Files
2024-06-03 13:15:14 -04:00

365 lines
32 KiB
HTML

<script type="text/worker">
on("change:clearallchecks", function(eventInfo) {
//Personal Combat skills
setAttrs({ DodgeCheckuse: 0 });
setAttrs({ EnergyWepCheckuse: 0 });
setAttrs({ FightingCheckuse: 0 });
setAttrs({ GrenadeCheckuse: 0 });
setAttrs({ HeavyWepCheckuse: 0 });
setAttrs({ KineticWepCheckuse: 0 });
setAttrs({ MeleeWepCheckuse: 0 });
setAttrs({ ParryCheckuse: 0 });
//Intelligence skills
setAttrs({ ComputerCheckuse: 0 });
setAttrs({ CultureLawCheckuse: 0 });
setAttrs({ CyberCheckuse: 0 });
setAttrs({ MedicineCheckuse: 0 });
setAttrs({ PlanetKnowledgeCheckuse: 0 });
setAttrs({ ScienceCheckuse: 0 });
setAttrs({ TacticsCheckuse: 0 });
setAttrs({ TradingCheckuse: 0 });
//Social skills
setAttrs({ BargainCheckuse: 0 });
setAttrs({ BluffCheckuse: 0 });
setAttrs({ CharmCheckuse: 0 });
setAttrs({ DiplomacyCheckuse: 0 });
setAttrs({ GamblingCheckuse: 0 });
setAttrs({ InsightCheckuse: 0 });
setAttrs({ IntimidateCheckuse: 0 });
setAttrs({ StreetwiseCheckuse: 0 });
//Vehicle skills
setAttrs({ NavigationCheckuse: 0 });
setAttrs({ RepairCheckuse: 0 });
setAttrs({ SpcPilotingCheckuse: 0 });
setAttrs({ SpcWepCheckuse: 0 });
setAttrs({ SystemsCheckuse: 0 });
setAttrs({ VHCLPilotingCheckuse: 0 });
setAttrs({ VhclWepCheckuse: 0 });
//Espionage skills
setAttrs({ AthleticsCheckuse: 0 });
setAttrs({ PerceptionCheckuse: 0 });
setAttrs({ SecurityCheckuse: 0 });
setAttrs({ SlightOfHandCheckuse: 0 });
setAttrs({ StealthCheckuse: 0 });
setAttrs({ SurvivalCheckuse: 0 });
});
</script>
<div>
<!-- Set up the Tabs -->
<input type="radio" class="sheet-tab sheet-tab1" name="attr_core-tab" value="1" title="Char Info" checked="checked"/>
<span class="sheet-tab sheet-tab1" style='line-height: 40px;'>Character</span>
<input type="radio" class="sheet-tab sheet-tab2" name="attr_core-tab" value="2" title="Ship Info" />
<span class="sheet-tab sheet-tab2" style='line-height: 40px;'>Ship</span>
<input type="radio" class="sheet-tab sheet-tab3" name="attr_core-tab" value="3" title="Vehic Info" />
<span class="sheet-tab sheet-tab3" style='line-height: 40px;'>Vehicle</span>
<input type="radio" class="sheet-tab sheet-tab4" name="attr_core-tab" value="4" title="Crew" />
<span class="sheet-tab sheet-tab4" style='line-height: 40px;'>Crew</span>
<input type="radio" class="sheet-tab sheet-tab6" name="attr_core-tab" value="5" title="Journal" />
<span class="sheet-tab sheet-tab6" style='line-height: 40px;'>Journal</span>
<input type="radio" class="sheet-tab sheet-tab99" name="attr_core-tab" value="99" title="All" />
<span class="sheet-tab sheet-tab99" style='line-height: 40px;'>All</span>
<!-- End Tab setup -->
<div class="sheet-section-char"><!-- Character sheet Tab -->
<h2>Character Data Sheet</h2>
Rank <input type="text" name="attr_ranklevel" value="Harmless"> Rank Points <input type="text" name="attr_rankpoints"> Gender <input type="text" name="attr_biogender"> <br><br><input type="text" name="attr_charactername" value="Name"> Age <input type="number" name="attr_bioage"> Height <input type="text" name="attr_bioheight"> Weight <input type="text" name="attr_bioweight"><br><br>
<strong>Defence (dodge)</strong> <button type='roll' value='/roll 1d10 + floor(@{Dodge}/10) Defence (dodge) Check for @{charactername}' name='roll_DodgeCheck'></button> <input type="number" name="attr_maindefenced" value="floor(@{Dodge}/10)" disabled="true" />
<strong>Initiative (tactics)</strong> <button type='roll' value='/roll 1d10 + floor(@{Tactics}/10) Initiative Check for @{charactername}' name='roll_TacticsCheck'></button> <input type="number" name="attr_maintactics" value="floor(@{Tactics}/10)" disabled="true" />
<strong>Defence (parry)</strong> <button type='roll' value='/roll 1d10 + floor(@{Parry}/10) Defence (parry) Check for @{charactername}' name='roll_ParryCheck'></button> <input type="number" name="attr_maindefencep" value="floor(@{Parry}/10)" disabled="true" />
<strong>Karma</strong> <input type="number" name="attr_karma" value="10">
<strong>Endurance</strong> <input type="number" name="attr_endurance" value="20"><br><br>
<div class='sheet-3colrow'>
<div class='sheet-col'>
<input type="text" name="attr_background1" value="Background">
</div>
<div class='sheet-col'>
<input type="text" name="attr_background2" value="Background">
</div>
<div class='sheet-col'>
<input type="text" name="attr_background3" value="Background">
</div>
</div>
<div class='sheet-3colrow'>
<div class='sheet-col'>
<input type="text" name="attr_background4" value="Background">
</div>
<div class='sheet-col'>
<input type="text" name="attr_background5"value="Background">
</div>
<div class='sheet-col'>
<br>
<strong>Clear all skill check boxes?</strong> <input type='checkbox' name='attr_Clearallchecks' value='1'/>
</div>
</div>
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div>
<h2>Personal Combat</h2>
<button type='roll' value='/roll 1d10 + floor(@{Dodge}/10) Dodge Check for @{charactername}' name='roll_DodgeCheck'></button> Dodge <input type="number" name="attr_Dodge" value="10" /> Mod <input type="number" name="attr_DodgeMod" value="floor(@{Dodge}/10)" disabled="true"/> <input type='checkbox' name='attr_DodgeCheckuse' value='1' /><br>
<button type='roll' value='/roll 1d10 + floor(@{EnergyWep}/10) Energy Weapons Check for @{charactername}' name='roll_EnergyWepCheck'></button> Energy Wep. <input type="number" name="attr_EnergyWep" value="10" /> Mod <input type="number" name="attr_EnergyWepMod" value="floor(@{EnergyWep}/10)" disabled="true" /> <input type='checkbox' name='attr_EnergyWepCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Fighting}/10) Fighting Check for @{charactername}' name='roll_FightingCheck'></button> Fighting <input type="number" name="attr_Fighting" value="10" /> Mod <input type="number" name="attr_FightingMod" value="floor(@{Fighting}/10)" disabled="true" /> <input type='checkbox' name='attr_FightingCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Grenade}/10) Grenade Check for @{charactername}' name='roll_GrenadeCheck'></button> Grenade <input type="number" name="attr_Grenade" value="10" /> Mod <input type="number" name="attr_GrenadeMod" value="floor(@{Grenade}/10)" disabled="true" /> <input type='checkbox' name='attr_GrenadeCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{HeavyWep}/10) Heavy Weapons Check for @{charactername}' name='roll_HeavyWepCheck'></button> Heavy Wep. <input type="number" name="attr_HeavyWep" value="10" /> Mod <input type="number" name="attr_HeavyWepMod" value="floor(@{HeavyWep}/10)" disabled="true" /> <input type='checkbox' name='attr_HeavyWepCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{KineticWep}/10) Kinetic Weapons Check for @{charactername}' name='roll_KineticWepCheck'></button> Kinetic Wep. <input type="number" name="attr_KineticWep" value="10" /> Mod <input type="number" name="attr_KineticWepMod" value="floor(@{KineticWep}/10)" disabled="true" /> <input type='checkbox' name='attr_KineticWepCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{MeleeWep}/10) Melee Weapons Check for @{charactername}' name='roll_MeleeWepCheck'></button> Melee Wep. <input type="number" name="attr_MeleeWep" value="10" /> Mod <input type="number" name="attr_MeleeWepMod" value="floor(@{MeleeWep}/10)" disabled="true" /> <input type='checkbox' name='attr_MeleeWepCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Parry}/10) Parry Check for @{charactername}' name='roll_ParryCheck'></button> Parry <input type="number" name="attr_Parry" value="10" /> Mod <input type="number" name="attr_ParryMod" value="floor(@{Parry}/10)" disabled="true" /> <input type='checkbox' name='attr_ParryCheckuse' value='1'/><br>
</div>
</div>
<div class='sheet-col'>
<div>
<h2>Intelligence</h2>
<button type='roll' value='/roll 1d10 + floor(@{Computer}/10) Computer Check for @{charactername}' name='roll_ComputerCheck'></button> Computer <input type="number" name="attr_Computer" value="10" /> Mod <input type="number" name="attr_ComputerMod" value="floor(@{Computer}/10)" disabled="true" /> <input type='checkbox' name='attr_ComputerCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{CultureLaw}/10) Culture and Law Check for @{charactername}' name='roll_CultureLawCheck'></button> Culture &amp; Law <input type="number" name="attr_CultureLaw" value="10" /> Mod <input type="number" name="attr_CultureLawMod" value="floor(@{CultureLaw}/10)" disabled="true" /> <input type='checkbox' name='attr_CultureLawCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Cyber}/10) Cyber Check for @{charactername}' name='roll_CyberCheck'></button> Cyber <input type="number" name="attr_Cyber" value="10" /> Mod <input type="number" name="attr_CyberMod" value="floor(@{Cyber}/10)" disabled="true" /> <input type='checkbox' name='attr_CyberCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Medicine}/10) Medicine Check for @{charactername}' name='roll_MedicineCheck'></button> Medicine <input type="number" name="attr_Medicine" value="10" /> Mod <input type="number" name="attr_MedicineMod" value="floor(@{Medicine}/10)" disabled="true" /> <input type='checkbox' name='attr_MedicineCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{PlanetKnowledge}/10) Planetary Knowledge Check for @{charactername}' name='roll_PlanetKnowledgeCheck'></button> Planetary <input type="number" name="attr_PlanetKnowledge" value="10" /> Mod <input type="number" name="attr_PlanetKnowledgeMod" value="floor(@{PlanetKnowledge}/10)" disabled="true" /> <input type='checkbox' name='attr_PlanetKnowledgeCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Science}/10) Science Check for @{charactername}' name='roll_ScienceCheck'></button> Science <input type="number" name="attr_Science" value="10" /> Mod <input type="number" name="attr_ScienceMod" value="floor(@{Science}/10)" disabled="true" /> <input type='checkbox' name='attr_ScienceCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Tactics}/10) Tactics Check for @{charactername}' name='roll_TacticsCheck'></button> Tactics <input type="number" name="attr_Tactics" value="10" /> Mod <input type="number" name="attr_TacticsMod" value="floor(@{Tactics}/10)" disabled="true" /> <input type='checkbox' name='attr_TacticsCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Trading}/10) Trading Check for @{charactername}' name='roll_TradingCheck'></button> Trading <input type="number" name="attr_Trading" value="10" /> Mod <input type="number" name="attr_TradingMod" value="floor(@{Trading}/10)" disabled="true" /> <input type='checkbox' name='attr_TradingCheckuse' value='1'/><br>
</div>
</div>
<div class='sheet-col'>
<div>
<h2>Social Skills</h2>
<button type='roll' value='/roll 1d10 + floor(@{Bargain}/10) Bargain Check for @{charactername}' name='roll_BargainCheck'></button> Bargain <input type="number" name="attr_Bargain" value="10" /> Mod <input type="number" name="attr_BargainMod" value="floor(@{Bargain}/10)" disabled="true" /> <input type='checkbox' name='attr_BargainCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Bluff}/10) Bluff Check for @{charactername}' name='roll_BluffCheck'></button> Bluff <input type="number" name="attr_Bluff" value="10" /> Mod <input type="number" name="attr_BluffMod" value="floor(@{Bluff}/10)" disabled="true" /> <input type='checkbox' name='attr_BluffCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Charm}/10) Charm Check for @{charactername}' name='roll_CharmCheck'></button> Charm <input type="number" name="attr_Charm" value="10" /> Mod <input type="number" name="attr_CharmMod" value="floor(@{Charm}/10)" disabled="true" /> <input type='checkbox' name='attr_CharmCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Diplomacy}/10) Diplomacy Check for @{charactername}' name='roll_DiplomacyCheck'></button> Diplomacy <input type="number" name="attr_Diplomacy" value="10" /> Mod <input type="number" name="attr_DiplomacyMod" value="floor(@{Diplomacy}/10)" disabled="true" /> <input type='checkbox' name='attr_DiplomacyCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Gambling}/10) Gambling Check for @{charactername}' name='roll_GamblingCheck'></button> Gambling <input type="number" name="attr_Gambling" value="10" /> Mod <input type="number" name="attr_GamblingMod" value="floor(@{Gambling}/10)" disabled="true" /> <input type='checkbox' name='attr_GamblingCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Insight}/10) Insight Check for @{charactername}' name='roll_InsightCheck'></button> Insight <input type="number" name="attr_Insight" value="10" /> Mod <input type="number" name="attr_InsightMod" value="floor(@{Insight}/10)" disabled="true" /> <input type='checkbox' name='attr_InsightCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Intimidate}/10) Intimidate Check for @{charactername}' name='roll_IntimidateCheck'></button> Intimidate <input type="number" name="attr_Intimidate" value="10" /> Mod <input type="number" name="attr_IntimidateMod" value="floor(@{Intimidate}/10)" disabled="true" /> <input type='checkbox' name='attr_IntimidateCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Streetwise}/10) Streetwise Check for @{charactername}' name='roll_StreetwiseCheck'></button> Streetwise <input type="number" name="attr_Streetwise" value="10" /> Mod <input type="number" name="attr_StreetwiseMod" value="floor(@{Streetwise}/10)" disabled="true" /> <input type='checkbox' name='attr_StreetwiseCheckuse' value='1'/><br>
</div>
</div>
</div>
<br><br>
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div>
<h2>Vehicle Skills</h2>
<button type='roll' value='/roll 1d10 + floor(@{Navigation}/10) Navigation Check for @{charactername}' name='roll_NavigationCheck'></button> Navigation <input type="number" name="attr_Navigation" value="10" /> Mod <input type="number" name="attr_NavigationMod" value="floor(@{Navigation}/10)" disabled="true" /> <input type='checkbox' name='attr_NavigationCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Repair}/10) Repair Check for @{charactername}' name='roll_RepairCheck'></button> Repair <input type="number" name="attr_Repair" value="10" /> Mod <input type="number" name="attr_RepairMod" value="floor(@{Repair}/10)" disabled="true" /> <input type='checkbox' name='attr_RepairCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{SpcPiloting}/10) Spaceship Piloting Check for @{charactername}' name='roll_SpcPilotingCheck'></button> SPC Piloting <input type="number" name="attr_SpcPiloting" value="10" /> Mod <input type="number" name="attr_SpcPilotingMod" value="floor(@{SpcPiloting}/10)" disabled="true" /> <input type='checkbox' name='attr_SpcPilotingCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{SpcWep}/10) Spaceship Weapons Check for @{charactername}' name='roll_SpcWepCheck'></button> SPC Wep. <input type="number" name="attr_SpcWep" value="10" /> Mod <input type="number" name="attr_SpcWepMod" value="floor(@{SpcWep}/10)" disabled="true" /> <input type='checkbox' name='attr_SpcWepCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Systems}/10) Systems Check for @{charactername}' name='roll_SystemsCheck'></button>Systems <input type="number" name="attr_Systems" value="10" /> Mod <input type="number" name="attr_Systemsmod" value="floor(@{Systems}/10)" disabled="true" /> <input type='checkbox' name='attr_SystemsCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{VHCLPiloting}/10) Vehicle Piloting Check for @{charactername}' name='roll_VHCLPilotingCheck'></button> VHCL Piloting <input type="number" name="attr_VHCLPiloting" value="10" /> Mod <input type="number" name="attr_VHCLPilotingMod" value="floor(@{VHCLPiloting}/10)" disabled="true" /> <input type='checkbox' name='attr_VHCLPilotingCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{VhclWep}/10) Vehicle Weapons Check for @{charactername}' name='roll_VhclWepCheck'></button> VHCL Wep. <input type="number" name="attr_VhclWep" value="10" /> Mod <input type="number" name="attr_VhclWepMod" value="floor(@{VhclWep}/10)" disabled="true" /> <input type='checkbox' name='attr_VhclWepCheckuse' value='1'/><br>
</div>
</div>
<div class='sheet-col'>
<div>
<h2>Espionage</h2>
<button type='roll' value='/roll 1d10 + floor(@{Athletics}/10) Athletics Check for @{charactername}' name='roll_AthleticsCheck'></button> Athletics <input type="number" name="attr_Athletics" value="10" /> Mod <input type="number" name="attr_AthleticsMod" value="floor(@{Athletics}/10)" disabled="true" /> <input type='checkbox' name='attr_AthleticsCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Perception}/10) Perception Check for @{charactername}' name='roll_PerceptionCheck'></button> Perception <input type="number" name="attr_Perception" value="10" /> Mod <input type="number" name="attr_PerceptionMod" value="floor(@{Perception}/10)" disabled="true" /> <input type='checkbox' name='attr_PerceptionCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Security}/10) Security Check for @{charactername}' name='roll_SecurityCheck'></button> Security <input type="number" name="attr_Security" value="10" /> Mod <input type="number" name="attr_SecurityMod" value="floor(@{Security}/10)" disabled="true" /> <input type='checkbox' name='attr_SecurityCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{SlightOfHand}/10) Slight of Hand Check for @{charactername}' name='roll_SlightOfHandCheck'></button> Slight Of Hand <input type="number" name="attr_SlightOfHand" value="10" /> Mod <input type="number" name="attr_SlightOfHandMod" value="floor(@{SlightOfHand}/10)" disabled="true" /> <input type='checkbox' name='attr_SlightOfHandCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Stealth}/10) Stealth Check for @{charactername}' name='roll_StealthCheck'></button> Stealth <input type="number" name="attr_Stealth" value="10" /> Mod <input type="number" name="attr_StealthMod" value="floor(@{Stealth}/10)" disabled="true" /> <input type='checkbox' name='attr_StealthCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Survival}/10) Survival Check for @{charactername}' name='roll_SurvivalCheck'></button> Survival <input type="number" name="attr_Survival" value="10" /> Mod <input type="number" name="attr_SurvivalMod" value="floor(@{Survival}/10)" disabled="true" /> <input type='checkbox' name='attr_SurvivalCheckuse' value='1'/><br>
</div>
</div>
<div class='sheet-col'>
<div>
<h2>Enhancements</h2>
<fieldset class="repeating_enhancement">
<textarea name="attr_shi"></textarea>
</fieldset>
</div>
</div>
</div>
<br><br>
<h2>Ranged Weapons</h2>
<fieldset class="repeating_rangedwep">
<input type="text" placeholder="Weapon"name="attr_rangedweapons"> To Hit <input type="number" name="attr_rangedweaponstohit"> Short <input type="number"name="attr_rangedweaponsshortdist">m <input type="number"name="attr_rangedweaponsshort"> Medium <input type="number"name="attr_rangedweaponsmediumdistance">m <input type="number" name="attr_rangedweaponsmedium"> Long <input type="number" name="attr_rangedweaponslongdistance">m <input type="number"name="attr_rangedweaponslong"><br>Damage <input type="text" name="attr_rangedweaponsdamage"> Ammo <input type="number"name="attr_rangedweaponsammo"> Notes <textarea name="attr_rangedweaponsnotes"></textarea>
</fieldset>
<h2>Close Combat</h2>
<input type="text" value="Fighting"> To Hit <input type="number" name="attr_fightingweaponstohit"> Finesse <input type="number" value="5"> Damage <input type="text" value="d10 Halved"> Notes <textarea name="attr_basemelenotes"></textarea>
<fieldset class="repeating_closewep">
<input type="text" name="attr_ccweapons" placeholder="Weapon"> To Hit <input type="number" name="attr_ccweaponstohit"> Finesse <input type="number" name="attr_ccweaponsfinesse"> Damage <input type="text" name="attr_ccweaponsdamage"> Notes <textarea name="attr_ccweaponsnotes"></textarea>
</fieldset>
<h2>Karma Capabilities</h2>
<fieldset class="repeating_karma">
Capability <input type="text"name="attr_karmaability"> Cost <input type="number"name="attr_karmaabilitycost"> Type <select name="attr_karmaabilityuse">
<option>Any</option>
<option>Personal</option>
<option>Space</option>
<option>Vehicle</option>
<option>V &amp; S</option>
</select><br>
Description <textarea name="attr_karmaabilitydescription"></textarea>
</fieldset>
<div>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h2>Carried Items</h2>
Primary <input type="text" name="attr_primaryweapon"><br>
Secondary <input type="text" name="attr_secondaryweapon" placeholder="One Handed Only"><br>
Clip/Grenade <input type="text" name="attr_clipitem1"><br>
Clip/Grenade <input type="text" name="attr_clipitem2"><br>
</div>
<div class='sheet-col'>
<h2>&nbsp;</h2>
Clip/Grenade <input type="text" name="attr_fatigueslot1" placeholder="Fatigues Only"><br>
Clip/Grenade <input type="text" name="attr_fatigueslot2" placeholder="Fatigues Only"><br>
Grenade <input type="text" name="attr_fatigueslot3" placeholder="Fatigues Only"><br>
</div>
</div>
<div>
<h2>Clothing</h2>
<fieldset class="repeating_clothing">
Item <input type="text"name="attr_clothingitem"> Worn <input type="text"name="attr_clothingwornstatus"><br>
Description <textarea name="attr_clothingdescription"></textarea>
</fieldset>
</div>
</div>
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div>
<h2>Items in Pack</h2>
<fieldset class="repeating_pack">
<input type="text"name="attr_packitem">
</fieldset>
</div>
</div>
<div class='sheet-col'>
<div>
<h2>Items in Ship</h2>
<fieldset class="repeating_ship">
<input type="text" name="attr_shipitem">
</fieldset>
</div>
</div>
<div class='sheet-col'>
<div>
<h2>Cash</h2>
Credits<br>
<input type="text"name="attr_credits"><br>
Micro Credits<br>
<input type="text"name="attr_microcredit"><br>
Units<br>
<input type="text"name="attr_units">
</div>
</div>
</div>
</div>
<div class="sheet-section-ship">
<h2>Ship Data Sheet</h2>
Pilot <input type="text" name="attr_shippilotname"> Ship Model <input type="text" name="attr_shipmodel"><br><br>
<div class='sheet-2colrow'>
<div class='sheet-col'>
Agility <input type="number" name="attr_shipagility">
Speed <input type="number" name="attr_shipspeed">
Range <input type="number" name="attr_shiprange">
</div>
<div class='sheet-col'>
Fuel Capacity <input type="number" name="attr_shiptotalfuel">
Fuel Remaining <input type="number" name="attr_shipcurrentfuel">
</div>
</div>
<br>
<strong>Defence (agility + piloting)</strong> <input type="number" name="attr_shipdefence"/>
<strong>Initiative (tactics + sensors)</strong> <input type="number" name="attr_shipinitiative"/><br>
<strong>Dogfight (defence + dogfight sensor bonus)</strong> <input type="number" name="attr_shipdogfight"/>
<strong>Pursuit (speed + .5 piloting)</strong> <input type="number" name="attr_shippursuit"/><br><br>
<strong>Hull</strong> <input type="number" name="attr_shiphull">
<strong>Sheilds</strong> <input type="number" name="attr_shipshields">
<strong>Sheilds Recharge</strong> <input type="number" name="attr_shipshieldrecharge"><br><br>
<h2>Weapons</h2>
<fieldset class="repeating_shipwep">
<input type="text" placeholder="Name"name="attr_shipweapons"> Size <input type="text" name="attr_shipweaponsize"> Strength <input type="text" name="attr_shipweaponstrength"><br>
Power <input type="text" name="attr_shipweaponpower"> Accuracy <input type="number" name="attr_shipweaponsaccuracy"> To Hit (accuracy + SPC wep bonus) <input type="number" name="attr_shipweaponstohit"><br>
Damage <input type="text" name="attr_shipweapondamage"> Ammo <input type="number"name="attr_shipweaponammo"><br>
Notes <textarea name="attr_shipweaponnotes"></textarea>
</fieldset>
<h2>Utility Mounts</h2>
<fieldset class="repeating_shiputility">
<input type="text" placeholder="Name"name="attr_shiputility"> Size <input type="text" name="attr_shiputilitysize"> Strength <input type="text" name="attr_utilitystrength"><br>
Power <input type="text" name="attr_shiputilitypower"> Model <input type="text" name="attr_shiputiliitymodel"> Description <input type="text" name="attr_shiputilitydescription"><br>
Notes <textarea name="attr_shiputilitynotes"></textarea>
</fieldset>
<h2>Fixed Components</h2>
Bulkhead, PowerPlant, Thrusters, Frame Shift Drive, Life Support, Power Distributer, Sensors, Cargo Hatch
<fieldset class="repeating_shipfixedcomp">
<input type="text" placeholder="Name"name="attr_shipfixedcomp"> Size <input type="text" name="attr_shipfixedcompsize"> Strength <input type="text" name="attr_shipfixedcompstrength"><br>
Power <input type="text" name="attr_shipfixedcomppower"> Model <input type="text" name="attr_shipfixedcompmodel"> Description <input type="text" name="attr_shipfixedcompdescription"><br>
Notes <textarea name="attr_shipfixedcompnotes"></textarea>
</fieldset>
<h2>Internal Components</h2>
<fieldset class="repeating_shipinternalcomp">
<input type="text" placeholder="Name"name="attr_shipinternalcomp"> Size <input type="text" name="attr_shipinternalcompsize"> Strength <input type="text" name="attr_shipinternalstrength"><br>
Power <input type="text" name="attr_shipinternalpower"> Model <input type="text" name="attr_shipinternalcompmodel"> Description <input type="text" name="attr_shipinternaldescription"><br>
Notes <textarea name="attr_shipfixedcompnotes"></textarea>
</fieldset>
<h2>Total power</h2>
Total Power (should be less than powerplant max)<input type="text" name="attr_shiptotal power">
</div>
<div class="sheet-section-vehic"><!-- vehicle Tab -->
<h2>Vehicle Data Sheet</h2>
Pilot <input type="text" name="attr_vehicpilotname"> Model <input type="text" name="attr_vehicmodel"><br><br>
Agility <input type="number" name="attr_vehicagility"> Max Speed <input type="number" name="attr_vehicmaxspeed"> Accelerate <input type="number" name="attr_vehicacel"> Decelerate <input type="number" name="attr_vehicdecel"><br><br>
<strong>Defence (agility + piloting)</strong> <input type="number" name="attr_vehicdefence"/>
<strong>Initiative (d10 + tactics)</strong> <input type="number" name="attr_vehicinitiative"/>
<strong>Pursuit (speed + .5 piloting)</strong> <input type="number" name="attr_vehicpursuit"/><br><br>
<strong>Hull</strong> <input type="number" name="attr_vehichull">
<strong>Sheilds</strong> <input type="number" name="attr_vehicshields">
<strong>Sheilds Recharge</strong> <input type="number" name="attr_vehicshieldrecharge"><br><br>
<h2>Weapons</h2>
<fieldset class="repeating_vehicwep">
<input type="text" placeholder="Name"name="attr_vehicweapons"> Accuracy <input type="number" name="attr_vehicweaponsaccuracy"> To Hit (accuracy + VHC wep bonus) <input type="number" name="attr_vehicweaponstohit"><br>
Damage <input type="text" name="attr_vehicweapondamage"> Ammo <input type="number"name="attr_vehicweaponammo"><br>
Notes <textarea name="attr_vehicweaponnotes"></textarea>
</fieldset>
<h2>Speed Table</h2>
<strong>Speed</strong><br>
<input type="number" name="attr_vhclspeedtable1" value="1" disabled="true" /><input type="number" name="attr_vhclspeedtable2" value="2" disabled="true" /><input type="number" name="attr_vhclspeedtable3" value="3" disabled="true" /><input type="number" name="attr_vhclspeedtable4" value="4" disabled="true" /><input type="number" name="attr_vhclspeedtable5" value="5" disabled="true" /><input type="number" name="attr_vhclspeedtable6" value="6" disabled="true" /><input type="number" name="attr_vhclspeedtable7" value="7" disabled="true" /><input type="number" name="attr_vhclspeedtable8" value="8" disabled="true" /><input type="number" name="attr_vhclspeedtable9" value="9" disabled="true" /><input type="number" name="attr_vhclspeedtable10" value="10" disabled="true" />
<br><strong>Defence Bonus</strong><br>
<input type="number" name="attr_vhcldefencebonus1"/><input type="number" name="attr_vhcldefencebonus2"/><input type="number" name="attr_vhcldefencebonus3"/><input type="number" name="attr_vhcldefencebonus4"/><input type="number" name="attr_vhcldefencebonus5"/><input type="number" name="attr_vhcldefencebonus6"/><input type="number" name="attr_vhcldefencebonus7"/><input type="number" name="attr_vhcldefencebonus8"/><input type="number" name="attr_vhcldefencebonus9"/><input type="number" name="attr_vhcldefencebonus10"/>
<br><strong>Attack Penalty</strong><br>
<input type="number" name="attr_vhclattackpenalty1"/><input type="number" name="attr_vhclattackpenalty2"/><input type="number" name="attr_vhclattackpenalty3"/><input type="number" name="attr_vhclattackpenalty4"/><input type="number" name="attr_vhclattackpenalty5"/><input type="number" name="attr_vhclattackpenalty6"/><input type="number" name="attr_vhclattackpenalty7"/><input type="number" name="attr_vhclattackpenalty8"/><input type="number" name="attr_vhclattackpenalty9"/><input type="number" name="attr_vhclattackpenalty10"/>
</div>
<div class="sheet-section-crew"><!-- crew Tab -->
<h2>Basic Crew Stats</h2>
<fieldset class="repeating_vehicwep">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<input type="text" name="attr_crewname" value="Name"> <br>
<strong>SPC Wep.</strong> <input type="number" name="attr_crewspcwep"/><br>
<strong>SPC Piloting</strong> <input type="number" name="attr_crewspcpiloting"/><br>
<input type="text" name="attr_crewmorality" value="Morality">
</div>
<div class='sheet-col'>
Endurance <input type="number" name="attr_crewendurance"><br>
<strong>VHCL Wep.</strong> <input type="number" name="attr_crewvhclwep"/><br>
<strong>VHCL Piloting</strong> <input type="number" name="attr_crewvhclpiloting"/><br>
<input type="text" name="attr_crewallegiance" value="Allegiance">
</div>
<div class='sheet-col'>
<strong>Systems</strong> <input type="number" name="attr_crewsystems"/><br>
<strong>Repair</strong> <input type="number" name="attr_crewrepair"/><br>
<strong>Combat</strong> <input type="number" name="attr_crewcombat"/><br>
<input type="text" name="attr_crewsalary" value="Salary">
</div>
</div>
</fieldset>
</div>
<div class="sheet-section-journal"><!-- Journal Tab -->
<fieldset class="repeating_journalnotessection">
<input type="text" name="attr_journalnotetopic" value="Note Topic"><br>
<textarea name="attr_journalnotes"></textarea>
</fieldset>
</div>
</div>