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https://github.com/Nighthawk42/roll20-character-sheets.git
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1053 lines
53 KiB
HTML
1053 lines
53 KiB
HTML
<!-- Roll20 Character Sheet for
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Bluebeard's Bride, published by Magpie Games:
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http://www.magpiegames.com/bluebeards-bride/
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Roll20 Character Sheet author: Jason Slanga <jason@anhinga.net>
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-->
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<!-- sheet worker scripts -->
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<script type="text/worker">
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// set worker attributes used for translation in roll queries
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on("sheet:opened", function(eventInfo){
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setAttrs({
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bloodname: getTranslationByKey("blood"),
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carnalityname: getTranslationByKey("carnality"),
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resiliencename: getTranslationByKey("resilience"),
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rollquerycaress: "&{template:bluebeard} {{sistername=@{hasringname}}} {{movename=" + getTranslationByKey("movename-caress") + "}} {{moveroll=[[2d6 + @{hasringblood}]]}} {{trigger=" + getTranslationByKey("trigger-caress") + "}} {{hit=" + getTranslationByKey("hit-caress") + "}} {{partial=" + getTranslationByKey("partial-caress") + "}}",
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rollqueryviolence: "&{template:bluebeard} {{sistername=@{hasringname}}} {{movename=" + getTranslationByKey("movename-violence") + "}} {{moveroll=[[2d6 + @{hasringcarnality}]]}} {{trigger=" + getTranslationByKey("trigger-violence") + "}} {{hit=" + getTranslationByKey("hit-violence") + "}} {{partial=" + getTranslationByKey("partial-violence") + "}}",
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rollquerycryout: "&{template:bluebeard} {{sistername=@{hasringname}}} {{movename=" + getTranslationByKey("movename-cryout") + "}} {{moveroll=[[2d6 + @{hasringresilience}]]}} {{trigger=" + getTranslationByKey("trigger-cryout") + "}} {{hit=" + getTranslationByKey("hit-cryout") + "}} {{partial=" + getTranslationByKey("partial-cryout") + "}}"
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});
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});
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// update the playbook attribute when the select changes
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on("change:repeating_sisters:playbookselect", function() {
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getAttrs(["repeating_sisters_playbookselect"], function(values) {
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setAttrs({
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repeating_sisters_playbook:values.repeating_sisters_playbookselect,
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repeating_sisters_playbookname: getTranslationByKey(values.repeating_sisters_playbookselect)
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});
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});
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});
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// update the face attribute when the select changes
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on("change:repeating_sisters:faceselect", function() {
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getAttrs(["repeating_sisters_faceselect"], function(values) {
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setAttrs({ repeating_sisters_face:values.repeating_sisters_faceselect });
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});
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});
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// reset the trauma
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on("change:repeating_sisters:traumareset", function() {
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setAttrs({ repeating_sister_trauma:0 });
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});
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// update the hasring attributes
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function updatehasring(id) {
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// the id has been converted to lowercase - get the unmodified id
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getSectionIDs("sisters", function(idarray) {
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var theid;
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for (var i = 0; i < idarray.length; i++) {
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if (id == idarray[i].toLowerCase()) {
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theid = idarray[i];
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}
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}
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// get all the attributes that need to be updated, plus check if we should actually update
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getAttrs([
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"repeating_sisters_" + theid + "_sisterhasring",
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"repeating_sisters_" + theid + "_playbook",
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"repeating_sisters_" + theid + "_blood",
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"repeating_sisters_" + theid + "_carnality",
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"repeating_sisters_" + theid + "_resilience"],
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function(values){
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var newattrs = {};
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var updateattrs = false;
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for (v in values) {
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switch (v.split("_").pop()) {
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case "sisterhasring":
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updateattrs = (values[v] == "1") ? true : false; // should we update the values?
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break;
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case "playbook":
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// newattrs["hasringname"] = values[v];
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newattrs["hasringname"] = getTranslationByKey( values[v] );
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break;
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case "blood":
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newattrs["hasringblood"] = values[v];
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break;
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case "carnality":
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newattrs["hasringcarnality"] = values[v];
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break;
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case "resilience":
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newattrs["hasringresilience"] = values[v];
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break;
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default:
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}
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}
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if (updateattrs) {
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setAttrs(newattrs);
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}
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})
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});
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}
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// handle passing the ring
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on("change:repeating_sisters", function(eventInfo) {
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// parse out the id - NB this will be set to all lowercase
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var srcid = eventInfo.sourceAttribute.split("_")[2];
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// check if we should turn the others sisters off
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if (eventInfo.sourceAttribute.split("_").pop() == "sisterhasring" && eventInfo.newValue) {
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// loop through all the sisters
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getSectionIDs("sisters", function(idarray) {
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var othersisters = {};
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for (var i = 0; i < idarray.length; i++) {
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// Are we working on the sister who has the ring?
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if (srcid != idarray[i].toLowerCase()) {
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othersisters["repeating_sisters_" + idarray[i] + "_sisterhasring"] = 0;
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}
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}
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setAttrs(othersisters);
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});
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}
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// update the hasring attributes - the function will do validation
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updatehasring(srcid);
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});
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// if the sister reaches 5 trauma, shatter!
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on("change:repeating_sisters:trauma", function(eventInfo) {
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if (eventInfo.newValue == 5) {
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setAttrs({ repeating_sisters_shattered: 1 });
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}
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});
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// unshatter
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on("change:repeating_sisters:unshatter", function() {
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setAttrs({ repeating_sisters_shattered: 0 });
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});
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</script>
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<!-- end sheet worker scripts -->
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<!-- wrapper for the entire sheet -->
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<div class="sheet-bluebeard">
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<!-- Radio Buttons for Show/Hide -->
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<input type="radio" name="attr_showpages" class="attr_showpages attr_showsisters" value="The Sisters" />
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<span>The Sisters</span>
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<input type="radio" name="attr_showpages" class="attr_showpages attr_showmoves" value="The Moves" />
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<span>The Moves</span>
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<input type="radio" name="attr_showpages" class="attr_showpages attr_showbride" value="The Bride" />
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<span>The Bride</span>
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<input type="radio" name="attr_showpages" class="attr_showpages attr_showhelp" value="Help" checked="checked" />
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<span>Help</span>
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<!------------------------------------------------------------------------------
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The Sisters
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-->
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<div class="sheet-thesisters sheet-thepages">
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<h1 data-i18n="the-sisters">The Sisters</h1>
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<!-- Hidden fields to hold information about the sister who has the ring -->
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<input type="text" name="attr_hasringname" class="attr_hasringhidden" />
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<input type="number" name="attr_hasringblood" class="attr_hasringhidden" />
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<input type="number" name="attr_hasringcarnality" class="attr_hasringhidden" />
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<input type="number" name="attr_hasringresilience" class="attr_hasringhidden" />
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<!-- buttons to show/hide sections of the playbooks -->
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<input type="checkbox" name="attr_showbonds" class="attr_showbonds" value="1" checked="checked"
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title="Show/Hide Sisterly Bonds" />
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<span data-i18n="sisterly-bonds">Sisterly Bonds</span>
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<input type="checkbox" name="attr_showwedding" class="attr_showwedding" value="1" checked="checked"
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title="Show/Hide Wedding Prep Questions" />
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<span data-i18n="wedding-prep">Wedding Prep</span>
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<fieldset class="repeating_sisters">
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<!-- this is a DIV to describe a single sister -->
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<div class="sheet-sister">
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<!-- This checkbox supercedes everything -
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if the sister is shattered, hide it all, and show a special box -->
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<input type="checkbox" name="attr_shattered" class="attr_shattered" value="1" />
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<!-- include a checkbox for this sister to hold the ring -->
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<input type="checkbox" name="attr_sisterhasring" class="attr_sisterhasring" value="1" />
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<span></span>
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<!-- Display the playbook -->
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<input type="radio" name="attr_playbook" class="attr_playbook attr_pbanimus" value="Animus" checked="checked" />
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<input type="radio" name="attr_playbook" class="attr_playbook attr_pbfatale" value="Fatale" />
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<input type="radio" name="attr_playbook" class="attr_playbook attr_pbmother" value="Mother" />
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<input type="radio" name="attr_playbook" class="attr_playbook attr_pbvirgin" value="Virgin" />
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<input type="radio" name="attr_playbook" class="attr_playbook attr_pbwitch" value="Witch" />
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<input type="text" name="attr_playbookname" class="attr_playbook" />
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<select name="attr_playbookselect" class="attr_playbookselect">
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<option value="Animus" data-i18n="animus">Animus</option>
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<option value="Fatale" data-i18n="fatale">Fatale</option>
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<option value="Mother" data-i18n="mother">Mother</option>
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<option value="Virgin" data-i18n="virgin">Virgin</option>
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<option value="Witch" data-i18n="witch">Witch</option>
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</select>
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<!-- Display blocks for each playbook title -->
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<div class="sheet-pbtitle sheet-pbtanimus">
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<h1 data-i18n="animus">Animus</h1>
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<p data-i18n="animus-desc">
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You hold onto righteousness with both hands.
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Others admire your strength and bow to your will.
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</p>
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</div>
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<div class="sheet-pbtitle sheet-pbtfatale">
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<h1 data-i18n="fatale">Fatale</h1>
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<p data-i18n="fatale-desc">
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You drip sensuality from your lips.
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Others watch your every move and crave for you to take control.
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</p>
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</div>
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<div class="sheet-pbtitle sheet-pbtmother">
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<h1 data-i18n="mother">Mother</h1>
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<p data-i18n="mother-desc">
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You walk with authority.
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Others ache for your approval, and long for you to soother their wounds.
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</p>
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</div>
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<div class="sheet-pbtitle sheet-pbtvirgin">
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<h1 data-i18n="virgin">Virgin</h1>
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<p data-i18n="virgin-desc">
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You see beauty where there is none.
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Others seek comfort in your warmth and delight in your obedience.
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</p>
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</div>
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<div class="sheet-pbtitle sheet-pbtwitch">
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<h1 data-i18n="witch">Witch</h1>
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<p data-i18n="witch-desc">
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You braid magic from shadow and blood.
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Others desire a taste of your sing and pray for your undoing.
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</p>
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</div>
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<!-- Display div for shattered playbooks -->
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<div class="shattered">
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<div class="shatteredanimus"></div>
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<div class="shatteredfatale"></div>
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<div class="shatteredmother"></div>
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<div class="shatteredvirgin"></div>
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<div class="shatteredwitch"></div>
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<p data-i18n="shattered-desc" style="text-align: center;">
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When a sister misses her roll, the Groundskeeper may look to you
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to describe what happens to the Bride.<br />
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Use the following prompts to help describe what happens to the Bride:
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</p>
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<ul data-i18n="shattered-options">
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<li>Answer with what you find frightening.</li>
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<li>Illuminate the horror in beauty as well as gore.</li>
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<li>Decribe interesting details using all five senses.</li>
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</ul>
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<input type="checkbox" name="attr_unshatter" class="attr_unshatter" value="1"
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title="Unshatter Sister" />
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<span></span>
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</div>
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<!-- end playbook display -->
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<!-- Stats -->
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<div class="sheet-stats">
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<hr />
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<h1 data-i18n="stats">Stats</h1>
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<table class="sheet-tblstats">
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<tr>
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<td><div><input type="number" class="attr_stat" name="attr_blood" min="-1" max="1" value="0" /></div></td>
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<td><div><input type="number" class="attr_stat" name="attr_carnality" min="-1" max="1" value="0" /></div></td>
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<td><div><input type="number" class="attr_stat" name="attr_resilience" min="-1" max="1" value="0" /></div></td>
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</tr>
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<tr>
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<td>
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<button type="roll" name="roll_blood" class="roll_stat roll_blood" data-i18n="blood"
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value="&{template:bluebeard} {{sistername=@{playbookname}}} {{movename=@{bloodname}}} {{moveroll=[[2d6 + @{blood}]]}}">blood</button>
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</td>
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<td>
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<button type="roll" name="roll_carnality" class="roll_stat roll_carnality" data-i18n="carnality"
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value="&{template:bluebeard} {{sistername=@{playbookname}}} {{movename=@{carnalityname}}} {{moveroll=[[2d6 + @{carnality}]]}}">carnality</button>
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</td>
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<td>
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<button type="roll" name="roll_resilience" class="roll_stat roll_resilience" data-i18n="resilience"
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value="&{template:bluebeard} {{sistername=@{playbookname}}} {{movename=@{resiliencename}}} {{moveroll=[[2d6 + @{resilience}]]}}">reslience</button>
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</td>
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</tr>
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</table>
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</div>
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<!-- Face -->
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<div class="sheet-face">
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<hr />
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<h1 data-i18n="face">Face</h1>
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<!-- Face select inputs for show/hide magic -->
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<input type="radio" name="attr_face" class="attr_face" value="" checked="checked" />
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<input type="radio" name="attr_face" class="attr_face attr_facebrute" value="The Brute" />
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<input type="radio" name="attr_face" class="attr_face attr_facerooster" value="The Rooster" />
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<input type="radio" name="attr_face" class="attr_face attr_faceshield" value="The Shield" />
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<input type="radio" name="attr_face" class="attr_face attr_facedancer" value="The Dancer" />
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<input type="radio" name="attr_face" class="attr_face attr_facemistress" value="The Mistress" />
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<input type="radio" name="attr_face" class="attr_face attr_facespider" value="The Spider" />
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<input type="radio" name="attr_face" class="attr_face attr_facebear" value="The Bear" />
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<input type="radio" name="attr_face" class="attr_face attr_facekingmaker" value="The Kingmaker" />
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<input type="radio" name="attr_face" class="attr_face attr_facemartyr" value="The Martyr" />
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<input type="radio" name="attr_face" class="attr_face attr_facelily" value="The Lily" />
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<input type="radio" name="attr_face" class="attr_face attr_facemoth" value="The Moth" />
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<input type="radio" name="attr_face" class="attr_face attr_facevictim" value="The Victim" />
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<input type="radio" name="attr_face" class="attr_face attr_facemedium" value="The Medium" />
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<input type="radio" name="attr_face" class="attr_face attr_facereaper" value="The Reaper" />
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<input type="radio" name="attr_face" class="attr_face attr_faceviper" value="The Viper" />
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<select name="attr_faceselect" class="attr_faceselect">
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<option value=""></option>
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<!-- The Animus -->
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<option value="The Brute" data-i18n="the-brute" class="attr_faceanimus">The Brute</option>
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<option value="The Rooster" data-i18n="the-rooster" class="attr_faceanimus">The Rooster</option>
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<option value="The Shield" data-i18n="the-shield" class="attr_faceanimus">The Shield</option>
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<!-- The Fatale -->
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<option value="The Dancer" data-i18n="the-dancer" class="attr_facefatale">The Dancer</option>
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<option value="The Mistress" data-i18n="the-mistress" class="attr_facefatale">The Mistress</option>
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<option value="The Spider" data-i18n="the-spider" class="attr_facefatale">The Spider</option>
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<!-- The Mother -->
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<option value="The Bear" data-i18n="the-bear" class="attr_facemother">The Bear</option>
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<option value="The Kingmaker" data-i18n="the-kingmaker" class="attr_facemother">The Kingmaker</option>
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<option value="The Martyr" data-i18n="the-martyr" class="attr_facemother">The Martyr</option>
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<!-- The Virgin -->
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<option value="The Lily" data-i18n="the-lily" class="attr_facevirgin">The Lily</option>
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<option value="The Moth" data-i18n="the-moth" class="attr_facevirgin">The Moth</option>
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<option value="The Victim" data-i18n="thevictim" class="attr_facevirgin">The Victim</option>
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<!-- The Witch -->
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<option value="The Medium" data-i18n="the-medium" class="attr_facewitch">The Medium</option>
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<option value="The Reaper" data-i18n="the-reaper" class="attr_facewitch">The Reaper</option>
|
||
<option value="The Viper" data-i18n="the-viper" class="attr_facewitch">The Viper</option>
|
||
</select>
|
||
|
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<!-- All the face moves -->
|
||
|
||
<!-- Animus: The Brute -->
|
||
<div class="sheet-facemove sheet-facebrute sheet-moveblock">
|
||
<h2 data-i18n="the-brute">The Brute</h2>
|
||
<p data-i18n="the-brute-desc">
|
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When you <em>investigate a mysterious object</em> by breaking it,
|
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ask a follow-up question about the object. Its essence still remains,
|
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but the item can no longer be investigated by any Sister.
|
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</p>
|
||
</div>
|
||
|
||
<!-- Animus: The Rooster -->
|
||
<div class="sheet-facemove sheet-facerooster sheet-moveblock">
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||
<h2 data-i18n="the-rooster">The Rooster</h2>
|
||
<p data-i18n="the-rooster-desc">
|
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Mark one trauma to give a direct order to an NPC.
|
||
They do it, but choose one: Your order…
|
||
</p>
|
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<ul data-i18n="the-rooster-options">
|
||
<li>is carried out to the letter and then some.</li>
|
||
<li>is overwhelming and carried out sloppily.</li>
|
||
<li>is not something they can do, and a third party steps in to carry it out.</li>
|
||
</ul>
|
||
</div>
|
||
|
||
<!-- Animus: The Shield -->
|
||
<div class="sheet-facemove sheet-faceshield sheet-moveblock">
|
||
<h2 data-i18n="the-shield">The Shield</h2>
|
||
<p data-i18n="the-shield-desc">
|
||
When one of your Sisters marks trauma, explain to her how
|
||
the trauma she is experiencing is her fault, then ask if she
|
||
believes you. If she believes you, she marks one less trauma.
|
||
Ifshe rejects your explanation, mark one trauma as you experience
|
||
the shame of your own impotence.
|
||
</p>
|
||
</div>
|
||
|
||
<!-- Fatale: The Dancer -->
|
||
<div class="sheet-facemove sheet-facedancer sheet-moveblock">
|
||
<h2 data-i18n="the-dancer">The Dancer</h2>
|
||
<p data-i18n="the-dancer-desc">
|
||
Remove a piece of your clothing to <em>care for someone</em>.
|
||
That item of clothing is lost to you forever, but it feeds the appetite
|
||
of the horror or servant until the Bride speaks again.
|
||
</p>
|
||
</div>
|
||
|
||
<!-- Fatale: The Mistress -->
|
||
<div class="sheet-facemove sheet-facemistress sheet-moveblock">
|
||
<h2 data-i18n="the-mistress">The Mistress</h2>
|
||
<p data-i18n="the-mistress-desc">
|
||
You are the one really in control.
|
||
Mark one trauma to take the ring from your Sister.
|
||
</p>
|
||
</div>
|
||
|
||
<!-- Fatale: The Spider -->
|
||
<div class="sheet-facemove sheet-facespider sheet-moveblock">
|
||
<h2 data-i18n="the-spider">The Spider</h2>
|
||
<p data-i18n="the-spider-desc">
|
||
Your beauty and charm get you what you want.
|
||
When you trap a servant or horror with your feminine wiles,
|
||
they will tell you a secret about either the house or Bluebeard.
|
||
</p>
|
||
<p data-i18n="the-spider-desc2">
|
||
Mark a trauma to ask a follow-up question.
|
||
</p>
|
||
</div>
|
||
|
||
<!-- Mother: The Bear -->
|
||
<div class="sheet-facemove sheet-facebear sheet-moveblock">
|
||
<h2 data-i18n="the-bear">The Bear</h2>
|
||
<p data-i18n="the-bear-desc">
|
||
When a Sister provokes trauma, you can step in and punish
|
||
the Sister who truly deserves it. Tell the guilty Sister to mark
|
||
the trauma instead, and mark one trauma for yourself as well,
|
||
as your failure to prevent this is self evident.
|
||
</p>
|
||
</div>
|
||
|
||
<!-- Mother: The Kingmaker -->
|
||
<div class="sheet-facemove sheet-facekingmaker sheet-moveblock">
|
||
<h2 data-i18n="the-kingmaker">The Kingmaker</h2>
|
||
<p data-i18n="the-kingmaker-desc">
|
||
When you insist a male servant or horror deserves more power
|
||
than they currently have and give them a gift, you have found
|
||
your champion. Heal one trauma.
|
||
</p>
|
||
</div>
|
||
|
||
<!-- Mother: The Martyr -->
|
||
<div class="sheet-facemove sheet-facemartyr sheet-moveblock">
|
||
<h2 data-i18n="the-martyr">The Martyr</h2>
|
||
<p data-i18n="the-martyr-desc">
|
||
You will take your love to the ends of this world. When you
|
||
offer forgiveness for a Sister’s sins, mark trauma, one for two,
|
||
to heal that Sister.
|
||
</p>
|
||
</div>
|
||
|
||
<!-- Virgin: The Lily -->
|
||
<div class="sheet-facemove sheet-facelily sheet-moveblock">
|
||
<h2 data-i18n="the-lily">The Lily</h2>
|
||
<p data-i18n="the-lily-desc">
|
||
Your beauty is a candle in the darkness.
|
||
When you <em>care for someone</em> by showing them something beautiful,
|
||
you do not have to demonstrate your sincerity.
|
||
</p>
|
||
</div>
|
||
|
||
<!-- Virgin: The Moth -->
|
||
<div class="sheet-facemove sheet-facemoth sheet-moveblock">
|
||
<h2 data-i18n="the-moth">The Moth</h2>
|
||
<p data-i18n="the-moth-desc">
|
||
When you <em>investigate a mysterious object</em> by placing
|
||
yourself in immediate danger, the Groundskeeper asks you a
|
||
question off the list provided. Your answer is truth. Mark a
|
||
trauma to earn a second question.
|
||
</p>
|
||
</div>
|
||
|
||
<!-- Virgin: The Victim -->
|
||
<div class="sheet-facemove sheet-facevictim sheet-moveblock">
|
||
<h2 data-i18n="the-victim">The Victim</h2>
|
||
<p data-i18n="the-victim-desc">
|
||
When you <em>caress a horror</em> by inviting it to come closer,
|
||
mark one trauma to take a 10+ instead of rolling.
|
||
</p>
|
||
</div>
|
||
|
||
<!-- Witch: The Medium -->
|
||
<div class="sheet-facemove sheet-facemedium sheet-moveblock">
|
||
<h2 data-i18n="the-medium">The Medium</h2>
|
||
<p data-i18n="the-medium-desc">
|
||
Spill your blood to commune with the horrors of the room.
|
||
Mark one trauma and the Groundskeeper will share whisperings
|
||
about what happened here, and might ask you a question
|
||
or two; answer them.
|
||
</p>
|
||
</div>
|
||
|
||
<!-- Witch: The Reaper -->
|
||
<div class="sheet-facemove sheet-facereaper sheet-moveblock">
|
||
<h2 data-i18n="the-reaper">The Reaper</h2>
|
||
<p data-i18n="the-reaper-desc">
|
||
When a fellow Sister shatters, you feed on a piece of the Bride’s
|
||
soul. Heal two trauma.
|
||
</p>
|
||
</div>
|
||
|
||
<!-- Witch: The Viper -->
|
||
<div class="sheet-facemove sheet-faceviper sheet-moveblock">
|
||
<h2 data-i18n="the-viper">The Viper</h2>
|
||
<p data-i18n="the-viper-desc">
|
||
When you <em>care for a servant</em> by poisoning them with
|
||
your lies, they choke on your words and die.
|
||
</p>
|
||
</div>
|
||
|
||
</div>
|
||
|
||
<!-- Trauma -->
|
||
<div class="trauma tooltip">
|
||
<hr />
|
||
|
||
<!-- put a reset button on top of the title -->
|
||
<span data-i18n="reset-trauma" class="tooltiptext">reset Trauma</span>
|
||
<input type="checkbox" name="attr_traumareset" class="attr_traumareset" value="1" />
|
||
|
||
<h1 data-i18n="trauma">Trauma</h1>
|
||
|
||
<div class="sheet-traumatrack">
|
||
<input type="radio" name="attr_trauma" class="attr_trauma attr_trauma0" value="0" checked="checked" />
|
||
<input type="radio" name="attr_trauma" class="attr_trauma" value="1" /><span></span>
|
||
<input type="radio" name="attr_trauma" class="attr_trauma" value="2" /><span></span>
|
||
<input type="radio" name="attr_trauma" class="attr_trauma" value="3" /><span></span>
|
||
<input type="radio" name="attr_trauma" class="attr_trauma" value="4" /><span></span>
|
||
<input type="radio" name="attr_trauma" class="attr_trauma" value="5" /><span></span>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Sisterly Bonds -->
|
||
<div class="bonds">
|
||
<hr />
|
||
|
||
<h1 data-i18n="sisterly-bonds">Sisterly Bonds</h1>
|
||
<p data-i18n="sisterly-bonds-desc">You trust your sisters… for the most part, but…</p>
|
||
<textarea name="attr_bond1" class="attr_bond"></textarea>
|
||
<textarea name="attr_bond2" class="attr_bond"></textarea>
|
||
</div>
|
||
|
||
<!-- Wedding Prep -->
|
||
<div class="weddingprep">
|
||
<hr />
|
||
|
||
<h1 data-i18n="wedding-prep">Wedding Prep</h1>
|
||
<ul class="weddingquestions">
|
||
<li>
|
||
<p data-i18n="weddinganimus-1" class="weddingquestion weddinganimus">What are the Bride's hands like?</p>
|
||
<p data-i18n="weddingfatale-1" class="weddingquestion weddingfatale">What does the Bride's mouth look like?</p>
|
||
<p data-i18n="weddingmother-1" class="weddingquestion weddingmother">What is the Bride's figure like?</p>
|
||
<p data-i18n="weddingvirgin-1" class="weddingquestion weddingvirgin">What do the Bride's eyes look like?</p>
|
||
<p data-i18n="weddingwitch-1" class="weddingquestion weddingwitch">What is the Bride's hair like?</p>
|
||
<textarea name="attr_look1" class="attr_wedding"></textarea>
|
||
</li>
|
||
<li>
|
||
<p data-i18n="weddinganimus-2" class="weddingquestion weddinganimus">What weakness do you give away when others hold your hand?</p>
|
||
<p data-i18n="weddingfatale-2" class="weddingquestion weddingfatale">How do others keep her quiet?</p>
|
||
<p data-i18n="weddingmother-2" class="weddingquestion weddingmother">What do others wish was different about it?</p>
|
||
<p data-i18n="weddingvirgin-2" class="weddingquestion weddingvirgin">How do others know you want them when they gaze into your eyes?</p>
|
||
<p data-i18n="weddingwitch-2" class="weddingquestion weddingwitch">How do others like you to wear it?</p>
|
||
<textarea name="attr_look2" class="attr_wedding"></textarea>
|
||
</li>
|
||
<li>
|
||
<p data-i18n="leave-behind">What are you leaving behind from your provincial life, to become Bluebeard's Bride?</p>
|
||
<textarea name="attr_leavebehind" class="attr_wedding"></textarea>
|
||
</li>
|
||
<li>
|
||
<p data-i18n="gesture">When you first met, what loving gesture did Bluebeard make that won you over?</p>
|
||
<textarea name="attr_gesture" class="attr_wedding"></textarea>
|
||
</li>
|
||
<li>
|
||
<p data-i18n="gift">What gift did you present to Bluebeard before the wedding? Why did you choose this?</p>
|
||
<textarea name="attr_gift" class="attr_wedding"></textarea>
|
||
</li>
|
||
<li>
|
||
<p data-i18n="trust">Do you trust your generous husband, Bluebeard, or do you hold unkind suspicions? Why is that?</p>
|
||
<textarea name="attr_trust" class="attr_wedding"></textarea>
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
<!-- end wedding prep -->
|
||
|
||
</div>
|
||
|
||
</fieldset>
|
||
|
||
</div>
|
||
|
||
<!------------------------------------------------------------------------------
|
||
The Moves
|
||
-->
|
||
<div class="themoves thepages">
|
||
<h1 data-i18n="The Moves">The Moves</h1>
|
||
<!-- who has the ring? -->
|
||
<div class="hasring">
|
||
<!--
|
||
<input type="text" name="attr_hasring" disabled="true" class="attr_hasring" value="@{hasringname}" />
|
||
-->
|
||
<span name="attr_hasringname" class="attr_hasring" data-i18n-dynamic></span>
|
||
<span data-i18n="hasthering">has the ring.</span>
|
||
</div>
|
||
|
||
<!-- container for three columns of moves -->
|
||
<div class="movescolumns">
|
||
<!-- Maiden Moves -->
|
||
<div class="sheet-maidenmoves sheet-movescol">
|
||
<h1></h1>
|
||
<h1 data-i18n="Maiden Moves">Maiden Moves</h1>
|
||
|
||
<!-- Care for Someone -->
|
||
<div class="sheet-moveblock">
|
||
<h2 data-i18n="care-for-someone">Care for Someone</h2>
|
||
<p data-i18n="care-for-someone-desc">
|
||
When you <em>care for someone</em> (servant or horror), you ease their suffering
|
||
and bridle their torment.
|
||
</p>
|
||
<p data-i18n="care-for-someone2">
|
||
They may demand a demonstration of your sincerity.
|
||
</p>
|
||
</div>
|
||
|
||
<!-- Investigate a Mysterious object -->
|
||
<div class="sheet-moveblock">
|
||
<h2 data-i18n="investigate-a-mysterious-object">Investigate a Mysterious Object</h2>
|
||
<p data-i18n="investigate-a-mysterious-object-desc">
|
||
When you <em>investigate a mysterious object</em> from a room, ask two:
|
||
</p>
|
||
<ul data-i18n="investigate-a-mysterious-object-options">
|
||
<li>Whose item is this?</li>
|
||
<li>What memories does this item hold?</li>
|
||
<li>What about this item is odd or uncanny?</li>
|
||
<li>Why did Bluebeard keep this item?</li>
|
||
</ul>
|
||
</div>
|
||
|
||
<!-- Take Stock -->
|
||
<div class="sheet-moveblock">
|
||
<h2 data-i18n="take-stock">Take Stock</h2>
|
||
<p data-i18n="take-stock-desc">When you <em>take stock</em> of a tense situation, ask one:</p>
|
||
<ul data-i18n="take-stock-options">
|
||
<li>What stalks the Bride from the shadows?</li>
|
||
<li>What traps have been laid for the Bride?</li>
|
||
<li>What does this place demand of the Bride?</li>
|
||
<li>What horror here is hidden from the Bride?</li>
|
||
</ul>
|
||
</div>
|
||
|
||
</div>
|
||
<!-- end maiden moves -->
|
||
|
||
<!-- Ring Moves -->
|
||
<div class="sheet-ringmoves sheet-movescol">
|
||
<h1></h1>
|
||
<h1 data-i18n="ring-moves">Ring Moves</h1>
|
||
|
||
<!-- Shiver from Fear -->
|
||
<div class="sheet-moveblock">
|
||
<h2 data-i18n="shiver-from-fear">Shiver from Fear</h2>
|
||
<p data-i18n="shiver-from-fear-desc">
|
||
When you <em>shiver from fear</em>, name the thing you are most afraid will happen;
|
||
the Groundskeeper will tell you how it's worse than you feared.
|
||
Keep the ring and choose two, or pass the ring and choose one:
|
||
</p>
|
||
<ul data-i18n="shiver-from-fear-options">
|
||
<li>It infects the Bride with its perversion.</li>
|
||
<li>It has the Bride in its clutches right now.</li>
|
||
<li>It speaks to you. Take one trauma… Just you, Sister.</li>
|
||
</ul>
|
||
</div>
|
||
|
||
<!-- Caress a Horror -->
|
||
<div class="sheet-moveblock">
|
||
<h2>
|
||
<!-- These spans are used for translation in pre-processing -->
|
||
<span style="display: none" data-i18n="movename-caress">Caress a Horro</span>
|
||
<span style="display: none" data-i18n="trigger-caress">When you Caress a Horror, roll +Blood.</span>
|
||
<span style="display: none" data-i18n="hit-caress">On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.</span>
|
||
<span style="display: none" data-i18n="partial-caress">On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.
|
||
On a 7-9, it will shift its attention, but only if you participate in some way.</span>
|
||
|
||
<button type="roll" name="roll_caress" class="roll_move roll_caress"
|
||
value="@{rollquerycaress}"></button>
|
||
|
||
<!--
|
||
<button type="roll" name="roll_caress" class="roll_move roll_caress"
|
||
value="&{template:bluebeard} {{sistername=@{hasringname}}} {{movename=Caress a Horror}} {{moveroll=[[2d6 + @{hasringblood}]]}} {{trigger=When you Caress a Horror, roll +Blood.}} {{hit=On a hit, the horror is swayed by your stroke; directwhat was intended for you to another victim in the house.}} {{partial=On a hit, the horror is swayed by your stroke; directwhat was intended for you to another victim in the house.
|
||
On a 7-9, it will shift its attention, but only if you participate in some way.}}"></button>
|
||
-->
|
||
</h2>
|
||
<p data-i18n="caress-a-horror-desc">
|
||
When you <em>caress a horror</em>, roll +Blood.
|
||
On a hit, the horror is swayed by your stroke;
|
||
direct what was intended for you to another victim in the house.
|
||
</p>
|
||
<p data-i18n="caress-a-horror-desc2">
|
||
On a 7-9, it will shift its attention, but only if you participate in some way.
|
||
</p>
|
||
</div>
|
||
|
||
<!-- Dirty Yourself with Violence -->
|
||
<div class="sheet-moveblock">
|
||
<h2>
|
||
<!-- These spans are used for translation in pre-processing -->
|
||
<span style="display: none" data-i18n="movename-violence">Dirty Yourself with Violence</span>
|
||
<span style="display: none" data-i18n="trigger-violence">When you Dirty Yourself With Violence, roll +Carnality.</span>
|
||
<span style="display: none" data-i18n="hit-violence">On a hit, you inflict harm as established and choose one:
|
||
◆ Disable them
|
||
◆ Silence them
|
||
◆ Mutilate them</span>
|
||
<span style="display: none" data-i18n="partial-violence">On a hit, you inflict trauma as established and choose one:
|
||
◆ Disable them
|
||
◆ Silence them
|
||
◆ Mutilate them
|
||
|
||
On a 7-9, choose one from below as well:
|
||
◆ Your vulnerability opens you up to trauma
|
||
◆ Your carelessness leaves you in a bad spot</span>
|
||
|
||
<button type="roll" name="roll_violence" class="roll_move roll_violence"
|
||
value="@{rollqueryviolence}"></button>
|
||
|
||
<!--
|
||
<button type="roll" name="roll_violence" class="roll_move roll_violence"
|
||
value="&{template:bluebeard} {{sistername=@{hasringname}}} {{movename=Dirty Yourself with Violence}} {{moveroll=[[2d6 + @{hasringcarnality}]]}} {{trigger=When you Dirty Yourself With Violence, roll +Carnality.}} {{hit=On a hit, you inflict harm as established and choose one:
|
||
◆ Disable them
|
||
◆ Silence them
|
||
◆ Mutilate them}} {{partial=On a hit, you inflict trauma as established and choose one:
|
||
◆ Disable them
|
||
◆ Silence them
|
||
◆ Mutilate them
|
||
|
||
On a 7-9, choose one from below as well:
|
||
◆ Your vulnerability opens you up to trauma
|
||
◆ Your carelessness leaves you in a bad spot}}"></button>
|
||
-->
|
||
</h2>
|
||
<p data-i18n="dirty-yourself-with-violence-desc">
|
||
When you <em>dirty yourself with violence</em>, roll +Carnality.
|
||
On a hit, you inflict trauma as established and choose one:
|
||
</p>
|
||
<ul data-i18n="dirty-yourself-with-violence-options">
|
||
<li>Disable them</li>
|
||
<li>Silence them</li>
|
||
<li>Mutilate them</li>
|
||
</ul>
|
||
<p data-i18n="dirty-yourself-with-violence-desc2">
|
||
On a 7-9, choose one from below as well:
|
||
</p>
|
||
<ul data-i18n="dirty-yourself-with-violence-options2">
|
||
<li>Your vulnerability opens you up to trauma</li>
|
||
<li>Your carelessness leaves you in a bad spot</li>
|
||
</ul>
|
||
|
||
</div>
|
||
|
||
<!-- Cry Out for Help -->
|
||
<div class="sheet-moveblock">
|
||
<h2>
|
||
<!-- These spans are used for translation in pre-processing -->
|
||
<span style="display: none" data-i18n="movename-cryout">Cry Out for Help HEY!</span>
|
||
<span style="display: none" data-i18n="trigger-cryout">When you break down and Cry Out for Help, roll +Reslience.</span>
|
||
<span style="display: none" data-i18n="hit-cryout">On a hit, a house servant comes to address your concerns and calm your hysteria.</span>
|
||
<span style="display: none" data-i18n="partial-cryout">On a hit, a house servant comes to address your concerns and calm your hysteria.
|
||
On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.</span>
|
||
|
||
<button type="roll" name="roll_cryout" class="roll_move roll_cryout"
|
||
value='@{rollquerycryout}'></button>
|
||
|
||
<!--
|
||
<button type="roll" name="roll_cryout" class="roll_move roll_cryout"
|
||
value="&{template:bluebeard} {{sistername=@{hasringname}}} {{movename=Cry Out for Help}} {{moveroll=[[2d6 + @{hasringresilience}]]}} {{trigger=When you break down and Cry Out for Help, roll +Reslience.}} {{hit=On a hit, a house servant comes to address your concerns and calm your hysteria.}} {{partial=On a hit, a house servant comes to address your concerns and calm your hysteria.
|
||
On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.}}"></button>
|
||
-->
|
||
</h2>
|
||
<p data-i18n="cry-out-for-help-desc">
|
||
When you break down and <em>cry out for help</em>, roll +Resilience.
|
||
On a hit, a house servant comes to address your concerns and calm your hysteria.
|
||
On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.
|
||
</p>
|
||
</div>
|
||
|
||
<!-- Give Up the Ring -->
|
||
<div class="sheet-moveblock">
|
||
<h2 data-i18n="give-up-the-ring">Give Up the Ring</h2>
|
||
<p data-i18n="give-up-the-ring-desc">
|
||
When you voluntarily <em>give up the ring</em>, pass the ring to the next Sister.
|
||
You are immune to trauma until that Sister passes the ring.
|
||
</p>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Exit Moves -->
|
||
<div class="sheet-exitmoves sheet-movescol">
|
||
<h1></h1>
|
||
<h1 data-i18n="exit-moves">Exit Moves</h1>
|
||
|
||
<!-- Escape -->
|
||
<div class="sheet-moveblock">
|
||
<h2 data-i18n="escape">Escape</h2>
|
||
<p data-i18n="escape-desc">
|
||
When you attempt to <em>escape</em> <i>without</i> propsing a truth,
|
||
the Groundskeeper will offer you a hard bargain or ugly choice.
|
||
If you pay the price, you escape.
|
||
</p>
|
||
</div>
|
||
|
||
<!-- Propose a Truth -->
|
||
<div class="sheet-moveblock">
|
||
<h2 data-i18n="propose-a-truth">Propose a Truth</h2>
|
||
<p data-i18n="propose-a-truth-desc">
|
||
When you <em>propose a truth</em> about a room,
|
||
detail what you think happened in the the room, to whom, and why.
|
||
Next describe the token you take that supports your interpretation
|
||
of what happened here and mark it on the appropriate token track.
|
||
</p>
|
||
|
||
<p data-i18n="propose-a-truth-desc2" class="sheet-moveoption">
|
||
If it is a <em>token of Faithfulness</em>,
|
||
you are close to proving that your trust in your husband is well placed;
|
||
heal one trauma.
|
||
</p>
|
||
|
||
<p data-i18n="propose-a-truth-desc3" class="sheet-moveoption">
|
||
If it is a <em>token of Disloyalty</em>, you are closer to proving
|
||
that your unkind suspicions about your husband are true;
|
||
mark one trauma.
|
||
</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!------------------------------------------------------------------------------
|
||
The Bride
|
||
-->
|
||
<div class="sheet-thebride sheet-thepages">
|
||
<h1 data-i18n="the-bride">The Bride</h1>
|
||
<p data-i18n="the-bride-desc">
|
||
Do you arrive at the final room as a faithful Bride whose trust in her generous husband is well placed?<br />
|
||
Or are you a disloyal Bride, who harbors unkind suspicions?
|
||
</p>
|
||
|
||
<!-- hold two columns -->
|
||
<div class="sheet-bridecols">
|
||
|
||
<div class="sheet-bridecol sheet-bridefaithful">
|
||
<h1 data-i18n="faithfulness">faithfulness</h1>
|
||
<div class="sheet-tokenrow">
|
||
<div class="sheet-tokenbox">
|
||
<input type="checkbox" name="attr_faithful1" class="attr_faithful attr_token" value="1" />
|
||
<span></span>
|
||
</div>
|
||
<div class="sheet-truthbox">
|
||
<input type="text" name="attr_faithfultoken1" class="attr_token" placeholder="A token of faithfulness" />
|
||
<textarea name="attr_faithfultruth1" class="attr_truth" placeholder="A truth"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-tokenrow">
|
||
<div class="sheet-tokenbox">
|
||
<input type="checkbox" name="attr_faithful2" class="attr_faithful attr_token" value="1" />
|
||
<span></span>
|
||
</div>
|
||
<div class="sheet-truthbox">
|
||
<input type="text" name="attr_faithfultoken2" class="attr_token" placeholder="A token of faithfulness" />
|
||
<textarea name="attr_faithfultruth2" class="attr_truth" placeholder="A truth"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-tokenrow">
|
||
<div class="sheet-tokenbox">
|
||
<input type="checkbox" name="attr_faithful3" class="attr_faithful attr_token" value="1" />
|
||
<span></span>
|
||
</div>
|
||
<div class="sheet-truthbox">
|
||
<input type="text" name="attr_faithfultoken3" class="attr_token" placeholder="A token of faithfulness" />
|
||
<textarea name="attr_faithfultruth3" class="attr_truth" placeholder="A truth"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-bridecol sheet-bridedisloyal">
|
||
<h1 data-i18n="disloyalty">disloyalty</h1>
|
||
<div class="sheet-tokenrow">
|
||
<div class="sheet-truthbox">
|
||
<input type="text" name="attr_disloyaltoken1" class="attr_token" placeholder="A token of disloyalty" />
|
||
<textarea name="attr_disloyaltruth1" class="attr_truth" placeholder="A truth"></textarea>
|
||
</div>
|
||
<div class="sheet-tokenbox">
|
||
<input type="checkbox" name="attr_disloyal1" class="attr_disloyal attr_token" value="1" />
|
||
<span></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-tokenrow">
|
||
<div class="sheet-truthbox">
|
||
<input type="text" name="attr_disloyaltoken2" class="attr_token" placeholder="A token of disloyalty" />
|
||
<textarea name="attr_disloyaltruth2" class="attr_truth" placeholder="A truth"></textarea>
|
||
</div>
|
||
<div class="sheet-tokenbox">
|
||
<input type="checkbox" name="attr_disloyal2" class="attr_disloyal attr_token" value="1" />
|
||
<span></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-tokenrow">
|
||
<div class="sheet-truthbox">
|
||
<input type="text" name="attr_disloyaltoken3" class="attr_token" placeholder="A token of disloyalty" />
|
||
<textarea name="attr_disloyaltruth3" class="attr_truth" placeholder="A truth"></textarea>
|
||
</div>
|
||
<div class="sheet-tokenbox">
|
||
<input type="checkbox" name="attr_disloyal3" class="attr_disloyal attr_token" value="1" />
|
||
<span></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
</div>
|
||
|
||
<!-- end sheet-thebride -->
|
||
</div>
|
||
|
||
<!------------------------------------------------------------------------------
|
||
Help
|
||
-->
|
||
<div class="sheet-help sheet-thepages">
|
||
<h1 data-i18n="help">Help</h1>
|
||
|
||
<p data-i18n="help-desc">
|
||
Select different sections of the playsheet using the tabs at the top
|
||
of the page. The currently selected section will have a white border
|
||
and text.
|
||
</p>
|
||
|
||
<hr />
|
||
|
||
<h2 data-i18n="the-sisters">The Sisters</h2>
|
||
|
||
<p data-i18n="the-sisters-desc">
|
||
This page contains information for individual sisters, all displayed
|
||
on a single page. Use the tabs at the top to toggle visibility of the
|
||
<em>Sisterly Bonds</em>, and <em>Wedding Preparation</em> sections.
|
||
Add a new sister using the "Add" button at the bottom of the page.
|
||
Use the "Modify" button to change the order of the sisters, or remove
|
||
a sister.
|
||
</p>
|
||
|
||
<h3 data-i18n="adding-a-new-sister">Adding a New Sister</h3>
|
||
<p data-i18n="adding-a-new-sister-desc">
|
||
When a new sister is added, click on the sister's playbook name to
|
||
bring up a dropdown box. In the <em>Stats</em> section, use the arrows
|
||
next to each number to increase or decrease the stats.
|
||
In the <em>Face</em> section, click the face title to bring up a
|
||
dropdown menu, just as with the playbook. Use the tabs at the top of
|
||
the page to display the <em>Sisterly Bonds</em> and <em>Wedding Prep</em>.
|
||
</p>
|
||
|
||
<h3 data-i18n="stats-trauma-passing-the-ring">Stats, Trauma, and Passing the Ring</h3>
|
||
<p data-i18n="stats-trauma-passing-the-ring-desc">
|
||
Click the name of each Stat to make a roll with that stat.
|
||
</p>
|
||
<p data-i18n="stats-trauma-passing-the-ring-desc2">
|
||
Click the heart icons in the <em>Trauma</em> section to increase
|
||
and decrease the Sister's Trauma. You can reset the Trauma completely
|
||
by clicking the "Trauma" title.
|
||
When a Sister reaches 5 Trauma, her block will automatically change to
|
||
the "Shattered" block. If a Sister is shattered accidentally, you can
|
||
"unshatter" her block by clicking the heart icon.
|
||
</p>
|
||
<p data-i18n="stats-trauma-passing-the-ring-desc3">
|
||
At the top left of each Sister's block is a Ring icon, faded out by
|
||
default. Click the icon on a Sister's block to pass the ring to that Sister.
|
||
When rolling Moves, the sheet will automatically use the Stats for the
|
||
Sister who is currently holding the Ring.
|
||
</p>
|
||
|
||
<hr />
|
||
|
||
<h2 data-i18n="the-moves">The Moves</h2>
|
||
<p data-i18n="the-moves-desc">
|
||
This page describes the various moves.
|
||
The top of this page shows the Sister who is currently holding the Ring.
|
||
This Sister's Stats will be used, if a move requires a roll.
|
||
</p>
|
||
<p data-i18n="the-moves-desc2">
|
||
If a Move calls for a roll, click the name of that Move to make the
|
||
roll automatically. A black border to will appear when hovering
|
||
over the name, to indicate that you can make a roll.
|
||
</p>
|
||
|
||
<hr />
|
||
|
||
<h2 data-i18n="the-bride">The Bride</h2>
|
||
<p data-i18n="the-bride-desc">
|
||
Use this page to track the Bride's progress thru the mansion.
|
||
When the Bride aquires Tokens of <em>Faithfulness</em> and
|
||
<em>Disloyalty</em>, click the appropriate icon, and enter information
|
||
about the Token in the text boxes.
|
||
</p>
|
||
|
||
|
||
|
||
</div>
|
||
|
||
<!-- end sheet-bluebeard -->
|
||
</div>
|
||
|
||
|
||
<!------------------------------------------------------------------------------
|
||
Roll Template
|
||
-->
|
||
<rolltemplate class="sheet-rolltemplate-bluebeard">
|
||
<!-- container for the roll output -->
|
||
<div class="sheet-rollbox">
|
||
<!-- Describe the roll -->
|
||
<div class="sheet-rolltitle">
|
||
<span class="sheet-rollsistername">{{sistername}}</span>
|
||
<span data-i18n="isrolling">is rolling</span>
|
||
<div class="sheet-movename">{{movename}}</div>
|
||
<!--
|
||
{{#statused}}
|
||
<div class="sheet-statline">
|
||
using
|
||
<span class="sheet-statused">{{statused}}</span>
|
||
</div>
|
||
{{/statused}}
|
||
-->
|
||
</div>
|
||
|
||
<!-- Show the roll result -->
|
||
<div class="sheet-rollresult">
|
||
<div class="sheet-moveroll">{{moveroll}}</div>
|
||
|
||
<div class="sheet-rolldescription">
|
||
<p class="sheet-rolltrigger">{{trigger}}</p>
|
||
|
||
{{#rollGreater() moveroll 9}}
|
||
<p class="sheet-rollhit">{{hit}}</p>
|
||
<p class="sheet-rolldetails">{{details}}</p>
|
||
{{/rollGreater() moveroll 9}}
|
||
|
||
{{#rollBetween() moveroll 7 9}}
|
||
<p class="sheet-rollpartial">{{partial}}</p>
|
||
<p class="sheet-rolldetails">{{details}}</p>
|
||
{{/rollBetween() moveroll 7 9}}
|
||
|
||
{{#rollLess() moveroll 7}}
|
||
<p class="sheet-rollmiss">{{miss}}</p>
|
||
{{/rollLess() moveroll 7}}
|
||
|
||
</div>
|
||
|
||
</div>
|
||
</div>
|
||
</rolltemplate>
|
||
|
||
|
||
|
||
|