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2026-05-11 22:45:49 +03:00

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<h5>Fallout PnP 4.0</h5>
<!-- Tabs as radio inputs -->
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Prime" checked="checked" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Skills" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" title="Combat" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" title="Perks" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab5" value="5" title="Inventory" />
<div class="sheet-tab-br"></div>
<!-- sheet-tab1 -->
<div class="sheet-tab-content sheet-tab1">
<table class="sheet-center sheet-biotable">
<tbody>
<tr>
<th>Character Name</th>
<td><input type="text" name="attr_character_name" class="sheet-text-leftalign" /></td>
<th>Height</th>
<td><input type="text" name="attr_character_height" class="sheet-text-rightalign" /></td>
</tr>
<tr>
<th>Age</th>
<td><input type="text" name="attr_character_age" class="sheet-text-leftalign" /></td>
<th>Weight</th>
<td><input type="text" name="attr_character_weight" class="sheet-text-rightalign" /></td>
</tr>
<tr>
<th>Sex</th>
<td><input type="text" name="attr_character_sex" class="sheet-text-leftalign" /></td>
<th>Eyes</th>
<td><input type="text" name="attr_character_eyes" class="sheet-text-rightalign" /></td>
</tr>
<tr>
<th>Race</th>
<td><input type="text" name="attr_character_race" class="sheet-text-leftalign" /></td>
<th>Hair</th>
<td><input type="text" name="attr_character_hair" class="sheet-text-rightalign" /></td>
</tr>
<tr>
<th>Concept</th>
<td colspan="3"><input type="text" name="attr_character_concept" class="sheet-text-wide" /></td>
</tr>
<tr>
<th>Appearance</th>
<td colspan="3">
<textarea name="attr_appearance" class="sheet-textarea-wide"></textarea>
</td>
</tr>
</tbody>
</table>
<br>
<h3>S.P.E.C.I.A.L.</h3>
<table class="sheet-center sheet-special-table">
<thead>
<tr>
<th class="sheet-special-th">SPECIAL</th>
<th class="sheet-special-th">Total</th>
<th class="sheet-special-th">Bonus</th>
<th class="sheet-special-th">Base</th>
<th class="sheet-special-th">Racial Max</th>
</tr>
</thead>
<tbody>
<tr>
<td>Strength (ST)</td>
<td><input type="number" name="attr_strength" value="(@{strength_bonus} + @{strength_base})" class="sheet-number" disabled /></td>
<td><input type="number" name="attr_strength_bonus" value="0" class="sheet-number" /></td>
<td><input type="number" name="attr_strength_base" value="0" class="sheet-number" /></td>
<td><input type="number" name="attr_strength_racial_max" value="" class="sheet-number" /></td>
</tr>
<tr>
<td>Perception (PE)</td>
<td><input type="number" name="attr_perception" value="(@{perception_bonus} + @{perception_base})" class="sheet-number" disabled /></td>
<td><input type="number" name="attr_perception_bonus" value="0" class="sheet-number" /></td>
<td><input type="number" name="attr_perception_base" value="0" class="sheet-number" /></td>
<td><input type="number" name="attr_perception_racial_max" value="" class="sheet-number" /></td>
</tr>
<tr>
<td>Endurance (EN)</td>
<td><input type="number" name="attr_endurance" value="(@{endurance_bonus} + @{endurance_base})" class="sheet-number" disabled /></td>
<td><input type="number" name="attr_endurance_bonus" value="0" class="sheet-number" /></td>
<td><input type="number" name="attr_endurance_base" value="0" class="sheet-number" /></td>
<td><input type="number" name="attr_endurance_racial_max" value="" class="sheet-number" /></td>
</tr>
<tr>
<td>Charisma (CH)</td>
<td><input type="number" name="attr_charisma" value="(@{charisma_bonus} + @{charisma_base})" class="sheet-number" disabled /></td>
<td><input type="number" name="attr_charisma_bonus" value="0" class="sheet-number" /></td>
<td><input type="number" name="attr_charisma_base" value="0" class="sheet-number" /></td>
<td><input type="number" name="attr_charisma_racial_max" value="" class="sheet-number" /></td>
</tr>
<tr>
<td>Intelligence (IN)</td>
<td><input type="number" name="attr_intelligence" value="(@{intelligence_bonus} + @{intelligence_base})" class="sheet-number" disabled /></td>
<td><input type="number" name="attr_intelligence_bonus" value="0" class="sheet-number" /></td>
<td><input type="number" name="attr_intelligence_base" value="0" class="sheet-number" /></td>
<td><input type="number" name="attr_intelligence_racial_max" value="" class="sheet-number" /></td>
</tr>
<tr>
<td>Agility (AG)</td>
<td><input type="number" name="attr_agility" value="(@{agility_bonus} + @{agility_base})" class="sheet-number" disabled /></td>
<td><input type="number" name="attr_agility_bonus" value="0" class="sheet-number" /></td>
<td><input type="number" name="attr_agility_base" value="0" class="sheet-number" /></td>
<td><input type="number" name="attr_agility_racial_max" value="" class="sheet-number" /></td>
</tr>
<tr>
<td class="sheet-special-th">&nbsp;</td>
<td class="sheet-special-th">Total</td>
<td class="sheet-special-th">Current</td>
<td></td>
<td class="sheet-special-th">Racial Max</td>
</tr>
<tr>
<td>Luck Pool (LU)</td>
<td><input type="number" name="attr_luck_total" value="0" class="sheet-number" /></td>
<td><input type="number" name="attr_luck_current" value="0" class="sheet-number" /></td>
<td></td>
<td><input type="number" name="attr_luck_racial_max" value="" class="sheet-number" /></td>
</tr>
</tbody>
</table>
<br>
<h3>Secondary Statistics</h3>
<table class="sheet-center sheet-healthblock sheet-secondary-table">
<tr>
<th>Statistic</th>
<th>Total</th>
<th>Bonus</th>
<th>Base</th>
<th>Formula</th>
</tr>
<tr>
<td>Sequence (SQ)</td>
<td><input type="number" class="sheet-number" name="attr_sequence" value='(@{bonus-sequence} + @{base-sequence})' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_bonus-sequence" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-sequence" value='(@{agility}*2)' disabled="true" /></td>
<td><input type="text" class="sheet-number sheet-health-formula" name="attr_basetext-sequence" value="AG x 2" readonly /></td>
</tr>
<tr>
<td>Carry Weight</td>
<td><input type="number" class="sheet-number" name="attr_carry_weight" value='(@{bonus-carry_weight} + @{base-carry_weight})' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_bonus-carry_weight" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-carry_weight" value='(15 + (@{strength})*20)' disabled="true" /></td>
<td><input type="text" class="sheet-number sheet-health-formula" name="attr_basetext-carry_weight" value="(15 + (ST x 20)) kg; 1 lb = 0.50 kg" readonly /></td>
</tr>
<tr>
<td>Healing Rate</td>
<td><input type="number" class="sheet-number" name="attr_healing_rate" value='(@{bonus-healing_rate} + @{base-healing_rate})' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_bonus-healing_rate" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-healing_rate" value='(ceil(@{endurance}/2) + (@{bonus-first_aid} + @{point-first_aid}) +2)' disabled="true" /></td>
<td><input type="text" class="sheet-number sheet-health-formula" name="attr_basetext-healing_rate" value="([EN / 2] + First Aid +2, round up)" readonly /></td>
</tr>
<tr>
<td>Poison / Disease Resistance</td>
<td><input type="number" class="sheet-number" name="attr_poison_resistance" value='(@{bonus-poison_resistance} + @{base-poison_resistance})' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_bonus-poison_resistance" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-poison_resistance" value="(ceil((@{endurance} + @{bonus-survival} + @{point-survival})/2))" disabled="true" /></td>
<td><input type="text" class="sheet-number sheet-health-formula" name="attr_basetext-poison_resistance" value="((EN + Survival) / 2, round up)" readonly /></td>
</tr>
<tr>
<td>Acid Resistance</td>
<td><input type="number" class="sheet-number" name="attr_acid_resistance" value='(@{bonus-acid_resistance} + @{base-acid_resistance})' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_bonus-acid_resistance" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-acid_resistance" value="(ceil((@{endurance} + @{bonus-survival} + @{point-survival})/2))" disabled="true" /></td>
<td><input type="text" class="sheet-number sheet-health-formula" name="attr_basetext-acid_resistance" value="((EN + Survival) / 2, round up)" readonly /></td>
</tr>
<tr>
<td>Cold Resistance</td>
<td><input type="number" class="sheet-number" name="attr_cold_resistance" value='(@{bonus-cold_resistance} + @{base-cold_resistance})' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_bonus-cold_resistance" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-cold_resistance" value="@{endurance}" disabled="true" /></td>
<td><input type="text" class="sheet-number sheet-health-formula" name="attr_basetext-cold_resistance" value="EN" readonly /></td>
</tr>
<tr>
<td>Fire / Heat Resistance</td>
<td><input type="number" class="sheet-number" name="attr_fire_resistance" value='(@{bonus-fire_resistance} + @{base-fire_resistance})' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_bonus-fire_resistance" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-fire_resistance" value="@{endurance}" disabled="true" /></td>
<td><input type="text" class="sheet-number sheet-health-formula" name="attr_basetext-fire_resistance" value="EN" readonly /></td>
</tr>
<tr>
<td>Electricity Resistance</td>
<td><input type="number" class="sheet-number" name="attr_electricity_resistance" value='(@{bonus-electricity_resistance} + @{base-electricity_resistance})' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_bonus-electricity_resistance" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-electricity_resistance" value="(ceil((@{endurance} + @{intelligence})/2))" disabled="true" /></td>
<td><input type="text" class="sheet-number sheet-health-formula" name="attr_basetext-electricity_resistance" value="((EN + IN) / 2, round up)" readonly /></td>
</tr>
<tr>
<td>Gas Resistance</td>
<td><input type="number" class="sheet-number" name="attr_gas_resistance" value='(@{bonus-gas_resistance} + @{base-gas_resistance})' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_bonus-gas_resistance" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-gas_resistance" value="(ceil((@{endurance} + @{bonus-survival} + @{point-survival})/2))" disabled="true" /></td>
<td><input type="text" class="sheet-number sheet-health-formula" name="attr_basetext-gas_resistance" value="((EN + Survival) / 2, round up)" readonly /></td>
</tr>
<tr>
<td>Radiation Resistance</td>
<td><input type="number" class="sheet-number" name="attr_radiation_resistance" value='(@{bonus-radiation_resistance} + @{base-radiation_resistance})' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_bonus-radiation_resistance" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-radiation_resistance" value="(@{endurance})" disabled="true" /></td>
<td><input type="text" class="sheet-number sheet-health-formula" name="attr_basetext-radiation_resistance" value="EN" readonly /></td>
</tr>
<tr>
<td>Knockdown / Knockback Resistance</td>
<td><input type="number" class="sheet-number" name="attr_knockback_resistance" value='(@{bonus-knockback_resistance} + @{base-knockback_resistance})' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_bonus-knockback_resistance" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-knockback_resistance" value="(@{strength} + @{endurance})" disabled="true" /></td>
<td><input type="text" class="sheet-number sheet-health-formula" name="attr_basetext-knockback_resistance" value="ST + EN" readonly /></td>
</tr>
<tr>
<td>Mental / Psychological Resistance</td>
<td><input type="number" class="sheet-number" name="attr_mental_resistance" value='(@{bonus-mental_resistance} + @{base-mental_resistance})' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_bonus-mental_resistance" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-mental_resistance" value="(ceil((@{intelligence} + @{endurance})/2))" disabled="true" /></td>
<td><input type="text" class="sheet-number sheet-health-formula" name="attr_basetext-mental_resistance" value="IN + EN" readonly /></td>
</tr>
<tr>
<td>Bleed Resistance</td>
<td><input type="number" class="sheet-number" name="attr_bleed_resistance" value='(@{bonus-bleed_resistance} + @{base-bleed_resistance})' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_bonus-bleed_resistance" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-bleed_resistance" value="(ceil(@{endurance}/2) + (@{bonus-first_aid} + @{point-first_aid}))" disabled="true" /></td>
<td><input type="text" class="sheet-number sheet-health-formula" name="attr_basetext-bleed_resistance" value="(EN / 2) + First Aid, round up" readonly /></td>
</tr>
<tr>
<td>Shock (Stun) Resistance</td>
<td><input type="number" class="sheet-number" name="attr_shock_resistance" value='(@{bonus-shock_resistance} + @{base-shock_resistance})' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_bonus-shock_resistance" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-shock_resistance" value="(ceil(@{endurance}/2) + @{strength})" disabled="true" /></td>
<td><input type="text" class="sheet-number sheet-health-formula" name="attr_basetext-shock_resistance" value="(EN / 2) + ST, round up" readonly /></td>
</tr>
<tr>
<td>Walking Rate</td>
<td><input type="number" class="sheet-number" name="attr_walking_rate" value='(@{bonus-walking_rate} + @{base-walking_rate})' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_bonus-walking_rate" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-walking_rate" value="(4 + @{agility})" disabled="true" /></td>
<td><input type="text" class="sheet-number sheet-health-formula" name="attr_basetext-walking_rate" value="(4 + AG) meters" readonly /></td>
</tr>
<tr>
<td>Running Rate</td>
<td><input type="number" class="sheet-number" name="attr_running_rate" value='(@{bonus-running_rate} + @{base-running_rate})' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_bonus-running_rate" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-running_rate" value='(@{bonus-walking_rate} + @{base-walking_rate}) + (ceil(@{strength}/2))' disabled="true" /></td>
<td><input type="text" class="sheet-number sheet-health-formula" name="attr_basetext-running_rate" value="(Walking Rate + (ST / 2)) meters, round up" readonly /></td>
</tr>
<tr>
<td colspan="5" style="white-space: nowrap; text-align: left; padding-top: 10px;">Sprint Rate: +1d4 meters if successful at (1d10 + EN + Running) test.</td>
</tr>
</table>
<br>
<h3>Experience & Karma</h3>
<table class="sheet-center sheet-expkarma-table">
<tr>
<td><strong>Experience Points Total</strong></td>
<td><input type="number" class="sheet-number sheet-smallfield" name="attr_experience-total" value="0" /></td>
<td><strong>Experience Points Current</strong></td>
<td><input type="number" class="sheet-number sheet-smallfield" name="attr_experience-current" value="0" /></td>
</tr>
<tr>
<td><strong>Perk Points Total</strong></td>
<td><input type="number" class="sheet-number sheet-smallfield" name="attr_perk-total" value="0" /></td>
<td><strong>Perk Points Current</strong></td>
<td><input type="number" class="sheet-number sheet-smallfield" name="attr_perk-current" value="0" /></td>
</tr>
<tr>
<td><strong>Karma (+/-)</strong></td>
<td><input type="number" class="sheet-number sheet-widefield" name="attr_current_karma" value="0" /></td>
<td></td>
<td></td>
</tr>
<tr>
<td colspan="4">
<textarea name="attr_karma-note" class="sheet-fullwidth" placeholder="Karma Note"></textarea>
</td>
</tr>
</table>
</div>
<!-- sheet-tab2 -->
<div class="sheet-tab-content sheet-tab2">
<h3>Skills</h3>
<table class="sheet-center sheet-defensetable">
<thead>
<tr>
<th colspan="3" class="sheet-skillheader">Defense Skills</th>
</tr>
</thead>
<tbody>
<tr>
<td class="sheet-skillname">Dodge</td>
<td><input type="number" name="attr_dodge_value" value="@{athletics} + @{agility}" disabled class="sheet-number sheet-skillfield" /></td>
<td class="sheet-skillformula">1d10 + Athletics + AG</td>
</tr>
<tr>
<td class="sheet-skillname">Parry</td>
<td><input type="number" name="attr_parry_value" value="@{melee_combat} + @{agility}" disabled class="sheet-number sheet-skillfield" /></td>
<td class="sheet-skillformula">1d10 + Melee Combat + AG</td>
</tr>
<tr>
<td class="sheet-skillname">Block</td>
<td><input type="number" name="attr_block_value" value="@{unarmed_combat} + @{agility}" disabled class="sheet-number sheet-skillfield" /></td>
<td class="sheet-skillformula">1d10 + Unarmed Combat + AG</td>
</tr>
<tr>
<td class="sheet-skillname">Mental Defense</td>
<td><input type="number" name="attr_mental_check" value="@{mental_resistance}" disabled class="sheet-number sheet-skillfield" /></td>
<td class="sheet-skillformula">1d10 + Mental / Psychological Resistance</td>
</tr>
</tbody>
</table>
<table class="sheet-center sheet-skilltable">
<tr>
<th>Skill Name</th>
<th>Total</th>
<th>Bonus</th>
<th>Point</th>
<th>SPECIAL</th>
<th>Defaulting</th>
<th>Specialization</th>
</tr>
<tr>
<td colspan="7" class="sheet-skillcategory">Combat Skills</td>
</tr>
<tr>
<td>Archery</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_archery" value="@{bonus-archery} + @{point-archery}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-archery" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-archery" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-archery" value="PE" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-archery" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-archery" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Automatics</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_automatics" value="@{bonus-automatics} + @{point-automatics}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-automatics" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-automatics" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-automatics" value="PE" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-automatics" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-automatics" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Demolition</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_demolition" value="@{bonus-demolition} + @{point-demolition}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-demolition" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-demolition" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-demolition" value="PE" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-demolition" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-demolition" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Gunnery</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_gunnery" value="@{bonus-gunnery} + @{point-gunnery}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-gunnery" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-gunnery" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-gunnery" value="PE" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-gunnery" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-gunnery" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Heavy Weapons</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_heavy_weapons" value="@{bonus-heavy_weapons} + @{point-heavy_weapons}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-heavy_weapons" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-heavy_weapons" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-heavy_weapons" value="PE" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-heavy_weapons" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-heavy_weapons" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Longarms</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_longarms" value="@{bonus-longarms} + @{point-longarms}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-longarms" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-longarms" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-longarms" value="PE" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-longarms" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-longarms" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Melee Combat</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_melee_combat" value="@{bonus-melee_combat} + @{point-melee_combat}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-melee_combat" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-melee_combat" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-melee_combat" value="ST" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-melee_combat" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-melee_combat" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Pistols</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_pistols" value="@{bonus-pistols} + @{point-pistols}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-pistols" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-pistols" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-pistols" value="PE" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-pistols" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-pistols" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Throwing Weapons</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_throwing" value="@{bonus-throwing} + @{point-throwing}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-throwing" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-throwing" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-throwing" value="ST" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-throwing" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-throwing" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Traps</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_traps" value="@{bonus-traps} + @{point-traps}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-traps" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-traps" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-traps" value="PE" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-traps" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-traps" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Unarmed Combat</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_unarmed" value="@{bonus-unarmed} + @{point-unarmed}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-unarmed" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-unarmed" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-unarmed" value="ST" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-unarmed" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-unarmed" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td colspan="7" style="height:8px;"></td>
</tr>
<tr>
<td colspan="7" class="sheet-skillcategory">Physical Skills</td>
</tr>
<tr>
<td>Athletics</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_athletics" value="@{bonus-athletics} + @{point-athletics}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-athletics" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-athletics" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-athletics" value="AG" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-athletics" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-athletics" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Diving</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_diving" value="@{bonus-diving} + @{point-diving}" disabled/></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-diving" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-diving" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-diving" value="EN" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-diving" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-diving" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Escape Artist</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_escape_artist" value="@{bonus-escape_artist} + @{point-escape_artist}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-escape_artist" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-escape_artist" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-escape_artist" value="ST" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-escape_artist" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-escape_artist" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Notice</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_notice" value="@{bonus-notice} + @{point-notice}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-notice" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-notice" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-notice" value="PE" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-notice" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-notice" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Palming</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_palming" value="@{bonus-palming} + @{point-palming}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-palming" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-palming" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-palming" value="AG" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-palming" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-palming" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Riding</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_riding" value="@{bonus-riding} + @{point-riding}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-riding" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-riding" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-riding" value="AG" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-riding" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-riding" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Running</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_running" value="@{bonus-running} + @{point-running}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-running" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-running" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-running" value="ST" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-running" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-running" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Sneak</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_sneak" value="@{bonus-sneak} + @{point-sneak}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-sneak" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-sneak" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-sneak" value="AG" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-sneak" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-sneak" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Survival</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_survival" value="@{bonus-survival} + @{point-survival}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-survival" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-survival" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-survival" value="EN" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-survival" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-survival" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Swimming</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_swimming" value="@{bonus-swimming} + @{point-swimming}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-swimming" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-swimming" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-swimming" value="ST" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-swimming" value="N" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-swimming" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Tracking</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_tracking" value="@{bonus-tracking} + @{point-tracking}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-tracking" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-tracking" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-tracking" value="PE" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-tracking" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-tracking" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td colspan="7" style="height:8px;"></td>
</tr>
<tr>
<td colspan="7" class="sheet-skillcategory">Social Skills</td>
</tr>
<tr>
<td>Barter</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_barter" value="@{bonus-barter} + @{point-barter}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-barter" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-barter" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-barter" value="CH" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-barter" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-barter" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Con</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_con" value="@{bonus-con} + @{point-con}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-con" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-con" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-con" value="CH" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-con" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-con" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Disguise</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_disguise" value="@{bonus-disguise} + @{point-disguise}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-disguise" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-disguise" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-disguise" value="CH" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-disguise" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-disguise" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Empathy</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_empathy" value="@{bonus-empathy} + @{point-empathy}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-empathy" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-empathy" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-empathy" value="CH" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-empathy" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-empathy" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Ethics</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_ethics" value="@{bonus-ethics} + @{point-ethics}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-ethics" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-ethics" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-ethics" value="CH" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-ethics" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-ethics" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Gambling</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_gambling" value="@{bonus-gambling} + @{point-gambling}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-gambling" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-gambling" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-gambling" value="CH" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-gambling" value="N" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-gambling" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Impersonation</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_impersonation" value="@{bonus-impersonation} + @{point-impersonation}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-impersonation" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-impersonation" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-impersonation" value="CH" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-impersonation" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-impersonation" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Intimidation</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_intimidation" value="@{bonus-intimidation} + @{point-intimidation}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-intimidation" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-intimidation" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-intimidation" value="CH" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-intimidation" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-intimidation" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Leadership</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_leadership" value="@{bonus-leadership} + @{point-leadership}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-leadership" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-leadership" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-leadership" value="CH" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-leadership" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-leadership" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Performance</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_performance" value="@{bonus-performance} + @{point-performance}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-performance" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-performance" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-performance" value="CH" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-performance" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-performance" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Persuasion</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_persuasion" value="@{bonus-persuasion} + @{point-persuasion}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-persuasion" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-persuasion" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-persuasion" value="CH" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-persuasion" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-persuasion" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td colspan="7" style="height:8px;"></td>
</tr>
<tr>
<td colspan="7" class="sheet-skillcategory">Technical Skills</td>
</tr>
<tr>
<td>Animalism</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_animalism" value="@{bonus-animalism} + @{point-animalism}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-animalism" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-animalism" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-animalism" value="IN" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-animalism" value="N" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-animalism" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Armorsmith</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_armorsmith" value="@{bonus-armorsmith} + @{point-armorsmith}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-armorsmith" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-armorsmith" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-armorsmith" value="IN" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-armorsmith" value="N" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-armorsmith" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Artisan</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_artisan" value="@{bonus-artisan} + @{point-artisan}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-artisan" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-artisan" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-artisan" value="IN" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-artisan" value="N" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-artisan" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Basic Crafting</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_crafting" value="@{bonus-crafting} + @{point-crafting}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-crafting" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-crafting" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-crafting" value="IN" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-crafting" value="N" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-crafting" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Computer</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_computer" value="@{bonus-computer} + @{point-computer}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-computer" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-computer" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-computer" value="IN" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-computer" value="N" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-computer" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Electronics</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_electronics" value="@{bonus-electronics} + @{point-electronics}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-electronics" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-electronics" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-electronics" value="IN" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-electronics" value="N" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-electronics" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>First Aid</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_first_aid" value="@{bonus-first_aid} + @{point-first_aid}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-first_aid" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-first_aid" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-first_aid" value="IN" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-first_aid" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-first_aid" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Forgery</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_forgery" value="@{bonus-forgery} + @{point-forgery}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-forgery" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-forgery" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-forgery" value="IN" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-forgery" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-forgery" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Herbalism</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_herbalism" value="@{bonus-herbalism} + @{point-herbalism}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-herbalism" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-herbalism" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-herbalism" value="IN" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-herbalism" value="N" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-herbalism" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Lockpick</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_lockpick" value="@{bonus-lockpick} + @{point-lockpick}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-lockpick" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-lockpick" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-lockpick" value="AG" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-lockpick" value="N" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-lockpick" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Medicine</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_medicine" value="@{bonus-medicine} + @{point-medicine}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-medicine" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-medicine" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-medicine" value="IN" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-medicine" value="N" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-medicine" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Navigation</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_navigation" value="@{bonus-navigation} + @{point-navigation}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-navigation" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-navigation" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-navigation" value="PE" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-navigation" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-navigation" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Robotics</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_robotics" value="@{bonus-robotics} + @{point-robotics}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-robotics" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-robotics" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-robotics" value="IN" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-robotics" value="N" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-robotics" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Weaponsmith</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_weaponsmith" value="@{bonus-weaponsmith} + @{point-weaponsmith}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-weaponsmith" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-weaponsmith" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-weaponsmith" value="IN" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-weaponsmith" value="N" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-weaponsmith" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td colspan="7" style="height:8px;"></td>
</tr>
<tr>
<td colspan="7" class="sheet-skillcategory">Piloting Skills</td>
</tr>
<tr>
<td>Pilot Aircraft</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_pilot_aircraft" value="@{bonus-pilot_aircraft} + @{point-pilot_aircraft}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-pilot_aircraft" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-pilot_aircraft" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-pilot_aircraft" value="AG" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-pilot_aircraft" value="N" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-pilot_aircraft" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Pilot Groundcraft</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_pilot_groundcraft" value="@{bonus-pilot_groundcraft} + @{point-pilot_groundcraft}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-pilot_groundcraft" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-pilot_groundcraft" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-pilot_groundcraft" value="AG" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-pilot_groundcraft" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-pilot_groundcraft" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Pilot Watercraft</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_pilot_watercraft" value="@{bonus-pilot_watercraft} + @{point-pilot_watercraft}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-pilot_watercraft" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-pilot_watercraft" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-pilot_watercraft" value="AG" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-pilot_watercraft" value="Y" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-pilot_watercraft" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td colspan="7" style="height:8px;"></td>
</tr>
<tr>
<td colspan="7" class="sheet-skillcategory">Knowledge Skills</td>
</tr>
<tr>
<td>Knowledge Academy</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_academy" value="@{bonus-academy} + @{point-academy}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-academy" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-academy" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-academy" value="IN" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-academy" value="N" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-academy" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Knowledge Vehicles</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_vehicles" value="@{bonus-vehicles} + @{point-vehicles}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-vehicles" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-vehicles" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-vehicles" value="IN" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-vehicles" value="N" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-vehicles" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td>Knowledge Wasteland</td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_wasteland" value="@{bonus-wasteland} + @{point-wasteland}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-wasteland" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-wasteland" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_special-wasteland" value="IN" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_defaulting-wasteland" value="N" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-wasteland" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td colspan="7" style="height:8px;"></td>
</tr>
<tr>
<td colspan="7" class="sheet-skillcategory">Repeating Skills</td>
</tr>
<tr>
<td><input type="text" class="sheet-text" name="attr_name-repeating1" placeholder="Skill Name" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_skill-repeating1" value="@{bonus-repeating1} + @{point-repeating1}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-repeating1" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-repeating1" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_repeating1_special" value="" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_repeating1_defaulting" value="" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-skill-repeating1" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td><input type="text" class="sheet-text" name="attr_name-repeating2" placeholder="Skill Name" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_skill-repeating2" value="@{bonus-repeating2} + @{point-repeating2}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-repeating2" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-repeating2" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_repeating2_special" value="" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_repeating2_defaulting" value="" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-skill-repeating2" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td><input type="text" class="sheet-text" name="attr_name-repeating3" placeholder="Skill Name" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_skill-repeating3" value="@{bonus-repeating3} + @{point-repeating3}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-repeating3" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-repeating3" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_repeating3_special" value="" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_repeating3_defaulting" value="" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-skill-repeating3" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td><input type="text" class="sheet-text" name="attr_name-repeating4" placeholder="Skill Name" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_skill-repeating4" value="@{bonus-repeating4} + @{point-repeating4}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-repeating4" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-repeating4" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_repeating4_special" value="" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_repeating4_defaulting" value="" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-skill-repeating4" value="" placeholder="Specialization (optional)" /></td>
</tr>
<tr>
<td><input type="text" class="sheet-text" name="attr_name-repeating5" placeholder="Skill Name" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_skill-repeating5" value="@{bonus-repeating5} + @{point-repeating5}" disabled /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_bonus-repeating5" value="0" /></td>
<td><input type="number" class="sheet-number sheet-skillfield" name="attr_point-repeating5" value="0" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_repeating5_special" value="" /></td>
<td><input type="text" class="sheet-number sheet-skilltag" name="attr_repeating5_defaulting" value="" /></td>
<td><input type="text" class="sheet-text_right sheet-specialization" name="attr_S-skill-repeating5" value="" placeholder="Specialization (optional)" /></td>
</tr>
</table>
</div>
<!-- sheet-tab3 -->
<div class="sheet-tab-content sheet-tab3">
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h3>Health</h3>
<table class="sheet-center sheet-healthblock">
<tr>
<td>RAD Damage</td>
<td>Current Health</td>
<td>Total Health (HP)</td>
<td colspan="2">Formula</td>
</tr>
<tr>
<td>
<input type="number" class="sheet-number" name="attr_rad_damage" value="0" min="0" />
</td>
<td>
<input type="number" class="sheet-number" name="attr_current_health" value="0" />
</td>
<td>
<input type="number" class="sheet-number" name="attr_total_health" value="(10 + ((@{endurance_bonus} + @{endurance_base}) * 3) + ceil(-(@{rad_damage} / 10)))" disabled="true" />
</td>
<td colspan="2">
<input type="text" class="sheet-number sheet-health-formula" name="attr_basetext-formula" value="(EN * 3) + 10 - (RAD / 10, round down)" readonly />
</td>
</tr>
<tr>
<td>Wound Points</td>
<td colspan="1">
<input type="checkbox" name="attr_wound_1" class="sheet-bigcheck" value="1" />
<span></span>
<input type="checkbox" name="attr_wound_2" class="sheet-bigcheck" value="1" />
<span></span>
<input type="checkbox" name="attr_wound_3" class="sheet-bigcheck" value="1" />
<span></span>
</td>
</tr>
<tr>
<td>Death Points</td>
<td colspan="1">
<input type="checkbox" name="attr_death_1" class="sheet-bigcheck" value="1" />
<span></span>
<input type="checkbox" name="attr_death_2" class="sheet-bigcheck" value="1" />
<span></span>
</td>
</tr>
</table>
<script type="text/worker">
const WOUND_ATTRS = ["wound_1", "wound_2", "wound_3"];
const DEATH_ATTRS = ["death_1", "death_2"];
function normalizeSequential(attrNames) {
getAttrs(attrNames, (values) => {
const checkedCount = attrNames.reduce((count, attr) => {
return count + (values[attr] === "1" ? 1 : 0);
}, 0);
const updates = {};
attrNames.forEach((attr, index) => {
updates[attr] = index < checkedCount ? "1" : "0";
});
setAttrs(updates, { silent: true });
});
}
function syncDeathPoints() {
getAttrs([...WOUND_ATTRS, ...DEATH_ATTRS], (values) => {
const woundsFull = WOUND_ATTRS.every((attr) => values[attr] === "1");
const checkedDeaths = DEATH_ATTRS.reduce((count, attr) => {
return count + (values[attr] === "1" ? 1 : 0);
}, 0);
const updates = {};
if (!woundsFull) {
updates.death_1 = "0";
updates.death_2 = "0";
} else {
updates.death_1 = checkedDeaths >= 1 ? "1" : "0";
updates.death_2 = checkedDeaths >= 2 ? "1" : "0";
}
setAttrs(updates, { silent: true });
});
}
function syncCurrentHealthToTotal() {
getAttrs(["endurance_bonus", "endurance_base", "rad_damage"], (values) => {
const endBonus = parseInt(values.endurance_bonus, 10) || 0;
const endBase = parseInt(values.endurance_base, 10) || 0;
const radDamage = Math.max(0, parseInt(values.rad_damage, 10) || 0);
const totalHealth = 10 + ((endBonus + endBase) * 3) - Math.floor(radDamage / 10);
setAttrs({
current_health: totalHealth
}, { silent: true });
});
}
on("sheet:opened", () => {
normalizeSequential(WOUND_ATTRS);
syncDeathPoints();
syncCurrentHealthToTotal();
});
on("change:wound_1 change:wound_2 change:wound_3", () => {
normalizeSequential(WOUND_ATTRS);
syncDeathPoints();
});
on("change:death_1 change:death_2", () => {
syncDeathPoints();
});
on("change:endurance_bonus change:endurance_base change:rad_damage", () => {
syncCurrentHealthToTotal();
});
</script>
</div>
<br>
<div class="sheet-col sheet-armorblock">
<h3>Armor, Outfits & Weapons</h3>
<table class="sheet-center sheet-healthblock">
<!-- Subheading: Armor & Outfits -->
<tr>
<td colspan="10">
<h4 class="sheet-subheading-small">Armor & Outfits</h4>
</td>
</tr>
<!-- Armor Section -->
<tr>
<td colspan="10">
<input type="text" class="sheet-text sheet-weapon-name" name="attr_armor_name" placeholder="Armor Name" />
</td>
</tr>
<tr class="sheet-armor-stats-row">
<td class="sheet-nowrap-label">Armor Value (A)</td>
<td><input type="number" class="sheet-number" name="attr_armor_value" placeholder="0" /></td>
<td>Stealth (G)</td>
<td><input type="number" class="sheet-number" name="attr_stealth" placeholder="+5/-5" /></td>
<td>Sound</td>
<td><input type="number" class="sheet-number" name="attr_sound" placeholder="0" /></td>
<td>Weight</td>
<td><input type="number" step="any" class="sheet-number" name="attr_armor_weight" placeholder="0 lb" /></td>
<td>Condition</td>
<td><input type="number" class="sheet-number" name="attr_condition" placeholder="100%" /></td>
</tr>
<tr>
<td colspan="10">
<textarea name="attr_special_bonuses2" placeholder="Armor Special Bonuses" class="sheet-fullwidth"></textarea>
</td>
</tr>
<tr>
<td colspan="10">
<textarea name="attr_armor_note" placeholder="Armor Notes" class="sheet-fullwidth"></textarea>
</td>
</tr>
<!-- Outfit Section -->
<tr>
<td colspan="9">
<input type="text" class="sheet-text sheet-fullwidth" name="attr_outfit_name" placeholder="Outfit Name" />
</td>
<td>
<input type="number" step="any" class="sheet-number" name="attr_outfit_weight" placeholder="0 lb" />
</td>
</tr>
<tr>
<td colspan="10">
<textarea name="attr_special_bonuses1" placeholder="Outfit Special Bonuses" class="sheet-fullwidth"></textarea>
</td>
</tr>
</table>
<!-- Weapon Section -->
<div class="sheet-weapon-block">
<!-- Weapon #1 -->
<table class="sheet-center sheet-healthblock sheet-weapon-stats">
<tr>
<td colspan="10">
<h4 class="sheet-subheading">Weapons</h4>
</td>
</tr>
<tr>
<td colspan="10">
<input type="text" class="sheet-text sheet-weapon-name" name="attr_weapon_name1" placeholder="Weapon Name 1" />
</td>
</tr>
<tr>
<td>Damage Value (H)</td>
<td><input type="number" class="sheet-number" name="attr_damage_value1" value="0" /></td>
<td>Piercing Damage (PD)</td>
<td><input type="number" class="sheet-number" name="attr_piercing1" value="0" /></td>
</tr>
<tr>
<td>Reach</td>
<td><input type="number" class="sheet-number" name="attr_reach1" value="0" /></td>
<td>ST Minimum / Recoil</td>
<td><input type="number" class="sheet-number" name="attr_minimum1" value="0" /></td>
</tr>
</table>
<table class="sheet-center sheet-healthblock sheet-weapon-meta">
<tr>
<td>Ammo Type</td>
<td colspan="7"><input type="text" class="sheet-number sheet-ammo-type" name="attr_ammo_type1" /></td>
</tr>
<tr>
<td>Weight</td>
<td><input type="number" step="any" class="sheet-number" name="attr_weight1" placeholder="0 lb" /></td>
<td>Fire Mode</td>
<td><input type="text" class="sheet-number sheet-firemode" name="attr_fire_mod1" /></td>
<td>Magazine Size</td>
<td><input type="number" class="sheet-number" name="attr_mag_size1" /></td>
<td>Condition</td>
<td><input type="number" class="sheet-number sheet-weapon-condition" name="attr_weapon_condition1" placeholder="100%" /></td>
</tr>
</table>
<table class="sheet-center sheet-healthblock sheet-weapon-ammo">
<tr>
<td>Short Range (0)</td>
<td><input type="text" class="sheet-number" name="attr_short1" placeholder="0-0" /></td>
<td>Medium Range (-1)</td>
<td><input type="text" class="sheet-number" name="attr_medium1" placeholder="0-0" /></td>
<td>Long Range (-2)</td>
<td><input type="text" class="sheet-number" name="attr_long1" placeholder="0-0" /></td>
<td>Extreme Range (-3)</td>
<td><input type="text" class="sheet-number" name="attr_extreme1" placeholder="0-0" /></td>
</tr>
<tr>
<td colspan="10">
<textarea name="attr_weapon_note_1" placeholder="Weapon Notes" ></textarea>
</td>
</tr>
</table>
</div>
<!-- Weapon #2 -->
<div class="sheet-weapon-block">
<table class="sheet-center sheet-healthblock sheet-weapon-stats">
<tr>
<td colspan="10">
<input type="text" class="sheet-text sheet-weapon-name" name="attr_weapon_name2" placeholder="Weapon Name 2" />
</td>
</tr>
<tr>
<td>Damage Value (H)</td>
<td><input type="number" class="sheet-number" name="attr_damage_value2" value="0" /></td>
<td>Piercing Damage (PD)</td>
<td><input type="number" class="sheet-number" name="attr_piercing2" value="0" /></td>
</tr>
<tr>
<td>Reach</td>
<td><input type="number" class="sheet-number" name="attr_reach2" value="0" /></td>
<td>ST Minimum / Recoil</td>
<td><input type="number" class="sheet-number" name="attr_minimum2" value="0" /></td>
</tr>
</table>
<table class="sheet-center sheet-healthblock sheet-weapon-meta">
<tr>
<td>Ammo Type</td>
<td colspan="7"><input type="text" class="sheet-number sheet-ammo-type" name="attr_ammo_type2" /></td>
</tr>
<tr>
<td>Weight</td>
<td><input type="number" step="any" class="sheet-number" name="attr_weight2" placeholder="0 lb" /></td>
<td>Fire Mode</td>
<td><input type="text" class="sheet-number sheet-firemode" name="attr_fire_mod2" /></td>
<td>Magazine Size</td>
<td><input type="number" class="sheet-number" name="attr_mag_size2" /></td>
<td>Condition</td>
<td><input type="number" class="sheet-number sheet-weapon-condition" name="attr_weapon_condition2" placeholder="100%" /></td>
</tr>
</table>
<table class="sheet-center sheet-healthblock sheet-weapon-ammo">
<tr>
<td>Short Range (0)</td>
<td><input type="text" class="sheet-number" name="attr_short2" placeholder="0-0" /></td>
<td>Medium Range (-1)</td>
<td><input type="text" class="sheet-number" name="attr_medium2" placeholder="0-0" /></td>
<td>Long Range (-2)</td>
<td><input type="text" class="sheet-number" name="attr_long2" placeholder="0-0" /></td>
<td>Extreme Range (-3)</td>
<td><input type="text" class="sheet-number" name="attr_extreme2" placeholder="0-0" /></td>
</tr>
<tr>
<td colspan="10">
<textarea name="attr_weapon_note_2" placeholder="Weapon Notes" ></textarea>
</td>
</tr>
</table>
</div>
<!-- Weapon #3 -->
<div class="sheet-weapon-block">
<table class="sheet-center sheet-healthblock sheet-weapon-stats">
<tr>
<td colspan="10">
<input type="text" class="sheet-text sheet-weapon-name" name="attr_weapon_name3" placeholder="Weapon Name 3" />
</td>
</tr>
<tr>
<td>Damage Value (H)</td>
<td><input type="number" class="sheet-number" name="attr_damage_value3" value="0" /></td>
<td>Piercing Damage (PD)</td>
<td><input type="number" class="sheet-number" name="attr_piercing3" value="0" /></td>
</tr>
<tr>
<td>Reach</td>
<td><input type="number" class="sheet-number" name="attr_reach3" value="0" /></td>
<td>ST Minimum / Recoil</td>
<td><input type="number" class="sheet-number" name="attr_minimum3" value="0" /></td>
</tr>
</table>
<table class="sheet-center sheet-healthblock sheet-weapon-meta">
<tr>
<td>Ammo Type</td>
<td colspan="7"><input type="text" class="sheet-number sheet-ammo-type" name="attr_ammo_type3" /></td>
</tr>
<tr>
<td>Weight</td>
<td><input type="number" step="any" class="sheet-number" name="attr_weight3" placeholder="0 lb" /></td>
<td>Fire Mode</td>
<td><input type="text" class="sheet-number sheet-firemode" name="attr_fire_mod3" /></td>
<td>Magazine Size</td>
<td><input type="number" class="sheet-number" name="attr_mag_size3" /></td>
<td>Condition</td>
<td><input type="number" class="sheet-number sheet-weapon-condition" name="attr_weapon_condition3" placeholder="100%" /></td>
</tr>
</table>
<table class="sheet-center sheet-healthblock sheet-weapon-ammo">
<tr>
<td>Short Range (0)</td>
<td><input type="text" class="sheet-number" name="attr_short3" placeholder="0-0" /></td>
<td>Medium Range (-1)</td>
<td><input type="text" class="sheet-number" name="attr_medium3" placeholder="0-0" /></td>
<td>Long Range (-2)</td>
<td><input type="text" class="sheet-number" name="attr_long3" placeholder="0-0" /></td>
<td>Extreme Range (-3)</td>
<td><input type="text" class="sheet-number" name="attr_extreme3" placeholder="0-0" /></td>
</tr>
<tr>
<td colspan="10">
<textarea name="attr_weapon_note_3" placeholder="Weapon Notes" ></textarea>
</td>
</tr>
</table>
</div>
</div>
</div>
</div>
<!-- sheet-tab4 -->
<div class="sheet-tab-content sheet-tab4">
<h3>Perks</h3>
<input type="text" class="sheet-text_center sheet-perk-name" name="attr_perk_name_main" placeholder="Perk Name" />
<input type="text" class="sheet-text_center sheet-perk-mini" name="attr_perk_rank_main" placeholder="Rank" />
<input type="text" class="sheet-text_center sheet-perk-mini" name="attr_perk_level_main" placeholder="Level" />
<textarea name="attr_perk_text_main" class="sheet-perk-notes" placeholder="Perk Notes"></textarea>
<br>
<fieldset class="repeating_perks">
<input type="text" class="sheet-text_center sheet-perk-name" name="attr_perk_name" placeholder="Perk Name" />
<input type="text" class="sheet-text_center sheet-perk-mini" name="attr_perk_rank" placeholder="Rank" />
<input type="text" class="sheet-text_center sheet-perk-mini" name="attr_perk_level" placeholder="Level" />
<textarea name="attr_perk_text" class="sheet-perk-notes" placeholder="Perk Notes"></textarea>
</fieldset>
</div>
<!-- sheet-tab5 -->
<div class="sheet-tab-content sheet-tab5">
<h3>Inventory</h3>
<table class="sheet-center sheet-inventory-table">
<tr>
<td>Caps</td>
<td><input type="number" class="sheet-number sheet-inventory-currency" name="attr_caps" value="0" /></td>
<td>NCR Dollars</td>
<td><input type="number" class="sheet-number sheet-inventory-currency" name="attr_dollars" value="0" /></td>
<td>Legion Denarius</td>
<td><input type="number" class="sheet-number sheet-inventory-currency" name="attr_denarius" value="0" /></td>
</tr>
</table>
<br>
<table class="sheet-center sheet-inventory-table">
<tr>
<td>Amount</td>
<td><input type="number" class="sheet-number sheet-inventory-amount" name="attr_item_amount_main" value="0" /></td>
<td>Weight</td>
<td><input type="number" step="any" class="sheet-number sheet-inventory-weight" name="attr_item_weight_main" value="0" /></td>
</tr>
<tr>
<td colspan="4">
<textarea name="attr_item_name_main" class="sheet-inventory-description" placeholder="Item Name & Description"></textarea>
</td>
</tr>
</table>
<br>
<fieldset class="repeating_items">
<table class="sheet-center sheet-inventory-table">
<tr>
<td>Amount</td>
<td><input type="number" class="sheet-number sheet-inventory-amount" name="attr_item_amount" value="0" /></td>
<td>Weight</td>
<td><input type="number" step="any" class="sheet-number sheet-inventory-weight" name="attr_item_weight" value="0" /></td>
</tr>
<tr>
<td colspan="4">
<textarea name="attr_item_name" class="sheet-inventory-description" placeholder="Item Name & Description"></textarea>
</td>
</tr>
</table>
<br>
</fieldset>
</div>