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{
"rituals": "rituals"
,"art 1": "art 1"
,"art 2": "art 2"
,"craft 1":"craft 1"
,"craft 2":"craft 2"
,"pilot 1":"pilot 1"
,"pilot 2":"pilot 2"
,"military science 1":"military science 1"
,"military science 2":"military science 2"
,"science 1":"science 1"
,"science 2":"science 2"
,"Agents rituals": "Agents rituals"
,"ammunitions:": "ammunitions:"
,"huge target:": "huge target:"
,"power contest": "power contest"
,"ritual cost": "ritual cost"
,"flawed ritual:": "flawed ritual:"
,"accept": "accept"
,"reject": "reject"
,"force": "force"
,"success:": "success:"
,"failure:": "failure:"
,"rounds": "rounds"
,"minutes": "minutes"
,"hours": "hours"
,"days": "days"
,"weeks": "weeks"
,"months": "months"
,"years": "years"
,"decades": "decades"
,"centuries": "centuries"
,"millennia": "millennia"
,"eons": "eons"
,"heal": "heal"
,"willpower damage": "willpower damage"
,"hit points damage": "hitpoint damage"
,"willpower heal": "willpower heal"
,"hit points heal": "hitpoint heal"
,"flawed ritual": "flawed ritual"
,"experimental": "experimental"
,"automations": "automations"
,"study time:": "study time:"
,"simple ritual": "simple ritual"
,"complex ritual": "complex ritual"
,"elaborate ritual": "elaborate ritual"
,"willpower:": "willpower:"
,"sanity loss:": "sanity loss:"
,"strength:": "strength:"
,"dexterity:": "dexterity:"
,"constitution:": "constitution:"
,"intelligence:": "intelligence:"
,"power:": "power:"
,"charisma:": "charisma:"
,"skill:": "skill:"
,"HP:": "HP:"
,"HP cost": "HP cost"
,"WP cost": "WP cost"
,"POW cost": "POW cost"
,"sanity cost": "sanity cost"
,"HP damage": "HP damage"
,"WP damage": "WP damage"
,"ritual information": "ritual information"
,"ritual costs": "ritual costs"
,"ritual damage": "ritual damage"
,"other features": "other features"
,"complexity:": "complexity:"
,"learning time:": "learning time:"
,"learning cost:": "learning cost:"
,"unnatural gain:": "unnatural gain:"
,"sanity cost:": "sanity cost:"
,"pay the cost": "pay the cost"
,"accept failure": "accept failure"
,"force connection": "force connection"
,"activation time:": "activation time:"
,"hit points:": "hit points:"
,"armor:": "armor:"
,"short burst": "short burst"
,"short burst (×2)": "short burst (×2)"
,"long burst": "long burst"
,"long burst (×2)": "long burst (×2)"
,"short spray": "short spray"
,"short spray (×2)": "short spray (×2)"
,"long spray": "long spray"
,"long spray (×2)": "long spray (×2)"
,"abilities": "abilities"
,"accessory": "accessory"
,"accessory:": "accessory:"
,"art": "art"
,"art_1": "art_1"
,"art_2": "art_2"
,"(0%)": "(0%)"
,"(10%)": "(10%)"
,"(20%)": "(20%)"
,"(30%)": "(30%)"
,"(40%)":"(40%)"
,"0": "0"
,"1. last name, first name (and alias or code name if applicable)": "1. last name, first name (and alias or code name if applicable)"
,"10": "10"
,"10. physical description": "10. physical description"
,"11. bonds": "11. bonds"
,"112382":"112382"
,"12. motivations and mental disorders": "12. motivations and mental disorders"
,"13. incidents of san loss without going insane": "13. incidents of san loss without going insane"
,"14. wounds and ailments":"14. wounds and ailments"
,"15. armor and gear":"15. armor and gear"
,"16. weapons":"16. weapons"
,"16b. rituals":"16b. rituals"
,"17. personal details and notes": "17. personal details and notes"
,"18. developments which affect home and family": "18. developments which affect home and family"
,"19. special training": "19. special training"
,"2. profession (rank if applicable)": "2. profession (rank if applicable)"
,"20. authorizing officer":"20. authorizing officer"
,"21. agent signature": "21. agent signature"
,"3. employer": "3. employer"
,"315":"315"
,"4. nationality and residence": "4. nationality and residence"
,"5. sex": "5. sex"
,"6. age and d.o.b.": "6. age and d.o.b."
,"7. education and occupational history": "7. education and occupational history"
,"8 points of thick hide": "8 points of thick hide"
,"8. statistics": "8. statistics"
,"9. derived attributes": "9. derived attributes"
,"accounting fail checkbox": "accounting fail checkbox"
,"accounting rank": "accounting rank"
,"accounting roll": "accounting roll"
,"accounting":"accounting"
,"Actions automatically fail at 0 willpower.":"Actions automatically fail at 0 willpower."
,"adapted": "adapted"
,"advanced features": "advanced features"
,"age": "age and d.o.b."
,"agent": "agent"
,"agent signature": "agent signature"
,"alertness fail checkbox": "alertness fail checkbox"
,"alertness rank": "alertness rank"
,"alertness": "alertness"
,"ammo input": "ammo input"
,"ammo":"ammo"
,"anthropology fail checkbox": "anthropology fail checkbox"
,"anthropology rank": "anthropology rank"
,"anthropology": "anthropology"
,"applicable skill sets":"applicable skill sets"
,"archeology fail checkbox": "archeology fail checkbox"
,"archeology rank": "archeology rank"
,"archeology": "archeology"
,"armor and gear":"armor and gear"
,"armor piercing input": "armor piercing input"
,"armor piercing":"armor piercing"
,"armor": "armor"
,"art fail checkbox": "art fail checkbox"
,"art name": "art name"
,"art rank":"art rank"
,"art roll": "art roll"
,"artillery fail checkbox": "artillery fail checkbox"
,"artillery rank": "artillery rank"
,"artillery roll": "artillery roll"
,"artillery": "artillery"
,"athletics fail checkbox": "athletics fail checkbox"
,"athletics rank":"athletics rank"
,"athletics roll": "athletics roll"
,"athletics": "athletics"
,"attack": "attack"
,"attacks":"attacks"
,"authorizing officer":"authorizing officer"
,"base range input": "base range input"
,"base range":"base range"
,"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls." : "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls."
,"bond name": "bond name"
,"bond score": "bond score"
,"bond score:": "bond score:"
,"bond flag": "bond flag"
,"BP":"BP"
,"breaking point":"breaking point"
,"bureaucracy fail checkbox": "bureaucracy fail checkbox"
,"bureaucracy rank": "bureaucracy rank"
,"bureaucracy roll": "bureaucracy roll"
,"bureaucracy": "bureaucracy"
,"CHA": "CHA"
,"character name" : "Character name"
,"charisma distinguishing features":"charisma distinguishing features"
,"charisma roll":"charisma roll"
,"charisma score":"charisma score"
,"charisma":"charisma"
,"Check a box when you attempt to use a skill and fail. After the session, add 1d4 to each checked skill and erase all checks." : "Check a box when you attempt to use a skill and fail. After the session, add 1d4 to each checked skill and erase all checks."
,"checkbox for first aid":"checkbox for first aid"
,"choose one": "choose one"
,"enter skill type": "enter skill type"
,"enter skill name": "enter skill name"
,"computer science fail checkbox": "computer science fail checkbox"
,"computer science rank": "computer science rank"
,"computer science roll": "computer science roll"
,"computer science": "computer science"
,"CON": "CON"
,"constitution distinguishing features": "constitution distinguishing features"
,"constitution roll": "constitution roll"
,"constitution score": "constitution score"
,"constitution": "constitution"
,"craft fail checkbox": "craft fail checkbox"
,"craft name": "craft name"
,"craft rank": "craft rank"
,"craft roll": "craft roll"
,"craft":"craft"
,"craft_1": "craft_1"
,"craft_2": "craft_2"
,"criminology fail checkbox": "criminology fail checkbox"
,"criminology rank": "criminology rank"
,"criminology roll": "criminology roll"
,"criminology": "criminology"
,"critical": "critical"
,"current status:": "current status:"
,"damage input": "damage input"
,"damage":"damage"
,"damage:":"damage:"
,"damage (×2)":"damage (×2)"
,"DD":"DD"
,"demolitions fail checkbox": "demolitions fail checkbox"
,"demolitions rank": "demolitions rank"
,"demolitions roll": "demolitions roll"
,"demolitions": "demolitions"
,"developments which affect home and family": "developments which affect home and family"
,"DEX": "DEX"
,"dexterity distinguishing features": "dexterity distinguishing features"
,"dexterity roll": "dexterity roll"
,"dexterity score": "dexterity score"
,"dexterity": "dexterity"
,"disguise fail checkbox": "disguise fail checkbox"
,"disguise rank":"disguise rank"
,"disguise roll":"disguise roll"
,"disguise": "disguise"
,"distinguishing features": "distinguishing features"
,"dodge fail checkbox":"dodge fail checkbox"
,"dodge rank":"dodge rank"
,"dodge roll":"dodge roll"
,"dodge":"dodge"
,"drive fail checkbox": "drive fail checkbox"
,"drive rank": "drive rank"
,"drive roll": "drive roll"
,"drive":"drive"
,"education":"education and occupational history"
,"employer": "employer"
,"enter a name for non-player character": "enter a name for non-player character"
,"enter armor text": "enter armor text"
,"enter breaking point": "enter breaking point"
,"enter hit points": "enter hit points"
,"enter npc description": "enter npc description"
,"enter sanity loss": "enter sanity loss"
,"enter sanity points": "enter sanity loss"
,"enter willpower points": "enter willpower points"
,"equipment":"equipment"
,"failure": "failure"
,"firearms fail checkbox": "firearms fail checkbox"
,"firearms rank":"firearms rank"
,"firearms roll": "firearms roll"
,"firearms":"firearms"
,"first aid fail checkbox":"first aid fail checkbox"
,"first aid rank":"first aid rank"
,"first aid roll":"first aid roll"
,"first aid":"first aid"
,"forensics fail checkbox":"forensics fail checkbox"
,"forensics rank": "forensics rank"
,"forensics roll":"forensics roll"
,"forensics": "forensics"
,"foriegn languages and other skills:":"foreign languages and other skills:"
,"fumble": "fumble"
,"gm whisper toggle": "gm whisper toggle"
,"GM Whisper": "GM Whisper"
,"Has First Aid been attempted since the last injury?":"Has First Aid been attempted since the last injury?"
,"heavy machinery fail checkbox":"heavy machinery fail checkbox"
,"heavy machinery rank":"heavy machinery rank"
,"heavy machinery roll":"heavy machinery roll"
,"heavy machinery":"heavy machinery"
,"heavy weapons fail checkbox":"heavy weapons fail checkbox"
,"heavy weapons rank":"heavy weapons rank"
,"heavy weapons roll":"heavy weapons roll"
,"heavy weapons":"heavy weapons"
,"helplessness 1": "helplessness 1"
,"helplessness 2": "helplessness 2"
,"helplessness 3": "helplessness 3"
,"helplessness": "helplessness"
,"history fail checkbox":"history fail checkbox"
,"history rank":"history rank"
,"history roll":"history roll"
,"history":"history"
,"hit points": "hit points"
,"HP": "HP"
,"HUMINT fail checkbox":"HUMINT fail checkbox"
,"HUMINT rank":"HUMINT rank"
,"HUMINT roll":"HUMINT roll"
,"HUMINT":"HUMINT"
,"improvement": "improvement"
,"injuries":"injuries"
,"INT": "INT"
,"intelligence distinguishing features": "intelligence distinguishing features"
,"intelligence roll": "intelligence roll"
,"intelligence score": "intelligence score"
,"intelligence": "intelligence"
,"kill": "kill"
,"kill radius input": "kill radius input"
,"kill radius":"kill radius"
,"law fail checkbox":"law fail checkbox"
,"law rank":"law rank"
,"law roll":"law roll"
,"law":"law"
,"lethality % input": "lethality % input"
,"lethality %":"lethality %"
,"lethality":"lethality"
,"lethality:":"lethality:"
,"lethality (×2)":"lethality (×2)"
,"Lethality":"Lethality"
,"low WP:": "low WP:"
,"luck":"Luck"
,"Luck":"Luck"
,"Make a sanity test to repress temporary insanity or an acute episode.":"Make a sanity test to repress temporary insanity or an acute episode."
,"medicine fail checkbox":"medicine fail checkbox"
,"medicine rank":"medicine rank"
,"medicine roll":"medicine roll"
,"medicine":"medicine"
,"melee weapons fail checkbox":"melee weapons fail checkbox"
,"melee weapons rank":"melee weapons rank"
,"melee weapons roll":"melee weapons roll"
,"melee weapons":"melee weapons"
,"military science fail checkbox":"military science fail checkbox"
,"military science name":"military science name"
,"military science rank":"military science rank"
,"military science roll":"military science roll"
,"military science":"military science"
,"military_science_1":"military_science_1"
,"military_science_2":"military_science_2"
,"motivations":"motivations"
,"motivations and mental disorders":"motivations and mental disorders"
,"name": "name"
,"nationality": "nationality"
,"navigate fail checkbox":"navigate fail checkbox"
,"navigate rank":"navigate rank"
,"navigate roll":"navigate roll"
,"navigate":"navigate"
,"none": "none"
,"notes": "notes"
,"npc": "NPC"
,"occult fail checkbox":"occult fail checkbox"
,"occult rank":"occult rank"
,"occult roll":"occult roll"
,"occult":"occult"
,"off":"off"
,"on": "on"
,"other": "other"
,"other notes name": "other notes name"
,"other notes": "other notes"
,"outcome": "outcome"
,"outcome:": "outcome:"
,"pc": "PC"
,"personal data": "personal data"
,"persuade fail checkbox":"persuade fail checkbox"
,"persuade rank":"persuade rank"
,"persuade roll":"persuade roll"
,"persuade":"persuade"
,"pharmacy fail checkbox":"pharmacy fail checkbox"
,"pharmacy rank":"pharmacy rank"
,"pharmacy roll":"pharmacy roll"
,"pharmacy":"pharmacy"
,"pilot fail checkbox":"pilot fail checkbox"
,"pilot name":"pilot name"
,"pilot rank":"pilot rank"
,"pilot roll":"pilot roll"
,"pilot":"pilot"
,"pilot_1":"pilot_1"
,"pilot_2":"pilot_2"
,"Please indicate why this agent was recruited and why the agent agreed to be recruited.":"Please indicate why this agent was recruited and why the agent agreed to be recruited."
,"POW": "POW"
,"power distinguishing features": "power distinguishing features"
,"power roll": "power roll"
,"power score": "power score"
,"power": "power"
,"project": "project"
,"projection fails at 0 willpower.":"projection fails at 0 willpower."
,"repress": "repress"
,"psychotherapy fail checkbox":"psychotherapy fail checkbox"
,"psychotherapy rank":"psychotherapy rank"
,"psychotherapy roll":"psychotherapy roll"
,"psychotherapy":"psychotherapy"
,"psychological data":"psychological data"
,"rank": "skill %"
,"remarks": "remarks"
,"repression fails at 0 willpower.":"repression fails at 0 willpower."
,"reset": "reset"
,"reset sheet": "reset sheet"
,"ride fail checkbox":"ride fail checkbox"
,"ride rank":"ride rank"
,"ride roll":"ride roll"
,"ride":"ride"
,"roll" : "roll"
,"SAN":"SAN"
,"SAN LOSS":"SAN LOSS"
,"sanity": "sanity"
,"sanity loss": "sanity loss"
,"sanity points": "sanity points"
,"science fail checkbox":"science fail checkbox"
,"science name":"science name"
,"science rank":"science rank"
,"science roll":"science roll"
,"science":"science"
,"science_1":"science_1"
,"science_2":"science_2"
,"score": "score"
,"search fail checkbox":"search fail checkbox"
,"search rank":"search rank"
,"search roll":"search roll"
,"search":"search"
,"sex": "sex"
,"sheet settings toggle": "sheet settings toggle"
,"sheet settings": "sheet settings"
,"sheet type": "Sheet Type"
,"Sheet Type": "Sheet Type"
,"SIGINT fail checkbox":"SIGINT fail checkbox"
,"SIGINT rank":"SIGINT rank"
,"SIGINT roll":"SIGINT roll"
,"SIGINT":"SIGINT"
,"skill % input": "skill % input"
,"skill %":"skill %"
,"skill fail checkbox":"skill fail checkbox"
,"skill name": "skill name"
,"skill or stat used": "skill or stat used"
,"skill rank": "skill rank"
,"skill roll":"skill roll"
,"skill": "name"
,"skills":"skills"
,"source of information":"source of information"
,"special training input": "special training input"
,"statistical data": "statistical data"
,"stealth fail checkbox":"stealth fail checkbox"
,"stealth rank":"stealth rank"
,"stealth roll":"stealth roll"
,"stealth":"stealth"
,"STR": "STR"
,"strength distinguishing features": "strength distinguishing features"
,"strength roll": "strength roll"
,"strength score": "strength score"
,"strength": "strength"
,"success": "success"
,"surgery fail checkbox":"surgery fail checkbox"
,"surgery rank":"surgery rank"
,"surgery roll":"surgery roll"
,"surgery":"surgery"
,"survival fail checkbox": "survival fail checkbox"
,"survival rank":"survival rank"
,"survival roll":"survival roll"
,"survival":"survival"
,"swim fail checkbox":"swim fail checkbox"
,"swim rank":"swim rank"
,"swim roll":"swim roll"
,"swim":"swim"
,"top secret//orcon//special access required delta green agent documenation sheet":"top secret//orcon//special access required delta green agent documenation sheet "
,"unarmed combat fail checkbox":"unarmed combat fail checkbox"
,"unarmed combat rank":"unarmed combat rank"
,"unarmed combat roll":"unarmed combat roll"
,"unarmed combat":"unarmed combat"
,"united states form":"united states form"
,"unnatural fail checkbox":"unnatural fail checkbox"
,"unnatural rank":"unnatural rank"
,"unnatural roll":"unnatural roll"
,"unnatural":"unnatural"
,"Update": "Update"
,"use advanced weapons":"use advanced weapons"
,"use new motivations":"use new motivations"
,"violence 1": "violence 1"
,"violence 2": "violence 2"
,"violence 3": "violence 3"
,"violence": "violence"
,"weapons input": "weapons input"
,"weapons":"weapons"
,"whisper rolls to gm": "whisper rolls to gm"
,"willpower points":"willpower points"
,"WP":"WP"
,"×5": "×5"
,"yes: only Medicine, Surgery, or long-term rest can help further.":"yes: only Medicine, Surgery, or long-term rest can help further."
,"-": "-"
,"Check a damaged Bonds box until the next Home scene ends.":"Check a damaged Bonds box until the next Home scene ends."
,"complexity":"complexity"
,"shotgun":"shotgun"
,"shotgun:":"shotgun:"
,"blast radius":"blast radius"
,"blast radius:":"blast radius:"
,"selective fire": "selective fire"
,"selective fire (×2)": "selective fire (×2)"
,"accessories": "accessories"
,"activation time": "activation time"
,"double damage":"double damage"
,"modifier":"modifier"
,"modifier:":"modifier:"
,"Holographic sight Standard":"Holographic sight Standard"
,"name:":"name:"
,"description:":"description:"
,"name and description":"name and description"
,"sources of information":"sources of information"
,"armor, skills, abilities, and other notes":"armor, skills, abilities, and other notes"
,"all skills":"all skills"
,"general":"general"
,"global modifier":"global modifier"
,"extra":"extra"
,"unnatural gain":"unnatural gain"
,"SAN loss for learning":"SAN loss for learning"
,"ritual description":"ritual description"
,"study time":"study time"
,"additional features":"additional features"
,"additional costs":"additional costs"
}