mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
809 lines
53 KiB
HTML
809 lines
53 KiB
HTML
<div class="sheet-wrapper">
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<!-- Logo Header -->
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<div class="sheet-1colrow">
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<div class="sheet-col" style="margin-bottom:-20px;">
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<img src="http://i.imgur.com/xdlJmth.png" style="max-height: 100px; margin-left:47%;"/>
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</div>
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</div>
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<hr>
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<!-- Base Character Information -->
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<div class="sheet-1colrow">
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<div class="sheet-col">
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<div class="sheet-row">
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<div class="sheet-item sheet-tiny"><label>Name</label></div>
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<div class="sheet-item sheet-large"><input type="text" name="attr_character_name" /></div>
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<div class="sheet-item sheet-tiny"><label>Player Name</label></div>
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<div class="sheet-item sheet-large"><input type="text" name="attr_playername" /></div>
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</div>
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<div class="sheet-row">
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<div class="sheet-item sheet-little"><label>Upbringing</label></div>
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<div class="sheet-item sheet-little"><input type="text" name="attr_upbringing" /></div>
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<div class="sheet-item sheet-little"><label>Environment</label></div>
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<div class="sheet-item sheet-little"><input type="text" name="attr_environment" /></div>
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<div class="sheet-item sheet-little"><label>Lifestyles</label></div>
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<div class="sheet-item sheet-large"><input type="text" name="attr_lifestyles" /></div>
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</div>
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<div class="sheet-row">
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<div class="sheet-item sheet-puny"><label>Faction</label></div>
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<div class="sheet-item sheet-small"><input type="text" name="attr_faction" /></div>
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<div class="sheet-item sheet-puny"><label>Type</label></div>
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<div class="sheet-item sheet-small"><input type="text" name="attr_type" /></div>
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<div class="sheet-item sheet-puny"><label>Rank</label></div>
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<div class="sheet-item sheet-small"><input type="text" name="attr_rank" /> </div>
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</div>
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<div class="sheet-row">
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<div class="sheet-item sheet-puny"><label>Gender</label></div>
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<div class="sheet-item sheet-small"><input type="text" name="attr_gender" /></div>
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<div class="sheet-item sheet-puny"><label>Build</label></div>
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<div class="sheet-item sheet-small"><input type="text" name="attr_build" /></div>
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<div class="sheet-item sheet-puny"><label>Height</label></div>
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<div class="sheet-item sheet-small"><input type="text" name="attr_height" /></div>
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<div class="sheet-item sheet-puny"><label>Weight</label></div>
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<div class="sheet-item sheet-tiny"><input type="text" name="attr_weight" /></div>
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</div>
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<div class="sheet-row">
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<div class="sheet-row">
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<div class="sheet-item sheet-little"><label>Skin Colour</label></div>
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<div class="sheet-item sheet-tiny"><input type="text" name="attr_skincolour" /></div>
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<div class="sheet-item sheet-little"><label>Hair Colour</label></div>
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<div class="sheet-item sheet-tiny"><input type="text" name="attr_haircolour" /></div>
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<div class="sheet-item sheet-puny"></div>
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<div class="sheet-item sheet-little"><label>Eye Colour</label></div>
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<div class="sheet-item sheet-tiny"><input type="text" name="attr_eyecolour" /></div>
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<div class="sheet-item sheet-puny"><label>Age</label></div>
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<div class="sheet-item sheet-tiny"><input type="text" name="attr_age" /></div>
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</div>
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</div>
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</div>
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</div>
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<!-- Main Sheet First Tier -->
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<hr>
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<div class="sheet-2colrow">
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<!-- Left Column -->
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<div class="sheet-col sheet-skills">
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<h3>Skills</h3>
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<table>
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<tr>
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<td></td>
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<td>T</td>
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<td>10</td>
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<td>20</td>
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<td>Roll</td>
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</tr>
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<tr>
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<td>Appeal (CHA)</td>
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<td><input type="checkbox" name="attr_appeal1" value="20" /></td>
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<td><input type="checkbox" name="attr_appeal2" value="10" /></td>
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<td><input type="checkbox" name="attr_appeal3" value="10" /></td>
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<td><button type="roll" name="roll_appeal" value="/em rolls Appeal with [[floor((@{appeal}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
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<input type="number" name="attr_appeal" value="@{CHA}-20+@{appeal1}+@{appeal2}+@{appeal3}" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Athletics (STR)</td>
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<td><input type="checkbox" name="attr_athletics1" value="20" /></td>
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<td><input type="checkbox" name="attr_athletics2" value="10" /></td>
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<td><input type="checkbox" name="attr_athletics3" value="10" /></td>
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<td><button type="roll" name="roll_athletics" value="/em rolls Athletics with [[floor((@{athletics}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
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<input type="number" name="attr_athletics" value="@{STR}-20+@{athletics1}+@{athletics2}+@{athletics3}" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Camouflage (INT)</td>
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<td><input type="checkbox" name="attr_Camouflage1" value="20" /></td>
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<td><input type="checkbox" name="attr_Camouflage2" value="10" /></td>
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<td><input type="checkbox" name="attr_Camouflage3" value="10" /></td>
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<td><button type="roll" name="roll_Camouflage" value="/em rolls Camouflage with [[floor((@{Camouflage}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
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<input type="number" name="attr_Camouflage" value="@{INT}-20+@{Camouflage1}+@{Camouflage2}+@{Camouflage3}" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Command (LEA)</td>
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<td><input type="checkbox" name="attr_Command1" value="20" /></td>
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<td><input type="checkbox" name="attr_Command2" value="10" /></td>
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<td><input type="checkbox" name="attr_Command3" value="10" /></td>
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<td><button type="roll" name="roll_Command" value="/em rolls Command with [[floor((@{Command}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
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<input type="number" name="attr_Command" value="@{LEA}-20+@{Command1}+@{Command2}+@{Command3}" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Deception (CHA)</td>
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<td><input type="checkbox" name="attr_Deception1" value="20" /></td>
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<td><input type="checkbox" name="attr_Deception2" value="10" /></td>
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<td><input type="checkbox" name="attr_Deception3" value="10" /></td>
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<td><button type="roll" name="roll_Deception" value="/em rolls Deception with [[floor((@{Deception}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
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<input type="number" name="attr_Deception" value="@{CHA}-20+@{Deception1}+@{Deception2}+@{Deception3}" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Demolition (INT)</td>
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<td><input type="checkbox" name="attr_Demolition1" value="40" /></td>
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<td><input type="checkbox" name="attr_Demolition2" value="10" /></td>
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<td><input type="checkbox" name="attr_Demolition3" value="10" /></td>
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<td><button type="roll" name="roll_Demolition" value="/em rolls Demolition with [[floor((@{Demolition}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
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<input type="number" name="attr_Demolition" value="@{INT}-40+@{Demolition1}+@{Demolition2}+@{Demolition3}" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Cryptography (INT)</td>
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<td><input type="checkbox" name="attr_Cryptography1" value="40" /></td>
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<td><input type="checkbox" name="attr_Cryptography2" value="10" /></td>
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<td><input type="checkbox" name="attr_Cryptography3" value="10" /></td>
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<td><button type="roll" name="roll_Cryptography" value="/em rolls Cryptography with [[floor((@{Cryptography}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
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<input type="number" name="attr_Cryptography" value="@{INT}-40+@{Cryptography1}+@{Cryptography2}+@{Cryptography3}" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Evasion (AGI)</td>
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<td><input type="checkbox" name="attr_Evasion1" value="20" /></td>
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<td><input type="checkbox" name="attr_Evasion2" value="10" /></td>
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<td><input type="checkbox" name="attr_Evasion3" value="10" /></td>
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<td><button type="roll" name="roll_Evasion" value="/em rolls Evasion with [[floor((@{Evasion}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
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<input type="number" name="attr_Evasion" value="@{AGI}-20+@{Evasion1}+@{Evasion2}+@{Evasion3}" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Gambling (INT)</td>
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<td><input type="checkbox" name="attr_Gambling1" value="20" /></td>
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<td><input type="checkbox" name="attr_Gambling2" value="10" /></td>
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<td><input type="checkbox" name="attr_Gambling3" value="10" /></td>
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<td><button type="roll" name="roll_Gambling" value="/em rolls Gambling with [[floor((@{Gambling}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
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<input type="number" name="attr_Gambling" value="@{INT}-20+@{Gambling1}+@{Gambling2}+@{Gambling3}" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Grappling (STR)</td>
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<td><input type="checkbox" name="attr_Grappling1" value="20" /></td>
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<td><input type="checkbox" name="attr_Grappling2" value="10" /></td>
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<td><input type="checkbox" name="attr_Grappling3" value="10" /></td>
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<td><button type="roll" name="roll_Grappling" value="/em rolls Grappling with [[floor((@{Grappling}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
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<input type="number" name="attr_Grappling" value="@{STR}-20+@{Grappling1}+@{Grappling2}+@{Grappling3}" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Interrogation (CHA)</td>
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<td><input type="checkbox" name="attr_Interrogation1" value="20" /></td>
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<td><input type="checkbox" name="attr_Interrogation2" value="10" /></td>
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<td><input type="checkbox" name="attr_Interrogation3" value="10" /></td>
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<td><button type="roll" name="roll_Interrogation" value="/em rolls Interrogation with [[floor((@{Interrogation}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
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<input type="number" name="attr_Interrogation" value="@{CHA}-20+@{Interrogation1}+@{Interrogation2}+@{Interrogation3}" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Intimidation (STR)</td>
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<td><input type="checkbox" name="attr_Intimidation1" value="20" /></td>
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<td><input type="checkbox" name="attr_Intimidation2" value="10" /></td>
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<td><input type="checkbox" name="attr_Intimidation3" value="10" /></td>
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<td><button type="roll" name="roll_Intimidation" value="/em rolls Intimidation with [[floor((@{Intimidation}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
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<input type="number" name="attr_Intimidation" value="@{STR}-20+@{Intimidation1}+@{Intimidation2}+@{Intimidation3}" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Investigation (INT)</td>
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<td><input type="checkbox" name="attr_Investigation1" value="20" /></td>
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<td><input type="checkbox" name="attr_Investigation2" value="10" /></td>
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<td><input type="checkbox" name="attr_Investigation3" value="10" /></td>
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<td><button type="roll" name="roll_Investigation" value="/em rolls Investigation with [[floor((@{Investigation}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
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<input type="number" name="attr_Investigation" value="@{INT}-20+@{Investigation1}+@{Investigation2}+@{Investigation3}" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Medication (INT)</td>
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<td><input type="checkbox" name="attr_Medication1" value="40" /></td>
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<td><input type="checkbox" name="attr_Medication2" value="10" /></td>
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<td><input type="checkbox" name="attr_Medication3" value="10" /></td>
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<td><button type="roll" name="roll_Medication" value="/em rolls Medication with [[floor((@{Medication}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
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<input type="number" name="attr_Medication" value="@{INT}-40+@{Medication1}+@{Medication2}+@{Medication3}" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Navigation - Land (INT)</td>
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<td><input type="checkbox" name="attr_navland1" value="20" /></td>
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<td><input type="checkbox" name="attr_navland2" value="10" /></td>
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<td><input type="checkbox" name="attr_navland3" value="10" /></td>
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<td><button type="roll" name="roll_navland" value="/em rolls Navigation - Land with [[floor((@{navland}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
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<input type="number" name="attr_navland" value="@{INT}-20+@{navland1}+@{navland2}+@{navland3}" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Navigation - Air (INT)</td>
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<td><input type="checkbox" name="attr_navair1" value="20" /></td>
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<td><input type="checkbox" name="attr_navair2" value="10" /></td>
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<td><input type="checkbox" name="attr_navair3" value="10" /></td>
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<td><button type="roll" name="roll_navair" value="/em rolls Navigation - Air with [[floor((@{navair}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
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<input type="number" name="attr_navair" value="@{INT}-20+@{navair1}+@{navair2}+@{navair3}" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Navigation - Space (INT)</td>
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<td><input type="checkbox" name="attr_navspace1" value="20" /></td>
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<td><input type="checkbox" name="attr_navspace2" value="10" /></td>
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<td><input type="checkbox" name="attr_navspace3" value="10" /></td>
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<td><button type="roll" name="roll_navspace" value="/em rolls Navigation - Space with [[floor((@{navspace}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
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<input type="number" name="attr_navspace" value="@{INT}-20+@{navspace1}+@{navspace2}+@{navspace3}" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Navigation - Slipspace (INT)</td>
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<td><input type="checkbox" name="attr_navslip1" value="20" /></td>
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<td><input type="checkbox" name="attr_navslip2" value="10" /></td>
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<td><input type="checkbox" name="attr_navslip3" value="10" /></td>
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<td><button type="roll" name="roll_navslip" value="/em rolls Navigation - Slipspace with [[floor((@{navslip}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
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<input type="number" name="attr_navslip" value="@{INT}-20+@{navslip1}+@{navslip2}+@{navslip3}" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Negotiation (CHA)</td>
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<td><input type="checkbox" name="attr_Negotiation1" value="20" /></td>
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<td><input type="checkbox" name="attr_Negotiation2" value="10" /></td>
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<td><input type="checkbox" name="attr_Negotiation3" value="10" /></td>
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<td><button type="roll" name="roll_Negotiation" value="/em rolls Negotiation with [[floor((@{Negotiation}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
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<input type="number" name="attr_Negotiation" value="@{CHA}-20+@{Negotiation1}+@{Negotiation2}+@{Negotiation3}" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Pilot - Land (AGI)</td>
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<td><input type="checkbox" name="attr_pilotland1" value="20" /></td>
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<td><input type="checkbox" name="attr_pilotland2" value="10" /></td>
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<td><input type="checkbox" name="attr_pilotland3" value="10" /></td>
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<td><button type="roll" name="roll_pilotland" value="/em rolls Pilot - Land with [[floor((@{pilotland}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
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<input type="number" name="attr_pilotland" value="@{AGI}-20+@{pilotland1}+@{pilotland2}+@{pilotland3}" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Pilot - Air (AGI)</td>
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<td><input type="checkbox" name="attr_pilotair1" value="20" /></td>
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<td><input type="checkbox" name="attr_pilotair2" value="10" /></td>
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<td><input type="checkbox" name="attr_pilotair3" value="10" /></td>
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<td><button type="roll" name="roll_pilotair" value="/em rolls Pilot - Land with [[floor((@{pilotair}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
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<input type="number" name="attr_pilotair" value="@{AGI}-20+@{pilotair1}+@{pilotair2}+@{pilotair3}" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Pilot - Space (AGI)</td>
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<td><input type="checkbox" name="attr_pilotspace1" value="20" /></td>
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<td><input type="checkbox" name="attr_pilotspace2" value="10" /></td>
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<td><input type="checkbox" name="attr_pilotspace3" value="10" /></td>
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<td><button type="roll" name="roll_pilotspace" value="/em rolls Pilot - Land with [[floor((@{pilotspace}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
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<input type="number" name="attr_pilotspace" value="@{AGI}-20+@{pilotspace1}+@{pilotspace2}+@{pilotspace3}" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Security (INT)</td>
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<td><input type="checkbox" name="attr_Security1" value="40" /></td>
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<td><input type="checkbox" name="attr_Security2" value="10" /></td>
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<td><input type="checkbox" name="attr_Security3" value="10" /></td>
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<td><button type="roll" name="roll_Security" value="/em rolls Security with [[floor((@{Security}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
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<input type="number" name="attr_Security" value="@{INT}-40+@{Security1}+@{Security2}+@{Security3}" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Stunting (AGI)</td>
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<td><input type="checkbox" name="attr_Stunting1" value="20" /></td>
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<td><input type="checkbox" name="attr_Stunting2" value="10" /></td>
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<td><input type="checkbox" name="attr_Stunting3" value="10" /></td>
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<td><button type="roll" name="roll_Stunting" value="/em rolls Stunting with [[floor((@{Stunting}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
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<input type="number" name="attr_Stunting" value="@{AGI}-20+@{Stunting1}+@{Stunting2}+@{Stunting3}" disabled="true"/>
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</button></td>
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</tr>
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<tr>
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<td>Survival (INT)</td>
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<td><input type="checkbox" name="attr_Survival1" value="20" /></td>
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<td><input type="checkbox" name="attr_Survival2" value="10" /></td>
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<td><input type="checkbox" name="attr_Survival3" value="10" /></td>
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<td><button type="roll" name="roll_Survival" value="/em rolls Survival with [[floor((@{Survival}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
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<input type="number" name="attr_Survival" value="@{INT}-20+@{Survival1}+@{Survival2}+@{Survival3}" disabled="true"/>
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</button></td>
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</tr>
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<td>Technology (INT)</td>
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<td><input type="checkbox" name="attr_Technology1" value="40" /></td>
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<td><input type="checkbox" name="attr_Technology2" value="10" /></td>
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<td><input type="checkbox" name="attr_Technology3" value="10" /></td>
|
|
<td><button type="roll" name="roll_Technology" value="/em rolls Technology with [[floor((@{Technology}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
|
|
<input type="number" name="attr_Technology" value="@{INT}-40+@{Technology1}+@{Technology2}+@{Technology3}" disabled="true"/>
|
|
</button></td>
|
|
</button></td>
|
|
</tr>
|
|
</table>
|
|
|
|
<fieldset class="repeating_basicskills">
|
|
<table>
|
|
<tr>
|
|
<td>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-bigger">
|
|
<input type="sheet-baseinfo" type="text" name="attr_basicskillname" />
|
|
</div>
|
|
<div class="sheet-item sheet-med">
|
|
<select name="attr_basicskillcharacteristic" class="charaselect">
|
|
<option value="@{str}">(str)</option>
|
|
<option value="@{tou}">(tou)</option>
|
|
<option value="@{agi}">(agi)</option>
|
|
<option value="@{wfm}">(wfm)</option>
|
|
<option value="@{wfr}">(wfr)</option>
|
|
<option value="@{int}">(Int)</option>
|
|
<option value="@{per}">(Per)</option>
|
|
<option value="@{cou}">(cou)</option>
|
|
<option value="@{cha}">(cha)</option>
|
|
<option value="@{lea}">(lea)</option>
|
|
</select>
|
|
</div>
|
|
</div>
|
|
</td>
|
|
<td><input type="checkbox" name="attr_basicskillbox1" value="20" /></td>
|
|
<td><input type="checkbox" name="attr_basicskillbox2" value="10" /></td>
|
|
<td><input type="checkbox" name="attr_basicskillbox3" value="10" /></td>
|
|
<td><button type="roll" name="roll_basicskill" value="/em rolls @{basicskillname} with [[(@{basicskill}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
|
|
<input type="number" name="attr_basicskill" value="floor((@{basicskillcharacteristic}-20)+@{basicskillbox1}+@{basicskillbox2}+@{basicskillbox3})" disabled="true"/>
|
|
</button></td></tr>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<hr />
|
|
<table style="table-layout: fixed; border: 0px;">
|
|
<tr>
|
|
<td style="border:0px;width: 75px; font-weight:bold; padding: 0px 10px 0px 10px; text-align:center">Training</th>
|
|
<td style="border:0px;font-weight:bold; padding: 0px 10px 0px 10px; text-align:center">Education</th>
|
|
</tr>
|
|
<tr style="padding: 5px;">
|
|
<td style="border:0px;width:125px;padding: 5px 0px 5px 10px;">
|
|
<table>
|
|
<tr>
|
|
<td style="font-weight:bold;">Weapons</td>
|
|
<td></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Human</td>
|
|
<td><input type="checkbox" name="attr_humantrain"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Covenant</td>
|
|
<td><input type="checkbox" name="attr_covenanttrain"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Forerunner</td>
|
|
<td><input type="checkbox" name="attr_forerunnertrain"/></td>
|
|
</tr>
|
|
</table>
|
|
</td>
|
|
<td style="border:0px;padding: 10px">
|
|
<!-- Education -->
|
|
<table style="table-layout:fixed">
|
|
<tr>
|
|
<td style="font-weight:bold; padding: 0px 45px 0px 45px;">Education</th>
|
|
<td style="font-weight:bold; padding: 0px 5px 0px 5px">+5</th>
|
|
<td style="font-weight:bold; padding: 0px 5px 0px 5px">+10</th>
|
|
<td style="font-weight:bold; padding: 0px 5px 0px 5px">Roll</th>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_edu0_name"></td>
|
|
<td><input type="checkbox" name="attr_edu0_5" value="5" /></td>
|
|
<td><input type="checkbox" name="attr_edu0_10" value="5" /></td>
|
|
<td><button type="roll" name="roll_edu0" value="/em rolls @{edu0_name} with [[floor((@{edu0}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
|
|
<input type="number" name="attr_edu0" value="@{INT}+@{edu0_5}+@{edu0_10}" disabled="true"/>
|
|
</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_edu1_name"></td>
|
|
<td><input type="checkbox" name="attr_edu1_5" value="5" /></td>
|
|
<td><input type="checkbox" name="attr_edu1_10" value="5" /></td>
|
|
<td><button type="roll" name="roll_edu1" value="/em rolls @{edu1_name} with [[floor((@{edu1}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
|
|
<input type="number" name="attr_edu1" value="@{INT}+@{edu1_5}+@{edu1_10}" disabled="true"/>
|
|
</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_edu2_name"></td>
|
|
<td><input type="checkbox" name="attr_edu2_5" value="5" /></td>
|
|
<td><input type="checkbox" name="attr_edu2_10" value="5" /></td>
|
|
<td><button type="roll" name="roll_edu2" value="/em rolls @{edu2_name} with [[floor((@{edu2}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
|
|
<input type="number" name="attr_edu2" value="@{INT}+@{edu2_5}+@{edu2_10}" disabled="true"/>
|
|
</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_edu3_name"></td>
|
|
<td><input type="checkbox" name="attr_edu3_5" value="5" /></td>
|
|
<td><input type="checkbox" name="attr_edu3_10" value="5" /></td>
|
|
<td><button type="roll" name="roll_edu3" value="/em rolls @{edu3_name} with [[floor((@{edu3}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
|
|
<input type="number" name="attr_edu3" value="@{INT}+@{edu3_5}+@{edu3_10}" disabled="true"/>
|
|
</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_edu4_name"></td>
|
|
<td><input type="checkbox" name="attr_edu4_5" value="5" /></td>
|
|
<td><input type="checkbox" name="attr_edu4_10" value="5" /></td>
|
|
<td><button type="roll" name="roll_edu4" value="/em rolls @{edu4_name} with [[floor((@{edu4}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
|
|
<input type="number" name="attr_edu4" value="@{INT}+@{edu4_5}+@{edu4_10}" disabled="true"/>
|
|
</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_edu5_name"></td>
|
|
<td><input type="checkbox" name="attr_edu5_5" value="5" /></td>
|
|
<td><input type="checkbox" name="attr_edu5_10" value="5" /></td>
|
|
<td><button type="roll" name="roll_edu5" value="/em rolls @{edu5_name} with [[floor((@{edu5}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
|
|
<input type="number" name="attr_edu5" value="@{INT}+@{edu5_5}+@{edu5_10}" disabled="true"/>
|
|
</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_edu6_name"></td>
|
|
<td><input type="checkbox" name="attr_edu6_5" value="5" /></td>
|
|
<td><input type="checkbox" name="attr_edu6_10" value="5" /></td>
|
|
<td><button type="roll" name="roll_edu6" value="/em rolls @{edu6_name} with [[floor((@{edu6}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
|
|
<input type="number" name="attr_edu6" value="@{INT}+@{edu6_5}+@{edu6_10}" disabled="true"/>
|
|
</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_edu7_name"></td>
|
|
<td><input type="checkbox" name="attr_edu7_5" value="5" /></td>
|
|
<td><input type="checkbox" name="attr_edu7_10" value="5" /></td>
|
|
<td><button type="roll" name="roll_edu7" value="/em rolls @{edu7_name} with [[floor((@{edu7}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
|
|
<input type="number" name="attr_edu7" value="@{INT}+@{edu7_5}+@{edu7_10}" disabled="true"/>
|
|
</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_edu8_name"></td>
|
|
<td><input type="checkbox" name="attr_edu8_5" value="5" /></td>
|
|
<td><input type="checkbox" name="attr_edu8_10" value="5" /></td>
|
|
<td><button type="roll" name="roll_edu8" value="/em rolls @{edu8_name} with [[floor((@{edu8}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
|
|
<input type="number" name="attr_edu8" value="@{INT}+@{edu8_5}+@{edu8_10}" disabled="true"/>
|
|
</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_edu9_name"></td>
|
|
<td><input type="checkbox" name="attr_edu9_5" value="5" /></td>
|
|
<td><input type="checkbox" name="attr_edu9_10" value="5" /></td>
|
|
<td><button type="roll" name="roll_edu9" value="/em rolls @{edu9_name} with [[floor((@{edu9}+?{Modifier|0}-1d100)/10)]] degree(s) of success!">
|
|
<input type="number" name="attr_edu9" value="@{INT}+@{edu9_5}+@{edu9_10}" disabled="true"/>
|
|
</button></td>
|
|
</tr>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<!-- Right Column / Characteristics -->
|
|
<div class="sheet-col sheet-characteristics">
|
|
<h3>Characteristics</h3>
|
|
<button type="roll" name="roll_str" value="/me rolls a Strength check with [[floor((@{STR}+?{Modifier|0}-1d100)/10)]] degree(s) of success!"><label>Strength (STR)</label></button><br>
|
|
<input type="text" name="attr_str" value="0" />
|
|
<button type="roll" name="roll_tou" value="/me rolls a Toughness check with [[floor((@{TOU}+?{Modifier|0}-1d100)/10)]] degree(s) of success!"><label>Toughness (TOU)</label></button><br>
|
|
<input type="text" name="attr_tou" value="0" />
|
|
<button type="roll" name="roll_agi" value="/me rolls an Agility check with [[floor((@{AGI}+?{Modifier|0}-1d100)/10)]] degree(s) of success!"><label>Agility (AGI)</label></button><br>
|
|
<input type="text" name="attr_agi" value="0" />
|
|
<button type="roll" name="roll_wfm" value="/me rolls a Warfare Melee check with [[floor((@{WFM}+?{Modifier|0}-1d100)/10)]] degree(s) of success!"><label>Warfare Melee (WFM)</label></button><br>
|
|
<input type="text" name="attr_wfm" value="0" />
|
|
<button type="roll" name="roll_wfr" value="/me rolls a Warfare Ranged check with [[floor((@{WFR}+?{Modifier|0}-1d100)/10)]] degree(s) of success!"><label>Warfare Ranged (WFR)</label></button><br>
|
|
<input type="text" name="attr_wfr" value="0" />
|
|
<button type="roll" name="roll_int" value="/me rolls an Intellect check with [[floor((@{INT}+?{Modifier|0}-1d100)/10)]] degree(s) of success!"><label>Intellect (INT)</label></button><br>
|
|
<input type="text" name="attr_int" value="0" />
|
|
<button type="roll" name="roll_per" value="/me rolls a Perception check with [[floor((@{PER}+?{Modifier|0}-1d100)/10)]] degree(s) of success!"><label>Perception (PER)</label></button><br>
|
|
<input type="text" name="attr_per" value="0" />
|
|
<button type="roll" name="roll_cou" value="/me rolls a Courage check with [[floor((@{COU}+?{Modifier|0}-1d100)/10)]] degree(s) of success!"><label>Courage (COU)</label></button><br>
|
|
<input type="text" name="attr_cou" value="0" />
|
|
<button type="roll" name="roll_cha" value="/me rolls a Charisma check with [[floor((@{CHA}+?{Modifier|0}-1d100)/10)]] degree(s) of success!"><label>Charisma (CHA)</label></button><br>
|
|
<input type="text" name="attr_cha" value="0" />
|
|
<button type="roll" name="roll_lea" value="/me rolls a Leadership check with [[floor((@{LEA}+?{Modifier|0}-1d100)/10)]] degree(s) of success!"><label>Leadership (LEA)</label></button><br>
|
|
<input type="text" name="attr_lea" value="0" />
|
|
|
|
<h3>Mythic</h3>
|
|
<div class="quickborder">
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-tiny"></div>
|
|
<div class="sheet-item sheet-med" style="text-align:center"><label>Strength</label></div>
|
|
<div class="sheet-item sheet-med" style="text-align:center"><label>Toughness</label></div>
|
|
<div class="sheet-item sheet-med" style="text-align:center"><label>Agility</label></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-puny"></div>
|
|
<div class="sheet-item sheet-med" style="text-align:center"><input type="number" name="attr_mythicstr" value="0"/></div>
|
|
<div class="sheet-item sheet-med" style="text-align:center"><input type="number" name="attr_mythictou" value="0"/></div>
|
|
<div class="sheet-item sheet-med" style="text-align:center"><input type="number" name="attr_mythicagi" value="0"/></div>
|
|
</div>
|
|
<div class="sheet-row"></div>
|
|
<div class="sheet-row"></div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<hr>
|
|
<!-- Footer Stuff -->
|
|
<div class="sheet-3colrow">
|
|
<div class="sheet-col">
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-tiny"></div>
|
|
<div class="sheet-item sheet-small"><label>WOUNDS</label></div>
|
|
<div class="sheet-item sheet-small"></div>
|
|
<div class="sheet-item sheet-small"><label>SHIELD</label></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-small"><label>Current</label></div>
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_wounds" /></div>
|
|
<div class="sheet-item sheet-puny"></div>
|
|
<div class="sheet-item sheet-small"><label>Current</label></div>
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_blood" /></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-small"><label>Total</label></div>
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_wounds_max" /></div>
|
|
<div class="sheet-item sheet-puny"></div>
|
|
<div class="sheet-item sheet-small"><label>Max</label></div>
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_bleed" /></div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-small"><label>Recharge</label></div>
|
|
<div class="sheet-item sheet-small"><input type="text" /></div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-small"></div>
|
|
<div class="sheet-item sheet-tiny"></div>
|
|
<div class="sheet-item sheet-small"><label>LUCK</label></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-small"></div>
|
|
<div class="sheet-item sheet-small"><label>Cur:</div>
|
|
<div class="sheet-item sheet-mini"></div>
|
|
<div class="sheet-item sheet-med"><input type="text" name="attr_luckcurrent" /></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-small"></div>
|
|
<div class="sheet-item sheet-small"><label>Max:</div>
|
|
<div class="sheet-item sheet-mini"></div>
|
|
<div class="sheet-item sheet-med"><input type="text" name="attr_luck_max" /></div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-tiny"></div>
|
|
<div class="sheet-item sheet-small"><label>EXPERIENCE</label></div>
|
|
<div class="sheet-item sheet-small"></div>
|
|
<div class="sheet-item sheet-small"><label>FATIGUE</label></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-small"><label>Total</label></div>
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_xptospend" /></div>
|
|
<div class="sheet-item sheet-puny"></div>
|
|
<div class="sheet-item sheet-small"><label>Current</label></div>
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_woundsfatigue" /></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-small"><label>Spent</label></div>
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_xpspent" /></div>
|
|
<div class="sheet-item sheet-puny"></div>
|
|
<div class="sheet-item sheet-small"><label>Total</label></div>
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_woundsfatigue_max" value="floor(@{TOU}/10)+@{mythictou}" disabled="true"/></div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<hr/>
|
|
<div class="sheet-3colrow">
|
|
<div class="sheet-col">
|
|
<!-- Armor! -->
|
|
<h3>Armor</h3>
|
|
<table style="table-layout:fixed">
|
|
<tr>
|
|
<td style="border: 1px solid black;border: 1px solid black;"></td>
|
|
<td style="border: 1px solid black;font-weight:bold;text-align:center">Type</td>
|
|
<td style="border: 1px solid black;font-weight:bold;width:60px;text-align:center">Value</Td>
|
|
</tr>
|
|
<tr>
|
|
<td style="border: 1px solid black;padding: 0px 10px 0px 10px;"><label>Head</label></td>
|
|
<td style="border: 1px solid black;"><input type="text" name="attr_headarmourtype" />
|
|
<td style="border: 1px solid black;"><input type="text" name="attr_headarmourvalue" />
|
|
</tr>
|
|
<tr>
|
|
<td style="border: 1px solid black;padding: 0px 10px 0px 10px;"><label>Torso</label></td>
|
|
<td style="border: 1px solid black;"><input type="text" name="attr_bodyarmourtype" />
|
|
<td style="border: 1px solid black;"><input type="text" name="attr_bodyarmourvalue" />
|
|
</tr>
|
|
<tr>
|
|
<td style="border: 1px solid black;padding: 0px 10px 0px 10px;"><label>Arms</label></td>
|
|
<td style="border: 1px solid black;"><input type="text" name="attr_armsarmourtype" />
|
|
<td style="border: 1px solid black;"><input type="text" name="attr_armsarmourvalue" />
|
|
</tr>
|
|
<tr>
|
|
<td style="border: 1px solid black;padding: 0px 10px 0px 10px;"><label>Legs</label></td>
|
|
<td style="border: 1px solid black;"><input type="text" name="attr_legsarmourtype" />
|
|
<td style="border: 1px solid black;"><input type="text" name="attr_legsarmourvalue" />
|
|
</tr>
|
|
</table>
|
|
<!-- Wealth -->
|
|
<h3>Credits</h3>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-tiny"></div>
|
|
<div class="sheet-item sheet-small"><label>Current: </label></div>
|
|
<div class="sheet-item sheet-big"><input type="number" name="attr_cr_current" /></div>
|
|
</div>
|
|
|
|
</div>
|
|
<div class="sheet-col">
|
|
<h3>Movement</h3>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-tiny"></div>
|
|
<div class="sheet-item sheet-large"><label>Half</label></div>
|
|
<div class="sheet-item sheet-med"><input type="number" name="attr_hmovespeed" value="floor(@{agi}/10)+@{mythicagi}" disabled="true" /></div>
|
|
<div class="sheet-item sheet-tiny"><label>m</label></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-tiny"></div>
|
|
<div class="sheet-item sheet-large"><label>Full</label></div>
|
|
<div class="sheet-item sheet-med"><input type="number" name="attr_movespeed" value="2*(floor(@{agi}/10)+@{mythicagi})" disabled="true" /></div>
|
|
<div class="sheet-item sheet-tiny"><label>m</label></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-tiny"></div>
|
|
<div class="sheet-item sheet-large"><label>Charge</label></div>
|
|
<div class="sheet-item sheet-med"><input type="number" name="attr_chargespeed" value="3*(floor(@{agi}/10)+@{mythicagi})" disabled="true" /></div>
|
|
<div class="sheet-item sheet-tiny"><label>m</label></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-tiny"></div>
|
|
<div class="sheet-item sheet-large"><label>Run</label></div>
|
|
<div class="sheet-item sheet-med"><input type="number" name="attr_runspeed" value="6*(floor(@{agi}/10)+@{mythicagi})" disabled="true" /></div>
|
|
<div class="sheet-item sheet-tiny"><label>m</label></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-tiny"></div>
|
|
<div class="sheet-item sheet-large"><label>Leap</label></div>
|
|
<div class="sheet-item sheet-med"><input type="number" name="attr_leap" value="(1*(floor(@{str}/10)+@{mythicstr}))" disabled="true" /></div>
|
|
<div class="sheet-item sheet-tiny"><label>m</label></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-tiny"></div>
|
|
<div class="sheet-item sheet-large"><label>Jump</label></div>
|
|
<div class="sheet-item sheet-med"><input type="number" name="attr_jump" value="(20*(floor(@{str}/10)+@{mythicstr}))" disabled="true" /></div>
|
|
<div class="sheet-item sheet-tiny"><label>cm</label></div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<h3>Abilities</h3>
|
|
<fieldset class="repeating_abilities">
|
|
<div>
|
|
<input type="checkbox" class="sheet-arrow">
|
|
<div class="sheet-body">
|
|
<input type="text" placeholder="Name" name="attr_name"><br>
|
|
<textarea placeholder="Fulltext" name="attr_bio"></textarea>
|
|
</div>
|
|
</div>
|
|
<hr/>
|
|
</div>
|
|
<div class="sheet-3colrow">
|
|
<!-- Left Side -->
|
|
<div class="sheet-col">
|
|
<h3>Ranged Weapons</h3>
|
|
<fieldset class="repeating_rangedweapons">
|
|
<div class="sheet-quickborder">
|
|
<div class="sheet-row">
|
|
<!-- Name --><div class="sheet-item sheet-small"><button type="roll" name="roll_rangedattack" value="/me uses their @{rangedweaponname} to try and shoot and achieves [[(@{wfr}+?{Modifier|0}-1d100)/10]] degree(s) of success! (RoF: @{rangedweaponrof} | Mag: [[@{rangedweaponmag}]] | Pierce: [[@{rangedweaponpierce}]])"><label>Name:</label></button></div>
|
|
<div class="sheet-item sheet-big"><input type="text" name="attr_rangedweaponname" /></div>
|
|
<div class="sheet-item sheet-tiny"><label>Class:</label></div>
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_rangedweaponclass" /></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<!-- Damage Roll --><div class="sheet-item sheet-small"><button type="roll" name="roll_rangeddamage" value="/me does [[@{rangeddamageroll}+@{rangedbasedamage}]] @{rangeddamagetype} damage, piercing up to @{rangedweaponpierce} DR!"><label>Roll:</label></button></div>
|
|
<div class="sheet-item sheet-med"><input type="text" name="attr_rangeddamageroll" /></div>
|
|
<div class="sheet-item sheet-mini"></div>
|
|
<div class="sheet-item sheet-tiny"><label>Base:</label></div>
|
|
<div class="sheet-item sheet-tiny"><input type="number" name="attr_rangedbasedamage" value="" /></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-mini"></div>
|
|
<div class="sheet-item sheet-tiny"><label>Type:</label></div>
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_rangeddamagetype" /></div>
|
|
<div class="sheet-item sheet-mini"></div>
|
|
<div class="sheet-item sheet-tiny"><label>Pierce:</label></div>
|
|
<div class="sheet-item sheet-mini"></div>
|
|
<div class="sheet-item sheet-small"><input type="number" name="attr_rangedweaponpierce" /></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-mini"></div>
|
|
<div class="sheet-item sheet-small"><label>Range:</label></div>
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_rangedweaponrange" /></div>
|
|
<div class="sheet-item sheet-mini"></div>
|
|
<div class="sheet-item sheet-tiny"><label>RoF:</label></div>
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_rangedweaponrof" /></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-mini"></div>
|
|
<div class="sheet-item sheet-tiny"><label>Mag:</label></div>
|
|
<div class="sheet-item sheet-tiny"><input type="number" name="attr_rangedweaponmag" value="" /></div>
|
|
<div class="sheet-item sheet-mini"></div>
|
|
<div class="sheet-item sheet-small"><label>Reload:</label></div>
|
|
<div class="sheet-item sheet-tiny"><input type="number" name="attr_rangedweaponreload" /></div>
|
|
<div class="sheet-item sheet-mini"></div>
|
|
<div class="sheet-item sheet-small"><label>Weight:</label></div>
|
|
<div class="sheet-item sheet-small"><input type="number" name="attr_rangedweaponweight" /></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-mini"></div>
|
|
<div class="sheet-item sheet-small"><label>Special:</label></div>
|
|
<div class="sheet-item sheet-huge"><input type="text" name="attr_rangedweaponspecial" /></div>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<!-- Middle -->
|
|
<div class="sheet-col">
|
|
<h3>Gear</h3>
|
|
<fieldset class="repeating_gear">
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-mini"></div>
|
|
<div class="sheet-item sheet-full"><input type="text" name="attr_gear" value=""/></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-tiny"></div>
|
|
<div class="sheet-item sheet-large"><label>Weight: </label></div>
|
|
<div class="sheet-item sheet-small"><input type="number" name="attr_gear_weight" style="text-align:center" value="0.0"/></div>
|
|
<div class="sheet-item sheet-mini"><label>kg</label></div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<!-- Right Side -->
|
|
<div class="sheet-col">
|
|
<h3>Melee Weapons</h3>
|
|
<fieldset class="repeating_meleeweapons">
|
|
<div class="sheet-quickborder">
|
|
<div class="sheet-row">
|
|
<!-- Name --><div class="sheet-item sheet-small"><button type="roll" name="roll_meleeattack" value="/me uses their @{meleeweaponname} to try and strike and achieves [[(@{wfm}+?{Modifier|0}-1d100)/10]] degree(s) of success! | Pierce: [[@{meleeweaponpierce}+@{strbonuspierce}]])"><label>Name:</label></button></div>
|
|
<div class="sheet-item sheet-big"><input type="text" name="attr_meleeweaponname" /></div>
|
|
<div class="sheet-item sheet-tiny"><label>Class:</label></div>
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_meleeweaponclass" /></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<!-- Damage Roll --><div class="sheet-item sheet-small"><button type="roll" name="roll_meleedamage" value="/me does [[@{meleedamageroll}+@{meleebasedamage}+@{strbonusdamage}]] @{meleedamagetype} damage, piercing up to [[@{meleeweaponpierce}+@{strbonuspierce}]] DR!"><label>Roll:</label></button></div>
|
|
<div class="sheet-item sheet-med"><input type="text" name="attr_meleedamageroll" /></div>
|
|
<div class="sheet-item sheet-mini"></div>
|
|
<div class="sheet-item sheet-tiny"><label>Base:</label></div>
|
|
<div class="sheet-item sheet-tiny"><input type="number" name="attr_meleebasedamage"/></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-mini"></div>
|
|
<div class="sheet-item sheet-large"><label>Damage +STR:</label></div>
|
|
<div class="sheet-item sheet-puny"><input type="checkbox" name="attr_strbonusdamage" value="floor(@{STR}/10)+@{mythicstr}" /></div>
|
|
<div class="sheet-item sheet-large"><label>Pierce +STR:</label></div>
|
|
<div class="sheet-item sheet-puny"><input type="checkbox" name="attr_strbonuspierce" value="floor(@{STR}/10)+@{mythicstr}" /></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-mini"></div>
|
|
<div class="sheet-item sheet-tiny"><label>Type:</label></div>
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_meleedamagetype" /></div>
|
|
<div class="sheet-item sheet-mini"></div>
|
|
<div class="sheet-item sheet-tiny"><label>Pierce:</label></div>
|
|
<div class="sheet-item sheet-mini"></div>
|
|
<div class="sheet-item sheet-small"><input type="number" name="attr_meleeweaponpierce" /></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-mini"></div>
|
|
<div class="sheet-item sheet-small"><label>Reach:</label></div>
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_meleeweaponrange" /></div>
|
|
<div class="sheet-item sheet-mini"></div>
|
|
<div class="sheet-item sheet-small"><label>Weight:</label></div>
|
|
<div class="sheet-item sheet-small"><input type="number" name="attr_meleeweaponweight" /></div>
|
|
<div class="sheet-item sheet-puny"><label>kg</label></div>
|
|
<div class="sheet-item sheet-mini"></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-mini"></div>
|
|
<div class="sheet-item sheet-small"><label>Special:</label></div>
|
|
<div class="sheet-item sheet-huge"><input type="text" name="attr_meleeweaponspecial" /></div>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<hr>
|
|
<!-- XP -->
|
|
<div class="1colrow">
|
|
<div class="colrow"></div>
|
|
<h3>Other Notes:</h3>
|
|
<textarea name="attr_othernotes"></textarea>
|
|
</div>
|
|
</div>
|
|
<!-- Charsheet End -->
|
|
</div>
|
|
|
|
|
|
|
|
|