Files
2024-06-03 13:15:14 -04:00

842 lines
64 KiB
HTML

<div class="sheet-toc">
<img class="sheet-eldersign" src="https://ramblurr.github.io/roll20-character-sheets/img/eldersign.svg"/>
<div class='sheet-flx-row sheet-vital'>
<div class='sheet-flx-col-xs sheet-names'>
<table>
<tr>
<td>Name</td>
<td><input type="text" name="attr_agents_name"></td>
</tr>
<tr>
<td>Occupation </td>
<td><input type="text" name="attr_Occupation"></td>
</tr>
<tr>
<td>Drive</td>
<td><input type="text" name="attr_Drive"></td>
</tr>
<tr>
<td>Concept</td>
<td>
<textarea class=""></textarea>
</td>
</tr>
</table>
</div>
<div class='sheet-flx-col-xs'>
<img class="sheet-logo" src="https://ramblurr.github.io/roll20-character-sheets/img/toc-logo.png"/>
</div>
</div>
<div class='sheet-flx-row'>
<div class="sheet-flx-col-xs">
<div class="sheet-section">
<h4 class="sheet-section-head">Health</h4>
<table>
<tr>
<td>
<input class="sheet-secondary-attr-input" placeholder="lost" type="number" min="0" name="attr_health_spent" value="0">
</td>
<td>/</td>
<td>
<input class="sheet-secondary-attr-input" placeholder="pool" type="number" min="0" name="attr_health_pool" disabled="true" value="@{health_rating} - @{health_spent}">
</td>
<td>/</td>
<td>
<input class="sheet-secondary-attr-input" placeholder="rating" type="number" min="0" name="attr_health_rating">
</td>
<td>
<button type='roll' value='!roll health ?{Points to spend|0}' name='roll_hp_check'></button>
</td>
</tr>
<tr>
<td colspan="2">
<input type="checkbox" value="1" name="attr_hurt"> Hurt
</td>
<td colspan="3">
<input type="checkbox" value="1" name="attr_seriouslywounded"> Seriously Wounded
</td>
</tr>
<tr>
<td colspan="3">Hit Threshold:</td>
<td colspan="2">
<input type="number" min="0" max="100" class="sheet-secondary-attr-input" name="attr_hit_threshold">
</td>
</tr>
</table>
</div>
</div>
<div class="sheet-flx-col-xs">
<div class="sheet-section">
<h4 class="sheet-section-head">Occupational Benefits</h4>
<textarea name="attr_occupational_benefits"></textarea>
</div>
</div>
<div class="sheet-flx-col-xs">
<div class="sheet-section">
<h4 class="sheet-section-head">Stability</h4>
<table>
<tr>
<td>
<input class="sheet-secondary-attr-input" placeholder="lost" type="number" min="0" name="attr_stability_spent" value="0">
</td>
<td>/</td>
<td>
<input class="sheet-secondary-attr-input" placeholder="pool" type="number" min="0" name="attr_stability_pool" disabled="true" value="@{stability_rating}-@{stability_spent}">
</td>
<td>/</td>
<td>
<input class="sheet-secondary-attr-input" placeholder="rating" type="number" min="0" name="attr_stability_rating">
</td>
<td>
<button type='roll' value='!roll stability ?{Points to spend|0}' name='roll_stab_check'></button>
</td>
</tr>
<tr>
<td colspan="4">
<input type="checkbox" value="1" name="attr_shaken"> Shaken
</td>
<td colspan="4">
<input type="checkbox" value="1" name="attr_mindblasted"> Mind Blasted
</td>
</tr>
</table>
<h4 class="sheet-section-head">Sanity</h4>
<table>
<tr>
<td>
<input class="sheet-secondary-attr-input" placeholder="lost" type="number" min="0" name="attr_sanity_spent" value="0">
</td>
<td>/</td>
<td>
<input class="sheet-secondary-attr-input" placeholder="pool" type="number" min="0" name="attr_sanity_pool" disabled="true" value="@{sanity_rating}-@{sanity_spent}">
</td>
<td>/</td>
<td>
<input class="sheet-secondary-attr-input" placeholder="rating" type="number" min="0" name="attr_sanity_rating">
</td>
<td>
<button type='roll' value='!roll sanity ?{Points to spend|0}' name='roll_san_check'></button>
</td>
</tr>
</table>
</div>
</div>
</div>
<div class='sheet-section sheet-abilities'>
<h4 class="sheet-section-head">Investigative Abilities</h4>
<div class="sheet-flx-row">
<div class="sheet-flx-col-xs">
<table>
<thead><tr><th colspan="5">Academic <span class="sheet-small">(Spent/Current/Max)</span></th></tr></thead>
<tr>
<td class="sheet-skill-label">Accounting</td>
<td><input class="sheet-skill-input" type="number" name="attr_accounting_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_accounting_pool" value="@{accounting_rating}-@{accounting_spent}" disabled="true"/></td>
<td><input class="sheet-skill-input" type="number" name="attr_accounting_rating" /></td>
<td><button type='roll' value='!roll accounting ?{Points to spend|0}' name='roll_san_check' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Anthropology</td>
<td><input class="sheet-skill-input" type="number" name="attr_anthropology_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_anthropology_pool" value="@{anthropology_rating}-@{anthropology_spent}" disabled="true"/></td>
<td><input class="sheet-skill-input" type="number" name="attr_anthropology_rating" /></td>
<td><button type='roll' value='!roll anthropology ?{Points to spend|0}' name='roll_san_check' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Archaeology</td>
<td><input class="sheet-skill-input" type="number" name="attr_archaeology_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_archaeology_pool" value="@{archaeology_rating}-@{archaeology_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_archaeology_rating" /></td>
<td><button type='roll' value='!roll archaeology ?{Points to spend|0}' name='roll_archaeology' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Architecture</td>
<td><input class="sheet-skill-input" type="number" name="attr_architecture_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_architecture_pool" value="@{architecture_rating}-@{architecture_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_architecture_rating" /></td>
<td><button type='roll' value='!roll architecture ?{Points to spend|0}' name='roll_architecture' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Art History</td>
<td><input class="sheet-skill-input" type="number" name="attr_art_history_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_art_history_pool" value="@{art_history_rating}-@{art_history_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_art_history_rating" /></td>
<td><button type='roll' value='!roll art_history ?{Points to spend|0}' name='roll_art_history' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Biology</td>
<td><input class="sheet-skill-input" type="number" name="attr_biology_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_biology_pool" value="@{biology_rating}-@{biology_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_biology_rating" /></td>
<td><button type='roll' value='!roll biology ?{Points to spend|0}' name='roll_biology' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Cryptography</td>
<td><input class="sheet-skill-input" type="number" name="attr_diagnosis_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_diagnosis_pool" value="@{diagnosis_rating}-@{diagnosis_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_diagnosis_rating" /></td>
<td><button type='roll' value='!roll cryptography ?{Points to spend|0}' name='roll_cryptography' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Cthulhu Mythos</td>
<td><input class="sheet-skill-input" type="number" name="attr_cthulhu_mythos_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_cthulhu_mythos_pool" value="@{cthulhu_mythos_rating}-@{cthulhu_mythos_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_cthulhu_mythos_rating" /></td>
<td><button type='roll' value='!roll cthulhu_mythos ?{Points to spend|0}' name='roll_cthulhu_mythos' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Geology</td>
<td><input class="sheet-skill-input" type="number" name="attr_geology_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_geology_pool" value="@{geology_rating}-@{geology_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_geology_rating" /></td>
<td><button type='roll' value='!roll geology ?{Points to spend|0}' name='roll_geology' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">History</td>
<td><input class="sheet-skill-input" type="number" name="attr_history_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_history_pool" value="@{history_rating}-@{history_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_history_rating" /></td>
<td><button type='roll' value='!roll history ?{Points to spend|0}' name='roll_history' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Languages</td>
<td><input class="sheet-skill-input" type="number" name="attr_languages_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_languages_pool" value="@{languages_rating}-@{languages_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_languages_rating" /></td>
<td><button type='roll' value='!roll languages ?{Points to spend|0}' name='roll_languages' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Law</td>
<td><input class="sheet-skill-input" type="number" name="attr_law_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_law_pool" value="@{law_rating}-@{law_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_law_rating" /></td>
<td><button type='roll' value='!roll law ?{Points to spend|0}' name='roll_law' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Library Use</td>
<td><input class="sheet-skill-input" type="number" name="attr_library_use_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_library_use_pool" value="@{library_use_rating}-@{library_use_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_library_use_rating" /></td>
<td><button type='roll' value='!roll library_use ?{Points to spend|0}' name='roll_library_use' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Medicine</td>
<td><input class="sheet-skill-input" type="number" name="attr_medicine_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_medicine_pool" value="@{medicine_rating}-@{medicine_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_medicine_rating" /></td>
<td><button type='roll' value='!roll medicine ?{Points to spend|0}' name='roll_medicine' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Occult</td>
<td><input class="sheet-skill-input" type="number" name="attr_occult_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_occult_pool" value="@{occult_rating}-@{occult_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_occult_rating" /></td>
<td><button type='roll' value='!roll occult ?{Points to spend|0}' name='roll_occult' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Physics</td>
<td><input class="sheet-skill-input" type="number" name="attr_physics_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_physics_pool" value="@{physics_rating}-@{physics_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_physics_rating" /></td>
<td><button type='roll' value='!roll physics ?{Points to spend|0}' name='roll_physics' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Theology</td>
<td><input class="sheet-skill-input" type="number" name="attr_theology_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_theology_pool" value="@{theology_rating}-@{theology_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_theology_rating" /></td>
<td><button type='roll' value='!roll theology ?{Points to spend|0}' name='roll_theology' ></button></td>
</tr>
</table>
</div>
<div class="sheet-flx-col-xs">
<table>
<thead><tr><th colspan="5">Interpersonal <span class="sheet-small">(Spent/Current/Max)</span></th></tr></thead>
<tr>
<td class="sheet-skill-label">Assess Honesty</td>
<td><input class="sheet-skill-input" type="number" name="attr_assess_honesty_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_assess_honesty_pool" value="@{assess_honesty_rating}-@{assess_honesty_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_assess_honesty_rating" /></td>
<td><button type='roll' value='!roll assess_honesty ?{Points to spend|0}' name='roll_assess_honesty' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Bargain</td>
<td><input class="sheet-skill-input" type="number" name="attr_bargain_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_bargain_pool" value="@{bargain_rating}-@{bargain_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_bargain_rating" /></td>
<td><button type='roll' value='!roll bargain ?{Points to spend|0}' name='roll_bargain' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Bureaucracy</td>
<td><input class="sheet-skill-input" type="number" name="attr_bureaucracy_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_bureaucracy_pool" value="@{bureaucracy_rating}-@{bureaucracy_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_bureaucracy_rating" /></td>
<td><button type='roll' value='!roll bureaucracy ?{Points to spend|0}' name='roll_bureaucracy' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Cop Talk</td>
<td><input class="sheet-skill-input" type="number" name="attr_cop_talk_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_cop_talk_pool" value="@{cop_talk_rating}-@{cop_talk_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_cop_talk_rating" /></td>
<td><button type='roll' value='!roll cop_talk ?{Points to spend|0}' name='roll_cop_talk' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Credit Rating</td>
<td><input class="sheet-skill-input" type="number" name="attr_credit_rating_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_credit_rating_pool" value="@{credit_rating_rating}-@{credit_rating_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_credit_rating_rating" /></td>
<td><button type='roll' value='!roll credit_rating ?{Points to spend|0}' name='roll_credit_rating' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Flattery</td>
<td><input class="sheet-skill-input" type="number" name="attr_flattery_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_flattery_pool" value="@{flattery_rating}-@{flattery_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_flattery_rating" /></td>
<td><button type='roll' value='!roll flattery ?{Points to spend|0}' name='roll_flattery' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Interrogation</td>
<td><input class="sheet-skill-input" type="number" name="attr_interrorgation_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_interrorgation_pool" value="@{interrorgation_rating}-@{interrorgation_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_interrorgation_rating" /></td>
<td><button type='roll' value='!roll interrogation ?{Points to spend|0}' name='roll_interrogation' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Intimidation</td>
<td><input class="sheet-skill-input" type="number" name="attr_intimidation_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_intimidation_pool" value="@{intimidation_rating}-@{intimidation_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_intimidation_rating" /></td>
<td><button type='roll' value='!roll intimidation ?{Points to spend|0}' name='roll_intimidation' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Oral History</td>
<td><input class="sheet-skill-input" type="number" name="attr_oral_history_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_oral_history_pool" value="@{oral_history_rating}-@{oral_history_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_oral_history_rating" /></td>
<td><button type='roll' value='!roll oral_history ?{Points to spend|0}' name='roll_oral_history' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Reassurance</td>
<td><input class="sheet-skill-input" type="number" name="attr_reassurance_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_reassurance_pool" value="@{reassurance_rating}-@{reassurance_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_reassurance_rating" /></td>
<td><button type='roll' value='!roll reassurance ?{Points to spend|0}' name='roll_reassurance' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Streetwise</td>
<td><input class="sheet-skill-input" type="number" name="attr_streetwise_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_streetwise_pool" value="@{streetwise_rating}-@{streetwise_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_streetwise_rating" /></td>
<td><button type='roll' value='!roll streetwise ?{Points to spend|0}' name='roll_streetwise' ></button></td>
</tr>
</table>
<div class="sheet-flx-table">
<div class="sheet-flx-row sheet-flx-brd sheet-flx-brd-top sheet-flx-brd-bottom">
<div class="sheet-flx-col-xs-12 sheet-flx-hdr sheet-flx-brd">Languages</div>
</div>
<fieldset class="repeating_languages">
<div class="sheet-flx-row sheet-flx-brd sheet-flx-brd-bottom sheet-flx-data">
<div class="sheet-flx-col-xs-12">
<input type="text" name="attr_name" />
</div>
</div>
</fieldset>
</div>
<div class="sheet-flx-table">
<div class="sheet-flx-row sheet-flx-brd sheet-flx-brd-top sheet-flx-brd-bottom">
<div class="sheet-flx-col-xs-12 sheet-flx-hdr sheet-flx-brd">Dedicated Pools<span class="sheet-small">(Spent/Current/Max)</span></div>
</div>
<fieldset class="repeating_dedicated">
<div class="sheet-flx-row sheet-flx-brd sheet-flx-brd-bottom sheet-flx-data">
<div class="sheet-flx-col-xs sheet-flx-w3 sheet-flx-brd sheet-flx-brd-right">
<input type="text" name="attr_name" />
</div>
<div class="sheet-flx-col-xs sheet-flx-w4 sheet-flx-brd sheet-flx-brd-right">
<input class="sheet-skill-input" type="number" name="attr_spent" value="0" />
</div>
<div class="sheet-flx-col-xs sheet-flx-w5 sheet-flx-brd sheet-flx-brd-right">
<input class="sheet-skill-input" type="number" name="attr_pool" value="@{rating}-@{spent}" disabled="true"/>
</div>
<div class="sheet-flx-col-xs sheet-flx-w4 sheet-flx-brd sheet-flx-brd-right">
<input class="sheet-skill-input" type="number" name="attr_rating" />
</div>
<div class="sheet-flx-col-xs sheet-flx-w6">
<button type='roll' value='!roll @{name} ?{Points to spend|0}' name='roll_pool' ></button>
</div>
</div>
</fieldset>
</div>
</div>
<div class="sheet-flx-col-xs">
<table>
<thead><tr><th colspan="5">Technical <span class="sheet-small">(Spent/Current/Max)</span></th></tr></thead>
<tr>
<td class="sheet-skill-label">Art</td>
<td><input class="sheet-skill-input" type="number" name="attr_art_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_art_pool" value="@{art_rating}-@{art_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_art_rating" /></td>
<td><button type='roll' value='!roll art ?{Points to spend|0}' name='roll_art' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Astronomy</td>
<td><input class="sheet-skill-input" type="number" name="attr_astronomy_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_astronomy_pool" value="@{astronomy_rating}-@{astronomy_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_astronomy_rating" /></td>
<td><button type='roll' value='!roll astronomy ?{Points to spend|0}' name='roll_astronomy' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Chemistry</td>
<td><input class="sheet-skill-input" type="number" name="attr_chemistry_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_chemistry_pool" value="@{chemistry_rating}-@{chemistry_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_chemistry_rating" /></td>
<td><button type='roll' value='!roll chemistry ?{Points to spend|0}' name='roll_chemistry' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Craft</td>
<td><input class="sheet-skill-input" type="number" name="attr_craft_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_craft_pool" value="@{craft_rating}-@{craft_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_craft_rating" /></td>
<td><button type='roll' value='!roll craft ?{Points to spend|0}' name='roll_craft' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Evidence Collection</td>
<td><input class="sheet-skill-input" type="number" name="attr_evidence_collection_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_evidence_collection_pool" value="@{evidence_collection_rating}-@{evidence_collection_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_evidence_collection_rating" /></td>
<td><button type='roll' value='!roll evidence_collection ?{Points to spend|0}' name='roll_evidence_collection' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Forensics</td>
<td><input class="sheet-skill-input" type="number" name="attr_forensics_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_forensics_pool" value="@{forensics_rating}-@{forensics_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_forensics_rating" /></td>
<td><button type='roll' value='!roll forensics ?{Points to spend|0}' name='roll_forensics' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Locksmith</td>
<td><input class="sheet-skill-input" type="number" name="attr_locksmith_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_locksmith_pool" value="@{locksmith_rating}-@{locksmith_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_locksmith_rating" /></td>
<td><button type='roll' value='!roll locksmith ?{Points to spend|0}' name='roll_locksmith' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Outdoorsman</td>
<td><input class="sheet-skill-input" type="number" name="attr_outdoorsman_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_outdoorsman_pool" value="@{outdoorsman_rating}-@{outdoorsman_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_outdoorsman_rating" /></td>
<td><button type='roll' value='!roll outdoorsman ?{Points to spend|0}' name='roll_outdoorsman' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Pharmacy</td>
<td><input class="sheet-skill-input" type="number" name="attr_pharmacy_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_pharmacy_pool" value="@{pharmacy_rating}-@{pharmacy_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_pharmacy_rating" /></td>
<td><button type='roll' value='!roll pharmacy ?{Points to spend|0}' name='roll_pharmacy' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Photography</td>
<td><input class="sheet-skill-input" type="number" name="attr_photography_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_photography_pool" value="@{photography_rating}-@{photography_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_photography_rating" /></td>
<td><button type='roll' value='!roll photography ?{Points to spend|0}' name='roll_photography' ></button></td>
</tr>
</table>
<div class="sheet-flx-table">
<div class="sheet-flx-row sheet-flx-brd sheet-flx-brd-top sheet-flx-brd-bottom">
<div class="sheet-flx-col-xs-12 sheet-flx-hdr sheet-flx-brd">Additional Skills <span class="sheet-small">(Spent/Current/Max)</span></div>
</div>
<fieldset class="repeating_iskills">
<div class="sheet-flx-row sheet-flx-brd sheet-flx-brd-bottom sheet-flx-data">
<div class="sheet-flx-col-xs sheet-flx-w3 sheet-flx-brd sheet-flx-brd-right">
<input type="text" name="attr_name" />
</div>
<div class="sheet-flx-col-xs sheet-flx-w4 sheet-flx-brd sheet-flx-brd-right">
<input class="sheet-skill-input" type="number" name="attr_spent" value="0" />
</div>
<div class="sheet-flx-col-xs sheet-flx-w5 sheet-flx-brd sheet-flx-brd-right">
<input class="sheet-skill-input" type="number" name="attr_pool" value="@{rating}-@{spent}" disabled="true"/>
</div>
<div class="sheet-flx-col-xs sheet-flx-w4 sheet-flx-brd sheet-flx-brd-right">
<input class="sheet-skill-input" type="number" name="attr_rating" />
</div>
<div class="sheet-flx-col-xs sheet-flx-w6">
<button type='roll' value='!roll @{name} ?{Points to spend|0}' name='roll_skill' ></button>
</div>
</div>
</fieldset>
</div>
</div>
</div>
</div>
<div class='sheet-section sheet-abilities'>
<h4 class="sheet-section-head">General Abilities <span class="sheet-small">(Spent/Current/Max)</span></h4>
<div class="sheet-flx-row">
<div class="sheet-flx-col-xs">
<table>
<tr>
<td class="sheet-skill-label">Athletics</td>
<td><input class="sheet-skill-input" type="number" name="attr_athletics_spent" value="0"/></td>
<td><input class="sheet-skill-input" type="number" name="attr_athletics_pool" value="@{athletics_rating}-@{athletics_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_athletics_rating" /></td>
<td><button type='roll' value='!roll athletics ?{Points to spend|0}' name='roll_athletics' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Conceal</td>
<td><input class="sheet-skill-input" type="number" name="attr_conceal_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_conceal_pool" value="@{conceal_rating}-@{conceal_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_conceal_rating" /></td>
<td><button type='roll' value='!roll conceal ?{Points to spend|0}' name='roll_conceal' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Disguise</td>
<td><input class="sheet-skill-input" type="number" name="attr_disguise_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_disguise_pool" value="@{disguise_rating}-@{disguise_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_disguise_rating" /></td>
<td><button type='roll' value='!roll disguise ?{Points to spend|0}' name='roll_disguise' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Driving</td>
<td><input class="sheet-skill-input" type="number" name="attr_driving_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_driving_pool" value="@{driving_rating}-@{driving_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_driving_rating" /></td>
<td><button type='roll' value='!roll driving ?{Points to spend|0}' name='roll_driving' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Electrical Repair</td>
<td><input class="sheet-skill-input" type="number" name="attr_electrical_repair_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_electrical_repair_pool" value="@{electrical_repair_rating}-@{electrical_repair_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_electrical_repair_rating" /></td>
<td><button type='roll' value='!roll electrical_repair ?{Points to spend|0}' name='roll_electrical_repair' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Explosives</td>
<td><input class="sheet-skill-input" type="number" name="attr_explosives_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_explosives_pool" value="@{explosives_rating}-@{explosives_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_explosives_rating" /></td>
<td><button type='roll' value='!roll explosives ?{Points to spend|0}' name='roll_explosives' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Filch</td>
<td><input class="sheet-skill-input" type="number" name="attr_filch_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_filch_pool" value="@{filch_rating}-@{filch_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_filch_rating" /></td>
<td><button type='roll' value='!roll filch ?{Points to spend|0}' name='roll_filch' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Firearms</td>
<td><input class="sheet-skill-input" type="number" name="attr_firearms_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_firearms_pool" value="@{firearms_rating}-@{firearms_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_firearms_rating" /></td>
<td><button type='roll' value='!roll firearms ?{Points to spend|0}' name='roll_firearms' ></button></td>
</tr>
</table>
</div>
<div class="sheet-flx-col-xs">
<table>
<tr>
<td class="sheet-skill-label">First Aid</td>
<td><input class="sheet-skill-input" type="number" name="attr_first_aid_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_first_aid_pool" value="@{first_aid_rating}-@{first_aid_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_first_aid_rating" /></td>
<td><button type='roll' value='!roll first_aid ?{Points to spend|0}' name='roll_first_aid' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Fleeing</td>
<td><input class="sheet-skill-input" type="number" name="attr_fleeing_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_fleeing_pool" value="@{fleeing_rating}-@{fleeing_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_fleeing_rating" /></td>
<td><button type='roll' value='!roll fleeing ?{Points to spend|0}' name='roll_fleeing' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Hypnosis</td>
<td><input class="sheet-skill-input" type="number" name="attr_hypnosis_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_hypnosis_pool" value="@{hypnosis_rating}-@{hypnosis_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_hypnosis_rating" /></td>
<td><button type='roll' value='!roll hypnosis ?{Points to spend|0}' name='roll_hypnosis' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Magic</td>
<td><input class="sheet-skill-input" type="number" name="attr_magic_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_magic_pool" value="@{magic_rating}-@{magic_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_magic_rating" /></td>
<td><button type='roll' value='!roll magic ?{Points to spend|0}' name='roll_magic' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Mechanical Repair</td>
<td><input class="sheet-skill-input" type="number" name="attr_mechanical_repair_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_mechanical_repair_pool" value="@{mechanical_repair_rating}-@{mechanical_repair_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_mechanical_repair_rating" /></td>
<td><button type='roll' value='!roll mechanical_repair ?{Points to spend|0}' name='roll_mechanical_repair' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Piloting</td>
<td><input class="sheet-skill-input" type="number" name="attr_piloting_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_piloting_pool" value="@{piloting_rating}-@{piloting_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_piloting_rating" /></td>
<td><button type='roll' value='!roll piloting ?{Points to spend|0}' name='roll_piloting' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Preparedness</td>
<td><input class="sheet-skill-input" type="number" name="attr_preparedness_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_preparedness_pool" value="@{preparedness_rating}-@{preparedness_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_preparedness_rating" /></td>
<td><button type='roll' value='!roll preparedness ?{Points to spend|0}' name='roll_preparedness' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Psychoanalysis</td>
<td><input class="sheet-skill-input" type="number" name="attr_psychoanalysis_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_psychoanalysis_pool" value="@{psychoanalysis_rating}-@{psychoanalysis_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_psychoanalysis_rating" /></td>
<td><button type='roll' value='!roll psychoanalysis ?{Points to spend|0}' name='roll_psychoanalysis' ></button></td>
</tr>
</table>
</div>
<div class="sheet-flx-col-xs">
<table style="margin-bottom:0">
<tr>
<td class="sheet-skill-label">Riding</td>
<td><input class="sheet-skill-input" type="number" name="attr_riding_spent" value="0"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_riding_pool" value="@{riding_rating}-@{riding_spent}" disabled="true"/></td>
<td><input class="sheet-skill-input" type="number" name="attr_riding_rating" /></td>
<td><button type='roll' value='!roll riding ?{Points to spend|0}' name='roll_riding' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Scuffling</td>
<td><input class="sheet-skill-input" type="number" name="attr_scuffling_spent" value="0"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_scuffling_pool" value="@{scuffling_rating}-@{scuffling_spent}" disabled="true"/></td>
<td><input class="sheet-skill-input" type="number" name="attr_scuffling_rating" /></td>
<td><button type='roll' value='!roll scuffling ?{Points to spend|0}' name='roll_scuffling' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Sense Trouble</td>
<td><input class="sheet-skill-input" type="number" name="attr_sense_trouble_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_sense_trouble_pool" value="@{sense_trouble_rating}-@{sense_trouble_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_sense_trouble_rating" /></td>
<td><button type='roll' value='!roll sense_trouble ?{Points to spend|0}' name='roll_sense_trouble' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Shadowing</td>
<td><input class="sheet-skill-input" type="number" name="attr_shadowing_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_shadowing_pool" value="@{shadowing_rating}-@{shadowing_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_shadowing_rating" /></td>
<td><button type='roll' value='!roll shadowing ?{Points to spend|0}' name='roll_shadowing' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Stealth</td>
<td><input class="sheet-skill-input" type="number" name="attr_stealth_spent" value="0" /></td>
<td><input class="sheet-skill-input" type="number" name="attr_stealth_pool" value="@{stealth_rating}-@{stealth_spent}" disabled="true"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_stealth_rating" /></td>
<td><button type='roll' value='!roll stealth ?{Points to spend|0}' name='roll_stealth' ></button></td>
</tr>
<tr>
<td class="sheet-skill-label">Weapons</td>
<td><input class="sheet-skill-input" type="number" name="attr_weapons_spent" value="0"/> </td>
<td><input class="sheet-skill-input" type="number" name="attr_weapons_pool" value="@{weapons_rating}-@{weapons_spent}" disabled="true"/></td>
<td><input class="sheet-skill-input" type="number" name="attr_weapons_rating" /></td>
<td><button type='roll' value='!roll weapons ?{Points to spend|0}' name='roll_weapons' ></button></td>
</tr>
</table>
<div class="sheet-flx-table">
<fieldset class="repeating_gskills">
<div class="sheet-flx-row sheet-flx-brd sheet-flx-brd-bottom sheet-flx-data">
<div class="sheet-flx-col-xs sheet-flx-w3 sheet-flx-brd sheet-flx-brd-right">
<input type="text" name="attr_name" />
</div>
<div class="sheet-flx-col-xs sheet-flx-w4 sheet-flx-brd sheet-flx-brd-right">
<input class="sheet-skill-input" type="number" name="attr_spent" value="0" />
</div>
<div class="sheet-flx-col-xs sheet-flx-w5 sheet-flx-brd sheet-flx-brd-right">
<input class="sheet-skill-input" type="number" name="attr_pool" value="@{rating}-@{spent}" disabled="true"/>
</div>
<div class="sheet-flx-col-xs sheet-flx-w4 sheet-flx-brd sheet-flx-brd-right">
<input class="sheet-skill-input" type="number" name="attr_rating" />
</div>
<div class="sheet-flx-col-xs sheet-flx-w6">
<button type='roll' value='!roll @{name} ?{Points to spend|0}' name='roll_genskill' ></button>
</div>
</div>
</fieldset>
</div>
</div>
</div>
</div>
<div class='sheet-flx-row'>
<div class='sheet-flx-col-xs'>
<div class="sheet-section">
<h4 class="sheet-section-head">Sources of Stability</h4>
<ol>
<fieldset class="repeating_sources">
<li><input class="" type="text" name="attr_source" placeholder="a source of stability" /></li>
</fieldset>
</ol>
</div>
</div>
<div class='sheet-flx-col-xs'>
<div class="sheet-section">
<h4 class="sheet-section-head">Pillars of Sanity</h4>
<ol>
<fieldset class="repeating_pillars">
<li><input class="" type="text" name="attr_pillar" placeholder="a pillar of sanity" /></li>
</fieldset>
</ol>
</div>
</div>
</div>
<div class='sheet-section sheet-weapons'>
<h4 class="sheet-section-head">Weapons and Explosives</h4>
<div class="sheet-flx-row">
<div class='sheet-flx-col-xs'>
<div class="sheet-flx-table">
<div class="sheet-flx-row sheet-flx-brd sheet-flx-brd-top sheet-flx-brd-bottom">
<div class="sheet-flx-col-xs-4 sheet-flx-hdr sheet-flx-brd sheet-flx-brd-right">Weapon or Explosives</div>
<div class="sheet-flx-col-xs-1 sheet-flx-hdr sheet-flx-brd sheet-flx-brd-right">Ammo</div>
<div class="sheet-flx-col-xs-3 sheet-flx-brd sheet-flx-brd-right">
<div class="sheet-flx-row">
<div class="sheet-flx-col-xs sheet-flx-hdr">Damage Modifier by Range</div>
</div>
<div class="sheet-flx-row sheet-flx-nested sheet-flx-brd sheet-flx-brd-top">
<div class="sheet-flx-col-xs-6 sheet-flx-w1 sheet-flx-hdr sheet-flx-brd sheet-flx-brd-right">Point Blank</div>
<div class="sheet-flx-col-xs-2 sheet-flx-w2 sheet-flx-hdr sheet-flx-brd sheet-flx-brd-right">Close</div>
<div class="sheet-flx-col-xs-2 sheet-flx-w2 sheet-flx-hdr sheet-flx-brd sheet-flx-brd-right">Near</div>
<div class="sheet-flx-col-xs-2 sheet-flx-w2 sheet-flx-hdr">Long</div>
</div>
</div>
<div class="sheet-flx-col-xs-4 sheet-flx-hdr">Notes</div>
</div>
<fieldset class="repeating_weapons">
<div class="sheet-flx-row sheet-flx-brd sheet-flx-brd-bottom sheet-flx-data">
<div class="sheet-flx-col-xs-4 sheet-flx-brd sheet-flx-brd-right sheet-flx-hdr">
<input class="" type="text" name="attr_name" />
</div>
<div class="sheet-flx-col-xs-1 sheet-flx-hdr sheet-flx-brd sheet-flx-brd-right">
<input class="" type="text" name="attr_ammo" />
</div>
<div class="sheet-flx-col-xs-3 sheet-flx-brd sheet-flx-brd-right">
<div class="sheet-flx-row sheet-flx-nested">
<div class="sheet-flx-col-xs-6 sheet-flx-w1 sheet-flx-brd sheet-flx-brd-right">
<input class="" type="text" name="attr_pointblank" />
</div>
<div class="sheet-flx-col-xs-2 sheet-flx-w2 sheet-flx-brd sheet-flx-brd-right">
<input class="" type="text" name="attr_close" />
</div>
<div class="sheet-flx-col-xs-2 sheet-flx-w2sheet-flx-brd sheet-flx-brd-right">
<input class="" type="text" name="attr_near" />
</div>
<div class="sheet-flx-col-xs-2 sheet-flx-w2">
<input class="" type="text" name="attr_long" />
</div>
</div>
</div>
<div class="sheet-flx-col-xs-4 sheet-flx-hdr">
<input class="" type="text" name="attr_notes" />
</div>
</div>
</fieldset>
</div>
</div>
</div>
</div>
<div class='sheet-section'>
<h4 class="sheet-section-head">Investigator Background & Personality</h4>
<div class="sheet-flx-row">
<div class='sheet-flx-col-xs'>
<textarea class="sheet-backstory-box"></textarea>
</div>
</div>
</div>
<div class='sheet-section sheet-contacts'>
<h4 class="sheet-section-head">Known Contacts</h4>
<div class="sheet-flx-row">
<div class='sheet-flx-col-xs'>
<div class="sheet-flx-table">
<div class="sheet-flx-row sheet-flx-brd sheet-flx-brd-top sheet-flx-brd-bottom">
<div class="sheet-flx-col-xs-4 sheet-flx-hdr sheet-flx-brd sheet-flx-brd-right">Name </div>
<div class="sheet-flx-col-xs-4 sheet-flx-hdr sheet-flx-brd sheet-flx-brd-right">Location</div>
<div class="sheet-flx-col-xs-4 sheet-flx-hdr sheet-flx-brd sheet-flx-brd-right">Notes</div>
</div>
<fieldset class="repeating_contacts">
<div class="sheet-flx-row sheet-flx-brd sheet-flx-brd-bottom sheet-flx-data">
<div class="sheet-flx-col-xs-4 sheet-flx-brd sheet-flx-brd-right">
<input class="" type="text" name="attr_name" />
</div>
<div class="sheet-flx-col-xs-4 sheet-flx-brd sheet-flx-brd-right">
<input class="" type="text" name="attr_location" />
</div>
<div class="sheet-flx-col-xs-4">
<input class="" type="text" name="attr_notes" />
</div>
</div>
</fieldset>
</div>
</div>
</div>
</div>
<div class='sheet-section sheet-eq'>
<h4 class="sheet-section-head">Equipment</h4>
<div class="sheet-flx-row">
<div class='sheet-flx-col-xs'>
<div class="sheet-flx-table">
<div class="sheet-flx-row sheet-flx-brd sheet-flx-brd-top sheet-flx-brd-bottom">
<div class="sheet-flx-col-xs-5 sheet-flx-hdr sheet-flx-brd sheet-flx-brd-right">Item</div>
<div class="sheet-flx-col-xs-2 sheet-flx-hdr sheet-flx-brd sheet-flx-brd-right">Cost</div>
<div class="sheet-flx-col-xs-5 sheet-flx-hdr">Notes</div>
</div>
<fieldset class="repeating_equipment">
<div class="sheet-flx-row sheet-flx-brd sheet-flx-brd-bottom sheet-flx-data">
<div class="sheet-flx-col-xs-5 sheet-flx-brd sheet-flx-brd-right">
<input class="" type="text" name="attr_eq-name" />
</div>
<div class="sheet-flx-col-xs-2 sheet-flx-brd sheet-flx-brd-right">
<input class="" type="text" name="attr_eq-cost" />
</div>
<div class="sheet-flx-col-xs-5 sheet-flx-brd ">
<input class="" type="text" name="attr_eq-notes" />
</div>
</div>
</fieldset>
</div>
</div>
</div>
</div>
<div class='sheet-section sheet-tomes'>
<h4 class="sheet-section-head">Mthos Tomes, Spells, and Artefacts</h4>
<div class="sheet-flx-row">
<div class='sheet-flx-col-xs'>
<div class="sheet-flx-table">
<div class="sheet-flx-row sheet-flx-brd sheet-flx-brd-top sheet-flx-brd-bottom">
<div class="sheet-flx-col-xs-6 sheet-flx-hdr sheet-flx-brd sheet-flx-brd-right">Item</div>
<div class="sheet-flx-col-xs-6 sheet-flx-hdr">Notes</div>
</div>
<fieldset class="repeating_tomes">
<div class="sheet-flx-row sheet-flx-brd sheet-flx-brd-bottom sheet-flx-data">
<div class="sheet-flx-col-xs-6 sheet-flx-brd sheet-flx-brd-right">
<input class="" type="text" name="attr_tome-item" />
</div>
<div class="sheet-flx-col-xs-6">
<input class="" type="text" name="attr_tome-notes" />
</div>
</div>
</fieldset>
</div>
</div>
</div>
</div>
<p class="sheet-aligncenter sheet-small">Character Sheet by <a href="http://caseylink.com/roll20">Casey Link</a> - not affiliated with Pelgrane Press Ltd.</p>
<p class="sheet-aligncenter sheet-small">
Trail of Cthulhu is a trademark of <a href="http://www.pelgranepress.com" target="_blank">Pelgrane Press Ltd.</a> Trail of Cthulhu is published by arrangement with Chaosium, Inc.
</p>
</div>
</div>