Files
2024-06-03 13:15:14 -04:00

999 lines
51 KiB
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Page 1" checked="checked" />Page One
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Page 2" />Page Two
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" title="Page 3" />NPC-Summary View
<div class="sheet-tab-br"></div>
<div class="sheet-tab1">
<!-- Page 1 content goes here -->
<table>
<tbody>
<tr>
<td style="width: 260px;"><img
src="http://clockworkandchivalry.co.uk/wp-content/themes/candc3/images/renaissance-logo-small.png"
alt="Renaissance Logo" width="250"></td>
<td style="width: 590px;">
Player: <input name="attr_player_name" size="75"
class="sheet-text_10" type="text"><br>
Adventurer: <input name="attr_character_name" size="75"
class="sheet-text_10" type="text"><br>
<textarea name="attr_description" style="width: 570px; height: 92px;"></textarea></td>
</tr>
</tbody>
</table>
<table style="text-align: left; width: 850px;" border="1"
cellpadding="2" cellspacing="2">
<tbody>
<tr>
<td style="width: 630px;">Nationality: <input
name="attr_nationality" class="sheet-text_11" type="text">
Age: <input name="attr_Age" type="number"><br>
Homeland: <input name="attr_Homeland" class="sheet-text_11"
type="text"><br>
Gender: <input name="attr_Gender" class="sheet-text_11"
type="text"> <br>
Social Class: <input name="attr_Social_Class"
class="sheet-text_11" type="text"><br>
Profession: <input name="attr_Profession"
class="sheet-text_11" type="text"><br>
Family: <input name="attr_Family" class="sheet-text_11"
type="text"><br>
Connections: <input name="attr_Connections"
class="sheet-text_11" type="text"><br>
Religion: <input name="attr_Religion" class="sheet-text_06"
type="text"> Political Affiliation: <input
name="attr_Political_Affiliation" class="sheet-text_06"
type="text">
</td>
<td style="width: 200px;">
<h3>Righteousness</h3>
<hr>Righteousness Points:<br>
<input name="attr_Righteousness_Points" type="number" class="sheet-text_01"><br>
Faction:<br>
<input name="attr_Righteousness_Faction" type="text" class="sheet-text_02"><br>
Faction Zeal:<br>
<input name="attr_Righteousness_Faction_Zeal"
type="number" class="sheet-text_01"><br>
</td>
</tr>
</tbody>
</table>
<table>
<tbody>
<tr>
<td style="width: 500px;">
<table border="1" cellpadding="2" cellspacing="2"
width="100%">
<tbody>
<tr>
<td>
<h1>Characteristics
and Attributes
</h1>
<hr>
<table style="text-align: left; width: 480px;"
border="0" cellpadding="2" cellspacing="2">
<tbody>
<tr>
<td style="width: 175px;"><font
size="+3">
<B>STR:</B> <input name="attr_Strength" type="number" class="sheet-text_01"><br>
<B>CON:</B> <input name="attr_Constitution" type="number" class="sheet-text_01"><br>
<B>SIZ:</B> <input name="attr_Size" type="number" class="sheet-text_01"><br>
<B>INT:</B> <input name="attr_Intellegence" type="number" class="sheet-text_01"><br>
<B>POW:</B> <input name="attr_Power" type="number" class="sheet-text_01"><br>
<B>DEX:</B> <input name="attr_Dexterity" type="number" class="sheet-text_01"><br>
<B>CHA:</B> <input name="attr_Charisma" type="number" class="sheet-text_01">
</font></td>
<td style="width: 325px;"><font
size="+2">
Damage
Modifier:
<select name="attr_Damage_Modifier" style="height: 24px; width: 75px;">
<option value="0"></option>
<option value="-1d6">-1D6</option>
<option value="-1d4">-1D4</option>
<option value="0">0</option>
<option value="1d4">+1D4</option>
<option value="1d6">+1D6</option>
<option value="2d6">+2D6</option>
<option value="3d6">+3D6</option>
<option value="4d6">+4D6</option>
</select>
<br>
Combat Order: <input name="attr_Combat_Order"
value="@{Dexterity}" disabled="true" type="number" class="sheet-text_01"><br>
Spellcasting Order: <input name="attr_Spellcasting_Order"
value="@{Intellegence}" disabled="true" type="number" class="sheet-text_01"><br>
Movement: <input name="attr_Movement" value="15"
type="number" class="sheet-text_01"></font><br>
<table style="text-align: left; width: 100%;"
border="1" cellpadding="2" cellspacing="2">
<tbody>
<tr>
<td>Hero Points: <input
name="attr_Hero_Points" type="number" class="sheet-text_01">
<br>
Improvement Points: <input name="attr_Improvement_Points"
type="number" class="sheet-text_01"></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table border="0" width="100%">
<tbody>
<tr>
<td colspan="4">
<h3>Common Skills</h3>
<hr>
</td>
</tr>
<tr>
<td>Skill</td>
<td>Base% Current%</td>
<td>Skill</td>
<td>Base% Current%</td>
</tr>
<tr>
<td>Athletics</td>
<td>
<input name="attr_Athletics_base" value="@{Strength}+@{Dexterity}" disabled="true" type="number"class="sheet-text_01">
<input name="attr_Athletics_cur" type="number"class="sheet-text_01">
<!--<button type="roll" value="/roll 1d100<[[@{Athletics_cur}+?{mods|0}]] @{character_name} Athletics" />-->
<button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{Athletics_cur}}} {{crit=[[ceil((@{Athletics_cur}+?{Mods|0})/10)]]}} {{success=[[@{Athletics_cur}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=Athletics}}" />
</td>
<td>Lore (Regional)</td>
<td>
<input name="attr_Lore-Regional_base" value="@{Intellegence}*2" disabled="true" type="number" class="sheet-text_01">
<input name="attr_Lore-Regional_cur" type="number" class="sheet-text_01">
<!-- <button type="roll" value="/roll 1d100<[[@{Lore-Regional_cur}+?{mods|0}]] @{character_name} Lore(Regional)" /> -->
<button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{Lore-Regional_cur}}} {{crit=[[ceil((@{Lore-Regional_cur}+?{Mods|0})/10)]]}} {{success=[[@{Lore-Regional_cur}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=Lore (Regional)}}" />
</td>
</tr>
<tr>
<td>Close Combat</td>
<td>
<input name="attr_Close_Combat_base" value="@{Strength}+@{Intellegence}" disabled="true" type="number" class="sheet-text_01">
<input name="attr_Close_Combat_cur" type="number" class="sheet-text_01">
<!-- <button type="roll" value="/roll 1d100<[[@{Close_Combat_cur}+?{mods|0}]] @{character_name} Close Combat" /> -->
<button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{Close_Combat_cur}}} {{crit=[[ceil((@{Close_Combat_cur}+?{Mods|0})/10)]]}} {{success=[[@{Close_Combat_cur}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=Close Combat}}" />
</td>
<td>Perception</td>
<td>
<input name="attr_Perception_base" value="@{Intellegence}+@{Power}" disabled="true" type="number" class="sheet-text_01">
<input name="attr_Perception_cur" type="number" class="sheet-text_01">
<!-- <button type="roll" value="/roll 1d100<[[@{Perception_cur}+?{mods|0}]] @{character_name} Perception" /> -->
<button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{Perception_cur}}} {{crit=[[ceil((@{Perception_cur}+?{Mods|0})/10)]]}} {{success=[[@{Perception_cur}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=Perception}}" />
</td>
</tr>
<tr>
<td>Culture (Own)</td>
<td>
<input name="attr_Culture_Own_base" value="@{Intellegence}*2" disabled="true" type="number" class="sheet-text_01">
<input name="attr_Culture_Own_cur" type="number" class="sheet-text_01">
<!--<button type="roll" value="/roll 1d100<[[@{Culture_Own_cur}+?{mods|0}]] @{character_name} Culture(Own)" />-->
<button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{Culture_Own_cur}}} {{crit=[[ceil((@{Culture_Own_cur}+?{Mods|0})/10)]]}} {{success=[[@{Culture_Own_cur}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=Culture (Own)}}" />
</td>
<td>Persistance</td>
<td>
<input name="attr_Persistance_base" value="@{Power}*2" disabled="true" type="number" class="sheet-text_01">
<input name="attr_Persistance_cur" type="number" class="sheet-text_01">
<!--<button type="roll" value="/roll 1d100<[[@{Persistance_cur}+?{mods|0}]] @{character_name} Persistance" />-->
<button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{Persistance_cur}}} {{crit=[[ceil((@{Persistance_cur}+?{Mods|0})/10)]]}} {{success=[[@{Persistance_cur}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=Persistance}}" />
</td>
</tr>
<tr>
<td>Dance</td>
<td>
<input name="attr_Dance_base" value="@{Dexterity}+@{Charisma}" disabled="true"type="number" class="sheet-text_01">
<input name="attr_Dance_cur" type="number" class="sheet-text_01">
<!-- <button type="roll" value="/roll 1d100<[[@{Dance_cur}+?{mods|0}]] @{character_name} Dance" /> -->
<button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{Dance_cur}}} {{crit=[[ceil((@{Dance_cur}+?{Mods|0})/10)]]}} {{success=[[@{Dance_cur}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=Dance}}" />
</td>
<td>Ranged Combat</td>
<td>
<input name="attr_Ranged_Combat_base" value="@{Intellegence}+@{Dexterity}" disabled="true" type="number" class="sheet-text_01">
<input name="attr_Ranged_Combat_cur" type="number" class="sheet-text_01">
<!--<button type="roll" value="/roll 1d100<[[@{Ranged_Combat_cur}+?{mods|0}]] @{character_name} Ranged Combat" />-->
<button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{Ranged_Combat_cur}}} {{crit=[[ceil((@{Ranged_Combat_cur}+?{Mods|0})/10)]]}} {{success=[[@{Ranged_Combat_cur}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=Ranged Combat}}" />
</td>
</tr>
<tr>
<td>Dodge</td>
<td>
<input name="attr_Dodge_base" value="@{Dexterity}*2" disabled="true" type="number" class="sheet-text_01">
<input name="attr_Dodge_cur" type="number" class="sheet-text_01">
<!--<button type="roll" value="/roll 1d100<[[@{Dodge_cur}+?{mods|0}]] @{character_name} Dodge" />-->
<button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{Dodge_cur}}} {{crit=[[ceil((@{Dodge_cur}+?{Mods|0})/10)]]}} {{success=[[@{Dodge_cur}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=Dodge}}" />
</td>
<td>Resilience</td>
<td>
<input name="attr_Resilience_base"value="@{Constitution}*2" disabled="true" type="number" class="sheet-text_01">
<input name="attr_Resilience_cur" type="number" class="sheet-text_01">
<!--<button type="roll" value="/roll 1d100<[[@{Resilience_cur}+?{mods|0}]] @{character_name} Resilience" />-->
<button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{Resilience_cur}}} {{crit=[[ceil((@{Resilience_cur}+?{Mods|0})/10)]]}} {{success=[[@{Resilience_cur}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=Resilience}}" />
</td>
</tr>
<tr>
<td>Drive</td>
<td>
<input name="attr_Drive_base" value="@{Dexterity}+@{Power}" disabled="true" type="number" class="sheet-text_01">
<input name="attr_Drive_cur" type="number" class="sheet-text_01">
<!--<button type="roll" value="/roll 1d100<[[@{Drive_cur}+?{mods|0}]] @{character_name} Resilience Drive" />-->
<button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{Drive_cur}}} {{crit=[[ceil((@{Drive_cur}+?{Mods|0})/10)]]}} {{success=[[@{Drive_cur}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=Drive}}" />
</td>
<td>Ride</td>
<td>
<input name="attr_Ride_base" value="@{Dexterity}+@{Power}" disabled="true" type="number" class="sheet-text_01">
<input name="attr_Ride_cur" type="number" class="sheet-text_01">
<!--<button type="roll" value="/roll 1d100<[[@{Ride_cur}+?{mods|0}]] @{character_name} Ride" />-->
<button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{Ride_cur}}} {{crit=[[ceil((@{Ride_cur}+?{Mods|0})/10)]]}} {{success=[[@{Ride_cur}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=Ride}}" />
</td>
</tr>
<tr>
<td>Evaluate</td>
<td>
<input name="attr_Evaluate_base" value="@{Intellegence}+@{Charisma}" disabled="true" type="number" class="sheet-text_01">
<input name="attr_Evaluate_cur" type="number" class="sheet-text_01">
<button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{Evaluate_cur}}} {{crit=[[ceil((@{Evaluate_cur}+?{Mods|0})/10)]]}} {{success=[[@{Evaluate_cur}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=Evaluate}}" />
<!--<button type="roll" value="/roll 1d100<[[@{Evaluate_cur}+?{mods|0}]] @{character_name} Evaluate" />-->
</td>
<td>Sing</td>
<td>
<input name="attr_Sing_base" value="@{Charisma}+@{Power}" disabled="true" type="number" class="sheet-text_01">
<input name="attr_Sing_cur" type="number" class="sheet-text_01">
<!--<button type="roll" value="/roll 1d100<[[@{Sing_cur}+?{mods|0}]] @{character_name} Sing" />-->
<button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{Sing_cur}}} {{crit=[[ceil((@{Sing_cur}+?{Mods|0})/10)]]}} {{success=[[@{Sing_cur}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=Sing}}" />
</td>
</tr>
<tr>
<td>First Aid</td>
<td>
<input name="attr_First_Aid_base" value="@{Dexterity}+@{Intellegence}" disabled="true" type="number" class="sheet-text_01">
<input name="attr_First_Aid_cur" type="number" class="sheet-text_01">
<!--<button type="roll" value="/roll 1d100<[[@{First_Aid_cur}+?{mods|0}]] @{character_name} First Aid" />-->
<button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{First_Aid_cur}}} {{crit=[[ceil((@{First_Aid_cur}+?{Mods|0})/10)]]}} {{success=[[@{First_Aid_cur}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=First Aid}}" />
</td>
<td>Sleight</td>
<td>
<input name="attr_Sleight_base" value="@{Dexterity}+@{Charisma}" disabled="true" type="number" class="sheet-text_01">
<input name="attr_Sleight_cur" type="number" class="sheet-text_01">
<!--<button type="roll" value="/roll 1d100<[[@{Sleight_cur}+?{mods|0}]] @{character_name} Sleight" />-->
<button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{Sleight_cur}}} {{crit=[[ceil((@{Sleight_cur}+?{Mods|0})/10)]]}} {{success=[[@{Sleight_cur}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=Sleight}}" />
</td>
</tr>
<tr>
<td>Gun Combat</td>
<td>
<input name="attr_Gun_Combat_base" value="@{Dexterity}+@{Intellegence}" disabled="true" type="number" class="sheet-text_01">
<input name="attr_Gun_Combat_cur" type="number" class="sheet-text_01">
<button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{Gun_Combat_cur}}} {{crit=[[ceil((@{Gun_Combat_cur}+?{Mods|0})/10)]]}} {{success=[[@{Gun_Combat_cur}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=Gun Combat}}" />
<!--<button type="roll" value="/roll 1d100<[[@{Gun_Combat_cur}+?{mods|0}]] @{character_name} Gun Combat" />-->
</td>
<td>Stealth</td>
<td>
<input name="attr_Stealth_base" value="@{Dexterity}+@{Intellegence}" disabled="true" type="number" class="sheet-text_01">
<input name="attr_Stealth_cur" type="number" class="sheet-text_01">
<!--<button type="roll" value="/roll 1d100<[[@{Stealth_cur}+?{mods|0}]] @{character_name} Stealth" />-->
<button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{Stealth_cur}}} {{crit=[[ceil((@{Stealth_cur}+?{Mods|0})/10)]]}} {{success=[[@{Stealth_cur}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=Stealth}}" />
</td>
</tr>
<tr>
<td>Influence</td>
<td>
<input name="attr_Influence_base" value="@{Charisma}*2" disabled="true" type="number" class="sheet-text_01">
<input name="attr_Influence_cur" type="number" class="sheet-text_01">
<button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{Influence_cur}}} {{crit=[[ceil((@{Influence_cur}+?{Mods|0})/10)]]}} {{success=[[@{Influence_cur}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=Influence}}" />
<!--<button type="roll" value="/roll 1d100<[[@{Influence_cur}+?{mods|0}]] @{character_name} Influence" />-->
</td>
<td>Unarmed Combat</td>
<td>
<input name="attr_Unarmed_Combat_base" value="@{Dexterity}+@{Strength}" disabled="true" type="number" class="sheet-text_01">
<input name="attr_Unarmed_Combat_cur" type="number" class="sheet-text_01">
<!--<button type="roll" value="/roll 1d100<[[@{Unarmed_Combat_cur}+?{mods|0}]] @{character_name} Unarmed Combat" />-->
<button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{Unarmed_Combat_cur}}} {{crit=[[ceil((@{Unarmed_Combat_cur}+?{Mods|0})/10)]]}} {{success=[[@{Unarmed_Combat_cur}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=Unarmed Combat}}" />
</td>
</tr>
<tr>
<td>Insight</td>
<td>
<input name="attr_Insight_base" value="@{Intellegence}+@{Power}" disabled="true" type="number" class="sheet-text_01">
<input name="attr_Insight_cur" type="number" class="sheet-text_01">
<!--<button type="roll" value="/roll 1d100<[[@{Insight_cur}+?{mods|0}]] @{character_name} Insight" />-->
<button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{Insight_cur}}} {{crit=[[ceil((@{Insight_cur}+?{Mods|0})/10)]]}} {{success=[[@{Insight_cur}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=Insight}}" />
</td>
<td></td>
<td></td>
</tr>
</tbody>
</table>
<table>
</table>
</td>
<td style="width: 350px;">
<table style="text-align: left; width: 100%;" cellpadding="2" cellspacing="2">
<tbody>
<tr style="border-bottom: 1px solid">
<td colspan="3" >
<h3>Advanced Skills</h3>
</td>
<tr >
<td>Skill</td><td>Base%</td><td>Current%</td>
</tr>
<tr>
<td><input name="attr_adv_skill_01" type="text" class="sheet-text_06"></td>
<td><input name="attr_adv_skill_01_base" type="number" class="sheet-text_01"></td>
<td><input name="attr_adv_skill_01_current" type="number" class="sheet-text_01"></td>
<!--<td><button type="roll" value="/roll 1d100<[[@{adv_skill_01_current}+?{mods|0)}]] @{character_name} @{adv_skill_01}" /></td>-->
<td><button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{adv_skill_01_current}}} {{crit=[[ceil((@{adv_skill_01_current}+?{Mods|0})/10)]]}} {{success=[[@{adv_skill_01_current}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=@{adv_skill_01}}}" /></td>
</tr>
<tr>
<td><input name="attr_adv_skill_02" type="text" class="sheet-text_06"></td>
<td><input name="attr_adv_skill_02_base" type="number" class="sheet-text_01"></td>
<td><input name="attr_adv_skill_02_current" type="number" class="sheet-text_01"></td>
<td><button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{adv_skill_02_current}}} {{crit=[[ceil((@{adv_skill_02_current}+?{Mods|0})/10)]]}} {{success=[[@{adv_skill_02_current}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=@{adv_skill_02}}}" /></td>
</tr>
<tr>
<td><input name="attr_adv_skill_03" type="text" class="sheet-text_06"></td>
<td><input name="attr_adv_skill_03_base" type="number" class="sheet-text_01"></td>
<td><input name="attr_adv_skill_03_current" type="number" class="sheet-text_01"></td>
<td><button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{adv_skill_03_current}}} {{crit=[[ceil((@{adv_skill_03_current}+?{Mods|0})/10)]]}} {{success=[[@{adv_skill_03_current}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=@{adv_skill_03}}}" /></td>
</tr>
<tr>
<td><input name="attr_adv_skill_04" type="text" class="sheet-text_06"></td>
<td><input name="attr_adv_skill_04_base" type="number" class="sheet-text_01"></td>
<td><input name="attr_adv_skill_04_current" type="number" class="sheet-text_01"></td>
<td><button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{adv_skill_04_current}}} {{crit=[[ceil((@{adv_skill_04_current}+?{Mods|0})/10)]]}} {{success=[[@{adv_skill_04_current}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=@{adv_skill_04}}}" /></td>
</tr>
<tr>
<td><input name="attr_adv_skill_05" type="text" class="sheet-text_06"></td>
<td><input name="attr_adv_skill_05_base" type="number" class="sheet-text_01"></td>
<td><input name="attr_adv_skill_05_current" type="number" class="sheet-text_01"></td>
<td><button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{adv_skill_05_current}}} {{crit=[[ceil((@{adv_skill_05_current}+?{Mods|0})/10)]]}} {{success=[[@{adv_skill_05_current}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=@{adv_skill_05}}}" /></td>
</tr>
<tr>
<td><input name="attr_adv_skill_06" type="text" class="sheet-text_06"></td>
<td><input name="attr_adv_skill_06_base" type="number" class="sheet-text_01"></td>
<td><input name="attr_adv_skill_06_current" type="number" class="sheet-text_01"></td>
<td><button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{adv_skill_06_current}}} {{crit=[[ceil((@{adv_skill_06_current}+?{Mods|0})/10)]]}} {{success=[[@{adv_skill_06_current}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=@{adv_skill_06}}}" /></td>
</tr>
<tr>
<td><input name="attr_adv_skill_07" type="text" class="sheet-text_06"></td>
<td><input name="attr_adv_skill_07_base" type="number" class="sheet-text_01"></td>
<td><input name="attr_adv_skill_07_current" type="number" class="sheet-text_01"></td>
<td><button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{adv_skill_07_current}}} {{crit=[[ceil((@{adv_skill_07_current}+?{Mods|0})/10)]]}} {{success=[[@{adv_skill_07_current}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=@{adv_skill_07}}}" /></td>
</tr>
<tr>
<td><input name="attr_adv_skill_08" type="text" class="sheet-text_06"></td>
<td><input name="attr_adv_skill_08_base" type="number" class="sheet-text_01"></td>
<td><input name="attr_adv_skill_08_current" type="number" class="sheet-text_01"></td>
<td><button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{adv_skill_08_current}}} {{crit=[[ceil((@{adv_skill_08_current}+?{Mods|0})/10)]]}} {{success=[[@{adv_skill_08_current}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=@{adv_skill_08}}}" /></td>
</tr>
<tr>
<td><input name="attr_adv_skill_09" type="text" class="sheet-text_06"></td>
<td><input name="attr_adv_skill_09_base" type="number" class="sheet-text_01"></td>
<td><input name="attr_adv_skill_09_current" type="number" class="sheet-text_01"></td>
<td><button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{adv_skill_09_current}}} {{crit=[[ceil((@{adv_skill_09_current}+?{Mods|0})/10)]]}} {{success=[[@{adv_skill_09_current}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=@{adv_skill_09}}}" /></td>
</tr>
<tr>
<td><input name="attr_adv_skill_10" type="text" class="sheet-text_06"></td>
<td><input name="attr_adv_skill_10_base" type="number" class="sheet-text_01"></td>
<td><input name="attr_adv_skill_10_current" type="number" class="sheet-text_01"></td>
<td><button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{adv_skill_10_current}}} {{crit=[[ceil((@{adv_skill_10_current}+?{Mods|0})/10)]]}} {{success=[[@{adv_skill_10_current}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=@{adv_skill_10}}}" /></td>
</tr>
<tr>
<td><input name="attr_adv_skill_11" type="text" class="sheet-text_06"></td>
<td><input name="attr_adv_skill_11_base" type="number" class="sheet-text_01"></td>
<td><input name="attr_adv_skill_11_current" type="number" class="sheet-text_01"></td>
<td><button type="roll" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=@{adv_skill_11_current}}} {{crit=[[ceil((@{adv_skill_11_current}+?{Mods|0})/10)]]}} {{success=[[@{adv_skill_11_current}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=@{adv_skill_11}}}" /></td>
</tr>
</tbody>
</table>
<br />
<table
style="text-align: left; width: 100%; height: 100%;" border="1"
cellpadding="2" cellspacing="2">
<tbody>
<tr>
<td>
<h3>Armour</h3>
<hr>Type: <input name="attr_Armour_Type"
class="sheet-text_04" type="text">
AP: <input name="attr_Armour_Point_Full" type="number" class="sheet-text_01">
/ <input name="attr_Armour_Point_Current" type="number" class="sheet-text_01">
<h3>Hit Points</h3>
<!--fixed Max hps is CON + SIZ /2 not STR + SIZ /2 and rounding-->
<hr>Maximum: <input
name="attr_Hit_Points_Max" value="ceil((@{Constitution}+@{Size})/2)"
disabled="true" type="number" class="sheet-text_01"> Current: <input
name="attr_Hit_Points_Current" type="number" class="sheet-text_01"><br>
<!--fixed rounding on Major Wound Walt Shumate-->
<!-- fixed Major wound not updating when max hit points change becuase it is disabled? Walt Shumate -->
Major Wound Level: <input name="attr_Major_Wound_Level"
value="ceil(ceil(((@{Constitution}+@{Size})/2)/2))" disabled="true"
type="number" class="sheet-text_01">
<h3>Sanity</h3>
<hr>Maximum: <input name="attr_Sanity_Max"
value="@{Power}" disabled="true" type="number" class="sheet-text_01">
Current: <input name="attr_Sanity_Current" type="number" class="sheet-text_01">
<br>
Major Insanity Level: <input name="attr_Major_Insanity_Level"
value="ceil(@{Power}/2)" disabled="true" type="number" class="sheet-text_01">
<h3>Wounds &amp; Insanity</h3>
<hr><textarea
style="width: 320px; height: 30px;"></textarea>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-tab2">
<!-- Page 2 content goes here -->
<table style="text-align: left; width: 850px;" border="0"
cellpadding="0" cellspacing="0">
<tbody>
<tr>
<td colspan="8">
<h3>Weapons
</h3>
<hr></td>
</tr>
<tr>
<td></td>
<td>Weapon</td>
<td>Skill %</td>
<td>Size</td>
<td></td>
<td>Damage</td>
<td>Notes</td>
<td>Range</td>
<td>Load</td>
<td>ENC</td>
</tr>
<tr>
<td><button type="roll" value="/roll 1d100<[[@{weap_1_skill}+?{mods|0}]] @{weap_1} roll" /></td>
<td><input name="attr_weap_1" type="text" class="sheet-text_06"></td>
<td><input name="attr_weap_1_skill" type="number" class="sheet-text_01"></td>
<td>
<select name="attr_weap_1_size" class="sheet-select1">
<option>&nbsp;</option>
<option>S</option>
<option>M</option>
<option>L</option>
<option>H</option>
<option>E</option>
</select>
</td>
<td><button type="roll" value="/roll @{weap_1_dam} @{weap_1} Damage" /></td>
<td><input name="attr_weap_1_dam" type="text" class="sheet-text_02"></td>
<td><input name="attr_weap_1_notes" type="text" class="sheet-text_06"></td>
<td><input name="attr_weap_1_range" type="number" class="sheet-text_01"></td>
<td><input name="attr_weap_1_load" type="number" class="sheet-text_01"></td>
<td><input name="attr_weap_1_enc" type="number" class="sheet-text_01"></td>
</tr>
<tr>
<td><button type="roll" value="/roll 1d100<[[@{weap_2_skill}+?{mods|0}]] @{weap_2} roll" /></td>
<td><input name="attr_weap_2" type="text" class="sheet-text_06"></td>
<td><input name="attr_weap_2_skill" type="number" class="sheet-text_01"></td>
<td>
<select name="attr_weap_2_size" class="sheet-select1">
<option>&nbsp;</option>
<option>S</option>
<option>M</option>
<option>L</option>
<option>H</option>
<option>E</option>
</select>
</td>
<td><button type="roll" value="/roll @{weap_2_dam} @{weap_2} Damage" /></td>
<td><input name="attr_weap_2_dam" type="text" class="sheet-text_02"></td>
<td><input name="attr_weap_2_notes" type="text" class="sheet-text_06"></td>
<td><input name="attr_weap_2_range" type="number" class="sheet-text_01"></td>
<td><input name="attr_weap_2_load" type="number" class="sheet-text_01"></td>
<td><input name="attr_weap_2_enc" type="number" class="sheet-text_01"></td>
</tr>
<tr>
<td><button type="roll" value="/roll 1d100<[[@{weap_3_skill}+?{mods|0}]] @{weap_3} roll" /></td>
<td><input name="attr_weap_3" type="text" class="sheet-text_06"></td>
<td><input name="attr_weap_3_skill" type="number" class="sheet-text_01"></td>
<td>
<select name="attr_weap_3_size" class="sheet-select1">
<option>&nbsp;</option>
<option>S</option>
<option>M</option>
<option>L</option>
<option>H</option>
<option>E</option>
</select>
</td>
<td><button type="roll" value="/roll @{weap_3_dam} @{weap_3} Damage" /></td>
<td><input name="attr_weap_3_dam" type="text" class="sheet-text_02"></td>
<td><input name="attr_weap_3_notes" type="text" class="sheet-text_06"></td>
<td><input name="attr_weap_3_range" type="number" class="sheet-text_01"></td>
<td><input name="attr_weap_3_load" type="number" class="sheet-text_01"></td>
<td><input name="attr_weap_3_enc" type="number" class="sheet-text_01"></td>
</tr>
<tr>
<td><button type="roll" value="/roll 1d100<[[@{weap_4_skill}+?{mods|0}]] @{weap_4} roll" /></td>
<td><input name="attr_weap_4" type="text" class="sheet-text_06"></td>
<td><input name="attr_weap_4_skill" type="number" class="sheet-text_01"></td>
<td>
<select name="attr_weap_4_size" class="sheet-select1">
<option>&nbsp;</option>
<option>S</option>
<option>M</option>
<option>L</option>
<option>H</option>
<option>E</option>
</select>
</td>
<td><button type="roll" value="/roll @{weap_4_dam} @{weap_4} Damage" /></td>
<td><input name="attr_weap_4_dam" type="text" class="sheet-text_02"></td>
<td><input name="attr_weap_4_notes" type="text" class="sheet-text_06"></td>
<td><input name="attr_weap_4_range" type="number" class="sheet-text_01"></td>
<td><input name="attr_weap_4_load" type="number" class="sheet-text_01"></td>
<td><input name="attr_weap_4_enc" type="number" class="sheet-text_01"></td>
</tr>
<tr>
<td><button type="roll" value="/roll 1d100<[[@{weap_5_skill}+?{mods|0}]] @{weap_5} roll" /></td>
<td><input name="attr_weap_5" type="text" class="sheet-text_06"></td>
<td><input name="attr_weap_5_skill" type="number" class="sheet-text_01"></td>
<td>
<select name="attr_weap_5_size" class="sheet-select1">
<option>&nbsp;</option>
<option>S</option>
<option>M</option>
<option>L</option>
<option>H</option>
<option>E</option>
</select>
</td>
<td><button type="roll" value="/roll @{weap_5_dam} @{weap_5} Damage" /></td>
<td><input name="attr_weap_5_dam" type="text" class="sheet-text_02"></td>
<td><input name="attr_weap_5_notes" type="text" class="sheet-text_06"></td>
<td><input name="attr_weap_5_range" type="number" class="sheet-text_01"></td>
<td><input name="attr_weap_5_load" type="number" class="sheet-text_01"></td>
<td><input name="attr_weap_5_enc" type="number" class="sheet-text_01"></td>
</tr>
<tr>
<td><button type="roll" value="/roll 1d100<[[@{weap_6_skill}+?{mods|0}]] @{weap_6} roll" /></td>
<td><input name="attr_weap_6" type="text" class="sheet-text_06"></td>
<td><input name="attr_weap_6_skill" type="number" class="sheet-text_01"></td>
<td>
<select name="attr_weap_6_size" class="sheet-select1">
<option>&nbsp;</option>
<option>S</option>
<option>M</option>
<option>L</option>
<option>H</option>
<option>E</option>
</select>
</td>
<td><button type="roll" value="/roll @{weap_6_dam} @{weap_6} Damage" /></td>
<td><input name="attr_weap_6_dam" type="text" class="sheet-text_02"></td>
<td><input name="attr_weap_6_notes" type="text" class="sheet-text_06"></td>
<td><input name="attr_weap_6_range" type="number" class="sheet-text_01"></td>
<td><input name="attr_weap_6_load" type="number" class="sheet-text_01"></td>
<td><input name="attr_weap_6_enc" type="number" class="sheet-text_01"></td>
</tr>
<tr>
<td><button type="roll" value="/roll 1d100<[[@{weap_7_skill}+?{mods|0}]] @{weap_7} roll" /></td>
<td><input name="attr_weap_7" type="text" class="sheet-text_06"></td>
<td><input name="attr_weap_7_skill" type="number" class="sheet-text_01"></td>
<td>
<select name="attr_weap_7_size" class="sheet-select1">
<option>&nbsp;</option>
<option>S</option>
<option>M</option>
<option>L</option>
<option>H</option>
<option>E</option>
</select>
</td>
<td><button type="roll" value="/roll @{weap_7_dam} @{weap_7} Damage" /></td>
<td><input name="attr_weap_7_dam" type="text" class="sheet-text_02"></td>
<td><input name="attr_weap_7_notes" type="text" class="sheet-text_06"></td>
<td><input name="attr_weap_7_range" type="number" class="sheet-text_01"></td>
<td><input name="attr_weap_7_load" type="number" class="sheet-text_01"></td>
<td><input name="attr_weap_7_enc" type="number" class="sheet-text_01"></td>
</tr>
</tbody>
</table>
<br />
<table style="text-align: left; width: 850px;" border="1"
cellpadding="2" cellspacing="2">
<tbody>
<tr>
<td style="width: 525px;">
<table style="text-align: left; width: 525px;"
border="0" cellpadding="2" cellspacing="2">
<tbody>
<tr>
<td colspan="6">
<h3>Fatigue
</h3>
<hr></td>
</tr>
<tr>
<td>Level</td>
<td>&nbsp;</td>
<td style="text-align: center;">Skill
Effect</td>
<td style="text-align: center;">Movement</td>
<td style="text-align: center;">Combat
Order</td>
<td style="text-align: center;">Other</td>
</tr>
<tr>
<td>Fresh</td>
<td style="text-align: center;"><input
name="attr_fatigue" value="fresh" type="radio"></td>
<td style="text-align: center;">-</td>
<td style="text-align: center;">-</td>
<td style="text-align: center;">-</td>
<td style="text-align: center;">-</td>
</tr>
<tr>
<td>Winded</td>
<td style="text-align: center;"><input
name="attr_fatigue" value="winded" type="radio"></td>
<td style="text-align: center;">-10% to all
skills</td>
<td style="text-align: center;">-</td>
<td style="text-align: center;">-</td>
<td style="text-align: center;">-</td>
</tr>
<tr>
<td>Tired</td>
<td style="text-align: center;"><input
name="attr_fatigue" value="tired" type="radio"></td>
<td style="text-align: center;">-20% to all
skills</td>
<td style="text-align: center;">-2m</td>
<td style="text-align: center;">-2</td>
<td style="text-align: center;">-</td>
</tr>
<tr>
<td>Weary</td>
<td style="text-align: center;"><input
name="attr_fatigue" value="weary" type="radio"></td>
<td style="text-align: center;">-30% to all
skills</td>
<td style="text-align: center;">-2m</td>
<td style="text-align: center;">-2</td>
<td style="text-align: center;">-</td>
</tr>
<tr>
<td>Exhausted</td>
<td style="text-align: center;"><input
name="attr_fatigue" value="exhausted" type="radio"></td>
<td style="text-align: center;">-40% to all
skills</td>
<td style="text-align: center;">Halved</td>
<td style="text-align: center;">-5</td>
<td style="text-align: center;">Test every 5
min.</td>
</tr>
<tr>
<td>Debilitated</td>
<td style="text-align: center;"><input
name="attr_fatigue" value="debilitated" type="radio"></td>
<td style="text-align: center;">-50% to all
skills</td>
<td style="text-align: center;">Halved</td>
<td style="text-align: center;">-10</td>
<td style="text-align: center;">Test every
min.</td>
</tr>
</tbody>
</table>
</td>
<td>
<h3>Wealth
</h3>
<hr><textarea cols="50" rows="8"
name="attr_wealth" style="width: 270px; height: 150px;"></textarea></td>
</tr>
<tr>
<td>
<h3>Equipment
</h3>
<hr><textarea cols="75" rows="15"
name="attr_equipment" style="width: 500px; height: 250px;"></textarea></td>
<td>
<h3>Faction
</h3>
<hr>Faction: <input name="attr_faction"
type="text"><br>
Allies: <input name="attr_allies" type="text"><br>
Enemies: <input name="attr_enemies" type="text"><br>
Faction Zeal: <input name="attr_faction_zeal" type="text"><br>
Faction Beliefs:
<textarea cols="50" rows="8"
name="attr_faction_el" style="width: 270px; height: 75px;"></textarea></td>
</tr>
<tr>
<td>
<h3>Alchemy
</h3>
<hr>
<table style="text-align: left; width: 525px; height: 78px;"
border="0" cellpadding="1" cellspacing="1">
<tbody>
<tr>
<td style="width: 325px;">Alchemy: <input
name="attr_alchemy" type="number">%<br>
Earth: <input name="attr_earth" type="number">%
Water: <input name="attr_water" type="number">%<br>
Air: <input name="attr_air" type="number">% Fire: <input
name="attr_fire" type="number">%
</td>
<td style="width: 200px;">
<table style="text-align: left; width: 100%;"
border="1" cellpadding="2" cellspacing="2">
<tbody>
<tr>
<td colspan="3">Philosopher's Stone</td>
</tr>
<tr>
<td>1.<input name="attr_stone_1"
type="number"></td>
<td>2.<input name="attr_stone_2"
type="number"></td>
<td>3.<input name="attr_stone_3"
type="number"></td>
</tr>
<tr>
<td>4.<input name="attr_stone_4"
type="number"></td>
<td>5.<input name="attr_stone_5"
type="number"></td>
<td>6.<input name="attr_stone_6"
type="number"></td>
</tr>
<tr>
<td>7.<input name="attr_stone_7"
type="number"></td>
<td>8.<input name="attr_stone_8"
type="number"></td>
<td>9.<input name="attr_stone_9"
type="number"></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<h3>Spells
</h3>
<hr><textarea cols="75" rows="15"
name="attr_Alchemy_Spells" style="width: 500px; height: 120px;"></textarea></td>
<td>
<h3>Witchcraft
</h3>
<hr>Witchcraft: <input name="attr_witchcraft"
type="number">% MAG: <input name="attr_witchcraft_mag"
type="number"><br>
<h3>Spells
</h3>
<hr><textarea name="attr_Witchcraft_Spells"
rows="8" cols="50" style="width: 270px; height: 180px;"></textarea></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-tab3">
<!-- Page 3 content goes here -->
<div class='sheet-3colrow'>
<div class='sheet-col'>
<!-- Put the content for the first column here -->
<b>Name:</b> <input name="attr_character_name" size="75"
class="sheet-text_06" type="text"><br>
<b>Desc:</b><br>
<textarea name="attr_description" style="width: 235px; height: 75px;"></textarea>
<h3>Attributes</h3>
<hr>
<B>STR:</B> <input name="attr_Strength" type="number" class="sheet-text_01">
<B>CON:</B> <input name="attr_Constitution" type="number" class="sheet-text_01">
<B>SIZ:</B> <input name="attr_Size" type="number" class="sheet-text_01"><br>
<B>INT:</B> <input name="attr_Intellegence" type="number" class="sheet-text_01">
<B>POW:</B> <input name="attr_Power" type="number" class="sheet-text_01"><br>
<B>DEX:</B> <input name="attr_Dexterity" type="number" class="sheet-text_01">
<B>CHA:</B> <input name="attr_Charisma" type="number" class="sheet-text_01">
<b>MOV:</b> <input name="attr_Movement" type="number" class="sheet-text_01"><hr>
<h3>Hit Points</h3>
<hr>Maximum: <input
name="attr_Hit_Points_Max" value="round((@{Strength}+@{Size})/2)"
disabled="true" type="number" class="sheet-text_01"> Current: <input
name="attr_Hit_Points_Current" type="number" class="sheet-text_01"><br>
Major Wound Level: <input name="attr_Major_Wound_Level"
value="round(@{Hit_Points_Max}/2)" disabled="true"
type="number" class="sheet-text_01">
</div>
<div class='sheet-col'>
<!-- Second column -->
<h3>Skills</h3>
<table width="243"><tr><td>
Athletics
<input name="attr_Athletics_cur" type="number"class="sheet-text_01f">
<input name="attr_Athletics_base" value="@{Strength}+@{Dexterity}" disabled="true" type="number"class="sheet-text_01f"><br></td></tr>
<tr><td>Close Combat
<input name="attr_Close_Combat_cur" type="number" class="sheet-text_01f">
<input name="attr_Close_Combat_base" value="@{Strength}+@{Intellegence}" disabled="true" type="number" class="sheet-text_01f"><br></td></tr>
<tr><td>Dodge
<input name="attr_Dodge_cur" type="number" class="sheet-text_01f">
<input name="attr_Dodge_base" value="@{Dexterity}*2" disabled="true" type="number" class="sheet-text_01f"><br></td></tr>
<tr><td>Gun Combat
<input name="attr_Gun_Combat_cur" type="number" class="sheet-text_01f">
<input name="attr_Gun_Combat_base" value="@{Dexterity}+@{Intellegence}" disabled="true" type="number" class="sheet-text_01f"><br></td></tr>
<tr><td>Perception
<input name="attr_Perception_cur" type="number" class="sheet-text_01f">
<input name="attr_Perception_base" value="@{Intellegence}+@{Power}" disabled="true" type="number" class="sheet-text_01f"><br></td></tr>
<tr><td>Persistance
<input name="attr_Persistance_cur" type="number" class="sheet-text_01f">
<input name="attr_Persistance_base" value="@{Power}*2" disabled="true" type="number" class="sheet-text_01f"><br></td></tr>
<tr><td>Resilience
<input name="attr_Resilience_cur" type="number" class="sheet-text_01f">
<input name="attr_Resilience_base" value="@{Constitution}*2" disabled="true" type="number" class="sheet-text_01f"><br></td></tr>
<tr><td>Stealth
<input name="attr_Stealth_cur" type="number" class="sheet-text_01f">
<input name="attr_Stealth_base" value="@{Dexterity}+@{Intellegence}" disabled="true" type="number" class="sheet-text_01f"><br></td></tr>
<tr><td>Unarmed Combat
<input name="attr_Unarmed_Combat_cur" type="number" class="sheet-text_01f">
<input name="attr_Unarmed_Combat_base" value="@{Dexterity}+@{Strength}" disabled="true" type="number" class="sheet-text_01f"><br></td></tr>
</table>
<input name="attr_adv_skill_01" type="text" class="sheet-text_05"><input
name="attr_adv_skill_01_base" type="number" class="sheet-text_01"><input
name="attr_adv_skill_01_current" type="number" class="sheet-text_01"><br>
<input name="attr_adv_skill_02" type="text" class="sheet-text_05"><input
name="attr_adv_skill_02_base" type="number" class="sheet-text_01"><input
name="attr_adv_skill_02_current" type="number" class="sheet-text_01"><br>
<input name="attr_adv_skill_03" type="text" class="sheet-text_05"><input
name="attr_adv_skill_03_base" type="number" class="sheet-text_01"><input
name="attr_adv_skill_03_current" type="number" class="sheet-text_01"><br>
<input name="attr_adv_skill_04" type="text" class="sheet-text_05"><input
name="attr_adv_skill_04_base" type="number" class="sheet-text_01"><input
name="attr_adv_skill_04_current" type="number" class="sheet-text_01"><br>
<input name="attr_adv_skill_05" type="text" class="sheet-text_05"><input
name="attr_adv_skill_05_base" type="number" class="sheet-text_01"><input
name="attr_adv_skill_05_current" type="number" class="sheet-text_01"><br>
</div>
<div class='sheet-col'>
<!-- Third column -->
<h3>Weapons, Combat, Equip.</h3>
Damage Mod: <select name="attr_Damage_Modifier" style="height: 24px; width: 75px;">
<option></option>
<option>-1D6</option>
<option>-1D4</option>
<option>0</option>
<option>+1D4</option>
<option>+1D6</option>
<option>+2D6</option>
<option>+3D6</option>
<option>+4D6</option>
</select><br>
<b>Weapon</b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Skill &nbsp; &nbsp; &nbsp; Damage
<input name="attr_weap_1" type="text" class="sheet-text_04">
<input name="attr_weap_1_skill" type="number" class="sheet-text_01">
<input name="attr_weap_1_dam" type="text" class="sheet-text_01"><br>
<input name="attr_weap_2" type="text" class="sheet-text_04">
<input name="attr_weap_2_skill" type="number" class="sheet-text_01">
<input name="attr_weap_2_dam" type="text" class="sheet-text_01"><br>
<input name="attr_weap_3" type="text" class="sheet-text_04">
<input name="attr_weap_3_skill" type="number" class="sheet-text_01">
<input name="attr_weap_3_dam" type="text" class="sheet-text_01"><br>
<input name="attr_weap_4" type="text" class="sheet-text_04">
<input name="attr_weap_4_skill" type="number" class="sheet-text_01">
<input name="attr_weap_4_dam" type="text" class="sheet-text_01"><br>
<input name="attr_weap_5" type="text" class="sheet-text_04">
<input name="attr_weap_5_skill" type="number" class="sheet-text_01">
<input name="attr_weap_5_dam" type="text" class="sheet-text_01"><br>
<hr>
<b>Armour Type:</b> <input name="attr_Armour_Type" class="sheet-text_05" type="text"><br>
AP: <input name="attr_Armour_Point_Full" type="number" class="sheet-text_01">
/ <input name="attr_Armour_Point_Current" type="number" class="sheet-text_01"><hr>
<b>Equipment</b><textarea cols="75" rows="15"
name="attr_equipment" style="width: 245px; height: 100px;"></textarea>
</div>
</div>
</div>
<!--
="&{template:skillRoll} {{skillvalue=@{Climb}}} {{crit=[[ceil((@{Climb}+?{Mods|0})/10)]]}} {{success=[[@{Climb}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=Climb}}
-->
<rolltemplate class="sheet-rolltemplate-skillRoll">
<table class="skillRoll" style="width:100%; border 1px black">
<tr><th colspan="2">{{name}}</th></tr>
<tr><th colspan="2">Skill Roll</th></tr>
<!--<tr><td>{{crit}}/{{special}}/{{fumble}}</td></tr>-->
<tr>
<tr>
<td class="template_label"><b>Rolling:</b> {{skillname}} ({{skillvalue}}%) </td>
<td class="template_value"> {{success}}%</td>
</tr>
</tr>
<tr>
<td class="template_label"><b>Rolled:</b></td>
<td class="template_value">{{roll}}</td>
</tr>
<tr>
<td class="template_label"><b>Result:</b></td>
{{#rollTotal() roll 100}}
<td class="template_value">Fumble</td>
{{/rollTotal() roll 100}}
{{#^rollTotal() roll 100}}
<!--Skill 100% or greater -->
{{#rollGreater() success 100}}
{{#rollBetween() roll 1 crit}}<td class="template_value">Critical</td>{{/rollBetween() roll 1 crit}}
{{#^rollLess() roll crit}}
<td class="template_value">Success</td>
{{/^rollLess() roll crit}}
{{/rollGreater() success 100}}
<!--Skill less than 100 -->
{{#^rollGreater() success 100}}
{{#rollBetween() roll 1 crit}}<td class="template_value">Critical</td>{{/rollBetween() roll 1 crit}}
{{#^rollBetween() roll 1 crit}}
<!-- for automatic success -->
{{#rollLess() roll 5}}
<td class="template_value">Success</td>
{{/rollLess() roll 5}}
{{#^rollLess() roll 5}}
<!-- Check for fumble -->
{{#rollTotal() roll 100}}
<td class="template_value">Fumble</td>
{{/rollTotal() roll 100}}
<!-- Check for automatic failure-->
{{#rollBetween() roll 95 99}}
<td class="template_value">Failure</td>
{{/rollBetween() roll 95 99}}
{{#rollBetween() roll 5 success}}
<td class="template_value">Success</td>
{{/rollBetween() roll 5 success}}
{{#^rollBetween() roll 95 99}}
{{#^rollBetween() roll 5 success}}
<td class="template_value">Failure</td>
{{/^rollBetween() roll 5 success}}
{{/^rollBetween() roll 95 99}}
{{/^rollLess() roll 5}}
{{/^rollBetween() roll 1 crit}}
{{/^rollGreater() success 100}}
{{/^rollTotal() roll 100}}
</tr>
</table>
</rolltemplate>