Files
Thomas Coquery 968e090d86 Update coc_7th_ed.html
correct two typos in the text : "Luck roll" instead of "jet de chance" and "Premier soin" instead of "Premiers soins"
2024-10-08 15:25:35 +02:00

3450 lines
189 KiB
HTML

<div class='sheet-2colrow'>
<div class='sheet-col'>
<h4 class="section-head">Etat Civil</h4>
<div class="section">
<table style="width:100%">
<tr>
<td>Nom </td>
<td colspan="3"><input type="text" name="attr_name" style="width:100%"></td>
</tr>
<tr>
<td>Joueur </td>
<td colspan="3"><input type="text" name="attr_player" style="width:100%"></td>
</tr>
<tr>
<td>Occupation </td>
<td colspan="3"><input type="text" name="attr_occupation" style="width:100%"></td>
</tr>
<tr>
<td>Age </td>
<td><input type="text" name="attr_age" style="width:100%"></td>
<td>Sexe </td>
<td><input type="text" name="attr_sex" style="width:100%"></td>
</tr>
<tr>
<td>R&#233;sidence </td>
<td colspan="3"><input type="text" name="attr_residence" style="width:100%"></td>
</tr>
<tr>
<td>Lieu Naiss. </td>
<td colspan="3"><input type="text" name="attr_birthplace" style="width:100%"></td>
</tr>
</table>
</div>
</div>
<div class='sheet-col'>
<h4 class="section-head">Caract&#233;ristiques</h4>
<div class="section">
<table style="width:100%">
<tr>
<td class="attr-label" ><strong>FOR</strong></td>
<td><input class="attr-input" type="text" name="attr_str" value="50"/></td>
<td class="attr-roll" ><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de FOR}} {{success=[[@{str}]]}} {{hard=[[floor(@{str}/2)]]}} {{extreme=[[floor(@{str}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_str_check' /></td>
<td> </td>
<td class="attr-label"><strong>DEX</strong></td>
<td><input class="attr-input" type="text" name="attr_dex" value="50"/></td>
<td class="attr-roll" ><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de DEX}} {{success=[[@{dex}]]}} {{hard=[[floor(@{dex}/2)]]}} {{extreme=[[floor(@{dex}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_dex_check' /></td>
<td> </td>
<td class="attr-label"><strong>POU</strong></td>
<td><input class="attr-input" type="text" name="attr_pow" value="50"/></td>
<td class="attr-roll" ><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de POU}} {{success=[[@{pow}]]}} {{hard=[[floor(@{pow}/2)]]}} {{extreme=[[floor(@{pow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_pow_check' /></td>
</tr>
<tr>
<td class="attr-label" ><strong>CON</strong></td>
<td><input class="attr-input" type="text" name="attr_con" value="50"/></td>
<td class="attr-roll" ><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de CON}} {{success=[[@{con}]]}} {{hard=[[floor(@{con}/2)]]}} {{extreme=[[floor(@{con}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_con_check' /></td>
<td> </td>
<td class="attr-label"><strong>APP</strong></td>
<td><input class="attr-input" type="text" name="attr_app" value="50"/></td>
<td class="attr-roll" ><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de APP}} {{success=[[@{app}]]}} {{hard=[[floor(@{app}/2)]]}} {{extreme=[[floor(@{app}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_app_check' /></td>
<td> </td>
<td class="attr-label"><strong>EDU</strong></td>
<td><input class="attr-input" type="text" name="attr_edu" value="50"/></td>
<td class="attr-roll" ><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de EDU}} {{success=[[@{edu}]]}} {{hard=[[floor(@{edu}/2)]]}} {{extreme=[[floor(@{edu}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_edu_check' /></td>
</tr>
<tr>
<td class="attr-label" ><strong>TAI</strong></td>
<td><input class="attr-input" type="text" name="attr_siz" value="50"/></td>
<td class="attr-roll" ><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de TAI}} {{success=[[@{siz}]]}} {{hard=[[floor(@{siz}/2)]]}} {{extreme=[[floor(@{siz}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_siz_check' /></td>
<td> </td>
<td class="attr-label"><strong>INT</strong></td>
<td><input class="attr-input" type="text" name="attr_int" value="50"/></td>
<td class="attr-roll" ><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de INT}} {{success=[[@{int}]]}} {{hard=[[floor(@{int}/2)]]}} {{extreme=[[floor(@{int}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_int_check' /></td>
<td> </td>
<td class="attr-label"><strong>MVT</strong></td>
<td><input class="attr-input" type="text" name="attr_mov"/></td>
<td class="attr-roll" ></td>
</tr>
</table>
</div>
</div>
</div>
<div class='sheet-3colrow'>
<div class="sheet-col">
<h4 class="section-head">Points de Vie</h4>
<div class="section">
<table style="width:100%">
<tr>
<td>
<input class="secondary-attr-input" placeholder="actuel" type="text" min="0" name="attr_hp">
</td>
<td style="text-align: center">/</td>
<td>
<input class="secondary-attr-input" placeholder="max" type="number" min="0" name="attr_hp_max" value="floor((@{con}+@{siz})/10)" disabled="true">
</td>
</tr>
<tr>
<td colspan="3">
<input type="checkbox" value="1" name="attr_major_wound"> Blessure Grave
</td>
</tr>
</table>
</div>
<h4 class="section-head">Chance</h4>
<div class="section">
<table style="width:100%">
<tr>
<td style="width:100%">
<input class="secondary-attr-input" placeholder="actuel" type="text" min="0" max="100" name="attr_luck">
</td>
<td>
<button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de chance}} {{success=[[@{luck}]]}} {{hard=[[floor(@{luck}/2)]]}} {{extreme=[[floor(@{luck}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_luck_check' />
</td>
</tr>
</table>
</div>
<h4 class="section-head">Jets Cachés</h4>
<div class="section">
<table style="width:100%">
<tr>
<td colspan="3">
<input type="checkbox" value="/w gm" name="attr_secret_roll"> Jets cachés ? (Affiche les jets au lanceur et au MJ)
</td>
</tr>
</table>
</div>
</div>
<div class="sheet-col">
<div style="text-align:center"><img src="http://i.imgur.com/zLKKrVK.png" alt="L'Appel de Cthulhu"></div>
<div style="width:50%;float:left">
<h4 class="section-head">Impact</h4>
<div class="section">
<select style="width:100%;" name="attr_damage_bonus">
<option value="-2">-2</option>
<option value="-1">-1</option>
<option value="0" selected>Aucun</option>
<option value="1d4">+1d4</option>
<option value="1d6">+1d6</option>
<option value="2d6">+2d6</option>
<option value="3d6">+3d6</option>
<option value="4d6">+4d6</option>
<option value="5d6">+5d6</option>
<option value="6d6">+6d6</option>
<option value="7d6">+7d6</option>
<option value="8d6">+8d6</option>
<option value="9d6">+9d6</option>
<option value="10d6">+10d6</option>
</select>
</div>
</div>
<div style="width:50%;float:left">
<h4 class="section-head">Carrure</h4>
<div class="section">
<input class="secondary-attr-input" type="text" name="attr_build">
</div>
</div>
</div>
<div class="sheet-col">
<h4 class="section-head">Sant&#233; Mentale</h4>
<div class="section">
<table style="width:100%">
<tr>
<td colspan="2">
<input class="secondary-attr-input" placeholder="actuel" type="text" min="0" name="attr_san">
</td>
<td>
<button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de SAN}} {{success=[[@{san}]]}} {{hard=[[floor(@{san}/2)]]}} {{extreme=[[floor(@{san}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_san_check' />
</td>
<td style="text-align: center">/</td>
<td colspan="2">
<input class="secondary-attr-input" placeholder="initial" type="text" min="0" name="attr_san_start">
</td>
<td style="text-align: center">/</td>
<td colspan="2">
<input class="secondary-attr-input" type="number" min="0" name="attr_san_max" placeholder="max" value="99-@{cthulhu_mythos}" disabled="true">
</td>
</tr>
<tr>
<td colspan="4">
<input type="checkbox" value="1" name="attr_temp_insane"> Folie Temp.
</td>
<td colspan="4">
<input type="checkbox" value="1" name="attr_indef_insane"> Folie Persist.
</td>
</tr>
</table>
</div>
<h4 class="section-head">Points d'aplomb</h4>
<div class="section">
<table style="width:100%">
<tr>
<td>
Aplomb :
</td>
<td>
<input class="secondary-attr-input" placeholder="0" type="number" min="0" name="attr_aplomb">
</td>
</tr>
</table>
</div>
<h4 class="section-head">Points de Magie</h4>
<div class="section">
<table style="width:100%">
<tr>
<td>
<input class="secondary-attr-input" placeholder="actuel" type="text" min="0" name="attr_mp">
</td>
<td style="text-align: center">/</td>
<td>
<input class="secondary-attr-input" placeholder="max" type="number" min="0" name="attr_mp_max" value="floor(@{pow}/5)" disabled="true">
</td>
</tr>
</table>
</div>
</div>
</div>
<div class='sheet-3colrow'>
<h4 class="section-head">Comp&#233;tences de l'Investigateur</h4>
<div class="sheet-section">
<div class="sheet-col">
<table style="width: 100%">
<tr>
<td><input type="checkbox" name="attr_anthropology_checkbox"></td>
<td class="skill-label">Anthropologie(01%)</td>
<td><input class="skill-input" type="text" name="attr_anthropology" value="1"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Anthropologie}} {{success=[[@{anthropology}]]}} {{hard=[[floor(@{anthropology}/2)]]}} {{extreme=[[floor(@{anthropology}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_anthropology_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_archaeology_checkbox"></td>
<td class="skill-label">Arch&#233;ologie(01%)</td>
<td><input class="skill-input" type="text" name="attr_archaeology" value="1"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Arch&#233;ologie}} {{success=[[@{archaeology}]]}} {{hard=[[floor(@{archaeology}/2)]]}} {{extreme=[[floor(@{archaeology}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_archaeology_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_fast_talk_checkbox"></td>
<td class="skill-label">Baratin(05%)</td>
<td><input class="skill-input" type="text" name="attr_fast_talk" value="5"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Baratin}} {{success=[[@{fast_talk}]]}} {{hard=[[floor(@{fast_talk}/2)]]}} {{extreme=[[floor(@{fast_talk}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fast_talk_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_library_use_checkbox"></td>
<td class="skill-label">Biblioth&#232;que(20%)</td>
<td><input class="skill-input" type="text" name="attr_library_use" value="20"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Biblioth&#232;que}} {{success=[[@{library_use}]]}} {{hard=[[floor(@{library_use}/2)]]}} {{extreme=[[floor(@{library_use}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_library_use_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_charm_checkbox"></td>
<td class="skill-label">Charme(15%)</td>
<td><input class="skill-input" type="text" name="attr_charm" value="15"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Charme}} {{success=[[@{charm}]]}} {{hard=[[floor(@{charm}/2)]]}} {{extreme=[[floor(@{charm}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_charm_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_firearms_handgun_checkbox"></td>
<td class="skill-label">Combat &#224; distance(armes de poing)(20%)</td>
<td><input class="skill-input" type="text" name="attr_firearms_handgun" value="20"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Combat &#224; distance(armes de poing)}} {{success=[[@{firearms_handgun}]]}} {{hard=[[floor(@{firearms_handgun}/2)]]}} {{extreme=[[floor(@{firearms_handgun}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_handgun_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_firearms_rifle_checkbox"></td>
<td class="skill-label">Combat &#224; distance(fusils)(25%)</td>
<td><input class="skill-input" type="text" name="attr_firearms_rifle" value="25"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Combat &#224; distance(fusils)}} {{success=[[@{firearms_rifle}]]}} {{hard=[[floor(@{firearms_rifle}/2)]]}} {{extreme=[[floor(@{firearms_rifle}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_rifle_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_fighting_brawl_checkbox"></td>
<td class="skill-label">Combat rapproch&#233;(corps &#224; corps)(25%)</td>
<td><input class="skill-input" type="text" name="attr_fighting_brawl" value="25"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Combat rapproch&#233;(corps &#224; corps)}} {{success=[[@{fighting_brawl}]]}} {{hard=[[floor(@{fighting_brawl}/2)]]}} {{extreme=[[floor(@{fighting_brawl}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fighting_brawl_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_accounting_checkbox"></td>
<td class="skill-label">Comptabilit&#233;(05%)</td>
<td><input class="skill-input" type="text" name="attr_accounting" value="5"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Comptabilit&#233;}} {{success=[[@{accounting}]]}} {{hard=[[floor(@{accounting}/2)]]}} {{extreme=[[floor(@{accounting}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_accounting_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_drive_auto_checkbox"></td>
<td class="skill-label">Conduite(20%)</td>
<td><input class="skill-input" type="text" name="attr_drive_auto" value="20"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Conduite}} {{success=[[@{drive_auto}]]}} {{hard=[[floor(@{drive_auto}/2)]]}} {{extreme=[[floor(@{drive_auto}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_drive_auto_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_op_hv_machine_checkbox"></td>
<td class="skill-label">Conduite engin lourd(01%)</td>
<td><input class="skill-input" type="text" name="attr_op_hv_machine" value="1"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Cond. engin lourd}} {{success=[[@{op_hv_machine}]]}} {{hard=[[floor(@{op_hv_machine}/2)]]}} {{extreme=[[floor(@{op_hv_machine}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_op_hv_machine_check' /></td>
</tr>
<tr>
<td></td>
<td class="skill-label">Cr&#233;dit(00%)</td>
<td><input class="skill-input" type="text" name="attr_credit_rating" value="0"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Cr&#233;dit}} {{success=[[@{credit_rating}]]}} {{hard=[[floor(@{credit_rating}/2)]]}} {{extreme=[[floor(@{credit_rating}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_credit_rating_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_locksmith_checkbox"></td>
<td class="skill-label">Crochetage(01%)</td>
<td><input class="skill-input" type="text" name="attr_locksmith" value="1"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Crochetage}} {{success=[[@{locksmith}]]}} {{hard=[[floor(@{locksmith}/2)]]}} {{extreme=[[floor(@{locksmith}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_locksmith_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_stealth_checkbox"></td>
<td class="skill-label">Discr&#233;tion(20%)</td>
<td><input class="skill-input" type="text" name="attr_stealth" value="20"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Discr&#233;tion}} {{success=[[@{stealth}]]}} {{hard=[[floor(@{stealth}/2)]]}} {{extreme=[[floor(@{stealth}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_stealth_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_law_checkbox"></td>
<td class="skill-label">Droit(05%)</td>
<td><input class="skill-input" type="text" name="attr_law" value="5"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Droit}} {{success=[[@{law}]]}} {{hard=[[floor(@{law}/2)]]}} {{extreme=[[floor(@{law}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_law_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_listen_checkbox"></td>
<td class="skill-label">Ecouter(20%)</td>
<td><input class="skill-input" type="text" name="attr_listen" value="20"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Ecouter}} {{success=[[@{listen}]]}} {{hard=[[floor(@{listen}/2)]]}} {{extreme=[[floor(@{listen}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_listen_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_elec_repair_checkbox"></td>
<td class="skill-label">Electricit&#233;(10%)</td>
<td><input class="skill-input" type="text" name="attr_elec_repair" value="10"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Electricit&#233;}} {{success=[[@{elec_repair}]]}} {{hard=[[floor(@{elec_repair}/2)]]}} {{extreme=[[floor(@{elec_repair}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_elec_repair_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_ride_checkbox"></td>
<td class="skill-label">Equitation(05%)</td>
<td><input class="skill-input" type="text" name="attr_ride" value="5"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Equitation}} {{success=[[@{ride}]]}} {{hard=[[floor(@{ride}/2)]]}} {{extreme=[[floor(@{ride}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_ride_check' /></td>
</tr>
</table>
</div>
<div class="sheet-col">
<table style="width:100%">
<tr>
<td><input type="checkbox" name="attr_dodge_checkbox"></td>
<td class="skill-label">Esquive(DEX/2)</td>
<td><input class="skill-input" type="text" name="attr_dodge" value="0"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Esquive}} {{success=[[@{dodge}]]}} {{hard=[[floor(@{dodge}/2)]]}} {{extreme=[[floor(@{dodge}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_dodge_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_appraise_checkbox"></td>
<td class="skill-label">Estimation(05%)</td>
<td><input class="skill-input" type="text" name="attr_appraise" value="5"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Estimation}} {{success=[[@{appraise}]]}} {{hard=[[floor(@{appraise}/2)]]}} {{extreme=[[floor(@{appraise}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_appraise_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_climb_checkbox"></td>
<td class="skill-label">Grimper(20%)</td>
<td><input class="skill-input" type="text" name="attr_climb" value="20"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Grimper}} {{success=[[@{climb}]]}} {{hard=[[floor(@{climb}/2)]]}} {{extreme=[[floor(@{climb}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_climb_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_history_checkbox"></td>
<td class="skill-label">Histoire(05%)</td>
<td><input class="skill-input" type="text" name="attr_history" value="5"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Histoire}} {{success=[[@{history}]]}} {{hard=[[floor(@{history}/2)]]}} {{extreme=[[floor(@{history}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_history_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_disguise_checkbox"></td>
<td class="skill-label">Imposture(05%)</td>
<td><input class="skill-input" type="text" name="attr_disguise" value="5"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Imposture}} {{success=[[@{disguise}]]}} {{hard=[[floor(@{disguise}/2)]]}} {{extreme=[[floor(@{disguise}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_disguise_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_intimidate_checkbox"></td>
<td class="skill-label">Intimidation(15%)</td>
<td><input class="skill-input" type="text" name="attr_intimidate" value="15"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Intimidation}} {{success=[[@{intimidate}]]}} {{hard=[[floor(@{intimidate}/2)]]}} {{extreme=[[floor(@{intimidate}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_intimidate_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_throw_checkbox"></td>
<td class="skill-label">Lancer(20%)</td>
<td><input class="skill-input" type="text" name="attr_throw" value="20"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Lancer}} {{success=[[@{throw}]]}} {{hard=[[floor(@{throw}/2)]]}} {{extreme=[[floor(@{throw}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_throw_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_language_own_checkbox"></td>
<td class="skill-label">Langue maternelle(EDU)</td>
<td><input class="skill-input" type="text" name="attr_language_own" value="0"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Langue maternelle}} {{success=[[@{language_own}]]}} {{hard=[[floor(@{language_own}/2)]]}} {{extreme=[[floor(@{language_own}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_language_own_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_mech_repair_checkbox"></td>
<td class="skill-label">M&#233;canique(10%)</td>
<td><input class="skill-input" type="text" name="attr_mech_repair" value="10"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de M&#233;canique}} {{success=[[@{mech_repair}]]}} {{hard=[[floor(@{mech_repair}/2)]]}} {{extreme=[[floor(@{mech_repair}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_mech_repair_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_medicine_checkbox"></td>
<td class="skill-label">M&#233;decine(01%)</td>
<td><input class="skill-input" type="text" name="attr_medicine" value="1"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de M&#233;decine}} {{success=[[@{medicine}]]}} {{hard=[[floor(@{medicine}/2)]]}} {{extreme=[[floor(@{medicine}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_medicine_check' /></td>
</tr>
<tr>
<td></td>
<td class="skill-label">Mythe de Cthulhu(00%)</td>
<td><input class="skill-input" type="text" name="attr_cthulhu_mythos" value="0"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Mythe de Cthulhu}} {{success=[[@{cthulhu_mythos}]]}} {{hard=[[floor(@{cthulhu_mythos}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_cthulhu_mythos_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_swim_checkbox"></td>
<td class="skill-label">Nager(20%)</td>
<td><input class="skill-input" type="text" name="attr_swim" value="20"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Nager}} {{success=[[@{swim}]]}} {{hard=[[floor(@{swim}/2)]]}} {{extreme=[[floor(@{swim}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_swim_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_natural_world_checkbox"></td>
<td class="skill-label">Naturalisme(10%)</td>
<td><input class="skill-input" type="text" name="attr_natural_world" value="10"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Naturalisme}} {{success=[[@{natural_world}]]}} {{hard=[[floor(@{natural_world}/2)]]}} {{extreme=[[floor(@{natural_world}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_natural_world_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_occult_checkbox"></td>
<td class="skill-label">Occultisme(05%)</td>
<td><input class="skill-input" type="text" name="attr_occult" value="5"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Occultisme}} {{success=[[@{occult}]]}} {{hard=[[floor(@{occult}/2)]]}} {{extreme=[[floor(@{occult}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_occult_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_navigate_checkbox"></td>
<td class="skill-label">Orientation(10%)</td>
<td><input class="skill-input" type="text" name="attr_navigate" value="10"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Orientation}} {{success=[[@{navigate}]]}} {{hard=[[floor(@{navigate}/2)]]}} {{extreme=[[floor(@{navigate}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_navigate_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_persuade_checkbox"></td>
<td class="skill-label">Persuasion(10%)</td>
<td><input class="skill-input" type="text" name="attr_persuade" value="10"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Persuasion}} {{success=[[@{persuade}]]}} {{hard=[[floor(@{persuade}/2)]]}} {{extreme=[[floor(@{persuade}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_persuade_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_sleight_of_hand_checkbox"></td>
<td class="skill-label">Pickpocket(10%)</td>
<td><input class="skill-input" type="text" name="attr_sleight_of_hand" value="10"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Pickpocket}} {{success=[[@{sleight_of_hand}]]}} {{hard=[[floor(@{sleight_of_hand}/2)]]}} {{extreme=[[floor(@{sleight_of_hand}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_sleight_of_hand_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_track_checkbox"></td>
<td class="skill-label">Pister(10%)</td>
<td><input class="skill-input" type="text" name="attr_track" value="10"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Pister}} {{success=[[@{track}]]}} {{hard=[[floor(@{track}/2)]]}} {{extreme=[[floor(@{track}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_track_check' /></td>
</tr>
</table>
</div>
<div class="sheet-col">
<table style="width:100%">
<tr>
<td><input type="checkbox" name="attr_first_aid_checkbox"></td>
<td class="skill-label">Premiers soins(30%)</td>
<td><input class="skill-input" type="text" name="attr_first_aid" value="30"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Premiers soins}} {{success=[[@{first_aid}]]}} {{hard=[[floor(@{first_aid}/2)]]}} {{extreme=[[floor(@{first_aid}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_first_aid_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_psychoanalysis_checkbox"></td>
<td class="skill-label">Psychanalyse(01%)</td>
<td><input class="skill-input" type="text" name="attr_psychoanalysis" value="1"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Psychanalyse}} {{success=[[@{psychoanalysis}]]}} {{hard=[[floor(@{psychoanalysis}/2)]]}} {{extreme=[[floor(@{psychoanalysis}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_psychoanalysis_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_psychology_checkbox"></td>
<td class="skill-label">Psychologie(10%)</td>
<td><input class="skill-input" type="text" name="attr_psychology" value="10"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Psychologie}} {{success=[[@{psychology}]]}} {{hard=[[floor(@{psychology}/2)]]}} {{extreme=[[floor(@{psychology}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_psychology_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_jump_checkbox"></td>
<td class="skill-label">Sauter(20%)</td>
<td><input class="skill-input" type="text" name="attr_jump" value="20"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Sauter}} {{success=[[@{jump}]]}} {{hard=[[floor(@{jump}/2)]]}} {{extreme=[[floor(@{jump}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_jump_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_spot_hidden_checkbox"></td>
<td class="skill-label">Trouver Objet Cach&#233;(25%)</td>
<td><input class="skill-input" type="text" name="attr_spot_hidden" value="25"/></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de Touver Objet Cach&#233;}} {{success=[[@{spot_hidden}]]}} {{hard=[[floor(@{spot_hidden}/2)]]}} {{extreme=[[floor(@{spot_hidden}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_spot_hidden_check' /></td>
</tr>
</table>
<table style="width:100%">
<tr>
<td colspan="3">Autres Comp&#233;tences:</td>
</tr>
<tr><td style="width:3%"></td><td class="otherskill-reminder">Arme &#224; feu(Divers)</td><td class="otherskill-reminder">Art et m&#233;tiers(05%)</td></tr>
<tr><td style="width:3%"></td><td class="otherskill-reminder">Artillerie(01%)</td><td class="otherskill-reminder">D&#233;molition(01%)</td></tr>
<tr><td style="width:3%"></td><td class="otherskill-reminder">Electronique(01%)</td><td class="otherskill-reminder">(01%)Hypnose(01%)</td></tr>
<tr><td style="width:3%"></td><td class="otherskill-reminder">Informatique(05%)</td><td class="otherskill-reminder">Langues(Autres)(01%)</td></tr>
<tr><td style="width:3%"></td><td class="otherskill-reminder">Lire sur L&#232;vres(01%)</td><td class="otherskill-reminder">Lutte(Divers)</td></tr>
<tr><td style="width:3%"></td><td class="otherskill-reminder">Manip. animaux(05%)</td><td class="otherskill-reminder">Pilotage(01%)</td></tr>
<tr><td style="width:3%"></td><td class="otherskill-reminder">Sciences(01%)</td><td class="otherskill-reminder">Survie(10%)</td></tr>
</table>
<table style="width:100%">
<tr>
<td><input type="checkbox" name="attr_otherskill1_checkbox"></td>
<td class="skill-label"><input style="width:100%" type="text" name="attr_otherskill1_name" /></td>
<td><input class="skill-input" type="text" name="attr_otherskill1" /></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de @{otherskill1_name}}} {{success=[[@{otherskill1}]]}} {{hard=[[floor(@{otherskill1}/2)]]}} {{extreme=[[floor(@{otherskill1}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill1_check' /></td>
</tr>
</table>
<table style="width:100%">
<tr>
<td><input type="checkbox" name="attr_otherskill2_checkbox"></td>
<td class="skill-label"><input style="width:100%" type="text" name="attr_otherskill2_name" /></td>
<td><input class="skill-input" type="text" name="attr_otherskill2" /></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de @{otherskill2_name}}} {{success=[[@{otherskill2}]]}} {{hard=[[floor(@{otherskill2}/2)]]}} {{extreme=[[floor(@{otherskill2}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill2_check' /></td>
</tr>
</table>
<table style="width:100%">
<tr>
<td><input type="checkbox" name="attr_otherskill3_checkbox"></td>
<td class="skill-label"><input style="width:100%" type="text" name="attr_otherskill3_name" /></td>
<td><input class="skill-input" type="text" name="attr_otherskill3" /></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de @{otherskill3_name}}} {{success=[[@{otherskill3}]]}} {{hard=[[floor(@{otherskill3}/2)]]}} {{extreme=[[floor(@{otherskill3}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill3_check' /></td>
</tr>
</table>
<table style="width:100%">
<tr>
<td><input type="checkbox" name="attr_otherskill4_checkbox"></td>
<td class="skill-label"><input style="width:100%" type="text" name="attr_otherskill4_name" /></td>
<td><input class="skill-input" type="text" name="attr_otherskill4" /></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de @{otherskill4_name}}} {{success=[[@{otherskill4}]]}} {{hard=[[floor(@{otherskill4}/2)]]}} {{extreme=[[floor(@{otherskill4}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill4_check' /></td>
</tr>
</table>
<table style="width:100%">
<tr>
<td><input type="checkbox" name="attr_otherskill5_checkbox"></td>
<td class="skill-label"><input style="width:100%" type="text" name="attr_otherskill5_name" /></td>
<td><input class="skill-input" type="text" name="attr_otherskill5" /></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de @{otherskill5_name}}} {{success=[[@{otherskill5}]]}} {{hard=[[floor(@{otherskill5}/2)]]}} {{extreme=[[floor(@{otherskill5}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill5_check' /></td>
</tr>
</table>
<table style="width:100%">
<tr>
<td><input type="checkbox" name="attr_otherskill6_checkbox"></td>
<td class="skill-label"><input style="width:100%" type="text" name="attr_otherskill6_name" /></td>
<td><input class="skill-input" type="text" name="attr_otherskill6" /></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de @{otherskill6_name}}} {{success=[[@{otherskill6}]]}} {{hard=[[floor(@{otherskill6}/2)]]}} {{extreme=[[floor(@{otherskill6}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill6_check' /></td>
</tr>
</table>
<fieldset class="repeating_skills">
<table style="width:100%">
<tr>
<td><input type="checkbox" name="attr_checkbox"></td>
<td class="skill-label"><input style="width:100%" type="text" name="attr_skillname" /></td>
<td><input class="skill-input" type="text" name="attr_skill" /></td>
<td><button type='roll' value='@{secret_roll} &{template:coc} {{name=Jet de @{skillname}}} {{success=[[@{skill}]]}} {{hard=[[floor(@{skill}/2)]]}} {{extreme=[[floor(@{skill}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_skill_check' /></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div class='sheet-colrow'>
<h4 class="section-head">Armes</h4>
<div class="section">
<table style="width:100%">
<thead>
<th style="width:20%">Arme</th>
<th style="width:4%"></th>
<th style="width:16%">Comp&#233;tence</th>
<th style="width:16%">Dommage</th>
<th style="width:11%">Port&#233;e</th>
<th style="width:11%">Attaque</th>
<th style="width:11%">Munition</th>
<th style="width:11%">Panne</th>
</thead>
</table>
<table style="width:100%">
<tr>
<td style="width:20%"><input style="width:100%" type="text" value="Corps &#224; Corps" disabled="true"/></td>
<td style="width:4%"><button type='roll' value='@{secret_roll} &{template:coc-attack} {{name=Corps &#224; Corps}} {{success=[[@{fighting_brawl}]]}} {{hard=[[floor(@{fighting_brawl}/2)]]}} {{extreme=[[floor(@{fighting_brawl}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[1d3+@{damage_bonus}]]}}' name='roll_unarmed_check' /></td>
<td style="width:16%"><input style="width:100%" type="text" value="Combat rapproch&#233;(corps &#224; corps)" disabled="true"/></td>
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" value="1d3" disabled="true"/></td>
<td style="width:8%"><input style="width:100%;text-align:left;" type="text" value="+db" disabled="true"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" value="1" disabled="true"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
</tr>
</table>
<table style="width:100%">
<tr>
<td style="width:20%"><input style="width:100%" type="text" name="attr_weapon1_name"/></td>
<td style="width:4%"><button type='roll' value='@{secret_roll} &{template:coc-attack} {{name=@{weapon1_name}}} {{success=[[@{weapon1_skill}]]}} {{hard=[[floor(@{weapon1_skill}/2)]]}} {{extreme=[[floor(@{weapon1_skill}/5)]]}} {{malf=@{weapon1_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon1_damage}@{weapon1_db}]]}}' name='roll_weapon1_attack' /></td>
<td style="width:16%">
<select style="width:100%" name="attr_weapon1_skill">
<option value="@{fighting_brawl}">Combat rapproch&#233;(corps &#224; corps)</option>
<option value="@{firearms_handgun}">Combat &#224; distance(armes de poing)</option>
<option value="@{firearms_rifle}">Combat &#224; distance(fusils)</option>
<option value="@{throw}">Lancer</option>
<option value="@{otherskill1}">Autres Comp. #1</option>
<option value="@{otherskill2}">Autres Comp. #2</option>
<option value="@{otherskill3}">Autres Comp. #3</option>
<option value="@{otherskill4}">Autres Comp. #4</option>
<option value="@{otherskill5}">Autres Comp. #5</option>
<option value="@{otherskill6}">Autres Comp. #6</option>
<option value="@{repeating_skills_$0_skill}">Autres Comp. #7</option>
<option value="@{repeating_skills_$1_skill}">Autres Comp. #8</option>
<option value="@{repeating_skills_$2_skill}">Autres Comp. #9</option>
<option value="@{repeating_skills_$3_skill}">Autres Comp. #10</option>
</select>
</td>
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon1_damage"/></td>
<td style="width:8%">
<select style="width:100%;text-align:left;" name="attr_weapon1_db">
<option value="+0">+0</option>
<option value="+round((@{damage_bonus})/2)">+&#189;db</option>
<option value="+@{damage_bonus}">+db</option>
</select>
</td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_range"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_attacks"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_ammo"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_malf"/></td>
</tr>
</table>
<table style="width:100%">
<tr>
<td style="width:20%"><input style="width:100%" type="text" name="attr_weapon2_name"/></td>
<td style="width:4%"><button type='roll' value='@{secret_roll} &{template:coc-attack} {{name=@{weapon2_name}}} {{success=[[@{weapon2_skill}]]}} {{hard=[[floor(@{weapon2_skill}/2)]]}} {{extreme=[[floor(@{weapon2_skill}/5)]]}} {{malf=@{weapon2_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon2_damage}@{weapon2_db}]]}}' name='roll_weapon2_attack' /></td>
<td style="width:16%">
<select style="width:100%" name="attr_weapon2_skill">
<option value="@{fighting_brawl}">Combat rapproch&#233;(corps &#224; corps)</option>
<option value="@{firearms_handgun}">Combat &#224; distance(armes de poing)</option>
<option value="@{firearms_rifle}">Combat &#224; distance(fusils)</option>
<option value="@{throw}">Lancer</option>
<option value="@{otherskill1}">Autres Comp. #1</option>
<option value="@{otherskill2}">Autres Comp. #2</option>
<option value="@{otherskill3}">Autres Comp. #3</option>
<option value="@{otherskill4}">Autres Comp. #4</option>
<option value="@{otherskill5}">Autres Comp. #5</option>
<option value="@{otherskill6}">Autres Comp. #6</option>
<option value="@{repeating_skills_$0_skill}">Autres Comp. #7</option>
<option value="@{repeating_skills_$1_skill}">Autres Comp. #8</option>
<option value="@{repeating_skills_$2_skill}">Autres Comp. #9</option>
<option value="@{repeating_skills_$3_skill}">Autres Comp. #10</option>
</select>
</td>
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon2_damage"/></td>
<td style="width:8%">
<select style="width:100%;text-align:left;" name="attr_weapon2_db">
<option value="+0">+0</option>
<option value="+round((@{damage_bonus})/2)">+&#189;db</option>
<option value="+@{damage_bonus}">+db</option>
</select>
</td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon2_range"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon2_attacks"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon2_ammo"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon2_malf"/></td>
</tr>
</table>
<table style="width:100%">
<tr>
<td style="width:20%"><input style="width:100%" type="text" name="attr_weapon3_name"/></td>
<td style="width:4%"><button type='roll' value='@{secret_roll} &{template:coc-attack} {{name=@{weapon3_name}}} {{success=[[@{weapon3_skill}]]}} {{hard=[[floor(@{weapon3_skill}/2)]]}} {{extreme=[[floor(@{weapon3_skill}/5)]]}} {{malf=@{weapon3_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon3_damage}@{weapon3_db}]]}}' name='roll_weapon3_attack' /></td>
<td style="width:16%">
<select style="width:100%" name="attr_weapon3_skill">
<option value="@{fighting_brawl}">Combat rapproch&#233;(corps &#224; corps)</option>
<option value="@{firearms_handgun}">Combat &#224; distance(armes de poing)</option>
<option value="@{firearms_rifle}">Combat &#224; distance(fusils)</option>
<option value="@{throw}">Lancer</option>
<option value="@{otherskill1}">Autres Comp. #1</option>
<option value="@{otherskill2}">Autres Comp. #2</option>
<option value="@{otherskill3}">Autres Comp. #3</option>
<option value="@{otherskill4}">Autres Comp. #4</option>
<option value="@{otherskill5}">Autres Comp. #5</option>
<option value="@{otherskill6}">Autres Comp. #6</option>
<option value="@{repeating_skills_$0_skill}">Autres Comp. #7</option>
<option value="@{repeating_skills_$1_skill}">Autres Comp. #8</option>
<option value="@{repeating_skills_$2_skill}">Autres Comp. #9</option>
<option value="@{repeating_skills_$3_skill}">Autres Comp. #10</option>
</select>
</td>
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon3_damage"/></td>
<td style="width:8%">
<select style="width:100%;text-align:left;" name="attr_weapon3_db">
<option value="+0">+0</option>
<option value="+round((@{damage_bonus})/2)">+&#189;db</option>
<option value="+@{damage_bonus}">+db</option>
</select>
</td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon3_range"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon3_attacks"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon3_ammo"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon3_malf"/></td>
</tr>
</table>
<table style="width:100%">
<tr>
<td style="width:20%"><input style="width:100%" type="text" name="attr_weapon4_name"/></td>
<td style="width:4%"><button type='roll' value='@{secret_roll} &{template:coc-attack} {{name=@{weapon4_name}}} {{success=[[@{weapon4_skill}]]}} {{hard=[[floor(@{weapon4_skill}/2)]]}} {{extreme=[[floor(@{weapon4_skill}/5)]]}} {{malf=@{weapon4_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon4_damage}@{weapon4_db}]]}}' name='roll_weapon4_attack' /></td>
<td style="width:16%">
<select style="width:100%" name="attr_weapon4_skill">
<option value="@{fighting_brawl}">Combat rapproch&#233;(corps &#224; corps)</option>
<option value="@{firearms_handgun}">Combat &#224; distance(armes de poing)</option>
<option value="@{firearms_rifle}">Combat &#224; distance(fusils)</option>
<option value="@{throw}">Lancer</option>
<option value="@{otherskill1}">Autres Comp. #1</option>
<option value="@{otherskill2}">Autres Comp. #2</option>
<option value="@{otherskill3}">Autres Comp. #3</option>
<option value="@{otherskill4}">Autres Comp. #4</option>
<option value="@{otherskill5}">Autres Comp. #5</option>
<option value="@{otherskill6}">Autres Comp. #6</option>
<option value="@{repeating_skills_$0_skill}">Autres Comp. #7</option>
<option value="@{repeating_skills_$1_skill}">Autres Comp. #8</option>
<option value="@{repeating_skills_$2_skill}">Autres Comp. #9</option>
<option value="@{repeating_skills_$3_skill}">Autres Comp. #10</option>
</select>
</td>
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon4_damage"/></td>
<td style="width:8%">
<select style="width:100%;text-align:left;" name="attr_weapon4_db">
<option value="+0">+0</option>
<option value="+round((@{damage_bonus})/2)">+&#189;db</option>
<option value="+@{damage_bonus}">+db</option>
</select>
</td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon4_range"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon4_attacks"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon4_ammo"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon4_malf"/></td>
</tr>
</table>
<table style="width:100%">
<tr>
<td style="width:20%"><input style="width:100%" type="text" name="attr_weapon5_name"/></td>
<td style="width:4%"><button type='roll' value='@{secret_roll} &{template:coc-attack} {{name=@{weapon5_name}}} {{success=[[@{weapon5_skill}]]}} {{hard=[[floor(@{weapon5_skill}/2)]]}} {{extreme=[[floor(@{weapon5_skill}/5)]]}} {{malf=@{weapon5_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon5_damage}@{weapon5_db}]]}}' name='roll_weapon5_attack' /></td>
<td style="width:16%">
<select style="width:100%" name="attr_weapon5_skill">
<option value="@{fighting_brawl}">Combat rapproch&#233;(corps &#224; corps)</option>
<option value="@{firearms_handgun}">Combat &#224; distance(armes de poing)</option>
<option value="@{firearms_rifle}">Combat &#224; distance(fusils)</option>
<option value="@{throw}">Lancer</option>
<option value="@{otherskill1}">Autres Comp. #1</option>
<option value="@{otherskill2}">Autres Comp. #2</option>
<option value="@{otherskill3}">Autres Comp. #3</option>
<option value="@{otherskill4}">Autres Comp. #4</option>
<option value="@{otherskill5}">Autres Comp. #5</option>
<option value="@{otherskill6}">Autres Comp. #6</option>
<option value="@{repeating_skills_0_skill}">Autres Comp. #7</option>
<option value="@{repeating_skills_1_skill}">Autres Comp. #8</option>
<option value="@{repeating_skills_2_skill}">Autres Comp. #9</option>
<option value="@{repeating_skills_3_skill}">Autres Comp. #10</option>
</select>
</td>
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon5_damage"/></td>
<td style="width:8%">
<select style="width:100%;text-align:left;" name="attr_weapon5_db">
<option value="+0">+0</option>
<option value="+round((@{damage_bonus})/2)">+&#189;db</option>
<option value="+@{damage_bonus}">+db</option>
</select>
</td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon5_range"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon5_attacks"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon5_ammo"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon5_malf"/></td>
</tr>
</table>
<fieldset class="repeating_weapons">
<table style="width:100%">
<tr>
<td style="width:20%"><input style="width:100%" type="text" name="attr_weaponname"/></td>
<td style="width:4%"><button type='roll' value='@{secret_roll} &{template:coc-attack} {{name=@{weaponname}}} {{success=[[@{weaponskill}]]}} {{hard=[[floor(@{weaponskill}/2)]]}} {{extreme=[[floor(@{weaponskill}/5)]]}} {{malf=@{weaponmalf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapondamage}@{weapondb}]]}}' name='roll_weaponskill_check' /></td>
<td style="width:16%">
<select style="width:100%" name="attr_weaponskill">
<option value="@{fighting_brawl}">Combat rapproch&#233;(corps &#224; corps)</option>
<option value="@{firearms_handgun}">Combat &#224; distance(armes de poing)</option>
<option value="@{firearms_rifle}">Combat &#224; distance(fusils)</option>
<option value="@{throw}">Lancer</option>
<option value="@{otherskill1}">Autres Comp. #1</option>
<option value="@{otherskill2}">Autres Comp. #2</option>
<option value="@{otherskill3}">Autres Comp. #3</option>
<option value="@{otherskill4}">Autres Comp. #4</option>
<option value="@{otherskill5}">Autres Comp. #5</option>
<option value="@{otherskill6}">Autres Comp. #6</option>
<option value="@{repeating_skills_$0_skill}">Autres Comp. #7</option>
<option value="@{repeating_skills_$1_skill}">Autres Comp. #8</option>
<option value="@{repeating_skills_$2_skill}">Autres Comp. #9</option>
<option value="@{repeating_skills_$3_skill}">Autres Comp. #10</option>
</select>
</td>
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapondamage"/></td>
<td style="width:8%">
<select style="width:100%;text-align:left;" name="attr_weapondb">
<option value="+0">+0</option>
<option value="+round((@{damage_bonus})/2)">+&#189;db</option>
<option value="+@{damage_bonus}">+db</option>
</select>
</td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponrange"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponattacks"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponammo"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponmalf"/></td>
</tr>
</table>
</fieldset>
</div>
</div>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h4 class="section-head">Equipement et Possessions</h4>
<div class="sheet-section">
<textarea name="attr_gear_and_posessions" style="width:97%;height:180px"></textarea>
</div>
</div>
<div class='sheet-col'>
<h4 class="section-head">Richesse</h4>
<div class="sheet-section">
<table style="width:100%">
<tr>
<td>D&#233;penses courantes </td>
<td><input type="text" name="attr_spending_level" style="width:100%"></td>
</tr>
<tr>
<td>Esp&#232;ces </td>
<td><input type="text" name="attr_cash" style="width:100%"></td>
</tr>
<tr>
<td>Capital </td>
</tr>
<tr>
<td colspan="2"><textarea style="width:98%;height:100px" name="attr_assets"></textarea></td>
</tr>
</table>
</div>
</div>
</div>
<div class='sheet-2colrow'>
<h4 class="section-head">Profil</h4>
<div class="sheet-section">
<div class='sheet-col'>
Description
<textarea name="attr_personal_description" class="backstory-box"></textarea>
Id&#233;ologie et Croyances
<textarea name="attr_ideaology_beliefs" class="backstory-box"></textarea>
Personnes importantes
<textarea name="attr_significant_people" class="backstory-box"></textarea>
Lieux significatifs
<textarea name="attr_meaningful_locations" class="backstory-box"></textarea>
Biens pr&#233;cieux
<textarea name="attr_treasured_posessions" class="backstory-box"></textarea>
</div>
<div class='sheet-col'>
Traits
<textarea name="attr_traits" class="backstory-box"></textarea>
S&#233;quelles et cicatrices
<textarea name="attr_injuries_scars" class="backstory-box"></textarea>
Phobies et manies
<textarea name="attr_phobias_manias" class="backstory-box"></textarea>
Ouvrages occultes, sorts et artefacts
<textarea name="attr_tomes_spells_artifacts" class="backstory-box"></textarea>
Rencontre avec des entit&#233;s &#233;tranges
<textarea name="attr_encounters_with_strange_entities" class="backstory-box"></textarea>
</div>
</div>
</div>
<!--
&{template:coc} {{name=Test}} {{success=[[50]]}} {{hard=[[floor(50/2)]]}} {{extreme=[[floor(50/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}
-->
<rolltemplate class="sheet-rolltemplate-coc">
<table>
<caption>{{name}}</caption>
<tr>
<td class="template_label">Valeur:</td>
<td class="template_value">{{success}}/{{hard}}/{{extreme}}</td>
</tr>
<tr>
<td class="template_label">Jet:</td>
<td class="template_value">{{roll1}}, {{roll2}}, {{roll3}}</td>
</tr>
<tr style="background:#DFF0D8;">
<td class="template_label">+2:</td>
<!-- Is roll2 less than roll1 -->
{{#rollLess() roll2 roll1}}
<!-- Is roll3 less than roll2-->
{{#rollLess() roll3 roll2}}
<!-- 01 is always Critical -->
{{#rollTotal() roll3 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll3 1}}
<!-- Is Success -->
{{#rollBetween() roll3 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll3 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll3 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll3 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll3 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll3 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll3 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll3 2 extreme}}
{{/rollBetween() roll3 2 hard}}
{{/rollBetween() roll3 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll3 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll3 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll3 100}}
<!-- Is Fail -->
{{#rollLess() roll3 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll3 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll3 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll3 95}}
<!-- Is Fail -->
{{#rollLess() roll3 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll3 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll3 success}}
{{/rollLess() roll3 roll2}}
<!-- Is roll2 less than roll3 -->
{{#rollLess() roll2 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll2 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll2 1}}
<!-- Is Success -->
{{#rollBetween() roll2 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll2 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll2 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll2 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll2 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll2 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll2 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll2 2 extreme}}
{{/rollBetween() roll2 2 hard}}
{{/rollBetween() roll2 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll2 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll2 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll2 100}}
<!-- Is Fail -->
{{#rollLess() roll2 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll2 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll2 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll2 95}}
<!-- Is Fail -->
{{#rollLess() roll2 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll2 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll2 success}}
{{/rollLess() roll2 roll3}}
<!-- Are roll2 and roll3 equal-->
{{#rollTotal() roll2 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll2 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll2 1}}
<!-- Is Success -->
{{#rollBetween() roll2 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll2 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll2 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll2 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll2 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll2 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll2 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll2 2 extreme}}
{{/rollBetween() roll2 2 hard}}
{{/rollBetween() roll2 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll2 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll2 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll2 100}}
<!-- Is Fail -->
{{#rollLess() roll2 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll2 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll2 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll2 95}}
<!-- Is Fail -->
{{#rollLess() roll2 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll2 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll2 success}}
{{/rollTotal() roll2 roll3}}
{{/rollLess() roll2 roll1}}
<!-- Is roll1 less than roll2 -->
{{#rollLess() roll1 roll2}}
<!-- Is roll3 less than roll1-->
{{#rollLess() roll3 roll1}}
<!-- 01 is always Critical -->
{{#rollTotal() roll3 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll3 1}}
<!-- Is Success -->
{{#rollBetween() roll3 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll3 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll3 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll3 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll3 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll3 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll3 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll3 2 extreme}}
{{/rollBetween() roll3 2 hard}}
{{/rollBetween() roll3 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll3 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll3 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll3 100}}
<!-- Is Fail -->
{{#rollLess() roll3 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll3 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll3 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll3 95}}
<!-- Is Fail -->
{{#rollLess() roll3 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll3 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll3 success}}
{{/rollLess() roll3 roll1}}
<!-- Is roll1 less than roll3 -->
{{#rollLess() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollLess() roll1 roll3}}
<!-- Are roll1 and roll3 equal-->
{{#rollTotal() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollTotal() roll1 roll3}}
{{/rollLess() roll1 roll2}}
<!-- Are roll1 and roll2 equal-->
{{#rollTotal() roll1 roll2}}
<!-- Is roll3 less than roll1-->
{{#rollLess() roll3 roll1}}
<!-- 01 is always Critical -->
{{#rollTotal() roll3 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll3 1}}
<!-- Is Success -->
{{#rollBetween() roll3 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll3 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll3 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll3 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll3 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll3 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll3 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll3 2 extreme}}
{{/rollBetween() roll3 2 hard}}
{{/rollBetween() roll3 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll3 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll3 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll3 100}}
<!-- Is Fail -->
{{#rollLess() roll3 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll3 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll3 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll3 95}}
<!-- Is Fail -->
{{#rollLess() roll3 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll3 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll3 success}}
{{/rollLess() roll3 roll1}}
<!-- Is roll1 less than roll3 -->
{{#rollLess() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollLess() roll1 roll3}}
<!-- Are roll1 and roll3 equal-->
{{#rollTotal() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollTotal() roll1 roll3}}
{{/rollTotal() roll1 roll2}}
</tr>
<tr style="background:#D9EDF7;">
<td class="template_label">+1:</td>
<!-- Is roll2 lower than roll1 -->
{{#rollLess() roll2 roll1}}
<!-- 01 is always Critical -->
{{#rollTotal() roll2 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll2 1}}
<!-- Is Success -->
{{#rollBetween() roll2 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll2 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll2 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll2 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll2 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll2 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll2 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll2 2 extreme}}
{{/rollBetween() roll2 2 hard}}
{{/rollBetween() roll2 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll2 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll2 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll2 100}}
<!-- Is Fail -->
{{#rollLess() roll2 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll2 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll2 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll2 95}}
<!-- Is Fail -->
{{#rollLess() roll2 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll2 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll2 success}}
{{/rollLess() roll2 roll1}}
<!-- Is roll1 lower than roll2 -->
{{#rollLess() roll1 roll2}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollLess() roll1 roll2}}
<!-- Are roll1 and roll2 equal-->
{{#rollTotal() roll1 roll2}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollTotal() roll1 roll2}}
</tr>
<tr style="background:#D3D3D3;">
<td class="template_label">&nbsp;&nbsp;0:</td>
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
</tr>
<tr style="background:#FCF8E3;">
<td class="template_label">-1:</td>
<!-- Is roll2 greater than roll1 -->
{{#rollGreater() roll2 roll1}}
<!-- 01 is always Critical -->
{{#rollTotal() roll2 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll2 1}}
<!-- Is Success -->
{{#rollBetween() roll2 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll2 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll2 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll2 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll2 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll2 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll2 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll2 2 extreme}}
{{/rollBetween() roll2 2 hard}}
{{/rollBetween() roll2 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll2 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll2 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll2 100}}
<!-- Is Fail -->
{{#rollLess() roll2 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll2 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll2 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll2 95}}
<!-- Is Fail -->
{{#rollLess() roll2 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll2 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll2 success}}
{{/rollGreater() roll2 roll1}}
<!-- Is roll1 greater than roll2 -->
{{#rollGreater() roll1 roll2}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollGreater() roll1 roll2}}
<!-- Are roll1 and roll2 equal-->
{{#rollTotal() roll1 roll2}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollTotal() roll1 roll2}}
</tr>
<tr style="background:#F2DEDE;">
<td class="template_label">-2:</td>
<!-- Is roll2 greater than roll1 -->
{{#rollGreater() roll2 roll1}}
<!-- Is roll3 greater than roll2-->
{{#rollGreater() roll3 roll2}}
<!-- 01 is always Critical -->
{{#rollTotal() roll3 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll3 1}}
<!-- Is Success -->
{{#rollBetween() roll3 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll3 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll3 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll3 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll3 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll3 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll3 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll3 2 extreme}}
{{/rollBetween() roll3 2 hard}}
{{/rollBetween() roll3 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll3 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll3 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll3 100}}
<!-- Is Fail -->
{{#rollLess() roll3 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll3 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll3 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll3 95}}
<!-- Is Fail -->
{{#rollLess() roll3 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll3 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll3 success}}
{{/rollGreater() roll3 roll2}}
<!-- Is roll2 greater than roll3 -->
{{#rollGreater() roll2 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll2 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll2 1}}
<!-- Is Success -->
{{#rollBetween() roll2 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll2 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll2 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll2 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll2 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll2 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll2 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll2 2 extreme}}
{{/rollBetween() roll2 2 hard}}
{{/rollBetween() roll2 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll2 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll2 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll2 100}}
<!-- Is Fail -->
{{#rollLess() roll2 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll2 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll2 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll2 95}}
<!-- Is Fail -->
{{#rollLess() roll2 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll2 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll2 success}}
{{/rollGreater() roll2 roll3}}
<!-- Are roll2 and roll3 equal-->
{{#rollTotal() roll2 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll2 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll2 1}}
<!-- Is Success -->
{{#rollBetween() roll2 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll2 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll2 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll2 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll2 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll2 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll2 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll2 2 extreme}}
{{/rollBetween() roll2 2 hard}}
{{/rollBetween() roll2 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll2 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll2 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll2 100}}
<!-- Is Fail -->
{{#rollLess() roll2 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll2 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll2 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll2 95}}
<!-- Is Fail -->
{{#rollLess() roll2 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll2 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll2 success}}
{{/rollTotal() roll2 roll3}}
{{/rollGreater() roll2 roll1}}
<!-- Is roll1 greater than roll2 -->
{{#rollGreater() roll1 roll2}}
<!-- Is roll3 greater than roll1-->
{{#rollGreater() roll3 roll1}}
<!-- 01 is always Critical -->
{{#rollTotal() roll3 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll3 1}}
<!-- Is Success -->
{{#rollBetween() roll3 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll3 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll3 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll3 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll3 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll3 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll3 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll3 2 extreme}}
{{/rollBetween() roll3 2 hard}}
{{/rollBetween() roll3 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll3 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll3 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll3 100}}
<!-- Is Fail -->
{{#rollLess() roll3 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll3 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll3 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll3 95}}
<!-- Is Fail -->
{{#rollLess() roll3 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll3 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll3 success}}
{{/rollGreater() roll3 roll1}}
<!-- Is roll1 greater than roll3 -->
{{#rollGreater() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollGreater() roll1 roll3}}
<!-- Are roll1 and roll3 equal-->
{{#rollTotal() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollTotal() roll1 roll3}}
{{/rollGreater() roll1 roll2}}
<!-- Are roll1 and roll2 equal-->
{{#rollTotal() roll1 roll2}}
<!-- Is roll3 greater than roll1-->
{{#rollGreater() roll3 roll1}}
<!-- 01 is always Critical -->
{{#rollTotal() roll3 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll3 1}}
<!-- Is Success -->
{{#rollBetween() roll3 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll3 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll3 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll3 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll3 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll3 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll3 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll3 2 extreme}}
{{/rollBetween() roll3 2 hard}}
{{/rollBetween() roll3 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll3 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll3 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll3 100}}
<!-- Is Fail -->
{{#rollLess() roll3 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll3 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll3 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll3 95}}
<!-- Is Fail -->
{{#rollLess() roll3 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll3 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll3 success}}
{{/rollGreater() roll3 roll1}}
<!-- Is roll1 greater than roll3 -->
{{#rollGreater() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollGreater() roll1 roll3}}
<!-- Are roll1 and roll3 equal-->
{{#rollTotal() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollTotal() roll1 roll3}}
{{/rollTotal() roll1 roll2}}
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-coc-attack">
<table>
<caption>{{name}}</caption>
<tr><td class="template_label">Valeur:</td><td class="template_value">{{success}}/{{hard}}/{{extreme}}</td></tr>
{{#malf}}
<tr><td class="template_label">Malfonction:</td><td class="template_value">{{malf}}</td></tr>
{{/malf}}
<tr><td class="template_label">Jet:</td><td class="template_value">{{roll1}}, {{roll2}}, {{roll3}}</td></tr>
<tr style="background:#DFF0D8;">
<td class="template_label">+2:</td>
<!-- Is roll2 less than roll1 -->
{{#rollLess() roll2 roll1}}
<!-- Is roll3 less than roll2-->
{{#rollLess() roll3 roll2}}
<!-- 01 is always Critical -->
{{#rollTotal() roll3 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll3 1}}
<!-- Is Success -->
{{#rollBetween() roll3 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll3 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll3 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll3 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll3 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll3 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll3 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll3 2 extreme}}
{{/rollBetween() roll3 2 hard}}
{{/rollBetween() roll3 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll3 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll3 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll3 100}}
<!-- Is Fail -->
{{#rollLess() roll3 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll3 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll3 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll3 95}}
<!-- Is Fail -->
{{#rollLess() roll3 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll3 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll3 success}}
{{/rollLess() roll3 roll2}}
<!-- Is roll2 less than roll3 -->
{{#rollLess() roll2 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll2 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll2 1}}
<!-- Is Success -->
{{#rollBetween() roll2 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll2 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll2 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll2 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll2 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll2 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll2 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll2 2 extreme}}
{{/rollBetween() roll2 2 hard}}
{{/rollBetween() roll2 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll2 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll2 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll2 100}}
<!-- Is Fail -->
{{#rollLess() roll2 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll2 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll2 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll2 95}}
<!-- Is Fail -->
{{#rollLess() roll2 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll2 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll2 success}}
{{/rollLess() roll2 roll3}}
<!-- Are roll2 and roll3 equal-->
{{#rollTotal() roll2 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll2 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll2 1}}
<!-- Is Success -->
{{#rollBetween() roll2 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll2 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll2 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll2 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll2 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll2 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll2 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll2 2 extreme}}
{{/rollBetween() roll2 2 hard}}
{{/rollBetween() roll2 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll2 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll2 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll2 100}}
<!-- Is Fail -->
{{#rollLess() roll2 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll2 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll2 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll2 95}}
<!-- Is Fail -->
{{#rollLess() roll2 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll2 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll2 success}}
{{/rollTotal() roll2 roll3}}
{{/rollLess() roll2 roll1}}
<!-- Is roll1 less than roll2 -->
{{#rollLess() roll1 roll2}}
<!-- Is roll3 less than roll1-->
{{#rollLess() roll3 roll1}}
<!-- 01 is always Critical -->
{{#rollTotal() roll3 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll3 1}}
<!-- Is Success -->
{{#rollBetween() roll3 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll3 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll3 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll3 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll3 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll3 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll3 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll3 2 extreme}}
{{/rollBetween() roll3 2 hard}}
{{/rollBetween() roll3 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll3 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll3 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll3 100}}
<!-- Is Fail -->
{{#rollLess() roll3 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll3 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll3 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll3 95}}
<!-- Is Fail -->
{{#rollLess() roll3 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll3 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll3 success}}
{{/rollLess() roll3 roll1}}
<!-- Is roll1 less than roll3 -->
{{#rollLess() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollLess() roll1 roll3}}
<!-- Are roll1 and roll3 equal-->
{{#rollTotal() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollTotal() roll1 roll3}}
{{/rollLess() roll1 roll2}}
<!-- Are roll1 and roll2 equal-->
{{#rollTotal() roll1 roll2}}
<!-- Is roll3 less than roll1-->
{{#rollLess() roll3 roll1}}
<!-- 01 is always Critical -->
{{#rollTotal() roll3 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll3 1}}
<!-- Is Success -->
{{#rollBetween() roll3 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll3 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll3 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll3 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll3 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll3 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll3 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll3 2 extreme}}
{{/rollBetween() roll3 2 hard}}
{{/rollBetween() roll3 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll3 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll3 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll3 100}}
<!-- Is Fail -->
{{#rollLess() roll3 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll3 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll3 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll3 95}}
<!-- Is Fail -->
{{#rollLess() roll3 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll3 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll3 success}}
{{/rollLess() roll3 roll1}}
<!-- Is roll1 less than roll3 -->
{{#rollLess() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollLess() roll1 roll3}}
<!-- Are roll1 and roll3 equal-->
{{#rollTotal() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollTotal() roll1 roll3}}
{{/rollTotal() roll1 roll2}}
</tr>
<tr style="background:#D9EDF7;">
<td class="template_label">+1:</td>
<!-- Is roll2 lower than roll1 -->
{{#rollLess() roll2 roll1}}
<!-- 01 is always Critical -->
{{#rollTotal() roll2 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll2 1}}
<!-- Is Success -->
{{#rollBetween() roll2 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll2 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll2 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll2 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll2 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll2 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll2 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll2 2 extreme}}
{{/rollBetween() roll2 2 hard}}
{{/rollBetween() roll2 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll2 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll2 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll2 100}}
<!-- Is Fail -->
{{#rollLess() roll2 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll2 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll2 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll2 95}}
<!-- Is Fail -->
{{#rollLess() roll2 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll2 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll2 success}}
{{/rollLess() roll2 roll1}}
<!-- Is roll1 lower than roll2 -->
{{#rollLess() roll1 roll2}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollLess() roll1 roll2}}
<!-- Are roll1 and roll2 equal-->
{{#rollTotal() roll1 roll2}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollTotal() roll1 roll2}}
</tr>
<tr style="background:#D3D3D3;">
<td class="template_label">&nbsp;&nbsp;0:</td>
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
</tr>
<tr style="background:#FCF8E3;">
<td class="template_label">-1:</td>
<!-- Is roll2 greater than roll1 -->
{{#rollGreater() roll2 roll1}}
<!-- 01 is always Critical -->
{{#rollTotal() roll2 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll2 1}}
<!-- Is Success -->
{{#rollBetween() roll2 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll2 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll2 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll2 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll2 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll2 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll2 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll2 2 extreme}}
{{/rollBetween() roll2 2 hard}}
{{/rollBetween() roll2 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll2 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll2 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll2 100}}
<!-- Is Fail -->
{{#rollLess() roll2 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll2 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll2 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll2 95}}
<!-- Is Fail -->
{{#rollLess() roll2 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll2 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll2 success}}
{{/rollGreater() roll2 roll1}}
<!-- Is roll1 greater than roll2 -->
{{#rollGreater() roll1 roll2}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollGreater() roll1 roll2}}
<!-- Are roll1 and roll2 equal-->
{{#rollTotal() roll1 roll2}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollTotal() roll1 roll2}}
</tr>
<tr style="background:#F2DEDE;">
<td class="template_label">-2:</td>
<!-- Is roll2 greater than roll1 -->
{{#rollGreater() roll2 roll1}}
<!-- Is roll3 greater than roll2-->
{{#rollGreater() roll3 roll2}}
<!-- 01 is always Critical -->
{{#rollTotal() roll3 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll3 1}}
<!-- Is Success -->
{{#rollBetween() roll3 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll3 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll3 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll3 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll3 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll3 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll3 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll3 2 extreme}}
{{/rollBetween() roll3 2 hard}}
{{/rollBetween() roll3 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll3 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll3 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll3 100}}
<!-- Is Fail -->
{{#rollLess() roll3 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll3 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll3 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll3 95}}
<!-- Is Fail -->
{{#rollLess() roll3 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll3 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll3 success}}
{{/rollGreater() roll3 roll2}}
<!-- Is roll2 greater than roll3 -->
{{#rollGreater() roll2 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll2 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll2 1}}
<!-- Is Success -->
{{#rollBetween() roll2 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll2 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll2 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll2 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll2 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll2 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll2 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll2 2 extreme}}
{{/rollBetween() roll2 2 hard}}
{{/rollBetween() roll2 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll2 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll2 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll2 100}}
<!-- Is Fail -->
{{#rollLess() roll2 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll2 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll2 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll2 95}}
<!-- Is Fail -->
{{#rollLess() roll2 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll2 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll2 success}}
{{/rollGreater() roll2 roll3}}
<!-- Are roll2 and roll3 equal-->
{{#rollTotal() roll2 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll2 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll2 1}}
<!-- Is Success -->
{{#rollBetween() roll2 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll2 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll2 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll2 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll2 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll2 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll2 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll2 2 extreme}}
{{/rollBetween() roll2 2 hard}}
{{/rollBetween() roll2 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll2 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll2 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll2 100}}
<!-- Is Fail -->
{{#rollLess() roll2 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll2 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll2 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll2 95}}
<!-- Is Fail -->
{{#rollLess() roll2 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll2 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll2 success}}
{{/rollTotal() roll2 roll3}}
{{/rollGreater() roll2 roll1}}
<!-- Is roll1 greater than roll2 -->
{{#rollGreater() roll1 roll2}}
<!-- Is roll3 greater than roll1-->
{{#rollGreater() roll3 roll1}}
<!-- 01 is always Critical -->
{{#rollTotal() roll3 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll3 1}}
<!-- Is Success -->
{{#rollBetween() roll3 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll3 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll3 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll3 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll3 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll3 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll3 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll3 2 extreme}}
{{/rollBetween() roll3 2 hard}}
{{/rollBetween() roll3 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll3 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll3 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll3 100}}
<!-- Is Fail -->
{{#rollLess() roll3 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll3 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll3 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll3 95}}
<!-- Is Fail -->
{{#rollLess() roll3 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll3 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll3 success}}
{{/rollGreater() roll3 roll1}}
<!-- Is roll1 greater than roll3 -->
{{#rollGreater() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollGreater() roll1 roll3}}
<!-- Are roll1 and roll3 equal-->
{{#rollTotal() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollTotal() roll1 roll3}}
{{/rollGreater() roll1 roll2}}
<!-- Are roll1 and roll2 equal-->
{{#rollTotal() roll1 roll2}}
<!-- Is roll3 greater than roll1-->
{{#rollGreater() roll3 roll1}}
<!-- 01 is always Critical -->
{{#rollTotal() roll3 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll3 1}}
<!-- Is Success -->
{{#rollBetween() roll3 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll3 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll3 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll3 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll3 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll3 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll3 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll3 2 extreme}}
{{/rollBetween() roll3 2 hard}}
{{/rollBetween() roll3 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll3 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll3 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll3 100}}
<!-- Is Fail -->
{{#rollLess() roll3 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll3 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll3 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll3 95}}
<!-- Is Fail -->
{{#rollLess() roll3 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll3 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll3 success}}
{{/rollGreater() roll3 roll1}}
<!-- Is roll1 greater than roll3 -->
{{#rollGreater() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollGreater() roll1 roll3}}
<!-- Are roll1 and roll3 equal-->
{{#rollTotal() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<td class="template_value"><b>R&#233;ussite Critique</b></td>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<td class="template_value">R&#233;ussite Ordinaire</td>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<td class="template_value">R&#233;ussite Majeure</td>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<td class="template_value"><b>R&#233;ussite Extr&#234;me</b></td>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<td class="template_value"><b>Maladresse</b></td>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<td class="template_value">Echec</td>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollTotal() roll1 roll3}}
{{/rollTotal() roll1 roll2}}
</tr>
<tr><td class="template_label">Dommages:</td><td class="template_value">{{damage}}</td></tr>
</table>
</rolltemplate>