fields full_width' />
|
||
<input name='attr_full_move' type='text' class='NPC_characteristics_fields full_width' />
|
||
<input name='attr_charge_move' type='text' class='NPC_characteristics_fields full_width' />
|
||
<input name='attr_run_move' type='text' class='NPC_characteristics_fields full_width' />
|
||
<input name='attr_sprint_move' type='text' class='NPC_characteristics_fields full_width' />
|
||
<input name='attr_jump_move' type='text' class='NPC_characteristics_fields full_width' />
|
||
<input name='attr_leap_move' type='text' class='NPC_characteristics_fields full_width' />
|
||
<input name='attr_carry' type='text' class='NPC_characteristics_fields full_width' />
|
||
<input name='attr_lift' type='text' class='NPC_characteristics_fields full_width' />
|
||
<input name='attr_push' type='text' class='NPC_characteristics_fields full_width' />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div> </div>
|
||
|
||
<div class='edge_padding table radius_border'>
|
||
<h3 class='radius_border_heading'><b>Skillset</b></h3>
|
||
<div class='skill_header'>
|
||
<p class='bold_text'>Name</p>
|
||
<p class='bold_text'></p>
|
||
<p class='bold_text'>Char</p>
|
||
<p class='bold_text'>Mod</p>
|
||
<p class='bold_text'>T</p>
|
||
<p class='bold_text'>+10</p>
|
||
<p class='bold_text'>+20</p>
|
||
<p class='bold_text'>Roll</p>
|
||
</div>
|
||
<fieldset name='skills' class='repeating_skills'>
|
||
<div class='skill_grid'>
|
||
<input name='attr_skill_R_name' type='text' value='' class='full_width text_left' />
|
||
<select name='attr_skill_R_mod4' class='full_width full_height'>
|
||
<option value='0' ></option>
|
||
<option value='20' >Adv.</option>
|
||
</select>
|
||
<select name='attr_skill_R_mod1' class='full_width full_height'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}'>STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' >INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' >PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}' selected='selected'>CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
<input name='attr_skill_R_mod2' type='number' value='0' />
|
||
<input name='attr_skill_R_mod3' type='checkbox' value='20+@{skill_R_mod4}' class='skills_item' />
|
||
<input name='attr_skill_R_mod3' type='checkbox' value='30+@{skill_R_mod4}' class='skills_item' />
|
||
<input name='attr_skill_R_mod3' type='checkbox' value='40+@{skill_R_mod4}' class='skills_item' />
|
||
<button type='roll' name='skill_Roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{roll-name=@{skill_R_name} }} {{roll=[[@{settings_rounding}([[@{skill_R_mod1}]]+@{skill_R_mod2}+[[@{skill_R_mod3}-(20+@{skill_R_mod4})]]+@{inlinemod-toggle}-1d100)/10)]]}}' class='clear'><input name='attr_skill_R_total' value='@{skill_R_mod1}]]+@{skill_R_mod2}+[[@{skill_R_mod3}-(20+@{skill_R_mod4})' class='input_background' disabled /></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
|
||
<br>
|
||
|
||
<div class="NPC_pageselect">
|
||
<label><input type='checkbox' name='attr_NPC_tabs' class='select_button hidden' value='1'/><span class='select_text'>Vehicles</span></label>
|
||
<label><input type='checkbox' name='attr_NPC_tabs' class='select_button hidden' value='2'/><span class='select_text'>Medical</span></label>
|
||
<label><input type='checkbox' name='attr_NPC_tabs' class='select_button hidden' value='3'/><span class='select_text'>Vehicle weapons</span></label>
|
||
</div>
|
||
|
||
|
||
<div class='vehicles_divider '>
|
||
<div>
|
||
|
||
<div>
|
||
<input name='attr_NPC_tabs' type='checkbox' value='1' class='collapsible_entity_switch hidden' />
|
||
<div class="collapsible_entity_block">
|
||
<fieldset name='vehicles-R' class='repeating_vehicles'>
|
||
<div class='vehicles_grid1'>
|
||
<input name='attr_vehicle-name' type='text' class='vehicles_Gn full_width' placeholder='Name' />
|
||
|
||
<select name='attr_vehicle-shield' class='vehicles_Gs full_width'>
|
||
<option value='0' selected='selected'>Unshielded</option>
|
||
<option value='1'>Shielded</option>
|
||
</select>
|
||
|
||
<select name='attr_vehicle-type' class='vehicles_Gt full_width'>
|
||
<option value='0' selected='selected'>Ground</option>
|
||
<option value='1'>Air</option>
|
||
<option value='2'>Walker</option>
|
||
<option value='3'>Stationary</option>
|
||
</select>
|
||
<div class='vehicles_G1'><h3>DIMENSIONS</h3></div>
|
||
<div class='vehicles_G2'>Length</div>
|
||
<div class='vehicles_G3'>Width</div>
|
||
<div class='vehicles_G4'>Height</div>
|
||
<div class='vehicles_G5'>Weight</div>
|
||
<input name='attr_vehicle-length' type='text' class='vehicles_G6 full_width' placeholder='# Meters' />
|
||
<input name='attr_vehicle-width' type='text' class='vehicles_G7 full_width' placeholder='# Meters' />
|
||
<input name='attr_vehicle-height' type='text' class='vehicles_G8 full_width' placeholder='# Meters' />
|
||
<input name='attr_vehicle-weight' type='text' class='vehicles_G9 full_width' placeholder='KG / Metric Tons' />
|
||
|
||
<input name='attr_vehicle-type' type='checkbox' value='0' class='hidden hider' checked />
|
||
<div class='vehicles_G10'><h3>SPEED AND MANEUVERABILITY</h3></div>
|
||
<input name='attr_vehicle-type' type='checkbox' value='1' class='hidden hider' />
|
||
<div class='vehicles_G10'><h3>SPEED AND MANEUVERABILITY</h3></div>
|
||
<input name='attr_vehicle-type' type='checkbox' value='2' class='hidden hider' />
|
||
<div class='vehicles_G10'><h3>CHARACTERISTICS</h3></div>
|
||
|
||
<input name='attr_vehicle-type' type='checkbox' value='3' class='hidden hidernot' />
|
||
<div class='vehicles_G11'>Accelerate</div>
|
||
<input name='attr_vehicle-type' type='checkbox' value='3' class='hidden hidernot' />
|
||
<div class='vehicles_G12'>Brake</div>
|
||
<input name='attr_vehicle-type' type='checkbox' value='3' class='hidden hidernot' />
|
||
<div class='vehicles_G13'>Top Speed</div>
|
||
<input name='attr_vehicle-type' type='checkbox' value='3' class='hidden hidernot' />
|
||
<div class='vehicles_G14'>Maneuver</div>
|
||
<input name='attr_vehicle-type' type='checkbox' value='3' class='hidden hidernot' />
|
||
<input name='attr_vehicle-accelerate' type='text' class='vehicles_G15 full_width' placeholder='Meters per Turn' />
|
||
<input name='attr_vehicle-type' type='checkbox' value='3' class='hidden hidernot' />
|
||
<input name='attr_vehicle-brake' type='text' class='vehicles_G16 full_width' placeholder='Meters per Turn' />
|
||
<input name='attr_vehicle-type' type='checkbox' value='3' class='hidden hidernot' />
|
||
<input name='attr_vehicle-top_speed' type='text' class='vehicles_G17 full_width' placeholder='MpT/(# km/h)' />
|
||
<input name='attr_vehicle-type' type='checkbox' value='3' class='hidden hidernot' />
|
||
<input name='attr_vehicle-maneuver' type='text' class='vehicles_G18 full_width' placeholder="Pilot's Evasion" />
|
||
|
||
<input name='attr_vehicle-type' type='checkbox' value='1' class='hidden hider' />
|
||
<div class='vehicles_G19'>Vertical</div>
|
||
<input name='attr_vehicle-type' type='checkbox' value='1' class='hidden hider' />
|
||
<div class='vehicles_G20'>Takeoff</div>
|
||
<input name='attr_vehicle-type' type='checkbox' value='1' class='hidden hider' />
|
||
<div class='vehicles_G21'>Target Range</div>
|
||
<input name='attr_vehicle-type' type='checkbox' value='1' class='hidden hider' />
|
||
<div class='vehicles_G22'>Targeting</div>
|
||
<input name='attr_vehicle-type' type='checkbox' value='1' class='hidden hider' />
|
||
<input name='attr_vehicle-vertical' type='text' class='vehicles_G23 full_width' placeholder='MpT' />
|
||
<input name='attr_vehicle-type' type='checkbox' value='1' class='hidden hider' />
|
||
<input name='attr_vehicle-takeoff' type='text' class='vehicles_G24 full_width' placeholder='Min Half-Actions' />
|
||
<input name='attr_vehicle-type' type='checkbox' value='1' class='hidden hider' />
|
||
<input name='attr_vehicle-target_range' type='text' class='vehicles_G25 full_width' placeholder='Meters' />
|
||
<input name='attr_vehicle-type' type='checkbox' value='1' class='hidden hider' />
|
||
<input name='attr_vehicle-targeting' type='text' class='vehicles_G26 full_width' placeholder='Min Half-Actions' />
|
||
|
||
<input name='attr_vehicle-type' type='checkbox' value='2' class='hidden hider' />
|
||
<div class='vehicles_G27'>Strength</div>
|
||
<input name='attr_vehicle-type' type='checkbox' value='2' class='hidden hider full_width' />
|
||
<div class='vehicles_G28'>Melee</div>
|
||
<input name='attr_vehicle-type' type='checkbox' value='2' class='hidden hider' />
|
||
<input type='text' name='attr_vehicle-strength' class='vehicles_G29 full_width'/>
|
||
<input name='attr_vehicle-type' type='checkbox' value='2' class='hidden hider' />
|
||
<input name='attr_vehicle-melee' type='text' class='vehicles_G30 full_width' />
|
||
|
||
<input name='attr_vehicle-type' type='checkbox' value='2' class='hidden hider' />
|
||
<input name='attr_vehicle-strength-mythic' class='vehicles_G31 full_width' type='text' />
|
||
<input name='attr_vehicle-type' type='checkbox' value='2' class='hidden hider' />
|
||
<div class='vehicles_G32'>Mythic</div>
|
||
|
||
<input name='attr_vehicle-type' type='checkbox' value='3' class='hidden hidernot' />
|
||
<div class='vehicles_G33'><h3>CREW AND COMPLEMENT</h3></div>
|
||
<input name='attr_vehicle-type' type='checkbox' value='3' class='hidden hidernot' />
|
||
<div class='vehicles_G34'>Crew</div>
|
||
<input name='attr_vehicle-type' type='checkbox' value='3' class='hidden hidernot' />
|
||
<div class='vehicles_G35'>Complement</div>
|
||
<input name='attr_vehicle-type' type='checkbox' value='3' class='hidden hidernot' />
|
||
<input name='attr_vehicle-crew' type='text' class='vehicles_G36 full_width' placeholder='Minimum Crew Prerequisite' />
|
||
<input name='attr_vehicle-type' type='checkbox' value='3' class='hidden hidernot' />
|
||
<input name='attr_vehicle-compliment' type='text' class='vehicles_G37 full_width' placeholder='Maximum Crew Space' />
|
||
<div class='vehicles_G38'><h3>HULL</h3></div>
|
||
<div class='vehicles_G39'>Hull Material</div>
|
||
<input name='attr_vehicle-hull' type='text' class='vehicles_G40 full_width' placeholder='Alloy Composition & Plating' />
|
||
</div>
|
||
<div class='vehicles_grid2'>
|
||
<div class='vehicles_G41'><h3>BREAKPOINTS</h3></div>
|
||
<div class='vehicles_G42'>1-20 Wep</div>
|
||
<div class='vehicles_G43'>21-40 Mob</div>
|
||
<div class='vehicles_G44'>41-60 Eng</div>
|
||
<div class='vehicles_G45'>61-80 Optic</div>
|
||
<div class='vehicles_G46'>81-100 Crew</div>
|
||
<input name='attr_vehicle-bp-wep' type='text' class='vehicles_G47 full_width' placeholder='Weapon' />
|
||
<input name='attr_vehicle-bp-mod' type='text' class='vehicles_G48 full_width' placeholder='Mobility' />
|
||
<input name='attr_vehicle-bp-eng'type='text' class='vehicles_G49 full_width' placeholder='Engine' />
|
||
<input name='attr_vehicle-bp-op'type='text' class='vehicles_G50 full_width' placeholder='Optic' />
|
||
<input name='attr_vehicle-bp-crew'type='text' class='vehicles_G51 full_width' placeholder='Compartment' />
|
||
<div class='vehicles_G52'><h3>Armor</h3></div>
|
||
<div class='vehicles_G53'>Front</div>
|
||
<div class='vehicles_G54'>Back</div>
|
||
<div class='vehicles_G55'>Side</div>
|
||
<div class='vehicles_G56'>Top</div>
|
||
<div class='vehicles_G57'>Bottom</div>
|
||
<input name='attr_vehicle-armor-front' type='text' class='vehicles_G58 full_width' />
|
||
<input name='attr_vehicle-armor-back' type='text' class='vehicles_G59 full_width' />
|
||
<input name='attr_vehicle-armor-side' type='text' class='vehicles_G60 full_width' />
|
||
<input name='attr_vehicle-armor-top' type='text' class='vehicles_G61 full_width' />
|
||
<input name='attr_vehicle-armor-bottom' type='text' class='vehicles_G62 full_width' />
|
||
</div>
|
||
<div class='vehicles_grid3'>
|
||
<div class='vehicles_G63'><h3>Miscellaneous</h3></div>
|
||
<div class='vehicles_G64'>Size Points</div>
|
||
<div class='vehicles_G65'>Weapon Points</div>
|
||
<input name='attr_vehicle-size-points' type='text' class='vehicles_G66 full_width' placeholder='Warthog = 2' />
|
||
<input name='attr_vehicle-weapon-points' type='text' class='vehicles_G67 full_width' placeholder='Warthog = 2' />
|
||
|
||
<input name='attr_vehicle-shield' type='checkbox' value='1' class='hidden hider' />
|
||
<div class='vehicles_G68'>Shield Rating</div>
|
||
<input name='attr_vehicle-shield' type='checkbox' value='1' class='hidden hider' />
|
||
<div class='vehicles_G69'>Shield Current</div>
|
||
<input name='attr_vehicle-shield' type='checkbox' value='1' class='hidden hider' />
|
||
<div class='vehicles_G70'>Recharge Delay</div>
|
||
<input name='attr_vehicle-shield' type='checkbox' value='1' class='hidden hider' />
|
||
<div class='vehicles_G71'>Recharge Rate</div>
|
||
<input name='attr_vehicle-shield' type='checkbox' value='1' class='hidden hider' />
|
||
<input name='attr_vehicle-shield-rating' type='text' class='vehicles_G72 full_width' />
|
||
<input name='attr_vehicle-shield' type='checkbox' value='1' class='hidden hider' />
|
||
<input name='attr_vehicle-shield-current' type='text' class='vehicles_G73 full_width' />
|
||
<input name='attr_vehicle-shield' type='checkbox' value='1' class='hidden hider' />
|
||
<input name='attr_vehicle-recharge-delay' type='text' class='vehicles_G74 full_width' />
|
||
<input name='attr_vehicle-shield' type='checkbox' value='1' class='hidden hider' />
|
||
<input name='attr_vehicle-recharge-rate' type='text' class='vehicles_G75 full_width' />
|
||
|
||
<div class='vehicles_G76 '>
|
||
<div>
|
||
<input name='attr_aditional_info' type='text' placeholder='Additional Info' class='full_width_49px' />
|
||
<label class='margin_adjust'><input type='checkbox' name='attr_collapse' value='5' class='collapsible_entity_switch select_button hidden' /><span class='select_text '>▼</span></label>
|
||
<label class='margin_adjust2'><button type='roll' value='@{to-gm}&{template:mythic} {{name=@{aditional_info} }} {{description=@{aditional_info_desc} }}' class='hidden'></button><span class='select_text'>❖</span></label>
|
||
<input name='attr_collapse' type='checkbox' value='5' class='collapsible_entity_switch hidden' />
|
||
<textarea name='attr_aditional_info_desc' class='collapsible_entity_block' placeholder='Enter any vehicle-specific rules or other unique information here.'></textarea>
|
||
</div>
|
||
<div>
|
||
<input name='attr_modifications' type='text' placeholder='Modifications' class='full_width_49px vehicles_descriptor' />
|
||
<label class='margin_adjust'><input type='checkbox' name='attr_collapse2' value='6' class='collapsible_entity_switch select_button hidden' /><span class='select_text radius_border_right'>▼</span></label>
|
||
<label class='margin_adjust2'><button type='roll' value='@{to-gm}&{template:mythic} {{name=@{modifications} }} {{description=@{modifications_desc} }}' class='hidden'></button><span class='select_text'>❖</span></label>
|
||
<input name='attr_collapse2' type='checkbox' value='6' class='collapsible_entity_switch hidden' />
|
||
<textarea name='attr_modifications_desc' class='collapsible_entity_block description_rounded_margin' placeholder='Vehicles in Halo Mythic can be modified in many ways. These use a Vehicle’s Weapon Points and Size Points, which are specialized Hardpoints on a Vehicle. Each Modification takes a specified amount of Weapon and Size Points.
|
||
Vehicle modifications are classified into five categories; Body, Propulsion, Electronic, Combat, and Miscellaneous.'></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
|
||
<div>
|
||
<input name='attr_NPC_tabs' type='checkbox' value='2' class='collapsible_entity_switch hidden' />
|
||
<div class="collapsible_entity_block">
|
||
<div class='NPC_medical radius_border_top'>
|
||
<h3 class="radius_border_top">Finger / Toe</h3>
|
||
<input name='attr_medical_g1' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g1_text" class='medical_effect'></textarea>
|
||
</div>
|
||
|
||
<div class='NPC_medical'>
|
||
<h3 class="radius_border_top">Heart</h3>
|
||
<input name='attr_medical_g2' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g2_text" class='medical_effect'></textarea>
|
||
</div>
|
||
|
||
<div class='NPC_medical'>
|
||
<h3 class="radius_border_top">Neck</h3>
|
||
<input name='attr_medical_g3' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g3_text" class='medical_effect'></textarea>
|
||
</div>
|
||
|
||
<div class='NPC_medical'>
|
||
<h3 class="radius_border_top">Skull / Brain</h3>
|
||
<input name='attr_medical_g4' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g4_text" class='medical_effect'></textarea>
|
||
</div>
|
||
|
||
<div class='NPC_medical'>
|
||
<h3 class="radius_border_top">Nose / Ear</h3>
|
||
<input name='attr_medical_g5' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g5_text" class='medical_effect'></textarea>
|
||
</div>
|
||
|
||
<div class='NPC_medical'>
|
||
<h3 class="radius_border_top">Limb (Arm / Leg)</h3>
|
||
<input name='attr_medical_g6' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g6_text" class='medical_effect_long'></textarea>
|
||
</div>
|
||
|
||
<div class='NPC_medical'>
|
||
<h3 class="radius_border_top">Small / Large Intestines</h3>
|
||
<input name='attr_medical_g7' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g7_text" class='medical_effect'></textarea>
|
||
</div>
|
||
|
||
<div class='NPC_medical'>
|
||
<h3 class="radius_border_top">Lungs</h3>
|
||
<input name='attr_medical_g8' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g8_text" class='medical_effect_long'></textarea>
|
||
</div>
|
||
|
||
<div class='NPC_medical'>
|
||
<h3 class="radius_border_top">Kidney / Stomach / Liver / Spleen</h3>
|
||
<input name='attr_medical_g9' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g9_text" class='medical_effect'></textarea>
|
||
</div>
|
||
|
||
<div class='NPC_medical'>
|
||
<h3 class="radius_border_top">Knee / Ankle / Shoulder / Elbow</h3>
|
||
<input name='attr_medical_g10' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g10_text" class='medical_effect'></textarea>
|
||
</div>
|
||
|
||
<div class='NPC_medical'>
|
||
<h3 class="radius_border_top">Eye</h3>
|
||
<input name='attr_medical_g11' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g11_text" class='medical_effect_long'></textarea>
|
||
</div>
|
||
|
||
<div class='NPC_medical'>
|
||
<h3 class="radius_border_top">Mouth</h3>
|
||
<input name='attr_medical_g12' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g12_text" class='medical_effect'></textarea>
|
||
</div>
|
||
|
||
<div class='NPC_medical'>
|
||
<h3 class="radius_border_top">Hand</h3>
|
||
<input name='attr_medical_g13' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g13_text" class='medical_effect'></textarea>
|
||
</div>
|
||
|
||
<div class='NPC_medical'>
|
||
<h3 class="radius_border_top">Chin / Jaw / Cheek</h3>
|
||
<input name='attr_medical_g14' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g14_text" class='medical_effect'></textarea>
|
||
</div>
|
||
|
||
<div class='NPC_medical'>
|
||
<h3 class="radius_border_top">Foot</h3>
|
||
<input name='attr_medical_g15' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g15_text" class='medical_effect'></textarea>
|
||
</div>
|
||
|
||
<div class='NPC_medical'>
|
||
<h3 class="radius_border_top">Pelvis</h3>
|
||
<input name='attr_medical_g16' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g16_text" class='medical_effect_long'></textarea>
|
||
</div>
|
||
|
||
<div class='NPC_medical'>
|
||
<h3 class="radius_border_top">Chest</h3>
|
||
<input name='attr_medical_g17' type='number' value='0' class='medical_input'/>
|
||
<textarea name="attr_medical_g17_text" class='medical_effect'></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div>
|
||
<input name='attr_NPC_tabs' type='checkbox' value='3' class='collapsible_entity_switch hidden' />
|
||
<div class="collapsible_entity_block">
|
||
<div class='vehicle_weapons NPC_margin'>
|
||
<div class='equipment_ranged_weapons'>
|
||
<h3 class='radius_border_top'>Vehicle Ranged Weapons</h3>
|
||
<fieldset name='vehiclerangedweapons' class='repeating_vrangedweapons'>
|
||
<div class='equipment_ranged_weapons_rep'>
|
||
<div class='equipment_ranged_weapons_grid1'>
|
||
<div class='equipment_ranged_weapons_gs1'>Name</div>
|
||
<input class='equipment_ranged_weapons_gs2 full_width' type='text' name='attr_V_R_weapon_name' placeholder='Name' />
|
||
<div class='equipment_ranged_weapons_gs3'>Type</div>
|
||
<input class='equipment_ranged_weapons_gs4 full_width' type='text' name='attr_V_R_weapon_class' placeholder='Class of Weapon' />
|
||
<select name='attr_Weapon_attr' class='equipment_ranged_weapons_gs31 full_width'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' selected='selected'>WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' >INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' >PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}'>CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
</div>
|
||
<div class='equipment_ranged_weapons_grid2'>
|
||
<div class='equipment_ranged_weapons_gs5'>Range</div>
|
||
<input class='equipment_ranged_weapons_gs6 full_width' type='text' value='0' name='attr_V_R_weapon_range' />
|
||
<div class='equipment_ranged_weapons_gs7'>DMG Roll</div>
|
||
<input class='equipment_ranged_weapons_gs8 full_width' type='text' value='0' name='attr_V_R_weapon_dam-roll' />
|
||
<div class='equipment_ranged_weapons_gs9'>Base</div>
|
||
<input class='equipment_ranged_weapons_gs10 full_width' type='text' value='0' name='attr_V_R_weapon_base' />
|
||
<div class='equipment_ranged_weapons_gs11'>Pierce</div>
|
||
<input class='equipment_ranged_weapons_gs12 full_width' type='text' value='0' name='attr_V_R_weapon_pierce' />
|
||
</div>
|
||
<div class='equipment_ranged_weapons_grid3'>
|
||
<div class='equipment_ranged_weapons_gs13'>Hit Mod</div>
|
||
<input class='equipment_ranged_weapons_gs14 full_width' type='text' value='0' name='attr_V_R_weapon_mod1' />
|
||
<div class='equipment_ranged_weapons_gs15'>Magazine</div>
|
||
<input class='equipment_ranged_weapons_gs16 full_width' type='text' value='0' name='attr_V_R_weapon_mag' />
|
||
<div class='equipment_ranged_weapons_gs17'>/</div>
|
||
<input class='equipment_ranged_weapons_gs18 full_width' type='text' value='0' name='attr_V_R_weapon_mag_max' />
|
||
<button class='equipment_ranged_weapons_gs19 full_width clear' type='roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{attack= }} {{weapon= @{V_R_weapon_name}}} {{roll=[[@{settings_rounding}([[@{Weapon_attr}]]+@{V_R_weapon_mod1}+@{inlinemod-toggle}-1d100)/10)]]}} @{settings_hitroll}"></button>' >Hit</button>
|
||
<button class='equipment_ranged_weapons_gs20 full_width clear' type='roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{weapon= @{V_R_weapon_name}}} {{damage=[[@{V_R_weapon_dam-roll}+@{V_R_weapon_base}]] }} {{pierce=[[@{V_R_weapon_pierce}]] }} {{@{settings_weapondescription}=@{V_R_ability_r} }}' >DMG</button>
|
||
</div>
|
||
<div class='equipment_ranged_weapons_grid4'>
|
||
<div class='equipment_ranged_weapons_gs21'>RoF</div>
|
||
<input class='equipment_ranged_weapons_gs22 full_width' type='text' placeholder='Semi' name='attr_V_R_weapon_semi' />
|
||
<div class='equipment_ranged_weapons_gs23'>/</div>
|
||
<input class='equipment_ranged_weapons_gs24 full_width' type='text' placeholder='Burst' name='attr_V_R_weapon_burst' />
|
||
<div class='equipment_ranged_weapons_gs25'>/</div>
|
||
<input class='equipment_ranged_weapons_gs26 full_width' type='text' placeholder='Auto' name='attr_V_R_weapon_auto' />
|
||
<div class='equipment_ranged_weapons_gs27'>Reload</div>
|
||
<input class='equipment_ranged_weapons_gs28 full_width' type='text' name='attr_V_R_weapon_reload' />
|
||
</div>
|
||
<div>
|
||
<input name='attr_V_R_ability_r' type='text' placeholder='Description' class='full_width_49px border_none' />
|
||
<label class='margin_adjust_wep'><input type='checkbox' name='attr_collapse' value='3' class='collapsible_entity_switch select_button hidden' /><span class='select_text radius_border_right_wep'>▼</span></label>
|
||
<label class='margin_adjust_wep2'><button type='roll' value='@{to-gm}&{template:mythic} {{name=@{V_R_ability_r} }} {{description=@{V_R_ability_desc_r} }}' class='hidden'></button><span class='select_text'>❖</span></label>
|
||
<input name='attr_collapse' type='checkbox' value='3' class='collapsible_entity_switch hidden' />
|
||
<textarea name='attr_V_R_ability_desc_r' class='collapsible_entity_block description_rounded_margin'></textarea>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class='equipment_melee_weapons'>
|
||
<h3 class='radius_border_top'>Vehicle Melee Weaponry</h3>
|
||
<fieldset name='vehiclemeleeweapons' class='repeating_vmeleeweapons'>
|
||
<div class='equipment_ranged_weapons_rep'>
|
||
<div class='equipment_ranged_weapons_grid1'>
|
||
<div class='equipment_ranged_weapons_gs1'>Name</div>
|
||
<input class='equipment_ranged_weapons_gs2 full_width' type='text' name='attr_V_M_weapon_name' placeholder='Name' />
|
||
<div class='equipment_ranged_weapons_gs3'>Type</div>
|
||
<input class='equipment_ranged_weapons_gs4 full_width' type='text' name='attr_V_M_weapon_class' placeholder='Class of Weapon' />
|
||
<select name='attr_Weapon_attr' class='equipment_ranged_weapons_gs31 full_width'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' selected='selected'>WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' >INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' >PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}'>CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
</div>
|
||
<div class='equipment_ranged_weapons_grid2'>
|
||
<div class='equipment_ranged_weapons_gs5'>Reach</div>
|
||
<input class='equipment_ranged_weapons_gs6 full_width' type='text' value='0' name='attr_V_M_weapon_range' />
|
||
<div class='equipment_ranged_weapons_gs7'>DMG Roll</div>
|
||
<input class='equipment_ranged_weapons_gs8 full_width' type='text' value='0' name='attr_V_M_weapon_dam-roll' />
|
||
<div class='equipment_ranged_weapons_gs9'>Base</div>
|
||
<input class='equipment_ranged_weapons_gs10 full_width' type='text' value='0' name='attr_V_M_weapon_base' />
|
||
<div class='equipment_ranged_weapons_gs11'>Pierce</div>
|
||
<input class='equipment_ranged_weapons_gs12 full_width' type='text' value='0' name='attr_V_M_weapon_pierce' />
|
||
</div>
|
||
<div class='equipment_melee_weapons_grid3'>
|
||
<div class='equipment_melee_weapons_gs1'>Hit Mod</div>
|
||
<input class='equipment_melee_weapons_gs2 full_width' type='text' value='0' name='attr_V_M_weapon_mod1' />
|
||
<div class='equipment_melee_weapons_gs3'>Attacks</div>
|
||
<input class='equipment_melee_weapons_gs4 full_width' type='text' value='0' name='attr_V_M_weapon_attacks' />
|
||
<div class='equipment_melee_weapons_gs5'>Br Pts</div>
|
||
<input class='equipment_melee_weapons_gs6 full_width' type='text' value='0' name='attr_V_M_weapon_breakpoints' />
|
||
<div class='equipment_melee_weapons_gs7'>/</div>
|
||
<input class='equipment_melee_weapons_gs8 full_width' type='text' value='0' name='attr_V_M_weapon_breakpoints_max' />
|
||
<button class='equipment_melee_weapons_gs9 full_width clear' type='roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{attack= }} {{weapon= @{V_M_weapon_name}}} {{roll=[[@{settings_rounding}([[@{Weapon_attr}]]+@{V_M_weapon_mod1}+@{inlinemod-toggle}-1d100)/10)]]}} @{settings_hitroll}'' >Hit</button>
|
||
<button class='equipment_melee_weapons_gs10 full_width clear' type='roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{weapon= @{V_M_weapon_name}}} {{damage=[[@{V_M_weapon_dam-roll}+@{V_M_weapon_base}]] }} {{pierce=[[@{V_M_weapon_pierce}]] }} {{@{settings_weapondescription}=@{V_M_ability_r} }}' >DMG</button>
|
||
</div>
|
||
<div>
|
||
<input name='attr_V_M_ability_r' type='text' placeholder='Description' class='full_width_49px border_none' />
|
||
<label class='margin_adjust_wep'><input type='checkbox' name='attr_collapse' value='3' class='collapsible_entity_switch select_button hidden' /><span class='select_text radius_border_right_wep'>▼</span></label>
|
||
<label class='margin_adjust_wep2'><button type='roll' value='@{to-gm}&{template:mythic} {{name=@{V_M_ability_r} }} {{description=@{V_M_ability_desc_r} }}' class='hidden'></button><span class='select_text'>❖</span></label>
|
||
<input name='attr_collapse' type='checkbox' value='3' class='collapsible_entity_switch hidden' />
|
||
<textarea name='attr_V_M_ability_desc_r' class='collapsible_entity_block description_rounded_margin'></textarea>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
</div>
|
||
|
||
<div class='vehicle_weapons'>
|
||
<div class='equipment_ranged_weapons'>
|
||
<h3 class='radius_border_top'>Ranged Weapons</h3>
|
||
<fieldset name='rangedweapons' class='repeating_rangedweapons'>
|
||
<div class='equipment_ranged_weapons_rep'>
|
||
<div class='equipment_ranged_weapons_grid1'>
|
||
<div class='equipment_ranged_weapons_gs1'>Name</div>
|
||
<input class='equipment_ranged_weapons_gs2 full_width' type='text' name='attr_R_weapon_name' placeholder='Name' />
|
||
<div class='equipment_ranged_weapons_gs3'>Type</div>
|
||
<input class='equipment_ranged_weapons_gs4 full_width' type='text' name='attr_R_weapon_class' placeholder='Class of Weapon' />
|
||
<select name='attr_Weapon_attr' class='equipment_ranged_weapons_gs31 full_width'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' selected='selected'>WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' >WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' >INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' >PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}'>CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
</div>
|
||
<div class='equipment_ranged_weapons_grid2'>
|
||
<div class='equipment_ranged_weapons_gs5'>Range</div>
|
||
<input class='equipment_ranged_weapons_gs6 full_width' type='text' value='0' name='attr_R_weapon_range' />
|
||
<div class='equipment_ranged_weapons_gs7'>DMG Roll</div>
|
||
<input class='equipment_ranged_weapons_gs8 full_width' type='text' value='3d10' name='attr_R_weapon_dam-roll' />
|
||
<div class='equipment_ranged_weapons_gs9'>Base</div>
|
||
<input class='equipment_ranged_weapons_gs10 full_width' type='text' value='0' name='attr_R_weapon_base' />
|
||
<div class='equipment_ranged_weapons_gs11'>Pierce</div>
|
||
<input class='equipment_ranged_weapons_gs12 full_width' type='text' value='0' name='attr_R_weapon_pierce' />
|
||
</div>
|
||
<div class='equipment_ranged_weapons_grid3'>
|
||
<div class='equipment_ranged_weapons_gs13'>Hit Mod</div>
|
||
<input class='equipment_ranged_weapons_gs14 full_width' type='text' value='0' name='attr_R_weapon_mod1' />
|
||
<div class='equipment_ranged_weapons_gs15'>Magazine</div>
|
||
<input class='equipment_ranged_weapons_gs16 full_width' type='text' value='0' name='attr_R_weapon_mag' />
|
||
<div class='equipment_ranged_weapons_gs17'>/</div>
|
||
<input class='equipment_ranged_weapons_gs18 full_width' type='text' value='0' name='attr_R_weapon_mag_max' />
|
||
<button class='equipment_ranged_weapons_gs19 full_width clear' type='roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{attack= }} {{weapon= @{R_weapon_name}}} {{roll=[[@{settings_rounding}([[@{Weapon_attr}]]+@{R_weapon_mod1}+@{inlinemod-toggle}-1d100)/10)]]}} @{settings_hitroll}"></button>' >Hit</button>
|
||
<button class='equipment_ranged_weapons_gs20 full_width clear' type='roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{weapon= @{R_weapon_name}}} {{damage=[[@{R_weapon_dam-roll}+@{R_weapon_base}]] }} {{pierce=[[@{R_weapon_pierce}]] }} {{@{settings_weapondescription}=@{R_ability_r} }}' >DMG</button>
|
||
</div>
|
||
<div class='equipment_ranged_weapons_grid4'>
|
||
<div class='equipment_ranged_weapons_gs21'>RoF</div>
|
||
<input class='equipment_ranged_weapons_gs22 full_width' type='text' placeholder='Semi' name='attr_R_weapon_semi' />
|
||
<div class='equipment_ranged_weapons_gs23'>/</div>
|
||
<input class='equipment_ranged_weapons_gs24 full_width' type='text' placeholder='Burst' name='attr_R_weapon_burst' />
|
||
<div class='equipment_ranged_weapons_gs25'>/</div>
|
||
<input class='equipment_ranged_weapons_gs26 full_width' type='text' placeholder='Auto' name='attr_R_weapon_auto' />
|
||
<div class='equipment_ranged_weapons_gs27'>Reload</div>
|
||
<input class='equipment_ranged_weapons_gs28 full_width' type='text' value='2 half actions' name='attr_R_weapon_reload' />
|
||
</div>
|
||
<div>
|
||
<input name='attr_R_ability_r' type='text' placeholder='Description' class='full_width_49px border_none radius_border_left' />
|
||
<label class='margin_adjust_wep'><input type='checkbox' name='attr_collapse' value='3' class='collapsible_entity_switch select_button hidden' /><span class='select_text radius_border_right_wep'>▼</span></label>
|
||
<label class='margin_adjust_wep2'><button type='roll' value='@{to-gm}&{template:mythic} {{name=@{R_ability_r} }} {{description=@{R_ability_desc_r} }}' class='hidden'></button><span class='select_text'>❖</span></label>
|
||
<input name='attr_collapse' type='checkbox' value='3' class='collapsible_entity_switch hidden' />
|
||
<textarea name='attr_R_ability_desc_r' class='collapsible_entity_block description_rounded_margin' placeholder='Weapon Attachment: Benefit, Type Mount, Restriction, etc.'></textarea>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<div class='equipment_melee_weapons'>
|
||
<h3 class='radius_border_top'>Melee Weapons</h3>
|
||
<fieldset name='meleeweapons' class='repeating_meleeweapons'>
|
||
<div class='equipment_ranged_weapons_rep'>
|
||
<div class='equipment_ranged_weapons_grid1'>
|
||
<div class='equipment_ranged_weapons_gs1'>Name</div>
|
||
<input class='equipment_ranged_weapons_gs2 full_width' type='text' name='attr_M_weapon_name' placeholder='Name' />
|
||
<div class='equipment_ranged_weapons_gs3'>Type</div>
|
||
<input class='equipment_ranged_weapons_gs4 full_width' type='text' name='attr_M_weapon_class' placeholder='Class of Weapon' />
|
||
<select name='attr_Weapon_attr' class='equipment_ranged_weapons_gs31 full_width'>
|
||
<option value='@{STR} + @{STR_advancement} + @{fatigue_mod}' >STR</option>
|
||
<option value='@{TOU} + @{TOU_advancement} + @{fatigue_mod}' >TOU</option>
|
||
<option value='@{AGI} + @{AGI_advancement} + @{fatigue_mod}' >AGI</option>
|
||
<option value='@{WFR} + @{WFR_advancement} + @{fatigue_mod}' >WFR</option>
|
||
<option value='@{WFM} + @{WFM_advancement} + @{fatigue_mod}' selected='selected'>WFM</option>
|
||
<option value='@{INT} + @{INT_advancement} + @{fatigue_mod}' >INT</option>
|
||
<option value='@{PER} + @{PER_advancement} + @{fatigue_mod}' >PER</option>
|
||
<option value='@{CR} + @{CR_advancement} + @{fatigue_mod}' >CR</option>
|
||
<option value='@{CH} + @{CH_advancement} + @{fatigue_mod}'>CH</option>
|
||
<option value='@{LD} + @{LD_advancement} + @{fatigue_mod}' >LD</option>
|
||
</select>
|
||
</div>
|
||
<div class='equipment_ranged_weapons_grid2'>
|
||
<div class='equipment_ranged_weapons_gs5'>Reach</div>
|
||
<input class='equipment_ranged_weapons_gs6 full_width' type='text' value='0' name='attr_M_weapon_range' />
|
||
<div class='equipment_ranged_weapons_gs7'>DMG Roll</div>
|
||
<input class='equipment_ranged_weapons_gs8 full_width' type='text' value='3d10' name='attr_M_weapon_dam-roll' />
|
||
<div class='equipment_ranged_weapons_gs9'>Base</div>
|
||
<input class='equipment_ranged_weapons_gs10 full_width' type='text' value='0' name='attr_M_weapon_base' />
|
||
<div class='equipment_ranged_weapons_gs11'>Pierce</div>
|
||
<input class='equipment_ranged_weapons_gs12 full_width' type='text' value='0' name='attr_M_weapon_pierce' />
|
||
</div>
|
||
<div class='equipment_melee_weapons_grid3'>
|
||
<div class='equipment_melee_weapons_gs1'>Hit Mod</div>
|
||
<input class='equipment_melee_weapons_gs2 full_width' type='text' value='0' name='attr_M_weapon_mod1' />
|
||
<div class='equipment_melee_weapons_gs3'>Attacks</div>
|
||
<input class='equipment_melee_weapons_gs4 full_width' type='text' value='0' name='attr_M_weapon_attacks' />
|
||
<div class='equipment_melee_weapons_gs5'>Br Pts</div>
|
||
<input class='equipment_melee_weapons_gs6 full_width' type='text' value='0' name='attr_M_weapon_breakpoints' />
|
||
<div class='equipment_melee_weapons_gs7'>/</div>
|
||
<input class='equipment_melee_weapons_gs8 full_width' type='text' value='0' name='attr_M_weapon_breakpoints_max' />
|
||
<button class='equipment_melee_weapons_gs9 full_width clear' type='roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{attack= }}{{weapon= @{M_weapon_name}}} {{roll=[[@{settings_rounding}([[@{Weapon_attr}]]+@{M_weapon_mod1}+@{inlinemod-toggle}-1d100)/10)]]}} @{settings_hitroll}'' >Hit</button>
|
||
<button class='equipment_melee_weapons_gs10 full_width clear' type='roll' value='@{to-gm}&{template:mythic} {{character= @{character_name}}} {{weapon= @{M_weapon_name}}} {{damage=[[@{M_weapon_dam-roll}+@{M_weapon_base}+@{M_weapon_base-mod}]] }} {{pierce=[[@{M_weapon_pierce}+@{M_weapon_pierce-mod}]] }} {{@{settings_weapondescription}=@{M_ability_r} }}' >DMG</button>
|
||
</div>
|
||
<div class='equipment_melee_weapons_grid4'>
|
||
<div class='equipment_melee_weapons_gs11'>damage plus Strength</div>
|
||
<select class='equipment_melee_weapons_gs12 full_width' name='attr_M_weapon_base-mod'>
|
||
<option selected='selected' value='0'>None</option>
|
||
<option value='[[floor(((@{STR} + @{STR_advancement})/10 + @{str_mythic})/2)]]'>Half</option>
|
||
<option value='[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})]]'>Full</option>
|
||
</select>
|
||
<div class='equipment_melee_weapons_gs13'>pierce plus Strength</div>
|
||
<select class='equipment_melee_weapons_gs14 full_width' name='attr_M_weapon_pierce-mod'>
|
||
<option selected='selected' value='0'>None</option>
|
||
<option value='[[floor(((@{STR} + @{STR_advancement})/10 + @{str_mythic})/2)]]'>Half</option>
|
||
<option value='[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})]]'>Full</option>
|
||
</select>
|
||
</div>
|
||
<div>
|
||
<input name='attr_M_ability_r' type='text' placeholder='Description' class='full_width_49px border_none radius_border_left' />
|
||
<label class='margin_adjust_wep'><input type='checkbox' name='attr_collapse' value='3' class='collapsible_entity_switch select_button hidden' /><span class='select_text radius_border_right_wep'>▼</span></label>
|
||
<label class='margin_adjust_wep2'><button type='roll' value='@{to-gm}&{template:mythic} {{name=@{M_ability_r} }} {{description=@{M_ability_desc_r} }}' class='hidden'></button><span class='select_text'>❖</span></label>
|
||
<input name='attr_collapse' type='checkbox' value='3' class='collapsible_entity_switch hidden' />
|
||
<textarea name='attr_M_ability_desc_r' class='collapsible_entity_block description_rounded_margin' placeholder='Weapon Modification e.g. Gravity Hammer Crushing thruster'></textarea>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<br>
|
||
<h2 class='medical_h2 radius_border_top'>Additional info</h2>
|
||
<div class='edge_padding ssc'>
|
||
<input name='attr_medical_textfield_name' type='text' placeholder='Name' class='full_width_49px' />
|
||
<label class='margin_adjust'><input type='checkbox' name='attr_collapse' value='2' class='collapsible_entity_switch select_button hidden' /><span class='select_text'>▼</span></label>
|
||
<label class='margin_adjust2'><button type='roll' value='@{to-gm}&{template:mythic} {{name=@{medical_textfield_name} }} {{description=@{medical_textfield} }}' class='hidden'></button><span class='select_text'>❖</span></label>
|
||
<input name='attr_collapse' type='checkbox' value='2' class='collapsible_entity_switch hidden ' />
|
||
<textarea name='attr_medical_textfield' class='collapsible_entity_block NPC_textfield_override radius_border_bottom'></textarea>
|
||
<fieldset name='attr_medical_textfield' class='repeating_medical'>
|
||
<input name='attr_medical_textfield_name' type='text' placeholder='Name' class='full_width_49px' />
|
||
<label class='margin_adjust'><input type='checkbox' name='attr_collapse' value='3' class='collapsible_entity_switch select_button hidden' /><span class='select_text '>▼</span></label>
|
||
<label class='margin_adjust2'><button type='roll' value='@{to-gm}&{template:mythic} {{name=@{medical_textfield_name} }} {{description=@{medical_textfield} }}' class='hidden'></button><span class='select_text'>❖</span></label>
|
||
<input name='attr_collapse' type='checkbox' value='3' class='collapsible_entity_switch hidden' />
|
||
<textarea name='attr_medical_textfield' class='collapsible_entity_block NPC_textfield_override radius_border_bottom'></textarea>
|
||
</fieldset>
|
||
</div>
|
||
|
||
</div>
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<script type='text/worker'>
|
||
// ___________________________________________________________________________
|
||
// ____________________Movement and Weight sheet worker_______________________
|
||
// ___________________________________________________________________________
|
||
on('change:settings_race change:fatigue change:settings_fatigue change:agi change:agi_mythic change:agi_advancement change:str change:str_mythic change:str_advancement change:tou change:tou_mythic change:tou_advancement', function() {
|
||
getAttrs([
|
||
'settings_race',
|
||
'agi',
|
||
'agi_mythic',
|
||
'agi_advancement',
|
||
'str',
|
||
'str_mythic',
|
||
'str_advancement',
|
||
'tou',
|
||
'tou_mythic',
|
||
'tou_advancement',
|
||
'fatigue',
|
||
'settings_fatigue'
|
||
], function(values) {
|
||
var fatigue = parseInt(values['fatigue'], 10) || 0;
|
||
var settings_fatigue = parseInt(values['settings_fatigue'], 10) || 0;
|
||
var fatigue_mod = 0;
|
||
if (settings_fatigue == 0) {
|
||
fatigue_mod = (fatigue * 5);
|
||
};
|
||
if (settings_fatigue == 1) {
|
||
fatigue_mod = (Math.max(0, (fatigue)-1) * 5);
|
||
};
|
||
var settings_race = parseInt(values['settings_race'], 10) || 0;
|
||
var agi = parseInt(values['agi'], 10) || 0;
|
||
var agi_mythic = parseInt(values['agi_mythic'], 10) || 0;
|
||
var agi_advancement = parseInt(values['agi_advancement'], 10) || 0;
|
||
var str = parseInt(values['str'], 10) || 0;
|
||
var str_mythic = parseInt(values['str_mythic'], 10) || 0;
|
||
var str_advancement = parseInt(values['str_advancement'], 10) || 0;
|
||
var tou = parseInt(values['tou'], 10) || 0;
|
||
var tou_mythic = parseInt(values['tou_mythic'], 10) || 0;
|
||
var tou_advancement = parseInt(values['tou_advancement'], 10) || 0;
|
||
var weight_mod = (str + str_advancement + tou + tou_advancement + (str_mythic + tou_mythic) * 10);
|
||
var move_mod = Math.floor((agi + agi_advancement) / 10 + agi_mythic);
|
||
var str_mod = (str + str_advancement) / 10;
|
||
var agi_mod = (agi + agi_advancement) / 10;
|
||
var tou_mod = Math.floor((tou + tou_advancement) / 10);
|
||
|
||
|
||
|
||
|
||
// normal no modifiers ___________________________________________________
|
||
if(settings_race != 11) {
|
||
setAttrs({
|
||
half_move: (move_mod),
|
||
full_move: (move_mod * 2),
|
||
charge_move: (move_mod * 3),
|
||
run_move: (move_mod * 6),
|
||
sprint_move: (move_mod * 8),
|
||
jump_move:(str_mod / 4),
|
||
leap_move:(agi_mod / 2),
|
||
carry: (weight_mod),
|
||
lift: (weight_mod * 2),
|
||
push: (weight_mod * 4),
|
||
fatigue_max: (tou_mod * 2)
|
||
});
|
||
|
||
if (str_mod >= agi_mod) {
|
||
setAttrs({
|
||
leap_move:(str_mod / 2)
|
||
});
|
||
}
|
||
|
||
|
||
// Spartan + Jiralhanae + Promethean Knight + Prelate (carry weight * 2) ___________
|
||
if(settings_race == 1 || settings_race == 3 || settings_race == 9 || settings_race == 7) {
|
||
setAttrs({
|
||
carry: (weight_mod * 2),
|
||
lift: (weight_mod * 2 * 2),
|
||
push: (weight_mod * 4 * 2)
|
||
});
|
||
}
|
||
|
||
// Sangheili (+2 agi leap, carry weight * 2) _____________________________
|
||
if(settings_race == 2) {
|
||
setAttrs({
|
||
carry: (weight_mod * 2),
|
||
lift: (weight_mod * 2 * 2),
|
||
push: (weight_mod * 4 * 2),
|
||
leap_move: ((agi_mod + 2) / 2) // modifier plus 4, sum halved
|
||
});
|
||
if(str_mod >= agi_mod) {
|
||
setAttrs({
|
||
leap_move: ((str_mod + 2) / 2)
|
||
});
|
||
}
|
||
}
|
||
|
||
// Ruutian & Ibie'shan (double agi to jump) ______________________________
|
||
if(settings_race == 4 || settings_race == 6) {
|
||
setAttrs({
|
||
jump_move:(str_mod / 4 * 2)
|
||
});
|
||
}
|
||
|
||
// Jackal T'vaoan (mod to jump * 4) ______________________________________
|
||
if(settings_race == 5) {
|
||
setAttrs({
|
||
jump_move:(str_mod / 4 * 3),
|
||
leap_move: (agi_mod / 2 * 3) // modifier plus 4, sum halved
|
||
});
|
||
if(str_mod >= agi_mod) {
|
||
setAttrs({
|
||
leap_move: (str_mod / 2 * 3)
|
||
});
|
||
}
|
||
}
|
||
|
||
// Mgalekgolo (Hunter) (weight = 4000, double agi to charge/run) _________
|
||
if(settings_race == 8) {
|
||
setAttrs({
|
||
carry: (5000),
|
||
lift: (5000 * 2),
|
||
push: (5000 * 4),
|
||
charge_move: (move_mod * 3 * 2),
|
||
run_move: (move_mod * 6 * 2)
|
||
});
|
||
}
|
||
|
||
if(settings_race == 10) {
|
||
setAttrs({
|
||
carry: (1000),
|
||
lift: (1000 * 2),
|
||
push: (1000 * 4)
|
||
});
|
||
}
|
||
|
||
// 0 mod movement override _______________________________________________
|
||
if (move_mod <= 0) {
|
||
setAttrs({
|
||
half_move: (0.5),
|
||
full_move: (1),
|
||
charge_move: (2),
|
||
run_move: (3),
|
||
sprint_move: (4)
|
||
});
|
||
}
|
||
|
||
// 0 mod movement override Mgalekgolo (Hunter)____________________________
|
||
if ((move_mod <= 0) && (settings_race == 8)) {
|
||
setAttrs({
|
||
half_move: (0.5),
|
||
full_move: (1),
|
||
charge_move: (4),
|
||
run_move: (6),
|
||
sprint_move: (4)
|
||
});
|
||
}
|
||
}
|
||
});
|
||
});
|
||
|
||
on('change:fatigue change:settings_fatigue', function() {
|
||
getAttrs([
|
||
'fatigue',
|
||
'settings_fatigue'
|
||
], function(values) {
|
||
var fatigue = parseInt(values['fatigue'], 10) || 0;
|
||
var settings_fatigue = parseInt(values['settings_fatigue'], 10) || 0;
|
||
if (settings_fatigue == 0) {
|
||
setAttrs({
|
||
fatigue_mod: (-fatigue * 5)
|
||
});
|
||
}
|
||
if (settings_fatigue == 1) {
|
||
setAttrs({
|
||
fatigue_mod: (- Math.max(0, (fatigue)-1) * 5)
|
||
});
|
||
}
|
||
});
|
||
});
|
||
// ___________________________________________________________________________
|
||
// ____________________Tabs sheet worker______________________________________
|
||
// ___________________________________________________________________________
|
||
const buttonlist = ['core','equipment','medical','advancements','journal','vehicles','settings'];
|
||
buttonlist.forEach(button => {
|
||
on(`clicked:${button}`, function() {
|
||
setAttrs({
|
||
sheetTab: button
|
||
});
|
||
});
|
||
});
|
||
|
||
|
||
|
||
// ___________________________________________________________________________
|
||
// ____________________gear cost/weight sheet worker__________________________
|
||
// ___________________________________________________________________________
|
||
|
||
on('change:gear_weight change:gear_cost change:gear_quantity change:repeating_gear remove:repeating_gear', () => {
|
||
getSectionIDs(`repeating_gear`, idArray => {
|
||
const fieldset_cost = [];
|
||
const fieldset_weight = [];
|
||
const fieldset_quantity = [];
|
||
idArray.forEach(id => fieldset_cost.push (`repeating_gear_${id}_gear_cost_r`));
|
||
idArray.forEach(id => fieldset_weight.push (`repeating_gear_${id}_gear_weight_r`));
|
||
idArray.forEach(id => fieldset_quantity.push (`repeating_gear_${id}_gear_quantity_r`));
|
||
getAttrs(['weight_total', 'gear_weight', 'credit_total', 'gear_cost', 'gear_quantity', ...fieldset_weight, ...fieldset_cost, ...fieldset_quantity], v => {
|
||
const getValue = (id, field) => parseFloat(v[`repeating_gear_${id}_${field}`]) || 0
|
||
const credit_base = parseFloat(v.gear_cost) * parseFloat(v.gear_quantity)
|
||
const credit_repeating = idArray.reduce((total, id) => total + (getValue(id, 'gear_cost_r') * getValue(id, 'gear_quantity_r')), 0)
|
||
const weight_base = parseFloat(v.gear_weight) * parseFloat(v.gear_quantity)
|
||
const weight_repeating = idArray.reduce((total, id) => total + (getValue(id, 'gear_weight_r') * getValue(id, 'gear_quantity_r')), 0)
|
||
setAttrs({
|
||
credit_total: credit_base + credit_repeating,
|
||
weight_total: weight_base + weight_repeating
|
||
});
|
||
});
|
||
});
|
||
});
|
||
// ___________________________________________________________________________
|
||
// ____________________Medical sheet worker___________________________________
|
||
// ___________________________________________________________________________
|
||
on('change:medical_g1 change:medical_g2 change:medical_g3 change:medical_g4 change:medical_g5 change:medical_g6 change:medical_g7 change:medical_g8 change:medical_g9 change:medical_g10 change:medical_g11 change:medical_g12 change:medical_g13 change:medical_g14 change:medical_g15 change:medical_g16 change:medical_g17 change:medical_override', function() {
|
||
getAttrs(['medical_g1', 'medical_g2', 'medical_g3', 'medical_g4', 'medical_g5', 'medical_g6', 'medical_g7', 'medical_g8', 'medical_g9', 'medical_g10', 'medical_g11', 'medical_g12', 'medical_g13', 'medical_g14', 'medical_g15', 'medical_g16', 'medical_g17', 'medical_override'], function(values) {
|
||
var g1 = parseInt(values['medical_g1'], 10) || 0;
|
||
var g2 = parseInt(values['medical_g2'], 10) || 0;
|
||
var g3 = parseInt(values['medical_g3'], 10) || 0;
|
||
var g4 = parseInt(values['medical_g4'], 10) || 0;
|
||
var g5 = parseInt(values['medical_g5'], 10) || 0;
|
||
var g6 = parseInt(values['medical_g6'], 10) || 0;
|
||
var g7 = parseInt(values['medical_g7'], 10) || 0;
|
||
var g8 = parseInt(values['medical_g8'], 10) || 0;
|
||
var g9 = parseInt(values['medical_g9'], 10) || 0;
|
||
var g10 = parseInt(values['medical_g10'], 10) || 0;
|
||
var g11 = parseInt(values['medical_g11'], 10) || 0;
|
||
var g12 = parseInt(values['medical_g12'], 10) || 0;
|
||
var g13 = parseInt(values['medical_g13'], 10) || 0;
|
||
var g14 = parseInt(values['medical_g14'], 10) || 0;
|
||
var g15 = parseInt(values['medical_g15'], 10) || 0;
|
||
var g16 = parseInt(values['medical_g16'], 10) || 0;
|
||
var g17 = parseInt(values['medical_g17'], 10) || 0;
|
||
var medical_override = parseInt(values['medical_override'], 10) || 0;
|
||
|
||
// --------------------------------------------------------------------------------------------------------------
|
||
// 4.0 standard -------------------------------------------------------------------------------------------------
|
||
// --------------------------------------------------------------------------------------------------------------
|
||
if(medical_override == 0){
|
||
//Finger / toe
|
||
if (g1 == 0)
|
||
{setAttrs({medical_g1_text: "No Effect / Healthy"});}
|
||
if (g1 >= 1 && g1 <= 15)
|
||
{setAttrs({medical_g1_text: "-1 WFM + WFR to Finger,-2 Agility to Toe"});}
|
||
if (g1 >= 16 && g1 <= 30)
|
||
{setAttrs({medical_g1_text: "-2 WFM and WFR to Finger, -4 Agility to Toe"});}
|
||
if (g1 >= 31 && g1 <= 45)
|
||
{setAttrs({medical_g1_text: "Body Location broken, damaged. No longer usable. -4 Strength to Finger, -4 Agility to Toe"});}
|
||
if (g1 >= 46)
|
||
{setAttrs({medical_g1_text: "Body Location Destroyed. -4 Strength to Finger, -4 Agility to Toe"});}
|
||
|
||
//Heart
|
||
if (g2 == 0)
|
||
{setAttrs({medical_g2_text: "No Effect / Healthy"});}
|
||
if (g2 >= 1 && g2 <= 15)
|
||
{setAttrs({medical_g2_text: "-2 Strength, Toughness, Agility"});}
|
||
if (g2 >= 16 && g2 <= 25)
|
||
{setAttrs({medical_g2_text: "-5 Strength, Toughness, Agility"});}
|
||
if (g2 >= 26 && g2 <= 40)
|
||
{setAttrs({medical_g2_text: "-10 Strength, Toughness, Agility"});}
|
||
if (g2 >= 41 && g2 <= 59)
|
||
{setAttrs({medical_g2_text: "Body Location broken, damaged. +10 Fatigue, -15 Strength, Toughness, Agility"});}
|
||
if (g2 >= 60)
|
||
{setAttrs({medical_g2_text: "Body Location Destroyed, instant death"});}
|
||
|
||
//Neck
|
||
if (g3 == 0)
|
||
{setAttrs({medical_g3_text: "No Effect / Healthy"});}
|
||
if (g3 >= 1 && g3 <= 15)
|
||
{setAttrs({medical_g3_text: "-2 Toughness"});}
|
||
if (g3 >= 16 && g3 <= 25)
|
||
{setAttrs({medical_g3_text: "-5 Toughness"});}
|
||
if (g3 >= 26 && g3 <= 30)
|
||
{setAttrs({medical_g3_text: "-10 Toughness"});}
|
||
if (g3 >= 31 && g3 <= 40)
|
||
{setAttrs({medical_g3_text: "-10 Toughness, +1 Fatigue"});}
|
||
if (g3 >= 41 && g3 <= 59)
|
||
{setAttrs({medical_g3_text: "Body Location broken, damaged. -20 Toughness, Paralyzed and Helpless"});}
|
||
if (g3 >= 60)
|
||
{setAttrs({medical_g3_text: "Body Location Destroyed, instant death"});}
|
||
|
||
//Skull / Brain
|
||
if (g4 == 0)
|
||
{setAttrs({medical_g4_text: "No Effect / Healthy"});}
|
||
if (g4 >= 1 && g4 <= 15)
|
||
{setAttrs({medical_g4_text: "-2 Perception, Intellect, Warfare Range, Warfare Melee"});}
|
||
if (g4 >= 16 && g4 <= 25)
|
||
{setAttrs({medical_g4_text: "-5 Perception, Intellect, Warfare Range, Warfare Melee"});}
|
||
if (g4 >= 26 && g4 <= 40)
|
||
{setAttrs({medical_g4_text: "-10 Perception, Intellect, Warfare Range, Warfare Melee"});}
|
||
if (g4 >= 41 && g4 <= 59)
|
||
{setAttrs({medical_g4_text: "Body Location broken, damaged. +10 Fatigue, -15 Perception, Intellect, Warfare Range, Warfare Melee"});}
|
||
if (g4 >= 60)
|
||
{setAttrs({medical_g4_text: "Body Location Destroyed, instant death"});}
|
||
|
||
//Nose / Ear
|
||
if (g5 == 0)
|
||
{setAttrs({medical_g5_text: "No Effect / Healthy"});}
|
||
if (g5 >= 1 && g5 <= 15)
|
||
{setAttrs({medical_g5_text: "-2 Perception to Smelling or Hearing Perception Tests"});}
|
||
if (g5 >= 16 && g5 <= 25)
|
||
{setAttrs({medical_g5_text: "-5 Perception to Smelling or Hearing Perception Tests"});}
|
||
if (g5 >= 26 && g5 <= 30)
|
||
{setAttrs({medical_g5_text: "-10 Perception to Smelling or Hearing Perception Tests"});}
|
||
if (g5 >= 31 && g5 <= 40)
|
||
{setAttrs({medical_g5_text: "-15 Perception to Smelling or Hearing Perception Tests"});}
|
||
if (g5 >= 41 && g5 <= 59)
|
||
{setAttrs({medical_g5_text: "Body Location broken, -20 Perception to Smelling or Hearing Perception Tests"});}
|
||
if (g5 >= 60)
|
||
{setAttrs({medical_g5_text: "Body Location Destroyed, cannot make Smelling Tests, or halves Perception for Hearing Tests"});}
|
||
|
||
//Limb (Arm / Leg)
|
||
if (g6 == 0)
|
||
{setAttrs({medical_g6_text: "No Effect / Healthy"});}
|
||
if (g6 >= 1 && g6 <= 15)
|
||
{setAttrs({medical_g6_text: "-2 Strength to Arm, or -2 Agility to Leg"});}
|
||
if (g6 >= 16 && g6 <= 25)
|
||
{setAttrs({medical_g6_text: "-5 Strength to Arm, or -5 Agility to Leg"});}
|
||
if (g6 >= 26 && g6 <= 30)
|
||
{setAttrs({medical_g6_text: "-10 Strength to Arm, or -10 Agility to Leg"});}
|
||
if (g6 >= 31 && g6 <= 40)
|
||
{setAttrs({medical_g6_text: "-15 Strength to Arm, or -15 Agility to Leg"});}
|
||
if (g6 >= 41 && g6 <= 59)
|
||
{setAttrs({medical_g6_text: "Body Location damaged, -15 Strength to Arm, or -15 Agility to Leg. -5 to any Action with this limb"});}
|
||
if (g6 >= 60)
|
||
{setAttrs({medical_g6_text: "Body Location Destroyed, limb cannot be used. +3 Fatigue."});}
|
||
|
||
//Small / Large Intestines
|
||
if (g7 == 0)
|
||
{setAttrs({medical_g7_text: "No Effect / Healthy"});}
|
||
if (g7 >= 1 && g7 <= 15)
|
||
{setAttrs({medical_g7_text: "-2 Toughness, -5 Agility"});}
|
||
if (g7 >= 16 && g7 <= 25)
|
||
{setAttrs({medical_g7_text: "-4 Toughness, -4 Agility"});}
|
||
if (g7 >= 26 && g7 <= 30)
|
||
{setAttrs({medical_g7_text: "-6 Toughness, -6 Agility"});}
|
||
if (g7 >= 31 && g7 <= 40)
|
||
{setAttrs({medical_g7_text: "-10 Toughness, -10 Agility"});}
|
||
if (g7 >= 41 && g7 <= 59)
|
||
{setAttrs({medical_g7_text: "Body Location damaged, -15 Toughness, -15 Agility. +2 Fatigue"});}
|
||
if (g7 >= 60)
|
||
{setAttrs({medical_g7_text: "Body Location Destroyed, -20 Toughness, -20 Agility. +5 Fatigue"});}
|
||
|
||
//Lungs
|
||
if (g8 == 0)
|
||
{setAttrs({medical_g8_text: "No Effect / Healthy"});}
|
||
if (g8 >= 1 && g8 <= 15)
|
||
{setAttrs({medical_g8_text: "-2 Toughness, Stunned for 1D5-Toughness Modifier in Rounds"});}
|
||
if (g8 >= 16 && g8 <= 25)
|
||
{setAttrs({medical_g8_text: "-5 Toughness, Stunned for 2D5-Toughness Modifier in Rounds"});}
|
||
if (g8 >= 26 && g8 <= 30)
|
||
{setAttrs({medical_g8_text: "-10 Toughness, Stunned for 3D5-Toughness Modifier in Rounds"});}
|
||
if (g8 >= 31 && g8 <= 40)
|
||
{setAttrs({medical_g8_text: "-15 Toughness, Stunned for 4D5-Toughness Modifier in Rounds"});}
|
||
if (g8 >= 41 && g8 <= 59)
|
||
{setAttrs({medical_g8_text: "Body Location damaged, -20 Toughness, Stunned for 5D5-Toughness Modifier in Rounds"});}
|
||
if (g8 >= 60)
|
||
{setAttrs({medical_g8_text: "Body Location Destroyed, -25 Toughness, Stunned for 6D5-Toughness Modifier in Rounds. Character will take 2 Wounds whenever they take a Movement Action quicker than 2 Meters per Turn"});}
|
||
|
||
//Kidney / Stomach / Liver
|
||
if (g9 == 0)
|
||
{setAttrs({medical_g9_text: "No Effect / Healthy"});}
|
||
if (g9 >= 1 && g9 <= 15)
|
||
{setAttrs({medical_g9_text: "-2 Toughness, -2 Agility"});}
|
||
if (g9 >= 16 && g9 <= 25)
|
||
{setAttrs({medical_g9_text: "-4 Toughness, -4 Agility"});}
|
||
if (g9 >= 26 && g9 <= 30)
|
||
{setAttrs({medical_g9_text: "-6 Toughness, -6 Agility"});}
|
||
if (g9 >= 31 && g9 <= 40)
|
||
{setAttrs({medical_g9_text: "-10 Toughness, -10 Agility"});}
|
||
if (g9 >= 41 && g9 <= 59)
|
||
{setAttrs({medical_g9_text: "Body Location damaged, -15 Toughness, -15 Agility. +1 Fatigue"});}
|
||
if (g9 >= 60)
|
||
{setAttrs({medical_g9_text: "Body Location Destroyed, -20 Toughness, -20 Agility. +5 Fatigue"});}
|
||
|
||
//Knee / Ankle / Shoulder / Elbow
|
||
if (g10 == 0)
|
||
{setAttrs({medical_g10_text: "No Effect / Healthy"});}
|
||
if (g10 >= 1 && g10 <= 15)
|
||
{setAttrs({medical_g10_text: "-2 Strength, -2 Agility"});}
|
||
if (g10 >= 16 && g10 <= 25)
|
||
{setAttrs({medical_g10_text: "-4 Strength, -4 Agility"});}
|
||
if (g10 >= 26 && g10 <= 30)
|
||
{setAttrs({medical_g10_text: "-6 Strength, -6 Agility"});}
|
||
if (g10 >= 31 && g10 <= 40)
|
||
{setAttrs({medical_g10_text: "-10 Strength, -10 Agility"});}
|
||
if (g10 >= 41 && g10 <= 59)
|
||
{setAttrs({medical_g10_text: "Body Location damaged, -15 Strength, -15 Agility. +1 Fatigue"});}
|
||
if (g10 >= 60)
|
||
{setAttrs({medical_g10_text: "Body Location Destroyed, -20 Strength, -20 Agility. +5 Fatigue"});}
|
||
|
||
//Eye
|
||
if (g11 == 0)
|
||
{setAttrs({medical_g11_text: "No Effect / Healthy"});}
|
||
if (g11 >= 1 && g11 <= 15)
|
||
{setAttrs({medical_g11_text: "-2 eyesight-based Perception Tests and Warfare Tests"});}
|
||
if (g11 >= 16 && g11 <= 25)
|
||
{setAttrs({medical_g11_text: "-5 eyesight-based Perception Tests and Warfare Tests"});}
|
||
if (g11 >= 26 && g11 <= 30)
|
||
{setAttrs({medical_g11_text: "-10 eyesight-based Perception Tests and Warfare Tests"});}
|
||
if (g11 >= 31 && g11 <= 40)
|
||
{setAttrs({medical_g11_text: "-12 eyesight-based Perception Tests and Warfare Tests"});}
|
||
if (g11 >= 41 && g11 <= 59)
|
||
{setAttrs({medical_g11_text: "Body Location broken, -15 eyesight-based Perception Tests"});}
|
||
if (g11 >= 60)
|
||
{setAttrs({medical_g11_text: "Body Location Destroyed, Character is blinded for 1D5 Rounds. -20 eye-based Perception Tests"});}
|
||
|
||
//Mouth
|
||
if (g12 == 0)
|
||
{setAttrs({medical_g12_text: "No Effect / Healthy"});}
|
||
if (g12 >= 1 && g12 <= 20)
|
||
{setAttrs({medical_g12_text: "-1 Toughness, -5 to Speech-based Tests"});}
|
||
if (g12 >= 21 && g12 <= 25)
|
||
{setAttrs({medical_g12_text: "-3 Toughness, -5 to Speech-based Tests"});}
|
||
if (g12 >= 26 && g12 <= 30)
|
||
{setAttrs({medical_g12_text: "-5 Toughness, -10 to Speech-based Tests"});}
|
||
if (g12 >= 31 && g12 <= 40)
|
||
{setAttrs({medical_g12_text: "-8 Toughness, -10 to Speech-based Tests"});}
|
||
if (g12 >= 41 && g12 <= 59)
|
||
{setAttrs({medical_g12_text: "Body Location broken, damaged. -12 Toughness, +1 Fatigue, -15 to Speech-based Tests"});}
|
||
if (g12 >= 60)
|
||
{setAttrs({medical_g12_text: "Body Location Destroyed, -15 Toughness, +2 Fatigue, -15 to Speech-based Tests"});}
|
||
|
||
//Hand
|
||
if (g13 == 0)
|
||
{setAttrs({medical_g13_text: "No Effect / Healthy"});}
|
||
if (g13 >= 1 && g13 <= 20)
|
||
{setAttrs({medical_g13_text: "-3 to Warfare Melee and Warfare Range if the hand is used in the Attack"});}
|
||
if (g13 >= 21 && g13 <= 25)
|
||
{setAttrs({medical_g13_text: "-5 to Warfare Melee and Warfare Range if the hand is used in the Attack"});}
|
||
if (g13 >= 26 && g13 <= 30)
|
||
{setAttrs({medical_g13_text: "-10 to Warfare Melee and Warfare Range if the hand is used in the Attack"});}
|
||
if (g13 >= 31 && g13 <= 40)
|
||
{setAttrs({medical_g13_text: "-13 to Warfare Melee and Warfare Range if the hand is used in the Attack"});}
|
||
if (g13 >= 41 && g13 <= 59)
|
||
{setAttrs({medical_g13_text: "Body Location broken, -15 to Warfare Melee and Warfare Range if the hand is used in the Attack"});}
|
||
if (g13 >= 60)
|
||
{setAttrs({medical_g13_text: "Body Location Destroyed, Character cannot use the hand for any Actions"});}
|
||
|
||
//Chin / Jaw / Cheek
|
||
if (g14 == 0)
|
||
{setAttrs({medical_g14_text: "No Effect / Healthy"});}
|
||
if (g14 >= 1 && g14 <= 20)
|
||
{setAttrs({medical_g14_text: "-2 Toughness"});}
|
||
if (g14 >= 21 && g14 <= 25)
|
||
{setAttrs({medical_g14_text: "-4 Toughness, -5 to Speech-based Tests"});}
|
||
if (g14 >= 26 && g14 <= 30)
|
||
{setAttrs({medical_g14_text: "-6 Toughness, -10 to Speech-based Tests"});}
|
||
if (g14 >= 31 && g14 <= 40)
|
||
{setAttrs({medical_g14_text: "-10 Toughness, +1 Fatigue, -10 to Speech-based Tests"});}
|
||
if (g14 >= 41 && g14 <= 59)
|
||
{setAttrs({medical_g14_text: "Body Location broken, damaged. -15 Toughness, +2 Fatigue, -15 to Speech-based Tests"});}
|
||
if (g14 >= 60)
|
||
{setAttrs({medical_g14_text: "Body Location Destroyed, -20 Toughness, +3 Fatigue, -20 to Speech-based Tests"});}
|
||
|
||
//Foot
|
||
if (g15 == 0)
|
||
{setAttrs({medical_g15_text: "No Effect / Healthy"});}
|
||
if (g15 >= 1 && g15 <= 20)
|
||
{setAttrs({medical_g15_text: "-5 to Agility when figuring Movement Speed"});}
|
||
if (g15 >= 21 && g15 <= 25)
|
||
{setAttrs({medical_g15_text: "-10 to Agility when figuring Movement Speed"});}
|
||
if (g15 >= 26 && g15 <= 30)
|
||
{setAttrs({medical_g15_text: "-15 to Agility when figuring Movement Speed"});}
|
||
if (g15 >= 31 && g15 <= 40)
|
||
{setAttrs({medical_g15_text: "-20 to Agility when figuring Movement Speed"});}
|
||
if (g15 >= 41 && g15 <= 59)
|
||
{setAttrs({medical_g15_text: "Body Location broken, -25 to Agility when figuring Movement Speed"});}
|
||
if (g15 >= 60)
|
||
{setAttrs({medical_g15_text: "Body Location Destroyed, Character cannot use the Foot for any Actions. Half Move reduced to 1 Meter, Full Move reduced to 2 Meters, Charge and Run are impossible"});}
|
||
|
||
//Pelvis
|
||
if (g16 == 0)
|
||
{setAttrs({medical_g16_text: "No Effect / Healthy"});}
|
||
if (g16 >= 1 && g16 <= 20)
|
||
{setAttrs({medical_g16_text: "-1 Toughness, -4 Agility"});}
|
||
if (g16 >= 21 && g16 <= 25)
|
||
{setAttrs({medical_g16_text: "-3 Toughness, -6 Agility"});}
|
||
if (g16 >= 26 && g16 <= 30)
|
||
{setAttrs({medical_g16_text: "-6 Toughness, -8 Agility"});}
|
||
if (g16 >= 31 && g16 <= 40)
|
||
{setAttrs({medical_g16_text: "-8 Toughness, -12 Agility"});}
|
||
if (g16 >= 41 && g16 <= 59)
|
||
{setAttrs({medical_g16_text: "Body Location damaged, -20 Toughness, -20 Agility"});}
|
||
if (g16 >= 60)
|
||
{setAttrs({medical_g16_text: "Body Location damaged, -30 Toughness, -30 Agility"});}
|
||
|
||
//Chest
|
||
if (g17 == 0)
|
||
{setAttrs({medical_g17_text: "No Effect / Healthy"});}
|
||
if (g17 >= 1 && g17 <= 30)
|
||
{setAttrs({medical_g17_text: "-2 Toughness"});}
|
||
if (g17 >= 31 && g17 <= 50)
|
||
{setAttrs({medical_g17_text: "-4 Toughness"});}
|
||
if (g17 >= 51 && g17 <= 70)
|
||
{setAttrs({medical_g17_text: "-8 Toughness, Stunned for 1D5 Rounds"});}
|
||
if (g17 >= 71 && g17 <= 90)
|
||
{setAttrs({medical_g17_text: "-10 Toughness, Stunned for 2D5 Rounds"});}
|
||
if (g17 >= 91 && g17 <= 110)
|
||
{setAttrs({medical_g17_text: "Body Location broken, damaged. -15 Toughness, Stunned for 3D5 Rounds"});}
|
||
if (g17 >= 111)
|
||
{setAttrs({medical_g17_text: "Body Location Destroyed, instant death"});}
|
||
}
|
||
|
||
|
||
// --------------------------------------------------------------------------------------------------------------
|
||
// 5.0 standard -------------------------------------------------------------------------------------------------
|
||
// --------------------------------------------------------------------------------------------------------------
|
||
if(medical_override == 1){
|
||
//Finger / toe
|
||
if (g1 == 0)
|
||
{setAttrs({medical_g1_text: "No Effect / Healthy"});}
|
||
if (g1 >= 1 && g1 <= 30)
|
||
{setAttrs({medical_g1_text: "-5 WFM + WFR to Finger,-5 Agility to Toe"});}
|
||
if (g1 >= 31 && g1 <= 45)
|
||
{setAttrs({medical_g1_text: "-10 WFM and WFR to Finger, -10 Agility to Toe"});}
|
||
if (g1 >= 46 && g1 <= 60)
|
||
{setAttrs({medical_g1_text: "Body Location broken, damaged. No longer usable. -15 Strength to Finger, -15 Agility to Toe"});}
|
||
if (g1 >= 61)
|
||
{setAttrs({medical_g1_text: "Body Location Destroyed. -20 Strength to Finger, -20 Agility to Toe"});}
|
||
|
||
//Heart
|
||
if (g2 == 0)
|
||
{setAttrs({medical_g2_text: "No Effect / Healthy"});}
|
||
if (g2 >= 1 && g2 <= 25)
|
||
{setAttrs({medical_g2_text: "-10 Strength, Toughness, Agility"});}
|
||
if (g2 >= 26 && g2 <= 40)
|
||
{setAttrs({medical_g2_text: "-15 Strength, Toughness, Agility"});}
|
||
if (g2 >= 41 && g2 <= 55)
|
||
{setAttrs({medical_g2_text: "-20 Strength, Toughness, Agility"});}
|
||
if (g2 >= 56 && g2 <= 70)
|
||
{setAttrs({medical_g2_text: "-25 Strength, Toughness, Agility"});}
|
||
if (g2 >= 71 && g2 <= 95)
|
||
{setAttrs({medical_g2_text: "Body Location broken, damaged. +10 Fatigue, -30 Strength, Toughness, Agility"});}
|
||
if (g2 >= 96)
|
||
{setAttrs({medical_g2_text: "Body Location Destroyed, instant death"});}
|
||
|
||
//Neck
|
||
if (g3 == 0)
|
||
{setAttrs({medical_g3_text: "No Effect / Healthy"});}
|
||
if (g3 >= 1 && g3 <= 30)
|
||
{setAttrs({medical_g3_text: "-5 Toughness"});}
|
||
if (g3 >= 31 && g3 <= 50)
|
||
{setAttrs({medical_g3_text: "-10 Toughness"});}
|
||
if (g3 >= 51 && g3 <= 70)
|
||
{setAttrs({medical_g3_text: "-15 Toughness"});}
|
||
if (g3 >= 71 && g3 <= 90)
|
||
{setAttrs({medical_g3_text: "-20 Toughness"});}
|
||
if (g3 >= 91 && g3 <= 110)
|
||
{setAttrs({medical_g3_text: "Body Location broken, damaged. -25 Toughness, Paralyzed and Helpless"});}
|
||
if (g3 >= 111)
|
||
{setAttrs({medical_g3_text: "Body Location Destroyed, instant death"});}
|
||
|
||
//Skull / Brain
|
||
if (g4 == 0)
|
||
{setAttrs({medical_g4_text: "No Effect / Healthy"});}
|
||
if (g4 >= 1 && g4 <= 25)
|
||
{setAttrs({medical_g4_text: "-10 Perception, Intellect, Warfare Range, Warfare Melee"});}
|
||
if (g4 >= 26 && g4 <= 40)
|
||
{setAttrs({medical_g4_text: "-15 Perception, Intellect, Warfare Range, Warfare Melee"});}
|
||
if (g4 >= 41 && g4 <= 55)
|
||
{setAttrs({medical_g4_text: "-20 Perception, Intellect, Warfare Range, Warfare Melee"});}
|
||
if (g4 >= 56 && g4 <= 70)
|
||
{setAttrs({medical_g4_text: "-25 Perception, Intellect, Warfare Range, Warfare Melee"});}
|
||
if (g4 >= 71 && g4 <= 95)
|
||
{setAttrs({medical_g4_text: "Body Location broken, damaged. +10 Fatigue, -30 Perception, Intellect, Warfare Range, Warfare Melee"});}
|
||
if (g4 >= 96)
|
||
{setAttrs({medical_g4_text: "Body Location Destroyed, instant death"});}
|
||
|
||
//Nose / Ear
|
||
if (g5 == 0)
|
||
{setAttrs({medical_g5_text: "No Effect / Healthy"});}
|
||
if (g5 >= 1 && g5 <= 25)
|
||
{setAttrs({medical_g5_text: "-5 Perception to Smelling or Hearing Perception Tests"});}
|
||
if (g5 >= 25 && g5 <= 40)
|
||
{setAttrs({medical_g5_text: "-10 Perception to Smelling or Hearing Perception Tests"});}
|
||
if (g5 >= 41 && g5 <= 55)
|
||
{setAttrs({medical_g5_text: "-15 Perception to Smelling or Hearing Perception Tests"});}
|
||
if (g5 >= 56 && g5 <= 70)
|
||
{setAttrs({medical_g5_text: "-20 Perception to Smelling or Hearing Perception Tests"});}
|
||
if (g5 >= 71 && g5 <= 95)
|
||
{setAttrs({medical_g5_text: "Body Location broken, -25 Perception to Smelling or Hearing Perception Tests"});}
|
||
if (g5 >= 96)
|
||
{setAttrs({medical_g5_text: "Body Location Destroyed, cannot make Smelling Tests, or halves Perception for Hearing Tests"});}
|
||
|
||
//Limb (Arm / Leg)
|
||
if (g6 == 0)
|
||
{setAttrs({medical_g6_text: "No Effect / Healthy"});}
|
||
if (g6 >= 1 && g6 <= 30)
|
||
{setAttrs({medical_g6_text: "-5 Strength to Arm, or -5 Agility to Leg"});}
|
||
if (g6 >= 31 && g6 <= 50)
|
||
{setAttrs({medical_g6_text: "-10 Strength to Arm, or -10 Agility to Leg"});}
|
||
if (g6 >= 51 && g6 <= 70)
|
||
{setAttrs({medical_g6_text: "-10 Strength to Arm, or -10 Agility to Leg"});}
|
||
if (g6 >= 71 && g6 <= 90)
|
||
{setAttrs({medical_g6_text: "-20 Strength to Arm, or -20 Agility to Leg"});}
|
||
if (g6 >= 91 && g6 <= 110)
|
||
{setAttrs({medical_g6_text: "Body Location damaged, -25 Strength to Arm, or -25 Agility to Leg. -20 to any Action with this limb"});}
|
||
if (g6 >= 111)
|
||
{setAttrs({medical_g6_text: "Body Location Destroyed, limb cannot be used. +3 Fatigue. Halves Strength if Arm. Halves Agility and reduces Movement Speed by an extra 2 Meters if Leg"});}
|
||
|
||
//Small / Large Intestines
|
||
if (g7 == 0)
|
||
{setAttrs({medical_g7_text: "No Effect / Healthy"});}
|
||
if (g7 >= 1 && g7 <= 30)
|
||
{setAttrs({medical_g7_text: "-5 Toughness, -5 Agility"});}
|
||
if (g7 >= 31 && g7 <= 50)
|
||
{setAttrs({medical_g7_text: "-5 Toughness, -10 Agility"});}
|
||
if (g7 >= 51 && g7 <= 70)
|
||
{setAttrs({medical_g7_text: "-10 Toughness, -15 Agility"});}
|
||
if (g7 >= 71 && g7 <= 90)
|
||
{setAttrs({medical_g7_text: "-10 Toughness, -20 Agility"});}
|
||
if (g7 >= 91 && g7 <= 110)
|
||
{setAttrs({medical_g7_text: "Body Location damaged, -15 Toughness, -15 Agility. +2 Fatigue"});}
|
||
if (g7 >= 111)
|
||
{setAttrs({medical_g7_text: "Body Location Destroyed, -20 Toughness, -20 Agility. +10 Fatigue"});}
|
||
|
||
//Lungs
|
||
if (g8 == 0)
|
||
{setAttrs({medical_g8_text: "No Effect / Healthy"});}
|
||
if (g8 >= 1 && g8 <= 25)
|
||
{setAttrs({medical_g8_text: "-5 Toughness, Stunned for 1D5-Toughness Modifier in Rounds"});}
|
||
if (g8 >= 31 && g8 <= 40)
|
||
{setAttrs({medical_g8_text: "-10 Toughness, Stunned for 2D5-Toughness Modifier in Rounds"});}
|
||
if (g8 >= 46 && g8 <= 55)
|
||
{setAttrs({medical_g8_text: "-15 Toughness, Stunned for 3D5-Toughness Modifier in Rounds"});}
|
||
if (g8 >= 46 && g8 <= 70)
|
||
{setAttrs({medical_g8_text: "-20 Toughness, Stunned for 4D5-Toughness Modifier in Rounds"});}
|
||
if (g8 >= 46 && g8 <= 95)
|
||
{setAttrs({medical_g8_text: "Body Location damaged, -25 Toughness, Stunned for 5D5-Toughness Modifier in Rounds"});}
|
||
if (g8 >= 96)
|
||
{setAttrs({medical_g8_text: "Body Location Destroyed, -30 Toughness, Stunned for 6D5-Toughness Modifier in Rounds. Character will take 2 Wounds whenever they take a Movement Action quicker than 2 Meters per Turn"});}
|
||
|
||
//Kidney / Stomach / Liver
|
||
if (g9 == 0)
|
||
{setAttrs({medical_g9_text: "No Effect / Healthy"});}
|
||
if (g9 >= 1 && g9 <= 25)
|
||
{setAttrs({medical_g9_text: "-5 Toughness, -5 Agility"});}
|
||
if (g9 >= 26 && g9 <= 40)
|
||
{setAttrs({medical_g9_text: "-5 Toughness, -10 Agility"});}
|
||
if (g9 >= 41 && g9 <= 55)
|
||
{setAttrs({medical_g9_text: "-10 Toughness, -15 Agility"});}
|
||
if (g9 >= 55 && g9 <= 70)
|
||
{setAttrs({medical_g9_text: "-10 Toughness, -20 Agility"});}
|
||
if (g9 >= 71 && g9 <= 95)
|
||
{setAttrs({medical_g9_text: "Body Location damaged, -15 Toughness, -15 Agility. +1 Fatigue"});}
|
||
if (g9 >= 96)
|
||
{setAttrs({medical_g9_text: "Body Location Destroyed, -20 Toughness, -20 Agility. +5 Fatigue"});}
|
||
|
||
//Knee / Ankle / Shoulder / Elbow
|
||
if (g10 == 0)
|
||
{setAttrs({medical_g10_text: "No Effect / Healthy"});}
|
||
if (g10 >= 1 && g10 <= 30)
|
||
{setAttrs({medical_g10_text: "-5 Strength, -5 Agility"});}
|
||
if (g10 >= 31 && g10 <= 50)
|
||
{setAttrs({medical_g10_text: "-10 Strength, -5 Agility"});}
|
||
if (g10 >= 51 && g10 <= 70)
|
||
{setAttrs({medical_g10_text: "-10 Strength, -10 Agility"});}
|
||
if (g10 >= 71 && g10 <= 90)
|
||
{setAttrs({medical_g10_text: "-15 Strength, -10 Agility"});}
|
||
if (g10 >= 91 && g10 <= 110)
|
||
{setAttrs({medical_g10_text: "Body Location damaged, -15 Strength, -15 Agility. +1 Fatigue"});}
|
||
if (g10 >= 111)
|
||
{setAttrs({medical_g10_text: "Body Location Destroyed, -20 Strength, -20 Agility. +5 Fatigue"});}
|
||
|
||
//Eye
|
||
if (g11 == 0)
|
||
{setAttrs({medical_g11_text: "No Effect / Healthy"});}
|
||
if (g11 >= 1 && g11 <= 20)
|
||
{setAttrs({medical_g11_text: "-5 eyesight-based Perception Tests and Warfare Tests"});}
|
||
if (g11 >= 21 && g11 <= 30)
|
||
{setAttrs({medical_g11_text: "-10 eyesight-based Perception Tests and Warfare Tests"});}
|
||
if (g11 >= 31 && g11 <= 40)
|
||
{setAttrs({medical_g11_text: "-15 eyesight-based Perception Tests and Warfare Tests"});}
|
||
if (g11 >= 41 && g11 <= 50)
|
||
{setAttrs({medical_g11_text: "-20 eyesight-based Perception Tests and Warfare Tests"});}
|
||
if (g11 >= 51 && g11 <= 60)
|
||
{setAttrs({medical_g11_text: "Body Location broken, -20 eyesight-based Perception Tests and Warfare Tests. Blinded for 3D5 - Toughness Modifier in Rounds"});}
|
||
if (g11 >= 61)
|
||
{setAttrs({medical_g11_text: "Eye destroyed, cannot be used. -30 for eyesight-based Perception Tests and Warfare Tests"});}
|
||
|
||
//Mouth
|
||
if (g12 == 0)
|
||
{setAttrs({medical_g12_text: "No Effect / Healthy"});}
|
||
if (g12 >= 1 && g12 <= 30)
|
||
{setAttrs({medical_g12_text: "-5 Toughness, -5 to Speech-based Tests"});}
|
||
if (g12 >= 31 && g12 <= 50)
|
||
{setAttrs({medical_g12_text: "-5 Toughness, -10 to Speech-based Tests"});}
|
||
if (g12 >= 51 && g12 <= 70)
|
||
{setAttrs({medical_g12_text: "-10 Toughness, -15 to Speech-based Tests"});}
|
||
if (g12 >= 71 && g12 <= 90)
|
||
{setAttrs({medical_g12_text: "-10 Toughness, -20 to Speech-based Tests"});}
|
||
if (g12 >= 91 && g12 <= 110)
|
||
{setAttrs({medical_g12_text: "Body Location broken, damaged. -15 Toughness, +1 Fatigue, -25 to Speech-based Tests"});}
|
||
if (g12 >= 111)
|
||
{setAttrs({medical_g12_text: "Body Location Destroyed, -15 Toughness, +2 Fatigue, -Cannot speak"});}
|
||
|
||
//Hand
|
||
if (g13 == 0)
|
||
{setAttrs({medical_g13_text: "No Effect / Healthy"});}
|
||
if (g13 >= 1 && g13 <= 30)
|
||
{setAttrs({medical_g13_text: "-5 to Warfare Melee and Warfare Range if the hand is used in the Attack"});}
|
||
if (g13 >= 31 && g13 <= 50)
|
||
{setAttrs({medical_g13_text: "-10 to Warfare Melee and Warfare Range if the hand is used in the Attack"});}
|
||
if (g13 >= 46 && g13 <= 70)
|
||
{setAttrs({medical_g13_text: "-15 to Warfare Melee and Warfare Range if the hand is used in the Attack"});}
|
||
if (g13 >= 46 && g13 <= 90)
|
||
{setAttrs({medical_g13_text: "-20 to Warfare Melee and Warfare Range if the hand is used in the Attack"});}
|
||
if (g13 >= 46 && g13 <= 110)
|
||
{setAttrs({medical_g13_text: "Body Location broken, -25 to Warfare Melee and Warfare Range if the hand is used in the Attack"});}
|
||
if (g13 >= 111)
|
||
{setAttrs({medical_g13_text: "Body Location Destroyed, Character cannot use the hand for any Actions"});}
|
||
|
||
//Chin / Jaw / Cheek
|
||
if (g14 == 0)
|
||
{setAttrs({medical_g14_text: "No Effect / Healthy"});}
|
||
if (g14 >= 1 && g14 <= 30)
|
||
{setAttrs({medical_g14_text: "-5 Toughness"});}
|
||
if (g14 >= 31 && g14 <= 50)
|
||
{setAttrs({medical_g14_text: "-5 Toughness, -5 to Speech-based Tests"});}
|
||
if (g14 >= 51 && g14 <= 70)
|
||
{setAttrs({medical_g14_text: "-10 Toughness, -10 to Speech-based Tests"});}
|
||
if (g14 >= 71 && g14 <= 90)
|
||
{setAttrs({medical_g14_text: "-10 Toughness, +1 Fatigue, -10 to Speech-based Tests"});}
|
||
if (g14 >= 91 && g14 <= 110)
|
||
{setAttrs({medical_g14_text: "Body Location broken, damaged. -15 Toughness, +3 Fatigue, -15 to Speech-based Tests"});}
|
||
if (g14 >= 111)
|
||
{setAttrs({medical_g14_text: "Body Location Destroyed, -20 Toughness, +5 Fatigue, Cannot speak"});}
|
||
|
||
//Foot
|
||
if (g15 == 0)
|
||
{setAttrs({medical_g15_text: "No Effect / Healthy"});}
|
||
if (g15 >= 1 && g15 <= 30)
|
||
{setAttrs({medical_g15_text: "-5 to Agility when figuring Movement Speed"});}
|
||
if (g15 >= 31 && g15 <= 50)
|
||
{setAttrs({medical_g15_text: "-10 to Agility when figuring Movement Speed"});}
|
||
if (g15 >= 51 && g15 <= 70)
|
||
{setAttrs({medical_g15_text: "-15 to Agility when figuring Movement Speed"});}
|
||
if (g15 >= 71 && g15 <= 90)
|
||
{setAttrs({medical_g15_text: "-20 to Agility when figuring Movement Speed"});}
|
||
if (g15 >= 91 && g15 <= 110)
|
||
{setAttrs({medical_g15_text: "Body Location broken, -25 to Agility when figuring Movement Speed"});}
|
||
if (g15 >= 111)
|
||
{setAttrs({medical_g15_text: "Body Location Destroyed, Character cannot use the Foot for any Actions. Halves Agility"});}
|
||
|
||
//Pelvis
|
||
if (g16 == 0)
|
||
{setAttrs({medical_g16_text: "No Effect / Healthy"});}
|
||
if (g16 >= 1 && g16 <= 30)
|
||
{setAttrs({medical_g16_text: "-5 Toughness, -5 Agility"});}
|
||
if (g16 >= 31 && g16 <= 50)
|
||
{setAttrs({medical_g16_text: "-5 Toughness, -10 Agility"});}
|
||
if (g16 >= 51 && g16 <= 70)
|
||
{setAttrs({medical_g16_text: "-10 Toughness, -10 Agility"});}
|
||
if (g16 >= 71 && g16 <= 90)
|
||
{setAttrs({medical_g16_text: "-10 Toughness, -15 Agility"});}
|
||
if (g16 >= 91 && g16 <= 110)
|
||
{setAttrs({medical_g16_text: "Body Location damaged, -15 Toughness, -20 Agility"});}
|
||
if (g16 >= 111)
|
||
{setAttrs({medical_g16_text: "Body Location damaged, -20 Toughness, -30 Agility"});}
|
||
|
||
//Chest
|
||
if (g17 == 0)
|
||
{setAttrs({medical_g17_text: "No Effect / Healthy"});}
|
||
if (g17 >= 1 && g17 <= 30)
|
||
{setAttrs({medical_g17_text: "-5 Toughness"});}
|
||
if (g17 >= 31 && g17 <= 50)
|
||
{setAttrs({medical_g17_text: "-10 Toughness"});}
|
||
if (g17 >= 51 && g17 <= 70)
|
||
{setAttrs({medical_g17_text: "-15 Toughness, Stunned for 1D5 Rounds"});}
|
||
if (g17 >= 71 && g17 <= 90)
|
||
{setAttrs({medical_g17_text: "-20 Toughness, Stunned for 2D5 Rounds"});}
|
||
if (g17 >= 91 && g17 <= 110)
|
||
{setAttrs({medical_g17_text: "Body Location broken, damaged. -30 Toughness, Stunned for 3D5 Rounds"});}
|
||
if (g17 >= 111)
|
||
{setAttrs({medical_g17_text: "Chest collapsed or too heavily damaged for survival. Instant death"});}
|
||
}
|
||
|
||
|
||
|
||
});
|
||
});
|
||
|
||
// ___________________________________________________________________________
|
||
// ____________________Advancement XP sheet worker_______________________________
|
||
// ___________________________________________________________________________
|
||
on('change:xp_total change:advancement_costL change:advancement_costR change:repeating_advancements remove:repeating_advancements', () => {
|
||
// get section IDs because of operation both inside and outside of fieldset
|
||
getSectionIDs(`repeating_advancements`, idArray => {
|
||
const fieldnames = [];
|
||
idArray.forEach(id => fieldnames.push (
|
||
`repeating_advancements_${id}_advancement_costL_r`,
|
||
`repeating_advancements_${id}_advancement_costR_r`
|
||
));
|
||
// spread operator to get every array value
|
||
getAttrs(['xp_total', 'advancement_costL', 'advancement_costR', ...fieldnames], v => {
|
||
const getValue = (id, field) => parseFloat(v[`repeating_advancements_${id}_${field}`]) || 0
|
||
const cost = parseFloat(v.gear_cost) || 0
|
||
const left = parseFloat(v.advancement_costL) || 0
|
||
const right = parseFloat(v.advancement_costR) || 0
|
||
const left_r = idArray.reduce((total, id) => total + getValue(id,'advancement_costL_r'),0)
|
||
const right_r = idArray.reduce((total, id) => total + getValue(id,'advancement_costR_r'),0)
|
||
const spent = left + right + left_r + right_r
|
||
const total = parseFloat(v.xp_total) || 0
|
||
setAttrs({
|
||
xp_spent: spent,
|
||
xp_current: total - spent
|
||
});
|
||
});
|
||
});
|
||
});
|
||
|
||
// ___________________________________________________________________________
|
||
// __________________________General sum sheet worker_________________________
|
||
// ___________________________________________________________________________
|
||
/* ===== PARAMETERS ==========
|
||
destination = the name of the attribute that stores the total quantity
|
||
section = name of repeating fieldset, without the repeating_
|
||
fields = the name of the attribute field to be summed
|
||
can be a single attribute: 'weight'
|
||
or an array of attributes: ['weight','number','equipped']
|
||
multiplier (optional) = a multiplier to the entire fieldset total. For instance, if summing coins of weight 0.02, might want to multiply the final total by 0.02.
|
||
*/
|
||
const repeatingSum = (destination, section, fields, multiplier = 1) => {
|
||
if (!Array.isArray(fields)) fields = [fields];
|
||
getSectionIDs(`repeating_${section}`, idArray => {
|
||
const attrArray = idArray.reduce( (m,id) => [...m, ...(fields.map(field => `repeating_${section}_${id}_${field}`))],[]);
|
||
getAttrs(attrArray, v => {
|
||
console.log("===== values of v: "+ JSON.stringify(v) +" =====");
|
||
// getValue: if not a number, returns 1 if it is 'on' (checkbox), otherwise returns 0..
|
||
const getValue = (section, id,field) => parseFloat(v[`repeating_${section}_${id}_${field}`]) || (v[`repeating_${section}_${id}_${field}`] === 'on' ? 1 : 0);
|
||
const sumTotal = idArray.reduce((total, id) => total + fields.reduce((subtotal,field) => subtotal * getValue(section, id,field),1),0);
|
||
setAttrs({[destination]: sumTotal * multiplier});
|
||
});
|
||
});
|
||
};
|
||
|
||
</script>
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<rolltemplate class="sheet-rolltemplate-mythic">
|
||
|
||
{{#initiative}}
|
||
<div class="sheet-template-header">{{character}} rolls for Initiative</div>
|
||
<div class="sheet-template-content">
|
||
<div class="sheet-template-row sheet-template-center mythic_crit">{{initiative}} Degrees of success</div>
|
||
|
||
</div>
|
||
{{/initiative}}
|
||
|
||
|
||
|
||
{{#roll-name}}
|
||
<div class="sheet-template-header">{{character}} rolls for {{roll-name}}</div>
|
||
<div class="sheet-template-content">
|
||
<div class="sheet-template-2x2">
|
||
<div class="sheet-template-row sheet-template-right">
|
||
{{roll}}
|
||
</div>
|
||
<div class="sheet-template-row">
|
||
{{#^rollLess() roll 0 }}Degrees of success{{/^rollLess() roll 0 }}
|
||
{{#rollLess() roll 0 }}Degrees of failure{{/rollLess() roll 0 }}
|
||
</div>
|
||
</div>
|
||
|
||
</div>
|
||
{{/roll-name}}
|
||
|
||
|
||
|
||
{{#avrdam}}
|
||
<div class="sheet-template-header">{{character}} damage with autoroller</div>
|
||
<div class="sheet-template-content">
|
||
<div class="sheet-template-2x2">
|
||
<div class="sheet-template-row sheet-template-right">Damage dealt:</div>
|
||
<div class="sheet-template-row">{{avrdam}}</div>
|
||
</div>
|
||
|
||
</div>
|
||
{{/avrdam}}
|
||
|
||
|
||
|
||
{{#multiroll}}
|
||
<div class="sheet-template-header">{{character}} rolls multiple times</div>
|
||
<div class="sheet-template-content">
|
||
<div class="sheet-template-2x2">
|
||
<div class="sheet-template-row sheet-template-right">Successes:</div>
|
||
<div class="sheet-template-row">{{multiroll}}</div>
|
||
</div>
|
||
</div>
|
||
{{/multiroll}}
|
||
|
||
|
||
|
||
{{#attack}}
|
||
<div class="sheet-template-header">{{character}} rolls to attack with {{weapon}}</div>
|
||
{{#loc}}<div class="sheet-template-content template-content_top">{{/loc}}
|
||
{{^loc}}<div class="sheet-template-content">{{/loc}}
|
||
|
||
<div class="sheet-template-2x2 sheet-template-row">
|
||
<div class="sheet-template-right">{{roll}}</div>
|
||
{{#^rollLess() roll 0 }}<div style="float: right">Degrees of success</div>{{/^rollLess() roll 0 }}
|
||
{{#rollLess() roll 0 }}<div style="float: right">Degrees of failure</div>{{/rollLess() roll 0 }}
|
||
</div>
|
||
|
||
{{#rollWasCrit() roll }}<div class="sheet-template-row template-center">A CRITICAL FAIL!</div>{{/rollWasCrit() roll }}
|
||
{{#rollWasFumble() roll }}<div class="sheet-template-row template-center">A CRITICAL HIT!</div>{{/rollWasFumble() roll }}
|
||
</div>
|
||
{{/attack}}
|
||
|
||
|
||
|
||
{{#loc}}
|
||
{{^attack}}<div class="sheet-template-content sheet-template-round">{{/attack}}
|
||
{{#attack}} <div class="sheet-template-content">{{/attack}}
|
||
<div class="sheet-template-row sheet-template-center sheet-template-break">Hit Location {{loc}}</div>
|
||
<div class="sheet-template-row sheet-template-center">
|
||
{{#rollBetween() loc 1 10}} HEAD: {{/rollBetween() loc 1 10}}
|
||
{{#rollBetween() loc 1 1}} 01 Neck {{/rollBetween() loc 1 1}}
|
||
{{#rollBetween() loc 2 2}} 02 Chin {{/rollBetween() loc 2 2}}
|
||
{{#rollBetween() loc 3 3}} 03 Mouth {{/rollBetween() loc 3 3}}
|
||
{{#rollBetween() loc 4 5}} 04-05 Nose {{/rollBetween() loc 4 5}}
|
||
{{#rollBetween() loc 6 7}} 06-07 Cheeks {{/rollBetween() loc 6 7}}
|
||
{{#rollBetween() loc 8 8}} 08 Eyes {{/rollBetween() loc 8 8}}
|
||
{{#rollBetween() loc 9 9}} 09 Forehead {{/rollBetween() loc 9 9}}
|
||
{{#rollBetween() loc 10 10}} 10 Ear {{/rollBetween() loc 10 10}}
|
||
|
||
{{#rollBetween() loc 11 20}} LEFT ARM: {{/rollBetween() loc 11 20}}
|
||
{{#rollBetween() loc 11 11}} 11 Fingers {{/rollBetween() loc 11 11}}
|
||
{{#rollBetween() loc 12 12}} 12 Hands {{/rollBetween() loc 12 12}}
|
||
{{#rollBetween() loc 13 15}} 13-15 Forearm {{/rollBetween() loc 13 15}}
|
||
{{#rollBetween() loc 16 16}} 16 Elbow {{/rollBetween() loc 16 16}}
|
||
{{#rollBetween() loc 17 19}} 17-19 Bicep {{/rollBetween() loc 17 19}}
|
||
{{#rollBetween() loc 20 20}} 20 Shoulder {{/rollBetween() loc 20 20}}
|
||
|
||
{{#rollBetween() loc 21 30}} RIGHT ARM: {{/rollBetween() loc 21 30}}
|
||
{{#rollBetween() loc 21 21}} 21 Finger {{/rollBetween() loc 21 21}}
|
||
{{#rollBetween() loc 22 22}} 22 Hands {{/rollBetween() loc 22 22}}
|
||
{{#rollBetween() loc 23 25}} 23-25 Forearm {{/rollBetween() loc 23 25}}
|
||
{{#rollBetween() loc 26 26}} 26 Elbow {{/rollBetween() loc 26 26}}
|
||
{{#rollBetween() loc 27 29}} 27-29 Bicep {{/rollBetween() loc 27 29}}
|
||
{{#rollBetween() loc 30 30}} 30 Shoulder {{/rollBetween() loc 30 30}}
|
||
|
||
{{#rollBetween() loc 31 45}} LEFT LEG: {{/rollBetween() loc 31 45}}
|
||
{{#rollBetween() loc 31 31}} 31 Toes {{/rollBetween() loc 31 31}}
|
||
{{#rollBetween() loc 32 32}} 32 Foot {{/rollBetween() loc 32 32}}
|
||
{{#rollBetween() loc 33 33}} 33 Ankle {{/rollBetween() loc 33 33}}
|
||
{{#rollBetween() loc 34 37}} 34-37 Shin {{/rollBetween() loc 34 37}}
|
||
{{#rollBetween() loc 38 38}} 38 Knee {{/rollBetween() loc 38 38}}
|
||
{{#rollBetween() loc 39 43}} 39-43 Thigh {{/rollBetween() loc 39 43}}
|
||
{{#rollBetween() loc 44 45}} 44-45 Pelvis {{/rollBetween() loc 44 45}}
|
||
|
||
{{#rollBetween() loc 46 60}} RIGHT LEG: {{/rollBetween() loc 46 60}}
|
||
{{#rollBetween() loc 46 46}} 46 Toes {{/rollBetween() loc 46 46}}
|
||
{{#rollBetween() loc 47 47}} 47 Foot {{/rollBetween() loc 47 47}}
|
||
{{#rollBetween() loc 48 48}} 48 Ankle {{/rollBetween() loc 48 48}}
|
||
{{#rollBetween() loc 49 53}} 49-53 Shin {{/rollBetween() loc 49 53}}
|
||
{{#rollBetween() loc 54 54}} 54 Knee {{/rollBetween() loc 54 54}}
|
||
{{#rollBetween() loc 55 58}} 55-58 Thigh {{/rollBetween() loc 55 58}}
|
||
{{#rollBetween() loc 59 60}} 59-60 Pelvis {{/rollBetween() loc 59 60}}
|
||
|
||
{{#rollBetween() loc 61 100}} CHEST: {{/rollBetween() loc 61 100}}
|
||
{{#rollBetween() loc 61 66}} 61-66 Small Intestines {{/rollBetween() loc 61 66}}
|
||
{{#rollBetween() loc 67 72}} 67-72 Large Intestines {{/rollBetween() loc 67 72}}
|
||
{{#rollBetween() loc 73 78}} 73-78 Kidney {{/rollBetween() loc 73 78}}
|
||
{{#rollBetween() loc 79 84}} 79-84 Stomach / Liver {{/rollBetween() loc 79 84}}
|
||
{{#rollBetween() loc 85 89}} 85-89 Heart {{/rollBetween() loc 85 89}}
|
||
{{#rollBetween() loc 90 96}} 90-96 Lungs {{/rollBetween() loc 90 96}}
|
||
{{#rollBetween() loc 97 100}} 97-100 No Organ Hit {{/rollBetween() loc 97 100}}
|
||
</div>
|
||
</div>
|
||
{{/loc}}
|
||
|
||
|
||
|
||
{{#damage}}
|
||
<div class="sheet-template-header">{{character}} rolls for damage with {{weapon}} </div>
|
||
{{#description}}<div class="sheet-template-content template-content_top">{{/description}}
|
||
{{^description}}<div class="sheet-template-content"> {{/description}}
|
||
<div class="sheet-template-2x2">
|
||
|
||
<div class="sheet-template-2x2">
|
||
<div class="sheet-template-row sheet-template-right">Damage</div>
|
||
<div class="sheet-template-row mythic_crit">{{damage}}</div>
|
||
</div>
|
||
|
||
<div class="sheet-template-2x2">
|
||
<div class="sheet-template-row sheet-template-right">Pierce</div>
|
||
<div class="sheet-template-row mythic_crit">{{pierce}}</div>
|
||
</div>
|
||
</div>
|
||
|
||
</div>
|
||
{{/damage}}
|
||
{{#description}}
|
||
{{#name}}<div class="sheet-template-header">{{name}}</div>{{/name}}
|
||
<div class="sheet-template-content">
|
||
<div class="sheet-template-row ">{{description}}</div>
|
||
</div>
|
||
{{/description}}
|
||
|
||
|
||
|
||
{{#scatter-range}}
|
||
<div class="sheet-template-header">{{character}} scatters </div>
|
||
<div class="sheet-template-content">
|
||
<div class="sheet-template-row template-center">Range: {{scatter-range}} meters </div>
|
||
{{#rollBetween() scatter-direction 1 2}} <img src="https://github.com/michaelvanweelde/Halo_Mythic_4dot0/blob/master/images/Scatter/1-2-scatter-N.png?raw=true">{{/rollBetween() scatter-direction 1 2}}
|
||
{{#rollBetween() scatter-direction 3 3}} <img src="https://github.com/michaelvanweelde/Halo_Mythic_4dot0/blob/master/images/Scatter/3-scatter-NE.png?raw=true">{{/rollBetween() scatter-direction 3 3}}
|
||
{{#rollBetween() scatter-direction 4 4}} <img src="https://github.com/michaelvanweelde/Halo_Mythic_4dot0/blob/master/images/Scatter/4-scatter-E.png?raw=true">{{/rollBetween() scatter-direction 4 4}}
|
||
{{#rollBetween() scatter-direction 5 5}} <img src="https://github.com/michaelvanweelde/Halo_Mythic_4dot0/blob/master/images/Scatter/5-scatter-SE.png?raw=true">{{/rollBetween() scatter-direction 5 5}}
|
||
{{#rollBetween() scatter-direction 6 7}} <img src="https://github.com/michaelvanweelde/Halo_Mythic_4dot0/blob/master/images/Scatter/6-7-scatter-S.png?raw=true">{{/rollBetween() scatter-direction 6 7}}
|
||
{{#rollBetween() scatter-direction 8 8}} <img src="https://github.com/michaelvanweelde/Halo_Mythic_4dot0/blob/master/images/Scatter/8-scatter-SW.png?raw=true">{{/rollBetween() scatter-direction 8 8}}
|
||
{{#rollBetween() scatter-direction 9 9}} <img src="https://github.com/michaelvanweelde/Halo_Mythic_4dot0/blob/master/images/Scatter/9-scatter-W.png?raw=true">{{/rollBetween() scatter-direction 9 9}}
|
||
{{#rollBetween() scatter-direction 10 10}} <img src="https://github.com/michaelvanweelde/Halo_Mythic_4dot0/blob/master/images/Scatter/10-scatter-NW.png?raw=true">{{/rollBetween() scatter-direction 10 10}}
|
||
|
||
</div>
|
||
{{/scatter-range}}
|
||
|
||
|
||
|
||
{{#2x2}}
|
||
<div class="sheet-template-header">{{character}}: {{name}}</div>
|
||
<div class="sheet-template-content">
|
||
|
||
<div class="sheet-template-2x2">
|
||
<div class="sheet-template-row sheet-template-right">{{2x2-name}}</div>
|
||
<div><div class="sheet-inlineresult">{{2x2}}</div></div>
|
||
<div class="sheet-template-row sheet-template-right">{{2x2-name-max}}</div>
|
||
<div><div class="sheet-inlineresult">{{2x2-max}}</div></div>
|
||
</div>
|
||
|
||
</div>
|
||
{{/2x2}}
|
||
|
||
{{#4x2-1}}
|
||
<div class="sheet-template-header">{{character}}: {{name}}</div>
|
||
<div class="sheet-template-content">
|
||
<div class="sheet-template-2x2">
|
||
|
||
<div class="sheet-template-2x2">
|
||
<div class="sheet-template-row sheet-template-right">{{4x2-1-name}}</div>
|
||
<div><div class="sheet-inlineresult">{{4x2-1}}</div></div>
|
||
<div class="sheet-template-row sheet-template-right">{{4x2-1-name-max}}</div>
|
||
<div><div class="sheet-inlineresult">{{4x2-1-max}}</div></div>
|
||
</div>
|
||
|
||
<div class="sheet-template-2x2">
|
||
<div class="sheet-template-row sheet-template-right">{{4x2-2-name}}</div>
|
||
<div><div class="sheet-inlineresult">{{4x2-2}}</div></div>
|
||
<div class="sheet-template-row sheet-template-right">{{4x2-2-name-max}}</div>
|
||
<div><div class="sheet-inlineresult">{{4x2-2-max}}</div></div>
|
||
</div>
|
||
|
||
</div>
|
||
{{/4x2-1}}
|
||
|
||
</div>
|
||
</rolltemplate>
|
||
|
||
|
||
|
||
|