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Austin Welch e57505d5ef feat(Curseborne): core roll mechanics, modal, and checkbox fixes
Replace the old roll-query system with sheet worker-driven rolls.
Pool = skill + active attribute + bonus dice − curse dice; d10
non-exploding; 8–9 = 1 hit, 10 = 2 hits. A modal popup on each
skill roll lets the player choose the active attribute and add
bonus dice before rolling. Roll template shows normal dice / hits,
curse dice / curse hits, combined total, and notes when 10s were
rolled.

Fix armor1–4 and all injury level checkboxes (bloodied, wounded,
maimed, neardeath) that stored value="0" for both checked and
unchecked states, making them indistinguishable via getAttrs.
2026-06-27 18:37:39 -06:00

9 lines
238 B
JSON

{
"html": "Cursed_HTML.html",
"css": "Cursed.css",
"authors": "Chris Jones (chipotlechris), Austin Welch (aikepah)",
"roll20userid": "3717626",
"preview": "preview.png",
"instructions": "Enjoy the sheet!.",
"legacy": false
}