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<div class="header">
<div class="identity-img"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/EPlogo.png" /></div>
<div class="identity">
<div class="block-title" data-i18n="identity">Identity</div>
<div class="block">
<label>
<input type="text" name="attr_character_name" />
<span data-i18n="name">Name</span>
</label>
<label>
<input type="text" name="attr_gender_identity" data-i18n-placeholder="gender identity" placeholder="Gender Identity" />
<span data-i18n="gender identity">Gender Identity</span>
</label>
<label>
<input type="text" name="attr_actual_age" data-i18n-placeholder="actual age" placeholder="Actual Age" />
<span data-i18n="actual age">Actual Age</span>
</label>
<label>
<input type="text" name="attr_background" data-i18n-placeholder="background" placeholder="Background" />
<span data-i18n="background">Background</span>
</label>
<label>
<input type="text" name="attr_career" data-i18n-placeholder="career" placeholder="Career" />
<span data-i18n="career">Career</span>
</label>
<label>
<input type="text" name="attr_interests" data-i18n-placeholder="interests" placeholder="Interests" />
<span data-i18n="interests">Interests</span>
</label>
<label>
<input type="text" name="attr_faction" data-i18n-placeholder="faction" placeholder="Faction" />
<span data-i18n="faction">Faction</span>
</label>
<label>
<input type="text" name="attr_rezPoint" data-i18n-placeholder="rez point" placeholder="Rez Point" />
<span data-i18n="rez point">Rez Point</span>
</label>
<label>
<input type="text" name="attr_rpSpent" data-i18n-placeholder="rp spent" placeholder="RP Spent" />
<span data-i18n="rp spent">RP Spent</span>
</label>
<label>
<input type="text" name="attr_motivation_1" />
<span data-i18n="motivation">Motivation</span>
</label>
<label>
<input type="text" name="attr_motivation_2" />
<span data-i18n="motivation">Motivation</span>
</label>
<label>
<input type="text" name="attr_motivation_3" />
<span data-i18n="motivation">Motivation</span>
</label>
</div>
</div>
</div>
<input type="hidden" name="attr_museIncarnateOption" class="hiddenRevealOptionMuseIncarnate" value="" />
<div class="topLine">
<div class="menu">
<label>
<input type="radio" name="attr_tab" value="1" checked="checked">
<span data-i18n-title="ego" title="Ego"></span>
</label>
<label>
<input type="radio" name="attr_tab" value="2" />
<span data-i18n-title="skills" title="Skills"></span>
</label>
<label>
<input type="radio" name="attr_tab" value="3" />
<span data-i18n-title="gear" title="Gear"></span>
</label>
<label>
<input type="radio" name="attr_tab" value="4" />
<span data-i18n-title="muse" title="Muse"></span>
</label>
<label>
<input type="radio" name="attr_tab" value="5" />
<span data-i18n-title="morph" title="Morph"></span>
</label>
<label>
<input type="radio" name="attr_tab" value="6" />
<span data-i18n-title="history" title="History"></span><br/>
</label>
<label>
<input type="radio" name="attr_tab" value="7" />
<span data-i18n-title="combat" title="Combat"></span>
</label>
<label>
<input type="radio" name="attr_tab" value="8" />
<span data-i18n-title="psi" title="Psi"></span>
</label>
<label class="hidden museIncarnateOption">
<input type="radio" name="attr_tab" value="9" />
<span data-i18n-title="muse-incarnate" title="Muse Incarnée"></span>
</label>
</div>
<label class="options">
<input type="checkbox" name="attr_options" value="o" />
<span>y</span>
</label>
</div>
<input type="hidden" name="attr_options" class="hiddenRevealsOptions" value="" />
<div class="optionsHide">
<label>
<span data-i18n="public roll ?">Public roll ?</span>
<select name="attr_gm">
<option value="/w gm" data-i18n="no" selected>No</option>
<option value=" " data-i18n="yes">Yes</option>
</select>
</label>
<label>
<span data-i18n="Play the muse of another player ?">Play the muse of another player ?</span>
<select name="attr_museIncarnateOption">
<option value="" data-i18n="no" selected>No</option>
<option value="1" data-i18n="yes">Yes</option>
</select>
</label>
<label>
<span data-i18n="Situational Awareness ?" data-i18n-title="No distracted modifier" title="No distracted modifier">Situational Awareness ?</span>
<select name="attr_situationalAwareness">
<option value="20" data-i18n="no" selected>No</option>
<option value="0" data-i18n="yes">Yes</option>
</select>
</label>
</div>
<input type="hidden" name="attr_tab" class="hiddenRevealsMenu" value="1" />
<div class="hidden tab tab1Show">
<div class="aptitude">
<div class="block-title" data-i18n="aptitudes">Aptitudes</div>
<div class="block">
<label>
<input type="checkbox" name="attr_cognition-expand"><span></span>
<input type="number" name="attr_cognition" value="5" min="5">
<div class="hidden">
<input type="number" name="attr_bCheckCOG" value="0">
<span data-i18n="bonus check">Bonus Check</span>
</div>
<button type="roll" name="roll_apt-cog" value="
@{gm} &{template:EPdefault} {{name=^{aptitudes}}} {{subname=^{cognition}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{cognition}*3]]-[[@{malus}]]+@{bCheckCOG}]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="cognition">Cognition</span>
</button>
</label>
<label>
<input type="checkbox" name="attr_intuition-expand"><span></span>
<input type="number" name="attr_intuition" value="5" min="5">
<div class="hidden">
<input type="number" name="attr_bCheckINT" value="0">
<span data-i18n="bonus check">Bonus Check</span>
</div>
<button type="roll" name="roll_apt-int" value="
@{gm} &{template:EPdefault} {{name=^{aptitudes}}} {{subname=^{intuition}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{intuition}*3]]-[[@{malus}]]+@{bCheckINT}]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="intuition">Intuition</span>
</button>
</label>
<label>
<input type="checkbox" name="attr_reflexes-expand"><span></span>
<input type="number" name="attr_reflexes" value="5" min="5">
<div class="hidden">
<input type="number" name="attr_bCheckREF" value="0">
<span data-i18n="bonus check">Bonus Check</span>
</div>
<button type="roll" name="roll_apt-ref" value="
@{gm} &{template:EPdefault} {{name=^{aptitudes}}} {{subname=^{reflexes}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{reflexes}*3]]-[[@{malus}]]+@{bCheckREF}]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="reflexes">Reflexes</span>
</button>
</label>
<label>
<input type="checkbox" name="attr_savvy-expand"><span></span>
<input type="number" name="attr_savvy" value="5" min="5">
<div class="hidden">
<input type="number" name="attr_bCheckSAV" value="0">
<span data-i18n="bonus check">Bonus Check</span>
</div>
<button type="roll" name="roll_apt-sav" value="
@{gm} &{template:EPdefault} {{name=^{aptitudes}}} {{subname=^{savvy}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{savvy}*3]]-[[@{malus}]]+@{bCheckSAV}]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="savvy">Savvy</span>
</button>
</label>
<label>
<input type="checkbox" name="attr_somatics-expand"><span></span>
<input type="number" name="attr_somatics" value="5" min="5">
<div class="hidden">
<input type="number" name="attr_bCheckSOM" value="0">
<span data-i18n="bonus check">Bonus Check</span>
</div>
<button type="roll" name="roll_apt-som" value="
@{gm} &{template:EPdefault} {{name=^{aptitudes}}} {{subname=^{somatics}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{somatics}*3]]-[[@{malus}]]+@{bCheckSOM}]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="somatics">Somatics</span>
</button>
</label>
<label>
<input type="checkbox" name="attr_willpower-expand"><span></span>
<input type="number" name="attr_willpower" value="5" min="5">
<div class="hidden">
<input type="number" name="attr_bCheckWIL" value="0">
<span data-i18n="bonus check">Bonus Check</span>
</div>
<button type="roll" name="roll_apt-wil" value="
@{gm} &{template:EPdefault} {{name=^{aptitudes}}} {{subname=^{willpower}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{willpower}*3]]-[[@{malus}]]+@{bCheckWIL}]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="willpower">Willpower</span>
</button>
</label>
</div>
</div>
<div class="mental">
<div class="block-title" data-i18n="mental">Mental</div>
<div class="block">
<label>
<input type="number" name="attr_TT" data-i18n-title="trauma treshold" title="Trauma Treshold" value="floor(@{LUC}/5)" disabled />
<span data-i18n="trauma treshold short">TT</span>
</label>
<label>
<input type="checkbox" name="attr_LUC-expand" value="o" /><span></span>
<input type="number" name="attr_LUC" data-i18n-title="lucidity" title="Lucidity" value="((@{willpower}*2)+@{bLUC})" disabled />
<div class="hidden">
<input type="number" name="attr_bLUC" value="0" />
<span data-i18n="bonus">Bonus</span>
</div>
<span data-i18n="lucidity short">LUC</span>
</label>
<label>
<input type="number" name="attr_IR" data-i18n-title="insanity rating" title="Insanity Rating" value="@{LUC}*2" disabled />
<span data-i18n="insanity rating short">IR</span>
</label>
<label>
<input type="number" name="attr_stress" value="0" />
<span data-i18n="stress">Stress</span>
</label>
<label>
<input type="number" name="attr_traumas" value="0" />
<span data-i18n="traumas">Traumas</span>
</label>
<label>
<input type="number" name="attr_mentMalus" value="0" />
<span data-i18n="malus">Malus</span>
</label>
</div>
</div>
<div class="derivedStats">
<div class="block-title" data-i18n="derived stats">Derived Stats</div>
<div class="block">
<div>
<label>
<span data-i18n="temporary short">Temp</span>
<input type="number" name="attr_temp-initiative" value="0" />
</label>
<label>
<span data-i18n="total">Total</span>
<input type="number" name="attr_initiative" value="(round((@{intuition}+@{reflexes})/5)+@{temp-initiative})" disabled />
</label>
<button type="roll" name="roll_initiative" value="
@{gm} &{template:EPdefault} {{name=^{initiative}}} {{subname=^{score}}} {{roll=[[1D6+[[@{initiative}-[[@{malus}/10]]]] &{tracker} ]]}} {{title-roll=^{roll}}}">
<span data-i18n="initiative">Initiative</span>
</button>
</div>
<div>
<label>
<span data-i18n="temporary short">Temp</span>
<input type="number" name="attr_temp-perceive" value="0" />
</label>
<label>
<span data-i18n="total">Total</span>
<input type="number" name="attr_basicPerception" value="@{total-perceive}-@{situationalAwareness}" disabled />
</label>
<button type="roll" name="roll_basic-perception" class="default-btn center" value="
@{gm} &{template:EPdefault} {{name=^{basic perception}}} {{subname=^{score}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{basicPerception}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span class="apt-title center" data-i18n="basic perception">Basic Perception</span>
</button>
</div>
<div>
<label>
<span data-i18n="temporary short">Temp</span>
<input type="number" name="attr_temp-fray" value="0" />
</label>
<label>
<span data-i18n="total">Total</span>
<input type="number" name="attr_fray" value="@{total-fray}" disabled />
</label>
<button type="roll" name="roll_combat-fray-melee" value="
@{gm} &{template:EPdefault} {{name=^{fray vs melee}}} {{subname=^{score}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{fray}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="fray vs melee">Fray VS Melee</span>
</button>
</div>
<div>
<label>
<span data-i18n="temporary short">Temp</span>
<input type="number" name="attr_temp-fray" value="0" />
</label>
<label>
<span data-i18n="total">Total</span>
<input type="number" name="attr_frayRanged" value="round(@{total-fray}/2)" disabled />
</label>
<button type="roll" name="roll_combat-fray-ranged" value="
@{gm} &{template:EPdefault} {{name=^{fray vs ranged}}} {{subname=^{score}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{frayRanged}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="fray vs ranged">Fray VS Ranged</span>
</button>
</div>
</div>
</div>
<div class="oneTitleOneDescription">
<div class="block-title" data-i18n="positive trait">Positive Trait</div>
<div class="block">
<fieldset class="repeating_positiveTrait">
<input type="checkbox" name="attr_pos-trait-expand" /><span></span>
<input type="text" name="attr_namePosTrait" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_positive-trait-desc"></span>
<textarea name="attr_positive-trait-desc"></textarea>
</div>
<button type="roll" name="attr_outputPositiveTrait" value="@{gm} &{template:EPOutput} {{name=@{namePosTrait}}} {{output=@{positive-trait-desc}}}">
w
</button>
</fieldset>
</div>
</div>
<div class="oneTitleOneDescription">
<div class="block-title" data-i18n="negative trait">Negative Trait</div>
<div class="block">
<fieldset class="repeating_negativetrait">
<input type="checkbox" name="attr_neg-trait-expand" /><span></span>
<input type="text" name="attr_nameNegTrait" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="sheet-hidden autoex autoex40">
<span name="attr_negative-trait-desc"></span>
<textarea name="attr_negative-trait-desc"></textarea>
</div>
<button type="roll" name="attr_outputNegativeTrait" value="@{gm} &{template:EPOutput} {{name=@{nameNegTrait}}} {{output=@{negative-trait-desc}}}">
w
</button>
</fieldset>
</div>
</div>
<div class="oneTitleOneDescription">
<div class="block-title" data-i18n="mental disorder">Mental Disorder</div>
<div class="block">
<fieldset class="repeating_mentalDisorder-1">
<input type="checkbox" name="attr_mental-dis-1-expand"><span></span>
<input type="text" name="attr_nameMentDis-1" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="sheet-hidden autoex autoex40">
<span name="attr_mental-disorder-desc"></span>
<textarea name="attr_mental-disorder-desc-1"></textarea>
</div>
<button type="roll" name="attr_outputMentalDisorder1" value="@{gm} &{template:EPOutput} {{name=@{nameMentDis-1}}} {{output=@{mental-disorder-desc-1}}}">
w
</button>
</fieldset>
</div>
</div>
<div class="oneTitleOneDescription">
<div class="block-title" data-i18n="mental disorder">Mental Disorder</div>
<div class="block">
<fieldset class="repeating_mentalDisorder-2">
<input type="checkbox" name="attr_mental-dis-2-expand" /><span></span>
<input type="text" name="attr_nameMentDis-2" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="sheet-hidden autoex autoex40">
<span name="attr_mental-disorder-desc-2"></span>
<textarea name="attr_mental-disorder-desc-2"></textarea>
</div>
<button type="roll" name="attr_outputMentalDisorder2" value="@{gm} &{template:EPOutput} {{name=@{nameMentDis-2}}} {{output=@{mental-disorder-desc-2}}}">
w
</button>
</fieldset>
</div>
</div>
</div>
<div class="hidden tab tab2Show">
<div class="skills">
<div class="block-title">
<span data-i18n="know skills">Know Skills</span>
<label>
<input type="checkbox" name="attr_know-skill-hide" value="o" checked /><span></span>
</label>
</div>
<div class="block">
<div>
<span data-i18n="total">Total</span>
<span data-i18n="ranks">Ranks</span>
<span data-i18n="temporary short">Temp</span>
<span data-i18n="aptitude short">Apt</span>
</div>
<input type="hidden" name="attr_know-skill-hide" class="hiddenRevealSkillHide" value="o" />
<div class="hidden">
<div>
<button type="roll" name="roll_skill-know" value="
@{gm} &{template:EPdefault} {{name=^{know}}} {{subname=^{score}}} {{subskill=@{spe-know}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-know}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="know">Know</span>
</button>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Insight.png" data-i18n-title="insight" title="Insight" />
<input type="text" name="attr_spe-know" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-know" value="(@{apt-know}+@{rank-know}+@{temp-know})" disabled />
<input type="number" name="attr_rank-know" value="0" />
<input type="number" name="attr_temp-know" value="0" />
<select name="attr_apt-know">
<option value="@{cognition}" data-i18n="cognition short" selected>COG</option>
<option value="@{intuition}" data-i18n="intuition short">INT</option>
</select>
</div>
<fieldset class="repeating_know">
<button type="roll" name="roll_skill-repeating-know" value="
@{gm} &{template:EPdefault} {{name=^{know}}} {{subname=^{score}}} {{subskill=@{spe-repeating-know}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-repeating-know}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="know">Know</span>
</button>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Insight.png" data-i18n-title="insight" title="Insight" />
<input type="text" name="attr_spe-repeating-know" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-repeating-know" value="(@{apt-repeating-know}+@{rank-repeating-know}+@{temp-repeating-know})" disabled />
<input type="number" name="attr_rank-repeating-know" value="0" />
<input type="number" name="attr_temp-repeating-know" value="0" />
<select name="attr_apt-repeating-know">
<option value="@{cognition}" data-i18n="cognition short" selected>COG</option>
<option value="@{intuition}" data-i18n="intuition short">INT</option>
</select>
</fieldset>
</div>
</div>
</div>
<div class="skills">
<div class="block-title">
<span data-i18n="active skills">Active Skills</span>
<label class="sheet-options">
<input type="checkbox" name="attr_active-skill-hide" value="o" checked /><span></span>
</label>
</div>
<div class="block">
<div>
<span data-i18n="total">Total</span>
<span data-i18n="ranks">Ranks</span>
<span data-i18n="temporary short">Temp</span>
<span data-i18n="aptitude short">Apt</span>
</div>
<input type="hidden" name="attr_active-skill-hide" class="hiddenRevealSkillHide" value="o" />
<div data-i18n-list="skills-list" class="hidden">
<div data-i18n-list-item="athletics">
<button type="roll" name="roll_skill-athletics" value="
@{gm} &{template:EPdefault} {{name=^{athletics}}} {{subname=^{score}}} {{subskill=@{spe-athletics}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-athletics}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="athletics">Athletics</span>
</button>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Vigor.png" data-i18n-title="vigor" title="Vigor" />
<input type="text" name="attr_spe-athletics" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-athletics" value="(@{somatics}+@{rank-athletics}+@{temp-athletics})" disabled />
<input type="number" name="attr_rank-athletics" value="0" />
<input type="number" name="attr_temp-athletics" value="0" />
<select name="attr_apt-athletics" disabled>
<option value="@{somatics}" data-i18n="somatics short" selected>SOM</option>
</select>
</div>
<div data-i18n-list-item="deceive">
<button type="roll" name="roll_skill-deceive" value="
@{gm} &{template:EPdefault} {{name=^{deceive}}} {{subname=^{score}}} {{subskill=@{spe-deceive}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-deceive}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="deceive">Deceive</span>
</button>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Moxie.png" data-i18n-title="moxie" title="Moxie" />
<input type="text" name="attr_spe-deceive" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-deceive" value="(@{savvy}+@{rank-deceive}+@{temp-deceive})" disabled />
<input type="number" name="attr_rank-deceive" value="0" />
<input type="number" name="attr_temp-deceive" value="0" />
<select name="attr_apt-deceive" disabled>
<option value="@{savvy}" data-i18n="savvy short" selected>SAV</option>
</select>
</div>
<div data-i18n-list-item="exotic skill">
<button type="roll" name="roll_skill-exotic-skill" value="
@{gm} &{template:EPdefault} {{name=^{exotic skill}}} {{subname=^{score}}} {{subskill=@{spe-exotic-skill}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-exotic-skill}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="exotic skill">Exotic Skill</span>
</button>
<input type="checkbox" name="attr_apt-exotic-skill" class="hiddenRevealIconSkillsNone" value="0" checked />
<input type="checkbox" name="attr_apt-exotic-skill" class="hiddenRevealIconSkillsInsight" value="@{cognition}" />
<input type="checkbox" name="attr_apt-exotic-skill" class="hiddenRevealIconSkillsInsight" value="@{intuition}" />
<input type="checkbox" name="attr_apt-exotic-skill" class="hiddenRevealIconSkillsVigor" value="@{reflexes}" />
<input type="checkbox" name="attr_apt-exotic-skill" class="hiddenRevealIconSkillsVigor" value="@{somatics}" />
<input type="checkbox" name="attr_apt-exotic-skill" class="hiddenRevealIconSkillsMoxie" value="@{savvy}" />
<input type="checkbox" name="attr_apt-exotic-skill" class="hiddenRevealIconSkillsMoxie" value="@{willpower}" />
<label class="hidden"></label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Insight.png" data-i18n-title="insight" title="Insight" class="hidden" />
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Moxie.png" data-i18n-title="moxie" title="Moxie" class="hidden"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Vigor.png" data-i18n-title="vigor" title="Vigor" class="hidden"/>
<input type="text" name="attr_spe-exotic-skill" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-exotic-skill" value="(@{apt-exotic-skill}+@{rank-exotic-skill}+@{temp-exotic-skill})" disabled />
<input type="number" name="attr_rank-exotic-skill" value="0" />
<input type="number" name="attr_temp-exotic-skill" value="0" />
<select name="attr_apt-exotic-skill">
<option value="0" selected></option>
<option value="@{cognition}" data-i18n="cognition short">COG</option>
<option value="@{intuition}" data-i18n="intuition short">INT</option>
<option value="@{reflexes}" data-i18n="reflexes short">REF</option>
<option value="@{savvy}" data-i18n="savvy short">SAV</option>
<option value="@{somatics}" data-i18n="somatics short">SOM</option>
<option value="@{willpower}" data-i18n="willpower short">WIL</option>
</select>
<fieldset class="repeating_exotic-skill">
<button type="roll" name="roll_skill-repeating-exotic-skill" value="
@{gm} &{template:EPdefault} {{name=^{exotic skill}}} {{subname=^{score}}} {{subskill=@{spe-repeating-exotic-skill}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-repeating-exotic-skill}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="exotic skill">Exotic Skill</span>
</button>
<input type="checkbox" name="attr_apt-repeating-exotic-skill" class="hiddenRevealIconSkillsNone" value="0" checked />
<input type="checkbox" name="attr_apt-repeating-exotic-skill" class="hiddenRevealIconSkillsInsight" value="@{cognition}" />
<input type="checkbox" name="attr_apt-repeating-exotic-skill" class="hiddenRevealIconSkillsInsight" value="@{intuition}" />
<input type="checkbox" name="attr_apt-repeating-exotic-skill" class="hiddenRevealIconSkillsVigor" value="@{reflexes}" />
<input type="checkbox" name="attr_apt-repeating-exotic-skill" class="hiddenRevealIconSkillsVigor" value="@{somatics}" />
<input type="checkbox" name="attr_apt-repeating-exotic-skill" class="hiddenRevealIconSkillsMoxie" value="@{savvy}" />
<input type="checkbox" name="attr_apt-repeating-exotic-skill" class="hiddenRevealIconSkillsMoxie" value="@{willpower}" />
<label class="hidden"></label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Insight.png" data-i18n-title="insight" title="Insight" class="hidden" />
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Moxie.png" data-i18n-title="moxie" title="Moxie" class="hidden" />
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Vigor.png" data-i18n-title="vigor" title="Vigor" class="hidden" />
<input type="text" name="attr_spe-repeating-exotic-skill" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-repeating-exotic-skill" value="(@{apt-repeating-exotic-skill}+@{rank-repeating-exotic-skill}+@{temp-repeating-exotic-skill})" disabled />
<input type="number" name="attr_rank-repeating-exotic-skill" value="0" />
<input type="number" name="attr_temp-repeating-exotic-skill" value="0" />
<select name="attr_apt-repeating-exotic-skill">
<option value="0" selected></option>
<option value="@{cognition}" data-i18n="cognition short">COG</option>
<option value="@{intuition}" data-i18n="intuition short">INT</option>
<option value="@{reflexes}" data-i18n="reflexes short">REF</option>
<option value="@{savvy}" data-i18n="savvy short">SAV</option>
<option value="@{somatics}" data-i18n="somatics short">SOM</option>
<option value="@{willpower}" data-i18n="willpower short">WIL</option>
</select>
</fieldset>
</div>
<div data-i18n-list-item="fray">
<button type="roll" name="roll_skill-fray" value="
@{gm} &{template:EPdefault} {{name=^{fray}}} {{subname=^{score}}} {{subskill=@{spe-fray}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-fray}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="fray">Fray</span>
</button>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Vigor.png" data-i18n-title="vigor" title="Vigor" />
<input type="text" name="attr_spe-fray" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-fray" value="((@{reflexes}*2)+@{rank-fray}+@{temp-fray})" disabled />
<input type="number" name="attr_rank-fray" value="0" />
<input type="number" name="attr_temp-fray" value="0" />
<select name="attr_apt-fray" disabled>
<option value="@{reflexes}" data-i18n="reflexes short" selected>REF</option>
</select>
</div>
<div data-i18n-list-item="free fall">
<button type="roll" name="roll_skill-free-fall" value="
@{gm} &{template:EPdefault} {{name=^{free fall}}} {{subname=^{score}}} {{subskill=@{spe-free-fall}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-free-fall}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="free fall">Free Fall</span>
</button>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Vigor.png" data-i18n-title="vigor" title="Vigor" />
<input type="text" name="attr_spe-free-fall" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-free-fall" value="(@{somatics}+@{rank-free-fall}+@{temp-free-fall})" disabled />
<input type="number" name="attr_rank-free-fall" value="0" />
<input type="number" name="attr_temp-free-fall" value="0" />
<select name="attr_apt-free-fall" disabled>
<option value="@{somatics}" data-i18n="somatics short" selected>SOM</option>
</select>
</div>
<div data-i18n-list-item="guns">
<button type="roll" name="roll_skill-guns" value="
@{gm} &{template:EPdefault} {{name=^{guns}}} {{subname=^{score}}} {{subskill=@{spe-guns}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-guns}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="guns">Guns</span>
</button>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Vigor.png" data-i18n-title="vigor" title="Vigor" />
<input type="text" name="attr_spe-guns" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-guns" value="(@{reflexes}+@{rank-guns}+@{temp-guns})" disabled />
<input type="number" name="attr_rank-guns" value="0" />
<input type="number" name="attr_temp-guns" value="0" />
<select name="attr_apt-guns" disabled>
<option value="@{reflexes}" data-i18n="reflexes short" selected>REF</option>
</select>
</div>
<div data-i18n-list-item="hardware">
<button type="roll" name="roll_skill-hardware" value="
@{gm} &{template:EPdefault} {{name=^{hardware}}} {{subname=^{score}}} {{subskill=@{spe-hardware}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-hardware}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="hardware">Hardware</span>
</button>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Insight.png" data-i18n-title="insight" title="Insight" />
<input type="text" name="attr_spe-hardware" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-hardware" value="(@{cognition}+@{rank-hardware}+@{temp-hardware})" disabled />
<input type="number" name="attr_rank-hardware" value="0" />
<input type="number" name="attr_temp-hardware" value="0" />
<select name="attr_apt-hardware" disabled>
<option value="@{cognition}" data-i18n="cognition short" selected>COG</option>
</select>
<fieldset class="repeating_hardware">
<button type="roll" name="roll_skill-repeating-hardware" value="
@{gm} &{template:EPdefault} {{name=^{hardware}}} {{subname=^{score}}} {{subskill=@{spe-repeating-hardware}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-repeating-hardware}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="hardware">Hardware</span>
</button>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Insight.png" data-i18n-title="insight" title="Insight" />
<input type="text" name="attr_spe-repeating-hardware" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-repeating-hardware" value="(@{cognition}+@{rank-repeating-hardware}+@{temp-repeating-hardware})" disabled />
<input type="number" name="attr_rank-repeating-hardware" value="0" />
<input type="number" name="attr_temp-repeating-hardware" value="0" />
<select name="attr_apt-repeating-hardware" disabled>
<option value="@{cognition}" data-i18n="cognition short" selected>COG</option>
</select>
</fieldset>
</div>
<div data-i18n-list-item="infiltrate">
<button type="roll" name="roll_skill-infiltrate" value="
@{gm} &{template:EPdefault} {{name=^{infiltrate}}} {{subname=^{score}}} {{subskill=@{spe-infiltrate}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-infiltrate}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="infiltrate">Infiltrate</span>
</button>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Vigor.png" data-i18n-title="vigor" title="Vigor" />
<input type="text" name="attr_spe-infiltrate" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-infiltrate" value="(@{reflexes}+@{rank-infiltrate}+@{temp-infiltrate})" disabled />
<input type="number" name="attr_rank-infiltrate" value="0" />
<input type="number" name="attr_temp-infiltrate" value="0" />
<select name="attr_apt-infiltrate" disabled>
<option value="@{reflexes}" data-i18n="reflexes short" selected>REF</option>
</select>
</div>
<div data-i18n-list-item="infosec">
<button type="roll" name="roll_skill-infosec" value="
@{gm} &{template:EPdefault} {{name=^{infosec}}} {{subname=^{score}}} {{subskill=@{spe-infosec}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-infosec}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="infosec">Infosec</span>
</button>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Insight.png" data-i18n-title="insight" title="Insight" />
<input type="text" name="attr_spe-infosec" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-infosec" value="(@{cognition}+@{rank-infosec}+@{temp-infosec})" disabled />
<input type="number" name="attr_rank-infosec" value="0" />
<input type="number" name="attr_temp-infosec" value="0" />
<select name="attr_apt-infosec" disabled>
<option value="@{cognition}" data-i18n="cognition short" selected>COG</option>
</select>
</div>
<div data-i18n-list-item="interface">
<button type="roll" name="roll_skill-interface" value="
@{gm} &{template:EPdefault} {{name=^{interface}}} {{subname=^{score}}} {{subskill=@{spe-interface}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-interface}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="interface">Interface</span>
</button>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Insight.png" data-i18n-title="insight" title="Insight" />
<input type="text" name="attr_spe-interface" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-interface" value="(@{cognition}+@{rank-interface}+@{temp-interface})" disabled />
<input type="number" name="attr_rank-interface" value="0" />
<input type="number" name="attr_temp-interface" value="0" />
<select name="attr_apt-interface" disabled>
<option value="@{cognition}" data-i18n="cognition short" selected>COG</option>
</select>
</div>
<div data-i18n-list-item="kinesics">
<button type="roll" name="roll_skill-kinesics" value="
@{gm} &{template:EPdefault} {{name=^{kinesics}}} {{subname=^{score}}} {{subskill=@{spe-kinesics}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-kinesics}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="kinesics">Kinesics</span>
</button>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Moxie.png" data-i18n-title="moxie" title="Moxie" />
<input type="text" name="attr_spe-kinesics" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-kinesics" value="(@{savvy}+@{rank-kinesics}+@{temp-kinesics})" disabled />
<input type="number" name="attr_rank-kinesics" value="0" />
<input type="number" name="attr_temp-kinesics" value="0" />
<select name="attr_apt-kinesics" disabled>
<option value="@{savvy}" data-i18n="savvy short" selected>SAV</option>
</select>
</div>
<div data-i18n-list-item="medicine">
<button type="roll" name="roll_skill-medicine" value="
@{gm} &{template:EPdefault} {{name=^{medicine}}} {{subname=^{score}}} {{subskill=@{spe-medicine}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-medicine}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="medicine">Medicine</span>
</button>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Insight.png" data-i18n-title="insight" title="Insight" />
<input type="text" name="attr_spe-medicine" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-medicine" value="(@{cognition}+@{rank-medicine}+@{temp-medicine})" disabled />
<input type="number" name="attr_rank-medicine" value="0" />
<input type="number" name="attr_temp-medicine" value="0" />
<select name="attr_apt-medicine" disabled>
<option value="@{cognition}" data-i18n="cognition short" selected>COG</option>
</select>
<fieldset class="repeating_medicine">
<button type="roll" name="roll_skill-repeating-medicine" value="
@{gm} &{template:EPdefault} {{name=^{medicine}}} {{subname=^{score}}} {{subskill=@{spe-repeating-medicine}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-repeating-medicine}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="medicine">Medicine</span>
</button>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Insight.png" data-i18n-title="insight" title="Insight" />
<input type="text" name="attr_spe-repeating-medicine" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-repeating-medicine" value="(@{cognition}+@{rank-repeating-medicine}+@{temp-repeating-medicine})" disabled />
<input type="number" name="attr_rank-repeating-medicine" value="0" />
<input type="number" name="attr_temp-repeating-medicine" value="0" />
<select name="attr_apt-repeating-medicine" disabled>
<option value="@{cognition}" data-i18n="cognition short" selected>COG</option>
</select>
</fieldset>
</div>
<div data-i18n-list-item="melee">
<button type="roll" name="roll_skill-melee" value="
@{gm} &{template:EPdefault} {{name=^{melee}}} {{subname=^{score}}} {{subskill=@{spe-melee}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-melee}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="melee">Melee</span>
</button>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Vigor.png" data-i18n-title="vigor" title="Vigor" />
<input type="text" name="attr_spe-melee" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-melee" value="(@{somatics}+@{rank-melee}+@{temp-melee})" disabled />
<input type="number" name="attr_rank-melee" value="0" />
<input type="number" name="attr_temp-melee" value="0" />
<select name="attr_apt-melee" disabled>
<option value="@{somatics}" data-i18n="somatics short" selected>SOM</option>
</select>
</div>
<div data-i18n-list-item="perceive">
<button type="roll" name="roll_skill-perceive" value="
@{gm} &{template:EPdefault} {{name=^{perceive}}} {{subname=^{score}}} {{subskill=@{spe-perceive}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-perceive}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="perceive">Perceive</span>
</button>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Insight.png" data-i18n-title="insight" title="Insight" />
<input type="text" name="attr_spe-perceive" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-perceive" value="((@{intuition}*2)+@{rank-perceive}+@{temp-perceive})" disabled />
<input type="number" name="attr_rank-perceive" value="0" />
<input type="number" name="attr_temp-perceive" value="0" />
<select name="attr_apt-perceive" disabled>
<option value="@{intuition}" data-i18n="intuition short" selected>INT</option>
</select>
</div>
<div data-i18n-list-item="persuade">
<button type="roll" name="roll_skill-persuade" value="
@{gm} &{template:EPdefault} {{name=^{persuade}}} {{subname=^{score}}} {{subskill=@{spe-persuade}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-persuade}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="persuade">Persuade</span>
</button>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Moxie.png" data-i18n-title="moxie" title="Moxie" />
<input type="text" name="attr_spe-persuade" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-persuade" value="(@{savvy}+@{rank-persuade}+@{temp-persuade})" disabled />
<input type="number" name="attr_rank-persuade" value="0" />
<input type="number" name="attr_temp-persuade" value="0" />
<select name="attr_apt-persuade" disabled>
<option value="@{savvy}" data-i18n="savvy short" selected>SAV</option>
</select>
</div>
<div data-i18n-list-item="pilot">
<button type="roll" name="roll_skill-pilot" value="
@{gm} &{template:EPdefault} {{name=^{pilot}}} {{subname=^{score}}} {{subskill=@{spe-pilot}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-pilot}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="pilot">Pilot</span>
</button>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Vigor.png" data-i18n-title="vigor" title="Vigor" />
<input type="text" name="attr_spe-pilot" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-pilot" value="(@{reflexes}+@{rank-pilot}+@{temp-pilot})" disabled />
<input type="number" name="attr_rank-pilot" value="0" />
<input type="number" name="attr_temp-pilot" value="0" />
<select name="attr_apt-pilot" disabled>
<option value="@{reflexes}" data-i18n="reflexes short" selected>REF</option>
</select>
<fieldset class="repeating_pilot">
<button type="roll" name="roll_skill-repeating-pilot" value="
@{gm} &{template:EPdefault} {{name=^{pilot}}} {{subname=^{score}}} {{subskill=@{spe-repeating-pilot}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-repeating-pilot}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="pilot">Pilot</span>
</button>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Vigor.png" data-i18n-title="vigor" title="Vigor" />
<input type="text" name="attr_spe-repeating-pilot" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-repeating-pilot" value="(@{reflexes}+@{rank-repeating-pilot}+@{temp-repeating-pilot})" disabled />
<input type="number" name="attr_rank-repeating-pilot" value="0" />
<input type="number" name="attr_temp-repeating-pilot" value="0" />
<select name="attr_apt-repeating-pilot" disabled>
<option value="@{reflexes}" data-i18n="reflexes short" selected>REF</option>
</select>
</fieldset>
</div>
<div data-i18n-list-item="program">
<button type="roll" name="roll_skill-program" value="
@{gm} &{template:EPdefault} {{name=^{program}}} {{subname=^{score}}} {{subskill=@{spe-program}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-program}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="program">Program</span>
</button>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Insight.png" data-i18n-title="insight" title="Insight" />
<input type="text" name="attr_spe-program" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-program" value="(@{cognition}+@{rank-program}+@{temp-program})" disabled />
<input type="number" name="attr_rank-program" value="0" />
<input type="number" name="attr_temp-program" value="0" />
<select name="attr_apt-program" disabled>
<option value="@{cognition}" data-i18n="cognition short" selected>COG</option>
</select>
</div>
<div data-i18n-list-item="provoke">
<button type="roll" name="roll_skill-provoke" value="
@{gm} &{template:EPdefault} {{name=^{provoke}}} {{subname=^{score}}} {{subskill=@{spe-provoke}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-provoke}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="provoke">Provoke</span>
</button>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Moxie.png" data-i18n-title="moxie" title="Moxie" />
<input type="text" name="attr_spe-provoke" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-provoke" value="(@{savvy}+@{rank-provoke}+@{temp-provoke})" disabled />
<input type="number" name="attr_rank-provoke" value="0" />
<input type="number" name="attr_temp-provoke" value="0" />
<select name="attr_apt-provoke" disabled>
<option value="@{savvy}" data-i18n="savvy short" selected>SAV</option>
</select>
</div>
<div data-i18n-list-item="psi">
<button type="roll" name="roll_skill-psi" value="
@{gm} &{template:EPdefault} {{name=^{psi}}} {{subname=^{score}}} {{subskill=@{spe-psi}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-psi}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="psi">Psi</span>
</button>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Moxie.png" data-i18n-title="moxie" title="Moxie" />
<input type="text" name="attr_spe-psi" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-psi" value="(@{willpower}+@{rank-psi}+@{temp-psi})" disabled />
<input type="number" name="attr_rank-psi" value="0" />
<input type="number" name="attr_temp-psi" value="0" />
<select name="attr_apt-psi" disabled>
<option value="@{willpower}" data-i18n="willpower short" selected>WIL</option>
</select>
</div>
<div data-i18n-list-item="research">
<button type="roll" name="roll_skill-research" value="
@{gm} &{template:EPdefault} {{name=^{research}}} {{subname=^{score}}} {{subskill=@{spe-research}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-research}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="research">Research</span>
</button>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Insight.png" data-i18n-title="insight" title="Insight" />
<input type="text" name="attr_spe-research" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-research" value="(@{intuition}+@{rank-research}+@{temp-research})" disabled />
<input type="number" name="attr_rank-research" value="0" />
<input type="number" name="attr_temp-research" value="0" />
<select name="attr_apt-research" disabled>
<option value="@{intuition}" data-i18n="intuition short" selected>INT</option>
</select>
</div>
<div data-i18n-list-item="survival">
<button type="roll" name="roll_skill-survival" value="
@{gm} &{template:EPdefault} {{name=^{survival}}} {{subname=^{score}}} {{subskill=@{spe-survival}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-survival}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="survival">Survival</span>
</button>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Insight.png" data-i18n-title="insight" title="Insight" />
<input type="text" name="attr_spe-survival" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-survival" value="(@{intuition}+@{rank-survival}+@{temp-survival})" disabled />
<input type="number" name="attr_rank-survival" value="0" />
<input type="number" name="attr_temp-survival" value="0" />
<select name="attr_apt-survival" disabled>
<option value="@{intuition}" data-i18n="intuition short" selected>INT</option>
</select>
</div>
</div>
</div>
</div>
</div>
<div class="hidden tab tab3Show">
<div class="gear">
<div class="block-title">
<span data-i18n="gear">Gear</span>
<label>
<input type="checkbox" name="attr_gear-hide" value="o" checked /><span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_gear-hide" class="hiddenRevealGearHide" value="o" />
<div class="hidden">
<fieldset class="repeating_gear-list-1">
<input type="checkbox" name="attr_gear-expand" /><span></span>
<input type="text" name="attr_gear-name" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_gear-desc"></span>
<textarea name="attr_gear-desc"></textarea>
</div>
<button type="roll" name="attr_outputGear1" value="@{gm} &{template:EPOutput} {{name=@{gear-name}}} {{output=@{gear-desc}}}">
w
</button>
</fieldset>
</div>
<div class="hidden">
<fieldset class="repeating_gear-list-2">
<input type="checkbox" name="attr_gear-expand" /><span></span>
<input type="text" name="attr_gear-name" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_gear-desc"></span>
<textarea name="attr_gear-desc"></textarea>
</div>
<button type="roll" name="attr_outputGear2" value="@{gm} &{template:EPOutput} {{name=@{gear-name}}} {{output=@{gear-desc}}}">
w
</button>
</fieldset>
</div>
</div>
</div>
<div class="weaponRanged">
<div class="block-title">
<span data-i18n="ranged weapon">Ranged Weapon</span>
<label>
<input type="checkbox" name="attr_ranged-weapon-hide" value="o" checked /><span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_ranged-weapon-hide" class="hiddenRevealWeaponHide" value="o" />
<div class="hidden">
<span data-i18n="firing modes">Firing Modes : </span>
<select name="attr_weapon-ranged-firing-modes">
<option value="{{subskill=^{single shot}}}" data-i18n="single shot" selected>Single Shot</option>
<option value="{{subskill=^{semi-automatic}}}" data-i18n="semi-automatic">Semi-Automatic</option>
<option value="{{subskill=^{burst fire}}} {{title-bonus-hit=^{bonus hit}}} {{bonus-hit=[[10]]}}" data-i18n="burst fire +10">Burst Fire (+10 to hit)</option>
<option value="{{subskill=^{burst fire}}} {{title-bonus-dv=^{bonus dv}}} {{bonus-dv=[[1D10]]}}" data-i18n="burst fire +1D10">Burst Fire (+1D10 DV)</option>
<option value="{{subskill=^{burst fire 2 targets}}}" data-i18n="burst fire 2 targets">Burst Fire (2 targets)</option>
<option value="{{subskill=^{full automatic}}} {{title-bonus-hit=^{bonus hit}}} {{bonus-hit=[[30]]}}" data-i18n="full automatic +30">Full Automatic (+30 to hit)</option>
<option value="{{subskill=^{full automatic}}} {{title-bonus-dv=^{bonus dv}}} {{bonus-dv=[[2D10]]}}" data-i18n="full automatic +2D10">Full Automatic (+2D10 DV)</option>
<option value="{{subskill=^{full automatic 3 targets}}}" data-i18n="full automatic 3 targets">Full Automatic (3 Targets)</option>
<option value="{{subskill=^{full automatic suppressive fire}}}" data-i18n="full automatic suppressive fire">Full Automatic (Suppressive Fire)</option>
</select>
<fieldset class="repeating_weapon-ranged">
<label>
<input type="checkbox" name="attr_weapon-ranged-expand" value="o" checked /><span></span>
</label>
<input type="hidden" name="attr_weapon-ranged-expand" class="hiddenRevealWeaponHide" value="o" />
<button type="roll" name="roll_ranged-weapon-btn" value="
@{gm} &{template:EPcombat} {{name=@{ranged-weapon-name}}} {{subname=^{score}}} {{roll=[[[[1D100-1]]]]}} {{target=[[ [[@{total-guns}]]-[[@{malus}]] ]]}} {{title-range=^{range}}} {{range=@{ranged-weapon-range}}} {{title-damage=^{damage}}} {{damage=[[@{ranged-weapon-dv}]]}} {{title-ammo=^{ammo}}} {{ammo=@{ranged-weapon-ammo}}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}} {{notes=@{ranged-weapon-desc}}} {{links=[^{superior result damage}](~repeating_weapon-ranged_superior-result-dmg)}} @{weapon-ranged-firing-modes}">
<span name="attr_ranged-weapon-name"></span>
</button>
<div class="hidden">
<input type="text" name="attr_ranged-weapon-name" data-i18n-placeholder="name" placeholder="Name" value="">
<input type="text" name="attr_ranged-weapon-ammo" data-i18n-placeholder="ammo" placeholder="Ammo" value="">
<label>
<input type="text" name="attr_ranged-weapon-dv" placeholder="1D10+0" value="">
<span data-i18n="damage value">Damage Value</span>
</label>
<label>
<input type="text" name="attr_ranged-weapon-reload" value="">
<span data-i18n="firing-mode">Firing Mode</span><span>(<span data-i18n="Semi Auto / Burst Fire / Full Auto short">SA/BF/FA</span>)</span>
</label>
<label>
<input type="number" name="attr_ranged-weapon-range" value="0">
<span data-i18n="range">Range</span>
</label>
<div class="autoex autoex40">
<span name="attr_ranged-weapon-desc"></span>
<textarea name="attr_ranged-weapon-desc"></textarea>
</div>
</div>
<button type="roll" name="roll_superior-result-dmg" class="hidden" value="@{gm} &{template:EPdefault} {{name=^{superior result}}} {{title-roll=^{damage}}} {{roll=[[1D6]]}}" />
</fieldset>
</div>
</div>
</div>
<div class="weaponMelee">
<div class="block-title">
<span data-i18n="melee weapon">Melee Weapon</span>
<label>
<input type="checkbox" name="attr_melee-weapon-hide" value="o" checked /><span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_melee-weapon-hide" class="hiddenRevealWeaponHide" value="o" />
<div class="hidden">
<fieldset class="repeating_weapon-melee">
<label>
<input type="checkbox" name="attr_weapon-melee-expand" value="o" checked />
<span></span>
</label>
<input type="hidden" name="attr_weapon-melee-expand" class="hiddenRevealWeaponHide" value="o" />
<button type="roll" name="roll_melee-weapon-btn" value="
@{gm} &{template:EPcombat} {{name=@{melee-weapon-name}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-melee}]]-[[@{malus}]]]]}} {{subname=^{score}}} {{title-damage=^{damage}}} {{damage=[[@{melee-weapon-dv}]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}} {{notes=@{melee-weapon-desc}}} {{links=[^{superior result damage}](~repeating_weapon-melee_superior-result-dmg)}}">
<span name="attr_melee-weapon-name"></span>
</button>
<div class="hidden">
<label>
<input type="text" name="attr_melee-weapon-name" data-i18n-placeholder="name" placeholder="Name" value="" />
</label>
<label>
<input type="text" name="attr_melee-weapon-dv" placeholder="1D10+0" value="" />
<span data-i18n="damage value">Damage Value</span>
</label>
<div class="autoex autoex40">
<span name="attr_melee-weapon-desc"></span>
<textarea name="attr_melee-weapon-desc"></textarea>
</div>
<button type="roll" name="roll_superior-result-dmg" class="hidden" value="@{gm} &{template:EPdefault} {{name=^{superior result}}} {{title-roll=^{damage}}} {{roll=[[1D6]]}}" />
</div>
</fieldset>
</div>
</div>
</div>
<div class="weaponSeeker">
<div class="block-title">
<span data-i18n="seeker weapon and grenade">Seeker Weapon and Grenade</span>
<label>
<input type="checkbox" name="attr_seeker-weapon-hide" value="o" checked /><span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_seeker-weapon-hide" class="hiddenRevealWeaponHide" value="o" />
<div class="hidden">
<fieldset class="repeating_weapon-seeker">
<label>
<input type="checkbox" name="attr_weapon-seeker-expand" value="o" checked />
<span></span>
</label>
<input type="hidden" name="attr_weapon-seeker-expand" class="hiddenRevealWeaponHide" value="o" />
<button type="roll" name="roll_seeker-weapon-btn" value="
@{gm} &{template:EPcombat} {{name=@{seeker-weapon-name}}} @{seeker-weapon-skill} {{roll=[[[[1D100-1]]]]}} {{title-range=^{range}}} {{range=@{seeker-weapon-range}}} {{title-damage=^{damage}}} {{damage=[[@{seeker-weapon-dv}]]}} {{title-ammo=^{ammo}}} {{ammo=@{seeker-weapon-ammo}}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}} {{notes=@{seeker-weapon-desc}}} {{links=[^{superior result damage}](~repeating_weapon-seeker_superior-result-dmg)}}">
<span name="attr_seeker-weapon-name"></span>
</button>
<div class="hidden">
<input type="text" name="attr_seeker-weapon-name" data-i18n-placeholder="name" placeholder="Name" value="" />
<label>
<input type="text" name="attr_seeker-weapon-dv" placeholder="1D10+0" value="" />
<span data-i18n="damage value">Damage Value</span>
</label>
<label>
<input type="text" name="attr_seeker-weapon-reload" value="" />
<span data-i18n="firing-mode">Firing Mode</span>
<span>(<span data-i18n="Semi Auto / Burst Fire / Full Auto short">SA/BF/FA</span>)</span>
</label>
<label>
<input type="number" name="attr_seeker-weapon-range" value="0" />
<span data-i18n="range">Range</span>
</label>
<label>
<input type="text" name="attr_seeker-weapon-ammo-type" data-i18n-placeholder="micro ex" placeholder="Micro, ..." value="" />
<span data-i18n="ammo type">Ammo Type</span>
</label>
<label>
<input type="text" name="attr_seeker-weapon-armor-used" data-i18n-placeholder="emp gas ex" placeholder="EMP, Gas, ..." value="-" />
<span data-i18n="armor used">Armor Used</span>
</label>
<label>
<select name="attr_seeker-weapon-skill">
<option value="{{target=[[[[@{total-guns}]]-[[@{malus}]]]]}} {{subname=^{guns}}}" data-i18n="guns" selected>Guns</option>
<option value="{{target=[[[[@{total-athletics}]]-[[@{malus}]]]]}} {{subname=^{athletics}}}" data-i18n="athletics">Athletics</option>
</select>
<span data-i18n="skill">Skill</span>
</label>
<div class="autoex autoex40">
<span name="attr_seeker-weapon-desc"></span>
<textarea name="attr_seeker-weapon-desc"></textarea>
</div>
<button type="roll" name="roll_superior-result-dmg" class="hidden" value="@{gm} &{template:EPdefault} {{name=^{superior result}}} {{title-roll=^{damage}}} {{roll=[[1D6]]}}" />
</div>
</fieldset>
</div>
</div>
</div>
<div class="armor">
<div class="block-title">
<span data-i18n="armor">Armor</span>
<span>
<span name="attr_armorEnergyTotalValue"></span> / <span name="attr_armorKineticTotalValue"></span>
</span>
<label class="sheet-options">
<input type="checkbox" name="attr_armor-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_armor-hide" class="hiddenRevealWeaponHide" value="o" />
<div class="hidden">
<fieldset class="repeating_armor">
<label>
<input type="checkbox" name="attr_armor-expand" value="o" />
<span></span>
</label>
<label>
<input type="text" name="attr_armor-name" value="" />
<span data-i18n="name">Name</span>
</label>
<label>
<input type="number" name="attr_armor-energy" value="0" />
<span data-i18n="energy">Energy</span>
</label>
<label>
<input type="number" name="attr_armor-kinetic" value="0" />
<span data-i18n="kinetic">Kinetic</span>
</label>
<label>
<input type="checkbox" name="attr_armorEquipped" value="1" data-i18n-title="equipped" title="Equipped" />
<span></span>
</label>
<input type="hidden" name="attr_armor-expand" class="hiddenRevealWeaponHide" value="" />
<div class="hidden autoex autoex40">
<span name="attr_armor-desc"></span>
<textarea name="attr_armor-desc"></textarea>
</div>
<input type="hidden" name="attr_armorEnergyValue" value="0" readonly />
<input type="hidden" name="attr_armorKineticValue" value="0" readonly />
</fieldset>
</div>
<input type="hidden" name="attr_armorEnergyTotalValue" value="0" readonly />
<input type="hidden" name="attr_armorKineticTotalValue" value="0" readonly />
</div>
</div>
</div>
<div class="hidden tab tab4Show">
<div class="blockLeftMuse">
<div class="muse">
<div class="block-title" data-i18n="muse">Muse</div>
<div class="block">
<input type="text" name="attr_nameMuse" data-i18n-placeholder="name" placeholder="Name" value="" />
</div>
</div>
<div class="museNote">
<div class="block-title">
<span data-i18n-placeholder="notes">Notes</span>
<label>
<input type="checkbox" name="attr_notes-muse-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_notes-muse-hide" class="hiddenRevealMuseNoteHide" value="o" />
<div class="hidden">
<fieldset class="repeating_notes-muse">
<div class="autoex autoex40">
<span name="attr_notes-muse-desc"></span>
<textarea name="attr_notes-muse-desc"></textarea>
</div>
</fieldset>
</div>
</div>
</div>
</div>
<div class="museAptitude">
<div class="block-title" data-i18n="aptitudes">Aptitudes</div>
<div class="block">
<label>
<input type="number" name="attr_cognition-muse" value="10" min="5" />
<button type="roll" name="roll_apt-cog-muse" value="
@{gm} &{template:EPdefault} {{name=^{aptitudes}}} {{subname=^{cognition}}} {{roll=[[[[1D100-1]]]]}} {{target=[[@{cognition-muse}*3]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="cognition">Cognition</span>
</button>
</label>
<label>
<input type="number" name="attr_intuition-muse" value="15" min="5" />
<button type="roll" name="roll_apt-int-muse" value="
@{gm} &{template:EPdefault} {{name=^{aptitudes}}} {{subname=^{intuition}}} {{roll=[[[[1D100-1]]]]}} {{target=[[@{intuition-muse}*3]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="intuition">Intuition</span>
</button>
</label>
<label>
<input type="number" name="attr_reflexes-muse" value="10" min="5" />
<button type="roll" name="roll_apt-ref-muse" value="
@{gm} &{template:EPdefault} {{name=^{aptitudes}}} {{subname=^{reflexes}}} {{roll=[[[[1D100-1]]]]}} {{target=[[@{reflexes-muse}*3]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="reflexes">Reflexes</span>
</button>
</label>
<label>
<input type="number" name="attr_savvy-muse" value="10" min="5" />
<button type="roll" name="roll_apt-sav-muse" value="
@{gm} &{template:EPdefault} {{name=^{aptitudes}}} {{subname=^{savvy}}} {{roll=[[[[1D100-1]]]]}} {{target=[[@{savvy-muse}*3]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="savvy">Savvy</span>
</button>
</label>
<label>
<input type="number" name="attr_somatics-muse" value="10" min="5" />
<button type="roll" name="roll_apt-som-muse" value="
@{gm} &{template:EPdefault} {{name=^{aptitudes}}} {{subname=^{somatics}}} {{roll=[[[[1D100-1]]]]}} {{target=[[@{somatics-muse}*3]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="somatics">Somatics</span>
</button>
</label>
<label>
<input type="number" name="attr_willpower-muse" value="10" min="5" />
<button type="roll" name="roll_apt-wil-muse" value="
@{gm} &{template:EPdefault} {{name=^{aptitudes}}} {{subname=^{willpower}}} {{roll=[[[[1D100-1]]]]}} {{target=[[@{willpower-muse}*3]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="willpower">Willpower</span>
</button>
</label>
</div>
</div>
<div class="museSkills">
<div class="block-title">
<span data-i18n="know skills">Know Skills</span>
<label>
<input type="checkbox" name="attr_know-muse-skill-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<div>
<span data-i18n="total">Total</span>
<span data-i18n="ranks">Ranks</span>
<span data-i18n="temporary short">Temp</span>
</div>
<input type="hidden" name="attr_know-muse-skill-hide" class="hiddenRevealSkillHide" value="o" />
<div class="hidden">
<div>
<button type="roll" name="roll_skill-muse-know" value="
@{gm} &{template:EPdefault} {{name=^{muse}}} {{subname=^{know}}} {{subskill=@{spe-muse-know}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-muse-know}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="know">Know</span>
</button>
<input type="text" name="attr_spe-muse-know" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-muse-know" value="(@{apt-muse-know}+@{rank-muse-know}+@{temp-muse-know})" disabled />
<input type="number" name="attr_rank-muse-know" value="0" />
<input type="number" name="attr_temp-muse-know" value="0" />
</div>
<fieldset class="repeating_know-muse">
<div>
<button type="roll" name="roll_skill-know-repeat" value="
@{gm} &{template:EPdefault} {{name=^{muse}}} {{subname=^{know}}} {{subskill=@{spe-muse-know-repeat}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-muse-know-repeat}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="know">Know</span>
</button>
<input type="text" name="attr_spe-muse-know-repeat" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-muse-know-repeat" value="(@{temp-muse-know-repeat}+@{rank-muse-know-repeat})" disabled />
<input type="number" name="attr_rank-muse-know-repeat" value="0" />
<input type="number" name="attr_temp-muse-know-repeat" value="0" />
</div>
</fieldset>
</div>
</div>
</div>
<div class="museSkills">
<div class="block-title">
<span data-i18n="active skills">Active Skills</span>
<label>
<input type="checkbox" name="attr_active-muse-skill-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<div>
<span data-i18n="total">Total</span>
<span data-i18n="ranks">Ranks</span>
<span data-i18n="temporary short">Temp</span>
</div>
<input type="hidden" name="attr_active-muse-skill-hide" class="hiddenRevealSkillHide" value="o" />
<div data-i18n-list="muse-skills-list" class="hidden">
<div data-i18n-list-item="athletics">
<button type="roll" name="roll_skill-muse-athletics" value="
@{gm} &{template:EPdefault} {{subname=^{athletics}}} {{name=^{muse}}} {{subskill=@{spe-muse-athletics}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-muse-athletics}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="athletics">Athletics</span>
</button>
<input type="text" name="attr_spe-muse-athletics" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-muse-athletics" value="(@{rank-muse-athletics}+@{temp-muse-athletics})" disabled />
<input type="number" name="attr_rank-muse-athletics" value="0" />
<input type="number" name="attr_temp-muse-athletics" value="0" />
</div>
<div data-i18n-list-item="deceive">
<button type="roll" name="roll_skill-muse-deceive" value="
@{gm} &{template:EPdefault} {{subname=^{deceive}}} {{name=^{muse}}} {{subskill=@{spe-muse-deceive}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-muse-deceive}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="deceive">Deceive</span>
</button>
<input type="text" name="attr_spe-muse-deceive" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-muse-deceive" value="(@{rank-muse-deceive}+@{temp-muse-deceive})" disabled />
<input type="number" name="attr_rank-muse-deceive" value="0" />
<input type="number" name="attr_temp-muse-deceive" value="0" />
</div>
<div data-i18n-list-item="exotic skill">
<button type="roll" name="roll_skill-muse-exotic-skill" value="
@{gm} &{template:EPdefault} {{subname=^{exotic skill}}} {{name=^{muse}}} {{subskill=@{spe-muse-exotic-skill}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-muse-exotic-skill}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="exotic skill">Exotic Skill</span>
</button>
<input type="text" name="attr_spe-muse-exotic-skill" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-muse-exotic-skill" value="(@{rank-muse-exotic-skill}+@{temp-muse-exotic-skill})" disabled />
<input type="number" name="attr_rank-muse-exotic-skill" value="0" />
<input type="number" name="attr_temp-muse-exotic-skill" value="0" />
<fieldset class="repeating_exotic-skill">
<button type="roll" name="roll_skill-muse-exotic-skill-repeat" value="
@{gm} &{template:EPdefault} {{subname=^{exotic skill}}} {{name=^{muse}}} {{subskill=@{spe-muse-exotic-skill-repeat}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-muse-exotic-skill-repeat}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="exotic skill">Exotic Skill</span>
</button>
<input type="text" name="attr_spe-muse-exotic-skill-repeat" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-muse-exotic-skill-repeat" value="(@{rank-muse-exotic-skill-repeat}+@{temp-muse-exotic-skill-repeat})" disabled />
<input type="number" name="attr_rank-muse-exotic-skill-repeat" value="0" />
<input type="number" name="attr_temp-muse-exotic-skill-repeat" value="0" />
</fieldset>
</div>
<div data-i18n-list-item="fray">
<button type="roll" name="roll_skill-muse-fray" value="
@{gm} &{template:EPdefault} {{subname=^{fray}}} {{name=^{muse}}} {{subskill=@{spe-muse-fray}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-muse-fray}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="fray">Fray</span>
</button>
<input type="text" name="attr_spe-muse-fray" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-muse-fray" value="(@{rank-muse-fray}+@{temp-muse-fray})" disabled />
<input type="number" name="attr_rank-muse-fray" value="0" />
<input type="number" name="attr_temp-muse-fray" value="0" />
</div>
<div data-i18n-list-item="free fall">
<button type="roll" name="roll_skill-muse-free-fall" value="
@{gm} &{template:EPdefault} {{subname=^{free fall}}} {{name=^{muse}}} {{subskill=@{spe-muse-free-fall}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-muse-free-fall}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="free fall">Free Fall</span>
</button>
<input type="text" name="attr_spe-muse-free-fall" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-muse-free-fall" value="(@{rank-muse-free-fall}+@{temp-muse-free-fall})" disabled />
<input type="number" name="attr_rank-muse-free-fall" value="0" />
<input type="number" name="attr_temp-muse-free-fall" value="0" />
</div>
<div data-i18n-list-item="guns">
<button type="roll" name="roll_skill-muse-guns" value="
@{gm} &{template:EPdefault} {{subname=^{guns}}} {{name=^{muse}}} {{subskill=@{spe-muse-guns}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-muse-guns}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="guns">Guns</span>
</button>
<input type="text" name="attr_spe-muse-guns" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-muse-guns" value="(@{rank-muse-guns}+@{temp-muse-guns})" disabled />
<input type="number" name="attr_rank-muse-guns" value="0" />
<input type="number" name="attr_temp-muse-guns" value="0" />
</div>
<div data-i18n-list-item="hardware">
<button type="roll" name="roll_skill-muse-hardware" value="
@{gm} &{template:EPdefault} {{subname=^{hardware}}} {{name=^{muse}}} {{subskill=@{spe-muse-hardware}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-muse-hardware}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="hardware">Hardware</span>
</button>
<input type="text" name="attr_spe-muse-hardware" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-muse-hardware" value="(@{rank-muse-hardware}+@{temp-muse-hardware})" disabled />
<input type="number" name="attr_rank-muse-hardware" value="0" />
<input type="number" name="attr_temp-muse-hardware" value="0" />
<fieldset class="repeating_muse-hardware">
<button type="roll" name="roll_skill-muse-hardware-repeat" value="
@{gm} &{template:EPdefault} {{subname=^{hardware}}} {{name=^{muse}}} {{subskill=@{spe-muse-hardware-repeat}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-muse-hardware-repeat}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="hardware">Hardware</span>
</button>
<input type="text" name="attr_spe-muse-hardware-repeat" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-muse-hardware-repeat" value="(@{rank-muse-hardware-repeat}+@{temp-muse-hardware-repeat})" disabled />
<input type="number" name="attr_rank-muse-hardware-repeat" value="0" />
<input type="number" name="attr_temp-muse-hardware-repeat" value="0" />
</fieldset>
</div>
<div data-i18n-list-item="infiltrate">
<button type="roll" name="roll_skill-muse-infiltrate" value="
@{gm} &{template:EPdefault} {{subname=^{infiltrate}}} {{name=^{muse}}} {{subskill=@{spe-muse-infiltrate}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-muse-infiltrate}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="infiltrate">Infiltrate</span>
</button>
<input type="text" name="attr_spe-muse-infiltrate" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-muse-infiltrate" value="(@{rank-muse-infiltrate}+@{temp-muse-infiltrate})" disabled />
<input type="number" name="attr_rank-muse-infiltrate" value="0" />
<input type="number" name="attr_temp-muse-infiltrate" value="0" />
</div>
<div data-i18n-list-item="infosec">
<button type="roll" name="roll_skill-muse-infosec" value="
@{gm} &{template:EPdefault} {{subname=^{infosec}}} {{name=^{muse}}} {{subskill=@{spe-muse-infosec}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-muse-infosec}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="infosec">Infosec</span>
</button>
<input type="text" name="attr_spe-muse-infosec" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-muse-infosec" value="(@{rank-muse-infosec}+@{temp-muse-infosec})" disabled />
<input type="number" name="attr_rank-muse-infosec" value="0" />
<input type="number" name="attr_temp-muse-infosec" value="0" />
</div>
<div data-i18n-list-item="interface">
<button type="roll" name="roll_skill-muse-interface" value="
@{gm} &{template:EPdefault} {{subname=^{interface}}} {{name=^{muse}}} {{subskill=@{spe-muse-interface}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-muse-interface}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="interface">Interface</span>
</button>
<input type="text" name="attr_spe-muse-interface" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-muse-interface" value="(@{rank-muse-interface}+@{temp-muse-interface})" disabled />
<input type="number" name="attr_rank-muse-interface" value="0" />
<input type="number" name="attr_temp-muse-interface" value="0" />
</div>
<div data-i18n-list-item="kinesics">
<button type="roll" name="roll_skill-muse-kinesics" value="
@{gm} &{template:EPdefault} {{subname=^{kinesics}}} {{name=^{muse}}} {{subskill=@{spe-muse-kinesics}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-muse-kinesics}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="kinesics">Kinesics</span>
</button>
<input type="text" name="attr_spe-muse-kinesics" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-muse-kinesics" value="(@{rank-muse-kinesics}+@{temp-muse-kinesics})" disabled />
<input type="number" name="attr_rank-muse-kinesics" value="0" />
<input type="number" name="attr_temp-muse-kinesics" value="0" />
</div>
<div data-i18n-list-item="medicine">
<button type="roll" name="roll_skill-muse-medicine" value="
@{gm} &{template:EPdefault} {{subname=^{medicine}}} {{name=^{muse}}} {{subskill=@{spe-muse-medicine}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-muse-medicine}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="medicine">Medicine</span>
</button>
<input type="text" name="attr_spe-muse-medicine" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-muse-medicine" value="(@{rank-muse-medicine}+@{temp-muse-medicine})" disabled />
<input type="number" name="attr_rank-muse-medicine" value="0" />
<input type="number" name="attr_temp-muse-medicine" value="0" />
<fieldset class="repeating_muse-medicine">
<button type="roll" name="roll_skill-muse-medicine-repeat" value="
@{gm} &{template:EPdefault} {{subname=^{medicine}}} {{name=^{muse}}} {{subskill=@{spe-muse-medicine-repeat}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-muse-medicine-repeat}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="medicine">Medicine</span>
</button>
<input type="text" name="attr_spe-muse-medicine-repeat" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-muse-medicine-repeat" value="(@{rank-muse-medicine-repeat}+@{temp-muse-medicine-repeat})" disabled />
<input type="number" name="attr_rank-muse-medicine-repeat" value="0" />
<input type="number" name="attr_temp-muse-medicine-repeat" value="0" />
</fieldset>
</div>
<div data-i18n-list-item="melee">
<button type="roll" name="roll_skill-muse-melee" value="
@{gm} &{template:EPdefault} {{subname=^{melee}}} {{name=^{muse}}} {{subskill=@{spe-muse-melee}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-muse-melee}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="melee">Melee</span>
</button>
<input type="text" name="attr_spe-muse-melee" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-muse-melee" value="(@{rank-muse-melee}+@{temp-muse-melee})" disabled />
<input type="number" name="attr_rank-muse-melee" value="0" />
<input type="number" name="attr_temp-muse-melee" value="0" />
</div>
<div data-i18n-list-item="perceive">
<button type="roll" name="roll_skill-muse-perceive" value="
@{gm} &{template:EPdefault} {{subname=^{perceive}}} {{name=^{muse}}} {{subskill=@{spe-muse-perceive}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-muse-perceive}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="perceive">Perceive</span>
</button>
<input type="text" name="attr_spe-muse-perceive" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-muse-perceive" value="(@{rank-muse-perceive}+@{temp-muse-perceive})" disabled />
<input type="number" name="attr_rank-muse-perceive" value="0" />
<input type="number" name="attr_temp-muse-perceive" value="0" />
</div>
<div data-i18n-list-item="persuade">
<button type="roll" name="roll_skill-muse-persuade" value="
@{gm} &{template:EPdefault} {{subname=^{persuade}}} {{name=^{muse}}} {{subskill=@{spe-muse-persuade}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-muse-persuade}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="persuade">Persuade</span>
</button>
<input type="text" name="attr_spe-muse-persuade" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-muse-persuade" value="(@{rank-muse-persuade}+@{temp-muse-persuade})" disabled />
<input type="number" name="attr_rank-muse-persuade" value="0" />
<input type="number" name="attr_temp-muse-persuade" value="0" />
</div>
<div data-i18n-list-item="pilot">
<button type="roll" name="roll_skill-muse-pilot" value="
@{gm} &{template:EPdefault} {{subname=^{pilot}}} {{name=^{muse}}} {{subskill=@{spe-muse-pilot}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-muse-pilot}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="pilot">Pilot</span>
</button>
<input type="text" name="attr_spe-muse-pilot" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-muse-pilot" value="(@{rank-muse-pilot}+@{temp-muse-pilot})" disabled />
<input type="number" name="attr_rank-muse-pilot" value="0" />
<input type="number" name="attr_temp-muse-pilot" value="0" />
<fieldset class="repeating_muse-pilot">
<button type="roll" name="roll_skill-muse-pilot-repeat" value="
@{gm} &{template:EPdefault} {{subname=^{pilot}}} {{name=^{muse}}} {{subskill=@{spe-muse-pilot-repeat}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-muse-pilot-repeat}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="pilot">Pilot</span>
</button>
<input type="text" name="attr_spe-muse-pilot-repeat" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-muse-pilot-repeat" value="(@{rank-muse-pilot-repeat}+@{temp-muse-pilot-repeat})" disabled />
<input type="number" name="attr_rank-muse-pilot-repeat" value="0" />
<input type="number" name="attr_temp-muse-pilot-repeat" value="0" />
</fieldset>
</div>
<div data-i18n-list-item="program">
<button type="roll" name="roll_skill-muse-program" value="
@{gm} &{template:EPdefault} {{subname=^{program}}} {{name=^{muse}}} {{subskill=@{spe-muse-program}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-muse-program}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="program">Program</span>
</button>
<input type="text" name="attr_spe-muse-program" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-muse-program" value="(@{rank-muse-program}+@{temp-muse-program})" disabled />
<input type="number" name="attr_rank-muse-program" value="0" />
<input type="number" name="attr_temp-muse-program" value="0" />
</div>
<div data-i18n-list-item="provoke">
<button type="roll" name="roll_skill-muse-provoke" value="
@{gm} &{template:EPdefault} {{subname=^{provoke}}} {{name=^{muse}}} {{subskill=@{spe-muse-provoke}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-muse-provoke}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="provoke">Provoke</span>
</button>
<input type="text" name="attr_spe-muse-provoke" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-muse-provoke" value="(@{rank-muse-provoke}+@{temp-muse-provoke})" disabled />
<input type="number" name="attr_rank-muse-provoke" value="0" />
<input type="number" name="attr_temp-muse-provoke" value="0" />
</div>
<div data-i18n-list-item="research">
<button type="roll" name="roll_skill-muse-research" value="
@{gm} &{template:EPdefault} {{subname=^{research}}} {{name=^{muse}}} {{subskill=@{spe-muse-research}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-muse-research}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="research">Research</span>
</button>
<input type="text" name="attr_spe-muse-research" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-muse-research" value="(@{rank-muse-research}+@{temp-muse-research})" disabled />
<input type="number" name="attr_rank-muse-research" value="0" />
<input type="number" name="attr_temp-muse-research" value="0" />
</div>
<div data-i18n-list-item="survival">
<button type="roll" name="roll_skill-muse-survival" value="
@{gm} &{template:EPdefault} {{subname=^{survival}}} {{name=^{muse}}} {{subskill=@{spe-muse-survival}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-muse-survival}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="survival">Survival</span>
</button>
<input type="text" name="attr_spe-muse-survival" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-muse-survival" value="(@{rank-muse-survival}+@{temp-muse-survival})" disabled />
<input type="number" name="attr_rank-muse-survival" value="0" />
<input type="number" name="attr_temp-muse-survival" value="0" />
</div>
</div>
</div>
</div>
</div>
<div class="hidden tab tab5Show">
<div class="morphMenu">
<label>
<input type="radio" name="attr_morphTab" value="@{physMalusM1}" checked />
<span name="attr_nameM1"></span>
</label>
<label>
<input type="radio" name="attr_morphTab" value="@{physMalusM2}" />
<span name="attr_nameM2"></span>
</label>
<label>
<input type="radio" name="attr_morphTab" value="@{physMalusM3}" />
<span name="attr_nameM3"></span>
</label>
<label>
<input type="radio" name="attr_morphTab" value="@{physMalusM4}" />
<span name="attr_nameM4"></span>
</label>
</div>
<input type="checkbox" name="attr_morphTab" style="display:none;" class="hiddenRevealMorph1Hide" value="@{physMalusM1}" checked />
<input type="checkbox" name="attr_morphTab" style="display:none;" class="hiddenRevealMorph2Hide" value="@{physMalusM2}" />
<input type="checkbox" name="attr_morphTab" style="display:none;" class="hiddenRevealMorph3Hide" value="@{physMalusM3}" />
<input type="checkbox" name="attr_morphTab" style="display:none;" class="hiddenRevealMorph4Hide" value="@{physMalusM4}" />
<div class="hidden morphTab1Show morphBlock">
<div class="oneLineItem">
<div class="morph">
<span class="block-title" data-i18n="morph">Morph</span>
<div class="block">
<input type="text" name="attr_nameM1" data-i18n-placeholder="name" placeholder="Name" value="Morph 1" />
</div>
</div>
</div>
<div class="pool">
<div class="block-title" data-i18n="pool">Pool</div>
<div class="block">
<label>
<span data-i18n="morph">Morph</span>
<span data-i18n="ego">Ego</span>
<span data-i18n="total">Total</span>
<span data-i18n="current">Current</span>
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Insight.png" data-i18n-title="insight" title="Insight" class="iconPools" />
<span data-i18n="insight">Insight</span>
<input type="number" name="attr_insightMM1" value="0" />
<input type="number" name="attr_insightE" value="0" />
<input type="number" name="attr_insightM1" value="@{insightMM1}+@{insightE}" disabled />
<input type="number" name="attr_insightC" value="0" />
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Moxie.png" data-i18n-title="moxie" title="Moxie" class="iconPools" />
<span data-i18n="moxie">Moxie</span>
<input type="number" name="attr_moxieMM1" value="0" />
<input type="number" name="attr_moxieE" value="0" />
<input type="number" name="attr_moxieM1" value="@{moxieMM1}+@{moxieE}" disabled />
<input type="number" name="attr_moxieC" value="0" />
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Vigor.png" data-i18n-title="vigor" title="Vigor" class="iconPools" />
<span data-i18n="vigor">Vigor</span>
<input type="number" name="attr_vigorMM1" value="0" />
<input type="number" name="attr_vigorE" value="0" />
<input type="number" name="attr_vigorM1" value="@{vigorMM1}+@{vigorE}" disabled />
<input type="number" name="attr_vigorC" value="0">
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Flex.png" data-i18n-title="flex" title="Flex" class="iconPools" />
<span data-i18n="flex">Flex</span>
<input type="number" name="attr_flexMM1" value="0" />
<input type="number" name="attr_flexE" value="0" />
<input type="number" name="attr_flexM1" value="@{flexMM1}+@{flexE}" disabled />
<input type="number" name="attr_flexC" value="0" />
</label>
<div class="oneLineItem">
<label>
<div>
<input type="checkbox" name="attr_short-recharge-1" value="1" />
<input type="checkbox" name="attr_short-recharge-2" value="1" />
</div>
<button type="roll" name="roll_short-recharge" value="
@{gm} &{template:EPdefault} {{name=^{short recharge}}} {{roll=[[1D6]]}} {{title-roll=^{recharge}}}">
<span data-i18n="short recharge">Short Recharge</span>
</button>
</label>
<label>
<div>
<input type="checkbox" name="attr_long-recharge-1" value="1" />
</div>
<button type="roll" name="roll_long-recharge" value="@{gm} &{template:EPdefault} {{name=^{long recharge}}} {{roll=^{full}}} {{title-roll=^{recharge}}}">
<span data-i18n="long recharge">Long Recharge</span>
</button>
</label>
</div>
</div>
</div>
<div class="physique">
<div class="block-title" data-i18n="physique">Physique</div>
<div class="block">
<label>
<input type="number" name="attr_durM1" data-i18n-title="durability" title="Durability" value="0" />
<span data-i18n="durability short">DUR</span>
</label>
<label>
<input type="number" name="attr_wtM1" data-i18n-title="wound treshold" title="Wound Treshold" value="0" />
<span data-i18n="wound treshold short">WT</span>
</label>
<label>
<input type="number" name="attr_drM1" data-i18n-title="death rating" title="Death Rating" value="0" />
<span data-i18n="death rating short">DR</span>
</label>
<label>
<input type="number" name="attr_dmgM1" data-i18n-title="damage" title="Damage" value="0" />
<span data-i18n="damage">Damage</span>
</label>
<label>
<input type="number" name="attr_wndM1" data-i18n-title="wounds" title="Wounds" value="0" />
<span data-i18n="wounds">Wounds</span>
</label>
<label>
<input type="number" name="attr_physMalusM1" data-i18n-title="malus" title="Malus" value="0" />
<span data-i18n="malus">Malus</span>
</label>
<label>
<input type="text" name="attr_moveM1" value="" />
<span data-i18n="movement rating">Movement Rating</span>
</label>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="bioware">Bioware</span>
<label>
<input type="checkbox" name="attr_biowareM1-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_biowareM1-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_biowareM1">
<input type="checkbox" name="attr_bioware-expand" /><span></span>
<input type="text" name="attr_nameBio" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_bioware-desc"></span>
<textarea name="attr_bioware-desc"></textarea>
</div>
<button type="roll" name="attr_outputBioware" value="@{gm} &{template:EPOutput} {{name=@{nameBio}}} {{output=@{bioware-desc}}}">
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</button>
</fieldset>
</div>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="cyberware">Cyberware</span>
<label>
<input type="checkbox" name="attr_cyberwareM1-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_cyberwareM1-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_cyberwareM1">
<input type="checkbox" name="attr_cyberware-expand" /><span></span>
<input type="text" name="attr_nameCyb" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_cyberware-desc"></span>
<textarea name="attr_cyberware-desc"></textarea>
</div>
<button type="roll" name="attr_outputCyberware" value="@{gm} &{template:EPOutput} {{name=@{nameCyb}}} {{output=@{cyberware-desc}}}">
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</button>
</fieldset>
</div>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="hardware-ware">Hardware</span>
<label>
<input type="checkbox" name="attr_hardwareM1-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_hardwareM1-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_hardwareM1">
<input type="checkbox" name="attr_hardware-expand" /><span></span>
<input type="text" name="attr_nameHard" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_hardware-desc"></span>
<textarea name="attr_hardware-desc"></textarea>
</div>
<button type="roll" name="attr_outputHardware" value="@{gm} &{template:EPOutput} {{name=@{nameNan}}} {{output=@{hardware-desc}}}">
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</button>
</fieldset>
</div>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="meshware">Meshware</span>
<label>
<input type="checkbox" name="attr_meshwareM1-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_meshwareM1-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_meshwareM1">
<input type="checkbox" name="attr_meshware-expand" /><span></span>
<input type="text" name="attr_nameMesh" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_meshware-desc"></span>
<textarea name="attr_meshware-desc"></textarea>
</div>
<button type="roll" name="attr_outputMeshware" value="@{gm} &{template:EPOutput} {{name=@{nameMesh}}} {{output=@{meshware-desc}}}">
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</button>
</fieldset>
</div>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="nanoware">Nanoware</span>
<label>
<input type="checkbox" name="attr_nanowareM1-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_nanowareM1-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_nanowareM1">
<input type="checkbox" name="attr_nanoware-expand" /><span></span>
<input type="text" name="attr_nameNan" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_nanoware-desc"></span>
<textarea name="attr_nanoware-desc"></textarea>
</div>
<button type="roll" name="attr_outputNanoware" value="@{gm} &{template:EPOutput} {{name=@{nameNan}}} {{output=@{nanoware-desc}}}">
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</button>
</fieldset>
</div>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="notes">Notes</span>
<label>
<input type="checkbox" name="attr_notesM1-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_notesM1-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_notesM1">
<input type="checkbox" name="attr_notes-expand" /><span></span>
<input type="text" name="attr_nameNotes" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_notes-desc"></span>
<textarea name="attr_notes-desc"></textarea>
</div>
</fieldset>
</div>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="positive trait">Positive Trait</span>
<label>
<input type="checkbox" name="attr_positiveTM1-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_positiveTM1-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_positiveTraitM1">
<input type="checkbox" name="attr_pos-trait-expand" /><span></span>
<input type="text" name="attr_namePosTrait" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_positive-trait-desc"></span>
<textarea name="attr_positive-trait-desc"></textarea>
</div>
<button type="roll" name="attr_outputPositiveTrait" value="@{gm} &{template:EPOutput} {{name=@{namePosTrait}}} {{output=@{positive-trait-desc}}}">
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</button>
</fieldset>
</div>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="negative trait">Negative Trait</span>
<label>
<input type="checkbox" name="attr_negativeTM1-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_negativeTM1-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_negativeTraitM1">
<input type="checkbox" name="attr_pos-trait-expand" /><span></span>
<input type="text" name="attr_nameNegTrait" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_negative-trait-desc"></span>
<textarea name="attr_negative-trait-desc"></textarea>
</div>
<button type="roll" name="attr_outputNegativeTrait" value="@{gm} &{template:EPOutput} {{name=@{nameNegTrait}}} {{output=@{negative-trait-desc}}}">
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</button>
</fieldset>
</div>
</div>
</div>
</div>
<div class="hidden morphTab2Show morphBlock">
<div class="oneLineItem">
<div class="morph">
<span class="block-title" data-i18n="morph">Morph</span>
<div class="block">
<input type="text" name="attr_nameM2" data-i18n-placeholder="name" placeholder="Name" value="Morph 2" />
</div>
</div>
</div>
<div class="pool">
<div class="block-title" data-i18n="pool">Pool</div>
<div class="block">
<label>
<span data-i18n="morph">Morph</span>
<span data-i18n="ego">Ego</span>
<span data-i18n="total">Total</span>
<span data-i18n="current">Current</span>
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Insight.png" data-i18n-title="insight" title="Insight" class="iconPools" />
<span data-i18n="insight">Insight</span>
<input type="number" name="attr_insightMM2" value="0" />
<input type="number" name="attr_insightE" value="0" />
<input type="number" name="attr_insightM2" value="@{insightMM2}+@{insightE}" disabled />
<input type="number" name="attr_insightC" value="0" />
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Moxie.png" data-i18n-title="moxie" title="Moxie" class="iconPools" />
<span data-i18n="moxie">Moxie</span>
<input type="number" name="attr_moxieMM2" value="0" />
<input type="number" name="attr_moxieE" value="0" />
<input type="number" name="attr_moxieM2" value="@{moxieMM2}+@{moxieE}" disabled />
<input type="number" name="attr_moxieC" value="0" />
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Vigor.png" data-i18n-title="vigor" title="Vigor" class="iconPools" />
<span data-i18n="vigor">Vigor</span>
<input type="number" name="attr_vigorMM2" value="0" />
<input type="number" name="attr_vigorE" value="0" />
<input type="number" name="attr_vigorM2" value="@{vigorMM2}+@{vigorE}" disabled />
<input type="number" name="attr_vigorC" value="0">
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Flex.png" data-i18n-title="flex" title="Flex" class="iconPools" />
<span data-i18n="flex">Flex</span>
<input type="number" name="attr_flexMM2" value="0" />
<input type="number" name="attr_flexE" value="0" />
<input type="number" name="attr_flexM2" value="@{flexMM2}+@{flexE}" disabled />
<input type="number" name="attr_flexC" value="0" />
</label>
<div class="oneLineItem">
<label>
<div>
<input type="checkbox" name="attr_short-recharge-1" value="1" />
<input type="checkbox" name="attr_short-recharge-2" value="1" />
</div>
<button type="roll" name="roll_short-recharge" value="
@{gm} &{template:EPdefault} {{name=^{short recharge}}} {{roll=[[1D6]]}} {{title-roll=^{recharge}}}">
<span data-i18n="short recharge">Short Recharge</span>
</button>
</label>
<label>
<div>
<input type="checkbox" name="attr_long-recharge-1" value="1" />
</div>
<button type="roll" name="roll_long-recharge" value="@{gm} &{template:EPdefault} {{name=^{long recharge}}} {{roll=^{full}}} {{title-roll=^{recharge}}}">
<span data-i18n="long recharge">Long Recharge</span>
</button>
</label>
</div>
</div>
</div>
<div class="physique">
<div class="block-title" data-i18n="physique">Physique</div>
<div class="block">
<label>
<input type="number" name="attr_durM2" data-i18n-title="durability" title="Durability" value="0" />
<span data-i18n="durability short">DUR</span>
</label>
<label>
<input type="number" name="attr_wtM2" data-i18n-title="wound treshold" title="Wound Treshold" value="0" />
<span data-i18n="wound treshold short">WT</span>
</label>
<label>
<input type="number" name="attr_drM2" data-i18n-title="death rating" title="Death Rating" value="0" />
<span data-i18n="death rating short">DR</span>
</label>
<label>
<input type="number" name="attr_dmgM2" data-i18n-title="damage" title="Damage" value="0" />
<span data-i18n="damage">Damage</span>
</label>
<label>
<input type="number" name="attr_wndM2" data-i18n-title="wounds" title="Wounds" value="0" />
<span data-i18n="wounds">Wounds</span>
</label>
<label>
<input type="number" name="attr_physMalusM2" data-i18n-title="malus" title="Malus" value="0" />
<span data-i18n="malus">Malus</span>
</label>
<label>
<input type="text" name="attr_moveM2" value="" />
<span data-i18n="movement rating">Movement Rating</span>
</label>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="bioware">Bioware</span>
<label>
<input type="checkbox" name="attr_biowareM2-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_biowareM2-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_biowareM2">
<input type="checkbox" name="attr_bioware-expand" /><span></span>
<input type="text" name="attr_nameBio" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_bioware-desc"></span>
<textarea name="attr_bioware-desc"></textarea>
</div>
<button type="roll" name="attr_outputBioware" value="@{gm} &{template:EPOutput} {{name=@{nameBio}}} {{output=@{bioware-desc}}}">
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</button>
</fieldset>
</div>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="cyberware">Cyberware</span>
<label>
<input type="checkbox" name="attr_cyberwareM2-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_cyberwareM2-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_cyberwareM2">
<input type="checkbox" name="attr_cyberware-expand" /><span></span>
<input type="text" name="attr_nameCyb" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_cyberware-desc"></span>
<textarea name="attr_cyberware-desc"></textarea>
</div>
<button type="roll" name="attr_outputCyberware" value="@{gm} &{template:EPOutput} {{name=@{nameCyb}}} {{output=@{cyberware-desc}}}">
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</button>
</fieldset>
</div>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="hardware-ware">Hardware</span>
<label>
<input type="checkbox" name="attr_hardwareM2-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_hardwareM2-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_hardwareM2">
<input type="checkbox" name="attr_hardware-expand" /><span></span>
<input type="text" name="attr_nameHard" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_hardware-desc"></span>
<textarea name="attr_hardware-desc"></textarea>
</div>
<button type="roll" name="attr_outputHardware" value="@{gm} &{template:EPOutput} {{name=@{nameNan}}} {{output=@{hardware-desc}}}">
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</button>
</fieldset>
</div>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="meshware">Meshware</span>
<label>
<input type="checkbox" name="attr_meshwareM2-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_meshwareM2-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_meshwareM2">
<input type="checkbox" name="attr_meshware-expand" /><span></span>
<input type="text" name="attr_nameMesh" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_meshware-desc"></span>
<textarea name="attr_meshware-desc"></textarea>
</div>
<button type="roll" name="attr_outputMeshware" value="@{gm} &{template:EPOutput} {{name=@{nameMesh}}} {{output=@{meshware-desc}}}">
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</button>
</fieldset>
</div>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="nanoware">Nanoware</span>
<label>
<input type="checkbox" name="attr_nanowareM2-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_nanowareM2-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_nanowareM2">
<input type="checkbox" name="attr_nanoware-expand" /><span></span>
<input type="text" name="attr_nameNan" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_nanoware-desc"></span>
<textarea name="attr_nanoware-desc"></textarea>
</div>
<button type="roll" name="attr_outputNanoware" value="@{gm} &{template:EPOutput} {{name=@{nameNan}}} {{output=@{nanoware-desc}}}">
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</button>
</fieldset>
</div>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="notes">Notes</span>
<label>
<input type="checkbox" name="attr_notesM2-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_notesM2-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_notesM2">
<input type="checkbox" name="attr_notes-expand" /><span></span>
<input type="text" name="attr_nameNotes" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_notes-desc"></span>
<textarea name="attr_notes-desc"></textarea>
</div>
</fieldset>
</div>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="positive trait">Positive Trait</span>
<label>
<input type="checkbox" name="attr_positiveTM2-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_positiveTM2-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_positiveTraitM2">
<input type="checkbox" name="attr_pos-trait-expand" /><span></span>
<input type="text" name="attr_namePosTrait" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_positive-trait-desc"></span>
<textarea name="attr_positive-trait-desc"></textarea>
</div>
<button type="roll" name="attr_outputPositiveTrait" value="@{gm} &{template:EPOutput} {{name=@{namePosTrait}}} {{output=@{positive-trait-desc}}}">
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</button>
</fieldset>
</div>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="negative trait">Negative Trait</span>
<label>
<input type="checkbox" name="attr_negativeTM2-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_negativeTM2-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_negativeTraitM2">
<input type="checkbox" name="attr_pos-trait-expand" /><span></span>
<input type="text" name="attr_nameNegTrait" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_negative-trait-desc"></span>
<textarea name="attr_negative-trait-desc"></textarea>
</div>
<button type="roll" name="attr_outputNegativeTrait" value="@{gm} &{template:EPOutput} {{name=@{nameNegTrait}}} {{output=@{negative-trait-desc}}}">
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</button>
</fieldset>
</div>
</div>
</div>
</div>
<div class="hidden morphTab3Show morphBlock">
<div class="oneLineItem">
<div class="morph">
<span class="block-title" data-i18n="morph">Morph</span>
<div class="block">
<input type="text" name="attr_nameM3" data-i18n-placeholder="name" placeholder="Name" value="Morph 3" />
</div>
</div>
</div>
<div class="pool">
<div class="block-title" data-i18n="pool">Pool</div>
<div class="block">
<label>
<span data-i18n="morph">Morph</span>
<span data-i18n="ego">Ego</span>
<span data-i18n="total">Total</span>
<span data-i18n="current">Current</span>
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Insight.png" data-i18n-title="insight" title="Insight" class="iconPools" />
<span data-i18n="insight">Insight</span>
<input type="number" name="attr_insightMM3" value="0" />
<input type="number" name="attr_insightE" value="0" />
<input type="number" name="attr_insightM3" value="@{insightMM3}+@{insightE}" disabled />
<input type="number" name="attr_insightC" value="0" />
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Moxie.png" data-i18n-title="moxie" title="Moxie" class="iconPools" />
<span data-i18n="moxie">Moxie</span>
<input type="number" name="attr_moxieMM3" value="0" />
<input type="number" name="attr_moxieE" value="0" />
<input type="number" name="attr_moxieM3" value="@{moxieMM3}+@{moxieE}" disabled />
<input type="number" name="attr_moxieC" value="0" />
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Vigor.png" data-i18n-title="vigor" title="Vigor" class="iconPools" />
<span data-i18n="vigor">Vigor</span>
<input type="number" name="attr_vigorMM3" value="0" />
<input type="number" name="attr_vigorE" value="0" />
<input type="number" name="attr_vigorM3" value="@{vigorMM3}+@{vigorE}" disabled />
<input type="number" name="attr_vigorC" value="0">
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Flex.png" data-i18n-title="flex" title="Flex" class="iconPools" />
<span data-i18n="flex">Flex</span>
<input type="number" name="attr_flexMM3" value="0" />
<input type="number" name="attr_flexE" value="0" />
<input type="number" name="attr_flexM3" value="@{flexMM3}+@{flexE}" disabled />
<input type="number" name="attr_flexC" value="0" />
</label>
<div class="oneLineItem">
<label>
<div>
<input type="checkbox" name="attr_short-recharge-1" value="1" />
<input type="checkbox" name="attr_short-recharge-2" value="1" />
</div>
<button type="roll" name="roll_short-recharge" value="
@{gm} &{template:EPdefault} {{name=^{short recharge}}} {{roll=[[1D6]]}} {{title-roll=^{recharge}}}">
<span data-i18n="short recharge">Short Recharge</span>
</button>
</label>
<label>
<div>
<input type="checkbox" name="attr_long-recharge-1" value="1" />
</div>
<button type="roll" name="roll_long-recharge" value="@{gm} &{template:EPdefault} {{name=^{long recharge}}} {{roll=^{full}}} {{title-roll=^{recharge}}}">
<span data-i18n="long recharge">Long Recharge</span>
</button>
</label>
</div>
</div>
</div>
<div class="physique">
<div class="block-title" data-i18n="physique">Physique</div>
<div class="block">
<label>
<input type="number" name="attr_durM3" data-i18n-title="durability" title="Durability" value="0" />
<span data-i18n="durability short">DUR</span>
</label>
<label>
<input type="number" name="attr_wtM3" data-i18n-title="wound treshold" title="Wound Treshold" value="0" />
<span data-i18n="wound treshold short">WT</span>
</label>
<label>
<input type="number" name="attr_drM3" data-i18n-title="death rating" title="Death Rating" value="0" />
<span data-i18n="death rating short">DR</span>
</label>
<label>
<input type="number" name="attr_dmgM3" data-i18n-title="damage" title="Damage" value="0" />
<span data-i18n="damage">Damage</span>
</label>
<label>
<input type="number" name="attr_wndM3" data-i18n-title="wounds" title="Wounds" value="0" />
<span data-i18n="wounds">Wounds</span>
</label>
<label>
<input type="number" name="attr_physMalusM3" data-i18n-title="malus" title="Malus" value="0" />
<span data-i18n="malus">Malus</span>
</label>
<label>
<input type="text" name="attr_moveM3" value="" />
<span data-i18n="movement rating">Movement Rating</span>
</label>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="bioware">Bioware</span>
<label>
<input type="checkbox" name="attr_biowareM3-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_biowareM3-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_biowareM3">
<input type="checkbox" name="attr_bioware-expand" /><span></span>
<input type="text" name="attr_nameBio" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_bioware-desc"></span>
<textarea name="attr_bioware-desc"></textarea>
</div>
<button type="roll" name="attr_outputBioware" value="@{gm} &{template:EPOutput} {{name=@{nameBio}}} {{output=@{bioware-desc}}}">
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</button>
</fieldset>
</div>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="cyberware">Cyberware</span>
<label>
<input type="checkbox" name="attr_cyberwareM3-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_cyberwareM3-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_cyberwareM3">
<input type="checkbox" name="attr_cyberware-expand" /><span></span>
<input type="text" name="attr_nameCyb" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_cyberware-desc"></span>
<textarea name="attr_cyberware-desc"></textarea>
</div>
<button type="roll" name="attr_outputCyberware" value="@{gm} &{template:EPOutput} {{name=@{nameCyb}}} {{output=@{cyberware-desc}}}">
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</button>
</fieldset>
</div>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="hardware-ware">Hardware</span>
<label>
<input type="checkbox" name="attr_hardwareM3-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_hardwareM3-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_hardwareM3">
<input type="checkbox" name="attr_hardware-expand" /><span></span>
<input type="text" name="attr_nameHard" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_hardware-desc"></span>
<textarea name="attr_hardware-desc"></textarea>
</div>
<button type="roll" name="attr_outputHardware" value="@{gm} &{template:EPOutput} {{name=@{nameNan}}} {{output=@{hardware-desc}}}">
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</button>
</fieldset>
</div>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="meshware">Meshware</span>
<label>
<input type="checkbox" name="attr_meshwareM3-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_meshwareM3-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_meshwareM3">
<input type="checkbox" name="attr_meshware-expand" /><span></span>
<input type="text" name="attr_nameMesh" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_meshware-desc"></span>
<textarea name="attr_meshware-desc"></textarea>
</div>
<button type="roll" name="attr_outputMeshware" value="@{gm} &{template:EPOutput} {{name=@{nameMesh}}} {{output=@{meshware-desc}}}">
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</button>
</fieldset>
</div>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="nanoware">Nanoware</span>
<label>
<input type="checkbox" name="attr_nanowareM3-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_nanowareM3-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_nanowareM3">
<input type="checkbox" name="attr_nanoware-expand" /><span></span>
<input type="text" name="attr_nameNan" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_nanoware-desc"></span>
<textarea name="attr_nanoware-desc"></textarea>
</div>
<button type="roll" name="attr_outputNanoware" value="@{gm} &{template:EPOutput} {{name=@{nameNan}}} {{output=@{nanoware-desc}}}">
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</button>
</fieldset>
</div>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="notes">Notes</span>
<label>
<input type="checkbox" name="attr_notesM3-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_notesM3-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_notesM3">
<input type="checkbox" name="attr_notes-expand" /><span></span>
<input type="text" name="attr_nameNotes" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_notes-desc"></span>
<textarea name="attr_notes-desc"></textarea>
</div>
</fieldset>
</div>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="positive trait">Positive Trait</span>
<label>
<input type="checkbox" name="attr_positiveTM3-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_positiveTM3-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_positiveTraitM3">
<input type="checkbox" name="attr_pos-trait-expand" /><span></span>
<input type="text" name="attr_namePosTrait" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_positive-trait-desc"></span>
<textarea name="attr_positive-trait-desc"></textarea>
</div>
<button type="roll" name="attr_outputPositiveTrait" value="@{gm} &{template:EPOutput} {{name=@{namePosTrait}}} {{output=@{positive-trait-desc}}}">
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</button>
</fieldset>
</div>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="negative trait">Negative Trait</span>
<label>
<input type="checkbox" name="attr_negativeTM3-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_negativeTM3-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_negativeTraitM3">
<input type="checkbox" name="attr_pos-trait-expand" /><span></span>
<input type="text" name="attr_nameNegTrait" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_negative-trait-desc"></span>
<textarea name="attr_negative-trait-desc"></textarea>
</div>
<button type="roll" name="attr_outputNegativeTrait" value="@{gm} &{template:EPOutput} {{name=@{nameNegTrait}}} {{output=@{negative-trait-desc}}}">
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</button>
</fieldset>
</div>
</div>
</div>
</div>
<div class="hidden morphTab4Show morphBlock">
<div class="oneLineItem">
<div class="morph">
<span class="block-title" data-i18n="morph">Morph</span>
<div class="block">
<input type="text" name="attr_nameM4" data-i18n-placeholder="name" placeholder="Name" value="Morph 4" />
</div>
</div>
</div>
<div class="pool">
<div class="block-title" data-i18n="pool">Pool</div>
<div class="block">
<label>
<span data-i18n="morph">Morph</span>
<span data-i18n="ego">Ego</span>
<span data-i18n="total">Total</span>
<span data-i18n="current">Current</span>
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Insight.png" data-i18n-title="insight" title="Insight" class="iconPools" />
<span data-i18n="insight">Insight</span>
<input type="number" name="attr_insightMM4" value="0" />
<input type="number" name="attr_insightE" value="0" />
<input type="number" name="attr_insightM4" value="@{insightMM4}+@{insightE}" disabled />
<input type="number" name="attr_insightC" value="0" />
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Moxie.png" data-i18n-title="moxie" title="Moxie" class="iconPools" />
<span data-i18n="moxie">Moxie</span>
<input type="number" name="attr_moxieMM4" value="0" />
<input type="number" name="attr_moxieE" value="0" />
<input type="number" name="attr_moxieM4" value="@{moxieMM4}+@{moxieE}" disabled />
<input type="number" name="attr_moxieC" value="0" />
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Vigor.png" data-i18n-title="vigor" title="Vigor" class="iconPools" />
<span data-i18n="vigor">Vigor</span>
<input type="number" name="attr_vigorMM4" value="0" />
<input type="number" name="attr_vigorE" value="0" />
<input type="number" name="attr_vigorM4" value="@{vigorMM4}+@{vigorE}" disabled />
<input type="number" name="attr_vigorC" value="0">
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Flex.png" data-i18n-title="flex" title="Flex" class="iconPools" />
<span data-i18n="flex">Flex</span>
<input type="number" name="attr_flexMM4" value="0" />
<input type="number" name="attr_flexE" value="0" />
<input type="number" name="attr_flexM4" value="@{flexMM4}+@{flexE}" disabled />
<input type="number" name="attr_flexC" value="0" />
</label>
<div class="oneLineItem">
<label>
<div>
<input type="checkbox" name="attr_short-recharge-1" value="1" />
<input type="checkbox" name="attr_short-recharge-2" value="1" />
</div>
<button type="roll" name="roll_short-recharge" value="
@{gm} &{template:EPdefault} {{name=^{short recharge}}} {{roll=[[1D6]]}} {{title-roll=^{recharge}}}">
<span data-i18n="short recharge">Short Recharge</span>
</button>
</label>
<label>
<div>
<input type="checkbox" name="attr_long-recharge-1" value="1" />
</div>
<button type="roll" name="roll_long-recharge" value="@{gm} &{template:EPdefault} {{name=^{long recharge}}} {{roll=^{full}}} {{title-roll=^{recharge}}}">
<span data-i18n="long recharge">Long Recharge</span>
</button>
</label>
</div>
</div>
</div>
<div class="physique">
<div class="block-title" data-i18n="physique">Physique</div>
<div class="block">
<label>
<input type="number" name="attr_durM4" data-i18n-title="durability" title="Durability" value="0" />
<span data-i18n="durability short">DUR</span>
</label>
<label>
<input type="number" name="attr_wtM4" data-i18n-title="wound treshold" title="Wound Treshold" value="0" />
<span data-i18n="wound treshold short">WT</span>
</label>
<label>
<input type="number" name="attr_drM4" data-i18n-title="death rating" title="Death Rating" value="0" />
<span data-i18n="death rating short">DR</span>
</label>
<label>
<input type="number" name="attr_dmgM4" data-i18n-title="damage" title="Damage" value="0" />
<span data-i18n="damage">Damage</span>
</label>
<label>
<input type="number" name="attr_wndM4" data-i18n-title="wounds" title="Wounds" value="0" />
<span data-i18n="wounds">Wounds</span>
</label>
<label>
<input type="number" name="attr_physMalusM4" data-i18n-title="malus" title="Malus" value="0" />
<span data-i18n="malus">Malus</span>
</label>
<label>
<input type="text" name="attr_moveM4" value="" />
<span data-i18n="movement rating">Movement Rating</span>
</label>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="bioware">Bioware</span>
<label>
<input type="checkbox" name="attr_biowareM4-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_biowareM4-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_biowareM4">
<input type="checkbox" name="attr_bioware-expand" /><span></span>
<input type="text" name="attr_nameBio" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_bioware-desc"></span>
<textarea name="attr_bioware-desc"></textarea>
</div>
<button type="roll" name="attr_outputBioware" value="@{gm} &{template:EPOutput} {{name=@{nameBio}}} {{output=@{bioware-desc}}}">
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</button>
</fieldset>
</div>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="cyberware">Cyberware</span>
<label>
<input type="checkbox" name="attr_cyberwareM4-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_cyberwareM4-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_cyberwareM4">
<input type="checkbox" name="attr_cyberware-expand" /><span></span>
<input type="text" name="attr_nameCyb" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_cyberware-desc"></span>
<textarea name="attr_cyberware-desc"></textarea>
</div>
<button type="roll" name="attr_outputCyberware" value="@{gm} &{template:EPOutput} {{name=@{nameCyb}}} {{output=@{cyberware-desc}}}">
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</button>
</fieldset>
</div>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="hardware-ware">Hardware</span>
<label>
<input type="checkbox" name="attr_hardwareM4-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_hardwareM4-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_hardwareM4">
<input type="checkbox" name="attr_hardware-expand" /><span></span>
<input type="text" name="attr_nameHard" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_hardware-desc"></span>
<textarea name="attr_hardware-desc"></textarea>
</div>
<button type="roll" name="attr_outputHardware" value="@{gm} &{template:EPOutput} {{name=@{nameNan}}} {{output=@{hardware-desc}}}">
w
</button>
</fieldset>
</div>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="meshware">Meshware</span>
<label>
<input type="checkbox" name="attr_meshwareM4-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_meshwareM4-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_meshwareM4">
<input type="checkbox" name="attr_meshware-expand" /><span></span>
<input type="text" name="attr_nameMesh" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_meshware-desc"></span>
<textarea name="attr_meshware-desc"></textarea>
</div>
<button type="roll" name="attr_outputMeshware" value="@{gm} &{template:EPOutput} {{name=@{nameMesh}}} {{output=@{meshware-desc}}}">
w
</button>
</fieldset>
</div>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="nanoware">Nanoware</span>
<label>
<input type="checkbox" name="attr_nanowareM4-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_nanowareM4-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_nanowareM4">
<input type="checkbox" name="attr_nanoware-expand" /><span></span>
<input type="text" name="attr_nameNan" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_nanoware-desc"></span>
<textarea name="attr_nanoware-desc"></textarea>
</div>
<button type="roll" name="attr_outputNanoware" value="@{gm} &{template:EPOutput} {{name=@{nameNan}}} {{output=@{nanoware-desc}}}">
w
</button>
</fieldset>
</div>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="notes">Notes</span>
<label>
<input type="checkbox" name="attr_notesM4-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_notesM4-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_notesM4">
<input type="checkbox" name="attr_notes-expand" /><span></span>
<input type="text" name="attr_nameNotes" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_notes-desc"></span>
<textarea name="attr_notes-desc"></textarea>
</div>
</fieldset>
</div>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="positive trait">Positive Trait</span>
<label>
<input type="checkbox" name="attr_positiveTM4-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_positiveTM4-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_positiveTraitM4">
<input type="checkbox" name="attr_pos-trait-expand" /><span></span>
<input type="text" name="attr_namePosTrait" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_positive-trait-desc"></span>
<textarea name="attr_positive-trait-desc"></textarea>
</div>
<button type="roll" name="attr_outputPositiveTrait" value="@{gm} &{template:EPOutput} {{name=@{namePosTrait}}} {{output=@{positive-trait-desc}}}">
w
</button>
</fieldset>
</div>
</div>
</div>
<div class="augmentations">
<div class="block-title">
<span data-i18n="negative trait">Negative Trait</span>
<label>
<input type="checkbox" name="attr_negativeTM4-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_negativeTM4-hide" class="hiddenRevealAugmentationsHide" value="o" />
<div class="hidden">
<fieldset class="repeating_negativeTraitM4">
<input type="checkbox" name="attr_pos-trait-expand" /><span></span>
<input type="text" name="attr_nameNegTrait" data-i18n-placeholder="name" placeholder="Name" value="" />
<div class="hidden autoex autoex40">
<span name="attr_negative-trait-desc"></span>
<textarea name="attr_negative-trait-desc"></textarea>
</div>
<button type="roll" name="attr_outputNegativeTrait" value="@{gm} &{template:EPOutput} {{name=@{nameNegTrait}}} {{output=@{negative-trait-desc}}}">
w
</button>
</fieldset>
</div>
</div>
</div>
</div>
<!-- <div class="hidden morphTab2Show morphBlock" style="margin-left:-1px">
<div class="sheet-line" style="margin-bottom:-30px;">
<div class="sheet-column">
<div class="block-title block-title-morph" data-i18n="morph">Morph</div>
<div class="block" style="margin-bottom:20px;vertical-align:top;width: 140px;">
<div class="sheet-line">
<input type="text" name="attr_nameM2" class="sheet-lower-input apt-title" style="width:128px;" data-i18n-placeholder="name" placeholder="Name" value="Morph 1">
</div>
</div>
</div>
</div>
<div class="sheet-line" style="margin-bottom:20px;">
<div class="sheet-column" style="width:545px;margin-right:3px">
<div class="sheet-line">
<div class="block-title block-title-morph" data-i18n="pool">Pool</div>
<div class="block">
<div class="sheet-line">
<div style="width:71px;display:inline-block;"></div>
<div class="subtitle apt-title center" style="width:105px;margin-right:0px;">
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Insight.png" data-i18n-title="insight" title="Insight" class="iconPools">
</div>
<div class="subtitle apt-title center" style="width:105px;margin-right:0px;">
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Moxie.png" data-i18n-title="moxie" title="Moxie" class="iconPools">
</div>
<div class="subtitle apt-title center" style="width:105px;margin-right:0px;">
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Vigor.png" data-i18n-title="vigor" title="Vigor" class="iconPools">
</div>
<div class="subtitle apt-title center" style="width:105px;margin-right:0px;">
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Flex.png" data-i18n-title="flex" title="Flex" class="iconPools">
</div>
</div>
<div class="sheet-line">
<div style="width:71px;display:inline-block;"></div>
<div class="subtitle apt-title center" style="width:105px;margin-right:0px;">
<span data-i18n="insight">Insight</span>
</div>
<div class="subtitle apt-title center" style="width:105px;margin-right:0px;">
<span data-i18n="moxie">Moxie</span>
</div>
<div class="subtitle apt-title center" style="width:105px;margin-right:0px;">
<span data-i18n="vigor">Vigor</span>
</div>
<div class="subtitle apt-title center" style="width:105px;margin-right:0px;">
<span data-i18n="flex">Flex</span>
</div>
</div>
<div class="sheet-line">
<div class="subtitle apt-title" style="width:71px;vertical-align:bottom;" data-i18n="morph">Morph</div>
<input type="number" name="attr_insightMM2" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="0">
<input type="number" name="attr_moxieMM2" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="0">
<input type="number" name="attr_vigorMM2" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="0">
<input type="number" name="attr_flexMM2" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="0">
</div>
<div class="sheet-line">
<div class="subtitle apt-title" style="width:71px;vertical-align:bottom;" data-i18n="ego">Ego</div>
<input type="number" name="attr_insightE" class="sheet-lower-inputWMargin center" style="width:105px;" value="0">
<input type="number" name="attr_moxieE" class="sheet-lower-inputWMargin center" style="width:105px;" value="0">
<input type="number" name="attr_vigorE" class="sheet-lower-inputWMargin center" style="width:105px;" value="0">
<input type="number" name="attr_flexE" class="sheet-lower-inputWMargin center" style="width:105px;" value="0">
</div>
<div class="sheet-line">
<div class="subtitle apt-title" style="width:71px;vertical-align:bottom;" data-i18n="total">Total</div>
<input type="number" name="attr_insightM2" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="@{insightMM2}+@{insightE}" disabled>
<input type="number" name="attr_moxieM2" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="@{moxieMM2}+@{moxieE}" disabled>
<input type="number" name="attr_vigorM2" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="@{vigorMM2}+@{vigorE}" disabled>
<input type="number" name="attr_flexM2" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="@{flexMM2}+@{flexE}" disabled>
</div>
<div class="sheet-line">
<div class="subtitle apt-title" style="width:71px;vertical-align:bottom;" data-i18n="current">Current</div>
<input type="number" name="attr_insightC" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="0">
<input type="number" name="attr_moxieC" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="0">
<input type="number" name="attr_vigorC" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="0">
<input type="number" name="attr_flexC" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="0">
</div>
<div class="sheet-line center">
<div class="sheet-column" style="width:125px;margin-right:1px;">
<div class="sheet-line center line-recharge">
<input type="checkbox" name="attr_short-recharge-1" style="margin-right:2px;" value="1">
<input type="checkbox" name="attr_short-recharge-2" style="margin-left:2px;" value="1">
</div>
<div class="sheet-line" style="width:100%;">
<button type="roll" name="roll_short-recharge" class="apt-title apt-check" value="
@{gm} &{template:EPdefault} {{name=^{short recharge}}} {{roll=[[1D6]]}} {{title-roll=^{recharge}}}">
<div class="center apt-title" data-i18n="short recharge">Short Recharge</div>
</button>
</div>
</div>
<div class="sheet-column" style="width:125px;">
<div class="sheet-line center line-recharge">
<input type="checkbox" name="attr_long-recharge-1" value="1">
</div>
<div class="sheet-line" style="width:100%;">
<button type="roll" name="roll_long-recharge" class="apt-title apt-check" value="@{gm} &{template:EPdefault} {{name=^{long recharge}}} {{roll=^{full}}} {{title-roll=^{recharge}}}">
<div class="center apt-title" data-i18n="long recharge">Long Recharge</div>
</button>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-column" style="width:268px;">
<div class="sheet-line">
<div class="block-title block-title-morph" data-i18n="physique">Physique</div>
<div class="block">
<div class="sheet-line">
<input type="number" name="attr_durM2" class="sheet-lower-input apt-title" style="width:66.67px;" data-i18n-title="durability" title="Durability" value="0">
<input type="number" name="attr_wtM2" class="sheet-lower-input apt-title" style="width:66.67px;" data-i18n-title="wound treshold" title="Wound Treshold" value="0">
<input type="number" name="attr_drM2" class="sheet-lower-input apt-title" style="width:66.67px;" data-i18n-title="death rating" title="Death Rating" value="0">
</div>
<div class="sheet-line">
<div class="subtitle apt-title center" style="width:66.67px;" data-i18n="durability short">DUR</div>
<div class="subtitle apt-title center" style="width:66.67px;" data-i18n="wound treshold short">WT</div>
<div class="subtitle apt-title center" style="width:66.67px;" data-i18n="death rating short">DR</div>
</div>
<div class="sheet-line">
<input type="number" name="attr_dmgM2" class="sheet-lower-inputWMargin center" style="width:70px;" data-i18n-title="damage" title="Damage" value="0">
<input type="number" name="attr_wndM2" class="sheet-lower-inputWMargin center" style="width:80px;" data-i18n-title="wounds" title="Wounds" value="0">
<input type="number" name="attr_physMalusM2" class="sheet-lower-input center" style="width:70px;" data-i18n-title="malus" title="Malus" value="0">
</div>
<div class="sheet-line">
<div class="subtitle apt-title center" style="width:70px;margin-right:0px;" data-i18n="damage">Damage</div>
<div class="subtitle apt-title center" style="width:80px;margin-right:0px;" data-i18n="wounds">Wounds</div>
<div class="subtitle apt-title center" style="width:70px;" data-i18n="malus">Malus</div>
</div>
<div class="sheet-line">
<input type="text" name="attr_moveM2" class="sheet-lower-input apt-title" style="width:228px;" value="">
</div>
<div class="sheet-line">
<div class="subtitle apt-title center" style="width:228px;" data-i18n="movement rating">Movement Rating</div>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-line" style="margin-bottom:20px;">
<div class="sheet-column" style="width:398px;margin-right:20px;">
<div class="block-title block-title-morph">
<div data-i18n="bioware">Bioware</div>
<label class="sheet-options">
<input type="checkbox" name="attr_biowareM2-hide" class="sheet-option sheet-optionHideMorph" checked>
<span class="sheet-option"></span>
</label>
</div>
<input type="checkbox" name="attr_biowareM2-hide" class="sheet-option sheet-optionHideMorph" checked>
<div class="blockSpe">
<div class="hidden">
<div class="sheet-line">
<fieldset class="repeating_biowareM2">
<input type="checkbox" name="attr_bioware-expand" class="sheet-option sheet-expandRepeating"><span class="sheet-option sheet-expand"></span>
<input type="text" name="attr_nameBio" class="sheet-lower-inputWMargin center" style="height:29px" data-i18n-title="Name" placeholder="Name" value="">
<div class="sheet-expandFull">
<textarea name="attr_bioware-desc" style="height:80px;"></textarea>
</div>
<button type="roll" name="attr_outputBioware" class="output" value="@{gm} &{template:EPOutput} {{name=@{nameBio}}} {{output=@{bioware-desc}}}">w</button>
</fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-column" style="width:398px;">
<div class="block-title block-title-morph">
<div data-i18n="cyberware">Cyberware</div>
<label class="sheet-options">
<input type="checkbox" name="attr_cyberwareM2-hide" class="sheet-option sheet-optionHideMorph" checked>
<span class="sheet-option"></span>
</label>
</div>
<input type="checkbox" name="attr_cyberwareM2-hide" class="sheet-option sheet-optionHideMorph" checked>
<div class="blockSpe">
<div class="hidden">
<div class="sheet-line">
<fieldset class="repeating_cyberwareM2">
<input type="checkbox" name="attr_cyberware-expand" class="sheet-option sheet-expandRepeating"><span class="sheet-option sheet-expand"></span>
<input type="text" name="attr_nameCyb" class="sheet-lower-inputWMargin center" style="height:29px" data-i18n-title="Name" placeholder="Name" value="">
<div class="sheet-expandFull">
<textarea name="attr_cyberware-desc" style="height:80px;"></textarea>
</div>
<button type="roll" name="attr_outputCyberware" class="output" value="@{gm} &{template:EPOutput} {{name=@{nameCyb}}} {{output=@{cyberware-desc}}}">w</button>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-line" style="margin-bottom:20px;">
<div class="sheet-column" style="width:398px;margin-right:20px;">
<div class="block-title block-title-morph">
<div data-i18n="hardware-ware">Hardware</div>
<label class="sheet-options">
<input type="checkbox" name="attr_hardwareM2-hide" class="sheet-option sheet-optionHideMorph" checked>
<span class="sheet-option"></span>
</label>
</div>
<input type="checkbox" name="attr_hardwareM2-hide" class="sheet-option sheet-optionHideMorph" checked>
<div class="blockSpe">
<div class="hidden">
<div class="sheet-line">
<fieldset class="repeating_hardwareM2">
<input type="checkbox" name="attr_hardware-expand" class="sheet-option sheet-expandRepeating"><span class="sheet-option sheet-expand"></span>
<input type="text" name="attr_nameNan" class="sheet-lower-inputWMargin center" style="height:29px" data-i18n-title="Name" placeholder="Name" value="">
<div class="sheet-expandFull">
<textarea name="attr_hardware-desc" style="height:80px;"></textarea>
</div>
<button type="roll" name="attr_outputHardware" class="output" value="@{gm} &{template:EPOutput} {{name=@{nameNan}}} {{output=@{hardware-desc}}}">w</button>
</fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-column" style="width:398px;">
<div class="block-title block-title-morph">
<div data-i18n="meshware">Meshware</div>
<label class="sheet-options">
<input type="checkbox" name="attr_meshwareM2-hide" class="sheet-option sheet-optionHideMorph" checked>
<span class="sheet-option"></span>
</label>
</div>
<input type="checkbox" name="attr_meshwareM2-hide" class="sheet-option sheet-optionHideMorph" checked>
<div class="blockSpe">
<div class="hidden">
<div class="sheet-line">
<fieldset class="repeating_meshwareM2">
<input type="checkbox" name="attr_meshware-expand" class="sheet-option sheet-expandRepeating"><span class="sheet-option sheet-expand"></span>
<input type="text" name="attr_nameMesh" class="sheet-lower-inputWMargin center" style="height:29px;" data-i18n-title="Name" placeholder="Name" value="">
<div class="sheet-expandFull">
<textarea name="attr_meshware-desc" style="height:80px;"></textarea>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-line" style="margin-bottom:20px;">
<div class="sheet-column" style="width:398px;margin-right:20px;">
<div class="block-title block-title-morph">
<div data-i18n="nanoware">Nanoware</div>
<label class="sheet-options">
<input type="checkbox" name="attr_nanowareM2-hide" class="sheet-option sheet-optionHideMorph" checked>
<span class="sheet-option"></span>
</label>
</div>
<input type="checkbox" name="attr_nanowareM2-hide" class="sheet-option sheet-optionHideMorph" checked>
<div class="blockSpe">
<div class="hidden">
<div class="sheet-line">
<fieldset class="repeating_nanowareM2">
<input type="checkbox" name="attr_nanoware-expand" class="sheet-option sheet-expandRepeating"><span class="sheet-option sheet-expand"></span>
<input type="text" name="attr_nameNan" class="sheet-lower-inputWMargin center" style="height:29px" data-i18n-title="Name" placeholder="Name" value="">
<div class="sheet-expandFull">
<textarea name="attr_nanoware-desc" style="height:80px;"></textarea>
</div>
<button type="roll" name="attr_outputNanoware" class="output" value="@{gm} &{template:EPOutput} {{name=@{nameNan}}} {{output=@{nanoware-desc}}}">w</button>
</fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-column" style="width:398px;">
<div class="block-title block-title-morph">
<div data-i18n="notes">Notes</div>
<label class="sheet-options">
<input type="checkbox" name="attr_notesM2-hide" class="sheet-option sheet-optionHideMorph" checked>
<span class="sheet-option"></span>
</label>
</div>
<input type="checkbox" name="attr_notesM2-hide" class="sheet-option sheet-optionHideMorph" checked>
<div class="blockSpe">
<div class="hidden">
<div class="sheet-line">
<fieldset class="repeating_notesM2">
<input type="checkbox" name="attr_notes-expand" class="sheet-option sheet-expandRepeating"><span class="sheet-option sheet-expand"></span>
<input type="text" name="attr_nameNotes" class="sheet-lower-inputWMargin center" style="height:29px;" data-i18n-title="Name" placeholder="Name" value="">
<div class="sheet-expandFull">
<textarea name="attr_notes-desc" style="height:80px;"></textarea>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-line">
<div class="sheet-column" style="width:398px;margin-right:20px;">
<div class="block-title block-title-morph">
<div data-i18n="positive trait">Positive Trait</div>
<label class="sheet-options">
<input type="checkbox" name="attr_positiveTM2-hide" class="sheet-option sheet-optionHideMorph" checked>
<span class="sheet-option"></span>
</label>
</div>
<input type="checkbox" name="attr_positiveTM2-hide" class="sheet-option sheet-optionHideMorph" checked>
<div class="blockSpe">
<div class="hidden">
<div class="sheet-line">
<fieldset class="repeating_positiveTraitM2">
<input type="checkbox" name="attr_pos-trait-expand" class="sheet-option sheet-expandRepeating"><span class="sheet-option sheet-expand"></span>
<input type="text" name="attr_namePosTrait" class="sheet-lower-inputWMargin center" style="height:29px" data-i18n-title="Name" placeholder="Name" value="">
<div class="sheet-expandFull">
<textarea name="attr_positive-trait-desc" style="height:80px;"></textarea>
</div>
<button type="roll" name="attr_outputPositiveTrait" class="output" value="@{gm} &{template:EPOutput} {{name=@{namePosTrait}}} {{output=@{positive-trait-desc}}}">w</button>
</fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-column" style="width:398px;">
<div class="block-title block-title-morph">
<div data-i18n="negative trait">Negative Trait</div>
<label class="sheet-options">
<input type="checkbox" name="attr_negativeTM2-hide" class="sheet-option sheet-optionHideMorph" checked>
<span class="sheet-option"></span>
</label>
</div>
<input type="checkbox" name="attr_negativeTM2-hide" class="sheet-option sheet-optionHideMorph" checked>
<div class="blockSpe">
<div class="hidden">
<div class="sheet-line">
<fieldset class="repeating_negativeTraitM2">
<input type="checkbox" name="attr_neg-trait-expand" class="sheet-option sheet-expandRepeating"><span class="sheet-option sheet-expand"></span>
<input type="text" name="attr_nameNegTrait" class="sheet-lower-inputWMargin center" style="height:29px" data-i18n-title="Name" placeholder="Name" value="">
<div class="sheet-expandFull">
<textarea name="attr_negative-trait-desc" style="height:80px;"></textarea>
</div>
<button type="roll" name="attr_outputNegativeTrait" class="output" value="@{gm} &{template:EPOutput} {{name=@{nameNegTrait}}} {{output=@{negative-trait-desc}}}">w</button>
</fieldset>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="hidden morphTab3Show morphBlock" style="margin-left:-1px">
<div class="sheet-line" style="margin-bottom:-30px;">
<div class="sheet-column">
<div class="block-title block-title-morph" data-i18n="morph">Morph</div>
<div class="block" style="margin-bottom:20px;vertical-align:top;width: 140px;">
<div class="sheet-line">
<input type="text" name="attr_nameM3" class="sheet-lower-input apt-title" style="width:128px;" data-i18n-placeholder="name" placeholder="Name" value="Morph 1">
</div>
</div>
</div>
</div>
<div class="sheet-line" style="margin-bottom:20px;">
<div class="sheet-column" style="width:545px;margin-right:3px">
<div class="sheet-line">
<div class="block-title block-title-morph" data-i18n="pool">Pool</div>
<div class="block">
<div class="sheet-line">
<div style="width:71px;display:inline-block;"></div>
<div class="subtitle apt-title center" style="width:105px;margin-right:0px;">
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Insight.png" data-i18n-title="insight" title="Insight" class="iconPools">
</div>
<div class="subtitle apt-title center" style="width:105px;margin-right:0px;">
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Moxie.png" data-i18n-title="moxie" title="Moxie" class="iconPools">
</div>
<div class="subtitle apt-title center" style="width:105px;margin-right:0px;">
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Vigor.png" data-i18n-title="vigor" title="Vigor" class="iconPools">
</div>
<div class="subtitle apt-title center" style="width:105px;margin-right:0px;">
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Flex.png" data-i18n-title="flex" title="Flex" class="iconPools">
</div>
</div>
<div class="sheet-line">
<div style="width:71px;display:inline-block;"></div>
<div class="subtitle apt-title center" style="width:105px;margin-right:0px;">
<span data-i18n="insight">Insight</span>
</div>
<div class="subtitle apt-title center" style="width:105px;margin-right:0px;">
<span data-i18n="moxie">Moxie</span>
</div>
<div class="subtitle apt-title center" style="width:105px;margin-right:0px;">
<span data-i18n="vigor">Vigor</span>
</div>
<div class="subtitle apt-title center" style="width:105px;margin-right:0px;">
<span data-i18n="flex">Flex</span>
</div>
</div>
<div class="sheet-line">
<div class="subtitle apt-title" style="width:71px;vertical-align:bottom;" data-i18n="morph">Morph</div>
<input type="number" name="attr_insightMM3" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="0">
<input type="number" name="attr_moxieMM3" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="0">
<input type="number" name="attr_vigorMM3" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="0">
<input type="number" name="attr_flexMM3" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="0">
</div>
<div class="sheet-line">
<div class="subtitle apt-title" style="width:71px;vertical-align:bottom;" data-i18n="ego">Ego</div>
<input type="number" name="attr_insightE" class="sheet-lower-inputWMargin center" style="width:105px;" value="0">
<input type="number" name="attr_moxieE" class="sheet-lower-inputWMargin center" style="width:105px;" value="0">
<input type="number" name="attr_vigorE" class="sheet-lower-inputWMargin center" style="width:105px;" value="0">
<input type="number" name="attr_flexE" class="sheet-lower-inputWMargin center" style="width:105px;" value="0">
</div>
<div class="sheet-line">
<div class="subtitle apt-title" style="width:71px;vertical-align:bottom;" data-i18n="total">Total</div>
<input type="number" name="attr_insightM3" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="@{insightMM3}+@{insightE}" disabled>
<input type="number" name="attr_moxieM3" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="@{moxieMM3}+@{moxieE}" disabled>
<input type="number" name="attr_vigorM3" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="@{vigorMM3}+@{vigorE}" disabled>
<input type="number" name="attr_flexM3" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="@{flexMM3}+@{flexE}" disabled>
</div>
<div class="sheet-line">
<div class="subtitle apt-title" style="width:71px;vertical-align:bottom;" data-i18n="current">Current</div>
<input type="number" name="attr_insightC" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="0">
<input type="number" name="attr_moxieC" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="0">
<input type="number" name="attr_vigorC" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="0">
<input type="number" name="attr_flexC" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="0">
</div>
<div class="sheet-line center">
<div class="sheet-column" style="width:125px;margin-right:1px;">
<div class="sheet-line center line-recharge">
<input type="checkbox" name="attr_short-recharge-1" style="margin-right:2px;" value="1">
<input type="checkbox" name="attr_short-recharge-2" style="margin-left:2px;" value="1">
</div>
<div class="sheet-line" style="width:100%;">
<button type="roll" name="roll_short-recharge" class="apt-title apt-check" value="
@{gm} &{template:EPdefault} {{name=^{short recharge}}} {{roll=[[1D6]]}} {{title-roll=^{recharge}}}">
<div class="center apt-title" data-i18n="short recharge">Short Recharge</div>
</button>
</div>
</div>
<div class="sheet-column" style="width:125px;">
<div class="sheet-line center line-recharge">
<input type="checkbox" name="attr_long-recharge-1" value="1">
</div>
<div class="sheet-line" style="width:100%;">
<button type="roll" name="roll_long-recharge" class="apt-title apt-check" value="@{gm} &{template:EPdefault} {{name=^{long recharge}}} {{roll=^{full}}} {{title-roll=^{recharge}}}">
<div class="center apt-title" data-i18n="long recharge">Long Recharge</div>
</button>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-column" style="width:268px;">
<div class="sheet-line">
<div class="block-title block-title-morph" data-i18n="physique">Physique</div>
<div class="block">
<div class="sheet-line">
<input type="number" name="attr_durM3" class="sheet-lower-input apt-title" style="width:66.67px;" data-i18n-title="durability" title="Durability" value="0">
<input type="number" name="attr_wtM3" class="sheet-lower-input apt-title" style="width:66.67px;" data-i18n-title="wound treshold" title="Wound Treshold" value="0">
<input type="number" name="attr_drM3" class="sheet-lower-input apt-title" style="width:66.67px;" data-i18n-title="death rating" title="Death Rating" value="0">
</div>
<div class="sheet-line">
<div class="subtitle apt-title center" style="width:66.67px;" data-i18n="durability short">DUR</div>
<div class="subtitle apt-title center" style="width:66.67px;" data-i18n="wound treshold short">WT</div>
<div class="subtitle apt-title center" style="width:66.67px;" data-i18n="death rating short">DR</div>
</div>
<div class="sheet-line">
<input type="number" name="attr_dmgM3" class="sheet-lower-inputWMargin center" style="width:70px;" data-i18n-title="damage" title="Damage" value="0">
<input type="number" name="attr_wndM3" class="sheet-lower-inputWMargin center" style="width:80px;" data-i18n-title="wounds" title="Wounds" value="0">
<input type="number" name="attr_physMalusM3" class="sheet-lower-input center" style="width:70px;" data-i18n-title="malus" title="Malus" value="0">
</div>
<div class="sheet-line">
<div class="subtitle apt-title center" style="width:70px;margin-right:0px;" data-i18n="damage">Damage</div>
<div class="subtitle apt-title center" style="width:80px;margin-right:0px;" data-i18n="wounds">Wounds</div>
<div class="subtitle apt-title center" style="width:70px;" data-i18n="malus">Malus</div>
</div>
<div class="sheet-line">
<input type="text" name="attr_moveM3" class="sheet-lower-input apt-title" style="width:228px;" value="">
</div>
<div class="sheet-line">
<div class="subtitle apt-title center" style="width:228px;" data-i18n="movement rating">Movement Rating</div>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-line" style="margin-bottom:20px;">
<div class="sheet-column" style="width:398px;margin-right:20px;">
<div class="block-title block-title-morph">
<div data-i18n="bioware">Bioware</div>
<label class="sheet-options">
<input type="checkbox" name="attr_biowareM3-hide" class="sheet-option sheet-optionHideMorph" checked>
<span class="sheet-option"></span>
</label>
</div>
<input type="checkbox" name="attr_biowareM3-hide" class="sheet-option sheet-optionHideMorph" checked>
<div class="blockSpe">
<div class="hidden">
<div class="sheet-line">
<fieldset class="repeating_biowareM3">
<input type="checkbox" name="attr_bioware-expand" class="sheet-option sheet-expandRepeating"><span class="sheet-option sheet-expand"></span>
<input type="text" name="attr_nameBio" class="sheet-lower-inputWMargin center" style="height:29px" data-i18n-title="Name" placeholder="Name" value="">
<div class="sheet-expandFull">
<textarea name="attr_bioware-desc" style="height:80px;"></textarea>
</div>
<button type="roll" name="attr_outputBioware" class="output" value="@{gm} &{template:EPOutput} {{name=@{nameBio}}} {{output=@{bioware-desc}}}">w</button>
</fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-column" style="width:398px;">
<div class="block-title block-title-morph">
<div data-i18n="cyberware">Cyberware</div>
<label class="sheet-options">
<input type="checkbox" name="attr_cyberwareM3-hide" class="sheet-option sheet-optionHideMorph" checked>
<span class="sheet-option"></span>
</label>
</div>
<input type="checkbox" name="attr_cyberwareM3-hide" class="sheet-option sheet-optionHideMorph" checked>
<div class="blockSpe">
<div class="hidden">
<div class="sheet-line">
<fieldset class="repeating_cyberwareM3">
<input type="checkbox" name="attr_cyberware-expand" class="sheet-option sheet-expandRepeating"><span class="sheet-option sheet-expand"></span>
<input type="text" name="attr_nameCyb" class="sheet-lower-inputWMargin center" style="height:29px" data-i18n-title="Name" placeholder="Name" value="">
<div class="sheet-expandFull">
<textarea name="attr_cyberware-desc" style="height:80px;"></textarea>
</div>
<button type="roll" name="attr_outputCyberware" class="output" value="@{gm} &{template:EPOutput} {{name=@{nameCyb}}} {{output=@{cyberware-desc}}}">w</button>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-line" style="margin-bottom:20px;">
<div class="sheet-column" style="width:398px;margin-right:20px;">
<div class="block-title block-title-morph">
<div data-i18n="hardware-ware">Hardware</div>
<label class="sheet-options">
<input type="checkbox" name="attr_hardwareM3-hide" class="sheet-option sheet-optionHideMorph" checked>
<span class="sheet-option"></span>
</label>
</div>
<input type="checkbox" name="attr_hardwareM3-hide" class="sheet-option sheet-optionHideMorph" checked>
<div class="blockSpe">
<div class="hidden">
<div class="sheet-line">
<fieldset class="repeating_hardwareM3">
<input type="checkbox" name="attr_hardware-expand" class="sheet-option sheet-expandRepeating"><span class="sheet-option sheet-expand"></span>
<input type="text" name="attr_nameNan" class="sheet-lower-inputWMargin center" style="height:29px" data-i18n-title="Name" placeholder="Name" value="">
<div class="sheet-expandFull">
<textarea name="attr_hardware-desc" style="height:80px;"></textarea>
</div>
<button type="roll" name="attr_outputHardware" class="output" value="@{gm} &{template:EPOutput} {{name=@{nameNan}}} {{output=@{hardware-desc}}}">w</button>
</fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-column" style="width:398px;">
<div class="block-title block-title-morph">
<div data-i18n="meshware">Meshware</div>
<label class="sheet-options">
<input type="checkbox" name="attr_meshwareM3-hide" class="sheet-option sheet-optionHideMorph" checked>
<span class="sheet-option"></span>
</label>
</div>
<input type="checkbox" name="attr_meshwareM3-hide" class="sheet-option sheet-optionHideMorph" checked>
<div class="blockSpe">
<div class="hidden">
<div class="sheet-line">
<fieldset class="repeating_meshwareM3">
<input type="checkbox" name="attr_meshware-expand" class="sheet-option sheet-expandRepeating"><span class="sheet-option sheet-expand"></span>
<input type="text" name="attr_nameMesh" class="sheet-lower-inputWMargin center" style="height:29px;" data-i18n-title="Name" placeholder="Name" value="">
<div class="sheet-expandFull">
<textarea name="attr_meshware-desc" style="height:80px;"></textarea>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-line" style="margin-bottom:20px;">
<div class="sheet-column" style="width:398px;margin-right:20px;">
<div class="block-title block-title-morph">
<div data-i18n="nanoware">Nanoware</div>
<label class="sheet-options">
<input type="checkbox" name="attr_nanowareM3-hide" class="sheet-option sheet-optionHideMorph" checked>
<span class="sheet-option"></span>
</label>
</div>
<input type="checkbox" name="attr_nanowareM3-hide" class="sheet-option sheet-optionHideMorph" checked>
<div class="blockSpe">
<div class="hidden">
<div class="sheet-line">
<fieldset class="repeating_nanowareM3">
<input type="checkbox" name="attr_nanoware-expand" class="sheet-option sheet-expandRepeating"><span class="sheet-option sheet-expand"></span>
<input type="text" name="attr_nameNan" class="sheet-lower-inputWMargin center" style="height:29px" data-i18n-title="Name" placeholder="Name" value="">
<div class="sheet-expandFull">
<textarea name="attr_nanoware-desc" style="height:80px;"></textarea>
</div>
<button type="roll" name="attr_outputNanoware" class="output" value="@{gm} &{template:EPOutput} {{name=@{nameNan}}} {{output=@{nanoware-desc}}}">w</button>
</fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-column" style="width:398px;">
<div class="block-title block-title-morph">
<div data-i18n="notes">Notes</div>
<label class="sheet-options">
<input type="checkbox" name="attr_notesM3-hide" class="sheet-option sheet-optionHideMorph" checked>
<span class="sheet-option"></span>
</label>
</div>
<input type="checkbox" name="attr_notesM3-hide" class="sheet-option sheet-optionHideMorph" checked>
<div class="blockSpe">
<div class="hidden">
<div class="sheet-line">
<fieldset class="repeating_notesM3">
<input type="checkbox" name="attr_notes-expand" class="sheet-option sheet-expandRepeating"><span class="sheet-option sheet-expand"></span>
<input type="text" name="attr_nameNotes" class="sheet-lower-inputWMargin center" style="height:29px;" data-i18n-title="Name" placeholder="Name" value="">
<div class="sheet-expandFull">
<textarea name="attr_notes-desc" style="height:80px;"></textarea>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-line">
<div class="sheet-column" style="width:398px;margin-right:20px;">
<div class="block-title block-title-morph">
<div data-i18n="positive trait">Positive Trait</div>
<label class="sheet-options">
<input type="checkbox" name="attr_positiveTM3-hide" class="sheet-option sheet-optionHideMorph" checked>
<span class="sheet-option"></span>
</label>
</div>
<input type="checkbox" name="attr_positiveTM3-hide" class="sheet-option sheet-optionHideMorph" checked>
<div class="blockSpe">
<div class="hidden">
<div class="sheet-line">
<fieldset class="repeating_positiveTraitM3">
<input type="checkbox" name="attr_pos-trait-expand" class="sheet-option sheet-expandRepeating"><span class="sheet-option sheet-expand"></span>
<input type="text" name="attr_namePosTrait" class="sheet-lower-inputWMargin center" style="height:29px" data-i18n-title="Name" placeholder="Name" value="">
<div class="sheet-expandFull">
<textarea name="attr_positive-trait-desc" style="height:80px;"></textarea>
</div>
<button type="roll" name="attr_outputPositiveTrait" class="output" value="@{gm} &{template:EPOutput} {{name=@{namePosTrait}}} {{output=@{positive-trait-desc}}}">w</button>
</fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-column" style="width:398px;">
<div class="block-title block-title-morph">
<div data-i18n="negative trait">Negative Trait</div>
<label class="sheet-options">
<input type="checkbox" name="attr_negativeTM3-hide" class="sheet-option sheet-optionHideMorph" checked>
<span class="sheet-option"></span>
</label>
</div>
<input type="checkbox" name="attr_negativeTM3-hide" class="sheet-option sheet-optionHideMorph" checked>
<div class="blockSpe">
<div class="hidden">
<div class="sheet-line">
<fieldset class="repeating_negativeTraitM3">
<input type="checkbox" name="attr_neg-trait-expand" class="sheet-option sheet-expandRepeating"><span class="sheet-option sheet-expand"></span>
<input type="text" name="attr_nameNegTrait" class="sheet-lower-inputWMargin center" style="height:29px" data-i18n-title="Name" placeholder="Name" value="">
<div class="sheet-expandFull">
<textarea name="attr_negative-trait-desc" style="height:80px;"></textarea>
</div>
<button type="roll" name="attr_outputNegativeTrait" class="output" value="@{gm} &{template:EPOutput} {{name=@{nameNegTrait}}} {{output=@{negative-trait-desc}}}">w</button>
</fieldset>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="hidden morphTab4Show morphBlock" style="margin-left:-1px">
<div class="sheet-line" style="margin-bottom:-30px;">
<div class="sheet-column">
<div class="block-title block-title-morph" data-i18n="morph">Morph</div>
<div class="block" style="margin-bottom:20px;vertical-align:top;width: 140px;">
<div class="sheet-line">
<input type="text" name="attr_nameM4" class="sheet-lower-input apt-title" style="width:128px;" data-i18n-placeholder="name" placeholder="Name" value="Morph 1">
</div>
</div>
</div>
</div>
<div class="sheet-line" style="margin-bottom:20px;">
<div class="sheet-column" style="width:545px;margin-right:3px">
<div class="sheet-line">
<div class="block-title block-title-morph" data-i18n="pool">Pool</div>
<div class="block">
<div class="sheet-line">
<div style="width:71px;display:inline-block;"></div>
<div class="subtitle apt-title center" style="width:105px;margin-right:0px;">
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Insight.png" data-i18n-title="insight" title="Insight" class="iconPools">
</div>
<div class="subtitle apt-title center" style="width:105px;margin-right:0px;">
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Moxie.png" data-i18n-title="moxie" title="Moxie" class="iconPools">
</div>
<div class="subtitle apt-title center" style="width:105px;margin-right:0px;">
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Vigor.png" data-i18n-title="vigor" title="Vigor" class="iconPools">
</div>
<div class="subtitle apt-title center" style="width:105px;margin-right:0px;">
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Flex.png" data-i18n-title="flex" title="Flex" class="iconPools">
</div>
</div>
<div class="sheet-line">
<div style="width:71px;display:inline-block;"></div>
<div class="subtitle apt-title center" style="width:105px;margin-right:0px;">
<span data-i18n="insight">Insight</span>
</div>
<div class="subtitle apt-title center" style="width:105px;margin-right:0px;">
<span data-i18n="moxie">Moxie</span>
</div>
<div class="subtitle apt-title center" style="width:105px;margin-right:0px;">
<span data-i18n="vigor">Vigor</span>
</div>
<div class="subtitle apt-title center" style="width:105px;margin-right:0px;">
<span data-i18n="flex">Flex</span>
</div>
</div>
<div class="sheet-line">
<div class="subtitle apt-title" style="width:71px;vertical-align:bottom;" data-i18n="morph">Morph</div>
<input type="number" name="attr_insightMM4" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="0">
<input type="number" name="attr_moxieMM4" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="0">
<input type="number" name="attr_vigorMM4" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="0">
<input type="number" name="attr_flexMM4" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="0">
</div>
<div class="sheet-line">
<div class="subtitle apt-title" style="width:71px;vertical-align:bottom;" data-i18n="ego">Ego</div>
<input type="number" name="attr_insightE" class="sheet-lower-inputWMargin center" style="width:105px;" value="0">
<input type="number" name="attr_moxieE" class="sheet-lower-inputWMargin center" style="width:105px;" value="0">
<input type="number" name="attr_vigorE" class="sheet-lower-inputWMargin center" style="width:105px;" value="0">
<input type="number" name="attr_flexE" class="sheet-lower-inputWMargin center" style="width:105px;" value="0">
</div>
<div class="sheet-line">
<div class="subtitle apt-title" style="width:71px;vertical-align:bottom;" data-i18n="total">Total</div>
<input type="number" name="attr_insightM4" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="@{insightMM4}+@{insightE}" disabled>
<input type="number" name="attr_moxieM4" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="@{moxieMM4}+@{moxieE}" disabled>
<input type="number" name="attr_vigorM4" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="@{vigorMM4}+@{vigorE}" disabled>
<input type="number" name="attr_flexM4" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="@{flexMM4}+@{flexE}" disabled>
</div>
<div class="sheet-line">
<div class="subtitle apt-title" style="width:71px;vertical-align:bottom;" data-i18n="current">Current</div>
<input type="number" name="attr_insightC" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="0">
<input type="number" name="attr_moxieC" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="0">
<input type="number" name="attr_vigorC" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="0">
<input type="number" name="attr_flexC" class="sheet-lower-inputWMargin center" style="width:105px;border-bottom:0px;" value="0">
</div>
<div class="sheet-line center">
<div class="sheet-column" style="width:125px;margin-right:1px;">
<div class="sheet-line center line-recharge">
<input type="checkbox" name="attr_short-recharge-1" style="margin-right:2px;" value="1">
<input type="checkbox" name="attr_short-recharge-2" style="margin-left:2px;" value="1">
</div>
<div class="sheet-line" style="width:100%;">
<button type="roll" name="roll_short-recharge" class="apt-title apt-check" value="
@{gm} &{template:EPdefault} {{name=^{short recharge}}} {{roll=[[1D6]]}} {{title-roll=^{recharge}}}">
<div class="center apt-title" data-i18n="short recharge">Short Recharge</div>
</button>
</div>
</div>
<div class="sheet-column" style="width:125px;">
<div class="sheet-line center line-recharge">
<input type="checkbox" name="attr_long-recharge-1" value="1">
</div>
<div class="sheet-line" style="width:100%;">
<button type="roll" name="roll_long-recharge" class="apt-title apt-check" value="@{gm} &{template:EPdefault} {{name=^{long recharge}}} {{roll=^{full}}} {{title-roll=^{recharge}}}">
<div class="center apt-title" data-i18n="long recharge">Long Recharge</div>
</button>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-column" style="width:268px;">
<div class="sheet-line">
<div class="block-title block-title-morph" data-i18n="physique">Physique</div>
<div class="block">
<div class="sheet-line">
<input type="number" name="attr_durM4" class="sheet-lower-input apt-title" style="width:66.67px;" data-i18n-title="durability" title="Durability" value="0">
<input type="number" name="attr_wtM4" class="sheet-lower-input apt-title" style="width:66.67px;" data-i18n-title="wound treshold" title="Wound Treshold" value="0">
<input type="number" name="attr_drM4" class="sheet-lower-input apt-title" style="width:66.67px;" data-i18n-title="death rating" title="Death Rating" value="0">
</div>
<div class="sheet-line">
<div class="subtitle apt-title center" style="width:66.67px;" data-i18n="durability short">DUR</div>
<div class="subtitle apt-title center" style="width:66.67px;" data-i18n="wound treshold short">WT</div>
<div class="subtitle apt-title center" style="width:66.67px;" data-i18n="death rating short">DR</div>
</div>
<div class="sheet-line">
<input type="number" name="attr_dmgM4" class="sheet-lower-inputWMargin center" style="width:70px;" data-i18n-title="damage" title="Damage" value="0">
<input type="number" name="attr_wndM4" class="sheet-lower-inputWMargin center" style="width:80px;" data-i18n-title="wounds" title="Wounds" value="0">
<input type="number" name="attr_physMalusM4" class="sheet-lower-input center" style="width:70px;" data-i18n-title="malus" title="Malus" value="0">
</div>
<div class="sheet-line">
<div class="subtitle apt-title center" style="width:70px;margin-right:0px;" data-i18n="damage">Damage</div>
<div class="subtitle apt-title center" style="width:80px;margin-right:0px;" data-i18n="wounds">Wounds</div>
<div class="subtitle apt-title center" style="width:70px;" data-i18n="malus">Malus</div>
</div>
<div class="sheet-line">
<input type="text" name="attr_moveM4" class="sheet-lower-input apt-title" style="width:228px;" value="">
</div>
<div class="sheet-line">
<div class="subtitle apt-title center" style="width:228px;" data-i18n="movement rating">Movement Rating</div>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-line" style="margin-bottom:20px;">
<div class="sheet-column" style="width:398px;margin-right:20px;">
<div class="block-title block-title-morph">
<div data-i18n="bioware">Bioware</div>
<label class="sheet-options">
<input type="checkbox" name="attr_biowareM4-hide" class="sheet-option sheet-optionHideMorph" checked>
<span class="sheet-option"></span>
</label>
</div>
<input type="checkbox" name="attr_biowareM4-hide" class="sheet-option sheet-optionHideMorph" checked>
<div class="blockSpe">
<div class="hidden">
<div class="sheet-line">
<fieldset class="repeating_biowareM4">
<input type="checkbox" name="attr_bioware-expand" class="sheet-option sheet-expandRepeating"><span class="sheet-option sheet-expand"></span>
<input type="text" name="attr_nameBio" class="sheet-lower-inputWMargin center" style="height:29px" data-i18n-title="Name" placeholder="Name" value="">
<div class="sheet-expandFull">
<textarea name="attr_bioware-desc" style="height:80px;"></textarea>
</div>
<button type="roll" name="attr_outputBioware" class="output" value="@{gm} &{template:EPOutput} {{name=@{nameBio}}} {{output=@{bioware-desc}}}">w</button>
</fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-column" style="width:398px;">
<div class="block-title block-title-morph">
<div data-i18n="cyberware">Cyberware</div>
<label class="sheet-options">
<input type="checkbox" name="attr_cyberwareM4-hide" class="sheet-option sheet-optionHideMorph" checked>
<span class="sheet-option"></span>
</label>
</div>
<input type="checkbox" name="attr_cyberwareM4-hide" class="sheet-option sheet-optionHideMorph" checked>
<div class="blockSpe">
<div class="hidden">
<div class="sheet-line">
<fieldset class="repeating_cyberwareM4">
<input type="checkbox" name="attr_cyberware-expand" class="sheet-option sheet-expandRepeating"><span class="sheet-option sheet-expand"></span>
<input type="text" name="attr_nameCyb" class="sheet-lower-inputWMargin center" style="height:29px" data-i18n-title="Name" placeholder="Name" value="">
<div class="sheet-expandFull">
<textarea name="attr_cyberware-desc" style="height:80px;"></textarea>
</div>
<button type="roll" name="attr_outputCyberware" class="output" value="@{gm} &{template:EPOutput} {{name=@{nameCyb}}} {{output=@{cyberware-desc}}}">w</button>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-line" style="margin-bottom:20px;">
<div class="sheet-column" style="width:398px;margin-right:20px;">
<div class="block-title block-title-morph">
<div data-i18n="hardware-ware">Hardware</div>
<label class="sheet-options">
<input type="checkbox" name="attr_hardwareM4-hide" class="sheet-option sheet-optionHideMorph" checked>
<span class="sheet-option"></span>
</label>
</div>
<input type="checkbox" name="attr_hardwareM4-hide" class="sheet-option sheet-optionHideMorph" checked>
<div class="blockSpe">
<div class="hidden">
<div class="sheet-line">
<fieldset class="repeating_hardwareM4">
<input type="checkbox" name="attr_hardware-expand" class="sheet-option sheet-expandRepeating"><span class="sheet-option sheet-expand"></span>
<input type="text" name="attr_nameNan" class="sheet-lower-inputWMargin center" style="height:29px" data-i18n-title="Name" placeholder="Name" value="">
<div class="sheet-expandFull">
<textarea name="attr_hardware-desc" style="height:80px;"></textarea>
</div>
<button type="roll" name="attr_outputHardware" class="output" value="@{gm} &{template:EPOutput} {{name=@{nameNan}}} {{output=@{hardware-desc}}}">w</button>
</fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-column" style="width:398px;">
<div class="block-title block-title-morph">
<div data-i18n="meshware">Meshware</div>
<label class="sheet-options">
<input type="checkbox" name="attr_meshwareM4-hide" class="sheet-option sheet-optionHideMorph" checked>
<span class="sheet-option"></span>
</label>
</div>
<input type="checkbox" name="attr_meshwareM4-hide" class="sheet-option sheet-optionHideMorph" checked>
<div class="blockSpe">
<div class="hidden">
<div class="sheet-line">
<fieldset class="repeating_meshwareM4">
<input type="checkbox" name="attr_meshware-expand" class="sheet-option sheet-expandRepeating"><span class="sheet-option sheet-expand"></span>
<input type="text" name="attr_nameMesh" class="sheet-lower-inputWMargin center" style="height:29px;" data-i18n-title="Name" placeholder="Name" value="">
<div class="sheet-expandFull">
<textarea name="attr_meshware-desc" style="height:80px;"></textarea>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-line" style="margin-bottom:20px;">
<div class="sheet-column" style="width:398px;margin-right:20px;">
<div class="block-title block-title-morph">
<div data-i18n="nanoware">Nanoware</div>
<label class="sheet-options">
<input type="checkbox" name="attr_nanowareM4-hide" class="sheet-option sheet-optionHideMorph" checked>
<span class="sheet-option"></span>
</label>
</div>
<input type="checkbox" name="attr_nanowareM4-hide" class="sheet-option sheet-optionHideMorph" checked>
<div class="blockSpe">
<div class="hidden">
<div class="sheet-line">
<fieldset class="repeating_nanowareM4">
<input type="checkbox" name="attr_nanoware-expand" class="sheet-option sheet-expandRepeating"><span class="sheet-option sheet-expand"></span>
<input type="text" name="attr_nameNan" class="sheet-lower-inputWMargin center" style="height:29px" data-i18n-title="Name" placeholder="Name" value="">
<div class="sheet-expandFull">
<textarea name="attr_nanoware-desc" style="height:80px;"></textarea>
</div>
<button type="roll" name="attr_outputNanoware" class="output" value="@{gm} &{template:EPOutput} {{name=@{nameNan}}} {{output=@{nanoware-desc}}}">w</button>
</fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-column" style="width:398px;">
<div class="block-title block-title-morph">
<div data-i18n="notes">Notes</div>
<label class="sheet-options">
<input type="checkbox" name="attr_notesM4-hide" class="sheet-option sheet-optionHideMorph" checked>
<span class="sheet-option"></span>
</label>
</div>
<input type="checkbox" name="attr_notesM4-hide" class="sheet-option sheet-optionHideMorph" checked>
<div class="blockSpe">
<div class="hidden">
<div class="sheet-line">
<fieldset class="repeating_notesM4">
<input type="checkbox" name="attr_notes-expand" class="sheet-option sheet-expandRepeating"><span class="sheet-option sheet-expand"></span>
<input type="text" name="attr_nameNotes" class="sheet-lower-inputWMargin center" style="height:29px;" data-i18n-title="Name" placeholder="Name" value="">
<div class="sheet-expandFull">
<textarea name="attr_notes-desc" style="height:80px;"></textarea>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-line">
<div class="sheet-column" style="width:398px;margin-right:20px;">
<div class="block-title block-title-morph">
<div data-i18n="positive trait">Positive Trait</div>
<label class="sheet-options">
<input type="checkbox" name="attr_positiveTM4-hide" class="sheet-option sheet-optionHideMorph" checked>
<span class="sheet-option"></span>
</label>
</div>
<input type="checkbox" name="attr_positiveTM4-hide" class="sheet-option sheet-optionHideMorph" checked>
<div class="blockSpe">
<div class="hidden">
<div class="sheet-line">
<fieldset class="repeating_positiveTraitM4">
<input type="checkbox" name="attr_pos-trait-expand" class="sheet-option sheet-expandRepeating"><span class="sheet-option sheet-expand"></span>
<input type="text" name="attr_namePosTrait" class="sheet-lower-inputWMargin center" style="height:29px" data-i18n-title="Name" placeholder="Name" value="">
<div class="sheet-expandFull">
<textarea name="attr_positive-trait-desc" style="height:80px;"></textarea>
</div>
<button type="roll" name="attr_outputPositiveTrait" class="output" value="@{gm} &{template:EPOutput} {{name=@{namePosTrait}}} {{output=@{positive-trait-desc}}}">w</button>
</fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-column" style="width:398px;">
<div class="block-title block-title-morph">
<div data-i18n="negative trait">Negative Trait</div>
<label class="sheet-options">
<input type="checkbox" name="attr_negativeTM4-hide" class="sheet-option sheet-optionHideMorph" checked>
<span class="sheet-option"></span>
</label>
</div>
<input type="checkbox" name="attr_negativeTM4-hide" class="sheet-option sheet-optionHideMorph" checked>
<div class="blockSpe">
<div class="hidden">
<div class="sheet-line">
<fieldset class="repeating_negativeTraitM4">
<input type="checkbox" name="attr_neg-trait-expand" class="sheet-option sheet-expandRepeating"><span class="sheet-option sheet-expand"></span>
<input type="text" name="attr_nameNegTrait" class="sheet-lower-inputWMargin center" style="height:29px" data-i18n-title="Name" placeholder="Name" value="">
<div class="sheet-expandFull">
<textarea name="attr_negative-trait-desc" style="height:80px;"></textarea>
</div>
<button type="roll" name="attr_outputNegativeTrait" class="output" value="@{gm} &{template:EPOutput} {{name=@{nameNegTrait}}} {{output=@{negative-trait-desc}}}">w</button>
</fieldset>
</div>
</div>
</div>
</div>
</div>
</div>
--></div>
<div class="hidden tab tab6Show">
<div class="rep">
<div class="block-title" data-i18n="rep">Rep</div>
<div class="block">
<div>
<span></span>
<span>
<input type="checkbox" name="attr_a-rep-1" value="1" />
<input type="checkbox" name="attr_a-rep-2" value="1" />
<input type="checkbox" name="attr_a-rep-3" value="1" />
</span>
<span>
<input type="checkbox" name="attr_a-rep-4" value="1" />
</span>
<span>
<input type="checkbox" name="attr_a-rep-5" value="1" />
</span>
</div>
<div>
<button type="roll" name="roll_a-rep" value="
@{gm} &{template:EPdefault} {{name=^{rep}}} {{subname=^{@-rep}}} {{target=[[[[@{@-rep}+?{Mod|0}]]]]}} {{title-modifiers=^{modifiers}}} {{modifiers=[[?{Mod|0}]]}} {{roll=[[[[1d100-1]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="@-rep">@-Rep</span>
</button>
<input type="number" name="attr_@-rep" value="0" />
</div>
<div>
<span></span>
<span>
<input type="checkbox" name="attr_c-rep-1" value="1" />
<input type="checkbox" name="attr_c-rep-2" value="1" />
<input type="checkbox" name="attr_c-rep-3" value="1" />
</span>
<span>
<input type="checkbox" name="attr_c-rep-4" value="1" />
</span>
<span>
<input type="checkbox" name="attr_c-rep-5" value="1" />
</span>
</div>
<div>
<button type="roll" name="roll_c-rep" value="
@{gm} &{template:EPdefault} {{name=^{rep}}} {{subname=^{c-rep}}} {{target=[[[[@{c-rep}+?{Mod|0}]]]]}} {{title-modifiers=^{modifiers}}} {{modifiers=[[?{Mod|0}]]}} {{roll=[[[[1d100-1]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="c-rep">c-Rep</span>
</button>
<input type="number" name="attr_c-rep" value="0" />
</div>
<div>
<span></span>
<span>
<input type="checkbox" name="attr_f-rep-1" value="1" />
<input type="checkbox" name="attr_f-rep-2" value="1" />
<input type="checkbox" name="attr_f-rep-3" value="1" />
</span>
<span>
<input type="checkbox" name="attr_f-rep-4" value="1" />
</span>
<span>
<input type="checkbox" name="attr_f-rep-5" value="1" />
</span>
</div>
<div>
<button type="roll" name="roll_f-rep" value="
@{gm} &{template:EPdefault} {{name=^{rep}}} {{subname=^{f-rep}}} {{target=[[[[@{f-rep}+?{Mod|0}]]]]}} {{title-modifiers=^{modifiers}}} {{modifiers=[[?{Mod|0}]]}} {{roll=[[[[1d100-1]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="f-rep">f-Rep</span>
</button>
<input type="number" name="attr_f-rep" value="0" />
</div>
<div class="sheet-line">
<span></span>
<span>
<input type="checkbox" name="attr_g-rep-1" value="1" />
<input type="checkbox" name="attr_g-rep-2" value="1" />
<input type="checkbox" name="attr_g-rep-3" value="1" />
</span>
<span>
<input type="checkbox" name="attr_g-rep-4" value="1" />
</span>
<span>
<input type="checkbox" name="attr_g-rep-5" value="1" />
</span>
</div>
<div>
<button type="roll" name="roll_g-rep" value="
@{gm} &{template:EPdefault} {{name=^{rep}}} {{subname=^{g-rep}}} {{target=[[[[@{g-rep}+?{Mod|0}]]]]}} {{title-modifiers=^{modifiers}}} {{modifiers=[[?{Mod|0}]]}} {{roll=[[[[1d100-1]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="g-rep">g-Rep</span>
</button>
<input type="number" name="attr_g-rep" value="0" />
</div>
<div>
<span></span>
<span>
<input type="checkbox" name="attr_i-rep-1" value="1" />
<input type="checkbox" name="attr_i-rep-2" value="1" />
<input type="checkbox" name="attr_i-rep-3" value="1" />
</span>
<span>
<input type="checkbox" name="attr_i-rep-4" value="1" />
</span>
<span>
<input type="checkbox" name="attr_i-rep-5" value="1" />
</span>
</div>
<div>
<button type="roll" name="roll_i-rep" value="
@{gm} &{template:EPdefault} {{name=^{rep}}} {{subname=^{i-rep}}} {{target=[[[[@{i-rep}+?{Mod|0}]]]]}} {{title-modifiers=^{modifiers}}} {{modifiers=[[?{Mod|0}]]}} {{roll=[[[[1d100-1]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="i-rep">i-Rep</span>
</button>
<input type="number" name="attr_i-rep" value="0" />
</div>
<div>
<span></span>
<span>
<input type="checkbox" name="attr_r-rep-1" value="1" />
<input type="checkbox" name="attr_r-rep-2" value="1" />
<input type="checkbox" name="attr_r-rep-3" value="1" />
</span>
<span>
<input type="checkbox" name="attr_r-rep-4" value="1" />
</span>
<span>
<input type="checkbox" name="attr_r-rep-5" value="1" />
</span>
</div>
<div>
<button type="roll" name="roll_r-rep" value="
@{gm} &{template:EPdefault} {{name=^{rep}}} {{subname=^{r-rep}}} {{target=[[[[@{r-rep}+?{Mod|0}]]]]}} {{title-modifiers=^{modifiers}}} {{modifiers=[[?{Mod|0}]]}} {{roll=[[[[1d100-1]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="r-rep">r-Rep</span>
</button>
<input type="number" name="attr_r-rep" value="0" />
</div>
<div>
<span></span>
<span>
<input type="checkbox" name="attr_x-rep-1" value="1" />
<input type="checkbox" name="attr_x-rep-2" value="1" />
<input type="checkbox" name="attr_x-rep-3" value="1" />
</span>
<span>
<input type="checkbox" name="attr_x-rep-4" value="1" />
</span>
<span>
<input type="checkbox" name="attr_x-rep-5" value="1" />
</span>
</div>
<div>
<button type="roll" name="roll_x-rep" value="
@{gm} &{template:EPdefault} {{name=^{rep}}} {{subname=^{x-rep}}} {{target=[[[[@{x-rep}+?{Mod|0}]]]]}} {{title-modifiers=^{modifiers}}} {{modifiers=[[?{Mod|0}]]}} {{roll=[[[[1d100-1]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="x-rep">x-Rep</span>
</button>
<input type="number" name="attr_x-rep" value="0" />
</div>
</div>
</div>
<div class="columnHistory">
<div class="notes">
<div class="block-title" data-i18n="notes">Notes</div>
<div class="block">
<fieldset class="repeating_history-notes">
<div class="autoex autoex40">
<span name="attr_notes-history"></span>
<textarea name="attr_notes-history"></textarea>
</div>
</fieldset>
</div>
</div>
</div>
<div class="columnHistory">
<div class="language">
<div class="block-title" data-i18n="language">Language</div>
<div class="block">
<fieldset class="repeating_language">
<input type="text" name="attr_language" value="" />
</fieldset>
</div>
</div>
<div class="backup oneTitleOneDescription">
<div class="block-title" data-i18n="backup">Backup</div>
<div class="block">
<fieldset class="repeating_backup">
<input type="checkbox" name="attr_backup-option" /><span></span>
<input type="text" name="attr_name-backup" value="" />
<div class="sheet-hidden autoex autoex40">
<span name="attr_desc-backup"></span>
<textarea name="attr_desc-backup"></textarea>
</div>
</fieldset>
</div>
</div>
<div class="forks oneTitleOneDescription">
<div class="block-title" data-i18n="forks">Forks</div>
<div class="block">
<fieldset class="repeating_forks">
<input type="checkbox" name="attr_forks-option" /><span></span>
<input type="text" name="attr_name-forks" value="" />
<div class="sheet-hidden autoex autoex40">
<span name="attr_desc-forks"></span>
<textarea name="attr_desc-forks"></textarea>
</div>
</fieldset>
</div>
</div>
</div>
</div>
<div class="hidden tab tab7Show">
<div class="aptitude combatApt">
<div class="block-title" data-i18n="aptitudes">Aptitudes</div>
<div class="block">
<label>
<input type="checkbox" name="attr_cognition-expand"><span></span>
<input type="number" name="attr_cognition" value="5" min="5">
<div class="hidden">
<input type="number" name="attr_bCheckCOG" value="0">
<span data-i18n="bonus check">Bonus Check</span>
</div>
<button type="roll" name="roll_apt-cog" value="
@{gm} &{template:EPdefault} {{name=^{aptitudes}}} {{subname=^{cognition}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{cognition}*3]]-[[@{malus}]]+@{bCheckCOG}]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="cognition">Cognition</span>
</button>
</label>
<label>
<input type="checkbox" name="attr_intuition-expand"><span></span>
<input type="number" name="attr_intuition" value="5" min="5">
<div class="hidden">
<input type="number" name="attr_bCheckINT" value="0">
<span data-i18n="bonus check">Bonus Check</span>
</div>
<button type="roll" name="roll_apt-int" value="
@{gm} &{template:EPdefault} {{name=^{aptitudes}}} {{subname=^{intuition}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{intuition}*3]]-[[@{malus}]]+@{bCheckINT}]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="intuition">Intuition</span>
</button>
</label>
<label>
<input type="checkbox" name="attr_reflexes-expand"><span></span>
<input type="number" name="attr_reflexes" value="5" min="5">
<div class="hidden">
<input type="number" name="attr_bCheckREF" value="0">
<span data-i18n="bonus check">Bonus Check</span>
</div>
<button type="roll" name="roll_apt-ref" value="
@{gm} &{template:EPdefault} {{name=^{aptitudes}}} {{subname=^{reflexes}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{reflexes}*3]]-[[@{malus}]]+@{bCheckREF}]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="reflexes">Reflexes</span>
</button>
</label>
<label>
<input type="checkbox" name="attr_savvy-expand"><span></span>
<input type="number" name="attr_savvy" value="5" min="5">
<div class="hidden">
<input type="number" name="attr_bCheckSAV" value="0">
<span data-i18n="bonus check">Bonus Check</span>
</div>
<button type="roll" name="roll_apt-sav" value="
@{gm} &{template:EPdefault} {{name=^{aptitudes}}} {{subname=^{savvy}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{savvy}*3]]-[[@{malus}]]+@{bCheckSAV}]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="savvy">Savvy</span>
</button>
</label>
<label>
<input type="checkbox" name="attr_somatics-expand"><span></span>
<input type="number" name="attr_somatics" value="5" min="5">
<div class="hidden">
<input type="number" name="attr_bCheckSOM" value="0">
<span data-i18n="bonus check">Bonus Check</span>
</div>
<button type="roll" name="roll_apt-som" value="
@{gm} &{template:EPdefault} {{name=^{aptitudes}}} {{subname=^{somatics}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{somatics}*3]]-[[@{malus}]]+@{bCheckSOM}]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="somatics">Somatics</span>
</button>
</label>
<label>
<input type="checkbox" name="attr_willpower-expand"><span></span>
<input type="number" name="attr_willpower" value="5" min="5">
<div class="hidden">
<input type="number" name="attr_bCheckWIL" value="0">
<span data-i18n="bonus check">Bonus Check</span>
</div>
<button type="roll" name="roll_apt-wil" value="
@{gm} &{template:EPdefault} {{name=^{aptitudes}}} {{subname=^{willpower}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{willpower}*3]]-[[@{malus}]]+@{bCheckWIL}]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="willpower">Willpower</span>
</button>
</label>
</div>
</div>
<input type="checkbox" name="attr_morphTab" style="display:none;" class="hiddenRevealMorph1Hide" value="@{physMalusM1}" checked />
<input type="checkbox" name="attr_morphTab" style="display:none;" class="hiddenRevealMorph2Hide" value="@{physMalusM2}" />
<input type="checkbox" name="attr_morphTab" style="display:none;" class="hiddenRevealMorph3Hide" value="@{physMalusM3}" />
<input type="checkbox" name="attr_morphTab" style="display:none;" class="hiddenRevealMorph4Hide" value="@{physMalusM4}" />
<div class="hidden morphTab1Show pool combatPool">
<div class="block-title" data-i18n="pool">Pool</div>
<div class="block">
<label>
<span data-i18n="morph">Morph</span>
<span data-i18n="ego">Ego</span>
<span data-i18n="total">Total</span>
<span data-i18n="current">Current</span>
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Insight.png" data-i18n-title="insight" title="Insight" class="iconPools" />
<span data-i18n="insight">Insight</span>
<input type="number" name="attr_insightMM1" value="0" />
<input type="number" name="attr_insightE" value="0" />
<input type="number" name="attr_insightM1" value="@{insightMM1}+@{insightE}" disabled />
<input type="number" name="attr_insightC" value="0" />
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Moxie.png" data-i18n-title="moxie" title="Moxie" class="iconPools" />
<span data-i18n="moxie">Moxie</span>
<input type="number" name="attr_moxieMM1" value="0" />
<input type="number" name="attr_moxieE" value="0" />
<input type="number" name="attr_moxieM1" value="@{moxieMM1}+@{moxieE}" disabled />
<input type="number" name="attr_moxieC" value="0" />
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Vigor.png" data-i18n-title="vigor" title="Vigor" class="iconPools" />
<span data-i18n="vigor">Vigor</span>
<input type="number" name="attr_vigorMM1" value="0" />
<input type="number" name="attr_vigorE" value="0" />
<input type="number" name="attr_vigorM1" value="@{vigorMM1}+@{vigorE}" disabled />
<input type="number" name="attr_vigorC" value="0">
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Flex.png" data-i18n-title="flex" title="Flex" class="iconPools" />
<span data-i18n="flex">Flex</span>
<input type="number" name="attr_flexMM1" value="0" />
<input type="number" name="attr_flexE" value="0" />
<input type="number" name="attr_flexM1" value="@{flexMM1}+@{flexE}" disabled />
<input type="number" name="attr_flexC" value="0" />
</label>
<div class="oneLineItem">
<label>
<div>
<input type="checkbox" name="attr_short-recharge-1" value="1" />
<input type="checkbox" name="attr_short-recharge-2" value="1" />
</div>
<button type="roll" name="roll_short-recharge" value="
@{gm} &{template:EPdefault} {{name=^{short recharge}}} {{roll=[[1D6]]}} {{title-roll=^{recharge}}}">
<span data-i18n="short recharge">Short Recharge</span>
</button>
</label>
<label>
<div>
<input type="checkbox" name="attr_long-recharge-1" value="1" />
</div>
<button type="roll" name="roll_long-recharge" value="@{gm} &{template:EPdefault} {{name=^{long recharge}}} {{roll=^{full}}} {{title-roll=^{recharge}}}">
<span data-i18n="long recharge">Long Recharge</span>
</button>
</label>
</div>
</div>
</div>
<div class="hidden morphTab2Show pool combatPool">
<div class="block-title" data-i18n="pool">Pool</div>
<div class="block">
<label>
<span data-i18n="morph">Morph</span>
<span data-i18n="ego">Ego</span>
<span data-i18n="total">Total</span>
<span data-i18n="current">Current</span>
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Insight.png" data-i18n-title="insight" title="Insight" class="iconPools" />
<span data-i18n="insight">Insight</span>
<input type="number" name="attr_insightMM2" value="0" />
<input type="number" name="attr_insightE" value="0" />
<input type="number" name="attr_insightM2" value="@{insightMM2}+@{insightE}" disabled />
<input type="number" name="attr_insightC" value="0" />
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Moxie.png" data-i18n-title="moxie" title="Moxie" class="iconPools" />
<span data-i18n="moxie">Moxie</span>
<input type="number" name="attr_moxieMM2" value="0" />
<input type="number" name="attr_moxieE" value="0" />
<input type="number" name="attr_moxieM2" value="@{moxieMM2}+@{moxieE}" disabled />
<input type="number" name="attr_moxieC" value="0" />
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Vigor.png" data-i18n-title="vigor" title="Vigor" class="iconPools" />
<span data-i18n="vigor">Vigor</span>
<input type="number" name="attr_vigorMM2" value="0" />
<input type="number" name="attr_vigorE" value="0" />
<input type="number" name="attr_vigorM2" value="@{vigorMM2}+@{vigorE}" disabled />
<input type="number" name="attr_vigorC" value="0">
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Flex.png" data-i18n-title="flex" title="Flex" class="iconPools" />
<span data-i18n="flex">Flex</span>
<input type="number" name="attr_flexMM2" value="0" />
<input type="number" name="attr_flexE" value="0" />
<input type="number" name="attr_flexM2" value="@{flexMM2}+@{flexE}" disabled />
<input type="number" name="attr_flexC" value="0" />
</label>
<div class="oneLineItem">
<label>
<div>
<input type="checkbox" name="attr_short-recharge-1" value="1" />
<input type="checkbox" name="attr_short-recharge-2" value="1" />
</div>
<button type="roll" name="roll_short-recharge" value="
@{gm} &{template:EPdefault} {{name=^{short recharge}}} {{roll=[[1D6]]}} {{title-roll=^{recharge}}}">
<span data-i18n="short recharge">Short Recharge</span>
</button>
</label>
<label>
<div>
<input type="checkbox" name="attr_long-recharge-1" value="1" />
</div>
<button type="roll" name="roll_long-recharge" value="@{gm} &{template:EPdefault} {{name=^{long recharge}}} {{roll=^{full}}} {{title-roll=^{recharge}}}">
<span data-i18n="long recharge">Long Recharge</span>
</button>
</label>
</div>
</div>
</div>
<div class="hidden morphTab3Show pool combatPool">
<div class="block-title" data-i18n="pool">Pool</div>
<div class="block">
<label>
<span data-i18n="morph">Morph</span>
<span data-i18n="ego">Ego</span>
<span data-i18n="total">Total</span>
<span data-i18n="current">Current</span>
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Insight.png" data-i18n-title="insight" title="Insight" class="iconPools" />
<span data-i18n="insight">Insight</span>
<input type="number" name="attr_insightMM3" value="0" />
<input type="number" name="attr_insightE" value="0" />
<input type="number" name="attr_insightM3" value="@{insightMM3}+@{insightE}" disabled />
<input type="number" name="attr_insightC" value="0" />
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Moxie.png" data-i18n-title="moxie" title="Moxie" class="iconPools" />
<span data-i18n="moxie">Moxie</span>
<input type="number" name="attr_moxieMM3" value="0" />
<input type="number" name="attr_moxieE" value="0" />
<input type="number" name="attr_moxieM3" value="@{moxieMM3}+@{moxieE}" disabled />
<input type="number" name="attr_moxieC" value="0" />
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Vigor.png" data-i18n-title="vigor" title="Vigor" class="iconPools" />
<span data-i18n="vigor">Vigor</span>
<input type="number" name="attr_vigorMM3" value="0" />
<input type="number" name="attr_vigorE" value="0" />
<input type="number" name="attr_vigorM3" value="@{vigorMM3}+@{vigorE}" disabled />
<input type="number" name="attr_vigorC" value="0">
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Flex.png" data-i18n-title="flex" title="Flex" class="iconPools" />
<span data-i18n="flex">Flex</span>
<input type="number" name="attr_flexMM3" value="0" />
<input type="number" name="attr_flexE" value="0" />
<input type="number" name="attr_flexM3" value="@{flexMM3}+@{flexE}" disabled />
<input type="number" name="attr_flexC" value="0" />
</label>
<div class="oneLineItem">
<label>
<div>
<input type="checkbox" name="attr_short-recharge-1" value="1" />
<input type="checkbox" name="attr_short-recharge-2" value="1" />
</div>
<button type="roll" name="roll_short-recharge" value="
@{gm} &{template:EPdefault} {{name=^{short recharge}}} {{roll=[[1D6]]}} {{title-roll=^{recharge}}}">
<span data-i18n="short recharge">Short Recharge</span>
</button>
</label>
<label>
<div>
<input type="checkbox" name="attr_long-recharge-1" value="1" />
</div>
<button type="roll" name="roll_long-recharge" value="@{gm} &{template:EPdefault} {{name=^{long recharge}}} {{roll=^{full}}} {{title-roll=^{recharge}}}">
<span data-i18n="long recharge">Long Recharge</span>
</button>
</label>
</div>
</div>
</div>
<div class="hidden morphTab4Show pool combatPool">
<div class="block-title" data-i18n="pool">Pool</div>
<div class="block">
<label>
<span data-i18n="morph">Morph</span>
<span data-i18n="ego">Ego</span>
<span data-i18n="total">Total</span>
<span data-i18n="current">Current</span>
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Insight.png" data-i18n-title="insight" title="Insight" class="iconPools" />
<span data-i18n="insight">Insight</span>
<input type="number" name="attr_insightMM4" value="0" />
<input type="number" name="attr_insightE" value="0" />
<input type="number" name="attr_insightM4" value="@{insightMM4}+@{insightE}" disabled />
<input type="number" name="attr_insightC" value="0" />
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Moxie.png" data-i18n-title="moxie" title="Moxie" class="iconPools" />
<span data-i18n="moxie">Moxie</span>
<input type="number" name="attr_moxieMM4" value="0" />
<input type="number" name="attr_moxieE" value="0" />
<input type="number" name="attr_moxieM4" value="@{moxieMM4}+@{moxieE}" disabled />
<input type="number" name="attr_moxieC" value="0" />
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Vigor.png" data-i18n-title="vigor" title="Vigor" class="iconPools" />
<span data-i18n="vigor">Vigor</span>
<input type="number" name="attr_vigorMM4" value="0" />
<input type="number" name="attr_vigorE" value="0" />
<input type="number" name="attr_vigorM4" value="@{vigorMM4}+@{vigorE}" disabled />
<input type="number" name="attr_vigorC" value="0">
</label>
<label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Flex.png" data-i18n-title="flex" title="Flex" class="iconPools" />
<span data-i18n="flex">Flex</span>
<input type="number" name="attr_flexMM4" value="0" />
<input type="number" name="attr_flexE" value="0" />
<input type="number" name="attr_flexM4" value="@{flexMM4}+@{flexE}" disabled />
<input type="number" name="attr_flexC" value="0" />
</label>
<div class="oneLineItem">
<label>
<div>
<input type="checkbox" name="attr_short-recharge-1" value="1" />
<input type="checkbox" name="attr_short-recharge-2" value="1" />
</div>
<button type="roll" name="roll_short-recharge" value="
@{gm} &{template:EPdefault} {{name=^{short recharge}}} {{roll=[[1D6]]}} {{title-roll=^{recharge}}}">
<span data-i18n="short recharge">Short Recharge</span>
</button>
</label>
<label>
<div>
<input type="checkbox" name="attr_long-recharge-1" value="1" />
</div>
<button type="roll" name="roll_long-recharge" value="@{gm} &{template:EPdefault} {{name=^{long recharge}}} {{roll=^{full}}} {{title-roll=^{recharge}}}">
<span data-i18n="long recharge">Long Recharge</span>
</button>
</label>
</div>
</div>
</div>
<div class="combatColumn">
<div class="mental combatMental">
<div class="block-title" data-i18n="mental">Mental</div>
<div class="block">
<label>
<input type="number" name="attr_TT" data-i18n-title="trauma treshold" title="Trauma Treshold" value="floor(@{LUC}/5)" disabled />
<span data-i18n="trauma treshold short">TT</span>
</label>
<label>
<input type="checkbox" name="attr_LUC-expand" value="o" /><span></span>
<input type="number" name="attr_LUC" data-i18n-title="lucidity" title="Lucidity" value="((@{willpower}*2)+@{bLUC})" disabled />
<div class="hidden">
<input type="number" name="attr_bLUC" value="0" />
<span data-i18n="bonus">Bonus</span>
</div>
<span data-i18n="lucidity short">LUC</span>
</label>
<label>
<input type="number" name="attr_IR" data-i18n-title="insanity rating" title="Insanity Rating" value="@{LUC}*2" disabled />
<span data-i18n="insanity rating short">IR</span>
</label>
<label>
<input type="number" name="attr_stress" value="0" />
<span data-i18n="stress">Stress</span>
</label>
<label>
<input type="number" name="attr_traumas" value="0" />
<span data-i18n="traumas">Traumas</span>
</label>
<label>
<input type="number" name="attr_mentMalus" value="0" />
<span data-i18n="malus">Malus</span>
</label>
</div>
</div>
<div class="combatGuns">
<div class="block-title" data-i18n="guns">Guns</div>
<div class="block">
<label>
<span data-i18n="temporary short">Temp</span>
<input type="number" name="attr_temp-guns" value="0">
</label>
<label>
<span data-i18n="total">Total</span>
<input type="number" name="attr_total-guns" value="(@{reflexes}+@{rank-guns}+@{temp-guns})" disabled>
</label>
<label>
<button type="roll" name="roll_combat-guns" value="
@{gm} &{template:EPdefault} {{name=^{guns}}} {{subname=^{score}}} {{subskill=@{spe-guns}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-guns}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="guns">Guns</span>
</button>
</label>
</div>
</div>
</div>
<div class="derivedStats combatDerivedStats">
<div class="block-title" data-i18n="derived stats">Derived Stats</div>
<div class="block">
<div>
<label>
<span data-i18n="temporary short">Temp</span>
<input type="number" name="attr_temp-initiative" value="0" />
</label>
<label>
<span data-i18n="total">Total</span>
<input type="number" name="attr_initiative" value="(round((@{intuition}+@{reflexes})/5)+@{temp-initiative})" disabled />
</label>
<button type="roll" name="roll_initiative" value="
@{gm} &{template:EPdefault} {{name=^{initiative}}} {{subname=^{score}}} {{roll=[[1D6+[[@{initiative}-[[@{malus}/10]]]] &{tracker} ]]}} {{title-roll=^{roll}}}">
<span data-i18n="initiative">Initiative</span>
</button>
</div>
<div>
<label>
<span data-i18n="temporary short">Temp</span>
<input type="number" name="attr_temp-perceive" value="0" />
</label>
<label>
<span data-i18n="total">Total</span>
<input type="number" name="attr_basicPerception" value="@{total-perceive}-@{situationalAwareness}" disabled />
</label>
<button type="roll" name="roll_basic-perception" class="default-btn center" value="
@{gm} &{template:EPdefault} {{name=^{basic perception}}} {{subname=^{score}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{basicPerception}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span class="apt-title center" data-i18n="basic perception">Basic Perception</span>
</button>
</div>
<div>
<label>
<span data-i18n="temporary short">Temp</span>
<input type="number" name="attr_temp-fray" value="0" />
</label>
<label>
<span data-i18n="total">Total</span>
<input type="number" name="attr_fray" value="@{total-fray}" disabled />
</label>
<button type="roll" name="roll_combat-fray-melee" value="
@{gm} &{template:EPdefault} {{name=^{fray vs melee}}} {{subname=^{score}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{fray}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="fray vs melee">Fray VS Melee</span>
</button>
</div>
<div>
<label>
<span data-i18n="temporary short">Temp</span>
<input type="number" name="attr_temp-fray" value="0" />
</label>
<label>
<span data-i18n="total">Total</span>
<input type="number" name="attr_frayRanged" value="round(@{total-fray}/2)" disabled />
</label>
<button type="roll" name="roll_combat-fray-ranged" value="
@{gm} &{template:EPdefault} {{name=^{fray vs ranged}}} {{subname=^{score}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{frayRanged}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="fray vs ranged">Fray VS Ranged</span>
</button>
</div>
</div>
</div>
<div class="combatColumn">
<input type="checkbox" name="attr_morphTab" style="display:none;" class="hiddenRevealMorph1Hide" value="@{physMalusM1}" checked />
<input type="checkbox" name="attr_morphTab" style="display:none;" class="hiddenRevealMorph2Hide" value="@{physMalusM2}" />
<input type="checkbox" name="attr_morphTab" style="display:none;" class="hiddenRevealMorph3Hide" value="@{physMalusM3}" />
<input type="checkbox" name="attr_morphTab" style="display:none;" class="hiddenRevealMorph4Hide" value="@{physMalusM4}" />
<div class="hidden morphTab1Show physique combatPhysique">
<div class="block-title" data-i18n="physique">Physique</div>
<div class="block">
<label>
<input type="number" name="attr_durM1" data-i18n-title="durability" title="Durability" value="0" />
<span data-i18n="durability short">DUR</span>
</label>
<label>
<input type="number" name="attr_wtM1" data-i18n-title="wound treshold" title="Wound Treshold" value="0" />
<span data-i18n="wound treshold short">WT</span>
</label>
<label>
<input type="number" name="attr_drM1" data-i18n-title="death rating" title="Death Rating" value="0" />
<span data-i18n="death rating short">DR</span>
</label>
<label>
<input type="number" name="attr_dmgM1" data-i18n-title="damage" title="Damage" value="0" />
<span data-i18n="damage">Damage</span>
</label>
<label>
<input type="number" name="attr_wndM1" data-i18n-title="wounds" title="Wounds" value="0" />
<span data-i18n="wounds">Wounds</span>
</label>
<label>
<input type="number" name="attr_physMalusM1" data-i18n-title="malus" title="Malus" value="0" />
<span data-i18n="malus">Malus</span>
</label>
<label>
<input type="text" name="attr_moveM1" value="" />
<span data-i18n="movement rating">Movement Rating</span>
</label>
</div>
</div>
<div class="hidden morphTab2Show physique combatPhysique">
<div class="block-title" data-i18n="physique">Physique</div>
<div class="block">
<label>
<input type="number" name="attr_durM2" data-i18n-title="durability" title="Durability" value="0" />
<span data-i18n="durability short">DUR</span>
</label>
<label>
<input type="number" name="attr_wtM2" data-i18n-title="wound treshold" title="Wound Treshold" value="0" />
<span data-i18n="wound treshold short">WT</span>
</label>
<label>
<input type="number" name="attr_drM2" data-i18n-title="death rating" title="Death Rating" value="0" />
<span data-i18n="death rating short">DR</span>
</label>
<label>
<input type="number" name="attr_dmgM2" data-i18n-title="damage" title="Damage" value="0" />
<span data-i18n="damage">Damage</span>
</label>
<label>
<input type="number" name="attr_wndM2" data-i18n-title="wounds" title="Wounds" value="0" />
<span data-i18n="wounds">Wounds</span>
</label>
<label>
<input type="number" name="attr_physMalusM2" data-i18n-title="malus" title="Malus" value="0" />
<span data-i18n="malus">Malus</span>
</label>
<label>
<input type="text" name="attr_moveM2" value="" />
<span data-i18n="movement rating">Movement Rating</span>
</label>
</div>
</div>
<div class="hidden morphTab3Show physique combatPhysique">
<div class="block-title" data-i18n="physique">Physique</div>
<div class="block">
<label>
<input type="number" name="attr_durM3" data-i18n-title="durability" title="Durability" value="0" />
<span data-i18n="durability short">DUR</span>
</label>
<label>
<input type="number" name="attr_wtM3" data-i18n-title="wound treshold" title="Wound Treshold" value="0" />
<span data-i18n="wound treshold short">WT</span>
</label>
<label>
<input type="number" name="attr_drM3" data-i18n-title="death rating" title="Death Rating" value="0" />
<span data-i18n="death rating short">DR</span>
</label>
<label>
<input type="number" name="attr_dmgM3" data-i18n-title="damage" title="Damage" value="0" />
<span data-i18n="damage">Damage</span>
</label>
<label>
<input type="number" name="attr_wndM3" data-i18n-title="wounds" title="Wounds" value="0" />
<span data-i18n="wounds">Wounds</span>
</label>
<label>
<input type="number" name="attr_physMalusM3" data-i18n-title="malus" title="Malus" value="0" />
<span data-i18n="malus">Malus</span>
</label>
<label>
<input type="text" name="attr_moveM3" value="" />
<span data-i18n="movement rating">Movement Rating</span>
</label>
</div>
</div>
<div class="hidden morphTab4Show physique combatPhysique">
<div class="block-title" data-i18n="physique">Physique</div>
<div class="block">
<label>
<input type="number" name="attr_durM4" data-i18n-title="durability" title="Durability" value="0" />
<span data-i18n="durability short">DUR</span>
</label>
<label>
<input type="number" name="attr_wtM4" data-i18n-title="wound treshold" title="Wound Treshold" value="0" />
<span data-i18n="wound treshold short">WT</span>
</label>
<label>
<input type="number" name="attr_drM4" data-i18n-title="death rating" title="Death Rating" value="0" />
<span data-i18n="death rating short">DR</span>
</label>
<label>
<input type="number" name="attr_dmgM4" data-i18n-title="damage" title="Damage" value="0" />
<span data-i18n="damage">Damage</span>
</label>
<label>
<input type="number" name="attr_wndM4" data-i18n-title="wounds" title="Wounds" value="0" />
<span data-i18n="wounds">Wounds</span>
</label>
<label>
<input type="number" name="attr_physMalusM4" data-i18n-title="malus" title="Malus" value="0" />
<span data-i18n="malus">Malus</span>
</label>
<label>
<input type="text" name="attr_moveM4" value="" />
<span data-i18n="movement rating">Movement Rating</span>
</label>
</div>
</div>
<div class="combatMelee">
<div class="block-title" data-i18n="melee">Melee</div>
<div class="block">
<label>
<span data-i18n="temporary short">Temp</span>
<input type="number" name="attr_temp-melee" value="0">
</label>
<label>
<span data-i18n="total">Total</span>
<input type="number" name="attr_total-melee" value="(@{somatics}+@{rank-melee}+@{temp-melee})" disabled>
</label>
<label>
<button type="roll" name="roll_combat-melee" value="
@{gm} &{template:EPdefault} {{name=^{melee}}} {{subname=^{score}}} {{subskill=@{spe-melee}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-melee}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span class="apt-title center" data-i18n="melee">Melee</span>
</button>
</label>
</div>
</div>
</div>
<div class="weaponRanged">
<div class="block-title">
<span data-i18n="ranged weapon">Ranged Weapon</span>
<label>
<input type="checkbox" name="attr_ranged-weapon-hide" value="o" checked /><span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_ranged-weapon-hide" class="hiddenRevealWeaponHide" value="o" />
<div class="hidden">
<span data-i18n="firing modes">Firing Modes : </span>
<select name="attr_weapon-ranged-firing-modes">
<option value="{{subskill=^{single shot}}}" data-i18n="single shot" selected>Single Shot</option>
<option value="{{subskill=^{semi-automatic}}}" data-i18n="semi-automatic">Semi-Automatic</option>
<option value="{{subskill=^{burst fire}}} {{title-bonus-hit=^{bonus hit}}} {{bonus-hit=[[10]]}}" data-i18n="burst fire +10">Burst Fire (+10 to hit)</option>
<option value="{{subskill=^{burst fire}}} {{title-bonus-dv=^{bonus dv}}} {{bonus-dv=[[1D10]]}}" data-i18n="burst fire +1D10">Burst Fire (+1D10 DV)</option>
<option value="{{subskill=^{burst fire 2 targets}}}" data-i18n="burst fire 2 targets">Burst Fire (2 targets)</option>
<option value="{{subskill=^{full automatic}}} {{title-bonus-hit=^{bonus hit}}} {{bonus-hit=[[30]]}}" data-i18n="full automatic +30">Full Automatic (+30 to hit)</option>
<option value="{{subskill=^{full automatic}}} {{title-bonus-dv=^{bonus dv}}} {{bonus-dv=[[2D10]]}}" data-i18n="full automatic +2D10">Full Automatic (+2D10 DV)</option>
<option value="{{subskill=^{full automatic 3 targets}}}" data-i18n="full automatic 3 targets">Full Automatic (3 Targets)</option>
<option value="{{subskill=^{full automatic suppressive fire}}}" data-i18n="full automatic suppressive fire">Full Automatic (Suppressive Fire)</option>
</select>
<fieldset class="repeating_weapon-ranged">
<label>
<input type="checkbox" name="attr_weapon-ranged-expand" value="o" checked /><span></span>
</label>
<input type="hidden" name="attr_weapon-ranged-expand" class="hiddenRevealWeaponHide" value="o" />
<button type="roll" name="roll_ranged-weapon-btn" value="
@{gm} &{template:EPcombat} {{name=@{ranged-weapon-name}}} {{subname=^{score}}} {{roll=[[[[1D100-1]]]]}} {{target=[[ [[@{total-guns}]]-[[@{malus}]] ]]}} {{title-range=^{range}}} {{range=@{ranged-weapon-range}}} {{title-damage=^{damage}}} {{damage=[[@{ranged-weapon-dv}]]}} {{title-ammo=^{ammo}}} {{ammo=@{ranged-weapon-ammo}}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}} {{notes=@{ranged-weapon-desc}}} {{links=[^{superior result damage}](~repeating_weapon-ranged_superior-result-dmg)}} @{weapon-ranged-firing-modes}">
<span name="attr_ranged-weapon-name"></span>
</button>
<div class="hidden">
<input type="text" name="attr_ranged-weapon-name" data-i18n-placeholder="name" placeholder="Name" value="">
<input type="text" name="attr_ranged-weapon-ammo" data-i18n-placeholder="ammo" placeholder="Ammo" value="">
<label>
<input type="text" name="attr_ranged-weapon-dv" placeholder="1D10+0" value="">
<span data-i18n="damage value">Damage Value</span>
</label>
<label>
<input type="text" name="attr_ranged-weapon-reload" value="">
<span data-i18n="firing-mode">Firing Mode</span><span>(<span data-i18n="Semi Auto / Burst Fire / Full Auto short">SA/BF/FA</span>)</span>
</label>
<label>
<input type="number" name="attr_ranged-weapon-range" value="0">
<span data-i18n="range">Range</span>
</label>
<div class="autoex autoex40">
<span name="attr_ranged-weapon-desc"></span>
<textarea name="attr_ranged-weapon-desc"></textarea>
</div>
</div>
<button type="roll" name="roll_superior-result-dmg" class="hidden" value="@{gm} &{template:EPdefault} {{name=^{superior result}}} {{title-roll=^{damage}}} {{roll=[[1D6]]}}" />
</fieldset>
</div>
</div>
</div>
<div class="weaponMelee">
<div class="block-title">
<span data-i18n="melee weapon">Melee Weapon</span>
<label>
<input type="checkbox" name="attr_melee-weapon-hide" value="o" checked /><span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_melee-weapon-hide" class="hiddenRevealWeaponHide" value="o" />
<div class="hidden">
<fieldset class="repeating_weapon-melee">
<label>
<input type="checkbox" name="attr_weapon-melee-expand" value="o" checked />
<span></span>
</label>
<input type="hidden" name="attr_weapon-melee-expand" class="hiddenRevealWeaponHide" value="o" />
<button type="roll" name="roll_melee-weapon-btn" value="
@{gm} &{template:EPcombat} {{name=@{melee-weapon-name}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-melee}]]-[[@{malus}]]]]}} {{subname=^{score}}} {{title-damage=^{damage}}} {{damage=[[@{melee-weapon-dv}]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}} {{notes=@{melee-weapon-desc}}} {{links=[^{superior result damage}](~repeating_weapon-melee_superior-result-dmg)}}">
<span name="attr_melee-weapon-name"></span>
</button>
<div class="hidden">
<label>
<input type="text" name="attr_melee-weapon-name" data-i18n-placeholder="name" placeholder="Name" value="" />
</label>
<label>
<input type="text" name="attr_melee-weapon-dv" placeholder="1D10+0" value="" />
<span data-i18n="damage value">Damage Value</span>
</label>
<div class="autoex autoex40">
<span name="attr_melee-weapon-desc"></span>
<textarea name="attr_melee-weapon-desc"></textarea>
</div>
<button type="roll" name="roll_superior-result-dmg" class="hidden" value="@{gm} &{template:EPdefault} {{name=^{superior result}}} {{title-roll=^{damage}}} {{roll=[[1D6]]}}" />
</div>
</fieldset>
</div>
</div>
</div>
<div class="weaponSeeker">
<div class="block-title">
<span data-i18n="seeker weapon and grenade">Seeker Weapon and Grenade</span>
<label>
<input type="checkbox" name="attr_seeker-weapon-hide" value="o" checked /><span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_seeker-weapon-hide" class="hiddenRevealWeaponHide" value="o" />
<div class="hidden">
<fieldset class="repeating_weapon-seeker">
<label>
<input type="checkbox" name="attr_weapon-seeker-expand" value="o" checked />
<span></span>
</label>
<input type="hidden" name="attr_weapon-seeker-expand" class="hiddenRevealWeaponHide" value="o" />
<button type="roll" name="roll_seeker-weapon-btn" value="
@{gm} &{template:EPcombat} {{name=@{seeker-weapon-name}}} @{seeker-weapon-skill} {{roll=[[[[1D100-1]]]]}} {{title-range=^{range}}} {{range=@{seeker-weapon-range}}} {{title-damage=^{damage}}} {{damage=[[@{seeker-weapon-dv}]]}} {{title-ammo=^{ammo}}} {{ammo=@{seeker-weapon-ammo}}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}} {{notes=@{seeker-weapon-desc}}} {{links=[^{superior result damage}](~repeating_weapon-seeker_superior-result-dmg)}}">
<span name="attr_seeker-weapon-name"></span>
</button>
<div class="hidden">
<input type="text" name="attr_seeker-weapon-name" data-i18n-placeholder="name" placeholder="Name" value="" />
<label>
<input type="text" name="attr_seeker-weapon-dv" placeholder="1D10+0" value="" />
<span data-i18n="damage value">Damage Value</span>
</label>
<label>
<input type="text" name="attr_seeker-weapon-reload" value="" />
<span data-i18n="firing-mode">Firing Mode</span>
<span>(<span data-i18n="Semi Auto / Burst Fire / Full Auto short">SA/BF/FA</span>)</span>
</label>
<label>
<input type="number" name="attr_seeker-weapon-range" value="0" />
<span data-i18n="range">Range</span>
</label>
<label>
<input type="text" name="attr_seeker-weapon-ammo-type" data-i18n-placeholder="micro ex" placeholder="Micro, ..." value="" />
<span data-i18n="ammo type">Ammo Type</span>
</label>
<label>
<input type="text" name="attr_seeker-weapon-armor-used" data-i18n-placeholder="emp gas ex" placeholder="EMP, Gas, ..." value="-" />
<span data-i18n="armor used">Armor Used</span>
</label>
<label>
<select name="attr_seeker-weapon-skill">
<option value="{{target=[[[[@{total-guns}]]-[[@{malus}]]]]}} {{subname=^{guns}}}" data-i18n="guns" selected>Guns</option>
<option value="{{target=[[[[@{total-athletics}]]-[[@{malus}]]]]}} {{subname=^{athletics}}}" data-i18n="athletics">Athletics</option>
</select>
<span data-i18n="skill">Skill</span>
</label>
<div class="autoex autoex40">
<span name="attr_seeker-weapon-desc"></span>
<textarea name="attr_seeker-weapon-desc"></textarea>
</div>
<button type="roll" name="roll_superior-result-dmg" class="hidden" value="@{gm} &{template:EPdefault} {{name=^{superior result}}} {{title-roll=^{damage}}} {{roll=[[1D6]]}}" />
</div>
</fieldset>
</div>
</div>
</div>
<div class="armor">
<div class="block-title">
<span data-i18n="armor">Armor</span>
<span>
<span name="attr_armorEnergyTotalValue"></span> / <span name="attr_armorKineticTotalValue"></span>
</span>
<label class="sheet-options">
<input type="checkbox" name="attr_armor-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_armor-hide" class="hiddenRevealWeaponHide" value="o" />
<div class="hidden">
<fieldset class="repeating_armor">
<label>
<input type="checkbox" name="attr_armor-expand" value="o" />
<span></span>
</label>
<label>
<input type="text" name="attr_armor-name" value="" />
<span data-i18n="name">Name</span>
</label>
<label>
<input type="number" name="attr_armor-energy" value="0" />
<span data-i18n="energy">Energy</span>
</label>
<label>
<input type="number" name="attr_armor-kinetic" value="0" />
<span data-i18n="kinetic">Kinetic</span>
</label>
<label>
<input type="checkbox" name="attr_armorEquipped" value="1" data-i18n-title="equipped" title="Equipped" />
<span></span>
</label>
<input type="hidden" name="attr_armor-expand" class="hiddenRevealWeaponHide" value="" />
<div class="hidden autoex autoex40">
<span name="attr_armor-desc"></span>
<textarea name="attr_armor-desc"></textarea>
</div>
<input type="hidden" name="attr_armorEnergyValue" value="0" readonly />
<input type="hidden" name="attr_armorKineticValue" value="0" readonly />
</fieldset>
</div>
<input type="hidden" name="attr_armorEnergyTotalValue" value="0" readonly />
<input type="hidden" name="attr_armorKineticTotalValue" value="0" readonly />
</div>
</div>
</div>
<div class="hidden tab tab8Show">
<div class="infection">
<div class="block-title" data-i18n="infection">Infection</div>
<div class="block">
<label>
<input type="text" name="attr_watts-macleod-substrain" value="" />
<span data-i18n="sub-strain">Sub-Strains</span>
</label>
<label>
<input type="number" name="attr_psi-trait-level" value="0"/>
<span data-i18n="psi trait level">Psi Trait Level</span>
</label>
<label>
<input type="number" name="attr_base-infection-rating" value="(@{psi-trait-level}*10)" disabled />
<span data-i18n="base rating">Base Rating</span>
</label>
<label>
<input type="number" name="attr_current-infection-rating" value="0"/>
<span data-i18n="current rating">Current Rating</span>
</label>
</div>
</div>
<div class="substrain">
<div class="block-title"><span name="attr_watts-macleod-substrain"></span></div>
<div class="block">
<label>
<span>1</span>
<div data-i18n="physical damage">Physical Damage</div>
<input type="checkbox" name="attr_strain-effect-expand-1" /><span></span>
<div class="hidden autoex autoex40">
<span name="attr_strain-effect-descript-1"></span>
<textarea name="attr_strain-effect-descript-1"></textarea>
</div>
</label>
<label>
<span>2</span>
<input type="text" name="attr_strain-effet-name-2" value="" />
<input type="checkbox" name="attr_strain-effect-expand-2" /><span></span>
<div class="hidden autoex autoex40">
<span name="attr_strain-effect-descript-2"></span>
<textarea name="attr_strain-effect-descript-2"></textarea>
</div>
</label>
<label>
<span>3</span>
<input type="text" name="attr_strain-effet-name-3" value="" />
<input type="checkbox" name="attr_strain-effect-expand-3" /><span></span>
<div class="hidden autoex autoex40">
<span name="attr_strain-effect-descript-3"></span>
<textarea name="attr_strain-effect-descript-3"></textarea>
</div>
</label>
<label>
<span>4</span>
<input type="text" name="attr_strain-effet-name-4" value="" />
<input type="checkbox" name="attr_strain-effect-expand-4" /><span></span>
<div class="hidden autoex autoex40">
<span name="attr_strain-effect-descript4"></span>
<textarea name="attr_strain-effect-descript-4"></textarea>
</div>
</label>
<label>
<span>5</span>
<input type="text" name="attr_strain-effet-name-5" value="" />
<input type="checkbox" name="attr_strain-effect-expand-5" /><span></span>
<div class="hidden autoex autoex40">
<span name="attr_strain-effect-descript-5"></span>
<textarea name="attr_strain-effect-descript-5"></textarea>
</div>
</label>
<label>
<span>6</span>
<input type="text" name="attr_strain-effet-name-6" value="" />
<input type="checkbox" name="attr_strain-effect-expand-6" /><span></span>
<div class="hidden autoex autoex40">
<span name="attr_strain-effect-descript-6"></span>
<textarea name="attr_strain-effect-descript-6"></textarea>
</div>
</label>
</div>
</div>
<div class="skills">
<div class="block-title">
<span data-i18n="psi skill">Psi Skill</span>
<label>
<input type="checkbox" name="attr_psi-skill-hide" value="o" checked /><span></span>
</label>
</div>
<div class="block">
<div>
<span data-i18n="total">Total</span>
<span data-i18n="ranks">Ranks</span>
<span data-i18n="temporary short">Temp</span>
<span data-i18n="aptitude short">Apt</span>
</div>
<input type="hidden" name="attr_psi-skill-hide" class="hiddenRevealSkillHide" value="o" />
<div class="hidden">
<div>
<button type="roll" name="roll_skill-psi" value="
@{gm} &{template:EPdefault} {{name=^{psi}}} {{subname=^{score}}} {{subskill=@{spe-psi}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-psi}]]-[[@{malus}]]]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="psi">Psi</span>
</button>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/Moxie.png" data-i18n-title="moxie" title="Moxie" />
<input type="text" name="attr_spe-psi" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-psi" value="(@{willpower}+@{rank-psi}+@{temp-psi})" disabled />
<input type="number" name="attr_rank-psi" value="0" />
<input type="number" name="attr_temp-psi" value="0" />
<select name="attr_apt-psi" disabled>
<option value="@{willpower}" data-i18n="willpower short" selected>WIL</option>
</select>
</div>
</div>
</div>
</div>
<div class="psiSleight">
<div class="block-title">
<span data-i18n="psi-chi sleights">Psi-Chi Sleights</span>
<label>
<input type="checkbox" name="attr_psi-chi-sleights-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<div>
<span data-i18n="action">Action</span>
<span data-i18n="duration">Duration</span>
<span data-i18n="strain mod">Strain Mod</span>
</div>
<input type="hidden" name="attr_psi-chi-sleights-hide" class="hiddenRevealPsiSleightHide" value="o" />
<div class="hidden">
<fieldset class="repeating_psi-chi-sleights">
<input type="checkbox" name="attr_psi-chi-sleight-option" class="hiddenRevealPsiSleightHide" checked /><span></span>
<button type="roll" name="roll_psi-chi-btn" value="
@{gm} &{template:EPpsi} {{name=^{psi-chi sleights}}} {{subskill=@{psi-chi-name}}} {{target-infection=[[@{current-infection-rating}+@{psi-chi-strain-mod}]]}} {{roll=[[[[1D100-1]]]]}} {{action=@{psi-chi-action}}} {{duration=@{psi-chi-duration}}} {{notes=@{psi-chi-desc}}} {{title-roll=^{infection test}}} {{title-modifiers=^{modifiers}}} {{title-action=^{action}}} {{title-duration=^{duration}}} {{title-infection=^{infection}}} {{strain-title=^{effect}}} {{strain=[[1D6]]}} {{strain_1=^{physical damage} ([[1D6+@{psi-chi-strain-mod}]])}} {{strain_1_descript=@{strain-effect-descript-1}}} {{strain_2=@{strain-effet-name-2}}} {{strain_2=@{strain-effet-name-2}}} {{strain_3=@{strain-effet-name-3}}} {{strain_3_descript=@{strain-effect-descript-3}}} {{strain_4=@{strain-effet-name-4}}} {{strain_4_descript=@{strain-effect-descript-4}}} {{strain_5=@{strain-effet-name-5}}} {{strain_5_descript=@{strain-effect-descript-5}}} {{strain_6=@{strain-effet-name-6}}} {{strain_6_descript=@{strain-effect-descript-6}}}">
<span class="name-skills" name="attr_psi-chi-name"></span>
</button>
<select name="attr_psi-chi-action" disabled>
<option value="^{auto}" data-i18n="auto" selected>Auto</option>
</select>
<select name="attr_psi-chi-duration" disabled>
<option value="^{constant}" data-i18n="constant" selected>Constant</option>
</select>
<input type="number" name="attr_psi-chi-strain-mod" value="0" readonly />
<div class="hidden">
<input type="text" name="attr_psi-chi-name" data-i18n-title="name" title="Name" value="" />
<div class="autoex autoex26">
<span name="attr_psi-chi-desc"></span>
<textarea name="attr_psi-chi-desc" data-i18n-title="description" title="Description"></textarea>
</div>
</div>
</fieldset>
</div>
</div>
</div>
<div class="psiSleight">
<div class="block-title">
<span data-i18n="psi-gamma sleights">Psi-Gamma Sleights</span>
<label>
<input type="checkbox" name="attr_psi-gamma-sleights-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<div>
<span data-i18n="action">Action</span>
<span data-i18n="duration">Duration</span>
<span data-i18n="strain mod">Strain Mod</span>
</div>
<input type="hidden" name="attr_psi-gamma-sleights-hide" class="hiddenRevealPsiSleightHide" value="o" />
<div class="hidden">
<fieldset class="repeating_psi-gamma-sleights">
<input type="checkbox" name="attr_psi-gamma-sleight-option" class="hiddenRevealPsiSleightHide" /><span></span>
<button type="roll" name="roll_psi-gamma-btn" value="
@{gm} &{template:EPpsi} {{name=^{psi-gamma sleights}}} {{subskill=@{psi-gamma-name}}} {{target-infection=[[@{current-infection-rating}+@{psi-gamma-strain-mod}]]}} {{roll=[[[[1D100-1]]]]}} {{action=@{psi-gamma-action}}} {{duration=@{psi-gamma-duration}}} {{notes=@{psi-gamma-desc}}} {{title-roll=^{infection test}}} {{title-modifiers=^{modifiers}}} {{title-action=^{action}}} {{title-duration=^{duration}}} {{title-infection=^{infection}}} {{strain-title=^{effect}}} {{strain=[[1D6]]}} {{strain_1=^{physical damage} ([[1D6+@{psi-gamma-strain-mod}]])}} {{strain_1_descript=@{strain-effect-descript-1}}} {{strain_2=@{strain-effet-name-2}}} {{strain_2_descript=@{strain-effect-descript-2}}} {{strain_3=@{strain-effet-name-3}}} {{strain_3_descript=@{strain-effect-descript-3}}} {{strain_4=@{strain-effet-name-4}}} {{strain_4_descript=@{strain-effect-descript-4}}} {{strain_5=@{strain-effet-name-5}}} {{strain_5_descript=@{strain-effect-descript-5}}} {{strain_6=@{strain-effet-name-6}}} {{strain_6_descript=@{strain-effect-descript-6}}}">
<span style="width:210px;" class="name-skills" name="attr_psi-gamma-name"></span>
</button>
<select name="attr_psi-gamma-action">
<option value="^{auto}" data-i18n="auto" selected>Auto</option>
<option value="^{quick}" data-i18n="quick">Quick</option>
<option value="^{complex}" data-i18n="complex">Complex</option>
<option value="^{task}" data-i18n="task">Task</option>
</select>
<select name="attr_psi-gamma-duration">
<option value="^{constant}" data-i18n="constant" selected>Constant</option>
<option value="^{instant}" data-i18n="instant">Instant</option>
<option value="^{sustained}" data-i18n="sustained">Sustained</option>
<option value="[[@{willpower}/5]] ^{action turns}" data-i18n="action turns">Action Turns</option>
<option value="[[@{willpower}/5]] ^{minutes}" data-i18n="minutes">Minutes</option>
<option value="[[@{willpower}/5]] ^{hours}" data-i18n="hours">Hours</option>
</select>
<input type="number" name="attr_psi-gamma-strain-mod" value="0" />
<div class="hidden">
<input type="text" name="attr_psi-gamma-name" data-i18n-title="name" title="Name" value="" />
<div class="autoex autoex26">
<span name="attr_psi-gamma-desc"></span>
<textarea name="attr_psi-gamma-desc" data-i18n-title="description" title="Description"></textarea>
</div>
</div>
</fieldset>
</div>
</div>
</div>
</div>
<div class="hidden tab tab9Show">
<div class="blockLeftMuse">
<div class="muse">
<div class="block-title" data-i18n="muse-incarnate">MuseIncarnee</div>
<div class="block">
<input type="text" name="attr_nameMuseIncarnee" data-i18n-placeholder="name" placeholder="Name" value="" />
</div>
</div>
<div class="museNote">
<div class="block-title">
<span data-i18n-placeholder="notes">Notes</span>
<label>
<input type="checkbox" name="attr_notes-museIncarnee-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<input type="hidden" name="attr_notes-museIncarnee-hide" class="hiddenRevealMuseNoteHide" value="o" />
<div class="hidden">
<fieldset class="repeating_notes-museIncarnee">
<div class="autoex autoex40">
<span name="attr_notes-museIncarnee-desc"></span>
<textarea name="attr_notes-museIncarnee-desc"></textarea>
</div>
</fieldset>
</div>
</div>
</div>
</div>
<div class="museAptitude">
<div class="block-title" data-i18n="aptitudes">Aptitudes</div>
<div class="block">
<label>
<input type="number" name="attr_cognition-museIncarnee" value="10" min="5" />
<button type="roll" name="roll_apt-cog-museIncarnee" value="
@{gm} &{template:EPdefault} {{name=^{aptitudes}}} {{subname=^{cognition}}} {{roll=[[[[1D100-1]]]]}} {{target=[[@{cognition-museIncarnee}*3]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="cognition">Cognition</span>
</button>
</label>
<label>
<input type="number" name="attr_intuition-museIncarnee" value="15" min="5" />
<button type="roll" name="roll_apt-int-museIncarnee" value="
@{gm} &{template:EPdefault} {{name=^{aptitudes}}} {{subname=^{intuition}}} {{roll=[[[[1D100-1]]]]}} {{target=[[@{intuition-museIncarnee}*3]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="intuition">Intuition</span>
</button>
</label>
<label>
<input type="number" name="attr_reflexes-museIncarnee" value="10" min="5" />
<button type="roll" name="roll_apt-ref-museIncarnee" value="
@{gm} &{template:EPdefault} {{name=^{aptitudes}}} {{subname=^{reflexes}}} {{roll=[[[[1D100-1]]]]}} {{target=[[@{reflexes-museIncarnee}*3]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="reflexes">Reflexes</span>
</button>
</label>
<label>
<input type="number" name="attr_savvy-museIncarnee" value="10" min="5" />
<button type="roll" name="roll_apt-sav-museIncarnee" value="
@{gm} &{template:EPdefault} {{name=^{aptitudes}}} {{subname=^{savvy}}} {{roll=[[[[1D100-1]]]]}} {{target=[[@{savvy-museIncarnee}*3]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="savvy">Savvy</span>
</button>
</label>
<label>
<input type="number" name="attr_somatics-museIncarnee" value="10" min="5" />
<button type="roll" name="roll_apt-som-museIncarnee" value="
@{gm} &{template:EPdefault} {{name=^{aptitudes}}} {{subname=^{somatics}}} {{roll=[[[[1D100-1]]]]}} {{target=[[@{somatics-museIncarnee}*3]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="somatics">Somatics</span>
</button>
</label>
<label>
<input type="number" name="attr_willpower-museIncarnee" value="10" min="5" />
<button type="roll" name="roll_apt-wil-museIncarnee" value="
@{gm} &{template:EPdefault} {{name=^{aptitudes}}} {{subname=^{willpower}}} {{roll=[[[[1D100-1]]]]}} {{target=[[@{willpower-museIncarnee}*3]]}} {{title-roll=^{roll}}} {{title-modifiers=^{modifiers}}} {{modifiers=[[[[(0-@{malus})]]]]}}">
<span data-i18n="willpower">Willpower</span>
</button>
</label>
</div>
</div>
<div class="museSkills">
<div class="block-title">
<span data-i18n="know skills">Know Skills</span>
<label>
<input type="checkbox" name="attr_know-museIncarnee-skill-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<div>
<span data-i18n="total">Total</span>
<span data-i18n="ranks">Ranks</span>
<span data-i18n="temporary short">Temp</span>
</div>
<input type="hidden" name="attr_know-museIncarnee-skill-hide" class="hiddenRevealSkillHide" value="o" />
<div class="hidden">
<div>
<button type="roll" name="roll_skill-museIncarnee-know" value="
@{gm} &{template:EPdefault} {{name=^{museIncarnee}}} {{subname=^{know}}} {{subskill=@{spe-museIncarnee-know}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-museIncarnee-know}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="know">Know</span>
</button>
<input type="text" name="attr_spe-museIncarnee-know" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-museIncarnee-know" value="(@{apt-museIncarnee-know}+@{rank-museIncarnee-know}+@{temp-museIncarnee-know})" disabled />
<input type="number" name="attr_rank-museIncarnee-know" value="0" />
<input type="number" name="attr_temp-museIncarnee-know" value="0" />
</div>
<fieldset class="repeating_know-museIncarnee">
<div>
<button type="roll" name="roll_skill-know-repeat" value="
@{gm} &{template:EPdefault} {{name=^{museIncarnee}}} {{subname=^{know}}} {{subskill=@{spe-museIncarnee-know-repeat}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-museIncarnee-know-repeat}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="know">Know</span>
</button>
<input type="text" name="attr_spe-museIncarnee-know-repeat" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-museIncarnee-know-repeat" value="(@{temp-museIncarnee-know-repeat}+@{rank-museIncarnee-know-repeat})" disabled />
<input type="number" name="attr_rank-museIncarnee-know-repeat" value="0" />
<input type="number" name="attr_temp-museIncarnee-know-repeat" value="0" />
</div>
</fieldset>
</div>
</div>
</div>
<div class="museSkills">
<div class="block-title">
<span data-i18n="active skills">Active Skills</span>
<label>
<input type="checkbox" name="attr_active-museIncarnee-skill-hide" value="o" checked />
<span></span>
</label>
</div>
<div class="block">
<div>
<span data-i18n="total">Total</span>
<span data-i18n="ranks">Ranks</span>
<span data-i18n="temporary short">Temp</span>
</div>
<input type="hidden" name="attr_active-museIncarnee-skill-hide" class="hiddenRevealSkillHide" value="o" />
<div data-i18n-list="muse-skills-list" class="hidden">
<div data-i18n-list-item="athletics">
<button type="roll" name="roll_skill-museIncarnee-athletics" value="
@{gm} &{template:EPdefault} {{subname=^{athletics}}} {{name=^{museIncarnee}}} {{subskill=@{spe-museIncarnee-athletics}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-museIncarnee-athletics}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="athletics">Athletics</span>
</button>
<input type="text" name="attr_spe-museIncarnee-athletics" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-museIncarnee-athletics" value="(@{rank-museIncarnee-athletics}+@{temp-museIncarnee-athletics})" disabled />
<input type="number" name="attr_rank-museIncarnee-athletics" value="0" />
<input type="number" name="attr_temp-museIncarnee-athletics" value="0" />
</div>
<div data-i18n-list-item="deceive">
<button type="roll" name="roll_skill-museIncarnee-deceive" value="
@{gm} &{template:EPdefault} {{subname=^{deceive}}} {{name=^{museIncarnee}}} {{subskill=@{spe-museIncarnee-deceive}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-museIncarnee-deceive}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="deceive">Deceive</span>
</button>
<input type="text" name="attr_spe-museIncarnee-deceive" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-museIncarnee-deceive" value="(@{rank-museIncarnee-deceive}+@{temp-museIncarnee-deceive})" disabled />
<input type="number" name="attr_rank-museIncarnee-deceive" value="0" />
<input type="number" name="attr_temp-museIncarnee-deceive" value="0" />
</div>
<div data-i18n-list-item="exotic skill">
<button type="roll" name="roll_skill-museIncarnee-exotic-skill" value="
@{gm} &{template:EPdefault} {{subname=^{exotic skill}}} {{name=^{museIncarnee}}} {{subskill=@{spe-museIncarnee-exotic-skill}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-museIncarnee-exotic-skill}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="exotic skill">Exotic Skill</span>
</button>
<input type="text" name="attr_spe-museIncarnee-exotic-skill" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-museIncarnee-exotic-skill" value="(@{rank-museIncarnee-exotic-skill}+@{temp-museIncarnee-exotic-skill})" disabled />
<input type="number" name="attr_rank-museIncarnee-exotic-skill" value="0" />
<input type="number" name="attr_temp-museIncarnee-exotic-skill" value="0" />
<fieldset class="repeating_exotic-skill">
<button type="roll" name="roll_skill-museIncarnee-exotic-skill-repeat" value="
@{gm} &{template:EPdefault} {{subname=^{exotic skill}}} {{name=^{museIncarnee}}} {{subskill=@{spe-museIncarnee-exotic-skill-repeat}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-museIncarnee-exotic-skill-repeat}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="exotic skill">Exotic Skill</span>
</button>
<input type="text" name="attr_spe-museIncarnee-exotic-skill-repeat" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-museIncarnee-exotic-skill-repeat" value="(@{rank-museIncarnee-exotic-skill-repeat}+@{temp-museIncarnee-exotic-skill-repeat})" disabled />
<input type="number" name="attr_rank-museIncarnee-exotic-skill-repeat" value="0" />
<input type="number" name="attr_temp-museIncarnee-exotic-skill-repeat" value="0" />
</fieldset>
</div>
<div data-i18n-list-item="fray">
<button type="roll" name="roll_skill-museIncarnee-fray" value="
@{gm} &{template:EPdefault} {{subname=^{fray}}} {{name=^{museIncarnee}}} {{subskill=@{spe-museIncarnee-fray}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-museIncarnee-fray}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="fray">Fray</span>
</button>
<input type="text" name="attr_spe-museIncarnee-fray" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-museIncarnee-fray" value="(@{rank-museIncarnee-fray}+@{temp-museIncarnee-fray})" disabled />
<input type="number" name="attr_rank-museIncarnee-fray" value="0" />
<input type="number" name="attr_temp-museIncarnee-fray" value="0" />
</div>
<div data-i18n-list-item="free fall">
<button type="roll" name="roll_skill-museIncarnee-free-fall" value="
@{gm} &{template:EPdefault} {{subname=^{free fall}}} {{name=^{museIncarnee}}} {{subskill=@{spe-museIncarnee-free-fall}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-museIncarnee-free-fall}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="free fall">Free Fall</span>
</button>
<input type="text" name="attr_spe-museIncarnee-free-fall" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-museIncarnee-free-fall" value="(@{rank-museIncarnee-free-fall}+@{temp-museIncarnee-free-fall})" disabled />
<input type="number" name="attr_rank-museIncarnee-free-fall" value="0" />
<input type="number" name="attr_temp-museIncarnee-free-fall" value="0" />
</div>
<div data-i18n-list-item="guns">
<button type="roll" name="roll_skill-museIncarnee-guns" value="
@{gm} &{template:EPdefault} {{subname=^{guns}}} {{name=^{museIncarnee}}} {{subskill=@{spe-museIncarnee-guns}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-museIncarnee-guns}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="guns">Guns</span>
</button>
<input type="text" name="attr_spe-museIncarnee-guns" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-museIncarnee-guns" value="(@{rank-museIncarnee-guns}+@{temp-museIncarnee-guns})" disabled />
<input type="number" name="attr_rank-museIncarnee-guns" value="0" />
<input type="number" name="attr_temp-museIncarnee-guns" value="0" />
</div>
<div data-i18n-list-item="hardware">
<button type="roll" name="roll_skill-museIncarnee-hardware" value="
@{gm} &{template:EPdefault} {{subname=^{hardware}}} {{name=^{museIncarnee}}} {{subskill=@{spe-museIncarnee-hardware}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-museIncarnee-hardware}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="hardware">Hardware</span>
</button>
<input type="text" name="attr_spe-museIncarnee-hardware" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-museIncarnee-hardware" value="(@{rank-museIncarnee-hardware}+@{temp-museIncarnee-hardware})" disabled />
<input type="number" name="attr_rank-museIncarnee-hardware" value="0" />
<input type="number" name="attr_temp-museIncarnee-hardware" value="0" />
<fieldset class="repeating_museIncarnee-hardware">
<button type="roll" name="roll_skill-museIncarnee-hardware-repeat" value="
@{gm} &{template:EPdefault} {{subname=^{hardware}}} {{name=^{museIncarnee}}} {{subskill=@{spe-museIncarnee-hardware-repeat}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-museIncarnee-hardware-repeat}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="hardware">Hardware</span>
</button>
<input type="text" name="attr_spe-museIncarnee-hardware-repeat" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-museIncarnee-hardware-repeat" value="(@{rank-museIncarnee-hardware-repeat}+@{temp-museIncarnee-hardware-repeat})" disabled />
<input type="number" name="attr_rank-museIncarnee-hardware-repeat" value="0" />
<input type="number" name="attr_temp-museIncarnee-hardware-repeat" value="0" />
</fieldset>
</div>
<div data-i18n-list-item="infiltrate">
<button type="roll" name="roll_skill-museIncarnee-infiltrate" value="
@{gm} &{template:EPdefault} {{subname=^{infiltrate}}} {{name=^{museIncarnee}}} {{subskill=@{spe-museIncarnee-infiltrate}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-museIncarnee-infiltrate}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="infiltrate">Infiltrate</span>
</button>
<input type="text" name="attr_spe-museIncarnee-infiltrate" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-museIncarnee-infiltrate" value="(@{rank-museIncarnee-infiltrate}+@{temp-museIncarnee-infiltrate})" disabled />
<input type="number" name="attr_rank-museIncarnee-infiltrate" value="0" />
<input type="number" name="attr_temp-museIncarnee-infiltrate" value="0" />
</div>
<div data-i18n-list-item="infosec">
<button type="roll" name="roll_skill-museIncarnee-infosec" value="
@{gm} &{template:EPdefault} {{subname=^{infosec}}} {{name=^{museIncarnee}}} {{subskill=@{spe-museIncarnee-infosec}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-museIncarnee-infosec}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="infosec">Infosec</span>
</button>
<input type="text" name="attr_spe-museIncarnee-infosec" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-museIncarnee-infosec" value="(@{rank-museIncarnee-infosec}+@{temp-museIncarnee-infosec})" disabled />
<input type="number" name="attr_rank-museIncarnee-infosec" value="0" />
<input type="number" name="attr_temp-museIncarnee-infosec" value="0" />
</div>
<div data-i18n-list-item="interface">
<button type="roll" name="roll_skill-museIncarnee-interface" value="
@{gm} &{template:EPdefault} {{subname=^{interface}}} {{name=^{museIncarnee}}} {{subskill=@{spe-museIncarnee-interface}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-museIncarnee-interface}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="interface">Interface</span>
</button>
<input type="text" name="attr_spe-museIncarnee-interface" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-museIncarnee-interface" value="(@{rank-museIncarnee-interface}+@{temp-museIncarnee-interface})" disabled />
<input type="number" name="attr_rank-museIncarnee-interface" value="0" />
<input type="number" name="attr_temp-museIncarnee-interface" value="0" />
</div>
<div data-i18n-list-item="kinesics">
<button type="roll" name="roll_skill-museIncarnee-kinesics" value="
@{gm} &{template:EPdefault} {{subname=^{kinesics}}} {{name=^{museIncarnee}}} {{subskill=@{spe-museIncarnee-kinesics}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-museIncarnee-kinesics}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="kinesics">Kinesics</span>
</button>
<input type="text" name="attr_spe-museIncarnee-kinesics" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-museIncarnee-kinesics" value="(@{rank-museIncarnee-kinesics}+@{temp-museIncarnee-kinesics})" disabled />
<input type="number" name="attr_rank-museIncarnee-kinesics" value="0" />
<input type="number" name="attr_temp-museIncarnee-kinesics" value="0" />
</div>
<div data-i18n-list-item="medicine">
<button type="roll" name="roll_skill-museIncarnee-medicine" value="
@{gm} &{template:EPdefault} {{subname=^{medicine}}} {{name=^{museIncarnee}}} {{subskill=@{spe-museIncarnee-medicine}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-museIncarnee-medicine}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="medicine">Medicine</span>
</button>
<input type="text" name="attr_spe-museIncarnee-medicine" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-museIncarnee-medicine" value="(@{cognitionMuseIncarnee}+@{rank-museIncarnee-medicine}+@{temp-museIncarnee-medicine})" disabled />
<input type="number" name="attr_rank-museIncarnee-medicine" value="0" />
<input type="number" name="attr_temp-museIncarnee-medicine" value="0" />
<fieldset class="repeating_museIncarnee-medicine">
<button type="roll" name="roll_skill-museIncarnee-medicine-repeat" value="
@{gm} &{template:EPdefault} {{subname=^{medicine}}} {{name=^{museIncarnee}}} {{subskill=@{spe-museIncarnee-medicine-repeat}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-museIncarnee-medicine-repeat}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="medicine">Medicine</span>
</button>
<input type="text" name="attr_spe-museIncarnee-medicine-repeat" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-museIncarnee-medicine-repeat" value="(@{rank-museIncarnee-medicine-repeat}+@{temp-museIncarnee-medicine-repeat})" disabled />
<input type="number" name="attr_rank-museIncarnee-medicine-repeat" value="0" />
<input type="number" name="attr_temp-museIncarnee-medicine-repeat" value="0" />
</fieldset>
</div>
<div data-i18n-list-item="melee">
<button type="roll" name="roll_skill-museIncarnee-melee" value="
@{gm} &{template:EPdefault} {{subname=^{melee}}} {{name=^{museIncarnee}}} {{subskill=@{spe-museIncarnee-melee}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-museIncarnee-melee}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="melee">Melee</span>
</button>
<input type="text" name="attr_spe-museIncarnee-melee" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-museIncarnee-melee" value="(@{rank-museIncarnee-melee}+@{temp-museIncarnee-melee})" disabled />
<input type="number" name="attr_rank-museIncarnee-melee" value="0" />
<input type="number" name="attr_temp-museIncarnee-melee" value="0" />
</div>
<div data-i18n-list-item="perceive">
<button type="roll" name="roll_skill-museIncarnee-perceive" value="
@{gm} &{template:EPdefault} {{subname=^{perceive}}} {{name=^{museIncarnee}}} {{subskill=@{spe-museIncarnee-perceive}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-museIncarnee-perceive}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="perceive">Perceive</span>
</button>
<input type="text" name="attr_spe-museIncarnee-perceive" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-museIncarnee-perceive" value="(@{rank-museIncarnee-perceive}+@{temp-museIncarnee-perceive})" disabled />
<input type="number" name="attr_rank-museIncarnee-perceive" value="0" />
<input type="number" name="attr_temp-museIncarnee-perceive" value="0" />
</div>
<div data-i18n-list-item="persuade">
<button type="roll" name="roll_skill-museIncarnee-persuade" value="
@{gm} &{template:EPdefault} {{subname=^{persuade}}} {{name=^{museIncarnee}}} {{subskill=@{spe-museIncarnee-persuade}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-museIncarnee-persuade}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="persuade">Persuade</span>
</button>
<input type="text" name="attr_spe-museIncarnee-persuade" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-museIncarnee-persuade" value="(@{rank-museIncarnee-persuade}+@{temp-museIncarnee-persuade})" disabled />
<input type="number" name="attr_rank-museIncarnee-persuade" value="0" />
<input type="number" name="attr_temp-museIncarnee-persuade" value="0" />
</div>
<div data-i18n-list-item="pilot">
<button type="roll" name="roll_skill-museIncarnee-pilot" value="
@{gm} &{template:EPdefault} {{subname=^{pilot}}} {{name=^{museIncarnee}}} {{subskill=@{spe-museIncarnee-pilot}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-museIncarnee-pilot}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="pilot">Pilot</span>
</button>
<input type="text" name="attr_spe-museIncarnee-pilot" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-museIncarnee-pilot" value="(@{reflexesMuseIncarnee}+@{rank-museIncarnee-pilot}+@{temp-museIncarnee-pilot})" disabled />
<input type="number" name="attr_rank-museIncarnee-pilot" value="0" />
<input type="number" name="attr_temp-museIncarnee-pilot" value="0" />
<fieldset class="repeating_museIncarnee-pilot">
<button type="roll" name="roll_skill-museIncarnee-pilot-repeat" value="
@{gm} &{template:EPdefault} {{subname=^{pilot}}} {{name=^{museIncarnee}}} {{subskill=@{spe-museIncarnee-pilot-repeat}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-museIncarnee-pilot-repeat}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="pilot">Pilot</span>
</button>
<input type="text" name="attr_spe-museIncarnee-pilot-repeat" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-museIncarnee-pilot-repeat" value="(@{rank-museIncarnee-pilot-repeat}+@{temp-museIncarnee-pilot-repeat})" disabled />
<input type="number" name="attr_rank-museIncarnee-pilot-repeat" value="0" />
<input type="number" name="attr_temp-museIncarnee-pilot-repeat" value="0" />
</fieldset>
</div>
<div data-i18n-list-item="program">
<button type="roll" name="roll_skill-museIncarnee-program" value="
@{gm} &{template:EPdefault} {{subname=^{program}}} {{name=^{museIncarnee}}} {{subskill=@{spe-museIncarnee-program}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-museIncarnee-program}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="program">Program</span>
</button>
<input type="text" name="attr_spe-museIncarnee-program" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-museIncarnee-program" value="(@{rank-museIncarnee-program}+@{temp-museIncarnee-program})" disabled />
<input type="number" name="attr_rank-museIncarnee-program" value="0" />
<input type="number" name="attr_temp-museIncarnee-program" value="0" />
</div>
<div data-i18n-list-item="provoke">
<button type="roll" name="roll_skill-museIncarnee-provoke" value="
@{gm} &{template:EPdefault} {{subname=^{provoke}}} {{name=^{museIncarnee}}} {{subskill=@{spe-museIncarnee-provoke}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-museIncarnee-provoke}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="provoke">Provoke</span>
</button>
<input type="text" name="attr_spe-museIncarnee-provoke" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-museIncarnee-provoke" value="(@{rank-museIncarnee-provoke}+@{temp-museIncarnee-provoke})" disabled />
<input type="number" name="attr_rank-museIncarnee-provoke" value="0" />
<input type="number" name="attr_temp-museIncarnee-provoke" value="0" />
</div>
<div data-i18n-list-item="research">
<button type="roll" name="roll_skill-museIncarnee-research" value="
@{gm} &{template:EPdefault} {{subname=^{research}}} {{name=^{museIncarnee}}} {{subskill=@{spe-museIncarnee-research}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-museIncarnee-research}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="research">Research</span>
</button>
<input type="text" name="attr_spe-museIncarnee-research" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-museIncarnee-research" value="(@{rank-museIncarnee-research}+@{temp-museIncarnee-research})" disabled />
<input type="number" name="attr_rank-museIncarnee-research" value="0" />
<input type="number" name="attr_temp-museIncarnee-research" value="0" />
</div>
<div data-i18n-list-item="survival">
<button type="roll" name="roll_skill-museIncarnee-survival" value="
@{gm} &{template:EPdefault} {{subname=^{survival}}} {{name=^{museIncarnee}}} {{subskill=@{spe-museIncarnee-survival}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-museIncarnee-survival}]]]]}} {{title-roll=^{roll}}}">
<span data-i18n="survival">Survival</span>
</button>
<input type="text" name="attr_spe-museIncarnee-survival" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-museIncarnee-survival" value="(@{rank-museIncarnee-survival}+@{temp-museIncarnee-survival})" disabled />
<input type="number" name="attr_rank-museIncarnee-survival" value="0" />
<input type="number" name="attr_temp-museIncarnee-survival" value="0" />
</div>
</div>
</div>
</div>
</div>
<input type="hidden" name="attr_malus" value="@{mentMalus}+@{morphTab}" disabled />
<rolltemplate class="sheet-rolltemplate-EPdefault">
<div>
<span>{{name}}</span>
{{#subskill}}
<h6>{{subskill}}</h6>
{{/subskill}}
{{#^rollTotal() modifiers 0}}
<label>
<span>{{title-modifiers}}</span>
<span>{{modifiers}}</span>
</label>
{{/^rollTotal() modifiers 0}}
{{#target}}
<label>
<span>{{subname}}</span>
<span>{{target}}</span>
</label>
{{/target}}
<label>
<span>{{title-roll}}</span>
<span>{{roll}}</span>
</label>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-EPcombat">
<div>
<span>{{name}}</span>
{{#subskill}}
<h6>{{subskill}}</h6>
{{/subskill}}
{{#^rollTotal() modifiers 0}}
<label>
<span>{{title-modifiers}}</span>
<span>{{modifiers}}</span>
</label>
{{/^rollTotal() modifiers 0}}
{{#range}}
<label>
<span>{{title-range}}</span>
<span>{{range}}</span>
</label>
{{/range}}
{{#ammo}}
<label>
<span>{{title-ammo}}</span>
<span>{{ammo}}</span>
</label>
{{/ammo}}
<label>
<span>{{subname}}</span>
<span>{{target}}</span>
</label>
{{#bonus-hit}}
<label>
<span>{{title-bonus-hit}}</span>
<span>{{bonus-hit}}</span>
</label>
{{/bonus-hit}}
<label>
<span>{{title-roll}}</span>
<span>{{roll}}</span>
</label>
<label>
<span>{{title-damage}}</span>
<span>{{damage}}</span>
</label>
{{#bonus-dv}}
<label>
<span>{{title-bonus-dv}}</span>
<span>{{bonus-dv}}</span>
</label>
{{/bonus-dv}}
<span>{{notes}}</span>
<span>{{links}}</span>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-EPpsi">
<div>
<span>{{name}}</span>
{{#subskill}}
<h6>{{subskill}}</h6>
{{/subskill}}
<label>
<span>{{title-action}}</span>
<span>{{action}}</span>
</label>
<label>
<span>{{title-duration}}</span>
<span>{{duration}}</span>
</label>
<label>
<span>{{title-infection}}</span>
<span>{{target-infection}}</span>
</label>
<label>
<span>{{title-roll}}</span>
<span>{{roll}}</span>
</label>
<span>{{notes}}</span>
{{#rollBetween() roll 0 target-infection}}
<div>
<h6>{{strain-title}}</h6>
{{#rollTotal() strain 1}}
<label>
<span>{{strain_1}}</span>
<span>{{strain_1_descript}}</span>
</label>
{{/rollTotal() strain 1}}
{{#rollTotal() strain 2}}
<label>
<span>{{strain_2}}</span>
</label>
{{/rollTotal() strain 2}}
{{#rollTotal() strain 3}}
<label>
<span>{{strain_3}}</span>
<span>{{strain_3_descript}}</span>
</label>
{{/rollTotal() strain 3}}
{{#rollTotal() strain 4}}
<label>
<span>{{strain_4}}</span>
<span>{{strain_4_descript}}</span>
</label>
{{/rollTotal() strain 4}}
{{#rollTotal() strain 5}}
<label>
<span>{{strain_5}}</span>
<span>{{strain_5_descript}}</span>
</label>
{{/rollTotal() strain 5}}
{{#rollTotal() strain 6}}
<label>
<span>{{strain_6}}</span>
<span>{{strain_6_descript}}</span>
</label>
{{/rollTotal() strain 6}}
</div>
{{/rollBetween() roll 0 target-infection}}
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-EPOutput">
<div>
<span>{{name}}</span>
<span>{{output}}</span>
</div>
</rolltemplate>
<script type="text/worker">
/* ---- BEGIN: TheAaronSheet.js ---- */
// Github: https://github.com/shdwjk/TheAaronSheet/blob/master/TheAaronSheet.js
// By: The Aaron, Arcane Scriptomancer
// Contact: https://app.roll20.net/users/104025/the-aaron
var TAS = TAS || (function(){
'use strict';
var version = '0.2.5',
lastUpdate = 1504710542,
loggingSettings = {
debug: {
key: 'debug',
title: 'DEBUG',
color: {
bgLabel: '#7732A2',
label: '#F2EF40',
bgText: '#FFFEB7',
text: '#7732A2'
}
},
error: {
key: 'error',
title: 'Error',
color: {
bgLabel: '#C11713',
label: 'white',
bgText: '#C11713',
text: 'white'
}
},
warn: {
key: 'warn',
title: 'Warning',
color: {
bgLabel: '#F29140',
label: 'white',
bgText: '#FFD8B7',
text: 'black'
}
},
info: {
key: 'info',
title: 'Info',
color: {
bgLabel: '#413FA9',
label: 'white',
bgText: '#B3B2EB',
text: 'black'
}
},
notice: {
key: 'notice',
title: 'Notice',
color: {
bgLabel: '#33C133',
label: 'white',
bgText: '#ADF1AD',
text: 'black'
}
},
log: {
key: 'log',
title: 'Log',
color: {
bgLabel: '#f2f240',
label: 'black',
bgText: '#ffff90',
text: 'black'
}
},
callstack: {
key: 'TAS',
title: 'function',
color: {
bgLabel: '#413FA9',
label: 'white',
bgText: '#B3B2EB',
text: 'black'
}
},
callstack_async: {
key: 'TAS',
title: 'ASYNC CALL',
color: {
bgLabel: '#413FA9',
label: 'white',
bgText: '#413FA9',
text: 'white'
}
},
TAS: {
key: 'TAS',
title: 'TAS',
color: {
bgLabel: 'grey',
label: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)',
bgText: 'grey',
text: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)'
}
}
},
config = {
debugMode: false,
logging: {
log: true,
notice: true,
info: true,
warn: true,
error: true,
debug: false
}
},
callstackRegistry = [],
queuedUpdates = {}, //< Used for delaying saves till the last moment.
complexType = function(o){
switch(typeof o){
case 'string':
return 'string';
case 'boolean':
return 'boolean';
case 'number':
return (_.isNaN(o) ? 'NaN' : (o.toString().match(/\./) ? 'decimal' : 'integer'));
case 'function':
return 'function: '+(o.name ? o.name+'()' : '(anonymous)');
case 'object':
return (_.isArray(o) ? 'array' : (_.isArguments(o) ? 'arguments' : ( _.isNull(o) ? 'null' : 'object')));
default:
return typeof o;
}
},
dataLogger = function(primaryLogger,secondaryLogger,data){
_.each(data,function(m){
var type = complexType(m);
switch(type){
case 'string':
primaryLogger(m);
break;
case 'undefined':
case 'null':
case 'NaN':
primaryLogger('['+type+']');
break;
case 'number':
case 'not a number':
case 'integer':
case 'decimal':
case 'boolean':
primaryLogger('['+type+']: '+m);
break;
default:
primaryLogger('['+type+']:=========================================');
secondaryLogger(m);
primaryLogger('=========================================================');
break;
}
});
},
colorLog = function(options){
var coloredLoggerFunction,
key = options.key,
label = options.title || 'TAS',
lBGColor = (options.color && options.color.bgLabel) || 'blue',
lTxtColor = (options.color && options.color.label) || 'white',
mBGColor = (options.color && options.color.bgText) || 'blue',
mTxtColor = (options.color && options.color.text) || 'white';
coloredLoggerFunction = function(message){
/* eslint-disable no-console */
console.log(
'%c '+label+': %c '+message + ' ',
'background-color: '+lBGColor+';color: '+lTxtColor+'; font-weight:bold;',
'background-color: '+mBGColor+';color: '+mTxtColor+';'
);
/* eslint-enable no-console */
};
return function(){
if('TAS'===key || config.logging[key]){
/* eslint-disable no-console */
dataLogger(coloredLoggerFunction,function(m){console.log(m);},_.toArray(arguments));
/* eslint-enable no-console */
}
};
},
logDebug = colorLog(loggingSettings.debug),
logError = colorLog(loggingSettings.error),
logWarn = colorLog(loggingSettings.warn),
logInfo = colorLog(loggingSettings.info),
logNotice = colorLog(loggingSettings.notice),
logLog = colorLog(loggingSettings.log),
log = colorLog(loggingSettings.TAS),
logCS = colorLog(loggingSettings.callstack),
logCSA = colorLog(loggingSettings.callstack_async),
registerCallstack = function(callstack,label){
var idx=_.findIndex(callstackRegistry,function(o){
return (_.difference(o.stack,callstack).length === _.difference(callstack,o.stack).length) &&
_.difference(o.stack,callstack).length === 0 &&
o.label === label;
});
if(-1 === idx){
idx=callstackRegistry.length;
callstackRegistry.push({
stack: callstack,
label: label
});
}
return idx;
},
setConfigOption = function(options){
var newconf =_.defaults(options,config);
newconf.logging=_.defaults(
(options && options.logging)||{},
config.logging
);
config=newconf;
},
isDebugMode = function(){
return config.debugMode;
},
debugMode = function(){
config.logging.debug=true;
config.debugMode = true;
},
getCallstack = function(){
var e = new Error('dummy'),
stack = _.map(_.rest(e.stack.replace(/^[^(]+?[\n$]/gm, '')
.replace(/^\s+at\s+/gm, '')
.replace(/^Object.<anonymous>\s*\(/gm, '{anonymous}()@')
.split('\n')),function(l){
return l.replace(/\s+.*$/,'');
});
return stack;
},
logCallstackSub = function(cs){
var matches, csa;
_.find(cs,function(line){
matches = line.match(/TAS_CALLSTACK_(\d+)/);
if(matches){
csa=callstackRegistry[matches[1]];
logCSA( '===================='+(csa.label ? '> '+csa.label+' <' : '')+'====================');
logCallstackSub(csa.stack);
return true;
}
logCS(line);
return false;
});
},
logCallstack = function(){
var cs;
if(config.debugMode){
cs = getCallstack();
cs.shift();
log('==============================> CALLSTACK <==============================');
logCallstackSub(cs);
log('=========================================================================');
}
},
wrapCallback = function (label, callback, context){
var callstack;
if('function' === typeof label){
context=callback;
callback=label;
label=undefined;
}
if(!config.debugMode){
return (function(cb,ctx){
return function(){
cb.apply(ctx||{},arguments);
};
}(callback,context));
}
callstack = getCallstack();
callstack.shift();
return (function(cb,ctx,cs,lbl){
var ctxref=registerCallstack(cs,lbl);
/*jshint -W054 */
return new Function('cb','ctx','TASlog',
"return function TAS_CALLSTACK_"+ctxref+"(){"+
"var start,end;"+
"TASlog('Entering: '+(cb.name||'(anonymous function)'));"+
"start=_.now();"+
"cb.apply(ctx||{},arguments);"+
"end=_.now();"+
"TASlog('Exiting: '+(cb.name||'(anonymous function)')+' :: '+(end-start)+'ms elapsed');"+
"};")(cb,ctx,log);
/*jshint +W054 */
}(callback,context,callstack,label));
},
prepareUpdate = function( attribute, value ){
queuedUpdates[attribute]=value;
},
applyQueuedUpdates = function() {
setAttrs(queuedUpdates);
queuedUpdates = {};
},
namesFromArgs = function(args,base){
return _.chain(args)
.reduce(function(memo,attr){
if('string' === typeof attr) {
memo.push(attr);
} else if(_.isArray(args) || _.isArguments(args)){
memo = namesFromArgs(attr,memo);
}
return memo;
},(_.isArray(base) && base) || [])
.uniq()
.value();
},
addId = function(obj,value){
Object.defineProperty(obj,'id',{
value: value,
writable: false,
enumerable: false
});
},
addProp = function(obj,prop,value,fullname){
(function(){
var pname=(_.contains(['S','F','I','D'],prop) ? '_'+prop : prop),
full_pname = fullname || prop,
pvalue=value;
_.each(['S','I','F'],function(p){
if( !_.has(obj,p)){
Object.defineProperty(obj, p, {
value: {},
enumerable: false,
readonly: true
});
}
});
if( !_.has(obj,'D')){
Object.defineProperty(obj, 'D', {
value: _.reduce(_.range(10),function(m,d){
Object.defineProperty(m, d, {
value: {},
enumerable: true,
readonly: true
});
return m;
},{}),
enumerable: false,
readonly: true
});
}
// Raw value
Object.defineProperty(obj, pname, {
enumerable: true,
set: function(v){
if(v!==pvalue) {
pvalue=v;
prepareUpdate(full_pname,v);
}
},
get: function(){
return pvalue;
}
});
// string value
Object.defineProperty(obj.S, pname, {
enumerable: true,
set: function(v){
var val=v.toString();
if(val !== pvalue) {
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return pvalue.toString();
}
});
// int value
Object.defineProperty(obj.I, pname, {
enumerable: true,
set: function(v){
var val=parseInt(v,10) || 0;
if(val !== pvalue){
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return parseInt(pvalue,10) || 0;
}
});
// float value
Object.defineProperty(obj.F, pname, {
enumerable: true,
set: function(v){
var val=parseFloat(v) || 0;
if(val !== pvalue) {
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return parseFloat(pvalue) || 0;
}
});
_.each(_.range(10),function(d){
Object.defineProperty(obj.D[d], pname, {
enumerable: true,
set: function(v){
var val=(parseFloat(v) || 0).toFixed(d);
if(val !== pvalue){
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return (parseFloat(pvalue) || 0).toFixed(d);
}
});
});
}());
},
repeating = function( section ) {
return (function(s){
var sectionName = s,
attrNames = [],
fieldNames = [],
operations = [],
after = [],
repAttrs = function TAS_Repeating_Attrs(){
attrNames = namesFromArgs(arguments,attrNames);
return this;
},
repFields = function TAS_Repeating_Fields(){
fieldNames = namesFromArgs(arguments,fieldNames);
return this;
},
repReduce = function TAS_Repeating_Reduce(func, initial, final, context) {
operations.push({
type: 'reduce',
func: (func && _.isFunction(func) && func) || _.noop,
memo: (_.isUndefined(initial) && 0) || initial,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repMap = function TAS_Repeating_Map(func, final, context) {
operations.push({
type: 'map',
func: (func && _.isFunction(func) && func) || _.noop,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repEach = function TAS_Repeating_Each(func, final, context) {
operations.push({
type: 'each',
func: (func && _.isFunction(func) && func) || _.noop,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repTap = function TAS_Repeating_Tap(final, context) {
operations.push({
type: 'tap',
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repAfter = function TAS_Repeating_After(callback,context) {
after.push({
callback: (callback && _.isFunction(callback) && callback) || _.noop,
context: context || {}
});
return this;
},
repExecute = function TAS_Repeating_Execute(callback,context){
var rowSet = {},
attrSet = {},
fieldIds = [],
fullFieldNames = [];
repAfter(callback,context);
// call each operation per row.
// call each operation's final
getSectionIDs("repeating_"+sectionName,function(ids){
fieldIds = ids;
fullFieldNames = _.reduce(fieldIds,function(memo,id){
return memo.concat(_.map(fieldNames,function(name){
return 'repeating_'+sectionName+'_'+id+'_'+name;
}));
},[]);
getAttrs( _.uniq(attrNames.concat(fullFieldNames)), function(values){
_.each(attrNames,function(aname){
if(values.hasOwnProperty(aname)){
addProp(attrSet,aname,values[aname]);
}
});
rowSet = _.reduce(fieldIds,function(memo,id){
var r={};
addId(r,id);
_.each(fieldNames,function(name){
var fn = 'repeating_'+sectionName+'_'+id+'_'+name;
addProp(r,name,values[fn],fn);
});
memo[id]=r;
return memo;
},{});
_.each(operations,function(op){
var res;
switch(op.type){
case 'tap':
_.bind(op.final,op.context,rowSet,attrSet)();
break;
case 'each':
_.each(rowSet,function(r){
_.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,rowSet,attrSet)();
break;
case 'map':
res = _.map(rowSet,function(r){
return _.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,res,rowSet,attrSet)();
break;
case 'reduce':
res = op.memo;
_.each(rowSet,function(r){
res = _.bind(op.func,op.context,res,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,res,rowSet,attrSet)();
break;
}
});
// finalize attrs
applyQueuedUpdates();
_.each(after,function(op){
_.bind(op.callback,op.context)();
});
});
});
};
return {
attrs: repAttrs,
attr: repAttrs,
column: repFields,
columns: repFields,
field: repFields,
fields: repFields,
reduce: repReduce,
inject: repReduce,
foldl: repReduce,
map: repMap,
collect: repMap,
each: repEach,
forEach: repEach,
tap: repTap,
'do': repTap,
after: repAfter,
last: repAfter,
done: repAfter,
execute: repExecute,
go: repExecute,
run: repExecute
};
}(section));
},
repeatingSimpleSum = function(section, field, destination){
repeating(section)
.attr(destination)
.field(field)
.reduce(function(m,r){
return m + (r.F[field]);
},0,function(t,r,a){
a.S[destination]=t;
})
.execute();
};
/* eslint-disable no-console */
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ The Aaron Sheet v'+version+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ Last update: '+(new Date(lastUpdate*1000))+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
/* eslint-enable no-console */
return {
/* Repeating Sections */
repeatingSimpleSum: repeatingSimpleSum,
repeating: repeating,
/* Configuration */
config: setConfigOption,
/* Debugging */
callback: wrapCallback,
callstack: logCallstack,
debugMode: debugMode,
isDebugMode: isDebugMode,
_fn: wrapCallback,
/* Logging */
debug: logDebug,
error: logError,
warn: logWarn,
info: logInfo,
notice: logNotice,
log: logLog
};
}());
/* ---- END: TheAaronSheet.js ---- */
on("change:repeating_armor:armorEquipped change:repeating_armor:armor-energy change:repeating_armor:armor-kinetic", function()
{
getAttrs(["repeating_armor_armorEquipped"], function(value) {
var i = parseInt(value["repeating_armor_armorEquipped"]);
if(i != 0)
{
getAttrs(["repeating_armor_armor-energy", "repeating_armor_armor-kinetic"], function(values) {
var energy = parseInt(values["repeating_armor_armor-energy"]);
var kinetic = parseInt(values["repeating_armor_armor-kinetic"]);
setAttrs({
repeating_armor_armorEnergyValue: energy,
repeating_armor_armorKineticValue: kinetic
});
});
}
else
{
setAttrs({
repeating_armor_armorEnergyValue: 0,
repeating_armor_armorKineticValue: 0
});
}
});
});
on("change:repeating_armor remove:repeating_armor", function()
{
TAS.repeatingSimpleSum("armor", "armorEnergyValue", "armorEnergyTotalValue");
TAS.repeatingSimpleSum("armor", "armorKineticValue", "armorKineticTotalValue");
});
</script>