Files
admiralnlson e8f7bcc626 Fading Suns 2nd Edition Revised - sheet release 1.2.0 (#6186)
* typo in initiative roll query (+2 Def => -2 Def)

* Fixed error on Critical Success rerolls or Critical Failure confirms of custom Lore and Creative skills

* reviewed sheet:opened logic

* CSS cleanup

* ## 1.2.0
- Renamed sheet to `Fading Suns 2nd Edition Revised` from `Fading Suns v2.75`
- Added ability to select the characteristic for the roll of a skill on the fly (as opposed to having to select a characteristic beforehand)
- Cosmetic fixes

* Fixed minor CSS issued

* up-to-date preview images

* fixed Firefox layout issue

* - removal of vscode snippet file requested by Roll20 team member
- css cleanup
- removal of now unnecessary image

* - translations files updates (except zu which is super cryptic)

* auto-expand table notes vertically

* skill layout fix

* fixed issue in Firefox

* added compatibility for Firefox.

* better fix for Firefox
2020-04-27 08:08:21 -04:00

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JSON

{
"background": "Background",
"name": "Name",
"alliance": "Alliance",
"title": "Title",
"genre": "Genre",
"race": "Race",
"homeworld": "Homeworld",
"age": "Age",
"char_height": "Height",
"char_weight": "Weight",
"hair": "Hair",
"eyes": "Eyes",
"skin": "Skin",
"description": "Description",
"benefices_and_afflictions": "Benefices & Afflictions",
"goal_bonus_penalty": "Goal bonus/penalty",
"goal_bonus_penalty_again": "Please enter the goal bonus/penalty again",
"characteristics": "Characteristics",
"blessings_and_curses": "Blessings & Curses",
"characteristic": "Characteristic",
"vitality": "Vitality",
"energy_shield_name": "Energy shield",
"energy_shield_impact": "Impact",
"energy_shield_force": "Force",
"energy_shield_charges": "Charges",
"wyrd": "Wyrd",
"initiative": "Initiative",
"stance": "Stance",
"stance_neutral": "Neutral (default)",
"stance_aggressive_atk": "Aggressive - attack: +4 to attack goal numbers; -2 to Defense",
"stance_aggressive_dmg": "Aggressive - damage: +2d to damage; -2 to Defense",
"stance_defensive": "Defensive: -4 to all goal numbers; +2 to Defense",
"stance_full_defense": "Full Defense: only move actions; +4 to Defense",
"body": "Body",
"strength": "Strength",
"dexterity": "Dexterity",
"endurance": "Endurance",
"mind": "Mind",
"wits": "Wits",
"perception": "Perception",
"tech": "Tech",
"spirit": "Spirit",
"presence": "Presence",
"will": "Will",
"faith": "Faith",
"skills": "Skills",
"skill": "Skill",
"analytical": "Analytical",
"bureaucracy": "Bureaucracy",
"investigation": "Investigation",
"observe": "Observe",
"physick": "Physick",
"warfare": "Warfare",
"combat": "Combat",
"artifact_melee": "Artifact Melee",
"archery": "Archery",
"throwing": "Throwing",
"energy_guns": "Energy Guns",
"gunnery": "Gunnery",
"artillery": "Artillery",
"fight": "Fight",
"demolitions": "Demolitions",
"melee": "Melee",
"slug_guns": "Slug Guns",
"lore": "Lore",
"beast_lore": "Beast Lore",
"faction_lore": "Faction Lore",
"phoenix_empire": "Phoenix Empire",
"faction_lore_phoenix_empire": "Faction Lore (Phoenix Empire)",
"faction_lore_ownalliance": "Faction Lore (own alliance)",
"jumpweb_lore": "Jumpweb Lore",
"planetary_lore": "Planetary Lore",
"planetary_lore_homeworld": "Planetary Lore (own homeworld)",
"control": "Control",
"aircraft": "Aircraft",
"beastcraft": "Beastcraft",
"landcraft": "Landcraft",
"spacecraft": "Spacecraft",
"watercraft": "Watercraft",
"ride": "Ride",
"creative": "Creative",
"arts": "Arts",
"craft": "Craft",
"disguise": "Disguise",
"gaming": "Gaming",
"performance": "Performance",
"malefaction": "Malefaction",
"lockpicking": "Lockpicking",
"sleight_of_hand": "Sleight of Hand",
"sneak": "Sneak",
"streetwise": "Streetwise",
"torture": "Torture",
"physical": "Physical",
"athletics": "Athletics",
"self_control": "Self Control",
"survival": "Survival",
"vigor": "Vigor",
"sciences": "Sciences",
"applied_science": "Applied Science",
"life_science": "Life Science",
"social_science": "Social Science",
"physical_science": "Physical Science",
"terraforming": "Terraforming",
"social": "Social",
"empathy": "Empathy",
"etiquette": "Etiquette",
"influence": "Influence",
"knavery": "Knavery",
"leadership": "Leadership",
"technical": "Technical",
"spacecraft_operations": "Spacecraft Operations",
"tech_redemption": "Tech Redemption",
"think_machine": "Think Machine",
"combat_actions": "Combat actions",
"weapon_name": "Combat action",
"goal_bonus_malus": "Goal",
"damage": "Damage",
"strength_required": "Str. min",
"weapon_range": "Range",
"weapon_shots": "Shots",
"weapon_rate": "Rate",
"weapon_size": "Size",
"armor_and_shield": "Armor & Shield",
"armor": "Armor",
"tech_level": "TL",
"armor_prot_s": "Prot.",
"armor_str_malus_s": "Str.",
"armor_dex_malus_s": "Dex.",
"armor_end_malus_s": "End.",
"armor_init_malus_s": "Init.",
"armor_properties": "Properties",
"combat_styles": "Combat styles",
"combat_style": "Combat style",
"combat_action_name": "Stance/Action",
"psi": "Psi",
"stigmata": "Stigmata",
"urge": "Urge",
"psi_path": "Path",
"level_s": "Lvl.",
"power_name": "Power",
"characteristic_s": "Charac.",
"skill_s": "Skill",
"power_range": "Range",
"power_duration": "Duration",
"theurgy": "Theurgy",
"hubris": "Hubris",
"church_sect": "Sect",
"rite_level": "Level",
"rite_name": "Rite",
"rite_components_s": "Compos",
"rite_range": "Range",
"rite_duration": "Duration",
"body_modifications": "Body Modifications",
"body_modification_type": "Type",
"body_modification_incompatibility": "Incompatibility",
"possessions": "Possessions",
"cash": "Cash",
"bank": "at the bank",
"revenues": "Revenues",
"debt": "Debt",
"carried": "Carried",
"owned": "Owned",
"location": "Location",
"experience": "Experience",
"total_xp": "Total",
"unspent_xp": "Unspent",
"trait": "Trait",
"rank_from": "Before",
"rank_to": "After",
"xp_cost": "Cost",
"notes": "Notes",
"additional_vp": "additional VP",
"victory_points": "VP",
"the_end": "Fin.",
"failure": "Failure!",
"critical_failure_q": "Critical failure?",
"critical_failure": "Critical failure!",
"noncritical_failure": "Non-critical failure",
"critical_success": "Critical success!",
"success": "Success!",
"roll_again": "Reroll",
"confirm": "Confirm",
"attack_damage": "Damage",
"mitigated_damage": "Mitigated damage"
}