mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
4814 lines
280 KiB
HTML
4814 lines
280 KiB
HTML
<div>
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<!--Wounds -->
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<div class="sheet-wrapper">
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<table class="sheet-damagetable" style="width:830px;">
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<tr class="sheet-damagetable">
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<th class="sheet-damagetable"><span data-i18n="uninjured">Uninjured</span></th>
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<th class="sheet-damagetable"><span data-i18n="light">Light</span>
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<input type='checkbox' name='attr_LightlyWounded' class="sheet-hidden" value='1' />
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</th>
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<th class="sheet-damagetable"><span data-i18n="serious">Serious</span>
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<input type='checkbox' class="sheet-hidden" name='attr_SeriouslyWounded' value='1' />
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<input type='radio' class="sheet-hidden" value='0' name='attr_SeriousWound' checked='True'>
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<input type='radio' class="sheet-hidden" value='2' name='attr_SeriousWound'>
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</th>
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<th class="sheet-damagetable"><span data-i18n="critical">Critical</span><input type='checkbox' class="sheet-hidden" name='attr_CriticallyWounded' value='1' /></th>
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<th class="sheet-damagetable"><span data-i18n="mortal-0">Mortal 0</span><input type='checkbox' class="sheet-hidden" name='attr_Mortal0Wounded' value='1' /></th>
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<th class="sheet-damagetable"><span data-i18n="mortal-1">Mortal 1</span><input type='checkbox' class="sheet-hidden" name='attr_Mortal1Wounded' value='1' /></th>
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<th class="sheet-damagetable"><span data-i18n="mortal-2">Mortal 2</span><input type='checkbox' class="sheet-hidden" name='attr_Mortal2Wounded' value='1' /></th>
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<th class="sheet-damagetable"><span data-i18n="mortal-3">Mortal 3</span><input type='checkbox' class="sheet-hidden" name='attr_Mortal3Wounded' value='1' /></th>
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<th class="sheet-damagetable"><span data-i18n="mortal-4">Mortal 4</span><input type='checkbox' class="sheet-hidden" name='attr_Mortal4Wounded' value='1' /></th>
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<th class="sheet-damagetable"><span data-i18n="mortal-5">Mortal 5</span><input type='checkbox' class="sheet-hidden" name='attr_Mortal5Wounded' value='1' /></th>
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<th class="sheet-damagetable"><span data-i18n="mortal-6">Mortal 6</span><input type='checkbox' class="sheet-hidden" name='attr_Mortal6Wounded' value='1' /></th>
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</tr>
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<tr>
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<td colspan="11">
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<input type='radio' class="sheet-damage" value='1' name='attr_Wound' checked='true'><span></span>
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<input type='radio' class="sheet-damage" value='1.001' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='1.002' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='1.003' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='1.004' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='1.011' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='1.012' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='1.013' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='1.014' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='2.001' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='2.002' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='2.003' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='2.004' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='3.001' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='3.002' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='3.003' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='3.004' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='3.011' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='3.012' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='3.013' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='3.014' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='3.021' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='3.022' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='3.023' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='3.024' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='3.031' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='3.032' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='3.033' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='3.034' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='3.041' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='3.042' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='3.043' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='3.044' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='3.051' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='3.052' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='3.053' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='3.054' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='3.061' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='3.062' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='3.063' name='attr_Wound'><span></span>
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<input type='radio' class="sheet-damage" value='3.064' name='attr_Wound'><span></span>
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</td>
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</tr>
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</table>
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</div>
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<!--Attributes -->
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<div class="sheet-top_half sheet-wrapper">
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<table style="width:830px;">
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<tr>
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<td style="width:50px;"></td>
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<th><button type='roll' class="sheet-skillroll sheet-front" value='&{template:general} {{roll=@{Handle} ^{rolls} ^{int} [[1d10!! + [[@{Int}]] ]]}}'
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data-i18n="intelligence-abbr">Int</button></th>
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<th><button type='roll' class="sheet-skillroll sheet-front" value='&{template:general} {{roll=@{Handle} ^{rolls} ^{ref} [[1d10!! + [[@{Ref}]] ]]}}'
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data-i18n="reflexes-abbr">Ref</button></th>
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<th><button type='roll' class="sheet-skillroll sheet-front" value='&{template:general} {{roll=@{Handle} ^{rolls} ^{tech} [[1d10!! + [[@{Tech}]] ]]}}'
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data-i18n="technical-ability-abbr">Tech</button></th>
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<th><button type='roll' class="sheet-skillroll sheet-front" value='&{template:general} {{roll=@{Handle} ^{rolls} ^{cool} [[1d10!! + [[@{Cool}]] ]]}}'
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data-i18n="cool">Cool</button></th>
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<th><button type='roll' class="sheet-skillroll sheet-front" value='&{template:general} {{roll=@{Handle} ^{rolls} ^{attr} [[1d10!! + [[@{Attr}]] ]]}}'
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data-i18n="attractiveness-abbr">Attr</button></th>
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<th><button type='roll' class="sheet-skillroll sheet-front" value='&{template:general} {{roll=@{Handle} ^{rolls} ^{luck} [[1d10!! + [[@{Luck}]] ]]}}'
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data-i18n="luck">Luck</button></th>
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<th><button type='roll' class="sheet-skillroll sheet-front" value='&{template:general} {{roll=@{Handle} ^{rolls} ^{ma} [[1d10!! + [[@{Ma}]] ]]}}'
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data-i18n="movement-allowence-abbr">Ma</button></th>
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<th><button type='roll' class="sheet-skillroll sheet-front" value='&{template:general} {{roll=@{Handle} ^{rolls} ^{body} [[1d10!! + [[@{Body}]] ]]}}'
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data-i18n="body-type">Body Type</button></th>
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<th><button type='roll' class="sheet-skillroll sheet-front" value='&{template:general} {{roll=@{Handle} ^{rolls} ^{emp} [[1d10!! + [[@{Emp}]] ]]}}'
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data-i18n="empathy-abbr">Emp</button></th>
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</tr>
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<tr>
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<td><b data-i18n="total">Total</b></td>
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<th><input type="number" class="sheet-stat" name="attr_Int" value="ceil(@{Int_Temp}+@{Int_Base}/floor(@{Wound}))"
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disabled="true" /></th>
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<th><input type="number" class="sheet-stat" name="attr_Ref" value="ceil(@{Ref_Temp}+@{Ref_Base}/floor(@{Wound}))-(@{SeriousWound})"
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disabled="true" /></th>
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<th><input type="number" class="sheet-stat" name="attr_Tech" value="@{Tech_Base}+@{Tech_Temp}" disabled="true" /></th>
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<th><input type="number" class="sheet-stat" name="attr_Cool" value="ceil(@{Cool_Temp}+@{Cool_Base}/floor(@{Wound}))"
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disabled="true" /></th>
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<th><input type="number" class="sheet-stat" name="attr_Attr" value="@{Attr_Base}+@{Attr_Temp}" disabled="true" /></th>
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<th><input type="number" class="sheet-stat" name="attr_Luck" value="@{Luck_Base}+@{Luck_Temp}" disabled="true" /></th>
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<th><input type="number" class="sheet-stat" name="attr_Ma" value="@{Ma_Temp}+@{Ma_Base}" disabled="true" /></th>
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<th><input type="number" class="sheet-stat" name="attr_Body" value="0" readonly /></th>
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<th><input type="number" class="sheet-stat" name="attr_Emp" value="0" /></th>
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</tr>
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<tr>
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<td><b data-i18n="base">Base</b></td>
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<th><input type="text" style="width: 45px;" name="attr_Int_Base" Value="0" /></th>
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<th><input type="text" style="width: 45px;" name="attr_Ref_Base" Value="0" /></th>
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<th><input type="text" style="width: 45px;" name="attr_Tech_Base" Value="0" /></th>
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<th><input type="text" style="width: 45px;" name="attr_Cool_Base" Value="0" /></th>
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<th><input type="text" style="width: 45px;" name="attr_Attr_Base" Value="0" /></th>
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<th><input type="text" style="width: 45px;" name="attr_Luck_Base" Value="0" /></th>
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<th><input type="text" style="width: 45px;" name="attr_Ma_Base" Value="0" /></th>
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<th><input type="text" style="width: 45px;" name="attr_Body_Base" Value="0" /></th>
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<th><input type="text" style="width: 45px;" name="attr_Emp_Base" Value="0" /></th>
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</tr>
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<tr>
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<td><b data-i18n="temporary-modifier-abbr">Temp Mod</b></td>
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<th><input type="text" style="width: 45px;" name="attr_Int_Temp" Value="0" /></th>
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<th><input type="text" style="width: 45px;" name="attr_Ref_Temp" Value="0" /></th>
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<th><input type="text" style="width: 45px;" name="attr_Tech_Temp" Value="0" /></th>
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<th><input type="text" style="width: 45px;" name="attr_Cool_Temp" Value="0" /></th>
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<th><input type="text" style="width: 45px;" name="attr_Attr_Temp" Value="0" /></th>
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<th><input type="text" style="width: 45px;" name="attr_Luck_Temp" Value="0" /></th>
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<th><input type="text" style="width: 45px;" name="attr_Ma_Temp" Value="0" /></th>
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<th><input type="text" style="width: 45px;" name="attr_Body_Temp" Value="0" /></th>
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<th><input type="text" style="width: 45px;" name="attr_Emp_Temp" Value="0" /></th>
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</tr>
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<tr>
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<td style="width:50px;"></td>
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<th data-i18n="run">Run</th>
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<th><input type="number" class="sheet-stat" name="attr_Run" value="@{Ma}*3" disabled="true" /></th>
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<th data-i18n="leap">Leap</th>
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<th><input type="number" class="sheet-stat" name="attr_Leap" value="@{Run}/4" disabled="true" /></th>
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<th data-i18n="carry">Carry</th>
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<th><input type="number" class="sheet-stat" name="attr_Lift" value="@{Body}*10" disabled="true" /></th>
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<th data-i18n="lift">Lift</th>
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<th><input type="number" class="sheet-stat" name="attr_Lift" value="@{Body}*40" disabled="true" /></th>
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</tr>
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</table>
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</div>
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</div>
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<!-- Cyberpunk 2020 Character Sheet -->
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<!-- Made by Tony R. -->
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<!-- With lots of help from Chris N. -->
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<!-- Further modified by CoalPoweredPuppet, with excellent guidance from TonyRettich -->
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<!-- Inspired by Diana P.'s d&d 3.5 character sheet and Alicia G's Star Wars Saga Edition character sheet -->
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Character" checked="checked" /><span
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data-i18n="character">Character</span>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Skills" /><span data-i18n="skills">Skills</span>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" title="Cybernetics" /><span data-i18n="cybernetics">Cybernetics</span>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" title="Combat" /><span data-i18n="combat">Combat</span>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab5" value="5" title="Inventory" /><span data-i18n="inventory">Inventory</span>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab6" value="6" title="Programs" /><span data-i18n="programs">Programs</span>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab7" value="7" title="Run Dot Net" /><span data-i18n="run-dot-net">Run
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Dot Net</span>
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<h1 data-i18n="cyberpunk">Cyberpunk 2020 Character Sheet</h1>
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<div class="sheet-tab-content sheet-tab1">
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<div class='sheet-3colrow'>
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<div class='sheet-col'>
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<!-- First column -->
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<h3 data-i18n="handle">Handle</h3>
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<input type="text" name="attr_Handle" />
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<h3 data-i18n="role">Role</h3>
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<input type="text" name="attr_Role" />
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</div>
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<!-- Second column -->
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<div class='sheet-col'>
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<h3 data-i18n="character-points">Character Points</h3>
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<input type="text" style="width: 45px;" name="attr_CharacterPoints" />
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<h3 data-i18n="age">Age</h3>
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<input type="text" style="width: 45px;" name="attr_Age" />
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</div>
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<!-- Second column -->
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<div class='sheet-col'>
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<h3 data-i18n="humanity">Humanity</h3>
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<input type="number" style="width: 45px;" name="attr_Humanity" value='0' />
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<input type="hidden" name="attr_Humanity_loss" value='0' />
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</div>
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</div>
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<h2 align="center" data-i18n="personal-information">Personal Information</h2>
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<div class='sheet-2colrow'>
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<div class='sheet-col'>
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<h4 align=center data-i18n="life-events">Life Events</h4>
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<textarea name="attr_LifeEvents" style="height:200px; width:375px;"></textarea>
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<h4 align=center data-i18n="style-and-motivations">Style and Motivations</h4>
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<textarea name="attr_Style" style="height:200px; width:375px;"></textarea>
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</div>
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<div class='sheet-col'>
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<h4 align="center" data-i18n="family">Family</h4>
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<textarea name="attr_Family" style="height:200px; width:375px;"></textarea>
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<h4 align="center" data-i18n="other-notes">Other Notes</h4>
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<textarea name="attr_Notes" style="height:200px; width:375px;"></textarea>
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</div>
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</div>
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</div>
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<!--TAB 2 Skills-->
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<div class="sheet-tab-content sheet-tab2">
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<h2 align=center data-i18n="skills">Skills</h2>
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<div>
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<span data-i18n="skill-setup">Skill Setup</span> <input type="checkbox" name="attr_Skill_Open" class="sheet-hider sheet-" value="1"
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checked="true" /><span></span><br>
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<div class="sheet-hold">
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<div class="sheet-col">
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<table class="sheet-skill_list">
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<tr>
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<td><input type="checkbox" name="attr_SpecialAbilities_display" value="1" class="sheet-reset" /><span
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data-i18n="special-abilities">Special Abilities</span></td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_Authority_display" value="1" class="sheet-skillbox" /><span
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class="sheet-skillbox" data-i18n="authority">Authority</span></td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_CharismaticLeadership_display" value="1" class="sheet-skillbox" /><span
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class="sheet-skillbox" data-i18n="charismatic-leadership">Charismatic Leadership</span></td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_CombatSense_display" value="1" class="sheet-skillbox" /><span
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class="sheet-skillbox" data-i18n="combat-sense">Combat Sense</span></td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_Credibility_display" value="1" class="sheet-skillbox" /><span
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class="sheet-skillbox" data-i18n="credibility">Credibility</span></td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_Family_display" value="1" class="sheet-skillbox" /><span class="sheet-skillbox"
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data-i18n="family">Family</span></td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_Interface_display" value="1" class="sheet-skillbox" /><span
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class="sheet-skillbox" data-i18n="interface">Interface</span></td>
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||
</tr>
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<tr>
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<td><input type="checkbox" name="attr_JuryRig_display" value="1" class="sheet-skillbox" /><span class="sheet-skillbox"
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data-i18n="jury-rig">Jury Rig</span></td>
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||
</tr>
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||
<tr>
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||
<td><input type="checkbox" name="attr_MedicalTech_display" value="1" class="sheet-skillbox" /><span
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class="sheet-skillbox" data-i18n="medical-tech">Medical Tech</span></td>
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||
</tr>
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||
<tr>
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<td><input type="checkbox" name="attr_Resourses_display" value="1" class="sheet-skillbox" /><span
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class="sheet-skillbox" data-i18n="resources">Resources</span></td>
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||
</tr>
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||
<tr>
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||
<td><input type="checkbox" name="attr_Streetdeal_display" value="1" class="sheet-skillbox" /><span
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class="sheet-skillbox" data-i18n="streetdeal">Streetdeal</span></td>
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||
</tr>
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||
<tr>
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||
<td><input type="checkbox" name="attr_OtherSpecialAbilities_display" value="1" class="sheet-skillbox" /><span
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||
class="sheet-skillbox" data-i18n="other-special-abilities">Other Special Abilities</span></td>
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||
</tr>
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||
</table>
|
||
<br>
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||
<table class="sheet-skill_list">
|
||
<tr>
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<td><input type="checkbox" name="attr_Attractiveness_display" value="1" class="sheet-reset" /><span
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data-i18n="attractiveness">Attractiveness</span></td>
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</tr>
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<tr>
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||
<td><input type="checkbox" name="attr_PersonalGrooming_display" value="1" class="sheet-skillbox" /><span
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class="sheet-skillbox" data-i18n="personal-grooming">Personal Grooming</span></td>
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||
</tr>
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||
<tr>
|
||
<td><input type="checkbox" name="attr_WardrobeStyle_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="wardrobe">Wardrobe & Style</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_OtherAttractiveness_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="other-attractiveness">Other Attractiveness Skills</span></td>
|
||
</tr>
|
||
</table>
|
||
<br>
|
||
<table class="sheet-skill_list">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Body_display" value="1" class="sheet-reset" /><span data-i18n="body">Body</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Endurance_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="endurance">Endurance</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_StrengthFeat_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="strength-feat">Strength Feat</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Swimming_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="swimming">Swimming</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_OtherBody_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="other-body-skills">Other Body Skills</span></td>
|
||
</tr>
|
||
</table>
|
||
<br>
|
||
<table class="sheet-skill_list">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Cool_display" value="1" class="sheet-reset" /><span data-i18n="cool">Cool</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Interrogation_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="interrogation">Interrogation</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Intimidate_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="intimidate">Intimidate</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Oratory_display" value="1" class="sheet-skillbox" /><span class="sheet-skillbox"
|
||
data-i18n="oratory">Oratory</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_ResistTorture_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="resist-torture">Resist Torture/Drugs</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Streetwise_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="streetwise">Streetwise</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_OtherCool_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="other-cool-skills">Other Cool Skills</span></td>
|
||
</tr>
|
||
</table>
|
||
<br>
|
||
<table class="sheet-skill_list">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Empathy_display" value="1" class="sheet-reset" /><span
|
||
data-i18n="empathy">Empathy</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_HumanPerception_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="human-perception">Human Perception</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Interview_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="interview">Interview</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Leadership_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="leadership">Leadership</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Seduction_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="seduction">Seduction</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Social_display" value="1" class="sheet-skillbox" /><span class="sheet-skillbox"
|
||
data-i18n="social">Social</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_PersuasionFastTalk_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="persuasion">Persuasion & Fast Talk</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_OtherEmpathy_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="other-empathy-skills">Other Empathy Skills</span></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<table class="sheet-skill_list">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Reflex_display" value="1" class="sheet-reset" /><span data-i18n="reflex">Reflex</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Archery_display" value="1" class="sheet-skillbox" /><span class="sheet-skillbox"
|
||
data-i18n="archery">Archery</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Athletics_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="athletics">Athletics</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Brawling_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="brawling">Brawling</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Dance_display" value="1" class="sheet-skillbox" /><span class="sheet-skillbox"
|
||
data-i18n="dance">Dance</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_DodgeEscape_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="dodge">Dodge & Escape</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Driving_display" value="1" class="sheet-skillbox" /><span class="sheet-skillbox"
|
||
data-i18n="driving">Driving</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Fencing_display" value="1" class="sheet-skillbox" /><span class="sheet-skillbox"
|
||
data-i18n="fencing">Fencing</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Handgun_display" value="1" class="sheet-skillbox" /><span class="sheet-skillbox"
|
||
data-i18n="handgun">Handgun</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_HeavyWeapons_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="heavy-weapons">Heavy Weapons</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Aikido_display" value="1" class="sheet-skillbox" /><span class="sheet-skillbox"
|
||
data-i18n="martial-art-aikido">Martial Art - Aikido</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_AnimalKungFu_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="martial-art-animal-kungfu">Martial Art - Animal Kung Fu</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Boxing_display" value="1" class="sheet-skillbox" /><span class="sheet-skillbox"
|
||
data-i18n="martial-art-boxing">Martial Art - Boxing</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Capoeria_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="martial-art-capoeria">Martial Art - Capoeria</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_ChoiLiFut_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="martial-art-choi-li-fut">Martial Art - Choi Li Fut</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Judo_display" value="1" class="sheet-skillbox" /><span class="sheet-skillbox"
|
||
data-i18n="martial-art-judo">Martial Art - Judo</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Karate_display" value="1" class="sheet-skillbox" /><span class="sheet-skillbox"
|
||
data-i18n="martial-art-karate">Martial Art - Karate</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Savate_display" value="1" class="sheet-skillbox" /><span class="sheet-skillbox"
|
||
data-i18n="martial-art-savate">Martial Art - Savate</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_TaeKwonDo_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="martial-art-tae-kwon-do">Martial Art - Tae Kwon Do</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_ThaiKickBoxing_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="martial-art-thai-kick-boxing">Martial Art - Thai Kick Boxing</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Wrestling_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="martial-art-wrestling">Martial Art - Wrestling</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Melee_display" value="1" class="sheet-skillbox" /><span class="sheet-skillbox"
|
||
data-i18n="melee">Melee</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Motorcycle_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="motorcycle">Motorcycle</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_OperateHeavyMachinery_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="operate-heavy-machine">Operate Heavy Machinery</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_PilotGyro_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="pilot-gyro">Pilot - Gyro</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_PilotFixedWing_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="pilot-fixed-wing">Pilot - Fixed Wing</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_PilotDirigible_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="pilot-dirigible">Pilot - Dirigible</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_PilotVectoredThrustVehicle_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="pilot-vectored-thrust-vehicle">Pilot - Vectored Thrust
|
||
Vehicle</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Rifle_display" value="1" class="sheet-skillbox" /><span class="sheet-skillbox"
|
||
data-i18n="rifle">Rifle</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Stealth_display" value="1" class="sheet-skillbox" /><span class="sheet-skillbox"
|
||
data-i18n="stealth">Stealth</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Submachinegun_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="submachinegun">Submachinegun</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_OtherReflex_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="other-reflex-skills">Other Reflex Skills</span></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<table class="sheet-skill_list">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Intelligence_display" value="1" class="sheet-reset" /><span
|
||
data-i18n="intelligence">Intelligence</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Accounting_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="accounting">Accounting</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Anthropology_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="anthropology">Anthropology</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Awarness_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="awareness">Awareness/Notice</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Biology_display" value="1" class="sheet-skillbox" /><span class="sheet-skillbox"
|
||
data-i18n="biology">Biology</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Botany_display" value="1" class="sheet-skillbox" /><span class="sheet-skillbox"
|
||
data-i18n="botany">Botany</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Chemistry_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="chemistry">Chemistry</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Composition_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="composition">Composition</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_DiagnoseIllness_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="diagnose-illness">Diagnose Illness</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Education_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="education">Education</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Expert_display" value="1" class="sheet-skillbox" /><span class="sheet-skillbox"
|
||
data-i18n="expert">Expert</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Gamble_display" value="1" class="sheet-skillbox" /><span class="sheet-skillbox"
|
||
data-i18n="gamble">Gamble</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Geology_display" value="1" class="sheet-skillbox" /><span class="sheet-skillbox"
|
||
data-i18n="geology">Geology</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_HideEvade_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="hide">Hide/Evade</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_History_display" value="1" class="sheet-skillbox" /><span class="sheet-skillbox"
|
||
data-i18n="history">History</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_KnowLanguages_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="know-language">Know Language</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_LibrarySearch_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="library-search">Library Search</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Mathematics_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="mathematics">Mathematics</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Physics_display" value="1" class="sheet-skillbox" /><span class="sheet-skillbox"
|
||
data-i18n="physics">Physics</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Programming_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="programming">Programming</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Shadow_display" value="1" class="sheet-skillbox" /><span class="sheet-skillbox"
|
||
data-i18n="shadow">Shadow/Track</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_StockMarket_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="stock-market">Stock Market</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_SystemKnowledge_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="system-knowledge">System Knowledge</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Teaching_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="teaching">Teaching</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_WildernessSurvival_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="wilderness-survival">Wilderness Survival</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Zoology_display" value="1" class="sheet-skillbox" /><span class="sheet-skillbox"
|
||
data-i18n="zoology">Zoology</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_OtherIntelligence_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="other-intelligence-skill">Other Intelligence Skill</span></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
|
||
<div class="sheet-col">
|
||
<table class="sheet-skill_list">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Technical_display" value="1" class="sheet-reset" /><span
|
||
data-i18n="technical">Technical</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_AreoTech_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="areo-tech">Areo Tech</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_AVTech_display" value="1" class="sheet-skillbox" /><span class="sheet-skillbox"
|
||
data-i18n="av-tech">AV Tech</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_BasicTech_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="basic-tech">Basic Tech</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_CryotankOperation_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="cryotank-operation">Cryotank Operation</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_CyberdeckDesign_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="cyberdeck-design">Cyberdeck Design</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_CyberTech_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="cyber-tech">Cyber Tech</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Demolitions_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="demolitions">Demolitions</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Disguise_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="disguise">Disguise</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Electronics_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="electronics">Electronics</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_ElectronicsSecurity_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="electronic-security">Electronics Security</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_FirstAid_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="first-aid">First Aid</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Forgery_display" value="1" class="sheet-skillbox" /><span class="sheet-skillbox"
|
||
data-i18n="forgery">Forgery</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_GyroTech_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="gyro-tech">Gyro Tech</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_PaintorDraw_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="paint-or-draw">Paint or Draw</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_PhotographyFilm_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="photography-and-film">Photography and Film</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Pharmaceuticals_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="pharmaceuticals">Pharmaceuticals</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_PickLock_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="pick-lock">Pick Lock</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_PickPocket_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="pick-pocket">Pick Pocket</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_PlayInstrument_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="play-instrument">Play Instrument</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Weaponsmith_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="weaponsmith">Weaponsmith</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_OtherTechnical_display" value="1" class="sheet-skillbox" /><span
|
||
class="sheet-skillbox" data-i18n="other-technical-skill">Other Technical Skill</span></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-wrapper">
|
||
<div class='sheet-2colrow'>
|
||
<!--Skills Row 1 Goes here-->
|
||
<div class='sheet-col'>
|
||
<!--Special Abilities-->
|
||
<div>
|
||
<div>
|
||
<h4 align="center" data-i18n="special-abilities">Special Abilities</h4>
|
||
<div>
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<th style="width:30px;" data-i18n="chip">Chip</th>
|
||
<th style="width:215px;" data-i18n="skill">Skill</th>
|
||
<th style="width:40px;" data-i18n="points">Points</th>
|
||
<th style="width:45px;" data-i18n="improvement-points-abbr">IP</th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Authority_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_AuthorityChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-spec}{{skill= ^{authority}}}{{character= @{handle} }}{{total= [[1d10!!+@{Authority_Skill}+[[@{Cool}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }} '><label
|
||
data-i18n="authority">Authority</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Authority_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Authority_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_CharismaticLeadership_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_CharismaticLeadershipChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-spec}{{skill= ^{charismatic-leadership}}}{{character= @{handle} }}{{total= [[1d10!!+@{Charismatic_Leadership_Skill}+[[@{Cool}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }} '><label
|
||
data-i18n="charismatic-leadership">Charismatic Leadership</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Charismatic_Leadership_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Charismatic_Leadership_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_CombatSense_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_CombatSenseChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-spec}{{skill= ^{combat-sense}}}{{character= @{handle} }}{{total= [[1d10!!+@{Combat_Sense_Skill}+[[@{Int}+@{Awareness_Skill}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }} '><label
|
||
data-i18n="combat-sense">Combat Sense</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Combat_Sense_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Combat_Sense_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Credibility_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_Credibility' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-spec}{{skill= ^{credibility}}}{{character= @{handle} }}{{total= [[1d10!!+@{Credibility_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }} '><label
|
||
data-i18n="credibility">Credibility</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Credibility_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Credibility_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Family_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_Family' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-spec}{{skill= ^{family}}}{{character= @{handle} }}{{total= [[1d10!!+@{Family_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }} '><label
|
||
data-i18n="family">Family</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Family_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Family_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Interface_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_InterfaceChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-spec}{{skill= ^{interface}}}{{character= @{handle} }}{{total= [[1d10!!+@{Interface_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }} '><label
|
||
data-i18n="interface">Interface</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Interface_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Interface_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_JuryRig_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_JuryRigChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-spec}{{skill= ^{jury-rig}}}{{character= @{handle} }}{{total= [[1d10!!+@{Jury_Rig_Skill}+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }} '><label
|
||
data-i18n="jury-rig">Jury Rig</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Jury_Rig_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Jury_Rig_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_MedicalTech_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_MedicalTechChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-spec}{{skill= ^{medical-tech}}}{{character= @{handle} }}{{total= [[1d10!!+@{Medical_Tech_Skill}+[[@{Tech}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }} '><label
|
||
data-i18n="medical-tech">Medical Tech</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Medical_Tech_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Medical_Tech_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Resourses_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_ResoursesChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-spec}{{skill= ^{resources}}}{{character= @{handle} }}{{total= [[1d10!!+@{Resourses_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-general}]] }} '><label
|
||
data-i18n="resources">Resources</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Resourses_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Resourses_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Streetdeal_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_StreetdealChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-spec}{{skill= ^{streetdeal}}}{{character= @{handle} }}{{total= [[1d10!!+@{Streetdeal_Skill}+[[@{Cool}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }} '><label
|
||
data-i18n="streetdeal">Streetdeal</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Streetdeal_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Streetdeal_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_OtherSpecialAbilities_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td></td>
|
||
<td>
|
||
<div class="sheet-subskill-header" data-i18n="other-special-abilities">Other Special
|
||
Abilities</div>
|
||
</td>
|
||
<td></td>
|
||
<td></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_SpecialAbilities">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_OtherSpecialAbilitiesChip'
|
||
value='1'><span></span></td>
|
||
<td>
|
||
<button type='roll' class="sheet-skillroll" style="width: 40px;" value='&{template:skill-spec}{{skill= @{OtherSpecialAbilities}}}{{character= @{handle} }}{{total= [[1d10!!+@{OtherSpecialAbilities_Skill}+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }} '><label>
|
||
<div class="sheet-subskill" data-i18n="roll">Roll</div>
|
||
</label></button>
|
||
<input type="text" class="sheet-language" style="width: 100px;" name="attr_OtherSpecialAbilities">
|
||
</td>
|
||
<td><input type="text" style="width: 45px;" name="attr_OtherSpecialAbilities_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_OtherSpecialAbilities_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!--Empathy-->
|
||
<div>
|
||
<div>
|
||
<h4 align=center data-i18n="empathy-skills">Empathy Skills</h4>
|
||
<div>
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<th style="width:30px;" data-i18n="chip">Chip</th>
|
||
<th style="width:215px;" data-i18n="skill">Skill</th>
|
||
<th style="width:40px;" data-i18n="points">Points</th>
|
||
<th style="width:45px;" data-i18n="improvement-points-abbr">IP</th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_HumanPerception_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_HumanPerceptionChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{human-perception}}}{{character= @{handle} }}{{total= [[1d10!!+@{Human_Perception_Skill}+[[@{Emp}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }} '><label
|
||
data-i18n="human-perception">Human Perception</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Human_Perception_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Human_Perception_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Interview_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_InterviewChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{interview}}}{{character= @{handle} }}{{total= [[1d10!!+@{Interview_Skill}+[[@{Emp}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }} '><label
|
||
data-i18n="interview">Interview</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Interview_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Interview_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Leadership_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_LeadershipChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{leadership}}}{{character= @{handle} }}{{total= [[1d10!!+@{Leadership_Skill}+[[@{Emp}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }} '><label
|
||
data-i18n="leadership">Leadership</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Leadership_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Leadership_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Seduction_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_SeductionChipROFL' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{seduction}}}{{character= @{handle} }}{{total= [[1d10!!+@{Seduction_Skill}+[[@{Emp}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }} '><label
|
||
data-i18n="seduction">Seduction</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Seduction_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Seduction_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Social_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_SocialChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{social}}}{{character= @{handle} }}{{total= [[1d10!!+@{Social_Skill}+[[@{Emp}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }} '><label
|
||
data-i18n="social">Social</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Social_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Social_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_PersuasionFastTalk_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_PersuasionFastTalkChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{persuasion}}}{{character= @{handle} }}{{total= [[1d10!!+@{Persuasion_Skill}+[[@{Emp}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }} '><label
|
||
data-i18n="persuasion">Persuasion & Fast Talk</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Persuasion_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Persuasion_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Perform_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_PerformChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{perform}}}{{character= @{handle} }}{{total= [[1d10!!+@{Perform_Skill}+[[@{Emp}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }} '><label
|
||
data-i18n="perform">Perform</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Perform_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Perform_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_OtherEmpathy_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td></td>
|
||
<td>
|
||
<div class="sheet-subskill-header" data-i18n="other-empathy-skills">Other Empathy Skills</div>
|
||
</td>
|
||
<td></td>
|
||
<td></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_Empskills">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_OtherEmpChip' value='1'><span></span></td>
|
||
<td>
|
||
<button type='roll' class="sheet-skillroll" style="width: 40px;" value='&{template:skill-general}{{skill= @{OtherEmp}}}{{character= @{handle} }}{{total= [[1d10!!+@{OtherEmp_Skill}+[[@{Emp}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }} '><label>
|
||
<div class="sheet-subskill" data-i18n="roll">Roll</div>
|
||
</label></button>
|
||
<input type="text" class="sheet-language" style="width: 100px;" name="attr_OtherEmp">
|
||
</td>
|
||
<td><input type="text" style="width: 45px;" name="attr_OtherEmp_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_OtherEmp_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!--Reflex-->
|
||
<div>
|
||
<div>
|
||
<h4 align="center" data-i18n="reflex-skills">Reflex Skills</h4>
|
||
<div>
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<th style="width:30px;" data-i18n="chip">Chip</th>
|
||
<th style="width:215px;" data-i18n="skill">Skill</th>
|
||
<th style="width:40px;" data-i18n="points">Points</th>
|
||
<th style="width:45px;" data-i18n="improvement-points-abbr">IP</th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Archery_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_ArcheryChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{archery}}}{{character= @{handle} }}{{total= [[1d10!!+@{Archery_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label
|
||
data-i18n="archery">Archery</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Archery_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Archery_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Athletics_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_AthleticsChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{athletics}}}{{character= @{handle} }}{{total= [[1d10!!+@{Athletics_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-athletics}]] }} '><label
|
||
data-i18n="athletics">Athletics</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Athletics_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Athletics_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Brawling_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_BrawlingChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{brawling}}}{{character= @{handle} }}{{total= [[1d10!!+@{Brawling_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label
|
||
data-i18n="brawling">Brawling</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Brawling_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Brawling_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Dance_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_DanceChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{dance}}}{{character= @{handle} }}{{total= [[1d10!!+@{Dance_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-athletics}]] }} '><label
|
||
data-i18n="dance">Dance</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Dance_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Dance_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_DodgeEscape_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_DodgeEscapeChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{skill= ^{dodge}}}{{character= @{handle} }}{{total= [[1d10!!+@{Dodge_And_Escape_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-athletics}]] }} '><label
|
||
data-i18n="dodge">Dodge & Escape</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Dodge_And_Escape_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Dodge_And_Escape_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Driving_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_DrivingChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{driving}}}{{character= @{handle} }}{{total= [[1d10!!+@{Driving_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-drive}]] }} '><label
|
||
data-i18n="driving">Driving</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Driving_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Driving_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Fencing_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_FencingChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{fencing}}}{{character= @{handle} }}{{total= [[1d10!!+@{Fencing_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label
|
||
data-i18n="fencing">Fencing</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Fencing_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Fencing_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Handgun_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_HandgunChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{handgun}}}{{character= @{handle} }}{{total= [[1d10!!+@{Handgun_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label
|
||
data-i18n="handgun">Handgun</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Handgun_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Handgun_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_HeavyWeapons_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_HeavyWeaponsChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{heavy-weapons}}}{{character= @{handle} }}{{total= [[1d10!!+@{Heavy_Weapons_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label
|
||
data-i18n="heavy-weapons">Heavy Weapons</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Heavy_Weapons_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Heavy_Weapons_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_MartialArts_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td></td>
|
||
<td>
|
||
<div class="sheet-subskill-header" data-i18n="martial-arts">Martial Arts</div>
|
||
</td>
|
||
<td></td>
|
||
<td></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Aikido_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_AikidoChip' value='1'><span></span></td>
|
||
<td style="text-align:right;"><button type='roll' class="sheet-skillroll sheet-sub_skill"
|
||
value='&{template:skill-general}{{skill= ^{aikido}}}{{character= @{handle} }}{{total= [[1d10!!+@{Aikido_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label
|
||
data-i18n="aikido-3">Aikido (3)</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Aikido_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Aikido_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_AnimalKungFu_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_AnimalKungFuChip' value='1'><span></span></td>
|
||
<td style="text-align:right;"><button type='roll' class="sheet-skillroll sheet-sub_skill"
|
||
value='&{template:skill-general}{{skill= ^{animal-kung-fu}}}{{character= @{handle} }}{{total= [[1d10!!+@{Animal_Kung_Fu_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label
|
||
data-i18n="animal-kung-fu-3">Animal Kung Fu (3)</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Animal_Kung_Fu_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Animal_Kung_Fu_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Boxing_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_BoxingChip' value='1'><span></span></td>
|
||
<td style="text-align:right;"><button type='roll' class="sheet-skillroll sheet-sub_skill"
|
||
value='&{template:skill-general}{{skill= ^{boxing}}}{{character= @{handle} }}{{total= [[1d10!!+@{Boxing_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label
|
||
data-i18n="boxing-1">Boxing (1)</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Boxing_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Boxing_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Capoeria_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_CapoeriaChip' value='1'><span></span></td>
|
||
<td style="text-align:right;"><button type='roll' class="sheet-skillroll sheet-sub_skill"
|
||
value='&{template:skill-general}{{skill= ^{capoeria}}}{{character= @{handle} }}{{total= [[1d10!!+@{Capoeria_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label
|
||
data-i18n="capoeria-3">Capoeria (3)</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Capoeria_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Capoeria_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_ChoiLiFut_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_ChoiLiFutChip' value='1'><span></span></td>
|
||
<td style="text-align:right;"><button type='roll' class="sheet-skillroll sheet-sub_skill"
|
||
value='&{template:skill-general}{{skill= ^{choi-li-fut}}}{{character= @{handle} }}{{total= [[1d10!!+@{Choi_Li_Fut_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label
|
||
data-i18n="choi-li-fut-3">Choi Li Fut (3)</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Choi_Li_Fut_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Choi_Li_Fut_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Judo_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_JudoChip' value='1'><span></span></td>
|
||
<td style="text-align:right;"><button type='roll' class="sheet-skillroll sheet-sub_skill"
|
||
value='&{template:skill-general}{{skill= ^{judo}}}{{character= @{handle} }}{{total= [[1d10!!+@{Judo_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label
|
||
data-i18n="judo-1">Judo (1)</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Judo_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Judo_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Karate_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_KarateChip' value='1'><span></span></td>
|
||
<td style="text-align:right;"><button type='roll' class="sheet-skillroll sheet-sub_skill"
|
||
value='&{template:skill-general}{{skill= ^{karate}}}{{character= @{handle} }}{{total= [[1d10!!+@{Karate_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label
|
||
data-i18n="karate-2">Karate (2)</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Karate_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Karate_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Savate_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_SavateChip' value='1'><span></span></td>
|
||
<td style="text-align:right;"><button type='roll' class="sheet-skillroll sheet-sub_skill"
|
||
value='&{template:skill-general}{{skill= ^{savate}}}{{character= @{handle} }}{{total= [[1d10!!+@{Savate_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label
|
||
data-i18n="savate-2">Savate (2)</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Savate_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Savate_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_TaeKwonDo_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_TaeKwonDoChip' value='1'><span></span></td>
|
||
<td style="text-align:right;"><button type='roll' class="sheet-skillroll sheet-sub_skill"
|
||
value='&{template:skill-general}{{skill= ^{tae-kwon-do}}}{{character= @{handle} }}{{total= [[1d10!!+@{Tae_Kwon_Do_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label
|
||
data-i18n="tae-kwon-do-3">Tae Kwon Do (3)</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Tae_Kwon_Do_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Tae_Kwon_Do_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_ThaiKickBoxing_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_ThaiKickBoxingChip' value='1'><span></span></td>
|
||
<td style="text-align:right;"><button type='roll' class="sheet-skillroll sheet-sub_skill"
|
||
value='&{template:skill-general}{{skill= ^{thai-kick-boxing}}}{{character= @{handle} }}{{total= [[1d10!!+@{Thai_Kick_Boxing_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label
|
||
data-i18n="thai-kick-boxing-4"> Thai Kick Boxing (4)</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Thai_Kick_Boxing_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Thai_Kick_Boxing_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Wrestling_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_WrestlingChip' value='1'><span></span></td>
|
||
<td style="text-align:right;"><button type='roll' class="sheet-skillroll sheet-sub_skill"
|
||
value='&{template:skill-general}{{skill= ^{wrestling}}}{{character= @{handle} }}{{total= [[1d10!!+@{Wrestling_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label
|
||
data-i18n="wrestling-1">Wrestling (1)</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Wrestling_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Wrestling_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Melee_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_MeleeChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{melee}}}{{character= @{handle} }}{{total= [[1d10!!+@{Melee_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label
|
||
data-i18n="melee">Melee</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Melee_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Melee_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Motorcycle_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_MotorcycleChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{motorcycle}}}{{character= @{handle} }}{{total= [[1d10!!+@{Motorcycle_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-drive}]] }} '><label
|
||
data-i18n="motorcycle">Motorcycle</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Motorcycle_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Motorcycle_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_OperateHeavyMachinery_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_OperateHeavyMachineryChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{operate-heavy-machine}}}{{character= @{handle} }}{{total= [[1d10!!+@{Operate_Heavy_Machinery_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-drive}]] }} '><label
|
||
data-i18n="operate-heavy-machine">Operate Heavy Machinery</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Operate_Heavy_Machinery_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Operate_Heavy_Machinery_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Pilot_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td></td>
|
||
<td>
|
||
<div class="sheet-subskill-header" data-i18n="pilot">Pilot</div>
|
||
</td>
|
||
<td></td>
|
||
<td></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Interview_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_PilotGyroChip' value='1'><span></span></td>
|
||
<td style="text-align:right;"><button type='roll' class="sheet-skillroll sheet-sub_skill"
|
||
value='&{template:skill-general}{{skill= ^{gyro}}}{{character= @{handle} }}{{total= [[1d10!!+@{Pilot_Gyro_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-drive}]] }} '><label
|
||
data-i18n="gyro-3">Gyro (3)</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Pilot_Gyro_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Pilot_Gyro_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_PilotFixedWing_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_PilotFixedWingChip' value='1'><span></span></td>
|
||
<td style="text-align:right;"><button type='roll' class="sheet-skillroll sheet-sub_skill"
|
||
value='&{template:skill-general}{{skill= ^{fixed-wing}}}{{character= @{handle} }}{{total= [[1d10!!+@{Pilot_Fixed_Wing_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-drive}]] }} '><label
|
||
data-i18n="fixed-wing-2">Fixed Wing (2)</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Pilot_Fixed_Wing_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Pilot_Fixed_Wing_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_PilotDirigible_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_PilotDirigibleChip' value='1'><span></span></td>
|
||
<td style="text-align:right;"><button type='roll' class="sheet-skillroll sheet-sub_skill"
|
||
value='&{template:skill-general}{{skill= ^{dirigible}}}{{character= @{handle} }}{{total= [[1d10!!+@{Pilot_Dirigible_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-drive}]] }} '><label
|
||
data-i18n="dirigible-2">Dirigible (2)</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Pilot_Dirigible_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Pilot_Dirigible_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_PilotVectoredThrustVehicle_show"
|
||
value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_PilotVectoredThrustVehicleChip'
|
||
value='1'><span></span></td>
|
||
<td style="text-align:right;"><button type='roll' class="sheet-skillroll sheet-sub_skill"
|
||
value='&{template:skill-general}{{skill= ^{vectored-thrust-vehicle}}}{{character= @{handle} }}{{total= [[1d10!!+@{Pilot_Vectored_Thrust_Vehicle_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-drive}]] }} '><label
|
||
data-i18n="vectored-thrust-vehicle-3">Vectored Thrust Vehicle (3)</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Pilot_Vectored_Thrust_Vehicle_Skill"
|
||
Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Pilot_Vectored_Thrust_Vehicle_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Rifle_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_RifleChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{rifle}}}{{character= @{handle} }}{{total= [[1d10!!+@{Rifle_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label
|
||
data-i18n="rifle">Rifle</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Rifle_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Rifle_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Stealth_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_StealthChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general} {{skill= ^{stealth} }} {{character= @{handle} }} {{total= [[1d10!!+@{Stealth_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-athletics}]] }} '><label
|
||
data-i18n="stealth-2">Stealth (2)</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Stealth_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Stealth_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Submachinegun_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_SubmachinegunChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{submachinegun}}}{{character= @{handle} }}{{total= [[1d10!!+@{Submachinegun_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label
|
||
data-i18n="submachinegun">Submachinegun</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Submachinegun_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Submachinegun_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_OtherReflex_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td></td>
|
||
<td>
|
||
<div class="sheet-subskill-header" data-i18n="other-reflex-skills">Other Reflex Skills</div>
|
||
</td>
|
||
<td></td>
|
||
<td></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_reflexskills">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_OtherReflexChip' value='1'><span></span></td>
|
||
<td style="width:220px;">
|
||
<button type='roll' class="sheet-skillroll" style="width: 40px;" value='&{template:skill-general}{{skill= @{OtherReflex}}}{{character= @{handle} }}{{total= [[1d10!!+@{OtherReflex_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-general}]] }} '><label>
|
||
<div class="sheet-subskill" data-i18n="roll">Roll</div>
|
||
</label></button>
|
||
<input type="text" class="sheet-language" style="width: 100px;" name="attr_OtherReflex">
|
||
</td>
|
||
<td><input type="text" style="width: 45px;" name="attr_OtherReflex_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_OtherReflex_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-banner">
|
||
<div class="sheet-banner-content"></div>
|
||
</div>
|
||
</div>
|
||
<!--Skills Row 2 Goes here-->
|
||
<div class='sheet-col'>
|
||
<!--Attractiveness-->
|
||
<div>
|
||
<div>
|
||
<h4 align="center" data-i18n="attractiveness-skill">Attractiveness Skill</h4>
|
||
<div>
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<th style="width:30px;" data-i18n="chip">Chip</th>
|
||
<th style="width:215px;" data-i18n="skill">Skill</th>
|
||
<th style="width:40px;" data-i18n="points">Points</th>
|
||
<th style="width:45px;" data-i18n="improvement-points-abbr">IP</th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_PersonalGrooming_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_PersonalGroomingChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{personal-grooming}}}{{character= @{handle} }}{{total= [[1d10!!+@{Personal_Grooming_Skill}+[[@{Attr}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }} '><label
|
||
data-i18n="personal-grooming">Personal Grooming</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Personal_Grooming_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Personal_Grooming_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_WardrobeStyle_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_WardrobeStyleChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{wardrobe}}}{{character= @{handle} }}{{total= [[1d10!!+@{Wardrobe_Style_Skill}+[[@{Attr}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }}'><label
|
||
data-i18n="wardrobe">Wardrobe & Style</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Wardrobe_Style_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Wardrobe_Style_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_OtherAttractiveness_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td></td>
|
||
<td>
|
||
<div class="sheet-subskill-header" data-i18n="other-attractiveness">Other Attractiveness
|
||
Skills</div>
|
||
</td>
|
||
<td></td>
|
||
<td></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_Attractivenessskills">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_OtherAttractivenessChip'
|
||
value='1'><span></span></td>
|
||
<td style="width:220px;"><button type='roll' class="sheet-skillroll" style="width: 40px;"
|
||
value='&{template:skill-general}{{skill= @{OtherAttractiveness}}}{{character= @{handle} }}{{total= [[1d10!!+@{OtherAttractiveness_Skill}+[[@{Attr}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }}'><label
|
||
data-i18n="roll">Roll</label></button>
|
||
<input type="text" class="sheet-language" style="width: 100px;" name="attr_OtherAttractiveness"></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_OtherAttractiveness_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_OtherAttractiveness_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!--Body-->
|
||
<div>
|
||
<div>
|
||
<h4 align="center" data-i18n="body-skills">Body Skills</h4>
|
||
<div>
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<th style="width:30px;" data-i18n="chip">Chip</th>
|
||
<th style="width:215px;" data-i18n="skill">Skill</th>
|
||
<th style="width:40px;" data-i18n="points">Points</th>
|
||
<th style="width:45px;" data-i18n="improvement-points-abbr">IP</th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Endurance_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_EnduranceChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{endurance}}}{{character= @{handle} }}{{total= [[1d10!!+@{Endurance_Skill}+[[@{Body}]]+?{Modifier|0}]] }} '><label
|
||
data-i18n="endurance">Endurance</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Endurance_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Endurance_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_StrengthFeat_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_StrengthFeatChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{strength-feat}}}{{character= @{handle} }}{{total= [[1d10!!+@{Strength_Feat_Skill}+[[@{Body}]]+?{Modifier|0}]] }} '><label
|
||
data-i18n="strength-feat">Strength Feat</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Strength_Feat_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Strength_Feat_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Swimming_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_SwimmingChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{swimming}}}{{character= @{handle} }}{{total= [[1d10!!+@{Swimming_Skill}+[[@{Body}]]+?{Modifier|0}]] }} '><label
|
||
data-i18n="swimming">Swimming</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Swimming_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Swimming_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_OtherBody_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td></td>
|
||
<td>
|
||
<div class="sheet-subskill-header" data-i18n="other-body-skills">Other Body Skills</div>
|
||
</td>
|
||
<td></td>
|
||
<td></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_Bodyskills">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_OtherBodyChip' value='1'><span></span></td>
|
||
<td style="width:220px;"><button type='roll' class="sheet-skillroll" style="width: 40px;"
|
||
value='&{template:skill-general}{{skill= @{OtherBody}}}{{character= @{handle} }}{{total= [[1d10!!+@{OtherBody_Skill}+[[@{Body}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-general}]] }}'><label
|
||
data-i18n="roll">Roll</label></button>
|
||
<input type="text" class="sheet-language" style="width: 100px;" name="attr_OtherBody"></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_OtherBody_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_OtherBody_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!--Cool-->
|
||
<div>
|
||
<div>
|
||
<h4 align="center" data-i18n="cool-skills">Cool Skills</h4>
|
||
<div>
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<th style="width:30px;" data-i18n="chip">Chip</th>
|
||
<th style="width:215px;" data-i18n="skill">Skill</th>
|
||
<th style="width:40px;" data-i18n="points">Points</th>
|
||
<th style="width:45px;" data-i18n="improvement-points-abbr">IP</th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Interrogation_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_InterrogationChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{interrogation}}}{{character= @{handle} }}{{total= [[1d10!!+@{Interrogation_Skill}+[[@{Cool}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-general}]] }} '><label
|
||
data-i18n="interrogation">Interrogation</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Interrogation_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Interrogation_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Intimidate_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_IntimidateChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{intimidate}}}{{character= @{handle} }}{{total= [[1d10!!+@{Intimidate_Skill}+[[@{Cool}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-general}]] }} '><label
|
||
data-i18n="intimidate">Intimidate</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Intimidate_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Intimidate_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Oratory_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_OratoryChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{oratory}}}{{character= @{handle} }}{{total= [[1d10!!+@{Oratory_Skill}+[[@{Cool}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-general}]] }} '><label
|
||
data-i18n="oratory">Oratory</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Oratory_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Oratory_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_ResistTorture_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_ResistTortureChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{resist-torture}}}{{character= @{handle} }}{{total= [[1d10!!+@{Resist_Skill}+[[@{Cool}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-general}]] }} '><label
|
||
data-i18n="resist-torture">Resist Torture/Drugs</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Resist_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Resist_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Streetwise_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_StreetwiseChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{streetwise}}}{{character= @{handle} }}{{total= [[1d10!!+@{Streetwise_Skill}+[[@{Cool}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-general}]] }} '><label
|
||
data-i18n="streetwise">Streetwise</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Streetwise_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Streetwise_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_OtherCool_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td></td>
|
||
<td>
|
||
<div class="sheet-subskill-header" data-i18n="other-cool-skills">Other Cool Skills</div>
|
||
</td>
|
||
<td></td>
|
||
<td></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_Coolskills">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_OtherCoolChip' value='1'><span></span></td>
|
||
<td style="width:220px;"><button type='roll' class="sheet-skillroll" style="width: 40px;"
|
||
value='&{template:skill-general}{{skill= @{OtherCool}}}{{character= @{handle} }}{{total= [[1d10!!+@{OtherCool_Skill}+[[@{Cool}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-general}]] }}'><label
|
||
data-i18n="roll">Roll</label></button>
|
||
<input type="text" class="sheet-language" style="width: 100px;" name="attr_OtherCool"></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_OtherCool_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_OtherCool_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!--Intelligence-->
|
||
<div>
|
||
<div>
|
||
<h4 align="center" data-i18n="intelligence-skills">Intelligence Skills</h4>
|
||
<div>
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<th style="width:30px;" data-i18n="chip">Chip</th>
|
||
<th style="width:215px;" data-i18n="skill">Skill</th>
|
||
<th style="width:40px;" data-i18n="points">Points</th>
|
||
<th style="width:45px;" data-i18n="improvement-points-abbr">IP</th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Accounting_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_AccountingChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{accounting}}}{{character= @{handle} }}{{total= [[1d10!!+@{Accounting_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label
|
||
data-i18n="accounting">Accounting</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Accounting_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Accounting_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Anthropology_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_AnthropologyChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{anthropology}}}{{character= @{handle} }}{{total= [[1d10!!+@{Anthropology_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label
|
||
data-i18n="anthropology">Anthropology</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Anthropology_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Anthropology_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Awarness_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_AwarnessChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{awareness}}}{{character= @{handle} }}{{total= [[1d10!!+@{Awareness_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label
|
||
data-i18n="awareness">Awareness/Notice</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Awareness_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Awareness_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Biology_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_BiologyChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{biology}}}{{character= @{handle} }}{{total= [[1d10!!+@{Biology_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label
|
||
data-i18n="biology">Biology</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Biology_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Biology_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Botany_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_BotanyChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{botany}}}{{character= @{handle} }}{{total= [[1d10!!+@{Botany_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label
|
||
data-i18n="botany">Botany</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Botany_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Botany_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Chemistry_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_ChemistryChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{chemistry}}}{{character= @{handle} }}{{total= [[1d10!!+@{Chemistry_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label
|
||
data-i18n="chemistry">Chemistry</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Chemistry_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Chemistry_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Composition_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_CompositionChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{composition}}}{{character= @{handle} }}{{total= [[1d10!!+@{Composition_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label
|
||
data-i18n="composition">Composition</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Composition_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Composition_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_DiagnoseIllness_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_DiagnoseIllnessChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{diagnose-illness}}}{{character= @{handle} }}{{total= [[1d10!!+@{Diagnose_Illness_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label
|
||
data-i18n="diagnose-illness">Diagnose Illness</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Diagnose_Illness_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Diagnose_Illnesss_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Education_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_EducationChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{education}}}{{character= @{handle} }}{{total= [[1d10!!+@{Education_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label
|
||
data-i18n="education">Education & General Knowledge</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Education_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Education_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Expert_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td></td>
|
||
<td>
|
||
<div class="sheet-subskill-header" data-i18n="expert-skills">Expert Skills</div>
|
||
</td>
|
||
<td></td>
|
||
<td></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_Expert1Chip' value='1'><span></span></td>
|
||
<td>
|
||
<button type='roll' class="sheet-skillroll" style="width: 40px;" value='&{template:skill-general}{{skill= @{Expert1} }}{{character= @{handle} }}{{total= [[1d10!!+@{Expert1_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>
|
||
<div class="sheet-subskill" data-i18n="roll">Roll</div>
|
||
</label></button>
|
||
<input type="text" class="sheet-language" style="width: 100px;" name="attr_Expert1">
|
||
</td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Expert1_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Expert1_IP" /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_Expert2Chip' value='1'><span></span></td>
|
||
<td>
|
||
<button type='roll' class="sheet-skillroll" style="width: 40px;" value='&{template:skill-general}{{skill= @{Expert2} }}{{character= @{handle} }}{{total= [[1d10!!+@{Expert2_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>
|
||
<div class="sheet-subskill" data-i18n="roll">Roll</div>
|
||
</label></button>
|
||
<input type="text" class="sheet-language" style="width: 100px;" name="attr_Expert2">
|
||
</td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Expert2_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Expert2_IP" /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_Expert3Chip' value='1'><span></span></td>
|
||
<td>
|
||
<button type='roll' class="sheet-skillroll" style="width: 40px;" value='&{template:skill-general}{{skill= @{Expert3} }}{{character= @{handle} }}{{total= [[1d10!!+@{Expert3_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>
|
||
<div class="sheet-subskill" data-i18n="roll">Roll</div>
|
||
</label></button>
|
||
<input type="text" class="sheet-language" style="width: 100px;" name="attr_Expert3">
|
||
</td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Expert3_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Expert3_IP" /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_Expert4Chip' value='1'><span></span></td>
|
||
<td>
|
||
<button type='roll' class="sheet-skillroll" style="width: 40px;" value='&{template:skill-general}{{skill= @{Expert4} }}{{character= @{handle} }}{{total= [[1d10!!+@{Expert4_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>
|
||
<div class="sheet-subskill" data-i18n="roll">Roll</div>
|
||
</label></button>
|
||
<input type="text" class="sheet-language" style="width: 100px;" name="attr_Expert4">
|
||
</td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Expert4_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Expert4_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Gamble_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_GambleChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{gamble}}}{{character= @{handle} }}{{total= [[1d10!!+@{Gamble_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label
|
||
data-i18n="gamble">Gamble</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Gamble_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Gamble_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Geology_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_GeologyChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{geology}}}{{character= @{handle} }}{{total= [[1d10!!+@{Geology_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label
|
||
data-i18n="geology">Geology</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Geology_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Geology_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_HideEvade_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_HideEvadeChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{hide}}}{{character= @{handle} }}{{total= [[1d10!!+@{Hide_Evade_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label
|
||
data-i18n="hide">Hide/Evade</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Hide_Evade_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Hide_Evade_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_History_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_HistoryChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{history}}}{{character= @{handle} }}{{total= [[1d10!!+@{History_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label
|
||
data-i18n="history">History</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_History_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_History_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_KnowLanguages_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td></td>
|
||
<td>
|
||
<div class="sheet-subskill-header" data-i18n="know-languages">Know Languages</div>
|
||
</td>
|
||
<td></td>
|
||
<td></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_KnowLanguage1Chip' value='1'><span></span></td>
|
||
<td>
|
||
<button type='roll' class="sheet-skillroll" style="width: 40px;" value='&{template:skill-general}{{skill= @{SpokenLanguage1} }}{{character= @{handle} }}{{total= [[1d10!!+@{SpokenLanguage1_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>
|
||
<div class="sheet-subskill" data-i18n="roll">Roll</div>
|
||
</label></button>
|
||
<input type="text" class="sheet-language" style="width: 100px;" name="attr_SpokenLanguage1">
|
||
</td>
|
||
<td><input type="text" style="width: 45px;" name="attr_SpokenLanguage1_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_SpokenLanguage1_IP" /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_KnowLanguage2Chip' value='1'><span></span></td>
|
||
<td>
|
||
<button type='roll' class="sheet-skillroll" style="width: 40px;" value='&{template:skill-general}{{skill= @{SpokenLanguage2} }}{{character= @{handle} }}{{total= [[1d10!!+@{SpokenLanguage2_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>
|
||
<div class="sheet-subskill" data-i18n="roll">Roll</div>
|
||
</label></button>
|
||
<input type="text" class="sheet-language" style="width: 100px;" name="attr_SpokenLanguage2">
|
||
</td>
|
||
<td><input type="text" style="width: 45px;" name="attr_SpokenLanguage2_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_SpokenLanguage2_IP" /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_KnowLanguage3Chip' value='1'><span></span></td>
|
||
<td>
|
||
<button type='roll' class="sheet-skillroll" style="width: 40px;" value='&{template:skill-general}{{skill= @{SpokenLanguage3} }}{{character= @{handle} }}{{total= [[1d10!!+@{SpokenLanguage3_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>
|
||
<div class="sheet-subskill" data-i18n="roll">Roll</div>
|
||
</label></button>
|
||
<input type="text" class="sheet-language" style="width: 100px;" name="attr_SpokenLanguage3">
|
||
</td>
|
||
<td><input type="text" style="width: 45px;" name="attr_SpokenLanguage3_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_SpokenLanguage3_IP" /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_KnowLanguage4Chip' value='1'><span></span></td>
|
||
<td>
|
||
<button type='roll' class="sheet-skillroll" style="width: 40px;" value='&{template:skill-general}{{skill= @{SpokenLanguage4} }}{{character= @{handle} }}{{total= [[1d10!!+@{SpokenLanguage4_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>
|
||
<div class="sheet-subskill" data-i18n="roll">Roll</div>
|
||
</label></button>
|
||
<input type="text" class="sheet-language" style="width: 100px;" name="attr_SpokenLanguage4">
|
||
</td>
|
||
<td><input type="text" style="width: 45px;" name="attr_SpokenLanguage4_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_SpokenLanguage4_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_LibrarySearch_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_LibrarySearchChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{library-search}}}{{character= @{handle} }}{{total= [[1d10!!+@{Library_Search_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label
|
||
data-i18n="library-search">Library Search</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Library_Search_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Library_Search_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Mathematics_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_MathematicsChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{mathematics}}}{{character= @{handle} }}{{total= [[1d10!!+@{Mathematics_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label
|
||
data-i18n="mathematics">Mathematics</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Mathematics_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Mathematics_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Physics_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_PhysicsChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{physics}}}{{character= @{handle} }}{{total= [[1d10!!+@{Physics_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label
|
||
data-i18n="physics">Physics</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Physics_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Physics_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Programming_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_ProgrammingChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{programming}}}{{character= @{handle} }}{{total= [[1d10!!+@{Programming_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label
|
||
data-i18n="programming">Programming</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Programming_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Programming_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Shadow_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_ShadowChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{shadow}}}{{character= @{handle} }}{{total= [[1d10!!+@{Shadow_Track_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label
|
||
data-i18n="shadow">Shadow/Track</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Shadow_Track_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Shadow_Track_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_StockMarket_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_StockMarketChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{stock-market}}}{{character= @{handle} }}{{total= [[1d10!!+@{Stock_Market_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label
|
||
data-i18n="stock-market">Stock Market</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Stock_Market_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Stock_Market_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_SystemKnowledge_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_SystemKnowledgeChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{system-knowledge}}}{{character= @{handle} }}{{total= [[1d10!!+@{System_Knowledge_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label
|
||
data-i18n="system-knowledge">System Knowledge</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_System_Knowledge_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_System_Knowledge_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Teaching_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_Teaching' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{teaching}}}{{character= @{handle} }}{{total= [[1d10!!+@{Teaching_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label
|
||
data-i18n="teaching">Teaching</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Teaching_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Teaching_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_WildernessSurvival_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_WildernessSurvivalChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{wilderness-survival}}}{{character= @{handle} }}{{total= [[1d10!!+@{Wilderness_Survival_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label
|
||
data-i18n="wilderness-survival">Wilderness Survival</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Wilderness_Survival_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Wilderness_Survival_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Zoology_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_ZoologyChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{zoology}}}{{character= @{handle} }}{{total= [[1d10!!+@{Zoology_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label
|
||
data-i18n="zoology">Zoology</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Zoology_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Zoology_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_OtherIntelligence_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td></td>
|
||
<td>
|
||
<div class="sheet-subskill-header" data-i18n="other-intelligence-skills">Other
|
||
Intelligence Skills</div>
|
||
</td>
|
||
<td></td>
|
||
<td></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_Intskills">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_OtherIntChip' value='1'><span></span></td>
|
||
<td style="width:220px;"><button type='roll' class="sheet-skillroll" style="width: 40px;"
|
||
value='&{template:skill-general}{{skill= @{OtherInt}}}{{character= @{handle} }}{{total= [[1d10!!+@{OtherInt_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label
|
||
data-i18n="roll">Roll</label></button>
|
||
<input type="text" class="sheet-language" style="width: 100px;" name="attr_OtherInt"></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_OtherInt_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_OtherInt_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!--Technical-->
|
||
<div>
|
||
<div>
|
||
<h4 align="center" data-i18n="technical-skills">Technical Skills</h4>
|
||
<div>
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<th style="width:30px;" data-i18n="chip">Chip</th>
|
||
<th style="width:215px;" data-i18n="skill">Skill</th>
|
||
<th style="width:40px;" data-i18n="points">Points</th>
|
||
<th style="width:45px;" data-i18n="improvement-points-abbr">IP</th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_AreoTech_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_AreoTechChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{aero-tech}}}{{character= @{handle}}}{{total= [[1d10!!+@{Aero_Tech_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label
|
||
data-i18n="aero-tech-2">Aero Tech (2)</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Aero_Tech_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Aero_Tech_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_AVTech_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_AVTechChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{av-tech}}}{{character= @{handle}}}{{total= [[1d10!!+@{AV_Tech_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label
|
||
data-i18n="av-tech-3">AV Tech (3)</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_AV_Tech_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_AV_Tech_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_BasicTech_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_BasicTechChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{basic-tech}}}{{character= @{handle}}}{{total= [[1d10!!+@{Basic_Tech_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label
|
||
data-i18n="basic-tech-2">Basic Tech (2)</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Basic_Tech_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Basic_Tech_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_CryotankOperation_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_CryotankOperationChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{cryotank-operation}}}{{character= @{handle}}}{{total= [[1d10!!+@{Cryotank_Operation_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label
|
||
data-i18n="cryotank-operation">Cryotank Operation</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Cryotank_Operation_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Cryotank_Operation_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_CyberdeckDesign_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_CyberdeckDesignChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{cyberdeck-design}}}{{character= @{handle}}}{{total= [[1d10!!+@{Cyberdeck_Design_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label
|
||
data-i18n="cyberdeck-design-2">Cyberdeck Design (2)</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Cyberdeck_Design_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Cyberdeck_Design_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Cybertech_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_CyberTechChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{cybertech}}}{{character= @{handle}}}{{total= [[1d10!!+@{Cybertech_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label
|
||
data-i18n="cybertech-2">Cybertech (2)</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_CyberTech_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_CyberTech_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Demolitions_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_DemolitionsChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{demolitions}}}{{character= @{handle}}}{{total= [[1d10!!+@{Demolitions_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label
|
||
data-i18n="demolitions-2">Demolitions (2)</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Demolitions_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Demolitions_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Disguise_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_DisguiseChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{disguise}}}{{character= @{handle}}}{{total= [[1d10!!+@{Disguise_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label
|
||
data-i18n="disguise">Disguise</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Disguise_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Disguise_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Electronics_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_ElectronicsChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{electronics}}}{{character= @{handle}}}{{total= [[1d10!!+@{Electronics_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label
|
||
data-i18n="electronics">Electronics</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Electronics_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Electronics_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_ElectronicsSecurity_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_ElectronicsSecurityChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{electronic-security}}}{{character= @{handle}}}{{total= [[1d10!!+@{Electronic_Security_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label
|
||
data-i18n="electronic-security-2">Electronics Security (2)</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Electronic_Security_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Electronic_Security_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_FirstAid_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_FirstAidChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{first-aid}}}{{character= @{handle}}}{{total= [[1d10!!+@{First_Aid_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label
|
||
data-i18n="first-aid">First Aid</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_First_Aid_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_First_Aid_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Forgery_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_ForgeryChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{forgery}}}{{character= @{handle}}}{{total= [[1d10!!+@{Forgery_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label
|
||
data-i18n="forgery">Forgery</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Forgery_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Forgery_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_GyroTech_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_GyroTechChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{gyro-tech}}}{{character= @{handle}}}{{total= [[1d10!!+@{Gyro_Tech_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label
|
||
data-i18n="gyro-tech-3">Gyro Tech (3)</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Gyro_Tech_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Gyro_Tech_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_PaintorDraw_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_PaintorDrawChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{paint-or-draw}}}{{character= @{handle}}}{{total= [[1d10!!+@{Paint_or_Draw_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label
|
||
data-i18n="paint-or-draw">Paint or Draw</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Paint_or_Draw_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Paint_or_Draw_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_PhotographyFilm_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_PhotographyFilmChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{photography-and-film}}}{{character= @{handle}}}{{total= [[1d10!!+@{Photography_and_Film_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label
|
||
data-i18n="photography-and-film">Photography and Film</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Photography_and_Film_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Photography_and_Film_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Pharmaceuticals_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_PharmaceuticalsChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{pharmaceuticals}}}{{character= @{handle}}}{{total= [[1d10!!+@{Pharmaceuticals_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label
|
||
data-i18n="pharmaceuticals-2">Pharmaceuticals (2)</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Pharmaceuticals_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Pharmaceuticals_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_PickLock_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_PickLockChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{pick-lock}}}{{character= @{handle}}}{{total= [[1d10!!+@{Pick_Lock_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label
|
||
data-i18n="pick-lock">Pick Lock</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Pick_Lock_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Pick_Lock_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_PickPocket_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_PickPocketChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{pick-pocket}}}{{character= @{handle}}}{{total= [[1d10!!+@{Pick_Pocket_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label
|
||
data-i18n="pick-pocket">Pick Pocket</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Pick_Pocket_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Pick_Pocket_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_PlayInstrument_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_PlayInstrumentChip' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{play-instrument}}}{{character= @{handle}}}{{total= [[1d10!!+@{Play_Instrument_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label
|
||
data-i18n="play-instrument">Play Instrument</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Play_Instrument_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Play_Instrument_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Weaponsmith_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_Weaponsmith' value='1'><span></span></td>
|
||
<td><button type='roll' class="sheet-skillroll sheet-set" value='&{template:skill-general}{{skill= ^{weaponsmith}}}{{character= @{handle}}}{{total= [[1d10!!+@{Weaponsmith_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label
|
||
data-i18n="weaponsmith-2">Weaponsmith (2)</label></button></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Weaponsmith_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_Weaponsmith_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_OtherTechnical_show" value="1" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td></td>
|
||
<td>
|
||
<div class="sheet-subskill-header" data-i18n="other-technical-skill">Other Technical
|
||
Skills</div>
|
||
</td>
|
||
<td></td>
|
||
<td></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_Techskills">
|
||
<table style="width:390px;">
|
||
<tr>
|
||
<td><input type='checkbox' class="sheet-chipped" name='attr_OtherTechChip' value='1'><span></span></td>
|
||
<td style="width:220px;">
|
||
<button type='roll' class="sheet-skillroll" style="width: 40px;" value='&{template:skill-general}{{skill= @{OtherTech}}}{{character= @{handle}}}{{total= [[1d10!!+@{OtherTech_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label>
|
||
<div class="sheet-subskill" data-i18n="roll">Roll</div>
|
||
</label></button>
|
||
<input type="text" class="sheet-language" style="width: 100px;" name="attr_OtherTech">
|
||
</td>
|
||
<td><input type="text" style="width: 45px;" name="attr_OtherTech_Skill" Value="0" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_OtherTech_IP" /></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!--Fumble Tables-->
|
||
<div>
|
||
|
||
<h4 align="center" style="display:inline;" data-i18n="fumble-tables">Fumble Tables</h4><input type="checkbox"
|
||
class="sheet-dot sheet-hider" checked="true" /><span></span>
|
||
<div class="sheet-hold">
|
||
<table style="margin:1px;" class="skilltable">
|
||
<tr>
|
||
<th><span data-i18n="reflex">Reflex</span><br>
|
||
<div style="font-size:0.7em">(<span data-i18n="combat">Combat</span>)</div>
|
||
</th>
|
||
<th><input type="text" style="width: 100px;" name="attr_fumble-combat" value="1d10" /></th>
|
||
</tr>
|
||
<tr>
|
||
<th><span data-i18n="reflex">Reflex</span><br>
|
||
<div style="font-size:0.7em">(<span data-i18n="athletics">Athletics</span>)</div>
|
||
</th>
|
||
<th><input type="text" style="width: 100px;" name="attr_fumble-athletics" value="1d10" /></th>
|
||
</tr>
|
||
<tr>
|
||
<th><span data-i18n="technical-ability-abbr">Tech</span><br>
|
||
<div style="font-size:0.7em">(<span data-i18n="repair-build>">Repair/Build</span>)</div>
|
||
</th>
|
||
<th><input type="text" style="width: 100px;" name="attr_fumble-tech" value="1d10" /></th>
|
||
</tr>
|
||
<tr>
|
||
<th><span data-i18n="social">Social</span><br>
|
||
<div style="font-size:0.7em">(<span data-i18n="empathy-convince-fast">Empathy, Convince,
|
||
Fast-Talk<span></span>)</div>
|
||
</th>
|
||
<th><input type="text" style="width: 100px;" name="attr_fumble-social" value="1d10" /></th>
|
||
</tr>
|
||
<tr>
|
||
<th><span data-i18n="intelligence-abbr">Int</span><br>
|
||
<div style="font-size:0.7em">(<span data-i18n="deduce-notice">Deduce, Notice</span>)</div>
|
||
</th>
|
||
<th><input type="text" style="width: 100px;" name="attr_fumble-int" value="1d10" /></th>
|
||
</tr>
|
||
<tr>
|
||
<th><span data-i18n="general">General</span><br>
|
||
<div style="font-size:0.7em">(<span data-i18n="not-listed">not listed</span>)</div>
|
||
</th>
|
||
<th><input type="text" style="width: 100px;" name="attr_fumble-general" value="1d10" /></th>
|
||
</tr>
|
||
<tr>
|
||
<th><span data-i18n="drive-pilot">Drive/Pilot</span><br>
|
||
<div style="font-size:0.7em">(<span data-i18n="not-listed">not listed</span>)</div>
|
||
</th>
|
||
<th><input type="text" style="width: 100px;" name="attr_fumble-drive" value="1d10" /></th>
|
||
</tr>
|
||
<tr>
|
||
<th><span data-i18n="hacking">Hacking</span><br>
|
||
<div style="font-size:0.7em">(<span data-i18n="not-listed">not listed</span>)</div>
|
||
</th>
|
||
<th><input type="text" style="width: 100px;" name="attr_fumble-hack" value="1d10" /></th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!--TAB 3 Cybernetics-->
|
||
<div class="sheet-tab-content sheet-tab3">
|
||
<h2 align=center data-i18n="cybernetics">Cybernetics</h2>
|
||
<table style="width:800px;">
|
||
<tr>
|
||
<td>
|
||
<div style="width: 90px;"></div>
|
||
</td>
|
||
<td>
|
||
<div style="width: 90px;"></div>
|
||
</td>
|
||
<td><input type="number" style="width: 90px;" name="attr_aug_total" readonly /></td>
|
||
<td><input type="number" style="width: 90px;" name="attr_cost_total" readonly /></td>
|
||
<td>
|
||
<div style="width: 90px;"></div>
|
||
</td>
|
||
<td>
|
||
<div style="width: 90px;"></div>
|
||
</td>
|
||
<td>
|
||
<div style="width: 90px;"></div>
|
||
</td>
|
||
<td>
|
||
<div style="width: 90px;"></div>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td>
|
||
<div style="width: 90px;"></div>
|
||
</td>
|
||
<td>
|
||
<div style="width: 90px;"></div>
|
||
</td>
|
||
<td data-i18n="aug-total">Aug Total</td>
|
||
<td data-i18n="cost-total">Cost Total</td>
|
||
<td>
|
||
<div style="width: 90px;"></div>
|
||
</td>
|
||
<td>
|
||
<div style="width: 90px;"></div>
|
||
</td>
|
||
<td>
|
||
<div style="width: 90px;"></div>
|
||
</td>
|
||
<td>
|
||
<div style="width: 90px;"></div>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
<hr>
|
||
<table>
|
||
<tr>
|
||
<th style="width:200px;" data-i18n="name">Name/Type</th>
|
||
<th style="width:45px;" data-i18n="humanity-loss-abbr">HL</th>
|
||
<th style="width:45px;" data-i18n="cost">Cost</th>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_cybernetics">
|
||
<table>
|
||
<tr>
|
||
<td><input type="text" style="width: 200px;" name="attr_Cybernetics" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_CyberneticsHL" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_CyberneticsCost" /></td>
|
||
<td><input type="checkbox" class="sheet-dot" name="attr_toggle_Cybernote_1" value="1" checked /><span></span></td>
|
||
</tr>
|
||
</table>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_toggle_Cybernote_2" value="1" checked /><br>
|
||
<div class="sheet-hold">
|
||
<textarea name="attr_cybernotes" data-i18n-placeholder="notes" placeholder="Notes" style="width:830px;height:32px;"></textarea>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--TAB 4 Combat-->
|
||
<div class="sheet-tab-content sheet-tab4">
|
||
<div class='sheet-2colrow'>
|
||
<div class="sheet-wrapper sheet-col">
|
||
<table>
|
||
<tr>
|
||
<td></td>
|
||
<td style="text-align:center" data-i18n="base">Base</td>
|
||
<td data-i18n="modifier">Modifier</td>
|
||
</tr>
|
||
<tr>
|
||
<td><button type='roll' class="sheet-skillroll" style="width:120px;" value='&{template:save} {{character= @{Handle} }}{{roll= [[1d10]] }}{{stun_target= [[@{Body}+@{save_mod}-[[@{SeriouslyWounded}+@{CriticallyWounded}+@{Mortal0Wounded}+@{Mortal1Wounded}+@{Mortal2Wounded}+@{Mortal3Wounded}+@{Mortal4Wounded}+@{Mortal5Wounded}+@{Mortal6Wounded}]] ]]}}{{death_target= [[@{save_mod}+@{Body}-[[@{Mortal0Wounded}+@{Mortal1Wounded}+@{Mortal2Wounded}+@{Mortal3Wounded}+@{Mortal4Wounded}+@{Mortal5Wounded}+@{Mortal6Wounded}]] ]]}}'>
|
||
<h3 class="sheet-front" data-i18n="save">Save</h3>
|
||
</button></td>
|
||
<td><input type="number" class="sheet-stat" name="attr_Save" value="@{Body}+@{save_mod}-@{SeriouslyWounded}-@{CriticallyWounded}-@{Mortal0Wounded}-@{Mortal1Wounded}-@{Mortal2Wounded}-@{Mortal3Wounded}-@{Mortal4Wounded}-@{Mortal5Wounded}-@{Mortal6Wounded}"
|
||
disabled="true" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_save_mod" Value="0" /></td>
|
||
<td>
|
||
<div class="sheet-hidden"><input type="number" name="attr_DeathSave" value="@{save_mod}+@{Body}-@{Mortal0Wounded}-@{Mortal1Wounded}-@{Mortal2Wounded}-@{Mortal3Wounded}-@{Mortal4Wounded}-@{Mortal5Wounded}-@{Mortal6Wounded}"
|
||
disabled="true" /></div>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td><button type='roll' class="sheet-skillroll" style="width:120px;" value='&{template:general} {{roll=@{Handle} ^{rolls} ^{save}! [[1d10 + ?{Modifier|0}]] ^{body-type}: [[@{Body}]]}}'>
|
||
<h3 class="sheet-front" data-i18n="simple">Simple</h3>
|
||
</button></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class="sheet-wrapper sheet-col" style="width:300px;">
|
||
<table>
|
||
<tr>
|
||
<td></td>
|
||
<td style="text-align:center" data-i18n="base">Base </td>
|
||
<td data-i18n="modifier">Modifier</td>
|
||
</tr>
|
||
<tr>
|
||
<td><button type='roll' class="sheet-skillroll" style="width:120px;" value='&{template:initiative} {{character= @{Handle} }}{{init= [[1d10!!+[[@{initiative}]] &{tracker}]]}}'>
|
||
<h3 class="sheet-front" data-i18n="initiative">Initiative</h3>
|
||
</button></td>
|
||
<td><input type="number" class="sheet-stat" name="attr_initiative" value="(@{Ref}) + @{Combat_Sense_Skill} + @{initiative_mod}"
|
||
disabled="true" /></td>
|
||
<td><input type="text" style="width: 45px;" name="attr_initiative_mod" Value="0" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
|
||
<div>
|
||
<h3 data-i18n="armor">Armor</h3>
|
||
<div class='sheet-col'>
|
||
<input type="checkbox" class="sheet-hidden sheet-block_switch" name="attr_armor_table" checked />
|
||
<table class="sheet-blood">
|
||
<tr>
|
||
<td style="width: 23px;"></td>
|
||
<td style="width: 23px;"></td>
|
||
<td colspan="1" style="text-align: center;"><input type="text" style="width: 46px;" name="attr_Head_base" value="0" /></td>
|
||
<td style="width: 23px;"></td>
|
||
<td style="width: 23px;"></td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2"></td>
|
||
<th colspan="1" style="text-align: center;"><span class="sheet-tooltips_small"><div data-i18n="head">Head</div><span data-i18n="hit-location-1">Hit Location "1"</span></span></th>
|
||
<td colspan="2"></td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2"><input type="text" style="width: 46px;" name="attr_Larm_base" value="0" /></td>
|
||
<th colspan="1" style="text-align: center;"><input type="text" style="width: 46px;" name="attr_Torso_base" value="0" /></th>
|
||
<th colspan="2"><input type="text" style="width: 46px;" name="attr_Rarm_base" value="0" /></th>
|
||
</tr>
|
||
<tr>
|
||
<th colspan="2" style="text-align: center;"><span class="sheet-tooltips_small"><div data-i18n="left-arm">L. Arm</div><span data-i18n="hit-location-6">Hit Location "6"</span></span></th>
|
||
<th colspan="1" style="text-align: center;"><span class="sheet-tooltips_small"><div data-i18n="torso">Torso</div><span data-i18n="hit-location-2to4">Hit Location "2 to 4"</span></span></th>
|
||
<th colspan="2" style="text-align: center;"><span class="sheet-tooltips_small"><div data-i18n="right-arm">R. Arm</div><span data-i18n="hit-location-5">Hit Location "5"</span></span></th>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2"><input type="text" style="width: 46px;" name="attr_Rleg_base" value="0" /></td>
|
||
<td></td>
|
||
<td colspan="2"><input type="text" style="width: 46px;" name="attr_Lleg_base" value="0" /></td>
|
||
</tr>
|
||
<tr>
|
||
<th colspan="2" style="text-align: center;"><span class="sheet-tooltips_small"><div data-i18n="left-leg">L. Leg</div><span data-i18n="hit-location-7to8">Hit Location "7 to 8"</span></span></th>
|
||
<td></td>
|
||
<th colspan="2" style="text-align: center;"><span class="sheet-tooltips_small"><div data-i18n="right-leg">R. Leg</div><span data-i18n="hit-location-9to10">Hit Location "9 to 10"</span></span></th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h5 data-i18n="armor-notes">Armor Notes</h5>
|
||
<textarea name="attr_ArmorNotes" class="sheet-textarea" data-i18n-placeholder="armor-notes" placeholder="Armor Notes" style="width:200px;height:80px;"></textarea><br>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<div>
|
||
<div class="sheet-col">
|
||
<h5 data-i18n="location-roll">Location Roll</h5>
|
||
<h5><input type="text" name="attr_hit-loc" value="1d10" /></h5>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h5 data-i18n="btm">BTM</h5>
|
||
<input type="number" style="width: 45px;" name="attr_BTM" value='0' />
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h5 data-i18n="damage-plus">Damage+</h5>
|
||
<input type="number" style="width: 45px;" name="attr_damage_bonus" value='0' readonly />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<h2 align=center data-i18n="weapons">Weapons</h2>
|
||
<fieldset class="repeating_templateweapons">
|
||
<table>
|
||
<tr>
|
||
<th style="width:44px; text-align:center;"><span data-i18n="targeted-roll">Targeted Roll</span></th>
|
||
<th style="width:44px; text-align:center;"><span data-i18n="roll">Roll</span></th>
|
||
<th style="width:205px; text-align:center;"><span data-i18n="name">Name</span></th>
|
||
<th style="width:44px; text-align:center;"><span data-i18n="autofire">AutoFire</span></th>
|
||
</tr>
|
||
<tr>
|
||
<th>
|
||
<div class="sheet-tooltips" style="width:75%">
|
||
<button type='roll' style="width:30px;" class="sheet-weaponroll" value='&{template:ranged} {{skill= @{WeaponSkill} }} {{character= @{Handle} }} {{weapon= @{WeaponName} }} {{target-token_name= at @{target|token_name} }} {{attack= [[1d10!!+[[@{Weaponskill}]] + [[ @{Ref} ]] + @{WA} + [[@{Modifier-total} ]]+?{Modifier|0}]] }} {{damage= [[@{WeaponDamage}]] }}{{hit-location= [[@{hit-loc}]] }} {{fumble=[[ @{fumble-combat} ]]}} {{notes= @{WeaponNotes} }} {{short-range= [[@{WeaponRange}/4]] }} {{medium-range= [[@{WeaponRange}/2]] }} {{long-range= [[@{WeaponRange}]] }} {{extreme-range= [[@{WeaponRange}*2]] }} } '></button>
|
||
<span data-i18n="requires-a-target-token">Requires a target token</span>
|
||
</div>
|
||
</th>
|
||
<th>
|
||
<button type='roll' style="width:30px;" class="sheet-weaponroll" value='&{template:ranged} {{skill= @{WeaponSkill} }} {{character= @{Handle} }} {{weapon= @{WeaponName} }} {{attack= [[1d10!!+[[@{Weaponskill}]] + [[ @{Ref} ]] + @{WA} + [[@{Modifier-total} ]]+?{Modifier|0}]] }} {{damage= [[@{WeaponDamage}]] }}{{hit-location= [[@{hit-loc}]] }} {{fumble= [[@{fumble-combat}]] }} {{notes= @{WeaponNotes} }} {{short-range= [[@{WeaponRange}/4]] }} {{medium-range= [[@{WeaponRange}/2]] }} {{long-range= [[@{WeaponRange}]] }} {{extreme-range= [[@{WeaponRange}*2]] }} } '></button>
|
||
</th>
|
||
<th><input type="text" name="attr_WeaponName" /></th>
|
||
<th>
|
||
<button type="roll" class="sheet-autofire" name="attr_weaponAutofire" value="&{template:autofire} {{weapon= @{WeaponName} }} {{character= @{Handle}}} @{autofire_round}"></button>
|
||
</th>
|
||
<th>
|
||
<select name="attr_autofire_round" style="width:44px;">
|
||
<option value="{{damage1= [[@{WeaponDamage}]]}} {{loc1= [[@{hit-loc}]]}}">1</option>
|
||
<option value="{{damage1= [[@{WeaponDamage}]]}} {{loc1= [[@{hit-loc}]]}} {{damage2= [[@{WeaponDamage}]]}} {{loc2= [[@{hit-loc}]]}}">2</option>
|
||
<option value="{{damage1= [[@{WeaponDamage}]]}} {{loc1= [[@{hit-loc}]]}} {{damage2= [[@{WeaponDamage}]]}} {{loc2= [[@{hit-loc}]]}} {{damage3= [[@{WeaponDamage}]]}} {{loc3= [[@{hit-loc}]]}}">3</option>
|
||
<option value="{{damage1= [[@{WeaponDamage}]]}} {{loc1= [[@{hit-loc}]]}} {{damage2= [[@{WeaponDamage}]]}} {{loc2= [[@{hit-loc}]]}} {{damage3= [[@{WeaponDamage}]]}} {{loc3= [[@{hit-loc}]]}} {{damage4= [[@{WeaponDamage}]]}} {{loc4= [[@{hit-loc}]]}}">4</option>
|
||
<option value="{{damage1= [[@{WeaponDamage}]]}} {{loc1= [[@{hit-loc}]]}} {{damage2= [[@{WeaponDamage}]]}} {{loc2= [[@{hit-loc}]]}} {{damage3= [[@{WeaponDamage}]]}} {{loc3= [[@{hit-loc}]]}} {{damage4= [[@{WeaponDamage}]]}} {{loc4= [[@{hit-loc}]]}} {{damage5= [[@{WeaponDamage}]]}} {{loc5= [[@{hit-loc}]]}} } }}">5</option>
|
||
<option value="{{damage1= [[@{WeaponDamage}]]}} {{loc1= [[@{hit-loc}]]}} {{damage2= [[@{WeaponDamage}]]}} {{loc2= [[@{hit-loc}]]}} {{damage3= [[@{WeaponDamage}]]}} {{loc3= [[@{hit-loc}]]}} {{damage4= [[@{WeaponDamage}]]}} {{loc4= [[@{hit-loc}]]}} {{damage5= [[@{WeaponDamage}]]}} {{loc5= [[@{hit-loc}]]}} {{damage6= [[@{WeaponDamage}]]}} {{loc6= [[@{hit-loc}]]}}">6</option>
|
||
<option value="{{damage1= [[@{WeaponDamage}]]}} {{loc1= [[@{hit-loc}]]}} {{damage2= [[@{WeaponDamage}]]}} {{loc2= [[@{hit-loc}]]}} {{damage3= [[@{WeaponDamage}]]}} {{loc3= [[@{hit-loc}]]}} {{damage4= [[@{WeaponDamage}]]}} {{loc4= [[@{hit-loc}]]}} {{damage5= [[@{WeaponDamage}]]}} {{loc5= [[@{hit-loc}]]}} {{damage6= [[@{WeaponDamage}]]}} {{loc6= [[@{hit-loc}]]}} {{damage7= [[@{WeaponDamage}]]}} {{loc7= [[@{hit-loc}]]}}">7</option>
|
||
<option value="{{damage1= [[@{WeaponDamage}]]}} {{loc1= [[@{hit-loc}]]}} {{damage2= [[@{WeaponDamage}]]}} {{loc2= [[@{hit-loc}]]}} {{damage3= [[@{WeaponDamage}]]}} {{loc3= [[@{hit-loc}]]}} {{damage4= [[@{WeaponDamage}]]}} {{loc4= [[@{hit-loc}]]}} {{damage5= [[@{WeaponDamage}]]}} {{loc5= [[@{hit-loc}]]}} {{damage6= [[@{WeaponDamage}]]}} {{loc6= [[@{hit-loc}]]}} {{damage7= [[@{WeaponDamage}]]}} {{loc7= [[@{hit-loc}]]}} {{damage8= [[@{WeaponDamage}]]}} {{loc8= [[@{hit-loc}]]}">8</option>
|
||
<option value="{{damage1= [[@{WeaponDamage}]]}} {{loc1= [[@{hit-loc}]]}} {{damage2= [[@{WeaponDamage}]]}} {{loc2= [[@{hit-loc}]]}} {{damage3= [[@{WeaponDamage}]]}} {{loc3= [[@{hit-loc}]]}} {{damage4= [[@{WeaponDamage}]]}} {{loc4= [[@{hit-loc}]]}} {{damage5= [[@{WeaponDamage}]]}} {{loc5= [[@{hit-loc}]]}} {{damage6= [[@{WeaponDamage}]]}} {{loc6= [[@{hit-loc}]]}} {{damage7= [[@{WeaponDamage}]]}} {{loc7= [[@{hit-loc}]]}} {{damage8= [[@{WeaponDamage}]]}} {{loc8= [[@{hit-loc}]]}} {{damage9= [[@{WeaponDamage}]]}} {{loc9= [[@{hit-loc}]]}}">9</option>
|
||
<option value="{{damage1= [[@{WeaponDamage}]]}} {{loc1= [[@{hit-loc}]]}} {{damage2= [[@{WeaponDamage}]]}} {{loc2= [[@{hit-loc}]]}} {{damage3= [[@{WeaponDamage}]]}} {{loc3= [[@{hit-loc}]]}} {{damage4= [[@{WeaponDamage}]]}} {{loc4= [[@{hit-loc}]]}} {{damage5= [[@{WeaponDamage}]]}} {{loc5= [[@{hit-loc}]]}} {{damage6= [[@{WeaponDamage}]]}} {{loc6= [[@{hit-loc}]]}} {{damage7= [[@{WeaponDamage}]]}} {{loc7= [[@{hit-loc}]]}} {{damage8= [[@{WeaponDamage}]]}} {{loc8= [[@{hit-loc}]]}} {{damage9= [[@{WeaponDamage}]]}} {{loc9= [[@{hit-loc}]]}} {{damage10= [[@{WeaponDamage}]]}} {{loc10= [[@{hit-loc}]]}} }">10</option>
|
||
</select>
|
||
</th>
|
||
<td><input type="checkbox" class="sheet-dot" name="attr_toggle_weaponnote_1" value="1" /><span></span></td>
|
||
</tr>
|
||
</table>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_toggle_weaponnote_2" value="1" /><br>
|
||
<div class="sheet-hold">
|
||
<table style="width:840px;">
|
||
<tr>
|
||
<th style="width:120px;"><span data-i18n="skill">Skill</span></th>
|
||
<th style="width:44px;"><span data-i18n="weapon-accuracy-abbrv">WA</span></th>
|
||
<th style="width:44px;"><span data-i18n="concealability-abbrv">Conl.</span></th>
|
||
<th style="width:44px;"><span data-i18n="round">Round</span></th>
|
||
<th style="width:54px;"><span data-i18n="dmg">Dmg</span></th>
|
||
<th style="width:54px;"><span data-i18n="ammo">Ammo</span></th>
|
||
<th style="width:44px;"><span data-i18n="rate-of-fire-abbrv">ROF</span></th>
|
||
<th style="width:44px;"><span data-i18n="reliability-abbrv">Rel.</span></th>
|
||
<th style="width:44px;"><span data-i18n="range">Range</span></th>
|
||
</tr>
|
||
<tr>
|
||
<th>
|
||
<select name="attr_WeaponSkill" style="width:120px;">
|
||
<option value="@{Archery_Skill}" data-i18n="archery">Archery</option>
|
||
<option value="@{Athletics_Skill}" data-i18n="athletics">Athletics</option>
|
||
<option value="@{Brawling_Skill}" data-i18n="brawling">Brawling</option>
|
||
<option value="@{Fencing_Skill}" data-i18n="fencing">Fencing</option>
|
||
<option value="@{Melee_Skill}" data-i18n="melee">Melee</option>
|
||
<option value="@{Handgun_Skill}" data-i18n="handgun">Handgun</option>
|
||
<option value="@{Heavy_Weapons_Skill}" data-i18n="heavy-weapon">Heavy Weapon</option>
|
||
<option value="@{Rifle_Skill}" data-i18n="rifle">Rifle</option>
|
||
<option value="@{Submachinegun_Skill}" data-i18n="submachinegun">Submachinegun</option>
|
||
<option value="@{Aikido_skill}" data-i18n="aikido">Aikido</option>
|
||
<option value="@{Animal_Kung_Fu_skill}" data-i18n="animal-kung-fu">Animal Kung Fu</option>
|
||
<option value="@{Boxing_Skill}" data-i18n="boxing">Boxing</option>
|
||
<option value="@{Capoeria_Skill}" data-i18n="capoeria">Capoeria</option>
|
||
<option value="@{Choi_Li_Fut_Skill}" data-i18n="choi-li-fut">Choi Li Fut</option>
|
||
<option value="@{Judo_Skill}" data-i18n="judo">Judo</option>
|
||
<option value="@{Karate_Skill}" data-i18n="karate">Karate</option>
|
||
<option value="@{Tae_Kwon_Do_Skill}" data-i18n="tae-kwon-do">Tae Kwon Do</option>
|
||
<option value="@{Thai_Kick_Boxing_Skill}" data-i18n="thai-kick-boxing">Thai Kick Boxing</option>
|
||
<option value="@{Wrestling_Skill}" data-i18n="wrestling">Wrestling</option>
|
||
</select>
|
||
</th>
|
||
<th><input type="number" name="attr_WA" value="0" /></th>
|
||
<th>
|
||
<select name="attr_WeaponConceal" style="width:42px;">
|
||
<option value=" "> </option>
|
||
<option value="P">P</option>
|
||
<option value="J">J</option>
|
||
<option value="L">L</option>
|
||
<option value="N">N</option>
|
||
</select>
|
||
</th>
|
||
<th><input type="text" style="width:50px;" name="attr_round_size" placeholder="9mm" /></th>
|
||
<th><input type="text" style="width:50px;" name="attr_WeaponDamage" value="0" /></th>
|
||
<th><input type="number" style="width:50px;" name="attr_WeaponAmmo" value="0" /></th>
|
||
<th><input type="number" style="width:44px;" name="attr_WeaponROF" value="0" /></th>
|
||
<th>
|
||
<select name="attr_attr_WeaponReliability" style="width:42px;">
|
||
<option value=" "> </option>
|
||
<option value="UR" data-i18n="unreliable-abbr">UR</option>
|
||
<option value="R" data-i18n="reliable-abbr">R</option>
|
||
<option value="very-reliable-abbr" data-i18n="very-reliable-abbr">VR</option>
|
||
</select>
|
||
</th>
|
||
<th><input type="number" style="width:44px;" name="attr_WeaponRange" value="0" /></th>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="9">
|
||
<textarea name="attr_WeaponNotes" data-i18n-placeholder="weapon-notes" placeholder="Weapon Notes" style="width:97%; height:24px;"></textarea>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
<input type="checkbox" class="arrow" name="attr_modifier-toggle" checked /><span></span>
|
||
<h3 data-i18n="modifiers">Modifiers</h3>
|
||
<div class="sheet-hold">
|
||
<input type="number" name="attr_Modifier-total" class="sheet-language" style="text-align:center" value="@{Modifier-Immobile} + @{Modifier-Dodging} + @{Modifier-Moving10} + @{Modifier-Moving12} + @{Modifier-Moving14} + @{Modifier-Snapshot} + @{Modifier-called} + @{Modifier-Ricochet} + @{Modifier-Blinded} + @{Modifier-Silhouetted} + @{Modifier-TwoWeapons} + @{Modifier-Running} + @{Modifier-Large} + @{Modifier-Small} + @{Modifier-Tiny} + @{Modifier-hip} + @{Modifier-turret} + @{Modifier-noturret} + @{Modifier-aim1} + @{Modifier-aim2} + @{Modifier-aim3} + @{Modifier-lasersight} + @{Modifier-scope_tele_extr} + @{Modifier-scope_tele_long} + @{Modifier-scope_target} + @{Modifier-smartgun} + @{Modifier-3burst} + @{Modifier-fullauto_close} + @{Modifier-fullauto_medium}"
|
||
disabled="true" />
|
||
<div class='sheet-3colrow'>
|
||
<div class='sheet-col'>
|
||
<b data-i18n="shooter">Shooter</b>
|
||
<table class="sheet-left">
|
||
<tr>
|
||
<td data-i18n="aiming">Aiming</td>
|
||
<td></td>
|
||
</tr>
|
||
<tr>
|
||
<td style="padding-left:10px;"><i>1 <span data-i18n="round">round</span></i></td>
|
||
<td><input type="checkbox" name="attr_Modifier-aim1" value="1" /><span></span></td>
|
||
</tr>
|
||
<tr>
|
||
<td style="padding-left:10px;"><i>2 <span data-i18n="rounds">rounds</span></i></td>
|
||
<td><input type="checkbox" name="attr_Modifier-aim2" value="2" /><span></span></td>
|
||
</tr>
|
||
<tr>
|
||
<td style="padding-left:10px;"><i>3 <span data-i18n="rounds">rounds</span></i></td>
|
||
<td><input type="checkbox" name="attr_Modifier-aim3" value="3" /><span></span></td>
|
||
</tr>
|
||
<tr>
|
||
<td data-i18n="ambush">Ambush</td>
|
||
<td><input type="checkbox" name="attr_Modifier-called" value="5" /><span></span></td>
|
||
</tr>
|
||
<tr>
|
||
<td data-i18n="blinded">Blinded</td>
|
||
<td><input type="checkbox" name="attr_Modifier-Blinded" value="-3" /><span></span></td>
|
||
</tr>
|
||
<tr>
|
||
<td data-i18n="called-shot">Called Shot</td>
|
||
<td><input type="checkbox" name="attr_Modifier-called" value="-4" /><span></span></td>
|
||
</tr>
|
||
<tr>
|
||
<td data-i18n="fast-draw">Fast draw/Snapshot</td>
|
||
<td><input type="checkbox" name="attr_Modifier-Snapshot" value="-3" /><span></span></td>
|
||
</tr>
|
||
<tr>
|
||
<td data-i18n="ricochet">Ricochet/Indirect</td>
|
||
<td><input type="checkbox" name="attr_Modifier-Ricochet" value="-5" /><span></span></td>
|
||
</tr>
|
||
<tr>
|
||
<td data-i18n="running">Running</td>
|
||
<td><input type="checkbox" name="attr_Modifier-Running" value="-3" /><span></span></td>
|
||
</tr>
|
||
<tr>
|
||
<td data-i18n="shooting-from-hip">Shooting from hip</td>
|
||
<td><input type="checkbox" name="attr_Modifier-hip" value="-2" /><span></span></td>
|
||
</tr>
|
||
<tr>
|
||
<td data-i18n="two-weapons">Two Weapons</td>
|
||
<td><input type="checkbox" name="attr_Modifier-TwoWeapons" value="-3" /><span></span></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<b data-i18n="weapon">Weapon</b>
|
||
<table class="sheet-left">
|
||
<tr>
|
||
<td data-i18n="laser-sight">Laser Sight</td>
|
||
<td><input type="checkbox" name="attr_Modifier-lasersight" value="1" /><span></span></td>
|
||
</tr>
|
||
<tr>
|
||
<td data-i18n="smartgun">Smartgun/Goggles</td>
|
||
<td><input type="checkbox" name="attr_Modifier-smartgun" value="2" /><span></span></td>
|
||
</tr>
|
||
<tr>
|
||
<td data-i18n="scope">Scope</td>
|
||
<td></td>
|
||
</tr>
|
||
<tr>
|
||
<td style="padding-left:10px;"><i data-i18n="targeting">Targeting</i></td>
|
||
<td><input type="checkbox" name="attr_Modifier-scope_target" value="1" /><span></span></td>
|
||
</tr>
|
||
<tr>
|
||
<td style="padding-left:10px;"><i data-i18n="telescopic-extreme">Telescopic, Extreme</i></td>
|
||
<td><input type="checkbox" name="attr_Modifier-scope_tele_extr" value="2" /><span></span></td>
|
||
</tr>
|
||
<tr>
|
||
<td style="padding-left:10px;"><i data-i18n="telescopic-long">Telescopic, Long</i></td>
|
||
<td><input type="checkbox" name="attr_Modifier-scope_tele_long" value="1" /><span></span></td>
|
||
</tr>
|
||
<tr>
|
||
<td data-i18n="three-round-burst">Three Round Burst</td>
|
||
<td><input type="checkbox" name="attr_Modifier-3burst" value="3" /><span></span></td>
|
||
</tr>
|
||
<tr>
|
||
<td>
|
||
<div class="sheet-tooltips_small" style="width:75%"><span data-i18n="full-auto-modifier">Full
|
||
Auto Modifier</span> (+1 per 10 <span data-i18n="rounds">rounds</span>)</div>
|
||
</td>
|
||
<td><input type="number" class="sheet-language" style="text-align:center" name="attr_fullauto-mod" /><span></span></td>
|
||
</tr>
|
||
<tr>
|
||
<td style="padding-left:10px;"><i data-i18n="close">Close</i></td>
|
||
<td><input type="checkbox" name="attr_Modifier-fullauto_close" value="@{fullauto-mod}" /><span></span></td>
|
||
</tr>
|
||
<tr>
|
||
<td style="padding-left:10px;"><i data-i18n="medium-plus">Medium +</i></td>
|
||
<td><input type="checkbox" name="attr_Modifier-fullauto_medium" value="@{fullauto-mod}*-1" /><span></span></td>
|
||
</tr>
|
||
<tr>
|
||
<td data-i18n="vehicle-mounted">Vehicle Mounted</td>
|
||
<td></td>
|
||
</tr>
|
||
<tr>
|
||
<td style="padding-left:10px;"><i data-i18n="turret">Turret</i></td>
|
||
<td><input type="checkbox" name="attr_Modifier-turret" value="2" /><span></span></td>
|
||
</tr>
|
||
<tr>
|
||
<td style="padding-left:10px;"><i data-i18n="no-turret">No Turret</i></td>
|
||
<td><input type="checkbox" name="attr_Modifier-noturret" value="-4" /><span></span></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<b data-i18n="target">Target</b>
|
||
<table class="sheet-left">
|
||
<tr>
|
||
<td data-i18n="dodging-melee">Dodging (melee only)</td>
|
||
<td><input type="checkbox" name="attr_Modifier-Dodging" value="-2" /><span></span></td>
|
||
</tr>
|
||
<tr>
|
||
<td data-i18n="immobile">Immobile</td>
|
||
<td><input type="checkbox" name="attr_Modifier-Immobile" value="4" /><span></span></td>
|
||
</tr>
|
||
<tr>
|
||
<td data-i18n="moving">Moving</td>
|
||
<td></td>
|
||
</tr>
|
||
<tr>
|
||
<td style="padding-left:10px;"><i data-i18n="reflex-10">Reflex > 10</i></td>
|
||
<td><input type="checkbox" name="attr_Modifier-Moving10" value="-3" /><span></span></td>
|
||
</tr>
|
||
<tr>
|
||
<td style="padding-left:10px;"><i data-i18n="reflex-12">Reflex > 12</i></td>
|
||
<td><input type="checkbox" name="attr_Modifier-Moving12" value="-4" /><span></span></td>
|
||
</tr>
|
||
<tr>
|
||
<td style="padding-left:10px;"><i data-i18n="reflex-14">Reflex > 14</i></td>
|
||
<td><input type="checkbox" name="attr_Modifier-Moving14" value="-5" /><span></span></td>
|
||
</tr>
|
||
|
||
<tr>
|
||
<td data-i18n="silhouetted">Silhouetted</td>
|
||
<td><input type="checkbox" name="attr_Modifier-Silhouetted" value="2" /><span></span></td>
|
||
</tr>
|
||
<tr>
|
||
<td data-i18n="size">Size</td>
|
||
<td></td>
|
||
</tr>
|
||
<tr>
|
||
<td style="padding-left:10px;"><i data-i18n="large">Large</i></td>
|
||
<td><input type="checkbox" name="attr_Modifier-Large" value="4" /><span></span></td>
|
||
</tr>
|
||
<tr>
|
||
<td style="padding-left:10px;"><i data-i18n="small">Small</i></td>
|
||
<td><input type="checkbox" name="attr_Modifier-Small" value="-4" /><span></span></td>
|
||
</tr>
|
||
<tr>
|
||
<td style="padding-left:10px;"><i data-i18n="tiny">Tiny</i></td>
|
||
<td><input type="checkbox" name="attr_Modifier-Tiny" value="-6" /><span></span></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--TAB 5 Inventory-->
|
||
<div class="sheet-tab-content sheet-tab5">
|
||
<h2 align="center" data-i18n="gear">Gear</h2>
|
||
<h3 align="center" data-i18n="eurobucks">Eurobucks</h3>
|
||
<div align="center"><input type="text" style="width: 65px;" name="attr_Eurobucks" /></div>
|
||
<h3 align="center" data-i18n="carried">Carried/Max</h3>
|
||
<div align="center"><input type="text" style="width: 45px;" name="attr_Carried" />/<input type="number" name="attr_Lift"
|
||
value="@{Body}*10" disabled="true" /></div>
|
||
<div class='sheet-2colrow'>
|
||
<div class='sheet-col'>
|
||
<h4 align="center" data-i18n="armor-and-weapons">Armor and Weapons</h4>
|
||
<textarea name="attr_Armor" style="height:400px; width:375px;"></textarea>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<h4 align="center" data-i18n="gear">Gear</h4>
|
||
<textarea name="attr_Gear" style="height:400px; width:375px;"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!--TAB 6 Standard Cyberdeck-->
|
||
<div class="sheet-tab-content sheet-tab6">
|
||
<div class="sheet-wrapper">
|
||
<h3 data-i18n="cyber-deck">Cyber Deck</h3>
|
||
<table class="sheet-blood" style="width:800px;">
|
||
<tr>
|
||
<td data-i18n="model">Model</td>
|
||
<td><input type="text" name="attr_cyberdeck_model" value="" /></td>
|
||
<td data-i18n="cpu-number"># of CPU</td>
|
||
<td><input type="number" name="attr_cyberdeck_number_CPU" value="0" style="width:80px;" /></td>
|
||
<td data-i18n="total-cost">Total Cost</td>
|
||
<td><input type="number" name="attr_cyberdeck_total_cost" value="0" style="width:80px;" /></td>
|
||
</tr>
|
||
</table>
|
||
<table class="sheet-blood" style="width:800px;">
|
||
<tr>
|
||
<td><input type='radio' value='1.001' name='cyberdeck_type' checked><span data-i18n="standard"> Standard</span></td>
|
||
<td><input type='radio' value='1.001' name='cyberdeck_type'><span data-i18n="cellular"> Cellular</span></td>
|
||
<td><input type='radio' value='1.002' name='cyberdeck_type'><span data-i18n="portable"> Portable</span></td>
|
||
<td><input type='radio' value='1.003' name='cyberdeck_type'><span data-i18n="combat-deck"> Combat Deck</span></td>
|
||
<td><input type='radio' value='1.004' name='cyberdeck_type'><span data-i18n="cyberlimb-deck"> Cyberlimb
|
||
Deck</span></td>
|
||
</tr>
|
||
</table>
|
||
<br>
|
||
<table class="sheet-blood" style="width:800px;">
|
||
<tr>
|
||
<td data-i18n="code-gate-strength">Code Gate Strength</td>
|
||
<td><input type="text" name="attr_cyberdeck_codegate_strength" value="" style="width:80px;" /></td>
|
||
<td data-i18n="data-wall-strength">Data Wall Strength</td>
|
||
<td><input type="text" name="attr_cyberdeck_datawall_strength" value="" style="width:80px;" /></td>
|
||
<td data-i18n="deck-speed">Deck Speed</td>
|
||
<td><input type="number" name="attr_cyberdeck_deck_speed" value="0" style="width:80px;" /></td>
|
||
<td data-i18n="memory">Memory</td>
|
||
<td><input type="number" name="attr_cyberdeck_Memory" value="0" style="width:80px;" /></td>
|
||
</tr>
|
||
</table>
|
||
<table class="sheet-blood" style="width:800px;">
|
||
<tr>
|
||
<td data-i18n="options">Options?</td>
|
||
<td><input type='checkbox' value='Trodes' name='attr_cyberdeck_Trodes'><span data-i18n="trodes"> Trodes</span></td>
|
||
<td><input type='checkbox' value='Keyboard' name='attr_cyberdeck_Keyboard'><span data-i18n="keyboard">
|
||
Keyboard</span></td>
|
||
<td><input type='checkbox' value='Videoboard' name='attr_cyberdeck_Videoboard'><span data-i18n="videoboard">
|
||
Videoboard</span></td>
|
||
<td><input type='checkbox' value='Printer' name='attr_cyberdeck_Printer'><span data-i18n="printer"> Printer</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td></td>
|
||
<td><input type='checkbox' value='Chipreader' name='attr_cyberdeck_Chipreader' checked><span data-i18n="chipreader">
|
||
Chipreader</span></td>
|
||
<td><input type='checkbox' value='Voxbox' name='attr_cyberdeck_Voxbox'><span data-i18n="voxbox"> Voxbox</span></td>
|
||
<td><input type='checkbox' value='Scanner' name='attr_cyberdeck_Scanner'><span data-i18n="scanner"> Scanner</span></td>
|
||
<td><input type='checkbox' value='ExtraChips' name='attr_cyberdeck_ExtraChips'><span data-i18n="extra-chips">
|
||
Extra Chips</span><input type='number' value='0' name='cyberdeck_extra_chips_number'></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<h3 data-i18n="combat">Combat</h3>
|
||
<div class="sheet-wrapper">
|
||
<table class="sheet-blood" style="width:400px;">
|
||
<tr>
|
||
<td data-i18n="roll">Roll</td>
|
||
<td></td>
|
||
<td></td>
|
||
<td data-i18n="attribute">Attribute</td>
|
||
<td></td>
|
||
<td data-i18n="deck-speed">Deck Speed</td>
|
||
<td></td>
|
||
<td data-i18n="modifier">Modifier</td>
|
||
</tr>
|
||
<tr>
|
||
<td><button type='roll' class="sheet-skillroll" style="width:120px;" value='&{template:skill-general}{{skill= ^{cyber-deck} ^{initiative} }}{{character= @{handle} }}{{total= [[1d10!!+@{cyber_Initiative_attrib} + @{cyber_Initiative_Deck_Speed} + @{cyber_Initiative_mod}]] }} {{fumble= [[@{fumble-hack}]] }}'><label
|
||
data-i18n="initiative">Initiative</label></button></td>
|
||
<td></td>
|
||
<td>=</td>
|
||
<td>
|
||
<select name="attr_cyber_Initiative_attrib" style="width:120px;">
|
||
<option value="@{Ref}" selected data-i18n="reflexes-abbr">Ref</option>
|
||
<option value="@{Int}" data-i18n="intelligence-abbr">Int</option>
|
||
</select>
|
||
</td>
|
||
<td>+</td>
|
||
<td>
|
||
<select name="attr_cyber_Initiative_Deck_Speed" style="width:120px;">
|
||
<option value="@{cyberdeck_deck_speed}" selected data-i18n="yes">Yes</option>
|
||
<option value="0" data-i18n="no">No</option>
|
||
</select>
|
||
</td>
|
||
<td>+</td>
|
||
<td><input type='number' value='0' name='attr_cyber_Initiative_mod'></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<h3 data-i18n="programs">Programs</h3>
|
||
<div class="sheet-wrapper">
|
||
<fieldset class="repeating_programs">
|
||
<table>
|
||
<tr>
|
||
<td></td>
|
||
<th style="width:125px;" data-i18n="name">Name</th>
|
||
<th style="width:105px;" data-i18n="class">Class</th>
|
||
<th style="width:44px;" data-i18n="memory-units-abbr">MU</th>
|
||
<th style="width:44px;" data-i18n="str">Str</th>
|
||
<th style="width:44px;" data-i18n="cost">Cost</th>
|
||
<th style="width:10px;"></th>
|
||
<th style="width:44px;" data-i18n="attribute">Attribute</th>
|
||
<th style="width:44px;" data-i18n="skill">Skill</th>
|
||
<th style="width:44px;" data-i18n="mod">Mod</th>
|
||
</tr>
|
||
<tr>
|
||
<td><button type='roll' class="sheet-skillroll" style="width:90px;" value='&{template:skill-general}{{skill= @{ProgramClass}:@{ProgramName} }}{{character= @{handle} }}{{total= [[1d10!!+ @{ProgramStr} + @{Program_attrib} + @{Program_skill} + @{Program_mod}]] }} {{notes= @{Program_note}}} {{fumble= [[@{fumble-hack}]] }}'><label
|
||
data-i18n="run-program">Run Program</label></button></td>
|
||
<th><input type="text" name="attr_ProgramName" /></th>
|
||
<th>
|
||
<select name="attr_ProgramClass" style="width:80px;">
|
||
<option value="Other" selected data-i18n="other">Other</option>
|
||
<option value="Intrusion" data-i18n="intrusion">Intrusion</option>
|
||
<option value="Decryptor" data-i18n="decryptor">Decryptor</option>
|
||
<option value="Detect/Alarm" data-i18n="detect">Detect/Alarm</option>
|
||
<option value="Anti System" data-i18n="anti-system">Anti System</option>
|
||
<option value="Evasion" data-i18n="evasion">Evasion</option>
|
||
<option value="Protection" data-i18n="protection">Protection</option>
|
||
<option value="Shield" data-i18n="shield">Shield</option>
|
||
<option value="Anti-Person" data-i18n="anti">Anti-Person</option>
|
||
<option value="Controller" data-i18n="controller">Controller</option>
|
||
<option value="Utility" data-i18n="utility">Utility</option>
|
||
<option value="Demon" data-i18n="demon">Demon</option>
|
||
</select>
|
||
</th>
|
||
<th><input type="number" name="attr_ProgramMU" /></th>
|
||
<th><input type="number" name="attr_ProgramStr" /></th>
|
||
<th><input type="number" name="attr_ProgramNcost" /></th>
|
||
<th style="width:10px;"></th>
|
||
<th>
|
||
<select name="attr_Program_attrib" style="width:60px;">
|
||
<option value="0" selected data-i18n="none">None</option>
|
||
<option value="@{Ref}" data-i18n="reflexes-abbr">Ref</option>
|
||
<option value="@{Int}" data-i18n="intelligence-abbr">Int</option>
|
||
</select>
|
||
</th>
|
||
<th>
|
||
<select name="attr_Program_skill" style="width:80px;">
|
||
<option value="0" selected data-i18n="none">None</option>
|
||
<option value="@{Interface_Skill}" data-i18n="interface">Interface</option>
|
||
<option value="@{Accounting_Skill}" data-i18n="accounting">Accounting</option>
|
||
<option value="@{Awareness_Skill}" data-i18n="awareness">Awareness</option>
|
||
<option value="@{Education_Skill}" data-i18n="education">Education</option>
|
||
<option value="@{Electronic_Security_Skill}" data-i18n="electronic-security">Electronics Security</option>
|
||
<option value="@{Expert_Skill}" data-i18n="expert">Expert</option>
|
||
<option value="@{Library_Search_Skill}" data-i18n="library-search">Library Search</option>
|
||
<option value="@{Programming_Skill}" data-i18n="programming">Programming</option>
|
||
<option value="@{Stock_Market_Skill}" data-i18n="stock-market">Stock Market</option>
|
||
<option value="@{System_Knowledge_Skill}" data-i18n="system-knowledge">System Knowledge</option>
|
||
</select>
|
||
</th>
|
||
<th><input type="number" name="attr_Program_mod" value="0" /></th>
|
||
<td><input type="checkbox" class="sheet-dot" name="attr_toggle_programnote_1" value="1" checked /><span></span></td>
|
||
</tr>
|
||
</table>
|
||
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_toggle_programnote_2" value="1" checked /><br>
|
||
<div class="sheet-hold">
|
||
<textarea name="attr_Program_note" data-i18n-placeholder="program-notes" placeholder="Programs Notes" style="width:800px; height:24px;"></textarea>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
<!--TAB 7 Run Dot Net-->
|
||
<div class="sheet-tab-content sheet-tab7">
|
||
<h2 align=center data-i18n="run-dot-net-beta">Run.Net 1.2 Beta</h2>
|
||
<br>
|
||
<h3 align=center data-i18n="cyberdeck-specs">Cyberdeck Specs</h3>
|
||
<table class="sheet-skilltable_wide">
|
||
<tr>
|
||
<th style="width:160px;" data-i18n="deck-model">Deck Model</th>
|
||
<th style="width:50px;" data-i18n="speed">Speed</th>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="text" style"width:160px;" name="attr_CyberDeckModel"> </td>
|
||
<td><input type="number" name="attr_Deckspeed" min="0" max="5" style="width:50px;" value="0" /></td>
|
||
</tr>
|
||
</table>
|
||
<table class="sheet-skilltable_wide">
|
||
<tr>
|
||
<th><span data-i18n="process-limit">Process Limit</span>: <input type="number" name="attr_ProcessLimit" value="@{Deckspeed}+(ceil(@{Interface_Skill}/2))"
|
||
min="1" max="10" disabled="true" /> </th>
|
||
</tr>
|
||
</table>
|
||
<hr>
|
||
<h4 align=center><span data-i18n="familiarity-points">Familiarity Points</span>: <input type="number" name="attr_FamiliarityPoints"
|
||
style="width:50px;" value="@{Interface_Skill}*5" min="0" max="50" disabled="true" /></h4>
|
||
<h5 align=center><span data-i18n="command-points">Command Points</span>: <input type="number" name="attr_CommandPoints"
|
||
value="@{FamiliarityPoints}" min="0" max="50" disabled="true" /> <span data-i18n="target-points">Target Points</span>:
|
||
<input type="number" name="attr_TargetPoints" value="@{FamiliarityPoints}" min="0" max="50" disabled="true" /></h5>
|
||
<br>
|
||
<table class="sheet-skilltable_wide">
|
||
<tr>
|
||
<th style="width:180px;" data-i18n="command">Command</th>
|
||
<th style="width:25px;" data-i18n="points-abbr">Pts</th>
|
||
<th style="width:180px;" data-i18n="target">Target</th>
|
||
<th style="width:25px;" data-i18n="points-abbr">Pts</th>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_templateweapons">
|
||
<table class="sheet-skilltable_wide">
|
||
<tr>
|
||
<td><button type='roll' style="width:30px;" class="sheet-weaponroll" value='&{template:netcombat} {{skill= @{Interface_Skill}}} {{character= @{Handle}}} {{Cmd= @{Command}}} {{Tgt=@{CommandTarget}}} {{ProgNotes=@{ProgNotes}}} {{netattack= [[1d10!! +@{CmdPts} +@{TgtPts} +@{Int} +?{Modifier|0} ]] }}'></button></td>
|
||
<td><select name="attr_Command" style="width:150px;">
|
||
<option value=""></option>
|
||
<option value="Detect/Conceal" data-i18n="detect">Detect/Conceal</option>
|
||
<option value="Locate" data-i18n="locate">Locate</option>
|
||
<option value="Infiltrate/Login" data-i18n="infiltrate">Infiltrate/Login</option>
|
||
<option value="Control" data-i18n="control">Control</option>
|
||
<option value="Secure" data-i18n="secure">Secure</option>
|
||
<option value="Cipher" data-i18n="cipher">Cipher</option>
|
||
<option value="Scan" data-i18n="scan">Scan</option>
|
||
<option value="Query" data-i18n="query">Query</option>
|
||
<option value="Edit" data-i18n="edit">Edit</option>
|
||
<option value="Run/Program" data-i18n="run-program">Run Program</option>
|
||
</select>
|
||
</td>
|
||
<td><input type="number" name="attr_Cmdpts" min="0" max="5" /></td>
|
||
<td><select name="attr_CommandTarget" style="width:150px;">
|
||
<option value=""></option>
|
||
<option value="File/Database" data-i18n="file">File/Database</option>
|
||
<option value="Cyber" data-i18n="cyber">Cyber</option>
|
||
<option value="Comm" data-i18n="comm">Comm</option>
|
||
<option value="Sensor" data-i18n="sensor">Sensor</option>
|
||
<option value="Remote" data-i18n="remote">Remote</option>
|
||
<option value="Modem" data-i18n="modem">Modem</option>
|
||
<option value="Vehicle" data-i18n="vehicle">Vehicle</option>
|
||
<option value="Weapon" data-i18n="weapon">Weapon</option>
|
||
<option value="System" data-i18n="system">System</option>
|
||
<option value="User/Runner" data-i18n="user">User/Runner</option>
|
||
</select>
|
||
</td>
|
||
<td><input type="number" name="attr_TgtPts" min="0" max="5" /></td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="11"><textarea name="attr_ProgNotes" placeholder="Program Notes" style="width:97%"></textarea></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<!--
|
||
------------- i18n-tags generated with ACSI V0.1 (Automated Character Sheet Internationalizer)-------------
|
||
ACSI author: github.com/Anduh
|
||
-->
|
||
|
||
|
||
<!--Roll Templates-->
|
||
<div class="sheet-hidden">
|
||
|
||
<rolltemplate class="sheet-rolltemplate-ranged">
|
||
<table class="sheet-weaponattack">
|
||
<tr>
|
||
<th colspan="2">{{weapon}}</th>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2"><i><b>{{character}}</b> <span data-i18n="attacks-with">attacks with</span> {{weapon}} {{target-token_name}}</i></td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2"><b data-i18n="range">Range</b></td>
|
||
</tr>
|
||
<tr>
|
||
<td style="padding-left:10px;"><i><span data-i18n="close">Close</span> (15)</i></td>
|
||
<td class="sheet-no_border">{{short-range}}meters</td>
|
||
</tr>
|
||
<tr>
|
||
<td style="padding-left:10px;"><i><span data-i18n="medium">Medium</span> (20)</i></td>
|
||
<td class="sheet-no_border">{{medium-range}}meters</td>
|
||
</tr>
|
||
<tr>
|
||
<td style="padding-left:10px;"><i><span data-i18n="long">Long</span> (25)</i></td>
|
||
<td class="sheet-no_border">{{long-range}}meters</td>
|
||
</tr>
|
||
<tr>
|
||
<td style="padding-left:10px;"class="sheet-no_border"><i><span data-i18n="extreme">Extreme </span> (30)</i></td>
|
||
<td class="sheet-no_border">{{extreme-range}}meters</td>
|
||
</tr>
|
||
<tr>
|
||
<td><span class="sheet-tcat"><b data-i18n="attack">Attack</b>: </span> </td>
|
||
<td>{{attack}} </td>
|
||
</tr>
|
||
{{#damage}}
|
||
<tr>
|
||
<td><span class="sheet-tcat"><b data-i18n="damage">Damage</b>: </span>
|
||
<td>{{damage}}</td>
|
||
</tr>
|
||
{{/damage}}
|
||
<tr>
|
||
<td><span class="sheet-tcat"><b data-i18n="hit-location">Hit Location</b>: </span>
|
||
<td>{{hit-location}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2"><span class="sheet-tcat"><b data-i18n="notes">Notes</b>: </span><i>{{notes}}</i></td>
|
||
</tr>
|
||
{{#rollWasFumble() attack}}
|
||
<tr>
|
||
<td><span><b data-i18n="fumble">Fumble</b>:</span>
|
||
<td><i>{{fumble}}</i></td>
|
||
</tr>
|
||
{{/rollWasFumble() attack}}
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-save">
|
||
<table>
|
||
<tr>
|
||
<th colspan="3" data-i18n="save">Save</th>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="3"><i><b>{{character}}</b> <span data-i18n="tries-to-stay-in-the-fight">tries to stay in the fight!</span> </i></td>
|
||
</tr>
|
||
<tr>
|
||
<td><b data-i18n="roll">Roll</b>:</td>
|
||
<td></td>
|
||
<td>{{roll}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td><span class="sheet-tcat"><div class="sheet-stun"></div></span></td>
|
||
<td style="font-size:0.8em;" data-i18n="roll-less-than">Roll less than:</td>
|
||
<td>{{stun_target}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td><span class="sheet-tcat"><div class="sheet-death"></div></span></td>
|
||
<td style="font-size:0.8em;" data-i18n="roll-less-than">Roll less than:</td>
|
||
<td>{{death_target}}</td>
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-initiative">
|
||
<table class="sheet-initiative">
|
||
<tr>
|
||
<th colspan="2" data-i18n="initiative">Initiative</th>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2"><i><b>{{character}}</b> <span data-i18n="lose-cool">lose their cool and draws down!</span></i></td>
|
||
</tr>
|
||
<tr>
|
||
<td><b data-i18n="initiative">Initiative</b></td><td>{{init}}</td>
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-netcombat">
|
||
<table class="sheet-netcombat">
|
||
<tr>
|
||
<th colspan="2" data-i18n="run-dot-net-combat">Run.Net Combat</th>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2"><i><b>{{character}}</b> <span data-i18n="initiates-program">initiates program</span></i></td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2"><span class="sheet-tcat"><b data-i18n="execute">Execute</b> :</span>{{Cmd}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2"><span class="sheet-tcat"></span><b data-i18n="target">Target</b> :</span>{{Tgt}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2"><span class="sheet-tcat"><b data-i18n="roll">Roll</b> :</span>{{netattack}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2"><span class="sheet-tcat"><b data-i18n="notes">Notes</b>:</span>{{ProgNotes}}</td>
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-general">
|
||
<table class="sheet-general">
|
||
{{#name}}<tr><th colspan="2">{{name}}</th></tr>{{/name}}
|
||
{{#roll}}<tr><td colspan="2">{{roll}}</td></tr>{{/roll}}
|
||
{{#notes}}<tr><td colspan="2">{{notes}}</td></tr>{{/notes}}
|
||
{{#allprops() name roll notes}}
|
||
<tr><td style="vertical-align:middle;"><span class="sheet-tcat">{{key}}</span></td><td>{{value}}</td></tr>
|
||
{{/allprops() name roll notes}}
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-skill-general">
|
||
<table class="sheet-skill-general">
|
||
<tr>
|
||
<th colspan="2">{{skill}}</th>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2"><i><b>{{character}}</b></i></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span><b data-i18n="total">Total</b></span><td><i>{{total}}</i></td>
|
||
</tr>
|
||
{{#rollWasFumble() total}}
|
||
<tr>
|
||
<td><span><b data-i18n="fumble">Fumble</b>:</span><td><i>{{fumble}}</i></td>
|
||
</tr>
|
||
{{/rollWasFumble() total}}
|
||
{{#notes}}
|
||
<tr>
|
||
<td colspan="2">{{notes}}</td>
|
||
</tr>
|
||
{{/notes}}
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-skill-spec">
|
||
<table class="sheet-skill-spec">
|
||
<tr>
|
||
<th colspan="2">{{skill}}</th>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2"><i><b>{{character}}</b></i></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span><b data-i18n="total">Total</b></span><td><i>{{total}}</i></td>
|
||
</tr>
|
||
{{#rollWasFumble() total}}
|
||
<tr>
|
||
<td><span><b data-i18n="fumble">Fumble</b>:</span><td><i>{{fumble}}</i></td>
|
||
</tr>
|
||
{{/rollWasFumble() total}}
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-autofire">
|
||
<table class="sheet-skill-autofire">
|
||
<tr>
|
||
<th colspan="2"><span data-i18n="autofire">Auto-fire</span>:{{weapon}}</th>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2"><i><b>{{character}} <span data-i18n="fills-the-air">fills the air with lead!</span></b></i></td>
|
||
</tr>
|
||
<tr>
|
||
<td><b data-i18n="damage">Damage</b></td>
|
||
<td><b data-i18n="location">Location</b></td>
|
||
</tr>
|
||
<tr>
|
||
<td><i>{{damage1}}</i></td>
|
||
<td><i>{{loc1}}</i></td>
|
||
</tr>
|
||
{{#damage2}}
|
||
<tr>
|
||
<td><i>{{damage2}}</i></td>
|
||
<td><i>{{loc2}}</i></td>
|
||
</tr>
|
||
{{/damage2}}
|
||
{{#damage3}}
|
||
<tr>
|
||
<td><i>{{damage3}}</i></td>
|
||
<td><i>{{loc3}}</i></td>
|
||
</tr>
|
||
{{/damage3}}
|
||
{{#damage4}}
|
||
<tr>
|
||
<td><i>{{damage4}}</i></td>
|
||
<td><i>{{loc4}}</i></td>
|
||
</tr>
|
||
{{/damage4}}
|
||
{{#damage5}}
|
||
<tr>
|
||
<td><i>{{damage5}}</i></td>
|
||
<td><i>{{loc5}}</i></td>
|
||
</tr>
|
||
{{/damage5}}
|
||
{{#damage6}}
|
||
<tr>
|
||
<td><i>{{damage6}}</i></td>
|
||
<td><i>{{loc6}}</i></td>
|
||
</tr>
|
||
{{/damage6}}
|
||
{{#damage7}}
|
||
<tr>
|
||
<td><i>{{damage7}}</i></td>
|
||
<td><i>{{loc7}}</i></td>
|
||
</tr>
|
||
{{/damage7}}
|
||
{{#damage8}}
|
||
<tr>
|
||
<td><i>{{damage8}}</i></td>
|
||
<td><i>{{loc8}}</i></td>
|
||
</tr>
|
||
{{/damage8}}
|
||
{{#damage9}}
|
||
<tr>
|
||
<td><i>{{damage9}}</i></td>
|
||
<td><i>{{loc9}}</i></td>
|
||
</tr>
|
||
{{/damage9}}
|
||
{{#damage10}}
|
||
<tr>
|
||
<td><i>{{damage10}}</i></td>
|
||
<td><i>{{loc10}}</i></td>
|
||
</tr>
|
||
{{/damage10}}
|
||
</table>
|
||
</rolltemplate>
|
||
</div>
|
||
|
||
<script type="text/worker">
|
||
|
||
//Body Type Damage
|
||
on("change:Body sheet:opened", function() {
|
||
getAttrs(["Body","damage_bonus", "BTM"], function(values) {
|
||
|
||
if (values.Body == 2) {
|
||
setAttrs({
|
||
damage_bonus: -2,
|
||
BTM: 0
|
||
})
|
||
}
|
||
else if (values.Body == 3) {
|
||
setAttrs({
|
||
damage_bonus: -1,
|
||
BTM: -1
|
||
})
|
||
}
|
||
else if (values.Body == 4) {
|
||
setAttrs({
|
||
damage_bonus: -1,
|
||
BTM: -1
|
||
})
|
||
}
|
||
else if (values.Body == 5) {
|
||
setAttrs({
|
||
damage_bonus: 0,
|
||
BTM: -2
|
||
})
|
||
}
|
||
else if (values.Body == 6) {
|
||
setAttrs({
|
||
damage_bonus: 0,
|
||
BTM: -2
|
||
})
|
||
}
|
||
else if (values.Body == 7) {
|
||
setAttrs({
|
||
damage_bonus: 0,
|
||
BTM: -2
|
||
})
|
||
}
|
||
else if (values.Body == 8) {
|
||
setAttrs({
|
||
damage_bonus: 1,
|
||
BTM: -3
|
||
})
|
||
}
|
||
else if (values.Body == 9) {
|
||
setAttrs({
|
||
damage_bonus: 1,
|
||
BTM: -3
|
||
})
|
||
}
|
||
else if (values.Body == 10) {
|
||
setAttrs({
|
||
damage_bonus: 2,
|
||
BTM: -4
|
||
})
|
||
}
|
||
else if (values.Body == 11) {
|
||
setAttrs({
|
||
damage_bonus: 4,
|
||
BTM: -5
|
||
})
|
||
}
|
||
else if (values.Body == 12) {
|
||
setAttrs({
|
||
damage_bonus: 4,
|
||
BTM: -5
|
||
})
|
||
}
|
||
else if (values.Body == 13) {
|
||
setAttrs({
|
||
damage_bonus: 6,
|
||
BTM: -5
|
||
})
|
||
}
|
||
else if (values.Body == 14) {
|
||
setAttrs({
|
||
damage_bonus: 6,
|
||
BTM: -5
|
||
})
|
||
}
|
||
else if (values.Body >= 15) {
|
||
setAttrs({
|
||
damage_bonus: 8,
|
||
BTM: -5
|
||
})
|
||
}
|
||
});
|
||
});
|
||
//Body
|
||
on("change:Body_Base change:Body_Temp sheet:opened", function() {
|
||
getAttrs(["Body_Base", "Body_Temp"], function(values) {
|
||
setAttrs({
|
||
Body: +values.Body_Base + +values.Body_Temp
|
||
});
|
||
});
|
||
});
|
||
//Empathy
|
||
on("change:Emp_Base change:Emp_Temp change:Humanity_loss sheet:opened", function() {
|
||
getAttrs(["Emp_Base", "Emp_Temp", "Humanity_loss"], function(values) {
|
||
setAttrs({
|
||
Emp: Math.ceil((+values.Emp_Base + +values.Emp_Temp) - (+values.Humanity_loss/10))
|
||
});
|
||
});
|
||
});
|
||
//Humanity
|
||
on("change:Emp_Base change:Emp_Temp change:Humanity_loss sheet:opened", function() {
|
||
getAttrs(["Emp_Base", "Emp_Temp", "Humanity_loss"], function(values) {
|
||
setAttrs({
|
||
Humanity: ((+values.Emp_Base + +values.Emp_Temp) * 10 ) - +values.Humanity_loss
|
||
});
|
||
});
|
||
});
|
||
//Humanity Loss
|
||
on("change:Emp_Base change:Emp_Temp change:aug_total sheet:opened", function() {
|
||
getAttrs(["Emp_Base", "Emp_Temp", "aug_total"], function(values) {
|
||
setAttrs({
|
||
Humanity_loss: +values.aug_total
|
||
});
|
||
});
|
||
});
|
||
//cybernotes
|
||
on("change:repeating_cybernetics:toggle_Cybernote_1 sheet:opened", function() {
|
||
getAttrs(["repeating_cybernetics_toggle_Cybernote_1","repeating_cybernetics_toggle_Cybernote_2"], function(values) {
|
||
|
||
if (values.repeating_cybernetics_toggle_Cybernote_1 == 1) {
|
||
setAttrs({
|
||
repeating_cybernetics_toggle_Cybernote_2: 1
|
||
})
|
||
}
|
||
else if (values.repeating_cybernetics_toggle_Cybernote_1 == 0) {
|
||
setAttrs({
|
||
repeating_cybernetics_toggle_Cybernote_2: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
|
||
//weaponnotes
|
||
on("change:repeating_templateweapons:toggle_weaponnote_1 sheet:opened", function() {
|
||
getAttrs(["repeating_templateweapons_toggle_weaponnote_1","repeating_templateweapons_toggle_weaponnote_2"], function(values) {
|
||
|
||
if (values.repeating_templateweapons_toggle_weaponnote_1 == 1) {
|
||
setAttrs({
|
||
repeating_templateweapons_toggle_weaponnote_2: 1
|
||
})
|
||
}
|
||
else if (values.repeating_templateweapons_toggle_weaponnote_1 == 0) {
|
||
setAttrs({
|
||
repeating_templateweapons_toggle_weaponnote_2: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
//pragramnotes
|
||
on("change:repeating_programs:toggle_programnote_1 sheet:opened", function() {
|
||
getAttrs(["repeating_programs_toggle_programnote_1","repeating_programnote_toggle_programnote_2"], function(values) {
|
||
|
||
if (values.repeating_programs_toggle_programnote_1 == 1) {
|
||
setAttrs({
|
||
repeating_programnote_toggle_programnote_2: 1
|
||
})
|
||
}
|
||
else if (values.repeating_programs_toggle_programnote_1 == 0) {
|
||
setAttrs({
|
||
repeating_programnote_toggle_programnote_2: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
|
||
//Auto Wound Check- Serious
|
||
on("change:Wound sheet:opened", function() {
|
||
getAttrs(["Wound","SeriousWound"], function(values) {
|
||
|
||
if (values.Wound == 1.011) {
|
||
setAttrs({
|
||
SeriousWound: 2
|
||
})
|
||
}
|
||
else if (values.Wound == 1.012) {
|
||
setAttrs({
|
||
SeriousWound: 2
|
||
})
|
||
}
|
||
else if (values.Wound == 1.013) {
|
||
setAttrs({
|
||
SeriousWound: 2
|
||
})
|
||
}
|
||
else if (values.Wound == 1.014) {
|
||
setAttrs({
|
||
SeriousWound: 2
|
||
})
|
||
}
|
||
else {
|
||
setAttrs({
|
||
SeriousWound: 0
|
||
});
|
||
}
|
||
});
|
||
});
|
||
//Auto Wound Check -Stun & Death Saves
|
||
on("change:Wound sheet:opened", function() {
|
||
getAttrs(["Wound"], function(values) {
|
||
var attrs = {
|
||
LightlyWounded: 0,
|
||
SeriouslyWounded: 0,
|
||
CriticallyWounded: 0,
|
||
Mortal0Wounded: 0,
|
||
Mortal1Wounded: 0,
|
||
Mortal2Wounded: 0,
|
||
Mortal3Wounded: 0,
|
||
Mortal4Wounded: 0,
|
||
Mortal5Wounded: 0,
|
||
Mortal6Wounded: 0
|
||
};
|
||
|
||
if (values.Wound >= 1.001) {
|
||
attrs.LightlyWounded = 1;
|
||
}
|
||
|
||
if (values.Wound >= 1.011) {
|
||
attrs.SeriouslyWounded = 1;
|
||
}
|
||
|
||
if (values.Wound >= 2.001) {
|
||
attrs.CriticallyWounded = 1;
|
||
}
|
||
|
||
if (values.Wound >= 3.001) {
|
||
attrs.Mortal0Wounded = 1;
|
||
}
|
||
|
||
if (values.Wound >= 3.011) {
|
||
attrs.Mortal1Wounded = 1;
|
||
}
|
||
|
||
if (values.Wound >= 3.021) {
|
||
attrs.Mortal2Wounded = 1;
|
||
}
|
||
|
||
if (values.Wound >= 3.031) {
|
||
attrs.Mortal3Wounded = 1;
|
||
}
|
||
|
||
if (values.Wound >= 3.041) {
|
||
attrs.Mortal4Wounded = 1;
|
||
}
|
||
|
||
if (values.Wound >= 3.051) {
|
||
attrs.Mortal5Wounded = 1;
|
||
}
|
||
|
||
if (values.Wound >= 3.061) {
|
||
attrs.Mortal6Wounded = 1;
|
||
}
|
||
|
||
setAttrs(attrs);
|
||
});
|
||
});
|
||
|
||
|
||
// Humanity Loss
|
||
|
||
/* ---- BEGIN: TheAaronSheet.js ---- */
|
||
// Github: https://github.com/shdwjk/TheAaronSheet/blob/master/TheAaronSheet.js
|
||
// By: The Aaron, Arcane Scriptomancer
|
||
// Contact: https://app.roll20.net/users/104025/the-aaron
|
||
|
||
var TAS = TAS || (function(){
|
||
'use strict';
|
||
|
||
var version = '0.2.3',
|
||
lastUpdate = 1457098056,
|
||
|
||
loggingSettings = {
|
||
debug: {
|
||
key: 'debug',
|
||
title: 'DEBUG',
|
||
color: {
|
||
bgLabel: '#7732A2',
|
||
label: '#F2EF40',
|
||
bgText: '#FFFEB7',
|
||
text: '#7732A2'
|
||
}
|
||
},
|
||
error: {
|
||
key: 'error',
|
||
title: 'Error',
|
||
color: {
|
||
bgLabel: '#C11713',
|
||
label: 'white',
|
||
bgText: '#C11713',
|
||
text: 'white'
|
||
}
|
||
},
|
||
warn: {
|
||
key: 'warn',
|
||
title: 'Warning',
|
||
color: {
|
||
bgLabel: '#F29140',
|
||
label: 'white',
|
||
bgText: '#FFD8B7',
|
||
text: 'black'
|
||
}
|
||
},
|
||
info: {
|
||
key: 'info',
|
||
title: 'Info',
|
||
color: {
|
||
bgLabel: '#413FA9',
|
||
label: 'white',
|
||
bgText: '#B3B2EB',
|
||
text: 'black'
|
||
}
|
||
},
|
||
notice: {
|
||
key: 'notice',
|
||
title: 'Notice',
|
||
color: {
|
||
bgLabel: '#33C133',
|
||
label: 'white',
|
||
bgText: '#ADF1AD',
|
||
text: 'black'
|
||
}
|
||
},
|
||
log: {
|
||
key: 'log',
|
||
title: 'Log',
|
||
color: {
|
||
bgLabel: '#f2f240',
|
||
label: 'black',
|
||
bgText: '#ffff90',
|
||
text: 'black'
|
||
}
|
||
},
|
||
callstack: {
|
||
key: 'TAS',
|
||
title: 'function',
|
||
color: {
|
||
bgLabel: '#413FA9',
|
||
label: 'white',
|
||
bgText: '#B3B2EB',
|
||
text: 'black'
|
||
}
|
||
},
|
||
callstack_async: {
|
||
key: 'TAS',
|
||
title: 'ASYNC CALL',
|
||
color: {
|
||
bgLabel: '#413FA9',
|
||
label: 'white',
|
||
bgText: '#413FA9',
|
||
text: 'white'
|
||
}
|
||
},
|
||
TAS: {
|
||
key: 'TAS',
|
||
title: 'TAS',
|
||
color: {
|
||
bgLabel: 'grey',
|
||
label: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)',
|
||
bgText: 'grey',
|
||
text: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)'
|
||
}
|
||
}
|
||
},
|
||
|
||
|
||
config = {
|
||
debugMode: false,
|
||
logging: {
|
||
log: true,
|
||
notice: true,
|
||
info: true,
|
||
warn: true,
|
||
error: true,
|
||
debug: false
|
||
}
|
||
},
|
||
|
||
callstackRegistry = [],
|
||
queuedUpdates = {}, //< Used for delaying saves till the last momment.
|
||
|
||
complexType = function(o){
|
||
switch(typeof o){
|
||
case 'string':
|
||
return 'string';
|
||
case 'boolean':
|
||
return 'boolean';
|
||
case 'number':
|
||
return (_.isNaN(o) ? 'NaN' : (o.toString().match(/\./) ? 'decimal' : 'integer'));
|
||
case 'function':
|
||
return 'function: '+(o.name ? o.name+'()' : '(anonymous)');
|
||
case 'object':
|
||
return (_.isArray(o) ? 'array' : (_.isArguments(o) ? 'arguments' : ( _.isNull(o) ? 'null' : 'object')));
|
||
default:
|
||
return typeof o;
|
||
}
|
||
},
|
||
|
||
dataLogger = function(primaryLogger,secondaryLogger,data){
|
||
_.each(data,function(m){
|
||
var type = complexType(m);
|
||
switch(type){
|
||
case 'string':
|
||
primaryLogger(m);
|
||
break;
|
||
case 'undefined':
|
||
case 'null':
|
||
case 'NaN':
|
||
primaryLogger('['+type+']');
|
||
break;
|
||
case 'number':
|
||
case 'not a number':
|
||
case 'integer':
|
||
case 'decimal':
|
||
case 'boolean':
|
||
primaryLogger('['+type+']: '+m);
|
||
break;
|
||
default:
|
||
primaryLogger('['+type+']:=========================================');
|
||
secondaryLogger(m);
|
||
primaryLogger('=========================================================');
|
||
break;
|
||
}
|
||
});
|
||
},
|
||
|
||
|
||
colorLog = function(options){
|
||
var coloredLoggerFunction,
|
||
key = options.key,
|
||
label = options.title || 'TAS',
|
||
lBGColor = (options.color && options.color.bgLabel) || 'blue',
|
||
lTxtColor = (options.color && options.color.label) || 'white',
|
||
mBGColor = (options.color && options.color.bgText) || 'blue',
|
||
mTxtColor = (options.color && options.color.text) || 'white';
|
||
|
||
coloredLoggerFunction = function(message){
|
||
console.log(
|
||
'%c '+label+': %c '+message + ' ',
|
||
'background-color: '+lBGColor+';color: '+lTxtColor+'; font-weight:bold;',
|
||
'background-color: '+mBGColor+';color: '+mTxtColor+';'
|
||
);
|
||
};
|
||
return function(){
|
||
if('TAS'===key || config.logging[key]){
|
||
dataLogger(coloredLoggerFunction,function(m){console.log(m);},_.toArray(arguments));
|
||
}
|
||
};
|
||
},
|
||
|
||
logDebug = colorLog(loggingSettings.debug),
|
||
logError = colorLog(loggingSettings.error),
|
||
logWarn = colorLog(loggingSettings.warn),
|
||
logInfo = colorLog(loggingSettings.info),
|
||
logNotice = colorLog(loggingSettings.notice),
|
||
logLog = colorLog(loggingSettings.log),
|
||
log = colorLog(loggingSettings.TAS),
|
||
logCS = colorLog(loggingSettings.callstack),
|
||
logCSA = colorLog(loggingSettings.callstack_async),
|
||
|
||
registerCallstack = function(callstack,label){
|
||
var idx=_.findIndex(callstackRegistry,function(o){
|
||
return (_.difference(o.stack,callstack).length === _.difference(callstack,o.stack).length) &&
|
||
_.difference(o.stack,callstack).length === 0 &&
|
||
o.label === label;
|
||
});
|
||
if(-1 === idx){
|
||
idx=callstackRegistry.length;
|
||
callstackRegistry.push({
|
||
stack: callstack,
|
||
label: label
|
||
});
|
||
}
|
||
return idx;
|
||
},
|
||
|
||
setConfigOption = function(options){
|
||
var newconf =_.defaults(options,config);
|
||
newconf.logging=_.defaults(
|
||
(options && options.logging)||{},
|
||
config.logging
|
||
);
|
||
config=newconf;
|
||
},
|
||
|
||
debugMode = function(){
|
||
config.logging.debug=true;
|
||
config.debugMode = true;
|
||
},
|
||
|
||
getCallstack = function(){
|
||
var e = new Error('dummy'),
|
||
stack = _.map(_.rest(e.stack.replace(/^[^\(]+?[\n$]/gm, '')
|
||
.replace(/^\s+at\s+/gm, '')
|
||
.replace(/^Object.<anonymous>\s*\(/gm, '{anonymous}()@')
|
||
.split('\n')),function(l){
|
||
return l.replace(/\s+.*$/,'');
|
||
});
|
||
return stack;
|
||
},
|
||
logCallstackSub = function(cs){
|
||
var matches, csa;
|
||
_.find(cs,function(line){
|
||
matches = line.match(/TAS_CALLSTACK_(\d+)/);
|
||
if(matches){
|
||
csa=callstackRegistry[matches[1]];
|
||
logCSA( '===================='+(csa.label ? '> '+csa.label+' <' : '')+'====================');
|
||
logCallstackSub(csa.stack);
|
||
return true;
|
||
}
|
||
logCS(line);
|
||
return false;
|
||
});
|
||
},
|
||
logCallstack = function(){
|
||
var cs;
|
||
if(config.debugMode){
|
||
cs = getCallstack();
|
||
cs.shift();
|
||
log('==============================> CALLSTACK <==============================');
|
||
logCallstackSub(cs);
|
||
log('=========================================================================');
|
||
}
|
||
},
|
||
|
||
|
||
wrapCallback = function (label, callback, context){
|
||
var callstack;
|
||
if('function' === typeof label){
|
||
context=callback;
|
||
callback=label;
|
||
label=undefined;
|
||
}
|
||
if(!config.debugMode){
|
||
return (function(cb,ctx){
|
||
return function(){
|
||
cb.apply(ctx||{},arguments);
|
||
};
|
||
}(callback,context));
|
||
}
|
||
|
||
callstack = getCallstack();
|
||
callstack.shift();
|
||
|
||
return (function(cb,ctx,cs,lbl){
|
||
var ctxref=registerCallstack(cs,lbl);
|
||
|
||
/*jshint -W054 */
|
||
return new Function('cb','ctx','TASlog',
|
||
"return function TAS_CALLSTACK_"+ctxref+"(){"+
|
||
"TASlog('Entering: '+(cb.name||'(anonymous function)'));"+
|
||
"cb.apply(ctx||{},arguments);"+
|
||
"TASlog('Exiting: '+(cb.name||'(anonymous function)'));"+
|
||
"};")(cb,ctx,log);
|
||
/*jshint +W054 */
|
||
}(callback,context,callstack,label));
|
||
},
|
||
|
||
|
||
prepareUpdate = function( attribute, value ){
|
||
queuedUpdates[attribute]=value;
|
||
},
|
||
|
||
applyQueuedUpdates = function() {
|
||
setAttrs(queuedUpdates);
|
||
queuedUpdates = {};
|
||
},
|
||
|
||
namesFromArgs = function(args,base){
|
||
return _.chain(args)
|
||
.reduce(function(memo,attr){
|
||
if('string' === typeof attr) {
|
||
memo.push(attr);
|
||
} else if(_.isArray(args) || _.isArguments(args)){
|
||
memo = namesFromArgs(attr,memo);
|
||
}
|
||
return memo;
|
||
},(_.isArray(base) && base) || [])
|
||
.uniq()
|
||
.value();
|
||
},
|
||
|
||
addId = function(obj,value){
|
||
Object.defineProperty(obj,'id',{
|
||
value: value,
|
||
writeable: false,
|
||
enumerable: false
|
||
});
|
||
},
|
||
|
||
addProp = function(obj,prop,value,fullname){
|
||
(function(){
|
||
var pname=(_.contains(['S','F','I','D'],prop) ? '_'+prop : prop),
|
||
full_pname = fullname || prop,
|
||
pvalue=value;
|
||
|
||
_.each(['S','I','F'],function(p){
|
||
if( !_.has(obj,p)){
|
||
Object.defineProperty(obj, p, {
|
||
value: {},
|
||
enumerable: false,
|
||
readonly: true
|
||
});
|
||
}
|
||
});
|
||
if( !_.has(obj,'D')){
|
||
Object.defineProperty(obj, 'D', {
|
||
value: _.reduce(_.range(10),function(m,d){
|
||
Object.defineProperty(m, d, {
|
||
value: {},
|
||
enumerable: true,
|
||
readonly: true
|
||
});
|
||
return m;
|
||
},{}),
|
||
enumerable: false,
|
||
readonly: true
|
||
});
|
||
}
|
||
|
||
|
||
// Raw value
|
||
Object.defineProperty(obj, pname, {
|
||
enumerable: true,
|
||
set: function(v){
|
||
if(v!==pvalue) {
|
||
pvalue=v;
|
||
prepareUpdate(full_pname,v);
|
||
}
|
||
},
|
||
get: function(){
|
||
return pvalue;
|
||
}
|
||
});
|
||
|
||
// string value
|
||
Object.defineProperty(obj.S, pname, {
|
||
enumerable: true,
|
||
set: function(v){
|
||
var val=v.toString();
|
||
if(val !== pvalue) {
|
||
pvalue=val;
|
||
prepareUpdate(full_pname,val);
|
||
}
|
||
},
|
||
get: function(){
|
||
return pvalue.toString();
|
||
}
|
||
});
|
||
|
||
// int value
|
||
Object.defineProperty(obj.I, pname, {
|
||
enumerable: true,
|
||
set: function(v){
|
||
var val=parseInt(v,10) || 0;
|
||
if(val !== pvalue){
|
||
pvalue=val;
|
||
prepareUpdate(full_pname,val);
|
||
}
|
||
},
|
||
get: function(){
|
||
return parseInt(pvalue,10) || 0;
|
||
}
|
||
});
|
||
|
||
// float value
|
||
Object.defineProperty(obj.F, pname, {
|
||
enumerable: true,
|
||
set: function(v){
|
||
var val=parseFloat(v) || 0;
|
||
if(val !== pvalue) {
|
||
pvalue=val;
|
||
prepareUpdate(full_pname,val);
|
||
}
|
||
},
|
||
get: function(){
|
||
return parseFloat(pvalue) || 0;
|
||
}
|
||
});
|
||
_.each(_.range(10),function(d){
|
||
Object.defineProperty(obj.D[d], pname, {
|
||
enumerable: true,
|
||
set: function(v){
|
||
var val=(parseFloat(v) || 0).toFixed(d);
|
||
if(val !== pvalue){
|
||
pvalue=val;
|
||
prepareUpdate(full_pname,val);
|
||
}
|
||
},
|
||
get: function(){
|
||
return (parseFloat(pvalue) || 0).toFixed(d);
|
||
}
|
||
});
|
||
});
|
||
|
||
}());
|
||
},
|
||
|
||
repeating = function( section ) {
|
||
return (function(s){
|
||
var sectionName = s,
|
||
attrNames = [],
|
||
fieldNames = [],
|
||
operations = [],
|
||
after = [],
|
||
|
||
repAttrs = function TAS_Repeating_Attrs(){
|
||
attrNames = namesFromArgs(arguments,attrNames);
|
||
return this;
|
||
},
|
||
repFields = function TAS_Repeating_Fields(){
|
||
fieldNames = namesFromArgs(arguments,fieldNames);
|
||
return this;
|
||
},
|
||
repReduce = function TAS_Repeating_Reduce(func, initial, final, context) {
|
||
operations.push({
|
||
type: 'reduce',
|
||
func: (func && _.isFunction(func) && func) || _.noop,
|
||
memo: (_.isUndefined(initial) && 0) || initial,
|
||
final: (final && _.isFunction(final) && final) || _.noop,
|
||
context: context || {}
|
||
});
|
||
return this;
|
||
},
|
||
repMap = function TAS_Repeating_Map(func, final, context) {
|
||
operations.push({
|
||
type: 'map',
|
||
func: (func && _.isFunction(func) && func) || _.noop,
|
||
final: (final && _.isFunction(final) && final) || _.noop,
|
||
context: context || {}
|
||
});
|
||
return this;
|
||
},
|
||
repEach = function TAS_Repeating_Each(func, final, context) {
|
||
operations.push({
|
||
type: 'each',
|
||
func: (func && _.isFunction(func) && func) || _.noop,
|
||
final: (final && _.isFunction(final) && final) || _.noop,
|
||
context: context || {}
|
||
});
|
||
return this;
|
||
},
|
||
repTap = function TAS_Repeating_Tap(final, context) {
|
||
operations.push({
|
||
type: 'tap',
|
||
final: (final && _.isFunction(final) && final) || _.noop,
|
||
context: context || {}
|
||
});
|
||
return this;
|
||
},
|
||
repAfter = function TAS_Repeating_After(callback,context) {
|
||
after.push({
|
||
callback: (callback && _.isFunction(callback) && callback) || _.noop,
|
||
context: context || {}
|
||
});
|
||
return this;
|
||
},
|
||
repExecute = function TAS_Repeating_Execute(callback,context){
|
||
var rowSet = {},
|
||
attrSet = {},
|
||
fieldIds = [],
|
||
fullFieldNames = [];
|
||
|
||
repAfter(callback,context);
|
||
|
||
// call each operation per row.
|
||
// call each operation's final
|
||
getSectionIDs("repeating_"+sectionName,function(ids){
|
||
fieldIds = ids;
|
||
fullFieldNames = _.reduce(fieldIds,function(memo,id){
|
||
return memo.concat(_.map(fieldNames,function(name){
|
||
return 'repeating_'+sectionName+'_'+id+'_'+name;
|
||
}));
|
||
},[]);
|
||
getAttrs( _.uniq(attrNames.concat(fullFieldNames)), function(values){
|
||
_.each(attrNames,function(aname){
|
||
if(values.hasOwnProperty(aname)){
|
||
addProp(attrSet,aname,values[aname]);
|
||
}
|
||
});
|
||
|
||
rowSet = _.reduce(fieldIds,function(memo,id){
|
||
var r={};
|
||
addId(r,id);
|
||
_.each(fieldNames,function(name){
|
||
var fn = 'repeating_'+sectionName+'_'+id+'_'+name;
|
||
addProp(r,name,values[fn],fn);
|
||
});
|
||
|
||
memo[id]=r;
|
||
|
||
return memo;
|
||
},{});
|
||
|
||
_.each(operations,function(op){
|
||
var res;
|
||
switch(op.type){
|
||
case 'tap':
|
||
_.bind(op.final,op.context,rowSet,attrSet)();
|
||
break;
|
||
|
||
case 'each':
|
||
_.each(rowSet,function(r){
|
||
_.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
|
||
});
|
||
_.bind(op.final,op.context,rowSet,attrSet)();
|
||
break;
|
||
|
||
case 'map':
|
||
res = _.map(rowSet,function(r){
|
||
return _.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
|
||
});
|
||
_.bind(op.final,op.context,res,rowSet,attrSet)();
|
||
break;
|
||
|
||
case 'reduce':
|
||
res = op.memo;
|
||
_.each(rowSet,function(r){
|
||
res = _.bind(op.func,op.context,res,r,attrSet,r.id,rowSet)();
|
||
});
|
||
_.bind(op.final,op.context,res,rowSet,attrSet)();
|
||
break;
|
||
}
|
||
});
|
||
|
||
// finalize attrs
|
||
applyQueuedUpdates();
|
||
_.each(after,function(op){
|
||
_.bind(op.callback,op.context)();
|
||
});
|
||
});
|
||
});
|
||
};
|
||
|
||
return {
|
||
attrs: repAttrs,
|
||
attr: repAttrs,
|
||
|
||
column: repFields,
|
||
columns: repFields,
|
||
field: repFields,
|
||
fields: repFields,
|
||
|
||
reduce: repReduce,
|
||
inject: repReduce,
|
||
foldl: repReduce,
|
||
|
||
map: repMap,
|
||
collect: repMap,
|
||
|
||
each: repEach,
|
||
forEach: repEach,
|
||
|
||
tap: repTap,
|
||
'do': repTap,
|
||
|
||
after: repAfter,
|
||
last: repAfter,
|
||
done: repAfter,
|
||
|
||
execute: repExecute,
|
||
go: repExecute,
|
||
run: repExecute
|
||
};
|
||
}(section));
|
||
},
|
||
|
||
|
||
repeatingSimpleSum = function(section, field, destination){
|
||
repeating(section)
|
||
.attr(destination)
|
||
.field(field)
|
||
.reduce(function(m,r){
|
||
return m + (r.F[field]);
|
||
},0,function(t,r,a){
|
||
a.S[destination]=t;
|
||
})
|
||
.execute();
|
||
};
|
||
|
||
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ The Aaron Sheet v'+version+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
|
||
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ Last update: '+(new Date(lastUpdate*1000))+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
|
||
|
||
|
||
return {
|
||
/* Repeating Sections */
|
||
repeatingSimpleSum: repeatingSimpleSum,
|
||
repeating: repeating,
|
||
|
||
/* Configuration */
|
||
config: setConfigOption,
|
||
|
||
/* Debugging */
|
||
callback: wrapCallback,
|
||
callstack: logCallstack,
|
||
debugMode: debugMode,
|
||
_fn: wrapCallback,
|
||
|
||
/* Logging */
|
||
debug: logDebug,
|
||
error: logError,
|
||
warn: logWarn,
|
||
info: logInfo,
|
||
notice: logNotice,
|
||
log: logLog
|
||
};
|
||
}());
|
||
|
||
/* ---- END: TheAaronSheet.js ---- */
|
||
|
||
on('change:repeating_cybernetics', function(){
|
||
TAS.repeatingSimpleSum('cybernetics','CyberneticsHL','aug_total');
|
||
});
|
||
|
||
on('change:repeating_cybernetics', function(){
|
||
TAS.repeatingSimpleSum('cybernetics','CyberneticsCost','cost_total');
|
||
});
|
||
|
||
//
|
||
//
|
||
//
|
||
var stats = ['Authority', 'CharismaticLeadership', 'CombatSense', 'Credibility', 'Family', 'Interface', 'JuryRig', 'MedicalTech', 'Resourses', 'Streetdeal', 'SpecialAbilities','OtherSpecialAbilities', 'HumanPerception','Interview','Leadership','Seduction','Social','PersuasionFastTalk','Perform', 'OtherEmpathy','Archery','Athletics','Brawling','Dance','DodgeEscape','Driving','Fencing','Handgun','HeavyWeapons','MartialArts','Aikido','AnimalKungFu','Boxing','Capoeria','ChoiLiFut','Judo','Karate', 'Savate', 'TaeKwonDo','ThaiKickBoxing','Wrestling','Melee','Motorcycle','OperateHeavyMachinery','Pilot','PilotFixedWing','PilotDirigible','PilotVectoredThrustVehicle','Rifle','Stealth','Submachinegun', 'OtherReflex', 'PersonalGrooming', 'WardrobeStyle', 'OtherAttractiveness', 'Endurance', 'StrengthFeat', 'Swimming', 'OtherBody', 'Interrogation', 'Intimidate', 'Oratory', 'ResistTorture', 'Streetwise', 'OtherCool','Accounting', 'Anthropology', 'Awarness', 'Biology', 'Botany', 'Chemistry', 'Composition', 'DiagnoseIllness', 'Education', 'Expert', 'Gamble', 'Geology', 'HideEvade', 'History', 'KnowLanguages', 'LibrarySearch', 'Mathematics', 'Physics', 'Programming', 'Shadow', 'StockMarket', 'SystemKnowledge', 'Teaching', 'WildernessSurvival', 'Zoology', 'OtherIntelligence', 'AreoTech', 'AVTech', 'BasicTech', 'CryotankOperation', 'CyberdeckDesign', 'Cybertech', 'Demolitions', 'Disguise', 'Electronics', 'ElectronicsSecurity', 'FirstAid', 'Forgery', 'GyroTech', 'PaintorDraw', 'PhotographyFilm', 'Pharmaceuticals', 'PickLock', 'PickPocket', 'PlayInstrument', 'Weaponsmith', 'OtherTechnical' ];
|
||
|
||
stats.forEach(stat => {
|
||
'use strict';
|
||
on(`change:${stat.toLowerCase()}_display sheet:opened`, () => {
|
||
getAttrs([`${stat}_display`], function(values) {
|
||
let setting = {};
|
||
setting[`${stat}_show`] = +values[`${stat}_display`];
|
||
setAttrs(setting);
|
||
});
|
||
});
|
||
});
|
||
|
||
|
||
on("change:SpecialAbilities_display", function() {
|
||
getAttrs(["SpecialAbilities_display"], function(values) {
|
||
setAttrs({
|
||
Authority_display: +values.SpecialAbilities_display,
|
||
CharismaticLeadership_display: +values.SpecialAbilities_display,
|
||
CombatSense_display: +values.SpecialAbilities_display,
|
||
Credibility_display: +values.SpecialAbilities_display,
|
||
Family_display: +values.SpecialAbilities_display,
|
||
Interface_display: +values.SpecialAbilities_display,
|
||
JuryRig_display: +values.SpecialAbilities_display,
|
||
MedicalTech_display: +values.SpecialAbilities_display,
|
||
Resourses_display: +values.SpecialAbilities_display,
|
||
Streetdeal_display: +values.SpecialAbilities_display,
|
||
OtherSpecialAbilities_display: +values.OtherSpecialAbilities_display
|
||
});
|
||
});
|
||
});
|
||
on("change:Empathy_display", function() {
|
||
getAttrs(["Empathy_display"], function(values) {
|
||
setAttrs({
|
||
HumanPerception_display: +values.Empathy_display,
|
||
Interview_display: +values.Empathy_display,
|
||
Leadership_display: +values.Empathy_display,
|
||
Seduction_display: +values.Empathy_display,
|
||
Social_display: +values.Empathy_display,
|
||
PersuasionFastTalk_display: +values.Empathy_display,
|
||
Perform_display: +values.Empathy_display,
|
||
OtherEmpathy_display: +values.Empathy_display
|
||
});
|
||
});
|
||
});
|
||
on("change:Reflex_display", function() {
|
||
getAttrs(["Reflex_display"], function(values) {
|
||
setAttrs({
|
||
Archery_display: +values.Reflex_display,
|
||
Athletics_display: +values.Reflex_display,
|
||
Brawling_display: +values.Reflex_display,
|
||
Dance_display: +values.Reflex_display,
|
||
DodgeEscape_display: +values.Reflex_display,
|
||
Driving_display: +values.Reflex_display,
|
||
Fencing_display: +values.Reflex_display,
|
||
Handgun_display: +values.Reflex_display,
|
||
HeavyWeapons_display: +values.Reflex_display,
|
||
MartialArts_display: +values.Reflex_display,
|
||
Aikido_display: +values.Reflex_display,
|
||
AnimalKungFu_display: +values.Reflex_display,
|
||
Boxing_display: +values.Reflex_display,
|
||
Capoeria_display: +values.Reflex_display,
|
||
ChoiLiFut_display: +values.Reflex_display,
|
||
Judo_display: +values.Reflex_display,
|
||
Karate_display: +values.Reflex_display,
|
||
Savate_display: +values.Reflex_display,
|
||
TaeKwonDo_display: +values.Reflex_display,
|
||
ThaiKickBoxing_display: +values.Reflex_display,
|
||
Wrestling_display: +values.Reflex_display,
|
||
Melee_display: +values.Reflex_display,
|
||
Motorcycle_display: +values.Reflex_display,
|
||
OperateHeavyMachinery_display: +values.Reflex_display,
|
||
Pilot_display: +values.Reflex_display,
|
||
PilotGyro_display: +values.Reflex_display,
|
||
PilotFixedWing_display: +values.Reflex_display,
|
||
PilotDirigible_display: +values.Reflex_display,
|
||
PilotVectoredThrustVehicle_display: +values.Reflex_display,
|
||
Rifle_display: +values.Reflex_display,
|
||
Stealth_display: +values.Reflex_display,
|
||
Submachinegun_display: +values.Reflex_display,
|
||
OtherReflex_display: +values.Reflex_display
|
||
});
|
||
});
|
||
});
|
||
on("change:Cool_display", function() {
|
||
getAttrs(["Cool_display"], function(values) {
|
||
setAttrs({
|
||
Interrogation_display: +values.Cool_display,
|
||
Intimidate_display: +values.Cool_display,
|
||
Oratory_display: +values.Cool_display,
|
||
ResistTorture_display: +values.Cool_display,
|
||
Streetwise_display: +values.Cool_display,
|
||
OtherCool_display: +values.Cool_display
|
||
});
|
||
});
|
||
});
|
||
on("change:Body_display", function() {
|
||
getAttrs(["Body_display"], function(values) {
|
||
setAttrs({
|
||
Endurance_display: +values.Body_display,
|
||
StrengthFeat_display: +values.Body_display,
|
||
Swimming_display: +values.Body_display,
|
||
OtherBody_display: +values.Body_display
|
||
});
|
||
});
|
||
});
|
||
on("change:Attractiveness_display", function() {
|
||
getAttrs(["Attractiveness_display"], function(values) {
|
||
setAttrs({
|
||
PersonalGrooming_display: +values.Attractiveness_display,
|
||
WardrobeStyle_display: +values.Attractiveness_display,
|
||
OtherAttractiveness_display: +values.Attractiveness_display
|
||
});
|
||
});
|
||
});
|
||
on("change:Intelligence_display", function() {
|
||
getAttrs(["Intelligence_display"], function(values) {
|
||
setAttrs({
|
||
Accounting_display: +values.Intelligence_display,
|
||
Anthropology_display: +values.Intelligence_display,
|
||
Awarness_display: +values.Intelligence_display,
|
||
Biology_display: +values.Intelligence_display,
|
||
Botany_display: +values.Intelligence_display,
|
||
Chemistry_display: +values.Intelligence_display,
|
||
Composition_display: +values.Intelligence_display,
|
||
DiagnoseIllness_display: +values.Intelligence_display,
|
||
Education_display: +values.Intelligence_display,
|
||
Expert_display: +values.Intelligence_display,
|
||
Gamble_display: +values.Intelligence_display,
|
||
Geology_display: +values.Intelligence_display,
|
||
HideEvade_display: +values.Intelligence_display,
|
||
History_display: +values.Intelligence_display,
|
||
KnowLanguages_display: +values.Intelligence_display,
|
||
LibrarySearch_display: +values.Intelligence_display,
|
||
Mathematics_display: +values.Intelligence_display,
|
||
Programming_display: +values.Intelligence_display,
|
||
Physics_display: +values.Intelligence_display,
|
||
Shadow_display: +values.Intelligence_display,
|
||
StockMarket_display: +values.Intelligence_display,
|
||
SystemKnowledge_display: +values.Intelligence_display,
|
||
Teaching_display: +values.Intelligence_display,
|
||
WildernessSurvival_display: +values.Intelligence_display,
|
||
Zoology_display: +values.Intelligence_display,
|
||
OtherIntelligence_display: +values.Intelligence_display
|
||
});
|
||
});
|
||
});
|
||
on("change:Technical_display", function() {
|
||
getAttrs(["Technical_display"], function(values) {
|
||
setAttrs({
|
||
AreoTech_display: +values.Technical_display,
|
||
AVTech_display: +values.Technical_display,
|
||
BasicTech_display: +values.Technical_display,
|
||
CryotankOperation_display: +values.Technical_display,
|
||
CyberdeckDesign_display: +values.Technical_display,
|
||
Cybertech_display: +values.Technical_display,
|
||
Demolitions_display: +values.Technical_display,
|
||
Disguise_display: +values.Technical_display,
|
||
Electronics_display: +values.Technical_display,
|
||
ElectronicsSecurity_display: +values.Technical_display,
|
||
FirstAid_display: +values.Technical_display,
|
||
Forgery_display: +values.Technical_display,
|
||
GyroTech_display: +values.Technical_display,
|
||
PaintorDraw_display: +values.Technical_display,
|
||
PhotographyFilm_display: +values.Technical_display,
|
||
Pharmaceuticals_display: +values.Technical_display,
|
||
PickLock_display: +values.Technical_display,
|
||
PickPocket_display: +values.Technical_display,
|
||
PlayInstrument_display: +values.Technical_display,
|
||
Weaponsmith_display: +values.Technical_display,
|
||
OtherTechnical_display: +values.Technical_display
|
||
});
|
||
});
|
||
});
|
||
</script>
|
||
|
||
|
||
|
||
|