mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
3431 lines
184 KiB
HTML
3431 lines
184 KiB
HTML
<div class='sheet-2colrow'>
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<div class='sheet-col'>
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<h4 class="section-head">Investigator Info</h4>
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<div class="section">
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<table style="width:100%">
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<tr>
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<td>Name </td>
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<td colspan="3"><input type="text" name="attr_name" style="width:100%"></td>
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</tr>
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<tr>
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<td>Gespielt von </td>
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<td colspan="3"><input type="text" name="attr_player" style="width:100%"></td>
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</tr>
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<tr>
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<td>Beruf </td>
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<td colspan="3"><input type="text" name="attr_occupation" style="width:100%"></td>
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</tr>
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<tr>
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<td>Geburtstag</td>
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<td><input type="text" name="attr_birthdate" style="width:100%"></td>
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<td>Alter </td>
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<td><input type="text" name="attr_age" style="width:100%"></td>
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</tr>
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<tr>
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<td>Geschlecht </td>
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<td colspan=3><input type="text" name="attr_sex" style="width:100%"></td>
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</tr>
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<tr>
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<td>Wohnort </td>
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<td colspan="3"><input type="text" name="attr_residence" style="width:100%"></td>
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</tr>
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<tr>
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<td>Geburtsort </td>
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<td colspan="3"><input type="text" name="attr_birthplace" style="width:100%"></td>
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</tr>
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</table>
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</div>
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</div>
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<div class='sheet-col'>
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<h4 class="section-head">Attribute</h4>
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<div class="section">
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<table style="width:100%">
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<tr>
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<td class="attr-label" ><strong>ST</strong></td>
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<td><input class="attr-input" type="text" name="attr_str" value="50"/></td>
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<td class="attr-roll" ><button type='roll' value='&{template:coc} {{name=STR Roll}} {{success=[[@{str}]]}} {{hard=[[floor(@{str}/2)]]}} {{extreme=[[floor(@{str}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_str_check' /></td>
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<td> </td>
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<td class="attr-label"><strong>GE</strong></td>
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<td><input class="attr-input" type="text" name="attr_dex" value="50"/></td>
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<td class="attr-roll" ><button type='roll' value='&{template:coc} {{name=DEX Roll}} {{success=[[@{dex}]]}} {{hard=[[floor(@{dex}/2)]]}} {{extreme=[[floor(@{dex}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_dex_check' /></td>
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<td> </td>
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<td class="attr-label"><strong>MA</strong></td>
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<td><input class="attr-input" type="text" name="attr_pow" value="50"/></td>
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<td class="attr-roll" ><button type='roll' value='&{template:coc} {{name=POW Roll}} {{success=[[@{pow}]]}} {{hard=[[floor(@{pow}/2)]]}} {{extreme=[[floor(@{pow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_pow_check' /></td>
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</tr>
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<tr>
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<td class="attr-label" ><strong>KO</strong></td>
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<td><input class="attr-input" type="text" name="attr_con" value="50"/></td>
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<td class="attr-roll" ><button type='roll' value='&{template:coc} {{name=CON Roll}} {{success=[[@{con}]]}} {{hard=[[floor(@{con}/2)]]}} {{extreme=[[floor(@{con}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_con_check' /></td>
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<td> </td>
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<td class="attr-label"><strong>ER</strong></td>
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<td><input class="attr-input" type="text" name="attr_app" value="50"/></td>
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<td class="attr-roll" ><button type='roll' value='&{template:coc} {{name=APP Roll}} {{success=[[@{app}]]}} {{hard=[[floor(@{app}/2)]]}} {{extreme=[[floor(@{app}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_app_check' /></td>
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<td> </td>
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<td class="attr-label"><strong>BI</strong></td>
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<td><input class="attr-input" type="text" name="attr_edu" value="50"/></td>
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<td class="attr-roll" ><button type='roll' value='&{template:coc} {{name=EDU Roll}} {{success=[[@{edu}]]}} {{hard=[[floor(@{edu}/2)]]}} {{extreme=[[floor(@{edu}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_edu_check' /></td>
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</tr>
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<tr>
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<td class="attr-label" ><strong>GR</strong></td>
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<td><input class="attr-input" type="text" name="attr_siz" value="50"/></td>
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<td class="attr-roll" ><button type='roll' value='&{template:coc} {{name=SIZ Roll}} {{success=[[@{siz}]]}} {{hard=[[floor(@{siz}/2)]]}} {{extreme=[[floor(@{siz}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_siz_check' /></td>
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<td> </td>
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<td class="attr-label"><strong>IN</strong><small>(Idee)</small></td>
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<td><input class="attr-input" type="text" name="attr_int" value="50"/></td>
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<td class="attr-roll" ><button type='roll' value='&{template:coc} {{name=INT Roll}} {{success=[[@{int}]]}} {{hard=[[floor(@{int}/2)]]}} {{extreme=[[floor(@{int}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_int_check' /></td>
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<td> </td>
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<td class="attr-label"><strong>BW</strong></td>
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<td><input class="attr-input" type="text" name="attr_mov"/></td>
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<td class="attr-roll" ></td>
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</tr>
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</table>
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</div>
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</div>
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</div>
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<div class='sheet-3colrow'>
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<div class="sheet-col">
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<h4 class="section-head">Trefferpunkte</h4>
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<div class="section">
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<table style="width:100%">
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<tr>
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<td>
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<input class="secondary-attr-input" placeholder="aktuell" type="text" min="0" name="attr_hp">
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</td>
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<td style="text-align: center">/</td>
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<td>
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<input class="secondary-attr-input" placeholder="max" type="number" min="0" name="attr_hp_max" value="floor((@{con}+@{siz})/10)" disabled="true">
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</td>
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</tr>
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<tr>
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<td colspan="3">
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<input type="checkbox" value="1" name="attr_major_wound"> Schwere Wunde
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</td>
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</tr>
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</table>
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</div>
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<h4 class="section-head">Glück</h4>
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<div class="section">
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<table style="width:100%">
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<tr>
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<td style="width:100%">
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<input class="secondary-attr-input" placeholder="aktuell" type="text" min="0" max="100" name="attr_luck">
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</td>
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<td>
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<button type='roll' value='&{template:coc} {{name=Luck Roll}} {{success=[[@{luck}]]}} {{hard=[[floor(@{luck}/2)]]}} {{extreme=[[floor(@{luck}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_luck_check' />
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</td>
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</tr>
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</table>
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</div>
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</div>
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<div class="sheet-col">
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<div style="text-align:center"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Call_of_Cthulhu_7th_Ed%20-%20German/Call_of_Cthulhu_Logo.png" alt="Call of Cthulhu"></div>
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<div style="width:50%;float:left">
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<h4 class="section-head">Schadensbonus</h4>
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<div class="section">
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<select style="width:100%;" name="attr_damage_bonus">
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<option value="-2">-2</option>
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<option value="-1">-1</option>
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<option value="0" selected>keiner</option>
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<option value="1d4">+1d4</option>
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<option value="1d6">+1d6</option>
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<option value="2d6">+2d6</option>
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<option value="3d6">+3d6</option>
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<option value="4d6">+4d6</option>
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<option value="5d6">+5d6</option>
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<option value="6d6">+6d6</option>
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<option value="7d6">+7d6</option>
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<option value="8d6">+8d6</option>
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<option value="9d6">+9d6</option>
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<option value="10d6">+10d6</option>
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</select>
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</div>
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</div>
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<div style="width:50%;float:left">
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<h4 class="section-head">Statur</h4>
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<div class="section">
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<input class="secondary-attr-input" type="text" name="attr_build">
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</div>
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</div>
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</div>
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<div class="sheet-col">
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<h4 class="section-head">Stabilitätspunkte</h4>
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<div class="section">
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<table style="width:100%">
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<tr>
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<td colspan="2">
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<input class="secondary-attr-input" placeholder="aktuell" type="text" min="0" name="attr_san">
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</td>
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<td>
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<button type='roll' value='&{template:coc} {{name=SAN Roll}} {{success=[[@{san}]]}} {{hard=[[floor(@{san}/2)]]}} {{extreme=[[floor(@{san}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_san_check' />
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</td>
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<td style="text-align: center">/</td>
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<td colspan="2">
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<input class="secondary-attr-input" placeholder="Startwert" type="text" min="0" name="attr_san_start">
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</td>
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<td style="text-align: center">/</td>
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<td colspan="2">
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<input class="secondary-attr-input" type="number" min="0" name="attr_san_max" placeholder="max" value="99-@{cthulhu_mythos}" disabled="true">
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</td>
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</tr>
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<tr>
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<td colspan="4">
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<input type="checkbox" value="1" name="attr_temp_insane"> umnachtet
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</td>
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<td colspan="4">
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<input type="checkbox" value="1" name="attr_indef_insane"> geistesgestört
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</td>
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</tr>
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</table>
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</div>
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<h4 class="section-head">Magiepunkte</h4>
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<div class="section">
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<table style="width:100%">
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<tr>
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<td>
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<input class="secondary-attr-input" placeholder="aktuell" type="text" min="0" name="attr_mp">
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</td>
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<td style="text-align: center">/</td>
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<td>
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<input class="secondary-attr-input" placeholder="max" type="number" min="0" name="attr_mp_max" value="floor(@{pow}/5)" disabled="true">
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</td>
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</tr>
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</table>
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</div>
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</div>
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</div>
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<div class='sheet-3colrow'>
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<h4 class="section-head">Fertigkeiten</h4>
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<div class="sheet-section">
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<div class="sheet-col">
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<table style="width: 100%">
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<tr>
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<td><input type="checkbox" name="attr_anthropology_checkbox"></td>
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<td class="skill-label">Anthropologie (01%)</td>
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<td><input class="skill-input" type="text" name="attr_anthropology" value="1"/></td>
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<td><button type='roll' value='&{template:coc} {{name=Anthropology Roll}} {{success=[[@{anthropology}]]}} {{hard=[[floor(@{anthropology}/2)]]}} {{extreme=[[floor(@{anthropology}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_anthropology_check' /></td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_archaeology_checkbox"></td>
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<td class="skill-label">Archäologie (01%)</td>
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<td><input class="skill-input" type="text" name="attr_archaeology" value="1"/></td>
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<td><button type='roll' value='&{template:coc} {{name=Archaeology Roll}} {{success=[[@{archaeology}]]}} {{hard=[[floor(@{archaeology}/2)]]}} {{extreme=[[floor(@{archaeology}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_archaeology_check' /></td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_dodge_checkbox"></td>
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<td class="skill-label">Ausweichen (GE/2)</td>
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<td><input class="skill-input" type="text" name="attr_dodge" /></td>
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<td><button type='roll' value='&{template:coc} {{name=Dodge Roll}} {{success=[[@{dodge}]]}} {{hard=[[floor(@{dodge}/2)]]}} {{extreme=[[floor(@{dodge}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_dodge_check' /></td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_drive_auto_checkbox"></td>
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<td class="skill-label">Autofahren (20%)</td>
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<td><input class="skill-input" type="text" name="attr_drive_auto" value="20"/></td>
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<td><button type='roll' value='&{template:coc} {{name=Drive Auto Roll}} {{success=[[@{drive_auto}]]}} {{hard=[[floor(@{drive_auto}/2)]]}} {{extreme=[[floor(@{drive_auto}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_drive_auto_check' /></td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_library_use_checkbox"></td>
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<td class="skill-label">Bibliotheksnutzung (20%)</td>
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<td><input class="skill-input" type="text" name="attr_library_use" value="20"/></td>
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<td><button type='roll' value='&{template:coc} {{name=Library Use Roll}} {{success=[[@{library_use}]]}} {{hard=[[floor(@{library_use}/2)]]}} {{extreme=[[floor(@{library_use}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_library_use_check' /></td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_accounting_checkbox"></td>
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<td class="skill-label">Buchführung (05%)</td>
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<td><input class="skill-input" type="text" name="attr_accounting" value="5"/></td>
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<td><button type='roll' value='&{template:coc} {{name=Accounting Roll}} {{success=[[@{accounting}]]}} {{hard=[[floor(@{accounting}/2)]]}} {{extreme=[[floor(@{accounting}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_accounting_check' /></td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_charm_checkbox"></td>
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<td class="skill-label">Charme (15%)</td>
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<td><input class="skill-input" type="text" name="attr_charm" value="15"/></td>
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<td><button type='roll' value='&{template:coc} {{name=Charm Roll}} {{success=[[@{charm}]]}} {{hard=[[floor(@{charm}/2)]]}} {{extreme=[[floor(@{charm}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_charm_check' /></td>
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</tr>
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<tr>
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<td></td>
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<td class="skill-label">Cthulhu Mythos (00%)</td>
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<td><input class="skill-input" type="text" name="attr_cthulhu_mythos" value="0"/></td>
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<td><button type='roll' value='&{template:coc} {{name=Cthulhu Mythos Roll}} {{success=[[@{cthulhu_mythos}]]}} {{hard=[[floor(@{cthulhu_mythos}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_cthulhu_mythos_check' /></td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_intimidate_checkbox"></td>
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<td class="skill-label">Einschüchtern (15%)</td>
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<td><input class="skill-input" type="text" name="attr_intimidate" value="15"/></td>
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<td><button type='roll' value='&{template:coc} {{name=Intimidate Roll}} {{success=[[@{intimidate}]]}} {{hard=[[floor(@{intimidate}/2)]]}} {{extreme=[[floor(@{intimidate}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_intimidate_check' /></td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_elec_repair_checkbox"></td>
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<td class="skill-label">Elektrische Reparaturen (10%)</td>
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<td><input class="skill-input" type="text" name="attr_elec_repair" value="10"/></td>
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<td><button type='roll' value='&{template:coc} {{name=Elec. Repair Roll}} {{success=[[@{elec_repair}]]}} {{hard=[[floor(@{elec_repair}/2)]]}} {{extreme=[[floor(@{elec_repair}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_elec_repair_check' /></td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_first_aid_checkbox"></td>
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<td class="skill-label">Erste Hilfe (30%)</td>
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<td><input class="skill-input" type="text" name="attr_first_aid" value="30"/></td>
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<td><button type='roll' value='&{template:coc} {{name=First Aid Roll}} {{success=[[@{first_aid}]]}} {{hard=[[floor(@{first_aid}/2)]]}} {{extreme=[[floor(@{first_aid}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_first_aid_check' /></td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_firearms_handgun_checkbox"></td>
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<td class="skill-label">Fernkampf (Faustfeuerwaffe) (20%)</td>
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<td><input class="skill-input" type="text" name="attr_firearms_handgun" value="20"/></td>
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<td><button type='roll' value='&{template:coc} {{name=Firearms(HG) Roll}} {{success=[[@{firearms_handgun}]]}} {{hard=[[floor(@{firearms_handgun}/2)]]}} {{extreme=[[floor(@{firearms_handgun}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_handgun_check' /></td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_firearms_rifle_checkbox"></td>
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<td class="skill-label">Fernkampf (Gewehr/Flinte) (25%)</td>
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<td><input class="skill-input" type="text" name="attr_firearms_rifle" value="25"/></td>
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<td><button type='roll' value='&{template:coc} {{name=Firearms(R/S) Roll}} {{success=[[@{firearms_rifle}]]}} {{hard=[[floor(@{firearms_rifle}/2)]]}} {{extreme=[[floor(@{firearms_rifle}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_rifle_check' /></td>
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</tr>
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<tr>
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<td></td>
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<td class="skill-label">Finanzkraft (00%)</td>
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<td><input class="skill-input" type="text" name="attr_credit_rating" /></td>
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<td><button type='roll' value='&{template:coc} {{name=Credit Rating Roll}} {{success=[[@{credit_rating}]]}} {{hard=[[floor(@{credit_rating}/2)]]}} {{extreme=[[floor(@{credit_rating}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_credit_rating_check' /></td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_history_checkbox"></td>
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<td class="skill-label">Geschichte (05%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_history" value="5"/></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=History Roll}} {{success=[[@{history}]]}} {{hard=[[floor(@{history}/2)]]}} {{extreme=[[floor(@{history}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_history_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_listen_checkbox"></td>
|
|
<td class="skill-label">Horchen (20%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_listen" value="20"/></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=Listen Roll}} {{success=[[@{listen}]]}} {{hard=[[floor(@{listen}/2)]]}} {{extreme=[[floor(@{listen}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_listen_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_sleight_of_hand_checkbox"></td>
|
|
<td class="skill-label">Kaschieren (10%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_sleight_of_hand" value="10"/></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=Sleight of Hand Roll}} {{success=[[@{sleight_of_hand}]]}} {{hard=[[floor(@{sleight_of_hand}/2)]]}} {{extreme=[[floor(@{sleight_of_hand}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_sleight_of_hand_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_climb_checkbox"></td>
|
|
<td class="skill-label">Klettern (20%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_climb" value="20"/></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=Climb Roll}} {{success=[[@{climb}]]}} {{hard=[[floor(@{climb}/2)]]}} {{extreme=[[floor(@{climb}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_climb_check' /></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_mech_repair_checkbox"></td>
|
|
<td class="skill-label">Mechanische Reparaturen (10%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_mech_repair" value="10"/></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=Mech. Repair Roll}} {{success=[[@{mech_repair}]]}} {{hard=[[floor(@{mech_repair}/2)]]}} {{extreme=[[floor(@{mech_repair}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_mech_repair_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_medicine_checkbox"></td>
|
|
<td class="skill-label">Medizin (01%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_medicine" value="1"/></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=Medicine Roll}} {{success=[[@{medicine}]]}} {{hard=[[floor(@{medicine}/2)]]}} {{extreme=[[floor(@{medicine}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_medicine_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_language_own_checkbox"></td>
|
|
<td class="skill-label">Muttersprache (BI)</td>
|
|
<td><input class="skill-input" type="text" name="attr_language_own" /></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=Language(Own) Roll}} {{success=[[@{language_own}]]}} {{hard=[[floor(@{language_own}/2)]]}} {{extreme=[[floor(@{language_own}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_language_own_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_fighting_brawl_checkbox"></td>
|
|
<td class="skill-label">Nahkampf (Handgemenge) (25%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_fighting_brawl" value="25"/></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=Fightning(Brawl) Roll}} {{success=[[@{fighting_brawl}]]}} {{hard=[[floor(@{fighting_brawl}/2)]]}} {{extreme=[[floor(@{fighting_brawl}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fighting_brawl_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_natural_world_checkbox"></td>
|
|
<td class="skill-label">Naturkunde (10%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_natural_world" value="10"/></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=Natural World Roll}} {{success=[[@{natural_world}]]}} {{hard=[[floor(@{natural_world}/2)]]}} {{extreme=[[floor(@{natural_world}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_natural_world_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_occult_checkbox"></td>
|
|
<td class="skill-label">Okkultismus (05%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_occult" value="5"/></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=Occult Roll}} {{success=[[@{occult}]]}} {{hard=[[floor(@{occult}/2)]]}} {{extreme=[[floor(@{occult}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_occult_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_navigate_checkbox"></td>
|
|
<td class="skill-label">Orientierung (10%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_navigate" value="10"/></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=Navigate Roll}} {{success=[[@{navigate}]]}} {{hard=[[floor(@{navigate}/2)]]}} {{extreme=[[floor(@{navigate}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_navigate_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_psychoanalysis_checkbox"></td>
|
|
<td class="skill-label">Psychoanalyse (01%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_psychoanalysis" value="1"/></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=Psychoanalysis Roll}} {{success=[[@{psychoanalysis}]]}} {{hard=[[floor(@{psychoanalysis}/2)]]}} {{extreme=[[floor(@{psychoanalysis}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_psychoanalysis_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_psychology_checkbox"></td>
|
|
<td class="skill-label">Psychologie (10%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_psychology" value="10"/></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=Psychology Roll}} {{success=[[@{psychology}]]}} {{hard=[[floor(@{psychology}/2)]]}} {{extreme=[[floor(@{psychology}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_psychology_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_law_checkbox"></td>
|
|
<td class="skill-label">Rechtswesen (05%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_law" value="5"/></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=Law Roll}} {{success=[[@{law}]]}} {{hard=[[floor(@{law}/2)]]}} {{extreme=[[floor(@{law}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_law_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_ride_checkbox"></td>
|
|
<td class="skill-label">Reiten (05%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_ride" value="5"/></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=Ride Roll}} {{success=[[@{ride}]]}} {{hard=[[floor(@{ride}/2)]]}} {{extreme=[[floor(@{ride}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_ride_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_locksmith_checkbox"></td>
|
|
<td class="skill-label">Schließtechnik (01%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_locksmith" value="1"/></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=Locksmith Roll}} {{success=[[@{locksmith}]]}} {{hard=[[floor(@{locksmith}/2)]]}} {{extreme=[[floor(@{locksmith}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_locksmith_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_op_hv_machine_checkbox"></td>
|
|
<td class="skill-label">Schweres Gerät (01%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_op_hv_machine" value="1"/></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=Op. Hv. Machine Roll}} {{success=[[@{op_hv_machine}]]}} {{hard=[[floor(@{op_hv_machine}/2)]]}} {{extreme=[[floor(@{op_hv_machine}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_op_hv_machine_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_swim_checkbox"></td>
|
|
<td class="skill-label">Schwimmen (20%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_swim" value="20"/></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=Swim Roll}} {{success=[[@{swim}]]}} {{hard=[[floor(@{swim}/2)]]}} {{extreme=[[floor(@{swim}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_swim_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_jump_checkbox"></td>
|
|
<td class="skill-label">Springen (20%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_jump" value="20"/></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=Jump Roll}} {{success=[[@{jump}]]}} {{hard=[[floor(@{jump}/2)]]}} {{extreme=[[floor(@{jump}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_jump_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_track_checkbox"></td>
|
|
<td class="skill-label">Spurensuche (10%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_track" value="10"/></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=Track Roll}} {{success=[[@{track}]]}} {{hard=[[floor(@{track}/2)]]}} {{extreme=[[floor(@{track}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_track_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_fast_talk_checkbox"></td>
|
|
<td class="skill-label">Überreden (05%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_fast_talk" value="5"/></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=Fast Talk Roll}} {{success=[[@{fast_talk}]]}} {{hard=[[floor(@{fast_talk}/2)]]}} {{extreme=[[floor(@{fast_talk}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fast_talk_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_persuade_checkbox"></td>
|
|
<td class="skill-label">Überzeugen (10%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_persuade" value="10"/></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=Persuade Roll}} {{success=[[@{persuade}]]}} {{hard=[[floor(@{persuade}/2)]]}} {{extreme=[[floor(@{persuade}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_persuade_check' /></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_stealth_checkbox"></td>
|
|
<td class="skill-label">Verborgen bleiben (20%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_stealth" value="20"/></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=Stealth Roll}} {{success=[[@{stealth}]]}} {{hard=[[floor(@{stealth}/2)]]}} {{extreme=[[floor(@{stealth}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_stealth_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_spot_hidden_checkbox"></td>
|
|
<td class="skill-label">Verborgenes Erkennen (25%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_spot_hidden" value="25"/></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=Spot Hidden Roll}} {{success=[[@{spot_hidden}]]}} {{hard=[[floor(@{spot_hidden}/2)]]}} {{extreme=[[floor(@{spot_hidden}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_spot_hidden_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_disguise_checkbox"></td>
|
|
<td class="skill-label">Verkleiden (05%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_disguise" value="5"/></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=Disguise Roll}} {{success=[[@{disguise}]]}} {{hard=[[floor(@{disguise}/2)]]}} {{extreme=[[floor(@{disguise}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_disguise_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_throw_checkbox"></td>
|
|
<td class="skill-label">Werfen (20%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_throw" value="20"/></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=Throw Roll}} {{success=[[@{throw}]]}} {{hard=[[floor(@{throw}/2)]]}} {{extreme=[[floor(@{throw}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_throw_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_appraise_checkbox"></td>
|
|
<td class="skill-label">Werte schätzen (05%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_appraise" value="5"/></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=Appraise Roll}} {{success=[[@{appraise}]]}} {{hard=[[floor(@{appraise}/2)]]}} {{extreme=[[floor(@{appraise}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_appraise_check' /></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td colspan="3">Weitere Fertigkeiten:</td>
|
|
</tr>
|
|
<tr><td style="width:3%"></td><td class="otherskill-reminder">Tierdressur (05%)</td><td class="otherskill-reminder">Fernkampf (variiert)</td></tr>
|
|
<tr><td style="width:3%"></td><td class="otherskill-reminder">Handwerk/Kunst (05%)</td><td class="otherskill-reminder">Hypnose (01%)</td></tr>
|
|
<tr><td style="width:3%"></td><td class="otherskill-reminder">Artillerie (01%)</td><td class="otherskill-reminder">Fremdsprache (andere) (01%)</td></tr>
|
|
<tr><td style="width:3%"></td><td class="otherskill-reminder">Computernutzung (05%)</td><td class="otherskill-reminder">Steuern (Flugzeug) (01%)</td></tr>
|
|
<tr><td style="width:3%"></td><td class="otherskill-reminder">Sprengen(01%)</td><td class="otherskill-reminder">Lippenlesen (01%)</td></tr>
|
|
<tr><td style="width:3%"></td><td class="otherskill-reminder">Elektronik (01%)</td><td class="otherskill-reminder">Naturwissenschaft (01%)</td></tr>
|
|
<tr><td style="width:3%"></td><td class="otherskill-reminder">Nahkampf (variiert)</td><td class="otherskill-reminder">Überlebenskunst (10%)</td></tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_otherskill1_checkbox"></td>
|
|
<td class="skill-label"><input style="width:100%" type="text" name="attr_otherskill1_name" /></td>
|
|
<td><input class="skill-input" type="text" name="attr_otherskill1" /></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=@{otherskill1_name} Roll}} {{success=[[@{otherskill1}]]}} {{hard=[[floor(@{otherskill1}/2)]]}} {{extreme=[[floor(@{otherskill1}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill1_check' /></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_otherskill2_checkbox"></td>
|
|
<td class="skill-label"><input style="width:100%" type="text" name="attr_otherskill2_name" /></td>
|
|
<td><input class="skill-input" type="text" name="attr_otherskill2" /></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=@{otherskill2_name} Roll}} {{success=[[@{otherskill2}]]}} {{hard=[[floor(@{otherskill2}/2)]]}} {{extreme=[[floor(@{otherskill2}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill2_check' /></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_otherskill3_checkbox"></td>
|
|
<td class="skill-label"><input style="width:100%" type="text" name="attr_otherskill3_name" /></td>
|
|
<td><input class="skill-input" type="text" name="attr_otherskill3" /></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=@{otherskill3_name} Roll}} {{success=[[@{otherskill3}]]}} {{hard=[[floor(@{otherskill3}/2)]]}} {{extreme=[[floor(@{otherskill3}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill3_check' /></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_otherskill4_checkbox"></td>
|
|
<td class="skill-label"><input style="width:100%" type="text" name="attr_otherskill4_name" /></td>
|
|
<td><input class="skill-input" type="text" name="attr_otherskill4" /></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=@{otherskill4_name} Roll}} {{success=[[@{otherskill4}]]}} {{hard=[[floor(@{otherskill4}/2)]]}} {{extreme=[[floor(@{otherskill4}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill4_check' /></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_otherskill5_checkbox"></td>
|
|
<td class="skill-label"><input style="width:100%" type="text" name="attr_otherskill5_name" /></td>
|
|
<td><input class="skill-input" type="text" name="attr_otherskill5" /></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=@{otherskill5_name} Roll}} {{success=[[@{otherskill5}]]}} {{hard=[[floor(@{otherskill5}/2)]]}} {{extreme=[[floor(@{otherskill5}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill5_check' /></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_otherskill6_checkbox"></td>
|
|
<td class="skill-label"><input style="width:100%" type="text" name="attr_otherskill6_name" /></td>
|
|
<td><input class="skill-input" type="text" name="attr_otherskill6" /></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=@{otherskill6_name} Roll}} {{success=[[@{otherskill6}]]}} {{hard=[[floor(@{otherskill6}/2)]]}} {{extreme=[[floor(@{otherskill6}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill6_check' /></td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_skills">
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_checkbox"></td>
|
|
<td class="skill-label"><input style="width:100%" type="text" name="attr_skillname" /></td>
|
|
<td><input class="skill-input" type="text" name="attr_skill" /></td>
|
|
<td><button type='roll' value='&{template:coc} {{name=@{skillname} Roll}} {{success=[[@{skill}]]}} {{hard=[[floor(@{skill}/2)]]}} {{extreme=[[floor(@{skill}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_skill_check' /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class='sheet-colrow'>
|
|
<h4 class="section-head">Waffen</h4>
|
|
<div class="section">
|
|
<table style="width:100%">
|
|
<thead>
|
|
<th style="width:20%">Waffe</th>
|
|
<th style="width:4%"></th>
|
|
<th style="width:16%">Fertigkeit</th>
|
|
<th style="width:16%">Schaden</th>
|
|
<th style="width:11%">Reichweite</th>
|
|
<th style="width:11%">#Angriffe</th>
|
|
<th style="width:11%">Munition</th>
|
|
<th style="width:11%">Fehlf.</th>
|
|
</thead>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td style="width:20%"><input style="width:100%" type="text" value="waffenlos" disabled="true"/></td>
|
|
<td style="width:4%"><button type='roll' value='&{template:coc-attack} {{name=Unarmed Attack}} {{success=[[@{fighting_brawl}]]}} {{hard=[[floor(@{fighting_brawl}/2)]]}} {{extreme=[[floor(@{fighting_brawl}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[1d3+@{damage_bonus}]]}}' name='roll_unarmed_check' /></td>
|
|
<td style="width:16%"><input style="width:100%" type="text" value="Nahkampf (Handgemenge)" disabled="true"/></td>
|
|
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" value="1d3" disabled="true"/></td>
|
|
<td style="width:8%"><input style="width:100%;text-align:left;" type="text" value="+Sb" disabled="true"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" value="1" disabled="true"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td style="width:20%"><input style="width:100%" type="text" name="attr_weapon1_name"/></td>
|
|
<td style="width:4%"><button type='roll' value='&{template:coc-attack} {{name=@{weapon1_name}}} {{success=[[@{weapon1_skill}]]}} {{hard=[[floor(@{weapon1_skill}/2)]]}} {{extreme=[[floor(@{weapon1_skill}/5)]]}} {{malf=@{weapon1_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon1_damage}@{weapon1_db}]]}}' name='roll_weapon1_attack' /></td>
|
|
<td style="width:16%">
|
|
<select style="width:100%" name="attr_weapon1_skill">
|
|
<option value="@{fighting_brawl}">Nahkampf (Handgemenge)</option>
|
|
<option value="@{firearms_handgun}">Fernkampf (Faustfeuerwaffe)</option>
|
|
<option value="@{firearms_rifle}">Fernkampf (Gewehr/Flinte)</option>
|
|
<option value="@{throw}">Werfen</option>
|
|
<option value="@{otherskill1}">Andere Fertigkeit #1</option>
|
|
<option value="@{otherskill2}">Andere Fertigkeit #2</option>
|
|
<option value="@{otherskill3}">Andere Fertigkeit #3</option>
|
|
<option value="@{otherskill4}">Andere Fertigkeit #4</option>
|
|
<option value="@{otherskill5}">Andere Fertigkeit #5</option>
|
|
<option value="@{otherskill6}">Andere Fertigkeit #6</option>
|
|
<option value="@{repeating_skills_$0_skill}">Andere Fertigkeit #7</option>
|
|
<option value="@{repeating_skills_$1_skill}">Andere Fertigkeit #8</option>
|
|
<option value="@{repeating_skills_$2_skill}">Andere Fertigkeit #9</option>
|
|
<option value="@{repeating_skills_$3_skill}">Andere Fertigkeit #10</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon1_damage"/></td>
|
|
<td style="width:8%">
|
|
<select style="width:100%;text-align:left;" name="attr_weapon1_db">
|
|
<option value="+0">+0</option>
|
|
<option value="+round((@{damage_bonus})/2)">+½Sb</option>
|
|
<option value="+@{damage_bonus}">+Sb</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_range"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_attacks"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_ammo"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_malf"/></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td style="width:20%"><input style="width:100%" type="text" name="attr_weapon2_name"/></td>
|
|
<td style="width:4%"><button type='roll' value='&{template:coc-attack} {{name=@{weapon2_name}}} {{success=[[@{weapon2_skill}]]}} {{hard=[[floor(@{weapon2_skill}/2)]]}} {{extreme=[[floor(@{weapon2_skill}/5)]]}} {{malf=@{weapon2_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon2_damage}@{weapon2_db}]]}}' name='roll_weapon2_attack' /></td>
|
|
<td style="width:16%">
|
|
<select style="width:100%" name="attr_weapon2_skill">
|
|
<option value="@{fighting_brawl}">Nahkampf (Handgemenge)</option>
|
|
<option value="@{firearms_handgun}">Fernkampf (Faustfeuerwaffe)</option>
|
|
<option value="@{firearms_rifle}">Fernkampf (Gewehr/Flinte)</option>
|
|
<option value="@{throw}">Werfen</option>
|
|
<option value="@{otherskill1}">Andere Fertigkeit #1</option>
|
|
<option value="@{otherskill2}">Andere Fertigkeit #2</option>
|
|
<option value="@{otherskill3}">Andere Fertigkeit #3</option>
|
|
<option value="@{otherskill4}">Andere Fertigkeit #4</option>
|
|
<option value="@{otherskill5}">Andere Fertigkeit #5</option>
|
|
<option value="@{otherskill6}">Andere Fertigkeit #6</option>
|
|
<option value="@{repeating_skills_$0_skill}">Andere Fertigkeit #7</option>
|
|
<option value="@{repeating_skills_$1_skill}">Andere Fertigkeit #8</option>
|
|
<option value="@{repeating_skills_$2_skill}">Andere Fertigkeit #9</option>
|
|
<option value="@{repeating_skills_$3_skill}">Andere Fertigkeit #10</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon2_damage"/></td>
|
|
<td style="width:8%">
|
|
<select style="width:100%;text-align:left;" name="attr_weapon2_db">
|
|
<option value="+0">+0</option>
|
|
<option value="+round((@{damage_bonus})/2)">+½Sb</option>
|
|
<option value="+@{damage_bonus}">+Sb</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon2_range"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon2_attacks"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon2_ammo"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon2_malf"/></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td style="width:20%"><input style="width:100%" type="text" name="attr_weapon3_name"/></td>
|
|
<td style="width:4%"><button type='roll' value='&{template:coc-attack} {{name=@{weapon3_name}}} {{success=[[@{weapon3_skill}]]}} {{hard=[[floor(@{weapon3_skill}/2)]]}} {{extreme=[[floor(@{weapon3_skill}/5)]]}} {{malf=@{weapon3_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon3_damage}@{weapon3_db}]]}}' name='roll_weapon3_attack' /></td>
|
|
<td style="width:16%">
|
|
<select style="width:100%" name="attr_weapon3_skill">
|
|
<option value="@{fighting_brawl}">Nahkampf (Handgemenge)</option>
|
|
<option value="@{firearms_handgun}">Fernkampf (Faustfeuerwaffe)</option>
|
|
<option value="@{firearms_rifle}">Fernkampf (Gewehr/Flinte)</option>
|
|
<option value="@{throw}">Werfen</option>
|
|
<option value="@{otherskill1}">Andere Fertigkeit #1</option>
|
|
<option value="@{otherskill2}">Andere Fertigkeit #2</option>
|
|
<option value="@{otherskill3}">Andere Fertigkeit #3</option>
|
|
<option value="@{otherskill4}">Andere Fertigkeit #4</option>
|
|
<option value="@{otherskill5}">Andere Fertigkeit #5</option>
|
|
<option value="@{otherskill6}">Andere Fertigkeit #6</option>
|
|
<option value="@{repeating_skills_$0_skill}">Andere Fertigkeit #7</option>
|
|
<option value="@{repeating_skills_$1_skill}">Andere Fertigkeit #8</option>
|
|
<option value="@{repeating_skills_$2_skill}">Andere Fertigkeit #9</option>
|
|
<option value="@{repeating_skills_$3_skill}">Andere Fertigkeit #10</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon3_damage"/></td>
|
|
<td style="width:8%">
|
|
<select style="width:100%;text-align:left;" name="attr_weapon3_db">
|
|
<option value="+0">+0</option>
|
|
<option value="+round((@{damage_bonus})/2)">+½Sb</option>
|
|
<option value="+@{damage_bonus}">+Sb</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon3_range"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon3_attacks"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon3_ammo"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon3_malf"/></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td style="width:20%"><input style="width:100%" type="text" name="attr_weapon4_name"/></td>
|
|
<td style="width:4%"><button type='roll' value='&{template:coc-attack} {{name=@{weapon4_name}}} {{success=[[@{weapon4_skill}]]}} {{hard=[[floor(@{weapon4_skill}/2)]]}} {{extreme=[[floor(@{weapon4_skill}/5)]]}} {{malf=@{weapon4_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon4_damage}@{weapon4_db}]]}}' name='roll_weapon4_attack' /></td>
|
|
<td style="width:16%">
|
|
<select style="width:100%" name="attr_weapon4_skill">
|
|
<option value="@{fighting_brawl}">Nahkampf (Handgemenge)</option>
|
|
<option value="@{firearms_handgun}">Fernkampf (Faustfeuerwaffe)</option>
|
|
<option value="@{firearms_rifle}">Fernkampf (Gewehr/Flinte)</option>
|
|
<option value="@{throw}">Werfen</option>
|
|
<option value="@{otherskill1}">Andere Fertigkeit #1</option>
|
|
<option value="@{otherskill2}">Andere Fertigkeit #2</option>
|
|
<option value="@{otherskill3}">Andere Fertigkeit #3</option>
|
|
<option value="@{otherskill4}">Andere Fertigkeit #4</option>
|
|
<option value="@{otherskill5}">Andere Fertigkeit #5</option>
|
|
<option value="@{otherskill6}">Andere Fertigkeit #6</option>
|
|
<option value="@{repeating_skills_$0_skill}">Andere Fertigkeit #7</option>
|
|
<option value="@{repeating_skills_$1_skill}">Andere Fertigkeit #8</option>
|
|
<option value="@{repeating_skills_$2_skill}">Andere Fertigkeit #9</option>
|
|
<option value="@{repeating_skills_$3_skill}">Andere Fertigkeit #10</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon4_damage"/></td>
|
|
<td style="width:8%">
|
|
<select style="width:100%;text-align:left;" name="attr_weapon4_db">
|
|
<option value="+0">+0</option>
|
|
<option value="+round((@{damage_bonus})/2)">+½Sb</option>
|
|
<option value="+@{damage_bonus}">+Sb</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon4_range"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon4_attacks"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon4_ammo"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon4_malf"/></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td style="width:20%"><input style="width:100%" type="text" name="attr_weapon5_name"/></td>
|
|
<td style="width:4%"><button type='roll' value='&{template:coc-attack} {{name=@{weapon5_name}}} {{success=[[@{weapon5_skill}]]}} {{hard=[[floor(@{weapon5_skill}/2)]]}} {{extreme=[[floor(@{weapon5_skill}/5)]]}} {{malf=@{weapon5_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon5_damage}@{weapon5_db}]]}}' name='roll_weapon5_attack' /></td>
|
|
<td style="width:16%">
|
|
<select style="width:100%" name="attr_weapon5_skill">
|
|
<option value="@{fighting_brawl}">Nahkampf (Handgemenge)</option>
|
|
<option value="@{firearms_handgun}">Fernkampf (Faustfeuerwaffe)</option>
|
|
<option value="@{firearms_rifle}">Fernkampf (Gewehr/Flinte)</option>
|
|
<option value="@{throw}">Werfen</option>
|
|
<option value="@{otherskill1}">Andere Fertigkeit #1</option>
|
|
<option value="@{otherskill2}">Andere Fertigkeit #2</option>
|
|
<option value="@{otherskill3}">Andere Fertigkeit #3</option>
|
|
<option value="@{otherskill4}">Andere Fertigkeit #4</option>
|
|
<option value="@{otherskill5}">Andere Fertigkeit #5</option>
|
|
<option value="@{otherskill6}">Andere Fertigkeit #6</option>
|
|
<option value="@{repeating_skills_$0_skill}">Andere Fertigkeit #7</option>
|
|
<option value="@{repeating_skills_$1_skill}">Andere Fertigkeit #8</option>
|
|
<option value="@{repeating_skills_$2_skill}">Andere Fertigkeit #9</option>
|
|
<option value="@{repeating_skills_$3_skill}">Andere Fertigkeit #10</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon5_damage"/></td>
|
|
<td style="width:8%">
|
|
<select style="width:100%;text-align:left;" name="attr_weapon5_db">
|
|
<option value="+0">+0</option>
|
|
<option value="+round((@{damage_bonus})/2)">+½Sb</option>
|
|
<option value="+@{damage_bonus}">+Sb</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon5_range"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon5_attacks"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon5_ammo"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon5_malf"/></td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_weapons">
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td style="width:20%"><input style="width:100%" type="text" name="attr_weaponname"/></td>
|
|
<td style="width:4%"><button type='roll' value='&{template:coc-attack} {{name=@{weaponname}}} {{success=[[@{weaponskill}]]}} {{hard=[[floor(@{weaponskill}/2)]]}} {{extreme=[[floor(@{weaponskill}/5)]]}} {{malf=@{weaponmalf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapondamage}@{weapondb}]]}}' name='roll_weaponskill_check' /></td>
|
|
<td style="width:16%">
|
|
<select style="width:100%" name="attr_weaponskill">
|
|
<option value="@{fighting_brawl}">Nahkampf (Handgemenge)</option>
|
|
<option value="@{firearms_handgun}">Fernkampf (Faustfeuerwaffe)</option>
|
|
<option value="@{firearms_rifle}">Fernkampf (Gewehr/Flinte)</option>
|
|
<option value="@{throw}">Werfen</option>
|
|
<option value="@{otherskill1}">Andere Fertigkeit #1</option>
|
|
<option value="@{otherskill2}">Andere Fertigkeit #2</option>
|
|
<option value="@{otherskill3}">Andere Fertigkeit #3</option>
|
|
<option value="@{otherskill4}">Andere Fertigkeit #4</option>
|
|
<option value="@{otherskill5}">Andere Fertigkeit #5</option>
|
|
<option value="@{otherskill6}">Andere Fertigkeit #6</option>
|
|
<option value="@{repeating_skills_$0_skill}">Andere Fertigkeit #7</option>
|
|
<option value="@{repeating_skills_$1_skill}">Andere Fertigkeit #8</option>
|
|
<option value="@{repeating_skills_$2_skill}">Andere Fertigkeit #9</option>
|
|
<option value="@{repeating_skills_$3_skill}">Andere Fertigkeit #10</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapondamage"/></td>
|
|
<td style="width:8%">
|
|
<select style="width:100%;text-align:left;" name="attr_weapondb">
|
|
<option value="+0">+0</option>
|
|
<option value="+round((@{damage_bonus})/2)">+½Sb</option>
|
|
<option value="+@{damage_bonus}">+Sb</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponrange"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponattacks"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponammo"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponmalf"/></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<div class='sheet-2colrow'>
|
|
<div class='sheet-col'>
|
|
<h4 class="section-head">Ausrüstung und Besitz</h4>
|
|
<div class="sheet-section">
|
|
<textarea name="attr_gear_and_posessions" style="width:97%;height:180px"></textarea>
|
|
</div>
|
|
</div>
|
|
<div class='sheet-col'>
|
|
<h4 class="section-head">Geld & Anlagenbesitz</h4>
|
|
<div class="sheet-section">
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td>finanzielle Schmerzgrenze </td>
|
|
<td><input type="text" name="attr_spending_level" style="width:100%"></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Barschaft </td>
|
|
<td><input type="text" name="attr_cash" style="width:100%"></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Geldanlagen </td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2"><textarea style="width:98%;height:100px" name="attr_assets"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class='sheet-2colrow'>
|
|
<h4 class="section-head">Hintergrund</h4>
|
|
<div class="sheet-section">
|
|
<div class='sheet-col'>
|
|
Beschreibung
|
|
<textarea name="attr_personal_description" class="backstory-box"></textarea>
|
|
Glaube/Weltsicht
|
|
<textarea name="attr_ideaology_beliefs" class="backstory-box"></textarea>
|
|
Wichtige Personen
|
|
<textarea name="attr_significant_people" class="backstory-box"></textarea>
|
|
Bedeutsame Orte
|
|
<textarea name="attr_meaningful_locations" class="backstory-box"></textarea>
|
|
Gehüteter Besitz
|
|
<textarea name="attr_treasured_posessions" class="backstory-box"></textarea>
|
|
</div>
|
|
<div class='sheet-col'>
|
|
Wesenszüge
|
|
<textarea name="attr_traits" class="backstory-box"></textarea>
|
|
Verletzungen & Narben
|
|
<textarea name="attr_injuries_scars" class="backstory-box"></textarea>
|
|
Phobien & Verhaltensstörungen
|
|
<textarea name="attr_phobias_manias" class="backstory-box"></textarea>
|
|
Obskure Bücher, Zauber & magische Artefakte
|
|
<textarea name="attr_tomes_spells_artifacts" class="backstory-box"></textarea>
|
|
Begegnungen mit fremdartigen Wesen
|
|
<textarea name="attr_encounters_with_strange_entities" class="backstory-box"></textarea>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
<!--
|
|
&{template:coc} {{name=Test}} {{success=[[50]]}} {{hard=[[floor(50/2)]]}} {{extreme=[[floor(50/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}
|
|
-->
|
|
|
|
<rolltemplate class="sheet-rolltemplate-coc">
|
|
<table>
|
|
<caption>{{name}}</caption>
|
|
<tr>
|
|
<td class="template_label">Wert:</td>
|
|
<td class="template_value">{{success}}/{{hard}}/{{extreme}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="template_label">Wurf:</td>
|
|
<td class="template_value">{{roll1}}, {{roll2}}, {{roll3}}</td>
|
|
</tr>
|
|
<tr style="background:#DFF0D8;">
|
|
<td class="template_label">+2:</td>
|
|
<!-- Is roll2 less than roll1 -->
|
|
{{#rollLess() roll2 roll1}}
|
|
<!-- Is roll3 less than roll2-->
|
|
{{#rollLess() roll3 roll2}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll3 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll3 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll3 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll3 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll3 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll3 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll3 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll3 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll3 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll3 2 extreme}}
|
|
{{/rollBetween() roll3 2 hard}}
|
|
{{/rollBetween() roll3 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll3 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll3 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll3 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll3 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll3 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll3 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll3 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll3 success}}
|
|
{{/rollLess() roll3 roll2}}
|
|
<!-- Is roll2 less than roll3 -->
|
|
{{#rollLess() roll2 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll2 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll2 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll2 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll2 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll2 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll2 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll2 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll2 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll2 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll2 2 extreme}}
|
|
{{/rollBetween() roll2 2 hard}}
|
|
{{/rollBetween() roll2 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll2 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll2 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll2 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll2 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll2 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll2 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll2 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll2 success}}
|
|
{{/rollLess() roll2 roll3}}
|
|
<!-- Are roll2 and roll3 equal-->
|
|
{{#rollTotal() roll2 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll2 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll2 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll2 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll2 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll2 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll2 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll2 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll2 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll2 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll2 2 extreme}}
|
|
{{/rollBetween() roll2 2 hard}}
|
|
{{/rollBetween() roll2 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll2 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll2 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll2 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll2 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll2 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll2 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll2 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll2 success}}
|
|
{{/rollTotal() roll2 roll3}}
|
|
{{/rollLess() roll2 roll1}}
|
|
<!-- Is roll1 less than roll2 -->
|
|
{{#rollLess() roll1 roll2}}
|
|
<!-- Is roll3 less than roll1-->
|
|
{{#rollLess() roll3 roll1}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll3 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll3 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll3 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll3 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll3 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll3 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll3 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll3 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll3 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll3 2 extreme}}
|
|
{{/rollBetween() roll3 2 hard}}
|
|
{{/rollBetween() roll3 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll3 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll3 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll3 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll3 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll3 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll3 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll3 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll3 success}}
|
|
{{/rollLess() roll3 roll1}}
|
|
<!-- Is roll1 less than roll3 -->
|
|
{{#rollLess() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollLess() roll1 roll3}}
|
|
<!-- Are roll1 and roll3 equal-->
|
|
{{#rollTotal() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollTotal() roll1 roll3}}
|
|
{{/rollLess() roll1 roll2}}
|
|
<!-- Are roll1 and roll2 equal-->
|
|
{{#rollTotal() roll1 roll2}}
|
|
<!-- Is roll3 less than roll1-->
|
|
{{#rollLess() roll3 roll1}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll3 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll3 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll3 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll3 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll3 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll3 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll3 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll3 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll3 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll3 2 extreme}}
|
|
{{/rollBetween() roll3 2 hard}}
|
|
{{/rollBetween() roll3 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll3 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll3 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll3 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll3 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll3 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll3 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll3 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll3 success}}
|
|
{{/rollLess() roll3 roll1}}
|
|
<!-- Is roll1 less than roll3 -->
|
|
{{#rollLess() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollLess() roll1 roll3}}
|
|
<!-- Are roll1 and roll3 equal-->
|
|
{{#rollTotal() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollTotal() roll1 roll3}}
|
|
{{/rollTotal() roll1 roll2}}
|
|
</tr>
|
|
<tr style="background:#D9EDF7;">
|
|
<td class="template_label">+1:</td>
|
|
<!-- Is roll2 lower than roll1 -->
|
|
{{#rollLess() roll2 roll1}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll2 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll2 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll2 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll2 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll2 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll2 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll2 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll2 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll2 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll2 2 extreme}}
|
|
{{/rollBetween() roll2 2 hard}}
|
|
{{/rollBetween() roll2 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll2 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll2 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll2 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll2 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll2 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll2 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll2 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll2 success}}
|
|
{{/rollLess() roll2 roll1}}
|
|
<!-- Is roll1 lower than roll2 -->
|
|
{{#rollLess() roll1 roll2}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollLess() roll1 roll2}}
|
|
<!-- Are roll1 and roll2 equal-->
|
|
{{#rollTotal() roll1 roll2}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollTotal() roll1 roll2}}
|
|
</tr>
|
|
<tr style="background:#D3D3D3;">
|
|
<td class="template_label"> 0:</td>
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
</tr>
|
|
<tr style="background:#FCF8E3;">
|
|
<td class="template_label">-1:</td>
|
|
<!-- Is roll2 greater than roll1 -->
|
|
{{#rollGreater() roll2 roll1}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll2 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll2 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll2 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll2 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll2 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll2 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll2 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll2 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll2 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll2 2 extreme}}
|
|
{{/rollBetween() roll2 2 hard}}
|
|
{{/rollBetween() roll2 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll2 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll2 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll2 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll2 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll2 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll2 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll2 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll2 success}}
|
|
{{/rollGreater() roll2 roll1}}
|
|
<!-- Is roll1 greater than roll2 -->
|
|
{{#rollGreater() roll1 roll2}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollGreater() roll1 roll2}}
|
|
<!-- Are roll1 and roll2 equal-->
|
|
{{#rollTotal() roll1 roll2}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollTotal() roll1 roll2}}
|
|
</tr>
|
|
<tr style="background:#F2DEDE;">
|
|
<td class="template_label">-2:</td>
|
|
<!-- Is roll2 greater than roll1 -->
|
|
{{#rollGreater() roll2 roll1}}
|
|
<!-- Is roll3 greater than roll2-->
|
|
{{#rollGreater() roll3 roll2}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll3 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll3 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll3 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll3 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll3 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll3 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll3 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll3 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll3 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll3 2 extreme}}
|
|
{{/rollBetween() roll3 2 hard}}
|
|
{{/rollBetween() roll3 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll3 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll3 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll3 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll3 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll3 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll3 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll3 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll3 success}}
|
|
{{/rollGreater() roll3 roll2}}
|
|
<!-- Is roll2 greater than roll3 -->
|
|
{{#rollGreater() roll2 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll2 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll2 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll2 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll2 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll2 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll2 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll2 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll2 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll2 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll2 2 extreme}}
|
|
{{/rollBetween() roll2 2 hard}}
|
|
{{/rollBetween() roll2 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll2 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll2 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll2 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll2 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll2 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll2 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll2 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll2 success}}
|
|
{{/rollGreater() roll2 roll3}}
|
|
<!-- Are roll2 and roll3 equal-->
|
|
{{#rollTotal() roll2 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll2 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll2 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll2 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll2 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll2 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll2 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll2 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll2 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll2 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll2 2 extreme}}
|
|
{{/rollBetween() roll2 2 hard}}
|
|
{{/rollBetween() roll2 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll2 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll2 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll2 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll2 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll2 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll2 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll2 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll2 success}}
|
|
{{/rollTotal() roll2 roll3}}
|
|
{{/rollGreater() roll2 roll1}}
|
|
<!-- Is roll1 greater than roll2 -->
|
|
{{#rollGreater() roll1 roll2}}
|
|
<!-- Is roll3 greater than roll1-->
|
|
{{#rollGreater() roll3 roll1}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll3 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll3 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll3 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll3 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll3 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll3 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll3 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll3 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll3 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll3 2 extreme}}
|
|
{{/rollBetween() roll3 2 hard}}
|
|
{{/rollBetween() roll3 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll3 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll3 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll3 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll3 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll3 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll3 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll3 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll3 success}}
|
|
{{/rollGreater() roll3 roll1}}
|
|
<!-- Is roll1 greater than roll3 -->
|
|
{{#rollGreater() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollGreater() roll1 roll3}}
|
|
<!-- Are roll1 and roll3 equal-->
|
|
{{#rollTotal() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollTotal() roll1 roll3}}
|
|
{{/rollGreater() roll1 roll2}}
|
|
<!-- Are roll1 and roll2 equal-->
|
|
{{#rollTotal() roll1 roll2}}
|
|
<!-- Is roll3 greater than roll1-->
|
|
{{#rollGreater() roll3 roll1}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll3 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll3 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll3 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll3 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll3 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll3 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll3 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll3 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll3 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll3 2 extreme}}
|
|
{{/rollBetween() roll3 2 hard}}
|
|
{{/rollBetween() roll3 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll3 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll3 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll3 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll3 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll3 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll3 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll3 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll3 success}}
|
|
{{/rollGreater() roll3 roll1}}
|
|
<!-- Is roll1 greater than roll3 -->
|
|
{{#rollGreater() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollGreater() roll1 roll3}}
|
|
<!-- Are roll1 and roll3 equal-->
|
|
{{#rollTotal() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollTotal() roll1 roll3}}
|
|
{{/rollTotal() roll1 roll2}}
|
|
</tr>
|
|
</table>
|
|
</rolltemplate>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-coc-attack">
|
|
<table>
|
|
<caption>{{name}}</caption>
|
|
<tr><td class="template_label">Value:</td><td class="template_value">{{success}}/{{hard}}/{{extreme}}</td></tr>
|
|
{{#malf}}
|
|
<tr><td class="template_label">Malf:</td><td class="template_value">{{malf}}</td></tr>
|
|
{{/malf}}
|
|
<tr><td class="template_label">Rolled:</td><td class="template_value">{{roll1}}, {{roll2}}, {{roll3}}</td></tr>
|
|
<tr style="background:#DFF0D8;">
|
|
<td class="template_label">+2:</td>
|
|
<!-- Is roll2 less than roll1 -->
|
|
{{#rollLess() roll2 roll1}}
|
|
<!-- Is roll3 less than roll2-->
|
|
{{#rollLess() roll3 roll2}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll3 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll3 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll3 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll3 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll3 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll3 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll3 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll3 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll3 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll3 2 extreme}}
|
|
{{/rollBetween() roll3 2 hard}}
|
|
{{/rollBetween() roll3 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll3 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll3 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll3 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll3 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll3 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll3 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll3 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll3 success}}
|
|
{{/rollLess() roll3 roll2}}
|
|
<!-- Is roll2 less than roll3 -->
|
|
{{#rollLess() roll2 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll2 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll2 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll2 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll2 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll2 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll2 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll2 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll2 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll2 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll2 2 extreme}}
|
|
{{/rollBetween() roll2 2 hard}}
|
|
{{/rollBetween() roll2 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll2 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll2 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll2 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll2 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll2 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll2 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll2 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll2 success}}
|
|
{{/rollLess() roll2 roll3}}
|
|
<!-- Are roll2 and roll3 equal-->
|
|
{{#rollTotal() roll2 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll2 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll2 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll2 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll2 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll2 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll2 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll2 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll2 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll2 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll2 2 extreme}}
|
|
{{/rollBetween() roll2 2 hard}}
|
|
{{/rollBetween() roll2 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll2 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll2 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll2 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll2 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll2 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll2 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll2 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll2 success}}
|
|
{{/rollTotal() roll2 roll3}}
|
|
{{/rollLess() roll2 roll1}}
|
|
<!-- Is roll1 less than roll2 -->
|
|
{{#rollLess() roll1 roll2}}
|
|
<!-- Is roll3 less than roll1-->
|
|
{{#rollLess() roll3 roll1}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll3 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll3 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll3 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll3 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll3 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll3 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll3 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll3 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll3 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll3 2 extreme}}
|
|
{{/rollBetween() roll3 2 hard}}
|
|
{{/rollBetween() roll3 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll3 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll3 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll3 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll3 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll3 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll3 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll3 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll3 success}}
|
|
{{/rollLess() roll3 roll1}}
|
|
<!-- Is roll1 less than roll3 -->
|
|
{{#rollLess() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollLess() roll1 roll3}}
|
|
<!-- Are roll1 and roll3 equal-->
|
|
{{#rollTotal() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollTotal() roll1 roll3}}
|
|
{{/rollLess() roll1 roll2}}
|
|
<!-- Are roll1 and roll2 equal-->
|
|
{{#rollTotal() roll1 roll2}}
|
|
<!-- Is roll3 less than roll1-->
|
|
{{#rollLess() roll3 roll1}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll3 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll3 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll3 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll3 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll3 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll3 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll3 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll3 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll3 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll3 2 extreme}}
|
|
{{/rollBetween() roll3 2 hard}}
|
|
{{/rollBetween() roll3 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll3 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll3 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll3 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll3 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll3 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll3 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll3 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll3 success}}
|
|
{{/rollLess() roll3 roll1}}
|
|
<!-- Is roll1 less than roll3 -->
|
|
{{#rollLess() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollLess() roll1 roll3}}
|
|
<!-- Are roll1 and roll3 equal-->
|
|
{{#rollTotal() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollTotal() roll1 roll3}}
|
|
{{/rollTotal() roll1 roll2}}
|
|
</tr>
|
|
<tr style="background:#D9EDF7;">
|
|
<td class="template_label">+1:</td>
|
|
<!-- Is roll2 lower than roll1 -->
|
|
{{#rollLess() roll2 roll1}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll2 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll2 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll2 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll2 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll2 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll2 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll2 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll2 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll2 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll2 2 extreme}}
|
|
{{/rollBetween() roll2 2 hard}}
|
|
{{/rollBetween() roll2 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll2 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll2 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll2 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll2 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll2 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll2 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll2 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll2 success}}
|
|
{{/rollLess() roll2 roll1}}
|
|
<!-- Is roll1 lower than roll2 -->
|
|
{{#rollLess() roll1 roll2}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollLess() roll1 roll2}}
|
|
<!-- Are roll1 and roll2 equal-->
|
|
{{#rollTotal() roll1 roll2}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollTotal() roll1 roll2}}
|
|
</tr>
|
|
<tr style="background:#D3D3D3;">
|
|
<td class="template_label"> 0:</td>
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
</tr>
|
|
<tr style="background:#FCF8E3;">
|
|
<td class="template_label">-1:</td>
|
|
<!-- Is roll2 greater than roll1 -->
|
|
{{#rollGreater() roll2 roll1}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll2 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll2 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll2 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll2 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll2 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll2 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll2 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll2 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll2 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll2 2 extreme}}
|
|
{{/rollBetween() roll2 2 hard}}
|
|
{{/rollBetween() roll2 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll2 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll2 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll2 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll2 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll2 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll2 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll2 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll2 success}}
|
|
{{/rollGreater() roll2 roll1}}
|
|
<!-- Is roll1 greater than roll2 -->
|
|
{{#rollGreater() roll1 roll2}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollGreater() roll1 roll2}}
|
|
<!-- Are roll1 and roll2 equal-->
|
|
{{#rollTotal() roll1 roll2}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollTotal() roll1 roll2}}
|
|
</tr>
|
|
<tr style="background:#F2DEDE;">
|
|
<td class="template_label">-2:</td>
|
|
<!-- Is roll2 greater than roll1 -->
|
|
{{#rollGreater() roll2 roll1}}
|
|
<!-- Is roll3 greater than roll2-->
|
|
{{#rollGreater() roll3 roll2}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll3 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll3 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll3 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll3 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll3 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll3 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll3 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll3 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll3 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll3 2 extreme}}
|
|
{{/rollBetween() roll3 2 hard}}
|
|
{{/rollBetween() roll3 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll3 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll3 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll3 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll3 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll3 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll3 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll3 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll3 success}}
|
|
{{/rollGreater() roll3 roll2}}
|
|
<!-- Is roll2 greater than roll3 -->
|
|
{{#rollGreater() roll2 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll2 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll2 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll2 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll2 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll2 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll2 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll2 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll2 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll2 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll2 2 extreme}}
|
|
{{/rollBetween() roll2 2 hard}}
|
|
{{/rollBetween() roll2 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll2 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll2 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll2 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll2 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll2 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll2 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll2 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll2 success}}
|
|
{{/rollGreater() roll2 roll3}}
|
|
<!-- Are roll2 and roll3 equal-->
|
|
{{#rollTotal() roll2 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll2 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll2 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll2 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll2 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll2 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll2 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll2 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll2 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll2 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll2 2 extreme}}
|
|
{{/rollBetween() roll2 2 hard}}
|
|
{{/rollBetween() roll2 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll2 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll2 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll2 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll2 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll2 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll2 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll2 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll2 success}}
|
|
{{/rollTotal() roll2 roll3}}
|
|
{{/rollGreater() roll2 roll1}}
|
|
<!-- Is roll1 greater than roll2 -->
|
|
{{#rollGreater() roll1 roll2}}
|
|
<!-- Is roll3 greater than roll1-->
|
|
{{#rollGreater() roll3 roll1}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll3 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll3 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll3 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll3 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll3 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll3 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll3 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll3 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll3 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll3 2 extreme}}
|
|
{{/rollBetween() roll3 2 hard}}
|
|
{{/rollBetween() roll3 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll3 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll3 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll3 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll3 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll3 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll3 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll3 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll3 success}}
|
|
{{/rollGreater() roll3 roll1}}
|
|
<!-- Is roll1 greater than roll3 -->
|
|
{{#rollGreater() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollGreater() roll1 roll3}}
|
|
<!-- Are roll1 and roll3 equal-->
|
|
{{#rollTotal() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollTotal() roll1 roll3}}
|
|
{{/rollGreater() roll1 roll2}}
|
|
<!-- Are roll1 and roll2 equal-->
|
|
{{#rollTotal() roll1 roll2}}
|
|
<!-- Is roll3 greater than roll1-->
|
|
{{#rollGreater() roll3 roll1}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll3 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll3 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll3 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll3 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll3 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll3 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll3 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll3 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll3 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll3 2 extreme}}
|
|
{{/rollBetween() roll3 2 hard}}
|
|
{{/rollBetween() roll3 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll3 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll3 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll3 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll3 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll3 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll3 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll3 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll3 success}}
|
|
{{/rollGreater() roll3 roll1}}
|
|
<!-- Is roll1 greater than roll3 -->
|
|
{{#rollGreater() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollGreater() roll1 roll3}}
|
|
<!-- Are roll1 and roll3 equal-->
|
|
{{#rollTotal() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>kritisch</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">regulär</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">schwierig</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>extrem</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Patzer</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fehlschlag</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollTotal() roll1 roll3}}
|
|
{{/rollTotal() roll1 roll2}}
|
|
</tr>
|
|
<tr><td class="template_label">Schaden:</td><td class="template_value">{{damage}}</td></tr>
|
|
</table>
|
|
</rolltemplate>
|
|
|
|
|
|
|
|
|