mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
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364 lines
14 KiB
JSON
364 lines
14 KiB
JSON
{
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"": "",
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"aberrance-a": "Aberrance",
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"abilities-tip0": "Act",
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"abilities-tip1": "Spend",
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"abilities-tip2": "Refresh",
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"ability-bonuses": "Ability Bonus",
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"ability-starting-o": "Ability Starting Values",
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"academic-nba": "ACADEMIC ABILITIES",
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"academic-toc": "Academic",
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"accounting-a": "Accounting",
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"action-ability": "Action Ability",
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"action-order-w": "Action Order",
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"adjust": "Adjust",
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"adjust:-w": "Adjust: ",
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"agent-name-i": "Agent Name",
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"aircraft-e": "Aircraft",
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"alertness:-n": "Alertness:",
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"always": "Always",
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"ammo-capacity:-w": "Ammo Capacity: ",
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"anthropology-a": "Anthropology",
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"archaeology-a": "Archaeology",
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"architecture-a": "Architecture",
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"armor": "Armor:",
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"armor-notes:-n": "Armor Notes:",
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"art-a": "Art",
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"art-history-a": "Art History",
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"assess-honesty-a": "Assess Honesty",
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"associated-ability": "Associated Ability: ",
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"astronomy-a": "Astronomy",
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"athletics-a": "Athletics",
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"auto-pool:-w": "Dedicated Auto Pool: ",
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"automatic-w": "Automatic",
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"background-i": "Background",
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"ballistic-cloth": "Ballistic Cloth",
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"banes-v": "Banes",
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"bargain-a": "Bargain",
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"biology-a": "Biology",
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"blocks-v": "Blocks",
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"bonus-ability-name": "Custom Ability Name",
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"bonus-e": "Bonus",
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"bonus-type": "Bonus Type:",
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"both-barrels": "Both barrels",
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"both-barrels-prompt": "Use both barrels?",
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"bullet-safety-2e": "Safety",
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"bullet-solace-2e": "Solace",
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"bullet-symbol-2e": "Symbol",
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"bullets:-r": "Bullets:",
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"bullshit-detector-a": "Bullshit Detector",
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"bureaucracy-a": "Bureaucracy",
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"cancel": "Cancel",
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"capacity:-w": "Capacity: ",
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"cast-s": "Cast",
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"casting-ability": "Casting Ability: ",
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"casting-difficulty-s": "Casting Test Difficulty",
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"casting-time-s": "Time",
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"challenge-difficulty-s": "Total Challenge Difficulty",
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"chemistry-a": "Chemistry",
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"cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.",
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"cherry-branch-height:-o": "Cherry Branch Height: ",
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"Close": "Close",
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"close-w": "Close",
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"clue-e": "Clue",
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"compulsions-v": "Compulsions",
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"conceal-a": "Conceal",
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"cop-talk-a": "Cop Talk",
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"cost-challenge-s": "Cost per Continuing Challenge Test",
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"cost-initial-s": "Initial Cost",
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"cost-s": "Cost",
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"cover-a": "Cover",
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"cover:-o": "Cover: ",
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"covers": "Covers",
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"craft-a": "Craft",
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"credit-rating": "Credit Rating: ",
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"criminology-a": "Criminology",
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"cryptography-a": "Cryptography",
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"cthulhu-mythos-a": "Cthulhu Mythos",
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"Custom": "Custom",
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"custom-general-ability": "Custom",
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"damage": "Damage",
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"damage-modifier": "Damage Modifier",
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"damage:-w": "Damage: ",
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"data-recovery-a": "Data Recovery",
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"description": "description",
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"diagnosis-a": "Diagnosis",
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"digital-intrusion-a": "Digital Intrusion",
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"disguise-a": "Disguise",
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"doubl-barreled-w": "Double Barreled",
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"dreads-v": "Dreads",
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"drive-i": "Drive",
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"driving-a": "Driving",
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"edit-abilities": "Edit Abilities",
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"electronic-surveillance-a": "Electronic Surveillance",
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"equipment": "equipment",
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"explosive-devices-a": "Explosive Devices",
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"explosive-w": "Explosives",
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"explosives-a": "Explosives",
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"explosives:-r": "Explosives:",
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"extended-range-w": "(Extended Range)",
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"features": "Features",
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"filch-a": "Filch",
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"Firearms": "Firearms",
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"firearms-a": "Firearms",
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"first-aid-a": "First Aid",
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"flattery-a": "Flattery",
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"fleeing-a": "Fleeing",
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"flirting-a": "Flirting",
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"forensic-pathology-a": "Forensic Pathology",
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"forensics-a": "Forensics",
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"forgery-a": "Forgery",
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"full-auto": "Full auto",
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"gambling-a": "Gambling",
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"gen-build-points": "General Build Points: ",
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"gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.",
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"general-ability-warning": "general-ability-warning",
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"general-toc": "General",
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"geology-a": "Geology",
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"Hand-to-Hand": "Hand-to-Hand",
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"hand-to-hand-a": "Hand-to-Hand",
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"health": "Health",
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"health-a": "Health",
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"health-h": "Health",
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"health:-o": "Health: ",
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"heavy-w": " Heavy",
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"high-society-a": "High Society",
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"history-a": "History",
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"hit-rating:-n": "Hit Rating:",
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"hit-threshold": "Hit Threshold",
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"human-terrain-a": "Human Terrain",
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"humanoid:-o": "Mundane",
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"hypnosis-a": "Hypnosis",
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"incantation-s": "Incantation",
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"infiltration-a": "Infiltration",
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"interpersonal-nba": "INTERPERSONAL ABILITIES",
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"interpersonal-toc": "Interpersonal",
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"interrogation-a": "Interrogation",
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"intimidation-a": "Intimidation",
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"inv-build-points": "Investigative Build Points: ",
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"inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.",
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"investigation": "Investigation",
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"languages-a": "Languages",
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"law-a": "Law",
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"library-use-a": "Library Use",
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"light-w": " Light",
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"locksmith-a": "Locksmith",
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"Long": "Long",
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"long-w": "Long",
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"magic": "Magic",
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"magic-a": "Magic",
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"magic-potential": "Magic Potential",
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"magic:-n": "Magic:",
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"mechanics-a": "Mechanics",
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"medic-a": "Medic",
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"medicine-a": "Medicine",
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"melee-w": "Melee",
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"melee:-r": "Melee:",
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"military-armor": "Military Armor",
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"military-science-a": "Military Science",
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"monstrous:-o": "Monstrous",
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"mos-ability-message-2e": "Click the checkbox to mark your MOS ability.",
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"mythos-potential": "Mythos Potential",
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"name-s": "Spell Name",
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"name:-n": "Name:",
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"Near": "Near",
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"near-w": "Near",
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"negotiation-a": "Negotiation",
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"network-a": "Network",
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"network-contacts": "Network Contacts",
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"network:-o": "Network: ",
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"never": "Never",
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"new-feature": "New Feature",
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"new-investigation": "New Investigation",
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"nights-black-agents-o": "Night's Black Agents",
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"none-u": "None",
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"notes-n": "Notes",
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"notes-placeholder": "Notes",
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"notice-a": "Notice",
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"npc": "NPC",
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"npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
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"npc-mode:-o": "NPC Mode: ",
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"num-players:-o": "Number of Players: ",
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"occult-a": "Occult",
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"occult-studies-a": "Occult Studies",
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"occupation-benefts-placeholder": "Occupation Benefits",
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"occupation-i": "Occupation",
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"occupation-placeholder": "Drag and drop an occupation",
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"oral-history-a": "Oral History",
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"other": "Other",
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"other-placeholder-s": "e.g., Specific item",
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"out-of-range-w": "(Out of Range)",
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"outdoor-survival-a": "Outdoor Survival",
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"pb-w": "Point-Blank",
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"pc:-o": "PC",
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"per-test": "...per Test",
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"pharmacy-a": "Pharmacy",
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"photography-a": "Photography",
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"physics-a": "Physics",
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"pillars-of-sanity": "Pillars of Sanity",
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"piloting-a": "Piloting",
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"pistol": "Pistol",
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"pistol-submachine-gun": "Pistol/Submachine Gun",
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"Point-Blank": "Point-Blank",
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"point-spend": "Points spent: ",
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"police-vest": "Police Vest",
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"powers-v": "Powers",
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"preparedness-a": "Preparedness",
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"previous-patron-i": "Previous Patron",
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"psi-a": "Psi",
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"psychoanalysis-a": "Psychoanalysis",
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"range": "Range",
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"range-e": "Range",
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"ranged-w": "Ranged",
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"reassurance-a": "Reassurance",
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"red-abilities-message": "Abilities in <span>red</span> indicate that extra effects have been unlocked.",
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"refresh-general": "Refresh General",
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"refresh-investigative": "Refresh Investigative",
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"requirements-v": "Requirements",
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"research-a": "Research",
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"resistance-pool-s": "Resistance Pool",
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"resource-e": "Resource",
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"riding-a": "Riding",
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"rifle": "Rifle",
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"ritual-s": "Ritual",
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"roll-button": "Roll",
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"sanity": "Sanity",
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"sanity-a": "Sanity",
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"sanity-h": "Sanity",
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"sanity:-o": "Sanity: ",
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"Scuffling": "Scuffling",
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"scuffling-a": "Scuffling",
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"Select One": "Select One",
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"select-academic-ability": "Select Academic Ability",
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"select-combat-range-w": "Select Combat Range",
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"select-general-ability": "Select General Ability",
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"select-interpersonal-ability": "Select Interpersonal Ability",
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"select-one": "Select One",
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"select-technical-ability": "Select Technical Ability",
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"sense-trouble-a": "Sense Trouble",
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"shadowing-a": "Shadowing",
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"sheet-mode:-o": "Sheet Mode: ",
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"sheet-settings-title": "Sheet Settings",
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"Shooting": "Shooting",
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"shooting-a": "Shooting",
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"shotgun": "Shotgun",
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"shrink-a": "Shrink",
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"sources-of-stability": "Sources of Stability",
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"special-weapons-training": "Special Weapons Training",
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"specialization": "Specialization",
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"speed-e": "Speed",
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"spell-effect-s": "Effect of the Spell",
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"spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.",
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"spells": "Spells",
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"spend-auto-pool-prompt": "Spend Auto Pool Points?",
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"spend-points-prompt": "Spend Points of ",
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"stability": "Stability",
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"stability-a": "Stability",
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"stability-h": "Stability",
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"stability-loss:-n": "Stability Loss:",
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"stability:-o": "Stability: ",
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"starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.",
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"starting-health-info": "This is free health rating that each player character starts with. The default value is 4.",
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"starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.",
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"starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.",
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"starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.",
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"stealth-a": "Stealth",
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"stealth:-n": "Stealth:",
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"streetwise-a": "Streetwise",
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"surveillance-a": "Surveillance",
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"system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.",
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"system:-o": "System: ",
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"tag-team-benefits": "Tag-Team Benefits",
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"technical-nba": "TECHNICAL ABILITIES",
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"technical-toc": "Technical",
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"theology-a": "Theology",
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"thrown-w": "Thrown",
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"tip-ability": "Ability",
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"tip-build-points": "Build",
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"tip-free-points": "Free",
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"tip-item-points": "Item",
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"tip-max-points": "Max",
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"tip-potential-free": "Free",
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"tip-potential-skill-points": "Skill",
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"tome-e": "Tome",
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"tome-type-e": "Tome Type:",
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"tradecraft-a": "Tradecraft",
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"traffic-analysis-a": "Traffic Analysis",
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"trail-of-cthulhu-o": "Trail of Cthulhu",
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"trust": "Trust",
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"type-s": "Type:",
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"unarmed-attack": "Unarmed Attack",
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"urban-survival-a": "Urban Survival",
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"vampire": "Vampire",
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"vampirology-a": "Vampirology",
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"vehicle-e": "Vehicle",
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"very-heavy-w": " Very Heavy",
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"Weapons": "Weapons",
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"weapons-a": "Weapons",
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"weapons-w": "Weapons",
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"whisper": "Whisper rolls to the GM",
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"system-selection-header": "System Selection",
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"yes": "Yes",
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"no": "No",
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"consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?",
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"num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.",
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"whisper-info": "Whether rolls should be whispered to the gm or visible to all players.",
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"select-repeating-general-ability-prompt": "Select a Custom General Ability",
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"new-equipment": "New Equipment",
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"new-spell": "New Spell",
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"select-investigative-ability": "Select Investigative Ability",
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"new-weapon": "New Weapon",
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"initiative": "Initiative",
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"ability-initiative": "Initiative Ability",
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"roll-initiative": "Roll Initiative",
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"current-pool": "Current Pool",
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"consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}",
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"consciousness-test": "Consciousness Test",
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"consciousness-strain-bonus": "Strain Bonus:",
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"success": "Success!",
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"failure": "Failure!",
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"dc-label": "DC:",
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"casting": "Casting",
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"occupational-benefits": "Occupational benefits",
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"hit-rating-h": "Hit Rating",
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"damage-resistances": "Damage Resistances",
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"abilities-a": "Abilities",
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"general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.",
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"free-points": "Free Points",
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"credit-rating-a": "Credit Rating",
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"evidence-collection-a": "Evidence Collection",
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"outdoorsman-a": "Outdoorsman",
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"general-nba": "GENERAL ABILITIES",
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"electrical-repair-a": "Electrical Repair",
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"firearms": "Firearms",
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"mechanical-repair-a": "Mechanical Repair",
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"attack-w": "Attack",
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"slash-extended": "/Extended",
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"parenthetical-extended": "(Extended)",
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"stability-pool-prompt": "Current Stability Pool",
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"conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.",
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"conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.",
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"conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.",
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"full-auto-prompt": "Use full auto?",
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"pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}",
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"select_skill_prompt": "Select Skill",
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"choose_option_set_prompt": "Choose an option set for {{0}}",
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"select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})",
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"choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}",
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"optional_tag": "(Optional)",
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"skip_specialization_option_label": "Skip Specialization",
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"specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}",
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"rating_display": " (Rating {{0}})",
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"rating_display_each": " (each at Rating {{0}})",
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"default_option_set_label": "Option Set {{0}} for group {{1}}",
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"occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?",
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"unknown": "Unknown",
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"sheet-mode-info": "Select the default sheet mode when creating a new character.",
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"starting-health-u": "Starting Health",
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"starting-stability-u": "Starting Stability",
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"starting-sanity-u": "Starting Sanity",
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"starting-Cover-u": "Starting Cover",
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"starting-network-u": "Starting Network",
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"cherry-branch-height-u": "Cherry Branch Height",
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"occupation-benefits-placeholder": "Occupation Benefits"
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} |