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* Updated Art
I updated all the Background Art and added new ones for the rest of the ship sheet refactor
* Colour and Old Ship Config tweaks
Updated colours on the sheets
Changed it so that the old ship config and new ship config appeared in the same place and you can toggle between them.
* Systems 1st Draft
Placed system backgrounds and set up a grid. Grid needs some fixing.
AJ is there anything I abvoussly did wrong?
* Remove the transparency Variable
Removed the transparency Variable and hardcoded 0.5 transparency
* Ship System Widget Complete
Finished up the ship system widget.
* Module Widget 1st draft
Set up the first half of the module widget
* Module Set up and LaunchBay Added
Module widget set up
LaunchBay started to set up
* Shrank BG and Set up Launch Bay
Shrank all the BGs to fit
Set up the Launch Bay
* Removed redundent Attributes from new version of Ship Config
Removed redundent Attributes from new version of Ship Config. Changed them to the ones in the old version.
* Fixed broken Ship Vital Conditions
The Vital condition wouldn't click. Removed extranious :checked
Switched checked="true" to the more corrrect checked="checked"
* Removed old Ship Config And Tweaks
Removed redundent ship config
Tweaked Launch Bay grids
* Fixing Conditions to show AJ
trying to get the conditions and armour to work
* Updated Grids
Found Bug in grids and fixes
Removed grid-template-area uses
Re-layed-out all grids except ship configuration
* Added new images and Refined LauchBay Grid
Added new images for other items on sheet
Refined LauchBay Grid including addinf subgrids for launchbay tug and trailer conditions
* Fixed Invisible armour and tweaked Launchbay Grid
Fixed Armour pips to Inline-block; cell was squeezed to 0 when it was inline.
Tweaked the LaunchBay grids to amke it all fixed.
Removed pipd from Launch Bay for better fix and to match paper sheet
* Capacity Pips
Updated capacity pips with image
* Added a Zero pip
Added a new image
* Updated ZeroDie colour
* Set up new Dice Pips and tested them on one system
* Set up Dice pips and tested on one system
* Ship Aspects
Switched Ship Aspects over to the grid system.
* Amenities
Added Amenities to the Ship sheet
* Ship pg2 Images
Ship pg2 Images for layout
Plus renaming newship style to shipConfig
* Resource Image
* Finished Ship Sheet
Finished 2nd side of the ship sheet
* Updated the Crew Aspects to Grid
Altered the Crew sheet aspects to use Grid
* Added Crew sheet PG1 Images
Added Images for:
Skill
Associations
Augmentation
conditionPathogen
EVAsuit
* Skills finished & Conditions Set up
Skills finished layout
Added Upkeep Image
Set up
Conditions
Pathogens
Upkeep
* Files for Skills finished & conditions Set up
Forgotten code for last check in. Skills et cetera
* Tweaks to Condition Column
Upkeep set up
Pathogens set up
* Tweaked crew conditions and updated images
New lighter fill on images
Added Patches images
Built subgrids for crew conditions and patches
* Renamed crewResiliance to crewIntegrity
Renamed crewResiliance image to crewIntegrity
* Updated Crew Integrity
Updated Crew Integrity image
Added crewIntegrity to html and css
* Fix PatchBand
* Tools fixed in CrewKit
All the new code implemented for the tools in the crew kit
Fixed order of Mods on Pulse Array
Renamed Charged Pulse to Damage Boost
* Progress on CrewKit
Got all images in... Its a little big.
* EA Suit Complete
Finished the Layout of the EVA Suit
* Associations Complete
Completed the associations widget
* Images for Crewsheet PG 2
Added all the images for page 2
* Set up remaining widgets on Crew page 2
* Crew Sheet Page 2 Set up 2
* Added Retirement Image
Added Retirement Image
* Finished Crewsheet
Crewsheet looks great
* Updated Json and added Overcharge image
Updated Json and added Overcharge image
* Overcharge update
Update the Overcharge
* Updated Preview
Updated Preview
Added Titles to the ship upkeep and patches
* Removed Absolute Grid
Replaced the old absolute Grid with a proper CSS grid for each sheet
* Fixed misaligned Static boxes for the InSec & Artery
* Replaced Ship patches with images
Updated version number to 1.5
* .gitignore shouldnt be commited
* Create .gitignore
* Attempt at Cargo total sheet function
fixed Cargo alignment
Basic roll Template stuff
* Cargo Total update
Still doesn't work, but looks closer
* Cargo total Update
Better?
* Updated Cargo total function
* Cargo Total
Half works!
* Cargo Total
Repeating Assets & Trade Good, Complex Materials, Supply tonnages all total automaticaly into the toal box
* Updated Json File with changes
Updated Json version to 2.10
Updated Json Description
Updated HTML version to 2.10
* New Header Setup
Added masterGrid for whole sheet
Added header grid
Set up header styles
Changed images to css background images
Removed unused styles
Removed unused multiple tab functionality
Created Roller style
Added roller to masterGrid
* Updated Title Image
* Salvo Roller Set up
Basic Set up for the Salvo Roller
* Salvo Overlay Setup
Began set up of the Salvo Overlay with a transparent backgound that ensures that you can see the overlay and not access the underlaying sheet.
Fixed the green on the ship configuration
Fixed the size of the retirment plan box
* Added floating button to activate Salvo Mode
* Added Salvo Mode Image
* Update Salvo Image
* Update Salvo Image
* Salvo Image update
* Added terminal image for salvo flowchart
* Update Salvo Title
* update Salvo Title
* Updated Salvo Images
* update formating
* Updated Salvo images
* Added new Salvo Mode images
* Updated styles for Salvo Mode
* Continuing Salvo Mode Set Up
* Removed Space from folder name
Changed folder from Free Spacer to FreeSpacer to solve issue that changes %20 to %2520 will require that the **approved.yaml** be updated.
Reminder: add note to PR: Update the **approved.yaml**
* Updated Salvo Images and styles
* Fixed Tool Type box
* Updated Salvo Image
* Updated Roll Salvo Text
* Skill Selector Set up
Added skillSelector Image
Set up skillSelector phase 1
* Salvo Mode skillSelector Set up
* Update skillSelector
* Updated image transparency
* Added 1st Flow Line
* Flow Updates
* Salvo building cont
Set up all Skill selector boxes
Added on/off functionality for skill direction flow arrow
Added on/off functionality for specialty direction flow arrow
Added on/off functionality for Skill Selector buttons
* Set up Specialty Selection Buttons
Added Specialty Selection Buttons
Added on/off functionality to Specalty Box and Tool box
* Updated Salvo Mode
Added specialtyFlow image
Updated skillFlow image
Updated skill, specialty, and tool box Layout
* Updated Salvo Mode
Added additional on/off functionality for specialtyBox, specialtyDeselect, toolTypeDirections,
Added toolTypeDirection Image
* Update Salvo Mode toolTypeDirections
* Specialty Button Layout
Added on/off functionality for Specialty Buttons
Added Locations for half of the Specialty Buttons
* Specialty Selector Update
Added specialtySelector image
Set up positions for all specialtySelectors
* specialtySelector Update
* Updated specialty Selector
* Set up toolType and Tool for Salvo Mode
Added on/off functionality for ToolType
Added Tool Box
Added Tool Box to on/off functionality of other deselects
* Update Images and Charge Set up
Set up Crew Kit Charge box for Salvo Mode
Renamed image folder media folder to work around imgeSrv bug
Added Process box image
Updated Input box image
Updated Decision box image
* Updated Salvo Mode Positioning
* Updated skillSelectors and speciatySelector
* Updated toolTypeFlow
* Altered the media folder name to work around bug
* changed images folder to assets to work around bug
* Updated specialtyFlow
* Apdated Skill & Specialty Buttons
* updated assets folder to img to work around bug
* Fixed on/off functionality for specialty flow
* Added engineeringSpecialtyFlow images
* image update for Salvo Mode
Added operationsSpecialtyFlow image
Updated skillFlow image
* Images added to Salvo mode
* Added communicationSpecialtyFlow
* SpecialtyFlow updates
* CrewKit Tool Select Set up for Salvo Mode
Fixed speicies box width
Set up all buttons for crewKit tool Selection
* charge flow update for Salvo Mode
* update css for SalvoMode charge flow
* Update title.png
* Salvo Mode Crew Kit tool Mod set up
* Update Salvo Mode Mod Locations
* Updated Salvo Mode On/Off functionality
* Updated crewKitToolSelector
* bug fix
* Added Advantage and ThreatBoxes
* Added rollSalvo Button
* Roll Salvo Button Set up
* Roll Salvo button update
* Added sheet worker to set salvoSkillRating
* Added Skill and Specialty Rating Functionality
Added sheetworker to set the SkillRating when choosing the Skill
Resets the Specialty when choosing the Skill
Added sheetwork to set the SpecialtyRating when choosing the Specialty
Reset the Type of Tool and Tool when choosing the Specialty
* Finished Crew Kit Tool mod functionality
Finished sheetworkers that set the Sun the Tool Ratings from all mods checked off
* Added Charge functionality to the Set Tool sheetworker
* added a charge limiter to the tool choice
* Added sheet worker to calculate the salvo
* salvo Macro updates for the roll button
* Updated the rollMacro with help from Scott C
* Updated salvoMacro input type to hidden
* Salvo Mode Updates
Added on/off functionality for advantageBox, salvoButton, and ThreatBox
Added Reset for salvoTool when changing salvoScale
* Bug fixes and SalvoMode sheet reset
* Added functionality to spend charge and close out salvo mode
* Template HTML Setup
* Fixed math error in salvoMacro
* RollTemplate and Bugs
Added basic setup css for rolltemplate
fixed cut/paste bug in which autoHits was being redefined rather then defining automisses
* Rolltemplate styled
* RollTemplate tweaks
* Added Salvo Dice Images
* Rolltemplate finished
* Fixed iteration bug in the Salvo Macro
* Updated Template, sheetworkers, and bug fixes
* Removed some autoCalcs
* Added functionality for other Tools
Fixed error messages about autocorrects
Switched to use setObj throughout sheetworkers
Added on/off functionality for other tools salvoScale
Added display of other for when no tool is selected in other tools scale
tweaked RollTemplate to display every skill
incremented version number to 2.75
* Template Tweaks
Fixed error where macro wouldn't set if rating didnt change but skill, tool, or specialty did
Added Advantage to template
Moved Charge lower in template
Tweaked display to be cleaner and more consistant
* HTML Bug fixes
Fixed shared section pips on behemoth log
Removed redundent section pips from Ship Log and fixed knock on formating issues
Fixed layout error that made aliasName fill an additional column
* Tweaked the template to display number of dice rolled and excess next to task and threat die subheaders
* Salvo Mode Direction Update
Added directions to all Slavo Mode boxes
Removed directions from flow lines
Added functionality for directions in reactor box
Centred Salvo Title
* Update Salvo Mode style and images
* OtherTool update
* Fixed Flow Lines and Size of Other Tool input
* Fixed bug that didnt set salvoCharge Direction to "Overcharged" when reseting Mods
* Added Reactor Overcharge Control sheetworker
Automatically increments charge less then capacity if overcharge is clicked by mistake
Automatically overcharges if charge is increased above capacity
* Fixed bug in Reset Salvo Mode
* Added Colour Changing text for salvoChargeDirections and resourceTotal
Added functionality to change style for salvoChargeDirections
Added functionality to change cargoTotal style
* Updated Salvo Mode Images
* Tweaks and updated version number for new art
* Image position Tweaking
* Update folder name to bypass imgsrv bug
* Specialty Selector Tweaks
* folder update name to bypass imgsrv bug
* SpecialtySelector position tweaks
* Updated Selector Positions
* Updated crewKitAssociationMods image url
* Salvo Mode image Update
Updated CrewKitMod and CrewKitModChecked
Updated CrewKitAssociationMod and CrewKitAssociationModChecked
Updated OtherTool
Altered ColourChanger to effect all text on the salvoChargeBox
* All tool Mod selector positions set
* Image update
Advantage, Charge, and Threat Flow Line updates
Added new AugmentSelector images
* Roll Button styling tweaks
* Updated Roll Botton in Salvo Mode
* Updated the Free Spacer json file to reflect version 2.8
* Updated imag folder to bypass ImgSrv bug
* Updated flow images to 72 dpi and double size
* Added blinds to fade out parts of the character sheet
* Fixed incorrect version of CrewKitModChecked
* Updated preview to remove Upkeep line
154 KiB
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154 KiB
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