mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
7144 lines
457 KiB
HTML
7144 lines
457 KiB
HTML
<!-- Special harpie line 1189 -->
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<!-- Hidden value for sheet version -->
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<input type="hidden" class="sheet-sheettoggle" name="attr_sheet_version" value="intro" />
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<!------------------>
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<!--- DIV INTRO --->
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<!------------------>
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<div class="feuille_introduction">
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<div class="intro">
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<div class="wrapper_intro">
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<div class="text_intro">
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<p style="text-align: center;"><span class="intro_titre">Le Cabinet des Murmures</span></p>
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<br>
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<p style="text-align: center; margin-top: 10px; margin-bottom: 12px;"><span class="intro_1" data-i18n="intro_1">Le Cabinet des Murmures nécessite l'utilisation de deux types de fiches de personnage.</span></p>
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<br>
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<p><span class="picto_intro">]</span><span class="gras_souligne" data-i18n="intro_esprit_1">Une fiche d'Esprit</span> <span data-i18n="intro_esprit_2">qui est attribuée à chacun des joueurs.</p>
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<p><span class="picto_intro">]</span><span class="gras_souligne" data-i18n="intro_cabinet_1">Une fiche de Cabinet</span> <span data-i18n="intro_cabinet_2">qui est unique. Elle est partagée par tous les joueurs.
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<br><span class="italic" data-i18n="intro_cabinet_3">Cette feuille sera automatiquement renommée "Médium" afin que les boutons de lancé de dés soient fonctionnels.</span></p>
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<br>
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<p style="text-align: center; text-decoration: underline; font-size: 16px; margin-top: 20px; margin-bottom: 15px;"><span data-i18n="intro_3">Choisissez le type de fiche que vous souhaitez créer.</span></p>
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</div>
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</div>
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<div class="wrapper_intro_bouton">
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<div class="boutton_esprit">
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<button type="action" class="esprit_intro" name="act_intro-esprit"></button>
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</div>
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<div class="boutton_medium">
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<button type="action" class="medium_intro"name="act_intro-cabinet"></button>
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</div>
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<div class="boutton_pnj">
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<button type="action" class="pnj_intro"name="act_intro-pnj"></button>
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</div>
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</div>
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<div class="wrapper_intro_titre">
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<div class="boutton_esprit_titre">
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<span data-i18n="intro_spirit">Esprit</span>
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</div>
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<div class="boutton_medium_titre">
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<span data-i18n="intro_cabinet">Cabinet</span>
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</div>
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<div class="boutton_pnj_titre">
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<span data-i18n="intro_npc">PNJ</span>
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</div>
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</div>
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</div>
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</div>
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<!------------------>
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<!-- DIV COMMUNE -->
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<!------------------>
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<div class="feuille_commune">
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<!-- SHEET VERSION OPTION -->
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<!-- <div class="sheet_selector">
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<select class="selector" title="Choose sheet version" name="attr_sheet_version">
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<option value="esprit" data-i18n="spirit_sheet">Spirit</option>
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<option value="cabinet" data-i18n="corpse_sheet">Actor</option>
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<option value="pnj" data-i18n="npc_sheet">NPC</option>
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<option value="intro">Introduction</option>
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</select>
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</div> -->
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<div class="comedien_choix">
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<div class="wrapper_comedien_choix">
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<div class="comedien_blanc"><input type="radio" name="attr_controller_comedien" id="comedien_blanc" value="blanc" style="margin-top: 10px;" data-i18n-title="color_comedien" title="violet comedien"><label for="comedien_blanc" data-i18n-title="color_comedien" title="blanc comedien"></label></div>
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<div class="comedien_rouge"><input type="radio" name="attr_controller_comedien" id="comedien_rouge" value="rouge" style="margin-top: 10px;" data-i18n-title="color_comedien" title="red comedien"><label for="comedien_rouge" data-i18n-title="color_comedien" title="red comedien"></label></div>
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<div class="comedien_bleu"><input type="radio" name="attr_controller_comedien" id="comedien_bleu" value="bleu" style="margin-top: 10px;" data-i18n-title="color_comedien" title="blue comedien"><label for="comedien_bleu" data-i18n-title="color_comedien" title="blue comedien"></label></div>
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</div>
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<div class="wrapper_comedien_choix">
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<div class="comedien_jaune"><input type="radio" name="attr_controller_comedien" id="comedien_jaune" value="jaune" style="margin-top: 10px;" data-i18n-title="color_comedien" title="yellow comedien"><label for="comedien_jaune" data-i18n-title="color_comedien" title="yellow comedien"></label></div>
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<div class="comedien_vert"><input type="radio" name="attr_controller_comedien" id="comedien_vert" value="vert" style="margin-top: 10px;" data-i18n-title="color_comedien" title="green comedien"><label for="comedien_vert" data-i18n-title="color_comedien" title="green comedien"></label></div>
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<div class="comedien_violet"><input type="radio" name="attr_controller_comedien" id="comedien_violet" value="violet" style="margin-top: 10px;" data-i18n-title="color_comedien" title="violet comedien"><label for="comedien_violet" data-i18n-title="color_comedien" title="violet comedien"></label></div>
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<!-- <div class="comedien_text">Comédien</div> -->
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</div>
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</div>
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<div class="sheet_reset_fiche">
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<button type="action" class="intro_reset" name="act_intro-reset"><span class="picto_reset_intro" data-i18n-title="intro_link" title="Changer le type de la fiche">r</span></button>
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</div>
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<!-- MENU TAB -->
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<input type="radio" name="attr_tab_hote" value="1" class="onglcabinet" checked /><span data-i18n="office">Cabinet</span>
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<input type="radio" name="attr_tab_hote" value="2" class="onglcorps" /><span data-i18n="body">Corps</span>
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<input type="radio" name="attr_tab_hote" value="3" class="onglarbre" /><span data-i18n="tree">Arbre</span>
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<input type="radio" name="attr_tab_hote" value="4" class="onglinfo" title="Informations"/><span>-</span><!--
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<input type="radio" name="attr_tab_hote" value="4" class="onglhotedice" /><span data-i18n="dice"></span> -->
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<input class="cabinet_name" type="text" name="attr_medium_name" placeholder="Nom du Médium">
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<!------------------>
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<!-- DIV CABINET -->
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<!------------------>
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<input type="hidden" class="controller_comedien" name="attr_controller_comedien" value="blanc">
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<div class="cabinet">
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<div class="wrapper_cabinet">
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<div class="esprit_titre"><span data-i18n="spirits">ESPRITS</span>
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<div class="titre_trait">
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
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</div>
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</div>
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<div class="esprit_data">
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<p><textarea class="cab_esprit" name="attr_cab_esprit" rows="5" spellcheck="false"></textarea></p>
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</div>
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<div class="acquis_collectifs"><span data-i18n="collective_achievement">ACQUIS COLLECTIFS</span>
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<div class="titre_trait">
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
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</div>
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</div>
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<div class="acquis_collectifs_data1">
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<p><input class="data" type="text" name="attr_coll1-1"> + <input class="bonus" type="number" name="attr_collbonus1-1"></p>
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<p><input class="data" type="text" name="attr_coll1-2"> + <input class="bonus" type="number" name="attr_collbonus1-2"></p>
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<p><input class="data" type="text" name="attr_coll1-3"> + <input class="bonus" type="number" name="attr_collbonus1-3"></p>
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<p><input class="data" type="text" name="attr_coll1-4"> + <input class="bonus" type="number" name="attr_collbonus1-4"></p>
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<p><input class="data" type="text" name="attr_coll1-5"> + <input class="bonus" type="number" name="attr_collbonus1-5"></p>
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</div>
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<div class="acquis_collectifs_data2">
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<p><input class="data" type="text" name="attr_coll2-1"> + <input class="bonus" type="number" name="attr_collbonus2-1"></p>
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<p><input class="data" type="text" name="attr_coll2-2"> + <input class="bonus" type="number" name="attr_collbonus2-2"></p>
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<p><input class="data" type="text" name="attr_coll2-3"> + <input class="bonus" type="number" name="attr_collbonus2-3"></p>
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<p><input class="data" type="text" name="attr_coll2-4"> + <input class="bonus" type="number" name="attr_collbonus2-4"></p>
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<p><input class="data" type="text" name="attr_coll2-5"> + <input class="bonus" type="number" name="attr_collbonus2-5"></p>
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</div>
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<div class="contact"><span data-i18n="contacts">CONTACTS</span>
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<div class="titre_trait">
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
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</div>
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</div>
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<div class="contact_data">
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<p><textarea class="cab_contact" name="attr_cab_contact" spellcheck="false"></textarea></p>
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</div>
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<div class="note"><span data-i18n="notes">NOTES</span>
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<div class="titre_trait">
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
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</div>
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</div>
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<div class="note_data">
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<p><textarea class="cab_note" name="attr_cab_note" spellcheck="false"></textarea></p>
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</div>
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<div class="description_cabinet"><span data-i18n="office_description">DESCRIPTION DU CABINET</span>
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<div class="titre_trait">
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
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</div>
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</div>
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<div class="description_cabinet_data">
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<p><textarea class="cab_desc" name="attr_cab_desc" spellcheck="false"></textarea></p>
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</div>
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<div class="adversaires"><span data-i18n="opponents">ADVERSAIRES</span>
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<div class="titre_trait">
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
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</div>
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</div>
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<div class="adversaires_data">
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<p><textarea class="cab_adversaire" name="attr_cab_adversaire" spellcheck="false"></textarea></p>
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</div>
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<div class="graces"><span data-i18n="graces">GRÂCES</span>
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<div class="titre_trait">
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
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</div>
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</div>
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<div class="graces_data">
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<div class="wrapper_graces">
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<div class="grace_1_select">
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<select class="liste_graces" name="attr_grace_1">
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<option value="0" selected="selected"></option>
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<option value="1" data-i18n="grace_ailleurs">Ailleurs</option>
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<option value="2" data-i18n="grace_benediction">Bénédiction</option>
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<option value="3" data-i18n="grace_clairvoyance">Clairvoyance</option>
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<option value="4" data-i18n="grace_corne_abondance">Corne d'abondance</option>
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<option value="5" data-i18n="grace_extinction">Extinction</option>
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<option value="6" data-i18n="grace_hors_du_linceul">Hors du linceul</option>
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<option value="7" data-i18n="grace_leve_toi">Lève-toi et marche</option>
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<option value="8" data-i18n="grace_soleil">Soleil, suspend ton cours</option>
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</select>
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</div>
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<div class="grace_1_boutton">
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<button class="grace_roll" type="roll" name="roll-grace_1" value="&{template:cabinet-pouvoir} {{title=@{nom_grace_1}}} {{^{perisprit_macro}=16}} {{info=@{info_grace_1}}}"><span class="picto_grace" title="Afficher la grâce dans la fenêtre de discussion" data-i18n-title="show_grace">R</span></button>
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</div>
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<div class="grace_2_select">
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<select class="liste_graces" name="attr_grace_2">
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<option value="0" selected="selected"></option>
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<option value="1" data-i18n="grace_ailleurs">Ailleurs</option>
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<option value="2" data-i18n="grace_benediction">Bénédiction</option>
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<option value="3" data-i18n="grace_clairvoyance">Clairvoyance</option>
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<option value="4" data-i18n="grace_corne_abondance">Corne d'abondance</option>
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<option value="5" data-i18n="grace_extinction">Extinction</option>
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<option value="6" data-i18n="grace_hors_du_linceul">Hors du linceul</option>
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<option value="7" data-i18n="grace_leve_toi">Lève-toi et marche</option>
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<option value="8" data-i18n="grace_soleil">Soleil, suspend ton cours</option>
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</select>
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</div>
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<div class="grace_2_boutton">
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<button class="grace_roll" type="roll" name="roll-grace_2" value="&{template:cabinet-pouvoir} {{title=@{nom_grace_2}}} {{^{perisprit_macro}=16}} {{info=@{info_grace_2}}}"><span class="picto_grace" title="Afficher la grâce dans la fenêtre de discussion" data-i18n-title="show_grace">R</span></button>
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</div>
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<div class="grace_3_select">
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<select class="liste_graces" name="attr_grace_3">
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<option value="0" selected="selected"></option>
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<option value="1" data-i18n="grace_ailleurs">Ailleurs</option>
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<option value="2" data-i18n="grace_benediction">Bénédiction</option>
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<option value="3" data-i18n="grace_clairvoyance">Clairvoyance</option>
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<option value="4" data-i18n="grace_corne_abondance">Corne d'abondance</option>
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<option value="5" data-i18n="grace_extinction">Extinction</option>
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<option value="6" data-i18n="grace_hors_du_linceul">Hors du linceul</option>
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<option value="7" data-i18n="grace_leve_toi">Lève-toi et marche</option>
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<option value="8" data-i18n="grace_soleil">Soleil, suspend ton cours</option>
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</select>
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</div>
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<div class="grace_3_boutton">
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<button class="grace_roll" type="roll" name="roll-grace_3" value="&{template:cabinet-pouvoir} {{title=@{nom_grace_3}}} {{^{perisprit_macro}=16}} {{info=@{info_grace_3}}}"><span class="picto_grace" title="Afficher la grâce dans la fenêtre de discussion" data-i18n-title="show_grace">R</span></button>
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</div>
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</div>
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</div>
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<div class="xp_collective_cadre">
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<div class="xp_collective"><span data-i18n="collective_experience">EXPÉRIENCE COLLECTIVE</span></div>
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<div class="xp_collective_data">
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<p><textarea class="cab_xp" name="attr_cab_xp" spellcheck="false"></textarea></p>
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</div>
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</div>
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<div class="decor_droite"></div>
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<div class="decor_bas"></div>
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</div>
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</div>
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<!------------------>
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<!-- DIV CORPS -->
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<!------------------>
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<div class="corps">
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<div class="wrapper_corps">
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<div class="description"><span data-i18n="description">DESCRIPTION</span>
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<div class="titre_trait">
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
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</div>
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</div>
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<div class="description_data">
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<p><textarea class="cor_description" name="attr_cor_description" rows="5" spellcheck="false"></textarea></p>
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</div>
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<div class="attributs"><span data-i18n="attributes">ATTRIBUTS</span>
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<div class="titre_trait">
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
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</div>
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</div>
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<div class="attributs_data1">
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<p><span data-i18n="acuity">ACUITÉ</span></p>
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<p><span data-i18n="agility">AGILITÉ</span></p>
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<p><span data-i18n="anonymity">ANONYMAT</span></p>
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</div>
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<div class="attributs_data2">
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<p><span data-i18n="beauty">BEAUTÉ</span></p>
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<p><span data-i18n="strangeness">ÉTRANGETÉ</span></p>
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<p><span data-i18n="skill">HABILETÉ</span></p>
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</div>
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<div class="attributs_data3">
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<p><span data-i18n="innocence">INNOCENCE</span></p>
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<p><span data-i18n="attribute_power">PUISSANCE</span></p>
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<p><span data-i18n="robustness">ROBUSTESSE</span></p>
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</div>
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<div class="attributs_bonus1">
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<p style="margin-bottom: 18px;">+<input class="bonus" type="number" name="attr_acuite_bonus" min="0" max="3" value="0"></p>
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<p style="margin-bottom: 18px;">+<input class="bonus" type="number" name="attr_agilite_bonus" min="0" max="3" value="0"></p>
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<p style="margin-bottom: 18px;">+<input class="bonus" type="number" name="attr_anonymat_bonus" min="0" max="3" value="0"></p>
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</div>
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<div class="attributs_bonus2">
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<p style="margin-bottom: 18px;">+<input class="bonus" type="number" name="attr_beaute_bonus" min="0" max="3" value="0"></p>
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<p style="margin-bottom: 18px;">+<input class="bonus" type="number" name="attr_etrangete_bonus" min="0" max="3" value="0"></p>
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<p style="margin-bottom: 18px;">+<input class="bonus" type="number" name="attr_habilete_bonus" min="0" max="3" value="0"></p>
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</div>
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<div class="attributs_bonus3">
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<p style="margin-bottom: 18px;">+<input class="bonus" type="number" name="attr_innocence_bonus" min="0" max="3" value="0"></p>
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<p style="margin-bottom: 18px;">+<input class="bonus" type="number" name="attr_puissance_bonus" min="0" max="3" value="0"></p>
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<p style="margin-bottom: 18px;">+<input class="bonus" type="number" name="attr_robustesse_bonus" min="0" max="3" value="0"></p>
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</div>
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<div class="equipement"><span data-i18n="equipment">ÉQUIPEMENT</span>
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<div class="titre_trait">
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
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</div>
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</div>
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<div class="equipement_data">
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<p><textarea class="cor_equipement" name="attr_cor_equipement" rows="7" spellcheck="false"></textarea></p>
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</div>
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<div class="sequelles"><span data-i18n="aftermaths">SÉQUELLES</span>
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<div class="titre_trait">
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
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</div>
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</div>
|
|
<div class="sequelles_legere"><span data-i18n="light">LÉGÈRES</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
|
|
</div>
|
|
</div>
|
|
<div class="sequelles_legere_data">
|
|
<p><textarea class="cor_sequelles_legere" name="attr_sequelles_legere" rows="3" spellcheck="false"></textarea></p>
|
|
</div>
|
|
<div class="sequelles_grave"><span data-i18n="serious">GRAVES</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
|
|
</div>
|
|
</div>
|
|
<div class="sequelles_grave_data">
|
|
<p><textarea class="cor_sequelles_grave" name="attr_sequelles_grave" rows="3" spellcheck="false"></textarea></p>
|
|
</div>
|
|
<div class="arme"><span data-i18n="weapon">ARMES</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
|
|
</div>
|
|
</div>
|
|
<div class="arme_data">
|
|
<div class="wrapper_arme_title">
|
|
<div class="arme_titre_nom"><span data-i18n="weapon_name">Nom</span></div>
|
|
<div class="arme_titre_precision"><span data-i18n="precision">Précision</span></div>
|
|
<div class="arme_titre_portee"><span data-i18n="scope">Portée</span></div>
|
|
<div class="arme_titre_degats"><span data-i18n="damage">Dégats</span></div>
|
|
<div class="arme_titre_dots">+ <span data-i18n="power">puissance</span></div>
|
|
<div class="arme_titre_munition"><span data-i18n="ammunition">Munitions</span></div>
|
|
<div class="arme_titre_cadence"><span data-i18n="cadence">Cadence</span></div>
|
|
</div>
|
|
<div class="wrapper_arme">
|
|
<div class="arme_nom"><p><input class="arme" type="text" name="attr_arme1_nom"></p></div>
|
|
<div class="arme_plus"><p style="margin-top: -2px; color: var(--marron_cabinet);"><span class="weapon_plus">+</span></p></div>
|
|
<div class="arme_precision"><p><input class="arme_center" type="number" name="attr_arme1_precision" min="0" max="5"></p></div>
|
|
<div class="arme_portee"><p><input class="arme_center" type="text" name="attr_arme1_portée"></p></div>
|
|
<div class="arme_degats"><p><input class="arme_center" type="text" name="attr_arme1_degats"></p></div>
|
|
<div class="arme_dots"><input type="checkbox" name="attr_arme1_puissance" value="1" data-i18n-title="weapon_power_check" title="Cochez si l'arme possède un bonus de Puissance"></div>
|
|
<div class="arme_munition"><p><input class="arme_center" type="number" name="attr_arme1_munition" min="0" max="30"></p></div>
|
|
<div class="arme_cadence"><p><input class="arme_center" type="number" name="attr_arme1_cadence" min="0" max="5"></p></div>
|
|
<div class="arme_dice">
|
|
<input type="checkbox" class="sheet-arme1_puissance" name="attr_arme1_puissance" value="1" style="display: none;">
|
|
<div class="sheet-weapon1_avec_puissance">
|
|
<button class="weapon_roll" type="action" name="act_roll-arme_1_puissance"><span class="pictod6" data-i18n-title="throw_damage" title="Jet de dégâts">F</span></button>
|
|
</div>
|
|
<div class="sheet-weapon1_sans_puissance">
|
|
<button class="weapon_roll" type="action" name="act_roll-arme_1"><span class="pictod6" data-i18n-title="throw_damage" title="Jet de dégâts">F</span></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="wrapper_arme">
|
|
<div class="arme_nom"><p><input class="arme" type="text" name="attr_arme2_nom"></p></div>
|
|
<div class="arme_plus"><p style="margin-top: -2px; color: var(--marron_cabinet);"><span class="weapon_plus">+</span></p></div>
|
|
<div class="arme_precision"><p><input class="arme_center" type="number" name="attr_arme2_precision" min="0" max="5"></p></div>
|
|
<div class="arme_portee"><p><input class="arme_center" type="text" name="attr_arme2_portée"></p></div>
|
|
<div class="arme_degats"><p><input class="arme_center" type="text" name="attr_arme2_degats"></p></div>
|
|
<div class="arme_dots"><input type="checkbox" name="attr_arme2_puissance" value="1" data-i18n-title="weapon_power_check" title="Cochez si l'arme possède un bonus de Puissance"></div>
|
|
<div class="arme_munition"><p><input class="arme_center" type="number" name="attr_arme2_munition" min="0" max="30"></p></div>
|
|
<div class="arme_cadence"><p><input class="arme_center" type="number" name="attr_arme2_cadence" min="0" max="5"></p></div>
|
|
<div class="arme_dice">
|
|
<input type="checkbox" class="sheet-arme2_puissance" name="attr_arme2_puissance" value="1" style="display: none;">
|
|
<div class="sheet-weapon2_avec_puissance">
|
|
<button class="weapon_roll" type="action" name="act_roll-arme_2_puissance"><span class="pictod6" data-i18n-title="throw_damage" title="Jet de dégâts">F</span></button>
|
|
</div>
|
|
<div class="sheet-weapon2_sans_puissance">
|
|
<button class="weapon_roll" type="action" name="act_roll-arme_2"><span class="pictod6" data-i18n-title="throw_damage" title="Jet de dégâts">F</span></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="wrapper_arme">
|
|
<div class="arme_nom"><p><input class="arme" type="text" name="attr_arme3_nom"></p></div>
|
|
<div class="arme_plus"><p style="margin-top: -2px; color: var(--marron_cabinet);"><span class="weapon_plus">+</span></p></div>
|
|
<div class="arme_precision"><p><input class="arme_center" type="text" name="attr_arme3_precision" min="0" max="5"></p></div>
|
|
<div class="arme_portee"><p><input class="arme_center" type="text" name="attr_arme3_portée"></p></div>
|
|
<div class="arme_degats"><p><input class="arme_center" type="text" name="attr_arme3_degats"></p></div>
|
|
<div class="arme_dots"><input type="checkbox" name="attr_arme3_puissance" value="1" data-i18n-title="weapon_power_check" title="Cochez si l'arme possède un bonus de Puissance"></div>
|
|
<div class="arme_munition"><p><input class="arme_center" type="number" name="attr_arme3_munition" min="0" max="30"></p></div>
|
|
<div class="arme_cadence"><p><input class="arme_center" type="number" name="attr_arme3_cadence" min="0" max="5"></p></div>
|
|
<div class="arme_dice">
|
|
<input type="checkbox" class="sheet-arme3_puissance" name="attr_arme3_puissance" value="1" style="display: none;">
|
|
<div class="sheet-weapon3_avec_puissance">
|
|
<button class="weapon_roll" type="action" name="act_roll-arme_3_puissance"><span class="pictod6" data-i18n-title="throw_damage" title="Jet de dégâts">F</span></button>
|
|
</div>
|
|
<div class="sheet-weapon3_sans_puissance">
|
|
<button class="weapon_roll" type="action" name="act_roll-arme_3"><span class="pictod6" data-i18n-title="throw_damage" title="Jet de dégâts">F</span></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="wrapper_arme">
|
|
<div class="arme_nom"><p><input class="arme" type="text" name="attr_arme4_nom"></p></div>
|
|
<div class="arme_plus"><p style="margin-top: -2px; color: var(--marron_cabinet);"><span class="weapon_plus">+</span></p></div>
|
|
<div class="arme_precision"><p><input class="arme_center" type="number" name="attr_arme4_precision" min="0" max="5"></p></div>
|
|
<div class="arme_portee"><p><input class="arme_center" type="text" name="attr_arme4_portée"></p></div>
|
|
<div class="arme_degats"><p><input class="arme_center" type="text" name="attr_arme4_degats"></p></div>
|
|
<div class="arme_dots"><input type="checkbox" name="attr_arme4_puissance" value="1" data-i18n-title="weapon_power_check" title="Cochez si l'arme possède un bonus de Puissance"></div>
|
|
<div class="arme_munition"><p><input class="arme_center" type="number" name="attr_arme4_munition" min="0" max="30"></p></div>
|
|
<div class="arme_cadence"><p><input class="arme_center" type="number" name="attr_arme4_cadence" min="0" max="5"></p></div>
|
|
<div class="arme_dice">
|
|
<input type="checkbox" class="sheet-arme4_puissance" name="attr_arme4_puissance" value="1" style="display: none;">
|
|
<div class="sheet-weapon4_avec_puissance">
|
|
<button class="weapon_roll" type="action" name="act_roll-arme_4_puissance"><span class="pictod6" data-i18n-title="throw_damage" title="Jet de dégâts">F</span></button>
|
|
</div>
|
|
<div class="sheet-weapon4_sans_puissance">
|
|
<button class="weapon_roll" type="action" name="act_roll-arme_4"><span class="pictod6" data-i18n-title="throw_damage" data-i18n-title="throw_damage" title="Jet de dégâts">F</span></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="note_corps"><span data-i18n="notes">NOTES</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
|
|
</div>
|
|
</div>
|
|
<div class="note_corps_data">
|
|
<p><textarea class="cor_note" name="attr_cor_note" rows="6" spellcheck="false"></textarea></p>
|
|
</div>
|
|
<label class="switch">
|
|
<input type="checkbox" name="attr_block_switch" class="sheet-block-switch" value="1" style=" visibility: hidden;">
|
|
<span class="slider round"></span>
|
|
</label>
|
|
<input type="checkbox" name="attr_block_switch" class="sheet-block-switch" value="1" style=" visibility: hidden;">
|
|
<div class="sante"><span data-i18n="health">SANTÉ</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
|
|
</div>
|
|
</div>
|
|
<div class="sante_femme_data">
|
|
<div class="titre_tete">2 : <span data-i18n="head">TÊTE</span></div>
|
|
<div class="dots_tete">
|
|
<div class="wrapper_corps_boutton">
|
|
<div class="radio_1">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_tete" value="1" />
|
|
<button type="action" name="act_dot_tete_2" class="sheet-radio sheet-gt-1">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_2">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_tete" value="1" />
|
|
<button type="action" name="act_dot_tete_1" class="sheet-radio" data-i18n-title="reset_wound" title="Effacer la blessure sur cette zone" style="width: 14px;height: 14px;margin-top: 2px;margin-left: 2px;background-color: var(--dots_little_cabinet);border: none;">
|
|
<span class="sheet-checked" style="visibility: hidden;"></span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_3">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_tete" value="1" />
|
|
<button type="action" name="act_dot_tete_3" class="sheet-radio sheet-gt-1 sheet-gt-2">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_4">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_tete" value="1" />
|
|
<button type="action" name="act_dot_tete_4" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="protection_tete"><span data-i18n="protection">Protection</span> <input class="protection" type="number" name="attr_protection_tete" min="0" max="9"></div>
|
|
<div class="titre_bras_droit">3-5 : <span data-i18n="right_arm">BRAS DROIT</span></div>
|
|
<div class="dots_bras_droit">
|
|
<div class="wrapper_corps_boutton">
|
|
<div class="radio_1">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_bras_droit" value="1" />
|
|
<button type="action" name="act_dot_bras_droit_2" class="sheet-radio sheet-gt-1 ">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_2">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_bras_droit" value="1" />
|
|
<button type="action" name="act_dot_bras_droit_3" class="sheet-radio sheet-gt-1 sheet-gt-2">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_3">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_bras_droit" value="1" />
|
|
<button type="action" name="act_dot_bras_droit_1" class="sheet-radio" data-i18n-title="reset_wound" title="Effacer la blessure sur cette zone" style="width: 14px;height: 14px;margin-top: 2px;margin-left: 2px;background-color: var(--dots_little_cabinet);border: none;">
|
|
<span class="sheet-checked" style="visibility: hidden;"></span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_4">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_bras_droit" value="1" />
|
|
<button type="action" name="act_dot_bras_droit_4" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_5">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_bras_droit" value="1" />
|
|
<button type="action" name="act_dot_bras_droit_5" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="protection_bras_droit"><span data-i18n="protection">Protection</span> <input class="protection" type="number" name="attr_protection_bras_droit" min="0" max="9"></div>
|
|
<div class="titre_bras_gauche">6-8 : <span data-i18n="left_arm">BRAS GAUCHE</span></div>
|
|
<div class="dots_bras_gauche">
|
|
<div class="wrapper_corps_boutton">
|
|
<div class="radio_1">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_bras_gauche" value="1" />
|
|
<button type="action" name="act_dot_bras_gauche_2" class="sheet-radio sheet-gt-1">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_2">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_bras_gauche" value="1" />
|
|
<button type="action" name="act_dot_bras_gauche_3" class="sheet-radio sheet-gt-1 sheet-gt-2">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_3">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_bras_gauche" value="1" />
|
|
<button type="action" name="act_dot_bras_gauche_1" class="sheet-radio" data-i18n-title="reset_wound" title="Effacer la blessure sur cette zone" style="width: 14px;height: 14px;margin-top: 2px;margin-left: 2px;background-color: var(--dots_little_cabinet);border: none;">
|
|
<span class="sheet-checked" style="visibility: hidden;"></span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_4">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_bras_gauche" value="1" />
|
|
<button type="action" name="act_dot_bras_gauche_4" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_5">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_bras_gauche" value="1" />
|
|
<button type="action" name="act_dot_bras_gauche_5" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="protection_bras_gauche"><span data-i18n="protection">Protection</span> <input class="protection" type="number" name="attr_protection_bras_gauche" min="0" max="9"></div>
|
|
<div class="titre_torse">9-10 : <span data-i18n="torso">TORSE</span></div>
|
|
<div class="dots_torse">
|
|
<div class="wrapper_corps_boutton">
|
|
<div class="radio_1">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_torse" value="1" />
|
|
<button type="action" name="act_dot_torse_2" class="sheet-radio sheet-gt-1">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_2">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_torse" value="1" />
|
|
<button type="action" name="act_dot_torse_3" class="sheet-radio sheet-gt-1 sheet-gt-2">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_3">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_torse" value="1" />
|
|
<button type="action" name="act_dot_torse_4" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_4">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_torse" value="1" />
|
|
<button type="action" name="act_dot_torse_1" class="sheet-radio" data-i18n-title="reset_wound" title="Effacer la blessure sur cette zone" style="width: 14px;height: 14px;margin-top: 2px;margin-left: 2px;background-color: var(--dots_little_cabinet);border: none;">
|
|
<span class="sheet-checked" style="visibility: hidden;"></span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_5">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_torse" value="1" />
|
|
<button type="action" name="act_dot_torse_5" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_6">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_torse" value="1" />
|
|
<button type="action" name="act_dot_torse_6" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4 sheet-gt-5">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_7">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_torse" value="1" />
|
|
<button type="action" name="act_dot_torse_7" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4 sheet-gt-5 sheet-gt-6">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="protection_torse"><span data-i18n="protection">Protection</span> <input class="protection" type="number" name="attr_protection_torse" min="0" max="9"></div>
|
|
<div class="titre_jambe_droite">11 : <span data-i18n="right_leg">JAMBE DROITE</span></div>
|
|
<div class="dots_jambe_droite">
|
|
<div class="wrapper_corps_boutton">
|
|
<div class="radio_1">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_jambe_droite" value="1" />
|
|
<button type="action" name="act_dot_jambe_droite_2" class="sheet-radio sheet-gt-1">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_2">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_jambe_droite" value="1" />
|
|
<button type="action" name="act_dot_jambe_droite_3" class="sheet-radio sheet-gt-1 sheet-gt-2">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_3">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_jambe_droite" value="1" />
|
|
<button type="action" name="act_dot_jambe_droite_1" class="sheet-radio" data-i18n-title="reset_wound" title="Effacer la blessure sur cette zone" style="width: 14px;height: 14px;margin-top: 2px;margin-left: 2px;background-color: var(--dots_little_cabinet);border: none;">
|
|
<span class="sheet-checked" style="visibility: hidden;"></span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_4">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_jambe_droite" value="1" />
|
|
<button type="action" name="act_dot_jambe_droite_4" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_5">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_jambe_droite" value="1" />
|
|
<button type="action" name="act_dot_jambe_droite_5" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="protection_jambe_droite"><span data-i18n="protection">Protection</span> <input class="protection" type="number" name="attr_protection_jambe_droite" min="0" max="9"></div>
|
|
<div class="titre_jambe_gauche">12 : <span data-i18n="left_leg">JAMBE GAUCHE</span></div>
|
|
<div class="dots_jambe_gauche">
|
|
<div class="wrapper_corps_boutton">
|
|
<div class="radio_1">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_jambe_gauche" value="1" />
|
|
<button type="action" name="act_dot_jambe_gauche_2" class="sheet-radio sheet-gt-1">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_2">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_jambe_gauche" value="1" />
|
|
<button type="action" name="act_dot_jambe_gauche_3" class="sheet-radio sheet-gt-1 sheet-gt-2">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_3">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_jambe_gauche" value="1" />
|
|
<button type="action" name="act_dot_jambe_gauche_1" class="sheet-radio" data-i18n-title="reset_wound" title="Effacer la blessure sur cette zone" style="width: 14px;height: 14px;margin-top: 2px;margin-left: 2px;background-color: var(--dots_little_cabinet);border: none;">
|
|
<span class="sheet-checked" style="visibility: hidden;"></span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_4">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_jambe_gauche" value="1" />
|
|
<button type="action" name="act_dot_jambe_gauche_4" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_5">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_jambe_gauche" value="1" />
|
|
<button type="action" name="act_dot_jambe_gauche_5" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="protection_jambe_gauche"><span data-i18n="protection">Protection</span> <input class="protection" type="number" name="attr_protection_jambe_gauche" min="0" max="9"></div>
|
|
</div>
|
|
<div class="sante_homme_data">
|
|
<div class="titre_tete">2 : <span data-i18n="head">TÊTE</span></div>
|
|
<div class="dots_tete">
|
|
<div class="wrapper_corps_boutton">
|
|
<div class="radio_1">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_tete" value="1" />
|
|
<button type="action" name="act_dot_tete_2" class="sheet-radio sheet-gt-1">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_2">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_tete" value="1" />
|
|
<button type="action" name="act_dot_tete_1" class="sheet-radio" data-i18n-title="reset_wound" title="Effacer la blessure sur cette zone" style="width: 14px;height: 14px;margin-top: 2px;margin-left: 2px;background-color: var(--dots_little_cabinet);border: none;">
|
|
<span class="sheet-checked" style="visibility: hidden;"></span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_3">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_tete" value="1" />
|
|
<button type="action" name="act_dot_tete_3" class="sheet-radio sheet-gt-1 sheet-gt-2">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_4">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_tete" value="1" />
|
|
<button type="action" name="act_dot_tete_4" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="protection_tete"><span data-i18n="protection">Protection</span> <input class="protection" type="number" name="attr_protection_tete" min="0" max="9"></div>
|
|
<div class="titre_bras_droit">3-5 : <span data-i18n="right_arm">BRAS DROIT</span></div>
|
|
<div class="dots_bras_droit">
|
|
<div class="wrapper_corps_boutton">
|
|
<div class="radio_1">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_bras_droit" value="1" />
|
|
<button type="action" name="act_dot_bras_droit_2" class="sheet-radio sheet-gt-1 ">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_2">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_bras_droit" value="1" />
|
|
<button type="action" name="act_dot_bras_droit_3" class="sheet-radio sheet-gt-1 sheet-gt-2">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_3">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_bras_droit" value="1" />
|
|
<button type="action" name="act_dot_bras_droit_1" class="sheet-radio" data-i18n-title="reset_wound" title="Effacer la blessure sur cette zone" style="width: 14px;height: 14px;margin-top: 2px;margin-left: 2px;background-color: var(--dots_little_cabinet);border: none;">
|
|
<span class="sheet-checked" style="visibility: hidden;"></span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_4">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_bras_droit" value="1" />
|
|
<button type="action" name="act_dot_bras_droit_4" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_5">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_bras_droit" value="1" />
|
|
<button type="action" name="act_dot_bras_droit_5" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="protection_bras_droit"><span data-i18n="protection">Protection</span> <input class="protection" type="number" name="attr_protection_bras_droit" min="0" max="9"></div>
|
|
<div class="titre_bras_gauche">6-8 : <span data-i18n="left_arm">BRAS GAUCHE</span></div>
|
|
<div class="dots_bras_gauche">
|
|
<div class="wrapper_corps_boutton">
|
|
<div class="radio_1">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_bras_gauche" value="1" />
|
|
<button type="action" name="act_dot_bras_gauche_2" class="sheet-radio sheet-gt-1">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_2">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_bras_gauche" value="1" />
|
|
<button type="action" name="act_dot_bras_gauche_3" class="sheet-radio sheet-gt-1 sheet-gt-2">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_3">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_bras_gauche" value="1" />
|
|
<button type="action" name="act_dot_bras_gauche_1" class="sheet-radio" data-i18n-title="reset_wound" title="Effacer la blessure sur cette zone" style="width: 14px;height: 14px;margin-top: 2px;margin-left: 2px;background-color: var(--dots_little_cabinet);border: none;">
|
|
<span class="sheet-checked" style="visibility: hidden;"></span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_4">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_bras_gauche" value="1" />
|
|
<button type="action" name="act_dot_bras_gauche_4" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_5">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_bras_gauche" value="1" />
|
|
<button type="action" name="act_dot_bras_gauche_5" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="protection_bras_gauche"><span data-i18n="protection">Protection</span> <input class="protection" type="number" name="attr_protection_bras_gauche" min="0" max="9"></div>
|
|
<div class="titre_torse">9-10 : <span data-i18n="torso">TORSE</span></div>
|
|
<div class="dots_torse">
|
|
<div class="wrapper_corps_boutton">
|
|
<div class="radio_1">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_torse" value="1" />
|
|
<button type="action" name="act_dot_torse_2" class="sheet-radio sheet-gt-1">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_2">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_torse" value="1" />
|
|
<button type="action" name="act_dot_torse_3" class="sheet-radio sheet-gt-1 sheet-gt-2">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_3">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_torse" value="1" />
|
|
<button type="action" name="act_dot_torse_4" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_4">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_torse" value="1" />
|
|
<button type="action" name="act_dot_torse_1" class="sheet-radio" data-i18n-title="reset_wound" title="Effacer la blessure sur cette zone" style="width: 14px;height: 14px;margin-top: 2px;margin-left: 2px;background-color: var(--dots_little_cabinet);border: none;">
|
|
<span class="sheet-checked" style="visibility: hidden;"></span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_5">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_torse" value="1" />
|
|
<button type="action" name="act_dot_torse_5" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_6">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_torse" value="1" />
|
|
<button type="action" name="act_dot_torse_6" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4 sheet-gt-5">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_7">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_torse" value="1" />
|
|
<button type="action" name="act_dot_torse_7" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4 sheet-gt-5 sheet-gt-6">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="protection_torse"><span data-i18n="protection">Protection</span> <input class="protection" type="number" name="attr_protection_torse" min="0" max="9"></div>
|
|
<div class="titre_jambe_droite">11 : <span data-i18n="right_leg">JAMBE DROITE</span></div>
|
|
<div class="dots_jambe_droite">
|
|
<div class="wrapper_corps_boutton">
|
|
<div class="radio_1">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_jambe_droite" value="1" />
|
|
<button type="action" name="act_dot_jambe_droite_2" class="sheet-radio sheet-gt-1">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_2">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_jambe_droite" value="1" />
|
|
<button type="action" name="act_dot_jambe_droite_3" class="sheet-radio sheet-gt-1 sheet-gt-2">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_3">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_jambe_droite" value="1" />
|
|
<button type="action" name="act_dot_jambe_droite_1" class="sheet-radio" data-i18n-title="reset_wound" title="Effacer la blessure sur cette zone" style="width: 14px;height: 14px;margin-top: 2px;margin-left: 2px;background-color: var(--dots_little_cabinet);border: none;">
|
|
<span class="sheet-checked" style="visibility: hidden;"></span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_4">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_jambe_droite" value="1" />
|
|
<button type="action" name="act_dot_jambe_droite_4" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_5">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_jambe_droite" value="1" />
|
|
<button type="action" name="act_dot_jambe_droite_5" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="protection_jambe_droite"><span data-i18n="protection">Protection</span> <input class="protection" type="number" name="attr_protection_jambe_droite" min="0" max="9"></div>
|
|
<div class="titre_jambe_gauche">12 : <span data-i18n="left_leg">JAMBE GAUCHE</span></div>
|
|
<div class="dots_jambe_gauche">
|
|
<div class="wrapper_corps_boutton">
|
|
<div class="radio_1">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_jambe_gauche" value="1" />
|
|
<button type="action" name="act_dot_jambe_gauche_2" class="sheet-radio sheet-gt-1">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_2">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_jambe_gauche" value="1" />
|
|
<button type="action" name="act_dot_jambe_gauche_3" class="sheet-radio sheet-gt-1 sheet-gt-2">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_3">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_jambe_gauche" value="1" />
|
|
<button type="action" name="act_dot_jambe_gauche_1" class="sheet-radio" data-i18n-title="reset_wound" title="Effacer la blessure sur cette zone" style="width: 14px;height: 14px;margin-top: 2px;margin-left: 2px;background-color: var(--dots_little_cabinet);border: none;">
|
|
<span class="sheet-checked" style="visibility: hidden;"></span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_4">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_jambe_gauche" value="1" />
|
|
<button type="action" name="act_dot_jambe_gauche_4" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_5">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_jambe_gauche" value="1" />
|
|
<button type="action" name="act_dot_jambe_gauche_5" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="protection_jambe_gauche"><span data-i18n="protection">Protection</span> <input class="protection" type="number" name="attr_protection_jambe_gauche" min="0" max="9"></div>
|
|
</div>
|
|
<div class="malus_total_cadre"></div>
|
|
<div class="malus_total"><span data-i18n="total_malus">TOTAL MALUS</span></div>
|
|
<div class="malus_total_data"><input class="malus_total" type="text" name="attr_malus_total" value="0" readonly /></div>
|
|
<div class="cor_decor_bas"></div>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!------------------>
|
|
<!-- DIV ARBRE -->
|
|
<!------------------>
|
|
<div class="arbre">
|
|
<div class="wrapper_arbre">
|
|
<div class="qualite_arbre"><span data-i18n="tree_of_life">TREE OF LIFE</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
|
|
</div>
|
|
</div>
|
|
<div class="qualite_arbre_data">
|
|
<div class="wrapper_arbre_data">
|
|
<input type='hidden' class='controller_courage' name='attr_controller_courage' value='blanc'>
|
|
<input type='hidden' class='controller_intellect' name='attr_controller_intellect' value='blanc'>
|
|
<input type='hidden' class='controller_sensibilite' name='attr_controller_sensibilite' value='blanc'>
|
|
<input type='hidden' class='controller_autorite' name='attr_controller_autorite' value='blanc'>
|
|
<input type='hidden' class='controller_ouverture' name='attr_controller_ouverture' value='blanc'>
|
|
<input type='hidden' class='controller_serenite' name='attr_controller_serenite' value='blanc'>
|
|
<input type='hidden' class='controller_savoir' name='attr_controller_savoir' value='blanc'>
|
|
<input type='hidden' class='controller_charisme' name='attr_controller_charisme' value='blanc'>
|
|
<input type='hidden' class='controller_attention' name='attr_controller_attention' value='blanc'>
|
|
<input type='hidden' class='controller_coordination' name='attr_controller_coordination' value='blanc'>
|
|
<input type='hidden' class='controller_defaut_courage' name='attr_controller_defaut_courage' value='blanc'>
|
|
<input type='hidden' class='controller_defaut_intellect' name='attr_controller_defaut_intellect' value='blanc'>
|
|
<input type='hidden' class='controller_defaut_sensibilite' name='attr_controller_defaut_sensibilite' value='blanc'>
|
|
<input type='hidden' class='controller_defaut_autorite' name='attr_controller_defaut_autorite' value='blanc'>
|
|
<input type='hidden' class='controller_defaut_ouverture' name='attr_controller_defaut_ouverture' value='blanc'>
|
|
<input type='hidden' class='controller_defaut_serenite' name='attr_controller_defaut_serenite' value='blanc'>
|
|
<input type='hidden' class='controller_defaut_savoir' name='attr_controller_defaut_savoir' value='blanc'>
|
|
<input type='hidden' class='controller_defaut_charisme' name='attr_controller_defaut_charisme' value='blanc'>
|
|
<input type='hidden' class='controller_defaut_attention' name='attr_controller_defaut_attention' value='blanc'>
|
|
<input type='hidden' class='controller_defaut_coordination' name='attr_controller_defaut_coordination' value='blanc'>
|
|
<!-- FINIR LES HIDDEN et integrer les autres bouttons - soucis sur intel autorité et savoir-->
|
|
<div class="courage"><span data-i18n="courage_tree">COURAGE</span></div>
|
|
<div class="intellect"><span data-i18n="intellect_tree">INTELLECT</span></div>
|
|
<div class="sensibilite"><span data-i18n="sensitivity_tree">SENSIBILITÉ</span></div>
|
|
<div class="autorite"><span data-i18n="authority_tree">AUTORITÉ</span></div>
|
|
<div class="ouverture"><span data-i18n="opening_tree">OUVERTURE</span></div>
|
|
<div class="serenite"><span data-i18n="serenity_tree">SÉRÉNITÉ</span></div>
|
|
<div class="savoir"><span data-i18n="know_tree">SAVOIR</span></div>
|
|
<div class="charisme"><span data-i18n="charisma_tree">CHARISME</span></div>
|
|
<div class="attention"><span data-i18n="attention_tree">ATTENTION</span></div>
|
|
<div class="coordination"><span data-i18n="coordination_tree">COORDINATION</span></div>
|
|
<div class="courage_D"><input type='hidden' class='controller' name='attr_controller_courage' value='blanc'></div>
|
|
<div class="courage_defaut"></div>
|
|
<div class="courage_contener">
|
|
<div class="wrapper_arbre_bouttons">
|
|
<div class="radio_blanc"><input type='radio' name='attr_controller_courage' id="courage_blanc" value='blanc'><label for="courage_blanc"></label></div>
|
|
<div class="radio_rouge"><input type='radio' name='attr_controller_courage' id="courage_rouge" value='rouge'><label for="courage_rouge"></label></div>
|
|
<div class="radio_bleu"><input type='radio' name='attr_controller_courage' id="courage_bleu" value='bleu'><label for="courage_bleu"></label></div>
|
|
<div class="radio_jaune"><input type='radio' name='attr_controller_courage' id="courage_jaune" value='jaune'><label for="courage_jaune"></label></div>
|
|
<!-- <div class="radio_orange"><input type='radio' name='attr_controller_courage' id="courage_orange" value='orange'><label for="courage_orange"></label></div> -->
|
|
<div class="radio_vert"><input type='radio' name='attr_controller_courage' id="courage_vert" value='vert'><label for="courage_vert"></label></div>
|
|
<div class="radio_violet"><input type='radio' name='attr_controller_courage' id="courage_violet" value='violet'><label for="courage_violet"></label></div>
|
|
</div>
|
|
</div>
|
|
<div class="intellect_D"><input type='hidden' class='controller' name='attr_controller_intellect' value='blanc'></div>
|
|
<div class="intellect_defaut"></div>
|
|
<div class="intellect_contener">
|
|
<div class="wrapper_arbre_bouttons">
|
|
<div class="radio_blanc"><input type='radio' name='attr_controller_intellect' id="intel_blanc" value='blanc'><label for="intel_blanc"></label></div>
|
|
<div class="radio_rouge"><input type='radio' name='attr_controller_intellect' id="intel_rouge" value='rouge'><label for="intel_rouge"></label></div>
|
|
<div class="radio_bleu"><input type='radio' name='attr_controller_intellect' id="intel_bleu" value='bleu'><label for="intel_bleu"></label></div>
|
|
<div class="radio_jaune"><input type='radio' name='attr_controller_intellect' id="intel_jaune" value='jaune'><label for="intel_jaune"></label></div>
|
|
<!-- <div class="radio_orange"><input type='radio' name='attr_controller_intellect' id="intel_orange" value='orange'><label for="intel_orange"></label></div> -->
|
|
<div class="radio_vert"><input type='radio' name='attr_controller_intellect' id="intel_vert" value='vert'><label for="intel_vert"></label></div>
|
|
<div class="radio_violet"><input type='radio' name='attr_controller_intellect' id="intel_violet" value='violet'><label for="intel_violet"></label></div>
|
|
</div>
|
|
</div>
|
|
<div class="sensibilite_D"><input type='hidden' class='controller' name='attr_controller_sensibilite' value='blanc'></div>
|
|
<div class="sensibilite_defaut"></div>
|
|
<div class="sensibilite_contener">
|
|
<div class="wrapper_arbre_bouttons">
|
|
<div class="radio_blanc"><input type='radio' name='attr_controller_sensibilite' id="sensibilite_blanc" value='blanc'><label for="sensibilite_blanc"></label></div>
|
|
<div class="radio_rouge"><input type='radio' name='attr_controller_sensibilite' id="sensibilite_rouge" value='rouge'><label for="sensibilite_rouge"></label></div>
|
|
<div class="radio_bleu"><input type='radio' name='attr_controller_sensibilite' id="sensibilite_bleu" value='bleu'><label for="sensibilite_bleu"></label></div>
|
|
<div class="radio_jaune"><input type='radio' name='attr_controller_sensibilite' id="sensibilite_jaune" value='jaune'><label for="sensibilite_jaune"></label></div>
|
|
<!-- <div class="radio_orange"><input type='radio' name='attr_controller_sensibilite' id="sensibilite_orange" value='orange'><label for="sensibilite_orange"></label></div> -->
|
|
<div class="radio_vert"><input type='radio' name='attr_controller_sensibilite' id="sensibilite_vert" value='vert'><label for="sensibilite_vert"></label></div>
|
|
<div class="radio_violet"><input type='radio' name='attr_controller_sensibilite' id="sensibilite_violet" value='violet'><label for="sensibilite_violet"></label></div>
|
|
</div>
|
|
</div>
|
|
<div class="autorite_D"><input type='hidden' class='controller' name='attr_controller_autorite' value='blanc'></div>
|
|
<div class="autorite_defaut"></div>
|
|
<div class="autorite_contener">
|
|
<div class="wrapper_arbre_bouttons">
|
|
<div class="radio_blanc"><input type='radio' name='attr_controller_autorite' id="autorite_blanc" value='blanc'><label for="autorite_blanc"></label></div>
|
|
<div class="radio_rouge"><input type='radio' name='attr_controller_autorite' id="autorite_rouge" value='rouge'><label for="autorite_rouge"></label></div>
|
|
<div class="radio_bleu"><input type='radio' name='attr_controller_autorite' id="autorite_bleu" value='bleu'><label for="autorite_bleu"></label></div>
|
|
<div class="radio_jaune"><input type='radio' name='attr_controller_autorite' id="autorite_jaune" value='jaune'><label for="autorite_jaune"></label></div>
|
|
<!-- <div class="radio_orange"><input type='radio' name='attr_controller_autorite' id="autorite_orange" value='orange'><label for="autorite_orange"></label></div> -->
|
|
<div class="radio_vert"><input type='radio' name='attr_controller_autorite' id="autorite_vert" value='vert'><label for="autorite_vert"></label></div>
|
|
<div class="radio_violet"><input type='radio' name='attr_controller_autorite' id="autorite_violet" value='violet'><label for="autorite_violet"></label></div>
|
|
</div>
|
|
</div>
|
|
<div class="ouverture_D"><input type='hidden' class='controller' name='attr_controller_ouverture' value='blanc'></div>
|
|
<div class="ouverture_defaut"></div>
|
|
<div class="ouverture_contener">
|
|
<div class="wrapper_arbre_bouttons">
|
|
<div class="radio_blanc"><input type='radio' name='attr_controller_ouverture' id="ouverture_blanc" value='blanc'><label for="ouverture_blanc"></label></div>
|
|
<div class="radio_rouge"><input type='radio' name='attr_controller_ouverture' id="ouverture_rouge" value='rouge'><label for="ouverture_rouge"></label></div>
|
|
<div class="radio_bleu"><input type='radio' name='attr_controller_ouverture' id="ouverture_bleu" value='bleu'><label for="ouverture_bleu"></label></div>
|
|
<div class="radio_jaune"><input type='radio' name='attr_controller_ouverture' id="ouverture_jaune" value='jaune'><label for="ouverture_jaune"></label></div>
|
|
<!-- <div class="radio_orange"><input type='radio' name='attr_controller_ouverture' id="ouverture_orange" value='orange'><label for="ouverture_orange"></label></div> -->
|
|
<div class="radio_vert"><input type='radio' name='attr_controller_ouverture' id="ouverture_vert" value='vert'><label for="ouverture_vert"></label></div>
|
|
<div class="radio_violet"><input type='radio' name='attr_controller_ouverture' id="ouverture_violet" value='violet'><label for="ouverture_violet"></label></div>
|
|
</div>
|
|
</div>
|
|
<div class="serenite_D"><input type='hidden' class='controller' name='attr_controller_serenite' value='blanc'></div>
|
|
<div class="serenite_defaut"></div>
|
|
<div class="serenite_contener">
|
|
<div class="wrapper_arbre_bouttons">
|
|
<div class="radio_blanc"><input type='radio' name='attr_controller_serenite' id="serenite_blanc" value='blanc'><label for="serenite_blanc"></label></div>
|
|
<div class="radio_rouge"><input type='radio' name='attr_controller_serenite' id="serenite_rouge" value='rouge'><label for="serenite_rouge"></label></div>
|
|
<div class="radio_bleu"><input type='radio' name='attr_controller_serenite' id="serenite_bleu" value='bleu'><label for="serenite_bleu"></label></div>
|
|
<div class="radio_jaune"><input type='radio' name='attr_controller_serenite' id="serenite_jaune" value='jaune'><label for="serenite_jaune"></label></div>
|
|
<!-- <div class="radio_orange"><input type='radio' name='attr_controller_serenite' id="serenite_orange" value='orange'><label for="serenite_orange"></label></div> -->
|
|
<div class="radio_vert"><input type='radio' name='attr_controller_serenite' id="serenite_vert" value='vert'><label for="serenite_vert"></label></div>
|
|
<div class="radio_violet"><input type='radio' name='attr_controller_serenite' id="serenite_violet" value='violet'><label for="serenite_violet"></label></div>
|
|
</div>
|
|
</div>
|
|
<div class="savoir_D"><input type='hidden' class='controller' name='attr_controller_savoir' value='blanc'></div>
|
|
<div class="savoir_defaut"></div>
|
|
<div class="savoir_contener">
|
|
<div class="wrapper_arbre_bouttons">
|
|
<div class="radio_blanc"><input type='radio' name='attr_controller_savoir' id="savoir_blanc" value='blanc'><label for="savoir_blanc"></label></div>
|
|
<div class="radio_rouge"><input type='radio' name='attr_controller_savoir' id="savoir_rouge" value='rouge'><label for="savoir_rouge"></label></div>
|
|
<div class="radio_bleu"><input type='radio' name='attr_controller_savoir' id="savoir_bleu" value='bleu'><label for="savoir_bleu"></label></div>
|
|
<div class="radio_jaune"><input type='radio' name='attr_controller_savoir' id="savoir_jaune" value='jaune'><label for="savoir_jaune"></label></div>
|
|
<!-- <div class="radio_orange"><input type='radio' name='attr_controller_savoir' id="savoir_orange" value='orange'><label for="savoir_orange"></label></div> -->
|
|
<div class="radio_vert"><input type='radio' name='attr_controller_savoir' id="savoir_vert" value='vert'><label for="savoir_vert"></label></div>
|
|
<div class="radio_violet"><input type='radio' name='attr_controller_savoir' id="savoir_violet" value='violet'><label for="savoir_violet"></label></div>
|
|
</div>
|
|
</div>
|
|
<div class="charisme_D"><input type='hidden' class='controller' name='attr_controller_charisme' value='blanc'></div>
|
|
<div class="charisme_defaut"></div>
|
|
<div class="charisme_contener">
|
|
<div class="wrapper_arbre_bouttons">
|
|
<div class="radio_blanc"><input type='radio' name='attr_controller_charisme' id="charisme_blanc" value='blanc'><label for="charisme_blanc"></label></div>
|
|
<div class="radio_rouge"><input type='radio' name='attr_controller_charisme' id="charisme_rouge" value='rouge'><label for="charisme_rouge"></label></div>
|
|
<div class="radio_bleu"><input type='radio' name='attr_controller_charisme' id="charisme_bleu" value='bleu'><label for="charisme_bleu"></label></div>
|
|
<div class="radio_jaune"><input type='radio' name='attr_controller_charisme' id="charisme_jaune" value='jaune'><label for="charisme_jaune"></label></div>
|
|
<!-- <div class="radio_orange"><input type='radio' name='attr_controller_charisme' id="charisme_orange" value='orange'><label for="charisme_orange"></label></div> -->
|
|
<div class="radio_vert"><input type='radio' name='attr_controller_charisme' id="charisme_vert" value='vert'><label for="charisme_vert"></label></div>
|
|
<div class="radio_violet"><input type='radio' name='attr_controller_charisme' id="charisme_violet" value='violet'><label for="charisme_violet"></label></div>
|
|
</div>
|
|
</div>
|
|
<div class="attention_D"><input type='hidden' class='controller' name='attr_controller_attention' value='blanc'></div>
|
|
<div class="attention_defaut"></div>
|
|
<div class="attention_contener">
|
|
<div class="wrapper_arbre_bouttons">
|
|
<div class="radio_blanc"><input type='radio' name='attr_controller_attention' id="attention_blanc" value='blanc'><label for="attention_blanc"></label></div>
|
|
<div class="radio_rouge"><input type='radio' name='attr_controller_attention' id="attention_rouge" value='rouge'><label for="attention_rouge"></label></div>
|
|
<div class="radio_bleu"><input type='radio' name='attr_controller_attention' id="attention_bleu" value='bleu'><label for="attention_bleu"></label></div>
|
|
<div class="radio_jaune"><input type='radio' name='attr_controller_attention' id="attention_jaune" value='jaune'><label for="attention_jaune"></label></div>
|
|
<!-- <div class="radio_orange"><input type='radio' name='attr_controller_attention' id="attention_orange" value='orange'><label for="attention_orange"></label></div> -->
|
|
<div class="radio_vert"><input type='radio' name='attr_controller_attention' id="attention_vert" value='vert'><label for="attention_vert"></label></div>
|
|
<div class="radio_violet"><input type='radio' name='attr_controller_attention' id="attention_violet" value='violet'><label for="attention_violet"></label></div>
|
|
</div>
|
|
</div>
|
|
<div class="coordination_D"><input type='hidden' class='controller' name='attr_controller_coordination' value='blanc'></div>
|
|
<div class="coordination_defaut"></div>
|
|
<div class="coordination_contener">
|
|
<div class="wrapper_arbre_bouttons">
|
|
<div class="radio_blanc"><input type='radio' name='attr_controller_coordination' id="coordination_blanc" value='blanc'><label for="coordination_blanc"></label></div>
|
|
<div class="radio_rouge"><input type='radio' name='attr_controller_coordination' id="coordination_rouge" value='rouge'><label for="coordination_rouge"></label></div>
|
|
<div class="radio_bleu"><input type='radio' name='attr_controller_coordination' id="coordination_bleu" value='bleu'><label for="coordination_bleu"></label></div>
|
|
<div class="radio_jaune"><input type='radio' name='attr_controller_coordination' id="coordination_jaune" value='jaune'><label for="coordination_jaune"></label></div>
|
|
<!-- <div class="radio_orange"><input type='radio' name='attr_controller_coordination' id="coordination_orange" value='orange'><label for="coordination_orange"></label></div> -->
|
|
<div class="radio_vert"><input type='radio' name='attr_controller_coordination' id="coordination_vert" value='vert'><label for="coordination_vert"></label></div>
|
|
<div class="radio_violet"><input type='radio' name='attr_controller_coordination' id="coordination_violet" value='violet'><label for="coordination_violet"></label></div>
|
|
</div>
|
|
</div>
|
|
<div class="imprudence"><span data-i18n="imprudence_tree">IMPRUDENCE</span></div>
|
|
<div class="froideur"><span data-i18n="coldness_tree">FROIDEUR</span></div>
|
|
<div class="superstition"><span data-i18n="superstition_tree">SUPERSTITION</span></div>
|
|
<div class="intolerance"><span data-i18n="intolerance_tree">INTOLÉRANCE</span></div>
|
|
<div class="jalousie"><span data-i18n="jealousy_tree">JALOUSIE</span></div>
|
|
<div class="indifference"><span data-i18n="indifference_tree">INDIFFÉRENCE</span></div>
|
|
<div class="orgueil"><span data-i18n="pride_tree">ORGUEIL</span></div>
|
|
<div class="manie"><span data-i18n="mania_tree">MANIE</span></div>
|
|
<div class="manipulation"><span data-i18n="rigging_tree">MANIPULATION</span></div>
|
|
<div class="avidite"><span data-i18n="greed_tree">AVIDITÉ</span></div>
|
|
</div>
|
|
</div>
|
|
<div class="block_controle">
|
|
<div class="controle_defaut_titre"><span class="configurator_title" data-i18n="configurator_title">Configuration des sphères de défauts</span><br><span class="configurator_subtitle" data-i18n="configurator_subtitle">Bloquer une sphère en y attribuant la couleur de l'esprit.</span></div>
|
|
<div class="cadre_controle_defaut">
|
|
<div class="wrapper_controle_defaut">
|
|
<div class="controle_defaut_data_1-1"><span data-i18n="coldness_tree">Intellect:</span></div>
|
|
<div class="controle_defaut_controler_1-1">
|
|
<select name="attr_controller_defaut_intellect">
|
|
<option data-i18n="none" value="blanc">Aucun</option>
|
|
<option data-i18n="red" value="rouge">Rouge</option>
|
|
<option data-i18n="blue" value="bleu">Bleu</option>
|
|
<option data-i18n="yellow" value="jaune">Jaune</option>
|
|
<!-- <option data-i18n="orange" value="orange">Orange</option> -->
|
|
<option data-i18n="green" value="vert">Vert</option>
|
|
<option data-i18n="purple" value="violet">Violet</option>
|
|
</select>
|
|
</div>
|
|
<div class="controle_defaut_data_1-2"><span data-i18n="imprudence_tree">Courage:</span></div>
|
|
<div class="controle_defaut_controler_1-2">
|
|
<select name="attr_controller_defaut_courage">
|
|
<option data-i18n="none" value="blanc">Aucun</option>
|
|
<option data-i18n="red" value="rouge">Rouge</option>
|
|
<option data-i18n="blue" value="bleu">Bleu</option>
|
|
<option data-i18n="yellow" value="jaune">Jaune</option>
|
|
<!-- <option data-i18n="orange" value="orange">Orange</option> -->
|
|
<option data-i18n="green" value="vert">Vert</option>
|
|
<option data-i18n="purple" value="violet">Violet</option>
|
|
</select>
|
|
</div>
|
|
<div class="controle_defaut_data_1-3"><span data-i18n="superstition_tree">Sensibilité:</span></div>
|
|
<div class="controle_defaut_controler_1-3">
|
|
<select name="attr_controller_defaut_sensibilite">
|
|
<option data-i18n="none" value="blanc">Aucun</option>
|
|
<option data-i18n="red" value="rouge">Rouge</option>
|
|
<option data-i18n="blue" value="bleu">Bleu</option>
|
|
<option data-i18n="yellow" value="jaune">Jaune</option>
|
|
<!-- <option data-i18n="orange" value="orange">Orange</option> -->
|
|
<option data-i18n="green" value="vert">Vert</option>
|
|
<option data-i18n="purple" value="violet">Violet</option>
|
|
</select></div>
|
|
<div class="controle_defaut_data_2-1"><span data-i18n="intolerance_tree">Autorité:</span></div>
|
|
<div class="controle_defaut_controler_2-1">
|
|
<select name="attr_controller_defaut_autorite">
|
|
<option data-i18n="none" value="blanc">Aucun</option>
|
|
<option data-i18n="red" value="rouge">Rouge</option>
|
|
<option data-i18n="blue" value="bleu">Bleu</option>
|
|
<option data-i18n="yellow" value="jaune">Jaune</option>
|
|
<!-- <option data-i18n="orange" value="orange">Orange</option> -->
|
|
<option data-i18n="green" value="vert">Vert</option>
|
|
<option data-i18n="purple" value="violet">Violet</option>
|
|
</select>
|
|
</div>
|
|
<div class="controle_defaut_data_2-2"><span data-i18n="indifference_tree">Sérénité:</span></div>
|
|
<div class="controle_defaut_controler_2-2">
|
|
<select name="attr_controller_defaut_serenite">
|
|
<option data-i18n="none" value="blanc">Aucun</option>
|
|
<option data-i18n="red" value="rouge">Rouge</option>
|
|
<option data-i18n="blue" value="bleu">Bleu</option>
|
|
<option data-i18n="yellow" value="jaune">Jaune</option>
|
|
<!-- <option data-i18n="orange" value="orange">Orange</option> -->
|
|
<option data-i18n="green" value="vert">Vert</option>
|
|
<option data-i18n="purple" value="violet">Violet</option>
|
|
</select>
|
|
</div>
|
|
<div class="controle_defaut_data_2-3"><span data-i18n="jealousy_tree">Ouverture:</span></div>
|
|
<div class="controle_defaut_controler_2-3">
|
|
<select name="attr_controller_defaut_ouverture">
|
|
<option data-i18n="none" value="blanc">Aucun</option>
|
|
<option data-i18n="red" value="rouge">Rouge</option>
|
|
<option data-i18n="blue" value="bleu">Bleu</option>
|
|
<option data-i18n="yellow" value="jaune">Jaune</option>
|
|
<!-- <option data-i18n="orange" value="orange">Orange</option> -->
|
|
<option data-i18n="green" value="vert">Vert</option>
|
|
<option data-i18n="purple" value="violet">Violet</option>
|
|
</select>
|
|
</div>
|
|
<div class="controle_defaut_data_3-1"><span data-i18n="pride_tree">Savoir:</span></div>
|
|
<div class="controle_defaut_controler_3-1">
|
|
<select name="attr_controller_defaut_savoir">
|
|
<option data-i18n="none" value="blanc">Aucun</option>
|
|
<option data-i18n="red" value="rouge">Rouge</option>
|
|
<option data-i18n="blue" value="bleu">Bleu</option>
|
|
<option data-i18n="yellow" value="jaune">Jaune</option>
|
|
<!-- <option data-i18n="orange" value="orange">Orange</option> -->
|
|
<option data-i18n="green" value="vert">Vert</option>
|
|
<option data-i18n="purple" value="violet">Violet</option>
|
|
</select>
|
|
</div>
|
|
<div class="controle_defaut_data_3-2"><span data-i18n="mania_tree">Attention:</span></div>
|
|
<div class="controle_defaut_controler_3-2">
|
|
<select name="attr_controller_defaut_attention">
|
|
<option data-i18n="none" value="blanc">Aucun</option>
|
|
<option data-i18n="red" value="rouge">Rouge</option>
|
|
<option data-i18n="blue" value="bleu">Bleu</option>
|
|
<option data-i18n="yellow" value="jaune">Jaune</option>
|
|
<!-- <option data-i18n="orange" value="orange">Orange</option> -->
|
|
<option data-i18n="green" value="vert">Vert</option>
|
|
<option data-i18n="purple" value="violet">Violet</option>
|
|
</select>
|
|
</div>
|
|
<div class="controle_defaut_data_3-3"><span data-i18n="rigging_tree">Charisme:</span></div>
|
|
<div class="controle_defaut_controler_3-3">
|
|
<select name="attr_controller_defaut_charisme">
|
|
<option data-i18n="none" value="blanc">Aucun</option>
|
|
<option data-i18n="red" value="rouge">Rouge</option>
|
|
<option data-i18n="blue" value="bleu">Bleu</option>
|
|
<option data-i18n="yellow" value="jaune">Jaune</option>
|
|
<!-- <option data-i18n="orange" value="orange">Orange</option> -->
|
|
<option data-i18n="green" value="vert">Vert</option>
|
|
<option data-i18n="purple" value="violet">Violet</option>
|
|
</select>
|
|
</div>
|
|
<div class="controle_defaut_data_4-2"><span data-i18n="greed_tree">Avide:</span></div>
|
|
<div class="controle_defaut_controler_4-2">
|
|
<select name="attr_controller_defaut_coordination">
|
|
<option data-i18n="none" value="blanc">Aucun</option>
|
|
<option data-i18n="red" value="rouge">Rouge</option>
|
|
<option data-i18n="blue" value="bleu">Bleu</option>
|
|
<option data-i18n="yellow" value="jaune">Jaune</option>
|
|
<!-- <option data-i18n="orange" value="orange">Orange</option> -->
|
|
<option data-i18n="green" value="vert">Vert</option>
|
|
<option data-i18n="purple" value="violet">Violet</option>
|
|
</select>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!------------------>
|
|
<!-- DIV INFO -->
|
|
<!------------------>
|
|
<div class="info">
|
|
<br>
|
|
<div class="wrapper_dice_info_outil_pouvoir_data" style="display: block;">
|
|
<div class="section_generic_centre" style="grid-row: 1/3;">
|
|
<div class="wrapper_info_outil">
|
|
<div class="outil_titre">
|
|
<span data-i18n="les_pouvoirs">LES POUVOIRS</span>
|
|
<button class="prouesse_roll" type="action" name="act_roll-choix-pouvoir" style="display: inline-block;"><span class="pictod6" style="font-size: 28px; margin-left: 30px; color: white;">F</span></button>
|
|
</div>
|
|
<!-- Level 1 -->
|
|
<div class="outil_info"><span data-i18n="level_1_info"></span></div>
|
|
|
|
<div class="outil_gauche2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_1_1-1" value="1" ></div>
|
|
<div class="outil_gauche2"><span data-i18n="affinite"></span></div>
|
|
<div class="outil_centre2"><span class="pictod6">A</span></div>
|
|
<div class="outil_droite2"><span data-i18n="apnee"></span></div>
|
|
<div class="outil_droite2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_1_1-2" value="1" ></div>
|
|
|
|
<div class="outil_gauche1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_1_2-1" value="1" ></div>
|
|
<div class="outil_gauche1"><span data-i18n="angelique"></span></div>
|
|
<div class="outil_centre1"><span class="pictod6">B</span></div>
|
|
<div class="outil_droite1"><span data-i18n="bruit"></span></div>
|
|
<div class="outil_droite1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_1_2-2" value="1" ></div>
|
|
|
|
<div class="outil_gauche2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_1_3-1" value="1" ></div>
|
|
<div class="outil_gauche2"><span data-i18n="esprit_babel"></span></div>
|
|
<div class="outil_centre2"><span class="pictod6">C</span></div>
|
|
<div class="outil_droite2"><span data-i18n="effroi_animal"></span></div>
|
|
<div class="outil_droite2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_1_3-2" value="1" ></div>
|
|
|
|
<div class="outil_gauche1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_1_4-1" value="1" ></div>
|
|
<div class="outil_gauche1"><span data-i18n="langue_babel"></span></div>
|
|
<div class="outil_centre1"><span class="pictod6">D</span></div>
|
|
<div class="outil_droite1"><span data-i18n="malaise"></span></div>
|
|
<div class="outil_droite1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_1_4-2" value="1" ></div>
|
|
|
|
<div class="outil_gauche2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_1_5-1" value="1" ></div>
|
|
<div class="outil_gauche2"><span data-i18n="parfum"></span></div>
|
|
<div class="outil_centre2"><span class="pictod6">E</span></div>
|
|
<div class="outil_droite2"><span data-i18n="oeil_babel"></span></div>
|
|
<div class="outil_droite2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_1_5-2" value="1" ></div>
|
|
|
|
<div class="outil_gauche1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_1_6-1" value="1" ></div>
|
|
<div class="outil_gauche1"><span data-i18n="sentir_ame_lieu"></span></div>
|
|
<div class="outil_centre1"><span class="pictod6">F</span></div>
|
|
<div class="outil_droite1"><span data-i18n="tourmente"></span></div>
|
|
<div class="outil_droite1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_1_6-2" value="1" ></div>
|
|
<!-- Level 2 -->
|
|
<div class="outil_info"><span data-i18n="level_2_info"></span></div>
|
|
|
|
<div class="outil_gauche2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_2_1-1" value="1" ></div>
|
|
<div class="outil_gauche2"><span data-i18n="chant_lancinant"></span></div>
|
|
<div class="outil_centre2"><span class="pictod6">A</span></div>
|
|
<div class="outil_droite2"><span data-i18n="chitine"></span></div>
|
|
<div class="outil_droite2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_2_1-2" value="1" ></div>
|
|
|
|
<div class="outil_gauche1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_2_2-1" value="1" ></div>
|
|
<div class="outil_gauche1"><span data-i18n="boite"></span></div>
|
|
<div class="outil_centre1"><span class="pictod6">B</span></div>
|
|
<div class="outil_droite1"><span data-i18n="morts"></span></div>
|
|
<div class="outil_droite1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_2_2-2" value="1" ></div>
|
|
|
|
<div class="outil_gauche2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_2_3-1" value="1" ></div>
|
|
<div class="outil_gauche2"><span data-i18n="effroi"></span></div>
|
|
<div class="outil_centre2"><span class="pictod6">C</span></div>
|
|
<div class="outil_droite2"><span data-i18n="decharne"></span></div>
|
|
<div class="outil_droite2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_2_3-2" value="1" ></div>
|
|
|
|
<div class="outil_gauche1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_2_4-1" value="1" ></div>
|
|
<div class="outil_gauche1"><span data-i18n="main_couper"></span></div>
|
|
<div class="outil_centre1"><span class="pictod6">D</span></div>
|
|
<div class="outil_droite1"><span data-i18n="memoire"></span></div>
|
|
<div class="outil_droite1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_2_4-2" value="1" ></div>
|
|
|
|
<div class="outil_gauche2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_2_5-1" value="1" ></div>
|
|
<div class="outil_gauche2"><span data-i18n="performance"></span></div>
|
|
<div class="outil_centre2"><span class="pictod6">E</span></div>
|
|
<div class="outil_droite2"><span data-i18n="poltergeist"></span></div>
|
|
<div class="outil_droite2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_2_5-2" value="1" ></div>
|
|
|
|
<div class="outil_gauche1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_2_6-1" value="1" ></div>
|
|
<div class="outil_gauche1"><span data-i18n="hypno"></span></div>
|
|
<div class="outil_centre1"><span class="pictod6">F</span></div>
|
|
<div class="outil_droite1"><span data-i18n="rouage"></span></div>
|
|
<div class="outil_droite1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_2_6-2" value="1" ></div>
|
|
<!-- Level 3 -->
|
|
<div class="outil_info"><span data-i18n="level_3_info"></span></div>
|
|
|
|
<div class="outil_gauche2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_3_1-1" value="1" ></div>
|
|
<div class="outil_gauche2"><span data-i18n="bouclier_ecto"></span></div>
|
|
<div class="outil_centre2"><span class="pictod6">A</span></div>
|
|
<div class="outil_droite2"><span data-i18n="coupe_deux"></span></div>
|
|
<div class="outil_droite2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_3_1-2" value="1" ></div>
|
|
|
|
<div class="outil_gauche1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_3_2-1" value="1" ></div>
|
|
<div class="outil_gauche1"><span data-i18n="cri_banshee"></span></div>
|
|
<div class="outil_centre1"><span class="pictod6">B</span></div>
|
|
<div class="outil_droite1"><span data-i18n="dans_pierre"></span></div>
|
|
<div class="outil_droite1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_3_2-2" value="1" ></div>
|
|
|
|
<div class="outil_gauche2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_3_3-1" value="1" ></div>
|
|
<div class="outil_gauche2"><span data-i18n="evasion"></span></div>
|
|
<div class="outil_centre2"><span class="pictod6">C</span></div>
|
|
<div class="outil_droite2"><span data-i18n="force_invisible"></span></div>
|
|
<div class="outil_droite2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_3_3-2" value="1" ></div>
|
|
|
|
<div class="outil_gauche1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_3_4-1" value="1" ></div>
|
|
<div class="outil_gauche1"><span data-i18n="griffe_tenebre"></span></div>
|
|
<div class="outil_centre1"><span class="pictod6">D</span></div>
|
|
<div class="outil_droite1"><span data-i18n="intangibilite"></span></div>
|
|
<div class="outil_droite1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_3_4-2" value="1" ></div>
|
|
|
|
<div class="outil_gauche2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_3_5-1" value="1" ></div>
|
|
<div class="outil_gauche2"><span data-i18n="lecteur_vie"></span></div>
|
|
<div class="outil_centre2"><span class="pictod6">E</span></div>
|
|
<div class="outil_droite2"><span data-i18n="levitation"></span></div>
|
|
<div class="outil_droite2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_3_5-2" value="1" ></div>
|
|
|
|
<div class="outil_gauche1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_3_6-1" value="1" ></div>
|
|
<div class="outil_gauche1"><span data-i18n="telepathie"></span></div>
|
|
<div class="outil_centre1"><span class="pictod6">F</span></div>
|
|
<div class="outil_droite1"><span data-i18n="ubiquite"></span></div>
|
|
<div class="outil_droite1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_3_6-2" value="1" ></div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!------------------>
|
|
<!-- DIV PJ -->
|
|
<!------------------>
|
|
<div class="feuille_pj">
|
|
<input type="hidden" class="controller_comedien" name="attr_controller_comedien" value="blanc">
|
|
<!-- SHEET VERSION OPTION -->
|
|
<!-- <div class="sheet_selector">
|
|
<select class="selector" title="Choose sheet version" name="attr_sheet_version">
|
|
<option value="esprit" data-i18n="spirit_sheet">Spirit</option>
|
|
<option value="cabinet" data-i18n="corpse_sheet">Actor</option>
|
|
<option value="pnj" data-i18n="npc_sheet">NPC</option>
|
|
<option value="intro">Introduction</option>
|
|
</select>
|
|
</div> -->
|
|
<div class="sheet_reset_fiche">
|
|
<button type="action" class="intro_reset" name="act_intro-reset"><span class="picto_reset_intro" data-i18n-title="intro_link" title="Changer le type de la fiche">r</span></button>
|
|
</div>
|
|
|
|
<!-- MENU TAB -->
|
|
<input type="radio" name="attr_tab_spirit" value="1" class="onglspirit" checked /><span data-i18n="spirit">Spirit</span>
|
|
<input type="radio" name="attr_tab_spirit" value="2" class="onglquality" /><span data-i18n="profil_tab">Profil</span>
|
|
<input type="radio" name="attr_tab_spirit" value="4" class="onglinfo" title="Informations"/><span>-</span>
|
|
<input type="radio" name="attr_tab_spirit" value="3" class="onglespritdice" title="Lancer les dés"/><span>-</span>
|
|
<!-- <input class="esprit_name" type="text" name="attr_character_name"> -->
|
|
|
|
|
|
<!------------------>
|
|
<!-- DIV INFO -->
|
|
<!------------------>
|
|
<div class="info">
|
|
<br>
|
|
<span class="info_pre" data-i18n="info_pre">Vous trouverez ici les descriptions des Pouvoir et Grâces ainsi que les caractéristiques d'Armes</span>
|
|
<!-- Spell lvl 1 -->
|
|
<div class="wrapper_dice_title">
|
|
<div class="info_pouvoir_1">
|
|
<span class="info_title" data-i18n="info_pouvoir_l">Pouvoirs de niveau 1</span>
|
|
<input type="checkbox" class="sheet-info-pouvoir-1-switch" name="attr_info_pouvoir_l_switch" value="1" style="height: 18px !important;" data-i18n-title="show_hide" title="Afficher/masquer le contenu"><span class="show">|</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border-long.png" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_info_pouvoir_l_switch" class="sheet-info-pouvoir-1-switch" value="1" style="display: none;">
|
|
<div class="wrapper_dice_info_pouvoir_1_data">
|
|
<div class="section_generic_gauche_1">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="affinite">Affinité animale</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Netzach<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 1 <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="yes">Oui</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="affinite_info1">description</span>
|
|
<br><br>
|
|
<span data-i18n="affinite_info2">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_droite_1">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="apnee">Apnée</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Tiferet<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 1 <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="yes">Oui</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="apnee_info">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_gauche">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="angelique">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Netzach<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 1 <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="no">Non</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="angelique_info1">description</span>
|
|
<br><br>
|
|
<span data-i18n="angelique_info2">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_droite">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="bruit">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Chokmah<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 1 <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="yes">Oui</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="bruit_info1">description</span>
|
|
<br><br>
|
|
<span data-i18n="bruit_info2">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_gauche">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="esprit_babel">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Binah<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 1 <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="no">Non</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="esprit_babel_info">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_droite">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="effroi_animal">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Geburah<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 1 <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="yes">Oui</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="effroi_animal_info">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_gauche">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="langue_babel">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Chesed<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 1 <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="yes">Oui</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="langue_babel_info">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_droite">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="malaise">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Geburah<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 1 <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="yes">Oui</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="malaise_info1">description</span>
|
|
<br><br>
|
|
<span data-i18n="malaise_info2">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_gauche">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="parfum">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Chokmah<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 1 <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="yes">Oui</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="parfum_info1">description</span>
|
|
<br><br>
|
|
<span data-i18n="parfum_info2">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_droite">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="oeil_babel">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Hod<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 1 <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="no">Non</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="oeil_babel_info">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_gauche">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="sentir_ame_lieu">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Chokmah<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 1 <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="no">Non</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="ame_lieu_info">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_droite">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="tourmente">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Chokmah<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 1 <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="yes">Oui</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="tourmente_info">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<!-- Spell lvl 2 -->
|
|
<div class="wrapper_dice_title">
|
|
<div class="info_pouvoir_2">
|
|
<span class="info_title" data-i18n="info_pouvoir_2">Pouvoirs de niveau 2</span>
|
|
<input type="checkbox" class="sheet-info-pouvoir-2-switch" name="attr_info_pouvoir_2_switch" value="1" style="height: 18px !important;" data-i18n-title="show_hide" title="Afficher/masquer le contenu"><span class="show">|</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border-long.png" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_info_pouvoir_2_switch" class="sheet-info-pouvoir-2-switch" value="1" style="display: none;">
|
|
<div class="wrapper_dice_info_pouvoir_2_data">
|
|
<div class="section_generic_gauche_1">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="chant_lancinant">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Netzach<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 1+ <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="yes">Oui</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="chant_lancinant_info1">description</span>
|
|
<br><br>
|
|
<span data-i18n="chant_lancinant_info2">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_droite_1">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="chitine">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Keter<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 2 <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="no">Non</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="chitine_info1">description</span>
|
|
<br><br>
|
|
<span data-i18n="chitine_info2">description</span>
|
|
<br><br>
|
|
<span data-i18n="chitine_info3">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_gauche">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="boite">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Tiferet<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 2 <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="no">Non</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="boite_info1">description</span>
|
|
<br><br>
|
|
<span data-i18n="boite_info2">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_droite">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="morts">Nom du pouvoir</span>
|
|
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Tiferet<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 2 <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="no">Non</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="morts_info">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_gauche">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="effroi">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Geburah<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 2 <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="yes">Oui</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="effroi_info1">description</span>
|
|
<br><br>
|
|
|
|
<span data-i18n="effroi_info2">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_droite">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="decharne">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Malkuth<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 2 <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="yes">Oui</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="decharne_info">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_gauche">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="main_couper">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Tiferet<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 2 <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="yes">Oui</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="main_couper_info">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_droite">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="memoire">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Yesod<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 2 <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="no">Non</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="memoire_info">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_gauche">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="performance">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Netzach<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 2+ <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="no">Non</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="performance_info">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_droite">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="poltergeist">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Malkuth<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 1+ <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="no">Non</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="poltergeist_info1">description</span>
|
|
<br><br>
|
|
<span data-i18n="poltergeist_info2">description</span>
|
|
<br>
|
|
<span data-i18n="poltergeist_info3">description</span>
|
|
<br>
|
|
<span data-i18n="poltergeist_info4">description</span>
|
|
<br>
|
|
<span data-i18n="poltergeist_info5">description</span>
|
|
<br>
|
|
<span data-i18n="poltergeist_info6">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_gauche">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="hypno">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Netzach<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 2 <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="yes">Oui</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="hypno_info1">description</span>
|
|
<br><br>
|
|
<span data-i18n="hypno_info2">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_droite">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="rouage">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Binah<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 2 <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="yes">Oui</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="rouage_info">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Tableau Poltergeist -->
|
|
<div class="section_generic_centre">
|
|
<div class="wrapper_info_poltergeist">
|
|
<div class="arme_cac_titre">
|
|
<span data-i18n="poltergeist_maj">POLTERGEIST</span>
|
|
</div>
|
|
<div class="arme_cac_info_gauche" style="grid-column: span 2; border-right: 1px solid var(--marron_cabinet); padding-top: 0; line-height: 35px;"><span data-i18n="info_un_objet">Un objet...</span></div>
|
|
|
|
<div class="arme_cac_gauche2"><span data-i18n="info_polter_petit">Petit (cuillère, verre, lampe)</span></div>
|
|
<div class="arme_cac_droite2"><span>+ 0</span></div>
|
|
|
|
<div class="arme_cac_gauche1"><span data-i18n="info_polter_moyen">Moyen (guéridon, bicyclette)</span></div>
|
|
<div class="arme_cac_droite1"><span>+ 1</span></div>
|
|
|
|
<div class="arme_cac_gauche2"><span data-i18n="info_polter_grand">Grand (table, commode, armoire)</span></div>
|
|
<div class="arme_cac_droite2"><span>+ 2</span></div>
|
|
|
|
<div class="arme_cac_gauche1"><span data-i18n="info_polter_volumineux">Volumineux (calèche, barque)</span></div>
|
|
<div class="arme_cac_droite1"><span>+ 3</span></div>
|
|
|
|
<div class="arme_cac_gauche1"><span data-i18n="info_polter_tres_volumineux">Très volumineux (locomotive, voilier)</span></div>
|
|
<div class="arme_cac_droite1"><span>+ 4</span></div>
|
|
|
|
<div class="arme_cac_info_gauche" style="grid-column: span 2; border-right: 1px solid var(--marron_cabinet); padding-top: 0; line-height: 35px;"><span data-i18n="info_allure">À une allure...</span></div>
|
|
|
|
<div class="arme_cac_gauche2"><span data-i18n="info_polter_tres_lent">Très lent (escargot)</span></div>
|
|
<div class="arme_cac_droite2"><span>+ 0</span></div>
|
|
|
|
<div class="arme_cac_gauche1"><span data-i18n="info_polter_lent">Lent (marche)</span></div>
|
|
<div class="arme_cac_droite1"><span>+ 1</span></div>
|
|
|
|
<div class="arme_cac_gauche2"><span data-i18n="info_polter_moyenne">Moyenne (course)</span></div>
|
|
<div class="arme_cac_droite2"><span>+ 2</span></div>
|
|
|
|
<div class="arme_cac_gauche1"><span data-i18n="info_polter_rapide">Rapide (service de tennis)</span></div>
|
|
<div class="arme_cac_droite1"><span>+ 3</span></div>
|
|
|
|
<div class="arme_cac_gauche1"><span data-i18n="info_polter_instant">Instantanée (souffle)</span></div>
|
|
<div class="arme_cac_droite1"><span>+ 4</span></div>
|
|
|
|
<div class="arme_cac_info_gauche" style="grid-column: span 2; border-right: 1px solid var(--marron_cabinet); padding-top: 0; line-height: 35px;"><span data-i18n="info_distance">Jusqu'à...</span></div>
|
|
|
|
<div class="arme_cac_gauche2"><span data-i18n="info_polter_centimetre">Quelques centimètres</span></div>
|
|
<div class="arme_cac_droite2"><span>+ 0</span></div>
|
|
|
|
<div class="arme_cac_gauche1"><span data-i18n="info_polter_enjambée">Une enjambée</span></div>
|
|
<div class="arme_cac_droite1"><span>+ 1</span></div>
|
|
|
|
<div class="arme_cac_gauche2"><span data-i18n="info_polter_saut">Un saut</span></div>
|
|
<div class="arme_cac_droite2"><span>+ 2</span></div>
|
|
|
|
<div class="arme_cac_gauche1"><span data-i18n="info_polter_pièce">Une grande pièce</span></div>
|
|
<div class="arme_cac_droite1"><span>+ 3</span></div>
|
|
|
|
<div class="arme_cac_gauche1"><span data-i18n="info_polter_tres_centaine">Une centaine de mètres</span></div>
|
|
<div class="arme_cac_droite1"><span>+ 4</span></div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Spell lvl3 -->
|
|
<div class="wrapper_dice_title">
|
|
<div class="info_pouvoir_3">
|
|
<span class="info_title" data-i18n="info_pouvoir_3">Pouvoirs de niveau 3</span>
|
|
<input type="checkbox" class="sheet-info-pouvoir-3-switch" name="attr_info_pouvoir_3_switch" value="1" style="height: 18px !important;" data-i18n-title="show_hide" title="Afficher/masquer le contenu"><span class="show">|</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border-long.png" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_info_pouvoir_3_switch" class="sheet-info-pouvoir-3-switch" value="1" style="display: none;">
|
|
<div class="wrapper_dice_info_pouvoir_3_data">
|
|
<div class="section_generic_gauche_1">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="bouclier_ecto">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Keter<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 3 <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="no">Non</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="bouclier_ecto_info1">description</span>
|
|
<br><br>
|
|
<span data-i18n="bouclier_ecto_info2">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_droite_1">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="coupe_deux">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Malkuth<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 3 <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="yes">Oui</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="coupe_deux_info">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_gauche">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="cri_banshee">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Geburah<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 3 <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="yes">Oui</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="cri_banshee_info1">description</span>
|
|
<br><br>
|
|
<span data-i18n="cri_banshee_info2">description</span>
|
|
<br><br>
|
|
<span data-i18n="cri_banshee_info3">description</span>
|
|
<br><br>
|
|
<span data-i18n="cri_banshee_info4">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_droite">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="dans_pierre">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Malkuth<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 3 <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="no">Non</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="dans_pierre_info1">description</span>
|
|
<br><br>
|
|
<span data-i18n="dans_pierre_info2">description</span>
|
|
<br><br>
|
|
<span data-i18n="dans_pierre_info3">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_gauche">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="evasion">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Malkuth<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 3 <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="yes">Oui</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="evasion_info">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_droite">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="force_invisible">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Geburah<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 3 <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="no">Non</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="force_invisible_info1">description</span>
|
|
<br><br>
|
|
<span data-i18n="force_invisible_info2">description</span>
|
|
<br><br>
|
|
<span data-i18n="force_invisible_info3">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_gauche">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="griffe_tenebre">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Tiferet<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 3+ <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="no">Non</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="griffe_tenebre_info1">description</span>
|
|
<br><br>
|
|
<span data-i18n="griffe_tenebre_info2">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_droite">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="intangibilite">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Tiferet<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 3 <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="yes">Oui</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="intangibilite_info1">description</span>
|
|
<br><br>
|
|
|
|
<span data-i18n="intangibilite_info2">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_gauche">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="lecteur_vie">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Yesod<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 1-3 <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="yes">Oui</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="lecteur_vie_info">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_droite">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="levitation">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Malkuth<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 3+ <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="no">Non</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="levitation_info">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_gauche">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="telepathie">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Chesed<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 3+ <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="no">Non</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="telepathie_info">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_droite">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="ubiquite">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
Tiferet<br>
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 3 <br>
|
|
<span data-i18n="controle_macro">Contrôle</span> : <span data-i18n="no">Non</span> <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="ubiquite_info">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<!-- Grâces -->
|
|
<div class="wrapper_dice_title">
|
|
<div class="info_graces">
|
|
<span class="info_title" data-i18n="graces_info">Grâces</span>
|
|
<input type="checkbox" class="sheet-info-graces-switch" name="attr_graces_switch" value="1" style="height: 18px !important;" data-i18n-title="show_hide" title="Afficher/masquer le contenu"><span class="show">|</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border-long.png" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_graces_switch" class="sheet-info-graces-switch" value="1" style="display: none;">
|
|
<div class="wrapper_dice_info_graces_data">
|
|
<div class="section_generic_gauche_1">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="grace_ailleurs">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 16 <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="grace_ailleurs_info1">description</span>
|
|
<br><br>
|
|
<span data-i18n="grace_ailleurs_info2">description</span>
|
|
<br><br>
|
|
<span data-i18n="grace_ailleurs_info3">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_droite_1">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="grace_benediction">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 16 <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="grace_benediction_info">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_gauche">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="grace_clairvoyance">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 16 <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="grace_clairvoyance_info">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_droite">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="grace_corne_abondance">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 16 <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="grace_corne_abondance_info">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_gauche">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="grace_extinction">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 16 <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="grace_extinction_info">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_droite">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="grace_hors_du_linceul">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 16 <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="grace_hors_du_linceul_info">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_gauche">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="grace_leve_toi">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 16 <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="grace_leve_toi_info1">description</span>
|
|
<br><br>
|
|
<span data-i18n="grace_leve_toi_info2">description</span>
|
|
<br><br>
|
|
<span data-i18n="grace_leve_toi_info3">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_generic_droite">
|
|
<div class="wrapper_data_generic">
|
|
<div class="titre_generic">
|
|
<span data-i18n="grace_soleil">Nom du pouvoir</span>
|
|
</div>
|
|
<div class="texte_info_pouvoir">
|
|
<span data-i18n="perisprit_macro">Périsprit</span> : 16 <br>
|
|
</div>
|
|
<div class="texte_desc_generic">
|
|
<span data-i18n="grace_soleil_info1">description</span>
|
|
<br><br>
|
|
<span data-i18n="grace_soleil_info2">description</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="wrapper_dice_title">
|
|
<div class="info_armes">
|
|
<span class="info_title" data-i18n="info_armes">Armes</span>
|
|
<input type="checkbox" class="sheet-info-armes-switch" name="attr_armes_switch" value="1" style="height: 18px !important;" data-i18n-title="show_hide" title="Afficher/masquer le contenu"><span class="show">|</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border-long.png" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_armes_switch" class="sheet-info-armes-switch" value="1" style="display: none;">
|
|
<div class="wrapper_dice_info_armes_data">
|
|
<div class="section_arme">
|
|
<div class="wrapper_arme_cac">
|
|
<div class="arme_cac_titre">
|
|
<span data-i18n="info_cac">ARMES NATURELLES ET ARMES BLANCHES</span>
|
|
</div>
|
|
<div class="arme_cac_info_gauche"><span data-i18n="info_categorie">CATÉGORIE</span></div>
|
|
<div class="arme_cac_info_droite"><span data-i18n="info_degats">DÉGÂTS</span><br><span data-i18n="info_ajouter_puissance">( Ajouter l'attribut "PUISSANCE" )</span></div>
|
|
|
|
<div class="arme_cac_gauche2"><span data-i18n="info_cac_1">Poing, pied, coup de tête, morsure</span></div>
|
|
<div class="arme_cac_droite2"><span data-i18n="info_1_point">1 point</span></div>
|
|
|
|
<div class="arme_cac_gauche1"><span data-i18n="info_cac_2">Canne, casse-tête, matraque, poing américain</span></div>
|
|
<div class="arme_cac_droite1"><span data-i18n="info_2_point">2 points</span></div>
|
|
|
|
<div class="arme_cac_gauche2"><span data-i18n="info_cac_3">Canne-épée, couteau, baïonette, dague, poignard</span></div>
|
|
<div class="arme_cac_droite2"><span>1D6</span></div>
|
|
|
|
<div class="arme_cac_gauche1"><span data-i18n="info_cac_4">Sabre, épée</span></div>
|
|
<div class="arme_cac_droite1"><span>1D6 + 2</span></div>
|
|
</div>
|
|
|
|
<div class="wrapper_arme_distance">
|
|
<div class="arme_distance_titre_general"><span data-i18n="info_ranged_weapon">ARMES DE TIR</span></div>
|
|
<!-- Gros calibre -->
|
|
<div class="arme_distance_titre"><span data-i18n="info_distance_categorie_1">ARMEMENT DE POING (Gros calibre, Fantassin, Cavaliers)</span></div>
|
|
|
|
<div class="arme_distance_categorie"><span data-i18n="info_categorie">CATÉGORIE</span></div>
|
|
<div class="arme_distance_precision"><span data-i18n="info_precision">PRÉCISION</span></div>
|
|
<div class="arme_distance_portee"><span data-i18n="info_portée">PORTÉE</span></div>
|
|
<div class="arme_distance_degats"><span data-i18n="info_degats">DÉGÂTS</span></div>
|
|
<div class="arme_distance_munitions"><span data-i18n="info_munitions">MUNITIONS</span></div>
|
|
<div class="arme_distance_cadence"><span data-i18n="info_cadence">CADENCE</span></div>
|
|
|
|
<div class="arme_distance_categorie_data_1"><span data-i18n="info_pistolet">Pistolet</span></div>
|
|
<div class="arme_distance_precision_data_1"><span>-</span></div>
|
|
<div class="arme_distance_portee_data_1"><span data-i18n="info_10m">10 m</span></div>
|
|
<div class="arme_distance_degats_data_1"><span>1D6 + 2</span></div>
|
|
<div class="arme_distance_munitions_data_1">1 <span data-i18n="info_a">à</span> 2</div>
|
|
<div class="arme_distance_cadence_data_1">1 <span data-i18n="info_a">à</span> 2</span></div>
|
|
|
|
<div class="arme_distance_categorie_data_2"><span data-i18n="info_pistolet_semi">Pistolet semi-automatique</span></div>
|
|
<div class="arme_distance_precision_data_2"><span>-</span></div>
|
|
<div class="arme_distance_portee_data_2"><span data-i18n="info_10m">10 m</span></div>
|
|
<div class="arme_distance_degats_data_2"><span>1D6 + 1</span></div>
|
|
<div class="arme_distance_munitions_data_2"><span>8</span></div>
|
|
<div class="arme_distance_cadence_data_2"><span>3</span></div>
|
|
|
|
<div class="arme_distance_categorie_data_1"><span data-i18n="info_revolver">Revolver</span></div>
|
|
<div class="arme_distance_precision_data_1"><span>-</span></div>
|
|
<div class="arme_distance_portee_data_1"><span data-i18n="info_10m">10 m</span></div>
|
|
<div class="arme_distance_degats_data_1"><span>1D6 + 2</span></div>
|
|
<div class="arme_distance_munitions_data_1"><span>6</span></div>
|
|
<div class="arme_distance_cadence_data_1"><span>2</span></div>
|
|
|
|
<!-- Calibre moyen -->
|
|
<div class="arme_distance_titre"><span data-i18n="info_distance_categorie_2">ARMEMENT DE POING (Calibre moyen, Armée de l'Air, Marine, Police)</span></div>
|
|
|
|
<div class="arme_distance_categorie"><span data-i18n="info_categorie">CATÉGORIE</span></div>
|
|
<div class="arme_distance_precision"><span data-i18n="info_precision">PRÉCISION</span></div>
|
|
<div class="arme_distance_portee"><span data-i18n="info_portée">PORTÉE</span></div>
|
|
<div class="arme_distance_degats"><span data-i18n="info_degats">DÉGÂTS</span></div>
|
|
<div class="arme_distance_munitions"><span data-i18n="info_munitions">MUNITIONS</span></div>
|
|
<div class="arme_distance_cadence"><span data-i18n="info_cadence">CADENCE</span></div>
|
|
|
|
<div class="arme_distance_categorie_data_1"><span data-i18n="info_pistolet">Pistolet</span></div>
|
|
<div class="arme_distance_precision_data_1"><span>+1</span></div>
|
|
<div class="arme_distance_portee_data_1"><span data-i18n="info_10m">10 m</span></div>
|
|
<div class="arme_distance_degats_data_1"><span>1D6 + 1</span></div>
|
|
<div class="arme_distance_munitions_data_1"><span>1</span></div>
|
|
<div class="arme_distance_cadence_data_1"><span>1</span></div>
|
|
|
|
<div class="arme_distance_categorie_data_2"><span data-i18n="info_pistolet_semi">Pistolet semi-automatique</span></div>
|
|
<div class="arme_distance_precision_data_2"><span>-</span></div>
|
|
<div class="arme_distance_portee_data_2"><span data-i18n="info_10m">10m</span></div>
|
|
<div class="arme_distance_degats_data_2"><span>1D6</span></div>
|
|
<div class="arme_distance_munitions_data_2"><span>6</span></div>
|
|
<div class="arme_distance_cadence_data_2"><span>3</span></div>
|
|
|
|
<div class="arme_distance_categorie_data_1"><span data-i18n="info_revolver">Revolver</span></div>
|
|
<div class="arme_distance_precision_data_1"><span>+ 1</span></div>
|
|
<div class="arme_distance_portee_data_1"><span data-i18n="info_10m">10 m</span></div>
|
|
<div class="arme_distance_degats_data_1"><span>1D6 + 1</span></div>
|
|
<div class="arme_distance_munitions_data_1"><span>6</span></div>
|
|
<div class="arme_distance_cadence_data_1"><span>2</span></div>
|
|
|
|
<!-- Arme d'épaule -->
|
|
<div class="arme_distance_titre"><span data-i18n="info_distance_categorie_3">ARMEMENT D'ÉPAULE (Armée, Police)</span></div>
|
|
|
|
<div class="arme_distance_categorie"><span data-i18n="info_categorie">CATÉGORIE</span></div>
|
|
<div class="arme_distance_precision"><span data-i18n="info_precision">PRÉCISION</span></div>
|
|
<div class="arme_distance_portee"><span data-i18n="info_portée">PORTÉE</span></div>
|
|
<div class="arme_distance_degats"><span data-i18n="info_degats">DÉGÂTS</span></div>
|
|
<div class="arme_distance_munitions"><span data-i18n="info_munitions">MUNITIONS</span></div>
|
|
<div class="arme_distance_cadence"><span data-i18n="info_cadence">CADENCE</span></div>
|
|
|
|
<div class="arme_distance_categorie_data_1"><span data-i18n="info_carabine">Carabine</span></div>
|
|
<div class="arme_distance_precision_data_1"><span>+ 3</span></div>
|
|
<div class="arme_distance_portee_data_1"><span data-i18n="info_20m">20 m</span></div>
|
|
<div class="arme_distance_degats_data_1"><span>1D6 + 1</span></div>
|
|
<div class="arme_distance_munitions_data_1"><span>1</span></div>
|
|
<div class="arme_distance_cadence_data_1"><span>1</span></div>
|
|
|
|
<div class="arme_distance_categorie_data_2"><span data-i18n="info_carabine_rep">Carabine à répétition</span></div>
|
|
<div class="arme_distance_precision_data_2"><span>+ 3</span></div>
|
|
<div class="arme_distance_portee_data_2"><span data-i18n="info_20m">20 m</span></div>
|
|
<div class="arme_distance_degats_data_2"><span>1D6 + 1</span></div>
|
|
<div class="arme_distance_munitions_data_2"><span>4</span></div>
|
|
<div class="arme_distance_cadence_data_2"><span>2</span></div>
|
|
|
|
<div class="arme_distance_categorie_data_1"><span data-i18n="info_fusil">Fusil</span></div>
|
|
<div class="arme_distance_precision_data_1"><span>+ 2</span></div>
|
|
<div class="arme_distance_portee_data_1"><span data-i18n="info_20m">20 m</span></div>
|
|
<div class="arme_distance_degats_data_1"><span>1D6 + 2</span></div>
|
|
<div class="arme_distance_munitions_data_1"><span>2</span></div>
|
|
<div class="arme_distance_cadence_data_1"><span>1</span></div>
|
|
|
|
<div class="arme_distance_categorie_data_2"><span data-i18n="info_fusil_rep">Fusil à répétition</span></div>
|
|
<div class="arme_distance_precision_data_2"><span>+ 2</span></div>
|
|
<div class="arme_distance_portee_data_2"><span data-i18n="info_20m">20 m</span></div>
|
|
<div class="arme_distance_degats_data_2"><span>1D6 + 2</span></div>
|
|
<div class="arme_distance_munitions_data_2"><span>2</span></div>
|
|
<div class="arme_distance_cadence_data_2"><span>1</span></div>
|
|
|
|
<!-- Armement Civil -->
|
|
<div class="arme_distance_titre"><span data-i18n="info_distance_categorie_4">ARMEMENT CIVIL</span></div>
|
|
|
|
<div class="arme_distance_categorie"><span data-i18n="info_categorie">CATÉGORIE</span></div>
|
|
<div class="arme_distance_precision"><span data-i18n="info_precision">PRÉCISION</span></div>
|
|
<div class="arme_distance_portee"><span data-i18n="info_portée">PORTÉE</span></div>
|
|
<div class="arme_distance_degats"><span data-i18n="info_degats">DÉGÂTS</span></div>
|
|
<div class="arme_distance_munitions"><span data-i18n="info_munitions">MUNITIONS</span></div>
|
|
<div class="arme_distance_cadence"><span data-i18n="info_cadence">CADENCE</span></div>
|
|
|
|
<div class="arme_distance_categorie_data_1"><span data-i18n="info_pistolet_poche">Pistolet de poche</span></div>
|
|
<div class="arme_distance_precision_data_1"><span>-</span></div>
|
|
<div class="arme_distance_portee_data_1"><span data-i18n="info_10m">10 m</span></div>
|
|
<div class="arme_distance_degats_data_1"><span>1D6</span></div>
|
|
<div class="arme_distance_munitions_data_1"><span>1</span></div>
|
|
<div class="arme_distance_cadence_data_1"><span>1</span></div>
|
|
|
|
<div class="arme_distance_categorie_data_2"><span data-i18n="info_revolver_leger">Revolver léger</span></div>
|
|
<div class="arme_distance_precision_data_2"><span>-</span></div>
|
|
<div class="arme_distance_portee_data_2"><span data-i18n="info_10m">10 m</span></div>
|
|
<div class="arme_distance_degats_data_2"><span>1D6</span></div>
|
|
<div class="arme_distance_munitions_data_2"><span>6</span></div>
|
|
<div class="arme_distance_cadence_data_2"><span>2</span></div>
|
|
|
|
<div class="arme_distance_categorie_data_1"><span data-i18n="info_poivriere">Poivrière</span></div>
|
|
<div class="arme_distance_precision_data_1"><span>-</span></div>
|
|
<div class="arme_distance_portee_data_1"><span>5 m</span></div>
|
|
<div class="arme_distance_degats_data_1"><span>1D6</span></div>
|
|
<div class="arme_distance_munitions_data_1">4 <span data-i18n="info_a">à</span> 8</div>
|
|
<div class="arme_distance_cadence_data_1"><span>3</span></div>
|
|
|
|
<div class="arme_distance_categorie_data_2"><span data-i18n="info_fusil_chasse">Fusil de chasse</span></div>
|
|
<div class="arme_distance_precision_data_2"><span>-</span></div>
|
|
<div class="arme_distance_portee_data_2"><span data-i18n="info_20m">20 m</span></div>
|
|
<div class="arme_distance_degats_data_2"><span>1D6 + 1</span></div>
|
|
<div class="arme_distance_munitions_data_2"><span>2</span></div>
|
|
<div class="arme_distance_cadence_data_2"><span>2</span></div>
|
|
|
|
<div class="arme_distance_categorie_data_1"><span data-i18n="info_fusil_canon_scie">Fusil à canon scié</span></div>
|
|
<div class="arme_distance_precision_data_1"><span>-</span></div>
|
|
<div class="arme_distance_portee_data_1"><span data-i18n="info_5m">5 m</span></div>
|
|
<div class="arme_distance_degats_data_1"><span>2D6</span></div>
|
|
<div class="arme_distance_munitions_data_1"><span>2</span></div>
|
|
<div class="arme_distance_cadence_data_1"><span>2</span></div>
|
|
|
|
<div class="arme_distance_categorie_data_2"><span data-i18n="info_lance_pierre">Lance-pierre</span></div>
|
|
<div class="arme_distance_precision_data_2"><span>-</span></div>
|
|
<div class="arme_distance_portee_data_2"><span data-i18n="info_10m">10 m</span></div>
|
|
<div class="arme_distance_degats_data_2"><span data-i18n="info_1_point">1 point</span> <span data-i18n="info_bonus_puissance">(+ Puissance)</span></div>
|
|
<div class="arme_distance_munitions_data_2"><span>1</span></div>
|
|
<div class="arme_distance_cadence_data_2"><span>1</span></div>
|
|
|
|
<div class="arme_distance_categorie_data_1"><span data-i18n="info_arc">Arc</span></div>
|
|
<div class="arme_distance_precision_data_1"><span>-</span></div>
|
|
<div class="arme_distance_portee_data_1"><span data-i18n="info_20m">20 m</span></div>
|
|
<div class="arme_distance_degats_data_1">1D6 + 2 <span data-i18n="info_bonus_puissance">(+ Puissance)</span></div>
|
|
<div class="arme_distance_munitions_data_1">18 <span data-i18n="info_fleches">flèches</span></div>
|
|
<div class="arme_distance_cadence_data_1"><span>1</span></div>
|
|
|
|
<div class="arme_distance_categorie_data_2"><span data-i18n="info_arbalete">Arbalète</span></div>
|
|
<div class="arme_distance_precision_data_2"><span>+ 2</span></div>
|
|
<div class="arme_distance_portee_data_2"><span data-i18n="info_20m">20 m</span></div>
|
|
<div class="arme_distance_degats_data_2"><span>1D6 + 2</span></div>
|
|
<div class="arme_distance_munitions_data_2">8 <span data-i18n="info_carreaux">carreaux</span></div>
|
|
<div class="arme_distance_cadence_data_2"><span>1</span></div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<!-- Outils pouvoirs -->
|
|
<div class="wrapper_dice_title">
|
|
<div class="info_outil_pouvoir">
|
|
<span class="info_title" data-i18n="info_outil_pouvoir">Outils et Réglages</span>
|
|
<input type="checkbox" class="sheet-info-outil-pouvoir-switch" name="attr_info_outil_pouvoir_switch" value="1" style="height: 18px !important;" data-i18n-title="show_hide" title="Afficher/masquer le contenu"><span class="show">|</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border-long.png" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_info_outil_pouvoir_switch" class="sheet-info-outil-pouvoir-switch" value="1" style="display: none;">
|
|
<div class="wrapper_dice_info_outil_pouvoir_data">
|
|
<div class="section_generic_centre" style="grid-row: 1/3;">
|
|
<div class="wrapper_info_config">
|
|
<div class="verif_qualite">
|
|
<span data-i18n="info_qualite_check">Points de Qualité attribués :</span><input class="data_info" type="number" name="attr_qualite_total"><span style="font-size: 18px;line-height: 18.5767px;"> / 21</span>
|
|
</div>
|
|
<div class="verif_defaut">
|
|
<span data-i18n="info_defaut_check">Points de Défaut attribués :</span><input class="data_info" type="number" name="attr_defaut_total"><span style="font-size: 18px;line-height: 18.5767px;"> / 3</span>
|
|
</div>
|
|
<div class="verif_aspect">
|
|
<span data-i18n="info_aspect_check">Points d'Aspect attribués :</span><input class="data_info" type="number" name="attr_aspect_total"><span style="font-size: 18px;line-height: 18.5767px;"> / 6</span>
|
|
</div>
|
|
</div>
|
|
<div class="wrapper_info_outil">
|
|
<div class="outil_titre">
|
|
<span data-i18n="les_pouvoirs">LES POUVOIRS</span>
|
|
<button class="prouesse_roll" type="action" name="act_roll-choix-pouvoir" style="display: inline-block;"><span class="pictod6" style="font-size: 28px; margin-left: 30px; color: white;">F</span></button>
|
|
</div>
|
|
<!-- Level 1 -->
|
|
<div class="outil_info"><span data-i18n="level_1_info"></span></div>
|
|
|
|
<div class="outil_gauche2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_1_1-1" value="1" ></div>
|
|
<div class="outil_gauche2"><span data-i18n="affinite"></span></div>
|
|
<div class="outil_centre2"><span class="pictod6">A</span></div>
|
|
<div class="outil_droite2"><span data-i18n="apnee"></span></div>
|
|
<div class="outil_droite2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_1_1-2" value="1" ></div>
|
|
|
|
<div class="outil_gauche1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_1_2-1" value="1" ></div>
|
|
<div class="outil_gauche1"><span data-i18n="angelique"></span></div>
|
|
<div class="outil_centre1"><span class="pictod6">B</span></div>
|
|
<div class="outil_droite1"><span data-i18n="bruit"></span></div>
|
|
<div class="outil_droite1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_1_2-2" value="1" ></div>
|
|
|
|
<div class="outil_gauche2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_1_3-1" value="1" ></div>
|
|
<div class="outil_gauche2"><span data-i18n="esprit_babel"></span></div>
|
|
<div class="outil_centre2"><span class="pictod6">C</span></div>
|
|
<div class="outil_droite2"><span data-i18n="effroi_animal"></span></div>
|
|
<div class="outil_droite2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_1_3-2" value="1" ></div>
|
|
|
|
<div class="outil_gauche1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_1_4-1" value="1" ></div>
|
|
<div class="outil_gauche1"><span data-i18n="langue_babel"></span></div>
|
|
<div class="outil_centre1"><span class="pictod6">D</span></div>
|
|
<div class="outil_droite1"><span data-i18n="malaise"></span></div>
|
|
<div class="outil_droite1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_1_4-2" value="1" ></div>
|
|
|
|
<div class="outil_gauche2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_1_5-1" value="1" ></div>
|
|
<div class="outil_gauche2"><span data-i18n="parfum"></span></div>
|
|
<div class="outil_centre2"><span class="pictod6">E</span></div>
|
|
<div class="outil_droite2"><span data-i18n="oeil_babel"></span></div>
|
|
<div class="outil_droite2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_1_5-2" value="1" ></div>
|
|
|
|
<div class="outil_gauche1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_1_6-1" value="1" ></div>
|
|
<div class="outil_gauche1"><span data-i18n="sentir_ame_lieu"></span></div>
|
|
<div class="outil_centre1"><span class="pictod6">F</span></div>
|
|
<div class="outil_droite1"><span data-i18n="tourmente"></span></div>
|
|
<div class="outil_droite1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_1_6-2" value="1" ></div>
|
|
<!-- Level 2 -->
|
|
<div class="outil_info"><span data-i18n="level_2_info"></span></div>
|
|
|
|
<div class="outil_gauche2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_2_1-1" value="1" ></div>
|
|
<div class="outil_gauche2"><span data-i18n="chant_lancinant"></span></div>
|
|
<div class="outil_centre2"><span class="pictod6">A</span></div>
|
|
<div class="outil_droite2"><span data-i18n="chitine"></span></div>
|
|
<div class="outil_droite2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_2_1-2" value="1" ></div>
|
|
|
|
<div class="outil_gauche1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_2_2-1" value="1" ></div>
|
|
<div class="outil_gauche1"><span data-i18n="boite"></span></div>
|
|
<div class="outil_centre1"><span class="pictod6">B</span></div>
|
|
<div class="outil_droite1"><span data-i18n="morts"></span></div>
|
|
<div class="outil_droite1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_2_2-2" value="1" ></div>
|
|
|
|
<div class="outil_gauche2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_2_3-1" value="1" ></div>
|
|
<div class="outil_gauche2"><span data-i18n="effroi"></span></div>
|
|
<div class="outil_centre2"><span class="pictod6">C</span></div>
|
|
<div class="outil_droite2"><span data-i18n="decharne"></span></div>
|
|
<div class="outil_droite2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_2_3-2" value="1" ></div>
|
|
|
|
<div class="outil_gauche1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_2_4-1" value="1" ></div>
|
|
<div class="outil_gauche1"><span data-i18n="main_couper"></span></div>
|
|
<div class="outil_centre1"><span class="pictod6">D</span></div>
|
|
<div class="outil_droite1"><span data-i18n="memoire"></span></div>
|
|
<div class="outil_droite1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_2_4-2" value="1" ></div>
|
|
|
|
<div class="outil_gauche2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_2_5-1" value="1" ></div>
|
|
<div class="outil_gauche2"><span data-i18n="performance"></span></div>
|
|
<div class="outil_centre2"><span class="pictod6">E</span></div>
|
|
<div class="outil_droite2"><span data-i18n="poltergeist"></span></div>
|
|
<div class="outil_droite2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_2_5-2" value="1" ></div>
|
|
|
|
<div class="outil_gauche1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_2_6-1" value="1" ></div>
|
|
<div class="outil_gauche1"><span data-i18n="hypno"></span></div>
|
|
<div class="outil_centre1"><span class="pictod6">F</span></div>
|
|
<div class="outil_droite1"><span data-i18n="rouage"></span></div>
|
|
<div class="outil_droite1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_2_6-2" value="1" ></div>
|
|
<!-- Level 3 -->
|
|
<div class="outil_info"><span data-i18n="level_3_info"></span></div>
|
|
|
|
<div class="outil_gauche2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_3_1-1" value="1" ></div>
|
|
<div class="outil_gauche2"><span data-i18n="bouclier_ecto"></span></div>
|
|
<div class="outil_centre2"><span class="pictod6">A</span></div>
|
|
<div class="outil_droite2"><span data-i18n="coupe_deux"></span></div>
|
|
<div class="outil_droite2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_3_1-2" value="1" ></div>
|
|
|
|
<div class="outil_gauche1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_3_2-1" value="1" ></div>
|
|
<div class="outil_gauche1"><span data-i18n="cri_banshee"></span></div>
|
|
<div class="outil_centre1"><span class="pictod6">B</span></div>
|
|
<div class="outil_droite1"><span data-i18n="dans_pierre"></span></div>
|
|
<div class="outil_droite1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_3_2-2" value="1" ></div>
|
|
|
|
<div class="outil_gauche2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_3_3-1" value="1" ></div>
|
|
<div class="outil_gauche2"><span data-i18n="evasion"></span></div>
|
|
<div class="outil_centre2"><span class="pictod6">C</span></div>
|
|
<div class="outil_droite2"><span data-i18n="force_invisible"></span></div>
|
|
<div class="outil_droite2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_3_3-2" value="1" ></div>
|
|
|
|
<div class="outil_gauche1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_3_4-1" value="1" ></div>
|
|
<div class="outil_gauche1"><span data-i18n="griffe_tenebre"></span></div>
|
|
<div class="outil_centre1"><span class="pictod6">D</span></div>
|
|
<div class="outil_droite1"><span data-i18n="intangibilite"></span></div>
|
|
<div class="outil_droite1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_3_4-2" value="1" ></div>
|
|
|
|
<div class="outil_gauche2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_3_5-1" value="1" ></div>
|
|
<div class="outil_gauche2"><span data-i18n="lecteur_vie"></span></div>
|
|
<div class="outil_centre2"><span class="pictod6">E</span></div>
|
|
<div class="outil_droite2"><span data-i18n="levitation"></span></div>
|
|
<div class="outil_droite2_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_3_5-2" value="1" ></div>
|
|
|
|
<div class="outil_gauche1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_3_6-1" value="1" ></div>
|
|
<div class="outil_gauche1"><span data-i18n="telepathie"></span></div>
|
|
<div class="outil_centre1"><span class="pictod6">F</span></div>
|
|
<div class="outil_droite1"><span data-i18n="ubiquite"></span></div>
|
|
<div class="outil_droite1_check"><input type="checkbox" name="attr_outil_pouvoir_lvl_3_6-2" value="1" ></div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!---------------------->
|
|
<!-- PROFIL ET NOTES -->
|
|
<!---------------------->
|
|
|
|
<div class="esprit_qualite">
|
|
<div class="wrapper_esprit">
|
|
<div class="profil_big"><span data-i18n="profil_and_concept">PROFIL ET CONCEPT</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
|
|
</div>
|
|
</div>
|
|
<div class="profil_big_data">
|
|
<p><textarea class="esp_profil_big" name="attr_esp_profil" spellcheck="false"></textarea></p>
|
|
</div>
|
|
|
|
<div class="notes_big"><span data-i18n="notes">Notes</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
|
|
</div>
|
|
</div>
|
|
<div class="notes_big_data">
|
|
<p><textarea class="esp_notes_big" name="attr_esp_notes" spellcheck="false"></textarea></p>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
|
|
<!------------->
|
|
<!-- ESPRIT -->
|
|
<!------------->
|
|
<div class="esprit">
|
|
<div class="wrapper_esprit">
|
|
<div class="avatar">
|
|
<img class="avatar" name="attr_character_token">
|
|
</div>
|
|
<div class="name_cali">
|
|
<input class="esprit_name_cali" type="text" name="attr_character_name">
|
|
</div>
|
|
<!-- <div class="profil"><span data-i18n="profil_and_concept">PROFIL ET CONCEPT</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
|
|
</div>
|
|
</div>
|
|
<div class="profil_data">
|
|
<p><textarea class="esp_profil" name="attr_esp_profil" spellcheck="false"></textarea></p>
|
|
</div> -->
|
|
<div class="aspect"><span data-i18n="aspects">ASPECTS</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
|
|
</div>
|
|
</div>
|
|
<div class="aspect_data">
|
|
<div class="wrapper_aspect">
|
|
<div class="aspect_nom">
|
|
<span class="aspect_nom">NESHAMA</span><span class="aspect_nom_alt" data-i18n="reason">(RAISON)</span>
|
|
</div>
|
|
<div class="aspect_bonus">
|
|
<span class="aspect_nom_plus">+</span><input class="bonus" type="number" name="attr_aspect_neshama_bonus" min="0" max="3" value="0">
|
|
</div>
|
|
<div class="aspect_nom">
|
|
<span class="aspect_nom">ROUA'H</span><span class="aspect_nom_alt" data-i18n="intuition">(INTUITION)</span>
|
|
</div>
|
|
<div class="aspect_bonus">
|
|
<span class="aspect_nom_plus">+</span><input class="bonus" type="number" name="attr_aspect_rouah_bonus" min="0" max="3" value="0">
|
|
</div>
|
|
<div class="aspect_nom">
|
|
<span class="aspect_nom">NEFESH</span><span class="aspect_nom_alt" data-i18n="action">(ACTION)</span>
|
|
</div>
|
|
<div class="aspect_bonus">
|
|
<span class="aspect_nom_plus">+</span><input class="bonus" type="number" name="attr_aspect_nefesh_bonus" min="0" max="3" value="0">
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="acquis"><span data-i18n="learned">ACQUIS</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
|
|
</div>
|
|
</div>
|
|
<div class="acquis_1_data">
|
|
<p><input class="data" type="text" name="attr_acquis1"><span class="plus_acquis">+</span><input class="bonus" type="number" name="attr_acquisbonus1" min="0" max="3"></p>
|
|
<p><input class="data" type="text" name="attr_acquis2"><span class="plus_acquis">+</span><input class="bonus" type="number" name="attr_acquisbonus2" min="0" max="3"></p>
|
|
<p><input class="data" type="text" name="attr_acquis3"><span class="plus_acquis">+</span><input class="bonus" type="number" name="attr_acquisbonus3" min="0" max="3"></p>
|
|
<p><input class="data" type="text" name="attr_acquis4"><span class="plus_acquis">+</span><input class="bonus" type="number" name="attr_acquisbonus4" min="0" max="3"></p>
|
|
</div>
|
|
<div class="acquis_2_data">
|
|
<p><input class="data" type="text" name="attr_acquis5"><span class="plus_acquis">+</span><input class="bonus" type="number" name="attr_acquisbonus5" min="0" max="3"></p>
|
|
<p><input class="data" type="text" name="attr_acquis6"><span class="plus_acquis">+</span><input class="bonus" type="number" name="attr_acquisbonus6" min="0" max="3"></p>
|
|
<p><input class="data" type="text" name="attr_acquis7"><span class="plus_acquis">+</span><input class="bonus" type="number" name="attr_acquisbonus7" min="0" max="3"></p>
|
|
<p><input class="data" type="text" name="attr_acquis8"><span class="plus_acquis">+</span><input class="bonus" type="number" name="attr_acquisbonus8" min="0" max="3"></p>
|
|
</div>
|
|
<!-- <div class="acquis_3_data">
|
|
<p><input class="data" type="text" name="attr_acquis9"> + <input class="bonus" type="text" name="attr_acquisbonus9"></p>
|
|
<p><input class="data" type="text" name="attr_acquis10"> + <input class="bonus" type="text" name="attr_acquisbonus10"></p>
|
|
<p><input class="data" type="text" name="attr_acquis11"> + <input class="bonus" type="text" name="attr_acquisbonus11"></p>
|
|
<p><input class="data" type="text" name="attr_acquis12"> + <input class="bonus" type="text" name="attr_acquisbonus12"></p>
|
|
</div> -->
|
|
<div class="perisprit"><span data-i18n="perispirit">PÉRISPRIT</span>
|
|
<input type="hidden" name="attr_perisprit" class="sheet-radio" value="1" />
|
|
<button type="action" name="act_perisprit_1" class="sheet-radio" style="border-radius: 0;width: 30px;height: 30px;border: none;">
|
|
<span class="sheet-checked" style="background: none;text-align: left;width: 12px;height: 12px;font-size: 10px;margin-top: 2px;margin-left: 9px;background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/reset_perisprit.png);background-size: 12px 12px;background-repeat: no-repeat;/* border: 1px solid red; */border-radius: 0;"></span></button>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
|
|
</div>
|
|
</div>
|
|
<div class="perisprit_data">
|
|
<div class="wrapper_perisprit">
|
|
<div class="perisprit1">
|
|
<input type="hidden" name="attr_perisprit" class="sheet-radio" value="1" />
|
|
<button type="action" name="act_perisprit_2" class="sheet-radio sheet-gt-1">
|
|
<span class="sheet-checked">/</span></button>
|
|
</div>
|
|
<div class="perisprit2">
|
|
<input type="hidden" name="attr_perisprit" class="sheet-radio" value="1" />
|
|
<button type="action" name="act_perisprit_3" class="sheet-radio sheet-gt-1 sheet-gt-2">
|
|
<span class="sheet-checked">/</span></button>
|
|
</div>
|
|
<div class="perisprit3">
|
|
<input type="hidden" name="attr_perisprit" class="sheet-radio" value="1" />
|
|
<button type="action" name="act_perisprit_4" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3">
|
|
<span class="sheet-checked">/</span></button>
|
|
</div>
|
|
<div class="perisprit4">
|
|
<input type="hidden" name="attr_perisprit" class="sheet-radio" value="1" />
|
|
<button type="action" name="act_perisprit_5" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4">
|
|
<span class="sheet-checked">/</span></button>
|
|
</div>
|
|
<div class="perisprit5">
|
|
<input type="hidden" name="attr_perisprit" class="sheet-radio" value="1" />
|
|
<button type="action" name="act_perisprit_6" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4 sheet-gt-5">
|
|
<span class="sheet-checked">/</span></button>
|
|
</div>
|
|
<div class="perisprit6">
|
|
<input type="hidden" name="attr_perisprit" class="sheet-radio" value="1" />
|
|
<button type="action" name="act_perisprit_7" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4 sheet-gt-5 sheet-gt-6">
|
|
<span class="sheet-checked">/</span></button>
|
|
</div>
|
|
<div class="perisprit7">
|
|
<input type="hidden" name="attr_perisprit" class="sheet-radio" value="1" />
|
|
<button type="action" name="act_perisprit_8" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4 sheet-gt-5 sheet-gt-6 sheet-gt-7">
|
|
<span class="sheet-checked">/</span></button>
|
|
</div>
|
|
<div class="perisprit8">
|
|
<input type="hidden" name="attr_perisprit" class="sheet-radio" value="1" />
|
|
<button type="action" name="act_perisprit_9" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4 sheet-gt-5 sheet-gt-6 sheet-gt-7 sheet-gt-8">
|
|
<span class="sheet-checked">/</span></button>
|
|
</div>
|
|
<div class="perisprit9">
|
|
<input type="hidden" name="attr_perisprit" class="sheet-radio" value="1" />
|
|
<button type="action" name="act_perisprit_10" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4 sheet-gt-5 sheet-gt-6 sheet-gt-7 sheet-gt-8 sheet-gt-9">
|
|
<span class="sheet-checked">/</span></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="contact_esprit"><span data-i18n="spirit_contacts">CONTACTS</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
|
|
</div>
|
|
</div>
|
|
<div class="contact_esprit_data">
|
|
<p><textarea class="esp_contact" name="attr_esp_contact" spellcheck="false"></textarea></p>
|
|
</div>
|
|
<div class="routine"><span data-i18n="routine">ROUTINE</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
|
|
</div>
|
|
</div>
|
|
<div class="routine_data">
|
|
<p><textarea class="esp_routine" name="attr_esp_routine" spellcheck="false"></textarea></p>
|
|
</div>
|
|
<div class="adversaire_esprit"><span data-i18n="spirit_opponents">ADVERSAIRES</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
|
|
</div>
|
|
</div>
|
|
<div class="adversaire_esprit_data">
|
|
<p><textarea class="esp_adversaire" name="attr_esp_adversaire" spellcheck="false"></textarea></p>
|
|
</div>
|
|
<div class="pouvoir"><span data-i18n="powers">POUVOIRS</span>
|
|
<button type="action" name="act_reset_spell_esprit" class="sheet-radio" title="reset spell" data-i18n-title="reset_spell" style="border-radius: 0;width: 30px;height: 30px;border: none;">
|
|
<span class="sheet-checked" style="background: none;text-align: left;width: 12px;height: 12px;font-size: 10px;margin-top: 2px;margin-left: 9px;background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/reset_perisprit.png);background-size: 12px 12px;background-repeat: no-repeat;/* border: 1px solid red; */border-radius: 0;"></span></button>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
|
|
</div>
|
|
</div>
|
|
<div class="pouvoir_data">
|
|
<div class="wrapper_pouvoir">
|
|
<div class="niveau1"><span data-i18n="level_1">NIVEAU 1 :</span></div>
|
|
<div class="niveau1_value"><input class="data" type="number" name="attr_pouvoir_lvl_1" min="0" max="3"></div>
|
|
<div class="niveau1_data1">
|
|
<select class="liste_pouvoir" name="attr_data1_lvl_1">
|
|
<option value="0" selected="selected"></option>
|
|
<option value="1" data-i18n="affinite">Affinité animale</option>
|
|
<option value="2" data-i18n="apnee">Apnée</option>
|
|
<option value="3" data-i18n="angelique">Apparence angélique</option>
|
|
<option value="4" data-i18n="bruit">Bruit</option>
|
|
<option value="5" data-i18n="esprit_babel">Esprit de Babel</option>
|
|
<option value="6" data-i18n="effroi_animal">Effroi animal</option>
|
|
<option value="7" data-i18n="langue_babel">Langue de Babel</option>
|
|
<option value="8" data-i18n="malaise">Malaise</option>
|
|
<option value="9" data-i18n="parfum">Parfum</option>
|
|
<option value="10" data-i18n="oeil_babel">Oeil de Babel</option>
|
|
<option value="11" data-i18n="ame_lieu">Âme d'un lieu</option>
|
|
<option value="12" data-i18n="tourmente">Tourmente</option>
|
|
</select>
|
|
<!-- <input class="data" type="text" name="attr_data1_lvl_1"> -->
|
|
</div>
|
|
<div class="niveau1_data2">
|
|
<select class="liste_pouvoir" name="attr_data2_lvl_1">
|
|
<option value="0" selected="selected"></option>
|
|
<option value="1" data-i18n="affinite">Affinité animale</option>
|
|
<option value="2" data-i18n="apnee">Apnée</option>
|
|
<option value="3" data-i18n="angelique">Apparence angélique</option>
|
|
<option value="4" data-i18n="bruit">Bruit</option>
|
|
<option value="5" data-i18n="esprit_babel">Esprit de Babel</option>
|
|
<option value="6" data-i18n="effroi_animal">Effroi animal</option>
|
|
<option value="7" data-i18n="langue_babel">Langue de Babel</option>
|
|
<option value="8" data-i18n="malaise">Malaise</option>
|
|
<option value="9" data-i18n="parfum">Parfum</option>
|
|
<option value="10" data-i18n="oeil_babel">Oeil de Babel</option>
|
|
<option value="11" data-i18n="ame_lieu">Âme d'un lieu</option>
|
|
<option value="12" data-i18n="tourmente">Tourmente</option>
|
|
</select>
|
|
</div>
|
|
<div class="niveau1_data3">
|
|
<select class="liste_pouvoir" name="attr_data3_lvl_1">
|
|
<option value="0" selected="selected"></option>
|
|
<option value="1" data-i18n="affinite">Affinité animale</option>
|
|
<option value="2" data-i18n="apnee">Apnée</option>
|
|
<option value="3" data-i18n="angelique">Apparence angélique</option>
|
|
<option value="4" data-i18n="bruit">Bruit</option>
|
|
<option value="5" data-i18n="esprit_babel">Esprit de Babel</option>
|
|
<option value="6" data-i18n="effroi_animal">Effroi animal</option>
|
|
<option value="7" data-i18n="langue_babel">Langue de Babel</option>
|
|
<option value="8" data-i18n="malaise">Malaise</option>
|
|
<option value="9" data-i18n="parfum">Parfum</option>
|
|
<option value="10" data-i18n="oeil_babel">Oeil de Babel</option>
|
|
<option value="11" data-i18n="ame_lieu">Âme d'un lieu</option>
|
|
<option value="12" data-i18n="tourmente">Tourmente</option>
|
|
</select>
|
|
</div>
|
|
<div class="niveau1_p"><span class="info_spell" data-i18n-title="perisprit_cost" title="Le coût en périsprit du pouvoir">P.</span></div>
|
|
<div class="niveau1_p1"><input class="data" type="data" name="attr_niveau1_p1" min="0" readonly="readonly" style="border: none;"></div>
|
|
<div class="niveau1_p2"><input class="data" type="data" name="attr_niveau1_p2" min="0" readonly="readonly" style="border: none;"></div>
|
|
<div class="niveau1_p3"><input class="data" type="data" name="attr_niveau1_p3" min="0" readonly="readonly" style="border: none;"></div>
|
|
<div class="niveau1_c"><span class="info_spell" data-i18n-title="power_control" title="Cocher si le pouvoir nécessite le contrôle du corps">C.</span></div>
|
|
<div class="niveau1_c1"><input type="checkbox" name="attr_niveau1_c1" value="1" ></div>
|
|
<div class="niveau1_c2"><input type="checkbox" name="attr_niveau1_c2" value="1" ></div>
|
|
<div class="niveau1_c3"><input type="checkbox" name="attr_niveau1_c3" value="1" ></div>
|
|
<div class="niveau1_s"><!-- <span class="info_spell" title="Informations">I.</span> --></div>
|
|
<div class="niveau1_s1">
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-power" value="&{template:cabinet-pouvoir} {{title=@{nom_pouvoir_1_1}}} {{subtitle=^{pouvoir_lvl1}}} {{^{perisprit_macro}=@{niveau1_p1}}} {{Contrôle=@{affichage1_c1}}} {{^{sphere}=@{sphere1_lvl_1}}} {{info=@{info1_lvl_1}}}"><span class="picto_pouvoir" title="Afficher le pouvoir dans la fenêtre de discussion" data-i18n-title="show_power">R</span></button>
|
|
</div>
|
|
<div class="niveau1_s2">
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-power" value="&{template:cabinet-pouvoir} {{title=@{nom_pouvoir_1_2}}} {{subtitle=^{pouvoir_lvl1}}} {{^{perisprit_macro}=@{niveau1_p2}}} {{Contrôle=@{affichage1_c2}}} {{^{sphere}=@{sphere2_lvl_1}}} {{info=@{info2_lvl_1}}}"><span class="picto_pouvoir" title="Afficher le pouvoir dans la fenêtre de discussion" data-i18n-title="show_power">R</span></button>
|
|
</div>
|
|
<div class="niveau1_s3">
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-power" value="&{template:cabinet-pouvoir} {{title=@{nom_pouvoir_1_3}}} {{subtitle=^{pouvoir_lvl1}}} {{^{perisprit_macro}=@{niveau1_p3}}} {{Contrôle=@{affichage1_c3}}} {{^{sphere}=@{sphere3_lvl_1}}} {{info=@{info3_lvl_1}}}"><span class="picto_pouvoir" title="Afficher le pouvoir dans la fenêtre de discussion" data-i18n-title="show_power">R</span></button>
|
|
</div>
|
|
<div class="separateur_1"></div>
|
|
<div class="niveau2"><span data-i18n="level_2">NIVEAU 2 :</span></div>
|
|
<div class="niveau2_value"><input class="data" type="number" name="attr_pouvoir_lvl_2" min="0" max="3"></div>
|
|
<div class="niveau2_data1">
|
|
<select class="liste_pouvoir" name="attr_data1_lvl_2">
|
|
<option value="0" selected="selected"></option>
|
|
<option value="1" data-i18n="chant_lancinant">Chant lancinant</option>
|
|
<option value="2" data-i18n="chitine">Chitine des ténèbres</option>
|
|
<option value="3" data-i18n="boite">Dans la boîte</option>
|
|
<option value="4" data-i18n="morts">D'entre les morts</option>
|
|
<option value="5" data-i18n="effroi">Effroi</option>
|
|
<option value="6" data-i18n="decharne">Forme décharnée</option>
|
|
<option value="7" data-i18n="main_couper">Main à couper</option>
|
|
<option value="8" data-i18n="memoire_option">Mémoire photo.</option>
|
|
<option value="9" data-i18n="performance">Performance</option>
|
|
<option value="10" data-i18n="poltergeist">Poltergeist</option>
|
|
<option value="11" data-i18n="hypno">Regard hypnothique</option>
|
|
<option value="12" data-i18n="rouage">Rouages</option>
|
|
</select>
|
|
</div>
|
|
<div class="niveau2_data2">
|
|
<select class="liste_pouvoir" name="attr_data2_lvl_2">
|
|
<option value="0" selected="selected"></option>
|
|
<option value="1" data-i18n="chant_lancinant">Chant lancinant</option>
|
|
<option value="2" data-i18n="chitine">Chitine des ténèbres</option>
|
|
<option value="3" data-i18n="boite">Dans la boîte</option>
|
|
<option value="4" data-i18n="morts">D'entre les morts</option>
|
|
<option value="5" data-i18n="effroi">Effroi</option>
|
|
<option value="6" data-i18n="decharne">Forme décharnée</option>
|
|
<option value="7" data-i18n="main_couper">Main à couper</option>
|
|
<option value="8" data-i18n="memoire_option">Mémoire photo.</option>
|
|
<option value="9" data-i18n="performance">Performance</option>
|
|
<option value="10" data-i18n="poltergeist">Poltergeist</option>
|
|
<option value="11" data-i18n="hypno">Regard hypnothique</option>
|
|
<option value="12" data-i18n="rouage">Rouages</option>
|
|
</select>
|
|
</div>
|
|
<div class="niveau2_data3">
|
|
<select class="liste_pouvoir" name="attr_data3_lvl_2">
|
|
<option value="0" selected="selected"></option>
|
|
<option value="1" data-i18n="chant_lancinant">Chant lancinant</option>
|
|
<option value="2" data-i18n="chitine">Chitine des ténèbres</option>
|
|
<option value="3" data-i18n="boite">Dans la boîte</option>
|
|
<option value="4" data-i18n="morts">D'entre les morts</option>
|
|
<option value="5" data-i18n="effroi">Effroi</option>
|
|
<option value="6" data-i18n="decharne">Forme décharnée</option>
|
|
<option value="7" data-i18n="main_couper">Main à couper</option>
|
|
<option value="8" data-i18n="memoire_option">Mémoire photo.</option>
|
|
<option value="9" data-i18n="performance">Performance</option>
|
|
<option value="10" data-i18n="poltergeist">Poltergeist</option>
|
|
<option value="11" data-i18n="hypno">Regard hypnothique</option>
|
|
<option value="12" data-i18n="rouage">Rouages</option>
|
|
</select>
|
|
</div>
|
|
<div class="niveau2_p"><span class="info_spell" data-i18n-title="perisprit_cost" title="Le coût en périsprit du pouvoir">P.</span></div>
|
|
<div class="niveau2_p1"><input class="data" type="data" name="attr_niveau2_p1" min="0" readonly="readonly" style="border: none;"></div>
|
|
<div class="niveau2_p2"><input class="data" type="data" name="attr_niveau2_p2" min="0" readonly="readonly" style="border: none;"></div>
|
|
<div class="niveau2_p3"><input class="data" type="data" name="attr_niveau2_p3" min="0" readonly="readonly" style="border: none;"></div>
|
|
<div class="niveau2_c"><span class="info_spell" data-i18n-title="power_control" title="Cocher si le pouvoir nécessite le contrôle du corps">C.</span></div>
|
|
<div class="niveau2_c1"><input type="checkbox" name="attr_niveau2_c1" value="1" ></div>
|
|
<div class="niveau2_c2"><input type="checkbox" name="attr_niveau2_c2" value="1" ></div>
|
|
<div class="niveau2_c3"><input type="checkbox" name="attr_niveau2_c3" value="1" ></div>
|
|
<div class="niveau2_s"></div>
|
|
<div class="niveau2_s1">
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-power" value="&{template:cabinet-pouvoir} {{title=@{nom_pouvoir_2_1}}} {{subtitle=^{pouvoir_lvl2}}} {{^{perisprit_macro}=@{niveau2_p1}}} {{Contrôle=@{affichage2_c1}}} {{^{sphere}=@{sphere1_lvl_2}}} {{info=@{info1_lvl_2}}}"><span class="picto_pouvoir" title="Afficher le pouvoir dans la fenêtre de discussion" data-i18n-title="show_power">R</span></button>
|
|
</div>
|
|
<div class="niveau2_s2">
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-power" value="&{template:cabinet-pouvoir} {{title=@{nom_pouvoir_2_2}}} {{subtitle=^{pouvoir_lvl2}}} {{^{perisprit_macro}=@{niveau2_p2}}} {{Contrôle=@{affichage2_c2}}} {{^{sphere}=@{sphere2_lvl_2}}} {{info=@{info2_lvl_2}}}"><span class="picto_pouvoir" title="Afficher le pouvoir dans la fenêtre de discussion" data-i18n-title="show_power">R</span></button>
|
|
</div>
|
|
<div class="niveau2_s3">
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-power" value="&{template:cabinet-pouvoir} {{title=@{nom_pouvoir_2_3}}} {{subtitle=^{pouvoir_lvl2}}} {{^{perisprit_macro}=@{niveau2_p3}}} {{Contrôle=@{affichage2_c3}}} {{^{sphere}=@{sphere3_lvl_2}}} {{info=@{info3_lvl_2}}}"><span class="picto_pouvoir" title="Afficher le pouvoir dans la fenêtre de discussion" data-i18n-title="show_power">R</span></button>
|
|
</div>
|
|
<div class="separateur_2"></div>
|
|
<div class="niveau3"><span data-i18n="level_3">NIVEAU 3 :</span></div>
|
|
<div class="niveau3_value"><input class="data" type="number" name="attr_pouvoir_lvl_3" min="0" max="3"></div>
|
|
<div class="niveau3_data1">
|
|
<select class="liste_pouvoir" name="attr_data1_lvl_3">
|
|
<option value="0" selected="selected"></option>
|
|
<option value="1" data-i18n="bouclier_ecto">Bouclier d'ectoplasme</option>
|
|
<option value="2" data-i18n="coupe_deux">Coupé en deux</option>
|
|
<option value="3" data-i18n="cri_banshee">Cri de la Banshee</option>
|
|
<option value="4" data-i18n="dans_pierre">Dans la pierre</option>
|
|
<option value="5" data-i18n="evasion">Évasion</option>
|
|
<option value="6" data-i18n="force_invisible">Force invisible</option>
|
|
<option value="7" data-i18n="griffe_tenebre">Griffe de ténèbres</option>
|
|
<option value="8" data-i18n="intangibilite">Intangibilité</option>
|
|
<option value="9" data-i18n="lecteur_vie">Lecteur de vie</option>
|
|
<option value="10" data-i18n="levitation">Lévitation</option>
|
|
<option value="11" data-i18n="telepathie">Télépathie</option>
|
|
<option value="12" data-i18n="ubiquite">Ubiquité</option>
|
|
</select>
|
|
</div>
|
|
<div class="niveau3_data2">
|
|
<select class="liste_pouvoir" name="attr_data2_lvl_3">
|
|
<option value="0" selected="selected"></option>
|
|
<option value="1" data-i18n="bouclier_ecto">Bouclier d'ectoplasme</option>
|
|
<option value="2" data-i18n="coupe_deux">Coupé en deux</option>
|
|
<option value="3" data-i18n="cri_banshee">Cri de la Banshee</option>
|
|
<option value="4" data-i18n="dans_pierre">Dans la pierre</option>
|
|
<option value="5" data-i18n="evasion">Évasion</option>
|
|
<option value="6" data-i18n="force_invisible">Force invisible</option>
|
|
<option value="7" data-i18n="griffe_tenebre">Griffe de ténèbres</option>
|
|
<option value="8" data-i18n="intangibilite">Intangibilité</option>
|
|
<option value="9" data-i18n="lecteur_vie">Lecteur de vie</option>
|
|
<option value="10" data-i18n="levitation">Lévitation</option>
|
|
<option value="11" data-i18n="telepathie">Télépathie</option>
|
|
<option value="12" data-i18n="ubiquite">Ubiquité</option>
|
|
</select>
|
|
</div>
|
|
<div class="niveau3_data3">
|
|
<select class="liste_pouvoir" name="attr_data3_lvl_3">
|
|
<option value="0" selected="selected"></option>
|
|
<option value="1" data-i18n="bouclier_ecto">Bouclier d'ectoplasme</option>
|
|
<option value="2" data-i18n="coupe_deux">Coupé en deux</option>
|
|
<option value="3" data-i18n="cri_banshee">Cri de la Banshee</option>
|
|
<option value="4" data-i18n="dans_pierre">Dans la pierre</option>
|
|
<option value="5" data-i18n="evasion">Évasion</option>
|
|
<option value="6" data-i18n="force_invisible">Force invisible</option>
|
|
<option value="7" data-i18n="griffe_tenebre">Griffe de ténèbres</option>
|
|
<option value="8" data-i18n="intangibilite">Intangibilité</option>
|
|
<option value="9" data-i18n="lecteur_vie">Lecteur de vie</option>
|
|
<option value="10" data-i18n="levitation">Lévitation</option>
|
|
<option value="11" data-i18n="telepathie">Télépathie</option>
|
|
<option value="12" data-i18n="ubiquite">Ubiquité</option>
|
|
</select>
|
|
</div>
|
|
<div class="niveau3_p"><span class="info_spell" data-i18n-title="perisprit_cost" title="Le coût en périsprit du pouvoir">P.</span></div>
|
|
<div class="niveau3_p1"><input class="data" type="data" name="attr_niveau3_p1" min="0" readonly="readonly" style="border: none;"></div>
|
|
<div class="niveau3_p2"><input class="data" type="data" name="attr_niveau3_p2" min="0" readonly="readonly" style="border: none;"></div>
|
|
<div class="niveau3_p3"><input class="data" type="data" name="attr_niveau3_p3" min="0" readonly="readonly" style="border: none;"></div>
|
|
<div class="niveau3_c"><span class="info_spell" data-i18n-title="power_control" title="Cocher si le pouvoir nécessite le contrôle du corps">C.</span></div>
|
|
<div class="niveau3_c1"><input type="checkbox" name="attr_niveau3_c1" value="1" ></div>
|
|
<div class="niveau3_c2"><input type="checkbox" name="attr_niveau3_c2" value="1" ></div>
|
|
<div class="niveau3_c3"><input type="checkbox" name="attr_niveau3_c3" value="1" ></div>
|
|
<div class="niveau3_s"></div>
|
|
<div class="niveau3_s1">
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-power" value="&{template:cabinet-pouvoir} {{title=@{nom_pouvoir_3_1}}} {{subtitle=^{pouvoir_lvl3}}} {{^{perisprit_macro}=@{niveau3_p1}}} {{Contrôle=@{affichage3_c1}}} {{^{sphere}=@{sphere1_lvl_3}}} {{info=@{info1_lvl_3}}}"><span class="picto_pouvoir" title="Afficher le pouvoir dans la fenêtre de discussion" data-i18n-title="show_power">R</span></button>
|
|
</div>
|
|
<div class="niveau3_s2">
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-power" value="&{template:cabinet-pouvoir} {{title=@{nom_pouvoir_3_2}}} {{subtitle=^{pouvoir_lvl3}}} {{^{perisprit_macro}=@{niveau3_p2}}} {{Contrôle=@{affichage3_c2}}} {{^{sphere}=@{sphere2_lvl_3}}} {{info=@{info2_lvl_3}}}"><span class="picto_pouvoir" title="Afficher le pouvoir dans la fenêtre de discussion" data-i18n-title="show_power">R</span></button>
|
|
</div>
|
|
<div class="niveau3_s3">
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-power" value="&{template:cabinet-pouvoir} {{title=@{nom_pouvoir_3_3}}} {{subtitle=^{pouvoir_lvl3}}} {{^{perisprit_macro}=@{niveau3_p3}}} {{Contrôle=@{affichage3_c3}}} {{^{sphere}=@{sphere3_lvl_3}}} {{info=@{info3_lvl_3}}}"><span class="picto_pouvoir" title="Afficher le pouvoir dans la fenêtre de discussion" data-i18n-title="show_power">R</span></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="objet_esprit"><span data-i18n="items">OBJETS</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
|
|
</div>
|
|
</div>
|
|
<div class="objet_esprit_data">
|
|
<p><input class="data" type="text" name="attr_esp_objet"></p>
|
|
</div>
|
|
<div class="corruption"><span data-i18n="corruption">CORRUPTIONS</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
|
|
</div>
|
|
</div>
|
|
<div class="corruption_data">
|
|
<p><input class="data" type="text" name="attr_esp_corruption"></p>
|
|
</div>
|
|
<div class="xp_esprit_cadre"></div>
|
|
<div class="xp_esprit_titre"><span data-i18n="experience">EXPÉRIENCE</span></div>
|
|
<div class="xp_esprit_data">
|
|
<p><textarea class="esp_xp" name="attr_esp_xp" spellcheck="false"></textarea></p>
|
|
</div>
|
|
<div class="esp_decor_bas"></div>
|
|
|
|
<div class="separateur_esprit"></div>
|
|
|
|
<div class="qualite_arbre_titre_esprit"><span data-i18n="qualites_and_defects">QUALITÉS ET DÉFAUTS</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
|
|
</div>
|
|
</div>
|
|
<div class="qualite_arbre_esprit">
|
|
<div class="wrapper_arbre_esprit"</div>
|
|
<div class="arbre_esprit_courage"><span data-i18n="courage">COURAGE</span></div>
|
|
<div class="arbre_esprit_intellect"><span data-i18n="intellect">INTELLECT</span></div>
|
|
<div class="arbre_esprit_sensibilite"><span data-i18n="sensitivity">SENSIBILITÉ</span></div>
|
|
<div class="arbre_esprit_autorite"><span data-i18n="authority">AUTORITÉ</span></div>
|
|
<div class="arbre_esprit_ouverture"><span data-i18n="opening">OUVERTURE</span></div>
|
|
<div class="arbre_esprit_serenite"><span data-i18n="serenity">SÉRÉNITÉ</span></div>
|
|
<div class="arbre_esprit_savoir"><span data-i18n="know">SAVOIR</span></div>
|
|
<div class="arbre_esprit_charisme"><span data-i18n="charisma">CHARISME</span></div>
|
|
<div class="arbre_esprit_attention"><span data-i18n="attention">ATTENTION</span></div>
|
|
<div class="arbre_esprit_coordination"><span data-i18n="coordination">COORDINATION</span></div>
|
|
<div class="arbre_esprit_courage_D"><input class="data" type="number" name="attr_D_courage" min="0" max="5" value="0"><span class="D_arbre">D</span></div>
|
|
<div class="arbre_esprit_intellect_D"><input class="data" type="number" name="attr_D_intellect" min="0" max="5" value="0"><span class="D_arbre">D</span></div>
|
|
<div class="arbre_esprit_sensibilite_D"><input class="data" type="number" name="attr_D_sensibilite" min="0" max="5" value="0"><span class="D_arbre">D</span></div>
|
|
<div class="arbre_esprit_autorite_D"><input class="data" type="number" name="attr_D_autorite" min="0" max="5" value="0"><span class="D_arbre">D</span></div>
|
|
<div class="arbre_esprit_ouverture_D"><input class="data" type="number" name="attr_D_ouverture" min="0" max="5" value="0"><span class="D_arbre">D</span></div>
|
|
<div class="arbre_esprit_serenite_D"><input class="data" type="number" name="attr_D_serenite" min="0" max="5" value="0"><span class="D_arbre">D</span></div>
|
|
<div class="arbre_esprit_savoir_D"><input class="data" type="number" name="attr_D_savoir" min="0" max="5" value="0"><span class="D_arbre">D</span></div>
|
|
<div class="arbre_esprit_charisme_D"><input class="data" type="number" name="attr_D_charisme" min="0" max="5" value="0"><span class="D_arbre">D</span></div>
|
|
<div class="arbre_esprit_attention_D"><input class="data" type="number" name="attr_D_attention" min="0" max="5" value="0"><span class="D_arbre">D</span></div>
|
|
<div class="arbre_esprit_coordination_D"><input class="data" type="number" name="attr_D_coordination" min="0" max="5" value="0"><span class="D_arbre">D</span></div>
|
|
<div class="arbre_esprit_imprudence"><span data-i18n="imprudence">IMPRUDENCE</span></div>
|
|
<div class="arbre_esprit_froideur"><span data-i18n="coldness">FROIDEUR</span></div>
|
|
<div class="arbre_esprit_superstition"><span data-i18n="superstition">SUPERSTITION</span></div>
|
|
<div class="arbre_esprit_intolerance"><span data-i18n="intolerance">INTOLÉRANCE</span></div>
|
|
<div class="arbre_esprit_jalousie"><span data-i18n="jealousy">JALOUSIE</span></div>
|
|
<div class="arbre_esprit_indifference"><span data-i18n="indifference">INDIFFÉRENCE</span></div>
|
|
<div class="arbre_esprit_orgueil"><span data-i18n="pride">ORGUEIL</span></div>
|
|
<div class="arbre_esprit_manie"><span data-i18n="mania">MANIE</span></div>
|
|
<div class="arbre_esprit_manipulation"><span data-i18n="rigging">MANIPULATION</span></div>
|
|
<div class="arbre_esprit_avidite"><span data-i18n="greed">AVIDITÉ</span></div>
|
|
<div class="arbre_esprit_imprudence_input"><input class="data_defaut" type="number" min="1" max="5" name="attr_imprudence"></div>
|
|
<div class="arbre_esprit_froideur_input"><input class="data_defaut" type="number" min="1" max="5" name="attr_froideur"></div>
|
|
<div class="arbre_esprit_superstition_input"><input class="data_defaut" type="number" min="1" max="5" name="attr_superstition"></div>
|
|
<div class="arbre_esprit_intolerance_input"><input class="data_defaut" type="number" min="1" max="5" name="attr_intolerance"></div>
|
|
<div class="arbre_esprit_jalousie_input"><input class="data_defaut" type="number" min="1" max="5" name="attr_jalousie"></div>
|
|
<div class="arbre_esprit_indifference_input"><input class="data_defaut" type="number" min="1" max="5" name="attr_indifference"></div>
|
|
<div class="arbre_esprit_orgueil_input"><input class="data_defaut" type="number" min="1" max="5" name="attr_orgueil"></div>
|
|
<div class="arbre_esprit_manie_input"><input class="data_defaut" type="number" min="1" max="5" name="attr_manie"></div>
|
|
<div class="arbre_esprit_manipulation_input"><input class="data_defaut" type="number" min="1" max="5" name="attr_manipulation"></div>
|
|
<div class="arbre_esprit_avidite_input"><input class="data_defaut" type="number" min="1" max="5" name="attr_avidite"></div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<!---------------------->
|
|
<!-- DIV ESPRIT DICE -->
|
|
<!--------------------->
|
|
<div class="esprit_dice">
|
|
<div class="wrapper_dice_slider">
|
|
<div class="switch_dice_slider">
|
|
<label class="switch_prouesse">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<span class="slider_prouesse round_prouesse"></span>
|
|
</label>
|
|
</div>
|
|
<div class="switch_dice_slider_data">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<span class="classic_title" data-i18n="jet_classic">Jet Normal</span>
|
|
<span class="prouesse_title" data-i18n="jet_embellie">Jet d'Embellie</span>
|
|
</div>
|
|
<div class="switch_dice_picto">
|
|
<span class="picto" style="cursor: auto; font-size: 16px;">!</span>
|
|
</div>
|
|
<div class="switch_dice_info">
|
|
<span data-i18n="dice_info1">La feuille de personnage du Médium doit impérativement se nommer</span> <span class="medium_dice" data-i18n="dice_info2">Médium</span> <span data-i18n="dice_info3">pour que les jets de dés fonctionnent.</span>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="wrapper_dice_custom_data">
|
|
<div class="section_custom_roll">
|
|
<div class="dice_select_roll">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<select class="custom_roll" name="attr_custom_roll_qualite" style="margin-right: 10px;">
|
|
<option value="0" selected="selected"></option>
|
|
<option value="1" data-i18n="courage_roll">courage</option>
|
|
<option value="2" data-i18n="intellect_roll">intellect</option>
|
|
<option value="3" data-i18n="sensitivity_roll">sensitivity</option>
|
|
<option value="4" data-i18n="authority_roll">authority</option>
|
|
<option value="5" data-i18n="opening_roll">opening</option>
|
|
<option value="6" data-i18n="serenity_roll">serenity</option>
|
|
<option value="7" data-i18n="know_roll">know</option>
|
|
<option value="8" data-i18n="charisma_roll">charisma</option>
|
|
<option value="9" data-i18n="attention_roll">attention</option>
|
|
<option value="10" data-i18n="coordination_roll">coordination</option>
|
|
</select>
|
|
|
|
+
|
|
|
|
<select class="custom_roll" name="attr_custom_roll_aspect"style="margin-right: 10px; margin-left: 10px; font-style: italic;">
|
|
<option value="0" selected="selected"></option>
|
|
<option value="1" data-i18n="neshama">neshama</option>
|
|
<option value="2" data-i18n="rouah">rouah</option>
|
|
<option value="3" data-i18n="nefesh">nefesh</option>
|
|
</select>
|
|
|
|
( +
|
|
|
|
<select class="custom_roll" name="attr_custom_roll_attribut" style="margin-left: 10px;">
|
|
<option value="0" selected="selected"></option>
|
|
<option value="1" data-i18n="acuity">acuity</option>
|
|
<option value="2" data-i18n="agility">agility</option>
|
|
<option value="3" data-i18n="anonymity">anonymity</option>
|
|
<option value="4" data-i18n="beauty">beauty</option>
|
|
<option value="5" data-i18n="strangeness">strangeness</option>
|
|
<option value="6" data-i18n="skill">skill</option>
|
|
<option value="7" data-i18n="innocence">innocence</option>
|
|
<option value="8" data-i18n="attribute_power">attribute_power</option>
|
|
<option value="9" data-i18n="robustness">robustness</option>
|
|
</select>)
|
|
<button class="classic_roll" type="roll" name="roll-classic-custom" value="@{custom_macro_classic}"><span class="pictod6" style="font-size: 28px; margin-left: 30px;">F</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-custom" value="@{custom_macro_prouesse}"><span class="pictod6" style="font-size: 28px; margin-left: 30px; color: var(--red_cabinet);">F</span></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="wrapper_dice_title">
|
|
<div class="general_dice">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<span class="classic_title" data-i18n="dice_general">GÉNÉRAL</span>
|
|
<span class="prouesse_title" data-i18n="dice_general">GÉNÉRAL</span>
|
|
<input type="checkbox" class="sheet-general-switch" name="attr_block_general_switch" value="1" data-i18n-title="show_hide" title="Afficher/masquer le contenu"><span class="show">|</span><span class="show_red">|</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border-long.png" />
|
|
</div>
|
|
<div class="titre_trait_red">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border-long-red.png" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_block_general_switch" class="sheet-general-switch" value="1" style="display: none;">
|
|
<div class="wrapper_dice_general_data">
|
|
<div class="section_initiative">
|
|
<div class="wrapper_dice_type_general">
|
|
<div class="divers_dice_title">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<span class="classic_title" data-i18n="dice_divers">DIVERS</span>
|
|
<span class="prouesse_title" data-i18n="dice_divers">DIVERS</span>
|
|
</div>
|
|
|
|
<div class="initiative">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-initiative"><span data-i18n="dice_initiative">Initiative du Comédien</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-initiative" value="&{template:cabinet-prouesse} {{title=^{initiative_medium_roll}}} {{^{coordination_roll}=@{D_coordination_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{agility_roll}=[[@{Médium|agilite_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_initiative">Initiative du Comédien</span></button>
|
|
</div>
|
|
<div class="initiative_data">
|
|
<span class="dice_texte"><span data-i18n="coordination_roll">Coordination</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="agility">AGILITÉ</span>)</span>
|
|
</div>
|
|
|
|
<div class="discorde">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-discorde"><span data-i18n="dice_discord">Jet de Discorde</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-discorde" value="&{template:cabinet-prouesse} {{title=^{DISCORDE}}} {{subtitle=@{character_name}}} {{^{authority_roll}=@{D_autorite_roll}}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_discord">Jet de Discorde</span></button>
|
|
</div>
|
|
<div class="discorde_data">
|
|
<span class="dice_texte"><span data-i18n="authority_roll">Autorité</span> + <span data-i18n="rouah">ROUA'H</span></span>
|
|
</div>
|
|
|
|
<div class="chance_dice_roll">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-chance"><span data-i18n="dice_luck">Jet de Chance</span></button>
|
|
<button class="prouesse_roll" type="action" name="act_roll-chance"><span data-i18n="dice_luck">Jet de Chance</span></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="section_qualite">
|
|
<input type="checkbox" name="attr_block_general_switch" class="sheet-prouesse-switch" value="1">
|
|
<div class="wrapper_qualite_dice">
|
|
<div class="qualite_dice_title">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<span class="classic_title" data-i18n="qualites_tab">QUALITÉS</span>
|
|
<span class="prouesse_title" data-i18n="qualites_tab">QUALITÉS</span>
|
|
</div>
|
|
|
|
<div class="attention_dice_roll">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="roll" name="roll-classic-qualite" value="&{template:cabinet-classic-qualite} {{title=^{attention}}} {{^{attention_roll}=[[@{D_attention}D6k1]]}} {{^{neshama}=[[@{aspect_neshama_bonus}]]}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}}"><span data-i18n="attention_roll">Attention</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-qualite" value="&{template:cabinet-prouesse} {{title=^{attention}}} {{^{attention_roll}=@{D_attention_roll}}} {{^{neshama}=[[@{aspect_neshama_bonus}]]}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}}"><span data-i18n="attention_roll">Attention</span></button>
|
|
(<input class="data_info" type="number" name="attr_D_attention" readonly="readonly" title="Nombre de dé(s)" data-i18n-title="dice_number">)
|
|
</div>
|
|
|
|
<div class="autorite_dice_roll">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="roll" name="roll-classic-qualite" value="&{template:cabinet-classic-qualite} {{title=^{authority}}} {{^{authority_roll}=[[@{D_autorite}D6k1]]}} {{^{neshama}=[[@{aspect_neshama_bonus}]]}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}}"><span data-i18n="authority_roll">Autorité</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-qualite" value="&{template:cabinet-prouesse} {{title=^{authority}}} {{^{authority_roll}=@{D_autorite_roll}}} {{^{neshama}=[[@{aspect_neshama_bonus}]]}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}}"><span data-i18n="authority_roll">Autorité</span></button>
|
|
(<input class="data_info" type="number" name="attr_D_autorite" readonly="readonly" title="Nombre de dé(s)" data-i18n-title="dice_number">)
|
|
</div>
|
|
|
|
<div class="charisme_dice_roll">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="roll" name="roll-classic-qualite" value="&{template:cabinet-classic-qualite} {{title=^{charisma}}} {{^{charisma_roll}=[[@{D_charisme}D6k1]]}} {{^{neshama}=[[@{aspect_neshama_bonus}]]}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}}"><span data-i18n="charisma_roll">Charisme</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-qualite" value="&{template:cabinet-prouesse} {{title=^{charisma}}} {{^{charisma_roll}=@{D_charisme_roll}}} {{^{neshama}=[[@{aspect_neshama_bonus}]]}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}}"><span data-i18n="charisma_roll">Charisme</span></button>
|
|
(<input class="data_info" type="number" name="attr_D_charisme" readonly="readonly" title="Nombre de dé(s)" data-i18n-title="dice_number">)
|
|
</div>
|
|
|
|
<div class="coordination_dice_roll">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="roll" name="roll-classic-qualite" value="&{template:cabinet-classic-qualite} {{title=^{coordination}}} {{^{coordination_roll}=[[@{D_coordination}D6k1]]}} {{^{neshama}=[[@{aspect_neshama_bonus}]]}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}}"><span data-i18n="coordination_roll">Coordination</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-qualite" value="&{template:cabinet-prouesse} {{title=^{coordination}}} {{^{coordination_roll}=@{D_coordination_roll}}} {{^{neshama}=[[@{aspect_neshama_bonus}]]}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}}"><span data-i18n="coordination_roll">Coordination</span></button>
|
|
(<input class="data_info" type="number" name="attr_D_coordination" readonly="readonly" title="Nombre de dé(s)" data-i18n-title="dice_number">)
|
|
</div>
|
|
|
|
<div class="courage_dice_roll">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="roll" name="roll-classic-qualite" value="&{template:cabinet-classic-qualite} {{title=^{courage}}} {{^{courage_roll}=[[@{D_courage}D6k1]]}} {{^{neshama}=[[@{aspect_neshama_bonus}]]}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}}"><span data-i18n="courage_roll">Courage</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-qualite" value="&{template:cabinet-prouesse} {{title=^{courage}}} {{^{courage_roll}=@{D_courage_roll}}} {{^{neshama}=[[@{aspect_neshama_bonus}]]}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}}"><span data-i18n="courage_roll">Courage</span></button>
|
|
(<input class="data_info" type="number" name="attr_D_courage" readonly="readonly" title="Nombre de dé(s)" data-i18n-title="dice_number">)
|
|
</div>
|
|
|
|
<div class="intellect_dice_roll">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="roll" name="roll-classic-qualite" value="&{template:cabinet-classic-qualite} {{title=^{intellect}}} {{^{intellect_roll}=[[@{D_intellect}D6k1]]}} {{^{neshama}=[[@{aspect_neshama_bonus}]]}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}}"><span data-i18n="intellect_roll">Intellect</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-qualite" value="&{template:cabinet-prouesse} {{title=^{intellect}}} {{^{intellect_roll}=@{D_intellect_roll}}} {{^{neshama}=[[@{aspect_neshama_bonus}]]}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}}"><span data-i18n="intellect_roll">Intellect</span></button>
|
|
(<input class="data_info" type="number" name="attr_D_intellect" readonly="readonly" title="Nombre de dé(s)" data-i18n-title="dice_number">)
|
|
</div>
|
|
|
|
<div class="ouverture_dice_roll">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="roll" name="roll-classic-qualite" value="&{template:cabinet-classic-qualite} {{title=^{opening}}} {{^{opening_roll}=[[@{D_ouverture}D6k1]]}} {{^{neshama}=[[@{aspect_neshama_bonus}]]}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}}"><span data-i18n="opening_roll">Ouverture</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-qualite" value="&{template:cabinet-prouesse} {{title=^{opening}}} {{^{opening_roll}=@{D_ouverture_roll}}} {{^{neshama}=[[@{aspect_neshama_bonus}]]}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}}"><span data-i18n="opening_roll">Ouverture</span></button>
|
|
(<input class="data_info" type="number" name="attr_D_ouverture" readonly="readonly" title="Nombre de dé(s)" data-i18n-title="dice_number">)
|
|
</div>
|
|
|
|
<div class="savoir_dice_roll">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="roll" name="roll-classic-qualite" value="&{template:cabinet-classic-qualite} {{title=^{know}}} {{^{know_roll}=[[@{D_savoir}D6k1]]}} {{^{neshama}=[[@{aspect_neshama_bonus}]]}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}}"><span data-i18n="know_roll">Savoir</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-qualite" value="&{template:cabinet-prouesse} {{title=^{know}}} {{^{know_roll}=@{D_savoir_roll}}} {{^{neshama}=[[@{aspect_neshama_bonus}]]}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}}"><span data-i18n="know_roll">Savoir</span></button>
|
|
(<input class="data_info" type="number" name="attr_D_savoir" readonly="readonly" title="Nombre de dé(s)" data-i18n-title="dice_number">)
|
|
</div>
|
|
|
|
<div class="sensibilite_dice_roll">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="roll" name="roll-classic-qualite" value="&{template:cabinet-classic-qualite} {{title=^{sensitivity}}} {{^{sensitivity_roll}=[[@{D_sensibilite}D6k1]]}} {{^{neshama}=[[@{aspect_neshama_bonus}]]}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}}"><span data-i18n="sensitivity_roll">Sensibilité</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-qualite" value="&{template:cabinet-prouesse} {{title=^{sensitivity}}} {{^{sensitivity_roll}=@{D_sensibilite_roll}}} {{^{neshama}=[[@{aspect_neshama_bonus}]]}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}}"><span data-i18n="sensitivity_roll">Sensibilité</span></button>
|
|
(<input class="data_info" type="number" name="attr_D_sensibilite" readonly="readonly" title="Nombre de dé(s)" data-i18n-title="dice_number">)
|
|
</div>
|
|
|
|
<div class="serenite_dice_roll">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="roll" name="roll-classic-qualite" value="&{template:cabinet-classic-qualite} {{title=^{serenity}}} {{^{serenity_roll}=[[@{D_serenite}D6k1]]}} {{^{neshama}=[[@{aspect_neshama_bonus}]]}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}}"><span data-i18n="serenity_roll">Sérénite</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-qualite" value="&{template:cabinet-prouesse} {{title=^{serenity}}} {{^{serenity_roll}=@{D_serenite_roll}}} {{^{neshama}=[[@{aspect_neshama_bonus}]]}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}}"><span data-i18n="serenity_roll">Sérénite</span></button>
|
|
(<input class="data_info" type="number" name="attr_D_serenite" readonly="readonly" title="Nombre de dé(s)" data-i18n-title="dice_number">)
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="wrapper_dice_title">
|
|
<div class="action_dice">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<span class="classic_title" data-i18n="dice_actions">ACTIONS</span>
|
|
<span class="prouesse_title" data-i18n="dice_actions">ACTIONS</span>
|
|
<input type="checkbox" class="sheet-agir-switch" name="attr_block_agir_switch" value="1" data-i18n-title="show_hide" title="Afficher/masquer le contenu"><span class="show">|</span><span class="show_red">|</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border-long.png" />
|
|
</div>
|
|
<div class="titre_trait_red">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border-long-red.png" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_block_agir_switch" class="sheet-agir-switch" value="1" style="display: none;">
|
|
<div class="wrapper_dice_agir_data">
|
|
<div class="section_communiquer">
|
|
<div class="wrapper_dice_type">
|
|
<div class="communiquer">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<span class="classic_title" data-i18n="dice_communiquer">COMMUNIQUER</span>
|
|
<span class="prouesse_title" data-i18n="dice_communiquer">COMMUNIQUER</span>
|
|
</div>
|
|
|
|
<div class="bluffer">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-bluffer"><span data-i18n="dice_bluffer">Bluffer</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-bluffer" value="&{template:cabinet-prouesse} {{title=^{BLUFFER}}} {{subtitle=^{vs_rouah}}} {{^{sensitivity_roll}=@{D_sensibilite_roll}}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{innocence_roll}=[[@{Médium|innocence_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_bluffer">Bluffer</span></button>
|
|
<span class="opposition" title="Jet en opposition contre NESHAMA" data-i18n-title="oppo_NESHAMA">Y</span>
|
|
</div>
|
|
<div class="bluffer_data">
|
|
<span class="dice_texte"><span data-i18n="sensitivity_roll">Sensibilité</span> + ROUAH'H (+ <span data-i18n="innocence">INNOCENCE</span>)<!-- <br>contre NESHAMA --></span>
|
|
</div>
|
|
|
|
<div class="bluffer_resister">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-deceler-bluff"><span data-i18n="dice_deceler_bluff">Déceler un Bluff</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-bluffer-resister" value="&{template:cabinet-prouesse} {{title=^{DECELER_BLUFF}}} {{subtitle=^{vs_rouah}}} {{^{intellect_roll}=@{D_intellect_roll}}} {{^{neshama}=[[@{aspect_neshama_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_deceler_bluff">Déceler un Bluff</span></button>
|
|
<span class="opposition" title="Jet en opposition contre ROUA'H" data-i18n-title="oppo_ROUAH">Y</span>
|
|
</div>
|
|
<div class="bluffer_resister_data">
|
|
<span class="dice_texte"><span data-i18n="intellect_roll">Intellect</span> + <span data-i18n="neshama">NESHAMA</span><!-- <br>contre ROUA'H --></span>
|
|
</div>
|
|
|
|
<div class="convaincre">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-convaincre"><span data-i18n="dice_convaincre">Convaincre</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-convaincre" value="&{template:cabinet-prouesse} {{title=^{CONVAINCRE}}} {{^{charisma_roll}=@{D_charisme_roll}}} {{^{neshama}=[[@{aspect_neshama_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_convaincre">Convaincre</span></button>
|
|
</div>
|
|
<div class="convaincre_data">
|
|
<span class="dice_texte"><span data-i18n="charisma_roll">Charisme</span> + <span data-i18n="neshama">NESHAMA</span></span>
|
|
</div>
|
|
|
|
<div class="intimider_etrangete">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-intimider-etrangete"><span data-i18n="dice_intimider_etrange">Intimider (Étrang.)</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-intimider-etrangete" value="&{template:cabinet-prouesse} {{title=^{INTIMIDER}}} {{subtitle=^{vs_neshama}}} {{^{authority_roll}=@{D_autorite_roll}}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{strangeness_roll}=[[@{Médium|etrangete_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_intimider_etrange">Intimider (Étrang.)</span></button>
|
|
<span class="opposition" title="Jet en opposition contre NESHAMA" data-i18n-title="oppo_NESHAMA">Y</span>
|
|
|
|
</div>
|
|
<div class="intimider_etrangete_data">
|
|
<span class="dice_texte"><span data-i18n="authority_roll">Autorité</span> + <span data-i18n="rouah">ROUA'H</span> (+ <span data-i18n="strangeness">ÉTRANGETÉ</span>)<!-- <br>contre NESHAMA --></span>
|
|
</div>
|
|
|
|
<div class="intimider_puissance">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-intimider-puissance"><span data-i18n="dice_intimider_puissance">Intimider (Puissance)span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-intimider-puissance" value="&{template:cabinet-prouesse} {{title=^{INTIMIDER}}} {{subtitle=^{vs_neshama}}} {{^{authority_roll}=@{D_autorite_roll}}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{attribute_power_roll}=[[@{Médium|puissance_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_intimider_puissance">Intimider (Puissance)</span></button>
|
|
<span class="opposition" title="Jet en opposition contre NESHAMA" data-i18n-title="oppo_NESHAMA">Y</span>
|
|
</div>
|
|
<div class="intimider_puissance_data">
|
|
<span class="dice_texte"><span data-i18n="authority_roll">Autorité</span> + <span data-i18n="rouah">ROUA'H</span> (+ <span data-i18n="attribute_power">PUISSANCE</span>)<!-- <br>contre NESHAMA --></span>
|
|
</div>
|
|
|
|
<div class="intimider_resister">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-intimider-resister"><span data-i18n="dice_intimider_resist">Intimider (Résister)</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-intimider-resister" value="&{template:cabinet-prouesse} {{title=^{INTIMIDER_RESIST}}} {{subtitle=^{vs_rouah}}} {{^{courage_roll}=@{D_courage_roll}}} {{^{neshama}=[[@{aspect_neshama_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_intimider_resist">Intimider (Résister)</span></button>
|
|
<span class="opposition" title="Jet en opposition contre ROUA'H" data-i18n-title="oppo_ROUAH">Y</span>
|
|
</div>
|
|
<div class="intimider_resister_data">
|
|
<span class="dice_texte"><span data-i18n="courage_roll">Courage</span> + <span data-i18n="neshama">NESHAMA</span><!-- <br>contre ROUA'H --></span>
|
|
</div>
|
|
|
|
<div class="questionner">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-questionner"><span data-i18n="dice_questionner">Questionner</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-questionner" value="&{template:cabinet-prouesse} {{title=^{QUESTIONNER}}} {{subtitle=^{vs_neshama}}} {{^{opening_roll}=@{D_ouverture_roll}}} {{^{neshama}=[[@{aspect_neshama_bonus}]]}} {{^{innocence_roll}=[[@{Médium|innocence_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_questionner">Questionner</span></button>
|
|
<span class="opposition" title="Jet en opposition contre NESHAMA" data-i18n-title="oppo_NESHAMA">Y</span>
|
|
</div>
|
|
<div class="questionner_data">
|
|
<span class="dice_texte"><span data-i18n="opening_roll">Ouverture</span> + <span data-i18n="neshama">NESHAMA</span> (+ <span data-i18n="innocence">INNOCENCE</span>)<!-- <br>contre NESHAMA --></span>
|
|
</div>
|
|
|
|
<div class="seduire_neshama">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-seduire-neshama"><span data-i18n="dice_seduire_neshama">Séduire (Neshama)</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-seduire-neshama" value="&{template:cabinet-prouesse} {{title=^{SEDUIRE}}} {{subtitle=^{vs_neshama}}} {{^{charisma_roll}=@{D_charisme_roll}}} {{^{neshama}=[[@{aspect_neshama_bonus}]]}} {{^{beauty_roll}=[[@{Médium|beaute_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_seduire_neshama">Séduire (Neshama)</span></button>
|
|
<span class="opposition" title="Jet en opposition contre NESHAMA" data-i18n-title="oppo_NESHAMA">Y</span>
|
|
</div>
|
|
<div class="seduire_neshama_data">
|
|
<span class="dice_texte"><span data-i18n="charisma_roll">Charisme</span> + <span data-i18n="neshama">NESHAMA</span> (+ <span data-i18n="beauty">BEAUTÉ</span>)<!-- <br>contre NESHAMA --></span>
|
|
</div>
|
|
|
|
<div class="seduire_rouah">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-seduire-rouah"><span data-i18n="dice_seduire_rouah">Séduire (Roua'h)</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-seduire-rouah" value="&{template:cabinet-prouesse} {{title=^{SEDUIRE}}} {{subtitle=^{vs_neshama}}} {{^{charisma_roll}=@{D_charisme_roll}}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{beauty_roll}=[[@{Médium|beaute_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_seduire_rouah">Séduire (Roua'h)</span></button>
|
|
<span class="opposition" title="Jet en opposition contre NESHAMA" data-i18n-title="oppo_NESHAMA">Y</span>
|
|
</div>
|
|
<div class="seduire_rouah_data">
|
|
<span class="dice_texte"><span data-i18n="charisma_roll">Charisme</span> + <span data-i18n="rouah">ROUA'H</span> (+ <span data-i18n="beauty">BEAUTÉ</span>)<!-- <br>contre NESHAMA --></span>
|
|
</div>
|
|
|
|
<div class="seduire_resister">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-seduire-resister"><span data-i18n="dice_seduire_resist">Séduire (Résister)</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-seduire-resister" value="&{template:cabinet-prouesse} {{title=^{SEDUIRE_RESIST}}} {{subtitle=^{vs_rouah}}} {{^{serenity_roll}=@{D_serenite_roll}}} {{^{neshama}=[[@{aspect_neshama_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_seduire_resist">Séduire (Résister)</span></button>
|
|
<span class="opposition" title="Jet en opposition contre ROUA'H" data-i18n-title="oppo_ROUAH">Y</span>
|
|
</div>
|
|
<div class="seduire_resister_data">
|
|
<span class="dice_texte"><span data-i18n="serenity_roll">Sérénité</span> + <span data-i18n="neshama">NESHAMA</span><!-- <br>contre ROUA'H --></span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_percevoir">
|
|
<div class="wrapper_dice_type">
|
|
<div class="percevoir">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<span class="classic_title" data-i18n="dice_percevoir">PERCEVOIR</span>
|
|
<span class="prouesse_title" data-i18n="dice_percevoir">PERCEVOIR</span>
|
|
</div>
|
|
<div class="ecouter">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-ecouter"><span data-i18n="dice_ecouter">Écouter</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-ecouter" value="&{template:cabinet-prouesse} {{title=^{ECOUTER}}} {{^{attention_roll}=@{D_attention_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{acuity_roll}=[[@{Médium|acuite_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_ecouter">Écouter</span></button>
|
|
<span class="picto" title="Votre Esprit n'a pas besoin d'avoir le contrôle pour tenter cette action">j</span>
|
|
</div>
|
|
<div class="ecouter_data">
|
|
<span class="dice_texte"><span data-i18n="attention_roll">Attention</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="acuity">ACUITÉ</span>)</span>
|
|
</div>
|
|
|
|
<div class="fouiller">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-fouiller"><span data-i18n="dice_fouiller">Fouiller</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-fouiller" value="&{template:cabinet-prouesse} {{title=^{FOUILLER}}} {{^{coordination_roll}=@{D_coordination_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{acuity_roll}=[[@{Médium|acuite_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_fouiller">Fouiller</span></button>
|
|
</div>
|
|
<div class="fouiller_data">
|
|
<span class="dice_texte"><span data-i18n="coordination_roll">Coordination</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="acuity">ACUITÉ</span>)</span>
|
|
</div>
|
|
|
|
<div class="observer">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-observer"><span data-i18n="dice_observer">Observer</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-observer" value="&{template:cabinet-prouesse} {{title=^{OBSERVER}}} {{^{attention_roll}=@{D_attention_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{acuity_roll}=[[@{Médium|acuite_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_observer">Observer</span></button>
|
|
<span class="picto" title="Votre Esprit n'a pas besoin d'avoir le contrôle pour tenter cette action">j</span></div>
|
|
<div class="observer_data">
|
|
<span class="dice_texte"><span data-i18n="attention_roll">Attention</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="acuity">ACUITÉ</span>)</span>
|
|
</div>
|
|
|
|
<div class="surveiller">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-surveiller"><span data-i18n="dice_surveiller">Surveiller</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-surveiller" value="&{template:cabinet-prouesse} {{title=^{SURVEILLER}}} {{subtitle=^{vs_rouah}}} {{^{attention_roll}=@{D_attention_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{acuity_roll}=[[@{Médium|acuite_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_surveiller">Surveiller</span></button>
|
|
<span class="opposition" title="Jet en opposition contre ROUA'H" data-i18n-title="oppo_ROUAH">Y</span>
|
|
</div>
|
|
<div class="surveiller_data">
|
|
<span class="dice_texte"><span data-i18n="attention_roll">Attention</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="acuity">ACUITÉ</span>)<!-- <br>contre ROUA'H --></span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_savoir">
|
|
<div class="wrapper_dice_type">
|
|
<div class="savoir_dice">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<span class="classic_title" data-i18n="dice_savoir">SAVOIR</span>
|
|
<span class="prouesse_title" data-i18n="dice_savoir">SAVOIR</span>
|
|
</div>
|
|
<div class="analyser">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-analyser"><span data-i18n="dice_analyser">Analyser</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-analyser" value="&{template:cabinet-prouesse} {{title=^{ANALYSER}}} {{^{attention_roll}=@{D_attention_roll}}} {{^{neshama}=[[@{aspect_neshama_bonus}]]}} {{^{acuity_roll}=[[@{Médium|acuite_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_analyser">Analyser</span></button>
|
|
<span class="picto" title="Votre Esprit n'a pas besoin d'avoir le contrôle pour tenter cette action">j</span>
|
|
</div>
|
|
<div class="analyser_data">
|
|
<span class="dice_texte"><span data-i18n="attention_roll">Attention</span> + <span data-i18n="neshama">NESHAMA</span> (+ <span data-i18n="acuity">ACUITÉ</span>)</span>
|
|
</div>
|
|
|
|
<div class="comprendre">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-comprendre"><span data-i18n="dice_comprendre">Comprendre</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-comprendre" value="&{template:cabinet-prouesse} {{title=^{COMPRENDRE}}} {{^{intellect_roll}=@{D_intellect_roll}}} {{^{neshama}=[[@{aspect_neshama_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_comprendre">Comprendre</span></button>
|
|
<span class="picto" title="Votre Esprit n'a pas besoin d'avoir le contrôle pour tenter cette action">j</span>
|
|
</div>
|
|
<div class="comprendre_data">
|
|
<span class="dice_texte"><span data-i18n="intellect_roll">Intellect</span> + <span data-i18n="neshama">NESHAMA</span></span>
|
|
</div>
|
|
<div class="connaitre">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-connaitre"><span data-i18n="dice_connaitre">Connaitre</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-connaitre" value="&{template:cabinet-prouesse} {{title=^{CONNAITRE}}} {{^{know_roll}=@{D_savoir_roll}}} {{^{neshama}=[[@{aspect_neshama_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_connaitre">Connaitre</span></button>
|
|
<span class="picto" title="Votre Esprit n'a pas besoin d'avoir le contrôle pour tenter cette action">j</span>
|
|
</div>
|
|
<div class="connaitre_data">
|
|
<span class="dice_texte"><span data-i18n="know_roll">Savoir</span> + <span data-i18n="neshama">NESHAMA</span></span>
|
|
</div>
|
|
|
|
<div class="rechercher">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-rechercher"><span data-i18n="dice_rechercher">Rechercher</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-rechercher" value="&{template:cabinet-prouesse} {{title=^{RECHERCHER}}} {{^{attention_roll}=@{D_attention_roll}}} {{^{neshama}=[[@{aspect_neshama_bonus}]]}} {{^{acuity_roll}=[[@{Médium|acuite_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_rechercher">Rechercher</span></button>
|
|
</div>
|
|
<div class="rechercher_data">
|
|
<span class="dice_texte"><span data-i18n="attention_roll">Attention</span> + <span data-i18n="neshama">NESHAMA</span> (+ <span data-i18n="acuity">ACUITÉ</span>)</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_spiritisme">
|
|
<div class="wrapper_dice_type">
|
|
<div class="spiritisme">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<span class="classic_title" data-i18n="dice_spiritisme">SPIRITISME</span>
|
|
<span class="prouesse_title" data-i18n="dice_spiritisme">SPIRITISME</span>
|
|
</div>
|
|
<div class="contacter">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-spiritisme"><span data-i18n="dice_contacter_mort">Contacter les morts</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-spiritisme" value="&{template:cabinet-prouesse} {{title=^{CONTACTER_MORTS}}} {{^{sensitivity_roll}=@{D_sensibilite_roll}}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_contacter_mort">Contacter les morts</span></button>
|
|
</div>
|
|
<div class="contacter_data">
|
|
<span class="dice_texte"><span data-i18n="sensitivity_roll">Sensibilité</span> + <span data-i18n="rouah">ROUA'H</span></span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_agir">
|
|
<div class="wrapper_dice_type">
|
|
<div class="agir">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<span class="classic_title" data-i18n="dice_agir">AGIR</span>
|
|
<span class="prouesse_title" data-i18n="dice_agir">AGIR</span>
|
|
</div>
|
|
<div class="equilibre">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-equilibre"><span data-i18n="dice_equilibre">Avancer en équilibre</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-equilibre" value="&{template:cabinet-prouesse} {{title=^{AVANCER_EQUILIBRE}}} {{^{serenity_roll}=@{D_serenite_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{agility_roll}=[[@{Médium|agilite_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_equilibre">Avancer en équilibre</span></button>
|
|
</div>
|
|
<div class="equilibre_data">
|
|
<span class="dice_texte"><span data-i18n="serenity_roll">Sérénité</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="agility">AGILITÉ</span>)</span>
|
|
</div>
|
|
|
|
<div class="creer">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-creer"><span data-i18n="dice_creer">Créer</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-creer" value="&{template:cabinet-prouesse} {{title=^{CREER}}} {{^{sensitivity_roll}=@{D_sensibilite_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{skill_roll}=[[@{Médium|habilete_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_creer">Créer</span></button>
|
|
</div>
|
|
<div class="creer_data">
|
|
<span class="dice_texte">Sensibilté + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="skill">HABILETÉ</span>)</span>
|
|
</div>
|
|
|
|
<div class="crocheter">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-crocheter"><span data-i18n="dice_crocheter">Crocheter une serrure</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-crocheter" value="&{template:cabinet-prouesse} {{title=^{CROCHETER}}} {{^{coordination_roll}=@{D_coordination_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{skill_roll}=[[@{Médium|habilete_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_crocheter">Crocheter une serrure</span></button>
|
|
</div>
|
|
<div class="crocheter_data">
|
|
<span class="dice_texte"><span data-i18n="coordination_roll">Coordination</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="skill">HABILETÉ</span>)</span>
|
|
</div>
|
|
|
|
<div class="dissimuler">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-dissimuler"><span data-i18n="dice_dissimuler">Dissimuler</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-dissimuler" value="&{template:cabinet-prouesse} {{title=^{DISSIMULER}}} {{^{coordination_roll}=@{D_coordination_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{skill_roll}=[[@{Médium|habilete_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_dissimuler">Dissimuler</span></button>
|
|
</div>
|
|
<div class="dissimuler_data">
|
|
<span class="dice_texte"><span data-i18n="coordination_roll">Coordination</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="skill">HABILETÉ</span>)</span>
|
|
</div>
|
|
|
|
<div class="poches">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-poches"><span data-i18n="dice_poches">Faire les poches</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-poches" value="&{template:cabinet-prouesse} {{title=^{FAIRE_POCHES}}} {{subtitle=contre NEFESH (+Acuité)}} {{^{coordination_roll}=@{D_coordination_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{skill_roll}=[[@{Médium|habilete_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_poches">Faire les poches</span></button>
|
|
<span class="opposition" title="Jet en opposition contre NEFESH (+ACUITÉ)" data-i18n-title="oppo_NEFESH_acuite">Y</span>
|
|
</div>
|
|
<div class="poches_data">
|
|
<span class="dice_texte"><span data-i18n="coordination_roll">Coordination</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="skill">HABILETÉ</span>)<!-- <br>contre NEFESH (+ <span data-i18n="acuity">ACUITÉ</span>) --></span>
|
|
</div>
|
|
|
|
<div class="forcer">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-forcer"><span data-i18n="dice_forcer">Forcer</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-forcer" value="&{template:cabinet-prouesse} {{title=^{FORCER}}} {{^{authority_roll}=@{D_autorite_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{attribute_power_roll}=[[@{Médium|puissance_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_forcer">Forcer</span></button>
|
|
</div>
|
|
<div class="forcer_data">
|
|
<span class="dice_texte"><span data-i18n="authority_roll">Autorité</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="attribute_power">PUISSANCE</span>)</span>
|
|
</div>
|
|
|
|
<div class="grimper">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-grimper"><span data-i18n="dice_grimper">Grimper</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-grimper" value="&{template:cabinet-prouesse} {{title=^{GRIMPER}}} {{^{coordination_roll}=@{D_coordination_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{agility_roll}=[[@{Médium|agilite_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_grimper">Grimper</span></button>
|
|
</div>
|
|
<div class="grimper_data">
|
|
<span class="dice_texte"><span data-i18n="coordination_roll">Coordination</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="agility">AGILITÉ</span>)</span>
|
|
</div>
|
|
|
|
<div class="musique">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-musique"><span data-i18n="dice_music">Jouer de la musique</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-musique" value="&{template:cabinet-prouesse} {{title=^{JOUER_MUSIQUE}}} {{^{sensitivity_roll}=@{D_sensibilite_roll}}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{skill_roll}=[[@{Médium|habilete_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_music">Jouer de la musique</span></button>
|
|
</div>
|
|
<div class="musique_data">
|
|
<span class="dice_texte"><span data-i18n="sensitivity_roll">Sensibilité</span> + <span data-i18n="rouah">ROUA'H</span> (+ <span data-i18n="skill">HABILETÉ</span>)</span>
|
|
</div>
|
|
|
|
<div class="selancer">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-selancer"><span data-i18n="dice_lancer_selancer">Lancer, s'élancer</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-selancer" value="&{template:cabinet-prouesse} {{title=^{LANCER_ELANCER}}} {{^{coordination_roll}=@{D_coordination_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{attribute_power_roll}=[[@{Médium|puissance_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_lancer_selancer">Lancer, s'élancer</span></button>
|
|
</div>
|
|
<div class="selancer_data">
|
|
<span class="dice_texte"><span data-i18n="coordination_roll">Coordination</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="attribute_power">PUISSANCE</span>)</span>
|
|
</div>
|
|
|
|
<div class="monter">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-monter-cheval"><span data-i18n="dice_cheval">Monter à cheval</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-monter-cheval" value="&{template:cabinet-prouesse} {{title=^{MONTER_CHEVAL}}} {{^{coordination_roll}=@{D_coordination_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{agility_roll}=[[@{Médium|agilite_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_cheval">Monter à cheval</span></button>
|
|
</div>
|
|
<div class="monter_data">
|
|
<span class="dice_texte"><span data-i18n="coordination_roll">Coordination</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="agility">AGILITÉ</span>)</span>
|
|
</div>
|
|
|
|
<div class="piloter">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-piloter"><span data-i18n="dice_piloter">Piloter</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-piloter" value="&{template:cabinet-prouesse} {{title=^{PILOTER}}} {{^{coordination_roll}=@{D_coordination_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{skill_roll}=[[@{Médium|habilete_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_piloter">Piloter</span></button>
|
|
</div>
|
|
<div class="piloter_data">
|
|
<span class="dice_texte"><span data-i18n="coordination_roll">Coordination</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="skill">HABILETÉ</span>)</span>
|
|
</div>
|
|
|
|
<div class="poursuivre_pied">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-poursuivre-pied"><span data-i18n="dice_poursuivre_pied">Poursuivre (à pied)</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-poursuivre-pied" value="&{template:cabinet-prouesse} {{title=^{POURSUIVRE_PIED}}} {{^{authority_roll}=@{D_autorite_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_poursuivre_pied">Poursuivre (à pied)</span></button>
|
|
</div>
|
|
<div class="poursuivre_pied_data">
|
|
<span class="dice_texte"><span data-i18n="authority_roll">Autorité</span> + <span data-i18n="nefesh">NEFESH</span></span>
|
|
</div>
|
|
|
|
<div class="poursuivi_pied">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-poursuivi-pied"><span data-i18n="dice_poursuivi_pied">Être poursuivi (à pied)</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-poursuivi-pied" value="&{template:cabinet-prouesse} {{title=^{POURSUIVI_PIED}}} {{^{coordination_roll}=@{D_coordination_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_poursuivi_pied">Être poursuivi (à pied)</span></button>
|
|
</div>
|
|
<div class="poursuivi_pied_data">
|
|
<span class="dice_texte"><span data-i18n="coordination_roll">Coordination</span> + <span data-i18n="nefesh">NEFESH</span></span>
|
|
</div>
|
|
|
|
<div class="poursuivre_vehicule">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-poursuivre-vehicule" style="text-align: left;"><span data-i18n="dice_poursuivre">Poursuivre</span><br><span data-i18n="dice_cheval_vehicule">(cheval / véhicule)</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-poursuivre-vehicule" value="&{template:cabinet-prouesse} {{title=^{POURSUIVRE_MONTE}}} {{subtitle=^{vs_nefesh_ability}}} {{^{coordination_roll}=@{D_coordination_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{skill_roll}=[[@{Médium|habilete_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}" style="text-align: left;"><span data-i18n="dice_poursuivre">Poursuivre</span><br><span data-i18n="dice_cheval_vehicule">(cheval / véhicule)</span></button>
|
|
<span class="opposition" title="Jet en opposition contre NEFESH (+HABILETÉ)" data-i18n-title="oppo_NEFESH_habilete">Y</span>
|
|
</div>
|
|
<div class="poursuivre_vehicule_data">
|
|
<span class="dice_texte"><br><span data-i18n="coordination_roll">Coordination</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="skill">HABILETÉ</span>)<!-- <br>contre NEFESH (+ <span data-i18n="skill">HABILETÉ</span>) --></span>
|
|
</div>
|
|
|
|
<div class="discret">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-discret"><span data-i18n="dice_faire_discret">Se faire discret</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-discret" value="&{template:cabinet-prouesse} {{title=^{FAIRE_DISCRET}}} {{subtitle=^{vs_nefesh_acuity}}} {{^{coordination_roll}=@{D_serenite_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{anonymity_roll}=[[@{Médium|anonymat_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_faire_discret">Se faire discret</span></button>
|
|
<span class="opposition" title="Jet en opposition contre NEFESH (+ACUITÉ)" data-i18n-title="oppo_NEFESH_acuite">Y</span>
|
|
</div>
|
|
<div class="discret_data">
|
|
<span class="dice_texte"><span data-i18n="serenity_roll">Sérénité</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="anonymity">ANONYMAT</span>)<!-- <br>contre NEFESH (+ <span data-i18n="acuity">ACUITÉ</span>) --></span>
|
|
</div>
|
|
|
|
<div class="spectacle">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-spectacle"><span data-i18n="dice_se_produire">Se produire</span><br><span data-i18n="dice_spectacle">en spectacle</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-spectacle" value="&{template:cabinet-prouesse} {{title=^{SPECTACLE}}} {{^{charisma_roll}=@{D_charisme_roll}}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_se_produire">Se produire</span><br><span data-i18n="dice_spectacle">en spectacle</span></button>
|
|
</div>
|
|
<div class="spectacle_data">
|
|
<span class="dice_texte"><br><span data-i18n="charisma_roll">Charisme</span> + <span data-i18n="rouah">ROUA'H</span></span>
|
|
</div>
|
|
|
|
<div class="virevolter">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-virevolter"><span data-i18n="dice_virevolter">Virevolter</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-virevolter" value="&{template:cabinet-prouesse} {{title=^{VIREVOLTER}}} {{^{coordination_roll}=@{D_coordination_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{agility_roll}=[[@{Médium|agilite_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_virevolter">Virevolter</span></button>
|
|
</div>
|
|
<div class="virevolter_data">
|
|
<span class="dice_texte"><span data-i18n="coordination_roll">Coordination</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="agility">AGILITÉ</span>)</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="wrapper_dice_title">
|
|
<div class="combattre_dice">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<span class="classic_title" data-i18n="dice_fight">COMBATTRE</span>
|
|
<span class="prouesse_title" data-i18n="dice_fight">COMBATTRE</span>
|
|
<input type="checkbox" class="sheet-combattre-switch" name="attr_block_combattre_switch" value="1" data-i18n-title="show_hide" title="Afficher/masquer le contenu"><span class="show">|</span><span class="show_red">|</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border-long.png" />
|
|
</div>
|
|
<div class="titre_trait_red">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border-long-red.png" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_block_combattre_switch" class="sheet-combattre-switch" value="1" style="display: none;">
|
|
<div class="wrapper_dice_combattre_data">
|
|
<div class="section_cac">
|
|
<div class="wrapper_dice_type">
|
|
<div class="cac">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<span class="classic_title" data-i18n="dice_atk_cac">ATTAQUER AU CORPS A CORPS</span>
|
|
<span class="prouesse_title" data-i18n="dice_atk_cac">ATTAQUER AU CORPS A CORPS</span>
|
|
</div>
|
|
<div class="cac_autorite"><span data-i18n="dice_using_autorite">En utilisant la qualité "Autorité"</span></div>
|
|
<div class="desarmer_habilete">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-desarmer-habilete"><span data-i18n="dice_desarmer_habilete">Désarmer (Habileté)</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-desarmer-habilete" value="&{template:cabinet-prouesse} {{title=^{DESARMER}}} {{subtitle=^{vs_defense}}} {{^{authority_roll}=@{D_autorite_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{skill_roll}=[[@{Médium|habilete_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_desarmer_habilete">Désarmer (Habileté)</span></button>
|
|
<span class="opposition" title="Jet en opposition contre la DÉFENSE de la cible." data-i18n-title="oppo_defense">Y</span>
|
|
</div>
|
|
<div class="desarmer_data">
|
|
<span class="dice_texte"><span data-i18n="authority_roll">Autorité</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="skill">HABILETÉ</span>) <!-- contre défense --></span>
|
|
</div>
|
|
|
|
<div class="desarmer_puissance">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-desarmer-puissance"><span data-i18n="dice_desarmer_puissance">Désarmer (Puissance)</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-desarmer-puissance" value="&{template:cabinet-prouesse} {{title=^{DESARMER}}} {{subtitle=^{vs_defense}}} {{^{authority_roll}=@{D_autorite_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{attribute_power_roll}=[[@{Médium|puissance_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_desarmer_puissance">Désarmer (Puissance)</span></button>
|
|
<span class="opposition" title="Jet en opposition contre la DÉFENSE de la cible." data-i18n-title="oppo_defense">Y</span>
|
|
</div>
|
|
<div class="desarmer_data">
|
|
<span class="dice_texte"><span data-i18n="authority_roll">Autorité</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="attribute_power">PUISSANCE</span>)<!-- contre défense --></span>
|
|
</div>
|
|
|
|
<div class="frapper">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-frapper"><span data-i18n="dice_frapper">Frapper</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-frapper" value="&{template:cabinet-prouesse} {{title=^{FRAPPER}}} {{subtitle=^{vs_defense}}} {{^{authority_roll}=@{D_autorite_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{agility_roll}=[[@{Médium|agilite_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}} {{localisation_title=^{localisation}}} {{localisation=[[2D6]]}}"><span data-i18n="dice_frapper">Frapper</span></button>
|
|
<span class="opposition" title="Jet en opposition contre la DÉFENSE de la cible." data-i18n-title="oppo_defense">Y</span>
|
|
</div>
|
|
<div class="frapper_data">
|
|
<span class="dice_texte"><span data-i18n="authority_roll">Autorité</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="agility">AGILITÉ</span>)<!-- contre défense --></span>
|
|
</div>
|
|
|
|
<div class="immobiliser">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-immobiliser"><span data-i18n="dice_immobiliser">Immobiliser</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-immobiliser" value="&{template:cabinet-prouesse} {{title=^{IMMOBILISER}}} {{subtitle=^{vs_defense}}} {{^{authority_roll}=@{D_autorite_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{agility_roll}=[[@{Médium|agilite_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_immobiliser">Immobiliser</span></button>
|
|
<span class="opposition" title="Jet en opposition contre la DÉFENSE de la cible." data-i18n-title="oppo_defense">Y</span>
|
|
</div>
|
|
<div class="immobiliser_data">
|
|
<span class="dice_texte"><span data-i18n="authority_roll">Autorité</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="agility">AGILITÉ</span>)<!-- contre défense --></span>
|
|
</div>
|
|
|
|
<div class="bagarrer">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-bagarrer"><span data-i18n="dice_bagarrer">Se bagarrer</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-bagarrer" value="&{template:cabinet-prouesse} {{title=^{SE_BAGARRER}}} {{subtitle=^{vs_defense}}} {{^{authority_roll}=@{D_autorite_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{attribute_power_roll}=[[@{Médium|puissance_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}} {{localisation_title=^{localisation}}} {{localisation=[[2D6]]}}"><span data-i18n="dice_bagarrer">Se bagarrer</span></button>
|
|
<span class="opposition" title="Jet en opposition contre la DÉFENSE de la cible." data-i18n-title="oppo_defense">Y</span>
|
|
</div>
|
|
<div class="bagarrer_data">
|
|
<span class="dice_texte"><span data-i18n="authority_roll">Autorité</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="attribute_power">PUISSANCE</span>)<!-- contre défense --></span>
|
|
</div>
|
|
|
|
<div class="cac_courage"><span data-i18n="dice_using_courage">En utilisant la qualité "Courage"</span></div>
|
|
<div class="desarmer_habilete">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-desarmer-habilete2"><span data-i18n="dice_desarmer_habilete">Désarmer (Habileté)</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-desarmer-habilete2" value="&{template:cabinet-prouesse} {{title=^{DESARMER}}} {{subtitle=^{vs_defense}}} {{^{courage_roll}=@{D_courage_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{skill_roll}=[[@{Médium|habilete_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_desarmer_habilete">Désarmer (Habileté)</span></button>
|
|
<span class="opposition" title="Jet en opposition contre la DÉFENSE de la cible." data-i18n-title="oppo_defense">Y</span>
|
|
</div>
|
|
<div class="desarmer_data">
|
|
<span class="dice_texte"><span data-i18n="courage_roll">Courage</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="skill">HABILETÉ</span>)<!-- contre défense --></span>
|
|
</div>
|
|
|
|
<div class="desarmer_puissance">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-desarmer-puissance2"><span data-i18n="dice_desarmer_puissance">Désarmer (puissance)</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-desarmer-puissance" value="&{template:cabinet-prouesse} {{title=^{DESARMER}}} {{subtitle=^{vs_defense}}} {{^{courage_roll}=@{D_courage_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{attribute_power_roll}=[[@{Médium|puissance_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_desarmer_puissance">Désarmer (puissance)</span></button>
|
|
<span class="opposition" title="Jet en opposition contre la DÉFENSE de la cible." data-i18n-title="oppo_defense">Y</span>
|
|
</div>
|
|
<div class="desarmer_data">
|
|
<span class="dice_texte"><span data-i18n="courage_roll">Courage</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="attribute_power">PUISSANCE</span>)<!-- contre défense --></span>
|
|
</div>
|
|
|
|
<div class="frapper">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-frapper2"><span data-i18n="dice_frapper">Frapper</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-frapper2" value="&{template:cabinet-prouesse} {{title=^{FRAPPER}}} {{subtitle=^{vs_defense}}} {{^{courage_roll}=@{D_courage_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{agility_roll}=[[@{Médium|agilite_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}} {{localisation_title=^{localisation}}} {{localisation=[[2D6]]}}"><span data-i18n="dice_frapper">Frapper</span></button>
|
|
<span class="opposition" title="Jet en opposition contre la DÉFENSE de la cible." data-i18n-title="oppo_defense">Y</span>
|
|
</div>
|
|
<div class="frapper_data">
|
|
<span class="dice_texte"><span data-i18n="courage_roll">Courage</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="agility">AGILITÉ</span>)<!-- contre défense --></span>
|
|
</div>
|
|
|
|
<div class="immobiliser">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-immobiliser2"><span data-i18n="dice_immobiliser">Immobiliser</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-immobiliser2" value="&{template:cabinet-prouesse} {{title=^{IMMOBILISER}}} {{subtitle=^{vs_defense}}} {{^{courage_roll}=@{D_courage_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{agility_roll}=[[@{Médium|agilite_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_immobiliser">Immobiliser</span></button>
|
|
<span class="opposition" title="Jet en opposition contre la DÉFENSE de la cible." data-i18n-title="oppo_defense">Y</span>
|
|
</div>
|
|
<div class="immobiliser_data">
|
|
<span class="dice_texte"><span data-i18n="courage_roll">Courage</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="agility">AGILITÉ</span>)<!-- contre défense --></span>
|
|
</div>
|
|
|
|
<div class="bagarrer">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-bagarrer2">Se bagarrer</button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-bagarrer2" value="&{template:cabinet-prouesse} {{title=^{SE_BAGARRER}}} {{subtitle=^{vs_defense}}} {{^{courage_roll}=@{D_courage_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{attribute_power_roll}=[[@{Médium|puissance_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}} {{localisation_title=^{localisation}}} {{localisation=[[2D6]]}}"><span data-i18n="dice_bagarrer">Se bagarrer</span></button>
|
|
<span class="opposition" title="Jet en opposition contre la DÉFENSE de la cible." data-i18n-title="oppo_defense">Y</span>
|
|
</div>
|
|
<div class="bagarrer_data">
|
|
<span class="dice_texte"><span data-i18n="courage_roll">Courage</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="attribute_power">PUISSANCE</span>)<!-- contre défense --></span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_distance">
|
|
<div class="wrapper_dice_type">
|
|
<div class="distance">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<span class="classic_title" data-i18n="dice_atk_distance">ATTAQUER A DISTANCE</span>
|
|
<span class="prouesse_title" data-i18n="dice_atk_distance">ATTAQUER A DISTANCE</span>
|
|
</div>
|
|
<div class="distance_autorite"><span data-i18n="dice_using_autorite">En utilisant la qualité "Autorité"</span></div>
|
|
<div class="lancer">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-atk-lancer"><span data-i18n="dice_lancer">Lancer</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-atk-lancer" value="&{template:cabinet-prouesse} {{title=^{LANCER}}} {{subtitle=^{vs_defense}}} {{^{authority_roll}=@{D_autorite_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{attribute_power_roll}=[[@{Médium|puissance_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}} {{localisation_title=^{localisation}}} {{localisation=[[2D6]]}}"><span data-i18n="dice_lancer">Lancer</span></button>
|
|
<span class="opposition" title="Jet en opposition contre la DÉFENSE de la cible." data-i18n-title="oppo_defense">Y</span>
|
|
</div>
|
|
<div class="lancer_data">
|
|
<span class="dice_texte"><span data-i18n="authority_roll">Autorité</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="attribute_power">PUISSANCE</span>)<!-- contre défense --></span>
|
|
</div>
|
|
|
|
<div class="tirer">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-tirer"><span data-i18n="dice_tirer">Tirer</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-tirer" value="&{template:cabinet-prouesse} {{title=^{TIRER}}} {{subtitle=^{vs_defense}}} {{^{authority_roll}=@{D_autorite_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{skill_roll}=[[@{Médium|habilete_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}} {{localisation_title=^{localisation}}} {{localisation=[[2D6]]}}"><span data-i18n="dice_tirer">Tirer</span></button>
|
|
<span class="opposition" title="Jet en opposition contre la DÉFENSE de la cible." data-i18n-title="oppo_defense">Y</span>
|
|
</div>
|
|
<div class="tirer_data">
|
|
<span class="dice_texte"><span data-i18n="authority_roll">Autorité</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="skill">HABILETÉ</span>)<!-- contre défense --></span>
|
|
</div>
|
|
|
|
<div class="distance_courage"><span data-i18n="dice_using_courage">En utilisant la qualité "Courage"</span></div>
|
|
<div class="lancer">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-atk-lancer2"><span data-i18n="dice_lancer">Lancer</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-atk-lancer2" value="&{template:cabinet-prouesse} {{title=^{LANCER}}} {{subtitle=^{vs_defense}}} {{^{courage_roll}=@{D_courage_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{attribute_power_roll}=[[@{Médium|puissance_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}} {{localisation_title=^{localisation}}} {{localisation=[[2D6]]}}"><span data-i18n="dice_lancer">Lancer</span></button>
|
|
<span class="opposition" title="Jet en opposition contre la DÉFENSE de la cible." data-i18n-title="oppo_defense">Y</span>
|
|
</div>
|
|
<div class="lancer_data">
|
|
<span class="dice_texte"><span data-i18n="courage_roll">Courage</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="attribute_power">PUISSANCE</span>)<!-- contre défense --></span>
|
|
</div>
|
|
|
|
<div class="tirer">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-tirer2"><span data-i18n="dice_tirer">Tirer</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-tirer2" value="&{template:cabinet-prouesse} {{title=^{TIRER}}} {{subtitle=^{vs_defense}}} {{^{courage_roll}=@{D_courage_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{skill_roll}=[[@{Médium|habilete_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}} {{localisation_title=^{localisation}}} {{localisation=[[2D6]]}}"><span data-i18n="dice_tirer">Tirer</span></button>
|
|
<span class="opposition" title="Jet en opposition contre la DÉFENSE de la cible." data-i18n-title="oppo_defense">Y</span>
|
|
</div>
|
|
<div class="tirer_data">
|
|
<span class="dice_texte"><span data-i18n="courage_roll">Courage</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="skill">HABILETÉ</span>)<!-- contre défense --></span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_degats">
|
|
<div class="wrapper_dice_type">
|
|
<div class="proteger">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<span class="classic_title" data-i18n="dice_damage">SURVIVRE</span>
|
|
<span class="prouesse_title" data-i18n="dice_damage">SURVIVRE</span>
|
|
</div>
|
|
<div class="inconscient">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-inconscient"><span data-i18n="dice_conscience">Perdre conscience</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-inconscient" value="&{template:cabinet-prouesse} {{title=^{PERDRE_CONSCIENCE}}} {{^{serenity_roll}=@{D_serenite_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{robustness_roll}=[[@{Médium|robustesse_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_conscience">Perdre conscience</span></button>
|
|
</div>
|
|
<div class="inconscient_data">
|
|
<span class="dice_texte"><span data-i18n="serenity_roll">Sérénité</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="robustness">ROBUSTESSE</span>)</span>
|
|
</div>
|
|
|
|
<div class="mourir">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-vivre"><span data-i18n="dice_rester_vie">Rester en vie</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-vivre" value="&{template:cabinet-prouesse} {{title=^{PERDRE_CONSCIENCE}}} {{^{serenity_roll}=@{D_serenite_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{robustness_roll}=[[@{Médium|robustesse_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_rester_vie">Rester en vie</span></button>
|
|
</div>
|
|
<div class="mourir_data">
|
|
<span class="dice_texte"><span data-i18n="serenity_roll">Sérénité</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="robustness">ROBUSTESSE</span>)</span>
|
|
</div>
|
|
|
|
<div class="soin">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-premier-soin"><span data-i18n="dice_soins">Premiers soins</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-premier-soin" value="&{template:cabinet-prouesse} {{title=^{PREMIER_SOINS}}} {{^{know_roll}=@{D_savoir_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{skill_roll}=[[@{Médium|habilete_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_soins">Premiers soins</span></button>
|
|
</div>
|
|
|
|
<div class="soin_data">
|
|
<span class="dice_texte"><span data-i18n="know_roll">Savoir</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="skill">HABILETÉ</span>)
|
|
</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_defendre">
|
|
<div class="wrapper_dice_type">
|
|
<div class="defendre">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<span class="classic_title" data-i18n="dice_defend_one">SE DEFENDRE</span>
|
|
<span class="prouesse_title" data-i18n="dice_defend_one">SE DEFENDRE</span>
|
|
</div>
|
|
<div class="defendre_autorite"><span data-i18n="dice_using_autorite">En utilisant la qualité "Autorité"</span></div>
|
|
<div class="esquiver">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-esquiver"><span data-i18n="dice_esquiver">Esquiver</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-esquiver" value="&{template:cabinet-prouesse} {{title=^{ESQUIVER}}} {{subtitle=^{vs_attack}}} {{^{authority_roll}=@{D_autorite_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{agility_roll}=[[@{Médium|agilite_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_esquiver">Esquiver</span></button><span class="opposition" title="Jet en opposition contre l'ATTAQUE de la cible." data-i18n-title="oppo_atk">Y</span>
|
|
</div>
|
|
<div class="esquiver_data">
|
|
<span class="dice_texte"><span data-i18n="authority_roll">Autorité</span> <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="agility">AGILITÉ</span>)<!-- contre attaque --></span>
|
|
</div>
|
|
|
|
<div class="parer">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-parer"><span data-i18n="dice_parer">Parer</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-parer" value="&{template:cabinet-prouesse} {{title=^{ESQUIVER}}} {{subtitle=^{vs_attack}}} {{^{authority_roll}=@{D_autorite_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{agility_roll}=[[@{Médium|agilite_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_parer">Parer</span></button><span class="opposition" title="Jet en opposition contre l'ATTAQUE de la cible." data-i18n-title="oppo_atk">Y</span>
|
|
</div>
|
|
<div class="parer_data">
|
|
<span class="dice_texte"><span data-i18n="authority_roll">Autorité</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="agility">AGILITÉ</span>)<!-- contre attaque --></span>
|
|
</div>
|
|
|
|
<div class="defendre_courage"><span data-i18n="dice_using_courage">En utilisant la qualité "Courage"</span></div>
|
|
<div class="esquiver">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-esquiver2"><span data-i18n="dice_esquiver">Esquiver</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-esquiver2" value="&{template:cabinet-prouesse} {{title=^{ESQUIVER}}} {{subtitle=^{vs_attack}}} {{^{courage_roll}=@{D_courage_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{agility_roll}=[[@{Médium|agilite_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_esquiver">Esquiver</span></button><span class="opposition" title="Jet en opposition contre l'ATTAQUE de la cible." data-i18n-title="oppo_atk">Y</span>
|
|
</div>
|
|
<div class="esquiver_data">
|
|
<span class="dice_texte"><span data-i18n="courage_roll">Courage</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="agility">AGILITÉ</span>)<!-- contre attaque --></span>
|
|
</div>
|
|
|
|
<div class="parer">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-parer2"><span data-i18n="dice_parer">Parer</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-parer2" value="&{template:cabinet-prouesse} {{title=^{ESQUIVER}}} {{subtitle=^{vs_attack}}} {{^{courage_roll}=@{D_courage_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{agility_roll}=[[@{Médium|agilite_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_parer">Parer</span></button><span class="opposition" title="Jet en opposition contre l'ATTAQUE de la cible." data-i18n-title="oppo_atk">Y</span>
|
|
</div>
|
|
<div class="parer_data">
|
|
<span class="dice_texte"><span data-i18n="courage_roll">Courage</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="agility">AGILITÉ</span>)<!-- contre attaque --></span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section_proteger">
|
|
<div class="wrapper_dice_type">
|
|
<div class="proteger">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<span class="classic_title" data-i18n="dice_se_proteger">SE PROTEGER</span>
|
|
<span class="prouesse_title" data-i18n="dice_se_proteger">SE PROTEGER</span>
|
|
</div>
|
|
<div class="degager">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-se-degager-puissance"><span data-i18n="dice_degager_puissance">Se dégager (Puissance)</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-se-degager-puissance" value="&{template:cabinet-prouesse} {{title=^{SE_DEGAGER}}} {{subtitle=^{vs_nefesh_power}}} {{^{coordination_roll}=@{D_coordination_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{attribute_power_roll}=[[@{Médium|puissance_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_degager_puissance">Se dégager (Puissance)</span></button>
|
|
<span class="opposition" title="Jet en opposition contre NEFESH (+PUISSANCE)" data-i18n-title="oppo_NEFESH_puissance">Y</span>
|
|
</div>
|
|
<div class="degager_data">
|
|
<span class="dice_texte"><span data-i18n="coordination_roll">Coordination</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="attribute_power">PUISSANCE</span>)<!-- contre NEFESH (+ <span data-i18n="attribute_power">PUISSANCE</span>) --></span>
|
|
</div>
|
|
|
|
<div class="degager">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-se-degager-agilite"><span data-i18n="dice_degager_agilite">Se dégager (Agilité)</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-se-degager-agilite" value="&{template:cabinet-prouesse} {{title=^{SE_DEGAGER}}} {{subtitle=^{vs_nefesh_power}}} {{^{coordination_roll}=@{D_coordination_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{agility_roll}=[[@{Médium|agilite_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_degager_agilite">Se dégager (Agilité)</span></button>
|
|
<span class="opposition" title="Jet en opposition contre NEFESH (+PUISSANCE)" data-i18n-title="oppo_NEFESH_puissance">Y</span>
|
|
</div>
|
|
<div class="degager_data">
|
|
<span class="dice_texte"><span data-i18n="coordination_roll">Coordination</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="agility">AGILITÉ</span>)<!-- contre NEFESH (+ <span data-i18n="attribute_power">PUISSANCE</span>) --></span>
|
|
</div>
|
|
|
|
<div class="abri">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-abri"><span data-i18n="dice_abri">Se mettre à l'abri</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-abri" value="&{template:cabinet-prouesse} {{title=^{ABRIS}}} {{subtitle=^{vs_attack}}} {{^{coordination_roll}=@{D_coordination_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{agility_roll}=[[@{Médium|agilite_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="dice_abri">Se mettre à l'abri</span></button><span class="opposition" title="Jet en opposition contre l'ATTAQUE de la cible." data-i18n-title="oppo_atk">Y</span>
|
|
</div>
|
|
<div class="abri_data">
|
|
<span class="dice_texte"><span data-i18n="coordination_roll">Coordination</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="agility">AGILITÉ</span>)<!-- contre Attaque --></span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="wrapper_dice_title">
|
|
<div class="pouvoir_dice">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<span class="classic_title" data-i18n="dice_pouvoir">POUVOIR</span>
|
|
<span class="prouesse_title" data-i18n="dice_pouvoir">POUVOIR</span>
|
|
<input type="checkbox" class="sheet-pouvoir-switch" name="attr_block_pouvoir_switch" value="1" data-i18n-title="show_hide" title="Afficher/masquer le contenu"><span class="show">|</span><span class="show_red">|</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border-long.png" />
|
|
</div>
|
|
<div class="titre_trait_red">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border-long-red.png" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_block_pouvoir_switch" class="sheet-pouvoir-switch" value="1" style="display: none;">
|
|
<div class="wrapper_dice_pouvoir_data">
|
|
<div class="section_pouvoir">
|
|
<div class="wrapper_dice_pouvoir_data" style="margin-bottom: 20px;">
|
|
<div class="info_pouvoir_dice">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<span class="classic_title" data-i18n="dice_pouvoir_info">Certains pouvoirs nécessitent un jet de dés, ces derniers sont disponible ici.</span>
|
|
<span class="prouesse_title" data-i18n="dice_pouvoir_info">Certains pouvoirs nécessitent de faire un jet de dés, ces derniers sont disponible ici.</span>
|
|
</div>
|
|
</div>
|
|
<div class="wrapper_dice_pouvoir_data">
|
|
<div class="affinite_animal">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-spell-affinite"><span data-i18n="affinite">Affinité animale</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-spell-affinite" value="&{template:cabinet-prouesse} {{title=^{affinite}}} {{subtitle=^{difficulte_moyenne}}} {{^{charisma_roll}=@{D_charisme_roll}}} {{^{neshama}=[[@{aspect_neshama_bonus}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="affinite">Affinité animale</span></button>
|
|
</div>
|
|
<div class="affinite_animal_data">
|
|
<span class="dice_texte"><span data-i18n="charisma_roll">Charisme</span> + <span data-i18n="neshama">NESHAMA</span></span>
|
|
</div>
|
|
|
|
<div class="dans_la_boite">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-spell-boite"><span data-i18n="boite">Dans la boîte</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-spell-boite" value="&{template:cabinet-prouesse} {{title=^{boite}}} {{subtitle=^{difficulte_ardue}}} {{^{serenity_roll}=@{D_serenite_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{robustness_roll}=[[@{Médium|robustesse_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="boite">Dans la boîte</span></button>
|
|
</div>
|
|
<div class="dans_la_boite_data">
|
|
<span class="dice_texte"><span data-i18n="serenity_roll">Sérénité</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="robustness">ROBUSTESSE</span>)</span>
|
|
</div>
|
|
|
|
<div class="bouclier_ectoplasme">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-spell-bouclier"><span data-i18n="bouclier_ecto">Bouclier d'ectoplasme</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-spell-bouclier" value="&{template:cabinet-prouesse} {{title=^{bouclier_ecto}}} {{subtitle=^{vs_rouah}}} {{^{courage_roll}=@{D_courage_roll}}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="bouclier_ecto">Bouclier d'ectoplasme</span></button>
|
|
<span class="opposition" title="Jet en opposition contre ROUA'H" data-i18n-title="oppo_ROUAH">Y</span>
|
|
</div>
|
|
<div class="bouclier_ectoplasme_data">
|
|
<span class="dice_texte"><span data-i18n="courage_roll">Courage</span> + <span data-i18n="rouah">ROUA'H</span></span>
|
|
</div>
|
|
|
|
<div class="effroi">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-spell-effroi"><span data-i18n="effroi">Effroi</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-spell-effroi" value="&{template:cabinet-prouesse} {{title=^{effroi}}} {{subtitle=^{vs_neshama}}} {{^{authority_roll}=@{D_autorite_roll}}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="effroi">Effroi</span></button>
|
|
<span class="opposition" title="Jet en opposition contre NESHAMA" data-i18n-title="oppo_NESHAMA">Y</span>
|
|
</div>
|
|
<div class="effroi_data">
|
|
<span class="dice_texte"><span data-i18n="authority_roll">Autorité</span> + <span data-i18n="rouah">ROUA'H</span></span>
|
|
</div>
|
|
|
|
<div class="chant_lancinant">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-spell-chant"><span data-i18n="chant_lancinant">Chant lancinant</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-spell-chant" value="&{template:cabinet-prouesse} {{title=^{chant_lancinant}}} {{subtitle=^{vs_rouah}}} {{^{sensitivity_roll}=@{D_sensibilite_roll}}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="chant_lancinant">Chant lancinant</span></button>
|
|
<span class="opposition" title="Jet en opposition contre ROUA'H" data-i18n-title="oppo_ROUAH">Y</span>
|
|
</div>
|
|
<div class="chant_lancinant_data">
|
|
<span class="dice_texte"><span data-i18n="sensitivity_roll">Sensibilité</span> + <span data-i18n="rouah">ROUA'H</span></span>
|
|
</div>
|
|
|
|
<div class="lecture_de_vie">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-spell-lecture"><span data-i18n="lecteur_vie">Lecture de vie</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-spell-lecture" value="&{template:cabinet-prouesse} {{title=^{lecteur_vie}}} {{subtitle=^{vs_neshama}}} {{^{attention_roll}=@{D_attention_roll}}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="lecteur_vie">Lecture de vie</span></button>
|
|
<span class="opposition" title="Jet en opposition contre NESHAMA" data-i18n-title="oppo_NESHAMA">Y</span>
|
|
</div>
|
|
<div class="lecture_de_vie_data">
|
|
<span class="dice_texte"><span data-i18n="attention_roll">Attention</span> + <span data-i18n="rouah">ROUA'H</span></span>
|
|
</div>
|
|
|
|
<div class="cri_banshee">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-spell-banshee"><span data-i18n="cri_banshee">Cri de la Banshee</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-spell-banshee" value="&{template:cabinet-prouesse} {{title=^{cri_banshee}}} {{subtitle=^{vs_nefesh_robustness}}} {{^{authority_roll}=@{D_autorite_roll}}} {{^{nefesh}=[[@{aspect_nefesh_bonus}]]}} {{^{attribute_power_roll}=[[@{Médium|puissance_bonus}]]}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="cri_banshee">Cri de la Banshee</span></button>
|
|
<span class="opposition" title="Jet en opposition contre NEFESH (+ROBUSTESSE)" data-i18n-title="oppo_NEFESH_robustesse">Y</span>
|
|
</div>
|
|
<div class="cri_banshee_data">
|
|
<span class="dice_texte"><span data-i18n="authority_roll">Autorité</span> + <span data-i18n="nefesh">NEFESH</span> (+ <span data-i18n="attribute_power">PUISSANCE</span>)</span>
|
|
</div>
|
|
|
|
<div class="regard_hypnotique">
|
|
<input type="checkbox" name="attr_prouesse_switch" class="sheet-prouesse-switch" value="1">
|
|
<button class="classic_roll" type="action" name="act_roll-spell-regard"><span data-i18n="hypno">Regard hypnotique</span></button>
|
|
<button class="prouesse_roll" type="roll" name="roll-prouesse-spell-regard" value="&{template:cabinet-prouesse} {{title=^{hypno}}} {{subtitle=^{vs_neshama}}} {{^{charisma_roll}=@{D_charisme_roll}}} {{^{rouah}=[[@{aspect_rouah_bonus}]]}} {{^{divers}=[[?{Bonus|0}]]}}"><span data-i18n="hypno">Regard hypnotique</span></button>
|
|
<span class="opposition" title="Jet en opposition contre NESHAMA" data-i18n-title="oppo_NESHAMA">Y</span>
|
|
</div>
|
|
<div class="regard_hypnotique_data">
|
|
<span class="dice_texte"><span data-i18n="charisma_roll">Charisme</span> + <span data-i18n="rouah">ROUA'H</span></span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="wrapper_dice_data">
|
|
<div class="dice_decor_bas"></div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!------------------>
|
|
<!-- DIV PNJ -->
|
|
<!------------------>
|
|
<div class="feuille_pnj">
|
|
<input type="hidden" class="controller_comedien" name="attr_controller_comedien" value="blanc">
|
|
<!-- SHEET VERSION OPTION -->
|
|
<!-- <div class="sheet_selector">
|
|
<select class="selector" title="Choose sheet version" name="attr_sheet_version">
|
|
<option value="esprit" data-i18n="spirit_sheet">Spirit</option>
|
|
<option value="cabinet" data-i18n="corpse_sheet">Actor</option>
|
|
<option value="pnj" data-i18n="npc_sheet">NPC</option>
|
|
<option value="intro">Introduction</option>
|
|
</select>
|
|
</div> -->
|
|
<div class="sheet_reset_fiche">
|
|
<button type="action" class="intro_reset" name="act_intro-reset"><span class="picto_reset_intro" data-i18n-title="intro_link" title="Changer le type de la fiche">r</span></button>
|
|
</div>
|
|
|
|
<!-- MENU TAB -->
|
|
<div class="titre_feuille"><span data-i18n="npc_title">PNJ</span></div>
|
|
<input class="npc_name" type="text" name="attr_character_name">
|
|
<select class="opinion_select" name="attr_pnj_opinion">
|
|
<option value="neutre" data-i18n="opinion_neutre">Opinion Neutre</option>
|
|
<option value="favorable" data-i18n="opinion_favorable">Opinion Favorable (+1 au Comédien)</option>
|
|
<option value="negatif" data-i18n="opinion_negative">Opinion Négative (-1 au Comédien)</option>
|
|
</select>
|
|
|
|
<!------------------>
|
|
<!-- DIV PNJ -->
|
|
<!------------------>
|
|
<div class="pnj">
|
|
<div class="wrapper_pnj">
|
|
<div class="pnj_aspect"><span data-i18n="aspects">ASPECTS</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
|
|
</div>
|
|
</div>
|
|
<div class="pnj_aspect_data">
|
|
<div class="wrapper_aspect">
|
|
<div class="aspect_nom">
|
|
<span class="aspect_nom">NASHAMA</span><span class="aspect_nom_alt" data-i18n="reason">(RAISON)</span>
|
|
</div>
|
|
<div class="aspect_bonus_pnj">
|
|
<input class="bonus" type="number" name="attr_aspect_nashama_bonus" min="1" max="9">
|
|
</div>
|
|
<div class="aspect_nom">
|
|
<span class="aspect_nom">ROUA'H</span><span class="aspect_nom_alt" data-i18n="intuition">(INTUITION)</span>
|
|
</div>
|
|
<div class="aspect_bonus_pnj">
|
|
<input class="bonus" type="number" name="attr_aspect_rouah_bonus" min="1" max="9">
|
|
</div>
|
|
<div class="aspect_nom">
|
|
<span class="aspect_nom">NEFESH</span><span class="aspect_nom_alt" data-i18n="action">(ACTION)</span>
|
|
</div>
|
|
<div class="aspect_bonus_pnj">
|
|
<input class="bonus" type="number" name="attr_aspect_nefesh_bonus" min="1" max="9">
|
|
</div>
|
|
<div class="aspect_special_pnj">
|
|
<input type="checkbox" name="attr_special_npc" value="1" >
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="pnj_attributs"><span data-i18n="attributes">ATTRIBUTES</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
|
|
</div>
|
|
</div>
|
|
<div class="pnj_attributs_data">
|
|
<div class="wrapper_pnj_attributs">
|
|
<div class="pnj_attributs_col_1">
|
|
<p style="margin-bottom: 19px;"><span data-i18n="acuity">ACUITÉ</span></p>
|
|
<p style="margin-bottom: 19px;"><span data-i18n="agility">AGILITÉ</span></p>
|
|
<p><span data-i18n="anonymity">ANONYMAT</span></p>
|
|
</div>
|
|
<div class="pnj_attributs_col_bonus_1">
|
|
<p style="margin-bottom: 13px; margin-top: 6px;">+ <input class="bonus" type="number" name="attr_pnj_attributs_bonus_1" min="0" max="20" value="0"></p>
|
|
<p style="margin-bottom: 13px;">+ <input class="bonus" type="number" name="attr_pnj_attributs_bonus_2" min="0" max="20" value="0"></p>
|
|
<p>+ <input class="bonus" type="number" name="attr_pnj_attributs_bonus_3" min="0" max="20" value="0"></p>
|
|
</div>
|
|
|
|
<div class="pnj_attributs_col_2">
|
|
<p style="margin-bottom: 19px;"><span data-i18n="beauty">BEAUTÉ</span></p>
|
|
<p style="margin-bottom: 19px;"><span data-i18n="strangeness">ÉTRANGETÉ</span></p>
|
|
<p><span data-i18n="skill">HABILETÉ</span></p>
|
|
</div>
|
|
<div class="pnj_attributs_col_bonus_2">
|
|
<p style="margin-bottom: 13px; margin-top: 6px;">+ <input class="bonus" type="number" name="attr_pnj_attributs_bonus_4" min="0" max="20" value="0"></p>
|
|
<p style="margin-bottom: 13px;">+ <input class="bonus" type="number" name="attr_pnj_attributs_bonus_5" min="0" max="20" value="0"></p>
|
|
<p>+ <input class="bonus" type="number" name="attr_pnj_attributs_bonus_6" min="0" max="20" value="0"></p>
|
|
</div>
|
|
|
|
<div class="pnj_attributs_col_3">
|
|
<p style="margin-bottom: 19px;"><span data-i18n="innocence">INNOCENCE</span></p>
|
|
<p style="margin-bottom: 19px;"><span data-i18n="attribute_power">PUISSANCE</span></p>
|
|
<p><span data-i18n="robustness">ROBUSTESSE</span></p>
|
|
</div>
|
|
<div class="pnj_attributs_col_bonus_3">
|
|
<p style="margin-bottom: 13px; margin-top: 6px;">+ <input class="bonus" type="number" name="attr_pnj_attributs_bonus_7" min="0" max="20" value="0"></p>
|
|
<p style="margin-bottom: 13px;">+ <input class="bonus" type="number" name="attr_pnj_attributs_bonus_8" min="0" max="20" value="0"></p>
|
|
<p>+ <input class="bonus" type="number" name="attr_pnj_attributs_bonus_9" min="0" max="20" value="0"></p>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="pnj_acquis"><span data-i18n="learned">LEARNED</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
|
|
</div>
|
|
</div>
|
|
<div class="pnj_acquis_data">
|
|
<p><input class="data" type="text" name="attr_pnj_acquis_1"> + <input class="bonus" type="number" name="attr_pnj_acquis_bonus_1" min="1" max="9"></p>
|
|
<p><input class="data" type="text" name="attr_pnj_acquis_2"> + <input class="bonus" type="number" name="attr_pnj_acquis_bonus_2" min="1" max="9"></p>
|
|
<p><input class="data" type="text" name="attr_pnj_acquis_3"> + <input class="bonus" type="number" name="attr_pnj_acquis_bonus_3" min="1" max="9"></p>
|
|
<p><input class="data" type="text" name="attr_pnj_acquis_4"> + <input class="bonus" type="number" name="attr_pnj_acquis_bonus_4" min="1" max="9"></p>
|
|
<p><input class="data" type="text" name="attr_pnj_acquis_5"> + <input class="bonus" type="number" name="attr_pnj_acquis_bonus_5" min="1" max="9"></p>
|
|
<p><input class="data" type="text" name="attr_pnj_acquis_6"> + <input class="bonus" type="number" name="attr_pnj_acquis_bonus_6" min="1" max="9"></p>
|
|
</div>
|
|
<div class="pnj_energie"><span data-i18n="energy">ENERGY</span>
|
|
|
|
<input type="hidden" name="attr_energie" class="sheet-radio" value="1" />
|
|
<button type="action" name="act_energie_1" class="sheet-radio" style="border-radius: 0;width: 30px;height: 30px;border: none;">
|
|
<span class="sheet-checked" style="background: none;text-align: left;width: 12px;height: 12px;font-size: 10px;margin-top: 2px;margin-left: 9px;background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/reset_perisprit.png);background-size: 12px 12px;background-repeat: no-repeat;/* border: 1px solid red; */border-radius: 0;"></span></button>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
|
|
</div>
|
|
</div>
|
|
<div class="pnj_energie_data">
|
|
<div class="wrapper_energie_pnj">
|
|
<div class="energie1">
|
|
<input type="hidden" name="attr_energie" class="sheet-radio" value="1" />
|
|
<button type="action" name="act_energie_2" class="sheet-radio sheet-gt-1">
|
|
<span class="sheet-checked">/</span></button>
|
|
</div>
|
|
<div class="energie2">
|
|
<input type="hidden" name="attr_energie" class="sheet-radio" value="1" />
|
|
<button type="action" name="act_energie_3" class="sheet-radio sheet-gt-1 sheet-gt-2">
|
|
<span class="sheet-checked">/</span></button>
|
|
</div>
|
|
<div class="energie3">
|
|
<input type="hidden" name="attr_energie" class="sheet-radio" value="1" />
|
|
<button type="action" name="act_energie_4" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3">
|
|
<span class="sheet-checked">/</span></button>
|
|
</div>
|
|
<div class="energie4">
|
|
<input type="hidden" name="attr_energie" class="sheet-radio" value="1" />
|
|
<button type="action" name="act_energie_5" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4" style="border: solid 1px #aba4a4;">
|
|
<span class="sheet-checked">/</span></button>
|
|
</div>
|
|
<div class="energie5">
|
|
<input type="hidden" name="attr_energie" class="sheet-radio" value="1" />
|
|
<button type="action" name="act_energie_6" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4 sheet-gt-5" style="border: solid 1px #aba4a4;">
|
|
<span class="sheet-checked">/</span></button>
|
|
</div>
|
|
<div class="perisprit6"> </div>
|
|
<div class="perisprit7"> </div>
|
|
<div class="perisprit8"> </div>
|
|
<div class="perisprit9"> </div>
|
|
</div>
|
|
</div>
|
|
<div class="pnj_perisprit"><span data-i18n="perispirit">PERISPIRIT</span>
|
|
<input type="hidden" name="attr_perisprit" class="sheet-radio" value="1" />
|
|
<button type="action" name="act_perisprit_1" class="sheet-radio" style="border-radius: 0;width: 30px;height: 30px;border: none;">
|
|
<span class="sheet-checked" style="background: none;text-align: left;width: 12px;height: 12px;font-size: 10px;margin-top: 2px;margin-left: 9px;background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/reset_perisprit.png);background-size: 12px 12px;background-repeat: no-repeat;/* border: 1px solid red; */border-radius: 0;"></span></button>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
|
|
</div>
|
|
</div>
|
|
<div class="pnj_perisprit_data">
|
|
<div class="wrapper_perisprit_pnj">
|
|
<div class="perisprit1">
|
|
<input type="hidden" name="attr_perisprit" class="sheet-radio" value="1" />
|
|
<button type="action" name="act_perisprit_2" class="sheet-radio sheet-gt-1">
|
|
<span class="sheet-checked">/</span></button>
|
|
</div>
|
|
<div class="perisprit2">
|
|
<input type="hidden" name="attr_perisprit" class="sheet-radio" value="1" />
|
|
<button type="action" name="act_perisprit_3" class="sheet-radio sheet-gt-1 sheet-gt-2">
|
|
<span class="sheet-checked">/</span></button>
|
|
</div>
|
|
<div class="perisprit3">
|
|
<input type="hidden" name="attr_perisprit" class="sheet-radio" value="1" />
|
|
<button type="action" name="act_perisprit_4" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3">
|
|
<span class="sheet-checked">/</span></button>
|
|
</div>
|
|
<div class="perisprit4">
|
|
<input type="hidden" name="attr_perisprit" class="sheet-radio" value="1" />
|
|
<button type="action" name="act_perisprit_5" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4">
|
|
<span class="sheet-checked">/</span></button>
|
|
</div>
|
|
<div class="perisprit5">
|
|
<input type="hidden" name="attr_perisprit" class="sheet-radio" value="1" />
|
|
<button type="action" name="act_perisprit_6" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4 sheet-gt-5">
|
|
<span class="sheet-checked">/</span></button>
|
|
</div>
|
|
<div class="perisprit6">
|
|
<input type="hidden" name="attr_perisprit" class="sheet-radio" value="1" />
|
|
<button type="action" name="act_perisprit_7" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4 sheet-gt-5 sheet-gt-6">
|
|
<span class="sheet-checked">/</span></button>
|
|
</div>
|
|
<div class="perisprit7">
|
|
<input type="hidden" name="attr_perisprit" class="sheet-radio" value="1" />
|
|
<button type="action" name="act_perisprit_8" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4 sheet-gt-5 sheet-gt-6 sheet-gt-7">
|
|
<span class="sheet-checked">/</span></button>
|
|
</div>
|
|
<div class="perisprit8">
|
|
<input type="hidden" name="attr_perisprit" class="sheet-radio" value="1" />
|
|
<button type="action" name="act_perisprit_9" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4 sheet-gt-5 sheet-gt-6 sheet-gt-7 sheet-gt-8">
|
|
<span class="sheet-checked">/</span></button>
|
|
</div>
|
|
<div class="perisprit9">
|
|
<input type="hidden" name="attr_perisprit" class="sheet-radio" value="1" />
|
|
<button type="action" name="act_perisprit_10" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4 sheet-gt-5 sheet-gt-6 sheet-gt-7 sheet-gt-8 sheet-gt-9">
|
|
<span class="sheet-checked">/</span></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="pnj_routine"><span data-i18n="routine">ROUTINE</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
|
|
</div>
|
|
</div>
|
|
<div class="pnj_routine_data">
|
|
<p><textarea class="pnj_routine" name="attr_pnj_routine" spellcheck="false"></textarea></p>
|
|
</div>
|
|
<div class="pnj_pouvoir">
|
|
</div>
|
|
<div class="pnj_corruption"><span data-i18n="powers">POWERS</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
|
|
</div>
|
|
</div>
|
|
<div class="pnj_pouvoir_data">
|
|
<p><input class="data" type="text" name="attr_pnj_pouvoir_1"> <input class="bonus" type="number" name="attr_pnj_pouvoir_bonus_1" min="1" max="9"></p>
|
|
<p><input class="data" type="text" name="attr_pnj_pouvoir_2"> <input class="bonus" type="number" name="attr_pnj_pouvoir_bonus_2" min="1" max="9"></p>
|
|
<p><input class="data" type="text" name="attr_pnj_pouvoir_3"> <input class="bonus" type="number" name="attr_pnj_pouvoir_bonus_3" min="1" max="9"></p>
|
|
<p><input class="data" type="text" name="attr_pnj_pouvoir_4"> <input class="bonus" type="number" name="attr_pnj_pouvoir_bonus_4" min="1" max="9"></p>
|
|
<p><input class="data" type="text" name="attr_pnj_pouvoir_5"> <input class="bonus" type="number" name="attr_pnj_pouvoir_bonus_5" min="1" max="9"></p>
|
|
<p><input class="data" type="text" name="attr_pnj_pouvoir_6"> <input class="bonus" type="number" name="attr_pnj_pouvoir_bonus_6" min="1" max="9"></p>
|
|
</div>
|
|
<div class="pnj_armes"><span data-i18n="weapon">WEAPONS</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
|
|
</div>
|
|
</div>
|
|
<div class="pnj_armes_data">
|
|
<div class="wrapper_arme_pnj style="margin-bottom: 10px;"">
|
|
<div class="arme_titre_nom"><span data-i18n="weapon_name">Nom</span></div>
|
|
<div class="arme_titre_precision"><span data-i18n="precision">Précision</span></div>
|
|
<div class="arme_titre_portee"><span data-i18n="scope">Portée</span></div>
|
|
<div class="arme_titre_degats"><span data-i18n="damage">Dégats</span></div>
|
|
<div class="arme_titre_dots">+ <span data-i18n="power">puissance</span></div>
|
|
<div class="arme_titre_munition"><span data-i18n="ammunition">Munitions</span></div>
|
|
<div class="arme_titre_cadence"><span data-i18n="cadence">Cadence</span></div>
|
|
</div>
|
|
<div class="wrapper_arme_pnj">
|
|
<div class="arme_nom"><p><input class="arme" type="text" name="attr_arme1_nom"></p></div>
|
|
<div class="arme_plus"><p>+</p></div>
|
|
<div class="arme_precision"><p><input class="arme_center" type="number" name="attr_arme1_precision" min="1" max="9"></p></div>
|
|
<div class="arme_portee"><p><input class="arme_center" type="text" name="attr_arme1_portée"></p></div>
|
|
<div class="arme_degats"><p><input class="arme_center" type="text" name="attr_arme1_degats"></p></div>
|
|
<div class="arme_dots"><input type="checkbox" name="attr_arme1_puissance" value="1" ></div>
|
|
<div class="arme_munition"><p><input class="arme_center" type="number" name="attr_arme1_munition" min="0" max="30"></p></div>
|
|
<div class="arme_cadence"><p><input class="arme_center" type="number" name="attr_arme1_cadence" min="1" max="9"></p></div>
|
|
<div class="arme_dice">
|
|
<input type="checkbox" class="sheet-arme1_puissance" name="attr_arme1_puissance" value="1" style="display: none;">
|
|
<div class="sheet-weapon1_avec_puissance">
|
|
<button class="weapon_roll" type="action" name="act_roll-arme_1_puissance_pnj"><span class="pictod6" data-i18n-title="throw_damage" title="Jet de dégâts">F</span></button>
|
|
</div>
|
|
<div class="sheet-weapon1_sans_puissance">
|
|
<button class="weapon_roll" type="action" name="act_roll-arme_1"><span class="pictod6" data-i18n-title="throw_damage" title="Jet de dégâts">F</span></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="wrapper_arme_pnj">
|
|
<div class="arme_nom"><p><input class="arme" type="text" name="attr_arme2_nom"></p></div>
|
|
<div class="arme_plus"><p>+</p></div>
|
|
<div class="arme_precision"><p><input class="arme_center" type="number" name="attr_arme2_precision" min="1" max="9"></p></div>
|
|
<div class="arme_portee"><p><input class="arme_center" type="text" name="attr_arme2_portée"></p></div>
|
|
<div class="arme_degats"><p><input class="arme_center" type="text" name="attr_arme2_degats"></p></div>
|
|
<div class="arme_dots"><input type="checkbox" name="attr_arme2_puissance" value="1" ></div>
|
|
<div class="arme_munition"><p><input class="arme_center" type="number" name="attr_arme2_munition" min="1" max="30"></p></div>
|
|
<div class="arme_cadence"><p><input class="arme_center" type="number" name="attr_arme2_cadence" min="1" max="9"></p></div>
|
|
<div class="arme_dice">
|
|
<input type="checkbox" class="sheet-arme2_puissance" name="attr_arme2_puissance" value="1" style="display: none;">
|
|
<div class="sheet-weapon2_avec_puissance">
|
|
<button class="weapon_roll" type="action" name="act_roll-arme_2_puissance_pnj"><span class="pictod6" data-i18n-title="throw_damage" title="Jet de dégâts">F</span></button>
|
|
</div>
|
|
<div class="sheet-weapon2_sans_puissance">
|
|
<button class="weapon_roll" type="action" name="act_roll-arme_2"><span class="pictod6" data-i18n-title="throw_damage" title="Jet de dégâts">F</span></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="wrapper_arme_pnj">
|
|
<div class="arme_nom"><p><input class="arme" type="text" name="attr_arme3_nom"></p></div>
|
|
<div class="arme_plus"><p>+</p></div>
|
|
<div class="arme_precision"><p><input class="arme_center" type="number" name="attr_arme3_precision" min="1" max="9"></p></div>
|
|
<div class="arme_portee"><p><input class="arme_center" type="text" name="attr_arme3_portée"></p></div>
|
|
<div class="arme_degats"><p><input class="arme_center" type="text" name="attr_arme3_degats"></p></div>
|
|
<div class="arme_dots"><input type="checkbox" name="attr_arme3_puissance" value="1" ></div>
|
|
<div class="arme_munition"><p><input class="arme_center" type="number" name="attr_arme3_munition" min="1" max="30"></p></div>
|
|
<div class="arme_cadence"><p><input class="arme_center" type="number" name="attr_arme3_cadence" min="1" max="9"></p></div>
|
|
<div class="arme_dice">
|
|
<input type="checkbox" class="sheet-arme3_puissance" name="attr_arme3_puissance" value="1" style="display: none;">
|
|
<div class="sheet-weapon3_avec_puissance">
|
|
<button class="weapon_roll" type="action" name="act_roll-arme_3_puissance_pnj"><span class="pictod6" data-i18n-title="throw_damage" title="Jet de dégâts">F</span></button>
|
|
</div>
|
|
<div class="sheet-weapon3_sans_puissance">
|
|
<button class="weapon_roll" type="action" name="act_roll-arme_3"><span class="pictod6" data-i18n-title="throw_damage" title="Jet de dégâts">F</span></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="pnj_notes"><span data-i18n="notes">NOTES</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
|
|
</div>
|
|
</div>
|
|
<div class="pnj_notes_data">
|
|
<p><textarea class="pnj_notes" name="attr_pnj_notes" spellcheck="false"></textarea></p>
|
|
</div>
|
|
<div class="pnj_sante"><span data-i18n="health">HEALTH</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
|
|
</div>
|
|
</div>
|
|
<div class="pnj_sante_data">
|
|
<div class="titre_tete_pnj">2 : <span data-i18n="head">TÊTE</span></div>
|
|
<div class="dots_tete_pnj">
|
|
<div class="wrapper_corps_boutton">
|
|
<div class="radio_1">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_tete" value="1" />
|
|
<button type="action" name="act_dot_tete_2" class="sheet-radio sheet-gt-1">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_2">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_tete" value="1" />
|
|
<button type="action" name="act_dot_tete_1" class="sheet-radio" data-i18n-title="reset_wound" title="Effacer la blessure sur cette zone" style="width: 14px;height: 14px;margin-top: 2px;margin-left: 2px;background-color: var(--dots_little_cabinet);border: none;">
|
|
<span class="sheet-checked" style="visibility: hidden;"></span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_3">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_tete" value="1" />
|
|
<button type="action" name="act_dot_tete_3" class="sheet-radio sheet-gt-1 sheet-gt-2">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_4">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_tete" value="1" />
|
|
<button type="action" name="act_dot_tete_4" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="protection_tete_pnj"><span data-i18n="protection">Protection</span> <input class="protection_pnj" type="number" name="attr_protection_tete" min="0" max="9"></div>
|
|
<div class="titre_bras_droit_pnj">3-5 : <span data-i18n="right_arm">BRAS DROIT</span></div>
|
|
<div class="dots_bras_droit_pnj">
|
|
<div class="wrapper_corps_boutton">
|
|
<div class="radio_1">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_bras_droit" value="1" />
|
|
<button type="action" name="act_dot_bras_droit_2" class="sheet-radio sheet-gt-1 ">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_2">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_bras_droit" value="1" />
|
|
<button type="action" name="act_dot_bras_droit_3" class="sheet-radio sheet-gt-1 sheet-gt-2">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_3">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_bras_droit" value="1" />
|
|
<button type="action" name="act_dot_bras_droit_1" class="sheet-radio" data-i18n-title="reset_wound" title="Effacer la blessure sur cette zone" style="width: 14px;height: 14px;margin-top: 2px;margin-left: 2px;background-color: var(--dots_little_cabinet);border: none;">
|
|
<span class="sheet-checked" style="visibility: hidden;"></span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_4">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_bras_droit" value="1" />
|
|
<button type="action" name="act_dot_bras_droit_4" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_5">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_bras_droit" value="1" />
|
|
<button type="action" name="act_dot_bras_droit_5" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="protection_bras_droit_pnj"><span data-i18n="protection">Protection</span> <input class="protection_pnj" type="number" name="attr_protection_bras_droit" min="0" max="9"></div>
|
|
<div class="titre_bras_gauche_pnj">6-8 : <span data-i18n="left_arm">BRAS GAUCHE</span></div>
|
|
<div class="dots_bras_gauche_pnj">
|
|
<div class="wrapper_corps_boutton">
|
|
<div class="radio_1">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_bras_gauche" value="1" />
|
|
<button type="action" name="act_dot_bras_gauche_2" class="sheet-radio sheet-gt-1">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_2">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_bras_gauche" value="1" />
|
|
<button type="action" name="act_dot_bras_gauche_3" class="sheet-radio sheet-gt-1 sheet-gt-2">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_3">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_bras_gauche" value="1" />
|
|
<button type="action" name="act_dot_bras_gauche_1" class="sheet-radio" data-i18n-title="reset_wound" title="Effacer la blessure sur cette zone" style="width: 14px;height: 14px;margin-top: 2px;margin-left: 2px;background-color: var(--dots_little_cabinet);border: none;">
|
|
<span class="sheet-checked" style="visibility: hidden;"></span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_4">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_bras_gauche" value="1" />
|
|
<button type="action" name="act_dot_bras_gauche_4" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_5">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_bras_gauche" value="1" />
|
|
<button type="action" name="act_dot_bras_gauche_5" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="protection_bras_gauche_pnj"><span data-i18n="protection">Protection</span> <input class="protection_pnj" type="number" name="attr_protection_bras_gauche" min="0" max="9"></div>
|
|
<div class="titre_torse_pnj">9-10 : <span data-i18n="torso">TORSE</span></div>
|
|
<div class="dots_torse_pnj">
|
|
<div class="wrapper_corps_boutton">
|
|
<div class="radio_1">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_torse" value="1" />
|
|
<button type="action" name="act_dot_torse_2" class="sheet-radio sheet-gt-1">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_2">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_torse" value="1" />
|
|
<button type="action" name="act_dot_torse_3" class="sheet-radio sheet-gt-1 sheet-gt-2">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_3">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_torse" value="1" />
|
|
<button type="action" name="act_dot_torse_4" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_4">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_torse" value="1" />
|
|
<button type="action" name="act_dot_torse_1" class="sheet-radio" data-i18n-title="reset_wound" title="Effacer la blessure sur cette zone" style="width: 14px;height: 14px;margin-top: 2px;margin-left: 2px;background-color: var(--dots_little_cabinet);border: none;">
|
|
<span class="sheet-checked" style="visibility: hidden;"></span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_5">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_torse" value="1" />
|
|
<button type="action" name="act_dot_torse_5" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_6">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_torse" value="1" />
|
|
<button type="action" name="act_dot_torse_6" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4 sheet-gt-5">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_7">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_torse" value="1" />
|
|
<button type="action" name="act_dot_torse_7" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4 sheet-gt-5 sheet-gt-6">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="protection_torse_pnj"><span data-i18n="protection">Protection</span> <input class="protection_pnj" type="number" name="attr_protection_torse" min="0" max="9"></div>
|
|
<div class="titre_jambe_droite_pnj">11 : <span data-i18n="right_leg">JAMBE DROITE</span></div>
|
|
<div class="dots_jambe_droite_pnj">
|
|
<div class="wrapper_corps_boutton">
|
|
<div class="radio_1">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_jambe_droite" value="1" />
|
|
<button type="action" name="act_dot_jambe_droite_2" class="sheet-radio sheet-gt-1">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_2">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_jambe_droite" value="1" />
|
|
<button type="action" name="act_dot_jambe_droite_3" class="sheet-radio sheet-gt-1 sheet-gt-2">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_3">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_jambe_droite" value="1" />
|
|
<button type="action" name="act_dot_jambe_droite_1" class="sheet-radio" data-i18n-title="reset_wound" title="Effacer la blessure sur cette zone" style="width: 14px;height: 14px;margin-top: 2px;margin-left: 2px;background-color: var(--dots_little_cabinet);border: none;">
|
|
<span class="sheet-checked" style="visibility: hidden;"></span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_4">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_jambe_droite" value="1" />
|
|
<button type="action" name="act_dot_jambe_droite_4" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_5">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_jambe_droite" value="1" />
|
|
<button type="action" name="act_dot_jambe_droite_5" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="protection_jambe_droite_pnj"><span data-i18n="protection">Protection</span> <input class="protection_pnj" type="number" name="attr_protection_jambe_droite" min="0" max="9"></div>
|
|
<div class="titre_jambe_gauche_pnj">12 : <span data-i18n="left_leg">JAMBE GAUCHE</span></div>
|
|
<div class="dots_jambe_gauche_pnj">
|
|
<div class="wrapper_corps_boutton">
|
|
<div class="radio_1">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_jambe_gauche" value="1" />
|
|
<button type="action" name="act_dot_jambe_gauche_2" class="sheet-radio sheet-gt-1">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_2">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_jambe_gauche" value="1" />
|
|
<button type="action" name="act_dot_jambe_gauche_3" class="sheet-radio sheet-gt-1 sheet-gt-2">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_3">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_jambe_gauche" value="1" />
|
|
<button type="action" name="act_dot_jambe_gauche_1" class="sheet-radio" data-i18n-title="reset_wound" title="Effacer la blessure sur cette zone" style="width: 14px;height: 14px;margin-top: 2px;margin-left: 2px;background-color: var(--dots_little_cabinet);border: none;">
|
|
<span class="sheet-checked" style="visibility: hidden;"></span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_4">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_jambe_gauche" value="1" />
|
|
<button type="action" name="act_dot_jambe_gauche_4" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
<div class="radio_5">
|
|
<input type="hidden" class="sheet-radio" name="attr_dot_jambe_gauche" value="1" />
|
|
<button type="action" name="act_dot_jambe_gauche_5" class="sheet-radio sheet-gt-1 sheet-gt-2 sheet-gt-3 sheet-gt-4">
|
|
<span class="sheet-checked">/</span>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="protection_jambe_gauche_pnj"><span data-i18n="protection">Protection</span> <input class="protection_pnj" type="number" name="attr_protection_jambe_gauche" min="0" max="9"></div>
|
|
</div>
|
|
<div class="pnj_combat"><span data-i18n="fight">FIGHT</span>
|
|
<div class="titre_trait">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_title-border.png" />
|
|
</div>
|
|
</div>
|
|
<div class="pnj_combat_data">
|
|
<div class="wrapper_pnj_combat">
|
|
<!-- colonne 1 -->
|
|
<div class="pnj_combat_titre_1"><span class="pnj_titre_combat" data-i18n="pnj_initiative">INITIATIVE<span></div>
|
|
<div class="pnj_combat_sous_titre_1"><span class="pnj_info_combat" data-i18n="pnj_initiative_info">NEFESH + AGILITY (+acquis)</span></div>
|
|
<div class="pnj_combat_bonus_1"><input class="bonus" type="number" name="attr_bonus_initiative" min="0" max="20"></div>
|
|
<div class="pnj_combat_titre_2"><span class="pnj_titre_combat" data-i18n="pnj_attack">ATTACK</span>
|
|
<input class="data" type="text" name="attr_pnj_attack_data_1">
|
|
</div>
|
|
<div class="pnj_combat_sous_titre_2"><span class="pnj_info_combat" data-i18n="pnj_initiative_info">NEFESH + ATTRIBUT (+ learned)</span></div>
|
|
<div class="pnj_combat_bonus_2"><input class="bonus" type="number" name="attr_bonus_attack_pnj_1" min="0" max="20"></div>
|
|
<div class="pnj_combat_titre_3"><span class="pnj_titre_combat" data-i18n="pnj_attack">ATTACK</span>
|
|
<input class="data" type="text" name="attr_pnj_attack_data_2">
|
|
</div>
|
|
<div class="pnj_combat_sous_titre_3"><span class="pnj_info_combat" data-i18n="pnj_initiative_info">NEFESH + ATTRIBUT (+ learned)</span></div>
|
|
<div class="pnj_combat_bonus_3"><input class="bonus" type="number" name="attr_bonus_attack_pnj_2" min="0" max="20"></div>
|
|
<!-- colonne 2 -->
|
|
<div class="pnj_combat_titre_4"><span class="pnj_titre_combat" data-i18n="pnj_attack">ATTACK</span>
|
|
<input class="data" type="text" name="attr_pnj_atack_data_3">
|
|
</div>
|
|
<div class="pnj_combat_sous_titre_4"><span class="pnj_info_combat" data-i18n="pnj_initiative_info">NEFESH + ATTRIBUT (+ learned)</span></div>
|
|
<div class="pnj_combat_bonus_4"><input class="bonus" type="number" name="attr_bonus_attack_pnj_3" min="0" max="20"></div>
|
|
<div class="pnj_combat_titre_5"><span class="pnj_titre_combat" data-i18n="pnj_immobilize">IMMOBILIZE<span><input class="data" type="text" name="attr_pnj_combat_data_3"></div>
|
|
<div class="pnj_combat_sous_titre_5"><span class="pnj_info_combat" data-i18n="pnj_immobilize_info">NEFESH + POWER (+ learned)</span></div>
|
|
<div class="pnj_combat_bonus_5"><input class="bonus" type="number" name="attr_immobiliser_pnj" min="0" max="20"></div>
|
|
<div class="pnj_combat_titre_6"><span class="pnj_titre_combat" data-i18n="pnj_defend_oneself">DEFEND ONESELF</span></div>
|
|
<div class="pnj_combat_sous_titre_6"><span class="pnj_info_combat" data-i18n="pnj_defend_oneself_info">NEFESH + AGILITY (+ learned)</span></div>
|
|
<div class="pnj_combat_bonus_6"><input class="bonus" type="number" name="attr_defendre_pnj" min="0" max="20"></div>
|
|
<div class="pnj_calcul_derive"><button type="action" class="intro_reset" name="act_pnj_derive"><span class="picto_reset_intro" data-i18n-title="calcul_derive" title="Compléter les valeurs dérivées">p</span></button></div>
|
|
<div class="pnj_localisation"><button class="intro_reset" type="roll" name="roll-localisation" value="&{template:cabinet-classic-qualite} {{title=^{localisation}}}{{localisation_title=^{localisation}}} {{localisation=[[2D6]]}}"><span class="picto_reset_intro" data-i18n-title="pnj_localisation" title="Jet de localisation de l'attaque">`</span></button></div>
|
|
<div class="pnj_combat_titre_malus"><span data-i18n="total_malus_pnj">TOTAL MALUS</span></div>
|
|
<div class="pnj_combat_cadre_malus"><input class="malus_total_pnj" type="number" name="attr_malus_total" readonly /></div>
|
|
|
|
</div>
|
|
</div>
|
|
<div class="pnj_decor_bas">
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!---------------------->
|
|
<!------ [SCRIPT] ------>
|
|
<!---------------------->
|
|
|
|
<!-- Sheet version selection -->
|
|
<script type="text/worker">
|
|
const buttonlist = ["esprit","cabinet","pnj","introduction"];
|
|
buttonlist.forEach(button => {
|
|
on(`clicked:${button}`, function() {
|
|
setAttrs({
|
|
sheet_version: button
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<!-- Boutton calcul dérivés PNJ -->
|
|
<script type="text/worker">
|
|
on('clicked:pnj_derive', function() {
|
|
|
|
getAttrs(["aspect_nashama_bonus", "aspect_rouah_bonus", "aspect_nefesh_bonus", "pnj_attributs_bonus_1", "pnj_attributs_bonus_2", "pnj_attributs_bonus_3", "pnj_attributs_bonus_4", "pnj_attributs_bonus_5", "pnj_attributs_bonus_6", "pnj_attributs_bonus_7", "pnj_attributs_bonus_8", "pnj_attributs_bonus_9"], function(values) {
|
|
let nashama = parseInt(values["aspect_nashama_bonus"]) || 0;
|
|
let rouah = parseInt(values["aspect_rouah_bonus"]) || 0;
|
|
let nefesh = parseInt(values["aspect_nefesh_bonus"]) || 0;
|
|
let acuite = parseInt(values["pnj_attributs_bonus_1"]) || 0;
|
|
let agilite = parseInt(values["pnj_attributs_bonus_2"]) || 0;
|
|
let anonymat = parseInt(values["pnj_attributs_bonus_3"]) || 0;
|
|
let beaute = parseInt(values["pnj_attributs_bonus_4"]) || 0;
|
|
let etrangete = parseInt(values["pnj_attributs_bonus_5"]) || 0;
|
|
let habilete = parseInt(values["pnj_attributs_bonus_6"]) || 0;
|
|
let innocence = parseInt(values["pnj_attributs_bonus_7"]) || 0;
|
|
let puissance = parseInt(values["pnj_attributs_bonus_8"]) || 0;
|
|
let robustesse = parseInt(values["pnj_attributs_bonus_9"]) || 0;
|
|
|
|
let bonus_initiative = nefesh + agilite;
|
|
let bonus_attack_pnj_1 = nefesh + agilite;
|
|
let bonus_attack_pnj_2 = nefesh + agilite;
|
|
let bonus_attack_pnj_3 = nefesh + agilite;
|
|
let immobiliser_pnj = nefesh + puissance;
|
|
let defendre_pnj = nefesh + puissance;
|
|
|
|
|
|
|
|
|
|
setAttrs({
|
|
"bonus_initiative" : nefesh + agilite,
|
|
"bonus_attack_pnj_1" : bonus_attack_pnj_1,
|
|
"bonus_attack_pnj_2" : bonus_attack_pnj_2,
|
|
"bonus_attack_pnj_3" : bonus_attack_pnj_3,
|
|
"immobiliser_pnj" : immobiliser_pnj,
|
|
"defendre_pnj" : defendre_pnj
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
|
|
<!-- Boutton page Introduction -->
|
|
<script type="text/worker">
|
|
on('clicked:intro-esprit', function() {
|
|
|
|
getAttrs(["sheet_version", "controller_comedien"], function(values) {
|
|
setAttrs({
|
|
sheet_version: "esprit",
|
|
controller_comedien: "blanc"
|
|
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:intro-cabinet', function() {
|
|
|
|
getAttrs(["sheet_version", "controller_comedien"], function(values) {
|
|
setAttrs({
|
|
sheet_version: "cabinet",
|
|
character_name: "Médium",
|
|
controller_comedien: "blanc"
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:intro-pnj', function() {
|
|
|
|
|
|
getAttrs(["sheet_version", "controller_comedien"], function(values) {
|
|
setAttrs({
|
|
sheet_version: "pnj",
|
|
controller_comedien: "blanc"
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:intro-reset', function() {
|
|
|
|
|
|
getAttrs(["sheet_version"], function(values) {
|
|
setAttrs({
|
|
sheet_version: "intro"
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
|
|
<script type="text/worker">
|
|
// Register the click handler to all specified buttons.
|
|
const toggleList = ["show"];
|
|
toggleList.forEach(function(button) {
|
|
on(`clicked:${button}`, function() {
|
|
const flag = `${button}_flag`;
|
|
// Check the current value of the hidden flag.
|
|
getAttrs([flag], function(v) {
|
|
// Update the value of the hidden flag to "1" for checked or "0" for unchecked.
|
|
setAttrs({
|
|
[flag]: v[flag] !== "1" ? "1" : "0"
|
|
});
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<!-- DOTS du Perisprit -->
|
|
<script type="text/worker">
|
|
const perispritValues = ["1","2","3","4","5","6","7","8","9","10"];
|
|
perispritValues.forEach(function(value) {
|
|
on(`clicked:perisprit_${value}`, function() {
|
|
setAttrs({
|
|
"perisprit": value
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<!-- DOTS du corps -->
|
|
<script type="text/worker">
|
|
const dot_teteValues = ["1","2","3","4","5","6","7"];
|
|
dot_teteValues.forEach(function(value) {
|
|
on(`clicked:dot_tete_${value}`, function() {
|
|
setAttrs({
|
|
"dot_tete": value
|
|
});
|
|
});
|
|
});
|
|
|
|
const dot_bras_droitValues = ["1","2","3","4","5","6","7"];
|
|
dot_bras_droitValues.forEach(function(value) {
|
|
on(`clicked:dot_bras_droit_${value}`, function() {
|
|
setAttrs({
|
|
"dot_bras_droit": value
|
|
});
|
|
});
|
|
});
|
|
|
|
const dot_bras_gaucheValues = ["1","2","3","4","5","6","7"];
|
|
dot_bras_gaucheValues.forEach(function(value) {
|
|
on(`clicked:dot_bras_gauche_${value}`, function() {
|
|
setAttrs({
|
|
"dot_bras_gauche": value
|
|
});
|
|
});
|
|
});
|
|
|
|
const dot_torseValues = ["1","2","3","4","5","6","7"];
|
|
dot_torseValues.forEach(function(value) {
|
|
on(`clicked:dot_torse_${value}`, function() {
|
|
setAttrs({
|
|
"dot_torse": value
|
|
});
|
|
});
|
|
});
|
|
|
|
const dot_jambe_droiteValues = ["1","2","3","4","5","6","7"];
|
|
dot_jambe_droiteValues.forEach(function(value) {
|
|
on(`clicked:dot_jambe_droite_${value}`, function() {
|
|
setAttrs({
|
|
"dot_jambe_droite": value
|
|
});
|
|
});
|
|
});
|
|
|
|
const dot_jambe_gaucheValues = ["1","2","3","4","5","6","7"];
|
|
dot_jambe_gaucheValues.forEach(function(value) {
|
|
on(`clicked:dot_jambe_gauche_${value}`, function() {
|
|
setAttrs({
|
|
"dot_jambe_gauche": value
|
|
});
|
|
});
|
|
});
|
|
|
|
</script>
|
|
|
|
<!-- DOTS Energie PNJ -->
|
|
<script type="text/worker">
|
|
const energieValues = ["1","2","3","4","5","6"];
|
|
energieValues.forEach(function(value) {
|
|
on(`clicked:energie_${value}`, function() {
|
|
setAttrs({
|
|
"energie": value
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<!-- Script spell -->
|
|
<!-- Spell lvl 1 -->
|
|
<script type="text/worker">
|
|
on("change:data1_lvl_1", function() {
|
|
getAttrs(["data1_lvl_1"], function(values) {
|
|
let data1_lvl_1 = parseInt(values["data1_lvl_1"]) || 0;
|
|
|
|
if (data1_lvl_1 == '1') nom_pouvoir_1_1 = getTranslationByKey('affinite'), info1_lvl_1 = getTranslationByKey('affinite_desc'), niveau1_p1 = "1", niveau1_c1 ="1", affichage1_c1 = getTranslationByKey('yes'), sphere1_lvl_1 ="Netzach";
|
|
else if (data1_lvl_1 == '2') nom_pouvoir_1_1 = getTranslationByKey('apnee'), info1_lvl_1 = getTranslationByKey('apnee_desc'), niveau1_p1 = "1", niveau1_c1 ="1", affichage1_c1 = getTranslationByKey('yes'), sphere1_lvl_1 ="Tiferet";
|
|
else if (data1_lvl_1 == '3') nom_pouvoir_1_1 = getTranslationByKey('angelique'), info1_lvl_1 = getTranslationByKey('angelique_desc'), niveau1_p1 = "1", niveau1_c1 ="0", affichage1_c1 = getTranslationByKey('no'), sphere1_lvl_1 ="Netzach";
|
|
else if (data1_lvl_1 == '4') nom_pouvoir_1_1 = getTranslationByKey('bruit'), info1_lvl_1 = getTranslationByKey('bruit_desc'), niveau1_p1 = "1", niveau1_c1 ="1", affichage1_c1 = getTranslationByKey('yes'), sphere1_lvl_1 ="Chokmah";
|
|
else if (data1_lvl_1 == '5') nom_pouvoir_1_1 = getTranslationByKey('esprit_babel'), info1_lvl_1 = getTranslationByKey('esprit_babel_desc'), niveau1_p1 = "1", niveau1_c1 ="0", affichage1_c1 = getTranslationByKey('no'), sphere1_lvl_1 ="Binah";
|
|
else if (data1_lvl_1 == '6') nom_pouvoir_1_1 = getTranslationByKey('effroi_animal'), info1_lvl_1 = getTranslationByKey('effroi_animal_desc'), niveau1_p1 = "1", niveau1_c1 ="1", affichage1_c1 = getTranslationByKey('yes'), sphere1_lvl_1 ="Geburah";
|
|
else if (data1_lvl_1 == '7') nom_pouvoir_1_1 = getTranslationByKey('langue_babel'), info1_lvl_1 = getTranslationByKey('langue_babel_desc'), niveau1_p1 = "1", niveau1_c1 ="1", affichage1_c1 = getTranslationByKey('yes'), sphere1_lvl_1 ="Chesed";
|
|
else if (data1_lvl_1 == '8') nom_pouvoir_1_1 = getTranslationByKey('malaise'), info1_lvl_1 = getTranslationByKey('malaise_desc'), niveau1_p1 = "1", niveau1_c1 ="1", affichage1_c1 = getTranslationByKey('yes'), sphere1_lvl_1 ="Netzach";
|
|
else if (data1_lvl_1 == '9') nom_pouvoir_1_1 = getTranslationByKey('parfum'), info1_lvl_1 = getTranslationByKey('parfum_desc'), niveau1_p1 = "1", niveau1_c1 ="1", affichage1_c1 = getTranslationByKey('yes'), sphere1_lvl_1 ="Chokmah";
|
|
else if (data1_lvl_1 == '10') nom_pouvoir_1_1 = getTranslationByKey('oeil_babel'), info1_lvl_1 = getTranslationByKey('oeil_babel_desc'), niveau1_p1 = "1", niveau1_c1 ="1", affichage1_c1 = getTranslationByKey('yes'), sphere1_lvl_1 ="Hod";
|
|
else if (data1_lvl_1 == '11') nom_pouvoir_1_1 = getTranslationByKey('ame_lieu'), info1_lvl_1 = getTranslationByKey('ame_lieu_desc'), niveau1_p1 = "1", niveau1_c1 ="0", affichage1_c1 = getTranslationByKey('no'), sphere1_lvl_1 ="Chokmah";
|
|
else if (data1_lvl_1 == '12') nom_pouvoir_1_1 = getTranslationByKey('tourmente'), info1_lvl_1 = getTranslationByKey('tourmente_desc'), niveau1_p1 = "1", niveau1_c1 ="1", affichage1_c1 = getTranslationByKey('yes'), sphere1_lvl_1 ="Chokmah";
|
|
else nom_pouvoir_1_1 = "", info1_lvl_1 = "", niveau1_p1 = "", niveau1_c1 ="0", affichage1_c1 ="", sphere1_lvl_1 ="";
|
|
|
|
setAttrs({
|
|
"nom_pouvoir_1_1" : nom_pouvoir_1_1,
|
|
"info1_lvl_1": info1_lvl_1,
|
|
"niveau1_p1" : niveau1_p1,
|
|
"niveau1_c1" : niveau1_c1,
|
|
"affichage1_c1" : affichage1_c1,
|
|
"sphere1_lvl_1" : sphere1_lvl_1
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on("change:data2_lvl_1", function() {
|
|
getAttrs(["data2_lvl_1"], function(values) {
|
|
let data2_lvl_1 = parseInt(values["data2_lvl_1"]) || 0;
|
|
|
|
if (data2_lvl_1 == '1') nom_pouvoir_1_2 = getTranslationByKey('affinite'), info2_lvl_1 = getTranslationByKey('affinite_desc'), niveau1_p2 = "1", niveau1_c2 ="1", affichage1_c2 = getTranslationByKey('yes'), sphere2_lvl_1 ="Netzach";
|
|
else if (data2_lvl_1 == '2') nom_pouvoir_1_2 = getTranslationByKey('apnee'), info2_lvl_1 = getTranslationByKey('apnee_desc'), niveau1_p2 = "1", niveau1_c2 ="1", affichage1_c2 = getTranslationByKey('yes'), sphere2_lvl_1 ="Tiferet";
|
|
else if (data2_lvl_1 == '3') nom_pouvoir_1_2 = getTranslationByKey('angelique'), info2_lvl_1 = getTranslationByKey('angelique_desc'), niveau1_p2 = "1", niveau1_c2 ="0", affichage1_c2 = getTranslationByKey('no'), sphere2_lvl_1 ="Netzach";
|
|
else if (data2_lvl_1 == '4') nom_pouvoir_1_2 = getTranslationByKey('bruit'), info2_lvl_1 = getTranslationByKey('bruit_desc'), niveau1_p2 = "1", niveau1_c2 ="1", affichage1_c2 = getTranslationByKey('yes'), sphere2_lvl_1 ="Chokmah";
|
|
else if (data2_lvl_1 == '5') nom_pouvoir_1_2 = getTranslationByKey('esprit_babel'), info2_lvl_1 = getTranslationByKey('esprit_babel_desc'), niveau1_p2 = "1", niveau1_c2 ="0", affichage1_c2 = getTranslationByKey('no'), sphere2_lvl_1 ="Binah";
|
|
else if (data2_lvl_1 == '6') nom_pouvoir_1_2 = getTranslationByKey('effroi_animal'), info2_lvl_1 = getTranslationByKey('effroi_animal_desc'), niveau1_p2 = "1", niveau1_c2 ="1", affichage1_c2 = getTranslationByKey('yes'), sphere2_lvl_1 ="Geburah";
|
|
else if (data2_lvl_1 == '7') nom_pouvoir_1_2 = getTranslationByKey('langue_babel'), info2_lvl_1 = getTranslationByKey('langue_babel_desc'), niveau1_p2 = "1", niveau1_c2 ="1", affichage1_c2 = getTranslationByKey('yes'), sphere2_lvl_1 ="Chesed";
|
|
else if (data2_lvl_1 == '8') nom_pouvoir_1_2 = getTranslationByKey('malaise'), info2_lvl_1 = getTranslationByKey('malaise_desc'), niveau1_p2 = "1", niveau1_c2 ="1", affichage1_c2 = getTranslationByKey('yes'), sphere2_lvl_1 ="Netzach";
|
|
else if (data2_lvl_1 == '9') nom_pouvoir_1_2 = getTranslationByKey('parfum'), info2_lvl_1 = getTranslationByKey('parfum_desc'), niveau1_p2 = "1", niveau1_c2 ="1", affichage1_c2 = getTranslationByKey('yes'), sphere2_lvl_1 ="Chokmah";
|
|
else if (data2_lvl_1 == '10') nom_pouvoir_1_2 = getTranslationByKey('oeil_babel'), info2_lvl_1 = getTranslationByKey('oeil_babel_desc'), niveau1_p2 = "1", niveau1_c2 ="1", affichage1_c2 = getTranslationByKey('yes'), sphere2_lvl_1 ="Hod";
|
|
else if (data2_lvl_1 == '11') nom_pouvoir_1_2 = getTranslationByKey('ame_lieu'), info2_lvl_1 = getTranslationByKey('ame_lieu_desc'), niveau1_p2 = "1", niveau1_c2 ="0", affichage1_c2 = getTranslationByKey('no'), sphere2_lvl_1 ="Chokmah";
|
|
else if (data2_lvl_1 == '12') nom_pouvoir_1_2 = getTranslationByKey('tourmente'), info2_lvl_1 = getTranslationByKey('tourmente_desc'), niveau1_p2 = "1", niveau1_c2 ="1", affichage1_c2 = getTranslationByKey('yes'), sphere2_lvl_1 ="Chokmah";
|
|
else nom_pouvoir_1_2 = "", info2_lvl_1 = "", niveau1_p2 = "", niveau1_c2 ="0", affichage1_c2 ="", sphere2_lvl_1 ="";
|
|
|
|
setAttrs({
|
|
"nom_pouvoir_1_2" : nom_pouvoir_1_2,
|
|
"info2_lvl_1": info2_lvl_1,
|
|
"niveau1_p2" : niveau1_p2,
|
|
"niveau1_c2" : niveau1_c2,
|
|
"affichage1_c2" : affichage1_c2,
|
|
"sphere2_lvl_1" : sphere2_lvl_1
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on("change:data3_lvl_1", function() {
|
|
getAttrs(["data3_lvl_1"], function(values) {
|
|
let data3_lvl_1 = parseInt(values["data3_lvl_1"]) || 0;
|
|
|
|
if (data3_lvl_1 == '1') nom_pouvoir_1_3 = getTranslationByKey('affinite'), info3_lvl_1 = getTranslationByKey('affinite_desc'), niveau1_p3 = "1", niveau1_c3 ="1", affichage1_c3 = getTranslationByKey('yes'), sphere3_lvl_1 ="Netzach";
|
|
else if (data3_lvl_1 == '2') nom_pouvoir_1_3 = getTranslationByKey('apnee'), info3_lvl_1 = getTranslationByKey('apnee_desc'), niveau1_p3 = "1", niveau1_c3 ="1", affichage1_c3 = getTranslationByKey('yes'), sphere3_lvl_1 ="Tiferet";
|
|
else if (data3_lvl_1 == '3') nom_pouvoir_1_3 = getTranslationByKey('angelique'), info3_lvl_1 = getTranslationByKey('angelique_desc'), niveau1_p3 = "1", niveau1_c3 ="0", affichage1_c3 = getTranslationByKey('no'), sphere3_lvl_1 ="Netzach";
|
|
else if (data3_lvl_1 == '4') nom_pouvoir_1_3 = getTranslationByKey('bruit'), info3_lvl_1 = getTranslationByKey('bruit_desc'), niveau1_p3 = "1", niveau1_c3 ="1", affichage1_c3 = getTranslationByKey('yes'), sphere3_lvl_1 ="Chokmah";
|
|
else if (data3_lvl_1 == '5') nom_pouvoir_1_3 = getTranslationByKey('esprit_babel'), info3_lvl_1 = getTranslationByKey('esprit_babel_desc'), niveau1_p3 = "1", niveau1_c3 ="0", affichage1_c3 = getTranslationByKey('no'), sphere3_lvl_1 ="Binah";
|
|
else if (data3_lvl_1 == '6') nom_pouvoir_1_3 = getTranslationByKey('effroi_animal'), info3_lvl_1 = getTranslationByKey('effroi_animal_desc'), niveau1_p3 = "1", niveau1_c3 ="1", affichage1_c3 = getTranslationByKey('yes'), sphere3_lvl_1 ="Geburah";
|
|
else if (data3_lvl_1 == '7') nom_pouvoir_1_3 = getTranslationByKey('langue_babel'), info3_lvl_1 = getTranslationByKey('langue_babel_desc'), niveau1_p3 = "1", niveau1_c3 ="1", affichage1_c3 = getTranslationByKey('yes'), sphere3_lvl_1 ="Chesed";
|
|
else if (data3_lvl_1 == '8') nom_pouvoir_1_3 = getTranslationByKey('malaise'), info3_lvl_1 = getTranslationByKey('malaise_desc'), niveau1_p3 = "1", niveau1_c3 ="1", affichage1_c3 = getTranslationByKey('yes'), sphere3_lvl_1 ="Netzach";
|
|
else if (data3_lvl_1 == '9') nom_pouvoir_1_3 = getTranslationByKey('parfum'), info3_lvl_1 = getTranslationByKey('parfum_desc'), niveau1_p3 = "1", niveau1_c3 ="1", affichage1_c3 = getTranslationByKey('yes'), sphere3_lvl_1 ="Chokmah";
|
|
else if (data3_lvl_1 == '10') nom_pouvoir_1_3 = getTranslationByKey('oeil_babel'), info3_lvl_1 = getTranslationByKey('oeil_babel_desc'), niveau1_p3 = "1", niveau1_c3 ="1", affichage1_c3 = getTranslationByKey('yes'), sphere3_lvl_1 ="Hod";
|
|
else if (data3_lvl_1 == '11') nom_pouvoir_1_3 = getTranslationByKey('ame_lieu'), info3_lvl_1 = getTranslationByKey('ame_lieu_desc'), niveau1_p3 = "1", niveau1_c3 ="0", affichage1_c3 = getTranslationByKey('no'), sphere3_lvl_1 ="Chokmah";
|
|
else if (data3_lvl_1 == '12') nom_pouvoir_1_3 = getTranslationByKey('tourmente'), info3_lvl_1 = getTranslationByKey('tourmente_desc'), niveau1_p3 = "1", niveau1_c3 ="1", affichage1_c3 = getTranslationByKey('yes'), sphere3_lvl_1 ="Chokmah";
|
|
else nom_pouvoir_1_3 = "", info3_lvl_1 = "", niveau1_p3 = "", niveau1_c3 ="0", affichage1_c3 ="", sphere3_lvl_1 ="";
|
|
|
|
|
|
setAttrs({
|
|
"nom_pouvoir_1_3" : nom_pouvoir_1_3,
|
|
"info3_lvl_1" : info3_lvl_1,
|
|
"niveau1_p3" : niveau1_p3,
|
|
"niveau1_c3" : niveau1_c3,
|
|
"affichage1_c3" : affichage1_c3,
|
|
"sphere3_lvl_1" : sphere3_lvl_1
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<!-- Spell lvl2 -->
|
|
<script type="text/worker">
|
|
on("change:data1_lvl_2", function() {
|
|
getAttrs(["data1_lvl_2"], function(values) {
|
|
let data1_lvl_2 = parseInt(values["data1_lvl_2"]) || 0;
|
|
|
|
if (data1_lvl_2 == '1') nom_pouvoir_2_1 = getTranslationByKey('chant_lancinant'), info1_lvl_2 = getTranslationByKey('chant_lancinant_desc'), niveau2_p1 = "1", niveau2_c1 ="1", affichage2_c1 = getTranslationByKey('yes'), sphere1_lvl_2 ="Netzach";
|
|
else if (data1_lvl_2 == '2') nom_pouvoir_2_1 = getTranslationByKey('chitine'), info1_lvl_2 = getTranslationByKey('chitine_desc'), niveau2_p1 = "2", niveau2_c1 ="0", affichage2_c1 = getTranslationByKey('no'), sphere1_lvl_2 ="Kether";
|
|
else if (data1_lvl_2 == '3') nom_pouvoir_2_1 = getTranslationByKey('boite'), info1_lvl_2 = getTranslationByKey('boite_desc'), niveau2_p1 = "2", niveau2_c1 ="0", affichage2_c1 = getTranslationByKey('no'), sphere1_lvl_2 ="Tiferet";
|
|
else if (data1_lvl_2 == '4') nom_pouvoir_2_1 = getTranslationByKey('morts'), info1_lvl_2 = getTranslationByKey('morts_desc'), niveau2_p1 = "2", niveau2_c1 ="1", affichage2_c1 = getTranslationByKey('yes'), sphere1_lvl_2 ="Tiferet";
|
|
else if (data1_lvl_2 == '5') nom_pouvoir_2_1 = getTranslationByKey('effroi'), info1_lvl_2 = getTranslationByKey('effroi_desc'), niveau2_p1 = "2", niveau2_c1 ="1", affichage2_c1 = getTranslationByKey('yes'), sphere1_lvl_2 ="Geburah";
|
|
else if (data1_lvl_2 == '6') nom_pouvoir_2_1 = getTranslationByKey('decharne'), info1_lvl_2 = getTranslationByKey('decharne_desc'), niveau2_p1 = "2", niveau2_c1 ="1", affichage2_c1 = getTranslationByKey('yes'), sphere1_lvl_2 ="Malkuth";
|
|
else if (data1_lvl_2 == '7') nom_pouvoir_2_1 = getTranslationByKey('main_couper'), info1_lvl_2 = getTranslationByKey('main_couper_desc'), niveau2_p1 = "2", niveau2_c1 ="1", affichage2_c1 = getTranslationByKey('yes'), sphere1_lvl_2 ="Tiferet";
|
|
else if (data1_lvl_2 == '8') nom_pouvoir_2_1 = getTranslationByKey('memoire'), info1_lvl_2 = getTranslationByKey('memoire_desc'), niveau2_p1 = "2", niveau2_c1 ="0", affichage2_c1 = getTranslationByKey('no'), sphere1_lvl_2 ="Yesod";
|
|
else if (data1_lvl_2 == '9') nom_pouvoir_2_1 = getTranslationByKey('performance'), info1_lvl_2 = getTranslationByKey('performance_desc'), niveau2_p1 = "2", niveau2_c1 ="0", affichage2_c1 = getTranslationByKey('no'), sphere1_lvl_2 ="Netzach";
|
|
else if (data1_lvl_2 == '10') nom_pouvoir_2_1 = getTranslationByKey('poltergeist'), info1_lvl_2 = getTranslationByKey('poltergeist_desc'), niveau2_p1 = "1", niveau2_c1 ="0", affichage2_c1 = getTranslationByKey('no'), sphere1_lvl_2 ="Malkuth";
|
|
else if (data1_lvl_2 == '11') nom_pouvoir_2_1 = getTranslationByKey('hypno'), info1_lvl_2 = getTranslationByKey('hypno_desc'), niveau2_p1 = "2", niveau2_c1 ="1", affichage2_c1 = getTranslationByKey('yes'), sphere1_lvl_2 ="Netzach";
|
|
else if (data1_lvl_2 == '12') nom_pouvoir_2_1 = getTranslationByKey('rouage'), info1_lvl_2 = getTranslationByKey('rouage_desc'), niveau2_p1 = "2", niveau2_c1 ="1", affichage2_c1 = getTranslationByKey('yes'), sphere1_lvl_2 ="Binah";
|
|
else nom_pouvoir_2_1 = "", info1_lvl_2 = "", niveau2_p1 = "", niveau2_c1 ="0", affichage2_c1 ="", sphere1_lvl_2 ="";
|
|
|
|
setAttrs({
|
|
"nom_pouvoir_2_1" : nom_pouvoir_2_1,
|
|
"info1_lvl_2": info1_lvl_2,
|
|
"niveau2_p1" : niveau2_p1,
|
|
"niveau2_c1" : niveau2_c1,
|
|
"affichage2_c1" : affichage2_c1,
|
|
"sphere1_lvl_2" : sphere1_lvl_2
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on("change:data2_lvl_2", function() {
|
|
getAttrs(["data2_lvl_2"], function(values) {
|
|
let data2_lvl_2 = parseInt(values["data2_lvl_2"]) || 0;
|
|
|
|
if (data2_lvl_2 == '1') nom_pouvoir_2_2 = getTranslationByKey('chant_lancinant'),
|
|
info2_lvl_2 = getTranslationByKey('chant_lancinant_desc'),
|
|
niveau2_p2 = "1*",
|
|
niveau2_c2 ="1",
|
|
affichage2_c2 = getTranslationByKey('yes'),
|
|
sphere2_lvl_2 ="Netzach";
|
|
|
|
else if (data2_lvl_2 == '2') nom_pouvoir_2_2 = getTranslationByKey('chitine'),
|
|
info2_lvl_2 = getTranslationByKey('chitine_desc'),
|
|
niveau2_p2 = "2",
|
|
niveau2_c2 ="0",
|
|
affichage2_c2 = getTranslationByKey('no'),
|
|
sphere2_lvl_2 ="Kether";
|
|
|
|
else if (data2_lvl_2 == '3') nom_pouvoir_2_2 = getTranslationByKey('boite'),
|
|
info2_lvl_2 = getTranslationByKey('boite_desc'),
|
|
niveau2_p2 = "2",
|
|
niveau2_c2 ="0",
|
|
affichage2_c2 = getTranslationByKey('no'),
|
|
sphere2_lvl_2 ="Tiferet";
|
|
|
|
else if (data2_lvl_2 == '4') nom_pouvoir_2_2 = getTranslationByKey('morts'),
|
|
info2_lvl_2 = getTranslationByKey('morts_desc'),
|
|
niveau2_p2 = "2",
|
|
niveau2_c2 ="1",
|
|
affichage2_c2 = getTranslationByKey('yes'),
|
|
sphere2_lvl_2 ="Tiferet";
|
|
|
|
else if (data2_lvl_2 == '5') nom_pouvoir_2_2 = getTranslationByKey('effroi'),
|
|
info2_lvl_2 = getTranslationByKey('effroi_desc'),
|
|
niveau2_p2 = "2",
|
|
niveau2_c2 ="1",
|
|
affichage2_c2 = getTranslationByKey('yes'),
|
|
sphere2_lvl_2 ="Geburah";
|
|
|
|
else if (data2_lvl_2 == '6') nom_pouvoir_2_2 = getTranslationByKey('decharne'),
|
|
info2_lvl_2 = getTranslationByKey('decharne_desc'),
|
|
niveau2_p2 = "2",
|
|
niveau2_c2 ="1",
|
|
affichage2_c2 = getTranslationByKey('yes'),
|
|
sphere2_lvl_2 ="Malkuth";
|
|
|
|
else if (data2_lvl_2 == '7') nom_pouvoir_2_2 = getTranslationByKey('main_couper'),
|
|
info2_lvl_2 = getTranslationByKey('main_couper_desc'),
|
|
niveau2_p2 = "2",
|
|
niveau2_c2 ="1",
|
|
affichage2_c2 = getTranslationByKey('yes'),
|
|
sphere2_lvl_2 ="Tiferet";
|
|
|
|
else if (data2_lvl_2 == '8') nom_pouvoir_2_2 = getTranslationByKey('memoire'),
|
|
info2_lvl_2 = getTranslationByKey('memoire_desc'),
|
|
niveau2_p2 = "2",
|
|
niveau2_c2 ="0",
|
|
affichage2_c2 = getTranslationByKey('no'),
|
|
sphere2_lvl_2 ="Yesod";
|
|
|
|
else if (data2_lvl_2 == '9') nom_pouvoir_2_2 = getTranslationByKey('performance'),
|
|
info2_lvl_2 = getTranslationByKey('performance_desc'),
|
|
niveau2_p2 = "2*",
|
|
niveau2_c2 ="0",
|
|
affichage2_c2 = getTranslationByKey('no'),
|
|
sphere2_lvl_2 ="Netzach";
|
|
|
|
else if (data2_lvl_2 == '10') nom_pouvoir_2_2 = getTranslationByKey('poltergeist'),
|
|
info2_lvl_2 = getTranslationByKey('poltergeist_desc'),
|
|
niveau2_p2 = "1*",
|
|
niveau2_c2 ="0",
|
|
affichage2_c2 = getTranslationByKey('no'),
|
|
sphere2_lvl_2 ="Malkuth";
|
|
|
|
else if (data2_lvl_2 == '11') nom_pouvoir_2_2 = getTranslationByKey('hypno'),
|
|
info2_lvl_2 = getTranslationByKey('hypno_desc'),
|
|
niveau2_p2 = "2",
|
|
niveau2_c2 ="1",
|
|
affichage2_c2 = getTranslationByKey('yes'),
|
|
sphere2_lvl_2 ="Netzach";
|
|
|
|
else if (data2_lvl_2 == '12') nom_pouvoir_2_2 = getTranslationByKey('rouage'),
|
|
info2_lvl_2 = getTranslationByKey('rouage_desc'),
|
|
niveau2_p2 = "2",
|
|
niveau2_c2 ="1",
|
|
affichage2_c2 = getTranslationByKey('yes'),
|
|
sphere2_lvl_2 ="Binah";
|
|
|
|
else nom_pouvoir_2_2 = "",
|
|
info2_lvl_2 = "",
|
|
niveau2_p2 = "",
|
|
niveau2_c2 ="0",
|
|
affichage2_c2 ="",
|
|
sphere2_lvl_2 ="";
|
|
|
|
setAttrs({
|
|
"nom_pouvoir_2_2" : nom_pouvoir_2_2,
|
|
"info2_lvl_2": info2_lvl_2,
|
|
"niveau2_p2" : niveau2_p2,
|
|
"niveau2_c2" : niveau2_c2,
|
|
"affichage2_c2" : affichage2_c2,
|
|
"sphere2_lvl_2" : sphere2_lvl_2
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on("change:data3_lvl_2", function() {
|
|
getAttrs(["data3_lvl_2"], function(values) {
|
|
let data3_lvl_2 = parseInt(values["data3_lvl_2"]) || 0;
|
|
|
|
if (data3_lvl_2 == '1') nom_pouvoir_2_3 = getTranslationByKey('chant_lancinant'), info3_lvl_2 = getTranslationByKey('chant_lancinant_desc'), niveau2_p3 = "1*", niveau2_c3 ="1", affichage2_c3 = getTranslationByKey('yes'), sphere3_lvl_2 ="Netzach";
|
|
else if (data3_lvl_2 == '2') nom_pouvoir_2_3 = getTranslationByKey('chitine'), info3_lvl_2 = getTranslationByKey('chitine_desc'), niveau2_p3 = "2", niveau2_c3 ="0", affichage2_c3 = getTranslationByKey('no'), sphere3_lvl_2 ="Kether";
|
|
else if (data3_lvl_2 == '3') nom_pouvoir_2_3 = getTranslationByKey('boite'), info3_lvl_2 = getTranslationByKey('boite_desc'), niveau2_p3 = "2", niveau2_c3 ="0", affichage2_c3 = getTranslationByKey('no'), sphere3_lvl_2 ="Tiferet";
|
|
else if (data3_lvl_2 == '4') nom_pouvoir_2_3 = getTranslationByKey('morts'), info3_lvl_2 = getTranslationByKey('morts_desc'), niveau2_p3 = "2", niveau2_c3 ="1", affichage2_c3 = getTranslationByKey('yes'), sphere3_lvl_2 ="Tiferet";
|
|
else if (data3_lvl_2 == '5') nom_pouvoir_2_3 = getTranslationByKey('effroi'), info3_lvl_2 = getTranslationByKey('effroi_desc'), niveau2_p3 = "2", niveau2_c3 ="1", affichage2_c3 = getTranslationByKey('yes'), sphere3_lvl_2 ="Geburah";
|
|
else if (data3_lvl_2 == '6') nom_pouvoir_2_3 = getTranslationByKey('decharne'), info3_lvl_2 = getTranslationByKey('decharne_desc'), niveau2_p3 = "2", niveau2_c3 ="1", affichage2_c3 = getTranslationByKey('yes'), sphere3_lvl_2 ="Malkuth";
|
|
else if (data3_lvl_2 == '7') nom_pouvoir_2_3 = getTranslationByKey('main_couper'), info3_lvl_2 = getTranslationByKey('main_couper_desc'), niveau2_p3 = "2", niveau2_c3 ="1", affichage2_c3 = getTranslationByKey('yes'), sphere3_lvl_2 ="Tiferet";
|
|
else if (data3_lvl_2 == '8') nom_pouvoir_2_3 = getTranslationByKey('memoire'), info3_lvl_2 = getTranslationByKey('memoire_desc'), niveau2_p3 = "2", niveau2_c3 ="0", affichage2_c3 = getTranslationByKey('no'), sphere3_lvl_2 ="Yesod";
|
|
else if (data3_lvl_2 == '9') nom_pouvoir_2_3 = getTranslationByKey('performance'), info3_lvl_2 = getTranslationByKey('performance_desc'), niveau2_p3 = "2*", niveau2_c3 ="0", affichage2_c3 = getTranslationByKey('no'), sphere3_lvl_2 ="Netzach";
|
|
else if (data3_lvl_2 == '10') nom_pouvoir_2_3 = getTranslationByKey('poltergeist'), info3_lvl_2 = getTranslationByKey('poltergeist_desc'), niveau2_p3 = "1*", niveau2_c3 ="0", affichage2_c3 = getTranslationByKey('no'), sphere3_lvl_2 ="Malkuth";
|
|
else if (data3_lvl_2 == '11') nom_pouvoir_2_3 = getTranslationByKey('hypno'), info3_lvl_2 = getTranslationByKey('hypno_desc'), niveau2_p3 = "2", niveau2_c3 ="1", affichage2_c3 = getTranslationByKey('yes'), sphere3_lvl_2 ="Netzach";
|
|
else if (data3_lvl_2 == '12') nom_pouvoir_2_3 = getTranslationByKey('rouage'), info3_lvl_2 = getTranslationByKey('rouage_desc'), niveau2_p3 = "2", niveau2_c3 ="1", affichage2_c3 = getTranslationByKey('yes'), sphere3_lvl_2 ="Binah";
|
|
else nom_pouvoir_2_3 = "", info3_lvl_2 = "", niveau2_p3 = "", niveau2_c3 ="0", affichage2_c3 ="", sphere3_lvl_2 ="";
|
|
|
|
setAttrs({
|
|
"nom_pouvoir_2_3" : nom_pouvoir_2_3,
|
|
"info3_lvl_2": info3_lvl_2,
|
|
"niveau2_p3" : niveau2_p3,
|
|
"niveau2_c3" : niveau2_c3,
|
|
"affichage2_c3" : affichage2_c3,
|
|
"sphere3_lvl_2" : sphere3_lvl_2
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<!-- Spell lvl3 -->
|
|
|
|
<script type="text/worker">
|
|
on("change:data1_lvl_3", function() {
|
|
getAttrs(["data1_lvl_3"], function(values) {
|
|
let data1_lvl_3 = parseInt(values["data1_lvl_3"]) || 0;
|
|
|
|
if (data1_lvl_3 == '1') nom_pouvoir_3_1 = getTranslationByKey('bouclier_ecto'), info1_lvl_3 = getTranslationByKey('bouclier_ecto_desc'), niveau3_p1 = "3", niveau3_c1 ="0", affichage3_c1 = getTranslationByKey('no'), sphere1_lvl_3 ="Kether";
|
|
else if (data1_lvl_3 == '2') nom_pouvoir_3_1 = getTranslationByKey('coupe_deux'), info1_lvl_3 = getTranslationByKey('coupe_deux_desc'), niveau3_p1 = "3", niveau3_c1 ="1", affichage3_c1 = getTranslationByKey('yes'), sphere1_lvl_3 ="Malkuth";
|
|
else if (data1_lvl_3 == '3') nom_pouvoir_3_1 = getTranslationByKey('cri_banshee'), info1_lvl_3 = getTranslationByKey('cri_banshee_desc'), niveau3_p1 = "3", niveau3_c1 ="1", affichage3_c1 = getTranslationByKey('yes'), sphere1_lvl_3 ="Geburah";
|
|
else if (data1_lvl_3 == '4') nom_pouvoir_3_1 = getTranslationByKey('dans_pierre'), info1_lvl_3 = getTranslationByKey('dans_pierre_desc'), niveau3_p1 = "3", niveau3_c1 ="0", affichage3_c1 = getTranslationByKey('no'), sphere1_lvl_3 ="Malkuth";
|
|
else if (data1_lvl_3 == '5') nom_pouvoir_3_1 = getTranslationByKey('evasion'), info1_lvl_3 = getTranslationByKey('evasion_desc'), niveau3_p1 = "3", niveau3_c1 ="1", affichage3_c1 = getTranslationByKey('yes'), sphere1_lvl_3 ="Malkuth";
|
|
else if (data1_lvl_3 == '6') nom_pouvoir_3_1 = getTranslationByKey('force_invisible'), info1_lvl_3 = getTranslationByKey('force_invisible_desc'), niveau3_p1 = "3*", niveau3_c1 ="0", affichage3_c1 = getTranslationByKey('no'), sphere1_lvl_3 ="Geburah";
|
|
else if (data1_lvl_3 == '7') nom_pouvoir_3_1 = getTranslationByKey('griffe_tenebre'), info1_lvl_3 = getTranslationByKey('griffe_tenebre_desc'), niveau3_p1 = "3*", niveau3_c1 ="0", affichage3_c1 = getTranslationByKey('no'), sphere1_lvl_3 ="Tiferet";
|
|
else if (data1_lvl_3 == '8') nom_pouvoir_3_1 = getTranslationByKey('intangibilite'), info1_lvl_3 = getTranslationByKey('intangibilite_desc'), niveau3_p1 = "3", niveau3_c1 ="1", affichage3_c1 = getTranslationByKey('yes'), sphere1_lvl_3 ="Tiferet";
|
|
else if (data1_lvl_3 == '9') nom_pouvoir_3_1 = getTranslationByKey('lecteur_vie'), info1_lvl_3 = getTranslationByKey('lecteur_vie_desc'), niveau3_p1 = "1*", niveau3_c1 ="1", affichage3_c1 = getTranslationByKey('yes'), sphere1_lvl_3 ="Yesod";
|
|
else if (data1_lvl_3 == '10') nom_pouvoir_3_1 = getTranslationByKey('levitation'), info1_lvl_3 = getTranslationByKey('levitation_desc'), niveau3_p1 = "3*", niveau3_c1 ="0", affichage3_c1 = getTranslationByKey('no'), sphere1_lvl_3 ="Tiferet";
|
|
else if (data1_lvl_3 == '11') nom_pouvoir_3_1 = getTranslationByKey('telepathie'), info1_lvl_3 = getTranslationByKey('telepathie_desc'), niveau3_p1 = "3*", niveau3_c1 ="0", affichage3_c1 = getTranslationByKey('no'), sphere1_lvl_3 ="Chesed";
|
|
else if (data1_lvl_3 == '12') nom_pouvoir_3_1 = getTranslationByKey('ubiquite'), info1_lvl_3 = getTranslationByKey('ubiquite_desc'), niveau3_p1 = "3", niveau3_c1 ="0", affichage3_c1 = getTranslationByKey('no'), sphere1_lvl_3 ="Tiferet";
|
|
else nom_pouvoir_3_1 = "", info1_lvl_3 = "", niveau3_p1 = "", niveau3_c1 ="0", affichage3_c1 ="", sphere1_lvl_3 ="";
|
|
|
|
setAttrs({
|
|
"nom_pouvoir_3_1" : nom_pouvoir_3_1,
|
|
"info1_lvl_3": info1_lvl_3,
|
|
"niveau3_p1" : niveau3_p1,
|
|
"niveau3_c1" : niveau3_c1,
|
|
"affichage3_c1" : affichage3_c1,
|
|
"sphere1_lvl_3" : sphere1_lvl_3
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on("change:data2_lvl_3", function() {
|
|
getAttrs(["data2_lvl_3"], function(values) {
|
|
let data2_lvl_3 = parseInt(values["data2_lvl_3"]) || 0;
|
|
|
|
if (data2_lvl_3 == '1') nom_pouvoir_3_2 = getTranslationByKey('bouclier_ecto'), info2_lvl_3 = getTranslationByKey('bouclier_ecto_desc'), niveau3_p2 = "3", niveau3_c2 ="0", affichage3_c2 = getTranslationByKey('no'), sphere2_lvl_3 ="Kether";
|
|
else if (data2_lvl_3 == '2') nom_pouvoir_3_2 = getTranslationByKey('coupe_deux'), info2_lvl_3 = getTranslationByKey('coupe_deux_desc'), niveau3_p2 = "3", niveau3_c2 ="1", affichage3_c2 = getTranslationByKey('yes'), sphere2_lvl_3 ="Malkuth";
|
|
else if (data2_lvl_3 == '3') nom_pouvoir_3_2 = getTranslationByKey('cri_banshee'), info2_lvl_3 = getTranslationByKey('cri_banshee_desc'), niveau3_p2 = "3", niveau3_c2 ="1", affichage3_c2 = getTranslationByKey('yes'), sphere2_lvl_3 ="Geburah";
|
|
else if (data2_lvl_3 == '4') nom_pouvoir_3_2 = getTranslationByKey('dans_pierre'), info2_lvl_3 = getTranslationByKey('dans_pierre_desc'), niveau3_p2 = "3", niveau3_c2 ="0", affichage3_c2 = getTranslationByKey('no'), sphere2_lvl_3 ="Malkuth";
|
|
else if (data2_lvl_3 == '5') nom_pouvoir_3_2 = getTranslationByKey('evasion'), info2_lvl_3 = getTranslationByKey('evasion_desc'), niveau3_p2 = "3", niveau3_c2 ="1", affichage3_c2 = getTranslationByKey('yes'), sphere2_lvl_3 ="Malkuth";
|
|
else if (data2_lvl_3 == '6') nom_pouvoir_3_2 = getTranslationByKey('force_invisible'), info2_lvl_3 = getTranslationByKey('force_invisible_desc'), niveau3_p2 = "3*", niveau3_c2 ="0", affichage3_c2 = getTranslationByKey('no'), sphere2_lvl_3 ="Geburah";
|
|
else if (data2_lvl_3 == '7') nom_pouvoir_3_2 = getTranslationByKey('griffe_tenebre'), info2_lvl_3 = getTranslationByKey('griffe_tenebre_desc'), niveau3_p2 = "3*", niveau3_c2 ="0", affichage3_c2 = getTranslationByKey('no'), sphere2_lvl_3 ="Tiferet";
|
|
else if (data2_lvl_3 == '8') nom_pouvoir_3_2 = getTranslationByKey('intangibilite'), info2_lvl_3 = getTranslationByKey('intangibilite_desc'), niveau3_p2 = "3", niveau3_c2 ="1", affichage3_c2 = getTranslationByKey('yes'), sphere2_lvl_3 ="Tiferet";
|
|
else if (data2_lvl_3 == '9') nom_pouvoir_3_2 = getTranslationByKey('lecteur_vie'), info2_lvl_3 = getTranslationByKey('lecteur_vie_desc'), niveau3_p2 = "1*", niveau3_c2 ="1", affichage3_c2 = getTranslationByKey('yes'), sphere2_lvl_3 ="Yesod";
|
|
else if (data2_lvl_3 == '10') nom_pouvoir_3_2 = getTranslationByKey('levitation'), info2_lvl_3 = getTranslationByKey('levitation_desc'), niveau3_p2 = "3*", niveau3_c2 ="0", affichage3_c2 = getTranslationByKey('no'), sphere2_lvl_3 ="Tiferet";
|
|
else if (data2_lvl_3 == '11') nom_pouvoir_3_2 = getTranslationByKey('telepathie'), info2_lvl_3 = getTranslationByKey('telepathie_desc'), niveau3_p2 = "3*", niveau3_c2 ="0", affichage3_c2 = getTranslationByKey('no'), sphere2_lvl_3 ="Chesed";
|
|
else if (data2_lvl_3 == '12') nom_pouvoir_3_2 = getTranslationByKey('ubiquite'), info2_lvl_3 = getTranslationByKey('ubiquite_desc'), niveau3_p2 = "3", niveau3_c2 ="0", affichage3_c2 = getTranslationByKey('no'), sphere2_lvl_3 ="Tiferet";
|
|
else nom_pouvoir_3_2 = "", info2_lvl_3 = "", niveau3_p2 = "", niveau3_c2 ="0", affichage3_c2 ="", sphere2_lvl_3 ="";
|
|
|
|
setAttrs({
|
|
"nom_pouvoir_3_2" : nom_pouvoir_3_2,
|
|
"info2_lvl_3": info2_lvl_3,
|
|
"niveau3_p2" : niveau3_p2,
|
|
"niveau3_c2" : niveau3_c2,
|
|
"affichage3_c2" : affichage3_c2,
|
|
"sphere2_lvl_3" : sphere2_lvl_3
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on("change:data3_lvl_3", function() {
|
|
getAttrs(["data3_lvl_3"], function(values) {
|
|
let data3_lvl_3 = parseInt(values["data3_lvl_3"]) || 0;
|
|
|
|
if (data3_lvl_3 == '1') nom_pouvoir_3_3 = getTranslationByKey('bouclier_ecto'), info3_lvl_3 = getTranslationByKey('bouclier_ecto_desc'), niveau3_p3 = "3", niveau3_c3 ="0", affichage3_c3 = getTranslationByKey('no'), sphere3_lvl_3 ="Kether";
|
|
else if (data3_lvl_3 == '2') nom_pouvoir_3_3 = getTranslationByKey('coupe_deux'), info3_lvl_3 = getTranslationByKey('coupe_deux_desc'), niveau3_p3 = "3", niveau3_c3 ="1", affichage3_c3 = getTranslationByKey('yes'), sphere3_lvl_3 ="Malkuth";
|
|
else if (data3_lvl_3 == '3') nom_pouvoir_3_3 = getTranslationByKey('cri_banshee'), info3_lvl_3 = getTranslationByKey('cri_banshee_desc'), niveau3_p3 = "3", niveau3_c3 ="1", affichage3_c3 = getTranslationByKey('yes'), sphere3_lvl_3 ="Geburah";
|
|
else if (data3_lvl_3 == '4') nom_pouvoir_3_3 = getTranslationByKey('dans_pierre'), info3_lvl_3 = getTranslationByKey('dans_pierre_desc'), niveau3_p3 = "3", niveau3_c3 ="0", affichage3_c3 = getTranslationByKey('no'), sphere3_lvl_3 ="Malkuth";
|
|
else if (data3_lvl_3 == '5') nom_pouvoir_3_3 = getTranslationByKey('evasion'), info3_lvl_3 = getTranslationByKey('evasion_desc'), niveau3_p3 = "3", niveau3_c3 ="1", affichage3_c3 = getTranslationByKey('yes'), sphere3_lvl_3 ="Malkuth";
|
|
else if (data3_lvl_3 == '6') nom_pouvoir_3_3 = getTranslationByKey('force_invisible'), info3_lvl_3 = getTranslationByKey('force_invisible_desc'), niveau3_p3 = "3*", niveau3_c3 ="0", affichage3_c3 = getTranslationByKey('no'), sphere3_lvl_3 ="Geburah";
|
|
else if (data3_lvl_3 == '7') nom_pouvoir_3_3 = getTranslationByKey('griffe_tenebre'), info3_lvl_3 = getTranslationByKey('griffe_tenebre_desc'), niveau3_p3 = "3*", niveau3_c3 ="0", affichage3_c3 = getTranslationByKey('no'), sphere3_lvl_3 ="Tiferet";
|
|
else if (data3_lvl_3 == '8') nom_pouvoir_3_3 = getTranslationByKey('intangibilite'), info3_lvl_3 = getTranslationByKey('intangibilite_desc'), niveau3_p3 = "3", niveau3_c3 ="1", affichage3_c3 = getTranslationByKey('yes'), sphere3_lvl_3 ="Tiferet";
|
|
else if (data3_lvl_3 == '9') nom_pouvoir_3_3 = getTranslationByKey('lecteur_vie'), info3_lvl_3 = getTranslationByKey('lecteur_vie_desc'), niveau3_p3 = "1*", niveau3_c3 ="1", affichage3_c3 = getTranslationByKey('yes'), sphere3_lvl_3 ="Yesod";
|
|
else if (data3_lvl_3 == '10') nom_pouvoir_3_3 = getTranslationByKey('levitation'), info3_lvl_3 = getTranslationByKey('levitation_desc'), niveau3_p3 = "3*", niveau3_c3 ="0", affichage3_c3 = getTranslationByKey('no'), sphere3_lvl_3 ="Tiferet";
|
|
else if (data3_lvl_3 == '11') nom_pouvoir_3_3 = getTranslationByKey('telepathie'), info3_lvl_3 = getTranslationByKey('telepathie_desc'), niveau3_p3 = "3*", niveau3_c3 ="0", affichage3_c3 = getTranslationByKey('no'), sphere3_lvl_3 ="Chesed";
|
|
else if (data3_lvl_3 == '12') nom_pouvoir_3_3 = getTranslationByKey('ubiquite'), info3_lvl_3 = getTranslationByKey('ubiquite_desc'), niveau3_p3 = "3", niveau3_c3 ="0", affichage3_c3 = getTranslationByKey('no'), sphere3_lvl_3 ="Tiferet";
|
|
else nom_pouvoir_3_3 = "", info3_lvl_3 = "", niveau3_p3 = "", niveau3_c3 ="0", affichage3_c3 ="", sphere3_lvl_3 ="";
|
|
|
|
setAttrs({
|
|
"nom_pouvoir_3_3" : nom_pouvoir_3_3,
|
|
"info3_lvl_3": info3_lvl_3,
|
|
"niveau3_p3" : niveau3_p3,
|
|
"niveau3_c3" : niveau3_c3,
|
|
"affichage3_c3" : affichage3_c3,
|
|
"sphere3_lvl_3" : sphere3_lvl_3
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<!-- Graces -->
|
|
<script type="text/worker">
|
|
on("change:grace_1", function() {
|
|
getAttrs(["grace_1"], function(values) {
|
|
let grace_1 = parseInt(values["grace_1"]) || 0;
|
|
|
|
if (grace_1 == '1') nom_grace_1 = getTranslationByKey('grace_ailleurs'),
|
|
info_grace_1 = getTranslationByKey('grace_ailleurs_desc');
|
|
else if (grace_1 == '2') nom_grace_1 = getTranslationByKey('grace_benediction'),
|
|
info_grace_1 = getTranslationByKey('grace_benediction_desc');
|
|
else if (grace_1 == '3') nom_grace_1 = getTranslationByKey('grace_clairvoyance'),
|
|
info_grace_1 = getTranslationByKey('grace_clairvoyance_desc');
|
|
else if (grace_1 == '4') nom_grace_1 = getTranslationByKey('grace_corne_abondance'),
|
|
info_grace_1 = getTranslationByKey('grace_corne_abondance_desc');
|
|
else if (grace_1 == '5') nom_grace_1 = getTranslationByKey('grace_extinction'),
|
|
info_grace_1 = getTranslationByKey('grace_extinction_desc');
|
|
else if (grace_1 == '6') nom_grace_1 = getTranslationByKey('grace_hors_du_linceul'),
|
|
info_grace_1 = getTranslationByKey('grace_hors_du_linceul_desc');
|
|
else if (grace_1 == '7') nom_grace_1 = getTranslationByKey('grace_leve_toi'),
|
|
info_grace_1 = getTranslationByKey('grace_leve_toi_desc');
|
|
else if (grace_1 == '8') nom_grace_1 = getTranslationByKey('grace_soleil'),
|
|
info_grace_1 = getTranslationByKey('grace_soleil_desc');
|
|
else nom_grace_1 = "",
|
|
info_grace_1 = "";
|
|
|
|
setAttrs({
|
|
"nom_grace_1" : nom_grace_1,
|
|
"info_grace_1": info_grace_1
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on("change:grace_2", function() {
|
|
getAttrs(["grace_2"], function(values) {
|
|
let grace_2 = parseInt(values["grace_2"]) || 0;
|
|
|
|
if (grace_2 == '1') nom_grace_2 = getTranslationByKey('grace_ailleurs'),
|
|
info_grace_2 = getTranslationByKey('grace_ailleurs_desc');
|
|
else if (grace_2 == '2') nom_grace_2 = getTranslationByKey('grace_benediction'),
|
|
info_grace_2 = getTranslationByKey('grace_benediction_desc');
|
|
else if (grace_2 == '3') nom_grace_2 = getTranslationByKey('grace_clairvoyance'),
|
|
info_grace_2 = getTranslationByKey('grace_clairvoyance_desc');
|
|
else if (grace_2 == '4') nom_grace_2 = getTranslationByKey('grace_corne_abondance'),
|
|
info_grace_2 = getTranslationByKey('grace_corne_abondance_desc');
|
|
else if (grace_2 == '5') nom_grace_2 = getTranslationByKey('grace_extinction'),
|
|
info_grace_2 = getTranslationByKey('grace_extinction_desc');
|
|
else if (grace_2 == '6') nom_grace_2 = getTranslationByKey('grace_hors_du_linceul'),
|
|
info_grace_2 = getTranslationByKey('grace_hors_du_linceul_desc');
|
|
else if (grace_2 == '7') nom_grace_2 = getTranslationByKey('grace_leve_toi'),
|
|
info_grace_2 = getTranslationByKey('grace_leve_toi_desc');
|
|
else if (grace_2 == '8') nom_grace_2 = getTranslationByKey('grace_soleil'),
|
|
info_grace_2 = getTranslationByKey('grace_soleil_desc');
|
|
else nom_grace_2 = "",
|
|
info_grace_2 = "";
|
|
|
|
setAttrs({
|
|
"nom_grace_2" : nom_grace_2,
|
|
"info_grace_2": info_grace_2
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on("change:grace_3", function() {
|
|
getAttrs(["grace_3"], function(values) {
|
|
let grace_3 = parseInt(values["grace_3"]) || 0;
|
|
|
|
if (grace_3 == '1') nom_grace_3 = getTranslationByKey('grace_ailleurs'),
|
|
info_grace_3 = getTranslationByKey('grace_ailleurs_desc');
|
|
else if (grace_3 == '2') nom_grace_3 = getTranslationByKey('grace_benediction'),
|
|
info_grace_3 = getTranslationByKey('grace_benediction_desc');
|
|
else if (grace_3 == '3') nom_grace_3 = getTranslationByKey('grace_clairvoyance'),
|
|
info_grace_3 = getTranslationByKey('grace_clairvoyance_desc');
|
|
else if (grace_3 == '4') nom_grace_3 = getTranslationByKey('grace_corne_abondance'),
|
|
info_grace_3 = getTranslationByKey('grace_corne_abondance_desc');
|
|
else if (grace_3 == '5') nom_grace_3 = getTranslationByKey('grace_extinction'),
|
|
info_grace_3 = getTranslationByKey('grace_extinction_desc');
|
|
else if (grace_3 == '6') nom_grace_3 = getTranslationByKey('grace_hors_du_linceul'),
|
|
info_grace_3 = getTranslationByKey('grace_hors_du_linceul_desc');
|
|
else if (grace_3 == '7') nom_grace_3 = getTranslationByKey('grace_leve_toi'),
|
|
info_grace_3 = getTranslationByKey('grace_leve_toi_desc');
|
|
else if (grace_3 == '8') nom_grace_3 = getTranslationByKey('grace_soleil'),
|
|
info_grace_3 = getTranslationByKey('grace_soleil_desc');
|
|
else nom_grace_3 = "",
|
|
info_grace_3 = "";
|
|
|
|
setAttrs({
|
|
"nom_grace_3" : nom_grace_3,
|
|
"info_grace_3": info_grace_3
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<!-- Malus -->
|
|
<script type="text/worker">
|
|
on("change:dot_tete", function() {
|
|
getAttrs(["dot_tete"], function(values) {
|
|
let dot_tete = parseInt(values["dot_tete"]) || 0;
|
|
if (dot_tete <= 2 ) stat_mod = "0";
|
|
else if (dot_tete <= 3) stat_mod = "-1";
|
|
else if (dot_tete <= 4) stat_mod = "-2";
|
|
else stat_mod = "0";
|
|
|
|
setAttrs({
|
|
"tete_malus": stat_mod
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on("change:dot_bras_droit", function() {
|
|
getAttrs(["dot_bras_droit"], function(values) {
|
|
let dot_bras_droit = parseInt(values["dot_bras_droit"]) || 0;
|
|
if (dot_bras_droit <= 3 ) stat_mod = "0";
|
|
else if (dot_bras_droit <= 4) stat_mod = "-1";
|
|
else if (dot_bras_droit <= 5) stat_mod = "-2";
|
|
else stat_mod = "0";
|
|
|
|
setAttrs({
|
|
"bras_droit_malus": stat_mod
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on("change:dot_bras_gauche", function() {
|
|
getAttrs(["dot_bras_gauche"], function(values) {
|
|
let dot_bras_gauche = parseInt(values["dot_bras_gauche"]) || 0;
|
|
if (dot_bras_gauche <= 3 ) stat_mod = "0";
|
|
else if (dot_bras_gauche <= 4) stat_mod = "-1";
|
|
else if (dot_bras_gauche <= 5) stat_mod = "-2";
|
|
else stat_mod = "0";
|
|
|
|
setAttrs({
|
|
"bras_gauche_malus": stat_mod
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on("change:dot_torse", function() {
|
|
getAttrs(["dot_torse"], function(values) {
|
|
let dot_torse = parseInt(values["dot_torse"]) || 0;
|
|
if (dot_torse <= 4 ) stat_mod = "0";
|
|
else if (dot_torse <= 5) stat_mod = "-1";
|
|
else if (dot_torse <= 6) stat_mod = "-2";
|
|
else if (dot_torse <= 7) stat_mod = "-3";
|
|
else stat_mod = "0";
|
|
|
|
setAttrs({
|
|
"torse_malus": stat_mod
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on("change:dot_jambe_droite", function() {
|
|
getAttrs(["dot_jambe_droite"], function(values) {
|
|
let dot_jambe_droite = parseInt(values["dot_jambe_droite"]) || 0;
|
|
if (dot_jambe_droite <= 3 ) stat_mod = "0";
|
|
else if (dot_jambe_droite <= 4) stat_mod = "-1";
|
|
else if (dot_jambe_droite <= 5) stat_mod = "-2";
|
|
else stat_mod = "0";
|
|
|
|
setAttrs({
|
|
"jambe_droite_malus": stat_mod
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on("change:dot_jambe_gauche", function() {
|
|
getAttrs(["dot_jambe_gauche"], function(values) {
|
|
let dot_jambe_gauche = parseInt(values["dot_jambe_gauche"]) || 0;
|
|
if (dot_jambe_gauche <= 3 ) stat_mod = "0";
|
|
else if (dot_jambe_gauche <= 4) stat_mod = "-1";
|
|
else if (dot_jambe_gauche <= 5) stat_mod = "-2";
|
|
else stat_mod = "0";
|
|
|
|
setAttrs({
|
|
"jambe_gauche_malus": stat_mod
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on("change:tete_malus change:bras_droit_malus change:bras_gauche_malus change:torse_malus change:jambe_droite_malus change:jambe_gauche_malus", function() {
|
|
getAttrs(["tete_malus", "bras_droit_malus", "bras_gauche_malus", "torse_malus", "jambe_droite_malus", "jambe_gauche_malus"], function(values) {
|
|
let tete_malus = parseInt(values.tete_malus) || 0;
|
|
let bras_droit_malus = parseInt(values.bras_droit_malus) || 0;
|
|
let bras_gauche_malus = parseInt(values.bras_gauche_malus) || 0;
|
|
let torse_malus = parseInt(values.torse_malus) || 0;
|
|
let jambe_droite_malus = parseInt(values.jambe_droite_malus) || 0;
|
|
let jambe_gauche_malus = parseInt(values.jambe_gauche_malus) || 0;
|
|
let malus_total = tete_malus + bras_droit_malus + bras_gauche_malus + torse_malus + jambe_droite_malus + jambe_gauche_malus;
|
|
|
|
setAttrs({
|
|
"malus_total": malus_total
|
|
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<!-- Controle des points de Qualités, Défauts et Aspects -->
|
|
<script type="text/worker">
|
|
on("change:D_courage change:D_intellect change:D_sensibilite change:D_autorite change:D_ouverture change:D_serenite change:D_savoir change:D_charisme change:D_attentionchange:D_coordination change:imprudence change:froideur change:superstition change:intolerance change:jalousie change:indifference change:orgueil change:manie change:manipulation change:avidite change:aspect_neshama_bonus change:aspect_rouah_bonus change:aspect_nefesh_bonus", function() {
|
|
getAttrs(["D_courage", "D_intellect", "D_sensibilite", "D_autorite", "D_ouverture", "D_serenite", "D_savoir", "D_charisme", "D_attention", "D_coordination", "imprudence", "froideur", "superstition", "intolerance", "jalousie", "indifference", "indifference", "orgueil", "manipulation", "manie", "avidite", "aspect_neshama_bonus", "aspect_rouah_bonus", "aspect_nefesh_bonus", "", "", "", "", "", "", "", "", "", "", "", "", "", ""], function(values) {
|
|
let D_courage = parseInt(values.D_courage) || 0;
|
|
let D_intellect = parseInt(values.D_intellect) || 0;
|
|
let D_sensibilite = parseInt(values.D_sensibilite) || 0;
|
|
let D_autorite = parseInt(values.D_autorite) || 0;
|
|
let D_ouverture = parseInt(values.D_ouverture) || 0;
|
|
let D_serenite = parseInt(values.D_serenite) || 0;
|
|
let D_savoir = parseInt(values.D_savoir) || 0;
|
|
let D_charisme = parseInt(values.D_charisme) || 0;
|
|
let D_attention = parseInt(values.D_attention) || 0;
|
|
let D_coordination = parseInt(values.D_coordination) || 0;
|
|
let qualite_total = D_courage + D_intellect + D_sensibilite + D_autorite + D_ouverture + D_serenite + D_savoir + D_charisme + D_attention + D_coordination;
|
|
|
|
let imprudence = parseInt(values.imprudence) || 0;
|
|
let froideur = parseInt(values.froideur) || 0;
|
|
let superstition = parseInt(values.superstition) || 0;
|
|
let intolerance = parseInt(values.intolerance) || 0;
|
|
let jalousie = parseInt(values.jalousie) || 0;
|
|
let indifference = parseInt(values.indifference) || 0;
|
|
let orgueil = parseInt(values.orgueil) || 0;
|
|
let manie = parseInt(values.manie) || 0;
|
|
let manipulation = parseInt(values.manipulation) || 0;
|
|
let avidite = parseInt(values.avidite) || 0;
|
|
let defaut_total = imprudence + froideur + superstition + intolerance + jalousie + indifference + orgueil + manie + manipulation + avidite;
|
|
|
|
let aspect_neshama_bonus = parseInt(values.aspect_neshama_bonus) || 0;
|
|
let aspect_rouah_bonus = parseInt(values.aspect_rouah_bonus) || 0;
|
|
let aspect_nefesh_bonus = parseInt(values.aspect_nefesh_bonus) || 0;
|
|
let aspect_total = aspect_neshama_bonus + aspect_rouah_bonus + aspect_nefesh_bonus;
|
|
|
|
setAttrs({
|
|
"qualite_total": qualite_total,
|
|
"defaut_total": defaut_total,
|
|
"aspect_total": aspect_total
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
|
|
|
|
<!-- Parse D qualité en maccro -->
|
|
<script type="text/worker">
|
|
on("change:D_courage change:D_intellect change:D_sensibilite change:D_ouverture change:D_serenite change:D_autorite change:D_savoir change:D_attention change:D_charisme change:D_coordination", function() {
|
|
getAttrs(["D_courage", "D_intellect", "D_sensibilite", "D_ouverture", "D_serenite", "D_autorite", "D_savoir", "D_attention", "D_charisme", "D_coordination"], function(values) {
|
|
let D_courage = parseInt(values["D_courage"]) || 0;
|
|
if (D_courage == 1 ) D_courage_roll = "[[1D6]]";
|
|
else if (D_courage == 2 ) D_courage_roll = "[[1D6]] [[1D6]]";
|
|
else if (D_courage == 3 ) D_courage_roll = "[[1D6]] [[1D6]] [[1D6]]";
|
|
else if (D_courage == 4 ) D_courage_roll = "[[1D6]] [[1D6]] [[1D6]] [[1D6]]";
|
|
else if (D_courage == 5 ) D_courage_roll = "[[1D6]] [[1D6]] [[1D6]] [[1D6]] [[1D6]]";
|
|
else D_courage_roll = "[[1D6]]";
|
|
|
|
let D_intellect = parseInt(values["D_intellect"]) || 0;
|
|
if (D_intellect == 1 ) D_intellect_roll = "[[1D6]]";
|
|
else if (D_intellect == 2 ) D_intellect_roll = "[[1D6]] [[1D6]]";
|
|
else if (D_intellect == 3 ) D_intellect_roll = "[[1D6]] [[1D6]] [[1D6]]";
|
|
else if (D_intellect == 4 ) D_intellect_roll = "[[1D6]] [[1D6]] [[1D6]] [[1D6]]";
|
|
else if (D_intellect == 5 ) D_intellect_roll = "[[1D6]] [[1D6]] [[1D6]] [[1D6]] [[1D6]]";
|
|
else D_intellect_roll = "[[1D6]]";
|
|
|
|
let D_sensibilite = parseInt(values["D_sensibilite"]) || 0;
|
|
if (D_sensibilite == 1 ) D_sensibilite_roll = "[[1D6]]";
|
|
else if (D_sensibilite == 2 ) D_sensibilite_roll = "[[1D6]] [[1D6]]";
|
|
else if (D_sensibilite == 3 ) D_sensibilite_roll = "[[1D6]] [[1D6]] [[1D6]]";
|
|
else if (D_sensibilite == 4 ) D_sensibilite_roll = "[[1D6]] [[1D6]] [[1D6]] [[1D6]]";
|
|
else if (D_sensibilite == 5 ) D_sensibilite_roll = "[[1D6]] [[1D6]] [[1D6]] [[1D6]] [[1D6]]";
|
|
else D_sensibilite_roll = "[[1D6]]";
|
|
|
|
let D_ouverture = parseInt(values["D_ouverture"]) || 0;
|
|
if (D_ouverture == 1 ) D_ouverture_roll = "[[1D6]]";
|
|
else if (D_ouverture == 2 ) D_ouverture_roll = "[[1D6]] [[1D6]]";
|
|
else if (D_ouverture == 3 ) D_ouverture_roll = "[[1D6]] [[1D6]] [[1D6]]";
|
|
else if (D_ouverture == 4 ) D_ouverture_roll = "[[1D6]] [[1D6]] [[1D6]] [[1D6]]";
|
|
else if (D_ouverture == 5 ) D_ouverture_roll = "[[1D6]] [[1D6]] [[1D6]] [[1D6]] [[1D6]]";
|
|
else D_ouverture_roll = "[[1D6]]";
|
|
|
|
let D_serenite = parseInt(values["D_serenite"]) || 0;
|
|
if (D_serenite == 1 ) D_serenite_roll = "[[1D6]]";
|
|
else if (D_serenite == 2 ) D_serenite_roll = "[[1D6]] [[1D6]]";
|
|
else if (D_serenite == 3 ) D_serenite_roll = "[[1D6]] [[1D6]] [[1D6]]";
|
|
else if (D_serenite == 4 ) D_serenite_roll = "[[1D6]] [[1D6]] [[1D6]] [[1D6]]";
|
|
else if (D_serenite == 5 ) D_serenite_roll = "[[1D6]] [[1D6]] [[1D6]] [[1D6]] [[1D6]]";
|
|
else D_serenite_roll = "[[1D6]]";
|
|
|
|
let D_autorite = parseInt(values["D_autorite"]) || 0;
|
|
if (D_autorite == 1 ) D_autorite_roll = "[[1D6]]";
|
|
else if (D_autorite == 2 ) D_autorite_roll = "[[1D6]] [[1D6]]";
|
|
else if (D_autorite == 3 ) D_autorite_roll = "[[1D6]] [[1D6]] [[1D6]]";
|
|
else if (D_autorite == 4 ) D_autorite_roll = "[[1D6]] [[1D6]] [[1D6]] [[1D6]]";
|
|
else if (D_autorite == 5 ) D_autorite_roll = "[[1D6]] [[1D6]] [[1D6]] [[1D6]] [[1D6]]";
|
|
else D_autorite_roll = "[[1D6]]";
|
|
|
|
let D_savoir = parseInt(values["D_savoir"]) || 0;
|
|
if (D_savoir == 1 ) D_savoir_roll = "[[1D6]]";
|
|
else if (D_savoir == 2 ) D_savoir_roll = "[[1D6]] [[1D6]]";
|
|
else if (D_savoir == 3 ) D_savoir_roll = "[[1D6]] [[1D6]] [[1D6]]";
|
|
else if (D_savoir == 4 ) D_savoir_roll = "[[1D6]] [[1D6]] [[1D6]] [[1D6]]";
|
|
else if (D_savoir == 5 ) D_savoir_roll = "[[1D6]] [[1D6]] [[1D6]] [[1D6]] [[1D6]]";
|
|
else D_savoir_roll = "[[1D6]]";
|
|
|
|
let D_attention = parseInt(values["D_attention"]) || 0;
|
|
if (D_attention == 1 ) D_attention_roll = "[[1D6]]";
|
|
else if (D_attention == 2 ) D_attention_roll = "[[1D6]] [[1D6]]";
|
|
else if (D_attention == 3 ) D_attention_roll = "[[1D6]] [[1D6]] [[1D6]]";
|
|
else if (D_attention == 4 ) D_attention_roll = "[[1D6]] [[1D6]] [[1D6]] [[1D6]]";
|
|
else if (D_attention == 5 ) D_attention_roll = "[[1D6]] [[1D6]] [[1D6]] [[1D6]] [[1D6]]";
|
|
else D_attention_roll = "[[1D6]]";
|
|
|
|
let D_charisme = parseInt(values["D_charisme"]) || 0;
|
|
if (D_charisme == 1 ) D_charisme_roll = "[[1D6]]";
|
|
else if (D_charisme == 2 ) D_charisme_roll = "[[1D6]] [[1D6]]";
|
|
else if (D_charisme == 3 ) D_charisme_roll = "[[1D6]] [[1D6]] [[1D6]]";
|
|
else if (D_charisme == 4 ) D_charisme_roll = "[[1D6]] [[1D6]] [[1D6]] [[1D6]]";
|
|
else if (D_charisme == 5 ) D_charisme_roll = "[[1D6]] [[1D6]] [[1D6]] [[1D6]] [[1D6]]";
|
|
else D_charisme_roll = "[[1D6]]";
|
|
|
|
let D_coordination = parseInt(values["D_coordination"]) || 0;
|
|
if (D_coordination == 1 ) D_coordination_roll = "[[1D6]]";
|
|
else if (D_coordination == 2 ) D_coordination_roll = "[[1D6]] [[1D6]]";
|
|
else if (D_coordination == 3 ) D_coordination_roll = "[[1D6]] [[1D6]] [[1D6]]";
|
|
else if (D_coordination == 4 ) D_coordination_roll = "[[1D6]] [[1D6]] [[1D6]] [[1D6]]";
|
|
else if (D_coordination == 5 ) D_coordination_roll = "[[1D6]] [[1D6]] [[1D6]] [[1D6]] [[1D6]]";
|
|
else D_coordination_roll = "[[1D6]]";
|
|
|
|
|
|
setAttrs({
|
|
"D_courage_roll": D_courage_roll,
|
|
"D_intellect_roll": D_intellect_roll,
|
|
"D_sensibilite_roll": D_sensibilite_roll,
|
|
"D_ouverture_roll": D_ouverture_roll,
|
|
"D_serenite_roll": D_serenite_roll,
|
|
"D_autorite_roll": D_autorite_roll,
|
|
"D_savoir_roll": D_savoir_roll,
|
|
"D_attention_roll": D_attention_roll,
|
|
"D_charisme_roll": D_charisme_roll,
|
|
"D_coordination_roll": D_coordination_roll
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<!-- Script test de compétence -->
|
|
<script type="text/worker">
|
|
on('clicked:roll-initiative', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{initiative_medium_roll}}} {{qualite_title=^{coordination_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{agility_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_sensibilite}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|agilite_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-discorde', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{DISCORDE}}} {{subtitle=@{character_name}}} {{qualite_title=^{authority_roll}}} {{aspect_title=ROUA'H}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_autorite}D6k1]]}} {{aspect=[[@{aspect_rouah_bonus}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-bluffer', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{BLUFFER}}} {{subtitle=^{vs_rouah}}} {{qualite_title=^{sensitivity_roll}}} {{aspect_title=ROUA'H}} {{attribut_title=^{innocence_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=RÉSULTAT}} {{qualite=[[@{D_sensibilite}D6k1]]}} {{aspect=[[@{aspect_rouah_bonus}]]}} {{attribut=[[@{Médium|innocence_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-deceler-bluff', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{DECELER_BLUFF}}} {{subtitle=^{vs_rouah}}} {{qualite_title=^{intellect_roll}}} {{aspect_title=NESHAMA}}{{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=RÉSULTAT}} {{qualite=[[@{D_intellect}D6k1]]}} {{aspect=[[@{aspect_neshama_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}} ");
|
|
|
|
const {qualite,aspect,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-convaincre', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{CONVAINCRE}}} {{qualite_title=^{charisma_roll}}} {{aspect_title=NESHAMA}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=RÉSULTAT}} {{qualite=[[@{D_charisme}D6k1]]}} {{aspect=[[@{aspect_neshama_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-intimider-etrangete', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{INTIMIDER}}} {{subtitle=^{vs_neshama}}} {{qualite_title=^{authority_roll}}} {{aspect_title=ROUA'H}} {{attribut_title=^{strangeness_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=RÉSULTAT}} {{qualite=[[@{D_autorite}D6k1]]}} {{aspect=[[@{aspect_rouah_bonus}]]}} {{attribut=[[@{Médium|etrangete_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-intimider-puissance', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{INTIMIDER}}} {{subtitle=^{vs_neshama}}} {{qualite_title=^{authority_roll}}} {{aspect_title=ROUA'H}} {{attribut_title=^{attribute_power_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=RÉSULTAT}} {{qualite=[[@{D_autorite}D6k1]]}} {{aspect=[[@{aspect_rouah_bonus}]]}} {{attribut=[[@{Médium|puissance_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-intimider-resister', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{INTIMIDER_RESIST}}} {{subtitle=^{vs_rouah}}} {{qualite_title=^{courage_roll}}} {{aspect_title=NESHAMA}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=RÉSULTAT}} {{qualite=[[@{D_courage}D6k1]]}} {{aspect=[[@{aspect_neshama_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-questionner', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{QUESTIONNER}}} {{subtitle=^{vs_neshama}}} {{qualite_title=Ouverture}} {{aspect_title=NESHAMA}} {{attribut_title=^{innocence_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=RÉSULTAT}} {{qualite=[[@{D_ouverture}D6k1]]}} {{aspect=[[@{aspect_neshama_bonus}]]}} {{attribut=[[@{Médium|innocence_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-seduire-neshama', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{SEDUIRE}}} {{subtitle=^{vs_neshama}}} {{qualite_title=^{charisma_roll}}} {{aspect_title=NESHAMA}} {{attribut_title=^{beauty_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=RÉSULTAT}} {{qualite=[[@{D_charisme}D6k1]]}} {{aspect=[[@{aspect_neshama_bonus}]]}} {{attribut=[[@{Médium|beaute_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-seduire-rouah', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{SEDUIRE}}} {{subtitle=^{vs_neshama}}} {{qualite_title=^{charisma_roll}}} {{aspect_title=ROUA'H}} {{attribut_title=^{beauty_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=RÉSULTAT}} {{qualite=[[@{D_charisme}D6k1]]}} {{aspect=[[@{aspect_rouah_bonus}]]}} {{attribut=[[@{Médium|beaute_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-seduire-resister', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{SEDUIRE_RESIST}}} {{subtitle=^{vs_rouah}}} {{qualite_title=^{serenity_roll}}} {{aspect_title=NESHAMA}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=RÉSULTAT}} {{qualite=[[@{D_serenite}D6k1]]}} {{aspect=[[@{aspect_neshama_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-ecouter', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{ECOUTER}}} {{qualite_title=^{attention_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{acuity_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_attention}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|acuite_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-fouiller', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{FOUILLER}}} {{qualite_title=^{coordination_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{acuity_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_coordination}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|acuite_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-observer', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{OBSERVER}}} {{qualite_title=^{attention_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{acuity_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_attention}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|acuite_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-surveiller', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=SURVEILLER}} {{subtitle=^{vs_rouah}}} {{qualite_title=^{attention_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{acuity_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_attention}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|acuite_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-analyser', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{ANALYSER}}} {{qualite_title=^{attention_roll}}} {{aspect_title=NESHAMA}} {{attribut_title=^{acuity_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_attention}D6k1]]}} {{aspect=[[@{aspect_neshama_bonus}]]}} {{attribut=[[@{Médium|acuite_bonus}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-comprendre', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{COMPRENDRE}}} {{qualite_title=^{intellect_roll}}} {{aspect_title=NESHAMA}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_intellect}D6k1]]}} {{aspect=[[@{aspect_neshama_bonus}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-connaitre', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{CONNAITRE}}} {{qualite_title=^{know_roll}}} {{aspect_title=NESHAMA}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_savoir}D6k1]]}} {{aspect=[[@{aspect_neshama_bonus}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-rechercher', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{RECHERCHER}}} {{qualite_title=^{attention_roll}}} {{aspect_title=NESHAMA}} {{attribut_title=^{acuity_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_attention}D6k1]]}} {{aspect=[[@{aspect_neshama_bonus}]]}} {{attribut=[[@{Médium|acuite_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-spiritisme', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{CONTACTER_MORTS}}} {{qualite_title=^{sensitivity_roll}}} {{aspect_title=ROUA'H}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_sensibilite}D6k1]]}} {{aspect=[[@{aspect_rouah_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-equilibre', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{AVANCER_EQUILIBRE}}} {{qualite_title=^{serenity_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{agility_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_serenite}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|agilite_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-creer', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{CREER}}} {{qualite_title=^{sensitivity_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{skill_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_sensibilite}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|habilete_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-crocheter', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{CROCHETER}}} {{qualite_title=^{coordination_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{skill_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_coordination}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|habilete_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-dissimuler', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{DISSIMULER}}} {{qualite_title=^{coordination_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{skill_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_coordination}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|habilete_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-poches', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{FAIRE_POCHES}}} {{subtitle=^{vs_nefesh_acuity}}} {{qualite_title=^{coordination_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{skill_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_coordination}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|habilete_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-forcer', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{FORCER}}} {{qualite_title=^{authority_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{attribute_power_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_autorite}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|puissance_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-grimper', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{GRIMPER}}} {{qualite_title=^{coordination_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{agility_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_coordination}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|agilite_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-musique', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{JOUER_MUSIQUE}}} {{qualite_title=^{sensitivity_roll}}} {{aspect_title=ROUA'H}} {{attribut_title=^{skill_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_sensibilite}D6k1]]}} {{aspect=[[@{aspect_rouah_bonus}]]}} {{attribut=[[@{Médium|habilete_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-selancer', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{LANCER_ELANCER}}} {{qualite_title=^{coordination_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{attribute_power_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_coordination}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|puissance_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-monter-cheval', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{MONTER_CHEVAL}}} {{qualite_title=^{coordination_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{agility_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_coordination}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|agilite_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-piloter', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{PILOTER}}} {{qualite_title=^{coordination_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{skill_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_coordination}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|habilete_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-poursuivre-pied', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{POURSUIVRE_PIED}}} {{qualite_title=^{authority_roll}}} {{aspect_title=NEFESH}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_autorite}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-poursuivi-pied', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{POURSUIVI_PIED}}} {{qualite_title=^{coordination_roll}}} {{aspect_title=NEFESH}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_coordination}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-poursuivre-vehicule', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{POURSUIVRE_MONTE}}} {{subtitle=^{vs_nefesh_ability}}} {{qualite_title=^{coordination_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{skill_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_coordination}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|habilete_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-discret', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{FAIRE_DISCRET}}} {{subtitle=^{vs_nefesh_acuity}}} {{qualite_title=^{serenity_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{anonymity_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_serenite}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|anonymat_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-spectacle', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{SPECTACLE}}} {{qualite_title=^{charisma_roll}}} {{aspect_title=ROUA'H}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_charisme}D6k1]]}} {{aspect=[[@{aspect_rouah_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-virevolter', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{VIREVOLTER}}} {{qualite_title=^{coordination_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{agility_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_coordination}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|agilite_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-desarmer-habilete', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=DÉSARMER}} {{subtitle=^{vs_defense}}} {{qualite_title=^{authority_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{skill_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_autorite}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|habilete_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-desarmer-puissance', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=DÉSARMER}} {{subtitle=^{vs_defense}}} {{qualite_title=^{authority_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{attribute_power_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_autorite}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|puissance_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-frapper', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{FRAPPER}}} {{subtitle=^{vs_defense}}} {{qualite_title=^{authority_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{agility_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{localisation_title=^{localisation}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_autorite}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|agilite_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}} {{localisation=[[2D6]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-immobiliser', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{IMMOBILISER}}} {{subtitle=^{vs_defense}}} {{qualite_title=^{authority_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{agility_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_autorite}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|agilite_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-bagarrer', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{SE_BAGARRER}}} {{subtitle=^{vs_defense}}} {{qualite_title=^{authority_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{attribute_power_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{localisation_title=^{localisation}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_autorite}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|puissance_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}} {{localisation=[[2D6]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-desarmer-habilete2', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=DÉSARMER}} {{subtitle=^{vs_defense}}} {{qualite_title=^{courage_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{skill_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_courage}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|habilete_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-desarmer-puissance2', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=DÉSARMER}} {{subtitle=^{vs_defense}}} {{qualite_title=^{courage_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{attribute_power_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_courage}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|puissance_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-frapper2', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{FRAPPER}}} {{subtitle=^{vs_defense}}} {{qualite_title=^{courage_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{agility_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{localisation_title=^{localisation}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_courage}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|agilite_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}} {{localisation=[[2D6]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-immobiliser2', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{IMMOBILISER}}} {{subtitle=^{vs_defense}}} {{qualite_title=^{courage_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{agility_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_courage}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|agilite_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-bagarrer2', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{SE_BAGARRER}}} {{subtitle=^{vs_defense}}} {{qualite_title=^{courage_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{attribute_power_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{localisation_title=^{localisation}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_courage}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|puissance_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}} {{localisation=[[2D6]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-atk-lancer', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{LANCER}}} {{subtitle=^{vs_defense}}} {{qualite_title=^{authority_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{attribute_power_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{localisation_title=^{localisation}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_autorite}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|puissance_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-tirer', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{TIRER}}} {{subtitle=^{vs_defense}}} {{qualite_title=^{authority_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{skill_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{localisation_title=^{localisation}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_autorite}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|habilete_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}} {{localisation=[[2D6]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-atk-lancer2', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{LANCER}}} {{subtitle=^{vs_defense}}} {{qualite_title=^{courage_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{attribute_power_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{localisation_title=^{localisation}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_courage}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|puissance_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}} {{localisation=[[2D6]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-tirer2', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{TIRER}}} {{subtitle=^{vs_defense}}} {{qualite_title=^{courage_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{skill_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{localisation_title=^{localisation}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_courage}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|habilete_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}} {{localisation=[[2D6]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-inconscient', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{PERDRE_CONSCIENCE}}} {{qualite_title=^{serenity_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{robustness_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_serenite}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|robustesse_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-vivre', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{RESTER_VIE}}} {{qualite_title=^{serenity_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{robustness_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_serenite}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|robustesse_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-premier-soin', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{PREMIER_SOINS}}} {{qualite_title=^{know_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{skill_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_savoir}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|habilete_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-esquiver', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{ESQUIVER}}} {{subtitle=^{vs_attack}}} {{qualite_title=^{authority_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{agility_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_autorite}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|agilite_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-parer', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{PARER}}} {{subtitle=^{vs_attack}}} {{qualite_title=^{authority_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{agility_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_autorite}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|agilite_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-esquiver2', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{ESQUIVER}}} {{subtitle=^{vs_attack}}} {{qualite_title=^{courage_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{agility_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_courage}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|agilite_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-parer2', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{PARER}}} {{subtitle=^{vs_attack}}} {{qualite_title=^{courage_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{agility_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_courage}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|agilite_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-se-degager-puissance', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{SE_DEGAGER}}} {{subtitle=^{vs_nefesh_power}}} {{qualite_title=^{coordination_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{attribute_power_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_coordination}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|puissance_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-se-degager-agilite', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{SE_DEGAGER}}} {{subtitle=^{vs_nefesh_power}}} {{qualite_title=^{coordination_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{agility_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_coordination}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|agilite_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-abri', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{ABRIS}}} {{subtitle=^{vs_attack}}} {{qualite_title=^{coordination_roll}}} {{aspect_title=NEFESH}} {{attribut_title=^{agility_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_coordination}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|agilite_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-spell-affinite', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{affinite}}} {{subtitle=^{difficulte_moyenne}}} {{qualite_title=^{charisma_roll}}} {{aspect_title=^{neshama}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_charisme}D6k1]]}} {{aspect=[[@{aspect_neshama_bonus}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-spell-boite', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{boite}}} {{subtitle=^{difficulte_ardue}}} {{qualite_title=^{serenity_roll}}} {{aspect_title=^{nefesh}}} {{attribut_title=^{robustness_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_serenite}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|robustesse_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-spell-bouclier', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{bouclier_ecto}}} {{subtitle=^{vs_rouah}}} {{qualite_title=^{courage_roll}}} {{aspect_title=^{rouah}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_courage}D6k1]]}} {{aspect=[[@{aspect_rouah_bonus}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-spell-effroi', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{effroi}}} {{subtitle=^{vs_neshama}}} {{qualite_title=^{authority_roll}}} {{aspect_title=^{rouah}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_autorite}D6k1]]}} {{aspect=[[@{aspect_rouah_bonus}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-spell-chant', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{chant_lancinant}}} {{subtitle=^{vs_rouah}}} {{qualite_title=^{sensitivity_roll}}} {{aspect_title=^{rouah}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_sensibilite}D6k1]]}} {{aspect=[[@{aspect_rouah_bonus}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-spell-lecture', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{lecteur_vie}}} {{subtitle=^{vs_neshama}}} {{qualite_title=^{attention_roll}}} {{aspect_title=^{rouah}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_attention}D6k1]]}} {{aspect=[[@{aspect_rouah_bonus}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-spell-banshee', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{cri_banshee}}} {{subtitle=^{vs_nefesh_robustness}}} {{qualite_title=^{authority_roll}}} {{aspect_title=^{nefesh}}} {{attribut_title=^{attribute_power_roll}}} {{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_autorite}D6k1]]}} {{aspect=[[@{aspect_nefesh_bonus}]]}} {{attribut=[[@{Médium|puissance_bonus}]]}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,attribut,malus_corps,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + attribut.result + malus_corps.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-spell-regard', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-classic} {{roll=[[0[resultat]]]}} {{title=^{hypno}}} {{subtitle=^{vs_neshama}}} {{qualite_title=^{charisma_roll}}} {{aspect_title=^{rouah}}} {{divers_title=^{divers}}} {{resultat_title=^{roll_result}}} {{qualite=[[@{D_charisme}D6k1]]}} {{aspect=[[@{aspect_rouah_bonus}]]}} {{divers=[[?{Bonus|0}]]}}");
|
|
|
|
const {qualite,aspect,divers} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = qualite.result + aspect.result + divers.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-chance', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-chance} {{roll=[[0[resultat]]]}} {{title=^{CHANCE}}}{{resultat_title=^{roll_result}}} {{chance=[[1d100]]}}");
|
|
|
|
const {chance} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = chance.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-choix-pouvoir', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-chance} {{roll=[[0[resultat]]]}} {{title=^{CHOIX_POUVOIR}}} {{subtitle=@{character_name}}} {{resultat_title=^{roll_result}}} {{chance=[[1d6]]}}");
|
|
|
|
const {chance} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = chance.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<!-- Dégats des ARMES -->
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-arme_1_puissance', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-weapon} {{roll=[[0[resultat]]]}} {{title=@{arme1_nom}}} {{degat_arme_title=^{weapon_damage_title}}} {{resultat_title=Total}} {{puissance_title=^{power_bonus_title}}} {{degat_arme=[[@{arme1_degats}]]}} {{puissance=[[@{puissance_bonus}]]}} ");
|
|
|
|
const {degat_arme,puissance} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = degat_arme.result + puissance.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-arme_1_puissance_pnj', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-weapon} {{roll=[[0[resultat]]]}} {{title=@{arme1_nom}}} {{degat_arme_title=^{weapon_damage_title}}} {{resultat_title=Total}} {{puissance_title=^{power_bonus_title}}} {{degat_arme=[[@{arme1_degats}]]}} {{puissance=[[@{pnj_attributs_bonus_8}]]}} ");
|
|
|
|
const {degat_arme,puissance} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = degat_arme.result + puissance.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-arme_1', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-weapon} {{roll=[[0[resultat]]]}} {{title=@{arme1_nom}}} {{degat_arme_title=^{weapon_damage_title}}} {{resultat_title=Total}} {{puissance_title=^{power_bonus_title}}} {{degat_arme=[[@{arme1_degats}]]}} {{puissance=^{none}}} ");
|
|
|
|
const {degat_arme} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = degat_arme.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-arme_2_puissance', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-weapon} {{roll=[[0[resultat]]]}} {{title=@{arme2_nom}}} {{degat_arme_title=^{weapon_damage_title}}} {{resultat_title=Total}} {{puissance_title=^{power_bonus_title}}} {{degat_arme=[[@{arme2_degats}]]}} {{puissance=[[@{puissance_bonus}]]}} ");
|
|
|
|
const {degat_arme,puissance} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = degat_arme.result + puissance.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-arme_2_puissance_pnj', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-weapon} {{roll=[[0[resultat]]]}} {{title=@{arme2_nom}}} {{degat_arme_title=^{weapon_damage_title}}} {{resultat_title=Total}} {{puissance_title=^{power_bonus_title}}} {{degat_arme=[[@{arme2_degats}]]}} {{puissance=[[@{pnj_attributs_bonus_8}]]}} ");
|
|
|
|
const {degat_arme,puissance} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = degat_arme.result + puissance.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-arme_2', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-weapon} {{roll=[[0[resultat]]]}} {{title=@{arme2_nom}}} {{degat_arme_title=^{weapon_damage_title}}} {{resultat_title=Total}} {{puissance_title=^{power_bonus_title}}} {{degat_arme=[[@{arme2_degats}]]}} {{puissance=^{none}}} ");
|
|
|
|
const {degat_arme} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = degat_arme.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-arme_3_puissance', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-weapon} {{roll=[[0[resultat]]]}} {{title=@{arme3_nom}}} {{degat_arme_title=^{weapon_damage_title}}} {{resultat_title=Total}} {{puissance_title=^{power_bonus_title}}} {{degat_arme=[[@{arme3_degats}]]}} {{puissance=[[@{puissance_bonus}]]}} ");
|
|
|
|
const {degat_arme,puissance} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = degat_arme.result + puissance.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-arme_3_puissance_pnj', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-weapon} {{roll=[[0[resultat]]]}} {{title=@{arme3_nom}}} {{degat_arme_title=^{weapon_damage_title}}} {{resultat_title=Total}} {{puissance_title=^{power_bonus_title}}} {{degat_arme=[[@{arme3_degats}]]}} {{puissance=[[@{pnj_attributs_bonus_8}]]}} ");
|
|
|
|
const {degat_arme,puissance} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = degat_arme.result + puissance.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-arme_3', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-weapon} {{roll=[[0[resultat]]]}} {{title=@{arme3_nom}}} {{degat_arme_title=^{weapon_damage_title}}} {{resultat_title=Total}} {{puissance_title=^{power_bonus_title}}} {{degat_arme=[[@{arme3_degats}]]}} {{puissance=^{none}}} ");
|
|
|
|
const {degat_arme} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = degat_arme.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-arme_4_puissance', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-weapon} {{roll=[[0[resultat]]]}} {{title=@{arme4_nom}}} {{degat_arme_title=^{weapon_damage_title}}} {{resultat_title=Total}} {{puissance_title=^{power_bonus_title}}} {{degat_arme=[[@{arme4_degats}]]}} {{puissance=[[@{puissance_bonus}]]}} ");
|
|
|
|
const {degat_arme,puissance} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = degat_arme.result + puissance.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
on('clicked:roll-arme_4', async (event) => {
|
|
const roll = await startRoll("&{template:cabinet-weapon} {{roll=[[0[resultat]]]}} {{title=@{arme4_nom}}} {{degat_arme_title=^{weapon_damage_title}}} {{resultat_title=Total}} {{puissance_title=^{power_bonus_title}}} {{degat_arme=[[@{arme4_degats}]]}} {{puissance=^{none}}} ");
|
|
|
|
const {degat_arme} = roll.results;
|
|
const computeObj = {};
|
|
computeObj.roll = degat_arme.result;
|
|
finishRoll(roll.rollId,computeObj);
|
|
})
|
|
</script>
|
|
|
|
<!-- Boutton reset spell esprit -->
|
|
<script type="text/worker">
|
|
on('clicked:reset_spell_esprit', function() {
|
|
|
|
setAttrs({
|
|
"data1_lvl_1" : 0,
|
|
"data2_lvl_1" : 0,
|
|
"data3_lvl_1" : 0,
|
|
"data1_lvl_2" : 0,
|
|
"data2_lvl_2" : 0,
|
|
"data3_lvl_2" : 0,
|
|
"data1_lvl_3" : 0,
|
|
"data2_lvl_3" : 0,
|
|
"data3_lvl_3" : 0
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<!-- Boutton reset spell tableau -->
|
|
<script type="text/worker">
|
|
on('clicked:reset_spell_tableau', function() {
|
|
|
|
setAttrs({
|
|
"esprit_spell_1_1" : 0,
|
|
"esprit_spell_1_2" : 0,
|
|
"esprit_spell_1_3" : 0,
|
|
"esprit_spell_1_4" : 0,
|
|
"esprit_spell_1_5" : 0,
|
|
"esprit_spell_1_6" : 0,
|
|
"esprit_spell_1_7" : 0,
|
|
"esprit_spell_1_8" : 0,
|
|
"esprit_spell_1_9" : 0,
|
|
"esprit_spell_1_10" : 0,
|
|
"esprit_spell_1_11" : 0,
|
|
"esprit_spell_1_12" : 0,
|
|
|
|
|
|
"esprit_spell_2_1" : 0,
|
|
"esprit_spell_2_2" : 0,
|
|
"esprit_spell_2_3" : 0,
|
|
"esprit_spell_2_4" : 0,
|
|
"esprit_spell_2_5" : 0,
|
|
"esprit_spell_2_6" : 0,
|
|
"esprit_spell_2_7" : 0,
|
|
"esprit_spell_2_8" : 0,
|
|
"esprit_spell_2_9" : 0,
|
|
"esprit_spell_2_10" : 0,
|
|
"esprit_spell_2_11" : 0,
|
|
"esprit_spell_2_12" : 0,
|
|
|
|
"esprit_spell_3_1" : 0,
|
|
"esprit_spell_3_2" : 0,
|
|
"esprit_spell_3_3" : 0,
|
|
"esprit_spell_3_4" : 0,
|
|
"esprit_spell_3_5" : 0,
|
|
"esprit_spell_3_6" : 0,
|
|
"esprit_spell_3_7" : 0,
|
|
"esprit_spell_3_8" : 0,
|
|
"esprit_spell_3_9" : 0,
|
|
"esprit_spell_3_10" : 0,
|
|
"esprit_spell_3_11" : 0,
|
|
"esprit_spell_3_12" : 0,
|
|
|
|
"outil_pouvoir_lvl_1_1-1" : 0,
|
|
"outil_pouvoir_lvl_1_1-2" : 0,
|
|
"outil_pouvoir_lvl_1_2-1" : 0,
|
|
"outil_pouvoir_lvl_1_2-2" : 0,
|
|
"outil_pouvoir_lvl_1_3-1" : 0,
|
|
"outil_pouvoir_lvl_1_3-2" : 0,
|
|
"outil_pouvoir_lvl_1_4-1" : 0,
|
|
"outil_pouvoir_lvl_1_4-2" : 0,
|
|
"outil_pouvoir_lvl_1_5-1" : 0,
|
|
"outil_pouvoir_lvl_1_5-2" : 0,
|
|
"outil_pouvoir_lvl_1_6-1" : 0,
|
|
"outil_pouvoir_lvl_1_6-2" : 0,
|
|
|
|
"outil_pouvoir_lvl_2_1-1" : 0,
|
|
"outil_pouvoir_lvl_2_1-2" : 0,
|
|
"outil_pouvoir_lvl_2_2-1" : 0,
|
|
"outil_pouvoir_lvl_2_2-2" : 0,
|
|
"outil_pouvoir_lvl_2_3-1" : 0,
|
|
"outil_pouvoir_lvl_2_3-2" : 0,
|
|
"outil_pouvoir_lvl_2_4-1" : 0,
|
|
"outil_pouvoir_lvl_2_4-2" : 0,
|
|
"outil_pouvoir_lvl_2_5-1" : 0,
|
|
"outil_pouvoir_lvl_2_5-2" : 0,
|
|
"outil_pouvoir_lvl_2_6-1" : 0,
|
|
"outil_pouvoir_lvl_2_6-2" : 0,
|
|
|
|
"outil_pouvoir_lvl_3_1-1" : 0,
|
|
"outil_pouvoir_lvl_3_1-2" : 0,
|
|
"outil_pouvoir_lvl_3_2-1" : 0,
|
|
"outil_pouvoir_lvl_3_2-2" : 0,
|
|
"outil_pouvoir_lvl_3_3-1" : 0,
|
|
"outil_pouvoir_lvl_3_3-2" : 0,
|
|
"outil_pouvoir_lvl_3_4-1" : 0,
|
|
"outil_pouvoir_lvl_3_4-2" : 0,
|
|
"outil_pouvoir_lvl_3_5-1" : 0,
|
|
"outil_pouvoir_lvl_3_5-2" : 0,
|
|
"outil_pouvoir_lvl_3_6-1" : 0,
|
|
"outil_pouvoir_lvl_3_6-2" : 0
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<!-- Mise à jour des checkbox pour esprit_spell -->
|
|
<script type="text/worker">
|
|
on("change:esprit_spell_1_1 change:esprit_spell_1_2 change:esprit_spell_1_3 change:esprit_spell_1_4 change:esprit_spell_1_5 change:esprit_spell_1_6 change:esprit_spell_1_7 change:esprit_spell_1_8 change:esprit_spell_1_9 change:esprit_spell_1_10 change:esprit_spell_1_11 change:esprit_spell_1_12 change:esprit_spell_2_1 change:esprit_spell_2_2 change:esprit_spell_2_3 change:esprit_spell_2_4 change:esprit_spell_2_5 change:esprit_spell_2_6 change:esprit_spell_2_7 change:esprit_spell_2_8 change:esprit_spell_2_9 change:esprit_spell_2_10 change:esprit_spell_2_11 change:esprit_spell_2_12 change:esprit_spell_3_1 change:esprit_spell_3_2 change:esprit_spell_3_3 change:esprit_spell_3_4 change:esprit_spell_3_5 change:esprit_spell_3_6 change:esprit_spell_3_7 change:esprit_spell_3_8 change:esprit_spell_3_9 change:esprit_spell_3_10 change:esprit_spell_3_11 change:esprit_spell_3_12", function() {
|
|
getAttrs(["esprit_spell_1_1", "esprit_spell_1_2", "esprit_spell_1_3", "esprit_spell_1_4", "esprit_spell_1_5", "esprit_spell_1_6", "esprit_spell_1_7", "esprit_spell_1_8", "esprit_spell_1_9", "esprit_spell_1_10", "esprit_spell_1_11", "esprit_spell_1_12", "esprit_spell_2_1", "esprit_spell_2_2", "esprit_spell_2_3", "esprit_spell_2_4", "esprit_spell_2_5", "esprit_spell_2_6", "esprit_spell_2_7", "esprit_spell_2_8", "esprit_spell_2_9", "esprit_spell_2_10", "esprit_spell_2_11", "esprit_spell_2_12", "esprit_spell_3_1", "esprit_spell_3_2", "esprit_spell_3_3", "esprit_spell_3_4", "esprit_spell_3_5", "esprit_spell_3_6", "esprit_spell_3_7", "esprit_spell_3_8", "esprit_spell_3_9", "esprit_spell_3_10", "esprit_spell_3_11", "esprit_spell_3_12"], function(values) {
|
|
let esprit_spell_1_1 = parseInt(values["esprit_spell_1_1"]) || 0;
|
|
if (esprit_spell_1_1 == 0 ) outil_pouvoir_lvl_1_1 = "0";
|
|
else outil_pouvoir_lvl_1_1 = "1";
|
|
|
|
let esprit_spell_1_2 = parseInt(values["esprit_spell_1_2"]) || 0;
|
|
if (esprit_spell_1_2 == 0 ) outil_pouvoir_lvl_1_2 = "0";
|
|
else outil_pouvoir_lvl_1_2 = "1";
|
|
|
|
let esprit_spell_1_3 = parseInt(values["esprit_spell_1_3"]) || 0;
|
|
if (esprit_spell_1_3 == 0 ) outil_pouvoir_lvl_1_3 = "0";
|
|
else outil_pouvoir_lvl_1_3 = "1";
|
|
|
|
let esprit_spell_1_4 = parseInt(values["esprit_spell_1_4"]) || 0;
|
|
if (esprit_spell_1_4 == 0 ) outil_pouvoir_lvl_1_4 = "0";
|
|
else outil_pouvoir_lvl_1_4 = "1";
|
|
|
|
let esprit_spell_1_5 = parseInt(values["esprit_spell_1_5"]) || 0;
|
|
if (esprit_spell_1_5 == 0 ) outil_pouvoir_lvl_1_5 = "0";
|
|
else outil_pouvoir_lvl_1_5 = "1";
|
|
|
|
let esprit_spell_1_6 = parseInt(values["esprit_spell_1_6"]) || 0;
|
|
if (esprit_spell_1_6 == 0 ) outil_pouvoir_lvl_1_6 = "0";
|
|
else outil_pouvoir_lvl_1_6 = "1";
|
|
|
|
let esprit_spell_1_7 = parseInt(values["esprit_spell_1_7"]) || 0;
|
|
if (esprit_spell_1_7 == 0 ) outil_pouvoir_lvl_1_7 = "0";
|
|
else outil_pouvoir_lvl_1_7 = "1";
|
|
|
|
let esprit_spell_1_8 = parseInt(values["esprit_spell_1_8"]) || 0;
|
|
if (esprit_spell_1_8 == 0 ) outil_pouvoir_lvl_1_8 = "0";
|
|
else outil_pouvoir_lvl_1_8 = "1";
|
|
|
|
let esprit_spell_1_9 = parseInt(values["esprit_spell_1_9"]) || 0;
|
|
if (esprit_spell_1_9 == 0 ) outil_pouvoir_lvl_1_9 = "0";
|
|
else outil_pouvoir_lvl_1_9 = "1";
|
|
|
|
let esprit_spell_1_10 = parseInt(values["esprit_spell_1_10"]) || 0;
|
|
if (esprit_spell_1_10 == 0 ) outil_pouvoir_lvl_1_10 = "0";
|
|
else outil_pouvoir_lvl_1_10 = "1";
|
|
|
|
let esprit_spell_1_11 = parseInt(values["esprit_spell_1_11"]) || 0;
|
|
if (esprit_spell_1_11 == 0 ) outil_pouvoir_lvl_1_11 = "0";
|
|
else outil_pouvoir_lvl_1_11 = "1";
|
|
|
|
let esprit_spell_1_12 = parseInt(values["esprit_spell_1_12"]) || 0;
|
|
if (esprit_spell_1_12 == 0 ) outil_pouvoir_lvl_1_12 = "0";
|
|
else outil_pouvoir_lvl_1_12 = "1";
|
|
|
|
let esprit_spell_2_1 = parseInt(values["esprit_spell_2_1"]) || 0;
|
|
if (esprit_spell_2_1 == 0 ) outil_pouvoir_lvl_2_1 = "0";
|
|
else outil_pouvoir_lvl_2_1 = "1";
|
|
|
|
let esprit_spell_2_2 = parseInt(values["esprit_spell_2_2"]) || 0;
|
|
if (esprit_spell_2_2 == 0 ) outil_pouvoir_lvl_2_2 = "0";
|
|
else outil_pouvoir_lvl_2_2 = "1";
|
|
|
|
let esprit_spell_2_3 = parseInt(values["esprit_spell_2_3"]) || 0;
|
|
if (esprit_spell_2_3 == 0 ) outil_pouvoir_lvl_2_3 = "0";
|
|
else outil_pouvoir_lvl_2_3 = "1";
|
|
|
|
let esprit_spell_2_4 = parseInt(values["esprit_spell_2_4"]) || 0;
|
|
if (esprit_spell_2_4 == 0 ) outil_pouvoir_lvl_2_4 = "0";
|
|
else outil_pouvoir_lvl_2_4 = "1";
|
|
|
|
let esprit_spell_2_5 = parseInt(values["esprit_spell_2_5"]) || 0;
|
|
if (esprit_spell_2_5 == 0 ) outil_pouvoir_lvl_2_5 = "0";
|
|
else outil_pouvoir_lvl_2_5 = "1";
|
|
|
|
let esprit_spell_2_6 = parseInt(values["esprit_spell_2_6"]) || 0;
|
|
if (esprit_spell_2_6 == 0 ) outil_pouvoir_lvl_2_6 = "0";
|
|
else outil_pouvoir_lvl_2_6 = "1";
|
|
|
|
let esprit_spell_2_7 = parseInt(values["esprit_spell_2_7"]) || 0;
|
|
if (esprit_spell_2_7 == 0 ) outil_pouvoir_lvl_2_7 = "0";
|
|
else outil_pouvoir_lvl_2_7 = "1";
|
|
|
|
let esprit_spell_2_8 = parseInt(values["esprit_spell_2_8"]) || 0;
|
|
if (esprit_spell_2_8 == 0 ) outil_pouvoir_lvl_2_8 = "0";
|
|
else outil_pouvoir_lvl_2_8 = "1";
|
|
|
|
let esprit_spell_2_9 = parseInt(values["esprit_spell_2_9"]) || 0;
|
|
if (esprit_spell_2_9 == 0 ) outil_pouvoir_lvl_2_9 = "0";
|
|
else outil_pouvoir_lvl_2_9 = "1";
|
|
|
|
let esprit_spell_2_10 = parseInt(values["esprit_spell_2_10"]) || 0;
|
|
if (esprit_spell_2_10 == 0 ) outil_pouvoir_lvl_2_10 = "0";
|
|
else outil_pouvoir_lvl_2_10 = "1";
|
|
|
|
let esprit_spell_2_11 = parseInt(values["esprit_spell_2_11"]) || 0;
|
|
if (esprit_spell_2_11 == 0 ) outil_pouvoir_lvl_2_11 = "0";
|
|
else outil_pouvoir_lvl_2_11 = "1";
|
|
|
|
let esprit_spell_2_12 = parseInt(values["esprit_spell_2_12"]) || 0;
|
|
if (esprit_spell_2_12 == 0 ) outil_pouvoir_lvl_2_12 = "0";
|
|
else outil_pouvoir_lvl_2_12 = "1";
|
|
|
|
let esprit_spell_3_1 = parseInt(values["esprit_spell_3_1"]) || 0;
|
|
if (esprit_spell_3_1 == 0 ) outil_pouvoir_lvl_3_1 = "0";
|
|
else outil_pouvoir_lvl_3_1 = "1";
|
|
|
|
let esprit_spell_3_2 = parseInt(values["esprit_spell_3_2"]) || 0;
|
|
if (esprit_spell_3_2 == 0 ) outil_pouvoir_lvl_3_2 = "0";
|
|
else outil_pouvoir_lvl_3_2 = "1";
|
|
|
|
let esprit_spell_3_3 = parseInt(values["esprit_spell_3_3"]) || 0;
|
|
if (esprit_spell_3_3 == 0 ) outil_pouvoir_lvl_3_3 = "0";
|
|
else outil_pouvoir_lvl_3_3 = "1";
|
|
|
|
let esprit_spell_3_4 = parseInt(values["esprit_spell_3_4"]) || 0;
|
|
if (esprit_spell_3_4 == 0 ) outil_pouvoir_lvl_3_4 = "0";
|
|
else outil_pouvoir_lvl_3_4 = "1";
|
|
|
|
let esprit_spell_3_5 = parseInt(values["esprit_spell_3_5"]) || 0;
|
|
if (esprit_spell_3_5 == 0 ) outil_pouvoir_lvl_3_5 = "0";
|
|
else outil_pouvoir_lvl_3_5 = "1";
|
|
|
|
let esprit_spell_3_6 = parseInt(values["esprit_spell_3_6"]) || 0;
|
|
if (esprit_spell_3_6 == 0 ) outil_pouvoir_lvl_3_6 = "0";
|
|
else outil_pouvoir_lvl_3_6 = "1";
|
|
|
|
let esprit_spell_3_7 = parseInt(values["esprit_spell_3_7"]) || 0;
|
|
if (esprit_spell_3_7 == 0 ) outil_pouvoir_lvl_3_7 = "0";
|
|
else outil_pouvoir_lvl_3_7 = "1";
|
|
|
|
let esprit_spell_3_8 = parseInt(values["esprit_spell_3_8"]) || 0;
|
|
if (esprit_spell_3_8 == 0 ) outil_pouvoir_lvl_3_8 = "0";
|
|
else outil_pouvoir_lvl_3_8 = "1";
|
|
|
|
let esprit_spell_3_9 = parseInt(values["esprit_spell_3_9"]) || 0;
|
|
if (esprit_spell_3_9 == 0 ) outil_pouvoir_lvl_3_9 = "0";
|
|
else outil_pouvoir_lvl_3_9 = "1";
|
|
|
|
let esprit_spell_3_10 = parseInt(values["esprit_spell_3_10"]) || 0;
|
|
if (esprit_spell_3_10 == 0 ) outil_pouvoir_lvl_3_10 = "0";
|
|
else outil_pouvoir_lvl_3_10 = "1";
|
|
|
|
let esprit_spell_3_11 = parseInt(values["esprit_spell_3_11"]) || 0;
|
|
if (esprit_spell_3_11 == 0 ) outil_pouvoir_lvl_3_11 = "0";
|
|
else outil_pouvoir_lvl_3_11 = "1";
|
|
|
|
let esprit_spell_3_12 = parseInt(values["esprit_spell_3_12"]) || 0;
|
|
if (esprit_spell_3_12 == 0 ) outil_pouvoir_lvl_3_12 = "0";
|
|
else outil_pouvoir_lvl_3_12 = "1";
|
|
|
|
setAttrs({
|
|
"outil_pouvoir_lvl_1_1-1": outil_pouvoir_lvl_1_1,
|
|
"outil_pouvoir_lvl_1_1-2": outil_pouvoir_lvl_1_2,
|
|
"outil_pouvoir_lvl_1_2-1": outil_pouvoir_lvl_1_3,
|
|
"outil_pouvoir_lvl_1_2-2": outil_pouvoir_lvl_1_4,
|
|
"outil_pouvoir_lvl_1_3-1": outil_pouvoir_lvl_1_5,
|
|
"outil_pouvoir_lvl_1_3-2": outil_pouvoir_lvl_1_6,
|
|
"outil_pouvoir_lvl_1_4-1": outil_pouvoir_lvl_1_7,
|
|
"outil_pouvoir_lvl_1_4-2": outil_pouvoir_lvl_1_8,
|
|
"outil_pouvoir_lvl_1_5-1": outil_pouvoir_lvl_1_9,
|
|
"outil_pouvoir_lvl_1_5-2": outil_pouvoir_lvl_1_10,
|
|
"outil_pouvoir_lvl_1_6-1": outil_pouvoir_lvl_1_11,
|
|
"outil_pouvoir_lvl_1_6-2": outil_pouvoir_lvl_1_12,
|
|
"outil_pouvoir_lvl_1_1-1": outil_pouvoir_lvl_2_1,
|
|
"outil_pouvoir_lvl_2_1-2": outil_pouvoir_lvl_2_2,
|
|
"outil_pouvoir_lvl_2_2-1": outil_pouvoir_lvl_2_3,
|
|
"outil_pouvoir_lvl_2_2-2": outil_pouvoir_lvl_2_4,
|
|
"outil_pouvoir_lvl_2_3-1": outil_pouvoir_lvl_2_5,
|
|
"outil_pouvoir_lvl_2_3-2": outil_pouvoir_lvl_2_6,
|
|
"outil_pouvoir_lvl_2_4-1": outil_pouvoir_lvl_2_7,
|
|
"outil_pouvoir_lvl_2_4-2": outil_pouvoir_lvl_2_8,
|
|
"outil_pouvoir_lvl_2_5-1": outil_pouvoir_lvl_2_9,
|
|
"outil_pouvoir_lvl_2_5-2": outil_pouvoir_lvl_2_10,
|
|
"outil_pouvoir_lvl_2_6-1": outil_pouvoir_lvl_2_11,
|
|
"outil_pouvoir_lvl_2_6-2": outil_pouvoir_lvl_2_12,
|
|
"outil_pouvoir_lvl_3_1-1": outil_pouvoir_lvl_3_1,
|
|
"outil_pouvoir_lvl_3_1-2": outil_pouvoir_lvl_3_2,
|
|
"outil_pouvoir_lvl_3_2-1": outil_pouvoir_lvl_3_3,
|
|
"outil_pouvoir_lvl_3_2-2": outil_pouvoir_lvl_3_4,
|
|
"outil_pouvoir_lvl_3_3-1": outil_pouvoir_lvl_3_5,
|
|
"outil_pouvoir_lvl_3_3-2": outil_pouvoir_lvl_3_6,
|
|
"outil_pouvoir_lvl_3_4-1": outil_pouvoir_lvl_3_7,
|
|
"outil_pouvoir_lvl_3_4-2": outil_pouvoir_lvl_3_8,
|
|
"outil_pouvoir_lvl_3_5-1": outil_pouvoir_lvl_3_9,
|
|
"outil_pouvoir_lvl_3_5-2": outil_pouvoir_lvl_3_10,
|
|
"outil_pouvoir_lvl_3_6-1": outil_pouvoir_lvl_3_11,
|
|
"outil_pouvoir_lvl_3_6-2": outil_pouvoir_lvl_3_12
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<!-- Custom Roll -->
|
|
<script type="text/worker">
|
|
on("change:custom_roll_qualite change:custom_roll_aspect change:custom_roll_attribut", function() {
|
|
getAttrs(["custom_roll_qualite", "custom_roll_aspect", "custom_roll_attribut"], function(values) {
|
|
let custom_roll_qualite = parseInt(values["custom_roll_qualite"]) || 0;
|
|
let custom_roll_aspect = parseInt(values["custom_roll_aspect"]) || 0;
|
|
let custom_roll_attribut = parseInt(values["custom_roll_attribut"]) || 0;
|
|
|
|
if (custom_roll_qualite == '0')
|
|
custom_roll_qualite_titre = "",
|
|
custom_roll_qualite_data = "",
|
|
custom_roll_prouesse_qualite_data = "";
|
|
else if (custom_roll_qualite == '1')
|
|
custom_roll_qualite_titre = getTranslationByKey('courage_roll'),
|
|
custom_roll_qualite_data = "[[@{D_courage}D6k1]]",
|
|
custom_roll_prouesse_qualite_data = "D_courage_roll";
|
|
else if (custom_roll_qualite == '2')
|
|
custom_roll_qualite_titre = getTranslationByKey('intellect_roll'),
|
|
custom_roll_qualite_data = "[[@{D_intellect}D6k1]]",
|
|
custom_roll_prouesse_qualite_data = "D_intellect_roll";
|
|
else if (custom_roll_qualite == '3')
|
|
custom_roll_qualite_titre = getTranslationByKey('sensitivity_roll'),
|
|
custom_roll_qualite_data = "[[@{D_sensibilite}D6k1]]",
|
|
custom_roll_prouesse_qualite_data = "D_sensibilite_roll";
|
|
else if (custom_roll_qualite == '4')
|
|
custom_roll_qualite_titre = getTranslationByKey('authority_roll'),
|
|
custom_roll_qualite_data = "[[@{D_autorite}D6k1]]",
|
|
custom_roll_prouesse_qualite_data = "D_autorite_roll";
|
|
else if (custom_roll_qualite == '5')
|
|
custom_roll_qualite_titre = getTranslationByKey('opening_roll'),
|
|
custom_roll_qualite_data = "[[@{D_ouverture}D6k1]]",
|
|
custom_roll_prouesse_qualite_data = "D_ouverture_roll";
|
|
else if (custom_roll_qualite == '6')
|
|
custom_roll_qualite_titre = getTranslationByKey('serenity_roll'),
|
|
custom_roll_qualite_data = "[[@{D_serenite}D6k1]]",
|
|
custom_roll_prouesse_qualite_data = "D_serenite_roll";
|
|
else if (custom_roll_qualite == '7')
|
|
custom_roll_qualite_titre = getTranslationByKey('know_roll'),
|
|
custom_roll_qualite_data = "[[@{D_savoir}D6k1]]",
|
|
custom_roll_prouesse_qualite_data = "D_savoir_roll";
|
|
else if (custom_roll_qualite == '8')
|
|
custom_roll_qualite_titre = getTranslationByKey('charisma_roll'),
|
|
custom_roll_qualite_data = "[[@{D_charisme}D6k1]]",
|
|
custom_roll_prouesse_qualite_data = "D_charisme_roll";
|
|
else if (custom_roll_qualite == '9')
|
|
custom_roll_qualite_titre = getTranslationByKey('attention_roll'),
|
|
custom_roll_qualite_data = "[[@{D_attention}D6k1]]",
|
|
custom_roll_prouesse_qualite_data = "D_attention_roll";
|
|
else if (custom_roll_qualite == '10')
|
|
custom_roll_qualite_titre = getTranslationByKey('coordination_roll'),
|
|
custom_roll_qualite_data = "[[@{D_coordination}D6k1]]",
|
|
custom_roll_prouesse_qualite_data = "D_coordination_roll";
|
|
|
|
if (custom_roll_aspect == '0')
|
|
custom_roll_aspect_titre = "",
|
|
custom_roll_aspect_data = "";
|
|
else if (custom_roll_aspect == '1')
|
|
custom_roll_aspect_titre = "NESHAMA",
|
|
custom_roll_aspect_data = "[[@{aspect_neshama_bonus}]]";
|
|
else if (custom_roll_aspect == '2')
|
|
custom_roll_aspect_titre = "ROUA'H",
|
|
custom_roll_aspect_data = "[[@{aspect_rouah_bonus}]]";
|
|
else if (custom_roll_aspect == '3')
|
|
custom_roll_aspect_titre = "NEFESH",
|
|
custom_roll_aspect_data = "[[@{aspect_nefesh_bonus}]]";
|
|
|
|
if (custom_roll_attribut == '0')
|
|
custom_roll_attribut_titre = "",
|
|
custom_roll_attribut_data = "",
|
|
custom_roll_attribut_before = "",
|
|
custom_roll_attribut_after = "";
|
|
else if (custom_roll_attribut == '1')
|
|
custom_roll_attribut_before = " {{attribut_title=",
|
|
custom_roll_attribut_after = "}}",
|
|
custom_roll_attribut_titre = getTranslationByKey('acuity'),
|
|
custom_roll_attribut_data = "[[@{Médium|acuite_bonus}]]";
|
|
else if (custom_roll_attribut == '2')
|
|
custom_roll_attribut_before = " {{attribut_title=",
|
|
custom_roll_attribut_after = "}}",
|
|
custom_roll_attribut_titre = getTranslationByKey('agility'),
|
|
custom_roll_attribut_data = "[[@{Médium|agilite_bonus}]]";
|
|
else if (custom_roll_attribut == '3')
|
|
custom_roll_attribut_before = " {{attribut_title=",
|
|
custom_roll_attribut_after = "}}",
|
|
custom_roll_attribut_titre = getTranslationByKey('anonymity'),
|
|
custom_roll_attribut_data = "[[@{Médium|anonymat_bonus}]]";
|
|
else if (custom_roll_attribut == '4')
|
|
custom_roll_attribut_before = " {{attribut_title=",
|
|
custom_roll_attribut_after = "}}",
|
|
custom_roll_attribut_titre = getTranslationByKey('beauty'),
|
|
custom_roll_attribut_data = "[[@{Médium|beaute_bonus}]]";
|
|
else if (custom_roll_attribut == '5')
|
|
custom_roll_attribut_before = " {{attribut_title=",
|
|
custom_roll_attribut_after = "}}",
|
|
custom_roll_attribut_titre = getTranslationByKey('strangeness'),
|
|
custom_roll_attribut_data = "[[@{Médium|etrangete_bonus}]]";
|
|
else if (custom_roll_attribut == '6')
|
|
custom_roll_attribut_before = " {{attribut_title=",
|
|
custom_roll_attribut_after = "}}",
|
|
custom_roll_attribut_titre = getTranslationByKey('skill'),
|
|
custom_roll_attribut_data = "[[@{Médium|habilete_bonus}]]";
|
|
else if (custom_roll_attribut == '7')
|
|
custom_roll_attribut_before = " {{attribut_title=",
|
|
custom_roll_attribut_after = "}}",
|
|
custom_roll_attribut_titre = getTranslationByKey('innocence'),
|
|
custom_roll_attribut_data = "[[@{Médium|innocence_bonus}]]";
|
|
else if (custom_roll_attribut == '8')
|
|
custom_roll_attribut_before = " {{attribut_title=",
|
|
custom_roll_attribut_after = "}}",
|
|
custom_roll_attribut_titre = getTranslationByKey('attribute_power'),
|
|
custom_roll_attribut_data = "[[@{Médium|puissance_bonus}]]";
|
|
else if (custom_roll_attribut == '9')
|
|
custom_roll_attribut_before = " {{attribut_title=",
|
|
custom_roll_attribut_after = "}}",
|
|
custom_roll_attribut_titre = getTranslationByKey('robustness'),
|
|
custom_roll_attribut_data = "[[@{Médium|robustesse_bonus}]]";
|
|
|
|
setAttrs({
|
|
"custom_macro_classic" : "&{template:cabinet-classic} {{title=^{custom_roll}}} {{qualite_title=" + custom_roll_qualite_titre + "}} {{aspect_title=" + custom_roll_aspect_titre + "}}" + custom_roll_attribut_before + "" + custom_roll_attribut_titre + "" + custom_roll_attribut_after + "{{malus_corps_title=^{malus_body}}} {{divers_title=^{divers}}} {{qualite=" + custom_roll_qualite_data + " }} {{aspect= " + custom_roll_aspect_data + "}} {{attribut=" + custom_roll_attribut_data + "}} {{malus_corps=[[@{Médium|malus_total}]]}} {{divers=[[?{Bonus|0}]]}} {{footer=1}}" ,
|
|
"custom_macro_prouesse" : "&{template:cabinet-prouesse} {{title=^{custom_roll}}} {{" + custom_roll_qualite_titre + "=@{" + custom_roll_prouesse_qualite_data +"}}} {{" + custom_roll_aspect_titre + "=" + custom_roll_aspect_data + "}} {{" + custom_roll_attribut_titre + "=" + custom_roll_attribut_data + "}} {{^{malus_body}=[[@{Médium|malus_total}]]}} {{^{divers}=[[?{Bonus|0}]]}}"
|
|
|
|
|
|
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
|
|
<!----------------------------->
|
|
<!------ [ROLL TEMPLATE] ------>
|
|
<!----------------------------->
|
|
|
|
|
|
<rolltemplate class="sheet-rolltemplate-cabinet-classic">
|
|
<div class="sheet-container">
|
|
<div class="sheet-header">
|
|
{{#title}}<div class="sheet-title">{{title}}</div>{{/title}}
|
|
{{#subtitle}}<div class="sheet-subtitle">{{subtitle}}</div>{{/subtitle}}
|
|
</div>
|
|
<div class="sheet-content">
|
|
{{#qualite}}
|
|
<div class="sheet-key">{{qualite_title}}</div>
|
|
<div class="sheet-value">{{qualite}}</div>
|
|
{{/qualite}}
|
|
{{#aspect}}
|
|
<div class="sheet-key">{{aspect_title}}</div>
|
|
<div class="sheet-value">{{aspect}}</div>
|
|
{{/aspect}}
|
|
{{#attribut}}
|
|
<div class="sheet-key">{{attribut_title}}</div>
|
|
<div class="sheet-value">{{attribut}}</div>
|
|
{{/attribut}}
|
|
{{#malus_corps}}
|
|
<div class="sheet-key">{{malus_corps_title}}</div>
|
|
<div class="sheet-value">{{malus_corps}}</div>
|
|
{{/malus_corps}}
|
|
{{#divers}}
|
|
<div class="sheet-key">{{divers_title}}</div>
|
|
<div class="sheet-value">{{divers}}</div>
|
|
{{/divers}}
|
|
{{#localisation}}
|
|
<div class="sheet-key">{{localisation_title}}</div>
|
|
{{#rollTotal() localisation 2}}
|
|
<div class="sheet-value" style="font-weight: bold !important;">Tête</div>
|
|
{{/rollTotal() localisation 2}}
|
|
{{#rollTotal() localisation 3}}
|
|
<div class="sheet-value" style="font-weight: bold !important;">Bras droit</div>
|
|
{{/rollTotal() localisation 3}}
|
|
{{#rollTotal() localisation 4}}
|
|
<div class="sheet-value" style="font-weight: bold !important;">Bras droit</div>
|
|
{{/rollTotal() localisation 4}}
|
|
{{#rollTotal() localisation 5}}
|
|
<div class="sheet-value" style="font-weight: bold !important;">Bras droit</div>
|
|
{{/rollTotal() localisation 5}}
|
|
{{#rollTotal() localisation 6}}
|
|
<div class="sheet-value" style="font-weight: bold !important;">Bras gauche</div>
|
|
{{/rollTotal() localisation 6}}
|
|
{{#rollTotal() localisation 7}}
|
|
<div class="sheet-value" style="font-weight: bold !important;">Bras gauche</div>
|
|
{{/rollTotal() localisation 7}}
|
|
{{#rollTotal() localisation 8}}
|
|
<div class="sheet-value" style="font-weight: bold !important;">Bras gauche</div>
|
|
{{/rollTotal() localisation 8}}
|
|
{{#rollTotal() localisation 9}}
|
|
<div class="sheet-value" style="font-weight: bold !important;">Torse</div>
|
|
{{/rollTotal() localisation 9}}
|
|
{{#rollTotal() localisation 10}}
|
|
<div class="sheet-value" style="font-weight: bold !important;">Torse</div>
|
|
{{/rollTotal() localisation 10}}
|
|
{{#rollTotal() localisation 11}}
|
|
<div class="sheet-value" style="font-weight: bold !important;">Jambe droite</div>
|
|
{{/rollTotal() localisation 11}}
|
|
{{#rollTotal() localisation 12}}
|
|
<div class="sheet-value" style="font-weight: bold !important;">Jambe gauche</div>
|
|
{{/rollTotal() localisation 12}}
|
|
{{/localisation}}
|
|
{{#computed::roll}}
|
|
<div class="sheet-desc">{{resultat_title}} : {{computed::roll}}</div>
|
|
{{/computed::roll}}
|
|
{{#footer}}
|
|
<div class="sheet-footer"><img class="frise_prouesse" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_result_deco.png" style="margin-top:-13px; opacity:0.7;"></div>
|
|
{{/footer}}
|
|
</div>
|
|
</div>
|
|
</rolltemplate>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-cabinet-classic-qualite">
|
|
<div class="sheet-container">
|
|
<div class="sheet-header">
|
|
{{#title}}<div class="sheet-title">{{title}}</div>{{/title}}
|
|
{{#subtitle}}<div class="sheet-subtitle">{{subtitle}}</div>{{/subtitle}}
|
|
</div>
|
|
<div class="sheet-content">
|
|
{{#allprops() title subtitle desc color localisation localisation_title info}}
|
|
<div class="sheet-key">{{key}}</div>
|
|
<div class="sheet-value">{{value}}</div>
|
|
{{/allprops() title subtitle desc color localisation localisation_title info}}
|
|
{{#localisation}}
|
|
<div class="sheet-key">{{localisation_title}}</div>
|
|
{{#rollTotal() localisation 2}}
|
|
<div class="sheet-value" style="font-weight: bold !important;"><data-i18n="head_template">Tête</span></div>
|
|
{{/rollTotal() localisation 2}}
|
|
{{#rollTotal() localisation 3}}
|
|
<div class="sheet-value" style="font-weight: bold !important;"><data-i18n="right_arm_template">Bras droit</span></div>
|
|
{{/rollTotal() localisation 3}}
|
|
{{#rollTotal() localisation 4}}
|
|
<div class="sheet-value" style="font-weight: bold !important;"><data-i18n="right_arm_template">Bras droit</span></div>
|
|
{{/rollTotal() localisation 4}}
|
|
{{#rollTotal() localisation 5}}
|
|
<div class="sheet-value" style="font-weight: bold !important;"><data-i18n="right_arm_template">Bras droit</span></div>
|
|
{{/rollTotal() localisation 5}}
|
|
{{#rollTotal() localisation 6}}
|
|
<div class="sheet-value" style="font-weight: bold !important;"><data-i18n="left_arm_template">Bras gauche</span></div>
|
|
{{/rollTotal() localisation 6}}
|
|
{{#rollTotal() localisation 7}}
|
|
<div class="sheet-value" style="font-weight: bold !important;"><data-i18n="left_arm_template">Bras gauche</span></div>
|
|
{{/rollTotal() localisation 7}}
|
|
{{#rollTotal() localisation 8}}
|
|
<div class="sheet-value" style="font-weight: bold !important;"><data-i18n="left_arm_template">Bras gauche</span></div>
|
|
{{/rollTotal() localisation 8}}
|
|
{{#rollTotal() localisation 9}}
|
|
<div class="sheet-value" style="font-weight: bold !important;"><data-i18n="torso_template">Torse</span></div>
|
|
{{/rollTotal() localisation 9}}
|
|
{{#rollTotal() localisation 10}}
|
|
<div class="sheet-value" style="font-weight: bold !important;"><data-i18n="torso_template">Torse</span></div>
|
|
{{/rollTotal() localisation 10}}
|
|
{{#rollTotal() localisation 11}}
|
|
<div class="sheet-value" style="font-weight: bold !important;"><data-i18n="right_leg_template">Jambe droite</span></div>
|
|
{{/rollTotal() localisation 11}}
|
|
{{#rollTotal() localisation 12}}
|
|
<div class="sheet-value" style="font-weight: bold !important;"><data-i18n="left_leg_template">Jambe gauche</span></div>
|
|
{{/rollTotal() localisation 12}}
|
|
{{/localisation}}
|
|
{{#info}}<div class="sheet-info">{{info}}</div>{{/info}}
|
|
<div class="sheet-footer"><img class="frise_prouesse" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_result_deco.png" style="margin-top:-13px; opacity:0.7;"></div>
|
|
</div>
|
|
</div>
|
|
</rolltemplate>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-cabinet-prouesse">
|
|
<div class="sheet-container">
|
|
<div class="sheet-header">
|
|
{{#title}}<div class="sheet-title">{{title}}</div>{{/title}}
|
|
{{#subtitle}}<div class="sheet-subtitle">{{subtitle}}</div>{{/subtitle}}
|
|
<div class="type"><span data-i18n="jet_embellie">Jet d'Embellie</span></div>
|
|
</div>
|
|
<div class="sheet-content">
|
|
{{#allprops() title subtitle desc color localisation localisation_title info}}
|
|
<div class="sheet-key">{{key}}</div>
|
|
<div class="sheet-value">{{value}}</div>
|
|
{{/allprops() title subtitle desc color localisation localisation_title info}}
|
|
{{#localisation}}
|
|
<div class="sheet-key">{{localisation_title}}</div>
|
|
{{#rollTotal() localisation 2}}
|
|
<div class="sheet-value" style="font-weight: bold !important;">Tête</div>
|
|
{{/rollTotal() localisation 2}}
|
|
{{#rollTotal() localisation 3}}
|
|
<div class="sheet-value" style="font-weight: bold !important;">Bras droit</div>
|
|
{{/rollTotal() localisation 3}}
|
|
{{#rollTotal() localisation 4}}
|
|
<div class="sheet-value" style="font-weight: bold !important;">Bras droit</div>
|
|
{{/rollTotal() localisation 4}}
|
|
{{#rollTotal() localisation 5}}
|
|
<div class="sheet-value" style="font-weight: bold !important;">Bras droit</div>
|
|
{{/rollTotal() localisation 5}}
|
|
{{#rollTotal() localisation 6}}
|
|
<div class="sheet-value" style="font-weight: bold !important;">Bras gauche</div>
|
|
{{/rollTotal() localisation 6}}
|
|
{{#rollTotal() localisation 7}}
|
|
<div class="sheet-value" style="font-weight: bold !important;">Bras gauche</div>
|
|
{{/rollTotal() localisation 7}}
|
|
{{#rollTotal() localisation 8}}
|
|
<div class="sheet-value" style="font-weight: bold !important;">Bras gauche</div>
|
|
{{/rollTotal() localisation 8}}
|
|
{{#rollTotal() localisation 9}}
|
|
<div class="sheet-value" style="font-weight: bold !important;">Torse</div>
|
|
{{/rollTotal() localisation 9}}
|
|
{{#rollTotal() localisation 10}}
|
|
<div class="sheet-value" style="font-weight: bold !important;">Torse</div>
|
|
{{/rollTotal() localisation 10}}
|
|
{{#rollTotal() localisation 11}}
|
|
<div class="sheet-value" style="font-weight: bold !important;">Jambe droite</div>
|
|
{{/rollTotal() localisation 11}}
|
|
{{#rollTotal() localisation 12}}
|
|
<div class="sheet-value" style="font-weight: bold !important;">Jambe gauche</div>
|
|
{{/rollTotal() localisation 12}}
|
|
{{/localisation}}
|
|
{{#info}}<div class="sheet-info">{{info}}</div>{{/info}}
|
|
<div class="sheet-footer"><img class="frise_prouesse" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_result_deco.png" style="margin-top:-13px; opacity:0.7;"></div>
|
|
</div>
|
|
</div>
|
|
</rolltemplate>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-cabinet-chance">
|
|
<div class="sheet-container">
|
|
<div class="sheet-header">
|
|
{{#title}}<div class="sheet-title">{{title}}</div>{{/title}}
|
|
{{#subtitle}}<div class="sheet-subtitle">{{subtitle}}</div>{{/subtitle}}
|
|
</div>
|
|
<div class="sheet-content">
|
|
{{#qualite}}
|
|
<div class="sheet-key">{{qualite_title}}</div>
|
|
<div class="sheet-value">{{qualite}}</div>
|
|
{{/qualite}}
|
|
{{#aspect}}
|
|
<div class="sheet-key">{{aspect_title}}</div>
|
|
<div class="sheet-value">{{aspect}}</div>
|
|
{{/aspect}}
|
|
{{#attribut}}
|
|
<div class="sheet-key">{{attribut_title}}</div>
|
|
<div class="sheet-value">{{attribut}}</div>
|
|
{{/attribut}}
|
|
{{#malus_corps}}
|
|
<div class="sheet-key">{{malus_corps_title}}</div>
|
|
<div class="sheet-value">{{malus_corps}}</div>
|
|
{{/malus_corps}}
|
|
{{#divers}}
|
|
<div class="sheet-key">{{divers_title}}</div>
|
|
<div class="sheet-value">{{divers}}</div>
|
|
{{/divers}}
|
|
{{#computed::roll}}
|
|
<div class="sheet-desc">{{resultat_title}} : {{computed::roll}}</div>
|
|
{{/computed::roll}}
|
|
</div>
|
|
</div>
|
|
</rolltemplate>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-cabinet-pouvoir">
|
|
<div class="sheet-container">
|
|
<div class="sheet-header">
|
|
{{#title}}<div class="sheet-title">{{title}}</div>{{/title}}
|
|
{{#subtitle}}<div class="sheet-subtitle">{{subtitle}}</div>{{/subtitle}}
|
|
</div>
|
|
<div class="sheet-content">
|
|
{{#allprops() title subtitle desc color localisation localisation_title info}}
|
|
<div class="sheet-key">{{key}}</div>
|
|
<div class="sheet-value">{{value}}</div>
|
|
{{/allprops() title subtitle desc color localisation localisation_title info}}
|
|
{{#info}}<div class="sheet-info">{{info}}</div>{{/info}}
|
|
<div class="sheet-footer"><img class="frise_prouesse" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cabinet%20des%20Murmures/img/offi_result_deco.png" style="margin-top:-13px; opacity:0.7;"></div>
|
|
</div>
|
|
</div>
|
|
</rolltemplate>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-cabinet-weapon">
|
|
<div class="sheet-container">
|
|
<div class="sheet-header">
|
|
{{#title}}<div class="sheet-title">{{title}}</div>{{/title}}
|
|
{{#subtitle}}<div class="sheet-subtitle">{{subtitle}}</div>{{/subtitle}}
|
|
</div>
|
|
<div class="sheet-content">
|
|
{{#degat_arme}}
|
|
<div class="sheet-key">{{degat_arme_title}}</div>
|
|
<div class="sheet-value">{{degat_arme}}</div>
|
|
{{/degat_arme}}
|
|
{{#puissance}}
|
|
<div class="sheet-key">{{puissance_title}}</div>
|
|
<div class="sheet-value">{{puissance}}</div>
|
|
{{/puissance}}
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{{#computed::roll}}
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{{#rollLess() computed::roll 2}}
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<div class="sheet-desc">{{resultat_title}} : {{computed::roll}} <span data-i18n="weapon_point">point</span></div>
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{{/rollLess() computed::roll 2}}
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{{#rollGreater() computed::roll 1}}
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<div class="sheet-desc">{{resultat_title}} : {{computed::roll}} <span data-i18n="weapon_points">points</span></div>
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{{/rollGreater() computed::roll 1}}
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{{/computed::roll}}
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</div>
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</div>
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</rolltemplate>
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