mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
453 lines
21 KiB
HTML
453 lines
21 KiB
HTML
<!-- Les hiddens -->
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<input type="hidden" name="attr_jet_force" value="&{template:dragonpoche2} {{nom=@{character_name}}} {{carac_name=Force}} {{carac=@{Force}}} {{jet=[[3d6 [Les dés] +(@{Force}) [Force] +(?{Comptétence & bonus/malus|0})[Bonus/Malus] ]]}}">
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<input type="hidden" name="attr_jet_constitution" value="&{template:dragonpoche2} {{nom=@{character_name}}} {{carac_name=Constitution}} {{carac=@{constitution}}} {{jet=[[3d6 [Les dés] +(@{constitution}) [Constitution] +(?{Comptétence & bonus/malus|0})[Bonus/Malus] ]]}}">
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<input type="hidden" name="attr_jet_dexterite" value="&{template:dragonpoche2} {{nom=@{character_name}}} {{carac_name=Dextérité}} {{carac=@{dexterite}}} {{jet=[[3d6 [Les dés] +(@{dexterite}) [Dextérité] +(?{Comptétence & bonus/malus|0})[Bonus/Malus]]]}}">
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<input type="hidden" name="attr_jet_intelligence" value="&{template:dragonpoche2} {{nom=@{character_name}}} {{carac_name=Intelligence}} {{carac=@{intelligence}}} {{jet=[[3d6 [Les dés] +(@{intelligence}) [Intelligence] +(?{Comptétence & bonus/malus|0})[Bonus/Malus]]]}}">
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<input type="hidden" name="attr_jet_sagesse" value="&{template:dragonpoche2} {{nom=@{character_name}}} {{carac_name=Sagesse}} {{carac=@{sagesse}}} {{jet=[[3d6 [Les dés] +(@{sagesse}) [Sagesse] +(?{Comptétence & bonus/malus|0})[Bonus/Malus]]]}}">
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<input type="hidden" name="attr_jet_charisme" value="&{template:dragonpoche2} {{nom=@{character_name}}} {{carac_name=Charisme}} {{carac=@{charisme}}} {{jet=[[3d6 [Les dés] +(@{charisme}) [Charisme] +(?{Comptétence & bonus/malus|0})[Bonus/Malus]]]}}">
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<input type="hidden" name="attr_jet_corps" value="&{template:dragonpoche2_attaque} {{nom=@{character_name}}} {{jet_name=Attaque au corps à corps}} {{carac_name=Force}} {{carac=@{force}}} {{jet1_2=[[2d6]]}} {{jet3=[[1d6!]]}} {{bonus=?{Bonus/malus|0}}}">
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<input type="hidden" name="attr_jet_distance" value="&{template:dragonpoche2_attaque} {{nom=@{character_name}}} {{jet_name=Attaque à distance}} {{carac_name=Dextérité}} {{carac=@{dexterite}}} {{jet1_2=[[2d6]]}} {{jet3=[[1d6!]]}} {{bonus=?{Bonus/malus|0}}}">
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<input type="hidden" name="attr_jet_pnj" value="&{template:dragonpoche2} {{nom=@{character_name}}} {{carac_name=Puissance}} {{carac=@{pnj_puissance}}} {{jet=[[3d6 [Les dés] +(@{pnj_puissance}) [Puissance] +(?{Bonus/malus|0})[Bonus/Malus] ]]}}">
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<input type="hidden" name="attr_jet_pnj_moral" value="&{template:dragonpoche2} {{nom=@{character_name}}} {{carac_name=Moral}} {{carac=@{pnj_moral}}} {{jet=[[2d6]]}}">
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<input type="hidden" name="attr_jet_pnj_initiative" value="&{template:dragonpoche2} {{nom=@{character_name}}} {{carac_name=Initiative}} {{carac=@{pnj_puissance}}} {{jet=[[@{pnj_initiative}d6 + @{pnj_puissance}]]}}">
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<input type="hidden" name="attr_jet_corps_pnj" value="&{template:dragonpoche2_attaque} {{nom=@{character_name}}} {{jet_name=Attaque au corps à corps}} {{carac_name=Puissance}} {{carac=@{pnj_puissance}}} {{jet1_2=[[2d6]]}} {{jet3=[[1d6!]]}} {{bonus=?{Bonus/malus|0}}}">
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<input type="hidden" name="attr_jet_distance_pnj" value="&{template:dragonpoche2_attaque} {{nom=@{character_name}}} {{jet_name=Attaque à distance}} {{carac_name=Puissance}} {{carac=@{pnj_puissance}}} {{jet1_2=[[2d6]]}} {{jet3=[[1d6!]]}} {{bonus=?{Bonus/malus|0}}}">
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<!-- Affichage -->
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<h2>
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DRAGON DE POCHE²
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</h2>
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<br/><br/>
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<input type="radio" name="attr_typ" class="sheet-tab sheet-tabpj" value="pj" title="PJ" checked="checked" style="margin-left:1px;"/>
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<span class="sheet-tab sheet-tabpj">PJ</span>
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<input type="radio" name="attr_typ" class="sheet-tab sheet-tabpnj" value="pnj" title="PNJ"/>
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<span class="sheet-tab sheet-tabpnj">PNJ</span>
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<div class="sheet-section sheet-section-pj">
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<div class="sheet-table sheet-header-row"> </div>
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<table>
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<tr>
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<td>
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MON NOM
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</td>
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<td>
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<input type="text" placeholder="Nom" name="attr_character_name" />
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</td>
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<td>
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<button type="roll" value="@{jet_corps}" name="roll_corps" title="Jet d'attaque au corps à corps"> CaC</button>
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<button type="roll" value="@{jet_distance}" name="roll_distance" title="Jet d'attaque à distance"> Distance</button>
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</td>
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<td>
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<button type="roll" class="sheet-btLien" title="Afficher l'adresse du site dans le chat" value="http://legrumph.org/Terrier/?Chibi/Dragon-de-poche%C2%B2"></button>
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</td>
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</tr>
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<tr>
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<td>
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MON PEUPLE
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</td>
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<td>
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<select name="attr_peuple">
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<option value="Gnome">Gnome</option>
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<option value="Humain">Humain</option>
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<option value="Ogre">Ogre</option>
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<option value="Sidhe">Sidhe</option>
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</select>
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</td>
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<td>
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<span class="sheet-attribut2">XP</span>
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</td>
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<td>
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<input type="number" name="attr_xp" value="0" title="Points d'XP" />
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</td>
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</tr>
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<tr>
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<td>
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MA CLASSE
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</td>
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<td>
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<select name="attr_classe">
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<option value="Capelan">Capelan</option>
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<option value="Chapardeur">Chapardeur</option>
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<option value="Chevalier">Chevalier</option>
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<option value="Sorcelier">Sorcelier</option>
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<option value="Veneur">Veneur</option>
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</select>
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</td>
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<td>
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<span class="sheet-attribut2">BLESSURES</span>
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</td>
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<td>
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<input type="number" name="attr_blessure" value="0" title="Nombre de blessures" />
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</td>
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</tr>
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<tr>
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<td>
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<button type="roll" value="@{jet_force}" name="roll_force" title="Jet pour tous"></button><button type="roll" class="sheet-pour-mj" value="/w gm @{jet_force}" name="roll_force_mj" title="Jet pour le MJ"></button>
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<span class="sheet-attribut">FORCE</span>
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</td>
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<td>
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<span class="sheet-crochet">[</span>
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<input class="sheet-carac" type="number" name="attr_force" value="0" title="Attaques et dégâts au coprs à corps. Actions physique en puissance" />
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<span class="sheet-crochet">]</span>
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</td>
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</tr>
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<tr>
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<td>
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<button type="roll" value="@{jet_constitution}" name="roll_constitution" title="Jet pour tous"></button><button type="roll" class="sheet-pour-mj" value="/w gm @{jet_constitution}" name="roll_constitution_mj" title="Jet pour le MJ"></button>
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<span class="sheet-attribut">CONSTITUTION</span>
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</td>
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<td>
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<span class="sheet-crochet">[</span>
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<input class="sheet-carac" type="number" name="attr_constitution" value="0" title="Vigueur et résistance" />
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<span class="sheet-crochet">]</span>
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</td>
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<td>
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<span class="sheet-attribut2">POINTS DE VIE</span>
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</td>
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<td>
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<span class="sheet-crochet2">[</span>
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<input class="sheet-carac" type="number" name="attr_pv" value="0" title="PV actuels" /> / <input class="sheet-carac" type="number" name="attr_pvmax" value="0" title="5 PV + 5 par rang de constitution - 5 par blessure"/>
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<span class="sheet-crochet2">]</span>
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</td>
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</tr>
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<tr>
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<td>
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<button type="roll" value="@{jet_dexterite}" name="roll_dexterite" title="Jet pour tous"></button><button type="roll" class="sheet-pour-mj" value="/w gm @{jet_dexterite}" name="roll_dexterite_mj" title="Jet pour le MJ"></button>
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<span class="sheet-attribut">DEXTÉRITÉ</span>
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</td>
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<td>
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<span class="sheet-crochet">[</span>
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<input class="sheet-carac" type="number" name="attr_dexterite" value="0" title="Attaques et dégâts à distance. Actions physique en souplesse et en précision" />
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<span class="sheet-crochet">]</span>
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</td>
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</tr>
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<tr>
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<td>
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<button type="roll" value="@{jet_intelligence}" name="roll_intelligence" title="Jet pour tous"></button><button type="roll" class="sheet-pour-mj" value="/w gm @{jet_intelligence}" name="roll_intelligence_mj" title="Jet pour le MJ"></button>
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<span class="sheet-attribut">INTELLIGENCE</span>
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</td>
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<td>
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<span class="sheet-crochet">[</span>
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<input class="sheet-carac" type="number" name="attr_intelligence" value="0" title="Érudition, astuce et mémoire" />
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<span class="sheet-crochet">]</span>
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</td>
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<td>
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<span class="sheet-attribut2">POINTS DE MAGIE</span>
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</td>
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<td>
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<span class="sheet-crochet2">[</span>
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<input class="sheet-carac" type="number" name="attr_pm" value="0" title="Points de magie actuels" /> / <input class="sheet-carac" type="number" name="attr_pmmax" value="0" title="1 point de magie par rang d'intelligence"/>
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<span class="sheet-crochet2">]</span>
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</td>
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</tr>
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<tr>
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<td>
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<button type="roll" value="@{jet_sagesse}" name="roll_sagesse" title="Jet pour tous"></button><button type="roll" class="sheet-pour-mj" value="/w gm @{jet_sagesse}" name="roll_sagesse_mj" title="Jet pour le MJ"></button>
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<span class="sheet-attribut">SAGESSE</span>
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</td>
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<td>
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<span class="sheet-crochet">[</span>
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<input class="sheet-carac" type="number" name="attr_sagesse" value="0" title="Perception, intuition, vigilance" />
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<span class="sheet-crochet">]</span>
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</td>
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<td>
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<span class="sheet-attribut2">DÉFENSE</span>
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</td>
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<td>
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<span class="sheet-crochet2">[</span>
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<input class="sheet-carac" type="number" name="attr_defense" value="0" title="7 + Sagesse + Protection + Bouclier"/>
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<span class="sheet-crochet2">]</span>
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</td>
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</tr>
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<tr>
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<td>
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<button type="roll" value="@{jet_charisme}" name="roll_charisme" title="Jet pour tous"></button><button type="roll" class="sheet-pour-mj" value="/w gm @{jet_charisme}" name="roll_charisme_mj" title="Jet pour le MJ"></button>
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<span class="sheet-attribut">CHARISME</span>
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</td>
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<td>
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<span class="sheet-crochet">[</span>
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<input class="sheet-carac" type="number" name="attr_charisme" value="0" title="Actions sociales et présence" />
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<span class="sheet-crochet">]</span>
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</td>
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<td>
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<span class="sheet-attribut2">POINTS DE CHANCE</span>
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</td>
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<td>
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<span class="sheet-crochet2">[</span>
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<input class="sheet-carac" type="number" name="attr_pc" value="0" title="Points de chance actuels" /> / <input class="sheet-carac" type="number" name="attr_pcmax" value="0" title="1 point de chance par rang de charisme"/>
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<span class="sheet-crochet2">]</span>
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</td>
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</tr>
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<tr>
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<th colspan="2">
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COMPÉTENCES
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</th>
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<th colspan="2">
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CAPACITÉS
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</th>
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</tr>
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<tr>
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<td colspan="2">
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<div class="sheet-repetition">
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<fieldset class="repeating_competence">
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<input class="sheet-lib-repetition" placeholder="Compétence ..." type="text" name="attr_competence" title="+4 aux jets concernés"/>
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</fieldset>
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</div>
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</td>
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<td colspan="2">
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<div class="sheet-repetition">
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<fieldset class="repeating_capacite">
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<input class="sheet-lib-repetition" placeholder="Capacité ..." type="text" name="attr_capacite" />
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<input type="number" name="attr_capacite_nb" value="1"/><br/>
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<textarea name="attr_capacite_notes"></textarea>
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</fieldset>
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</div>
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</td>
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</tr>
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<tr>
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<th class="sheet-big" colspan="4">
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MON INVENTAIRE
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</th>
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</tr>
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<tr>
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<td> </td>
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</tr>
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<tr>
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<th colspan="2">
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MON SAC ET MON ARMURE
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</th>
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<th colspan="2">
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MES ARMES
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</th>
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</tr>
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<tr>
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<td align="right">
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Bouclier
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</td>
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<td>
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<input type="number" name="attr_bouclier" value="0" title="Bonus de défense du bouclier. Si 0 le personnage ne porte pas de bouclier" />
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</td>
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<td align="right">
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Arme lourde
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</td>
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<td>
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<input type="checkbox" name="attr_armelourde" value="1" title="+3 aux dégâts. Le bonus du bouclier n'est pas pris en compte, car le bouclier ne peut pas être porté"/>
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</td>
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</tr>
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<tr rowspan="2">
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<td colspan="2">
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<input type="radio" name="attr_sac" class="sheet-tab sheet-tab1" value="voyageur" title="Sac de voyageur" checked="checked" style="margin-left:1px;"/>
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<span class="sheet-tab sheet-tab1">Sac de voyageur</span>
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<input type="radio" name="attr_sac" class="sheet-tab sheet-tab2" value="aventurier" title="Sac d'aventurier"/>
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<span class="sheet-tab sheet-tab2">Sac d'aventurier</span>
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<input type="radio" name="attr_sac" class="sheet-tab sheet-tab3" value="soldat" title="Sac de soldat"/>
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<span class="sheet-tab sheet-tab3">Sac de soldat</span>
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<div class="sheet-section sheet-section-sac-voyageur">
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<div class="sheet-table sheet-header-row"> </div>
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<div class="sheet-sac">
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+ Armure de cuir (défense +1)<br/>
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Utilisations restantes :
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0 <input type="radio" value="0" name="attr_sac_voyageur_nb">
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1 <input type="radio" value="1" name="attr_sac_voyageur_nb">
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2 <input type="radio" value="2" name="attr_sac_voyageur_nb">
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3 <input type="radio" value="3" name="attr_sac_voyageur_nb">
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4 <input type="radio" value="4" name="attr_sac_voyageur_nb">
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5 <input type="radio" value="5" name="attr_sac_voyageur_nb" checked >
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</div>
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</div>
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<div class="sheet-section sheet-section-sac-aventurier">
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<div class="sheet-table sheet-header-row"> </div>
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<div class="sheet-sac">
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+ Cotte de mailles (défense +2)<br/>
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Utilisations restantes :
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0 <input type="radio" value="0" name="attr_sac_aventurier_nb">
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1 <input type="radio" value="1" name="attr_sac_aventurier_nb">
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2 <input type="radio" value="2" name="attr_sac_aventurier_nb">
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3 <input type="radio" value="3" name="attr_sac_aventurier_nb" checked >
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</div>
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</div>
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<div class="sheet-section sheet-section-sac-soldat">
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<div class="sheet-table sheet-header-row"> </div>
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<div class="sheet-sac">
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+ Broigne renforcée (défense +3)<br/>
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Utilisations restantes :
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0 <input type="radio" value="0" name="attr_sac_soldat_nb">
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1 <input type="radio" value="1" name="attr_sac_soldat_nb" checked >
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</div>
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</div>
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</td>
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<td colspan="2" rowspan="2">
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<div class="sheet-repetition">
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<fieldset class="repeating_arme">
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<input class="sheet-lib-repetition" placeholder="Arme ..." type="text" name="attr_arme" />
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</fieldset>
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</div>
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</td>
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</tr>
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<tr rowspan="2">
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<td colspan="2">
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<div class="sheet-repetition">
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<fieldset class="repeating_equipement">
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<input class="sheet-lib-repetition" placeholder="Équipement ..." type="text" name="attr_equipement" />
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</fieldset>
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</div>
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</td>
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</tr>
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<tr>
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<th colspan="4">
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OBSERVATIONS & NOTES
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</th>
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</tr>
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<tr>
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<td colspan="4">
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<textarea name="attr_obs_notes"></textarea>
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</td>
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</tr>
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</table>
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</div>
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<div class="sheet-section sheet-section-pnj">
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<div class="sheet-table sheet-header-row"> </div>
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<table>
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<tr>
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<td>
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NOM
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</td>
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<td>
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<input type="text" placeholder="Nom" name="attr_character_name" />
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</td>
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<td>
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<button type="roll" value="@{jet_corps_pnj}" name="roll_corps_pnj" title="Jet d'attaque au corps à corps"> CaC</button>
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<button type="roll" value="@{jet_distance_pnj}" name="roll_distance_pnj" title="Jet d'attaque à distance"> Distance</button>
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</td>
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<td>
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<button type="roll" class="sheet-btLien" title="Afficher l'adresse du site dans le chat" value="http://legrumph.org/Terrier/?Chibi/Dragon-de-poche%C2%B2"></button>
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</td>
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</tr>
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<tr>
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<td>
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PROFIL
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</td>
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<td colspan="3">
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<input type="text" placeholder="Profil" name="attr_character_pnj_profil" />
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</td>
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</tr>
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<tr>
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<td>
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<span class="sheet-attribut">PUISSANCE</span>
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</td>
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<td>
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<span class="sheet-crochet">[</span>
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<input class="sheet-carac" type="number" name="attr_pnj_puissance" value="0" title="Bonus à tous les jets y compris dégâts" />
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<span class="sheet-crochet">]</span>
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<button type="roll" value="@{jet_pnj}" name="roll_pnj" title="Jet pour tous"></button><button type="roll" class="sheet-pour-mj" value="/w gm @{jet_pnj}" name="roll_pnj_mj" title="Jet pour le MJ"></button>
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</td>
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<td>
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<span class="sheet-attribut2">POINTS DE VIE</span>
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</td>
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<td>
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<span class="sheet-crochet2">[</span>
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<input class="sheet-carac" type="number" name="attr_pnj_pv" value="0" title="Points de vie actuels" /> / <input class="sheet-carac" type="number" name="attr_pnj_pvmax" value="0" title="Poins de vie maximum"/>
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<span class="sheet-crochet2">]</span>
|
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</td>
|
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</tr>
|
|
<tr>
|
|
<td>
|
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<span class="sheet-attribut">DÉFENSE</span>
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</td>
|
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<td>
|
|
<span class="sheet-crochet">[</span>
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<input class="sheet-carac" type="number" name="attr_pnj_defense" value="0"/>
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<span class="sheet-crochet">]</span>
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</td>
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<td>
|
|
<span class="sheet-attribut2">MORAL</span>
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</td>
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<td>
|
|
<span class="sheet-crochet2">[</span>
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<input class="sheet-carac" type="number" name="attr_pnj_moral" value="0"/>
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<span class="sheet-crochet2">]</span>
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<button type="roll" value="@{jet_pnj_moral}" name="roll_pnj_moral" title="Jet pour tous"></button><button type="roll" class="sheet-pour-mj" value="/w gm @{jet_pnj_moral}" name="roll_pnj_moral_mj" title="Jet pour le MJ"></button>
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</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<span class="sheet-attribut">INITIATIVE</span>
|
|
</td>
|
|
<td>
|
|
<span class="sheet-crochet">[</span>
|
|
<input class="sheet-carac" type="number" name="attr_pnj_initiative" value="0"/>
|
|
<span class="sheet-crochet">]</span> d6
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<button type="roll" value="@{jet_pnj_initiative}" name="roll_pnj_initiative" title="Jet pour tous"></button><button type="roll" class="sheet-pour-mj" value="/w gm @{jet_pnj_initiative}" name="roll_pnj_initiative_mj" title="Jet pour le MJ"></button>
|
|
</td>
|
|
<td>
|
|
<span class="sheet-attribut2">POINTS DE TRÉSOR</span>
|
|
</td>
|
|
<td>
|
|
<span class="sheet-crochet2">[</span>
|
|
<input class="sheet-carac" type="number" name="attr_pnj_tresor" value="0" title="+1 par capacité"/>
|
|
<span class="sheet-crochet2">]</span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th colspan="4">
|
|
OBSERVATIONS & NOTES
|
|
</th>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="4">
|
|
<textarea name="attr_pnj_obs_notes"></textarea>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
|
|
|
|
<!-- Templates -->
|
|
<rolltemplate class="sheet-rolltemplate-dragonpoche2">
|
|
<table>
|
|
<tr>
|
|
<th colspan="3"> {{nom}} </th>
|
|
</tr>
|
|
<tr>
|
|
<th style="background-color: #F00;" colspan="3">Jet de {{carac_name}} [{{carac}}]</th>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Résultat</b></td>
|
|
<td>{{jet}}</td>
|
|
</tr>
|
|
</table>
|
|
</rolltemplate>
|
|
<rolltemplate class="sheet-rolltemplate-dragonpoche2_attaque">
|
|
<table>
|
|
<tr>
|
|
<th style="background-color: #F00;" colspan="3"> {{nom}} </th>
|
|
</tr>
|
|
<tr>
|
|
<th colspan="3">{{jet_name}}</th>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Premiers dés</b></td>
|
|
<td>{{jet1_2}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Dés de dégâts</b></td>
|
|
<td>{{jet3}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>{{carac_name}}</b></td>
|
|
<td>{{carac}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Bonus</b></td>
|
|
<td>{{bonus}}</td>
|
|
</tr>
|
|
|
|
</table>
|
|
</rolltemplate>
|
|
|
|
|
|
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