Files
David Lambert 4d23fe8ce9 Upgraded Powers
- Bugfix : Add "talk" hover button to allow tablet to select the power and open/close the settings
 - Improvement : Moved the icons to the right (Follow the sheet flow)
 - Improvement : Roll template for power is improved, using the available space better.
2025-05-14 23:46:31 +02:00

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<div class="container">
<!-- HEADER -->
<div class="tabstoggle">
<input type="hidden" class="tabstoggle" name="attr_sheetTab" title="@{sheetTab}" value="config" />
<input type="hidden" class="typetoggle" name="attr_sheet_type" title="@{sheet_type}" value="character" />
<button type="action" id="workbutton" class="char-button toggleable" name="act_worksheet" >Worksheet</button>
<button type="action" id="charbutton" class="char-button toggleable" name="act_charsheet" >Character</button>
<span class="char-button toggleable">
<input type="hidden" class="spelltoggle" name="attr_spellcaster_view" title="@{spellcaster_view}" value="0" />
<button type="action" id="spellbutton" class="spell-button toggleable" name="act_spellsheet" >Spellcasting</button>
</span>
<button type="action" id="city-high-button" class="city-button toggleable" name="act_city-high" >City</button>
<button type="action" id="city-locs-button" class="city-button toggleable" name="act_city-locs" >Locations</button>
<button type="action" id="city-face-button" class="city-button toggleable" name="act_city-face" >Faces</button>
<button type="action" id="config-button" name="act_config" >Settings</button>
</div>
<input type="hidden" class="tabstoggle" name="attr_sheetTab" value="config" />
<h1>The Dresden Files Role-Playing Game</h1>
<!-- Character Worksheet-->
<div class="page worksheet" id="worksheet">
<h2>Character Phases Worksheet</h2>
<div class="flex-row character_core" id="character_core">
<div class="flex-column w-6 pad-2">
<div class="worksheet_aspect">
<span class="aspect_desc">Character</span>
<input type="text" name="attr_character_name" title="@{character_name}"/>
</div>
<div class="worksheet_aspect">
<span class="aspect_desc">Template</span>
<input type="text" name="attr_template" title="@{template}"/>
</div>
<div class="worksheet_aspect">
<span class="aspect_desc">Musts</span>
<input type="text" name="attr_musts" title="@{musts}"/>
</div>
</div>
<div class="flex-column w-6 pad-2">
<div class="worksheet_aspect">
<input type="text" name="attr_player" title="@{player}"/>
<span class="aspect_desc">Player</span>
</div>
<div class="worksheet_aspect">
<input type="text" name="attr_high-concept" title="@{high-concept}"/>
<span class="aspect_desc">High Concept Aspect</span>
</div>
<div class="worksheet_aspect">
<input type="text" name="attr_trouble" title="@{trouble}"/>
<span class="aspect_desc">Trouble Aspect</span>
</div>
</div>
</div>
<div class="phases" id="phases">
<div class="phase">
<span class="phase-title"><strong>Background:</strong> Where did you come from?</span>
<span class="phase-number">Phase <strong>One</strong></span>
<div class="flex-row">
<div class="flex-column w-6 pad-2">
<span class="events">Events</span>
<textarea class="events" name="attr_phase-one-events" title="@{phase-one-events}"></textarea>
</div>
<div class="flex-column w-6 pad-2">
<div class="events">
<p>What nation, region, culture are you from? What were your family circum-
stances like? Whats your relationship with your family? How were you
educated? What were your friends like? Did you get into trouble much?
If youre supernatural, how early did you learn this? Were there problems?</p>
</div>
<div class="worksheet_aspect">
<span class="aspect_desc">Phase Aspect</span>
<input type="text" name="attr_phase-one" title="@{phase-one}"/>
</div>
</div>
</div>
</div>
<div class="phase">
<span class="phase-title"><strong>Rising Conflict:</strong> What shaped you?</span>
<span class="phase-number">Phase <strong>Two</strong></span>
<div class="flex-row">
<div class="flex-column w-6 pad-2">
<span class="events">Events</span>
<textarea class="events" name="attr_phase-two-events" title="@{phase-two-events}"></textarea>
</div>
<div class="flex-column w-6 pad-2">
<div class="events">
<p>Who were the prominent people in your life at this point? Do you have
enemies? Close and fast friends? How did your high concept and trouble
aspects shape you and events around you? What were the most significant
choices you made? What lessons did you learn in this time?</p>
</div>
<div class="worksheet_aspect">
<span class="aspect_desc">Phase Aspect</span>
<input type="text" name="attr_phase-two" title="@{phase-two}"/>
</div>
</div>
</div>
</div>
<div class="phase">
<span class="phase-title"><strong>The Story:</strong> What was your first adventure?</span>
<span class="phase-number">Phase <strong>Three</strong></span>
<div class="flex-row">
<div class="flex-column w-6 pad-2">
<span class="events">Events</span>
<textarea class="events" name="attr_phase-three-events" title="@{phase-three-events}"></textarea>
</div>
<div class="flex-column w-6 pad-2">
<div class="events">
<div class="story-title">Story Title</div>
<input type="text" name="attr_phase-three-story-title" title="@{phase-three-story-title}">
<div class="story-title">Guest Starring...</div>
<input type="text" name="attr_phase-three-guest" title="@{phase-three-guest}">
</div>
<div class="worksheet_aspect">
<span class="aspect_desc">Phase Aspect</span>
<input type="text" name="attr_phase-three" title="@{phase-three}"/>
</div>
</div>
</div>
</div>
<div class="phase">
<span class="phase-title"><strong>Guest Star:</strong> Whose path have you crossed?</span>
<span class="phase-number">Phase <strong>Four</strong></span>
<div class="flex-row">
<div class="flex-column w-6 pad-2">
<span class="events">Events</span>
<textarea class="events" name="attr_phase-four-events" title="@{phase-four-events}"></textarea>
</div>
<div class="flex-column w-6 pad-2">
<div class="events">
<div class="story-title">Story Title</div>
<input type="text" name="attr_phase-four-story-title" title="@{phase-four-story-title}">
<div class="story-title">Whose story was this? Who else was in it?</div>
<input type="text" name="attr_phase-four-guest" title="@{phase-four-guest}">
</div>
<div class="worksheet_aspect">
<span class="aspect_desc">Phase Aspect</span>
<input type="text" name="attr_phase-four" title="@{phase-four}"/>
</div>
</div>
</div>
</div>
<div class="phase">
<span class="phase-title"><strong>Guest Star Redux:</strong> Who elses path have you crossed?</span>
<span class="phase-number">Phase <strong>Five</strong></span>
<div class="flex-row">
<div class="flex-column w-6 pad-2">
<span class="events">Events</span>
<textarea class="events" name="attr_phase-five-events" title="@{phase-five-events}"></textarea>
</div>
<div class="flex-column w-6 pad-2">
<div class="events">
<div class="story-title">Story Title</div>
<input type="text" name="attr_phase-five-story-title" title="@{phase-five-story-title}">
<div class="story-title">Whose story was this? Who else was in it?</div>
<input type="text" name="attr_phase-give-guest" title="@{phase-give-guest}">
</div>
<div class="worksheet_aspect">
<span class="aspect_desc">Phase Aspect</span>
<input type="text" name="attr_phase-five" title="@{phase-five}"/>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- Character Sheet-->
<div class="page charsheet" id="charsheet">
<h2>Character Sheet</h2>
<div class="flex-row character_stats" id="character_stats">
<div class="flex-column w-6">
<div class="worksheet_aspect">
<span class="aspect_desc">Character</span>
<input type="text" name="attr_character_name" title="@{character_name}"/>
</div>
<div class="section aspects" id="aspects">
<button type="roll" value="@{aspects-roll}" class="inline-roll hover-button link-roll"></button>
<input type="hidden" name="attr_aspects-roll" value="&{template:linkroll} {{check=Aspects}} {{name=@{character_name}}} {{High Concept=@{high-concept}}} {{Trouble=@{trouble}}} {{Phase 1=@{phase-one}}} {{Phase 2=@{phase-two}}} {{Phase 3=@{phase-three}}} {{Phase 4=@{phase-four}}} {{Phase 5=@{phase-five}}} }}"/>
<span class="section-header">Aspects</span>
<span class="section-subheader">High Concept</span>
<input type="text" name="attr_high-concept" title="@{high-concept}" placeholder="High Concept Aspect"/>
<span class="section-subheader">Trouble</span>
<input type="text" name="attr_trouble" title="@{trouble}" placeholder="Trouble Aspect"/>
<span class="section-subheader">Other Aspects</span>
<input type="text" name="attr_phase-one" title="@{phase-one}" placeholder="Phase Aspect 1"/>
<input type="text" name="attr_phase-two" title="@{phase-two}" placeholder="Phase Aspect 2"/>
<input type="text" name="attr_phase-three" title="@{phase-three}" placeholder="Phase Aspect 3"/>
<input type="text" name="attr_phase-four" title="@{phase-four}" placeholder="Phase Aspect 4"/>
<input type="text" name="attr_phase-five" title="@{phase-five}" placeholder="Phase Aspect 5"/>
<input type="hidden" class="aspecttoggle" name="attr_tempAspects" value="0" />
<div class="temp-aspects toggleable" id="temp-aspects">
<span class="section-subheader">Temporary Aspects</span>
<fieldset class="repeating_temp-aspect">
<input type="text" name="attr_aspect" title="@{repeating_temp-aspect_$X_aspect}" placeholder="Temporary Aspect"/>
</fieldset>
</div>
</div>
<div class="section stress" id="stress">
<span class="section-header">Stress</span>
<div class="stress-tracks">
<div class="stress-track" id="stress-numbers">
<div class="stress-name">
<div class="stress-type"></div>
<div class="stress-skill"></div>
</div>
<div class="stress-box stress-one" name="attr_stress-stress" title="@{stress-stress}">1</div>
<div class="stress-box stress-two" name="attr_stress-stress" title="@{stress-stress}">2</div>
<div class="stress-box stress-three" name="attr_stress-stress" title="@{stress-stress}">3</div>
<div class="stress-box stress-four" name="attr_stress-stress" title="@{stress-stress}">4</div>
<div class="stress-box stress-five" name="attr_stress-stress" title="@{stress-stress}">5</div>
<div class="stress-box stress-six" name="attr_stress-stress" title="@{stress-stress}">6</div>
<div class="stress-box stress-seven" name="attr_stress-stress" title="@{stress-stress}">7</div>
<div class="stress-box stress-eight" name="attr_stress-stress" title="@{stress-stress}">8</div>
<div class="stress-box stress-nine" name="attr_stress-stress" title="@{stress-stress}">9</div>
<div class="stress-box stress-ten" name="attr_stress-stress" title="@{stress-stress}">10</div>
</div>
<div class="stress-track physical-stress" id="physical-stress">
<div class="stress-name">
<div class="stress-type row-header">Physical</div>
<div class="stress-skill">(Endurance)</div>
</div>
<div class="stress-box physical stress-one" name="attr_physical-stress" title="@{physical-stress}">
<input type="checkbox" class="stress-available physical box-one" name="attr_physical-stress-1" title="@{physical-stress-1}" value="1" checked>
<label class="stress-fake-box"><input type="checkbox" class="stress-box physical box-one" name="attr_physical-stress1" title="@{physical-stress1}" value="1"><span></span></label>
</div>
<div class="stress-box physical stress-two" name="attr_physical-stress" title="@{physical-stress}">
<input type="checkbox" class="stress-available physical box-two" name="attr_physical-stress-2" title="@{physical-stress-2}" value="1" checked>
<label class="stress-fake-box"><input type="checkbox" class="stress-box physical box-two" name="attr_physical-stress2" title="@{physical-stress2}" value="1"><span></span></label>
</div>
<div class="stress-box physical stress-three" name="attr_physical-stress" title="@{physical-stress}">
<input type="checkbox" class="stress-available physical box-three" name="attr_physical-stress-3" title="@{physical-stress-3}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box physical box-three" name="attr_physical-stress3" title="@{physical-stress3}" value="1"><span></span></label>
</div>
<div class="stress-box physical stress-four" name="attr_physical-stress" title="@{physical-stress}">
<input type="checkbox" class="stress-available physical box-four" name="attr_physical-stress-4" title="@{physical-stress-4}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box physical box-four" name="attr_physical-stress4" title="@{physical-stress4}" value="1"><span></span></label>
</div>
<div class="stress-box physical stress-five" name="attr_physical-stress" title="@{physical-stress}">
<input type="checkbox" class="stress-available physical box-five" name="attr_physical-stress-5" title="@{physical-stress-5}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box physical box-five" name="attr_physical-stress5" title="@{physical-stress5}" value="1"><span></span></label>
</div>
<div class="stress-box physical stress-six" name="attr_physical-stress" title="@{physical-stress}">
<input type="checkbox" class="stress-available physical box-six" name="attr_physical-stress-6" title="@{physical-stress-6}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box physical box-six" name="attr_physical-stress6" title="@{physical-stress6}" value="1"><span></span></label>
</div>
<div class="stress-box physical stress-seven" name="attr_physical-stress" title="@{physical-stress}">
<input type="checkbox" class="stress-available physical box-seven" name="attr_physical-stress-7" title="@{physical-stress-7}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box physical box-seven" name="attr_physical-stress7" title="@{physical-stress7}" value="1"><span></span></label>
</div>
<div class="stress-box physical stress-eight" name="attr_physical-stress" title="@{physical-stress}">
<input type="checkbox" class="stress-available physical box-eight" name="attr_physical-stress-8" title="@{physical-stress-8}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box physical box-eight" name="attr_physical-stress8" title="@{physical-stress8}" value="1"><span></span></label>
</div>
<div class="stress-box physical stress-nine" name="attr_physical-stress" title="@{physical-stress}">
<input type="checkbox" class="stress-available physical box-nine" name="attr_physical-stress-9" title="@{physical-stress-9}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box physical box-nine" name="attr_physical-stress9" title="@{physical-stress9}" value="1"><span></span></label>
</div>
<div class="stress-box physical stress-ten" name="attr_physical-stress" title="@{physical-stress}">
<input type="checkbox" class="stress-available physical box-ten" name="attr_physical-stress-10" title="@{physical-stress-10}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box physical box-ten" name="attr_physical-stress10" title="@{physical-stress10}" value="1"><span></span></label>
</div>
</div>
<div class="stress-track mental-stress" id="mental-stress">
<div class="stress-name">
<div class="stress-type row-header">Mental</div>
<div class="stress-skill">(Conviction)</div>
</div>
<div class="stress-box mental stress-one" name="attr_mental-stress" title="@{mental-stress}">
<input type="checkbox" class="stress-available mental box-one" name="attr_mental-stress-1" title="@{mental-stress-1}" value="1" checked>
<label class="stress-fake-box"><input type="checkbox" class="stress-box mental box-one" name="attr_mental-stress1" title="@{mental-stress1}" value="1"><span></span></label>
</div>
<div class="stress-box mental stress-two" name="attr_mental-stress" title="@{mental-stress}">
<input type="checkbox" class="stress-available mental box-two" name="attr_mental-stress-2" title="@{mental-stress-2}" value="1" checked>
<label class="stress-fake-box"><input type="checkbox" class="stress-box mental box-two" name="attr_mental-stress2" title="@{mental-stress2}" value="1"><span></span></label>
</div>
<div class="stress-box mental stress-three" name="attr_mental-stress" title="@{mental-stress}">
<input type="checkbox" class="stress-available mental box-three" name="attr_mental-stress-3" title="@{mental-stress-3}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box mental box-three" name="attr_mental-stress3" title="@{mental-stress3}" value="1"><span></span></label>
</div>
<div class="stress-box mental stress-four" name="attr_mental-stress" title="@{mental-stress}">
<input type="checkbox" class="stress-available mental box-four" name="attr_mental-stress-4" title="@{mental-stress-4}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box mental box-four" name="attr_mental-stress4" title="@{mental-stress4}" value="1"><span></span></label>
</div>
<div class="stress-box mental stress-five" name="attr_mental-stress" title="@{mental-stress}">
<input type="checkbox" class="stress-available mental box-five" name="attr_mental-stress-5" title="@{mental-stress-5}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box mental box-five" name="attr_mental-stress5" title="@{mental-stress5}" value="1"><span></span></label>
</div>
<div class="stress-box mental stress-six" name="attr_mental-stress" title="@{mental-stress}">
<input type="checkbox" class="stress-available mental box-six" name="attr_mental-stress-6" title="@{mental-stress-6}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box mental box-six" name="attr_mental-stress6" title="@{mental-stress6}" value="1"><span></span></label>
</div>
<div class="stress-box mental stress-seven" name="attr_mental-stress" title="@{mental-stress}">
<input type="checkbox" class="stress-available mental box-seven" name="attr_mental-stress-7" title="@{mental-stress-7}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box mental box-seven" name="attr_mental-stress7" title="@{mental-stress7}" value="1"><span></span></label>
</div>
<div class="stress-box mental stress-eight" name="attr_mental-stress" title="@{mental-stress}">
<input type="checkbox" class="stress-available mental box-eight" name="attr_mental-stress-8" title="@{mental-stress-8}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box mental box-eight" name="attr_mental-stress8" title="@{mental-stress8}" value="1"><span></span></label>
</div>
<div class="stress-box mental stress-nine" name="attr_mental-stress" title="@{mental-stress}">
<input type="checkbox" class="stress-available mental box-nine" name="attr_mental-stress-9" title="@{mental-stress-9}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box mental box-nine" name="attr_mental-stress9" title="@{mental-stress9}" value="1"><span></span></label>
</div>
<div class="stress-box mental stress-ten" name="attr_mental-stress" title="@{mental-stress}">
<input type="checkbox" class="stress-available mental box-ten" name="attr_mental-stress-10" title="@{mental-stress-10}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box mental box-ten" name="attr_mental-stress10" title="@{mental-stress10}" value="1"><span></span></label>
</div>
</div>
<div class="stress-track social-stress" id="social-stress">
<div class="stress-name">
<div class="stress-type row-header">Social</div>
<div class="stress-skill">(Presence)</div>
</div>
<div class="stress-box social stress-one" name="attr_social-stress" title="@{social-stress}">
<input type="checkbox" class="stress-available social box-one" name="attr_social-stress-1" title="@{social-stress-1}" value="1" checked>
<label class="stress-fake-box"><input type="checkbox" class="stress-box social box-one" name="attr_social-stress1" title="@{social-stress1}" value="1"><span></span></label>
</div>
<div class="stress-box social stress-two" name="attr_social-stress" title="@{social-stress}">
<input type="checkbox" class="stress-available social box-two" name="attr_social-stress-2" title="@{social-stress-2}" value="1" checked>
<label class="stress-fake-box"><input type="checkbox" class="stress-box social box-two" name="attr_social-stress2" title="@{social-stress2}" value="1"><span></span></label>
</div>
<div class="stress-box social stress-three" name="attr_social-stress" title="@{social-stress}">
<input type="checkbox" class="stress-available social box-three" name="attr_social-stress-3" title="@{social-stress-3}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box social box-three" name="attr_social-stress3" title="@{social-stress3}" value="1"><span></span></label>
</div>
<div class="stress-box social stress-four" name="attr_social-stress" title="@{social-stress}">
<input type="checkbox" class="stress-available social box-four" name="attr_social-stress-4" title="@{social-stress-4}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box social box-four" name="attr_social-stress4" title="@{social-stress4}" value="1"><span></span></label>
</div>
<div class="stress-box social stress-five" name="attr_social-stress" title="@{social-stress}">
<input type="checkbox" class="stress-available social box-five" name="attr_social-stress-5" title="@{social-stress-5}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box social box-five" name="attr_social-stress5" title="@{social-stress5}" value="1"><span></span></label>
</div>
<div class="stress-box social stress-six" name="attr_social-stress" title="@{social-stress}">
<input type="checkbox" class="stress-available social box-six" name="attr_social-stress-6" title="@{social-stress-6}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box social box-six" name="attr_social-stress6" title="@{social-stress6}" value="1"><span></span></label>
</div>
<div class="stress-box social stress-seven" name="attr_social-stress" title="@{social-stress}">
<input type="checkbox" class="stress-available social box-seven" name="attr_social-stress-7" title="@{social-stress-7}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box social box-seven" name="attr_social-stress7" title="@{social-stress7}" value="1"><span></span></label>
</div>
<div class="stress-box social stress-eight" name="attr_social-stress" title="@{social-stress}">
<input type="checkbox" class="stress-available social box-eight" name="attr_social-stress-8" title="@{social-stress-8}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box social box-eight" name="attr_social-stress8" title="@{social-stress8}" value="1"><span></span></label>
</div>
<div class="stress-box social stress-nine" name="attr_social-stress" title="@{social-stress}">
<input type="checkbox" class="stress-available social box-nine" name="attr_social-stress-9" title="@{social-stress-9}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box social box-nine" name="attr_social-stress9" title="@{social-stress9}" value="1"><span></span></label>
</div>
<div class="stress-box social stress-ten" name="attr_social-stress" title="@{social-stress}">
<input type="checkbox" class="stress-available social box-ten" name="attr_social-stress-10" title="@{social-stress-10}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box social box-ten" name="attr_social-stress10" title="@{social-stress10}" value="1"><span></span></label>
</div>
</div>
<fieldset class="repeating_stress-track"><div class="stress-track custom-stress" id="custom-stress">
<div class="stress-name">
<div class="stress-type row-header"><input type="text" name="attr_stress-type" title="@{repeating_stress-track_$X_stress-type}" placeholder="Hunger"/></div>
<div class="stress-skill"><input type="text" name="attr_stress-skill" title="@{repeating_stress-track_$X_stress-skill}" placeholder="(Discipline)"/></div>
</div>
<div class="stress-box custom stress-one" name="attr_custom-stress" title="@{repeating_stress-track_$X_custom-stress}">
<input type="checkbox" class="stress-available custom box-one" name="attr_custom-stress-1" title="@{repeating_stress-track_$X_custom-stress-1}" value="1" checked>
<label class="stress-fake-box"><input type="checkbox" class="stress-box custom box-one" name="attr_custom-stress1" title="@{repeating_stress-track_$X_custom-stress1}" value="1"><span></span></label>
</div>
<div class="stress-box custom stress-two" name="attr_custom-stress" title="@{repeating_stress-track_$X_custom-stress}">
<input type="checkbox" class="stress-available custom box-two" name="attr_custom-stress-2" title="@{repeating_stress-track_$X_custom-stress-2}" value="1" checked>
<label class="stress-fake-box"><input type="checkbox" class="stress-box custom box-two" name="attr_custom-stress2" title="@{repeating_stress-track_$X_custom-stress2}" value="1"><span></span></label>
</div>
<div class="stress-box custom stress-three" name="attr_custom-stress" title="@{repeating_stress-track_$X_custom-stress}">
<input type="checkbox" class="stress-available custom box-three" name="attr_custom-stress-3" title="@{repeating_stress-track_$X_custom-stress-3}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box custom box-three" name="attr_custom-stress3" title="@{repeating_stress-track_$X_custom-stress3}" value="1"><span></span></label>
</div>
<div class="stress-box custom stress-four" name="attr_custom-stress" title="@{repeating_stress-track_$X_custom-stress}">
<input type="checkbox" class="stress-available custom box-four" name="attr_custom-stress-4" title="@{repeating_stress-track_$X_custom-stress-4}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box custom box-four" name="attr_custom-stress4" title="@{repeating_stress-track_$X_custom-stress4}" value="1"><span></span></label>
</div>
<div class="stress-box custom stress-five" name="attr_custom-stress" title="@{repeating_stress-track_$X_custom-stress}">
<input type="checkbox" class="stress-available custom box-five" name="attr_custom-stress-5" title="@{repeating_stress-track_$X_custom-stress-5}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box custom box-five" name="attr_custom-stress5" title="@{repeating_stress-track_$X_custom-stress5}" value="1"><span></span></label>
</div>
<div class="stress-box custom stress-six" name="attr_custom-stress" title="@{repeating_stress-track_$X_custom-stress}">
<input type="checkbox" class="stress-available custom box-six" name="attr_custom-stress-6" title="@{repeating_stress-track_$X_custom-stress-6}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box custom box-six" name="attr_custom-stress6" title="@{repeating_stress-track_$X_custom-stress6}" value="1"><span></span></label>
</div>
<div class="stress-box custom stress-seven" name="attr_custom-stress" title="@{repeating_stress-track_$X_custom-stress}">
<input type="checkbox" class="stress-available custom box-seven" name="attr_custom-stress-7" title="@{repeating_stress-track_$X_custom-stress-7}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box custom box-seven" name="attr_custom-stress7" title="@{repeating_stress-track_$X_custom-stress7}" value="1"><span></span></label>
</div>
<div class="stress-box custom stress-eight" name="attr_custom-stress" title="@{repeating_stress-track_$X_custom-stress}">
<input type="checkbox" class="stress-available custom box-eight" name="attr_custom-stress-8" title="@{repeating_stress-track_$X_custom-stress-8}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box custom box-eight" name="attr_custom-stress8" title="@{repeating_stress-track_$X_custom-stress8}" value="1"><span></span></label>
</div>
<div class="stress-box custom stress-nine" name="attr_custom-stress" title="@{repeating_stress-track_$X_custom-stress}">
<input type="checkbox" class="stress-available custom box-nine" name="attr_custom-stress-9" title="@{repeating_stress-track_$X_custom-stress-9}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box custom box-nine" name="attr_custom-stress9" title="@{repeating_stress-track_$X_custom-stress9}" value="1"><span></span></label>
</div>
<div class="stress-box custom stress-ten" name="attr_custom-stress" title="@{repeating_stress-track_$X_custom-stress}">
<input type="checkbox" class="stress-available custom box-ten" name="attr_custom-stress-10" title="@{repeating_stress-track_$X_custom-stress-10}" value="1">
<label class="stress-fake-box"><input type="checkbox" class="stress-box custom box-ten" name="attr_custom-stress10" title="@{repeating_stress-track_$X_custom-stress10}" value="1"><span></span></label>
</div>
</div></fieldset>
<div class="armor">
<div class="row-header">Armor, etc:</div>
<textarea name="attr_armor" title="@{armor}" placeholder="Armor:0"></textarea>
</div>
</div>
</div>
<div class="section consequences" id="consequences">
<span class="section-header">Consequences</span>
<div class="consequence-titles" id="consequence-titles">
<div class="consequence-type column-header">Type</div>
<div class="consequence-pms column-header">P/M/S</div>
<div class="consequence-stress column-header">Stress</div>
<div class="consequence-used column-header">Used?</div>
<div class="consequence-aspect column-header">Aspect</div>
</div>
<div class="consequence consequence-mild" id="consequence-mild">
<div class="consequence-type">Mild</div>
<div class="consequence-pms">Any</div>
<div class="consequence-stress">-2</div>
<div class="consequence-used"><input type="checkbox" class="consequence-used" value="1" name="attr_mild-consequence" title="@{mild-consequence}"></div>
<div class="consequence-aspect"><input type="text" name="attr_mild-aspect" title="@{mild-aspect}"/></div>
</div>
<div class="consequence consequence-moderate" id="consequence-moderate">
<div class="consequence-type">Moderate</div>
<div class="consequence-pms">Any</div>
<div class="consequence-stress">-4</div>
<div class="consequence-used"><input type="checkbox" class="consequence-used" value="1" name="attr_moderate-consequence" title="@{moderate-consequence}"></div>
<div class="consequence-aspect"><input type="text" name="attr_moderate-aspect" title="@{moderate-aspect}"/></div>
</div>
<div class="consequence consequence-severe" id="consequence-severe">
<div class="consequence-type">Severe</div>
<div class="consequence-pms">Any</div>
<div class="consequence-stress">-6</div>
<div class="consequence-used"><input type="checkbox" class="consequence-used" value="1" name="attr_severe-consequence" title="@{severe-consequence}"></div>
<div class="consequence-aspect"><input type="text" name="attr_severe-aspect" title="@{severe-aspect}"/></div>
</div>
<div class="consequence consequence-extreme" id="consequence-extreme">
<div class="consequence-type">Extreme</div>
<div class="consequence-pms">Any</div>
<div class="consequence-stress">-8</div>
<div class="consequence-used"><input type="checkbox" class="consequence-used" value="1" name="attr_extreme-consequence" title="@{extreme-consequence}"></div>
<div class="consequence-aspect">Replace Permanent</div>
</div>
<fieldset class="repeating_consequence"><div class="consequence consequence-custom" id="consequence-custom">
<div class="consequence-type">
<select>
<option value="Mild" selected>Mild</option>
<option value="Mild">Moderate</option>
<option value="Mild">Severe</option>
</select>
</div>
<div class="consequence-pms"><input type="text" name="attr_custom-consequence-category" title="@{repeating_consequence_$X_custom-consequence-category}"/></div>
<div class="consequence-stress"><input type="number" class="small" name="attr_custom-consequence-stress" title="@{repeating_consequence_$X_custom-consequence-stress}" value=-2/></div>
<div class="consequence-used"><input type="checkbox" class="consequence-used" value="1" name="attr_custom-consequence" title="@{repeating_consequence_$X_custom-consequence}"></div>
<div class="consequence-aspect"><input type="text" name="attr_aspect" title="@{repeating_consequence_$X_aspect}"/></div>
</div></fieldset>
</div>
<div class="section refresh" id="refresh">
<div class="row-one">
<div class="power_level" id="power_level">
<span class="section-subheader">Power Level</span>
<input type="text" name="attr_power-level" title="@{power-level}"/>
</div>
<div class="skill_cap" id="skill_cap">
<span class="section-subheader">Skill Cap</span>
<select name="attr_skill-cap" title="@{skill-cap}">
<option value="3">Good (+3)</option>
<option value="4" selected>Great (+4)</option>
<option value="5">Superb (+5)</option>
<option value="6">Fantastic (+6)</option>
<option value="7">Epic (+7)</option>
<option value="8">Legendary (+8)</option>
</select>
</div>
</div>
<div class="row-two">
<div class="skill_points_spent" id="skill_points_spent">
<span class="section-subheader">Skill Points Spent</span>
<input type="number" class="round" name="attr_skill-points" title="@{skill-points}"/>
</div>
<div class="skill_points_available" id="skill_points_available">
<span class="section-subheader">Total Available</span>
<input type="number" class="round" name="attr_total-skill-points" title="@{total-skill-points}"/>
</div>
</div>
<div class="refresh-stats">
<div class="flex-row">
<div class="flex-column w-6 refresh-button">
<button type="action" id="refresh-fate" class="refresh-fate" name="act_refresh" >Refresh Fate</button>
</div>
<div class="flex-column w-6">
<div class="base_refresh refresh-display" id="base_refresh">
<input type="number" class="round" name="attr_base-refresh" title="@{base-refresh}"/>
<span class="section-subheader">Base Refresh Level</span>
</div>
<div class="adjusted_refresh refresh-display" id="adjusted_refresh">
<input type="number" class="round" name="attr_adjusted-refresh" title="@{adjusted-refresh}"/>
<span class="section-subheader">Adjusted Refresh</span>
</div>
<div class="current_fp refresh-display" id="current_fp">
<input type="number" class="round" name="attr_current-fp" title="@{current-fp}"/>
<span class="section-subheader">Fate Points</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="flex-column w-6">
<div class="worksheet_aspect">
<input type="text" name="attr_player" title="@{player}"/>
<span class="aspect_desc">Player</span>
</div>
<div class="section skills" id="skills">
<span class="section-header">Skills</span>
<label class="compact_skills_toggle" id="compact_skills_toggle">
Compact View:
<input type="checkbox" name="attr_skillView" title="@{skillView}" value="1">
</label>
<input type="hidden" class="skilltoggle" name="attr_skillView" title="@{skillView}" value="0" />
<div class="skill_view skills_compact_view toggleable" id="skills_compact_view">
<input type="hidden" class="skill_tier_toggle" name="attr_legendary_cap" title="@{legendary_cap}" value="0" />
<div class="skill_tier legendary toggleable" id="legendary">
<div class="skill_tier_box">
<div class="skill_tier_name">
Legendary (+8)
</div>
<div class="skill_tier_slots legendary_slots" id="legendary_slots">
# of Slots: <input type="number" class="round" name="attr_legendary-count" title="@{legendary-count}" min="0" value="0" readonly="readonly">
</div>
</div>
<div class="skill-tier-skills">
<input type="hidden" class="skilltoggle" name="attr_view-legendary-alertness" value="0" /><button type="roll" class="skill-roll-button skill-compact-button legendary-alertness-roll" title="%{alertness}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Alertness}} {{roll=[[4df+@{alertness}+?{Bonus|0}]]}}">Alertness</button>
<input type="hidden" class="skilltoggle" name="attr_view-legendary-athletics" value="0" /><button type="roll" class="skill-roll-button skill-compact-button legendary-athletics-roll" title="%{athletics}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Athletics}} {{roll=[[4df+@{athletics}+?{Bonus|0}]]}}">Athletics</button>
<input type="hidden" class="skilltoggle" name="attr_view-legendary-burglary" value="0" /><button type="roll" class="skill-roll-button skill-compact-button legendary-burglary-roll" title="%{burglary}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Burglary}} {{roll=[[4df+@{burglary}+?{Bonus|0}]]}}">Burglary</button>
<input type="hidden" class="skilltoggle" name="attr_view-legendary-contacts" value="0" /><button type="roll" class="skill-roll-button skill-compact-button legendary-contacts-roll" title="%{contacts}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Contacts}} {{roll=[[4df+@{contacts}+?{Bonus|0}]]}}">Contacts</button>
<input type="hidden" class="skilltoggle" name="attr_view-legendary-conviction" value="0" /><button type="roll" class="skill-roll-button skill-compact-button legendary-conviction-roll" title="%{conviction}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Conviction}} {{roll=[[4df+@{conviction}+?{Bonus|0}]]}}">Conviction</button>
<input type="hidden" class="skilltoggle" name="attr_view-legendary-craftsmanship" value="0" /><button type="roll" class="skill-roll-button skill-compact-button legendary-craftsmanship-roll" title="%{craftsmanship}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Craftsmanship}} {{roll=[[4df+@{craftsmanship}+?{Bonus|0}]]}}">Craftsmanship</button>
<input type="hidden" class="skilltoggle" name="attr_view-legendary-deceit" value="0" /><button type="roll" class="skill-roll-button skill-compact-button legendary-deceit-roll" title="%{deceit}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Deceit}} {{roll=[[4df+@{deceit}+?{Bonus|0}]]}}">Deceit</button>
<input type="hidden" class="skilltoggle" name="attr_view-legendary-discipline" value="0" /><button type="roll" class="skill-roll-button skill-compact-button legendary-discipline-roll" title="%{discipline}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Discipline}} {{roll=[[4df+@{discipline}+?{Bonus|0}]]}}">Discipline</button>
<input type="hidden" class="skilltoggle" name="attr_view-legendary-driving" value="0" /><button type="roll" class="skill-roll-button skill-compact-button legendary-driving-roll" title="%{driving}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Driving}} {{roll=[[4df+@{driving}+?{Bonus|0}]]}}">Driving</button>
<input type="hidden" class="skilltoggle" name="attr_view-legendary-empathy" value="0" /><button type="roll" class="skill-roll-button skill-compact-button legendary-empathy-roll" title="%{empathy}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Empathy}} {{roll=[[4df+@{empathy}+?{Bonus|0}]]}}">Empathy</button>
<input type="hidden" class="skilltoggle" name="attr_view-legendary-endurance" value="0" /><button type="roll" class="skill-roll-button skill-compact-button legendary-endurance-roll" title="%{endurance}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Endurance}} {{roll=[[4df+@{endurance}+?{Bonus|0}]]}}">Endurance</button>
<input type="hidden" class="skilltoggle" name="attr_view-legendary-fists" value="0" /><button type="roll" class="skill-roll-button skill-compact-button legendary-fists-roll" title="%{fists}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Fists}} {{roll=[[4df+@{fists}+?{Bonus|0}]]}}">Fists</button>
<input type="hidden" class="skilltoggle" name="attr_view-legendary-guns" value="0" /><button type="roll" class="skill-roll-button skill-compact-button legendary-guns-roll" title="%{guns}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Guns}} {{roll=[[4df+@{guns}+?{Bonus|0}]]}}">Guns</button>
<input type="hidden" class="skilltoggle" name="attr_view-legendary-intimidation" value="0" /><button type="roll" class="skill-roll-button skill-compact-button legendary-intimidation-roll" title="%{intimidation}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Intimidation}} {{roll=[[4df+@{intimidation}+?{Bonus|0}]]}}">Intimidation</button>
<input type="hidden" class="skilltoggle" name="attr_view-legendary-investigation" value="0" /><button type="roll" class="skill-roll-button skill-compact-button legendary-investigation-roll" title="%{investigation}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Investigation}} {{roll=[[4df+@{investigation}+?{Bonus|0}]]}}">Investigation</button>
<input type="hidden" class="skilltoggle" name="attr_view-legendary-lore" value="0" /><button type="roll" class="skill-roll-button skill-compact-button legendary-lore-roll" title="%{lore}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Lore}} {{roll=[[4df+@{lore}+?{Bonus|0}]]}}">Lore</button>
<input type="hidden" class="skilltoggle" name="attr_view-legendary-might" value="0" /><button type="roll" class="skill-roll-button skill-compact-button legendary-might-roll" title="%{might}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Might}} {{roll=[[4df+@{might}+?{Bonus|0}]]}}">Might</button>
<input type="hidden" class="skilltoggle" name="attr_view-legendary-performance" value="0" /><button type="roll" class="skill-roll-button skill-compact-button legendary-performance-roll" title="%{performance}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Performance}} {{roll=[[4df+@{performance}+?{Bonus|0}]]}}">Performance</button>
<input type="hidden" class="skilltoggle" name="attr_view-legendary-presence" value="0" /><button type="roll" class="skill-roll-button skill-compact-button legendary-presence-roll" title="%{presence}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Presence}} {{roll=[[4df+@{presence}+?{Bonus|0}]]}}">Presence</button>
<input type="hidden" class="skilltoggle" name="attr_view-legendary-rapport" value="0" /><button type="roll" class="skill-roll-button skill-compact-button legendary-rapport-roll" title="%{rapport}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Rapport}} {{roll=[[4df+@{rapport}+?{Bonus|0}]]}}">Rapport</button>
<input type="hidden" class="skilltoggle" name="attr_view-legendary-resources" value="0" /><button type="roll" class="skill-roll-button skill-compact-button legendary-resources-roll" title="%{resources}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Resources}} {{roll=[[4df+@{resources}+?{Bonus|0}]]}}">Resources</button>
<input type="hidden" class="skilltoggle" name="attr_view-legendary-scholarship" value="0" /><button type="roll" class="skill-roll-button skill-compact-button legendary-scholarship-roll" title="%{scholarship}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Scholarship}} {{roll=[[4df+@{scholarship}+?{Bonus|0}]]}}">Scholarship</button>
<input type="hidden" class="skilltoggle" name="attr_view-legendary-stealth" value="0" /><button type="roll" class="skill-roll-button skill-compact-button legendary-stealth-roll" title="%{stealth}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Stealth}} {{roll=[[4df+@{stealth}+?{Bonus|0}]]}}">Stealth</button>
<input type="hidden" class="skilltoggle" name="attr_view-legendary-survival" value="0" /><button type="roll" class="skill-roll-button skill-compact-button legendary-survival-roll" title="%{survival}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Survival}} {{roll=[[4df+@{survival}+?{Bonus|0}]]}}">Survival</button>
<input type="hidden" class="skilltoggle" name="attr_view-legendary-weapons" value="0" /><button type="roll" class="skill-roll-button skill-compact-button legendary-weapons-roll" title="%{weapons}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Weapons}} {{roll=[[4df+@{weapons}+?{Bonus|0}]]}}">Weapons</button>
</div>
</div>
<input type="hidden" class="skill_tier_toggle" name="attr_epic_cap" title="@{epic_cap}" value="0" />
<div class="skill_tier epic toggleable" id="epic">
<div class="skill_tier_box">
<div class="skill_tier_name">
Epic (+7)
</div>
<div class="skill_tier_slots epic_slots" id="epic_slots">
# of Slots: <input type="number" class="round" name="attr_epic-count" title="@{epic-count}" min="0" value="0" readonly="readonly">
</div>
</div>
<div class="skill-tier-skills">
<input type="hidden" class="skilltoggle" name="attr_view-epic-alertness" value="0" /><button type="roll" class="skill-roll-button skill-compact-button epic-alertness-roll" title="%{alertness}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Alertness}} {{roll=[[4df+@{alertness}+?{Bonus|0}]]}}">Alertness</button>
<input type="hidden" class="skilltoggle" name="attr_view-epic-athletics" value="0" /><button type="roll" class="skill-roll-button skill-compact-button epic-athletics-roll" title="%{athletics}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Athletics}} {{roll=[[4df+@{athletics}+?{Bonus|0}]]}}">Athletics</button>
<input type="hidden" class="skilltoggle" name="attr_view-epic-burglary" value="0" /><button type="roll" class="skill-roll-button skill-compact-button epic-burglary-roll" title="%{burglary}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Burglary}} {{roll=[[4df+@{burglary}+?{Bonus|0}]]}}">Burglary</button>
<input type="hidden" class="skilltoggle" name="attr_view-epic-contacts" value="0" /><button type="roll" class="skill-roll-button skill-compact-button epic-contacts-roll" title="%{contacts}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Contacts}} {{roll=[[4df+@{contacts}+?{Bonus|0}]]}}">Contacts</button>
<input type="hidden" class="skilltoggle" name="attr_view-epic-conviction" value="0" /><button type="roll" class="skill-roll-button skill-compact-button epic-conviction-roll" title="%{conviction}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Conviction}} {{roll=[[4df+@{conviction}+?{Bonus|0}]]}}">Conviction</button>
<input type="hidden" class="skilltoggle" name="attr_view-epic-craftsmanship" value="0" /><button type="roll" class="skill-roll-button skill-compact-button epic-craftsmanship-roll" title="%{craftsmanship}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Craftsmanship}} {{roll=[[4df+@{craftsmanship}+?{Bonus|0}]]}}">Craftsmanship</button>
<input type="hidden" class="skilltoggle" name="attr_view-epic-deceit" value="0" /><button type="roll" class="skill-roll-button skill-compact-button epic-deceit-roll" title="%{deceit}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Deceit}} {{roll=[[4df+@{deceit}+?{Bonus|0}]]}}">Deceit</button>
<input type="hidden" class="skilltoggle" name="attr_view-epic-discipline" value="0" /><button type="roll" class="skill-roll-button skill-compact-button epic-discipline-roll" title="%{discipline}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Discipline}} {{roll=[[4df+@{discipline}+?{Bonus|0}]]}}">Discipline</button>
<input type="hidden" class="skilltoggle" name="attr_view-epic-driving" value="0" /><button type="roll" class="skill-roll-button skill-compact-button epic-driving-roll" title="%{driving}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Driving}} {{roll=[[4df+@{driving}+?{Bonus|0}]]}}">Driving</button>
<input type="hidden" class="skilltoggle" name="attr_view-epic-empathy" value="0" /><button type="roll" class="skill-roll-button skill-compact-button epic-empathy-roll" title="%{empathy}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Empathy}} {{roll=[[4df+@{empathy}+?{Bonus|0}]]}}">Empathy</button>
<input type="hidden" class="skilltoggle" name="attr_view-epic-endurance" value="0" /><button type="roll" class="skill-roll-button skill-compact-button epic-endurance-roll" title="%{endurance}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Endurance}} {{roll=[[4df+@{endurance}+?{Bonus|0}]]}}">Endurance</button>
<input type="hidden" class="skilltoggle" name="attr_view-epic-fists" value="0" /><button type="roll" class="skill-roll-button skill-compact-button epic-fists-roll" title="%{fists}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Fists}} {{roll=[[4df+@{fists}+?{Bonus|0}]]}}">Fists</button>
<input type="hidden" class="skilltoggle" name="attr_view-epic-guns" value="0" /><button type="roll" class="skill-roll-button skill-compact-button epic-guns-roll" title="%{guns}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Guns}} {{roll=[[4df+@{guns}+?{Bonus|0}]]}}">Guns</button>
<input type="hidden" class="skilltoggle" name="attr_view-epic-intimidation" value="0" /><button type="roll" class="skill-roll-button skill-compact-button epic-intimidation-roll" title="%{intimidation}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Intimidation}} {{roll=[[4df+@{intimidation}+?{Bonus|0}]]}}">Intimidation</button>
<input type="hidden" class="skilltoggle" name="attr_view-epic-investigation" value="0" /><button type="roll" class="skill-roll-button skill-compact-button epic-investigation-roll" title="%{investigation}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Investigation}} {{roll=[[4df+@{investigation}+?{Bonus|0}]]}}">Investigation</button>
<input type="hidden" class="skilltoggle" name="attr_view-epic-lore" value="0" /><button type="roll" class="skill-roll-button skill-compact-button epic-lore-roll" title="%{lore}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Lore}} {{roll=[[4df+@{lore}+?{Bonus|0}]]}}">Lore</button>
<input type="hidden" class="skilltoggle" name="attr_view-epic-might" value="0" /><button type="roll" class="skill-roll-button skill-compact-button epic-might-roll" title="%{might}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Might}} {{roll=[[4df+@{might}+?{Bonus|0}]]}}">Might</button>
<input type="hidden" class="skilltoggle" name="attr_view-epic-performance" value="0" /><button type="roll" class="skill-roll-button skill-compact-button epic-performance-roll" title="%{performance}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Performance}} {{roll=[[4df+@{performance}+?{Bonus|0}]]}}">Performance</button>
<input type="hidden" class="skilltoggle" name="attr_view-epic-presence" value="0" /><button type="roll" class="skill-roll-button skill-compact-button epic-presence-roll" title="%{presence}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Presence}} {{roll=[[4df+@{presence}+?{Bonus|0}]]}}">Presence</button>
<input type="hidden" class="skilltoggle" name="attr_view-epic-rapport" value="0" /><button type="roll" class="skill-roll-button skill-compact-button epic-rapport-roll" title="%{rapport}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Rapport}} {{roll=[[4df+@{rapport}+?{Bonus|0}]]}}">Rapport</button>
<input type="hidden" class="skilltoggle" name="attr_view-epic-resources" value="0" /><button type="roll" class="skill-roll-button skill-compact-button epic-resources-roll" title="%{resources}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Resources}} {{roll=[[4df+@{resources}+?{Bonus|0}]]}}">Resources</button>
<input type="hidden" class="skilltoggle" name="attr_view-epic-scholarship" value="0" /><button type="roll" class="skill-roll-button skill-compact-button epic-scholarship-roll" title="%{scholarship}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Scholarship}} {{roll=[[4df+@{scholarship}+?{Bonus|0}]]}}">Scholarship</button>
<input type="hidden" class="skilltoggle" name="attr_view-epic-stealth" value="0" /><button type="roll" class="skill-roll-button skill-compact-button epic-stealth-roll" title="%{stealth}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Stealth}} {{roll=[[4df+@{stealth}+?{Bonus|0}]]}}">Stealth</button>
<input type="hidden" class="skilltoggle" name="attr_view-epic-survival" value="0" /><button type="roll" class="skill-roll-button skill-compact-button epic-survival-roll" title="%{survival}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Survival}} {{roll=[[4df+@{survival}+?{Bonus|0}]]}}">Survival</button>
<input type="hidden" class="skilltoggle" name="attr_view-epic-weapons" value="0" /><button type="roll" class="skill-roll-button skill-compact-button epic-weapons-roll" title="%{weapons}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Weapons}} {{roll=[[4df+@{weapons}+?{Bonus|0}]]}}">Weapons</button>
</div>
</div>
<input type="hidden" class="skill_tier_toggle" name="attr_fantastic_cap" title="@{fantastic_cap}" value="0" />
<div class="skill_tier fantastic toggleable" id="fantastic">
<div class="skill_tier_box">
<div class="skill_tier_name">
Fantastic (+6)
</div>
<div class="skill_tier_slots fantastic_slots" id="fantastic_slots">
# of Slots: <input type="number" class="round" name="attr_fantastic-count" title="@{fantastic-count}" min="0" value="0" readonly="readonly">
</div>
</div>
<div class="skill-tier-skills">
<input type="hidden" class="skilltoggle" name="attr_view-fantastic-alertness" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fantastic-alertness-roll" title="%{alertness}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Alertness}} {{roll=[[4df+@{alertness}+?{Bonus|0}]]}}">Alertness</button>
<input type="hidden" class="skilltoggle" name="attr_view-fantastic-athletics" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fantastic-athletics-roll" title="%{athletics}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Athletics}} {{roll=[[4df+@{athletics}+?{Bonus|0}]]}}">Athletics</button>
<input type="hidden" class="skilltoggle" name="attr_view-fantastic-burglary" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fantastic-burglary-roll" title="%{burglary}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Burglary}} {{roll=[[4df+@{burglary}+?{Bonus|0}]]}}">Burglary</button>
<input type="hidden" class="skilltoggle" name="attr_view-fantastic-contacts" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fantastic-contacts-roll" title="%{contacts}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Contacts}} {{roll=[[4df+@{contacts}+?{Bonus|0}]]}}">Contacts</button>
<input type="hidden" class="skilltoggle" name="attr_view-fantastic-conviction" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fantastic-conviction-roll" title="%{conviction}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Conviction}} {{roll=[[4df+@{conviction}+?{Bonus|0}]]}}">Conviction</button>
<input type="hidden" class="skilltoggle" name="attr_view-fantastic-craftsmanship" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fantastic-craftsmanship-roll" title="%{craftsmanship}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Craftsmanship}} {{roll=[[4df+@{craftsmanship}+?{Bonus|0}]]}}">Craftsmanship</button>
<input type="hidden" class="skilltoggle" name="attr_view-fantastic-deceit" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fantastic-deceit-roll" title="%{deceit}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Deceit}} {{roll=[[4df+@{deceit}+?{Bonus|0}]]}}">Deceit</button>
<input type="hidden" class="skilltoggle" name="attr_view-fantastic-discipline" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fantastic-discipline-roll" title="%{discipline}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Discipline}} {{roll=[[4df+@{discipline}+?{Bonus|0}]]}}">Discipline</button>
<input type="hidden" class="skilltoggle" name="attr_view-fantastic-driving" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fantastic-driving-roll" title="%{driving}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Driving}} {{roll=[[4df+@{driving}+?{Bonus|0}]]}}">Driving</button>
<input type="hidden" class="skilltoggle" name="attr_view-fantastic-empathy" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fantastic-empathy-roll" title="%{empathy}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Empathy}} {{roll=[[4df+@{empathy}+?{Bonus|0}]]}}">Empathy</button>
<input type="hidden" class="skilltoggle" name="attr_view-fantastic-endurance" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fantastic-endurance-roll" title="%{endurance}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Endurance}} {{roll=[[4df+@{endurance}+?{Bonus|0}]]}}">Endurance</button>
<input type="hidden" class="skilltoggle" name="attr_view-fantastic-fists" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fantastic-fists-roll" title="%{fists}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Fists}} {{roll=[[4df+@{fists}+?{Bonus|0}]]}}">Fists</button>
<input type="hidden" class="skilltoggle" name="attr_view-fantastic-guns" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fantastic-guns-roll" title="%{guns}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Guns}} {{roll=[[4df+@{guns}+?{Bonus|0}]]}}">Guns</button>
<input type="hidden" class="skilltoggle" name="attr_view-fantastic-intimidation" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fantastic-intimidation-roll" title="%{intimidation}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Intimidation}} {{roll=[[4df+@{intimidation}+?{Bonus|0}]]}}">Intimidation</button>
<input type="hidden" class="skilltoggle" name="attr_view-fantastic-investigation" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fantastic-investigation-roll" title="%{investigation}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Investigation}} {{roll=[[4df+@{investigation}+?{Bonus|0}]]}}">Investigation</button>
<input type="hidden" class="skilltoggle" name="attr_view-fantastic-lore" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fantastic-lore-roll" title="%{lore}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Lore}} {{roll=[[4df+@{lore}+?{Bonus|0}]]}}">Lore</button>
<input type="hidden" class="skilltoggle" name="attr_view-fantastic-might" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fantastic-might-roll" title="%{might}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Might}} {{roll=[[4df+@{might}+?{Bonus|0}]]}}">Might</button>
<input type="hidden" class="skilltoggle" name="attr_view-fantastic-performance" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fantastic-performance-roll" title="%{performance}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Performance}} {{roll=[[4df+@{performance}+?{Bonus|0}]]}}">Performance</button>
<input type="hidden" class="skilltoggle" name="attr_view-fantastic-presence" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fantastic-presence-roll" title="%{presence}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Presence}} {{roll=[[4df+@{presence}+?{Bonus|0}]]}}">Presence</button>
<input type="hidden" class="skilltoggle" name="attr_view-fantastic-rapport" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fantastic-rapport-roll" title="%{rapport}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Rapport}} {{roll=[[4df+@{rapport}+?{Bonus|0}]]}}">Rapport</button>
<input type="hidden" class="skilltoggle" name="attr_view-fantastic-resources" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fantastic-resources-roll" title="%{resources}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Resources}} {{roll=[[4df+@{resources}+?{Bonus|0}]]}}">Resources</button>
<input type="hidden" class="skilltoggle" name="attr_view-fantastic-scholarship" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fantastic-scholarship-roll" title="%{scholarship}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Scholarship}} {{roll=[[4df+@{scholarship}+?{Bonus|0}]]}}">Scholarship</button>
<input type="hidden" class="skilltoggle" name="attr_view-fantastic-stealth" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fantastic-stealth-roll" title="%{stealth}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Stealth}} {{roll=[[4df+@{stealth}+?{Bonus|0}]]}}">Stealth</button>
<input type="hidden" class="skilltoggle" name="attr_view-fantastic-survival" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fantastic-survival-roll" title="%{survival}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Survival}} {{roll=[[4df+@{survival}+?{Bonus|0}]]}}">Survival</button>
<input type="hidden" class="skilltoggle" name="attr_view-fantastic-weapons" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fantastic-weapons-roll" title="%{weapons}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Weapons}} {{roll=[[4df+@{weapons}+?{Bonus|0}]]}}">Weapons</button>
</div>
</div>
<input type="hidden" class="skill_tier_toggle" name="attr_superb_cap" title="@{superb_cap}" value="0" />
<div class="skill_tier superb toggleable" id="superb">
<div class="skill_tier_box">
<div class="skill_tier_name">
Superb (+5)
</div>
<div class="skill_tier_slots superb_slots" id="superb_slots">
# of Slots: <input type="number" class="round" name="attr_superb-count" title="@{superb-count}" min="0" value="0" readonly="readonly">
</div>
</div>
<div class="skill-tier-skills">
<input type="hidden" class="skilltoggle" name="attr_view-superb-alertness" value="0" /><button type="roll" class="skill-roll-button skill-compact-button superb-alertness-roll" title="%{alertness}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Alertness}} {{roll=[[4df+@{alertness}+?{Bonus|0}]]}}">Alertness</button>
<input type="hidden" class="skilltoggle" name="attr_view-superb-athletics" value="0" /><button type="roll" class="skill-roll-button skill-compact-button superb-athletics-roll" title="%{athletics}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Athletics}} {{roll=[[4df+@{athletics}+?{Bonus|0}]]}}">Athletics</button>
<input type="hidden" class="skilltoggle" name="attr_view-superb-burglary" value="0" /><button type="roll" class="skill-roll-button skill-compact-button superb-burglary-roll" title="%{burglary}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Burglary}} {{roll=[[4df+@{burglary}+?{Bonus|0}]]}}">Burglary</button>
<input type="hidden" class="skilltoggle" name="attr_view-superb-contacts" value="0" /><button type="roll" class="skill-roll-button skill-compact-button superb-contacts-roll" title="%{contacts}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Contacts}} {{roll=[[4df+@{contacts}+?{Bonus|0}]]}}">Contacts</button>
<input type="hidden" class="skilltoggle" name="attr_view-superb-conviction" value="0" /><button type="roll" class="skill-roll-button skill-compact-button superb-conviction-roll" title="%{conviction}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Conviction}} {{roll=[[4df+@{conviction}+?{Bonus|0}]]}}">Conviction</button>
<input type="hidden" class="skilltoggle" name="attr_view-superb-craftsmanship" value="0" /><button type="roll" class="skill-roll-button skill-compact-button superb-craftsmanship-roll" title="%{craftsmanship}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Craftsmanship}} {{roll=[[4df+@{craftsmanship}+?{Bonus|0}]]}}">Craftsmanship</button>
<input type="hidden" class="skilltoggle" name="attr_view-superb-deceit" value="0" /><button type="roll" class="skill-roll-button skill-compact-button superb-deceit-roll" title="%{deceit}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Deceit}} {{roll=[[4df+@{deceit}+?{Bonus|0}]]}}">Deceit</button>
<input type="hidden" class="skilltoggle" name="attr_view-superb-discipline" value="0" /><button type="roll" class="skill-roll-button skill-compact-button superb-discipline-roll" title="%{discipline}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Discipline}} {{roll=[[4df+@{discipline}+?{Bonus|0}]]}}">Discipline</button>
<input type="hidden" class="skilltoggle" name="attr_view-superb-driving" value="0" /><button type="roll" class="skill-roll-button skill-compact-button superb-driving-roll" title="%{driving}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Driving}} {{roll=[[4df+@{driving}+?{Bonus|0}]]}}">Driving</button>
<input type="hidden" class="skilltoggle" name="attr_view-superb-empathy" value="0" /><button type="roll" class="skill-roll-button skill-compact-button superb-empathy-roll" title="%{empathy}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Empathy}} {{roll=[[4df+@{empathy}+?{Bonus|0}]]}}">Empathy</button>
<input type="hidden" class="skilltoggle" name="attr_view-superb-endurance" value="0" /><button type="roll" class="skill-roll-button skill-compact-button superb-endurance-roll" title="%{endurance}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Endurance}} {{roll=[[4df+@{endurance}+?{Bonus|0}]]}}">Endurance</button>
<input type="hidden" class="skilltoggle" name="attr_view-superb-fists" value="0" /><button type="roll" class="skill-roll-button skill-compact-button superb-fists-roll" title="%{fists}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Fists}} {{roll=[[4df+@{fists}+?{Bonus|0}]]}}">Fists</button>
<input type="hidden" class="skilltoggle" name="attr_view-superb-guns" value="0" /><button type="roll" class="skill-roll-button skill-compact-button superb-guns-roll" title="%{guns}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Guns}} {{roll=[[4df+@{guns}+?{Bonus|0}]]}}">Guns</button>
<input type="hidden" class="skilltoggle" name="attr_view-superb-intimidation" value="0" /><button type="roll" class="skill-roll-button skill-compact-button superb-intimidation-roll" title="%{intimidation}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Intimidation}} {{roll=[[4df+@{intimidation}+?{Bonus|0}]]}}">Intimidation</button>
<input type="hidden" class="skilltoggle" name="attr_view-superb-investigation" value="0" /><button type="roll" class="skill-roll-button skill-compact-button superb-investigation-roll" title="%{investigation}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Investigation}} {{roll=[[4df+@{investigation}+?{Bonus|0}]]}}">Investigation</button>
<input type="hidden" class="skilltoggle" name="attr_view-superb-lore" value="0" /><button type="roll" class="skill-roll-button skill-compact-button superb-lore-roll" title="%{lore}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Lore}} {{roll=[[4df+@{lore}+?{Bonus|0}]]}}">Lore</button>
<input type="hidden" class="skilltoggle" name="attr_view-superb-might" value="0" /><button type="roll" class="skill-roll-button skill-compact-button superb-might-roll" title="%{might}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Might}} {{roll=[[4df+@{might}+?{Bonus|0}]]}}">Might</button>
<input type="hidden" class="skilltoggle" name="attr_view-superb-performance" value="0" /><button type="roll" class="skill-roll-button skill-compact-button superb-performance-roll" title="%{performance}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Performance}} {{roll=[[4df+@{performance}+?{Bonus|0}]]}}">Performance</button>
<input type="hidden" class="skilltoggle" name="attr_view-superb-presence" value="0" /><button type="roll" class="skill-roll-button skill-compact-button superb-presence-roll" title="%{presence}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Presence}} {{roll=[[4df+@{presence}+?{Bonus|0}]]}}">Presence</button>
<input type="hidden" class="skilltoggle" name="attr_view-superb-rapport" value="0" /><button type="roll" class="skill-roll-button skill-compact-button superb-rapport-roll" title="%{rapport}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Rapport}} {{roll=[[4df+@{rapport}+?{Bonus|0}]]}}">Rapport</button>
<input type="hidden" class="skilltoggle" name="attr_view-superb-resources" value="0" /><button type="roll" class="skill-roll-button skill-compact-button superb-resources-roll" title="%{resources}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Resources}} {{roll=[[4df+@{resources}+?{Bonus|0}]]}}">Resources</button>
<input type="hidden" class="skilltoggle" name="attr_view-superb-scholarship" value="0" /><button type="roll" class="skill-roll-button skill-compact-button superb-scholarship-roll" title="%{scholarship}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Scholarship}} {{roll=[[4df+@{scholarship}+?{Bonus|0}]]}}">Scholarship</button>
<input type="hidden" class="skilltoggle" name="attr_view-superb-stealth" value="0" /><button type="roll" class="skill-roll-button skill-compact-button superb-stealth-roll" title="%{stealth}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Stealth}} {{roll=[[4df+@{stealth}+?{Bonus|0}]]}}">Stealth</button>
<input type="hidden" class="skilltoggle" name="attr_view-superb-survival" value="0" /><button type="roll" class="skill-roll-button skill-compact-button superb-survival-roll" title="%{survival}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Survival}} {{roll=[[4df+@{survival}+?{Bonus|0}]]}}">Survival</button>
<input type="hidden" class="skilltoggle" name="attr_view-superb-weapons" value="0" /><button type="roll" class="skill-roll-button skill-compact-button superb-weapons-roll" title="%{weapons}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Weapons}} {{roll=[[4df+@{weapons}+?{Bonus|0}]]}}">Weapons</button>
</div>
</div>
<input type="hidden" class="skill_tier_toggle" name="attr_great_cap" title="@{great_cap}" value="1" />
<div class="skill_tier great toggleable" id="great">
<div class="skill_tier_box">
<div class="skill_tier_name">
Great (+4)
</div>
<div class="skill_tier_slots great_slots" id="great_slots">
# of Slots: <input type="number" class="round" name="attr_great-count" title="@{great-count}" min="0" value="0" readonly="readonly">
</div>
</div>
<div class="skill-tier-skills">
<input type="hidden" class="skilltoggle" name="attr_view-great-alertness" value="0" /><button type="roll" class="skill-roll-button skill-compact-button great-alertness-roll" title="%{alertness}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Alertness}} {{roll=[[4df+@{alertness}+?{Bonus|0}]]}}">Alertness</button>
<input type="hidden" class="skilltoggle" name="attr_view-great-athletics" value="0" /><button type="roll" class="skill-roll-button skill-compact-button great-athletics-roll" title="%{athletics}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Athletics}} {{roll=[[4df+@{athletics}+?{Bonus|0}]]}}">Athletics</button>
<input type="hidden" class="skilltoggle" name="attr_view-great-burglary" value="0" /><button type="roll" class="skill-roll-button skill-compact-button great-burglary-roll" title="%{burglary}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Burglary}} {{roll=[[4df+@{burglary}+?{Bonus|0}]]}}">Burglary</button>
<input type="hidden" class="skilltoggle" name="attr_view-great-contacts" value="0" /><button type="roll" class="skill-roll-button skill-compact-button great-contacts-roll" title="%{contacts}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Contacts}} {{roll=[[4df+@{contacts}+?{Bonus|0}]]}}">Contacts</button>
<input type="hidden" class="skilltoggle" name="attr_view-great-conviction" value="0" /><button type="roll" class="skill-roll-button skill-compact-button great-conviction-roll" title="%{conviction}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Conviction}} {{roll=[[4df+@{conviction}+?{Bonus|0}]]}}">Conviction</button>
<input type="hidden" class="skilltoggle" name="attr_view-great-craftsmanship" value="0" /><button type="roll" class="skill-roll-button skill-compact-button great-craftsmanship-roll" title="%{craftsmanship}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Craftsmanship}} {{roll=[[4df+@{craftsmanship}+?{Bonus|0}]]}}">Craftsmanship</button>
<input type="hidden" class="skilltoggle" name="attr_view-great-deceit" value="0" /><button type="roll" class="skill-roll-button skill-compact-button great-deceit-roll" title="%{deceit}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Deceit}} {{roll=[[4df+@{deceit}+?{Bonus|0}]]}}">Deceit</button>
<input type="hidden" class="skilltoggle" name="attr_view-great-discipline" value="0" /><button type="roll" class="skill-roll-button skill-compact-button great-discipline-roll" title="%{discipline}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Discipline}} {{roll=[[4df+@{discipline}+?{Bonus|0}]]}}">Discipline</button>
<input type="hidden" class="skilltoggle" name="attr_view-great-driving" value="0" /><button type="roll" class="skill-roll-button skill-compact-button great-driving-roll" title="%{driving}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Driving}} {{roll=[[4df+@{driving}+?{Bonus|0}]]}}">Driving</button>
<input type="hidden" class="skilltoggle" name="attr_view-great-empathy" value="0" /><button type="roll" class="skill-roll-button skill-compact-button great-empathy-roll" title="%{empathy}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Empathy}} {{roll=[[4df+@{empathy}+?{Bonus|0}]]}}">Empathy</button>
<input type="hidden" class="skilltoggle" name="attr_view-great-endurance" value="0" /><button type="roll" class="skill-roll-button skill-compact-button great-endurance-roll" title="%{endurance}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Endurance}} {{roll=[[4df+@{endurance}+?{Bonus|0}]]}}">Endurance</button>
<input type="hidden" class="skilltoggle" name="attr_view-great-fists" value="0" /><button type="roll" class="skill-roll-button skill-compact-button great-fists-roll" title="%{fists}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Fists}} {{roll=[[4df+@{fists}+?{Bonus|0}]]}}">Fists</button>
<input type="hidden" class="skilltoggle" name="attr_view-great-guns" value="0" /><button type="roll" class="skill-roll-button skill-compact-button great-guns-roll" title="%{guns}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Guns}} {{roll=[[4df+@{guns}+?{Bonus|0}]]}}">Guns</button>
<input type="hidden" class="skilltoggle" name="attr_view-great-intimidation" value="0" /><button type="roll" class="skill-roll-button skill-compact-button great-intimidation-roll" title="%{intimidation}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Intimidation}} {{roll=[[4df+@{intimidation}+?{Bonus|0}]]}}">Intimidation</button>
<input type="hidden" class="skilltoggle" name="attr_view-great-investigation" value="0" /><button type="roll" class="skill-roll-button skill-compact-button great-investigation-roll" title="%{investigation}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Investigation}} {{roll=[[4df+@{investigation}+?{Bonus|0}]]}}">Investigation</button>
<input type="hidden" class="skilltoggle" name="attr_view-great-lore" value="0" /><button type="roll" class="skill-roll-button skill-compact-button great-lore-roll" title="%{lore}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Lore}} {{roll=[[4df+@{lore}+?{Bonus|0}]]}}">Lore</button>
<input type="hidden" class="skilltoggle" name="attr_view-great-might" value="0" /><button type="roll" class="skill-roll-button skill-compact-button great-might-roll" title="%{might}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Might}} {{roll=[[4df+@{might}+?{Bonus|0}]]}}">Might</button>
<input type="hidden" class="skilltoggle" name="attr_view-great-performance" value="0" /><button type="roll" class="skill-roll-button skill-compact-button great-performance-roll" title="%{performance}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Performance}} {{roll=[[4df+@{performance}+?{Bonus|0}]]}}">Performance</button>
<input type="hidden" class="skilltoggle" name="attr_view-great-presence" value="0" /><button type="roll" class="skill-roll-button skill-compact-button great-presence-roll" title="%{presence}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Presence}} {{roll=[[4df+@{presence}+?{Bonus|0}]]}}">Presence</button>
<input type="hidden" class="skilltoggle" name="attr_view-great-rapport" value="0" /><button type="roll" class="skill-roll-button skill-compact-button great-rapport-roll" title="%{rapport}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Rapport}} {{roll=[[4df+@{rapport}+?{Bonus|0}]]}}">Rapport</button>
<input type="hidden" class="skilltoggle" name="attr_view-great-resources" value="0" /><button type="roll" class="skill-roll-button skill-compact-button great-resources-roll" title="%{resources}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Resources}} {{roll=[[4df+@{resources}+?{Bonus|0}]]}}">Resources</button>
<input type="hidden" class="skilltoggle" name="attr_view-great-scholarship" value="0" /><button type="roll" class="skill-roll-button skill-compact-button great-scholarship-roll" title="%{scholarship}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Scholarship}} {{roll=[[4df+@{scholarship}+?{Bonus|0}]]}}">Scholarship</button>
<input type="hidden" class="skilltoggle" name="attr_view-great-stealth" value="0" /><button type="roll" class="skill-roll-button skill-compact-button great-stealth-roll" title="%{stealth}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Stealth}} {{roll=[[4df+@{stealth}+?{Bonus|0}]]}}">Stealth</button>
<input type="hidden" class="skilltoggle" name="attr_view-great-survival" value="0" /><button type="roll" class="skill-roll-button skill-compact-button great-survival-roll" title="%{survival}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Survival}} {{roll=[[4df+@{survival}+?{Bonus|0}]]}}">Survival</button>
<input type="hidden" class="skilltoggle" name="attr_view-great-weapons" value="0" /><button type="roll" class="skill-roll-button skill-compact-button great-weapons-roll" title="%{weapons}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Weapons}} {{roll=[[4df+@{weapons}+?{Bonus|0}]]}}">Weapons</button>
</div>
</div>
<input type="hidden" class="skill_tier_toggle" name="attr_good_cap" title="@{good_cap}" value="1" />
<div class="skill_tier good toggleable" id="good">
<div class="skill_tier_box">
<div class="skill_tier_name">
Good (+3)
</div>
<div class="skill_tier_slots good_slots" id="good_slots">
# of Slots: <input type="number" class="round" name="attr_good-count" title="@{good-count}" min="0" value="0" readonly="readonly">
</div>
</div>
<div class="skill-tier-skills">
<input type="hidden" class="skilltoggle" name="attr_view-good-alertness" value="0" /><button type="roll" class="skill-roll-button skill-compact-button good-alertness-roll" title="%{alertness}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Alertness}} {{roll=[[4df+@{alertness}+?{Bonus|0}]]}}">Alertness</button>
<input type="hidden" class="skilltoggle" name="attr_view-good-athletics" value="0" /><button type="roll" class="skill-roll-button skill-compact-button good-athletics-roll" title="%{athletics}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Athletics}} {{roll=[[4df+@{athletics}+?{Bonus|0}]]}}">Athletics</button>
<input type="hidden" class="skilltoggle" name="attr_view-good-burglary" value="0" /><button type="roll" class="skill-roll-button skill-compact-button good-burglary-roll" title="%{burglary}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Burglary}} {{roll=[[4df+@{burglary}+?{Bonus|0}]]}}">Burglary</button>
<input type="hidden" class="skilltoggle" name="attr_view-good-contacts" value="0" /><button type="roll" class="skill-roll-button skill-compact-button good-contacts-roll" title="%{contacts}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Contacts}} {{roll=[[4df+@{contacts}+?{Bonus|0}]]}}">Contacts</button>
<input type="hidden" class="skilltoggle" name="attr_view-good-conviction" value="0" /><button type="roll" class="skill-roll-button skill-compact-button good-conviction-roll" title="%{conviction}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Conviction}} {{roll=[[4df+@{conviction}+?{Bonus|0}]]}}">Conviction</button>
<input type="hidden" class="skilltoggle" name="attr_view-good-craftsmanship" value="0" /><button type="roll" class="skill-roll-button skill-compact-button good-craftsmanship-roll" title="%{craftsmanship}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Craftsmanship}} {{roll=[[4df+@{craftsmanship}+?{Bonus|0}]]}}">Craftsmanship</button>
<input type="hidden" class="skilltoggle" name="attr_view-good-deceit" value="0" /><button type="roll" class="skill-roll-button skill-compact-button good-deceit-roll" title="%{deceit}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Deceit}} {{roll=[[4df+@{deceit}+?{Bonus|0}]]}}">Deceit</button>
<input type="hidden" class="skilltoggle" name="attr_view-good-discipline" value="0" /><button type="roll" class="skill-roll-button skill-compact-button good-discipline-roll" title="%{discipline}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Discipline}} {{roll=[[4df+@{discipline}+?{Bonus|0}]]}}">Discipline</button>
<input type="hidden" class="skilltoggle" name="attr_view-good-driving" value="0" /><button type="roll" class="skill-roll-button skill-compact-button good-driving-roll" title="%{driving}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Driving}} {{roll=[[4df+@{driving}+?{Bonus|0}]]}}">Driving</button>
<input type="hidden" class="skilltoggle" name="attr_view-good-empathy" value="0" /><button type="roll" class="skill-roll-button skill-compact-button good-empathy-roll" title="%{empathy}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Empathy}} {{roll=[[4df+@{empathy}+?{Bonus|0}]]}}">Empathy</button>
<input type="hidden" class="skilltoggle" name="attr_view-good-endurance" value="0" /><button type="roll" class="skill-roll-button skill-compact-button good-endurance-roll" title="%{endurance}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Endurance}} {{roll=[[4df+@{endurance}+?{Bonus|0}]]}}">Endurance</button>
<input type="hidden" class="skilltoggle" name="attr_view-good-fists" value="0" /><button type="roll" class="skill-roll-button skill-compact-button good-fists-roll" title="%{fists}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Fists}} {{roll=[[4df+@{fists}+?{Bonus|0}]]}}">Fists</button>
<input type="hidden" class="skilltoggle" name="attr_view-good-guns" value="0" /><button type="roll" class="skill-roll-button skill-compact-button good-guns-roll" title="%{guns}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Guns}} {{roll=[[4df+@{guns}+?{Bonus|0}]]}}">Guns</button>
<input type="hidden" class="skilltoggle" name="attr_view-good-intimidation" value="0" /><button type="roll" class="skill-roll-button skill-compact-button good-intimidation-roll" title="%{intimidation}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Intimidation}} {{roll=[[4df+@{intimidation}+?{Bonus|0}]]}}">Intimidation</button>
<input type="hidden" class="skilltoggle" name="attr_view-good-investigation" value="0" /><button type="roll" class="skill-roll-button skill-compact-button good-investigation-roll" title="%{investigation}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Investigation}} {{roll=[[4df+@{investigation}+?{Bonus|0}]]}}">Investigation</button>
<input type="hidden" class="skilltoggle" name="attr_view-good-lore" value="0" /><button type="roll" class="skill-roll-button skill-compact-button good-lore-roll" title="%{lore}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Lore}} {{roll=[[4df+@{lore}+?{Bonus|0}]]}}">Lore</button>
<input type="hidden" class="skilltoggle" name="attr_view-good-might" value="0" /><button type="roll" class="skill-roll-button skill-compact-button good-might-roll" title="%{might}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Might}} {{roll=[[4df+@{might}+?{Bonus|0}]]}}">Might</button>
<input type="hidden" class="skilltoggle" name="attr_view-good-performance" value="0" /><button type="roll" class="skill-roll-button skill-compact-button good-performance-roll" title="%{performance}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Performance}} {{roll=[[4df+@{performance}+?{Bonus|0}]]}}">Performance</button>
<input type="hidden" class="skilltoggle" name="attr_view-good-presence" value="0" /><button type="roll" class="skill-roll-button skill-compact-button good-presence-roll" title="%{presence}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Presence}} {{roll=[[4df+@{presence}+?{Bonus|0}]]}}">Presence</button>
<input type="hidden" class="skilltoggle" name="attr_view-good-rapport" value="0" /><button type="roll" class="skill-roll-button skill-compact-button good-rapport-roll" title="%{rapport}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Rapport}} {{roll=[[4df+@{rapport}+?{Bonus|0}]]}}">Rapport</button>
<input type="hidden" class="skilltoggle" name="attr_view-good-resources" value="0" /><button type="roll" class="skill-roll-button skill-compact-button good-resources-roll" title="%{resources}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Resources}} {{roll=[[4df+@{resources}+?{Bonus|0}]]}}">Resources</button>
<input type="hidden" class="skilltoggle" name="attr_view-good-scholarship" value="0" /><button type="roll" class="skill-roll-button skill-compact-button good-scholarship-roll" title="%{scholarship}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Scholarship}} {{roll=[[4df+@{scholarship}+?{Bonus|0}]]}}">Scholarship</button>
<input type="hidden" class="skilltoggle" name="attr_view-good-stealth" value="0" /><button type="roll" class="skill-roll-button skill-compact-button good-stealth-roll" title="%{stealth}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Stealth}} {{roll=[[4df+@{stealth}+?{Bonus|0}]]}}">Stealth</button>
<input type="hidden" class="skilltoggle" name="attr_view-good-survival" value="0" /><button type="roll" class="skill-roll-button skill-compact-button good-survival-roll" title="%{survival}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Survival}} {{roll=[[4df+@{survival}+?{Bonus|0}]]}}">Survival</button>
<input type="hidden" class="skilltoggle" name="attr_view-good-weapons" value="0" /><button type="roll" class="skill-roll-button skill-compact-button good-weapons-roll" title="%{weapons}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Weapons}} {{roll=[[4df+@{weapons}+?{Bonus|0}]]}}">Weapons</button>
</div>
</div>
<input type="hidden" class="skill_tier_toggle" name="attr_fair_cap" title="@{fair_cap}" value="1" />
<div class="skill_tier fair toggleable" id="fair">
<div class="skill_tier_box">
<div class="skill_tier_name">
Fair (+2)
</div>
<div class="skill_tier_slots fair_slots" id="fair_slots">
# of Slots: <input type="number" class="round" name="attr_fair-count" title="@{fair-count}" min="0" value="0" readonly="readonly">
</div>
</div>
<div class="skill-tier-skills">
<input type="hidden" class="skilltoggle" name="attr_view-fair-alertness" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fair-alertness-roll" title="%{alertness}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Alertness}} {{roll=[[4df+@{alertness}+?{Bonus|0}]]}}">Alertness</button>
<input type="hidden" class="skilltoggle" name="attr_view-fair-athletics" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fair-athletics-roll" title="%{athletics}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Athletics}} {{roll=[[4df+@{athletics}+?{Bonus|0}]]}}">Athletics</button>
<input type="hidden" class="skilltoggle" name="attr_view-fair-burglary" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fair-burglary-roll" title="%{burglary}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Burglary}} {{roll=[[4df+@{burglary}+?{Bonus|0}]]}}">Burglary</button>
<input type="hidden" class="skilltoggle" name="attr_view-fair-contacts" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fair-contacts-roll" title="%{contacts}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Contacts}} {{roll=[[4df+@{contacts}+?{Bonus|0}]]}}">Contacts</button>
<input type="hidden" class="skilltoggle" name="attr_view-fair-conviction" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fair-conviction-roll" title="%{conviction}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Conviction}} {{roll=[[4df+@{conviction}+?{Bonus|0}]]}}">Conviction</button>
<input type="hidden" class="skilltoggle" name="attr_view-fair-craftsmanship" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fair-craftsmanship-roll" title="%{craftsmanship}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Craftsmanship}} {{roll=[[4df+@{craftsmanship}+?{Bonus|0}]]}}">Craftsmanship</button>
<input type="hidden" class="skilltoggle" name="attr_view-fair-deceit" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fair-deceit-roll" title="%{deceit}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Deceit}} {{roll=[[4df+@{deceit}+?{Bonus|0}]]}}">Deceit</button>
<input type="hidden" class="skilltoggle" name="attr_view-fair-discipline" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fair-discipline-roll" title="%{discipline}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Discipline}} {{roll=[[4df+@{discipline}+?{Bonus|0}]]}}">Discipline</button>
<input type="hidden" class="skilltoggle" name="attr_view-fair-driving" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fair-driving-roll" title="%{driving}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Driving}} {{roll=[[4df+@{driving}+?{Bonus|0}]]}}">Driving</button>
<input type="hidden" class="skilltoggle" name="attr_view-fair-empathy" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fair-empathy-roll" title="%{empathy}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Empathy}} {{roll=[[4df+@{empathy}+?{Bonus|0}]]}}">Empathy</button>
<input type="hidden" class="skilltoggle" name="attr_view-fair-endurance" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fair-endurance-roll" title="%{endurance}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Endurance}} {{roll=[[4df+@{endurance}+?{Bonus|0}]]}}">Endurance</button>
<input type="hidden" class="skilltoggle" name="attr_view-fair-fists" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fair-fists-roll" title="%{fists}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Fists}} {{roll=[[4df+@{fists}+?{Bonus|0}]]}}">Fists</button>
<input type="hidden" class="skilltoggle" name="attr_view-fair-guns" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fair-guns-roll" title="%{guns}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Guns}} {{roll=[[4df+@{guns}+?{Bonus|0}]]}}">Guns</button>
<input type="hidden" class="skilltoggle" name="attr_view-fair-intimidation" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fair-intimidation-roll" title="%{intimidation}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Intimidation}} {{roll=[[4df+@{intimidation}+?{Bonus|0}]]}}">Intimidation</button>
<input type="hidden" class="skilltoggle" name="attr_view-fair-investigation" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fair-investigation-roll" title="%{investigation}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Investigation}} {{roll=[[4df+@{investigation}+?{Bonus|0}]]}}">Investigation</button>
<input type="hidden" class="skilltoggle" name="attr_view-fair-lore" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fair-lore-roll" title="%{lore}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Lore}} {{roll=[[4df+@{lore}+?{Bonus|0}]]}}">Lore</button>
<input type="hidden" class="skilltoggle" name="attr_view-fair-might" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fair-might-roll" title="%{might}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Might}} {{roll=[[4df+@{might}+?{Bonus|0}]]}}">Might</button>
<input type="hidden" class="skilltoggle" name="attr_view-fair-performance" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fair-performance-roll" title="%{performance}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Performance}} {{roll=[[4df+@{performance}+?{Bonus|0}]]}}">Performance</button>
<input type="hidden" class="skilltoggle" name="attr_view-fair-presence" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fair-presence-roll" title="%{presence}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Presence}} {{roll=[[4df+@{presence}+?{Bonus|0}]]}}">Presence</button>
<input type="hidden" class="skilltoggle" name="attr_view-fair-rapport" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fair-rapport-roll" title="%{rapport}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Rapport}} {{roll=[[4df+@{rapport}+?{Bonus|0}]]}}">Rapport</button>
<input type="hidden" class="skilltoggle" name="attr_view-fair-resources" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fair-resources-roll" title="%{resources}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Resources}} {{roll=[[4df+@{resources}+?{Bonus|0}]]}}">Resources</button>
<input type="hidden" class="skilltoggle" name="attr_view-fair-scholarship" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fair-scholarship-roll" title="%{scholarship}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Scholarship}} {{roll=[[4df+@{scholarship}+?{Bonus|0}]]}}">Scholarship</button>
<input type="hidden" class="skilltoggle" name="attr_view-fair-stealth" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fair-stealth-roll" title="%{stealth}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Stealth}} {{roll=[[4df+@{stealth}+?{Bonus|0}]]}}">Stealth</button>
<input type="hidden" class="skilltoggle" name="attr_view-fair-survival" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fair-survival-roll" title="%{survival}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Survival}} {{roll=[[4df+@{survival}+?{Bonus|0}]]}}">Survival</button>
<input type="hidden" class="skilltoggle" name="attr_view-fair-weapons" value="0" /><button type="roll" class="skill-roll-button skill-compact-button fair-weapons-roll" title="%{weapons}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Weapons}} {{roll=[[4df+@{weapons}+?{Bonus|0}]]}}">Weapons</button>
</div>
</div>
<input type="hidden" class="skill_tier_toggle" name="attr_average_cap" title="@{average_cap}" value="1" />
<div class="skill_tier average toggleable" id="average">
<div class="skill_tier_box">
<div class="skill_tier_name">
Average (+1)
</div>
<div class="skill_tier_slots average_slots" id="average_slots">
# of Slots: <input type="number" class="round" name="attr_average-count" title="@{average-count}" min="0" value="0" readonly="readonly">
</div>
</div>
<div class="skill-tier-skills">
<input type="hidden" class="skilltoggle" name="attr_view-average-alertness" value="0" /><button type="roll" class="skill-roll-button skill-compact-button average-alertness-roll" title="%{alertness}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Alertness}} {{roll=[[4df+@{alertness}+?{Bonus|0}]]}}">Alertness</button>
<input type="hidden" class="skilltoggle" name="attr_view-average-athletics" value="0" /><button type="roll" class="skill-roll-button skill-compact-button average-athletics-roll" title="%{athletics}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Athletics}} {{roll=[[4df+@{athletics}+?{Bonus|0}]]}}">Athletics</button>
<input type="hidden" class="skilltoggle" name="attr_view-average-burglary" value="0" /><button type="roll" class="skill-roll-button skill-compact-button average-burglary-roll" title="%{burglary}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Burglary}} {{roll=[[4df+@{burglary}+?{Bonus|0}]]}}">Burglary</button>
<input type="hidden" class="skilltoggle" name="attr_view-average-contacts" value="0" /><button type="roll" class="skill-roll-button skill-compact-button average-contacts-roll" title="%{contacts}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Contacts}} {{roll=[[4df+@{contacts}+?{Bonus|0}]]}}">Contacts</button>
<input type="hidden" class="skilltoggle" name="attr_view-average-conviction" value="0" /><button type="roll" class="skill-roll-button skill-compact-button average-conviction-roll" title="%{conviction}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Conviction}} {{roll=[[4df+@{conviction}+?{Bonus|0}]]}}">Conviction</button>
<input type="hidden" class="skilltoggle" name="attr_view-average-craftsmanship" value="0" /><button type="roll" class="skill-roll-button skill-compact-button average-craftsmanship-roll" title="%{craftsmanship}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Craftsmanship}} {{roll=[[4df+@{craftsmanship}+?{Bonus|0}]]}}">Craftsmanship</button>
<input type="hidden" class="skilltoggle" name="attr_view-average-deceit" value="0" /><button type="roll" class="skill-roll-button skill-compact-button average-deceit-roll" title="%{deceit}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Deceit}} {{roll=[[4df+@{deceit}+?{Bonus|0}]]}}">Deceit</button>
<input type="hidden" class="skilltoggle" name="attr_view-average-discipline" value="0" /><button type="roll" class="skill-roll-button skill-compact-button average-discipline-roll" title="%{discipline}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Discipline}} {{roll=[[4df+@{discipline}+?{Bonus|0}]]}}">Discipline</button>
<input type="hidden" class="skilltoggle" name="attr_view-average-driving" value="0" /><button type="roll" class="skill-roll-button skill-compact-button average-driving-roll" title="%{driving}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Driving}} {{roll=[[4df+@{driving}+?{Bonus|0}]]}}">Driving</button>
<input type="hidden" class="skilltoggle" name="attr_view-average-empathy" value="0" /><button type="roll" class="skill-roll-button skill-compact-button average-empathy-roll" title="%{empathy}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Empathy}} {{roll=[[4df+@{empathy}+?{Bonus|0}]]}}">Empathy</button>
<input type="hidden" class="skilltoggle" name="attr_view-average-endurance" value="0" /><button type="roll" class="skill-roll-button skill-compact-button average-endurance-roll" title="%{endurance}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Endurance}} {{roll=[[4df+@{endurance}+?{Bonus|0}]]}}">Endurance</button>
<input type="hidden" class="skilltoggle" name="attr_view-average-fists" value="0" /><button type="roll" class="skill-roll-button skill-compact-button average-fists-roll" title="%{fists}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Fists}} {{roll=[[4df+@{fists}+?{Bonus|0}]]}}">Fists</button>
<input type="hidden" class="skilltoggle" name="attr_view-average-guns" value="0" /><button type="roll" class="skill-roll-button skill-compact-button average-guns-roll" title="%{guns}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Guns}} {{roll=[[4df+@{guns}+?{Bonus|0}]]}}">Guns</button>
<input type="hidden" class="skilltoggle" name="attr_view-average-intimidation" value="0" /><button type="roll" class="skill-roll-button skill-compact-button average-intimidation-roll" title="%{intimidation}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Intimidation}} {{roll=[[4df+@{intimidation}+?{Bonus|0}]]}}">Intimidation</button>
<input type="hidden" class="skilltoggle" name="attr_view-average-investigation" value="0" /><button type="roll" class="skill-roll-button skill-compact-button average-investigation-roll" title="%{investigation}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Investigation}} {{roll=[[4df+@{investigation}+?{Bonus|0}]]}}">Investigation</button>
<input type="hidden" class="skilltoggle" name="attr_view-average-lore" value="0" /><button type="roll" class="skill-roll-button skill-compact-button average-lore-roll" title="%{lore}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Lore}} {{roll=[[4df+@{lore}+?{Bonus|0}]]}}">Lore</button>
<input type="hidden" class="skilltoggle" name="attr_view-average-might" value="0" /><button type="roll" class="skill-roll-button skill-compact-button average-might-roll" title="%{might}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Might}} {{roll=[[4df+@{might}+?{Bonus|0}]]}}">Might</button>
<input type="hidden" class="skilltoggle" name="attr_view-average-performance" value="0" /><button type="roll" class="skill-roll-button skill-compact-button average-performance-roll" title="%{performance}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Performance}} {{roll=[[4df+@{performance}+?{Bonus|0}]]}}">Performance</button>
<input type="hidden" class="skilltoggle" name="attr_view-average-presence" value="0" /><button type="roll" class="skill-roll-button skill-compact-button average-presence-roll" title="%{presence}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Presence}} {{roll=[[4df+@{presence}+?{Bonus|0}]]}}">Presence</button>
<input type="hidden" class="skilltoggle" name="attr_view-average-rapport" value="0" /><button type="roll" class="skill-roll-button skill-compact-button average-rapport-roll" title="%{rapport}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Rapport}} {{roll=[[4df+@{rapport}+?{Bonus|0}]]}}">Rapport</button>
<input type="hidden" class="skilltoggle" name="attr_view-average-resources" value="0" /><button type="roll" class="skill-roll-button skill-compact-button average-resources-roll" title="%{resources}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Resources}} {{roll=[[4df+@{resources}+?{Bonus|0}]]}}">Resources</button>
<input type="hidden" class="skilltoggle" name="attr_view-average-scholarship" value="0" /><button type="roll" class="skill-roll-button skill-compact-button average-scholarship-roll" title="%{scholarship}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Scholarship}} {{roll=[[4df+@{scholarship}+?{Bonus|0}]]}}">Scholarship</button>
<input type="hidden" class="skilltoggle" name="attr_view-average-stealth" value="0" /><button type="roll" class="skill-roll-button skill-compact-button average-stealth-roll" title="%{stealth}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Stealth}} {{roll=[[4df+@{stealth}+?{Bonus|0}]]}}">Stealth</button>
<input type="hidden" class="skilltoggle" name="attr_view-average-survival" value="0" /><button type="roll" class="skill-roll-button skill-compact-button average-survival-roll" title="%{survival}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Survival}} {{roll=[[4df+@{survival}+?{Bonus|0}]]}}">Survival</button>
<input type="hidden" class="skilltoggle" name="attr_view-average-weapons" value="0" /><button type="roll" class="skill-roll-button skill-compact-button average-weapons-roll" title="%{weapons}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Weapons}} {{roll=[[4df+@{weapons}+?{Bonus|0}]]}}">Weapons</button>
</div>
</div>
<input type="hidden" class="skill_tier_toggle" name="attr_mediocre_cap" title="@{mediocre_cap}" value="1" />
<div class="skill_tier mediocre toggleable" id="mediocre">
<div class="skill_tier_box">
<div class="skill_tier_name">
Mediocre (+0)
</div>
<div class="skill_tier_slots mediocre_slots" id="mediocre_slots">
# of Slots: <input type="number" class="round" name="attr_mediocre-count" title="@{mediocre-count}" min="0" value="0" readonly="readonly">
</div>
</div>
<div class="skill-tier-skills">
<input type="hidden" class="skilltoggle" name="attr_view-mediocre-alertness" value="1" /><button type="roll" class="skill-roll-button skill-compact-button mediocre-alertness-roll" title="%{alertness}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Alertness}} {{roll=[[4df+@{alertness}+?{Bonus|0}]]}}">Alertness</button>
<input type="hidden" class="skilltoggle" name="attr_view-mediocre-athletics" value="1" /><button type="roll" class="skill-roll-button skill-compact-button mediocre-athletics-roll" title="%{athletics}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Athletics}} {{roll=[[4df+@{athletics}+?{Bonus|0}]]}}">Athletics</button>
<input type="hidden" class="skilltoggle" name="attr_view-mediocre-burglary" value="1" /><button type="roll" class="skill-roll-button skill-compact-button mediocre-burglary-roll" title="%{burglary}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Burglary}} {{roll=[[4df+@{burglary}+?{Bonus|0}]]}}">Burglary</button>
<input type="hidden" class="skilltoggle" name="attr_view-mediocre-contacts" value="1" /><button type="roll" class="skill-roll-button skill-compact-button mediocre-contacts-roll" title="%{contacts}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Contacts}} {{roll=[[4df+@{contacts}+?{Bonus|0}]]}}">Contacts</button>
<input type="hidden" class="skilltoggle" name="attr_view-mediocre-conviction" value="1" /><button type="roll" class="skill-roll-button skill-compact-button mediocre-conviction-roll" title="%{conviction}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Conviction}} {{roll=[[4df+@{conviction}+?{Bonus|0}]]}}">Conviction</button>
<input type="hidden" class="skilltoggle" name="attr_view-mediocre-craftsmanship" value="1" /><button type="roll" class="skill-roll-button skill-compact-button mediocre-craftsmanship-roll" title="%{craftsmanship}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Craftsmanship}} {{roll=[[4df+@{craftsmanship}+?{Bonus|0}]]}}">Craftsmanship</button>
<input type="hidden" class="skilltoggle" name="attr_view-mediocre-deceit" value="1" /><button type="roll" class="skill-roll-button skill-compact-button mediocre-deceit-roll" title="%{deceit}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Deceit}} {{roll=[[4df+@{deceit}+?{Bonus|0}]]}}">Deceit</button>
<input type="hidden" class="skilltoggle" name="attr_view-mediocre-discipline" value="1" /><button type="roll" class="skill-roll-button skill-compact-button mediocre-discipline-roll" title="%{discipline}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Discipline}} {{roll=[[4df+@{discipline}+?{Bonus|0}]]}}">Discipline</button>
<input type="hidden" class="skilltoggle" name="attr_view-mediocre-driving" value="1" /><button type="roll" class="skill-roll-button skill-compact-button mediocre-driving-roll" title="%{driving}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Driving}} {{roll=[[4df+@{driving}+?{Bonus|0}]]}}">Driving</button>
<input type="hidden" class="skilltoggle" name="attr_view-mediocre-empathy" value="1" /><button type="roll" class="skill-roll-button skill-compact-button mediocre-empathy-roll" title="%{empathy}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Empathy}} {{roll=[[4df+@{empathy}+?{Bonus|0}]]}}">Empathy</button>
<input type="hidden" class="skilltoggle" name="attr_view-mediocre-endurance" value="1" /><button type="roll" class="skill-roll-button skill-compact-button mediocre-endurance-roll" title="%{endurance}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Endurance}} {{roll=[[4df+@{endurance}+?{Bonus|0}]]}}">Endurance</button>
<input type="hidden" class="skilltoggle" name="attr_view-mediocre-fists" value="1" /><button type="roll" class="skill-roll-button skill-compact-button mediocre-fists-roll" title="%{fists}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Fists}} {{roll=[[4df+@{fists}+?{Bonus|0}]]}}">Fists</button>
<input type="hidden" class="skilltoggle" name="attr_view-mediocre-guns" value="1" /><button type="roll" class="skill-roll-button skill-compact-button mediocre-guns-roll" title="%{guns}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Guns}} {{roll=[[4df+@{guns}+?{Bonus|0}]]}}">Guns</button>
<input type="hidden" class="skilltoggle" name="attr_view-mediocre-intimidation" value="1" /><button type="roll" class="skill-roll-button skill-compact-button mediocre-intimidation-roll" title="%{intimidation}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Intimidation}} {{roll=[[4df+@{intimidation}+?{Bonus|0}]]}}">Intimidation</button>
<input type="hidden" class="skilltoggle" name="attr_view-mediocre-investigation" value="1" /><button type="roll" class="skill-roll-button skill-compact-button mediocre-investigation-roll" title="%{investigation}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Investigation}} {{roll=[[4df+@{investigation}+?{Bonus|0}]]}}">Investigation</button>
<input type="hidden" class="skilltoggle" name="attr_view-mediocre-lore" value="1" /><button type="roll" class="skill-roll-button skill-compact-button mediocre-lore-roll" title="%{lore}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Lore}} {{roll=[[4df+@{lore}+?{Bonus|0}]]}}">Lore</button>
<input type="hidden" class="skilltoggle" name="attr_view-mediocre-might" value="1" /><button type="roll" class="skill-roll-button skill-compact-button mediocre-might-roll" title="%{might}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Might}} {{roll=[[4df+@{might}+?{Bonus|0}]]}}">Might</button>
<input type="hidden" class="skilltoggle" name="attr_view-mediocre-performance" value="1" /><button type="roll" class="skill-roll-button skill-compact-button mediocre-performance-roll" title="%{performance}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Performance}} {{roll=[[4df+@{performance}+?{Bonus|0}]]}}">Performance</button>
<input type="hidden" class="skilltoggle" name="attr_view-mediocre-presence" value="1" /><button type="roll" class="skill-roll-button skill-compact-button mediocre-presence-roll" title="%{presence}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Presence}} {{roll=[[4df+@{presence}+?{Bonus|0}]]}}">Presence</button>
<input type="hidden" class="skilltoggle" name="attr_view-mediocre-rapport" value="1" /><button type="roll" class="skill-roll-button skill-compact-button mediocre-rapport-roll" title="%{rapport}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Rapport}} {{roll=[[4df+@{rapport}+?{Bonus|0}]]}}">Rapport</button>
<input type="hidden" class="skilltoggle" name="attr_view-mediocre-resources" value="1" /><button type="roll" class="skill-roll-button skill-compact-button mediocre-resources-roll" title="%{resources}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Resources}} {{roll=[[4df+@{resources}+?{Bonus|0}]]}}">Resources</button>
<input type="hidden" class="skilltoggle" name="attr_view-mediocre-scholarship" value="1" /><button type="roll" class="skill-roll-button skill-compact-button mediocre-scholarship-roll" title="%{scholarship}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Scholarship}} {{roll=[[4df+@{scholarship}+?{Bonus|0}]]}}">Scholarship</button>
<input type="hidden" class="skilltoggle" name="attr_view-mediocre-stealth" value="1" /><button type="roll" class="skill-roll-button skill-compact-button mediocre-stealth-roll" title="%{stealth}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Stealth}} {{roll=[[4df+@{stealth}+?{Bonus|0}]]}}">Stealth</button>
<input type="hidden" class="skilltoggle" name="attr_view-mediocre-survival" value="1" /><button type="roll" class="skill-roll-button skill-compact-button mediocre-survival-roll" title="%{survival}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Survival}} {{roll=[[4df+@{survival}+?{Bonus|0}]]}}">Survival</button>
<input type="hidden" class="skilltoggle" name="attr_view-mediocre-weapons" value="1" /><button type="roll" class="skill-roll-button skill-compact-button mediocre-weapons-roll" title="%{weapons}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Weapons}} {{roll=[[4df+@{weapons}+?{Bonus|0}]]}}">Weapons</button>
</div>
</div>
</div>
<div class="skill_view skills_expanded_view toggleable" id="skills_expanded_view">
<div class="skill"><button type="roll" class="skill-roll-button skill-expanded-button" name="roll_alertness" title="%{alertness}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Alertness}} {{roll=[[4df+@{alertness}+?{Bonus|0}]]}}">Alertness</button><input class="round" type="number" name="attr_alertness" title="@{alertness}" value="0"/></div>
<div class="skill"><button type="roll" class="skill-roll-button skill-expanded-button" name="roll_athletics" title="%{athletics}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Athletics}} {{roll=[[4df+@{athletics}+?{Bonus|0}]]}}">Athletics</button><input class="round" type="number" name="attr_athletics" title="@{athletics}" value="0"/></div>
<div class="skill"><button type="roll" class="skill-roll-button skill-expanded-button" name="roll_burglary" title="%{burglary}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Burglary}} {{roll=[[4df+@{burglary}+?{Bonus|0}]]}}">Burglary</button><input class="round" type="number" name="attr_burglary" title="@{burglary}" value="0"/></div>
<div class="skill"><button type="roll" class="skill-roll-button skill-expanded-button" name="roll_contacts" title="%{contacts}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Contacts}} {{roll=[[4df+@{contacts}+?{Bonus|0}]]}}">Contacts</button><input class="round" type="number" name="attr_contacts" title="@{contacts}" value="0"/></div>
<div class="skill"><button type="roll" class="skill-roll-button skill-expanded-button" name="roll_conviction" title="%{conviction}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Conviction}} {{roll=[[4df+@{conviction}+?{Bonus|0}]]}}">Conviction</button><input class="round" type="number" name="attr_conviction" title="@{conviction}" value="0"/></div>
<div class="skill"><button type="roll" class="skill-roll-button skill-expanded-button" name="roll_craftsmanship" title="%{craftsmanship}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Craftsmanship}} {{roll=[[4df+@{craftsmanship}+?{Bonus|0}]]}}">Craftsmanship</button><input class="round" type="number" name="attr_craftsmanship" title="@{craftsmanship}" value="0"/></div>
<div class="skill"><button type="roll" class="skill-roll-button skill-expanded-button" name="roll_deceit" title="%{deceit}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Deceit}} {{roll=[[4df+@{deceit}+?{Bonus|0}]]}}">Deceit</button><input class="round" type="number" name="attr_deceit" title="@{deceit}" value="0"/></div>
<div class="skill"><button type="roll" class="skill-roll-button skill-expanded-button" name="roll_discipline" title="%{discipline}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Discipline}} {{roll=[[4df+@{discipline}+?{Bonus|0}]]}}">Discipline</button><input class="round" type="number" name="attr_discipline" title="@{discipline}" value="0"/></div>
<div class="skill"><button type="roll" class="skill-roll-button skill-expanded-button" name="roll_driving" title="%{driving}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Driving}} {{roll=[[4df+@{driving}+?{Bonus|0}]]}}">Driving</button><input class="round" type="number" name="attr_driving" title="@{driving}" value="0"/></div>
<div class="skill"><button type="roll" class="skill-roll-button skill-expanded-button" name="roll_empathy" title="%{empathy}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Empathy}} {{roll=[[4df+@{empathy}+?{Bonus|0}]]}}">Empathy</button><input class="round" type="number" name="attr_empathy" title="@{empathy}" value="0"/></div>
<div class="skill"><button type="roll" class="skill-roll-button skill-expanded-button" name="roll_endurance" title="%{endurance}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Endurance}} {{roll=[[4df+@{endurance}+?{Bonus|0}]]}}">Endurance</button><input class="round" type="number" name="attr_endurance" title="@{endurance}" value="0"/></div>
<div class="skill"><button type="roll" class="skill-roll-button skill-expanded-button" name="roll_fists" title="%{fists}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Fists}} {{roll=[[4df+@{fists}+?{Bonus|0}]]}}">Fists</button><input class="round" type="number" name="attr_fists" title="@{fists}" value="0"/></div>
<div class="skill"><button type="roll" class="skill-roll-button skill-expanded-button" name="roll_guns" title="%{guns}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Guns}} {{roll=[[4df+@{guns}+?{Bonus|0}]]}}">Guns</button><input class="round" type="number" name="attr_guns" title="@{guns}" value="0"/></div>
<div class="skill"><button type="roll" class="skill-roll-button skill-expanded-button" name="roll_intimidation" title="%{intimidation}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Intimidation}} {{roll=[[4df+@{intimidation}+?{Bonus|0}]]}}">Intimidation</button><input class="round" type="number" name="attr_intimidation" title="@{intimidation}" value="0"/></div>
<div class="skill"><button type="roll" class="skill-roll-button skill-expanded-button" name="roll_investigation" title="%{investigation}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Investigation}} {{roll=[[4df+@{investigation}+?{Bonus|0}]]}}">Investigation</button><input class="round" type="number" name="attr_investigation" title="@{investigation}" value="0"/></div>
<div class="skill"><button type="roll" class="skill-roll-button skill-expanded-button" name="roll_lore" title="%{lore}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Lore}} {{roll=[[4df+@{lore}+?{Bonus|0}]]}}">Lore</button><input class="round" type="number" name="attr_lore" title="@{lore}" value="0"/></div>
<div class="skill"><button type="roll" class="skill-roll-button skill-expanded-button" name="roll_might" title="%{might}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Might}} {{roll=[[4df+@{might}+?{Bonus|0}]]}}">Might</button><input class="round" type="number" name="attr_might" title="@{might}" value="0"/></div>
<div class="skill"><button type="roll" class="skill-roll-button skill-expanded-button" name="roll_performance" title="%{performance}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Performance}} {{roll=[[4df+@{performance}+?{Bonus|0}]]}}">Performance</button><input class="round" type="number" name="attr_performance" title="@{performance}" value="0"/></div>
<div class="skill"><button type="roll" class="skill-roll-button skill-expanded-button" name="roll_presence" title="%{presence}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Presence}} {{roll=[[4df+@{presence}+?{Bonus|0}]]}}">Presence</button><input class="round" type="number" name="attr_presence" title="@{presence}" value="0"/></div>
<div class="skill"><button type="roll" class="skill-roll-button skill-expanded-button" name="roll_rapport" title="%{rapport}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Rapport}} {{roll=[[4df+@{rapport}+?{Bonus|0}]]}}">Rapport</button><input class="round" type="number" name="attr_rapport" title="@{rapport}" value="0"/></div>
<div class="skill"><button type="roll" class="skill-roll-button skill-expanded-button" name="roll_resources" title="%{resources}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Resources}} {{roll=[[4df+@{resources}+?{Bonus|0}]]}}">Resources</button><input class="round" type="number" name="attr_resources" title="@{resources}" value="0"/></div>
<div class="skill"><button type="roll" class="skill-roll-button skill-expanded-button" name="roll_scholarship" title="%{scholarship}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Scholarship}} {{roll=[[4df+@{scholarship}+?{Bonus|0}]]}}">Scholarship</button><input class="round" type="number" name="attr_scholarship" title="@{scholarship}" value="0"/></div>
<div class="skill"><button type="roll" class="skill-roll-button skill-expanded-button" name="roll_stealth" title="%{stealth}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Stealth}} {{roll=[[4df+@{stealth}+?{Bonus|0}]]}}">Stealth</button><input class="round" type="number" name="attr_stealth" title="@{stealth}" value="0"/></div>
<div class="skill"><button type="roll" class="skill-roll-button skill-expanded-button" name="roll_survival" title="%{survival}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Survival}} {{roll=[[4df+@{survival}+?{Bonus|0}]]}}">Survival</button><input class="round" type="number" name="attr_survival" title="@{survival}" value="0"/></div>
<div class="skill"><button type="roll" class="skill-roll-button skill-expanded-button" name="roll_weapons" title="%{weapons}" value="&{template:descriptiveroll} {{verb=rolls}} {{name=@{character_name}}} {{check=Weapons}} {{roll=[[4df+@{weapons}+?{Bonus|0}]]}}">Weapons</button><input class="round" type="number" name="attr_weapons" title="@{weapons}" value="0"/></div>
</div>
</div>
<div class="section stunts" id="stunts">
<span class="section-header">Stunts & Powers</span>
<div class="powers">
<div class="flex-row">
<div class="text-center" style="width: 40px">Cost</div>
<div class="text-center">Ability</div>
</div>
<fieldset class="repeating_powers">
<div class="power">
<button type="roll" value="@{power-roll}" class="text-button chat-hover"><span>w</span></button>
<div class="power-summary">
<div class="round"><span name="attr_power-cost"></span></div>
<div class="title"><span name="attr_power"></span></div>
</div>
<input type="hidden" name="attr_power-roll"
value="&{template:linkroll} {{check=@{power}}} {{name=@{character_name} (Stunt/Power)}} {{Cost=@{power-cost}}} {{description=@{power-desc}}} {{effects=@{power-effects}}} {{notes=@{power-notes}}}"/>
<input type="checkbox" name="attr_power-options" class="options-flag" checked="checked"/>
<span>y</span>
<div class="flex-column options">
<label>Name & Cost</label>
<div class="flex-row">
<input type="number" class="w-2" name="attr_power-cost" placeholder="0"/>
<input type="text" class="w-10" name="attr_power" placeholder="Stunt/Power Name"/>
</div>
<label>Description</label>
<textarea placeholder="Stunt/power descripion" name="attr_power-desc"
title="@{repeating_powers_$X_power-desc}"></textarea>
<label>Effects</label>
<textarea placeholder="Stunt/power descripion" name="attr_power-effects"
title="@{repeating_powers_$X_power-desc}"></textarea>
<label>Must & Notes</label>
<textarea placeholder="Stunt/power descripion" name="attr_power-notes"
title="@{repeating_powers_$X_power-desc}"></textarea>
</div>
</div>
</fieldset>
</div>
<div class="notes" id="notes">
<span class="column-header">Additional Notes</span>
<textarea name="attr_additional-notes" title="@{additional-notes}"></textarea>
</div>
<div class="ladder" id="ladder">
<span class="ladder-header">The Ladder</span>
<table>
<tr>
<td>Legendary</td>
<td>+8</td>
</tr>
<tr>
<td>Epic</td>
<td>+7</td>
</tr>
<tr>
<td>Fantastic</td>
<td>+6</td>
</tr>
<tr>
<td>Superb</td>
<td>+5</td>
</tr>
<tr>
<td>Great</td>
<td>+4</td>
</tr>
<tr>
<td>Good</td>
<td>+3</td>
</tr>
<tr>
<td>Fair</td>
<td>+2</td>
</tr>
<tr>
<td>Average</td>
<td>+1</td>
</tr>
<tr>
<td>Mediocre</td>
<td>+0</td>
</tr>
<tr>
<td>Poor</td>
<td>-1</td>
</tr>
<tr>
<td>Terrible</td>
<td>-2</td>
</tr>
</table>
</div>
<div class="refresh_adj" id="refresh_adj">
<input type="number" class="round" name="attr_total-refresh-adjustment" title="@{total-refresh-adjustment}" readonly="readonly">
<span class="section-subheader">Total Refresh Adjustment</span>
</div>
</div>
</div>
</div>
</div>
<!-- Character Spells-->
<div class="page spellsheet" id="spellsheet">
<h2>Spellcasting Sheet</h2>
<div class="flex-row character_stats" id="character_stats">
<div class="flex-column w-6">
<div class="worksheet_aspect">
<span class="aspect_desc">Character</span>
<input type="text" name="attr_character_name" title="@{character_name}"/>
</div>
<div class="section core_skills" id="core_skills">
<span class="section-header">Core Skills</span>
<div class="core-skill">
<span class="core-plus">+</span>
<input class="round big" type="number" name="attr_conviction" title="@{conviction}" readonly="readonly">
<div class="core-skill-name">
Conviction
</div>
<div class="core-skill-desc">
<span>Spell power of 1-stress casting</span>
</div>
</div>
<div class="core-skill">
<span class="core-plus">+</span>
<input class="round big" type="number" name="attr_discipline" title="@{discipline}" readonly="readonly">
<div class="core-skill-name">
Discipline
</div>
<div class="core-skill-desc">
<span>Control a spell</span>
<span>Aim a spell</span>
</div>
</div>
<div class="core-skill">
<span class="core-plus">+</span>
<input class="round big" type="number" name="attr_lore" title="@{lore}" readonly="readonly">
<div class="core-skill-name">
Lore
</div>
<div class="core-skill-desc">
<span># Rotes</span>
<span>"No-Prep" complexity</span>
<span>Base strength on enchanted items</span>
</div>
</div>
</div>
<input type="hidden" class="evotoggle" name="attr_evoView" title="@{evoView}" value="0" />
<div class="section evocation_specializations toggleable" id="evocation_specializations">
<input type="hidden" class="evotoggle" name="attr_evoName" title="@{evoName}" value="0" />
<span class="section-header evo-spec toggleable">Evocation Specializations</span>
<span class="section-header evo-name toggleable">Evocation Elements</span>
<div class="evocation-spec-titles">
<div class="evocation-spec-element column-header">Element</div>
<div class="evocation-spec-control column-header">Control</div>
<div class="evocation-spec-power column-header">Power</div>
</div>
<fieldset class="repeating_evocation"><div class="evocation-spec">
<div class="evocation-spec-element"><input type="text" name="attr_evocation-spec-element" title="@{repeating_evocation_$X_evocation-spec-element}"/></div>
<div class="evocation-spec-control">
<span class="plus">+</span>
<input type="number" name="attr_evocation-spec-control" title="@{repeating_evocation_$X_evocation-spec-control}"/>
</div>
<div class="evocation-spec-power">
<span class="plus">+</span>
<input type="number" name="attr_evocation-spec-power" title="@{repeating_evocation_$X_evocation-spec-power}"/>
</div>
</div></fieldset>
</div>
<div class="section evocation_elements toggleable" id="evocation_elements">
<input type="hidden" class="evotoggle" name="attr_evoName" title="@{evoName}" value="0" />
<span class="section-header evo-spec toggleable">Evocation Specializations</span>
<span class="section-header evo-name toggleable">Evocation Elements</span>
<fieldset class="repeating_evocation"><div class="evocation-element">
<div class="element-name">
<span class="row-header">Element: </span>
<input type="text" name="attr_evocation-spec-element" title="@{repeating_evocation_$X_evocation-spec-element}"/>
</div>
<div class="element-offense">
<span class="evocation-off-control column-header">Off. Control:</span>
<span class="plus">+</span>
<input type="number" class="small" name="attr_evocation-off-control" title="@{repeating_evocation_$X_evocation-off-control}"/>
<span class="evocation-off-power column-header">Off. Power:</span>
<span class="plus">+</span>
<input type="number" class="small" name="attr_evocation-off-power" title="@{repeating_evocation_$X_evocation-off-power}"/>
</div>
<div class="element-defense">
<span class="evocation-def-control column-header">Def. Control:</span>
<span class="plus">+</span>
<input type="number" class="small" name="attr_evocation-def-control" title="@{repeating_evocation_$X_evocation-def-control}"/>
<span class="evocation-def-power column-header">Def. Power:</span>
<span class="plus">+</span>
<input type="number" class="small" name="attr_evocation-def-power" title="@{repeating_evocation_$X_evocation-def-power}"/>
</div>
</div></fieldset>
</div>
<div class="section thaumaturgy_specializations" id="thaumaturgy_specializations">
<span class="section-header">Thaumaturgy Specializations</span>
<div class="thaumaturgy-spec-titles">
<div class="thaumaturgy-spec-application column-header">Application</div>
<div class="thaumaturgy-spec-control column-header">Control</div>
<div class="thaumaturgy-spec-complexity column-header">Complexity</div>
</div>
<fieldset class="repeating_thau-spec"><div class="thau-spec">
<div class="thaumaturgy-spec-application"><input type="text" name="attr_thaumaturgy-spec-application" title="@{repeating_thau-spec_$X_thaumaturgy-spec-application}"/></div>
<div class="thaumaturgy-spec-control">
<span class="plus">+</span>
<input type="number" name="attr_thaumaturgy-spec-control" title="@{repeating_thau-spec_$X_thaumaturgy-spec-control}"/>
</div>
<div class="thaumaturgy-spec-complexity">
<span class="plus">+</span>
<input type="number" name="attr_thaumaturgy-spec-complexity" title="@{repeating_thau-spec_$X_thaumaturgy-spec-complexity}"/>
</div>
</div></fieldset>
<div class="crafting-spec">
<div class="crafting-freq">
<span class="column-header">Crafting Frequency:</span>
<span class="plus">+</span>
<input type="number" class="small" name="attr_crafting-freq" title="@{crafting-freq}"/>
</div>
<div class="crafting-strength">
<span class="column-header">Crafting Strength:</span>
<span class="plus">+</span>
<input class="small" type="number" name="attr_crafting-strength" title="@{crafting-strength}"/>
</div>
</div>
</div>
<input type="hidden" class="spelltotaltoggle" name="attr_spelltotal_view" title="@{spelltotal_view}" value="0" />
<div class="section spell_totals toggleable" id="spell_totals">
<span class="section-header">Spell Totals Workspace</span>
<div class="spell-total-workspace">
<div class="column-header">Offensive Control <span class="weak">(Base = Discipline)</span></div>
<textarea name="attr_offensive-control" title="@{offensive-control}"></textarea>
</div>
<div class="spell-total-workspace">
<div class="column-header">Offensive Power <span class="weak">(Base = Conviction)</span></div>
<textarea name="attr_offensive-power" title="@{offensive-power}"></textarea>
</div>
<div class="spell-total-workspace">
<div class="column-header">Defensive Control <span class="weak">(Base = Discipline)</span></div>
<textarea name="attr_defensive-control" title="@{defensive-control}"></textarea>
</div>
<div class="spell-total-workspace">
<div class="column-header">Defensive Power <span class="weak">(Base = Conviction)</span></div>
<textarea name="attr_defensive-power" title="@{defensive-power}"></textarea>
</div>
</div>
<div class="section sponsor_debt" id="sponsor_debt">
<span class="section-header">Sponsor Debt Record</span>
<div class="sponsor-debt-titles">
<div class="sponsor-debt-sponsor column-header">Sponsor</div>
<div class="sponsor-debt-debt column-header">Debt</div>
</div>
<fieldset class="repeating_sponsor-debt"><div class="sponsor-debt">
<div class="sponsor-debt-sponsor"><input type="text" name="attr_sponsor" title="@{repeating_sponsor-debt_$X_sponsor}"/></div>
<div class="sponsor-debt-debt"><input type="number" class="round" name="attr_debt" title="@{repeating_sponsor-debt_$X_debt}"/></div>
</div></fieldset>
</div>
</div>
<div class="flex-column w-6">
<div class="worksheet_aspect">
<input type="text" name="attr_player" title="@{player}"/>
<span class="aspect_desc">Player</span>
</div>
<input type="hidden" class="focus-item-expanded" name="attr_focus-item-expanded_view" title="@{focus-item-expanded_view}" value="0" />
<div class="section focus_items toggleable" id="focus_items">
<span class="section-header">Focus Items</span>
<div class="focus-item-titles">
<div class="focus-item-desc column-header">Description</div>
<div class="focus-item-bonus column-header">Bonuses</div>
<div class="focus-item-slots column-header">Slots</div>
</div>
<fieldset class="repeating_focus-item"><div class="focus-items">
<div class="focus-item-desc"><input type="text" name="attr_focus-item-desc" title="@{repeating_focus-item_$X_focus-item-desc}"/></div>
<div class="focus-item-bonus"><textarea name="attr_focus-item-bonus" title="@{repeating_focus-item_$X_focus-item-bonus}"/></textarea></div>
<div class="focus-item-slots"><input type="number" class="round" name="attr_focus-item-slots" title="@{repeating_focus-item_$X_focus-item-slots}"/></div>
</div></fieldset>
<div class="used-tracker">
<input type="number" class="round" name="attr_focus-used" title="@{focus-used}" readonly="readonly" step="0.5" min="0">
<span>Slots Used</span>
<input type="number" class="round" name="attr_focus-available" title="@{focus-available}" min="0">
<span>Slots Available</span>
</div>
</div>
<div class="section focus_items-expanded toggleable" id="focus_items-expanded">
<span class="section-header">Focus Items</span>
<fieldset class="repeating_focus-item"><div class="focus-item">
<div class="focus-item-name-and-type">
<div class="focus-item-name">
<span class="row-header">Item: </span>
<input type="text" name="attr_focus-item-desc" title="@{repeating_focus-item_$X_focus-item-desc}"/>
</div>
<select name="attr_focus-evothau" title="@{repeating_focus-item_$X_focus-evothau}">
<option value="" disabled selected>Choose one</option>
<option value="evocation">Evocation</option>
<option value="thaumaturgy">Thaumaturgy</option>
</select>
</div>
<div class="focus-item-slots">
<div class="column-header">Slots</div>
<input type="number" class="round" name="attr_focus-item-slots" title="@{repeating_focus-item_$X_focus-item-slots}"/>
</div>
<input type="hidden" class="focus-evothau" name="attr_focus-evothau" title="@{repeating_focus-item_$X_focus-evothau}" value="" />
<div class="focus-item-evocation toggleable" id="focus-item-evocation">
<div class="focus-item-elements">
<span class="focus-item-elements column-header">Elements:</span>
<textarea class="focus-item-elements-list" name="attr_focus-elements" title="@{repeating_focus-item_$X_focus-elements}" placeholder="List separated by commas"></textarea>
</div>
<div class="focus-item-offense">
<span class="focus-item-off-control column-header">Off. Control:</span>
<span class="plus">+</span>
<input type="number" class="small" name="attr_focus-oc" title="@{repeating_focus-item_$X_focus-oc}"/>
<span class="focus-item-off-power column-header">Off. Power:</span>
<span class="plus">+</span>
<input type="number" class="small" name="attr_focus-op" title="@{repeating_focus-item_$X_focus-op}"/>
</div>
<div class="focus-item-defense">
<span class="focus-item-def-control column-header">Def. Control:</span>
<span class="plus">+</span>
<input type="number" class="small" name="attr_focus-dc" title="@{repeating_focus-item_$X_focus-dc}"/>
<span class="focus-item-def-power column-header">Def. Power:</span>
<span class="plus">+</span>
<input type="number" class="small" name="attr_focus-dp" title="@{repeating_focus-item_$X_focus-dp}"/>
</div>
</div>
<div class="focus-item-thaumaturgy toggleable" id="focus-item-thaumaturgy">
<div class="focus-item-types">
<span class="focus-item-type column-header">Types:</span>
<textarea class="focus-item-types-list" name="attr_focus-types" title="@{repeating_focus-item_$X_focus-types}" placeholder="List separated by commas"></textarea>
</div>
<div class="focus-item-thau">
<span class="focus-item-thau-complexity column-header">Complexity:</span>
<span class="plus">+</span>
<input type="number" class="small" name="attr_focus-com" title="@{repeating_focus-item_$X_focus-com}"/>
<span class="focus-item-thau-control column-header">Control:</span>
<span class="plus">+</span>
<input type="number" class="small" name="attr_focus-con" title="@{repeating_focus-item_$X_focus-con}"/>
</div>
</div>
</div></fieldset>
<div class="used-tracker">
<input type="number" class="round" name="attr_focus-used" title="@{focus-used}" readonly="readonly" step="0.5" min="0">
<span>Slots Used</span>
<input type="number" class="round" name="attr_focus-available" title="@{focus-available}" min="0">
<span>Slots Available</span>
</div>
</div>
<input type="hidden" class="enchanted-expanded" name="attr_enchanted-expanded_view" title="@{enchanted-expanded_view}" value="0" />
<div class="section enchanted_items toggleable" id="enchanted_items">
<span class="section-header">Enchanted Items</span>
<div class="enchanted-item-titles">
<div class="enchanted-item-desc column-header">Description</div>
<div class="enchanted-item-effect column-header">Effects</div>
<div class="enchanted-item-slots column-header">Slots</div>
</div>
<fieldset class="repeating_enchanted-item"><div class="enchanted-items">
<div class="enchanted-item-desc"><input type="text" name="attr_enchanted-item-desc" title="@{repeating_enchanted-item_$X_enchanted-item-desc}"/></div>
<div class="enchanted-item-effect"><textarea name="attr_enchanted-item-effect" title="@{repeating_enchanted-item_$X_enchanted-item-effect}"/></textarea></div>
<div class="enchanted-item-slots"><input type="number" class="round" name="attr_enchanted-item-slots" title="@{repeating_enchanted-item_$X_enchanted-item-slots}"/></div>
</div></fieldset>
</div>
<div class="section enchanted_items-expanded toggleable" id="enchanted_items-expanded">
<span class="section-header">Enchanted Items</span>
<fieldset class="repeating_enchanted-item"><div class="enchanted-item">
<div class="enchanted-item-name">
<span class="row-header">Item: </span>
<input type="text" name="attr_enchanted-item-desc" title="@{repeating_enchanted-item_$X_enchanted-item-desc}"/>
</div>
<div class="enchanted-item-slots">
<div class="column-header">Slots</div>
<input type="number" class="round" name="attr_enchanted-item-slots" title="@{repeating_enchanted-item_$X_enchanted-item-slots}"/>
</div>
<div>
<div class="enchanted-item-expanded-effect">
<span class="focus-item-type column-header">Effects:</span>
<textarea class="enchanted-item-expanded-effect" name="attr_enchanted-item-effect" title="@{repeating_enchanted-item_$X_enchanted-item-effect}"></textarea>
</div>
<div class="use-enchanted-item">
<span class="enchanted-item-uses column-header">Use Item:</span>
<button type="roll" class="enchanted-item-button" name="roll_enchant" title="%{repeating_enchanted-item_$X_enchant}" value="&amp;{template:simpleroll} {{name=@{character_name}}} {{verb=uses}} {{check=@{enchanted-item-desc}}} {{effect=@{enchanted-item-effect}}}"></button>
<span class="enchanted-item-uses column-header">Uses:</span>
<input type="number" class="small" name="attr_enchanted-uses" title="@{repeating_enchanted-item_$X_enchanted-uses}"/>
<span class="enchanted-per-session">/</span>
<input type="number" class="small" name="attr_enchanted-uses_max" title="@{repeating_enchanted-item_$X_enchanted-uses_max}"/>
<!--<span class="enchanted-item-skill column-header">Skill:</span>
<select name="attr_skill" title="@{repeating_rote_$X_skill}">
<option value="0" selected>None</option>
<option value="discipline">Discipline</option>
<option value="conviction">Conviction</option>
<option value="lore">Lore</option>
<option value="alertness">Alertness</option>
<option value="athletics">Athletics</option>
<option value="burglary">Burglary</option>
<option value="contacts">Contacts</option>
<option value="craftsmanship">Craftsmanship</option>
<option value="deceit">Deceit</option>
<option value="driving">Driving</option>
<option value="empathy">Empathy</option>
<option value="endurance">Endurance</option>
<option value="fists">Fists</option>
<option value="guns">Guns</option>
<option value="intimidation">Intimidation</option>
<option value="investigation">Investigation</option>
<option value="might">Might</option>
<option value="performance">Performance</option>
<option value="presence">Presence</option>
<option value="rapport">Rapport</option>
<option value="resources">Resources</option>
<option value="scholarship">Scholarship</option>
<option value="stealth">Stealth</option>
<option value="survival">Survival</option>
<option value="weapons">Weapons</option>
</select>-->
</div>
</div>
</div></fieldset>
</div>
<input type="hidden" class="rote-expanded" name="attr_rote-expanded_view" title="@{rote-expanded_view}" value="0" />
<div class="section rote_spells toggleable" id="rote_spells">
<span class="section-header">Rote Spells</span>
<div class="rote-titles">
<div class="rote-button column-header">Cast</div>
<div class="rote-shifts column-header">Shifts</div>
<div class="rote-stress column-header">Stress</div>
<div class="rote-spell column-header">Spell</div>
</div>
<fieldset class="repeating_rote"><div class="rote-spells">
<div class="rote-button"><button type="roll" class="rote-button" name="roll_rote" title="%{repeating_rote_$X_rote}" value="&amp;{template:simpleroll} {{name=@{character_name}}} {{verb=casts}} {{check=@{rote-spell}}} {{power=@{rote-shifts} shifts}} {{stress=@{rote-stress} mental stress}}"></button></div>
<div class="rote-shifts"><input type="number" class="small" name="attr_rote-shifts" title="@{repeating_rote_$X_rote-shifts}"/></div>
<div class="rote-stress"><input type="number" class="small" name="attr_rote-stress" title="@{repeating_rote_$X_rote-stress}"/></div>
<div class="rote-spell"><input type="text" name="attr_rote-spell" title="@{repeating_rote_$X_rote-spell}"/></div>
</div></fieldset>
<div class="used-tracker">
<input type="number" class="round" name="attr_lore" title="@{lore}" readonly="readonly">
<span>Rotes Available (= Lore rating)</span>
</div>
</div>
<div class="section rote_spells-expanded toggleable" id="rote_spells-expanded">
<span class="section-header">Rote Spells</span>
<fieldset class="repeating_rote"><div class="rote-spell-expanded">
<div class="rote-name">
<span class="row-header">Spell: </span>
<input type="text" name="attr_rote-spell" title="@{repeating_rote_$X_rote-spell}"/>
</div>
<div class="rote-spell-button">
<div class="column-header">Cast</div>
<button type="roll" name="roll_rote" title="%{repeating_rote_$X_rote}" value="&amp;{template:simpleroll} {{name=@{character_name}}} {{verb=casts}} {{check=@{rote-spell}}} {{effect=@{rote-effect}}} {{stress=@{rote-stress} mental stress}}"/></button>
</div>
<div>
<div class="rote-expanded-effect">
<span class="focus-item-type column-header">Effect:</span>
<textarea name="attr_rote-effect" title="@{repeating_rote_$X_rote-effect}"></textarea>
</div>
<div class="rote-shifts-stress">
<span class="enchanted-item-uses column-header">Shifts:</span>
<input type="number" class="small" name="attr_rote-shifts" title="@{repeating_rote_$X_rote-shifts}"/>
<span class="enchanted-item-uses column-header">Stress:</span>
<input type="number" class="small" name="attr_rote-stress" title="@{repeating_rote_$X_rote-stress}"/>
<!--<span class="enchanted-item-skill column-header">Skill:</span>
<select name="attr_skill" title="@{repeating_rote_$X_skill}">
<option value="0" selected>None</option>
<option value="discipline">Discipline</option>
<option value="conviction">Conviction</option>
<option value="lore">Lore</option>
<option value="alertness">Alertness</option>
<option value="athletics">Athletics</option>
<option value="burglary">Burglary</option>
<option value="contacts">Contacts</option>
<option value="craftsmanship">Craftsmanship</option>
<option value="deceit">Deceit</option>
<option value="driving">Driving</option>
<option value="empathy">Empathy</option>
<option value="endurance">Endurance</option>
<option value="fists">Fists</option>
<option value="guns">Guns</option>
<option value="intimidation">Intimidation</option>
<option value="investigation">Investigation</option>
<option value="might">Might</option>
<option value="performance">Performance</option>
<option value="presence">Presence</option>
<option value="rapport">Rapport</option>
<option value="resources">Resources</option>
<option value="scholarship">Scholarship</option>
<option value="stealth">Stealth</option>
<option value="survival">Survival</option>
<option value="weapons">Weapons</option>
</select>-->
</div>
</div>
</div></fieldset>
<div class="used-tracker">
<input type="number" class="round" name="attr_lore" title="@{lore}" readonly="readonly">
<span>Rotes Available (= Lore rating)</span>
</div>
</div>
</div>
</div>
</div>
<!-- City High level-->
<div class="page city-high" id="city-high">
<h2>City Sheet (High Level)</h2>
<div class="flex-row city-names">
<div class="flex-column w-6">
<div class="worksheet_aspect">
<span class="aspect_desc">City Name</span>
<input type="text" name="attr_character_name" title="@{character_name}"/>
</div>
</div>
<div class="flex-column w-6">
<div class="worksheet_aspect">
<input type="text" name="attr_campaign" title="@{campaign}"/>
<span class="aspect_desc">Campaign Title</span>
</div>
</div>
</div>
<span class="big-header">City-Wide Themes and Threats</span>
<div class="flex-row city-themes">
<div class="flex-column w-4 city-theme section theme-one" id="theme-one">
<button type="roll" value="@{theme-1-roll}" class="inline-roll hover-button link-roll"></button>
<input type="hidden" name="attr_theme-1-roll" value="&{template:linkroll} {{check=First @{theme-threat-1}}} {{name=@{character_name}}} {{Idea=@{theme-threat-idea-1}}} {{Aspect=@{theme-threat-aspect-1}}}"/>
<div class="theme-or-threat">
<input type="radio" name="attr_theme-threat-1" title="@{theme-threat-1}" value="Theme">
<span><strong>Theme</strong> (or) <strong>Threat</strong></span>
<input type="radio" name="attr_theme-threat-1" title="@{theme-threat-1}" value="Threat">
</div>
<span class="section-header"><span class="weak">The</span> Idea</span>
<textarea name="attr_theme-threat-idea-1" title="@{theme-threat-idea-1}"></textarea>
<span class="section-header"><span class="weak">The</span> Aspect</span>
<input type="text" name="attr_theme-threat-aspect-1" title="@{theme-threat-aspect-1}">
<span class="section-header"><span class="weak">The</span> Faces</span>
<div class="theme-threat-face">
<span>Name</span>
<span>Concept</span>
</div>
<fieldset class="repeating_theme-threat-faces-1">
<div class="theme-threat-face">
<button type="roll" value="@{roll}" class="inline-roll hover-button hover-button-bl link-roll"></button>
<input type="hidden" name="attr_roll" value="&{template:linkroll} {{check=@{theme-threat-face-name}}} {{name=@{character_name} (Theme 1 Face)}} {{description=@{theme-threat-face-concept}}}"/>
<input type="text" class="face-name" name="attr_theme-threat-face-name" title="@{repeating_theme-threat-faces-1_$X_theme-threat-face-name}">
<textarea class="face-concept" name="attr_theme-threat-face-concept" title="@{repeating_theme-threat-faces-1_$X_theme-threat-face-concept}"></textarea>
</div>
</fieldset>
</div>
<div class="flex-column w-4 city-theme section theme-two" id="theme-two">
<button type="roll" value="@{theme-2-roll}" class="inline-roll hover-button link-roll"></button>
<input type="hidden" name="attr_theme-2-roll" value="&{template:linkroll} {{check=Second @{theme-threat-2}}} {{name=@{character_name}}} {{Idea=@{theme-threat-idea-2}}} {{Aspect=@{theme-threat-aspect-2}}}"/>
<div class="theme-or-threat">
<input type="radio" name="attr_theme-threat-2" title="@{theme-threat-2}" value="Theme">
<span><strong>Theme</strong> (or) <strong>Threat</strong></span>
<input type="radio" name="attr_theme-threat-2" title="@{theme-threat-2}" value="Threat">
</div>
<span class="section-header"><span class="weak">The</span> Idea</span>
<textarea name="attr_theme-threat-idea-2" title="@{theme-threat-idea-2}"></textarea>
<span class="section-header"><span class="weak">The</span> Aspect</span>
<input type="text" name="attr_theme-threat-aspect-2" title="@{theme-threat-aspect-2}">
<span class="section-header"><span class="weak">The</span> Faces</span>
<div class="theme-threat-face">
<span>Name</span>
<span>Concept</span>
</div>
<fieldset class="repeating_theme-threat-faces-2">
<div class="theme-threat-face">
<button type="roll" value="@{roll}" class="inline-roll hover-button hover-button-bl link-roll"></button>
<input type="hidden" name="attr_roll" value="&{template:linkroll} {{check=@{theme-threat-face-name}}} {{name=@{character_name} (Theme 2 Face)}} {{description=@{theme-threat-face-concept}}}"/>
<input type="text" class="face-name" name="attr_theme-threat-face-name" title="@{repeating_theme-threat-faces-2_$X_theme-threat-face-name}">
<textarea class="face-concept" name="attr_theme-threat-face-concept" title="@{repeating_theme-threat-faces-2_$X_theme-threat-face-concept}"></textarea>
</div>
</fieldset>
</div>
<div class="flex-column w-4 city-theme section theme-three" id="theme-three">
<button type="roll" value="@{theme-3-roll}" class="inline-roll hover-button link-roll"></button>
<input type="hidden" name="attr_theme-3-roll" value="&{template:linkroll} {{check=Third @{theme-threat-3}}} {{name=@{character_name}}} {{Idea=@{theme-threat-idea-3}}} {{Aspect=@{theme-threat-aspect-3}}}"/>
<div class="theme-or-threat">
<input type="radio" name="attr_theme-threat-3" title="@{theme-threat-3}" value="Theme">
<span><strong>Theme</strong> (or) <strong>Threat</strong></span>
<input type="radio" name="attr_theme-threat-3" title="@{theme-threat-3}" value="Threat">
</div>
<span class="section-header"><span class="weak">The</span> Idea</span>
<textarea name="attr_theme-threat-idea-3" title="@{theme-threat-idea-3}"></textarea>
<span class="section-header"><span class="weak">The</span> Aspect</span>
<input type="text" name="attr_theme-threat-aspect-3" title="@{theme-threat-aspect-3}">
<span class="section-header"><span class="weak">The</span> Faces</span>
<div class="theme-threat-face">
<span>Name </span>
<span>Concept</span>
</div>
<fieldset class="repeating_theme-threat-faces-3">
<div class="theme-threat-face">
<button type="roll" value="@{roll}" class="inline-roll hover-button hover-button-bl link-roll"></button>
<input type="hidden" name="attr_roll" value="&{template:linkroll} {{check=@{theme-threat-face-name}}} {{name=@{character_name} (Theme 3 Face)}} {{description=@{theme-threat-face-concept}}}"/>
<input type="text" class="face-name" name="attr_theme-threat-face-name" title="@{repeating_theme-threat-faces-3_$X_theme-threat-face-name}">
<textarea class="face-concept" name="attr_theme-threat-face-concept" title="@{repeating_theme-threat-faces-3_$X_theme-threat-face-concept}"></textarea>
</div>
</fieldset>
</div>
</div>
<span class="big-header">The Balance of Power</span>
<div class="section balance-of-power" id="balance-of-power">
<span class="big-header">The Status Quo</span>
<div class="status-quo">
<div class="supernatural-status-quo">
<input type="hidden" name="attr_supernatural-status-quo-roll" value="&{template:linkroll} {{check=Supernatural Status Quo}} {{name=@{character_name}}} {{description=@{supernatural-status-quo}}}"/>
<span class="section-header"><span class="weak">What is the </span>Supernatural<span class="weak"> status quo?</span> <button type="roll" value="@{supernatural-status-quo-roll}" class="inline-roll link-roll"></button></span>
<textarea name="attr_supernatural-status-quo" title="@{supernatural-status-quo}"></textarea>
</div>
<div class="mundane-status-quo">
<input type="hidden" name="attr_mundane-status-quo-roll" value="&{template:linkroll} {{check=Mundane Status Quo}} {{name=@{character_name}}} {{description=@{mundane-status-quo}}}"/>
<span class="section-header"><span class="weak">What is the </span>Mundane<span class="weak"> status quo?</span> <button type="roll" value="@{mundane-status-quo-roll}" class="inline-roll link-roll"></button></span>
<textarea name="attr_mundane-status-quo" title="@{mundane-status-quo}"></textarea>
</div>
</div>
<span class="big-header">Movers and Shakers</span>
<div class="movers-and-shakers">
<div class="top-of-table">
<span class="axis">The Current Order</span>
<span class="axis-category">Who wants to <strong>maintain the status quo</strong>?</span>
<span class="axis-category">Who wants to <strong>rock the boat</strong>?</span>
</div>
<div class="side-of-table">
<span class="axis">The Supernatural</span>
<span class="axis-category">Who is<br/><strong>in the know</strong>?</span>
<span class="axis-category">Who is<br/><strong>in the dark</strong>?</span>
</div>
<div class="movers-table">
<table>
<tr>
<td><textarea name="attr_dark-quo" title="@{dark-quo}"></textarea></td>
<td><textarea name="attr_dark-mid" title="@{dark-mid}"></textarea></td>
<td><textarea name="attr_dark-rock" title="@{dark-rock}"></textarea></td>
</tr>
<tr>
<td><textarea name="attr_mid-quo" title="@{mid-quo}"></textarea></td>
<td><textarea name="attr_mid-mid" title="@{mid-mid}"></textarea></td>
<td><textarea name="attr_mid-rock" title="@{mid-rock}"></textarea></td>
</tr>
<tr>
<td><textarea name="attr_know-quo" title="@{know-quo}"></textarea></td>
<td><textarea name="attr_know-mid" title="@{know-mid}"></textarea></td>
<td><textarea name="attr_know-rock" title="@{know-rock}"></textarea></td>
</tr>
</table>
</div>
</div>
</div>
</div>
<!-- City Locations-->
<div class="page city-locs" id="city-locs">
<h2>City Sheet (Locations)</h2>
<div class="flex-row city-names">
<div class="flex-column w-6">
<div class="worksheet_aspect">
<span class="aspect_desc">City Name</span>
<input type="text" name="attr_character_name" title="@{character_name}"/>
</div>
</div>
<div class="flex-column w-6">
<div class="worksheet_aspect">
<input type="text" name="attr_campaign" title="@{campaign}"/>
<span class="aspect_desc">Campaign Title</span>
</div>
</div>
</div>
<div class="locations">
<fieldset class="repeating_locations"><div class="location section">
<button type="roll" value="@{location-roll}" class="inline-roll hover-button link-roll"></button>
<span class="big-header">Name</span>
<input type="hidden" name="attr_location-roll" value="&{template:linkroll} {{check=Location: @{location-name}}} {{name=@{character_name}}} {{Description=@{location-desc}}} {{Theme/Threat=@{theme-threat-location}}} {{Idea=@{theme-threat-idea-location}}} {{Aspect=@{theme-threat-aspect-location}}} {{Face=@{theme-threat-face-name-location} (@{theme-threat-face-concept-location})}}">
<input type="text" name="attr_location-name" title="@{repeating_locations_$X_location-name}"/>
<span class="big-header">Description</span>
<textarea type="text" name="attr_location-desc" title="@{repeating_locations_$X_location-desc}"></textarea>
<div class="theme-or-threat">
<input type="radio" name="attr_theme-threat-location" title="@{repeating_locations_$X_theme-threat-location}" value="Theme">
<span><strong>Theme</strong> (or) <strong>Threat</strong></span>
<input type="radio" name="attr_theme-threat-location" title="@{repeating_locations_$X_theme-threat-location}" value="Threat">
</div>
<span class="section-header"><span class="weak">The</span> Idea</span>
<textarea name="attr_theme-threat-idea-location" title="@{repeating_locations_$X_theme-threat-idea-location}"></textarea>
<span class="section-header"><span class="weak">The</span> Aspect</span>
<input type="text" name="attr_theme-threat-aspect-location" title="@{repeating_locations_$X_theme-threat-aspect-location}">
<span class="section-header"><span class="weak">The</span> Face</span>
<div class="theme-threat-face">
<span>Name</span>
<span>Concept</span>
</div>
<div class="theme-threat-face">
<input type="text" class="face-name" name="attr_theme-threat-face-name-location" title="@{repeating_locations_$X_theme-threat-face-name-location}">
<textarea class="face-concept" name="attr_theme-threat-face-concept-location" title="@{repeating_locations_$X_theme-threat-face-concept-location}"></textarea>
</div>
</div></fieldset>
</div>
</div>
<!-- City Faces-->
<div class="page city-face" id="city-face">
<h2>City Sheet (Faces)</h2>
<div class="flex-row city-names">
<div class="flex-column w-6">
<div class="worksheet_aspect">
<span class="aspect_desc">City Name</span>
<input type="text" name="attr_character_name" title="@{character_name}"/>
</div>
</div>
<div class="flex-column w-6">
<div class="worksheet_aspect">
<input type="text" name="attr_campaign" title="@{campaign}"/>
<span class="aspect_desc">Campaign Title</span>
</div>
</div>
</div>
<div><fieldset class="repeating_faces"><div class="face section">
<button type="roll" value="@{roll}" class="inline-roll hover-button link-roll"></button>
<span class="face-header"><strong>Name</strong></span>
<input type="hidden" name="attr_roll" value="&{template:linkroll} {{name=@{character_name}}} {{check=Face: @{face-name}}} {{Face of=@{face-of}}} {{High concept=@{face-concept}}} {{Motivation=@{face-motivation}}} {{Relationships=@{face-relationships}}}"/>
<input type="text" name="attr_face-name" title="@{repeating_faces_$X_face-name}"/>
<span class="face-header">Is <strong>the Face</strong> of...</span>
<input type="text" name="attr_face-of" title="@{repeating_faces_$X_face-of}"/>
<span class="face-header">with the <strong>High Concept</strong>...</span>
<input type="text" name="attr_face-concept" title="@{repeating_faces_$X_face-concept}"/>
<span class="face-header">and <strong>Motivation</strong>...</span>
<textarea name="attr_face-motivation" title="@{repeating_faces_$X_face-motivation}"></textarea>
<span class="face-header">with these <strong>Relationships</strong>...</span>
<textarea name="attr_face-relationships" title="@{repeating_faces_$X_face-relationships}"></textarea>
</div></fieldset></div>
</div>
<!-- Configuration-->
<div class="page config" id="config">
<h2>Settings</h2>
<div class="option">
<span>Sheet Type:</span>
<select id="sheet_type" name="attr_sheet_type" title="@{sheet_type}">
<option value="character" selected>Character</option>
<option value="city">City</option>
</select>
</div>
<input type="hidden" class="typetoggle" name="attr_sheet_type" title="@{sheet_type}" value="character" />
<div class="character-config toggleable">
<div class="option">
<span>Show temporary aspects?</span>
<input type="checkbox" name="attr_tempAspects" title="@{tempAspects}" value="1">
</div>
<div class="option">
<span>Show mediocre skills in compact view?</span>
<input type="checkbox" name="attr_mediocreView" title="@{mediocreView}" value="1" checked>
</div>
<div class="option">
<span>Spellcaster?</span>
<input type="checkbox" name="attr_spellcaster_view" title="@{spellcaster_view}" value="1">
<input type="hidden" class="spellcaster-view" name="attr_spellcaster_view" title="@{spellcaster_view}" value="0" />
<div class="toggleable" id="spellcaster-sub-options">
<div class="sub-option">
<span>Hide spell totals workspace?</span>
<input type="checkbox" name="attr_spelltotal_view" title="@{spelltotal_view}" value="1">
</div>
<div class="sub-option">
<span>Show all evocation elements?</span>
<input type="checkbox" name="attr_evoName" title="@{evoName}" value="1">
</div>
<div class="sub-option">
<span>Show expanded evocation view?</span>
<input type="checkbox" name="attr_evoView" title="@{evoView}" value="1">
</div>
<div class="sub-option">
<span>Show expanded focus item view?</span>
<input type="checkbox" name="attr_focus-item-expanded_view" title="@{focus-item-expanded_view}" value="1">
</div>
<div class="sub-option">
<span>Show expanded enchanted item view?</span>
<input type="checkbox" name="attr_enchanted-expanded_view" title="@{enchanted-expanded_view}" value="1">
</div>
<div class="sub-option">
<span>Show expanded rote spell view?</span>
<input type="checkbox" name="attr_rote-expanded_view" title="@{rote-expanded_view}" value="1">
</div>
</div>
</div>
</div>
<div class="city-config">
</div>
</div>
</div>
<!-- ROLL TEMPLATES -->
<rolltemplate class="sheet-rolltemplate-descriptiveroll">
<div class="rolltemplate-container">
<div class="rolltemplate-header">
<span class="rolltemplate-name">{{name}}{{#verb}} {{verb}}{{/verb}}</span>
{{#check}}
<span class="rolltemplate-check">{{check}}</span>
{{/check}}
</div>
<div class="rolltemplate-roll">
{{#rollGreater() roll 8}}
<span class="rolltemplate-result">Legendary+ (+{{roll}})</span>
{{/rollGreater() roll 8}}
{{#rollTotal() roll 8}}
<span class="rolltemplate-result">Legendary (+{{roll}})</span>
{{/rollTotal() roll 8}}
{{#rollTotal() roll 7}}
<span class="rolltemplate-result">Epic (+{{roll}})</span>
{{/rollTotal() roll 7}}
{{#rollTotal() roll 6}}
<span class="rolltemplate-result">Fantastic (+{{roll}})</span>
{{/rollTotal() roll 6}}
{{#rollTotal() roll 5}}
<span class="rolltemplate-result">Superb (+{{roll}})</span>
{{/rollTotal() roll 5}}
{{#rollTotal() roll 4}}
<span class="rolltemplate-result">Great (+{{roll}})</span>
{{/rollTotal() roll 4}}
{{#rollTotal() roll 3}}
<span class="rolltemplate-result">Good (+{{roll}})</span>
{{/rollTotal() roll 3}}
{{#rollTotal() roll 2}}
<span class="rolltemplate-result">Fair (+{{roll}})</span>
{{/rollTotal() roll 2}}
{{#rollTotal() roll 1}}
<span class="rolltemplate-result">Average (+{{roll}})</span>
{{/rollTotal() roll 1}}
{{#rollTotal() roll 0}}
<span class="rolltemplate-result">Mediocre (+{{roll}})</span>
{{/rollTotal() roll 0}}
{{#rollTotal() roll -1}}
<span class="rolltemplate-result">Poor ({{roll}})</span>
{{/rollTotal() roll -1}}
{{#rollTotal() roll -2}}
<span class="rolltemplate-result">Terrible ({{roll}})</span>
{{/rollTotal() roll -2}}
{{#rollLess() roll -2}}
<span class="rolltemplate-result">Terrible- ({{roll}})</span>
{{/rollLess() roll -2}}
</div>
{{#descriptiveroll}}
<div class="rolltemplate-note">
<div class="rolltemplate-key">
{{descriptivename}}
</div>
<div class="rolltemplate-value">
{{#rollGreater() descriptiveroll 8}}
Legendary+ (+{{descriptiveroll}})
{{/rollGreater() descriptiveroll 8}}
{{#rollTotal() descriptiveroll 8}}
Legendary (+{{descriptiveroll}})
{{/rollTotal() descriptiveroll 8}}
{{#rollTotal() descriptiveroll 7}}
Epic (+{{descriptiveroll}})
{{/rollTotal() descriptiveroll 7}}
{{#rollTotal() descriptiveroll 6}}
Fantastic (+{{descriptiveroll}})
{{/rollTotal() descriptiveroll 6}}
{{#rollTotal() descriptiveroll 5}}
Superb (+{{descriptiveroll}})
{{/rollTotal() descriptiveroll 5}}
{{#rollTotal() descriptiveroll 4}}
Great (+{{descriptiveroll}})
{{/rollTotal() descriptiveroll 4}}
{{#rollTotal() descriptiveroll 3}}
Good (+{{descriptiveroll}})
{{/rollTotal() descriptiveroll 3}}
{{#rollTotal() descriptiveroll 2}}
Fair (+{{descriptiveroll}})
{{/rollTotal() descriptiveroll 2}}
{{#rollTotal() descriptiveroll 1}}
Average (+{{descriptiveroll}})
{{/rollTotal() descriptiveroll 1}}
{{#rollTotal() descriptiveroll 0}}
Mediocre (+{{descriptiveroll}})
{{/rollTotal() descriptiveroll 0}}
{{#rollTotal() descriptiveroll -1}}
Poor ({{descriptiveroll}})
{{/rollTotal() descriptiveroll -1}}
{{#rollTotal() descriptiveroll -2}}
Terrible ({{descriptiveroll}})
{{/rollTotal() descriptiveroll -2}}
{{#rollLess() descriptiveroll -2}}
Terrible- ({{descriptiveroll}})
{{/rollLess() descriptiveroll -2}}
</div>
</div>
{{/descriptiveroll}}
{{#descriptiveroll2}}
<div class="rolltemplate-note">
<div class="rolltemplate-key">
{{descriptivename2}}
</div>
<div class="rolltemplate-value">
{{#rollGreater() descriptiveroll2 8}}
Legendary+ (+{{descriptiveroll2}})
{{/rollGreater() descriptiveroll2 8}}
{{#rollTotal() descriptiveroll2 8}}
Legendary (+{{descriptiveroll2}})
{{/rollTotal() descriptiveroll2 8}}
{{#rollTotal() descriptiveroll2 7}}
Epic (+{{descriptiveroll2}})
{{/rollTotal() descriptiveroll2 7}}
{{#rollTotal() descriptiveroll2 6}}
Fantastic (+{{descriptiveroll2}})
{{/rollTotal() descriptiveroll2 6}}
{{#rollTotal() descriptiveroll2 5}}
Superb (+{{descriptiveroll2}})
{{/rollTotal() descriptiveroll2 5}}
{{#rollTotal() descriptiveroll2 4}}
Great (+{{descriptiveroll2}})
{{/rollTotal() descriptiveroll2 4}}
{{#rollTotal() descriptiveroll2 3}}
Good (+{{descriptiveroll2}})
{{/rollTotal() descriptiveroll2 3}}
{{#rollTotal() descriptiveroll2 2}}
Fair (+{{descriptiveroll2}})
{{/rollTotal() descriptiveroll2 2}}
{{#rollTotal() descriptiveroll2 1}}
Average (+{{descriptiveroll2}})
{{/rollTotal() descriptiveroll2 1}}
{{#rollTotal() descriptiveroll2 0}}
Mediocre (+{{descriptiveroll2}})
{{/rollTotal() descriptiveroll2 0}}
{{#rollTotal() descriptiveroll2 -1}}
Poor ({{descriptiveroll2}})
{{/rollTotal() descriptiveroll2 -1}}
{{#rollTotal() descriptiveroll2 -2}}
Terrible ({{descriptiveroll2}})
{{/rollTotal() descriptiveroll2 -2}}
{{#rollLess() descriptiveroll2 -2}}
Terrible- ({{descriptiveroll2}})
{{/rollLess() descriptiveroll2 -2}}
</div>
</div>
{{/descriptiveroll2}}
{{#descriptiveroll3}}
<div class="rolltemplate-note">
<div class="rolltemplate-key">
{{descriptivename3}}
</div>
<div class="rolltemplate-value">
{{#rollGreater() descriptiveroll3 8}}
Legendary+ (+{{descriptiveroll3}})
{{/rollGreater() descriptiveroll3 8}}
{{#rollTotal() descriptiveroll3 8}}
Legendary (+{{descriptiveroll3}})
{{/rollTotal() descriptiveroll3 8}}
{{#rollTotal() descriptiveroll3 7}}
Epic (+{{descriptiveroll3}})
{{/rollTotal() descriptiveroll3 7}}
{{#rollTotal() descriptiveroll3 6}}
Fantastic (+{{descriptiveroll3}})
{{/rollTotal() descriptiveroll3 6}}
{{#rollTotal() descriptiveroll3 5}}
Superb (+{{descriptiveroll3}})
{{/rollTotal() descriptiveroll3 5}}
{{#rollTotal() descriptiveroll3 4}}
Great (+{{descriptiveroll3}})
{{/rollTotal() descriptiveroll3 4}}
{{#rollTotal() descriptiveroll3 3}}
Good (+{{descriptiveroll3}})
{{/rollTotal() descriptiveroll3 3}}
{{#rollTotal() descriptiveroll3 2}}
Fair (+{{descriptiveroll3}})
{{/rollTotal() descriptiveroll3 2}}
{{#rollTotal() descriptiveroll3 1}}
Average (+{{descriptiveroll3}})
{{/rollTotal() descriptiveroll3 1}}
{{#rollTotal() descriptiveroll3 0}}
Mediocre (+{{descriptiveroll3}})
{{/rollTotal() descriptiveroll3 0}}
{{#rollTotal() descriptiveroll3 -1}}
Poor ({{descriptiveroll3}})
{{/rollTotal() descriptiveroll3 -1}}
{{#rollTotal() descriptiveroll3 -2}}
Terrible ({{descriptiveroll3}})
{{/rollTotal() descriptiveroll3 -2}}
{{#rollLess() descriptiveroll3 -2}}
Terrible- ({{descriptiveroll3}})
{{/rollLess() descriptiveroll3 -2}}
</div>
</div>
{{/descriptiveroll3}}
{{#allprops() roll name check verb descriptivename descriptiveroll descriptivename2 descriptiveroll2 descriptivename3 descriptiveroll3}}
<div class="rolltemplate-note">
<div class="rolltemplate-key">
{{key}}
</div>
<div class="rolltemplate-value">
{{value}}
</div>
</div>
{{/allprops() roll name check verb descriptivename descriptiveroll descriptivename2 descriptiveroll2 descriptivename3 descriptiveroll3}}
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-simpleroll">
<div class="rolltemplate-container">
<div class="rolltemplate-header">
<span class="rolltemplate-name">{{name}}{{#verb}} {{verb}}{{/verb}}</span>
{{#check}}
<span class="rolltemplate-check">{{check}}</span>
{{/check}}
</div>
{{#descriptiveroll}}
<div class="rolltemplate-note">
<div class="rolltemplate-key">
{{descriptivename}}
</div>
<div class="rolltemplate-value">
{{#rollGreater() descriptiveroll 8}}
Legendary+ (+{{descriptiveroll}})
{{/rollGreater() descriptiveroll 8}}
{{#rollTotal() descriptiveroll 8}}
Legendary (+{{descriptiveroll}})
{{/rollTotal() descriptiveroll 8}}
{{#rollTotal() descriptiveroll 7}}
Epic (+{{descriptiveroll}})
{{/rollTotal() descriptiveroll 7}}
{{#rollTotal() descriptiveroll 6}}
Fantastic (+{{descriptiveroll}})
{{/rollTotal() descriptiveroll 6}}
{{#rollTotal() descriptiveroll 5}}
Superb (+{{descriptiveroll}})
{{/rollTotal() descriptiveroll 5}}
{{#rollTotal() descriptiveroll 4}}
Great (+{{descriptiveroll}})
{{/rollTotal() descriptiveroll 4}}
{{#rollTotal() descriptiveroll 3}}
Good (+{{descriptiveroll}})
{{/rollTotal() descriptiveroll 3}}
{{#rollTotal() descriptiveroll 2}}
Fair (+{{descriptiveroll}})
{{/rollTotal() descriptiveroll 2}}
{{#rollTotal() descriptiveroll 1}}
Average (+{{descriptiveroll}})
{{/rollTotal() descriptiveroll 1}}
{{#rollTotal() descriptiveroll 0}}
Mediocre (+{{descriptiveroll}})
{{/rollTotal() descriptiveroll 0}}
{{#rollTotal() descriptiveroll -1}}
Poor ({{descriptiveroll}})
{{/rollTotal() descriptiveroll -1}}
{{#rollTotal() descriptiveroll -2}}
Terrible ({{descriptiveroll}})
{{/rollTotal() descriptiveroll -2}}
{{#rollLess() descriptiveroll -2}}
Terrible- ({{descriptiveroll}})
{{/rollLess() descriptiveroll -2}}
</div>
</div>
{{/descriptiveroll}}
{{#descriptiveroll2}}
<div class="rolltemplate-note">
<div class="rolltemplate-key">
{{descriptivename2}}
</div>
<div class="rolltemplate-value">
{{#rollGreater() descriptiveroll2 8}}
Legendary+ (+{{descriptiveroll2}})
{{/rollGreater() descriptiveroll2 8}}
{{#rollTotal() descriptiveroll2 8}}
Legendary (+{{descriptiveroll2}})
{{/rollTotal() descriptiveroll2 8}}
{{#rollTotal() descriptiveroll2 7}}
Epic (+{{descriptiveroll2}})
{{/rollTotal() descriptiveroll2 7}}
{{#rollTotal() descriptiveroll2 6}}
Fantastic (+{{descriptiveroll2}})
{{/rollTotal() descriptiveroll2 6}}
{{#rollTotal() descriptiveroll2 5}}
Superb (+{{descriptiveroll2}})
{{/rollTotal() descriptiveroll2 5}}
{{#rollTotal() descriptiveroll2 4}}
Great (+{{descriptiveroll2}})
{{/rollTotal() descriptiveroll2 4}}
{{#rollTotal() descriptiveroll2 3}}
Good (+{{descriptiveroll2}})
{{/rollTotal() descriptiveroll2 3}}
{{#rollTotal() descriptiveroll2 2}}
Fair (+{{descriptiveroll2}})
{{/rollTotal() descriptiveroll2 2}}
{{#rollTotal() descriptiveroll2 1}}
Average (+{{descriptiveroll2}})
{{/rollTotal() descriptiveroll2 1}}
{{#rollTotal() descriptiveroll2 0}}
Mediocre (+{{descriptiveroll2}})
{{/rollTotal() descriptiveroll2 0}}
{{#rollTotal() descriptiveroll2 -1}}
Poor ({{descriptiveroll2}})
{{/rollTotal() descriptiveroll2 -1}}
{{#rollTotal() descriptiveroll2 -2}}
Terrible ({{descriptiveroll2}})
{{/rollTotal() descriptiveroll2 -2}}
{{#rollLess() descriptiveroll2 -2}}
Terrible- ({{descriptiveroll2}})
{{/rollLess() descriptiveroll2 -2}}
</div>
</div>
{{/descriptiveroll2}}
{{#descriptiveroll3}}
<div class="rolltemplate-note">
<div class="rolltemplate-key">
{{descriptivename3}}
</div>
<div class="rolltemplate-value">
{{#rollGreater() descriptiveroll3 8}}
Legendary+ (+{{descriptiveroll3}})
{{/rollGreater() descriptiveroll3 8}}
{{#rollTotal() descriptiveroll3 8}}
Legendary (+{{descriptiveroll3}})
{{/rollTotal() descriptiveroll3 8}}
{{#rollTotal() descriptiveroll3 7}}
Epic (+{{descriptiveroll3}})
{{/rollTotal() descriptiveroll3 7}}
{{#rollTotal() descriptiveroll3 6}}
Fantastic (+{{descriptiveroll3}})
{{/rollTotal() descriptiveroll3 6}}
{{#rollTotal() descriptiveroll3 5}}
Superb (+{{descriptiveroll3}})
{{/rollTotal() descriptiveroll3 5}}
{{#rollTotal() descriptiveroll3 4}}
Great (+{{descriptiveroll3}})
{{/rollTotal() descriptiveroll3 4}}
{{#rollTotal() descriptiveroll3 3}}
Good (+{{descriptiveroll3}})
{{/rollTotal() descriptiveroll3 3}}
{{#rollTotal() descriptiveroll3 2}}
Fair (+{{descriptiveroll3}})
{{/rollTotal() descriptiveroll3 2}}
{{#rollTotal() descriptiveroll3 1}}
Average (+{{descriptiveroll3}})
{{/rollTotal() descriptiveroll3 1}}
{{#rollTotal() descriptiveroll3 0}}
Mediocre (+{{descriptiveroll3}})
{{/rollTotal() descriptiveroll3 0}}
{{#rollTotal() descriptiveroll3 -1}}
Poor ({{descriptiveroll3}})
{{/rollTotal() descriptiveroll3 -1}}
{{#rollTotal() descriptiveroll3 -2}}
Terrible ({{descriptiveroll3}})
{{/rollTotal() descriptiveroll3 -2}}
{{#rollLess() descriptiveroll3 -2}}
Terrible- ({{descriptiveroll3}})
{{/rollLess() descriptiveroll3 -2}}
</div>
</div>
{{/descriptiveroll3}}
{{#allprops() name check verb descriptivename descriptiveroll descriptivename2 descriptiveroll2 descriptivename3 descriptiveroll3}}
<div class="rolltemplate-note">
<div class="rolltemplate-key">
{{key}}
</div>
<div class="rolltemplate-value">
{{value}}
</div>
</div>
{{/allprops() name check verb descriptivename descriptiveroll descriptivename2 descriptiveroll2 descriptivename3 descriptiveroll3}}
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-linkroll">
<div class="rolltemplate-container">
<div class="rolltemplate-header">
<span class="rolltemplate-name">{{name}}{{#verb}} {{verb}}{{/verb}}</span>
{{#check}}
<span class="rolltemplate-check">{{check}}</span>
{{/check}}
</div>
{{#allprops() name check verb description notes effects}}
<div class="rolltemplate-note">
<div class="rolltemplate-key">
{{key}}
</div>
<div class="rolltemplate-value">
{{value}}
</div>
</div>
{{/allprops() name check verb description notes effects}}
{{#description}}
<div class="rolltemplate-note">
<div class="rolltemplate-desc-title">Description</div>
<div class="rolltemplate-desc">{{description}}</div>
</div>
{{/description}}
{{#effects}}
<div class="rolltemplate-note">
<div class="rolltemplate-desc-title">Effects</div>
<div class="rolltemplate-desc">{{effects}}</div>
</div>
{{/effects}}
{{#notes}}
<div class="rolltemplate-note">
<div class="rolltemplate-desc-title">Notes</div>
<div class="rolltemplate-desc">{{notes}}</div>
</div>
{{/notes}}
</div>
</rolltemplate>
<!-- WORKERS -->
<script type="text/worker">
const charButtonList = ["worksheet", "charsheet", "spellsheet", "city-high", "city-locs", "city-face", "config"];
const charSkillList = ["alertness", "athletics", "burglary", "contacts", "conviction", "craftsmanship", "deceit", "discipline", "driving", "empathy", "endurance", "fists", "guns", "intimidation", "investigation", "lore", "might", "performance", "presence", "rapport", "resources", "scholarship", "stealth", "survival", "weapons"];
const ladder = ["mediocre", "average", "fair", "good", "great", "superb", "fantastic", "epic", "legendary"];
charButtonList.forEach(button => {
on(`clicked:${button}`, function () {
setAttrs({
sheetTab: button
});
});
});
on("clicked:refresh", function () {
getAttrs(["current-fp", "adjusted-refresh"], function (values) {
setAttrs({'current-fp': Math.max(values['current-fp'], values['adjusted-refresh'])});
});
});
charSkillList.forEach(skill => {
on(`change:${skill}`, function (eventInfo) {
let newV = parseInt(eventInfo.newValue);
let ladderCount = {}
for (let i = 0; i < ladder.length; i++) {
setAttrs({["view-" + ladder[i] + "-" + skill]: 0});
ladderCount[ladder[i]] = 0;
}
setAttrs({["view-" + ladder[newV] + "-" + skill]: 1});
getAttrs(charSkillList, function (values) {
let x = 0;
for (let skill in values) {
x += parseInt(values[skill]);
ladderCount[ladder[parseInt(values[skill])]]++;
}
setAttrs({"skill-points": [x]});
for (let rung in ladderCount) {
setAttrs({[rung + "-count"]: [ladderCount[rung]]});
}
});
});
});
on("change:skill-cap", function (eventInfo) {
let cap = eventInfo.newValue;
//Change which skill tiers are visible
for (let i = 1; i < ladder.length; i++) {
if (i <= cap) {
setAttrs({[ladder[i] + "_cap"]: ["1"]});
} else {
setAttrs({[ladder[i] + "_cap"]: ["0"]});
}
}
//Reduce skills above cap to cap
getAttrs(charSkillList, function (values) {
for (let skill in values) {
if (values[skill] > cap) {
setAttrs({[skill]: [cap]})
}
}
});
});
on("change:mediocreview", function (eventInfo) {
setAttrs({'mediocre_cap': [eventInfo.newValue]});
});
on('change:repeating_powers remove:repeating_powers', function (eventInfo) {
getSectionIDs('repeating_powers', function (idarray) {
var costIds = idarray.map(function (rowid) {
return 'repeating_powers_' + rowid + '_power-cost';
});
getAttrs(costIds, function (values) {
var total = i = 0;
for (; i < costIds.length; i++) {
total += parseInt(values[costIds[i]]) || 0;
}
setAttrs({'total-refresh-adjustment': total});
});
});
});
on('change:repeating_focus-item:focus-item-slots remove:repeating_focus-item change:repeating_enchanted-item:enchanted-item-slots remove:repeating_enchanted-item', function (eventInfo) {
var totalSlots = 0.0;
getSectionIDs('repeating_focus-item', function (idarray) {
var focusIds = idarray.map(function (rowid) {
return 'repeating_focus-item_' + rowid + '_focus-item-slots';
});
getAttrs(focusIds, function (values) {
for (let i = 0; i < focusIds.length; i++) {
totalSlots += parseFloat(values[focusIds[i]]) || 0;
}
});
});
getSectionIDs('repeating_enchanted-item', function (idarray) {
var enchantedIds = idarray.map(function (rowid) {
return 'repeating_enchanted-item_' + rowid + '_enchanted-item-slots';
});
getAttrs(enchantedIds, function (values) {
for (let i = 0; i < enchantedIds.length; i++) {
totalSlots += parseFloat(values[enchantedIds[i]]) / 2 || 0;
}
setAttrs({'focus-used': totalSlots});
});
});
});
on('change:total-refresh-adjustment change:base-refresh', function (eventInfo) {
//console.log("check one");
getAttrs(['total-refresh-adjustment', 'base-refresh'], function (values) {
//console.log("check two");
setAttrs({'adjusted-refresh': [parseInt(values['base-refresh']) + parseInt(values['total-refresh-adjustment'])]});
});
});
on("change:repeating_focus-item remove:repeating_focus-item", function () {
getSectionIDs('repeating_focus-item', function (idarray) {
var focusEvoArr = idarray.map(function (rowid) {
return 'repeating_focus-item' + rowid + '_focus-evothau';
});
var focusThauArr = idarray.map(function (rowid) {
return 'repeating_focus-item' + rowid + '_focus-evothau';
});
var focusElementsArr = idarray.map(function (rowid) {
return 'repeating_focus-item' + rowid + '_focus-elements';
});
var focusTypesArr = idarray.map(function (rowid) {
return 'repeating_focus-item' + rowid + '_focus-types';
});
var focusOCArr = idarray.map(function (rowid) {
return 'repeating_focus-item' + rowid + '_focus-oc';
});
var focusOPArr = idarray.map(function (rowid) {
return 'repeating_focus-item' + rowid + '_focus-op';
});
var focusDCArr = idarray.map(function (rowid) {
return 'repeating_focus-item' + rowid + '_focus-dc';
});
var focusDPArr = idarray.map(function (rowid) {
return 'repeating_focus-item' + rowid + '_focus-dp';
});
var focusComArr = idarray.map(function (rowid) {
return 'repeating_focus-item' + rowid + '_focus-com';
});
var focusConArr = idarray.map(function (rowid) {
return 'repeating_focus-item' + rowid + '_focus-con';
});
var focusIDs = focusEvoArr.concat(focusThauArr).concat(focusElementsArr).concat(focusTypesArr).concat(focusOCArr).concat(focusOPArr).concat(focusDCArr).concat(focusDPArr).concat(focusComArr).concat(focusConArr);
getAttrs(focusIDs, function (values) {
for (let i = 0; i < focusEvoArr.length; i++) {
let focusEvo = (values[focusEvoArr[i]] == "evocation");
let focusThau = (values[focusThauArr[i]] == "thaumaturgy");
let focusElements = (values[focusElementsArr[i]] != undefined) ? values[focusElementsArr[i]].split(",").length : 0;
let focusTypes = (values[focusTypesArr[i]] != undefined) ? values[focusTypesArr[i]].split(",").length : 0;
let focusOC = parseInt(values[focusOCArr[i]]) || 0;
let focusOP = parseInt(values[focusOPArr[i]]) || 0;
let focusDC = parseInt(values[focusDCArr[i]]) || 0;
let focusDP = parseInt(values[focusDPArr[i]]) || 0;
let focusCom = parseInt(values[focusComArr[i]]) || 0;
let focusCon = parseInt(values[focusConArr[i]]) || 0;
if (focusThau) {
setAttrs({['repeating_focus-item_focus-item-slots']: [focusTypes * (focusCom + focusCon)]});
}
if (focusEvo) {
setAttrs({['repeating_focus-item_focus-item-slots']: [focusElements * (focusOC + focusOP + focusDC + focusDP)]});
}
}
});
});
});
</script>