mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
145 lines
13 KiB
HTML
145 lines
13 KiB
HTML
<!-- Original Dungeons & Dragons Character Sheet CSS */ -->
|
||
<!-- Version 1.5.1 -->
|
||
|
||
<div class="odd">
|
||
|
||
<h2>Dungeons & Dragons</h2>
|
||
|
||
<!-- Top Section, Characteristics and Stats -->
|
||
<div class="grid-16">
|
||
<!-- GRID row 1 -->
|
||
<span class="flex-row grid-16-span-8"><label data-i18n="name-u">Name</label><input class="fill" type="text" name="attr_character_name" placeholder="(character name)" title="@{Character}"/></span>
|
||
<span class="flex-row grid-16-span-8"><label data-i18n="player-u">Player</label><input class="fill" type="text" name="attr_player_name" title="@{Player}"/></span>
|
||
<!-- GRID row 2 -->
|
||
<span class="flex-row grid-16-span-4"><label data-i18n="race-u">Race</label><input class="fill" type="text" name="attr_race" /></span>
|
||
<span class="flex-row grid-16-span-4"><label data-i18n="class-u">Class</label><input class="fill" type="text" name="attr_class" title="@{Class}" /></span>
|
||
<span class="flex-row grid-16-span-4"><label>-</label><input class="fill" type="text" name="attr_level_title" data-i18n-placeholder="levelTitle-u" placeholder="(level title)" title="@{Level}" /></span>
|
||
<span class="flex-row grid-16-span-4"><label data-i18n="alignment-u">Alignment</label><input class="fill" type="text" name="attr_alignment" title="@{Alignment}" /></span>
|
||
<!-- GRID row 3 -->
|
||
<span class="grid-16-span-1"> </span>
|
||
<span class="grid-16-span-1 label" data-i18n="score-u">Score</span>
|
||
<span class="grid-16-span-6 label" data-i18n="bounusesAndPenalties-u">Bonuses and Penalties</span>
|
||
<span class="flex-row grid-16-span-4"><label data-i18n="level-u">Level</label><input class="attr fill" type="text" name="attr_level" title="@{Level}" value="1" /></span>
|
||
<span class="flex-row grid-16-span-4"><label data-i18n="ac-u">AC</label><input class="attr fill" type="text" name="attr_ac" title="@{ArmorClass}" value="9" /></span>
|
||
<!-- GRID row 4 -->
|
||
<span class="flex-row grid-16-span-1"><label data-i18n="str-u">Str.</label></span>
|
||
<span class="flex-row grid-16-span-1"><input class="attr fill" type="text" name="attr_strength" title="@{Strength}" placeholder="0" value="0" /></span>
|
||
<!-- (<input type="text" name="attr_ExceptionalStrength" title="@{ExceptionalStrength}" value="0" min="0" max="100" />) -->
|
||
<!-- <button type="roll" name="roll_testattack" value="&{template:default} {{name=@{character_name}}} {{result=[[3d6 + @{strength}]]}}"></button><span class="dee">d</span> -->
|
||
<span class="flex-row grid-16-span-6"><input class="attr-mod fill" name="attr_strength_modifiers" type="text" /></span>
|
||
<span class="flex-row grid-16-span-4"><label data-i18n="xp-u">XP</label><input class="attr fill" type="text" name="attr_xp" title="@{XP}" value="0" /></span>
|
||
<span class="flex-row grid-16-span-4"><label data-i18n="hp-u">HP</label><input class="attr fill" type="text" name="attr_hp" title="@{HitPoints}" value="0" /></span>
|
||
<!-- GRID row 5 -->
|
||
<span class="flex-row grid-16-span-1"><label data-i18n="int-u">Int.</label></span>
|
||
<span class="flex-row grid-16-span-1"><input class="attr fill" type="text" name="attr_intelligence" title="@{Intelligence}" placeholder="0" value="0" /></span>
|
||
<!-- <button type="roll" name="roll_testattack" value="&{template:default} {{name=@{character_name}}} {{result=[[3d6 + @{intelligence}]]}}"></button><span class="dee">d</span> -->
|
||
<span class="flex-row grid-16-span-6"><input class="attr-mod fill" name="attr_intelligence_modifiers" type="text" /></span>
|
||
<span class="flex-row grid-16-span-4"><label data-i18n="xpBonus-u">XP +/-</label><input class="attr fill" type="text" name="attr_xp_modifier" title="@{XPMod}" value="0" /><span class="text">%</span></span>
|
||
<span class="flex-row grid-16-span-4"><label data-i18n="maxhp-u">Max HP</label><input class="attr fill" type="text" name="attr_maxhp" title="@{MaxHitPoints}" value="0" /></span>
|
||
<!-- GRID row 6 -->
|
||
<span class="flex-row grid-16-span-1"><label data-i18n="wis-u">Wis.</label></span>
|
||
<span class="flex-row grid-16-span-1"><input class="attr fill" type="text" name="attr_wisdom" title="@{Wisdom}" placeholder="0" value="0" /></span>
|
||
<!-- <button type="roll" name="roll_testattack" value="&{template:default} {{name=@{character_name}}} {{result=[[3d6 + @{wisdom}]]}}"></button><span class="dee">d</span> -->
|
||
<span class="flex-row grid-16-span-6"><input class=" attr-mod fill" name="attr_wisdom_modifiers" type="text" /></span>
|
||
<span class="flex-row grid-16-span-4"> </span>
|
||
<span class="flex-row grid-16-span-4"><label data-i18n="hd-u">HD</label><input class="attr fill" type="text" name="attr_hd" title="@{HitDice}" value="0" /></span>
|
||
<!-- GRID row 7 -->
|
||
<span class="flex-row grid-16-span-1"><label data-i18n="con-u">Con.</label></span>
|
||
<span class="flex-row grid-16-span-1"><input class="attr fill" type="text" name="attr_constitution" title="@{Constitution}" placeholder="0" value="0" /></span>
|
||
<!-- <button type="roll" name="roll_testattack" value="&{template:default} {{name=@{character_name}}} {{result=[[3d6 + @{constitution}]]}}"></button><span class="dee">d</span> -->
|
||
<span class="flex-row grid-16-span-6"><input class=" attr-mod fill" name="attr_constitution_modifiers" type="text" /></span>
|
||
<span class="flex-row grid-16-span-8"><label data-i18n="fightingCapability-u">Fighting Capability</label><input class="attr fill" type="text" name="attr_fighting_capability" title="@{FightingCapability}" value="Man" /></span>
|
||
<!-- GRID row 8 -->
|
||
<span class="flex-row grid-16-span-1"><label data-i18n="dex-u">Dex.</label></span>
|
||
<span class="flex-row grid-16-span-1"><input class="attr fill" type="text" name="attr_dexterity" title="@{Dexterity}" placeholder="0" value="0" /></span>
|
||
<!-- <button type="roll" name="roll_testattack" value="&{template:default} {{name=@{character_name}}} {{result=[[3d6 + @{dexterity}]]}}"></button><span class="dee">d</span> -->
|
||
<span class="flex-row grid-16-span-6"><input class=" attr-mod fill" name="attr_dexterity_modifiers" type="text" /></span>
|
||
<span class="flex-row grid-16-span-8"><label data-i18n="findSecretPassage-u">Find Secret Passage</label><input class="attr fill" type="text" name="attr_find_passage" title="@{FindPassage}" value="1–2" /></span>
|
||
<!-- GRID row 9 -->
|
||
<span class="flex-row grid-16-span-1"><label data-i18n="chr-u">Chr.</label></span>
|
||
<span class="flex-row grid-16-span-1"><input class="attr fill" type="text" name="attr_charisma" title="@{Charisma}" placeholder="0" value="0" /></span>
|
||
<!-- <button type="roll" name="roll_testattack" value="&{template:default} {{name=@{character_name}}} {{result=[[3d6 + @{charisma}]]}}"></button><span class="dee">d</span> -->
|
||
<span class="flex-row grid-16-span-6"><input class=" attr-mod fill" name="attr_charisma_modifiers" type="text" /></span>
|
||
<span class="flex-row grid-16-span-4"><label data-i18n="openDoor-u">Open Door</label><input class="attr fill" type="text" name="attr_open_door" title="@{OpenDoor}" value="1–2" /></span>
|
||
<span class="flex-row grid-16-span-4"><label data-i18n="listen-u">Listen</label><input class="attr fill" type="text" name="attr_listen" title="@{Listen}" value="1" /></span>
|
||
<!-- GRID row 10 -->
|
||
<span class="grid-16-span-16" data-i18n="lowScoreAverageHigh-u">(Low score is 3–8, Average is 9–12, High is 13–18)</span>
|
||
</div> <!-- END Top Section, Characteristics and Stats -->
|
||
|
||
<!-- Middle Section, Languages, Saves, Misc. -->
|
||
<div class="lanuages-saves-misc">
|
||
<div class="flex-row lanuages-saves-misc-group"><label data-i18n="languages-u">Languages</label><input class="fill" type="text" name="attr_languages" title="@{Languages}" value="Common" /></div>
|
||
<div class="lanuages-saves-misc-group">
|
||
<div class="flex-row label"><label data-i18n="saves-u">Saves:</label></div>
|
||
<div class="flex-row">
|
||
<span class="flex-row"><label data-i18n="rayPoison-u">Ray/Poison</label><input class="attr fill" type="text" name="attr_save_v_ray_poison" title="@{Save_v_RayPoison}" value="0" /></span>
|
||
<span class="flex-row"><label data-i18n="wand-u">Wand</label><input class="attr fill" type="text" name="attr_save_v_wand" title="@{Save_v_Wand}" value="0" /></span>
|
||
<span class="flex-row"><label data-i18n="stone-u">Stone</label><input class="attr fill" type="text" name="attr_save_v_stone" title="@{Save_v_Stone}" value="0" /></span>
|
||
<span class="flex-row"><label data-i18n="breath-u">Breath</label><input class="attr fill" type="text" name="attr_save_v_breath" title="@{Save_v_Breath}" value="0" /></span>
|
||
<span class="flex-row"><label data-i18n="stavesSpells-u">Staves/Spells</label><input class="attr fill" type="text" name="attr_save_v_staves_spells" title="@{Save_v_Stone}" value="0" /></span>
|
||
</div>
|
||
</div>
|
||
<div class="lanuages-saves-misc-group">
|
||
<div class="flex-row label"><label data-i18n="toHitAC-u">To Hit AC:</label></div>
|
||
<div class="flex-row ">
|
||
<span class="flex-row"><label>9</label><input class="attr fill" type="text" name="attr_toHit_9" title="@{To_Hit_AC_9}" value="10" /></span>
|
||
<span class="flex-row"><label>8</label><input class="attr fill" type="text" name="attr_toHit_8" title="@{To_Hit_AC_8}" value="11" /></span>
|
||
<span class="flex-row"><label>7</label><input class="attr fill" type="text" name="attr_toHit_7" title="@{To_Hit_AC_7}" value="12" /></span>
|
||
<span class="flex-row"><label>6</label><input class="attr fill" type="text" name="attr_toHit_6" title="@{To_Hit_AC_6}" value="13" /></span>
|
||
<span class="flex-row"><label>5</label><input class="attr fill" type="text" name="attr_toHit_5" title="@{To_Hit_AC_5}" value="14" /></span>
|
||
<span class="flex-row"><label>4</label><input class="attr fill" type="text" name="attr_toHit_4" title="@{To_Hit_AC_4}" value="15" /></span>
|
||
<span class="flex-row"><label>3</label><input class="attr fill" type="text" name="attr_toHit_3" title="@{To_Hit_AC_3}" value="16" /></span>
|
||
<span class="flex-row"><label>2</label><input class="attr fill" type="text" name="attr_toHit_2" title="@{To_Hit_AC_2}" value="17" /></span>
|
||
</div>
|
||
</div>
|
||
<div class="flex-row lanuages-saves-misc-group fill misc"><label data-i18n="misc-u">Misc.:</label><textarea class="fill" name="attr_misc" title="@{Miscellaneous}"></textarea></div>
|
||
</div> <!-- END Middle Section, Languages, Saves, Misc. -->
|
||
|
||
<!-- Bottom Section, Equipment, Treasure, Coin, Spells -->
|
||
<div class="bottom grid-3">
|
||
|
||
<div class="equipment grid-3-item grid-3-item1">
|
||
<div class="label" data-i18n="equipment-u">Equipment</div>
|
||
<textarea class="textarea-fill" name="attr_equipment" title="@{Equipment}" ></textarea>
|
||
</div> <!-- END equipment -->
|
||
|
||
<div class="treasure grid-3-item grid-3-item2">
|
||
<div class="label" data-i18n="treasure-u">Treasure</div>
|
||
<textarea class="textarea-fill" name="attr_treasure" title="@{Treasure}" ></textarea>
|
||
</div> <!-- END treasure -->
|
||
|
||
<div class="spells-magic grid-3-item grid-3-item3">
|
||
<div class="label" data-i18n="spellsMagic-u">Spells/Magic</div>
|
||
<textarea class="textarea-fill" name="attr_spells_magic" title="@{SpellsMagic}" ></textarea>
|
||
</div> <!-- END spells-magic -->
|
||
|
||
<div class="coin grid-3-item grid-3-item5">
|
||
<div class="label" data-i18n="coin-u">Coin</div>
|
||
<div class="flex-row fill"><label data-i18n="platinum-u">Platinum</label><input class="attr fill" type="text" name="attr_coin_platinum" title="@{Platinum}" /></div>
|
||
<div class="flex-row fill"><label data-i18n="gold-u">Gold</label><input class="attr fill" type="text" name="attr_coin_gold" title="@{Gold}" /></div>
|
||
<div class="flex-row fill"><label data-i18n="silver-u">Silver</label><input class="attr fill" type="text" name="attr_coin_silver" title="@{Silver}" /></div>
|
||
<div class="flex-row fill"><label data-i18n="copper-u">Copper</label><input class="attr fill" type="text" name="attr_coin_copper" title="@{Copper}" /></div>
|
||
<div class="flex-row fill"><label data-i18n="electrum-u">Electrum</label><input class="attr fill" type="text" name="attr_coin_electrum" title="@{Electrum}" /></div>
|
||
</div> <!-- END coin -->
|
||
|
||
<div class="encumbrance grid-3-item grid-3-item6">
|
||
<div class="label fill" data-i18n="encumberanceMovement-u">Encumbrance/Movement</div>
|
||
<textarea class="textarea-fill" name="attr_encumbrance" title="@{Encumbrance}" ></textarea>
|
||
</div> <!-- END encumbrance -->
|
||
|
||
<!-- <div class=" grid-3-item grid-3-item7"></div> -->
|
||
|
||
<!-- <div class=" grid-3-item grid-3-item8"></div> -->
|
||
|
||
<div class="relative grid-3-item grid-3-item9">
|
||
<div class="flex-row fill"><label data-i18n="relative-u">Relative</label><input class="attr fill" type="text" name="attr_relative" title="@{Relative}" /></div>
|
||
</div> <!-- END section relative -->
|
||
|
||
</div> <!-- END Bottom Section, Equipment, Treasure, Coin, Spells -->
|
||
|
||
</div> <!-- END charsheet odd -->
|
||
|
||
|
||
|
||
|