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<!-- Shooting & Perfomin-->
<script type="text/worker">
// Sets wound_mod to maximum value of wound types
on("sheet:opened change:llegwtype change:rlegwtype change:gutswtype change:larmwtype change:rarmwtype change:headwtype", function() {
getAttrs(["llegwtype", "rlegwtype", "gutswtype", "larmwtype", "rarmwtype", "headwtype", "wound_mods"], function(values) {
var wounds_max = Math.max(values.llegwtype, values.rlegwtype, values.gutswtype, values.larmwtype, values.rarmwtype, values.headwtype);
setAttrs({
wound_mod: Math.min((-1 * wounds_max + parseInt(values.wound_mods)), 0)
});
});
});
// Sets shooting concentration names for Common Rolls section
on("sheet:opened change:repeating_shootinconc", function(eventInfo) {
getSectionIDs("shootinconc", function(shootin_ids) {
let shootinfields = [];
shootin_ids.forEach(id => {
shootinfields.push(`repeating_shootinconc_${id}_shootinconc`);
});
getAttrs(shootinfields, function(values) {
let options = {};
for(let i = 0; i < shootinfields.length; i++) {
options[`shootinname_${i}`] = getTranslationByKey("shooting") +": " + values[shootinfields[i]];
}
setAttrs(options);
});
});
});
// Sets Fighting concentration names for Common Rolls section
on("sheet:opened change:repeating_fightin", function(eventInfo) {
getSectionIDs("fightin", function(fightin_ids) {
let fightinfields = [];
fightin_ids.forEach(id => {
fightinfields.push(`repeating_fightin_${id}_fightinname`);
});
getAttrs(fightinfields, function(values) {
let options = {};
for(let i = 0; i < fightinfields.length; i++) {
options[`fightinname_${i}`] = getTranslationByKey("fighting") + ": " + values[fightinfields[i]];
}
setAttrs(options);
});
});
});
on("sheet:opened", function(eventInfo){
setAttrs({
gutsAndGritMacro: getTranslationByKey("gutsAndGrit"),
cognitionMacro: getTranslationByKey("cognition"),
artilleryMacro: getTranslationByKey("artillery"),
scrutinizeMacro: getTranslationByKey("scrutinize"),
artMacro: getTranslationByKey("art"),
trackingMacro: getTranslationByKey("tracking"),
searchMacro: getTranslationByKey("search"),
deftnessMacro: getTranslationByKey("deftness"),
bowMacro: getTranslationByKey("bow"),
sleightofhandMacro: getTranslationByKey("sleightofhand"),
shootingMacro: getTranslationByKey("shooting"),
lockpickingMacro: getTranslationByKey("lockpicking"),
filchingMacro: getTranslationByKey("filching"),
speedloadMacro: getTranslationByKey("speedload"),
throwingMacro: getTranslationByKey("throwing"),
mienMacro: getTranslationByKey("mien"),
performingMacro: getTranslationByKey("performing"),
overaweMacro: getTranslationByKey("overawe"),
leadershipMacro: getTranslationByKey("leadership"),
taleTellMacro: getTranslationByKey("taleTell"),
animalWranglingMacro: getTranslationByKey("animalWrangling"),
persuasionMacro: getTranslationByKey("persuasion"),
spiritMacro: getTranslationByKey("spirit"),
faithMacro: getTranslationByKey("faith"),
gutsMacro: getTranslationByKey("guts"),
strengthMacro: getTranslationByKey("strength"),
vigorMacro: getTranslationByKey("vigor"),
knowledgeMacro: getTranslationByKey("knowledge"),
professionalMacro: getTranslationByKey("professional"),
academiaMacro: getTranslationByKey("academia"),
tradeMacro: getTranslationByKey("trade"),
medicineMacro: getTranslationByKey("medicine"),
areaKnowledgeMacro: getTranslationByKey("areaKnowledge"),
homeCountyMacro: getTranslationByKey("homeCounty"),
demolitionMacro: getTranslationByKey("demolition"),
disguiseMacro: getTranslationByKey("disguise"),
languageMacro: getTranslationByKey("language"),
madScienceMacro: getTranslationByKey("madScience"),
scienceMacro: getTranslationByKey("science"),
smartsMacro: getTranslationByKey("smarts"),
tinkeringMacro: getTranslationByKey("tinkering"),
bluffMacro: getTranslationByKey("bluff"),
gamblingMacro: getTranslationByKey("gambling"),
ridiculeMacro: getTranslationByKey("ridicule"),
scroungingMacro: getTranslationByKey("scrounging"),
streetwiseMacro: getTranslationByKey("streetwise"),
survivalMacro: getTranslationByKey("survival"),
nimblenessMacro: getTranslationByKey("nimbleness"),
dodgeMacro: getTranslationByKey("dodge"),
drivingMacro: getTranslationByKey("driving"),
fightingMacro: getTranslationByKey("fighting"),
climbingMacro: getTranslationByKey("climbing"),
teamsterMacro: getTranslationByKey("teamster"),
horseRidingMacro: getTranslationByKey("horseRiding"),
sneakMacro: getTranslationByKey("sneak"),
swimmingMacro: getTranslationByKey("swimming"),
quicknessMacro: getTranslationByKey("quickness"),
quickDrawMacro: getTranslationByKey("quickDraw"),
surpriseMacro: getTranslationByKey("surprise"),
locationMacro: getTranslationByKey("location")
});
});
</script>
<rolltemplate class="sheet-rolltemplate-simple">
<table>
<caption>{{rollname}}</caption>
<tbody>
{{#aptitude}}
{{#rollTotal() level 0}}
<tr>
<td><span data-i18n="unskilled">Unskilled</span></td>
<td><span class="inlinerollresult showtip">{{unskilled}}</span></td>
</tr>
{{/rollTotal() level 0}}
{{#rollGreater() level 0}}
<tr>
<td><span data-i18n="result">Result</span></td>
<td><span class="inlinerollresult showtip">{{aptitude}}</span></td>
</tr>
{{/rollGreater() level 0}}
{{/aptitude}}
{{#dice}}
<tr>
<td><span data-i18n="result">Result</span></td>
<td><span class="inlinerollresult showtip">{{dice}}</span></td>
</tr>
{{/dice}}
{{#strength}}
<tr>
<td><span data-i18n="strength">Strength</span></td>
<td><span class="inlinerollresult showtip">{{strength}}</span></td>
</tr>
{{/strength}}
{{#meleedamage}}
<tr>
<td><span data-i18n="damage">Damage</span></td>
<td>
<span class="inlinerollresult showtip">{{#rollTotal() meleedamage 0}}{{/rollTotal() meleedamage 0}}</span>
<span>{{#rollGreater() meleedamage 0}}{{meleedamage}}{{/rollGreater() meleedamage 0}}</span>
</td>
</tr>
{{/meleedamage}}
{{#damage}}
<tr>
<td><span data-i18n="damage">Damage</span></td>
<td><span class="inlinerollresult showtip">{{damage}}</span></td>
</tr>
{{/damage}}
{{#location}}
<tr>
<td><span data-i18n="location">Location</span></td>
<td>
{{location}} -
{{#rollBetween() location 1 4}}
{{#rollTotal() evenodd 1}}<span data-i18n="leftLeg">Left Leg</span>{{/rollTotal() evenodd 1}}
{{#rollTotal() evenodd 2}}<span data-i18n="rightLeg">Right Leg</span>{{/rollTotal() evenodd 2}}
{{/rollBetween() location 1 4}}
{{#rollBetween() location 5 9}}<span data-i18n="lowerGuts">Lower Guts</span>{{/rollBetween() location 5 9}}
{{#rollTotal() location 10}}<span data-i18n="gizzards">Gizzards</span>{{/rollTotal() location 10}}
{{#rollBetween() location 11 14}}
{{#rollTotal() evenodd 1}}<span data-i18n="leftArm">Left Arm</span>{{/rollTotal() evenodd 1}}
{{#rollTotal() evenodd 2}}<span data-i18n="rightArm">Right Arm</span>{{/rollTotal() evenodd 2}}
{{/rollBetween() location 11 14}}
{{#rollBetween() location 15 19}}<span data-i18n="upperGuts">Upper Guts</span>{{/rollBetween() location 15 19}}
{{#rollTotal() location 20}}<span data-i18n="nogging">Noggin'</span>{{/rollTotal() location 20}}
</td>
</tr>
{{/location}}
</tbody>
</table>
</rolltemplate>
<!-- Sheet Wrapper - Start -->
<div class="sheet-wrapper">
<!-- Sheet Header - Start -->
<img src="https://user-images.githubusercontent.com/27373135/81526054-68c6be00-930b-11ea-99e5-f0ed07c2c583.png" class="sheet-banner" alt="Deadlands Logo">
<div class="sheet-header sheet-name">
<h2><label data-i18n="name" for="attr_character_name">Name</label></h2>
<input type="text" name="attr_character_name" />
</div>
<div class="sheet-header sheet-occupation">
<h2><label data-i18n="occupation" for="attr_charocc">Occupation</label></h2>
<input type="text" name="attr_charocc" />
</div>
<div class="sheet-header sheet-gmrolltoggle">
<h2><label data-i18n="gmRollToggle">GM Roll Toggle</label></h2>
<label class="sheet-toggle" for="attr_gmtoggle">
<input type="checkbox" name="attr_gmtoggle" value="/w gm " />
<div class="sheet-toggle-button">Toggle GM Rolling</div>
</label>
</div>
<div class="sheet-header sheet-bounty">
<h2><label data-i18n="bounty">Bounty</label> <span style="font-size: xx-small;"><label data-i18n="unspent" for="attr_bountyunspent">unspent</label> / <label data-i18n="total" for="attr_bountytotal">total</label></span></h2>
<div class="sheet-grid-1m1">
<input type="text" name="attr_bountyunspent" value="0" />
/
<input type="text" name="attr_bountytotal" value="0" />
</div>
</div>
<!-- Sheet Header - End -->
<!-- Core Tab - Start -->
<div class="sheet-core">
<div class="sheet-core-pace">
<label data-i18n="pace" for="attr_pace">Pace</label>
<input type="number" name="attr_pace" value="0" />
</div>
<div class="sheet-core-size">
<label data-i18n="size" for="attr_size">Size</label>
<input type="number" name="attr_size" value="6" />
</div>
<div class="sheet-core-wind">
<label data-i18n="maxWind">Max Wind</label>
<input type="number" name="attr_maxwind" value="0" />
<input type="hidden" name="attr_wind_max" value="@{maxwind}" /><!--remaps attr_maxwind to attr_wind_max for token usage-->
</div>
<div class="sheet-core-grit">
<label data-i18n="grit" for="attr_grit">Grit</label>
<input type="number" name="attr_grit" value="0" />
</div>
<div class="sheet-core-woundmod">
<label data-i18n="woundMod">Wound Modifier</label>
<input type="number" name="attr_wound_mods" value="0" />
</div>
</div>
<!-- Core Tab - End -->
<!-- Left Sidebar - Start -->
<div class="sheet-sidebar sheet-sidebar-left">
<input type="checkbox" class="sheet-section-toggle" name="attr_fate_chips_toggle" checked="checked" />
<h2><label data-i18n="chips">Fate Chips</label><span class="sheet-arrow sheet-arrow-up">&#9650;</span><span class="sheet-arrow sheet-arrow-down">&#9660;</span></h2>
<input type="hidden" value="@{fatew}+@{fater}+@{fateb}+@{fatel}" name="attr_total_chips" disabled />
<div class="sheet-numberlist sheet-numberlist-white sheet-chips">
<h3 data-i18n="chipsW">White</h3>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fatew" value="0" checked="checked" /><label for="attr_fatew0">0</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fatew" value="1" /><label for="attr_fatew1">1</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fatew" value="2" /><label for="attr_fatew2">2</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fatew" value="3" /><label for="attr_fatew3">3</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fatew" value="4" /><label for="attr_fatew4">4</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fatew" value="5" /><label for="attr_fatew5">5</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fatew" value="6" /><label for="attr_fatew6">6</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fatew" value="7" /><label for="attr_fatew7">7</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fatew" value="8" /><label for="attr_fatew8">8</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fatew" value="9" /><label for="attr_fatew9">9</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fatew" value="10" /><label for="attr_fatew10">10</label></div>
</div>
<div class="sheet-numberlist sheet-numberlist-red sheet-chips">
<h3 data-i18n="chipsR">Red</h3>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fater" value="0" checked="checked" /><label for="attr_fater0">0</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fater" value="1" /><label for="attr_fater1">1</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fater" value="2" /><label for="attr_fater2">2</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fater" value="3" /><label for="attr_fater3">3</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fater" value="4" /><label for="attr_fater4">4</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fater" value="5" /><label for="attr_fater5">5</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fater" value="6" /><label for="attr_fater6">6</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fater" value="7" /><label for="attr_fater7">7</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fater" value="8" /><label for="attr_fater8">8</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fater" value="9" /><label for="attr_fater9">9</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fater" value="10" /><label for="attr_fater10">10</label></div>
</div>
<div class="sheet-numberlist sheet-numberlist-blue sheet-chips">
<h3 data-i18n="chipsB">Blue</h3>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fateb" value="0" checked="checked" /><label for="attr_fateb0">0</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fateb" value="1" /><label for="attr_fateb1">1</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fateb" value="2" /><label for="attr_fateb2">2</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fateb" value="3" /><label for="attr_fateb3">3</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fateb" value="4" /><label for="attr_fateb4">4</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fateb" value="5" /><label for="attr_fateb5">5</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fateb" value="6" /><label for="attr_fateb6">6</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fateb" value="7" /><label for="attr_fateb7">7</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fateb" value="8" /><label for="attr_fateb8">8</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fateb" value="9" /><label for="attr_fateb9">9</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fateb" value="10" /><label for="attr_fateb10">10</label></div>
</div>
<div class="sheet-numberlist sheet-numberlist-gold sheet-chips">
<h3 data-i18n="chipsL">Legendary</h3>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fatel" value="0" checked="checked" /><label for="attr_fatel0">0</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fatel" value="1" /><label for="attr_fatel1">1</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fatel" value="2" /><label for="attr_fatel2">2</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fatel" value="3" /><label for="attr_fatel3">3</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fatel" value="4" /><label for="attr_fatel4">4</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_fatel" value="5" /><label for="attr_fatel5">5</label></div>
</div>
</div>
<!-- Left Sidebar - End -->
<!-- Right Sidebar - Start -->
<div class="sheet-sidebar sheet-sidebar-right">
<input type="checkbox" class="sheet-section-toggle" name="attr_wounds_toggle" checked="checked" />
<h2><label data-i18n="wounds" for="attr_wounds_toggle">Wounds</label><span class="sheet-arrow sheet-arrow-up">&#9650;</span><span class="sheet-arrow sheet-arrow-down">&#9660;</span></h2>
<input type="hidden" name="attr_wound_mod" value="0" />
<div class="sheet-wounds">
<h3 data-i18n="leftLeg">Left Leg</h3>
<input type="radio" name="attr_llegwtype" value="0" checked="checked" /><label for="attr_llegwtype_none" data-i18n="none">none</label>
<input type="radio" name="attr_llegwtype" value="1" /><label for="attr_llegwtype_light"><span data-i18n="light">light</span> (-1)</label>
<input type="radio" name="attr_llegwtype" value="2" /><label for="attr_llegwtype_heavy"><span data-i18n="heavy">heavy</span> (-2)</label>
<input type="radio" name="attr_llegwtype" value="3" /><label for="attr_llegwtype_serious"><span data-i18n="serious">serious</span> (-3)</label>
<input type="radio" name="attr_llegwtype" value="4" /><label for="attr_llegwtype_critical"><span data-i18n="critical">critical</span> (-4)</label>
<input type="radio" name="attr_llegwtype" value="5" /><label for="attr_llegwtype_maimed"><span data-i18n="maimed">maimed</span> (-5)</label>
<div class="sheet-wounds-background"></div>
</div>
<div class="sheet-wounds">
<h3 data-i18n="rightLeg">Right Leg</h3>
<input type="radio" name="attr_rlegwtype" value="0" checked="checked" /><label for="attr_rlegwtype_none" data-i18n="none">none</label>
<input type="radio" name="attr_rlegwtype" value="1" /><label for="attr_rlegwtype_light"><span data-i18n="light">light</span> (-1)</label>
<input type="radio" name="attr_rlegwtype" value="2" /><label for="attr_rlegwtype_heavy"><span data-i18n="heavy">heavy</span> (-2)</label>
<input type="radio" name="attr_rlegwtype" value="3" /><label for="attr_rlegwtype_serious"><span data-i18n="serious">serious</span> (-3)</label>
<input type="radio" name="attr_rlegwtype" value="4" /><label for="attr_rlegwtype_critical"><span data-i18n="critical">critical</span> (-4)</label>
<input type="radio" name="attr_rlegwtype" value="5" /><label for="attr_rlegwtype_maimed"><span data-i18n="maimed">maimed</span> (-5)</label>
<div class="sheet-wounds-background"></div>
</div>
<div class="sheet-wounds">
<h3 data-i18n="gutsw">Guts</h3>
<input type="radio" name="attr_gutswtype" value="0" checked="checked" /><label for="attr_gutswtype_none" data-i18n="none">none</label>
<input type="radio" name="attr_gutswtype" value="1" /><label for="attr_gutswtype_light"><span data-i18n="light">light</span> (-1)</label>
<input type="radio" name="attr_gutswtype" value="2" /><label for="attr_gutswtype_heavy"><span data-i18n="heavy">heavy</span> (-2)</label>
<input type="radio" name="attr_gutswtype" value="3" /><label for="attr_gutswtype_serious"><span data-i18n="serious">serious</span> (-3)</label>
<input type="radio" name="attr_gutswtype" value="4" /><label for="attr_gutswtype_critical"><span data-i18n="critical">critical</span> (-4)</label>
<input type="radio" name="attr_gutswtype" value="5" /><label for="attr_gutswtype_maimed"><span data-i18n="maimed">maimed</span> (-5)</label>
<div class="sheet-wounds-background"></div>
</div>
<div class="sheet-wounds">
<h3 data-i18n="leftArm">Left Arm</h3>
<input type="radio" name="attr_larmwtype" value="0" checked="checked" /><label for="attr_larmwtype_none" data-i18n="none">none</label>
<input type="radio" name="attr_larmwtype" value="1" /><label for="attr_larmwtype_light"><span data-i18n="light">light</span> (-1)</label>
<input type="radio" name="attr_larmwtype" value="2" /><label for="attr_larmwtype_heavy"><span data-i18n="heavy">heavy</span> (-2)</label>
<input type="radio" name="attr_larmwtype" value="3" /><label for="attr_larmwtype_serious"><span data-i18n="serious">serious</span> (-3)</label>
<input type="radio" name="attr_larmwtype" value="4" /><label for="attr_larmwtype_critical"><span data-i18n="critical">critical</span> (-4)</label>
<input type="radio" name="attr_larmwtype" value="5" /><label for="attr_larmwtype_maimed"><span data-i18n="maimed">maimed</span> (-5)</label>
<div class="sheet-wounds-background"></div>
</div>
<div class="sheet-wounds">
<h3 data-i18n="rightArm">Right Arm</h3>
<input type="radio" name="attr_rarmwtype" value="0" checked="checked" /><label for="attr_rarmwtype_none" data-i18n="none">none</label>
<input type="radio" name="attr_rarmwtype" value="1" /><label for="attr_rarmwtype_light"><span data-i18n="light">light</span> (-1)</label>
<input type="radio" name="attr_rarmwtype" value="2" /><label for="attr_rarmwtype_heavy"><span data-i18n="heavy">heavy</span> (-2)</label>
<input type="radio" name="attr_rarmwtype" value="3" /><label for="attr_rarmwtype_serious"><span data-i18n="serious">serious</span> (-3)</label>
<input type="radio" name="attr_rarmwtype" value="4" /><label for="attr_rarmwtype_critical"><span data-i18n="critical">critical</span> (-4)</label>
<input type="radio" name="attr_rarmwtype" value="5" /><label for="attr_rarmwtype_maimed"><span data-i18n="maimed">maimed</span> (-5)</label>
<div class="sheet-wounds-background"></div>
</div>
<div class="sheet-wounds">
<h3 data-i18n="nogging">Noggin'</h3>
<input type="radio" name="attr_headwtype" value="0" checked="checked" /><label for="attr_headwtype_none" data-i18n="none">none</label>
<input type="radio" name="attr_headwtype" value="1" /><label for="attr_headwtype_light"><span data-i18n="light">light</span> (-1)</label>
<input type="radio" name="attr_headwtype" value="2" /><label for="attr_headwtype_heavy"><span data-i18n="heavy">heavy</span> (-2)</label>
<input type="radio" name="attr_headwtype" value="3" /><label for="attr_headwtype_serious"><span data-i18n="serious">serious</span> (-3)</label>
<input type="radio" name="attr_headwtype" value="4" /><label for="attr_headwtype_critical"><span data-i18n="critical">critical</span> (-4)</label>
<input type="radio" name="attr_headwtype" value="5" /><label for="attr_headwtype_maimed"><span data-i18n="maimed">maimed</span> (-5)</label>
<div class="sheet-wounds-background"></div>
</div>
<div class="sheet-numberlist sheet-numberlist-grey sheet-wind">
<h3 data-i18n="wind">Wind</h3>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="0" checked="checked" /><label for="attr_wind0">0</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="1" /><label for="attr_wind1">1</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="2" /><label for="attr_wind2">2</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="3" /><label for="attr_wind3">3</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="4" /><label for="attr_wind4">4</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="5" /><label for="attr_wind5">5</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="6" /><label for="attr_wind6">6</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="7" /><label for="attr_wind7">7</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="8" /><label for="attr_wind8">8</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="9" /><label for="attr_wind9">9</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="10" /><label for="attr_wind10">10</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="11" /><label for="attr_wind11">11</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="12" /><label for="attr_wind12">12</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="13" /><label for="attr_wind13">13</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="14" /><label for="attr_wind14">14</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="15" /><label for="attr_wind15">15</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="16" /><label for="attr_wind16">16</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="17" /><label for="attr_wind17">17</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="18" /><label for="attr_wind18">18</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="19" /><label for="attr_wind19">19</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="20" /><label for="attr_wind20">20</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="21" /><label for="attr_wind21">21</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="22" /><label for="attr_wind22">22</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="23" /><label for="attr_wind23">23</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="24" /><label for="attr_wind24">24</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="25" /><label for="attr_wind25">25</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="26" /><label for="attr_wind26">26</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="27" /><label for="attr_wind27">27</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="28" /><label for="attr_wind28">28</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="29" /><label for="attr_wind29">29</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="30" /><label for="attr_wind30">30</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="31" /><label for="attr_wind31">31</label></div>
<div class="sheet-numberlist-item"><input type="radio" name="attr_wind" value="32" /><label for="attr_wind32">32</label></div>
</div>
</div>
<!-- Right Sidebar - Start -->
<!-- Traits & Aptitudes Tab -->
<input type="radio" class="sheet-tab" name="sheet-tabs" value="1" title="Traits &amp; Aptitudes" checked="checked" /><label for="sheet-tab-traits" class="sheet-tab" data-i18n="traits">Traits &amp; Aptitudes</label>
<div class="sheet-section sheet-section-traits sheet-borderdiv">
<!-- Cognition -- Start -->
<div class="sheet-borderdiv">
<div class="sheet-item sheet-item-traits">
<h3 data-i18n="cognition">Cognition</h3>
<div class="sheet-grid-1m1">
<input type="text" name="attr_coglvl" value="1" />
d
<select name="attr_cogdtype" class="sheet-dtype">
<option select="selected" value="d4">4</option>
<option value="d6">6</option>
<option value="d8">8</option>
<option value="d10">10</option>
<option value="d12">12</option>
</select>
</div>
<button type="roll" name="roll_cognition" value="@{gmtoggle}&{template:simple} {{rollname=@{cognitionMacro}}} {{dice=[[@{coglvl}@{cogdtype}!!k1+(@{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="artillery">Artillery</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_artillerylvl" value="0" />
+
<input type="text" name="attr_artillerymod" value="0" />
</div>
<button type="roll" name="roll_artillery" value="@{gmtoggle}&{template:simple} {{rollname=@{artilleryMacro}}} {{aptitude=[[@{artillerylvl}@{cogdtype}!!k1+(@{artillerymod}+@{wound_mod})]]}} {{level=[[@{artillerylvl}]]}} {{unskilled=[[1@{cogdtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="art">Arts</h4>
</div>
<fieldset class="repeating_artconc">
<div class="sheet-item sheet-item-traits sheet-item-traits-concentration">
<input type="text" name="attr_artconc" value="Concentration" />
<div class="sheet-grid-1m1">
<input type="text" name="attr_artlvl" value="0" />
+
<input type="text" name="attr_artconcmod" value="0" />
</div>
<button type="roll" name="roll_artconc" value="@{gmtoggle}&{template:simple} {{rollname=@{artMacro}: @{artconc}}} {{aptitude=[[@{artlvl}@{cogdtype}!!k1+(@{artconcmod}+@{wound_mod})]]}} {{level=[[@{artlvl}]]}} {{unskilled=[[1@{cogdtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
</fieldset>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="scrutinize">Scrutinize</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_scrutinizelvl" value="0" />
+
<input type="text" name="attr_scrutinizemod" value="0" />
</div>
<button type="roll" name="roll_scruitinize" value="@{gmtoggle}&{template:simple} {{rollname=@{scrutinizeMacro}}} {{aptitude=[[@{scrutinizelvl}@{cogdtype}!!k1+(@{scrutinizemod}+@{wound_mod})]]}} {{level=[[@{scrutinizelvl}]]}} {{unskilled=[[1@{cogdtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4><span data-i18n="search">Search</span> (1)</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_searchlvl" value="1" />
+
<input type="text" name="attr_searchmod" value="0" />
</div>
<button type="roll" name="roll_search" value="@{gmtoggle}&{template:simple} {{rollname=@{searchMacro}}} {{aptitude=[[@{searchlvl}@{cogdtype}!!k1+(@{searchmod}+@{wound_mod})]]}} {{level=[[@{searchlvl}]]}} {{unskilled=[[1@{cogdtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="tracking">Trackin'</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_trackinlvl" value="0" />
+
<input type="text" name="attr_trackinmod" value="0" />
</div>
<button type="roll" name="roll_tracking" value="@{gmtoggle}&{template:simple} {{rollname=@{trackingMacro}}} {{aptitude=[[@{trackinlvl}@{cogdtype}!!k1+(@{trackinmod}+@{wound_mod})]]}} {{level=[[@{trackinlvl}]]}} {{unskilled=[[1@{cogdtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<fieldset class="repeating_extracogapt">
<div class="sheet-item sheet-item-traits">
<input type="text" name="attr_extracogapt" value="Additional Aptitude" />
<div class="sheet-grid-1m1">
<input type="text" name="attr_extracogaptlvl" value="0" />
+
<input type="text" name="attr_extracogaptmod" value="0" />
</div>
<button type="roll" name="roll_extracog" value="@{gmtoggle}&{template:simple} {{rollname=@{extracogapt}}} {{aptitude=[[@{extracogaptlvl}@{cogdtype}!!k1+(@{extracogaptmod}+@{wound_mod})]]}} {{level=[[@{extracogaptlvl}]]}} {{unskilled=[[1@{cogdtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
</fieldset>
</div>
<!-- Cognition -- End -->
<!-- Deftness -- Start -->
<div class="sheet-borderdiv">
<div class="sheet-item sheet-item-traits">
<h3 data-i18n="deftness">Deftness</h3>
<div class="sheet-grid-1m1">
<input type="text" name="attr_deflvl" value="1" />
d
<select name="attr_defdtype" class="sheet-dtype">
<option select="selected" value="d4">4</option>
<option value="d6">6</option>
<option value="d8">8</option>
<option value="d10">10</option>
<option value="d12">12</option>
</select>
</div>
<button type="roll" name="roll_Deftness" value="@{gmtoggle}&{template:simple} {{rollname=@{deftnessMacro}}} {{dice=[[@{deflvl}@{defdtype}!!k1+(@{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="bow">Bow</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_bowlvl" value="0" />
+
<input type="text" name="attr_bowmod" value="0" />
</div>
<button type="roll" name="roll_Bow" value="@{gmtoggle}&{template:simple} {{rollname=@{bowMacro}}} {{aptitude=[[@{bowlvl}@{defdtype}!!k1+(@{bowmod}+@{wound_mod})]]}} {{level=[[@{bowlvl}]]}} {{unskilled=[[1@{defdtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="filching">Filchin'</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_filchinlvl" value="0" />
+
<input type="text" name="attr_filchinmod" value="0" />
</div>
<button type="roll" name="roll_Filchin" value="@{gmtoggle}&{template:simple} {{rollname=@{filchingMacro}}} {{aptitude=[[@{filchinlvl}@{defdtype}!!k1+(@{filchinmod}+@{wound_mod})]]}} {{level=[[@{filchinlvl}]]}} {{unskilled=[[1@{defdtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="lockpicking">Lockpickin'</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_lockpickinlvl" value="0" />
+
<input type="text" name="attr_lockpickinmod" value="0" />
</div>
<button type="roll" name="roll_Lockpickin" value="@{gmtoggle}&{template:simple} {{rollname=@{lockpickingMacro}}} {{aptitude=[[@{lockpickinlvl}@{defdtype}!!k1+(@{lockpickinmod}+@{wound_mod})]]}} {{level=[[@{lockpickinlvl}]]}} {{unskilled=[[1@{defdtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="shooting">Shootin'</h4>
</div>
<fieldset class="repeating_shootinconc">
<div class="sheet-item sheet-item-traits sheet-item-traits-concentration">
<input type="text" name="attr_shootinconc" placeholder="Type of Gun" />
<div class="sheet-grid-1m1">
<input type="text" name="attr_shootinlvl" value="0" />
+
<input type="text" name="attr_shootinconcmod" value="0" />
</div>
<button type="roll" name="roll_shootin" value="@{gmtoggle}&{template:simple} {{rollname=@{shootingMacro}: @{shootinconc}}} {{aptitude=[[@{shootinlvl}@{defdtype}!!k1+(@{shootinconcmod}+@{wound_mod})]]}} {{level=[[@{shootinlvl}]]}} {{unskilled=[[1@{defdtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
</fieldset>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="sleightofhand">Sleight o' Hand</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_sleightohandlvl" value="0" />
+
<input type="text" name="attr_sleightohandmod" value="0" />
</div>
<button type="roll" name="roll_sleightohand" value="@{gmtoggle}&{template:simple} {{rollname=@{sleightofhandMacro}}} {{aptitude=[[@{sleightohandlvl}@{defdtype}!!k1+(@{sleightohandmod}+@{wound_mod})]]}} {{level=[[@{sleightohandlvl}]]}} {{unskilled=[[1@{defdtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="speedload">Speed Load</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_speedloadlvl" value="0" />
+
<input type="text" name="attr_speedloadmod" value="0" />
</div>
<button type="roll" name="roll_speedload" value="@{gmtoggle}&{template:simple} {{rollname=@{speedloadMacro}}} {{aptitude=[[@{speedloadlvl}@{defdtype}!!k1+(@{speedloadmod}+@{wound_mod})]]}} {{level=[[@{speedloadlvl}]]}} {{unskilled=[[1@{defdtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="throwing">Throwin'</h4>
</div>
<fieldset class="repeating_throwinconc">
<div class="sheet-item sheet-item-traits sheet-item-traits-concentration">
<input type="text" name="attr_throwinconc" placeholder="Type of Weapon" />
<div class="sheet-grid-1m1">
<input type="text" name="attr_throwinlvl" value="0" />
+
<input type="text" name="attr_throwincmod" value="0" />
</div>
<button type="roll" name="roll_throwin" value="@{gmtoggle}&{template:simple} {{rollname=@{throwingMacro}: @{throwinconc}}} {{aptitude=[[@{throwinlvl}@{defdtype}!!k1+(@{throwincmod}+@{wound_mod})]]}} {{level=[[@{throwinlvl}]]}} {{unskilled=[[1@{defdtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
</fieldset>
<fieldset class="repeating_extradefapt">
<div class="sheet-item sheet-item-traits">
<input type="text" name="attr_extradefapt" value="Additional Aptitude" />
<div class="sheet-grid-1m1">
<input type="text" name="attr_extradefaptlvl" value="0" />
+
<input type="text" name="attr_extradefaptmod" value="0" />
</div>
<button type="roll" name="roll_extradefapt" value="@{gmtoggle}&{template:simple} {{rollname=@{extradefapt}}} {{aptitude=[[@{extradefaptlvl}@{defdtype}!!k1+(@{extradefaptmod}+@{wound_mod})]]}} {{level=[[@{extradefaptlvl}]]}} {{unskilled=[[1@{defdtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
</fieldset>
</div>
<!-- Deftness -->
<!-- Knowledge -->
<div class="sheet-borderdiv">
<div class="sheet-item sheet-item-traits">
<h3 data-i18n="knowledge">Knowledge</h3>
<div class="sheet-grid-1m1">
<input type="text" name="attr_knolvl" value="1" />
d
<select name="attr_knodtype" class="sheet-dtype">
<option select="selected" value="d4">4</option>
<option value="d6">6</option>
<option value="d8">8</option>
<option value="d10">10</option>
<option value="d12">12</option>
</select>
</div>
<button type="roll" name="roll_Knowledge" value="@{gmtoggle}&{template:simple} {{rollname=@{knowledgeMacro}}} {{dice=[[@{knolvl}@{knodtype}!!k1+(@{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="academia">Academia</h4>
</div>
<fieldset class="repeating_academiaconc">
<div class="sheet-item sheet-item-traits sheet-item-traits-concentration">
<input type="text" name="attr_academianame" value="Academia" />
<div class="sheet-grid-1m1">
<input type="text" name="attr_academialvl" value="0" />
+
<input type="text" name="attr_academiamod" value="0" />
</div>
<button type="roll" name="roll_Academia" value="@{gmtoggle}&{template:simple} {{rollname=@{academiaMacro}: @{academianame}}} {{aptitude=[[@{academialvl}@{knodtype}!!k1+(@{academiamod}+@{wound_mod})]]}} {{level=[[@{academialvl}]]}} {{unskilled=[[1@{knodtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
</fieldset>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="areaKnowledge">Area Knowledge</h4>
</div>
<div class="sheet-item sheet-item-traits sheet-item-traits-concentration">
<span><span data-i18n="homeCounty">Home County</span> (2)</span>
<div class="sheet-grid-1m1">
<input type="text" name="attr_akhomecountylvl" value="2" />
+
<input type="text" name="attr_akhomecountymod" value="0" />
</div>
<button type="roll" name="roll_akhomecounty" value="@{gmtoggle}&{template:simple} {{rollname=@{areaKnowledgeMacro}: @{homeCountyMacro}}} {{aptitude=[[@{akhomecountylvl}@{knodtype}!!k1+(@{akhomecountymod}+@{wound_mod})]]}} {{level=[[@{akhomecountylvl}]]}} {{unskilled=[[1@{knodtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<fieldset class="repeating_areakno">
<div class="sheet-item sheet-item-traits sheet-item-traits-concentration">
<input type="text" name="attr_areaknoname" value="Area" />
<div class="sheet-grid-1m1">
<input type="text" name="attr_areaknolvl" value="0" />
+
<input type="text" name="attr_areaknomod" value="0" />
</div>
<button type="roll" name="roll_areakno" value="@{gmtoggle}&{template:simple} {{rollname=@{areaKnowledgeMacro}: @{areaknoname}}} {{aptitude=[[@{areaknolvl}@{knodtype}!!k1+(@{areaknomod}+@{wound_mod})]]}} {{level=[[@{areaknolvl}]]}} {{unskilled=[[1@{knodtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
</fieldset>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="demolition">Demolition</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_demolitionlvl" value="0" />
+
<input type="text" name="attr_demolitionmod" value="0" />
</div>
<button type="roll" name="roll_Demolition" value="@{gmtoggle}&{template:simple} {{rollname=@{demolitionMacro}}} {{aptitude=[[@{demolitionlvl}@{knodtype}!!k1+(@{demolitionmod}+@{wound_mod})]]}} {{level=[[@{demolitionlvl}]]}} {{unskilled=[[1@{knodtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="disguise">Disguise</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_disguiselvl" value="0" />
+
<input type="text" name="attr_disguisemod" value="0" />
</div>
<button type="roll" name="roll_Disguise" value="@{gmtoggle}&{template:simple} {{rollname=@{disguiseMacro}}} {{aptitude=[[@{disguiselvl}@{knodtype}!!k1+(@{disguisemod}+@{wound_mod})]]}} {{level=[[@{disguiselvl}]]}} {{unskilled=[[1@{knodtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="language">Language</h4>
</div>
<fieldset class="repeating_language">
<div class="sheet-item sheet-item-traits sheet-item-traits-concentration">
<input type="text" name="attr_languagename" value="Language" />
<div class="sheet-grid-1m1">
<input type="text" name="attr_languagelvl" value="0" />
+
<input type="text" name="attr_languagemod" value="0" />
</div>
<button type="roll" name="roll_Language" value="@{gmtoggle}&{template:simple} {{rollname=@{languageMacro} @{languagename}}} {{aptitude=[[@{languagelvl}@{knodtype}!!k1+(@{languagemod}+@{wound_mod})]]}} {{level=[[@{languagelvl}]]}} {{unskilled=[[1@{knodtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
</fieldset>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="madScience">Mad Science</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_madSciencelvl" value="0" />
+
<input type="text" name="attr_madScienceMod" value="0" />
</div>
<button type="roll" name="roll_madScience" value="@{gmtoggle}&{template:simple} {{rollname=@{madScienceMacro}}} {{aptitude=[[@{madSciencelvl}@{knodtype}!!k1+(@{madScienceMod}+@{wound_mod})]]}} {{level=[[@{madSciencelvl}]]}} {{unskilled=[[1@{knodtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="medicine">Medicine</h4>
</div>
<fieldset class="repeating_medicine">
<div class="sheet-item sheet-item-traits sheet-item-traits-concentration">
<input type="text" name="attr_medicineconc" value="General" />
<div class="sheet-grid-1m1">
<input type="text" name="attr_medicinelvl" value="0" />
+
<input type="text" name="attr_medicineconcmod" value="0" />
</div>
<button type="roll" name="roll_Medicine" value="@{gmtoggle}&{template:simple} {{rollname=@{medicineMacro} @{medicineconc}}} {{aptitude=[[@{medicinelvl}@{knodtype}!!k1+(@{medicineconcmod}+@{wound_mod})]]}} {{level=[[@{medicinelvl}]]}} {{unskilled=[[1@{knodtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
</fieldset>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="professional">Professional</h4>
</div>
<fieldset class="repeating_professional">
<div class="sheet-item sheet-item-traits sheet-item-traits-concentration">
<input type="text" name="attr_professionalname" value="Professional" />
<div class="sheet-grid-1m1">
<input type="text" name="attr_professionallvl" value="0" />
+
<input type="text" name="attr_professionalmod" value="0" />
</div>
<button type="roll" name="roll_Professional" value="@{gmtoggle}&{template:simple} {{rollname=@{professionalMacro}: @{professionalname}}} {{aptitude=[[@{professionallvl}@{knodtype}!!k1+(@{professionalmod}+@{wound_mod})]]}} {{level=[[@{professionallvl}]]}} {{unskilled=[[1@{knodtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
</fieldset>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="science">Science</h4>
</div>
<fieldset class="repeating_science">
<div class="sheet-item sheet-item-traits sheet-item-traits-concentration">
<input type="text" name="attr_sciencename" value="Chemistry" />
<div class="sheet-grid-1m1">
<input type="text" name="attr_sciencelvl" value="0" />
+
<input type="text" name="attr_sciencemod" value="0" />
</div>
<button type="roll" name="roll_Science" value="@{gmtoggle}&{template:simple} {{rollname=@{scienceMacro}: @{sciencename}}} {{aptitude=[[@{sciencelvl}@{knodtype}!!k1+(@{sciencemod}+@{wound_mod})]]}} {{level=[[@{sciencelvl}]]}} {{unskilled=[[1@{knodtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
</fieldset>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="trade">Trade</h4>
</div>
<fieldset class="repeating_trade">
<div class="sheet-item sheet-item-traits sheet-item-traits-concentration">
<input type="text" name="attr_tradename" value="Blacksmithing" />
<div class="sheet-grid-1m1">
<input type="text" name="attr_tradelvl" value="0" />
+
<input type="text" name="attr_trademod" value="0" />
</div>
<button type="roll" name="roll_Trade" value="@{gmtoggle}&{template:simple} {{rollname=@{tradeMacro}: @{tradename}}} {{aptitude=[[@{tradelvl}@{knodtype}!!k1+(@{trademod}+@{wound_mod})]]}} {{level=[[@{tradelvl}]]}} {{unskilled=[[1@{knodtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
</fieldset>
<fieldset class="repeating_extraknoapt">
<div class="sheet-item sheet-item-traits">
<input type="text" name="attr_extraknoapt" value="Additional Aptitude" />
<div class="sheet-grid-1m1">
<input type="text" name="attr_extraknoaptlvl" value="0" />
+
<input type="text" name="attr_extraknoaptmod" value="0" />
</div>
<button type="roll" name="roll_extraknoapt" value="@{gmtoggle}&{template:simple} {{rollname=@{extraknoapt}}} {{aptitude=[[@{extraknoaptlvl}@{knodtype}!!k1+(@{extraknoaptmod}+@{wound_mod})]]}} {{level=[[@{extraknoaptlvl}]]}} {{unskilled=[[1@{knodtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
</fieldset>
</div>
<!-- Knowledge -->
<!-- Mien -->
<div class="sheet-borderdiv">
<div class="sheet-item sheet-item-traits">
<h3 data-i18n="mien">Mien</h3>
<div class="sheet-grid-1m1">
<input type="text" name="attr_mienlvl" value="1" />
d
<select name="attr_miendtype" class="sheet-dtype">
<option select="selected" value="d4">4</option>
<option value="d6">6</option>
<option value="d8">8</option>
<option value="d10">10</option>
<option value="d12">12</option>
</select>
</div>
<button type="roll" name="roll_mien" value="@{gmtoggle}&{template:simple} {{rollname=@{mienMacro}}} {{dice=[[@{mienlvl}@{miendtype}!!k1+(@{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="animalWrangling">Animal Wranglin'</h4>
</div>
<fieldset class="repeating_aniwraconc">
<div class="sheet-item sheet-item-traits sheet-item-traits-concentration">
<input type="text" name="attr_aniwraconc" value="Animal" />
<div class="sheet-grid-1m1">
<input type="text" name="attr_aniwralvl" value="0" />
+
<input type="text" name="attr_aniwraconcmod" value="0" />
</div>
<button type="roll" name="roll_aniwra" value="@{gmtoggle}&{template:simple} {{rollname=@{animalWranglingMacro}: @{aniwraconc}}} {{aptitude=[[@{aniwralvl}@{miendtype}!!k1+(@{aniwraconcmod}+@{wound_mod})]]}} {{level=[[@{aniwralvl}]]}} {{unskilled=[[1@{miendtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
</fieldset>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="leadership">Leadership</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_leadershiplvl" value="0" />
+
<input type="text" name="attr_leadershipmod" value="0" />
</div>
<button type="roll" name="roll_leadership" value="@{gmtoggle}&{template:simple} {{rollname=@{leadershipMacro}}} {{aptitude=[[@{leadershiplvl}@{miendtype}!!k1+(@{leadershipmod}+@{wound_mod})]]}} {{level=[[@{leadershiplvl}]]}} {{unskilled=[[1@{miendtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="overawe">Overawe</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_overawelvl" value="0" />
+
<input type="text" name="attr_overawemod" value="0" />
</div>
<button type="roll" name="roll_overawe" value="@{gmtoggle}&{template:simple} {{rollname=@{overaweMacro}}} {{aptitude=[[@{overawelvl}@{miendtype}!!k1+(@{overawemod}+@{wound_mod})]]}} {{level=[[@{overawelvl}]]}} {{unskilled=[[1@{miendtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="performing">Performin'</h4>
</div>
<fieldset class="repeating_performinconc">
<div class="sheet-item sheet-item-traits sheet-item-traits-concentration">
<input type="text" name="attr_performinconc" value="Type Of Art" />
<div class="sheet-grid-1m1">
<input type="text" name="attr_performinlvl" value="0" />
+
<input type="text" name="attr_performinconcmod" value="0" />
</div>
<button type="roll" name="roll_performing" value="@{gmtoggle}&{template:simple} {{rollname=@{performingMacro}: @{performinconc}}} {{aptitude=[[@{performinlvl}@{miendtype}!!k1+(@{performinconcmod}+@{wound_mod})]]}} {{level=[[@{performinlvl}]]}} {{unskilled=[[1@{miendtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
</fieldset>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="persuasion">Persuasion</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_persuasionlvl" value="0" />
+
<input type="text" name="attr_persuasionmod" value="0" />
</div>
<button type="roll" name="roll_Persuasion" value="@{gmtoggle}&{template:simple} {{rollname=@{persuasionMacro}}} {{aptitude=[[@{persuasionlvl}@{miendtype}!!k1+(@{persuasionmod}+@{wound_mod})]]}} {{level=[[@{persuasionlvl}]]}} {{unskilled=[[1@{miendtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="taleTell">Tale Tellin'</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_taletelllvl" value="0" />
+
<input type="text" name="attr_taletellmod" value="0" />
</div>
<button type="roll" name="roll_TaleTellin" value="@{gmtoggle}&{template:simple} {{rollname=@{taleTellMacro}}} {{aptitude=[[@{taletelllvl}@{miendtype}!!k1+(@{taletellmod}+@{wound_mod})]]}} {{level=[[@{taletelllvl}]]}} {{unskilled=[[1@{miendtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<fieldset class="repeating_extramienapt">
<div class="sheet-item sheet-item-traits">
<input type="text" name="attr_extramienapt" value="Additional Aptitude" />
<div class="sheet-grid-1m1">
<input type="text" name="attr_extramienaptlvl" value="0" />
+
<input type="text" name="attr_extramienaptmod" value="0" />
</div>
<button type="roll" name="roll_extramienapt" value="@{gmtoggle}&{template:simple} {{rollname=@{extramienapt}}} {{aptitude=[[@{extramienaptlvl}@{miendtype}!!k1+(@{extramienaptmod}+@{wound_mod})]]}} {{level=[[@{extramienaptlvl}]]}} {{unskilled=[[1@{miendtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
</fieldset>
</div>
<!-- Mien -->
<!-- Nimbleness -->
<div class="sheet-borderdiv">
<div class="sheet-item sheet-item-traits">
<h3 data-i18n="nimbleness">Nimbleness</h3>
<div class="sheet-grid-1m1">
<input type="text" name="attr_nimlvl" value="1" />
d
<select name="attr_nimdtype" class="sheet-dtype">
<option select="selected" value="d4">4</option>
<option value="d6">6</option>
<option value="d8">8</option>
<option value="d10">10</option>
<option value="d12">12</option>
</select>
</div>
<button type="roll" name="roll_Nimbleness" value="@{gmtoggle}&{template:simple} {{rollname=@{nimblenessMacro}}} {{dice=[[@{nimlvl}@{nimdtype}!!k1+(@{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4><span data-i18n="climbing">Climbin'</span> (1)</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_climbinlvl" value="1" />
+
<input type="text" name="attr_climbinmod" value="0" />
</div>
<button type="roll" name="roll_Climbin" value="@{gmtoggle}&{template:simple} {{rollname=@{climbingMacro}}} {{aptitude=[[@{climbinlvl}@{nimdtype}!!k1+(@{climbinmod}+@{wound_mod})]]}} {{level=[[@{climbinlvl}]]}} {{unskilled=[[1@{nimdtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="dodge">Dodge</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_dodgelvl" value="0" />
+
<input type="text" name="attr_dodgemod" value="0" />
</div>
<button type="roll" name="roll_Dodge" value="@{gmtoggle}&{template:simple} {{rollname=@{dodgeMacro}}} {{aptitude=[[@{dodgelvl}@{nimdtype}!!k1+(@{dodgemod}+@{wound_mod})]]}} {{level=[[@{dodgelvl}]]}} {{unskilled=[[1@{nimdtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="driving">Drivin'</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_drivinlvl" value="0" />
+
<input type="text" name="attr_drivinmod" value="0" />
</div>
<button type="roll" name="roll_Drivin" value="@{gmtoggle}&{template:simple} {{rollname=@{drivingMacro}}} {{aptitude=[[@{drivinlvl}@{nimdtype}!!k1+(@{drivinmod}+@{wound_mod})]]}} {{level=[[@{drivinlvl}]]}} {{unskilled=[[1@{nimdtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="fighting">Fightin'</h4>
</div>
<fieldset class="repeating_fightin">
<div class="sheet-item sheet-item-traits sheet-item-traits-concentration">
<input type="text" name="attr_fightinname" value="Brawlin">
<div class="sheet-grid-1m1">
<input type="text" name="attr_fightinlvl" value="0" />
+
<input type="text" name="attr_fightinmod" value="0" />
</div>
<button type="roll" name="roll_fightin" value="@{gmtoggle}&{template:simple} {{rollname=@{fightingMacro}: @{fightinname}}} {{aptitude=[[@{fightinlvl}@{nimdtype}!!k1+(@{fightinmod}+@{wound_mod})]]}} {{level=[[@{fightinlvl}]]}} {{unskilled=[[1@{nimdtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
</fieldset>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="horseRiding">Horse Ridin'</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_horselvl" value="0" />
+
<input type="text" name="attr_horsemod" value="0" />
</div>
<button type="roll" name="roll_HorseRide" value="@{gmtoggle}&{template:simple} {{rollname=@{horseRidingMacro}}} {{aptitude=[[@{horselvl}@{nimdtype}!!k1+(@{horsemod}+@{wound_mod})]]}} {{level=[[@{horselvl}]]}} {{unskilled=[[1@{nimdtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4><span data-i18n="sneak">Sneak</span> (1)</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_sneaklvl" value="1" />
+
<input type="text" name="attr_sneakmod" value="0" />
</div>
<button type="roll" name="roll_Sneak" value="@{gmtoggle}&{template:simple} {{rollname=@{sneakMacro}}} {{aptitude=[[@{sneaklvl}@{nimdtype}!!k1+(@{sneakmod}+@{wound_mod})]]}} {{level=[[@{sneaklvl}]]}} {{unskilled=[[1@{nimdtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="swimming">Swimmin'</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_swimminlvl" value="0" />
+
<input type="text" name="attr_swimminmod" value="0" />
</div>
<button type="roll" name="roll_Swimmin" value="@{gmtoggle}&{template:simple} {{rollname=@{swimmingMacro}}} {{aptitude=[[@{swimminlvl}@{nimdtype}!!k1+(@{swimminmod}+@{wound_mod})]]}} {{level=[[@{swimminlvl}]]}} {{unskilled=[[1@{nimdtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="teamster">Teamster</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_teamsterlvl" value="0" />
+
<input type="text" name="attr_teamstermod" value="0" />
</div>
<button type="roll" name="roll_teamster" value="@{gmtoggle}&{template:simple} {{rollname=@{teamsterMacro}}} {{aptitude=[[@{teamsterlvl}@{nimdtype}!!k1+(@{teamstermod}+@{wound_mod})]]}} {{level=[[@{teamsterlvl}]]}} {{unskilled=[[1@{nimdtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<fieldset class="repeating_extranimapt">
<div class="sheet-item sheet-item-traits">
<input type="text" name="attr_extranimapt" value="Additional Aptitude" />
<div class="sheet-grid-1m1">
<input type="text" name="attr_extranimaptlvl" value="0" />
+
<input type="text" name="attr_extranimaptmod" value="0" />
</div>
<button type="roll" name="roll_extranimapt" value="@{gmtoggle}&{template:simple} {{rollname=@{extranimapt}}} {{aptitude=[[@{extranimaptlvl}@{nimdtype}!!k1+(@{extranimaptmod}+@{wound_mod})]]}} {{level=[[@{extranimaptlvl}]]}} {{unskilled=[[1@{nimdtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
</fieldset>
</div>
<!-- Nimbleness -->
<!-- Quickness -->
<div class="sheet-borderdiv">
<div class="sheet-item sheet-item-traits">
<h3 data-i18n="quickness">Quickness</h3>
<div class="sheet-grid-1m1">
<input type="text" name="attr_quilvl" value="1" />
d
<select name="attr_quidtype" class="sheet-dtype">
<option select="selected" value="d4">4</option>
<option value="d6">6</option>
<option value="d8">8</option>
<option value="d10">10</option>
<option value="d12">12</option>
</select>
</div>
<button type="roll" name="roll_Quickness" value="@{gmtoggle}&{template:simple} {{rollname=@{quicknessMacro}}} {{dice=[[@{quilvl}@{quidtype}!!k1+(@{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="quickDraw">quickDraw</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_quidralvl" value="0" />
+
<input type="text" name="attr_quidramod" value="0" />
</div>
<button type="roll" name="roll_QuickDraw" value="@{gmtoggle}&{template:simple} {{rollname=@{quickDrawMacro}}} {{aptitude=[[@{quidralvl}@{quidtype}!!k1+(@{quidramod}+@{wound_mod})]]}} {{level=[[@{quidralvl}]]}} {{unskilled=[[1@{quidtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<fieldset class="repeating_extraquidapt">
<div class="sheet-item sheet-item-traits">
<input type="text" name="attr_extraquidapt" value="Additional Aptitude" />
<div class="sheet-grid-1m1">
<input type="text" name="attr_extraquidaptlvl" value="0" />
+
<input type="text" name="attr_extraquidaptmod" value="0" />
</div>
<button type="roll" name="roll_extraquidapt" value="@{gmtoggle}&{template:simple} {{rollname=@{extraquidapt}}} {{aptitude=[[@{extraquidaptlvl}@{quidtype}!!k1+(@{extraquidaptmod}+@{wound_mod})]]}} {{level=[[@{extraquidaptlvl}]]}} {{unskilled=[[1@{quidtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
</fieldset>
</div>
<!-- Quickness -->
<!-- Smarts -->
<div class="sheet-borderdiv">
<div class="sheet-item sheet-item-traits">
<h3 data-i18n="smarts">Smarts</h3>
<div class="sheet-grid-1m1">
<input type="text" name="attr_smalvl" value="1" />
d
<select name="attr_smadtype" class="sheet-dtype">
<option select="selected" value="d4">4</option>
<option value="d6">6</option>
<option value="d8">8</option>
<option value="d10">10</option>
<option value="d12">12</option>
</select>
</div>
<button type="roll" name="roll_Smarts" value="@{gmtoggle}&{template:simple} {{rollname=@{smartsMacro}}} {{dice=[[@{smalvl}@{smadtype}!!k1+(@{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="bluff">Bluff</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_blufflvl" value="0" />
+
<input type="text" name="attr_bluffmod" value="0" />
</div>
<button type="roll" name="roll_Bluff" value="@{gmtoggle}&{template:simple} {{rollname=@{bluffMacro}}} {{aptitude=[[@{blufflvl}@{smadtype}!!k1+(@{bluffmod}+@{wound_mod})]]}} {{level=[[@{blufflvl}]]}} {{unskilled=[[1@{smadtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="gambling">Gamblin'</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_gamblinlvl" value="0" />
+
<input type="text" name="attr_gamblinmod" value="0" />
</div>
<button type="roll" name="roll_Gamblin" value="@{gmtoggle}&{template:simple} {{rollname=@{gamblingMacro}}} {{aptitude=[[@{gamblinlvl}@{smadtype}!!k1+(@{gamblinmod}+@{wound_mod})]]}} {{level=[[@{gamblinlvl}]]}} {{unskilled=[[1@{smadtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="ridicule">Ridicule</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_ridiculelvl" value="0" />
+
<input type="text" name="attr_ridiculemod" value="0" />
</div>
<button type="roll" name="roll_Ridicule" value="@{gmtoggle}&{template:simple} {{rollname=@{ridiculeMacro}}} {{aptitude=[[@{ridiculelvl}@{smadtype}!!k1+(@{ridiculemod}+@{wound_mod})]]}} {{level=[[@{ridiculelvl}]]}} {{unskilled=[[1@{smadtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="scrounging">Scroungin'</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_scrounginlvl" value="0" />
+
<input type="text" name="attr_scrounginmod" value="0" />
</div>
<button type="roll" name="roll_Scroungin" value="@{gmtoggle}&{template:simple} {{rollname=@{scroungingMacro}}} {{aptitude=[[@{scrounginlvl}@{smadtype}!!k1+(@{scrounginmod}+@{wound_mod})]]}} {{level=[[@{scrounginlvl}]]}} {{unskilled=[[1@{smadtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="streetwise">Streetwise</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_streetwiselvl" value="0" />
+
<input type="text" name="attr_streetwisemod" value="0" />
</div>
<button type="roll" name="roll_Streetwise" value="@{gmtoggle}&{template:simple} {{rollname=@{streetwiseMacro}}} {{aptitude=[[@{streetwiselvl}@{smadtype}!!k1+(@{streetwisemod}+@{wound_mod})]]}} {{level=[[@{streetwiselvl}]]}} {{unskilled=[[1@{smadtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="survival">Survival</h4>
</div>
<fieldset class="repeating_survivalcon">
<div class="sheet-item sheet-item-traits sheet-item-traits-concentration">
<input type="text" name="attr_survivalconname" value="Plains" />
<div class="sheet-grid-1m1">
<input type="text" name="attr_survivallvl" value="0" />
+
<input type="text" name="attr_survivalconcmod" value="0" />
</div>
<button type="roll" name="roll_Performin" value="@{gmtoggle}&{template:simple} {{rollname=@{survivalMacro}: @{survivalconname}}} {{aptitude=[[@{survivallvl}@{spidtype}!!k1+(@{survivalconcmod}+@{wound_mod})]]}} {{level=[[@{survivallvl}]]}} {{unskilled=[[1@{smadtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
</fieldset>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="tinkering">Tinkerin'</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_tinkerinlvl" value="0" />
+
<input type="text" name="attr_tinkerinmod" value="0" />
</div>
<button type="roll" name="roll_Tinkerin" value="@{gmtoggle}&{template:simple} {{rollname=@{tinkeringMacro}}} {{aptitude=[[@{tinkerinlvl}@{smadtype}!!k1+(@{tinkerinmod}+@{wound_mod})]]}} {{level=[[@{tinkerinlvl}]]}} {{unskilled=[[1@{smadtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<fieldset class="repeating_extrasmaapt">
<div class="sheet-item sheet-item-traits">
<input type="text" name="attr_extrasmaapt" value="Additional Aptitude" />
<div class="sheet-grid-1m1">
<input type="text" name="attr_extrasmaaptlvl" value="0" />
+
<input type="text" name="attr_extrasmaaptmod" value="0" />
</div>
<button type="roll" name="roll_extrasmaapt" value="@{gmtoggle}&{template:simple} {{rollname=@{extrasmaapt}}} {{aptitude=[[@{extrasmaaptlvl}@{smadtype}!!k1+(@{extrasmaaptmod}+@{wound_mod})]]}} {{level=[[@{extrasmaaptlvl}]]}} {{unskilled=[[1@{smadtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
</fieldset>
</div>
<!-- Smarts -->
<!-- Spirit -->
<div class="sheet-borderdiv">
<div class="sheet-item sheet-item-traits">
<h3 data-i18n="spirit">Spirit</h3>
<div class="sheet-grid-1m1">
<input type="text" name="attr_spilvl" value="1" />
d
<select name="attr_spidtype" class="sheet-dtype">
<option select="selected" value="d4">4</option>
<option value="d6">6</option>
<option value="d8">8</option>
<option value="d10">10</option>
<option value="d12">12</option>
</select>
</div>
<button type="roll" name="roll_spirit" value="@{gmtoggle}&{template:simple} {{rollname=@{spiritMacro}}} {{dice=[[@{spilvl}@{spidtype}!!k1+(@{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="faith">Faith</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_faithlvl" value="0" />
+
<input type="text" name="attr_faithmod" value="0" />
</div>
<button type="roll" name="roll_Faith" value="@{gmtoggle}&{template:simple} {{rollname=@{faithMacro}}} {{aptitude=[[@{faithlvl}@{spidtype}!!k1+(@{faithmod}+@{wound_mod})]]}} {{level=[[@{faithlvl}]]}} {{unskilled=[[1@{spidtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="guts">Guts</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_gutslvl" value="0" />
+
<input type="text" name="attr_gutsmod" value="0" />
</div>
<button type="roll" name="roll_Guts" value="@{gmtoggle}&{template:simple} {{rollname=@{gutsMacro}}} {{aptitude=[[@{gutslvl}@{spidtype}!!k1+(@{gutsmod}+@{wound_mod})]]}} {{level=[[@{gutslvl}]]}} {{unskilled=[[1@{spidtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<fieldset class="repeating_extraspiapt">
<div class="sheet-item sheet-item-traits">
<input type="text" name="attr_extraspiapt" value="Additional Aptitude" />
<div class="sheet-grid-1m1">
<input type="text" name="attr_extraspiaptlvl" value="0" />
+
<input type="text" name="attr_extraspiaptmod" value="0" />
</div>
<button type="roll" name="roll_extraspiapt" value="@{gmtoggle}&{template:simple} {{rollname=@{extraspiapt}}} {{aptitude=[[@{extraspiaptlvl}@{spidtype}!!k1+(@{extraspiaptmod}+@{wound_mod})]]}} {{level=[[@{extraspiaptlvl}]]}} {{unskilled=[[1@{spidtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
</fieldset>
</div>
<!-- Spirit -->
<!-- Strength -->
<div class="sheet-borderdiv">
<div class="sheet-item sheet-item-traits">
<h3 data-i18n="strength">Strength</h3>
<div class="sheet-grid-1m1">
<input type="text" name="attr_strlvl" value="1" />
d
<select name="attr_strdtype" class="sheet-dtype">
<option select="selected" value="d4">4</option>
<option value="d6">6</option>
<option value="d8">8</option>
<option value="d10">10</option>
<option value="d12">12</option>
</select>
</div>
<button type="roll" name="roll_Strength" value="@{gmtoggle}&{template:simple} {{rollname=@{strengthMacro}}} {{dice=[[@{strlvl}@{strdtype}!!k1+(@{wound_mod})]]}}"></button>
</div>
<fieldset class="repeating_extrastrapt">
<div class="sheet-item sheet-item-traits">
<input type="text" name="attr_extrastrapt" value="Additional Aptitude" />
<div class="sheet-grid-1m1">
<input type="text" name="attr_extrastraptlvl" value="0" />
+
<input type="text" name="attr_extrastraptmod" value="0" />
</div>
<button type="roll" name="roll_extrastrapt" value="@{gmtoggle}&{template:simple} {{rollname=@{extrastrapt}}} {{aptitude=[[@{extrastraptlvl}@{strdtype}!!k1+(@{extrastraptmod}+@{wound_mod})]]}} {{level=[[@{extrastraptlvl}]]}} {{unskilled=[[1@{strdtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
</fieldset>
</div>
<!-- Strength -->
<!-- Vigor -->
<div class="sheet-borderdiv">
<div class="sheet-item sheet-item-traits">
<h3 data-i18n="vigor">Vigor</h3>
<div class="sheet-grid-1m1">
<input type="text" name="attr_viglvl" value="1" />
d
<select name="attr_vigdtype" class="sheet-dtype">
<option select="selected" value="d4">4</option>
<option value="d6">6</option>
<option value="d8">8</option>
<option value="d10">10</option>
<option value="d12">12</option>
</select>
</div>
<button type="roll" name="roll_Vigor" value="@{gmtoggle}&{template:simple} {{rollname=@{vigorMacro}}} {{dice=[[@{viglvl}@{vigdtype}!!k1+(@{wound_mod})]]}}"></button>
</div>
<fieldset class="repeating_extravigapt">
<div class="sheet-item sheet-item-traits">
<input type="text" name="attr_extravigapt" value="Additional Aptitude" />
<div class="sheet-grid-1m1">
<input type="text" name="attr_extravigaptlvl" value="0" />
+
<input type="text" name="attr_extravigaptmod" value="0" />
</div>
<button type="roll" name="roll_extravigapt" value="@{gmtoggle}&{template:simple} {{rollname=@{extravigapt}}} {{aptitude=[[@{extravigaptlvl}@{vigdtype}!!k1+(@{extravigaptmod}+@{wound_mod})]]}} {{level=[[@{extravigaptlvl}]]}} {{unskilled=[[1@{vigdtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
</fieldset>
</div>
<!-- Vigor -->
<!-- Special -->
<div class="sheet-borderdiv">
<div class="sheet-item sheet-item-traits">
<h3 data-i18n="special">Special</h3>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="hexslingin">Hexslingin'</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_hexslinginlvl" value="0" />
+
<input type="text" name="attr_hexslinginmod" value="0" />
</div>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="ritual">Ritual</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_rituallvl" value="0" />
+
<input type="text" name="attr_ritualmod" value="0" />
</div>
</div>
<fieldset class="repeating_extraspecialapt">
<div class="sheet-item sheet-item-traits">
<input type="text" name="attr_extraspecialapt" value="Special Aptitude" />
<div class="sheet-grid-1m1">
<input type="text" name="attr_extraspecialaptlvl" value="0" />
+
<input type="text" name="attr_extraspecialaptmod" value="0" />
</div>
</div>
</fieldset>
</div>
<!-- Special -->
</div>
<!-- Traits & Aptitudes Tab -->
<!-- Combat Stuff Tab - Start -->
<input type="radio" class="sheet-tab" name="sheet-tabs" value="2" title="Combat Stuff"/><label for="sheet-tab-combat" class="sheet-tab" data-i18n="combat">Combat Stuff</label>
<div class="sheet-section sheet-section-combat sheet-borderdiv">
<div class="sheet-borderdiv sheet-common">
<h3 data-i18n="commonRolls">Common Rolls</h3>
<div class="sheet-item sheet-item-common">
<h4 data-i18n="surprise">Surprise</h4>
<button type="roll" name="roll_surprise" value="@{gmtoggle}&{template:simple} {{rollname=@{surpriseMacro}}} {{dice=[[@{coglvl}@{cogdtype}!!k1+(@{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-common">
<h4 data-i18n="gutsAndGrit">Guts + Grits</h4>
<button type="roll" name="roll_GutsGrit" value="@{gmtoggle}&{template:simple} {{rollname=@{gutsAndGritMacro}}} {{dice=[[@{gutslvl}@{spidtype}!!k1+(@{wound_mod}+@{gutsmod}+@{grit})]]}}"></button>
</div>
<div class="sheet-item sheet-item-common">
<h4 data-i18n="quickness">Quickness</h4>
<button type="roll" name="roll_quickness" value="@{gmtoggle}&{template:simple} {{rollname=@{quicknessMacro}}} {{dice=[[@{quilvl}@{quidtype}!!k1+(@{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-common">
<h4 data-i18n="vigor">Vigor</h4>
<button type="roll" name="roll_vigor" value="@{gmtoggle}&{template:simple} {{rollname=@{vigorMacro}}} {{dice=[[@{viglvl}@{vigdtype}!!k1+(@{wound_mod})]]}}"></button>
</div>
<input type="hidden" class="sheet-optional-input" name="attr_bowlvl" value="0" />
<div class="sheet-item sheet-item-common sheet-optional-container">
<h4><span data-i18n="bow">Bow</span></h4>
<button type="roll" name="roll_bow" value="@{gmtoggle}&{template:simple} [Hit Location](~hit_location) {{rollname=@{bowMacro}}} {{dice=[[@{bowlvl}@{defdtype}!!k1+(@{bowmod}+@{wound_mod})]]}}"></button>
</div>
<input type="hidden" class="sheet-optional-input" name="attr_shootinname_0" value="0" />
<div class="sheet-item sheet-item-common sheet-optional-container">
<h4><span name="attr_shootinname_0"></span></h4>
<button type="roll" name="roll_shootin_0" value="@{gmtoggle}&{template:simple} {{rollname=@{shootinname_0}}} {{dice=[[@{repeating_shootinconc_$0_shootinlvl}@{defdtype}!!k1+(@{repeating_shootinconc_$0_shootinconcmod}+@{wound_mod})]]}}"></button>
</div>
<input type="hidden" class="sheet-optional-input" name="attr_shootinname_1" value="0" />
<div class="sheet-item sheet-item-common sheet-optional-container">
<h4><span name="attr_shootinname_1"></span></h4>
<button type="roll" name="roll_shootin_1" value="@{gmtoggle}&{template:simple} {{rollname=@{shootinname_1}}} {{dice=[[@{repeating_shootinconc_$1_shootinlvl}@{defdtype}!!k1+(@{repeating_shootinconc_$1_shootinconcmod}+@{wound_mod})]]}}"></button>
</div>
<input type="hidden" class="sheet-optional-input" name="attr_shootinname_2" value="0" />
<div class="sheet-item sheet-item-common sheet-optional-container">
<h4><span name="attr_shootinname_2"></span></h4>
<button type="roll" name="roll_shootin_2" value="@{gmtoggle}&{template:simple} {{rollname=@{shootinname_2}}} {{dice=[[@{repeating_shootinconc_$2_shootinlvl}@{defdtype}!!k1+(@{repeating_shootinconc_$2_shootinconcmod}+@{wound_mod})]]}}"></button>
</div>
<input type="hidden" class="sheet-optional-input" name="attr_shootinname_3" value="0" />
<div class="sheet-item sheet-item-common sheet-optional-container">
<h4><span name="attr_shootinname_3"></span></h4>
<button type="roll" name="roll_shootin_3" value="@{gmtoggle}&{template:simple} {{rollname=@{shootinname_3}}} {{dice=[[@{repeating_shootinconc_$3_shootinlvl}@{defdtype}!!k1+(@{repeating_shootinconc_$3_shootinconcmod}+@{wound_mod})]]}}"></button>
</div>
<input type="hidden" class="sheet-optional-input" name="attr_shootinname_4" value="0" />
<div class="sheet-item sheet-item-common sheet-optional-container">
<h4><span name="attr_shootinname_4"></span></h4>
<button type="roll" name="roll_shootin_4" value="@{gmtoggle}&{template:simple} {{rollname=@{shootinname_4}}} {{dice=[[@{repeating_shootinconc_$4_shootinlvl}@{defdtype}!!k1+(@{repeating_shootinconc_$4_shootinconcmod}+@{wound_mod})]]}}"></button>
</div>
<input type="hidden" class="sheet-optional-input" name="attr_shootinname_5" value="0" />
<div class="sheet-item sheet-item-common sheet-optional-container">
<h4><span name="attr_shootinname_5"></span></h4>
<button type="roll" name="roll_shootin_5" value="@{gmtoggle}&{template:simple} {{rollname=@{shootinname_5}}} {{dice=[[@{repeating_shootinconc_$5_shootinlvl}@{defdtype}!!k1+(@{repeating_shootinconc_$5_shootinconcmod}+@{wound_mod})]]}}"></button>
</div>
<input type="hidden" class="sheet-optional-input" name="attr_fightinname_0" value="0" />
<div class="sheet-item sheet-item-common sheet-optional-container">
<h4><span name="attr_fightinname_0"></span></h4>
<button type="roll" name="roll_fightin_0" value="@{gmtoggle}&{template:simple} {{rollname=@{fightinname_0}}} {{dice=[[@{repeating_fightin_$0_fightinlvl}@{nimdtype}!!k1+(@{repeating_fightin_$0_fightinmod}+@{wound_mod})]]}}"></button>
</div>
<input type="hidden" class="sheet-optional-input" name="attr_fightinname_1" value="0" />
<div class="sheet-item sheet-item-common sheet-optional-container">
<h4><span name="attr_fightinname_1"></span></h4>
<button type="roll" name="roll_fightin_1" value="@{gmtoggle}&{template:simple} {{rollname=@{fightinname_1}}} {{dice=[[@{repeating_fightin_$1_fightinlvl}@{nimdtype}!!k1+(@{repeating_fightin_$1_fightinmod}+@{wound_mod})]]}}"></button>
</div>
<input type="hidden" class="sheet-optional-input" name="attr_fightinname_2" value="0" />
<div class="sheet-item sheet-item-common sheet-optional-container">
<h4><span name="attr_fightinname_2"></span></h4>
<button type="roll" name="roll_fightin_2" value="@{gmtoggle}&{template:simple} {{rollname=@{fightinname_2}}} {{dice=[[@{repeating_fightin_$2_fightinlvl}@{nimdtype}!!k1+(@{repeating_fightin_$2_fightinmod}+@{wound_mod})]]}}"></button>
</div>
<input type="hidden" class="sheet-optional-input" name="attr_fightinname_3" value="0" />
<div class="sheet-item sheet-item-common sheet-optional-container">
<h4><span name="attr_fightinname_3"></span></h4>
<button type="roll" name="roll_fightin_3" value="@{gmtoggle}&{template:simple} {{rollname=@{fightinname_3}}} {{dice=[[@{repeating_fightin_$3_fightinlvl}@{nimdtype}!!k1+(@{repeating_fightin_$3_fightinmod}+@{wound_mod})]]}}"></button>
</div>
<input type="hidden" class="sheet-optional-input" name="attr_fightinname_4" value="0" />
<div class="sheet-item sheet-item-common sheet-optional-container">
<h4><span name="attr_fightinname_4"></span></h4>
<button type="roll" name="roll_fightin_4" value="@{gmtoggle}&{template:simple} {{rollname=@{fightinname_4}}} {{dice=[[@{repeating_fightin_$4_fightinlvl}@{nimdtype}!!k1+(@{repeating_fightin_$4_fightinmod}+@{wound_mod})]]}}"></button>
</div>
<input type="hidden" class="sheet-optional-input" name="attr_fightinname_5" value="0" />
<div class="sheet-item sheet-item-common sheet-optional-container">
<h4><span name="attr_fightinname_5"></span></h4>
<button type="roll" name="roll_fightin_5" value="@{gmtoggle}&{template:simple} {{rollname=@{fightinname_5}}} {{dice=[[@{repeating_fightin_$5_fightinlvl}@{nimdtype}!!k1+(@{repeating_fightin_$5_fightinmod}+@{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-common">
<h4 data-i18n="location">Location</h4>
<button type="roll" name="roll_hit_location" value="@{gmtoggle}&{template:simple} {{rollname=@{locationMacro}}} {{location=[[1d20]]}} {{evenodd=[[1d2]]}}"></button>
</div>
</div>
<div class="sheet-borderdiv">
<h3 data-i18n="ammo">Ammo</h3>
<div class="sheet-item sheet-item-ammo">
<h4 data-i18n="ammoName">Ammo Name</h4>
<h4 data-i18n="quantity">Qty</h4>
<h4 data-i18n="notes">Notes</h4>
</div>
<fieldset class="repeating_ammo">
<div class="sheet-item sheet-item-ammo">
<input type="text" name="attr_ammoname" value="Pistol (.40-.50)">
<input type="text" name="attr_ammoqty" value="50" />
<textarea name="attr_ammonotes" class="sheet-shorttextarea" value="Ammo notes"></textarea>
</div>
</fieldset>
</div>
<div class="sheet-borderdiv">
<h3 data-i18n="shootingIronsAndSuch">Shootin Irons &amp; Such</h3>
<fieldset class="repeating_range">
<div class="sheet-item sheet-item-ranged">
<h4 class="sheet-valign-bottom" data-i18n="weapon">Weapon</h4>
<h4 class="sheet-align-center sheet-valign-bottom" data-i18n="range">Range</h4>
<h4 class="sheet-align-center sheet-valign-bottom" data-i18n="rof">RoF</h4>
<div class="sheet-item-ranged-ammo">
<h4 class="sheet-align-center sheet-valign-bottom" data-i18n="shots">Shots</h4>
<h4 class="sheet-align-center sheet-valign-bottom" data-i18n="currentShots">Current</h4>
<h4 class="sheet-align-center sheet-valign-bottom" data-i18n="max">Max</h4>
</div>
<h4 data-i18n="damage" class="sheet-valign-bottom">Damage</h4>
<div class="sheet-spacer">&nbsp;</div>
<input type="text" name="attr_ranged_name" placeholder="Colt Army" />
<input type="text" name="attr_ranged_range" class="sheet-align-center" value="0" />
<input type="text" name="attr_ranged_rof" class="sheet-align-center" value="1" />
<div class="sheet-item-ranged-ammo">
<input type="text" name="attr_ranged_shots" class="sheet-align-center" value="0" />
<input type="text" name="attr_ranged_shots_max" class="sheet-align-center" value="1" />
</div>
<input type="text" name="attr_ranged_damage" class="sheet-align-center" value="3d6" />
<button type="roll" name="roll_ranged_attack" class="sheet-button-attack-ranged" value="@{gmtoggle}&{template:simple} {{rollname=@{ranged_name}}} {{damage=[[@{ranged_damage}!!]]}}"></button>
</div>
<input type="hidden" name="attr_ammo_id" value="0" />
</fieldset>
</div>
<div class="sheet-borderdiv">
<h3 data-i18n="hand2hand">Hand-To-Hand Weapons</h3>
<div class="sheet-item sheet-item-melee">
<h4 data-i18n="weapon">Weapon</h4>
<h4 data-i18n="defense">Defense</h4>
<h4 data-i18n="speed">Speed</h4>
<h4 data-i18n="damage">Damage</h4>
</div>
<fieldset class="repeating_melee">
<div class="sheet-item sheet-item-melee">
<input type="text" name="attr_h2h_name" value="Fist" />
<input type="text" name="attr_h2h_defense" value="" />
<input type="text" name="attr_h2h_speed" value="1" />
<div class="sheet-grid-1m1">
<span>STR</span>
+
<input type="text" name="attr_h2h_damage" value="0" />
</div>
<button type="roll" name="roll_h2h_attack" class="sheet-button-attack-melee" value="@{gmtoggle}&{template:simple} {{rollname=@{h2h_name}}} {{damage=[[floor(((@{strlvl}@{strdtype}!!k1) + @{h2h_damage} + @{wound_mod}))]]}}"></button>
</div>
</fieldset>
</div>
</div>
<!-- Combat Stuff Tab - End -->
<!-- Arcane Ablities Tab - Start -->
<input type="radio" class="sheet-tab" name="sheet-tabs" value="3" title="Arcane Ablities"/><label for="sheet-tab-arcane" class="sheet-tab" data-i18n="arcane">Arcane Ablities</label>
<div class="sheet-section sheet-section-arcane sheet-borderdiv">
<input type="radio" class="sheet-tab" name="attr_arcane_sheet" value="None" checked="checked" /><label class="sheet-tab" for="attr_arcane_sheet_none" data-i18n="none">None</label>
<!-- Hexslingin - Start -->
<input type="radio" class="sheet-tab" name="attr_arcane_sheet" value="hexslingin" /><label class="sheet-tab" for="attr_arcane_sheet_hexslingin" data-i18n="hexslingin">Hexslingin</label>
<div class="sheet-section sheet-section-hexslingin">
<h3 data-i18n="hexes">Hexes</h3>
<div class="sheet-item sheet-item-hexslingin">
<h4 data-i18n="name">Name</h4>
<h4 data-i18n="trait">Trait</h4>
<h4 data-i18n="hand">Hand</h4>
<h4 data-i18n="speed">Speed</h4>
<h4 data-i18n="duration">Duration</h4>
<h4 data-i18n="range">Range</h4>
</div>
<fieldset class="repeating_hexes">
<div class="sheet-item sheet-item-hexslingin">
<input type="text" name="attr_hexname" value="i.e. Hunch">
<select name="attr_hextrait">
<option value="@{cogdtype}" selected="selected" data-i18n="cognition">Cognition</option>
<option value="@{defdtype}" data-i18n="deftness">Deftness</option>
<option value="@{knodtype}" data-i18n="knowledge">Knowledge</option>
<option value="@{miendtype}" data-i18n="mien">Mien</option>
<option value="@{nimdtype}" data-i18n="nimbleness">Nimbleness</option>
<option value="@{quidtype}" data-i18n="quickness">Quickness</option>
<option value="@{smadtype}" data-i18n="smarts">Smarts</option>
<option value="@{spidtype}" data-i18n="spirit">Spirit</option>
<option value="@{strdtype}" data-i18n="strength">Strength</option>
<option value="@{vigdtype}" data-i18n="vigor">Vigor</option>
</select>
<select name="attr_hexhand">
<option value="ace" selected="selected" data-i18n="pokerhandAce">Ace</option>
<option value="pair" data-i18n="pokerhandPair">Pair</option>
<option value="jacks" data-i18n="pokerhandJacks">Jacks</option>
<option value="twopair" data-i18n="pokerhandTwoPair">Two Pair</option>
<option value="threeofakind" data-i18n="pokerhandThreeOfAKind">Three of a kind</option>
<option value="straight" data-i18n="pokerhandStraight">Straight</option>
<option value="flush" data-i18n="pokerhandFlush">Flush</option>
<option value="fullhouse" data-i18n="pokerhandFullHouse">Full House</option>
<option value="fourofakind" data-i18n="pokerhandFourOfAKind">Four of a kind</option>
<option value="straightflush" data-i18n="pokerhandStraightFlush">Straight Flush</option>
</select>
<input type="text" name="attr_hexspeed" value="2 rounds" />
<input type="text" name="attr_hexduration" value="Instant" />
<input type="text" name="attr_hexrange" value="Self" />
<button type="roll" name="roll_hex" value="@{gmtoggle}&{template:simple} {{rollname=@{hexname}}} {{dice=[[{@{hexslinginlvl}@{hextrait}!!k1+(@{wound_mod})}]]}}"></button>
<textarea name="attr_hexdesc" value="Description"></textarea>
</div>
</fieldset>
</div>
<!-- Hexslingin - End -->
<!-- Mad Scientist - Start -->
<input type="radio" class="sheet-tab" name="attr_arcane_sheet" value="madscience" /><label for="attr_arcane_sheet_madscience" data-i18n="madScience">Mad Science</label>
<div class="sheet-section sheet-section-madscience">
<h3 data-i18n="inventions">Inventions</h3>
<div class="sheet-item sheet-item-madscience">
<h4 data-i18n="device">Device</h4>
<h4 data-i18n="cost">Cost</h4>
<h4 data-i18n="reliability">Reliability</h4>
</div>
<fieldset class="repeating_devices">
<div class="sheet-item sheet-item-madscience">
<input type="text" name="attr_devicename" value="i.e. Flamethrower">
<input type="text" name="attr_devicecost" data-type="currency" value="2000.00">
<input type="text" name="attr_devicereliability" value="18" />
<!--TODO-->
<button type="roll" name="roll_builddevice" value="@{gmtoggle}&{template:simple} {{rollname=@{devicename}}} {{dice=[[@{tinkerinlvl}@{smadtype}!!k1+(@{tinkerinmod}+@{wound_mod})]]}}"></button>
<textarea name="attr_devicedesc" value="Description"></textarea>
</div>
</fieldset>
</div>
<!-- Mad Scientist - End -->
<!-- Blessed - Start -->
<input type="radio" class="sheet-tab" name="attr_arcane_sheet" value="blessed" /><label for="attr_arcane_sheet_blessed" data-i18n="blessed">Blessed</label>
<div class="sheet-section sheet-section-blessed">
<h3 data-i18n="miracles">Miracles</h3>
<div class="sheet-item sheet-item-blessed">
<h4 data-i18n="miracle">Miracle</h4>
<h4 data-i18n="tn">TN</h4>
<h4 data-i18n="speed">Speed</h4>
<h4 data-i18n="duration">Duration</h4>
<h4 data-i18n="range">Range</h4>
</div>
<fieldset class="repeating_miracles">
<div class="sheet-item sheet-item-blessed">
<input type="text" name="attr_miraclename" value="i.e. Holy Roller">
<input type="text" name="attr_miracletn" value="5" />
<input type="text" name="attr_miraclespeed" value="1" />
<input type="text" name="attr_miracleduration" value="Permanent" />
<input type="text" name="attr_miraclerange" value="Self" />
<button type="roll" name="roll_miracle" value="@{gmtoggle}&{template:simple} {{rollname=@{miraclename}}} {{dice=[[{@{faithlvl}@{spidtype}!!k1+(@{wound_mod})}]]}}"></button>
<textarea name="attr_miracledesc" value="Description"></textarea>
</div>
</fieldset>
</div>
<!-- Blessed - End -->
<!-- Shaman - Start -->
<input type="radio" class="sheet-tab" name="attr_arcane_sheet" value="shaman" /><label for="attr_arcane_sheet_shaman" data-i18n="shaman">Shaman</label>
<div class="sheet-section sheet-section-shaman">
<h3 data-i18n="rituals">Rituals</h3>
<div class="sheet-item sheet-item-ritual">
<h4 data-i18n="name">Name</h4>
<h4 data-i18n="trait">Trait</h4>
<h4 data-i18n="speed">Speed</h4>
<h4 data-i18n="tn">TN</h4>
<h4 data-i18n="appeasement">Appeasement</h4>
</div>
<fieldset class="repeating_rituals">
<div class="sheet-item sheet-item-ritual">
<input type="text" name="attr_ritualname" value="i.e. Dance">
<select name="attr_ritualtrait">
<option value="@{cogdtype}" data-i18n="cognition">Cognition</option>
<option value="@{defdtype}" data-i18n="deftness">Deftness</option>
<option value="@{knodtype}" data-i18n="knowledge">Knowledge</option>
<option value="@{miendtype}" data-i18n="mien">Mien</option>
<option value="@{nimdtype}" data-i18n="nimbleness">Nimbleness</option>
<option value="@{quidtype}" data-i18n="quickness">Quickness</option>
<option value="@{smadtype}" data-i18n="smarts">Smarts</option>
<option value="@{spidtype}" data-i18n="spirit">Spirit</option>
<option value="@{strdtype}" data-i18n="strength">Strength</option>
<option value="@{vigdtype}" data-i18n="vigor">Vigor</option>
</select>
<input type="text" name="attr_ritualspeed" value="Varies" />
<input type="text" name="attr_ritualtn" value="Varies" />
<input type="text" name="attr_ritualappeasement" value="1" />
<button type="roll" name="roll_ritual" value="@{gmtoggle}&{template:simple} {{rollname=@{ritualname}}} {{dice=[[{@{rituallvl}@{ritualtrait}!!k1+(@{wound_mod})}]]}}"></button>
<textarea name="attr_ritualdesc" value="Description"></textarea>
</div>
</fieldset>
<h3 data-i18n="favors">Favors</h3>
<div class="sheet-item sheet-item-favor">
<h4 data-i18n="name">Name</h4>
<h4 data-i18n="appeasement">Appeasement</h4>
<h4 data-i18n="duration">Duration</h4>
<h4 data-i18n="range">Range</h4>
</div>
<fieldset class="repeating_favors">
<div class="sheet-item sheet-item-favor">
<input type="text" name="attr_favorname" value="i.e. Curse">
<input type="text" name="attr_favorappeasement" value="3/5/7">
<input type="text" name="attr_favorduration" value="Permanent" />
<input type="text" name="attr_favorrange" value="10yds/Appeasement">
<button type="roll" name="roll_favor" value="@{gmtoggle}&{template:simple} {{rollname=@{favorname}}} {{dice=[[{@{favorlvl}@{favortrait}!!k1+(@{wound_mod})}]]}}"></button>
<textarea name="attr_favordesc" value="Description"></textarea>
</div>
</fieldset>
</div>
<!-- Shaman - End -->
</div>
<!-- Arcane Ablities Tab - End -->
<!-- Misc Tab - Start -->
<input type="radio" class="sheet-tab" name="sheet-tabs" value="4" title="Misc"/><label for="sheet-tab-misc" class="sheet-tab" data-i18n="misc">Misc</label>
<div class="sheet-section sheet-section-misc sheet-borderdiv">
<div class="sheet-borderdiv">
<h2 data-i18n="edges">Edges</h2>
<fieldset class="repeating_edges">
<div class="sheet-item sheet-item-edges">
<input type="text" name="attr_edgename" value="Edge name" />
<input type="text" name="attr_edgecost" value="3" />
<textarea name="attr_edgesdesc" value="Description"></textarea>
</div>
</fieldset>
</div>
<div class="sheet-borderdiv">
<h2 data-i18n="hindrances">Hindrances</h2>
<fieldset class="repeating_hinds">
<div class="sheet-item sheet-item-edges">
<input type="text" name="attr_hindname" value="Hindrance name" />
<input type="text" name="attr_hindcost" value="-3" />
<textarea name="attr_hinddesc" value="Description"></textarea>
</div>
</fieldset>
</div>
<div class="sheet-borderdiv sheet-item sheet-item-misc">
<h2 data-i18n="equipment">Equipment</h2>
<textarea name="attr_equipment" class="sheet-textarea-large" value="Equipment"></textarea>
<h2 data-i18n="money">Money</h2>
<textarea name="attr_money" value="Money"></textarea>
</div>
<div class="sheet-borderdiv sheet-item sheet-item-misc">
<h2 data-i18n="worstNightmare">Worst Nightmare</h2>
<textarea name="attr_nightmare" value="Elm Street" class="sheet-textarea-large"></textarea>
</div>
<div class="sheet-borderdiv sheet-item sheet-item-misc sheet-span-cols">
<h2 data-i18n="notes">Notes</h2>
<textarea name="attr_notes" value="Notes"></textarea>
</div>
</div>
<!-- Misc Tab - End -->
<!-- In Development - Start -->
<div class="sheet-section">
<input type="hidden" name="attr_aptitudetotal" value="0" />
<!-- Armor - Start -->
<div class="sheet-borderdiv">
<h3 data-i18n="armor">Armor</h3>
<div class="sheet-item sheet-item-armor">
<h4 data-i18n="armor">Armor</h4>
<h4 data-i18n="type">Type</h4>
<h4 data-i18n="rating">Rating</h4>
<h4 data-i18n="location" class="sheet-align-center">Location</h4>
</div>
<fieldset class="repeating_armor">
<div class="sheet-item sheet-item-armor">
<input type="text" name="attr_armor_name" value="Fist" />
<select name="attr_armor_type">
<option data-i18n="armorLight">Light</option>
<option data-i18n="armorNormal">Armor</option>
</select>
<input type="text" name="attr_armor_rating" value="1" />
<div class="sheet-item-armor-location">
<label data-i18n="locationLegs">Legs</label><input type="checkbox" name="attr_armor" value="legs" />
<label data-i18n="locationGutsLower">Lower Guys</label><input type="checkbox" name="attr_armor" value="gutsLower" />
<label data-i18n="locationArms">Arms</label><input type="checkbox" name="attr_armor" value="arms" />
<label data-i18n="locationGutsUpper">Upper Guts</label><input type="checkbox" name="attr_armor" value="gutsUpper" />
<label data-i18n="locationHead">Noggin'</label><input type="checkbox" name="attr_armor" value="head" />
</div>
</div>
</fieldset>
</div>
<!-- Armor - End -->
</div>
<!-- In Development - End -->
</div>
<!-- Sheet Wrapper - End -->
<!-- Faux select structure -->
<!--
<div class="sheet-faux-select">
<div class="sheet-faux-select-wrapper">
<input type="radio" name="attr_ranged_skill" value="1@{defdtype}!!k1-4" selected /><span data-i18n="unskilled">Unskilled</span>
<input type="radio" name="attr_ranged_skill" value="@{bowlvl}@{defdtype}!!k1+@{bowmod}" /><span data-i18n="bow">Bow</span>
<input type="radio" name="attr_ranged_skill" value="@{repeating_shootinconc_$0_shootinlvl}@{defdtype}!!k1+@{repeating_shootinconc_$0_shootinconcmod}" /><span name="repeating_shootinconc_$0_shootinconc"></span>
<input type="radio" name="attr_ranged_skill" value="@{repeating_shootinconc_$1_shootinlvl}@{defdtype}!!k1+@{repeating_shootinconc_$1_shootinconcmod}" /><span name="repeating_shootinconc_$1_shootinconc"></span>
<input type="radio" name="attr_ranged_skill" value="@{repeating_shootinconc_$2_shootinlvl}@{defdtype}!!k1+@{repeating_shootinconc_$2_shootinconcmod}" /><span name="repeating_shootinconc_$2_shootinconc"></span>
<input type="radio" name="attr_ranged_skill" value="@{repeating_shootinconc_$3_shootinlvl}@{defdtype}!!k1+@{repeating_shootinconc_$3_shootinconcmod}" /><span name="repeating_shootinconc_$3_shootinconc"></span>
<input type="radio" name="attr_ranged_skill" value="@{repeating_shootinconc_$4_shootinlvl}@{defdtype}!!k1+@{repeating_shootinconc_$4_shootinconcmod}" /><span name="repeating_shootinconc_$4_shootinconc"></span>
<input type="radio" name="attr_ranged_skill" value="@{repeating_shootinconc_$5_shootinlvl}@{defdtype}!!k1+@{repeating_shootinconc_$5_shootinconcmod}" /><span name="repeating_shootinconc_$5_shootinconc"></span>
</div>
</div>
- add to roll to adjust damage by size /?{@{sizeMacro}|6}
-->